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25Adjust the cpu power frequency profile whilst in-game. Some systems will benefit from improved voltage handling.
30POWER OPTIONS
35POWER MODE
40High Performance
45Balanced
50Power Saver
57Adjust the cpu power profile whist on battery. Overwrites previous Power Mode(s).
62BATTERY MODE
70Adjust the percentage of power (watts) provided to a Ryzen Mobile Series CPU based on it's default max value. Caution, setting wattage too high could damage your device.
75RYZEN THERMAL DESIGN POWER
80Set the display's resolution. Does not affect the rendering resolution.
102Full
127Store past states to rewind to in realtime, if the core supports it.
169Disabled if using a shader set or the output display matches the game's resolution.
343Enables run-ahead. Doubles CPU requirements. High numbers can result in visible jitter.
416Use wheels instead of pads if wheels are connected.
421WHEELS
426USE WHEELS
431Maximum wheel rotation from left to right (in degrees)
436WHEEL ROTATION
441Zone for which the game doesn't react to the wheel (in degrees)
446WHEEL DEADZONE
453Reserve a non dead zone at the center of the wheel to go straight ahead (in degrees)
458WHEEL MIDZONE
593Enable the BASIC interpreter. Some games need this.
598INTERNAL BASIC INTERPRETER
635Automatically sets aspect ratio to 16/9 for games that natively support it. 2D elements like HUD/UI may be stretched.
640AUTO WIDESCREEN
695Apply a video filter to mimic various NTSC TV signals.
700VIDEO FILTERS
705NTSC (RF)
710NTSC (RGB)
715NTSC (S-Video)
720NTSC (Composite)
835Blur high-res mode, allowing for better transparency effects.
840HIGH-RES BLENDING
847Enhancement. Swap from SNES' guassian interpolation to cubic. Improves sound quality.
852CUBIC AUDIO INTERPOLATION
859Change behaviour when emulating GB games. Auto uses SGB for GB and GBC for GBC.
864GAME BOY MODE
884Emulate the Super Game Boy 2 for SGB. Runs games at the correct speed.
894Enhancement. Reduces system slowdown. Causes issues in some games.
899OVERCLOCK (UNSTABLE)
924Prefer "Before NMI", change to After NMI only if needed by the game.
929OVERCLOCK TYPE
934Before NMI
939After NMI
944Enhancement. Reduces slowdown in mode 7 games.
949SUPER FX OVERCLOCK
954Dendy is a popular Russian clone with unique characteristics.
959CONSOLE REGION
964Dendy
969Rotate the screen, useful for certain vertical gameplay homebrews.
974DISPLAY ROTATION
97990 degrees
984180 degrees
989270 degrees
994Core-powered video filter. Bisqwit filters are CPU heavy.
999NTSC FILTER
1004Bisqwit 2x
1009Bisqwit 4x
1014Bisqwit 8x
1019Enhancement. Remove the eight sprite per line limit.
1024COLOR PALETTE
1029Default
1034Composite Direct (FirebrandX)
1039Nes Classic
1044Nestopia (RGB)
1049Original Hardware (FirebrandX)
1054PVM Style (FirebrandX)
1059Sony CXA2025AS
1064Unsaturated v6 (FirebrandX)
1069YUV v3 (Firebrand)
1074For use with HD texture packs.
1079LOAD CUSTOM TEXTURES
1084Avoids having to manually load side A every time.
1089(FDS) AUTOMATICALLY LOAD DISK SIDE A
1094Reduce load time at the cost of accuracy.
1099(FDS) FAST FORWARD DISK LOADING
1104Useful for speedruns/glitches.
1109DEFAULT POWER ON RAM STATE
1114All 0s (Default)
1119All 1s
1124Random Values
1130Enhancement. Increase the rendering resolution. Makes 3D objects clearer.
1135RENDERING RESOLUTION
1140Enhancement. Upscales textures on 3D objects.
1145TEXTURE UPSCALING (XBRZ)
1150Smooths out textures on 3D objects.
1155TEXTURE SMOOTHING
1160Enhancement. Smooth out jagged edges on 3D object polygons.
1165ANTI-ALIASING (MSAA)
1170Arrange the dual screen layout.
1175SCREEN LAYOUT
1180top/bottom
1185bottom/top
1190left/right
1195right/left
1200top only
1205bottom only
1210quick switch
1215hybrid/top
1220hybrid/bottom
1225Skip frames to improve performance, at the cost of choppy motion.
1230FRAMESKIP
1235NDS VERSION
1250Disable to access the system's settings, like time and language.
1255SKIP DS SYSTEM MENU
1260Use language and username from the NDS Firmware
1265USE FIRMWARE SETTINGS
1282Select language will be used if 'Use Firmware Settings' is disabled or if firmware file was not found.
1302hybrid top ratio 2
1307hybrid top ratio 3
1312hybrid bottom ratio 2
1317hybrid bottom ratio 3
1322Select the input type to navigate the touch screen
1327TOUCH SCREEN MODE
1337Touch Screen
1342Right Stick
1352DSi (Experiemental)
1359Software mode is faster and more accurate, while OpenGL mode supports scaling 3D graphics.
1364VIDEO SETTINGS
1369RENDERER MODE
1374Software
1379OpenGL (Overwrites Libretro API settings)
1384Degree in which 3D graphics are scaled up. OpenGL renderer only.
13891x native (256 x 192)
13942x native (512 x 384)
13993x native (768 x 576)
14044x native (1024 x 768)
14095x native (1280 x 960)
14146x native (1536 x 1152)
14197x native (1792 x 1344)
14248x native (2048 x 1536)
1431Enable this if your game's 3D modles are not rendered correctly. OpenGL renderer only.
1436IMPROVED POLYGON SPLITTING
1446Affects how the emulated screens are scaled. OpenGL renderer only.
1451SCREEN FILTERING
1456Nearest
1461Linear
1466Determines how the cursor should apprear on the botton screen.
1471SCREEN SETTINGS
1476CURSOR MODE
1481Never
1486While Touching
1491Until Timeout
1496Always
1501Cursor timeout in seconds when using Cursor Mode - Until Timeout.
1506CURSOR TIMEOUT
15111 second
15162 seconds
15213 seconds
15265 seconds
153110 seconds
153615 seconds
154120 seconds
154630 seconds
155160 seconds
1556Determine how the console's touch screen in emulated.
1561TOUCH MODE
1566Joystick
1571Pointer
1578Use this to play online with custom servers that reimplement the discontinued Nintendo Wi-Fi.
1583FIRMWARE SETTINGS
1588DNS OVERRIDE
1593Kaeru WFC (178.62.43.212)
1598AltWFC (172.104.88.237)
1603Wiimmfi (95.217.77.181)
1608Force Default DNS
1613Don't Override
1618Overrides the language mode of the emulated console.
1623Use Host
1633The theme colour of the emulated console.
1638FAVOURITE COLOUR
1643Gray
1648Brown
1653Red
1658Light Pink
1663Orange
1668Yellow
1673Lime
1678Light Green
1683Dark Green
1688Turquoise
1693Light Blue
1698Blue
1703Dark Blue
1708Dark Purple
1713Light Purple
1718Dark Pink
1723The month of your birthay.
1728BIRTH MONTH
1733January
1738February
1743March
1748April
1753May
1758June
1763July
1768August
1773September
1778October
1783November
1788December
1793The day within the month of your birthday.
1798BIRTH DAY
18031st
18082nd
18133rd
18184th
18235th
18286th
18337th
18388th
18439th
184810th
185311th
185812th
186313th
186814th
187315th
187816th
188317th
188818th
189319th
189820th
190321st
190822nd
191323rd
191824th
192325th
192826th
193327th
193828th
194329th
194830th
195331st
1959Enable to display an on-screen message if trying to use unsupported features.
1964ON-SCREEN DISPLAY & NOTIFCATIONS
1969WARN ABOUT UNSUPPORTED FEATURES
1974Enable to display if your BIOS haas known problems.
1979WARN ABOUT BIOS PROBLEMS
1985Enable to show which screen layout with the configured sequence is active.
1990SHOW SCREEN LAYOUT
1995Enable to show whether your device's microphone is active.
2000SHOW HOST MICROPHONE STATE
2005Enable to show whether your device's camera is active.
2010SHOW HOST CAMERA STATE
2015Enable to show whether the emulated screens are closed.
2020SHOW LID STATE
20251x native (640x528)
2035Wii NAND's language setting.
2060Enhancement. Only works with a 16/9 ratio and bezels disabled.
2065WIDESCREEN HACK (GLITCHY)
2071May not work well on all hardware. Hybrid is preferred, where supported.
2076UBERSHADERS
2081No Ubershaders
2086Exclusive Ubershaders
2091Hybrid Ubershaders
2096Skip Drawing
2101Improves clarity of distant textures.
2106ANISOTROPIC FILTERING
2111Enables or disable on screen messages.
2116OSD MESSAGES
2122Wii NAND's aspect ratio setting. Most games support both ratios natively.
2127WII TV MODE
2132Emulate a Wiimote Sideway with L2 for Shake and Nunchuk on R-stick.
2137WiiMote
2142WiiMote Sideways
2147WiiMote + Nunchuk
2152WiiMote + Classic Controller
2157WiiMote + Classic Controller Pro
2162Real Wiimote
2167GameCube Controller
2172CONTROLLER 3 TYPE
2177CONTROLLER 4 TYPE
2182CPU TIMING MODE (FPS)
2187internal (fixed 60fps)
2192internal (variable fps)
2197external (variable fps)
2202Apply a post-processing effect.
2207VIDEO FILTER
2212Gamepad (D-pad, 2 Buttons)
2217Keyboard + Mouse
2222Joystick (Analog, 2 Buttons)
2227Select Keyboard, Joystick or Gamepad mode
2232Select which Intel CPU to emulate.
2237CPU TYPE
2242Autodetect (Compatible)
2247386 (slow)
2252386 (prefetch)
2257486 (slow)
2262Pentium (slow)
2267Affects efficiency/stability.
2272CPU CORE METHOD
2277Optimized (auto)
2282Dynamic (fast)
2287Normal (interpreter)
2292Simple (interpreter for old real-mode games)
2297Manually set cycles per second. Use with caution.
2302EMULATED CPU PERFORMANCE
2307MAX (as many as possible)
23128086/8088, 4.77MHz (315 cps)
2347Pentium, 100MHz (77000 cps)
2352Pentium II, 300MHz (200000 cps)
2357Pentium III, 600MHz (500000 cps)
2362AMD Athlon, 1.2GHz (1000000 cps)
2367No EMS/XMS
2422The emulated graphics card.
2427GRAPHICS CHIP TYPE
2452Tandy
2457Hercules
2462PCjr
2467Does not affect the on-screen keyboard.
2472PHYSICAL KEYBOARD LAYOUT
2477US
2482UK
2487Brazil
2492Croatia
2497Czech Republic
2502Denmark
2507Finland
2512France
2517Germany
2522Greece
2527Hungary
2532Iceland
2537Italy
2542Netherlands
2547Norway
2552Poland
2557Portugal
2562Russia
2567Slovakia
2572Slovenia
2577Spain
2582Sweden
2587Switzerland (German)
2592Switzerland (French)
2597Turkey
2602Rewind can be CPU heavy.
2607SAVESTATE/REWIND
2612On with rewind support
2617Apply a joy2key profile for the current game.
2622GAMEPAD AUTOMATIC MAPPING
2627On with game detection message
2632Set the deadzone of the joystick analog sticks.
