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Diff for BAHASA INDONESIA options

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27Adjust the cpu power frequency profile whilst in-game. Some systems will benefit from improved voltage handling.
32POWER OPTIONS
37POWER MODE
42High Performance
47Balanced
52Power Saver
59Adjust the cpu power profile whist on battery. Overwrites previous Power Mode(s).
64BATTERY MODE
72Adjust the percentage of power (watts) provided to a Ryzen Mobile Series CPU based on it's default max value. Caution, setting wattage too high could damage your device.
77RYZEN THERMAL DESIGN POWER
385Use preemptive frames instead of run-ahead. Only runs ahead when controller state changes.
390USE PRE-EMPTIVE FRAMES
438LIGHT GUNS
443CONTROLS
453Use wheels instead of pads if wheels are connected.
458WHEELS
463USE WHEELS
468Maximum wheel rotation from left to right (in degrees)
473WHEEL ROTATION
478Zone for which the game doesn't react to the wheel (in degrees)
483WHEEL DEADZONE
490Reserve a non dead zone at the center of the wheel to go straight ahead (in degrees)
495WHEEL MIDZONE
635Enable the BASIC interpreter. Some games need this.
640INTERNAL BASIC INTERPRETER
677Automatically sets aspect ratio to 16/9 for games that natively support it. 2D elements like HUD/UI may be stretched.
682AUTO WIDESCREEN
738Apply a video filter to mimic various NTSC TV signals.
743VIDEO FILTERS
748NTSC (RF)
753NTSC (RGB)
758NTSC (S-Video)
763NTSC (Composite)
1290NDS VERSION
1295DS (Default)
1300DSi
1315Use language and username from the NDS Firmware
1320USE FIRMWARE SETTINGS
1330OFF (Default)
1337Select language will be used if 'Use Firmware Settings' is disabled or if firmware file was not found.
1407DSi (Experiemental)
1414Software mode is faster and more accurate, while OpenGL mode supports scaling 3D graphics.
1419VIDEO SETTINGS
1424RENDERER MODE
1434OpenGL (Overwrites Libretro API settings)
1439Degree in which 3D graphics are scaled up. OpenGL renderer only.
14441x native (256 x 192)
14492x native (512 x 384)
14543x native (768 x 576)
14594x native (1024 x 768)
14645x native (1280 x 960)
14696x native (1536 x 1152)
14747x native (1792 x 1344)
14798x native (2048 x 1536)
1486Enable this if your game's 3D modles are not rendered correctly. OpenGL renderer only.
1491IMPROVED POLYGON SPLITTING
1501Affects how the emulated screens are scaled. OpenGL renderer only.
1506SCREEN FILTERING
1521Determines how the cursor should apprear on the botton screen.
1526SCREEN SETTINGS
1531CURSOR MODE
1536Never
1541While Touching
1546Until Timeout
1551Always
1556Cursor timeout in seconds when using Cursor Mode - Until Timeout.
1561CURSOR TIMEOUT
15661 second
15712 seconds
15763 seconds
15815 seconds
158610 seconds
159115 seconds
159620 seconds
160130 seconds
160660 seconds
1611Determine how the console's touch screen in emulated.
1616TOUCH MODE
1626Pointer
1633Use this to play online with custom servers that reimplement the discontinued Nintendo Wi-Fi.
1638FIRMWARE SETTINGS
1643DNS OVERRIDE
1648Kaeru WFC (178.62.43.212)
1653AltWFC (172.104.88.237)
1658Wiimmfi (95.217.77.181)
1663Force Default DNS
1668Don't Override
1673Overrides the language mode of the emulated console.
1678Use Host
1688The theme colour of the emulated console.
1693FAVOURITE COLOUR
1698Gray
1703Brown
1713Light Pink
1718Orange
1723Yellow
1728Lime
1733Light Green
1738Dark Green
1743Turquoise
1748Light Blue
1758Dark Blue
1763Dark Purple
1768Light Purple
1773Dark Pink
1778The month of your birthay.
1783BIRTH MONTH
1788January
1793February
1798March
1803April
1808May
1813June
1818July
1823August
1828September
1833October
1838November
1843December
1848The day within the month of your birthday.
1853BIRTH DAY
18581st
18632nd
18683rd
18734th
18785th
18836th
18887th
18938th
18989th
190310th
190811th
191312th
191813th
192314th
192815th
193316th
193817th
194318th
194819th
195320th
195821st
196322nd
196823rd
197324th
197825th
198326th
198827th
199328th
199829th
200330th
200831st
2014Enable to display an on-screen message if trying to use unsupported features.
2019ON-SCREEN DISPLAY & NOTIFCATIONS
2024WARN ABOUT UNSUPPORTED FEATURES
2029Enable to display if your BIOS haas known problems.
2034WARN ABOUT BIOS PROBLEMS
2040Enable to show which screen layout with the configured sequence is active.
2045SHOW SCREEN LAYOUT
2050Enable to show whether your device's microphone is active.
