Translations
Help us translate Batocera into your favorite language. The process is described on the Wiki.
Diff for SLOVENČINA options
Line | Text |
---|---|
289 | 100 fps |
389 | 10x Native (6400x5280) |
409 | 11x Native (7040x5808) |
499 | 12x Native (7680x6336) for 8K |
629 | 16-bit |
699 | 16x Anistropic |
764 | 1ST PERSON GUNS |
1149 | 2x Anistropic |
1159 | 2x Native (1280x1056) for 720p |
1284 | 32-bit |
1364 | 386_prefetch |
1369 | 386_slow |
1379 | 3DS mode (bottom side) |
1384 | 3DS mode (right side) |
1399 | 3rd Person |
1409 | 3x Native (1920x1584) for 1080p |
1529 | 486_slow |
1594 | 4x Anistropic |
1609 | 4x Native (2560x2112) for 1440p |
1784 | 5x Native (3200x2640) |
1904 | 6x Native (3840x3168) for 4K |
1979 | 7x Native (4480x3696) |
2094 | 8x Anistropic |
2104 | 8x Native (5120x4224) for 5K |
2164 | 9x Native (5760x4752) |
2199 | ACCELEROMETER |
2254 | AIMING CROSSHAIR |
2344 | ANISTROPIC FILTER |
2384 | APPLE2GS-BIOS.ROM |
2389 | APPLE2GS.ROM |
2414 | ASPECT |
2529 | AUTO |
2544 | AUTO AIMING |
2574 | AUTO SWITCH WEAPON |
2589 | AUTOMATICALLY RELOAD WEAPON |
2714 | Activate Doom DOS original music and throttle the Doom frame rate. |
2739 | Add debug logging to help troubleshoot issues. |
2760 | Adjust the cpu power frequency profile whilst in-game. Some systems will benefit from improved voltage handling. |
2767 | Adjust the cpu power profile whist on battery. Overwrites previous Power Mode(s). |
2777 | Adjust the music volume. Some tables may have its own settings. |
2785 | Adjust the percentage of power (watts) provided to a Ryzen Mobile Series CPU based on it's default max value. Caution, setting wattage too high could damage your device. |
2810 | Affects how the emulated screens are scaled. OpenGL renderer only. |
2815 | Affects how the game output is scaled to the resolution. |
2820 | Affects just the visual effect of nudging. |
2865 | All + Enemy Jedi Dodge |
2885 | All Timers |
2895 | All voiceovers |
2959 | Alt. Attack |
2969 | Alternative Coloured Dot Matrix Display (needs additional file). |
2974 | Alternative sounds for the table (needs additional files). |
3004 | Amount of instructions DOSBox tries to emulate |
3169 | Apply gouraud shading instead of flat shading. |
3189 | Arabic |
3234 | Area Sampling |
3278 | As Host (Default) |
3332 | Attack |
3397 | Automap |
3407 | Automatic pickup weapon. |
3443 | Automatically sets aspect ratio to 16/9 for games that natively support it. 2D elements like HUD/UI may be stretched. |
3468 | BACKGLASS (B2S) |
3473 | BALL TRAIL STRENGTH |
3638 | BLOOM |
3648 | BOOST RENDER RES |
3678 | BRETT HULL HOCKEY |
3708 | Back / Menu |
3713 | Backpedal |
3750 | Basic Filtering type for the jaguar display when rendering to the native display. |
3790 | Bicubic: B-Spine |
3795 | Bicubic: Catmull-Rom |
3800 | Bicubic: Mitchell-Netravali |
3845 | Biquintic |
4170 | CARD READER |
4255 | CHECKERED FLAG |
4275 | CLEAR MEMORY PAGE STATE |
4460 | CONTROLLER MODE |
4545 | CPU CYCLES |
4550 | CPU Core used in emulation |
4585 | CPU Type used in emulation |
4610 | CROSSHAIR LINE THICKNESS |
4615 | CROSSHAIR SIZE |
4645 | CRT-like colour adaption. Requires New 3D engine. |
4675 | CURVE DETAIL |
4715 | CUTSCENE SUBTITLES |
4720 | CUTSCENES |
4915 | Center |
4943 | Change the consoles country from the default of the United States. |
4960 | Change the game's language. Game files require the supported language strings in the .pk4 files. |
