Translations


Help us translate Batocera into your favorite language. The process is described on the Wiki.

Diff for SVENSKA options

LineText
23 3.54 MHz
28 7.09 MHz (A500 speed)
33(FDS) AUTOMATICALLY LOAD DISK SIDE A
38(FDS) FAST FORWARD DISK LOADING
430 (Defaults Unlimited)
480 (No Visual Effect)
580 degrees
630% (Default)
680.5x
730.5x (320x240)
780.5x (360p/540p) [EXPERIMENTAL]
830.6x
880.75x (540p/810p) [EXPERIMENTAL]
930.7x
980.8x
1030.9x
1081 Frame
1181 MHz (Underclock)
1231 second
1281 thread
1331% (Default)
1381.0 (240p)
1431.0x (12.50Mhz)
1481.1x
1531.1x (13.75Mhz)
1631.25x Native
1681.2x
1731.2x (15.00Mhz)
1781.3x
1831.4x
1881.5x
1931.5x (1080p/1620p) [EXPERIMENTAL]
1981.5x (18.75Mhz)
2081.5x Native
2181.6x (20.00Mhz)
2231.75x Native
2281.8x (22.50Mhz)
2331/2 Frame
2381/3 Frame
2431/32 Frame
2481/4 Frame
2531/5 Frame
2581/6 Frame
2631/60 Frame
2681/8 Frame1
27810 MHz (Default)
28310 seconds
288100 fps
293100% (Default)
298100%(native)
3031000 (Default)
308100Mhz (Overclock)
313100fps
318100ms (Default)
3231024 x 768
3281024MB
3331024kB
3381040 STE 1.06
3431040 STE 1.62
3481040 STE AUTO
3531040 STE ETOS 256k
35810MB
36310Mbps (good for 1080p 60FPS)
36810Mhz
37310fps
37810ms
38310th
38810x Native (6400x5280)
39311 MHz
398119fps
40311MB
40811th
41311x Native (7040x5808)
41812 MHz
428120FPS
433120MB
438120fps
443120ms
4481280 x 1024
4531280 x 720
4581280 x 800
4631280x720 (Default)
4681280x960 (Default)
483128MiB
488128kB (1700)
49312MB
49812th
50312x Native (7680x6336) for 8K
50813 MHz
5131366 x 768
51813MB (Recommended)
52313th
53314 MHz
53814.18 MHz (A1200 speed)
543140ms
5531440 x 900
558144fps
56314th
56815 MHz
57315 seconds
57815% (Default)
583150Mhz (Overclock)
5881536MB
593155fps
59815fps
60315s
60815th
61316 Frame
62316 MHz (Overclock)
6331600 x 900
638160fps
643160ms
64816384kB
653165fps
6581680 x 1050
66316:9 (Default)
66816:9 (default)
67316:9 RENDERING RESOLUTION
68316Mhz
68816th
69316x (~7680p / 16k)
69816x Anistropic
70316x MSAA
70816x SSAA
71317th
723180ms
72818th
7381920 x 1080
7431920 x 1200
74819th
7531M
7581MB
7631X
7681st
7731st Joystick (2 Axes, 2 Btns)
7781x (720p/1080p)
7831x (Default)
7881x (~480)
7931x native (256 x 192)
7981x native (320x240)
8031x native (640x528)
8082 Frames
8182 MHz (Underclock)
8232 seconds
8282 threads
8332.0 (480p)
8382.0x (25.00Mhz)
8482.25x Native
8632.5x Native
8682.75x Native
87320 MHz
87820 seconds
883200% (Maximum)
888200Mhz (Overclock)
893200ms
898200p
9032048MB
9082048kB
91320Mbps (not supported by some routers)
91820fps
92320ms
92820th
93321st
938220ms
94822nd
9532304MB
958230MB
963232 NTSC
96823rd
97824-bit, disables dithering.
988240fps
993240ms
998244fps
100824MB (Default)
101324th
10182560 x 1440
10232560 x 1600
1028256MB (Default)
1033256kB (1764)
103825Mhz
104325fps
104825th
105326K for old games and 86K for newer games.
105826th
106827th
107328.37 MHz
1078286, 12.5MHz (2750 cps)
1083286, 6MHz (1320 cps)
108828th
109329th
10982M
11032MB
11082P GAMEPAD MAPPING (KEYRAH)
11132X
11182nd
11232nd Joystick (2 Axes, 2 Btns)
11282nd VMU (Default)
11332x (1280x960) (Default)
11382x (1440p/2160p)
11432x (Default)
11482x (~960)
11532x Anistropic
11582x MSAA
11632x Native (1280x1056) for 720p
11682x Native (~720p)
11732x SSAA
11782x native (512 x 384)
11832x-Postrender
11882x-VBlank
11933 1/2 Disk (Drive 3)
11983 1/2 Disk (Drive 4)
12033 Frames
12083 point
12133 seconds
12183 threads
12233.5x Native
122830 MHz
123830 seconds
12433032B
12483072MB
125330FPS
125830fps
126330s (Default)
126830th
127331st
128332 MHz (Overclock)
1288320 x 200
129332K RAM EXPANSION
130332k RAM expansion card installed
130832x MSAA
131332x SSAA
131833Mhz (Overclock)
132335.46 MHz
13283840 x 2160
13333840MB
1338384MB (Default)
1343386 (prefetch)
1348386 (slow)
1353386, 20MHz (4720 cps)
1358386DX, 33MHz (7800 cps)
13633D ENGINE
13683MB
13733rd
13783x (2160p/3240p)
13833x Native (1920x1584) for 1080p
13883x Native (~1080p)
13933x native (768 x 576)
13984 Frames
14084 MHz (NEC uPD780)
14134 PLAYER ADAPTER
14184 threads
14234.5x (1440x1080)
14284.5x (2880x2160)
143340 MHz
1438400p
14434032B
14484096MB
14534096kB
145840fps
146340ms
146842.56 MHz
147345s
1483480x272 (Default)
1488486 (slow)
1493486DX, 33MHz (13400 cps)
1498486DX2, 66MHz (26800 cps)
15084:3 (Default)
15134:3 RENDERING RESOLUTION
15184K
15234K (3840x2160)
15284M
15384X
15484th
15534x (2880p/4320p)
15584x (~1920p)
15634x Anistropic
15684x MSAA
15734x MULTISAMPLING
15784x Native (2560x2112) for 1440p
15834x Native (~1440p/2K)
15884x SSAA
15934x native (1024 x 768)
15984x3 (Default)
16034xrgss
16085 1/4 Disk (Drive 1)
16135 1/4 Disk (Drive 2)
16185 Frames
16235 MHz (Underclock)
16285 Pro Controller
16335 Sideway Wiimote
16385 seconds
16435 threads
16485% (Default)
165350 (Default)
166350Mbps (highest quality available)
166850fps
16735120MB
1683512MB
1688512kB (1750)
1693520 ST AUTO
1698520 ST EMUTOS 256k
1703520 ST TOS 1.00
1708520 ST TOS 1.02
1713520 ST TOS 1.04
1718520K
172356.75 MHz
17335MB
17385Mbps (good for 720p)
17435th
17485x (3600p/5400p)
17535x Native (3200x2640)
17585x Native (~1620p)
17635x native (1280 x 960)
17686 Frames
17736 threads
178360 seconds
1788600p
179360FPS
179860fps
180360fps (Default)
180860ms
181360s
18186144MB
182364 MHz (Overclock)
1828640 x 480
184364MiB (Default)
184866Mhz (Overclock)
18536MB
18586th
18636x (4320p/6480p)
18686x (Recommended)
18736x 4K (3840x3168)
18786x Native (3840x3168) for 4K
18836x Native (~2160p/4K)
18886x native (1536 x 1152)
18937 Frames
189870fps
190872MB
191372fps
192375% (Default)
192875fps
1933768MB
1938768MB (Default)
1943768p
19487MB
19537th
19587x (5040p/7560p)
19637x Native (4480x3696)
19687x Native (~2520p)
19737x native (1792 x 1344)
19788 Frames
19938 MHz (NEC uPID7008)
19988 MHz (Underclock)
20038-bit (Classic)
20088-bit Interpolated
2013800 x 600
2018800p
20238086/8088, 4.77MHz (315 cps)
202880ms
20338192kB
20438X
20538th
20588x (5760p/8640p)
20638x (~4320p / 8k)
20688x 4K (3840x2176)
20738x 5K (5120x4224)
20788x Anistropic
20838x MSAA
20888x Native (5120x4224) for 5K
20938x Native (~2880p/5K)
20988x SSAA
21038x native (2048 x 1536)
21089 MHz (Underclock)
211890fps
2123960p
21339MB
21389th
21439x 4K (2880x2160)
21489x Native (5760x4752)
2153A1200 (2MB Chip + 8MB Fast)
2158A4000/040 (2MB Chip + 8MB Fast)
2163A500 (512KB Chip + 512KB Slow)
2168A500+ (1MB Chip)
2173A600 (2MB Chip + 8MB Fast)
2178ABSOLUTE MOUSE INPUT
2183ACCURACY LEVEL
2188ACHIEVEMENTS
2193ACSI
2198ACTIVE INPUT DEVICES FIX
2203ADD USER DISK
2208ADDITIONAL FRAMELIMIT
2213ADJUST POWERPC FREQUENCY
2233ALIEN VS PREDATOR
2238ALIEN VS PREDATOR MULTIPLAYER
2243ALLOW BOOTING WITHOUT SBI FILE
2248ALLOW ROTATION
2253ALPHA SORTING
2258ALSA
2263ALSAThread
2268ALTCOLOR
2273ALTERNATIVE SOUND
2278AMD Athlon, 1.2GHz (1000000 cps)
2283AMD FidelityFX Super Resolution
2288AMIGA MODEL
2293ANAGLYPH PRESET (3D)
2298ANALOG DEADZONE
2303ANALOG JOYSTICK DEADZONE
2308ANISOTROPIC FILTER
2313ANISOTROPIC FILTERING
2318ANTI-ALIASING
2323ANTI-ALIASING (MSAA)
2328ANTI-ALIASING (MSAA/SSAA)
2333ANTI-ALIASING METHOD
2338ANTI-ALIASING MODE
2343ANTI-BLUR
2348APF M-1000 cartridges
2353ARCHIMEDES MODEL
2358ARI/D93 (recommended for all JP developed games)
2363ARTWORK CROP
2368ASMJIT Recompiler
2378ASYNC SHADER COMPILE
2383ASYNC SHADER COMPILE (VULKAN ONLY)
2388ASYNCHRONOUS TEXTURE STREAMING
2393ATARI CPU CLOCK RATE
2398ATARI CPU TYPE
2403ATARI HARD DRIVE TYPE
2408ATARI MACHINE TYPE
2413ATARI MONITOR TYPE
2418ATARI ST MEMORY SIZE
2428AUDIO
2433AUDIO BUFFER (SAMPLES)
2438AUDIO BUFFER DURATION
2443AUDIO CHANNELS
2448AUDIO DRIVER
2453AUDIO FILTER
2458AUDIO FORMAT
2463AUDIO LATENCY
2468AUDIO OUTPUT
2473AUDIO SYNC
2483AUTO (DEFAULT)
2488AUTO AIM
2493AUTO FRAMESKIP
2498AUTO HEIGHT
2503AUTO LOAD ON GAME LAUNCH
2508AUTO SAVE ON GAME EXIT
2518AUTO WIDESCREEN
2528AUTOMATICALLY RUN
2533Accel
2538Access to modding and other advanced options.
2543Accurate XFloat
2548Acorn Analogue Joysticks
2553Acorn Archimedes ROM images
2558Acorn Archimedes floppy images
2563Acorn Archimedes hard disks
2568Acorn Atom Utility ROMs
2573Acorn Atom cassettes
2578Acorn Atom disk images
2583Acorn BBC Master Compact disks
2588Acorn BBC Master cartridges
2593Acorn BBC Master disks
2598Acorn BBC Micro Model B Original disks
2603Acorn BBC Micro Model B disks
2608Acorn BBC Micro ROMs
2613Acorn BBC Micro cassettes
2618Acorn BBC Micro hard disks
2623Acorn Bitstik
2628Acorn Electron Cartridges
2633Acorn Electron Cassettes
2638Acorn Electron Disks
2643Acron Electron ROMs
2648Activate Doom DOS original music and throttle the Doom frame rate.
2653Adaptive (Bottom Field First)
2658Adaptive (Top Field First)
2663Adaptive Sync (Default)
2668Add color to Game Boy games.
2673Add debug logging to help troubleshoot issues.
2680Adjust mixing of CD audio. In MSU-MD, cartridge-sourced sound effects are not affected.
2685Adjust screen line draw mode.
2708Adjust the mechanical sounds of the table.
2713Adjust the music volume. Some tables may have its own settings.
2729Adjusts Full Motion Video movies aspect ratio.
2734Adjusts the positions of the screens.
2739AdvMame
2744Affects efficiency/stability.
2749Affects how the emulated screens are scaled. OpenGL renderer only.
2754Affects how the game output is scaled to the resolution.
