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Diff for SLOVEN─îINA options

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26Adjust the cpu power frequency profile whilst in-game. Some systems will benefit from improved voltage handling.
31POWER OPTIONS
58Adjust the cpu power profile whist on battery. Overwrites previous Power Mode(s).
63BATTERY MODE
71Adjust the percentage of power (watts) provided to a Ryzen Mobile Series CPU based on it's default max value. Caution, setting wattage too high could damage your device.
76RYZEN THERMAL DESIGN POWER
421LIGHT GUNS
426CONTROLS
661Automatically sets aspect ratio to 16/9 for games that natively support it. 2D elements like HUD/UI may be stretched.
666AUTO WIDESCREEN
1395Software mode is faster and more accurate, while OpenGL mode supports scaling 3D graphics.
1415OpenGL (Overwrites Libretro API settings)
1420Degree in which 3D graphics are scaled up. OpenGL renderer only.
1467Enable this if your game's 3D modles are not rendered correctly. OpenGL renderer only.
1483Affects how the emulated screens are scaled. OpenGL renderer only.
1503Determines how the cursor should apprear on the botton screen.
1523While Touching
1528Until Timeout
1538Cursor timeout in seconds when using Cursor Mode - Until Timeout.
1543CURSOR TIMEOUT
1593Determine how the console's touch screen in emulated.
1615Use this to play online with custom servers that reimplement the discontinued Nintendo Wi-Fi.
1646Force Default DNS
1651Don't Override
1656Overrides the language mode of the emulated console.
1661Use Host
1671The theme colour of the emulated console.
1697Light Pink
1713Lime
1718Light Green
1729Turquoise
1734Light Blue
1750Dark Purple
1755Light Purple
1760Dark Pink
1835The day within the month of your birthday.
2001Enable to display an on-screen message if trying to use unsupported features.
2006ON-SCREEN DISPLAY & NOTIFCATIONS
2011WARN ABOUT UNSUPPORTED FEATURES
2016Enable to display if your BIOS haas known problems.
2021WARN ABOUT BIOS PROBLEMS
2027Enable to show which screen layout with the configured sequence is active.
2032SHOW SCREEN LAYOUT
2037Enable to show whether your device's microphone is active.
2042SHOW HOST MICROPHONE STATE
2047Enable to show whether your device's camera is active.
2052SHOW HOST CAMERA STATE
2057Enable to show whether the emulated screens are closed.
2062SHOW LID STATE
3641Use Megadrive to automap inputs for a Megadrive style controller with a 6 button layout.
3651CONTROLLER 1 INPUT MAPPING
3667CONTROLLER 2 INPUT MAPPING
3672CONTROLLER 3 INPUT MAPPING
3677CONTROLLER 4 INPUT MAPPING
3734Sound generator. MAME is faster and Nuked is cycle accurate. Original model used YM2612 while later revisions used YM3438.
3759Nuked (YM2612)
3764Nuked (YM3438)
4117Replace meshed transparency by real transparency.
4122IMPROVED MESH
4127Apply gouraud shading instead of flat shading.
4132IMPROVED BANDING
4162Choose system BIOS language.
4798Tandy Radio Shack Color Computer cassettes
5465Justifier
5773Rumble Pak (Automatic)
5779Use to eliminate joystick drift/unwanted input. Effects all controllers.
5797Use to make joystick movement more or less sensitive. Effects all controllers.
6426Hyper Blaster/Justifier
7717Some games and homebrews require more RAM
7722RAM EXPANSION UNIT
7727128kB (1700)
7732256kB (1764)
7737512kB (1750)
77421024kB
77472048kB
77524096kB
77578192kB
776216384kB
8595Hide crosshairs in supported games e.g. ActionMax, Maddog II.
8648Enable or disable bezels being added when content is a 4:3 aspect with a widescreen display.
8653BEZELS
8658Shunt 2
8663Shunt 3
8668Shunt 4
8673Shunt 5
8678Shunt 6
8683Shunt 7
8688Shunt 8
8693Shunt 9
8698Shunt 10
8760Change the Gamecube system language.
8765GAMECUBE LANGUAGE
8780WII CONTROLLERS
8825Position of wii sensor bar relative to the disaply for real wiimotes.
