Translations


Help us translate Batocera into your favorite language. The process is described on the Wiki.

Diff for SLOVENČINA options

LineText
289100 fps
38910x Native (6400x5280)
40911x Native (7040x5808)
49912x Native (7680x6336) for 8K
62916-bit
69916x Anistropic
7641ST PERSON GUNS
11492x Anistropic
11592x Native (1280x1056) for 720p
128432-bit
1364386_prefetch
1369386_slow
13793DS mode (bottom side)
13843DS mode (right side)
13993rd Person
14093x Native (1920x1584) for 1080p
1529486_slow
15944x Anistropic
16094x Native (2560x2112) for 1440p
17845x Native (3200x2640)
19046x Native (3840x3168) for 4K
19797x Native (4480x3696)
20948x Anistropic
21048x Native (5120x4224) for 5K
21649x Native (5760x4752)
2199ACCELEROMETER
2254AIMING CROSSHAIR
2344ANISTROPIC FILTER
2384APPLE2GS-BIOS.ROM
2389APPLE2GS.ROM
2414ASPECT
2529AUTO
2544AUTO AIMING
2574AUTO SWITCH WEAPON
2589AUTOMATICALLY RELOAD WEAPON
2714Activate Doom DOS original music and throttle the Doom frame rate.
2739Add debug logging to help troubleshoot issues.
2760Adjust the cpu power frequency profile whilst in-game. Some systems will benefit from improved voltage handling.
2767Adjust the cpu power profile whist on battery. Overwrites previous Power Mode(s).
2777Adjust the music volume. Some tables may have its own settings.
2785Adjust the percentage of power (watts) provided to a Ryzen Mobile Series CPU based on it's default max value. Caution, setting wattage too high could damage your device.
2810Affects how the emulated screens are scaled. OpenGL renderer only.
2815Affects how the game output is scaled to the resolution.
2820Affects just the visual effect of nudging.
2865All + Enemy Jedi Dodge
2885All Timers
2895All voiceovers
2959Alt. Attack
2969Alternative Coloured Dot Matrix Display (needs additional file).
2974Alternative sounds for the table (needs additional files).
3004Amount of instructions DOSBox tries to emulate
3169Apply gouraud shading instead of flat shading.
3189Arabic
3234Area Sampling
3278As Host (Default)
3332Attack
3397Automap
3407Automatic pickup weapon.
3443Automatically sets aspect ratio to 16/9 for games that natively support it. 2D elements like HUD/UI may be stretched.
3468BACKGLASS (B2S)
3473BALL TRAIL STRENGTH
3638BLOOM
3648BOOST RENDER RES
3678BRETT HULL HOCKEY
3708Back / Menu
3713Backpedal
3750Basic Filtering type for the jaguar display when rendering to the native display.
3790Bicubic: B-Spine
3795Bicubic: Catmull-Rom
3800Bicubic: Mitchell-Netravali
3845Biquintic
4170CARD READER
4255CHECKERED FLAG
4275CLEAR MEMORY PAGE STATE
4460CONTROLLER MODE
4545CPU CYCLES
4550CPU Core used in emulation
4585CPU Type used in emulation
4610CROSSHAIR LINE THICKNESS
4615CROSSHAIR SIZE
4645CRT-like colour adaption. Requires New 3D engine.
4675CURVE DETAIL
4715CUTSCENE SUBTITLES
4720CUTSCENES
4915Center
4943Change the consoles country from the default of the United States.
4960Change the game's language. Game files require the supported language strings in the .pk4 files.
4987Changes the sleep period accuracy. Some games need this set to improve performance.
5031Choose Screen Space Ambient Occlusion for better lighting.
5046Choose console language. Not all games may support the language choice.
5051Choose difficulty for the game.
5081Choose shadow details.
5086Choose slow motion death option.
5096Choose text language.
5113Choose the amount of Gamma which changes how light or dark mid-range tones appear.
5118Choose the amount of shadow detail.
5129Choose the arcade machine console region. May be required to start the game.
5139Choose the character view type.
