Translations
Help us translate Batocera into your favorite language. The process is described on the Wiki.
Diff for KOREAN options
Line | Text |
---|---|
24 | Adjust the cpu power profile while in-game. |
29 | POWER MODE |
34 | High Performance |
39 | Balanced |
44 | Power Saver |
52 | Adjust the percentage of power (watts) provided to a Ryzen Mobile Series CPU based on it's default max value. Caution, setting wattage too high could damage your device. |
57 | RYZEN THERMAL DESIGN POWER |
62 | 105% (Use caution |
67 | 110% (Use caution) |
72 | 115% (Use caution) |
77 | 120% (Are you crazy?) |
82 | 125% (Yes, you're crazy) |
87 | 130% (Nope, you're just insane!) |
497 | Use wheels instead of pads if wheels are connected. |
502 | WHEELS |
507 | USE WHEELS |
512 | Maximum wheel rotation from left to right (in degrees) |
517 | WHEEL ROTATION |
522 | Zone for which the game doesn't react to the wheel (in degrees) |
527 | WHEEL DEADZONE |
534 | Reserve a non dead zone at the center of the wheel to go straight ahead (in degrees) |
539 | WHEEL MIDZONE |
697 | Enable the BASIC interpreter. Some games need this. |
702 | INTERNAL BASIC INTERPRETER |
745 | Automatically sets aspect ratio to 16/9 for games that natively support it. 2D elements like HUD/UI may be stretched. |
750 | AUTO WIDESCREEN |
814 | Apply a video filter to mimic various NTSC TV signals. |
819 | VIDEO FILTERS |
824 | NTSC (RF) |
829 | NTSC (RGB) |
834 | NTSC (S-Video) |
839 | NTSC (Composite) |
1442 | NDS VERSION |
1447 | DS (Default) |
1452 | DSi |
1469 | Use language and username from the NDS Firmware |
1474 | USE FIRMWARE SETTINGS |
1484 | OFF (Default) |
1491 | Select language will be used if 'Use Firmware Settings' is disabled or if firmware file was not found. |
1571 | DSi (Experiemental) |
1578 | Software mode is faster and more accurate, while OpenGL mode supports scaling 3D graphics. |
1583 | VIDEO SETTINGS |
1588 | RENDERER MODE |
1599 | OpenGL (Overwrites Libretro API settings) |
1604 | Degree in which 3D graphics are scaled up. OpenGL renderer only. |
1609 | 1x native (256 x 192) |
1614 | 2x native (512 x 384) |
1619 | 3x native (768 x 576) |
1624 | 4x native (1024 x 768) |
1629 | 5x native (1280 x 960) |
1634 | 6x native (1536 x 1152) |
1639 | 7x native (1792 x 1344) |
1644 | 8x native (2048 x 1536) |
1651 | Enable this if your game's 3D modles are not rendered correctly. OpenGL renderer only. |
1656 | IMPROVED POLYGON SPLITTING |
1667 | Affects how the emulated screens are scaled. OpenGL renderer only. |
1672 | SCREEN FILTERING |
1689 | Determines how the cursor should apprear on the botton screen. |
1694 | SCREEN SETTINGS |
1699 | CURSOR MODE |
1704 | Never |
1709 | While Touching |
1714 | Until Timeout |
1719 | Always |
1724 | Cursor timeout in seconds when using Cursor Mode - Until Timeout. |
1729 | CURSOR TIMEOUT |
1734 | 1 second |
1739 | 2 seconds |
1744 | 3 seconds |
1749 | 5 seconds |
1754 | 10 seconds |
1759 | 15 seconds |
1764 | 20 seconds |
1769 | 30 seconds |
1774 | 60 seconds |
1779 | Determine how the console's touch screen in emulated. |
1784 | TOUCH MODE |
1795 | Pointer |
1802 | Use this to play online with custom servers that reimplement the discontinued Nintendo Wi-Fi. |
1807 | FIRMWARE SETTINGS |
1812 | DNS OVERRIDE |
1817 | Kaeru WFC (178.62.43.212) |
1822 | AltWFC (172.104.88.237) |
1827 | Wiimmfi (95.217.77.181) |
1832 | Force Default DNS |
1837 | Don't Override |
1842 | Overrides the language mode of the emulated console. |
1847 | Use Host |
1858 | The theme colour of the emulated console. |
1863 | FAVOURITE COLOUR |
1868 | Gray |
1873 | Brown |
1883 | Light Pink |
1888 | Orange |
1893 | Yellow |
1898 | Lime |
1903 | Light Green |
1908 | Dark Green |
1913 | Turquoise |
1918 | Light Blue |
1928 | Dark Blue |
1933 | Dark Purple |
1938 | Light Purple |
1943 | Dark Pink |
1948 | The month of your birthay. |
1953 | BIRTH MONTH |
1958 | January |
1963 | February |
1968 | March |
1973 | April |
1978 | May |
1983 | June |
1988 | July |
1993 | August |
1998 | September |
2003 | October |
2008 | November |
2013 | December |
2018 | The day within the month of your birthday. |
2023 | BIRTH DAY |
2028 | 1st |
2033 | 2nd |
2038 | 3rd |
2043 | 4th |
2048 | 5th |
2053 | 6th |
2058 | 7th |
2063 | 8th |
2068 | 9th |
2073 | 10th |
2078 | 11th |
2083 | 12th |
2088 | 13th |
2093 | 14th |
2098 | 15th |
2103 | 16th |
2108 | 17th |
2113 | 18th |
2118 | 19th |
2123 | 20th |
2128 | 21st |
2133 | 22nd |
2138 | 23rd |
2143 | 24th |
2148 | 25th |
2153 | 26th |
2158 | 27th |
2163 | 28th |
2168 | 29th |
2173 | 30th |
2178 | 31st |
2184 | Enable to display an on-screen message if trying to use unsupported features. |
2189 | ON-SCREEN DISPLAY & NOTIFCATIONS |