4987 | Changes the sleep period accuracy. Some games need this set to improve performance. |
5031 | Choose Screen Space Ambient Occlusion for better lighting. |
5046 | Choose console language. Not all games may support the language choice. |
5051 | Choose difficulty for the game. |
5081 | Choose shadow details. |
5086 | Choose slow motion death option. |
5096 | Choose text language. |
5113 | Choose the amount of Gamma which changes how light or dark mid-range tones appear. |
5118 | Choose the amount of shadow detail. |
5129 | Choose the arcade machine console region. May be required to start the game. |
5139 | Choose the character view type. |
5151 | Choose the controller configuration. EVDEV for a wide range of controllers, lightguns & steering wheels. SDL2 for gamepads only. |
5156 | Choose the depth of texture quality. |
5171 | Choose the level of curve detail. |
5176 | Choose the level of effects detail. |
5181 | Choose the level of geometric detail. |
5186 | Choose the level of model detail. |
5191 | Choose the level of terrain detail. |
5196 | Choose the level of texture detail. |
5211 | Choose the size of the heads-up display. |
5216 | Choose the texture colour depth. |
5221 | Choose the texture filter type. |
5231 | Choose to display achievement messages in the UI. |
5241 | Choose to keep corpses present. |
5248 | Choose to render high definition graphics textures. Requires OpenGL, True Colour and the enhanced.gob file. |
5263 | Choose voice language. |
5268 | Choose when to enable subtitles. |
5273 | Choose whether the virtual switch is docked or not. |
5287 | Choose which BIOS file for GSplus to boot with. |
5299 | Choose which graphics API library to use. D3D12 may yield better results with faster GPUs. |
5518 | Compile shaders on next launch of game (one time). Reduces micro-freezes. Vulkan only. |
5532 | Complex |
5670 | Crosshairs in supported games e.g. ActionMax, Maddog II. |
5675 | Crouch |
5695 | Cursor timeout in seconds when using Cursor Mode - Until Timeout. |
5747 | D3D12, read render-to-texture results on the CPU. Needed in some games, but causes mid-frame synchronization, so it has a huge performance impact. |
5762 | DEBUG MODE |
5792 | DETAILED SHADERS |
5802 | DIFFICULTY |
5817 | DIP SWITCH 1 |
5822 | DIP SWITCH 2 |
5827 | DIP SWITCH 3 |
5832 | DIP SWITCH HEX 1 |
5837 | DIP SWITCH HEX 2 |
5887 | DISPLAY BACKGLASS DMD |
5892 | DISPLAY BACKGLASS GRILL |
5897 | DISPLAY PHYSICAL SETUP |
5947 | DOOM |
5967 | DRAW CROSSHAIR |
6022 | DYNAMIC GLOW |
6027 | DYNAMIC LIGHTS |
6131 | Degree in which 3D graphics are scaled up. OpenGL renderer only. |
6163 | Destination address and port to forward packets to. Leave this empty if you want to enter it manually in the xemu.toml configuration file. |
6168 | Determine how the console's touch screen in emulated. |
6173 | Determines how the cursor should apprear on the botton screen. |
6233 | Disable mission start confirmation. |
6248 | Disable weapon waggle. |
6391 | Down/Crouch |
6415 | Drop item |
6445 | Duck |
6478 | Dynamic |
6503 | EFFECTS DETAIL |
6578 | ENABLE CUSTOM DISPLAY PHYSICAL SETUP |
6603 | ENABLE HIDRAW |
6713 | EVDEV (Default) |
6718 | EXPANSION PACK |
6896 | Enable High Dynamic Range if your display supports it. |
6916 | Enable aiming crosshair. |
6921 | Enable auto aiming. |
6932 | Enable cache mount. Can improve performance and compatibility in some games. |
6957 | Enable free play for supported games. |
6962 | Enable full subtitles on cutscenes. |
