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24Adjust the cpu power profile while in-game.
29POWER MODE
34High Performance
39Balanced
44Power Saver
52Adjust the percentage of power (watts) provided to a Ryzen Mobile Series CPU based on it's default max value. Caution, setting wattage too high could damage your device.
57RYZEN THERMAL DESIGN POWER
62105% (Use caution
67110% (Use caution)
72115% (Use caution)
77120% (Are you crazy?)
82125% (Yes, you're crazy)
87130% (Nope, you're just insane!)
497Use wheels instead of pads if wheels are connected.
502WHEELS
507USE WHEELS
512Maximum wheel rotation from left to right (in degrees)
517WHEEL ROTATION
522Zone for which the game doesn't react to the wheel (in degrees)
527WHEEL DEADZONE
534Reserve a non dead zone at the center of the wheel to go straight ahead (in degrees)
539WHEEL MIDZONE
697Enable the BASIC interpreter. Some games need this.
702INTERNAL BASIC INTERPRETER
745Automatically sets aspect ratio to 16/9 for games that natively support it. 2D elements like HUD/UI may be stretched.
750AUTO WIDESCREEN
814Apply a video filter to mimic various NTSC TV signals.
819VIDEO FILTERS
824NTSC (RF)
829NTSC (RGB)
834NTSC (S-Video)
839NTSC (Composite)
1442NDS VERSION
1447DS (Default)
1452DSi
1469Use language and username from the NDS Firmware
1474USE FIRMWARE SETTINGS
1484OFF (Default)
1491Select language will be used if 'Use Firmware Settings' is disabled or if firmware file was not found.
1571DSi (Experiemental)
1578Software mode is faster and more accurate, while OpenGL mode supports scaling 3D graphics.
1583VIDEO SETTINGS
1588RENDERER MODE
1599OpenGL (Overwrites Libretro API settings)
1604Degree in which 3D graphics are scaled up. OpenGL renderer only.
16091x native (256 x 192)
16142x native (512 x 384)
16193x native (768 x 576)
16244x native (1024 x 768)
16295x native (1280 x 960)
16346x native (1536 x 1152)
16397x native (1792 x 1344)
16448x native (2048 x 1536)
1651Enable this if your game's 3D modles are not rendered correctly. OpenGL renderer only.
1656IMPROVED POLYGON SPLITTING
1667Affects how the emulated screens are scaled. OpenGL renderer only.
1672SCREEN FILTERING
1689Determines how the cursor should apprear on the botton screen.
1694SCREEN SETTINGS
1699CURSOR MODE
1704Never
1709While Touching
1714Until Timeout
1719Always
1724Cursor timeout in seconds when using Cursor Mode - Until Timeout.
1729CURSOR TIMEOUT
17341 second
17392 seconds
17443 seconds
17495 seconds
175410 seconds
175915 seconds
176420 seconds
176930 seconds
177460 seconds
1779Determine how the console's touch screen in emulated.
1784TOUCH MODE
1795Pointer
1802Use this to play online with custom servers that reimplement the discontinued Nintendo Wi-Fi.
1807FIRMWARE SETTINGS
1812DNS OVERRIDE
1817Kaeru WFC (178.62.43.212)
1822AltWFC (172.104.88.237)
1827Wiimmfi (95.217.77.181)
1832Force Default DNS
1837Don't Override
1842Overrides the language mode of the emulated console.
1847Use Host
1858The theme colour of the emulated console.
1863FAVOURITE COLOUR
1868Gray
1873Brown
1883Light Pink
1888Orange
1893Yellow
1898Lime
1903Light Green
1908Dark Green
1913Turquoise
1918Light Blue
1928Dark Blue
1933Dark Purple
1938Light Purple
1943Dark Pink
1948The month of your birthay.
1953BIRTH MONTH
1958January
1963February
1968March
1973April
1978May
1983June
1988July
1993August
1998September
2003October
2008November
2013December
2018The day within the month of your birthday.
2023BIRTH DAY
20281st
20332nd
20383rd
20434th
20485th
20536th
20587th
20638th
20689th
207310th
207811th
208312th
208813th
209314th
209815th
210316th
210817th
211318th
211819th
212320th
212821st
213322nd
213823rd
214324th
214825th
215326th
215827th
216328th
216829th
217330th
217831st
2184Enable to display an on-screen message if trying to use unsupported features.
2189ON-SCREEN DISPLAY & NOTIFCATIONS
2194WARN ABOUT UNSUPPORTED FEATURES
2199Enable to display if your BIOS haas known problems.
2204WARN ABOUT BIOS PROBLEMS
2210Enable to show which screen layout with the configured sequence is active.
