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26Adjust the cpu power frequency profile whilst in-game. Some systems will benefit from improved voltage handling.
31POWER OPTIONS
36POWER MODE
41High Performance
46Balanced
51Power Saver
58Adjust the cpu power profile whist on battery. Overwrites previous Power Mode(s).
63BATTERY MODE
71Adjust the percentage of power (watts) provided to a Ryzen Mobile Series CPU based on it's default max value. Caution, setting wattage too high could damage your device.
76RYZEN THERMAL DESIGN POWER
486Use wheels instead of pads if wheels are connected.
491WHEELS
496USE WHEELS
501Maximum wheel rotation from left to right (in degrees)
506WHEEL ROTATION
511Zone for which the game doesn't react to the wheel (in degrees)
516WHEEL DEADZONE
523Reserve a non dead zone at the center of the wheel to go straight ahead (in degrees)
528WHEEL MIDZONE
686Enable the BASIC interpreter. Some games need this.
691INTERNAL BASIC INTERPRETER
734Automatically sets aspect ratio to 16/9 for games that natively support it. 2D elements like HUD/UI may be stretched.
739AUTO WIDESCREEN
803Apply a video filter to mimic various NTSC TV signals.
808VIDEO FILTERS
813NTSC (RF)
818NTSC (RGB)
823NTSC (S-Video)
828NTSC (Composite)
1431NDS VERSION
1436DS (Default)
1441DSi
1458Use language and username from the NDS Firmware
1463USE FIRMWARE SETTINGS
1473OFF (Default)
1480Select language will be used if 'Use Firmware Settings' is disabled or if firmware file was not found.
1560DSi (Experiemental)
1567Software mode is faster and more accurate, while OpenGL mode supports scaling 3D graphics.
1572VIDEO SETTINGS
1577RENDERER MODE
1588OpenGL (Overwrites Libretro API settings)
1593Degree in which 3D graphics are scaled up. OpenGL renderer only.
15981x native (256 x 192)
16032x native (512 x 384)
16083x native (768 x 576)
16134x native (1024 x 768)
16185x native (1280 x 960)
16236x native (1536 x 1152)
16287x native (1792 x 1344)
16338x native (2048 x 1536)
1640Enable this if your game's 3D modles are not rendered correctly. OpenGL renderer only.
1645IMPROVED POLYGON SPLITTING
1656Affects how the emulated screens are scaled. OpenGL renderer only.
1661SCREEN FILTERING
1678Determines how the cursor should apprear on the botton screen.
1683SCREEN SETTINGS
1688CURSOR MODE
1693Never
1698While Touching
1703Until Timeout
1708Always
1713Cursor timeout in seconds when using Cursor Mode - Until Timeout.
1718CURSOR TIMEOUT
17231 second
17282 seconds
17333 seconds
17385 seconds
174310 seconds
174815 seconds
175320 seconds
175830 seconds
176360 seconds
1768Determine how the console's touch screen in emulated.
1773TOUCH MODE
1784Pointer
1791Use this to play online with custom servers that reimplement the discontinued Nintendo Wi-Fi.
1796FIRMWARE SETTINGS
1801DNS OVERRIDE
1806Kaeru WFC (178.62.43.212)
1811AltWFC (172.104.88.237)
1816Wiimmfi (95.217.77.181)
1821Force Default DNS
1826Don't Override
1831Overrides the language mode of the emulated console.
1836Use Host
1847The theme colour of the emulated console.
1852FAVOURITE COLOUR
1857Gray
1862Brown
1872Light Pink
1877Orange
1882Yellow
1887Lime
1892Light Green
1897Dark Green
1902Turquoise
1907Light Blue
1917Dark Blue
1922Dark Purple
1927Light Purple
1932Dark Pink
1937The month of your birthay.
1942BIRTH MONTH
1947January
1952February
1957March
1962April
1967May
1972June
1977July
1982August
1987September
1992October
1997November
2002December
2007The day within the month of your birthday.
2012BIRTH DAY
20171st
20222nd
20273rd
20324th
20375th
20426th
20477th
20528th
20579th
206210th
206711th
207212th
207713th
208214th
208715th
209216th
209717th
210218th
210719th
211220th
211721st
212222nd
212723rd
213224th
213725th
214226th
214727th
215228th
215729th
216230th
216731st
2173Enable to display an on-screen message if trying to use unsupported features.
2178ON-SCREEN DISPLAY & NOTIFCATIONS
2183WARN ABOUT UNSUPPORTED FEATURES
2188Enable to display if your BIOS haas known problems.
2193WARN ABOUT BIOS PROBLEMS
2199Enable to show which screen layout with the configured sequence is active.
2204SHOW SCREEN LAYOUT
2209Enable to show whether your device's microphone is active.
2214SHOW HOST MICROPHONE STATE
2219Enable to show whether your device's camera is active.
