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Help us translate Batocera into your favorite language. The process is described on the Wiki.

Diff for SVENSKA options

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23Adjust the cpu power profile while in-game.
28POWER MODE
33High Performance
43Power Saver
51Adjust the percentage of power (watts) provided to a Ryzen Mobile Series CPU based on it's default max value. Caution, setting wattage too high could damage your device.
56RYZEN THERMAL DESIGN POWER
61105% (Use caution
66110% (Use caution)
71115% (Use caution)
76120% (Are you crazy?)
81125% (Yes, you're crazy)
86130% (Nope, you're just insane!)
91Set the display's resolution. Does not affect the rendering resolution.
103Force the game to render in this aspect ratio. Not all systems support all ratios.
113Full
118Config
128Core provided
133Custom
138Store past states to rewind to in realtime, if the core supports it.
143REWIND
158Load latest save state on game launch and save state when exiting game.
163AUTO SAVE/LOAD ON GAME LAUNCH
168GAME RENDERING & SHADERS
173SHADER SET
180Disabled if using a shader set or the output display matches the game's resolution.
185SMOOTH GAMES (BILINEAR FILTERING)
190Only increase the image size in integer multiples.
195INTEGER SCALING (PIXEL PERFECT)
200DECORATIONS
205DECORATION SET
210STRETCH BEZELS (4K & ULTRAWIDE)
215Show context-sensitive info over the game.
220HEADS UP DISPLAY
225None
230Game info/art
235Performance
240HEADS UP DISPLAY CORNER
245TOP LEFT (NW)
250TOP RIGHT (NE)
255BOTTOM RIGHT (SE)
260BOTTOM LEFT (SW)
265Show an image overlaid on top of the bezel.
270SHOW TATTOO OVER BEZEL
275NO
280SYSTEM CONTROLLERS
285CUSTOM IMAGE
290TATTOO CORNER
295CUSTOM .PNG IMAGE PATH
300Shrink/expand tattoo to fit within the bezel's border.
305RESIZE TATTOO
312During gameplay, press Hotkey + R1 to translate on-screen text. Only on libretro cores.
337If nothing is specified, will use ZTranslate by default.
347PAUSE ON TRANSLATED SCREEN
354Enables run-ahead. Doubles CPU requirements. High numbers can result in visible jitter.
359LATENCY REDUCTION
364RUN-AHEAD FRAMES
369Can prevent audio skips on button presses when using run-ahead.
374USE SECOND INSTANCE FOR RUN-AHEAD
381Automatically decrease frame delay temporarily to prevent frame drops. Can introduce stuttering.
386AUTOMATIC FRAME DELAY
392Don't deviate from core requested timing. G-Sync, FreeSync, HDMI 2.1 VRR.
397VARIABLE REFRESH RATE
402Improves performance at the cost of latency and more video stuttering.
407THREADED VIDEO
412Use light guns instead of pads if light guns are connected.
427Use wheels instead of pads if wheels are connected.
442Maximum wheel rotation from left to right (in degrees)
452Zone for which the game doesn't react to the wheel (in degrees)
457WHEEL DEADZONE
464Reserve a non dead zone at the center of the wheel to go straight ahead (in degrees)
469WHEEL MIDZONE
474For emulators and controllers supporting force feedback.
484Set game audio level gain in dB.
489AUDIO VOLUME GAIN
4940 (No gain)
499Show/Hide guns borders for specific systems
504BORDER MODE
509normal
514hidden
519Emulate Chroma 81 interface (colorization).
529COLORIZATION
534Autodetect
539On (forced)
544Required for some homebrew.
549WRX HIGH RESOLUTION
554ATARI SYSTEM
559VIDEO FORMAT STANDARD
574Speeds up file loading. Some games won't load with this.
579SIO ACCELERATION
584Emulate NTSC quirks to show more colors in hi-res mode.
589HI-RES ARTIFACTING
594Use an alternate resolution. Some games need this.
599INTERNAL RESOLUTION
604Enable the BASIC interpreter. Some games need this.
609INTERNAL BASIC INTERPRETER
614Treats the right analog stick as the second joystick.
619JOYSTICK HACK (FOR ROBOTRON 2084)
646Automatically sets aspect ratio to 16/9 for games that natively support it. 2D elements like HUD/UI may be stretched.
651AUTO WIDESCREEN
656Not all games support 3D pad.
661CONTROLLER 1 TYPE
666Saturn Pad
671Saturn 3D Pad
676CONTROLLER 2 TYPE
681Hides borders on many games. Some games used the borders.
686ZOOM (HIDE BORDERS)
691MSX2
696Enhancement. Remove the four sprites per line limit.
701REDUCE SPRITE FLICKERING
706Apply a video filter to mimic various NTSC TV signals.
716NTSC (RF)
721NTSC (RGB)
726NTSC (S-Video)
731NTSC (Composite)
736CPC MODEL
741EMULATED RAM SIZE
771Choose the emulated colour depth.
816Core-powered video filter.
821BLARGG NTSC FILTER
826Composite (Blargg)
831S-Video (Blargg)
836RGB (Blargg)
841Monochrome (Blargg)
846Blur high-res mode, allowing for better transparency effects.
851HIGH-RES BLENDING
858Enhancement. Swap from SNES' guassian interpolation to cubic. Improves sound quality.
863CUBIC AUDIO INTERPOLATION
870Change behaviour when emulating GB games. Auto uses SGB for GB and GBC for GBC.
895Emulate the Super Game Boy 2 for SGB. Runs games at the correct speed.
900SUPER GAME BOY 2
905Enhancement. Reduces system slowdown. Causes issues in some games.
935Prefer "Before NMI", change to After NMI only if needed by the game.
945Before NMI
950After NMI
955Enhancement. Reduces slowdown in mode 7 games.
960SUPER FX OVERCLOCK
965Dendy is a popular Russian clone with unique characteristics.
975Dendy
980Rotate the screen, useful for certain vertical gameplay homebrews.
1005Core-powered video filter. Bisqwit filters are CPU heavy.
1010NTSC FILTER
1015Bisqwit 2x
1020Bisqwit 4x
1025Bisqwit 8x
1030Enhancement. Remove the eight sprite per line limit.
1040Default
1045Composite Direct (FirebrandX)
1050Nes Classic
1055Nestopia (RGB)
1060Original Hardware (FirebrandX)
1065PVM Style (FirebrandX)
1070Sony CXA2025AS
1075Unsaturated v6 (FirebrandX)
1080YUV v3 (Firebrand)
1085For use with HD texture packs.
1090LOAD CUSTOM TEXTURES
1095Avoids having to manually load side A every time.
1100(FDS) AUTOMATICALLY LOAD DISK SIDE A
1105Reduce load time at the cost of accuracy.
1110(FDS) FAST FORWARD DISK LOADING
1115Useful for speedruns/glitches.
1120DEFAULT POWER ON RAM STATE
1125All 0s (Default)
1130All 1s
1135Random Values
1141Enhancement. Increase the rendering resolution. Makes 3D objects clearer.
1146RENDERING RESOLUTION
1151Enhancement. Upscales textures on 3D objects.
1156TEXTURE UPSCALING (XBRZ)
1161Smooths out textures on 3D objects.
1166TEXTURE SMOOTHING
1171Enhancement. Smooth out jagged edges on 3D object polygons.
1176ANTI-ALIASING (MSAA)
1181Arrange the dual screen layout.
1186SCREEN LAYOUT
1191top/bottom
1196bottom/top
1201left/right
1206right/left
1211top only
1216bottom only
1221quick switch
1226hybrid/top
1231hybrid/bottom
1236Skip frames to improve performance, at the cost of choppy motion.
1241FRAMESKIP
1246NDS VERSION
1251DS (Default)
1256DSi
1261Disable to access the system's settings, like time and language.
1266SKIP DS SYSTEM MENU
1271Use language and username from the NDS Firmware
1276USE FIRMWARE SETTINGS
1293Select language will be used if 'Use Firmware Settings' is disabled or if firmware file was not found.
1313hybrid top ratio 2
1318hybrid top ratio 3
1323hybrid bottom ratio 2
1328hybrid bottom ratio 3
1333Select the input type to navigate the touch screen
1338TOUCH SCREEN MODE
1353Right Stick
1358DS
1363DSi (Experiemental)
1370Software mode is faster and more accurate, while OpenGL mode supports scaling 3D graphics.
1375VIDEO SETTINGS
1380RENDERER MODE
1385Software
1390OpenGL (Overwrites Libretro API settings)
1395Degree in which 3D graphics are scaled up. OpenGL renderer only.
14001x native (256 x 192)
14052x native (512 x 384)
14103x native (768 x 576)
14154x native (1024 x 768)
14205x native (1280 x 960)
14256x native (1536 x 1152)
14307x native (1792 x 1344)
14358x native (2048 x 1536)
1442Enable this if your game's 3D modles are not rendered correctly. OpenGL renderer only.
1447IMPROVED POLYGON SPLITTING
1452Enabled
1457Affects how the emulated screens are scaled. OpenGL renderer only.
1462SCREEN FILTERING
1467Nearest
1472Linear
1477Determines how the cursor should apprear on the botton screen.
1482SCREEN SETTINGS
1487CURSOR MODE
1492Never
1497While Touching
1502Until Timeout
1507Always
1512Cursor timeout in seconds when using Cursor Mode - Until Timeout.
1517CURSOR TIMEOUT
15221 second
15272 seconds
15323 seconds
15375 seconds
154210 seconds
154715 seconds
155220 seconds
155730 seconds
156260 seconds
1567Determine how the console's touch screen in emulated.
1572TOUCH MODE
1577Joystick
1582Pointer
1589Use this to play online with custom servers that reimplement the discontinued Nintendo Wi-Fi.
1594FIRMWARE SETTINGS
1599DNS OVERRIDE
1604Kaeru WFC (178.62.43.212)
1609AltWFC (172.104.88.237)
1614Wiimmfi (95.217.77.181)
1619Force Default DNS
1624Don't Override
1629Overrides the language mode of the emulated console.
1634Use Host
1644The theme colour of the emulated console.
1649FAVOURITE COLOUR
1654Gray
1659Brown
1669Light Pink
1674Orange
1679Yellow
1684Lime
1689Light Green
1694Dark Green
1699Turquoise
1704Light Blue
1714Dark Blue
1719Dark Purple
1724Light Purple
1729Dark Pink
1734The month of your birthay.
1739BIRTH MONTH
1744January
1749February
1754March
1759April
1764May
1769June
1774July
1779August
1784September
1789October
1794November
1799December
1804The day within the month of your birthday.
1809BIRTH DAY
18141st
18192nd
18243rd
18294th
18345th
18396th
18447th
18498th
18549th
185910th
186411th
186912th
187413th
187914th
188415th
188916th
189417th
189918th
190419th
190920th
191421st
191922nd
192423rd
192924th
193425th
193926th
194427th
194928th
195429th
195930th
196431st
1970Enable to display an on-screen message if trying to use unsupported features.
1975ON-SCREEN DISPLAY & NOTIFCATIONS
1980WARN ABOUT UNSUPPORTED FEATURES
1985Enable to display if your BIOS haas known problems.
1990WARN ABOUT BIOS PROBLEMS
1996Enable to show which screen layout with the configured sequence is active.
2001SHOW SCREEN LAYOUT
2006Enable to show whether your device's microphone is active.
2011SHOW HOST MICROPHONE STATE
2016Enable to show whether your device's camera is active.
2021SHOW HOST CAMERA STATE
2026Enable to show whether the emulated screens are closed.
2031SHOW LID STATE
20361x native (640x528)
20416x 4K (3840x3168)
2046Wii NAND's language setting.
2056Simplified Chinese
2061Traditional Chinese
2071Enhancement. Only works with a 16/9 ratio and bezels disabled.
2076WIDESCREEN HACK (GLITCHY)
2082May not work well on all hardware. Hybrid is preferred, where supported.
2087UBERSHADERS
2092No Ubershaders
2097Exclusive Ubershaders
2102Hybrid Ubershaders
2107Skip Drawing
2112Improves clarity of distant textures.
