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25Adjust the cpu power frequency profile whilst in-game. Some systems will benefit from improved voltage handling.
30POWER OPTIONS
35POWER MODE
40High Performance
50Power Saver
57Adjust the cpu power profile whist on battery. Overwrites previous Power Mode(s).
62BATTERY MODE
70Adjust the percentage of power (watts) provided to a Ryzen Mobile Series CPU based on it's default max value. Caution, setting wattage too high could damage your device.
75RYZEN THERMAL DESIGN POWER
80Set the display's resolution. Does not affect the rendering resolution.
92Force the game to render in this aspect ratio. Not all systems support all ratios.
102Full
107Config
117Core provided
122Custom
127Store past states to rewind to in realtime, if the core supports it.
132REWIND
147Load latest save state on game launch and save state when exiting game.
152AUTO SAVE/LOAD ON GAME LAUNCH
157GAME RENDERING & SHADERS
162SHADER SET
169Disabled if using a shader set or the output display matches the game's resolution.
174SMOOTH GAMES (BILINEAR FILTERING)
179Only increase the image size in integer multiples.
184INTEGER SCALING (PIXEL PERFECT)
189DECORATIONS
194DECORATION SET
199STRETCH BEZELS (4K & ULTRAWIDE)
204Show context-sensitive info over the game.
209HEADS UP DISPLAY
214None
219Game info/art
224Performance
229HEADS UP DISPLAY CORNER
234TOP LEFT (NW)
239TOP RIGHT (NE)
244BOTTOM RIGHT (SE)
249BOTTOM LEFT (SW)
254Show an image overlaid on top of the bezel.
259SHOW TATTOO OVER BEZEL
264NO
269SYSTEM CONTROLLERS
274CUSTOM IMAGE
279TATTOO CORNER
284CUSTOM .PNG IMAGE PATH
289Shrink/expand tattoo to fit within the bezel's border.
294RESIZE TATTOO
301During gameplay, press Hotkey + R1 to translate on-screen text. Only on libretro cores.
326If nothing is specified, will use ZTranslate by default.
336PAUSE ON TRANSLATED SCREEN
343Enables run-ahead. Doubles CPU requirements. High numbers can result in visible jitter.
348LATENCY REDUCTION
353RUN-AHEAD FRAMES
358Can prevent audio skips on button presses when using run-ahead.
363USE SECOND INSTANCE FOR RUN-AHEAD
370Automatically decrease frame delay temporarily to prevent frame drops. Can introduce stuttering.
375AUTOMATIC FRAME DELAY
381Don't deviate from core requested timing. G-Sync, FreeSync, HDMI 2.1 VRR.
386VARIABLE REFRESH RATE
391Improves performance at the cost of latency and more video stuttering.
396THREADED VIDEO
401Use light guns instead of pads if light guns are connected.
406LIGHT GUNS
411CONTROLS
421Use wheels instead of pads if wheels are connected.
436Maximum wheel rotation from left to right (in degrees)
446Zone for which the game doesn't react to the wheel (in degrees)
451WHEEL DEADZONE
458Reserve a non dead zone at the center of the wheel to go straight ahead (in degrees)
463WHEEL MIDZONE
468For emulators and controllers supporting force feedback.
478Set game audio level gain in dB.
483AUDIO VOLUME GAIN
4880 (No gain)
493Show/Hide guns borders for specific systems
503BORDER MODE
508normal
513hidden
518Emulate Chroma 81 interface (colorization).
528COLORIZATION
533Autodetect
538On (forced)
543Required for some homebrew.
548WRX HIGH RESOLUTION
553ATARI SYSTEM
558VIDEO FORMAT STANDARD
573Speeds up file loading. Some games won't load with this.
578SIO ACCELERATION
583Emulate NTSC quirks to show more colors in hi-res mode.
588HI-RES ARTIFACTING
593Use an alternate resolution. Some games need this.
598INTERNAL RESOLUTION
603Enable the BASIC interpreter. Some games need this.
608INTERNAL BASIC INTERPRETER
613Treats the right analog stick as the second joystick.
618JOYSTICK HACK (FOR ROBOTRON 2084)
645Automatically sets aspect ratio to 16/9 for games that natively support it. 2D elements like HUD/UI may be stretched.
650AUTO WIDESCREEN
655Not all games support 3D pad.
660CONTROLLER 1 TYPE
665Saturn Pad
670Saturn 3D Pad
675CONTROLLER 2 TYPE
680Hides borders on many games. Some games used the borders.
685ZOOM (HIDE BORDERS)
690MSX2
695Enhancement. Remove the four sprites per line limit.
700REDUCE SPRITE FLICKERING
705Apply a video filter to mimic various NTSC TV signals.
715NTSC (RF)
720NTSC (RGB)
725NTSC (S-Video)
730NTSC (Composite)
735CPC MODEL
740EMULATED RAM SIZE
770Choose the emulated colour depth.
815Core-powered video filter.
820BLARGG NTSC FILTER
825Composite (Blargg)
830S-Video (Blargg)
835RGB (Blargg)
840Monochrome (Blargg)
845Blur high-res mode, allowing for better transparency effects.
850HIGH-RES BLENDING
857Enhancement. Swap from SNES' guassian interpolation to cubic. Improves sound quality.
862CUBIC AUDIO INTERPOLATION
869Change behaviour when emulating GB games. Auto uses SGB for GB and GBC for GBC.
894Emulate the Super Game Boy 2 for SGB. Runs games at the correct speed.
899SUPER GAME BOY 2
904Enhancement. Reduces system slowdown. Causes issues in some games.
934Prefer "Before NMI", change to After NMI only if needed by the game.
944Before NMI
949After NMI
954Enhancement. Reduces slowdown in mode 7 games.
959SUPER FX OVERCLOCK
964Dendy is a popular Russian clone with unique characteristics.
974Dendy
979Rotate the screen, useful for certain vertical gameplay homebrews.
1004Core-powered video filter. Bisqwit filters are CPU heavy.
1009NTSC FILTER
1014Bisqwit 2x
1019Bisqwit 4x
1024Bisqwit 8x
1029Enhancement. Remove the eight sprite per line limit.
1039Default
1044Composite Direct (FirebrandX)
1049Nes Classic
1054Nestopia (RGB)
1059Original Hardware (FirebrandX)
1064PVM Style (FirebrandX)
1069Sony CXA2025AS
1074Unsaturated v6 (FirebrandX)
1079YUV v3 (Firebrand)
1084For use with HD texture packs.
1089LOAD CUSTOM TEXTURES
1094Avoids having to manually load side A every time.
1099(FDS) AUTOMATICALLY LOAD DISK SIDE A
1104Reduce load time at the cost of accuracy.
1109(FDS) FAST FORWARD DISK LOADING
1114Useful for speedruns/glitches.
1119DEFAULT POWER ON RAM STATE
1124All 0s (Default)
1129All 1s
1134Random Values
1140Enhancement. Increase the rendering resolution. Makes 3D objects clearer.
1145RENDERING RESOLUTION
1150Enhancement. Upscales textures on 3D objects.
1155TEXTURE UPSCALING (XBRZ)
1160Smooths out textures on 3D objects.
1165TEXTURE SMOOTHING
1170Enhancement. Smooth out jagged edges on 3D object polygons.
1175ANTI-ALIASING (MSAA)
1180Arrange the dual screen layout.
1185SCREEN LAYOUT
1190top/bottom
1195bottom/top
1200left/right
1205right/left
1210top only
1215bottom only
1220quick switch
1225hybrid/top
1230hybrid/bottom
1235Skip frames to improve performance, at the cost of choppy motion.
1240FRAMESKIP
1245NDS VERSION
1250DS (Default)
1255DSi
1260Disable to access the system's settings, like time and language.
1265SKIP DS SYSTEM MENU
1270Use language and username from the NDS Firmware
1275USE FIRMWARE SETTINGS
1292Select language will be used if 'Use Firmware Settings' is disabled or if firmware file was not found.
1312hybrid top ratio 2
1317hybrid top ratio 3
1322hybrid bottom ratio 2
1327hybrid bottom ratio 3
1332Select the input type to navigate the touch screen
1337TOUCH SCREEN MODE
1352Right Stick
1357DS
1362DSi (Experiemental)
1369Software mode is faster and more accurate, while OpenGL mode supports scaling 3D graphics.
1374VIDEO SETTINGS
1379RENDERER MODE
1384Software
1389OpenGL (Overwrites Libretro API settings)
1394Degree in which 3D graphics are scaled up. OpenGL renderer only.
13991x native (256 x 192)
14042x native (512 x 384)
14093x native (768 x 576)
14144x native (1024 x 768)
14195x native (1280 x 960)
14246x native (1536 x 1152)
14297x native (1792 x 1344)
14348x native (2048 x 1536)
1441Enable this if your game's 3D modles are not rendered correctly. OpenGL renderer only.
1446IMPROVED POLYGON SPLITTING
1451Enabled
1456Affects how the emulated screens are scaled. OpenGL renderer only.
1461SCREEN FILTERING
1466Nearest
1471Linear
1476Determines how the cursor should apprear on the botton screen.
1481SCREEN SETTINGS
1486CURSOR MODE
1491Never
1496While Touching
1501Until Timeout
1506Always
1511Cursor timeout in seconds when using Cursor Mode - Until Timeout.
1516CURSOR TIMEOUT
15211 second
15262 seconds
15313 seconds
15365 seconds
154110 seconds
154615 seconds
155120 seconds
155630 seconds
156160 seconds
1566Determine how the console's touch screen in emulated.
1571TOUCH MODE
1576Joystick
1581Pointer
1588Use this to play online with custom servers that reimplement the discontinued Nintendo Wi-Fi.
1593FIRMWARE SETTINGS
1598DNS OVERRIDE
1603Kaeru WFC (178.62.43.212)
1608AltWFC (172.104.88.237)
1613Wiimmfi (95.217.77.181)
1618Force Default DNS
1623Don't Override
1628Overrides the language mode of the emulated console.
1633Use Host
1643The theme colour of the emulated console.
1648FAVOURITE COLOUR
1653Gray
1658Brown
1668Light Pink
1673Orange
1678Yellow
1683Lime
1688Light Green
1693Dark Green
1698Turquoise
1703Light Blue
1713Dark Blue
1718Dark Purple
1723Light Purple
1728Dark Pink
1733The month of your birthay.
1738BIRTH MONTH
1743January
1748February
1753March
1758April
1763May
1768June
1773July
1778August
1783September
1788October
1793November
1798December
1803The day within the month of your birthday.
1808BIRTH DAY
18131st
18182nd
18233rd
18284th
18335th
18386th
18437th
18488th
18539th
185810th
186311th
186812th
187313th
187814th
188315th
188816th
189317th
189818th
190319th
190820th
191321st
191822nd
192323rd
192824th
193325th
193826th
194327th
194828th
195329th
195830th
196331st
1969Enable to display an on-screen message if trying to use unsupported features.
1974ON-SCREEN DISPLAY & NOTIFCATIONS
1979WARN ABOUT UNSUPPORTED FEATURES
1984Enable to display if your BIOS haas known problems.
1989WARN ABOUT BIOS PROBLEMS
1995Enable to show which screen layout with the configured sequence is active.
2000SHOW SCREEN LAYOUT
2005Enable to show whether your device's microphone is active.
2010SHOW HOST MICROPHONE STATE
2015Enable to show whether your device's camera is active.
2020SHOW HOST CAMERA STATE
2025Enable to show whether the emulated screens are closed.
2030SHOW LID STATE
20351x native (640x528)
20406x 4K (3840x3168)
2045Wii NAND's language setting.
2055Simplified Chinese
2060Traditional Chinese
2070Enhancement. Only works with a 16/9 ratio and bezels disabled.
2075WIDESCREEN HACK (GLITCHY)
2081May not work well on all hardware. Hybrid is preferred, where supported.
2086UBERSHADERS
2091No Ubershaders
2096Exclusive Ubershaders
2101Hybrid Ubershaders
2106Skip Drawing
2111Improves clarity of distant textures.
2116ANISOTROPIC FILTERING
2121Enables or disable on screen messages.
2126OSD MESSAGES
2132Wii NAND's aspect ratio setting. Most games support both ratios natively.
2137WII TV MODE
2142Emulate a Wiimote Sideway with L2 for Shake and Nunchuk on R-stick.