2215SHOW SCREEN LAYOUT
2220Enable to show whether your device's microphone is active.
2225SHOW HOST MICROPHONE STATE
2230Enable to show whether your device's camera is active.
2235SHOW HOST CAMERA STATE
2240Enable to show whether the emulated screens are closed.
2245SHOW LID STATE
2353Enables or disable on screen messages.
2358OSD MESSAGES
3029Type of emulated SoundBlaster card.
3034SOUNDBLASTER TYPE
3039SounBlaster 16 (Default)
3044SounBlaster Pro 2
3049SounBlaster Pro
3054SounBlaster 2.0
3059SounBlaster 1.0
3064GameBlaster
3071Enable Gravis Utrasound emulation. Ensure the ULTRASND folder is in the root of your .pc rom folder.
3076ENABLE GRAVIS ULTRASOUND
3088Select the .SF2 SoundFont file, .ROM file, or interface used for MIDI output.
3093MIDI OUTPUT
3098General MIDI SoundFont (Default)
3103Roland MT-32/CM-32L
3108Frontend MIDI driver
3263Digital Controller (Gamepad)
4039Use Megadrive to automap inputs for a Megadrive style controller with a 6 button layout.
4044CONTROLLERS
4049CONTROLLER 1 INPUT MAPPING
4054Retropad (Default)
4059Megadrive
4064CONTROLLER 2 INPUT MAPPING
4069CONTROLLER 3 INPUT MAPPING
4074CONTROLLER 4 INPUT MAPPING
4140Sound generator. MAME is faster and Nuked is cycle accurate. Original model used YM2612 while later revisions used YM3438.
4145FM SYNTHESIZER
4150MAME (YM2612)
4155MAME (ASIC YM3438)
4160MAME (Enhanced YM3438)
4165Nuked (YM2612)
4170Nuked (YM3438)
4257Choose your desired Atari machine type.
4262ATARI MACHINE TYPE
4267ST
4272Mega ST
4277STE
4282Mega STE
4287TT
4292Falcon
4297Choose your desired Atari CPU type.
4302ATARI CPU TYPE
4307Choose your desired Atari CPU clock rate.
4312ATARI CPU CLOCK RATE
43178 MHz
432216 MHz
432732 MHz
4332Choose your desired Atari ST memory size.
4337ATARI ST MEMORY SIZE
4342256 KB
4347512 KB
43521 MB
43572 MB
43622.5 MB
43674 MB
43728 MB
437710 MB
438214 MB
4387Choose your desired Atari Monitor.
4392ATARI MONITOR TYPE
4397Monochrome High-Resolution
4402RGB Colour Low/Medium-Resolution
4407TV
4412Choose your desired pixel aspect ratio.
4423Square Pixels
4428Atari Monitor
4433NTSC TV
4438PAL TV
4445Atari ST monitors had a visible border around the main screen area, but most software does not display anything in it.
4450SCREEN BORDERS
4455Hide
4460Crop 720p (240, 480)
4465Crop 1080p (270, 540)
4470Choose your desired pause screen display type.
4475PAUSE SCREEN DISPLAY
4480Help and Information
4485Floppy Disk List
4490Bouncing Box
4495Snow
4500Darken
4505No Indicator
4516480p
45274k
45328k
4537Replace meshed transparency by real transparency.
4542IMPROVED MESH
4547Apply gouraud shading instead of flat shading.
4552IMPROVED BANDING
4587Choose system BIOS language.
4592BIOS Language
4597Use a custom MAME config, do not overwrite config on launch.
5285Camputers Lynx floppies
5305Lynx 128k
5468How much RAM the emulated FM Towns will have installed
5696Install the image reader card to read disk image files (Mac IIx only). Minimum 4MB ram size recommended.
6087Justifier
6377Useful for N64 style controllers. Limited hotkeys for controllers without dedicated hotkey.
6382CONTROLLER 1
6393RetroPad (Default)
6398N64
6403N64 (Limited Hotkeys)
6408Useful for N64 style controllers.
6413CONTROLLER 2
6418CONTROLLER 3
6423CONTROLLER 4
6434CONTROLLER PAK
6451Rumble Pak (Automatic)
6457Use to eliminate joystick drift/unwanted input. Effects all controllers.
6462JOYSTICK DEADZONE
646715% (Default)
6474Use to make joystick movement more or less sensitive. Effects all controllers.
6479JOYSTICK SENSITIVITY
6484100% (Default)
6513Only applies when using Parallel-RDP as the chosen RDP Plugin.
6518PARALLEL-RDP UPSCALER
65231x (Default)
6901Set desired framerate.
