Translations
Help us translate Batocera into your favorite language. The process is described on the Wiki.
Diff for SLOVENČINA options
| Line | Text |
|---|---|
| 289 | 100 fps |
| 389 | 10x Native (6400x5280) |
| 394 | 10x Native (~3600p/6K) |
| 414 | 11x Native (7040x5808) |
| 419 | 11x Native (~3960p) |
| 509 | 12x Native (7680x6336) for 8K |
| 514 | 12x Native (~4320p/8K) |
| 539 | 13x Native (~5824p) |
| 584 | 14x Native (~6272p) |
| 634 | 15x Native (~6720p) |
| 659 | 16-bit |
| 729 | 16x Anistropic |
| 739 | 16x Native (~7168p) |
| 799 | 1ST PERSON GUNS |
| 834 | 1x Native (PS2) |
| 1189 | 2x Anistropic |
| 1199 | 2x Native (1280x1056) for 720p |
| 1324 | 32-bit |
| 1404 | 386_prefetch |
| 1409 | 386_slow |
| 1419 | 3DS mode (bottom side) |
| 1424 | 3DS mode (right side) |
| 1439 | 3rd Person |
| 1449 | 3x Native (1920x1584) for 1080p |
| 1569 | 486_slow |
| 1634 | 4x Anistropic |
| 1649 | 4x Native (2560x2112) for 1440p |
| 1824 | 5x Native (3200x2640) |
| 1834 | 5x Native (~1800p/3K) |
| 1949 | 6x Native (3840x3168) for 4K |
| 2024 | 7x Native (4480x3696) |
| 2034 | 7x Native (~2530p) |
| 2144 | 8x Anistropic |
| 2154 | 8x Native (5120x4224) for 5K |
| 2184 | 90 degrees clockwise |
| 2189 | 90 degrees counter-clockwise |
| 2224 | 9x Native (5760x4752) |
| 2229 | 9x Native (~3240p) |
| 2235 | A small number of games will have compatibility problems with this enabled. |
| 2270 | ACCELEROMETER |
| 2325 | AIMING CROSSHAIR |
| 2415 | ANISTROPIC FILTER |
| 2455 | APPLE2GS-BIOS.ROM |
| 2460 | APPLE2GS.ROM |
| 2485 | ASPECT |
| 2600 | AUTO |
| 2615 | AUTO AIMING |
| 2645 | AUTO SWITCH WEAPON |
| 2660 | AUTOMATICALLY RELOAD WEAPON |
| 2785 | Activate Doom DOS original music and throttle the Doom frame rate. |
| 2810 | Add debug logging to help troubleshoot issues. |
| 2831 | Adjust the cpu power frequency profile whilst in-game. Some systems will benefit from improved voltage handling. |
| 2838 | Adjust the cpu power profile whist on battery. Overwrites previous Power Mode(s). |
| 2848 | Adjust the music volume. Some tables may have its own settings. |
| 2856 | Adjust the percentage of power (watts) provided to a Ryzen Mobile Series CPU based on it's default max value. Caution, setting wattage too high could damage your device. |
| 2881 | Affects how the emulated screens are scaled. OpenGL renderer only. |
| 2886 | Affects how the game output is scaled to the resolution. |
| 2891 | Affects just the visual effect of nudging. |
| 2936 | All + Enemy Jedi Dodge |
| 2956 | All Timers |
| 2966 | All voiceovers |
| 2985 | Allow wine to access raw io ports (usb, parallel, ...) |
| 3001 | Allows reducing the visual quality of these curves for higher performance. |
| 3041 | Alt. Attack |
| 3051 | Alternative Coloured Dot Matrix Display (needs additional file). |
| 3056 | Alternative sounds for the table (needs additional files). |
| 3086 | Amount of instructions DOSBox tries to emulate |
| 3251 | Apply gouraud shading instead of flat shading. |
| 3271 | Arabic |
| 3316 | Area Sampling |
| 3360 | As Host (Default) |
| 3414 | Attack |
| 3479 | Automap |
| 3489 | Automatic pickup weapon. |
| 3525 | Automatically sets aspect ratio to 16/9 for games that natively support it. 2D elements like HUD/UI may be stretched. |
| 3550 | BACKGLASS (B2S) |
| 3555 | BALL TRAIL STRENGTH |
| 3720 | BLOOM |
| 3730 | BOOST RENDER RES |
| 3760 | BRETT HULL HOCKEY |
| 3790 | BUFFER GRAPHICS COMMANDS |
| 3795 | Back / Menu |
| 3800 | Backpedal |
| 3825 | Basic |
| 3842 | Basic Filtering type for the jaguar display when rendering to the native display. |
| 3847 | Batocera Control Center |
| 3887 | Bicubic: B-Spine |
| 3892 | Bicubic: Catmull-Rom |
| 3897 | Bicubic: Mitchell-Netravali |
| 3942 | Biquintic |
