Translations
Help us translate Batocera into your favorite language. The process is described on the Wiki.
Diff for 正體中文 options
Line | Text |
---|---|
33 | (FDS) AUTOMATICALLY LOAD DISK SIDE A |
38 | (FDS) FAST FORWARD DISK LOADING |
43 | 0 (Defaults Unlimited) |
48 | 0 (No Visual Effect) |
63 | 0% (Default) |
68 | 0.5x |
78 | 0.5x (360p/540p) [EXPERIMENTAL] |
83 | 0.6x |
88 | 0.75x (540p/810p) [EXPERIMENTAL] |
93 | 0.7x |
98 | 0.8x |
103 | 0.9x |
108 | 1 Frame |
113 | 1 MB |
118 | 1 MHz (Underclock) |
123 | 1 second |
128 | 1 thread |
133 | 1% (Default) |
148 | 1.1x |
163 | 1.25x Native |
168 | 1.2x |
178 | 1.3x |
183 | 1.4x |
188 | 1.5x |
193 | 1.5x (1080p/1620p) [EXPERIMENTAL] |
213 | 1.5x Native |
228 | 1.75x Native |
238 | 1/2 Frame |
243 | 1/3 Frame |
248 | 1/32 Frame |
253 | 1/4 Frame |
258 | 1/5 Frame |
263 | 1/6 Frame |
268 | 1/60 Frame |
273 | 1/8 Frame1 |
278 | 10 MB |
288 | 10 seconds |
293 | 100% (Default) |
298 | 100%(native) |
303 | 1000 (Default) |
308 | 100Mhz (Overclock) |
318 | 100ms (Default) |
323 | 1024 x 768 |
333 | 1024kB |
353 | 1040 STE ETOS 256k |
363 | 10Mbps (good for 1080p 60FPS) |
378 | 10ms |
383 | 10th |
393 | 119fps |
403 | 11th |
413 | 120 fps |
433 | 120ms |
438 | 1280 x 1024 |
443 | 1280 x 720 |
448 | 1280 x 800 |
458 | 1280x960 (Default) |
473 | 128MiB |
478 | 128kB (1700) |
488 | 12th |
498 | 1366 x 768 |
503 | 13MB (Recommended) |
508 | 13th |
513 | 14 MB |
528 | 140ms |
533 | 144 fps |
538 | 1440 x 900 |
548 | 14th |
558 | 15 seconds |
563 | 15% (Default) |
568 | 150Mhz (Overclock) |
573 | 1536MB |
588 | 15s |
593 | 15th |
598 | 16 Frame |
603 | 16 MHz |
608 | 16 MHz (Overclock) |
618 | 1600 x 900 |
628 | 160ms |
633 | 16384kB |
638 | 165fps |
643 | 1680 x 1050 |
648 | 16:9 (Default) |
658 | 16:9 RENDERING RESOLUTION |
673 | 16th |
678 | 16x (CSAA) |
683 | 16x (~7680p / 16k) |
688 | 16x MSAA |
693 | 16x SSAA |
698 | 16xQ (CSAA) |
703 | 17th |
708 | 180 degrees |
713 | 180ms |
718 | 18th |
728 | 1920 x 1080 |
733 | 1920 x 1200 |
738 | 19th |
758 | 1st |
763 | 1st Joystick (2 Axes, 2 Btns) |
768 | 1x (720p/1080p) |
778 | 1x (~480) |
783 | 1x native (256 x 192) |
788 | 1x native (320x240) |
793 | 1x native (640x528) |
798 | 2 Frames |
803 | 2 MB |
808 | 2 MHz (Underclock) |
813 | 2 seconds |
818 | 2 threads |
838 | 2.25x Native |
843 | 2.5 MB |
858 | 2.5x Native |
863 | 2.75x Native |
873 | 20 seconds |
878 | 200% (Maximum) |
883 | 200Mhz (Overclock) |
888 | 200ms |
893 | 200p |
898 | 2048MB |
903 | 2048kB |
908 | 20Mbps (not supported by some routers) |
918 | 20ms |
923 | 20th |
928 | 21st |
933 | 220ms |
943 | 22nd |
948 | 2304MB |
963 | 23rd |
973 | 24-bit, disables dithering. |
978 | 240 fps |
983 | 240fps |
988 | 240ms |
993 | 244fps |
1003 | 24MB (Default) |
1008 | 24th |
1013 | 2560 x 1440 |
1018 | 2560 x 1600 |
1023 | 256MB (Default) |
1028 | 256kB (1764) |
1043 | 25th |
1048 | 26K for old games and 86K for newer games. |
1053 | 26th |
1058 | 270 degrees |
1063 | 27th |
1083 | 28th |
1088 | 29th |
1103 | 2P GAMEPAD MAPPING (KEYRAH) |
1113 | 2nd |
1118 | 2nd Joystick (2 Axes, 2 Btns) |
1123 | 2nd VMU (Default) |
1128 | 2x (1280x960) (Default) |
1138 | 2x (Default) |
1143 | 2x (~960) |
1148 | 2x MSAA |
1153 | 2x Native (~720p) |
1158 | 2x SSAA |
1163 | 2x native (512 x 384) |
1168 | 2x-Postrender |
1173 | 2x-VBlank |
1178 | 3 1/2 Disk (Drive 3) |
1183 | 3 1/2 Disk (Drive 4) |
1188 | 3 Frames |
1193 | 3 point |
1198 | 3 seconds |
1203 | 3 threads |
1208 | 3.5x Native |
1218 | 30 fps |
1223 | 30 seconds |
1233 | 3072MB |
1248 | 30s (Default) |
1253 | 30th |
1258 | 31st |
1263 | 32 MHz |
1268 | 32 MHz (Overclock) |
1273 | 320 x 200 |
1278 | 32K RAM EXPANSION |
1288 | 32k RAM expansion card installed |
1293 | 32x MSAA |
1298 | 32x SSAA |
1303 | 33Mhz (Overclock) |
1313 | 3840 x 2160 |
1318 | 3840MB |
1323 | 384MB (Default) |
1328 | 386 (prefetch) |
1333 | 386 (slow) |
1348 | 3D ENGINE |
1358 | 3rd |
1368 | 3x Native (~1080p) |
1373 | 3x native (768 x 576) |
1378 | 4 Frames |
1383 | 4 MB |
1393 | 4 PLAYER ADAPTER |
1398 | 4 threads |
1418 | 400p |
1428 | 4096MB |
1433 | 4096kB |
1443 | 40ms |
1453 | 45s |
1458 | 480p |
1463 | 480x272 (Default) |
1468 | 486 (slow) |
1488 | 4:3 (Default) |
1493 | 4:3 RENDERING RESOLUTION |
1523 | 4k |
1528 | 4th |
1538 | 4x (SSAA) |
1543 | 4x (~1920p) |
1548 | 4x MSAA |
1553 | 4x MULTISAMPLING |
1558 | 4x Native (~1440p/2K) |
1563 | 4x SSAA |
1568 | 4x native (1024 x 768) |
1573 | 4x3 (Default) |
1578 | 4xrgss |
1583 | 5 1/4 Disk (Drive 1) |
1588 | 5 1/4 Disk (Drive 2) |
1593 | 5 Frames |
1598 | 5 MHz (Underclock) |
1603 | 5 Pro Controller |
1608 | 5 Sideway Wiimote |
1613 | 5 seconds |
1618 | 5 threads |
1623 | 5% (Default) |
1628 | 50 (Default) |
1633 | 50 fps |
1638 | 50Mbps (highest quality available) |
1648 | 5120MB |
1663 | 512kB (1750) |
1668 | 520 ST AUTO |
1673 | 520 ST EMUTOS 256k |
1713 | 5Mbps (good for 720p) |
1718 | 5th |
1728 | 5x Native (~1620p) |
1733 | 5x native (1280 x 960) |
1738 | 6 Frames |
1743 | 6 threads |
1748 | 60 fps (Default) |
1753 | 60 seconds |
1758 | 600p |
1773 | 60fps (Default) |
1778 | 60ms |
1783 | 60s |
1788 | 6144MB |
1793 | 64 MHz (Overclock) |
1798 | 640 x 480 |
1813 | 64MiB (Default) |
1818 | 66Mhz (Overclock) |
1828 | 6th |
1848 | 6x Native (~2160p/4K) |
1853 | 6x native (1536 x 1152) |
1858 | 7 Frames |
1863 | 70fps |
1873 | 72MB |
1878 | 72fps |
1883 | 75 fps |
1888 | 75% (Default) |
1898 | 768MB |
1903 | 768MB (Default) |
1908 | 768p |
1918 | 7th |
1923 | 7x (5040p/7560p) |
1928 | 7x Native (~2520p) |
1933 | 7x native (1792 x 1344) |
1938 | 8 Frames |
1943 | 8 MB |
1948 | 8 MHz |
1958 | 8 MHz (Underclock) |
1963 | 8-bit (Classic) |
1968 | 8-bit Interpolated |
1973 | 800 x 600 |
1978 | 800p |
1983 | 8086/8088, 4.77MHz (315 cps) |
1988 | 80ms |
1993 | 8192kB |
2008 | 8k |
2013 | 8th |
2018 | 8x (5760p/8640p) |
2023 | 8x (CSAA) |
2028 | 8x (~4320p / 8k) |
2043 | 8x MSAA |
2048 | 8x Native (~2880p/5K) |
2053 | 8x SSAA |
2058 | 8x native (2048 x 1536) |
2063 | 8xQ (CSAA) |
2068 | 9 MHz (Underclock) |
2073 | 90 degrees |
2083 | 960p |
2098 | 9th |
2108 | A1200 (2MB Chip + 8MB Fast) |
2113 | A4000/040 (2MB Chip + 8MB Fast) |
2118 | A500 (512KB Chip + 512KB Slow) |
2123 | A500+ (1MB Chip) |
2128 | A600 (2MB Chip + 8MB Fast) |
2133 | ABSOLUTE MOUSE INPUT |
2138 | ACCURACY LEVEL |
2148 | ACSI |
2153 | ACTIVE INPUT DEVICES FIX |
2158 | ADD USER DISK |
2163 | ADDITIONAL FRAMELIMIT |
2168 | ADJUST POWERPC FREQUENCY |
2188 | ALIEN VS PREDATOR |
2193 | ALIEN VS PREDATOR MULTIPLAYER |
2198 | ALLOW BOOTING WITHOUT SBI FILE |
2203 | ALLOW ROTATION |
2208 | ALPHA SORTING |
2213 | ALSA |
2218 | ALSAThread |
2223 | ALTCOLOR |
2228 | ALTERNATIVE SOUND |
2233 | AMD Athlon, 1.2GHz (1000000 cps) |
2238 | AMD FidelityFX Super Resolution |
2243 | AMIGA MODEL |
2248 | ANAGLYPH PRESET (3D) |
2253 | ANALOG DEADZONE |
2258 | ANALOG JOYSTICK DEADZONE |
2263 | ANISOTROPIC FILTER |
2268 | ANISOTROPIC FILTERING |
2278 | ANTI-ALIASING (MSAA) |
2283 | ANTI-ALIASING (MSAA/SSAA) |
2288 | ANTI-ALIASING METHOD |
2298 | ANTI-BLUR |
2303 | APF M-1000 cartridges |
2308 | ARCHIMEDES MODEL |
2313 | ARI/D93 (recommended for all JP developed games) |
2318 | ARTWORK CROP |
2323 | ASMJIT Recompiler |
2328 | ASPECT RATIO |
2333 | ASYNC SHADER COMPILE |
2338 | ASYNC SHADER COMPILE (VULKAN ONLY) |
2343 | ASYNCHRONOUS TEXTURE STREAMING |
2348 | ATARI CPU CLOCK RATE |
2353 | ATARI CPU TYPE |
2358 | ATARI HARD DRIVE TYPE |
2363 | ATARI MACHINE TYPE |
2368 | ATARI MONITOR TYPE |
2373 | ATARI ST MEMORY SIZE |
2383 | AUDIO |
2388 | AUDIO BUFFER (SAMPLES) |
2393 | AUDIO BUFFER DURATION |
2398 | AUDIO CHANNELS |
2403 | AUDIO DRIVER |
2413 | AUDIO FORMAT |
2418 | AUDIO LATENCY |
2423 | AUDIO OUTPUT |
2428 | AUDIO SYNC |
2443 | AUTO AIM |
2448 | AUTO FRAMESKIP |
2453 | AUTO HEIGHT |
2458 | AUTO LOAD ON GAME LAUNCH |
2463 | AUTO SAVE ON GAME EXIT |
2473 | AUTO WIDESCREEN |
2483 | AUTOMATICALLY RUN |
2488 | Accel |
2493 | Access to modding and other advanced options. |
2498 | Accurate XFloat |
2503 | Acorn Analogue Joysticks |
2508 | Acorn Archimedes ROM images |
2513 | Acorn Archimedes floppy images |
2518 | Acorn Archimedes hard disks |
2523 | Acorn Atom Utility ROMs |
2528 | Acorn Atom cassettes |
2533 | Acorn Atom disk images |
2538 | Acorn BBC Master Compact disks |
2543 | Acorn BBC Master cartridges |
2548 | Acorn BBC Master disks |
2553 | Acorn BBC Micro Model B Original disks |
2558 | Acorn BBC Micro Model B disks |
2563 | Acorn BBC Micro ROMs |
2568 | Acorn BBC Micro cassettes |
2573 | Acorn BBC Micro hard disks |
2578 | Acorn Bitstik |
2583 | Acorn Electron Cartridges |
2588 | Acorn Electron Cassettes |
2593 | Acorn Electron Disks |
2598 | Acron Electron ROMs |
2603 | Adaptive (Bottom Field First) |
2608 | Adaptive (Top Field First) |
2613 | Adaptive Sync (Default) |
2618 | Add color to Game Boy games. |
2625 | Adjust mixing of CD audio. In MSU-MD, cartridge-sourced sound effects are not affected. |
2630 | Adjust screen line draw mode. |
2637 | Adjust the cpu power frequency profile whilst in-game. Some systems will benefit from improved voltage handling. |
2644 | Adjust the cpu power profile whist on battery. Overwrites previous Power Mode(s). |
2649 | Adjust the mechanical sounds of the table. |
2654 | Adjust the music volume. Some tables may have its own settings. |
2662 | Adjust the percentage of power (watts) provided to a Ryzen Mobile Series CPU based on it's default max value. Caution, setting wattage too high could damage your device. |
2667 | Adjusts Full Motion Video movies aspect ratio. |
2672 | Adjusts the positions of the screens. |
2677 | AdvMame |
2682 | Affects efficiency/stability. |
2687 | Affects how the emulated screens are scaled. OpenGL renderer only. |
2692 | Affects just the visual effect of nudging. |
2697 | Affects mouse speed globally. |
2702 | Afrikaans |
2707 | After NMI |
2712 | Aim down |
2717 | Aim up |
2722 | Albania |
2727 | Albanian |
2732 | Algeria |
2737 | All 0s (Default) |
2742 | All 1s |
2747 | All Borders |
2752 | All possible licenses (Not recommended) |
2757 | Allow cores to set rotation. |
2764 | Allow game that support different resolutions to be rendered in specific resolution. |
2769 | Allow mapping Future Pinball with Pad to Keyboard. |
2774 | Allows Alt+Tab to RPCS3's menu. Useful for manual disc-swapping. |
2779 | Allows loading protected games without subchannel information. |
2784 | Allows the use of switchres profiles if present. |
2789 | Allows up to 5 or 8 controllers in supported games. |
2794 | Allows up to 7 or 12 controllers in supported games. |
2799 | Allows up to 8 controllers in supported games. |
2804 | Allows user replaceable textures. |
2809 | Allows you to limit FPS to 60. |
2814 | Alone in the Dark |
2819 | AltWFC (172.104.88.237) |
2824 | Alternative Coloured Dot Matrix Display (needs additional file). |
2829 | Alternative sounds for the table (needs additional files). |
2834 | Always |
2839 | Always enforce horizontal |
2844 | Always enforce vertical |
2849 | Always have 6 bullets, 6 dynamite and 6 lives. |
2854 | American English |
2864 | Analog Controller |
2869 | Analog Controller (DualShock) |
2874 | Analog Down |
2879 | Analog Joystick |
2884 | Analog Joystick (Flystick) |
2889 | Analog Left |
2894 | Analog Right |
2899 | Analog Stick |
2904 | Analog Up |
2909 | Angrylion |
2914 | Angrylion (Most Compatible) |
2919 | Anisotropic filtering |
2924 | Anti-aliasing is a technique for smoothing out jagged edges. |
2929 | Any |
2934 | Apple (2x 2-button Analog) |
2944 | Apple //e Enhanced (Default) |
2949 | Apple II cleanly cracked disks |
2954 | Apple II miscellaneous disks |
2959 | Apple II original disks |
2964 | Apple IIgs cleanly cracked disks |
2969 | Apple IIgs miscellaneous disks |
2974 | Apple IIgs original disks |
2986 | Applies the FXAA anti-aliasing algorithm to improve the visual quality of games. |
2991 | Applies to both players. |
2996 | Apply a joy2key profile for the current game. |
3003 | Apply a multiplier to the joystick's input to lower or increase responsiveness. |
