Translations
Help us translate Batocera into your favorite language. The process is described on the Wiki.
Diff for SVENSKA options
Line | Text |
---|---|
213 | STRETCH BEZELS (4K & ULTRAWIDE) |
223 | HEADS UP DISPLAY |
243 | HEADS UP DISPLAY CORNER |
390 | Use preemptive frames instead of run-ahead. Only runs ahead when controller state changes. |
395 | USE PRE-EMPTIVE FRAMES |
681 | Automatically sets aspect ratio to 16/9 for games that natively support it. 2D elements like HUD/UI may be stretched. |
686 | AUTO WIDESCREEN |
691 | Not all games support 3D pad. |
696 | CONTROLLER 1 TYPE |
701 | Saturn Pad |
706 | Saturn 3D Pad |
711 | CONTROLLER 2 TYPE |
716 | Hides borders on many games. Some games used the borders. |
721 | ZOOM (HIDE BORDERS) |
726 | MSX2 |
731 | Enhancement. Remove the four sprites per line limit. |
736 | REDUCE SPRITE FLICKERING |
741 | Apply a video filter to mimic various NTSC TV signals. |
751 | NTSC (RF) |
756 | NTSC (RGB) |
761 | NTSC (S-Video) |
766 | NTSC (Composite) |
771 | CPC MODEL |
776 | EMULATED RAM SIZE |
806 | Choose the emulated colour depth. |
851 | Core-powered video filter. |
856 | BLARGG NTSC FILTER |
861 | Composite (Blargg) |
866 | S-Video (Blargg) |
871 | RGB (Blargg) |
876 | Monochrome (Blargg) |
881 | Blur high-res mode, allowing for better transparency effects. |
886 | HIGH-RES BLENDING |
893 | Enhancement. Swap from SNES' guassian interpolation to cubic. Improves sound quality. |
898 | CUBIC AUDIO INTERPOLATION |
905 | Change behaviour when emulating GB games. Auto uses SGB for GB and GBC for GBC. |
930 | Emulate the Super Game Boy 2 for SGB. Runs games at the correct speed. |
935 | SUPER GAME BOY 2 |
940 | Enhancement. Reduces system slowdown. Causes issues in some games. |
970 | Prefer "Before NMI", change to After NMI only if needed by the game. |
980 | Before NMI |
985 | After NMI |
990 | Enhancement. Reduces slowdown in mode 7 games. |
995 | SUPER FX OVERCLOCK |
1000 | Dendy is a popular Russian clone with unique characteristics. |
1010 | Dendy |
1015 | Rotate the screen, useful for certain vertical gameplay homebrews. |
1040 | Core-powered video filter. Bisqwit filters are CPU heavy. |
1045 | NTSC FILTER |
1050 | Bisqwit 2x |
1055 | Bisqwit 4x |
1060 | Bisqwit 8x |
1065 | Enhancement. Remove the eight sprite per line limit. |
1075 | Default |
1080 | Composite Direct (FirebrandX) |
1085 | Nes Classic |
1090 | Nestopia (RGB) |
1095 | Original Hardware (FirebrandX) |
1100 | PVM Style (FirebrandX) |
1105 | Sony CXA2025AS |
1110 | Unsaturated v6 (FirebrandX) |
1115 | YUV v3 (Firebrand) |
1120 | For use with HD texture packs. |
1125 | LOAD CUSTOM TEXTURES |
1130 | Avoids having to manually load side A every time. |
1135 | (FDS) AUTOMATICALLY LOAD DISK SIDE A |
1140 | Reduce load time at the cost of accuracy. |
1145 | (FDS) FAST FORWARD DISK LOADING |
1150 | Useful for speedruns/glitches. |
1155 | DEFAULT POWER ON RAM STATE |
1160 | All 0s (Default) |
1165 | All 1s |
1170 | Random Values |
1176 | Enhancement. Increase the rendering resolution. Makes 3D objects clearer. |
1181 | RENDERING RESOLUTION |
1186 | Enhancement. Upscales textures on 3D objects. |
1191 | TEXTURE UPSCALING (XBRZ) |
1196 | Smooths out textures on 3D objects. |
1201 | TEXTURE SMOOTHING |
1206 | Enhancement. Smooth out jagged edges on 3D object polygons. |
1211 | ANTI-ALIASING (MSAA) |
1216 | Arrange the dual screen layout. |
1221 | SCREEN LAYOUT |
1226 | top/bottom |
1231 | bottom/top |
1236 | left/right |
1241 | right/left |
1246 | top only |
1251 | bottom only |
1256 | quick switch |
1261 | hybrid/top |
1266 | hybrid/bottom |
1271 | Skip frames to improve performance, at the cost of choppy motion. |
1276 | FRAMESKIP |
1281 | NDS VERSION |
1286 | DS (Default) |
1291 | DSi |
1296 | Disable to access the system's settings, like time and language. |
1301 | SKIP DS SYSTEM MENU |
1306 | Use language and username from the NDS Firmware |
1311 | USE FIRMWARE SETTINGS |
1328 | Select language will be used if 'Use Firmware Settings' is disabled or if firmware file was not found. |
1348 | hybrid top ratio 2 |
1353 | hybrid top ratio 3 |
1358 | hybrid bottom ratio 2 |
1363 | hybrid bottom ratio 3 |
1368 | Select the input type to navigate the touch screen |
1373 | TOUCH SCREEN MODE |
1388 | Right Stick |
1393 | DS |
1398 | DSi (Experiemental) |
1405 | Software mode is faster and more accurate, while OpenGL mode supports scaling 3D graphics. |
1410 | VIDEO SETTINGS |
1415 | RENDERER MODE |
1420 | Software |
1425 | OpenGL (Overwrites Libretro API settings) |
1430 | Degree in which 3D graphics are scaled up. OpenGL renderer only. |
1435 | 1x native (256 x 192) |
1440 | 2x native (512 x 384) |
1445 | 3x native (768 x 576) |
1450 | 4x native (1024 x 768) |
1455 | 5x native (1280 x 960) |
1460 | 6x native (1536 x 1152) |
1465 | 7x native (1792 x 1344) |
1470 | 8x native (2048 x 1536) |
1477 | Enable this if your game's 3D modles are not rendered correctly. OpenGL renderer only. |
1482 | IMPROVED POLYGON SPLITTING |
1487 | Enabled |
1492 | Affects how the emulated screens are scaled. OpenGL renderer only. |
1497 | SCREEN FILTERING |
1502 | Nearest |
1507 | Linear |
1512 | Determines how the cursor should apprear on the botton screen. |
1517 | SCREEN SETTINGS |
1522 | CURSOR MODE |
1527 | Never |
1532 | While Touching |
1537 | Until Timeout |
1542 | Always |
1547 | Cursor timeout in seconds when using Cursor Mode - Until Timeout. |
1552 | CURSOR TIMEOUT |
1557 | 1 second |
1562 | 2 seconds |
1567 | 3 seconds |
1572 | 5 seconds |
1577 | 10 seconds |
1582 | 15 seconds |
1587 | 20 seconds |
1592 | 30 seconds |
1597 | 60 seconds |
1602 | Determine how the console's touch screen in emulated. |
1607 | TOUCH MODE |
1612 | Joystick |
1617 | Pointer |
1624 | Use this to play online with custom servers that reimplement the discontinued Nintendo Wi-Fi. |
1629 | FIRMWARE SETTINGS |
1634 | DNS OVERRIDE |
1639 | Kaeru WFC (178.62.43.212) |
1644 | AltWFC (172.104.88.237) |
1649 | Wiimmfi (95.217.77.181) |
1654 | Force Default DNS |
1659 | Don't Override |
1664 | Overrides the language mode of the emulated console. |
1669 | Use Host |
1679 | The theme colour of the emulated console. |
1684 | FAVOURITE COLOUR |
1689 | Gray |
1694 | Brown |
1704 | Light Pink |
1709 | Orange |
1714 | Yellow |
1719 | Lime |
1724 | Light Green |
1729 | Dark Green |
1734 | Turquoise |
1739 | Light Blue |
1749 | Dark Blue |
1754 | Dark Purple |
1759 | Light Purple |
1764 | Dark Pink |
1769 | The month of your birthay. |
1774 | BIRTH MONTH |
1779 | January |
1784 | February |
1789 | March |
1794 | April |
1799 | May |
1804 | June |
1809 | July |
1814 | August |
1819 | September |
1824 | October |
1829 | November |
1834 | December |
1839 | The day within the month of your birthday. |
1844 | BIRTH DAY |
1849 | 1st |
1854 | 2nd |
1859 | 3rd |
1864 | 4th |
1869 | 5th |
1874 | 6th |
1879 | 7th |
1884 | 8th |
1889 | 9th |
1894 | 10th |
1899 | 11th |
1904 | 12th |
1909 | 13th |
1914 | 14th |
1919 | 15th |
1924 | 16th |
1929 | 17th |
1934 | 18th |
1939 | 19th |
1944 | 20th |
1949 | 21st |
1954 | 22nd |
1959 | 23rd |
1964 | 24th |
1969 | 25th |
1974 | 26th |
1979 | 27th |
1984 | 28th |
1989 | 29th |
1994 | 30th |
1999 | 31st |
2005 | Enable to display an on-screen message if trying to use unsupported features. |
2010 | ON-SCREEN DISPLAY & NOTIFCATIONS |
2015 | WARN ABOUT UNSUPPORTED FEATURES |
2020 | Enable to display if your BIOS haas known problems. |
2025 | WARN ABOUT BIOS PROBLEMS |
2031 | Enable to show which screen layout with the configured sequence is active. |
2036 | SHOW SCREEN LAYOUT |
2041 | Enable to show whether your device's microphone is active. |
2046 | SHOW HOST MICROPHONE STATE |
2051 | Enable to show whether your device's camera is active. |
2056 | SHOW HOST CAMERA STATE |
2061 | Enable to show whether the emulated screens are closed. |
2066 | SHOW LID STATE |
2071 | 1x native (640x528) |
2076 | 6x 4K (3840x3168) |
2081 | Wii NAND's language setting. |
2091 | Simplified Chinese |
2096 | Traditional Chinese |
2106 | Enhancement. Only works with a 16/9 ratio and bezels disabled. |
2111 | WIDESCREEN HACK (GLITCHY) |
2117 | May not work well on all hardware. Hybrid is preferred, where supported. |
2122 | UBERSHADERS |
2127 | No Ubershaders |
2132 | Exclusive Ubershaders |
2137 | Hybrid Ubershaders |
2142 | Skip Drawing |
2147 | Improves clarity of distant textures. |
2152 | ANISOTROPIC FILTERING |
2157 | Enables or disable on screen messages. |
2162 | OSD MESSAGES |
2168 | Wii NAND's aspect ratio setting. Most games support both ratios natively. |
2173 | WII TV MODE |
2178 | Emulate a Wiimote Sideway with L2 for Shake and Nunchuk on R-stick. |
2183 | WiiMote |
2188 | WiiMote Sideways |
2193 | WiiMote + Nunchuk |
2198 | WiiMote + Classic Controller |
2203 | WiiMote + Classic Controller Pro |
2208 | Real Wiimote |
2213 | GameCube Controller |
2218 | CONTROLLER 3 TYPE |
2223 | CONTROLLER 4 TYPE |
2228 | CPU TIMING MODE (FPS) |
2233 | internal (fixed 60fps) |
2238 | internal (variable fps) |
2243 | external (variable fps) |
2248 | Apply a post-processing effect. |
2253 | VIDEO FILTER |
2258 | Gamepad (D-pad, 2 Buttons) |
2263 | Keyboard + Mouse |
2268 | Joystick (Analog, 2 Buttons) |
2273 | Select Keyboard, Joystick or Gamepad mode |
2278 | Select which Intel CPU to emulate. |
2283 | CPU TYPE |
2288 | Autodetect (Compatible) |
2293 | 386 (slow) |
2298 | 386 (prefetch) |
2303 | 486 (slow) |
2308 | Pentium (slow) |
2313 | Affects efficiency/stability. |
2318 | CPU CORE METHOD |
2323 | Optimized (auto) |
2328 | Dynamic (fast) |
2333 | Normal (interpreter) |
2338 | Simple (interpreter for old real-mode games) |
2343 | Manually set cycles per second. Use with caution. |
2348 | EMULATED CPU PERFORMANCE |
2353 | MAX (as many as possible) |
2358 | 8086/8088, 4.77MHz (315 cps) |
2363 | 286, 6MHz (1320 cps) |
2368 | 286, 12.5MHz (2750 cps) |
2373 | 386, 20MHz (4720 cps) |
2378 | 386DX, 33MHz (7800 cps) |
2383 | 486DX, 33MHz (13400 cps) |
2388 | 486DX2, 66MHz (26800 cps) |
2393 | Pentium, 100MHz (77000 cps) |
2398 | Pentium II, 300MHz (200000 cps) |
2403 | Pentium III, 600MHz (500000 cps) |
2408 | AMD Athlon, 1.2GHz (1000000 cps) |
2413 | No EMS/XMS |
2498 | Tandy |
2503 | Hercules |
2508 | PCjr |
2513 | Does not affect the on-screen keyboard. |
2518 | PHYSICAL KEYBOARD LAYOUT |
2613 | Slovakia |
2618 | Slovenia |
2633 | Switzerland (German) |
2638 | Switzerland (French) |
2648 | Rewind can be CPU heavy. |
2653 | SAVESTATE/REWIND |
2658 | On with rewind support |
2663 | Apply a joy2key profile for the current game. |
2668 | GAMEPAD AUTOMATIC MAPPING |
2673 | On with game detection message |
2678 | Set the deadzone of the joystick analog sticks. |
2683 | ANALOG JOYSTICK DEADZONE |
2688 | Can fix drifting joysticks in games. |
2693 | TIMED AXIS INTERVALS |
2698 | Gravis GamePad (D-pad + 4 Btns) |
2703 | Generic Keyboard Binds |
2708 | Keyboard + Mouse (Left An.) |
2713 | Keyboard + Mouse (Right An.) |
2718 | 1st Joystick (2 Axes, 2 Btns) |
2723 | Flight Stick (3 Axes, 4 Btns, 1 Hat) |
2728 | Both Joysticks (4 Axes, 4 Btns) |
2733 | Custom Keyboard Binds (best for Pad2Key) |
2738 | 2nd Joystick (2 Axes, 2 Btns) |
2743 | Type of emulated SoundBlaster card. |
2748 | SOUNDBLASTER TYPE |
2785 | Enable Gravis Utrasound emulation. Ensure the ULTRASND folder is in the root of your |
2790 | ENABLE GRAVIS ULTRASOUND |
2795 | Off (Default) |
2801 | Select the .SF2 SoundFont file, .ROM file, or interface used for MIDI output. |
2806 | MIDI OUTPUT |
2811 | General MIDI SoundFont (Default) |
2816 | Roland MT-32/CM-32L |
2821 | Frontend MIDI driver |
2826 | Enhancement. Skipping it can break some games. |
2831 | SHOW BIOS BOOTLOGO |
2841 | Skip |
2846 | More accurate emulation, but slower. |
2851 | USE SOFTWARE RENDERING |
