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22Adjust the cpu power frequency profile whilst in-game. Some systems will benefit from improved voltage handling.
27POWER OPTIONS
32POWER MODE
37High Performance
42Balanced
47Power Saver
54Adjust the cpu power profile whist on battery. Overwrites previous Power Mode(s).
59BATTERY MODE
67Adjust the percentage of power (watts) provided to a Ryzen Mobile Series CPU based on it's default max value. Caution, setting wattage too high could damage your device.
72RYZEN THERMAL DESIGN POWER
443Maximum wheel rotation from left to right (in degrees)
448WHEEL ROTATION
453Zone for which the game doesn't react to the wheel (in degrees)
458WHEEL DEADZONE
465Reserve a non dead zone at the center of the wheel to go straight ahead (in degrees)
470WHEEL MIDZONE
607Enable the BASIC interpreter. Some games need this.
612INTERNAL BASIC INTERPRETER
649Automatically sets aspect ratio to 16/9 for games that natively support it. 2D elements like HUD/UI may be stretched.
654AUTO WIDESCREEN
1386Software mode is faster and more accurate, while OpenGL mode supports scaling 3D graphics.
1391VIDEO SETTINGS
1396RENDERER MODE
1406OpenGL (Overwrites Libretro API settings)
1411Degree in which 3D graphics are scaled up. OpenGL renderer only.
14161x native (256 x 192)
14212x native (512 x 384)
14263x native (768 x 576)
14314x native (1024 x 768)
14365x native (1280 x 960)
14416x native (1536 x 1152)
14467x native (1792 x 1344)
14518x native (2048 x 1536)
1458Enable this if your game's 3D modles are not rendered correctly. OpenGL renderer only.
1463IMPROVED POLYGON SPLITTING
1473Affects how the emulated screens are scaled. OpenGL renderer only.
1478SCREEN FILTERING
1493Determines how the cursor should apprear on the botton screen.
1498SCREEN SETTINGS
1503CURSOR MODE
1508Never
1513While Touching
1518Until Timeout
1523Always
1528Cursor timeout in seconds when using Cursor Mode - Until Timeout.
1533CURSOR TIMEOUT
15381 second
15432 seconds
15483 seconds
15535 seconds
155810 seconds
156315 seconds
156820 seconds
157330 seconds
157860 seconds
1583Determine how the console's touch screen in emulated.
1588TOUCH MODE
1598Pointer
1605Use this to play online with custom servers that reimplement the discontinued Nintendo Wi-Fi.
1610FIRMWARE SETTINGS
1615DNS OVERRIDE
1620Kaeru WFC (178.62.43.212)
1625AltWFC (172.104.88.237)
1630Wiimmfi (95.217.77.181)
1635Force Default DNS
1640Don't Override
1645Overrides the language mode of the emulated console.
1650Use Host
1660The theme colour of the emulated console.
1665FAVOURITE COLOUR
1670Gray
1675Brown
1685Light Pink
1690Orange
1695Yellow
1700Lime
1705Light Green
1710Dark Green
1715Turquoise
1720Light Blue
1730Dark Blue
1735Dark Purple
1740Light Purple
1745Dark Pink
1750The month of your birthay.
1755BIRTH MONTH
1760January
1765February
1770March
1775April
1780May
1785June
1790July
1795August
1800September
1805October
1810November
1815December
1820The day within the month of your birthday.
1825BIRTH DAY
18301st
18352nd
18403rd
18454th
18505th
18556th
18607th
18658th
18709th
187510th
188011th
188512th
189013th
189514th
190015th
190516th
191017th
191518th
192019th
192520th
193021st
193522nd
194023rd
194524th
195025th
195526th
196027th
196528th
197029th
197530th
198031st
1986Enable to display an on-screen message if trying to use unsupported features.
1991ON-SCREEN DISPLAY & NOTIFCATIONS
1996WARN ABOUT UNSUPPORTED FEATURES
2001Enable to display if your BIOS haas known problems.
2006WARN ABOUT BIOS PROBLEMS
2012Enable to show which screen layout with the configured sequence is active.
2017SHOW SCREEN LAYOUT
2022Enable to show whether your device's microphone is active.
2027SHOW HOST MICROPHONE STATE
2032Enable to show whether your device's camera is active.
2037SHOW HOST CAMERA STATE
2042Enable to show whether the emulated screens are closed.
2047SHOW LID STATE
3605Use Megadrive to automap inputs for a Megadrive style controller with a 6 button layout.
3615CONTROLLER 1 INPUT MAPPING
3620Retropad (Default)
3625Megadrive
3630CONTROLLER 2 INPUT MAPPING
3635CONTROLLER 3 INPUT MAPPING
3640CONTROLLER 4 INPUT MAPPING
3697Sound generator. MAME is faster and Nuked is cycle accurate. Original model used YM2612 while later revisions used YM3438.