3008 | Apply a post-processing effect. |
3013 | Apply a video filter to mimic various NTSC TV signals. |
3018 | Apply gouraud shading instead of flat shading. |
3023 | Approximate (Fast) |
3028 | Approximate XFloat |
3033 | April |
3038 | Arabic (ar) |
3043 | Arcade MVS Europe |
3048 | Arcade MVS Japan |
3053 | Arcade MVS USA |
3058 | Arcade Universe BIOS (Cheats) |
3063 | Archimedes 310 |
3068 | Archimedes 440/1 (Default) |
3073 | Archimedes 540 |
3078 | Argentina |
3083 | Arkanoid paddle |
3088 | Armenia |
3093 | Arrange the dual screen layout. |
3100 | Arrange the dual screen layout. Separate windows can be changed with Hotkey+R2. |
3105 | Arrows |
3110 | Arrows 3button |
3115 | As Is |
3120 | As game specifies |
3125 | Async (multi threaded)(Default) |
3130 | Async with Shader Interpreter |
3135 | Atari 400 / 800 floppy disks |
3140 | Atari Joypad |
3145 | Atari Monitor |
3152 | Atari ST monitors had a visible border around the main screen area, but most software does not display anything in it. |
3157 | Atari XE Game System cartridges |
3162 | August |
3172 | Austria |
3177 | Auto Frame Skip |
3182 | Auto Max Quality |
3187 | Auto Standard (4:3 interlaced / 3:2 progressive) |
3192 | Auto zoom |
3197 | Auto-disable zoom |
3207 | Autodetect (Compatible) |
3212 | Autodetect (Recommended) |
3217 | Autodetect (by game name tag) |
3227 | Automatic ratio |
3232 | Automatic switches region per file path tags |
3244 | Automatically loads and applies cheats on game start. |
3249 | Automatically reduce frameskip if the system has spare overhead. |
3256 | Automatically sets aspect ratio to 16/9 for games that natively support it. 2D elements like HUD/UI may be stretched. |
3261 | Avoids having to manually load side A every time. |
3266 | Azerbaijan |
3271 | B = Fire |
3276 | B = Fire, A = Up |
3281 | BACKGLASS (B2S) |
3286 | BALL TRAIL STRENGTH |
3291 | BATTERY MODE |
3296 | BBC A3000 |
3301 | BBC MODEL |
3306 | BBC Master 128 |
3311 | BBC Master 512 |
3316 | BBC Master Cartridge (Slot 1) |
3321 | BBC Master Cartridge (Slot 2) |
3326 | BBC Master Compact |
3331 | BBC Micro Model B (Default) |
3336 | BBC Micro ROM (Slot 2) |
3341 | BBC Micro ROM (Slot 3) |
3346 | BBC Micro ROM (Slot 4) |
3351 | BBC Micro/Master Cassette |
3356 | BBC Micro/Master Disk (Drive 1) |
3361 | BBC Micro/Master Disk (Drive 2) |
3366 | BBC Micro/Master ROM (Slot 1) |
3371 | BEZELS |
3376 | BGFX |
3381 | BGFX GRAPHICS API |
3386 | BGFX VIDEO FILTER |
3391 | BGFX for post-processing, accel/opengl for raw image. |
3396 | BILINEAR FILTER |
3401 | BILINEAR FILTERING |
3406 | BIOS FAST BOOT |
3411 | BIOS LANGUAGE |
3416 | BIOS Language |
3421 | BIRTH DAY |
3426 | BIRTH MONTH |
3436 | BLEND HIGH-RES MODE |
3441 | BLEND SPRITES (SINGE) |
3446 | BLENDING ACCURACY |
3451 | BLOOM |
3456 | BOBBA FETT FIX |
3461 | BOOT ANIMATION FIRST |
3466 | BOOT DISK |
3486 | BRETT HULL HOCKEY |
3491 | BRIGHTNESS |
3496 | BROADCAST |
3501 | BT601_525/D65 (recommended for all US developed games) |
3506 | BT601_525/D93 |
3511 | BT601_625/D65 (recommended for all EUR/AUS developed games) |
3516 | Bahrain |
3521 | Balanced |
3526 | Bally Professional Arcade cartridges |
3531 | Baltic |
3536 | Basic (Recommended) |
3541 | Basic (generated Mipmaps) |
3548 | Basic Filtering type for the jaguar display when rendering to the native display. |
3553 | Batocera sets first audio device (Default) |
3558 | Before NMI |
3563 | Belarus |
3568 | Belgium |
3573 | Belize |
3578 | Better performance with hardware rendering. |
3583 | Bicubic |
3588 | Bilinear |
3593 | Bilinear (Default) |
3598 | Bilinear (Forced excluding sprite) |
3603 | Bilinear (Forced) |
3608 | Bilinear (No Edge Blending) |
3613 | Bilinear (PS2) |
3618 | Bilinear (Sharp) |
3623 | Bilinear (Smooth) |
3628 | Biquintic |
3633 | Bisqwit 2x |
3638 | Bisqwit 4x |
3643 | Bisqwit 8x |
3648 | Bit Corp Gamate cartridges |
3653 | Blend (Bottom Field First) |
3658 | Blend (Top Field First) |
3663 | Blocky Filtered |
3668 | Blue |
3673 | Blue - Bubbles Blue |
3678 | Blue - Game Master |
3683 | Blue - Shiny Sky Blue |
3688 | Blue - Slime Blue |
3693 | Blur |
3698 | Blur high-res mode, allowing for better transparency effects. |
3703 | Bob (Bottom Field First) |
3708 | Bob (Top Field First) |
3713 | Bobba Fett Face Player Fix |
3718 | Bolivia |
3723 | Both |
3728 | Both Joysticks (4 Axes, 4 Btns) |
3733 | Both types require holding D-pad down during initial charge. |
3738 | Bottom (Default) |
3743 | Bottom Only |
3748 | Bottom only |
3753 | Bouncing Box |
3758 | Brazil |
3763 | Brazilian Portuguese |
3768 | Bring up menu |
3783 | Brown |
3788 | Brownish - Travel Wood |
3793 | Brunei |
3799 | Buffer fill level (in percentage) below which time stretching will start. |
3804 | Buffered rendering |
3809 | Bulgaria |
3814 | Bulgarian |
3829 | Button C |
3839 | Button Options |
3869 | Button Z |
3874 | Buy extraball for a credit |
3879 | By Save |
3884 | Bypass the pre-game menu. |
3909 | C16 NTSC |
3914 | C16 PAL |
3919 | C64 Games System PAL |
3924 | C64 Japanese NTSC |
3934 | C64 NTSC Automatic |
3949 | CABLE |
3959 | CD ADD-ON |
3964 | CD TURBO SPEED |
3969 | CD-DA VOLUME |
3974 | CD-ROM |
3979 | CD-ROM SPEED |
3984 | CD32 (2MB Chip + 8MB Fast) |
3989 | CD32 Default (2MB Chip) |
3994 | CD32 Pad |
3999 | CDTV (1MB Chip) |
4004 | CDZ |
4009 | CDZ MAME |
4014 | CDZ Universe 3.3 |
4019 | CET |
4029 | CHEATS |
4034 | CHECKERED FLAG |
4039 | CHOOSE CONSOLE REGION |
4044 | CHOOSE CONSOLE TIMEZONE |
4049 | CHOOSE SOUND OUTPUT MODE |
4054 | CLEAR MEMORY PAGE STATE |
4059 | COIN SOUND PLUGIN |
4064 | COLOR COMPUTER MODEL |
4069 | COLOR CORRECTION |
4074 | COLOR FILTER |
4079 | COLOR PALETTE |
4084 | COLOR PALETTE (2D) |
4099 | COLOUR MODE |
4104 | COMBAT DIFFICULTY |
4109 | CONSOLE COUNTRY |
4114 | CONSOLE LANGUAGE |
4119 | CONSOLE REGION |
4124 | CONSOLE TYPE |
4129 | CONTROL CHOICE |
4134 | CONTROL MAPPING |
4139 | CONTROLLER 1 |
4144 | CONTROLLER 1 FEATURE PACK |
4149 | CONTROLLER 1 INPUT MAPPING |
4159 | CONTROLLER 2 |
4164 | CONTROLLER 2 FEATURE PACK |
4169 | CONTROLLER 2 INPUT MAPPING |
4179 | CONTROLLER 3 |
4184 | CONTROLLER 3 FEATURE PACK |
4189 | CONTROLLER 3 INPUT MAPPING |
4194 | CONTROLLER 3 TYPE |
4199 | CONTROLLER 4 |
4204 | CONTROLLER 4 FEATURE PACK |
4209 | CONTROLLER 4 INPUT MAPPING |
4214 | CONTROLLER 4 TYPE |
4219 | CONTROLLER 5 |
4224 | CONTROLLER 6 |
4229 | CONTROLLER 7 |
4234 | CONTROLLER COMBINATION |
4239 | CONTROLLER CONFIGURATION |
4244 | CONTROLLER PAK |
4249 | CONTROLLER PORT |
4254 | CONTROLLER PROFILE |
4259 | CONTROLLER TO LIGHT GUN |
4264 | CONTROLLER TYPE |
4269 | CONTROLLER TYPE 1 |
4274 | CONTROLLER TYPE 2 |
4284 | CONTROLS |
4289 | CONVERT TO 16-BIT |
4304 | CPU CLOCK |
4309 | CPU COMPATIBILITY |
4314 | CPU CORE |
4319 | CPU CORE METHOD |
4324 | CPU DYNAREC (SPEED UP) |
4329 | CPU EXECUTION MODE |
4334 | CPU FEATURE |
4339 | CPU SPEED |
4344 | CPU TIMING MODE (FPS) |
4349 | CPU TYPE |
4354 | CROP ARTWORK |
4359 | CROP BORDER |
4364 | CROP OVERSCAN |
4369 | CROSSHAIR |
4374 | CRT COLOUR |
4379 | CRT GHOSTING EFFECT |
4384 | CRT Geom Deluxe (Composite) |
4389 | CRT Geom Deluxe (RGB) |
4394 | CRT SWITCHRES |
4399 | CRT-like colour adaption. Requires New 3D engine. |
4404 | CST6CDT |
4409 | CUBIC AUDIO INTERPOLATION |
4414 | CURSOR |
4419 | CURSOR MODE |
4424 | CURSOR TIMEOUT |
4434 | CUSTOM CONFIG |
4439 | CUSTOM CONTROLLER |
4444 | CUSTOM GAME CONFIG |
4454 | CUSTOM MAME CONFIG |
4459 | CUSTOMIZE EMULATED WIIMOTE & GAMEPAD |
4464 | CXD4 (LLE Fallback) |
4469 | CYBERMORPH |
4474 | Cached Interpreter |
4479 | Cached Interpreter (Faster) |
4484 | Camputers Lynx cassettes |
4489 | Camputers Lynx floppies |
4494 | Can avoid flashing screen issues. Significant performance cost. |
4499 | Can be used to simulate colors of particular displays. |
4504 | Can change the language of some games. |
4510 | Can fix bugs in some games. Only relevant for dynamic or LLVM SPU decoder. |
4515 | Can fix drifting joysticks in games. |
4521 | Can fix screen tearing on unorthodox displays (most LCDs don't need this). |
4526 | Can fix slowdown. Only works on some drivers. |
4531 | Can improve frame rate and responsiveness. |
4536 | Can improve frame rates and responsiveness. |
4541 | Can improve performance at the expense of graphics accuracy. |
4547 | Can improve video performance. Do not use with ActionMax games or scanlines. |
4552 | Can increase performance for games that stress the CPU. |
4562 | Can reduce crackle and stutter but increases audio latency. |
4567 | Can sharpen images in lower resolutions. |
4572 | Can smooth the image. |
4577 | Canada |
4582 | Canadian French |
4587 | Capcom VS games Expand Screen Width |
4592 | Cartridge |
4597 | Cartridge (Slot 1) |
4602 | Cartridge (Slot 2) |
4607 | Cartridge (Slot 3) |
4612 | Cartridge (Slot 4) |
4617 | Casebook |
4622 | Casio PV-1000 cartridges |
4627 | Cassette |
4632 | Cassette 1 |
4637 | Cassette 2 |
4642 | Catalan |
4647 | Center (Default) |
4652 | Change Camera Angle |
4659 | Change behaviour when emulating GB games. Auto uses SGB for GB and GBC for GBC. |
4664 | Change image scaling algorithm quality. |
4669 | Change pixel scaling and filtering method. |
4674 | Change the Gamecube system language. |
4679 | Change the consoles country from the default of the United States. |
4684 | Change the game's brightness. |
4696 | Change the game's language. Game files require the supported language strings in the .pk4 files. |
4701 | Change the output resolution ratio. |
4706 | Change the speed of the emulated PowerPC chip (fixes some issues). |
4711 | Change the system's language. |
4716 | Change what's plugged into the virtual GameCube ports. |
4723 | Changing driver can improve audio performance and reduce distortion. Alsathread is recommended for low-end systems. |
4728 | Chile |
4743 | Chinese (Mandarin) |
4748 | Chinese (Simplified) |
4753 | Chinese (Traditional) [Big5] |
4758 | Choose broadcast standard (for older TV's). |
4763 | Choose cable type for the TV. |
4768 | Choose downscaling method. |
4773 | Choose hardware for the memory expansion slot |
4778 | Choose mipmapping type. |
4783 | Choose number of audio channels. |
4788 | Choose second feature pack for the controller. |
4793 | Choose system BIOS language. |
4798 | Choose the Dreamcast console language. |
4803 | Choose the Dreamcast console region. |
4808 | Choose the Parallel N64 graphics plugin. |
4813 | Choose the appropriate media for disk image. |
4818 | Choose the audio output type. |
4823 | Choose the combat difficulty. |
4833 | Choose the games difficulty. |
4838 | Choose the preferred violence level. |
4843 | Choose the scaling mode for the game screen. |
4848 | Choose to display UI prompts or accept defaults. |
4853 | Choose to display achievement messages in the UI. |
4858 | Choose to enable or disable cutscenes. |
4865 | Choose to render high definition graphics textures. Requires OpenGL, True Colour and the enhanced.gob file. |
4870 | Choose to use Bloom post processing. |
4875 | Choose upscaling method. |
4880 | Choose whether the virtual switch is docked or not. |
4887 | Choose whether to pass SDL Game Controller config to the Windows game. Disabling may help with some games. |
4892 | Choose which graphics API library to use. |
4899 | Choose which graphics API library to use. D3D12 may yield better results with faster GPUs. |
4905 | Choose which graphics API library to use. Vulkan may not work for every core. |
4912 | Choose which graphics API library to use. Vulkan may not work on all hardware. |
4917 | Choose which graphics renderer to use. |
4922 | Choose which pad to control your hero. |
4927 | Choose your Atari hard drive type for the .hd extension file. |
4932 | Choose your console UTC timezone. |
4937 | Choose your console region. |
4942 | Choose your console timezone. |
4947 | Choose your desired Atari CPU clock rate. |
4952 | Choose your desired Atari CPU type. |
4957 | Choose your desired Atari Monitor. |
4962 | Choose your desired Atari ST memory size. |
4967 | Choose your desired Atari machine type. |