2055SHOW HOST MICROPHONE STATE
2060Enable to show whether your device's camera is active.
2065SHOW HOST CAMERA STATE
2070Enable to show whether the emulated screens are closed.
2075SHOW LID STATE
2169Enables or disable on screen messages.
2174OSD MESSAGES
2758Type of emulated SoundBlaster card.
2763SOUNDBLASTER TYPE
2768SounBlaster 16 (Default)
2773SounBlaster Pro 2
2778SounBlaster Pro
2783SounBlaster 2.0
2788SounBlaster 1.0
2793GameBlaster
2800Enable Gravis Utrasound emulation. Ensure the ULTRASND folder is in the root of your .pc rom folder.
2805ENABLE GRAVIS ULTRASOUND
2816Select the .SF2 SoundFont file, .ROM file, or interface used for MIDI output.
2821MIDI OUTPUT
2826General MIDI SoundFont (Default)
2831Roland MT-32/CM-32L
2836Frontend MIDI driver
2871Reduces wobbly polygons & warping textures.
2983Digital Controller (Gamepad)
3674Use Megadrive to automap inputs for a Megadrive style controller with a 6 button layout.
3679CONTROLLERS
3684CONTROLLER 1 INPUT MAPPING
3689Retropad (Default)
3694Megadrive
3699CONTROLLER 2 INPUT MAPPING
3704CONTROLLER 3 INPUT MAPPING
3709CONTROLLER 4 INPUT MAPPING
3766Sound generator. MAME is faster and Nuked is cycle accurate. Original model used YM2612 while later revisions used YM3438.
3771FM SYNTHESIZER
3776MAME (YM2612)
3781MAME (ASIC YM3438)
3786MAME (Enhanced YM3438)
3791Nuked (YM2612)
3796Nuked (YM3438)
3870Choose your desired Atari machine type.
3875ATARI MACHINE TYPE
3880ST
3885Mega ST
3890STE
3895Mega STE
3900TT
3905Falcon
3910Choose your desired Atari CPU type.
3915ATARI CPU TYPE
3920Choose your desired Atari CPU clock rate.
3925ATARI CPU CLOCK RATE
39308 MHz
393516 MHz
394032 MHz
3945Choose your desired Atari ST memory size.
3950ATARI ST MEMORY SIZE
3955256 KB
3960512 KB
39651 MB
39702 MB
39752.5 MB
39804 MB
39858 MB
399010 MB
399514 MB
4000Choose your desired Atari Monitor.
4005ATARI MONITOR TYPE
4010Monochrome High-Resolution
4015RGB Colour Low/Medium-Resolution
4020TV
4025Choose your desired pixel aspect ratio.
4035Square Pixels
4040Atari Monitor
4045NTSC TV
4050PAL TV
4057Atari ST monitors had a visible border around the main screen area, but most software does not display anything in it.
4062SCREEN BORDERS
4067Hide
4072Crop 720p (240, 480)
4077Crop 1080p (270, 540)
4082Choose your desired pause screen display type.
4087PAUSE SCREEN DISPLAY
4092Help and Information
4097Floppy Disk List
4102Bouncing Box
4107Snow
4112Darken
4117No Indicator
4127480p
41374k
41428k
4147Replace meshed transparency by real transparency.
4152IMPROVED MESH
4157Apply gouraud shading instead of flat shading.
4162IMPROVED BANDING
4192Choose system BIOS language.
4197BIOS Language
4202Use a custom MAME config, do not overwrite config on launch.
4789Camputers Lynx floppies
4809Lynx 128k
4819Tandy Radio Shack Color Computer cassettes
4954How much RAM the emulated FM Towns will have installed
5153Install the image reader card to read disk image files (Mac IIx only). Minimum 4MB ram size recommended.
5487Justifier
5723Useful for N64 style controllers. Limited hotkeys for controllers without dedicated hotkey.
5728CONTROLLER 1
5738RetroPad (Default)
5743N64
5748N64 (Limited Hotkeys)
5753Useful for N64 style controllers.
5758CONTROLLER 2
5763CONTROLLER 3
5768CONTROLLER 4
5778CONTROLLER PAK
5793Rumble Pak (Automatic)
5799Use to eliminate joystick drift/unwanted input. Effects all controllers.
5804JOYSTICK DEADZONE
580915% (Default)
5816Use to make joystick movement more or less sensitive. Effects all controllers.
5821JOYSTICK SENSITIVITY
5826100% (Default)
5851Only applies when using Parallel-RDP as the chosen RDP Plugin.
5856PARALLEL-RDP UPSCALER
58611x (Default)
6171Set desired framerate.
6176FRAMERATE
618660fps (Default)
619170fps
619672fps
6216119fps
6231240fps
6236244fps
6326Choose the Parallel N64 graphics plugin.
6331GRAPHICS PLUGIN
6336Glide64
6341Gln64
6346Rice
6351Angrylion
6356Parallel
6386Skip the bios boot logo, may cause default language issues.