2117ANISOTROPIC FILTERING
2122Enables or disable on screen messages.
2127OSD MESSAGES
2133Wii NAND's aspect ratio setting. Most games support both ratios natively.
2138WII TV MODE
2143Emulate a Wiimote Sideway with L2 for Shake and Nunchuk on R-stick.
2148WiiMote
2153WiiMote Sideways
2158WiiMote + Nunchuk
2163WiiMote + Classic Controller
2168WiiMote + Classic Controller Pro
2173Real Wiimote
2178GameCube Controller
2183CONTROLLER 3 TYPE
2188CONTROLLER 4 TYPE
2193CPU TIMING MODE (FPS)
2198internal (fixed 60fps)
2203internal (variable fps)
2208external (variable fps)
2213Apply a post-processing effect.
2218VIDEO FILTER
2223Gamepad (D-pad, 2 Buttons)
2228Keyboard + Mouse
2233Joystick (Analog, 2 Buttons)
2238Select Keyboard, Joystick or Gamepad mode
2243Select which Intel CPU to emulate.
2248CPU TYPE
2253Autodetect (Compatible)
2258386 (slow)
2263386 (prefetch)
2268486 (slow)
2273Pentium (slow)
2278Affects efficiency/stability.
2283CPU CORE METHOD
2288Optimized (auto)
2293Dynamic (fast)
2298Normal (interpreter)
2303Simple (interpreter for old real-mode games)
2308Manually set cycles per second. Use with caution.
2313EMULATED CPU PERFORMANCE
2318MAX (as many as possible)
23238086/8088, 4.77MHz (315 cps)
2328286, 6MHz (1320 cps)
2333286, 12.5MHz (2750 cps)
2338386, 20MHz (4720 cps)
2343386DX, 33MHz (7800 cps)
2348486DX, 33MHz (13400 cps)
2353486DX2, 66MHz (26800 cps)
2358Pentium, 100MHz (77000 cps)
2363Pentium II, 300MHz (200000 cps)
2368Pentium III, 600MHz (500000 cps)
2373AMD Athlon, 1.2GHz (1000000 cps)
2378No EMS/XMS
2463Tandy
2468Hercules
2473PCjr
2478Does not affect the on-screen keyboard.
2483PHYSICAL KEYBOARD LAYOUT
2578Slovakia
2583Slovenia
2598Switzerland (German)
2603Switzerland (French)
2613Rewind can be CPU heavy.
2618SAVESTATE/REWIND
2623On with rewind support
2628Apply a joy2key profile for the current game.
2633GAMEPAD AUTOMATIC MAPPING
2638On with game detection message
2643Set the deadzone of the joystick analog sticks.
2648ANALOG JOYSTICK DEADZONE
2653Can fix drifting joysticks in games.
2658TIMED AXIS INTERVALS
2663Gravis GamePad (D-pad + 4 Btns)
2668Generic Keyboard Binds
2673Keyboard + Mouse (Left An.)
2678Keyboard + Mouse (Right An.)
26831st Joystick (2 Axes, 2 Btns)
2688Flight Stick (3 Axes, 4 Btns, 1 Hat)
2693Both Joysticks (4 Axes, 4 Btns)
2698Custom Keyboard Binds (best for Pad2Key)
27032nd Joystick (2 Axes, 2 Btns)
2708Type of emulated SoundBlaster card.
2713SOUNDBLASTER TYPE
2750Enable Gravis Utrasound emulation. Ensure the ULTRASND folder is in the root of your .pc rom folder.
2755ENABLE GRAVIS ULTRASOUND
2760Off (Default)
2766Select the .SF2 SoundFont file, .ROM file, or interface used for MIDI output.
2771MIDI OUTPUT
2776General MIDI SoundFont (Default)
2781Roland MT-32/CM-32L
2786Frontend MIDI driver
2791Enhancement. Skipping it can break some games.
2796SHOW BIOS BOOTLOGO
2806Skip
2811More accurate emulation, but slower.
2816USE SOFTWARE RENDERING
2821ANTI-ALIASING (MSAA/SSAA)
28262x MSAA
28314x MSAA
28368x MSAA
284116x MSAA
284632x MSAA
28512x SSAA
28564x SSAA
28618x SSAA
286616x SSAA
287132x SSAA
2876Enhancement. Smooth/upscale textures.
2881TEXTURE FILTERING
2886Bilinear
2891Zooms in to hide black borders. Borders are different per game.
2896CROP OVERSCAN
2901Only Overscan Area
2906All Borders
2911DualShock has rumble support. Not all games support DualShock.
2916Digital Controller (Gamepad)
2921Analog Controller (DualShock)
2926Analog Joystick
2931NeGcon
2936Namco GunCon
2941PlayStation Mouse
2946Digital Controller
2951Analog Stick
2956Can fix slowdown. Only works on some drivers.
2961CPU CLOCK
2966No skipping
2971SHOW LIGHT GUN CROSSHAIRS
2976NEO GEO BIOS
2981Console AES World
2986Console AES Japan
2991Arcade MVS Europe
2996Arcade MVS USA
3001Arcade MVS Japan
3006Arcade Universe BIOS (Cheats)
3011MEMORY CARD MODE
3016Shared
3021Per-game
3026Enhancement. Remove the eight sprites per line limit.
3031Horizontal
3036Vertical
3041Both
3046Can be used to simulate colors of particular displays.
3051COLOR FILTER
3056Composite (color bleeding + artifacts)
3061SVideo (color bleeding only)
3066RGB (crisp image)
3071Only supported games. Higher settings increase system requirements.
3076SOUND QUALITY
30812x-Postrender
30862x-VBlank
3091NES Gamepad
3096NES Zapper
3101Paddle can only be used in port 2.
3106Arkanoid paddle
3111Can avoid flashing screen issues. Significant performance cost.
3116SYNCHRONOUS RENDERING
3146PLAYER 1 CROSSHAIR COLOR
3161PLAYER 2 CROSSHAIR COLOR
3166PLAYER 3 CROSSHAIR COLOR
3171PLAYER 4 CROSSHAIR COLOR
3176Smooth textures on distant 3D objects based on angle.
3181TEXTURE MIP-MAPPING (BLUR)
3186Improves clarity of distant textures when mip-mapping is enabled.
3191Enhancement. Upscales screen textures (2D games only).
3196Required for some games.
3201FORCE WINDOWS CE MODE
3206WIDESCREEN CHEAT (PRIORITY)
3226Useful for certain arcade games.
3231SCREEN ORIENTATION
3236MODEL
3241Spectrum 48K
3246Spectrum 48K (NTSC)
3251Spectrum 128K
3256Spectrum +2
3261Spectrum +2A
3266Spectrum +3
3271Spectrum +3e
3276Spectrum SE
3281Timex TC2048
3286Timex TS2068
3291Spectrum 16K
3296Pentagon 128K
3301Pentagon 512K
3306Pentagon 1024
3311Scorpion 256K
3316Sinclair 1 controller set to AUTO.
3321CONTROLLER TYPE 1
3326Retropad
3331Cursor Joystick
3336Kempston Joystick
3341Sinclair 1 Joystick
3346Sinclair 2 Joystick
3351Timex 1 Joystick
3356Timex 2 Joystick
3361Fuller Joystick
3366Sinclair 2 controller set to AUTO.
3371CONTROLLER TYPE 2
3376Set controller 1 and 2 to None to use it standalone.
3381KEYBOARD SUPPORT
3386Required for certain visual effects.
3391LCD GHOSTING EFFECT
3396Simple
3401LCD Ghosting (Accurate)
3406LCD Ghosting (Fast)
3411Simulate LCD color inaccuracy.
3416COLOR CORRECTION
3421Set the color palette to use.
3426GB - Smart Coloring
3431GB - DMG
3436GB - Light
3441GB - Pocket
3446GB - Black and White
3451GBC - Blue
3456GBC - Brown
3461GBC - Dark Blue
3466GBC - Dark Brown
3471GBC - Dark Green
3476GBC - Grayscale
3481GBC - Green
3486GBC - Inverted
3491GBC - Orange
3496GBC - Pastel Mix
3501GBC - Red
3506GBC - Yellow
3511Special 1
3516Special 2
3521Special 3
3526Special 4 (TI-83 Legacy)
3531TWB64 - Pack 1
3536TWB64 - Pack 2
3542Games may run faster/slower than normal if the incorrect region is selected.
3562Enhancement. Remove the eighty sprites per line limit.
3569Use Megadrive to automap inputs for a Megadrive style controller with a 6 button layout.
3574CONTROLLERS
3579CONTROLLER 1 INPUT MAPPING
3584Retropad (Default)
3594CONTROLLER 2 INPUT MAPPING
3599CONTROLLER 3 INPUT MAPPING
3604CONTROLLER 4 INPUT MAPPING
3609Joypad Auto
3614Joypad 3 Button
3619Joypad 6 Button
3624Joypad 3 Button + 4-WayPlay
3629Joypad 6 Button + 4-WayPlay
3634Joypad 3 Button + Teamplayer
3639Joypad 6 Button + Teamplayer
3644Light guns can only be used in port 2.
3649Menacer Light Gun
3654Konami Justifiers
3661Sound generator. MAME is faster and Nuked is cycle accurate. Original model used YM2612 while later revisions used YM3438.
3666FM SYNTHESIZER
3671MAME (YM2612)
3676MAME (ASIC YM3438)
3681MAME (Enhanced YM3438)
3686Nuked (YM2612)
3691Nuked (YM3438)
3696CD ADD-ON
3701Sega/Mega CD
3706MegaSD
3713Adjust mixing of CD audio. In MSU-MD, cartridge-sourced sound effects are not affected.
3718CD-DA VOLUME
3723Enhanced sound output support for compatible games.
3728Joypad 2 Button
3733Joypad 2 Button + Master Tap
3738Light Phaser
3743Paddle Control
3748LCD GHOSTING FILTER
3753Extend the game screen area, similar to the Master System.
3758EXTENDED SCREEN
3763Choose your desired Atari machine type.
3768ATARI MACHINE TYPE
3773ST
3778Mega ST
3783STE
3788Mega STE
3793TT
3798Falcon
3803Choose your desired Atari CPU type.
3808ATARI CPU TYPE
3813Choose your desired Atari CPU clock rate.
3818ATARI CPU CLOCK RATE
3838Choose your desired Atari ST memory size.
3843ATARI ST MEMORY SIZE
3893Choose your desired Atari Monitor.
3898ATARI MONITOR TYPE
3903Monochrome High-Resolution
3908RGB Colour Low/Medium-Resolution
3913TV
3918Choose your desired pixel aspect ratio.
3928Square Pixels
3933Atari Monitor
3938NTSC TV
3943PAL TV
3950Atari ST monitors had a visible border around the main screen area, but most software does not display anything in it.
3955SCREEN BORDERS
3960Hide
3975Choose your desired pause screen display type.
3980PAUSE SCREEN DISPLAY
3985Help and Information
3990Floppy Disk List
3995Bouncing Box
4000Snow
4005Darken
4010No Indicator
4015original
4040Replace meshed transparency by real transparency.
4045IMPROVED MESH
4050Apply gouraud shading instead of flat shading.
4055IMPROVED BANDING
4060Allows up to 7 or 12 controllers in supported games.
4065MULTITAP
4070Port1
4075Port2
4080Port1+2
4085Choose system BIOS language.
4095Use a custom MAME config, do not overwrite config on launch.
4100CUSTOM CONFIG
4105Controls for 5/6 button games and other unique controls
4110SPECIAL CONTROL LAYOUTS
4115Default Only
4120SNES Style
4125Genesis/Megadrive Style
4130Modern Fightstick Style
4135Neo Geo Mini Pad
4140Neo Geo CD Pad
4145Twin Stick with Triggers
4150Rotated 4-Way Stick (Q*Bert)
4155Enable or disable high score saving
4160HIGH SCORE PLUGIN
4170Play a coin drop sound effect when an insert coin button is pressed
4175COIN SOUND PLUGIN
4187Use the same art paths as standalone MAME - not recommended if using decorations or shaders.
4192SHARE MAME ARTWORK
4203Crop MAME artwork to maximize the game screen and only fill unused space.