4972 | Choose your desired pause screen display type. |
4977 | Choose your desired pixel aspect ratio. |
4982 | Choose your preferred aspect ratio. |
4987 | Choose your preferred aspect ratio.. |
4992 | Choose your preferred language. |
4997 | Choose your preferred render resolution. |
5002 | Choose your preferred renderer. |
5007 | Choose your preferred video filter. |
5012 | Choose your preferred video quality. |
5017 | Choose your render resolution (Requires personal redream.key file). |
5022 | Chrono Chross Odd/Even Bit Hack |
5027 | Classic (Default) |
5037 | Classic Controller Pro |
5042 | Classic Software |
5047 | Close app on the remote host when quitting Moonlight. |
5057 | Coleco ADAM diskettes |
5062 | Coleco Adam Digital Data Packs |
5067 | Coleco Adam cartridges |
5072 | Coleco ColecoVision cartridges |
5077 | Colombia |
5082 | Color |
5087 | Color Computer |
5092 | Color Computer 2 |
5097 | Color Computer 2B |
5102 | Color Computer 3 (NTSC) (Default) |
5107 | Color Computer 3 (PAL) |
5112 | Compatible |
5119 | Compile shaders on next launch of game (one time). Reduces micro-freezes. Vulkan only. |
5126 | Compile shaders using background threads to avoid shader compilation stutter. May cause graphical glitches. |
5131 | Composite |
5141 | Composite (color bleeding + artifacts) |
5146 | Composite Direct (FirebrandX) |
5156 | Configuration menu |
5161 | Configuring controllers in GZDoom can cause problems. |
5166 | Console AES Japan |
5171 | Console AES World |
5181 | Control the texture filtering of the emulation. |
5186 | Control the texture's trilinear filtering of the emulation. |
5191 | Controls for 5/6 button games and other unique controls |
5198 | Controls precision of generated shaders. Low quality can improved performance. |
5203 | Converts DirectX 8/9/10/11/12 calls to Vulkan. |
5218 | Core-powered video filter. Bisqwit filters are CPU heavy. |
5223 | Costa Rica |
5228 | Crash-n Burn |
5233 | Creatronic Mega Duck cartridges |
5238 | Croatia |
5243 | Crop 1080p (270, 540) |
5248 | Crop 720p (240, 480) |
5254 | Crop MAME artwork to maximize the game screen and only fill unused space. |
5260 | Crop artwork to only unused space, keeping the game as large as possible. |
5270 | Cuba |
5280 | Cursor Joystick |
5285 | Cursor timeout in seconds when using Cursor Mode - Until Timeout. |
5295 | Custom Keyboard Binds (best for Pad2Key) |
5300 | Cycle Timing Check |
5305 | Cycle-exact |
5310 | Cyrillic [Windows-1251] |
5315 | Czech |
5320 | Czech (cz) |
5325 | Czech Republic |
5330 | D3D12 (Default) |
5337 | D3D12, read render-to-texture results on the CPU. Needed in some games, but causes mid-frame synchronization, so it has a huge performance impact. |
5342 | DATA PLUGIN |
5347 | DEADZONE |
5362 | DEFAULT POWER ON RAM STATE |
5367 | DEINTERLACING |
5372 | DESKTOP |
5377 | DEV MENU |
5382 | DIGITAL AUDIO |
5387 | DIGITAL SOUND PROCESSOR |
5392 | DISABLE 4MB EXPANSION RAM PACK |
5397 | DISABLE EMULATOR JOYSTICK |
5402 | DISABLE INTERLACING |
5407 | DISABLE ON-SCREEN DISPLAY MESSAGES |
5412 | DISABLE SURFACE SYNC |
5417 | DISABLE VERTEX CACHE |
5422 | DISK SHADER CACHE |
5427 | DISK TYPE |
5437 | DISPLAY BACKGLASS DMD |
5442 | DISPLAY BACKGLASS GRILL |
5447 | DISPLAY PHYSICAL SETUP |
5452 | DISPLAY ROTATION |
5457 | DITHERING |
5462 | DK Bongos |
5467 | DMA Only (Slightly Faster) |
5472 | DMD SIZE |
5477 | DMD window ratio |
5482 | DNS OVERRIDE |
5487 | DOCK MODE |
5492 | DOLBY PRO LOGIC II |
5497 | DOOM RES HACK |
5502 | DOUBLE |
5507 | DOWNSCALE FILTER |
5527 | DSi (Experiemental) |
5537 | DUAL CORE MODE |
5542 | DUALSHOCK MOTION CONTROL |
5547 | DXVK FEATURE |
5552 | DXVK HUD |
5557 | DXVK RESET CACHE |
5562 | DYNAMICALLY CALCULATE OPTIMAL SETTINGS |
5567 | DYNAREC CODE INVALIDATION |
5572 | Dance Mat |
5577 | Danish |
5582 | Danish (dk) |
5587 | Dark Blue |
5592 | Dark Forces Flat Tex Triangles Fix |
5597 | Dark Green |
5602 | Dark Pink |
5607 | Dark Purple |
5612 | Darken |
5617 | December |
5622 | Default |
5627 | Default (2 Buttons) |
5632 | Default Only |
5637 | Default Performance Settings |
5642 | Default by model |
5649 | Default uses SDL2, otherwise enable controller specific capabilities. Sony DS won't work with clone controllers. |
5654 | Define the resolution and a new dedicated window. |
5659 | Degree in which 3D graphics are scaled up. OpenGL renderer only. |
5664 | Delay freeing some memory. |
5669 | Dendy |
5674 | Dendy is a popular Russian clone with unique characteristics. |
5679 | Denmark |
5684 | Depends on video mode being set to BGFX. |
5691 | Destination address and port to forward packets to. Leave this empty if you want to enter it manually in the xemu.toml configuration file. |
5696 | Determine how the console's touch screen in emulated. |
5701 | Determines how the cursor should apprear on the botton screen. |
5706 | Determines the speed and the runahead behaviour of the system. |
5711 | Deutsch |
5716 | Diablo Music Fix |
5721 | Dick Smith Electronics VZ-200/300 cassettes |
5726 | Dick Smith Electronics VZ-200/300 snapshots |
5736 | Digital Controller |
5741 | Digital Controller (Gamepad) |
5746 | Dinopark Tycoon |
5756 | Disable all input processing (view-only mode). |
5761 | Disable support for memory write watches in ntdll. |
5766 | Disable to access the system's settings, like time and language. |
5776 | Disabled (Beatle Interpreter) |
5788 | Disabled if using a shader set or the output display matches the game's resolution. |
5795 | Disables the vertex cache. Might resolve missing or flickering graphics output but degrade performance. |
5800 | Disk (Drive 1) |
5805 | Disk (Drive 2) |
5810 | Disk (Drive 3) |
5815 | Disk (Drive 4) |
5820 | Disk Image |
5825 | Display on screen information like savestate, config warning etc... |
5845 | Distorts the output to fill the display fully Overrides aspect ratio. |
5850 | Docked (Default) |
5855 | Does not affect the on-screen keyboard. |
5860 | Dominican Republic |
5865 | Don't Override |
5870 | Don't Use (Default) |
5886 | DotMatrix |
5891 | Double buffering |
5896 | Double the rendering resolution. |
5901 | Down |
5908 | Dreamcast BIOS's language setting. Can change the language of some games. Some games default to Japanese. |
5913 | Driving Force |
5918 | Driving Force Pro |
5923 | Drop weapon |
5928 | Dual Konami Justifiers |
5933 | DualShock / Xbox Type |
5938 | DualShock Controller |
5943 | DualShock has rumble support. Not all games support DualShock. |
5950 | Duration of audio buffer in milliseconds. Higher numbers may cause audio latency. |
5967 | Dutch (nl) |
5972 | Dynamic (fast) |
5977 | Dynamic Interpreter |
5982 | Dynarec (Fastest) |
5987 | EET |
5997 | ELECTRON MODEL |
6002 | EMULATE PCG-8100 |
6007 | EMULATE WIIMOTE |
6012 | EMULATED CPU PERFORMANCE |
6022 | EMULATED SYSTEM |
6027 | EMULATION |
6032 | EMULATION SPEED |
6042 | ENABLE ASYNC SHADER COMPILATION |
6047 | ENABLE AUDIO BUFFERING |
6052 | ENABLE BOOT ANIMATION |
6057 | ENABLE CHEATS |
6062 | ENABLE CUSTOM DISPLAY PHYSICAL SETUP |
6067 | ENABLE DEBUG |
6072 | ENABLE FULL-SCREEN ANTI-ALIASING |
6077 | ENABLE GAMEPAD VIEW |
6082 | ENABLE GRAVIS ULTRASOUND |
6087 | ENABLE MESH TRANSPARENCY |
6092 | ENABLE MIP-MAP |
6097 | ENABLE MOUSE |
6102 | ENABLE NOTIFICATIONS |
6107 | ENABLE NTFS MODE |
6112 | ENABLE NVAPI |
6117 | ENABLE PERFORMANCE OVERLAY |
6122 | ENABLE PGXP CORRECTIONS |
6127 | ENABLE POLYGON SPLITTING |
6132 | ENABLE RAW INPUT |
6137 | ENABLE SANDBOX MODE |
6142 | ENABLE SCANLINES |
6147 | ENABLE SOFTWARE RENDERER |
6152 | ENABLE TIME STRETCHING |
6157 | ENABLE WIDESCREEN |
6162 | ENABLE WIDESCREEN PATCHES |
6167 | ENABLE XIM |
6172 | ENHANCED RENDERING RESOLUTION |
6177 | EST |
6182 | EST5EDT |
6187 | ESYNC |
6192 | EXPERT SETTINGS |
6197 | EXPOSE MODE |
6202 | EXTENDED SCREEN |
6207 | Easy |
6212 | Ecuador |
6217 | Edge (sharper filet) |
6222 | Edit room |
6232 | Eire |
6237 | El Salvador |
6242 | Electron |
6247 | Electron w/64k Master RAM Board (default) |
6252 | Emerson Arcadia 2001 cartridges |
6257 | Emphasize bottom |
6262 | Emphasize top |
6277 | Emulate a Wiimote Sideway with L2 for Shake and Nunchuk on R-stick. |
6282 | Emulate a keyboard/mouse/joypad. |
6287 | Emulate a pak in the controller expansion port. |
6292 | Emulate the Super Game Boy 2 for SGB. Runs games at the correct speed. |
6297 | Emulate the Wiimote pointer with a DS4's gyroscope. |
6302 | Emulate the Wiimote pointer with a mouse. |
6307 | Emutos language && region setting. |
6317 | Enable / Disable automatic aiming. |
6322 | Enable / Disable fight music. |
6327 | Enable / Disable showing secret found messages. |
6332 | Enable / Disable sound in menus. |
6337 | Enable 16-channel iMuse Digital Audio. |
6342 | Enable Cemu's performance overlay. |
6349 | Enable Gamecube boot animation and BIOS access (requires IPL.bin BIOS in appropriate user directory). |
6356 | Enable Gravis Utrasound emulation. Ensure the ULTRASND folder is in the root of your |
6361 | Enable No-interlacing Patches. |
6366 | Enable QOS settings to optimize for internet or local network. |
6371 | Enable X-Input mode for Xbox type controllers. |
6376 | Enable auto frameskipping for performance on lower-end systems. |
6382 | Enable cache mount. Can improve performance and compatibility in some games. |
6387 | Enable controller rumble capabilities if supported by the controller. |
6392 | Enable crosshairs in shooting games for the selected players. |
6397 | Enable for Doom to run at its correct resolution. |
6402 | Enable for more fluidity, disable if screen tearing. |
6407 | Enable full-screen antialiasing in Direct3D. |
6414 | Enable gamepad view for games that have interaction across two screens. Use Hotkey+R2 to switch screens. |
6419 | Enable high quality effects for special stages. |
6424 | Enable launching pre-installed WHDLoad installs. |
6431 | Enable mouse input for trackballs, spinners, lightguns (if no gun connected), and similar controls |
6436 | Enable mouse input to simulate touchscreen. |
6441 | Enable notifications of cache, controller events etc. |
6446 | Enable or Disable Intro movie (Enabled by default). |
6453 | Enable or disable Xenia patches. These patches can fix graphics problems in some games. |
6460 | Enable or disable bezels being added when content is a 4:3 aspect with a widescreen display. |
6465 | Enable or disable high score saving |
6470 | Enable per-game custom configuration via MAME menu. |
6475 | Enable proper quad rendering (for higher end systems). |
6480 | Enable scanlines for roms that support it. |
6487 | Enable second audio limiter. Improves audio quality at the cost of performance. |
6492 | Enable shared saves for multi-disc games |
6497 | Enable support for Chinese, Japanese and Korean input methods. |
6502 | Enable the BASIC interpreter. Some games need this. |
6509 | Enable the Dreamcast DSP for more accurate audio. Only recommended for fast systems. |
6514 | Enable the custom values below. |
6519 | Enable the debug menu and the walk-through-walls button. |
6524 | Enable the legacy or the new 3D engine (choose legacy for older GPUs). |
6531 | Enable this if your game's 3D modles are not rendered correctly. OpenGL renderer only. |
6538 | Enable this mode if you have issue for run your game on NTFS storage (by default is better to use LinuxFS). |
6544 | Enable to display an on-screen message if trying to use unsupported features. |
6549 | Enable to display if your BIOS haas known problems. |
6554 | Enable to improve bluriness. |
6559 | Enable to show whether the emulated screens are closed. |
6564 | Enable to show whether your device's camera is active. |
6569 | Enable to show whether your device's microphone is active. |
6575 | Enable to show which screen layout with the configured sequence is active. |
6580 | Enable triple buffering. |
6585 | Enable vertical sync to avoid tearing in some cases. |
6590 | Enable widescreen support. |
6600 | Enabled (Default) |
6605 | Enabled meshed polygons for translucency. |
6610 | Enabled or disable the mouse cursor. Useful for CG's menus. |
6615 | Enables Action Replay cheats. |
