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Diff for SLOVEN─îINA options

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52Adjust the percentage of power (watts) provided to a Ryzen Mobile Series CPU based on it's default max value. Caution, setting wattage too high could damage your device.
57RYZEN THERMAL DESIGN POWER
662Automatically sets aspect ratio to 16/9 for games that natively support it. 2D elements like HUD/UI may be stretched.
667AUTO WIDESCREEN
1396Software mode is faster and more accurate, while OpenGL mode supports scaling 3D graphics.
1416OpenGL (Overwrites Libretro API settings)
1421Degree in which 3D graphics are scaled up. OpenGL renderer only.
1468Enable this if your game's 3D modles are not rendered correctly. OpenGL renderer only.
1484Affects how the emulated screens are scaled. OpenGL renderer only.
1504Determines how the cursor should apprear on the botton screen.
1524While Touching
1529Until Timeout
1539Cursor timeout in seconds when using Cursor Mode - Until Timeout.
1544CURSOR TIMEOUT
1594Determine how the console's touch screen in emulated.
1616Use this to play online with custom servers that reimplement the discontinued Nintendo Wi-Fi.
1647Force Default DNS
1652Don't Override
1657Overrides the language mode of the emulated console.
1662Use Host
1672The theme colour of the emulated console.
1698Light Pink
1714Lime
1719Light Green
1730Turquoise
1735Light Blue
1751Dark Purple
1756Light Purple
1761Dark Pink
1836The day within the month of your birthday.
2002Enable to display an on-screen message if trying to use unsupported features.
2007ON-SCREEN DISPLAY & NOTIFCATIONS
2012WARN ABOUT UNSUPPORTED FEATURES
2017Enable to display if your BIOS haas known problems.
2022WARN ABOUT BIOS PROBLEMS
2028Enable to show which screen layout with the configured sequence is active.
2033SHOW SCREEN LAYOUT
2038Enable to show whether your device's microphone is active.
2043SHOW HOST MICROPHONE STATE
2048Enable to show whether your device's camera is active.
2053SHOW HOST CAMERA STATE
2058Enable to show whether the emulated screens are closed.
2063SHOW LID STATE
3608Use Megadrive to automap inputs for a Megadrive style controller with a 6 button layout.
3618CONTROLLER 1 INPUT MAPPING
3634CONTROLLER 2 INPUT MAPPING
3639CONTROLLER 3 INPUT MAPPING
3644CONTROLLER 4 INPUT MAPPING
3701Sound generator. MAME is faster and Nuked is cycle accurate. Original model used YM2612 while later revisions used YM3438.
3726Nuked (YM2612)
3731Nuked (YM3438)
4084Replace meshed transparency by real transparency.
4089IMPROVED MESH
4094Apply gouraud shading instead of flat shading.
4099IMPROVED BANDING
4129Choose system BIOS language.
5427Justifier
5745Rumble Pak (Automatic)
5751Use to eliminate joystick drift/unwanted input. Effects all controllers.
5769Use to make joystick movement more or less sensitive. Effects all controllers.
6413Hyper Blaster/Justifier
7704Some games and homebrews require more RAM
7709RAM EXPANSION UNIT
7714128kB (1700)
7719256kB (1764)
7724512kB (1750)
77291024kB
77342048kB
77394096kB
77448192kB
774916384kB
8642Hide crosshairs in supported games e.g. ActionMax, Maddog II.
8647LIGHT GUNS
8657Hidden
8662Shown
8709Change the Gamecube system language.
8714GAMECUBE LANGUAGE
8769Position of wii sensor bar relative to the disaply for real wiimotes.
8774SENSOR BAR POSITION
8779Bottom (Default)
8784Top
9514CROSSHAIR
10287Limit FPS to reduce high CPU usage.
10766Driving Force
11178RENDER RESOLUTION (SCALING)
12195Play this game on several screens (if available)
12200MULTISCREENS
12251Runners simplify compatibility of running Windows games. You must have a runner in it's own directory under /userdata/system/wine/custom.
12256WINE RUNNER
12261Converts DirectX 8/9/10/11/12 calls to Vulkan.
12360Enable support for Chinese, Japanese and Korean input methods.
12402Force Nvidia GPUs to always be reported as AMD GPUs to workaround game issues.
12452Useful to troubleshoot when your Windows game won't start of crashes.
12627Nat to access internet from xemu machine. Udp for System Link. Default (Auto) disables network access.
12654Destination address and port to forward packets to. Leave this empty if you want to enter it manually in the xemu.toml configuration file.
12659UDP REMOTE ADDRESS
12666Local address and port to receive packets on. Leave this empty if you want to enter it manually in the xemu.toml configuration file.