5151Choose the controller configuration. EVDEV for a wide range of controllers, lightguns & steering wheels. SDL2 for gamepads only.
5156Choose the depth of texture quality.
5171Choose the level of curve detail.
5176Choose the level of effects detail.
5181Choose the level of geometric detail.
5186Choose the level of model detail.
5191Choose the level of terrain detail.
5196Choose the level of texture detail.
5211Choose the size of the heads-up display.
5216Choose the texture colour depth.
5221Choose the texture filter type.
5231Choose to display achievement messages in the UI.
5241Choose to keep corpses present.
5248Choose to render high definition graphics textures. Requires OpenGL, True Colour and the enhanced.gob file.
5263Choose voice language.
5268Choose when to enable subtitles.
5273Choose whether the virtual switch is docked or not.
5287Choose which BIOS file for GSplus to boot with.
5299Choose which graphics API library to use. D3D12 may yield better results with faster GPUs.
5518Compile shaders on next launch of game (one time). Reduces micro-freezes. Vulkan only.
5532Complex
5670Crosshairs in supported games e.g. ActionMax, Maddog II.
5675Crouch
5695Cursor timeout in seconds when using Cursor Mode - Until Timeout.
5747D3D12, read render-to-texture results on the CPU. Needed in some games, but causes mid-frame synchronization, so it has a huge performance impact.
5762DEBUG MODE
5792DETAILED SHADERS
5802DIFFICULTY
5817DIP SWITCH 1
5822DIP SWITCH 2
5827DIP SWITCH 3
5832DIP SWITCH HEX 1
5837DIP SWITCH HEX 2
5887DISPLAY BACKGLASS DMD
5892DISPLAY BACKGLASS GRILL
5897DISPLAY PHYSICAL SETUP
5947DOOM
5967DRAW CROSSHAIR
6022DYNAMIC GLOW
6027DYNAMIC LIGHTS
6131Degree in which 3D graphics are scaled up. OpenGL renderer only.
6163Destination address and port to forward packets to. Leave this empty if you want to enter it manually in the xemu.toml configuration file.
6168Determine how the console's touch screen in emulated.
6173Determines how the cursor should apprear on the botton screen.
6233Disable mission start confirmation.
6248Disable weapon waggle.
6391Down/Crouch
6415Drop item
6445Duck
6478Dynamic
6503EFFECTS DETAIL
6578ENABLE CUSTOM DISPLAY PHYSICAL SETUP
6603ENABLE HIDRAW
6713EVDEV (Default)
6718EXPANSION PACK
6896Enable High Dynamic Range if your display supports it.
6916Enable aiming crosshair.
6921Enable auto aiming.
6932Enable cache mount. Can improve performance and compatibility in some games.
6957Enable free play for supported games.
6962Enable full subtitles on cutscenes.
6975Enable gamepad HID raw access. This allow modern game to use special gamepad features (like gyroscope for example), but can break older games with x-input support only.
6989Enable high dots per inch.
7004Enable lightsaber auto-camera.
7044Enable or disable bezels being added when content is a 4:3 aspect with a widescreen display.
7065Enable rotation on overlay map.
7087Enable support for Chinese, Japanese and Korean input methods.
7107Enable the IP address for OutRun 2 network play against another PC on the same network.
7112Enable the cheat list (if available).
7135Enable this if your game's 3D modles are not rendered correctly. OpenGL renderer only.
7150Enable to display an on-screen message if trying to use unsupported features.
7160Enable to emulate the card reader in Virtua Tenis 3.
7170Enable to show whether the emulated screens are closed.
7175Enable to show whether your device's camera is active.
7180Enable to show whether your device's microphone is active.
7186Enable to show which screen layout with the configured sequence is active.
7203Enable widescreen support for game rendering.
7313English (United Kingdom)
7318English (United States)
7567Export
7585Extra DMD (Dot Matrix Display) window to display the score for tables with a pinmame rom. By default, settings come from the VPinballX.ini configuration file.