2759Affects just the visual effect of nudging.
2764Affects mouse speed globally.
2769Afrikaans
2774After NMI
2779Aim down
2784Aim up
2789Albania
2794Albanian
2799Algeria
2804All 0s (Default)
2809All 1s
2814All Borders
2819All possible licenses (Not recommended)
2824Allow cores to set rotation.
2831Allow game that support different resolutions to be rendered in specific resolution.
2836Allow mapping Future Pinball with Pad to Keyboard.
2841Allows Alt+Tab to RPCS3's menu. Useful for manual disc-swapping.
2846Allows loading protected games without subchannel information.
2851Allows the use of switchres profiles if present.
2856Allows up to 5 or 8 controllers in supported games.
2861Allows up to 7 or 12 controllers in supported games.
2866Allows up to 8 controllers in supported games.
2871Allows user replaceable textures.
2876Allows you to limit FPS to 60.
2881Alone in the Dark
2886AltWFC (172.104.88.237)
2891Alternative Coloured Dot Matrix Display (needs additional file).
2896Alternative sounds for the table (needs additional files).
2901Always
2906Always enforce horizontal
2911Always enforce vertical
2916Always have 6 bullets, 6 dynamite and 6 lives.
2921American English
2926Analog
2931Analog Controller
2936Analog Controller (DualShock)
2941Analog Down
2946Analog Joystick
2951Analog Joystick (Flystick)
2956Analog Left
2961Analog Right
2966Analog Stick
2971Analog Up
2976Angrylion
2981Angrylion (Most Compatible)
2986Anisotropic filtering
2991Anti-aliasing is a technique for smoothing out jagged edges.
2996Any
3001Apple (2x 2-button Analog)
3006Apple //e
3011Apple //e Enhanced (Default)
3016Apple II cleanly cracked disks
3021Apple II miscellaneous disks
3026Apple II original disks
3031Apple IIgs cleanly cracked disks
3036Apple IIgs miscellaneous disks
3041Apple IIgs original disks
3046Apple ][ Plus
3053Applies the FXAA anti-aliasing algorithm to improve the visual quality of games.
3058Applies to both players.
3063Apply a joy2key profile for the current game.
3070Apply a multiplier to the joystick's input to lower or increase responsiveness.
3075Apply a post-processing effect.
3080Apply a video filter to mimic various NTSC TV signals.
3085Apply gouraud shading instead of flat shading.
3090Approximate (Fast)
3095Approximate XFloat
3100April
3105Arabic (ar)
3110Arcade MVS Europe
3115Arcade MVS Japan
3120Arcade MVS USA
3125Arcade Universe BIOS (Cheats)
3130Archimedes 310
3135Archimedes 440/1 (Default)
3140Archimedes 540
3145Area Sampling
3150Argentina
3155Arkanoid paddle
3160Armenia
3165Arrange the dual screen layout.
3172Arrange the dual screen layout. Separate windows can be changed with Hotkey+R2.
3177Arrows
3182Arrows 3button
3187As Is
3192As game specifies
3197Async (multi threaded)(Default)
3202Async with Shader Interpreter
3207Atari 400 / 800 floppy disks
3212Atari Joypad
3217Atari Monitor
3224Atari ST monitors had a visible border around the main screen area, but most software does not display anything in it.
3229Atari XE Game System cartridges
3234August
3244Austria
3249Auto Frame Skip
3254Auto Max Quality
3259Auto Standard (4:3 interlaced / 3:2 progressive)
3264Auto zoom
3269Auto-disable zoom
3279Autodetect (Compatible)
3284Autodetect (Recommended)
3289Autodetect (by game name tag)
3294Automap
3299Automatic
3304Automatic ratio
3309Automatic switches region per file path tags
3323Automatically loads and applies cheats on game start.
3328Automatically reduce frameskip if the system has spare overhead.
3335Automatically sets aspect ratio to 16/9 for games that natively support it. 2D elements like HUD/UI may be stretched.
3340Avoids having to manually load side A every time.
3345Azerbaijan
3350B = Fire
3355B = Fire, A = Up
3360BACKGLASS (B2S)
3365BALL TRAIL STRENGTH
3375BBC A3000
3380BBC MODEL
3385BBC Master 128
3390BBC Master 512
3395BBC Master Cartridge (Slot 1)
3400BBC Master Cartridge (Slot 2)
3405BBC Master Compact
3410BBC Micro Model B (Default)
3415BBC Micro ROM (Slot 2)
3420BBC Micro ROM (Slot 3)
3425BBC Micro ROM (Slot 4)
3430BBC Micro/Master Cassette
3435BBC Micro/Master Disk (Drive 1)
3440BBC Micro/Master Disk (Drive 2)
3445BBC Micro/Master ROM (Slot 1)
3450BEZELS
3455BGFX
3460BGFX GRAPHICS API
3465BGFX VIDEO FILTER
3470BGFX for post-processing, accel/opengl for raw image.
3475BILINEAR FILTER
3480BILINEAR FILTERING
3485BIOS FAST BOOT
3490BIOS LANGUAGE
3500BIRTH DAY
3505BIRTH MONTH
3510BLARGG NTSC FILTER
3515BLEND HIGH-RES MODE
3520BLEND SPRITES (SINGE)
3525BLENDING ACCURACY
3530BLOOM
3535BOBBA FETT FIX
3540BOOT ANIMATION FIRST
3545BOOT DISK
3565BRETT HULL HOCKEY
3570BRIGHTNESS
3575BROADCAST
3580BT601_525/D65 (recommended for all US developed games)
3585BT601_525/D93
3590BT601_625/D65 (recommended for all EUR/AUS developed games)
3595Bahrain
3605Bally Professional Arcade cartridges
3610Baltic
3615Basic (Recommended)
3620Basic (generated Mipmaps)
3627Basic Filtering type for the jaguar display when rendering to the native display.
3632Batocera sets first audio device (Default)
3637Before NMI
3642Belarus
3647Belgium
3652Belize
3657Better performance with hardware rendering.
3662Bicubic
3667Bicubic: B-Spine
3672Bicubic: Catmull-Rom
3677Bicubic: Mitchell-Netravali
3682Bilinear
3687Bilinear (Default)
3692Bilinear (Forced excluding sprite)
3697Bilinear (Forced)
3702Bilinear (No Edge Blending)
3707Bilinear (PS2)
3712Bilinear (Sharp)
3717Bilinear (Smooth)
3722Biquintic
3727Bisqwit 2x
3732Bisqwit 4x
3737Bisqwit 8x
3742Bit Corp Gamate cartridges
3747Blend (Bottom Field First)
3752Blend (Top Field First)
3757Blocky Filtered
3767Blue - Bubbles Blue
3772Blue - Game Master
3777Blue - Shiny Sky Blue
3782Blue - Slime Blue
3787Blur
3792Blur high-res mode, allowing for better transparency effects.
3797Bob (Bottom Field First)
3802Bob (Top Field First)
3807Bobba Fett Face Player Fix
3812Bolivia
3817Both
3822Both Joysticks (4 Axes, 4 Btns)
3827Both types require holding D-pad down during initial charge.
3832Bottom (Default)
3837Bottom Only
3842Bottom only
3847Bouncing Box
3857Brazilian Portuguese
3862Bring up menu
3867British English
3872British English (uk)
3877Brown
3882Brownish - Travel Wood
3887Brunei
3893Buffer fill level (in percentage) below which time stretching will start.
3898Buffered rendering
3903Bulgaria
3908Bulgarian
3913Button A
3918Button B
3923Button C
3928Button L
3933Button Options
3938Button R
3943Button Select
3948Button Start
3953Button X
3958Button Y
3963Button Z
3968Buy extraball for a credit
3973By Save
3978Bypass the pre-game menu.
3983C128 DCR NTSC
3988C128 DCR PAL
3993C128 NTSC
3998C128 PAL
4003C16 NTSC
4008C16 PAL
4013C64 Games System PAL
4018C64 Japanese NTSC
4023C64 NTSC
4028C64 NTSC Automatic
4033C64 PAL
4038C64 PAL Automatic
4043CABLE
4048CD
4053CD ADD-ON
4058CD TURBO SPEED
4063CD-DA VOLUME
4068CD-ROM
4073CD-ROM SPEED
4078CD32 (2MB Chip + 8MB Fast)
4083CD32 Default (2MB Chip)
4088CD32 Pad
4093CDTV (1MB Chip)
4098CDZ
4103CDZ MAME
4108CDZ Universe 3.3
4113CET
4123CHEATS
4128CHECKERED FLAG
4133CHOOSE CONSOLE REGION
4138CHOOSE CONSOLE TIMEZONE
4143CHOOSE SOUND OUTPUT MODE
4148CLEAR MEMORY PAGE STATE
4153COIN SOUND PLUGIN
4158COLOR COMPUTER MODEL
4163COLOR CORRECTION
4168COLOR FILTER
4178COLOR PALETTE (2D)
4193COLOUR MODE
4198COMBAT DIFFICULTY
4203CONSOLE COUNTRY
4208CONSOLE LANGUAGE
4218CONSOLE TYPE
4223CONTROL CHOICE
4228CONTROL MAPPING
4233CONTROLLER 1
4238CONTROLLER 1 FEATURE PACK
4243CONTROLLER 1 INPUT MAPPING
4248CONTROLLER 1 TYPE
4253CONTROLLER 2
4258CONTROLLER 2 FEATURE PACK
4263CONTROLLER 2 INPUT MAPPING
4268CONTROLLER 2 TYPE
4273CONTROLLER 3
4278CONTROLLER 3 FEATURE PACK
4283CONTROLLER 3 INPUT MAPPING
4288CONTROLLER 3 TYPE
4293CONTROLLER 4
4298CONTROLLER 4 FEATURE PACK
4303CONTROLLER 4 INPUT MAPPING
4308CONTROLLER 4 TYPE
4313CONTROLLER 5
4318CONTROLLER 6
4323CONTROLLER 7
4328CONTROLLER COMBINATION
4333CONTROLLER CONFIGURATION
4338CONTROLLER PAK
4343CONTROLLER PORT
4348CONTROLLER PROFILE
4353CONTROLLER TO LIGHT GUN
4358CONTROLLER TYPE
4363CONTROLLER TYPE 1
4368CONTROLLER TYPE 2
4373CONTROLLERS
4383CONVERT TO 16-BIT
4388CPC MODEL
4393CPU
4398CPU CLOCK
4403CPU COMPATIBILITY
4408CPU CORE
4413CPU CORE METHOD
4418CPU DYNAREC (SPEED UP)
4423CPU EXECUTION MODE
4428CPU FEATURE
4433CPU SPEED
4438CPU TIMING MODE (FPS)
4443CPU TYPE
4448CROP ARTWORK
4453CROP BORDER
4458CROP OVERSCAN
4463CROSSHAIR
4468CRT COLOUR
4473CRT GHOSTING EFFECT
4478CRT Geom Deluxe (Composite)
4483CRT Geom Deluxe (RGB)
4488CRT SWITCHRES
4493CRT-like colour adaption. Requires New 3D engine.
4498CST6CDT
4503CUBIC AUDIO INTERPOLATION
4508CURSOR
4513CURSOR MODE
4518CURSOR TIMEOUT
4528CUSTOM CONFIG
4533CUSTOM CONTROLLER
4538CUSTOM GAME CONFIG
4548CUSTOM MAME CONFIG
4553CUSTOMIZE EMULATED WIIMOTE & GAMEPAD
4558CXD4 (LLE Fallback)
4563CYBERMORPH
4568Cached Interpreter
4573Cached Interpreter (Faster)
4578Camputers Lynx cassettes
4583Camputers Lynx floppies
4588Can avoid flashing screen issues. Significant performance cost.
4593Can be used to simulate colors of particular displays.
4598Can change the language of some games.
4604Can fix bugs in some games. Only relevant for dynamic or LLVM SPU decoder.
4609Can fix drifting joysticks in games.
4615Can fix screen tearing on unorthodox displays (most LCDs don't need this).
4620Can fix slowdown. Only works on some drivers.
4625Can improve frame rate and responsiveness.
4630Can improve frame rates and responsiveness.
4635Can improve performance at the expense of graphics accuracy.
4641Can improve video performance. Do not use with ActionMax games or scanlines.
4646Can increase performance for games that stress the CPU.
4658Can reduce crackle and stutter but increases audio latency.
4663Can sharpen images in lower resolutions.
4668Can smooth the image.
4673Canada
4678Canadian French
4683Capcom VS games Expand Screen Width
4688Cartridge
4693Cartridge (Slot 1)
4698Cartridge (Slot 2)
4703Cartridge (Slot 3)
4708Cartridge (Slot 4)
4713Casebook
4718Casio PV-1000 cartridges
4738Catalan
4743Center (Default)
4748Change Camera Angle
4755Change behaviour when emulating GB games. Auto uses SGB for GB and GBC for GBC.
4760Change image scaling algorithm quality.
4765Change pixel scaling and filtering method.
4770Change the Gamecube system language.
4775Change the consoles country from the default of the United States.
4780Change the game's brightness.