2224SHOW HOST CAMERA STATE
2229Enable to show whether the emulated screens are closed.
2234SHOW LID STATE
2342Enables or disable on screen messages.
2347OSD MESSAGES
3018Type of emulated SoundBlaster card.
3023SOUNDBLASTER TYPE
3028SounBlaster 16 (Default)
3033SounBlaster Pro 2
3038SounBlaster Pro
3043SounBlaster 2.0
3048SounBlaster 1.0
3053GameBlaster
3060Enable Gravis Utrasound emulation. Ensure the ULTRASND folder is in the root of your .pc rom folder.
3065ENABLE GRAVIS ULTRASOUND
3077Select the .SF2 SoundFont file, .ROM file, or interface used for MIDI output.
3082MIDI OUTPUT
3087General MIDI SoundFont (Default)
3092Roland MT-32/CM-32L
3097Frontend MIDI driver
3252Digital Controller (Gamepad)
4028Use Megadrive to automap inputs for a Megadrive style controller with a 6 button layout.
4033CONTROLLERS
4038CONTROLLER 1 INPUT MAPPING
4043Retropad (Default)
4048Megadrive
4053CONTROLLER 2 INPUT MAPPING
4058CONTROLLER 3 INPUT MAPPING
4063CONTROLLER 4 INPUT MAPPING
4129Sound generator. MAME is faster and Nuked is cycle accurate. Original model used YM2612 while later revisions used YM3438.
4134FM SYNTHESIZER
4139MAME (YM2612)
4144MAME (ASIC YM3438)
4149MAME (Enhanced YM3438)
4154Nuked (YM2612)
4159Nuked (YM3438)
4246Choose your desired Atari machine type.
4251ATARI MACHINE TYPE
4256ST
4261Mega ST
4266STE
4271Mega STE
4276TT
4281Falcon
4286Choose your desired Atari CPU type.
4291ATARI CPU TYPE
4296Choose your desired Atari CPU clock rate.
4301ATARI CPU CLOCK RATE
43068 MHz
431116 MHz
431632 MHz
4321Choose your desired Atari ST memory size.
4326ATARI ST MEMORY SIZE
4331256 KB
4336512 KB
43411 MB
43462 MB
43512.5 MB
43564 MB
43618 MB
436610 MB
437114 MB
4376Choose your desired Atari Monitor.
4381ATARI MONITOR TYPE
4386Monochrome High-Resolution
4391RGB Colour Low/Medium-Resolution
4396TV
4401Choose your desired pixel aspect ratio.
4412Square Pixels
4417Atari Monitor
4422NTSC TV
4427PAL TV
4434Atari ST monitors had a visible border around the main screen area, but most software does not display anything in it.
4439SCREEN BORDERS
4444Hide
4449Crop 720p (240, 480)
4454Crop 1080p (270, 540)
4459Choose your desired pause screen display type.
4464PAUSE SCREEN DISPLAY
4469Help and Information
4474Floppy Disk List
4479Bouncing Box
4484Snow
4489Darken
4494No Indicator
4505480p
45164k
45218k
4526Replace meshed transparency by real transparency.
4531IMPROVED MESH
4536Apply gouraud shading instead of flat shading.
4541IMPROVED BANDING
4576Choose system BIOS language.
4581BIOS Language
4586Use a custom MAME config, do not overwrite config on launch.
5274Camputers Lynx floppies
5294Lynx 128k
5305Tandy Radio Shack Color Computer cassettes
5462How much RAM the emulated FM Towns will have installed
5690Install the image reader card to read disk image files (Mac IIx only). Minimum 4MB ram size recommended.
6081Justifier
6371Useful for N64 style controllers. Limited hotkeys for controllers without dedicated hotkey.
6376CONTROLLER 1
6387RetroPad (Default)
6392N64
6397N64 (Limited Hotkeys)
6402Useful for N64 style controllers.
6407CONTROLLER 2
6412CONTROLLER 3
6417CONTROLLER 4
6428CONTROLLER PAK
6445Rumble Pak (Automatic)
6451Use to eliminate joystick drift/unwanted input. Effects all controllers.
6456JOYSTICK DEADZONE
646115% (Default)
6468Use to make joystick movement more or less sensitive. Effects all controllers.
6473JOYSTICK SENSITIVITY
6478100% (Default)
6507Only applies when using Parallel-RDP as the chosen RDP Plugin.
6512PARALLEL-RDP UPSCALER
65171x (Default)
6895Set desired framerate.
6900FRAMERATE
691060fps (Default)
691570fps
692072fps
6943119fps
6960240fps
6965244fps
7064Choose the Parallel N64 graphics plugin.
7069GRAPHICS PLUGIN
7074Glide64
7079Gln64
7084Rice
7089Angrylion
7094Parallel
7126Skip the bios boot logo, may cause default language issues.