6620 | Enables Direct3D Automip-map generation. |
6625 | Enables Dolby Pro Logic II for surround sound. May impact performance. |
6632 | Enables bilinear filtering on tilemaps. Looks good, but can cause some stretch artifacts. |
6638 | Enables mipmap usage and trilinear filtering. Doesn't work with some games. |
6643 | Enables or disable on screen messages. |
6650 | Enables run-ahead. Doubles CPU requirements. High numbers can result in visible jitter. |
6657 | Enables surround sound if your audio card supports it (Consumes more bandwidth). |
6664 | Enabling will allow for correct emulation of texture wrapping. This comes at a cost of potential worse performance. |
6669 | Enabling will smooth out the image. |
6689 | English/Japanese |
6694 | Enhanced OpenGL |
6699 | Enhanced sound output support for compatible games. |
6704 | Enhancement. |
6709 | Enhancement. 3 point is accurate to N64, standard is better. |
6714 | Enhancement. Double the rendering resolution. Makes 3D objects clearer. |
6719 | Enhancement. Enables improved polygon splitting. |
6724 | Enhancement. Enables texture upscaling textures and their size. |
6731 | Enhancement. Improves clarity of distant textures when mip-mapping is enabled. |
6738 | Enhancement. Increase the rendering resolution when in 16:9 ratio. Makes 3D objects clearer. |
6743 | Enhancement. Increase the rendering resolution. |
6749 | Enhancement. Increase the rendering resolution. Makes 3D objects clearer. |
6754 | Enhancement. Only works with a 16/9 ratio and bezels disabled. |
6759 | Enhancement. Reduces slowdown in mode 7 games. |
6766 | Enhancement. Reduces slowdown in mode 7 games. Can cause issues in certain games. |
6771 | Enhancement. Reduces system slowdown. Causes issues in some games. |
6776 | Enhancement. Remove the eight sprite per line limit. |
6781 | Enhancement. Remove the eight sprites per line limit. |
6786 | Enhancement. Remove the eighty sprites per line limit. |
6796 | Enhancement. Remove the sixteen sprites per line limit. |
6803 | Enhancement. Remove the thirty-two sprites per line limit. Crashes certain games. |
6808 | Enhancement. Removes disc loading. |
6813 | Enhancement. Skipping it can break some games. |
6818 | Enhancement. Smooth out jagged edges on 3D object polygons. |
6823 | Enhancement. Smooth out jagged edges on 3D objects polygons. |
6828 | Enhancement. Smooth/upscale textures on 3D objects. |
6833 | Enhancement. Smooth/upscale textures. |
6840 | Enhancement. Swap from SNES' guassian interpolation to cubic. Improves sound quality. |
6845 | Enhancement. Upscale textures. |
6850 | Enhancement. Upscales screen textures (2D games only). |
6855 | Enhancement. Upscales textures on 3D objects. |
6860 | Ensure every frame the console renders is displayed to screen. |
6865 | Entex AdventureVision cartridges |
6870 | Epoch Game Pocket Computer cartridges |
6875 | Estonia |
6885 | European (Cent/East) [W-1250] |
6890 | European (Western) |
6895 | Even |
6900 | Even Pixels |
6905 | Exclusive Ubershaders |
6910 | Exit Dolphin |
6915 | Exit Dosbox-X |
6930 | Exit Steam |
6945 | Exit game |
6950 | Exit running Flatpak |
6960 | Extend the game screen area, similar to the Master System. |
6965 | External |
6973 | Extra DMD (Dot Matrix Display) window to display the score for tables with a pinmame rom. By default, settings come from the VPinballX.ini configuration file. |
6981 | Extra DMD (Dot Matrix Display) window to display the score for tables without a rom. By default, settings come from the VPinballX.ini configuration file. |
6986 | Extreme |
6991 | FAKE GOURAUD |
6996 | FAST BLITTER (LESS COMPATIBLE) |
7001 | FAST DISK TRANSFER RATE |
7006 | FAVOURITE COLOUR |
7011 | FIDELITY FX SUPER RESOLUTION |
7016 | FIFO (VSync On) |
7021 | FIFO Relaxed |
7026 | FIGHT MUSIC |
7031 | FILTER TILEMAPS |
7036 | FIRMWARE SETTINGS |
7041 | FLEX DMD |
7046 | FLOPPY TURBO SPEED |
7051 | FM SYNTHESIZER |
7056 | FM TOWNS MODEL |
7061 | FM Towns (Model 1/2) |
7066 | FM Towns II UX |
7071 | FM Towns Marty (Default) |
7076 | FM-7 MODEL |
7081 | FMV ASPECT RATIO |
7086 | FMV movie deinterlacing. |
7091 | FORCE 386DX CPU |
7096 | FORCE LARGE ADDRESS |
7101 | FORCE MANAGED |
7106 | FORCE NTSC TIMINGS ON PAL |
7111 | FORCE WINDOWS CE MODE |
7116 | FPS LIMITER |
7121 | FRAME DUPING (SPEED UP) |
7126 | FRAME LIMIT |
7131 | FRAME RATE |
7136 | FRAME RATE LIMIT |
7141 | FRAMERATE |
7146 | FRAMESKIP |
7151 | FRAMESKIP (GL64MK2 ONLY) |
7156 | FRAMESKIP TYPE |
7161 | FRAMESKIP VALUE |
7166 | FSYNC |
7171 | FULL SINGLE SCREEN |
7176 | FULLSCREEN |
7183 | FULLSCREEN gives you a top-down view on the playfield. For cabinet use or multi-window on desktop. |
7195 | FXAA has a lower performance impact, goof for low resolutions. SMAA offers best quality. |
7200 | Falcon |
7205 | Falcon 4.0 |
7210 | Falcon 4.02 |
7215 | Falcon 4.04 |
7220 | Falcon AUTO |
7225 | Falcon ETOS 512k |
7230 | Famicom (FDS) |
7235 | Faroe Islands |
7245 | Fast Interpreter |
7259 | Features native resolution rendering, analog controller and mouse support, frame rate unlocking up to 60Hz, an improved camera with a disable tilt option, custom sky/background functionality, and various other tweaks and options. |
7264 | February |
7269 | FidelityFX Super Resolution |
7274 | Fill Screen |
7281 | Fills the screen regardless of the aspect ratio. Doesn't work with Integer Upscaling. |
7286 | Fills the screen. |
7291 | Final image filtering. |
7296 | Finland |
7301 | Finnish |
7306 | Finnish (fi) |
7311 | Fire |
7316 | Fit 4:3 Aspect Ratio |
7321 | Fit Screen |
7326 | Fit resolution scale |
7331 | Fit to Window / Fullscreen |
7336 | Fix flickering in a static screen like Workbench. |
7341 | Fix screen tearing, but may drop frames. |
7346 | Fix screen tearing. |
7353 | Fix screen tearing. Adaptive Sync (Default) synchronizes on video sync, except for late frames (below target FPS) which are displayed immediately. |
7358 | Fix screen tearing. CPU heavy. |
7366 | Fix screen tearing. FIFO (Vsync) does not drop frames. FIFO Relaxed allows tearing as it recovers from a slow down. Mailbox can have lower latency but may drop frames. |
7373 | Fix screen tearing. With Some games you need to turn VSync on in the games options. |
7378 | Fix texture banding when upscaling. |
7383 | Fixes a possible bug with multiple controllers detection. |
7388 | Fixes flickering. |
7393 | Flight Stick (3 Axes, 4 Btns, 1 Hat) |
7398 | Floppy Disk |
7403 | Floppy Disk (Drive 1) |
7408 | Floppy Disk (Drive 2 - Model 1/2 & II UX) |
7413 | Floppy Disk Image |
7418 | Floppy Disk List |
7423 | For Gyro-enabled games (bound to left analog stick) |
7428 | For Gyro-enabled games (bound to right analog stick) |
7442 | For playing driving games with a game pad, it is sometimes a good idea to use a value larger than 100%% so that the steering feels less sensitive on a thumbstick. |
7447 | For use with HD texture packs. |
7452 | For weak machines. Some games will not work with this. |
7457 | Force 16:10 |
7462 | Force 16:9 |
7467 | Force 21:9 |
7472 | Force 32:9 |
7477 | Force 32bit |
7484 | Force 3D geometry to always render on the top screen. Useful for single-screen devices/games. |
7494 | Force Default DNS |
7501 | Force Nvidia GPUs to always be reported as AMD GPUs to workaround game issues. |
7506 | Force WINE to run games with large addresses. |
7511 | Force a specific model and prevent tags detection. |
7516 | Force mouse in games. |
7521 | Force progressive render / scan. |
7526 | Force the game to render in this aspect ratio. |
7538 | Forces the DX driver to use Managed textures instead of Dynamic. |
7543 | Forward Nudge |
7548 | Framerate limiter to reduce CPU utilisation. |
7553 | France |
7560 | Free Build or Sandbox mode. You cannot win or lose custom made maps if this is set to true. You also don't have to worry about money. |
7575 | Frontend MIDI driver |
7580 | Fujitsu FM Towns CD-ROMs |
7585 | Fujitsu FM Towns cracked floppy disk images |
7590 | Fujitsu FM Towns miscellaneous floppy disk images |
7595 | Fujitsu FM Towns original floppy disk images |
7600 | Fujitsu FM-7 cassettes |
7605 | Fujitsu FM-7 disk images |
7610 | Fujitsu FM-77AV disk images |
7615 | Full |
7620 | Full (Hash Cache) |
7625 | Full (PS2 Mipmaps) |
7630 | Full (Slow) |
7635 | Full (more compatible) |
7640 | Full 255 lines |
7645 | Full Frame |
7650 | Full Speed (Default) |
7655 | Full speed |
7660 | Full speed can break some games. |
7665 | Fuller Joystick |
7670 | Funtech Super A'Can cartridges |
7680 | GAME BOY MODE |
7685 | GAME CHEATS |
7690 | GAME DIFFICULTY |
7695 | GAME PATCHES |
7700 | GAME REGION (ENCODING) |
7710 | GAMECUBE CONTROLLER 1 |
7715 | GAMECUBE CONTROLLER 2 |
7720 | GAMECUBE CONTROLLER 3 |
7725 | GAMECUBE CONTROLLER 4 |
7730 | GAMECUBE LANGUAGE |
7735 | GAMECUBE PORT 1 TYPE |
7740 | GAMECUBE PORT 2 TYPE |
7745 | GAMECUBE PORT 3 TYPE |
7750 | GAMECUBE PORT 4 TYPE |
7755 | GAMEPAD AUTOMATIC MAPPING |
7760 | GAMEPAD CURSOR SPEED |
7765 | GB |
7770 | GB - Black and White |
7775 | GB - DMG |
7780 | GB - Light |
7785 | GB - Pocket |
7790 | GB - Smart Coloring |
7795 | GB COLORIZATION |
7800 | GB-Eire |
7805 | GBC - Blue |
7810 | GBC - Brown |
7815 | GBC - Dark Blue |
7820 | GBC - Dark Brown |
7825 | GBC - Dark Green |
7830 | GBC - Grayscale |
7835 | GBC - Green |
7840 | GBC - Inverted |
7845 | GBC - Orange |
7850 | GBC - Pastel Mix |
7855 | GBC - Red |
7860 | GBC - Yellow |
7865 | GCE Vectrex cartridges |
7870 | GDC |
7875 | GLCore |
7880 | GLideN64 (Fastest) |
7885 | GMT |
7890 | GMT+0 |
7895 | GMT-0 |
7900 | GMT0 |
7905 | GPU / OpenGL (Default) |
7910 | GPU SYNC |
7917 | GPU emulation accuracy. Most games render fine with Normal. High is required to ensure particles render correctly. |
7922 | GRAPHICAL USER INTERFACE |
7927 | GRAPHICS |
7932 | GRAPHICS API |
7937 | GRAPHICS CHIP TYPE |
7942 | GRAPHICS MEMORY |
7947 | GRAPHICS PLUGIN |
7952 | GRAPHICS RENDERER |
7957 | GT Force |
7987 | GameBlaster |
7992 | GameCube Adapter for Wii U |
7997 | GameCube Controller |
8002 | GamePad + 4 Pro Controller |
8007 | GamePad + 4 Sideway Wiimote |
8012 | GamePark GP32 SmartMedia cards |
8017 | Gamepad |
8022 | Gamepad (D-pad, 2 Buttons) |
8027 | Gamepad Classic |
8032 | Gamepad Classic Alt |
8037 | Gamepad Modern |
8043 | Games may run faster/slower than normal if the incorrect region is selected. |
8048 | Gaussian |
8053 | General MIDI SoundFont (Default) |
8058 | Generic Keyboard Binds |
8063 | Genesis/Megadrive Style |
8068 | Georgia |
8083 | Germany |
8088 | Ghosting (65%) |
8093 | Ghosting (75%) |
8098 | Ghosting (85%) |
8103 | Ghosting (95%) |
8108 | Giga |
8113 | Gizmo (1-Button Digital) |
8118 | Glide64 |
8123 | Gln64 |
8128 | Gold - Golden Wild |
8133 | Gold - Labo Fawn |
8138 | Gold - Million Live Gold |
8143 | Gold - Odyssey Gold |
8148 | Graphic Display Controller model. |
8158 | Gravis GamePad (D-pad + 4 Btns) |
8163 | Gray |
8168 | Greece |
8173 | Greek |
8178 | Greek (gk) |
8183 | Green |
8188 | Green - Buttercup Green |
8193 | Green - Game.com |
8198 | Green - GameKing |
8203 | Green - Greenscale |
8208 | Green - Legendary Super Saiyan |
8213 | Green - TI-83 |
8218 | Greenwich |
8223 | Grey - Digivice |
8228 | Grey - Greyscale |
8233 | Grey - Microvision |
8238 | Guatemala |
8243 | HARD TEXTURE CACHE MEMORY LIMIT |
8248 | HD TEXTURES |
8263 | HEAP DELAY FREE |
8273 | HIDE LIGHT GUN CROSSHAIRS |
8278 | HIDE NVIDIA GPU |
8283 | HIGH RESOLUTION MODE |
8288 | HIGH SCORE PLUGIN |
8293 | HIGH-RES BLENDING |
8298 | HLE (Fastest) |
8303 | HLE (per-pixel) |
8308 | HLE (per-strip) |
8313 | HQ (bilinear filter) |
8318 | HQ MODE |
8323 | HST |
8328 | Hack. Increases most PAL games' speed by 17%. |
8333 | Hard |
8338 | Hard Disk Image |
8348 | Hard Drive (II UX) |
8353 | Hardware (default) |
8358 | Hartung Game Master cartridges |
8383 | Have Batocera set the first audio output device. |
8388 | Hebrew |
8393 | Help and Information |
8398 | Help games which are too quick or that have bugs. |
8405 | Helps reduce CPU power consumption by throttling the CPU when not needed. Useful for handhelds. |
