Translations
Help us translate Batocera into your favorite language. The process is described on the Wiki.
Diff for 正體中文 options
Line | Text |
---|---|
23 | Adjust the cpu power profile while in-game. |
28 | POWER MODE |
33 | High Performance |
38 | Balanced |
43 | Power Saver |
48 | Set the display's resolution. Does not affect the rendering resolution. |
70 | Full |
95 | Store past states to rewind to in realtime, if the core supports it. |
137 | Disabled if using a shader set or the output display matches the game's resolution. |
311 | Enables run-ahead. Doubles CPU requirements. High numbers can result in visible jitter. |
384 | Use wheels instead of pads if wheels are connected. |
389 | WHEELS |
394 | USE WHEELS |
399 | Maximum wheel rotation from left to right (in degrees) |
404 | WHEEL ROTATION |
409 | Zone for which the game doesn't react to the wheel (in degrees) |
414 | WHEEL DEADZONE |
421 | Reserve a non dead zone at the center of the wheel to go straight ahead (in degrees) |
426 | WHEEL MIDZONE |
561 | Enable the BASIC interpreter. Some games need this. |
566 | INTERNAL BASIC INTERPRETER |
651 | Apply a video filter to mimic various NTSC TV signals. |
656 | VIDEO FILTERS |
661 | NTSC (RF) |
666 | NTSC (RGB) |
671 | NTSC (S-Video) |
676 | NTSC (Composite) |
791 | Blur high-res mode, allowing for better transparency effects. |
796 | HIGH-RES BLENDING |
803 | Enhancement. Swap from SNES' guassian interpolation to cubic. Improves sound quality. |
808 | CUBIC AUDIO INTERPOLATION |
815 | Change behaviour when emulating GB games. Auto uses SGB for GB and GBC for GBC. |
820 | GAME BOY MODE |
840 | Emulate the Super Game Boy 2 for SGB. Runs games at the correct speed. |
850 | Enhancement. Reduces system slowdown. Causes issues in some games. |
855 | OVERCLOCK (UNSTABLE) |
880 | Prefer "Before NMI", change to After NMI only if needed by the game. |
885 | OVERCLOCK TYPE |
890 | Before NMI |
895 | After NMI |
900 | Enhancement. Reduces slowdown in mode 7 games. |
905 | SUPER FX OVERCLOCK |
910 | Dendy is a popular Russian clone with unique characteristics. |
915 | CONSOLE REGION |
920 | Dendy |
925 | Rotate the screen, useful for certain vertical gameplay homebrews. |
930 | DISPLAY ROTATION |
935 | 90 degrees |
940 | 180 degrees |
945 | 270 degrees |
950 | Core-powered video filter. Bisqwit filters are CPU heavy. |
955 | NTSC FILTER |
960 | Bisqwit 2x |
965 | Bisqwit 4x |
970 | Bisqwit 8x |
975 | Enhancement. Remove the eight sprite per line limit. |
980 | COLOR PALETTE |
985 | Default |
990 | Composite Direct (FirebrandX) |
995 | Nes Classic |
1000 | Nestopia (RGB) |
1005 | Original Hardware (FirebrandX) |
1010 | PVM Style (FirebrandX) |
1015 | Sony CXA2025AS |
1020 | Unsaturated v6 (FirebrandX) |
1025 | YUV v3 (Firebrand) |
1030 | For use with HD texture packs. |
1035 | LOAD CUSTOM TEXTURES |
1040 | Avoids having to manually load side A every time. |
1045 | (FDS) AUTOMATICALLY LOAD DISK SIDE A |
1050 | Reduce load time at the cost of accuracy. |
1055 | (FDS) FAST FORWARD DISK LOADING |
1060 | Useful for speedruns/glitches. |
1065 | DEFAULT POWER ON RAM STATE |
1070 | All 0s (Default) |
1075 | All 1s |
1080 | Random Values |
1086 | Enhancement. Increase the rendering resolution. Makes 3D objects clearer. |
1091 | RENDERING RESOLUTION |
1096 | Enhancement. Upscales textures on 3D objects. |
1101 | TEXTURE UPSCALING (XBRZ) |
1106 | Smooths out textures on 3D objects. |
1111 | TEXTURE SMOOTHING |
1116 | Enhancement. Smooth out jagged edges on 3D object polygons. |
1121 | ANTI-ALIASING (MSAA) |
1126 | Arrange the dual screen layout. |
1131 | SCREEN LAYOUT |
1136 | top/bottom |
1141 | bottom/top |
1146 | left/right |
1151 | right/left |
1156 | top only |
1161 | bottom only |
1166 | quick switch |
1171 | hybrid/top |
1176 | hybrid/bottom |
1181 | Skip frames to improve performance, at the cost of choppy motion. |
1186 | FRAMESKIP |
1191 | NDS VERSION |
1206 | Disable to access the system's settings, like time and language. |
1211 | SKIP DS SYSTEM MENU |
1216 | Use language and username from the NDS Firmware |
1221 | USE FIRMWARE SETTINGS |
1238 | Select language will be used if 'Use Firmware Settings' is disabled or if firmware file was not found. |
1258 | hybrid top ratio 2 |
1263 | hybrid top ratio 3 |
1268 | hybrid bottom ratio 2 |
1273 | hybrid bottom ratio 3 |
1278 | Select the input type to navigate the touch screen |
1283 | TOUCH SCREEN MODE |
1293 | Touch Screen |
1298 | Right Stick |
1303 | 1x native (640x528) |
1313 | Wii NAND's language setting. |
1343 | Enhancement. Only works with a 16/9 ratio and bezels disabled. |
1348 | WIDESCREEN HACK (GLITCHY) |
1354 | May not work well on all hardware. Hybrid is preferred, where supported. |
1359 | UBERSHADERS |
1364 | No Ubershaders |
1369 | Exclusive Ubershaders |
1374 | Hybrid Ubershaders |
1379 | Skip Drawing |
1384 | Improves clarity of distant textures. |
1389 | ANISOTROPIC FILTERING |
1394 | Enables or disable on screen messages. |
1399 | OSD MESSAGES |
1410 | Wii NAND's aspect ratio setting. Most games support both ratios natively. |
1415 | WII TV MODE |
1420 | Emulate a Wiimote Sideway with L2 for Shake and Nunchuk on R-stick. |
1425 | WiiMote |
1430 | WiiMote Sideways |
1435 | WiiMote + Nunchuk |
1440 | WiiMote + Classic Controller |
1445 | WiiMote + Classic Controller Pro |
1450 | Real Wiimote |
1455 | GameCube Controller |
1460 | CONTROLLER 3 TYPE |
1465 | CONTROLLER 4 TYPE |
1470 | CPU TIMING MODE (FPS) |
1475 | internal (fixed 60fps) |
1480 | internal (variable fps) |
1485 | external (variable fps) |
1490 | Apply a post-processing effect. |
1495 | VIDEO FILTER |
1500 | Gamepad (D-pad, 2 Buttons) |
1505 | Keyboard + Mouse |
1510 | Joystick (Analog, 2 Buttons) |
1515 | Select Keyboard, Joystick or Gamepad mode |
1520 | Select which Intel CPU to emulate. |
1525 | CPU TYPE |
1530 | Autodetect (Compatible) |
1535 | 386 (slow) |
1540 | 386 (prefetch) |
1545 | 486 (slow) |
1550 | Pentium (slow) |
1555 | Affects efficiency/stability. |
1560 | CPU CORE METHOD |
1565 | Optimized (auto) |
1570 | Dynamic (fast) |
1575 | Normal (interpreter) |
1580 | Simple (interpreter for old real-mode games) |
1585 | Manually set cycles per second. Use with caution. |
1590 | EMULATED CPU PERFORMANCE |
1595 | MAX (as many as possible) |
1600 | 8086/8088, 4.77MHz (315 cps) |
1635 | Pentium, 100MHz (77000 cps) |
1640 | Pentium II, 300MHz (200000 cps) |
1645 | Pentium III, 600MHz (500000 cps) |
1650 | AMD Athlon, 1.2GHz (1000000 cps) |
1655 | No EMS/XMS |
1710 | The emulated graphics card. |
1715 | GRAPHICS CHIP TYPE |
1740 | Tandy |
1745 | Hercules |
1750 | PCjr |
1755 | Does not affect the on-screen keyboard. |
1760 | PHYSICAL KEYBOARD LAYOUT |
1765 | US |
1770 | UK |
1775 | Brazil |
1780 | Croatia |
1785 | Czech Republic |
1790 | Denmark |
1795 | Finland |
1800 | France |
1805 | Germany |
1810 | Greece |
1815 | Hungary |
1820 | Iceland |
1825 | Italy |
1830 | Netherlands |
1835 | Norway |
1840 | Poland |
1845 | Portugal |
1850 | Russia |
1855 | Slovakia |
1860 | Slovenia |
1865 | Spain |
1870 | Sweden |
1875 | Switzerland (German) |
1880 | Switzerland (French) |
1885 | Turkey |
1890 | Rewind can be CPU heavy. |
1895 | SAVESTATE/REWIND |
1900 | On with rewind support |
1905 | Apply a joy2key profile for the current game. |
1910 | GAMEPAD AUTOMATIC MAPPING |
1915 | On with game detection message |
1920 | Set the deadzone of the joystick analog sticks. |
1925 | ANALOG JOYSTICK DEADZONE |
1930 | Can fix drifting joysticks in games. |
1935 | TIMED AXIS INTERVALS |
1940 | Gravis GamePad (D-pad + 4 Btns) |
1945 | Generic Keyboard Binds |
1950 | Keyboard + Mouse (Left An.) |
1955 | Keyboard + Mouse (Right An.) |
1960 | 1st Joystick (2 Axes, 2 Btns) |
1965 | Flight Stick (3 Axes, 4 Btns, 1 Hat) |
1970 | Both Joysticks (4 Axes, 4 Btns) |
1975 | Custom Keyboard Binds (best for Pad2Key) |
1980 | 2nd Joystick (2 Axes, 2 Btns) |
1985 | Type of emulated SoundBlaster card. |
1990 | SOUNDBLASTER TYPE |
1995 | SounBlaster 16 (Default) |
2000 | SounBlaster Pro 2 |
2005 | SounBlaster Pro |
2010 | SounBlaster 2.0 |
2015 | SounBlaster 1.0 |
2020 | GameBlaster |
2027 | Enable Gravis Utrasound emulation. Ensure the ULTRASND folder is in the root of your |
2032 | ENABLE GRAVIS ULTRASOUND |
2043 | Select the .SF2 SoundFont file, .ROM file, or interface used for MIDI output. |
2048 | MIDI OUTPUT |
2053 | General MIDI SoundFont (Default) |
2058 | Roland MT-32/CM-32L |
2063 | Frontend MIDI driver |
2068 | Enhancement. Skipping it can break some games. |
2073 | SHOW BIOS BOOTLOGO |
2088 | More accurate emulation, but slower. |
2093 | USE SOFTWARE RENDERING |
2098 | ANTI-ALIASING (MSAA/SSAA) |
2103 | 2x MSAA |
2108 | 4x MSAA |
2113 | 8x MSAA |
2118 | 16x MSAA |
2123 | 32x MSAA |
2128 | 2x SSAA |
2133 | 4x SSAA |
2138 | 8x SSAA |
2143 | 16x SSAA |
2148 | 32x SSAA |
2153 | Enhancement. Smooth/upscale textures. |
2158 | TEXTURE FILTERING |
2163 | Nearest |
2168 | Bilinear |
2173 | Zooms in to hide black borders. Borders are different per game. |
2178 | CROP OVERSCAN |
2183 | Only Overscan Area |
2188 | All Borders |
2193 | DualShock has rumble support. Not all games support DualShock. |
2198 | Digital Controller (Gamepad) |
2203 | Analog Controller (DualShock) |
2208 | Analog Joystick |
2213 | NeGcon |
2218 | Namco GunCon |
2223 | PlayStation Mouse |
2228 | Digital Controller |
2233 | Analog Stick |