2856 | Reduces wobbly polygons & warping textures. |
2861 | ENABLE PGXP CORRECTIONS |
2871 | ANTI-ALIASING (MSAA/SSAA) |
2876 | 2x MSAA |
2881 | 4x MSAA |
2886 | 8x MSAA |
2891 | 16x MSAA |
2896 | 32x MSAA |
2901 | 2x SSAA |
2906 | 4x SSAA |
2911 | 8x SSAA |
2916 | 16x SSAA |
2921 | 32x SSAA |
2926 | Enhancement. Smooth/upscale textures. |
2931 | TEXTURE FILTERING |
2936 | Bilinear |
2941 | Zooms in to hide black borders. Borders are different per game. |
2946 | CROP OVERSCAN |
2951 | Only Overscan Area |
2956 | All Borders |
2961 | DualShock has rumble support. Not all games support DualShock. |
2966 | Digital Controller (Gamepad) |
2971 | Analog Controller (DualShock) |
2976 | Analog Joystick |
2981 | NeGcon |
2986 | Namco GunCon |
2991 | PlayStation Mouse |
2996 | SHOW LIGHT GUN CROSSHAIRS |
3001 | Digital Controller |
3006 | Analog Stick |
3011 | Can fix slowdown. Only works on some drivers. |
3016 | CPU CLOCK |
3021 | No skipping |
3026 | NEO GEO BIOS |
3031 | Console AES World |
3036 | Console AES Japan |
3041 | Arcade MVS Europe |
3046 | Arcade MVS USA |
3051 | Arcade MVS Japan |
3056 | Arcade Universe BIOS (Cheats) |
3061 | MEMORY CARD MODE |
3066 | Shared |
3071 | Per-game |
3076 | Enhancement. Remove the eight sprites per line limit. |
3081 | Horizontal |
3086 | Vertical |
3091 | Both |
3096 | Can be used to simulate colors of particular displays. |
3101 | COLOR FILTER |
3106 | Composite (color bleeding + artifacts) |
3111 | SVideo (color bleeding only) |
3116 | RGB (crisp image) |
3121 | Only supported games. Higher settings increase system requirements. |
3126 | SOUND QUALITY |
3131 | 2x-Postrender |
3136 | 2x-VBlank |
3141 | NES Gamepad |
3146 | NES Zapper |
3151 | Paddle can only be used in port 2. |
3156 | Arkanoid paddle |
3161 | Can avoid flashing screen issues. Significant performance cost. |
3166 | SYNCHRONOUS RENDERING |
3196 | PLAYER 1 CROSSHAIR COLOR |
3211 | PLAYER 2 CROSSHAIR COLOR |
3216 | PLAYER 3 CROSSHAIR COLOR |
3221 | PLAYER 4 CROSSHAIR COLOR |
3226 | Smooth textures on distant 3D objects based on angle. |
3231 | TEXTURE MIP-MAPPING (BLUR) |
3236 | Improves clarity of distant textures when mip-mapping is enabled. |
3241 | Enhancement. Upscales screen textures (2D games only). |
3246 | Choose the Dreamcast console region. |
3251 | USA |
3256 | Europe |
3261 | Japan |
3268 | Dreamcast BIOS's language setting. Can change the language of some games. Some games default to Japanese. |
3273 | BIOS LANGUAGE |
3278 | Required for some games. |
3283 | FORCE WINDOWS CE MODE |
3288 | WIDESCREEN CHEAT (PRIORITY) |
3308 | Useful for certain arcade games. |
3313 | SCREEN ORIENTATION |
3318 | MODEL |
3323 | Spectrum 48K |
3328 | Spectrum 48K (NTSC) |
3333 | Spectrum 128K |
3338 | Spectrum +2 |
3343 | Spectrum +2A |
3348 | Spectrum +3 |
3353 | Spectrum +3e |
3358 | Spectrum SE |
3363 | Timex TC2048 |
3368 | Timex TS2068 |
3373 | Spectrum 16K |
3378 | Pentagon 128K |
3383 | Pentagon 512K |
3388 | Pentagon 1024 |
3393 | Scorpion 256K |
3398 | Sinclair 1 controller set to AUTO. |
3403 | CONTROLLER TYPE 1 |
3408 | Retropad |
3413 | Cursor Joystick |
3418 | Kempston Joystick |
3423 | Sinclair 1 Joystick |
3428 | Sinclair 2 Joystick |
3433 | Timex 1 Joystick |
3438 | Timex 2 Joystick |
3443 | Fuller Joystick |
3448 | Sinclair 2 controller set to AUTO. |
3453 | CONTROLLER TYPE 2 |
3458 | Set controller 1 and 2 to None to use it standalone. |
3463 | KEYBOARD SUPPORT |
3468 | Required for certain visual effects. |
3473 | LCD GHOSTING EFFECT |
3478 | Simple |
3483 | LCD Ghosting (Accurate) |
3488 | LCD Ghosting (Fast) |
3493 | Simulate LCD color inaccuracy. |
3498 | COLOR CORRECTION |
3503 | Set the color palette to use. |
3508 | GB - Smart Coloring |
3513 | GB - DMG |
3518 | GB - Light |
3523 | GB - Pocket |
3528 | GB - Black and White |
3533 | GBC - Blue |
3538 | GBC - Brown |
3543 | GBC - Dark Blue |
3548 | GBC - Dark Brown |
3553 | GBC - Dark Green |
3558 | GBC - Grayscale |
3563 | GBC - Green |
3568 | GBC - Inverted |
3573 | GBC - Orange |
3578 | GBC - Pastel Mix |
3583 | GBC - Red |
3588 | GBC - Yellow |
3593 | Special 1 |
3598 | Special 2 |
3603 | Special 3 |
3608 | Special 4 (TI-83 Legacy) |
3613 | TWB64 - Pack 1 |
3618 | TWB64 - Pack 2 |
3624 | Games may run faster/slower than normal if the incorrect region is selected. |
3644 | Enhancement. Remove the eighty sprites per line limit. |
3651 | Use Megadrive to automap inputs for a Megadrive style controller with a 6 button layout. |
3656 | CONTROLLERS |
3661 | CONTROLLER 1 INPUT MAPPING |
3666 | Retropad (Default) |
3676 | CONTROLLER 2 INPUT MAPPING |
3681 | CONTROLLER 3 INPUT MAPPING |
3686 | CONTROLLER 4 INPUT MAPPING |
3691 | Joypad Auto |
3696 | Joypad 3 Button |
3701 | Joypad 6 Button |
3706 | Joypad 3 Button + 4-WayPlay |
3711 | Joypad 6 Button + 4-WayPlay |
3716 | Joypad 3 Button + Teamplayer |
3721 | Joypad 6 Button + Teamplayer |
3726 | Light guns can only be used in port 2. |
3731 | Menacer Light Gun |
3736 | Konami Justifiers |
3743 | Sound generator. MAME is faster and Nuked is cycle accurate. Original model used YM2612 while later revisions used YM3438. |
3748 | FM SYNTHESIZER |
3753 | MAME (YM2612) |
3758 | MAME (ASIC YM3438) |
3763 | MAME (Enhanced YM3438) |
3768 | Nuked (YM2612) |
3773 | Nuked (YM3438) |
3778 | CD ADD-ON |
3783 | Sega/Mega CD |
3788 | MegaSD |
3795 | Adjust mixing of CD audio. In MSU-MD, cartridge-sourced sound effects are not affected. |
3800 | CD-DA VOLUME |
3805 | Enhanced sound output support for compatible games. |
3810 | Joypad 2 Button |
3815 | Joypad 2 Button + Master Tap |
3820 | Light Phaser |
3825 | Paddle Control |
3830 | LCD GHOSTING FILTER |
3835 | Extend the game screen area, similar to the Master System. |
3840 | EXTENDED SCREEN |
3845 | Choose your desired Atari machine type. |
3850 | ATARI MACHINE TYPE |
3855 | ST |
3860 | Mega ST |
3865 | STE |
3870 | Mega STE |
3875 | TT |
3880 | Falcon |
3885 | Choose your desired Atari CPU type. |
3890 | ATARI CPU TYPE |
3895 | Choose your desired Atari CPU clock rate. |
3900 | ATARI CPU CLOCK RATE |
3920 | Choose your desired Atari ST memory size. |
3925 | ATARI ST MEMORY SIZE |
3975 | Choose your desired Atari Monitor. |
3980 | ATARI MONITOR TYPE |
3985 | Monochrome High-Resolution |
3990 | RGB Colour Low/Medium-Resolution |
3995 | TV |
4000 | Choose your desired pixel aspect ratio. |
4010 | Square Pixels |
4015 | Atari Monitor |
4020 | NTSC TV |
4025 | PAL TV |
4032 | Atari ST monitors had a visible border around the main screen area, but most software does not display anything in it. |
4037 | SCREEN BORDERS |
4042 | Hide |
4057 | Choose your desired pause screen display type. |
4062 | PAUSE SCREEN DISPLAY |
4067 | Help and Information |
4072 | Floppy Disk List |
4077 | Bouncing Box |
4082 | Snow |
4087 | Darken |
4092 | No Indicator |
4097 | original |
4122 | Replace meshed transparency by real transparency. |
4127 | IMPROVED MESH |
4132 | Apply gouraud shading instead of flat shading. |
4137 | IMPROVED BANDING |
4142 | Allows up to 7 or 12 controllers in supported games. |
4147 | MULTITAP |
4152 | Port1 |
4157 | Port2 |
4162 | Port1+2 |
4167 | Choose system BIOS language. |
4177 | Use a custom MAME config, do not overwrite config on launch. |
4182 | CUSTOM CONFIG |
4187 | Controls for 5/6 button games and other unique controls |
4192 | SPECIAL CONTROL LAYOUTS |
4197 | Default Only |
4202 | SNES Style |
4207 | Genesis/Megadrive Style |
4212 | Modern Fightstick Style |
4217 | Neo Geo Mini Pad |
4222 | Neo Geo CD Pad |
4227 | Twin Stick with Triggers |
4232 | Rotated 4-Way Stick (Q*Bert) |
4237 | Enable or disable high score saving |
4242 | HIGH SCORE PLUGIN |
4247 | Play a coin drop sound effect when an insert coin button is pressed |
4252 | COIN SOUND PLUGIN |
4264 | Use the same art paths as standalone MAME - not recommended if using decorations or shaders. |
4269 | SHARE MAME ARTWORK |
4280 | Crop MAME artwork to maximize the game screen and only fill unused space. |
4285 | CROP ARTWORK |
4290 | Set gun button 2 to reload. |
4295 | OFF-SCREEN RELOAD BUTTON |
4300 | Use MAME software lists to identify ROM |
4305 | SOFTWARE LIST |
4310 | Don't Use (Default) |
4315 | Coleco Adam cartridges |
4320 | Coleco Adam Digital Data Packs |
4325 | Coleco ADAM diskettes |
4330 | Coleco ColecoVision cartridges |
4335 | Type of ROM file to load. |
4340 | MEDIA TYPE |
4355 | Disk (Drive 1) |
4360 | Disk (Drive 2) |
4365 | Cartridge (Slot 1) |
4370 | Cartridge (Slot 2) |
4375 | Cartridge (Slot 3) |
4380 | Cartridge (Slot 4) |
4385 | Toggle with hotkey + D-pad up or Scroll Lock in-game. |
4390 | UI KEYS |
4405 | Enable per-game custom configuration via MAME menu. |
4410 | CUSTOM GAME CONFIG |
4415 | Entex AdventureVision cartridges |
4420 | APF M-1000 cartridges |
4425 | Apple II cleanly cracked disks |
4430 | Apple II miscellaneous disks |
4435 | Apple II original disks |
4450 | Type of joystick connected to the game port. |
4455 | JOYSTICK TYPE |
4460 | Apple (2x 2-button Analog) |
4465 | Sirius/Atari (2x 1-button Digital, II+ Only) |
4470 | Gizmo (1-Button Digital) |
4475 | Model of emulated Apple II. |
4480 | Apple //e Enhanced (Default) |
4485 | Apple //e |
4490 | Apple ][ Plus |
4495 | Apple IIgs cleanly cracked disks |
4500 | Apple IIgs miscellaneous disks |
4505 | Apple IIgs original disks |
4510 | 5 1/4 Disk (Drive 1) |
4515 | 5 1/4 Disk (Drive 2) |
4520 | 3 1/2 Disk (Drive 3) |
4525 | 3 1/2 Disk (Drive 4) |
4530 | Emerson Arcadia 2001 cartridges |
4535 | Acorn Archimedes floppy images |
4540 | Acorn Archimedes hard disks |
4545 | Acorn Archimedes ROM images |
4550 | Select model to emulate |
4555 | ARCHIMEDES MODEL |
4560 | Archimedes 310 |
4565 | BBC A3000 |
4570 | Archimedes 440/1 (Default) |
4575 | Archimedes 540 |
4580 | Bally Professional Arcade cartridges |
4585 | Acorn Atom cassettes |
4590 | Acorn Atom disk images |
4595 | Acorn Atom Utility ROMs |
4600 | Cartridge |
4605 | Quickload |
4610 | Select which joystick to emulate. |
4615 | None (Default) |
4620 | Acorn Analogue Joysticks |
4625 | Acorn Bitstik |
4630 | Robo Bitstik 2 |
4635 | Voltmace Delta 3b Twin Joysticks |
4640 | BBC MODEL |
4645 | BBC Micro Model B (Default) |
4650 | BBC Master 128 |
4655 | BBC Master 512 |
4660 | BBC Master Compact |
4665 | Acorn BBC Micro cassettes |
4670 | Acorn BBC Micro hard disks |
4675 | Acorn BBC Micro ROMs |
4680 | Acorn BBC Micro Model B disks |
4685 | Acorn BBC Micro Model B Original disks |
4690 | Acorn BBC Master cartridges |
4695 | Acorn BBC Master disks |
4700 | Acorn BBC Master Compact disks |
4705 | Olivetti Prodest PC 128S disks (BBC Master Compact) |
4710 | BBC Micro/Master Cassette |
4715 | BBC Micro/Master ROM (Slot 1) |
4720 | BBC Micro ROM (Slot 2) |
4725 | BBC Micro ROM (Slot 3) |
4730 | BBC Micro ROM (Slot 4) |
4735 | BBC Micro/Master Disk (Drive 1) |
4740 | BBC Micro/Master Disk (Drive 2) |
4745 | BBC Master Cartridge (Slot 1) |
4750 | BBC Master Cartridge (Slot 2) |
4755 | Camputers Lynx cassettes |
4760 | Camputers Lynx floppies |
4765 | LYNX MODEL |
4770 | Lynx 48k |
4775 | Lynx 96k |
4780 | Lynx 128k |
4785 | Philips CD-i CD-ROMs |
4790 | Tandy Radio Shack Color Computer cassettes |
4795 | Tandy Radio Shack Color Computer cartridges |
4800 | Tandy Radio Shack Color Computer disk images |
4805 | Select the model of Color Computer to emulate |
4810 | COLOR COMPUTER MODEL |
4815 | Color Computer |
4820 | Color Computer 2 |
4825 | Color Computer 2B |
4830 | Color Computer 3 (NTSC) (Default) |
4835 | Color Computer 3 (PAL) |
4840 | V-Tech Creativision cartridges |
4845 | Acorn Electron Disks |
4850 | Acorn Electron Cassettes |
4855 | Acorn Electron Cartridges |
4860 | Acron Electron ROMs |
4865 | ELECTRON MODEL |
4870 | Electron w/64k Master RAM Board (default) |
4875 | Electron |