8410 | Hercules |
8415 | Hermite |
8420 | Hermite (Default) |
8425 | Hide |
8430 | Hide crosshairs in supported games e.g. ActionMax, Maddog II. |
8440 | Hides borders on many games. Some games use the borders. |
8465 | High Performance |
8470 | High-end Computer |
8475 | Higher number for higher picture quality, but requires more bandwidth. |
8480 | Highlight all entities on the game map. |
8485 | Hire staff |
8490 | Honduras |
8500 | Horizontal |
8505 | How much RAM the emulated FM Towns will have installed |
8511 | How much RAM the emulated Mac will have installed (Mac IIx & Mac LC 3 only) |
8516 | How the window space is distributed between the screens. |
8521 | Hungarian |
8526 | Hungarian (hg) |
8531 | Hungary |
8536 | Hybrid |
8541 | Hybrid + Bicubic |
8546 | Hybrid Screen Bottom |
8551 | Hybrid Screen Top |
8556 | Hybrid Ubershaders |
8561 | Hyper Blaster/Justifier |
8566 | IDE (Default) |
8571 | IMAGE QUALITY |
8576 | IMAGE READER |
8581 | IMPROVED BANDING |
8586 | IMPROVED MESH |
8591 | IMPROVED POLYGON SPLITTING |
8596 | INPUT INTERFACE |
8601 | INTEGER SCALING |
8611 | INTEGER UPSCALING |
8616 | INTERLACING PATCHES |
8621 | INTERNAL BASIC INTERPRETER |
8626 | INTERNAL DISPLAY RESOLUTION |
8636 | INVERSE PLAYFIELD AND B2S |
8641 | INVERT AXIS |
8646 | INVULNERABILITY MODE |
8651 | IRON SOLDIER |
8656 | Iceland |
8661 | If game crashes, try ASMJIT. If still crashing, try Fast Interpreter. |
8671 | Ignored with 'Cycle-exact'. |
8676 | Immediate |
8681 | Improve audio accuracy (experimental). |
8686 | Improve performance if VSync is disabled and using Vulkan. |
8691 | Improve speed, at a minor cost of accuracy. |
8698 | Improves both sprite scaling and road rendering. Does not affect the car sprite. |
8703 | Improves clarity of distant textures when mip-mapping is enabled. |
8708 | Improves clarity of distant textures. |
8718 | Improves performance in 3D games. Can cause glitches. |
8723 | In milliseconds. Can reduce crackling/cutting out. |
8732 | Includes VR head tracking and stereoscopic rendering for both VR and 3D TVs, along with mouse support (Mouse Look), and introduces a new Head Tracker input device type with options to convert analog inputs to tracker angles for enhanced analog controller support. |
8737 | Increase emulator performance, at the cost of accuracy/stability. |
8742 | Increase to 128 MiB for debug or homebrew applications. |
8747 | India |
8752 | Indonesia |
8759 | Insert a disk into the floppy drive, a blank will be used if one doesn't exist |
8764 | Insert coin |
8769 | Inserts CD during boot animation prevent loading fail. |
8774 | Inserts CD during boot animation to prevent loading fail. |
8781 | Install the image reader card to read disk image files (Mac IIx only). Minimum 4MB ram size recommended. |
8786 | Install the image reader card to read idks image files (Mac IIx only) |
8791 | Integer Scale |
8796 | Interpreter (Slowest) |
8801 | Interpreter is the most accurate, but is the slowest. |
8806 | Interton VC 4000 cartridges |
8811 | InuYasha Sengoku Battle Fix |
8818 | Inverse the Backglass and the Playfield. Usefull to use the Backglass as main screen for other emulators. |
8823 | Invert the vertical joystick axis on flight games. |
8833 | Iraq |
8838 | Ireland |
8843 | Irish |
8858 | Italian (it) |
8863 | Italy |
8868 | JAST SOUND |
8873 | JINC2 (Slow) |
8878 | JINC2 (Slow, No Edge Blending) |
8883 | JOY2KEY PROFILE |
8888 | JOYPAD TYPE |
8893 | JOYSTICK DEADZONE |
8898 | JOYSTICK GATE SIZE |
8908 | JOYSTICK SENSITIVITY |
8913 | JOYSTICK TO CURSOR SENSITIVITY |
8918 | JOYSTICK TO DPAD |
8923 | JOYSTICK TYPE |
8928 | JUMP ON A |
8933 | JUMP ON B |
8938 | Jamaica |
8943 | January |
8963 | Jordan |
8988 | Joypad |
8993 | Joypad 2 Button |
8998 | Joypad 2 Button + Master Tap |
9003 | Joypad 3 Button |
9008 | Joypad 3 Button + 4-WayPlay |
9013 | Joypad 3 Button + Teamplayer |
9018 | Joypad 6 Button |
9023 | Joypad 6 Button + 4-WayPlay |
9028 | Joypad 6 Button + Teamplayer |
9033 | Joypad Auto |
9038 | Joystick |
9043 | Joystick (Analog, 2 Buttons) |
9048 | July |
9053 | June |
9058 | Justifier |
9063 | KEEP MAIN SCREEN ON TOP |
9068 | KEYBOARD PASSTHROUGH |
9073 | KEYBOARD SUPPORT |
9078 | Kaeru WFC (178.62.43.212) |
9083 | Kazakhstan |
9088 | Keep Aspect Ration (Default) |
9093 | Kempston Joystick |
9098 | Kenya |
9103 | Keyboard |
9108 | Keyboard + Mouse |
9113 | Keyboard + Mouse (Left An.) |
9118 | Keyboard + Mouse (Right An.) |
9123 | Keyboard passthrough |
9128 | Keyboard shortcuts unavailable if passing through the keyboard. |
9133 | Keypad |
9138 | Keypad 3button |
9143 | Keypad to joyport mappings for 2 players. |
9148 | Koalapad |
9153 | Konami Justifier |
9158 | Konami Justifier (P2) |
9165 | Konami Justifier P2 is daisy chained from controller 2, appears as port 3 to system. |
9170 | Konami Justifiers |
9185 | Kuwait |
9190 | Kwajalein |
9195 | Kyrgyzstan |
9200 | LAN (Default) |
9205 | LAN / WAN STREAMING |
9220 | LCD FILTER |
9225 | LCD GHOSTING EFFECT |
9230 | LCD GHOSTING EFFECTS |
9235 | LCD GHOSTING FILTER |
9240 | LCD Ghosting (Accurate) |
9245 | LCD Ghosting (Fast) |
9260 | LIGHT GUNS |
9265 | LIMIT FPS |
9270 | LIMIT FRAME RATE |
9275 | LINE MODE |
9280 | LINEAR FILTERING |
9285 | LINEAR UPSCALING |
9290 | LLE |
9295 | LLVM Recompiler |
9300 | LLVM is fastest, use the Interpreter settings if there are issues. |
9305 | LOAD CUSTOM TEXTURES |
9310 | LOADING SPEED |
9315 | LYNX MODEL |
9320 | Landscape |
9325 | Large Bottom |
9330 | Large Top |
9335 | Larger |
9340 | Laser 310/VZ-300 16k Memory |
9345 | Laser/VZ 64k Memory (Default) |
9350 | Latin American Spanish |
9355 | Latvia |
9360 | Lebanon |
9365 | Left |
9370 | Left Flipper |
9375 | Left Manga Save |
9380 | Left Nudge |
9385 | Left flipper |
9390 | Left magnasave |
9400 | Left/Right |
9405 | Legacy (single threaded) |
9410 | Legacy Evdev |
9415 | Legacy3D |
9420 | Libya |
9425 | Liechtenstein |
9430 | Light (load times) |
9435 | Light Blue |
9440 | Light Green |
9445 | Light Gun |
9450 | Light Phaser |
9455 | Light Pink |
9460 | Light Purple |
9465 | Light guns can only be used in port 2. |
9470 | Light guns/multitap. |
9475 | Lightrec Interpreter |
9480 | Lime |
9485 | Limit FPS to reduce high CPU usage. |
9492 | Limiting to 1 or 2 may fix audio stuttering on weaker CPUs in some games. Leave on automatic if slowdown occurs. |
9497 | Linear |
9502 | Linear filtering |
9507 | Lithuania |
9529 | Local address and port to receive packets on. Leave this empty if you want to enter it manually in the xemu.toml configuration file. |
9534 | Lockbar Fire Button |
9539 | Long visible screen edge (cm) |
9554 | Low-end Computer |
9561 | Lower values reduce audio latency and improve performance, but can cause audio issues. |
9566 | Lunar Ignore Brightness Color Fix |
9571 | Luxembourg |
9576 | Lynx 128k |
9581 | Lynx 48k |
9586 | Lynx 96k |
9591 | M.A.C.S. Rifle |
9596 | MAC MODEL |
9601 | MAME (ASIC YM3438) |
9606 | MAME (Enhanced YM3438) |
9611 | MAME (YM2612) |
9616 | MAME Detect |
9621 | MANUAL TEXTURE SAMPLING |
9626 | MAX (as many as possible) |
9631 | MAX POWER SAVING CPU-PREEMPTIONS |
9636 | MAXIMUM FRAMERATE |
9641 | MEDIA TYPE |
9646 | MEMORY CARD MODE |
9651 | MEMORY MANAGEMENT UNIT |
9656 | MEMORY SLOT |
9661 | MENU SOUNDS |
9666 | MET |
9671 | MIDI OUTPUT |
9676 | MIPMAPPING |
9681 | MISSILE COMMAND 3D VR |
9686 | MODEL |
9691 | MODEL TYPE |
9696 | MODERN PEDAL CONTROLS |
9701 | MOUNT CACHE |
9706 | MOUSE AS WIIMOTE POINTER |
9711 | MOUSE SPEED |
9716 | MST |
9721 | MST7MDT |
9731 | MULTISCREENS |
9736 | MULTITAP |
9741 | MULTITHREADED RSX |
9746 | MUSIC VOLUME |
9751 | Mac 128k (128kb RAM, 2 LD Floppies) |
9756 | Mac 512k (512kb RAM, 2 LD Floppies) |
9761 | Mac Classic (4Mb RAM, 2 HD Floppies/HDD) |
9766 | Mac Harddisks |
9771 | Mac II (2Mb RAM, Color, 2 HD Floppies/CD/HDD) |
9776 | Mac IIx (2Mb RAM, Color, 2 HD Floppies/CD/HDD, Image Reader) |
9781 | Mac IIx (2Mb RAM, Color, 2 HD Floppies/CD/HDD/Image Reader) |
9786 | Mac LC 3 (Default) (4Mb RAM, Color, 2 HD Floppies/CD/HDD) |
9791 | Mac Plus (4Mb RAM, 2 LD Floppies/HDD) |
9796 | Mac SE (4Mb RAM, 2 LD Floppies/HDD) |
9801 | Macau |
9806 | Macintosh 400K/800K Disk images |
9811 | Macintosh High Density Disk images |
9816 | Mailbox (Recommended) |
9822 | Make game history, setup instructions, and special moves viewable in the menu |
9827 | Makes second fire button press up instead. |
9832 | Makes the blue button press up instead. |
9837 | Makes the dither pattern much less obvious at higher resolutions. |
9842 | Malaysia |
9847 | Maldives |
9852 | Manage Staff |
9857 | Manual |
9862 | Manual keyboard |
9867 | Manually activate the adapter for supported games. |
9872 | Manually define which internal resolution to use. AUTO = High. |
9879 | Manually define which resolution to use. Auto defaults to High and switches to Super-High when needed. |
9886 | Manually set VSYNC frames per second. Ideally this should match your monitor refresh rate. |
9891 | Manually set cycles per second. Use with caution. |
9896 | Map controller inputs to light gun inputs. |
9901 | Map your controller to an emulated Wiimote. |
9906 | March |
9911 | Match Window |
9916 | Max (demanding games) |
9921 | Max Performance |
9926 | Maximum |
9931 | Maximum (Very Slow) |
9936 | Maximum 2 Players (Default) |
9941 | Maximum 4 Players |
9946 | Maximum 8 Players |
9951 | Maximum Blood |
9958 | Maximum host texture memory usage (in megabytes) above which old textures will be destroyed. Set below hard limit. |
9965 | Maximum host texture memory usage (in megabytes) above which textures will be destroyed as soon as possible. |
9970 | Maximum wheel rotation from left to right (in degrees) |
9975 | May |
9981 | May fix missing graphics and broken lighting at the cost of performance. |
9987 | May not work well on all hardware. Hybrid is preferred, where supported. |
9994 | May provide performance gain on CPUs with low core/thread count at the expense of possible broken timings. |
9999 | May result in a sharper image in some 2D games. |
10004 | Mech Tilt |
10014 | Mega |
10019 | Mega ST |
10024 | Mega STE |
10044 | Mega STE ETOS 256k |
10051 | Mega and Giga modes may improve performance. Use the Safe mode for maximum compatibility. |
10056 | MegaSD |
10061 | Megadrive |
10066 | Megadrive (8 Buttons) |
10071 | Memory Pak |
10076 | Menacer Light Gun |
10086 | Menu back |
10091 | Merge |
10096 | Mexico |
10101 | Microcosm |
10111 | Minimal |
10116 | Minimum |
10121 | Mirrored |
10126 | Model of emulated Apple II. |
10131 | Moderate |
10136 | Modern Fightstick Style |
10141 | Monaco |
10146 | Mongolia |
10151 | Mono |
10156 | Monochrome |
10166 | Monochrome High-Resolution |
10171 | More accurate emulation, but slower. |
10176 | More compatible |
10181 | Morocco |
10186 | Most games already have an internal framelimit. Minor performance cost. |
10191 | Most games use port 2, some use port 1. |
10196 | Mount a floppy for user data, creates if needed |
10206 | Mouse (1351) |
10216 | Move Stylet Pointer |
10221 | Move backward |
10226 | Move camera down |
10231 | Move camera to the left |
10236 | Move camera to the right |
10241 | Move camera up |
10246 | Move forward |
10251 | Move left |
10256 | Move right |
10261 | Moves South to West, West to North, etc. Standard controller type only. |
10266 | Much faster than interpreter (but may have issues). |
10271 | N64 |
10276 | N64 (Limited Hotkeys) |
10281 | N64 3-point |
10286 | NAT |
10291 | NDS VERSION |
10296 | NEO GEO BIOS |
10301 | NEO GEO CD BIOS |
10306 | NES Gamepad |
10311 | NES Zapper |
10316 | NETWORK |
10321 | NETWORK TYPE |
10326 | NEW 3DS MODE |
10341 | NO WRITE WATCH |
10346 | NTSC (Composite) |
10351 | NTSC (Default) |
10356 | NTSC (NES) |
10361 | NTSC (RF) |
10366 | NTSC (RGB) |
10371 | NTSC (S-Video) |
10381 | NTSC 240x480px 60Hz (auto) |
10396 | NTSC FILTER |
10401 | NTSC TV |
10421 | NUMBER OF SHADER COMPILER THREADS |
10427 | NVAPI is NVIDIA's core software that allows direct access to NVIDIA GPU. |
10432 | NVRAM STORAGE |
10437 | NZ |
