Translations


Help us translate Batocera into your favorite language. The process is described on the Wiki.

Diff for SLOVENČINA options

LineText
289100 fps
38910x Native (6400x5280)
39410x Native (~3600p/6K)
41411x Native (7040x5808)
41911x Native (~3960p)
50912x Native (7680x6336) for 8K
51412x Native (~4320p/8K)
53913x Native (~5824p)
58414x Native (~6272p)
63415x Native (~6720p)
65916-bit
72916x Anistropic
73916x Native (~7168p)
7991ST PERSON GUNS
8341x Native (PS2)
11892x Anistropic
11992x Native (1280x1056) for 720p
132432-bit
1404386_prefetch
1409386_slow
14193DS mode (bottom side)
14243DS mode (right side)
14393rd Person
14493x Native (1920x1584) for 1080p
1569486_slow
16344x Anistropic
16494x Native (2560x2112) for 1440p
18245x Native (3200x2640)
18345x Native (~1800p/3K)
19496x Native (3840x3168) for 4K
20247x Native (4480x3696)
20347x Native (~2530p)
21448x Anistropic
21548x Native (5120x4224) for 5K
218490 degrees clockwise
218990 degrees counter-clockwise
22249x Native (5760x4752)
22299x Native (~3240p)
2235A small number of games will have compatibility problems with this enabled.
2270ACCELEROMETER
2325AIMING CROSSHAIR
2415ANISTROPIC FILTER
2455APPLE2GS-BIOS.ROM
2460APPLE2GS.ROM
2485ASPECT
2600AUTO
2615AUTO AIMING
2645AUTO SWITCH WEAPON
2660AUTOMATICALLY RELOAD WEAPON
2785Activate Doom DOS original music and throttle the Doom frame rate.
2810Add debug logging to help troubleshoot issues.
2831Adjust the cpu power frequency profile whilst in-game. Some systems will benefit from improved voltage handling.
2838Adjust the cpu power profile whist on battery. Overwrites previous Power Mode(s).
2848Adjust the music volume. Some tables may have its own settings.
2856Adjust the percentage of power (watts) provided to a Ryzen Mobile Series CPU based on it's default max value. Caution, setting wattage too high could damage your device.
2881Affects how the emulated screens are scaled. OpenGL renderer only.
2886Affects how the game output is scaled to the resolution.
2891Affects just the visual effect of nudging.
2936All + Enemy Jedi Dodge
2956All Timers
2966All voiceovers
2985Allow wine to access raw io ports (usb, parallel, ...)
3001Allows reducing the visual quality of these curves for higher performance.
3041Alt. Attack
3051Alternative Coloured Dot Matrix Display (needs additional file).
3056Alternative sounds for the table (needs additional files).
3086Amount of instructions DOSBox tries to emulate
3251Apply gouraud shading instead of flat shading.
3271Arabic
3316Area Sampling
3360As Host (Default)
3414Attack
3479Automap
3489Automatic pickup weapon.
3525Automatically sets aspect ratio to 16/9 for games that natively support it. 2D elements like HUD/UI may be stretched.
3550BACKGLASS (B2S)
3555BALL TRAIL STRENGTH
3720BLOOM
3730BOOST RENDER RES
3760BRETT HULL HOCKEY
3790BUFFER GRAPHICS COMMANDS
3795Back / Menu
3800Backpedal
3825Basic
3842Basic Filtering type for the jaguar display when rendering to the native display.
3847Batocera Control Center
3887Bicubic: B-Spine
3892Bicubic: Catmull-Rom
3897Bicubic: Mitchell-Netravali
3942Biquintic
4059Bottom Center
4064Bottom Left
4074Bottom Right
4282CARD READER
4367CHECKERED FLAG
4387CLEAR MEMORY PAGE STATE
4572CONTROLLER MODE
4657CPU CYCLES
4662CPU Core used in emulation
4697CPU Type used in emulation
4704CPU-GPU latency limit. Lower values improve latency but may reduce performance.