6906FRAMERATE
691660fps (Default)
692170fps
692672fps
6949119fps
6966240fps
6971244fps
7070Choose the Parallel N64 graphics plugin.
7075GRAPHICS PLUGIN
7080Glide64
7085Gln64
7090Rice
7095Angrylion
7100Parallel
7132Skip the bios boot logo, may cause default language issues.
7137BIOS FAST BOOT
7195Hyper Blaster/Justifier
7422480x272 (Default)
7598PAL 288x576px 50Hz (auto)
7603NTSC 240x480px 60Hz (auto)
8194Monochrome
8199RF
8210S-Video
8677Some games and homebrews require more RAM
8682RAM EXPANSION UNIT
8687128kB (1700)
8692256kB (1764)
8697512kB (1750)
87021024kB
87072048kB
87124096kB
87178192kB
872216384kB
8995Change the system's language.
9000Deutsch
9040Changing driver can improve audio performance and reduce distortion. Alsathread is recommended for low-end systems.
9045AUDIO DRIVER
9050ALSA
9055ALSAThread
9060TinyALSA
9065SDL2
9070Pulse (Default)
9507Enable gamepad view for games that have interaction across two screens. Use Hotkey+R2 to switch screens.
9520Arrange the dual screen layout. Separate windows can be changed with Hotkey+R2.
9525Top Only
9530Bottom Only
9535Large Top
9540Large Bottom
9545Left/Right
9550Right/Left
9555Separate Windows
9560Hybrid Screen Top
9565Hybrid Screen Bottom
9570GRAPHICS
9612Compile shaders using background threads to avoid shader compilation stutter. May cause graphical glitches.
9617ENABLE ASYNC SHADER COMPILATION
9727Hide crosshairs in supported games e.g. ActionMax, Maddog II.
9732LIGHT GUNS
9743Hidden
9748Shown
9780DISPLAY
9787Enable Gamecube boot animation and BIOS access (requires IPL.bin BIOS in appropriate user directory).
9792ENABLE BOOT ANIMATION
9797Change the Gamecube system language.
9802GAMECUBE LANGUAGE
9807English/Japanese
9836Classic Controller Pro
9862Position of wii sensor bar relative to the disaply for real wiimotes.
9867SENSOR BAR POSITION
9872Bottom (Default)
9877Top
9905Enable controller rumble capabilities if supported by the controller.
9928RENDERING
10043Use alternative input mappings. Only applies to Standard Controller type.
10048ALT INPUT MAPPING
10053Face Buttons (CW)
10058Face Buttons (CCW)
10118Enabling will allow for correct emulation of texture wrapping. This comes at a cost of potential worse performance.
10123MANUAL TEXTURE SAMPLING
10164Show on screen display messages (memory card saves..).
10177Skips Vertical Blank Interrupts when lag is detected, allowing for smooth audio playback when emulation speed is not 100%.
10182VBI SKIP
10187Set joystick deadzone.
10192DEADZONE
101975% (Default)
10204Set virtual joysticks gate size. Smaller increases sensitivity. Larger decreases it.
10209JOYSTICK GATE SIZE
10214Smaller
10219Normal (Default)
10224Larger
10229Enables Dolby Pro Logic II for surround sound. May impact performance.
10234DOLBY PRO LOGIC II
10286Determines the speed and the runahead behaviour of the system.
10291EMULATION
10296EMULATION SPEED
10301Unlimited
10306VSync and Audio Resampling need to be enabled.
10311SYNC TO HOST REFRESH RATE
10316Ensure every frame the console renders is displayed to screen.
10321OPTIMAL FRAME PACING
10338Match Window
10343PAR 1:1
10348May result in a sharper image in some 2D games.
10353INTEGER UPSCALING
10358Enabling will smooth out the image.
10363LINEAR UPSCALING
10370Fills the screen regardless of the aspect ratio. Doesn't work with Integer Upscaling.
10375STRETCH TO FILL
10402Bilinear (No Edge Blending)
10407JINC2 (Slow)
10412JINC2 (Slow, No Edge Blending)
10417xBR (Very Slow)
10422xBR (Very Slow, No Edge Blending)
1042724-bit, disables dithering.
10432TRUE COLOUR RENDERING
10437Makes the dither pattern much less obvious at higher resolutions.
10442SCALED DITHERING
10448When running outside of 100%, adjusts the temp instead of dropping frames.
10453AUDIO
10458STRETCH MODE
10463Off (Noisy)
10468Resampling (Pirch Shift)
10473Time Stretch (Tempo Change, Best Sound)
10478Force progressive render / scan.
10483DISABLE INTERLACING
10512Use Analog joysticks in addition to D-Pad for DualShock controllers.
10523Not Connected
10552Reduces wobbly polygons & warping textures.