2238 | Can fix slowdown. Only works on some drivers. |
2243 | CPU CLOCK |
2248 | No skipping |
2253 | SHOW LIGHT GUN CROSSHAIRS |
2258 | NEO GEO BIOS |
2263 | Console AES World |
2268 | Console AES Japan |
2273 | Arcade MVS Europe |
2278 | Arcade MVS USA |
2283 | Arcade MVS Japan |
2288 | Arcade Universe BIOS (Cheats) |
2293 | MEMORY CARD MODE |
2298 | Shared |
2303 | Per-game |
2308 | Enhancement. Remove the eight sprites per line limit. |
2313 | Horizontal |
2318 | Vertical |
2323 | Both |
2328 | Can be used to simulate colors of particular displays. |
2333 | COLOR FILTER |
2338 | Composite (color bleeding + artifacts) |
2343 | SVideo (color bleeding only) |
2348 | RGB (crisp image) |
2353 | Only supported games. Higher settings increase system requirements. |
2358 | SOUND QUALITY |
2363 | 2x-Postrender |
2368 | 2x-VBlank |
2373 | NES Gamepad |
2378 | NES Zapper |
2383 | Paddle can only be used in port 2. |
2388 | Arkanoid paddle |
2393 | Can avoid flashing screen issues. Significant performance cost. |
2398 | SYNCHRONOUS RENDERING |
2428 | PLAYER 1 CROSSHAIR COLOR |
2433 | Red |
2438 | Blue |
2443 | Green |
2448 | White |
2453 | PLAYER 2 CROSSHAIR COLOR |
2458 | PLAYER 3 CROSSHAIR COLOR |
2463 | PLAYER 4 CROSSHAIR COLOR |
2468 | Smooth textures on distant 3D objects based on angle. |
2473 | TEXTURE MIP-MAPPING (BLUR) |
2478 | Improves clarity of distant textures when mip-mapping is enabled. |
2483 | Enhancement. Upscales screen textures (2D games only). |
2488 | Required for some games. |
2493 | FORCE WINDOWS CE MODE |
2498 | WIDESCREEN CHEAT (PRIORITY) |
2503 | Gamepad |
2508 | Keyboard |
2513 | Light Gun |
2518 | Useful for certain arcade games. |
2523 | SCREEN ORIENTATION |
2528 | MODEL |
2533 | Spectrum 48K |
2538 | Spectrum 48K (NTSC) |
2543 | Spectrum 128K |
2548 | Spectrum +2 |
2553 | Spectrum +2A |
2558 | Spectrum +3 |
2563 | Spectrum +3e |
2568 | Spectrum SE |
2573 | Timex TC2048 |
2578 | Timex TS2068 |
2583 | Spectrum 16K |
2588 | Pentagon 128K |
2593 | Pentagon 512K |
2598 | Pentagon 1024 |
2603 | Scorpion 256K |
2608 | Sinclair 1 controller set to AUTO. |
2613 | CONTROLLER TYPE 1 |
2618 | Retropad |
2623 | Cursor Joystick |
2628 | Kempston Joystick |
2633 | Sinclair 1 Joystick |
2638 | Sinclair 2 Joystick |
2643 | Timex 1 Joystick |
2648 | Timex 2 Joystick |
2653 | Fuller Joystick |
2658 | Sinclair 2 controller set to AUTO. |
2663 | CONTROLLER TYPE 2 |
2668 | Set controller 1 and 2 to None to use it standalone. |
2673 | KEYBOARD SUPPORT |
2678 | Required for certain visual effects. |
2683 | LCD GHOSTING EFFECT |
2688 | Simple |
2693 | LCD Ghosting (Accurate) |
2698 | LCD Ghosting (Fast) |
2703 | Simulate LCD color inaccuracy. |
2708 | COLOR CORRECTION |
2713 | Set the color palette to use. |
2718 | GB - Smart Coloring |
2723 | GB - DMG |
2728 | GB - Light |
2733 | GB - Pocket |
2738 | GB - Black and White |
2743 | GBC - Blue |
2748 | GBC - Brown |
2753 | GBC - Dark Blue |
2758 | GBC - Dark Brown |
2763 | GBC - Dark Green |
2768 | GBC - Grayscale |
2773 | GBC - Green |
2778 | GBC - Inverted |
2783 | GBC - Orange |
2788 | GBC - Pastel Mix |
2793 | GBC - Red |
2798 | GBC - Yellow |
2803 | Special 1 |
2808 | Special 2 |
2813 | Special 3 |
2818 | Special 4 (TI-83 Legacy) |
2823 | TWB64 - Pack 1 |
2828 | TWB64 - Pack 2 |
2834 | Games may run faster/slower than normal if the incorrect region is selected. |
2854 | Enhancement. Remove the eighty sprites per line limit. |
2859 | Joypad Auto |
2864 | Joypad 3 Button |
2869 | Joypad 6 Button |
2874 | Joypad 3 Button + 4-WayPlay |
2879 | Joypad 6 Button + 4-WayPlay |
2884 | Joypad 3 Button + Teamplayer |
2889 | Joypad 6 Button + Teamplayer |
2894 | Light guns can only be used in port 2. |
2899 | Menacer Light Gun |
2904 | Konami Justifiers |
2909 | CD ADD-ON |
2914 | Sega/Mega CD |
2919 | MegaSD |
2926 | Adjust mixing of CD audio. In MSU-MD, cartridge-sourced sound effects are not affected. |
2931 | CD-DA VOLUME |
2936 | Enhanced sound output support for compatible games. |
2941 | Joypad 2 Button |
2946 | Joypad 2 Button + Master Tap |
2951 | Light Phaser |
2956 | Paddle Control |
2961 | LCD GHOSTING FILTER |
2966 | Extend the game screen area, similar to the Master System. |
2971 | EXTENDED SCREEN |
2976 | Choose your desired Atari machine type. |
2981 | ATARI MACHINE TYPE |
2986 | ST |
2991 | Mega ST |
2996 | STE |
3001 | Mega STE |
3006 | TT |
3011 | Falcon |
3016 | Choose your desired Atari CPU type. |
3021 | ATARI CPU TYPE |
3026 | Choose your desired Atari CPU clock rate. |
3031 | ATARI CPU CLOCK RATE |
3036 | 8 MHz |
3041 | 16 MHz |
3046 | 32 MHz |
3051 | Choose your desired Atari ST memory size. |
3056 | ATARI ST MEMORY SIZE |
3061 | 256 KB |
3066 | 512 KB |
3071 | 1 MB |
3076 | 2 MB |
3081 | 2.5 MB |
3086 | 4 MB |
3091 | 8 MB |
3096 | 10 MB |
3101 | 14 MB |
3106 | Choose your desired Atari Monitor. |
3111 | ATARI MONITOR TYPE |
3116 | Monochrome High-Resolution |
3121 | RGB Colour Low/Medium-Resolution |
3126 | TV |
3131 | Choose your desired pixel aspect ratio. |
3136 | ASPECT RATIO |
3141 | Square Pixels |
3146 | Atari Monitor |
3151 | NTSC TV |
3156 | PAL TV |
3163 | Atari ST monitors had a visible border around the main screen area, but most software does not display anything in it. |
3168 | SCREEN BORDERS |
3173 | Hide |
3178 | Crop 720p (240, 480) |
3183 | Crop 1080p (270, 540) |
3188 | Choose your desired pause screen display type. |
3193 | PAUSE SCREEN DISPLAY |
3198 | Help and Information |
3203 | Floppy Disk List |
3208 | Bouncing Box |
3213 | Snow |
3218 | Darken |
3223 | No Indicator |
3228 | Use a custom MAME config, do not overwrite config on launch. |
3233 | CUSTOM CONFIG |
3238 | Controls for 5/6 button games and other unique controls |
3243 | SPECIAL CONTROL LAYOUTS |
3248 | Default Only |
3253 | SNES Style |
3258 | Genesis/Megadrive Style |
3263 | Modern Fightstick Style |
3268 | Neo Geo Mini Pad |
3273 | Neo Geo CD Pad |
3278 | Twin Stick with Triggers |
3283 | Rotated 4-Way Stick (Q*Bert) |
3288 | Enable or disable high score saving |
3293 | HIGH SCORE PLUGIN |
3298 | Enabled (Default) |
3303 | Play a coin drop sound effect when an insert coin button is pressed |
3308 | COIN SOUND PLUGIN |
3320 | Use the same art paths as standalone MAME - not recommended if using decorations or shaders. |
3325 | SHARE MAME ARTWORK |
3336 | Crop MAME artwork to maximize the game screen and only fill unused space. |
3341 | CROP ARTWORK |
3346 | Set gun button 2 to reload. |
3351 | OFF-SCREEN RELOAD BUTTON |
3356 | Use MAME software lists to identify ROM |
3361 | SOFTWARE LIST |
3366 | Don't Use (Default) |
3371 | Coleco Adam cartridges |
3376 | Coleco Adam Digital Data Packs |
3381 | Coleco ADAM diskettes |
3386 | Coleco ColecoVision cartridges |
3391 | Type of ROM file to load. |
3396 | MEDIA TYPE |
3401 | Cassette 1 |
3406 | Cassette 2 |
3411 | Disk (Drive 1) |
3416 | Disk (Drive 2) |
3421 | Cartridge (Slot 1) |
3426 | Cartridge (Slot 2) |
3431 | Cartridge (Slot 3) |
3436 | Cartridge (Slot 4) |
3441 | Toggle with hotkey + D-pad up or Scroll Lock in-game. |
3446 | UI KEYS |
3451 | Off at Start |
3456 | On at Start |
3461 | Enable per-game custom configuration via MAME menu. |
3466 | CUSTOM GAME CONFIG |
3471 | Entex AdventureVision cartridges |
3476 | APF M-1000 cartridges |
3481 | Apple II cleanly cracked disks |
3486 | Apple II miscellaneous disks |
3491 | Apple II original disks |
3496 | Cassette |
3506 | Type of joystick connected to the game port. |
3511 | JOYSTICK TYPE |
3516 | Apple (2x 2-button Analog) |
3521 | Sirius/Atari (2x 1-button Digital, II+ Only) |
3526 | Gizmo (1-Button Digital) |
3531 | Model of emulated Apple II. |
3536 | Apple //e Enhanced (Default) |
3551 | Apple IIgs cleanly cracked disks |
3556 | Apple IIgs miscellaneous disks |
3561 | Apple IIgs original disks |
3566 | 5 1/4 Disk (Drive 1) |
3571 | 5 1/4 Disk (Drive 2) |
3576 | 3 1/2 Disk (Drive 3) |
3581 | 3 1/2 Disk (Drive 4) |
3586 | Emerson Arcadia 2001 cartridges |
3591 | Acorn Archimedes floppy images |
3596 | Acorn Archimedes hard disks |
3601 | Acorn Archimedes ROM images |
3606 | Select model to emulate |
3611 | ARCHIMEDES MODEL |
3616 | Archimedes 310 |
3621 | BBC A3000 |
3626 | Archimedes 440/1 (Default) |
3631 | Archimedes 540 |
3636 | Bally Professional Arcade cartridges |
3641 | Acorn Atom cassettes |
3646 | Acorn Atom disk images |
3651 | Acorn Atom Utility ROMs |
3656 | Cartridge |
3661 | Quickload |
3666 | Select which joystick to emulate. |
3676 | Acorn Analogue Joysticks |
3681 | Acorn Bitstik |
3686 | Robo Bitstik 2 |
3691 | Voltmace Delta 3b Twin Joysticks |
3696 | BBC MODEL |
3701 | BBC Micro Model B (Default) |
3706 | BBC Master 128 |
3711 | BBC Master 512 |
3716 | BBC Master Compact |
3721 | Acorn BBC Micro cassettes |
3726 | Acorn BBC Micro hard disks |
3731 | Acorn BBC Micro ROMs |
3736 | Acorn BBC Micro Model B disks |
3741 | Acorn BBC Micro Model B Original disks |
3746 | Acorn BBC Master cartridges |
3751 | Acorn BBC Master disks |
3756 | Acorn BBC Master Compact disks |
3761 | Olivetti Prodest PC 128S disks (BBC Master Compact) |
3766 | BBC Micro/Master Cassette |
3771 | BBC Micro/Master ROM (Slot 1) |
3776 | BBC Micro ROM (Slot 2) |
3781 | BBC Micro ROM (Slot 3) |
3786 | BBC Micro ROM (Slot 4) |
3791 | BBC Micro/Master Disk (Drive 1) |
3796 | BBC Micro/Master Disk (Drive 2) |
3801 | BBC Master Cartridge (Slot 1) |
3806 | BBC Master Cartridge (Slot 2) |
