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Diff for SLOVENČINA options

LineText
26Adjust the cpu power frequency profile whilst in-game. Some systems will benefit from improved voltage handling.
53Adjust the cpu power profile whist on battery. Overwrites previous Power Mode(s).
58BATTERY MODE
66Adjust the percentage of power (watts) provided to a Ryzen Mobile Series CPU based on it's default max value. Caution, setting wattage too high could damage your device.
71RYZEN THERMAL DESIGN POWER
676Automatically sets aspect ratio to 16/9 for games that natively support it. 2D elements like HUD/UI may be stretched.
681AUTO WIDESCREEN
1410Software mode is faster and more accurate, while OpenGL mode supports scaling 3D graphics.
1430OpenGL (Overwrites Libretro API settings)
1435Degree in which 3D graphics are scaled up. OpenGL renderer only.
1482Enable this if your game's 3D modles are not rendered correctly. OpenGL renderer only.
1498Affects how the emulated screens are scaled. OpenGL renderer only.
1518Determines how the cursor should apprear on the botton screen.
1538While Touching
1543Until Timeout
1553Cursor timeout in seconds when using Cursor Mode - Until Timeout.
1558CURSOR TIMEOUT
1608Determine how the console's touch screen in emulated.
1630Use this to play online with custom servers that reimplement the discontinued Nintendo Wi-Fi.
1661Force Default DNS
1666Don't Override
1671Overrides the language mode of the emulated console.
1676Use Host
1686The theme colour of the emulated console.
1712Light Pink
1728Lime
1733Light Green
1744Turquoise
1749Light Blue
1765Dark Purple
1770Light Purple
1775Dark Pink
1850The day within the month of your birthday.
2016Enable to display an on-screen message if trying to use unsupported features.
2021ON-SCREEN DISPLAY & NOTIFCATIONS
2026WARN ABOUT UNSUPPORTED FEATURES
2031Enable to display if your BIOS haas known problems.
2036WARN ABOUT BIOS PROBLEMS
2042Enable to show which screen layout with the configured sequence is active.
2047SHOW SCREEN LAYOUT
2052Enable to show whether your device's microphone is active.
2057SHOW HOST MICROPHONE STATE
2062Enable to show whether your device's camera is active.
2067SHOW HOST CAMERA STATE
2072Enable to show whether the emulated screens are closed.
2077SHOW LID STATE
3622Use Megadrive to automap inputs for a Megadrive style controller with a 6 button layout.
3632CONTROLLER 1 INPUT MAPPING
3648CONTROLLER 2 INPUT MAPPING
3653CONTROLLER 3 INPUT MAPPING
3658CONTROLLER 4 INPUT MAPPING
3715Sound generator. MAME is faster and Nuked is cycle accurate. Original model used YM2612 while later revisions used YM3438.
3740Nuked (YM2612)
3745Nuked (YM3438)
4098Replace meshed transparency by real transparency.
4103IMPROVED MESH
4108Apply gouraud shading instead of flat shading.
4113IMPROVED BANDING
4143Choose system BIOS language.
5441Justifier
5759Rumble Pak (Automatic)
5765Use to eliminate joystick drift/unwanted input. Effects all controllers.
5783Use to make joystick movement more or less sensitive. Effects all controllers.
6427Hyper Blaster/Justifier
7718Some games and homebrews require more RAM
7723RAM EXPANSION UNIT
7728128kB (1700)
7733256kB (1764)
7738512kB (1750)
77431024kB
77482048kB
77534096kB
77588192kB
776316384kB
8656Hide crosshairs in supported games e.g. ActionMax, Maddog II.
8661LIGHT GUNS
8671Hidden
8676Shown
8723Change the Gamecube system language.
8728GAMECUBE LANGUAGE
8783Position of wii sensor bar relative to the disaply for real wiimotes.
8788SENSOR BAR POSITION
8793Bottom (Default)
8798Top
9528CROSSHAIR
10301Limit FPS to reduce high CPU usage.
10780Driving Force
11192RENDER RESOLUTION (SCALING)
12209Play this game on several screens (if available)
12214MULTISCREENS
12265Runners simplify compatibility of running Windows games. You must have a runner in it's own directory under /userdata/system/wine/custom.
12270WINE RUNNER
12275Converts DirectX 8/9/10/11/12 calls to Vulkan.
12374Enable support for Chinese, Japanese and Korean input methods.
12416Force Nvidia GPUs to always be reported as AMD GPUs to workaround game issues.
12466Useful to troubleshoot when your Windows game won't start of crashes.
12641Nat to access internet from xemu machine. Udp for System Link. Default (Auto) disables network access.
12668Destination address and port to forward packets to. Leave this empty if you want to enter it manually in the xemu.toml configuration file.
12673UDP REMOTE ADDRESS
12680Local address and port to receive packets on. Leave this empty if you want to enter it manually in the xemu.toml configuration file.