2194 | WARN ABOUT UNSUPPORTED FEATURES |
2199 | Enable to display if your BIOS haas known problems. |
2204 | WARN ABOUT BIOS PROBLEMS |
2210 | Enable to show which screen layout with the configured sequence is active. |
2215 | SHOW SCREEN LAYOUT |
2220 | Enable to show whether your device's microphone is active. |
2225 | SHOW HOST MICROPHONE STATE |
2230 | Enable to show whether your device's camera is active. |
2235 | SHOW HOST CAMERA STATE |
2240 | Enable to show whether the emulated screens are closed. |
2245 | SHOW LID STATE |
2353 | Enables or disable on screen messages. |
2358 | OSD MESSAGES |
3029 | Type of emulated SoundBlaster card. |
3034 | SOUNDBLASTER TYPE |
3039 | SounBlaster 16 (Default) |
3044 | SounBlaster Pro 2 |
3049 | SounBlaster Pro |
3054 | SounBlaster 2.0 |
3059 | SounBlaster 1.0 |
3064 | GameBlaster |
3071 | Enable Gravis Utrasound emulation. Ensure the ULTRASND folder is in the root of your |
3076 | ENABLE GRAVIS ULTRASOUND |
3088 | Select the .SF2 SoundFont file, .ROM file, or interface used for MIDI output. |
3093 | MIDI OUTPUT |
3098 | General MIDI SoundFont (Default) |
3103 | Roland MT-32/CM-32L |
3108 | Frontend MIDI driver |
3263 | Digital Controller (Gamepad) |
4039 | Use Megadrive to automap inputs for a Megadrive style controller with a 6 button layout. |
4044 | CONTROLLERS |
4049 | CONTROLLER 1 INPUT MAPPING |
4054 | Retropad (Default) |
4059 | Megadrive |
4064 | CONTROLLER 2 INPUT MAPPING |
4069 | CONTROLLER 3 INPUT MAPPING |
4074 | CONTROLLER 4 INPUT MAPPING |
4140 | Sound generator. MAME is faster and Nuked is cycle accurate. Original model used YM2612 while later revisions used YM3438. |
4145 | FM SYNTHESIZER |
4150 | MAME (YM2612) |
4155 | MAME (ASIC YM3438) |
4160 | MAME (Enhanced YM3438) |
4165 | Nuked (YM2612) |
4170 | Nuked (YM3438) |
4257 | Choose your desired Atari machine type. |
4262 | ATARI MACHINE TYPE |
4267 | ST |
4272 | Mega ST |
4277 | STE |
4282 | Mega STE |
4287 | TT |
4292 | Falcon |
4297 | Choose your desired Atari CPU type. |
4302 | ATARI CPU TYPE |
4307 | Choose your desired Atari CPU clock rate. |
4312 | ATARI CPU CLOCK RATE |
4317 | 8 MHz |
4322 | 16 MHz |
4327 | 32 MHz |
4332 | Choose your desired Atari ST memory size. |
4337 | ATARI ST MEMORY SIZE |
4342 | 256 KB |
4347 | 512 KB |
4352 | 1 MB |
4357 | 2 MB |
4362 | 2.5 MB |
4367 | 4 MB |
4372 | 8 MB |
4377 | 10 MB |
4382 | 14 MB |
4387 | Choose your desired Atari Monitor. |
4392 | ATARI MONITOR TYPE |
4397 | Monochrome High-Resolution |
4402 | RGB Colour Low/Medium-Resolution |
4407 | TV |
4412 | Choose your desired pixel aspect ratio. |
4423 | Square Pixels |
4428 | Atari Monitor |
4433 | NTSC TV |
4438 | PAL TV |
4445 | Atari ST monitors had a visible border around the main screen area, but most software does not display anything in it. |
4450 | SCREEN BORDERS |
4455 | Hide |
4460 | Crop 720p (240, 480) |
4465 | Crop 1080p (270, 540) |
4470 | Choose your desired pause screen display type. |
4475 | PAUSE SCREEN DISPLAY |
4480 | Help and Information |
4485 | Floppy Disk List |
4490 | Bouncing Box |
4495 | Snow |
4500 | Darken |
4505 | No Indicator |
4516 | 480p |
4527 | 4k |
4532 | 8k |
4537 | Replace meshed transparency by real transparency. |
4542 | IMPROVED MESH |
4547 | Apply gouraud shading instead of flat shading. |
4552 | IMPROVED BANDING |
4587 | Choose system BIOS language. |
4592 | BIOS Language |
4597 | Use a custom MAME config, do not overwrite config on launch. |
5285 | Camputers Lynx floppies |
5305 | Lynx 128k |
5468 | How much RAM the emulated FM Towns will have installed |
5696 | Install the image reader card to read disk image files (Mac IIx only). Minimum 4MB ram size recommended. |
6087 | Justifier |
6377 | Useful for N64 style controllers. Limited hotkeys for controllers without dedicated hotkey. |
6382 | CONTROLLER 1 |
6393 | RetroPad (Default) |
6398 | N64 |
6403 | N64 (Limited Hotkeys) |
6408 | Useful for N64 style controllers. |
6413 | CONTROLLER 2 |
6418 | CONTROLLER 3 |
6423 | CONTROLLER 4 |
6434 | CONTROLLER PAK |
6451 | Rumble Pak (Automatic) |
6457 | Use to eliminate joystick drift/unwanted input. Effects all controllers. |
6462 | JOYSTICK DEADZONE |
6467 | 15% (Default) |
6474 | Use to make joystick movement more or less sensitive. Effects all controllers. |
6479 | JOYSTICK SENSITIVITY |
6484 | 100% (Default) |
6513 | Only applies when using Parallel-RDP as the chosen RDP Plugin. |
6518 | PARALLEL-RDP UPSCALER |
6523 | 1x (Default) |
6901 | Set desired framerate. |
6906 | FRAMERATE |
6916 | 60fps (Default) |
6921 | 70fps |
6926 | 72fps |
6949 | 119fps |
6966 | 240fps |
6971 | 244fps |
7070 | Choose the Parallel N64 graphics plugin. |
7075 | GRAPHICS PLUGIN |
7080 | Glide64 |