2147WiiMote
2152WiiMote Sideways
2157WiiMote + Nunchuk
2162WiiMote + Classic Controller
2167WiiMote + Classic Controller Pro
2172Real Wiimote
2177GameCube Controller
2182CONTROLLER 3 TYPE
2187CONTROLLER 4 TYPE
2192CPU TIMING MODE (FPS)
2197internal (fixed 60fps)
2202internal (variable fps)
2207external (variable fps)
2212Apply a post-processing effect.
2217VIDEO FILTER
2222Gamepad (D-pad, 2 Buttons)
2227Keyboard + Mouse
2232Joystick (Analog, 2 Buttons)
2237Select Keyboard, Joystick or Gamepad mode
2242Select which Intel CPU to emulate.
2247CPU TYPE
2252Autodetect (Compatible)
2257386 (slow)
2262386 (prefetch)
2267486 (slow)
2272Pentium (slow)
2277Affects efficiency/stability.
2282CPU CORE METHOD
2287Optimized (auto)
2292Dynamic (fast)
2297Normal (interpreter)
2302Simple (interpreter for old real-mode games)
2307Manually set cycles per second. Use with caution.
2312EMULATED CPU PERFORMANCE
2317MAX (as many as possible)
23228086/8088, 4.77MHz (315 cps)
2327286, 6MHz (1320 cps)
2332286, 12.5MHz (2750 cps)
2337386, 20MHz (4720 cps)
2342386DX, 33MHz (7800 cps)
2347486DX, 33MHz (13400 cps)
2352486DX2, 66MHz (26800 cps)
2357Pentium, 100MHz (77000 cps)
2362Pentium II, 300MHz (200000 cps)
2367Pentium III, 600MHz (500000 cps)
2372AMD Athlon, 1.2GHz (1000000 cps)
2377No EMS/XMS
2462Tandy
2467Hercules
2472PCjr
2477Does not affect the on-screen keyboard.
2482PHYSICAL KEYBOARD LAYOUT
2577Slovakia
2582Slovenia
2597Switzerland (German)
2602Switzerland (French)
2612Rewind can be CPU heavy.
2617SAVESTATE/REWIND
2622On with rewind support
2627Apply a joy2key profile for the current game.
2632GAMEPAD AUTOMATIC MAPPING
2637On with game detection message
2642Set the deadzone of the joystick analog sticks.
2647ANALOG JOYSTICK DEADZONE
2652Can fix drifting joysticks in games.
2657TIMED AXIS INTERVALS
2662Gravis GamePad (D-pad + 4 Btns)
2667Generic Keyboard Binds
2672Keyboard + Mouse (Left An.)
2677Keyboard + Mouse (Right An.)
26821st Joystick (2 Axes, 2 Btns)
2687Flight Stick (3 Axes, 4 Btns, 1 Hat)
2692Both Joysticks (4 Axes, 4 Btns)
2697Custom Keyboard Binds (best for Pad2Key)
27022nd Joystick (2 Axes, 2 Btns)
2707Type of emulated SoundBlaster card.
2712SOUNDBLASTER TYPE
2749Enable Gravis Utrasound emulation. Ensure the ULTRASND folder is in the root of your .pc rom folder.
2754ENABLE GRAVIS ULTRASOUND
2759Off (Default)
2765Select the .SF2 SoundFont file, .ROM file, or interface used for MIDI output.
2770MIDI OUTPUT
2775General MIDI SoundFont (Default)
2780Roland MT-32/CM-32L
2785Frontend MIDI driver
2790Enhancement. Skipping it can break some games.
2795SHOW BIOS BOOTLOGO
2805Skip
2810More accurate emulation, but slower.
2815USE SOFTWARE RENDERING
2820ANTI-ALIASING (MSAA/SSAA)
28252x MSAA
28304x MSAA
28358x MSAA
284016x MSAA
284532x MSAA
28502x SSAA
28554x SSAA
28608x SSAA
286516x SSAA
287032x SSAA
2875Enhancement. Smooth/upscale textures.
2880TEXTURE FILTERING
2885Bilinear
2890Zooms in to hide black borders. Borders are different per game.
2895CROP OVERSCAN
2900Only Overscan Area
2905All Borders
2910DualShock has rumble support. Not all games support DualShock.
2915Digital Controller (Gamepad)
2920Analog Controller (DualShock)
2925Analog Joystick
2930NeGcon
2935Namco GunCon
2940PlayStation Mouse
2945SHOW LIGHT GUN CROSSHAIRS
2950Digital Controller
2955Analog Stick
2960Can fix slowdown. Only works on some drivers.
2965CPU CLOCK
2970No skipping
2975NEO GEO BIOS
2980Console AES World
2985Console AES Japan
2990Arcade MVS Europe
2995Arcade MVS USA
3000Arcade MVS Japan
3005Arcade Universe BIOS (Cheats)
3010MEMORY CARD MODE
3015Shared
3020Per-game
3025Enhancement. Remove the eight sprites per line limit.
3030Horizontal
3035Vertical
3040Both
3045Can be used to simulate colors of particular displays.
3050COLOR FILTER
3055Composite (color bleeding + artifacts)
3060SVideo (color bleeding only)
3065RGB (crisp image)
3070Only supported games. Higher settings increase system requirements.
3075SOUND QUALITY
30802x-Postrender
30852x-VBlank
3090NES Gamepad
3095NES Zapper
3100Paddle can only be used in port 2.
3105Arkanoid paddle
3110Can avoid flashing screen issues. Significant performance cost.
3115SYNCHRONOUS RENDERING
3145PLAYER 1 CROSSHAIR COLOR
3160PLAYER 2 CROSSHAIR COLOR
3165PLAYER 3 CROSSHAIR COLOR
3170PLAYER 4 CROSSHAIR COLOR
3175Smooth textures on distant 3D objects based on angle.
3180TEXTURE MIP-MAPPING (BLUR)
3185Improves clarity of distant textures when mip-mapping is enabled.
3190Enhancement. Upscales screen textures (2D games only).
3195Choose the Dreamcast console region.
3200USA
3205Europe
3210Japan
3217Dreamcast BIOS's language setting. Can change the language of some games. Some games default to Japanese.
3222BIOS LANGUAGE
3227Required for some games.
3232FORCE WINDOWS CE MODE
3237WIDESCREEN CHEAT (PRIORITY)
3257Useful for certain arcade games.
3262SCREEN ORIENTATION
3267MODEL
3272Spectrum 48K
3277Spectrum 48K (NTSC)
3282Spectrum 128K
3287Spectrum +2
3292Spectrum +2A
3297Spectrum +3
3302Spectrum +3e
3307Spectrum SE
3312Timex TC2048
3317Timex TS2068
3322Spectrum 16K
3327Pentagon 128K
3332Pentagon 512K
3337Pentagon 1024
3342Scorpion 256K
3347Sinclair 1 controller set to AUTO.
3352CONTROLLER TYPE 1
3357Retropad
3362Cursor Joystick
3367Kempston Joystick
3372Sinclair 1 Joystick
3377Sinclair 2 Joystick
3382Timex 1 Joystick
3387Timex 2 Joystick
3392Fuller Joystick
3397Sinclair 2 controller set to AUTO.
3402CONTROLLER TYPE 2
3407Set controller 1 and 2 to None to use it standalone.
3412KEYBOARD SUPPORT
3417Required for certain visual effects.
3422LCD GHOSTING EFFECT
3427Simple
3432LCD Ghosting (Accurate)
3437LCD Ghosting (Fast)
3442Simulate LCD color inaccuracy.
3447COLOR CORRECTION
3452Set the color palette to use.
3457GB - Smart Coloring
3462GB - DMG
3467GB - Light
3472GB - Pocket
3477GB - Black and White
3482GBC - Blue
3487GBC - Brown
3492GBC - Dark Blue
3497GBC - Dark Brown
3502GBC - Dark Green
3507GBC - Grayscale
3512GBC - Green
3517GBC - Inverted
3522GBC - Orange
3527GBC - Pastel Mix
3532GBC - Red
3537GBC - Yellow
3542Special 1
3547Special 2
3552Special 3
3557Special 4 (TI-83 Legacy)
3562TWB64 - Pack 1
3567TWB64 - Pack 2
3573Games may run faster/slower than normal if the incorrect region is selected.
3593Enhancement. Remove the eighty sprites per line limit.
3600Use Megadrive to automap inputs for a Megadrive style controller with a 6 button layout.
3605CONTROLLERS
3610CONTROLLER 1 INPUT MAPPING
3615Retropad (Default)
3625CONTROLLER 2 INPUT MAPPING
3630CONTROLLER 3 INPUT MAPPING
3635CONTROLLER 4 INPUT MAPPING
3640Joypad Auto
3645Joypad 3 Button
3650Joypad 6 Button
3655Joypad 3 Button + 4-WayPlay
3660Joypad 6 Button + 4-WayPlay
3665Joypad 3 Button + Teamplayer
3670Joypad 6 Button + Teamplayer
3675Light guns can only be used in port 2.
3680Menacer Light Gun
3685Konami Justifiers
3692Sound generator. MAME is faster and Nuked is cycle accurate. Original model used YM2612 while later revisions used YM3438.
3697FM SYNTHESIZER
3702MAME (YM2612)
3707MAME (ASIC YM3438)
3712MAME (Enhanced YM3438)
3717Nuked (YM2612)
3722Nuked (YM3438)
3727CD ADD-ON
3732Sega/Mega CD
3737MegaSD
3744Adjust mixing of CD audio. In MSU-MD, cartridge-sourced sound effects are not affected.
3749CD-DA VOLUME
3754Enhanced sound output support for compatible games.
3759Joypad 2 Button
3764Joypad 2 Button + Master Tap
3769Light Phaser
3774Paddle Control
3779LCD GHOSTING FILTER
3784Extend the game screen area, similar to the Master System.
3789EXTENDED SCREEN
3794Choose your desired Atari machine type.
3799ATARI MACHINE TYPE
3804ST
3809Mega ST
3814STE
3819Mega STE
3824TT
3829Falcon
3834Choose your desired Atari CPU type.
3839ATARI CPU TYPE
3844Choose your desired Atari CPU clock rate.
3849ATARI CPU CLOCK RATE
3869Choose your desired Atari ST memory size.
3874ATARI ST MEMORY SIZE
3924Choose your desired Atari Monitor.
3929ATARI MONITOR TYPE
3934Monochrome High-Resolution
3939RGB Colour Low/Medium-Resolution
3944TV
3949Choose your desired pixel aspect ratio.
3959Square Pixels
3964Atari Monitor
3969NTSC TV
3974PAL TV
3981Atari ST monitors had a visible border around the main screen area, but most software does not display anything in it.
3986SCREEN BORDERS
3991Hide
4006Choose your desired pause screen display type.
4011PAUSE SCREEN DISPLAY
4016Help and Information
4021Floppy Disk List
4026Bouncing Box
4031Snow
4036Darken
4041No Indicator
4046original
4071Replace meshed transparency by real transparency.
4076IMPROVED MESH
4081Apply gouraud shading instead of flat shading.
4086IMPROVED BANDING
4091Allows up to 7 or 12 controllers in supported games.
4096MULTITAP
4101Port1
4106Port2
4111Port1+2
4116Choose system BIOS language.
4126Use a custom MAME config, do not overwrite config on launch.
4131CUSTOM CONFIG
4136Controls for 5/6 button games and other unique controls
4141SPECIAL CONTROL LAYOUTS
4146Default Only
4151SNES Style
4156Genesis/Megadrive Style
4161Modern Fightstick Style
4166Neo Geo Mini Pad
4171Neo Geo CD Pad
4176Twin Stick with Triggers
4181Rotated 4-Way Stick (Q*Bert)
4186Enable or disable high score saving
4191HIGH SCORE PLUGIN
4201Play a coin drop sound effect when an insert coin button is pressed
4206COIN SOUND PLUGIN
4218Use the same art paths as standalone MAME - not recommended if using decorations or shaders.
4223SHARE MAME ARTWORK
4234Crop MAME artwork to maximize the game screen and only fill unused space.
4239CROP ARTWORK
4244Set gun button 2 to reload.
4249OFF-SCREEN RELOAD BUTTON
4254Use MAME software lists to identify ROM
4259SOFTWARE LIST
4264Don't Use (Default)
4269Coleco Adam cartridges
4274Coleco Adam Digital Data Packs
4279Coleco ADAM diskettes
4284Coleco ColecoVision cartridges
4289Type of ROM file to load.
4294MEDIA TYPE
4309Disk (Drive 1)
4314Disk (Drive 2)
4319Cartridge (Slot 1)
4324Cartridge (Slot 2)
4329Cartridge (Slot 3)
4334Cartridge (Slot 4)
4339Toggle with hotkey + D-pad up or Scroll Lock in-game.
