Translations


Help us translate Batocera into your favorite language. The process is described on the Wiki.

Diff for 正體中文 options

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33(FDS) AUTOMATICALLY LOAD DISK SIDE A
38(FDS) FAST FORWARD DISK LOADING
430 (Defaults Unlimited)
480 (No Visual Effect)
630% (Default)
680.5x
780.5x (360p/540p) [EXPERIMENTAL]
830.6x
880.75x (540p/810p) [EXPERIMENTAL]
930.7x
980.8x
1030.9x
1081 Frame
1131 MB
1181 MHz (Underclock)
1231 second
1281 thread
1331% (Default)
1481.1x
1631.25x Native
1681.2x
1781.3x
1831.4x
1881.5x
1931.5x (1080p/1620p) [EXPERIMENTAL]
2131.5x Native
2281.75x Native
2381/2 Frame
2431/3 Frame
2481/32 Frame
2531/4 Frame
2581/5 Frame
2631/6 Frame
2681/60 Frame
2731/8 Frame1
27810 MB
28810 seconds
293100% (Default)
298100%(native)
3031000 (Default)
308100Mhz (Overclock)
318100ms (Default)
3231024 x 768
3331024kB
3531040 STE ETOS 256k
36310Mbps (good for 1080p 60FPS)
37810ms
38310th
393119fps
40311th
413120 fps
433120ms
4381280 x 1024
4431280 x 720
4481280 x 800
4581280x960 (Default)
473128MiB
478128kB (1700)
48812th
4981366 x 768
50313MB (Recommended)
50813th
51314 MB
528140ms
533144 fps
5381440 x 900
54814th
55815 seconds
56315% (Default)
568150Mhz (Overclock)
5731536MB
58815s
59315th
59816 Frame
60316 MHz
60816 MHz (Overclock)
6181600 x 900
628160ms
63316384kB
638165fps
6431680 x 1050
64816:9 (Default)
65816:9 RENDERING RESOLUTION
67316th
67816x (CSAA)
68316x (~7680p / 16k)
68816x MSAA
69316x SSAA
69816xQ (CSAA)
70317th
708180 degrees
713180ms
71818th
7281920 x 1080
7331920 x 1200
73819th
7581st
7631st Joystick (2 Axes, 2 Btns)
7681x (720p/1080p)
7781x (~480)
7831x native (256 x 192)
7881x native (320x240)
7931x native (640x528)
7982 Frames
8032 MB
8082 MHz (Underclock)
8132 seconds
8182 threads
8382.25x Native
8432.5 MB
8582.5x Native
8632.75x Native
87320 seconds
878200% (Maximum)
883200Mhz (Overclock)
888200ms
893200p
8982048MB
9032048kB
90820Mbps (not supported by some routers)
91820ms
92320th
92821st
933220ms
94322nd
9482304MB
96323rd
97324-bit, disables dithering.
978240 fps
983240fps
988240ms
993244fps
100324MB (Default)
100824th
10132560 x 1440
10182560 x 1600
1023256MB (Default)
1028256kB (1764)
104325th
104826K for old games and 86K for newer games.
105326th
1058270 degrees
106327th
108328th
108829th
11032P GAMEPAD MAPPING (KEYRAH)
11132nd
11182nd Joystick (2 Axes, 2 Btns)
11232nd VMU (Default)
11282x (1280x960) (Default)
11382x (Default)
11432x (~960)
11482x MSAA
11532x Native (~720p)
11582x SSAA
11632x native (512 x 384)
11682x-Postrender
11732x-VBlank
11783 1/2 Disk (Drive 3)
11833 1/2 Disk (Drive 4)
11883 Frames
11933 point
11983 seconds
12033 threads
12083.5x Native
121830 fps
122330 seconds
12333072MB
124830s (Default)
125330th
125831st
126332 MHz
126832 MHz (Overclock)
1273320 x 200
127832K RAM EXPANSION
128832k RAM expansion card installed
129332x MSAA
129832x SSAA
130333Mhz (Overclock)
13133840 x 2160
13183840MB
1323384MB (Default)
1328386 (prefetch)
1333386 (slow)
13483D ENGINE
13583rd
13683x Native (~1080p)
13733x native (768 x 576)
13784 Frames
13834 MB
13934 PLAYER ADAPTER
13984 threads
1418400p
14284096MB
14334096kB
144340ms
145345s
1458480p
1463480x272 (Default)
1468486 (slow)
14884:3 (Default)
14934:3 RENDERING RESOLUTION
15234k
15284th
15384x (SSAA)
15434x (~1920p)
15484x MSAA
15534x MULTISAMPLING
15584x Native (~1440p/2K)
15634x SSAA
15684x native (1024 x 768)
15734x3 (Default)
15784xrgss
15835 1/4 Disk (Drive 1)
15885 1/4 Disk (Drive 2)
15935 Frames
15985 MHz (Underclock)
16035 Pro Controller
16085 Sideway Wiimote
16135 seconds
16185 threads
16235% (Default)
162850 (Default)
163350 fps
163850Mbps (highest quality available)
16485120MB
1663512kB (1750)
1668520 ST AUTO
1673520 ST EMUTOS 256k
17135Mbps (good for 720p)
17185th
17285x Native (~1620p)
17335x native (1280 x 960)
17386 Frames
17436 threads
174860 fps (Default)
175360 seconds
1758600p
177360fps (Default)
177860ms
178360s
17886144MB
179364 MHz (Overclock)
1798640 x 480
181364MiB (Default)
181866Mhz (Overclock)
18286th
18486x Native (~2160p/4K)
18536x native (1536 x 1152)
18587 Frames
186370fps
187372MB
187872fps
188375 fps
188875% (Default)
1898768MB
1903768MB (Default)
1908768p
19187th
19237x (5040p/7560p)
19287x Native (~2520p)
19337x native (1792 x 1344)
19388 Frames
19438 MB
19488 MHz
19588 MHz (Underclock)
19638-bit (Classic)
19688-bit Interpolated
1973800 x 600
1978800p
19838086/8088, 4.77MHz (315 cps)
198880ms
19938192kB
20088k
20138th
20188x (5760p/8640p)
20238x (CSAA)
20288x (~4320p / 8k)
20438x MSAA
20488x Native (~2880p/5K)
20538x SSAA
20588x native (2048 x 1536)
20638xQ (CSAA)
20689 MHz (Underclock)
207390 degrees
2083960p
20989th
2108A1200 (2MB Chip + 8MB Fast)
2113A4000/040 (2MB Chip + 8MB Fast)
2118A500 (512KB Chip + 512KB Slow)
2123A500+ (1MB Chip)
2128A600 (2MB Chip + 8MB Fast)
2133ABSOLUTE MOUSE INPUT
2138ACCURACY LEVEL
2148ACSI
2153ACTIVE INPUT DEVICES FIX
2158ADD USER DISK
2163ADDITIONAL FRAMELIMIT
2168ADJUST POWERPC FREQUENCY
2188ALIEN VS PREDATOR
2193ALIEN VS PREDATOR MULTIPLAYER
2198ALLOW BOOTING WITHOUT SBI FILE
2203ALLOW ROTATION
2208ALPHA SORTING
2213ALSA
2218ALSAThread
2223ALTCOLOR
2228ALTERNATIVE SOUND
2233AMD Athlon, 1.2GHz (1000000 cps)
2238AMD FidelityFX Super Resolution
2243AMIGA MODEL
2248ANAGLYPH PRESET (3D)
2253ANALOG DEADZONE
2258ANALOG JOYSTICK DEADZONE
2263ANISOTROPIC FILTER
2268ANISOTROPIC FILTERING
2278ANTI-ALIASING (MSAA)
2283ANTI-ALIASING (MSAA/SSAA)
2288ANTI-ALIASING METHOD
2298ANTI-BLUR
2303APF M-1000 cartridges
2308ARCHIMEDES MODEL
2313ARI/D93 (recommended for all JP developed games)
2318ARTWORK CROP
2323ASMJIT Recompiler
2328ASPECT RATIO
2333ASYNC SHADER COMPILE
2338ASYNC SHADER COMPILE (VULKAN ONLY)
2343ASYNCHRONOUS TEXTURE STREAMING
2348ATARI CPU CLOCK RATE
2353ATARI CPU TYPE
2358ATARI HARD DRIVE TYPE
2363ATARI MACHINE TYPE
2368ATARI MONITOR TYPE
2373ATARI ST MEMORY SIZE
2383AUDIO
2388AUDIO BUFFER (SAMPLES)
2393AUDIO BUFFER DURATION
2398AUDIO CHANNELS
2403AUDIO DRIVER
2413AUDIO FORMAT
2418AUDIO LATENCY
2423AUDIO OUTPUT
2428AUDIO SYNC
2443AUTO AIM
2448AUTO FRAMESKIP
2453AUTO HEIGHT
2458AUTO LOAD ON GAME LAUNCH
2463AUTO SAVE ON GAME EXIT
2473AUTO WIDESCREEN
2483AUTOMATICALLY RUN
2488Accel
2493Access to modding and other advanced options.
2498Accurate XFloat
2503Acorn Analogue Joysticks
2508Acorn Archimedes ROM images
2513Acorn Archimedes floppy images
2518Acorn Archimedes hard disks
2523Acorn Atom Utility ROMs
2528Acorn Atom cassettes
2533Acorn Atom disk images
2538Acorn BBC Master Compact disks
2543Acorn BBC Master cartridges
2548Acorn BBC Master disks
2553Acorn BBC Micro Model B Original disks
2558Acorn BBC Micro Model B disks
2563Acorn BBC Micro ROMs
2568Acorn BBC Micro cassettes
2573Acorn BBC Micro hard disks
2578Acorn Bitstik
2583Acorn Electron Cartridges
2588Acorn Electron Cassettes
2593Acorn Electron Disks
2598Acron Electron ROMs
2603Adaptive (Bottom Field First)
2608Adaptive (Top Field First)
2613Adaptive Sync (Default)
2618Add color to Game Boy games.
2625Adjust mixing of CD audio. In MSU-MD, cartridge-sourced sound effects are not affected.
2630Adjust screen line draw mode.
2637Adjust the cpu power frequency profile whilst in-game. Some systems will benefit from improved voltage handling.
2644Adjust the cpu power profile whist on battery. Overwrites previous Power Mode(s).
2649Adjust the mechanical sounds of the table.
2654Adjust the music volume. Some tables may have its own settings.
2662Adjust the percentage of power (watts) provided to a Ryzen Mobile Series CPU based on it's default max value. Caution, setting wattage too high could damage your device.
2667Adjusts Full Motion Video movies aspect ratio.
2672Adjusts the positions of the screens.
2677AdvMame
2682Affects efficiency/stability.
2687Affects how the emulated screens are scaled. OpenGL renderer only.
2692Affects just the visual effect of nudging.
2697Affects mouse speed globally.
2702Afrikaans
2707After NMI
2712Aim down
2717Aim up
2722Albania
2727Albanian
2732Algeria
2737All 0s (Default)
2742All 1s
2747All Borders
2752All possible licenses (Not recommended)
2757Allow cores to set rotation.
2764Allow game that support different resolutions to be rendered in specific resolution.
2769Allow mapping Future Pinball with Pad to Keyboard.
2774Allows Alt+Tab to RPCS3's menu. Useful for manual disc-swapping.
2779Allows loading protected games without subchannel information.
2784Allows the use of switchres profiles if present.
2789Allows up to 5 or 8 controllers in supported games.
2794Allows up to 7 or 12 controllers in supported games.
2799Allows up to 8 controllers in supported games.
2804Allows user replaceable textures.
2809Allows you to limit FPS to 60.
2814Alone in the Dark
2819AltWFC (172.104.88.237)
2824Alternative Coloured Dot Matrix Display (needs additional file).
2829Alternative sounds for the table (needs additional files).
2834Always
2839Always enforce horizontal
2844Always enforce vertical
2849Always have 6 bullets, 6 dynamite and 6 lives.
2854American English
2864Analog Controller
2869Analog Controller (DualShock)
2874Analog Down
2879Analog Joystick
2884Analog Joystick (Flystick)
2889Analog Left
2894Analog Right
2899Analog Stick
2904Analog Up
2909Angrylion
2914Angrylion (Most Compatible)
2919Anisotropic filtering
2924Anti-aliasing is a technique for smoothing out jagged edges.