10603Recompiler (Fastest)(Default)
10649ACHIEVEMENTS
10654CROSSHAIR
10785Per pixel is the most accurate, but also the most demanding.
10790ALPHA SORTING
10813Allow mapping Future Pinabll with Pad to Keyboard.
10818CONTROLLER CONFIGURATION
10957Choose your Atari hard drive type for the .hd extension file.
10962ATARI HARD DRIVE TYPE
10967IDE (Default)
10972ASCI
11166Output rotation independent of xrandr or framebuffer settings.
11171ROTATE
11262Disable all input processing (view-only mode).
11267VIEW ONLY
11272Enable QOS settings to optimize for internet or local network.
11277LAN / WAN STREAMING
11282WAN
11287LAN (Default)
11294Enables surround sound if your audio card supports it (Consumes more bandwidth).
11299SURROUND SOUND
11452Apply a multiplier to the joystick's input to lower or increase responsiveness.
11457SENSITIVITY
114620.5x
114670.6x
114720.7x
114770.8x
114820.9x
114871.1x
114921.2x
114971.3x
115021.4x
115071.5x
11514The area around the joystick's neutral position where input is ignored. Can help reduce unintended inputs.
115191% (Default)
11524Limit FPS to reduce high CPU usage.
11529LIMIT FPS
11558Display on screen information like savestate, config warning etc...
11563Fit to Window / Fullscreen
11568Auto Standard (4:3 interlaced / 3:2 progressive)
11573Standard (4:3)
11578Widescreen (16:9)
11583Adjusts Full Motion Video movies aspect ratio.
11588FMV ASPECT RATIO
11593FMV movie deinterlacing.
11598DEINTERLACING
11603Weave (Top Field First)
11608Weave (Bottom Field First)
11613Bob (Top Field First)
11618Bob (Bottom Field First)
11623Blend (Top Field First)
11628Blend (Bottom Field First)
11633Adaptive (Top Field First)
11638Adaptive (Bottom Field First)
11645Smooths the overall picture as it is displayed on the screen. Corrects positioning between pixels.
11656Bilinear (Smooth)
11661Bilinear (Sharp)
11666ENABLE WIDESCREEN PATCHES
11671Enable to improve bluriness.
11676ANTI-BLUR
11681Enable No-interlacing Patches.
11686INTERLACING PATCHES
11691Can sharpen images in lower resolutions.
11696Native (PS2)(Default)
117011.25x Native
117061.5x Native
117111.75x Native
117162x Native (~720p)
117212.25x Native
117262.5x Native
117312.75x Native
117363x Native (~1080p)
117413.5x Native
117464x Native (~1440p/2K)
117515x Native (~1620p)
117566x Native (~2160p/4K)
117617x Native (~2520p)
117668x Native (~2880p/5K)
11771Choose mipmapping type.
11776MIPMAPPING
11781Basic (generated Mipmaps)
11786Full (PS2 Mipmaps)
11791Control the texture filtering of the emulation.
11796Bilinear (Forced)
11801Bilinear (PS2)
11806Bilinear (Forced excluding sprite)
11811Control the texture's trilinear filtering of the emulation.
11822Off (None)
11827Trilinear (PS2)
11832Trilinear (Forced)
11838Reduces banding between colours and improves the preceived colour depth.
11843DITHERING
11848Unscaled (Default)
11853Basic (Recommended)
11860The higher the setting, the more blending is emulated in the shader accurately, and the higher the speed penalty will be.
11865BLENDING ACCURACY
11870Minimum
11875Full (Slow)
11880Maximum (Very Slow)
11887Uploads entire textures at once instead of small pieces. Improves performance in most games.
11892TEXTURE PRELOADING
11897Partial
11902Full (Hash Cache)
11928Applies the FXAA anti-aliasing algorithm to improve the visual quality of games.
11939Automatically loads and applies cheats on game start.
11944CHEATS
11949Allows up to 8 controllers in supported games.
11954Maximum 2 Players (Default)
11959Maximum 4 Players
11964Maximum 8 Players
11969Allows user replaceable textures.
11974TEXTURE REPLACEMENTS
11981Necessary for some guns to replace fog textures as a workaround in Time Crisis - Crisis Zone.
11986TIME CRISIS FOG HACK
11991Playstation 2 wheel type
11996WHEEL MODEL
12001Driving Force
12006Driving Force Pro
12011GT Force
12016Virtual
12149CPU
12288May provide performance gain on CPUs with low core/thread count at the expense of possible broken timings.
12293SPU LOOP DETECTION
12300Mega and Giga modes may improve performance. Use the Safe mode for maximum compatibility.