4880 | Floppy Disk |
4885 | Fujitsu FM-77AV disk images |
4890 | Fujitsu FM-7 cassettes |
4895 | Fujitsu FM-7 disk images |
4900 | FM-7 MODEL |
4905 | FM TOWNS MODEL |
4910 | FM Towns Marty (Default) |
4915 | FM Towns (Model 1/2) |
4920 | FM Towns II UX |
4925 | How much RAM the emulated FM Towns will have installed |
4930 | RAM SIZE |
4935 | 2MB |
4942 | Insert a disk into the floppy drive, a blank will be used if one doesn't exist |
4947 | ADD USER DISK |
4952 | Fujitsu FM Towns CD-ROMs |
4957 | Fujitsu FM Towns cracked floppy disk images |
4962 | Fujitsu FM Towns miscellaneous floppy disk images |
4967 | Fujitsu FM Towns original floppy disk images |
4972 | Floppy Disk (Drive 1) |
4977 | Floppy Disk (Drive 2 - Model 1/2 & II UX) |
4982 | CD-ROM |
4987 | Hard Drive (II UX) |
4992 | Bit Corp Gamate cartridges |
4997 | Tiger Game.com cartridges |
5002 | Epoch Game Pocket Computer cartridges |
5007 | Hartung Game Master cartridges |
5012 | GamePark GP32 SmartMedia cards |
5017 | Dick Smith Electronics VZ-200/300 cassettes |
5022 | Dick Smith Electronics VZ-200/300 snapshots |
5027 | Choose hardware for the memory expansion slot |
5032 | MEMORY SLOT |
5037 | Laser 310/VZ-300 16k Memory |
5042 | Laser/VZ 64k Memory (Default) |
5047 | Snapshot |
5052 | Macintosh 400K/800K Disk images |
5057 | Macintosh High Density Disk images |
5062 | Mac Harddisks |
5069 | Select model of Mac (Recommendations are Mac Plus for B&W, Mac LC 3 for Color) |
5074 | MAC MODEL |
5079 | Mac 128k (128kb RAM, 2 LD Floppies) |
5084 | Mac 512k (512kb RAM, 2 LD Floppies) |
5089 | Mac Plus (4Mb RAM, 2 LD Floppies/HDD) |
5094 | Mac SE (4Mb RAM, 2 LD Floppies/HDD) |
5099 | Mac Classic (4Mb RAM, 2 HD Floppies/HDD) |
5104 | Mac II (2Mb RAM, Color, 2 HD Floppies/CD/HDD) |
5109 | Mac IIx (2Mb RAM, Color, 2 HD Floppies/CD/HDD/Image Reader) |
5114 | Mac LC 3 (Default) (4Mb RAM, Color, 2 HD Floppies/CD/HDD) |
5121 | Install the image reader card to read disk image files (Mac IIx only). Minimum 4MB ram size recommended. |
5126 | IMAGE READER |
5131 | Slot A (Default) |
5136 | Slot B |
5141 | Slot C |
5146 | Slot D |
5151 | Slot E |
5157 | How much RAM the emulated Mac will have installed (Mac IIx & Mac LC 3 only) |
5162 | Type of ROM file to load |
5167 | CD |
5172 | Select a boot disk or hard drive if needed |
5177 | BOOT DISK |
5182 | System 3.0 (LD Floppy) |
5187 | System 6.0.8 (LD Floppy) |
5192 | System 7.0.1 (HD Floppy) |
5197 | System 7.5 (HD Floppy) |
5202 | System 6.0.8 (Hard Drive) |
5207 | System 7.0.1 (Hard Drive) |
5212 | System 7.5.5 (Hard Drive) |
5217 | Creatronic Mega Duck cartridges |
5222 | PDP-1 Paper Tape Reader Images |
5227 | Casio PV-1000 cartridges |
5232 | Video Technology Socrates cartridges |
5237 | Funtech Super A'Can cartridges |
5242 | TI-99/4A Cartridges |
5247 | 32k RAM expansion card installed |
5252 | 32K RAM EXPANSION |
5257 | Speech module installed |
5262 | SPEECH MODULE |
5267 | Tomy Tutor & Pyuuta cartridge |
5272 | GCE Vectrex cartridges |
5277 | VTech V.Smile cartridges |
5282 | VTech V.Smile Motion cartridges |
5287 | Atari XE Game System cartridges |
5292 | Atari 400 / 800 floppy disks |
5297 | Disk (Drive 3) |
5302 | Disk (Drive 4) |
5307 | Video Game Music Files |
5312 | CONTROL MAPPING |
5317 | Analog |
5322 | Digital |
5327 | Keyboard shortcuts unavailable if passing through the keyboard. |
5332 | INPUT INTERFACE |
5337 | Keyboard passthrough |
5342 | Simultaneous |
5347 | Rotates screen by 90 degrees. Intended for rotating displays. |
5352 | VERTICAL ROTATION (TATE) |
5357 | 100%(native) |
5362 | Small performance increase (may drop frames). |
5367 | FRAME DUPING (SPEED UP) |
5372 | Much faster than interpreter (but may have issues). |
5377 | CPU DYNAREC (SPEED UP) |
5382 | Disabled (Beatle Interpreter) |
5387 | Max Performance |
5392 | Cycle Timing Check |
5397 | Lightrec Interpreter |
5402 | DYNAREC CODE INVALIDATION |
5407 | Full (more compatible) |
5412 | DMA Only (Slightly Faster) |
5417 | Allows up to 5 or 8 controllers in supported games. |
5422 | Port 1 |
5427 | Port 2 |
5432 | Port 1+2 |
5437 | Analog Controller |
5442 | DualShock Controller |
5447 | Analog Joystick (Flystick) |
5452 | Justifier |
5457 | Enhancement. Remove the sixteen sprites per line limit. |
5462 | Manual |
5467 | Portrait |
5472 | Landscape |
5477 | Requires BIOS file to be present. |
5482 | Only for Super Game Boy enhanced games. |
5487 | SUPER GB BORDERS |
5492 | Value to use for the emulated solar sensor (Boktai). |
5497 | SOLAR SENSOR LEVEL |
5502 | TEAM COLOR MODE |
5507 | Selfie |
5512 | Color |
5517 | Sex |
5522 | Skynet |
5527 | 4:3 RENDERING RESOLUTION |
5534 | Enhancement. Increase the rendering resolution when in 16:9 ratio. Makes 3D objects clearer. |
5539 | 16:9 RENDERING RESOLUTION |
5544 | Enhancement. 3 point is accurate to N64, standard is better. |
5549 | TEXTURE FILTERING MODE |
5554 | standard |
5559 | 3 point |
5564 | Enhancement. Smooth out jagged edges on 3D objects polygons. |
5569 | Smooth textures on 3D objects. |
5574 | Smooth 1 |
5579 | Smooth 2 |
5584 | Smooth 3 |
5589 | Smooth 4 |
5594 | Sharp 1 |
5599 | Sharp 2 |
5604 | Enhancement. Upscale textures. |
5609 | TEXTURE UPSCALING |
5614 | As Is |
5619 | X2 |
5624 | RDP PLUGIN |
5629 | GLideN64 (Fastest) |
5634 | ParaLLEl-RDP |
5639 | Angrylion (Most Compatible) |
5644 | RSP PLUGIN |
5649 | HLE (Fastest) |
5654 | ParaLLEl (Best LLE) |
5659 | CXD4 (LLE Fallback) |
5664 | CPU CORE |
5669 | Dynarec (Fastest) |
5674 | Cached Interpreter |
5679 | Pure Interpreter (Most Accurate) |
5686 | Useful for N64 style controllers. Limited hotkeys for controllers without dedicated hotkey. |
5691 | CONTROLLER 1 |
5696 | CONTROLLER TYPE |
5701 | RetroPad (Default) |
5706 | N64 |
5711 | N64 (Limited Hotkeys) |
5716 | Useful for N64 style controllers. |
5721 | CONTROLLER 2 |
5726 | CONTROLLER 3 |
5731 | CONTROLLER 4 |
5736 | Emulate a pak in the controller expansion port. |
5741 | CONTROLLER PAK |
5746 | Memory Pak |
5751 | Rumble Pak |
5756 | Rumble Pak (Automatic) |
5762 | Use to eliminate joystick drift/unwanted input. Effects all controllers. |
5767 | JOYSTICK DEADZONE |
5772 | 15% (Default) |
5779 | Use to make joystick movement more or less sensitive. Effects all controllers. |
5784 | JOYSTICK SENSITIVITY |
5789 | 100% (Default) |
5794 | Full speed can break some games. |
5799 | FRAME RATE |
5804 | Original |
5809 | Full speed |
5814 | Only applies when using Parallel-RDP as the chosen RDP Plugin. |
5819 | PARALLEL-RDP UPSCALER |
5824 | 1x (Default) |
5829 | Can change the language of some games. |
5834 | Universe BIOS is not compatible with cheats. |
5839 | NEO GEO CD BIOS |
5844 | CDZ |
5849 | CDZ MAME |
5854 | CDZ Universe 3.3 |
5859 | Use one save file per game. |
5864 | PER-GAME SAVES |
5869 | Manually activate the adapter for supported games. |
5874 | 4 PLAYER ADAPTER |
5879 | NTSC (NES) |
5884 | Famicom (FDS) |
5889 | PC MODEL |
5894 | Select the processor model. |
5899 | CPU FEATURE |
5904 | OVERCLOCK MULTIPLIER |
5909 | 6x (Recommended) |
5914 | 1MB |
5919 | 3MB |
5924 | 7MB |
5929 | 11MB |
5934 | 13MB (Recommended) |
5939 | 120MB |
5944 | 230MB |
5949 | 512MB |
5954 | 1024MB |
5959 | Graphic Display Controller model. |
5964 | GDC |
5969 | Older games skipped drawing every second line, this masks that. |
5974 | REMOVE SCANLINES |
5979 | Full 255 lines |
5984 | Some games rely on this (Apros). |
5989 | REAL PALETTES |
5994 | 26K for old games and 86K for newer games. |
5999 | SOUND BOARD |
6004 | To have music and not only sound in games (Owl-Zoo). |
6009 | JAST SOUND |
6014 | Emulate a keyboard/mouse/joypad. |
6019 | JOY2KEY PROFILE |
6024 | Arrows |
6029 | Arrows 3button |
6034 | Keypad |
6039 | Keypad 3button |
6044 | Manual keyboard |
6049 | Atari Joypad |
6054 | EMULATED SYSTEM |
6059 | Videopac G7000 (European) |
6064 | Videopac+ G7400 (European) |
6069 | Videopac+ G7400 (France) |
6074 | NTSC 60Hz |
6079 | PAL 50Hz |
6084 | Some games accept input from port 2 instead of port 1. |
6089 | SWAP GAMEPADS |
6094 | Zooms in to hide black borders. |
6099 | CRT GHOSTING EFFECT |
6104 | Ghosting (65%) |
6109 | Ghosting (75%) |
6114 | Ghosting (85%) |
6119 | Ghosting (95%) |
6124 | Soften the hash sound effect from some games. |
6129 | AUDIO FILTER |
6134 | Set desired framerate. |
6139 | FRAMERATE |
6144 | 30fps |
6149 | 60fps (Default) |
6154 | 70fps |
6159 | 72fps |
6164 | 75fps |
6169 | 90fps |
6174 | 100fps |
6179 | 119fps |
6184 | 120fps |
6189 | 144fps |
6194 | 240fps |
6199 | 244fps |
6204 | 1.0x (12.50Mhz) |
6209 | 1.1x (13.75Mhz) |
6214 | 1.2x (15.00Mhz) |
6219 | 1.5x (18.75Mhz) |
6224 | 1.6x (20.00Mhz) |
6229 | 1.8x (22.50Mhz) |
6234 | 2.0x (25.00Mhz) |
6239 | Fixes a possible bug with multiple controllers detection. |
6244 | ACTIVE INPUT DEVICES FIX |
6249 | SPECIFIC GAME FIXES |
6254 | Alone in the Dark |
6259 | Crash-n Burn |
6264 | Dinopark Tycoon |
6269 | Microcosm |
6274 | Enable shared saves for multi-disc games |
6279 | NVRAM STORAGE |
6284 | Per Game |
6289 | Choose the Parallel N64 graphics plugin. |
6294 | GRAPHICS PLUGIN |
6299 | Glide64 |
6304 | Gln64 |
6309 | Rice |
6314 | Angrylion |
6319 | Parallel |
6324 | 4.5x (1440x1080) |
6329 | Automatic |
6334 | N64 3-point |
6339 | PCE Joypad |
6344 | PCE Mouse |
6349 | Skip the bios boot logo, may cause default language issues. |
6354 | BIOS FAST BOOT |
6359 | Off is safer, On for specific games. |
6364 | Double the rendering resolution. |
6369 | ENHANCED RENDERING RESOLUTION |
6374 | On (Speed hack) |
6379 | Capcom VS games Expand Screen Width |
6384 | Chrono Chross Odd/Even Bit Hack |
6389 | Dark Forces Flat Tex Triangles Fix |
6394 | Diablo Music Fix |
6399 | Lunar Ignore Brightness Color Fix |
6404 | InuYasha Sengoku Battle Fix |
6409 | Pandemonium 2 Lazy Screen Update Fix |
6414 | Parasite Eve 2/Vandal Hearts 1&2 Fix |
6419 | Hyper Blaster/Justifier |
6424 | Produces a clean LCD effect. |
6429 | LCD FILTER |
6434 | LCD GHOSTING EFFECTS |
6439 | Green - GameKing |
6444 | VB - Virtual Boy |
6449 | Potator - Orangish - Amber |
6454 | Potator - Green |
6459 | Potator - Blue |
6464 | Potator - Green - BGB |
6469 | Potator - Green Wataroo |
6474 | Brownish - Travel Wood |
6479 | Blue - Bubbles Blue |
6484 | Blue - Game Master |
6489 | Blue - Shiny Sky Blue |
6494 | Blue - Slime Blue |
6499 | Gold - Golden Wild |
6504 | Gold - Labo Fawn |
6509 | Gold - Million Live Gold |
6514 | Gold - Odyssey Gold |
6519 | Grey - Greyscale |
6524 | Grey - Digivice |
6529 | Grey - Microvision |
6534 | Green - Buttercup Green |
6539 | Green - Game.com |
6544 | Green - Greenscale |
6549 | Green - Legendary Super Saiyan |
6554 | Green - TI-83 |
6559 | Orange - Hokage Orange |
6564 | Pink - Blossom Pink |
6569 | 1 Frame |
6574 | 2 Frames |
6579 | 3 Frames |
6584 | 4 Frames |
6589 | 5 Frames |
6594 | 6 Frames |
6599 | 7 Frames |
6604 | 8 Frames |
6609 | 480x272 (Default) |
6614 | CONTROLLER PROFILE |
6619 | Gamepad Classic |
6624 | Gamepad Modern |
6629 | Force a specific model and prevent tags detection. |
6634 | AMIGA MODEL |
6639 | Autodetect (by game name tag) |
6644 | A500 (512KB Chip + 512KB Slow) |
6649 | A500+ (1MB Chip) |
6654 | A600 (2MB Chip + 8MB Fast) |
6659 | A1200 (2MB Chip + 8MB Fast) |
6664 | A4000/040 (2MB Chip + 8MB Fast) |
6669 | CDTV (1MB Chip) |
6674 | CD32 Default (2MB Chip) |
6679 | CD32 (2MB Chip + 8MB Fast) |
6684 | Help games which are too quick or that have bugs. |
6689 | CPU COMPATIBILITY |
6694 | Normal |
6699 | More compatible |
6704 | Cycle-exact |
6709 | Works with 'Cycle-exact' mode and for a few games. |
6714 | Default by model |
6719 | 3.54 MHz |
6724 | 7.09 MHz (A500 speed) |
6729 | 14.18 MHz (A1200 speed) |
6734 | 28.37 MHz |
6739 | 35.46 MHz |
6744 | 42.56 MHz |
6749 | 56.75 MHz |
6754 | Ignored with 'Cycle-exact'. |