2929Any
2934Apple (2x 2-button Analog)
2944Apple //e Enhanced (Default)
2949Apple II cleanly cracked disks
2954Apple II miscellaneous disks
2959Apple II original disks
2964Apple IIgs cleanly cracked disks
2969Apple IIgs miscellaneous disks
2974Apple IIgs original disks
2986Applies the FXAA anti-aliasing algorithm to improve the visual quality of games.
2991Applies to both players.
2996Apply a joy2key profile for the current game.
3003Apply a multiplier to the joystick's input to lower or increase responsiveness.
3008Apply a post-processing effect.
3013Apply a video filter to mimic various NTSC TV signals.
3018Apply gouraud shading instead of flat shading.
3023Approximate (Fast)
3028Approximate XFloat
3033April
3038Arabic (ar)
3043Arcade MVS Europe
3048Arcade MVS Japan
3053Arcade MVS USA
3058Arcade Universe BIOS (Cheats)
3063Archimedes 310
3068Archimedes 440/1 (Default)
3073Archimedes 540
3078Argentina
3083Arkanoid paddle
3088Armenia
3093Arrange the dual screen layout.
3100Arrange the dual screen layout. Separate windows can be changed with Hotkey+R2.
3105Arrows
3110Arrows 3button
3115As Is
3120As game specifies
3125Async (multi threaded)(Default)
3130Async with Shader Interpreter
3135Atari 400 / 800 floppy disks
3140Atari Joypad
3145Atari Monitor
3152Atari ST monitors had a visible border around the main screen area, but most software does not display anything in it.
3157Atari XE Game System cartridges
3162August
3172Austria
3177Auto Frame Skip
3182Auto Max Quality
3187Auto Standard (4:3 interlaced / 3:2 progressive)
3192Auto zoom
3197Auto-disable zoom
3207Autodetect (Compatible)
3212Autodetect (Recommended)
3217Autodetect (by game name tag)
3227Automatic ratio
3232Automatic switches region per file path tags
3244Automatically loads and applies cheats on game start.
3249Automatically reduce frameskip if the system has spare overhead.
3256Automatically sets aspect ratio to 16/9 for games that natively support it. 2D elements like HUD/UI may be stretched.
3261Avoids having to manually load side A every time.
3266Azerbaijan
3271B = Fire
3276B = Fire, A = Up
3281BACKGLASS (B2S)
3286BALL TRAIL STRENGTH
3291BATTERY MODE
3296BBC A3000
3301BBC MODEL
3306BBC Master 128
3311BBC Master 512
3316BBC Master Cartridge (Slot 1)
3321BBC Master Cartridge (Slot 2)
3326BBC Master Compact
3331BBC Micro Model B (Default)
3336BBC Micro ROM (Slot 2)
3341BBC Micro ROM (Slot 3)
3346BBC Micro ROM (Slot 4)
3351BBC Micro/Master Cassette
3356BBC Micro/Master Disk (Drive 1)
3361BBC Micro/Master Disk (Drive 2)
3366BBC Micro/Master ROM (Slot 1)
3371BEZELS
3376BGFX
3381BGFX GRAPHICS API
3386BGFX VIDEO FILTER
3391BGFX for post-processing, accel/opengl for raw image.
3396BILINEAR FILTER
3401BILINEAR FILTERING
3406BIOS FAST BOOT
3411BIOS LANGUAGE
3416BIOS Language
3421BIRTH DAY
3426BIRTH MONTH
3436BLEND HIGH-RES MODE
3441BLEND SPRITES (SINGE)
3446BLENDING ACCURACY
3451BLOOM
3456BOBBA FETT FIX
3461BOOT ANIMATION FIRST
3466BOOT DISK
3486BRETT HULL HOCKEY
3491BRIGHTNESS
3496BROADCAST
3501BT601_525/D65 (recommended for all US developed games)
3506BT601_525/D93
3511BT601_625/D65 (recommended for all EUR/AUS developed games)
3516Bahrain
3521Balanced
3526Bally Professional Arcade cartridges
3531Baltic
3536Basic (Recommended)
3541Basic (generated Mipmaps)
3548Basic Filtering type for the jaguar display when rendering to the native display.
3553Batocera sets first audio device (Default)
3558Before NMI
3563Belarus
3568Belgium
3573Belize
3578Better performance with hardware rendering.
3583Bicubic
3588Bilinear
3593Bilinear (Default)
3598Bilinear (Forced excluding sprite)
3603Bilinear (Forced)
3608Bilinear (No Edge Blending)
3613Bilinear (PS2)
3618Bilinear (Sharp)
3623Bilinear (Smooth)
3628Biquintic
3633Bisqwit 2x
3638Bisqwit 4x
3643Bisqwit 8x
3648Bit Corp Gamate cartridges
3653Blend (Bottom Field First)
3658Blend (Top Field First)
3663Blocky Filtered
3668Blue
3673Blue - Bubbles Blue
3678Blue - Game Master
3683Blue - Shiny Sky Blue
3688Blue - Slime Blue
3693Blur
3698Blur high-res mode, allowing for better transparency effects.
3703Bob (Bottom Field First)
3708Bob (Top Field First)
3713Bobba Fett Face Player Fix
3718Bolivia
3723Both
3728Both Joysticks (4 Axes, 4 Btns)
3733Both types require holding D-pad down during initial charge.
3738Bottom (Default)
3743Bottom Only
3748Bottom only
3753Bouncing Box
3758Brazil
3763Brazilian Portuguese
3768Bring up menu
3783Brown
3788Brownish - Travel Wood
3793Brunei
3799Buffer fill level (in percentage) below which time stretching will start.
3804Buffered rendering
3809Bulgaria
3814Bulgarian
3829Button C
3839Button Options
3869Button Z
3874Buy extraball for a credit
3879By Save
3884Bypass the pre-game menu.
3909C16 NTSC
3914C16 PAL
3919C64 Games System PAL
3924C64 Japanese NTSC
3934C64 NTSC Automatic
3949CABLE
3959CD ADD-ON
3964CD TURBO SPEED
3969CD-DA VOLUME
3974CD-ROM
3979CD-ROM SPEED
3984CD32 (2MB Chip + 8MB Fast)
3989CD32 Default (2MB Chip)
3994CD32 Pad
3999CDTV (1MB Chip)
4004CDZ
4009CDZ MAME
4014CDZ Universe 3.3
4019CET
4029CHEATS
4034CHECKERED FLAG
4039CHOOSE CONSOLE REGION
4044CHOOSE CONSOLE TIMEZONE
4049CHOOSE SOUND OUTPUT MODE
4054CLEAR MEMORY PAGE STATE
4059COIN SOUND PLUGIN
4064COLOR COMPUTER MODEL
4069COLOR CORRECTION
4074COLOR FILTER
4079COLOR PALETTE
4084COLOR PALETTE (2D)
4099COLOUR MODE
4104COMBAT DIFFICULTY
4109CONSOLE COUNTRY
4114CONSOLE LANGUAGE
4119CONSOLE REGION
4124CONSOLE TYPE
4129CONTROL CHOICE
4134CONTROL MAPPING
4139CONTROLLER 1
4144CONTROLLER 1 FEATURE PACK
4149CONTROLLER 1 INPUT MAPPING
4159CONTROLLER 2
4164CONTROLLER 2 FEATURE PACK
4169CONTROLLER 2 INPUT MAPPING
4179CONTROLLER 3
4184CONTROLLER 3 FEATURE PACK
4189CONTROLLER 3 INPUT MAPPING
4194CONTROLLER 3 TYPE
4199CONTROLLER 4
4204CONTROLLER 4 FEATURE PACK
4209CONTROLLER 4 INPUT MAPPING
4214CONTROLLER 4 TYPE
4219CONTROLLER 5
4224CONTROLLER 6
4229CONTROLLER 7
4234CONTROLLER COMBINATION
4239CONTROLLER CONFIGURATION
4244CONTROLLER PAK
4249CONTROLLER PORT
4254CONTROLLER PROFILE
4259CONTROLLER TO LIGHT GUN
4264CONTROLLER TYPE
4269CONTROLLER TYPE 1
4274CONTROLLER TYPE 2
4284CONTROLS
4289CONVERT TO 16-BIT
4304CPU CLOCK
4309CPU COMPATIBILITY
4314CPU CORE
4319CPU CORE METHOD
4324CPU DYNAREC (SPEED UP)
4329CPU EXECUTION MODE
4334CPU FEATURE
4339CPU SPEED
4344CPU TIMING MODE (FPS)
4349CPU TYPE
4354CROP ARTWORK
4359CROP BORDER
4364CROP OVERSCAN
4369CROSSHAIR
4374CRT COLOUR
4379CRT GHOSTING EFFECT
4384CRT Geom Deluxe (Composite)
4389CRT Geom Deluxe (RGB)
4394CRT SWITCHRES
4399CRT-like colour adaption. Requires New 3D engine.
4404CST6CDT
4409CUBIC AUDIO INTERPOLATION
4414CURSOR
4419CURSOR MODE
4424CURSOR TIMEOUT
4434CUSTOM CONFIG
4439CUSTOM CONTROLLER
4444CUSTOM GAME CONFIG
4454CUSTOM MAME CONFIG
4459CUSTOMIZE EMULATED WIIMOTE & GAMEPAD
4464CXD4 (LLE Fallback)
4469CYBERMORPH
4474Cached Interpreter
4479Cached Interpreter (Faster)
4484Camputers Lynx cassettes
4489Camputers Lynx floppies
4494Can avoid flashing screen issues. Significant performance cost.
4499Can be used to simulate colors of particular displays.
4504Can change the language of some games.
4510Can fix bugs in some games. Only relevant for dynamic or LLVM SPU decoder.
4515Can fix drifting joysticks in games.
4521Can fix screen tearing on unorthodox displays (most LCDs don't need this).
4526Can fix slowdown. Only works on some drivers.
4531Can improve frame rate and responsiveness.
4536Can improve frame rates and responsiveness.
4541Can improve performance at the expense of graphics accuracy.
4547Can improve video performance. Do not use with ActionMax games or scanlines.
4552Can increase performance for games that stress the CPU.
4562Can reduce crackle and stutter but increases audio latency.
4567Can sharpen images in lower resolutions.
4572Can smooth the image.
4577Canada
4582Canadian French
4587Capcom VS games Expand Screen Width
4592Cartridge
4597Cartridge (Slot 1)
4602Cartridge (Slot 2)
4607Cartridge (Slot 3)
4612Cartridge (Slot 4)
4617Casebook
4622Casio PV-1000 cartridges
4627Cassette
4632Cassette 1
4637Cassette 2
4642Catalan
4647Center (Default)
4652Change Camera Angle
4659Change behaviour when emulating GB games. Auto uses SGB for GB and GBC for GBC.
4664Change image scaling algorithm quality.
4669Change pixel scaling and filtering method.
4674Change the Gamecube system language.
4679Change the consoles country from the default of the United States.
4684Change the game's brightness.
4696Change the game's language. Game files require the supported language strings in the .pk4 files.
4701Change the output resolution ratio.
4706Change the speed of the emulated PowerPC chip (fixes some issues).
4711Change the system's language.
4716Change what's plugged into the virtual GameCube ports.
4723Changing driver can improve audio performance and reduce distortion. Alsathread is recommended for low-end systems.
4728Chile
4743Chinese (Mandarin)
4748Chinese (Simplified)
4753Chinese (Traditional) [Big5]
4758Choose broadcast standard (for older TV's).
4763Choose cable type for the TV.
4768Choose downscaling method.
4773Choose hardware for the memory expansion slot
4778Choose mipmapping type.
4783Choose number of audio channels.
4788Choose second feature pack for the controller.
4793Choose system BIOS language.
4798Choose the Dreamcast console language.
4803Choose the Dreamcast console region.
4808Choose the Parallel N64 graphics plugin.
4813Choose the appropriate media for disk image.
4818Choose the audio output type.
4823Choose the combat difficulty.
4833Choose the games difficulty.
4838Choose the preferred violence level.
4843Choose the scaling mode for the game screen.
4848Choose to display UI prompts or accept defaults.
4853Choose to display achievement messages in the UI.
4858Choose to enable or disable cutscenes.
4865Choose to render high definition graphics textures. Requires OpenGL, True Colour and the enhanced.gob file.
4870Choose to use Bloom post processing.
4875Choose upscaling method.