2637ANALOG JOYSTICK DEADZONE
2642Can fix drifting joysticks in games.
2647TIMED AXIS INTERVALS
2652Gravis GamePad (D-pad + 4 Btns)
2657Generic Keyboard Binds
2662Keyboard + Mouse (Left An.)
2667Keyboard + Mouse (Right An.)
26721st Joystick (2 Axes, 2 Btns)
2677Flight Stick (3 Axes, 4 Btns, 1 Hat)
2682Both Joysticks (4 Axes, 4 Btns)
2687Custom Keyboard Binds (best for Pad2Key)
26922nd Joystick (2 Axes, 2 Btns)
2697Type of emulated SoundBlaster card.
2702SOUNDBLASTER TYPE
2707SounBlaster 16 (Default)
2712SounBlaster Pro 2
2717SounBlaster Pro
2722SounBlaster 2.0
2727SounBlaster 1.0
2732GameBlaster
2739Enable Gravis Utrasound emulation. Ensure the ULTRASND folder is in the root of your .pc rom folder.
2744ENABLE GRAVIS ULTRASOUND
2755Select the .SF2 SoundFont file, .ROM file, or interface used for MIDI output.
2760MIDI OUTPUT
2765General MIDI SoundFont (Default)
2770Roland MT-32/CM-32L
2775Frontend MIDI driver
2780Enhancement. Skipping it can break some games.
2785SHOW BIOS BOOTLOGO
2800More accurate emulation, but slower.
2805USE SOFTWARE RENDERING
2810ANTI-ALIASING (MSAA/SSAA)
28152x MSAA
28204x MSAA
28258x MSAA
283016x MSAA
283532x MSAA
28402x SSAA
28454x SSAA
28508x SSAA
285516x SSAA
286032x SSAA
2865Enhancement. Smooth/upscale textures.
2870TEXTURE FILTERING
2875Bilinear
2880Zooms in to hide black borders. Borders are different per game.
2885CROP OVERSCAN
2890Only Overscan Area
2895All Borders
2900DualShock has rumble support. Not all games support DualShock.
2905Digital Controller (Gamepad)
2910Analog Controller (DualShock)
2915Analog Joystick
2920NeGcon
2925Namco GunCon
2930PlayStation Mouse
2935SHOW LIGHT GUN CROSSHAIRS
2940Digital Controller
2945Analog Stick
2950Can fix slowdown. Only works on some drivers.
2955CPU CLOCK
2960No skipping
2965NEO GEO BIOS
2970Console AES World
2975Console AES Japan
2980Arcade MVS Europe
2985Arcade MVS USA
2990Arcade MVS Japan
2995Arcade Universe BIOS (Cheats)
3000MEMORY CARD MODE
3005Shared
3010Per-game
3015Enhancement. Remove the eight sprites per line limit.
3020Horizontal
3025Vertical
3030Both
3035Can be used to simulate colors of particular displays.
3040COLOR FILTER
3045Composite (color bleeding + artifacts)
3050SVideo (color bleeding only)
3055RGB (crisp image)
3060Only supported games. Higher settings increase system requirements.
3065SOUND QUALITY
30702x-Postrender
30752x-VBlank
3080NES Gamepad
3085NES Zapper
3090Paddle can only be used in port 2.
3095Arkanoid paddle
3100Can avoid flashing screen issues. Significant performance cost.
3105SYNCHRONOUS RENDERING
3135PLAYER 1 CROSSHAIR COLOR
3140Green
3145White
3150PLAYER 2 CROSSHAIR COLOR
3155PLAYER 3 CROSSHAIR COLOR
3160PLAYER 4 CROSSHAIR COLOR
3165Smooth textures on distant 3D objects based on angle.
3170TEXTURE MIP-MAPPING (BLUR)
3175Improves clarity of distant textures when mip-mapping is enabled.
3180Enhancement. Upscales screen textures (2D games only).
3185Required for some games.
3190FORCE WINDOWS CE MODE
3195WIDESCREEN CHEAT (PRIORITY)
3200Gamepad
3205Keyboard
3210Light Gun
3215Useful for certain arcade games.
3220SCREEN ORIENTATION
3225MODEL
3230Spectrum 48K
3235Spectrum 48K (NTSC)
3240Spectrum 128K
3245Spectrum +2
3250Spectrum +2A
3255Spectrum +3
3260Spectrum +3e
3265Spectrum SE
3270Timex TC2048
3275Timex TS2068
3280Spectrum 16K
3285Pentagon 128K
3290Pentagon 512K
3295Pentagon 1024
3300Scorpion 256K
3305Sinclair 1 controller set to AUTO.
3310CONTROLLER TYPE 1
3315Retropad
3320Cursor Joystick
3325Kempston Joystick
3330Sinclair 1 Joystick
3335Sinclair 2 Joystick
3340Timex 1 Joystick
3345Timex 2 Joystick
3350Fuller Joystick
3355Sinclair 2 controller set to AUTO.
3360CONTROLLER TYPE 2
3365Set controller 1 and 2 to None to use it standalone.
3370KEYBOARD SUPPORT
3375Required for certain visual effects.
3380LCD GHOSTING EFFECT
3385Simple
3390LCD Ghosting (Accurate)
3395LCD Ghosting (Fast)
3400Simulate LCD color inaccuracy.
3405COLOR CORRECTION
3410Set the color palette to use.
3415GB - Smart Coloring
3420GB - DMG
3425GB - Light
3430GB - Pocket
3435GB - Black and White
3440GBC - Blue
3445GBC - Brown
3450GBC - Dark Blue
3455GBC - Dark Brown
3460GBC - Dark Green
3465GBC - Grayscale
3470GBC - Green
3475GBC - Inverted
3480GBC - Orange
3485GBC - Pastel Mix
3490GBC - Red
3495GBC - Yellow
3500Special 1
3505Special 2
3510Special 3
3515Special 4 (TI-83 Legacy)
3520TWB64 - Pack 1
3525TWB64 - Pack 2
3531Games may run faster/slower than normal if the incorrect region is selected.
3551Enhancement. Remove the eighty sprites per line limit.
3558Use Megadrive to automap inputs for a Megadrive style controller with a 6 button layout.
3568CONTROLLER 1 INPUT MAPPING
3573Retropad (Default)
3578Megadrive
3583CONTROLLER 2 INPUT MAPPING
3588CONTROLLER 3 INPUT MAPPING
3593CONTROLLER 4 INPUT MAPPING
3598Joypad Auto
3603Joypad 3 Button
3608Joypad 6 Button
3613Joypad 3 Button + 4-WayPlay
3618Joypad 6 Button + 4-WayPlay
3623Joypad 3 Button + Teamplayer
3628Joypad 6 Button + Teamplayer
3633Light guns can only be used in port 2.
3638Menacer Light Gun
3643Konami Justifiers
3650Sound generator. MAME is faster and Nuked is cycle accurate. Original model used YM2612 while later revisions used YM3438.
3655FM SYNTHESIZER
3660MAME (YM2612)
3665MAME (ASIC YM3438)
3670MAME (Enhanced YM3438)
3675Nuked (YM2612)
3680Nuked (YM3438)
3685CD ADD-ON
3690Sega/Mega CD
3695MegaSD
3702Adjust mixing of CD audio. In MSU-MD, cartridge-sourced sound effects are not affected.
3707CD-DA VOLUME
3712Enhanced sound output support for compatible games.
3717Joypad 2 Button
3722Joypad 2 Button + Master Tap
3727Light Phaser
3732Paddle Control
3737LCD GHOSTING FILTER
3742Extend the game screen area, similar to the Master System.
3747EXTENDED SCREEN
3752Choose your desired Atari machine type.
3757ATARI MACHINE TYPE
3762ST
3767Mega ST
3772STE
3777Mega STE
3782TT
3787Falcon
3792Choose your desired Atari CPU type.
3797ATARI CPU TYPE
3802Choose your desired Atari CPU clock rate.
3807ATARI CPU CLOCK RATE
38128 MHz
381716 MHz
382232 MHz
3827Choose your desired Atari ST memory size.
3832ATARI ST MEMORY SIZE
3837256 KB
3842512 KB
38471 MB
38522 MB
38572.5 MB
38624 MB
38678 MB
387210 MB
387714 MB
3882Choose your desired Atari Monitor.
3887ATARI MONITOR TYPE
3892Monochrome High-Resolution
3897RGB Colour Low/Medium-Resolution
3902TV
3907Choose your desired pixel aspect ratio.
3912ASPECT RATIO
3917Square Pixels
3922Atari Monitor
3927NTSC TV
3932PAL TV
3939Atari ST monitors had a visible border around the main screen area, but most software does not display anything in it.
3944SCREEN BORDERS
3949Hide
3954Crop 720p (240, 480)
3959Crop 1080p (270, 540)
3964Choose your desired pause screen display type.
3969PAUSE SCREEN DISPLAY
3974Help and Information
3979Floppy Disk List
3984Bouncing Box
3989Snow
3994Darken
3999No Indicator
4004original
4009480p
40194k
40248k
4029Replace meshed transparency by real transparency.
4034IMPROVED MESH
4039Apply gouraud shading instead of flat shading.
4044IMPROVED BANDING
4049Allows up to 7 or 12 controllers in supported games.
4054MULTITAP
4059Port1
4064Port2
4069Port1+2
4074Choose system BIOS language.
4079BIOS Language
4084Use a custom MAME config, do not overwrite config on launch.
4089CUSTOM CONFIG
4094Controls for 5/6 button games and other unique controls
4099SPECIAL CONTROL LAYOUTS
4104Default Only
4109SNES Style
4114Genesis/Megadrive Style
4119Modern Fightstick Style
4124Neo Geo Mini Pad
4129Neo Geo CD Pad
4134Twin Stick with Triggers
4139Rotated 4-Way Stick (Q*Bert)
4144Enable or disable high score saving
4149HIGH SCORE PLUGIN
4154Enabled (Default)
4159Play a coin drop sound effect when an insert coin button is pressed
4164COIN SOUND PLUGIN
4176Use the same art paths as standalone MAME - not recommended if using decorations or shaders.
4181SHARE MAME ARTWORK
4192Crop MAME artwork to maximize the game screen and only fill unused space.
4197CROP ARTWORK
4202Set gun button 2 to reload.
4207OFF-SCREEN RELOAD BUTTON
4212Use MAME software lists to identify ROM
4217SOFTWARE LIST
4222Don't Use (Default)
4227Coleco Adam cartridges
4232Coleco Adam Digital Data Packs
4237Coleco ADAM diskettes
4242Coleco ColecoVision cartridges
4247Type of ROM file to load.
4252MEDIA TYPE
4257Cassette 1
4262Cassette 2
4267Disk (Drive 1)
4272Disk (Drive 2)
4277Cartridge (Slot 1)
4282Cartridge (Slot 2)
4287Cartridge (Slot 3)
4292Cartridge (Slot 4)
4297Toggle with hotkey + D-pad up or Scroll Lock in-game.
4302UI KEYS
4307Off at Start
4312On at Start
4317Enable per-game custom configuration via MAME menu.
4322CUSTOM GAME CONFIG
4327Entex AdventureVision cartridges
4332APF M-1000 cartridges
4337Apple II cleanly cracked disks
4342Apple II miscellaneous disks
4347Apple II original disks
4352Cassette
4362Type of joystick connected to the game port.
4367JOYSTICK TYPE
4372Apple (2x 2-button Analog)
4377Sirius/Atari (2x 1-button Digital, II+ Only)
4382Gizmo (1-Button Digital)
4387Model of emulated Apple II.
