Translations
Help us translate Batocera into your favorite language. The process is described on the Wiki.
Diff for SVENSKA options
Line | Text |
---|---|
23 | 3.54 MHz |
28 | 7.09 MHz (A500 speed) |
33 | (FDS) AUTOMATICALLY LOAD DISK SIDE A |
38 | (FDS) FAST FORWARD DISK LOADING |
43 | 0 (Defaults Unlimited) |
48 | 0 (No Visual Effect) |
58 | 0 degrees |
63 | 0% (Default) |
68 | 0.5x |
73 | 0.5x (320x240) |
78 | 0.5x (360p/540p) [EXPERIMENTAL] |
83 | 0.6x |
88 | 0.75x (540p/810p) [EXPERIMENTAL] |
93 | 0.7x |
98 | 0.8x |
103 | 0.9x |
108 | 1 Frame |
118 | 1 MHz (Underclock) |
123 | 1 second |
128 | 1 thread |
133 | 1% (Default) |
138 | 1.0 (240p) |
143 | 1.0x (12.50Mhz) |
148 | 1.1x |
153 | 1.1x (13.75Mhz) |
163 | 1.25x Native |
168 | 1.2x |
173 | 1.2x (15.00Mhz) |
178 | 1.3x |
183 | 1.4x |
188 | 1.5x |
193 | 1.5x (1080p/1620p) [EXPERIMENTAL] |
198 | 1.5x (18.75Mhz) |
208 | 1.5x Native |
218 | 1.6x (20.00Mhz) |
223 | 1.75x Native |
228 | 1.8x (22.50Mhz) |
233 | 1/2 Frame |
238 | 1/3 Frame |
243 | 1/32 Frame |
248 | 1/4 Frame |
253 | 1/5 Frame |
258 | 1/6 Frame |
263 | 1/60 Frame |
268 | 1/8 Frame1 |
278 | 10 MHz (Default) |
283 | 10 seconds |
288 | 100 fps |
293 | 100% (Default) |
298 | 100%(native) |
303 | 1000 (Default) |
308 | 100Mhz (Overclock) |
313 | 100fps |
318 | 100ms (Default) |
323 | 1024 x 768 |
328 | 1024MB |
333 | 1024kB |
338 | 1040 STE 1.06 |
343 | 1040 STE 1.62 |
348 | 1040 STE AUTO |
353 | 1040 STE ETOS 256k |
358 | 10MB |
363 | 10Mbps (good for 1080p 60FPS) |
368 | 10Mhz |
373 | 10fps |
378 | 10ms |
383 | 10th |
388 | 10x Native (6400x5280) |
393 | 11 MHz |
398 | 119fps |
403 | 11MB |
408 | 11th |
413 | 11x Native (7040x5808) |
418 | 12 MHz |
428 | 120FPS |
433 | 120MB |
438 | 120fps |
443 | 120ms |
448 | 1280 x 1024 |
453 | 1280 x 720 |
458 | 1280 x 800 |
463 | 1280x720 (Default) |
468 | 1280x960 (Default) |
483 | 128MiB |
488 | 128kB (1700) |
493 | 12MB |
498 | 12th |
503 | 12x Native (7680x6336) for 8K |
508 | 13 MHz |
513 | 1366 x 768 |
518 | 13MB (Recommended) |
523 | 13th |
533 | 14 MHz |
538 | 14.18 MHz (A1200 speed) |
543 | 140ms |
553 | 1440 x 900 |
558 | 144fps |
563 | 14th |
568 | 15 MHz |
573 | 15 seconds |
578 | 15% (Default) |
583 | 150Mhz (Overclock) |
588 | 1536MB |
593 | 155fps |
598 | 15fps |
603 | 15s |
608 | 15th |
613 | 16 Frame |
623 | 16 MHz (Overclock) |
633 | 1600 x 900 |
638 | 160fps |
643 | 160ms |
648 | 16384kB |
653 | 165fps |
658 | 1680 x 1050 |
663 | 16:9 (Default) |
668 | 16:9 (default) |
673 | 16:9 RENDERING RESOLUTION |
683 | 16Mhz |
688 | 16th |
693 | 16x (~7680p / 16k) |
698 | 16x Anistropic |
703 | 16x MSAA |
708 | 16x SSAA |
713 | 17th |
723 | 180ms |
728 | 18th |
738 | 1920 x 1080 |
743 | 1920 x 1200 |
748 | 19th |
753 | 1M |
758 | 1MB |
763 | 1X |
768 | 1st |
773 | 1st Joystick (2 Axes, 2 Btns) |
778 | 1x (720p/1080p) |
783 | 1x (Default) |
788 | 1x (~480) |
793 | 1x native (256 x 192) |
798 | 1x native (320x240) |
803 | 1x native (640x528) |
808 | 2 Frames |
818 | 2 MHz (Underclock) |
823 | 2 seconds |
828 | 2 threads |
833 | 2.0 (480p) |
838 | 2.0x (25.00Mhz) |
848 | 2.25x Native |
863 | 2.5x Native |
868 | 2.75x Native |
873 | 20 MHz |
878 | 20 seconds |
883 | 200% (Maximum) |
888 | 200Mhz (Overclock) |
893 | 200ms |
898 | 200p |
903 | 2048MB |
908 | 2048kB |
913 | 20Mbps (not supported by some routers) |
918 | 20fps |
923 | 20ms |
928 | 20th |
933 | 21st |
938 | 220ms |
948 | 22nd |
953 | 2304MB |
958 | 230MB |
963 | 232 NTSC |
968 | 23rd |
978 | 24-bit, disables dithering. |
988 | 240fps |
993 | 240ms |
998 | 244fps |
1008 | 24MB (Default) |
1013 | 24th |
1018 | 2560 x 1440 |
1023 | 2560 x 1600 |
1028 | 256MB (Default) |
1033 | 256kB (1764) |
1038 | 25Mhz |
1043 | 25fps |
1048 | 25th |
1053 | 26K for old games and 86K for newer games. |
1058 | 26th |
1068 | 27th |
1073 | 28.37 MHz |
1078 | 286, 12.5MHz (2750 cps) |
1083 | 286, 6MHz (1320 cps) |
1088 | 28th |
1093 | 29th |
1098 | 2M |
1103 | 2MB |
1108 | 2P GAMEPAD MAPPING (KEYRAH) |
1113 | 2X |
1118 | 2nd |
1123 | 2nd Joystick (2 Axes, 2 Btns) |
1128 | 2nd VMU (Default) |
1133 | 2x (1280x960) (Default) |
1138 | 2x (1440p/2160p) |
1143 | 2x (Default) |
1148 | 2x (~960) |
1153 | 2x Anistropic |
1158 | 2x MSAA |
1163 | 2x Native (1280x1056) for 720p |
1168 | 2x Native (~720p) |
1173 | 2x SSAA |
1178 | 2x native (512 x 384) |
1183 | 2x-Postrender |
1188 | 2x-VBlank |
1193 | 3 1/2 Disk (Drive 3) |
1198 | 3 1/2 Disk (Drive 4) |
1203 | 3 Frames |
1208 | 3 point |
1213 | 3 seconds |
1218 | 3 threads |
1223 | 3.5x Native |
1228 | 30 MHz |
1238 | 30 seconds |
1243 | 3032B |
1248 | 3072MB |
1253 | 30FPS |
1258 | 30fps |
1263 | 30s (Default) |
1268 | 30th |
1273 | 31st |
1283 | 32 MHz (Overclock) |
1288 | 320 x 200 |
1293 | 32K RAM EXPANSION |
1303 | 32k RAM expansion card installed |
1308 | 32x MSAA |
1313 | 32x SSAA |
1318 | 33Mhz (Overclock) |
1323 | 35.46 MHz |
1328 | 3840 x 2160 |
1333 | 3840MB |
1338 | 384MB (Default) |
1343 | 386 (prefetch) |
1348 | 386 (slow) |
1353 | 386, 20MHz (4720 cps) |
1358 | 386DX, 33MHz (7800 cps) |
1363 | 3D ENGINE |
1368 | 3MB |
1373 | 3rd |
1378 | 3x (2160p/3240p) |
1383 | 3x Native (1920x1584) for 1080p |
1388 | 3x Native (~1080p) |
1393 | 3x native (768 x 576) |
1398 | 4 Frames |
1408 | 4 MHz (NEC uPD780) |
1413 | 4 PLAYER ADAPTER |
1418 | 4 threads |
1423 | 4.5x (1440x1080) |
1428 | 4.5x (2880x2160) |
1433 | 40 MHz |
1438 | 400p |
1443 | 4032B |
1448 | 4096MB |
1453 | 4096kB |
1458 | 40fps |
1463 | 40ms |
1468 | 42.56 MHz |
1473 | 45s |
1483 | 480x272 (Default) |
1488 | 486 (slow) |
1493 | 486DX, 33MHz (13400 cps) |
1498 | 486DX2, 66MHz (26800 cps) |
1508 | 4:3 (Default) |
1513 | 4:3 RENDERING RESOLUTION |
1518 | 4K |
1523 | 4K (3840x2160) |
1528 | 4M |
1538 | 4X |
1548 | 4th |
1553 | 4x (2880p/4320p) |
1558 | 4x (~1920p) |
1563 | 4x Anistropic |
1568 | 4x MSAA |
1573 | 4x MULTISAMPLING |
1578 | 4x Native (2560x2112) for 1440p |
1583 | 4x Native (~1440p/2K) |
1588 | 4x SSAA |
1593 | 4x native (1024 x 768) |
1598 | 4x3 (Default) |
1603 | 4xrgss |
1608 | 5 1/4 Disk (Drive 1) |
1613 | 5 1/4 Disk (Drive 2) |
1618 | 5 Frames |
1623 | 5 MHz (Underclock) |
1628 | 5 Pro Controller |
1633 | 5 Sideway Wiimote |
1638 | 5 seconds |
1643 | 5 threads |
1648 | 5% (Default) |
1653 | 50 (Default) |
1663 | 50Mbps (highest quality available) |
1668 | 50fps |
1673 | 5120MB |
1683 | 512MB |
1688 | 512kB (1750) |
1693 | 520 ST AUTO |
1698 | 520 ST EMUTOS 256k |
1703 | 520 ST TOS 1.00 |
1708 | 520 ST TOS 1.02 |
1713 | 520 ST TOS 1.04 |
1718 | 520K |
1723 | 56.75 MHz |
1733 | 5MB |
1738 | 5Mbps (good for 720p) |
1743 | 5th |
1748 | 5x (3600p/5400p) |
1753 | 5x Native (3200x2640) |
1758 | 5x Native (~1620p) |
1763 | 5x native (1280 x 960) |
1768 | 6 Frames |
1773 | 6 threads |
1783 | 60 seconds |
1788 | 600p |
1793 | 60FPS |
1798 | 60fps |
1803 | 60fps (Default) |
1808 | 60ms |
1813 | 60s |
1818 | 6144MB |
1823 | 64 MHz (Overclock) |
1828 | 640 x 480 |
1843 | 64MiB (Default) |
1848 | 66Mhz (Overclock) |
1853 | 6MB |
1858 | 6th |
1863 | 6x (4320p/6480p) |
1868 | 6x (Recommended) |
1873 | 6x 4K (3840x3168) |
1878 | 6x Native (3840x3168) for 4K |
1883 | 6x Native (~2160p/4K) |
1888 | 6x native (1536 x 1152) |
1893 | 7 Frames |
1898 | 70fps |
1908 | 72MB |
1913 | 72fps |
1923 | 75% (Default) |
1928 | 75fps |
1933 | 768MB |
1938 | 768MB (Default) |
1943 | 768p |
1948 | 7MB |
1953 | 7th |
1958 | 7x (5040p/7560p) |
1963 | 7x Native (4480x3696) |
1968 | 7x Native (~2520p) |
1973 | 7x native (1792 x 1344) |
1978 | 8 Frames |
1993 | 8 MHz (NEC uPID7008) |
1998 | 8 MHz (Underclock) |
2003 | 8-bit (Classic) |
2008 | 8-bit Interpolated |
2013 | 800 x 600 |
2018 | 800p |
2023 | 8086/8088, 4.77MHz (315 cps) |
2028 | 80ms |
2033 | 8192kB |
2043 | 8X |
2053 | 8th |
2058 | 8x (5760p/8640p) |
2063 | 8x (~4320p / 8k) |
2068 | 8x 4K (3840x2176) |
2073 | 8x 5K (5120x4224) |
2078 | 8x Anistropic |
2083 | 8x MSAA |
2088 | 8x Native (5120x4224) for 5K |
2093 | 8x Native (~2880p/5K) |
2098 | 8x SSAA |
2103 | 8x native (2048 x 1536) |
2108 | 9 MHz (Underclock) |
2118 | 90fps |
2123 | 960p |
2133 | 9MB |
2138 | 9th |
2143 | 9x 4K (2880x2160) |
2148 | 9x Native (5760x4752) |
2153 | A1200 (2MB Chip + 8MB Fast) |
2158 | A4000/040 (2MB Chip + 8MB Fast) |
2163 | A500 (512KB Chip + 512KB Slow) |
2168 | A500+ (1MB Chip) |
2173 | A600 (2MB Chip + 8MB Fast) |
2178 | ABSOLUTE MOUSE INPUT |
2183 | ACCURACY LEVEL |
2188 | ACHIEVEMENTS |
2193 | ACSI |
2198 | ACTIVE INPUT DEVICES FIX |
2203 | ADD USER DISK |
2208 | ADDITIONAL FRAMELIMIT |
2213 | ADJUST POWERPC FREQUENCY |
2233 | ALIEN VS PREDATOR |
2238 | ALIEN VS PREDATOR MULTIPLAYER |
2243 | ALLOW BOOTING WITHOUT SBI FILE |
2248 | ALLOW ROTATION |
2253 | ALPHA SORTING |
2258 | ALSA |
2263 | ALSAThread |
2268 | ALTCOLOR |
2273 | ALTERNATIVE SOUND |
2278 | AMD Athlon, 1.2GHz (1000000 cps) |
2283 | AMD FidelityFX Super Resolution |
2288 | AMIGA MODEL |
2293 | ANAGLYPH PRESET (3D) |
2298 | ANALOG DEADZONE |
2303 | ANALOG JOYSTICK DEADZONE |
2308 | ANISOTROPIC FILTER |
2313 | ANISOTROPIC FILTERING |
2318 | ANTI-ALIASING |
2323 | ANTI-ALIASING (MSAA) |
2328 | ANTI-ALIASING (MSAA/SSAA) |
2333 | ANTI-ALIASING METHOD |
2338 | ANTI-ALIASING MODE |
2343 | ANTI-BLUR |
2348 | APF M-1000 cartridges |
2353 | ARCHIMEDES MODEL |
2358 | ARI/D93 (recommended for all JP developed games) |
2363 | ARTWORK CROP |
2368 | ASMJIT Recompiler |
2378 | ASYNC SHADER COMPILE |
2383 | ASYNC SHADER COMPILE (VULKAN ONLY) |
2388 | ASYNCHRONOUS TEXTURE STREAMING |
2393 | ATARI CPU CLOCK RATE |
2398 | ATARI CPU TYPE |
2403 | ATARI HARD DRIVE TYPE |
2408 | ATARI MACHINE TYPE |
2413 | ATARI MONITOR TYPE |
2418 | ATARI ST MEMORY SIZE |
2428 | AUDIO |
2433 | AUDIO BUFFER (SAMPLES) |
2438 | AUDIO BUFFER DURATION |
2443 | AUDIO CHANNELS |
2448 | AUDIO DRIVER |
2453 | AUDIO FILTER |
2458 | AUDIO FORMAT |
2463 | AUDIO LATENCY |
2468 | AUDIO OUTPUT |
2473 | AUDIO SYNC |
2483 | AUTO (DEFAULT) |
2488 | AUTO AIM |
2493 | AUTO FRAMESKIP |
2498 | AUTO HEIGHT |
2503 | AUTO LOAD ON GAME LAUNCH |
2508 | AUTO SAVE ON GAME EXIT |
2518 | AUTO WIDESCREEN |
2528 | AUTOMATICALLY RUN |
2533 | Accel |
2538 | Access to modding and other advanced options. |
2543 | Accurate XFloat |
2548 | Acorn Analogue Joysticks |
2553 | Acorn Archimedes ROM images |
2558 | Acorn Archimedes floppy images |
2563 | Acorn Archimedes hard disks |
2568 | Acorn Atom Utility ROMs |
2573 | Acorn Atom cassettes |
2578 | Acorn Atom disk images |
2583 | Acorn BBC Master Compact disks |
2588 | Acorn BBC Master cartridges |
2593 | Acorn BBC Master disks |
2598 | Acorn BBC Micro Model B Original disks |
2603 | Acorn BBC Micro Model B disks |
2608 | Acorn BBC Micro ROMs |
2613 | Acorn BBC Micro cassettes |
2618 | Acorn BBC Micro hard disks |
2623 | Acorn Bitstik |
2628 | Acorn Electron Cartridges |
2633 | Acorn Electron Cassettes |
2638 | Acorn Electron Disks |
2643 | Acron Electron ROMs |
2648 | Activate Doom DOS original music and throttle the Doom frame rate. |
2653 | Adaptive (Bottom Field First) |
2658 | Adaptive (Top Field First) |
2663 | Adaptive Sync (Default) |
2668 | Add color to Game Boy games. |
2673 | Add debug logging to help troubleshoot issues. |
2680 | Adjust mixing of CD audio. In MSU-MD, cartridge-sourced sound effects are not affected. |
2685 | Adjust screen line draw mode. |
2708 | Adjust the mechanical sounds of the table. |
2713 | Adjust the music volume. Some tables may have its own settings. |
2729 | Adjusts Full Motion Video movies aspect ratio. |
2734 | Adjusts the positions of the screens. |
2739 | AdvMame |
2744 | Affects efficiency/stability. |
2749 | Affects how the emulated screens are scaled. OpenGL renderer only. |
2754 | Affects how the game output is scaled to the resolution. |
2759 | Affects just the visual effect of nudging. |
2764 | Affects mouse speed globally. |
2769 | Afrikaans |
2774 | After NMI |
2779 | Aim down |
2784 | Aim up |
2789 | Albania |
2794 | Albanian |
2799 | Algeria |
2804 | All 0s (Default) |
2809 | All 1s |
2814 | All Borders |
2819 | All possible licenses (Not recommended) |
2824 | Allow cores to set rotation. |
2831 | Allow game that support different resolutions to be rendered in specific resolution. |
2836 | Allow mapping Future Pinball with Pad to Keyboard. |
2841 | Allows Alt+Tab to RPCS3's menu. Useful for manual disc-swapping. |
2846 | Allows loading protected games without subchannel information. |
2851 | Allows the use of switchres profiles if present. |
2856 | Allows up to 5 or 8 controllers in supported games. |
2861 | Allows up to 7 or 12 controllers in supported games. |
2866 | Allows up to 8 controllers in supported games. |
2871 | Allows user replaceable textures. |
2876 | Allows you to limit FPS to 60. |
2881 | Alone in the Dark |
2886 | AltWFC (172.104.88.237) |