6759 | CPU SPEED |
6764 | PAL 288x576px 50Hz (auto) |
6769 | NTSC 240x480px 60Hz (auto) |
6776 | Manually define which resolution to use. Auto defaults to High and switches to Super-High when needed. |
6781 | VIDEO RESOLUTION |
6786 | Low 360p |
6791 | High 720p |
6796 | Super-high 1440p |
6801 | Hides borders on many games. Some games use the borders. |
6806 | ZOOM/CROP (HIDE BORDERS) |
6811 | Auto zoom |
6816 | minimum |
6821 | smaller |
6826 | small |
6831 | medium |
6836 | large |
6841 | larger |
6846 | maximum |
6851 | Affects mouse speed globally. |
6856 | MOUSE SPEED |
6861 | Makes second fire button press up instead. |
6866 | JUMP ON B |
6871 | Removes loading but can add possible glitches/crashes. |
6876 | FLOPPY TURBO SPEED |
6881 | Keypad to joyport mappings for 2 players. |
6886 | 2P GAMEPAD MAPPING (KEYRAH) |
6891 | Enable launching pre-installed WHDLoad installs. |
6896 | WHDLOAD LAUNCHER |
6901 | Passes all physical keyboard events for Pad2Key. |
6906 | DISABLE EMULATOR JOYSTICK |
6911 | Select controller type for Amiga P1. |
6916 | CD32 Pad |
6921 | Select controller type for Amiga P2. |
6926 | Inserts CD during boot animation to prevent loading fail. |
6931 | BOOT ANIMATION FIRST |
6936 | CD TURBO SPEED |
6941 | Makes the blue button press up instead. |
6946 | JUMP ON A |
6951 | Inserts CD during boot animation prevent loading fail. |
6956 | Slow down or speed up games as appropriate. |
6961 | 10Mhz |
6966 | 16Mhz |
6971 | 25Mhz |
6976 | 33Mhz (Overclock) |
6981 | 66Mhz (Overclock) |
6986 | 100Mhz (Overclock) |
6991 | 150Mhz (Overclock) |
6996 | 200Mhz (Overclock) |
7001 | 5MB |
7006 | 6MB |
7011 | 9MB |
7016 | 10MB |
7021 | 12MB |
7026 | Full Frame |
7031 | 1/2 Frame |
7036 | 1/3 Frame |
7041 | 1/4 Frame |
7046 | 1/5 Frame |
7051 | 1/6 Frame |
7056 | 1/8 Frame1 |
7061 | 16 Frame |
7066 | 1/32 Frame |
7071 | 1/60 Frame |
7076 | Auto Frame Skip |
7081 | Applies to both players. |
7086 | JOYPAD TYPE |
7091 | Default (2 Buttons) |
7096 | Megadrive (8 Buttons) |
7101 | Super Famicom (8 Buttons) |
7106 | 1 MHz (Underclock) |
7111 | 2 MHz (Underclock) |
7116 | 4 MHz (NEC uPD780) |
7121 | 8 MHz (NEC uPID7008) |
7126 | 16 MHz (Overclock) |
7131 | 32 MHz (Overclock) |
7136 | 64 MHz (Overclock) |
7141 | EMULATE PCG-8100 |
7146 | Use to eliminate cursor drift/unwanted input. |
7151 | ANALOG DEADZONE |
7156 | GAMEPAD CURSOR SPEED |
7161 | 1.0 (240p) |
7166 | 2.0 (480p) |
7171 | Improve speed, at a minor cost of accuracy. |
7176 | SPEED HACK (SAFE) |
7183 | Enhancement. Remove the thirty-two sprites per line limit. Crashes certain games. |
7188 | REDUCE SPRITE FLICKERING (UNSTABLE) |
7193 | Overclock the SNES CPU (Gradius 3, Super R-Type). |
7198 | Light (load times) |
7203 | Compatible |
7208 | Max (demanding games) |
7215 | Enhancement. Reduces slowdown in mode 7 games. Can cause issues in certain games. |
7220 | BLEND HIGH-RES MODE |
7225 | Merge |
7230 | Blur |
7235 | SNES Gamepad |
7240 | SNES Mouse |
7245 | SNES Multitap |
7250 | Super Scope |
7255 | Konami Justifier |
7260 | M.A.C.S. Rifle |
7267 | Konami Justifier P2 is daisy chained from controller 2, appears as port 3 to system. |
7272 | Konami Justifier (P2) |
7277 | Monochrome |
7282 | RF |
7287 | RGB |
7292 | S-Video |
7297 | Composite |
7302 | 5 MHz (Underclock) |
7307 | 8 MHz (Underclock) |
7312 | 9 MHz (Underclock) |
7317 | 10 MHz (Default) |
7322 | 11 MHz |
7327 | 12 MHz |
7332 | 13 MHz |
7337 | 14 MHz |
7342 | 15 MHz |
7347 | 20 MHz |
7352 | 30 MHz |
7357 | 40 MHz |
7362 | Light guns/multitap. |
7367 | Dual Konami Justifiers |
7373 | Sync GB2Player/GBC2Player saves with saves in "saves/gb" or "saves/gbc". |
7378 | SYNC SAVE FILES |
7383 | FRAME RATE LIMIT |
7388 | 10fps |
7393 | 15fps |
7398 | 20fps |
7403 | 25fps |
7408 | 40fps |
7413 | 50fps |
7418 | 60fps |
7423 | 155fps |
7428 | 160fps |
7433 | RUMBLE |
7438 | Gamepad Classic Alt |
7443 | COLOR PALETTE (2D) |
7448 | black/white |
7453 | black/blue |
7458 | black/cyan |
7463 | black/electric cyan |
7468 | black/green |
7473 | black/magenta |
7478 | black/yellow |
7483 | Use your physical anaglypth 3D glasses! |
7488 | ANAGLYPH PRESET (3D) |
7493 | red/blue |
7498 | red/cyan |
7503 | red/electric cyan |
7508 | green/magenta |
7513 | yellow/blue |
7518 | Add color to Game Boy games. |
7523 | GB COLORIZATION |
7528 | original gameboy |
7533 | black and white |
7538 | gba sp |
7543 | blue sea |
7548 | dark knight |
7553 | green forest |
7558 | hot desert |
7563 | pink dreams |
7568 | weird colors |
7573 | Only for games that employed it (for Boktai) |
7578 | For Gyro-enabled games (bound to left analog stick) |
7583 | SENSOR SENSITIVITY (GYROSCOPE) |
7588 | For Gyro-enabled games (bound to right analog stick) |
7593 | SENSOR SENSITIVITY (TILT) |
7598 | Resolution multipliers to smooth vectors |
7603 | RESOLUTION MULTIPLIER |
7608 | Automatic switches region per file path tags |
7613 | MODEL TYPE |
7618 | C64 PAL Automatic |
7623 | C64 NTSC Automatic |
7628 | C64 PAL |
7633 | C64 NTSC |
7638 | C64 Games System PAL |
7643 | C64 Japanese NTSC |
7648 | Change the output resolution ratio. |
7653 | PAL 576x312px |
7658 | NTSC 492x262px |
7663 | Auto-disable zoom |
7668 | Most games use port 2, some use port 1. |
7673 | CONTROLLER PORT |
7678 | Paddles |
7683 | Mouse (1351) |
7688 | Trackball (Atari CX-22) |
7693 | Koalapad |
7698 | Some games and homebrews require more RAM |
7703 | RAM EXPANSION UNIT |
7708 | 128kB (1700) |
7713 | 256kB (1764) |
7718 | 512kB (1750) |
7723 | 1024kB |
7728 | 2048kB |
7733 | 4096kB |
7738 | 8192kB |
7743 | 16384kB |
7748 | KEYBOARD PASSTHROUGH |
7753 | C128 PAL |
7758 | C128 NTSC |
7763 | C128 DCR PAL |
7768 | C128 DCR NTSC |
7773 | RetroPad Face Button Options. |
7778 | Button Options |
7783 | B = Fire |
7788 | B = Fire, A = Up |
7793 | Y = Fire |
7798 | Y = Fire, B = Up |
7803 | PLUS4 PAL |
7808 | PLUS4 NTSC |
7813 | C16 PAL |
7818 | C16 NTSC |
7823 | V364 NTSC |
7828 | 232 NTSC |
7833 | colodore_ted |
7838 | yape-pal |
7843 | yape-ntsc |
7848 | VIC20 PAL Automatic |
7853 | VIC20 NTSC Automatic |
7858 | VIC20 PAL |
7863 | VIC20 NTSC |
7868 | Super VIC (+16K) NTSC |
7873 | colodore_vic |
7878 | mike-pal |
7883 | mike-ntsc |
7888 | 3032B |
7893 | 4032B |
7898 | SUPERPET |
7908 | amber |
7918 | For weak machines. Some games will not work with this. |
7923 | FAST BLITTER (LESS COMPATIBLE) |
7928 | Enable for Doom to run at its correct resolution. |
7933 | DOOM RES HACK |
7938 | Remove the padding on the sides of the screen. |
7943 | CROP BORDER |
7948 | Always have 6 bullets, 6 dynamite and 6 lives. |
7953 | TRAINER MODE |
7958 | Nothing can kill Rick, may break the game. |
7963 | INVULNERABILITY MODE |
7968 | Highlight all entities on the game map. |
7973 | EXPOSE MODE |
7978 | 4K |
7988 | Deutsch |
7994 | Choose which graphics API library to use. Vulkan may not work for every core. |
7999 | GRAPHICS API |
8021 | Changing driver can improve audio performance and reduce distortion. Alsathread is recommended for low-end systems. |
8026 | AUDIO DRIVER |
8031 | ALSA |
8036 | ALSAThread |
8041 | TinyALSA |
8046 | SDL2 |
8051 | Pulse (Default) |
8056 | In milliseconds. Can reduce crackling/cutting out. |
8061 | AUDIO LATENCY |
8066 | Allow cores to set rotation. |
8071 | ALLOW ROTATION |
8076 | Map controller inputs to light gun inputs. |
8081 | CONTROLLER TO LIGHT GUN |
8086 | Adjust screen line draw mode. |
8091 | LINE MODE |
8096 | SINGLE |
8101 | DOUBLE |
8106 | SCANLINES |
8111 | Manually define which internal resolution to use. AUTO = High. |
8116 | Super high |
8121 | Change pixel scaling and filtering method. |
8126 | SCALING METHOD |
8131 | Pixelated (Nearest) |
8136 | Smooth (Linear) |
8141 | Fix flickering in a static screen like Workbench. |
8146 | REMOVE INTERLACE ARTIFACTS |
8156 | Resize automatically screen height. |
8161 | AUTO HEIGHT |
8168 | Improves both sprite scaling and road rendering. Does not affect the car sprite. |
8173 | HIGH RESOLUTION MODE |
8178 | Choose which graphics API library to use. |
8183 | Vulkan (Default) |
8188 | Speed up shader compilation. |
8193 | ASYNC SHADER COMPILE (VULKAN ONLY) |
8198 | Set the controller rumble strength if supported. |
8203 | Pro Controller required for games that require shake motions. |
8208 | CONTROLLER COMBINATION |
8213 | GamePad + 4 Pro Controller |
8218 | GamePad + 4 Sideway Wiimote |
8223 | 5 Pro Controller |
8228 | 5 Sideway Wiimote |
8233 | Wii U Classic Controller |
8238 | Not all games support all languages. |
8243 | CONSOLE LANGUAGE |
8268 | Taiwanese |
8273 | Choose the audio output type. |
8278 | AUDIO CHANNELS |
8288 | Surround |
8293 | Have Batocera set the first audio output device. |
8298 | AUDIO OUTPUT |
8303 | Set in Config - choose if no audio output |
8308 | Batocera sets first audio device (Default) |
8313 | Fix screen tearing. |
8318 | VSYNC |
8323 | Double buffering |
8328 | Triple buffering |
8333 | Choose upscaling method. |
8338 | UPSCALE FILTER |
8343 | Bicubic |
8348 | Hermite (Default) |
8353 | Nearest Neighbour |
8358 | Choose downscaling method. |
8363 | DOWNSCALE FILTER |
8368 | Bilinear (Default) |
8373 | Hermite |
8378 | Keep Aspect Ration (Default) |
8383 | Stretch |
8388 | Enable mouse input to simulate touchscreen. |
8393 | ENABLE MOUSE |
8398 | Enable Cemu's performance overlay. |
8403 | ENABLE PERFORMANCE OVERLAY |
8408 | Enable notifications of cache, controller events etc. |
8413 | ENABLE NOTIFICATIONS |
8420 | Enable gamepad view for games that have interaction across two screens. Use Hotkey+R2 to switch screens. |
8425 | ENABLE GAMEPAD VIEW |
8432 | Arrange the dual screen layout. Separate windows can be changed with Hotkey+R2. |
8437 | Top Only |
8442 | Bottom Only |
8447 | Large Top |
8452 | Large Bottom |
8457 | Left/Right |
8462 | Right/Left |
8467 | Separate Windows |
8472 | Hybrid Screen Top |
8477 | Hybrid Screen Bottom |
8482 | GRAPHICS |
8487 | OpenGL (Default) |
8492 | Fix screen tearing. CPU heavy. |
8497 | Off will help some games, others will run too fast. |
8502 | FRAME LIMIT |
8507 | Reduce stutter that happens when compiling shaders. |
8512 | DISK SHADER CACHE |
8519 | Compile shaders using background threads to avoid shader compilation stutter. May cause graphical glitches. |
8524 | ENABLE ASYNC SHADER COMPILATION |
8529 | Preloading is impossible from ES. |
8534 | Preload |
8539 | The New 3DS has a faster processor, ZL/ZR buttons and a C-stick. |
8544 | NEW 3DS MODE |
8549 | Restore BLENDMODE outline on Singe sprites. |
8554 | BLEND SPRITES (SINGE) |
8559 | JOYSTICK TO CURSOR SENSITIVITY |
8564 | Hide crosshairs in supported games e.g. ActionMax, Maddog II. |
8569 | HIDE LIGHT GUN CROSSHAIRS |
8574 | This option is required for some gun games when playing with a mouse. |
8579 | ABSOLUTE MOUSE INPUT |
8586 | Choose which graphics API library to use. Vulkan may not work on all hardware. |
8591 | Not all games support stretching, depending on their video files. |
8596 | Force 4:3 |
8601 | SCREEN ROTATION |
8606 | 0 degrees |
8613 | Enable or disable bezels being added when content is a 4:3 aspect with a widescreen display. |
8618 | BEZELS |
8623 | Shunt 2 |
8628 | Shunt 3 |
8633 | Shunt 4 |
8638 | Shunt 5 |
8643 | Shunt 6 |
8648 | Shunt 7 |
8653 | Shunt 8 |
8658 | Shunt 9 |
8663 | Shunt 10 |
8668 | Invert the vertical joystick axis on flight games. |
8673 | INVERT AXIS |
8679 | Can improve video performance. Do not use with ActionMax games or scanlines. |
8684 | SDL TEXTURE ACCESS STREAMING |
8689 | Use controller settings manually defined in custom.ini. |
8694 | CUSTOM CONTROLLER |
8699 | The final output image, unrelated to the Wii's emulated NAND setting. |
8709 | Automatic ratio |
8714 | Force 16:9 |
8719 | Stretch to window |
8724 | RENDERING |
8729 | 8x 5K (5120x4224) |
