Translations
Help us translate Batocera into your favorite language. The process is described on the Wiki.
Diff for BAHASA INDONESIA options
| Line | Text |
|---|---|
| 45 | 0 (Defaults Unlimited) |
| 50 | 0 (No Visual Effect) |
| 65 | 0% (Default) |
| 70 | 0.5x |
| 80 | 0.5x (360p/540p) [EXPERIMENTAL] |
| 85 | 0.6x |
| 90 | 0.75x (540p/810p) [EXPERIMENTAL] |
| 95 | 0.7x |
| 100 | 0.8x |
| 105 | 0.9x |
| 115 | 1 MB |
| 125 | 1 second |
| 135 | 1% (Default) |
| 150 | 1.1x |
| 165 | 1.25x Native |
| 170 | 1.2x |
| 180 | 1.3x |
| 185 | 1.4x |
| 190 | 1.5x |
| 195 | 1.5x (1080p/1620p) [EXPERIMENTAL] |
| 210 | 1.5x Native |
| 225 | 1.75x Native |
| 275 | 10 MB |
| 285 | 10 seconds |
| 290 | 100 fps |
| 295 | 100% (Default) |
| 305 | 1000 (Default) |
| 320 | 100ms (Default) |
| 325 | 1024 x 768 |
| 335 | 1024kB |
| 355 | 1040 STE ETOS 256k |
| 380 | 10ms |
| 385 | 10th |
| 390 | 10x Native (6400x5280) |
| 395 | 10x Native (~3600p/6K) |
| 410 | 11th |
| 415 | 11x Native (7040x5808) |
| 420 | 11x Native (~3960p) |
| 430 | 120 fps |
| 450 | 120ms |
| 455 | 1280 x 1024 |
| 460 | 1280 x 720 |
| 465 | 1280 x 800 |
| 470 | 1280x720 (Default) |
| 475 | 1280x960 (Default) |
| 490 | 128MiB |
| 495 | 128kB (1700) |
| 505 | 12th |
| 510 | 12x Native (7680x6336) for 8K |
| 515 | 12x Native (~4320p/8K) |
| 525 | 1366 x 768 |
| 535 | 13th |
| 540 | 13x Native (~5824p) |
| 545 | 14 MB |
| 560 | 140ms |
| 565 | 144 fps |
| 570 | 1440 x 900 |
| 580 | 14th |
| 585 | 14x Native (~6272p) |
| 595 | 15 seconds |
| 600 | 15% (Default) |
| 610 | 1536MB |
| 625 | 15s |
| 630 | 15th |
| 635 | 15x Native (~6720p) |
| 645 | 16 MHz |
| 660 | 16-bit |
| 665 | 1600 x 900 |
| 675 | 160ms |
| 680 | 16384kB |
| 685 | 165fps |
| 690 | 1680 x 1050 |
| 720 | 16th |
| 725 | 16x (~7680p / 16k) |
| 730 | 16x Anistropic |
| 740 | 16x Native (~7168p) |
| 750 | 17th |
| 760 | 180ms |
| 765 | 18th |
| 775 | 1920 x 1080 |
| 780 | 1920 x 1200 |
| 785 | 19th |
| 800 | 1ST PERSON GUNS |
| 810 | 1st |
| 820 | 1x (720p/1080p) |
| 825 | 1x (Default) |
| 830 | 1x (~480) |
| 835 | 1x Native (PS2) |
| 840 | 1x native (256 x 192) |
| 860 | 2 MB |
| 870 | 2 seconds |
| 895 | 2.25x Native |
| 900 | 2.5 MB |
| 910 | 2.5x Native |
| 915 | 2.75x Native |
| 925 | 20 seconds |
| 930 | 200% (Maximum) |
| 940 | 200ms |
| 945 | 200p |
| 950 | 2048MB |
| 955 | 2048kB |
| 970 | 20ms |
| 975 | 20th |
| 980 | 21st |
| 985 | 220ms |
| 995 | 22nd |
| 1000 | 2304MB |
| 1015 | 23rd |
| 1025 | 24-bit, disables dithering. |
| 1030 | 240 fps |
| 1035 | 240ms |
| 1045 | 24MB (Default) |
| 1050 | 24th |
| 1055 | 2560 x 1440 |
| 1060 | 2560 x 1600 |
| 1065 | 256MB (Default) |
| 1070 | 256kB (1764) |
| 1085 | 25th |
| 1095 | 26th |
| 1105 | 27th |
| 1125 | 28th |
| 1130 | 29th |
| 1155 | 2nd |
| 1180 | 2x (Default) |
| 1185 | 2x (~960) |
| 1190 | 2x Anistropic |
| 1200 | 2x Native (1280x1056) for 720p |
| 1205 | 2x Native (~720p) |
| 1215 | 2x native (512 x 384) |
| 1250 | 3 seconds |
| 1260 | 3.5x Native |
| 1270 | 30 fps |
| 1275 | 30 seconds |
| 1285 | 3072MB |
| 1300 | 30s (Default) |
| 1305 | 30th |
| 1310 | 31st |
| 1315 | 32 MHz |
| 1325 | 32-bit |
| 1330 | 320 x 200 |
| 1370 | 3840 x 2160 |
| 1375 | 3840MB |
| 1380 | 384MB (Default) |
| 1405 | 386_prefetch |
| 1410 | 386_slow |
| 1420 | 3DS mode (bottom side) |
| 1425 | 3DS mode (right side) |
| 1435 | 3rd |
| 1440 | 3rd Person |
| 1450 | 3x Native (1920x1584) for 1080p |
| 1455 | 3x Native (~1080p) |
| 1460 | 3x native (768 x 576) |
| 1470 | 4 MB |
| 1505 | 400p |
| 1515 | 4096MB |
| 1520 | 4096kB |
| 1530 | 40ms |
| 1540 | 45s |
| 1545 | 480p |
| 1550 | 480x272 (Default) |
| 1570 | 486_slow |
| 1615 | 4k |
| 1620 | 4th |
| 1630 | 4x (~1920p) |
| 1635 | 4x Anistropic |
| 1645 | 4x MULTISAMPLING |
| 1650 | 4x Native (2560x2112) for 1440p |
| 1655 | 4x Native (~1440p/2K) |
| 1665 | 4x native (1024 x 768) |
| 1670 | 4x3 (Default) |
| 1675 | 4xrgss |
| 1710 | 5 seconds |
| 1720 | 5% (Default) |
| 1730 | 50 fps |
| 1745 | 5120MB |
| 1760 | 512kB (1750) |
| 1770 | 520 ST EMUTOS 256k |
| 1815 | 5th |
| 1825 | 5x Native (3200x2640) |
| 1830 | 5x Native (~1620p) |
| 1835 | 5x Native (~1800p/3K) |
| 1840 | 5x native (1280 x 960) |
| 1855 | 60 fps (Default) |
| 1860 | 60 seconds |
| 1865 | 600p |
| 1880 | 60ms |
| 1885 | 60s |
| 1890 | 6144MB |
| 1900 | 640 x 480 |
| 1915 | 64MiB (Default) |
| 1930 | 6th |
| 1950 | 6x Native (3840x3168) for 4K |
| 1955 | 6x Native (~2160p/4K) |
| 1960 | 6x native (1536 x 1152) |
| 1975 | 72MB |
| 1980 | 75 fps |
| 1985 | 75% (Default) |
| 1995 | 768MB |
| 2000 | 768MB (Default) |
| 2005 | 768p |
| 2015 | 7th |
| 2020 | 7x (5040p/7560p) |
| 2025 | 7x Native (4480x3696) |
| 2030 | 7x Native (~2520p) |
| 2035 | 7x Native (~2530p) |
| 2040 | 7x native (1792 x 1344) |
| 2050 | 8 MB |
| 2055 | 8 MHz |
| 2070 | 8-bit (Classic) |
| 2075 | 8-bit Interpolated |
| 2080 | 800 x 600 |
| 2085 | 800p |
| 2095 | 80ms |
| 2100 | 8192kB |
| 2115 | 8k |
| 2120 | 8th |
| 2125 | 8x (5760p/8640p) |
| 2130 | 8x (~4320p / 8k) |
| 2145 | 8x Anistropic |
| 2155 | 8x Native (5120x4224) for 5K |
| 2160 | 8x Native (~2880p/5K) |
| 2170 | 8x native (2048 x 1536) |
| 2185 | 90 degrees clockwise |
| 2190 | 90 degrees counter-clockwise |
| 2200 | 960p |
| 2215 | 9th |
| 2225 | 9x Native (5760x4752) |
| 2230 | 9x Native (~3240p) |
| 2236 | A small number of games will have compatibility problems with this enabled. |
| 2271 | ACCELEROMETER |
| 2276 | ACCURACY LEVEL |
| 2281 | ACHIEVEMENTS |
| 2286 | ACSI |
| 2326 | AIMING CROSSHAIR |
| 2331 | ALIEN VS PREDATOR |
| 2336 | ALIEN VS PREDATOR MULTIPLAYER |
| 2351 | ALPHA SORTING |
| 2356 | ALSA |
| 2361 | ALSAThread |
| 2366 | ALTCOLOR |
| 2371 | ALTERNATIVE SOUND |
| 2381 | AMD FidelityFX Super Resolution |
| 2406 | ANISOTROPIC FILTER |
| 2416 | ANISTROPIC FILTER |
| 2446 | ANTI-BLUR |
| 2456 | APPLE2GS-BIOS.ROM |
| 2461 | APPLE2GS.ROM |
| 2471 | ARI/D93 (recommended for all JP developed games) |
| 2486 | ASPECT |
| 2506 | ASYNCHRONOUS TEXTURE STREAMING |
| 2511 | ATARI CPU CLOCK RATE |
| 2516 | ATARI CPU TYPE |
| 2521 | ATARI HARD DRIVE TYPE |
| 2526 | ATARI MACHINE TYPE |
| 2531 | ATARI MONITOR TYPE |
| 2536 | ATARI ST MEMORY SIZE |
| 2546 | AUDIO |
| 2556 | AUDIO BUFFER DURATION |
| 2566 | AUDIO DRIVER |
| 2576 | AUDIO FORMAT |
| 2601 | AUTO |
| 2611 | AUTO AIM |
| 2616 | AUTO AIMING |
| 2646 | AUTO SWITCH WEAPON |
| 2651 | AUTO WIDESCREEN |
| 2661 | AUTOMATICALLY RELOAD WEAPON |
| 2666 | AUTOMATICALLY RUN |
| 2786 | Activate Doom DOS original music and throttle the Doom frame rate. |
| 2791 | Adaptive (Bottom Field First) |
| 2796 | Adaptive (Top Field First) |
| 2801 | Adaptive Sync (Default) |
| 2811 | Add debug logging to help troubleshoot issues. |
| 2832 | Adjust the cpu power frequency profile whilst in-game. Some systems will benefit from improved voltage handling. |
| 2839 | Adjust the cpu power profile whist on battery. Overwrites previous Power Mode(s). |
| 2844 | Adjust the mechanical sounds of the table. |
| 2849 | Adjust the music volume. Some tables may have its own settings. |
| 2857 | Adjust the percentage of power (watts) provided to a Ryzen Mobile Series CPU based on it's default max value. Caution, setting wattage too high could damage your device. |
| 2862 | Adjusts Full Motion Video movies aspect ratio. |
| 2872 | AdvMame |
| 2882 | Affects how the emulated screens are scaled. OpenGL renderer only. |
| 2887 | Affects how the game output is scaled to the resolution. |
| 2892 | Affects just the visual effect of nudging. |
| 2902 | Afrikaans |
| 2912 | Aim down |
| 2917 | Aim up |
| 2922 | Albania |
| 2927 | Albanian |
| 2932 | Algeria |
| 2937 | All + Enemy Jedi Dodge |
| 2957 | All Timers |
| 2962 | All possible licenses (Not recommended) |
| 2967 | All voiceovers |
| 2979 | Allow game that support different resolutions to be rendered in specific resolution. |
| 2995 | Allows reducing the visual quality of these curves for higher performance. |
| 3015 | Allows up to 8 controllers in supported games. |
| 3020 | Allows user replaceable textures. |
| 3035 | Alt. Attack |
| 3040 | AltWFC (172.104.88.237) |
| 3045 | Alternative Coloured Dot Matrix Display (needs additional file). |
| 3050 | Alternative sounds for the table (needs additional files). |
| 3055 | Always |
| 3080 | Amount of instructions DOSBox tries to emulate |
| 3100 | Analog Down |