3811 | Camputers Lynx cassettes |
3816 | Camputers Lynx floppies |
3821 | LYNX MODEL |
3826 | Lynx 48k |
3831 | Lynx 96k |
3836 | Lynx 128k |
3841 | Philips CD-i CD-ROMs |
3846 | Tandy Radio Shack Color Computer cartridges |
3851 | Tandy Radio Shack Color Computer disk images |
3856 | Select the model of Color Computer to emulate |
3861 | COLOR COMPUTER MODEL |
3866 | Color Computer |
3871 | Color Computer 2 |
3876 | Color Computer 2B |
3881 | Color Computer 3 (NTSC) (Default) |
3886 | Color Computer 3 (PAL) |
3891 | V-Tech Creativision cartridges |
3896 | Acorn Electron Disks |
3901 | Acorn Electron Cassettes |
3906 | Acorn Electron Cartridges |
3911 | Acron Electron ROMs |
3916 | ELECTRON MODEL |
3921 | Electron w/64k Master RAM Board (default) |
3926 | Electron |
3931 | Floppy Disk |
3936 | Fujitsu FM-77AV disk images |
3941 | Fujitsu FM-7 cassettes |
3946 | Fujitsu FM-7 disk images |
3951 | FM-7 MODEL |
3956 | FM TOWNS MODEL |
3961 | FM Towns Marty (Default) |
3966 | FM Towns (Model 1/2) |
3971 | FM Towns II UX |
3976 | How much RAM the emulated FM Towns will have installed |
3981 | RAM SIZE |
3993 | Insert a disk into the floppy drive, a blank will be used if one doesn't exist |
3998 | ADD USER DISK |
4003 | Fujitsu FM Towns CD-ROMs |
4008 | Fujitsu FM Towns cracked floppy disk images |
4013 | Fujitsu FM Towns miscellaneous floppy disk images |
4018 | Fujitsu FM Towns original floppy disk images |
4023 | Floppy Disk (Drive 1) |
4028 | Floppy Disk (Drive 2 - Model 1/2 & II UX) |
4033 | CD-ROM |
4038 | Hard Drive (II UX) |
4043 | Bit Corp Gamate cartridges |
4048 | Tiger Game.com cartridges |
4053 | Epoch Game Pocket Computer cartridges |
4058 | Hartung Game Master cartridges |
4063 | GamePark GP32 SmartMedia cards |
4068 | Dick Smith Electronics VZ-200/300 cassettes |
4073 | Dick Smith Electronics VZ-200/300 snapshots |
4078 | Choose hardware for the memory expansion slot |
4083 | MEMORY SLOT |
4088 | Laser 310/VZ-300 16k Memory |
4093 | Laser/VZ 64k Memory (Default) |
4098 | Snapshot |
4103 | Macintosh 400K/800K Disk images |
4108 | Macintosh High Density Disk images |
4113 | Mac Harddisks |
4120 | Select model of Mac (Recommendations are Mac Plus for B&W, Mac LC 3 for Color) |
4125 | MAC MODEL |
4130 | Mac 128k (128kb RAM, 2 LD Floppies) |
4135 | Mac 512k (512kb RAM, 2 LD Floppies) |
4140 | Mac Plus (4Mb RAM, 2 LD Floppies/HDD) |
4145 | Mac SE (4Mb RAM, 2 LD Floppies/HDD) |
4150 | Mac Classic (4Mb RAM, 2 HD Floppies/HDD) |
4155 | Mac II (2Mb RAM, Color, 2 HD Floppies/CD/HDD) |
4160 | Mac IIx (2Mb RAM, Color, 2 HD Floppies/CD/HDD/Image Reader) |
4165 | Mac LC 3 (Default) (4Mb RAM, Color, 2 HD Floppies/CD/HDD) |
4172 | Install the image reader card to read disk image files (Mac IIx only). Minimum 4MB ram size recommended. |
4177 | IMAGE READER |
4182 | Slot A (Default) |
4187 | Slot B |
4192 | Slot C |
4197 | Slot D |
4202 | Slot E |
4208 | How much RAM the emulated Mac will have installed (Mac IIx & Mac LC 3 only) |
4213 | Type of ROM file to load |
4223 | Select a boot disk or hard drive if needed |
4228 | BOOT DISK |
4233 | System 3.0 (LD Floppy) |
4238 | System 6.0.8 (LD Floppy) |
4243 | System 7.0.1 (HD Floppy) |
4248 | System 7.5 (HD Floppy) |
4253 | System 6.0.8 (Hard Drive) |
4258 | System 7.0.1 (Hard Drive) |
4263 | System 7.5.5 (Hard Drive) |
4268 | Creatronic Mega Duck cartridges |
4273 | PDP-1 Paper Tape Reader Images |
4278 | Casio PV-1000 cartridges |
4283 | Video Technology Socrates cartridges |
4288 | Funtech Super A'Can cartridges |
4293 | TI-99/4A Cartridges |
4298 | 32k RAM expansion card installed |
4303 | 32K RAM EXPANSION |
4308 | Speech module installed |
4313 | SPEECH MODULE |
4318 | Tomy Tutor & Pyuuta cartridge |
4323 | GCE Vectrex cartridges |
4328 | VTech V.Smile cartridges |
4333 | VTech V.Smile Motion cartridges |
4338 | Atari XE Game System cartridges |
4343 | Atari 400 / 800 floppy disks |
4348 | Disk (Drive 3) |
4353 | Disk (Drive 4) |
4358 | Video Game Music Files |
4363 | CONTROL MAPPING |
4378 | Keyboard shortcuts unavailable if passing through the keyboard. |
4383 | INPUT INTERFACE |
4388 | Keyboard passthrough |
4393 | Simultaneous |
4398 | Rotates screen by 90 degrees. Intended for rotating displays. |
4403 | VERTICAL ROTATION (TATE) |
4408 | 100%(native) |
4413 | Small performance increase (may drop frames). |
4418 | FRAME DUPING (SPEED UP) |
4423 | Much faster than interpreter (but may have issues). |
4428 | CPU DYNAREC (SPEED UP) |
4433 | Disabled (Beatle Interpreter) |
4438 | Max Performance |
4443 | Cycle Timing Check |
4448 | Lightrec Interpreter |
4453 | DYNAREC CODE INVALIDATION |
4458 | Full (more compatible) |
4463 | DMA Only (Slightly Faster) |
4468 | Allows up to 5 or 8 controllers in supported games. |
4473 | MULTITAP |
4478 | Port 1 |
4483 | Port 2 |
4488 | Port 1+2 |
4493 | Analog Controller |
4498 | DualShock Controller |
4503 | Analog Joystick (Flystick) |
4508 | Enhancement. Remove the sixteen sprites per line limit. |
4513 | Manual |
4518 | Portrait |
4523 | Landscape |
4528 | Requires BIOS file to be present. |
4533 | Only for Super Game Boy enhanced games. |
4538 | SUPER GB BORDERS |
4543 | Value to use for the emulated solar sensor (Boktai). |
4548 | SOLAR SENSOR LEVEL |
4553 | TEAM COLOR MODE |
4558 | Selfie |
4563 | Color |
4568 | Sex |
4573 | Skynet |
4578 | Enable or disable monsters in battle. |
4583 | MONSTERS |
4588 | 4:3 RENDERING RESOLUTION |
4595 | Enhancement. Increase the rendering resolution when in 16:9 ratio. Makes 3D objects clearer. |
4600 | 16:9 RENDERING RESOLUTION |
4605 | Enhancement. 3 point is accurate to N64, standard is better. |
4610 | TEXTURE FILTERING MODE |
4615 | standard |
4620 | 3 point |
4625 | Enhancement. Smooth out jagged edges on 3D objects polygons. |
4630 | Smooth textures on 3D objects. |
4635 | Smooth 1 |
4640 | Smooth 2 |
4645 | Smooth 3 |
4650 | Smooth 4 |
4655 | Sharp 1 |
4660 | Sharp 2 |
4665 | Enhancement. Upscale textures. |
4670 | TEXTURE UPSCALING |
4675 | As Is |
4680 | X2 |
4685 | RDP PLUGIN |
4690 | GLideN64 (Fastest) |
4695 | ParaLLEl-RDP |
4700 | Angrylion (Most Compatible) |
4705 | RSP PLUGIN |
4710 | HLE (Fastest) |
4715 | ParaLLEl (Best LLE) |
4720 | CXD4 (LLE Fallback) |
4725 | CPU CORE |
4730 | Dynarec (Fastest) |
4735 | Cached Interpreter |
4740 | Pure Interpreter (Most Accurate) |
4747 | Useful for N64 style controllers. Limited hotkeys for controllers without dedicated hotkey. |
4752 | CONTROLLER 1 |
4757 | CONTROLLER TYPE |
4762 | RetroPad (Default) |
4767 | N64 |
4772 | N64 (Limited Hotkeys) |
4777 | Useful for N64 style controllers. |
4782 | CONTROLLER 2 |
4787 | CONTROLLER 3 |
4792 | CONTROLLER 4 |
4797 | Emulate a pak in the controller expansion port. |
4802 | CONTROLLER PAK |
4807 | Memory Pak |
4812 | Rumble Pak |
4817 | Full speed can break some games. |
4822 | FRAME RATE |
4827 | Original |
4832 | Full speed |
4837 | Only applies when using Parallel-RDP as the chosen RDP Plugin. |
4842 | PARALLEL-RDP UPSCALER |
4852 | Can change the language of some games. |
4872 | Universe BIOS is not compatible with cheats. |
4877 | NEO GEO CD BIOS |
4882 | CDZ |
4887 | CDZ MAME |
4892 | CDZ Universe 3.3 |
4897 | Use one save file per game. |
4902 | PER-GAME SAVES |
4907 | Manually activate the adapter for supported games. |
4912 | 4 PLAYER ADAPTER |
4917 | NTSC (NES) |
4922 | Famicom (FDS) |
4927 | PC MODEL |
4932 | Select the processor model. |
4937 | CPU FEATURE |
4942 | OVERCLOCK MULTIPLIER |
4972 | 13MB (Recommended) |
4997 | Graphic Display Controller model. |
5002 | GDC |
5007 | Older games skipped drawing every second line, this masks that. |
5012 | REMOVE SCANLINES |
5017 | Full 255 lines |
5022 | Some games rely on this (Apros). |
5027 | REAL PALETTES |
5032 | 26K for old games and 86K for newer games. |
5037 | SOUND BOARD |
5042 | To have music and not only sound in games (Owl-Zoo). |
5047 | JAST SOUND |
5052 | Emulate a keyboard/mouse/joypad. |
5057 | JOY2KEY PROFILE |
5062 | Arrows |
5067 | Arrows 3button |
5072 | Keypad |
5077 | Keypad 3button |
5082 | Manual keyboard |
5087 | Atari Joypad |
5092 | EMULATED SYSTEM |
5097 | Videopac G7000 (European) |
5102 | Videopac+ G7400 (European) |
5107 | Videopac+ G7400 (France) |
5122 | Some games accept input from port 2 instead of port 1. |
5127 | SWAP GAMEPADS |
5132 | Zooms in to hide black borders. |
5137 | CRT GHOSTING EFFECT |
5142 | Ghosting (65%) |
5147 | Ghosting (75%) |
5152 | Ghosting (85%) |
5157 | Ghosting (95%) |
5162 | Soften the hash sound effect from some games. |
5172 | Set desired framerate. |
5177 | FRAMERATE |
5187 | 60fps (Default) |
5192 | 70fps |
5197 | 72fps |
5217 | 119fps |
5232 | 240fps |
5237 | 244fps |
5277 | Fixes a possible bug with multiple controllers detection. |
5282 | ACTIVE INPUT DEVICES FIX |
5287 | SPECIFIC GAME FIXES |
5292 | Alone in the Dark |
5297 | Crash-n Burn |
5302 | Dinopark Tycoon |
5307 | Microcosm |
5312 | Enable shared saves for multi-disc games |
5317 | NVRAM STORAGE |
5322 | Per Game |
5327 | Choose the Parallel N64 graphics plugin. |
5332 | GRAPHICS PLUGIN |
5337 | Glide64 |
5342 | Gln64 |
5347 | Rice |
5352 | Angrylion |
5357 | Parallel |
5372 | N64 3-point |
5377 | PCE Joypad |
5382 | PCE Mouse |
5387 | Skip the bios boot logo, may cause default language issues. |
5392 | BIOS FAST BOOT |
5397 | Off is safer, On for specific games. |
5402 | Port1 |
5407 | Port2 |
5412 | Port1+2 |
