Translations


Help us translate Batocera into your favorite language. The process is described on the Wiki.

Diff for SVENSKA options

LineText
213STRETCH BEZELS (4K & ULTRAWIDE)
223HEADS UP DISPLAY
243HEADS UP DISPLAY CORNER
390Use preemptive frames instead of run-ahead. Only runs ahead when controller state changes.
395USE PRE-EMPTIVE FRAMES
681Automatically sets aspect ratio to 16/9 for games that natively support it. 2D elements like HUD/UI may be stretched.
686AUTO WIDESCREEN
691Not all games support 3D pad.
696CONTROLLER 1 TYPE
701Saturn Pad
706Saturn 3D Pad
711CONTROLLER 2 TYPE
716Hides borders on many games. Some games used the borders.
721ZOOM (HIDE BORDERS)
726MSX2
731Enhancement. Remove the four sprites per line limit.
736REDUCE SPRITE FLICKERING
741Apply a video filter to mimic various NTSC TV signals.
751NTSC (RF)
756NTSC (RGB)
761NTSC (S-Video)
766NTSC (Composite)
771CPC MODEL
776EMULATED RAM SIZE
806Choose the emulated colour depth.
851Core-powered video filter.
856BLARGG NTSC FILTER
861Composite (Blargg)
866S-Video (Blargg)
871RGB (Blargg)
876Monochrome (Blargg)
881Blur high-res mode, allowing for better transparency effects.
886HIGH-RES BLENDING
893Enhancement. Swap from SNES' guassian interpolation to cubic. Improves sound quality.
898CUBIC AUDIO INTERPOLATION
905Change behaviour when emulating GB games. Auto uses SGB for GB and GBC for GBC.
930Emulate the Super Game Boy 2 for SGB. Runs games at the correct speed.
935SUPER GAME BOY 2
940Enhancement. Reduces system slowdown. Causes issues in some games.
970Prefer "Before NMI", change to After NMI only if needed by the game.
980Before NMI
985After NMI
990Enhancement. Reduces slowdown in mode 7 games.
995SUPER FX OVERCLOCK
1000Dendy is a popular Russian clone with unique characteristics.
1010Dendy
1015Rotate the screen, useful for certain vertical gameplay homebrews.
1040Core-powered video filter. Bisqwit filters are CPU heavy.
1045NTSC FILTER
1050Bisqwit 2x
1055Bisqwit 4x
1060Bisqwit 8x
1065Enhancement. Remove the eight sprite per line limit.
1075Default
1080Composite Direct (FirebrandX)
1085Nes Classic
1090Nestopia (RGB)
1095Original Hardware (FirebrandX)
1100PVM Style (FirebrandX)
1105Sony CXA2025AS
1110Unsaturated v6 (FirebrandX)
1115YUV v3 (Firebrand)
1120For use with HD texture packs.
1125LOAD CUSTOM TEXTURES
1130Avoids having to manually load side A every time.
1135(FDS) AUTOMATICALLY LOAD DISK SIDE A
1140Reduce load time at the cost of accuracy.
1145(FDS) FAST FORWARD DISK LOADING
1150Useful for speedruns/glitches.
1155DEFAULT POWER ON RAM STATE
1160All 0s (Default)
1165All 1s
1170Random Values
1176Enhancement. Increase the rendering resolution. Makes 3D objects clearer.
1181RENDERING RESOLUTION
1186Enhancement. Upscales textures on 3D objects.
1191TEXTURE UPSCALING (XBRZ)
1196Smooths out textures on 3D objects.
1201TEXTURE SMOOTHING
1206Enhancement. Smooth out jagged edges on 3D object polygons.
1211ANTI-ALIASING (MSAA)
1216Arrange the dual screen layout.
1221SCREEN LAYOUT
1226top/bottom
1231bottom/top
1236left/right
1241right/left
1246top only
1251bottom only
1256quick switch
1261hybrid/top
1266hybrid/bottom
1271Skip frames to improve performance, at the cost of choppy motion.
1276FRAMESKIP
1281NDS VERSION
1286DS (Default)
1291DSi
1296Disable to access the system's settings, like time and language.
1301SKIP DS SYSTEM MENU
1306Use language and username from the NDS Firmware
1311USE FIRMWARE SETTINGS
1328Select language will be used if 'Use Firmware Settings' is disabled or if firmware file was not found.
1348hybrid top ratio 2
1353hybrid top ratio 3
1358hybrid bottom ratio 2
1363hybrid bottom ratio 3
1368Select the input type to navigate the touch screen
1373TOUCH SCREEN MODE
1388Right Stick
1393DS
1398DSi (Experiemental)
1405Software mode is faster and more accurate, while OpenGL mode supports scaling 3D graphics.
1410VIDEO SETTINGS
1415RENDERER MODE
1420Software
1425OpenGL (Overwrites Libretro API settings)
1430Degree in which 3D graphics are scaled up. OpenGL renderer only.
14351x native (256 x 192)
14402x native (512 x 384)
14453x native (768 x 576)
14504x native (1024 x 768)
14555x native (1280 x 960)
14606x native (1536 x 1152)
14657x native (1792 x 1344)
14708x native (2048 x 1536)
1477Enable this if your game's 3D modles are not rendered correctly. OpenGL renderer only.
1482IMPROVED POLYGON SPLITTING
1487Enabled
1492Affects how the emulated screens are scaled. OpenGL renderer only.
1497SCREEN FILTERING
1502Nearest
1507Linear
1512Determines how the cursor should apprear on the botton screen.
1517SCREEN SETTINGS
1522CURSOR MODE
1527Never
1532While Touching
1537Until Timeout
1542Always
1547Cursor timeout in seconds when using Cursor Mode - Until Timeout.
1552CURSOR TIMEOUT
15571 second
15622 seconds
15673 seconds
15725 seconds
157710 seconds
158215 seconds
158720 seconds
159230 seconds
159760 seconds
1602Determine how the console's touch screen in emulated.
1607TOUCH MODE
1612Joystick
1617Pointer
1624Use this to play online with custom servers that reimplement the discontinued Nintendo Wi-Fi.
1629FIRMWARE SETTINGS
1634DNS OVERRIDE
1639Kaeru WFC (178.62.43.212)
1644AltWFC (172.104.88.237)
1649Wiimmfi (95.217.77.181)
1654Force Default DNS
1659Don't Override
1664Overrides the language mode of the emulated console.
1669Use Host
1679The theme colour of the emulated console.
1684FAVOURITE COLOUR
1689Gray
1694Brown
1704Light Pink
1709Orange
1714Yellow
1719Lime
1724Light Green
1729Dark Green
1734Turquoise
1739Light Blue
1749Dark Blue
1754Dark Purple
1759Light Purple
1764Dark Pink
1769The month of your birthay.
1774BIRTH MONTH
1779January
1784February
1789March
1794April
1799May
1804June
1809July
1814August
1819September
1824October
1829November
1834December
1839The day within the month of your birthday.
1844BIRTH DAY
18491st
18542nd
18593rd
18644th
18695th
18746th
18797th
18848th
18899th
189410th
189911th
190412th
190913th
191414th
191915th
192416th
192917th
193418th
193919th
194420th
194921st
195422nd
195923rd
196424th
196925th
197426th
197927th
198428th
198929th
199430th
199931st
2005Enable to display an on-screen message if trying to use unsupported features.
2010ON-SCREEN DISPLAY & NOTIFCATIONS
2015WARN ABOUT UNSUPPORTED FEATURES
2020Enable to display if your BIOS haas known problems.
2025WARN ABOUT BIOS PROBLEMS
2031Enable to show which screen layout with the configured sequence is active.
2036SHOW SCREEN LAYOUT
2041Enable to show whether your device's microphone is active.
2046SHOW HOST MICROPHONE STATE
2051Enable to show whether your device's camera is active.
2056SHOW HOST CAMERA STATE
2061Enable to show whether the emulated screens are closed.
2066SHOW LID STATE
20711x native (640x528)
20766x 4K (3840x3168)
2081Wii NAND's language setting.
2091Simplified Chinese
2096Traditional Chinese
2106Enhancement. Only works with a 16/9 ratio and bezels disabled.
2111WIDESCREEN HACK (GLITCHY)
2117May not work well on all hardware. Hybrid is preferred, where supported.
2122UBERSHADERS
2127No Ubershaders
2132Exclusive Ubershaders
2137Hybrid Ubershaders
2142Skip Drawing
2147Improves clarity of distant textures.
2152ANISOTROPIC FILTERING
2157Enables or disable on screen messages.
2162OSD MESSAGES
2168Wii NAND's aspect ratio setting. Most games support both ratios natively.
2173WII TV MODE
2178Emulate a Wiimote Sideway with L2 for Shake and Nunchuk on R-stick.
2183WiiMote
2188WiiMote Sideways
2193WiiMote + Nunchuk
2198WiiMote + Classic Controller
2203WiiMote + Classic Controller Pro
2208Real Wiimote
2213GameCube Controller
2218CONTROLLER 3 TYPE
2223CONTROLLER 4 TYPE
2228CPU TIMING MODE (FPS)
2233internal (fixed 60fps)
2238internal (variable fps)
2243external (variable fps)
2248Apply a post-processing effect.
2253VIDEO FILTER
2258Gamepad (D-pad, 2 Buttons)
2263Keyboard + Mouse
2268Joystick (Analog, 2 Buttons)
2273Select Keyboard, Joystick or Gamepad mode
2278Select which Intel CPU to emulate.
2283CPU TYPE
2288Autodetect (Compatible)
2293386 (slow)
2298386 (prefetch)
2303486 (slow)
2308Pentium (slow)
2313Affects efficiency/stability.
2318CPU CORE METHOD
2323Optimized (auto)
2328Dynamic (fast)
2333Normal (interpreter)
2338Simple (interpreter for old real-mode games)
2343Manually set cycles per second. Use with caution.
2348EMULATED CPU PERFORMANCE
2353MAX (as many as possible)
23588086/8088, 4.77MHz (315 cps)
2363286, 6MHz (1320 cps)
2368286, 12.5MHz (2750 cps)
2373386, 20MHz (4720 cps)
2378386DX, 33MHz (7800 cps)
2383486DX, 33MHz (13400 cps)
2388486DX2, 66MHz (26800 cps)
2393Pentium, 100MHz (77000 cps)
2398Pentium II, 300MHz (200000 cps)
2403Pentium III, 600MHz (500000 cps)
2408AMD Athlon, 1.2GHz (1000000 cps)
2413No EMS/XMS
2498Tandy
2503Hercules
2508PCjr
2513Does not affect the on-screen keyboard.
2518PHYSICAL KEYBOARD LAYOUT
2613Slovakia
2618Slovenia
2633Switzerland (German)
2638Switzerland (French)
2648Rewind can be CPU heavy.
2653SAVESTATE/REWIND
2658On with rewind support
2663Apply a joy2key profile for the current game.
2668GAMEPAD AUTOMATIC MAPPING
2673On with game detection message
2678Set the deadzone of the joystick analog sticks.
2683ANALOG JOYSTICK DEADZONE
2688Can fix drifting joysticks in games.
2693TIMED AXIS INTERVALS
2698Gravis GamePad (D-pad + 4 Btns)
2703Generic Keyboard Binds
2708Keyboard + Mouse (Left An.)
2713Keyboard + Mouse (Right An.)
27181st Joystick (2 Axes, 2 Btns)
2723Flight Stick (3 Axes, 4 Btns, 1 Hat)
2728Both Joysticks (4 Axes, 4 Btns)
2733Custom Keyboard Binds (best for Pad2Key)
27382nd Joystick (2 Axes, 2 Btns)
2743Type of emulated SoundBlaster card.
2748SOUNDBLASTER TYPE
2785Enable Gravis Utrasound emulation. Ensure the ULTRASND folder is in the root of your .pc rom folder.
2790ENABLE GRAVIS ULTRASOUND
2795Off (Default)
2801Select the .SF2 SoundFont file, .ROM file, or interface used for MIDI output.
2806MIDI OUTPUT
2811General MIDI SoundFont (Default)
2816Roland MT-32/CM-32L
2821Frontend MIDI driver
2826Enhancement. Skipping it can break some games.