| 3115 | Analog Left |
| 3120 | Analog Right |
| 3130 | Analog Up |
| 3135 | Analog deadzone for paddles. Core default (15). |
| 3140 | Analog sensitivity for paddles. Core default (20). |
| 3145 | Angrylion |
| 3155 | Anisotropic filtering |
| 3165 | Any |
| 3222 | Applies the FXAA anti-aliasing algorithm to improve the visual quality of games. |
| 3239 | Apply a multiplier to the joystick's input to lower or increase responsiveness. |
| 3249 | Apply a video filter to mimic various NTSC TV signals. |
| 3254 | Apply gouraud shading instead of flat shading. |
| 3259 | Approximate (Fast) |
| 3269 | April |
| 3274 | Arabic |
| 3279 | Arabic (ar) |
| 3319 | Area Sampling |
| 3324 | Argentina |
| 3334 | Armenia |
| 3346 | Arrange the dual screen layout. Separate windows can be changed with Hotkey+R2. |
| 3361 | As Host (Default) |
| 3376 | Async (multi threaded)(Default) |
| 3381 | Async with Shader Interpreter |
| 3396 | Atari Monitor |
| 3403 | Atari ST monitors had a visible border around the main screen area, but most software does not display anything in it. |
| 3413 | Attack |
| 3418 | August |
| 3428 | Austria |
| 3433 | Auto (Default) |
| 3448 | Auto Standard (4:3 interlaced / 3:2 progressive) |
| 3483 | Automap |
| 3493 | Automatic pickup weapon. |
| 3498 | Automatic ratio |
| 3517 | Automatically loads and applies cheats on game start. |
| 3529 | Automatically sets aspect ratio to 16/9 for games that natively support it. 2D elements like HUD/UI may be stretched. |
| 3539 | Azerbaijan |
| 3554 | BACKGLASS (B2S) |
| 3559 | BALL TRAIL STRENGTH |
| 3564 | BATTERY MODE |
| 3644 | BEZELS |
| 3670 | BILINEAR FILTER |
| 3680 | BIOS FAST BOOT |
| 3690 | BIOS Language |
| 3695 | BIRTH DAY |
| 3700 | BIRTH MONTH |
| 3720 | BLENDING ACCURACY |
| 3725 | BLOOM |
| 3730 | BOBBA FETT FIX |
| 3735 | BOOST RENDER RES |
| 3765 | BRETT HULL HOCKEY |
| 3770 | BRIGHTNESS |
| 3780 | BT601_525/D65 (recommended for all US developed games) |
| 3785 | BT601_525/D93 |
| 3790 | BT601_625/D65 (recommended for all EUR/AUS developed games) |
| 3795 | BUFFER GRAPHICS COMMANDS |
| 3800 | Back / Menu |
| 3805 | Backpedal |
| 3810 | Badly adjusted |
| 3815 | Bahrain |
| 3820 | Balanced |
| 3835 | Basic |
| 3840 | Basic (Recommended) |
| 3845 | Basic (generated Mipmaps) |
| 3852 | Basic Filtering type for the jaguar display when rendering to the native display. |
| 3857 | Batocera Control Center |
| 3872 | Belarus |
| 3877 | Belgium |
| 3882 | Belize |
| 3887 | Better performance with hardware rendering. |
| 3897 | Bicubic: B-Spine |
| 3902 | Bicubic: Catmull-Rom |
| 3907 | Bicubic: Mitchell-Netravali |
| 3922 | Bilinear (Forced excluding sprite) |
| 3927 | Bilinear (Forced) |
| 3932 | Bilinear (No Edge Blending) |
| 3937 | Bilinear (PS2) |
| 3942 | Bilinear (Sharp) |
| 3947 | Bilinear (Smooth) |
| 3952 | Biquintic |
| 3977 | Blend (Bottom Field First) |
| 3982 | Blend (Top Field First) |
| 3987 | Blocky Filtered |
| 4027 | Bob (Bottom Field First) |
| 4032 | Bob (Top Field First) |
| 4037 | Bobba Fett Face Player Fix |
| 4042 | Bolivia |
| 4062 | Bottom (Default) |
| 4067 | Bottom Center |
| 4072 | Bottom Left |
| 4077 | Bottom Only |
| 4082 | Bottom Right |
| 4092 | Bouncing Box |
| 4117 | Brown |
| 4127 | Brunei |
| 4133 | Buffer fill level (in percentage) below which time stretching will start. |
| 4143 | Bulgaria |
| 4148 | Bulgarian |
| 4153 | Button A |
| 4158 | Button B |
| 4163 | Button C |
| 4168 | Button L |
| 4178 | Button R |
| 4183 | Button Select |
| 4188 | Button Start |
| 4193 | Button X |
| 4198 | Button Y |
| 4203 | Button Z |
| 4208 | Buy extraball for a credit |
| 4288 | CARD READER |
| 4368 | CHEATS |
| 4373 | CHECKERED FLAG |
| 4393 | CLEAR MEMORY PAGE STATE |
| 4438 | COLOUR MODE |
| 4443 | COMBAT DIFFICULTY |
| 4448 | CONSOLE COUNTRY |
| 4453 | CONSOLE DISPLAY |
| 4483 | CONTROLLER 1 |
| 4493 | CONTROLLER 1 INPUT MAPPING |
| 4503 | CONTROLLER 2 |
| 4513 | CONTROLLER 2 INPUT MAPPING |
| 4523 | CONTROLLER 3 |
| 4533 | CONTROLLER 3 INPUT MAPPING |
| 4543 | CONTROLLER 4 |
| 4553 | CONTROLLER 4 INPUT MAPPING |
| 4563 | CONTROLLER 5 |
| 4568 | CONTROLLER 6 |
| 4573 | CONTROLLER 7 |
| 4583 | CONTROLLER MODE |
| 4588 | CONTROLLER PAK |
| 4623 | CONTROLLERS |
| 4628 | CONTROLS |
| 4633 | CONVERT TO 16-BIT |
| 4643 | CPU |
| 4668 | CPU CYCLES |
| 4673 | CPU Core used in emulation |
| 4708 | CPU Type used in emulation |
| 4715 | CPU-GPU latency limit. Lower values improve latency but may reduce performance. |
| 4730 | CROP HORIZONTAL OVERSCAN |
| 4740 | CROP VERTICAL OVERSCAN |
| 4745 | CROSSHAIR |
| 4750 | CROSSHAIR LINE THICKNESS |
| 4755 | CROSSHAIR SIZE |
| 4760 | CRT COLOUR |
| 4785 | CRT-like colour adaption. Requires New 3D engine. |
| 4800 | CURSOR |
| 4805 | CURSOR MODE |
| 4810 | CURSOR TIMEOUT |
| 4815 | CURVE DETAIL |
| 4855 | CUTSCENE SUBTITLES |
| 4860 | CUTSCENES |
| 4865 | CXA2025AS (JP) |
| 4875 | CYBERMORPH |
| 4895 | Camputers Lynx floppies |
| 4947 | Can improve performance at the expense of graphics accuracy. |
| 4978 | Can sharpen images in lower resolutions. |
| 4988 | Canada |
| 5028 | Cartridge Autostart |
| 5033 | Casebook |
| 5058 | Catalan |
| 5063 | Center |
| 5068 | Center Left |
| 5073 | Center Right |
| 5087 | Change image scaling algorithm quality. |
| 5097 | Change the Gamecube system language. |
| 5102 | Change the consoles country from the default of the United States. |
| 5107 | Change the game's brightness. |
| 5119 | Change the game's language. Game files require the supported language strings in the .pk4 files. |
| 5129 | Change the rotation of the rendered image. |
| 5139 | Change the system's language. |
| 5151 | Changes the sleep period accuracy. Some games need this set to improve performance. |
| 5158 | Changing driver can improve audio performance and reduce distortion. Alsathread is recommended for low-end systems. |
| 5163 | Chile |
| 5178 | Chinese (Mandarin) |
| 5193 | Choose Screen Space Ambient Occlusion for better lighting. |
| 5208 | Choose console language. Not all games may support the language choice. |
| 5213 | Choose deinterlace option. |
| 5218 | Choose difficulty for the game. |
| 5233 | Choose mipmapping type. |
| 5238 | Choose number of audio channels. |
| 5248 | Choose shadow details. |
| 5253 | Choose slow motion death option. |
| 5258 | Choose system BIOS language. |
| 5263 | Choose text language. |
| 5273 | Choose the Parallel N64 graphics plugin. |
| 5280 | Choose the Wayland driver mode if on a handheld device. XWayland has more compatibility. |
| 5287 | Choose the amount of Gamma which changes how light or dark mid-range tones appear. |
| 5292 | Choose the amount of shadow detail. |
| 5297 | Choose the appropriate media for disk image. |
| 5303 | Choose the arcade machine console region. May be required to start the game. |
| 5313 | Choose the character view type. |
| 5318 | Choose the combat difficulty. |
| 5325 | Choose the controller configuration. EVDEV for a wide range of controllers, lightguns & steering wheels. SDL2 for gamepads only. |
| 5330 | Choose the depth of texture quality. |
| 5340 | Choose the games difficulty. |
| 5345 | Choose the level of curve detail. |
| 5350 | Choose the level of effects detail. |
| 5355 | Choose the level of geometric detail. |
| 5360 | Choose the level of model detail. |
| 5365 | Choose the level of terrain detail. |
| 5370 | Choose the level of texture detail. |
| 5376 | Choose the on-screen position for performance metrics (FPS, CPU usage, etc.). |
| 5381 | Choose the on-screen position for system messages. |
| 5386 | Choose the preferred violence level. |
| 5396 | Choose the size of the heads-up display. |
| 5401 | Choose the texture colour depth. |
| 5406 | Choose the texture filter type. |
| 5411 | Choose to display UI prompts or accept defaults. |
| 5416 | Choose to display achievement messages in the UI. |
| 5421 | Choose to enable or disable cutscenes. |
| 5426 | Choose to keep corpses present. |
| 5433 | Choose to render high definition graphics textures. Requires OpenGL, True Colour and the enhanced.gob file. |
| 5438 | Choose to render meshes as transparent polygons. |
| 5443 | Choose to use Bloom post processing. |
| 5453 | Choose voice language. |
| 5458 | Choose when to enable subtitles. |
| 5463 | Choose whether the virtual switch is docked or not. |