2891 | Alternative Coloured Dot Matrix Display (needs additional file). |
2896 | Alternative sounds for the table (needs additional files). |
2901 | Always |
2906 | Always enforce horizontal |
2911 | Always enforce vertical |
2916 | Always have 6 bullets, 6 dynamite and 6 lives. |
2921 | American English |
2926 | Analog |
2931 | Analog Controller |
2936 | Analog Controller (DualShock) |
2941 | Analog Down |
2946 | Analog Joystick |
2951 | Analog Joystick (Flystick) |
2956 | Analog Left |
2961 | Analog Right |
2966 | Analog Stick |
2971 | Analog Up |
2976 | Angrylion |
2981 | Angrylion (Most Compatible) |
2986 | Anisotropic filtering |
2991 | Anti-aliasing is a technique for smoothing out jagged edges. |
2996 | Any |
3001 | Apple (2x 2-button Analog) |
3006 | Apple //e |
3011 | Apple //e Enhanced (Default) |
3016 | Apple II cleanly cracked disks |
3021 | Apple II miscellaneous disks |
3026 | Apple II original disks |
3031 | Apple IIgs cleanly cracked disks |
3036 | Apple IIgs miscellaneous disks |
3041 | Apple IIgs original disks |
3046 | Apple ][ Plus |
3053 | Applies the FXAA anti-aliasing algorithm to improve the visual quality of games. |
3058 | Applies to both players. |
3063 | Apply a joy2key profile for the current game. |
3070 | Apply a multiplier to the joystick's input to lower or increase responsiveness. |
3075 | Apply a post-processing effect. |
3080 | Apply a video filter to mimic various NTSC TV signals. |
3085 | Apply gouraud shading instead of flat shading. |
3090 | Approximate (Fast) |
3095 | Approximate XFloat |
3100 | April |
3105 | Arabic (ar) |
3110 | Arcade MVS Europe |
3115 | Arcade MVS Japan |
3120 | Arcade MVS USA |
3125 | Arcade Universe BIOS (Cheats) |
3130 | Archimedes 310 |
3135 | Archimedes 440/1 (Default) |
3140 | Archimedes 540 |
3145 | Area Sampling |
3150 | Argentina |
3155 | Arkanoid paddle |
3160 | Armenia |
3165 | Arrange the dual screen layout. |
3172 | Arrange the dual screen layout. Separate windows can be changed with Hotkey+R2. |
3177 | Arrows |
3182 | Arrows 3button |
3187 | As Is |
3192 | As game specifies |
3197 | Async (multi threaded)(Default) |
3202 | Async with Shader Interpreter |
3207 | Atari 400 / 800 floppy disks |
3212 | Atari Joypad |
3217 | Atari Monitor |
3224 | Atari ST monitors had a visible border around the main screen area, but most software does not display anything in it. |
3229 | Atari XE Game System cartridges |
3234 | August |
3244 | Austria |
3249 | Auto Frame Skip |
3254 | Auto Max Quality |
3259 | Auto Standard (4:3 interlaced / 3:2 progressive) |
3264 | Auto zoom |
3269 | Auto-disable zoom |
3279 | Autodetect (Compatible) |
3284 | Autodetect (Recommended) |
3289 | Autodetect (by game name tag) |
3294 | Automap |
3299 | Automatic |
3304 | Automatic ratio |
3309 | Automatic switches region per file path tags |
3323 | Automatically loads and applies cheats on game start. |
3328 | Automatically reduce frameskip if the system has spare overhead. |
3335 | Automatically sets aspect ratio to 16/9 for games that natively support it. 2D elements like HUD/UI may be stretched. |
3340 | Avoids having to manually load side A every time. |
3345 | Azerbaijan |
3350 | B = Fire |
3355 | B = Fire, A = Up |
3360 | BACKGLASS (B2S) |
3365 | BALL TRAIL STRENGTH |
3375 | BBC A3000 |
3380 | BBC MODEL |
3385 | BBC Master 128 |
3390 | BBC Master 512 |
3395 | BBC Master Cartridge (Slot 1) |
3400 | BBC Master Cartridge (Slot 2) |
3405 | BBC Master Compact |
3410 | BBC Micro Model B (Default) |
3415 | BBC Micro ROM (Slot 2) |
3420 | BBC Micro ROM (Slot 3) |
3425 | BBC Micro ROM (Slot 4) |
3430 | BBC Micro/Master Cassette |
3435 | BBC Micro/Master Disk (Drive 1) |
3440 | BBC Micro/Master Disk (Drive 2) |
3445 | BBC Micro/Master ROM (Slot 1) |
3450 | BEZELS |
3455 | BGFX |
3460 | BGFX GRAPHICS API |
3465 | BGFX VIDEO FILTER |
3470 | BGFX for post-processing, accel/opengl for raw image. |
3475 | BILINEAR FILTER |
3480 | BILINEAR FILTERING |
3485 | BIOS FAST BOOT |
3490 | BIOS LANGUAGE |
3500 | BIRTH DAY |
3505 | BIRTH MONTH |
3510 | BLARGG NTSC FILTER |
3515 | BLEND HIGH-RES MODE |
3520 | BLEND SPRITES (SINGE) |
3525 | BLENDING ACCURACY |
3530 | BLOOM |
3535 | BOBBA FETT FIX |
3540 | BOOT ANIMATION FIRST |
3545 | BOOT DISK |
3565 | BRETT HULL HOCKEY |
3570 | BRIGHTNESS |
3575 | BROADCAST |
3580 | BT601_525/D65 (recommended for all US developed games) |
3585 | BT601_525/D93 |
3590 | BT601_625/D65 (recommended for all EUR/AUS developed games) |
3595 | Bahrain |
3605 | Bally Professional Arcade cartridges |
3610 | Baltic |
3615 | Basic (Recommended) |
3620 | Basic (generated Mipmaps) |
3627 | Basic Filtering type for the jaguar display when rendering to the native display. |
3632 | Batocera sets first audio device (Default) |
3637 | Before NMI |
3642 | Belarus |
3647 | Belgium |
3652 | Belize |
3657 | Better performance with hardware rendering. |
3662 | Bicubic |
3667 | Bicubic: B-Spine |
3672 | Bicubic: Catmull-Rom |
3677 | Bicubic: Mitchell-Netravali |
3682 | Bilinear |
3687 | Bilinear (Default) |
3692 | Bilinear (Forced excluding sprite) |
3697 | Bilinear (Forced) |
3702 | Bilinear (No Edge Blending) |
3707 | Bilinear (PS2) |
3712 | Bilinear (Sharp) |
3717 | Bilinear (Smooth) |
3722 | Biquintic |
3727 | Bisqwit 2x |
3732 | Bisqwit 4x |
3737 | Bisqwit 8x |
3742 | Bit Corp Gamate cartridges |
3747 | Blend (Bottom Field First) |
3752 | Blend (Top Field First) |
3757 | Blocky Filtered |
3767 | Blue - Bubbles Blue |
3772 | Blue - Game Master |
3777 | Blue - Shiny Sky Blue |
3782 | Blue - Slime Blue |
3787 | Blur |
3792 | Blur high-res mode, allowing for better transparency effects. |
3797 | Bob (Bottom Field First) |
3802 | Bob (Top Field First) |
3807 | Bobba Fett Face Player Fix |
3812 | Bolivia |
3817 | Both |
3822 | Both Joysticks (4 Axes, 4 Btns) |
3827 | Both types require holding D-pad down during initial charge. |
3832 | Bottom (Default) |
3837 | Bottom Only |
3842 | Bottom only |
3847 | Bouncing Box |
3857 | Brazilian Portuguese |
3862 | Bring up menu |
3867 | British English |
3872 | British English (uk) |
3877 | Brown |
3882 | Brownish - Travel Wood |
3887 | Brunei |
3893 | Buffer fill level (in percentage) below which time stretching will start. |
3898 | Buffered rendering |
3903 | Bulgaria |
3908 | Bulgarian |
3913 | Button A |
3918 | Button B |
3923 | Button C |
3928 | Button L |
3933 | Button Options |
3938 | Button R |
3943 | Button Select |
3948 | Button Start |
3953 | Button X |
3958 | Button Y |
3963 | Button Z |
3968 | Buy extraball for a credit |
3973 | By Save |
3978 | Bypass the pre-game menu. |
3983 | C128 DCR NTSC |
3988 | C128 DCR PAL |
3993 | C128 NTSC |
3998 | C128 PAL |
4003 | C16 NTSC |
4008 | C16 PAL |
4013 | C64 Games System PAL |
4018 | C64 Japanese NTSC |
4023 | C64 NTSC |
4028 | C64 NTSC Automatic |
4033 | C64 PAL |
4038 | C64 PAL Automatic |
4043 | CABLE |
4048 | CD |
4053 | CD ADD-ON |
4058 | CD TURBO SPEED |
4063 | CD-DA VOLUME |
4068 | CD-ROM |
4073 | CD-ROM SPEED |
4078 | CD32 (2MB Chip + 8MB Fast) |
4083 | CD32 Default (2MB Chip) |
4088 | CD32 Pad |
4093 | CDTV (1MB Chip) |
4098 | CDZ |
4103 | CDZ MAME |
4108 | CDZ Universe 3.3 |
4113 | CET |
4123 | CHEATS |
4128 | CHECKERED FLAG |
4133 | CHOOSE CONSOLE REGION |
4138 | CHOOSE CONSOLE TIMEZONE |
4143 | CHOOSE SOUND OUTPUT MODE |
4148 | CLEAR MEMORY PAGE STATE |
4153 | COIN SOUND PLUGIN |
4158 | COLOR COMPUTER MODEL |
4163 | COLOR CORRECTION |
4168 | COLOR FILTER |
4178 | COLOR PALETTE (2D) |
4193 | COLOUR MODE |
4198 | COMBAT DIFFICULTY |
4203 | CONSOLE COUNTRY |
4208 | CONSOLE LANGUAGE |
4218 | CONSOLE TYPE |
4223 | CONTROL CHOICE |
4228 | CONTROL MAPPING |
4233 | CONTROLLER 1 |
4238 | CONTROLLER 1 FEATURE PACK |
4243 | CONTROLLER 1 INPUT MAPPING |
4248 | CONTROLLER 1 TYPE |
4253 | CONTROLLER 2 |
4258 | CONTROLLER 2 FEATURE PACK |
4263 | CONTROLLER 2 INPUT MAPPING |
4268 | CONTROLLER 2 TYPE |
4273 | CONTROLLER 3 |
4278 | CONTROLLER 3 FEATURE PACK |
4283 | CONTROLLER 3 INPUT MAPPING |
4288 | CONTROLLER 3 TYPE |
4293 | CONTROLLER 4 |
4298 | CONTROLLER 4 FEATURE PACK |
4303 | CONTROLLER 4 INPUT MAPPING |
4308 | CONTROLLER 4 TYPE |
4313 | CONTROLLER 5 |
4318 | CONTROLLER 6 |
4323 | CONTROLLER 7 |
4328 | CONTROLLER COMBINATION |
4333 | CONTROLLER CONFIGURATION |
4338 | CONTROLLER PAK |
4343 | CONTROLLER PORT |
4348 | CONTROLLER PROFILE |
4353 | CONTROLLER TO LIGHT GUN |
4358 | CONTROLLER TYPE |
4363 | CONTROLLER TYPE 1 |
4368 | CONTROLLER TYPE 2 |
4373 | CONTROLLERS |
4383 | CONVERT TO 16-BIT |
4388 | CPC MODEL |
4393 | CPU |
4398 | CPU CLOCK |
4403 | CPU COMPATIBILITY |
4408 | CPU CORE |
4413 | CPU CORE METHOD |
4418 | CPU DYNAREC (SPEED UP) |
4423 | CPU EXECUTION MODE |
4428 | CPU FEATURE |
4433 | CPU SPEED |
4438 | CPU TIMING MODE (FPS) |
4443 | CPU TYPE |
4448 | CROP ARTWORK |
4453 | CROP BORDER |
4458 | CROP OVERSCAN |
4463 | CROSSHAIR |
4468 | CRT COLOUR |
4473 | CRT GHOSTING EFFECT |
4478 | CRT Geom Deluxe (Composite) |
4483 | CRT Geom Deluxe (RGB) |
4488 | CRT SWITCHRES |
4493 | CRT-like colour adaption. Requires New 3D engine. |
4498 | CST6CDT |
4503 | CUBIC AUDIO INTERPOLATION |
4508 | CURSOR |
4513 | CURSOR MODE |
4518 | CURSOR TIMEOUT |
4528 | CUSTOM CONFIG |
4533 | CUSTOM CONTROLLER |
4538 | CUSTOM GAME CONFIG |
4548 | CUSTOM MAME CONFIG |
4553 | CUSTOMIZE EMULATED WIIMOTE & GAMEPAD |
4558 | CXD4 (LLE Fallback) |
4563 | CYBERMORPH |
4568 | Cached Interpreter |
4573 | Cached Interpreter (Faster) |
4578 | Camputers Lynx cassettes |
4583 | Camputers Lynx floppies |
4588 | Can avoid flashing screen issues. Significant performance cost. |
4593 | Can be used to simulate colors of particular displays. |
4598 | Can change the language of some games. |
4604 | Can fix bugs in some games. Only relevant for dynamic or LLVM SPU decoder. |
4609 | Can fix drifting joysticks in games. |
4615 | Can fix screen tearing on unorthodox displays (most LCDs don't need this). |
4620 | Can fix slowdown. Only works on some drivers. |
4625 | Can improve frame rate and responsiveness. |
4630 | Can improve frame rates and responsiveness. |
4635 | Can improve performance at the expense of graphics accuracy. |
4641 | Can improve video performance. Do not use with ActionMax games or scanlines. |
4646 | Can increase performance for games that stress the CPU. |
4658 | Can reduce crackle and stutter but increases audio latency. |
4663 | Can sharpen images in lower resolutions. |
4668 | Can smooth the image. |
4673 | Canada |
4678 | Canadian French |
4683 | Capcom VS games Expand Screen Width |
4688 | Cartridge |
4693 | Cartridge (Slot 1) |
4698 | Cartridge (Slot 2) |
4703 | Cartridge (Slot 3) |
4708 | Cartridge (Slot 4) |
4713 | Casebook |
4718 | Casio PV-1000 cartridges |
4738 | Catalan |
4743 | Center (Default) |
4748 | Change Camera Angle |
4755 | Change behaviour when emulating GB games. Auto uses SGB for GB and GBC for GBC. |
4760 | Change image scaling algorithm quality. |
4765 | Change pixel scaling and filtering method. |
4770 | Change the Gamecube system language. |
4775 | Change the consoles country from the default of the United States. |
4780 | Change the game's brightness. |
4792 | Change the game's language. Game files require the supported language strings in the .pk4 files. |
4797 | Change the output resolution ratio. |
4802 | Change the speed of the emulated PowerPC chip (fixes some issues). |
4812 | Change what's plugged into the virtual GameCube ports. |
4819 | Changing driver can improve audio performance and reduce distortion. Alsathread is recommended for low-end systems. |
4824 | Chile |
4839 | Chinese (Mandarin) |
4844 | Chinese (Simplified) |
4849 | Chinese (Traditional) [Big5] |
4854 | Choose broadcast standard (for older TV's). |
4859 | Choose cable type for the TV. |
4864 | Choose downscaling method. |
4869 | Choose hardware for the memory expansion slot |
4874 | Choose mipmapping type. |
4879 | Choose number of audio channels. |
4884 | Choose second feature pack for the controller. |
4889 | Choose system BIOS language. |
4894 | Choose the Dreamcast console language. |
4899 | Choose the Dreamcast console region. |
4904 | Choose the Parallel N64 graphics plugin. |
4909 | Choose the appropriate media for disk image. |
4915 | Choose the arcade machine console region. May be required to start the game. |
4920 | Choose the audio output type. |
4925 | Choose the combat difficulty. |
4930 | Choose the emulated colour depth. |
4935 | Choose the games difficulty. |
4940 | Choose the preferred violence level. |
4945 | Choose the scaling mode for the game screen. |
4950 | Choose to display UI prompts or accept defaults. |
4955 | Choose to display achievement messages in the UI. |
4960 | Choose to enable or disable cutscenes. |
4967 | Choose to render high definition graphics textures. Requires OpenGL, True Colour and the enhanced.gob file. |