7593Extra DMD (Dot Matrix Display) window to display the score for tables without a rom. By default, settings come from the VPinballX.ini configuration file.
7628FIELD OF VIEW
7658FIST CROSSHAIR
7738FOV VERTICAL
7743FPS LIMIT
7753FPS TARGET
7798FREE PLAY
7808FULL ENTITY LIGHTING
7825FULLSCREEN gives you a top-down view on the playfield. For cabinet use or multi-window on desktop.
7837FXAA has a lower performance impact, goof for low resolutions. SMAA offers best quality.
7882Fast
7892Fast forward
7901Features native resolution rendering, analog controller and mouse support, frame rate unlocking up to 60Hz, an improved camera with a disable tilt option, custom sky/background functionality, and various other tweaks and options.
7916Field Light
7921Field of view is vertical (Hor+).
7970Fire 1
7975Fire 2
8017Fix screen tearing. Adaptive Sync (Default) synchronizes on video sync, except for late frames (below target FPS) which are displayed immediately.
8030Fix screen tearing. FIFO (Vsync) does not drop frames. FIFO Relaxed allows tearing as it recovers from a slow down. Mailbox can have lower latency but may drop frames.
8037Fix screen tearing. With Some games you need to turn VSync on in the games options.
8059Fixes some shadows and textures in Virtua Tennis 3 and Virtua Fighter 5 franchise for non Nvidia GPUs. May need the FPS limiter option enabled.
8113For playing driving games with a game pad, it is sometimes a good idea to use a value larger than 100%% so that the steering feels less sensitive on a thumbstick.
8172Force Linear
8177Force Linear and 16x Anistropic
8182Force Linear and 2x Anistropic
8187Force Linear and 4x Anistropic
8192Force Linear and 8x Anistropic
8197Force Nearest
8204Force Nvidia GPUs to always be reported as AMD GPUs to workaround game issues.
8248Framerate limiter to reduce CPU utilisation.
8273French (Canada)
8278French (France)
8408GAME OPTIONS
8483GAMEPLAY
8488GAMMA
8558GBC - Game Specific
8608GENERAL
8613GEOMETRIC DETAIL
8660GPU emulation accuracy. Most games render fine with Normal. High is required to ensure particles render correctly.
8700GSPLUS BIOS FILENAME
8986Gun Only
8991HARD TEXTURE CACHE MEMORY LIMIT
9001HDR
9031HIDPI
9056HLE (per-pixel)
9061HLE (per-strip)
9081HUD SCALE
9086HUMMER FLICKER FIX
9161Help computer
9200Hide bezels
9230High Detail
9245Higher
9256Highest
9288House of the Dead 4 speed fix. Sets the game to the CPU minimum frequency of your processor.
9351Hyper Blaster/Justifier
9361IDENTIFY TARGET
9376IMAGE SCALING
9381IMPROVED BANDING
9386IMPROVED MESH
9391IMPROVED POLYGON SPLITTING
9436INVERSE PLAYFIELD AND B2S
9451IP ADDRESS
9456IRON SOLDIER
9482Immediate
9530In Cinematics
9544Includes VR head tracking and stereoscopic rendering for both VR and 3D TVs, along with mouse support (Mouse Look), and introduces a new Head Tracker input device type with options to convert analog inputs to tracker angles for enhanced analog controller support.
9559Increases texture quality.
9574Indonesian
9626Internal accelerometer. Disable if you experience random tilts or unexpected ball behavior.
9651Inventory
9658Inverse the Backglass and the Playfield. Usefull to use the Backglass as main screen for other emulators.
9793Japan (Default)
9898Jump
9908Justifier
9913KEEP CORPSES
9918KEEP LIGHTSABER
10112LIGHT FLARES
10127LIGHT GUN CROSSHAIRS
10137LIGHTSABER CAMERA
10142LIGHTSABER CROSSHAIR
10243Lean left
10248Lean right
10358Lime
10400Local address and port to receive packets on. Leave this empty if you want to enter it manually in the xemu.toml configuration file.