7085 | Gln64 |
7090 | Rice |
7095 | Angrylion |
7100 | Parallel |
7132 | Skip the bios boot logo, may cause default language issues. |
7137 | BIOS FAST BOOT |
7195 | Hyper Blaster/Justifier |
7422 | 480x272 (Default) |
7598 | PAL 288x576px 50Hz (auto) |
7603 | NTSC 240x480px 60Hz (auto) |
8194 | Monochrome |
8199 | RF |
8210 | S-Video |
8677 | Some games and homebrews require more RAM |
8682 | RAM EXPANSION UNIT |
8687 | 128kB (1700) |
8692 | 256kB (1764) |
8697 | 512kB (1750) |
8702 | 1024kB |
8707 | 2048kB |
8712 | 4096kB |
8717 | 8192kB |
8722 | 16384kB |
8995 | Change the system's language. |
9000 | Deutsch |
9040 | Changing driver can improve audio performance and reduce distortion. Alsathread is recommended for low-end systems. |
9045 | AUDIO DRIVER |
9050 | ALSA |
9055 | ALSAThread |
9060 | TinyALSA |
9065 | SDL2 |
9070 | Pulse (Default) |
9507 | Enable gamepad view for games that have interaction across two screens. Use Hotkey+R2 to switch screens. |
9520 | Arrange the dual screen layout. Separate windows can be changed with Hotkey+R2. |
9525 | Top Only |
9530 | Bottom Only |
9535 | Large Top |
9540 | Large Bottom |
9545 | Left/Right |
9550 | Right/Left |
9555 | Separate Windows |
9560 | Hybrid Screen Top |
9565 | Hybrid Screen Bottom |
9570 | GRAPHICS |
9612 | Compile shaders using background threads to avoid shader compilation stutter. May cause graphical glitches. |
9617 | ENABLE ASYNC SHADER COMPILATION |
9727 | Hide crosshairs in supported games e.g. ActionMax, Maddog II. |
9732 | LIGHT GUNS |
9743 | Hidden |
9748 | Shown |
9780 | DISPLAY |
9787 | Enable Gamecube boot animation and BIOS access (requires IPL.bin BIOS in appropriate user directory). |
9792 | ENABLE BOOT ANIMATION |
9797 | Change the Gamecube system language. |
9802 | GAMECUBE LANGUAGE |
9807 | English/Japanese |
9836 | Classic Controller Pro |
9862 | Position of wii sensor bar relative to the disaply for real wiimotes. |
9867 | SENSOR BAR POSITION |
9872 | Bottom (Default) |
9877 | Top |
9905 | Enable controller rumble capabilities if supported by the controller. |
9928 | RENDERING |
10043 | Use alternative input mappings. Only applies to Standard Controller type. |
10048 | ALT INPUT MAPPING |
10053 | Face Buttons (CW) |
10058 | Face Buttons (CCW) |
10118 | Enabling will allow for correct emulation of texture wrapping. This comes at a cost of potential worse performance. |
10123 | MANUAL TEXTURE SAMPLING |
10164 | Show on screen display messages (memory card saves..). |
10177 | Skips Vertical Blank Interrupts when lag is detected, allowing for smooth audio playback when emulation speed is not 100%. |
10182 | VBI SKIP |
10187 | Set joystick deadzone. |
10192 | DEADZONE |
10197 | 5% (Default) |
10204 | Set virtual joysticks gate size. Smaller increases sensitivity. Larger decreases it. |
10209 | JOYSTICK GATE SIZE |
10214 | Smaller |
10219 | Normal (Default) |
10224 | Larger |
10229 | Enables Dolby Pro Logic II for surround sound. May impact performance. |
10234 | DOLBY PRO LOGIC II |
10286 | Determines the speed and the runahead behaviour of the system. |
10291 | EMULATION |
10296 | EMULATION SPEED |
10301 | Unlimited |
10306 | VSync and Audio Resampling need to be enabled. |
10311 | SYNC TO HOST REFRESH RATE |
10316 | Ensure every frame the console renders is displayed to screen. |
10321 | OPTIMAL FRAME PACING |
10338 | Match Window |
10343 | PAR 1:1 |
10348 | May result in a sharper image in some 2D games. |
10353 | INTEGER UPSCALING |
10358 | Enabling will smooth out the image. |
10363 | LINEAR UPSCALING |
10370 | Fills the screen regardless of the aspect ratio. Doesn't work with Integer Upscaling. |
10375 | STRETCH TO FILL |
10402 | Bilinear (No Edge Blending) |
10407 | JINC2 (Slow) |
10412 | JINC2 (Slow, No Edge Blending) |
10417 | xBR (Very Slow) |
10422 | xBR (Very Slow, No Edge Blending) |
10427 | 24-bit, disables dithering. |
10432 | TRUE COLOUR RENDERING |
10437 | Makes the dither pattern much less obvious at higher resolutions. |
10442 | SCALED DITHERING |
10448 | When running outside of 100%, adjusts the temp instead of dropping frames. |
10453 | AUDIO |
10458 | STRETCH MODE |
10463 | Off (Noisy) |
10468 | Resampling (Pirch Shift) |
10473 | Time Stretch (Tempo Change, Best Sound) |
10478 | Force progressive render / scan. |
10483 | DISABLE INTERLACING |
10512 | Use Analog joysticks in addition to D-Pad for DualShock controllers. |
10523 | Not Connected |
10552 | Reduces wobbly polygons & warping textures. |
10603 | Recompiler (Fastest)(Default) |
10649 | ACHIEVEMENTS |
10654 | CROSSHAIR |
10785 | Per pixel is the most accurate, but also the most demanding. |
10790 | ALPHA SORTING |
10813 | Allow mapping Future Pinabll with Pad to Keyboard. |