4208CROP ARTWORK
4213Set gun button 2 to reload.
4218OFF-SCREEN RELOAD BUTTON
4223Use MAME software lists to identify ROM
4228SOFTWARE LIST
4233Don't Use (Default)
4238Coleco Adam cartridges
4243Coleco Adam Digital Data Packs
4248Coleco ADAM diskettes
4253Coleco ColecoVision cartridges
4258Type of ROM file to load.
4263MEDIA TYPE
4278Disk (Drive 1)
4283Disk (Drive 2)
4288Cartridge (Slot 1)
4293Cartridge (Slot 2)
4298Cartridge (Slot 3)
4303Cartridge (Slot 4)
4308Toggle with hotkey + D-pad up or Scroll Lock in-game.
4313UI KEYS
4328Enable per-game custom configuration via MAME menu.
4333CUSTOM GAME CONFIG
4338Entex AdventureVision cartridges
4343APF M-1000 cartridges
4348Apple II cleanly cracked disks
4353Apple II miscellaneous disks
4358Apple II original disks
4373Type of joystick connected to the game port.
4378JOYSTICK TYPE
4383Apple (2x 2-button Analog)
4388Sirius/Atari (2x 1-button Digital, II+ Only)
4393Gizmo (1-Button Digital)
4398Model of emulated Apple II.
4403Apple //e Enhanced (Default)
4408Apple //e
4413Apple ][ Plus
4418Apple IIgs cleanly cracked disks
4423Apple IIgs miscellaneous disks
4428Apple IIgs original disks
44335 1/4 Disk (Drive 1)
44385 1/4 Disk (Drive 2)
44433 1/2 Disk (Drive 3)
44483 1/2 Disk (Drive 4)
4453Emerson Arcadia 2001 cartridges
4458Acorn Archimedes floppy images
4463Acorn Archimedes hard disks
4468Acorn Archimedes ROM images
4473Select model to emulate
4478ARCHIMEDES MODEL
4483Archimedes 310
4488BBC A3000
4493Archimedes 440/1 (Default)
4498Archimedes 540
4503Bally Professional Arcade cartridges
4508Acorn Atom cassettes
4513Acorn Atom disk images
4518Acorn Atom Utility ROMs
4523Cartridge
4528Quickload
4533Select which joystick to emulate.
4538None (Default)
4543Acorn Analogue Joysticks
4548Acorn Bitstik
4553Robo Bitstik 2
4558Voltmace Delta 3b Twin Joysticks
4563BBC MODEL
4568BBC Micro Model B (Default)
4573BBC Master 128
4578BBC Master 512
4583BBC Master Compact
4588Acorn BBC Micro cassettes
4593Acorn BBC Micro hard disks
4598Acorn BBC Micro ROMs
4603Acorn BBC Micro Model B disks
4608Acorn BBC Micro Model B Original disks
4613Acorn BBC Master cartridges
4618Acorn BBC Master disks
4623Acorn BBC Master Compact disks
4628Olivetti Prodest PC 128S disks (BBC Master Compact)
4633BBC Micro/Master Cassette
4638BBC Micro/Master ROM (Slot 1)
4643BBC Micro ROM (Slot 2)
4648BBC Micro ROM (Slot 3)
4653BBC Micro ROM (Slot 4)
4658BBC Micro/Master Disk (Drive 1)
4663BBC Micro/Master Disk (Drive 2)
4668BBC Master Cartridge (Slot 1)
4673BBC Master Cartridge (Slot 2)
4678Camputers Lynx cassettes
4683Camputers Lynx floppies
4688LYNX MODEL
4693Lynx 48k
4698Lynx 96k
4703Lynx 128k
4708Philips CD-i CD-ROMs
4713Tandy Radio Shack Color Computer cartridges
4718Tandy Radio Shack Color Computer disk images
4723Select the model of Color Computer to emulate
4728COLOR COMPUTER MODEL
4733Color Computer
4738Color Computer 2
4743Color Computer 2B
4748Color Computer 3 (NTSC) (Default)
4753Color Computer 3 (PAL)
4758V-Tech Creativision cartridges
4763Acorn Electron Disks
4768Acorn Electron Cassettes
4773Acorn Electron Cartridges
4778Acron Electron ROMs
4783ELECTRON MODEL
4788Electron w/64k Master RAM Board (default)
4793Electron
4798Floppy Disk
4803Fujitsu FM-77AV disk images
4808Fujitsu FM-7 cassettes
4813Fujitsu FM-7 disk images
4818FM-7 MODEL
4823FM TOWNS MODEL
4828FM Towns Marty (Default)
4833FM Towns (Model 1/2)
4838FM Towns II UX
4843How much RAM the emulated FM Towns will have installed
4848RAM SIZE
48532MB
4860Insert a disk into the floppy drive, a blank will be used if one doesn't exist
4865ADD USER DISK
4870Fujitsu FM Towns CD-ROMs
4875Fujitsu FM Towns cracked floppy disk images
4880Fujitsu FM Towns miscellaneous floppy disk images
4885Fujitsu FM Towns original floppy disk images
4890Floppy Disk (Drive 1)
4895Floppy Disk (Drive 2 - Model 1/2 & II UX)
4900CD-ROM
4905Hard Drive (II UX)
4910Bit Corp Gamate cartridges
4915Tiger Game.com cartridges
4920Epoch Game Pocket Computer cartridges
4925Hartung Game Master cartridges
4930GamePark GP32 SmartMedia cards
4935Dick Smith Electronics VZ-200/300 cassettes
4940Dick Smith Electronics VZ-200/300 snapshots
4945Choose hardware for the memory expansion slot
4950MEMORY SLOT
4955Laser 310/VZ-300 16k Memory
4960Laser/VZ 64k Memory (Default)
4965Snapshot
4970Macintosh 400K/800K Disk images
4975Macintosh High Density Disk images
4980Mac Harddisks
4987Select model of Mac (Recommendations are Mac Plus for B&W, Mac LC 3 for Color)
4992MAC MODEL
4997Mac 128k (128kb RAM, 2 LD Floppies)
5002Mac 512k (512kb RAM, 2 LD Floppies)
5007Mac Plus (4Mb RAM, 2 LD Floppies/HDD)
5012Mac SE (4Mb RAM, 2 LD Floppies/HDD)
5017Mac Classic (4Mb RAM, 2 HD Floppies/HDD)
5022Mac II (2Mb RAM, Color, 2 HD Floppies/CD/HDD)
5027Mac IIx (2Mb RAM, Color, 2 HD Floppies/CD/HDD/Image Reader)
5032Mac LC 3 (Default) (4Mb RAM, Color, 2 HD Floppies/CD/HDD)
5039Install the image reader card to read disk image files (Mac IIx only). Minimum 4MB ram size recommended.
5044IMAGE READER
5049Slot A (Default)
5054Slot B
5059Slot C
5064Slot D
5069Slot E
5075How much RAM the emulated Mac will have installed (Mac IIx & Mac LC 3 only)
5080Type of ROM file to load
5085CD
5090Select a boot disk or hard drive if needed
5095BOOT DISK
5100System 3.0 (LD Floppy)
5105System 6.0.8 (LD Floppy)
5110System 7.0.1 (HD Floppy)
5115System 7.5 (HD Floppy)
5120System 6.0.8 (Hard Drive)
5125System 7.0.1 (Hard Drive)
5130System 7.5.5 (Hard Drive)
5135Creatronic Mega Duck cartridges
5140PDP-1 Paper Tape Reader Images
5145Casio PV-1000 cartridges
5150Video Technology Socrates cartridges
5155Funtech Super A'Can cartridges
5160TI-99/4A Cartridges
516532k RAM expansion card installed
517032K RAM EXPANSION
5175Speech module installed
5180SPEECH MODULE
5185Tomy Tutor & Pyuuta cartridge
5190GCE Vectrex cartridges
5195VTech V.Smile cartridges
5200VTech V.Smile Motion cartridges
5205Atari XE Game System cartridges
5210Atari 400 / 800 floppy disks
5215Disk (Drive 3)
5220Disk (Drive 4)
5225Video Game Music Files
5230CONTROL MAPPING
5235Analog
5240Digital
5245Keyboard shortcuts unavailable if passing through the keyboard.
5250INPUT INTERFACE
5255Keyboard passthrough
5260Simultaneous
5265Rotates screen by 90 degrees. Intended for rotating displays.
5270VERTICAL ROTATION (TATE)
5275100%(native)
5280Small performance increase (may drop frames).
5285FRAME DUPING (SPEED UP)
5290Much faster than interpreter (but may have issues).
5295CPU DYNAREC (SPEED UP)
5300Disabled (Beatle Interpreter)
5305Max Performance
5310Cycle Timing Check
5315Lightrec Interpreter
5320DYNAREC CODE INVALIDATION
5325Full (more compatible)
5330DMA Only (Slightly Faster)
5335Allows up to 5 or 8 controllers in supported games.
5340Port 1
5345Port 2
5350Port 1+2
5355Analog Controller
5360DualShock Controller
5365Analog Joystick (Flystick)
5370Enhancement. Remove the sixteen sprites per line limit.
5375Manual
5380Portrait
5385Landscape
5390Requires BIOS file to be present.
5395Only for Super Game Boy enhanced games.
5400SUPER GB BORDERS
5405Value to use for the emulated solar sensor (Boktai).
5410SOLAR SENSOR LEVEL
5415TEAM COLOR MODE
5420Selfie
5425Color
5430Sex
5435Skynet
5440Enable or disable monsters in battle.
5445MONSTERS
54504:3 RENDERING RESOLUTION
5457Enhancement. Increase the rendering resolution when in 16:9 ratio. Makes 3D objects clearer.
546216:9 RENDERING RESOLUTION
5467Enhancement. 3 point is accurate to N64, standard is better.
5472TEXTURE FILTERING MODE
5477standard
54823 point
5487Enhancement. Smooth out jagged edges on 3D objects polygons.
5492Smooth textures on 3D objects.
5497Smooth 1
5502Smooth 2
5507Smooth 3
5512Smooth 4
5517Sharp 1
5522Sharp 2
5527Enhancement. Upscale textures.
5532TEXTURE UPSCALING
5537As Is
5542X2
5547RDP PLUGIN
5552GLideN64 (Fastest)
5557ParaLLEl-RDP
5562Angrylion (Most Compatible)
5567RSP PLUGIN
5572HLE (Fastest)
5577ParaLLEl (Best LLE)
5582CXD4 (LLE Fallback)
5587CPU CORE
5592Dynarec (Fastest)
5597Cached Interpreter
5602Pure Interpreter (Most Accurate)
5609Useful for N64 style controllers. Limited hotkeys for controllers without dedicated hotkey.
5614CONTROLLER 1
5619CONTROLLER TYPE
5624RetroPad (Default)
5629N64
5634N64 (Limited Hotkeys)
5639Useful for N64 style controllers.
5644CONTROLLER 2
5649CONTROLLER 3
5654CONTROLLER 4
5659Emulate a pak in the controller expansion port.
5664CONTROLLER PAK
5669Memory Pak
5674Rumble Pak
5679Rumble Pak (Automatic)
5685Use to eliminate joystick drift/unwanted input. Effects all controllers.
5690JOYSTICK DEADZONE
569515% (Default)
5702Use to make joystick movement more or less sensitive. Effects all controllers.
5707JOYSTICK SENSITIVITY
5712100% (Default)
5717Full speed can break some games.
5722FRAME RATE
5727Original
5732Full speed
5737Only applies when using Parallel-RDP as the chosen RDP Plugin.
5742PARALLEL-RDP UPSCALER
57471x (Default)
5752Can change the language of some games.
5757Japan
5762USA
5767Europe
5772Universe BIOS is not compatible with cheats.
5777NEO GEO CD BIOS
5782CDZ
5787CDZ MAME
5792CDZ Universe 3.3
5797Use one save file per game.
5802PER-GAME SAVES
5807Manually activate the adapter for supported games.
58124 PLAYER ADAPTER
5817NTSC (NES)
5822Famicom (FDS)
5827PC MODEL
5832Select the processor model.