2831SHOW BIOS BOOTLOGO
2841Skip
2846More accurate emulation, but slower.
2851USE SOFTWARE RENDERING
2856Reduces wobbly polygons & warping textures.
2861ENABLE PGXP CORRECTIONS
2871ANTI-ALIASING (MSAA/SSAA)
28762x MSAA
28814x MSAA
28868x MSAA
289116x MSAA
289632x MSAA
29012x SSAA
29064x SSAA
29118x SSAA
291616x SSAA
292132x SSAA
2926Enhancement. Smooth/upscale textures.
2931TEXTURE FILTERING
2936Bilinear
2941Zooms in to hide black borders. Borders are different per game.
2946CROP OVERSCAN
2951Only Overscan Area
2956All Borders
2961DualShock has rumble support. Not all games support DualShock.
2966Digital Controller (Gamepad)
2971Analog Controller (DualShock)
2976Analog Joystick
2981NeGcon
2986Namco GunCon
2991PlayStation Mouse
2996SHOW LIGHT GUN CROSSHAIRS
3001Digital Controller
3006Analog Stick
3011Can fix slowdown. Only works on some drivers.
3016CPU CLOCK
3021No skipping
3026NEO GEO BIOS
3031Console AES World
3036Console AES Japan
3041Arcade MVS Europe
3046Arcade MVS USA
3051Arcade MVS Japan
3056Arcade Universe BIOS (Cheats)
3061MEMORY CARD MODE
3066Shared
3071Per-game
3076Enhancement. Remove the eight sprites per line limit.
3081Horizontal
3086Vertical
3091Both
3096Can be used to simulate colors of particular displays.
3101COLOR FILTER
3106Composite (color bleeding + artifacts)
3111SVideo (color bleeding only)
3116RGB (crisp image)
3121Only supported games. Higher settings increase system requirements.
3126SOUND QUALITY
31312x-Postrender
31362x-VBlank
3141NES Gamepad
3146NES Zapper
3151Paddle can only be used in port 2.
3156Arkanoid paddle
3161Can avoid flashing screen issues. Significant performance cost.
3166SYNCHRONOUS RENDERING
3196PLAYER 1 CROSSHAIR COLOR
3211PLAYER 2 CROSSHAIR COLOR
3216PLAYER 3 CROSSHAIR COLOR
3221PLAYER 4 CROSSHAIR COLOR
3226Smooth textures on distant 3D objects based on angle.
3231TEXTURE MIP-MAPPING (BLUR)
3236Improves clarity of distant textures when mip-mapping is enabled.
3241Enhancement. Upscales screen textures (2D games only).
3246Choose the Dreamcast console region.
3251USA
3256Europe
3261Japan
3268Dreamcast BIOS's language setting. Can change the language of some games. Some games default to Japanese.
3273BIOS LANGUAGE
3278Required for some games.
3283FORCE WINDOWS CE MODE
3288WIDESCREEN CHEAT (PRIORITY)
3308Useful for certain arcade games.
3313SCREEN ORIENTATION
3318MODEL
3323Spectrum 48K
3328Spectrum 48K (NTSC)
3333Spectrum 128K
3338Spectrum +2
3343Spectrum +2A
3348Spectrum +3
3353Spectrum +3e
3358Spectrum SE
3363Timex TC2048
3368Timex TS2068
3373Spectrum 16K
3378Pentagon 128K
3383Pentagon 512K
3388Pentagon 1024
3393Scorpion 256K
3398Sinclair 1 controller set to AUTO.
3403CONTROLLER TYPE 1
3408Retropad
3413Cursor Joystick
3418Kempston Joystick
3423Sinclair 1 Joystick
3428Sinclair 2 Joystick
3433Timex 1 Joystick
3438Timex 2 Joystick
3443Fuller Joystick
3448Sinclair 2 controller set to AUTO.
3453CONTROLLER TYPE 2
3458Set controller 1 and 2 to None to use it standalone.
3463KEYBOARD SUPPORT
3468Required for certain visual effects.
3473LCD GHOSTING EFFECT
3478Simple
3483LCD Ghosting (Accurate)
3488LCD Ghosting (Fast)
3493Simulate LCD color inaccuracy.
3498COLOR CORRECTION
3503Set the color palette to use.
3508GB - Smart Coloring
3513GB - DMG
3518GB - Light
3523GB - Pocket
3528GB - Black and White
3533GBC - Blue
3538GBC - Brown
3543GBC - Dark Blue
3548GBC - Dark Brown
3553GBC - Dark Green
3558GBC - Grayscale
3563GBC - Green
3568GBC - Inverted
3573GBC - Orange
3578GBC - Pastel Mix
3583GBC - Red
3588GBC - Yellow
3593Special 1
3598Special 2
3603Special 3
3608Special 4 (TI-83 Legacy)
3613TWB64 - Pack 1
3618TWB64 - Pack 2
3624Games may run faster/slower than normal if the incorrect region is selected.
3644Enhancement. Remove the eighty sprites per line limit.
3651Use Megadrive to automap inputs for a Megadrive style controller with a 6 button layout.
3656CONTROLLERS
3661CONTROLLER 1 INPUT MAPPING
3666Retropad (Default)
3676CONTROLLER 2 INPUT MAPPING
3681CONTROLLER 3 INPUT MAPPING
3686CONTROLLER 4 INPUT MAPPING
3691Joypad Auto
3696Joypad 3 Button
3701Joypad 6 Button
3706Joypad 3 Button + 4-WayPlay
3711Joypad 6 Button + 4-WayPlay
3716Joypad 3 Button + Teamplayer
3721Joypad 6 Button + Teamplayer
3726Light guns can only be used in port 2.
3731Menacer Light Gun
3736Konami Justifiers
3743Sound generator. MAME is faster and Nuked is cycle accurate. Original model used YM2612 while later revisions used YM3438.
3748FM SYNTHESIZER
3753MAME (YM2612)
3758MAME (ASIC YM3438)
3763MAME (Enhanced YM3438)
3768Nuked (YM2612)
3773Nuked (YM3438)
3778CD ADD-ON
3783Sega/Mega CD
3788MegaSD
3795Adjust mixing of CD audio. In MSU-MD, cartridge-sourced sound effects are not affected.
3800CD-DA VOLUME
3805Enhanced sound output support for compatible games.
3810Joypad 2 Button
3815Joypad 2 Button + Master Tap
3820Light Phaser
3825Paddle Control
3830LCD GHOSTING FILTER
3835Extend the game screen area, similar to the Master System.
3840EXTENDED SCREEN
3845Choose your desired Atari machine type.
3850ATARI MACHINE TYPE
3855ST
3860Mega ST
3865STE
3870Mega STE
3875TT
3880Falcon
3885Choose your desired Atari CPU type.
3890ATARI CPU TYPE
3895Choose your desired Atari CPU clock rate.
3900ATARI CPU CLOCK RATE
3920Choose your desired Atari ST memory size.
3925ATARI ST MEMORY SIZE
3975Choose your desired Atari Monitor.
3980ATARI MONITOR TYPE
3985Monochrome High-Resolution
3990RGB Colour Low/Medium-Resolution
3995TV
4000Choose your desired pixel aspect ratio.
4010Square Pixels
4015Atari Monitor
4020NTSC TV
4025PAL TV
4032Atari ST monitors had a visible border around the main screen area, but most software does not display anything in it.
4037SCREEN BORDERS
4042Hide
4057Choose your desired pause screen display type.
4062PAUSE SCREEN DISPLAY
4067Help and Information
4072Floppy Disk List
4077Bouncing Box
4082Snow
4087Darken
4092No Indicator
4097original
4122Replace meshed transparency by real transparency.
4127IMPROVED MESH
4132Apply gouraud shading instead of flat shading.
4137IMPROVED BANDING
4142Allows up to 7 or 12 controllers in supported games.
4147MULTITAP
4152Port1
4157Port2
4162Port1+2
4167Choose system BIOS language.
4177Use a custom MAME config, do not overwrite config on launch.
4182CUSTOM CONFIG
4187Controls for 5/6 button games and other unique controls
4192SPECIAL CONTROL LAYOUTS
4197Default Only
4202SNES Style
4207Genesis/Megadrive Style
4212Modern Fightstick Style
4217Neo Geo Mini Pad
4222Neo Geo CD Pad
4227Twin Stick with Triggers
4232Rotated 4-Way Stick (Q*Bert)
4237Enable or disable high score saving
4242HIGH SCORE PLUGIN
4247Play a coin drop sound effect when an insert coin button is pressed
4252COIN SOUND PLUGIN
4264Use the same art paths as standalone MAME - not recommended if using decorations or shaders.
4269SHARE MAME ARTWORK
4280Crop MAME artwork to maximize the game screen and only fill unused space.
4285CROP ARTWORK
4290Set gun button 2 to reload.
4295OFF-SCREEN RELOAD BUTTON
4300Use MAME software lists to identify ROM
4305SOFTWARE LIST
4310Don't Use (Default)
4315Coleco Adam cartridges
4320Coleco Adam Digital Data Packs
4325Coleco ADAM diskettes
4330Coleco ColecoVision cartridges
4335Type of ROM file to load.
4340MEDIA TYPE
4355Disk (Drive 1)
4360Disk (Drive 2)
4365Cartridge (Slot 1)
4370Cartridge (Slot 2)
4375Cartridge (Slot 3)
4380Cartridge (Slot 4)
4385Toggle with hotkey + D-pad up or Scroll Lock in-game.
4390UI KEYS
4405Enable per-game custom configuration via MAME menu.
4410CUSTOM GAME CONFIG
4415Entex AdventureVision cartridges
4420APF M-1000 cartridges
4425Apple II cleanly cracked disks
4430Apple II miscellaneous disks
4435Apple II original disks
4450Type of joystick connected to the game port.
4455JOYSTICK TYPE
4460Apple (2x 2-button Analog)
4465Sirius/Atari (2x 1-button Digital, II+ Only)
4470Gizmo (1-Button Digital)
4475Model of emulated Apple II.
4480Apple //e Enhanced (Default)
4485Apple //e
4490Apple ][ Plus
4495Apple IIgs cleanly cracked disks
4500Apple IIgs miscellaneous disks
4505Apple IIgs original disks
45105 1/4 Disk (Drive 1)
45155 1/4 Disk (Drive 2)
45203 1/2 Disk (Drive 3)
45253 1/2 Disk (Drive 4)
4530Emerson Arcadia 2001 cartridges
4535Acorn Archimedes floppy images
4540Acorn Archimedes hard disks
4545Acorn Archimedes ROM images
4550Select model to emulate
4555ARCHIMEDES MODEL
4560Archimedes 310
4565BBC A3000
4570Archimedes 440/1 (Default)
4575Archimedes 540
4580Bally Professional Arcade cartridges
4585Acorn Atom cassettes
4590Acorn Atom disk images
4595Acorn Atom Utility ROMs
4600Cartridge
4605Quickload
4610Select which joystick to emulate.
