Translations
Help us translate Batocera into your favorite language. The process is described on the Wiki.
Diff for NORWEGIAN BOKMAL options
| Line | Text |
|---|---|
| 388 | 10x Native (~3600p/6K) |
| 413 | 11x Native (~3960p) |
| 508 | 12x Native (~4320p/8K) |
| 533 | 13x Native (~5824p) |
| 578 | 14x Native (~6272p) |
| 628 | 15x Native (~6720p) |
| 653 | 16-bit |
| 733 | 16x Native (~7168p) |
| 793 | 1ST PERSON GUNS |
| 828 | 1x Native (PS2) |
| 1318 | 32-bit |
| 1398 | 386_prefetch |
| 1403 | 386_slow |
| 1413 | 3DS mode (bottom side) |
| 1418 | 3DS mode (right side) |
| 1433 | 3rd Person |
| 1563 | 486_slow |
| 1828 | 5x Native (~1800p/3K) |
| 2028 | 7x Native (~2530p) |
| 2178 | 90 degrees clockwise |
| 2183 | 90 degrees counter-clockwise |
| 2223 | 9x Native (~3240p) |
| 2229 | A small number of games will have compatibility problems with this enabled. |
| 2264 | ACCELEROMETER |
| 2319 | AIMING CROSSHAIR |
| 2409 | ANISTROPIC FILTER |
| 2449 | APPLE2GS-BIOS.ROM |
| 2454 | APPLE2GS.ROM |
| 2479 | ASPECT |
| 2594 | AUTO |
| 2609 | AUTO AIMING |
| 2639 | AUTO SWITCH WEAPON |
| 2654 | AUTOMATICALLY RELOAD WEAPON |
| 2936 | All + Enemy Jedi Dodge |
| 2956 | All Timers |
| 2966 | All voiceovers |
| 2985 | Allow wine to access raw io ports (usb, parallel, ...) |
| 3002 | Allows reducing the visual quality of these curves for higher performance. |
| 3042 | Alt. Attack |
| 3087 | Amount of instructions DOSBox tries to emulate |
| 3275 | Arabic |
| 3364 | As Host (Default) |
| 3418 | Attack |
| 3493 | Automatic pickup weapon. |
| 3736 | BOOST RENDER RES |
| 3796 | BUFFER GRAPHICS COMMANDS |
| 3801 | Back / Menu |
| 3806 | Backpedal |
| 3831 | Basic |
| 3855 | Batocera Control Center |
| 4067 | Bottom Center |
| 4072 | Bottom Left |
| 4082 | Bottom Right |
| 4578 | CONTROLLER MODE |
| 4663 | CPU CYCLES |
| 4668 | CPU Core used in emulation |
| 4703 | CPU Type used in emulation |
| 4710 | CPU-GPU latency limit. Lower values improve latency but may reduce performance. |
| 4735 | CROSSHAIR LINE THICKNESS |
| 4740 | CROSSHAIR SIZE |
| 4800 | CURVE DETAIL |
| 4840 | CUTSCENE SUBTITLES |
| 4845 | CUTSCENES |
| 5034 | Center |
| 5039 | Center Left |
| 5044 | Center Right |
| 5102 | Change the rotation of the rendered image. |
| 5125 | Changes the sleep period accuracy. Some games need this set to improve performance. |
| 5169 | Choose Screen Space Ambient Occlusion for better lighting. |
| 5184 | Choose console language. Not all games may support the language choice. |
| 5189 | Choose deinterlace option. |
| 5194 | Choose difficulty for the game. |
| 5224 | Choose shadow details. |
| 5229 | Choose slow motion death option. |
| 5239 | Choose text language. |
| 5256 | Choose the Wayland driver mode if on a handheld device. XWayland has more compatibility. |
| 5263 | Choose the amount of Gamma which changes how light or dark mid-range tones appear. |
| 5268 | Choose the amount of shadow detail. |
| 5290 | Choose the character view type. |
| 5302 | Choose the controller configuration. EVDEV for a wide range of controllers, lightguns & steering wheels. SDL2 for gamepads only. |
| 5307 | Choose the depth of texture quality. |