6391BIOS FAST BOOT
6456Hyper Blaster/Justifier
6646480x272 (Default)
6801PAL 288x576px 50Hz (auto)
6806NTSC 240x480px 60Hz (auto)
7324Monochrome
7329RF
7339S-Video
7747Some games and homebrews require more RAM
7752RAM EXPANSION UNIT
7757128kB (1700)
7762256kB (1764)
7767512kB (1750)
77721024kB
77772048kB
77824096kB
77878192kB
779216384kB
8032Change the system's language.
8037Deutsch
8072Changing driver can improve audio performance and reduce distortion. Alsathread is recommended for low-end systems.
8077AUDIO DRIVER
8082ALSA
8087ALSAThread
8092TinyALSA
8097SDL2
8102Pulse (Default)
8474Enable gamepad view for games that have interaction across two screens. Use Hotkey+R2 to switch screens.
8486Arrange the dual screen layout. Separate windows can be changed with Hotkey+R2.
8491Top Only
8496Bottom Only
8501Large Top
8506Large Bottom
8511Left/Right
8516Right/Left
8521Separate Windows
8526Hybrid Screen Top
8531Hybrid Screen Bottom
8536GRAPHICS
8574Compile shaders using background threads to avoid shader compilation stutter. May cause graphical glitches.
8579ENABLE ASYNC SHADER COMPILATION
8619Hide crosshairs in supported games e.g. ActionMax, Maddog II.
8673Enable or disable bezels being added when content is a 4:3 aspect with a widescreen display.
8678BEZELS
8683Shunt 2
8688Shunt 3
8693Shunt 4
8698Shunt 5
8703Shunt 6
8708Shunt 7
8713Shunt 8
8718Shunt 9
8723Shunt 10
8767DISPLAY
8772Automatic ratio
8787RENDERING
8799Compile shaders on next launch of game (one time). Reduces micro-freezes. Vulkan only.
8816Use SSAA instead of MSAA for anti-aliasing. SSAA may look better but has a higher performance cost.
8828Enabling will allow for correct emulation of texture wrapping. This comes at a cost of potential worse performance.
8833MANUAL TEXTURE SAMPLING
8843EMULATION
8906Skips Vertical Blank Interrupts when lag is detected, allowing for smooth audio playback when emulation speed is not 100%.
8911VBI SKIP
8926Enable controller rumble capabilities if supported by the controller.
8936GAMECUBE CONTROLLER 1
8971GAMECUBE CONTROLLER 2
8981GAMECUBE CONTROLLER 3
8991GAMECUBE CONTROLLER 4
9001Moves South to West, West to North, etc. Standard controller type only.
9006ROTATE FACE BUTTONS
9011Set joystick deadzone.
9016DEADZONE
90215% (Default)
9028Set virtual joysticks gate size. Smaller increases sensitivity. Larger decreases it.
9033JOYSTICK GATE SIZE
9038Smaller
9043Normal (Default)
9048Larger
9053Enables Dolby Pro Logic II for surround sound. May impact performance.
9058AUDIO
9063DOLBY PRO LOGIC II
9068Show on screen display messages (memory card saves..).
9080Enable Gamecube boot animation and BIOS access (requires IPL.bin BIOS in appropriate user directory).
9085ENABLE BOOT ANIMATION
9090Change the Gamecube system language.
9095GAMECUBE LANGUAGE
9100English/Japanese
9110WII CONTROLLERS
9130Classic Controller Pro
9155Position of wii sensor bar relative to the disaply for real wiimotes.
9160SENSOR BAR POSITION
9165Bottom (Default)
9170Top
9240Determines the speed and the runahead behaviour of the system.
9245EMULATION SPEED
9250Unlimited
9255VSync and Audio Resampling need to be enabled.
9260SYNC TO HOST REFRESH RATE
9265Ensure every frame the console renders is displayed to screen.
9270OPTIMAL FRAME PACING
9285Match Window
9290PAR 1:1
9295May result in a sharper image in some 2D games.
9300INTEGER UPSCALING
9305Enabling will smooth out the image.
9310LINEAR UPSCALING
9317Fills the screen regardless of the aspect ratio. Doesn't work with Integer Upscaling.
9322STRETCH TO FILL
9347Bilinear (No Edge Blending)
9352JINC2 (Slow)
9357JINC2 (Slow, No Edge Blending)
9362xBR (Very Slow)
9367xBR (Very Slow, No Edge Blending)
937224-bit, disables dithering.
9377TRUE COLOUR RENDERING
9382Makes the dither pattern much less obvious at higher resolutions.
9387SCALED DITHERING
9393When running outside of 100%, adjusts the temp instead of dropping frames.
9398STRETCH MODE
9403Off (Noisy)
9408Resampling (Pirch Shift)
9413Time Stretch (Tempo Change, Best Sound)
9418Force progressive render / scan.
9423DISABLE INTERLACING
9448Use Analog joysticks in addition to D-Pad for DualShock controllers.