7131BIOS FAST BOOT
7189Hyper Blaster/Justifier
7416480x272 (Default)
7592PAL 288x576px 50Hz (auto)
7597NTSC 240x480px 60Hz (auto)
8188Monochrome
8193RF
8204S-Video
8671Some games and homebrews require more RAM
8676RAM EXPANSION UNIT
8681128kB (1700)
8686256kB (1764)
8691512kB (1750)
86961024kB
87012048kB
87064096kB
87118192kB
871616384kB
8989Change the system's language.
8994Deutsch
9034Changing driver can improve audio performance and reduce distortion. Alsathread is recommended for low-end systems.
9039AUDIO DRIVER
9044ALSA
9049ALSAThread
9054TinyALSA
9059SDL2
9064Pulse (Default)
9501Enable gamepad view for games that have interaction across two screens. Use Hotkey+R2 to switch screens.
9514Arrange the dual screen layout. Separate windows can be changed with Hotkey+R2.
9519Top Only
9524Bottom Only
9529Large Top
9534Large Bottom
9539Left/Right
9544Right/Left
9549Separate Windows
9554Hybrid Screen Top
9559Hybrid Screen Bottom
9564GRAPHICS
9606Compile shaders using background threads to avoid shader compilation stutter. May cause graphical glitches.
9611ENABLE ASYNC SHADER COMPILATION
9657Hide crosshairs in supported games e.g. ActionMax, Maddog II.
9662LIGHT GUNS
9673Hidden
9678Shown
9774DISPLAY
9781Enable Gamecube boot animation and BIOS access (requires IPL.bin BIOS in appropriate user directory).
9786ENABLE BOOT ANIMATION
9791Change the Gamecube system language.
9796GAMECUBE LANGUAGE
9801English/Japanese
9830Classic Controller Pro
9856Position of wii sensor bar relative to the disaply for real wiimotes.
9861SENSOR BAR POSITION
9866Bottom (Default)
9871Top
9899Enable controller rumble capabilities if supported by the controller.
9922RENDERING
10037Use alternative input mappings. Only applies to Standard Controller type.
10042ALT INPUT MAPPING
10047Face Buttons (CW)
10052Face Buttons (CCW)
10112Enabling will allow for correct emulation of texture wrapping. This comes at a cost of potential worse performance.
10117MANUAL TEXTURE SAMPLING
10158Show on screen display messages (memory card saves..).
10171Skips Vertical Blank Interrupts when lag is detected, allowing for smooth audio playback when emulation speed is not 100%.
10176VBI SKIP
10181Set joystick deadzone.
10186DEADZONE
101915% (Default)
10198Set virtual joysticks gate size. Smaller increases sensitivity. Larger decreases it.
10203JOYSTICK GATE SIZE
10208Smaller
10213Normal (Default)
10218Larger
10223Enables Dolby Pro Logic II for surround sound. May impact performance.
10228DOLBY PRO LOGIC II
10280Determines the speed and the runahead behaviour of the system.
10285EMULATION
10290EMULATION SPEED
10295Unlimited
10300VSync and Audio Resampling need to be enabled.
10305SYNC TO HOST REFRESH RATE
10310Ensure every frame the console renders is displayed to screen.
10315OPTIMAL FRAME PACING
10332Match Window
10337PAR 1:1
10342May result in a sharper image in some 2D games.
10347INTEGER UPSCALING
10352Enabling will smooth out the image.
10357LINEAR UPSCALING
10364Fills the screen regardless of the aspect ratio. Doesn't work with Integer Upscaling.
10369STRETCH TO FILL
10396Bilinear (No Edge Blending)
10401JINC2 (Slow)
10406JINC2 (Slow, No Edge Blending)
10411xBR (Very Slow)
10416xBR (Very Slow, No Edge Blending)
1042124-bit, disables dithering.
10426TRUE COLOUR RENDERING
10431Makes the dither pattern much less obvious at higher resolutions.
10436SCALED DITHERING
10442When running outside of 100%, adjusts the temp instead of dropping frames.
10447AUDIO
10452STRETCH MODE
10457Off (Noisy)
10462Resampling (Pirch Shift)
10467Time Stretch (Tempo Change, Best Sound)
10472Force progressive render / scan.
10477DISABLE INTERLACING
10506Use Analog joysticks in addition to D-Pad for DualShock controllers.
10517Not Connected
10546Reduces wobbly polygons & warping textures.
10597Recompiler (Fastest)(Default)
10643ACHIEVEMENTS
10648CROSSHAIR
10779Per pixel is the most accurate, but also the most demanding.
10784ALPHA SORTING
10807Allow mapping Future Pinball with Pad to Keyboard.
10812CONTROLLER CONFIGURATION
10951Choose your Atari hard drive type for the .hd extension file.
10956ATARI HARD DRIVE TYPE
10961IDE (Default)
10966ASCI
11160Output rotation independent of xrandr or framebuffer settings.