4792Change the game's language. Game files require the supported language strings in the .pk4 files.
4797Change the output resolution ratio.
4802Change the speed of the emulated PowerPC chip (fixes some issues).
4812Change what's plugged into the virtual GameCube ports.
4819Changing driver can improve audio performance and reduce distortion. Alsathread is recommended for low-end systems.
4824Chile
4839Chinese (Mandarin)
4844Chinese (Simplified)
4849Chinese (Traditional) [Big5]
4854Choose broadcast standard (for older TV's).
4859Choose cable type for the TV.
4864Choose downscaling method.
4869Choose hardware for the memory expansion slot
4874Choose mipmapping type.
4879Choose number of audio channels.
4884Choose second feature pack for the controller.
4889Choose system BIOS language.
4894Choose the Dreamcast console language.
4899Choose the Dreamcast console region.
4904Choose the Parallel N64 graphics plugin.
4909Choose the appropriate media for disk image.
4915Choose the arcade machine console region. May be required to start the game.
4920Choose the audio output type.
4925Choose the combat difficulty.
4930Choose the emulated colour depth.
4935Choose the games difficulty.
4940Choose the preferred violence level.
4945Choose the scaling mode for the game screen.
4950Choose to display UI prompts or accept defaults.
4955Choose to display achievement messages in the UI.
4960Choose to enable or disable cutscenes.
4967Choose to render high definition graphics textures. Requires OpenGL, True Colour and the enhanced.gob file.
4972Choose to use Bloom post processing.
4977Choose upscaling method.
4982Choose whether the virtual switch is docked or not.
4989Choose whether to pass SDL Game Controller config to the Windows game. Disabling may help with some games.
4994Choose which graphics API library to use.
5001Choose which graphics API library to use. D3D12 may yield better results with faster GPUs.
5007Choose which graphics API library to use. Vulkan may not work for every core.
5014Choose which graphics API library to use. Vulkan may not work on all hardware.
5019Choose which graphics renderer to use.
5024Choose which pad to control your hero.
5029Choose your Atari hard drive type for the .hd extension file.
5034Choose your console UTC timezone.
5039Choose your console region.
5044Choose your console timezone.
5049Choose your desired Atari CPU clock rate.
5054Choose your desired Atari CPU type.
5059Choose your desired Atari Monitor.
5064Choose your desired Atari ST memory size.
5069Choose your desired Atari machine type.
5074Choose your desired pause screen display type.
5079Choose your desired pixel aspect ratio.
5084Choose your preferred aspect ratio.
5089Choose your preferred aspect ratio..
5094Choose your preferred language.
5099Choose your preferred render resolution.
5104Choose your preferred renderer.
5109Choose your preferred video filter.
5114Choose your preferred video quality.
5119Choose your render resolution (Requires personal redream.key file).
5124Chrono Chross Odd/Even Bit Hack
5129Classic (Default)
5134Classic Controller
5139Classic Controller Pro
5144Classic Software
5149Close app on the remote host when quitting Moonlight.
5154Coin
5159Coleco ADAM diskettes
5164Coleco Adam Digital Data Packs
5169Coleco Adam cartridges
5174Coleco ColecoVision cartridges
5179Colombia
5184Color
5189Color Computer
5194Color Computer 2
5199Color Computer 2B
5204Color Computer 3 (NTSC) (Default)
5209Color Computer 3 (PAL)
5214Compatible
5221Compile shaders on next launch of game (one time). Reduces micro-freezes. Vulkan only.
5228Compile shaders using background threads to avoid shader compilation stutter. May cause graphical glitches.
5233Composite
5238Composite (Blargg)
5243Composite (color bleeding + artifacts)
5248Composite Direct (FirebrandX)
5258Configuration menu
5263Configuring controllers in GZDoom can cause problems.
5268Console AES Japan
5273Console AES World
5278Continue/Pause emulation
5283Control the texture filtering of the emulation.
5288Control the texture's trilinear filtering of the emulation.
5293Controls for 5/6 button games and other unique controls
5300Controls precision of generated shaders. Low quality can improved performance.
5305Converts DirectX 8/9/10/11/12 calls to Vulkan.
5315Core-powered video filter.
5320Core-powered video filter. Bisqwit filters are CPU heavy.
5325Costa Rica
5330Crash-n Burn
5335Creatronic Mega Duck cartridges
5356Crop MAME artwork to maximize the game screen and only fill unused space.
5362Crop artwork to only unused space, keeping the game as large as possible.
5372Cuba
5382Cursor Joystick
5387Cursor timeout in seconds when using Cursor Mode - Until Timeout.
5397Custom Keyboard Binds (best for Pad2Key)
5402Cycle Timing Check
5407Cycle-exact
5412Cyrillic [Windows-1251]
5417Czech
5422Czech (cz)
5432D3D12 (Default)
5439D3D12, read render-to-texture results on the CPU. Needed in some games, but causes mid-frame synchronization, so it has a huge performance impact.
5444DATA PLUGIN
5449DEADZONE
5454DEBUG MODE
5469DEFAULT POWER ON RAM STATE
5474DEINTERLACING
5479DESKTOP
5484DEV MENU
5489DIGITAL AUDIO
5494DIGITAL SOUND PROCESSOR
5499DISABLE 4MB EXPANSION RAM PACK
5504DISABLE EMULATOR JOYSTICK
5509DISABLE INTERLACING
5514DISABLE ON-SCREEN DISPLAY MESSAGES
5519DISABLE SURFACE SYNC
5524DISABLE VERTEX CACHE
5529DISK SHADER CACHE
5534DISK TYPE
5544DISPLAY BACKGLASS DMD
5549DISPLAY BACKGLASS GRILL
5554DISPLAY PHYSICAL SETUP
5564DITHERING
5569DK Bongos
5574DMA Only (Slightly Faster)
5579DMD SIZE
5584DMD window ratio
5589DNS OVERRIDE
5594DOCK MODE
5599DOLBY PRO LOGIC II
5604DOOM
5609DOOM RES HACK
5614DOUBLE
5619DOWNSCALE FILTER
5624DS
5629DS (Default)
5634DSi
5639DSi (Experiemental)
5644DSi (experiemental)
5649DUAL CORE MODE
5654DUALSHOCK MOTION CONTROL
5659DXVK FEATURE
5664DXVK HUD
5669DXVK RESET CACHE
5674DYNAMICALLY CALCULATE OPTIMAL SETTINGS
5679DYNAREC CODE INVALIDATION
5684Dance Mat
5694Danish (dk)
5699Dark Blue
5704Dark Forces Flat Tex Triangles Fix
5709Dark Green
5714Dark Pink
5719Dark Purple
5724Darken
5729December
5734Default
5739Default (2 Buttons)
5744Default Only
5749Default Performance Settings
5754Default by model
5761Default uses SDL2, otherwise enable controller specific capabilities. Sony DS won't work with clone controllers.
5766Define the resolution and a new dedicated window.
5771Degree in which 3D graphics are scaled up. OpenGL renderer only.
5776Delay freeing some memory.
5781Dendy
5786Dendy is a popular Russian clone with unique characteristics.
5796Depends on video mode being set to BGFX.
5803Destination address and port to forward packets to. Leave this empty if you want to enter it manually in the xemu.toml configuration file.
5808Determine how the console's touch screen in emulated.
5813Determines how the cursor should apprear on the botton screen.
5818Determines the speed and the runahead behaviour of the system.
5823Deutsch
5828Diablo Music Fix
5833Dick Smith Electronics VZ-200/300 cassettes
5838Dick Smith Electronics VZ-200/300 snapshots
5843Digital
5848Digital Controller
5853Digital Controller (Gamepad)
5858Dinopark Tycoon
5863Disable
5868Disable all input processing (view-only mode).
5873Disable support for memory write watches in ntdll.
5878Disable to access the system's settings, like time and language.
5888Disabled (Beatle Interpreter)
5909Disables the vertex cache. Might resolve missing or flickering graphics output but degrade performance.
5914Disk (Drive 1)
5919Disk (Drive 2)
5924Disk (Drive 3)
5929Disk (Drive 4)
5934Disk Image
5939Display on screen information like savestate, config warning etc...
5944Display the controller screen
5949Disposition A
5954Disposition B
5959Distorts the output to fill the display fully Overrides aspect ratio.
5964Docked (Default)
5969Does not affect the on-screen keyboard.
5974Dominican Republic
5979Don't Override
5984Don't Use (Default)
6001DotMatrix
6006Double buffering
6011Double the rendering resolution.
6016Down
6023Dreamcast BIOS's language setting. Can change the language of some games. Some games default to Japanese.
6028Driving Force
6033Driving Force Pro
6038Drop weapon
6043Dual Konami Justifiers
6048DualShock / Xbox Type
6053DualShock Controller
6058DualShock has rumble support. Not all games support DualShock.
6065Duration of audio buffer in milliseconds. Higher numbers may cause audio latency.
6084Dutch (nl)
6089Dynamic (fast)
6094Dynamic Interpreter
6099Dynarec (Fastest)
6104EET
6114ELECTRON MODEL
6119EMULATE PCG-8100
6124EMULATE WIIMOTE
6129EMULATED CPU PERFORMANCE
6134EMULATED RAM SIZE
6139EMULATED SYSTEM
6144EMULATION
6149EMULATION SPEED
6159ENABLE ASYNC SHADER COMPILATION
6164ENABLE AUDIO BUFFERING
6169ENABLE BOOT ANIMATION
6174ENABLE CHEATS
6179ENABLE CUSTOM DISPLAY PHYSICAL SETUP
6184ENABLE DEBUG
6189ENABLE FULL-SCREEN ANTI-ALIASING
6194ENABLE GAMEPAD VIEW
6199ENABLE GRAVIS ULTRASOUND
6204ENABLE MESH TRANSPARENCY
6209ENABLE MIP-MAP
6214ENABLE MOUSE
6219ENABLE NOTIFICATIONS
6224ENABLE NTFS MODE
6229ENABLE NVAPI
6234ENABLE PERFORMANCE OVERLAY
6239ENABLE PGXP CORRECTIONS
6244ENABLE POLYGON SPLITTING
6249ENABLE RAW INPUT
6254ENABLE SANDBOX MODE
6259ENABLE SCANLINES
6264ENABLE SOFTWARE RENDERER
6269ENABLE TIME STRETCHING
6274ENABLE WIDESCREEN
6279ENABLE WIDESCREEN PATCHES
6284ENABLE XIM
6289ENHANCED RENDERING RESOLUTION
6294EST
6299EST5EDT
6304ESYNC
6309EXPERT SETTINGS
6314EXPOSE MODE
6319EXTENDED SCREEN
6329Ecuador
6334Edge (sharper filet)
6339Edit room
6344Egypt
6349Eire
6354El Salvador
6359Electron
6364Electron w/64k Master RAM Board (default)
6369Emerson Arcadia 2001 cartridges
6374Emphasize bottom
6379Emphasize top
6394Emulate a Wiimote Sideway with L2 for Shake and Nunchuk on R-stick.
6399Emulate a keyboard/mouse/joypad.
6404Emulate a pak in the controller expansion port.
6409Emulate the Super Game Boy 2 for SGB. Runs games at the correct speed.
6414Emulate the Wiimote pointer with a DS4's gyroscope.
6419Emulate the Wiimote pointer with a mouse.
6424Emutos language && region setting.
6429Enable
6434Enable / Disable automatic aiming.
6439Enable / Disable fight music.
6444Enable / Disable showing secret found messages.
6449Enable / Disable sound in menus.
6454Enable 16-channel iMuse Digital Audio.
6459Enable Cemu's performance overlay.
6466Enable Gamecube boot animation and BIOS access (requires IPL.bin BIOS in appropriate user directory).
6473Enable Gravis Utrasound emulation. Ensure the ULTRASND folder is in the root of your .pc rom folder.
6478Enable No-interlacing Patches.
6483Enable QOS settings to optimize for internet or local network.
6488Enable X-Input mode for Xbox type controllers.
6493Enable auto frameskipping for performance on lower-end systems.
6499Enable cache mount. Can improve performance and compatibility in some games.
6504Enable controller rumble capabilities if supported by the controller.
6509Enable crosshairs in shooting games for the selected players.
6514Enable for Doom to run at its correct resolution.
6519Enable for more fluidity, disable if screen tearing.
6524Enable free play for supported games.
6529Enable full-screen antialiasing in Direct3D.
6536Enable gamepad view for games that have interaction across two screens. Use Hotkey+R2 to switch screens.
6541Enable high quality effects for special stages.
6546Enable launching pre-installed WHDLoad installs.
6553Enable mouse input for trackballs, spinners, lightguns (if no gun connected), and similar controls
6558Enable mouse input to simulate touchscreen.
6563Enable notifications of cache, controller events etc.
6568Enable or Disable Intro movie (Enabled by default).
6575Enable or disable Xenia patches. These patches can fix graphics problems in some games.
6582Enable or disable bezels being added when content is a 4:3 aspect with a widescreen display.
6587Enable or disable high score saving
6592Enable per-game custom configuration via MAME menu.