9458Not Connected
9518Recompiler (Fastest)(Default)
9563ACHIEVEMENTS
9568CROSSHAIR
9667Per pixel is the most accurate, but also the most demanding.
9672ALPHA SORTING
9692Allow mapping Future Pinball with Pad to Keyboard.
9697CONTROLLER CONFIGURATION
9822Choose your Atari hard drive type for the .hd extension file.
9827ATARI HARD DRIVE TYPE
9832IDE (Default)
9837ASCI
10001Output rotation independent of xrandr or framebuffer settings.
10006ROTATE
10086Disable all input processing (view-only mode).
10091VIEW ONLY
10096Enable QOS settings to optimize for internet or local network.
10101LAN / WAN STREAMING
10106WAN
10111LAN (Default)
10118Enables surround sound if your audio card supports it (Consumes more bandwidth).
10123SURROUND SOUND
10256Apply a multiplier to the joystick's input to lower or increase responsiveness.
10261SENSITIVITY
102660.5x
102710.6x
102760.7x
102810.8x
102860.9x
102911.1x
102961.2x
103011.3x
103061.4x
103111.5x
10318The area around the joystick's neutral position where input is ignored. Can help reduce unintended inputs.
103231% (Default)
10328Limit FPS to reduce high CPU usage.
10333LIMIT FPS
10359scanlines
10364diagonal filter
10369triangular filter
10374wave filter
10379lottes crt
103844xrgss
10389nxagss
10394Display on screen information like savestate, config warning etc...
10399Fit to Window / Fullscreen
10404Auto Standard (4:3 interlaced / 3:2 progressive)
10409Standard (4:3)
10414Widescreen (16:9)
10419Adjusts Full Motion Video movies aspect ratio.
10424FMV ASPECT RATIO
10429FMV movie deinterlacing.
10434DEINTERLACING
10439Weave (Top Field First)
10444Weave (Bottom Field First)
10449Bob (Top Field First)
10454Bob (Bottom Field First)
10459Blend (Top Field First)
10464Blend (Bottom Field First)
10469Adaptive (Top Field First)
10474Adaptive (Bottom Field First)
10481Smooths the overall picture as it is displayed on the screen. Corrects positioning between pixels.
10491Bilinear (Smooth)
10496Bilinear (Sharp)
10501ENABLE WIDESCREEN PATCHES
10506Enable to improve bluriness.
10511ANTI-BLUR
10516Enable No-interlacing Patches.
10521INTERLACING PATCHES
10526Can sharpen images in lower resolutions.
10531Native (PS2)(Default)
105361.25x Native
105411.5x Native
105461.75x Native
105512x Native (~720p)
105562.25x Native
105612.5x Native
105662.75x Native
105713x Native (~1080p)
105763.5x Native
105814x Native (~1440p/2K)
105865x Native (~1620p)
105916x Native (~2160p/4K)
105967x Native (~2520p)
106018x Native (~2880p/5K)
10606Choose mipmapping type.
10611MIPMAPPING
10616Basic (generated Mipmaps)
10621Full (PS2 Mipmaps)
10626Control the texture filtering of the emulation.
10631Bilinear (Forced)
10636Bilinear (PS2)
10641Bilinear (Forced excluding sprite)
10646Control the texture's trilinear filtering of the emulation.
10656Off (None)
10661Trilinear (PS2)
10666Trilinear (Forced)
10672Reduces banding between colours and improves the preceived colour depth.
10677DITHERING
10682Unscaled (Default)
10687Scaled
10692Force 32bit
10699The higher the setting, the more blending is emulated in the shader accurately, and the higher the speed penalty will be.
10704BLENDING ACCURACY
10709Minimum
10714Basic (Recommended)
10719Full (Slow)
10724Maximum (Very Slow)
10731Uploads entire textures at once instead of small pieces. Improves performance in most games.
10736TEXTURE PRELOADING
10741Partial
10746Full (Hash Cache)
10770Applies the FXAA anti-aliasing algorithm to improve the visual quality of games.
10780Automatically loads and applies cheats on game start.
10785CHEATS
10790Allows up to 8 controllers in supported games.
10795Maximum 2 Players (Default)
10800Maximum 4 Players
10805Maximum 8 Players
10810Allows user replaceable textures.
10815TEXTURE REPLACEMENTS
10822Necessary for some guns to replace fog textures as a workaround in Time Crisis - Crisis Zone.
10827TIME CRISIS FOG HACK
10832Playstation 2 wheel type
10837WHEEL MODEL
10842Driving Force
10847Driving Force Pro
10852GT Force
10857Virtual
10971CPU
11095May provide performance gain on CPUs with low core/thread count at the expense of possible broken timings.
11100SPU LOOP DETECTION
11107Mega and Giga modes may improve performance. Use the Safe mode for maximum compatibility.
11112SPU BLOCK SIZE
11117Safe (Default)
11122Mega
11127Giga
11134Helps reduce CPU power consumption by throttling the CPU when not needed. Useful for handhelds.