10818 | CONTROLLER CONFIGURATION |
10957 | Choose your Atari hard drive type for the .hd extension file. |
10962 | ATARI HARD DRIVE TYPE |
10967 | IDE (Default) |
10972 | ASCI |
11166 | Output rotation independent of xrandr or framebuffer settings. |
11171 | ROTATE |
11262 | Disable all input processing (view-only mode). |
11267 | VIEW ONLY |
11272 | Enable QOS settings to optimize for internet or local network. |
11277 | LAN / WAN STREAMING |
11282 | WAN |
11287 | LAN (Default) |
11294 | Enables surround sound if your audio card supports it (Consumes more bandwidth). |
11299 | SURROUND SOUND |
11452 | Apply a multiplier to the joystick's input to lower or increase responsiveness. |
11457 | SENSITIVITY |
11462 | 0.5x |
11467 | 0.6x |
11472 | 0.7x |
11477 | 0.8x |
11482 | 0.9x |
11487 | 1.1x |
11492 | 1.2x |
11497 | 1.3x |
11502 | 1.4x |
11507 | 1.5x |
11514 | The area around the joystick's neutral position where input is ignored. Can help reduce unintended inputs. |
11519 | 1% (Default) |
11524 | Limit FPS to reduce high CPU usage. |
11529 | LIMIT FPS |
11558 | Display on screen information like savestate, config warning etc... |
11563 | Fit to Window / Fullscreen |
11568 | Auto Standard (4:3 interlaced / 3:2 progressive) |
11573 | Standard (4:3) |
11578 | Widescreen (16:9) |
11583 | Adjusts Full Motion Video movies aspect ratio. |
11588 | FMV ASPECT RATIO |
11593 | FMV movie deinterlacing. |
11598 | DEINTERLACING |
11603 | Weave (Top Field First) |
11608 | Weave (Bottom Field First) |
11613 | Bob (Top Field First) |
11618 | Bob (Bottom Field First) |
11623 | Blend (Top Field First) |
11628 | Blend (Bottom Field First) |
11633 | Adaptive (Top Field First) |
11638 | Adaptive (Bottom Field First) |
11645 | Smooths the overall picture as it is displayed on the screen. Corrects positioning between pixels. |
11656 | Bilinear (Smooth) |
11661 | Bilinear (Sharp) |
11666 | ENABLE WIDESCREEN PATCHES |
11671 | Enable to improve bluriness. |
11676 | ANTI-BLUR |
11681 | Enable No-interlacing Patches. |
11686 | INTERLACING PATCHES |
11691 | Can sharpen images in lower resolutions. |
11696 | Native (PS2)(Default) |
11701 | 1.25x Native |
11706 | 1.5x Native |
11711 | 1.75x Native |
11716 | 2x Native (~720p) |
11721 | 2.25x Native |
11726 | 2.5x Native |
11731 | 2.75x Native |
11736 | 3x Native (~1080p) |
11741 | 3.5x Native |
11746 | 4x Native (~1440p/2K) |
11751 | 5x Native (~1620p) |
11756 | 6x Native (~2160p/4K) |
11761 | 7x Native (~2520p) |
11766 | 8x Native (~2880p/5K) |
11771 | Choose mipmapping type. |
11776 | MIPMAPPING |
11781 | Basic (generated Mipmaps) |
11786 | Full (PS2 Mipmaps) |
11791 | Control the texture filtering of the emulation. |
11796 | Bilinear (Forced) |
11801 | Bilinear (PS2) |
11806 | Bilinear (Forced excluding sprite) |
11811 | Control the texture's trilinear filtering of the emulation. |
11822 | Off (None) |
11827 | Trilinear (PS2) |
11832 | Trilinear (Forced) |
11838 | Reduces banding between colours and improves the preceived colour depth. |
11843 | DITHERING |
11848 | Unscaled (Default) |
11853 | Basic (Recommended) |
11860 | The higher the setting, the more blending is emulated in the shader accurately, and the higher the speed penalty will be. |
11865 | BLENDING ACCURACY |
11870 | Minimum |
11875 | Full (Slow) |
11880 | Maximum (Very Slow) |
11887 | Uploads entire textures at once instead of small pieces. Improves performance in most games. |
11892 | TEXTURE PRELOADING |
11897 | Partial |
11902 | Full (Hash Cache) |
11928 | Applies the FXAA anti-aliasing algorithm to improve the visual quality of games. |
11939 | Automatically loads and applies cheats on game start. |
11944 | CHEATS |
11949 | Allows up to 8 controllers in supported games. |
11954 | Maximum 2 Players (Default) |
11959 | Maximum 4 Players |
11964 | Maximum 8 Players |
11969 | Allows user replaceable textures. |
11974 | TEXTURE REPLACEMENTS |
11981 | Necessary for some guns to replace fog textures as a workaround in Time Crisis - Crisis Zone. |
11986 | TIME CRISIS FOG HACK |
11991 | Playstation 2 wheel type |
11996 | WHEEL MODEL |
12001 | Driving Force |
12006 | Driving Force Pro |
12011 | GT Force |
12016 | Virtual |
12149 | CPU |
12288 | May provide performance gain on CPUs with low core/thread count at the expense of possible broken timings. |
12293 | SPU LOOP DETECTION |
12300 | Mega and Giga modes may improve performance. Use the Safe mode for maximum compatibility. |
12305 | SPU BLOCK SIZE |
12310 | Safe (Default) |
12315 | Mega |
12320 | Giga |
12327 | Helps reduce CPU power consumption by throttling the CPU when not needed. Useful for handhelds. |
12332 | MAX POWER SAVING CPU-PREEMPTIONS |
12337 | Moderate |