8736 | Compile shaders on next launch of game (one time). Reduces micro-freezes. Vulkan only. |
8741 | PRE-CACHE SHADERS |
8746 | ANTI-ALIASING |
8753 | Use SSAA instead of MSAA for anti-aliasing. SSAA may look better but has a higher performance cost. |
8758 | ANTI-ALIASING MODE |
8765 | Enabling will allow for correct emulation of texture wrapping. This comes at a cost of potential worse performance. |
8770 | MANUAL TEXTURE SAMPLING |
8775 | Usually not much faster than single core mode. |
8780 | EMULATION |
8785 | DUAL CORE MODE |
8790 | Speed hack for dual core mode to fix some glitches. |
8795 | GPU SYNC |
8800 | Increase emulator performance, at the cost of accuracy/stability. |
8805 | PERFORMANCE HACKS |
8810 | To use game cheats or 16/9 Aspect Ratio Fix codes. |
8815 | ENABLE CHEATS |
8820 | Required by some games. |
8825 | MEMORY MANAGEMENT UNIT |
8830 | Enhancement. Removes disc loading. |
8835 | FAST DISK TRANSFER RATE |
8842 | Skips Vertical Blank Interrupts when lag is detected, allowing for smooth audio playback when emulation speed is not 100%. |
8847 | VBI SKIP |
8852 | Search for custom configured joystick profiles. |
8857 | USE PAD PROFILES |
8862 | Enable controller rumble capabilities if supported by the controller. |
8867 | Change what's plugged into the virtual GameCube ports. |
8872 | GAMECUBE CONTROLLER 1 |
8877 | GAMECUBE PORT 1 TYPE |
8882 | Standard Controller |
8887 | GameCube Adapter for Wii U |
8892 | Steering Wheel |
8897 | Dance Mat |
8902 | DK Bongos |
8907 | GAMECUBE CONTROLLER 2 |
8912 | GAMECUBE PORT 2 TYPE |
8917 | GAMECUBE CONTROLLER 3 |
8922 | GAMECUBE PORT 3 TYPE |
8927 | GAMECUBE CONTROLLER 4 |
8932 | GAMECUBE PORT 4 TYPE |
8937 | Moves South to West, West to North, etc. Standard controller type only. |
8942 | ROTATE FACE BUTTONS |
8947 | Set joystick deadzone. |
8952 | DEADZONE |
8957 | 5% (Default) |
8964 | Set virtual joysticks gate size. Smaller increases sensitivity. Larger decreases it. |
8969 | JOYSTICK GATE SIZE |
8974 | Smaller |
8979 | Normal (Default) |
8984 | Larger |
8989 | Enables Dolby Pro Logic II for surround sound. May impact performance. |
8994 | AUDIO |
8999 | DOLBY PRO LOGIC II |
9004 | Show on screen display messages (memory card saves..). |
9009 | SHOW ON-SCREEN DISPLAY MESSAGES |
9016 | Enable Gamecube boot animation and BIOS access (requires IPL.bin BIOS in appropriate user directory). |
9021 | ENABLE BOOT ANIMATION |
9026 | Change the Gamecube system language. |
9031 | GAMECUBE LANGUAGE |
9036 | English/Japanese |
9041 | Map your controller to an emulated Wiimote. |
9046 | WII CONTROLLERS |
9051 | EMULATE WIIMOTE |
9056 | CUSTOMIZE EMULATED WIIMOTE & GAMEPAD |
9061 | Classic Controller |
9066 | Classic Controller Pro |
9071 | Wiimote Sideway |
9076 | Wiimote Sideway + Swing |
9081 | Wiimote Sideway + Tilt |
9086 | Wiimote Sideway + Nunchuk |
9091 | Position of wii sensor bar relative to the disaply for real wiimotes. |
9096 | SENSOR BAR POSITION |
9101 | Bottom (Default) |
9106 | Top |
9111 | Emulate the Wiimote pointer with a DS4's gyroscope. |
9116 | DUALSHOCK MOTION CONTROL |
9121 | Emulate the Wiimote pointer with a mouse. |
9126 | MOUSE AS WIIMOTE POINTER |
9131 | 1.5x 720p (960x792) |
9136 | 2.5x 1080p (1600x1320) |
9141 | PERFORMANCE HACKS (needs review) |
9146 | 8x (CSAA) |
9151 | 8xQ (CSAA) |
9156 | 16x (CSAA) |
9161 | 16xQ (CSAA) |
9166 | 4x (SSAA) |
9171 | DISABLE ON-SCREEN DISPLAY MESSAGES |
9176 | Determines the speed and the runahead behaviour of the system. |
9181 | EMULATION SPEED |
9186 | Unlimited |
9191 | VSync and Audio Resampling need to be enabled. |
9196 | SYNC TO HOST REFRESH RATE |
9201 | Ensure every frame the console renders is displayed to screen. |
9206 | OPTIMAL FRAME PACING |
9211 | Improve performance if VSync is disabled and using Vulkan. |
9216 | THREADED PRESENTATION |
9221 | Match Window |
9226 | PAR 1:1 |
9231 | May result in a sharper image in some 2D games. |
9236 | INTEGER UPSCALING |
9241 | Enabling will smooth out the image. |
9246 | LINEAR UPSCALING |
9253 | Fills the screen regardless of the aspect ratio. Doesn't work with Integer Upscaling. |
9258 | STRETCH TO FILL |
9263 | 1x native (320x240) |
9268 | 9x 4K (2880x2160) |
9273 | Enhancement. Smooth/upscale textures on 3D objects. |
9278 | Nearest-Neighbor |
9283 | Bilinear (No Edge Blending) |
9288 | JINC2 (Slow) |
9293 | JINC2 (Slow, No Edge Blending) |
9298 | xBR (Very Slow) |
9303 | xBR (Very Slow, No Edge Blending) |
9308 | 24-bit, disables dithering. |
9313 | TRUE COLOUR RENDERING |
9318 | Makes the dither pattern much less obvious at higher resolutions. |
9323 | SCALED DITHERING |
9329 | When running outside of 100%, adjusts the temp instead of dropping frames. |
9334 | STRETCH MODE |
9339 | Off (Noisy) |
9344 | Resampling (Pirch Shift) |
9349 | Time Stretch (Tempo Change, Best Sound) |
9354 | Force progressive render / scan. |
9359 | DISABLE INTERLACING |
9364 | Hack. Increases most PAL games' speed by 17%. |
9369 | FORCE NTSC TIMINGS ON PAL |
9374 | NTSC-U/C |
9379 | Preload requires more RAM. |
9384 | Use Analog joysticks in addition to D-Pad for DualShock controllers. |
9389 | JOYSTICK TO DPAD |
9394 | Not Connected |
9399 | PS1 Digital Controller |
9404 | PS1 Analog Joystick |
9409 | DualShock / Xbox Type |
9414 | NeGcon (Rumble) |
9419 | Allows loading protected games without subchannel information. |
9424 | ALLOW BOOTING WITHOUT SBI FILE |
9429 | Skipping it can break some games. |
9434 | Interpreter is the most accurate, but is the slowest. |
9439 | CPU EXECUTION MODE |
9444 | Interpreter (Slowest) |
9449 | Cached Interpreter (Faster) |
9454 | Recompiler (Fastest)(Default) |
9459 | System requirements at native; (RAM|VRAM). |
9464 | Per 0.05s, 5s total (550MB|100MB) |
9469 | Per 0.1s, 10s total (1100MB|200MB) |
9474 | Per 1s, 15s total (165MB|30MB) |
9479 | Per 1s, 30s total (330MB|60MB) |
9484 | Per 1s, 60s total (660MB|120MB) |
9489 | Per 1s, 90s total (990MB|180MB) |
9494 | Per 1s, 120s total (1320MB|240MB) |
9499 | ACHIEVEMENTS |
9504 | CROSSHAIR |
9509 | Game's default |
9514 | AUTO LOAD ON GAME LAUNCH |
9519 | AUTO SAVE ON GAME EXIT |
9524 | Choose second feature pack for the controller. |
9529 | CONTROLLER 1 FEATURE PACK |
9534 | 2nd VMU (Default) |
9539 | Purupuru Pack/Vibration Pack |
9544 | CONTROLLER 2 FEATURE PACK |
9549 | CONTROLLER 3 FEATURE PACK |
9554 | CONTROLLER 4 FEATURE PACK |
9561 | Enable the Dreamcast DSP for more accurate audio. Only recommended for fast systems. |
9566 | DIGITAL SOUND PROCESSOR |
9571 | Disbaled (Default) |
9576 | Force the game to render in this aspect ratio. |
9581 | RENDER RESOLUTION |
9586 | 0.5x (320x240) |
9591 | 4.5x (2880x2160) |
9596 | Rotate the screen with the emulator. |
9601 | Per pixel is the most accurate, but also the most demanding. |
9606 | ALPHA SORTING |
9611 | Per Strip |
9616 | Per Triangle (Default) |
9621 | Per Pixel |
9626 | Allow mapping Future Pinball with Pad to Keyboard. |
9631 | CONTROLLER CONFIGURATION |
9636 | 520 ST AUTO |
9641 | 520 ST TOS 1.00 |
9646 | 520 ST TOS 1.02 |
9651 | 520 ST TOS 1.04 |
9656 | 1040 STE AUTO |
9661 | 1040 STE 1.06 |
9666 | 1040 STE 1.62 |
9671 | Mega STE AUTO |
9676 | Mega STE 2.05 |
9681 | Mega STE 2.06 |
9686 | TOS languages. |
9696 | Spanish (es) |
9701 | French (fr) |
9706 | Italian (it) |
9711 | Dutch (nl) |
9726 | British English (uk) |
9736 | 520K |
9741 | 1M |
9746 | 2M |
9751 | 4M |
9756 | Choose your Atari hard drive type for the .hd extension file. |
9761 | ATARI HARD DRIVE TYPE |
9766 | IDE (Default) |
9771 | ASCI |
9776 | LIMIT FRAME RATE |
9781 | No Limit |
9786 | As game specifies |
9791 | Enhancement. Enables improved polygon splitting. |
9796 | ENABLE POLYGON SPLITTING |
9801 | Rotates the screens, to simulate holding the DS sideways. |
9806 | Swap the position of the dual displays. |
9811 | SCREEN SWAP |
9816 | Sets the window size to an integer size. |
9821 | SCREEN SIZE |
9826 | Adjusts the positions of the screens. |
9831 | Original screen positions |
9836 | Always enforce vertical |
9841 | Always enforce horizontal |
9846 | Hybrid |
9851 | How the window space is distributed between the screens. |
9856 | SCREEN SIZING |
9861 | Even |
9866 | Emphasize top |
9871 | Emphasize bottom |
9876 | Top only |
9881 | Bottom only |
9886 | INTEGER SCALING |
9891 | CONSOLE TYPE |
9896 | DSi (experiemental) |
9903 | h265 (HEVC) is CPU heavy and increases latency, but is more bandwidth efficient. |
9908 | VIDEO STREAM CODEC |
9913 | h264 (less latency) |
9918 | h265 (HEVC) (higher quality at lower bitrates) |
9923 | VIDEO STREAM RESOLUTION |
9928 | 4K (3840x2160) |
9933 | Output rotation independent of xrandr or framebuffer settings. |
9938 | ROTATE |
9943 | VIDEO STREAM FRAME RATE |
9948 | 30FPS |
9953 | 60FPS |
9958 | 120FPS |
9963 | Higher number for higher picture quality, but requires more bandwidth. |
9968 | VIDEO STREAM BITRATE |
9973 | 5Mbps (good for 720p) |
9978 | 10Mbps (good for 1080p 60FPS) |
9983 | 20Mbps (not supported by some routers) |
9988 | 50Mbps (highest quality available) |
9994 | Streaming Optimal Playable Settings, overrides other settings if enabled. |
9999 | DYNAMICALLY CALCULATE OPTIMAL SETTINGS |
10004 | Close app on the remote host when quitting Moonlight. |
10009 | QUIT ON HOST |
10014 | Disable all input processing (view-only mode). |
10019 | VIEW ONLY |
10024 | Enable QOS settings to optimize for internet or local network. |
10029 | LAN / WAN STREAMING |
10034 | WAN |
10039 | LAN (Default) |
10046 | Enables surround sound if your audio card supports it (Consumes more bandwidth). |
10051 | SURROUND SOUND |
10056 | FRAMESKIP (GL64MK2 ONLY) |
10063 | Enable second audio limiter. Improves audio quality at the cost of performance. |
10068 | AUDIO SYNC |
10075 | Lower values reduce audio latency and improve performance, but can cause audio issues. |
10080 | AUDIO BUFFER (SAMPLES) |
10085 | nearest |
10090 | bilinear |
10095 | trilinear |
10102 | Enhancement. Improves clarity of distant textures when mip-mapping is enabled. |
10107 | Upscale textures on 3D objects. |
10112 | TEXTURE UPSCALING (RICE ONLY) |
10117 | 2X |
10122 | Sharpen |
10127 | Sharpen More |
10132 | External |
10137 | Mirrored |
10142 | DISABLE 4MB EXPANSION RAM PACK |
10149 | Required for some effects in-game (Banjo Kazooie and DK64 transitions), can cause slowdown. |
10154 | READ FRAMEBUFFER EVERY FRAME (GLIDE64MK2) |
10159 | Game default |
10164 | Disable |
10169 | Enable |
10176 | Apply a multiplier to the joystick's input to lower or increase responsiveness. |
10181 | SENSITIVITY |
10186 | 0.5x |
10191 | 0.6x |
10196 | 0.7x |
10201 | 0.8x |
10206 | 0.9x |
10211 | 1.1x |
10216 | 1.2x |
10221 | 1.3x |
10226 | 1.4x |
10231 | 1.5x |
10238 | The area around the joystick's neutral position where input is ignored. Can help reduce unintended inputs. |
10243 | 1% (Default) |
10248 | Limit FPS to reduce high CPU usage. |
10253 | LIMIT FPS |
10258 | Only some games feature rumble. Not compatible with all controllers. |
10263 | Stretch games to full-screen, but may distort the aspect ratio |
10268 | SCREEN RATIO |
10273 | Simple 2x |
10278 | scanlines |
10283 | diagonal filter |
10288 | triangular filter |
10293 | wave filter |
10298 | lottes crt |
10303 | 4xrgss |
10308 | nxagss |
10313 | Display on screen information like savestate, config warning etc... |
10318 | Fit to Window / Fullscreen |
10323 | Auto Standard (4:3 interlaced / 3:2 progressive) |
10328 | Standard (4:3) |
10333 | Widescreen (16:9) |
10338 | Adjusts Full Motion Video movies aspect ratio. |
10343 | FMV ASPECT RATIO |
10348 | FMV movie deinterlacing. |
10353 | DEINTERLACING |
10358 | Weave (Top Field First) |
10363 | Weave (Bottom Field First) |
10368 | Bob (Top Field First) |
10373 | Bob (Bottom Field First) |