10442 | NZ-CHAT |
10447 | Namco GunCon |
10454 | Nat to access internet from xemu machine. Udp for System Link. Default (Auto) disables network access. |
10459 | Native |
10464 | Native (720p/1080p) |
10469 | Native (PS2)(Default) |
10474 | Native Vulkan |
10479 | Navajo |
10484 | NeGcon |
10489 | NeGcon (Rumble) |
10494 | Nearest |
10499 | Nearest Neighbour |
10504 | Nearest pixel sampling |
10509 | Nearest-Neighbor |
10516 | Necessary for some guns to replace fog textures as a workaround in Time Crisis - Crisis Zone. |
10521 | Needed by some games that use special unicode characters. |
10526 | Neo Geo CD Pad |
10531 | Neo Geo Mini Pad |
10536 | Nes Classic |
10541 | Nestopia (RGB) |
10546 | Netherlands |
10551 | Netherlands (nl) |
10556 | Never |
10561 | New Zealand |
10566 | New3D |
10576 | Nicaragua |
10581 | No EMS/XMS |
10586 | No Indicator |
10591 | No Limit |
10596 | No Ubershaders |
10601 | No licenses enabled |
10606 | No skipping |
10621 | None/Sharp Pixels |
10631 | Normal (Default) |
10636 | Normal (interpreter) |
10641 | North Macedonia |
10646 | Norway |
10651 | Norwegian |
10656 | Norwegian (no) |
10661 | Not Connected |
10671 | Not all games support all languages. |
10676 | Not all games support stretching, depending on their video files. |
10681 | Nothing can kill Rick, may break the game. |
10686 | November |
10691 | Nudge left |
10696 | Nudge right |
10701 | Nudge up |
10706 | Nuked (YM2612) |
10711 | Nuked (YM3438) |
10726 | OFF-SCREEN RELOAD BUTTON |
10736 | ON-SCREEN DISPLAY & NOTIFCATIONS |
10741 | OPENGL RENDERING RESOLUTION |
10746 | OPTIMAL FRAME PACING |
10751 | OSD MESSAGES |
10756 | OUTPUT SCALING |
10761 | OVERCLOCK (UNSTABLE) |
10766 | OVERCLOCK MULTIPLIER |
10771 | OVERCLOCK TYPE |
10776 | October |
10791 | Off (Noisy) |
10796 | Off (None) |
10801 | Off (faster, unstable) |
10806 | Off at Start |
10811 | Off is safer, On for specific games. |
10816 | Off will help some games, others will run too fast. |
10823 | Offers analog controller and mouse support (Mouse Look), along with options for always-strafe and always-run functionalities. |
10830 | Offers support for analog controllers and mouse look functionality for improved control. |
10837 | Offloads some RSX operations to a secondary thread. Improves performance in high-core processors. |
10842 | Older games skipped drawing every second line, this masks that. |
10847 | Olivetti Prodest PC 128S disks (BBC Master Compact) |
10852 | Oman |
10867 | On (Speed hack) |
10872 | On (Vulkan Only) |
10877 | On (default) |
10887 | On at Start |
10892 | On screen 2 if available |
10897 | On screen 3 if available |
10902 | On with game detection message |
10907 | On with rewind support |
10912 | Only Async (skip draw) avoids freezing while compiling shaders. |
10917 | Only Overscan Area |
10922 | Only applicable when either Async Shader mode is set. |
10927 | Only applicable when using OpenGL. |
10932 | Only applies when using Parallel-RDP as the chosen RDP Plugin. |
10937 | Only for Super Game Boy enhanced games. |
10942 | Only for games that employed it (for Boktai) |
10952 | Only some games feature rumble. Not compatible with all controllers. |
10959 | Only some games support rumble. Requires X-Input mode and may not be compatible with all controllers. |
10964 | Only supported games. Higher settings increase system requirements. |
10979 | Open LUA console |
10984 | Open build room menu |
10989 | Open door |
10994 | Open furnish corridor menu |
10999 | OpenGL |
11004 | OpenGL (Classic) |
11009 | OpenGL (Compute shader) |
11019 | OpenGL (Overwrites Libretro API settings) |
11024 | OpenGL (x86 only) |
11034 | OpenGL with Shaders |
11039 | OpenGLES (Default) |
11044 | Optimized (auto) |
11049 | Orange |
11054 | Orange - Hokage Orange |
11059 | Original |
11064 | Original Hardware (FirebrandX) |
11069 | Original Size |
11074 | Original resolution |
11079 | Original screen positions |
11084 | Output rotation independent of xrandr or framebuffer settings. |
11089 | Overclock the SNES CPU (Gradius 3, Super R-Type). |
11094 | Overrides the language mode of the emulated console. |
11099 | P1 & P2 |
11104 | P1 only |
11109 | P2 only |
11119 | PAL 288x576px 50Hz (auto) |
11134 | PAL TV |
11139 | PAL_M |
11144 | PAL_N |
11149 | PAR 1:1 |
11154 | PARALLEL-RDP UPSCALER |
11164 | PAUSE SCREEN DISPLAY |
11169 | PBA |
11174 | PC MODEL |
11179 | PCE Joypad |
11184 | PCE Mouse |
11189 | PCjr |
11194 | PDP-1 Paper Tape Reader Images |
11199 | PER TABLE FOLDER |
11204 | PER-GAME SAVES |
11209 | PERFORMANCE HACKS |
11214 | PERFORMANCE HACKS (needs review) |
11219 | PERFORMANCE PRESETS |
11224 | PHYSICAL KEYBOARD LAYOUT |
11229 | PINMAME DMD |
11234 | PLAY INTRO MOVIE |
11239 | PLAYER 1 CROSSHAIR COLOR |
11244 | PLAYER 2 CROSSHAIR COLOR |
11249 | PLAYER 3 CROSSHAIR COLOR |
11254 | PLAYER 4 CROSSHAIR COLOR |
11259 | PLAYFIELD |
11264 | PLAYFIELD MODE |
11269 | PLUS4 NTSC |
11274 | PLUS4 PAL |
11279 | POWER MODE |
11284 | POWER OPTIONS |
11289 | PPU DECODER |
11294 | PRC |
11299 | PRE-CACHE SHADERS |
11304 | PREFERRED SPU THREADS |
11309 | PRESENTATION MODE |
11314 | PS1 Analog Joystick |
11319 | PS1 Digital Controller |
11324 | PS3 CONTROLLER |
11329 | PS3's internal ratio setting. Some games only support 16/9. |
11334 | PST8PDT |
11339 | PVM Style (FirebrandX) |
11344 | PVM_20M2U/D93 |
11349 | Paddle Control |
11354 | Paddle can only be used in port 2. |
11359 | Paddles |
11364 | Pakistan |
11369 | Panama |
11374 | Pandemonium 2 Lazy Screen Update Fix |
11379 | ParaLLEl (Best LLE) |
11384 | ParaLLEl-RDP |
11389 | Paraguay |
11394 | Parallel |
11399 | Parasite Eve 2/Vandal Hearts 1&2 Fix |
11406 | Part of the host texture memory budget (in megabytes) that will be scaled by the current drawing resolution scale. |
11411 | Partial |
11416 | Passes all physical keyboard events for Pad2Key. |
11421 | Pause / Menu |
11426 | Pentagon 1024 |
11431 | Pentagon 128K |
11436 | Pentagon 512K |
11441 | Pentium (slow) |
11446 | Pentium II, 300MHz (200000 cps) |
11451 | Pentium III, 600MHz (500000 cps) |
11456 | Pentium, 100MHz (77000 cps) |
11461 | Per 0.05s, 5s total (550MB|100MB) |
11466 | Per 0.1s, 10s total (1100MB|200MB) |
11471 | Per 1s, 120s total (1320MB|240MB) |
11476 | Per 1s, 15s total (165MB|30MB) |
11481 | Per 1s, 30s total (330MB|60MB) |
11486 | Per 1s, 60s total (660MB|120MB) |
11491 | Per 1s, 90s total (990MB|180MB) |
11496 | Per Game |
11501 | Per Pixel |
11506 | Per Strip |
11513 | Per Table Folder requires all files to be in the associated rom table folder. If disabled, consult the Wiki for further details. |
11518 | Per Triangle (Default) |
11523 | Per pixel is the most accurate, but also the most demanding. |
11528 | Per-game |
11538 | Peru |
11543 | Philippines |
11548 | Philips CD-i CD-ROMs |
11553 | Pink - Blossom Pink |
11558 | Pixel Perfect |
11563 | Pixel-Perfect |
11568 | Pixelated (Nearest) |
11573 | Play (Default) |
11578 | Play a coin drop sound effect when an insert coin button is pressed |
11583 | Play this game on several screens (if available) |
11588 | PlayStation Mouse |
11593 | Player distance from lower screen edge (cm) |
11598 | Player's eyes distance from lower screen edge (cm) |
11603 | Playfield configuration |
11608 | Playstation 2 wheel type |
11613 | Plunger |
11618 | Point (Default) |
11623 | Pointer |
11628 | Poland |
11633 | Poland (pl) |
11638 | Polish |
11643 | Port 1 |
11648 | Port 1+2 |
11653 | Port 2 |
11658 | Port1 |
11663 | Port1+2 |
11668 | Port2 |
11673 | Portrait |
11678 | Portugal |
11683 | Portugese |
11693 | Position of wii sensor bar relative to the disaply for real wiimotes. |
11698 | Potator - Blue |
11703 | Potator - Green |
11708 | Potator - Green - BGB |
11713 | Potator - Green Wataroo |
11718 | Potator - Orangish - Amber |
11723 | Power Saver |
11728 | Precise (Slowest)(Default) |
11733 | Precise Interpreter |
11738 | Prefer "Before NMI", change to After NMI only if needed by the game. |
11743 | Preload |
11748 | Preload requires more RAM. |
11753 | Preloading is impossible from ES. |
11760 | Presets which can improve performance without manually editing the VPinballX.ini file to fine tune performance. |
11765 | Pro Controller required for games that require shake motions. |
11770 | Produces a clean LCD effect. |
11775 | Provides a ball trail to make the ball easier to follow. |
11782 | Provides analog controller and mouse support while patching existing rotary controller bugs found in hardware. |
11787 | Puerto Rico |
11792 | Pull plunger |
11797 | Pulse (Default) |
11802 | Punjabi |
11807 | Pure Interpreter (Most Accurate) |
11812 | Purupuru Pack/Vibration Pack |
11817 | QUAD RENDERING |
11822 | QUERY OCCLUSION |
11827 | QUIT ON HOST |
11832 | Qatar |
11837 | Quick Load |
11842 | Quick Save |
11847 | Quick load |
11852 | Quick save |
11862 | Quickload |
11867 | Quit the application |
11872 | Quits the current level |
11877 | RAM EXPANSION UNIT |
11882 | RAM SIZE |
11887 | RDP PLUGIN |
11892 | READ FRAMEBUFFER EVERY FRAME (GLIDE64MK2) |
11897 | READBACK RESOLVE |
11902 | REAL PALETTES |
11912 | REDUCE SPRITE FLICKERING (UNSTABLE) |
11917 | REFRESH RATE |
11927 | REMOVE INTERLACE ARTIFACTS |
11932 | REMOVE SCANLINES |
11937 | RENDER |
11942 | RENDER MODE |
11947 | RENDER RESOLUTION |
11952 | RENDER RESOLUTION (SCALING) |
11957 | RENDER TARGET PATH |
11962 | RENDERER |
11967 | RENDERER MODE |
11972 | RENDERING |
11977 | RENDERING MODE |
11982 | RENDERING RESOLUTION |
11992 | RESOLUTION MULTIPLIER |
12002 | RF |
12007 | RGB |
12017 | RGB (crisp image) |
12022 | RGB Colour Low/Medium-Resolution |
12027 | ROC |
12032 | ROK |
12037 | ROM (Slot 1) |
12042 | ROM (Slot 2) |
12047 | ROM (Slot 3) |
12052 | ROM (Slot 4) |
12057 | ROTATE |
12062 | ROTATE FACE BUTTONS |
12067 | ROV |
12072 | RSP PLUGIN |
12077 | RTV (Default) |
12082 | RUMBLE |
12097 | RYZEN THERMAL DESIGN POWER |
12102 | Random Values |
12108 | Read mouse through Rawinput, allowing 2 mice for 2 player shooting games. |
12113 | Real Wiimote |
12118 | Realistic Loading |
12123 | Recompiler (Fastest)(Default) |
12128 | Red |
12133 | Reduce load time at the cost of accuracy. |
12138 | Reduce stutter that happens when compiling shaders. |
12144 | Reduces banding between colours and improves the preceived colour depth. |
12151 | Reduces crackle and stutter further, but may cause a very noticeable reduction in audio quality on slower CPUs. |
12156 | Reduces wobbly polygons & warping textures. |
12163 | Refresh state of memory pages to enable gpu written data. (Use for 'Team Ninja' Games to fix missing character models). |
12168 | Regular Bilnear |
12173 | Relaxed (Fastest) |
12178 | Relaxed XFloat |
12183 | Remove the padding on the sides of the screen. |
12188 | Removes loading but can add possible glitches/crashes. |
12195 | Render target emulation path to use on Direct3D 12. Try changing if you have render issues. |
12200 | Renders game at a lower res then upscales to increase FPS. |
12205 | Renders polygons and textures at the native resolution. |
12210 | Replace meshed transparency by real transparency. |
12215 | Required by some games. |
12220 | Required for certain visual effects. |
12227 | Required for some effects in-game (Banjo Kazooie and DK64 transitions), can cause slowdown. |
12232 | Required for some games. |
12242 | Requires BIOS file to be present. |
12247 | Resampling (Pirch Shift) |
12252 | Research |
12259 | Reserve a non dead zone at the center of the wheel to go straight ahead (in degrees) |
12264 | Reset the application |
12271 | Reset the cache can fix some crashes if your game was running under Batocera 29. |
12276 | Reset the table, sometimes required for PinMame |
12281 | Resize automatically screen height. |
12286 | Resolution multipliers to smooth vectors |
12301 | Restore BLENDMODE outline on Singe sprites. |
12306 | RetroPad (Default) |
12311 | RetroPad Face Button Options. |
12316 | Retropad |
12321 | Retropad (Default) |
12331 | Rewind can be CPU heavy. |
12336 | Rice |
12341 | Right |
12346 | Right Flipper |
12351 | Right Manga Save |