4729CROSSHAIR LINE THICKNESS
4734CROSSHAIR SIZE
4764CRT-like colour adaption. Requires New 3D engine.
4794CURVE DETAIL
4834CUTSCENE SUBTITLES
4839CUTSCENES
5029Center
5034Center Left
5039Center Right
5067Change the consoles country from the default of the United States.
5084Change the game's language. Game files require the supported language strings in the .pk4 files.
5094Change the rotation of the rendered image.
5116Changes the sleep period accuracy. Some games need this set to improve performance.
5160Choose Screen Space Ambient Occlusion for better lighting.
5175Choose console language. Not all games may support the language choice.
5180Choose deinterlace option.
5185Choose difficulty for the game.
5215Choose shadow details.
5220Choose slow motion death option.
5230Choose text language.
5247Choose the Wayland driver mode if on a handheld device. XWayland has more compatibility.
5254Choose the amount of Gamma which changes how light or dark mid-range tones appear.
5259Choose the amount of shadow detail.
5270Choose the arcade machine console region. May be required to start the game.
5280Choose the character view type.
5292Choose the controller configuration. EVDEV for a wide range of controllers, lightguns & steering wheels. SDL2 for gamepads only.
5297Choose the depth of texture quality.
5312Choose the level of curve detail.
5317Choose the level of effects detail.
5322Choose the level of geometric detail.
5327Choose the level of model detail.
5332Choose the level of terrain detail.
5337Choose the level of texture detail.
5343Choose the on-screen position for performance metrics (FPS, CPU usage, etc.).
5348Choose the on-screen position for system messages.
5363Choose the size of the heads-up display.
5368Choose the texture colour depth.
5373Choose the texture filter type.
5383Choose to display achievement messages in the UI.
5393Choose to keep corpses present.
5400Choose to render high definition graphics textures. Requires OpenGL, True Colour and the enhanced.gob file.
5405Choose to render meshes as transparent polygons.
5420Choose voice language.
5425Choose when to enable subtitles.
5430Choose whether the virtual switch is docked or not.
5444Choose which BIOS file for GSplus to boot with.
5456Choose which graphics API library to use. D3D12 may yield better results with faster GPUs.
5670Compile shaders on next launch of game (one time). Reduces micro-freezes. Vulkan only.
5684Complex
5753Copy to texture
5822Crosshairs in supported games e.g. ActionMax, Maddog II.
5827Crouch
5847Cursor timeout in seconds when using Cursor Mode - Until Timeout.
5899D3D12, read render-to-texture results on the CPU. Needed in some games, but causes mid-frame synchronization, so it has a huge performance impact.
5909DE
5919DEBUG MODE
5939DEINTERLACE
5954DETAILED SHADERS
5964DIFFICULTY
5979DIP SWITCH 1
5984DIP SWITCH 2
5989DIP SWITCH 3
5994DIP SWITCH HEX 1
5999DIP SWITCH HEX 2
6009DISABLE CULLING
6054DISPLAY BACKGLASS DMD
6059DISPLAY BACKGLASS GRILL
6064DISPLAY PHYSICAL SETUP
6114DOOM
6134DRAW CROSSHAIR
6169DUAL SCREEN
6194DYNAMIC GLOW
6199DYNAMIC LIGHTS
6259De-Interlaced
6308Degree in which 3D graphics are scaled up. OpenGL renderer only.
6340Destination address and port to forward packets to. Leave this empty if you want to enter it manually in the xemu.toml configuration file.
6345Determine how the console's touch screen in emulated.
6350Determines how the cursor should apprear on the botton screen.
6410Disable mission start confirmation.
6425Disable weapon waggle.
6568Down/Crouch
6592Drop item
6622Duck
6655Dynamic
6680EFFECTS DETAIL
6755ENABLE CUSTOM DISPLAY PHYSICAL SETUP
6780ENABLE HIDRAW
6865ENABLE WIN32
6870ENABLE WINE DEVICES SERVICES
6900EVDEV (Default)
6905EXPANSION PACK
7083Enable High Dynamic Range if your display supports it.
7090Enable MelonDS to display over two screens. Some related screen options will be ignored.