11139MAX POWER SAVING CPU-PREEMPTIONS
11144Moderate
11149Maximum
11159VIDEO
11169RENDER
11189ANISOTROPIC FILTER
11194Can improve performance at the expense of graphics accuracy.
11199ZCULL ACCURACY
11204Precise (Slowest)(Default)
11209Approximate (Fast)
11214Relaxed (Fastest)
11221Controls precision of generated shaders. Low quality can improved performance.
11226SHADER QUALITY
11231Ultra
11236High (Default)
11241Choose your preferred render resolution.
11246RENDER RESOLUTION (SCALING)
112511280x720 (Default)
11256Final image filtering.
11261OUTPUT SCALING
11266FidelityFX Super Resolution
11282Legacy (single threaded)
11287Async (multi threaded)(Default)
11292Async with Shader Interpreter
11297Shader Interpreter only
11302Only applicable when either Async Shader mode is set.
11307NUMBER OF SHADER COMPILER THREADS
11327Straict API specification. Can resolve rare cases of missing graphics and flickering.
11332STRICT RENDERING MODE
11345Distorts the output to fill the display fully Overrides aspect ratio.
11371Offloads some RSX operations to a secondary thread. Improves performance in high-core processors.
11376MULTITHREADED RSX
11383Stream texture to GPU in parrallel. Can improve performance on more powerful GPU's that have spare headroom.
11388ASYNCHRONOUS TEXTURE STREAMING
11393On (Vulkan Only)
11398Choose number of audio channels.
11403AUDIO FORMAT
11413Surround 5.1
11418Surround 7.1
11425Use 16 bit audio samples for audio drivers that don't support 32bit. Only use if you get no audio.
11430CONVERT TO 16-BIT
11449Duration of audio buffer in milliseconds. Higher numbers may cause audio latency.
11454AUDIO BUFFER DURATION
1145910ms
1146420ms
1146940ms
1147460ms
1147980ms
11484100ms (Default)
11489120ms
11494140ms
11499160ms
11504180ms
11509200ms
11514220ms
11519240ms
11539Buffer fill level (in percentage) below which time stretching will start.
11544TIME STRETCHING THRESHOLD
1154975% (Default)
11566Default uses SDL2, otherwise enable controller specific capabilities. Sony DS won't work with clone controllers.
11571PS3 CONTROLLER 1
11576Legacy Evdev
11581Sony DS
11586PS3 CONTROLLER 2
11591PS3 CONTROLLER 3
11596PS3 CONTROLLER 4
11601PS3 CONTROLLER 5
11606PS3 CONTROLLER 6
11611PS3 CONTROLLER 7
11616Select scale resolution of the game.
11621SCALE FACTOR
11626Sets the scaler filter mode when rendering.
11631SCALER MODE
11636HQ (bilinear filter)
11641Edge (sharper filet)
11646AdvMame
11651Scanline Interpolation Filter (SAI)
11656SuperSAI
11661SuperEagle
11666Pixel-Perfect
11671DotMatrix
11676TV2x CRT Television Filter
11681Stretches the output to fill the display area.
11686Center (Default)
11691Pixel Perfect
11696Even Pixels
11701Fit resolution scale
11706Stretch to screen
11711Fit 4:3 Aspect Ratio
11716Choose your preferred renderer.
11721RENDERER
11726OpenGL with Shaders
11731Choose your preferred language.
11736Chinese (Mandarin)
11741Swedish
11746Hebrew
11751Czech
11858RENDER MODE
11863HLE (per-strip)
11868HLE (per-pixel)
11873LLE
11983For playing driving games with a game pad, it is sometimes a good idea to use a value larger than 100%% so that the steering feels less sensitive on a thumbstick.
11988STEERING SENSITIVITY
12021Choose your preferred aspect ratio..
120264x3 (Default)
12031Choose your preferred video filter.
12036Scale2x
12041Scale3x
12046Scale4x
12051Choose your preferred video quality.
12056VIDEO QUALITY
12061linear
12066best
12071Enabled or disbale the mouse cursor. Useful for CG's menus.
12076CURSOR
12208Depends on video mode being set to BGFX.
12253Play this game on several screens (if available)
12258MULTISCREENS
12309When moving
12316Runners simplify compatibility of running Windows games. You must have a runner in it's own directory under /userdata/system/wine/custom.
12321WINE RUNNER
12326Converts DirectX 8/9/10/11/12 calls to Vulkan.
12353Choose whether to pass SDL Game Controller config to the Windows game. Disabling may help with some games.
12358SDL CONFIG
12423Enable support for Chinese, Japanese and Korean input methods.
12465Force Nvidia GPUs to always be reported as AMD GPUs to workaround game issues.
12476NVAPI is NVIDIA's core software that allows direct access to NVIDIA GPU.
12481ENABLE NVAPI
12514Useful to troubleshoot when your Windows game won't start of crashes.
12642Native
12662Increase to 128 MiB for debug or homebrew applications.
12667SYSTEM MEMORY
1267264MiB (Default)
12677128MiB
12684Nat to access internet from xemu machine. Udp for System Link. Default (Auto) disables network access.
