Translations
Help us translate Batocera into your favorite language. The process is described on the Wiki.
Diff for BAHASA INDONESIA options
Line | Text |
---|---|
45 | 0 (Defaults Unlimited) |
50 | 0 (No Visual Effect) |
65 | 0% (Default) |
70 | 0.5x |
80 | 0.5x (360p/540p) [EXPERIMENTAL] |
85 | 0.6x |
90 | 0.75x (540p/810p) [EXPERIMENTAL] |
95 | 0.7x |
100 | 0.8x |
105 | 0.9x |
115 | 1 MB |
125 | 1 second |
135 | 1% (Default) |
150 | 1.1x |
165 | 1.25x Native |
170 | 1.2x |
180 | 1.3x |
185 | 1.4x |
190 | 1.5x |
195 | 1.5x (1080p/1620p) [EXPERIMENTAL] |
210 | 1.5x Native |
225 | 1.75x Native |
275 | 10 MB |
285 | 10 seconds |
290 | 100 fps |
295 | 100% (Default) |
305 | 1000 (Default) |
320 | 100ms (Default) |
325 | 1024 x 768 |
335 | 1024kB |
355 | 1040 STE ETOS 256k |
380 | 10ms |
385 | 10th |
390 | 10x Native (6400x5280) |
400 | 119fps |
410 | 11th |
415 | 11x Native (7040x5808) |
425 | 120 fps |
445 | 120ms |
450 | 1280 x 1024 |
455 | 1280 x 720 |
460 | 1280 x 800 |
465 | 1280x720 (Default) |
470 | 1280x960 (Default) |
485 | 128MiB |
490 | 128kB (1700) |
500 | 12th |
505 | 12x Native (7680x6336) for 8K |
515 | 1366 x 768 |
525 | 13th |
530 | 14 MB |
545 | 140ms |
550 | 144 fps |
555 | 1440 x 900 |
565 | 14th |
575 | 15 seconds |
580 | 15% (Default) |
590 | 1536MB |
605 | 15s |
610 | 15th |
620 | 16 MHz |
635 | 1600 x 900 |
645 | 160ms |
650 | 16384kB |
655 | 165fps |
660 | 1680 x 1050 |
690 | 16th |
695 | 16x (~7680p / 16k) |
700 | 16x Anistropic |
715 | 17th |
725 | 180ms |
730 | 18th |
740 | 1920 x 1080 |
745 | 1920 x 1200 |
750 | 19th |
770 | 1st |
780 | 1x (720p/1080p) |
785 | 1x (Default) |
790 | 1x (~480) |
795 | 1x native (256 x 192) |
815 | 2 MB |
825 | 2 seconds |
850 | 2.25x Native |
855 | 2.5 MB |
865 | 2.5x Native |
870 | 2.75x Native |
880 | 20 seconds |
885 | 200% (Maximum) |
895 | 200ms |
900 | 200p |
905 | 2048MB |
910 | 2048kB |
925 | 20ms |
930 | 20th |
935 | 21st |
940 | 220ms |
950 | 22nd |
955 | 2304MB |
970 | 23rd |
980 | 24-bit, disables dithering. |
985 | 240 fps |
990 | 240fps |
995 | 240ms |
1000 | 244fps |
1010 | 24MB (Default) |
1015 | 24th |
1020 | 2560 x 1440 |
1025 | 2560 x 1600 |
1030 | 256MB (Default) |
1035 | 256kB (1764) |
1050 | 25th |
1060 | 26th |
1070 | 27th |
1090 | 28th |
1095 | 29th |
1120 | 2nd |
1145 | 2x (Default) |
1150 | 2x (~960) |
1155 | 2x Anistropic |
1165 | 2x Native (1280x1056) for 720p |
1170 | 2x Native (~720p) |
1180 | 2x native (512 x 384) |
1215 | 3 seconds |
1225 | 3.5x Native |
1235 | 30 fps |
1240 | 30 seconds |
1250 | 3072MB |
1265 | 30s (Default) |
1270 | 30th |
1275 | 31st |
1280 | 32 MHz |
1290 | 320 x 200 |
1330 | 3840 x 2160 |
1335 | 3840MB |
1340 | 384MB (Default) |
1375 | 3rd |
1385 | 3x Native (1920x1584) for 1080p |
1390 | 3x Native (~1080p) |
1395 | 3x native (768 x 576) |
1405 | 4 MB |
1440 | 400p |
1450 | 4096MB |
1455 | 4096kB |
1465 | 40ms |
1475 | 45s |
1480 | 480p |
1485 | 480x272 (Default) |
1545 | 4k |
1550 | 4th |
1560 | 4x (~1920p) |
1565 | 4x Anistropic |
1575 | 4x MULTISAMPLING |
1580 | 4x Native (2560x2112) for 1440p |
1585 | 4x Native (~1440p/2K) |
1595 | 4x native (1024 x 768) |
1600 | 4x3 (Default) |
1605 | 4xrgss |
1640 | 5 seconds |
1650 | 5% (Default) |
1660 | 50 fps |
1675 | 5120MB |
1690 | 512kB (1750) |
1700 | 520 ST EMUTOS 256k |
1745 | 5th |
1755 | 5x Native (3200x2640) |
1760 | 5x Native (~1620p) |
1765 | 5x native (1280 x 960) |
1780 | 60 fps (Default) |
1785 | 60 seconds |
1790 | 600p |
1805 | 60fps (Default) |
1810 | 60ms |
1815 | 60s |
1820 | 6144MB |
1830 | 640 x 480 |
1845 | 64MiB (Default) |
1860 | 6th |
1880 | 6x Native (3840x3168) for 4K |
1885 | 6x Native (~2160p/4K) |
1890 | 6x native (1536 x 1152) |
1900 | 70fps |
1910 | 72MB |
1915 | 72fps |
1920 | 75 fps |
1925 | 75% (Default) |
1935 | 768MB |
1940 | 768MB (Default) |
1945 | 768p |
1955 | 7th |
1960 | 7x (5040p/7560p) |
1965 | 7x Native (4480x3696) |
1970 | 7x Native (~2520p) |
1975 | 7x native (1792 x 1344) |
1985 | 8 MB |
1990 | 8 MHz |
2005 | 8-bit (Classic) |
2010 | 8-bit Interpolated |
2015 | 800 x 600 |
2020 | 800p |
2030 | 80ms |
2035 | 8192kB |
2050 | 8k |
2055 | 8th |
2060 | 8x (5760p/8640p) |
2065 | 8x (~4320p / 8k) |
2080 | 8x Anistropic |
2090 | 8x Native (5120x4224) for 5K |
2095 | 8x Native (~2880p/5K) |
2105 | 8x native (2048 x 1536) |
2125 | 960p |
2140 | 9th |
2150 | 9x Native (5760x4752) |
2185 | ACCURACY LEVEL |
2190 | ACHIEVEMENTS |
2195 | ACSI |
2235 | ALIEN VS PREDATOR |
2240 | ALIEN VS PREDATOR MULTIPLAYER |
2255 | ALPHA SORTING |
2260 | ALSA |
2265 | ALSAThread |
2270 | ALTCOLOR |
2275 | ALTERNATIVE SOUND |
2285 | AMD FidelityFX Super Resolution |
2310 | ANISOTROPIC FILTER |
2345 | ANTI-BLUR |
2360 | ARI/D93 (recommended for all JP developed games) |
2390 | ASYNCHRONOUS TEXTURE STREAMING |
2395 | ATARI CPU CLOCK RATE |
2400 | ATARI CPU TYPE |
2405 | ATARI HARD DRIVE TYPE |
2410 | ATARI MACHINE TYPE |
2415 | ATARI MONITOR TYPE |
2420 | ATARI ST MEMORY SIZE |
2430 | AUDIO |
2440 | AUDIO BUFFER DURATION |
2450 | AUDIO DRIVER |
2460 | AUDIO FORMAT |
2490 | AUTO AIM |
2520 | AUTO WIDESCREEN |
2530 | AUTOMATICALLY RUN |
2650 | Activate Doom DOS original music and throttle the Doom frame rate. |
2655 | Adaptive (Bottom Field First) |
2660 | Adaptive (Top Field First) |
2665 | Adaptive Sync (Default) |
2675 | Add debug logging to help troubleshoot issues. |
2696 | Adjust the cpu power frequency profile whilst in-game. Some systems will benefit from improved voltage handling. |
2703 | Adjust the cpu power profile whist on battery. Overwrites previous Power Mode(s). |