6975 | Enable gamepad HID raw access. This allow modern game to use special gamepad features (like gyroscope for example), but can break older games with x-input support only. |
6989 | Enable high dots per inch. |
7004 | Enable lightsaber auto-camera. |
7044 | Enable or disable bezels being added when content is a 4:3 aspect with a widescreen display. |
7065 | Enable rotation on overlay map. |
7087 | Enable support for Chinese, Japanese and Korean input methods. |
7107 | Enable the IP address for OutRun 2 network play against another PC on the same network. |
7112 | Enable the cheat list (if available). |
7135 | Enable this if your game's 3D modles are not rendered correctly. OpenGL renderer only. |
7150 | Enable to display an on-screen message if trying to use unsupported features. |
7160 | Enable to emulate the card reader in Virtua Tenis 3. |
7170 | Enable to show whether the emulated screens are closed. |
7175 | Enable to show whether your device's camera is active. |
7180 | Enable to show whether your device's microphone is active. |
7186 | Enable to show which screen layout with the configured sequence is active. |
7203 | Enable widescreen support for game rendering. |
7313 | English (United Kingdom) |
7318 | English (United States) |
7567 | Export |
7585 | Extra DMD (Dot Matrix Display) window to display the score for tables with a pinmame rom. By default, settings come from the VPinballX.ini configuration file. |
7593 | Extra DMD (Dot Matrix Display) window to display the score for tables without a rom. By default, settings come from the VPinballX.ini configuration file. |
7628 | FIELD OF VIEW |
7658 | FIST CROSSHAIR |
7738 | FOV VERTICAL |
7743 | FPS LIMIT |
7753 | FPS TARGET |
7798 | FREE PLAY |
7808 | FULL ENTITY LIGHTING |
7825 | FULLSCREEN gives you a top-down view on the playfield. For cabinet use or multi-window on desktop. |
7837 | FXAA has a lower performance impact, goof for low resolutions. SMAA offers best quality. |
7882 | Fast |
7892 | Fast forward |
7901 | Features native resolution rendering, analog controller and mouse support, frame rate unlocking up to 60Hz, an improved camera with a disable tilt option, custom sky/background functionality, and various other tweaks and options. |
7916 | Field Light |
7921 | Field of view is vertical (Hor+). |
7970 | Fire 1 |
7975 | Fire 2 |
8017 | Fix screen tearing. Adaptive Sync (Default) synchronizes on video sync, except for late frames (below target FPS) which are displayed immediately. |
8030 | Fix screen tearing. FIFO (Vsync) does not drop frames. FIFO Relaxed allows tearing as it recovers from a slow down. Mailbox can have lower latency but may drop frames. |
8037 | Fix screen tearing. With Some games you need to turn VSync on in the games options. |
8059 | Fixes some shadows and textures in Virtua Tennis 3 and Virtua Fighter 5 franchise for non Nvidia GPUs. May need the FPS limiter option enabled. |
8113 | For playing driving games with a game pad, it is sometimes a good idea to use a value larger than 100%% so that the steering feels less sensitive on a thumbstick. |
8172 | Force Linear |
8177 | Force Linear and 16x Anistropic |
8182 | Force Linear and 2x Anistropic |
8187 | Force Linear and 4x Anistropic |
8192 | Force Linear and 8x Anistropic |
8197 | Force Nearest |
8204 | Force Nvidia GPUs to always be reported as AMD GPUs to workaround game issues. |
8248 | Framerate limiter to reduce CPU utilisation. |
8273 | French (Canada) |
8278 | French (France) |
8408 | GAME OPTIONS |
8483 | GAMEPLAY |