12342 | Maximum |
12353 | VIDEO |
12364 | RENDER |
12387 | ANISOTROPIC FILTER |
12392 | Can improve performance at the expense of graphics accuracy. |
12397 | ZCULL ACCURACY |
12402 | Precise (Slowest)(Default) |
12407 | Approximate (Fast) |
12412 | Relaxed (Fastest) |
12419 | Controls precision of generated shaders. Low quality can improved performance. |
12424 | SHADER QUALITY |
12429 | Ultra |
12434 | High (Default) |
12439 | Choose your preferred render resolution. |
12444 | RENDER RESOLUTION (SCALING) |
12449 | 1280x720 (Default) |
12454 | Final image filtering. |
12459 | OUTPUT SCALING |
12464 | FidelityFX Super Resolution |
12482 | Legacy (single threaded) |
12487 | Async (multi threaded)(Default) |
12492 | Async with Shader Interpreter |
12497 | Shader Interpreter only |
12502 | Only applicable when either Async Shader mode is set. |
12507 | NUMBER OF SHADER COMPILER THREADS |
12527 | Straict API specification. Can resolve rare cases of missing graphics and flickering. |
12532 | STRICT RENDERING MODE |
12546 | Distorts the output to fill the display fully Overrides aspect ratio. |
12575 | Offloads some RSX operations to a secondary thread. Improves performance in high-core processors. |
12580 | MULTITHREADED RSX |
12587 | Stream texture to GPU in parrallel. Can improve performance on more powerful GPU's that have spare headroom. |
12592 | ASYNCHRONOUS TEXTURE STREAMING |
12597 | On (Vulkan Only) |
12602 | Choose number of audio channels. |
12607 | AUDIO FORMAT |
12618 | Surround 5.1 |
12623 | Surround 7.1 |
12630 | Use 16 bit audio samples for audio drivers that don't support 32bit. Only use if you get no audio. |
12635 | CONVERT TO 16-BIT |
12654 | Duration of audio buffer in milliseconds. Higher numbers may cause audio latency. |
12659 | AUDIO BUFFER DURATION |
12664 | 10ms |
12669 | 20ms |
12674 | 40ms |
12679 | 60ms |
12684 | 80ms |
12689 | 100ms (Default) |
12694 | 120ms |
12699 | 140ms |
12704 | 160ms |
12709 | 180ms |
12714 | 200ms |
12719 | 220ms |
12724 | 240ms |
12746 | Buffer fill level (in percentage) below which time stretching will start. |
12751 | TIME STRETCHING THRESHOLD |
12756 | 75% (Default) |
12776 | Default uses SDL2, otherwise enable controller specific capabilities. Sony DS won't work with clone controllers. |
12781 | PS3 CONTROLLER 1 |
12786 | Legacy Evdev |
12791 | Sony DS |
12796 | PS3 CONTROLLER 2 |
12801 | PS3 CONTROLLER 3 |
12806 | PS3 CONTROLLER 4 |
12811 | PS3 CONTROLLER 5 |
12816 | PS3 CONTROLLER 6 |
12821 | PS3 CONTROLLER 7 |
12826 | Select scale resolution of the game. |
12831 | SCALE FACTOR |
12836 | Sets the scaler filter mode when rendering. |
12841 | SCALER MODE |
12846 | HQ (bilinear filter) |
12851 | Edge (sharper filet) |
12856 | AdvMame |
12861 | Scanline Interpolation Filter (SAI) |
12866 | SuperSAI |
12871 | SuperEagle |
12876 | Pixel-Perfect |
12881 | DotMatrix |
12886 | TV2x CRT Television Filter |
12891 | Stretches the output to fill the display area. |
12896 | Center (Default) |
12901 | Pixel Perfect |
12906 | Even Pixels |
12911 | Fit resolution scale |
12916 | Stretch to screen |
12921 | Fit 4:3 Aspect Ratio |
12926 | Choose your preferred renderer. |
12931 | RENDERER |
12936 | OpenGL with Shaders |
12941 | Choose your preferred language. |
12946 | Chinese (Mandarin) |
12951 | Swedish |
12956 | Hebrew |
12961 | Czech |
13273 | Choose your preferred aspect ratio.. |
13278 | 4x3 (Default) |
13283 | Choose your preferred video filter. |
13288 | Scale2x |
13293 | Scale3x |
13298 | Scale4x |
13303 | Choose your preferred video quality. |
13308 | VIDEO QUALITY |
13313 | linear |
13318 | best |
13323 | Enabled or disbale the mouse cursor. Useful for CG's menus. |
13328 | CURSOR |
13478 | Depends on video mode being set to BGFX. |
13529 | Play this game on several screens (if available) |
13534 | MULTISCREENS |
13592 | Runners simplify compatibility of running Windows games. You must have a runner in it's own directory under /userdata/system/wine/custom. |
13597 | WINE RUNNER |
13602 | Converts DirectX 8/9/10/11/12 calls to Vulkan. |
13633 | Choose whether to pass SDL Game Controller config to the Windows game. Disabling may help with some games. |
13638 | SDL CONFIG |
13713 | Enable support for Chinese, Japanese and Korean input methods. |
13761 | Force Nvidia GPUs to always be reported as AMD GPUs to workaround game issues. |
13773 | NVAPI is NVIDIA's core software that allows direct access to NVIDIA GPU. |
13778 | ENABLE NVAPI |
13815 | Useful to troubleshoot when your Windows game won't start of crashes. |
13971 | Native |
13994 | Increase to 128 MiB for debug or homebrew applications. |
13999 | SYSTEM MEMORY |
14004 | 64MiB (Default) |
14009 | 128MiB |