4972 | Choose to use Bloom post processing. |
4977 | Choose upscaling method. |
4982 | Choose whether the virtual switch is docked or not. |
4989 | Choose whether to pass SDL Game Controller config to the Windows game. Disabling may help with some games. |
4994 | Choose which graphics API library to use. |
5001 | Choose which graphics API library to use. D3D12 may yield better results with faster GPUs. |
5007 | Choose which graphics API library to use. Vulkan may not work for every core. |
5014 | Choose which graphics API library to use. Vulkan may not work on all hardware. |
5019 | Choose which graphics renderer to use. |
5024 | Choose which pad to control your hero. |
5029 | Choose your Atari hard drive type for the .hd extension file. |
5034 | Choose your console UTC timezone. |
5039 | Choose your console region. |
5044 | Choose your console timezone. |
5049 | Choose your desired Atari CPU clock rate. |
5054 | Choose your desired Atari CPU type. |
5059 | Choose your desired Atari Monitor. |
5064 | Choose your desired Atari ST memory size. |
5069 | Choose your desired Atari machine type. |
5074 | Choose your desired pause screen display type. |
5079 | Choose your desired pixel aspect ratio. |
5084 | Choose your preferred aspect ratio. |
5089 | Choose your preferred aspect ratio.. |
5094 | Choose your preferred language. |
5099 | Choose your preferred render resolution. |
5104 | Choose your preferred renderer. |
5109 | Choose your preferred video filter. |
5114 | Choose your preferred video quality. |
5119 | Choose your render resolution (Requires personal redream.key file). |
5124 | Chrono Chross Odd/Even Bit Hack |
5129 | Classic (Default) |
5134 | Classic Controller |
5139 | Classic Controller Pro |
5144 | Classic Software |
5149 | Close app on the remote host when quitting Moonlight. |
5154 | Coin |
5159 | Coleco ADAM diskettes |
5164 | Coleco Adam Digital Data Packs |
5169 | Coleco Adam cartridges |
5174 | Coleco ColecoVision cartridges |
5179 | Colombia |
5184 | Color |
5189 | Color Computer |
5194 | Color Computer 2 |
5199 | Color Computer 2B |
5204 | Color Computer 3 (NTSC) (Default) |
5209 | Color Computer 3 (PAL) |
5214 | Compatible |
5221 | Compile shaders on next launch of game (one time). Reduces micro-freezes. Vulkan only. |
5228 | Compile shaders using background threads to avoid shader compilation stutter. May cause graphical glitches. |
5233 | Composite |
5238 | Composite (Blargg) |
5243 | Composite (color bleeding + artifacts) |
5248 | Composite Direct (FirebrandX) |
5258 | Configuration menu |
5263 | Configuring controllers in GZDoom can cause problems. |
5268 | Console AES Japan |
5273 | Console AES World |
5278 | Continue/Pause emulation |
5283 | Control the texture filtering of the emulation. |
5288 | Control the texture's trilinear filtering of the emulation. |
5293 | Controls for 5/6 button games and other unique controls |
5300 | Controls precision of generated shaders. Low quality can improved performance. |
5305 | Converts DirectX 8/9/10/11/12 calls to Vulkan. |
5315 | Core-powered video filter. |
5320 | Core-powered video filter. Bisqwit filters are CPU heavy. |
5325 | Costa Rica |
5330 | Crash-n Burn |
5335 | Creatronic Mega Duck cartridges |
5356 | Crop MAME artwork to maximize the game screen and only fill unused space. |
5362 | Crop artwork to only unused space, keeping the game as large as possible. |
5372 | Cuba |
5382 | Cursor Joystick |
5387 | Cursor timeout in seconds when using Cursor Mode - Until Timeout. |
5397 | Custom Keyboard Binds (best for Pad2Key) |
5402 | Cycle Timing Check |
5407 | Cycle-exact |
5412 | Cyrillic [Windows-1251] |
5417 | Czech |
5422 | Czech (cz) |
5432 | D3D12 (Default) |
5439 | D3D12, read render-to-texture results on the CPU. Needed in some games, but causes mid-frame synchronization, so it has a huge performance impact. |
5444 | DATA PLUGIN |
5449 | DEADZONE |
5454 | DEBUG MODE |
5469 | DEFAULT POWER ON RAM STATE |
5474 | DEINTERLACING |
5479 | DESKTOP |
5484 | DEV MENU |
5489 | DIGITAL AUDIO |
5494 | DIGITAL SOUND PROCESSOR |
5499 | DISABLE 4MB EXPANSION RAM PACK |
5504 | DISABLE EMULATOR JOYSTICK |
5509 | DISABLE INTERLACING |
5514 | DISABLE ON-SCREEN DISPLAY MESSAGES |
5519 | DISABLE SURFACE SYNC |
5524 | DISABLE VERTEX CACHE |
5529 | DISK SHADER CACHE |
5534 | DISK TYPE |
5544 | DISPLAY BACKGLASS DMD |
5549 | DISPLAY BACKGLASS GRILL |
5554 | DISPLAY PHYSICAL SETUP |
5564 | DITHERING |
5569 | DK Bongos |
5574 | DMA Only (Slightly Faster) |
5579 | DMD SIZE |
5584 | DMD window ratio |
5589 | DNS OVERRIDE |
5594 | DOCK MODE |
5599 | DOLBY PRO LOGIC II |
5604 | DOOM |
5609 | DOOM RES HACK |
5614 | DOUBLE |
5619 | DOWNSCALE FILTER |
5624 | DS |
5629 | DS (Default) |
5634 | DSi |
5639 | DSi (Experiemental) |
5644 | DSi (experiemental) |
5649 | DUAL CORE MODE |
5654 | DUALSHOCK MOTION CONTROL |
5659 | DXVK FEATURE |
5664 | DXVK HUD |
5669 | DXVK RESET CACHE |
5674 | DYNAMICALLY CALCULATE OPTIMAL SETTINGS |
5679 | DYNAREC CODE INVALIDATION |
5684 | Dance Mat |
5694 | Danish (dk) |
5699 | Dark Blue |
5704 | Dark Forces Flat Tex Triangles Fix |
5709 | Dark Green |
5714 | Dark Pink |
5719 | Dark Purple |
5724 | Darken |
5729 | December |
5734 | Default |
5739 | Default (2 Buttons) |
5744 | Default Only |
5749 | Default Performance Settings |
5754 | Default by model |
5761 | Default uses SDL2, otherwise enable controller specific capabilities. Sony DS won't work with clone controllers. |
5766 | Define the resolution and a new dedicated window. |
5771 | Degree in which 3D graphics are scaled up. OpenGL renderer only. |
5776 | Delay freeing some memory. |
5781 | Dendy |
5786 | Dendy is a popular Russian clone with unique characteristics. |
5796 | Depends on video mode being set to BGFX. |
5803 | Destination address and port to forward packets to. Leave this empty if you want to enter it manually in the xemu.toml configuration file. |
5808 | Determine how the console's touch screen in emulated. |
5813 | Determines how the cursor should apprear on the botton screen. |
5818 | Determines the speed and the runahead behaviour of the system. |
5823 | Deutsch |
5828 | Diablo Music Fix |
5833 | Dick Smith Electronics VZ-200/300 cassettes |
5838 | Dick Smith Electronics VZ-200/300 snapshots |
5843 | Digital |
5848 | Digital Controller |
5853 | Digital Controller (Gamepad) |
5858 | Dinopark Tycoon |
5863 | Disable |
5868 | Disable all input processing (view-only mode). |
5873 | Disable support for memory write watches in ntdll. |
5878 | Disable to access the system's settings, like time and language. |
5888 | Disabled (Beatle Interpreter) |
5909 | Disables the vertex cache. Might resolve missing or flickering graphics output but degrade performance. |
5914 | Disk (Drive 1) |
5919 | Disk (Drive 2) |
5924 | Disk (Drive 3) |
5929 | Disk (Drive 4) |
5934 | Disk Image |
5939 | Display on screen information like savestate, config warning etc... |
5944 | Display the controller screen |
5949 | Disposition A |
5954 | Disposition B |
5959 | Distorts the output to fill the display fully Overrides aspect ratio. |
5964 | Docked (Default) |
5969 | Does not affect the on-screen keyboard. |
5974 | Dominican Republic |
5979 | Don't Override |
5984 | Don't Use (Default) |
6001 | DotMatrix |
6006 | Double buffering |
6011 | Double the rendering resolution. |
6016 | Down |
6023 | Dreamcast BIOS's language setting. Can change the language of some games. Some games default to Japanese. |
6028 | Driving Force |
6033 | Driving Force Pro |
6038 | Drop weapon |
6043 | Dual Konami Justifiers |
6048 | DualShock / Xbox Type |
6053 | DualShock Controller |
6058 | DualShock has rumble support. Not all games support DualShock. |
6065 | Duration of audio buffer in milliseconds. Higher numbers may cause audio latency. |
6084 | Dutch (nl) |
6089 | Dynamic (fast) |
6094 | Dynamic Interpreter |
6099 | Dynarec (Fastest) |
6104 | EET |
6114 | ELECTRON MODEL |
6119 | EMULATE PCG-8100 |
6124 | EMULATE WIIMOTE |
6129 | EMULATED CPU PERFORMANCE |
6134 | EMULATED RAM SIZE |
6139 | EMULATED SYSTEM |
6144 | EMULATION |
6149 | EMULATION SPEED |
6159 | ENABLE ASYNC SHADER COMPILATION |
6164 | ENABLE AUDIO BUFFERING |
6169 | ENABLE BOOT ANIMATION |
6174 | ENABLE CHEATS |
6179 | ENABLE CUSTOM DISPLAY PHYSICAL SETUP |
6184 | ENABLE DEBUG |
6189 | ENABLE FULL-SCREEN ANTI-ALIASING |
6194 | ENABLE GAMEPAD VIEW |
6199 | ENABLE GRAVIS ULTRASOUND |
6204 | ENABLE MESH TRANSPARENCY |
6209 | ENABLE MIP-MAP |
6214 | ENABLE MOUSE |
6219 | ENABLE NOTIFICATIONS |
6224 | ENABLE NTFS MODE |
6229 | ENABLE NVAPI |
6234 | ENABLE PERFORMANCE OVERLAY |
6239 | ENABLE PGXP CORRECTIONS |
6244 | ENABLE POLYGON SPLITTING |
6249 | ENABLE RAW INPUT |
6254 | ENABLE SANDBOX MODE |
6259 | ENABLE SCANLINES |
6264 | ENABLE SOFTWARE RENDERER |
6269 | ENABLE TIME STRETCHING |
6274 | ENABLE WIDESCREEN |
6279 | ENABLE WIDESCREEN PATCHES |
6284 | ENABLE XIM |
6289 | ENHANCED RENDERING RESOLUTION |
6294 | EST |
6299 | EST5EDT |
6304 | ESYNC |
6309 | EXPERT SETTINGS |
6314 | EXPOSE MODE |
6319 | EXTENDED SCREEN |
6329 | Ecuador |
6334 | Edge (sharper filet) |
6339 | Edit room |
6344 | Egypt |
6349 | Eire |
6354 | El Salvador |
6359 | Electron |
6364 | Electron w/64k Master RAM Board (default) |
6369 | Emerson Arcadia 2001 cartridges |
6374 | Emphasize bottom |
6379 | Emphasize top |
6394 | Emulate a Wiimote Sideway with L2 for Shake and Nunchuk on R-stick. |
6399 | Emulate a keyboard/mouse/joypad. |
6404 | Emulate a pak in the controller expansion port. |
6409 | Emulate the Super Game Boy 2 for SGB. Runs games at the correct speed. |
6414 | Emulate the Wiimote pointer with a DS4's gyroscope. |
6419 | Emulate the Wiimote pointer with a mouse. |
6424 | Emutos language && region setting. |
6429 | Enable |
6434 | Enable / Disable automatic aiming. |
6439 | Enable / Disable fight music. |
6444 | Enable / Disable showing secret found messages. |
6449 | Enable / Disable sound in menus. |
6454 | Enable 16-channel iMuse Digital Audio. |
6459 | Enable Cemu's performance overlay. |
6466 | Enable Gamecube boot animation and BIOS access (requires IPL.bin BIOS in appropriate user directory). |
6473 | Enable Gravis Utrasound emulation. Ensure the ULTRASND folder is in the root of your |
6478 | Enable No-interlacing Patches. |
6483 | Enable QOS settings to optimize for internet or local network. |
6488 | Enable X-Input mode for Xbox type controllers. |
6493 | Enable auto frameskipping for performance on lower-end systems. |
6499 | Enable cache mount. Can improve performance and compatibility in some games. |
6504 | Enable controller rumble capabilities if supported by the controller. |
6509 | Enable crosshairs in shooting games for the selected players. |
6514 | Enable for Doom to run at its correct resolution. |
6519 | Enable for more fluidity, disable if screen tearing. |
6524 | Enable free play for supported games. |
6529 | Enable full-screen antialiasing in Direct3D. |
6536 | Enable gamepad view for games that have interaction across two screens. Use Hotkey+R2 to switch screens. |
6541 | Enable high quality effects for special stages. |
6546 | Enable launching pre-installed WHDLoad installs. |
6553 | Enable mouse input for trackballs, spinners, lightguns (if no gun connected), and similar controls |
6558 | Enable mouse input to simulate touchscreen. |
6563 | Enable notifications of cache, controller events etc. |
6568 | Enable or Disable Intro movie (Enabled by default). |
6575 | Enable or disable Xenia patches. These patches can fix graphics problems in some games. |
6582 | Enable or disable bezels being added when content is a 4:3 aspect with a widescreen display. |
6587 | Enable or disable high score saving |
6592 | Enable per-game custom configuration via MAME menu. |
6597 | Enable proper quad rendering (for higher end systems). |
6602 | Enable scanlines for roms that support it. |
6609 | Enable second audio limiter. Improves audio quality at the cost of performance. |
6614 | Enable shared saves for multi-disc games |
6619 | Enable support for Chinese, Japanese and Korean input methods. |
6631 | Enable the Dreamcast DSP for more accurate audio. Only recommended for fast systems. |
6636 | Enable the cheat list (if available). |
6641 | Enable the custom values below. |
6646 | Enable the debug menu and the walk-through-walls button. |
6651 | Enable the legacy or the new 3D engine (choose legacy for older GPUs). |
6658 | Enable this if your game's 3D modles are not rendered correctly. OpenGL renderer only. |
6665 | Enable this mode if you have issue for run your game on NTFS storage (by default is better to use LinuxFS). |
6671 | Enable to display an on-screen message if trying to use unsupported features. |