4615None (Default)
4620Acorn Analogue Joysticks
4625Acorn Bitstik
4630Robo Bitstik 2
4635Voltmace Delta 3b Twin Joysticks
4640BBC MODEL
4645BBC Micro Model B (Default)
4650BBC Master 128
4655BBC Master 512
4660BBC Master Compact
4665Acorn BBC Micro cassettes
4670Acorn BBC Micro hard disks
4675Acorn BBC Micro ROMs
4680Acorn BBC Micro Model B disks
4685Acorn BBC Micro Model B Original disks
4690Acorn BBC Master cartridges
4695Acorn BBC Master disks
4700Acorn BBC Master Compact disks
4705Olivetti Prodest PC 128S disks (BBC Master Compact)
4710BBC Micro/Master Cassette
4715BBC Micro/Master ROM (Slot 1)
4720BBC Micro ROM (Slot 2)
4725BBC Micro ROM (Slot 3)
4730BBC Micro ROM (Slot 4)
4735BBC Micro/Master Disk (Drive 1)
4740BBC Micro/Master Disk (Drive 2)
4745BBC Master Cartridge (Slot 1)
4750BBC Master Cartridge (Slot 2)
4755Camputers Lynx cassettes
4760Camputers Lynx floppies
4765LYNX MODEL
4770Lynx 48k
4775Lynx 96k
4780Lynx 128k
4785Philips CD-i CD-ROMs
4790Tandy Radio Shack Color Computer cassettes
4795Tandy Radio Shack Color Computer cartridges
4800Tandy Radio Shack Color Computer disk images
4805Select the model of Color Computer to emulate
4810COLOR COMPUTER MODEL
4815Color Computer
4820Color Computer 2
4825Color Computer 2B
4830Color Computer 3 (NTSC) (Default)
4835Color Computer 3 (PAL)
4840V-Tech Creativision cartridges
4845Acorn Electron Disks
4850Acorn Electron Cassettes
4855Acorn Electron Cartridges
4860Acron Electron ROMs
4865ELECTRON MODEL
4870Electron w/64k Master RAM Board (default)
4875Electron
4880Floppy Disk
4885Fujitsu FM-77AV disk images
4890Fujitsu FM-7 cassettes
4895Fujitsu FM-7 disk images
4900FM-7 MODEL
4905FM TOWNS MODEL
4910FM Towns Marty (Default)
4915FM Towns (Model 1/2)
4920FM Towns II UX
4925How much RAM the emulated FM Towns will have installed
4930RAM SIZE
49352MB
4942Insert a disk into the floppy drive, a blank will be used if one doesn't exist
4947ADD USER DISK
4952Fujitsu FM Towns CD-ROMs
4957Fujitsu FM Towns cracked floppy disk images
4962Fujitsu FM Towns miscellaneous floppy disk images
4967Fujitsu FM Towns original floppy disk images
4972Floppy Disk (Drive 1)
4977Floppy Disk (Drive 2 - Model 1/2 & II UX)
4982CD-ROM
4987Hard Drive (II UX)
4992Bit Corp Gamate cartridges
4997Tiger Game.com cartridges
5002Epoch Game Pocket Computer cartridges
5007Hartung Game Master cartridges
5012GamePark GP32 SmartMedia cards
5017Dick Smith Electronics VZ-200/300 cassettes
5022Dick Smith Electronics VZ-200/300 snapshots
5027Choose hardware for the memory expansion slot
5032MEMORY SLOT
5037Laser 310/VZ-300 16k Memory
5042Laser/VZ 64k Memory (Default)
5047Snapshot
5052Macintosh 400K/800K Disk images
5057Macintosh High Density Disk images
5062Mac Harddisks
5069Select model of Mac (Recommendations are Mac Plus for B&W, Mac LC 3 for Color)
5074MAC MODEL
5079Mac 128k (128kb RAM, 2 LD Floppies)
5084Mac 512k (512kb RAM, 2 LD Floppies)
5089Mac Plus (4Mb RAM, 2 LD Floppies/HDD)
5094Mac SE (4Mb RAM, 2 LD Floppies/HDD)
5099Mac Classic (4Mb RAM, 2 HD Floppies/HDD)
5104Mac II (2Mb RAM, Color, 2 HD Floppies/CD/HDD)
5109Mac IIx (2Mb RAM, Color, 2 HD Floppies/CD/HDD/Image Reader)
5114Mac LC 3 (Default) (4Mb RAM, Color, 2 HD Floppies/CD/HDD)
5121Install the image reader card to read disk image files (Mac IIx only). Minimum 4MB ram size recommended.
5126IMAGE READER
5131Slot A (Default)
5136Slot B
5141Slot C
5146Slot D
5151Slot E
5157How much RAM the emulated Mac will have installed (Mac IIx & Mac LC 3 only)
5162Type of ROM file to load
5167CD
5172Select a boot disk or hard drive if needed
5177BOOT DISK
5182System 3.0 (LD Floppy)
5187System 6.0.8 (LD Floppy)
5192System 7.0.1 (HD Floppy)
5197System 7.5 (HD Floppy)
5202System 6.0.8 (Hard Drive)
5207System 7.0.1 (Hard Drive)
5212System 7.5.5 (Hard Drive)
5217Creatronic Mega Duck cartridges
5222PDP-1 Paper Tape Reader Images
5227Casio PV-1000 cartridges
5232Video Technology Socrates cartridges
5237Funtech Super A'Can cartridges
5242TI-99/4A Cartridges
524732k RAM expansion card installed
525232K RAM EXPANSION
5257Speech module installed
5262SPEECH MODULE
5267Tomy Tutor & Pyuuta cartridge
5272GCE Vectrex cartridges
5277VTech V.Smile cartridges
5282VTech V.Smile Motion cartridges
5287Atari XE Game System cartridges
5292Atari 400 / 800 floppy disks
5297Disk (Drive 3)
5302Disk (Drive 4)
5307Video Game Music Files
5312CONTROL MAPPING
5317Analog
5322Digital
5327Keyboard shortcuts unavailable if passing through the keyboard.
5332INPUT INTERFACE
5337Keyboard passthrough
5342Simultaneous
5347Rotates screen by 90 degrees. Intended for rotating displays.
5352VERTICAL ROTATION (TATE)
5357100%(native)
5362Small performance increase (may drop frames).
5367FRAME DUPING (SPEED UP)
5372Much faster than interpreter (but may have issues).
5377CPU DYNAREC (SPEED UP)
5382Disabled (Beatle Interpreter)
5387Max Performance
5392Cycle Timing Check
5397Lightrec Interpreter
5402DYNAREC CODE INVALIDATION
5407Full (more compatible)
5412DMA Only (Slightly Faster)
5417Allows up to 5 or 8 controllers in supported games.
5422Port 1
5427Port 2
5432Port 1+2
5437Analog Controller
5442DualShock Controller
5447Analog Joystick (Flystick)
5452Justifier
5457Enhancement. Remove the sixteen sprites per line limit.
5462Manual
5467Portrait
5472Landscape
5477Requires BIOS file to be present.
5482Only for Super Game Boy enhanced games.
5487SUPER GB BORDERS
5492Value to use for the emulated solar sensor (Boktai).
5497SOLAR SENSOR LEVEL
5502TEAM COLOR MODE
5507Selfie
5512Color
5517Sex
5522Skynet
55274:3 RENDERING RESOLUTION
5534Enhancement. Increase the rendering resolution when in 16:9 ratio. Makes 3D objects clearer.
553916:9 RENDERING RESOLUTION
5544Enhancement. 3 point is accurate to N64, standard is better.
5549TEXTURE FILTERING MODE
5554standard
55593 point
5564Enhancement. Smooth out jagged edges on 3D objects polygons.
5569Smooth textures on 3D objects.
5574Smooth 1
5579Smooth 2
5584Smooth 3
5589Smooth 4
5594Sharp 1
5599Sharp 2
5604Enhancement. Upscale textures.
5609TEXTURE UPSCALING
5614As Is
5619X2
5624RDP PLUGIN
5629GLideN64 (Fastest)
5634ParaLLEl-RDP
5639Angrylion (Most Compatible)
5644RSP PLUGIN
5649HLE (Fastest)
5654ParaLLEl (Best LLE)
5659CXD4 (LLE Fallback)
5664CPU CORE
5669Dynarec (Fastest)
5674Cached Interpreter
5679Pure Interpreter (Most Accurate)
5686Useful for N64 style controllers. Limited hotkeys for controllers without dedicated hotkey.
5691CONTROLLER 1
5696CONTROLLER TYPE
5701RetroPad (Default)
5706N64
5711N64 (Limited Hotkeys)
5716Useful for N64 style controllers.
5721CONTROLLER 2
5726CONTROLLER 3
5731CONTROLLER 4
5736Emulate a pak in the controller expansion port.
5741CONTROLLER PAK
5746Memory Pak
5751Rumble Pak
5756Rumble Pak (Automatic)
5762Use to eliminate joystick drift/unwanted input. Effects all controllers.
5767JOYSTICK DEADZONE
577215% (Default)
5779Use to make joystick movement more or less sensitive. Effects all controllers.
5784JOYSTICK SENSITIVITY
5789100% (Default)
5794Full speed can break some games.
5799FRAME RATE
5804Original
5809Full speed
5814Only applies when using Parallel-RDP as the chosen RDP Plugin.
5819PARALLEL-RDP UPSCALER
58241x (Default)
5829Can change the language of some games.
5834Universe BIOS is not compatible with cheats.
5839NEO GEO CD BIOS
5844CDZ
5849CDZ MAME
5854CDZ Universe 3.3
5859Use one save file per game.
5864PER-GAME SAVES
5869Manually activate the adapter for supported games.
58744 PLAYER ADAPTER
5879NTSC (NES)
5884Famicom (FDS)
5889PC MODEL
5894Select the processor model.
5899CPU FEATURE
5904OVERCLOCK MULTIPLIER
59096x (Recommended)
59141MB
59193MB
59247MB
592911MB
593413MB (Recommended)
5939120MB
5944230MB
5949512MB
59541024MB
5959Graphic Display Controller model.
5964GDC
5969Older games skipped drawing every second line, this masks that.
5974REMOVE SCANLINES
5979Full 255 lines
5984Some games rely on this (Apros).
5989REAL PALETTES
599426K for old games and 86K for newer games.
5999SOUND BOARD
6004To have music and not only sound in games (Owl-Zoo).
6009JAST SOUND
6014Emulate a keyboard/mouse/joypad.
6019JOY2KEY PROFILE
6024Arrows
6029Arrows 3button
6034Keypad
6039Keypad 3button
6044Manual keyboard
6049Atari Joypad
6054EMULATED SYSTEM
6059Videopac G7000 (European)
6064Videopac+ G7400 (European)
6069Videopac+ G7400 (France)
6074NTSC 60Hz
6079PAL 50Hz
6084Some games accept input from port 2 instead of port 1.
6089SWAP GAMEPADS
6094Zooms in to hide black borders.
6099CRT GHOSTING EFFECT
6104Ghosting (65%)
6109Ghosting (75%)
6114Ghosting (85%)
6119Ghosting (95%)
6124Soften the hash sound effect from some games.
6129AUDIO FILTER
6134Set desired framerate.
6139FRAMERATE
614430fps
614960fps (Default)
615470fps
615972fps
616475fps
616990fps
6174100fps
6179119fps
6184120fps
6189144fps
6194240fps
6199244fps
62041.0x (12.50Mhz)
62091.1x (13.75Mhz)
62141.2x (15.00Mhz)
62191.5x (18.75Mhz)
62241.6x (20.00Mhz)
62291.8x (22.50Mhz)
62342.0x (25.00Mhz)
6239Fixes a possible bug with multiple controllers detection.
6244ACTIVE INPUT DEVICES FIX
6249SPECIFIC GAME FIXES
6254Alone in the Dark
6259Crash-n Burn
6264Dinopark Tycoon
6269Microcosm
6274Enable shared saves for multi-disc games
6279NVRAM STORAGE
6284Per Game
6289Choose the Parallel N64 graphics plugin.
6294GRAPHICS PLUGIN
6299Glide64
6304Gln64
6309Rice
6314Angrylion
6319Parallel
63244.5x (1440x1080)
6329Automatic
6334N64 3-point
6339PCE Joypad
6344PCE Mouse
6349Skip the bios boot logo, may cause default language issues.
6354BIOS FAST BOOT
6359Off is safer, On for specific games.
6364Double the rendering resolution.
6369ENHANCED RENDERING RESOLUTION
6374On (Speed hack)
6379Capcom VS games Expand Screen Width
6384Chrono Chross Odd/Even Bit Hack
6389Dark Forces Flat Tex Triangles Fix
6394Diablo Music Fix
6399Lunar Ignore Brightness Color Fix
6404InuYasha Sengoku Battle Fix
6409Pandemonium 2 Lazy Screen Update Fix
6414Parasite Eve 2/Vandal Hearts 1&2 Fix
6419Hyper Blaster/Justifier
6424Produces a clean LCD effect.