8830SENSOR BAR POSITION
8835Bottom (Default)
8840Top
8892Compile shaders on next launch of game (one time). Reduces micro-freezes. Vulkan only.
8909Use SSAA instead of MSAA for anti-aliasing. SSAA may look better but has a higher performance cost.
9027GAMECUBE CONTROLLER 1
9062GAMECUBE CONTROLLER 2
9072GAMECUBE CONTROLLER 3
9082GAMECUBE CONTROLLER 4
9571CROSSHAIR
9694Allow mapping Future Pinball with Pad to Keyboard.
10330Limit FPS to reduce high CPU usage.
10809Driving Force
11221RENDER RESOLUTION (SCALING)
11844RENDER MODE
11849HLE (per-strip)
11854HLE (per-pixel)
11859LLE
11969For playing driving games with a game pad, it is sometimes a good idea to use a value larger than 100%% so that the steering feels less sensitive on a thumbstick.
11974STEERING SENSITIVITY
12240Play this game on several screens (if available)
12245MULTISCREENS
12296Runners simplify compatibility of running Windows games. You must have a runner in it's own directory under /userdata/system/wine/custom.
12301WINE RUNNER
12306Converts DirectX 8/9/10/11/12 calls to Vulkan.
12405Enable support for Chinese, Japanese and Korean input methods.
12447Force Nvidia GPUs to always be reported as AMD GPUs to workaround game issues.
12497Useful to troubleshoot when your Windows game won't start of crashes.
12672Nat to access internet from xemu machine. Udp for System Link. Default (Auto) disables network access.
12699Destination address and port to forward packets to. Leave this empty if you want to enter it manually in the xemu.toml configuration file.
12704UDP REMOTE ADDRESS
12711Local address and port to receive packets on. Leave this empty if you want to enter it manually in the xemu.toml configuration file.
12716UDP BIND ADDRESS
129830.5x (360p/540p) [EXPERIMENTAL]
129880.75x (540p/810p) [EXPERIMENTAL]
129931x (720p/1080p)
129981.5x (1080p/1620p) [EXPERIMENTAL]
130287x (5040p/7560p)
130338x (5760p/8640p)
13053Force 32:9
13061Fix screen tearing. FIFO (Vsync) does not drop frames. FIFO Relaxed allows tearing as it recovers from a slow down. Mailbox can have lower latency but may drop frames.
13066Immediate
13071Mailbox (Recommended)
13076FIFO (VSync On)
13081FIFO Relaxed
13093FXAA has a lower performance impact, goof for low resolutions. SMAA offers best quality.
13103SMAA
13118AMD FidelityFX Super Resolution
13125GPU emulation accuracy. Most games render fine with Normal. High is required to ensure particles render correctly.
13130ACCURACY LEVEL
13135Extreme
13150Choose whether the virtual switch is docked or not.
13155DOCK MODE
13160Undocked
13165Docked (Default)
13607Choose which graphics API library to use. D3D12 may yield better results with faster GPUs.
13624This option enables the ability to play Xbox Live Arcade games. May cause compatibility issues with non-XBLA games.
13681Refresh state of memory pages to enable gpu written data. (Use for 'Team Ninja' Games to fix missing character models).
13686CLEAR MEMORY PAGE STATE
13693Render target emulation path to use on Direct3D 12. Try changing if you have render issues.
13698RENDER TARGET PATH
13720The sample count of every tile will be incremented on every EVENT_WRITE_ZPD by this number. Setting this to 0 means everything is reported as occluded.
13725QUERY OCCLUSION
13737D3D12, read render-to-texture results on the CPU. Needed in some games, but causes mid-frame synchronization, so it has a huge performance impact.
13742READBACK RESOLVE
13749Maximum host texture memory usage (in megabytes) above which textures will be destroyed as soon as possible.
13754HARD TEXTURE CACHE MEMORY LIMIT
13801Part of the host texture memory budget (in megabytes) that will be scaled by the current drawing resolution scale.
13806TEXTURE MEMORY SCALE SIZE
13823Maximum host texture memory usage (in megabytes) above which old textures will be destroyed. Set below hard limit.
13828SOFT TEXTURE CACHE MEMORY LIMIT
13850Seconds a texture should be unused to be considered old enough to be deleted if texture memory usage exceeds Soft Texture Cache limit.