8488 | GAMMA |
8558 | GBC - Game Specific |
8608 | GENERAL |
8613 | GEOMETRIC DETAIL |
8660 | GPU emulation accuracy. Most games render fine with Normal. High is required to ensure particles render correctly. |
8700 | GSPLUS BIOS FILENAME |
8986 | Gun Only |
8991 | HARD TEXTURE CACHE MEMORY LIMIT |
9001 | HDR |
9031 | HIDPI |
9056 | HLE (per-pixel) |
9061 | HLE (per-strip) |
9081 | HUD SCALE |
9086 | HUMMER FLICKER FIX |
9161 | Help computer |
9200 | Hide bezels |
9230 | High Detail |
9245 | Higher |
9256 | Highest |
9288 | House of the Dead 4 speed fix. Sets the game to the CPU minimum frequency of your processor. |
9351 | Hyper Blaster/Justifier |
9361 | IDENTIFY TARGET |
9376 | IMAGE SCALING |
9381 | IMPROVED BANDING |
9386 | IMPROVED MESH |
9391 | IMPROVED POLYGON SPLITTING |
9436 | INVERSE PLAYFIELD AND B2S |
9451 | IP ADDRESS |
9456 | IRON SOLDIER |
9482 | Immediate |
9530 | In Cinematics |
9544 | Includes VR head tracking and stereoscopic rendering for both VR and 3D TVs, along with mouse support (Mouse Look), and introduces a new Head Tracker input device type with options to convert analog inputs to tracker angles for enhanced analog controller support. |
9559 | Increases texture quality. |
9574 | Indonesian |
9626 | Internal accelerometer. Disable if you experience random tilts or unexpected ball behavior. |
9651 | Inventory |
9658 | Inverse the Backglass and the Playfield. Usefull to use the Backglass as main screen for other emulators. |
9793 | Japan (Default) |
9898 | Jump |
9908 | Justifier |
9913 | KEEP CORPSES |
9918 | KEEP LIGHTSABER |
10112 | LIGHT FLARES |
10127 | LIGHT GUN CROSSHAIRS |
10137 | LIGHTSABER CAMERA |
10142 | LIGHTSABER CROSSHAIR |
10243 | Lean left |
10248 | Lean right |
10358 | Lime |
10400 | Local address and port to receive packets on. Leave this empty if you want to enter it manually in the xemu.toml configuration file. |
10410 | Long visible screen edge (cm) |
10415 | Look |
10420 | Look down |
10425 | Look up |
10445 | Lower |
10459 | Lowest |
10524 | MAP ROTATION |
10584 | MISSILE COMMAND 3D VR |
10589 | MISSION START |
10599 | MODEL DETAIL |
10604 | MODEL DISMEMBERMENT |
10629 | MOUSE AXIS FOR PADDLE 1 HORIZONTAL |
10634 | MOUSE AXIS FOR PADDLE 1 VERTICAL |
10639 | MOUSE AXIS FOR PADDLE 2 HORIZONTAL |
10644 | MOUSE AXIS FOR PADDLE 2 VERTICAL |
10649 | MOUSE AXIS FOR PADDLE 3 HORIZONTAL |
10654 | MOUSE AXIS FOR PADDLE 3 VERTICAL |
10659 | MOUSE AXIS FOR PADDLE 4 HORIZONTAL |
10664 | MOUSE AXIS FOR PADDLE 4 VERTICAL |
10849 | Manually set VSYNC frames per second. Ideally this should match your monitor refresh rate. |
10859 | Map |
10884 | Max |
10894 | Max Detail |
10936 | Maximum host texture memory usage (in megabytes) above which old textures will be destroyed. Set below hard limit. |
10943 | Maximum host texture memory usage (in megabytes) above which textures will be destroyed as soon as possible. |
11070 | Menu back / exit |
11075 | Menu down |
11080 | Menu enter |
11085 | Menu left |
11090 | Menu right |
11095 | Menu up |
11225 | Mouse axis for player 1, horizontal screen motion. |
11230 | Mouse axis for player 1, vertical screen motion. |
11235 | Mouse axis for player 2, horizontal screen motion. |
11240 | Mouse axis for player 2, vertical screen motion. |
11245 | Mouse axis for player 3, horizontal screen motion. |
11250 | Mouse axis for player 3, vertical screen motion. |
11255 | Mouse axis for player 4, horizontal screen motion. |
11260 | Mouse axis for player 4, vertical screen motion. |