6429LCD FILTER
6434LCD GHOSTING EFFECTS
6439Green - GameKing
6444VB - Virtual Boy
6449Potator - Orangish - Amber
6454Potator - Green
6459Potator - Blue
6464Potator - Green - BGB
6469Potator - Green Wataroo
6474Brownish - Travel Wood
6479Blue - Bubbles Blue
6484Blue - Game Master
6489Blue - Shiny Sky Blue
6494Blue - Slime Blue
6499Gold - Golden Wild
6504Gold - Labo Fawn
6509Gold - Million Live Gold
6514Gold - Odyssey Gold
6519Grey - Greyscale
6524Grey - Digivice
6529Grey - Microvision
6534Green - Buttercup Green
6539Green - Game.com
6544Green - Greenscale
6549Green - Legendary Super Saiyan
6554Green - TI-83
6559Orange - Hokage Orange
6564Pink - Blossom Pink
65691 Frame
65742 Frames
65793 Frames
65844 Frames
65895 Frames
65946 Frames
65997 Frames
66048 Frames
6609480x272 (Default)
6614CONTROLLER PROFILE
6619Gamepad Classic
6624Gamepad Modern
6629Force a specific model and prevent tags detection.
6634AMIGA MODEL
6639Autodetect (by game name tag)
6644A500 (512KB Chip + 512KB Slow)
6649A500+ (1MB Chip)
6654A600 (2MB Chip + 8MB Fast)
6659A1200 (2MB Chip + 8MB Fast)
6664A4000/040 (2MB Chip + 8MB Fast)
6669CDTV (1MB Chip)
6674CD32 Default (2MB Chip)
6679CD32 (2MB Chip + 8MB Fast)
6684Help games which are too quick or that have bugs.
6689CPU COMPATIBILITY
6694Normal
6699More compatible
6704Cycle-exact
6709Works with 'Cycle-exact' mode and for a few games.
6714Default by model
6719 3.54 MHz
6724 7.09 MHz (A500 speed)
672914.18 MHz (A1200 speed)
673428.37 MHz
673935.46 MHz
674442.56 MHz
674956.75 MHz
6754Ignored with 'Cycle-exact'.
6759CPU SPEED
6764PAL 288x576px 50Hz (auto)
6769NTSC 240x480px 60Hz (auto)
6776Manually define which resolution to use. Auto defaults to High and switches to Super-High when needed.
6781VIDEO RESOLUTION
6786Low 360p
6791High 720p
6796Super-high 1440p
6801Hides borders on many games. Some games use the borders.
6806ZOOM/CROP (HIDE BORDERS)
6811Auto zoom
6816minimum
6821smaller
6826small
6831medium
6836large
6841larger
6846maximum
6851Affects mouse speed globally.
6856MOUSE SPEED
6861Makes second fire button press up instead.
6866JUMP ON B
6871Removes loading but can add possible glitches/crashes.
6876FLOPPY TURBO SPEED
6881Keypad to joyport mappings for 2 players.
68862P GAMEPAD MAPPING (KEYRAH)
6891Enable launching pre-installed WHDLoad installs.
6896WHDLOAD LAUNCHER
6901Passes all physical keyboard events for Pad2Key.
6906DISABLE EMULATOR JOYSTICK
6911Select controller type for Amiga P1.
6916CD32 Pad
6921Select controller type for Amiga P2.
6926Inserts CD during boot animation to prevent loading fail.
6931BOOT ANIMATION FIRST
6936CD TURBO SPEED
6941Makes the blue button press up instead.
6946JUMP ON A
6951Inserts CD during boot animation prevent loading fail.
6956Slow down or speed up games as appropriate.
696110Mhz
696616Mhz
697125Mhz
697633Mhz (Overclock)
698166Mhz (Overclock)
6986100Mhz (Overclock)
6991150Mhz (Overclock)
6996200Mhz (Overclock)
70015MB
70066MB
70119MB
701610MB
702112MB
7026Full Frame
70311/2 Frame
70361/3 Frame
70411/4 Frame
70461/5 Frame
70511/6 Frame
70561/8 Frame1
706116 Frame
70661/32 Frame
70711/60 Frame
7076Auto Frame Skip
7081Applies to both players.
7086JOYPAD TYPE
7091Default (2 Buttons)
7096Megadrive (8 Buttons)
7101Super Famicom (8 Buttons)
71061 MHz (Underclock)
71112 MHz (Underclock)
71164 MHz (NEC uPD780)
71218 MHz (NEC uPID7008)
712616 MHz (Overclock)
713132 MHz (Overclock)
713664 MHz (Overclock)
7141EMULATE PCG-8100
7146Use to eliminate cursor drift/unwanted input.
7151ANALOG DEADZONE
7156GAMEPAD CURSOR SPEED
71611.0 (240p)
71662.0 (480p)
7171Improve speed, at a minor cost of accuracy.
7176SPEED HACK (SAFE)
7183Enhancement. Remove the thirty-two sprites per line limit. Crashes certain games.
7188REDUCE SPRITE FLICKERING (UNSTABLE)
7193Overclock the SNES CPU (Gradius 3, Super R-Type).
7198Light (load times)
7203Compatible
7208Max (demanding games)
7215Enhancement. Reduces slowdown in mode 7 games. Can cause issues in certain games.
7220BLEND HIGH-RES MODE
7225Merge
7230Blur
7235SNES Gamepad
7240SNES Mouse
7245SNES Multitap
7250Super Scope
7255Konami Justifier
7260M.A.C.S. Rifle
7267Konami Justifier P2 is daisy chained from controller 2, appears as port 3 to system.
7272Konami Justifier (P2)
7277Monochrome
7282RF
7287RGB
7292S-Video
7297Composite
73025 MHz (Underclock)
73078 MHz (Underclock)
73129 MHz (Underclock)
731710 MHz (Default)
732211 MHz
732712 MHz
733213 MHz
733714 MHz
734215 MHz
734720 MHz
735230 MHz
735740 MHz
7362Light guns/multitap.
7367Dual Konami Justifiers
7373Sync GB2Player/GBC2Player saves with saves in "saves/gb" or "saves/gbc".
7378SYNC SAVE FILES
7383FRAME RATE LIMIT
738810fps
739315fps
739820fps
740325fps
740840fps
741350fps
741860fps
7423155fps
7428160fps
7433RUMBLE
7438Gamepad Classic Alt
7443COLOR PALETTE (2D)
7448black/white
7453black/blue
7458black/cyan
7463black/electric cyan
7468black/green
7473black/magenta
7478black/yellow
7483Use your physical anaglypth 3D glasses!
7488ANAGLYPH PRESET (3D)
7493red/blue
7498red/cyan
7503red/electric cyan
7508green/magenta
7513yellow/blue
7518Add color to Game Boy games.
7523GB COLORIZATION
7528original gameboy
7533black and white
7538gba sp
7543blue sea
7548dark knight
7553green forest
7558hot desert
7563pink dreams
7568weird colors
7573Only for games that employed it (for Boktai)
7578For Gyro-enabled games (bound to left analog stick)
7583SENSOR SENSITIVITY (GYROSCOPE)
7588For Gyro-enabled games (bound to right analog stick)
7593SENSOR SENSITIVITY (TILT)
7598Resolution multipliers to smooth vectors
7603RESOLUTION MULTIPLIER
7608Automatic switches region per file path tags
7613MODEL TYPE
7618C64 PAL Automatic
7623C64 NTSC Automatic
7628C64 PAL
7633C64 NTSC
7638C64 Games System PAL
7643C64 Japanese NTSC
7648Change the output resolution ratio.
7653PAL 576x312px
7658NTSC 492x262px
7663Auto-disable zoom
7668Most games use port 2, some use port 1.
7673CONTROLLER PORT
7678Paddles
7683Mouse (1351)
7688Trackball (Atari CX-22)
7693Koalapad
7698Some games and homebrews require more RAM
7703RAM EXPANSION UNIT
7708128kB (1700)
7713256kB (1764)
7718512kB (1750)
77231024kB
77282048kB
77334096kB
77388192kB
774316384kB
7748KEYBOARD PASSTHROUGH
7753C128 PAL
7758C128 NTSC
7763C128 DCR PAL
7768C128 DCR NTSC
7773RetroPad Face Button Options.
7778Button Options
7783B = Fire
7788B = Fire, A = Up
7793Y = Fire
7798Y = Fire, B = Up
7803PLUS4 PAL
7808PLUS4 NTSC
7813C16 PAL
7818C16 NTSC
7823V364 NTSC
7828232 NTSC
7833colodore_ted
7838yape-pal
7843yape-ntsc
7848VIC20 PAL Automatic
7853VIC20 NTSC Automatic
7858VIC20 PAL
7863VIC20 NTSC
7868Super VIC (+16K) NTSC
7873colodore_vic
7878mike-pal
7883mike-ntsc
78883032B
78934032B
7898SUPERPET
7908amber
7918For weak machines. Some games will not work with this.
7923FAST BLITTER (LESS COMPATIBLE)
7928Enable for Doom to run at its correct resolution.
7933DOOM RES HACK
7938Remove the padding on the sides of the screen.
7943CROP BORDER
7948Always have 6 bullets, 6 dynamite and 6 lives.
7953TRAINER MODE
7958Nothing can kill Rick, may break the game.
7963INVULNERABILITY MODE
7968Highlight all entities on the game map.
7973EXPOSE MODE
79784K
7988Deutsch
7994Choose which graphics API library to use. Vulkan may not work for every core.
7999GRAPHICS API
8021Changing driver can improve audio performance and reduce distortion. Alsathread is recommended for low-end systems.
8026AUDIO DRIVER
8031ALSA
8036ALSAThread
8041TinyALSA
8046SDL2
8051Pulse (Default)
8056In milliseconds. Can reduce crackling/cutting out.
8061AUDIO LATENCY
8066Allow cores to set rotation.
8071ALLOW ROTATION
8076Map controller inputs to light gun inputs.
8081CONTROLLER TO LIGHT GUN
8086Adjust screen line draw mode.
8091LINE MODE
8096SINGLE
8101DOUBLE
8106SCANLINES
8111Manually define which internal resolution to use. AUTO = High.
8116Super high
8121Change pixel scaling and filtering method.
8126SCALING METHOD
8131Pixelated (Nearest)
8136Smooth (Linear)
8141Fix flickering in a static screen like Workbench.
8146REMOVE INTERLACE ARTIFACTS
8156Resize automatically screen height.
8161AUTO HEIGHT
8168Improves both sprite scaling and road rendering. Does not affect the car sprite.
8173HIGH RESOLUTION MODE
8178Choose which graphics API library to use.
8183Vulkan (Default)
8188Speed up shader compilation.
8193ASYNC SHADER COMPILE (VULKAN ONLY)
8198Set the controller rumble strength if supported.
8203Pro Controller required for games that require shake motions.
8208CONTROLLER COMBINATION
8213GamePad + 4 Pro Controller
8218GamePad + 4 Sideway Wiimote
82235 Pro Controller
82285 Sideway Wiimote
8233Wii U Classic Controller
8238Not all games support all languages.
8243CONSOLE LANGUAGE
8268Taiwanese
8273Choose the audio output type.
8278AUDIO CHANNELS
8288Surround
8293Have Batocera set the first audio output device.
8298AUDIO OUTPUT
8303Set in Config - choose if no audio output
8308Batocera sets first audio device (Default)
8313Fix screen tearing.
8318VSYNC
8323Double buffering
8328Triple buffering
8333Choose upscaling method.
8338UPSCALE FILTER
8343Bicubic
8348Hermite (Default)
8353Nearest Neighbour
8358Choose downscaling method.
8363DOWNSCALE FILTER
8368Bilinear (Default)
8373Hermite
8378Keep Aspect Ration (Default)
8383Stretch
8388Enable mouse input to simulate touchscreen.
8393ENABLE MOUSE
8398Enable Cemu's performance overlay.
8403ENABLE PERFORMANCE OVERLAY
8408Enable notifications of cache, controller events etc.
8413ENABLE NOTIFICATIONS
8420Enable gamepad view for games that have interaction across two screens. Use Hotkey+R2 to switch screens.
8425ENABLE GAMEPAD VIEW
8432Arrange the dual screen layout. Separate windows can be changed with Hotkey+R2.
8437Top Only
8442Bottom Only
8447Large Top
8452Large Bottom
8457Left/Right
8462Right/Left
8467Separate Windows
8472Hybrid Screen Top
8477Hybrid Screen Bottom
8482GRAPHICS
8487OpenGL (Default)
8492Fix screen tearing. CPU heavy.