11165ROTATE
11256Disable all input processing (view-only mode).
11261VIEW ONLY
11266Enable QOS settings to optimize for internet or local network.
11271LAN / WAN STREAMING
11276WAN
11281LAN (Default)
11288Enables surround sound if your audio card supports it (Consumes more bandwidth).
11293SURROUND SOUND
11446Apply a multiplier to the joystick's input to lower or increase responsiveness.
11451SENSITIVITY
114560.5x
114610.6x
114660.7x
114710.8x
114760.9x
114811.1x
114861.2x
114911.3x
114961.4x
115011.5x
11508The area around the joystick's neutral position where input is ignored. Can help reduce unintended inputs.
115131% (Default)
11518Limit FPS to reduce high CPU usage.
11523LIMIT FPS
11552Display on screen information like savestate, config warning etc...
11557Fit to Window / Fullscreen
11562Auto Standard (4:3 interlaced / 3:2 progressive)
11567Standard (4:3)
11572Widescreen (16:9)
11577Adjusts Full Motion Video movies aspect ratio.
11582FMV ASPECT RATIO
11587FMV movie deinterlacing.
11592DEINTERLACING
11597Weave (Top Field First)
11602Weave (Bottom Field First)
11607Bob (Top Field First)
11612Bob (Bottom Field First)
11617Blend (Top Field First)
11622Blend (Bottom Field First)
11627Adaptive (Top Field First)
11632Adaptive (Bottom Field First)
11639Smooths the overall picture as it is displayed on the screen. Corrects positioning between pixels.
11650Bilinear (Smooth)
11655Bilinear (Sharp)
11660ENABLE WIDESCREEN PATCHES
11665Enable to improve bluriness.
11670ANTI-BLUR
11675Enable No-interlacing Patches.
11680INTERLACING PATCHES
11685Can sharpen images in lower resolutions.
11690Native (PS2)(Default)
116951.25x Native
117001.5x Native
117051.75x Native
117102x Native (~720p)
117152.25x Native
117202.5x Native
117252.75x Native
117303x Native (~1080p)
117353.5x Native
117404x Native (~1440p/2K)
117455x Native (~1620p)
117506x Native (~2160p/4K)
117557x Native (~2520p)
117608x Native (~2880p/5K)
11765Choose mipmapping type.
11770MIPMAPPING
11775Basic (generated Mipmaps)
11780Full (PS2 Mipmaps)
11785Control the texture filtering of the emulation.
11790Bilinear (Forced)
11795Bilinear (PS2)
11800Bilinear (Forced excluding sprite)
11805Control the texture's trilinear filtering of the emulation.
11816Off (None)
11821Trilinear (PS2)
11826Trilinear (Forced)
11832Reduces banding between colours and improves the preceived colour depth.
11837DITHERING
11842Unscaled (Default)
11847Basic (Recommended)
11854The higher the setting, the more blending is emulated in the shader accurately, and the higher the speed penalty will be.
11859BLENDING ACCURACY
11864Minimum
11869Full (Slow)
11874Maximum (Very Slow)
11881Uploads entire textures at once instead of small pieces. Improves performance in most games.
11886TEXTURE PRELOADING
11891Partial
11896Full (Hash Cache)
11922Applies the FXAA anti-aliasing algorithm to improve the visual quality of games.
11933Automatically loads and applies cheats on game start.
11938CHEATS
11943Allows up to 8 controllers in supported games.
11948Maximum 2 Players (Default)
11953Maximum 4 Players
11958Maximum 8 Players
11963Allows user replaceable textures.
11968TEXTURE REPLACEMENTS
11975Necessary for some guns to replace fog textures as a workaround in Time Crisis - Crisis Zone.
11980TIME CRISIS FOG HACK
11985Playstation 2 wheel type
11990WHEEL MODEL
11995Driving Force
12000Driving Force Pro
12005GT Force
12010Virtual
12143CPU
12282May provide performance gain on CPUs with low core/thread count at the expense of possible broken timings.
12287SPU LOOP DETECTION
12294Mega and Giga modes may improve performance. Use the Safe mode for maximum compatibility.
12299SPU BLOCK SIZE
12304Safe (Default)
12309Mega
12314Giga
12321Helps reduce CPU power consumption by throttling the CPU when not needed. Useful for handhelds.
12326MAX POWER SAVING CPU-PREEMPTIONS
12331Moderate
12336Maximum
12347VIDEO
12358RENDER
12381ANISOTROPIC FILTER
12386Can improve performance at the expense of graphics accuracy.
12391ZCULL ACCURACY
12396Precise (Slowest)(Default)
12401Approximate (Fast)
12406Relaxed (Fastest)
12413Controls precision of generated shaders. Low quality can improved performance.
12418SHADER QUALITY
12423Ultra
12428High (Default)
12433Choose your preferred render resolution.