13855SOFT TEXTURE CACHE MEMORY TIMEOUT
1387560s
13881Enable cache mount. Can improve performance and compatibility in some games.
13886MOUNT CACHE
13907Fix screen tearing. With Some games you need to turn VSync on in the games options.
13914Manually set VSYNC frames per second. Ideally this should match your monitor refresh rate.
13919VSYNC FPS
14037You can hide the pointer on touchscreen devices.
14042SHOW POINTER
14088Per Table Folder requires all files to be in the associated rom table folder. If disabled, consult the Wiki for further details.
14093EXPERT SETTINGS
14098PER TABLE FOLDER
14103Provides a ball trail to make the ball easier to follow.
14108BALL TRAIL STRENGTH
14118Affects just the visual effect of nudging.
14123VISUAL NUDGE STRENGTH
141280 (No Visual Effect)
14133Framerate limiter to reduce CPU utilisation.
14138MAXIMUM FRAMERATE
141430 (Defaults Unlimited)
14150Fix screen tearing. Adaptive Sync (Default) synchronizes on video sync, except for late frames (below target FPS) which are displayed immediately.
14163Adaptive Sync (Default)
14170Presets which can improve performance without manually editing the VPinballX.ini file to fine tune performance.
14175PERFORMANCE PRESETS
14180Default Performance Settings
14195Alternative Coloured Dot Matrix Display (needs additional file).
14200ALTCOLOR
14205Playfield configuration
14210WINDOWS POSITIONS
14215PLAYFIELD
14223Extra DMD (Dot Matrix Display) window to display the score for tables with a pinmame rom. By default, settings come from the VPinballX.ini configuration file.
14228PINMAME DMD
14233Top-Right Position, Small
14238Top-Right Position, Medium
14243Top-Right Position, Large
14248Top-Left Position, Small
14253Top-Left Position, Medium
14258Top-Left Position, Large
14263On screen 2 if available
14268On screen 3 if available
14276Extra DMD (Dot Matrix Display) window to display the score for tables without a rom. By default, settings come from the VPinballX.ini configuration file.
14281FLEX DMD
14288Upright glass panel displaying some illuminated artwork. By default, settings come from the VPinballX.ini configuration file.
14293BACKGLASS (B2S)
14300When the Backglass is activated, display the small additional part with the scores.
14305DISPLAY BACKGLASS DMD
14310When the Backglass is activated, display the grill.
14315DISPLAY BACKGLASS GRILL
14320DMD window ratio
14325DMD SIZE
14332Inverse the Backglass and the Playfield. Usefull to use the Backglass as main screen for other emulators.
14337INVERSE PLAYFIELD AND B2S
14344FULLSCREEN gives you a top-down view on the playfield. For cabinet use or multi-window on desktop.
14349PLAYFIELD MODE
14354DESKTOP
14359FULLSCREEN
14364FULL SINGLE SCREEN
14369Enable the custom values below.
14374DISPLAY PHYSICAL SETUP
14379ENABLE CUSTOM DISPLAY PHYSICAL SETUP
14384Long visible screen edge (cm)
14389SCREEN WIDTH
14394Short visible screen edge (cm)
14399SCREEN HEIGHT
14404Screen inclination (degree)
14409SCREEN INCLINATION
14414Player distance from lower screen edge (cm)
14419SCREEN PLAYER Y
14424Player's eyes distance from lower screen edge (cm)
14429SCREEN PLAYER Z
14434Adjust the music volume. Some tables may have its own settings.
14444Adjust the mechanical sounds of the table.
14454Alternative sounds for the table (needs additional files).
14459ALTERNATIVE SOUND
14466This should not be necessary, unless you are not using the default pad2key mapping.
14471USE JOYPAD SOUTH BUTTON TO ADD CREDIT
14506WIDESCREEN
14578COLOUR MODE
145838-bit (Classic)
145888-bit Interpolated
14593True Colour
14600Choose to render high definition graphics textures. Requires OpenGL, True Colour and the enhanced.gob file.
14605HD TEXTURES
14610BILINEAR FILTER
14620BLOOM
14915Exit Steam
14920Exit running Flatpak
15200Service menu
15585Configuration menu