| 4059 | Bottom Center |
| 4064 | Bottom Left |
| 4074 | Bottom Right |
| 4282 | CARD READER |
| 4367 | CHECKERED FLAG |
| 4387 | CLEAR MEMORY PAGE STATE |
| 4572 | CONTROLLER MODE |
| 4657 | CPU CYCLES |
| 4662 | CPU Core used in emulation |
| 4697 | CPU Type used in emulation |
| 4704 | CPU-GPU latency limit. Lower values improve latency but may reduce performance. |
| 4729 | CROSSHAIR LINE THICKNESS |
| 4734 | CROSSHAIR SIZE |
| 4764 | CRT-like colour adaption. Requires New 3D engine. |
| 4794 | CURVE DETAIL |
| 4834 | CUTSCENE SUBTITLES |
| 4839 | CUTSCENES |
| 5029 | Center |
| 5034 | Center Left |
| 5039 | Center Right |
| 5067 | Change the consoles country from the default of the United States. |
| 5084 | Change the game's language. Game files require the supported language strings in the .pk4 files. |
| 5094 | Change the rotation of the rendered image. |
| 5116 | Changes the sleep period accuracy. Some games need this set to improve performance. |
| 5160 | Choose Screen Space Ambient Occlusion for better lighting. |
| 5175 | Choose console language. Not all games may support the language choice. |
| 5180 | Choose deinterlace option. |
| 5185 | Choose difficulty for the game. |
| 5215 | Choose shadow details. |
| 5220 | Choose slow motion death option. |
| 5230 | Choose text language. |
| 5247 | Choose the Wayland driver mode if on a handheld device. XWayland has more compatibility. |
| 5254 | Choose the amount of Gamma which changes how light or dark mid-range tones appear. |
| 5259 | Choose the amount of shadow detail. |
| 5270 | Choose the arcade machine console region. May be required to start the game. |
| 5280 | Choose the character view type. |
| 5292 | Choose the controller configuration. EVDEV for a wide range of controllers, lightguns & steering wheels. SDL2 for gamepads only. |
| 5297 | Choose the depth of texture quality. |
| 5312 | Choose the level of curve detail. |
| 5317 | Choose the level of effects detail. |
| 5322 | Choose the level of geometric detail. |
| 5327 | Choose the level of model detail. |
| 5332 | Choose the level of terrain detail. |
| 5337 | Choose the level of texture detail. |
| 5343 | Choose the on-screen position for performance metrics (FPS, CPU usage, etc.). |
| 5348 | Choose the on-screen position for system messages. |
| 5363 | Choose the size of the heads-up display. |
| 5368 | Choose the texture colour depth. |
| 5373 | Choose the texture filter type. |
| 5383 | Choose to display achievement messages in the UI. |
| 5393 | Choose to keep corpses present. |
| 5400 | Choose to render high definition graphics textures. Requires OpenGL, True Colour and the enhanced.gob file. |
| 5405 | Choose to render meshes as transparent polygons. |
| 5420 | Choose voice language. |
| 5425 | Choose when to enable subtitles. |
| 5430 | Choose whether the virtual switch is docked or not. |
| 5444 | Choose which BIOS file for GSplus to boot with. |
| 5456 | Choose which graphics API library to use. D3D12 may yield better results with faster GPUs. |
| 5670 | Compile shaders on next launch of game (one time). Reduces micro-freezes. Vulkan only. |
| 5684 | Complex |
| 5753 | Copy to texture |
| 5822 | Crosshairs in supported games e.g. ActionMax, Maddog II. |
| 5827 | Crouch |
| 5847 | Cursor timeout in seconds when using Cursor Mode - Until Timeout. |
| 5899 | D3D12, read render-to-texture results on the CPU. Needed in some games, but causes mid-frame synchronization, so it has a huge performance impact. |
| 5909 | DE |
| 5919 | DEBUG MODE |
| 5939 | DEINTERLACE |
| 5954 | DETAILED SHADERS |
| 5964 | DIFFICULTY |
| 5979 | DIP SWITCH 1 |
| 5984 | DIP SWITCH 2 |
| 5989 | DIP SWITCH 3 |
| 5994 | DIP SWITCH HEX 1 |
| 5999 | DIP SWITCH HEX 2 |