12689NETWORK
12694NETWORK TYPE
12699NAT
12704UDP Tunnel
12711Destination address and port to forward packets to. Leave this empty if you want to enter it manually in the xemu.toml configuration file.
12716UDP REMOTE ADDRESS
12723Local address and port to receive packets on. Leave this empty if you want to enter it manually in the xemu.toml configuration file.
12728UDP BIND ADDRESS
12813Screen Resolution (Default)
12818Enable widescreen support.
12823ENABLE WIDESCREEN
12828Enable scanlines for roms that support it.
12833ENABLE SCANLINES
12943OPENGL RENDERING RESOLUTION
129481x (~480)
129532x (~960)
129584x (~1920p)
129638x (~4320p / 8k)
1296816x (~7680p / 16k)
12973PRESENTATION MODE
12978Fill Screen
12983Fit Screen
12988Original Size
12993Only applicable when using OpenGL.
129980.5x (360p/540p) [EXPERIMENTAL]
130030.75x (540p/810p) [EXPERIMENTAL]
130081x (720p/1080p)
130131.5x (1080p/1620p) [EXPERIMENTAL]
130437x (5040p/7560p)
130488x (5760p/8640p)
13068Force 32:9
13076Fix screen tearing. FIFO (Vsync) does not drop frames. FIFO Relaxed allows tearing as it recovers from a slow down. Mailbox can have lower latency but may drop frames.
13081Immediate
13086Mailbox (Recommended)
13091FIFO (VSync On)
13096FIFO Relaxed
13108FXAA has a lower performance impact, goof for low resolutions. SMAA offers best quality.
13118SMAA
13133AMD FidelityFX Super Resolution
13140GPU emulation accuracy. Most games render fine with Normal. High is required to ensure particles render correctly.
13145ACCURACY LEVEL
13150Extreme
13165Choose whether the virtual switch is docked or not.
13170DOCK MODE
13175Undocked
13180Docked (Default)
13580This can be convenient if you're using laserdiscs.
13585LOADING SPEED
13590Realistic Loading
13595Full Speed (Default)
13600Choose the appropriate media for disk image.
13605DISK TYPE
13610Floppy Disk Image
13615Hard Disk Image
13622Choose which graphics API library to use. D3D12 may yield better results with faster GPUs.
13627D3D12 (Default)
13632Native Vulkan
13639This option enables the ability to play Xbox Live Arcade games. May cause compatibility issues with non-XBLA games.
13644XBOX LIVE ARCADE
13649No licenses enabled
13654XBLA license enabled (Default)
13659All possible licenses (Not recommended)
13664Choose to display UI prompts or accept defaults.
13669UI PROMPTS
13674Enabled UI prompts (Default)
13679Disable UI prompts
13684Polish
13689Norwegian
13696Refresh state of memory pages to enable gpu written data. (Use for 'Team Ninja' Games to fix missing character models).
13701CLEAR MEMORY PAGE STATE
13708Render target emulation path to use on Direct3D 12. Try changing if you have render issues.
13713RENDER TARGET PATH
13718Any
13723RTV (Default)
13728ROV
13735The sample count of every tile will be incremented on every EVENT_WRITE_ZPD by this number. Setting this to 0 means everything is reported as occluded.
13740QUERY OCCLUSION
137451000 (Default)
13752D3D12, read render-to-texture results on the CPU. Needed in some games, but causes mid-frame synchronization, so it has a huge performance impact.
13757READBACK RESOLVE
13764Maximum host texture memory usage (in megabytes) above which textures will be destroyed as soon as possible.
13769HARD TEXTURE CACHE MEMORY LIMIT
13774768MB (Default)
137791536MB
137842304MB
137893072MB
137943840MB
137994096MB
138045120MB
138096144MB
13816Part of the host texture memory budget (in megabytes) that will be scaled by the current drawing resolution scale.
13821TEXTURE MEMORY SCALE SIZE
1382624MB (Default)
1383172MB
13838Maximum host texture memory usage (in megabytes) above which old textures will be destroyed. Set below hard limit.
13843SOFT TEXTURE CACHE MEMORY LIMIT
13848384MB (Default)
13853768MB
138582048MB
13865Seconds a texture should be unused to be considered old enough to be deleted if texture memory usage exceeds Soft Texture Cache limit.
13870SOFT TEXTURE CACHE MEMORY TIMEOUT
1387515s
1388030s (Default)
1388545s
1389060s
13896Enable cache mount. Can improve performance and compatibility in some games.
13901MOUNT CACHE
13908Allow game that support different resolutions to be rendered in specific resolution.
13913INTERNAL DISPLAY RESOLUTION
13920Fix screen tearing. With Some games you need to turn VSync on in the games options.
13927Manually set VSYNC frames per second. Ideally this should match your monitor refresh rate.
13932VSYNC FPS
13937165fps
13944Enable or disable Xenia patches. These patches can fix graphics problems in some games.