2708 | Adjust the mechanical sounds of the table. |
2713 | Adjust the music volume. Some tables may have its own settings. |
2721 | Adjust the percentage of power (watts) provided to a Ryzen Mobile Series CPU based on it's default max value. Caution, setting wattage too high could damage your device. |
2726 | Adjusts Full Motion Video movies aspect ratio. |
2736 | AdvMame |
2746 | Affects how the emulated screens are scaled. OpenGL renderer only. |
2751 | Affects how the game output is scaled to the resolution. |
2756 | Affects just the visual effect of nudging. |
2766 | Afrikaans |
2776 | Aim down |
2781 | Aim up |
2786 | Albania |
2791 | Albanian |
2796 | Algeria |
2816 | All possible licenses (Not recommended) |
2828 | Allow game that support different resolutions to be rendered in specific resolution. |
2833 | Allow mapping Future Pinball with Pad to Keyboard. |
2863 | Allows up to 8 controllers in supported games. |
2868 | Allows user replaceable textures. |
2883 | AltWFC (172.104.88.237) |
2888 | Alternative Coloured Dot Matrix Display (needs additional file). |
2893 | Alternative sounds for the table (needs additional files). |
2898 | Always |
2938 | Analog Down |
2953 | Analog Left |
2958 | Analog Right |
2968 | Analog Up |
2973 | Angrylion |
2983 | Anisotropic filtering |
2993 | Any |
3050 | Applies the FXAA anti-aliasing algorithm to improve the visual quality of games. |
3067 | Apply a multiplier to the joystick's input to lower or increase responsiveness. |
3077 | Apply a video filter to mimic various NTSC TV signals. |
3082 | Apply gouraud shading instead of flat shading. |
3087 | Approximate (Fast) |
3097 | April |
3102 | Arabic (ar) |
3142 | Area Sampling |
3147 | Argentina |
3157 | Armenia |
3169 | Arrange the dual screen layout. Separate windows can be changed with Hotkey+R2. |
3194 | Async (multi threaded)(Default) |
3199 | Async with Shader Interpreter |
3214 | Atari Monitor |
3221 | Atari ST monitors had a visible border around the main screen area, but most software does not display anything in it. |
3231 | August |
3241 | Austria |
3256 | Auto Standard (4:3 interlaced / 3:2 progressive) |
3291 | Automap |
3301 | Automatic ratio |
3320 | Automatically loads and applies cheats on game start. |
3332 | Automatically sets aspect ratio to 16/9 for games that natively support it. 2D elements like HUD/UI may be stretched. |
3342 | Azerbaijan |
3357 | BACKGLASS (B2S) |
3362 | BALL TRAIL STRENGTH |
3367 | BATTERY MODE |
3447 | BEZELS |
3473 | BILINEAR FILTER |
3483 | BIOS FAST BOOT |
3493 | BIOS Language |
3498 | BIRTH DAY |
3503 | BIRTH MONTH |
3523 | BLENDING ACCURACY |
3528 | BLOOM |
3533 | BOBBA FETT FIX |
3563 | BRETT HULL HOCKEY |
3568 | BRIGHTNESS |
3578 | BT601_525/D65 (recommended for all US developed games) |
3583 | BT601_525/D93 |
3588 | BT601_625/D65 (recommended for all EUR/AUS developed games) |
3593 | Bahrain |
3598 | Balanced |
3613 | Basic (Recommended) |
3618 | Basic (generated Mipmaps) |
3625 | Basic Filtering type for the jaguar display when rendering to the native display. |
3640 | Belarus |
3645 | Belgium |
3650 | Belize |
3655 | Better performance with hardware rendering. |
3665 | Bicubic: B-Spine |
3670 | Bicubic: Catmull-Rom |
3675 | Bicubic: Mitchell-Netravali |
3690 | Bilinear (Forced excluding sprite) |
3695 | Bilinear (Forced) |
3700 | Bilinear (No Edge Blending) |
3705 | Bilinear (PS2) |
3710 | Bilinear (Sharp) |
3715 | Bilinear (Smooth) |
3720 | Biquintic |
3745 | Blend (Bottom Field First) |
3750 | Blend (Top Field First) |
3755 | Blocky Filtered |
3795 | Bob (Bottom Field First) |
3800 | Bob (Top Field First) |
3805 | Bobba Fett Face Player Fix |
3810 | Bolivia |
3830 | Bottom (Default) |
3835 | Bottom Only |
3845 | Bouncing Box |
3860 | Bring up menu |
3875 | Brown |
3885 | Brunei |
3891 | Buffer fill level (in percentage) below which time stretching will start. |
3901 | Bulgaria |
3906 | Bulgarian |
3911 | Button A |
3916 | Button B |
3921 | Button C |
3926 | Button L |
3936 | Button R |
3941 | Button Select |
3946 | Button Start |
3951 | Button X |
3956 | Button Y |
3961 | Button Z |
3966 | Buy extraball for a credit |
4121 | CHEATS |
4126 | CHECKERED FLAG |
4146 | CLEAR MEMORY PAGE STATE |
4191 | COLOUR MODE |
4196 | COMBAT DIFFICULTY |
4201 | CONSOLE COUNTRY |
4231 | CONTROLLER 1 |
4241 | CONTROLLER 1 INPUT MAPPING |
4251 | CONTROLLER 2 |
4261 | CONTROLLER 2 INPUT MAPPING |
4271 | CONTROLLER 3 |
4281 | CONTROLLER 3 INPUT MAPPING |
4291 | CONTROLLER 4 |
4301 | CONTROLLER 4 INPUT MAPPING |
4311 | CONTROLLER 5 |
4316 | CONTROLLER 6 |
4321 | CONTROLLER 7 |
4331 | CONTROLLER CONFIGURATION |
4336 | CONTROLLER PAK |
4371 | CONTROLLERS |
4376 | CONTROLS |
4381 | CONVERT TO 16-BIT |
4391 | CPU |
4461 | CROSSHAIR |
4466 | CRT COLOUR |
4491 | CRT-like colour adaption. Requires New 3D engine. |
4506 | CURSOR |
4511 | CURSOR MODE |
4516 | CURSOR TIMEOUT |
4561 | CYBERMORPH |
4581 | Camputers Lynx floppies |
4638 | Can improve performance at the expense of graphics accuracy. |
4669 | Can sharpen images in lower resolutions. |
4679 | Canada |
4719 | Casebook |
4744 | Catalan |
4749 | Center (Default) |
4754 | Change Camera Angle |
4768 | Change image scaling algorithm quality. |
4778 | Change the Gamecube system language. |
4783 | Change the consoles country from the default of the United States. |
4788 | Change the game's brightness. |
4800 | Change the game's language. Game files require the supported language strings in the .pk4 files. |
4815 | Change the system's language. |