6676 | Enable to display if your BIOS haas known problems. |
6681 | Enable to improve bluriness. |
6686 | Enable to show whether the emulated screens are closed. |
6691 | Enable to show whether your device's camera is active. |
6696 | Enable to show whether your device's microphone is active. |
6702 | Enable to show which screen layout with the configured sequence is active. |
6707 | Enable triple buffering. |
6712 | Enable vertical sync to avoid tearing in some cases. |
6717 | Enable widescreen support. |
6722 | Enabled |
6732 | Enabled meshed polygons for translucency. |
6737 | Enabled or disable the mouse cursor. Useful for CG's menus. |
6742 | Enables Action Replay cheats. |
6747 | Enables Direct3D Automip-map generation. |
6752 | Enables Dolby Pro Logic II for surround sound. May impact performance. |
6759 | Enables bilinear filtering on tilemaps. Looks good, but can cause some stretch artifacts. |
6765 | Enables mipmap usage and trilinear filtering. Doesn't work with some games. |
6770 | Enables or disable on screen messages. |
6786 | Enables surround sound if your audio card supports it (Consumes more bandwidth). |
6793 | Enabling will allow for correct emulation of texture wrapping. This comes at a cost of potential worse performance. |
6798 | Enabling will smooth out the image. |
6818 | English/Japanese |
6823 | Enhanced OpenGL |
6828 | Enhanced sound output support for compatible games. |
6833 | Enhancement. |
6838 | Enhancement. 3 point is accurate to N64, standard is better. |
6843 | Enhancement. Double the rendering resolution. Makes 3D objects clearer. |
6848 | Enhancement. Enables improved polygon splitting. |
6853 | Enhancement. Enables texture upscaling textures and their size. |
6860 | Enhancement. Improves clarity of distant textures when mip-mapping is enabled. |
6867 | Enhancement. Increase the rendering resolution when in 16:9 ratio. Makes 3D objects clearer. |
6872 | Enhancement. Increase the rendering resolution. |
6878 | Enhancement. Increase the rendering resolution. Makes 3D objects clearer. |
6883 | Enhancement. Only works with a 16/9 ratio and bezels disabled. |
6888 | Enhancement. Reduces slowdown in mode 7 games. |
6895 | Enhancement. Reduces slowdown in mode 7 games. Can cause issues in certain games. |
6900 | Enhancement. Reduces system slowdown. Causes issues in some games. |
6905 | Enhancement. Remove the eight sprite per line limit. |
6910 | Enhancement. Remove the eight sprites per line limit. |
6915 | Enhancement. Remove the eighty sprites per line limit. |
6920 | Enhancement. Remove the four sprites per line limit. |
6925 | Enhancement. Remove the sixteen sprites per line limit. |
6932 | Enhancement. Remove the thirty-two sprites per line limit. Crashes certain games. |
6937 | Enhancement. Removes disc loading. |
6942 | Enhancement. Skipping it can break some games. |
6947 | Enhancement. Smooth out jagged edges on 3D object polygons. |
6952 | Enhancement. Smooth out jagged edges on 3D objects polygons. |
6957 | Enhancement. Smooth/upscale textures on 3D objects. |
6962 | Enhancement. Smooth/upscale textures. |
6969 | Enhancement. Swap from SNES' guassian interpolation to cubic. Improves sound quality. |
6974 | Enhancement. Upscale textures. |
6979 | Enhancement. Upscales screen textures (2D games only). |
6984 | Enhancement. Upscales textures on 3D objects. |
6989 | Ensure every frame the console renders is displayed to screen. |
6994 | Entex AdventureVision cartridges |
6999 | Epoch Game Pocket Computer cartridges |
7004 | Estonia |
7009 | Europe |
7014 | European (Cent/East) [W-1250] |
7019 | European (Western) |
7024 | Even |
7029 | Even Pixels |
7034 | Exclusive Ubershaders |
7039 | Exit Dolphin |
7044 | Exit Dosbox-X |
7049 | Exit Drastic |
7054 | Exit Duckstation |
7059 | Exit Game |
7064 | Exit Steam |
7069 | Exit emulator |
7074 | Exit emulator using SDL |
7079 | Exit game |
7084 | Exit running Flatpak |
7089 | Exit the emulator |
7094 | Export |
7099 | Extend the game screen area, similar to the Master System. |
7104 | External |
7112 | Extra DMD (Dot Matrix Display) window to display the score for tables with a pinmame rom. By default, settings come from the VPinballX.ini configuration file. |
7120 | Extra DMD (Dot Matrix Display) window to display the score for tables without a rom. By default, settings come from the VPinballX.ini configuration file. |
7125 | Extreme |
7130 | FAKE GOURAUD |
7135 | FAST BLITTER (LESS COMPATIBLE) |
7140 | FAST DISK TRANSFER RATE |
7145 | FAVOURITE COLOUR |
7150 | FIDELITY FX SUPER RESOLUTION |
7155 | FIFO (VSync On) |
7160 | FIFO Relaxed |
7165 | FIGHT MUSIC |
7170 | FILTER TILEMAPS |
7175 | FIRMWARE SETTINGS |
7180 | FLEX DMD |
7185 | FLOPPY TURBO SPEED |
7190 | FM SYNTHESIZER |
7195 | FM TOWNS MODEL |
7200 | FM Towns (Model 1/2) |
7205 | FM Towns II UX |
7210 | FM Towns Marty (Default) |
7215 | FM-7 MODEL |
7220 | FMV ASPECT RATIO |
7225 | FMV movie deinterlacing. |
7230 | FORCE 386DX CPU |
7235 | FORCE LARGE ADDRESS |
7240 | FORCE MANAGED |
7245 | FORCE NTSC TIMINGS ON PAL |
7250 | FORCE WINDOWS CE MODE |
7255 | FPS LIMITER |
7260 | FPS TARGET |
7265 | FRAME DUPING (SPEED UP) |
7270 | FRAME LIMIT |
7275 | FRAME RATE |
7280 | FRAME RATE LIMIT |
7285 | FRAMERATE |
7290 | FRAMESKIP |
7295 | FRAMESKIP (GL64MK2 ONLY) |
7300 | FRAMESKIP TYPE |
7305 | FRAMESKIP VALUE |
7310 | FREE PLAY |
7315 | FSYNC |
7320 | FULL SINGLE SCREEN |
7325 | FULLSCREEN |
7332 | FULLSCREEN gives you a top-down view on the playfield. For cabinet use or multi-window on desktop. |
7337 | FXAA |
7344 | FXAA has a lower performance impact, goof for low resolutions. SMAA offers best quality. |
7349 | Falcon |
7354 | Falcon 4.0 |
7359 | Falcon 4.02 |
7364 | Falcon 4.04 |
7369 | Falcon AUTO |
7374 | Falcon ETOS 512k |
7379 | Famicom (FDS) |
7384 | Faroe Islands |
7389 | Fast Forward |
7394 | Fast Interpreter |
7399 | FastForward |
7408 | Features native resolution rendering, analog controller and mouse support, frame rate unlocking up to 60Hz, an improved camera with a disable tilt option, custom sky/background functionality, and various other tweaks and options. |
7413 | February |
7418 | FidelityFX Super Resolution |
7423 | Fill Screen |
7430 | Fills the screen regardless of the aspect ratio. Doesn't work with Integer Upscaling. |
7435 | Fills the screen. |
7440 | Final image filtering. |
7455 | Finnish (fi) |
7460 | Fire |
7465 | Fit 4:3 Aspect Ratio |
7470 | Fit Screen |
7475 | Fit resolution scale |
7480 | Fit to Window / Fullscreen |
7485 | Fix flickering in a static screen like Workbench. |
7490 | Fix screen tearing, but may drop frames. |
7495 | Fix screen tearing. |
7502 | Fix screen tearing. Adaptive Sync (Default) synchronizes on video sync, except for late frames (below target FPS) which are displayed immediately. |
7507 | Fix screen tearing. CPU heavy. |
7515 | Fix screen tearing. FIFO (Vsync) does not drop frames. FIFO Relaxed allows tearing as it recovers from a slow down. Mailbox can have lower latency but may drop frames. |
7522 | Fix screen tearing. With Some games you need to turn VSync on in the games options. |
7527 | Fix texture banding when upscaling. |
7532 | Fixes a possible bug with multiple controllers detection. |
7537 | Fixes flickering. |
7542 | Flight Stick (3 Axes, 4 Btns, 1 Hat) |
7547 | Floppy Disk |
7552 | Floppy Disk (Drive 1) |
7557 | Floppy Disk (Drive 2 - Model 1/2 & II UX) |
7562 | Floppy Disk Image |
7567 | Floppy Disk List |
7572 | For Gyro-enabled games (bound to left analog stick) |
7577 | For Gyro-enabled games (bound to right analog stick) |
7591 | For playing driving games with a game pad, it is sometimes a good idea to use a value larger than 100%% so that the steering feels less sensitive on a thumbstick. |
7596 | For use with HD texture packs. |
7601 | For weak machines. Some games will not work with this. |
7606 | Force 16:10 |
7611 | Force 16:9 |
7616 | Force 21:9 |
7621 | Force 32:9 |
7626 | Force 32bit |
7633 | Force 3D geometry to always render on the top screen. Useful for single-screen devices/games. |
7638 | Force 4:3 |
7643 | Force Default DNS |
7648 | Force Linear |
7653 | Force Linear and 16x Anistropic |
7658 | Force Linear and 2x Anistropic |
7663 | Force Linear and 4x Anistropic |
7668 | Force Linear and 8x Anistropic |
7673 | Force Nearest |
7680 | Force Nvidia GPUs to always be reported as AMD GPUs to workaround game issues. |
7685 | Force WINE to run games with large addresses. |
7690 | Force a specific model and prevent tags detection. |
7695 | Force mouse in games. |
7700 | Force progressive render / scan. |
7705 | Force the game to render in this aspect ratio. |
7719 | Forces the DX driver to use Managed textures instead of Dynamic. |
7724 | Forward Nudge |
7729 | Framerate limiter to reduce CPU utilisation. |
7741 | Free Build or Sandbox mode. You cannot win or lose custom made maps if this is set to true. You also don't have to worry about money. |
7751 | French (fr) |
7756 | Frontend MIDI driver |
7761 | Fujitsu FM Towns CD-ROMs |
7766 | Fujitsu FM Towns cracked floppy disk images |
7771 | Fujitsu FM Towns miscellaneous floppy disk images |
7776 | Fujitsu FM Towns original floppy disk images |
7781 | Fujitsu FM-7 cassettes |
7786 | Fujitsu FM-7 disk images |
7791 | Fujitsu FM-77AV disk images |
7801 | Full (Hash Cache) |
7806 | Full (PS2 Mipmaps) |
7811 | Full (Slow) |
7816 | Full (more compatible) |
7821 | Full 255 lines |
7826 | Full Frame |
7831 | Full Speed (Default) |
7836 | Full speed |
7841 | Full speed can break some games. |
7846 | Fuller Joystick |
7851 | Funtech Super A'Can cartridges |
7866 | GAME CHEATS |
7871 | GAME DIFFICULTY |
7876 | GAME OPTIONS |
7881 | GAME PATCHES |
7886 | GAME REGION (ENCODING) |
7896 | GAMECUBE CONTROLLER 1 |
7901 | GAMECUBE CONTROLLER 2 |
7906 | GAMECUBE CONTROLLER 3 |
7911 | GAMECUBE CONTROLLER 4 |
7916 | GAMECUBE LANGUAGE |
7921 | GAMECUBE PORT 1 TYPE |
7926 | GAMECUBE PORT 2 TYPE |
7931 | GAMECUBE PORT 3 TYPE |
7936 | GAMECUBE PORT 4 TYPE |
7941 | GAMEPAD AUTOMATIC MAPPING |
7946 | GAMEPAD CURSOR SPEED |
7951 | GB |
7956 | GB - Black and White |
7961 | GB - DMG |
7966 | GB - Light |
7971 | GB - Pocket |
7976 | GB - Smart Coloring |
7981 | GB COLORIZATION |
7986 | GB-Eire |
7991 | GBC - Blue |
7996 | GBC - Brown |
8001 | GBC - Dark Blue |
8006 | GBC - Dark Brown |
8011 | GBC - Dark Green |
8016 | GBC - Game Specific |
8021 | GBC - Grayscale |
8026 | GBC - Green |
8031 | GBC - Inverted |
8036 | GBC - Orange |
8041 | GBC - Pastel Mix |
8046 | GBC - Red |
8051 | GBC - Yellow |
8056 | GCE Vectrex cartridges |
8061 | GDC |
8071 | GLideN64 (Fastest) |
8076 | GMT |
8081 | GMT+0 |
8086 | GMT-0 |
8091 | GMT0 |
8096 | GPU / OpenGL (Default) |
8101 | GPU SYNC |
8108 | GPU emulation accuracy. Most games render fine with Normal. High is required to ensure particles render correctly. |
8113 | GRAPHICAL USER INTERFACE |
8118 | GRAPHICS |
8123 | GRAPHICS API |
8133 | GRAPHICS MEMORY |
8138 | GRAPHICS PLUGIN |
8143 | GRAPHICS RENDERER |
8148 | GT Force |
8163 | Game default |
8173 | Game's default |
8183 | GameCube Adapter for Wii U |
8188 | GameCube Controller |
8193 | GamePad + 4 Pro Controller |
8198 | GamePad + 4 Sideway Wiimote |
8203 | GamePark GP32 SmartMedia cards |
8213 | Gamepad (D-pad, 2 Buttons) |
8218 | Gamepad Classic |
8223 | Gamepad Classic Alt |
8228 | Gamepad Modern |
8234 | Games may run faster/slower than normal if the incorrect region is selected. |
8239 | Gaussian |
8244 | General MIDI SoundFont (Default) |
8249 | Generic Keyboard Binds |
8254 | Genesis/Megadrive Style |
8259 | Georgia |
8279 | Ghosting (65%) |
8284 | Ghosting (75%) |
8289 | Ghosting (85%) |
8294 | Ghosting (95%) |
8299 | Giga |
8304 | Gizmo (1-Button Digital) |
8309 | Glide64 |
8314 | Gln64 |
8319 | Gold - Golden Wild |
8324 | Gold - Labo Fawn |
8329 | Gold - Million Live Gold |
8334 | Gold - Odyssey Gold |
8339 | Graphic Display Controller model. |
8344 | Graphics filtering on/off |
8349 | Gravis GamePad (D-pad + 4 Btns) |
8354 | Gray |
8364 | Greek |
8369 | Greek (gk) |
8379 | Green - Buttercup Green |
8384 | Green - Game.com |
8389 | Green - GameKing |
8394 | Green - Greenscale |
8399 | Green - Legendary Super Saiyan |
8404 | Green - TI-83 |
8409 | Greenwich |
8414 | Grey - Digivice |
8419 | Grey - Greyscale |
8424 | Grey - Microvision |
8429 | Guatemala |
8434 | HARD TEXTURE CACHE MEMORY LIMIT |
8439 | HD TEXTURES |
8444 | HEADS UP DISPLAY |
8449 | HEADS UP DISPLAY CORNER |
8454 | HEAP DELAY FREE |
8464 | HIDE LIGHT GUN CROSSHAIRS |
8469 | HIDE NVIDIA GPU |
8474 | HIGH RESOLUTION MODE |
8479 | HIGH SCORE PLUGIN |
8484 | HIGH-RES BLENDING |
8489 | HLE (Fastest) |
8494 | HLE (per-pixel) |
8499 | HLE (per-strip) |