5837CPU FEATURE
5842OVERCLOCK MULTIPLIER
58476x (Recommended)
58521MB
58573MB
58627MB
586711MB
587213MB (Recommended)
5877120MB
5882230MB
5887512MB
58921024MB
5897Graphic Display Controller model.
5902GDC
5907Older games skipped drawing every second line, this masks that.
5912REMOVE SCANLINES
5917Full 255 lines
5922Some games rely on this (Apros).
5927REAL PALETTES
593226K for old games and 86K for newer games.
5937SOUND BOARD
5942To have music and not only sound in games (Owl-Zoo).
5947JAST SOUND
5952Emulate a keyboard/mouse/joypad.
5957JOY2KEY PROFILE
5962Arrows
5967Arrows 3button
5972Keypad
5977Keypad 3button
5982Manual keyboard
5987Atari Joypad
5992EMULATED SYSTEM
5997Videopac G7000 (European)
6002Videopac+ G7400 (European)
6007Videopac+ G7400 (France)
6012NTSC 60Hz
6017PAL 50Hz
6022Some games accept input from port 2 instead of port 1.
6027SWAP GAMEPADS
6032Zooms in to hide black borders.
6037CRT GHOSTING EFFECT
6042Ghosting (65%)
6047Ghosting (75%)
6052Ghosting (85%)
6057Ghosting (95%)
6062Soften the hash sound effect from some games.
6067AUDIO FILTER
6072Set desired framerate.
6077FRAMERATE
608230fps
608760fps (Default)
609270fps
609772fps
610275fps
610790fps
6112100fps
6117119fps
6122120fps
6127144fps
6132240fps
6137244fps
61421.0x (12.50Mhz)
61471.1x (13.75Mhz)
61521.2x (15.00Mhz)
61571.5x (18.75Mhz)
61621.6x (20.00Mhz)
61671.8x (22.50Mhz)
61722.0x (25.00Mhz)
6177Fixes a possible bug with multiple controllers detection.
6182ACTIVE INPUT DEVICES FIX
6187SPECIFIC GAME FIXES
6192Alone in the Dark
6197Crash-n Burn
6202Dinopark Tycoon
6207Microcosm
6212Enable shared saves for multi-disc games
6217NVRAM STORAGE
6222Per Game
6227Choose the Parallel N64 graphics plugin.
6232GRAPHICS PLUGIN
6237Glide64
6242Gln64
6247Rice
6252Angrylion
6257Parallel
62624.5x (1440x1080)
6267Automatic
6272N64 3-point
6277PCE Joypad
6282PCE Mouse
6287Skip the bios boot logo, may cause default language issues.
6292BIOS FAST BOOT
6297Off is safer, On for specific games.
6302Capcom VS games Expand Screen Width
6307Chrono Chross Odd/Even Bit Hack
6312Dark Forces Flat Tex Triangles Fix
6317Diablo Music Fix
6322Lunar Ignore Brightness Color Fix
6327InuYasha Sengoku Battle Fix
6332Pandemonium 2 Lazy Screen Update Fix
6337Parasite Eve 2/Vandal Hearts 1&2 Fix
6342Produces a clean LCD effect.
6347LCD FILTER
6352LCD GHOSTING EFFECTS
6357Green - GameKing
6362VB - Virtual Boy
6367Potator - Orangish - Amber
6372Potator - Green
6377Potator - Blue
6382Potator - Green - BGB
6387Potator - Green Wataroo
6392Brownish - Travel Wood
6397Blue - Bubbles Blue
6402Blue - Game Master
6407Blue - Shiny Sky Blue
6412Blue - Slime Blue
6417Gold - Golden Wild
6422Gold - Labo Fawn
6427Gold - Million Live Gold
6432Gold - Odyssey Gold
6437Grey - Greyscale
6442Grey - Digivice
6447Grey - Microvision
6452Green - Buttercup Green
6457Green - Game.com
6462Green - Greenscale
6467Green - Legendary Super Saiyan
6472Green - TI-83
6477Orange - Hokage Orange
6482Pink - Blossom Pink
64871 Frame
64922 Frames
64973 Frames
65024 Frames
65075 Frames
65126 Frames
65177 Frames
65228 Frames
6527480x272 (Default)
6532CONTROLLER PROFILE
6537Gamepad Classic
6542Gamepad Modern
6547Force a specific model and prevent tags detection.
6552AMIGA MODEL
6557Autodetect (by game name tag)
6562A500 (512KB Chip + 512KB Slow)
6567A500+ (1MB Chip)
6572A600 (2MB Chip + 8MB Fast)
6577A1200 (2MB Chip + 8MB Fast)
6582A4000/040 (2MB Chip + 8MB Fast)
6587CDTV (1MB Chip)
6592CD32 Default (2MB Chip)
6597CD32 (2MB Chip + 8MB Fast)
6602Help games which are too quick or that have bugs.
6607CPU COMPATIBILITY
6612Normal
6617More compatible
6622Cycle-exact
6627Works with 'Cycle-exact' mode and for a few games.
6632Default by model
6637 3.54 MHz
6642 7.09 MHz (A500 speed)
664714.18 MHz (A1200 speed)
665228.37 MHz
665735.46 MHz
666242.56 MHz
666756.75 MHz
6672Ignored with 'Cycle-exact'.
6677CPU SPEED
6682PAL 288x576px 50Hz (auto)
6687NTSC 240x480px 60Hz (auto)
6694Manually define which resolution to use. Auto defaults to High and switches to Super-High when needed.
6699VIDEO RESOLUTION
6704Low 360p
6709High 720p
6714Super-high 1440p
6719Hides borders on many games. Some games use the borders.
6724ZOOM/CROP (HIDE BORDERS)
6729Auto zoom
6734minimum
6739smaller
6744small
6749medium
6754large
6759larger
6764maximum
6769Affects mouse speed globally.
6774MOUSE SPEED
6779Makes second fire button press up instead.
6784JUMP ON B
6789Removes loading but can add possible glitches/crashes.
6794FLOPPY TURBO SPEED
6799Keypad to joyport mappings for 2 players.
68042P GAMEPAD MAPPING (KEYRAH)
6809Enable launching pre-installed WHDLoad installs.
6814WHDLOAD LAUNCHER
6819Passes all physical keyboard events for Pad2Key.
6824DISABLE EMULATOR JOYSTICK
6829Select controller type for Amiga P1.
6834CD32 Pad
6839Select controller type for Amiga P2.
6844Inserts CD during boot animation to prevent loading fail.
6849BOOT ANIMATION FIRST
6854CD TURBO SPEED
6859Makes the blue button press up instead.
6864JUMP ON A
6869Inserts CD during boot animation prevent loading fail.
6874Slow down or speed up games as appropriate.
687910Mhz
688416Mhz
688925Mhz
689433Mhz (Overclock)
689966Mhz (Overclock)
6904100Mhz (Overclock)
6909150Mhz (Overclock)
6914200Mhz (Overclock)
69195MB
69246MB
69299MB
693410MB
693912MB
6944Full Frame
69491/2 Frame
69541/3 Frame
69591/4 Frame
69641/5 Frame
69691/6 Frame
69741/8 Frame1
697916 Frame
69841/32 Frame
69891/60 Frame
6994Auto Frame Skip
6999Applies to both players.
7004JOYPAD TYPE
7009Default (2 Buttons)
7014Megadrive (8 Buttons)
7019Super Famicom (8 Buttons)
70241 MHz (Underclock)
70292 MHz (Underclock)
70344 MHz (NEC uPD780)
70398 MHz (NEC uPID7008)
704416 MHz (Overclock)
704932 MHz (Overclock)
705464 MHz (Overclock)
7059EMULATE PCG-8100
7064Use to eliminate cursor drift/unwanted input.
7069ANALOG DEADZONE
7074GAMEPAD CURSOR SPEED
70791.0 (240p)
70842.0 (480p)
7089Improve speed, at a minor cost of accuracy.
7094SPEED HACK (SAFE)
7101Enhancement. Remove the thirty-two sprites per line limit. Crashes certain games.
7106REDUCE SPRITE FLICKERING (UNSTABLE)
7111Overclock the SNES CPU (Gradius 3, Super R-Type).
7116Light (load times)
7121Compatible
7126Max (demanding games)
7133Enhancement. Reduces slowdown in mode 7 games. Can cause issues in certain games.
7138BLEND HIGH-RES MODE
7143Merge
7148Blur
7153SNES Gamepad
7158SNES Mouse
7163SNES Multitap
7168Super Scope
7173Konami Justifier
7178M.A.C.S. Rifle
7185Konami Justifier P2 is daisy chained from controller 2, appears as port 3 to system.
7190Konami Justifier (P2)
7195Monochrome
7200RF
7205RGB
7210S-Video
7215Composite
72205 MHz (Underclock)
72258 MHz (Underclock)
72309 MHz (Underclock)
723510 MHz (Default)
724011 MHz
724512 MHz
725013 MHz
725514 MHz
726015 MHz
726520 MHz
727030 MHz
727540 MHz
7280Light guns/multitap.
7285Dual Konami Justifiers
7291Sync GB2Player/GBC2Player saves with saves in "saves/gb" or "saves/gbc".
7296SYNC SAVE FILES
7301FRAME RATE LIMIT
730610fps
731115fps
731620fps
732125fps
732640fps
733150fps
733660fps
7341155fps
7346160fps
7351RUMBLE
7356Gamepad Classic Alt
7361COLOR PALETTE (2D)
7366black/white
7371black/blue
7376black/cyan
7381black/electric cyan
7386black/green
7391black/magenta
7396black/yellow
7401Use your physical anaglypth 3D glasses!
7406ANAGLYPH PRESET (3D)
7411red/blue
7416red/cyan
7421red/electric cyan
7426green/magenta
7431yellow/blue
7436Add color to Game Boy games.
7441GB COLORIZATION
7446original gameboy
7451black and white
7456gba sp
7461blue sea
7466dark knight
7471green forest
7476hot desert
7481pink dreams
7486weird colors
7491Only for games that employed it (for Boktai)
7496For Gyro-enabled games (bound to left analog stick)
7501SENSOR SENSITIVITY (GYROSCOPE)
7506For Gyro-enabled games (bound to right analog stick)
7511SENSOR SENSITIVITY (TILT)
7516Resolution multipliers to smooth vectors
7521RESOLUTION MULTIPLIER
7526Automatic switches region per file path tags
7531MODEL TYPE
7536C64 PAL Automatic
7541C64 NTSC Automatic
7546C64 PAL
7551C64 NTSC
7556C64 Games System PAL
7561C64 Japanese NTSC
7566Change the output resolution ratio.
7571PAL 576x312px
7576NTSC 492x262px
7581Auto-disable zoom
7586Most games use port 2, some use port 1.
7591CONTROLLER PORT
7596Paddles
7601Mouse (1351)
7606Trackball (Atari CX-22)
7611Koalapad
7616KEYBOARD PASSTHROUGH
7621C128 PAL
7626C128 NTSC
7631C128 DCR PAL
7636C128 DCR NTSC
7641RetroPad Face Button Options.
7646Button Options
7651B = Fire
7656B = Fire, A = Up
7661Y = Fire
7666Y = Fire, B = Up
7671PLUS4 PAL
7676PLUS4 NTSC
7681C16 PAL
7686C16 NTSC
7691V364 NTSC
7696232 NTSC
7701colodore_ted
7706yape-pal
7711yape-ntsc
7716VIC20 PAL Automatic
7721VIC20 NTSC Automatic
7726VIC20 PAL
7731VIC20 NTSC
7736Super VIC (+16K) NTSC
7741colodore_vic
7746mike-pal
7751mike-ntsc
77563032B
77614032B
7766SUPERPET
7776amber
7786For weak machines. Some games will not work with this.
7791FAST BLITTER (LESS COMPATIBLE)
7796Enable for Doom to run at its correct resolution.
7801DOOM RES HACK
7806Remove the padding on the sides of the screen.
7811CROP BORDER
7816Always have 6 bullets, 6 dynamite and 6 lives.
7821TRAINER MODE
7826Nothing can kill Rick, may break the game.
7831INVULNERABILITY MODE
7836Highlight all entities on the game map.