5417 | Capcom VS games Expand Screen Width |
5422 | Chrono Chross Odd/Even Bit Hack |
5427 | Dark Forces Flat Tex Triangles Fix |
5432 | Diablo Music Fix |
5437 | Lunar Ignore Brightness Color Fix |
5442 | InuYasha Sengoku Battle Fix |
5447 | Pandemonium 2 Lazy Screen Update Fix |
5452 | Parasite Eve 2/Vandal Hearts 1&2 Fix |
5457 | Produces a clean LCD effect. |
5462 | LCD FILTER |
5467 | LCD GHOSTING EFFECTS |
5472 | Green - GameKing |
5477 | VB - Virtual Boy |
5482 | Potator - Orangish - Amber |
5487 | Potator - Green |
5492 | Potator - Blue |
5497 | Potator - Green - BGB |
5502 | Potator - Green Wataroo |
5507 | Brownish - Travel Wood |
5512 | Blue - Bubbles Blue |
5517 | Blue - Game Master |
5522 | Blue - Shiny Sky Blue |
5527 | Blue - Slime Blue |
5532 | Gold - Golden Wild |
5537 | Gold - Labo Fawn |
5542 | Gold - Million Live Gold |
5547 | Gold - Odyssey Gold |
5552 | Grey - Greyscale |
5557 | Grey - Digivice |
5562 | Grey - Microvision |
5567 | Green - Buttercup Green |
5572 | Green - Game.com |
5577 | Green - Greenscale |
5582 | Green - Legendary Super Saiyan |
5587 | Green - TI-83 |
5592 | Orange - Hokage Orange |
5597 | Pink - Blossom Pink |
5602 | 1 Frame |
5607 | 2 Frames |
5612 | 3 Frames |
5617 | 4 Frames |
5622 | 5 Frames |
5627 | 6 Frames |
5632 | 7 Frames |
5637 | 8 Frames |
5642 | 480x272 (Default) |
5647 | CONTROLLER PROFILE |
5652 | Gamepad Classic |
5657 | Gamepad Modern |
5662 | Force a specific model and prevent tags detection. |
5667 | AMIGA MODEL |
5672 | Autodetect (by game name tag) |
5677 | A500 (512KB Chip + 512KB Slow) |
5682 | A500+ (1MB Chip) |
5687 | A600 (2MB Chip + 8MB Fast) |
5692 | A1200 (2MB Chip + 8MB Fast) |
5697 | A4000/040 (2MB Chip + 8MB Fast) |
5702 | CDTV (1MB Chip) |
5707 | CD32 Default (2MB Chip) |
5712 | CD32 (2MB Chip + 8MB Fast) |
5717 | Help games which are too quick or that have bugs. |
5722 | CPU COMPATIBILITY |
5732 | More compatible |
5737 | Cycle-exact |
5742 | Works with 'Cycle-exact' mode and for a few games. |
5747 | Default by model |
5787 | Ignored with 'Cycle-exact'. |
5792 | CPU SPEED |
5799 | Manually define which resolution to use. Auto defaults to High and switches to Super-High when needed. |
5804 | VIDEO RESOLUTION |
5824 | Hides borders on many games. Some games use the borders. |
5829 | ZOOM/CROP (HIDE BORDERS) |
5834 | Auto zoom |
5874 | Affects mouse speed globally. |
5879 | MOUSE SPEED |
5884 | original |
5889 | Makes second fire button press up instead. |
5894 | JUMP ON B |
5899 | Removes loading but can add possible glitches/crashes. |
5904 | FLOPPY TURBO SPEED |
5909 | Keypad to joyport mappings for 2 players. |
5914 | 2P GAMEPAD MAPPING (KEYRAH) |
5919 | Enable launching pre-installed WHDLoad installs. |
5924 | WHDLOAD LAUNCHER |
5929 | Passes all physical keyboard events for Pad2Key. |
5934 | DISABLE EMULATOR JOYSTICK |
5939 | Select controller type for Amiga P1. |
5944 | CD32 Pad |
5949 | Joystick |
5954 | Select controller type for Amiga P2. |
5959 | Inserts CD during boot animation to prevent loading fail. |
5964 | BOOT ANIMATION FIRST |
5969 | CD TURBO SPEED |
5974 | Makes the blue button press up instead. |
5979 | JUMP ON A |
5984 | Inserts CD during boot animation prevent loading fail. |
5989 | Slow down or speed up games as appropriate. |
6009 | 33Mhz (Overclock) |
6014 | 66Mhz (Overclock) |
6019 | 100Mhz (Overclock) |
6024 | 150Mhz (Overclock) |
6029 | 200Mhz (Overclock) |
6059 | Full Frame |
6064 | 1/2 Frame |
6069 | 1/3 Frame |
6074 | 1/4 Frame |
6079 | 1/5 Frame |
6084 | 1/6 Frame |
6089 | 1/8 Frame1 |
6094 | 16 Frame |
6099 | 1/32 Frame |
6104 | 1/60 Frame |
6109 | Auto Frame Skip |
6114 | Applies to both players. |
6119 | JOYPAD TYPE |
6124 | Default (2 Buttons) |
6129 | Megadrive (8 Buttons) |
6134 | Super Famicom (8 Buttons) |
6139 | 1 MHz (Underclock) |
6144 | 2 MHz (Underclock) |
6159 | 16 MHz (Overclock) |
6164 | 32 MHz (Overclock) |
6169 | 64 MHz (Overclock) |
6174 | EMULATE PCG-8100 |
6179 | Use to eliminate cursor drift/unwanted input. |
6184 | ANALOG DEADZONE |
6189 | GAMEPAD CURSOR SPEED |
6204 | Improve speed, at a minor cost of accuracy. |
6209 | SPEED HACK (SAFE) |
6216 | Enhancement. Remove the thirty-two sprites per line limit. Crashes certain games. |
6221 | REDUCE SPRITE FLICKERING (UNSTABLE) |
6226 | Overclock the SNES CPU (Gradius 3, Super R-Type). |
6231 | Light (load times) |
6236 | Compatible |
6241 | Max (demanding games) |
6248 | Enhancement. Reduces slowdown in mode 7 games. Can cause issues in certain games. |
6253 | BLEND HIGH-RES MODE |
6258 | Merge |
6263 | Blur |
6268 | SNES Gamepad |
6273 | SNES Mouse |
6278 | SNES Multitap |
6283 | Super Scope |
6288 | Konami Justifier |
6293 | M.A.C.S. Rifle |
6300 | Konami Justifier P2 is daisy chained from controller 2, appears as port 3 to system. |
6305 | Konami Justifier (P2) |
6310 | Monochrome |
6315 | RF |
6320 | RGB |
6325 | S-Video |
6330 | Composite |
6335 | 5 MHz (Underclock) |
6340 | 8 MHz (Underclock) |
6345 | 9 MHz (Underclock) |
6395 | Light guns/multitap. |
6400 | Dual Konami Justifiers |
6406 | Sync GB2Player/GBC2Player saves with saves in "saves/gb" or "saves/gbc". |
6411 | SYNC SAVE FILES |
6416 | FRAME RATE LIMIT |
6466 | RUMBLE |
6471 | Gamepad Classic Alt |
6476 | COLOR PALETTE (2D) |
6481 | black/white |
6486 | black/blue |
6491 | black/cyan |
6496 | black/electric cyan |
6501 | black/green |
6506 | black/magenta |
6511 | black/yellow |
6516 | Use your physical anaglypth 3D glasses! |
6521 | ANAGLYPH PRESET (3D) |
6526 | red/blue |
6531 | red/cyan |
6536 | red/electric cyan |
6541 | green/magenta |
6546 | yellow/blue |
6551 | Add color to Game Boy games. |
6556 | GB COLORIZATION |
6561 | original gameboy |
6566 | black and white |
6576 | blue sea |
6581 | dark knight |
6586 | green forest |
6591 | hot desert |
6596 | pink dreams |
6601 | weird colors |
6606 | Only for games that employed it (for Boktai) |
6611 | For Gyro-enabled games (bound to left analog stick) |
6616 | SENSOR SENSITIVITY (GYROSCOPE) |
6621 | For Gyro-enabled games (bound to right analog stick) |
6626 | SENSOR SENSITIVITY (TILT) |
6631 | Resolution multipliers to smooth vectors |
6636 | RESOLUTION MULTIPLIER |
6641 | Automatic switches region per file path tags |
6646 | MODEL TYPE |
6656 | C64 NTSC Automatic |
6671 | C64 Games System PAL |
6676 | C64 Japanese NTSC |
6681 | Change the output resolution ratio. |
6696 | Auto-disable zoom |
6701 | Most games use port 2, some use port 1. |
6706 | CONTROLLER PORT |
6711 | Paddles |
6716 | Mouse (1351) |
6721 | Trackball (Atari CX-22) |
6726 | Koalapad |
6731 | KEYBOARD PASSTHROUGH |
6756 | RetroPad Face Button Options. |
6761 | Button Options |
6766 | B = Fire |
6771 | B = Fire, A = Up |
6776 | Y = Fire |
6781 | Y = Fire, B = Up |
6786 | PLUS4 PAL |
6791 | PLUS4 NTSC |
6796 | C16 PAL |
6801 | C16 NTSC |
6806 | V364 NTSC |
6816 | colodore_ted |
6821 | yape-pal |
6826 | yape-ntsc |
6831 | VIC20 PAL Automatic |
6836 | VIC20 NTSC Automatic |
6841 | VIC20 PAL |
6846 | VIC20 NTSC |
6851 | Super VIC (+16K) NTSC |
6856 | colodore_vic |
6861 | mike-pal |
6866 | mike-ntsc |
6881 | SUPERPET |
6886 | green |
6891 | amber |
6896 | white |
6901 | For weak machines. Some games will not work with this. |
6906 | FAST BLITTER (LESS COMPATIBLE) |
6911 | Enable for Doom to run at its correct resolution. |
6916 | DOOM RES HACK |
6921 | Remove the padding on the sides of the screen. |
6926 | CROP BORDER |
6931 | Always have 6 bullets, 6 dynamite and 6 lives. |
6936 | TRAINER MODE |
6941 | Nothing can kill Rick, may break the game. |
6946 | INVULNERABILITY MODE |
6951 | Highlight all entities on the game map. |
6956 | EXPOSE MODE |
6971 | Allows up to 7 or 12 controllers in supported games. |
6976 | Change the system's language. |
6981 | Deutsch |
6987 | Choose which graphics API library to use. Vulkan may not work for every core. |
6992 | GRAPHICS API |
6997 | OpenGL |
7002 | GLCore |
7007 | Vulkan |
7014 | Changing driver can improve audio performance and reduce distortion. Alsathread is recommended for low-end systems. |
7019 | AUDIO DRIVER |
7024 | ALSA |
7029 | ALSAThread |
7034 | TinyALSA |
7039 | SDL2 |
7044 | Pulse (Default) |
7049 | In milliseconds. Can reduce crackling/cutting out. |
7054 | AUDIO LATENCY |
7059 | Allow cores to set rotation. |
7064 | ALLOW ROTATION |
7069 | Map controller inputs to light gun inputs. |
7074 | CONTROLLER TO LIGHT GUN |
7079 | Adjust screen line draw mode. |
7084 | LINE MODE |
7089 | SINGLE |
7094 | DOUBLE |
7099 | SCANLINES |
7104 | Manually define which internal resolution to use. AUTO = High. |
7109 | Super high |
7114 | Change pixel scaling and filtering method. |
7119 | SCALING METHOD |
7124 | Pixelated (Nearest) |
7129 | Smooth (Linear) |
7134 | Fix flickering in a static screen like Workbench. |
7139 | REMOVE INTERLACE ARTIFACTS |
7149 | Resize automatically screen height. |
7154 | AUTO HEIGHT |
7161 | Improves both sprite scaling and road rendering. Does not affect the car sprite. |
7166 | HIGH RESOLUTION MODE |
7171 | Choose which graphics API library to use. |
7176 | Vulkan (Default) |
7181 | Speed up shader compilation. |
7186 | ASYNC SHADER COMPILE (VULKAN ONLY) |
7191 | Set the controller rumble strength if supported. |
7196 | Pro Controller required for games that require shake motions. |
7201 | CONTROLLER COMBINATION |
7206 | GamePad + 4 Pro Controller |
7211 | GamePad + 4 Sideway Wiimote |