4344UI KEYS
4359Enable per-game custom configuration via MAME menu.
4364CUSTOM GAME CONFIG
4369Entex AdventureVision cartridges
4374APF M-1000 cartridges
4379Apple II cleanly cracked disks
4384Apple II miscellaneous disks
4389Apple II original disks
4404Type of joystick connected to the game port.
4409JOYSTICK TYPE
4414Apple (2x 2-button Analog)
4419Sirius/Atari (2x 1-button Digital, II+ Only)
4424Gizmo (1-Button Digital)
4429Model of emulated Apple II.
4434Apple //e Enhanced (Default)
4439Apple //e
4444Apple ][ Plus
4449Apple IIgs cleanly cracked disks
4454Apple IIgs miscellaneous disks
4459Apple IIgs original disks
44645 1/4 Disk (Drive 1)
44695 1/4 Disk (Drive 2)
44743 1/2 Disk (Drive 3)
44793 1/2 Disk (Drive 4)
4484Emerson Arcadia 2001 cartridges
4489Acorn Archimedes floppy images
4494Acorn Archimedes hard disks
4499Acorn Archimedes ROM images
4504Select model to emulate
4509ARCHIMEDES MODEL
4514Archimedes 310
4519BBC A3000
4524Archimedes 440/1 (Default)
4529Archimedes 540
4534Bally Professional Arcade cartridges
4539Acorn Atom cassettes
4544Acorn Atom disk images
4549Acorn Atom Utility ROMs
4554Cartridge
4559Quickload
4564Select which joystick to emulate.
4569None (Default)
4574Acorn Analogue Joysticks
4579Acorn Bitstik
4584Robo Bitstik 2
4589Voltmace Delta 3b Twin Joysticks
4594BBC MODEL
4599BBC Micro Model B (Default)
4604BBC Master 128
4609BBC Master 512
4614BBC Master Compact
4619Acorn BBC Micro cassettes
4624Acorn BBC Micro hard disks
4629Acorn BBC Micro ROMs
4634Acorn BBC Micro Model B disks
4639Acorn BBC Micro Model B Original disks
4644Acorn BBC Master cartridges
4649Acorn BBC Master disks
4654Acorn BBC Master Compact disks
4659Olivetti Prodest PC 128S disks (BBC Master Compact)
4664BBC Micro/Master Cassette
4669BBC Micro/Master ROM (Slot 1)
4674BBC Micro ROM (Slot 2)
4679BBC Micro ROM (Slot 3)
4684BBC Micro ROM (Slot 4)
4689BBC Micro/Master Disk (Drive 1)
4694BBC Micro/Master Disk (Drive 2)
4699BBC Master Cartridge (Slot 1)
4704BBC Master Cartridge (Slot 2)
4709Camputers Lynx cassettes
4714Camputers Lynx floppies
4719LYNX MODEL
4724Lynx 48k
4729Lynx 96k
4734Lynx 128k
4739Philips CD-i CD-ROMs
4744Tandy Radio Shack Color Computer cassettes
4749Tandy Radio Shack Color Computer cartridges
4754Tandy Radio Shack Color Computer disk images
4759Select the model of Color Computer to emulate
4764COLOR COMPUTER MODEL
4769Color Computer
4774Color Computer 2
4779Color Computer 2B
4784Color Computer 3 (NTSC) (Default)
4789Color Computer 3 (PAL)
4794V-Tech Creativision cartridges
4799Acorn Electron Disks
4804Acorn Electron Cassettes
4809Acorn Electron Cartridges
4814Acron Electron ROMs
4819ELECTRON MODEL
4824Electron w/64k Master RAM Board (default)
4829Electron
4834Floppy Disk
4839Fujitsu FM-77AV disk images
4844Fujitsu FM-7 cassettes
4849Fujitsu FM-7 disk images
4854FM-7 MODEL
4859FM TOWNS MODEL
4864FM Towns Marty (Default)
4869FM Towns (Model 1/2)
4874FM Towns II UX
4879How much RAM the emulated FM Towns will have installed
4884RAM SIZE
48892MB
4896Insert a disk into the floppy drive, a blank will be used if one doesn't exist
4901ADD USER DISK
4906Fujitsu FM Towns CD-ROMs
4911Fujitsu FM Towns cracked floppy disk images
4916Fujitsu FM Towns miscellaneous floppy disk images
4921Fujitsu FM Towns original floppy disk images
4926Floppy Disk (Drive 1)
4931Floppy Disk (Drive 2 - Model 1/2 & II UX)
4936CD-ROM
4941Hard Drive (II UX)
4946Bit Corp Gamate cartridges
4951Tiger Game.com cartridges
4956Epoch Game Pocket Computer cartridges
4961Hartung Game Master cartridges
4966GamePark GP32 SmartMedia cards
4971Dick Smith Electronics VZ-200/300 cassettes
4976Dick Smith Electronics VZ-200/300 snapshots
4981Choose hardware for the memory expansion slot
4986MEMORY SLOT
4991Laser 310/VZ-300 16k Memory
4996Laser/VZ 64k Memory (Default)
5001Snapshot
5006Macintosh 400K/800K Disk images
5011Macintosh High Density Disk images
5016Mac Harddisks
5023Select model of Mac (Recommendations are Mac Plus for B&W, Mac LC 3 for Color)
5028MAC MODEL
5033Mac 128k (128kb RAM, 2 LD Floppies)
5038Mac 512k (512kb RAM, 2 LD Floppies)
5043Mac Plus (4Mb RAM, 2 LD Floppies/HDD)
5048Mac SE (4Mb RAM, 2 LD Floppies/HDD)
5053Mac Classic (4Mb RAM, 2 HD Floppies/HDD)
5058Mac II (2Mb RAM, Color, 2 HD Floppies/CD/HDD)
5063Mac IIx (2Mb RAM, Color, 2 HD Floppies/CD/HDD/Image Reader)
5068Mac LC 3 (Default) (4Mb RAM, Color, 2 HD Floppies/CD/HDD)
5075Install the image reader card to read disk image files (Mac IIx only). Minimum 4MB ram size recommended.
5080IMAGE READER
5085Slot A (Default)
5090Slot B
5095Slot C
5100Slot D
5105Slot E
5111How much RAM the emulated Mac will have installed (Mac IIx & Mac LC 3 only)
5116Type of ROM file to load
5121CD
5126Select a boot disk or hard drive if needed
5131BOOT DISK
5136System 3.0 (LD Floppy)
5141System 6.0.8 (LD Floppy)
5146System 7.0.1 (HD Floppy)
5151System 7.5 (HD Floppy)
5156System 6.0.8 (Hard Drive)
5161System 7.0.1 (Hard Drive)
5166System 7.5.5 (Hard Drive)
5171Creatronic Mega Duck cartridges
5176PDP-1 Paper Tape Reader Images
5181Casio PV-1000 cartridges
5186Video Technology Socrates cartridges
5191Funtech Super A'Can cartridges
5196TI-99/4A Cartridges
520132k RAM expansion card installed
520632K RAM EXPANSION
5211Speech module installed
5216SPEECH MODULE
5221Tomy Tutor & Pyuuta cartridge
5226GCE Vectrex cartridges
5231VTech V.Smile cartridges
5236VTech V.Smile Motion cartridges
5241Atari XE Game System cartridges
5246Atari 400 / 800 floppy disks
5251Disk (Drive 3)
5256Disk (Drive 4)
5261Video Game Music Files
5266CONTROL MAPPING
5271Analog
5276Digital
5281Keyboard shortcuts unavailable if passing through the keyboard.
5286INPUT INTERFACE
5291Keyboard passthrough
5296Simultaneous
5301Rotates screen by 90 degrees. Intended for rotating displays.
5306VERTICAL ROTATION (TATE)
5311100%(native)
5316Small performance increase (may drop frames).
5321FRAME DUPING (SPEED UP)
5326Much faster than interpreter (but may have issues).
5331CPU DYNAREC (SPEED UP)
5336Disabled (Beatle Interpreter)
5341Max Performance
5346Cycle Timing Check
5351Lightrec Interpreter
5356DYNAREC CODE INVALIDATION
5361Full (more compatible)
5366DMA Only (Slightly Faster)
5371Allows up to 5 or 8 controllers in supported games.
5376Port 1
5381Port 2
5386Port 1+2
5391Analog Controller
5396DualShock Controller
5401Analog Joystick (Flystick)
5406Justifier
5411Enhancement. Remove the sixteen sprites per line limit.
5416Manual
5421Portrait
5426Landscape
5431Requires BIOS file to be present.
5436Only for Super Game Boy enhanced games.
5441SUPER GB BORDERS
5446Value to use for the emulated solar sensor (Boktai).
5451SOLAR SENSOR LEVEL
5456TEAM COLOR MODE
5461Selfie
5466Color
5471Sex
5476Skynet
5481Enable or disable monsters in battle.
5486MONSTERS
54914:3 RENDERING RESOLUTION
5498Enhancement. Increase the rendering resolution when in 16:9 ratio. Makes 3D objects clearer.
550316:9 RENDERING RESOLUTION
5508Enhancement. 3 point is accurate to N64, standard is better.
5513TEXTURE FILTERING MODE
5518standard
55233 point
5528Enhancement. Smooth out jagged edges on 3D objects polygons.
5533Smooth textures on 3D objects.
5538Smooth 1
5543Smooth 2
5548Smooth 3
5553Smooth 4
5558Sharp 1
5563Sharp 2
5568Enhancement. Upscale textures.
5573TEXTURE UPSCALING
5578As Is
5583X2
5588RDP PLUGIN
5593GLideN64 (Fastest)
5598ParaLLEl-RDP
5603Angrylion (Most Compatible)
5608RSP PLUGIN
5613HLE (Fastest)
5618ParaLLEl (Best LLE)
5623CXD4 (LLE Fallback)
5628CPU CORE
5633Dynarec (Fastest)
5638Cached Interpreter
5643Pure Interpreter (Most Accurate)
5650Useful for N64 style controllers. Limited hotkeys for controllers without dedicated hotkey.
5655CONTROLLER 1
5660CONTROLLER TYPE
5665RetroPad (Default)
5670N64
5675N64 (Limited Hotkeys)
5680Useful for N64 style controllers.
5685CONTROLLER 2
5690CONTROLLER 3
5695CONTROLLER 4
5700Emulate a pak in the controller expansion port.
5705CONTROLLER PAK
5710Memory Pak
5715Rumble Pak
5720Rumble Pak (Automatic)
5726Use to eliminate joystick drift/unwanted input. Effects all controllers.
5731JOYSTICK DEADZONE
573615% (Default)
5743Use to make joystick movement more or less sensitive. Effects all controllers.
5748JOYSTICK SENSITIVITY
5753100% (Default)
5758Full speed can break some games.
5763FRAME RATE
5768Original
5773Full speed
5778Only applies when using Parallel-RDP as the chosen RDP Plugin.
5783PARALLEL-RDP UPSCALER
57881x (Default)
5793Can change the language of some games.
5798Universe BIOS is not compatible with cheats.
5803NEO GEO CD BIOS
5808CDZ
5813CDZ MAME
5818CDZ Universe 3.3
5823Use one save file per game.
5828PER-GAME SAVES
5833Manually activate the adapter for supported games.
58384 PLAYER ADAPTER
5843NTSC (NES)
5848Famicom (FDS)
5853PC MODEL
5858Select the processor model.
5863CPU FEATURE
5868OVERCLOCK MULTIPLIER
58736x (Recommended)
58781MB
58833MB
58887MB
589311MB
589813MB (Recommended)
5903120MB
5908230MB
5913512MB
59181024MB
5923Graphic Display Controller model.
5928GDC
5933Older games skipped drawing every second line, this masks that.
5938REMOVE SCANLINES
5943Full 255 lines
5948Some games rely on this (Apros).
5953REAL PALETTES
595826K for old games and 86K for newer games.
5963SOUND BOARD
5968To have music and not only sound in games (Owl-Zoo).
5973JAST SOUND
5978Emulate a keyboard/mouse/joypad.
5983JOY2KEY PROFILE
5988Arrows
5993Arrows 3button
5998Keypad
6003Keypad 3button
6008Manual keyboard
6013Atari Joypad
6018EMULATED SYSTEM
6023Videopac G7000 (European)
6028Videopac+ G7400 (European)
6033Videopac+ G7400 (France)
6038NTSC 60Hz
6043PAL 50Hz
6048Some games accept input from port 2 instead of port 1.
6053SWAP GAMEPADS
6058Zooms in to hide black borders.