| 5470 | Choose whether to pass SDL Game Controller config to the Windows game. Disabling may help with some games. |
| 5475 | Choose which BIOS file for GSplus to boot with. |
| 5487 | Choose which graphics API library to use. D3D12 may yield better results with faster GPUs. |
| 5509 | Choose which graphics renderer to use. |
| 5519 | Choose your Atari hard drive type for the .hd extension file. |
| 5539 | Choose your desired Atari CPU clock rate. |
| 5544 | Choose your desired Atari CPU type. |
| 5549 | Choose your desired Atari Monitor. |
| 5554 | Choose your desired Atari ST memory size. |
| 5559 | Choose your desired Atari machine type. |
| 5564 | Choose your desired pause screen display type. |
| 5569 | Choose your desired pixel aspect ratio. |
| 5579 | Choose your preferred language. |
| 5584 | Choose your preferred render resolution. |
| 5589 | Choose your preferred renderer. |
| 5594 | Choose your preferred video filter. |
| 5599 | Choose your preferred video quality. |
| 5614 | Classic (Default) |
| 5624 | Classic Controller Pro |
| 5629 | Classic Software |
| 5659 | Colombia |
| 5701 | Compile shaders on next launch of game (one time). Reduces micro-freezes. Vulkan only. |
| 5708 | Compile shaders using background threads to avoid shader compilation stutter. May cause graphical glitches. |
| 5713 | Complex |
| 5753 | Control the texture filtering of the emulation. |
| 5758 | Control the texture's trilinear filtering of the emulation. |
| 5770 | Controls precision of generated shaders. Low quality can improved performance. |
| 5775 | Converts DirectX 8/9/10/11/12 calls to Vulkan. |
| 5780 | Copy to texture |
| 5800 | Costa Rica |
| 5820 | Crop 1080p (270, 540) |
| 5825 | Crop 720p (240, 480) |
| 5846 | Crop horizontal overscan. |
| 5851 | Crop vertical overscan (lines). Core default (0). |
| 5861 | Crosshairs in supported games e.g. ActionMax, Maddog II. |
| 5866 | Crouch |
| 5886 | Cursor timeout in seconds when using Cursor Mode - Until Timeout. |
| 5916 | Czech |
| 5921 | Czech (cz) |
| 5931 | D3D12 (Default) |
| 5938 | D3D12, read render-to-texture results on the CPU. Needed in some games, but causes mid-frame synchronization, so it has a huge performance impact. |
| 5948 | DE |
| 5953 | DEADZONE |
| 5958 | DEBUG MODE |
| 5978 | DEINTERLACE |
| 5983 | DEINTERLACING |
| 5988 | DESKTOP |
| 5993 | DETAILED SHADERS |
| 6003 | DIFFICULTY |
| 6008 | DIGITAL AUDIO |
| 6018 | DIP SWITCH 1 |
| 6023 | DIP SWITCH 2 |
| 6028 | DIP SWITCH 3 |
| 6033 | DIP SWITCH HEX 1 |
| 6038 | DIP SWITCH HEX 2 |
| 6048 | DISABLE CULLING |
| 6058 | DISABLE INTERLACING |
| 6068 | DISABLE SURFACE SYNC |
| 6083 | DISK TYPE |
| 6088 | DISPLAY |
| 6093 | DISPLAY BACKGLASS DMD |
| 6098 | DISPLAY BACKGLASS GRILL |
| 6103 | DISPLAY PHYSICAL SETUP |
| 6113 | DITHERING |
| 6128 | DMD SIZE |
| 6133 | DMD window ratio |
| 6138 | DNS OVERRIDE |
| 6143 | DOCK MODE |
| 6148 | DOLBY PRO LOGIC II |
| 6153 | DOOM |
| 6173 | DRAW CROSSHAIR |
| 6183 | DS (Default) |
| 6188 | DSi |
| 6193 | DSi (Experiemental) |
| 6208 | DUAL SCREEN |
| 6233 | DYNAMIC GLOW |
| 6238 | DYNAMIC LIGHTS |
| 6258 | Danish |
| 6263 | Danish (dk) |
| 6268 | Dark Blue |
| 6278 | Dark Green |
| 6283 | Dark Pink |
| 6288 | Dark Purple |
| 6293 | Darken |
| 6298 | De-Interlaced |
| 6303 | December |
| 6323 | Default Performance Settings |
| 6335 | Default uses SDL2, otherwise enable controller specific capabilities. Sony DS won't work with clone controllers. |
| 6345 | Degree in which 3D graphics are scaled up. OpenGL renderer only. |
| 6370 | Depends on video mode being set to BGFX. |
| 6377 | Destination address and port to forward packets to. Leave this empty if you want to enter it manually in the xemu.toml configuration file. |
| 6382 | Determine how the console's touch screen in emulated. |
| 6387 | Determines how the cursor should apprear on the botton screen. |
| 6392 | Determines the speed and the runahead behaviour of the system. |
| 6397 | Deutsch |
| 6427 | Digital Controller (Gamepad) |
| 6432 | Digital Prime FBX |
| 6447 | Disable all input processing (view-only mode). |
| 6452 | Disable mission start confirmation. |
| 6467 | Disable weapon waggle. |
| 6530 | Display on screen information like savestate, config warning etc... |
| 6535 | Disposition A |
| 6540 | Disposition B |
| 6545 | Distorts the output to fill the display fully Overrides aspect ratio. |
| 6550 | Docked (Default) |
| 6560 | Dominican Republic |
| 6565 | Don't Override |
| 6588 | DotMatrix |
| 6603 | Down |
| 6608 | Down/Crouch |
| 6613 | Dragon 200-E |
| 6618 | Dragon 32 |
| 6623 | Dragon 64 |
| 6628 | Dragon 64 + SAMx8 (512K) |
| 6633 | Dragon Professional (Alpha) |
| 6647 | Driving Force |
| 6652 | Driving Force Pro |
| 6657 | Drop item |
| 6662 | Drop weapon |
| 6688 | Duck |
| 6695 | Duration of audio buffer in milliseconds. Higher numbers may cause audio latency. |
| 6719 | Dynacom MX-1600 |
| 6724 | Dynamic |
| 6749 | EFFECTS DETAIL |
| 6789 | EMULATION |
| 6794 | EMULATION SPEED |
| 6804 | ENABLE ASYNC SHADER COMPILATION |
| 6814 | ENABLE BOOT ANIMATION |
| 6824 | ENABLE CUSTOM DISPLAY PHYSICAL SETUP |
| 6844 | ENABLE GRAVIS ULTRASOUND |
| 6849 | ENABLE HIDRAW |
| 6879 | ENABLE NVAPI |
| 6904 | ENABLE SANDBOX MODE |
| 6909 | ENABLE SCANLINES |
| 6924 | ENABLE WIDESCREEN |
| 6929 | ENABLE WIDESCREEN PATCHES |
| 6934 | ENABLE WIN32 |
| 6964 | EVDEV (Default) |
| 6969 | EXPANSION PACK |
| 6974 | EXPERT SETTINGS |
| 6989 | Easy |
| 6994 | Ecuador |
| 6999 | Edge (sharper filet) |
| 7004 | Edit room |
| 7019 | El Salvador |
| 7092 | Emutos language && region setting. |
| 7102 | Enable / Disable automatic aiming. |
| 7107 | Enable / Disable fight music. |
| 7112 | Enable / Disable showing secret found messages. |
| 7117 | Enable / Disable sound in menus. |
| 7122 | Enable 16-channel iMuse Digital Audio. |
| 7134 | Enable Gamecube boot animation and BIOS access (requires IPL.bin BIOS in appropriate user directory). |
| 7141 | Enable Gravis Utrasound emulation. Ensure the ULTRASND folder is in the root of your |
| 7146 | Enable High Dynamic Range if your display supports it. |
| 7153 | Enable MelonDS to display over two screens. Some related screen options will be ignored. |
| 7158 | Enable No-interlacing Patches. |
| 7163 | Enable QOS settings to optimize for internet or local network. |
| 7168 | Enable TV-like filtering / effects. |
| 7173 | Enable X-Input mode for Xbox type controllers. |
| 7178 | Enable aiming crosshair. |
| 7183 | Enable auto aiming. |
| 7194 | Enable cache mount. Can improve performance and compatibility in some games. |
| 7199 | Enable controller rumble capabilities if supported by the controller. |
| 7221 | Enable free play for supported games. |
| 7226 | Enable full subtitles on cutscenes. |
| 7239 | Enable gamepad HID raw access. This allow modern game to use special gamepad features (like gyroscope for example), but can break older games with x-input support only. |
| 7246 | Enable gamepad view for games that have interaction across two screens. Use Hotkey+R2 to switch screens. |
| 7251 | Enable high dots per inch. |
| 7266 | Enable lightsaber auto-camera. |
| 7290 | Enable or Disable Intro movie (Enabled by default). |
| 7297 | Enable or disable Xenia patches. These patches can fix graphics problems in some games. |
| 7304 | Enable or disable bezels being added when content is a 4:3 aspect with a widescreen display. |
| 7319 | Enable phosphor mode (motion blur) for flickering effects. |
| 7329 | Enable rotation on overlay map. |
| 7334 | Enable scanlines for roms that support it. |
| 7353 | Enable support for Chinese, Japanese and Korean input methods. |
| 7358 | Enable the BASIC interpreter. Some games need this. |
| 7374 | Enable the IP address for OutRun 2 network play against another PC on the same network. |
| 7379 | Enable the Virtual Keyboard. |
| 7384 | Enable the cheat list (if available). |
| 7389 | Enable the custom values below. |
| 7406 | Enable this if your game's 3D modles are not rendered correctly. OpenGL renderer only. |
| 7421 | Enable to display an on-screen message if trying to use unsupported features. |
| 7426 | Enable to display if your BIOS haas known problems. |
| 7431 | Enable to emulate the card reader in Virtua Tenis 3. |
| 7436 | Enable to improve bluriness. |
| 7441 | Enable to show whether the emulated screens are closed. |