12305SPU BLOCK SIZE
12310Safe (Default)
12315Mega
12320Giga
12327Helps reduce CPU power consumption by throttling the CPU when not needed. Useful for handhelds.
12332MAX POWER SAVING CPU-PREEMPTIONS
12337Moderate
12342Maximum
12353VIDEO
12364RENDER
12387ANISOTROPIC FILTER
12392Can improve performance at the expense of graphics accuracy.
12397ZCULL ACCURACY
12402Precise (Slowest)(Default)
12407Approximate (Fast)
12412Relaxed (Fastest)
12419Controls precision of generated shaders. Low quality can improved performance.
12424SHADER QUALITY
12429Ultra
12434High (Default)
12439Choose your preferred render resolution.
12444RENDER RESOLUTION (SCALING)
124491280x720 (Default)
12454Final image filtering.
12459OUTPUT SCALING
12464FidelityFX Super Resolution
12482Legacy (single threaded)
12487Async (multi threaded)(Default)
12492Async with Shader Interpreter
12497Shader Interpreter only
12502Only applicable when either Async Shader mode is set.
12507NUMBER OF SHADER COMPILER THREADS
12527Straict API specification. Can resolve rare cases of missing graphics and flickering.
12532STRICT RENDERING MODE
12546Distorts the output to fill the display fully Overrides aspect ratio.
12575Offloads some RSX operations to a secondary thread. Improves performance in high-core processors.
12580MULTITHREADED RSX
12587Stream texture to GPU in parrallel. Can improve performance on more powerful GPU's that have spare headroom.
12592ASYNCHRONOUS TEXTURE STREAMING
12597On (Vulkan Only)
12602Choose number of audio channels.
12607AUDIO FORMAT
12618Surround 5.1
12623Surround 7.1
12630Use 16 bit audio samples for audio drivers that don't support 32bit. Only use if you get no audio.
12635CONVERT TO 16-BIT
12654Duration of audio buffer in milliseconds. Higher numbers may cause audio latency.
12659AUDIO BUFFER DURATION
1266410ms
1266920ms
1267440ms
1267960ms
1268480ms
12689100ms (Default)
12694120ms
12699140ms
12704160ms
12709180ms
12714200ms
12719220ms
12724240ms
12746Buffer fill level (in percentage) below which time stretching will start.
12751TIME STRETCHING THRESHOLD
1275675% (Default)
12776Default uses SDL2, otherwise enable controller specific capabilities. Sony DS won't work with clone controllers.
12781PS3 CONTROLLER 1
12786Legacy Evdev
12791Sony DS
12796PS3 CONTROLLER 2
12801PS3 CONTROLLER 3
12806PS3 CONTROLLER 4
12811PS3 CONTROLLER 5
12816PS3 CONTROLLER 6
12821PS3 CONTROLLER 7
12826Select scale resolution of the game.
12831SCALE FACTOR
12836Sets the scaler filter mode when rendering.
12841SCALER MODE
12846HQ (bilinear filter)
12851Edge (sharper filet)
12856AdvMame
12861Scanline Interpolation Filter (SAI)
12866SuperSAI
12871SuperEagle
12876Pixel-Perfect
12881DotMatrix
12886TV2x CRT Television Filter
12891Stretches the output to fill the display area.
12896Center (Default)
12901Pixel Perfect
12906Even Pixels
12911Fit resolution scale
12916Stretch to screen
12921Fit 4:3 Aspect Ratio
12926Choose your preferred renderer.
12931RENDERER
12936OpenGL with Shaders
12941Choose your preferred language.
12946Chinese (Mandarin)
12951Swedish
12956Hebrew
12961Czech
13273Choose your preferred aspect ratio..
132784x3 (Default)
13283Choose your preferred video filter.
13288Scale2x
13293Scale3x
13298Scale4x
13303Choose your preferred video quality.
13308VIDEO QUALITY
13313linear
13318best
13323Enabled or disbale the mouse cursor. Useful for CG's menus.
13328CURSOR
13478Depends on video mode being set to BGFX.
13529Play this game on several screens (if available)
13534MULTISCREENS
13592Runners simplify compatibility of running Windows games. You must have a runner in it's own directory under /userdata/system/wine/custom.
13597WINE RUNNER
13602Converts DirectX 8/9/10/11/12 calls to Vulkan.
13633Choose whether to pass SDL Game Controller config to the Windows game. Disabling may help with some games.
13638SDL CONFIG
13713Enable support for Chinese, Japanese and Korean input methods.
13761Force Nvidia GPUs to always be reported as AMD GPUs to workaround game issues.
13773NVAPI is NVIDIA's core software that allows direct access to NVIDIA GPU.