6597Enable proper quad rendering (for higher end systems).
6602Enable scanlines for roms that support it.
6609Enable second audio limiter. Improves audio quality at the cost of performance.
6614Enable shared saves for multi-disc games
6619Enable support for Chinese, Japanese and Korean input methods.
6631Enable the Dreamcast DSP for more accurate audio. Only recommended for fast systems.
6636Enable the cheat list (if available).
6641Enable the custom values below.
6646Enable the debug menu and the walk-through-walls button.
6651Enable the legacy or the new 3D engine (choose legacy for older GPUs).
6658Enable this if your game's 3D modles are not rendered correctly. OpenGL renderer only.
6665Enable this mode if you have issue for run your game on NTFS storage (by default is better to use LinuxFS).
6671Enable to display an on-screen message if trying to use unsupported features.
6676Enable to display if your BIOS haas known problems.
6681Enable to improve bluriness.
6686Enable to show whether the emulated screens are closed.
6691Enable to show whether your device's camera is active.
6696Enable to show whether your device's microphone is active.
6702Enable to show which screen layout with the configured sequence is active.
6707Enable triple buffering.
6712Enable vertical sync to avoid tearing in some cases.
6717Enable widescreen support.
6722Enabled
6732Enabled meshed polygons for translucency.
6737Enabled or disable the mouse cursor. Useful for CG's menus.
6742Enables Action Replay cheats.
6747Enables Direct3D Automip-map generation.
6752Enables Dolby Pro Logic II for surround sound. May impact performance.
6759Enables bilinear filtering on tilemaps. Looks good, but can cause some stretch artifacts.
6765Enables mipmap usage and trilinear filtering. Doesn't work with some games.
6770Enables or disable on screen messages.
6786Enables surround sound if your audio card supports it (Consumes more bandwidth).
6793Enabling will allow for correct emulation of texture wrapping. This comes at a cost of potential worse performance.
6798Enabling will smooth out the image.
6818English/Japanese
6823Enhanced OpenGL
6828Enhanced sound output support for compatible games.
6833Enhancement.
6838Enhancement. 3 point is accurate to N64, standard is better.
6843Enhancement. Double the rendering resolution. Makes 3D objects clearer.
6848Enhancement. Enables improved polygon splitting.
6853Enhancement. Enables texture upscaling textures and their size.
6860Enhancement. Improves clarity of distant textures when mip-mapping is enabled.
6867Enhancement. Increase the rendering resolution when in 16:9 ratio. Makes 3D objects clearer.
6872Enhancement. Increase the rendering resolution.
6878Enhancement. Increase the rendering resolution. Makes 3D objects clearer.
6883Enhancement. Only works with a 16/9 ratio and bezels disabled.
6888Enhancement. Reduces slowdown in mode 7 games.
6895Enhancement. Reduces slowdown in mode 7 games. Can cause issues in certain games.
6900Enhancement. Reduces system slowdown. Causes issues in some games.
6905Enhancement. Remove the eight sprite per line limit.
6910Enhancement. Remove the eight sprites per line limit.
6915Enhancement. Remove the eighty sprites per line limit.
6920Enhancement. Remove the four sprites per line limit.
6925Enhancement. Remove the sixteen sprites per line limit.
6932Enhancement. Remove the thirty-two sprites per line limit. Crashes certain games.
6937Enhancement. Removes disc loading.
6942Enhancement. Skipping it can break some games.
6947Enhancement. Smooth out jagged edges on 3D object polygons.
6952Enhancement. Smooth out jagged edges on 3D objects polygons.
6957Enhancement. Smooth/upscale textures on 3D objects.
6962Enhancement. Smooth/upscale textures.
6969Enhancement. Swap from SNES' guassian interpolation to cubic. Improves sound quality.
6974Enhancement. Upscale textures.
6979Enhancement. Upscales screen textures (2D games only).
6984Enhancement. Upscales textures on 3D objects.
6989Ensure every frame the console renders is displayed to screen.
6994Entex AdventureVision cartridges
6999Epoch Game Pocket Computer cartridges
7004Estonia
7009Europe
7014European (Cent/East) [W-1250]
7019European (Western)
7024Even
7029Even Pixels
7034Exclusive Ubershaders
7039Exit Dolphin
7044Exit Dosbox-X
7049Exit Drastic
7054Exit Duckstation
7059Exit Game
7064Exit Steam
7069Exit emulator
7074Exit emulator using SDL
7079Exit game
7084Exit running Flatpak
7089Exit the emulator
7094Export
7099Extend the game screen area, similar to the Master System.
7104External
7112Extra DMD (Dot Matrix Display) window to display the score for tables with a pinmame rom. By default, settings come from the VPinballX.ini configuration file.
7120Extra DMD (Dot Matrix Display) window to display the score for tables without a rom. By default, settings come from the VPinballX.ini configuration file.
7125Extreme
7130FAKE GOURAUD
7135FAST BLITTER (LESS COMPATIBLE)
7140FAST DISK TRANSFER RATE
7145FAVOURITE COLOUR
7150FIDELITY FX SUPER RESOLUTION
7155FIFO (VSync On)
7160FIFO Relaxed
7165FIGHT MUSIC
7170FILTER TILEMAPS
7175FIRMWARE SETTINGS
7180FLEX DMD
7185FLOPPY TURBO SPEED
7190FM SYNTHESIZER
7195FM TOWNS MODEL
7200FM Towns (Model 1/2)
7205FM Towns II UX
7210FM Towns Marty (Default)
7215FM-7 MODEL
7220FMV ASPECT RATIO
7225FMV movie deinterlacing.
7230FORCE 386DX CPU
7235FORCE LARGE ADDRESS
7240FORCE MANAGED
7245FORCE NTSC TIMINGS ON PAL
7250FORCE WINDOWS CE MODE
7255FPS LIMITER
7260FPS TARGET
7265FRAME DUPING (SPEED UP)
7270FRAME LIMIT
7275FRAME RATE
7280FRAME RATE LIMIT
7285FRAMERATE
7290FRAMESKIP
7295FRAMESKIP (GL64MK2 ONLY)
7300FRAMESKIP TYPE
7305FRAMESKIP VALUE
7310FREE PLAY
7315FSYNC
7320FULL SINGLE SCREEN
7325FULLSCREEN
7332FULLSCREEN gives you a top-down view on the playfield. For cabinet use or multi-window on desktop.
7337FXAA
7344FXAA has a lower performance impact, goof for low resolutions. SMAA offers best quality.
7349Falcon
7354Falcon 4.0
7359Falcon 4.02
7364Falcon 4.04
7369Falcon AUTO
7374Falcon ETOS 512k
7379Famicom (FDS)
7384Faroe Islands
7389Fast Forward
7394Fast Interpreter
7399FastForward
7408Features native resolution rendering, analog controller and mouse support, frame rate unlocking up to 60Hz, an improved camera with a disable tilt option, custom sky/background functionality, and various other tweaks and options.
7413February
7418FidelityFX Super Resolution
7423Fill Screen
7430Fills the screen regardless of the aspect ratio. Doesn't work with Integer Upscaling.
7435Fills the screen.
7440Final image filtering.
7455Finnish (fi)
7460Fire
7465Fit 4:3 Aspect Ratio
7470Fit Screen
7475Fit resolution scale
7480Fit to Window / Fullscreen
7485Fix flickering in a static screen like Workbench.
7490Fix screen tearing, but may drop frames.
7495Fix screen tearing.
7502Fix screen tearing. Adaptive Sync (Default) synchronizes on video sync, except for late frames (below target FPS) which are displayed immediately.
7507Fix screen tearing. CPU heavy.
7515Fix screen tearing. FIFO (Vsync) does not drop frames. FIFO Relaxed allows tearing as it recovers from a slow down. Mailbox can have lower latency but may drop frames.
7522Fix screen tearing. With Some games you need to turn VSync on in the games options.
7527Fix texture banding when upscaling.
7532Fixes a possible bug with multiple controllers detection.
7537Fixes flickering.
7542Flight Stick (3 Axes, 4 Btns, 1 Hat)
7547Floppy Disk
7552Floppy Disk (Drive 1)
7557Floppy Disk (Drive 2 - Model 1/2 & II UX)
7562Floppy Disk Image
7567Floppy Disk List
7572For Gyro-enabled games (bound to left analog stick)
7577For Gyro-enabled games (bound to right analog stick)
7591For playing driving games with a game pad, it is sometimes a good idea to use a value larger than 100%% so that the steering feels less sensitive on a thumbstick.
7596For use with HD texture packs.
7601For weak machines. Some games will not work with this.
7606Force 16:10
7611Force 16:9
7616Force 21:9
7621Force 32:9
7626Force 32bit
7633Force 3D geometry to always render on the top screen. Useful for single-screen devices/games.
7638Force 4:3
7643Force Default DNS
7648Force Linear
7653Force Linear and 16x Anistropic
7658Force Linear and 2x Anistropic
7663Force Linear and 4x Anistropic
7668Force Linear and 8x Anistropic
7673Force Nearest
7680Force Nvidia GPUs to always be reported as AMD GPUs to workaround game issues.
7685Force WINE to run games with large addresses.
7690Force a specific model and prevent tags detection.
7695Force mouse in games.
7700Force progressive render / scan.
7705Force the game to render in this aspect ratio.
7719Forces the DX driver to use Managed textures instead of Dynamic.
7724Forward Nudge
7729Framerate limiter to reduce CPU utilisation.
7741Free Build or Sandbox mode. You cannot win or lose custom made maps if this is set to true. You also don't have to worry about money.
7751French (fr)
7756Frontend MIDI driver
7761Fujitsu FM Towns CD-ROMs
7766Fujitsu FM Towns cracked floppy disk images
7771Fujitsu FM Towns miscellaneous floppy disk images
7776Fujitsu FM Towns original floppy disk images
7781Fujitsu FM-7 cassettes
7786Fujitsu FM-7 disk images
7791Fujitsu FM-77AV disk images
7801Full (Hash Cache)
7806Full (PS2 Mipmaps)
7811Full (Slow)
7816Full (more compatible)
7821Full 255 lines
7826Full Frame
7831Full Speed (Default)
7836Full speed
7841Full speed can break some games.
7846Fuller Joystick
7851Funtech Super A'Can cartridges
7866GAME CHEATS
7871GAME DIFFICULTY
7876GAME OPTIONS
7881GAME PATCHES
7886GAME REGION (ENCODING)
7896GAMECUBE CONTROLLER 1
7901GAMECUBE CONTROLLER 2
7906GAMECUBE CONTROLLER 3
7911GAMECUBE CONTROLLER 4
7916GAMECUBE LANGUAGE
7921GAMECUBE PORT 1 TYPE
7926GAMECUBE PORT 2 TYPE
7931GAMECUBE PORT 3 TYPE
7936GAMECUBE PORT 4 TYPE
7941GAMEPAD AUTOMATIC MAPPING
7946GAMEPAD CURSOR SPEED
7951GB
7956GB - Black and White
7961GB - DMG
7966GB - Light
7971GB - Pocket
7976GB - Smart Coloring
7981GB COLORIZATION
7986GB-Eire
7991GBC - Blue
7996GBC - Brown
8001GBC - Dark Blue
8006GBC - Dark Brown
8011GBC - Dark Green
8016GBC - Game Specific
8021GBC - Grayscale
8026GBC - Green
8031GBC - Inverted
8036GBC - Orange
8041GBC - Pastel Mix
8046GBC - Red
8051GBC - Yellow
8056GCE Vectrex cartridges
8061GDC
8071GLideN64 (Fastest)
8076GMT
8081GMT+0
8086GMT-0
8091GMT0
8096GPU / OpenGL (Default)
8101GPU SYNC
8108GPU emulation accuracy. Most games render fine with Normal. High is required to ensure particles render correctly.
8113GRAPHICAL USER INTERFACE
8118GRAPHICS
8123GRAPHICS API
8133GRAPHICS MEMORY
8138GRAPHICS PLUGIN
8143GRAPHICS RENDERER
8148GT Force
8163Game default
8173Game's default
8183GameCube Adapter for Wii U
8188GameCube Controller
8193GamePad + 4 Pro Controller
8198GamePad + 4 Sideway Wiimote
8203GamePark GP32 SmartMedia cards
8213Gamepad (D-pad, 2 Buttons)
8218Gamepad Classic
8223Gamepad Classic Alt
8228Gamepad Modern
8234Games may run faster/slower than normal if the incorrect region is selected.
8239Gaussian
8244General MIDI SoundFont (Default)
8249Generic Keyboard Binds
8254Genesis/Megadrive Style
8259Georgia
8279Ghosting (65%)
8284Ghosting (75%)
8289Ghosting (85%)
8294Ghosting (95%)
8299Giga
8304Gizmo (1-Button Digital)
8309Glide64
8314Gln64
8319Gold - Golden Wild
8324Gold - Labo Fawn
8329Gold - Million Live Gold
8334Gold - Odyssey Gold
8339Graphic Display Controller model.