10410Long visible screen edge (cm)
10415Look
10420Look down
10425Look up
10445Lower
10459Lowest
10524MAP ROTATION
10584MISSILE COMMAND 3D VR
10589MISSION START
10599MODEL DETAIL
10604MODEL DISMEMBERMENT
10629MOUSE AXIS FOR PADDLE 1 HORIZONTAL
10634MOUSE AXIS FOR PADDLE 1 VERTICAL
10639MOUSE AXIS FOR PADDLE 2 HORIZONTAL
10644MOUSE AXIS FOR PADDLE 2 VERTICAL
10649MOUSE AXIS FOR PADDLE 3 HORIZONTAL
10654MOUSE AXIS FOR PADDLE 3 VERTICAL
10659MOUSE AXIS FOR PADDLE 4 HORIZONTAL
10664MOUSE AXIS FOR PADDLE 4 VERTICAL
10849Manually set VSYNC frames per second. Ideally this should match your monitor refresh rate.
10859Map
10884Max
10894Max Detail
10936Maximum host texture memory usage (in megabytes) above which old textures will be destroyed. Set below hard limit.
10943Maximum host texture memory usage (in megabytes) above which textures will be destroyed as soon as possible.
11070Menu back / exit
11075Menu down
11080Menu enter
11085Menu left
11090Menu right
11095Menu up
11225Mouse axis for player 1, horizontal screen motion.
11230Mouse axis for player 1, vertical screen motion.
11235Mouse axis for player 2, horizontal screen motion.
11240Mouse axis for player 2, vertical screen motion.
11245Mouse axis for player 3, horizontal screen motion.
11250Mouse axis for player 3, vertical screen motion.
11255Mouse axis for player 4, horizontal screen motion.
11260Mouse axis for player 4, vertical screen motion.
11265Move Backward
11270Move Forward
11275Move Forward, Can be use to press W
11285Move back
11290Move back / down
11325Move forward / up
11340Moves South to West, West to North, etc. Standard controller type only.
11415NO DANGEROUS WEAPONS
11420NO WEAKER WEAPONS
11539Nat to access internet from xemu machine. Udp for System Link. Default (Auto) disables network access.
11549Native (640x528)
11604Nearest-neighbor
11668Next Force Power
11673Next Inventory Item
11678Next Weapon
11683Next disk
11688Next item
11693Next slot
11698Next weapon
11738No touch screen (Default)
11788Norwegian (Bokmaal)
11889OUTPUT RESAMPLING
11899OUTRUN LENS GLARE
11919Objective
11971Offers analog controller and mouse support (Mouse Look), along with options for always-strafe and always-run functionalities.
11978Offers support for analog controllers and mouse look functionality for improved control.
12113Only some games support rumble. Requires X-Input mode and may not be compatible with all controllers.
12128Open Menu
12243Overrides the language mode of the emulated console.
12263PADDLE ANALOG STICK SENSITIVITY
12268PADDLE D-PAD SENSITIVITY
12273PADDLE MOUSE SENSITIVITY
12363PER TABLE FOLDER
12393PICKUP WEAPON
12398PINMAME DMD
12433PLAYFIELD MODE
12453POWER OPTIONS
12483PRIMEVAL HUNT MODE
12580Part of the host texture memory budget (in megabytes) that will be scaled by the current drawing resolution scale.
12595Pause
12687Per Table Folder requires all files to be in the associated rom table folder. If disabled, consult the Wiki for further details.
12732Pitch Down
12737Pitch Up
12778Player
12783Player distance from lower screen edge (cm)
12788Player's eyes distance from lower screen edge (cm)
12793Player, Any Enemy
12798Player, Any Enemy Jedi
12803Player, Last Enemy Jedi
12808Player, Last Enemy in Group
12898Portuguese (Brazil)
12903Portuguese (Portugal)
12908Position of wii sensor bar relative to the disaply for real wiimotes.
12976Presets which can improve performance without manually editing the VPinballX.ini file to fine tune performance.