11265 | Move Backward |
11270 | Move Forward |
11275 | Move Forward, Can be use to press W |
11285 | Move back |
11290 | Move back / down |
11325 | Move forward / up |
11340 | Moves South to West, West to North, etc. Standard controller type only. |
11415 | NO DANGEROUS WEAPONS |
11420 | NO WEAKER WEAPONS |
11539 | Nat to access internet from xemu machine. Udp for System Link. Default (Auto) disables network access. |
11549 | Native (640x528) |
11604 | Nearest-neighbor |
11668 | Next Force Power |
11673 | Next Inventory Item |
11678 | Next Weapon |
11683 | Next disk |
11688 | Next item |
11693 | Next slot |
11698 | Next weapon |
11738 | No touch screen (Default) |
11788 | Norwegian (Bokmaal) |
11889 | OUTPUT RESAMPLING |
11899 | OUTRUN LENS GLARE |
11919 | Objective |
11971 | Offers analog controller and mouse support (Mouse Look), along with options for always-strafe and always-run functionalities. |
11978 | Offers support for analog controllers and mouse look functionality for improved control. |
12113 | Only some games support rumble. Requires X-Input mode and may not be compatible with all controllers. |
12128 | Open Menu |
12243 | Overrides the language mode of the emulated console. |
12263 | PADDLE ANALOG STICK SENSITIVITY |
12268 | PADDLE D-PAD SENSITIVITY |
12273 | PADDLE MOUSE SENSITIVITY |
12363 | PER TABLE FOLDER |
12393 | PICKUP WEAPON |
12398 | PINMAME DMD |
12433 | PLAYFIELD MODE |
12453 | POWER OPTIONS |
12483 | PRIMEVAL HUNT MODE |
12580 | Part of the host texture memory budget (in megabytes) that will be scaled by the current drawing resolution scale. |
12595 | Pause |
12687 | Per Table Folder requires all files to be in the associated rom table folder. If disabled, consult the Wiki for further details. |
12732 | Pitch Down |
12737 | Pitch Up |
12778 | Player |
12783 | Player distance from lower screen edge (cm) |
12788 | Player's eyes distance from lower screen edge (cm) |
12793 | Player, Any Enemy |
12798 | Player, Any Enemy Jedi |
12803 | Player, Last Enemy Jedi |
12808 | Player, Last Enemy in Group |
12898 | Portuguese (Brazil) |
12903 | Portuguese (Portugal) |
12908 | Position of wii sensor bar relative to the disaply for real wiimotes. |
12976 | Presets which can improve performance without manually editing the VPinballX.ini file to fine tune performance. |
12981 | Press the N key for 'Novice' or 'No' |
12986 | Press the Y key for 'Yes' |
12991 | Previous Force Power |
12996 | Previous Inventory Item |
13001 | Previous Weapon |
13006 | Previous item |
13011 | Previous slot |
13016 | Previous weapon |
13021 | Primary attack |
13036 | Provides a ball trail to make the ball easier to follow. |
13043 | Provides analog controller and mouse support while patching existing rotary controller bugs found in hardware. |
13083 | QUERY OCCLUSION |
13103 | RAM EXPANSION UNIT |
13123 | READBACK RESOLVE |
13128 | REAL DYNAMIC LIGHTING |
13158 | RELOAD WEAPON |
13188 | RENDER RESOLUTION (SCALING) |
13193 | RENDER TARGET PATH |
13293 | ROM.00 |
13298 | ROM.03 (default) |
13303 | ROM1 |
13313 | ROTATE FACE BUTTONS |
13343 | RUN TEST MODE |
13353 | RYZEN THERMAL DESIGN POWER |
13421 | Refresh state of memory pages to enable gpu written data. (Use for 'Team Ninja' Games to fix missing character models). |
13441 | Reload weapon |
13458 | Render target emulation path to use on Direct3D 12. Try changing if you have render issues. |
13468 | Renders polygons and textures at the native resolution. |