| 6009 | DISABLE CULLING |
| 6054 | DISPLAY BACKGLASS DMD |
| 6059 | DISPLAY BACKGLASS GRILL |
| 6064 | DISPLAY PHYSICAL SETUP |
| 6114 | DOOM |
| 6134 | DRAW CROSSHAIR |
| 6169 | DUAL SCREEN |
| 6194 | DYNAMIC GLOW |
| 6199 | DYNAMIC LIGHTS |
| 6259 | De-Interlaced |
| 6308 | Degree in which 3D graphics are scaled up. OpenGL renderer only. |
| 6340 | Destination address and port to forward packets to. Leave this empty if you want to enter it manually in the xemu.toml configuration file. |
| 6345 | Determine how the console's touch screen in emulated. |
| 6350 | Determines how the cursor should apprear on the botton screen. |
| 6410 | Disable mission start confirmation. |
| 6425 | Disable weapon waggle. |
| 6568 | Down/Crouch |
| 6592 | Drop item |
| 6622 | Duck |
| 6655 | Dynamic |
| 6680 | EFFECTS DETAIL |
| 6755 | ENABLE CUSTOM DISPLAY PHYSICAL SETUP |
| 6780 | ENABLE HIDRAW |
| 6865 | ENABLE WIN32 |
| 6870 | ENABLE WINE DEVICES SERVICES |
| 6900 | EVDEV (Default) |
| 6905 | EXPANSION PACK |
| 7083 | Enable High Dynamic Range if your display supports it. |
| 7090 | Enable MelonDS to display over two screens. Some related screen options will be ignored. |
| 7110 | Enable aiming crosshair. |
| 7115 | Enable auto aiming. |
| 7126 | Enable cache mount. Can improve performance and compatibility in some games. |
| 7151 | Enable free play for supported games. |
| 7156 | Enable full subtitles on cutscenes. |
| 7169 | Enable gamepad HID raw access. This allow modern game to use special gamepad features (like gyroscope for example), but can break older games with x-input support only. |
| 7183 | Enable high dots per inch. |
| 7198 | Enable lightsaber auto-camera. |
| 7238 | Enable or disable bezels being added when content is a 4:3 aspect with a widescreen display. |
| 7259 | Enable rotation on overlay map. |
| 7281 | Enable support for Chinese, Japanese and Korean input methods. |
| 7301 | Enable the IP address for OutRun 2 network play against another PC on the same network. |
| 7306 | Enable the Virtual Keyboard. |
| 7311 | Enable the cheat list (if available). |
| 7334 | Enable this if your game's 3D modles are not rendered correctly. OpenGL renderer only. |
| 7349 | Enable to display an on-screen message if trying to use unsupported features. |
| 7359 | Enable to emulate the card reader in Virtua Tenis 3. |
| 7369 | Enable to show whether the emulated screens are closed. |
| 7374 | Enable to show whether your device's camera is active. |
| 7379 | Enable to show whether your device's microphone is active. |
| 7385 | Enable to show which screen layout with the configured sequence is active. |
| 7402 | Enable widescreen support for game rendering. |
| 7457 | Enables cheats files to be read from the `cheats` directory. |
| 7517 | English (United Kingdom) |
| 7522 | English (United States) |
| 7766 | Export |
| 7784 | Extra DMD (Dot Matrix Display) window to display the score for tables with a pinmame rom. By default, settings come from the VPinballX.ini configuration file. |
| 7792 | Extra DMD (Dot Matrix Display) window to display the score for tables without a rom. By default, settings come from the VPinballX.ini configuration file. |
| 7812 | FAST CD/DVD ACCESS |
| 7832 | FIELD OF VIEW |
| 7862 | FIST CROSSHAIR |
| 7942 | FOV VERTICAL |
| 7947 | FPS LIMIT |
| 7957 | FPS TARGET |
| 7962 | FR |
| 7987 | FRAME SKIPPING |
| 8002 | FRAMESKIP CONTROL |
| 8017 | FREE PLAY |
| 8027 | FULL ENTITY LIGHTING |
| 8044 | FULLSCREEN gives you a top-down view on the playfield. For cabinet use or multi-window on desktop. |
| 8056 | FXAA has a lower performance impact, goof for low resolutions. SMAA offers best quality. |
| 8101 | Fast |
| 8111 | Fast forward |