6063CRT GHOSTING EFFECT
6068Ghosting (65%)
6073Ghosting (75%)
6078Ghosting (85%)
6083Ghosting (95%)
6088Soften the hash sound effect from some games.
6093AUDIO FILTER
6098Set desired framerate.
6103FRAMERATE
610830fps
611360fps (Default)
611870fps
612372fps
612875fps
613390fps
6138100fps
6143119fps
6148120fps
6153144fps
6158240fps
6163244fps
61681.0x (12.50Mhz)
61731.1x (13.75Mhz)
61781.2x (15.00Mhz)
61831.5x (18.75Mhz)
61881.6x (20.00Mhz)
61931.8x (22.50Mhz)
61982.0x (25.00Mhz)
6203Fixes a possible bug with multiple controllers detection.
6208ACTIVE INPUT DEVICES FIX
6213SPECIFIC GAME FIXES
6218Alone in the Dark
6223Crash-n Burn
6228Dinopark Tycoon
6233Microcosm
6238Enable shared saves for multi-disc games
6243NVRAM STORAGE
6248Per Game
6253Choose the Parallel N64 graphics plugin.
6258GRAPHICS PLUGIN
6263Glide64
6268Gln64
6273Rice
6278Angrylion
6283Parallel
62884.5x (1440x1080)
6293Automatic
6298N64 3-point
6303PCE Joypad
6308PCE Mouse
6313Skip the bios boot logo, may cause default language issues.
6318BIOS FAST BOOT
6323Off is safer, On for specific games.
6328Capcom VS games Expand Screen Width
6333Chrono Chross Odd/Even Bit Hack
6338Dark Forces Flat Tex Triangles Fix
6343Diablo Music Fix
6348Lunar Ignore Brightness Color Fix
6353InuYasha Sengoku Battle Fix
6358Pandemonium 2 Lazy Screen Update Fix
6363Parasite Eve 2/Vandal Hearts 1&2 Fix
6368Hyper Blaster/Justifier
6373Produces a clean LCD effect.
6378LCD FILTER
6383LCD GHOSTING EFFECTS
6388Green - GameKing
6393VB - Virtual Boy
6398Potator - Orangish - Amber
6403Potator - Green
6408Potator - Blue
6413Potator - Green - BGB
6418Potator - Green Wataroo
6423Brownish - Travel Wood
6428Blue - Bubbles Blue
6433Blue - Game Master
6438Blue - Shiny Sky Blue
6443Blue - Slime Blue
6448Gold - Golden Wild
6453Gold - Labo Fawn
6458Gold - Million Live Gold
6463Gold - Odyssey Gold
6468Grey - Greyscale
6473Grey - Digivice
6478Grey - Microvision
6483Green - Buttercup Green
6488Green - Game.com
6493Green - Greenscale
6498Green - Legendary Super Saiyan
6503Green - TI-83
6508Orange - Hokage Orange
6513Pink - Blossom Pink
65181 Frame
65232 Frames
65283 Frames
65334 Frames
65385 Frames
65436 Frames
65487 Frames
65538 Frames
6558480x272 (Default)
6563CONTROLLER PROFILE
6568Gamepad Classic
6573Gamepad Modern
6578Force a specific model and prevent tags detection.
6583AMIGA MODEL
6588Autodetect (by game name tag)
6593A500 (512KB Chip + 512KB Slow)
6598A500+ (1MB Chip)
6603A600 (2MB Chip + 8MB Fast)
6608A1200 (2MB Chip + 8MB Fast)
6613A4000/040 (2MB Chip + 8MB Fast)
6618CDTV (1MB Chip)
6623CD32 Default (2MB Chip)
6628CD32 (2MB Chip + 8MB Fast)
6633Help games which are too quick or that have bugs.
6638CPU COMPATIBILITY
6643Normal
6648More compatible
6653Cycle-exact
6658Works with 'Cycle-exact' mode and for a few games.
6663Default by model
6668 3.54 MHz
6673 7.09 MHz (A500 speed)
667814.18 MHz (A1200 speed)
668328.37 MHz
668835.46 MHz
669342.56 MHz
669856.75 MHz
6703Ignored with 'Cycle-exact'.
6708CPU SPEED
6713PAL 288x576px 50Hz (auto)
6718NTSC 240x480px 60Hz (auto)
6725Manually define which resolution to use. Auto defaults to High and switches to Super-High when needed.
6730VIDEO RESOLUTION
6735Low 360p
6740High 720p
6745Super-high 1440p
6750Hides borders on many games. Some games use the borders.
6755ZOOM/CROP (HIDE BORDERS)
6760Auto zoom
6765minimum
6770smaller
6775small
6780medium
6785large
6790larger
6795maximum
6800Affects mouse speed globally.
6805MOUSE SPEED
6810Makes second fire button press up instead.
6815JUMP ON B
6820Removes loading but can add possible glitches/crashes.
6825FLOPPY TURBO SPEED
6830Keypad to joyport mappings for 2 players.
68352P GAMEPAD MAPPING (KEYRAH)
6840Enable launching pre-installed WHDLoad installs.
6845WHDLOAD LAUNCHER
6850Passes all physical keyboard events for Pad2Key.
6855DISABLE EMULATOR JOYSTICK
6860Select controller type for Amiga P1.
6865CD32 Pad
6870Select controller type for Amiga P2.
6875Inserts CD during boot animation to prevent loading fail.
6880BOOT ANIMATION FIRST
6885CD TURBO SPEED
6890Makes the blue button press up instead.
6895JUMP ON A
6900Inserts CD during boot animation prevent loading fail.
6905Slow down or speed up games as appropriate.
691010Mhz
691516Mhz
692025Mhz
692533Mhz (Overclock)
693066Mhz (Overclock)
6935100Mhz (Overclock)
6940150Mhz (Overclock)
6945200Mhz (Overclock)
69505MB
69556MB
69609MB
696510MB
697012MB
6975Full Frame
69801/2 Frame
69851/3 Frame
69901/4 Frame
69951/5 Frame
70001/6 Frame
70051/8 Frame1
701016 Frame
70151/32 Frame
70201/60 Frame
7025Auto Frame Skip
7030Applies to both players.
7035JOYPAD TYPE
7040Default (2 Buttons)
7045Megadrive (8 Buttons)
7050Super Famicom (8 Buttons)
70551 MHz (Underclock)
70602 MHz (Underclock)
70654 MHz (NEC uPD780)
70708 MHz (NEC uPID7008)
707516 MHz (Overclock)
708032 MHz (Overclock)
708564 MHz (Overclock)
7090EMULATE PCG-8100
7095Use to eliminate cursor drift/unwanted input.
7100ANALOG DEADZONE
7105GAMEPAD CURSOR SPEED
71101.0 (240p)
71152.0 (480p)
7120Improve speed, at a minor cost of accuracy.
7125SPEED HACK (SAFE)
7132Enhancement. Remove the thirty-two sprites per line limit. Crashes certain games.
7137REDUCE SPRITE FLICKERING (UNSTABLE)
7142Overclock the SNES CPU (Gradius 3, Super R-Type).
7147Light (load times)
7152Compatible
7157Max (demanding games)
7164Enhancement. Reduces slowdown in mode 7 games. Can cause issues in certain games.
7169BLEND HIGH-RES MODE
7174Merge
7179Blur
7184SNES Gamepad
7189SNES Mouse
7194SNES Multitap
7199Super Scope
7204Konami Justifier
7209M.A.C.S. Rifle
7216Konami Justifier P2 is daisy chained from controller 2, appears as port 3 to system.
7221Konami Justifier (P2)
7226Monochrome
7231RF
7236RGB
7241S-Video
7246Composite
72515 MHz (Underclock)
72568 MHz (Underclock)
72619 MHz (Underclock)
726610 MHz (Default)
727111 MHz
727612 MHz
728113 MHz
728614 MHz
729115 MHz
729620 MHz
730130 MHz
730640 MHz
7311Light guns/multitap.
7316Dual Konami Justifiers
7322Sync GB2Player/GBC2Player saves with saves in "saves/gb" or "saves/gbc".
7327SYNC SAVE FILES
7332FRAME RATE LIMIT
733710fps
734215fps
734720fps
735225fps
735740fps
736250fps
736760fps
7372155fps
7377160fps
7382RUMBLE
7387Gamepad Classic Alt
7392COLOR PALETTE (2D)
7397black/white
7402black/blue
7407black/cyan
7412black/electric cyan
7417black/green
7422black/magenta
7427black/yellow
7432Use your physical anaglypth 3D glasses!
7437ANAGLYPH PRESET (3D)
7442red/blue
7447red/cyan
7452red/electric cyan
7457green/magenta
7462yellow/blue
7467Add color to Game Boy games.
7472GB COLORIZATION
7477original gameboy
7482black and white
7487gba sp
7492blue sea
7497dark knight
7502green forest
7507hot desert
7512pink dreams
7517weird colors
7522Only for games that employed it (for Boktai)
7527For Gyro-enabled games (bound to left analog stick)
7532SENSOR SENSITIVITY (GYROSCOPE)
7537For Gyro-enabled games (bound to right analog stick)
7542SENSOR SENSITIVITY (TILT)
7547Resolution multipliers to smooth vectors
7552RESOLUTION MULTIPLIER
7557Automatic switches region per file path tags
7562MODEL TYPE
7567C64 PAL Automatic
7572C64 NTSC Automatic
7577C64 PAL
7582C64 NTSC
7587C64 Games System PAL
7592C64 Japanese NTSC
7597Change the output resolution ratio.
7602PAL 576x312px
7607NTSC 492x262px
7612Auto-disable zoom
7617Most games use port 2, some use port 1.
7622CONTROLLER PORT
7627Paddles
7632Mouse (1351)
7637Trackball (Atari CX-22)
7642Koalapad
7647Some games and homebrews require more RAM
7652RAM EXPANSION UNIT
7657128kB (1700)
7662256kB (1764)
7667512kB (1750)
76721024kB
76772048kB
76824096kB
76878192kB
769216384kB
7697KEYBOARD PASSTHROUGH
7702C128 PAL
7707C128 NTSC
7712C128 DCR PAL
7717C128 DCR NTSC
7722RetroPad Face Button Options.
7727Button Options
7732B = Fire
7737B = Fire, A = Up
7742Y = Fire
7747Y = Fire, B = Up
7752PLUS4 PAL
7757PLUS4 NTSC
7762C16 PAL
7767C16 NTSC
7772V364 NTSC
7777232 NTSC
7782colodore_ted
7787yape-pal
7792yape-ntsc
7797VIC20 PAL Automatic
7802VIC20 NTSC Automatic
7807VIC20 PAL
7812VIC20 NTSC
7817Super VIC (+16K) NTSC
7822colodore_vic
7827mike-pal
7832mike-ntsc
78373032B
78424032B
7847SUPERPET
7857amber
7867For weak machines. Some games will not work with this.
7872FAST BLITTER (LESS COMPATIBLE)
7877Enable for Doom to run at its correct resolution.
7882DOOM RES HACK
7887Remove the padding on the sides of the screen.
7892CROP BORDER
7897Always have 6 bullets, 6 dynamite and 6 lives.
7902TRAINER MODE
7907Nothing can kill Rick, may break the game.
7912INVULNERABILITY MODE
7917Highlight all entities on the game map.
7922EXPOSE MODE
79274K
7937Deutsch
7943Choose which graphics API library to use. Vulkan may not work for every core.
7948GRAPHICS API
7970Changing driver can improve audio performance and reduce distortion. Alsathread is recommended for low-end systems.
7975AUDIO DRIVER
7980ALSA
7985ALSAThread
7990TinyALSA
7995SDL2
8000Pulse (Default)
8005In milliseconds. Can reduce crackling/cutting out.
8010AUDIO LATENCY
8015Allow cores to set rotation.
8020ALLOW ROTATION
8025Map controller inputs to light gun inputs.
8030CONTROLLER TO LIGHT GUN
8035Adjust screen line draw mode.
8040LINE MODE
8045SINGLE
8050DOUBLE
8055SCANLINES
8060Manually define which internal resolution to use. AUTO = High.
8065Super high
8070Change pixel scaling and filtering method.
8075SCALING METHOD
8080Pixelated (Nearest)
8085Smooth (Linear)
8090Fix flickering in a static screen like Workbench.
8095REMOVE INTERLACE ARTIFACTS
8105Resize automatically screen height.
8110AUTO HEIGHT
8117Improves both sprite scaling and road rendering. Does not affect the car sprite.
8122HIGH RESOLUTION MODE
8127Choose which graphics API library to use.