7841EXPOSE MODE
78464K
7856Deutsch
7862Choose which graphics API library to use. Vulkan may not work for every core.
7867GRAPHICS API
7889Changing driver can improve audio performance and reduce distortion. Alsathread is recommended for low-end systems.
7894AUDIO DRIVER
7899ALSA
7904ALSAThread
7909TinyALSA
7914SDL2
7919Pulse (Default)
7924In milliseconds. Can reduce crackling/cutting out.
7929AUDIO LATENCY
7934Allow cores to set rotation.
7939ALLOW ROTATION
7944Map controller inputs to light gun inputs.
7949CONTROLLER TO LIGHT GUN
7954Adjust screen line draw mode.
7959LINE MODE
7964SINGLE
7969DOUBLE
7974SCANLINES
7979Manually define which internal resolution to use. AUTO = High.
7984Super high
7989Change pixel scaling and filtering method.
7994SCALING METHOD
7999Pixelated (Nearest)
8004Smooth (Linear)
8009Fix flickering in a static screen like Workbench.
8014REMOVE INTERLACE ARTIFACTS
8024Resize automatically screen height.
8029AUTO HEIGHT
8036Improves both sprite scaling and road rendering. Does not affect the car sprite.
8041HIGH RESOLUTION MODE
8046Choose which graphics API library to use.
8051Vulkan (Default)
8056Speed up shader compilation.
8061ASYNC SHADER COMPILE (VULKAN ONLY)
8066Set the controller rumble strength if supported.
8071Pro Controller required for games that require shake motions.
8076CONTROLLER COMBINATION
8081GamePad + 4 Pro Controller
8086GamePad + 4 Sideway Wiimote
80915 Pro Controller
80965 Sideway Wiimote
8101Wii U Classic Controller
8106Not all games support all languages.
8111CONSOLE LANGUAGE
8136Taiwanese
8141Choose the audio output type.
8146AUDIO CHANNELS
8156Surround
8161Have Batocera set the first audio output device.
8166AUDIO OUTPUT
8171Set in Config - choose if no audio output
8176Batocera sets first audio device (Default)
8181Fix screen tearing.
8186VSYNC
8191Double buffering
8196Triple buffering
8201Choose upscaling method.
8206UPSCALE FILTER
8211Bicubic
8216Hermite (Default)
8221Nearest Neighbour
8226Choose downscaling method.
8231DOWNSCALE FILTER
8236Bilinear (Default)
8241Hermite
8246Keep Aspect Ration (Default)
8251Stretch
8256Enable mouse input to simulate touchscreen.
8261ENABLE MOUSE
8266Enable Cemu's performance overlay.
8271ENABLE PERFORMANCE OVERLAY
8276Enable notifications of cache, controller events etc.
8281ENABLE NOTIFICATIONS
8288Enable gamepad view for games that have interaction across two screens. Use Hotkey+R2 to switch screens.
8293ENABLE GAMEPAD VIEW
8300Arrange the dual screen layout. Separate windows can be changed with Hotkey+R2.
8305Top Only
8310Bottom Only
8315Large Top
8320Large Bottom
8325Left/Right
8330Right/Left
8335Separate Windows
8340Hybrid Screen Top
8345Hybrid Screen Bottom
8350GRAPHICS
8355OpenGL (Default)
8360Fix screen tearing. CPU heavy.
8365Off will help some games, others will run too fast.
8370FRAME LIMIT
8375Reduce stutter that happens when compiling shaders.
8380DISK SHADER CACHE
8387Compile shaders using background threads to avoid shader compilation stutter. May cause graphical glitches.
8392ENABLE ASYNC SHADER COMPILATION
8397Preloading is impossible from ES.
8402The New 3DS has a faster processor, ZL/ZR buttons and a C-stick.
8407NEW 3DS MODE
8414Choose which graphics API library to use. Vulkan may not work on all hardware.
8419Not all games support stretching, depending on their video files.
8424Force 4:3
8429SCREEN ROTATION
84340 degrees
8441Use with the stretch aspect ratio and adjust joystick sensitivity as required.
8446Restore BLENDMODE outline on Singe sprites.
8451BLEND SPRITES (SINGE)
8456This option is required for some gun games when playing with a mouse.
8461ABSOLUTE MOUSE INPUT
8466Invert the vertical joystick axis on flight games.
8471INVERT AXIS
8476JOYSTICK TO CURSOR SENSITIVITY
8481Hide crosshairs in supported games e.g. ActionMax.
8486HIDE LIGHT GUN CROSSHAIRS
8492Can improve video performance. Do not use with ActionMax games or scanlines.
8497SDL TEXTURE ACCESS STREAMING
8502Use controller settings manually defined in custom.ini.
8507CUSTOM CONTROLLER
8519Enable Gamecube boot animation and BIOS access (requires IPL.bin BIOS in appropriate user directory).
8524ENABLE BOOT ANIMATION
8529Change the Gamecube system language.
8534GAMECUBE LANGUAGE
8539English/Japanese
8544Map your controller to an emulated Wiimote.
8549EMULATE WIIMOTE
8554CUSTOMIZE EMULATED WIIMOTE & GAMEPAD
8559Classic Controller
8564Classic Controller Pro
8569Wiimote Sideway
8574Wiimote Sideway + Swing
8579Wiimote Sideway + Tilt
8584Wiimote Sideway + Nunchuk
8589Emulate the Wiimote pointer with a DS4's gyroscope.
8594DUALSHOCK MOTION CONTROL
8599Emulate the Wiimote pointer with a mouse.
8604MOUSE AS WIIMOTE POINTER
8609Enable controller rumble capabilities if supported by the controller.
8614The final output image, unrelated to the Wii's emulated NAND setting.
8619Force 16:9
8624Stretch to window
8629RENDERING
86348x 5K (5120x4224)
8640Compile shaders on next launch of game (one time). Reduces micro-freezes.
8645PRE-CACHE SHADERS
8650Off (default)
8655Increase emulator performance, at the cost of accuracy/stability.
8660PERFORMANCE HACKS
8665Search for custom configured joystick profiles.
8670USE PAD PROFILES
8675Change what's plugged into the virtual GameCube ports.
8680GAMECUBE PORT 1 TYPE
8685Standard Controller
8690GameCube Adapter for Wii U
8695Steering Wheel
8700Dance Mat
8705DK Bongos
8710GAMECUBE PORT 2 TYPE
8715GAMECUBE PORT 3 TYPE
8720GAMECUBE PORT 4 TYPE
8726Use alternative input mappings. Only applies to Standard Controller type.
8731ALT INPUT MAPPING
8736Face Buttons (CW)
8741Face Buttons (CCW)
8746Usually not much faster than single core mode.
8751DUAL CORE MODE
8756Speed hack for dual core mode to fix some glitches.
8761GPU SYNC
8766ANTI-ALIASING
8771Toggle MSAA/SSAA. Depends on anti-aliasing being enabled.
8776ANTI-ALIASING MODE
8781MSAA (default)
8786SSAA
8793Enabling will allow for correct emulation of texture wrapping. This comes at a cost of potential worse performance.
8798MANUAL TEXTURE SAMPLING
8803To use game cheats or 16/9 Aspect Ratio Fix codes.
8808ENABLE CHEATS
8813Required by some games.
8818MEMORY MANAGEMENT UNIT
8823Enhancement. Removes disc loading.
8828FAST DISK TRANSFER RATE
8833Show on screen display messages (memory card saves..).
8838SHOW ON-SCREEN DISPLAY MESSAGES
8845Skips Vertical Blank Interrupts when lag is detected, allowing for smooth audio playback when emulation speed is not 100%.
8850VBI SKIP
8855Set joystick deadzone.
8860DEADZONE
88655% (Default)
8872Set virtual joysticks gate size. Smaller increases sensitivity. Larger decreases it.
8877JOYSTICK GATE SIZE
8882Smaller
8887Normal (Default)
8892Larger
8897Enables Dolby Pro Logic II for surround sound. May impact performance.
8902DOLBY PRO LOGIC II
89071.5x 720p (960x792)
89122.5x 1080p (1600x1320)
8917PERFORMANCE HACKS (needs review)
89228x (CSAA)
89278xQ (CSAA)
893216x (CSAA)
893716xQ (CSAA)
89424x (SSAA)
8947DISABLE ON-SCREEN DISPLAY MESSAGES
8952Determines the speed and the runahead behaviour of the system.
8957EMULATION
8962EMULATION SPEED
8967Unlimited
8972VSync and Audio Resampling need to be enabled.
8977SYNC TO HOST REFRESH RATE
8982Ensure every frame the console renders is displayed to screen.
8987OPTIMAL FRAME PACING
8992Improve performance if VSync is disabled and using Vulkan.
8997THREADED PRESENTATION
9002Match Window
9007PAR 1:1
9012May result in a sharper image in some 2D games.
9017INTEGER UPSCALING
9022Enabling will smooth out the image.
9027LINEAR UPSCALING
9034Fills the screen regardless of the aspect ratio. Doesn't work with Integer Upscaling.
9039STRETCH TO FILL
90441x native (320x240)
90499x 4K (2880x2160)
9054Enhancement. Smooth/upscale textures on 3D objects.
9059Nearest-Neighbor
9064Bilinear (No Edge Blending)
9069JINC2 (Slow)
9074JINC2 (Slow, No Edge Blending)
9079xBR (Very Slow)
9084xBR (Very Slow, No Edge Blending)
908924-bit, disables dithering.
9094TRUE COLOUR RENDERING
9099Makes the dither pattern much less obvious at higher resolutions.
9104SCALED DITHERING
9110When running outside of 100%, adjusts the temp instead of dropping frames.
9115AUDIO
9120STRETCH MODE
9125Off (Noisy)
9130Resampling (Pirch Shift)
9135Time Stretch (Tempo Change, Best Sound)
9140Force progressive render / scan.
9145DISABLE INTERLACING
9150Hack. Increases most PAL games' speed by 17%.
9155FORCE NTSC TIMINGS ON PAL
9160NTSC-U/C
9165Preload requires more RAM.
9170Preload
9175Use Analog joysticks in addition to D-Pad for DualShock controllers.
9180JOYSTICK TO DPAD
9185Not Connected
9190PS1 Digital Controller
9195PS1 Analog Joystick
9200DualShock / Xbox Type
9205Namco GunCon (Rumble)
9210NeGcon (Rumble)
9215Reduces wobbly polygons & warping textures.
9220ENABLE PGXP CORRECTIONS
9225Allows loading protected games without subchannel information.
9230ALLOW BOOTING WITHOUT SBI FILE
9235Skipping it can break some games.
9240Interpreter is the most accurate, but is the slowest.
9245CPU EXECUTION MODE
9250Interpreter (Slowest)
9255Cached Interpreter (Faster)
9260Recompiler (Fastest)(Default)
9265System requirements at native; (RAM|VRAM).
9270Per 0.05s, 5s total (550MB|100MB)
9275Per 0.1s, 10s total (1100MB|200MB)
9280Per 1s, 15s total (165MB|30MB)
9285Per 1s, 30s total (330MB|60MB)
9290Per 1s, 60s total (660MB|120MB)
9295Per 1s, 90s total (990MB|180MB)
9300Per 1s, 120s total (1320MB|240MB)
9305ACHIEVEMENTS
9312Dreamcast BIOS's language setting. Can change the language of some games. Some games default to Japanese.
9317BIOS LANGUAGE
9322Game's default
9327AUTO LOAD ON GAME LAUNCH
9332AUTO SAVE ON GAME EXIT
9337Choose second feature pack for the controller.
9342CONTROLLER 1 FEATURE PACK
93472nd VMU (Default)
9352Purupuru Pack/Vibration Pack
9357CONTROLLER 2 FEATURE PACK
9362CONTROLLER 3 FEATURE PACK
9367CONTROLLER 4 FEATURE PACK
9374Enable the Dreamcast DSP for more accurate audio. Only recommended for fast systems.
9379DIGITAL SOUND PROCESSOR
9384Disbaled (Default)
9389Force the game to render in this aspect ratio.
9394RENDER RESOLUTION
93990.5x (320x240)
94044.5x (2880x2160)
9409Rotate the screen with the emulator.