| 5322 | Choose the level of curve detail. |
| 5327 | Choose the level of effects detail. |
| 5332 | Choose the level of geometric detail. |
| 5337 | Choose the level of model detail. |
| 5342 | Choose the level of terrain detail. |
| 5347 | Choose the level of texture detail. |
| 5353 | Choose the on-screen position for performance metrics (FPS, CPU usage, etc.). |
| 5358 | Choose the on-screen position for system messages. |
| 5373 | Choose the size of the heads-up display. |
| 5378 | Choose the texture colour depth. |
| 5383 | Choose the texture filter type. |
| 5404 | Choose to keep corpses present. |
| 5418 | Choose to render meshes as transparent polygons. |
| 5433 | Choose voice language. |
| 5438 | Choose when to enable subtitles. |
| 5457 | Choose which BIOS file for GSplus to boot with. |
| 5701 | Complex |
| 5770 | Copy to texture |
| 5841 | Crosshairs in supported games e.g. ActionMax, Maddog II. |
| 5846 | Crouch |
| 5933 | DE |
| 5963 | DEINTERLACE |
| 5978 | DETAILED SHADERS |
| 5988 | DIFFICULTY |
| 6003 | DIP SWITCH 1 |
| 6008 | DIP SWITCH 2 |
| 6013 | DIP SWITCH 3 |
| 6018 | DIP SWITCH HEX 1 |
| 6023 | DIP SWITCH HEX 2 |
| 6033 | DISABLE CULLING |
| 6158 | DRAW CROSSHAIR |
| 6193 | DUAL SCREEN |
| 6218 | DYNAMIC GLOW |
| 6223 | DYNAMIC LIGHTS |
| 6283 | De-Interlaced |
| 6436 | Disable mission start confirmation. |
| 6452 | Disable weapon waggle. |
| 6595 | Down/Crouch |
| 6619 | Drop item |
| 6649 | Duck |
| 6682 | Dynamic |
| 6707 | EFFECTS DETAIL |
| 6807 | ENABLE HIDRAW |
| 6892 | ENABLE WIN32 |
| 6897 | ENABLE WINE DEVICES SERVICES |
| 6927 | EVDEV (Default) |
| 6932 | EXPANSION PACK |
| 7111 | Enable High Dynamic Range if your display supports it. |
| 7118 | Enable MelonDS to display over two screens. Some related screen options will be ignored. |
| 7140 | Enable aiming crosshair. |
| 7145 | Enable auto aiming. |
| 7190 | Enable full subtitles on cutscenes. |
| 7203 | Enable gamepad HID raw access. This allow modern game to use special gamepad features (like gyroscope for example), but can break older games with x-input support only. |
| 7217 | Enable high dots per inch. |
| 7232 | Enable lightsaber auto-camera. |
| 7294 | Enable rotation on overlay map. |
| 7338 | Enable the IP address for OutRun 2 network play against another PC on the same network. |
| 7343 | Enable the Virtual Keyboard. |
| 7443 | Enable widescreen support for game rendering. |
| 7497 | Enables cheats files to be read from the `cheats` directory. |
| 7558 | English (United Kingdom) |
| 7563 | English (United States) |
| 7860 | FAST CD/DVD ACCESS |
| 7880 | FIELD OF VIEW |
| 7910 | FIST CROSSHAIR |
| 7990 | FOV VERTICAL |
| 7995 | FPS LIMIT |
| 8010 | FR |
| 8035 | FRAME SKIPPING |
| 8050 | FRAMESKIP CONTROL |
| 8075 | FULL ENTITY LIGHTING |
| 8153 | Fast |
| 8163 | Fast forward |
| 8168 | Faster but can cause text problems in some games. |
| 8196 | Field Light |
| 8201 | Field of view is vertical (Hor+). |
| 8250 | Fire 1 |
| 8255 | Fire 2 |
| 8346 | Fixes some shadows and textures in Virtua Tennis 3 and Virtua Fighter 5 franchise for non Nvidia GPUs. May need the FPS limiter option enabled. |
| 8555 | French (Canada) |