8132Vulkan (Default)
8137Speed up shader compilation.
8142ASYNC SHADER COMPILE (VULKAN ONLY)
8147Set the controller rumble strength if supported.
8152Pro Controller required for games that require shake motions.
8157CONTROLLER COMBINATION
8162GamePad + 4 Pro Controller
8167GamePad + 4 Sideway Wiimote
81725 Pro Controller
81775 Sideway Wiimote
8182Wii U Classic Controller
8187Not all games support all languages.
8192CONSOLE LANGUAGE
8217Taiwanese
8222Choose the audio output type.
8227AUDIO CHANNELS
8237Surround
8242Have Batocera set the first audio output device.
8247AUDIO OUTPUT
8252Set in Config - choose if no audio output
8257Batocera sets first audio device (Default)
8262Fix screen tearing.
8267VSYNC
8272Double buffering
8277Triple buffering
8282Choose upscaling method.
8287UPSCALE FILTER
8292Bicubic
8297Hermite (Default)
8302Nearest Neighbour
8307Choose downscaling method.
8312DOWNSCALE FILTER
8317Bilinear (Default)
8322Hermite
8327Keep Aspect Ration (Default)
8332Stretch
8337Enable mouse input to simulate touchscreen.
8342ENABLE MOUSE
8347Enable Cemu's performance overlay.
8352ENABLE PERFORMANCE OVERLAY
8357Enable notifications of cache, controller events etc.
8362ENABLE NOTIFICATIONS
8369Enable gamepad view for games that have interaction across two screens. Use Hotkey+R2 to switch screens.
8374ENABLE GAMEPAD VIEW
8381Arrange the dual screen layout. Separate windows can be changed with Hotkey+R2.
8386Top Only
8391Bottom Only
8396Large Top
8401Large Bottom
8406Left/Right
8411Right/Left
8416Separate Windows
8421Hybrid Screen Top
8426Hybrid Screen Bottom
8431GRAPHICS
8436OpenGL (Default)
8441Fix screen tearing. CPU heavy.
8446Off will help some games, others will run too fast.
8451FRAME LIMIT
8456Reduce stutter that happens when compiling shaders.
8461DISK SHADER CACHE
8468Compile shaders using background threads to avoid shader compilation stutter. May cause graphical glitches.
8473ENABLE ASYNC SHADER COMPILATION
8478Preloading is impossible from ES.
8483Preload
8488The New 3DS has a faster processor, ZL/ZR buttons and a C-stick.
8493NEW 3DS MODE
8498Restore BLENDMODE outline on Singe sprites.
8503BLEND SPRITES (SINGE)
8508JOYSTICK TO CURSOR SENSITIVITY
8513Hide crosshairs in supported games e.g. ActionMax, Maddog II.
8518HIDE LIGHT GUN CROSSHAIRS
8523Hidden
8528Shown
8533This option is required for some gun games when playing with a mouse.
8538ABSOLUTE MOUSE INPUT
8545Choose which graphics API library to use. Vulkan may not work on all hardware.
8550Not all games support stretching, depending on their video files.
8555Force 4:3
8560SCREEN ROTATION
85650 degrees
8572Enable or disable bezels being added when content is a 4:3 aspect with a widescreen display.
8577BEZELS
8582Shunt 2
8587Shunt 3
8592Shunt 4
8597Shunt 5
8602Shunt 6
8607Shunt 7
8612Shunt 8
8617Shunt 9
8622Shunt 10
8627Invert the vertical joystick axis on flight games.
8632INVERT AXIS
8638Can improve video performance. Do not use with ActionMax games or scanlines.
8643SDL TEXTURE ACCESS STREAMING
8648Use controller settings manually defined in custom.ini.
8653CUSTOM CONTROLLER
8665Enable Gamecube boot animation and BIOS access (requires IPL.bin BIOS in appropriate user directory).
8670EMULATION
8675ENABLE BOOT ANIMATION
8680Change the Gamecube system language.
8685GAMECUBE LANGUAGE
8690English/Japanese
8695Map your controller to an emulated Wiimote.
8700WII CONTROLLERS
8705EMULATE WIIMOTE
8710CUSTOMIZE EMULATED WIIMOTE & GAMEPAD
8715Classic Controller
8720Classic Controller Pro
8725Wiimote Sideway
8730Wiimote Sideway + Swing
8735Wiimote Sideway + Tilt
8740Wiimote Sideway + Nunchuk
8745Position of wii sensor bar relative to the disaply for real wiimotes.
8750SENSOR BAR POSITION
8755Bottom (Default)
8760Top
8765Emulate the Wiimote pointer with a DS4's gyroscope.
8770DUALSHOCK MOTION CONTROL
8775Emulate the Wiimote pointer with a mouse.
8780MOUSE AS WIIMOTE POINTER
8785The final output image, unrelated to the Wii's emulated NAND setting.
8790Force 16:9
8795Stretch to window
8800RENDERING
88058x 5K (5120x4224)
8812Compile shaders on next launch of game (one time). Reduces micro-freezes. Vulkan only.
8817PRE-CACHE SHADERS
8822ANTI-ALIASING
8829Use SSAA instead of MSAA for anti-aliasing. SSAA may look better but has a higher performance cost.
8834ANTI-ALIASING MODE
8841Enabling will allow for correct emulation of texture wrapping. This comes at a cost of potential worse performance.
8846MANUAL TEXTURE SAMPLING
8851Usually not much faster than single core mode.
8856DUAL CORE MODE
8861Speed hack for dual core mode to fix some glitches.
8866GPU SYNC
8871Increase emulator performance, at the cost of accuracy/stability.
8876PERFORMANCE HACKS
8881To use game cheats or 16/9 Aspect Ratio Fix codes.
8886ENABLE CHEATS
8891Required by some games.
8896MEMORY MANAGEMENT UNIT
8901Enhancement. Removes disc loading.
8906FAST DISK TRANSFER RATE
8913Skips Vertical Blank Interrupts when lag is detected, allowing for smooth audio playback when emulation speed is not 100%.
8918VBI SKIP
8923Search for custom configured joystick profiles.
8928USE PAD PROFILES
8933Enable controller rumble capabilities if supported by the controller.
8938Change what's plugged into the virtual GameCube ports.
8943GAMECUBE CONTROLLER 1
8948GAMECUBE PORT 1 TYPE
8953Standard Controller
8958GameCube Adapter for Wii U
8963Steering Wheel
8968Dance Mat
8973DK Bongos
8978GAMECUBE CONTROLLER 2
8983GAMECUBE PORT 2 TYPE
8988GAMECUBE CONTROLLER 3
8993GAMECUBE PORT 3 TYPE
8998GAMECUBE CONTROLLER 4
9003GAMECUBE PORT 4 TYPE
9009Use alternative input mappings. Only applies to Standard Controller type.
9014ALT INPUT MAPPING
9019Face Buttons (CW)
9024Face Buttons (CCW)
9029Set joystick deadzone.
9034DEADZONE
90395% (Default)
9046Set virtual joysticks gate size. Smaller increases sensitivity. Larger decreases it.
9051JOYSTICK GATE SIZE
9056Smaller
9061Normal (Default)
9066Larger
9071Enables Dolby Pro Logic II for surround sound. May impact performance.
9076AUDIO
9081DOLBY PRO LOGIC II
9086Show on screen display messages (memory card saves..).
9091SHOW ON-SCREEN DISPLAY MESSAGES
90961.5x 720p (960x792)
91012.5x 1080p (1600x1320)
9106PERFORMANCE HACKS (needs review)
91118x (CSAA)
91168xQ (CSAA)
912116x (CSAA)
912616xQ (CSAA)
91314x (SSAA)
9136DISABLE ON-SCREEN DISPLAY MESSAGES
9141Determines the speed and the runahead behaviour of the system.
9146EMULATION SPEED
9151Unlimited
9156VSync and Audio Resampling need to be enabled.
9161SYNC TO HOST REFRESH RATE
9166Ensure every frame the console renders is displayed to screen.
9171OPTIMAL FRAME PACING
9176Improve performance if VSync is disabled and using Vulkan.
9181THREADED PRESENTATION
9186Match Window
9191PAR 1:1
9196May result in a sharper image in some 2D games.
9201INTEGER UPSCALING
9206Enabling will smooth out the image.
9211LINEAR UPSCALING
9218Fills the screen regardless of the aspect ratio. Doesn't work with Integer Upscaling.
9223STRETCH TO FILL
92281x native (320x240)
92339x 4K (2880x2160)
9238Enhancement. Smooth/upscale textures on 3D objects.
9243Nearest-Neighbor
9248Bilinear (No Edge Blending)
9253JINC2 (Slow)
9258JINC2 (Slow, No Edge Blending)
9263xBR (Very Slow)
9268xBR (Very Slow, No Edge Blending)
927324-bit, disables dithering.
9278TRUE COLOUR RENDERING
9283Makes the dither pattern much less obvious at higher resolutions.
9288SCALED DITHERING
9294When running outside of 100%, adjusts the temp instead of dropping frames.
9299STRETCH MODE
9304Off (Noisy)
9309Resampling (Pirch Shift)
9314Time Stretch (Tempo Change, Best Sound)
9319Force progressive render / scan.
9324DISABLE INTERLACING
9329Hack. Increases most PAL games' speed by 17%.
9334FORCE NTSC TIMINGS ON PAL
9339NTSC-U/C
9344Preload requires more RAM.
9349Use Analog joysticks in addition to D-Pad for DualShock controllers.
9354JOYSTICK TO DPAD
9359Not Connected
9364PS1 Digital Controller
9369PS1 Analog Joystick
9374DualShock / Xbox Type
9379NeGcon (Rumble)
9384Reduces wobbly polygons & warping textures.
9389ENABLE PGXP CORRECTIONS
9394Allows loading protected games without subchannel information.
9399ALLOW BOOTING WITHOUT SBI FILE
9404Skipping it can break some games.
9409Interpreter is the most accurate, but is the slowest.
9414CPU EXECUTION MODE
9419Interpreter (Slowest)
9424Cached Interpreter (Faster)
9429Recompiler (Fastest)(Default)
9434System requirements at native; (RAM|VRAM).
9439Per 0.05s, 5s total (550MB|100MB)
9444Per 0.1s, 10s total (1100MB|200MB)
9449Per 1s, 15s total (165MB|30MB)
9454Per 1s, 30s total (330MB|60MB)
9459Per 1s, 60s total (660MB|120MB)
9464Per 1s, 90s total (990MB|180MB)
9469Per 1s, 120s total (1320MB|240MB)
9474ACHIEVEMENTS
9479CROSSHAIR
9484Game's default
9489AUTO LOAD ON GAME LAUNCH
9494AUTO SAVE ON GAME EXIT
9499Choose second feature pack for the controller.
9504CONTROLLER 1 FEATURE PACK
95092nd VMU (Default)
9514Purupuru Pack/Vibration Pack
9519CONTROLLER 2 FEATURE PACK
9524CONTROLLER 3 FEATURE PACK
9529CONTROLLER 4 FEATURE PACK
9536Enable the Dreamcast DSP for more accurate audio. Only recommended for fast systems.
9541DIGITAL SOUND PROCESSOR
9546Disbaled (Default)
9551Force the game to render in this aspect ratio.
9556RENDER RESOLUTION
95610.5x (320x240)
95664.5x (2880x2160)
9571Rotate the screen with the emulator.
9576Per pixel is the most accurate, but also the most demanding.
9581ALPHA SORTING
9586Per Strip
9591Per Triangle (Default)
9596Per Pixel
9601Allow mapping Future Pinball with Pad to Keyboard.
9606CONTROLLER CONFIGURATION
9611520 ST AUTO
9616520 ST TOS 1.00
9621520 ST TOS 1.02
9626520 ST TOS 1.04
96311040 STE AUTO
96361040 STE 1.06
96411040 STE 1.62
9646Mega STE AUTO
9651Mega STE 2.05
9656Mega STE 2.06
9661TOS languages.
9671Spanish (es)
9676French (fr)
9681Italian (it)
9686Dutch (nl)
9701British English (uk)
9711520K
97161M
97212M
97264M
9731Choose your Atari hard drive type for the .hd extension file.
9736ATARI HARD DRIVE TYPE
9741IDE (Default)
9746ASCI
9751LIMIT FRAME RATE
9756No Limit
9761As game specifies
9766Enhancement. Enables improved polygon splitting.
9771ENABLE POLYGON SPLITTING
9776Rotates the screens, to simulate holding the DS sideways.
9781Swap the position of the dual displays.