4392Apple //e Enhanced (Default)
4407Apple IIgs cleanly cracked disks
4412Apple IIgs miscellaneous disks
4417Apple IIgs original disks
44225 1/4 Disk (Drive 1)
44275 1/4 Disk (Drive 2)
44323 1/2 Disk (Drive 3)
44373 1/2 Disk (Drive 4)
4442Emerson Arcadia 2001 cartridges
4447Acorn Archimedes floppy images
4452Acorn Archimedes hard disks
4457Acorn Archimedes ROM images
4462Select model to emulate
4467ARCHIMEDES MODEL
4472Archimedes 310
4477BBC A3000
4482Archimedes 440/1 (Default)
4487Archimedes 540
4492Bally Professional Arcade cartridges
4497Acorn Atom cassettes
4502Acorn Atom disk images
4507Acorn Atom Utility ROMs
4512Cartridge
4517Quickload
4522Select which joystick to emulate.
4532Acorn Analogue Joysticks
4537Acorn Bitstik
4542Robo Bitstik 2
4547Voltmace Delta 3b Twin Joysticks
4552BBC MODEL
4557BBC Micro Model B (Default)
4562BBC Master 128
4567BBC Master 512
4572BBC Master Compact
4577Acorn BBC Micro cassettes
4582Acorn BBC Micro hard disks
4587Acorn BBC Micro ROMs
4592Acorn BBC Micro Model B disks
4597Acorn BBC Micro Model B Original disks
4602Acorn BBC Master cartridges
4607Acorn BBC Master disks
4612Acorn BBC Master Compact disks
4617Olivetti Prodest PC 128S disks (BBC Master Compact)
4622BBC Micro/Master Cassette
4627BBC Micro/Master ROM (Slot 1)
4632BBC Micro ROM (Slot 2)
4637BBC Micro ROM (Slot 3)
4642BBC Micro ROM (Slot 4)
4647BBC Micro/Master Disk (Drive 1)
4652BBC Micro/Master Disk (Drive 2)
4657BBC Master Cartridge (Slot 1)
4662BBC Master Cartridge (Slot 2)
4667Camputers Lynx cassettes
4672Camputers Lynx floppies
4677LYNX MODEL
4682Lynx 48k
4687Lynx 96k
4692Lynx 128k
4697Philips CD-i CD-ROMs
4702Tandy Radio Shack Color Computer cassettes
4707Tandy Radio Shack Color Computer cartridges
4712Tandy Radio Shack Color Computer disk images
4717Select the model of Color Computer to emulate
4722COLOR COMPUTER MODEL
4727Color Computer
4732Color Computer 2
4737Color Computer 2B
4742Color Computer 3 (NTSC) (Default)
4747Color Computer 3 (PAL)
4752V-Tech Creativision cartridges
4757Acorn Electron Disks
4762Acorn Electron Cassettes
4767Acorn Electron Cartridges
4772Acron Electron ROMs
4777ELECTRON MODEL
4782Electron w/64k Master RAM Board (default)
4787Electron
4792Floppy Disk
4797Fujitsu FM-77AV disk images
4802Fujitsu FM-7 cassettes
4807Fujitsu FM-7 disk images
4812FM-7 MODEL
4817FM TOWNS MODEL
4822FM Towns Marty (Default)
4827FM Towns (Model 1/2)
4832FM Towns II UX
4837How much RAM the emulated FM Towns will have installed
4842RAM SIZE
4854Insert a disk into the floppy drive, a blank will be used if one doesn't exist
4859ADD USER DISK
4864Fujitsu FM Towns CD-ROMs
4869Fujitsu FM Towns cracked floppy disk images
4874Fujitsu FM Towns miscellaneous floppy disk images
4879Fujitsu FM Towns original floppy disk images
4884Floppy Disk (Drive 1)
4889Floppy Disk (Drive 2 - Model 1/2 & II UX)
4894CD-ROM
4899Hard Drive (II UX)
4904Bit Corp Gamate cartridges
4909Tiger Game.com cartridges
4914Epoch Game Pocket Computer cartridges
4919Hartung Game Master cartridges
4924GamePark GP32 SmartMedia cards
4929Dick Smith Electronics VZ-200/300 cassettes
4934Dick Smith Electronics VZ-200/300 snapshots
4939Choose hardware for the memory expansion slot
4944MEMORY SLOT
4949Laser 310/VZ-300 16k Memory
4954Laser/VZ 64k Memory (Default)
4959Snapshot
4964Macintosh 400K/800K Disk images
4969Macintosh High Density Disk images
4974Mac Harddisks
4981Select model of Mac (Recommendations are Mac Plus for B&W, Mac LC 3 for Color)
4986MAC MODEL
4991Mac 128k (128kb RAM, 2 LD Floppies)
4996Mac 512k (512kb RAM, 2 LD Floppies)
5001Mac Plus (4Mb RAM, 2 LD Floppies/HDD)
5006Mac SE (4Mb RAM, 2 LD Floppies/HDD)
5011Mac Classic (4Mb RAM, 2 HD Floppies/HDD)
5016Mac II (2Mb RAM, Color, 2 HD Floppies/CD/HDD)
5021Mac IIx (2Mb RAM, Color, 2 HD Floppies/CD/HDD/Image Reader)
5026Mac LC 3 (Default) (4Mb RAM, Color, 2 HD Floppies/CD/HDD)
5033Install the image reader card to read disk image files (Mac IIx only). Minimum 4MB ram size recommended.
5038IMAGE READER
5043Slot A (Default)
5048Slot B
5053Slot C
5058Slot D
5063Slot E
5069How much RAM the emulated Mac will have installed (Mac IIx & Mac LC 3 only)
5074Type of ROM file to load
5084Select a boot disk or hard drive if needed
5089BOOT DISK
5094System 3.0 (LD Floppy)
5099System 6.0.8 (LD Floppy)
5104System 7.0.1 (HD Floppy)
5109System 7.5 (HD Floppy)
5114System 6.0.8 (Hard Drive)
5119System 7.0.1 (Hard Drive)
5124System 7.5.5 (Hard Drive)
5129Creatronic Mega Duck cartridges
5134PDP-1 Paper Tape Reader Images
5139Casio PV-1000 cartridges
5144Video Technology Socrates cartridges
5149Funtech Super A'Can cartridges
5154TI-99/4A Cartridges
515932k RAM expansion card installed
516432K RAM EXPANSION
5169Speech module installed
5174SPEECH MODULE
5179Tomy Tutor & Pyuuta cartridge
5184GCE Vectrex cartridges
5189VTech V.Smile cartridges
5194VTech V.Smile Motion cartridges
5199Atari XE Game System cartridges
5204Atari 400 / 800 floppy disks
5209Disk (Drive 3)
5214Disk (Drive 4)
5219Video Game Music Files
5224CONTROL MAPPING
5239Keyboard shortcuts unavailable if passing through the keyboard.
5244INPUT INTERFACE
5249Keyboard passthrough
5254Simultaneous
5259Rotates screen by 90 degrees. Intended for rotating displays.
5264VERTICAL ROTATION (TATE)
5269100%(native)
5274Small performance increase (may drop frames).
5279FRAME DUPING (SPEED UP)
5284Much faster than interpreter (but may have issues).
5289CPU DYNAREC (SPEED UP)
5294Disabled (Beatle Interpreter)
5299Max Performance
5304Cycle Timing Check
5309Lightrec Interpreter
5314DYNAREC CODE INVALIDATION
5319Full (more compatible)
5324DMA Only (Slightly Faster)
5329Allows up to 5 or 8 controllers in supported games.
5334Port 1
5339Port 2
5344Port 1+2
5349Analog Controller
5354DualShock Controller
5359Analog Joystick (Flystick)
5364Justifier
5369Enhancement. Remove the sixteen sprites per line limit.
5374Manual
5379Portrait
5384Landscape
5389Requires BIOS file to be present.
5394Only for Super Game Boy enhanced games.
5399SUPER GB BORDERS
5404Value to use for the emulated solar sensor (Boktai).
5409SOLAR SENSOR LEVEL
5414TEAM COLOR MODE
5419Selfie
5424Color
5429Sex
5434Skynet
5439Enable or disable monsters in battle.
5444MONSTERS
54494:3 RENDERING RESOLUTION
5456Enhancement. Increase the rendering resolution when in 16:9 ratio. Makes 3D objects clearer.
546116:9 RENDERING RESOLUTION
5466Enhancement. 3 point is accurate to N64, standard is better.
5471TEXTURE FILTERING MODE
5476standard
54813 point
5486Enhancement. Smooth out jagged edges on 3D objects polygons.
5491Smooth textures on 3D objects.
5496Smooth 1
5501Smooth 2
5506Smooth 3
5511Smooth 4
5516Sharp 1
5521Sharp 2
5526Enhancement. Upscale textures.
5531TEXTURE UPSCALING
5536As Is
5541X2
5546RDP PLUGIN
5551GLideN64 (Fastest)
5556ParaLLEl-RDP
5561Angrylion (Most Compatible)
5566RSP PLUGIN
5571HLE (Fastest)
5576ParaLLEl (Best LLE)
5581CXD4 (LLE Fallback)
5586CPU CORE
5591Dynarec (Fastest)
5596Cached Interpreter
5601Pure Interpreter (Most Accurate)
5608Useful for N64 style controllers. Limited hotkeys for controllers without dedicated hotkey.
5613CONTROLLER 1
5618CONTROLLER TYPE
5623RetroPad (Default)
5628N64
5633N64 (Limited Hotkeys)
5638Useful for N64 style controllers.
5643CONTROLLER 2
5648CONTROLLER 3
5653CONTROLLER 4
5658Emulate a pak in the controller expansion port.
5663CONTROLLER PAK
5668Memory Pak
5673Rumble Pak
5678Rumble Pak (Automatic)
5684Use to eliminate joystick drift/unwanted input. Effects all controllers.
5689JOYSTICK DEADZONE
569415% (Default)
5701Use to make joystick movement more or less sensitive. Effects all controllers.
5706JOYSTICK SENSITIVITY
5711100% (Default)
5716Full speed can break some games.
5721FRAME RATE
5726Original
5731Full speed
5736Only applies when using Parallel-RDP as the chosen RDP Plugin.
5741PARALLEL-RDP UPSCALER
5751Can change the language of some games.
5771Universe BIOS is not compatible with cheats.
5776NEO GEO CD BIOS
5781CDZ
5786CDZ MAME
5791CDZ Universe 3.3
5796Use one save file per game.
5801PER-GAME SAVES
5806Manually activate the adapter for supported games.
58114 PLAYER ADAPTER
5816NTSC (NES)
5821Famicom (FDS)
5826PC MODEL
5831Select the processor model.
5836CPU FEATURE
5841OVERCLOCK MULTIPLIER
587113MB (Recommended)
5896Graphic Display Controller model.
5901GDC
5906Older games skipped drawing every second line, this masks that.
5911REMOVE SCANLINES
5916Full 255 lines
5921Some games rely on this (Apros).
5926REAL PALETTES
593126K for old games and 86K for newer games.
5936SOUND BOARD
5941To have music and not only sound in games (Owl-Zoo).
5946JAST SOUND
5951Emulate a keyboard/mouse/joypad.
5956JOY2KEY PROFILE
5961Arrows
5966Arrows 3button
5971Keypad
5976Keypad 3button
5981Manual keyboard
5986Atari Joypad
5991EMULATED SYSTEM
5996Videopac G7000 (European)
6001Videopac+ G7400 (European)
6006Videopac+ G7400 (France)
6021Some games accept input from port 2 instead of port 1.