4880Choose whether the virtual switch is docked or not.
4887Choose whether to pass SDL Game Controller config to the Windows game. Disabling may help with some games.
4892Choose which graphics API library to use.
4899Choose which graphics API library to use. D3D12 may yield better results with faster GPUs.
4905Choose which graphics API library to use. Vulkan may not work for every core.
4912Choose which graphics API library to use. Vulkan may not work on all hardware.
4917Choose which graphics renderer to use.
4922Choose which pad to control your hero.
4927Choose your Atari hard drive type for the .hd extension file.
4932Choose your console UTC timezone.
4937Choose your console region.
4942Choose your console timezone.
4947Choose your desired Atari CPU clock rate.
4952Choose your desired Atari CPU type.
4957Choose your desired Atari Monitor.
4962Choose your desired Atari ST memory size.
4967Choose your desired Atari machine type.
4972Choose your desired pause screen display type.
4977Choose your desired pixel aspect ratio.
4982Choose your preferred aspect ratio.
4987Choose your preferred aspect ratio..
4992Choose your preferred language.
4997Choose your preferred render resolution.
5002Choose your preferred renderer.
5007Choose your preferred video filter.
5012Choose your preferred video quality.
5017Choose your render resolution (Requires personal redream.key file).
5022Chrono Chross Odd/Even Bit Hack
5027Classic (Default)
5037Classic Controller Pro
5042Classic Software
5047Close app on the remote host when quitting Moonlight.
5057Coleco ADAM diskettes
5062Coleco Adam Digital Data Packs
5067Coleco Adam cartridges
5072Coleco ColecoVision cartridges
5077Colombia
5082Color
5087Color Computer
5092Color Computer 2
5097Color Computer 2B
5102Color Computer 3 (NTSC) (Default)
5107Color Computer 3 (PAL)
5112Compatible
5119Compile shaders on next launch of game (one time). Reduces micro-freezes. Vulkan only.
5126Compile shaders using background threads to avoid shader compilation stutter. May cause graphical glitches.
5131Composite
5141Composite (color bleeding + artifacts)
5146Composite Direct (FirebrandX)
5156Configuration menu
5161Configuring controllers in GZDoom can cause problems.
5166Console AES Japan
5171Console AES World
5181Control the texture filtering of the emulation.
5186Control the texture's trilinear filtering of the emulation.
5191Controls for 5/6 button games and other unique controls
5198Controls precision of generated shaders. Low quality can improved performance.
5203Converts DirectX 8/9/10/11/12 calls to Vulkan.
5218Core-powered video filter. Bisqwit filters are CPU heavy.
5223Costa Rica
5228Crash-n Burn
5233Creatronic Mega Duck cartridges
5238Croatia
5243Crop 1080p (270, 540)
5248Crop 720p (240, 480)
5254Crop MAME artwork to maximize the game screen and only fill unused space.
5260Crop artwork to only unused space, keeping the game as large as possible.
5270Cuba
5280Cursor Joystick
5285Cursor timeout in seconds when using Cursor Mode - Until Timeout.
5295Custom Keyboard Binds (best for Pad2Key)
5300Cycle Timing Check
5305Cycle-exact
5310Cyrillic [Windows-1251]
5315Czech
5320Czech (cz)
5325Czech Republic
5330D3D12 (Default)
5337D3D12, read render-to-texture results on the CPU. Needed in some games, but causes mid-frame synchronization, so it has a huge performance impact.
5342DATA PLUGIN
5347DEADZONE
5362DEFAULT POWER ON RAM STATE
5367DEINTERLACING
5372DESKTOP
5377DEV MENU
5382DIGITAL AUDIO
5387DIGITAL SOUND PROCESSOR
5392DISABLE 4MB EXPANSION RAM PACK
5397DISABLE EMULATOR JOYSTICK
5402DISABLE INTERLACING
5407DISABLE ON-SCREEN DISPLAY MESSAGES
5412DISABLE SURFACE SYNC
5417DISABLE VERTEX CACHE
5422DISK SHADER CACHE
5427DISK TYPE
5437DISPLAY BACKGLASS DMD
5442DISPLAY BACKGLASS GRILL
5447DISPLAY PHYSICAL SETUP
5452DISPLAY ROTATION
5457DITHERING
5462DK Bongos
5467DMA Only (Slightly Faster)
5472DMD SIZE
5477DMD window ratio
5482DNS OVERRIDE
5487DOCK MODE
5492DOLBY PRO LOGIC II
5497DOOM RES HACK
5502DOUBLE
5507DOWNSCALE FILTER
5527DSi (Experiemental)
5537DUAL CORE MODE
5542DUALSHOCK MOTION CONTROL
5547DXVK FEATURE
5552DXVK HUD
5557DXVK RESET CACHE
5562DYNAMICALLY CALCULATE OPTIMAL SETTINGS
5567DYNAREC CODE INVALIDATION
5572Dance Mat
5577Danish
5582Danish (dk)
5587Dark Blue
5592Dark Forces Flat Tex Triangles Fix
5597Dark Green
5602Dark Pink
5607Dark Purple
5612Darken
5617December
5622Default
5627Default (2 Buttons)
5632Default Only
5637Default Performance Settings
5642Default by model
5649Default uses SDL2, otherwise enable controller specific capabilities. Sony DS won't work with clone controllers.
5654Define the resolution and a new dedicated window.
5659Degree in which 3D graphics are scaled up. OpenGL renderer only.
5664Delay freeing some memory.
5669Dendy
5674Dendy is a popular Russian clone with unique characteristics.
5679Denmark
5684Depends on video mode being set to BGFX.
5691Destination address and port to forward packets to. Leave this empty if you want to enter it manually in the xemu.toml configuration file.
5696Determine how the console's touch screen in emulated.
5701Determines how the cursor should apprear on the botton screen.
5706Determines the speed and the runahead behaviour of the system.
5711Deutsch
5716Diablo Music Fix
5721Dick Smith Electronics VZ-200/300 cassettes
5726Dick Smith Electronics VZ-200/300 snapshots
5736Digital Controller
5741Digital Controller (Gamepad)
5746Dinopark Tycoon
5756Disable all input processing (view-only mode).
5761Disable support for memory write watches in ntdll.
5766Disable to access the system's settings, like time and language.
5776Disabled (Beatle Interpreter)
5788Disabled if using a shader set or the output display matches the game's resolution.
5795Disables the vertex cache. Might resolve missing or flickering graphics output but degrade performance.
5800Disk (Drive 1)
5805Disk (Drive 2)
5810Disk (Drive 3)
5815Disk (Drive 4)
5820Disk Image
5825Display on screen information like savestate, config warning etc...
5845Distorts the output to fill the display fully Overrides aspect ratio.
5850Docked (Default)
5855Does not affect the on-screen keyboard.
5860Dominican Republic
5865Don't Override
5870Don't Use (Default)
5886DotMatrix
5891Double buffering
5896Double the rendering resolution.
5901Down
5908Dreamcast BIOS's language setting. Can change the language of some games. Some games default to Japanese.
5913Driving Force
5918Driving Force Pro
5923Drop weapon
5928Dual Konami Justifiers
5933DualShock / Xbox Type
5938DualShock Controller
5943DualShock has rumble support. Not all games support DualShock.
5950Duration of audio buffer in milliseconds. Higher numbers may cause audio latency.
5967Dutch (nl)
5972Dynamic (fast)
5977Dynamic Interpreter
5982Dynarec (Fastest)
5987EET
5997ELECTRON MODEL
6002EMULATE PCG-8100
6007EMULATE WIIMOTE
6012EMULATED CPU PERFORMANCE
6022EMULATED SYSTEM
6027EMULATION
6032EMULATION SPEED
6042ENABLE ASYNC SHADER COMPILATION
6047ENABLE AUDIO BUFFERING
6052ENABLE BOOT ANIMATION
6057ENABLE CHEATS
6062ENABLE CUSTOM DISPLAY PHYSICAL SETUP
6067ENABLE DEBUG
6072ENABLE FULL-SCREEN ANTI-ALIASING
6077ENABLE GAMEPAD VIEW
6082ENABLE GRAVIS ULTRASOUND
6087ENABLE MESH TRANSPARENCY
6092ENABLE MIP-MAP
6097ENABLE MOUSE
6102ENABLE NOTIFICATIONS
6107ENABLE NTFS MODE
6112ENABLE NVAPI
6117ENABLE PERFORMANCE OVERLAY
6122ENABLE PGXP CORRECTIONS
6127ENABLE POLYGON SPLITTING
6132ENABLE RAW INPUT
6137ENABLE SANDBOX MODE
6142ENABLE SCANLINES
6147ENABLE SOFTWARE RENDERER
6152ENABLE TIME STRETCHING
6157ENABLE WIDESCREEN
6162ENABLE WIDESCREEN PATCHES
6167ENABLE XIM
6172ENHANCED RENDERING RESOLUTION
6177EST
6182EST5EDT
6187ESYNC
6192EXPERT SETTINGS
6197EXPOSE MODE
6202EXTENDED SCREEN
6207Easy
6212Ecuador
6217Edge (sharper filet)
6222Edit room
6232Eire
6237El Salvador
6242Electron
6247Electron w/64k Master RAM Board (default)
6252Emerson Arcadia 2001 cartridges
6257Emphasize bottom
6262Emphasize top
6277Emulate a Wiimote Sideway with L2 for Shake and Nunchuk on R-stick.
6282Emulate a keyboard/mouse/joypad.
6287Emulate a pak in the controller expansion port.
6292Emulate the Super Game Boy 2 for SGB. Runs games at the correct speed.
6297Emulate the Wiimote pointer with a DS4's gyroscope.
6302Emulate the Wiimote pointer with a mouse.
6307Emutos language && region setting.
6317Enable / Disable automatic aiming.
6322Enable / Disable fight music.
6327Enable / Disable showing secret found messages.
6332Enable / Disable sound in menus.
6337Enable 16-channel iMuse Digital Audio.
6342Enable Cemu's performance overlay.
6349Enable Gamecube boot animation and BIOS access (requires IPL.bin BIOS in appropriate user directory).
6356Enable Gravis Utrasound emulation. Ensure the ULTRASND folder is in the root of your .pc rom folder.
6361Enable No-interlacing Patches.
6366Enable QOS settings to optimize for internet or local network.
6371Enable X-Input mode for Xbox type controllers.
6376Enable auto frameskipping for performance on lower-end systems.
6382Enable cache mount. Can improve performance and compatibility in some games.
6387Enable controller rumble capabilities if supported by the controller.
6392Enable crosshairs in shooting games for the selected players.
6397Enable for Doom to run at its correct resolution.
6402Enable for more fluidity, disable if screen tearing.
6407Enable full-screen antialiasing in Direct3D.
6414Enable gamepad view for games that have interaction across two screens. Use Hotkey+R2 to switch screens.
6419Enable high quality effects for special stages.
6424Enable launching pre-installed WHDLoad installs.
6431Enable mouse input for trackballs, spinners, lightguns (if no gun connected), and similar controls
6436Enable mouse input to simulate touchscreen.
6441Enable notifications of cache, controller events etc.
6446Enable or Disable Intro movie (Enabled by default).
6453Enable or disable Xenia patches. These patches can fix graphics problems in some games.
6460Enable or disable bezels being added when content is a 4:3 aspect with a widescreen display.
6465Enable or disable high score saving
6470Enable per-game custom configuration via MAME menu.
6475Enable proper quad rendering (for higher end systems).
6480Enable scanlines for roms that support it.
6487Enable second audio limiter. Improves audio quality at the cost of performance.
6492Enable shared saves for multi-disc games
6497Enable support for Chinese, Japanese and Korean input methods.
6502Enable the BASIC interpreter. Some games need this.
6509Enable the Dreamcast DSP for more accurate audio. Only recommended for fast systems.
6514Enable the custom values below.
6519Enable the debug menu and the walk-through-walls button.
6524Enable the legacy or the new 3D engine (choose legacy for older GPUs).
6531Enable this if your game's 3D modles are not rendered correctly. OpenGL renderer only.
6538Enable this mode if you have issue for run your game on NTFS storage (by default is better to use LinuxFS).
6544Enable to display an on-screen message if trying to use unsupported features.
6549Enable to display if your BIOS haas known problems.
6554Enable to improve bluriness.
6559Enable to show whether the emulated screens are closed.
