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Diff for SLOVENČINA options

LineText
2614Adaptive Sync (Default)
2640Adjust the cpu power frequency profile whilst in-game. Some systems will benefit from improved voltage handling.
2647Adjust the cpu power profile whist on battery. Overwrites previous Power Mode(s).
2652Adjust the mechanical sounds of the table.
2657Adjust the music volume. Some tables may have its own settings.
2665Adjust the percentage of power (watts) provided to a Ryzen Mobile Series CPU based on it's default max value. Caution, setting wattage too high could damage your device.
2690Affects how the emulated screens are scaled. OpenGL renderer only.
2695Affects just the visual effect of nudging.
2774Allow mapping Future Pinball with Pad to Keyboard.
2829Alternative Coloured Dot Matrix Display (needs additional file).
2834Alternative sounds for the table (needs additional files).
3024Apply gouraud shading instead of flat shading.
3268Automatically sets aspect ratio to 16/9 for games that natively support it. 2D elements like HUD/UI may be stretched.
3293BACKGLASS (B2S)
3298BALL TRAIL STRENGTH
3463BLOOM
3498BRETT HULL HOCKEY
3560Basic Filtering type for the jaguar display when rendering to the native display.
3640Biquintic
4050CHECKERED FLAG
4070CLEAR MEMORY PAGE STATE
4415CRT-like colour adaption. Requires New 3D engine.
4440CURSOR TIMEOUT
4485CYBERMORPH
4675Change Camera Angle
4688Change image scaling algorithm quality.
4698Change the Gamecube system language.
4703Change the consoles country from the default of the United States.
4720Change the game's language. Game files require the supported language strings in the .pk4 files.
4879Choose to display achievement messages in the UI.
4891Choose to render high definition graphics textures. Requires OpenGL, True Colour and the enhanced.gob file.
4906Choose whether the virtual switch is docked or not.
4927Choose which graphics API library to use. D3D12 may yield better results with faster GPUs.
5151Compile shaders on next launch of game (one time). Reduces micro-freezes. Vulkan only.
5323Cursor timeout in seconds when using Cursor Mode - Until Timeout.
5375D3D12, read render-to-texture results on the CPU. Needed in some games, but causes mid-frame synchronization, so it has a huge performance impact.
5475DISPLAY BACKGLASS DMD
5480DISPLAY BACKGLASS GRILL
5485DISPLAY PHYSICAL SETUP
5510DMD SIZE
5515DMD window ratio
5525DOCK MODE
5620Danish (dk)
5675Default Performance Settings
5699Degree in which 3D graphics are scaled up. OpenGL renderer only.
5731Destination address and port to forward packets to. Leave this empty if you want to enter it manually in the xemu.toml configuration file.
5736Determine how the console's touch screen in emulated.
5741Determines how the cursor should apprear on the botton screen.
6116ENABLE CUSTOM DISPLAY PHYSICAL SETUP
6361Emutos language && region setting.
6429Enable X-Input mode for Xbox type controllers.
6440Enable cache mount. Can improve performance and compatibility in some games.
6524Enable or disable bezels being added when content is a 4:3 aspect with a widescreen display.
6562Enable support for Chinese, Japanese and Korean input methods.
6580Enable the custom values below.
6598Enable this if your game's 3D modles are not rendered correctly. OpenGL renderer only.
6613Enable to display an on-screen message if trying to use unsupported features.
6618Enable to display if your BIOS haas known problems.
6628Enable to show whether the emulated screens are closed.
6633Enable to show whether your device's camera is active.
6638Enable to show whether your device's microphone is active.
6644Enable to show which screen layout with the configured sequence is active.
6681Enabled or disable the mouse cursor. Useful for CG's menus.
6829Enhancement. Increase the rendering resolution.
7068Extra DMD (Dot Matrix Display) window to display the score for tables with a pinmame rom. By default, settings come from the VPinballX.ini configuration file.
7076Extra DMD (Dot Matrix Display) window to display the score for tables without a rom. By default, settings come from the VPinballX.ini configuration file.
7266FULL SINGLE SCREEN
7278FULLSCREEN gives you a top-down view on the playfield. For cabinet use or multi-window on desktop.