4827 | Changing driver can improve audio performance and reduce distortion. Alsathread is recommended for low-end systems. |
4832 | Chile |
4847 | Chinese (Mandarin) |
4882 | Choose mipmapping type. |
4887 | Choose number of audio channels. |
4897 | Choose system BIOS language. |
4912 | Choose the Parallel N64 graphics plugin. |
4917 | Choose the appropriate media for disk image. |
4923 | Choose the arcade machine console region. May be required to start the game. |
4933 | Choose the combat difficulty. |
4943 | Choose the games difficulty. |
4948 | Choose the preferred violence level. |
4958 | Choose to display UI prompts or accept defaults. |
4963 | Choose to display achievement messages in the UI. |
4968 | Choose to enable or disable cutscenes. |
4975 | Choose to render high definition graphics textures. Requires OpenGL, True Colour and the enhanced.gob file. |
4980 | Choose to use Bloom post processing. |
4990 | Choose whether the virtual switch is docked or not. |
4997 | Choose whether to pass SDL Game Controller config to the Windows game. Disabling may help with some games. |
5009 | Choose which graphics API library to use. D3D12 may yield better results with faster GPUs. |
5031 | Choose which graphics renderer to use. |
5041 | Choose your Atari hard drive type for the .hd extension file. |
5061 | Choose your desired Atari CPU clock rate. |
5066 | Choose your desired Atari CPU type. |
5071 | Choose your desired Atari Monitor. |
5076 | Choose your desired Atari ST memory size. |
5081 | Choose your desired Atari machine type. |
5086 | Choose your desired pause screen display type. |
5091 | Choose your desired pixel aspect ratio. |
5101 | Choose your preferred aspect ratio.. |
5106 | Choose your preferred language. |
5111 | Choose your preferred render resolution. |
5116 | Choose your preferred renderer. |
5121 | Choose your preferred video filter. |
5126 | Choose your preferred video quality. |
5141 | Classic (Default) |
5151 | Classic Controller Pro |
5156 | Classic Software |
5166 | Coin |
5191 | Colombia |
5233 | Compile shaders on next launch of game (one time). Reduces micro-freezes. Vulkan only. |
5240 | Compile shaders using background threads to avoid shader compilation stutter. May cause graphical glitches. |
5270 | Configuration menu |
5290 | Continue/Pause emulation |
5295 | Control the texture filtering of the emulation. |
5300 | Control the texture's trilinear filtering of the emulation. |
5312 | Controls precision of generated shaders. Low quality can improved performance. |
5317 | Converts DirectX 8/9/10/11/12 calls to Vulkan. |
5337 | Costa Rica |
5357 | Crop 1080p (270, 540) |
5362 | Crop 720p (240, 480) |
5403 | Cursor timeout in seconds when using Cursor Mode - Until Timeout. |
5433 | Czech |
5438 | Czech (cz) |
5448 | D3D12 (Default) |
5455 | D3D12, read render-to-texture results on the CPU. Needed in some games, but causes mid-frame synchronization, so it has a huge performance impact. |
5465 | DEADZONE |
5470 | DEBUG MODE |
5490 | DEINTERLACING |
5495 | DESKTOP |
5505 | DIGITAL AUDIO |
5525 | DISABLE INTERLACING |
5535 | DISABLE SURFACE SYNC |
5550 | DISK TYPE |
5555 | DISPLAY |
5560 | DISPLAY BACKGLASS DMD |
5565 | DISPLAY BACKGLASS GRILL |
5570 | DISPLAY PHYSICAL SETUP |
5580 | DITHERING |
5595 | DMD SIZE |
5600 | DMD window ratio |
5605 | DNS OVERRIDE |
5610 | DOCK MODE |
5615 | DOLBY PRO LOGIC II |
5620 | DOOM |
5645 | DS (Default) |
5650 | DSi |
5655 | DSi (Experiemental) |
5705 | Danish |
5710 | Danish (dk) |
5715 | Dark Blue |
5725 | Dark Green |
5730 | Dark Pink |
5735 | Dark Purple |
5740 | Darken |
5745 | December |
5765 | Default Performance Settings |
5777 | Default uses SDL2, otherwise enable controller specific capabilities. Sony DS won't work with clone controllers. |
5787 | Degree in which 3D graphics are scaled up. OpenGL renderer only. |
5812 | Depends on video mode being set to BGFX. |
5819 | Destination address and port to forward packets to. Leave this empty if you want to enter it manually in the xemu.toml configuration file. |
5824 | Determine how the console's touch screen in emulated. |
5829 | Determines how the cursor should apprear on the botton screen. |
5834 | Determines the speed and the runahead behaviour of the system. |
5839 | Deutsch |
5869 | Digital Controller (Gamepad) |
5884 | Disable all input processing (view-only mode). |
5957 | Display on screen information like savestate, config warning etc... |
5962 | Display the controller screen |
5967 | Disposition A |
5972 | Disposition B |
5977 | Distorts the output to fill the display fully Overrides aspect ratio. |
5982 | Docked (Default) |
5992 | Dominican Republic |
5997 | Don't Override |
6020 | DotMatrix |
6035 | Down |
6049 | Driving Force |
6054 | Driving Force Pro |
6059 | Drop weapon |
6087 | Duration of audio buffer in milliseconds. Higher numbers may cause audio latency. |
6166 | EMULATION |
6171 | EMULATION SPEED |
6181 | ENABLE ASYNC SHADER COMPILATION |
6191 | ENABLE BOOT ANIMATION |
6201 | ENABLE CUSTOM DISPLAY PHYSICAL SETUP |
6221 | ENABLE GRAVIS ULTRASOUND |
6251 | ENABLE NVAPI |
6276 | ENABLE SANDBOX MODE |
6281 | ENABLE SCANLINES |
6296 | ENABLE WIDESCREEN |
6301 | ENABLE WIDESCREEN PATCHES |
6331 | EXPERT SETTINGS |
6346 | Easy |
6351 | Ecuador |
6356 | Edge (sharper filet) |
6361 | Edit room |
6376 | El Salvador |
6449 | Emutos language && region setting. |
6459 | Enable / Disable automatic aiming. |
6464 | Enable / Disable fight music. |
6469 | Enable / Disable showing secret found messages. |