13778ENABLE NVAPI
13815Useful to troubleshoot when your Windows game won't start of crashes.
13971Native
13994Increase to 128 MiB for debug or homebrew applications.
13999SYSTEM MEMORY
1400464MiB (Default)
14009128MiB
14016Nat to access internet from xemu machine. Udp for System Link. Default (Auto) disables network access.
14021NETWORK
14026NETWORK TYPE
14031NAT
14036UDP Tunnel
14043Destination address and port to forward packets to. Leave this empty if you want to enter it manually in the xemu.toml configuration file.
14048UDP REMOTE ADDRESS
14055Local address and port to receive packets on. Leave this empty if you want to enter it manually in the xemu.toml configuration file.
14060UDP BIND ADDRESS
14159Screen Resolution (Default)
14164Enable widescreen support.
14169ENABLE WIDESCREEN
14174Enable scanlines for roms that support it.
14179ENABLE SCANLINES
14305OPENGL RENDERING RESOLUTION
143101x (~480)
143152x (~960)
143204x (~1920p)
143258x (~4320p / 8k)
1433016x (~7680p / 16k)
14335PRESENTATION MODE
14340Fill Screen
14345Fit Screen
14350Original Size
14355Only applicable when using OpenGL.
143600.5x (360p/540p) [EXPERIMENTAL]
143650.75x (540p/810p) [EXPERIMENTAL]
143701x (720p/1080p)
143751.5x (1080p/1620p) [EXPERIMENTAL]
144057x (5040p/7560p)
144108x (5760p/8640p)
14430Force 32:9
14438Fix screen tearing. FIFO (Vsync) does not drop frames. FIFO Relaxed allows tearing as it recovers from a slow down. Mailbox can have lower latency but may drop frames.
14443Immediate
14448Mailbox (Recommended)
14453FIFO (VSync On)
14458FIFO Relaxed
14471FXAA has a lower performance impact, goof for low resolutions. SMAA offers best quality.
14482SMAA
14498AMD FidelityFX Super Resolution
14505GPU emulation accuracy. Most games render fine with Normal. High is required to ensure particles render correctly.
14510ACCURACY LEVEL
14515Extreme
14532Choose whether the virtual switch is docked or not.
14537DOCK MODE
14542Undocked
14547Docked (Default)
15001This can be convenient if you're using laserdiscs.
15006LOADING SPEED
15011Realistic Loading
15016Full Speed (Default)
15021Choose the appropriate media for disk image.
15026DISK TYPE
15031Floppy Disk Image
15036Hard Disk Image
15043Choose which graphics API library to use. D3D12 may yield better results with faster GPUs.
15048D3D12 (Default)
15053Native Vulkan
15060This option enables the ability to play Xbox Live Arcacde games. May cause compatibility issues with non-XBLA games.
15065XBOX LIVE ARCADE
15070No licenses enabled
15075XBLA license enabled (Default)
15080All possible licenses (Not recommended)
15085Choose to display UI prompts or accept defaults.
15090UI PROMPTS
15095Enabled UI prompts (Default)
15100Disable UI prompts
15105Polish
15110Norwegian
15117Refresh state of memory pages to enable gpu written data. (Use for 'Team Ninja' Games to fix missing character models).
15122CLEAR MEMORY PAGE STATE
15129Render target emulation path to use on Direct3D 12. Try changing if you have render issues.
15134RENDER TARGET PATH
15139Any
15144RTV (Default)
15149ROV
15156The sample count of every tile will be incremented on every EVENT_WRITE_ZPD by this number. Setting this to 0 means everything is reported as occluded.
15161QUERY OCCLUSION
151661000 (Default)
15173D3D12, read render-to-texture results on the CPU. Needed in some games, but causes mid-frame synchronization, so it has a huge performance impact.
15178READBACK RESOLVE
15185Maximum host texture memory usage (in megabytes) above which textures will be destroyed as soon as possible.
15190HARD TEXTURE CACHE MEMORY LIMIT
15195768MB (Default)
152001536MB
152052304MB
152103072MB
152153840MB
152204096MB
152255120MB
152306144MB
15237Part of the host texture memory budget (in megabytes) that will be scaled by the current drawing resolution scale.
15242TEXTURE MEMORY SCALE SIZE
1524724MB (Default)
1525272MB
15259Maximum host texture memory usage (in megabytes) above which old textures will be destroyed. Set below hard limit.
15264SOFT TEXTURE CACHE MEMORY LIMIT
15269384MB (Default)
15274768MB
152792048MB
15286Seconds a texture should be unused to be considered old enough to be deleted if texture memory usage exceeds Soft Texture Cache limit.