6026SWAP GAMEPADS
6031Zooms in to hide black borders.
6036CRT GHOSTING EFFECT
6041Ghosting (65%)
6046Ghosting (75%)
6051Ghosting (85%)
6056Ghosting (95%)
6061Soften the hash sound effect from some games.
6071Set desired framerate.
6076FRAMERATE
608660fps (Default)
609170fps
609672fps
6116119fps
6131240fps
6136244fps
6176Fixes a possible bug with multiple controllers detection.
6181ACTIVE INPUT DEVICES FIX
6186SPECIFIC GAME FIXES
6191Alone in the Dark
6196Crash-n Burn
6201Dinopark Tycoon
6206Microcosm
6211Enable shared saves for multi-disc games
6216NVRAM STORAGE
6221Per Game
6226Choose the Parallel N64 graphics plugin.
6231GRAPHICS PLUGIN
6236Glide64
6241Gln64
6246Rice
6251Angrylion
6256Parallel
6271N64 3-point
6276PCE Joypad
6281PCE Mouse
6286Skip the bios boot logo, may cause default language issues.
6291BIOS FAST BOOT
6296Off is safer, On for specific games.
6301Capcom VS games Expand Screen Width
6306Chrono Chross Odd/Even Bit Hack
6311Dark Forces Flat Tex Triangles Fix
6316Diablo Music Fix
6321Lunar Ignore Brightness Color Fix
6326InuYasha Sengoku Battle Fix
6331Pandemonium 2 Lazy Screen Update Fix
6336Parasite Eve 2/Vandal Hearts 1&2 Fix
6341Hyper Blaster/Justifier
6346Produces a clean LCD effect.
6351LCD FILTER
6356LCD GHOSTING EFFECTS
6361Green - GameKing
6366VB - Virtual Boy
6371Potator - Orangish - Amber
6376Potator - Green
6381Potator - Blue
6386Potator - Green - BGB
6391Potator - Green Wataroo
6396Brownish - Travel Wood
6401Blue - Bubbles Blue
6406Blue - Game Master
6411Blue - Shiny Sky Blue
6416Blue - Slime Blue
6421Gold - Golden Wild
6426Gold - Labo Fawn
6431Gold - Million Live Gold
6436Gold - Odyssey Gold
6441Grey - Greyscale
6446Grey - Digivice
6451Grey - Microvision
6456Green - Buttercup Green
6461Green - Game.com
6466Green - Greenscale
6471Green - Legendary Super Saiyan
6476Green - TI-83
6481Orange - Hokage Orange
6486Pink - Blossom Pink
64911 Frame
64962 Frames
65013 Frames
65064 Frames
65115 Frames
65166 Frames
65217 Frames
65268 Frames
6531480x272 (Default)
6536CONTROLLER PROFILE
6541Gamepad Classic
6546Gamepad Modern
6551Force a specific model and prevent tags detection.
6556AMIGA MODEL
6561Autodetect (by game name tag)
6566A500 (512KB Chip + 512KB Slow)
6571A500+ (1MB Chip)
6576A600 (2MB Chip + 8MB Fast)
6581A1200 (2MB Chip + 8MB Fast)
6586A4000/040 (2MB Chip + 8MB Fast)
6591CDTV (1MB Chip)
6596CD32 Default (2MB Chip)
6601CD32 (2MB Chip + 8MB Fast)
6606Help games which are too quick or that have bugs.
6611CPU COMPATIBILITY
6621More compatible
6626Cycle-exact
6631Works with 'Cycle-exact' mode and for a few games.
6636Default by model
6676Ignored with 'Cycle-exact'.
6681CPU SPEED
6686PAL 288x576px 50Hz (auto)
6691NTSC 240x480px 60Hz (auto)
6698Manually define which resolution to use. Auto defaults to High and switches to Super-High when needed.
6703VIDEO RESOLUTION
6723Hides borders on many games. Some games use the borders.
6728ZOOM/CROP (HIDE BORDERS)
6733Auto zoom
6773Affects mouse speed globally.
6778MOUSE SPEED
6783Makes second fire button press up instead.
6788JUMP ON B
6793Removes loading but can add possible glitches/crashes.
6798FLOPPY TURBO SPEED
6803Keypad to joyport mappings for 2 players.
68082P GAMEPAD MAPPING (KEYRAH)
6813Enable launching pre-installed WHDLoad installs.
6818WHDLOAD LAUNCHER
6823Passes all physical keyboard events for Pad2Key.
6828DISABLE EMULATOR JOYSTICK
6833Select controller type for Amiga P1.
6838CD32 Pad
6843Select controller type for Amiga P2.
6848Inserts CD during boot animation to prevent loading fail.
6853BOOT ANIMATION FIRST
6858CD TURBO SPEED
6863Makes the blue button press up instead.
6868JUMP ON A
6873Inserts CD during boot animation prevent loading fail.
6878Slow down or speed up games as appropriate.
689833Mhz (Overclock)
690366Mhz (Overclock)
6908100Mhz (Overclock)
6913150Mhz (Overclock)
6918200Mhz (Overclock)
6948Full Frame
69531/2 Frame
69581/3 Frame
69631/4 Frame
69681/5 Frame
69731/6 Frame
69781/8 Frame1
698316 Frame
69881/32 Frame
69931/60 Frame
6998Auto Frame Skip
7003Applies to both players.
7008JOYPAD TYPE
7013Default (2 Buttons)
7018Megadrive (8 Buttons)
7023Super Famicom (8 Buttons)
70281 MHz (Underclock)
70332 MHz (Underclock)
704816 MHz (Overclock)
705332 MHz (Overclock)
705864 MHz (Overclock)
7063EMULATE PCG-8100
7068Use to eliminate cursor drift/unwanted input.
7073ANALOG DEADZONE
7078GAMEPAD CURSOR SPEED
7093Improve speed, at a minor cost of accuracy.
7098SPEED HACK (SAFE)
7105Enhancement. Remove the thirty-two sprites per line limit. Crashes certain games.
7110REDUCE SPRITE FLICKERING (UNSTABLE)
7115Overclock the SNES CPU (Gradius 3, Super R-Type).
7120Light (load times)
7125Compatible
7130Max (demanding games)
7137Enhancement. Reduces slowdown in mode 7 games. Can cause issues in certain games.
7142BLEND HIGH-RES MODE
7147Merge
7152Blur
7157SNES Gamepad
7162SNES Mouse
7167SNES Multitap
7172Super Scope
7177Konami Justifier
7182M.A.C.S. Rifle
7189Konami Justifier P2 is daisy chained from controller 2, appears as port 3 to system.
7194Konami Justifier (P2)
7199Monochrome
7204RF
7209RGB
7214S-Video
7219Composite
72245 MHz (Underclock)
72298 MHz (Underclock)
72349 MHz (Underclock)
7284Light guns/multitap.
7289Dual Konami Justifiers
7295Sync GB2Player/GBC2Player saves with saves in "saves/gb" or "saves/gbc".
7300SYNC SAVE FILES
7305FRAME RATE LIMIT
7355RUMBLE
7360Gamepad Classic Alt
7365COLOR PALETTE (2D)
7370black/white
7375black/blue
7380black/cyan
7385black/electric cyan
7390black/green
7395black/magenta
7400black/yellow
7405Use your physical anaglypth 3D glasses!
7410ANAGLYPH PRESET (3D)
7415red/blue
7420red/cyan
7425red/electric cyan
7430green/magenta
7435yellow/blue
7440Add color to Game Boy games.
7445GB COLORIZATION
7450original gameboy
7455black and white
7465blue sea
7470dark knight
7475green forest
7480hot desert
7485pink dreams
7490weird colors
7495Only for games that employed it (for Boktai)
7500For Gyro-enabled games (bound to left analog stick)
7505SENSOR SENSITIVITY (GYROSCOPE)
7510For Gyro-enabled games (bound to right analog stick)
7515SENSOR SENSITIVITY (TILT)
7520Resolution multipliers to smooth vectors
7525RESOLUTION MULTIPLIER
7530Automatic switches region per file path tags
7535MODEL TYPE
7545C64 NTSC Automatic
7560C64 Games System PAL
7565C64 Japanese NTSC
7570Change the output resolution ratio.
7585Auto-disable zoom
7590Most games use port 2, some use port 1.
7595CONTROLLER PORT
7600Paddles
7605Mouse (1351)
7610Trackball (Atari CX-22)
7615Koalapad
7620Some games and homebrews require more RAM
7625RAM EXPANSION UNIT
7630128kB (1700)
7635256kB (1764)
7640512kB (1750)
76451024kB
76502048kB
76554096kB
76608192kB
766516384kB
7670KEYBOARD PASSTHROUGH
7695RetroPad Face Button Options.
7700Button Options
7705B = Fire
7710B = Fire, A = Up
7715Y = Fire
7720Y = Fire, B = Up
7725PLUS4 PAL
7730PLUS4 NTSC
7735C16 PAL
7740C16 NTSC
7745V364 NTSC
7755colodore_ted
7760yape-pal
7765yape-ntsc
7770VIC20 PAL Automatic
7775VIC20 NTSC Automatic
7780VIC20 PAL
7785VIC20 NTSC
7790Super VIC (+16K) NTSC
7795colodore_vic
7800mike-pal
7805mike-ntsc
7820SUPERPET
7825green
7830amber
7835white
7840For weak machines. Some games will not work with this.
7845FAST BLITTER (LESS COMPATIBLE)
7850Enable for Doom to run at its correct resolution.
7855DOOM RES HACK
7860Remove the padding on the sides of the screen.
7865CROP BORDER
7870Always have 6 bullets, 6 dynamite and 6 lives.
7875TRAINER MODE
7880Nothing can kill Rick, may break the game.
7885INVULNERABILITY MODE
7890Highlight all entities on the game map.
7895EXPOSE MODE
7905Change the system's language.
7910Deutsch
7916Choose which graphics API library to use. Vulkan may not work for every core.
7921GRAPHICS API
7926OpenGL
7931GLCore
7936Vulkan
7943Changing driver can improve audio performance and reduce distortion. Alsathread is recommended for low-end systems.
7948AUDIO DRIVER
7953ALSA
7958ALSAThread
7963TinyALSA
7968SDL2
7973Pulse (Default)
7978In milliseconds. Can reduce crackling/cutting out.
7983AUDIO LATENCY
7988Allow cores to set rotation.
7993ALLOW ROTATION
7998Map controller inputs to light gun inputs.
8003CONTROLLER TO LIGHT GUN
8008Adjust screen line draw mode.
8013LINE MODE
8018SINGLE
8023DOUBLE
8028SCANLINES
8033Manually define which internal resolution to use. AUTO = High.
8038Super high
8043Change pixel scaling and filtering method.
8048SCALING METHOD
8053Pixelated (Nearest)
8058Smooth (Linear)
8063Fix flickering in a static screen like Workbench.
8068REMOVE INTERLACE ARTIFACTS
8078Resize automatically screen height.
8083AUTO HEIGHT
8090Improves both sprite scaling and road rendering. Does not affect the car sprite.
8095HIGH RESOLUTION MODE
8100Choose which graphics API library to use.
8105Vulkan (Default)
8110Speed up shader compilation.
8115ASYNC SHADER COMPILE (VULKAN ONLY)
8120Set the controller rumble strength if supported.
8125Pro Controller required for games that require shake motions.
8130CONTROLLER COMBINATION
8135GamePad + 4 Pro Controller
8140GamePad + 4 Sideway Wiimote
81455 Pro Controller
81505 Sideway Wiimote
8155Wii U Classic Controller
8160Not all games support all languages.