8497Off will help some games, others will run too fast.
8502FRAME LIMIT
8507Reduce stutter that happens when compiling shaders.
8512DISK SHADER CACHE
8519Compile shaders using background threads to avoid shader compilation stutter. May cause graphical glitches.
8524ENABLE ASYNC SHADER COMPILATION
8529Preloading is impossible from ES.
8534Preload
8539The New 3DS has a faster processor, ZL/ZR buttons and a C-stick.
8544NEW 3DS MODE
8549Restore BLENDMODE outline on Singe sprites.
8554BLEND SPRITES (SINGE)
8559JOYSTICK TO CURSOR SENSITIVITY
8564Hide crosshairs in supported games e.g. ActionMax, Maddog II.
8569HIDE LIGHT GUN CROSSHAIRS
8574This option is required for some gun games when playing with a mouse.
8579ABSOLUTE MOUSE INPUT
8586Choose which graphics API library to use. Vulkan may not work on all hardware.
8591Not all games support stretching, depending on their video files.
8596Force 4:3
8601SCREEN ROTATION
86060 degrees
8613Enable or disable bezels being added when content is a 4:3 aspect with a widescreen display.
8618BEZELS
8623Shunt 2
8628Shunt 3
8633Shunt 4
8638Shunt 5
8643Shunt 6
8648Shunt 7
8653Shunt 8
8658Shunt 9
8663Shunt 10
8668Invert the vertical joystick axis on flight games.
8673INVERT AXIS
8679Can improve video performance. Do not use with ActionMax games or scanlines.
8684SDL TEXTURE ACCESS STREAMING
8689Use controller settings manually defined in custom.ini.
8694CUSTOM CONTROLLER
8699The final output image, unrelated to the Wii's emulated NAND setting.
8709Automatic ratio
8714Force 16:9
8719Stretch to window
8724RENDERING
87298x 5K (5120x4224)
8736Compile shaders on next launch of game (one time). Reduces micro-freezes. Vulkan only.
8741PRE-CACHE SHADERS
8746ANTI-ALIASING
8753Use SSAA instead of MSAA for anti-aliasing. SSAA may look better but has a higher performance cost.
8758ANTI-ALIASING MODE
8765Enabling will allow for correct emulation of texture wrapping. This comes at a cost of potential worse performance.
8770MANUAL TEXTURE SAMPLING
8775Usually not much faster than single core mode.
8780EMULATION
8785DUAL CORE MODE
8790Speed hack for dual core mode to fix some glitches.
8795GPU SYNC
8800Increase emulator performance, at the cost of accuracy/stability.
8805PERFORMANCE HACKS
8810To use game cheats or 16/9 Aspect Ratio Fix codes.
8815ENABLE CHEATS
8820Required by some games.
8825MEMORY MANAGEMENT UNIT
8830Enhancement. Removes disc loading.
8835FAST DISK TRANSFER RATE
8842Skips Vertical Blank Interrupts when lag is detected, allowing for smooth audio playback when emulation speed is not 100%.
8847VBI SKIP
8852Search for custom configured joystick profiles.
8857USE PAD PROFILES
8862Enable controller rumble capabilities if supported by the controller.
8867Change what's plugged into the virtual GameCube ports.
8872GAMECUBE CONTROLLER 1
8877GAMECUBE PORT 1 TYPE
8882Standard Controller
8887GameCube Adapter for Wii U
8892Steering Wheel
8897Dance Mat
8902DK Bongos
8907GAMECUBE CONTROLLER 2
8912GAMECUBE PORT 2 TYPE
8917GAMECUBE CONTROLLER 3
8922GAMECUBE PORT 3 TYPE
8927GAMECUBE CONTROLLER 4
8932GAMECUBE PORT 4 TYPE
8937Moves South to West, West to North, etc. Standard controller type only.
8942ROTATE FACE BUTTONS
8947Set joystick deadzone.
8952DEADZONE
89575% (Default)
8964Set virtual joysticks gate size. Smaller increases sensitivity. Larger decreases it.
8969JOYSTICK GATE SIZE
8974Smaller
8979Normal (Default)
8984Larger
8989Enables Dolby Pro Logic II for surround sound. May impact performance.
8994AUDIO
8999DOLBY PRO LOGIC II
9004Show on screen display messages (memory card saves..).
9009SHOW ON-SCREEN DISPLAY MESSAGES
9016Enable Gamecube boot animation and BIOS access (requires IPL.bin BIOS in appropriate user directory).
9021ENABLE BOOT ANIMATION
9026Change the Gamecube system language.
9031GAMECUBE LANGUAGE
9036English/Japanese
9041Map your controller to an emulated Wiimote.
9046WII CONTROLLERS
9051EMULATE WIIMOTE
9056CUSTOMIZE EMULATED WIIMOTE & GAMEPAD
9061Classic Controller
9066Classic Controller Pro
9071Wiimote Sideway
9076Wiimote Sideway + Swing
9081Wiimote Sideway + Tilt
9086Wiimote Sideway + Nunchuk
9091Position of wii sensor bar relative to the disaply for real wiimotes.
9096SENSOR BAR POSITION
9101Bottom (Default)
9106Top
9111Emulate the Wiimote pointer with a DS4's gyroscope.
9116DUALSHOCK MOTION CONTROL
9121Emulate the Wiimote pointer with a mouse.
9126MOUSE AS WIIMOTE POINTER
91311.5x 720p (960x792)
91362.5x 1080p (1600x1320)
9141PERFORMANCE HACKS (needs review)
91468x (CSAA)
91518xQ (CSAA)
915616x (CSAA)
916116xQ (CSAA)
91664x (SSAA)
9171DISABLE ON-SCREEN DISPLAY MESSAGES
9176Determines the speed and the runahead behaviour of the system.
9181EMULATION SPEED
9186Unlimited
9191VSync and Audio Resampling need to be enabled.
9196SYNC TO HOST REFRESH RATE
9201Ensure every frame the console renders is displayed to screen.
9206OPTIMAL FRAME PACING
9211Improve performance if VSync is disabled and using Vulkan.
9216THREADED PRESENTATION
9221Match Window
9226PAR 1:1
9231May result in a sharper image in some 2D games.
9236INTEGER UPSCALING
9241Enabling will smooth out the image.
9246LINEAR UPSCALING
9253Fills the screen regardless of the aspect ratio. Doesn't work with Integer Upscaling.
9258STRETCH TO FILL
92631x native (320x240)
92689x 4K (2880x2160)
9273Enhancement. Smooth/upscale textures on 3D objects.
9278Nearest-Neighbor
9283Bilinear (No Edge Blending)
9288JINC2 (Slow)
9293JINC2 (Slow, No Edge Blending)
9298xBR (Very Slow)
9303xBR (Very Slow, No Edge Blending)
930824-bit, disables dithering.
9313TRUE COLOUR RENDERING
9318Makes the dither pattern much less obvious at higher resolutions.
9323SCALED DITHERING
9329When running outside of 100%, adjusts the temp instead of dropping frames.
9334STRETCH MODE
9339Off (Noisy)
9344Resampling (Pirch Shift)
9349Time Stretch (Tempo Change, Best Sound)
9354Force progressive render / scan.
9359DISABLE INTERLACING
9364Hack. Increases most PAL games' speed by 17%.
9369FORCE NTSC TIMINGS ON PAL
9374NTSC-U/C
9379Preload requires more RAM.
9384Use Analog joysticks in addition to D-Pad for DualShock controllers.
9389JOYSTICK TO DPAD
9394Not Connected
9399PS1 Digital Controller
9404PS1 Analog Joystick
9409DualShock / Xbox Type
9414NeGcon (Rumble)
9419Allows loading protected games without subchannel information.
9424ALLOW BOOTING WITHOUT SBI FILE
9429Skipping it can break some games.
9434Interpreter is the most accurate, but is the slowest.
9439CPU EXECUTION MODE
9444Interpreter (Slowest)
9449Cached Interpreter (Faster)
9454Recompiler (Fastest)(Default)
9459System requirements at native; (RAM|VRAM).
9464Per 0.05s, 5s total (550MB|100MB)
9469Per 0.1s, 10s total (1100MB|200MB)
9474Per 1s, 15s total (165MB|30MB)
9479Per 1s, 30s total (330MB|60MB)
9484Per 1s, 60s total (660MB|120MB)
9489Per 1s, 90s total (990MB|180MB)
9494Per 1s, 120s total (1320MB|240MB)
9499ACHIEVEMENTS
9504CROSSHAIR
9509Game's default
9514AUTO LOAD ON GAME LAUNCH
9519AUTO SAVE ON GAME EXIT
9524Choose second feature pack for the controller.
9529CONTROLLER 1 FEATURE PACK
95342nd VMU (Default)
9539Purupuru Pack/Vibration Pack
9544CONTROLLER 2 FEATURE PACK
9549CONTROLLER 3 FEATURE PACK
9554CONTROLLER 4 FEATURE PACK
9561Enable the Dreamcast DSP for more accurate audio. Only recommended for fast systems.
9566DIGITAL SOUND PROCESSOR
9571Disbaled (Default)
9576Force the game to render in this aspect ratio.
9581RENDER RESOLUTION
95860.5x (320x240)
95914.5x (2880x2160)
9596Rotate the screen with the emulator.
9601Per pixel is the most accurate, but also the most demanding.
9606ALPHA SORTING
9611Per Strip
9616Per Triangle (Default)
9621Per Pixel
9626Allow mapping Future Pinball with Pad to Keyboard.
9631CONTROLLER CONFIGURATION
9636520 ST AUTO
9641520 ST TOS 1.00
9646520 ST TOS 1.02
9651520 ST TOS 1.04
96561040 STE AUTO
96611040 STE 1.06
96661040 STE 1.62
9671Mega STE AUTO
9676Mega STE 2.05
9681Mega STE 2.06
9686TOS languages.
9696Spanish (es)
9701French (fr)
9706Italian (it)
9711Dutch (nl)
9726British English (uk)
9736520K
97411M
97462M
97514M
9756Choose your Atari hard drive type for the .hd extension file.
9761ATARI HARD DRIVE TYPE
9766IDE (Default)
9771ASCI
9776LIMIT FRAME RATE
9781No Limit
9786As game specifies
9791Enhancement. Enables improved polygon splitting.
9796ENABLE POLYGON SPLITTING
9801Rotates the screens, to simulate holding the DS sideways.
9806Swap the position of the dual displays.
9811SCREEN SWAP
9816Sets the window size to an integer size.
9821SCREEN SIZE
9826Adjusts the positions of the screens.
9831Original screen positions
9836Always enforce vertical
9841Always enforce horizontal
9846Hybrid
9851How the window space is distributed between the screens.
9856SCREEN SIZING
9861Even
9866Emphasize top
9871Emphasize bottom
9876Top only
9881Bottom only
9886INTEGER SCALING
9891CONSOLE TYPE
9896DSi (experiemental)
9903h265 (HEVC) is CPU heavy and increases latency, but is more bandwidth efficient.
9908VIDEO STREAM CODEC
9913h264 (less latency)
9918h265 (HEVC) (higher quality at lower bitrates)
9923VIDEO STREAM RESOLUTION
99284K (3840x2160)
9933Output rotation independent of xrandr or framebuffer settings.
9938ROTATE
9943VIDEO STREAM FRAME RATE
994830FPS
995360FPS
9958120FPS
9963Higher number for higher picture quality, but requires more bandwidth.
9968VIDEO STREAM BITRATE
99735Mbps (good for 720p)
997810Mbps (good for 1080p 60FPS)
998320Mbps (not supported by some routers)
998850Mbps (highest quality available)
9994Streaming Optimal Playable Settings, overrides other settings if enabled.
9999DYNAMICALLY CALCULATE OPTIMAL SETTINGS
10004Close app on the remote host when quitting Moonlight.
10009QUIT ON HOST
10014Disable all input processing (view-only mode).
10019VIEW ONLY
10024Enable QOS settings to optimize for internet or local network.
10029LAN / WAN STREAMING
10034WAN
10039LAN (Default)
10046Enables surround sound if your audio card supports it (Consumes more bandwidth).