7216 | 5 Pro Controller |
7221 | 5 Sideway Wiimote |
7226 | Wii U Classic Controller |
7231 | Not all games support all languages. |
7236 | CONSOLE LANGUAGE |
7266 | Choose the audio output type. |
7271 | AUDIO CHANNELS |
7276 | Stereo (Default) |
7281 | Surround |
7286 | Have Batocera set the first audio output device. |
7291 | AUDIO OUTPUT |
7296 | Set in Config - choose if no audio output |
7301 | Batocera sets first audio device (Default) |
7306 | Fix screen tearing. |
7311 | VSYNC |
7316 | Double buffering |
7321 | Triple buffering |
7326 | Choose upscaling method. |
7331 | UPSCALE FILTER |
7336 | Bicubic |
7341 | Hermite (Default) |
7346 | Nearest Neighbour |
7351 | Choose downscaling method. |
7356 | DOWNSCALE FILTER |
7361 | Bilinear (Default) |
7366 | Hermite |
7371 | Keep Aspect Ration (Default) |
7376 | Stretch |
7381 | Enable mouse input to simulate touchscreen. |
7386 | ENABLE MOUSE |
7391 | Enable Cemu's performance overlay. |
7396 | ENABLE PERFORMANCE OVERLAY |
7401 | Enable notifications of cache, controller events etc. |
7406 | ENABLE NOTIFICATIONS |
7413 | Enable gamepad view for games that have interaction across two screens. Use Hotkey+R2 to switch screens. |
7418 | ENABLE GAMEPAD VIEW |
7425 | Arrange the dual screen layout. Separate windows can be changed with Hotkey+R2. |
7430 | Top Only |
7435 | Bottom Only |
7440 | Large Top |
7445 | Large Bottom |
7450 | Left/Right |
7455 | Right/Left |
7460 | Separate Windows |
7465 | Hybrid Screen Top |
7470 | Hybrid Screen Bottom |
7475 | GRAPHICS |
7480 | Software |
7490 | Fix screen tearing. CPU heavy. |
7495 | Off will help some games, others will run too fast. |
7500 | FRAME LIMIT |
7505 | Reduce stutter that happens when compiling shaders. |
7510 | DISK SHADER CACHE |
7517 | Compile shaders using background threads to avoid shader compilation stutter. May cause graphical glitches. |
7522 | ENABLE ASYNC SHADER COMPILATION |
7527 | Preloading is impossible from ES. |
7532 | The New 3DS has a faster processor, ZL/ZR buttons and a C-stick. |
7537 | NEW 3DS MODE |
7544 | Choose which graphics API library to use. Vulkan may not work on all hardware. |
7549 | Not all games support stretching, depending on their video files. |
7559 | SCREEN ROTATION |
7571 | Use with the stretch aspect ratio and adjust joystick sensitivity as required. |
7576 | Restore BLENDMODE outline on Singe sprites. |
7581 | BLEND SPRITES (SINGE) |
7586 | This option is required for some gun games when playing with a mouse. |
7591 | ABSOLUTE MOUSE INPUT |
7596 | Invert the vertical joystick axis on flight games. |
7601 | INVERT AXIS |
7606 | JOYSTICK TO CURSOR SENSITIVITY |
7611 | Hide crosshairs in supported games e.g. ActionMax. |
7616 | HIDE LIGHT GUN CROSSHAIRS |
7622 | Can improve video performance. Do not use with ActionMax games or scanlines. |
7627 | SDL TEXTURE ACCESS STREAMING |
7632 | Use controller settings manually defined in custom.ini. |
7637 | CUSTOM CONTROLLER |
7649 | Enable Gamecube boot animation and BIOS access (requires IPL.bin BIOS in appropriate user directory). |
7654 | ENABLE BOOT ANIMATION |
7659 | Map your controller to an emulated Wiimote. |
7669 | EMULATE WIIMOTE |
7674 | CUSTOMIZE EMULATED WIIMOTE & GAMEPAD |
7684 | Classic Controller Pro |
7689 | Wiimote Sideway |
7694 | Wiimote Sideway + Swing |
7699 | Wiimote Sideway + Tilt |
7704 | Wiimote Sideway + Nunchuk |
7709 | Emulate the Wiimote pointer with a DS4's gyroscope. |
7714 | DUALSHOCK MOTION CONTROL |
7719 | Emulate the Wiimote pointer with a mouse. |
7724 | MOUSE AS WIIMOTE POINTER |
7729 | The final output image, unrelated to the Wii's emulated NAND setting. |
7734 | Force 16:9 |
7739 | Stretch to window |
7744 | RENDERING |
7755 | Compile shaders on next launch of game (one time). Reduces micro-freezes. |
7760 | PRE-CACHE SHADERS |
7770 | Increase emulator performance, at the cost of accuracy/stability. |
7775 | PERFORMANCE HACKS |
7780 | Search for custom configured joystick profiles. |
7785 | USE PAD PROFILES |
7790 | Change what's plugged into the virtual GameCube ports. |
7795 | GAMECUBE PORT 1 TYPE |
7805 | GameCube Adapter for Wii U |
7815 | Dance Mat |
7820 | DK Bongos |
7825 | GAMECUBE PORT 2 TYPE |
7830 | GAMECUBE PORT 3 TYPE |
7835 | GAMECUBE PORT 4 TYPE |
7841 | Use alternative input mappings. Only applies to Standard Controller type. |
7846 | ALT INPUT MAPPING |
7851 | Face Buttons (CW) |
7856 | Face Buttons (CCW) |
7861 | Usually not much faster than single core mode. |
7866 | DUAL CORE MODE |
7871 | Speed hack for dual core mode to fix some glitches. |
7876 | GPU SYNC |
7886 | Toggle MSAA/SSAA. Depends on anti-aliasing being enabled. |
7896 | MSAA (default) |
7901 | SSAA |
7908 | Enabling will allow for correct emulation of texture wrapping. This comes at a cost of potential worse performance. |
7913 | MANUAL TEXTURE SAMPLING |
7918 | To use game cheats or 16/9 Aspect Ratio Fix codes. |
7923 | ENABLE CHEATS |
7928 | Required by some games. |
7933 | MEMORY MANAGEMENT UNIT |
7938 | Enhancement. Removes disc loading. |
7943 | FAST DISK TRANSFER RATE |
7948 | Show on screen display messages (memory card saves..). |
7953 | SHOW ON-SCREEN DISPLAY MESSAGES |
7960 | Skips Vertical Blank Interrupts when lag is detected, allowing for smooth audio playback when emulation speed is not 100%. |
7965 | VBI SKIP |
7970 | Set joystick deadzone. |
7975 | DEADZONE |
7980 | 5% (Default) |
7987 | Set virtual joysticks gate size. Smaller increases sensitivity. Larger decreases it. |
7992 | JOYSTICK GATE SIZE |
7997 | Smaller |
8002 | Normal (Default) |
8007 | Larger |
8012 | Enables Dolby Pro Logic II for surround sound. May impact performance. |
8017 | DOLBY PRO LOGIC II |
8032 | PERFORMANCE HACKS (needs review) |
8037 | 8x (CSAA) |
8042 | 8xQ (CSAA) |
8047 | 16x (CSAA) |
8052 | 16xQ (CSAA) |
8057 | 4x (SSAA) |
8062 | DISABLE ON-SCREEN DISPLAY MESSAGES |
8067 | Determines the speed and the runahead behaviour of the system. |
8072 | EMULATION |
8077 | EMULATION SPEED |
8087 | VSync and Audio Resampling need to be enabled. |
8092 | SYNC TO HOST REFRESH RATE |
8097 | Ensure every frame the console renders is displayed to screen. |
8102 | OPTIMAL FRAME PACING |
8107 | Improve performance if VSync is disabled and using Vulkan. |
8112 | THREADED PRESENTATION |
8117 | Match Window |
8122 | PAR 1:1 |
8127 | May result in a sharper image in some 2D games. |
8132 | INTEGER UPSCALING |
8137 | Enabling will smooth out the image. |
8142 | LINEAR UPSCALING |
8149 | Fills the screen regardless of the aspect ratio. Doesn't work with Integer Upscaling. |
8154 | STRETCH TO FILL |
8159 | 1x native (320x240) |
8169 | Enhancement. Smooth/upscale textures on 3D objects. |
8174 | Nearest-Neighbor |
8179 | Bilinear (No Edge Blending) |
8184 | JINC2 (Slow) |
8189 | JINC2 (Slow, No Edge Blending) |
8194 | xBR (Very Slow) |
8199 | xBR (Very Slow, No Edge Blending) |
8204 | 24-bit, disables dithering. |
8209 | TRUE COLOUR RENDERING |
8214 | Makes the dither pattern much less obvious at higher resolutions. |
8219 | SCALED DITHERING |
8225 | When running outside of 100%, adjusts the temp instead of dropping frames. |
8230 | AUDIO |
8235 | STRETCH MODE |
8240 | Off (Noisy) |
8245 | Resampling (Pirch Shift) |
8250 | Time Stretch (Tempo Change, Best Sound) |
8255 | Force progressive render / scan. |
8260 | DISABLE INTERLACING |
8265 | Hack. Increases most PAL games' speed by 17%. |
8270 | FORCE NTSC TIMINGS ON PAL |
8280 | Preload requires more RAM. |
8285 | Preload |
8290 | Use Analog joysticks in addition to D-Pad for DualShock controllers. |
8295 | JOYSTICK TO DPAD |
8300 | Not Connected |
8305 | PS1 Digital Controller |
8310 | PS1 Analog Joystick |
8315 | DualShock / Xbox Type |
8320 | Namco GunCon (Rumble) |
8325 | NeGcon (Rumble) |
8330 | Reduces wobbly polygons & warping textures. |
8335 | ENABLE PGXP CORRECTIONS |
8340 | Allows loading protected games without subchannel information. |
8345 | ALLOW BOOTING WITHOUT SBI FILE |
8350 | Skipping it can break some games. |
8355 | Interpreter is the most accurate, but is the slowest. |
8360 | CPU EXECUTION MODE |
8365 | Interpreter (Slowest) |
8370 | Cached Interpreter (Faster) |
8375 | Recompiler (Fastest)(Default) |
8380 | System requirements at native; (RAM|VRAM). |
8385 | Per 0.05s, 5s total (550MB|100MB) |
8390 | Per 0.1s, 10s total (1100MB|200MB) |
8395 | Per 1s, 15s total (165MB|30MB) |
8400 | Per 1s, 30s total (330MB|60MB) |
8405 | Per 1s, 60s total (660MB|120MB) |
8410 | Per 1s, 90s total (990MB|180MB) |
8415 | Per 1s, 120s total (1320MB|240MB) |
8427 | Dreamcast BIOS's language setting. Can change the language of some games. Some games default to Japanese. |
8432 | BIOS LANGUAGE |
8442 | AUTO LOAD ON GAME LAUNCH |
8447 | AUTO SAVE ON GAME EXIT |
8452 | Choose second feature pack for the controller. |
8457 | CONTROLLER 1 FEATURE PACK |
8462 | 2nd VMU (Default) |
8467 | Purupuru Pack/Vibration Pack |
8472 | CONTROLLER 2 FEATURE PACK |
8477 | CONTROLLER 3 FEATURE PACK |
8482 | CONTROLLER 4 FEATURE PACK |
8489 | Enable the Dreamcast DSP for more accurate audio. Only recommended for fast systems. |
8494 | DIGITAL SOUND PROCESSOR |
8504 | Force the game to render in this aspect ratio. |
8509 | RENDER RESOLUTION |
8524 | Rotate the screen with the emulator. |
8529 | Per pixel is the most accurate, but also the most demanding. |
8534 | ALPHA SORTING |
8539 | Per Strip |