3702FM SYNTHESIZER
3707MAME (YM2612)
3712MAME (ASIC YM3438)
3717MAME (Enhanced YM3438)
3722Nuked (YM2612)
3727Nuked (YM3438)
4060480p
40758k
4080Replace meshed transparency by real transparency.
4085IMPROVED MESH
4090Apply gouraud shading instead of flat shading.
4095IMPROVED BANDING
4125Choose system BIOS language.
4130BIOS Language
4135Use a custom MAME config, do not overwrite config on launch.
4761Tandy Radio Shack Color Computer cassettes
5430Justifier
5748Rumble Pak (Automatic)
5754Use to eliminate joystick drift/unwanted input. Effects all controllers.
5759JOYSTICK DEADZONE
576415% (Default)
5771Use to make joystick movement more or less sensitive. Effects all controllers.
5776JOYSTICK SENSITIVITY
6358Skip the bios boot logo, may cause default language issues.
6363BIOS FAST BOOT
6413Hyper Blaster/Justifier
6759PAL 288x576px 50Hz (auto)
6764NTSC 240x480px 60Hz (auto)
7704Some games and homebrews require more RAM
7709RAM EXPANSION UNIT
7714128kB (1700)
7719256kB (1764)
7724512kB (1750)
77291024kB
77342048kB
77394096kB
77448192kB
774916384kB
8583Hide crosshairs in supported games e.g. ActionMax, Maddog II.
8588LIGHT GUNS
8598Hidden
8603Shown
8710Change the Gamecube system language.
8715GAMECUBE LANGUAGE
8720English/Japanese
8770Position of wii sensor bar relative to the disaply for real wiimotes.
8775SENSOR BAR POSITION
8780Bottom (Default)
8785Top
8810Enable controller rumble capabilities if supported by the controller.
8931Use alternative input mappings. Only applies to Standard Controller type.
8936ALT INPUT MAPPING
8941Face Buttons (CW)
8946Face Buttons (CCW)
9005MANUAL TEXTURE SAMPLING
9082Set virtual joysticks gate size. Smaller increases sensitivity. Larger decreases it.
9087JOYSTICK GATE SIZE
9420Reduces wobbly polygons & warping textures.
9515CROSSHAIR
9653Allow mapping Future Pinball with Pad to Keyboard.
10218Apply a multiplier to the joystick's input to lower or increase responsiveness.
102280.5x
102330.6x
102380.7x
102430.8x
102480.9x
102531.1x
102581.2x
102631.3x
102681.4x
102731.5x
10280The area around the joystick's neutral position where input is ignored. Can help reduce unintended inputs.
102851% (Default)
10290Limit FPS to reduce high CPU usage.
10295LIMIT FPS
10760Playstation 2 wheel type
10765WHEEL MODEL
10770Driving Force
10775Driving Force Pro
10780GT Force
10785Virtual
11188RENDER RESOLUTION (SCALING)
11333Stream texture to GPU in parrallel. Can improve performance on more powerful GPU's that have spare headroom.
11343On (Vulkan Only)
11816RENDER MODE
11821HLE (per-strip)
11826HLE (per-pixel)
11831LLE
11949For playing driving games with a game pad, it is sometimes a good idea to use a value larger than 100% so that the steering feels less sensitive on a thumbstick.
11954STEERING SENSITIVITY
12220Play this game on several screens (if available)
12225MULTISCREENS
12278Runners simplify compatibility of running Windows games. You must have a runner in it's own directory under /userdata/system/wine/custom.
12283WINE RUNNER
12288Converts DirectX 8/9/10/11/12 calls to Vulkan.
12389Enable support for Chinese, Japanese and Korean input methods.
12431Force Nvidia GPUs to always be reported as AMD GPUs to workaround game issues.
12481Useful to troubleshoot when your Windows game won't start of crashes.
12656Nat to access internet from xemu machine. Udp for System Link. Default (Auto) disables network access.
12661NETWORK
12666NETWORK TYPE
12671NAT
12676UDP Tunnel
12683Destination address and port to forward packets to. Leave this empty if you want to enter it manually in the xemu.toml configuration file.
12688UDP REMOTE ADDRESS
12695Local address and port to receive packets on. Leave this empty if you want to enter it manually in the xemu.toml configuration file.