10051SURROUND SOUND
10056FRAMESKIP (GL64MK2 ONLY)
10063Enable second audio limiter. Improves audio quality at the cost of performance.
10068AUDIO SYNC
10075Lower values reduce audio latency and improve performance, but can cause audio issues.
10080AUDIO BUFFER (SAMPLES)
10085nearest
10090bilinear
10095trilinear
10102Enhancement. Improves clarity of distant textures when mip-mapping is enabled.
10107Upscale textures on 3D objects.
10112TEXTURE UPSCALING (RICE ONLY)
101172X
10122Sharpen
10127Sharpen More
10132External
10137Mirrored
10142DISABLE 4MB EXPANSION RAM PACK
10149Required for some effects in-game (Banjo Kazooie and DK64 transitions), can cause slowdown.
10154READ FRAMEBUFFER EVERY FRAME (GLIDE64MK2)
10159Game default
10164Disable
10169Enable
10176Apply a multiplier to the joystick's input to lower or increase responsiveness.
10181SENSITIVITY
101860.5x
101910.6x
101960.7x
102010.8x
102060.9x
102111.1x
102161.2x
102211.3x
102261.4x
102311.5x
10238The area around the joystick's neutral position where input is ignored. Can help reduce unintended inputs.
102431% (Default)
10248Limit FPS to reduce high CPU usage.
10253LIMIT FPS
10258Only some games feature rumble. Not compatible with all controllers.
10263Stretch games to full-screen, but may distort the aspect ratio
10268SCREEN RATIO
10273Simple 2x
10278scanlines
10283diagonal filter
10288triangular filter
10293wave filter
10298lottes crt
103034xrgss
10308nxagss
10313Display on screen information like savestate, config warning etc...
10318Fit to Window / Fullscreen
10323Auto Standard (4:3 interlaced / 3:2 progressive)
10328Standard (4:3)
10333Widescreen (16:9)
10338Adjusts Full Motion Video movies aspect ratio.
10343FMV ASPECT RATIO
10348FMV movie deinterlacing.
10353DEINTERLACING
10358Weave (Top Field First)
10363Weave (Bottom Field First)
10368Bob (Top Field First)
10373Bob (Bottom Field First)
10378Blend (Top Field First)
10383Blend (Bottom Field First)
10388Adaptive (Top Field First)
10393Adaptive (Bottom Field First)
10400Smooths the overall picture as it is displayed on the screen. Corrects positioning between pixels.
10405BILINEAR FILTERING
10410Bilinear (Smooth)
10415Bilinear (Sharp)
10420ENABLE WIDESCREEN PATCHES
10425Enable to improve bluriness.
10430ANTI-BLUR
10435Enable No-interlacing Patches.
10440INTERLACING PATCHES
10445Can sharpen images in lower resolutions.
10450Native (PS2)(Default)
104551.25x Native
104601.5x Native
104651.75x Native
104702x Native (~720p)
104752.25x Native
104802.5x Native
104852.75x Native
104903x Native (~1080p)
104953.5x Native
105004x Native (~1440p/2K)
105055x Native (~1620p)
105106x Native (~2160p/4K)
105157x Native (~2520p)
105208x Native (~2880p/5K)
10525Choose mipmapping type.
10530MIPMAPPING
10535Basic (generated Mipmaps)
10540Full (PS2 Mipmaps)
10545Control the texture filtering of the emulation.
10550Bilinear (Forced)
10555Bilinear (PS2)
10560Bilinear (Forced excluding sprite)
10565Control the texture's trilinear filtering of the emulation.
10570TRILINEAR FILTERING
10575Off (None)
10580Trilinear (PS2)
10585Trilinear (Forced)
10591Reduces banding between colours and improves the preceived colour depth.
10596DITHERING
10601Unscaled (Default)
10606Scaled
10611Force 32bit
10618The higher the setting, the more blending is emulated in the shader accurately, and the higher the speed penalty will be.
10623BLENDING ACCURACY
10628Minimum
10633Basic (Recommended)
10638Full (Slow)
10643Maximum (Very Slow)
10650Uploads entire textures at once instead of small pieces. Improves performance in most games.
10655TEXTURE PRELOADING
10660Partial
10665Full (Hash Cache)
10670Some games have issues when the animation is shown, others require it.
10675Skip (safer)
10680Show (specific games)
10687Applies the FXAA anti-aliasing algorithm to improve the visual quality of games.
10692FXAA
10697Automatically loads and applies cheats on game start.
10702CHEATS
10707Allows up to 8 controllers in supported games.
10712Maximum 2 Players (Default)
10717Maximum 4 Players
10722Maximum 8 Players
10727Allows user replaceable textures.
10732TEXTURE REPLACEMENTS
10739Necessary for some guns to replace fog textures as a workaround in Time Crisis - Crisis Zone.
10744TIME CRISIS FOG HACK
10749Playstation 2 wheel type
10754WHEEL MODEL
10759Driving Force
10764Driving Force Pro
10769GT Force
10774Virtual
10780Skip buffer disables auto frameskip and renders at display output resolution.
10785RENDERING MODE
10790Skip buffer effects
10795Buffered rendering
108008x 4K (3840x2176)
10805Automatically reduce frameskip if the system has spare overhead.
10810AUTO FRAMESKIP
10815Enable for more fluidity, disable if screen tearing.
10820VSYNC INTERVAL
10825Enhancement. Enables texture upscaling textures and their size.
10830TEXTURE UPSCALING LEVEL
10835The upscaling method used when enabled.
10840TEXTURE UPSCALING TYPE
10845xBRZ (Default)
10850Hybrid + Bicubic
10855Fix texture banding when upscaling.
10860TEXTURE DEPOSTERIZE
10865Auto Max Quality
10870Enables Action Replay cheats.
10875GAME CHEATS
10880LLVM is fastest, use the Interpreter settings if there are issues.
10885CPU
10890PPU DECODER
10895LLVM Recompiler
10900Dynamic Interpreter
10905Static Interpreter
10910If game crashes, try ASMJIT. If still crashing, try Fast Interpreter.
10915SPU DECODER
10920ASMJIT Recompiler
10925Fast Interpreter
10930Precise Interpreter
10936Can fix bugs in some games. Only relevant for dynamic or LLVM SPU decoder.
10941SPU XFloat Accuracy
10946Accurate XFloat
10951Approximate XFloat
10956Relaxed XFloat
10963Limiting to 1 or 2 may fix audio stuttering on weaker CPUs in some games. Leave on automatic if slowdown occurs.
10968PREFERRED SPU THREADS
109731 thread
109782 threads
109833 threads
109884 threads
109935 threads
109986 threads
11005May provide performance gain on CPUs with low core/thread count at the expense of possible broken timings.
11010SPU LOOP DETECTION
11017Mega and Giga modes may improve performance. Use the Safe mode for maximum compatibility.
11022SPU BLOCK SIZE
11027Safe (Default)
11032Mega
11037Giga
11044Helps reduce CPU power consumption by throttling the CPU when not needed. Useful for handhelds.
11049MAX POWER SAVING CPU-PREEMPTIONS
11054Moderate
11059Maximum
11064PS3's internal ratio setting. Some games only support 16/9.
11069VIDEO
1107416:9 (default)
11079RENDER
11084Most games already have an internal framelimit. Minor performance cost.
11089ADDITIONAL FRAMELIMIT
11094Off (faster, unstable)
11099ANISOTROPIC FILTER
11104Can improve performance at the expense of graphics accuracy.
11109ZCULL ACCURACY
11114Precise (Slowest)(Default)
11119Approximate (Fast)
11124Relaxed (Fastest)
11131Controls precision of generated shaders. Low quality can improved performance.
11136SHADER QUALITY
11141Ultra
11146High (Default)
11151Choose your preferred render resolution.
11156RENDER RESOLUTION (SCALING)
111611280x720 (Default)
11166Final image filtering.
11171OUTPUT SCALING
11176FidelityFX Super Resolution
11181Only Async (skip draw) avoids freezing while compiling shaders.
11186SHADER MODE
11191Legacy (single threaded)
11196Async (multi threaded)(Default)
11201Async with Shader Interpreter
11206Shader Interpreter only
11211Only applicable when either Async Shader mode is set.
11216NUMBER OF SHADER COMPILER THREADS
11222May fix missing graphics and broken lighting at the cost of performance.
11227WRITE COLOR BUFFERS
11234Straict API specification. Can resolve rare cases of missing graphics and flickering.
11239STRICT RENDERING MODE
11245Can fix screen tearing on unorthodox displays (most LCDs don't need this).
11250Distorts the output to fill the display fully Overrides aspect ratio.
11255STRETCH TO DISPLAY AREA
11262Disables the vertex cache. Might resolve missing or flickering graphics output but degrade performance.
11267DISABLE VERTEX CACHE
11274Offloads some RSX operations to a secondary thread. Improves performance in high-core processors.
11279MULTITHREADED RSX
11286Stream texture to GPU in parrallel. Can improve performance on more powerful GPU's that have spare headroom.
11291ASYNCHRONOUS TEXTURE STREAMING
11296On (Vulkan Only)
11301Choose number of audio channels.
11306AUDIO FORMAT
11311Stereo
11316Surround 5.1
11321Surround 7.1
11328Use 16 bit audio samples for audio drivers that don't support 32bit. Only use if you get no audio.
11333CONVERT TO 16-BIT
11338Can reduce crackle and stutter but increases audio latency.
11343ENABLE AUDIO BUFFERING
11350Duration of audio buffer in milliseconds. Higher numbers may cause audio latency.
11355AUDIO BUFFER DURATION
1136010ms
1136520ms
1137040ms
1137560ms
1138080ms
11385100ms (Default)
11390120ms
11395140ms
11400160ms
11405180ms
11410200ms
11415220ms
11420240ms
11427Reduces crackle and stutter further, but may cause a very noticeable reduction in audio quality on slower CPUs.
11432ENABLE TIME STRETCHING
11438Buffer fill level (in percentage) below which time stretching will start.
11443TIME STRETCHING THRESHOLD
1144875% (Default)
11453Allows Alt+Tab to RPCS3's menu. Useful for manual disc-swapping.
11458GRAPHICAL USER INTERFACE
11465Default uses SDL2, otherwise enable controller specific capabilities. Sony DS won't work with clone controllers.
11470PS3 CONTROLLER
11475Legacy Evdev
11480Sony DS
11485CONTROLLER 5
11490CONTROLLER 6
11495CONTROLLER 7
11500Select scale resolution of the game.
11505SCALE FACTOR
11510Sets the scaler filter mode when rendering.
11515SCALER MODE
11520HQ (bilinear filter)
11525Edge (sharper filet)
11530AdvMame
11535Scanline Interpolation Filter (SAI)
11540SuperSAI
11545SuperEagle
11550Pixel-Perfect
11555DotMatrix
11560TV2x CRT Television Filter
11565Stretches the output to fill the display area.
11570Center (Default)
11575Pixel Perfect
11580Even Pixels
11585Fit resolution scale
11590Stretch to screen
11595Fit 4:3 Aspect Ratio
11600Choose your preferred renderer.
11605RENDERER
11610OpenGL with Shaders
11615Choose your preferred language.
11620Chinese (Mandarin)
11625Swedish
11630Hebrew
11635Czech
11640Enable the debug menu and the walk-through-walls button.
11645TEST PLAY
11650Needed by some games that use special unicode characters.
11655GAME REGION (ENCODING)
11660Autodetect (Recommended)
11665European (Western)
11670European (Cent/East) [W-1250]
11675Japanese [Shift-JIS]
11680Cyrillic [Windows-1251]
11685Chinese (Simplified)
11690Chinese (Traditional) [Big5]
11695Greek
11700Turkish
11705Baltic
11710Choose your render resolution (Requires personal redream.key file).
117152x (1280x960) (Default)
11720Choose your preferred aspect ratio.
117254:3 (Default)
11730Enable auto frameskipping for performance on lower-end systems.
11735Enable vertical sync to avoid tearing in some cases.
11740RENDER MODE
11745HLE (per-strip)
11750HLE (per-pixel)
11755LLE
11760USA (Default)
11765Choose the Dreamcast console language.