8544 | Per Triangle (Default) |
8549 | Per Pixel |
8554 | Allow mapping Future Pinabll with Pad to Keyboard. |
8559 | CONTROLLER CONFIGURATION |
8564 | 520 ST AUTO |
8614 | TOS languages. |
8634 | Italian (it) |
8639 | Dutch (nl) |
8649 | Swedish (se) |
8684 | Choose your Atari hard drive type for the .hd extension file. |
8689 | ATARI HARD DRIVE TYPE |
8694 | IDE (Default) |
8699 | ASCI |
8704 | LIMIT FRAME RATE |
8709 | No Limit |
8714 | As game specifies |
8719 | Enhancement. Enables improved polygon splitting. |
8724 | ENABLE POLYGON SPLITTING |
8729 | Rotates the screens, to simulate holding the DS sideways. |
8734 | Swap the position of the dual displays. |
8739 | SCREEN SWAP |
8744 | Sets the window size to an integer size. |
8749 | SCREEN SIZE |
8754 | Adjusts the positions of the screens. |
8759 | Original screen positions |
8764 | Always enforce vertical |
8769 | Always enforce horizontal |
8774 | Hybrid |
8779 | How the window space is distributed between the screens. |
8784 | SCREEN SIZING |
8789 | Even |
8794 | Emphasize top |
8799 | Emphasize bottom |
8804 | Top only |
8809 | Bottom only |
8814 | INTEGER SCALING |
8819 | CONSOLE TYPE |
8836 | h265 (HEVC) is CPU heavy and increases latency, but is more bandwidth efficient. |
8841 | VIDEO STREAM CODEC |
8846 | h264 (less latency) |
8851 | h265 (HEVC) (higher quality at lower bitrates) |
8856 | VIDEO STREAM RESOLUTION |
8866 | Output rotation independent of xrandr or framebuffer settings. |
8871 | ROTATE |
8876 | VIDEO STREAM FRAME RATE |
8896 | Higher number for higher picture quality, but requires more bandwidth. |
8901 | VIDEO STREAM BITRATE |
8906 | 5Mbps (good for 720p) |
8911 | 10Mbps (good for 1080p 60FPS) |
8916 | 20Mbps (not supported by some routers) |
8921 | 50Mbps (highest quality available) |
8927 | Streaming Optimal Playable Settings, overrides other settings if enabled. |
8932 | DYNAMICALLY CALCULATE OPTIMAL SETTINGS |
8937 | Close app on the remote host when quitting Moonlight. |
8942 | QUIT ON HOST |
8947 | Disable all input processing (view-only mode). |
8952 | VIEW ONLY |
8957 | Enable QOS settings to optimize for internet or local network. |
8962 | LAN / WAN STREAMING |
8967 | WAN |
8972 | LAN (Default) |
8979 | Enables surround sound if your audio card supports it (Consumes more bandwidth). |
8984 | SURROUND SOUND |
8989 | FRAMESKIP (GL64MK2 ONLY) |
8996 | Enable second audio limiter. Improves audio quality at the cost of performance. |
9001 | AUDIO SYNC |
9008 | Lower values reduce audio latency and improve performance, but can cause audio issues. |
9013 | AUDIO BUFFER (SAMPLES) |
9018 | nearest |
9023 | bilinear |
9028 | trilinear |
9035 | Enhancement. Improves clarity of distant textures when mip-mapping is enabled. |
9040 | Upscale textures on 3D objects. |
9045 | TEXTURE UPSCALING (RICE ONLY) |
9055 | Sharpen |
9060 | Sharpen More |
9065 | External |
9070 | Mirrored |
9075 | DISABLE 4MB EXPANSION RAM PACK |
9082 | Required for some effects in-game (Banjo Kazooie and DK64 transitions), can cause slowdown. |
9087 | READ FRAMEBUFFER EVERY FRAME (GLIDE64MK2) |
9109 | Apply a multiplier to the joystick's input to lower or increase responsiveness. |
9114 | SENSITIVITY |
9119 | 0.5x |
9124 | 0.6x |
9129 | 0.7x |
9134 | 0.8x |
9139 | 0.9x |
9144 | 1.1x |
9149 | 1.2x |
9154 | 1.3x |
9159 | 1.4x |
9164 | 1.5x |
9171 | The area around the joystick's neutral position where input is ignored. Can help reduce unintended inputs. |
9176 | 1% (Default) |
9181 | Stretch games to full-screen, but may distort the aspect ratio |
9186 | SCREEN RATIO |
9191 | Simple 2x |
9196 | Display on screen information like savestate, config warning etc... |
9201 | Fit to Window / Fullscreen |
9206 | Auto Standard (4:3 interlaced / 3:2 progressive) |
9221 | Adjusts Full Motion Video movies aspect ratio. |
9226 | FMV ASPECT RATIO |
9231 | FMV movie deinterlacing. |
9236 | DEINTERLACING |
9241 | Weave (Top Field First) |
9246 | Weave (Bottom Field First) |
9251 | Bob (Top Field First) |
9256 | Bob (Bottom Field First) |
9261 | Blend (Top Field First) |
9266 | Blend (Bottom Field First) |
9271 | Adaptive (Top Field First) |
9276 | Adaptive (Bottom Field First) |
9283 | Smooths the overall picture as it is displayed on the screen. Corrects positioning between pixels. |
9288 | BILINEAR FILTERING |
9293 | Bilinear (Smooth) |
9298 | Bilinear (Sharp) |
9303 | ENABLE WIDESCREEN PATCHES |
9308 | Enable to improve bluriness. |
9313 | ANTI-BLUR |
9318 | Enable No-interlacing Patches. |
9323 | INTERLACING PATCHES |
9328 | Can sharpen images in lower resolutions. |
9333 | Native (PS2)(Default) |
9338 | 1.25x Native |
9343 | 1.5x Native |
9348 | 1.75x Native |
9353 | 2x Native (~720p) |
9358 | 2.25x Native |
9363 | 2.5x Native |
9368 | 2.75x Native |
9373 | 3x Native (~1080p) |
9378 | 3.5x Native |
9383 | 4x Native (~1440p/2K) |
9388 | 5x Native (~1620p) |
9393 | 6x Native (~2160p/4K) |
9398 | 7x Native (~2520p) |
9403 | 8x Native (~2880p/5K) |
9408 | Choose mipmapping type. |
9413 | MIPMAPPING |
9418 | Basic (generated Mipmaps) |
9423 | Full (PS2 Mipmaps) |
9428 | Control the texture filtering of the emulation. |
9433 | Bilinear (Forced) |
9438 | Bilinear (PS2) |
9443 | Bilinear (Forced excluding sprite) |
9448 | Control the texture's trilinear filtering of the emulation. |
9453 | TRILINEAR FILTERING |
9458 | Off (None) |
9463 | Trilinear (PS2) |
9468 | Trilinear (Forced) |
9474 | Reduces banding between colours and improves the preceived colour depth. |
9479 | DITHERING |
9484 | Unscaled (Default) |
9489 | Basic (Recommended) |
9496 | The higher the setting, the more blending is emulated in the shader accurately, and the higher the speed penalty will be. |
9501 | BLENDING ACCURACY |
9506 | Minimum |
9511 | Full (Slow) |
9516 | Maximum (Very Slow) |
9523 | Uploads entire textures at once instead of small pieces. Improves performance in most games. |
9528 | TEXTURE PRELOADING |
9533 | Partial |
9538 | Full (Hash Cache) |
9543 | Some games have issues when the animation is shown, others require it. |
9548 | Skip (safer) |
9553 | Show (specific games) |
9560 | Applies the FXAA anti-aliasing algorithm to improve the visual quality of games. |
9570 | Automatically loads and applies cheats on game start. |
9575 | CHEATS |
9580 | Allows up to 8 controllers in supported games. |
9585 | Maximum 2 Players (Default) |
9590 | Maximum 4 Players |
9595 | Maximum 8 Players |
9600 | Allows user replaceable textures. |
9605 | TEXTURE REPLACEMENTS |
9612 | Necessary for some guns to replace fog textures as a workaround in Time Crisis - Crisis Zone. |
9617 | TIME CRISIS FOG HACK |
9623 | Skip buffer disables auto frameskip and renders at display output resolution. |
9628 | RENDERING MODE |
9633 | Skip buffer effects |
9638 | Buffered rendering |
9648 | Automatically reduce frameskip if the system has spare overhead. |
9653 | AUTO FRAMESKIP |
9658 | Enable for more fluidity, disable if screen tearing. |
9663 | VSYNC INTERVAL |
9668 | Enhancement. Enables texture upscaling textures and their size. |
9673 | TEXTURE UPSCALING LEVEL |
9678 | The upscaling method used when enabled. |
9683 | TEXTURE UPSCALING TYPE |
9688 | xBRZ (Default) |
9693 | Hybrid + Bicubic |
9698 | Fix texture banding when upscaling. |
9703 | TEXTURE DEPOSTERIZE |
9708 | Linear |
9713 | Auto Max Quality |
9718 | Enables Action Replay cheats. |
9723 | GAME CHEATS |
9728 | LLVM is fastest, use the Interpreter settings if there are issues. |
9738 | PPU DECODER |
9743 | LLVM Recompiler |
9748 | Dynamic Interpreter |
9753 | Static Interpreter |
9758 | If game crashes, try ASMJIT. If still crashing, try Fast Interpreter. |
9763 | SPU DECODER |
9768 | ASMJIT Recompiler |
9773 | Fast Interpreter |
9778 | Precise Interpreter |
9784 | Can fix bugs in some games. Only relevant for dynamic or LLVM SPU decoder. |
9789 | SPU XFloat Accuracy |
9794 | Accurate XFloat |
9799 | Approximate XFloat |
9804 | Relaxed XFloat |
9811 | Limiting to 1 or 2 may fix audio stuttering on weaker CPUs in some games. Leave on automatic if slowdown occurs. |
9816 | PREFERRED SPU THREADS |
9821 | 1 thread |
9826 | 2 threads |
9831 | 3 threads |
9836 | 4 threads |
9841 | 5 threads |
9846 | 6 threads |
9853 | May provide performance gain on CPUs with low core/thread count at the expense of possible broken timings. |
9858 | SPU LOOP DETECTION |
9865 | Mega and Giga modes may improve performance. Use the Safe mode for maximum compatibility. |
9870 | SPU BLOCK SIZE |
9875 | Safe (Default) |
9880 | Mega |
9885 | Giga |
9892 | Helps reduce CPU power consumption by throttling the CPU when not needed. Useful for handhelds. |
9897 | MAX POWER SAVING CPU-PREEMPTIONS |
9902 | Moderate |
9907 | Maximum |
9912 | PS3's internal ratio setting. Some games only support 16/9. |
9917 | VIDEO |
9927 | RENDER |
9932 | Most games already have an internal framelimit. Minor performance cost. |
9937 | ADDITIONAL FRAMELIMIT |
9942 | Off (faster, unstable) |
9947 | ANISOTROPIC FILTER |
9952 | Can improve performance at the expense of graphics accuracy. |
9957 | ZCULL ACCURACY |
9962 | Precise (Slowest)(Default) |
9967 | Approximate (Fast) |
9972 | Relaxed (Fastest) |
9979 | Controls precision of generated shaders. Low quality can improved performance. |
9984 | SHADER QUALITY |
9989 | Ultra |
9999 | Choose your preferred render resolution. |
10009 | Final image filtering. |