7290FXAA has a lower performance impact, goof for low resolutions. SMAA offers best quality.
7354Features native resolution rendering, analog controller and mouse support, frame rate unlocking up to 60Hz, an improved camera with a disable tilt option, custom sky/background functionality, and various other tweaks and options.
7450Fix screen tearing. Adaptive Sync (Default) synchronizes on video sync, except for late frames (below target FPS) which are displayed immediately.
7463Fix screen tearing. FIFO (Vsync) does not drop frames. FIFO Relaxed allows tearing as it recovers from a slow down. Mailbox can have lower latency but may drop frames.
7470Fix screen tearing. With Some games you need to turn VSync on in the games options.
7539For playing driving games with a game pad, it is sometimes a good idea to use a value larger than 100%% so that the steering feels less sensitive on a thumbstick.
7600Force Nvidia GPUs to always be reported as AMD GPUs to workaround game issues.
7644Forward Nudge
7649Framerate limiter to reduce CPU utilisation.
8021GPU emulation accuracy. Most games render fine with Normal. High is required to ensure particles render correctly.
8347HARD TEXTURE CACHE MEMORY LIMIT
8407HLE (per-pixel)
8412HLE (per-strip)
8536Hide crosshairs in supported games e.g. ActionMax, Maddog II.
8670Hyper Blaster/Justifier
8690IMPROVED BANDING
8695IMPROVED MESH
8700IMPROVED POLYGON SPLITTING
8745INVERSE PLAYFIELD AND B2S
8760IRON SOLDIER
8786Immediate
8843Includes VR head tracking and stereoscopic rendering for both VR and 3D TVs, along with mouse support (Mouse Look), and introduces a new Head Tracker input device type with options to convert analog inputs to tracker angles for enhanced analog controller support.
8935Inverse the Backglass and the Playfield. Usefull to use the Backglass as main screen for other emulators.
9175Justifier
9490Left Flipper
9495Left Manga Save
9500Left Nudge
9600Lime
9652Local address and port to receive packets on. Leave this empty if you want to enter it manually in the xemu.toml configuration file.
9662Long visible screen edge (cm)
9806MISSILE COMMAND 3D VR
10016Manually set VSYNC frames per second. Ideally this should match your monitor refresh rate.
10088Maximum host texture memory usage (in megabytes) above which old textures will be destroyed. Set below hard limit.
10095Maximum host texture memory usage (in megabytes) above which textures will be destroyed as soon as possible.
10138Mech Tilt
10397Moves South to West, West to North, etc. Standard controller type only.
10591Nat to access internet from xemu machine. Udp for System Link. Default (Auto) disables network access.
10641Nearest pixel sampling
10760None/Sharp Pixels
10876ON-SCREEN DISPLAY & NOTIFCATIONS
10963Offers analog controller and mouse support (Mouse Look), along with options for always-strafe and always-run functionalities.
10970Offers support for analog controllers and mouse look functionality for improved control.
11010On (Speed hack)
11105Only some games support rumble. Requires X-Input mode and may not be compatible with all controllers.
11240Overrides the language mode of the emulated console.
11345PER TABLE FOLDER
11375PINMAME DMD
11410PLAYFIELD MODE
11430POWER OPTIONS
11552Part of the host texture memory budget (in megabytes) that will be scaled by the current drawing resolution scale.
11659Per Table Folder requires all files to be in the associated rom table folder. If disabled, consult the Wiki for further details.
11730Play this game on several screens (if available)
11740Player distance from lower screen edge (cm)
11745Player's eyes distance from lower screen edge (cm)
11750Playfield configuration
11760Plunger
11840Position of wii sensor bar relative to the disaply for real wiimotes.
11908Presets which can improve performance without manually editing the VPinballX.ini file to fine tune performance.
11923Provides a ball trail to make the ball easier to follow.
11930Provides analog controller and mouse support while patching existing rotary controller bugs found in hardware.