| 7446 | Enable to show whether your device's camera is active. |
| 7451 | Enable to show whether your device's microphone is active. |
| 7457 | Enable to show which screen layout with the configured sequence is active. |
| 7462 | Enable triple buffering. |
| 7474 | Enable widescreen support for game rendering. |
| 7479 | Enable widescreen support. |
| 7499 | Enabled or disable the mouse cursor. Useful for CG's menus. |
| 7514 | Enables Dolby Pro Logic II for surround sound. May impact performance. |
| 7528 | Enables cheats files to be read from the `cheats` directory. |
| 7540 | Enables or disable on screen messages. |
| 7556 | Enables surround sound if your audio card supports it (Consumes more bandwidth). |
| 7563 | Enabling will allow for correct emulation of texture wrapping. This comes at a cost of potential worse performance. |
| 7568 | Enabling will smooth out the image. |
| 7583 | English (United Kingdom) |
| 7588 | English (United States) |
| 7598 | English/Japanese |
| 7603 | Enhanced OpenGL |
| 7652 | Enhancement. Increase the rendering resolution. |
| 7780 | Ensure every frame the console renders is displayed to screen. |
| 7795 | Estonia |
| 7820 | Even Pixels |
| 7830 | Exit emulator |
| 7835 | Export |
| 7853 | Extra DMD (Dot Matrix Display) window to display the score for tables with a pinmame rom. By default, settings come from the VPinballX.ini configuration file. |
| 7861 | Extra DMD (Dot Matrix Display) window to display the score for tables without a rom. By default, settings come from the VPinballX.ini configuration file. |
| 7866 | Extreme |
| 7881 | FAST CD/DVD ACCESS |
| 7891 | FAVOURITE COLOUR |
| 7901 | FIELD OF VIEW |
| 7906 | FIFO (VSync On) |
| 7911 | FIFO Relaxed |
| 7916 | FIGHT MUSIC |
| 7926 | FIRMWARE SETTINGS |
| 7931 | FIST CROSSHAIR |
| 7936 | FLEX DMD |
| 7946 | FM SYNTHESIZER |
| 7976 | FMV ASPECT RATIO |
| 7981 | FMV movie deinterlacing. |
| 8011 | FOV VERTICAL |
| 8016 | FPS LIMIT |
| 8026 | FPS TARGET |
| 8031 | FR |
| 8056 | FRAME SKIPPING |
| 8071 | FRAMESKIP CONTROL |
| 8086 | FREE PLAY |
| 8096 | FULL ENTITY LIGHTING |
| 8101 | FULL SINGLE SCREEN |
| 8106 | FULLSCREEN |
| 8113 | FULLSCREEN gives you a top-down view on the playfield. For cabinet use or multi-window on desktop. |
| 8125 | FXAA has a lower performance impact, goof for low resolutions. SMAA offers best quality. |
| 8130 | Falcon |
| 8135 | Falcon 4.0 |
| 8140 | Falcon 4.02 |
| 8145 | Falcon 4.04 |
| 8150 | Falcon AUTO |
| 8155 | Falcon ETOS 512k |
| 8165 | Faroe Islands |
| 8170 | Fast |
| 8180 | Fast forward |
| 8185 | Faster but can cause text problems in some games. |
| 8194 | Features native resolution rendering, analog controller and mouse support, frame rate unlocking up to 60Hz, an improved camera with a disable tilt option, custom sky/background functionality, and various other tweaks and options. |
| 8199 | February |
| 8204 | FidelityFX Super Resolution |
| 8209 | Field Light |
| 8214 | Field of view is vertical (Hor+). |
| 8219 | Fill Screen |
| 8226 | Fills the screen regardless of the aspect ratio. Doesn't work with Integer Upscaling. |
| 8231 | Fills the screen. |
| 8236 | Final image filtering. |
| 8246 | Finnish |
| 8251 | Finnish (fi) |
| 8256 | Fire |
| 8261 | Fire 1 |
| 8266 | Fire 2 |
| 8271 | Fit 4:3 Aspect Ratio |
| 8276 | Fit Screen |
| 8281 | Fit resolution scale |
| 8286 | Fit to Window / Fullscreen |
| 8308 | Fix screen tearing. Adaptive Sync (Default) synchronizes on video sync, except for late frames (below target FPS) which are displayed immediately. |
| 8321 | Fix screen tearing. FIFO (Vsync) does not drop frames. FIFO Relaxed allows tearing as it recovers from a slow down. Mailbox can have lower latency but may drop frames. |
| 8328 | Fix screen tearing. With Some games you need to turn VSync on in the games options. |
| 8343 | Fixes flickering. |
| 8350 | Fixes some shadows and textures in Virtua Tennis 3 and Virtua Fighter 5 franchise for non Nvidia GPUs. May need the FPS limiter option enabled. |
| 8375 | Floppy Disk Image |
| 8380 | Floppy Disk List |
| 8425 | Force 32:9 |
| 8430 | Force 32bit |
| 8449 | Force Default DNS |
| 8454 | Force Linear |
| 8459 | Force Linear and 16x Anistropic |
| 8464 | Force Linear and 2x Anistropic |
| 8469 | Force Linear and 4x Anistropic |
| 8474 | Force Linear and 8x Anistropic |
| 8479 | Force Nearest |
| 8486 | Force Nvidia GPUs to always be reported as AMD GPUs to workaround game issues. |
| 8506 | Force progressive render / scan. |
| 8529 | Framerate limiter to reduce CPU utilisation. |
| 8541 | Free Build or Sandbox mode. You cannot win or lose custom made maps if this is set to true. You also don't have to worry about money. |
| 8551 | French (Canada) |
| 8556 | French (France) |
| 8566 | Frontend MIDI driver |
| 8611 | Full (Hash Cache) |
| 8616 | Full (PS2 Mipmaps) |
| 8621 | Full (Slow) |
| 8641 | Full Speed (Default) |
| 8681 | GAME DIFFICULTY |
| 8686 | GAME OPTIONS |
| 8691 | GAME PATCHES |
| 8706 | GAMECUBE CONTROLLER 1 |
| 8711 | GAMECUBE CONTROLLER 2 |
| 8716 | GAMECUBE CONTROLLER 3 |
| 8721 | GAMECUBE CONTROLLER 4 |
| 8726 | GAMECUBE LANGUAGE |
| 8761 | GAMEPLAY |
| 8766 | GAMMA |
| 8836 | GBC - Game Specific |
| 8886 | GENERAL |
| 8891 | GEOMETRIC DETAIL |
| 8926 | GPU / OpenGL (Default) |
| 8938 | GPU emulation accuracy. Most games render fine with Normal. High is required to ensure particles render correctly. |
| 8948 | GRAPHICS |
| 8963 | GRAPHICS MEMORY |
| 8968 | GRAPHICS PLUGIN |
| 8973 | GRAPHICS RENDERER |
| 8978 | GSPLUS BIOS FILENAME |
| 8983 | GT Force |
| 9013 | GameBlaster |
| 9068 | Gamepad Using Left Analog Stick |
| 9086 | General MIDI SoundFont (Default) |
| 9101 | Georgia |
| 9141 | Giga |
| 9151 | Glide64 |
| 9156 | Gln64 |
| 9191 | Gray |
| 9206 | Greek (gk) |
| 9266 | Guatemala |
| 9271 | Gun Only |
| 9276 | HARD TEXTURE CACHE MEMORY LIMIT |
| 9281 | HARDWARE SHADER |
| 9286 | HARDWARE TESSELLATION |
| 9291 | HD TEXTURES |
| 9296 | HDR |
| 9326 | HIDPI |
| 9351 | HLE (per-pixel) |
| 9356 | HLE (per-strip) |
| 9361 | HQ (bilinear filter) |
| 9376 | HUD SCALE |
| 9381 | HUMMER FLICKER FIX |
| 9391 | Hard |
| 9396 | Hard Disk Image |
| 9411 | Hardware (default) |
| 9421 | Hat Down |
| 9426 | Hat Left |
| 9431 | Hat Right |
| 9436 | Hat Up |
| 9446 | Hebrew |
| 9451 | Help and Information |
| 9456 | Help computer |
| 9468 | Helps forcing an international Japanese version to English. Unlocking more European languages etc. |
| 9475 | Helps reduce CPU power consumption by throttling the CPU when not needed. Useful for handhelds. |
| 9480 | Helps some games to launch when disabled. May affect performance. |
| 9487 | Helps with texture corruption and depth issues on AMD GPUs. Can also help Intel GPUs in some cases. |
| 9507 | Hide |
| 9512 | Hide bezels |
| 9533 | High (Default) |
| 9543 | High Detail |
| 9548 | High Performance |
| 9553 | High-Resolution Keyboard, which is larger and might be easier to see. |
| 9558 | High-end Computer |
| 9563 | Higher |
| 9575 | Highest |
| 9585 | Hire staff |
| 9590 | Honduras |
| 9606 | House of the Dead 4 speed fix. Select CPU base frequency of your processor. |
| 9611 | How much RAM the emulated FM Towns will have installed |
| 9629 | Hungarian |
| 9634 | Hungarian (hg) |
| 9654 | Hybrid Screen Bottom |
| 9659 | Hybrid Screen Top |
| 9669 | Hyper Blaster/Justifier |
| 9674 | IDE (Default) |
| 9679 | IDENTIFY TARGET |
| 9684 | IMAGE QUALITY |
| 9694 | IMAGE SCALING |
| 9699 | IMPROVED BANDING |
| 9704 | IMPROVED MESH |
| 9709 | IMPROVED POLYGON SPLITTING |
| 9729 | INTEGER UPSCALING |
| 9734 | INTERLACING PATCHES |
| 9739 | INTERNAL BASIC INTERPRETER |
| 9744 | INTERNAL DISPLAY RESOLUTION |
| 9754 | INVERSE PLAYFIELD AND B2S |
| 9769 | IP ADDRESS |
| 9774 | IRON SOLDIER |
| 9784 | If a game runs at 30hz, PPSSPP wtill push 60 frames to the monitor. |
| 9805 | Immediate |
| 9844 | Improves frame rate and responsiveness. |
| 9860 | In Cinematics |
| 9872 | In some games, this can fix severe slowdowns, but can also cause graphical issues. |
| 9881 | Includes VR head tracking and stereoscopic rendering for both VR and 3D TVs, along with mouse support (Mouse Look), and introduces a new Head Tracker input device type with options to convert analog inputs to tracker angles for enhanced analog controller support. |