9786SCREEN SWAP
9791Sets the window size to an integer size.
9796SCREEN SIZE
9801Adjusts the positions of the screens.
9806Original screen positions
9811Always enforce vertical
9816Always enforce horizontal
9821Hybrid
9826How the window space is distributed between the screens.
9831SCREEN SIZING
9836Even
9841Emphasize top
9846Emphasize bottom
9851Top only
9856Bottom only
9861INTEGER SCALING
9866CONSOLE TYPE
9871DSi (experiemental)
9878h265 (HEVC) is CPU heavy and increases latency, but is more bandwidth efficient.
9883VIDEO STREAM CODEC
9888h264 (less latency)
9893h265 (HEVC) (higher quality at lower bitrates)
9898VIDEO STREAM RESOLUTION
99034K (3840x2160)
9908Output rotation independent of xrandr or framebuffer settings.
9913ROTATE
9918VIDEO STREAM FRAME RATE
992330FPS
992860FPS
9933120FPS
9938Higher number for higher picture quality, but requires more bandwidth.
9943VIDEO STREAM BITRATE
99485Mbps (good for 720p)
995310Mbps (good for 1080p 60FPS)
995820Mbps (not supported by some routers)
996350Mbps (highest quality available)
9969Streaming Optimal Playable Settings, overrides other settings if enabled.
9974DYNAMICALLY CALCULATE OPTIMAL SETTINGS
9979Close app on the remote host when quitting Moonlight.
9984QUIT ON HOST
9989Disable all input processing (view-only mode).
9994VIEW ONLY
9999Enable QOS settings to optimize for internet or local network.
10004LAN / WAN STREAMING
10009WAN
10014LAN (Default)
10021Enables surround sound if your audio card supports it (Consumes more bandwidth).
10026SURROUND SOUND
10031FRAMESKIP (GL64MK2 ONLY)
10038Enable second audio limiter. Improves audio quality at the cost of performance.
10043AUDIO SYNC
10050Lower values reduce audio latency and improve performance, but can cause audio issues.
10055AUDIO BUFFER (SAMPLES)
10060nearest
10065bilinear
10070trilinear
10077Enhancement. Improves clarity of distant textures when mip-mapping is enabled.
10082Upscale textures on 3D objects.
10087TEXTURE UPSCALING (RICE ONLY)
100922X
10097Sharpen
10102Sharpen More
10107External
10112Mirrored
10117DISABLE 4MB EXPANSION RAM PACK
10124Required for some effects in-game (Banjo Kazooie and DK64 transitions), can cause slowdown.
10129READ FRAMEBUFFER EVERY FRAME (GLIDE64MK2)
10134Game default
10139Disable
10144Enable
10151Apply a multiplier to the joystick's input to lower or increase responsiveness.
10156SENSITIVITY
101610.5x
101660.6x
101710.7x
101760.8x
101810.9x
101861.1x
101911.2x
101961.3x
102011.4x
102061.5x
10213The area around the joystick's neutral position where input is ignored. Can help reduce unintended inputs.
102181% (Default)
10223Limit FPS to reduce high CPU usage.
10228LIMIT FPS
10233Only some games feature rumble. Not compatible with all controllers.
10238Stretch games to full-screen, but may distort the aspect ratio
10243SCREEN RATIO
10248Simple 2x
10253Display on screen information like savestate, config warning etc...
10258Fit to Window / Fullscreen
10263Auto Standard (4:3 interlaced / 3:2 progressive)
10268Standard (4:3)
10273Widescreen (16:9)
10278Adjusts Full Motion Video movies aspect ratio.
10283FMV ASPECT RATIO
10288FMV movie deinterlacing.
10293DEINTERLACING
10298Weave (Top Field First)
10303Weave (Bottom Field First)
10308Bob (Top Field First)
10313Bob (Bottom Field First)
10318Blend (Top Field First)
10323Blend (Bottom Field First)
10328Adaptive (Top Field First)
10333Adaptive (Bottom Field First)
10340Smooths the overall picture as it is displayed on the screen. Corrects positioning between pixels.
10345BILINEAR FILTERING
10350Bilinear (Smooth)
10355Bilinear (Sharp)
10360ENABLE WIDESCREEN PATCHES
10365Enable to improve bluriness.
10370ANTI-BLUR
10375Enable No-interlacing Patches.
10380INTERLACING PATCHES
10385Can sharpen images in lower resolutions.
10390Native (PS2)(Default)
103951.25x Native
104001.5x Native
104051.75x Native
104102x Native (~720p)
104152.25x Native
104202.5x Native
104252.75x Native
104303x Native (~1080p)
104353.5x Native
104404x Native (~1440p/2K)
104455x Native (~1620p)
104506x Native (~2160p/4K)
104557x Native (~2520p)
104608x Native (~2880p/5K)
10465Choose mipmapping type.
10470MIPMAPPING
10475Basic (generated Mipmaps)
10480Full (PS2 Mipmaps)
10485Control the texture filtering of the emulation.
10490Bilinear (Forced)
10495Bilinear (PS2)
10500Bilinear (Forced excluding sprite)
10505Control the texture's trilinear filtering of the emulation.
10510TRILINEAR FILTERING
10515Off (None)
10520Trilinear (PS2)
10525Trilinear (Forced)
10531Reduces banding between colours and improves the preceived colour depth.
10536DITHERING
10541Unscaled (Default)
10546Basic (Recommended)
10553The higher the setting, the more blending is emulated in the shader accurately, and the higher the speed penalty will be.
10558BLENDING ACCURACY
10563Minimum
10568Full (Slow)
10573Maximum (Very Slow)
10580Uploads entire textures at once instead of small pieces. Improves performance in most games.
10585TEXTURE PRELOADING
10590Partial
10595Full (Hash Cache)
10600Some games have issues when the animation is shown, others require it.
10605Skip (safer)
10610Show (specific games)
10617Applies the FXAA anti-aliasing algorithm to improve the visual quality of games.
10622FXAA
10627Automatically loads and applies cheats on game start.
10632CHEATS
10637Allows up to 8 controllers in supported games.
10642Maximum 2 Players (Default)
10647Maximum 4 Players
10652Maximum 8 Players
10657Allows user replaceable textures.
10662TEXTURE REPLACEMENTS
10669Necessary for some guns to replace fog textures as a workaround in Time Crisis - Crisis Zone.
10674TIME CRISIS FOG HACK
10679Playstation 2 wheel type
10684WHEEL MODEL
10689Driving Force
10694Driving Force Pro
10699GT Force
10704Virtual
10710Skip buffer disables auto frameskip and renders at display output resolution.
10715RENDERING MODE
10720Skip buffer effects
10725Buffered rendering
107308x 4K (3840x2176)
10735Automatically reduce frameskip if the system has spare overhead.
10740AUTO FRAMESKIP
10745Enable for more fluidity, disable if screen tearing.
10750VSYNC INTERVAL
10755Enhancement. Enables texture upscaling textures and their size.
10760TEXTURE UPSCALING LEVEL
10765The upscaling method used when enabled.
10770TEXTURE UPSCALING TYPE
10775xBRZ (Default)
10780Hybrid + Bicubic
10785Fix texture banding when upscaling.
10790TEXTURE DEPOSTERIZE
10795Auto Max Quality
10800Enables Action Replay cheats.
10805GAME CHEATS
10810LLVM is fastest, use the Interpreter settings if there are issues.
10815CPU
10820PPU DECODER
10825LLVM Recompiler
10830Dynamic Interpreter
10835Static Interpreter
10840If game crashes, try ASMJIT. If still crashing, try Fast Interpreter.
10845SPU DECODER
10850ASMJIT Recompiler
10855Fast Interpreter
10860Precise Interpreter
10866Can fix bugs in some games. Only relevant for dynamic or LLVM SPU decoder.
10871SPU XFloat Accuracy
10876Accurate XFloat
10881Approximate XFloat
10886Relaxed XFloat
10893Limiting to 1 or 2 may fix audio stuttering on weaker CPUs in some games. Leave on automatic if slowdown occurs.
10898PREFERRED SPU THREADS
109031 thread
109082 threads
109133 threads
109184 threads
109235 threads
109286 threads
10935May provide performance gain on CPUs with low core/thread count at the expense of possible broken timings.
10940SPU LOOP DETECTION
10947Mega and Giga modes may improve performance. Use the Safe mode for maximum compatibility.
10952SPU BLOCK SIZE
10957Safe (Default)
10962Mega
10967Giga
10974Helps reduce CPU power consumption by throttling the CPU when not needed. Useful for handhelds.
10979MAX POWER SAVING CPU-PREEMPTIONS
10984Moderate
10989Maximum
10994PS3's internal ratio setting. Some games only support 16/9.
10999VIDEO
1100416:9 (default)
11009RENDER
11014Most games already have an internal framelimit. Minor performance cost.
11019ADDITIONAL FRAMELIMIT
11024Off (faster, unstable)
11029ANISOTROPIC FILTER
11034Can improve performance at the expense of graphics accuracy.
11039ZCULL ACCURACY
11044Precise (Slowest)(Default)
11049Approximate (Fast)
11054Relaxed (Fastest)
11061Controls precision of generated shaders. Low quality can improved performance.
11066SHADER QUALITY
11071Ultra
11076High (Default)
11081Choose your preferred render resolution.
11086RENDER RESOLUTION (SCALING)
110911280x720 (Default)
11096Final image filtering.
11101OUTPUT SCALING
11106FidelityFX Super Resolution
11111Only Async (skip draw) avoids freezing while compiling shaders.
11116SHADER MODE
11121Legacy (single threaded)
11126Async (multi threaded)(Default)
11131Async with Shader Interpreter
11136Shader Interpreter only
11141Only applicable when either Async Shader mode is set.
11146NUMBER OF SHADER COMPILER THREADS
11152May fix missing graphics and broken lighting at the cost of performance.
11157WRITE COLOR BUFFERS
11164Straict API specification. Can resolve rare cases of missing graphics and flickering.
11169STRICT RENDERING MODE
11175Can fix screen tearing on unorthodox displays (most LCDs don't need this).
11180Distorts the output to fill the display fully Overrides aspect ratio.
11185STRETCH TO DISPLAY AREA
11192Disables the vertex cache. Might resolve missing or flickering graphics output but degrade performance.
11197DISABLE VERTEX CACHE
11204Offloads some RSX operations to a secondary thread. Improves performance in high-core processors.
11209MULTITHREADED RSX
11216Stream texture to GPU in parrallel. Can improve performance on more powerful GPU's that have spare headroom.
11221ASYNCHRONOUS TEXTURE STREAMING
11226On (Vulkan Only)
11231Choose number of audio channels.
11236AUDIO FORMAT
11241Stereo
11246Surround 5.1
11251Surround 7.1
11258Use 16 bit audio samples for audio drivers that don't support 32bit. Only use if you get no audio.
11263CONVERT TO 16-BIT
11268Can reduce crackle and stutter but increases audio latency.
11273ENABLE AUDIO BUFFERING
11280Duration of audio buffer in milliseconds. Higher numbers may cause audio latency.
11285AUDIO BUFFER DURATION
1129010ms
1129520ms
1130040ms
1130560ms
1131080ms
11315100ms (Default)
11320120ms
11325140ms
11330160ms
11335180ms
11340200ms
11345220ms
11350240ms
11357Reduces crackle and stutter further, but may cause a very noticeable reduction in audio quality on slower CPUs.
11362ENABLE TIME STRETCHING
11368Buffer fill level (in percentage) below which time stretching will start.
11373TIME STRETCHING THRESHOLD
1137875% (Default)
11383Allows Alt+Tab to RPCS3's menu. Useful for manual disc-swapping.
11388GRAPHICAL USER INTERFACE
11395Default uses SDL2, otherwise enable controller specific capabilities. Sony DS won't work with clone controllers.
11400PS3 CONTROLLER 1
11405Legacy Evdev
11410Sony DS
11415PS3 CONTROLLER 2
11420PS3 CONTROLLER 3
11425PS3 CONTROLLER 4
11430PS3 CONTROLLER 5
11435PS3 CONTROLLER 6
11440PS3 CONTROLLER 7
11445Select scale resolution of the game.
11450SCALE FACTOR
11455Sets the scaler filter mode when rendering.
11460SCALER MODE
11465HQ (bilinear filter)
11470Edge (sharper filet)
11475AdvMame
11480Scanline Interpolation Filter (SAI)
11485SuperSAI
11490SuperEagle
11495Pixel-Perfect
11500DotMatrix
11505TV2x CRT Television Filter
11510Stretches the output to fill the display area.