7110Enable aiming crosshair.
7115Enable auto aiming.
7126Enable cache mount. Can improve performance and compatibility in some games.
7151Enable free play for supported games.
7156Enable full subtitles on cutscenes.
7169Enable gamepad HID raw access. This allow modern game to use special gamepad features (like gyroscope for example), but can break older games with x-input support only.
7183Enable high dots per inch.
7198Enable lightsaber auto-camera.
7238Enable or disable bezels being added when content is a 4:3 aspect with a widescreen display.
7259Enable rotation on overlay map.
7281Enable support for Chinese, Japanese and Korean input methods.
7301Enable the IP address for OutRun 2 network play against another PC on the same network.
7306Enable the Virtual Keyboard.
7311Enable the cheat list (if available).
7334Enable this if your game's 3D modles are not rendered correctly. OpenGL renderer only.
7349Enable to display an on-screen message if trying to use unsupported features.
7359Enable to emulate the card reader in Virtua Tenis 3.
7369Enable to show whether the emulated screens are closed.
7374Enable to show whether your device's camera is active.
7379Enable to show whether your device's microphone is active.
7385Enable to show which screen layout with the configured sequence is active.
7402Enable widescreen support for game rendering.
7457Enables cheats files to be read from the `cheats` directory.
7517English (United Kingdom)
7522English (United States)
7766Export
7784Extra DMD (Dot Matrix Display) window to display the score for tables with a pinmame rom. By default, settings come from the VPinballX.ini configuration file.
7792Extra DMD (Dot Matrix Display) window to display the score for tables without a rom. By default, settings come from the VPinballX.ini configuration file.
7812FAST CD/DVD ACCESS
7832FIELD OF VIEW
7862FIST CROSSHAIR
7942FOV VERTICAL
7947FPS LIMIT
7957FPS TARGET
7962FR
7987FRAME SKIPPING
8002FRAMESKIP CONTROL
8017FREE PLAY
8027FULL ENTITY LIGHTING
8044FULLSCREEN gives you a top-down view on the playfield. For cabinet use or multi-window on desktop.
8056FXAA has a lower performance impact, goof for low resolutions. SMAA offers best quality.
8101Fast
8111Fast forward
8116Faster but can cause text problems in some games.
8125Features native resolution rendering, analog controller and mouse support, frame rate unlocking up to 60Hz, an improved camera with a disable tilt option, custom sky/background functionality, and various other tweaks and options.
8140Field Light
8145Field of view is vertical (Hor+).
8194Fire 1
8199Fire 2
8241Fix screen tearing. Adaptive Sync (Default) synchronizes on video sync, except for late frames (below target FPS) which are displayed immediately.
8254Fix screen tearing. FIFO (Vsync) does not drop frames. FIFO Relaxed allows tearing as it recovers from a slow down. Mailbox can have lower latency but may drop frames.
8261Fix screen tearing. With Some games you need to turn VSync on in the games options.
8283Fixes some shadows and textures in Virtua Tennis 3 and Virtua Fighter 5 franchise for non Nvidia GPUs. May need the FPS limiter option enabled.
8387Force Linear
8392Force Linear and 16x Anistropic
8397Force Linear and 2x Anistropic
8402Force Linear and 4x Anistropic
8407Force Linear and 8x Anistropic
8412Force Nearest
8419Force Nvidia GPUs to always be reported as AMD GPUs to workaround game issues.
8463Framerate limiter to reduce CPU utilisation.
8488French (Canada)
8493French (France)
8623GAME OPTIONS
8698GAMEPLAY
8703GAMMA
8773GBC - Game Specific
8823GENERAL
8828GEOMETRIC DETAIL
8875GPU emulation accuracy. Most games render fine with Normal. High is required to ensure particles render correctly.
8915GSPLUS BIOS FILENAME
9201Gun Only
9206HARD TEXTURE CACHE MEMORY LIMIT
9211HARDWARE SHADER
9216HARDWARE TESSELLATION
9226HDR
9256HIDPI
9281HLE (per-pixel)
9286HLE (per-strip)
9306HUD SCALE
9311HUMMER FLICKER FIX
9386Help computer
9398Helps forcing an international Japanese version to English. Unlocking more European languages etc.