15291SOFT TEXTURE CACHE MEMORY TIMEOUT
1529615s
1530130s (Default)
1530645s
1531160s
15317Enable cache mount. Can improve performance and compatibility in some games.
15322MOUNT CACHE
15329Allow game that support different resolutions to be rendered in specific resolution.
15334INTERNAL DISPLAY RESOLUTION
15341Fix screen tearing. With Some games you need to turn VSync on in the games options.
15348Manually set VSYNC frames per second. Ideally this should match your monitor refresh rate.
15353VSYNC FPS
15358165fps
15365Enable or disable Xenia patches. These patches can fix graphics problems in some games.
15370GAME PATCHES
15387Use new graphics created from CorsixTH project
15392USE NEW GRAPHICS
15399Free Build or Sandbox mode. You cannot win or lose custom made maps if this is set to true. You also don't have to worry about money.
15404ENABLE SANDBOX MODE
15409Enable or Disable Intro movie (Enabled by default).
15414PLAY INTRO MOVIE
15431OpenGL (x86 only)
15436OpenGLES (Default)
15443Speed hack, enable to disable surface syncing between CPU and GPU. Surface syncing is needed by a few games.
15448DISABLE SURFACE SYNC
15453The image will be softer which could help with aliasing.
15458LINEAR FILTERING
15471Select how much graphics memory is allocated for the GPU, may need modifying for some games / systems.
15476GRAPHICS MEMORY
15481256MB (Default)
15491Better performance with hardware rendering.
15496Hardware (default)
15501Vsync
15508Per Table Folder requires all files to be in the associated rom table folder. If disabled, consult the Wiki for further details.
15513EXPERT SETTINGS
15518PER TABLE FOLDER
15523Provides a ball trail to make the ball easier to follow.
15528BALL TRAIL STRENGTH
155330% (Default)
15538Affects just the visual effect of nudging.
15543VISUAL NUDGE STRENGTH
155480 (No Visual Effect)
15553Framerate limiter to reduce CPU utilisation.
15558MAXIMUM FRAMERATE
155630 (Defaults Unlimited)
15570Fix screen tearing. Adaptive Sync (Default) synchronizes on video sync, except for late frames (below target FPS) which are displayed immediately.
15575Vertical Sync
15580Adaptive Sync (Default)
15587Presets which can improve performance without manually editing the VPinballX.ini file to fine tune performance.
15592PERFORMANCE PRESETS
15597Default Performance Settings
15602Low-end Computer
15607High-end Computer
15612Alternative Coloured Dot Matrix Display (needs additional file).
15617ALTCOLOR
15622Playfield configuration
15627WINDOWS POSITIONS
15632PLAYFIELD
15640Extra DMD (Dot Matrix Display) window to display the score for tables with a pinmame rom. By default, settings come from the VPinballX.ini configuration file.
15645PINMAME DMD
15650Top-Right Position, Small
15655Top-Right Position, Medium
15660Top-Right Position, Large
15665Top-Left Position, Small
15670Top-Left Position, Medium
15675Top-Left Position, Large
15680On screen 2 if available
15685On screen 3 if available
15693Extra DMD (Dot Matrix Display) window to display the score for tables without a rom. By default, settings come from the VPinballX.ini configuration file.
15698FLEX DMD
15705Upright glass panel displaying some illuminated artwork. By default, settings come from the VPinballX.ini configuration file.
15710BACKGLASS (B2S)
15717When the Backglass is activated, display the small additional part with the scores.
15722DISPLAY BACKGLASS DMD
15727DMD window ratio
15732DMD SIZE
15739Inverse the Backglass and the Playfield. Usefull to use the Backglass as main screen for other emulators.
15744INVERSE PLAYFIELD AND B2S
15749Adjust the music volume. Some tables may have its own settings.
15754MUSIC VOLUME
15759Adjust the mechanical sounds of the table.
15764SOUND VOLUME
15769Alternative sounds for the table (needs additional files).
15774ALTERNATIVE SOUND
15779200p
15784400p
15789600p
15794768p
15799800p
15804960p
15809Set the desired maximum refresh rate when Vsync is off.
15814REFRESH RATE
1581930 fps
1582450 fps
1582960 fps (Default)
1583475 fps
15839120 fps
15844144 fps
15849240 fps
15854Choose which graphics renderer to use.
15859GRAPHICS RENDERER
15864Classic Software
15869GPU / OpenGL (Default)
15874ENABLE TRUE COLOUR
15879ENABLE BILINEAR FILTER
15884ENABLE MIPMAPPING
15889ENABLE CROSSHAIR
15894Choose to use Bloom post processing.
15899ENABLE BLOOM
15904Enable / Disable sound in menus.