8504 | HQ (bilinear filter) |
8509 | HQ MODE |
8514 | HST |
8519 | HUMMER FLICKER FIX |
8524 | Hack. Increases most PAL games' speed by 17%. |
8534 | Hard Disk Image |
8544 | Hard Drive (II UX) |
8549 | Hardware (default) |
8554 | Hartung Game Master cartridges |
8559 | Hat Down |
8564 | Hat Left |
8569 | Hat Right |
8574 | Hat Up |
8579 | Have Batocera set the first audio output device. |
8584 | Hebrew |
8589 | Help and Information |
8594 | Help games which are too quick or that have bugs. |
8601 | Helps reduce CPU power consumption by throttling the CPU when not needed. Useful for handhelds. |
8606 | Hercules |
8611 | Hermite |
8616 | Hermite (Default) |
8621 | Hide |
8626 | Hide crosshairs in supported games e.g. ActionMax, Maddog II. |
8631 | Hide the bezel |
8636 | Hides borders on many games. Some games use the borders. |
8641 | Hides borders on many games. Some games used the borders. |
8651 | High (Default) |
8656 | High 720p |
8666 | High-end Computer |
8671 | Higher number for higher picture quality, but requires more bandwidth. |
8676 | Highlight all entities on the game map. |
8681 | Hire staff |
8686 | Honduras |
8691 | Hong Kong |
8696 | Horizontal |
8701 | How much RAM the emulated FM Towns will have installed |
8707 | How much RAM the emulated Mac will have installed (Mac IIx & Mac LC 3 only) |
8712 | How the window space is distributed between the screens. |
8717 | Hungarian |
8722 | Hungarian (hg) |
8732 | Hybrid |
8737 | Hybrid + Bicubic |
8742 | Hybrid Screen Bottom |
8747 | Hybrid Screen Top |
8752 | Hybrid Ubershaders |
8757 | Hyper Blaster/Justifier |
8762 | IDE (Default) |
8767 | IMAGE QUALITY |
8772 | IMAGE READER |
8777 | IMAGE SCALING |
8782 | IMPROVED BANDING |
8787 | IMPROVED MESH |
8792 | IMPROVED POLYGON SPLITTING |
8797 | INPUT INTERFACE |
8802 | INTEGER SCALING |
8812 | INTEGER UPSCALING |
8817 | INTERLACING PATCHES |
8827 | INTERNAL DISPLAY RESOLUTION |
8837 | INVERSE PLAYFIELD AND B2S |
8842 | INVERT AXIS |
8847 | INVULNERABILITY MODE |
8852 | IRON SOLDIER |
8862 | If game crashes, try ASMJIT. If still crashing, try Fast Interpreter. |
8872 | Ignored with 'Cycle-exact'. |
8877 | Immediate |
8882 | Improve audio accuracy (experimental). |
8887 | Improve performance if VSync is disabled and using Vulkan. |
8892 | Improve speed, at a minor cost of accuracy. |
8899 | Improves both sprite scaling and road rendering. Does not affect the car sprite. |
8904 | Improves clarity of distant textures when mip-mapping is enabled. |
8909 | Improves clarity of distant textures. |
8919 | Improves performance in 3D games. Can cause glitches. |
8924 | In milliseconds. Can reduce crackling/cutting out. |
8933 | Includes VR head tracking and stereoscopic rendering for both VR and 3D TVs, along with mouse support (Mouse Look), and introduces a new Head Tracker input device type with options to convert analog inputs to tracker angles for enhanced analog controller support. |
8938 | Increase emulator performance, at the cost of accuracy/stability. |
8943 | Increase to 128 MiB for debug or homebrew applications. |
8948 | India |
8953 | Indonesia |
8960 | Insert a disk into the floppy drive, a blank will be used if one doesn't exist |
8965 | Insert coin |
8970 | Inserts CD during boot animation prevent loading fail. |
8975 | Inserts CD during boot animation to prevent loading fail. |
8982 | Install the image reader card to read disk image files (Mac IIx only). Minimum 4MB ram size recommended. |
8987 | Install the image reader card to read idks image files (Mac IIx only) |
8992 | Integer Scale |
8997 | Interpreter (Slowest) |
9002 | Interpreter is the most accurate, but is the slowest. |
9007 | Interton VC 4000 cartridges |
9012 | InuYasha Sengoku Battle Fix |
9019 | Inverse the Backglass and the Playfield. Usefull to use the Backglass as main screen for other emulators. |
9024 | Invert the vertical joystick axis on flight games. |
9034 | Iraq |
9039 | Ireland |
9059 | Italian (it) |
9069 | JAST SOUND |
9074 | JINC2 (Slow) |
9079 | JINC2 (Slow, No Edge Blending) |
9084 | JOY2KEY PROFILE |
9089 | JOYPAD TYPE |
9094 | JOYSTICK DEADZONE |
9099 | JOYSTICK GATE SIZE |
9109 | JOYSTICK SENSITIVITY |
9114 | JOYSTICK TO CURSOR SENSITIVITY |
9119 | JOYSTICK TO DPAD |
9124 | JOYSTICK TYPE |
9129 | JUMP ON A |
9134 | JUMP ON B |
9139 | Jamaica |
9144 | January |
9149 | Japan |
9154 | Japan (Default) |
9164 | Japanese [Shift-JIS] |
9169 | Jordan |
9174 | Joy2Pad Down |
9179 | Joy2Pad Left |
9184 | Joy2Pad Right |
9189 | Joy2Pad Up |
9194 | Joypad |
9199 | Joypad 2 Button |
9204 | Joypad 2 Button + Master Tap |
9209 | Joypad 3 Button |
9214 | Joypad 3 Button + 4-WayPlay |
9219 | Joypad 3 Button + Teamplayer |
9224 | Joypad 6 Button |
9229 | Joypad 6 Button + 4-WayPlay |
9234 | Joypad 6 Button + Teamplayer |
9239 | Joypad Auto |
9244 | Joystick |
9249 | Joystick (Analog, 2 Buttons) |
9254 | July |
9259 | June |
9264 | Justifier |
9269 | KEEP MAIN SCREEN ON TOP |
9274 | KEYBOARD PASSTHROUGH |
9279 | KEYBOARD SUPPORT |
9284 | Kaeru WFC (178.62.43.212) |
9289 | Kazakhstan |
9294 | Keep Aspect Ration (Default) |
9299 | Kempston Joystick |
9304 | Kenya |
9314 | Keyboard + Mouse |
9319 | Keyboard + Mouse (Left An.) |
9324 | Keyboard + Mouse (Right An.) |
9329 | Keyboard passthrough |
9334 | Keyboard shortcuts unavailable if passing through the keyboard. |
9339 | Keypad |
9344 | Keypad 3button |
9349 | Keypad to joyport mappings for 2 players. |
9354 | Koalapad |
9359 | Konami Justifier |
9364 | Konami Justifier (P2) |
9371 | Konami Justifier P2 is daisy chained from controller 2, appears as port 3 to system. |
9376 | Konami Justifiers |
9391 | Kuwait |
9396 | Kwajalein |
9401 | Kyrgyzstan |
9406 | LAN (Default) |
9411 | LAN / WAN STREAMING |
9426 | LCD FILTER |
9431 | LCD GHOSTING EFFECT |
9436 | LCD GHOSTING EFFECTS |
9441 | LCD GHOSTING FILTER |
9446 | LCD Ghosting (Accurate) |
9451 | LCD Ghosting (Fast) |
9471 | LIMIT FPS |
9476 | LIMIT FRAME RATE |
9481 | LINE MODE |
9486 | LINEAR FILTERING |
9491 | LINEAR UPSCALING |
9496 | LLE |
9501 | LLVM Recompiler |
9506 | LLVM is fastest, use the Interpreter settings if there are issues. |
9511 | LOAD CUSTOM TEXTURES |
9516 | LOADING SPEED |
9521 | LYNX MODEL |
9526 | Landscape |
9531 | Large Bottom |
9536 | Large Top |
9541 | Larger |
9546 | Laser 310/VZ-300 16k Memory |
9551 | Laser/VZ 64k Memory (Default) |
9556 | Latin American Spanish |
9561 | Latvia |
9566 | Lebanon |
9571 | Left |
9576 | Left Flipper |
9581 | Left Manga Save |
9586 | Left Nudge |
9591 | Left flipper |
9596 | Left magnasave |
9601 | Left stick |
9606 | Left/Right |
9611 | Legacy (single threaded) |
9616 | Legacy Evdev |
9621 | Legacy3D |
9626 | Libya |
9631 | Liechtenstein |
9636 | Light (load times) |
9641 | Light Blue |
9646 | Light Green |
9656 | Light Phaser |
9661 | Light Pink |
9666 | Light Purple |
9671 | Light guns can only be used in port 2. |
9676 | Light guns/multitap. |
9681 | Lightrec Interpreter |
9686 | Lime |
9691 | Limit FPS to reduce high CPU usage. |
9698 | Limiting to 1 or 2 may fix audio stuttering on weaker CPUs in some games. Leave on automatic if slowdown occurs. |
9703 | Linear |
9708 | Linear filtering |
9713 | Lithuania |
9718 | Load State |
9723 | Load State Slot 1 |
9736 | Local address and port to receive packets on. Leave this empty if you want to enter it manually in the xemu.toml configuration file. |
9741 | Lockbar Fire Button |
9746 | Long visible screen edge (cm) |
9756 | Low 360p |
9761 | Low-end Computer |
9768 | Lower values reduce audio latency and improve performance, but can cause audio issues. |
9773 | Lunar Ignore Brightness Color Fix |
9778 | Luxembourg |
9783 | Lynx 128k |
9788 | Lynx 48k |
9793 | Lynx 96k |
9798 | M.A.C.S. Rifle |
9803 | MAC MODEL |
9808 | MAME (ASIC YM3438) |
9813 | MAME (Enhanced YM3438) |
9818 | MAME (YM2612) |
9823 | MAME Detect |
9828 | MANUAL TEXTURE SAMPLING |
9833 | MAX (as many as possible) |
9838 | MAX POWER SAVING CPU-PREEMPTIONS |
9843 | MAXIMUM FRAMERATE |
9848 | MEDIA TYPE |
9853 | MEMORY CARD MODE |
9858 | MEMORY MANAGEMENT UNIT |
9863 | MEMORY SLOT |
9868 | MENU SOUNDS |
9873 | MET |
9878 | MIDI OUTPUT |
9883 | MIPMAPPING |
9888 | MISSILE COMMAND 3D VR |
9893 | MODEL |
9898 | MODEL TYPE |
9903 | MODERN PEDAL CONTROLS |
9908 | MOUNT CACHE |
9913 | MOUSE AS WIIMOTE POINTER |
9918 | MOUSE SPEED |
9923 | MST |
9928 | MST7MDT |
9933 | MSX2 |
9938 | MULTISCREENS |
9943 | MULTITAP |
9948 | MULTITHREADED RSX |
9953 | MUSIC VOLUME |
9958 | Mac 128k (128kb RAM, 2 LD Floppies) |
9963 | Mac 512k (512kb RAM, 2 LD Floppies) |
9968 | Mac Classic (4Mb RAM, 2 HD Floppies/HDD) |
9973 | Mac Harddisks |
9978 | Mac II (2Mb RAM, Color, 2 HD Floppies/CD/HDD) |
9983 | Mac IIx (2Mb RAM, Color, 2 HD Floppies/CD/HDD, Image Reader) |
9988 | Mac IIx (2Mb RAM, Color, 2 HD Floppies/CD/HDD/Image Reader) |
9993 | Mac LC 3 (Default) (4Mb RAM, Color, 2 HD Floppies/CD/HDD) |
9998 | Mac Plus (4Mb RAM, 2 LD Floppies/HDD) |
10003 | Mac SE (4Mb RAM, 2 LD Floppies/HDD) |
10008 | Macau |
10013 | Macintosh 400K/800K Disk images |
10018 | Macintosh High Density Disk images |
10023 | Mailbox (Recommended) |
10029 | Make game history, setup instructions, and special moves viewable in the menu |
10034 | Makes second fire button press up instead. |
10039 | Makes the blue button press up instead. |
10044 | Makes the dither pattern much less obvious at higher resolutions. |
10049 | Malaysia |
10054 | Maldives |
10059 | Manage Staff |
10064 | Manual |
10069 | Manual keyboard |
10074 | Manually activate the adapter for supported games. |
10079 | Manually define which internal resolution to use. AUTO = High. |
10086 | Manually define which resolution to use. Auto defaults to High and switches to Super-High when needed. |
10093 | Manually set VSYNC frames per second. Ideally this should match your monitor refresh rate. |
10098 | Manually set cycles per second. Use with caution. |
10103 | Map controller inputs to light gun inputs. |
10108 | Map your controller to an emulated Wiimote. |
10113 | March |
10118 | Match Window |
10123 | Max (demanding games) |
10128 | Max Performance |
10133 | Maximum |
10138 | Maximum (Very Slow) |
10143 | Maximum 2 Players (Default) |
10148 | Maximum 4 Players |
10153 | Maximum 8 Players |
10158 | Maximum Blood |
10165 | Maximum host texture memory usage (in megabytes) above which old textures will be destroyed. Set below hard limit. |
10172 | Maximum host texture memory usage (in megabytes) above which textures will be destroyed as soon as possible. |
10182 | May |
10188 | May fix missing graphics and broken lighting at the cost of performance. |
10194 | May not work well on all hardware. Hybrid is preferred, where supported. |
10201 | May provide performance gain on CPUs with low core/thread count at the expense of possible broken timings. |
10206 | May result in a sharper image in some 2D games. |
10211 | Mech Tilt |
10221 | Mega |
10226 | Mega ST |
10231 | Mega STE |
10236 | Mega STE 2.05 |
10241 | Mega STE 2.06 |
10246 | Mega STE AUTO |
10251 | Mega STE ETOS 256k |
10258 | Mega and Giga modes may improve performance. Use the Safe mode for maximum compatibility. |
10263 | MegaSD |
10273 | Megadrive (8 Buttons) |
10278 | Memory Pak |
10283 | Menacer Light Gun |
10293 | Menu back |
10298 | Merge |
10303 | Mexico |
10308 | Microcosm |
10313 | Microphone |
10318 | Minimal |
10323 | Minimum |
10328 | Mirrored |
10333 | Model of emulated Apple II. |
10338 | Moderate |
10343 | Modern Fightstick Style |
10348 | Monaco |
10353 | Mongolia |
10358 | Mono |
10363 | Monochrome |
10368 | Monochrome (Blargg) |
10373 | Monochrome High-Resolution |
10378 | More accurate emulation, but slower. |
10383 | More compatible |
10388 | Morocco |
10393 | Most games already have an internal framelimit. Minor performance cost. |
10398 | Most games use port 2, some use port 1. |
10403 | Mount a floppy for user data, creates if needed |
10413 | Mouse (1351) |
10418 | Mouse Click |
10423 | Move Backward |
10428 | Move Forward |
10433 | Move Forward, Can be use to press W |
10438 | Move Stylet Pointer |
10443 | Move backward |
10448 | Move camera down |
10453 | Move camera to the left |
10458 | Move camera to the right |
10463 | Move camera up |
10468 | Move forward |
10473 | Move left |
10478 | Move right |
10483 | Moves South to West, West to North, etc. Standard controller type only. |
10488 | Much faster than interpreter (but may have issues). |
10493 | N64 |
10498 | N64 (Limited Hotkeys) |
10503 | N64 3-point |
10508 | NAT |
10513 | NDS VERSION |
10518 | NEO GEO BIOS |
10523 | NEO GEO CD BIOS |
10528 | NES Gamepad |
10533 | NES Zapper |
10538 | NETWORK |
10543 | NETWORK TYPE |
10548 | NEW 3DS MODE |
10558 | NO (DEFAULT) |
10563 | NO WRITE WATCH |