12700UDP BIND ADDRESS
129710.5x (360p/540p) [EXPERIMENTAL]
129760.75x (540p/810p) [EXPERIMENTAL]
129811x (720p/1080p)
129861.5x (1080p/1620p) [EXPERIMENTAL]
130167x (5040p/7560p)
130218x (5760p/8640p)
13041Force 32:9
13049Fix screen tearing. FIFO (Vsync) does not drop frames. FIFO Relaxed allows tearing as it recovers from a slow down. Mailbox can have lower latency but may drop frames.
13054Immediate
13059Mailbox (Recommended)
13064FIFO (VSync On)
13069FIFO Relaxed
13081FXAA has a lower performance impact, goof for low resolutions. SMAA offers best quality.
13091SMAA
13106AMD FidelityFX Super Resolution
13113GPU emulation accuracy. Most games render fine with Normal. High is required to ensure particles render correctly.
13118ACCURACY LEVEL
13123Extreme
13138Choose whether the virtual switch is docked or not.
13143DOCK MODE
13148Undocked
13153Docked (Default)
13595Choose which graphics API library to use. D3D12 may yield better results with faster GPUs.
13600D3D12 (Default)
13605Native Vulkan
13612This option enables the ability to play Xbox Live Arcade games. May cause compatibility issues with non-XBLA games.
13669Refresh state of memory pages to enable gpu written data. (Use for 'Team Ninja' Games to fix missing character models).
13674CLEAR MEMORY PAGE STATE
13681Render target emulation path to use on Direct3D 12. Try changing if you have render issues.
13686RENDER TARGET PATH
13691Any
13696RTV (Default)
13701ROV
13708The sample count of every tile will be incremented on every EVENT_WRITE_ZPD by this number. Setting this to 0 means everything is reported as occluded.
13713QUERY OCCLUSION
137181000 (Default)
13725D3D12, read render-to-texture results on the CPU. Needed in some games, but causes mid-frame synchronization, so it has a huge performance impact.
13730READBACK RESOLVE
13737Maximum host texture memory usage (in megabytes) above which textures will be destroyed as soon as possible.
13742HARD TEXTURE CACHE MEMORY LIMIT
13747768MB (Default)
137521536MB
137572304MB
137623072MB
137673840MB
137724096MB
137775120MB
137826144MB
13789Part of the host texture memory budget (in megabytes) that will be scaled by the current drawing resolution scale.
13794TEXTURE MEMORY SCALE SIZE
1379924MB (Default)
1380472MB
13811Maximum host texture memory usage (in megabytes) above which old textures will be destroyed. Set below hard limit.
13816SOFT TEXTURE CACHE MEMORY LIMIT
13821384MB (Default)
13826768MB
138312048MB
13838Seconds a texture should be unused to be considered old enough to be deleted if texture memory usage exceeds Soft Texture Cache limit.
13843SOFT TEXTURE CACHE MEMORY TIMEOUT
1384815s
1385330s (Default)
1385845s
1386360s
13869Enable cache mount. Can improve performance and compatibility in some games.
13874MOUNT CACHE
13893Fix screen tearing. With Some games you need to turn VSync on in the games options.
13900Manually set VSYNC frames per second. Ideally this should match your monitor refresh rate.
13905VSYNC FPS
13910165fps
14023You can hide the pointer on touchscreen devices.
14028SHOW POINTER
14074Per Table Folder requires all files to be in the associated rom table folder. If disabled, consult the Wiki for further details.
14079EXPERT SETTINGS
14084PER TABLE FOLDER
14089Provides a ball trail to make the ball easier to follow.
14094BALL TRAIL STRENGTH
140990% (Default)
14104Affects just the visual effect of nudging.
14109VISUAL NUDGE STRENGTH
141140 (No Visual Effect)
14119Framerate limiter to reduce CPU utilisation.
14124MAXIMUM FRAMERATE
141290 (Defaults Unlimited)
14136Fix screen tearing. Adaptive Sync (Default) synchronizes on video sync, except for late frames (below target FPS) which are displayed immediately.
14141Vertical Sync
14146Adaptive Sync (Default)
14153Presets which can improve performance without manually editing the VPinballX.ini file to fine tune performance.
14158PERFORMANCE PRESETS
14163Default Performance Settings
14168Low-end Computer
14173High-end Computer
14178Alternative Coloured Dot Matrix Display (needs additional file).
14183ALTCOLOR
14188Playfield configuration
14193WINDOWS POSITIONS
14198PLAYFIELD
14206Extra DMD (Dot Matrix Display) window to display the score for tables with a pinmame rom. By default, settings come from the VPinballX.ini configuration file.
14211PINMAME DMD
14216Top-Right Position, Small
14221Top-Right Position, Medium
14226Top-Right Position, Large
14231Top-Left Position, Small
14236Top-Left Position, Medium
14241Top-Left Position, Large
14246On screen 2 if available
14251On screen 3 if available
14259Extra DMD (Dot Matrix Display) window to display the score for tables without a rom. By default, settings come from the VPinballX.ini configuration file.