| 8116 | Faster but can cause text problems in some games. |
| 8125 | Features native resolution rendering, analog controller and mouse support, frame rate unlocking up to 60Hz, an improved camera with a disable tilt option, custom sky/background functionality, and various other tweaks and options. |
| 8140 | Field Light |
| 8145 | Field of view is vertical (Hor+). |
| 8194 | Fire 1 |
| 8199 | Fire 2 |
| 8241 | Fix screen tearing. Adaptive Sync (Default) synchronizes on video sync, except for late frames (below target FPS) which are displayed immediately. |
| 8254 | Fix screen tearing. FIFO (Vsync) does not drop frames. FIFO Relaxed allows tearing as it recovers from a slow down. Mailbox can have lower latency but may drop frames. |
| 8261 | Fix screen tearing. With Some games you need to turn VSync on in the games options. |
| 8283 | Fixes some shadows and textures in Virtua Tennis 3 and Virtua Fighter 5 franchise for non Nvidia GPUs. May need the FPS limiter option enabled. |
| 8387 | Force Linear |
| 8392 | Force Linear and 16x Anistropic |
| 8397 | Force Linear and 2x Anistropic |
| 8402 | Force Linear and 4x Anistropic |
| 8407 | Force Linear and 8x Anistropic |
| 8412 | Force Nearest |
| 8419 | Force Nvidia GPUs to always be reported as AMD GPUs to workaround game issues. |
| 8463 | Framerate limiter to reduce CPU utilisation. |
| 8488 | French (Canada) |
| 8493 | French (France) |
| 8623 | GAME OPTIONS |
| 8698 | GAMEPLAY |
| 8703 | GAMMA |
| 8773 | GBC - Game Specific |
| 8823 | GENERAL |
| 8828 | GEOMETRIC DETAIL |
| 8875 | GPU emulation accuracy. Most games render fine with Normal. High is required to ensure particles render correctly. |
| 8915 | GSPLUS BIOS FILENAME |
| 9201 | Gun Only |
| 9206 | HARD TEXTURE CACHE MEMORY LIMIT |
| 9211 | HARDWARE SHADER |
| 9216 | HARDWARE TESSELLATION |
| 9226 | HDR |
| 9256 | HIDPI |
| 9281 | HLE (per-pixel) |
| 9286 | HLE (per-strip) |
| 9306 | HUD SCALE |
| 9311 | HUMMER FLICKER FIX |
| 9386 | Help computer |
| 9398 | Helps forcing an international Japanese version to English. Unlocking more European languages etc. |
| 9412 | Helps some games to launch when disabled. May affect performance. |
| 9419 | Helps with texture corruption and depth issues on AMD GPUs. Can also help Intel GPUs in some cases. |
| 9444 | Hide bezels |
| 9474 | High Detail |
| 9484 | High-Resolution Keyboard, which is larger and might be easier to see. |
| 9494 | Higher |
| 9505 | Highest |
| 9536 | House of the Dead 4 speed fix. Select CPU base frequency of your processor. |
| 9599 | Hyper Blaster/Justifier |
| 9609 | IDENTIFY TARGET |
| 9624 | IMAGE SCALING |
| 9629 | IMPROVED BANDING |
| 9634 | IMPROVED MESH |
| 9639 | IMPROVED POLYGON SPLITTING |
| 9684 | INVERSE PLAYFIELD AND B2S |
| 9699 | IP ADDRESS |
| 9704 | IRON SOLDIER |
| 9714 | If a game runs at 30hz, PPSSPP wtill push 60 frames to the monitor. |
| 9735 | Immediate |
| 9773 | Improves frame rate and responsiveness. |
| 9788 | In Cinematics |
| 9800 | In some games, this can fix severe slowdowns, but can also cause graphical issues. |
| 9809 | Includes VR head tracking and stereoscopic rendering for both VR and 3D TVs, along with mouse support (Mouse Look), and introduces a new Head Tracker input device type with options to convert analog inputs to tracker angles for enhanced analog controller support. |
| 9824 | Increases texture quality. |
| 9839 | Indonesian |
| 9889 | Interlaced |
| 9896 | Internal accelerometer. Disable if you experience random tilts or unexpected ball behavior. |
| 9921 | Inventory |
| 9928 | Inverse the Backglass and the Playfield. Usefull to use the Backglass as main screen for other emulators. |
| 10063 | Japan (Default) |
| 10168 | Jump |
| 10178 | Justifier |