14016 | Nat to access internet from xemu machine. Udp for System Link. Default (Auto) disables network access. |
14021 | NETWORK |
14026 | NETWORK TYPE |
14031 | NAT |
14036 | UDP Tunnel |
14043 | Destination address and port to forward packets to. Leave this empty if you want to enter it manually in the xemu.toml configuration file. |
14048 | UDP REMOTE ADDRESS |
14055 | Local address and port to receive packets on. Leave this empty if you want to enter it manually in the xemu.toml configuration file. |
14060 | UDP BIND ADDRESS |
14159 | Screen Resolution (Default) |
14164 | Enable widescreen support. |
14169 | ENABLE WIDESCREEN |
14174 | Enable scanlines for roms that support it. |
14179 | ENABLE SCANLINES |
14305 | OPENGL RENDERING RESOLUTION |
14310 | 1x (~480) |
14315 | 2x (~960) |
14320 | 4x (~1920p) |
14325 | 8x (~4320p / 8k) |
14330 | 16x (~7680p / 16k) |
14335 | PRESENTATION MODE |
14340 | Fill Screen |
14345 | Fit Screen |
14350 | Original Size |
14355 | Only applicable when using OpenGL. |
14360 | 0.5x (360p/540p) [EXPERIMENTAL] |
14365 | 0.75x (540p/810p) [EXPERIMENTAL] |
14370 | 1x (720p/1080p) |
14375 | 1.5x (1080p/1620p) [EXPERIMENTAL] |
14405 | 7x (5040p/7560p) |
14410 | 8x (5760p/8640p) |
14430 | Force 32:9 |
14438 | Fix screen tearing. FIFO (Vsync) does not drop frames. FIFO Relaxed allows tearing as it recovers from a slow down. Mailbox can have lower latency but may drop frames. |
14443 | Immediate |
14448 | Mailbox (Recommended) |
14453 | FIFO (VSync On) |
14458 | FIFO Relaxed |
14471 | FXAA has a lower performance impact, goof for low resolutions. SMAA offers best quality. |
14482 | SMAA |
14498 | AMD FidelityFX Super Resolution |
14505 | GPU emulation accuracy. Most games render fine with Normal. High is required to ensure particles render correctly. |
14510 | ACCURACY LEVEL |
14515 | Extreme |
14532 | Choose whether the virtual switch is docked or not. |
14537 | DOCK MODE |
14542 | Undocked |
14547 | Docked (Default) |
15001 | This can be convenient if you're using laserdiscs. |
15006 | LOADING SPEED |
15011 | Realistic Loading |
15016 | Full Speed (Default) |
15021 | Choose the appropriate media for disk image. |
15026 | DISK TYPE |
15031 | Floppy Disk Image |
15036 | Hard Disk Image |
15043 | Choose which graphics API library to use. D3D12 may yield better results with faster GPUs. |
15048 | D3D12 (Default) |
15053 | Native Vulkan |
15060 | This option enables the ability to play Xbox Live Arcacde games. May cause compatibility issues with non-XBLA games. |
15065 | XBOX LIVE ARCADE |
15070 | No licenses enabled |
15075 | XBLA license enabled (Default) |
15080 | All possible licenses (Not recommended) |
15085 | Choose to display UI prompts or accept defaults. |
15090 | UI PROMPTS |
15095 | Enabled UI prompts (Default) |
15100 | Disable UI prompts |
15105 | Polish |
15110 | Norwegian |
15117 | Refresh state of memory pages to enable gpu written data. (Use for 'Team Ninja' Games to fix missing character models). |
15122 | CLEAR MEMORY PAGE STATE |
15129 | Render target emulation path to use on Direct3D 12. Try changing if you have render issues. |
15134 | RENDER TARGET PATH |
15139 | Any |
15144 | RTV (Default) |
15149 | ROV |
15156 | The sample count of every tile will be incremented on every EVENT_WRITE_ZPD by this number. Setting this to 0 means everything is reported as occluded. |
15161 | QUERY OCCLUSION |
15166 | 1000 (Default) |
15173 | D3D12, read render-to-texture results on the CPU. Needed in some games, but causes mid-frame synchronization, so it has a huge performance impact. |
15178 | READBACK RESOLVE |
15185 | Maximum host texture memory usage (in megabytes) above which textures will be destroyed as soon as possible. |
15190 | HARD TEXTURE CACHE MEMORY LIMIT |
15195 | 768MB (Default) |
15200 | 1536MB |
15205 | 2304MB |
15210 | 3072MB |
15215 | 3840MB |
15220 | 4096MB |
15225 | 5120MB |
15230 | 6144MB |
15237 | Part of the host texture memory budget (in megabytes) that will be scaled by the current drawing resolution scale. |
15242 | TEXTURE MEMORY SCALE SIZE |
15247 | 24MB (Default) |
15252 | 72MB |
15259 | Maximum host texture memory usage (in megabytes) above which old textures will be destroyed. Set below hard limit. |
15264 | SOFT TEXTURE CACHE MEMORY LIMIT |
15269 | 384MB (Default) |
15274 | 768MB |
15279 | 2048MB |
15286 | Seconds a texture should be unused to be considered old enough to be deleted if texture memory usage exceeds Soft Texture Cache limit. |
15291 | SOFT TEXTURE CACHE MEMORY TIMEOUT |
15296 | 15s |
15301 | 30s (Default) |
15306 | 45s |
15311 | 60s |
15317 | Enable cache mount. Can improve performance and compatibility in some games. |
15322 | MOUNT CACHE |