| 9891 | Increase to 128 MiB for debug or homebrew applications. |
| 9896 | Increases texture quality. |
| 9901 | India |
| 9906 | Indonesia |
| 9911 | Indonesian |
| 9924 | Insert coin |
| 9941 | Install the image reader card to read disk image files (Mac IIx only). Minimum 4MB ram size recommended. |
| 9957 | Interlaced |
| 9964 | Internal accelerometer. Disable if you experience random tilts or unexpected ball behavior. |
| 9989 | Inventory |
| 9996 | Inverse the Backglass and the Playfield. Usefull to use the Backglass as main screen for other emulators. |
| 10011 | Iraq |
| 10016 | Ireland |
| 10021 | Irish |
| 10051 | JINC2 (Slow) |
| 10056 | JINC2 (Slow, No Edge Blending) |
| 10071 | JOYSTICK DEADZONE |
| 10076 | JOYSTICK GATE SIZE |
| 10086 | JOYSTICK SENSITIVITY |
| 10121 | January |
| 10131 | Japan (Default) |
| 10146 | Jordan |
| 10151 | Joy2Pad Down |
| 10156 | Joy2Pad Left |
| 10161 | Joy2Pad Right |
| 10166 | Joy2Pad Up |
| 10221 | Joypad sensitivity for paddles. Core default (3). |
| 10236 | July |
| 10241 | Jump |
| 10246 | June |
| 10251 | Justifier |
| 10256 | KEEP CORPSES |
| 10261 | KEEP LIGHTSABER |
| 10271 | KEYBOARD LAYOUT |
| 10276 | KEYBOARD OPTIONS |
| 10291 | KEYBOARD TRANSPARENCY |
| 10296 | Kaeru WFC (178.62.43.212) |
| 10301 | Kazakhstan |
| 10316 | Kenya |
| 10405 | Kuwait |
| 10415 | Kyrgyzstan |
| 10420 | LAN (Default) |
| 10425 | LAN / WAN STREAMING |
| 10435 | LANGUAGE UNLOCK |
| 10440 | LARGER KEYBOARD |
| 10450 | LAZY TEXTURE CACHING |
| 10485 | LIGHT FLARES |
| 10500 | LIGHT GUN CROSSHAIRS |
| 10505 | LIGHT GUNS |
| 10510 | LIGHTSABER CAMERA |
| 10515 | LIGHTSABER CROSSHAIR |
| 10520 | LIMIT FPS |
| 10535 | LINEAR FILTERING |
| 10540 | LINEAR UPSCALING |
| 10545 | LLE |
| 10565 | LOADING SPEED |
| 10580 | Large Bottom |
| 10585 | Large Top |
| 10590 | Larger |
| 10610 | Latvia |
| 10615 | Lean left |
| 10620 | Lean right |
| 10625 | Lebanon |
| 10630 | Left |
| 10635 | Left flipper |
| 10640 | Left magnasave |
| 10650 | Left/Right |
| 10655 | Legacy (single threaded) |
| 10660 | Legacy Evdev |
| 10675 | Liechtenstein |
| 10685 | Light Blue |
| 10690 | Light Green |
| 10705 | Light Pink |
| 10710 | Light Purple |
| 10730 | Lime |
| 10735 | Limit FPS to reduce high CPU usage. |
| 10754 | Linear filtering |
| 10759 | Lithuania |
| 10773 | Local address and port to receive packets on. Leave this empty if you want to enter it manually in the xemu.toml configuration file. |
| 10778 | Lockbar Fire Button |
| 10783 | Long visible screen edge (cm) |
| 10788 | Look |
| 10793 | Look down |
| 10798 | Look up |
| 10813 | Low-end Computer |
| 10818 | Lower |
| 10832 | Lowest |
| 10842 | Luxembourg |
| 10847 | Lynx 128k |
| 10872 | MAME (ASIC YM3438) |
| 10877 | MAME (Enhanced YM3438) |
| 10882 | MAME (YM2612) |
| 10892 | MANUAL TEXTURE SAMPLING |
| 10897 | MAP ROTATION |
| 10907 | MAX POWER SAVING CPU-PREEMPTIONS |
| 10912 | MAXIMUM FRAMERATE |
| 10937 | MENU SOUNDS |
| 10947 | MIDI OUTPUT |
| 10952 | MIPMAPPING |
| 10957 | MISSILE COMMAND 3D VR |
| 10962 | MISSION START |
| 10972 | MODEL DETAIL |
| 10977 | MODEL DISMEMBERMENT |
| 10987 | MOUNT CACHE |
| 10997 | MOUSE AXIS FOR PADDLE 1 HORIZONTAL |
| 11002 | MOUSE AXIS FOR PADDLE 1 VERTICAL |
| 11007 | MOUSE AXIS FOR PADDLE 2 HORIZONTAL |
| 11012 | MOUSE AXIS FOR PADDLE 2 VERTICAL |
| 11017 | MOUSE AXIS FOR PADDLE 3 HORIZONTAL |
| 11022 | MOUSE AXIS FOR PADDLE 3 VERTICAL |
| 11027 | MOUSE AXIS FOR PADDLE 4 HORIZONTAL |
| 11032 | MOUSE AXIS FOR PADDLE 4 VERTICAL |
| 11057 | MULTISCREENS |
| 11067 | MULTITHREADED RSX |
| 11072 | MUSIC VOLUME |
| 11127 | Macau |
| 11132 | Machine Type |
| 11147 | Magnum FBX |
| 11152 | Mailbox (Recommended) |
| 11175 | Makes the dither pattern much less obvious at higher resolutions. |
| 11180 | Malaysia |
| 11185 | Maldives |
| 11190 | Manage Staff |
| 11227 | Manually set VSYNC frames per second. Ideally this should match your monitor refresh rate. |
| 11237 | Map |
| 11252 | March |
| 11257 | Match Window |
| 11262 | Matra & Hachette Alice |
| 11267 | Max |
| 11277 | Max Detail |
| 11287 | Maximum |
| 11292 | Maximum (Very Slow) |
| 11297 | Maximum 2 Players (Default) |
| 11302 | Maximum 4 Players |
| 11307 | Maximum 8 Players |
| 11312 | Maximum Blood |
| 11319 | Maximum host texture memory usage (in megabytes) above which old textures will be destroyed. Set below hard limit. |
| 11326 | Maximum host texture memory usage (in megabytes) above which textures will be destroyed as soon as possible. |
| 11331 | Maximum wheel rotation from left to right (in degrees) |
| 11336 | May |
| 11359 | May provide performance gain on CPUs with low core/thread count at the expense of possible broken timings. |
| 11364 | May result in a sharper image in some 2D games. |
| 11374 | Mega |
| 11379 | Mega ST |
| 11384 | Mega STE |
| 11404 | Mega STE ETOS 256k |
| 11411 | Mega and Giga modes may improve performance. Use the Safe mode for maximum compatibility. |
| 11421 | Megadrive |
| 11441 | Menu |
| 11446 | Menu back |
| 11451 | Menu back / exit |
| 11456 | Menu down |
| 11461 | Menu enter |
| 11466 | Menu left |
| 11471 | Menu right |
| 11476 | Menu up |
| 11486 | Mexico |
| 11496 | Microphone |
| 11501 | Minimal |
| 11506 | Minimum |
| 11521 | Moderate |
| 11531 | Monaco |
| 11536 | Mongolia |
| 11546 | Monochrome |
| 11556 | Monochrome High-Resolution |
| 11571 | Morocco |
| 11601 | Mouse Click |
| 11606 | Mouse axis for player 1, horizontal screen motion. |
| 11611 | Mouse axis for player 1, vertical screen motion. |
| 11616 | Mouse axis for player 2, horizontal screen motion. |
| 11621 | Mouse axis for player 2, vertical screen motion. |
| 11626 | Mouse axis for player 3, horizontal screen motion. |
| 11631 | Mouse axis for player 3, vertical screen motion. |
| 11636 | Mouse axis for player 4, horizontal screen motion. |
| 11641 | Mouse axis for player 4, vertical screen motion. |
| 11646 | Mouse sensitivity for paddles. Core default (10). |
| 11651 | Move Backward |
| 11656 | Move Forward |
| 11661 | Move Forward, Can be use to press W |
| 11666 | Move Stylet Pointer |
| 11671 | Move back |
| 11676 | Move back / down |
| 11681 | Move backward |
| 11686 | Move camera down |
| 11691 | Move camera to the left |
| 11696 | Move camera to the right |
| 11701 | Move camera up |
| 11706 | Move forward |
| 11711 | Move forward / up |
| 11716 | Move left |
| 11721 | Move right |
| 11726 | Moves South to West, West to North, etc. Standard controller type only. |
| 11737 | N64 |
| 11747 | NAT |
| 11752 | NATIVE DEPTH INTERPOLATION |
| 11757 | NDS VERSION |
| 11782 | NETWORK |
| 11787 | NETWORK TYPE |
| 11807 | NO DANGEROUS WEAPONS |
| 11812 | NO WEAKER WEAPONS |
| 11822 | NTSC (Composite) |
| 11837 | NTSC (RF) |
| 11842 | NTSC (RGB) |
| 11847 | NTSC (S-Video) |
| 11857 | NTSC 240x480px 60Hz (auto) |
| 11872 | NTSC ASPECT |
| 11882 | NTSC TV |
| 11887 | NTSC aspect ratio correction. Core default (PAR). |
| 11907 | NTSC50 |
| 11912 | NTSYNC |
| 11917 | NUMBER OF SHADER COMPILER THREADS |
| 11923 | NVAPI is NVIDIA's core software that allows direct access to NVIDIA GPU. |
| 11950 | Nat to access internet from xemu machine. Udp for System Link. Default (Auto) disables network access. |
| 11955 | Native |
| 11960 | Native (640x528) |
| 11970 | Native (PS2)(Default) |
| 11975 | Native Vulkan |
| 12005 | Nearest pixel sampling |
| 12015 | Nearest-neighbor |
| 12022 | Necessary for some guns to replace fog textures as a workaround in Time Crisis - Crisis Zone. |
| 12057 | Netherlands (nl) |
| 12062 | Never |
| 12067 | New Zealand |
| 12077 | Next Force Power |
| 12082 | Next Inventory Item |
| 12087 | Next Weapon |
| 12092 | Next disk |
| 12097 | Next item |
| 12102 | Next slot |
| 12107 | Next weapon |
| 12112 | Nicaragua |
| 12117 | No (Default) |
| 12122 | No Buffer |
| 12132 | No Indicator |
| 12147 | No licenses enabled |
| 12157 | No touch screen (Default) |
| 12172 | None/Sharp Pixels |
| 12182 | Normal (Default) |
| 12192 | North Macedonia |
| 12202 | Norwegian |
| 12207 | Norwegian (Bokmaal) |
| 12212 | Norwegian (no) |
| 12217 | Not Connected |
| 12238 | November |
| 12243 | Nudge left |
| 12248 | Nudge right |
| 12253 | Nudge up |
| 12258 | Nuked (YM2612) |
| 12263 | Nuked (YM3438) |
| 12273 | OFF (Default) |
| 12288 | ON-SCREEN DISPLAY & NOTIFCATIONS |
| 12293 | OPENGL RENDERING RESOLUTION |
| 12298 | OPTIMAL FRAME PACING |