13949GAME PATCHES
13964Use new graphics created from CorsixTH project
13969USE NEW GRAPHICS
13976Free Build or Sandbox mode. You cannot win or lose custom made maps if this is set to true. You also don't have to worry about money.
13981ENABLE SANDBOX MODE
13986Enable or Disable Intro movie (Enabled by default).
13991PLAY INTRO MOVIE
14006OpenGL (x86 only)
14011OpenGLES (Default)
14018Speed hack, enable to disable surface syncing between CPU and GPU. Surface syncing is needed by a few games.
14023DISABLE SURFACE SYNC
14028The image will be softer which could help with aliasing.
14033LINEAR FILTERING
14043You can hide the pointer on touchscreen devices.
14048SHOW POINTER
14055Select how much graphics memory is allocated for the GPU, may need modifying for some games / systems.
14060GRAPHICS MEMORY
14065256MB (Default)
14075Better performance with hardware rendering.
14080Hardware (default)
14085Vsync
14092Per Table Folder requires all files to be in the associated rom table folder. If disabled, consult the Wiki for further details.
14097EXPERT SETTINGS
14102PER TABLE FOLDER
14107Provides a ball trail to make the ball easier to follow.
14112BALL TRAIL STRENGTH
141170% (Default)
14122Affects just the visual effect of nudging.
14127VISUAL NUDGE STRENGTH
141320 (No Visual Effect)
14137Framerate limiter to reduce CPU utilisation.
14142MAXIMUM FRAMERATE
141470 (Defaults Unlimited)
14154Fix screen tearing. Adaptive Sync (Default) synchronizes on video sync, except for late frames (below target FPS) which are displayed immediately.
14159Vertical Sync
14164Adaptive Sync (Default)
14171Presets which can improve performance without manually editing the VPinballX.ini file to fine tune performance.
14176PERFORMANCE PRESETS
14181Default Performance Settings
14186Low-end Computer
14191High-end Computer
14196Alternative Coloured Dot Matrix Display (needs additional file).
14201ALTCOLOR
14206Playfield configuration
14211WINDOWS POSITIONS
14216PLAYFIELD
14224Extra DMD (Dot Matrix Display) window to display the score for tables with a pinmame rom. By default, settings come from the VPinballX.ini configuration file.
14229PINMAME DMD
14234Top-Right Position, Small
14239Top-Right Position, Medium
14244Top-Right Position, Large
14249Top-Left Position, Small
14254Top-Left Position, Medium
14259Top-Left Position, Large
14264On screen 2 if available
14269On screen 3 if available
14277Extra DMD (Dot Matrix Display) window to display the score for tables without a rom. By default, settings come from the VPinballX.ini configuration file.
14282FLEX DMD
14289Upright glass panel displaying some illuminated artwork. By default, settings come from the VPinballX.ini configuration file.
14294BACKGLASS (B2S)
14301When the Backglass is activated, display the small additional part with the scores.
14306DISPLAY BACKGLASS DMD
14311When the Backglass is activated, display the grill.
14316DISPLAY BACKGLASS GRILL
14321DMD window ratio
14326DMD SIZE
14333Inverse the Backglass and the Playfield. Usefull to use the Backglass as main screen for other emulators.
14338INVERSE PLAYFIELD AND B2S
14345FULLSCREEN gives you a top-down view on the playfield. For cabinet use or multi-window on desktop.
14350PLAYFIELD MODE
14355DESKTOP
14360FULLSCREEN
14365FULL SINGLE SCREEN
14370Enable the custom values below.
14375DISPLAY PHYSICAL SETUP
14380ENABLE CUSTOM DISPLAY PHYSICAL SETUP
14385Long visible screen edge (cm)
14390SCREEN WIDTH
14395Short visible screen edge (cm)
14400SCREEN HEIGHT
14405Screen inclination (degree)
14410SCREEN INCLINATION
14415Player distance from lower screen edge (cm)
14420SCREEN PLAYER Y
14425Player's eyes distance from lower screen edge (cm)
14430SCREEN PLAYER Z
14435Adjust the music volume. Some tables may have its own settings.
14440MUSIC VOLUME
14445Adjust the mechanical sounds of the table.
14450SOUND VOLUME
14455Alternative sounds for the table (needs additional files).
14460ALTERNATIVE SOUND
14467This should not be necessary, unless you are not using the default pad2key mapping.
14472USE JOYPAD SOUTH BUTTON TO ADD CREDIT
14477200p
14482400p
14487600p
14492768p
14497800p
14502960p
14507WIDESCREEN
14512Set the desired maximum refresh rate when Vsync is off.
14517REFRESH RATE
1452230 fps
1452750 fps
1453260 fps (Default)
1453775 fps
14542120 fps
14547144 fps
14552240 fps
14557Choose which graphics renderer to use.
14562GRAPHICS RENDERER
14567Classic Software
14572GPU / OpenGL (Default)
14577COLOUR MODE
145828-bit (Classic)
145878-bit Interpolated
14592True Colour
14599Choose to render high definition graphics textures. Requires OpenGL, True Colour and the enhanced.gob file.