8165CONSOLE LANGUAGE
8195Choose the audio output type.
8200AUDIO CHANNELS
8205Stereo (Default)
8210Surround
8215Have Batocera set the first audio output device.
8220AUDIO OUTPUT
8225Set in Config - choose if no audio output
8230Batocera sets first audio device (Default)
8235Fix screen tearing.
8240VSYNC
8245Double buffering
8250Triple buffering
8255Choose upscaling method.
8260UPSCALE FILTER
8265Bicubic
8270Hermite (Default)
8275Nearest Neighbour
8280Choose downscaling method.
8285DOWNSCALE FILTER
8290Bilinear (Default)
8295Hermite
8300Keep Aspect Ration (Default)
8305Stretch
8310Enable mouse input to simulate touchscreen.
8315ENABLE MOUSE
8320Enable Cemu's performance overlay.
8325ENABLE PERFORMANCE OVERLAY
8330Enable notifications of cache, controller events etc.
8335ENABLE NOTIFICATIONS
8342Enable gamepad view for games that have interaction across two screens. Use Hotkey+R2 to switch screens.
8347ENABLE GAMEPAD VIEW
8354Arrange the dual screen layout. Separate windows can be changed with Hotkey+R2.
8359Top Only
8364Bottom Only
8369Large Top
8374Large Bottom
8379Left/Right
8384Right/Left
8389Separate Windows
8394Hybrid Screen Top
8399Hybrid Screen Bottom
8404GRAPHICS
8414Fix screen tearing. CPU heavy.
8419Off will help some games, others will run too fast.
8424FRAME LIMIT
8429Reduce stutter that happens when compiling shaders.
8434DISK SHADER CACHE
8441Compile shaders using background threads to avoid shader compilation stutter. May cause graphical glitches.
8446ENABLE ASYNC SHADER COMPILATION
8451Preloading is impossible from ES.
8456Preload
8461The New 3DS has a faster processor, ZL/ZR buttons and a C-stick.
8466NEW 3DS MODE
8471Restore BLENDMODE outline on Singe sprites.
8476BLEND SPRITES (SINGE)
8481JOYSTICK TO CURSOR SENSITIVITY
8486Hide crosshairs in supported games e.g. ActionMax, Maddog II.
8491LIGHT GUNS
8496HIDE LIGHT GUN CROSSHAIRS
8501Hidden
8506Shown
8511This option is required for some gun games when playing with a mouse.
8516ABSOLUTE MOUSE INPUT
8523Choose which graphics API library to use. Vulkan may not work on all hardware.
8528Not all games support stretching, depending on their video files.
8538SCREEN ROTATION
8550Use with the stretch aspect ratio and adjust joystick sensitivity as required.
8555Invert the vertical joystick axis on flight games.
8560INVERT AXIS
8566Can improve video performance. Do not use with ActionMax games or scanlines.
8571SDL TEXTURE ACCESS STREAMING
8576Use controller settings manually defined in custom.ini.
8581CUSTOM CONTROLLER
8593Enable Gamecube boot animation and BIOS access (requires IPL.bin BIOS in appropriate user directory).
8598ENABLE BOOT ANIMATION
8603Change the Gamecube system language.
8608GAMECUBE LANGUAGE
8613English/Japanese
8618Map your controller to an emulated Wiimote.
8623EMULATE WIIMOTE
8628CUSTOMIZE EMULATED WIIMOTE & GAMEPAD
8638Classic Controller Pro
8643Wiimote Sideway
8648Wiimote Sideway + Swing
8653Wiimote Sideway + Tilt
8658Wiimote Sideway + Nunchuk
8663Position of wii sensor bar relative to the disaply for real wiimotes.
8668SENSOR BAR POSITION
8673Bottom (Default)
8678Top
8683Emulate the Wiimote pointer with a DS4's gyroscope.
8688DUALSHOCK MOTION CONTROL
8693Emulate the Wiimote pointer with a mouse.
8698MOUSE AS WIIMOTE POINTER
8703Enable controller rumble capabilities if supported by the controller.
8708The final output image, unrelated to the Wii's emulated NAND setting.
8713Force 16:9
8718Stretch to window
8723RENDERING
8734Compile shaders on next launch of game (one time). Reduces micro-freezes.
8739PRE-CACHE SHADERS
8749Increase emulator performance, at the cost of accuracy/stability.
8754PERFORMANCE HACKS
8759Search for custom configured joystick profiles.
8764USE PAD PROFILES
8769Change what's plugged into the virtual GameCube ports.
8774GAMECUBE PORT 1 TYPE
8784GameCube Adapter for Wii U
8794Dance Mat
8799DK Bongos
8804GAMECUBE PORT 2 TYPE
8809GAMECUBE PORT 3 TYPE
8814GAMECUBE PORT 4 TYPE
8820Use alternative input mappings. Only applies to Standard Controller type.
8825ALT INPUT MAPPING
8830Face Buttons (CW)
8835Face Buttons (CCW)
8840Usually not much faster than single core mode.
8845DUAL CORE MODE
8850Speed hack for dual core mode to fix some glitches.
8855GPU SYNC
8865Toggle MSAA/SSAA. Depends on anti-aliasing being enabled.
8875MSAA (default)
8880SSAA
8887Enabling will allow for correct emulation of texture wrapping. This comes at a cost of potential worse performance.
8892MANUAL TEXTURE SAMPLING
8897To use game cheats or 16/9 Aspect Ratio Fix codes.
8902ENABLE CHEATS
8907Required by some games.
8912MEMORY MANAGEMENT UNIT
8917Enhancement. Removes disc loading.
8922FAST DISK TRANSFER RATE
8927Show on screen display messages (memory card saves..).
8932SHOW ON-SCREEN DISPLAY MESSAGES
8939Skips Vertical Blank Interrupts when lag is detected, allowing for smooth audio playback when emulation speed is not 100%.
8944VBI SKIP
8949Set joystick deadzone.
8954DEADZONE
89595% (Default)
8966Set virtual joysticks gate size. Smaller increases sensitivity. Larger decreases it.
8971JOYSTICK GATE SIZE
8976Smaller
8981Normal (Default)
8986Larger
8991Enables Dolby Pro Logic II for surround sound. May impact performance.
8996DOLBY PRO LOGIC II
9011PERFORMANCE HACKS (needs review)
90168x (CSAA)
90218xQ (CSAA)
902616x (CSAA)
903116xQ (CSAA)
90364x (SSAA)
9041DISABLE ON-SCREEN DISPLAY MESSAGES
9046Determines the speed and the runahead behaviour of the system.
9051EMULATION
9056EMULATION SPEED
9066VSync and Audio Resampling need to be enabled.
9071SYNC TO HOST REFRESH RATE
9076Ensure every frame the console renders is displayed to screen.
9081OPTIMAL FRAME PACING
9086Improve performance if VSync is disabled and using Vulkan.
9091THREADED PRESENTATION
9096Match Window
9101PAR 1:1
9106May result in a sharper image in some 2D games.
9111INTEGER UPSCALING
9116Enabling will smooth out the image.
9121LINEAR UPSCALING
9128Fills the screen regardless of the aspect ratio. Doesn't work with Integer Upscaling.
9133STRETCH TO FILL
91381x native (320x240)
9148Enhancement. Smooth/upscale textures on 3D objects.
9153Nearest-Neighbor
9158Bilinear (No Edge Blending)
9163JINC2 (Slow)
9168JINC2 (Slow, No Edge Blending)
9173xBR (Very Slow)
9178xBR (Very Slow, No Edge Blending)
918324-bit, disables dithering.
9188TRUE COLOUR RENDERING
9193Makes the dither pattern much less obvious at higher resolutions.
9198SCALED DITHERING
9204When running outside of 100%, adjusts the temp instead of dropping frames.
9209AUDIO
9214STRETCH MODE
9219Off (Noisy)
9224Resampling (Pirch Shift)
9229Time Stretch (Tempo Change, Best Sound)
9234Force progressive render / scan.
9239DISABLE INTERLACING
9244Hack. Increases most PAL games' speed by 17%.
9249FORCE NTSC TIMINGS ON PAL
9259Preload requires more RAM.
9264Use Analog joysticks in addition to D-Pad for DualShock controllers.
9269JOYSTICK TO DPAD
9274Not Connected
9279PS1 Digital Controller
9284PS1 Analog Joystick
9289DualShock / Xbox Type
9294NeGcon (Rumble)
9299Reduces wobbly polygons & warping textures.
9304ENABLE PGXP CORRECTIONS
9309Allows loading protected games without subchannel information.
9314ALLOW BOOTING WITHOUT SBI FILE
9319Skipping it can break some games.
9324Interpreter is the most accurate, but is the slowest.
9329CPU EXECUTION MODE
9334Interpreter (Slowest)
9339Cached Interpreter (Faster)
9344Recompiler (Fastest)(Default)
9349System requirements at native; (RAM|VRAM).
9354Per 0.05s, 5s total (550MB|100MB)
9359Per 0.1s, 10s total (1100MB|200MB)
9364Per 1s, 15s total (165MB|30MB)
9369Per 1s, 30s total (330MB|60MB)
9374Per 1s, 60s total (660MB|120MB)
9379Per 1s, 90s total (990MB|180MB)
9384Per 1s, 120s total (1320MB|240MB)
9394CROSSHAIR
9401Dreamcast BIOS's language setting. Can change the language of some games. Some games default to Japanese.
9406BIOS LANGUAGE
9416AUTO LOAD ON GAME LAUNCH
9421AUTO SAVE ON GAME EXIT
9426Choose second feature pack for the controller.
9431CONTROLLER 1 FEATURE PACK
94362nd VMU (Default)
9441Purupuru Pack/Vibration Pack
9446CONTROLLER 2 FEATURE PACK
9451CONTROLLER 3 FEATURE PACK
9456CONTROLLER 4 FEATURE PACK
9463Enable the Dreamcast DSP for more accurate audio. Only recommended for fast systems.
9468DIGITAL SOUND PROCESSOR
9478Force the game to render in this aspect ratio.
9483RENDER RESOLUTION
9498Rotate the screen with the emulator.
9503Per pixel is the most accurate, but also the most demanding.
9508ALPHA SORTING
9513Per Strip
9518Per Triangle (Default)
9523Per Pixel
9528Allow mapping Future Pinball with Pad to Keyboard.
9533CONTROLLER CONFIGURATION
9538520 ST AUTO
9588TOS languages.
9608Italian (it)
9613Dutch (nl)
9623Swedish (se)
9658Choose your Atari hard drive type for the .hd extension file.
9663ATARI HARD DRIVE TYPE
9668IDE (Default)
9673ASCI
9678LIMIT FRAME RATE
9683No Limit
9688As game specifies
9693Enhancement. Enables improved polygon splitting.
9698ENABLE POLYGON SPLITTING
9703Rotates the screens, to simulate holding the DS sideways.
9708Swap the position of the dual displays.
9713SCREEN SWAP
9718Sets the window size to an integer size.
9723SCREEN SIZE
9728Adjusts the positions of the screens.
9733Original screen positions
9738Always enforce vertical
9743Always enforce horizontal
9748Hybrid
9753How the window space is distributed between the screens.
9758SCREEN SIZING
9763Even
9768Emphasize top
9773Emphasize bottom
9778Top only
9783Bottom only
9788INTEGER SCALING
9793CONSOLE TYPE
9805h265 (HEVC) is CPU heavy and increases latency, but is more bandwidth efficient.