6474 | Enable / Disable sound in menus. |
6479 | Enable 16-channel iMuse Digital Audio. |
6491 | Enable Gamecube boot animation and BIOS access (requires IPL.bin BIOS in appropriate user directory). |
6498 | Enable Gravis Utrasound emulation. Ensure the ULTRASND folder is in the root of your |
6503 | Enable No-interlacing Patches. |
6508 | Enable QOS settings to optimize for internet or local network. |
6513 | Enable X-Input mode for Xbox type controllers. |
6524 | Enable cache mount. Can improve performance and compatibility in some games. |
6529 | Enable controller rumble capabilities if supported by the controller. |
6551 | Enable free play for supported games. |
6563 | Enable gamepad view for games that have interaction across two screens. Use Hotkey+R2 to switch screens. |
6597 | Enable or Disable Intro movie (Enabled by default). |
6604 | Enable or disable Xenia patches. These patches can fix graphics problems in some games. |
6611 | Enable or disable bezels being added when content is a 4:3 aspect with a widescreen display. |
6631 | Enable scanlines for roms that support it. |
6650 | Enable support for Chinese, Japanese and Korean input methods. |
6655 | Enable the BASIC interpreter. Some games need this. |
6669 | Enable the cheat list (if available). |
6674 | Enable the custom values below. |
6691 | Enable this if your game's 3D modles are not rendered correctly. OpenGL renderer only. |
6706 | Enable to display an on-screen message if trying to use unsupported features. |
6711 | Enable to display if your BIOS haas known problems. |
6716 | Enable to improve bluriness. |
6721 | Enable to show whether the emulated screens are closed. |
6726 | Enable to show whether your device's camera is active. |
6731 | Enable to show whether your device's microphone is active. |
6737 | Enable to show which screen layout with the configured sequence is active. |
6742 | Enable triple buffering. |
6754 | Enable widescreen support. |
6774 | Enabled or disable the mouse cursor. Useful for CG's menus. |
6789 | Enables Dolby Pro Logic II for surround sound. May impact performance. |
6810 | Enables or disable on screen messages. |
6826 | Enables surround sound if your audio card supports it (Consumes more bandwidth). |
6833 | Enabling will allow for correct emulation of texture wrapping. This comes at a cost of potential worse performance. |
6838 | Enabling will smooth out the image. |
6858 | English/Japanese |
6863 | Enhanced OpenGL |
6917 | Enhancement. Increase the rendering resolution. |
7045 | Ensure every frame the console renders is displayed to screen. |
7060 | Estonia |
7085 | Even Pixels |
7095 | Exit Dolphin |
7100 | Exit Dosbox-X |
7105 | Exit Drastic |
7110 | Exit Duckstation |
7115 | Exit Game |
7120 | Exit Steam |
7125 | Exit emulator |
7130 | Exit emulator using SDL |
7135 | Exit game |
7140 | Exit running Flatpak |
7145 | Exit the emulator |
7150 | Export |
7168 | Extra DMD (Dot Matrix Display) window to display the score for tables with a pinmame rom. By default, settings come from the VPinballX.ini configuration file. |
7176 | Extra DMD (Dot Matrix Display) window to display the score for tables without a rom. By default, settings come from the VPinballX.ini configuration file. |
7181 | Extreme |
7201 | FAVOURITE COLOUR |
7211 | FIFO (VSync On) |
7216 | FIFO Relaxed |
7221 | FIGHT MUSIC |
7231 | FIRMWARE SETTINGS |
7236 | FLEX DMD |
7246 | FM SYNTHESIZER |
7276 | FMV ASPECT RATIO |
7281 | FMV movie deinterlacing. |
7316 | FPS TARGET |
7341 | FRAMERATE |
7366 | FREE PLAY |
7376 | FULL SINGLE SCREEN |
7381 | FULLSCREEN |
7388 | FULLSCREEN gives you a top-down view on the playfield. For cabinet use or multi-window on desktop. |
7400 | FXAA has a lower performance impact, goof for low resolutions. SMAA offers best quality. |
7405 | Falcon |
7410 | Falcon 4.0 |
7415 | Falcon 4.02 |
7420 | Falcon 4.04 |
7425 | Falcon AUTO |
7430 | Falcon ETOS 512k |
7440 | Faroe Islands |
7445 | Fast Forward |
7455 | FastForward |
7464 | Features native resolution rendering, analog controller and mouse support, frame rate unlocking up to 60Hz, an improved camera with a disable tilt option, custom sky/background functionality, and various other tweaks and options. |
7469 | February |
7474 | FidelityFX Super Resolution |
7479 | Fill Screen |
7486 | Fills the screen regardless of the aspect ratio. Doesn't work with Integer Upscaling. |
7491 | Fills the screen. |
7496 | Final image filtering. |
7506 | Finnish |
7511 | Finnish (fi) |
7516 | Fire |
7521 | Fit 4:3 Aspect Ratio |
7526 | Fit Screen |
7531 | Fit resolution scale |
7536 | Fit to Window / Fullscreen |
7558 | Fix screen tearing. Adaptive Sync (Default) synchronizes on video sync, except for late frames (below target FPS) which are displayed immediately. |
7571 | Fix screen tearing. FIFO (Vsync) does not drop frames. FIFO Relaxed allows tearing as it recovers from a slow down. Mailbox can have lower latency but may drop frames. |
7578 | Fix screen tearing. With Some games you need to turn VSync on in the games options. |
7593 | Fixes flickering. |
7618 | Floppy Disk Image |
7623 | Floppy Disk List |
7647 | For playing driving games with a game pad, it is sometimes a good idea to use a value larger than 100%% so that the steering feels less sensitive on a thumbstick. |
7677 | Force 32:9 |
7682 | Force 32bit |
7701 | Force Default DNS |
7706 | Force Linear |
7711 | Force Linear and 16x Anistropic |
7716 | Force Linear and 2x Anistropic |
7721 | Force Linear and 4x Anistropic |