10378 | Blend (Top Field First) |
10383 | Blend (Bottom Field First) |
10388 | Adaptive (Top Field First) |
10393 | Adaptive (Bottom Field First) |
10400 | Smooths the overall picture as it is displayed on the screen. Corrects positioning between pixels. |
10405 | BILINEAR FILTERING |
10410 | Bilinear (Smooth) |
10415 | Bilinear (Sharp) |
10420 | ENABLE WIDESCREEN PATCHES |
10425 | Enable to improve bluriness. |
10430 | ANTI-BLUR |
10435 | Enable No-interlacing Patches. |
10440 | INTERLACING PATCHES |
10445 | Can sharpen images in lower resolutions. |
10450 | Native (PS2)(Default) |
10455 | 1.25x Native |
10460 | 1.5x Native |
10465 | 1.75x Native |
10470 | 2x Native (~720p) |
10475 | 2.25x Native |
10480 | 2.5x Native |
10485 | 2.75x Native |
10490 | 3x Native (~1080p) |
10495 | 3.5x Native |
10500 | 4x Native (~1440p/2K) |
10505 | 5x Native (~1620p) |
10510 | 6x Native (~2160p/4K) |
10515 | 7x Native (~2520p) |
10520 | 8x Native (~2880p/5K) |
10525 | Choose mipmapping type. |
10530 | MIPMAPPING |
10535 | Basic (generated Mipmaps) |
10540 | Full (PS2 Mipmaps) |
10545 | Control the texture filtering of the emulation. |
10550 | Bilinear (Forced) |
10555 | Bilinear (PS2) |
10560 | Bilinear (Forced excluding sprite) |
10565 | Control the texture's trilinear filtering of the emulation. |
10570 | TRILINEAR FILTERING |
10575 | Off (None) |
10580 | Trilinear (PS2) |
10585 | Trilinear (Forced) |
10591 | Reduces banding between colours and improves the preceived colour depth. |
10596 | DITHERING |
10601 | Unscaled (Default) |
10606 | Scaled |
10611 | Force 32bit |
10618 | The higher the setting, the more blending is emulated in the shader accurately, and the higher the speed penalty will be. |
10623 | BLENDING ACCURACY |
10628 | Minimum |
10633 | Basic (Recommended) |
10638 | Full (Slow) |
10643 | Maximum (Very Slow) |
10650 | Uploads entire textures at once instead of small pieces. Improves performance in most games. |
10655 | TEXTURE PRELOADING |
10660 | Partial |
10665 | Full (Hash Cache) |
10670 | Some games have issues when the animation is shown, others require it. |
10675 | Skip (safer) |
10680 | Show (specific games) |
10687 | Applies the FXAA anti-aliasing algorithm to improve the visual quality of games. |
10692 | FXAA |
10697 | Automatically loads and applies cheats on game start. |
10702 | CHEATS |
10707 | Allows up to 8 controllers in supported games. |
10712 | Maximum 2 Players (Default) |
10717 | Maximum 4 Players |
10722 | Maximum 8 Players |
10727 | Allows user replaceable textures. |
10732 | TEXTURE REPLACEMENTS |
10739 | Necessary for some guns to replace fog textures as a workaround in Time Crisis - Crisis Zone. |
10744 | TIME CRISIS FOG HACK |
10749 | Playstation 2 wheel type |
10754 | WHEEL MODEL |
10759 | Driving Force |
10764 | Driving Force Pro |
10769 | GT Force |
10774 | Virtual |
10780 | Skip buffer disables auto frameskip and renders at display output resolution. |
10785 | RENDERING MODE |
10790 | Skip buffer effects |
10795 | Buffered rendering |
10800 | 8x 4K (3840x2176) |
10805 | Automatically reduce frameskip if the system has spare overhead. |
10810 | AUTO FRAMESKIP |
10815 | Enable for more fluidity, disable if screen tearing. |
10820 | VSYNC INTERVAL |
10825 | Enhancement. Enables texture upscaling textures and their size. |
10830 | TEXTURE UPSCALING LEVEL |
10835 | The upscaling method used when enabled. |
10840 | TEXTURE UPSCALING TYPE |
10845 | xBRZ (Default) |
10850 | Hybrid + Bicubic |
10855 | Fix texture banding when upscaling. |
10860 | TEXTURE DEPOSTERIZE |
10865 | Auto Max Quality |
10870 | Enables Action Replay cheats. |
10875 | GAME CHEATS |
10880 | LLVM is fastest, use the Interpreter settings if there are issues. |
10885 | CPU |
10890 | PPU DECODER |
10895 | LLVM Recompiler |
10900 | Dynamic Interpreter |
10905 | Static Interpreter |
10910 | If game crashes, try ASMJIT. If still crashing, try Fast Interpreter. |
10915 | SPU DECODER |
10920 | ASMJIT Recompiler |
10925 | Fast Interpreter |
10930 | Precise Interpreter |
10936 | Can fix bugs in some games. Only relevant for dynamic or LLVM SPU decoder. |
10941 | SPU XFloat Accuracy |
10946 | Accurate XFloat |
10951 | Approximate XFloat |
10956 | Relaxed XFloat |
10963 | Limiting to 1 or 2 may fix audio stuttering on weaker CPUs in some games. Leave on automatic if slowdown occurs. |
10968 | PREFERRED SPU THREADS |
10973 | 1 thread |
10978 | 2 threads |
10983 | 3 threads |
10988 | 4 threads |
10993 | 5 threads |
10998 | 6 threads |
11005 | May provide performance gain on CPUs with low core/thread count at the expense of possible broken timings. |
11010 | SPU LOOP DETECTION |
11017 | Mega and Giga modes may improve performance. Use the Safe mode for maximum compatibility. |
11022 | SPU BLOCK SIZE |
11027 | Safe (Default) |
11032 | Mega |
11037 | Giga |
11044 | Helps reduce CPU power consumption by throttling the CPU when not needed. Useful for handhelds. |
11049 | MAX POWER SAVING CPU-PREEMPTIONS |
11054 | Moderate |
11059 | Maximum |
11064 | PS3's internal ratio setting. Some games only support 16/9. |
11069 | VIDEO |
11074 | 16:9 (default) |
11079 | RENDER |
11084 | Most games already have an internal framelimit. Minor performance cost. |
11089 | ADDITIONAL FRAMELIMIT |
11094 | Off (faster, unstable) |
11099 | ANISOTROPIC FILTER |
11104 | Can improve performance at the expense of graphics accuracy. |
11109 | ZCULL ACCURACY |
11114 | Precise (Slowest)(Default) |
11119 | Approximate (Fast) |
11124 | Relaxed (Fastest) |
11131 | Controls precision of generated shaders. Low quality can improved performance. |
11136 | SHADER QUALITY |
11141 | Ultra |
11146 | High (Default) |
11151 | Choose your preferred render resolution. |
11156 | RENDER RESOLUTION (SCALING) |
11161 | 1280x720 (Default) |
11166 | Final image filtering. |
11171 | OUTPUT SCALING |
11176 | FidelityFX Super Resolution |
11181 | Only Async (skip draw) avoids freezing while compiling shaders. |
11186 | SHADER MODE |
11191 | Legacy (single threaded) |
11196 | Async (multi threaded)(Default) |
11201 | Async with Shader Interpreter |
11206 | Shader Interpreter only |
11211 | Only applicable when either Async Shader mode is set. |
11216 | NUMBER OF SHADER COMPILER THREADS |
11222 | May fix missing graphics and broken lighting at the cost of performance. |
11227 | WRITE COLOR BUFFERS |
11234 | Straict API specification. Can resolve rare cases of missing graphics and flickering. |
11239 | STRICT RENDERING MODE |
11245 | Can fix screen tearing on unorthodox displays (most LCDs don't need this). |
11250 | Distorts the output to fill the display fully Overrides aspect ratio. |
11255 | STRETCH TO DISPLAY AREA |
11262 | Disables the vertex cache. Might resolve missing or flickering graphics output but degrade performance. |
11267 | DISABLE VERTEX CACHE |
11274 | Offloads some RSX operations to a secondary thread. Improves performance in high-core processors. |
11279 | MULTITHREADED RSX |
11286 | Stream texture to GPU in parrallel. Can improve performance on more powerful GPU's that have spare headroom. |
11291 | ASYNCHRONOUS TEXTURE STREAMING |
11296 | On (Vulkan Only) |
11301 | Choose number of audio channels. |
11306 | AUDIO FORMAT |
11311 | Stereo |
11316 | Surround 5.1 |
11321 | Surround 7.1 |
11328 | Use 16 bit audio samples for audio drivers that don't support 32bit. Only use if you get no audio. |
11333 | CONVERT TO 16-BIT |
11338 | Can reduce crackle and stutter but increases audio latency. |
11343 | ENABLE AUDIO BUFFERING |
11350 | Duration of audio buffer in milliseconds. Higher numbers may cause audio latency. |
11355 | AUDIO BUFFER DURATION |
11360 | 10ms |
11365 | 20ms |
11370 | 40ms |
11375 | 60ms |
11380 | 80ms |
11385 | 100ms (Default) |
11390 | 120ms |
11395 | 140ms |
11400 | 160ms |
11405 | 180ms |
11410 | 200ms |
11415 | 220ms |
11420 | 240ms |
11427 | Reduces crackle and stutter further, but may cause a very noticeable reduction in audio quality on slower CPUs. |
11432 | ENABLE TIME STRETCHING |
11438 | Buffer fill level (in percentage) below which time stretching will start. |
11443 | TIME STRETCHING THRESHOLD |
11448 | 75% (Default) |
11453 | Allows Alt+Tab to RPCS3's menu. Useful for manual disc-swapping. |
11458 | GRAPHICAL USER INTERFACE |
11465 | Default uses SDL2, otherwise enable controller specific capabilities. Sony DS won't work with clone controllers. |
11470 | PS3 CONTROLLER |
11475 | Legacy Evdev |
11480 | Sony DS |
11485 | CONTROLLER 5 |
11490 | CONTROLLER 6 |
11495 | CONTROLLER 7 |
11500 | Select scale resolution of the game. |
11505 | SCALE FACTOR |
11510 | Sets the scaler filter mode when rendering. |
11515 | SCALER MODE |
11520 | HQ (bilinear filter) |
11525 | Edge (sharper filet) |
11530 | AdvMame |
11535 | Scanline Interpolation Filter (SAI) |
11540 | SuperSAI |
11545 | SuperEagle |
11550 | Pixel-Perfect |
11555 | DotMatrix |
11560 | TV2x CRT Television Filter |
11565 | Stretches the output to fill the display area. |
11570 | Center (Default) |
11575 | Pixel Perfect |
11580 | Even Pixels |
11585 | Fit resolution scale |
11590 | Stretch to screen |
11595 | Fit 4:3 Aspect Ratio |
11600 | Choose your preferred renderer. |
11605 | RENDERER |
11610 | OpenGL with Shaders |
11615 | Choose your preferred language. |
11620 | Chinese (Mandarin) |
11625 | Swedish |
11630 | Hebrew |
11635 | Czech |
11640 | Enable the debug menu and the walk-through-walls button. |
11645 | TEST PLAY |
11650 | Needed by some games that use special unicode characters. |
11655 | GAME REGION (ENCODING) |
11660 | Autodetect (Recommended) |
11665 | European (Western) |
11670 | European (Cent/East) [W-1250] |
11675 | Japanese [Shift-JIS] |
11680 | Cyrillic [Windows-1251] |
11685 | Chinese (Simplified) |
11690 | Chinese (Traditional) [Big5] |
11695 | Greek |
11700 | Turkish |
11705 | Baltic |
11710 | Choose your render resolution (Requires personal redream.key file). |
11715 | 2x (1280x960) (Default) |
11720 | Choose your preferred aspect ratio. |
11725 | 4:3 (Default) |
11730 | Enable auto frameskipping for performance on lower-end systems. |
11735 | Enable vertical sync to avoid tearing in some cases. |
11740 | RENDER MODE |
11745 | HLE (per-strip) |
11750 | HLE (per-pixel) |
11755 | LLE |
11760 | USA (Default) |
11765 | Choose the Dreamcast console language. |
11770 | Choose broadcast standard (for older TV's). |
11775 | BROADCAST |
11780 | NTSC (Default) |
11785 | PAL_M |
11790 | PAL_N |
11795 | Choose cable type for the TV. |
11800 | CABLE |
11805 | VGA (Default) |
11810 | Enable the legacy or the new 3D engine (choose legacy for older GPUs). |
11815 | 3D ENGINE |
11820 | Legacy3D |
11825 | New3D |
11830 | Enable proper quad rendering (for higher end systems). |
11835 | QUAD RENDERING |
11840 | CRT-like colour adaption. Requires New 3D engine. |
11845 | CRT COLOUR |
11850 | ARI/D93 (recommended for all JP developed games) |
11855 | PVM_20M2U/D93 |
11860 | BT601_525/D93 |
11865 | BT601_525/D65 (recommended for all US developed games) |
11870 | BT601_625/D65 (recommended for all EUR/AUS developed games) |
11875 | Upscale filter used for the 2D layers. Requires New 3D engine. |
11880 | UPSCALE MODE |
11885 | None/Sharp Pixels |
11890 | Biquintic |
11895 | Enable crosshairs in shooting games for the selected players. |
11900 | P1 only |
11905 | P2 only |
11910 | P1 & P2 |
11919 | For playing driving games with a game pad, it is sometimes a good idea to use a value larger than 100%% so that the steering feels less sensitive on a thumbstick. |
11924 | STEERING SENSITIVITY |
11930 | Use L2/R2 for Accel/Brake and L1/R1 or R-stick Up/Down for Shift Up/Down. |
11935 | MODERN PEDAL CONTROLS |
11940 | Change the speed of the emulated PowerPC chip (fixes some issues). |
11945 | ADJUST POWERPC FREQUENCY |
11950 | 50 (Default) |