10568 | NTSC (Composite) |
10573 | NTSC (Default) |
10578 | NTSC (NES) |
10583 | NTSC (RF) |
10588 | NTSC (RGB) |
10593 | NTSC (S-Video) |
10603 | NTSC 240x480px 60Hz (auto) |
10608 | NTSC 492x262px |
10613 | NTSC 60Hz |
10618 | NTSC FILTER |
10623 | NTSC TV |
10638 | NTSC-U/C |
10643 | NUMBER OF SHADER COMPILER THREADS |
10649 | NVAPI is NVIDIA's core software that allows direct access to NVIDIA GPU. |
10654 | NVRAM STORAGE |
10659 | NZ |
10664 | NZ-CHAT |
10669 | Namco GunCon |
10676 | Nat to access internet from xemu machine. Udp for System Link. Default (Auto) disables network access. |
10681 | Native |
10686 | Native (640x528) |
10691 | Native (720p/1080p) |
10696 | Native (PS2)(Default) |
10701 | Native Vulkan |
10706 | Navajo |
10711 | NeGcon |
10716 | NeGcon (Rumble) |
10721 | Nearest |
10726 | Nearest Neighbour |
10731 | Nearest pixel sampling |
10736 | Nearest-Neighbor |
10741 | Nearest-neighbor |
10748 | Necessary for some guns to replace fog textures as a workaround in Time Crisis - Crisis Zone. |
10753 | Needed by some games that use special unicode characters. |
10758 | Neo Geo CD Pad |
10763 | Neo Geo Mini Pad |
10768 | Nes Classic |
10773 | Nestopia (RGB) |
10783 | Netherlands (nl) |
10788 | Never |
10793 | New Zealand |
10798 | New3D |
10803 | Next Disc (m3u) |
10808 | Nicaragua |
10813 | No EMS/XMS |
10818 | No Indicator |
10823 | No Limit |
10828 | No Ubershaders |
10833 | No licenses enabled |
10838 | No skipping |
10848 | None (Default) |
10853 | None/Sharp Pixels |
10858 | Normal |
10863 | Normal (Default) |
10868 | Normal (interpreter) |
10873 | North Macedonia |
10883 | Norwegian |
10888 | Norwegian (no) |
10893 | Not Connected |
10898 | Not all games support 3D pad. |
10903 | Not all games support all languages. |
10908 | Not all games support stretching, depending on their video files. |
10913 | Nothing can kill Rick, may break the game. |
10918 | November |
10923 | Nudge left |
10928 | Nudge right |
10933 | Nudge up |
10938 | Nuked (YM2612) |
10943 | Nuked (YM3438) |
10958 | OFF-SCREEN RELOAD BUTTON |
10968 | ON-SCREEN DISPLAY & NOTIFCATIONS |
10973 | OPENGL RENDERING RESOLUTION |
10978 | OPTIMAL FRAME PACING |
10983 | OSD MESSAGES |
10988 | OUTPUT RESAMPLING |
10993 | OUTPUT SCALING |
10998 | OUTRUN LENS GLARE |
11008 | OVERCLOCK MULTIPLIER |
11018 | October |
11028 | Off (Default) |
11033 | Off (Noisy) |
11038 | Off (None) |
11043 | Off (faster, unstable) |
11053 | Off is safer, On for specific games. |
11058 | Off will help some games, others will run too fast. |
11065 | Offers analog controller and mouse support (Mouse Look), along with options for always-strafe and always-run functionalities. |
11072 | Offers support for analog controllers and mouse look functionality for improved control. |
11079 | Offloads some RSX operations to a secondary thread. Improves performance in high-core processors. |
11084 | Older games skipped drawing every second line, this masks that. |
11089 | Olivetti Prodest PC 128S disks (BBC Master Compact) |
11094 | Oman |
11109 | On (Speed hack) |
11114 | On (Vulkan Only) |
11119 | On (default) |
11134 | On screen 2 if available |
11139 | On screen 3 if available |
11144 | On with game detection message |
11149 | On with rewind support |
11154 | Only Async (skip draw) avoids freezing while compiling shaders. |
11159 | Only Overscan Area |
11164 | Only applicable when either Async Shader mode is set. |
11169 | Only applicable when using OpenGL. |
11174 | Only applies when using Parallel-RDP as the chosen RDP Plugin. |
11179 | Only for Super Game Boy enhanced games. |
11184 | Only for games that employed it (for Boktai) |
11194 | Only some games feature rumble. Not compatible with all controllers. |
11201 | Only some games support rumble. Requires X-Input mode and may not be compatible with all controllers. |
11206 | Only supported games. Higher settings increase system requirements. |
11211 | Open Dolphin-triforce's menu |
11216 | Open DuckStation Quick Menu |
11221 | Open LUA console |
11226 | Open Load Menu |
11231 | Open Menu |
11236 | Open Save Menu |
11241 | Open build room menu |
11246 | Open door |
11251 | Open furnish corridor menu |
11261 | OpenGL (Classic) |
11266 | OpenGL (Compute shader) |
11271 | OpenGL (Default) |
11276 | OpenGL (Overwrites Libretro API settings) |
11281 | OpenGL (x86 only) |
11286 | OpenGL ES |
11291 | OpenGL with Shaders |
11296 | OpenGLES (Default) |
11301 | Optimized (auto) |
11306 | Orange |
11311 | Orange - Hokage Orange |
11316 | Original |
11321 | Original Hardware (FirebrandX) |
11326 | Original Size |
11331 | Original resolution |
11336 | Original screen positions |
11341 | Output rotation independent of xrandr or framebuffer settings. |
11346 | Overclock the SNES CPU (Gradius 3, Super R-Type). |
11351 | Overrides the language mode of the emulated console. |
11356 | P1 & P2 |
11361 | P1 only |
11366 | P2 only |
11376 | PAL 288x576px 50Hz (auto) |
11381 | PAL 50Hz |
11386 | PAL 576x312px |
11391 | PAL TV |
11396 | PAL_M |
11401 | PAL_N |
11406 | PAR 1:1 |
11411 | PARALLEL-RDP UPSCALER |
11421 | PAUSE SCREEN DISPLAY |
11426 | PBA |
11431 | PC MODEL |
11436 | PCE Joypad |
11441 | PCE Mouse |
11446 | PCjr |
11451 | PDP-1 Paper Tape Reader Images |
11456 | PER TABLE FOLDER |
11461 | PER-GAME SAVES |
11466 | PERFORMANCE HACKS |
11471 | PERFORMANCE HACKS (needs review) |
11476 | PERFORMANCE PRESETS |
11481 | PHYSICAL KEYBOARD LAYOUT |
11486 | PINMAME DMD |
11491 | PLAY INTRO MOVIE |
11496 | PLAYER 1 CROSSHAIR COLOR |
11501 | PLAYER 2 CROSSHAIR COLOR |
11506 | PLAYER 3 CROSSHAIR COLOR |
11511 | PLAYER 4 CROSSHAIR COLOR |
11516 | PLAYFIELD |
11521 | PLAYFIELD MODE |
11526 | PLUS4 NTSC |
11531 | PLUS4 PAL |
11546 | PPU DECODER |
11551 | PRC |
11556 | PRE-CACHE SHADERS |
11561 | PREFERRED SPU THREADS |
11566 | PRESENTATION MODE |
11571 | PS1 Analog Joystick |
11576 | PS1 Digital Controller |
11581 | PS3 CONTROLLER |
11586 | PS3's internal ratio setting. Some games only support 16/9. |
11591 | PST8PDT |
11596 | PVM Style (FirebrandX) |
11601 | PVM_20M2U/D93 |
11606 | Paddle Control |
11611 | Paddle can only be used in port 2. |
11616 | Paddles |
11621 | Pakistan |
11626 | Panama |
11631 | Pandemonium 2 Lazy Screen Update Fix |
11636 | ParaLLEl (Best LLE) |
11641 | ParaLLEl-RDP |
11646 | Paraguay |
11651 | Parallel |
11656 | Parasite Eve 2/Vandal Hearts 1&2 Fix |
11663 | Part of the host texture memory budget (in megabytes) that will be scaled by the current drawing resolution scale. |
11668 | Partial |
11673 | Passes all physical keyboard events for Pad2Key. |
11678 | Pause / Menu |
11683 | Pentagon 1024 |
11688 | Pentagon 128K |
11693 | Pentagon 512K |
11698 | Pentium (slow) |
11703 | Pentium II, 300MHz (200000 cps) |
11708 | Pentium III, 600MHz (500000 cps) |
11713 | Pentium, 100MHz (77000 cps) |
11718 | Per 0.05s, 5s total (550MB|100MB) |
11723 | Per 0.1s, 10s total (1100MB|200MB) |
11728 | Per 1s, 120s total (1320MB|240MB) |
11733 | Per 1s, 15s total (165MB|30MB) |
11738 | Per 1s, 30s total (330MB|60MB) |
11743 | Per 1s, 60s total (660MB|120MB) |
11748 | Per 1s, 90s total (990MB|180MB) |
11753 | Per Game |
11758 | Per Pixel |
11763 | Per Strip |
11770 | Per Table Folder requires all files to be in the associated rom table folder. If disabled, consult the Wiki for further details. |
11775 | Per Triangle (Default) |
11780 | Per pixel is the most accurate, but also the most demanding. |
11785 | Per-game |
11795 | Peru |
11800 | Philippines |
11805 | Philips CD-i CD-ROMs |
11810 | Pink - Blossom Pink |
11815 | Pixel Perfect |
11820 | Pixel-Perfect |
11825 | Pixelated (Nearest) |
11830 | Play (Default) |
11835 | Play a coin drop sound effect when an insert coin button is pressed |
11840 | Play this game on several screens (if available) |
11845 | PlayStation Mouse |
11850 | Player distance from lower screen edge (cm) |
11855 | Player's eyes distance from lower screen edge (cm) |
11860 | Playfield configuration |
11865 | Playstation 2 wheel type |
11870 | Plunger |
11875 | Point (Default) |
11880 | Pointer |
11890 | Poland (pl) |
11895 | Polish |
11900 | Port 1 |
11905 | Port 1+2 |
11910 | Port 2 |
11915 | Port1 |
11920 | Port1+2 |
11925 | Port2 |
11930 | Portrait |
11940 | Portugese |
11950 | Position of wii sensor bar relative to the disaply for real wiimotes. |
11955 | Potator - Blue |
11960 | Potator - Green |
11965 | Potator - Green - BGB |
11970 | Potator - Green Wataroo |
11975 | Potator - Orangish - Amber |
11985 | Precise (Slowest)(Default) |
11990 | Precise Interpreter |
11995 | Prefer "Before NMI", change to After NMI only if needed by the game. |
12000 | Preload |
12005 | Preload requires more RAM. |
12010 | Preloading is impossible from ES. |
12017 | Presets which can improve performance without manually editing the VPinballX.ini file to fine tune performance. |
12022 | Press the N key for 'Novice' or 'No' |
12027 | Press the Y key for 'Yes' |
12032 | Pro Controller required for games that require shake motions. |
12037 | Produces a clean LCD effect. |
12042 | Provides a ball trail to make the ball easier to follow. |
12049 | Provides analog controller and mouse support while patching existing rotary controller bugs found in hardware. |
12054 | Puerto Rico |
12059 | Pull plunger |
12064 | Pulse (Default) |
12069 | Punjabi |
12074 | Pure Interpreter (Most Accurate) |
12079 | Purupuru Pack/Vibration Pack |
12084 | QUAD RENDERING |
12089 | QUERY OCCLUSION |
12094 | QUIT ON HOST |
12099 | Qatar |
12104 | Quick Load |
12109 | Quick Save |
12114 | Quick load |
12119 | Quick save |
12124 | QuickMenu |
12129 | Quickload |
12134 | Quit the application |
12139 | Quits the current level |
12144 | RAM EXPANSION UNIT |
12149 | RAM SIZE |
12154 | RDP PLUGIN |
12159 | READ FRAMEBUFFER EVERY FRAME (GLIDE64MK2) |
12164 | READBACK RESOLVE |
12169 | REAL PALETTES |
12174 | REDUCE SPRITE FLICKERING |
12179 | REDUCE SPRITE FLICKERING (UNSTABLE) |
12194 | REMOVE INTERLACE ARTIFACTS |
12199 | REMOVE SCANLINES |
12204 | RENDER |
12209 | RENDER MODE |
12214 | RENDER RESOLUTION |
12219 | RENDER RESOLUTION (SCALING) |
12224 | RENDER TARGET PATH |
12229 | RENDERER |
12234 | RENDERER MODE |
12239 | RENDERING |
12244 | RENDERING MODE |
12249 | RENDERING RESOLUTION |
12259 | RESOLUTION MULTIPLIER |
12269 | RF |
12274 | RGB |
12279 | RGB (Blargg) |
12284 | RGB (crisp image) |
12289 | RGB Colour Low/Medium-Resolution |
12294 | ROC |
12299 | ROK |
12304 | ROM (Slot 1) |
12309 | ROM (Slot 2) |
12314 | ROM (Slot 3) |
12319 | ROM (Slot 4) |
12324 | ROTATE |
12329 | ROTATE FACE BUTTONS |
12334 | ROV |
12339 | RSP PLUGIN |
12344 | RTV (Default) |
12349 | RUMBLE |
12359 | RUN TEST MODE |
12374 | Random Values |
12380 | Read mouse through Rawinput, allowing 2 mice for 2 player shooting games. |
12385 | Real Wiimote |
12390 | Realistic Loading |
12395 | Recompiler (Fastest)(Default) |
12405 | Reduce load time at the cost of accuracy. |
12410 | Reduce stutter that happens when compiling shaders. |
12416 | Reduces banding between colours and improves the preceived colour depth. |
12423 | Reduces crackle and stutter further, but may cause a very noticeable reduction in audio quality on slower CPUs. |
12428 | Reduces wobbly polygons & warping textures. |
12435 | Refresh state of memory pages to enable gpu written data. (Use for 'Team Ninja' Games to fix missing character models). |
12440 | Regular Bilnear |
12445 | Relaxed (Fastest) |
12450 | Relaxed XFloat |
12455 | Remove the padding on the sides of the screen. |
12460 | Removes loading but can add possible glitches/crashes. |
12467 | Render target emulation path to use on Direct3D 12. Try changing if you have render issues. |
12472 | Renders game at a lower res then upscales to increase FPS. |
12477 | Renders polygons and textures at the native resolution. |
12482 | Replace meshed transparency by real transparency. |
12487 | Required by some games. |
12492 | Required for certain visual effects. |
12499 | Required for some effects in-game (Banjo Kazooie and DK64 transitions), can cause slowdown. |
12504 | Required for some games. |
12514 | Requires BIOS file to be present. |
12519 | Resampling (Pirch Shift) |
12524 | Research |
12537 | Reset the application |
12544 | Reset the cache can fix some crashes if your game was running under Batocera 29. |
12549 | Reset the table, sometimes required for PinMame |
12554 | Resize automatically screen height. |
12559 | Resolution multipliers to smooth vectors |
12564 | Restart Emulation |
12574 | Restore BLENDMODE outline on Singe sprites. |
12579 | RetroPad (Default) |
12584 | RetroPad Face Button Options. |
12589 | Retropad |
12594 | Retropad (Default) |
12599 | Rewind |
12604 | Rewind can be CPU heavy. |
12609 | Rice |
12614 | Right |
12619 | Right Flipper |
