Translations
Help us translate Batocera into your favorite language. The process is described on the Wiki.
Diff for SLOVENČINA options
Line | Text |
---|---|
2614 | Adaptive Sync (Default) |
2640 | Adjust the cpu power frequency profile whilst in-game. Some systems will benefit from improved voltage handling. |
2647 | Adjust the cpu power profile whist on battery. Overwrites previous Power Mode(s). |
2652 | Adjust the mechanical sounds of the table. |
2657 | Adjust the music volume. Some tables may have its own settings. |
2665 | Adjust the percentage of power (watts) provided to a Ryzen Mobile Series CPU based on it's default max value. Caution, setting wattage too high could damage your device. |
2690 | Affects how the emulated screens are scaled. OpenGL renderer only. |
2695 | Affects just the visual effect of nudging. |
2774 | Allow mapping Future Pinball with Pad to Keyboard. |
2829 | Alternative Coloured Dot Matrix Display (needs additional file). |
2834 | Alternative sounds for the table (needs additional files). |
3024 | Apply gouraud shading instead of flat shading. |
3268 | Automatically sets aspect ratio to 16/9 for games that natively support it. 2D elements like HUD/UI may be stretched. |
3293 | BACKGLASS (B2S) |
3298 | BALL TRAIL STRENGTH |
3463 | BLOOM |
3498 | BRETT HULL HOCKEY |
3560 | Basic Filtering type for the jaguar display when rendering to the native display. |
3640 | Biquintic |
4050 | CHECKERED FLAG |
4070 | CLEAR MEMORY PAGE STATE |
4415 | CRT-like colour adaption. Requires New 3D engine. |
4440 | CURSOR TIMEOUT |
4485 | CYBERMORPH |
4675 | Change Camera Angle |
4688 | Change image scaling algorithm quality. |
4698 | Change the Gamecube system language. |
4703 | Change the consoles country from the default of the United States. |
4720 | Change the game's language. Game files require the supported language strings in the .pk4 files. |
4879 | Choose to display achievement messages in the UI. |
4891 | Choose to render high definition graphics textures. Requires OpenGL, True Colour and the enhanced.gob file. |
4906 | Choose whether the virtual switch is docked or not. |
4927 | Choose which graphics API library to use. D3D12 may yield better results with faster GPUs. |
5151 | Compile shaders on next launch of game (one time). Reduces micro-freezes. Vulkan only. |
5323 | Cursor timeout in seconds when using Cursor Mode - Until Timeout. |
5375 | D3D12, read render-to-texture results on the CPU. Needed in some games, but causes mid-frame synchronization, so it has a huge performance impact. |
5475 | DISPLAY BACKGLASS DMD |
5480 | DISPLAY BACKGLASS GRILL |
5485 | DISPLAY PHYSICAL SETUP |
5510 | DMD SIZE |
5515 | DMD window ratio |
5525 | DOCK MODE |
5620 | Danish (dk) |
5675 | Default Performance Settings |
5699 | Degree in which 3D graphics are scaled up. OpenGL renderer only. |
5731 | Destination address and port to forward packets to. Leave this empty if you want to enter it manually in the xemu.toml configuration file. |
5736 | Determine how the console's touch screen in emulated. |
5741 | Determines how the cursor should apprear on the botton screen. |
6116 | ENABLE CUSTOM DISPLAY PHYSICAL SETUP |
6361 | Emutos language && region setting. |
6429 | Enable X-Input mode for Xbox type controllers. |
6440 | Enable cache mount. Can improve performance and compatibility in some games. |
6524 | Enable or disable bezels being added when content is a 4:3 aspect with a widescreen display. |
6562 | Enable support for Chinese, Japanese and Korean input methods. |
6580 | Enable the custom values below. |
6598 | Enable this if your game's 3D modles are not rendered correctly. OpenGL renderer only. |
6613 | Enable to display an on-screen message if trying to use unsupported features. |
6618 | Enable to display if your BIOS haas known problems. |
6628 | Enable to show whether the emulated screens are closed. |
6633 | Enable to show whether your device's camera is active. |
6638 | Enable to show whether your device's microphone is active. |
6644 | Enable to show which screen layout with the configured sequence is active. |
6681 | Enabled or disable the mouse cursor. Useful for CG's menus. |
6829 | Enhancement. Increase the rendering resolution. |
7068 | Extra DMD (Dot Matrix Display) window to display the score for tables with a pinmame rom. By default, settings come from the VPinballX.ini configuration file. |