6564Enable to show whether your device's camera is active.
6569Enable to show whether your device's microphone is active.
6575Enable to show which screen layout with the configured sequence is active.
6580Enable triple buffering.
6585Enable vertical sync to avoid tearing in some cases.
6590Enable widescreen support.
6600Enabled (Default)
6605Enabled meshed polygons for translucency.
6610Enabled or disable the mouse cursor. Useful for CG's menus.
6615Enables Action Replay cheats.
6620Enables Direct3D Automip-map generation.
6625Enables Dolby Pro Logic II for surround sound. May impact performance.
6632Enables bilinear filtering on tilemaps. Looks good, but can cause some stretch artifacts.
6638Enables mipmap usage and trilinear filtering. Doesn't work with some games.
6643Enables or disable on screen messages.
6650Enables run-ahead. Doubles CPU requirements. High numbers can result in visible jitter.
6657Enables surround sound if your audio card supports it (Consumes more bandwidth).
6664Enabling will allow for correct emulation of texture wrapping. This comes at a cost of potential worse performance.
6669Enabling will smooth out the image.
6689English/Japanese
6694Enhanced OpenGL
6699Enhanced sound output support for compatible games.
6704Enhancement.
6709Enhancement. 3 point is accurate to N64, standard is better.
6714Enhancement. Double the rendering resolution. Makes 3D objects clearer.
6719Enhancement. Enables improved polygon splitting.
6724Enhancement. Enables texture upscaling textures and their size.
6731Enhancement. Improves clarity of distant textures when mip-mapping is enabled.
6738Enhancement. Increase the rendering resolution when in 16:9 ratio. Makes 3D objects clearer.
6743Enhancement. Increase the rendering resolution.
6749Enhancement. Increase the rendering resolution. Makes 3D objects clearer.
6754Enhancement. Only works with a 16/9 ratio and bezels disabled.
6759Enhancement. Reduces slowdown in mode 7 games.
6766Enhancement. Reduces slowdown in mode 7 games. Can cause issues in certain games.
6771Enhancement. Reduces system slowdown. Causes issues in some games.
6776Enhancement. Remove the eight sprite per line limit.
6781Enhancement. Remove the eight sprites per line limit.
6786Enhancement. Remove the eighty sprites per line limit.
6796Enhancement. Remove the sixteen sprites per line limit.
6803Enhancement. Remove the thirty-two sprites per line limit. Crashes certain games.
6808Enhancement. Removes disc loading.
6813Enhancement. Skipping it can break some games.
6818Enhancement. Smooth out jagged edges on 3D object polygons.
6823Enhancement. Smooth out jagged edges on 3D objects polygons.
6828Enhancement. Smooth/upscale textures on 3D objects.
6833Enhancement. Smooth/upscale textures.
6840Enhancement. Swap from SNES' guassian interpolation to cubic. Improves sound quality.
6845Enhancement. Upscale textures.
6850Enhancement. Upscales screen textures (2D games only).
6855Enhancement. Upscales textures on 3D objects.
6860Ensure every frame the console renders is displayed to screen.
6865Entex AdventureVision cartridges
6870Epoch Game Pocket Computer cartridges
6875Estonia
6885European (Cent/East) [W-1250]
6890European (Western)
6895Even
6900Even Pixels
6905Exclusive Ubershaders
6910Exit Dolphin
6915Exit Dosbox-X
6930Exit Steam
6945Exit game
6950Exit running Flatpak
6960Extend the game screen area, similar to the Master System.
6965External
6973Extra DMD (Dot Matrix Display) window to display the score for tables with a pinmame rom. By default, settings come from the VPinballX.ini configuration file.
6981Extra DMD (Dot Matrix Display) window to display the score for tables without a rom. By default, settings come from the VPinballX.ini configuration file.
6986Extreme
6991FAKE GOURAUD
6996FAST BLITTER (LESS COMPATIBLE)
7001FAST DISK TRANSFER RATE
7006FAVOURITE COLOUR
7011FIDELITY FX SUPER RESOLUTION
7016FIFO (VSync On)
7021FIFO Relaxed
7026FIGHT MUSIC
7031FILTER TILEMAPS
7036FIRMWARE SETTINGS
7041FLEX DMD
7046FLOPPY TURBO SPEED
7051FM SYNTHESIZER
7056FM TOWNS MODEL
7061FM Towns (Model 1/2)
7066FM Towns II UX
7071FM Towns Marty (Default)
7076FM-7 MODEL
7081FMV ASPECT RATIO
7086FMV movie deinterlacing.
7091FORCE 386DX CPU
7096FORCE LARGE ADDRESS
7101FORCE MANAGED
7106FORCE NTSC TIMINGS ON PAL
7111FORCE WINDOWS CE MODE
7116FPS LIMITER
7121FRAME DUPING (SPEED UP)
7126FRAME LIMIT
7131FRAME RATE
7136FRAME RATE LIMIT
7141FRAMERATE
7146FRAMESKIP
7151FRAMESKIP (GL64MK2 ONLY)
7156FRAMESKIP TYPE
7161FRAMESKIP VALUE
7166FSYNC
7171FULL SINGLE SCREEN
7176FULLSCREEN
7183FULLSCREEN gives you a top-down view on the playfield. For cabinet use or multi-window on desktop.
7195FXAA has a lower performance impact, goof for low resolutions. SMAA offers best quality.
7200Falcon
7205Falcon 4.0
7210Falcon 4.02
7215Falcon 4.04
7220Falcon AUTO
7225Falcon ETOS 512k
7230Famicom (FDS)
7235Faroe Islands
7245Fast Interpreter
7259Features native resolution rendering, analog controller and mouse support, frame rate unlocking up to 60Hz, an improved camera with a disable tilt option, custom sky/background functionality, and various other tweaks and options.
7264February
7269FidelityFX Super Resolution
7274Fill Screen
7281Fills the screen regardless of the aspect ratio. Doesn't work with Integer Upscaling.
7286Fills the screen.
7291Final image filtering.
7296Finland
7301Finnish
7306Finnish (fi)
7311Fire
7316Fit 4:3 Aspect Ratio
7321Fit Screen
7326Fit resolution scale
7331Fit to Window / Fullscreen
7336Fix flickering in a static screen like Workbench.
7341Fix screen tearing, but may drop frames.
7346Fix screen tearing.
7353Fix screen tearing. Adaptive Sync (Default) synchronizes on video sync, except for late frames (below target FPS) which are displayed immediately.
7358Fix screen tearing. CPU heavy.
7366Fix screen tearing. FIFO (Vsync) does not drop frames. FIFO Relaxed allows tearing as it recovers from a slow down. Mailbox can have lower latency but may drop frames.
7373Fix screen tearing. With Some games you need to turn VSync on in the games options.
7378Fix texture banding when upscaling.
7383Fixes a possible bug with multiple controllers detection.
7388Fixes flickering.
7393Flight Stick (3 Axes, 4 Btns, 1 Hat)
7398Floppy Disk
7403Floppy Disk (Drive 1)
7408Floppy Disk (Drive 2 - Model 1/2 & II UX)
7413Floppy Disk Image
7418Floppy Disk List
7423For Gyro-enabled games (bound to left analog stick)
7428For Gyro-enabled games (bound to right analog stick)
7442For playing driving games with a game pad, it is sometimes a good idea to use a value larger than 100%% so that the steering feels less sensitive on a thumbstick.
7447For use with HD texture packs.
7452For weak machines. Some games will not work with this.
7457Force 16:10
7462Force 16:9
7467Force 21:9
7472Force 32:9
7477Force 32bit
7484Force 3D geometry to always render on the top screen. Useful for single-screen devices/games.
7494Force Default DNS
7501Force Nvidia GPUs to always be reported as AMD GPUs to workaround game issues.
7506Force WINE to run games with large addresses.
7511Force a specific model and prevent tags detection.
7516Force mouse in games.
7521Force progressive render / scan.
7526Force the game to render in this aspect ratio.
7538Forces the DX driver to use Managed textures instead of Dynamic.
7543Forward Nudge
7548Framerate limiter to reduce CPU utilisation.
7553France
7560Free Build or Sandbox mode. You cannot win or lose custom made maps if this is set to true. You also don't have to worry about money.
7575Frontend MIDI driver
7580Fujitsu FM Towns CD-ROMs
7585Fujitsu FM Towns cracked floppy disk images
7590Fujitsu FM Towns miscellaneous floppy disk images
7595Fujitsu FM Towns original floppy disk images
7600Fujitsu FM-7 cassettes
7605Fujitsu FM-7 disk images
7610Fujitsu FM-77AV disk images
7615Full
7620Full (Hash Cache)
7625Full (PS2 Mipmaps)
7630Full (Slow)
7635Full (more compatible)
7640Full 255 lines
7645Full Frame
7650Full Speed (Default)
7655Full speed
7660Full speed can break some games.
7665Fuller Joystick
7670Funtech Super A'Can cartridges
7680GAME BOY MODE
7685GAME CHEATS
7690GAME DIFFICULTY
7695GAME PATCHES
7700GAME REGION (ENCODING)
7710GAMECUBE CONTROLLER 1
7715GAMECUBE CONTROLLER 2
7720GAMECUBE CONTROLLER 3
7725GAMECUBE CONTROLLER 4
7730GAMECUBE LANGUAGE
7735GAMECUBE PORT 1 TYPE
7740GAMECUBE PORT 2 TYPE
7745GAMECUBE PORT 3 TYPE
7750GAMECUBE PORT 4 TYPE
7755GAMEPAD AUTOMATIC MAPPING
7760GAMEPAD CURSOR SPEED
7765GB
7770GB - Black and White
7775GB - DMG
7780GB - Light
7785GB - Pocket
7790GB - Smart Coloring
7795GB COLORIZATION
7800GB-Eire
7805GBC - Blue
7810GBC - Brown
7815GBC - Dark Blue
7820GBC - Dark Brown
7825GBC - Dark Green
7830GBC - Grayscale
7835GBC - Green
7840GBC - Inverted
7845GBC - Orange
7850GBC - Pastel Mix
7855GBC - Red
7860GBC - Yellow
7865GCE Vectrex cartridges
7870GDC
7875GLCore
7880GLideN64 (Fastest)
7885GMT
7890GMT+0
7895GMT-0
7900GMT0
7905GPU / OpenGL (Default)
7910GPU SYNC
7917GPU emulation accuracy. Most games render fine with Normal. High is required to ensure particles render correctly.
7922GRAPHICAL USER INTERFACE
7927GRAPHICS
7932GRAPHICS API
7937GRAPHICS CHIP TYPE
7942GRAPHICS MEMORY
7947GRAPHICS PLUGIN
7952GRAPHICS RENDERER
7957GT Force
7987GameBlaster
7992GameCube Adapter for Wii U
7997GameCube Controller
8002GamePad + 4 Pro Controller
8007GamePad + 4 Sideway Wiimote
8012GamePark GP32 SmartMedia cards
8017Gamepad
8022Gamepad (D-pad, 2 Buttons)
8027Gamepad Classic
8032Gamepad Classic Alt
8037Gamepad Modern
8043Games may run faster/slower than normal if the incorrect region is selected.
8048Gaussian
8053General MIDI SoundFont (Default)
8058Generic Keyboard Binds
8063Genesis/Megadrive Style
8068Georgia
8083Germany
8088Ghosting (65%)
8093Ghosting (75%)
8098Ghosting (85%)
8103Ghosting (95%)
8108Giga
8113Gizmo (1-Button Digital)
8118Glide64
8123Gln64
8128Gold - Golden Wild
8133Gold - Labo Fawn
8138Gold - Million Live Gold
8143Gold - Odyssey Gold
8148Graphic Display Controller model.
8158Gravis GamePad (D-pad + 4 Btns)
8163Gray
8168Greece
8173Greek
8178Greek (gk)
8183Green
8188Green - Buttercup Green
8193Green - Game.com
8198Green - GameKing
8203Green - Greenscale
8208Green - Legendary Super Saiyan
8213Green - TI-83
8218Greenwich
8223Grey - Digivice
8228Grey - Greyscale
8233Grey - Microvision
8238Guatemala
8243HARD TEXTURE CACHE MEMORY LIMIT
8248HD TEXTURES
8263HEAP DELAY FREE
8273HIDE LIGHT GUN CROSSHAIRS
8278HIDE NVIDIA GPU
8283HIGH RESOLUTION MODE
8288HIGH SCORE PLUGIN
8293HIGH-RES BLENDING
8298HLE (Fastest)
8303HLE (per-pixel)
8308HLE (per-strip)
8313HQ (bilinear filter)
8318HQ MODE
8323HST
8328Hack. Increases most PAL games' speed by 17%.