12981Press the N key for 'Novice' or 'No'
12986Press the Y key for 'Yes'
12991Previous Force Power
12996Previous Inventory Item
13001Previous Weapon
13006Previous item
13011Previous slot
13016Previous weapon
13021Primary attack
13036Provides a ball trail to make the ball easier to follow.
13043Provides analog controller and mouse support while patching existing rotary controller bugs found in hardware.
13083QUERY OCCLUSION
13103RAM EXPANSION UNIT
13123READBACK RESOLVE
13128REAL DYNAMIC LIGHTING
13158RELOAD WEAPON
13188RENDER RESOLUTION (SCALING)
13193RENDER TARGET PATH
13293ROM.00
13298ROM.03 (default)
13303ROM1
13313ROTATE FACE BUTTONS
13343RUN TEST MODE
13353RYZEN THERMAL DESIGN POWER
13421Refresh state of memory pages to enable gpu written data. (Use for 'Team Ninja' Games to fix missing character models).
13441Reload weapon
13458Render target emulation path to use on Direct3D 12. Try changing if you have render issues.
13468Renders polygons and textures at the native resolution.
13473Replace meshed transparency by real transparency.
13530Reset
13559Restore state
13710Run the Unfinished expansion pack.
13715Run the game in test mode to configure certain game options.
13720Run/Walk
13727Runners simplify compatibility of running Windows games. You must have a runner in it's own directory under /userdata/system/wine/custom.
13827SCREEN PLAYER Y
13832SCREEN PLAYER Z
13897SENSOR BAR POSITION
13927SHADOWS
13947SHOW HOST CAMERA STATE
13952SHOW HOST MICROPHONE STATE
14002SKIP BUFFER EFFECTS
14032SLEEP TIMERS ACCURACY
14037SLOW MOTION DEATH
14077SOFT TEXTURE CACHE MEMORY LIMIT
14082SOFT TEXTURE CACHE MEMORY TIMEOUT
14162SSAA Multiplier
14167SSAO
14207STRETCH UI MENU
14262SWITCH WEAPON
14312Save state
14377Secondary attack
14384Seconds a texture should be unused to be considered old enough to be deleted if texture memory usage exceeds Soft Texture Cache limit.
14497Sensitivity when using D-pad for a paddle.
14502Sensitivity when using D-pad or analog stick for a throttle.
14507Sensitivity when using D-pad or analog stick for a wheel.
14512Sensitivity when using analog stick for a paddle.
14517Sensitivity when using mouse for a paddle.
14553Set if you want to limit the FPS in games that are not limited like OutRun2.
14578Set the Primeval Hunt mode (touch screen).
14593Set the crosshair line thickness.
14598Set the crosshair size.
14620Set the field of view.
14625Set the fps limit.
14630Set the target FPS (will only work if FPS LIMITER is enabled).
14635Set to enable lens glare in Outrun 2.
14642Set to keep the aspect ratio (4:3) in games like Sega Race TV and Primeval Hunt.
14647Set to on if you experience flickering in Hummer.
14671Setting for 16-position DIP switch number 1.
14676Setting for 16-position DIP switch number 2.
14681Setting for DIP switch 1.
14686Setting for DIP switch 2.
14691Setting for DIP switch 3.
14736Shoot
14741Shoot Xterm
14746Shoot Zappper
14751Short visible screen edge (cm)
14776Show Crosshair with fist.
14781Show Crosshair with lightsaber.
14866Side by side
14921Sine
14973Skip buffer effects disables auto frameskip and renders at display output resolution.
15167Software mode is faster and more accurate, while OpenGL mode supports scaling 3D graphics.
15239Sound generator. MAME is faster and Nuked is cycle accurate. Original model used YM2612 while later revisions used YM3438.
15264Spanish (Latin America)
15269Spanish (Spain)
15349Speed
15408Start / Enter
15428Stats
15438Step left
15443Step right
15464Strafe Left
15469Strafe Right
15474Strafe left
15479Strafe right
15520Stretch to Window
15550Strong
15597Supports uncapped frame rates, analog controllers, and mouse look functionality.