| 12303 | OSD MESSAGES |
| 12308 | OSD MESSAGES POSITION |
| 12313 | OSD PERFORMANCE POSITION |
| 12318 | OUTPUT RESAMPLING |
| 12323 | OUTPUT SCALING |
| 12328 | OUTRUN LENS GLARE |
| 12348 | Objective |
| 12353 | October |
| 12368 | Off (Noisy) |
| 12373 | Off (None) |
| 12401 | Offers analog controller and mouse support (Mouse Look), along with options for always-strafe and always-run functionalities. |
| 12408 | Offers support for analog controllers and mouse look functionality for improved control. |
| 12415 | Offloads some RSX operations to a secondary thread. Improves performance in high-core processors. |
| 12430 | Oman |
| 12450 | On (Vulkan Only) |
| 12470 | On screen 2 if available |
| 12475 | On screen 3 if available |
| 12501 | Only applicable when either Async Shader mode is set. |
| 12506 | Only applicable when using OpenGL. |
| 12511 | Only applies when using Parallel-RDP as the chosen RDP Plugin. |
| 12539 | Only some games support rumble. Requires X-Input mode and may not be compatible with all controllers. |
| 12550 | Open LUA console |
| 12555 | Open Menu |
| 12560 | Open build room menu |
| 12565 | Open door |
| 12570 | Open furnish corridor menu |
| 12580 | OpenGL (Classic) |
| 12585 | OpenGL (Compute shader) |
| 12595 | OpenGL (Overwrites Libretro API settings) |
| 12600 | OpenGL (x86 only) |
| 12610 | OpenGL with Shaders |
| 12615 | OpenGLES (Default) |
| 12625 | Orange |
| 12645 | Original Size |
| 12660 | Output rotation independent of xrandr or framebuffer settings. |
| 12670 | Overrides the language mode of the emulated console. |
| 12690 | PADDLE ANALOG ABSOLUTE |
| 12695 | PADDLE ANALOG DEADZONE |
| 12700 | PADDLE ANALOG SENSITIVITY |
| 12705 | PADDLE ANALOG STICK SENSITIVITY |
| 12710 | PADDLE D-PAD SENSITIVITY |
| 12715 | PADDLE JOYPAD SENSITIVITY |
| 12720 | PADDLE MOUSE SENSITIVITY |
| 12730 | PAL 288x576px 50Hz (auto) |
| 12745 | PAL ASPECT |
| 12750 | PAL TV |
| 12755 | PAL aspect ratio correction. Core default (PAR). |
| 12760 | PAL60 |
| 12765 | PALETTE COLORS |
| 12780 | PAR 1:1 |
| 12785 | PARALLEL-RDP UPSCALER |
| 12795 | PAUSE SCREEN DISPLAY |
| 12830 | PER TABLE FOLDER |
| 12840 | PER-GAME VMU |
| 12845 | PERFORMANCE |
| 12860 | PERFORMANCE PRESETS |
| 12865 | PHOSPHOR BLEND |
| 12870 | PHOSPHOR MODE |
| 12880 | PICKUP WEAPON |
| 12885 | PINMAME DMD |
| 12890 | PLAY INTRO MOVIE |
| 12915 | PLAYFIELD |
| 12920 | PLAYFIELD MODE |
| 12935 | POWER MODE |
| 12940 | POWER OPTIONS |
| 12965 | PRESENTATION MODE |
| 12970 | PRIMEVAL HUNT MODE |
| 12985 | PS3 CONTROLLER |
| 13005 | PVM_20M2U/D93 |
| 13025 | Pakistan |
| 13030 | Panama |
| 13050 | Paraguay |
| 13055 | Parallel |
| 13067 | Part of the host texture memory budget (in megabytes) that will be scaled by the current drawing resolution scale. |
| 13072 | Partial |
| 13082 | Pause |
| 13174 | Per Table Folder requires all files to be in the associated rom table folder. If disabled, consult the Wiki for further details. |
| 13184 | Per pixel is the most accurate, but also the most demanding. |
| 13199 | Peru |
| 13204 | Philippines |
| 13214 | Phosphor blend level. Core default (60%). |
| 13224 | Pitch Down |
| 13229 | Pitch Up |
| 13234 | Pixel Perfect |
| 13239 | Pixel-Perfect |
| 13249 | Play (Default) |
| 13259 | Play this game on several screens (if available) |
| 13269 | Player |
| 13274 | Player distance from lower screen edge (cm) |
| 13279 | Player's eyes distance from lower screen edge (cm) |
| 13284 | Player, Any Enemy |
| 13289 | Player, Any Enemy Jedi |
| 13294 | Player, Last Enemy Jedi |
| 13299 | Player, Last Enemy in Group |
| 13304 | Playfield configuration |
| 13309 | Playstation 2 wheel type |
| 13314 | Point (Default) |
| 13319 | Pointer |
| 13329 | Poland (pl) |
| 13334 | Polish |
| 13389 | Portuguese (Brazil) |
| 13394 | Portuguese (Portugal) |
| 13399 | Position of wii sensor bar relative to the disaply for real wiimotes. |
| 13429 | Power Saver |
| 13434 | Precise (Slowest)(Default) |
| 13468 | Presets which can improve performance without manually editing the VPinballX.ini file to fine tune performance. |
| 13473 | Press the N key for 'Novice' or 'No' |
| 13478 | Press the Y key for 'Yes' |
| 13483 | Previous Force Power |
| 13488 | Previous Inventory Item |
| 13493 | Previous Weapon |
| 13498 | Previous item |
| 13503 | Previous slot |
| 13508 | Previous weapon |
| 13513 | Primary attack |
| 13528 | Prologica CP-400 |
| 13533 | Provides a ball trail to make the ball easier to follow. |
| 13540 | Provides analog controller and mouse support while patching existing rotary controller bugs found in hardware. |
| 13545 | Puerto Rico |
| 13550 | Pull plunger |
| 13555 | Pulse (Default) |
| 13560 | Punjabi |
| 13580 | QUERY OCCLUSION |
| 13590 | Qatar |
| 13600 | RAM EXPANSION UNIT |
| 13620 | READBACK RESOLVE |
| 13625 | REAL DYNAMIC LIGHTING |
| 13645 | REFRESH RATE |
| 13655 | RELOAD WEAPON |
| 13670 | RENDER |
| 13675 | RENDER DUPLICATE FRAMES TO 60 HZ |
| 13680 | RENDER MODE |
| 13690 | RENDER RESOLUTION (SCALING) |
| 13695 | RENDER TARGET PATH |
| 13700 | RENDERER |
| 13705 | RENDERER MODE |
| 13710 | RENDERING |
| 13740 | RF |
| 13760 | RGB Colour Low/Medium-Resolution |
| 13795 | ROM.00 |
| 13800 | ROM.03 (default) |
| 13805 | ROM1 |
| 13810 | ROTATE |
| 13815 | ROTATE FACE BUTTONS |
| 13820 | ROTATION |
| 13825 | ROV |
| 13835 | RTV (Default) |
| 13850 | RUN TEST MODE |
| 13860 | RYZEN THERMAL DESIGN POWER |
| 13870 | Raw |
| 13888 | Realistic Loading |
| 13893 | Recompiler (Fastest)(Default) |
| 13914 | Reduces banding between colours and improves the preceived colour depth. |
| 13928 | Reduces wobbly polygons & warping textures. |
| 13935 | Refresh state of memory pages to enable gpu written data. (Use for 'Team Ninja' Games to fix missing character models). |
| 13945 | Relaxed (Fastest) |
| 13955 | Reload weapon |
| 13972 | Render target emulation path to use on Direct3D 12. Try changing if you have render issues. |
| 13982 | Renders polygons and textures at the native resolution. |
| 13987 | Replace meshed transparency by real transparency. |
| 14026 | Resampling (Pirch Shift) |
| 14031 | Research |
| 14038 | Reserve a non dead zone at the center of the wheel to go straight ahead (in degrees) |
| 14067 | Restore state |
| 14072 | Restored Wii VC |
| 14077 | RetroPad (Default) |
| 14092 | Retropad (Default) |
| 14097 | Rewind |
| 14107 | Rice |
| 14112 | Right |
| 14122 | Right flipper |
| 14127 | Right magnasave |
| 14137 | Right/Left |
| 14147 | Roland MT-32/CM-32L |
| 14152 | Romania |
| 14157 | Romanian |
| 14192 | Rotates the current object |
| 14202 | Rough |
| 14212 | Rumble Pak (Automatic) |
| 14217 | Run |
| 14222 | Run the Unfinished expansion pack. |
| 14227 | Run the game in test mode to configure certain game options. |
| 14232 | Run/Walk |
| 14239 | Runners simplify compatibility of running Windows games. You must have a runner in it's own directory under /userdata/system/wine/custom. |
| 14246 | Runs "skinning" on the CPU instead of the GPU, means that draw calls from the game can more easily be combined, which often improves things. |
| 14266 | S-Video |
| 14281 | SCALE FACTOR |
| 14286 | SCALED DITHERING |
| 14291 | SCALER MODE |
| 14311 | SCREEN BORDERS |
| 14316 | SCREEN FILTER |
| 14321 | SCREEN FILTERING |
| 14326 | SCREEN HEIGHT |
| 14331 | SCREEN INCLINATION |
| 14346 | SCREEN PLAYER Y |
| 14351 | SCREEN PLAYER Z |
| 14366 | SCREEN SETTINGS |
| 14386 | SCREEN WIDTH |
| 14391 | SCRIPT MODULES |
| 14396 | SDL CONFIG |
| 14406 | SDL2 |
| 14411 | SECAM |
| 14416 | SECAM60 |
| 14421 | SENSITIVITY |
| 14426 | SENSOR BAR POSITION |
| 14446 | SHADER QUALITY |
| 14456 | SHADOWS |
| 14466 | SHOW ACHIEVEMENT MESSAGES |
| 14476 | SHOW HOST CAMERA STATE |
| 14481 | SHOW HOST MICROPHONE STATE |
| 14486 | SHOW LID STATE |
| 14501 | SHOW POINTER |
| 14506 | SHOW SCREEN LAYOUT |
| 14511 | SHOW SECRET MESSAGES |
| 14531 | SKIP BUFFER EFFECTS |
| 14536 | SKIP CUTSCENES |
| 14546 | SKIP GPU READBACKS |
| 14551 | SKIP INTRO VIDEO |
| 14566 | SLEEP TIMERS ACCURACY |
| 14571 | SLOW MOTION DEATH |
| 14576 | SMAA |
| 14581 | SMART 2D TEXTURE FILTERING |
| 14591 | SMOOTH VUES |
| 14616 | SOFT TEXTURE CACHE MEMORY LIMIT |
| 14621 | SOFT TEXTURE CACHE MEMORY TIMEOUT |
| 14631 | SOFTWARE SKINNING |
| 14651 | SOUND VOLUME |
| 14656 | SOUNDBLASTER TYPE |