12356 | Right Nudge |
12361 | Right Stick |
12366 | Right flipper |
12371 | Right magnasave |
12381 | Right/Left |
12386 | Robo Bitstik 2 |
12391 | Roland MT-32/CM-32L |
12396 | Romania |
12401 | Romanian |
12406 | Rotate 270 |
12411 | Rotate 90 |
12416 | Rotate the screen with the emulator. |
12421 | Rotate the screen, useful for certain vertical gameplay homebrews. |
12426 | Rotated 4-Way Stick (Q*Bert) |
12431 | Rotates screen by 90 degrees. Intended for rotating displays. |
12436 | Rotates the current object |
12441 | Rotates the screens, to simulate holding the DS sideways. |
12446 | Rough |
12451 | Rumble Pak |
12456 | Rumble Pak (Automatic) |
12461 | Run |
12468 | Runners simplify compatibility of running Windows games. You must have a runner in it's own directory under /userdata/system/wine/custom. |
12473 | Russia |
12488 | S-Video |
12498 | SAVESTATE/REWIND |
12503 | SCALE FACTOR |
12508 | SCALED DITHERING |
12513 | SCALER MODE |
12518 | SCALING METHOD |
12523 | SCALING MODE |
12528 | SCANLINES |
12533 | SCREEN BORDERS |
12538 | SCREEN FILTER |
12543 | SCREEN FILTERING |
12548 | SCREEN HEIGHT |
12553 | SCREEN INCLINATION |
12558 | SCREEN LAYOUT |
12563 | SCREEN ORIENTATION |
12568 | SCREEN PLAYER Y |
12573 | SCREEN PLAYER Z |
12578 | SCREEN RATIO |
12583 | SCREEN ROTATION |
12588 | SCREEN SETTINGS |
12593 | SCREEN SIZE |
12598 | SCREEN SIZING |
12603 | SCREEN SWAP |
12608 | SCREEN WIDTH |
12613 | SCRIPT MODULES |
12618 | SDL CONFIG |
12623 | SDL TEXTURE ACCESS STREAMING |
12628 | SDL2 |
12633 | SENSITIVITY |
12638 | SENSOR BAR POSITION |
12643 | SENSOR SENSITIVITY (GYROSCOPE) |
12648 | SENSOR SENSITIVITY (TILT) |
12653 | SHADER MODE |
12658 | SHADER QUALITY |
12668 | SHARE MAME ARTWORK |
12673 | SHOW ACHIEVEMENT MESSAGES |
12678 | SHOW BIOS BOOTLOGO |
12683 | SHOW HOST CAMERA STATE |
12688 | SHOW HOST MICROPHONE STATE |
12693 | SHOW LID STATE |
12698 | SHOW LIGHT GUN CROSSHAIRS |
12703 | SHOW ON-SCREEN DISPLAY MESSAGES |
12708 | SHOW POINTER |
12713 | SHOW SCREEN LAYOUT |
12718 | SHOW SECRET MESSAGES |
12728 | SINGLE |
12738 | SKIP CUTSCENES |
12743 | SKIP DS SYSTEM MENU |
12748 | SKIP INTRO VIDEO |
12753 | SKIP INTRO VIDEOS |
12758 | SKIP START MENU |
12763 | SMAA |
12773 | SMOOTH VUES |
12778 | SNES Gamepad |
12783 | SNES Mouse |
12788 | SNES Multitap |
12793 | SNES Style |
12798 | SOFT TEXTURE CACHE MEMORY LIMIT |
12803 | SOFT TEXTURE CACHE MEMORY TIMEOUT |
12808 | SOFTWARE LIST |
12813 | SOLAR SENSOR LEVEL |
12818 | SOUND BOARD |
12823 | SOUND QUALITY |
12828 | SOUND VOLUME |
12833 | SOUNDBLASTER TYPE |
12838 | SPECIAL CONTROL LAYOUTS |
12843 | SPECIFIC GAME FIXES |
12848 | SPEECH MODULE |
12853 | SPEED HACK (SAFE) |
12858 | SPINDASH TYPE |
12863 | SPU BLOCK SIZE |
12868 | SPU DECODER |
12873 | SPU LOOP DETECTION |
12878 | SPU XFloat Accuracy |
12883 | ST |
12888 | STE |
12893 | STEERING SENSITIVITY |
12903 | STRETCH MODE |
12908 | STRETCH TO DISPLAY AREA |
12913 | STRETCH TO FILL |
12918 | STRICT RENDERING MODE |
12923 | SUBTITLES |
12928 | SUPER FX OVERCLOCK |
12938 | SUPER GB BORDERS |
12943 | SUPERPET |
12948 | SURROUND SOUND |
12958 | SVideo (color bleeding only) |
12963 | SWAP GAMEPADS |
12968 | SYNC SAVE FILES |
12973 | SYNC TO HOST REFRESH RATE |
12978 | SYNCHRONOUS RENDERING |
12988 | SYSTEM MEMORY |
12993 | Safe (Default) |
13008 | Saudi Arabia |
13023 | Scale to best fit |
13028 | Scale2x |
13033 | Scale3x |
13038 | Scale4x |
13043 | ScaleForce |
13048 | Scaled |
13053 | Scanline Interpolation Filter (SAI) |
13058 | Scorpion 256K |
13063 | Screen Resolution (Default) |
13068 | Screen inclination (degree) |
13078 | Search for custom configured joystick profiles. |
13085 | Seconds a texture should be unused to be considered old enough to be deleted if texture memory usage exceeds Soft Texture Cache limit. |
13090 | See your FPS and version of Vulkan API/driver. |
13095 | Sega/Mega CD |
13100 | Select |
13105 | Select Keyboard, Joystick or Gamepad mode |
13110 | Select a boot disk or hard drive if needed |
13115 | Select controller type for Amiga P1. |
13120 | Select controller type for Amiga P2. |
13127 | Select how much graphics memory is allocated for the GPU, may need modifying for some games / systems. |
13134 | Select language will be used if 'Use Firmware Settings' is disabled or if firmware file was not found. |
13141 | Select model of Mac (Recommendations are Mac Plus for B&W, Mac LC 3 for Color) |
13146 | Select model to emulate |
13151 | Select scale resolution of the game. |
13157 | Select the .SF2 SoundFont file, .ROM file, or interface used for MIDI output. |
13162 | Select the input type to navigate the touch screen |
13167 | Select the model of Color Computer to emulate |
13172 | Select the processor model. |
13177 | Select which Intel CPU to emulate. |
13182 | Select which joystick to emulate. |
13187 | Selfie |
13192 | Separate Windows |
13197 | September |
13202 | Serbian |
13207 | Service menu |
13212 | Set controller 1 and 2 to None to use it standalone. |
13217 | Set desired framerate. |
13227 | Set gun button 2 to reload. |
13232 | Set in Config - choose if no audio output |
13237 | Set joystick deadzone. |
13242 | Set speed normal |
13247 | Set system-wide controls via MAME menu |
13252 | Set the color palette to use. |
13257 | Set the controller rumble strength if supported. |
13262 | Set the deadzone of the joystick analog sticks. |
13267 | Set the desired maximum refresh rate when Vsync is off. |
13272 | Set the display's resolution. Does not affect the rendering resolution. |
13279 | Set virtual joysticks gate size. Smaller increases sensitivity. Larger decreases it. |
13284 | Sets the scaler filter mode when rendering. |
13289 | Sets the window size to an integer size. |
13294 | Settings GUI |
13299 | Sex |
13304 | Shader Interpreter only |
13309 | Shared |
13314 | Sharp 1 |
13319 | Sharp 2 |
13324 | Sharp Bilinear |
13329 | Sharpen |
13334 | Sharpen More |
13339 | Short visible screen edge (cm) |
13349 | Show (Default) |
13354 | Show (specific games) |
13359 | Show All |
13374 | Show on screen display messages (memory card saves..). |
13379 | Show the cheat menu |
13389 | Shows or hides the menu bar |
13399 | Shunt 10 |
13404 | Shunt 2 |
13409 | Shunt 3 |
13414 | Shunt 4 |
13419 | Shunt 5 |
13424 | Shunt 6 |
13429 | Shunt 7 |
13434 | Shunt 8 |
13439 | Shunt 9 |
13444 | Simple |
13449 | Simple (interpreter for old real-mode games) |
13454 | Simple 2x |
13464 | Simulate LCD color inaccuracy. |
13469 | Simultaneous |
13474 | Sinclair 1 Joystick |
13479 | Sinclair 1 controller set to AUTO. |
13484 | Sinclair 2 Joystick |
13489 | Sinclair 2 controller set to AUTO. |
13499 | Single |
13504 | Sirius/Atari (2x 1-button Digital, II+ Only) |
13514 | Skip (safer) |
13519 | Skip All |
13524 | Skip Drawing |
13529 | Skip Initial |
13535 | Skip buffer disables auto frameskip and renders at display output resolution. |
13540 | Skip buffer effects |
13545 | Skip cutscene |
13550 | Skip frames to improve performance, at the cost of choppy motion. |
13557 | Skip frames to improve performance, at the cost of choppy motion. Can cause visual glitches. |
13562 | Skip the bios boot logo, may cause default language issues. |
13567 | Skip the initial intro video. |
13572 | Skipping it can break some games. |
13579 | Skips Vertical Blank Interrupts when lag is detected, allowing for smooth audio playback when emulation speed is not 100%. |
13584 | Skynet |
13599 | Slot A (Default) |
13604 | Slot B |
13609 | Slot C |
13614 | Slot D |
13619 | Slot E |
13624 | Slovak |
13629 | Slovakia |
13634 | Slovenia |
13639 | Slovenian |
13644 | Slow down or speed up games as appropriate. |
13649 | Small performance increase (may drop frames). |
13654 | Smaller |
13659 | Smooth |
13664 | Smooth (Linear) |
13669 | Smooth 1 |
13674 | Smooth 2 |
13679 | Smooth 3 |
13684 | Smooth 4 |
13689 | Smooth textures on 3D objects. |
13694 | Smooth textures on distant 3D objects based on angle. |
13699 | Smooth textures. |
13704 | Smooths out textures on 3D objects. |
13711 | Smooths the overall picture as it is displayed on the screen. Corrects positioning between pixels. |
13716 | Snapshot |
13721 | Snow |
13726 | Soften the hash sound effect from some games. |
13731 | Software |
13738 | Software mode is faster and more accurate, while OpenGL mode supports scaling 3D graphics. |
13743 | Some games accept input from port 2 instead of port 1. |
13748 | Some games and homebrews require more RAM |
13753 | Some games have issues when the animation is shown, others require it. |
13758 | Some games rely on this (Apros). |
13763 | Sonic 2 (tap jump) |
13768 | Sonic CD (hold jump) |
13773 | Sony CXA2025AS |
13778 | Sony DS |
13783 | SounBlaster 1.0 |
13788 | SounBlaster 16 (Default) |
13793 | SounBlaster 2.0 |
13798 | SounBlaster Pro |
13803 | SounBlaster Pro 2 |
13810 | Sound generator. MAME is faster and Nuked is cycle accurate. Original model used YM2612 while later revisions used YM3438. |
13815 | South Africa |
13820 | South Korea |
13825 | Spain |
13840 | Special 1 |
13845 | Special 2 |
13850 | Special 3 |
13855 | Special 4 (TI-83 Legacy) |
13860 | Spectrum +2 |
13865 | Spectrum +2A |
13870 | Spectrum +3 |
13875 | Spectrum +3e |
13880 | Spectrum 128K |
13885 | Spectrum 16K |
13890 | Spectrum 48K |
13895 | Spectrum 48K (NTSC) |
13900 | Spectrum SE |
13905 | Speech module installed |
13910 | Speed hack for dual core mode to fix some glitches. |
13917 | Speed hack, enable to disable surface syncing between CPU and GPU. Surface syncing is needed by a few games. |
13922 | Speed up shader compilation. |
13932 | Speeds up the game |
13937 | Square Pixels |
13957 | Standard OpenGL (Default) |
13967 | Start / Valid |
13972 | Start game |
13977 | Static Interpreter |
13987 | Stereo |
13992 | Stereo (Default) |
13997 | Store past states to rewind to in realtime, if the core supports it. |
14002 | Strafe left |
14007 | Strafe right |
14014 | Straict API specification. Can resolve rare cases of missing graphics and flickering. |
14021 | Stream texture to GPU in parrallel. Can improve performance on more powerful GPU's that have spare headroom. |
14027 | Streaming Optimal Playable Settings, overrides other settings if enabled. |
14032 | Stretch |
14037 | Stretch games to full-screen, but may distort the aspect ratio |
14042 | Stretch to fit window |
14047 | Stretch to full |
14052 | Stretch to screen |
14057 | Stretch to window |
14062 | Stretches the output to fill the display area. |
14067 | Super Famicom (8 Buttons) |
14077 | Super Scope |
14082 | Super VIC (+16K) NTSC |
14087 | Super high |
14097 | SuperEagle |
14102 | SuperSAI |
14109 | Supports uncapped frame rates, analog controllers, and mouse look functionality. |
14114 | Surround |
14119 | Surround 5.1 |
14124 | Surround 7.1 |
14139 | Swap screens |
14144 | Swap the position of the dual displays. |
14149 | Sweden |
14154 | Swedish |
14159 | Swedish (se) |
14164 | Swiss French (ch) |
14169 | Swiss German (ch) |
14174 | Switches the game to multiplayer mode. |
14179 | Switzerland |
14184 | Switzerland (French) |
14189 | Switzerland (German) |
14195 | Sync GB2Player/GBC2Player saves with saves in "saves/gb" or "saves/gbc". |
14200 | Syria |
14205 | System 3.0 (LD Floppy) |
14210 | System 6.0.8 (Hard Drive) |
14215 | System 6.0.8 (LD Floppy) |
14220 | System 7.0.1 (HD Floppy) |
14225 | System 7.0.1 (Hard Drive) |
14230 | System 7.5 (HD Floppy) |
14235 | System 7.5.5 (Hard Drive) |
14240 | System requirements at native; (RAM|VRAM). |
14255 | TEAM COLOR MODE |
14260 | TEMPEST 2000 |
14270 | TEXTURE DEPOSTERIZE |
14275 | TEXTURE FILTERING |
14280 | TEXTURE FILTERING MODE |
14285 | TEXTURE MEMORY SCALE SIZE |
14290 | TEXTURE MIP-MAPPING (BLUR) |
14295 | TEXTURE PRELOADING |
14300 | TEXTURE REPLACEMENTS |
14305 | TEXTURE SMOOTHING |
14310 | TEXTURE UPSCALING |
14315 | TEXTURE UPSCALING (RICE ONLY) |
14320 | TEXTURE UPSCALING (XBRZ) |
14325 | TEXTURE UPSCALING LEVEL |
14330 | TEXTURE UPSCALING TYPE |
14335 | THREADED 3D |
14340 | THREADED PRESENTATION |
14350 | TI-99/4A Cartridges |
14355 | TIME CRISIS FOG HACK |