11955 | Choose your preferred aspect ratio.. |
11960 | 4x3 (Default) |
11965 | Choose your preferred video filter. |
11970 | Scale2x |
11975 | Scale3x |
11980 | Scale4x |
11985 | Choose your preferred video quality. |
11990 | VIDEO QUALITY |
11995 | linear |
12000 | best |
12005 | Enabled or disbale the mouse cursor. Useful for CG's menus. |
12010 | CURSOR |
12015 | NO (DEFAULT) |
12020 | YES |
12025 | CD-ROM SPEED |
12030 | AUTO (DEFAULT) |
12035 | 1X |
12040 | 4X |
12045 | 8X |
12050 | FORCE 386DX CPU |
12055 | ROM (Slot 1) |
12060 | ROM (Slot 2) |
12065 | ROM (Slot 3) |
12070 | ROM (Slot 4) |
12075 | Mount a floppy for user data, creates if needed |
12080 | USER DISK |
12085 | Mac IIx (2Mb RAM, Color, 2 HD Floppies/CD/HDD, Image Reader) |
12090 | Install the image reader card to read idks image files (Mac IIx only) |
12095 | Type of ROM file to load. Disk Image requires Mac IIx and Image Reader |
12100 | Disk Image |
12105 | Interton VC 4000 cartridges |
12112 | Enable mouse input for trackballs, spinners, lightguns (if no gun connected), and similar controls |
12117 | BGFX for post-processing, accel/opengl for raw image. |
12122 | BGFX |
12127 | Accel |
12132 | Fix screen tearing, but may drop frames. |
12137 | Depends on video mode being set to BGFX. |
12142 | BGFX GRAPHICS API |
12147 | MAME Detect |
12152 | OpenGL ES |
12157 | BGFX VIDEO FILTER |
12162 | CRT Geom Deluxe (RGB) |
12167 | CRT Geom Deluxe (Composite) |
12172 | Allows the use of switchres profiles if present. |
12177 | CRT SWITCHRES |
12182 | Play this game on several screens (if available) |
12187 | MULTISCREENS |
12192 | Rotate 90 |
12197 | Rotate 270 |
12203 | Crop artwork to only unused space, keeping the game as large as possible. |
12208 | ARTWORK CROP |
12213 | Set system-wide controls via MAME menu |
12218 | CUSTOM MAME CONFIG |
12224 | Make game history, setup instructions, and special moves viewable in the menu |
12229 | DATA PLUGIN |
12234 | When moving |
12241 | Runners simplify compatibility of running Windows games. You must have a runner in it's own directory under /userdata/system/wine/custom. |
12246 | WINE RUNNER |
12251 | Converts DirectX 8/9/10/11/12 calls to Vulkan. |
12256 | DXVK FEATURE |
12261 | Allows you to limit FPS to 60. |
12266 | FPS LIMITER |
12271 | Force mouse in games. |
12278 | Choose whether to pass SDL Game Controller config to the Windows game. Disabling may help with some games. |
12283 | SDL CONFIG |
12288 | See your FPS and version of Vulkan API/driver. |
12293 | DXVK HUD |
12298 | Can increase performance for games that stress the CPU. |
12303 | ESYNC |
12308 | Can improve frame rate and responsiveness. |
12313 | FSYNC |
12318 | Vastly improves the speed of buffer maps. |
12323 | PBA |
12328 | Renders game at a lower res then upscales to increase FPS. |
12333 | FIDELITY FX SUPER RESOLUTION |
12338 | Define the resolution and a new dedicated window. |
12343 | VIRTUAL DESKTOP |
12348 | Enable support for Chinese, Japanese and Korean input methods. |
12353 | ENABLE XIM |
12358 | Disable support for memory write watches in ntdll. |
12363 | NO WRITE WATCH |
12368 | Force WINE to run games with large addresses. |
12373 | FORCE LARGE ADDRESS |
12378 | Delay freeing some memory. |
12383 | HEAP DELAY FREE |
12390 | Force Nvidia GPUs to always be reported as AMD GPUs to workaround game issues. |
12395 | HIDE NVIDIA GPU |
12401 | NVAPI is NVIDIA's core software that allows direct access to NVIDIA GPU. |
12406 | ENABLE NVAPI |
12413 | Reset the cache can fix some crashes if your game was running under Batocera 29. |
12418 | DXVK RESET CACHE |
12425 | Enable this mode if you have issue for run your game on NTFS storage (by default is better to use LinuxFS). |
12430 | ENABLE NTFS MODE |
12435 | Useful to troubleshoot when your Windows game won't start of crashes. |
12440 | ENABLE DEBUG |
12445 | Choose which pad to control your hero. |
12450 | CONTROL CHOICE |
12455 | Joypad |
12460 | Left stick |
12465 | Right stick |
12470 | Can improve frame rates and responsiveness. |
12475 | Enhancement. Double the rendering resolution. Makes 3D objects clearer. |
12482 | Skip frames to improve performance, at the cost of choppy motion. Can cause visual glitches. |
12487 | FRAMESKIP TYPE |
12494 | When frameskip type is on automatic or manual, skip up to this many frames consecutively. |
12499 | FRAMESKIP VALUE |
12504 | Improves performance in 3D games. Can cause glitches. |
12509 | THREADED 3D |
12516 | Force 3D geometry to always render on the top screen. Useful for single-screen devices/games. |
12521 | KEEP MAIN SCREEN ON TOP |
12526 | Single |
12531 | Choose the scaling mode for the game screen. |
12536 | SCALING MODE |
12541 | Original resolution |
12546 | Scale to best fit |
12551 | Stretch to full |
12556 | Native |
12561 | Enhancement. |
12566 | Improve audio accuracy (experimental). |
12571 | USE DSP AUDIO |
12576 | Increase to 128 MiB for debug or homebrew applications. |
12581 | SYSTEM MEMORY |
12586 | 64MiB (Default) |
12591 | 128MiB |
12598 | Nat to access internet from xemu machine. Udp for System Link. Default (Auto) disables network access. |
12603 | NETWORK |
12608 | NETWORK TYPE |
12613 | NAT |
12618 | UDP Tunnel |
12625 | Destination address and port to forward packets to. Leave this empty if you want to enter it manually in the xemu.toml configuration file. |
12630 | UDP REMOTE ADDRESS |
12637 | Local address and port to receive packets on. Leave this empty if you want to enter it manually in the xemu.toml configuration file. |
12642 | UDP BIND ADDRESS |
12647 | Portugese |
12652 | Can smooth the image. |
12657 | Integer Scale |
12662 | Sharp Bilinear |
12667 | Regular Bilnear |
12672 | Enable high quality effects for special stages. |
12677 | HQ MODE |
12682 | Bypass the pre-game menu. |
12687 | SKIP START MENU |
12692 | Access to modding and other advanced options. |
12697 | DEV MENU |
12702 | Both types require holding D-pad down during initial charge. |
12707 | SPINDASH TYPE |
12712 | By Save |
12717 | Sonic 2 (tap jump) |
12722 | Sonic CD (hold jump) |
12727 | Screen Resolution (Default) |
12732 | Enable widescreen support. |
12737 | ENABLE WIDESCREEN |
12742 | Enable scanlines for roms that support it. |
12747 | ENABLE SCANLINES |
12754 | Tries to guess Per-vertex colour (gouraud) from the Model2 per-poly information (flat). |
12759 | FAKE GOURAUD |
12764 | Smooth textures. |
12770 | Enables mipmap usage and trilinear filtering. Doesn't work with some games. |
12777 | Enables bilinear filtering on tilemaps. Looks good, but can cause some stretch artifacts. |
12782 | FILTER TILEMAPS |
12787 | Forces the DX driver to use Managed textures instead of Dynamic. |
12792 | FORCE MANAGED |
12797 | Enables Direct3D Automip-map generation. |
12802 | ENABLE MIP-MAP |
12807 | Enabled meshed polygons for translucency. |
12812 | ENABLE MESH TRANSPARENCY |
12817 | Enable full-screen antialiasing in Direct3D. |
12822 | ENABLE FULL-SCREEN ANTI-ALIASING |
12828 | Read mouse through Rawinput, allowing 2 mice for 2 player shooting games. |
12833 | ENABLE RAW INPUT |
12839 | Use if you're having graphical issues or GPU problems with this emulator. |
12844 | ENABLE SOFTWARE RENDERER |
12849 | OPENGL RENDERING RESOLUTION |
12854 | 1x (~480) |
12859 | 2x (~960) |
12864 | 4x (~1920p) |
12869 | 8x (~4320p / 8k) |
12874 | 16x (~7680p / 16k) |
12879 | PRESENTATION MODE |
12884 | Fill Screen |
12889 | Fit Screen |
12894 | Original Size |
12899 | Only applicable when using OpenGL. |
12904 | 0.5x (360p/540p) [EXPERIMENTAL] |
12909 | 0.75x (540p/810p) [EXPERIMENTAL] |
12914 | 1x (720p/1080p) |
12919 | 1.5x (1080p/1620p) [EXPERIMENTAL] |
12924 | 2x (1440p/2160p) |
12929 | 3x (2160p/3240p) |
12934 | 4x (2880p/4320p) |
12939 | 5x (3600p/5400p) |
12944 | 6x (4320p/6480p) |
12949 | 7x (5040p/7560p) |
12954 | 8x (5760p/8640p) |
12959 | 16:9 (Default) |
12964 | Force 21:9 |
12969 | Force 16:10 |
12974 | Force 32:9 |
12982 | Fix screen tearing. FIFO (Vsync) does not drop frames. FIFO Relaxed allows tearing as it recovers from a slow down. Mailbox can have lower latency but may drop frames. |
12987 | Immediate |
12992 | Mailbox (Recommended) |
12997 | FIFO (VSync On) |
13002 | FIFO Relaxed |
13007 | ASYNC SHADER COMPILE |
13014 | FXAA has a lower performance impact, goof for low resolutions. SMAA offers best quality. |
13019 | ANTI-ALIASING METHOD |
13024 | SMAA |
13029 | Gaussian |
13034 | ScaleForce |
13039 | AMD FidelityFX Super Resolution |
13046 | GPU emulation accuracy. Most games render fine with Normal. High is required to ensure particles render correctly. |
13051 | ACCURACY LEVEL |
13056 | Extreme |
13061 | CHOOSE SOUND OUTPUT MODE |
13066 | Mono |
13071 | Choose whether the virtual switch is docked or not. |
13076 | DOCK MODE |
13081 | Undocked |
13086 | Docked (Default) |
13091 | British English |
13096 | Canadian French |
13101 | Latin American Spanish |
13106 | Brazilian Portuguese |
13111 | Choose your console region. |
13116 | CHOOSE CONSOLE REGION |
13141 | Choose your console timezone. |
13146 | CHOOSE CONSOLE TIMEZONE |
13151 | CET |
13156 | CST6CDT |
13161 | Cuba |
13166 | EET |
13171 | Egypt |
13176 | Eire |
13181 | EST |
13186 | EST5EDT |
13191 | GB |
13196 | GB-Eire |
13201 | GMT |
13206 | GMT+0 |
13211 | GMT-0 |
13216 | GMT0 |
13221 | Greenwich |
13226 | Hong Kong |
13231 | HST |
13246 | Jamaica |
13251 | Kwajalein |
13256 | Libya |
13261 | MET |
13266 | MST |
13271 | MST7MDT |
13276 | Navajo |
13281 | NZ |
13286 | NZ-CHAT |
13291 | PRC |
13296 | PST8PDT |
13301 | ROC |
13306 | ROK |
13311 | Singapore |
13316 | UCT |
13321 | Univarsal |
13326 | UTC |
13331 | W-SU |
13336 | WET |
13341 | Zulu |
13346 | Native (720p/1080p) |
13351 | Stretch to fit window |
13356 | American English |
13361 | Choose your console UTC timezone. |
13366 | UTC-12 |
13371 | UTC-11 |
13376 | UTC-10 |
13381 | UTC-9 |
13386 | UTC-8 |
13391 | UTC-7 |
13396 | UTC-6 |
13401 | UTC-5 |
13406 | UTC-4 |
13411 | UTC-3 |
13416 | UTC-2 |
13421 | UTC-1 |
13426 | UTC+1 |
13431 | UTC+2 |
13436 | UTC+3 |
13441 | UTC+4 |
13446 | UTC+5 |
13451 | UTC+6 |
13456 | UTC+7 |
13461 | UTC+8 |
13466 | UTC+9 |
13471 | UTC+10 |
13476 | UTC+11 |
13481 | UTC+12 |
13486 | This can be convenient if you're using laserdiscs. |
13491 | LOADING SPEED |
13496 | Realistic Loading |
13501 | Full Speed (Default) |
13506 | Choose the appropriate media for disk image. |
13511 | DISK TYPE |
13516 | Floppy Disk Image |
13521 | Hard Disk Image |
13528 | Choose which graphics API library to use. D3D12 may yield better results with faster GPUs. |
13533 | D3D12 (Default) |
13538 | Native Vulkan |
13545 | This option enables the ability to play Xbox Live Arcade games. May cause compatibility issues with non-XBLA games. |
13550 | XBOX LIVE ARCADE |
13555 | No licenses enabled |
13560 | XBLA license enabled (Default) |
13565 | All possible licenses (Not recommended) |
13570 | Choose to display UI prompts or accept defaults. |
13575 | UI PROMPTS |
13580 | Enabled UI prompts (Default) |
13585 | Disable UI prompts |
13590 | Polish |
13595 | Norwegian |
13602 | Refresh state of memory pages to enable gpu written data. (Use for 'Team Ninja' Games to fix missing character models). |
13607 | CLEAR MEMORY PAGE STATE |
13614 | Render target emulation path to use on Direct3D 12. Try changing if you have render issues. |
13619 | RENDER TARGET PATH |
13624 | Any |
13629 | RTV (Default) |
13634 | ROV |
13641 | The sample count of every tile will be incremented on every EVENT_WRITE_ZPD by this number. Setting this to 0 means everything is reported as occluded. |
13646 | QUERY OCCLUSION |
13651 | 1000 (Default) |
13658 | D3D12, read render-to-texture results on the CPU. Needed in some games, but causes mid-frame synchronization, so it has a huge performance impact. |