12438RENDER RESOLUTION (SCALING)
124431280x720 (Default)
12448Final image filtering.
12453OUTPUT SCALING
12458FidelityFX Super Resolution
12476Legacy (single threaded)
12481Async (multi threaded)(Default)
12486Async with Shader Interpreter
12491Shader Interpreter only
12496Only applicable when either Async Shader mode is set.
12501NUMBER OF SHADER COMPILER THREADS
12521Straict API specification. Can resolve rare cases of missing graphics and flickering.
12526STRICT RENDERING MODE
12540Distorts the output to fill the display fully Overrides aspect ratio.
12569Offloads some RSX operations to a secondary thread. Improves performance in high-core processors.
12574MULTITHREADED RSX
12581Stream texture to GPU in parrallel. Can improve performance on more powerful GPU's that have spare headroom.
12586ASYNCHRONOUS TEXTURE STREAMING
12591On (Vulkan Only)
12596Choose number of audio channels.
12601AUDIO FORMAT
12612Surround 5.1
12617Surround 7.1
12624Use 16 bit audio samples for audio drivers that don't support 32bit. Only use if you get no audio.
12629CONVERT TO 16-BIT
12648Duration of audio buffer in milliseconds. Higher numbers may cause audio latency.
12653AUDIO BUFFER DURATION
1265810ms
1266320ms
1266840ms
1267360ms
1267880ms
12683100ms (Default)
12688120ms
12693140ms
12698160ms
12703180ms
12708200ms
12713220ms
12718240ms
12740Buffer fill level (in percentage) below which time stretching will start.
12745TIME STRETCHING THRESHOLD
1275075% (Default)
12770Default uses SDL2, otherwise enable controller specific capabilities. Sony DS won't work with clone controllers.
12775PS3 CONTROLLER 1
12780Legacy Evdev
12785Sony DS
12790PS3 CONTROLLER 2
12795PS3 CONTROLLER 3
12800PS3 CONTROLLER 4
12805PS3 CONTROLLER 5
12810PS3 CONTROLLER 6
12815PS3 CONTROLLER 7
12820Select scale resolution of the game.
12825SCALE FACTOR
12830Sets the scaler filter mode when rendering.
12835SCALER MODE
12840HQ (bilinear filter)
12845Edge (sharper filet)
12850AdvMame
12855Scanline Interpolation Filter (SAI)
12860SuperSAI
12865SuperEagle
12870Pixel-Perfect
12875DotMatrix
12880TV2x CRT Television Filter
12885Stretches the output to fill the display area.
12890Center (Default)
12895Pixel Perfect
12900Even Pixels
12905Fit resolution scale
12910Stretch to screen
12915Fit 4:3 Aspect Ratio
12920Choose your preferred renderer.
12925RENDERER
12930OpenGL with Shaders
12935Choose your preferred language.
12940Chinese (Mandarin)
12945Swedish
12950Hebrew
12955Czech
13077RENDER MODE
13082HLE (per-strip)
13087HLE (per-pixel)
13092LLE
13226For playing driving games with a game pad, it is sometimes a good idea to use a value larger than 100% so that the steering feels less sensitive on a thumbstick.
13231STEERING SENSITIVITY
13269Choose your preferred aspect ratio..
132744x3 (Default)
13279Choose your preferred video filter.
13284Scale2x
13289Scale3x
13294Scale4x
13299Choose your preferred video quality.
13304VIDEO QUALITY
13309linear
13314best
13319Enabled or disbale the mouse cursor. Useful for CG's menus.
13324CURSOR
13474Depends on video mode being set to BGFX.
13525Play this game on several screens (if available)
13530MULTISCREENS
13588Runners simplify compatibility of running Windows games. You must have a runner in it's own directory under /userdata/system/wine/custom.
13593WINE RUNNER
13598Converts DirectX 8/9/10/11/12 calls to Vulkan.
13629Choose whether to pass SDL Game Controller config to the Windows game. Disabling may help with some games.
13634SDL CONFIG
13709Enable support for Chinese, Japanese and Korean input methods.
13757Force Nvidia GPUs to always be reported as AMD GPUs to workaround game issues.
13769NVAPI is NVIDIA's core software that allows direct access to NVIDIA GPU.
13774ENABLE NVAPI
13811Useful to troubleshoot when your Windows game won't start of crashes.
13967Native
13990Increase to 128 MiB for debug or homebrew applications.
13995SYSTEM MEMORY
1400064MiB (Default)
14005128MiB
14012Nat to access internet from xemu machine. Udp for System Link. Default (Auto) disables network access.
14017NETWORK
14022NETWORK TYPE
14027NAT
14032UDP Tunnel
14039Destination address and port to forward packets to. Leave this empty if you want to enter it manually in the xemu.toml configuration file.
14044UDP REMOTE ADDRESS
14051Local address and port to receive packets on. Leave this empty if you want to enter it manually in the xemu.toml configuration file.