7726 | Force Linear and 8x Anistropic |
7731 | Force Nearest |
7738 | Force Nvidia GPUs to always be reported as AMD GPUs to workaround game issues. |
7758 | Force progressive render / scan. |
7781 | Forward Nudge |
7786 | Framerate limiter to reduce CPU utilisation. |
7798 | Free Build or Sandbox mode. You cannot win or lose custom made maps if this is set to true. You also don't have to worry about money. |
7813 | Frontend MIDI driver |
7858 | Full (Hash Cache) |
7863 | Full (PS2 Mipmaps) |
7868 | Full (Slow) |
7888 | Full Speed (Default) |
7928 | GAME DIFFICULTY |
7933 | GAME OPTIONS |
7938 | GAME PATCHES |
7953 | GAMECUBE CONTROLLER 1 |
7958 | GAMECUBE CONTROLLER 2 |
7963 | GAMECUBE CONTROLLER 3 |
7968 | GAMECUBE CONTROLLER 4 |
7973 | GAMECUBE LANGUAGE |
8073 | GBC - Game Specific |
8153 | GPU / OpenGL (Default) |
8165 | GPU emulation accuracy. Most games render fine with Normal. High is required to ensure particles render correctly. |
8175 | GRAPHICS |
8190 | GRAPHICS MEMORY |
8195 | GRAPHICS PLUGIN |
8200 | GRAPHICS RENDERER |
8205 | GT Force |
8235 | GameBlaster |
8303 | General MIDI SoundFont (Default) |
8318 | Georgia |
8358 | Giga |
8368 | Glide64 |
8373 | Gln64 |
8403 | Graphics filtering on/off |
8413 | Gray |
8428 | Greek (gk) |
8488 | Guatemala |
8493 | HARD TEXTURE CACHE MEMORY LIMIT |
8498 | HD TEXTURES |
8553 | HLE (per-pixel) |
8558 | HLE (per-strip) |
8563 | HQ (bilinear filter) |
8578 | HUMMER FLICKER FIX |
8588 | Hard |
8593 | Hard Disk Image |
8608 | Hardware (default) |
8618 | Hat Down |
8623 | Hat Left |
8628 | Hat Right |
8633 | Hat Up |
8643 | Hebrew |
8648 | Help and Information |
8660 | Helps reduce CPU power consumption by throttling the CPU when not needed. Useful for handhelds. |
8680 | Hide |
8685 | Hide crosshairs in supported games e.g. ActionMax, Maddog II. |
8690 | Hide the bezel |
8711 | High (Default) |
8721 | High Performance |
8726 | High-end Computer |
8743 | Hire staff |
8748 | Honduras |
8763 | How much RAM the emulated FM Towns will have installed |
8781 | Hungarian |
8786 | Hungarian (hg) |
8806 | Hybrid Screen Bottom |
8811 | Hybrid Screen Top |
8821 | Hyper Blaster/Justifier |
8826 | IDE (Default) |
8831 | IMAGE QUALITY |
8841 | IMAGE SCALING |
8846 | IMPROVED BANDING |
8851 | IMPROVED MESH |
8856 | IMPROVED POLYGON SPLITTING |
8876 | INTEGER UPSCALING |
8881 | INTERLACING PATCHES |
8886 | INTERNAL BASIC INTERPRETER |
8891 | INTERNAL DISPLAY RESOLUTION |
8901 | INVERSE PLAYFIELD AND B2S |
8916 | IRON SOLDIER |
8942 | Immediate |
9001 | Includes VR head tracking and stereoscopic rendering for both VR and 3D TVs, along with mouse support (Mouse Look), and introduces a new Head Tracker input device type with options to convert analog inputs to tracker angles for enhanced analog controller support. |
9011 | Increase to 128 MiB for debug or homebrew applications. |
9016 | India |
9021 | Indonesia |
9034 | Insert coin |
9051 | Install the image reader card to read disk image files (Mac IIx only). Minimum 4MB ram size recommended. |
9089 | Inverse the Backglass and the Playfield. Usefull to use the Backglass as main screen for other emulators. |
9104 | Iraq |
9109 | Ireland |
9114 | Irish |
9144 | JINC2 (Slow) |
9149 | JINC2 (Slow, No Edge Blending) |
9164 | JOYSTICK DEADZONE |
9169 | JOYSTICK GATE SIZE |
9179 | JOYSTICK SENSITIVITY |
9214 | January |
9224 | Japan (Default) |
9239 | Jordan |
9244 | Joy2Pad Down |
9249 | Joy2Pad Left |
9254 | Joy2Pad Right |
9259 | Joy2Pad Up |
9324 | July |
9329 | June |
9334 | Justifier |
9354 | Kaeru WFC (178.62.43.212) |
9359 | Kazakhstan |
9374 | Kenya |
9463 | Kuwait |
9473 | Kyrgyzstan |
9478 | LAN (Default) |
9483 | LAN / WAN STREAMING |
9538 | LIGHT GUNS |
9543 | LIMIT FPS |
9558 | LINEAR FILTERING |
9563 | LINEAR UPSCALING |
9568 | LLE |
9588 | LOADING SPEED |
9603 | Large Bottom |
9608 | Large Top |
9613 | Larger |
9633 | Latvia |
9638 | Lebanon |
9643 | Left |
9648 | Left Flipper |
9653 | Left Manga Save |
9658 | Left Nudge |
9663 | Left flipper |
9668 | Left magnasave |
9678 | Left/Right |
9683 | Legacy (single threaded) |
9688 | Legacy Evdev |
9703 | Liechtenstein |
9713 | Light Blue |
9718 | Light Green |
9733 | Light Pink |
9738 | Light Purple |
9758 | Lime |
9763 | Limit FPS to reduce high CPU usage. |
9782 | Linear filtering |
9787 | Lithuania |
9792 | Load State |
9797 | Load State Slot 1 |
9811 | Local address and port to receive packets on. Leave this empty if you want to enter it manually in the xemu.toml configuration file. |
9816 | Lockbar Fire Button |
9821 | Long visible screen edge (cm) |
9836 | Low-end Computer |
9855 | Luxembourg |
9860 | Lynx 128k |
9885 | MAME (ASIC YM3438) |
9890 | MAME (Enhanced YM3438) |
9895 | MAME (YM2612) |
9905 | MANUAL TEXTURE SAMPLING |
9915 | MAX POWER SAVING CPU-PREEMPTIONS |
9920 | MAXIMUM FRAMERATE |
9945 | MENU SOUNDS |
9955 | MIDI OUTPUT |
9960 | MIPMAPPING |
9965 | MISSILE COMMAND 3D VR |
9985 | MOUNT CACHE |
10015 | MULTISCREENS |
10025 | MULTITHREADED RSX |
10030 | MUSIC VOLUME |
10085 | Macau |
10100 | Mailbox (Recommended) |
10123 | Makes the dither pattern much less obvious at higher resolutions. |
10128 | Malaysia |
10133 | Maldives |
10138 | Manage Staff |
10175 | Manually set VSYNC frames per second. Ideally this should match your monitor refresh rate. |
10195 | March |
10200 | Match Window |
10215 | Maximum |
10220 | Maximum (Very Slow) |
10225 | Maximum 2 Players (Default) |
10230 | Maximum 4 Players |
10235 | Maximum 8 Players |
10240 | Maximum Blood |