11515Center (Default)
11520Pixel Perfect
11525Even Pixels
11530Fit resolution scale
11535Stretch to screen
11540Fit 4:3 Aspect Ratio
11545Choose your preferred renderer.
11550RENDERER
11555OpenGL with Shaders
11560Choose your preferred language.
11565Chinese (Mandarin)
11570Swedish
11575Hebrew
11580Czech
11585Enable the debug menu and the walk-through-walls button.
11590TEST PLAY
11595Needed by some games that use special unicode characters.
11600GAME REGION (ENCODING)
11605Autodetect (Recommended)
11610European (Western)
11615European (Cent/East) [W-1250]
11620Japanese [Shift-JIS]
11625Cyrillic [Windows-1251]
11630Chinese (Simplified)
11635Chinese (Traditional) [Big5]
11640Greek
11645Turkish
11650Baltic
11655Choose your render resolution (Requires personal redream.key file).
116602x (1280x960) (Default)
11665Choose your preferred aspect ratio.
116704:3 (Default)
11675Enable auto frameskipping for performance on lower-end systems.
11680Enable vertical sync to avoid tearing in some cases.
11685RENDER MODE
11690HLE (per-strip)
11695HLE (per-pixel)
11700LLE
11705USA (Default)
11710Choose the Dreamcast console language.
11715Choose broadcast standard (for older TV's).
11720BROADCAST
11725NTSC (Default)
11730PAL_M
11735PAL_N
11740Choose cable type for the TV.
11745CABLE
11750VGA (Default)
11755Enable the legacy or the new 3D engine (choose legacy for older GPUs).
117603D ENGINE
11765Legacy3D
11770New3D
11775Enable proper quad rendering (for higher end systems).
11780QUAD RENDERING
11785Enable crosshairs in shooting games for the selected players.
11790P1 only
11795P2 only
11800P1 & P2
11809For playing driving games with a game pad, it is sometimes a good idea to use a value larger than 100%% so that the steering feels less sensitive on a thumbstick.
11814STEERING SENSITIVITY
11820Use L2/R2 for Accel/Brake and L1/R1 or R-stick Up/Down for Shift Up/Down.
11825MODERN PEDAL CONTROLS
11830Change the speed of the emulated PowerPC chip (fixes some issues).
11835ADJUST POWERPC FREQUENCY
1184050 (Default)
11845Choose your preferred aspect ratio..
118504x3 (Default)
11855Choose your preferred video filter.
11860Scale2x
11865Scale3x
11870Scale4x
11875Choose your preferred video quality.
11880VIDEO QUALITY
11885linear
11890best
11895Enabled or disbale the mouse cursor. Useful for CG's menus.
11900CURSOR
11905NO (DEFAULT)
11910YES
11915CD-ROM SPEED
11920AUTO (DEFAULT)
119251X
119304X
119358X
11940FORCE 386DX CPU
11945ROM (Slot 1)
11950ROM (Slot 2)
11955ROM (Slot 3)
11960ROM (Slot 4)
11965Mount a floppy for user data, creates if needed
11970USER DISK
11975Mac IIx (2Mb RAM, Color, 2 HD Floppies/CD/HDD, Image Reader)
11980Install the image reader card to read idks image files (Mac IIx only)
11985Type of ROM file to load. Disk Image requires Mac IIx and Image Reader
11990Disk Image
11995Interton VC 4000 cartridges
12002Enable mouse input for trackballs, spinners, lightguns (if no gun connected), and similar controls
12007BGFX for post-processing, accel/opengl for raw image.
12012BGFX
12017Accel
12022Fix screen tearing, but may drop frames.
12027Depends on video mode being set to BGFX.
12032BGFX GRAPHICS API
12037MAME Detect
12042OpenGL ES
12047BGFX VIDEO FILTER
12052CRT Geom Deluxe (RGB)
12057CRT Geom Deluxe (Composite)
12062Allows the use of switchres profiles if present.
12067CRT SWITCHRES
12072Play this game on several screens (if available)
12077MULTISCREENS
12082Rotate 90
12087Rotate 270
12093Crop artwork to only unused space, keeping the game as large as possible.
12098ARTWORK CROP
12103Set system-wide controls via MAME menu
12108CUSTOM MAME CONFIG
12114Make game history, setup instructions, and special moves viewable in the menu
12119DATA PLUGIN
12126Runners simplify compatibility of running Windows games. You must have a runner in it's own directory under /userdata/system/wine/custom.
12131WINE RUNNER
12136Converts DirectX 8/9/10/11/12 calls to Vulkan.
12141DXVK FEATURE
12146Allows you to limit FPS to 60.
12151FPS LIMITER
12156Force mouse in games.
12163Choose whether to pass SDL Game Controller config to the Windows game. Disabling may help with some games.
12168SDL CONFIG
12173See your FPS and version of Vulkan API/driver.
12178DXVK HUD
12183Can increase performance for games that stress the CPU.
12188ESYNC
12193Can improve frame rate and responsiveness.
12198FSYNC
12203Vastly improves the speed of buffer maps.
12208PBA
12213Renders game at a lower res then upscales to increase FPS.
12218FIDELITY FX SUPER RESOLUTION
12223Define the resolution and a new dedicated window.
12228VIRTUAL DESKTOP
12233Enable support for Chinese, Japanese and Korean input methods.
12238ENABLE XIM
12243Disable support for memory write watches in ntdll.
12248NO WRITE WATCH
12253Force WINE to run games with large addresses.
12258FORCE LARGE ADDRESS
12263Delay freeing some memory.
12268HEAP DELAY FREE
12275Force Nvidia GPUs to always be reported as AMD GPUs to workaround game issues.
12280HIDE NVIDIA GPU
12286NVAPI is NVIDIA's core software that allows direct access to NVIDIA GPU.
12291ENABLE NVAPI
12298Reset the cache can fix some crashes if your game was running under Batocera 29.
12303DXVK RESET CACHE
12310Enable this mode if you have issue for run your game on NTFS storage (by default is better to use LinuxFS).
12315ENABLE NTFS MODE
12320Useful to troubleshoot when your Windows game won't start of crashes.
12325ENABLE DEBUG
12330Choose which pad to control your hero.
12335CONTROL CHOICE
12340Joypad
12345Left stick
12350Right stick
12355Can improve frame rates and responsiveness.
12360Enhancement. Double the rendering resolution. Makes 3D objects clearer.
12365ENHANCED RENDERING RESOLUTION
12372Skip frames to improve performance, at the cost of choppy motion. Can cause visual glitches.
12377FRAMESKIP TYPE
12384When frameskip type is on automatic or manual, skip up to this many frames consecutively.
12389FRAMESKIP VALUE
12394Improves performance in 3D games. Can cause glitches.
12399THREADED 3D
12406Force 3D geometry to always render on the top screen. Useful for single-screen devices/games.
12411KEEP MAIN SCREEN ON TOP
12416Single
12421Choose the scaling mode for the game screen.
12426SCALING MODE
12431Original resolution
12436Scale to best fit
12441Stretch to full
12446Native
12451Enhancement.
12456Improve audio accuracy (experimental).
12461USE DSP AUDIO
12466Increase to 128 MiB for debug or homebrew applications.
12471SYSTEM MEMORY
1247664MiB (Default)
12481128MiB
12488Nat to access internet from xemu machine. Udp for System Link. Default (Auto) disables network access.
12493NETWORK
12498NETWORK TYPE
12503NAT
12508UDP Tunnel
12515Destination address and port to forward packets to. Leave this empty if you want to enter it manually in the xemu.toml configuration file.
12520UDP REMOTE ADDRESS
12527Local address and port to receive packets on. Leave this empty if you want to enter it manually in the xemu.toml configuration file.
12532UDP BIND ADDRESS
12537Portugese
12542Can smooth the image.
12547Integer Scale
12552Sharp Bilinear
12557Regular Bilnear
12562Enable high quality effects for special stages.
12567HQ MODE
12572Bypass the pre-game menu.
12577SKIP START MENU
12582Access to modding and other advanced options.
12587DEV MENU
12592Both types require holding D-pad down during initial charge.
12597SPINDASH TYPE
12602By Save
12607Sonic 2 (tap jump)
12612Sonic CD (hold jump)
12617Screen Resolution (Default)
12622Enable widescreen support.
12627ENABLE WIDESCREEN
12632Enable scanlines for roms that support it.
12637ENABLE SCANLINES
12644Tries to guess Per-vertex colour (gouraud) from the Model2 per-poly information (flat).
12649FAKE GOURAUD
12654Smooth textures.
12660Enables mipmap usage and trilinear filtering. Doesn't work with some games.
12667Enables bilinear filtering on tilemaps. Looks good, but can cause some stretch artifacts.
12672FILTER TILEMAPS
12677Forces the DX driver to use Managed textures instead of Dynamic.
12682FORCE MANAGED
12687Enables Direct3D Automip-map generation.
12692ENABLE MIP-MAP
12697Enabled meshed polygons for translucency.
12702ENABLE MESH TRANSPARENCY
12707Enable full-screen antialiasing in Direct3D.
12712ENABLE FULL-SCREEN ANTI-ALIASING
12718Read mouse through Rawinput, allowing 2 mice for 2 player shooting games.
12723ENABLE RAW INPUT
12729Use if you're having graphical issues or GPU problems with this emulator.
12734ENABLE SOFTWARE RENDERER
12739OPENGL RENDERING RESOLUTION
127441x (~480)
127492x (~960)
127544x (~1920p)
127598x (~4320p / 8k)
1276416x (~7680p / 16k)
12769PRESENTATION MODE
12774Fill Screen
12779Fit Screen
12784Original Size
12789Only applicable when using OpenGL.
127940.5x (360p/540p) [EXPERIMENTAL]
127990.75x (540p/810p) [EXPERIMENTAL]
128041x (720p/1080p)
128091.5x (1080p/1620p) [EXPERIMENTAL]
128142x (1440p/2160p)
128193x (2160p/3240p)
128244x (2880p/4320p)
128295x (3600p/5400p)
128346x (4320p/6480p)
128397x (5040p/7560p)
128448x (5760p/8640p)
1284916:9 (Default)
12854Force 21:9
12859Force 16:10
12864Force 32:9
12872Fix screen tearing. FIFO (Vsync) does not drop frames. FIFO Relaxed allows tearing as it recovers from a slow down. Mailbox can have lower latency but may drop frames.
12877Immediate
12882Mailbox (Recommended)
12887FIFO (VSync On)
12892FIFO Relaxed
12897ASYNC SHADER COMPILE
12904FXAA has a lower performance impact, goof for low resolutions. SMAA offers best quality.
12909ANTI-ALIASING METHOD
12914SMAA
12919Gaussian
12924ScaleForce
12929AMD FidelityFX Super Resolution
12936GPU emulation accuracy. Most games render fine with Normal. High is required to ensure particles render correctly.
12941ACCURACY LEVEL
12946Extreme
12951CHOOSE SOUND OUTPUT MODE
12956Mono
12961Choose whether the virtual switch is docked or not.
12966DOCK MODE
12971Undocked
12976Docked (Default)
12981British English
12986Canadian French
12991Latin American Spanish
12996Brazilian Portuguese
13001Choose your console region.
13006CHOOSE CONSOLE REGION
13031Choose your console timezone.
13036CHOOSE CONSOLE TIMEZONE
13041CET
13046CST6CDT
13051Cuba
13056EET
13061Egypt
13066Eire
13071EST
13076EST5EDT
13081GB
13086GB-Eire
13091GMT
13096GMT+0
13101GMT-0
13106GMT0
13111Greenwich
13116Hong Kong
13121HST
13136Jamaica
13141Kwajalein
13146Libya
13151MET
13156MST
13161MST7MDT
13166Navajo
13171NZ
13176NZ-CHAT
13181PRC
13186PST8PDT
13191ROC
13196ROK
13201Singapore
13206UCT
13211Univarsal
13216UTC
13221W-SU
13226WET
13231Zulu
13236Native (720p/1080p)
13241Stretch to fit window
13246American English
13251Choose your console UTC timezone.
13256UTC-12
13261UTC-11
13266UTC-10
13271UTC-9
13276UTC-8
13281UTC-7
13286UTC-6
13291UTC-5
13296UTC-4
13301UTC-3
13306UTC-2
13311UTC-1
13316UTC+1
13321UTC+2
13326UTC+3
13331UTC+4
13336UTC+5
13341UTC+6
13346UTC+7
13351UTC+8
13356UTC+9
13361UTC+10
13366UTC+11
13371UTC+12
13376This can be convenient if you're using laserdiscs.