10014 | OUTPUT SCALING |
10019 | FidelityFX Super Resolution |
10024 | Only Async (skip draw) avoids freezing while compiling shaders. |
10029 | SHADER MODE |
10034 | Legacy (single threaded) |
10039 | Async (multi threaded)(Default) |
10044 | Async with Shader Interpreter |
10049 | Shader Interpreter only |
10054 | Only applicable when either Async Shader mode is set. |
10059 | NUMBER OF SHADER COMPILER THREADS |
10065 | May fix missing graphics and broken lighting at the cost of performance. |
10070 | WRITE COLOR BUFFERS |
10077 | Straict API specification. Can resolve rare cases of missing graphics and flickering. |
10082 | STRICT RENDERING MODE |
10088 | Can fix screen tearing on unorthodox displays (most LCDs don't need this). |
10093 | Distorts the output to fill the display fully Overrides aspect ratio. |
10098 | STRETCH TO DISPLAY AREA |
10105 | Disables the vertex cache. Might resolve missing or flickering graphics output but degrade performance. |
10110 | DISABLE VERTEX CACHE |
10117 | Offloads some RSX operations to a secondary thread. Improves performance in high-core processors. |
10122 | MULTITHREADED RSX |
10129 | Stream texture to GPU in parrallel. Can improve performance on more powerful GPU's. |
10134 | ASYNCHRONOUS TEXTURE STREAMING |
10139 | Choose number of audio channels. |
10144 | AUDIO FORMAT |
10149 | Stereo |
10154 | Surround 5.1 |
10159 | Surround 7.1 |
10166 | Use 16 bit audio samples for audio drivers that don't support 32bit. Only use if you get no audio. |
10171 | CONVERT TO 16-BIT |
10176 | Can reduce crackle and stutter but increases audio latency. |
10181 | ENABLE AUDIO BUFFERING |
10188 | Duration of audio buffer in milliseconds. Higher numbers may cause audio latency. |
10193 | AUDIO BUFFER DURATION |
10198 | 10ms |
10203 | 20ms |
10208 | 40ms |
10213 | 60ms |
10218 | 80ms |
10223 | 100ms (Default) |
10228 | 120ms |
10233 | 140ms |
10238 | 160ms |
10243 | 180ms |
10248 | 200ms |
10253 | 220ms |
10258 | 240ms |
10265 | Reduces crackle and stutter further, but may cause a very noticeable reduction in audio quality on slower CPUs. |
10270 | ENABLE TIME STRETCHING |
10276 | Buffer fill level (in percentage) below which time stretching will start. |
10281 | TIME STRETCHING THRESHOLD |
10286 | 75% (Default) |
10291 | Allows Alt+Tab to RPCS3's menu. Useful for manual disc-swapping. |
10296 | GRAPHICAL USER INTERFACE |
10303 | Default uses SDL2, otherwise enable controller specific capabilities. Sony DS won't work with clone controllers. |
10308 | PS3 CONTROLLER 1 |
10313 | Legacy Evdev |
10318 | Sony DS |
10323 | PS3 CONTROLLER 2 |
10328 | PS3 CONTROLLER 3 |
10333 | PS3 CONTROLLER 4 |
10338 | PS3 CONTROLLER 5 |
10343 | PS3 CONTROLLER 6 |
10348 | PS3 CONTROLLER 7 |
10353 | Select scale resolution of the game. |
10358 | SCALE FACTOR |
10363 | Sets the scaler filter mode when rendering. |
10368 | SCALER MODE |
10373 | HQ (bilinear filter) |
10378 | Edge (sharper filet) |
10383 | AdvMame |
10388 | Scanline Interpolation Filter (SAI) |
10393 | SuperSAI |
10398 | SuperEagle |
10403 | Pixel-Perfect |
10408 | DotMatrix |
10413 | TV2x CRT Television Filter |
10418 | Stretches the output to fill the display area. |
10423 | Center (Default) |
10428 | Pixel Perfect |
10433 | Even Pixels |
10438 | Fit resolution scale |
10443 | Stretch to screen |
10448 | Fit 4:3 Aspect Ratio |
10453 | Choose your preferred renderer. |
10458 | RENDERER |
10463 | OpenGL with Shaders |
10468 | Choose your preferred language. |
10473 | Chinese (Mandarin) |
10478 | Swedish |
10483 | Hebrew |
10488 | Czech |
10493 | Enable the debug menu and the walk-through-walls button. |
10503 | Needed by some games that use special unicode characters. |
10508 | GAME REGION (ENCODING) |
10513 | Autodetect (Recommended) |
10518 | European (Western) |
10523 | European (Cent/East) [W-1250] |
10533 | Cyrillic [Windows-1251] |
10538 | Chinese (Simplified) |
10543 | Chinese (Traditional) [Big5] |
10548 | Greek |
10553 | Turkish |
10558 | Baltic |
10563 | Choose your render resolution (Requires personal redream.key file). |
10568 | 2x (1280x960) (Default) |
10573 | Choose your preferred aspect ratio. |
10578 | 4:3 (Default) |
10583 | Enable auto frameskipping for performance on lower-end systems. |
10588 | Enable vertical sync to avoid tearing in some cases. |
10594 | Choose the amount of polygon sort accuracy (Higher may cause artifacts). |
10599 | POLYGON SORT ACCURACY |
10604 | Per-strip (Default) |
10609 | Per-pixel (32 layers) |
10614 | Per-pixel (64 layers) |
10619 | Choose the Dreamcast console region. |
10624 | USA (Default) |
10629 | Choose the Dreamcast console language. |
10634 | Choose broadcast standard (for older TV's). |
10639 | BROADCAST |
10644 | NTSC (Default) |
10649 | PAL_M |
10654 | PAL_N |
10659 | Choose cable type for the TV. |
10664 | CABLE |
10669 | VGA (Default) |
10674 | Enable the legacy or the new 3D engine (choose legacy for older GPUs). |
10679 | 3D ENGINE |
10684 | Legacy3D |
10689 | New3D |
10694 | Enable proper quad rendering (for higher end systems). |
10699 | QUAD RENDERING |
10704 | Enable crosshairs in shooting games for the selected players. |
10709 | P1 only |
10714 | P2 only |
10719 | P1 & P2 |
10724 | Only some games feature rumble. Not compatible with all controllers. |
10730 | Use L2/R2 for Accel/Brake and L1/R1 or R-stick Up/Down for Shift Up/Down. |
10735 | MODERN PEDAL CONTROLS |
10740 | Change the speed of the emulated PowerPC chip (fixes some issues). |
10745 | ADJUST POWERPC FREQUENCY |
10750 | 50 (Default) |
10755 | Choose your preferred aspect ratio.. |
10760 | 4x3 (Default) |
10765 | Choose your preferred video filter. |
10770 | Scale2x |
10775 | Scale3x |
10780 | Scale4x |
10785 | Choose your preferred video quality. |
10790 | VIDEO QUALITY |
10795 | linear |
10800 | best |
10805 | Enabled or disbale the mouse cursor. Useful for CG's menus. |
10810 | CURSOR |
10825 | CD-ROM SPEED |
10850 | FORCE 386DX CPU |
10855 | ROM (Slot 1) |
10860 | ROM (Slot 2) |
10865 | ROM (Slot 3) |
10870 | ROM (Slot 4) |
10875 | Mount a floppy for user data, creates if needed |
10880 | USER DISK |
10885 | Mac IIx (2Mb RAM, Color, 2 HD Floppies/CD/HDD, Image Reader) |
10890 | Install the image reader card to read idks image files (Mac IIx only) |
10895 | Type of ROM file to load. Disk Image requires Mac IIx and Image Reader |
10900 | Disk Image |
10905 | Interton VC 4000 cartridges |
10912 | Enable mouse input for trackballs, spinners, lightguns (if no gun connected), and similar controls |
10917 | BGFX for post-processing, accel/opengl for raw image. |
10922 | BGFX |
10927 | Accel |
10932 | Fix screen tearing, but may drop frames. |
10937 | Depends on video mode being set to BGFX. |
10942 | BGFX GRAPHICS API |
10947 | MAME Detect |
10957 | BGFX VIDEO FILTER |
10962 | CRT Geom Deluxe (RGB) |
10967 | CRT Geom Deluxe (Composite) |
10972 | Allows the use of switchres profiles if present. |
10977 | CRT SWITCHRES |
10982 | Rotate 90 |
10987 | Rotate 270 |
10993 | Crop artwork to only unused space, keeping the game as large as possible. |
10998 | ARTWORK CROP |
11003 | Set system-wide controls via MAME menu |
11008 | CUSTOM MAME CONFIG |
11014 | Make game history, setup instructions, and special moves viewable in the menu |
11019 | DATA PLUGIN |
11026 | Choose whether to pass SDL Game Controller config to the Windows game. Disabling may help with some games. |
11031 | SDL CONFIG |
11036 | Converts DirectX 9/10/11/12 calls to Vulkan. |
11041 | DXVK FEATURE |
11046 | See your FPS and version of Vulkan API/driver. |
11051 | DXVK HUD |
11056 | Can increase performance for games that stress the CPU. |
11061 | ESYNC |
11066 | Can improve frame rate and responsiveness. |
11071 | FSYNC |
11076 | Vastly improves the speed of buffer maps. |
11081 | PBA |
11086 | Renders game at a lower res then upscales to increase FPS. |
11091 | FIDELITY FX SUPER RESOLUTION |
11096 | Allows you to limit FPS to 60. |
11101 | FPS LIMITER |
11106 | INSTALL MEDIA FOUNDATION |
11111 | Define the resolution and a new dedicated window. |
11116 | VIRTUAL DESKTOP |
11121 | Force mouse in games. |
11126 | Enable XIM support. |
11131 | ENABLE XIM |
11136 | Disable support for memory write watches in ntdll. |
11141 | NO WRITE WATCH |
11146 | Force WINE to run games with large addresses. |
11151 | FORCE LARGE ADDRESS |
11156 | Delay freeing some memory. |
11161 | HEAP DELAY FREE |
11166 | Force Nvidia GPUs to always be reported as AMD GPUs. |
11171 | HIDE NVIDIA GPU |
11177 | NVAPI is NVIDIA's core software that allows direct access to NVIDIA GPU. |
11182 | ENABLE NVAPI |
11189 | Reset the cache can fix some crashes if your game was running under Batocera 29. |
11194 | DXVK RESET CACHE |
11201 | Enable this mode if you have issue for run your game on NTFS storage (by default is better to use LinuxFS). |
11206 | ENABLE NTFS MODE |
11211 | ENABLE DEBUG |
11216 | Choose which pad to control your hero. |
11221 | CONTROL CHOICE |
11226 | Joypad |
11241 | Can improve frame rates and responsiveness. |
11246 | Enhancement. Double the rendering resolution. Makes 3D objects clearer. |
11251 | ENHANCED RENDERING RESOLUTION |
11258 | Skip frames to improve performance, at the cost of choppy motion. Can cause visual glitches. |
11263 | FRAMESKIP TYPE |
11270 | When frameskip type is on automatic or manual, skip up to this many frames consecutively. |
11275 | FRAMESKIP VALUE |