9412Helps some games to launch when disabled. May affect performance.
9419Helps with texture corruption and depth issues on AMD GPUs. Can also help Intel GPUs in some cases.
9444Hide bezels
9474High Detail
9484High-Resolution Keyboard, which is larger and might be easier to see.
9494Higher
9505Highest
9536House of the Dead 4 speed fix. Select CPU base frequency of your processor.
9599Hyper Blaster/Justifier
9609IDENTIFY TARGET
9624IMAGE SCALING
9629IMPROVED BANDING
9634IMPROVED MESH
9639IMPROVED POLYGON SPLITTING
9684INVERSE PLAYFIELD AND B2S
9699IP ADDRESS
9704IRON SOLDIER
9714If a game runs at 30hz, PPSSPP wtill push 60 frames to the monitor.
9735Immediate
9773Improves frame rate and responsiveness.
9788In Cinematics
9800In some games, this can fix severe slowdowns, but can also cause graphical issues.
9809Includes VR head tracking and stereoscopic rendering for both VR and 3D TVs, along with mouse support (Mouse Look), and introduces a new Head Tracker input device type with options to convert analog inputs to tracker angles for enhanced analog controller support.
9824Increases texture quality.
9839Indonesian
9889Interlaced
9896Internal accelerometer. Disable if you experience random tilts or unexpected ball behavior.
9921Inventory
9928Inverse the Backglass and the Playfield. Usefull to use the Backglass as main screen for other emulators.
10063Japan (Default)
10168Jump
10178Justifier
10183KEEP CORPSES
10188KEEP LIGHTSABER
10198KEYBOARD LAYOUT
10203KEYBOARD OPTIONS
10218KEYBOARD TRANSPARENCY
10362LANGUAGE UNLOCK
10367LARGER KEYBOARD
10377LAZY TEXTURE CACHING
10412LIGHT FLARES
10427LIGHT GUN CROSSHAIRS
10437LIGHTSABER CAMERA
10442LIGHTSABER CROSSHAIR
10543Lean left
10548Lean right
10658Lime
10700Local address and port to receive packets on. Leave this empty if you want to enter it manually in the xemu.toml configuration file.
10710Long visible screen edge (cm)
10715Look
10720Look down
10725Look up
10745Lower
10759Lowest
10824MAP ROTATION
10884MISSILE COMMAND 3D VR
10889MISSION START
10899MODEL DETAIL
10904MODEL DISMEMBERMENT
10924MOUSE AXIS FOR PADDLE 1 HORIZONTAL
10929MOUSE AXIS FOR PADDLE 1 VERTICAL
10934MOUSE AXIS FOR PADDLE 2 HORIZONTAL
10939MOUSE AXIS FOR PADDLE 2 VERTICAL
10944MOUSE AXIS FOR PADDLE 3 HORIZONTAL
10949MOUSE AXIS FOR PADDLE 3 VERTICAL
10954MOUSE AXIS FOR PADDLE 4 HORIZONTAL
10959MOUSE AXIS FOR PADDLE 4 VERTICAL
11144Manually set VSYNC frames per second. Ideally this should match your monitor refresh rate.
11154Map
11179Max
11189Max Detail
11231Maximum host texture memory usage (in megabytes) above which old textures will be destroyed. Set below hard limit.
11238Maximum host texture memory usage (in megabytes) above which textures will be destroyed as soon as possible.
11365Menu back / exit
11370Menu down
11375Menu enter
11380Menu left
11385Menu right
11390Menu up
11520Mouse axis for player 1, horizontal screen motion.
11525Mouse axis for player 1, vertical screen motion.
11530Mouse axis for player 2, horizontal screen motion.
11535Mouse axis for player 2, vertical screen motion.
11540Mouse axis for player 3, horizontal screen motion.
11545Mouse axis for player 3, vertical screen motion.