13473 | Replace meshed transparency by real transparency. |
13530 | Reset |
13559 | Restore state |
13710 | Run the Unfinished expansion pack. |
13715 | Run the game in test mode to configure certain game options. |
13720 | Run/Walk |
13727 | Runners simplify compatibility of running Windows games. You must have a runner in it's own directory under /userdata/system/wine/custom. |
13827 | SCREEN PLAYER Y |
13832 | SCREEN PLAYER Z |
13897 | SENSOR BAR POSITION |
13927 | SHADOWS |
13947 | SHOW HOST CAMERA STATE |
13952 | SHOW HOST MICROPHONE STATE |
14002 | SKIP BUFFER EFFECTS |
14032 | SLEEP TIMERS ACCURACY |
14037 | SLOW MOTION DEATH |
14077 | SOFT TEXTURE CACHE MEMORY LIMIT |
14082 | SOFT TEXTURE CACHE MEMORY TIMEOUT |
14162 | SSAA Multiplier |
14167 | SSAO |
14207 | STRETCH UI MENU |
14262 | SWITCH WEAPON |
14312 | Save state |
14377 | Secondary attack |
14384 | Seconds a texture should be unused to be considered old enough to be deleted if texture memory usage exceeds Soft Texture Cache limit. |
14497 | Sensitivity when using D-pad for a paddle. |
14502 | Sensitivity when using D-pad or analog stick for a throttle. |
14507 | Sensitivity when using D-pad or analog stick for a wheel. |
14512 | Sensitivity when using analog stick for a paddle. |
14517 | Sensitivity when using mouse for a paddle. |
14553 | Set if you want to limit the FPS in games that are not limited like OutRun2. |
14578 | Set the Primeval Hunt mode (touch screen). |
14593 | Set the crosshair line thickness. |
14598 | Set the crosshair size. |
14620 | Set the field of view. |
14625 | Set the fps limit. |
14630 | Set the target FPS (will only work if FPS LIMITER is enabled). |
14635 | Set to enable lens glare in Outrun 2. |
14642 | Set to keep the aspect ratio (4:3) in games like Sega Race TV and Primeval Hunt. |
14647 | Set to on if you experience flickering in Hummer. |
14671 | Setting for 16-position DIP switch number 1. |
14676 | Setting for 16-position DIP switch number 2. |
14681 | Setting for DIP switch 1. |
14686 | Setting for DIP switch 2. |
14691 | Setting for DIP switch 3. |
14736 | Shoot |
14741 | Shoot Xterm |
14746 | Shoot Zappper |
14751 | Short visible screen edge (cm) |
14776 | Show Crosshair with fist. |
14781 | Show Crosshair with lightsaber. |
14866 | Side by side |
14921 | Sine |
14973 | Skip buffer effects disables auto frameskip and renders at display output resolution. |
15167 | Software mode is faster and more accurate, while OpenGL mode supports scaling 3D graphics. |
15239 | Sound generator. MAME is faster and Nuked is cycle accurate. Original model used YM2612 while later revisions used YM3438. |
15264 | Spanish (Latin America) |
15269 | Spanish (Spain) |
15349 | Speed |
15408 | Start / Enter |
15428 | Stats |
15438 | Step left |
15443 | Step right |
15464 | Strafe Left |
15469 | Strafe Right |
15474 | Strafe left |
15479 | Strafe right |
15520 | Stretch to Window |
15550 | Strong |
15597 | Supports uncapped frame rates, analog controllers, and mouse look functionality. |
15617 | Swap screen |
15654 | Switches between smooth (Bilinear) and sharp (Nearest Neighbor) image scaling. |
15752 | TERRAIN DETAIL |
15762 | TEXT |
15767 | TEXTURE COLOUR DEPTH |
15772 | TEXTURE COMPRESSION |
15782 | TEXTURE DETAIL |
15787 | TEXTURE FILTER |
15802 | TEXTURE MEMORY SCALE SIZE |
15817 | TEXTURE QUALITY |
15872 | THROTTLE SENSITIVITY |
16012 | Thai |
16077 | The sample count of every tile will be incremented on every EVENT_WRITE_ZPD by this number. Setting this to 0 means everything is reported as occluded. |