14056UDP BIND ADDRESS
14155Screen Resolution (Default)
14160Enable widescreen support.
14165ENABLE WIDESCREEN
14170Enable scanlines for roms that support it.
14175ENABLE SCANLINES
14301OPENGL RENDERING RESOLUTION
143061x (~480)
143112x (~960)
143164x (~1920p)
143218x (~4320p / 8k)
1432616x (~7680p / 16k)
14331PRESENTATION MODE
14336Fill Screen
14341Fit Screen
14346Original Size
14351Only applicable when using OpenGL.
143560.5x (360p/540p) [EXPERIMENTAL]
143610.75x (540p/810p) [EXPERIMENTAL]
143661x (720p/1080p)
143711.5x (1080p/1620p) [EXPERIMENTAL]
144017x (5040p/7560p)
144068x (5760p/8640p)
14426Force 32:9
14434Fix screen tearing. FIFO (Vsync) does not drop frames. FIFO Relaxed allows tearing as it recovers from a slow down. Mailbox can have lower latency but may drop frames.
14439Immediate
14444Mailbox (Recommended)
14449FIFO (VSync On)
14454FIFO Relaxed
14467FXAA has a lower performance impact, goof for low resolutions. SMAA offers best quality.
14478SMAA
14494AMD FidelityFX Super Resolution
14501GPU emulation accuracy. Most games render fine with Normal. High is required to ensure particles render correctly.
14506ACCURACY LEVEL
14511Extreme
14528Choose whether the virtual switch is docked or not.
14533DOCK MODE
14538Undocked
14543Docked (Default)
14997This can be convenient if you're using laserdiscs.
15002LOADING SPEED
15007Realistic Loading
15012Full Speed (Default)
15017Choose the appropriate media for disk image.
15022DISK TYPE
15027Floppy Disk Image
15032Hard Disk Image
15039Choose which graphics API library to use. D3D12 may yield better results with faster GPUs.
15044D3D12 (Default)
15049Native Vulkan
15056This option enables the ability to play Xbox Live Arcade games. May cause compatibility issues with non-XBLA games.
15061XBOX LIVE ARCADE
15066No licenses enabled
15071XBLA license enabled (Default)
15076All possible licenses (Not recommended)
15081Choose to display UI prompts or accept defaults.
15086UI PROMPTS
15091Enabled UI prompts (Default)
15096Disable UI prompts
15101Polish
15106Norwegian
15113Refresh state of memory pages to enable gpu written data. (Use for 'Team Ninja' Games to fix missing character models).
15118CLEAR MEMORY PAGE STATE
15125Render target emulation path to use on Direct3D 12. Try changing if you have render issues.
15130RENDER TARGET PATH
15135Any
15140RTV (Default)
15145ROV
15152The sample count of every tile will be incremented on every EVENT_WRITE_ZPD by this number. Setting this to 0 means everything is reported as occluded.
15157QUERY OCCLUSION
151621000 (Default)
15169D3D12, read render-to-texture results on the CPU. Needed in some games, but causes mid-frame synchronization, so it has a huge performance impact.
15174READBACK RESOLVE
15181Maximum host texture memory usage (in megabytes) above which textures will be destroyed as soon as possible.
15186HARD TEXTURE CACHE MEMORY LIMIT
15191768MB (Default)
151961536MB
152012304MB
152063072MB
152113840MB
152164096MB
152215120MB
152266144MB
15233Part of the host texture memory budget (in megabytes) that will be scaled by the current drawing resolution scale.
15238TEXTURE MEMORY SCALE SIZE
1524324MB (Default)
1524872MB
15255Maximum host texture memory usage (in megabytes) above which old textures will be destroyed. Set below hard limit.
15260SOFT TEXTURE CACHE MEMORY LIMIT
15265384MB (Default)
15270768MB
152752048MB
15282Seconds a texture should be unused to be considered old enough to be deleted if texture memory usage exceeds Soft Texture Cache limit.
15287SOFT TEXTURE CACHE MEMORY TIMEOUT
1529215s
1529730s (Default)
1530245s
1530760s
15313Enable cache mount. Can improve performance and compatibility in some games.
15318MOUNT CACHE
15325Allow game that support different resolutions to be rendered in specific resolution.
15330INTERNAL DISPLAY RESOLUTION
15337Fix screen tearing. With Some games you need to turn VSync on in the games options.
15344Manually set VSYNC frames per second. Ideally this should match your monitor refresh rate.
15349VSYNC FPS
15354165fps
15361Enable or disable Xenia patches. These patches can fix graphics problems in some games.
15366GAME PATCHES
15383Use new graphics created from CorsixTH project
15388USE NEW GRAPHICS
15395Free Build or Sandbox mode. You cannot win or lose custom made maps if this is set to true. You also don't have to worry about money.