14360 | TIME STRETCHING THRESHOLD |
14365 | TIMED AXIS INTERVALS |
14380 | TOS languages. |
14385 | TOUCH MODE |
14390 | TOUCH SCREEN MODE |
14395 | TRAINER MODE |
14400 | TRILINEAR FILTERING |
14405 | TRIPLE BUFFERING |
14410 | TRUE COLOUR RENDERING |
14415 | TT |
14420 | TT 3.06 |
14425 | TT AUTO |
14430 | TT ETOS 512k |
14435 | TV |
14440 | TV2x CRT Television Filter |
14445 | TWB64 - Pack 1 |
14450 | TWB64 - Pack 2 |
14465 | Take a screenshot |
14470 | Tandy |
14475 | Tandy Radio Shack Color Computer cartridges |
14480 | Tandy Radio Shack Color Computer cassettes |
14485 | Tandy Radio Shack Color Computer disk images |
14490 | Thailand |
14495 | The New 3DS has a faster processor, ZL/ZR buttons and a C-stick. |
14502 | The area around the joystick's neutral position where input is ignored. Can help reduce unintended inputs. |
14507 | The day within the month of your birthday. |
14512 | The emulated graphics card. |
14517 | The final output image, unrelated to the Wii's emulated NAND setting. |
14524 | The higher the setting, the more blending is emulated in the shader accurately, and the higher the speed penalty will be. |
14529 | The image will be softer which could help with aliasing. |
14539 | The month of your birthay. |
14546 | The sample count of every tile will be incremented on every EVENT_WRITE_ZPD by this number. Setting this to 0 means everything is reported as occluded. |
14551 | The theme colour of the emulated console. |
14556 | The upscaling method used when enabled. |
14561 | This can be convenient if you're using laserdiscs. |
14568 | This option enables the ability to play Xbox Live Arcade games. May cause compatibility issues with non-XBLA games. |
14573 | This option is required for some gun games when playing with a mouse. |
14580 | This should not be necessary, unless you are not using the default pad2key mapping. |
14585 | Tiger Game.com cartridges |
14590 | Time Stretch (Tempo Change, Best Sound) |
14595 | Timex 1 Joystick |
14600 | Timex 2 Joystick |
14605 | Timex TC2048 |
14610 | Timex TS2068 |
14615 | TinyALSA |
14620 | To have music and not only sound in games (Owl-Zoo). |
14625 | To use game cheats or 16/9 Aspect Ratio Fix codes. |
14640 | Toggle run |
14645 | Toggle weapon |
14650 | Toggle with hotkey + D-pad up or Scroll Lock in-game. |
14655 | Tomy Tutor & Pyuuta cartridge |
14660 | Top |
14665 | Top Only |
14670 | Top only |
14675 | Top-Left Position, Large |
14680 | Top-Left Position, Medium |
14685 | Top-Left Position, Small |
14690 | Top-Right Position, Large |
14695 | Top-Right Position, Medium |
14700 | Top-Right Position, Small |
14705 | Touch Screen |
14715 | Town map |
14720 | Trackball (Atari CX-22) |
14737 | Tries to guess Per-vertex colour (gouraud) from the Model2 per-poly information (flat). |
14742 | Trilinear (Forced) |
14747 | Trilinear (PS2) |
14752 | Trinidad and Tobago |
14757 | Triple buffering |
14762 | True Colour |
14767 | Tunisia |
14772 | Turkey |
14777 | Turkish |
14782 | Turkish (tr) |
14787 | Turquoise |
14792 | Twin Stick with Triggers |
14797 | Type of ROM file to load |
14802 | Type of ROM file to load. |
14807 | Type of ROM file to load. Disk Image requires Mac IIx and Image Reader |
14812 | Type of emulated SoundBlaster card. |
14817 | Type of joystick connected to the game port. |
14822 | UBERSHADERS |
14827 | UCT |
14832 | UDP BIND ADDRESS |
14837 | UDP REMOTE ADDRESS |
14842 | UDP Tunnel |
14847 | UI KEYS |
14852 | UI PROMPTS |
14857 | UK |
14862 | UPSCALE FILTER |
14867 | UPSCALE MODE |
14872 | US |
14882 | USA (Default) |
14887 | USE DSP AUDIO |
14892 | USE FIRMWARE SETTINGS |
14897 | USE GZDOOM JOYSTICK CONFIGURATION |
14902 | USE JOYPAD SOUTH BUTTON TO ADD CREDIT |
14912 | USE NEW GRAPHICS |
14917 | USE PAD PROFILES |
14922 | USE PRE-EMPTIVE FRAMES |
14932 | USE SOFTWARE RENDERING |
14937 | USE WHEELS |
14942 | USER DISK |
14947 | UTC |
15072 | Ukraine |
15077 | Ukrainian |
15082 | Ultra |
15087 | Undocked |
15092 | United Arab Emirates |
15097 | United Kingdom |
15102 | United States |
15107 | Univarsal |
15112 | Universe BIOS is not compatible with cheats. |
15122 | Unsaturated v6 (FirebrandX) |
15127 | Unscaled (Default) |
15132 | Until Timeout |
15137 | Up |
15144 | Uploads entire textures at once instead of small pieces. Improves performance in most games. |
15151 | Upright glass panel displaying some illuminated artwork. By default, settings come from the VPinballX.ini configuration file. |
15156 | Upscale filter used for the 2D layers. Requires New 3D engine. |
15161 | Upscale textures on 3D objects. |
15166 | Uruguay |
15173 | Use 16 bit audio samples for audio drivers that don't support 32bit. Only use if you get no audio. |
15178 | Use Analog joysticks in addition to D-Pad for DualShock controllers. |
15183 | Use Host |
15189 | Use L2/R2 for Brake/Accel and L1/R1 or R-stick Up/Down for Shift Up/Down. |
15194 | Use MAME software lists to identify ROM |
15201 | Use Megadrive to automap inputs for a Megadrive style controller with a 6 button layout. |
15208 | Use SSAA instead of MSAA for anti-aliasing. SSAA may look better but has a higher performance cost. |
15213 | Use a custom MAME config, do not overwrite config on launch. |
15223 | Use controller settings manually defined in custom.ini. |
15229 | Use if you're having graphical issues or GPU problems with this emulator. |
15234 | Use language and username from the NDS Firmware |
15244 | Use new graphics created from CorsixTH project |
15249 | Use one save file per game. |
15256 | Use preemptive frames instead of run-ahead. Only runs ahead when controller state changes. |
15263 | Use the same art paths as standalone MAME - not recommended if using decorations or shaders. |
15270 | Use this to play online with custom servers that reimplement the discontinued Nintendo Wi-Fi. |
15275 | Use to eliminate cursor drift/unwanted input. |
15281 | Use to eliminate joystick drift/unwanted input. Effects all controllers. |
15288 | Use to make joystick movement more or less sensitive. Effects all controllers. |
15293 | Use wheels instead of pads if wheels are connected. |
15298 | Use your physical anaglypth 3D glasses! |
15303 | Useful for N64 style controllers. |
15310 | Useful for N64 style controllers. Limited hotkeys for controllers without dedicated hotkey. |
15315 | Useful for certain arcade games. |
15320 | Useful for speedruns/glitches. |
15325 | Useful to troubleshoot when your Windows game won't start of crashes. |
15330 | Usually not much faster than single core mode. |
15335 | Uzbekistan |
15340 | V-Tech Creativision cartridges |
15345 | V364 NTSC |
15355 | VB - Virtual Boy |
15360 | VBI SKIP |
15365 | VERTICAL ROTATION (TATE) |
15375 | VGA (Default) |
15380 | VIC20 NTSC |
15385 | VIC20 NTSC Automatic |
15390 | VIC20 PAL |
15395 | VIC20 PAL Automatic |
15400 | VIDEO |
15405 | VIDEO FILTER |
15410 | VIDEO FILTERS |
15425 | VIDEO QUALITY |
15430 | VIDEO RESOLUTION |
15435 | VIDEO SETTINGS |
15440 | VIDEO STREAM BITRATE |
15445 | VIDEO STREAM CODEC |
15450 | VIDEO STREAM FRAME RATE |
15455 | VIDEO STREAM RESOLUTION |
15460 | VIEW ONLY |
15465 | VIOLENCE LEVEL |
15470 | VIRTUAL DESKTOP |
15475 | VISUAL NUDGE STRENGTH |
15480 | VSYNC |
15485 | VSYNC FPS |
15490 | VSYNC INTERVAL |
15495 | VSync and Audio Resampling need to be enabled. |
15500 | VTech V.Smile Motion cartridges |
15505 | VTech V.Smile cartridges |
15510 | Value to use for the emulated solar sensor (Boktai). |
15515 | Vastly improves the speed of buffer maps. |
15520 | Venezuela |
15525 | Vertical |
15530 | Vertical Sync |
15540 | Video Game Music Files |
15545 | Video Technology Socrates cartridges |
15550 | Videopac G7000 (European) |
15555 | Videopac+ G7400 (European) |
15560 | Videopac+ G7400 (France) |
15565 | Vietnam |
15570 | Virtual |
15575 | Virtual Keyboard |
15580 | Voltmace Delta 3b Twin Joysticks |
15585 | Vsync |
15590 | Vulkan |
15595 | Vulkan (Default) |
15600 | W-SU |
15605 | WAN |
15610 | WARN ABOUT BIOS PROBLEMS |
15615 | WARN ABOUT UNSUPPORTED FEATURES |
15620 | WET |
15625 | WHDLOAD LAUNCHER |
15630 | WHEEL DEADZONE |
15635 | WHEEL MIDZONE |
15640 | WHEEL MODEL |
15645 | WHEEL ROTATION |
15650 | WHEELS |
15655 | WIDESCREEN |
15660 | WIDESCREEN CHEAT (PRIORITY) |
15665 | WIDESCREEN HACK (GLITCHY) |
15670 | WII CONTROLLERS |
15675 | WII TV MODE |
15680 | WINDOWS POSITIONS |
15685 | WINE RUNNER |
15690 | WOLFENSTEIN 3D |
15695 | WRITE COLOR BUFFERS |
15705 | Weave (Bottom Field First) |
15710 | Weave (Top Field First) |
15717 | When frameskip type is on automatic or manual, skip up to this many frames consecutively. |
15722 | When moving |
15728 | When running outside of 100%, adjusts the temp instead of dropping frames. |
15733 | When the Backglass is activated, display the grill. |
15740 | When the Backglass is activated, display the small additional part with the scores. |
15745 | While Touching |
15750 | White |
15761 | Wii NAND's aspect ratio setting. Most games support both ratios natively. |
15766 | Wii NAND's language setting. |
15771 | Wii U Classic Controller |
15776 | WiiMote |
15781 | WiiMote + Classic Controller |
15786 | WiiMote + Classic Controller Pro |
15791 | WiiMote + Nunchuk |
15796 | WiiMote Sideways |
15801 | Wiimmfi (95.217.77.181) |
15806 | Wiimote Sideway |
15811 | Wiimote Sideway + Nunchuk |
15816 | Wiimote Sideway + Swing |
15821 | Wiimote Sideway + Tilt |
15826 | Wimpy |
15831 | Works with 'Cycle-exact' mode and for a few games. |
15836 | X-INPUT |
15841 | X2 |
15846 | XBLA license enabled (Default) |
15851 | XBOX LIVE ARCADE |
15856 | Y = Fire |
15861 | Y = Fire, B = Up |
15871 | YUV v3 (Firebrand) |
15876 | Yellow |
15881 | Yemen |
15886 | You can hide the pointer on touchscreen devices. |
15891 | ZCULL ACCURACY |
15901 | ZOOM/CROP (HIDE BORDERS) |
15906 | Zone for which the game doesn't react to the wheel (in degrees) |
15911 | Zoom in the camera |
15916 | Zoom in x5 |
15921 | Zoom out x5 |
15926 | Zoom the camera out |
15931 | Zooms in to hide black borders. |
15936 | Zooms in to hide black borders. Borders are different per game. |
15941 | Zulu |
15946 | amber |
15951 | best |
15956 | bilinear |
15961 | black and white |
15966 | black/blue |
15971 | black/cyan |
15976 | black/electric cyan |
15981 | black/green |
15986 | black/magenta |
15991 | black/white |
15996 | black/yellow |
16001 | blue sea |
16006 | bottom only |
16011 | bottom/top |
16016 | colodore_ted |
16021 | colodore_vic |
16026 | concussion missile |
16031 | dark knight |
16036 | diagonal filter |
16041 | drop proximity bomb |
16046 | exit game |
16051 | external (variable fps) |
16056 | fire primary |
16061 | fire secondary |
16066 | flare |
16076 | green |
16081 | green forest |
16086 | green/magenta |
16091 | h264 (less latency) |
16096 | h265 (HEVC) (higher quality at lower bitrates) |
16103 | h265 (HEVC) is CPU heavy and increases latency, but is more bandwidth efficient. |
16113 | homing missile |
16118 | hot desert |
16123 | hybrid bottom ratio 2 |
16128 | hybrid bottom ratio 3 |
16133 | hybrid top ratio 2 |
16138 | hybrid top ratio 3 |
16143 | hybrid/bottom |
16148 | hybrid/top |
16153 | internal (fixed 60fps) |
16158 | internal (variable fps) |
16173 | laser |
16178 | left/right |
16183 | linear |
16188 | lottes crt |
16193 | map |
16208 | mike-ntsc |
16213 | mike-pal |
16223 | nearest |
16233 | nxagss |
16238 | original |
16243 | original gameboy |
16248 | pink dreams |
16253 | plasma cannon |
16258 | proximity bomb |
16263 | quick load |
16268 | quick save |
16273 | quick switch |
16288 | rear view |
16293 | red/blue |
16298 | red/cyan |
16303 | red/electric cyan |
16308 | right/left |
16313 | scanlines |
16333 | smart missile |
16338 | spreadfire cannon |
16343 | standard |
16348 | top only |
16353 | top/bottom |
16358 | triangular filter |
16363 | trilinear |
16368 | vulcan cannon |
16373 | wave filter |
16378 | weird colors |
16383 | white |
16388 | xBR (Very Slow) |
16393 | xBR (Very Slow, No Edge Blending) |
16398 | xBRZ (Default) |
16403 | yape-ntsc |
16408 | yape-pal |
16413 | yellow/blue |