10247 | Maximum host texture memory usage (in megabytes) above which old textures will be destroyed. Set below hard limit. |
10254 | Maximum host texture memory usage (in megabytes) above which textures will be destroyed as soon as possible. |
10259 | Maximum wheel rotation from left to right (in degrees) |
10264 | May |
10287 | May provide performance gain on CPUs with low core/thread count at the expense of possible broken timings. |
10292 | May result in a sharper image in some 2D games. |
10297 | Mech Tilt |
10307 | Mega |
10312 | Mega ST |
10317 | Mega STE |
10337 | Mega STE ETOS 256k |
10344 | Mega and Giga modes may improve performance. Use the Safe mode for maximum compatibility. |
10354 | Megadrive |
10374 | Menu |
10379 | Menu back |
10389 | Mexico |
10399 | Microphone |
10404 | Minimal |
10409 | Minimum |
10424 | Moderate |
10434 | Monaco |
10439 | Mongolia |
10449 | Monochrome |
10459 | Monochrome High-Resolution |
10474 | Morocco |
10504 | Mouse Click |
10509 | Move Backward |
10514 | Move Forward |
10519 | Move Forward, Can be use to press W |
10524 | Move Stylet Pointer |
10529 | Move backward |
10534 | Move camera down |
10539 | Move camera to the left |
10544 | Move camera to the right |
10549 | Move camera up |
10554 | Move forward |
10559 | Move left |
10564 | Move right |
10569 | Moves South to West, West to North, etc. Standard controller type only. |
10580 | N64 |
10585 | N64 (Limited Hotkeys) |
10595 | NAT |
10600 | NDS VERSION |
10625 | NETWORK |
10630 | NETWORK TYPE |
10655 | NTSC (Composite) |
10670 | NTSC (RF) |
10675 | NTSC (RGB) |
10680 | NTSC (S-Video) |
10690 | NTSC 240x480px 60Hz (auto) |
10710 | NTSC TV |
10730 | NUMBER OF SHADER COMPILER THREADS |
10736 | NVAPI is NVIDIA's core software that allows direct access to NVIDIA GPU. |
10763 | Nat to access internet from xemu machine. Udp for System Link. Default (Auto) disables network access. |
10768 | Native |
10773 | Native (640x528) |
10783 | Native (PS2)(Default) |
10788 | Native Vulkan |
10818 | Nearest pixel sampling |
10828 | Nearest-neighbor |
10835 | Necessary for some guns to replace fog textures as a workaround in Time Crisis - Crisis Zone. |
10870 | Netherlands (nl) |
10875 | Never |
10880 | New Zealand |
10890 | Next Disc (m3u) |
10895 | Nicaragua |
10905 | No Indicator |
10920 | No licenses enabled |
10940 | None/Sharp Pixels |
10950 | Normal (Default) |
10960 | North Macedonia |
10970 | Norwegian |
10975 | Norwegian (no) |
10980 | Not Connected |
11006 | November |
11011 | Nudge left |
11016 | Nudge right |
11021 | Nudge up |
11026 | Nuked (YM2612) |
11031 | Nuked (YM3438) |
11041 | OFF (Default) |
11056 | ON-SCREEN DISPLAY & NOTIFCATIONS |
11061 | OPENGL RENDERING RESOLUTION |
11066 | OPTIMAL FRAME PACING |
11071 | OSD MESSAGES |
11076 | OUTPUT RESAMPLING |
11081 | OUTPUT SCALING |
11086 | OUTRUN LENS GLARE |
11106 | October |
11121 | Off (Noisy) |
11126 | Off (None) |
11154 | Offers analog controller and mouse support (Mouse Look), along with options for always-strafe and always-run functionalities. |
11161 | Offers support for analog controllers and mouse look functionality for improved control. |
11168 | Offloads some RSX operations to a secondary thread. Improves performance in high-core processors. |
11183 | Oman |
11203 | On (Vulkan Only) |
11223 | On screen 2 if available |
11228 | On screen 3 if available |
11254 | Only applicable when either Async Shader mode is set. |
11259 | Only applicable when using OpenGL. |
11264 | Only applies when using Parallel-RDP as the chosen RDP Plugin. |
11292 | Only some games support rumble. Requires X-Input mode and may not be compatible with all controllers. |
11303 | Open Dolphin-triforce's menu |
11308 | Open DuckStation Quick Menu |
11313 | Open LUA console |
11318 | Open Load Menu |
11323 | Open Menu |
11328 | Open Save Menu |
11333 | Open build room menu |
11338 | Open door |
11343 | Open furnish corridor menu |
11353 | OpenGL (Classic) |
11358 | OpenGL (Compute shader) |
11368 | OpenGL (Overwrites Libretro API settings) |
11373 | OpenGL (x86 only) |
11383 | OpenGL with Shaders |
11388 | OpenGLES (Default) |
11398 | Orange |
11418 | Original Size |
11433 | Output rotation independent of xrandr or framebuffer settings. |
11443 | Overrides the language mode of the emulated console. |
11468 | PAL 288x576px 50Hz (auto) |
11483 | PAL TV |
11498 | PAR 1:1 |
11503 | PARALLEL-RDP UPSCALER |
11513 | PAUSE SCREEN DISPLAY |
11548 | PER TABLE FOLDER |
11568 | PERFORMANCE PRESETS |
11578 | PINMAME DMD |
11583 | PLAY INTRO MOVIE |
11608 | PLAYFIELD |
11613 | PLAYFIELD MODE |
11628 | POWER MODE |
11633 | POWER OPTIONS |
11658 | PRESENTATION MODE |
11673 | PS3 CONTROLLER |
11693 | PVM_20M2U/D93 |
11713 | Pakistan |
11718 | Panama |
11738 | Paraguay |
11743 | Parallel |
11755 | Part of the host texture memory budget (in megabytes) that will be scaled by the current drawing resolution scale. |
11760 | Partial |
11770 | Pause / Menu |
11862 | Per Table Folder requires all files to be in the associated rom table folder. If disabled, consult the Wiki for further details. |
11872 | Per pixel is the most accurate, but also the most demanding. |
11887 | Peru |
11892 | Philippines |
11907 | Pixel Perfect |
11912 | Pixel-Perfect |
11922 | Play (Default) |
11932 | Play this game on several screens (if available) |
11942 | Player distance from lower screen edge (cm) |
11947 | Player's eyes distance from lower screen edge (cm) |
11952 | Playfield configuration |
11957 | Playstation 2 wheel type |
11962 | Plunger |
11967 | Point (Default) |