8344Graphics filtering on/off
8349Gravis GamePad (D-pad + 4 Btns)
8354Gray
8364Greek
8369Greek (gk)
8379Green - Buttercup Green
8384Green - Game.com
8389Green - GameKing
8394Green - Greenscale
8399Green - Legendary Super Saiyan
8404Green - TI-83
8409Greenwich
8414Grey - Digivice
8419Grey - Greyscale
8424Grey - Microvision
8429Guatemala
8434HARD TEXTURE CACHE MEMORY LIMIT
8439HD TEXTURES
8444HEADS UP DISPLAY
8449HEADS UP DISPLAY CORNER
8454HEAP DELAY FREE
8464HIDE LIGHT GUN CROSSHAIRS
8469HIDE NVIDIA GPU
8474HIGH RESOLUTION MODE
8479HIGH SCORE PLUGIN
8484HIGH-RES BLENDING
8489HLE (Fastest)
8494HLE (per-pixel)
8499HLE (per-strip)
8504HQ (bilinear filter)
8509HQ MODE
8514HST
8519HUMMER FLICKER FIX
8524Hack. Increases most PAL games' speed by 17%.
8534Hard Disk Image
8544Hard Drive (II UX)
8549Hardware (default)
8554Hartung Game Master cartridges
8559Hat Down
8564Hat Left
8569Hat Right
8574Hat Up
8579Have Batocera set the first audio output device.
8584Hebrew
8589Help and Information
8594Help games which are too quick or that have bugs.
8601Helps reduce CPU power consumption by throttling the CPU when not needed. Useful for handhelds.
8606Hercules
8611Hermite
8616Hermite (Default)
8621Hide
8626Hide crosshairs in supported games e.g. ActionMax, Maddog II.
8631Hide the bezel
8636Hides borders on many games. Some games use the borders.
8641Hides borders on many games. Some games used the borders.
8651High (Default)
8656High 720p
8666High-end Computer
8671Higher number for higher picture quality, but requires more bandwidth.
8676Highlight all entities on the game map.
8681Hire staff
8686Honduras
8691Hong Kong
8696Horizontal
8701How much RAM the emulated FM Towns will have installed
8707How much RAM the emulated Mac will have installed (Mac IIx & Mac LC 3 only)
8712How the window space is distributed between the screens.
8717Hungarian
8722Hungarian (hg)
8732Hybrid
8737Hybrid + Bicubic
8742Hybrid Screen Bottom
8747Hybrid Screen Top
8752Hybrid Ubershaders
8757Hyper Blaster/Justifier
8762IDE (Default)
8767IMAGE QUALITY
8772IMAGE READER
8777IMAGE SCALING
8782IMPROVED BANDING
8787IMPROVED MESH
8792IMPROVED POLYGON SPLITTING
8797INPUT INTERFACE
8802INTEGER SCALING
8812INTEGER UPSCALING
8817INTERLACING PATCHES
8827INTERNAL DISPLAY RESOLUTION
8837INVERSE PLAYFIELD AND B2S
8842INVERT AXIS
8847INVULNERABILITY MODE
8852IRON SOLDIER
8862If game crashes, try ASMJIT. If still crashing, try Fast Interpreter.
8872Ignored with 'Cycle-exact'.
8877Immediate
8882Improve audio accuracy (experimental).
8887Improve performance if VSync is disabled and using Vulkan.
8892Improve speed, at a minor cost of accuracy.
8899Improves both sprite scaling and road rendering. Does not affect the car sprite.
8904Improves clarity of distant textures when mip-mapping is enabled.
8909Improves clarity of distant textures.
8919Improves performance in 3D games. Can cause glitches.
8924In milliseconds. Can reduce crackling/cutting out.
8933Includes VR head tracking and stereoscopic rendering for both VR and 3D TVs, along with mouse support (Mouse Look), and introduces a new Head Tracker input device type with options to convert analog inputs to tracker angles for enhanced analog controller support.
8938Increase emulator performance, at the cost of accuracy/stability.
8943Increase to 128 MiB for debug or homebrew applications.
8948India
8953Indonesia
8960Insert a disk into the floppy drive, a blank will be used if one doesn't exist
8965Insert coin
8970Inserts CD during boot animation prevent loading fail.
8975Inserts CD during boot animation to prevent loading fail.
8982Install the image reader card to read disk image files (Mac IIx only). Minimum 4MB ram size recommended.
8987Install the image reader card to read idks image files (Mac IIx only)
8992Integer Scale
8997Interpreter (Slowest)
9002Interpreter is the most accurate, but is the slowest.
9007Interton VC 4000 cartridges
9012InuYasha Sengoku Battle Fix
9019Inverse the Backglass and the Playfield. Usefull to use the Backglass as main screen for other emulators.
9024Invert the vertical joystick axis on flight games.
9034Iraq
9039Ireland
9059Italian (it)
9069JAST SOUND
9074JINC2 (Slow)
9079JINC2 (Slow, No Edge Blending)
9084JOY2KEY PROFILE
9089JOYPAD TYPE
9094JOYSTICK DEADZONE
9099JOYSTICK GATE SIZE
9109JOYSTICK SENSITIVITY
9114JOYSTICK TO CURSOR SENSITIVITY
9119JOYSTICK TO DPAD
9124JOYSTICK TYPE
9129JUMP ON A
9134JUMP ON B
9139Jamaica
9144January
9149Japan
9154Japan (Default)
9164Japanese [Shift-JIS]
9169Jordan
9174Joy2Pad Down
9179Joy2Pad Left
9184Joy2Pad Right
9189Joy2Pad Up
9194Joypad
9199Joypad 2 Button
9204Joypad 2 Button + Master Tap
9209Joypad 3 Button
9214Joypad 3 Button + 4-WayPlay
9219Joypad 3 Button + Teamplayer
9224Joypad 6 Button
9229Joypad 6 Button + 4-WayPlay
9234Joypad 6 Button + Teamplayer
9239Joypad Auto
9244Joystick
9249Joystick (Analog, 2 Buttons)
9254July
9259June
9264Justifier
9269KEEP MAIN SCREEN ON TOP
9274KEYBOARD PASSTHROUGH
9279KEYBOARD SUPPORT
9284Kaeru WFC (178.62.43.212)
9289Kazakhstan
9294Keep Aspect Ration (Default)
9299Kempston Joystick
9304Kenya
9314Keyboard + Mouse
9319Keyboard + Mouse (Left An.)
9324Keyboard + Mouse (Right An.)
9329Keyboard passthrough
9334Keyboard shortcuts unavailable if passing through the keyboard.
9339Keypad
9344Keypad 3button
9349Keypad to joyport mappings for 2 players.
9354Koalapad
9359Konami Justifier
9364Konami Justifier (P2)
9371Konami Justifier P2 is daisy chained from controller 2, appears as port 3 to system.
9376Konami Justifiers
9391Kuwait
9396Kwajalein
9401Kyrgyzstan
9406LAN (Default)
9411LAN / WAN STREAMING
9426LCD FILTER
9431LCD GHOSTING EFFECT
9436LCD GHOSTING EFFECTS
9441LCD GHOSTING FILTER
9446LCD Ghosting (Accurate)
9451LCD Ghosting (Fast)
9471LIMIT FPS
9476LIMIT FRAME RATE
9481LINE MODE
9486LINEAR FILTERING
9491LINEAR UPSCALING
9496LLE
9501LLVM Recompiler
9506LLVM is fastest, use the Interpreter settings if there are issues.
9511LOAD CUSTOM TEXTURES
9516LOADING SPEED
9521LYNX MODEL
9526Landscape
9531Large Bottom
9536Large Top
9541Larger
9546Laser 310/VZ-300 16k Memory
9551Laser/VZ 64k Memory (Default)
9556Latin American Spanish
9561Latvia
9566Lebanon
9571Left
9576Left Flipper
9581Left Manga Save
9586Left Nudge
9591Left flipper
9596Left magnasave
9601Left stick
9606Left/Right
9611Legacy (single threaded)
9616Legacy Evdev
9621Legacy3D
9626Libya
9631Liechtenstein
9636Light (load times)
9641Light Blue
9646Light Green
9656Light Phaser
9661Light Pink
9666Light Purple
9671Light guns can only be used in port 2.
9676Light guns/multitap.
9681Lightrec Interpreter
9686Lime
9691Limit FPS to reduce high CPU usage.
9698Limiting to 1 or 2 may fix audio stuttering on weaker CPUs in some games. Leave on automatic if slowdown occurs.
9703Linear
9708Linear filtering
9713Lithuania
9718Load State
9723Load State Slot 1
9736Local address and port to receive packets on. Leave this empty if you want to enter it manually in the xemu.toml configuration file.
9741Lockbar Fire Button
9746Long visible screen edge (cm)
9756Low 360p
9761Low-end Computer
9768Lower values reduce audio latency and improve performance, but can cause audio issues.
9773Lunar Ignore Brightness Color Fix
9778Luxembourg
9783Lynx 128k
9788Lynx 48k
9793Lynx 96k
9798M.A.C.S. Rifle
9803MAC MODEL
9808MAME (ASIC YM3438)
9813MAME (Enhanced YM3438)
9818MAME (YM2612)
9823MAME Detect
9828MANUAL TEXTURE SAMPLING
9833MAX (as many as possible)
9838MAX POWER SAVING CPU-PREEMPTIONS
9843MAXIMUM FRAMERATE
9848MEDIA TYPE
9853MEMORY CARD MODE
9858MEMORY MANAGEMENT UNIT
9863MEMORY SLOT
9868MENU SOUNDS
9873MET
9878MIDI OUTPUT
9883MIPMAPPING
9888MISSILE COMMAND 3D VR
9893MODEL
9898MODEL TYPE
9903MODERN PEDAL CONTROLS
9908MOUNT CACHE
9913MOUSE AS WIIMOTE POINTER
9918MOUSE SPEED
9923MST
9928MST7MDT
9933MSX2
9938MULTISCREENS
9943MULTITAP
9948MULTITHREADED RSX
9953MUSIC VOLUME
9958Mac 128k (128kb RAM, 2 LD Floppies)
9963Mac 512k (512kb RAM, 2 LD Floppies)
9968Mac Classic (4Mb RAM, 2 HD Floppies/HDD)
9973Mac Harddisks
9978Mac II (2Mb RAM, Color, 2 HD Floppies/CD/HDD)
9983Mac IIx (2Mb RAM, Color, 2 HD Floppies/CD/HDD, Image Reader)
9988Mac IIx (2Mb RAM, Color, 2 HD Floppies/CD/HDD/Image Reader)
9993Mac LC 3 (Default) (4Mb RAM, Color, 2 HD Floppies/CD/HDD)
9998Mac Plus (4Mb RAM, 2 LD Floppies/HDD)
10003Mac SE (4Mb RAM, 2 LD Floppies/HDD)
10008Macau
10013Macintosh 400K/800K Disk images
10018Macintosh High Density Disk images
10023Mailbox (Recommended)
10029Make game history, setup instructions, and special moves viewable in the menu
10034Makes second fire button press up instead.
10039Makes the blue button press up instead.
10044Makes the dither pattern much less obvious at higher resolutions.
10049Malaysia
10054Maldives
10059Manage Staff
10064Manual
10069Manual keyboard
10074Manually activate the adapter for supported games.
10079Manually define which internal resolution to use. AUTO = High.
10086Manually define which resolution to use. Auto defaults to High and switches to Super-High when needed.
10093Manually set VSYNC frames per second. Ideally this should match your monitor refresh rate.
10098Manually set cycles per second. Use with caution.
10103Map controller inputs to light gun inputs.
10108Map your controller to an emulated Wiimote.
10113March
10118Match Window
10123Max (demanding games)
10128Max Performance
10133Maximum
10138Maximum (Very Slow)
10143Maximum 2 Players (Default)
10148Maximum 4 Players
10153Maximum 8 Players
10158Maximum Blood
10165Maximum host texture memory usage (in megabytes) above which old textures will be destroyed. Set below hard limit.
10172Maximum host texture memory usage (in megabytes) above which textures will be destroyed as soon as possible.
10182May
10188May fix missing graphics and broken lighting at the cost of performance.
10194May not work well on all hardware. Hybrid is preferred, where supported.
10201May provide performance gain on CPUs with low core/thread count at the expense of possible broken timings.
10206May result in a sharper image in some 2D games.
10211Mech Tilt
10221Mega
10226Mega ST
10231Mega STE
10236Mega STE 2.05
10241Mega STE 2.06
10246Mega STE AUTO
10251Mega STE ETOS 256k
10258Mega and Giga modes may improve performance. Use the Safe mode for maximum compatibility.
10263MegaSD
10273Megadrive (8 Buttons)
10278Memory Pak
10283Menacer Light Gun
10293Menu back
10298Merge
10303Mexico
10308Microcosm
10313Microphone
10318Minimal
10323Minimum
10328Mirrored
10333Model of emulated Apple II.
10338Moderate
10343Modern Fightstick Style
10348Monaco
10353Mongolia
10358Mono
10363Monochrome
10368Monochrome (Blargg)
10373Monochrome High-Resolution
10378More accurate emulation, but slower.
10383More compatible
10388Morocco
10393Most games already have an internal framelimit. Minor performance cost.