| 10183 | KEEP CORPSES |
| 10188 | KEEP LIGHTSABER |
| 10198 | KEYBOARD LAYOUT |
| 10203 | KEYBOARD OPTIONS |
| 10218 | KEYBOARD TRANSPARENCY |
| 10362 | LANGUAGE UNLOCK |
| 10367 | LARGER KEYBOARD |
| 10377 | LAZY TEXTURE CACHING |
| 10412 | LIGHT FLARES |
| 10427 | LIGHT GUN CROSSHAIRS |
| 10437 | LIGHTSABER CAMERA |
| 10442 | LIGHTSABER CROSSHAIR |
| 10543 | Lean left |
| 10548 | Lean right |
| 10658 | Lime |
| 10700 | Local address and port to receive packets on. Leave this empty if you want to enter it manually in the xemu.toml configuration file. |
| 10710 | Long visible screen edge (cm) |
| 10715 | Look |
| 10720 | Look down |
| 10725 | Look up |
| 10745 | Lower |
| 10759 | Lowest |
| 10824 | MAP ROTATION |
| 10884 | MISSILE COMMAND 3D VR |
| 10889 | MISSION START |
| 10899 | MODEL DETAIL |
| 10904 | MODEL DISMEMBERMENT |
| 10924 | MOUSE AXIS FOR PADDLE 1 HORIZONTAL |
| 10929 | MOUSE AXIS FOR PADDLE 1 VERTICAL |
| 10934 | MOUSE AXIS FOR PADDLE 2 HORIZONTAL |
| 10939 | MOUSE AXIS FOR PADDLE 2 VERTICAL |
| 10944 | MOUSE AXIS FOR PADDLE 3 HORIZONTAL |
| 10949 | MOUSE AXIS FOR PADDLE 3 VERTICAL |
| 10954 | MOUSE AXIS FOR PADDLE 4 HORIZONTAL |
| 10959 | MOUSE AXIS FOR PADDLE 4 VERTICAL |
| 11144 | Manually set VSYNC frames per second. Ideally this should match your monitor refresh rate. |
| 11154 | Map |
| 11179 | Max |
| 11189 | Max Detail |
| 11231 | Maximum host texture memory usage (in megabytes) above which old textures will be destroyed. Set below hard limit. |
| 11238 | Maximum host texture memory usage (in megabytes) above which textures will be destroyed as soon as possible. |
| 11365 | Menu back / exit |
| 11370 | Menu down |
| 11375 | Menu enter |
| 11380 | Menu left |
| 11385 | Menu right |
| 11390 | Menu up |
| 11520 | Mouse axis for player 1, horizontal screen motion. |
| 11525 | Mouse axis for player 1, vertical screen motion. |
| 11530 | Mouse axis for player 2, horizontal screen motion. |
| 11535 | Mouse axis for player 2, vertical screen motion. |
| 11540 | Mouse axis for player 3, horizontal screen motion. |
| 11545 | Mouse axis for player 3, vertical screen motion. |
| 11550 | Mouse axis for player 4, horizontal screen motion. |
| 11555 | Mouse axis for player 4, vertical screen motion. |
| 11560 | Move Backward |
| 11565 | Move Forward |
| 11570 | Move Forward, Can be use to press W |
| 11580 | Move back |
| 11585 | Move back / down |
| 11620 | Move forward / up |
| 11635 | Moves South to West, West to North, etc. Standard controller type only. |
| 11660 | NATIVE DEPTH INTERPOLATION |
| 11715 | NO DANGEROUS WEAPONS |
| 11720 | NO WEAKER WEAPONS |
| 11805 | NTSYNC |
| 11844 | Nat to access internet from xemu machine. Udp for System Link. Default (Auto) disables network access. |
| 11854 | Native (640x528) |
| 11909 | Nearest-neighbor |
| 11973 | Next Force Power |
| 11978 | Next Inventory Item |
| 11983 | Next Weapon |
| 11988 | Next disk |
| 11993 | Next item |
| 11998 | Next slot |
| 12003 | Next weapon |
| 12013 | No (Default) |
| 12018 | No Buffer |
| 12053 | No touch screen (Default) |
| 12103 | Norwegian (Bokmaal) |
| 12204 | OSD MESSAGES POSITION |
| 12209 | OSD PERFORMANCE POSITION |
| 12214 | OUTPUT RESAMPLING |
| 12224 | OUTRUN LENS GLARE |
| 12244 | Objective |
| 12296 | Offers analog controller and mouse support (Mouse Look), along with options for always-strafe and always-run functionalities. |
| 12303 | Offers support for analog controllers and mouse look functionality for improved control. |
| 12438 | Only some games support rumble. Requires X-Input mode and may not be compatible with all controllers. |
| 12453 | Open Menu |
| 12568 | Overrides the language mode of the emulated console. |
| 12588 | PADDLE ANALOG STICK SENSITIVITY |