15329 | Allow game that support different resolutions to be rendered in specific resolution. |
15334 | INTERNAL DISPLAY RESOLUTION |
15341 | Fix screen tearing. With Some games you need to turn VSync on in the games options. |
15348 | Manually set VSYNC frames per second. Ideally this should match your monitor refresh rate. |
15353 | VSYNC FPS |
15358 | 165fps |
15365 | Enable or disable Xenia patches. These patches can fix graphics problems in some games. |
15370 | GAME PATCHES |
15387 | Use new graphics created from CorsixTH project |
15392 | USE NEW GRAPHICS |
15399 | Free Build or Sandbox mode. You cannot win or lose custom made maps if this is set to true. You also don't have to worry about money. |
15404 | ENABLE SANDBOX MODE |
15409 | Enable or Disable Intro movie (Enabled by default). |
15414 | PLAY INTRO MOVIE |
15431 | OpenGL (x86 only) |
15436 | OpenGLES (Default) |
15443 | Speed hack, enable to disable surface syncing between CPU and GPU. Surface syncing is needed by a few games. |
15448 | DISABLE SURFACE SYNC |
15453 | The image will be softer which could help with aliasing. |
15458 | LINEAR FILTERING |
15471 | Select how much graphics memory is allocated for the GPU, may need modifying for some games / systems. |
15476 | GRAPHICS MEMORY |
15481 | 256MB (Default) |
15491 | Better performance with hardware rendering. |
15496 | Hardware (default) |
15501 | Vsync |
15508 | Per Table Folder requires all files to be in the associated rom table folder. If disabled, consult the Wiki for further details. |
15513 | EXPERT SETTINGS |
15518 | PER TABLE FOLDER |
15523 | Provides a ball trail to make the ball easier to follow. |
15528 | BALL TRAIL STRENGTH |
15533 | 0% (Default) |
15538 | Affects just the visual effect of nudging. |
15543 | VISUAL NUDGE STRENGTH |
15548 | 0 (No Visual Effect) |
15553 | Framerate limiter to reduce CPU utilisation. |
15558 | MAXIMUM FRAMERATE |
15563 | 0 (Defaults Unlimited) |
15570 | Fix screen tearing. Adaptive Sync (Default) synchronizes on video sync, except for late frames (below target FPS) which are displayed immediately. |
15575 | Vertical Sync |
15580 | Adaptive Sync (Default) |
15587 | Presets which can improve performance without manually editing the VPinballX.ini file to fine tune performance. |
15592 | PERFORMANCE PRESETS |
15597 | Default Performance Settings |
15602 | Low-end Computer |
15607 | High-end Computer |
15612 | Alternative Coloured Dot Matrix Display (needs additional file). |
15617 | ALTCOLOR |
15622 | Playfield configuration |
15627 | WINDOWS POSITIONS |
15632 | PLAYFIELD |
15640 | Extra DMD (Dot Matrix Display) window to display the score for tables with a pinmame rom. By default, settings come from the VPinballX.ini configuration file. |
15645 | PINMAME DMD |
15650 | Top-Right Position, Small |
15655 | Top-Right Position, Medium |
15660 | Top-Right Position, Large |
15665 | Top-Left Position, Small |
15670 | Top-Left Position, Medium |
15675 | Top-Left Position, Large |
15680 | On screen 2 if available |
15685 | On screen 3 if available |
15693 | Extra DMD (Dot Matrix Display) window to display the score for tables without a rom. By default, settings come from the VPinballX.ini configuration file. |
15698 | FLEX DMD |
15705 | Upright glass panel displaying some illuminated artwork. By default, settings come from the VPinballX.ini configuration file. |
15710 | BACKGLASS (B2S) |
15717 | When the Backglass is activated, display the small additional part with the scores. |
15722 | DISPLAY BACKGLASS DMD |
15727 | DMD window ratio |
15732 | DMD SIZE |
15739 | Inverse the Backglass and the Playfield. Usefull to use the Backglass as main screen for other emulators. |
15744 | INVERSE PLAYFIELD AND B2S |
15749 | Adjust the music volume. Some tables may have its own settings. |
15754 | MUSIC VOLUME |
15759 | Adjust the mechanical sounds of the table. |
15764 | SOUND VOLUME |
15769 | Alternative sounds for the table (needs additional files). |
15774 | ALTERNATIVE SOUND |
15779 | 200p |
15784 | 400p |
15789 | 600p |
15794 | 768p |
15799 | 800p |
15804 | 960p |
15809 | Set the desired maximum refresh rate when Vsync is off. |
15814 | REFRESH RATE |
15819 | 30 fps |
15824 | 50 fps |
15829 | 60 fps (Default) |
15834 | 75 fps |
15839 | 120 fps |
15844 | 144 fps |
15849 | 240 fps |
15854 | Choose which graphics renderer to use. |
15859 | GRAPHICS RENDERER |
15864 | Classic Software |
15869 | GPU / OpenGL (Default) |
15874 | ENABLE TRUE COLOUR |
15879 | ENABLE BILINEAR FILTER |
15884 | ENABLE MIPMAPPING |
15889 | ENABLE CROSSHAIR |
15894 | Choose to use Bloom post processing. |
15899 | ENABLE BLOOM |
15904 | Enable / Disable sound in menus. |
15909 | MENU SOUNDS |