| 8560 | French (France) |
| 8765 | GAMEPLAY |
| 8770 | GAMMA |
| 8890 | GENERAL |
| 8895 | GEOMETRIC DETAIL |
| 8984 | GSPLUS BIOS FILENAME |
| 9271 | Gun Only |
| 9281 | HARDWARE SHADER |
| 9286 | HARDWARE TESSELLATION |
| 9296 | HDR |
| 9326 | HIDPI |
| 9376 | HUD SCALE |
| 9456 | Help computer |
| 9468 | Helps forcing an international Japanese version to English. Unlocking more European languages etc. |
| 9482 | Helps some games to launch when disabled. May affect performance. |
| 9489 | Helps with texture corruption and depth issues on AMD GPUs. Can also help Intel GPUs in some cases. |
| 9514 | Hide bezels |
| 9544 | High Detail |
| 9554 | High-Resolution Keyboard, which is larger and might be easier to see. |
| 9564 | Higher |
| 9574 | Highest |
| 9605 | House of the Dead 4 speed fix. Select CPU base frequency of your processor. |
| 9677 | IDENTIFY TARGET |
| 9767 | IP ADDRESS |
| 9782 | If a game runs at 30hz, PPSSPP wtill push 60 frames to the monitor. |
| 9843 | Improves frame rate and responsiveness. |
| 9858 | In Cinematics |
| 9870 | In some games, this can fix severe slowdowns, but can also cause graphical issues. |
| 9898 | Increases texture quality. |
| 9913 | Indonesian |
| 9965 | Interlaced |
| 9972 | Internal accelerometer. Disable if you experience random tilts or unexpected ball behavior. |
| 9997 | Inventory |
| 10246 | Jump |
| 10261 | KEEP CORPSES |
| 10266 | KEEP LIGHTSABER |
| 10276 | KEYBOARD LAYOUT |
| 10281 | KEYBOARD OPTIONS |
| 10296 | KEYBOARD TRANSPARENCY |
| 10440 | LANGUAGE UNLOCK |
| 10445 | LARGER KEYBOARD |
| 10455 | LAZY TEXTURE CACHING |
| 10490 | LIGHT FLARES |
| 10505 | LIGHT GUN CROSSHAIRS |
| 10515 | LIGHTSABER CAMERA |
| 10520 | LIGHTSABER CROSSHAIR |
| 10621 | Lean left |
| 10626 | Lean right |
| 10796 | Look |
| 10801 | Look down |
| 10806 | Look up |
| 10826 | Lower |
| 10840 | Lowest |
| 10905 | MAP ROTATION |
| 10970 | MISSION START |
| 10980 | MODEL DETAIL |
| 10985 | MODEL DISMEMBERMENT |
| 11005 | MOUSE AXIS FOR PADDLE 1 HORIZONTAL |
| 11010 | MOUSE AXIS FOR PADDLE 1 VERTICAL |
| 11015 | MOUSE AXIS FOR PADDLE 2 HORIZONTAL |
| 11020 | MOUSE AXIS FOR PADDLE 2 VERTICAL |
| 11025 | MOUSE AXIS FOR PADDLE 3 HORIZONTAL |
| 11030 | MOUSE AXIS FOR PADDLE 3 VERTICAL |
| 11035 | MOUSE AXIS FOR PADDLE 4 HORIZONTAL |
| 11040 | MOUSE AXIS FOR PADDLE 4 VERTICAL |
| 11235 | Map |
| 11260 | Max |
| 11270 | Max Detail |
| 11451 | Menu back / exit |
| 11456 | Menu down |
| 11461 | Menu enter |
| 11466 | Menu left |
| 11471 | Menu right |
| 11476 | Menu up |
| 11607 | Mouse axis for player 1, horizontal screen motion. |
| 11612 | Mouse axis for player 1, vertical screen motion. |
| 11617 | Mouse axis for player 2, horizontal screen motion. |
| 11622 | Mouse axis for player 2, vertical screen motion. |
| 11627 | Mouse axis for player 3, horizontal screen motion. |
| 11632 | Mouse axis for player 3, vertical screen motion. |
| 11637 | Mouse axis for player 4, horizontal screen motion. |
| 11642 | Mouse axis for player 4, vertical screen motion. |
| 11667 | Move back |
| 11672 | Move back / down |
| 11707 | Move forward / up |
| 11747 | NATIVE DEPTH INTERPOLATION |
| 11802 | NO DANGEROUS WEAPONS |