12671UDP BIND ADDRESS
129380.5x (360p/540p) [EXPERIMENTAL]
129430.75x (540p/810p) [EXPERIMENTAL]
129481x (720p/1080p)
129531.5x (1080p/1620p) [EXPERIMENTAL]
129837x (5040p/7560p)
129888x (5760p/8640p)
13008Force 32:9
13016Fix screen tearing. FIFO (Vsync) does not drop frames. FIFO Relaxed allows tearing as it recovers from a slow down. Mailbox can have lower latency but may drop frames.
13021Immediate
13026Mailbox (Recommended)
13031FIFO (VSync On)
13036FIFO Relaxed
13048FXAA has a lower performance impact, goof for low resolutions. SMAA offers best quality.
13058SMAA
13073AMD FidelityFX Super Resolution
13080GPU emulation accuracy. Most games render fine with Normal. High is required to ensure particles render correctly.
13085ACCURACY LEVEL
13090Extreme
13105Choose whether the virtual switch is docked or not.
13110DOCK MODE
13115Undocked
13120Docked (Default)
13562Choose which graphics API library to use. D3D12 may yield better results with faster GPUs.
13638Refresh state of memory pages to enable gpu written data. (Use for 'Team Ninja' Games to fix missing character models).
13643CLEAR MEMORY PAGE STATE
13650Render target emulation path to use on Direct3D 12. Try changing if you have render issues.
13655RENDER TARGET PATH
13677The sample count of every tile will be incremented on every EVENT_WRITE_ZPD by this number. Setting this to 0 means everything is reported as occluded.
13682QUERY OCCLUSION
13694D3D12, read render-to-texture results on the CPU. Needed in some games, but causes mid-frame synchronization, so it has a huge performance impact.
13699READBACK RESOLVE
13706Maximum host texture memory usage (in megabytes) above which textures will be destroyed as soon as possible.
13711HARD TEXTURE CACHE MEMORY LIMIT
13758Part of the host texture memory budget (in megabytes) that will be scaled by the current drawing resolution scale.
13763TEXTURE MEMORY SCALE SIZE
13780Maximum host texture memory usage (in megabytes) above which old textures will be destroyed. Set below hard limit.
13785SOFT TEXTURE CACHE MEMORY LIMIT
13807Seconds a texture should be unused to be considered old enough to be deleted if texture memory usage exceeds Soft Texture Cache limit.
13812SOFT TEXTURE CACHE MEMORY TIMEOUT
1383260s
13838Enable cache mount. Can improve performance and compatibility in some games.
13843MOUNT CACHE
13864Fix screen tearing. With Some games you need to turn VSync on in the games options.
13871Manually set VSYNC frames per second. Ideally this should match your monitor refresh rate.
13876VSYNC FPS
14035Per Table Folder requires all files to be in the associated rom table folder. If disabled, consult the Wiki for further details.
14040EXPERT SETTINGS
14045PER TABLE FOLDER
14050Provides a ball trail to make the ball easier to follow.
14055BALL TRAIL STRENGTH
14065Affects just the visual effect of nudging.
14070VISUAL NUDGE STRENGTH
140750 (No Visual Effect)
14080Framerate limiter to reduce CPU utilisation.
14085MAXIMUM FRAMERATE
140900 (Defaults Unlimited)
14097Fix screen tearing. Adaptive Sync (Default) synchronizes on video sync, except for late frames (below target FPS) which are displayed immediately.
14110Adaptive Sync (Default)
14117Presets which can improve performance without manually editing the VPinballX.ini file to fine tune performance.
14122PERFORMANCE PRESETS
14127Default Performance Settings
14142Alternative Coloured Dot Matrix Display (needs additional file).
14147ALTCOLOR
14152Playfield configuration
14157WINDOWS POSITIONS
14162PLAYFIELD
14170Extra DMD (Dot Matrix Display) window to display the score for tables with a pinmame rom. By default, settings come from the VPinballX.ini configuration file.
14175PINMAME DMD
14180Top-Right Position, Small
14185Top-Right Position, Medium
14190Top-Right Position, Large
14195Top-Left Position, Small
14200Top-Left Position, Medium
14205Top-Left Position, Large
14210On screen 2 if available
14215On screen 3 if available
14223Extra DMD (Dot Matrix Display) window to display the score for tables without a rom. By default, settings come from the VPinballX.ini configuration file.
14228FLEX DMD
14235Upright glass panel displaying some illuminated artwork. By default, settings come from the VPinballX.ini configuration file.
14240BACKGLASS (B2S)
14247When the Backglass is activated, display the small additional part with the scores.
14252DISPLAY BACKGLASS DMD
14257DMD window ratio
14262DMD SIZE
14269Inverse the Backglass and the Playfield. Usefull to use the Backglass as main screen for other emulators.
14274INVERSE PLAYFIELD AND B2S
14279Adjust the music volume. Some tables may have its own settings.
14289Adjust the mechanical sounds of the table.
14299Alternative sounds for the table (needs additional files).
14304ALTERNATIVE SOUND
14726Exit Steam
14731Exit running Flatpak
15246Service menu