14264FLEX DMD
14271Upright glass panel displaying some illuminated artwork. By default, settings come from the VPinballX.ini configuration file.
14276BACKGLASS (B2S)
14283When the Backglass is activated, display the small additional part with the scores.
14288DISPLAY BACKGLASS DMD
14293When the Backglass is activated, display the grill.
14298DISPLAY BACKGLASS GRILL
14303DMD window ratio
14308DMD SIZE
14315Inverse the Backglass and the Playfield. Usefull to use the Backglass as main screen for other emulators.
14320INVERSE PLAYFIELD AND B2S
14327FULLSCREEN gives you a top-down view on the playfield. For cabinet use or multi-window on desktop.
14332PLAYFIELD MODE
14337DESKTOP
14342FULLSCREEN
14347FULL SINGLE SCREEN
14352Enable the custom values below.
14357DISPLAY PHYSICAL SETUP
14362ENABLE CUSTOM DISPLAY PHYSICAL SETUP
14367Long visible screen edge (cm)
14372SCREEN WIDTH
14377Short visible screen edge (cm)
14382SCREEN HEIGHT
14387Screen inclination (degree)
14392SCREEN INCLINATION
14397Player distance from lower screen edge (cm)
14402SCREEN PLAYER Y
14407Player's eyes distance from lower screen edge (cm)
14412SCREEN PLAYER Z
14417Adjust the music volume. Some tables may have its own settings.
14422MUSIC VOLUME
14427Adjust the mechanical sounds of the table.
14432SOUND VOLUME
14437Alternative sounds for the table (needs additional files).
14442ALTERNATIVE SOUND
14449This should not be necessary, unless you are not using the default pad2key mapping.
14454USE JOYPAD SOUTH BUTTON TO ADD CREDIT
14459200p
14464400p
14469600p
14474768p
14479800p
14484960p
14489WIDESCREEN
14494Set the desired maximum refresh rate when Vsync is off.
14499REFRESH RATE
1450430 fps
1450950 fps
1451460 fps (Default)
1451975 fps
14524120 fps
14529144 fps
14534240 fps
14539Choose which graphics renderer to use.
14544GRAPHICS RENDERER
14549Classic Software
14554GPU / OpenGL (Default)
14559COLOUR MODE
145648-bit (Classic)
145698-bit Interpolated
14574True Colour
14581Choose to render high definition graphics textures. Requires OpenGL, True Colour and the enhanced.gob file.
14586HD TEXTURES
14591BILINEAR FILTER
14596Choose to use Bloom post processing.
14601BLOOM
14606Enable / Disable sound in menus.
14611MENU SOUNDS
14616Enable 16-channel iMuse Digital Audio.
14621DIGITAL AUDIO
14626Enable / Disable fight music.
14631FIGHT MUSIC
14636Enable / Disable automatic aiming.
14641AUTO AIM
14646Enable / Disable showing secret found messages.
14651SHOW SECRET MESSAGES
14656AUTOMATICALLY RUN
14661Bobba Fett Face Player Fix
14666BOBBA FETT FIX
14671SMOOTH VUES
14676Choose to enable or disable cutscenes.
14681SKIP CUTSCENES
14686Show All
14691Skip Initial
14696Skip All
14701Standard OpenGL (Default)
14706Enhanced OpenGL
147112x (Default)
14716Skip the initial intro video.
14721SKIP INTRO VIDEO
14726Play (Default)
14731Choose the games difficulty.
14736GAME DIFFICULTY
14741Easy
14746Hard
14751Choose the combat difficulty.
14756COMBAT DIFFICULTY
14761Wimpy
14766Rough
14771Choose the preferred violence level.
14776VIOLENCE LEVEL
14781Minimal
14786Maximum Blood
14791SUBTITLES
14796Classic (Default)
14801Blocky Filtered
14806Smooth
148114x MULTISAMPLING
14816Afrikaans
14821Albanian
14826Bulgarian
14831Catalan
14836Danish
14841Finnish
14846Hungarian
14851Irish
14856Punjabi
14861Romanian
14866Serbian
14871Slovak
14876Slovenian
14881Ukrainian
14886Enable triple buffering.
14891TRIPLE BUFFERING
14896Exit Steam
14901Exit running Flatpak
14921Exit game
14926Bring up menu
14941Skip cutscene
15096Quick Load
15101Quick Save
15181Service menu
15346Lockbar Fire Button
15351Buy extraball for a credit
15366Left magnasave
15371Right magnasave
15426Pause / Menu
15566Configuration menu