9810VIDEO STREAM CODEC
9815h264 (less latency)
9820h265 (HEVC) (higher quality at lower bitrates)
9825VIDEO STREAM RESOLUTION
9835Output rotation independent of xrandr or framebuffer settings.
9840ROTATE
9845VIDEO STREAM FRAME RATE
9865Higher number for higher picture quality, but requires more bandwidth.
9870VIDEO STREAM BITRATE
98755Mbps (good for 720p)
988010Mbps (good for 1080p 60FPS)
988520Mbps (not supported by some routers)
989050Mbps (highest quality available)
9896Streaming Optimal Playable Settings, overrides other settings if enabled.
9901DYNAMICALLY CALCULATE OPTIMAL SETTINGS
9906Close app on the remote host when quitting Moonlight.
9911QUIT ON HOST
9916Disable all input processing (view-only mode).
9921VIEW ONLY
9926Enable QOS settings to optimize for internet or local network.
9931LAN / WAN STREAMING
9936WAN
9941LAN (Default)
9948Enables surround sound if your audio card supports it (Consumes more bandwidth).
9953SURROUND SOUND
9958FRAMESKIP (GL64MK2 ONLY)
9965Enable second audio limiter. Improves audio quality at the cost of performance.
9970AUDIO SYNC
9977Lower values reduce audio latency and improve performance, but can cause audio issues.
9982AUDIO BUFFER (SAMPLES)
9987nearest
9992bilinear
9997trilinear
10004Enhancement. Improves clarity of distant textures when mip-mapping is enabled.
10009Upscale textures on 3D objects.
10014TEXTURE UPSCALING (RICE ONLY)
10024Sharpen
10029Sharpen More
10034External
10039Mirrored
10044DISABLE 4MB EXPANSION RAM PACK
10051Required for some effects in-game (Banjo Kazooie and DK64 transitions), can cause slowdown.
10056READ FRAMEBUFFER EVERY FRAME (GLIDE64MK2)
10078Apply a multiplier to the joystick's input to lower or increase responsiveness.
10083SENSITIVITY
100880.5x
100930.6x
100980.7x
101030.8x
101080.9x
101131.1x
101181.2x
101231.3x
101281.4x
101331.5x
10140The area around the joystick's neutral position where input is ignored. Can help reduce unintended inputs.
101451% (Default)
10150Limit FPS to reduce high CPU usage.
10155LIMIT FPS
10160Only some games feature rumble. Not compatible with all controllers.
10165Stretch games to full-screen, but may distort the aspect ratio
10170SCREEN RATIO
10175Simple 2x
10180Display on screen information like savestate, config warning etc...
10185Fit to Window / Fullscreen
10190Auto Standard (4:3 interlaced / 3:2 progressive)
10205Adjusts Full Motion Video movies aspect ratio.
10210FMV ASPECT RATIO
10215FMV movie deinterlacing.
10220DEINTERLACING
10225Weave (Top Field First)
10230Weave (Bottom Field First)
10235Bob (Top Field First)
10240Bob (Bottom Field First)
10245Blend (Top Field First)
10250Blend (Bottom Field First)
10255Adaptive (Top Field First)
10260Adaptive (Bottom Field First)
10267Smooths the overall picture as it is displayed on the screen. Corrects positioning between pixels.
10272BILINEAR FILTERING
10277Bilinear (Smooth)
10282Bilinear (Sharp)
10287ENABLE WIDESCREEN PATCHES
10292Enable to improve bluriness.
10297ANTI-BLUR
10302Enable No-interlacing Patches.
10307INTERLACING PATCHES
10312Can sharpen images in lower resolutions.
10317Native (PS2)(Default)
103221.25x Native
103271.5x Native
103321.75x Native
103372x Native (~720p)
103422.25x Native
103472.5x Native
103522.75x Native
103573x Native (~1080p)
103623.5x Native
103674x Native (~1440p/2K)
103725x Native (~1620p)
103776x Native (~2160p/4K)
103827x Native (~2520p)
103878x Native (~2880p/5K)
10392Choose mipmapping type.
10397MIPMAPPING
10402Basic (generated Mipmaps)
10407Full (PS2 Mipmaps)
10412Control the texture filtering of the emulation.
10417Bilinear (Forced)
10422Bilinear (PS2)
10427Bilinear (Forced excluding sprite)
10432Control the texture's trilinear filtering of the emulation.
10437TRILINEAR FILTERING
10442Off (None)
10447Trilinear (PS2)
10452Trilinear (Forced)
10458Reduces banding between colours and improves the preceived colour depth.
10463DITHERING
10468Unscaled (Default)
10473Basic (Recommended)
10480The higher the setting, the more blending is emulated in the shader accurately, and the higher the speed penalty will be.
10485BLENDING ACCURACY
10490Minimum
10495Full (Slow)
10500Maximum (Very Slow)
10507Uploads entire textures at once instead of small pieces. Improves performance in most games.
10512TEXTURE PRELOADING
10517Partial
10522Full (Hash Cache)
10527Some games have issues when the animation is shown, others require it.
10532Skip (safer)
10537Show (specific games)
10544Applies the FXAA anti-aliasing algorithm to improve the visual quality of games.
10554Automatically loads and applies cheats on game start.
10559CHEATS
10564Allows up to 8 controllers in supported games.
10569Maximum 2 Players (Default)
10574Maximum 4 Players
10579Maximum 8 Players
10584Allows user replaceable textures.
10589TEXTURE REPLACEMENTS
10596Necessary for some guns to replace fog textures as a workaround in Time Crisis - Crisis Zone.
10601TIME CRISIS FOG HACK
10606Playstation 2 wheel type
10611WHEEL MODEL
10616Driving Force
10621Driving Force Pro
10626GT Force
10631Virtual
10637Skip buffer disables auto frameskip and renders at display output resolution.
10642RENDERING MODE
10647Skip buffer effects
10652Buffered rendering
10662Automatically reduce frameskip if the system has spare overhead.
10667AUTO FRAMESKIP
10672Enable for more fluidity, disable if screen tearing.
10677VSYNC INTERVAL
10682Enhancement. Enables texture upscaling textures and their size.
10687TEXTURE UPSCALING LEVEL
10692The upscaling method used when enabled.
10697TEXTURE UPSCALING TYPE
10702xBRZ (Default)
10707Hybrid + Bicubic
10712Fix texture banding when upscaling.
10717TEXTURE DEPOSTERIZE
10722Auto Max Quality
10727Enables Action Replay cheats.
10732GAME CHEATS
10737LLVM is fastest, use the Interpreter settings if there are issues.
10747PPU DECODER
10752LLVM Recompiler
10757Dynamic Interpreter
10762Static Interpreter
10767If game crashes, try ASMJIT. If still crashing, try Fast Interpreter.
10772SPU DECODER
10777ASMJIT Recompiler
10782Fast Interpreter
10787Precise Interpreter
10793Can fix bugs in some games. Only relevant for dynamic or LLVM SPU decoder.
10798SPU XFloat Accuracy
10803Accurate XFloat
10808Approximate XFloat
10813Relaxed XFloat
10820Limiting to 1 or 2 may fix audio stuttering on weaker CPUs in some games. Leave on automatic if slowdown occurs.
10825PREFERRED SPU THREADS
108301 thread
108352 threads
108403 threads
108454 threads
108505 threads
108556 threads
10862May provide performance gain on CPUs with low core/thread count at the expense of possible broken timings.
10867SPU LOOP DETECTION
10874Mega and Giga modes may improve performance. Use the Safe mode for maximum compatibility.
10879SPU BLOCK SIZE
10884Safe (Default)
10889Mega
10894Giga
10901Helps reduce CPU power consumption by throttling the CPU when not needed. Useful for handhelds.
10906MAX POWER SAVING CPU-PREEMPTIONS
10911Moderate
10916Maximum
10921PS3's internal ratio setting. Some games only support 16/9.
10926VIDEO
10936RENDER
10941Most games already have an internal framelimit. Minor performance cost.
10946ADDITIONAL FRAMELIMIT
10951Off (faster, unstable)
10956ANISOTROPIC FILTER
10961Can improve performance at the expense of graphics accuracy.
10966ZCULL ACCURACY
10971Precise (Slowest)(Default)
10976Approximate (Fast)
10981Relaxed (Fastest)
10988Controls precision of generated shaders. Low quality can improved performance.
10993SHADER QUALITY
10998Ultra
11008Choose your preferred render resolution.
11013RENDER RESOLUTION (SCALING)
11023Final image filtering.
11028OUTPUT SCALING
11033FidelityFX Super Resolution
11038Only Async (skip draw) avoids freezing while compiling shaders.
11043SHADER MODE
11048Legacy (single threaded)
11053Async (multi threaded)(Default)
11058Async with Shader Interpreter
11063Shader Interpreter only
11068Only applicable when either Async Shader mode is set.
11073NUMBER OF SHADER COMPILER THREADS
11079May fix missing graphics and broken lighting at the cost of performance.
11084WRITE COLOR BUFFERS
11091Straict API specification. Can resolve rare cases of missing graphics and flickering.
11096STRICT RENDERING MODE
11102Can fix screen tearing on unorthodox displays (most LCDs don't need this).
11107Distorts the output to fill the display fully Overrides aspect ratio.
11112STRETCH TO DISPLAY AREA
11119Disables the vertex cache. Might resolve missing or flickering graphics output but degrade performance.
11124DISABLE VERTEX CACHE
11131Offloads some RSX operations to a secondary thread. Improves performance in high-core processors.
11136MULTITHREADED RSX
11143Stream texture to GPU in parrallel. Can improve performance on more powerful GPU's that have spare headroom.
11148ASYNCHRONOUS TEXTURE STREAMING
11153On (Vulkan Only)
11158Choose number of audio channels.
11163AUDIO FORMAT
11168Stereo
11173Surround 5.1
11178Surround 7.1
11185Use 16 bit audio samples for audio drivers that don't support 32bit. Only use if you get no audio.
11190CONVERT TO 16-BIT
11195Can reduce crackle and stutter but increases audio latency.
11200ENABLE AUDIO BUFFERING
11207Duration of audio buffer in milliseconds. Higher numbers may cause audio latency.
11212AUDIO BUFFER DURATION
1121710ms
1122220ms
1122740ms
1123260ms
1123780ms
11242100ms (Default)
11247120ms
11252140ms
11257160ms
11262180ms
11267200ms
11272220ms
11277240ms
11284Reduces crackle and stutter further, but may cause a very noticeable reduction in audio quality on slower CPUs.
11289ENABLE TIME STRETCHING
11295Buffer fill level (in percentage) below which time stretching will start.
11300TIME STRETCHING THRESHOLD
1130575% (Default)
11310Allows Alt+Tab to RPCS3's menu. Useful for manual disc-swapping.
11315GRAPHICAL USER INTERFACE
11322Default uses SDL2, otherwise enable controller specific capabilities. Sony DS won't work with clone controllers.
11327PS3 CONTROLLER 1
11332Legacy Evdev
11337Sony DS
11342PS3 CONTROLLER 2
11347PS3 CONTROLLER 3
11352PS3 CONTROLLER 4
11357PS3 CONTROLLER 5
11362PS3 CONTROLLER 6
11367PS3 CONTROLLER 7
11372Select scale resolution of the game.
11377SCALE FACTOR
11382Sets the scaler filter mode when rendering.