8333Hard
8338Hard Disk Image
8348Hard Drive (II UX)
8353Hardware (default)
8358Hartung Game Master cartridges
8383Have Batocera set the first audio output device.
8388Hebrew
8393Help and Information
8398Help games which are too quick or that have bugs.
8405Helps reduce CPU power consumption by throttling the CPU when not needed. Useful for handhelds.
8410Hercules
8415Hermite
8420Hermite (Default)
8425Hide
8430Hide crosshairs in supported games e.g. ActionMax, Maddog II.
8440Hides borders on many games. Some games use the borders.
8465High Performance
8470High-end Computer
8475Higher number for higher picture quality, but requires more bandwidth.
8480Highlight all entities on the game map.
8485Hire staff
8490Honduras
8500Horizontal
8505How much RAM the emulated FM Towns will have installed
8511How much RAM the emulated Mac will have installed (Mac IIx & Mac LC 3 only)
8516How the window space is distributed between the screens.
8521Hungarian
8526Hungarian (hg)
8531Hungary
8536Hybrid
8541Hybrid + Bicubic
8546Hybrid Screen Bottom
8551Hybrid Screen Top
8556Hybrid Ubershaders
8561Hyper Blaster/Justifier
8566IDE (Default)
8571IMAGE QUALITY
8576IMAGE READER
8581IMPROVED BANDING
8586IMPROVED MESH
8591IMPROVED POLYGON SPLITTING
8596INPUT INTERFACE
8601INTEGER SCALING
8611INTEGER UPSCALING
8616INTERLACING PATCHES
8621INTERNAL BASIC INTERPRETER
8626INTERNAL DISPLAY RESOLUTION
8636INVERSE PLAYFIELD AND B2S
8641INVERT AXIS
8646INVULNERABILITY MODE
8651IRON SOLDIER
8656Iceland
8661If game crashes, try ASMJIT. If still crashing, try Fast Interpreter.
8671Ignored with 'Cycle-exact'.
8676Immediate
8681Improve audio accuracy (experimental).
8686Improve performance if VSync is disabled and using Vulkan.
8691Improve speed, at a minor cost of accuracy.
8698Improves both sprite scaling and road rendering. Does not affect the car sprite.
8703Improves clarity of distant textures when mip-mapping is enabled.
8708Improves clarity of distant textures.
8718Improves performance in 3D games. Can cause glitches.
8723In milliseconds. Can reduce crackling/cutting out.
8732Includes VR head tracking and stereoscopic rendering for both VR and 3D TVs, along with mouse support (Mouse Look), and introduces a new Head Tracker input device type with options to convert analog inputs to tracker angles for enhanced analog controller support.
8737Increase emulator performance, at the cost of accuracy/stability.
8742Increase to 128 MiB for debug or homebrew applications.
8747India
8752Indonesia
8759Insert a disk into the floppy drive, a blank will be used if one doesn't exist
8764Insert coin
8769Inserts CD during boot animation prevent loading fail.
8774Inserts CD during boot animation to prevent loading fail.
8781Install the image reader card to read disk image files (Mac IIx only). Minimum 4MB ram size recommended.
8786Install the image reader card to read idks image files (Mac IIx only)
8791Integer Scale
8796Interpreter (Slowest)
8801Interpreter is the most accurate, but is the slowest.
8806Interton VC 4000 cartridges
8811InuYasha Sengoku Battle Fix
8818Inverse the Backglass and the Playfield. Usefull to use the Backglass as main screen for other emulators.
8823Invert the vertical joystick axis on flight games.
8833Iraq
8838Ireland
8843Irish
8858Italian (it)
8863Italy
8868JAST SOUND
8873JINC2 (Slow)
8878JINC2 (Slow, No Edge Blending)
8883JOY2KEY PROFILE
8888JOYPAD TYPE
8893JOYSTICK DEADZONE
8898JOYSTICK GATE SIZE
8908JOYSTICK SENSITIVITY
8913JOYSTICK TO CURSOR SENSITIVITY
8918JOYSTICK TO DPAD
8923JOYSTICK TYPE
8928JUMP ON A
8933JUMP ON B
8938Jamaica
8943January
8963Jordan
8988Joypad
8993Joypad 2 Button
8998Joypad 2 Button + Master Tap
9003Joypad 3 Button
9008Joypad 3 Button + 4-WayPlay
9013Joypad 3 Button + Teamplayer
9018Joypad 6 Button
9023Joypad 6 Button + 4-WayPlay
9028Joypad 6 Button + Teamplayer
9033Joypad Auto
9038Joystick
9043Joystick (Analog, 2 Buttons)
9048July
9053June
9058Justifier
9063KEEP MAIN SCREEN ON TOP
9068KEYBOARD PASSTHROUGH
9073KEYBOARD SUPPORT
9078Kaeru WFC (178.62.43.212)
9083Kazakhstan
9088Keep Aspect Ration (Default)
9093Kempston Joystick
9098Kenya
9103Keyboard
9108Keyboard + Mouse
9113Keyboard + Mouse (Left An.)
9118Keyboard + Mouse (Right An.)
9123Keyboard passthrough
9128Keyboard shortcuts unavailable if passing through the keyboard.
9133Keypad
9138Keypad 3button
9143Keypad to joyport mappings for 2 players.
9148Koalapad
9153Konami Justifier
9158Konami Justifier (P2)
9165Konami Justifier P2 is daisy chained from controller 2, appears as port 3 to system.
9170Konami Justifiers
9185Kuwait
9190Kwajalein
9195Kyrgyzstan
9200LAN (Default)
9205LAN / WAN STREAMING
9220LCD FILTER
9225LCD GHOSTING EFFECT
9230LCD GHOSTING EFFECTS
9235LCD GHOSTING FILTER
9240LCD Ghosting (Accurate)
9245LCD Ghosting (Fast)
9260LIGHT GUNS
9265LIMIT FPS
9270LIMIT FRAME RATE
9275LINE MODE
9280LINEAR FILTERING
9285LINEAR UPSCALING
9290LLE
9295LLVM Recompiler
9300LLVM is fastest, use the Interpreter settings if there are issues.
9305LOAD CUSTOM TEXTURES
9310LOADING SPEED
9315LYNX MODEL
9320Landscape
9325Large Bottom
9330Large Top
9335Larger
9340Laser 310/VZ-300 16k Memory
9345Laser/VZ 64k Memory (Default)
9350Latin American Spanish
9355Latvia
9360Lebanon
9365Left
9370Left Flipper
9375Left Manga Save
9380Left Nudge
9385Left flipper
9390Left magnasave
9400Left/Right
9405Legacy (single threaded)
9410Legacy Evdev
9415Legacy3D
9420Libya
9425Liechtenstein
9430Light (load times)
9435Light Blue
9440Light Green
9445Light Gun
9450Light Phaser
9455Light Pink
9460Light Purple
9465Light guns can only be used in port 2.
9470Light guns/multitap.
9475Lightrec Interpreter
9480Lime
9485Limit FPS to reduce high CPU usage.
9492Limiting to 1 or 2 may fix audio stuttering on weaker CPUs in some games. Leave on automatic if slowdown occurs.
9497Linear
9502Linear filtering
9507Lithuania
9529Local address and port to receive packets on. Leave this empty if you want to enter it manually in the xemu.toml configuration file.
9534Lockbar Fire Button
9539Long visible screen edge (cm)
9554Low-end Computer
9561Lower values reduce audio latency and improve performance, but can cause audio issues.
9566Lunar Ignore Brightness Color Fix
9571Luxembourg
9576Lynx 128k
9581Lynx 48k
9586Lynx 96k
9591M.A.C.S. Rifle
9596MAC MODEL
9601MAME (ASIC YM3438)
9606MAME (Enhanced YM3438)
9611MAME (YM2612)
9616MAME Detect
9621MANUAL TEXTURE SAMPLING
9626MAX (as many as possible)
9631MAX POWER SAVING CPU-PREEMPTIONS
9636MAXIMUM FRAMERATE
9641MEDIA TYPE
9646MEMORY CARD MODE
9651MEMORY MANAGEMENT UNIT
9656MEMORY SLOT
9661MENU SOUNDS
9666MET
9671MIDI OUTPUT
9676MIPMAPPING
9681MISSILE COMMAND 3D VR
9686MODEL
9691MODEL TYPE
9696MODERN PEDAL CONTROLS
9701MOUNT CACHE
9706MOUSE AS WIIMOTE POINTER
9711MOUSE SPEED
9716MST
9721MST7MDT
9731MULTISCREENS
9736MULTITAP
9741MULTITHREADED RSX
9746MUSIC VOLUME
9751Mac 128k (128kb RAM, 2 LD Floppies)
9756Mac 512k (512kb RAM, 2 LD Floppies)
9761Mac Classic (4Mb RAM, 2 HD Floppies/HDD)
9766Mac Harddisks
9771Mac II (2Mb RAM, Color, 2 HD Floppies/CD/HDD)
9776Mac IIx (2Mb RAM, Color, 2 HD Floppies/CD/HDD, Image Reader)
9781Mac IIx (2Mb RAM, Color, 2 HD Floppies/CD/HDD/Image Reader)
9786Mac LC 3 (Default) (4Mb RAM, Color, 2 HD Floppies/CD/HDD)
9791Mac Plus (4Mb RAM, 2 LD Floppies/HDD)
9796Mac SE (4Mb RAM, 2 LD Floppies/HDD)
9801Macau
9806Macintosh 400K/800K Disk images
9811Macintosh High Density Disk images
9816Mailbox (Recommended)
9822Make game history, setup instructions, and special moves viewable in the menu
9827Makes second fire button press up instead.
9832Makes the blue button press up instead.
9837Makes the dither pattern much less obvious at higher resolutions.
9842Malaysia
9847Maldives
9852Manage Staff
9857Manual
9862Manual keyboard
9867Manually activate the adapter for supported games.
9872Manually define which internal resolution to use. AUTO = High.
9879Manually define which resolution to use. Auto defaults to High and switches to Super-High when needed.
9886Manually set VSYNC frames per second. Ideally this should match your monitor refresh rate.
9891Manually set cycles per second. Use with caution.
9896Map controller inputs to light gun inputs.
9901Map your controller to an emulated Wiimote.
9906March
9911Match Window
9916Max (demanding games)
9921Max Performance
9926Maximum
9931Maximum (Very Slow)
9936Maximum 2 Players (Default)
9941Maximum 4 Players
9946Maximum 8 Players
9951Maximum Blood
9958Maximum host texture memory usage (in megabytes) above which old textures will be destroyed. Set below hard limit.
9965Maximum host texture memory usage (in megabytes) above which textures will be destroyed as soon as possible.
9970Maximum wheel rotation from left to right (in degrees)
9975May
9981May fix missing graphics and broken lighting at the cost of performance.
9987May not work well on all hardware. Hybrid is preferred, where supported.
9994May provide performance gain on CPUs with low core/thread count at the expense of possible broken timings.
9999May result in a sharper image in some 2D games.
10004Mech Tilt
10014Mega
10019Mega ST
10024Mega STE
10044Mega STE ETOS 256k
10051Mega and Giga modes may improve performance. Use the Safe mode for maximum compatibility.
10056MegaSD
10061Megadrive
10066Megadrive (8 Buttons)
10071Memory Pak
10076Menacer Light Gun
10086Menu back
10091Merge
10096Mexico
10101Microcosm
10111Minimal
10116Minimum
10121Mirrored
10126Model of emulated Apple II.
10131Moderate
10136Modern Fightstick Style
10141Monaco
10146Mongolia
10151Mono
10156Monochrome
10166Monochrome High-Resolution
10171More accurate emulation, but slower.
10176More compatible
10181Morocco
10186Most games already have an internal framelimit. Minor performance cost.
10191Most games use port 2, some use port 1.
10196Mount a floppy for user data, creates if needed
10206Mouse (1351)
10216Move Stylet Pointer
10221Move backward
10226Move camera down
10231Move camera to the left
10236Move camera to the right
10241Move camera up
10246Move forward
10251Move left
10256Move right
10261Moves South to West, West to North, etc. Standard controller type only.