12624 | Right Manga Save |
12629 | Right Nudge |
12634 | Right Stick |
12639 | Right flipper |
12644 | Right magnasave |
12649 | Right stick |
12654 | Right/Left |
12659 | Robo Bitstik 2 |
12664 | Roland MT-32/CM-32L |
12669 | Romania |
12674 | Romanian |
12679 | Rotate 270 |
12684 | Rotate 90 |
12689 | Rotate the screen with the emulator. |
12694 | Rotate the screen, useful for certain vertical gameplay homebrews. |
12699 | Rotated 4-Way Stick (Q*Bert) |
12704 | Rotates screen by 90 degrees. Intended for rotating displays. |
12709 | Rotates the current object |
12714 | Rotates the screens, to simulate holding the DS sideways. |
12719 | Rough |
12724 | Rumble Pak |
12729 | Rumble Pak (Automatic) |
12734 | Run |
12739 | Run the game in test mode to configure certain game options. |
12746 | Runners simplify compatibility of running Windows games. You must have a runner in it's own directory under /userdata/system/wine/custom. |
12766 | S-Video |
12771 | S-Video (Blargg) |
12776 | SAVESTATE/REWIND |
12781 | SCALE FACTOR |
12786 | SCALED DITHERING |
12791 | SCALER MODE |
12796 | SCALING METHOD |
12801 | SCALING MODE |
12806 | SCANLINES |
12811 | SCREEN BORDERS |
12816 | SCREEN FILTER |
12821 | SCREEN FILTERING |
12826 | SCREEN HEIGHT |
12831 | SCREEN INCLINATION |
12836 | SCREEN LAYOUT |
12841 | SCREEN ORIENTATION |
12846 | SCREEN PLAYER Y |
12851 | SCREEN PLAYER Z |
12856 | SCREEN RATIO |
12861 | SCREEN ROTATION |
12866 | SCREEN SETTINGS |
12871 | SCREEN SIZE |
12876 | SCREEN SIZING |
12881 | SCREEN SWAP |
12886 | SCREEN WIDTH |
12891 | SCRIPT MODULES |
12896 | SDL CONFIG |
12901 | SDL TEXTURE ACCESS STREAMING |
12906 | SDL2 |
12911 | SENSITIVITY |
12916 | SENSOR BAR POSITION |
12921 | SENSOR SENSITIVITY (GYROSCOPE) |
12926 | SENSOR SENSITIVITY (TILT) |
12931 | SHADER MODE |
12936 | SHADER QUALITY |
12946 | SHARE MAME ARTWORK |
12951 | SHOW ACHIEVEMENT MESSAGES |
12956 | SHOW BIOS BOOTLOGO |
12961 | SHOW HOST CAMERA STATE |
12966 | SHOW HOST MICROPHONE STATE |
12971 | SHOW LID STATE |
12976 | SHOW LIGHT GUN CROSSHAIRS |
12981 | SHOW ON-SCREEN DISPLAY MESSAGES |
12986 | SHOW POINTER |
12991 | SHOW SCREEN LAYOUT |
12996 | SHOW SECRET MESSAGES |
13006 | SINGLE |
13016 | SKIP CUTSCENES |
13021 | SKIP DS SYSTEM MENU |
13026 | SKIP INTRO VIDEO |
13031 | SKIP INTRO VIDEOS |
13036 | SKIP START MENU |
13041 | SMAA |
13051 | SMOOTH VUES |
13056 | SNES Gamepad |
13061 | SNES Mouse |
13066 | SNES Multitap |
13071 | SNES Style |
13076 | SOFT TEXTURE CACHE MEMORY LIMIT |
13081 | SOFT TEXTURE CACHE MEMORY TIMEOUT |
13086 | SOFTWARE LIST |
13091 | SOLAR SENSOR LEVEL |
13096 | SOUND BOARD |
13101 | SOUND QUALITY |
13106 | SOUND VOLUME |
13111 | SOUNDBLASTER TYPE |
13116 | SPECIAL CONTROL LAYOUTS |
13121 | SPECIFIC GAME FIXES |
13126 | SPEECH MODULE |
13131 | SPEED HACK (SAFE) |
13136 | SPINDASH TYPE |
13141 | SPU BLOCK SIZE |
13146 | SPU DECODER |
13151 | SPU LOOP DETECTION |
13156 | SPU XFloat Accuracy |
13161 | ST |
13166 | STE |
13171 | STEERING SENSITIVITY |
13176 | STRETCH BEZELS (4K & ULTRAWIDE) |
13181 | STRETCH MODE |
13186 | STRETCH TO DISPLAY AREA |
13191 | STRETCH TO FILL |
13196 | STRICT RENDERING MODE |
13201 | SUBTITLES |
13206 | SUPER FX OVERCLOCK |
13211 | SUPER GAME BOY 2 |
13216 | SUPER GB BORDERS |
13221 | SUPERPET |
13226 | SURROUND SOUND |
13236 | SVideo (color bleeding only) |
13241 | SWAP GAMEPADS |
13246 | SYNC SAVE FILES |
13251 | SYNC TO HOST REFRESH RATE |
13256 | SYNCHRONOUS RENDERING |
13266 | SYSTEM MEMORY |
13271 | Safe (Default) |
13276 | Saturn 3D Pad |
13281 | Saturn Pad |
13286 | Saudi Arabia |
13291 | Save State |
13296 | Save State Slot 1 |
13301 | Scale to best fit |
13306 | Scale2x |
13311 | Scale3x |
13316 | Scale4x |
13321 | ScaleForce |
13326 | Scaled |
13331 | Scanline Interpolation Filter (SAI) |
13336 | Scorpion 256K |
13341 | Screen Resolution (Default) |
13346 | Screen inclination (degree) |
13356 | Search for custom configured joystick profiles. |
13363 | Seconds a texture should be unused to be considered old enough to be deleted if texture memory usage exceeds Soft Texture Cache limit. |
13368 | See your FPS and version of Vulkan API/driver. |
13373 | Sega/Mega CD |
13378 | Select |
13383 | Select Keyboard, Joystick or Gamepad mode |
13388 | Select a boot disk or hard drive if needed |
13393 | Select controller type for Amiga P1. |
13398 | Select controller type for Amiga P2. |
13405 | Select how much graphics memory is allocated for the GPU, may need modifying for some games / systems. |
13412 | Select language will be used if 'Use Firmware Settings' is disabled or if firmware file was not found. |
13419 | Select model of Mac (Recommendations are Mac Plus for B&W, Mac LC 3 for Color) |
13424 | Select model to emulate |
13429 | Select scale resolution of the game. |
13435 | Select the .SF2 SoundFont file, .ROM file, or interface used for MIDI output. |
13440 | Select the input type to navigate the touch screen |
13445 | Select the model of Color Computer to emulate |
13450 | Select the processor model. |
13455 | Select which Intel CPU to emulate. |
13460 | Select which joystick to emulate. |
13465 | Selfie |
13470 | Separate Windows |
13475 | September |
13480 | Serbian |
13485 | Service menu |
13490 | Set controller 1 and 2 to None to use it standalone. |
13495 | Set desired framerate. |
13505 | Set gun button 2 to reload. |
13511 | Set if you want to limit the FPS in games that are not limited like OutRun2. |
13516 | Set in Config - choose if no audio output |
13521 | Set joystick deadzone. |
13526 | Set speed normal |
13531 | Set system-wide controls via MAME menu |
13536 | Set the color palette to use. |
13541 | Set the controller rumble strength if supported. |
13546 | Set the deadzone of the joystick analog sticks. |
13551 | Set the desired maximum refresh rate when Vsync is off. |
13561 | Set the target FPS (will only work if FPS LIMITER is enabled). |
13566 | Set to enable lens glare in Outrun 2. |
13573 | Set to keep the aspect ratio (4:3) in games like Sega Race TV and Primeval Hunt. |
13578 | Set to on if you experience flickering in Hummer. |
13585 | Set virtual joysticks gate size. Smaller increases sensitivity. Larger decreases it. |
13590 | Sets the scaler filter mode when rendering. |
13595 | Sets the window size to an integer size. |
13600 | Settings GUI |
13605 | Sex |
13610 | Shader Interpreter only |
13615 | Shared |
13620 | Sharp 1 |
13625 | Sharp 2 |
13630 | Sharp Bilinear |
13635 | Sharpen |
13640 | Sharpen More |
13645 | Shoot |
13650 | Shoot Xterm |
13655 | Shoot Zappper |
13660 | Short visible screen edge (cm) |
13670 | Show (Default) |
13675 | Show (specific games) |
13695 | Show on screen display messages (memory card saves..). |
13700 | Show the cheat menu |
13710 | Shows or hides the menu bar |
13720 | Shunt 10 |
13725 | Shunt 2 |
13730 | Shunt 3 |
13735 | Shunt 4 |
13740 | Shunt 5 |
13745 | Shunt 6 |
13750 | Shunt 7 |
13755 | Shunt 8 |
13760 | Shunt 9 |
13765 | Simple |
13770 | Simple (interpreter for old real-mode games) |
13775 | Simple 2x |
13780 | Simplified Chinese |
13785 | Simulate LCD color inaccuracy. |
13790 | Simultaneous |
13795 | Sinclair 1 Joystick |
13800 | Sinclair 1 controller set to AUTO. |
13805 | Sinclair 2 Joystick |
13810 | Sinclair 2 controller set to AUTO. |
13815 | Sine |
13820 | Singapore |
13825 | Single |
13830 | Sirius/Atari (2x 1-button Digital, II+ Only) |
13835 | Skip |
13840 | Skip (safer) |
13845 | Skip All |
13850 | Skip Drawing |
13855 | Skip Initial |
13861 | Skip buffer disables auto frameskip and renders at display output resolution. |
13866 | Skip buffer effects |
13871 | Skip cutscene |
13876 | Skip frames to improve performance, at the cost of choppy motion. |
13883 | Skip frames to improve performance, at the cost of choppy motion. Can cause visual glitches. |
13888 | Skip the bios boot logo, may cause default language issues. |
13893 | Skip the initial intro video. |
13898 | Skipping it can break some games. |
13905 | Skips Vertical Blank Interrupts when lag is detected, allowing for smooth audio playback when emulation speed is not 100%. |
13910 | Skynet |
13915 | Slot + |
13920 | Slot - |
13925 | Slot A (Default) |
13930 | Slot B |
13935 | Slot C |
13940 | Slot D |
13945 | Slot E |
13950 | Slovak |
13955 | Slovakia |
13960 | Slovenia |
13965 | Slovenian |
13970 | Slow down or speed up games as appropriate. |
13975 | Small performance increase (may drop frames). |
13980 | Smaller |
13985 | Smooth |
13990 | Smooth (Linear) |
13995 | Smooth 1 |
14000 | Smooth 2 |
14005 | Smooth 3 |
14010 | Smooth 4 |
14015 | Smooth textures on 3D objects. |
14020 | Smooth textures on distant 3D objects based on angle. |
14025 | Smooth textures. |
14030 | Smooths out textures on 3D objects. |
14037 | Smooths the overall picture as it is displayed on the screen. Corrects positioning between pixels. |
14042 | Snapshot |
14047 | Snow |
14052 | Soften the hash sound effect from some games. |
14057 | Software |
14064 | Software mode is faster and more accurate, while OpenGL mode supports scaling 3D graphics. |
14069 | Some games accept input from port 2 instead of port 1. |
14074 | Some games and homebrews require more RAM |
14079 | Some games have issues when the animation is shown, others require it. |
14084 | Some games rely on this (Apros). |
14089 | Sonic 2 (tap jump) |
14094 | Sonic CD (hold jump) |
14099 | Sony CXA2025AS |
14104 | Sony DS |
14136 | Sound generator. MAME is faster and Nuked is cycle accurate. Original model used YM2612 while later revisions used YM3438. |
14141 | South Africa |
14146 | South Korea |
14161 | Spanish (es) |
14166 | Special 1 |
14171 | Special 2 |
14176 | Special 3 |
14181 | Special 4 (TI-83 Legacy) |
14186 | Spectrum +2 |
14191 | Spectrum +2A |
14196 | Spectrum +3 |
14201 | Spectrum +3e |
14206 | Spectrum 128K |
14211 | Spectrum 16K |
14216 | Spectrum 48K |
14221 | Spectrum 48K (NTSC) |
14226 | Spectrum SE |
14231 | Speech module installed |
14236 | Speed hack for dual core mode to fix some glitches. |
14243 | Speed hack, enable to disable surface syncing between CPU and GPU. Surface syncing is needed by a few games. |
14248 | Speed up shader compilation. |
14258 | Speeds up the game |
14263 | Square Pixels |
14273 | Standard (4:3) |
14278 | Standard Controller |
14283 | Standard OpenGL (Default) |
14288 | Start |
14293 | Start / Enter |
14298 | Start / Valid |
14303 | Start game |
14308 | Static Interpreter |
14313 | Steering Wheel |
14318 | Stereo |
14335 | Strafe Left |
14340 | Strafe Right |
14345 | Strafe left |
14350 | Strafe right |
14357 | Straict API specification. Can resolve rare cases of missing graphics and flickering. |
14364 | Stream texture to GPU in parrallel. Can improve performance on more powerful GPU's that have spare headroom. |
14370 | Streaming Optimal Playable Settings, overrides other settings if enabled. |
14375 | Stretch |
14380 | Stretch games to full-screen, but may distort the aspect ratio |
14385 | Stretch to Window |
14390 | Stretch to fit window |
14395 | Stretch to full |
14400 | Stretch to screen |
14405 | Stretch to window |
14410 | Stretches the output to fill the display area. |
14415 | Strong |
14420 | Super Famicom (8 Buttons) |
14430 | Super Scope |
14435 | Super VIC (+16K) NTSC |
14440 | Super high |
14445 | Super-high 1440p |
14450 | SuperEagle |
14455 | SuperSAI |
14462 | Supports uncapped frame rates, analog controllers, and mouse look functionality. |
14467 | Surround |
14472 | Surround 5.1 |
14477 | Surround 7.1 |
14482 | Swap Screen |
14487 | Swap Screens |
14492 | Swap screens |
14497 | Swap the position of the dual displays. |
14507 | Swedish |
14517 | Swiss French (ch) |
14522 | Swiss German (ch) |
14529 | Switches between smooth (Bilinear) and sharp (Nearest Neighbor) image scaling. |
14534 | Switches the game to multiplayer mode. |
14539 | Switzerland |
14544 | Switzerland (French) |
14549 | Switzerland (German) |
14555 | Sync GB2Player/GBC2Player saves with saves in "saves/gb" or "saves/gbc". |
14560 | Syria |
14565 | System 3.0 (LD Floppy) |
14570 | System 6.0.8 (Hard Drive) |
14575 | System 6.0.8 (LD Floppy) |
14580 | System 7.0.1 (HD Floppy) |
14585 | System 7.0.1 (Hard Drive) |
14590 | System 7.5 (HD Floppy) |
14595 | System 7.5.5 (Hard Drive) |
14600 | System requirements at native; (RAM|VRAM). |
14615 | TEAM COLOR MODE |
14620 | TEMPEST 2000 |
14625 | TEST PLAY |
14630 | TEXTURE DEPOSTERIZE |
14635 | TEXTURE FILTERING |
14640 | TEXTURE FILTERING MODE |
14645 | TEXTURE MEMORY SCALE SIZE |
14650 | TEXTURE MIP-MAPPING (BLUR) |
14655 | TEXTURE PRELOADING |
14660 | TEXTURE REPLACEMENTS |
14665 | TEXTURE SMOOTHING |
14670 | TEXTURE UPSCALING |
14675 | TEXTURE UPSCALING (RICE ONLY) |
14680 | TEXTURE UPSCALING (XBRZ) |