12685UDP BIND ADDRESS
129520.5x (360p/540p) [EXPERIMENTAL]
129570.75x (540p/810p) [EXPERIMENTAL]
129621x (720p/1080p)
129671.5x (1080p/1620p) [EXPERIMENTAL]
129977x (5040p/7560p)
130028x (5760p/8640p)
13022Force 32:9
13030Fix screen tearing. FIFO (Vsync) does not drop frames. FIFO Relaxed allows tearing as it recovers from a slow down. Mailbox can have lower latency but may drop frames.
13035Immediate
13040Mailbox (Recommended)
13045FIFO (VSync On)
13050FIFO Relaxed
13062FXAA has a lower performance impact, goof for low resolutions. SMAA offers best quality.
13072SMAA
13087AMD FidelityFX Super Resolution
13094GPU emulation accuracy. Most games render fine with Normal. High is required to ensure particles render correctly.
13099ACCURACY LEVEL
13104Extreme
13119Choose whether the virtual switch is docked or not.
13124DOCK MODE
13129Undocked
13134Docked (Default)
13576Choose which graphics API library to use. D3D12 may yield better results with faster GPUs.
13652Refresh state of memory pages to enable gpu written data. (Use for 'Team Ninja' Games to fix missing character models).
13657CLEAR MEMORY PAGE STATE
13664Render target emulation path to use on Direct3D 12. Try changing if you have render issues.
13669RENDER TARGET PATH
13691The sample count of every tile will be incremented on every EVENT_WRITE_ZPD by this number. Setting this to 0 means everything is reported as occluded.
13696QUERY OCCLUSION
13708D3D12, read render-to-texture results on the CPU. Needed in some games, but causes mid-frame synchronization, so it has a huge performance impact.
13713READBACK RESOLVE
13720Maximum host texture memory usage (in megabytes) above which textures will be destroyed as soon as possible.
13725HARD TEXTURE CACHE MEMORY LIMIT
13772Part of the host texture memory budget (in megabytes) that will be scaled by the current drawing resolution scale.
13777TEXTURE MEMORY SCALE SIZE
13794Maximum host texture memory usage (in megabytes) above which old textures will be destroyed. Set below hard limit.
13799SOFT TEXTURE CACHE MEMORY LIMIT
13821Seconds a texture should be unused to be considered old enough to be deleted if texture memory usage exceeds Soft Texture Cache limit.
13826SOFT TEXTURE CACHE MEMORY TIMEOUT
1384660s
13852Enable cache mount. Can improve performance and compatibility in some games.
13857MOUNT CACHE
13878Fix screen tearing. With Some games you need to turn VSync on in the games options.
13885Manually set VSYNC frames per second. Ideally this should match your monitor refresh rate.
13890VSYNC FPS
14049Per Table Folder requires all files to be in the associated rom table folder. If disabled, consult the Wiki for further details.
14054EXPERT SETTINGS
14059PER TABLE FOLDER
14064Provides a ball trail to make the ball easier to follow.
14069BALL TRAIL STRENGTH
14079Affects just the visual effect of nudging.
14084VISUAL NUDGE STRENGTH
140890 (No Visual Effect)
14094Framerate limiter to reduce CPU utilisation.
14099MAXIMUM FRAMERATE
141040 (Defaults Unlimited)
14111Fix screen tearing. Adaptive Sync (Default) synchronizes on video sync, except for late frames (below target FPS) which are displayed immediately.
14124Adaptive Sync (Default)
14131Presets which can improve performance without manually editing the VPinballX.ini file to fine tune performance.
14136PERFORMANCE PRESETS
14141Default Performance Settings
14156Alternative Coloured Dot Matrix Display (needs additional file).
14161ALTCOLOR
14166Playfield configuration
14171WINDOWS POSITIONS
14176PLAYFIELD
14184Extra DMD (Dot Matrix Display) window to display the score for tables with a pinmame rom. By default, settings come from the VPinballX.ini configuration file.
14189PINMAME DMD
14194Top-Right Position, Small
14199Top-Right Position, Medium
14204Top-Right Position, Large
14209Top-Left Position, Small
14214Top-Left Position, Medium
14219Top-Left Position, Large
14224On screen 2 if available
14229On screen 3 if available
14237Extra DMD (Dot Matrix Display) window to display the score for tables without a rom. By default, settings come from the VPinballX.ini configuration file.
14242FLEX DMD
14249Upright glass panel displaying some illuminated artwork. By default, settings come from the VPinballX.ini configuration file.
14254BACKGLASS (B2S)
14261When the Backglass is activated, display the small additional part with the scores.
14266DISPLAY BACKGLASS DMD
14271When the Backglass is activated, display the grill.
14276DISPLAY BACKGLASS GRILL
14281DMD window ratio
14286DMD SIZE
14293Inverse the Backglass and the Playfield. Usefull to use the Backglass as main screen for other emulators.
14298INVERSE PLAYFIELD AND B2S
14303Adjust the music volume. Some tables may have its own settings.
14313Adjust the mechanical sounds of the table.
14323Alternative sounds for the table (needs additional files).
14328ALTERNATIVE SOUND
14750Exit Steam
14755Exit running Flatpak
15270Service menu