11972 | Pointer |
11982 | Poland (pl) |
11987 | Polish |
12042 | Position of wii sensor bar relative to the disaply for real wiimotes. |
12072 | Power Saver |
12077 | Precise (Slowest)(Default) |
12111 | Presets which can improve performance without manually editing the VPinballX.ini file to fine tune performance. |
12116 | Press the N key for 'Novice' or 'No' |
12121 | Press the Y key for 'Yes' |
12136 | Provides a ball trail to make the ball easier to follow. |
12143 | Provides analog controller and mouse support while patching existing rotary controller bugs found in hardware. |
12148 | Puerto Rico |
12153 | Pull plunger |
12158 | Pulse (Default) |
12163 | Punjabi |
12183 | QUERY OCCLUSION |
12193 | Qatar |
12198 | Quick Load |
12203 | Quick Save |
12208 | Quick load |
12213 | Quick save |
12218 | QuickMenu |
12228 | Quit the application |
12233 | Quits the current level |
12238 | RAM EXPANSION UNIT |
12258 | READBACK RESOLVE |
12278 | REFRESH RATE |
12298 | RENDER |
12303 | RENDER MODE |
12313 | RENDER RESOLUTION (SCALING) |
12318 | RENDER TARGET PATH |
12323 | RENDERER |
12328 | RENDERER MODE |
12333 | RENDERING |
12363 | RF |
12383 | RGB Colour Low/Medium-Resolution |
12418 | ROTATE |
12423 | ROTATE FACE BUTTONS |
12428 | ROV |
12438 | RTV (Default) |
12453 | RUN TEST MODE |
12463 | RYZEN THERMAL DESIGN POWER |
12486 | Realistic Loading |
12491 | Recompiler (Fastest)(Default) |
12512 | Reduces banding between colours and improves the preceived colour depth. |
12526 | Reduces wobbly polygons & warping textures. |
12533 | Refresh state of memory pages to enable gpu written data. (Use for 'Team Ninja' Games to fix missing character models). |
12543 | Relaxed (Fastest) |
12565 | Render target emulation path to use on Direct3D 12. Try changing if you have render issues. |
12575 | Renders polygons and textures at the native resolution. |
12580 | Replace meshed transparency by real transparency. |
12619 | Resampling (Pirch Shift) |
12624 | Research |
12631 | Reserve a non dead zone at the center of the wheel to go straight ahead (in degrees) |
12636 | Reset the application |
12650 | Reset the table, sometimes required for PinMame |
12665 | Restart Emulation |
12670 | Restart Game |
12680 | RetroPad (Default) |
12695 | Retropad (Default) |
12700 | Rewind |
12710 | Rice |
12715 | Right |
12720 | Right Flipper |
12725 | Right Manga Save |
12730 | Right Nudge |
12740 | Right flipper |
12745 | Right magnasave |
12755 | Right/Left |
12765 | Roland MT-32/CM-32L |
12770 | Romania |
12775 | Romanian |
12810 | Rotates the current object |
12820 | Rough |
12830 | Rumble Pak (Automatic) |
12835 | Run |
12840 | Run the game in test mode to configure certain game options. |
12847 | Runners simplify compatibility of running Windows games. You must have a runner in it's own directory under /userdata/system/wine/custom. |
12867 | S-Video |
12882 | SCALE FACTOR |
12887 | SCALED DITHERING |
12892 | SCALER MODE |
12912 | SCREEN BORDERS |
12917 | SCREEN FILTER |
12922 | SCREEN FILTERING |
12927 | SCREEN HEIGHT |
12932 | SCREEN INCLINATION |
12947 | SCREEN PLAYER Y |
12952 | SCREEN PLAYER Z |
12967 | SCREEN SETTINGS |
12987 | SCREEN WIDTH |
12992 | SCRIPT MODULES |
12997 | SDL CONFIG |
13007 | SDL2 |
13012 | SENSITIVITY |
13017 | SENSOR BAR POSITION |
13037 | SHADER QUALITY |
13052 | SHOW ACHIEVEMENT MESSAGES |
13062 | SHOW HOST CAMERA STATE |
13067 | SHOW HOST MICROPHONE STATE |
13072 | SHOW LID STATE |
13087 | SHOW POINTER |
13092 | SHOW SCREEN LAYOUT |
13097 | SHOW SECRET MESSAGES |
13117 | SKIP CUTSCENES |
13127 | SKIP INTRO VIDEO |
13142 | SMAA |
13152 | SMOOTH VUES |
13177 | SOFT TEXTURE CACHE MEMORY LIMIT |
13182 | SOFT TEXTURE CACHE MEMORY TIMEOUT |
13207 | SOUND VOLUME |
13212 | SOUNDBLASTER TYPE |
13242 | SPU BLOCK SIZE |
13252 | SPU LOOP DETECTION |
13262 | ST |
13267 | STE |
13272 | STEERING SENSITIVITY |
13282 | STRETCH MODE |
13292 | STRETCH TO FILL |
13297 | STRICT RENDERING MODE |
13302 | SUBTITLES |
13327 | SURROUND SOUND |
13352 | SYNC TO HOST REFRESH RATE |
13367 | SYSTEM MEMORY |
13372 | Safe (Default) |
13387 | Saudi Arabia |
13392 | Save State |
13397 | Save State Slot 1 |
13407 | Scale2x |
13412 | Scale3x |
13417 | Scale4x |
13427 | Scaled |
13432 | Scanline Interpolation Filter (SAI) |
13442 | Screen Resolution (Default) |
13447 | Screen inclination (degree) |
13452 | Screenshot |
13464 | Seconds a texture should be unused to be considered old enough to be deleted if texture memory usage exceeds Soft Texture Cache limit. |
13479 | Select |
13506 | Select how much graphics memory is allocated for the GPU, may need modifying for some games / systems. |
13513 | Select language will be used if 'Use Firmware Settings' is disabled or if firmware file was not found. |
13532 | Select scale resolution of the game. |
13538 | Select the .SF2 SoundFont file, .ROM file, or interface used for MIDI output. |
13573 | Separate Windows |
13578 | September |
13583 | Serbian |
13588 | Service menu |
13598 | Set desired framerate. |
13614 | Set if you want to limit the FPS in games that are not limited like OutRun2. |
13624 | Set joystick deadzone. |
13629 | Set speed normal |
13654 | Set the desired maximum refresh rate when Vsync is off. |
13664 | Set the target FPS (will only work if FPS LIMITER is enabled). |
13669 | Set to enable lens glare in Outrun 2. |
13676 | Set to keep the aspect ratio (4:3) in games like Sega Race TV and Primeval Hunt. |
13681 | Set to on if you experience flickering in Hummer. |
