Translations
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Diff for SLOVENČINA options
Line | Text |
---|---|
26 | Adjust the cpu power frequency profile whilst in-game. Some systems will benefit from improved voltage handling. |
53 | Adjust the cpu power profile whist on battery. Overwrites previous Power Mode(s). |
58 | BATTERY MODE |
66 | Adjust the percentage of power (watts) provided to a Ryzen Mobile Series CPU based on it's default max value. Caution, setting wattage too high could damage your device. |
71 | RYZEN THERMAL DESIGN POWER |
676 | Automatically sets aspect ratio to 16/9 for games that natively support it. 2D elements like HUD/UI may be stretched. |
681 | AUTO WIDESCREEN |
1410 | Software mode is faster and more accurate, while OpenGL mode supports scaling 3D graphics. |
1430 | OpenGL (Overwrites Libretro API settings) |
1435 | Degree in which 3D graphics are scaled up. OpenGL renderer only. |
1482 | Enable this if your game's 3D modles are not rendered correctly. OpenGL renderer only. |
1498 | Affects how the emulated screens are scaled. OpenGL renderer only. |
1518 | Determines how the cursor should apprear on the botton screen. |
1538 | While Touching |
1543 | Until Timeout |
1553 | Cursor timeout in seconds when using Cursor Mode - Until Timeout. |
1558 | CURSOR TIMEOUT |
1608 | Determine how the console's touch screen in emulated. |
1630 | Use this to play online with custom servers that reimplement the discontinued Nintendo Wi-Fi. |
1661 | Force Default DNS |
1666 | Don't Override |
1671 | Overrides the language mode of the emulated console. |
1676 | Use Host |
1686 | The theme colour of the emulated console. |
1712 | Light Pink |
1728 | Lime |
1733 | Light Green |
1744 | Turquoise |
1749 | Light Blue |
1765 | Dark Purple |
1770 | Light Purple |
1775 | Dark Pink |
1850 | The day within the month of your birthday. |
2016 | Enable to display an on-screen message if trying to use unsupported features. |
2021 | ON-SCREEN DISPLAY & NOTIFCATIONS |
2026 | WARN ABOUT UNSUPPORTED FEATURES |
2031 | Enable to display if your BIOS haas known problems. |
2036 | WARN ABOUT BIOS PROBLEMS |
2042 | Enable to show which screen layout with the configured sequence is active. |
2047 | SHOW SCREEN LAYOUT |
2052 | Enable to show whether your device's microphone is active. |
2057 | SHOW HOST MICROPHONE STATE |
2062 | Enable to show whether your device's camera is active. |
2067 | SHOW HOST CAMERA STATE |
2072 | Enable to show whether the emulated screens are closed. |
2077 | SHOW LID STATE |
3622 | Use Megadrive to automap inputs for a Megadrive style controller with a 6 button layout. |
3632 | CONTROLLER 1 INPUT MAPPING |
3648 | CONTROLLER 2 INPUT MAPPING |
3653 | CONTROLLER 3 INPUT MAPPING |
3658 | CONTROLLER 4 INPUT MAPPING |
3715 | Sound generator. MAME is faster and Nuked is cycle accurate. Original model used YM2612 while later revisions used YM3438. |
3740 | Nuked (YM2612) |
3745 | Nuked (YM3438) |
4098 | Replace meshed transparency by real transparency. |
4103 | IMPROVED MESH |
4108 | Apply gouraud shading instead of flat shading. |
4113 | IMPROVED BANDING |
4143 | Choose system BIOS language. |
5441 | Justifier |
5759 | Rumble Pak (Automatic) |
5765 | Use to eliminate joystick drift/unwanted input. Effects all controllers. |
5783 | Use to make joystick movement more or less sensitive. Effects all controllers. |
6427 | Hyper Blaster/Justifier |
7718 | Some games and homebrews require more RAM |
7723 | RAM EXPANSION UNIT |