7076 | Extra DMD (Dot Matrix Display) window to display the score for tables without a rom. By default, settings come from the VPinballX.ini configuration file. |
7266 | FULL SINGLE SCREEN |
7278 | FULLSCREEN gives you a top-down view on the playfield. For cabinet use or multi-window on desktop. |
7290 | FXAA has a lower performance impact, goof for low resolutions. SMAA offers best quality. |
7354 | Features native resolution rendering, analog controller and mouse support, frame rate unlocking up to 60Hz, an improved camera with a disable tilt option, custom sky/background functionality, and various other tweaks and options. |
7450 | Fix screen tearing. Adaptive Sync (Default) synchronizes on video sync, except for late frames (below target FPS) which are displayed immediately. |
7463 | Fix screen tearing. FIFO (Vsync) does not drop frames. FIFO Relaxed allows tearing as it recovers from a slow down. Mailbox can have lower latency but may drop frames. |
7470 | Fix screen tearing. With Some games you need to turn VSync on in the games options. |
7539 | For playing driving games with a game pad, it is sometimes a good idea to use a value larger than 100%% so that the steering feels less sensitive on a thumbstick. |
7600 | Force Nvidia GPUs to always be reported as AMD GPUs to workaround game issues. |
7644 | Forward Nudge |
7649 | Framerate limiter to reduce CPU utilisation. |
8021 | GPU emulation accuracy. Most games render fine with Normal. High is required to ensure particles render correctly. |
8347 | HARD TEXTURE CACHE MEMORY LIMIT |
8407 | HLE (per-pixel) |
8412 | HLE (per-strip) |
8536 | Hide crosshairs in supported games e.g. ActionMax, Maddog II. |
8670 | Hyper Blaster/Justifier |
8690 | IMPROVED BANDING |
8695 | IMPROVED MESH |
8700 | IMPROVED POLYGON SPLITTING |
8745 | INVERSE PLAYFIELD AND B2S |
8760 | IRON SOLDIER |
8786 | Immediate |
8843 | Includes VR head tracking and stereoscopic rendering for both VR and 3D TVs, along with mouse support (Mouse Look), and introduces a new Head Tracker input device type with options to convert analog inputs to tracker angles for enhanced analog controller support. |
8935 | Inverse the Backglass and the Playfield. Usefull to use the Backglass as main screen for other emulators. |
9175 | Justifier |
9490 | Left Flipper |
9495 | Left Manga Save |
9500 | Left Nudge |
9600 | Lime |
9652 | Local address and port to receive packets on. Leave this empty if you want to enter it manually in the xemu.toml configuration file. |
9662 | Long visible screen edge (cm) |
9806 | MISSILE COMMAND 3D VR |
10016 | Manually set VSYNC frames per second. Ideally this should match your monitor refresh rate. |
10088 | Maximum host texture memory usage (in megabytes) above which old textures will be destroyed. Set below hard limit. |
10095 | Maximum host texture memory usage (in megabytes) above which textures will be destroyed as soon as possible. |
10138 | Mech Tilt |
10397 | Moves South to West, West to North, etc. Standard controller type only. |
10591 | Nat to access internet from xemu machine. Udp for System Link. Default (Auto) disables network access. |
10641 | Nearest pixel sampling |
10760 | None/Sharp Pixels |
10876 | ON-SCREEN DISPLAY & NOTIFCATIONS |
10963 | Offers analog controller and mouse support (Mouse Look), along with options for always-strafe and always-run functionalities. |
10970 | Offers support for analog controllers and mouse look functionality for improved control. |
11010 | On (Speed hack) |
11105 | Only some games support rumble. Requires X-Input mode and may not be compatible with all controllers. |
11240 | Overrides the language mode of the emulated console. |
11345 | PER TABLE FOLDER |
11375 | PINMAME DMD |
11410 | PLAYFIELD MODE |
11430 | POWER OPTIONS |
11552 | Part of the host texture memory budget (in megabytes) that will be scaled by the current drawing resolution scale. |
11659 | Per Table Folder requires all files to be in the associated rom table folder. If disabled, consult the Wiki for further details. |
11730 | Play this game on several screens (if available) |
11740 | Player distance from lower screen edge (cm) |
11745 | Player's eyes distance from lower screen edge (cm) |
11750 | Playfield configuration |
11760 | Plunger |
11840 | Position of wii sensor bar relative to the disaply for real wiimotes. |
11908 | Presets which can improve performance without manually editing the VPinballX.ini file to fine tune performance. |