11550Mouse axis for player 4, horizontal screen motion.
11555Mouse axis for player 4, vertical screen motion.
11560Move Backward
11565Move Forward
11570Move Forward, Can be use to press W
11580Move back
11585Move back / down
11620Move forward / up
11635Moves South to West, West to North, etc. Standard controller type only.
11660NATIVE DEPTH INTERPOLATION
11715NO DANGEROUS WEAPONS
11720NO WEAKER WEAPONS
11805NTSYNC
11844Nat to access internet from xemu machine. Udp for System Link. Default (Auto) disables network access.
11854Native (640x528)
11909Nearest-neighbor
11973Next Force Power
11978Next Inventory Item
11983Next Weapon
11988Next disk
11993Next item
11998Next slot
12003Next weapon
12013No (Default)
12018No Buffer
12053No touch screen (Default)
12103Norwegian (Bokmaal)
12204OSD MESSAGES POSITION
12209OSD PERFORMANCE POSITION
12214OUTPUT RESAMPLING
12224OUTRUN LENS GLARE
12244Objective
12296Offers analog controller and mouse support (Mouse Look), along with options for always-strafe and always-run functionalities.
12303Offers support for analog controllers and mouse look functionality for improved control.
12438Only some games support rumble. Requires X-Input mode and may not be compatible with all controllers.
12453Open Menu
12568Overrides the language mode of the emulated console.
12588PADDLE ANALOG STICK SENSITIVITY
12593PADDLE D-PAD SENSITIVITY
12598PADDLE MOUSE SENSITIVITY
12688PER TABLE FOLDER
12698PER-GAME VMU
12703PERFORMANCE
12728PICKUP WEAPON
12733PINMAME DMD
12768PLAYFIELD MODE
12788POWER OPTIONS
12818PRIMEVAL HUNT MODE
12915Part of the host texture memory budget (in megabytes) that will be scaled by the current drawing resolution scale.
12930Pause
13022Per Table Folder requires all files to be in the associated rom table folder. If disabled, consult the Wiki for further details.
13067Pitch Down
13072Pitch Up
13113Player
13118Player distance from lower screen edge (cm)
13123Player's eyes distance from lower screen edge (cm)
13128Player, Any Enemy
13133Player, Any Enemy Jedi
13138Player, Last Enemy Jedi
13143Player, Last Enemy in Group
13233Portuguese (Brazil)
13238Portuguese (Portugal)
13243Position of wii sensor bar relative to the disaply for real wiimotes.
13311Presets which can improve performance without manually editing the VPinballX.ini file to fine tune performance.
13316Press the N key for 'Novice' or 'No'
13321Press the Y key for 'Yes'
13326Previous Force Power
13331Previous Inventory Item
13336Previous Weapon
13341Previous item
13346Previous slot
13351Previous weapon
13356Primary attack
13371Provides a ball trail to make the ball easier to follow.
13378Provides analog controller and mouse support while patching existing rotary controller bugs found in hardware.
13418QUERY OCCLUSION
13438RAM EXPANSION UNIT
13458READBACK RESOLVE
13463REAL DYNAMIC LIGHTING
13493RELOAD WEAPON
13513RENDER DUPLICATE FRAMES TO 60 HZ
13528RENDER RESOLUTION (SCALING)
13533RENDER TARGET PATH
13633ROM.00
13638ROM.03 (default)
13643ROM1
13653ROTATE FACE BUTTONS
13658ROTATION
13688RUN TEST MODE
13698RYZEN THERMAL DESIGN POWER
13766Refresh state of memory pages to enable gpu written data. (Use for 'Team Ninja' Games to fix missing character models).
13786Reload weapon
13803Render target emulation path to use on Direct3D 12. Try changing if you have render issues.
13813Renders polygons and textures at the native resolution.
13818Replace meshed transparency by real transparency.
13899Restore state
14050Run the Unfinished expansion pack.
14055Run the game in test mode to configure certain game options.
14060Run/Walk
14067Runners simplify compatibility of running Windows games. You must have a runner in it's own directory under /userdata/system/wine/custom.