| 11807 | NO WEAKER WEAPONS |
| 11892 | NTSYNC |
| 12062 | Next Force Power |
| 12067 | Next Inventory Item |
| 12072 | Next Weapon |
| 12077 | Next disk |
| 12082 | Next item |
| 12087 | Next slot |
| 12092 | Next weapon |
| 12102 | No (Default) |
| 12107 | No Buffer |
| 12142 | No touch screen (Default) |
| 12192 | Norwegian (Bokmaal) |
| 12292 | OSD MESSAGES POSITION |
| 12297 | OSD PERFORMANCE POSITION |
| 12332 | Objective |
| 12679 | PADDLE ANALOG STICK SENSITIVITY |
| 12684 | PADDLE D-PAD SENSITIVITY |
| 12689 | PADDLE MOUSE SENSITIVITY |
| 12789 | PER-GAME VMU |
| 12794 | PERFORMANCE |
| 12819 | PICKUP WEAPON |
| 12909 | PRIMEVAL HUNT MODE |
| 13023 | Pause |
| 13162 | Pitch Down |
| 13167 | Pitch Up |
| 13208 | Player |
| 13223 | Player, Any Enemy |
| 13228 | Player, Any Enemy Jedi |
| 13233 | Player, Last Enemy Jedi |
| 13238 | Player, Last Enemy in Group |
| 13328 | Portuguese (Brazil) |
| 13333 | Portuguese (Portugal) |
| 13425 | Previous Force Power |
| 13430 | Previous Inventory Item |
| 13435 | Previous Weapon |
| 13440 | Previous item |
| 13445 | Previous slot |
| 13450 | Previous weapon |
| 13455 | Primary attack |
| 13564 | REAL DYNAMIC LIGHTING |
| 13594 | RELOAD WEAPON |
| 13614 | RENDER DUPLICATE FRAMES TO 60 HZ |
| 13734 | ROM.00 |
| 13739 | ROM.03 (default) |
| 13744 | ROM1 |
| 13759 | ROTATION |
| 13891 | Reload weapon |
| 14007 | Restore state |
| 14158 | Run the Unfinished expansion pack. |
| 14168 | Run/Walk |
| 14184 | Runs "skinning" on the CPU instead of the GPU, means that draw calls from the game can more easily be combined, which often improves things. |
| 14384 | SHADOWS |
| 14459 | SKIP BUFFER EFFECTS |
| 14474 | SKIP GPU READBACKS |
| 14494 | SLEEP TIMERS ACCURACY |
| 14499 | SLOW MOTION DEATH |
| 14509 | SMART 2D TEXTURE FILTERING |
| 14559 | SOFTWARE SKINNING |
| 14609 | SPEED HACKS |
| 14619 | SPLINE/BEZIER CURVES QUALITY |
| 14644 | SSAA Multiplier |
| 14649 | SSAO |
| 14684 | STRETCH UI MENU |
| 14739 | SWITCH WEAPON |
| 14759 | SYSTEM |
| 14794 | Save state |
| 14859 | Secondary attack |
| 14983 | Sensitivity when using D-pad for a paddle. |
| 14988 | Sensitivity when using D-pad or analog stick for a throttle. |
| 14993 | Sensitivity when using D-pad or analog stick for a wheel. |
| 14998 | Sensitivity when using analog stick for a paddle. |
| 15003 | Sensitivity when using mouse for a paddle. |
| 15066 | Set the Primeval Hunt mode (touch screen). |
| 15081 | Set the crosshair line thickness. |
| 15086 | Set the crosshair size. |
| 15106 | Set the field of view. |
| 15111 | Set the fps limit. |
| 15116 | Set the on-screen keyboard transparency (0-100%). |
| 15156 | Sets Runner to 32bit, works only if there is no prefix for current app is installed. |
| 15171 | Setting for 16-position DIP switch number 1. |
| 15176 | Setting for 16-position DIP switch number 2. |
| 15181 | Setting for DIP switch 1. |
| 15186 | Setting for DIP switch 2. |
| 15191 | Setting for DIP switch 3. |
| 15276 | Show Crosshair with fist. |
| 15281 | Show Crosshair with lightsaber. |
| 15366 | Side by side |
| 15473 | Skip buffer effects faster but may not render some games. Disables resolution, MSAA, auto frameskip and duplicate frames to 60Hz. |