13381LOADING SPEED
13386Realistic Loading
13391Full Speed (Default)
13396Choose the appropriate media for disk image.
13401DISK TYPE
13406Floppy Disk Image
13411Hard Disk Image
13418Choose which graphics API library to use. D3D12 may yield better results with faster GPUs.
13423D3D12 (Default)
13428Native Vulkan
13435This option enables the ability to play Xbox Live Arcade games. May cause compatibility issues with non-XBLA games.
13440XBOX LIVE ARCADE
13445No licenses enabled
13450XBLA license enabled (Default)
13455All possible licenses (Not recommended)
13460Choose to display UI prompts or accept defaults.
13465UI PROMPTS
13470Enabled UI prompts (Default)
13475Disable UI prompts
13480Polish
13485Norwegian
13492Refresh state of memory pages to enable gpu written data. (Use for 'Team Ninja' Games to fix missing character models).
13497CLEAR MEMORY PAGE STATE
13504Render target emulation path to use on Direct3D 12. Try changing if you have render issues.
13509RENDER TARGET PATH
13514Any
13519RTV (Default)
13524ROV
13531The sample count of every tile will be incremented on every EVENT_WRITE_ZPD by this number. Setting this to 0 means everything is reported as occluded.
13536QUERY OCCLUSION
135411000 (Default)
13548D3D12, read render-to-texture results on the CPU. Needed in some games, but causes mid-frame synchronization, so it has a huge performance impact.
13553READBACK RESOLVE
13560Maximum host texture memory usage (in megabytes) above which textures will be destroyed as soon as possible.
13565HARD TEXTURE CACHE MEMORY LIMIT
13570768MB (Default)
135751536MB
135802304MB
135853072MB
135903840MB
135954096MB
136005120MB
136056144MB
13612Part of the host texture memory budget (in megabytes) that will be scaled by the current drawing resolution scale.
13617TEXTURE MEMORY SCALE SIZE
1362224MB (Default)
1362772MB
13634Maximum host texture memory usage (in megabytes) above which old textures will be destroyed. Set below hard limit.
13639SOFT TEXTURE CACHE MEMORY LIMIT
13644384MB (Default)
13649768MB
136542048MB
13661Seconds a texture should be unused to be considered old enough to be deleted if texture memory usage exceeds Soft Texture Cache limit.
13666SOFT TEXTURE CACHE MEMORY TIMEOUT
1367115s
1367630s (Default)
1368145s
1368660s
13692Enable cache mount. Can improve performance and compatibility in some games.
13697MOUNT CACHE
13704Allow game that support different resolutions to be rendered in specific resolution.
13709INTERNAL DISPLAY RESOLUTION
13716Fix screen tearing. With Some games you need to turn VSync on in the games options.
13723Manually set VSYNC frames per second. Ideally this should match your monitor refresh rate.
13728VSYNC FPS
13733165fps
13740Enable or disable Xenia patches. These patches can fix graphics problems in some games.
13745GAME PATCHES
13750Configuring controllers in GZDoom can cause problems.
13755USE GZDOOM JOYSTICK CONFIGURATION
13760Use new graphics created from CorsixTH project
13765USE NEW GRAPHICS
13772Free Build or Sandbox mode. You cannot win or lose custom made maps if this is set to true. You also don't have to worry about money.
13777ENABLE SANDBOX MODE
13782Enable or Disable Intro movie (Enabled by default).
13787PLAY INTRO MOVIE
13792SKIP INTRO VIDEOS
13797Show (Default)
13802OpenGL (x86 only)
13807OpenGLES (Default)
13814Speed hack, enable to disable surface syncing between CPU and GPU. Surface syncing is needed by a few games.
13819DISABLE SURFACE SYNC
13824The image will be softer which could help with aliasing.
13829LINEAR FILTERING
13834Anti-aliasing is a technique for smoothing out jagged edges.
13839You can hide the pointer on touchscreen devices.
13844SHOW POINTER
13851Select how much graphics memory is allocated for the GPU, may need modifying for some games / systems.
13856GRAPHICS MEMORY
13861256MB (Default)
13866On (default)
13871Better performance with hardware rendering.
13876Hardware (default)
13888Per Table Folder requires all files to be in the associated rom table folder. If disabled, consult the Wiki for further details.
13893EXPERT SETTINGS
13898PER TABLE FOLDER
13903Provides a ball trail to make the ball easier to follow.
13908BALL TRAIL STRENGTH
139130% (Default)
13918Affects just the visual effect of nudging.
13923VISUAL NUDGE STRENGTH
139280 (No Visual Effect)
13933Framerate limiter to reduce CPU utilisation.
13938MAXIMUM FRAMERATE
139430 (Defaults Unlimited)
13950Fix screen tearing. Adaptive Sync (Default) synchronizes on video sync, except for late frames (below target FPS) which are displayed immediately.
13955Vertical Sync
13960Adaptive Sync (Default)
13967Presets which can improve performance without manually editing the VPinballX.ini file to fine tune performance.
13972PERFORMANCE PRESETS
13977Default Performance Settings
13982Low-end Computer
13987High-end Computer
13992Alternative Coloured Dot Matrix Display (needs additional file).
13997ALTCOLOR
14002Playfield configuration
14007WINDOWS POSITIONS
14012PLAYFIELD
14020Extra DMD (Dot Matrix Display) window to display the score for tables with a pinmame rom. By default, settings come from the VPinballX.ini configuration file.
14025PINMAME DMD
14030Top-Right Position, Small
14035Top-Right Position, Medium
14040Top-Right Position, Large
14045Top-Left Position, Small
14050Top-Left Position, Medium
14055Top-Left Position, Large
14060On screen 2 if available
14065On screen 3 if available
14073Extra DMD (Dot Matrix Display) window to display the score for tables without a rom. By default, settings come from the VPinballX.ini configuration file.
14078FLEX DMD
14085Upright glass panel displaying some illuminated artwork. By default, settings come from the VPinballX.ini configuration file.
14090BACKGLASS (B2S)
14097When the Backglass is activated, display the small additional part with the scores.
14102DISPLAY BACKGLASS DMD
14107When the Backglass is activated, display the grill.
14112DISPLAY BACKGLASS GRILL
14117DMD window ratio
14122DMD SIZE
14129Inverse the Backglass and the Playfield. Usefull to use the Backglass as main screen for other emulators.
14134INVERSE PLAYFIELD AND B2S
14141FULLSCREEN gives you a top-down view on the playfield. For cabinet use or multi-window on desktop.
14146PLAYFIELD MODE
14151DESKTOP
14156FULLSCREEN
14161FULL SINGLE SCREEN
14166Enable the custom values below.
14171DISPLAY PHYSICAL SETUP
14176ENABLE CUSTOM DISPLAY PHYSICAL SETUP
14181Long visible screen edge (cm)
14186SCREEN WIDTH
14191Short visible screen edge (cm)
14196SCREEN HEIGHT
14201Screen inclination (degree)
14206SCREEN INCLINATION
14211Player distance from lower screen edge (cm)
14216SCREEN PLAYER Y
14221Player's eyes distance from lower screen edge (cm)
14226SCREEN PLAYER Z
14231Adjust the music volume. Some tables may have its own settings.
14236MUSIC VOLUME
14241Adjust the mechanical sounds of the table.
14246SOUND VOLUME
14251Alternative sounds for the table (needs additional files).
14256ALTERNATIVE SOUND
14263This should not be necessary, unless you are not using the default pad2key mapping.
14268USE JOYPAD SOUTH BUTTON TO ADD CREDIT
14273200p
14278400p
14283600p
14288768p
14293800p
14298960p
14303WIDESCREEN
14308Set the desired maximum refresh rate when Vsync is off.
14353Choose which graphics renderer to use.
14358GRAPHICS RENDERER
14363Classic Software
14368GPU / OpenGL (Default)
14373COLOUR MODE
143788-bit (Classic)
143838-bit Interpolated
14388True Colour
14395Choose to render high definition graphics textures. Requires OpenGL, True Colour and the enhanced.gob file.
14400HD TEXTURES
14405BILINEAR FILTER
14410Choose to use Bloom post processing.
14415BLOOM
14420Enable / Disable sound in menus.
14425MENU SOUNDS
14430Enable 16-channel iMuse Digital Audio.
14435DIGITAL AUDIO
14440Enable / Disable fight music.
14445FIGHT MUSIC
14450Enable / Disable automatic aiming.
14455AUTO AIM
14460Enable / Disable showing secret found messages.
14465SHOW SECRET MESSAGES
14470AUTOMATICALLY RUN
14475Bobba Fett Face Player Fix
14480BOBBA FETT FIX
14485SMOOTH VUES
14490Choose to enable or disable cutscenes.
14495SKIP CUTSCENES
14505Skip Initial
14510Skip All
14515Standard OpenGL (Default)
14520Enhanced OpenGL
145252x (Default)
14530Skip the initial intro video.
14535SKIP INTRO VIDEO
14540Play (Default)
14545Choose the games difficulty.
14550GAME DIFFICULTY
14565Choose the combat difficulty.
14570COMBAT DIFFICULTY
14575Wimpy
14580Rough
14585Choose the preferred violence level.
14590VIOLENCE LEVEL
14595Minimal
14600Maximum Blood
14605SUBTITLES
14610Classic (Default)
14615Blocky Filtered
14620Smooth
146254x MULTISAMPLING
14630Afrikaans
14635Albanian
14640Bulgarian
14645Catalan
14660Hungarian
14670Punjabi
14675Romanian
14680Serbian
14685Slovak
14690Slovenian
14700Enable triple buffering.
14705TRIPLE BUFFERING
14710Exit Steam
14715Exit running Flatpak
14720quicksave
14725quickload
14730screenshot
14735Exit game
14740Bring up menu
14745Quick save
14750Quick load
14755Skip cutscene
14765Move camera up
14770Move camera down
14775Move camera to the left
14780Move camera to the right
14785Quit the application
14790Start / Valid
14795Shows or hides the menu bar
14800Rotates the current object
14805Select
14810Zoom in x5
14815Zoom out x5
14820Take a screenshot
14825Reset the application
14830Hire staff
14835Edit room
14840Open build room menu
14845Open furnish corridor menu
14850Quits the current level
14855Speeds up the game
14860Set speed normal
14865Show the cheat menu
14870Zoom the camera out
14875Zoom in the camera
14880Open LUA console
14885Town map
14890Casebook
14895Research
14900Manage Staff
14905Exit the emulator
14910Quick Load
14915Quick Save
14920Hide the bezel
14925Exit emulator
14930Open Dolphin-triforce's menu
14935Load State Slot 1
14940Save State Slot 1
14945Exit Duckstation
14950Load State
14955Save State
14960Open DuckStation Quick Menu
14970Slot -
14975Slot +
14980Rewind
14985Next Disc (m3u)
14990Fast Forward
14995Service menu
15000Start
15005Coin
15010Push 2
15015Push 1
15020Push 4
15025Push 3
15030Push 5
15035Push 6
15040Push 7
15045Push 8
15050Digital Left
15055Digital Right
15060Digital Up
15065Digital Down
15070Analog 1 Left
15075Analog 1 Right
15080Analog 1 Up
15085Analog 1 Down
15090Analog 2 Left
15095Analog 2 Right
15100Analog 2 Up
15105Analog 2 Down
15110Set to full screen
15115Virtual Keyboard
15120Settings GUI
15125Reset the table, sometimes required for PinMame
15130Start game
15135Insert coin
15140Nudge up
15145Nudge left
15150Nudge right
15155Pull plunger
15160Lockbar Fire Button
15165Buy extraball for a credit
15170Left flipper
15175Right flipper
15180Left magnasave
15185Right magnasave
15190Move Stylet Pointer
15195Restart Emulation
15200Continue/Pause emulation
15205Swap Screen
15210Toggle Screen Layout
15215Toggle Speed Limit
15220Swap screens
15225Mouse Click
15230Exit Dosbox-X
15235Display the controller screen
15240Pause / Menu
15245Exit emulator using SDL
15250Joy2Pad Up
15255Joy2Pad Down
15260Joy2Pad Left
15265Joy2Pad Right
15270Hat Up
15275Hat Down
15280Hat Left
15285Hat Right
15290Button A
15295Button B
15300Button X
15305Button Y
15310Button Start
15315Button Select
15320Button L
15325Button R
15330Disposition A
15335Disposition B
15340Microphone
15345TouchScreen
15350Exit Drastic
15355Swap Screens
15360QuickMenu
15365FastForward
15375Graphics filtering on/off
15380Configuration menu