11387SCALER MODE
11392HQ (bilinear filter)
11397Edge (sharper filet)
11402AdvMame
11407Scanline Interpolation Filter (SAI)
11412SuperSAI
11417SuperEagle
11422Pixel-Perfect
11427DotMatrix
11432TV2x CRT Television Filter
11437Stretches the output to fill the display area.
11442Center (Default)
11447Pixel Perfect
11452Even Pixels
11457Fit resolution scale
11462Stretch to screen
11467Fit 4:3 Aspect Ratio
11472Choose your preferred renderer.
11477RENDERER
11482OpenGL with Shaders
11487Choose your preferred language.
11492Chinese (Mandarin)
11497Swedish
11502Hebrew
11507Czech
11512Enable the debug menu and the walk-through-walls button.
11522Needed by some games that use special unicode characters.
11527GAME REGION (ENCODING)
11532Autodetect (Recommended)
11537European (Western)
11542European (Cent/East) [W-1250]
11552Cyrillic [Windows-1251]
11557Chinese (Simplified)
11562Chinese (Traditional) [Big5]
11567Greek
11572Turkish
11577Baltic
11582Choose your render resolution (Requires personal redream.key file).
115872x (1280x960) (Default)
11592Choose your preferred aspect ratio.
115974:3 (Default)
11602Enable auto frameskipping for performance on lower-end systems.
11607Enable vertical sync to avoid tearing in some cases.
11612RENDER MODE
11617HLE (per-strip)
11622HLE (per-pixel)
11627LLE
11632Choose the Dreamcast console region.
11637USA (Default)
11642Choose the Dreamcast console language.
11647Choose broadcast standard (for older TV's).
11652BROADCAST
11657NTSC (Default)
11662PAL_M
11667PAL_N
11672Choose cable type for the TV.
11677CABLE
11682VGA (Default)
11687Enable the legacy or the new 3D engine (choose legacy for older GPUs).
116923D ENGINE
11697Legacy3D
11702New3D
11707Enable proper quad rendering (for higher end systems).
11712QUAD RENDERING
11717Enable crosshairs in shooting games for the selected players.
11722P1 only
11727P2 only
11732P1 & P2
11741For playing driving games with a game pad, it is sometimes a good idea to use a value larger than 100% so that the steering feels less sensitive on a thumbstick.
11746STEERING SENSITIVITY
11752Use L2/R2 for Accel/Brake and L1/R1 or R-stick Up/Down for Shift Up/Down.
11757MODERN PEDAL CONTROLS
11762Change the speed of the emulated PowerPC chip (fixes some issues).
11767ADJUST POWERPC FREQUENCY
1177250 (Default)
11777Choose your preferred aspect ratio..
117824x3 (Default)
11787Choose your preferred video filter.
11792Scale2x
11797Scale3x
11802Scale4x
11807Choose your preferred video quality.
11812VIDEO QUALITY
11817linear
11822best
11827Enabled or disbale the mouse cursor. Useful for CG's menus.
11832CURSOR
11847CD-ROM SPEED
11872FORCE 386DX CPU
11877ROM (Slot 1)
11882ROM (Slot 2)
11887ROM (Slot 3)
11892ROM (Slot 4)
11897Mount a floppy for user data, creates if needed
11902USER DISK
11907Mac IIx (2Mb RAM, Color, 2 HD Floppies/CD/HDD, Image Reader)
11912Install the image reader card to read idks image files (Mac IIx only)
11917Type of ROM file to load. Disk Image requires Mac IIx and Image Reader
11922Disk Image
11927Interton VC 4000 cartridges
11934Enable mouse input for trackballs, spinners, lightguns (if no gun connected), and similar controls
11939BGFX for post-processing, accel/opengl for raw image.
11944BGFX
11949Accel
11954Fix screen tearing, but may drop frames.
11959Depends on video mode being set to BGFX.
11964BGFX GRAPHICS API
11969MAME Detect
11979BGFX VIDEO FILTER
11984CRT Geom Deluxe (RGB)
11989CRT Geom Deluxe (Composite)
11994Allows the use of switchres profiles if present.
11999CRT SWITCHRES
12004Play this game on several screens (if available)
12009MULTISCREENS
12014Rotate 90
12019Rotate 270
12025Crop artwork to only unused space, keeping the game as large as possible.
12030ARTWORK CROP
12035Set system-wide controls via MAME menu
12040CUSTOM MAME CONFIG
12046Make game history, setup instructions, and special moves viewable in the menu
12051DATA PLUGIN
12058Runners simplify compatibility of running Windows games. You must have a runner in it's own directory under /userdata/system/wine/custom.
12063WINE RUNNER
12068Converts DirectX 8/9/10/11/12 calls to Vulkan.
12073DXVK FEATURE
12078Allows you to limit FPS to 60.
12083FPS LIMITER
12088Force mouse in games.
12095Choose whether to pass SDL Game Controller config to the Windows game. Disabling may help with some games.
12100SDL CONFIG
12105See your FPS and version of Vulkan API/driver.
12110DXVK HUD
12115Can increase performance for games that stress the CPU.
12120ESYNC
12125Can improve frame rate and responsiveness.
12130FSYNC
12135Vastly improves the speed of buffer maps.
12140PBA
12145Renders game at a lower res then upscales to increase FPS.
12150FIDELITY FX SUPER RESOLUTION
12155Define the resolution and a new dedicated window.
12160VIRTUAL DESKTOP
12165Enable support for Chinese, Japanese and Korean input methods.
12170ENABLE XIM
12175Disable support for memory write watches in ntdll.
12180NO WRITE WATCH
12185Force WINE to run games with large addresses.
12190FORCE LARGE ADDRESS
12195Delay freeing some memory.
12200HEAP DELAY FREE
12207Force Nvidia GPUs to always be reported as AMD GPUs to workaround game issues.
12212HIDE NVIDIA GPU
12218NVAPI is NVIDIA's core software that allows direct access to NVIDIA GPU.
12223ENABLE NVAPI
12230Reset the cache can fix some crashes if your game was running under Batocera 29.
12235DXVK RESET CACHE
12242Enable this mode if you have issue for run your game on NTFS storage (by default is better to use LinuxFS).
12247ENABLE NTFS MODE
12252Useful to troubleshoot when your Windows game won't start of crashes.
12257ENABLE DEBUG
12262Choose which pad to control your hero.
12267CONTROL CHOICE
12272Joypad
12287Can improve frame rates and responsiveness.
12292Enhancement. Double the rendering resolution. Makes 3D objects clearer.
12297ENHANCED RENDERING RESOLUTION
12304Skip frames to improve performance, at the cost of choppy motion. Can cause visual glitches.
12309FRAMESKIP TYPE
12316When frameskip type is on automatic or manual, skip up to this many frames consecutively.
12321FRAMESKIP VALUE
12326Improves performance in 3D games. Can cause glitches.
12331THREADED 3D
12338Force 3D geometry to always render on the top screen. Useful for single-screen devices/games.
12343KEEP MAIN SCREEN ON TOP
12348Single
12353Choose the scaling mode for the game screen.
12358SCALING MODE
12363Original resolution
12368Scale to best fit
12373Stretch to full
12378Native
12383Enhancement.
12388Improve audio accuracy (experimental).
12393USE DSP AUDIO
12398Increase to 128 MiB for debug or homebrew applications.
12403SYSTEM MEMORY
1240864MiB (Default)
12413128MiB
12420Nat to access internet from xemu machine. Udp for System Link. Default (Auto) disables network access.
12425NETWORK
12430NETWORK TYPE
12435NAT
12440UDP Tunnel
12447Destination address and port to forward packets to. Leave this empty if you want to enter it manually in the xemu.toml configuration file.
12452UDP REMOTE ADDRESS
12459Local address and port to receive packets on. Leave this empty if you want to enter it manually in the xemu.toml configuration file.
12464UDP BIND ADDRESS
12469Portugese
12474Can smooth the image.
12479Integer Scale
12484Sharp Bilinear
12489Regular Bilnear
12494Enable high quality effects for special stages.
12499HQ MODE
12504Bypass the pre-game menu.
12509SKIP START MENU
12514Access to modding and other advanced options.
12519DEV MENU
12524Both types require holding D-pad down during initial charge.
12529SPINDASH TYPE
12534By Save
12539Sonic 2 (tap jump)
12544Sonic CD (hold jump)
12549Screen Resolution (Default)
12554Enable widescreen support.
12559ENABLE WIDESCREEN
12564Enable scanlines for roms that support it.
12569ENABLE SCANLINES
12576Tries to guess Per-vertex colour (gouraud) from the Model2 per-poly information (flat).
12581FAKE GOURAUD
12586Smooth textures.
12592Enables mipmap usage and trilinear filtering. Doesn't work with some games.
12599Enables bilinear filtering on tilemaps. Looks good, but can cause some stretch artifacts.
12604FILTER TILEMAPS
12609Forces the DX driver to use Managed textures instead of Dynamic.
12614FORCE MANAGED
12619Enables Direct3D Automip-map generation.
12624ENABLE MIP-MAP
12629Enabled meshed polygons for translucency.
12634ENABLE MESH TRANSPARENCY
12639Enable full-screen antialiasing in Direct3D.
12644ENABLE FULL-SCREEN ANTI-ALIASING
12650Read mouse through Rawinput, allowing 2 mice for 2 player shooting games.
12655ENABLE RAW INPUT
12661Use if you're having graphical issues or GPU problems with this emulator.
12666ENABLE SOFTWARE RENDERER
12671OPENGL RENDERING RESOLUTION
126761x (~480)
126812x (~960)
126864x (~1920p)
126918x (~4320p / 8k)
1269616x (~7680p / 16k)
12701PRESENTATION MODE
12706Fill Screen
12711Fit Screen
12716Original Size
12721Only applicable when using OpenGL.
127260.5x (360p/540p) [EXPERIMENTAL]
127310.75x (540p/810p) [EXPERIMENTAL]
127361x (720p/1080p)
127411.5x (1080p/1620p) [EXPERIMENTAL]
127717x (5040p/7560p)
127768x (5760p/8640p)
1278116:9 (Default)
12786Force 21:9
12791Force 16:10
12796Force 32:9
12804Fix screen tearing. FIFO (Vsync) does not drop frames. FIFO Relaxed allows tearing as it recovers from a slow down. Mailbox can have lower latency but may drop frames.
12809Immediate
12814Mailbox (Recommended)
12819FIFO (VSync On)
12824FIFO Relaxed
12829ASYNC SHADER COMPILE
12836FXAA has a lower performance impact, goof for low resolutions. SMAA offers best quality.
12841ANTI-ALIASING METHOD
12846SMAA
12851Gaussian
12856ScaleForce
12861AMD FidelityFX Super Resolution
12868GPU emulation accuracy. Most games render fine with Normal. High is required to ensure particles render correctly.
12873ACCURACY LEVEL
12878Extreme
12883CHOOSE SOUND OUTPUT MODE
12888Mono
12893Choose whether the virtual switch is docked or not.
12898DOCK MODE
12903Undocked
12908Docked (Default)
12918Canadian French
12923Latin American Spanish
12928Brazilian Portuguese
12933Choose your console region.
12938CHOOSE CONSOLE REGION
12963Choose your console timezone.
12968CHOOSE CONSOLE TIMEZONE
12973CET
12978CST6CDT
12983Cuba
12988EET
12998Eire
13003EST
13008EST5EDT
13013GB
13018GB-Eire
13023GMT
13028GMT+0
13033GMT-0
13038GMT0
13043Greenwich
13053HST
13068Jamaica
13073Kwajalein
13078Libya
13083MET
13088MST
13093MST7MDT
13098Navajo
13103NZ
13108NZ-CHAT
13113PRC
13118PST8PDT
13123ROC
13128ROK
13138UCT
13143Univarsal
13148UTC
13153W-SU
13158WET
13163Zulu
13168Native (720p/1080p)
13173Stretch to fit window
13178American English
13183Choose your console UTC timezone.