16082 | The theme colour of the emulated console. |
16099 | This option enables the ability to play Xbox Live Arcade games. May cause compatibility issues with non-XBLA games. |
16112 | This should not be necessary, unless you are not using the default pad2key mapping. |
16162 | Toggle item |
16167 | Toggle menu |
16192 | Toogle screen layout |
16267 | Translate |
16277 | Triangle |
16290 | Trilinear |
16340 | Turn Left |
16345 | Turn Right |
16350 | Turn left |
16355 | Turn right |
16412 | UDP REMOTE ADDRESS |
16477 | USE JOYPAD SOUTH BUTTON TO ADD CREDIT |
16487 | USE MOUSE FOR PADDLE 1 |
16492 | USE MOUSE FOR PADDLE 2 |
16497 | USE MOUSE FOR PADDLE 3 |
16502 | USE MOUSE FOR PADDLE 4 |
16507 | USE MOUSE POINTER FOR PADDLE 1 |
16542 | USE ZINK FOR RENDERING |
16747 | Up/Jump |
16763 | Upright glass panel displaying some illuminated artwork. By default, settings come from the VPinballX.ini configuration file. |
16768 | Upscale filter used for the 2D layers. Requires New 3D engine. |
16773 | Upscale rendering resolution to display size. |
16788 | Use |
16802 | Use 1:1 aspect. |
16812 | Use Force Power |
16822 | Use Inventory Item |
16828 | Use L2/R2 for Brake/Accel and L1/R1 or R-stick Up/Down for Shift Up/Down. |
16840 | Use Megadrive to automap inputs for a Megadrive style controller with a 6 button layout. |
16845 | Use Potion |
16852 | Use SSAA instead of MSAA for anti-aliasing. SSAA may look better but has a higher performance cost. |
16862 | Use a specific mouse for Paddle 1, chosen by Port 1's Mouse Index. |
16867 | Use a specific mouse for Paddle 2, chosen by Port 2's Mouse Index. |
16872 | Use a specific mouse for Paddle 3, chosen by Port 3's Mouse Index. |
16877 | Use a specific mouse for Paddle 4, chosen by Port 4's Mouse Index. |
16898 | Use item |
16925 | Use preemptive frames instead of run-ahead. Only runs ahead when controller state changes. |
16941 | Use the system mouse pointer as paddle controller 1. Does not let you choose a specific mouse if you have several. |
16948 | Use this to play online with custom servers that reimplement the discontinued Nintendo Wi-Fi. |
16959 | Use to eliminate joystick drift/unwanted input. Effects all controllers. |
16966 | Use to make joystick movement more or less sensitive. Effects all controllers. |
17005 | Useful to troubleshoot when your Windows game won't start of crashes. |
17010 | Usleep Only |
17145 | VIEW MODEL |
17155 | VIEW SWAYING |
17170 | VISUAL NUDGE STRENGTH |
17175 | VOICE |
17180 | VOLUMETRIC SMOKE |
17275 | Vietnamese |
17295 | Volumetric |
17320 | WALL DECALS |
17325 | WALL MARKS |
17345 | WEAPON PICKUP |
17350 | WEAPON WAGGLE |
17355 | WEAPONS BAR |
17360 | WEATHER EFFECTS |
17395 | WHEEL SENSITIVITY |
17450 | WRITE DEPTH BUFFERS |
17460 | Walk forward |
17465 | Weak |
17470 | Weapon drop |
17505 | When the Backglass is activated, display the grill. |
17512 | When the Backglass is activated, display the small additional part with the scores. |
17611 | Writes depth buffer values to VM memory. Some games need this to fix broken graphics. |
17616 | X |
17641 | Y |
17701 | Zoom in |
17716 | Zoom out |
17826 | concussion missile |
17841 | drop proximity bomb |
17861 | flare |
17910 | homing missile |
17985 | lottes crt |
18045 | pentium_slow |
18060 | proximity bomb |
18115 | spreadfire cannon |
18135 | triangular filter |
18145 | use with R3 for cheat automap |
18150 | vulcan cannon |