7728 | 128kB (1700) |
7733 | 256kB (1764) |
7738 | 512kB (1750) |
7743 | 1024kB |
7748 | 2048kB |
7753 | 4096kB |
7758 | 8192kB |
7763 | 16384kB |
8656 | Hide crosshairs in supported games e.g. ActionMax, Maddog II. |
8661 | LIGHT GUNS |
8671 | Hidden |
8676 | Shown |
8723 | Change the Gamecube system language. |
8728 | GAMECUBE LANGUAGE |
8783 | Position of wii sensor bar relative to the disaply for real wiimotes. |
8788 | SENSOR BAR POSITION |
8793 | Bottom (Default) |
8798 | Top |
9528 | CROSSHAIR |
10301 | Limit FPS to reduce high CPU usage. |
10780 | Driving Force |
11192 | RENDER RESOLUTION (SCALING) |
12209 | Play this game on several screens (if available) |
12214 | MULTISCREENS |
12265 | Runners simplify compatibility of running Windows games. You must have a runner in it's own directory under /userdata/system/wine/custom. |
12270 | WINE RUNNER |
12275 | Converts DirectX 8/9/10/11/12 calls to Vulkan. |
12374 | Enable support for Chinese, Japanese and Korean input methods. |
12416 | Force Nvidia GPUs to always be reported as AMD GPUs to workaround game issues. |
12466 | Useful to troubleshoot when your Windows game won't start of crashes. |
12641 | Nat to access internet from xemu machine. Udp for System Link. Default (Auto) disables network access. |
12668 | Destination address and port to forward packets to. Leave this empty if you want to enter it manually in the xemu.toml configuration file. |
12673 | UDP REMOTE ADDRESS |
12680 | Local address and port to receive packets on. Leave this empty if you want to enter it manually in the xemu.toml configuration file. |
12685 | UDP BIND ADDRESS |
12952 | 0.5x (360p/540p) [EXPERIMENTAL] |
12957 | 0.75x (540p/810p) [EXPERIMENTAL] |
12962 | 1x (720p/1080p) |
12967 | 1.5x (1080p/1620p) [EXPERIMENTAL] |
12997 | 7x (5040p/7560p) |
13002 | 8x (5760p/8640p) |
13022 | Force 32:9 |
13030 | Fix screen tearing. FIFO (Vsync) does not drop frames. FIFO Relaxed allows tearing as it recovers from a slow down. Mailbox can have lower latency but may drop frames. |
13035 | Immediate |
13040 | Mailbox (Recommended) |
13045 | FIFO (VSync On) |
13050 | FIFO Relaxed |
13062 | FXAA has a lower performance impact, goof for low resolutions. SMAA offers best quality. |
13072 | SMAA |
13087 | AMD FidelityFX Super Resolution |
13094 | GPU emulation accuracy. Most games render fine with Normal. High is required to ensure particles render correctly. |
13099 | ACCURACY LEVEL |
13104 | Extreme |
13119 | Choose whether the virtual switch is docked or not. |
13124 | DOCK MODE |
13129 | Undocked |
13134 | Docked (Default) |
13576 | Choose which graphics API library to use. D3D12 may yield better results with faster GPUs. |
13652 | Refresh state of memory pages to enable gpu written data. (Use for 'Team Ninja' Games to fix missing character models). |
13657 | CLEAR MEMORY PAGE STATE |
13664 | Render target emulation path to use on Direct3D 12. Try changing if you have render issues. |
13669 | RENDER TARGET PATH |
13691 | The sample count of every tile will be incremented on every EVENT_WRITE_ZPD by this number. Setting this to 0 means everything is reported as occluded. |
13696 | QUERY OCCLUSION |
13708 | D3D12, read render-to-texture results on the CPU. Needed in some games, but causes mid-frame synchronization, so it has a huge performance impact. |
13713 | READBACK RESOLVE |
13720 | Maximum host texture memory usage (in megabytes) above which textures will be destroyed as soon as possible. |