10398Most games use port 2, some use port 1.
10403Mount a floppy for user data, creates if needed
10413Mouse (1351)
10418Mouse Click
10423Move Backward
10428Move Forward
10433Move Forward, Can be use to press W
10438Move Stylet Pointer
10443Move backward
10448Move camera down
10453Move camera to the left
10458Move camera to the right
10463Move camera up
10468Move forward
10473Move left
10478Move right
10483Moves South to West, West to North, etc. Standard controller type only.
10488Much faster than interpreter (but may have issues).
10493N64
10498N64 (Limited Hotkeys)
10503N64 3-point
10508NAT
10513NDS VERSION
10518NEO GEO BIOS
10523NEO GEO CD BIOS
10528NES Gamepad
10533NES Zapper
10538NETWORK
10543NETWORK TYPE
10548NEW 3DS MODE
10558NO (DEFAULT)
10563NO WRITE WATCH
10568NTSC (Composite)
10573NTSC (Default)
10578NTSC (NES)
10583NTSC (RF)
10588NTSC (RGB)
10593NTSC (S-Video)
10603NTSC 240x480px 60Hz (auto)
10608NTSC 492x262px
10613NTSC 60Hz
10618NTSC FILTER
10623NTSC TV
10638NTSC-U/C
10643NUMBER OF SHADER COMPILER THREADS
10649NVAPI is NVIDIA's core software that allows direct access to NVIDIA GPU.
10654NVRAM STORAGE
10659NZ
10664NZ-CHAT
10669Namco GunCon
10676Nat to access internet from xemu machine. Udp for System Link. Default (Auto) disables network access.
10681Native
10686Native (640x528)
10691Native (720p/1080p)
10696Native (PS2)(Default)
10701Native Vulkan
10706Navajo
10711NeGcon
10716NeGcon (Rumble)
10721Nearest
10726Nearest Neighbour
10731Nearest pixel sampling
10736Nearest-Neighbor
10741Nearest-neighbor
10748Necessary for some guns to replace fog textures as a workaround in Time Crisis - Crisis Zone.
10753Needed by some games that use special unicode characters.
10758Neo Geo CD Pad
10763Neo Geo Mini Pad
10768Nes Classic
10773Nestopia (RGB)
10783Netherlands (nl)
10788Never
10793New Zealand
10798New3D
10803Next Disc (m3u)
10808Nicaragua
10813No EMS/XMS
10818No Indicator
10823No Limit
10828No Ubershaders
10833No licenses enabled
10838No skipping
10848None (Default)
10853None/Sharp Pixels
10858Normal
10863Normal (Default)
10868Normal (interpreter)
10873North Macedonia
10883Norwegian
10888Norwegian (no)
10893Not Connected
10898Not all games support 3D pad.
10903Not all games support all languages.
10908Not all games support stretching, depending on their video files.
10913Nothing can kill Rick, may break the game.
10918November
10923Nudge left
10928Nudge right
10933Nudge up
10938Nuked (YM2612)
10943Nuked (YM3438)
10958OFF-SCREEN RELOAD BUTTON
10968ON-SCREEN DISPLAY & NOTIFCATIONS
10973OPENGL RENDERING RESOLUTION
10978OPTIMAL FRAME PACING
10983OSD MESSAGES
10988OUTPUT RESAMPLING
10993OUTPUT SCALING
10998OUTRUN LENS GLARE
11008OVERCLOCK MULTIPLIER
11018October
11028Off (Default)
11033Off (Noisy)
11038Off (None)
11043Off (faster, unstable)
11053Off is safer, On for specific games.
11058Off will help some games, others will run too fast.
11065Offers analog controller and mouse support (Mouse Look), along with options for always-strafe and always-run functionalities.
11072Offers support for analog controllers and mouse look functionality for improved control.
11079Offloads some RSX operations to a secondary thread. Improves performance in high-core processors.
11084Older games skipped drawing every second line, this masks that.
11089Olivetti Prodest PC 128S disks (BBC Master Compact)
11094Oman
11109On (Speed hack)
11114On (Vulkan Only)
11119On (default)
11134On screen 2 if available
11139On screen 3 if available
11144On with game detection message
11149On with rewind support
11154Only Async (skip draw) avoids freezing while compiling shaders.
11159Only Overscan Area
11164Only applicable when either Async Shader mode is set.
11169Only applicable when using OpenGL.
11174Only applies when using Parallel-RDP as the chosen RDP Plugin.
11179Only for Super Game Boy enhanced games.
11184Only for games that employed it (for Boktai)
11194Only some games feature rumble. Not compatible with all controllers.
11201Only some games support rumble. Requires X-Input mode and may not be compatible with all controllers.
11206Only supported games. Higher settings increase system requirements.
11211Open Dolphin-triforce's menu
11216Open DuckStation Quick Menu
11221Open LUA console
11226Open Load Menu
11231Open Menu
11236Open Save Menu
11241Open build room menu
11246Open door
11251Open furnish corridor menu
11261OpenGL (Classic)
11266OpenGL (Compute shader)
11271OpenGL (Default)
11276OpenGL (Overwrites Libretro API settings)
11281OpenGL (x86 only)
11286OpenGL ES
11291OpenGL with Shaders
11296OpenGLES (Default)
11301Optimized (auto)
11306Orange
11311Orange - Hokage Orange
11316Original
11321Original Hardware (FirebrandX)
11326Original Size
11331Original resolution
11336Original screen positions
11341Output rotation independent of xrandr or framebuffer settings.
11346Overclock the SNES CPU (Gradius 3, Super R-Type).
11351Overrides the language mode of the emulated console.
11356P1 & P2
11361P1 only
11366P2 only
11376PAL 288x576px 50Hz (auto)
11381PAL 50Hz
11386PAL 576x312px
11391PAL TV
11396PAL_M
11401PAL_N
11406PAR 1:1
11411PARALLEL-RDP UPSCALER
11421PAUSE SCREEN DISPLAY
11426PBA
11431PC MODEL
11436PCE Joypad
11441PCE Mouse
11446PCjr
11451PDP-1 Paper Tape Reader Images
11456PER TABLE FOLDER
11461PER-GAME SAVES
11466PERFORMANCE HACKS
11471PERFORMANCE HACKS (needs review)
11476PERFORMANCE PRESETS
11481PHYSICAL KEYBOARD LAYOUT
11486PINMAME DMD
11491PLAY INTRO MOVIE
11496PLAYER 1 CROSSHAIR COLOR
11501PLAYER 2 CROSSHAIR COLOR
11506PLAYER 3 CROSSHAIR COLOR
11511PLAYER 4 CROSSHAIR COLOR
11516PLAYFIELD
11521PLAYFIELD MODE
11526PLUS4 NTSC
11531PLUS4 PAL
11546PPU DECODER
11551PRC
11556PRE-CACHE SHADERS
11561PREFERRED SPU THREADS
11566PRESENTATION MODE
11571PS1 Analog Joystick
11576PS1 Digital Controller
11581PS3 CONTROLLER
11586PS3's internal ratio setting. Some games only support 16/9.
11591PST8PDT
11596PVM Style (FirebrandX)
11601PVM_20M2U/D93
11606Paddle Control
11611Paddle can only be used in port 2.
11616Paddles
11621Pakistan
11626Panama
11631Pandemonium 2 Lazy Screen Update Fix
11636ParaLLEl (Best LLE)
11641ParaLLEl-RDP
11646Paraguay
11651Parallel
11656Parasite Eve 2/Vandal Hearts 1&2 Fix
11663Part of the host texture memory budget (in megabytes) that will be scaled by the current drawing resolution scale.
11668Partial
11673Passes all physical keyboard events for Pad2Key.
11678Pause / Menu
11683Pentagon 1024
11688Pentagon 128K
11693Pentagon 512K
11698Pentium (slow)
11703Pentium II, 300MHz (200000 cps)
11708Pentium III, 600MHz (500000 cps)
11713Pentium, 100MHz (77000 cps)
11718Per 0.05s, 5s total (550MB|100MB)
11723Per 0.1s, 10s total (1100MB|200MB)
11728Per 1s, 120s total (1320MB|240MB)
11733Per 1s, 15s total (165MB|30MB)
11738Per 1s, 30s total (330MB|60MB)
11743Per 1s, 60s total (660MB|120MB)
11748Per 1s, 90s total (990MB|180MB)
11753Per Game
11758Per Pixel
11763Per Strip
11770Per Table Folder requires all files to be in the associated rom table folder. If disabled, consult the Wiki for further details.
11775Per Triangle (Default)
11780Per pixel is the most accurate, but also the most demanding.
11785Per-game
11795Peru
11800Philippines
11805Philips CD-i CD-ROMs
11810Pink - Blossom Pink
11815Pixel Perfect
11820Pixel-Perfect
11825Pixelated (Nearest)
11830Play (Default)
11835Play a coin drop sound effect when an insert coin button is pressed
11840Play this game on several screens (if available)
11845PlayStation Mouse
11850Player distance from lower screen edge (cm)
11855Player's eyes distance from lower screen edge (cm)
11860Playfield configuration
11865Playstation 2 wheel type
11870Plunger
11875Point (Default)
11880Pointer
11890Poland (pl)
11895Polish
11900Port 1
11905Port 1+2
11910Port 2
11915Port1
11920Port1+2
11925Port2
11930Portrait
11940Portugese
11950Position of wii sensor bar relative to the disaply for real wiimotes.
11955Potator - Blue
11960Potator - Green
11965Potator - Green - BGB
11970Potator - Green Wataroo
11975Potator - Orangish - Amber
11985Precise (Slowest)(Default)
11990Precise Interpreter
11995Prefer "Before NMI", change to After NMI only if needed by the game.
12000Preload
12005Preload requires more RAM.
12010Preloading is impossible from ES.
12017Presets which can improve performance without manually editing the VPinballX.ini file to fine tune performance.
12022Press the N key for 'Novice' or 'No'
12027Press the Y key for 'Yes'
12032Pro Controller required for games that require shake motions.
12037Produces a clean LCD effect.
12042Provides a ball trail to make the ball easier to follow.
12049Provides analog controller and mouse support while patching existing rotary controller bugs found in hardware.
12054Puerto Rico
12059Pull plunger
12064Pulse (Default)
12069Punjabi
12074Pure Interpreter (Most Accurate)
12079Purupuru Pack/Vibration Pack
12084QUAD RENDERING
12089QUERY OCCLUSION
12094QUIT ON HOST
12099Qatar
12104Quick Load
12109Quick Save
12114Quick load
12119Quick save
12124QuickMenu
12129Quickload
12134Quit the application
12139Quits the current level
12144RAM EXPANSION UNIT
12149RAM SIZE
12154RDP PLUGIN
12159READ FRAMEBUFFER EVERY FRAME (GLIDE64MK2)
12164READBACK RESOLVE
12169REAL PALETTES
12174REDUCE SPRITE FLICKERING
12179REDUCE SPRITE FLICKERING (UNSTABLE)
12194REMOVE INTERLACE ARTIFACTS
12199REMOVE SCANLINES
12204RENDER
12209RENDER MODE
12214RENDER RESOLUTION
12219RENDER RESOLUTION (SCALING)
12224RENDER TARGET PATH
12229RENDERER
12234RENDERER MODE
12239RENDERING
12244RENDERING MODE
12249RENDERING RESOLUTION
12259RESOLUTION MULTIPLIER
12269RF
12274RGB
12279RGB (Blargg)
12284RGB (crisp image)
12289RGB Colour Low/Medium-Resolution
12294ROC
12299ROK
12304ROM (Slot 1)
12309ROM (Slot 2)
12314ROM (Slot 3)
12319ROM (Slot 4)
12324ROTATE
12329ROTATE FACE BUTTONS
12334ROV
12339RSP PLUGIN
12344RTV (Default)
12349RUMBLE
12359RUN TEST MODE
12374Random Values
12380Read mouse through Rawinput, allowing 2 mice for 2 player shooting games.
12385Real Wiimote
12390Realistic Loading
12395Recompiler (Fastest)(Default)
12405Reduce load time at the cost of accuracy.
12410Reduce stutter that happens when compiling shaders.
12416Reduces banding between colours and improves the preceived colour depth.
12423Reduces crackle and stutter further, but may cause a very noticeable reduction in audio quality on slower CPUs.
12428Reduces wobbly polygons & warping textures.
12435Refresh state of memory pages to enable gpu written data. (Use for 'Team Ninja' Games to fix missing character models).
12440Regular Bilnear
12445Relaxed (Fastest)
12450Relaxed XFloat
12455Remove the padding on the sides of the screen.
12460Removes loading but can add possible glitches/crashes.
12467Render target emulation path to use on Direct3D 12. Try changing if you have render issues.
12472Renders game at a lower res then upscales to increase FPS.
12477Renders polygons and textures at the native resolution.
12482Replace meshed transparency by real transparency.
12487Required by some games.
12492Required for certain visual effects.
12499Required for some effects in-game (Banjo Kazooie and DK64 transitions), can cause slowdown.
12504Required for some games.