11770Choose broadcast standard (for older TV's).
11775BROADCAST
11780NTSC (Default)
11785PAL_M
11790PAL_N
11795Choose cable type for the TV.
11800CABLE
11805VGA (Default)
11810Enable the legacy or the new 3D engine (choose legacy for older GPUs).
118153D ENGINE
11820Legacy3D
11825New3D
11830Enable proper quad rendering (for higher end systems).
11835QUAD RENDERING
11840CRT-like colour adaption. Requires New 3D engine.
11845CRT COLOUR
11850ARI/D93 (recommended for all JP developed games)
11855PVM_20M2U/D93
11860BT601_525/D93
11865BT601_525/D65 (recommended for all US developed games)
11870BT601_625/D65 (recommended for all EUR/AUS developed games)
11875Upscale filter used for the 2D layers. Requires New 3D engine.
11880UPSCALE MODE
11885None/Sharp Pixels
11890Biquintic
11895Enable crosshairs in shooting games for the selected players.
11900P1 only
11905P2 only
11910P1 & P2
11919For playing driving games with a game pad, it is sometimes a good idea to use a value larger than 100%% so that the steering feels less sensitive on a thumbstick.
11924STEERING SENSITIVITY
11930Use L2/R2 for Accel/Brake and L1/R1 or R-stick Up/Down for Shift Up/Down.
11935MODERN PEDAL CONTROLS
11940Change the speed of the emulated PowerPC chip (fixes some issues).
11945ADJUST POWERPC FREQUENCY
1195050 (Default)
11955Choose your preferred aspect ratio..
119604x3 (Default)
11965Choose your preferred video filter.
11970Scale2x
11975Scale3x
11980Scale4x
11985Choose your preferred video quality.
11990VIDEO QUALITY
11995linear
12000best
12005Enabled or disbale the mouse cursor. Useful for CG's menus.
12010CURSOR
12015NO (DEFAULT)
12020YES
12025CD-ROM SPEED
12030AUTO (DEFAULT)
120351X
120404X
120458X
12050FORCE 386DX CPU
12055ROM (Slot 1)
12060ROM (Slot 2)
12065ROM (Slot 3)
12070ROM (Slot 4)
12075Mount a floppy for user data, creates if needed
12080USER DISK
12085Mac IIx (2Mb RAM, Color, 2 HD Floppies/CD/HDD, Image Reader)
12090Install the image reader card to read idks image files (Mac IIx only)
12095Type of ROM file to load. Disk Image requires Mac IIx and Image Reader
12100Disk Image
12105Interton VC 4000 cartridges
12112Enable mouse input for trackballs, spinners, lightguns (if no gun connected), and similar controls
12117BGFX for post-processing, accel/opengl for raw image.
12122BGFX
12127Accel
12132Fix screen tearing, but may drop frames.
12137Depends on video mode being set to BGFX.
12142BGFX GRAPHICS API
12147MAME Detect
12152OpenGL ES
12157BGFX VIDEO FILTER
12162CRT Geom Deluxe (RGB)
12167CRT Geom Deluxe (Composite)
12172Allows the use of switchres profiles if present.
12177CRT SWITCHRES
12182Play this game on several screens (if available)
12187MULTISCREENS
12192Rotate 90
12197Rotate 270
12203Crop artwork to only unused space, keeping the game as large as possible.
12208ARTWORK CROP
12213Set system-wide controls via MAME menu
12218CUSTOM MAME CONFIG
12224Make game history, setup instructions, and special moves viewable in the menu
12229DATA PLUGIN
12234When moving
12241Runners simplify compatibility of running Windows games. You must have a runner in it's own directory under /userdata/system/wine/custom.
12246WINE RUNNER
12251Converts DirectX 8/9/10/11/12 calls to Vulkan.
12256DXVK FEATURE
12261Allows you to limit FPS to 60.
12266FPS LIMITER
12271Force mouse in games.
12278Choose whether to pass SDL Game Controller config to the Windows game. Disabling may help with some games.
12283SDL CONFIG
12288See your FPS and version of Vulkan API/driver.
12293DXVK HUD
12298Can increase performance for games that stress the CPU.
12303ESYNC
12308Can improve frame rate and responsiveness.
12313FSYNC
12318Vastly improves the speed of buffer maps.
12323PBA
12328Renders game at a lower res then upscales to increase FPS.
12333FIDELITY FX SUPER RESOLUTION
12338Define the resolution and a new dedicated window.
12343VIRTUAL DESKTOP
12348Enable support for Chinese, Japanese and Korean input methods.
12353ENABLE XIM
12358Disable support for memory write watches in ntdll.
12363NO WRITE WATCH
12368Force WINE to run games with large addresses.
12373FORCE LARGE ADDRESS
12378Delay freeing some memory.
12383HEAP DELAY FREE
12390Force Nvidia GPUs to always be reported as AMD GPUs to workaround game issues.
12395HIDE NVIDIA GPU
12401NVAPI is NVIDIA's core software that allows direct access to NVIDIA GPU.
12406ENABLE NVAPI
12413Reset the cache can fix some crashes if your game was running under Batocera 29.
12418DXVK RESET CACHE
12425Enable this mode if you have issue for run your game on NTFS storage (by default is better to use LinuxFS).
12430ENABLE NTFS MODE
12435Useful to troubleshoot when your Windows game won't start of crashes.
12440ENABLE DEBUG
12445Choose which pad to control your hero.
12450CONTROL CHOICE
12455Joypad
12460Left stick
12465Right stick
12470Can improve frame rates and responsiveness.
12475Enhancement. Double the rendering resolution. Makes 3D objects clearer.
12482Skip frames to improve performance, at the cost of choppy motion. Can cause visual glitches.
12487FRAMESKIP TYPE
12494When frameskip type is on automatic or manual, skip up to this many frames consecutively.
12499FRAMESKIP VALUE
12504Improves performance in 3D games. Can cause glitches.
12509THREADED 3D
12516Force 3D geometry to always render on the top screen. Useful for single-screen devices/games.
12521KEEP MAIN SCREEN ON TOP
12526Single
12531Choose the scaling mode for the game screen.
12536SCALING MODE
12541Original resolution
12546Scale to best fit
12551Stretch to full
12556Native
12561Enhancement.
12566Improve audio accuracy (experimental).
12571USE DSP AUDIO
12576Increase to 128 MiB for debug or homebrew applications.
12581SYSTEM MEMORY
1258664MiB (Default)
12591128MiB
12598Nat to access internet from xemu machine. Udp for System Link. Default (Auto) disables network access.
12603NETWORK
12608NETWORK TYPE
12613NAT
12618UDP Tunnel
12625Destination address and port to forward packets to. Leave this empty if you want to enter it manually in the xemu.toml configuration file.
12630UDP REMOTE ADDRESS
12637Local address and port to receive packets on. Leave this empty if you want to enter it manually in the xemu.toml configuration file.
12642UDP BIND ADDRESS
12647Portugese
12652Can smooth the image.
12657Integer Scale
12662Sharp Bilinear
12667Regular Bilnear
12672Enable high quality effects for special stages.
12677HQ MODE
12682Bypass the pre-game menu.
12687SKIP START MENU
12692Access to modding and other advanced options.
12697DEV MENU
12702Both types require holding D-pad down during initial charge.
12707SPINDASH TYPE
12712By Save
12717Sonic 2 (tap jump)
12722Sonic CD (hold jump)
12727Screen Resolution (Default)
12732Enable widescreen support.
12737ENABLE WIDESCREEN
12742Enable scanlines for roms that support it.
12747ENABLE SCANLINES
12754Tries to guess Per-vertex colour (gouraud) from the Model2 per-poly information (flat).
12759FAKE GOURAUD
12764Smooth textures.
12770Enables mipmap usage and trilinear filtering. Doesn't work with some games.
12777Enables bilinear filtering on tilemaps. Looks good, but can cause some stretch artifacts.
12782FILTER TILEMAPS
12787Forces the DX driver to use Managed textures instead of Dynamic.
12792FORCE MANAGED
12797Enables Direct3D Automip-map generation.
12802ENABLE MIP-MAP
12807Enabled meshed polygons for translucency.
12812ENABLE MESH TRANSPARENCY
12817Enable full-screen antialiasing in Direct3D.
12822ENABLE FULL-SCREEN ANTI-ALIASING
12828Read mouse through Rawinput, allowing 2 mice for 2 player shooting games.
12833ENABLE RAW INPUT
12839Use if you're having graphical issues or GPU problems with this emulator.
12844ENABLE SOFTWARE RENDERER
12849OPENGL RENDERING RESOLUTION
128541x (~480)
128592x (~960)
128644x (~1920p)
128698x (~4320p / 8k)
1287416x (~7680p / 16k)
12879PRESENTATION MODE
12884Fill Screen
12889Fit Screen
12894Original Size
12899Only applicable when using OpenGL.
129040.5x (360p/540p) [EXPERIMENTAL]
129090.75x (540p/810p) [EXPERIMENTAL]
129141x (720p/1080p)
129191.5x (1080p/1620p) [EXPERIMENTAL]
129242x (1440p/2160p)
129293x (2160p/3240p)
129344x (2880p/4320p)
129395x (3600p/5400p)
129446x (4320p/6480p)
129497x (5040p/7560p)
129548x (5760p/8640p)
1295916:9 (Default)
12964Force 21:9
12969Force 16:10
12974Force 32:9
12982Fix screen tearing. FIFO (Vsync) does not drop frames. FIFO Relaxed allows tearing as it recovers from a slow down. Mailbox can have lower latency but may drop frames.
12987Immediate
12992Mailbox (Recommended)
12997FIFO (VSync On)
13002FIFO Relaxed
13007ASYNC SHADER COMPILE
13014FXAA has a lower performance impact, goof for low resolutions. SMAA offers best quality.
13019ANTI-ALIASING METHOD
13024SMAA
13029Gaussian
13034ScaleForce
13039AMD FidelityFX Super Resolution
13046GPU emulation accuracy. Most games render fine with Normal. High is required to ensure particles render correctly.
13051ACCURACY LEVEL
13056Extreme
13061CHOOSE SOUND OUTPUT MODE
13066Mono
13071Choose whether the virtual switch is docked or not.
13076DOCK MODE
13081Undocked
13086Docked (Default)
13091British English
13096Canadian French
13101Latin American Spanish
13106Brazilian Portuguese
13111Choose your console region.
13116CHOOSE CONSOLE REGION
13141Choose your console timezone.
13146CHOOSE CONSOLE TIMEZONE
13151CET
13156CST6CDT
13161Cuba
13166EET
13171Egypt
13176Eire
13181EST
13186EST5EDT
13191GB
13196GB-Eire
13201GMT
13206GMT+0
13211GMT-0
13216GMT0
13221Greenwich
13226Hong Kong
13231HST
13246Jamaica
13251Kwajalein
13256Libya
13261MET
13266MST
13271MST7MDT
13276Navajo
13281NZ
13286NZ-CHAT
13291PRC
13296PST8PDT
13301ROC
13306ROK
13311Singapore
13316UCT
13321Univarsal
13326UTC
13331W-SU
13336WET
13341Zulu
13346Native (720p/1080p)
13351Stretch to fit window
13356American English
13361Choose your console UTC timezone.
13366UTC-12
13371UTC-11
13376UTC-10
13381UTC-9
13386UTC-8
13391UTC-7
13396UTC-6
13401UTC-5
13406UTC-4
13411UTC-3
13416UTC-2
13421UTC-1
13426UTC+1
13431UTC+2
13436UTC+3
13441UTC+4
13446UTC+5
13451UTC+6
13456UTC+7
13461UTC+8
13466UTC+9
13471UTC+10
13476UTC+11
13481UTC+12
13486This can be convenient if you're using laserdiscs.
13491LOADING SPEED
13496Realistic Loading
13501Full Speed (Default)
13506Choose the appropriate media for disk image.
13511DISK TYPE
13516Floppy Disk Image
13521Hard Disk Image
13528Choose which graphics API library to use. D3D12 may yield better results with faster GPUs.
13533D3D12 (Default)
13538Native Vulkan
13545This option enables the ability to play Xbox Live Arcade games. May cause compatibility issues with non-XBLA games.