11280 | Improves performance in 3D games. Can cause glitches. |
11285 | THREADED 3D |
11292 | Force 3D geometry to always render on the top screen. Useful for single-screen devices/games. |
11297 | KEEP MAIN SCREEN ON TOP |
11302 | Single |
11307 | Choose the scaling mode for the game screen. |
11312 | SCALING MODE |
11317 | Original resolution |
11322 | Scale to best fit |
11327 | Stretch to full |
11332 | Native |
11337 | Enhancement. |
11342 | Improve audio accuracy (experimental). |
11347 | USE DSP AUDIO |
11352 | Increase to 128 MiB for debug or homebrew applications. |
11357 | SYSTEM MEMORY |
11362 | 64MiB (Default) |
11367 | 128MiB |
11372 | Portugese |
11377 | Can smooth the image. |
11382 | Integer Scale |
11387 | Sharp Bilinear |
11392 | Regular Bilnear |
11397 | Enable high quality effects for special stages. |
11402 | HQ MODE |
11407 | Bypass the pre-game menu. |
11412 | SKIP START MENU |
11417 | Access to modding and other advanced options. |
11422 | DEV MENU |
11427 | Both types require holding D-pad down during initial charge. |
11432 | SPINDASH TYPE |
11437 | By Save |
11442 | Sonic 2 (tap jump) |
11447 | Sonic CD (hold jump) |
11452 | Screen Resolution (Default) |
11457 | Enable widescreen support. |
11462 | ENABLE WIDESCREEN |
11467 | Enable scanlines for roms that support it. |
11472 | ENABLE SCANLINES |
11479 | Tries to guess Per-vertex colour (gouraud) from the Model2 per-poly information (flat). |
11484 | FAKE GOURAUD |
11489 | Smooth textures. |
11495 | Enables mipmap usage and trilinear filtering. Doesn't work with some games. |
11502 | Enables bilinear filtering on tilemaps. Looks good, but can cause some stretch artifacts. |
11507 | FILTER TILEMAPS |
11512 | Forces the DX driver to use Managed textures instead of Dynamic. |
11517 | FORCE MANAGED |
11522 | Enables Direct3D Automip-map generation. |
11527 | ENABLE MIP-MAP |
11532 | Enabled meshed polygons for translucency. |
11537 | ENABLE MESH TRANSPARENCY |
11542 | Enable full-screen antialiasing in Direct3D. |
11547 | ENABLE FULL-SCREEN ANTI-ALIASING |
11553 | Read mouse through Rawinput, allowing 2 mice for 2 player shooting games. |
11558 | ENABLE RAW INPUT |
11564 | Use if you're having graphical issues or GPU problems with this emulator. |
11569 | ENABLE SOFTWARE RENDERER |
11574 | OPENGL RENDERING RESOLUTION |
11579 | 1x (~480) |
11584 | 2x (~960) |
11589 | 4x (~1920p) |
11594 | 8x (~4320p / 8k) |
11599 | 16x (~7680p / 16k) |
11604 | PRESENTATION MODE |
11609 | Fill Screen |
11614 | Fit Screen |
11619 | Original Size |
11624 | Only applicable when using OpenGL. |
11629 | Native (720p/1080p) |
11659 | 16:9 (Default) |
11664 | Force 21:9 |
11669 | Force 16:10 |
11679 | Canadian French |
11684 | Latin American Spanish |
11689 | Brazilian Portuguese |
11694 | Choose your console region. |
11699 | CHOOSE CONSOLE REGION |
11724 | Choose your console timezone. |
11729 | CHOOSE CONSOLE TIMEZONE |
11734 | CET |
11739 | CST6CDT |
11744 | Cuba |
11749 | EET |
11759 | Eire |
11764 | EST |
11769 | EST5EDT |
11774 | GB |
11779 | GB-Eire |
11784 | GMT |
11789 | GMT+0 |
11794 | GMT-0 |
11799 | GMT0 |
11804 | Greenwich |
11814 | HST |
11829 | Jamaica |
11834 | Kwajalein |
11839 | Libya |
11844 | MET |
11849 | MST |
11854 | MST7MDT |
11859 | Navajo |
11864 | NZ |
11869 | NZ-CHAT |
11874 | PRC |
11879 | PST8PDT |
11884 | ROC |
11889 | ROK |
11899 | UCT |
11904 | Univarsal |
11909 | UTC |
11914 | W-SU |
11919 | WET |
11924 | Zulu |
11929 | CHOOSE SOUND OUTPUT MODE |
11934 | Mono |
11939 | ASYNC SHADER COMPILE |
11944 | ANTI-ALIASING METHOD |
11949 | Gaussian |
11954 | ScaleForce |
11959 | AMD FidelityFX (Vulkan Only) |
11964 | Stretch to fit window |
11969 | American English |
11974 | Choose your console UTC timezone. |
12099 | This can be convenient if you're using laserdiscs. |
12104 | LOADING SPEED |
12109 | Realistic Loading |
12114 | Full Speed (Default) |
12119 | Choose the appropriate media for disk image. |
12124 | DISK TYPE |
12129 | Floppy Disk Image |
12134 | Hard Disk Image |
12141 | This option enables the ability to play Xbox Live Arcacde games. May cause compatibility issues with non-XBLA games. |
12146 | XBOX LIVE ARCADE |
12151 | No licenses enabled |
12156 | XBLA license enabled (Default) |
12161 | All possible licenses (Not recommended) |
12166 | Choose to display UI prompts or accept defaults. |
12171 | UI PROMPTS |
12176 | Enabled UI prompts (Default) |
12181 | Disable UI prompts |
12186 | Polish |
12191 | Norwegian |
12198 | Allow game that support different resolutions to be rendered in specific resolution. |
12203 | INTERNAL DISPLAY RESOLUTION |
12210 | Enable or disable Xenia patches. These patches can fix graphics problems in some games. |
12215 | GAME PATCHES |
12220 | Configuring controllers in GZDoom can cause problems. |
12225 | USE GZDOOM JOYSTICK CONFIGURATION |
12230 | Use new graphics created from CorsixTH project |
12235 | USE NEW GRAPHICS |
12242 | Free Build or Sandbox mode. You cannot win or lose custom made maps if this is set to true. You also don't have to worry about money. |
12247 | ENABLE SANDBOX MODE |
12252 | Enable or Disable Intro movie (Enabled by default). |
12257 | PLAY INTRO MOVIE |
12262 | SKIP INTRO VIDEOS |
12267 | Show (Default) |
12272 | OpenGL (x86 only) |
12277 | OpenGLES (Default) |
12284 | Speed hack, enable to disable surface syncing between CPU and GPU. Surface syncing is needed by a few games. |
12289 | DISABLE SURFACE SYNC |
12294 | The image will be softer which could help with aliasing. |
12299 | LINEAR FILTERING |
12304 | Anti-aliasing is a technique for smoothing out jagged edges. |
12311 | Select how much graphics memory is allocated for the GPU, may need modifying for some games / systems. |
12316 | GRAPHICS MEMORY |
12321 | 256MB (Default) |
12326 | On (default) |
12331 | Better performance with hardware rendering. |
12336 | Hardware (default) |
12341 | Vsync |
12346 | 200p |
12351 | 400p |
12356 | 480p |
12361 | 600p |
12366 | 768p |
12371 | 800p |
12376 | 960p |
12381 | Set the desired maximum refresh rate when Vsync is off. |
12386 | REFRESH RATE |
12391 | 30 fps |
12396 | 50 fps |
12401 | 60 fps (Default) |
12406 | 75 fps |
12411 | 120 fps |
12416 | 144 fps |
12421 | 240 fps |
12426 | Choose which graphics renderer to use. |
12431 | GRAPHICS RENDERER |
12436 | Classic Software |
12441 | GPU / OpenGL (Default) |
12446 | ENABLE TRUE COLOUR |
12451 | ENABLE BILINEAR FILTER |
12456 | ENABLE MIPMAPPING |
12461 | ENABLE CROSSHAIR |
12466 | Choose to use Bloom post processing. |
12471 | ENABLE BLOOM |
12476 | Enable / Disable sound in menus. |
12481 | MENU SOUNDS |
12486 | Enable 16-channel iMuse Digital Audio. |
12491 | DIGITAL AUDIO |
12496 | Enable / Disable fight music. |
12501 | FIGHT MUSIC |
12506 | Enable / Disable automatic aiming. |
12511 | AUTO AIM |
12516 | Enable / Disable showing secret found messages. |
12521 | SHOW SECRET MESSAGES |
12526 | AUTOMATICALLY RUN |
12531 | Bobba Fett Face Player Fix |
12536 | BOBBA FETT FIX |
12541 | SMOOTH VUES |
12546 | Choose to enable or disable cutscenes. |
12551 | SKIP CUTSCENES |
12556 | Show All |
12561 | Skip Initial |
12566 | Skip All |
12571 | Standard OpenGL (Default) |
12576 | Enhanced OpenGL |
12581 | 2x (Default) |
12586 | Skip the initial intro video. |
12591 | SKIP INTRO VIDEO |
12596 | Play (Default) |
12601 | Choose the games difficulty. |
12606 | GAME DIFFICULTY |
12611 | Easy |
12616 | Hard |
12621 | Choose the combat difficulty. |
12626 | COMBAT DIFFICULTY |
12631 | Wimpy |
12636 | Rough |
12641 | Choose the preferred violence level. |
12646 | VIOLENCE LEVEL |
12651 | Minimal |
12656 | Maximum Blood |
12661 | SUBTITLES |
12666 | Classic (Default) |
12671 | Blocky Filtered |
12676 | Smooth |
12681 | 4x MULTISAMPLING |
12686 | Afrikaans |
12691 | Albanian |
12696 | Bulgarian |
12701 | Catalan |
12706 | Danish |
12711 | Finnish |
12716 | Hungarian |
12721 | Irish |
12726 | Punjabi |
12731 | Romanian |
12736 | Serbian |
12741 | Slovak |
12746 | Slovenian |
12751 | Ukrainian |
12771 | Exit game |
12776 | Skip cutscene |
12781 | Quick save |
12786 | Quick load |
12796 | Bring up menu |
12801 | Move camera up |
12806 | Move camera down |
12811 | Move camera to the left |
12816 | Move camera to the right |
12821 | Quit the application |
12826 | Start / Valid |
12831 | Shows or hides the menu bar |
12836 | Rotates the current object |
12841 | Select |
12846 | Zoom in x5 |
12851 | Zoom out x5 |
12856 | Take a screenshot |
12861 | Reset the application |
12866 | Hire staff |
12871 | Edit room |
12876 | Open build room menu |
12881 | Open furnish corridor menu |
12886 | Quits the current level |
12891 | Speeds up the game |
12896 | Set speed normal |
12901 | Show the cheat menu |
12906 | Zoom the camera out |
12911 | Zoom in the camera |
12916 | Open LUA console |
12921 | Town map |
12926 | Casebook |
12931 | Research |
12936 | Manage Staff |
12946 | Quick Load |
12951 | Quick Save |
13031 | Reset the table, sometimes required for PinMame |
13036 | Start game |
13041 | Insert coin |
13046 | Nudge up |
13051 | Nudge left |
13056 | Nudge right |
13061 | Pull plunger |
13066 | Buy extraball for a credit |
13071 | Left flipper |
13076 | Right flipper |
13081 | Left magnasave |
13086 | Right magnasave |
13216 | Move Stylet Pointer |
13246 | Swap screens |
13261 | Exit Dosbox-X |
13271 | Virtual Keyboard |
13276 | Settings GUI |