12514Requires BIOS file to be present.
12519Resampling (Pirch Shift)
12524Research
12537Reset the application
12544Reset the cache can fix some crashes if your game was running under Batocera 29.
12549Reset the table, sometimes required for PinMame
12554Resize automatically screen height.
12559Resolution multipliers to smooth vectors
12564Restart Emulation
12574Restore BLENDMODE outline on Singe sprites.
12579RetroPad (Default)
12584RetroPad Face Button Options.
12589Retropad
12594Retropad (Default)
12599Rewind
12604Rewind can be CPU heavy.
12609Rice
12614Right
12619Right Flipper
12624Right Manga Save
12629Right Nudge
12634Right Stick
12639Right flipper
12644Right magnasave
12649Right stick
12654Right/Left
12659Robo Bitstik 2
12664Roland MT-32/CM-32L
12669Romania
12674Romanian
12679Rotate 270
12684Rotate 90
12689Rotate the screen with the emulator.
12694Rotate the screen, useful for certain vertical gameplay homebrews.
12699Rotated 4-Way Stick (Q*Bert)
12704Rotates screen by 90 degrees. Intended for rotating displays.
12709Rotates the current object
12714Rotates the screens, to simulate holding the DS sideways.
12719Rough
12724Rumble Pak
12729Rumble Pak (Automatic)
12734Run
12739Run the game in test mode to configure certain game options.
12746Runners simplify compatibility of running Windows games. You must have a runner in it's own directory under /userdata/system/wine/custom.
12766S-Video
12771S-Video (Blargg)
12776SAVESTATE/REWIND
12781SCALE FACTOR
12786SCALED DITHERING
12791SCALER MODE
12796SCALING METHOD
12801SCALING MODE
12806SCANLINES
12811SCREEN BORDERS
12816SCREEN FILTER
12821SCREEN FILTERING
12826SCREEN HEIGHT
12831SCREEN INCLINATION
12836SCREEN LAYOUT
12841SCREEN ORIENTATION
12846SCREEN PLAYER Y
12851SCREEN PLAYER Z
12856SCREEN RATIO
12861SCREEN ROTATION
12866SCREEN SETTINGS
12871SCREEN SIZE
12876SCREEN SIZING
12881SCREEN SWAP
12886SCREEN WIDTH
12891SCRIPT MODULES
12896SDL CONFIG
12901SDL TEXTURE ACCESS STREAMING
12906SDL2
12911SENSITIVITY
12916SENSOR BAR POSITION
12921SENSOR SENSITIVITY (GYROSCOPE)
12926SENSOR SENSITIVITY (TILT)
12931SHADER MODE
12936SHADER QUALITY
12946SHARE MAME ARTWORK
12951SHOW ACHIEVEMENT MESSAGES
12956SHOW BIOS BOOTLOGO
12961SHOW HOST CAMERA STATE
12966SHOW HOST MICROPHONE STATE
12971SHOW LID STATE
12976SHOW LIGHT GUN CROSSHAIRS
12981SHOW ON-SCREEN DISPLAY MESSAGES
12986SHOW POINTER
12991SHOW SCREEN LAYOUT
12996SHOW SECRET MESSAGES
13006SINGLE
13016SKIP CUTSCENES
13021SKIP DS SYSTEM MENU
13026SKIP INTRO VIDEO
13031SKIP INTRO VIDEOS
13036SKIP START MENU
13041SMAA
13051SMOOTH VUES
13056SNES Gamepad
13061SNES Mouse
13066SNES Multitap
13071SNES Style
13076SOFT TEXTURE CACHE MEMORY LIMIT
13081SOFT TEXTURE CACHE MEMORY TIMEOUT
13086SOFTWARE LIST
13091SOLAR SENSOR LEVEL
13096SOUND BOARD
13101SOUND QUALITY
13106SOUND VOLUME
13111SOUNDBLASTER TYPE
13116SPECIAL CONTROL LAYOUTS
13121SPECIFIC GAME FIXES
13126SPEECH MODULE
13131SPEED HACK (SAFE)
13136SPINDASH TYPE
13141SPU BLOCK SIZE
13146SPU DECODER
13151SPU LOOP DETECTION
13156SPU XFloat Accuracy
13161ST
13166STE
13171STEERING SENSITIVITY
13176STRETCH BEZELS (4K & ULTRAWIDE)
13181STRETCH MODE
13186STRETCH TO DISPLAY AREA
13191STRETCH TO FILL
13196STRICT RENDERING MODE
13201SUBTITLES
13206SUPER FX OVERCLOCK
13211SUPER GAME BOY 2
13216SUPER GB BORDERS
13221SUPERPET
13226SURROUND SOUND
13236SVideo (color bleeding only)
13241SWAP GAMEPADS
13246SYNC SAVE FILES
13251SYNC TO HOST REFRESH RATE
13256SYNCHRONOUS RENDERING
13266SYSTEM MEMORY
13271Safe (Default)
13276Saturn 3D Pad
13281Saturn Pad
13286Saudi Arabia
13291Save State
13296Save State Slot 1
13301Scale to best fit
13306Scale2x
13311Scale3x
13316Scale4x
13321ScaleForce
13326Scaled
13331Scanline Interpolation Filter (SAI)
13336Scorpion 256K
13341Screen Resolution (Default)
13346Screen inclination (degree)
13356Search for custom configured joystick profiles.
13363Seconds a texture should be unused to be considered old enough to be deleted if texture memory usage exceeds Soft Texture Cache limit.
13368See your FPS and version of Vulkan API/driver.
13373Sega/Mega CD
13378Select
13383Select Keyboard, Joystick or Gamepad mode
13388Select a boot disk or hard drive if needed
13393Select controller type for Amiga P1.
13398Select controller type for Amiga P2.
13405Select how much graphics memory is allocated for the GPU, may need modifying for some games / systems.
13412Select language will be used if 'Use Firmware Settings' is disabled or if firmware file was not found.
13419Select model of Mac (Recommendations are Mac Plus for B&W, Mac LC 3 for Color)
13424Select model to emulate
13429Select scale resolution of the game.
13435Select the .SF2 SoundFont file, .ROM file, or interface used for MIDI output.
13440Select the input type to navigate the touch screen
13445Select the model of Color Computer to emulate
13450Select the processor model.
13455Select which Intel CPU to emulate.
13460Select which joystick to emulate.
13465Selfie
13470Separate Windows
13475September
13480Serbian
13485Service menu
13490Set controller 1 and 2 to None to use it standalone.
13495Set desired framerate.
13505Set gun button 2 to reload.
13511Set if you want to limit the FPS in games that are not limited like OutRun2.
13516Set in Config - choose if no audio output
13521Set joystick deadzone.
13526Set speed normal
13531Set system-wide controls via MAME menu
13536Set the color palette to use.
13541Set the controller rumble strength if supported.
13546Set the deadzone of the joystick analog sticks.
13551Set the desired maximum refresh rate when Vsync is off.
13561Set the target FPS (will only work if FPS LIMITER is enabled).
13566Set to enable lens glare in Outrun 2.
13573Set to keep the aspect ratio (4:3) in games like Sega Race TV and Primeval Hunt.
13578Set to on if you experience flickering in Hummer.
13585Set virtual joysticks gate size. Smaller increases sensitivity. Larger decreases it.
13590Sets the scaler filter mode when rendering.
13595Sets the window size to an integer size.
13600Settings GUI
13605Sex
13610Shader Interpreter only
13615Shared
13620Sharp 1
13625Sharp 2
13630Sharp Bilinear
13635Sharpen
13640Sharpen More
13645Shoot
13650Shoot Xterm
13655Shoot Zappper
13660Short visible screen edge (cm)
13670Show (Default)
13675Show (specific games)
13695Show on screen display messages (memory card saves..).
13700Show the cheat menu
13710Shows or hides the menu bar
13720Shunt 10
13725Shunt 2
13730Shunt 3
13735Shunt 4
13740Shunt 5
13745Shunt 6
13750Shunt 7
13755Shunt 8
13760Shunt 9
13765Simple
13770Simple (interpreter for old real-mode games)
13775Simple 2x
13780Simplified Chinese
13785Simulate LCD color inaccuracy.
13790Simultaneous
13795Sinclair 1 Joystick
13800Sinclair 1 controller set to AUTO.
13805Sinclair 2 Joystick
13810Sinclair 2 controller set to AUTO.
13815Sine
13820Singapore
13825Single
13830Sirius/Atari (2x 1-button Digital, II+ Only)
13835Skip
13840Skip (safer)
13845Skip All
13850Skip Drawing
13855Skip Initial
13861Skip buffer disables auto frameskip and renders at display output resolution.
13866Skip buffer effects
13871Skip cutscene
13876Skip frames to improve performance, at the cost of choppy motion.
13883Skip frames to improve performance, at the cost of choppy motion. Can cause visual glitches.
13888Skip the bios boot logo, may cause default language issues.
13893Skip the initial intro video.
13898Skipping it can break some games.
13905Skips Vertical Blank Interrupts when lag is detected, allowing for smooth audio playback when emulation speed is not 100%.
13910Skynet
13915Slot +
13920Slot -
13925Slot A (Default)
13930Slot B
13935Slot C
13940Slot D
13945Slot E
13950Slovak
13955Slovakia
13960Slovenia
13965Slovenian
13970Slow down or speed up games as appropriate.
13975Small performance increase (may drop frames).
13980Smaller
13985Smooth
13990Smooth (Linear)
13995Smooth 1
14000Smooth 2
14005Smooth 3
14010Smooth 4
14015Smooth textures on 3D objects.
14020Smooth textures on distant 3D objects based on angle.
14025Smooth textures.
14030Smooths out textures on 3D objects.
14037Smooths the overall picture as it is displayed on the screen. Corrects positioning between pixels.
14042Snapshot
14047Snow
14052Soften the hash sound effect from some games.
14057Software
14064Software mode is faster and more accurate, while OpenGL mode supports scaling 3D graphics.
14069Some games accept input from port 2 instead of port 1.
14074Some games and homebrews require more RAM
14079Some games have issues when the animation is shown, others require it.
14084Some games rely on this (Apros).
14089Sonic 2 (tap jump)
14094Sonic CD (hold jump)
14099Sony CXA2025AS
14104Sony DS
14136Sound generator. MAME is faster and Nuked is cycle accurate. Original model used YM2612 while later revisions used YM3438.
14141South Africa
14146South Korea
14161Spanish (es)
14166Special 1
14171Special 2
14176Special 3
14181Special 4 (TI-83 Legacy)
14186Spectrum +2
14191Spectrum +2A
14196Spectrum +3
14201Spectrum +3e
14206Spectrum 128K
14211Spectrum 16K
14216Spectrum 48K
14221Spectrum 48K (NTSC)
14226Spectrum SE
14231Speech module installed
14236Speed hack for dual core mode to fix some glitches.
14243Speed hack, enable to disable surface syncing between CPU and GPU. Surface syncing is needed by a few games.
14248Speed up shader compilation.
14258Speeds up the game
14263Square Pixels
14273Standard (4:3)
14278Standard Controller
14283Standard OpenGL (Default)
14288Start
14293Start / Enter
14298Start / Valid
14303Start game
14308Static Interpreter
14313Steering Wheel
14318Stereo
14335Strafe Left
14340Strafe Right
14345Strafe left
14350Strafe right
14357Straict API specification. Can resolve rare cases of missing graphics and flickering.
14364Stream texture to GPU in parrallel. Can improve performance on more powerful GPU's that have spare headroom.
14370Streaming Optimal Playable Settings, overrides other settings if enabled.
14375Stretch
14380Stretch games to full-screen, but may distort the aspect ratio
14385Stretch to Window
14390Stretch to fit window
14395Stretch to full
14400Stretch to screen
14405Stretch to window
14410Stretches the output to fill the display area.
14415Strong
14420Super Famicom (8 Buttons)
14430Super Scope
14435Super VIC (+16K) NTSC
14440Super high
14445Super-high 1440p
14450SuperEagle
14455SuperSAI
14462Supports uncapped frame rates, analog controllers, and mouse look functionality.
14467Surround
14472Surround 5.1
14477Surround 7.1
14482Swap Screen
14487Swap Screens
14492Swap screens
14497Swap the position of the dual displays.
14507Swedish
14517Swiss French (ch)
14522Swiss German (ch)
14529Switches between smooth (Bilinear) and sharp (Nearest Neighbor) image scaling.
14534Switches the game to multiplayer mode.
14539Switzerland
14544Switzerland (French)
14549Switzerland (German)
14555Sync GB2Player/GBC2Player saves with saves in "saves/gb" or "saves/gbc".
14560Syria
14565System 3.0 (LD Floppy)
14570System 6.0.8 (Hard Drive)
14575System 6.0.8 (LD Floppy)
14580System 7.0.1 (HD Floppy)
14585System 7.0.1 (Hard Drive)
14590System 7.5 (HD Floppy)
14595System 7.5.5 (Hard Drive)
14600System requirements at native; (RAM|VRAM).