9414Per pixel is the most accurate, but also the most demanding.
9419ALPHA SORTING
9424Per Strip
9429Per Triangle (Default)
9434Per Pixel
9439Allow mapping Future Pinabll with Pad to Keyboard.
9444CONTROLLER CONFIGURATION
9449520 ST AUTO
9454520 ST TOS 1.00
9459520 ST TOS 1.02
9464520 ST TOS 1.04
94691040 STE AUTO
94741040 STE 1.06
94791040 STE 1.62
9484Mega STE AUTO
9489Mega STE 2.05
9494Mega STE 2.06
9499TOS languages.
9509Spanish (es)
9514French (fr)
9519Italian (it)
9524Dutch (nl)
9539British English (uk)
9549520K
95541M
95592M
95644M
9569Choose your Atari hard drive type for the .hd extension file.
9574ATARI HARD DRIVE TYPE
9579IDE (Default)
9584ASCI
9589LIMIT FRAME RATE
9594No Limit
9599As game specifies
9604Enhancement. Enables improved polygon splitting.
9609ENABLE POLYGON SPLITTING
9614Rotates the screens, to simulate holding the DS sideways.
9619Swap the position of the dual displays.
9624SCREEN SWAP
9629Sets the window size to an integer size.
9634SCREEN SIZE
9639Adjusts the positions of the screens.
9644Original screen positions
9649Always enforce vertical
9654Always enforce horizontal
9659Hybrid
9664How the window space is distributed between the screens.
9669SCREEN SIZING
9674Even
9679Emphasize top
9684Emphasize bottom
9689Top only
9694Bottom only
9699INTEGER SCALING
9704CONSOLE TYPE
9709DSi (experiemental)
9716h265 (HEVC) is CPU heavy and increases latency, but is more bandwidth efficient.
9721VIDEO STREAM CODEC
9726h264 (less latency)
9731h265 (HEVC) (higher quality at lower bitrates)
9736VIDEO STREAM RESOLUTION
97414K (3840x2160)
9746Output rotation independent of xrandr or framebuffer settings.
9751ROTATE
9756VIDEO STREAM FRAME RATE
976130FPS
976660FPS
9771120FPS
9776Higher number for higher picture quality, but requires more bandwidth.
9781VIDEO STREAM BITRATE
97865Mbps (good for 720p)
979110Mbps (good for 1080p 60FPS)
979620Mbps (not supported by some routers)
980150Mbps (highest quality available)
9807Streaming Optimal Playable Settings, overrides other settings if enabled.
9812DYNAMICALLY CALCULATE OPTIMAL SETTINGS
9817Close app on the remote host when quitting Moonlight.
9822QUIT ON HOST
9827Disable all input processing (view-only mode).
9832VIEW ONLY
9837Enable QOS settings to optimize for internet or local network.
9842LAN / WAN STREAMING
9847WAN
9852LAN (Default)
9859Enables surround sound if your audio card supports it (Consumes more bandwidth).
9864SURROUND SOUND
9869FRAMESKIP (GL64MK2 ONLY)
9876Enable second audio limiter. Improves audio quality at the cost of performance.
9881AUDIO SYNC
9888Lower values reduce audio latency and improve performance, but can cause audio issues.
9893AUDIO BUFFER (SAMPLES)
9898nearest
9903bilinear
9908trilinear
9915Enhancement. Improves clarity of distant textures when mip-mapping is enabled.
9920Upscale textures on 3D objects.
9925TEXTURE UPSCALING (RICE ONLY)
99302X
9935Sharpen
9940Sharpen More
9945External
9950Mirrored
9955DISABLE 4MB EXPANSION RAM PACK
9962Required for some effects in-game (Banjo Kazooie and DK64 transitions), can cause slowdown.
9967READ FRAMEBUFFER EVERY FRAME (GLIDE64MK2)
9972Game default
9977Disable
9982Enable
9989Apply a multiplier to the joystick's input to lower or increase responsiveness.
9994SENSITIVITY
99990.5x
100040.6x
100090.7x
100140.8x
100190.9x
100241.1x
100291.2x
100341.3x
100391.4x
100441.5x
10051The area around the joystick's neutral position where input is ignored. Can help reduce unintended inputs.
100561% (Default)
10061Limit FPS to reduce high CPU usage.
10066LIMIT FPS
10071Only some games feature rumble. Not compatible with all controllers.
10076Stretch games to full-screen, but may distort the aspect ratio
10081SCREEN RATIO
10086Simple 2x
10091Display on screen information like savestate, config warning etc...
10096Fit to Window / Fullscreen
10101Auto Standard (4:3 interlaced / 3:2 progressive)
10106Standard (4:3)
10111Widescreen (16:9)
10116Adjusts Full Motion Video movies aspect ratio.
10121FMV ASPECT RATIO
10126FMV movie deinterlacing.
10131DEINTERLACING
10136Weave (Top Field First)
10141Weave (Bottom Field First)
10146Bob (Top Field First)
10151Bob (Bottom Field First)
10156Blend (Top Field First)
10161Blend (Bottom Field First)
10166Adaptive (Top Field First)
10171Adaptive (Bottom Field First)
10178Smooths the overall picture as it is displayed on the screen. Corrects positioning between pixels.
10183BILINEAR FILTERING
10188Bilinear (Smooth)
10193Bilinear (Sharp)
10198ENABLE WIDESCREEN PATCHES
10203Enable to improve bluriness.
10208ANTI-BLUR
10213Enable No-interlacing Patches.
10218INTERLACING PATCHES
10223Can sharpen images in lower resolutions.
10228Native (PS2)(Default)
102331.25x Native
102381.5x Native
102431.75x Native
102482x Native (~720p)
102532.25x Native
102582.5x Native
102632.75x Native
102683x Native (~1080p)
102733.5x Native
102784x Native (~1440p/2K)
102835x Native (~1620p)
102886x Native (~2160p/4K)
102937x Native (~2520p)
102988x Native (~2880p/5K)
10303Choose mipmapping type.
10308MIPMAPPING
10313Basic (generated Mipmaps)
10318Full (PS2 Mipmaps)
10323Control the texture filtering of the emulation.
10328Bilinear (Forced)
10333Bilinear (PS2)
10338Bilinear (Forced excluding sprite)
10343Control the texture's trilinear filtering of the emulation.
10348TRILINEAR FILTERING
10353Off (None)
10358Trilinear (PS2)
10363Trilinear (Forced)
10369Reduces banding between colours and improves the preceived colour depth.
10374DITHERING
10379Unscaled (Default)
10384Basic (Recommended)
10391The higher the setting, the more blending is emulated in the shader accurately, and the higher the speed penalty will be.
10396BLENDING ACCURACY
10401Minimum
10406Full (Slow)
10411Maximum (Very Slow)
10418Uploads entire textures at once instead of small pieces. Improves performance in most games.
10423TEXTURE PRELOADING
10428Partial
10433Full (Hash Cache)
10438Some games have issues when the animation is shown, others require it.
10443Skip (safer)
10448Show (specific games)
10455Applies the FXAA anti-aliasing algorithm to improve the visual quality of games.
10460FXAA
10465Automatically loads and applies cheats on game start.
10470CHEATS
10475Allows up to 8 controllers in supported games.
10480Maximum 2 Players (Default)
10485Maximum 4 Players
10490Maximum 8 Players
10495Allows user replaceable textures.
10500TEXTURE REPLACEMENTS
10507Necessary for some guns to replace fog textures as a workaround in Time Crisis - Crisis Zone.
10512TIME CRISIS FOG HACK
10517Playstation 2 wheel type
10522WHEEL MODEL
10527Driving Force
10532Driving Force Pro
10537GT Force
10542Virtual
10548Skip buffer disables auto frameskip and renders at display output resolution.
10553RENDERING MODE
10558Skip buffer effects
10563Buffered rendering
105688x 4K (3840x2176)
10573Automatically reduce frameskip if the system has spare overhead.
10578AUTO FRAMESKIP
10583Enable for more fluidity, disable if screen tearing.
10588VSYNC INTERVAL
10593Enhancement. Enables texture upscaling textures and their size.
10598TEXTURE UPSCALING LEVEL
10603The upscaling method used when enabled.
10608TEXTURE UPSCALING TYPE
10613xBRZ (Default)
10618Hybrid + Bicubic
10623Fix texture banding when upscaling.
10628TEXTURE DEPOSTERIZE
10633Auto Max Quality
10638Enables Action Replay cheats.
10643GAME CHEATS
10648LLVM is fastest, use the Interpreter settings if there are issues.
10653CPU
10658PPU DECODER
10663LLVM Recompiler
10668Dynamic Interpreter
10673Static Interpreter
10678If game crashes, try ASMJIT. If still crashing, try Fast Interpreter.
10683SPU DECODER
10688ASMJIT Recompiler
10693Fast Interpreter
10698Precise Interpreter
10704Can fix bugs in some games. Only relevant for dynamic or LLVM SPU decoder.
10709SPU XFloat Accuracy
10714Accurate XFloat
10719Approximate XFloat
10724Relaxed XFloat
10731Limiting to 1 or 2 may fix audio stuttering on weaker CPUs in some games. Leave on automatic if slowdown occurs.
10736PREFERRED SPU THREADS
107411 thread
107462 threads
107513 threads
107564 threads
107615 threads
107666 threads
10773May provide performance gain on CPUs with low core/thread count at the expense of possible broken timings.
10778SPU LOOP DETECTION
10785Mega and Giga modes may improve performance. Use the Safe mode for maximum compatibility.
10790SPU BLOCK SIZE
10795Safe (Default)
10800Mega
10805Giga
10812Helps reduce CPU power consumption by throttling the CPU when not needed. Useful for handhelds.
10817MAX POWER SAVING CPU-PREEMPTIONS
10822Moderate
10827Maximum
10832PS3's internal ratio setting. Some games only support 16/9.
10837VIDEO
1084216:9 (default)
10847RENDER
10852Most games already have an internal framelimit. Minor performance cost.
10857ADDITIONAL FRAMELIMIT
10862Off (faster, unstable)
10867ANISOTROPIC FILTER
10872Can improve performance at the expense of graphics accuracy.
10877ZCULL ACCURACY
10882Precise (Slowest)(Default)
10887Approximate (Fast)
10892Relaxed (Fastest)
10899Controls precision of generated shaders. Low quality can improved performance.
10904SHADER QUALITY
10909Ultra
10914High (Default)
10919Choose your preferred render resolution.
109241280x720 (Default)
10929Final image filtering.
10934OUTPUT SCALING
10939FidelityFX Super Resolution
10944Only Async (skip draw) avoids freezing while compiling shaders.
10949SHADER MODE
10954Legacy (single threaded)
10959Async (multi threaded)(Default)
10964Async with Shader Interpreter
10969Shader Interpreter only
10974Only applicable when either Async Shader mode is set.
10979NUMBER OF SHADER COMPILER THREADS
10985May fix missing graphics and broken lighting at the cost of performance.
10990WRITE COLOR BUFFERS
10997Straict API specification. Can resolve rare cases of missing graphics and flickering.
11002STRICT RENDERING MODE
11008Can fix screen tearing on unorthodox displays (most LCDs don't need this).
11013Distorts the output to fill the display fully Overrides aspect ratio.
11018STRETCH TO DISPLAY AREA
11025Disables the vertex cache. Might resolve missing or flickering graphics output but degrade performance.
11030DISABLE VERTEX CACHE
11037Offloads some RSX operations to a secondary thread. Improves performance in high-core processors.
11042MULTITHREADED RSX
11049Stream texture to GPU in parrallel. Can improve performance on more powerful GPU's that have spare headroom.
11054ASYNCHRONOUS TEXTURE STREAMING
11059On (Vulkan Only)
11064Choose number of audio channels.
11069AUDIO FORMAT
11074Stereo
11079Surround 5.1
11084Surround 7.1
11091Use 16 bit audio samples for audio drivers that don't support 32bit. Only use if you get no audio.
11096CONVERT TO 16-BIT
11101Can reduce crackle and stutter but increases audio latency.