| 14681 | SPEED HACKS |
| 14691 | SPLINE/BEZIER CURVES QUALITY |
| 14696 | SPU BLOCK SIZE |
| 14706 | SPU LOOP DETECTION |
| 14716 | SSAA Multiplier |
| 14721 | SSAO |
| 14726 | ST |
| 14731 | STE |
| 14736 | STEREO SOUND |
| 14746 | STRETCH MODE |
| 14756 | STRETCH TO FILL |
| 14761 | STRETCH UI MENU |
| 14766 | STRICT RENDERING MODE |
| 14771 | SUBTITLES |
| 14796 | SURROUND SOUND |
| 14816 | SWITCH WEAPON |
| 14826 | SYNC TO HOST REFRESH RATE |
| 14836 | SYSTEM |
| 14846 | SYSTEM MEMORY |
| 14851 | Safe (Default) |
| 14866 | Saudi Arabia |
| 14871 | Save state |
| 14881 | Scale2x |
| 14886 | Scale3x |
| 14891 | Scale4x |
| 14901 | Scaled |
| 14906 | Scanline Interpolation Filter (SAI) |
| 14916 | Screen Resolution (Default) |
| 14921 | Screen inclination (degree) |
| 14926 | Screenshot |
| 14936 | Secondary attack |
| 14943 | Seconds a texture should be unused to be considered old enough to be deleted if texture memory usage exceeds Soft Texture Cache limit. |
| 14958 | Select |
| 14985 | Select how much graphics memory is allocated for the GPU, may need modifying for some games / systems. |
| 14992 | Select language will be used if 'Use Firmware Settings' is disabled or if firmware file was not found. |
| 15011 | Select scale resolution of the game. |
| 15017 | Select the .SF2 SoundFont file, .ROM file, or interface used for MIDI output. |
| 15022 | Select the console video standard / display mode. |
| 15028 | Select the emulated hardware architecture machine type and architecture. |
| 15043 | Select the palette used to render colors. |
| 15068 | Sensitivity when using D-pad for a paddle. |
| 15073 | Sensitivity when using D-pad or analog stick for a throttle. |
| 15078 | Sensitivity when using D-pad or analog stick for a wheel. |
| 15083 | Sensitivity when using analog stick for a paddle. |
| 15088 | Sensitivity when using mouse for a paddle. |
| 15093 | Separate Windows |
| 15098 | September |
| 15103 | Serbian |
| 15124 | Set if you want to limit the FPS in games that are not limited like OutRun2. |
| 15134 | Set joystick deadzone. |
| 15139 | Set speed normal |
| 15149 | Set the Primeval Hunt mode (touch screen). |
| 15164 | Set the crosshair line thickness. |
| 15169 | Set the crosshair size. |
| 15179 | Set the desired maximum refresh rate when Vsync is off. |
| 15189 | Set the field of view. |
| 15194 | Set the fps limit. |
| 15199 | Set the on-screen keyboard transparency (0-100%). |
| 15204 | Set the target FPS (will only work if FPS LIMITER is enabled). |
| 15209 | Set to enable lens glare in Outrun 2. |
| 15216 | Set to keep the aspect ratio (4:3) in games like Sega Race TV and Primeval Hunt. |
| 15221 | Set to on if you experience flickering in Hummer. |
| 15228 | Set virtual joysticks gate size. Smaller increases sensitivity. Larger decreases it. |
| 15235 | Sets Runner to 32bit, works only if there is no prefix for current app is installed. |
| 15240 | Sets the scaler filter mode when rendering. |
| 15250 | Setting for 16-position DIP switch number 1. |
| 15255 | Setting for 16-position DIP switch number 2. |
| 15260 | Setting for DIP switch 1. |
| 15265 | Setting for DIP switch 2. |
| 15270 | Setting for DIP switch 3. |
| 15280 | Shader Interpreter only |
| 15315 | Shoot |
| 15320 | Shoot Xterm |
| 15325 | Shoot Zappper |
| 15330 | Short visible screen edge (cm) |
| 15350 | Show All |
| 15355 | Show Crosshair with fist. |
| 15360 | Show Crosshair with lightsaber. |
| 15365 | Show a crosshair for lightgun games. |
| 15380 | Show on screen display messages (memory card saves..). |
| 15385 | Show the cheat menu |
| 15395 | Shows or hides the menu bar |
| 15405 | Shunt 10 |
| 15410 | Shunt 2 |
| 15415 | Shunt 3 |
| 15420 | Shunt 4 |
| 15425 | Shunt 5 |
| 15430 | Shunt 6 |
| 15435 | Shunt 7 |
| 15440 | Shunt 8 |
| 15445 | Shunt 9 |
| 15450 | Side by side |
| 15505 | Sine |
| 15535 | Skip All |
| 15545 | Skip Initial |
| 15557 | Skip buffer effects faster but may not render some games. Disables resolution, MSAA, auto frameskip and duplicate frames to 60Hz. |
| 15562 | Skip cutscene |
| 15581 | Skip the bios boot logo, may cause default language issues. |
| 15586 | Skip the initial intro video. |
| 15598 | Skips Vertical Blank Interrupts when lag is detected, allowing for smooth audio playback when emulation speed is not 100%. |
| 15633 | Slovak |
| 15648 | Slovenian |
| 15663 | Smaller |
| 15668 | Smooth |
| 15698 | Smooth V2 FBX |
| 15725 | Smooths the overall picture as it is displayed on the screen. Corrects positioning between pixels. |
| 15735 | Snow |
| 15752 | Software mode is faster and more accurate, while OpenGL mode supports scaling 3D graphics. |
| 15762 | Some games and homebrews require more RAM |
| 15794 | Sony DS |
| 15799 | SounBlaster 1.0 |
| 15804 | SounBlaster 16 (Default) |
| 15809 | SounBlaster 2.0 |
| 15814 | SounBlaster Pro |
| 15819 | SounBlaster Pro 2 |
| 15826 | Sound generator. MAME is faster and Nuked is cycle accurate. Original model used YM2612 while later revisions used YM3438. |
| 15831 | South Africa |
| 15836 | South Korea |
| 15851 | Spanish (Latin America) |
| 15856 | Spanish (Spain) |
| 15936 | Speed |
| 15949 | Speed hack, enable to disable surface syncing between CPU and GPU. Surface syncing is needed by a few games. |
| 15964 | Speeds up the game |
| 15969 | Square Pixels |
| 15979 | Standard (4:3) |
| 15984 | Standard (Default) |
| 15994 | Standard OpenGL (Default) |
| 15999 | Start / Enter |
| 16004 | Start / Valid |
| 16009 | Start game |
| 16019 | Stats |
| 16029 | Step left |
| 16034 | Step right |
| 16049 | Stereo sound output. |
| 16061 | Strafe Left |
| 16066 | Strafe Right |
| 16071 | Strafe left |
| 16076 | Strafe right |
| 16083 | Straict API specification. Can resolve rare cases of missing graphics and flickering. |
| 16090 | Stream texture to GPU in parrallel. Can improve performance on more powerful GPU's that have spare headroom. |
| 16113 | Stretch to Window |
| 16128 | Stretch to screen |
| 16138 | Stretches the output to fill the display area. |
| 16143 | Strong |
| 16178 | SuperEagle |
| 16183 | SuperSAI |
| 16190 | Supports uncapped frame rates, analog controllers, and mouse look functionality. |
| 16200 | Surround 5.1 |
| 16205 | Surround 7.1 |
| 16210 | Swap screen |
| 16225 | Swedish |
| 16235 | Swiss French (ch) |
| 16240 | Swiss German (ch) |
| 16247 | Switches between smooth (Bilinear) and sharp (Nearest Neighbor) image scaling. |
| 16252 | Switches the game to multiplayer mode. |
| 16257 | Switzerland |
| 16280 | Syria |
| 16340 | TEMPEST 2000 |
| 16345 | TERRAIN DETAIL |
| 16355 | TEXT |
| 16360 | TEXTURE COLOUR DEPTH |
| 16365 | TEXTURE COMPRESSION |
| 16375 | TEXTURE DETAIL |
| 16380 | TEXTURE FILTER |
| 16395 | TEXTURE MEMORY SCALE SIZE |
| 16405 | TEXTURE PRELOADING |
| 16410 | TEXTURE QUALITY |
| 16415 | TEXTURE REPLACEMENTS |
| 16420 | TEXTURE SCALING |
| 16470 | THROTTLE SENSITIVITY |
| 16480 | TIME CRISIS FOG HACK |
| 16485 | TIME STRETCHING THRESHOLD |
| 16510 | TOUCH MODE |
| 16525 | TRANSPARENT MESHES |
| 16535 | TRIPLE BUFFERING |
| 16540 | TRUE COLOUR RENDERING |
| 16545 | TT |
| 16550 | TT 3.06 |
| 16555 | TT AUTO |
| 16560 | TT ETOS 512k |
| 16565 | TV |
| 16570 | TV EFFECTS |
| 16575 | TV2x CRT Television Filter |
| 16605 | Tandy CoCo (NTSC) |
| 16610 | Tandy CoCo (PAL) |
| 16615 | Tandy CoCo 2B (NTSC,T1) |
| 16620 | Tandy CoCo 2B (PAL,T1) |
| 16625 | Tandy CoCo 3 |
| 16630 | Tandy CoCo 3 (6309) |
| 16635 | Tandy CoCo 3 (PAL) |
| 16640 | Tandy CoCo 3 (PAL, 6309) |
| 16645 | Tandy Deluxe CoCo |
| 16650 | Tandy MC-10 |
| 16660 | Tandy Radio Shack Color Computer cassettes |
| 16670 | Tano Dragon (NTSC) |
| 16675 | Thai |
| 16680 | Thailand |
| 16692 | The PSP will cull triangles that are outside a 4096x4096 clipping box, and also triangles crossing the Z=1 plane if clipping is enabled. |
| 16699 | The area around the joystick's neutral position where input is ignored. Can help reduce unintended inputs. |
| 16704 | The day within the month of your birthday. |
| 16722 | The higher the setting, the more blending is emulated in the shader accurately, and the higher the speed penalty will be. |
| 16727 | The image will be softer which could help with aliasing. |
| 16737 | The month of your birthay. |
| 16744 | The sample count of every tile will be incremented on every EVENT_WRITE_ZPD by this number. Setting this to 0 means everything is reported as occluded. |