14074Runs "skinning" on the CPU instead of the GPU, means that draw calls from the game can more easily be combined, which often improves things.
14174SCREEN PLAYER Y
14179SCREEN PLAYER Z
14244SENSOR BAR POSITION
14274SHADOWS
14294SHOW HOST CAMERA STATE
14299SHOW HOST MICROPHONE STATE
14349SKIP BUFFER EFFECTS
14364SKIP GPU READBACKS
14384SLEEP TIMERS ACCURACY
14389SLOW MOTION DEATH
14399SMART 2D TEXTURE FILTERING
14434SOFT TEXTURE CACHE MEMORY LIMIT
14439SOFT TEXTURE CACHE MEMORY TIMEOUT
14449SOFTWARE SKINNING
14499SPEED HACKS
14509SPLINE/BEZIER CURVES QUALITY
14534SSAA Multiplier
14539SSAO
14574STRETCH UI MENU
14629SWITCH WEAPON
14649SYSTEM
14684Save state
14749Secondary attack
14756Seconds a texture should be unused to be considered old enough to be deleted if texture memory usage exceeds Soft Texture Cache limit.
14869Sensitivity when using D-pad for a paddle.
14874Sensitivity when using D-pad or analog stick for a throttle.
14879Sensitivity when using D-pad or analog stick for a wheel.
14884Sensitivity when using analog stick for a paddle.
14889Sensitivity when using mouse for a paddle.
14925Set if you want to limit the FPS in games that are not limited like OutRun2.
14950Set the Primeval Hunt mode (touch screen).
14965Set the crosshair line thickness.
14970Set the crosshair size.
14992Set the field of view.
14997Set the fps limit.
15002Set the on-screen keyboard transparency (0-100%).
15007Set the target FPS (will only work if FPS LIMITER is enabled).
15012Set to enable lens glare in Outrun 2.
15019Set to keep the aspect ratio (4:3) in games like Sega Race TV and Primeval Hunt.
15024Set to on if you experience flickering in Hummer.
15040Sets Runner to 32bit, works only if there is no prefix for current app is installed.
15055Setting for 16-position DIP switch number 1.
15060Setting for 16-position DIP switch number 2.
15065Setting for DIP switch 1.
15070Setting for DIP switch 2.
15075Setting for DIP switch 3.
15120Shoot
15125Shoot Xterm
15130Shoot Zappper
15135Short visible screen edge (cm)
15160Show Crosshair with fist.
15165Show Crosshair with lightsaber.
15250Side by side
15305Sine
15357Skip buffer effects faster but may not render some games. Disables resolution, MSAA, auto frameskip and duplicate frames to 60Hz.
15551Software mode is faster and more accurate, while OpenGL mode supports scaling 3D graphics.
15623Sound generator. MAME is faster and Nuked is cycle accurate. Original model used YM2612 while later revisions used YM3438.
15648Spanish (Latin America)
15653Spanish (Spain)
15733Speed
15792Start / Enter
15812Stats
15822Step left
15827Step right
15848Strafe Left
15853Strafe Right
15858Strafe left
15863Strafe right
15904Stretch to Window
15934Strong
15981Supports uncapped frame rates, analog controllers, and mouse look functionality.
16001Swap screen
16038Switches between smooth (Bilinear) and sharp (Nearest Neighbor) image scaling.
16136TERRAIN DETAIL
16146TEXT
16151TEXTURE COLOUR DEPTH
16156TEXTURE COMPRESSION
16166TEXTURE DETAIL
16171TEXTURE FILTER
16186TEXTURE MEMORY SCALE SIZE
16201TEXTURE QUALITY
16211TEXTURE SCALING
16261THROTTLE SENSITIVITY
16316TRANSPARENT MESHES
16406Thai
16423The PSP will cull triangles that are outside a 4096x4096 clipping box, and also triangles crossing the Z=1 plane if clipping is enabled.
16478The sample count of every tile will be incremented on every EVENT_WRITE_ZPD by this number. Setting this to 0 means everything is reported as occluded.
16483The theme colour of the emulated console.