11106ENABLE AUDIO BUFFERING
11113Duration of audio buffer in milliseconds. Higher numbers may cause audio latency.
11118AUDIO BUFFER DURATION
1112310ms
1112820ms
1113340ms
1113860ms
1114380ms
11148100ms (Default)
11153120ms
11158140ms
11163160ms
11168180ms
11173200ms
11178220ms
11183240ms
11190Reduces crackle and stutter further, but may cause a very noticeable reduction in audio quality on slower CPUs.
11195ENABLE TIME STRETCHING
11201Buffer fill level (in percentage) below which time stretching will start.
11206TIME STRETCHING THRESHOLD
1121175% (Default)
11216Allows Alt+Tab to RPCS3's menu. Useful for manual disc-swapping.
11221GRAPHICAL USER INTERFACE
11228Default uses SDL2, otherwise enable controller specific capabilities. Sony DS won't work with clone controllers.
11233PS3 CONTROLLER 1
11238Legacy Evdev
11243Sony DS
11248PS3 CONTROLLER 2
11253PS3 CONTROLLER 3
11258PS3 CONTROLLER 4
11263PS3 CONTROLLER 5
11268PS3 CONTROLLER 6
11273PS3 CONTROLLER 7
11278Select scale resolution of the game.
11283SCALE FACTOR
11288Sets the scaler filter mode when rendering.
11293SCALER MODE
11298HQ (bilinear filter)
11303Edge (sharper filet)
11308AdvMame
11313Scanline Interpolation Filter (SAI)
11318SuperSAI
11323SuperEagle
11328Pixel-Perfect
11333DotMatrix
11338TV2x CRT Television Filter
11343Stretches the output to fill the display area.
11348Center (Default)
11353Pixel Perfect
11358Even Pixels
11363Fit resolution scale
11368Stretch to screen
11373Fit 4:3 Aspect Ratio
11378Choose your preferred renderer.
11383RENDERER
11388OpenGL with Shaders
11393Choose your preferred language.
11398Chinese (Mandarin)
11403Swedish
11408Hebrew
11413Czech
11418Enable the debug menu and the walk-through-walls button.
11423TEST PLAY
11428Needed by some games that use special unicode characters.
11433GAME REGION (ENCODING)
11438Autodetect (Recommended)
11443European (Western)
11448European (Cent/East) [W-1250]
11453Japanese [Shift-JIS]
11458Cyrillic [Windows-1251]
11463Chinese (Simplified)
11468Chinese (Traditional) [Big5]
11473Greek
11478Turkish
11483Baltic
11488Choose your render resolution (Requires personal redream.key file).
114932x (1280x960) (Default)
11498Choose your preferred aspect ratio.
115034:3 (Default)
11508Enable auto frameskipping for performance on lower-end systems.
11513Enable vertical sync to avoid tearing in some cases.
11519Choose the amount of polygon sort accuracy (Higher may cause artifacts).
11524POLYGON SORT ACCURACY
11529Per-strip (Default)
11534Per-pixel (32 layers)
11539Per-pixel (64 layers)
11544Choose the Dreamcast console region.
11549USA (Default)
11554Choose the Dreamcast console language.
11559Choose broadcast standard (for older TV's).
11564BROADCAST
11569NTSC (Default)
11574PAL_M
11579PAL_N
11584Choose cable type for the TV.
11589CABLE
11594VGA (Default)
11599Enable the legacy or the new 3D engine (choose legacy for older GPUs).
116043D ENGINE
11609Legacy3D
11614New3D
11619Enable proper quad rendering (for higher end systems).
11624QUAD RENDERING
11629Enable crosshairs in shooting games for the selected players.
11634P1 only
11639P2 only
11644P1 & P2
11650Use L2/R2 for Accel/Brake and L1/R1 or R-stick Up/Down for Shift Up/Down.
11655MODERN PEDAL CONTROLS
11660Change the speed of the emulated PowerPC chip (fixes some issues).
11665ADJUST POWERPC FREQUENCY
1167050 (Default)
11675Choose your preferred aspect ratio..
116804x3 (Default)
11685Choose your preferred video filter.
11690Scale2x
11695Scale3x
11700Scale4x
11705Choose your preferred video quality.
11710VIDEO QUALITY
11715linear
11720best
11725Enabled or disbale the mouse cursor. Useful for CG's menus.
11730CURSOR
11735NO (DEFAULT)
11740YES
11745CD-ROM SPEED
11750AUTO (DEFAULT)
117551X
117604X
117658X
11770FORCE 386DX CPU
11775ROM (Slot 1)
11780ROM (Slot 2)
11785ROM (Slot 3)
11790ROM (Slot 4)
11795Mount a floppy for user data, creates if needed
11800USER DISK
11805Mac IIx (2Mb RAM, Color, 2 HD Floppies/CD/HDD, Image Reader)
11810Install the image reader card to read idks image files (Mac IIx only)
11815Type of ROM file to load. Disk Image requires Mac IIx and Image Reader
11820Disk Image
11825Interton VC 4000 cartridges
11832Enable mouse input for trackballs, spinners, lightguns (if no gun connected), and similar controls
11837BGFX for post-processing, accel/opengl for raw image.
11842BGFX
11847Accel
11852Fix screen tearing, but may drop frames.
11857Depends on video mode being set to BGFX.
11862BGFX GRAPHICS API
11867MAME Detect
11872OpenGL ES
11877BGFX VIDEO FILTER
11882CRT Geom Deluxe (RGB)
11887CRT Geom Deluxe (Composite)
11892Allows the use of switchres profiles if present.
11897CRT SWITCHRES
11902Rotate 90
11907Rotate 270
11913Crop artwork to only unused space, keeping the game as large as possible.
11918ARTWORK CROP
11923Set system-wide controls via MAME menu
11928CUSTOM MAME CONFIG
11934Make game history, setup instructions, and special moves viewable in the menu
11939DATA PLUGIN
11944Converts DirectX 8/9/10/11/12 calls to Vulkan.
11949DXVK FEATURE
11954Allows you to limit FPS to 60.
11959FPS LIMITER
11964Force mouse in games.
11971Choose whether to pass SDL Game Controller config to the Windows game. Disabling may help with some games.
11976SDL CONFIG
11981See your FPS and version of Vulkan API/driver.
11986DXVK HUD
11991Can increase performance for games that stress the CPU.
11996ESYNC
12001Can improve frame rate and responsiveness.
12006FSYNC
12011Vastly improves the speed of buffer maps.
12016PBA
12021Renders game at a lower res then upscales to increase FPS.
12026FIDELITY FX SUPER RESOLUTION
12031Define the resolution and a new dedicated window.
12036VIRTUAL DESKTOP
12041Enable support for Chinese, Japanese and Korean input methods.
12046ENABLE XIM
12051Disable support for memory write watches in ntdll.
12056NO WRITE WATCH
12061Force WINE to run games with large addresses.
12066FORCE LARGE ADDRESS
12071Delay freeing some memory.
12076HEAP DELAY FREE
12083Force Nvidia GPUs to always be reported as AMD GPUs to workaround game issues.
12088HIDE NVIDIA GPU
12094NVAPI is NVIDIA's core software that allows direct access to NVIDIA GPU.
12099ENABLE NVAPI
12106Reset the cache can fix some crashes if your game was running under Batocera 29.
12111DXVK RESET CACHE
12118Enable this mode if you have issue for run your game on NTFS storage (by default is better to use LinuxFS).
12123ENABLE NTFS MODE
12128Useful to troubleshoot when your Windows game won't start of crashes.
12133ENABLE DEBUG
12138Choose which pad to control your hero.
12143CONTROL CHOICE
12148Joypad
12153Left stick
12158Right stick
12163Can improve frame rates and responsiveness.
12168Enhancement. Double the rendering resolution. Makes 3D objects clearer.
12173ENHANCED RENDERING RESOLUTION
12180Skip frames to improve performance, at the cost of choppy motion. Can cause visual glitches.
12185FRAMESKIP TYPE
12192When frameskip type is on automatic or manual, skip up to this many frames consecutively.
12197FRAMESKIP VALUE
12202Improves performance in 3D games. Can cause glitches.
12207THREADED 3D
12214Force 3D geometry to always render on the top screen. Useful for single-screen devices/games.
12219KEEP MAIN SCREEN ON TOP
12224Single
12229Choose the scaling mode for the game screen.
12234SCALING MODE
12239Original resolution
12244Scale to best fit
12249Stretch to full
12254Native
12259Enhancement.
12264Improve audio accuracy (experimental).
12269USE DSP AUDIO
12274Increase to 128 MiB for debug or homebrew applications.
12279SYSTEM MEMORY
1228464MiB (Default)
12289128MiB
12296Nat to access internet from xemu machine. Udp for System Link. Default (Auto) disables network access.
12301NETWORK
12306NETWORK TYPE
12311NAT
12316UDP Tunnel
12323Destination address and port to forward packets to. Leave this empty if you want to enter it manually in the xemu.toml configuration file.
12328UDP REMOTE ADDRESS
12335Local address and port to receive packets on. Leave this empty if you want to enter it manually in the xemu.toml configuration file.
12340UDP BIND ADDRESS
12345Portugese
12350Can smooth the image.
12355Integer Scale
12360Sharp Bilinear
12365Regular Bilnear
12370Enable high quality effects for special stages.
12375HQ MODE
12380Bypass the pre-game menu.
12385SKIP START MENU
12390Access to modding and other advanced options.
12395DEV MENU
12400Both types require holding D-pad down during initial charge.
12405SPINDASH TYPE
12410By Save
12415Sonic 2 (tap jump)
12420Sonic CD (hold jump)
12425Screen Resolution (Default)
12430Enable widescreen support.
12435ENABLE WIDESCREEN
12440Enable scanlines for roms that support it.
12445ENABLE SCANLINES
12452Tries to guess Per-vertex colour (gouraud) from the Model2 per-poly information (flat).
12457FAKE GOURAUD
12462Smooth textures.
12468Enables mipmap usage and trilinear filtering. Doesn't work with some games.
12475Enables bilinear filtering on tilemaps. Looks good, but can cause some stretch artifacts.
12480FILTER TILEMAPS
12485Forces the DX driver to use Managed textures instead of Dynamic.
12490FORCE MANAGED
12495Enables Direct3D Automip-map generation.
12500ENABLE MIP-MAP
12505Enabled meshed polygons for translucency.
12510ENABLE MESH TRANSPARENCY
12515Enable full-screen antialiasing in Direct3D.
12520ENABLE FULL-SCREEN ANTI-ALIASING
12526Read mouse through Rawinput, allowing 2 mice for 2 player shooting games.
12531ENABLE RAW INPUT
12537Use if you're having graphical issues or GPU problems with this emulator.
12542ENABLE SOFTWARE RENDERER
12547OPENGL RENDERING RESOLUTION
125521x (~480)
125572x (~960)
125624x (~1920p)
125678x (~4320p / 8k)
1257216x (~7680p / 16k)
12577PRESENTATION MODE
12582Fill Screen
12587Fit Screen
12592Original Size
12597Only applicable when using OpenGL.
12602Native (720p/1080p)
126072x (1440p/2160p)
126123x (2160p/3240p)
126174x (2880p/4320p)
126225x (3600p/5400p)
126276x (4320p/6480p)
1263216:9 (Default)
12637Force 21:9
12642Force 16:10
12647British English
12652Canadian French
12657Latin American Spanish
12662Brazilian Portuguese
12667Choose your console region.
12672CHOOSE CONSOLE REGION
12697Choose your console timezone.
12702CHOOSE CONSOLE TIMEZONE
12707CET
12712CST6CDT
12717Cuba
12722EET
12727Egypt
12732Eire
12737EST
12742EST5EDT
12747GB
12752GB-Eire
12757GMT
12762GMT+0
12767GMT-0
12772GMT0
12777Greenwich
12782Hong Kong
12787HST
12802Jamaica
12807Kwajalein
12812Libya
12817MET
12822MST
12827MST7MDT
12832Navajo
12837NZ
12842NZ-CHAT
12847PRC
12852PST8PDT
12857ROC
12862ROK
12867Singapore
12872UCT
12877Univarsal
12882UTC
12887W-SU
12892WET
12897Zulu
12902CHOOSE SOUND OUTPUT MODE
12907Mono
12912ASYNC SHADER COMPILE
12917ANTI-ALIASING METHOD
12922Gaussian
12927ScaleForce
12932AMD FidelityFX (Vulkan Only)
12937Stretch to fit window
12942American English
12947Choose your console UTC timezone.