11923 | Provides a ball trail to make the ball easier to follow. |
11930 | Provides analog controller and mouse support while patching existing rotary controller bugs found in hardware. |
11970 | QUERY OCCLUSION |
12025 | RAM EXPANSION UNIT |
12045 | READBACK RESOLVE |
12100 | RENDER RESOLUTION (SCALING) |
12105 | RENDER TARGET PATH |
12210 | ROTATE FACE BUTTONS |
12245 | RYZEN THERMAL DESIGN POWER |
12313 | Refresh state of memory pages to enable gpu written data. (Use for 'Team Ninja' Games to fix missing character models). |
12345 | Render target emulation path to use on Direct3D 12. Try changing if you have render issues. |
12355 | Renders polygons and textures at the native resolution. |
12360 | Replace meshed transparency by real transparency. |
12501 | Right Flipper |
12506 | Right Manga Save |
12511 | Right Nudge |
12624 | Runners simplify compatibility of running Windows games. You must have a runner in it's own directory under /userdata/system/wine/custom. |
12724 | SCREEN PLAYER Y |
12729 | SCREEN PLAYER Z |
12769 | SCRIPT MODULES |
12794 | SENSOR BAR POSITION |
12829 | SHOW ACHIEVEMENT MESSAGES |
12839 | SHOW HOST CAMERA STATE |
12844 | SHOW HOST MICROPHONE STATE |
12849 | SHOW LID STATE |
12864 | SHOW POINTER |
12869 | SHOW SCREEN LAYOUT |
12954 | SOFT TEXTURE CACHE MEMORY LIMIT |
12959 | SOFT TEXTURE CACHE MEMORY TIMEOUT |
13049 | STEERING SENSITIVITY |
13224 | Screen inclination (degree) |
13241 | Seconds a texture should be unused to be considered old enough to be deleted if texture memory usage exceeds Soft Texture Cache limit. |
13505 | Short visible screen edge (cm) |
13565 | Shunt 10 |
13570 | Shunt 2 |
13575 | Shunt 3 |
13580 | Shunt 4 |
13585 | Shunt 5 |
13590 | Shunt 6 |
13595 | Shunt 7 |
13600 | Shunt 8 |
13605 | Shunt 9 |
13912 | Software mode is faster and more accurate, while OpenGL mode supports scaling 3D graphics. |
13984 | Sound generator. MAME is faster and Nuked is cycle accurate. Original model used YM2612 while later revisions used YM3438. |
14179 | Strafe left |
14184 | Strafe right |
14292 | Supports uncapped frame rates, analog controllers, and mouse look functionality. |
14357 | Switches the game to multiplayer mode. |
14470 | TEXTURE MEMORY SCALE SIZE |
14694 | The day within the month of your birthday. |
14735 | The sample count of every tile will be incremented on every EVENT_WRITE_ZPD by this number. Setting this to 0 means everything is reported as occluded. |
14740 | The theme colour of the emulated console. |
14757 | This option enables the ability to play Xbox Live Arcade games. May cause compatibility issues with non-XBLA games. |
14770 | This should not be necessary, unless you are not using the default pad2key mapping. |
15025 | UDP BIND ADDRESS |
15030 | UDP REMOTE ADDRESS |
15095 | USE JOYPAD SOUTH BUTTON TO ADD CREDIT |
15115 | USE PRE-EMPTIVE FRAMES |
15325 | Until Timeout |
15346 | Upright glass panel displaying some illuminated artwork. By default, settings come from the VPinballX.ini configuration file. |
15351 | Upscale filter used for the 2D layers. Requires New 3D engine. |
15386 | Use L2/R2 for Brake/Accel and L1/R1 or R-stick Up/Down for Shift Up/Down. |
15398 | Use Megadrive to automap inputs for a Megadrive style controller with a 6 button layout. |
15405 | Use SSAA instead of MSAA for anti-aliasing. SSAA may look better but has a higher performance cost. |
15453 | Use preemptive frames instead of run-ahead. Only runs ahead when controller state changes. |
15469 | Use this to play online with custom servers that reimplement the discontinued Nintendo Wi-Fi. |
15480 | Use to eliminate joystick drift/unwanted input. Effects all controllers. |
15487 | Use to make joystick movement more or less sensitive. Effects all controllers. |
15526 | Useful to troubleshoot when your Windows game won't start of crashes. |
15676 | VISUAL NUDGE STRENGTH |
15811 | WARN ABOUT BIOS PROBLEMS |
15816 | WARN ABOUT UNSUPPORTED FEATURES |
15936 | When the Backglass is activated, display the grill. |
15943 | When the Backglass is activated, display the small additional part with the scores. |
16040 | X-INPUT |
16090 | You can hide the pointer on touchscreen devices. |
16230 | concussion missile |
16245 | drop proximity bomb |
16260 | fire primary |
16265 | fire secondary |
16270 | flare |
16319 | homing missile |
16394 | lottes crt |
16464 | proximity bomb |
16539 | smart missile |
16544 | spreadfire cannon |
16564 | triangular filter |
16574 | vulcan cannon |