14604HD TEXTURES
14609BILINEAR FILTER
14614Choose to use Bloom post processing.
14619BLOOM
14624Enable / Disable sound in menus.
14629MENU SOUNDS
14634Enable 16-channel iMuse Digital Audio.
14639DIGITAL AUDIO
14644Enable / Disable fight music.
14649FIGHT MUSIC
14654Enable / Disable automatic aiming.
14659AUTO AIM
14664Enable / Disable showing secret found messages.
14669SHOW SECRET MESSAGES
14674AUTOMATICALLY RUN
14679Bobba Fett Face Player Fix
14684BOBBA FETT FIX
14689SMOOTH VUES
14694Choose to enable or disable cutscenes.
14699SKIP CUTSCENES
14704Show All
14709Skip Initial
14714Skip All
14719Standard OpenGL (Default)
14724Enhanced OpenGL
147292x (Default)
14734Skip the initial intro video.
14739SKIP INTRO VIDEO
14744Play (Default)
14749Choose the games difficulty.
14754GAME DIFFICULTY
14759Easy
14764Hard
14769Choose the combat difficulty.
14774COMBAT DIFFICULTY
14779Wimpy
14784Rough
14789Choose the preferred violence level.
14794VIOLENCE LEVEL
14799Minimal
14804Maximum Blood
14809SUBTITLES
14814Classic (Default)
14819Blocky Filtered
14824Smooth
148294x MULTISAMPLING
14834Afrikaans
14839Albanian
14844Bulgarian
14849Catalan
14854Danish
14859Finnish
14864Hungarian
14869Irish
14874Punjabi
14879Romanian
14884Serbian
14889Slovak
14894Slovenian
14899Ukrainian
14904Enable triple buffering.
14909TRIPLE BUFFERING
14914Exit the emulator
14919Configuration menu
14924Exit emulator
14929Display the controller screen
14934Start
14939Coin
14944Push 2
14949Push 1
14954Push 4
14959Push 3
14964Push 5
14969Push 6
14974Push 7
14979Push 8
14984Digital Left
14989Digital Right
14994Digital Up
14999Digital Down
15004Analog 1 Left
15009Analog 1 Right
15014Analog 1 Up
15019Analog 1 Down
15024Analog 2 Left
15029Analog 2 Right
15034Analog 2 Up
15039Analog 2 Down
15044Set to full screen
15049Exit Dolphin
15054Open Dolphin-triforce's menu
15059Load State Slot 1
15064Save State Slot 1
15069Screenshot
15074Exit Dosbox-X
15079Joy2Pad Up
15084Joy2Pad Down
15089Joy2Pad Left
15094Joy2Pad Right
15099Hat Up
15104Hat Down
15109Hat Left
15114Hat Right
15119Button A
15124Button B
15129Button X
15134Button Y
15139Button Start
15144Button Select
15149Button L
15154Button R
15159Disposition A
15164Disposition B
15169Microphone
15174TouchScreen
15179Exit Drastic
15184Save State
15189Load State
15194Swap Screens
15199QuickMenu
15204FastForward
15209Exit Duckstation
15214Open DuckStation Quick Menu
15219Restart Game
15224Slot -
15229Slot +
15234Rewind
15239Next Disc (m3u)
15244Fast Forward
15249Hide the bezel
15254Virtual Keyboard
15259Settings GUI
15264Exit emulator using SDL
15269Pause / Menu
15274Exit Emulator
15279Menu
15284Graphics filtering on/off
15289Reset the table, sometimes required for PinMame
15294Start game
15299Insert coin
15304Nudge up
15309Nudge left
15314Nudge right
15319Pull plunger
15324Lockbar Fire Button
15329Buy extraball for a credit
15334Left flipper
15339Right flipper
15344Left magnasave
15349Right magnasave
15354Move Stylet Pointer
15359Restart Emulation
15364Continue/Pause emulation
15369Swap Screen
15374Toggle Screen Layout
15379Toggle Speed Limit
15384Swap screens
15389Mouse Click
15394Service menu
15399Move camera up
15404Move camera down
15409Move camera to the left
15414Move camera to the right
15419Quit the application
15424Start / Valid
15429Shows or hides the menu bar
15434Rotates the current object
15439Select
15444Quick save
15449Quick load
15454Zoom in x5
15459Zoom out x5
15464Take a screenshot
15469Reset the application
15474Hire staff
15479Edit room
15484Open build room menu
15489Open furnish corridor menu
15494Quits the current level
15499Speeds up the game
15504Set speed normal
15509Show the cheat menu
15514Zoom the camera out
15519Zoom in the camera
15524Open LUA console
15529Town map
15534Casebook
15539Research
15544Manage Staff
15549Exit game
15554quicksave
15559quickload
15564screenshot
15569Bring up menu
15574Skip cutscene
15579Quick Load
15584Quick Save
15589Exit running Flatpak
15594Exit Steam