12952UTC-12
12957UTC-11
12962UTC-10
12967UTC-9
12972UTC-8
12977UTC-7
12982UTC-6
12987UTC-5
12992UTC-4
12997UTC-3
13002UTC-2
13007UTC-1
13012UTC+1
13017UTC+2
13022UTC+3
13027UTC+4
13032UTC+5
13037UTC+6
13042UTC+7
13047UTC+8
13052UTC+9
13057UTC+10
13062UTC+11
13067UTC+12
13072This can be convenient if you're using laserdiscs.
13077LOADING SPEED
13082Realistic Loading
13087Full Speed (Default)
13092Choose the appropriate media for disk image.
13097DISK TYPE
13102Floppy Disk Image
13107Hard Disk Image
13114Choose which graphics API library to use. D3D12 may yield better results with faster GPUs.
13119D3D12 (Default)
13124Native Vulkan
13131This option enables the ability to play Xbox Live Arcacde games. May cause compatibility issues with non-XBLA games.
13136XBOX LIVE ARCADE
13141No licenses enabled
13146XBLA license enabled (Default)
13151All possible licenses (Not recommended)
13156Choose to display UI prompts or accept defaults.
13161UI PROMPTS
13166Enabled UI prompts (Default)
13171Disable UI prompts
13176Polish
13181Norwegian
13188Refresh state of memory pages to enable gpu written data. (Use for 'Team Ninja' Games to fix missing character models).
13193CLEAR MEMORY PAGE STATE
13200Render target emulation path to use on Direct3D 12. Try changing if you have render issues.
13205RENDER TARGET PATH
13210Any
13215RTV (Default)
13220ROV
13227The sample count of every tile will be incremented on every EVENT_WRITE_ZPD by this number. Setting this to 0 means everything is reported as occluded.
13232QUERY OCCLUSION
132371000 (Default)
13244D3D12, read render-to-texture results on the CPU. Needed in some games, but causes mid-frame synchronization, so it has a huge performance impact.
13249READBACK RESOLVE
13256Maximum host texture memory usage (in megabytes) above which textures will be destroyed as soon as possible.
13261HARD TEXTURE CACHE MEMORY LIMIT
13266768MB (Default)
132711536MB
132762304MB
132813072MB
132863840MB
132914096MB
132965120MB
133016144MB
13308Part of the host texture memory budget (in megabytes) that will be scaled by the current drawing resolution scale.
13313TEXTURE MEMORY SCALE SIZE
1331824MB (Default)
1332372MB
13330Maximum host texture memory usage (in megabytes) above which old textures will be destroyed. Set below hard limit.
13335SOFT TEXTURE CACHE MEMORY LIMIT
13340384MB (Default)
13345768MB
133502048MB
13357Seconds a texture should be unused to be considered old enough to be deleted if texture memory usage exceeds Soft Texture Cache limit.
13362SOFT TEXTURE CACHE MEMORY TIMEOUT
1336715s
1337230s (Default)
1337745s
13383Enable cache mount. Can improve performance and compatibility in some games.
13388MOUNT CACHE
13395Allow game that support different resolutions to be rendered in specific resolution.
13400INTERNAL DISPLAY RESOLUTION
13407Fix screen tearing. With Some games you need to turn VSync on in the games options.
13414Manually set VSYNC frames per second. Ideally this should match your monitor refresh rate.
13419VSYNC FPS
13424165fps
13431Enable or disable Xenia patches. These patches can fix graphics problems in some games.
13436GAME PATCHES
13441Configuring controllers in GZDoom can cause problems.
13446USE GZDOOM JOYSTICK CONFIGURATION
13451Use new graphics created from CorsixTH project
13456USE NEW GRAPHICS
13463Free Build or Sandbox mode. You cannot win or lose custom made maps if this is set to true. You also don't have to worry about money.
13468ENABLE SANDBOX MODE
13473Enable or Disable Intro movie (Enabled by default).
13478PLAY INTRO MOVIE
13483SKIP INTRO VIDEOS
13488Show (Default)
13493OpenGL (x86 only)
13498OpenGLES (Default)
13505Speed hack, enable to disable surface syncing between CPU and GPU. Surface syncing is needed by a few games.
13510DISABLE SURFACE SYNC
13515The image will be softer which could help with aliasing.
13520LINEAR FILTERING
13525Anti-aliasing is a technique for smoothing out jagged edges.
13532Select how much graphics memory is allocated for the GPU, may need modifying for some games / systems.
13537GRAPHICS MEMORY
13542256MB (Default)
13547On (default)
13552Better performance with hardware rendering.
13557Hardware (default)
13569Turn on to configure settings from this GUI (Recommended). If disabled, you have to manually edit the Config File (Experts only - not recommended).
13574EXPERT SETTINGS
13579ENABLE EMULATIONSTATION CONFIGURATION
13586Per Table Folder requires all files to be in the associated rom table folder. If disabled, consult the Wiki for further details.
13591PER TABLE FOLDER
13596Provides a ball trail to make the ball easier to follow.
13601BALL TRAIL STRENGTH
136060% (Default)
13611Affects just the visual effect of nudging.
13616VISUAL NUDGE STRENGTH
136210 (No Visual Effect)
13626Framerate limiter to reduce CPU utilisation.
13631MAXIMUM FRAMERATE
136360 (Defaults Unlimited)
13643Fix screen tearing. Adaptive Sync (Default) synchronizes on video sync, except for late frames (below target FPS) which are displayed immediately.
13648Vertical Sync
13653Adaptive Sync (Default)
13660Presets which can improve performance without manually editing the VPinballX.ini file to fine tune performance.
13665PERFORMANCE PRESETS
13670Default Performance Settings
13675Low-end Computer
13680High-end Computer
13685Manual (Default)
13690Alternative Coloured Dot Matrix Display (needs additional file).
13695ALTCOLOR
13703Extra DMD (Dot Matrix Display) window to display the score for tables with a pinmame rom. By default, settings come from the VPinballX.ini configuration file.
13708PINMAME DMD
13713Top-Right Position, Small
13718Top-Right Position, Medium
13723Top-Right Position, Large
13728Top-Left Position, Small
13733Top-Left Position, Medium
13738Top-Left Position, Large
13743PinMAME DMD disabled
13751Extra DMD (Dot Matrix Display) window to display the score for tables without a rom. By default, settings come from the VPinballX.ini configuration file.
13756FLEX DMD
13761FlexDMD disabled
13768Upright glass panel displaying some illuminated artwork. By default, settings come from the VPinballX.ini configuration file.
13773BACKGLASS (B2S)
13778Backglass disabled
13785When the Backglass is activated, display the small additional part with the scores.
13790DISPLAY BACKGLASS DMD
13795Adjust the music volume. Some tables may have its own settings.
13800MUSIC VOLUME
13805Adjust the mechanical sounds of the table.
13810SOUND VOLUME
13815Alternative sounds for the table (needs additional files).
13820ALTERNATIVE SOUND
13825200p
13830400p
13835600p
13840768p
13845800p
13850960p
13855Set the desired maximum refresh rate when Vsync is off.
13900Choose which graphics renderer to use.
13905GRAPHICS RENDERER
13910Classic Software
13915GPU / OpenGL (Default)
13920ENABLE TRUE COLOUR
13925ENABLE BILINEAR FILTER
13930ENABLE MIPMAPPING
13935ENABLE CROSSHAIR
13940Choose to use Bloom post processing.
13945ENABLE BLOOM
13950Enable / Disable sound in menus.
13955MENU SOUNDS
13960Enable 16-channel iMuse Digital Audio.
13965DIGITAL AUDIO
13970Enable / Disable fight music.
13975FIGHT MUSIC
13980Enable / Disable automatic aiming.
13985AUTO AIM
13990Enable / Disable showing secret found messages.
13995SHOW SECRET MESSAGES
14000AUTOMATICALLY RUN
14005Bobba Fett Face Player Fix
14010BOBBA FETT FIX
14015SMOOTH VUES
14020Choose to enable or disable cutscenes.
14025SKIP CUTSCENES
14035Skip Initial
14040Skip All
14045Standard OpenGL (Default)
14050Enhanced OpenGL
140552x (Default)
14060Skip the initial intro video.
14065SKIP INTRO VIDEO
14070Play (Default)
14075Choose the games difficulty.
14080GAME DIFFICULTY
14095Choose the combat difficulty.
14100COMBAT DIFFICULTY
14105Wimpy
14110Rough
14115Choose the preferred violence level.
14120VIOLENCE LEVEL
14125Minimal
14130Maximum Blood
14135SUBTITLES
14140Classic (Default)
14145Blocky Filtered
14150Smooth
141554x MULTISAMPLING
14160Afrikaans
14165Albanian
14170Bulgarian
14175Catalan
14190Hungarian
14200Punjabi
14205Romanian
14210Serbian
14215Slovak
14220Slovenian
14230Enable triple buffering.
14235TRIPLE BUFFERING
14240Exit emulator
14245quicksave
14250quickload
14255screenshot
14260Exit game
14265Bring up menu
14270Quick save
14275Quick load
14280Skip cutscene
14290Move camera up
14295Move camera down
14300Move camera to the left
14305Move camera to the right
14310Quit the application
14315Start / Valid
14320Shows or hides the menu bar
14325Rotates the current object
14330Select
14335Zoom in x5
14340Zoom out x5
14345Take a screenshot
14350Reset the application
14355Hire staff
14360Edit room
14365Open build room menu
14370Open furnish corridor menu
14375Quits the current level
14380Speeds up the game
14385Set speed normal
14390Show the cheat menu
14395Zoom the camera out
14400Zoom in the camera
14405Open LUA console
14410Town map
14415Casebook
14420Research
14425Manage Staff
14430Exit the emulator
14435Quick Load
14440Quick Save
14445Hide the bezel
14450Open Dolphin-triforce's menu
14455Load State Slot 1
14460Save State Slot 1
14465Exit Duckstation
14470Load State
14475Save State
14480Open DuckStation Quick Menu
14490Slot -
14495Slot +
14500Rewind
14505Next Disc (m3u)
14510Fast Forward
14515Start
14520Coin
14525Push 2
14530Push 1
14535Push 4
14540Push 3
14545Push 5
14550Push 6
14555Push 7
14560Push 8
14565Digital Left
14570Digital Right
14575Digital Up
14580Digital Down
14585Analog 1 Left
14590Analog 1 Right
14595Analog 1 Up
14600Analog 1 Down
14605Analog 2 Left
14610Analog 2 Right
14615Analog 2 Up
14620Analog 2 Down
14625Set to full screen
14630Virtual Keyboard
14635Settings GUI
14640Reset the table, sometimes required for PinMame
14645Start game
14650Insert coin
14655Nudge up
14660Nudge left
14665Nudge right
14670Pull plunger
14675Lockbar Fire Button
14680Buy extraball for a credit
14685Left flipper
14690Right flipper
14695Left magnasave
14700Right magnasave
14705Move Stylet Pointer
14710Restart Emulation
14715Continue/Pause emulation
14720Swap Screen
14725Toggle Screen Layout
14730Toggle Speed Limit
14735Swap screens
14740Mouse Click
14745Exit Dosbox-X
14750Display the controller screen
14755Pause / Menu
14760Exit emulator using SDL
14765Joy2Pad Up
14770Joy2Pad Down
14775Joy2Pad Left
14780Joy2Pad Right
14785Hat Up
14790Hat Down
14795Hat Left
14800Hat Right
14805Button A
14810Button B
14815Button X
14820Button Y
14825Button Start
14830Button Select
14835Button L
14840Button R
14845Disposition A
14850Disposition B
14855Microphone
14860TouchScreen
14865Exit Drastic
14870Swap Screens
14875QuickMenu
14880FastForward
14890Graphics filtering on/off