15400ENABLE SANDBOX MODE
15405Enable or Disable Intro movie (Enabled by default).
15410PLAY INTRO MOVIE
15427OpenGL (x86 only)
15432OpenGLES (Default)
15439Speed hack, enable to disable surface syncing between CPU and GPU. Surface syncing is needed by a few games.
15444DISABLE SURFACE SYNC
15449The image will be softer which could help with aliasing.
15454LINEAR FILTERING
15465You can hide the pointer on touchscreen devices.
15470SHOW POINTER
15477Select how much graphics memory is allocated for the GPU, may need modifying for some games / systems.
15482GRAPHICS MEMORY
15487256MB (Default)
15497Better performance with hardware rendering.
15502Hardware (default)
15507Vsync
15514Per Table Folder requires all files to be in the associated rom table folder. If disabled, consult the Wiki for further details.
15519EXPERT SETTINGS
15524PER TABLE FOLDER
15529Provides a ball trail to make the ball easier to follow.
15534BALL TRAIL STRENGTH
155390% (Default)
15544Affects just the visual effect of nudging.
15549VISUAL NUDGE STRENGTH
155540 (No Visual Effect)
15559Framerate limiter to reduce CPU utilisation.
15564MAXIMUM FRAMERATE
155690 (Defaults Unlimited)
15576Fix screen tearing. Adaptive Sync (Default) synchronizes on video sync, except for late frames (below target FPS) which are displayed immediately.
15581Vertical Sync
15586Adaptive Sync (Default)
15593Presets which can improve performance without manually editing the VPinballX.ini file to fine tune performance.
15598PERFORMANCE PRESETS
15603Default Performance Settings
15608Low-end Computer
15613High-end Computer
15618Alternative Coloured Dot Matrix Display (needs additional file).
15623ALTCOLOR
15628Playfield configuration
15633WINDOWS POSITIONS
15638PLAYFIELD
15646Extra DMD (Dot Matrix Display) window to display the score for tables with a pinmame rom. By default, settings come from the VPinballX.ini configuration file.
15651PINMAME DMD
15656Top-Right Position, Small
15661Top-Right Position, Medium
15666Top-Right Position, Large
15671Top-Left Position, Small
15676Top-Left Position, Medium
15681Top-Left Position, Large
15686On screen 2 if available
15691On screen 3 if available
15699Extra DMD (Dot Matrix Display) window to display the score for tables without a rom. By default, settings come from the VPinballX.ini configuration file.
15704FLEX DMD
15711Upright glass panel displaying some illuminated artwork. By default, settings come from the VPinballX.ini configuration file.
15716BACKGLASS (B2S)
15723When the Backglass is activated, display the small additional part with the scores.
15728DISPLAY BACKGLASS DMD
15733When the Backglass is activated, display the grill.
15738DISPLAY BACKGLASS GRILL
15743DMD window ratio
15748DMD SIZE
15755Inverse the Backglass and the Playfield. Usefull to use the Backglass as main screen for other emulators.
15760INVERSE PLAYFIELD AND B2S
15767FULLSCREEN gives you a top-down view on the playfield. For cabinet use or multi-window on desktop.
15772PLAYFIELD MODE
15777DESKTOP
15782FULLSCREEN
15787FULL SINGLE SCREEN
15792Enable the custom values below.
15797DISPLAY PHYSICAL SETUP
15802ENABLE CUSTOM DISPLAY PHYSICAL SETUP
15807Long visible screen edge (cm)
15812SCREEN WIDTH
15817Short visible screen edge (cm)
15822SCREEN HEIGHT
15827Screen inclination (degree)
15832SCREEN INCLINATION
15837Player distance from lower screen edge (cm)
15842SCREEN PLAYER Y
15847Player's eyes distance from lower screen edge (cm)
15852SCREEN PLAYER Z
15857Adjust the music volume. Some tables may have its own settings.
15862MUSIC VOLUME
15867Adjust the mechanical sounds of the table.
15872SOUND VOLUME
15877Alternative sounds for the table (needs additional files).
15882ALTERNATIVE SOUND
15889This should not be necessary, unless you are not using the default pad2key mapping.
15894USE JOYPAD SOUTH BUTTON TO ADD CREDIT
15899200p
15904400p
15909600p
15914768p
15919800p
15924960p
15929WIDESCREEN
15934Set the desired maximum refresh rate when Vsync is off.
15939REFRESH RATE
1594430 fps
1594950 fps
1595460 fps (Default)
1595975 fps
15964120 fps
15969144 fps
15974240 fps
15979Choose which graphics renderer to use.
15984GRAPHICS RENDERER
15989Classic Software
15994GPU / OpenGL (Default)
15999COLOUR MODE
160048-bit (Classic)
160098-bit Interpolated
16014True Colour
16021Choose to render high definition graphics textures. Requires OpenGL, True Colour and the enhanced.gob file.