| 16749 | The theme colour of the emulated console. |
| 16756 | There is generally no point in going beyond 4x texture scaling unless you are running at very high resolutions. |
| 16761 | This can be convenient if you're using laserdiscs. |
| 16768 | This option enables the ability to play Xbox Live Arcade games. May cause compatibility issues with non-XBLA games. |
| 16781 | This setting controls the default language layout for the virtual keyboard. |
| 16788 | This should not be necessary, unless you are not using the default pad2key mapping. |
| 16798 | Time Stretch (Tempo Change, Best Sound) |
| 16823 | TinyALSA |
| 16838 | Toggle item |
| 16843 | Toggle menu |
| 16848 | Toggle run |
| 16853 | Toggle weapon |
| 16868 | Toogle screen layout |
| 16873 | Top |
| 16878 | Top Center |
| 16883 | Top Center (Default) |
| 16888 | Top Left |
| 16893 | Top Only |
| 16898 | Top Right |
| 16908 | Top-Left Position, Large |
| 16913 | Top-Left Position, Medium |
| 16918 | Top-Left Position, Small |
| 16923 | Top-Right Position, Large |
| 16928 | Top-Right Position, Medium |
| 16933 | Top-Right Position, Small |
| 16943 | TouchScreen |
| 16948 | Town map |
| 16963 | Translate |
| 16973 | Triangle |
| 16987 | Trilinear |
| 16992 | Trilinear (Forced) |
| 16997 | Trilinear (PS2) |
| 17002 | Trinidad and Tobago |
| 17012 | True Colour |
| 17017 | Tunisia |
| 17032 | Turkish (tr) |
| 17037 | Turn Left |
| 17042 | Turn Right |
| 17047 | Turn left |
| 17052 | Turn right |
| 17057 | Turquoise |
| 17083 | Type of emulated SoundBlaster card. |
| 17103 | UDP BIND ADDRESS |
| 17108 | UDP REMOTE ADDRESS |
| 17113 | UDP Tunnel |
| 17123 | UI PROMPTS |
| 17138 | UPSCALE MODE |
| 17148 | US (Default) |
| 17168 | USE FIRMWARE SETTINGS |
| 17173 | USE JOYPAD SOUTH BUTTON TO ADD CREDIT |
| 17183 | USE MOUSE FOR PADDLE 1 |
| 17188 | USE MOUSE FOR PADDLE 2 |
| 17193 | USE MOUSE FOR PADDLE 3 |
| 17198 | USE MOUSE FOR PADDLE 4 |
| 17203 | USE MOUSE POINTER FOR PADDLE 1 |
| 17208 | USE NEW GRAPHICS |
| 17218 | USE PRE-EMPTIVE FRAMES |
| 17233 | USE WHEELS |
| 17238 | USE ZINK FOR RENDERING |
| 17373 | Ukraine |
| 17378 | Ukrainian |
| 17383 | Ultra |
| 17388 | Undocked |
| 17393 | United Arab Emirates |
| 17398 | United Kingdom |
| 17403 | United States |
| 17418 | Unlimited |
| 17428 | Unscaled |
| 17433 | Unscaled (Default) |
| 17438 | Until Timeout |
| 17443 | Up |
| 17448 | Up to 1 |
| 17453 | Up to 2 (Default) |
| 17458 | Up/Jump |
| 17465 | Uploads entire textures at once instead of small pieces. Improves performance in most games. |
| 17472 | Upright glass panel displaying some illuminated artwork. By default, settings come from the VPinballX.ini configuration file. |
| 17477 | Upscale filter used for the 2D layers. Requires New 3D engine. |
| 17482 | Upscale rendering resolution to display size. |
| 17492 | Uruguay |
| 17497 | Use |
| 17504 | Use 16 bit audio samples for audio drivers that don't support 32bit. Only use if you get no audio. |
| 17509 | Use 1:1 aspect. |
| 17514 | Use Analog joysticks in addition to D-Pad for DualShock controllers. |
| 17519 | Use Force Power |
| 17524 | Use Host |
| 17529 | Use Inventory Item |
| 17541 | Use Megadrive to automap inputs for a Megadrive style controller with a 6 button layout. |
| 17546 | Use Potion |
| 17553 | Use SSAA instead of MSAA for anti-aliasing. SSAA may look better but has a higher performance cost. |
| 17558 | Use a custom MAME config, do not overwrite config on launch. |
| 17563 | Use a specific mouse for Paddle 1, chosen by Port 1's Mouse Index. |
| 17568 | Use a specific mouse for Paddle 2, chosen by Port 2's Mouse Index. |
| 17573 | Use a specific mouse for Paddle 3, chosen by Port 3's Mouse Index. |
| 17578 | Use a specific mouse for Paddle 4, chosen by Port 4's Mouse Index. |
| 17583 | Use absolute analog input for paddles. |
| 17605 | Use item |
| 17610 | Use language and username from the NDS Firmware |
| 17620 | Use new graphics created from CorsixTH project |
| 17632 | Use preemptive frames instead of run-ahead. Only runs ahead when controller state changes. |
| 17648 | Use the system mouse pointer as paddle controller 1. Does not let you choose a specific mouse if you have several. |
| 17655 | Use this to play online with custom servers that reimplement the discontinued Nintendo Wi-Fi. |
| 17668 | Use to eliminate joystick drift/unwanted input. Effects all controllers. |
| 17675 | Use to make joystick movement more or less sensitive. Effects all controllers. |
| 17680 | Use wheels instead of pads if wheels are connected. |
| 17690 | Useful for N64 style controllers. |
| 17697 | Useful for N64 style controllers. Limited hotkeys for controllers without dedicated hotkey. |
| 17712 | Useful to troubleshoot when your Windows game won't start of crashes. |
| 17717 | User |
| 17722 | Uses hardware to make curves. |
| 17727 | Usleep Only |
| 17737 | Uzbekistan |
| 17762 | VBI SKIP |
| 17802 | VIDEO |
| 17812 | VIDEO FILTERS |
| 17827 | VIDEO QUALITY |
| 17837 | VIDEO SETTINGS |
| 17862 | VIEW MODEL |
| 17867 | VIEW ONLY |
| 17872 | VIEW SWAYING |
| 17877 | VIOLENCE LEVEL |
| 17887 | VIRTUAL KEYBOARD |
| 17892 | VISUAL NUDGE STRENGTH |
| 17897 | VOICE |
| 17902 | VOLUMETRIC SMOKE |
| 17912 | VSYNC FPS |
| 17917 | VSync and Audio Resampling need to be enabled. |
| 17942 | Venezuela |
| 17952 | Vertical Sync |
| 17987 | Vietnam |
| 17992 | Vietnamese |
| 17997 | Virtual |
| 18002 | Virtual Keyboard |
| 18012 | Volumetric |
| 18017 | Vsync |
| 18037 | WALL DECALS |
| 18042 | WALL MARKS |
| 18047 | WAN |
| 18052 | WARN ABOUT BIOS PROBLEMS |
| 18057 | WARN ABOUT UNSUPPORTED FEATURES |
| 18062 | WAYLAND DRIVER MODE |
| 18067 | WEAPON PICKUP |
| 18072 | WEAPON WAGGLE |
| 18077 | WEAPONS BAR |
| 18082 | WEATHER EFFECTS |
| 18097 | WHEEL DEADZONE |
| 18102 | WHEEL MIDZONE |
| 18107 | WHEEL MODEL |
| 18112 | WHEEL ROTATION |
| 18117 | WHEEL SENSITIVITY |
| 18122 | WHEELS |
| 18127 | WIDESCREEN |
| 18142 | WII CONTROLLERS |
| 18152 | WINDOWS POSITIONS |
| 18157 | WINE RUNNER |
| 18162 | WOLFENSTEIN 3D |
| 18172 | WRITE DEPTH BUFFERS |
| 18182 | Walk forward |
| 18187 | Weak |
| 18192 | Weapon drop |
| 18197 | Weave (Bottom Field First) |
| 18202 | Weave (Top Field First) |
| 18209 | When enabled and upscaling, textures look better than linear filtering for a lot of 2D art. |
| 18214 | When enabled, each game has its own VMU on port 1 of controller 1. |
| 18228 | When moving |
| 18234 | When running outside of 100%, adjusts the temp instead of dropping frames. |
| 18239 | When the Backglass is activated, display the grill. |
| 18246 | When the Backglass is activated, display the small additional part with the scores. |
| 18251 | While Touching |
| 18261 | Widescreen (16:9) |
| 18284 | Wii Virtual Console |
| 18314 | Wiimmfi (95.217.77.181) |
| 18339 | Wimpy |
| 18351 | Writes depth buffer values to VM memory. Some games need this to fix broken graphics. |
| 18356 | X |
| 18361 | X-INPUT |
| 18371 | XBLA license enabled (Default) |
| 18376 | XBOX LIVE ARCADE |
| 18381 | XWayland (Default) |
| 18386 | Y |
| 18411 | Yellow |
| 18416 | Yemen |
| 18421 | You can hide the pointer on touchscreen devices. |
| 18426 | Z26 |
| 18431 | ZCULL ACCURACY |
| 18446 | Zone for which the game doesn't react to the wheel (in degrees) |
| 18451 | Zoom in |
| 18456 | Zoom in the camera |
| 18461 | Zoom in x5 |
| 18466 | Zoom out |
| 18471 | Zoom out x5 |
| 18476 | Zoom the camera out |
| 18502 | best |
| 18577 | concussion missile |
| 18582 | cxa2025as (US) |
| 18592 | diagonal filter |
| 18597 | drop proximity bomb |
| 18607 | fire primary |
| 18612 | fire secondary |
| 18617 | flare |
| 18666 | homing missile |
| 18726 | laser |
| 18736 | linear |
| 18741 | lottes crt |
| 18746 | map |
| 18786 | nxagss |
| 18801 | pentium_slow |
| 18811 | plasma cannon |
| 18816 | proximity bomb |
| 18826 | rear view |
| 18851 | royaltea |
| 18856 | scanlines |
| 18871 | smart missile |
| 18876 | spreadfire cannon |
| 18896 | triangular filter |
| 18906 | use with R3 for cheat automap |
| 18911 | vulcan cannon |
| 18916 | wave filter |
| 18931 | xBR (Very Slow) |
| 18936 | xBR (Very Slow, No Edge Blending) |
| 18948 | xBRZ - a sharpening upscale algorithm, Bicubic - a smooth look, Hybrid - uses bicubic for smooth areas. |