13663 | READBACK RESOLVE |
13670 | Maximum host texture memory usage (in megabytes) above which textures will be destroyed as soon as possible. |
13675 | HARD TEXTURE CACHE MEMORY LIMIT |
13680 | 768MB (Default) |
13685 | 1536MB |
13690 | 2304MB |
13695 | 3072MB |
13700 | 3840MB |
13705 | 4096MB |
13710 | 5120MB |
13715 | 6144MB |
13722 | Part of the host texture memory budget (in megabytes) that will be scaled by the current drawing resolution scale. |
13727 | TEXTURE MEMORY SCALE SIZE |
13732 | 24MB (Default) |
13737 | 72MB |
13744 | Maximum host texture memory usage (in megabytes) above which old textures will be destroyed. Set below hard limit. |
13749 | SOFT TEXTURE CACHE MEMORY LIMIT |
13754 | 384MB (Default) |
13759 | 768MB |
13764 | 2048MB |
13771 | Seconds a texture should be unused to be considered old enough to be deleted if texture memory usage exceeds Soft Texture Cache limit. |
13776 | SOFT TEXTURE CACHE MEMORY TIMEOUT |
13781 | 15s |
13786 | 30s (Default) |
13791 | 45s |
13796 | 60s |
13802 | Enable cache mount. Can improve performance and compatibility in some games. |
13807 | MOUNT CACHE |
13814 | Allow game that support different resolutions to be rendered in specific resolution. |
13819 | INTERNAL DISPLAY RESOLUTION |
13826 | Fix screen tearing. With Some games you need to turn VSync on in the games options. |
13833 | Manually set VSYNC frames per second. Ideally this should match your monitor refresh rate. |
13838 | VSYNC FPS |
13843 | 165fps |
13850 | Enable or disable Xenia patches. These patches can fix graphics problems in some games. |
13855 | GAME PATCHES |
13860 | Configuring controllers in GZDoom can cause problems. |
13865 | USE GZDOOM JOYSTICK CONFIGURATION |
13870 | Use new graphics created from CorsixTH project |
13875 | USE NEW GRAPHICS |
13882 | Free Build or Sandbox mode. You cannot win or lose custom made maps if this is set to true. You also don't have to worry about money. |
13887 | ENABLE SANDBOX MODE |
13892 | Enable or Disable Intro movie (Enabled by default). |
13897 | PLAY INTRO MOVIE |
13902 | SKIP INTRO VIDEOS |
13907 | Show (Default) |
13912 | OpenGL (x86 only) |
13917 | OpenGLES (Default) |
13924 | Speed hack, enable to disable surface syncing between CPU and GPU. Surface syncing is needed by a few games. |
13929 | DISABLE SURFACE SYNC |
13934 | The image will be softer which could help with aliasing. |
13939 | LINEAR FILTERING |
13944 | Anti-aliasing is a technique for smoothing out jagged edges. |
13949 | You can hide the pointer on touchscreen devices. |
13954 | SHOW POINTER |
13961 | Select how much graphics memory is allocated for the GPU, may need modifying for some games / systems. |
13966 | GRAPHICS MEMORY |
13971 | 256MB (Default) |
13976 | On (default) |
13981 | Better performance with hardware rendering. |
13986 | Hardware (default) |
13998 | Per Table Folder requires all files to be in the associated rom table folder. If disabled, consult the Wiki for further details. |
14003 | EXPERT SETTINGS |
14008 | PER TABLE FOLDER |
14013 | Provides a ball trail to make the ball easier to follow. |
14018 | BALL TRAIL STRENGTH |
14023 | 0% (Default) |
14028 | Affects just the visual effect of nudging. |
14033 | VISUAL NUDGE STRENGTH |
14038 | 0 (No Visual Effect) |
14043 | Framerate limiter to reduce CPU utilisation. |
14048 | MAXIMUM FRAMERATE |
14053 | 0 (Defaults Unlimited) |
14060 | Fix screen tearing. Adaptive Sync (Default) synchronizes on video sync, except for late frames (below target FPS) which are displayed immediately. |
14065 | Vertical Sync |
14070 | Adaptive Sync (Default) |
14077 | Presets which can improve performance without manually editing the VPinballX.ini file to fine tune performance. |
14082 | PERFORMANCE PRESETS |
14087 | Default Performance Settings |
14092 | Low-end Computer |
14097 | High-end Computer |
14102 | Alternative Coloured Dot Matrix Display (needs additional file). |
14107 | ALTCOLOR |
14112 | Playfield configuration |
14117 | WINDOWS POSITIONS |
14122 | PLAYFIELD |
14130 | Extra DMD (Dot Matrix Display) window to display the score for tables with a pinmame rom. By default, settings come from the VPinballX.ini configuration file. |
14135 | PINMAME DMD |
14140 | Top-Right Position, Small |
14145 | Top-Right Position, Medium |
14150 | Top-Right Position, Large |
14155 | Top-Left Position, Small |
14160 | Top-Left Position, Medium |
14165 | Top-Left Position, Large |
14170 | On screen 2 if available |
14175 | On screen 3 if available |
14183 | Extra DMD (Dot Matrix Display) window to display the score for tables without a rom. By default, settings come from the VPinballX.ini configuration file. |
14188 | FLEX DMD |
14195 | Upright glass panel displaying some illuminated artwork. By default, settings come from the VPinballX.ini configuration file. |
14200 | BACKGLASS (B2S) |
14207 | When the Backglass is activated, display the small additional part with the scores. |
14212 | DISPLAY BACKGLASS DMD |
14217 | When the Backglass is activated, display the grill. |
14222 | DISPLAY BACKGLASS GRILL |
14227 | DMD window ratio |
14232 | DMD SIZE |
14239 | Inverse the Backglass and the Playfield. Usefull to use the Backglass as main screen for other emulators. |
14244 | INVERSE PLAYFIELD AND B2S |
14251 | FULLSCREEN gives you a top-down view on the playfield. For cabinet use or multi-window on desktop. |
14256 | PLAYFIELD MODE |
14261 | DESKTOP |
14266 | FULLSCREEN |
14271 | FULL SINGLE SCREEN |
14276 | Enable the custom values below. |
14281 | DISPLAY PHYSICAL SETUP |
14286 | ENABLE CUSTOM DISPLAY PHYSICAL SETUP |
14291 | Long visible screen edge (cm) |
14296 | SCREEN WIDTH |
14301 | Short visible screen edge (cm) |
14306 | SCREEN HEIGHT |
14311 | Screen inclination (degree) |
14316 | SCREEN INCLINATION |
14321 | Player distance from lower screen edge (cm) |
14326 | SCREEN PLAYER Y |
14331 | Player's eyes distance from lower screen edge (cm) |
14336 | SCREEN PLAYER Z |
14341 | Adjust the music volume. Some tables may have its own settings. |
14346 | MUSIC VOLUME |
14351 | Adjust the mechanical sounds of the table. |
14356 | SOUND VOLUME |
14361 | Alternative sounds for the table (needs additional files). |
14366 | ALTERNATIVE SOUND |
14373 | This should not be necessary, unless you are not using the default pad2key mapping. |
14378 | USE JOYPAD SOUTH BUTTON TO ADD CREDIT |
14383 | 200p |
14388 | 400p |
14393 | 600p |
14398 | 768p |
14403 | 800p |
14408 | 960p |
14413 | WIDESCREEN |
14418 | Set the desired maximum refresh rate when Vsync is off. |
14463 | Choose which graphics renderer to use. |
14468 | GRAPHICS RENDERER |
14473 | Classic Software |
14478 | GPU / OpenGL (Default) |
14483 | COLOUR MODE |
14488 | 8-bit (Classic) |
14493 | 8-bit Interpolated |
14498 | True Colour |
14505 | Choose to render high definition graphics textures. Requires OpenGL, True Colour and the enhanced.gob file. |
14510 | HD TEXTURES |
14515 | BILINEAR FILTER |
14520 | Choose to use Bloom post processing. |
14525 | BLOOM |
14530 | Enable / Disable sound in menus. |
14535 | MENU SOUNDS |
14540 | Enable 16-channel iMuse Digital Audio. |
14545 | DIGITAL AUDIO |
14550 | Enable / Disable fight music. |
14555 | FIGHT MUSIC |
14560 | Enable / Disable automatic aiming. |
14565 | AUTO AIM |
14570 | Enable / Disable showing secret found messages. |
14575 | SHOW SECRET MESSAGES |
14580 | AUTOMATICALLY RUN |
14585 | Bobba Fett Face Player Fix |
14590 | BOBBA FETT FIX |
14595 | SMOOTH VUES |
14600 | Choose to enable or disable cutscenes. |
14605 | SKIP CUTSCENES |
14615 | Skip Initial |
14620 | Skip All |
14625 | Standard OpenGL (Default) |
14630 | Enhanced OpenGL |
14635 | 2x (Default) |
14640 | Skip the initial intro video. |
14645 | SKIP INTRO VIDEO |
14650 | Play (Default) |
14655 | Choose the games difficulty. |
14660 | GAME DIFFICULTY |
14675 | Choose the combat difficulty. |
14680 | COMBAT DIFFICULTY |
14685 | Wimpy |
14690 | Rough |
14695 | Choose the preferred violence level. |
14700 | VIOLENCE LEVEL |
14705 | Minimal |
14710 | Maximum Blood |
14715 | SUBTITLES |
14720 | Classic (Default) |
14725 | Blocky Filtered |
14730 | Smooth |
14735 | 4x MULTISAMPLING |
14740 | Afrikaans |
14745 | Albanian |
14750 | Bulgarian |
14755 | Catalan |
14770 | Hungarian |
14780 | Punjabi |
14785 | Romanian |
14790 | Serbian |
14795 | Slovak |
14800 | Slovenian |
14810 | Enable triple buffering. |
14815 | TRIPLE BUFFERING |
14820 | Enhancement. Increase the rendering resolution. |
14825 | 1280x960 (Default) |
14830 | Change image scaling algorithm quality. |
14835 | IMAGE QUALITY |
14840 | Nearest pixel sampling |
14845 | Linear filtering |
14850 | Anisotropic filtering |
14855 | Exit the emulator |
14860 | Configuration menu |
14865 | Exit emulator |
14870 | Display the controller screen |
14875 | Exit Dolphin |
14880 | Open Dolphin-triforce's menu |
14885 | Load State Slot 1 |
14890 | Save State Slot 1 |
14900 | Exit Dosbox-X |
14905 | Joy2Pad Up |
14910 | Joy2Pad Down |
14915 | Joy2Pad Left |
14920 | Joy2Pad Right |
14925 | Hat Up |
14930 | Hat Down |
14935 | Hat Left |
14940 | Hat Right |
14945 | Button A |
14950 | Button B |
14955 | Button X |
14960 | Button Y |
14965 | Button Start |
14970 | Button Select |
14975 | Button L |
14980 | Button R |
14985 | Disposition A |
14990 | Disposition B |
14995 | Microphone |
15000 | TouchScreen |
15005 | Exit Drastic |
15010 | Save State |
15015 | Load State |
15020 | Swap Screens |
15025 | QuickMenu |
15030 | FastForward |
15035 | Exit Duckstation |
15040 | Open DuckStation Quick Menu |
15050 | Slot - |
15055 | Slot + |
15060 | Rewind |
15065 | Next Disc (m3u) |
15070 | Fast Forward |
15075 | Hide the bezel |
15080 | Virtual Keyboard |
15085 | Settings GUI |
15090 | Exit emulator using SDL |
15095 | Pause / Menu |
15100 | Exit Emulator |
15110 | Graphics filtering on/off |
15115 | Reset the table, sometimes required for PinMame |
15120 | Start game |
15125 | Insert coin |
15130 | Nudge up |
15135 | Nudge left |
15140 | Nudge right |
15145 | Pull plunger |
15150 | Lockbar Fire Button |
15155 | Buy extraball for a credit |
15160 | Left flipper |
15165 | Right flipper |
15170 | Left magnasave |
15175 | Right magnasave |
15180 | Move Stylet Pointer |
15185 | Restart Emulation |
15190 | Continue/Pause emulation |
15195 | Swap Screen |
15200 | Toggle Screen Layout |
15205 | Toggle Speed Limit |
15210 | Swap screens |
15215 | Mouse Click |
15220 | Service menu |
15225 | Move camera up |
15230 | Move camera down |
15235 | Move camera to the left |
15240 | Move camera to the right |
15245 | Quit the application |
15250 | Start / Valid |
15255 | Shows or hides the menu bar |
15260 | Rotates the current object |
15265 | Select |
15270 | Quick save |
15275 | Quick load |
15280 | Zoom in x5 |
15285 | Zoom out x5 |
15290 | Take a screenshot |
15295 | Reset the application |
15300 | Hire staff |
15305 | Edit room |
15310 | Open build room menu |
15315 | Open furnish corridor menu |
15320 | Quits the current level |
15325 | Speeds up the game |
15330 | Set speed normal |
15335 | Show the cheat menu |
15340 | Zoom the camera out |
15345 | Zoom in the camera |
15350 | Open LUA console |
15355 | Town map |
15360 | Casebook |
15365 | Research |
15370 | Manage Staff |
15375 | Exit game |
15380 | quicksave |
15385 | quickload |
15390 | screenshot |
15395 | Bring up menu |
15400 | Skip cutscene |
15405 | Quick Load |
15410 | Quick Save |
15415 | Open door |
15420 | Toggle weapon |
15425 | Drop weapon |
15430 | Aim up |
15435 | Aim down |
15440 | Strafe left |
15445 | Strafe right |
15450 | Run |
15455 | Fire |
15460 | Menu back |
15465 | Move left |
15470 | Move right |
15475 | Move forward |
15480 | Move backward |
15485 | Toggle run |
15490 | Exit running Flatpak |
15495 | Exit Steam |