15617Swap screen
15654Switches between smooth (Bilinear) and sharp (Nearest Neighbor) image scaling.
15752TERRAIN DETAIL
15762TEXT
15767TEXTURE COLOUR DEPTH
15772TEXTURE COMPRESSION
15782TEXTURE DETAIL
15787TEXTURE FILTER
15802TEXTURE MEMORY SCALE SIZE
15817TEXTURE QUALITY
15872THROTTLE SENSITIVITY
16012Thai
16077The sample count of every tile will be incremented on every EVENT_WRITE_ZPD by this number. Setting this to 0 means everything is reported as occluded.
16082The theme colour of the emulated console.
16099This option enables the ability to play Xbox Live Arcade games. May cause compatibility issues with non-XBLA games.
16112This should not be necessary, unless you are not using the default pad2key mapping.
16162Toggle item
16167Toggle menu
16192Toogle screen layout
16267Translate
16277Triangle
16290Trilinear
16340Turn Left
16345Turn Right
16350Turn left
16355Turn right
16412UDP REMOTE ADDRESS
16477USE JOYPAD SOUTH BUTTON TO ADD CREDIT
16487USE MOUSE FOR PADDLE 1
16492USE MOUSE FOR PADDLE 2
16497USE MOUSE FOR PADDLE 3
16502USE MOUSE FOR PADDLE 4
16507USE MOUSE POINTER FOR PADDLE 1
16542USE ZINK FOR RENDERING
16747Up/Jump
16763Upright glass panel displaying some illuminated artwork. By default, settings come from the VPinballX.ini configuration file.
16768Upscale filter used for the 2D layers. Requires New 3D engine.
16773Upscale rendering resolution to display size.
16788Use
16802Use 1:1 aspect.
16812Use Force Power
16822Use Inventory Item
16828Use L2/R2 for Brake/Accel and L1/R1 or R-stick Up/Down for Shift Up/Down.
16840Use Megadrive to automap inputs for a Megadrive style controller with a 6 button layout.
16845Use Potion
16852Use SSAA instead of MSAA for anti-aliasing. SSAA may look better but has a higher performance cost.
16862Use a specific mouse for Paddle 1, chosen by Port 1's Mouse Index.
16867Use a specific mouse for Paddle 2, chosen by Port 2's Mouse Index.
16872Use a specific mouse for Paddle 3, chosen by Port 3's Mouse Index.
16877Use a specific mouse for Paddle 4, chosen by Port 4's Mouse Index.
16898Use item
16925Use preemptive frames instead of run-ahead. Only runs ahead when controller state changes.
16941Use the system mouse pointer as paddle controller 1. Does not let you choose a specific mouse if you have several.
16948Use this to play online with custom servers that reimplement the discontinued Nintendo Wi-Fi.
16959Use to eliminate joystick drift/unwanted input. Effects all controllers.
16966Use to make joystick movement more or less sensitive. Effects all controllers.
17005Useful to troubleshoot when your Windows game won't start of crashes.
17010Usleep Only
17145VIEW MODEL
17155VIEW SWAYING
17170VISUAL NUDGE STRENGTH
17175VOICE
17180VOLUMETRIC SMOKE
17275Vietnamese
17295Volumetric
17320WALL DECALS
17325WALL MARKS
17345WEAPON PICKUP
17350WEAPON WAGGLE
17355WEAPONS BAR
17360WEATHER EFFECTS
17395WHEEL SENSITIVITY
17450WRITE DEPTH BUFFERS
17460Walk forward
17465Weak
17470Weapon drop
17505When the Backglass is activated, display the grill.
17512When the Backglass is activated, display the small additional part with the scores.
17611Writes depth buffer values to VM memory. Some games need this to fix broken graphics.
17616X
17641Y
17701Zoom in
17716Zoom out
17826concussion missile
17841drop proximity bomb
17861flare
17910homing missile
17985lottes crt
18045pentium_slow
18060proximity bomb
18115spreadfire cannon
18135triangular filter
18145use with R3 for cheat automap
18150vulcan cannon