10266Much faster than interpreter (but may have issues).
10271N64
10276N64 (Limited Hotkeys)
10281N64 3-point
10286NAT
10291NDS VERSION
10296NEO GEO BIOS
10301NEO GEO CD BIOS
10306NES Gamepad
10311NES Zapper
10316NETWORK
10321NETWORK TYPE
10326NEW 3DS MODE
10341NO WRITE WATCH
10346NTSC (Composite)
10351NTSC (Default)
10356NTSC (NES)
10361NTSC (RF)
10366NTSC (RGB)
10371NTSC (S-Video)
10381NTSC 240x480px 60Hz (auto)
10396NTSC FILTER
10401NTSC TV
10421NUMBER OF SHADER COMPILER THREADS
10427NVAPI is NVIDIA's core software that allows direct access to NVIDIA GPU.
10432NVRAM STORAGE
10437NZ
10442NZ-CHAT
10447Namco GunCon
10454Nat to access internet from xemu machine. Udp for System Link. Default (Auto) disables network access.
10459Native
10464Native (720p/1080p)
10469Native (PS2)(Default)
10474Native Vulkan
10479Navajo
10484NeGcon
10489NeGcon (Rumble)
10494Nearest
10499Nearest Neighbour
10504Nearest pixel sampling
10509Nearest-Neighbor
10516Necessary for some guns to replace fog textures as a workaround in Time Crisis - Crisis Zone.
10521Needed by some games that use special unicode characters.
10526Neo Geo CD Pad
10531Neo Geo Mini Pad
10536Nes Classic
10541Nestopia (RGB)
10546Netherlands
10551Netherlands (nl)
10556Never
10561New Zealand
10566New3D
10576Nicaragua
10581No EMS/XMS
10586No Indicator
10591No Limit
10596No Ubershaders
10601No licenses enabled
10606No skipping
10621None/Sharp Pixels
10631Normal (Default)
10636Normal (interpreter)
10641North Macedonia
10646Norway
10651Norwegian
10656Norwegian (no)
10661Not Connected
10671Not all games support all languages.
10676Not all games support stretching, depending on their video files.
10681Nothing can kill Rick, may break the game.
10686November
10691Nudge left
10696Nudge right
10701Nudge up
10706Nuked (YM2612)
10711Nuked (YM3438)
10726OFF-SCREEN RELOAD BUTTON
10736ON-SCREEN DISPLAY & NOTIFCATIONS
10741OPENGL RENDERING RESOLUTION
10746OPTIMAL FRAME PACING
10751OSD MESSAGES
10756OUTPUT SCALING
10761OVERCLOCK (UNSTABLE)
10766OVERCLOCK MULTIPLIER
10771OVERCLOCK TYPE
10776October
10791Off (Noisy)
10796Off (None)
10801Off (faster, unstable)
10806Off at Start
10811Off is safer, On for specific games.
10816Off will help some games, others will run too fast.
10823Offers analog controller and mouse support (Mouse Look), along with options for always-strafe and always-run functionalities.
10830Offers support for analog controllers and mouse look functionality for improved control.
10837Offloads some RSX operations to a secondary thread. Improves performance in high-core processors.
10842Older games skipped drawing every second line, this masks that.
10847Olivetti Prodest PC 128S disks (BBC Master Compact)
10852Oman
10867On (Speed hack)
10872On (Vulkan Only)
10877On (default)
10887On at Start
10892On screen 2 if available
10897On screen 3 if available
10902On with game detection message
10907On with rewind support
10912Only Async (skip draw) avoids freezing while compiling shaders.
10917Only Overscan Area
10922Only applicable when either Async Shader mode is set.
10927Only applicable when using OpenGL.
10932Only applies when using Parallel-RDP as the chosen RDP Plugin.
10937Only for Super Game Boy enhanced games.
10942Only for games that employed it (for Boktai)
10952Only some games feature rumble. Not compatible with all controllers.
10959Only some games support rumble. Requires X-Input mode and may not be compatible with all controllers.
10964Only supported games. Higher settings increase system requirements.
10979Open LUA console
10984Open build room menu
10989Open door
10994Open furnish corridor menu
10999OpenGL
11004OpenGL (Classic)
11009OpenGL (Compute shader)
11019OpenGL (Overwrites Libretro API settings)
11024OpenGL (x86 only)
11034OpenGL with Shaders
11039OpenGLES (Default)
11044Optimized (auto)
11049Orange
11054Orange - Hokage Orange
11059Original
11064Original Hardware (FirebrandX)
11069Original Size
11074Original resolution
11079Original screen positions
11084Output rotation independent of xrandr or framebuffer settings.
11089Overclock the SNES CPU (Gradius 3, Super R-Type).
11094Overrides the language mode of the emulated console.
11099P1 & P2
11104P1 only
11109P2 only
11119PAL 288x576px 50Hz (auto)
11134PAL TV
11139PAL_M
11144PAL_N
11149PAR 1:1
11154PARALLEL-RDP UPSCALER
11164PAUSE SCREEN DISPLAY
11169PBA
11174PC MODEL
11179PCE Joypad
11184PCE Mouse
11189PCjr
11194PDP-1 Paper Tape Reader Images
11199PER TABLE FOLDER
11204PER-GAME SAVES
11209PERFORMANCE HACKS
11214PERFORMANCE HACKS (needs review)
11219PERFORMANCE PRESETS
11224PHYSICAL KEYBOARD LAYOUT
11229PINMAME DMD
11234PLAY INTRO MOVIE
11239PLAYER 1 CROSSHAIR COLOR
11244PLAYER 2 CROSSHAIR COLOR
11249PLAYER 3 CROSSHAIR COLOR
11254PLAYER 4 CROSSHAIR COLOR
11259PLAYFIELD
11264PLAYFIELD MODE
11269PLUS4 NTSC
11274PLUS4 PAL
11279POWER MODE
11284POWER OPTIONS
11289PPU DECODER
11294PRC
11299PRE-CACHE SHADERS
11304PREFERRED SPU THREADS
11309PRESENTATION MODE
11314PS1 Analog Joystick
11319PS1 Digital Controller
11324PS3 CONTROLLER
11329PS3's internal ratio setting. Some games only support 16/9.
11334PST8PDT
11339PVM Style (FirebrandX)
11344PVM_20M2U/D93
11349Paddle Control
11354Paddle can only be used in port 2.
11359Paddles
11364Pakistan
11369Panama
11374Pandemonium 2 Lazy Screen Update Fix
11379ParaLLEl (Best LLE)
11384ParaLLEl-RDP
11389Paraguay
11394Parallel
11399Parasite Eve 2/Vandal Hearts 1&2 Fix
11406Part of the host texture memory budget (in megabytes) that will be scaled by the current drawing resolution scale.
11411Partial
11416Passes all physical keyboard events for Pad2Key.
11421Pause / Menu
11426Pentagon 1024
11431Pentagon 128K
11436Pentagon 512K
11441Pentium (slow)
11446Pentium II, 300MHz (200000 cps)
11451Pentium III, 600MHz (500000 cps)
11456Pentium, 100MHz (77000 cps)
11461Per 0.05s, 5s total (550MB|100MB)
11466Per 0.1s, 10s total (1100MB|200MB)
11471Per 1s, 120s total (1320MB|240MB)
11476Per 1s, 15s total (165MB|30MB)
11481Per 1s, 30s total (330MB|60MB)
11486Per 1s, 60s total (660MB|120MB)
11491Per 1s, 90s total (990MB|180MB)
11496Per Game
11501Per Pixel
11506Per Strip
11513Per Table Folder requires all files to be in the associated rom table folder. If disabled, consult the Wiki for further details.
11518Per Triangle (Default)
11523Per pixel is the most accurate, but also the most demanding.
11528Per-game
11538Peru
11543Philippines
11548Philips CD-i CD-ROMs
11553Pink - Blossom Pink
11558Pixel Perfect
11563Pixel-Perfect
11568Pixelated (Nearest)
11573Play (Default)
11578Play a coin drop sound effect when an insert coin button is pressed
11583Play this game on several screens (if available)
11588PlayStation Mouse
11593Player distance from lower screen edge (cm)
11598Player's eyes distance from lower screen edge (cm)
11603Playfield configuration
11608Playstation 2 wheel type
11613Plunger
11618Point (Default)
11623Pointer
11628Poland
11633Poland (pl)
11638Polish
11643Port 1
11648Port 1+2
11653Port 2
11658Port1
11663Port1+2
11668Port2
11673Portrait
11678Portugal
11683Portugese
11693Position of wii sensor bar relative to the disaply for real wiimotes.
11698Potator - Blue
11703Potator - Green
11708Potator - Green - BGB
11713Potator - Green Wataroo
11718Potator - Orangish - Amber
11723Power Saver
11728Precise (Slowest)(Default)
11733Precise Interpreter
11738Prefer "Before NMI", change to After NMI only if needed by the game.
11743Preload
11748Preload requires more RAM.
11753Preloading is impossible from ES.
11760Presets which can improve performance without manually editing the VPinballX.ini file to fine tune performance.
11765Pro Controller required for games that require shake motions.
11770Produces a clean LCD effect.
11775Provides a ball trail to make the ball easier to follow.
11782Provides analog controller and mouse support while patching existing rotary controller bugs found in hardware.
11787Puerto Rico
11792Pull plunger
11797Pulse (Default)
11802Punjabi
11807Pure Interpreter (Most Accurate)
11812Purupuru Pack/Vibration Pack
11817QUAD RENDERING
11822QUERY OCCLUSION
11827QUIT ON HOST
11832Qatar
11837Quick Load
11842Quick Save
11847Quick load
11852Quick save
11862Quickload
11867Quit the application
11872Quits the current level
11877RAM EXPANSION UNIT
11882RAM SIZE
11887RDP PLUGIN
11892READ FRAMEBUFFER EVERY FRAME (GLIDE64MK2)
11897READBACK RESOLVE
11902REAL PALETTES
11912REDUCE SPRITE FLICKERING (UNSTABLE)
11917REFRESH RATE
11927REMOVE INTERLACE ARTIFACTS
11932REMOVE SCANLINES
11937RENDER
11942RENDER MODE
11947RENDER RESOLUTION
11952RENDER RESOLUTION (SCALING)
11957RENDER TARGET PATH
11962RENDERER
11967RENDERER MODE
11972RENDERING
11977RENDERING MODE
11982RENDERING RESOLUTION
11992RESOLUTION MULTIPLIER
12002RF
12007RGB
12017RGB (crisp image)
12022RGB Colour Low/Medium-Resolution
12027ROC
12032ROK
12037ROM (Slot 1)
12042ROM (Slot 2)
12047ROM (Slot 3)
12052ROM (Slot 4)
12057ROTATE
12062ROTATE FACE BUTTONS
12067ROV
12072RSP PLUGIN
12077RTV (Default)
12082RUMBLE
12097RYZEN THERMAL DESIGN POWER
12102Random Values
12108Read mouse through Rawinput, allowing 2 mice for 2 player shooting games.
12113Real Wiimote
12118Realistic Loading
12123Recompiler (Fastest)(Default)
12128Red
12133Reduce load time at the cost of accuracy.
12138Reduce stutter that happens when compiling shaders.
12144Reduces banding between colours and improves the preceived colour depth.
12151Reduces crackle and stutter further, but may cause a very noticeable reduction in audio quality on slower CPUs.
12156Reduces wobbly polygons & warping textures.
12163Refresh state of memory pages to enable gpu written data. (Use for 'Team Ninja' Games to fix missing character models).
12168Regular Bilnear
12173Relaxed (Fastest)
12178Relaxed XFloat
12183Remove the padding on the sides of the screen.
12188Removes loading but can add possible glitches/crashes.
12195Render target emulation path to use on Direct3D 12. Try changing if you have render issues.
12200Renders game at a lower res then upscales to increase FPS.
12205Renders polygons and textures at the native resolution.
12210Replace meshed transparency by real transparency.
12215Required by some games.
12220Required for certain visual effects.
12227Required for some effects in-game (Banjo Kazooie and DK64 transitions), can cause slowdown.
12232Required for some games.
12242Requires BIOS file to be present.
12247Resampling (Pirch Shift)
12252Research
12259Reserve a non dead zone at the center of the wheel to go straight ahead (in degrees)
12264Reset the application
12271Reset the cache can fix some crashes if your game was running under Batocera 29.