16490There is generally no point in going beyond 4x texture scaling unless you are running at very high resolutions.
16502This option enables the ability to play Xbox Live Arcade games. May cause compatibility issues with non-XBLA games.
16514This setting controls the default language layout for the virtual keyboard.
16521This should not be necessary, unless you are not using the default pad2key mapping.
16571Toggle item
16576Toggle menu
16601Toogle screen layout
16611Top Center
16616Top Center (Default)
16621Top Left
16631Top Right
16696Translate
16706Triangle
16719Trilinear
16769Turn Left
16774Turn Right
16779Turn left
16784Turn right
16841UDP REMOTE ADDRESS
16881US (Default)
16906USE JOYPAD SOUTH BUTTON TO ADD CREDIT
16916USE MOUSE FOR PADDLE 1
16921USE MOUSE FOR PADDLE 2
16926USE MOUSE FOR PADDLE 3
16931USE MOUSE FOR PADDLE 4
16936USE MOUSE POINTER FOR PADDLE 1
16971USE ZINK FOR RENDERING
17161Unscaled
17181Up to 1
17186Up to 2 (Default)
17191Up/Jump
17207Upright glass panel displaying some illuminated artwork. By default, settings come from the VPinballX.ini configuration file.
17212Upscale filter used for the 2D layers. Requires New 3D engine.
17217Upscale rendering resolution to display size.
17232Use
17246Use 1:1 aspect.
17256Use Force Power
17266Use Inventory Item
17278Use Megadrive to automap inputs for a Megadrive style controller with a 6 button layout.
17283Use Potion
17290Use SSAA instead of MSAA for anti-aliasing. SSAA may look better but has a higher performance cost.
17300Use a specific mouse for Paddle 1, chosen by Port 1's Mouse Index.
17305Use a specific mouse for Paddle 2, chosen by Port 2's Mouse Index.
17310Use a specific mouse for Paddle 3, chosen by Port 3's Mouse Index.
17315Use a specific mouse for Paddle 4, chosen by Port 4's Mouse Index.
17336Use item
17363Use preemptive frames instead of run-ahead. Only runs ahead when controller state changes.
17379Use the system mouse pointer as paddle controller 1. Does not let you choose a specific mouse if you have several.
17386Use this to play online with custom servers that reimplement the discontinued Nintendo Wi-Fi.
17397Use to eliminate joystick drift/unwanted input. Effects all controllers.
17404Use to make joystick movement more or less sensitive. Effects all controllers.
17443Useful to troubleshoot when your Windows game won't start of crashes.
17448Uses hardware to make curves.
17453Usleep Only
17588VIEW MODEL
17598VIEW SWAYING
17613VIRTUAL KEYBOARD
17618VISUAL NUDGE STRENGTH
17623VOICE
17628VOLUMETRIC SMOKE
17718Vietnamese
17738Volumetric
17763WALL DECALS
17768WALL MARKS
17788WAYLAND DRIVER MODE
17793WEAPON PICKUP
17798WEAPON WAGGLE
17803WEAPONS BAR
17808WEATHER EFFECTS
17843WHEEL SENSITIVITY
17898WRITE DEPTH BUFFERS
17908Walk forward
17913Weak
17918Weapon drop
17935When enabled and upscaling, textures look better than linear filtering for a lot of 2D art.
17940When enabled, each game has its own VMU on port 1 of controller 1.
17965When the Backglass is activated, display the grill.
17972When the Backglass is activated, display the small additional part with the scores.
18071Writes depth buffer values to VM memory. Some games need this to fix broken graphics.
18076X
18101XWayland (Default)
18106Y
18166Zoom in
18181Zoom out
18291concussion missile
18306drop proximity bomb
18326flare
18375homing missile
18450lottes crt
18510pentium_slow
18525proximity bomb
18580spreadfire cannon
18600triangular filter
18610use with R3 for cheat automap
18615vulcan cannon
18652xBRZ - a sharpening upscale algorithm, Bicubic - a smooth look, Hybrid - uses bicubic for smooth areas.