16026HD TEXTURES
16031BILINEAR FILTER
16036Choose to use Bloom post processing.
16041BLOOM
16046Enable / Disable sound in menus.
16051MENU SOUNDS
16056Enable 16-channel iMuse Digital Audio.
16061DIGITAL AUDIO
16066Enable / Disable fight music.
16071FIGHT MUSIC
16076Enable / Disable automatic aiming.
16081AUTO AIM
16086Enable / Disable showing secret found messages.
16091SHOW SECRET MESSAGES
16096AUTOMATICALLY RUN
16101Bobba Fett Face Player Fix
16106BOBBA FETT FIX
16111SMOOTH VUES
16116Choose to enable or disable cutscenes.
16121SKIP CUTSCENES
16126Show All
16131Skip Initial
16136Skip All
16141Standard OpenGL (Default)
16146Enhanced OpenGL
161512x (Default)
16156Skip the initial intro video.
16161SKIP INTRO VIDEO
16166Play (Default)
16171Choose the games difficulty.
16176GAME DIFFICULTY
16181Easy
16186Hard
16191Choose the combat difficulty.
16196COMBAT DIFFICULTY
16201Wimpy
16206Rough
16211Choose the preferred violence level.
16216VIOLENCE LEVEL
16221Minimal
16226Maximum Blood
16231SUBTITLES
16236Classic (Default)
16241Blocky Filtered
16246Smooth
162514x MULTISAMPLING
16256Afrikaans
16261Albanian
16266Bulgarian
16271Catalan
16276Danish
16281Finnish
16286Hungarian
16291Irish
16296Punjabi
16301Romanian
16306Serbian
16311Slovak
16316Slovenian
16321Ukrainian
16326Enable triple buffering.
16331TRIPLE BUFFERING
16336Exit Steam
16341Exit running Flatpak
16346quicksave
16351quickload
16356screenshot
16361Exit game
16366Bring up menu
16371Quick save
16376Quick load
16381Skip cutscene
16386Screenshot
16391Move camera up
16396Move camera down
16401Move camera to the left
16406Move camera to the right
16411Quit the application
16416Start / Valid
16421Shows or hides the menu bar
16426Rotates the current object
16431Select
16436Zoom in x5
16441Zoom out x5
16446Take a screenshot
16451Reset the application
16456Hire staff
16461Edit room
16466Open build room menu
16471Open furnish corridor menu
16476Quits the current level
16481Speeds up the game
16486Set speed normal
16491Show the cheat menu
16496Zoom the camera out
16501Zoom in the camera
16506Open LUA console
16511Town map
16516Casebook
16521Research
16526Manage Staff
16531Exit the emulator
16536Quick Load
16541Quick Save
16546Hide the bezel
16551Exit emulator
16556Open Dolphin-triforce's menu
16561Load State Slot 1
16566Save State Slot 1
16571Exit Duckstation
16576Load State
16581Save State
16586Open DuckStation Quick Menu
16591Restart Game
16596Slot -
16601Slot +
16606Rewind
16611Next Disc (m3u)
16616Fast Forward
16621Service menu
16626Start
16631Coin
16636Push 2
16641Push 1
16646Push 4
16651Push 3
16656Push 5
16661Push 6
16666Push 7
16671Push 8
16676Digital Left
16681Digital Right
16686Digital Up
16691Digital Down
16696Analog 1 Left
16701Analog 1 Right
16706Analog 1 Up
16711Analog 1 Down
16716Analog 2 Left
16721Analog 2 Right
16726Analog 2 Up
16731Analog 2 Down
16736Set to full screen
16741Virtual Keyboard
16746Settings GUI
16751Reset the table, sometimes required for PinMame
16756Start game
16761Insert coin
16766Nudge up
16771Nudge left
16776Nudge right
16781Pull plunger
16786Lockbar Fire Button
16791Buy extraball for a credit
16796Left flipper
16801Right flipper
16806Left magnasave
16811Right magnasave
16816Move Stylet Pointer
16821Restart Emulation
16826Continue/Pause emulation
16831Swap Screen
16836Toggle Screen Layout
16841Toggle Speed Limit
16846Swap screens
16851Mouse Click
16856Exit Dosbox-X
16861Display the controller screen
16866Pause / Menu
16871Exit emulator using SDL
16876Joy2Pad Up
16881Joy2Pad Down
16886Joy2Pad Left
16891Joy2Pad Right
16896Hat Up
16901Hat Down
16906Hat Left
16911Hat Right
16916Button A
16921Button B
16926Button X
16931Button Y
16936Button Start
16941Button Select
16946Button L
16951Button R
16956Disposition A
16961Disposition B
16966Microphone
16971TouchScreen
16976Exit Drastic
16981Swap Screens
16986QuickMenu
16991FastForward
16996Menu
17001Graphics filtering on/off
17006Configuration menu