12276Reset the table, sometimes required for PinMame
12281Resize automatically screen height.
12286Resolution multipliers to smooth vectors
12301Restore BLENDMODE outline on Singe sprites.
12306RetroPad (Default)
12311RetroPad Face Button Options.
12316Retropad
12321Retropad (Default)
12331Rewind can be CPU heavy.
12336Rice
12341Right
12346Right Flipper
12351Right Manga Save
12356Right Nudge
12361Right Stick
12366Right flipper
12371Right magnasave
12381Right/Left
12386Robo Bitstik 2
12391Roland MT-32/CM-32L
12396Romania
12401Romanian
12406Rotate 270
12411Rotate 90
12416Rotate the screen with the emulator.
12421Rotate the screen, useful for certain vertical gameplay homebrews.
12426Rotated 4-Way Stick (Q*Bert)
12431Rotates screen by 90 degrees. Intended for rotating displays.
12436Rotates the current object
12441Rotates the screens, to simulate holding the DS sideways.
12446Rough
12451Rumble Pak
12456Rumble Pak (Automatic)
12461Run
12468Runners simplify compatibility of running Windows games. You must have a runner in it's own directory under /userdata/system/wine/custom.
12473Russia
12488S-Video
12498SAVESTATE/REWIND
12503SCALE FACTOR
12508SCALED DITHERING
12513SCALER MODE
12518SCALING METHOD
12523SCALING MODE
12528SCANLINES
12533SCREEN BORDERS
12538SCREEN FILTER
12543SCREEN FILTERING
12548SCREEN HEIGHT
12553SCREEN INCLINATION
12558SCREEN LAYOUT
12563SCREEN ORIENTATION
12568SCREEN PLAYER Y
12573SCREEN PLAYER Z
12578SCREEN RATIO
12583SCREEN ROTATION
12588SCREEN SETTINGS
12593SCREEN SIZE
12598SCREEN SIZING
12603SCREEN SWAP
12608SCREEN WIDTH
12613SCRIPT MODULES
12618SDL CONFIG
12623SDL TEXTURE ACCESS STREAMING
12628SDL2
12633SENSITIVITY
12638SENSOR BAR POSITION
12643SENSOR SENSITIVITY (GYROSCOPE)
12648SENSOR SENSITIVITY (TILT)
12653SHADER MODE
12658SHADER QUALITY
12668SHARE MAME ARTWORK
12673SHOW ACHIEVEMENT MESSAGES
12678SHOW BIOS BOOTLOGO
12683SHOW HOST CAMERA STATE
12688SHOW HOST MICROPHONE STATE
12693SHOW LID STATE
12698SHOW LIGHT GUN CROSSHAIRS
12703SHOW ON-SCREEN DISPLAY MESSAGES
12708SHOW POINTER
12713SHOW SCREEN LAYOUT
12718SHOW SECRET MESSAGES
12728SINGLE
12738SKIP CUTSCENES
12743SKIP DS SYSTEM MENU
12748SKIP INTRO VIDEO
12753SKIP INTRO VIDEOS
12758SKIP START MENU
12763SMAA
12773SMOOTH VUES
12778SNES Gamepad
12783SNES Mouse
12788SNES Multitap
12793SNES Style
12798SOFT TEXTURE CACHE MEMORY LIMIT
12803SOFT TEXTURE CACHE MEMORY TIMEOUT
12808SOFTWARE LIST
12813SOLAR SENSOR LEVEL
12818SOUND BOARD
12823SOUND QUALITY
12828SOUND VOLUME
12833SOUNDBLASTER TYPE
12838SPECIAL CONTROL LAYOUTS
12843SPECIFIC GAME FIXES
12848SPEECH MODULE
12853SPEED HACK (SAFE)
12858SPINDASH TYPE
12863SPU BLOCK SIZE
12868SPU DECODER
12873SPU LOOP DETECTION
12878SPU XFloat Accuracy
12883ST
12888STE
12893STEERING SENSITIVITY
12903STRETCH MODE
12908STRETCH TO DISPLAY AREA
12913STRETCH TO FILL
12918STRICT RENDERING MODE
12923SUBTITLES
12928SUPER FX OVERCLOCK
12938SUPER GB BORDERS
12943SUPERPET
12948SURROUND SOUND
12958SVideo (color bleeding only)
12963SWAP GAMEPADS
12968SYNC SAVE FILES
12973SYNC TO HOST REFRESH RATE
12978SYNCHRONOUS RENDERING
12988SYSTEM MEMORY
12993Safe (Default)
13008Saudi Arabia
13023Scale to best fit
13028Scale2x
13033Scale3x
13038Scale4x
13043ScaleForce
13048Scaled
13053Scanline Interpolation Filter (SAI)
13058Scorpion 256K
13063Screen Resolution (Default)
13068Screen inclination (degree)
13078Search for custom configured joystick profiles.
13085Seconds a texture should be unused to be considered old enough to be deleted if texture memory usage exceeds Soft Texture Cache limit.
13090See your FPS and version of Vulkan API/driver.
13095Sega/Mega CD
13100Select
13105Select Keyboard, Joystick or Gamepad mode
13110Select a boot disk or hard drive if needed
13115Select controller type for Amiga P1.
13120Select controller type for Amiga P2.
13127Select how much graphics memory is allocated for the GPU, may need modifying for some games / systems.
13134Select language will be used if 'Use Firmware Settings' is disabled or if firmware file was not found.
13141Select model of Mac (Recommendations are Mac Plus for B&W, Mac LC 3 for Color)
13146Select model to emulate
13151Select scale resolution of the game.
13157Select the .SF2 SoundFont file, .ROM file, or interface used for MIDI output.
13162Select the input type to navigate the touch screen
13167Select the model of Color Computer to emulate
13172Select the processor model.
13177Select which Intel CPU to emulate.
13182Select which joystick to emulate.
13187Selfie
13192Separate Windows
13197September
13202Serbian
13207Service menu
13212Set controller 1 and 2 to None to use it standalone.
13217Set desired framerate.
13227Set gun button 2 to reload.
13232Set in Config - choose if no audio output
13237Set joystick deadzone.
13242Set speed normal
13247Set system-wide controls via MAME menu
13252Set the color palette to use.
13257Set the controller rumble strength if supported.
13262Set the deadzone of the joystick analog sticks.
13267Set the desired maximum refresh rate when Vsync is off.
13272Set the display's resolution. Does not affect the rendering resolution.
13279Set virtual joysticks gate size. Smaller increases sensitivity. Larger decreases it.
13284Sets the scaler filter mode when rendering.
13289Sets the window size to an integer size.
13294Settings GUI
13299Sex
13304Shader Interpreter only
13309Shared
13314Sharp 1
13319Sharp 2
13324Sharp Bilinear
13329Sharpen
13334Sharpen More
13339Short visible screen edge (cm)
13349Show (Default)
13354Show (specific games)
13359Show All
13374Show on screen display messages (memory card saves..).
13379Show the cheat menu
13389Shows or hides the menu bar
13399Shunt 10
13404Shunt 2
13409Shunt 3
13414Shunt 4
13419Shunt 5
13424Shunt 6
13429Shunt 7
13434Shunt 8
13439Shunt 9
13444Simple
13449Simple (interpreter for old real-mode games)
13454Simple 2x
13464Simulate LCD color inaccuracy.
13469Simultaneous
13474Sinclair 1 Joystick
13479Sinclair 1 controller set to AUTO.
13484Sinclair 2 Joystick
13489Sinclair 2 controller set to AUTO.
13499Single
13504Sirius/Atari (2x 1-button Digital, II+ Only)
13514Skip (safer)
13519Skip All
13524Skip Drawing
13529Skip Initial
13535Skip buffer disables auto frameskip and renders at display output resolution.
13540Skip buffer effects
13545Skip cutscene
13550Skip frames to improve performance, at the cost of choppy motion.
13557Skip frames to improve performance, at the cost of choppy motion. Can cause visual glitches.
13562Skip the bios boot logo, may cause default language issues.
13567Skip the initial intro video.
13572Skipping it can break some games.
13579Skips Vertical Blank Interrupts when lag is detected, allowing for smooth audio playback when emulation speed is not 100%.
13584Skynet
13599Slot A (Default)
13604Slot B
13609Slot C
13614Slot D
13619Slot E
13624Slovak
13629Slovakia
13634Slovenia
13639Slovenian
13644Slow down or speed up games as appropriate.
13649Small performance increase (may drop frames).
13654Smaller
13659Smooth
13664Smooth (Linear)
13669Smooth 1
13674Smooth 2
13679Smooth 3
13684Smooth 4
13689Smooth textures on 3D objects.
13694Smooth textures on distant 3D objects based on angle.
13699Smooth textures.
13704Smooths out textures on 3D objects.
13711Smooths the overall picture as it is displayed on the screen. Corrects positioning between pixels.
13716Snapshot
13721Snow
13726Soften the hash sound effect from some games.
13731Software
13738Software mode is faster and more accurate, while OpenGL mode supports scaling 3D graphics.
13743Some games accept input from port 2 instead of port 1.
13748Some games and homebrews require more RAM
13753Some games have issues when the animation is shown, others require it.
13758Some games rely on this (Apros).
13763Sonic 2 (tap jump)
13768Sonic CD (hold jump)
13773Sony CXA2025AS
13778Sony DS
13783SounBlaster 1.0
13788SounBlaster 16 (Default)
13793SounBlaster 2.0
13798SounBlaster Pro
13803SounBlaster Pro 2
13810Sound generator. MAME is faster and Nuked is cycle accurate. Original model used YM2612 while later revisions used YM3438.
13815South Africa
13820South Korea
13825Spain
13840Special 1
13845Special 2
13850Special 3
13855Special 4 (TI-83 Legacy)
13860Spectrum +2
13865Spectrum +2A
13870Spectrum +3
13875Spectrum +3e
13880Spectrum 128K
13885Spectrum 16K
13890Spectrum 48K
13895Spectrum 48K (NTSC)
13900Spectrum SE
13905Speech module installed
13910Speed hack for dual core mode to fix some glitches.
13917Speed hack, enable to disable surface syncing between CPU and GPU. Surface syncing is needed by a few games.
13922Speed up shader compilation.
13932Speeds up the game
13937Square Pixels
13957Standard OpenGL (Default)
13967Start / Valid
13972Start game
13977Static Interpreter
13987Stereo
13992Stereo (Default)
13997Store past states to rewind to in realtime, if the core supports it.
14002Strafe left
14007Strafe right
14014Straict API specification. Can resolve rare cases of missing graphics and flickering.
14021Stream texture to GPU in parrallel. Can improve performance on more powerful GPU's that have spare headroom.
14027Streaming Optimal Playable Settings, overrides other settings if enabled.
14032Stretch
14037Stretch games to full-screen, but may distort the aspect ratio
14042Stretch to fit window
14047Stretch to full
14052Stretch to screen
14057Stretch to window
14062Stretches the output to fill the display area.
14067Super Famicom (8 Buttons)
14077Super Scope
14082Super VIC (+16K) NTSC
14087Super high
14097SuperEagle
14102SuperSAI
14109Supports uncapped frame rates, analog controllers, and mouse look functionality.
14114Surround
14119Surround 5.1
14124Surround 7.1
14139Swap screens
14144Swap the position of the dual displays.
14149Sweden
14154Swedish
14159Swedish (se)
14164Swiss French (ch)
14169Swiss German (ch)
14174Switches the game to multiplayer mode.
14179Switzerland
14184Switzerland (French)
14189Switzerland (German)
14195Sync GB2Player/GBC2Player saves with saves in "saves/gb" or "saves/gbc".
14200Syria
14205System 3.0 (LD Floppy)
14210System 6.0.8 (Hard Drive)
14215System 6.0.8 (LD Floppy)
14220System 7.0.1 (HD Floppy)
14225System 7.0.1 (Hard Drive)
14230System 7.5 (HD Floppy)
14235System 7.5.5 (Hard Drive)
14240System requirements at native; (RAM|VRAM).