15914 | Enable 16-channel iMuse Digital Audio. |
15919 | DIGITAL AUDIO |
15924 | Enable / Disable fight music. |
15929 | FIGHT MUSIC |
15934 | Enable / Disable automatic aiming. |
15939 | AUTO AIM |
15944 | Enable / Disable showing secret found messages. |
15949 | SHOW SECRET MESSAGES |
15954 | AUTOMATICALLY RUN |
15959 | Bobba Fett Face Player Fix |
15964 | BOBBA FETT FIX |
15969 | SMOOTH VUES |
15974 | Choose to enable or disable cutscenes. |
15979 | SKIP CUTSCENES |
15984 | Show All |
15989 | Skip Initial |
15994 | Skip All |
15999 | Standard OpenGL (Default) |
16004 | Enhanced OpenGL |
16009 | 2x (Default) |
16014 | Skip the initial intro video. |
16019 | SKIP INTRO VIDEO |
16024 | Play (Default) |
16029 | Choose the games difficulty. |
16034 | GAME DIFFICULTY |
16039 | Easy |
16044 | Hard |
16049 | Choose the combat difficulty. |
16054 | COMBAT DIFFICULTY |
16059 | Wimpy |
16064 | Rough |
16069 | Choose the preferred violence level. |
16074 | VIOLENCE LEVEL |
16079 | Minimal |
16084 | Maximum Blood |
16089 | SUBTITLES |
16094 | Classic (Default) |
16099 | Blocky Filtered |
16104 | Smooth |
16109 | 4x MULTISAMPLING |
16114 | Afrikaans |
16119 | Albanian |
16124 | Bulgarian |
16129 | Catalan |
16134 | Danish |
16139 | Finnish |
16144 | Hungarian |
16149 | Irish |
16154 | Punjabi |
16159 | Romanian |
16164 | Serbian |
16169 | Slovak |
16174 | Slovenian |
16179 | Ukrainian |
16184 | Enable triple buffering. |
16189 | TRIPLE BUFFERING |
16194 | Exit emulator |
16199 | Display the controller screen |
16204 | Service menu |
16209 | Exit the emulator |
16214 | Start |
16219 | Coin |
16224 | Push 2 |
16229 | Push 1 |
16234 | Push 4 |
16239 | Push 3 |
16244 | Push 5 |
16249 | Push 6 |
16254 | Push 7 |
16259 | Push 8 |
16264 | Digital Left |
16269 | Digital Right |
16274 | Digital Up |
16279 | Digital Down |
16284 | Analog 1 Left |
16289 | Analog 1 Right |
16294 | Analog 1 Up |
16299 | Analog 1 Down |
16304 | Analog 2 Left |
16309 | Analog 2 Right |
16314 | Analog 2 Up |
16319 | Analog 2 Down |
16324 | Set to full screen |
16329 | Open Dolphin-triforce's menu |
16334 | Load State Slot 1 |
16339 | Save State Slot 1 |
16344 | Screenshot |
16349 | Exit Dosbox-X |
16354 | Joy2Pad Up |
16359 | Joy2Pad Down |
16364 | Joy2Pad Left |
16369 | Joy2Pad Right |
16374 | Hat Up |
16379 | Hat Down |
16384 | Hat Left |
16389 | Hat Right |
16394 | Button A |
16399 | Button B |
16404 | Button X |
16409 | Button Y |
16414 | Button Start |
16419 | Button Select |
16424 | Button L |
16429 | Button R |
16434 | Disposition A |
16439 | Disposition B |
16444 | Microphone |
16449 | TouchScreen |
16454 | Exit Drastic |
16459 | Save State |
16464 | Load State |
16469 | Swap Screens |
16474 | QuickMenu |
16479 | FastForward |
16484 | Exit Duckstation |
16489 | Open DuckStation Quick Menu |
16494 | Restart Game |
16499 | Slot - |
16504 | Slot + |
16509 | Rewind |
16514 | Next Disc (m3u) |
16519 | Fast Forward |
16524 | Hide the bezel |
16529 | Virtual Keyboard |
16534 | Settings GUI |
16539 | Exit emulator using SDL |
16544 | Pause / Menu |
16549 | Menu |
16554 | Graphics filtering on/off |
16559 | Reset the table, sometimes required for PinMame |
16564 | Start game |
16569 | Insert coin |
16574 | Nudge up |
16579 | Nudge left |
16584 | Nudge right |
16589 | Pull plunger |
16594 | Lockbar Fire Button |
16599 | Buy extraball for a credit |
16604 | Left flipper |
16609 | Right flipper |
16614 | Left magnasave |
16619 | Right magnasave |
16624 | Move Stylet Pointer |
16629 | Restart Emulation |
16634 | Continue/Pause emulation |
16639 | Swap Screen |
16644 | Toggle Screen Layout |
16649 | Toggle Speed Limit |
16654 | Swap screens |
16659 | Mouse Click |
16664 | Move camera up |
16669 | Move camera down |
16674 | Move camera to the left |
16679 | Move camera to the right |
16684 | Quit the application |
16689 | Start / Valid |
16694 | Shows or hides the menu bar |
16699 | Rotates the current object |
16704 | Select |
16709 | Quick save |
16714 | Quick load |
16719 | Zoom in x5 |
16724 | Zoom out x5 |
16729 | Take a screenshot |
16734 | Reset the application |
16739 | Hire staff |
16744 | Edit room |
16749 | Open build room menu |
16754 | Open furnish corridor menu |
16759 | Quits the current level |
16764 | Speeds up the game |
16769 | Set speed normal |
16774 | Show the cheat menu |
16779 | Zoom the camera out |
16784 | Zoom in the camera |
16789 | Open LUA console |
16794 | Town map |
16799 | Casebook |
16804 | Research |
16809 | Manage Staff |
16814 | Exit game |
16819 | quicksave |
16824 | quickload |
16829 | screenshot |
16834 | Bring up menu |
16839 | Skip cutscene |
16844 | Quick Load |
16849 | Quick Save |
16854 | Exit running Flatpak |
16859 | Exit Steam |