13308This can be convenient if you're using laserdiscs.
13313LOADING SPEED
13318Realistic Loading
13323Full Speed (Default)
13328Choose the appropriate media for disk image.
13333DISK TYPE
13338Floppy Disk Image
13343Hard Disk Image
13350Choose which graphics API library to use. D3D12 may yield better results with faster GPUs.
13355D3D12 (Default)
13360Native Vulkan
13367This option enables the ability to play Xbox Live Arcade games. May cause compatibility issues with non-XBLA games.
13372XBOX LIVE ARCADE
13377No licenses enabled
13382XBLA license enabled (Default)
13387All possible licenses (Not recommended)
13392Choose to display UI prompts or accept defaults.
13397UI PROMPTS
13402Enabled UI prompts (Default)
13407Disable UI prompts
13412Polish
13417Norwegian
13424Refresh state of memory pages to enable gpu written data. (Use for 'Team Ninja' Games to fix missing character models).
13429CLEAR MEMORY PAGE STATE
13436Render target emulation path to use on Direct3D 12. Try changing if you have render issues.
13441RENDER TARGET PATH
13446Any
13451RTV (Default)
13456ROV
13463The sample count of every tile will be incremented on every EVENT_WRITE_ZPD by this number. Setting this to 0 means everything is reported as occluded.
13468QUERY OCCLUSION
134731000 (Default)
13480D3D12, read render-to-texture results on the CPU. Needed in some games, but causes mid-frame synchronization, so it has a huge performance impact.
13485READBACK RESOLVE
13492Maximum host texture memory usage (in megabytes) above which textures will be destroyed as soon as possible.
13497HARD TEXTURE CACHE MEMORY LIMIT
13502768MB (Default)
135071536MB
135122304MB
135173072MB
135223840MB
135274096MB
135325120MB
135376144MB
13544Part of the host texture memory budget (in megabytes) that will be scaled by the current drawing resolution scale.
13549TEXTURE MEMORY SCALE SIZE
1355424MB (Default)
1355972MB
13566Maximum host texture memory usage (in megabytes) above which old textures will be destroyed. Set below hard limit.
13571SOFT TEXTURE CACHE MEMORY LIMIT
13576384MB (Default)
13581768MB
135862048MB
13593Seconds a texture should be unused to be considered old enough to be deleted if texture memory usage exceeds Soft Texture Cache limit.
13598SOFT TEXTURE CACHE MEMORY TIMEOUT
1360315s
1360830s (Default)
1361345s
1361860s
13624Enable cache mount. Can improve performance and compatibility in some games.
13629MOUNT CACHE
13636Allow game that support different resolutions to be rendered in specific resolution.
13641INTERNAL DISPLAY RESOLUTION
13648Fix screen tearing. With Some games you need to turn VSync on in the games options.
13655Manually set VSYNC frames per second. Ideally this should match your monitor refresh rate.
13660VSYNC FPS
13665165fps
13672Enable or disable Xenia patches. These patches can fix graphics problems in some games.
13677GAME PATCHES
13682Configuring controllers in GZDoom can cause problems.
13687USE GZDOOM JOYSTICK CONFIGURATION
13692Use new graphics created from CorsixTH project
13697USE NEW GRAPHICS
13704Free Build or Sandbox mode. You cannot win or lose custom made maps if this is set to true. You also don't have to worry about money.
13709ENABLE SANDBOX MODE
13714Enable or Disable Intro movie (Enabled by default).
13719PLAY INTRO MOVIE
13724SKIP INTRO VIDEOS
13729Show (Default)
13734OpenGL (x86 only)
13739OpenGLES (Default)
13746Speed hack, enable to disable surface syncing between CPU and GPU. Surface syncing is needed by a few games.
13751DISABLE SURFACE SYNC
13756The image will be softer which could help with aliasing.
13761LINEAR FILTERING
13766Anti-aliasing is a technique for smoothing out jagged edges.
13771You can hide the pointer on touchscreen devices.
13776SHOW POINTER
13783Select how much graphics memory is allocated for the GPU, may need modifying for some games / systems.
13788GRAPHICS MEMORY
13793256MB (Default)
13798On (default)
13803Better performance with hardware rendering.
13808Hardware (default)
13813Vsync
13820Per Table Folder requires all files to be in the associated rom table folder. If disabled, consult the Wiki for further details.
13825EXPERT SETTINGS
13830PER TABLE FOLDER
13835Provides a ball trail to make the ball easier to follow.
13840BALL TRAIL STRENGTH
138450% (Default)
13850Affects just the visual effect of nudging.
13855VISUAL NUDGE STRENGTH
138600 (No Visual Effect)
13865Framerate limiter to reduce CPU utilisation.
13870MAXIMUM FRAMERATE
138750 (Defaults Unlimited)
13882Fix screen tearing. Adaptive Sync (Default) synchronizes on video sync, except for late frames (below target FPS) which are displayed immediately.
13887Vertical Sync
13892Adaptive Sync (Default)
13899Presets which can improve performance without manually editing the VPinballX.ini file to fine tune performance.
13904PERFORMANCE PRESETS
13909Default Performance Settings
13914Low-end Computer
13919High-end Computer
13924Alternative Coloured Dot Matrix Display (needs additional file).
13929ALTCOLOR
13934Playfield configuration
13939WINDOWS POSITIONS
13944PLAYFIELD
13952Extra DMD (Dot Matrix Display) window to display the score for tables with a pinmame rom. By default, settings come from the VPinballX.ini configuration file.
13957PINMAME DMD
13962Top-Right Position, Small
13967Top-Right Position, Medium
13972Top-Right Position, Large
13977Top-Left Position, Small
13982Top-Left Position, Medium
13987Top-Left Position, Large
13992On screen 2 if available
13997On screen 3 if available
14005Extra DMD (Dot Matrix Display) window to display the score for tables without a rom. By default, settings come from the VPinballX.ini configuration file.
14010FLEX DMD
14017Upright glass panel displaying some illuminated artwork. By default, settings come from the VPinballX.ini configuration file.
14022BACKGLASS (B2S)
14029When the Backglass is activated, display the small additional part with the scores.
14034DISPLAY BACKGLASS DMD
14039When the Backglass is activated, display the grill.
14044DISPLAY BACKGLASS GRILL
14049DMD window ratio
14054DMD SIZE
14061Inverse the Backglass and the Playfield. Usefull to use the Backglass as main screen for other emulators.
14066INVERSE PLAYFIELD AND B2S
14073FULLSCREEN gives you a top-down view on the playfield. For cabinet use or multi-window on desktop.
14078PLAYFIELD MODE
14083DESKTOP
14088FULLSCREEN
14093FULL SINGLE SCREEN
14098Enable the custom values below.
14103DISPLAY PHYSICAL SETUP
14108ENABLE CUSTOM DISPLAY PHYSICAL SETUP
14113Long visible screen edge (cm)
14118SCREEN WIDTH
14123Short visible screen edge (cm)
14128SCREEN HEIGHT
14133Screen inclination (degree)
14138SCREEN INCLINATION
14143Player distance from lower screen edge (cm)
14148SCREEN PLAYER Y
14153Player's eyes distance from lower screen edge (cm)
14158SCREEN PLAYER Z
14163Adjust the music volume. Some tables may have its own settings.
14168MUSIC VOLUME
14173Adjust the mechanical sounds of the table.
14178SOUND VOLUME
14183Alternative sounds for the table (needs additional files).
14188ALTERNATIVE SOUND
14195This should not be necessary, unless you are not using the default pad2key mapping.
14200USE JOYPAD SOUTH BUTTON TO ADD CREDIT
14205200p
14210400p
14215600p
14220768p
14225800p
14230960p
14235WIDESCREEN
14240Set the desired maximum refresh rate when Vsync is off.
14245REFRESH RATE
1425030 fps
1425550 fps
1426060 fps (Default)
1426575 fps
14270120 fps
14275144 fps
14280240 fps
14285Choose which graphics renderer to use.
14290GRAPHICS RENDERER
14295Classic Software
14300GPU / OpenGL (Default)
14305COLOUR MODE
143108-bit (Classic)
143158-bit Interpolated
14320True Colour
14327Choose to render high definition graphics textures. Requires OpenGL, True Colour and the enhanced.gob file.
14332HD TEXTURES
14337BILINEAR FILTER
14342Choose to use Bloom post processing.
14347BLOOM
14352Enable / Disable sound in menus.
14357MENU SOUNDS
14362Enable 16-channel iMuse Digital Audio.
14367DIGITAL AUDIO
14372Enable / Disable fight music.
14377FIGHT MUSIC
14382Enable / Disable automatic aiming.
14387AUTO AIM
14392Enable / Disable showing secret found messages.
14397SHOW SECRET MESSAGES
14402AUTOMATICALLY RUN
14407Bobba Fett Face Player Fix
14412BOBBA FETT FIX
14417SMOOTH VUES
14422Choose to enable or disable cutscenes.
14427SKIP CUTSCENES
14432Show All
14437Skip Initial
14442Skip All
14447Standard OpenGL (Default)
14452Enhanced OpenGL
144572x (Default)
14462Skip the initial intro video.
14467SKIP INTRO VIDEO
14472Play (Default)
14477Choose the games difficulty.
14482GAME DIFFICULTY
14487Easy
14492Hard
14497Choose the combat difficulty.
14502COMBAT DIFFICULTY
14507Wimpy
14512Rough
14517Choose the preferred violence level.
14522VIOLENCE LEVEL
14527Minimal
14532Maximum Blood
14537SUBTITLES
14542Classic (Default)
14547Blocky Filtered
14552Smooth
145574x MULTISAMPLING
14562Afrikaans
14567Albanian
14572Bulgarian
14577Catalan
14582Danish
14587Finnish
14592Hungarian
14597Irish
14602Punjabi
14607Romanian
14612Serbian
14617Slovak
14622Slovenian
14627Ukrainian
14632Enable triple buffering.
14637TRIPLE BUFFERING
14642Exit Steam
14647Exit running Flatpak
14667Exit game
14672Bring up menu
14677Quick save
14682Quick load
14687Skip cutscene
14697Move camera up
14702Move camera down
14707Move camera to the left
14712Move camera to the right
14717Quit the application
14722Start / Valid
14727Shows or hides the menu bar
14732Rotates the current object
14737Select
14742Zoom in x5
14747Zoom out x5
14752Take a screenshot
14757Reset the application
14762Hire staff
14767Edit room
14772Open build room menu
14777Open furnish corridor menu
14782Quits the current level
14787Speeds up the game
14792Set speed normal
14797Show the cheat menu
14802Zoom the camera out
14807Zoom in the camera
14812Open LUA console
14817Town map
14822Casebook
14827Research
14832Manage Staff
14842Quick Load
14847Quick Save
14927Service menu
15047Virtual Keyboard
15052Settings GUI
15057Reset the table, sometimes required for PinMame
15062Start game
15067Insert coin
15072Nudge up
15077Nudge left
15082Nudge right
15087Pull plunger
15092Lockbar Fire Button
15097Buy extraball for a credit
15102Left flipper
15107Right flipper
15112Left magnasave
15117Right magnasave
15122Move Stylet Pointer
15152Swap screens
15162Exit Dosbox-X
15172Pause / Menu
15312Configuration menu