| 12593 | PADDLE D-PAD SENSITIVITY |
| 12598 | PADDLE MOUSE SENSITIVITY |
| 12688 | PER TABLE FOLDER |
| 12698 | PER-GAME VMU |
| 12703 | PERFORMANCE |
| 12728 | PICKUP WEAPON |
| 12733 | PINMAME DMD |
| 12768 | PLAYFIELD MODE |
| 12788 | POWER OPTIONS |
| 12818 | PRIMEVAL HUNT MODE |
| 12915 | Part of the host texture memory budget (in megabytes) that will be scaled by the current drawing resolution scale. |
| 12930 | Pause |
| 13022 | Per Table Folder requires all files to be in the associated rom table folder. If disabled, consult the Wiki for further details. |
| 13067 | Pitch Down |
| 13072 | Pitch Up |
| 13113 | Player |
| 13118 | Player distance from lower screen edge (cm) |
| 13123 | Player's eyes distance from lower screen edge (cm) |
| 13128 | Player, Any Enemy |
| 13133 | Player, Any Enemy Jedi |
| 13138 | Player, Last Enemy Jedi |
| 13143 | Player, Last Enemy in Group |
| 13233 | Portuguese (Brazil) |
| 13238 | Portuguese (Portugal) |
| 13243 | Position of wii sensor bar relative to the disaply for real wiimotes. |
| 13311 | Presets which can improve performance without manually editing the VPinballX.ini file to fine tune performance. |
| 13316 | Press the N key for 'Novice' or 'No' |
| 13321 | Press the Y key for 'Yes' |
| 13326 | Previous Force Power |
| 13331 | Previous Inventory Item |
| 13336 | Previous Weapon |
| 13341 | Previous item |
| 13346 | Previous slot |
| 13351 | Previous weapon |
| 13356 | Primary attack |
| 13371 | Provides a ball trail to make the ball easier to follow. |
| 13378 | Provides analog controller and mouse support while patching existing rotary controller bugs found in hardware. |
| 13418 | QUERY OCCLUSION |
| 13438 | RAM EXPANSION UNIT |
| 13458 | READBACK RESOLVE |
| 13463 | REAL DYNAMIC LIGHTING |
| 13493 | RELOAD WEAPON |
| 13513 | RENDER DUPLICATE FRAMES TO 60 HZ |
| 13528 | RENDER RESOLUTION (SCALING) |
| 13533 | RENDER TARGET PATH |
| 13633 | ROM.00 |
| 13638 | ROM.03 (default) |
| 13643 | ROM1 |
| 13653 | ROTATE FACE BUTTONS |
| 13658 | ROTATION |
| 13688 | RUN TEST MODE |
| 13698 | RYZEN THERMAL DESIGN POWER |
| 13766 | Refresh state of memory pages to enable gpu written data. (Use for 'Team Ninja' Games to fix missing character models). |
| 13786 | Reload weapon |
| 13803 | Render target emulation path to use on Direct3D 12. Try changing if you have render issues. |
| 13813 | Renders polygons and textures at the native resolution. |
| 13818 | Replace meshed transparency by real transparency. |
| 13899 | Restore state |
| 14050 | Run the Unfinished expansion pack. |
| 14055 | Run the game in test mode to configure certain game options. |
| 14060 | Run/Walk |
| 14067 | Runners simplify compatibility of running Windows games. You must have a runner in it's own directory under /userdata/system/wine/custom. |
| 14074 | Runs "skinning" on the CPU instead of the GPU, means that draw calls from the game can more easily be combined, which often improves things. |
| 14174 | SCREEN PLAYER Y |
| 14179 | SCREEN PLAYER Z |
| 14244 | SENSOR BAR POSITION |
| 14274 | SHADOWS |
| 14294 | SHOW HOST CAMERA STATE |
| 14299 | SHOW HOST MICROPHONE STATE |
| 14349 | SKIP BUFFER EFFECTS |
| 14364 | SKIP GPU READBACKS |
| 14384 | SLEEP TIMERS ACCURACY |
| 14389 | SLOW MOTION DEATH |
| 14399 | SMART 2D TEXTURE FILTERING |
| 14434 | SOFT TEXTURE CACHE MEMORY LIMIT |
| 14439 | SOFT TEXTURE CACHE MEMORY TIMEOUT |
| 14449 | SOFTWARE SKINNING |
| 14499 | SPEED HACKS |
| 14509 | SPLINE/BEZIER CURVES QUALITY |
| 14534 | SSAA Multiplier |
| 14539 | SSAO |
| 14574 | STRETCH UI MENU |
| 14629 | SWITCH WEAPON |
| 14649 | SYSTEM |
| 14684 | Save state |
| 14749 | Secondary attack |
| 14756 | Seconds a texture should be unused to be considered old enough to be deleted if texture memory usage exceeds Soft Texture Cache limit. |