| 15771 | Spanish (Latin America) |
| 15776 | Spanish (Spain) |
| 15856 | Speed |
| 15937 | Stats |
| 15947 | Step left |
| 15952 | Step right |
| 16129 | Swap screen |
| 16264 | TERRAIN DETAIL |
| 16274 | TEXT |
| 16279 | TEXTURE COLOUR DEPTH |
| 16284 | TEXTURE COMPRESSION |
| 16294 | TEXTURE DETAIL |
| 16299 | TEXTURE FILTER |
| 16329 | TEXTURE QUALITY |
| 16339 | TEXTURE SCALING |
| 16389 | THROTTLE SENSITIVITY |
| 16444 | TRANSPARENT MESHES |
| 16534 | Thai |
| 16551 | The PSP will cull triangles that are outside a 4096x4096 clipping box, and also triangles crossing the Z=1 plane if clipping is enabled. |
| 16623 | There is generally no point in going beyond 4x texture scaling unless you are running at very high resolutions. |
| 16649 | This setting controls the default language layout for the virtual keyboard. |
| 16708 | Toggle item |
| 16713 | Toggle menu |
| 16738 | Toogle screen layout |
| 16748 | Top Center |
| 16753 | Top Center (Default) |
| 16758 | Top Left |
| 16768 | Top Right |
| 16833 | Translate |
| 16857 | Trilinear |
| 16917 | Turn left |
| 16922 | Turn right |
| 17018 | US (Default) |
| 17053 | USE MOUSE FOR PADDLE 1 |
| 17058 | USE MOUSE FOR PADDLE 2 |
| 17063 | USE MOUSE FOR PADDLE 3 |
| 17068 | USE MOUSE FOR PADDLE 4 |
| 17073 | USE MOUSE POINTER FOR PADDLE 1 |
| 17108 | USE ZINK FOR RENDERING |
| 17298 | Unscaled |
| 17318 | Up to 1 |
| 17323 | Up to 2 (Default) |
| 17328 | Up/Jump |
| 17356 | Upscale rendering resolution to display size. |
| 17371 | Use |
| 17385 | Use 1:1 aspect. |
| 17396 | Use Force Power |
| 17406 | Use Inventory Item |
| 17446 | Use a specific mouse for Paddle 1, chosen by Port 1's Mouse Index. |
| 17451 | Use a specific mouse for Paddle 2, chosen by Port 2's Mouse Index. |
| 17456 | Use a specific mouse for Paddle 3, chosen by Port 3's Mouse Index. |
| 17461 | Use a specific mouse for Paddle 4, chosen by Port 4's Mouse Index. |
| 17484 | Use item |
| 17530 | Use the system mouse pointer as paddle controller 1. Does not let you choose a specific mouse if you have several. |
| 17606 | Uses hardware to make curves. |
| 17611 | Usleep Only |
| 17746 | VIEW MODEL |
| 17756 | VIEW SWAYING |
| 17771 | VIRTUAL KEYBOARD |
| 17781 | VOICE |
| 17786 | VOLUMETRIC SMOKE |
| 17876 | Vietnamese |
| 17896 | Volumetric |
| 17921 | WALL DECALS |
| 17926 | WALL MARKS |
| 17946 | WAYLAND DRIVER MODE |
| 17951 | WEAPON PICKUP |
| 17956 | WEAPON WAGGLE |
| 17961 | WEAPONS BAR |
| 17966 | WEATHER EFFECTS |
| 18001 | WHEEL SENSITIVITY |
| 18056 | WRITE DEPTH BUFFERS |
| 18066 | Walk forward |
| 18076 | Weapon drop |
| 18093 | When enabled and upscaling, textures look better than linear filtering for a lot of 2D art. |
| 18098 | When enabled, each game has its own VMU on port 1 of controller 1. |
| 18233 | Writes depth buffer values to VM memory. Some games need this to fix broken graphics. |
| 18238 | X |
| 18263 | XWayland (Default) |
| 18268 | Y |
| 18328 | Zoom in |
| 18343 | Zoom out |
| 18673 | pentium_slow |
| 18815 | xBRZ - a sharpening upscale algorithm, Bicubic - a smooth look, Hybrid - uses bicubic for smooth areas. |