15909MENU SOUNDS
15914Enable 16-channel iMuse Digital Audio.
15919DIGITAL AUDIO
15924Enable / Disable fight music.
15929FIGHT MUSIC
15934Enable / Disable automatic aiming.
15939AUTO AIM
15944Enable / Disable showing secret found messages.
15949SHOW SECRET MESSAGES
15954AUTOMATICALLY RUN
15959Bobba Fett Face Player Fix
15964BOBBA FETT FIX
15969SMOOTH VUES
15974Choose to enable or disable cutscenes.
15979SKIP CUTSCENES
15984Show All
15989Skip Initial
15994Skip All
15999Standard OpenGL (Default)
16004Enhanced OpenGL
160092x (Default)
16014Skip the initial intro video.
16019SKIP INTRO VIDEO
16024Play (Default)
16029Choose the games difficulty.
16034GAME DIFFICULTY
16039Easy
16044Hard
16049Choose the combat difficulty.
16054COMBAT DIFFICULTY
16059Wimpy
16064Rough
16069Choose the preferred violence level.
16074VIOLENCE LEVEL
16079Minimal
16084Maximum Blood
16089SUBTITLES
16094Classic (Default)
16099Blocky Filtered
16104Smooth
161094x MULTISAMPLING
16114Afrikaans
16119Albanian
16124Bulgarian
16129Catalan
16134Danish
16139Finnish
16144Hungarian
16149Irish
16154Punjabi
16159Romanian
16164Serbian
16169Slovak
16174Slovenian
16179Ukrainian
16184Enable triple buffering.
16189TRIPLE BUFFERING
16194Exit emulator
16199Display the controller screen
16204Service menu
16209Exit the emulator
16214Start
16219Coin
16224Push 2
16229Push 1
16234Push 4
16239Push 3
16244Push 5
16249Push 6
16254Push 7
16259Push 8
16264Digital Left
16269Digital Right
16274Digital Up
16279Digital Down
16284Analog 1 Left
16289Analog 1 Right
16294Analog 1 Up
16299Analog 1 Down
16304Analog 2 Left
16309Analog 2 Right
16314Analog 2 Up
16319Analog 2 Down
16324Set to full screen
16329Open Dolphin-triforce's menu
16334Load State Slot 1
16339Save State Slot 1
16344Screenshot
16349Exit Dosbox-X
16354Joy2Pad Up
16359Joy2Pad Down
16364Joy2Pad Left
16369Joy2Pad Right
16374Hat Up
16379Hat Down
16384Hat Left
16389Hat Right
16394Button A
16399Button B
16404Button X
16409Button Y
16414Button Start
16419Button Select
16424Button L
16429Button R
16434Disposition A
16439Disposition B
16444Microphone
16449TouchScreen
16454Exit Drastic
16459Save State
16464Load State
16469Swap Screens
16474QuickMenu
16479FastForward
16484Exit Duckstation
16489Open DuckStation Quick Menu
16494Restart Game
16499Slot -
16504Slot +
16509Rewind
16514Next Disc (m3u)
16519Fast Forward
16524Hide the bezel
16529Virtual Keyboard
16534Settings GUI
16539Exit emulator using SDL
16544Pause / Menu
16549Menu
16554Graphics filtering on/off
16559Reset the table, sometimes required for PinMame
16564Start game
16569Insert coin
16574Nudge up
16579Nudge left
16584Nudge right
16589Pull plunger
16594Lockbar Fire Button
16599Buy extraball for a credit
16604Left flipper
16609Right flipper
16614Left magnasave
16619Right magnasave
16624Move Stylet Pointer
16629Restart Emulation
16634Continue/Pause emulation
16639Swap Screen
16644Toggle Screen Layout
16649Toggle Speed Limit
16654Swap screens
16659Mouse Click
16664Move camera up
16669Move camera down
16674Move camera to the left
16679Move camera to the right
16684Quit the application
16689Start / Valid
16694Shows or hides the menu bar
16699Rotates the current object
16704Select
16709Quick save
16714Quick load
16719Zoom in x5
16724Zoom out x5
16729Take a screenshot
16734Reset the application
16739Hire staff
16744Edit room
16749Open build room menu
16754Open furnish corridor menu
16759Quits the current level
16764Speeds up the game
16769Set speed normal
16774Show the cheat menu
16779Zoom the camera out
16784Zoom in the camera
16789Open LUA console
16794Town map
16799Casebook
16804Research
16809Manage Staff
16814Exit game
16819quicksave
16824quickload
16829screenshot
16834Bring up menu
16839Skip cutscene
16844Quick Load
16849Quick Save
16854Exit running Flatpak
16859Exit Steam