| 14869 | Sensitivity when using D-pad for a paddle. |
| 14874 | Sensitivity when using D-pad or analog stick for a throttle. |
| 14879 | Sensitivity when using D-pad or analog stick for a wheel. |
| 14884 | Sensitivity when using analog stick for a paddle. |
| 14889 | Sensitivity when using mouse for a paddle. |
| 14925 | Set if you want to limit the FPS in games that are not limited like OutRun2. |
| 14950 | Set the Primeval Hunt mode (touch screen). |
| 14965 | Set the crosshair line thickness. |
| 14970 | Set the crosshair size. |
| 14992 | Set the field of view. |
| 14997 | Set the fps limit. |
| 15002 | Set the on-screen keyboard transparency (0-100%). |
| 15007 | Set the target FPS (will only work if FPS LIMITER is enabled). |
| 15012 | Set to enable lens glare in Outrun 2. |
| 15019 | Set to keep the aspect ratio (4:3) in games like Sega Race TV and Primeval Hunt. |
| 15024 | Set to on if you experience flickering in Hummer. |
| 15040 | Sets Runner to 32bit, works only if there is no prefix for current app is installed. |
| 15055 | Setting for 16-position DIP switch number 1. |
| 15060 | Setting for 16-position DIP switch number 2. |
| 15065 | Setting for DIP switch 1. |
| 15070 | Setting for DIP switch 2. |
| 15075 | Setting for DIP switch 3. |
| 15120 | Shoot |
| 15125 | Shoot Xterm |
| 15130 | Shoot Zappper |
| 15135 | Short visible screen edge (cm) |
| 15160 | Show Crosshair with fist. |
| 15165 | Show Crosshair with lightsaber. |
| 15250 | Side by side |
| 15305 | Sine |
| 15357 | Skip buffer effects faster but may not render some games. Disables resolution, MSAA, auto frameskip and duplicate frames to 60Hz. |
| 15551 | Software mode is faster and more accurate, while OpenGL mode supports scaling 3D graphics. |
| 15623 | Sound generator. MAME is faster and Nuked is cycle accurate. Original model used YM2612 while later revisions used YM3438. |
| 15648 | Spanish (Latin America) |
| 15653 | Spanish (Spain) |
| 15733 | Speed |
| 15792 | Start / Enter |
| 15812 | Stats |
| 15822 | Step left |
| 15827 | Step right |
| 15848 | Strafe Left |
| 15853 | Strafe Right |
| 15858 | Strafe left |
| 15863 | Strafe right |
| 15904 | Stretch to Window |
| 15934 | Strong |
| 15981 | Supports uncapped frame rates, analog controllers, and mouse look functionality. |
| 16001 | Swap screen |
| 16038 | Switches between smooth (Bilinear) and sharp (Nearest Neighbor) image scaling. |
| 16136 | TERRAIN DETAIL |
| 16146 | TEXT |
| 16151 | TEXTURE COLOUR DEPTH |
| 16156 | TEXTURE COMPRESSION |
| 16166 | TEXTURE DETAIL |
| 16171 | TEXTURE FILTER |
| 16186 | TEXTURE MEMORY SCALE SIZE |
| 16201 | TEXTURE QUALITY |
| 16211 | TEXTURE SCALING |
| 16261 | THROTTLE SENSITIVITY |
| 16316 | TRANSPARENT MESHES |
| 16406 | Thai |
| 16423 | The PSP will cull triangles that are outside a 4096x4096 clipping box, and also triangles crossing the Z=1 plane if clipping is enabled. |
| 16478 | The sample count of every tile will be incremented on every EVENT_WRITE_ZPD by this number. Setting this to 0 means everything is reported as occluded. |
| 16483 | The theme colour of the emulated console. |
| 16490 | There is generally no point in going beyond 4x texture scaling unless you are running at very high resolutions. |
| 16502 | This option enables the ability to play Xbox Live Arcade games. May cause compatibility issues with non-XBLA games. |
| 16514 | This setting controls the default language layout for the virtual keyboard. |
| 16521 | This should not be necessary, unless you are not using the default pad2key mapping. |
| 16571 | Toggle item |
| 16576 | Toggle menu |
| 16601 | Toogle screen layout |
| 16611 | Top Center |