11970QUERY OCCLUSION
12025RAM EXPANSION UNIT
12045READBACK RESOLVE
12100RENDER RESOLUTION (SCALING)
12105RENDER TARGET PATH
12210ROTATE FACE BUTTONS
12245RYZEN THERMAL DESIGN POWER
12313Refresh state of memory pages to enable gpu written data. (Use for 'Team Ninja' Games to fix missing character models).
12345Render target emulation path to use on Direct3D 12. Try changing if you have render issues.
12355Renders polygons and textures at the native resolution.
12360Replace meshed transparency by real transparency.
12501Right Flipper
12506Right Manga Save
12511Right Nudge
12624Runners simplify compatibility of running Windows games. You must have a runner in it's own directory under /userdata/system/wine/custom.
12724SCREEN PLAYER Y
12729SCREEN PLAYER Z
12769SCRIPT MODULES
12794SENSOR BAR POSITION
12829SHOW ACHIEVEMENT MESSAGES
12839SHOW HOST CAMERA STATE
12844SHOW HOST MICROPHONE STATE
12849SHOW LID STATE
12864SHOW POINTER
12869SHOW SCREEN LAYOUT
12954SOFT TEXTURE CACHE MEMORY LIMIT
12959SOFT TEXTURE CACHE MEMORY TIMEOUT
13049STEERING SENSITIVITY
13224Screen inclination (degree)
13241Seconds a texture should be unused to be considered old enough to be deleted if texture memory usage exceeds Soft Texture Cache limit.
13505Short visible screen edge (cm)
13565Shunt 10
13570Shunt 2
13575Shunt 3
13580Shunt 4
13585Shunt 5
13590Shunt 6
13595Shunt 7
13600Shunt 8
13605Shunt 9
13912Software mode is faster and more accurate, while OpenGL mode supports scaling 3D graphics.
13984Sound generator. MAME is faster and Nuked is cycle accurate. Original model used YM2612 while later revisions used YM3438.
14179Strafe left
14184Strafe right
14292Supports uncapped frame rates, analog controllers, and mouse look functionality.
14357Switches the game to multiplayer mode.
14470TEXTURE MEMORY SCALE SIZE
14694The day within the month of your birthday.
14735The sample count of every tile will be incremented on every EVENT_WRITE_ZPD by this number. Setting this to 0 means everything is reported as occluded.
14740The theme colour of the emulated console.
14757This option enables the ability to play Xbox Live Arcade games. May cause compatibility issues with non-XBLA games.
14770This should not be necessary, unless you are not using the default pad2key mapping.
15025UDP BIND ADDRESS
15030UDP REMOTE ADDRESS
15095USE JOYPAD SOUTH BUTTON TO ADD CREDIT
15115USE PRE-EMPTIVE FRAMES
15325Until Timeout
15346Upright glass panel displaying some illuminated artwork. By default, settings come from the VPinballX.ini configuration file.
15351Upscale filter used for the 2D layers. Requires New 3D engine.
15386Use L2/R2 for Brake/Accel and L1/R1 or R-stick Up/Down for Shift Up/Down.
15398Use Megadrive to automap inputs for a Megadrive style controller with a 6 button layout.
15405Use SSAA instead of MSAA for anti-aliasing. SSAA may look better but has a higher performance cost.
15453Use preemptive frames instead of run-ahead. Only runs ahead when controller state changes.
15469Use this to play online with custom servers that reimplement the discontinued Nintendo Wi-Fi.
15480Use to eliminate joystick drift/unwanted input. Effects all controllers.
15487Use to make joystick movement more or less sensitive. Effects all controllers.
15526Useful to troubleshoot when your Windows game won't start of crashes.
15676VISUAL NUDGE STRENGTH
15811WARN ABOUT BIOS PROBLEMS
15816WARN ABOUT UNSUPPORTED FEATURES
15936When the Backglass is activated, display the grill.
15943When the Backglass is activated, display the small additional part with the scores.
16040X-INPUT
16090You can hide the pointer on touchscreen devices.
16230concussion missile
16245drop proximity bomb
16260fire primary
16265fire secondary
16270flare
16319homing missile
16394lottes crt
16464proximity bomb
16539smart missile
16544spreadfire cannon
16564triangular filter
16574vulcan cannon