14255TEAM COLOR MODE
14260TEMPEST 2000
14270TEXTURE DEPOSTERIZE
14275TEXTURE FILTERING
14280TEXTURE FILTERING MODE
14285TEXTURE MEMORY SCALE SIZE
14290TEXTURE MIP-MAPPING (BLUR)
14295TEXTURE PRELOADING
14300TEXTURE REPLACEMENTS
14305TEXTURE SMOOTHING
14310TEXTURE UPSCALING
14315TEXTURE UPSCALING (RICE ONLY)
14320TEXTURE UPSCALING (XBRZ)
14325TEXTURE UPSCALING LEVEL
14330TEXTURE UPSCALING TYPE
14335THREADED 3D
14340THREADED PRESENTATION
14350TI-99/4A Cartridges
14355TIME CRISIS FOG HACK
14360TIME STRETCHING THRESHOLD
14365TIMED AXIS INTERVALS
14380TOS languages.
14385TOUCH MODE
14390TOUCH SCREEN MODE
14395TRAINER MODE
14400TRILINEAR FILTERING
14405TRIPLE BUFFERING
14410TRUE COLOUR RENDERING
14415TT
14420TT 3.06
14425TT AUTO
14430TT ETOS 512k
14435TV
14440TV2x CRT Television Filter
14445TWB64 - Pack 1
14450TWB64 - Pack 2
14465Take a screenshot
14470Tandy
14475Tandy Radio Shack Color Computer cartridges
14480Tandy Radio Shack Color Computer cassettes
14485Tandy Radio Shack Color Computer disk images
14490Thailand
14495The New 3DS has a faster processor, ZL/ZR buttons and a C-stick.
14502The area around the joystick's neutral position where input is ignored. Can help reduce unintended inputs.
14507The day within the month of your birthday.
14512The emulated graphics card.
14517The final output image, unrelated to the Wii's emulated NAND setting.
14524The higher the setting, the more blending is emulated in the shader accurately, and the higher the speed penalty will be.
14529The image will be softer which could help with aliasing.
14539The month of your birthay.
14546The sample count of every tile will be incremented on every EVENT_WRITE_ZPD by this number. Setting this to 0 means everything is reported as occluded.
14551The theme colour of the emulated console.
14556The upscaling method used when enabled.
14561This can be convenient if you're using laserdiscs.
14568This option enables the ability to play Xbox Live Arcade games. May cause compatibility issues with non-XBLA games.
14573This option is required for some gun games when playing with a mouse.
14580This should not be necessary, unless you are not using the default pad2key mapping.
14585Tiger Game.com cartridges
14590Time Stretch (Tempo Change, Best Sound)
14595Timex 1 Joystick
14600Timex 2 Joystick
14605Timex TC2048
14610Timex TS2068
14615TinyALSA
14620To have music and not only sound in games (Owl-Zoo).
14625To use game cheats or 16/9 Aspect Ratio Fix codes.
14640Toggle run
14645Toggle weapon
14650Toggle with hotkey + D-pad up or Scroll Lock in-game.
14655Tomy Tutor & Pyuuta cartridge
14660Top
14665Top Only
14670Top only
14675Top-Left Position, Large
14680Top-Left Position, Medium
14685Top-Left Position, Small
14690Top-Right Position, Large
14695Top-Right Position, Medium
14700Top-Right Position, Small
14705Touch Screen
14715Town map
14720Trackball (Atari CX-22)
14737Tries to guess Per-vertex colour (gouraud) from the Model2 per-poly information (flat).
14742Trilinear (Forced)
14747Trilinear (PS2)
14752Trinidad and Tobago
14757Triple buffering
14762True Colour
14767Tunisia
14772Turkey
14777Turkish
14782Turkish (tr)
14787Turquoise
14792Twin Stick with Triggers
14797Type of ROM file to load
14802Type of ROM file to load.
14807Type of ROM file to load. Disk Image requires Mac IIx and Image Reader
14812Type of emulated SoundBlaster card.
14817Type of joystick connected to the game port.
14822UBERSHADERS
14827UCT
14832UDP BIND ADDRESS
14837UDP REMOTE ADDRESS
14842UDP Tunnel
14847UI KEYS
14852UI PROMPTS
14857UK
14862UPSCALE FILTER
14867UPSCALE MODE
14872US
14882USA (Default)
14887USE DSP AUDIO
14892USE FIRMWARE SETTINGS
14897USE GZDOOM JOYSTICK CONFIGURATION
14902USE JOYPAD SOUTH BUTTON TO ADD CREDIT
14912USE NEW GRAPHICS
14917USE PAD PROFILES
14922USE PRE-EMPTIVE FRAMES
14932USE SOFTWARE RENDERING
14937USE WHEELS
14942USER DISK
14947UTC
15072Ukraine
15077Ukrainian
15082Ultra
15087Undocked
15092United Arab Emirates
15097United Kingdom
15102United States
15107Univarsal
15112Universe BIOS is not compatible with cheats.
15122Unsaturated v6 (FirebrandX)
15127Unscaled (Default)
15132Until Timeout
15137Up
15144Uploads entire textures at once instead of small pieces. Improves performance in most games.
15151Upright glass panel displaying some illuminated artwork. By default, settings come from the VPinballX.ini configuration file.
15156Upscale filter used for the 2D layers. Requires New 3D engine.
15161Upscale textures on 3D objects.
15166Uruguay
15173Use 16 bit audio samples for audio drivers that don't support 32bit. Only use if you get no audio.
15178Use Analog joysticks in addition to D-Pad for DualShock controllers.
15183Use Host
15189Use L2/R2 for Brake/Accel and L1/R1 or R-stick Up/Down for Shift Up/Down.
15194Use MAME software lists to identify ROM
15201Use Megadrive to automap inputs for a Megadrive style controller with a 6 button layout.
15208Use SSAA instead of MSAA for anti-aliasing. SSAA may look better but has a higher performance cost.
15213Use a custom MAME config, do not overwrite config on launch.
15223Use controller settings manually defined in custom.ini.
15229Use if you're having graphical issues or GPU problems with this emulator.
15234Use language and username from the NDS Firmware
15244Use new graphics created from CorsixTH project
15249Use one save file per game.
15256Use preemptive frames instead of run-ahead. Only runs ahead when controller state changes.
15263Use the same art paths as standalone MAME - not recommended if using decorations or shaders.
15270Use this to play online with custom servers that reimplement the discontinued Nintendo Wi-Fi.
15275Use to eliminate cursor drift/unwanted input.
15281Use to eliminate joystick drift/unwanted input. Effects all controllers.
15288Use to make joystick movement more or less sensitive. Effects all controllers.
15293Use wheels instead of pads if wheels are connected.
15298Use your physical anaglypth 3D glasses!
15303Useful for N64 style controllers.
15310Useful for N64 style controllers. Limited hotkeys for controllers without dedicated hotkey.
15315Useful for certain arcade games.
15320Useful for speedruns/glitches.
15325Useful to troubleshoot when your Windows game won't start of crashes.
15330Usually not much faster than single core mode.
15335Uzbekistan
15340V-Tech Creativision cartridges
15345V364 NTSC
15355VB - Virtual Boy
15360VBI SKIP
15365VERTICAL ROTATION (TATE)
15375VGA (Default)
15380VIC20 NTSC
15385VIC20 NTSC Automatic
15390VIC20 PAL
15395VIC20 PAL Automatic
15400VIDEO
15405VIDEO FILTER
15410VIDEO FILTERS
15425VIDEO QUALITY
15430VIDEO RESOLUTION
15435VIDEO SETTINGS
15440VIDEO STREAM BITRATE
15445VIDEO STREAM CODEC
15450VIDEO STREAM FRAME RATE
15455VIDEO STREAM RESOLUTION
15460VIEW ONLY
15465VIOLENCE LEVEL
15470VIRTUAL DESKTOP
15475VISUAL NUDGE STRENGTH
15480VSYNC
15485VSYNC FPS
15490VSYNC INTERVAL
15495VSync and Audio Resampling need to be enabled.
15500VTech V.Smile Motion cartridges
15505VTech V.Smile cartridges
15510Value to use for the emulated solar sensor (Boktai).
15515Vastly improves the speed of buffer maps.
15520Venezuela
15525Vertical
15530Vertical Sync
15540Video Game Music Files
15545Video Technology Socrates cartridges
15550Videopac G7000 (European)
15555Videopac+ G7400 (European)
15560Videopac+ G7400 (France)
15565Vietnam
15570Virtual
15575Virtual Keyboard
15580Voltmace Delta 3b Twin Joysticks
15585Vsync
15590Vulkan
15595Vulkan (Default)
15600W-SU
15605WAN
15610WARN ABOUT BIOS PROBLEMS
15615WARN ABOUT UNSUPPORTED FEATURES
15620WET
15625WHDLOAD LAUNCHER
15630WHEEL DEADZONE
15635WHEEL MIDZONE
15640WHEEL MODEL
15645WHEEL ROTATION
15650WHEELS
15655WIDESCREEN
15660WIDESCREEN CHEAT (PRIORITY)
15665WIDESCREEN HACK (GLITCHY)
15670WII CONTROLLERS
15675WII TV MODE
15680WINDOWS POSITIONS
15685WINE RUNNER
15690WOLFENSTEIN 3D
15695WRITE COLOR BUFFERS
15705Weave (Bottom Field First)
15710Weave (Top Field First)
15717When frameskip type is on automatic or manual, skip up to this many frames consecutively.
15722When moving
15728When running outside of 100%, adjusts the temp instead of dropping frames.
15733When the Backglass is activated, display the grill.
15740When the Backglass is activated, display the small additional part with the scores.
15745While Touching
15750White
15761Wii NAND's aspect ratio setting. Most games support both ratios natively.
15766Wii NAND's language setting.
15771Wii U Classic Controller
15776WiiMote
15781WiiMote + Classic Controller
15786WiiMote + Classic Controller Pro
15791WiiMote + Nunchuk
15796WiiMote Sideways
15801Wiimmfi (95.217.77.181)
15806Wiimote Sideway
15811Wiimote Sideway + Nunchuk
15816Wiimote Sideway + Swing
15821Wiimote Sideway + Tilt
15826Wimpy
15831Works with 'Cycle-exact' mode and for a few games.
15836X-INPUT
15841X2
15846XBLA license enabled (Default)
15851XBOX LIVE ARCADE
15856Y = Fire
15861Y = Fire, B = Up
15871YUV v3 (Firebrand)
15876Yellow
15881Yemen
15886You can hide the pointer on touchscreen devices.
15891ZCULL ACCURACY
15901ZOOM/CROP (HIDE BORDERS)
15906Zone for which the game doesn't react to the wheel (in degrees)
15911Zoom in the camera
15916Zoom in x5
15921Zoom out x5
15926Zoom the camera out
15931Zooms in to hide black borders.
15936Zooms in to hide black borders. Borders are different per game.
15941Zulu
15946amber
15951best
15956bilinear
15961black and white
15966black/blue
15971black/cyan
15976black/electric cyan
15981black/green
15986black/magenta
15991black/white
15996black/yellow
16001blue sea
16006bottom only
16011bottom/top
16016colodore_ted
16021colodore_vic
16026concussion missile
16031dark knight
16036diagonal filter
16041drop proximity bomb
16046exit game
16051external (variable fps)
16056fire primary
16061fire secondary
16066flare
16076green
16081green forest
16086green/magenta
16091h264 (less latency)
16096h265 (HEVC) (higher quality at lower bitrates)
16103h265 (HEVC) is CPU heavy and increases latency, but is more bandwidth efficient.
16113homing missile
16118hot desert
16123hybrid bottom ratio 2
16128hybrid bottom ratio 3
16133hybrid top ratio 2
16138hybrid top ratio 3
16143hybrid/bottom
16148hybrid/top
16153internal (fixed 60fps)
16158internal (variable fps)
16173laser
16178left/right
16183linear
16188lottes crt
16193map
16208mike-ntsc
16213mike-pal
16223nearest
16233nxagss
16238original
16243original gameboy
16248pink dreams
16253plasma cannon
16258proximity bomb
16263quick load
16268quick save
16273quick switch
16288rear view
16293red/blue
16298red/cyan
16303red/electric cyan
16308right/left
16313scanlines
16333smart missile
16338spreadfire cannon
16343standard
16348top only
16353top/bottom
16358triangular filter
16363trilinear
16368vulcan cannon
16373wave filter
16378weird colors
16383white
16388xBR (Very Slow)
16393xBR (Very Slow, No Edge Blending)
16398xBRZ (Default)
16403yape-ntsc
16408yape-pal
16413yellow/blue