13725 | HARD TEXTURE CACHE MEMORY LIMIT |
13772 | Part of the host texture memory budget (in megabytes) that will be scaled by the current drawing resolution scale. |
13777 | TEXTURE MEMORY SCALE SIZE |
13794 | Maximum host texture memory usage (in megabytes) above which old textures will be destroyed. Set below hard limit. |
13799 | SOFT TEXTURE CACHE MEMORY LIMIT |
13821 | Seconds a texture should be unused to be considered old enough to be deleted if texture memory usage exceeds Soft Texture Cache limit. |
13826 | SOFT TEXTURE CACHE MEMORY TIMEOUT |
13846 | 60s |
13852 | Enable cache mount. Can improve performance and compatibility in some games. |
13857 | MOUNT CACHE |
13878 | Fix screen tearing. With Some games you need to turn VSync on in the games options. |
13885 | Manually set VSYNC frames per second. Ideally this should match your monitor refresh rate. |
13890 | VSYNC FPS |
14049 | Per Table Folder requires all files to be in the associated rom table folder. If disabled, consult the Wiki for further details. |
14054 | EXPERT SETTINGS |
14059 | PER TABLE FOLDER |
14064 | Provides a ball trail to make the ball easier to follow. |
14069 | BALL TRAIL STRENGTH |
14079 | Affects just the visual effect of nudging. |
14084 | VISUAL NUDGE STRENGTH |
14089 | 0 (No Visual Effect) |
14094 | Framerate limiter to reduce CPU utilisation. |
14099 | MAXIMUM FRAMERATE |
14104 | 0 (Defaults Unlimited) |
14111 | Fix screen tearing. Adaptive Sync (Default) synchronizes on video sync, except for late frames (below target FPS) which are displayed immediately. |
14124 | Adaptive Sync (Default) |
14131 | Presets which can improve performance without manually editing the VPinballX.ini file to fine tune performance. |
14136 | PERFORMANCE PRESETS |
14141 | Default Performance Settings |
14156 | Alternative Coloured Dot Matrix Display (needs additional file). |
14161 | ALTCOLOR |
14166 | Playfield configuration |
14171 | WINDOWS POSITIONS |
14176 | PLAYFIELD |
14184 | Extra DMD (Dot Matrix Display) window to display the score for tables with a pinmame rom. By default, settings come from the VPinballX.ini configuration file. |
14189 | PINMAME DMD |
14194 | Top-Right Position, Small |
14199 | Top-Right Position, Medium |
14204 | Top-Right Position, Large |
14209 | Top-Left Position, Small |
14214 | Top-Left Position, Medium |
14219 | Top-Left Position, Large |
14224 | On screen 2 if available |
14229 | On screen 3 if available |
14237 | Extra DMD (Dot Matrix Display) window to display the score for tables without a rom. By default, settings come from the VPinballX.ini configuration file. |
14242 | FLEX DMD |
14249 | Upright glass panel displaying some illuminated artwork. By default, settings come from the VPinballX.ini configuration file. |
14254 | BACKGLASS (B2S) |
14261 | When the Backglass is activated, display the small additional part with the scores. |
14266 | DISPLAY BACKGLASS DMD |
14271 | When the Backglass is activated, display the grill. |
14276 | DISPLAY BACKGLASS GRILL |
14281 | DMD window ratio |
14286 | DMD SIZE |
14293 | Inverse the Backglass and the Playfield. Usefull to use the Backglass as main screen for other emulators. |
14298 | INVERSE PLAYFIELD AND B2S |
14303 | Adjust the music volume. Some tables may have its own settings. |
14313 | Adjust the mechanical sounds of the table. |
14323 | Alternative sounds for the table (needs additional files). |
14328 | ALTERNATIVE SOUND |
14750 | Exit Steam |
14755 | Exit running Flatpak |
15270 | Service menu |