14685 | TEXTURE UPSCALING LEVEL |
14690 | TEXTURE UPSCALING TYPE |
14695 | THREADED 3D |
14700 | THREADED PRESENTATION |
14710 | TI-99/4A Cartridges |
14715 | TIME CRISIS FOG HACK |
14720 | TIME STRETCHING THRESHOLD |
14725 | TIMED AXIS INTERVALS |
14740 | TOS languages. |
14745 | TOUCH MODE |
14750 | TOUCH SCREEN MODE |
14755 | TRAINER MODE |
14760 | TRILINEAR FILTERING |
14765 | TRIPLE BUFFERING |
14770 | TRUE COLOUR RENDERING |
14775 | TT |
14780 | TT 3.06 |
14785 | TT AUTO |
14790 | TT ETOS 512k |
14795 | TV |
14800 | TV2x CRT Television Filter |
14805 | TWB64 - Pack 1 |
14810 | TWB64 - Pack 2 |
14820 | Taiwanese |
14825 | Take a screenshot |
14830 | Tandy |
14835 | Tandy Radio Shack Color Computer cartridges |
14840 | Tandy Radio Shack Color Computer cassettes |
14845 | Tandy Radio Shack Color Computer disk images |
14850 | Thailand |
14855 | The New 3DS has a faster processor, ZL/ZR buttons and a C-stick. |
14862 | The area around the joystick's neutral position where input is ignored. Can help reduce unintended inputs. |
14867 | The day within the month of your birthday. |
14877 | The final output image, unrelated to the Wii's emulated NAND setting. |
14884 | The higher the setting, the more blending is emulated in the shader accurately, and the higher the speed penalty will be. |
14889 | The image will be softer which could help with aliasing. |
14899 | The month of your birthay. |
14906 | The sample count of every tile will be incremented on every EVENT_WRITE_ZPD by this number. Setting this to 0 means everything is reported as occluded. |
14911 | The theme colour of the emulated console. |
14916 | The upscaling method used when enabled. |
14921 | This can be convenient if you're using laserdiscs. |
14928 | This option enables the ability to play Xbox Live Arcade games. May cause compatibility issues with non-XBLA games. |
14933 | This option is required for some gun games when playing with a mouse. |
14940 | This should not be necessary, unless you are not using the default pad2key mapping. |
14945 | Tiger Game.com cartridges |
14950 | Time Stretch (Tempo Change, Best Sound) |
14955 | Timex 1 Joystick |
14960 | Timex 2 Joystick |
14965 | Timex TC2048 |
14970 | Timex TS2068 |
14975 | TinyALSA |
14980 | To have music and not only sound in games (Owl-Zoo). |
14985 | To use game cheats or 16/9 Aspect Ratio Fix codes. |
14990 | Toggle Screen Layout |
14995 | Toggle Speed Limit |
15000 | Toggle run |
15005 | Toggle weapon |
15010 | Toggle with hotkey + D-pad up or Scroll Lock in-game. |
15015 | Tomy Tutor & Pyuuta cartridge |
15020 | Top |
15025 | Top Only |
15030 | Top only |
15035 | Top-Left Position, Large |
15040 | Top-Left Position, Medium |
15045 | Top-Left Position, Small |
15050 | Top-Right Position, Large |
15055 | Top-Right Position, Medium |
15060 | Top-Right Position, Small |
15070 | TouchScreen |
15075 | Town map |
15080 | Trackball (Atari CX-22) |
15085 | Traditional Chinese |
15095 | Triangle |
15102 | Tries to guess Per-vertex colour (gouraud) from the Model2 per-poly information (flat). |
15107 | Trilinear (Forced) |
15112 | Trilinear (PS2) |
15117 | Trinidad and Tobago |
15122 | Triple buffering |
15127 | True Colour |
15132 | Tunisia |
15142 | Turkish |
15147 | Turkish (tr) |
15152 | Turn Left |
15157 | Turn Right |
15162 | Turquoise |
15167 | Twin Stick with Triggers |
15172 | Type of ROM file to load |
15177 | Type of ROM file to load. |
15182 | Type of ROM file to load. Disk Image requires Mac IIx and Image Reader |
15187 | Type of emulated SoundBlaster card. |
15192 | Type of joystick connected to the game port. |
15197 | UBERSHADERS |
15202 | UCT |
15207 | UDP BIND ADDRESS |
15212 | UDP REMOTE ADDRESS |
15217 | UDP Tunnel |
15222 | UI KEYS |
15227 | UI PROMPTS |
15237 | UPSCALE FILTER |
15242 | UPSCALE MODE |
15252 | USA |
15257 | USA (Default) |
15262 | USE DSP AUDIO |
15267 | USE FIRMWARE SETTINGS |
15272 | USE GZDOOM JOYSTICK CONFIGURATION |
15277 | USE JOYPAD SOUTH BUTTON TO ADD CREDIT |
15287 | USE NEW GRAPHICS |
15292 | USE PAD PROFILES |
15297 | USE PRE-EMPTIVE FRAMES |
15307 | USE SOFTWARE RENDERING |
15317 | USER DISK |
15322 | UTC |
15327 | UTC+1 |
15332 | UTC+10 |
15337 | UTC+11 |
15342 | UTC+12 |
15347 | UTC+2 |
15352 | UTC+3 |
15357 | UTC+4 |
15362 | UTC+5 |
15367 | UTC+6 |
15372 | UTC+7 |
15377 | UTC+8 |
15382 | UTC+9 |
15387 | UTC-1 |
15392 | UTC-10 |
15397 | UTC-11 |
15402 | UTC-12 |
15407 | UTC-2 |
15412 | UTC-3 |
15417 | UTC-4 |
15422 | UTC-5 |
15427 | UTC-6 |
15432 | UTC-7 |
15437 | UTC-8 |
15442 | UTC-9 |
15447 | Ukraine |
15457 | Ultra |
15462 | Undocked |
15467 | United Arab Emirates |
15472 | United Kingdom |
15477 | United States |
15482 | Univarsal |
15487 | Universe BIOS is not compatible with cheats. |
15492 | Unlimited |
15497 | Unsaturated v6 (FirebrandX) |
15502 | Unscaled (Default) |
15507 | Until Timeout |
15512 | Up |
15519 | Uploads entire textures at once instead of small pieces. Improves performance in most games. |
15526 | Upright glass panel displaying some illuminated artwork. By default, settings come from the VPinballX.ini configuration file. |
15531 | Upscale filter used for the 2D layers. Requires New 3D engine. |
15536 | Upscale textures on 3D objects. |
15541 | Uruguay |
15548 | Use 16 bit audio samples for audio drivers that don't support 32bit. Only use if you get no audio. |
15553 | Use Analog joysticks in addition to D-Pad for DualShock controllers. |
15558 | Use Host |
15564 | Use L2/R2 for Brake/Accel and L1/R1 or R-stick Up/Down for Shift Up/Down. |
15569 | Use MAME software lists to identify ROM |
15576 | Use Megadrive to automap inputs for a Megadrive style controller with a 6 button layout. |
15581 | Use Potion |
15588 | Use SSAA instead of MSAA for anti-aliasing. SSAA may look better but has a higher performance cost. |
15593 | Use a custom MAME config, do not overwrite config on launch. |
15603 | Use controller settings manually defined in custom.ini. |
15609 | Use if you're having graphical issues or GPU problems with this emulator. |
15614 | Use language and username from the NDS Firmware |
15624 | Use new graphics created from CorsixTH project |
15629 | Use one save file per game. |
15636 | Use preemptive frames instead of run-ahead. Only runs ahead when controller state changes. |
15643 | Use the same art paths as standalone MAME - not recommended if using decorations or shaders. |
15650 | Use this to play online with custom servers that reimplement the discontinued Nintendo Wi-Fi. |
15655 | Use to eliminate cursor drift/unwanted input. |
15661 | Use to eliminate joystick drift/unwanted input. Effects all controllers. |
15668 | Use to make joystick movement more or less sensitive. Effects all controllers. |
15678 | Use your physical anaglypth 3D glasses! |
15683 | Useful for N64 style controllers. |
15690 | Useful for N64 style controllers. Limited hotkeys for controllers without dedicated hotkey. |
15695 | Useful for certain arcade games. |
15700 | Useful for speedruns/glitches. |
15705 | Useful to troubleshoot when your Windows game won't start of crashes. |
15710 | Usually not much faster than single core mode. |
15715 | Uzbekistan |
15720 | V-Tech Creativision cartridges |
15725 | V364 NTSC |
15735 | VB - Virtual Boy |
15740 | VBI SKIP |
15745 | VERTICAL ROTATION (TATE) |
15755 | VGA (Default) |
15760 | VIC20 NTSC |
15765 | VIC20 NTSC Automatic |
15770 | VIC20 PAL |
15775 | VIC20 PAL Automatic |
15780 | VIDEO |
15785 | VIDEO FILTER |
15805 | VIDEO QUALITY |
15810 | VIDEO RESOLUTION |
15815 | VIDEO SETTINGS |
15820 | VIDEO STREAM BITRATE |
15825 | VIDEO STREAM CODEC |
15830 | VIDEO STREAM FRAME RATE |
15835 | VIDEO STREAM RESOLUTION |
15840 | VIEW ONLY |
15845 | VIOLENCE LEVEL |
15850 | VIRTUAL DESKTOP |
15855 | VISUAL NUDGE STRENGTH |
15860 | VSYNC |
15865 | VSYNC FPS |
15870 | VSYNC INTERVAL |
15875 | VSync and Audio Resampling need to be enabled. |
15880 | VTech V.Smile Motion cartridges |
15885 | VTech V.Smile cartridges |
15890 | Value to use for the emulated solar sensor (Boktai). |
15895 | Vastly improves the speed of buffer maps. |
15900 | Venezuela |
15905 | Vertical |
15910 | Vertical Sync |
15920 | Video Game Music Files |
15925 | Video Technology Socrates cartridges |
15930 | Videopac G7000 (European) |
15935 | Videopac+ G7400 (European) |
15940 | Videopac+ G7400 (France) |
15945 | Vietnam |
15950 | Virtual |
15955 | Virtual Keyboard |
15960 | Voltmace Delta 3b Twin Joysticks |
15975 | Vulkan (Default) |
15980 | W-SU |
15985 | WAN |
15990 | WARN ABOUT BIOS PROBLEMS |
15995 | WARN ABOUT UNSUPPORTED FEATURES |
16000 | WET |
16005 | WHDLOAD LAUNCHER |
16020 | WHEEL MODEL |
16035 | WIDESCREEN |
16040 | WIDESCREEN CHEAT (PRIORITY) |
16045 | WIDESCREEN HACK (GLITCHY) |
16050 | WII CONTROLLERS |
16055 | WII TV MODE |
16060 | WINDOWS POSITIONS |
16065 | WINE RUNNER |
16070 | WOLFENSTEIN 3D |
16075 | WRITE COLOR BUFFERS |
16085 | Weak |
16090 | Weave (Bottom Field First) |
16095 | Weave (Top Field First) |
16102 | When frameskip type is on automatic or manual, skip up to this many frames consecutively. |
16107 | When moving |
16113 | When running outside of 100%, adjusts the temp instead of dropping frames. |
16118 | When the Backglass is activated, display the grill. |
16125 | When the Backglass is activated, display the small additional part with the scores. |
16130 | While Touching |
16140 | Widescreen (16:9) |
16146 | Wii NAND's aspect ratio setting. Most games support both ratios natively. |
16151 | Wii NAND's language setting. |
16156 | Wii U Classic Controller |
16161 | WiiMote |
16166 | WiiMote + Classic Controller |
16171 | WiiMote + Classic Controller Pro |
16176 | WiiMote + Nunchuk |
16181 | WiiMote Sideways |
16186 | Wiimmfi (95.217.77.181) |
16191 | Wiimote Sideway |
16196 | Wiimote Sideway + Nunchuk |
16201 | Wiimote Sideway + Swing |
16206 | Wiimote Sideway + Tilt |
16211 | Wimpy |
16216 | Works with 'Cycle-exact' mode and for a few games. |
16221 | X-INPUT |
16226 | X2 |
16231 | XBLA license enabled (Default) |
16236 | XBOX LIVE ARCADE |
16241 | Y = Fire |
16246 | Y = Fire, B = Up |
16251 | YES |
16256 | YUV v3 (Firebrand) |
16261 | Yellow |
16266 | Yemen |
16271 | You can hide the pointer on touchscreen devices. |
16276 | ZCULL ACCURACY |
16281 | ZOOM (HIDE BORDERS) |
16286 | ZOOM/CROP (HIDE BORDERS) |
16296 | Zoom in the camera |
16301 | Zoom in x5 |
16306 | Zoom out x5 |
16311 | Zoom the camera out |
16316 | Zooms in to hide black borders. |
16321 | Zooms in to hide black borders. Borders are different per game. |
16326 | Zulu |
16331 | amber |
16336 | best |
16341 | bilinear |
16346 | black and white |
16351 | black/blue |
16356 | black/cyan |
16361 | black/electric cyan |
16366 | black/green |
16371 | black/magenta |
16376 | black/white |
16381 | black/yellow |
16386 | blue sea |
16391 | bottom only |
16396 | bottom/top |
16401 | colodore_ted |
16406 | colodore_vic |
16411 | concussion missile |
16416 | dark knight |
16421 | diagonal filter |
16426 | drop proximity bomb |
16431 | exit game |
16436 | external (variable fps) |
16441 | fire primary |
16446 | fire secondary |
16451 | flare |
16456 | gba sp |
16466 | green forest |
16471 | green/magenta |
16476 | h264 (less latency) |
16481 | h265 (HEVC) (higher quality at lower bitrates) |
16488 | h265 (HEVC) is CPU heavy and increases latency, but is more bandwidth efficient. |
16498 | homing missile |
16503 | hot desert |
16508 | hybrid bottom ratio 2 |
16513 | hybrid bottom ratio 3 |
16518 | hybrid top ratio 2 |
16523 | hybrid top ratio 3 |
16528 | hybrid/bottom |
16533 | hybrid/top |
16538 | internal (fixed 60fps) |
16543 | internal (variable fps) |
16548 | large |
16553 | larger |
16558 | laser |
16563 | left/right |
16568 | linear |
16573 | lottes crt |
16578 | map |
16583 | maximum |
16588 | medium |
16593 | mike-ntsc |
16598 | mike-pal |
16603 | minimum |
16608 | nearest |
16618 | nxagss |
16623 | original |
16628 | original gameboy |
16633 | pink dreams |
16638 | plasma cannon |
16643 | proximity bomb |
16648 | quick load |
16653 | quick save |
16658 | quick switch |
16663 | quickload |
16668 | quicksave |
16673 | rear view |
16678 | red/blue |
16683 | red/cyan |
16688 | red/electric cyan |
16693 | right/left |
16698 | scanlines |
16703 | screenshot |
16708 | small |
16713 | smaller |
16718 | smart missile |
16723 | spreadfire cannon |
16728 | standard |
16733 | top only |
16738 | top/bottom |
16743 | triangular filter |
16748 | trilinear |
16753 | use with R3 for cheat automap |
16758 | vulcan cannon |
16763 | wave filter |
16768 | weird colors |
16778 | xBR (Very Slow) |
16783 | xBR (Very Slow, No Edge Blending) |
16788 | xBRZ (Default) |
16793 | yape-ntsc |
16798 | yape-pal |
16803 | yellow/blue |