13550XBOX LIVE ARCADE
13555No licenses enabled
13560XBLA license enabled (Default)
13565All possible licenses (Not recommended)
13570Choose to display UI prompts or accept defaults.
13575UI PROMPTS
13580Enabled UI prompts (Default)
13585Disable UI prompts
13590Polish
13595Norwegian
13602Refresh state of memory pages to enable gpu written data. (Use for 'Team Ninja' Games to fix missing character models).
13607CLEAR MEMORY PAGE STATE
13614Render target emulation path to use on Direct3D 12. Try changing if you have render issues.
13619RENDER TARGET PATH
13624Any
13629RTV (Default)
13634ROV
13641The sample count of every tile will be incremented on every EVENT_WRITE_ZPD by this number. Setting this to 0 means everything is reported as occluded.
13646QUERY OCCLUSION
136511000 (Default)
13658D3D12, read render-to-texture results on the CPU. Needed in some games, but causes mid-frame synchronization, so it has a huge performance impact.
13663READBACK RESOLVE
13670Maximum host texture memory usage (in megabytes) above which textures will be destroyed as soon as possible.
13675HARD TEXTURE CACHE MEMORY LIMIT
13680768MB (Default)
136851536MB
136902304MB
136953072MB
137003840MB
137054096MB
137105120MB
137156144MB
13722Part of the host texture memory budget (in megabytes) that will be scaled by the current drawing resolution scale.
13727TEXTURE MEMORY SCALE SIZE
1373224MB (Default)
1373772MB
13744Maximum host texture memory usage (in megabytes) above which old textures will be destroyed. Set below hard limit.
13749SOFT TEXTURE CACHE MEMORY LIMIT
13754384MB (Default)
13759768MB
137642048MB
13771Seconds a texture should be unused to be considered old enough to be deleted if texture memory usage exceeds Soft Texture Cache limit.
13776SOFT TEXTURE CACHE MEMORY TIMEOUT
1378115s
1378630s (Default)
1379145s
1379660s
13802Enable cache mount. Can improve performance and compatibility in some games.
13807MOUNT CACHE
13814Allow game that support different resolutions to be rendered in specific resolution.
13819INTERNAL DISPLAY RESOLUTION
13826Fix screen tearing. With Some games you need to turn VSync on in the games options.
13833Manually set VSYNC frames per second. Ideally this should match your monitor refresh rate.
13838VSYNC FPS
13843165fps
13850Enable or disable Xenia patches. These patches can fix graphics problems in some games.
13855GAME PATCHES
13860Configuring controllers in GZDoom can cause problems.
13865USE GZDOOM JOYSTICK CONFIGURATION
13870Use new graphics created from CorsixTH project
13875USE NEW GRAPHICS
13882Free Build or Sandbox mode. You cannot win or lose custom made maps if this is set to true. You also don't have to worry about money.
13887ENABLE SANDBOX MODE
13892Enable or Disable Intro movie (Enabled by default).
13897PLAY INTRO MOVIE
13902SKIP INTRO VIDEOS
13907Show (Default)
13912OpenGL (x86 only)
13917OpenGLES (Default)
13924Speed hack, enable to disable surface syncing between CPU and GPU. Surface syncing is needed by a few games.
13929DISABLE SURFACE SYNC
13934The image will be softer which could help with aliasing.
13939LINEAR FILTERING
13944Anti-aliasing is a technique for smoothing out jagged edges.
13949You can hide the pointer on touchscreen devices.
13954SHOW POINTER
13961Select how much graphics memory is allocated for the GPU, may need modifying for some games / systems.
13966GRAPHICS MEMORY
13971256MB (Default)
13976On (default)
13981Better performance with hardware rendering.
13986Hardware (default)
13998Per Table Folder requires all files to be in the associated rom table folder. If disabled, consult the Wiki for further details.
14003EXPERT SETTINGS
14008PER TABLE FOLDER
14013Provides a ball trail to make the ball easier to follow.
14018BALL TRAIL STRENGTH
140230% (Default)
14028Affects just the visual effect of nudging.
14033VISUAL NUDGE STRENGTH
140380 (No Visual Effect)
14043Framerate limiter to reduce CPU utilisation.
14048MAXIMUM FRAMERATE
140530 (Defaults Unlimited)
14060Fix screen tearing. Adaptive Sync (Default) synchronizes on video sync, except for late frames (below target FPS) which are displayed immediately.
14065Vertical Sync
14070Adaptive Sync (Default)
14077Presets which can improve performance without manually editing the VPinballX.ini file to fine tune performance.
14082PERFORMANCE PRESETS
14087Default Performance Settings
14092Low-end Computer
14097High-end Computer
14102Alternative Coloured Dot Matrix Display (needs additional file).
14107ALTCOLOR
14112Playfield configuration
14117WINDOWS POSITIONS
14122PLAYFIELD
14130Extra DMD (Dot Matrix Display) window to display the score for tables with a pinmame rom. By default, settings come from the VPinballX.ini configuration file.
14135PINMAME DMD
14140Top-Right Position, Small
14145Top-Right Position, Medium
14150Top-Right Position, Large
14155Top-Left Position, Small
14160Top-Left Position, Medium
14165Top-Left Position, Large
14170On screen 2 if available
14175On screen 3 if available
14183Extra DMD (Dot Matrix Display) window to display the score for tables without a rom. By default, settings come from the VPinballX.ini configuration file.
14188FLEX DMD
14195Upright glass panel displaying some illuminated artwork. By default, settings come from the VPinballX.ini configuration file.
14200BACKGLASS (B2S)
14207When the Backglass is activated, display the small additional part with the scores.
14212DISPLAY BACKGLASS DMD
14217When the Backglass is activated, display the grill.
14222DISPLAY BACKGLASS GRILL
14227DMD window ratio
14232DMD SIZE
14239Inverse the Backglass and the Playfield. Usefull to use the Backglass as main screen for other emulators.
14244INVERSE PLAYFIELD AND B2S
14251FULLSCREEN gives you a top-down view on the playfield. For cabinet use or multi-window on desktop.
14256PLAYFIELD MODE
14261DESKTOP
14266FULLSCREEN
14271FULL SINGLE SCREEN
14276Enable the custom values below.
14281DISPLAY PHYSICAL SETUP
14286ENABLE CUSTOM DISPLAY PHYSICAL SETUP
14291Long visible screen edge (cm)
14296SCREEN WIDTH
14301Short visible screen edge (cm)
14306SCREEN HEIGHT
14311Screen inclination (degree)
14316SCREEN INCLINATION
14321Player distance from lower screen edge (cm)
14326SCREEN PLAYER Y
14331Player's eyes distance from lower screen edge (cm)
14336SCREEN PLAYER Z
14341Adjust the music volume. Some tables may have its own settings.
14346MUSIC VOLUME
14351Adjust the mechanical sounds of the table.
14356SOUND VOLUME
14361Alternative sounds for the table (needs additional files).
14366ALTERNATIVE SOUND
14373This should not be necessary, unless you are not using the default pad2key mapping.
14378USE JOYPAD SOUTH BUTTON TO ADD CREDIT
14383200p
14388400p
14393600p
14398768p
14403800p
14408960p
14413WIDESCREEN
14418Set the desired maximum refresh rate when Vsync is off.
14463Choose which graphics renderer to use.
14468GRAPHICS RENDERER
14473Classic Software
14478GPU / OpenGL (Default)
14483COLOUR MODE
144888-bit (Classic)
144938-bit Interpolated
14498True Colour
14505Choose to render high definition graphics textures. Requires OpenGL, True Colour and the enhanced.gob file.
14510HD TEXTURES
14515BILINEAR FILTER
14520Choose to use Bloom post processing.
14525BLOOM
14530Enable / Disable sound in menus.
14535MENU SOUNDS
14540Enable 16-channel iMuse Digital Audio.
14545DIGITAL AUDIO
14550Enable / Disable fight music.
14555FIGHT MUSIC
14560Enable / Disable automatic aiming.
14565AUTO AIM
14570Enable / Disable showing secret found messages.
14575SHOW SECRET MESSAGES
14580AUTOMATICALLY RUN
14585Bobba Fett Face Player Fix
14590BOBBA FETT FIX
14595SMOOTH VUES
14600Choose to enable or disable cutscenes.
14605SKIP CUTSCENES
14615Skip Initial
14620Skip All
14625Standard OpenGL (Default)
14630Enhanced OpenGL
146352x (Default)
14640Skip the initial intro video.
14645SKIP INTRO VIDEO
14650Play (Default)
14655Choose the games difficulty.
14660GAME DIFFICULTY
14675Choose the combat difficulty.
14680COMBAT DIFFICULTY
14685Wimpy
14690Rough
14695Choose the preferred violence level.
14700VIOLENCE LEVEL
14705Minimal
14710Maximum Blood
14715SUBTITLES
14720Classic (Default)
14725Blocky Filtered
14730Smooth
147354x MULTISAMPLING
14740Afrikaans
14745Albanian
14750Bulgarian
14755Catalan
14770Hungarian
14780Punjabi
14785Romanian
14790Serbian
14795Slovak
14800Slovenian
14810Enable triple buffering.
14815TRIPLE BUFFERING
14820Enhancement. Increase the rendering resolution.
148251280x960 (Default)
14830Change image scaling algorithm quality.
14835IMAGE QUALITY
14840Nearest pixel sampling
14845Linear filtering
14850Anisotropic filtering
14855Exit the emulator
14860Configuration menu
14865Exit emulator
14870Display the controller screen
14875Exit Dolphin
14880Open Dolphin-triforce's menu
14885Load State Slot 1
14890Save State Slot 1
14900Exit Dosbox-X
14905Joy2Pad Up
14910Joy2Pad Down
14915Joy2Pad Left
14920Joy2Pad Right
14925Hat Up
14930Hat Down
14935Hat Left
14940Hat Right
14945Button A
14950Button B
14955Button X
14960Button Y
14965Button Start
14970Button Select
14975Button L
14980Button R
14985Disposition A
14990Disposition B
14995Microphone
15000TouchScreen
15005Exit Drastic
15010Save State
15015Load State
15020Swap Screens
15025QuickMenu
15030FastForward
15035Exit Duckstation
15040Open DuckStation Quick Menu
15050Slot -
15055Slot +
15060Rewind
15065Next Disc (m3u)
15070Fast Forward
15075Hide the bezel
15080Virtual Keyboard
15085Settings GUI
15090Exit emulator using SDL
15095Pause / Menu
15100Exit Emulator
15110Graphics filtering on/off
15115Reset the table, sometimes required for PinMame
15120Start game
15125Insert coin
15130Nudge up
15135Nudge left
15140Nudge right
15145Pull plunger
15150Lockbar Fire Button
15155Buy extraball for a credit
15160Left flipper
15165Right flipper
15170Left magnasave
15175Right magnasave
15180Move Stylet Pointer
15185Restart Emulation
15190Continue/Pause emulation
15195Swap Screen
15200Toggle Screen Layout
15205Toggle Speed Limit
15210Swap screens
15215Mouse Click
15220Service menu
15225Move camera up
15230Move camera down
15235Move camera to the left
15240Move camera to the right
15245Quit the application
15250Start / Valid
15255Shows or hides the menu bar
15260Rotates the current object
15265Select
15270Quick save
15275Quick load
15280Zoom in x5
15285Zoom out x5
15290Take a screenshot
15295Reset the application
15300Hire staff
15305Edit room
15310Open build room menu
15315Open furnish corridor menu
15320Quits the current level
15325Speeds up the game
15330Set speed normal
15335Show the cheat menu
15340Zoom the camera out
15345Zoom in the camera
15350Open LUA console
15355Town map
15360Casebook
15365Research
15370Manage Staff
15375Exit game
15380quicksave
15385quickload
15390screenshot
15395Bring up menu
15400Skip cutscene
15405Quick Load
15410Quick Save
15415Open door
15420Toggle weapon
15425Drop weapon
15430Aim up
15435Aim down
15440Strafe left
15445Strafe right
15450Run
15455Fire
15460Menu back
15465Move left
15470Move right
15475Move forward
15480Move backward
15485Toggle run
15490Exit running Flatpak
15495Exit Steam