| 16616 | Top Center (Default) |
| 16621 | Top Left |
| 16631 | Top Right |
| 16696 | Translate |
| 16706 | Triangle |
| 16719 | Trilinear |
| 16769 | Turn Left |
| 16774 | Turn Right |
| 16779 | Turn left |
| 16784 | Turn right |
| 16841 | UDP REMOTE ADDRESS |
| 16881 | US (Default) |
| 16906 | USE JOYPAD SOUTH BUTTON TO ADD CREDIT |
| 16916 | USE MOUSE FOR PADDLE 1 |
| 16921 | USE MOUSE FOR PADDLE 2 |
| 16926 | USE MOUSE FOR PADDLE 3 |
| 16931 | USE MOUSE FOR PADDLE 4 |
| 16936 | USE MOUSE POINTER FOR PADDLE 1 |
| 16971 | USE ZINK FOR RENDERING |
| 17161 | Unscaled |
| 17181 | Up to 1 |
| 17186 | Up to 2 (Default) |
| 17191 | Up/Jump |
| 17207 | Upright glass panel displaying some illuminated artwork. By default, settings come from the VPinballX.ini configuration file. |
| 17212 | Upscale filter used for the 2D layers. Requires New 3D engine. |
| 17217 | Upscale rendering resolution to display size. |
| 17232 | Use |
| 17246 | Use 1:1 aspect. |
| 17256 | Use Force Power |
| 17266 | Use Inventory Item |
| 17278 | Use Megadrive to automap inputs for a Megadrive style controller with a 6 button layout. |
| 17283 | Use Potion |
| 17290 | Use SSAA instead of MSAA for anti-aliasing. SSAA may look better but has a higher performance cost. |
| 17300 | Use a specific mouse for Paddle 1, chosen by Port 1's Mouse Index. |
| 17305 | Use a specific mouse for Paddle 2, chosen by Port 2's Mouse Index. |
| 17310 | Use a specific mouse for Paddle 3, chosen by Port 3's Mouse Index. |
| 17315 | Use a specific mouse for Paddle 4, chosen by Port 4's Mouse Index. |
| 17336 | Use item |
| 17363 | Use preemptive frames instead of run-ahead. Only runs ahead when controller state changes. |
| 17379 | Use the system mouse pointer as paddle controller 1. Does not let you choose a specific mouse if you have several. |
| 17386 | Use this to play online with custom servers that reimplement the discontinued Nintendo Wi-Fi. |
| 17397 | Use to eliminate joystick drift/unwanted input. Effects all controllers. |
| 17404 | Use to make joystick movement more or less sensitive. Effects all controllers. |
| 17443 | Useful to troubleshoot when your Windows game won't start of crashes. |
| 17448 | Uses hardware to make curves. |
| 17453 | Usleep Only |
| 17588 | VIEW MODEL |
| 17598 | VIEW SWAYING |
| 17613 | VIRTUAL KEYBOARD |
| 17618 | VISUAL NUDGE STRENGTH |
| 17623 | VOICE |
| 17628 | VOLUMETRIC SMOKE |
| 17718 | Vietnamese |
| 17738 | Volumetric |
| 17763 | WALL DECALS |
| 17768 | WALL MARKS |
| 17788 | WAYLAND DRIVER MODE |
| 17793 | WEAPON PICKUP |
| 17798 | WEAPON WAGGLE |
| 17803 | WEAPONS BAR |
| 17808 | WEATHER EFFECTS |
| 17843 | WHEEL SENSITIVITY |
| 17898 | WRITE DEPTH BUFFERS |
| 17908 | Walk forward |
| 17913 | Weak |
| 17918 | Weapon drop |
| 17935 | When enabled and upscaling, textures look better than linear filtering for a lot of 2D art. |
| 17940 | When enabled, each game has its own VMU on port 1 of controller 1. |
| 17965 | When the Backglass is activated, display the grill. |
| 17972 | When the Backglass is activated, display the small additional part with the scores. |
| 18071 | Writes depth buffer values to VM memory. Some games need this to fix broken graphics. |
| 18076 | X |
| 18101 | XWayland (Default) |
| 18106 | Y |
| 18166 | Zoom in |
| 18181 | Zoom out |
| 18291 | concussion missile |
| 18306 | drop proximity bomb |
| 18326 | flare |
| 18375 | homing missile |
| 18450 | lottes crt |
| 18510 | pentium_slow |
| 18525 | proximity bomb |
| 18580 | spreadfire cannon |
| 18600 | triangular filter |
| 18610 | use with R3 for cheat automap |
| 18615 | vulcan cannon |
| 18652 | xBRZ - a sharpening upscale algorithm, Bicubic - a smooth look, Hybrid - uses bicubic for smooth areas. |