14615TEAM COLOR MODE
14620TEMPEST 2000
14625TEST PLAY
14630TEXTURE DEPOSTERIZE
14635TEXTURE FILTERING
14640TEXTURE FILTERING MODE
14645TEXTURE MEMORY SCALE SIZE
14650TEXTURE MIP-MAPPING (BLUR)
14655TEXTURE PRELOADING
14660TEXTURE REPLACEMENTS
14665TEXTURE SMOOTHING
14670TEXTURE UPSCALING
14675TEXTURE UPSCALING (RICE ONLY)
14680TEXTURE UPSCALING (XBRZ)
14685TEXTURE UPSCALING LEVEL
14690TEXTURE UPSCALING TYPE
14695THREADED 3D
14700THREADED PRESENTATION
14710TI-99/4A Cartridges
14715TIME CRISIS FOG HACK
14720TIME STRETCHING THRESHOLD
14725TIMED AXIS INTERVALS
14740TOS languages.
14745TOUCH MODE
14750TOUCH SCREEN MODE
14755TRAINER MODE
14760TRILINEAR FILTERING
14765TRIPLE BUFFERING
14770TRUE COLOUR RENDERING
14775TT
14780TT 3.06
14785TT AUTO
14790TT ETOS 512k
14795TV
14800TV2x CRT Television Filter
14805TWB64 - Pack 1
14810TWB64 - Pack 2
14820Taiwanese
14825Take a screenshot
14830Tandy
14835Tandy Radio Shack Color Computer cartridges
14840Tandy Radio Shack Color Computer cassettes
14845Tandy Radio Shack Color Computer disk images
14850Thailand
14855The New 3DS has a faster processor, ZL/ZR buttons and a C-stick.
14862The area around the joystick's neutral position where input is ignored. Can help reduce unintended inputs.
14867The day within the month of your birthday.
14877The final output image, unrelated to the Wii's emulated NAND setting.
14884The higher the setting, the more blending is emulated in the shader accurately, and the higher the speed penalty will be.
14889The image will be softer which could help with aliasing.
14899The month of your birthay.
14906The sample count of every tile will be incremented on every EVENT_WRITE_ZPD by this number. Setting this to 0 means everything is reported as occluded.
14911The theme colour of the emulated console.
14916The upscaling method used when enabled.
14921This can be convenient if you're using laserdiscs.
14928This option enables the ability to play Xbox Live Arcade games. May cause compatibility issues with non-XBLA games.
14933This option is required for some gun games when playing with a mouse.
14940This should not be necessary, unless you are not using the default pad2key mapping.
14945Tiger Game.com cartridges
14950Time Stretch (Tempo Change, Best Sound)
14955Timex 1 Joystick
14960Timex 2 Joystick
14965Timex TC2048
14970Timex TS2068
14975TinyALSA
14980To have music and not only sound in games (Owl-Zoo).
14985To use game cheats or 16/9 Aspect Ratio Fix codes.
14990Toggle Screen Layout
14995Toggle Speed Limit
15000Toggle run
15005Toggle weapon
15010Toggle with hotkey + D-pad up or Scroll Lock in-game.
15015Tomy Tutor & Pyuuta cartridge
15020Top
15025Top Only
15030Top only
15035Top-Left Position, Large
15040Top-Left Position, Medium
15045Top-Left Position, Small
15050Top-Right Position, Large
15055Top-Right Position, Medium
15060Top-Right Position, Small
15070TouchScreen
15075Town map
15080Trackball (Atari CX-22)
15085Traditional Chinese
15095Triangle
15102Tries to guess Per-vertex colour (gouraud) from the Model2 per-poly information (flat).
15107Trilinear (Forced)
15112Trilinear (PS2)
15117Trinidad and Tobago
15122Triple buffering
15127True Colour
15132Tunisia
15142Turkish
15147Turkish (tr)
15152Turn Left
15157Turn Right
15162Turquoise
15167Twin Stick with Triggers
15172Type of ROM file to load
15177Type of ROM file to load.
15182Type of ROM file to load. Disk Image requires Mac IIx and Image Reader
15187Type of emulated SoundBlaster card.
15192Type of joystick connected to the game port.
15197UBERSHADERS
15202UCT
15207UDP BIND ADDRESS
15212UDP REMOTE ADDRESS
15217UDP Tunnel
15222UI KEYS
15227UI PROMPTS
15237UPSCALE FILTER
15242UPSCALE MODE
15252USA
15257USA (Default)
15262USE DSP AUDIO
15267USE FIRMWARE SETTINGS
15272USE GZDOOM JOYSTICK CONFIGURATION
15277USE JOYPAD SOUTH BUTTON TO ADD CREDIT
15287USE NEW GRAPHICS
15292USE PAD PROFILES
15297USE PRE-EMPTIVE FRAMES
15307USE SOFTWARE RENDERING
15317USER DISK
15322UTC
15327UTC+1
15332UTC+10
15337UTC+11
15342UTC+12
15347UTC+2
15352UTC+3
15357UTC+4
15362UTC+5
15367UTC+6
15372UTC+7
15377UTC+8
15382UTC+9
15387UTC-1
15392UTC-10
15397UTC-11
15402UTC-12
15407UTC-2
15412UTC-3
15417UTC-4
15422UTC-5
15427UTC-6
15432UTC-7
15437UTC-8
15442UTC-9
15447Ukraine
15457Ultra
15462Undocked
15467United Arab Emirates
15472United Kingdom
15477United States
15482Univarsal
15487Universe BIOS is not compatible with cheats.
15492Unlimited
15497Unsaturated v6 (FirebrandX)
15502Unscaled (Default)
15507Until Timeout
15512Up
15519Uploads entire textures at once instead of small pieces. Improves performance in most games.
15526Upright glass panel displaying some illuminated artwork. By default, settings come from the VPinballX.ini configuration file.
15531Upscale filter used for the 2D layers. Requires New 3D engine.
15536Upscale textures on 3D objects.
15541Uruguay
15548Use 16 bit audio samples for audio drivers that don't support 32bit. Only use if you get no audio.
15553Use Analog joysticks in addition to D-Pad for DualShock controllers.
15558Use Host
15564Use L2/R2 for Brake/Accel and L1/R1 or R-stick Up/Down for Shift Up/Down.
15569Use MAME software lists to identify ROM
15576Use Megadrive to automap inputs for a Megadrive style controller with a 6 button layout.
15581Use Potion
15588Use SSAA instead of MSAA for anti-aliasing. SSAA may look better but has a higher performance cost.
15593Use a custom MAME config, do not overwrite config on launch.
15603Use controller settings manually defined in custom.ini.
15609Use if you're having graphical issues or GPU problems with this emulator.
15614Use language and username from the NDS Firmware
15624Use new graphics created from CorsixTH project
15629Use one save file per game.
15636Use preemptive frames instead of run-ahead. Only runs ahead when controller state changes.
15643Use the same art paths as standalone MAME - not recommended if using decorations or shaders.
15650Use this to play online with custom servers that reimplement the discontinued Nintendo Wi-Fi.
15655Use to eliminate cursor drift/unwanted input.
15661Use to eliminate joystick drift/unwanted input. Effects all controllers.
15668Use to make joystick movement more or less sensitive. Effects all controllers.
15678Use your physical anaglypth 3D glasses!
15683Useful for N64 style controllers.
15690Useful for N64 style controllers. Limited hotkeys for controllers without dedicated hotkey.
15695Useful for certain arcade games.
15700Useful for speedruns/glitches.
15705Useful to troubleshoot when your Windows game won't start of crashes.
15710Usually not much faster than single core mode.
15715Uzbekistan
15720V-Tech Creativision cartridges
15725V364 NTSC
15735VB - Virtual Boy
15740VBI SKIP
15745VERTICAL ROTATION (TATE)
15755VGA (Default)
15760VIC20 NTSC
15765VIC20 NTSC Automatic
15770VIC20 PAL
15775VIC20 PAL Automatic
15780VIDEO
15785VIDEO FILTER
15805VIDEO QUALITY
15810VIDEO RESOLUTION
15815VIDEO SETTINGS
15820VIDEO STREAM BITRATE
15825VIDEO STREAM CODEC
15830VIDEO STREAM FRAME RATE
15835VIDEO STREAM RESOLUTION
15840VIEW ONLY
15845VIOLENCE LEVEL
15850VIRTUAL DESKTOP
15855VISUAL NUDGE STRENGTH
15860VSYNC
15865VSYNC FPS
15870VSYNC INTERVAL
15875VSync and Audio Resampling need to be enabled.
15880VTech V.Smile Motion cartridges
15885VTech V.Smile cartridges
15890Value to use for the emulated solar sensor (Boktai).
15895Vastly improves the speed of buffer maps.
15900Venezuela
15905Vertical
15910Vertical Sync
15920Video Game Music Files
15925Video Technology Socrates cartridges
15930Videopac G7000 (European)
15935Videopac+ G7400 (European)
15940Videopac+ G7400 (France)
15945Vietnam
15950Virtual
15955Virtual Keyboard
15960Voltmace Delta 3b Twin Joysticks
15975Vulkan (Default)
15980W-SU
15985WAN
15990WARN ABOUT BIOS PROBLEMS
15995WARN ABOUT UNSUPPORTED FEATURES
16000WET
16005WHDLOAD LAUNCHER
16020WHEEL MODEL
16035WIDESCREEN
16040WIDESCREEN CHEAT (PRIORITY)
16045WIDESCREEN HACK (GLITCHY)
16050WII CONTROLLERS
16055WII TV MODE
16060WINDOWS POSITIONS
16065WINE RUNNER
16070WOLFENSTEIN 3D
16075WRITE COLOR BUFFERS
16085Weak
16090Weave (Bottom Field First)
16095Weave (Top Field First)
16102When frameskip type is on automatic or manual, skip up to this many frames consecutively.
16107When moving
16113When running outside of 100%, adjusts the temp instead of dropping frames.
16118When the Backglass is activated, display the grill.
16125When the Backglass is activated, display the small additional part with the scores.
16130While Touching
16140Widescreen (16:9)
16146Wii NAND's aspect ratio setting. Most games support both ratios natively.
16151Wii NAND's language setting.
16156Wii U Classic Controller
16161WiiMote
16166WiiMote + Classic Controller
16171WiiMote + Classic Controller Pro
16176WiiMote + Nunchuk
16181WiiMote Sideways
16186Wiimmfi (95.217.77.181)
16191Wiimote Sideway
16196Wiimote Sideway + Nunchuk
16201Wiimote Sideway + Swing
16206Wiimote Sideway + Tilt
16211Wimpy
16216Works with 'Cycle-exact' mode and for a few games.
16221X-INPUT
16226X2
16231XBLA license enabled (Default)
16236XBOX LIVE ARCADE
16241Y = Fire
16246Y = Fire, B = Up
16251YES
16256YUV v3 (Firebrand)
16261Yellow
16266Yemen
16271You can hide the pointer on touchscreen devices.
16276ZCULL ACCURACY
16281ZOOM (HIDE BORDERS)
16286ZOOM/CROP (HIDE BORDERS)
16296Zoom in the camera
16301Zoom in x5
16306Zoom out x5
16311Zoom the camera out
16316Zooms in to hide black borders.
16321Zooms in to hide black borders. Borders are different per game.
16326Zulu
16331amber
16336best
16341bilinear
16346black and white
16351black/blue
16356black/cyan
16361black/electric cyan
16366black/green
16371black/magenta
16376black/white
16381black/yellow
16386blue sea
16391bottom only
16396bottom/top
16401colodore_ted
16406colodore_vic
16411concussion missile
16416dark knight
16421diagonal filter
16426drop proximity bomb
16431exit game
16436external (variable fps)
16441fire primary
16446fire secondary
16451flare
16456gba sp
16466green forest
16471green/magenta
16476h264 (less latency)
16481h265 (HEVC) (higher quality at lower bitrates)
16488h265 (HEVC) is CPU heavy and increases latency, but is more bandwidth efficient.
16498homing missile
16503hot desert
16508hybrid bottom ratio 2
16513hybrid bottom ratio 3
16518hybrid top ratio 2
16523hybrid top ratio 3
16528hybrid/bottom
16533hybrid/top
16538internal (fixed 60fps)
16543internal (variable fps)
16548large
16553larger
16558laser
16563left/right
16568linear
16573lottes crt
16578map
16583maximum
16588medium
16593mike-ntsc
16598mike-pal
16603minimum
16608nearest
16618nxagss
16623original
16628original gameboy
16633pink dreams
16638plasma cannon
16643proximity bomb
16648quick load
16653quick save
16658quick switch
16663quickload
16668quicksave
16673rear view
16678red/blue
16683red/cyan
16688red/electric cyan
16693right/left
16698scanlines
16703screenshot
16708small
16713smaller
16718smart missile
16723spreadfire cannon
16728standard
16733top only
16738top/bottom
16743triangular filter
16748trilinear
16753use with R3 for cheat automap
16758vulcan cannon
16763wave filter
16768weird colors
16778xBR (Very Slow)
16783xBR (Very Slow, No Edge Blending)
16788xBRZ (Default)
16793yape-ntsc
16798yape-pal
16803yellow/blue