13688 | Set virtual joysticks gate size. Smaller increases sensitivity. Larger decreases it. |
13693 | Sets the scaler filter mode when rendering. |
13703 | Settings GUI |
13713 | Shader Interpreter only |
13748 | Shoot |
13753 | Shoot Xterm |
13758 | Shoot Zappper |
13763 | Short visible screen edge (cm) |
13783 | Show All |
13798 | Show on screen display messages (memory card saves..). |
13803 | Show the cheat menu |
13813 | Shows or hides the menu bar |
13823 | Shunt 10 |
13828 | Shunt 2 |
13833 | Shunt 3 |
13838 | Shunt 4 |
13843 | Shunt 5 |
13848 | Shunt 6 |
13853 | Shunt 7 |
13858 | Shunt 8 |
13863 | Shunt 9 |
13918 | Sine |
13948 | Skip All |
13958 | Skip Initial |
13976 | Skip cutscene |
13995 | Skip the bios boot logo, may cause default language issues. |
14000 | Skip the initial intro video. |
14012 | Skips Vertical Blank Interrupts when lag is detected, allowing for smooth audio playback when emulation speed is not 100%. |
14022 | Slot + |
14027 | Slot - |
14057 | Slovak |
14072 | Slovenian |
14087 | Smaller |
14092 | Smooth |
14144 | Smooths the overall picture as it is displayed on the screen. Corrects positioning between pixels. |
14154 | Snow |
14171 | Software mode is faster and more accurate, while OpenGL mode supports scaling 3D graphics. |
14181 | Some games and homebrews require more RAM |
14213 | Sony DS |
14218 | SounBlaster 1.0 |
14223 | SounBlaster 16 (Default) |
14228 | SounBlaster 2.0 |
14233 | SounBlaster Pro |
14238 | SounBlaster Pro 2 |
14245 | Sound generator. MAME is faster and Nuked is cycle accurate. Original model used YM2612 while later revisions used YM3438. |
14250 | South Africa |
14255 | South Korea |
14353 | Speed hack, enable to disable surface syncing between CPU and GPU. Surface syncing is needed by a few games. |
14368 | Speeds up the game |
14373 | Square Pixels |
14383 | Standard (4:3) |
14393 | Standard OpenGL (Default) |
14398 | Start |
14403 | Start / Enter |
14408 | Start / Valid |
14413 | Start game |
14445 | Strafe Left |
14450 | Strafe Right |
14455 | Strafe left |
14460 | Strafe right |
14467 | Straict API specification. Can resolve rare cases of missing graphics and flickering. |
14474 | Stream texture to GPU in parrallel. Can improve performance on more powerful GPU's that have spare headroom. |
14497 | Stretch to Window |
14512 | Stretch to screen |
14522 | Stretches the output to fill the display area. |
14527 | Strong |
14562 | SuperEagle |
14567 | SuperSAI |
14574 | Supports uncapped frame rates, analog controllers, and mouse look functionality. |
14584 | Surround 5.1 |
14589 | Surround 7.1 |
14594 | Swap Screen |
14599 | Swap Screens |
14604 | Swap screens |
14619 | Swedish |
14629 | Swiss French (ch) |
14634 | Swiss German (ch) |
14641 | Switches between smooth (Bilinear) and sharp (Nearest Neighbor) image scaling. |
14646 | Switches the game to multiplayer mode. |
14651 | Switzerland |
14674 | Syria |
14734 | TEMPEST 2000 |
14759 | TEXTURE MEMORY SCALE SIZE |
14769 | TEXTURE PRELOADING |
14774 | TEXTURE REPLACEMENTS |
14829 | TIME CRISIS FOG HACK |
14834 | TIME STRETCHING THRESHOLD |
14859 | TOUCH MODE |
14879 | TRIPLE BUFFERING |
14884 | TRUE COLOUR RENDERING |
14889 | TT |
14894 | TT 3.06 |
14899 | TT AUTO |
14904 | TT ETOS 512k |
14909 | TV |
14914 | TV2x CRT Television Filter |
14939 | Take a screenshot |
14954 | Tandy Radio Shack Color Computer cassettes |
14964 | Thailand |
14976 | The area around the joystick's neutral position where input is ignored. Can help reduce unintended inputs. |
14981 | The day within the month of your birthday. |
14999 | The higher the setting, the more blending is emulated in the shader accurately, and the higher the speed penalty will be. |
15004 | The image will be softer which could help with aliasing. |
15014 | The month of your birthay. |
15021 | The sample count of every tile will be incremented on every EVENT_WRITE_ZPD by this number. Setting this to 0 means everything is reported as occluded. |
15026 | The theme colour of the emulated console. |
15036 | This can be convenient if you're using laserdiscs. |
15043 | This option enables the ability to play Xbox Live Arcade games. May cause compatibility issues with non-XBLA games. |
15057 | This should not be necessary, unless you are not using the default pad2key mapping. |
15067 | Time Stretch (Tempo Change, Best Sound) |
15092 | TinyALSA |
15107 | Toggle Screen Layout |
15112 | Toggle Speed Limit |
15117 | Toggle run |
15122 | Toggle weapon |
15137 | Top |
15142 | Top Only |
15152 | Top-Left Position, Large |
15157 | Top-Left Position, Medium |
15162 | Top-Left Position, Small |
15167 | Top-Right Position, Large |
15172 | Top-Right Position, Medium |
15177 | Top-Right Position, Small |
15187 | TouchScreen |
15192 | Town map |
15212 | Triangle |
15226 | Trilinear (Forced) |
15231 | Trilinear (PS2) |
15236 | Trinidad and Tobago |
15246 | True Colour |
15251 | Tunisia |
15266 | Turkish (tr) |
15271 | Turn Left |
15276 | Turn Right |
15281 | Turquoise |
15307 | Type of emulated SoundBlaster card. |
15327 | UDP BIND ADDRESS |
15332 | UDP REMOTE ADDRESS |
15337 | UDP Tunnel |
15347 | UI PROMPTS |
15362 | UPSCALE MODE |
15387 | USE FIRMWARE SETTINGS |
15397 | USE JOYPAD SOUTH BUTTON TO ADD CREDIT |
15407 | USE NEW GRAPHICS |
15417 | USE PRE-EMPTIVE FRAMES |
15432 | USE WHEELS |
15567 | Ukraine |
15572 | Ukrainian |
15577 | Ultra |
15582 | Undocked |
15587 | United Arab Emirates |
15592 | United Kingdom |
15597 | United States |
15612 | Unlimited |
15622 | Unscaled (Default) |
15627 | Until Timeout |
15632 | Up |
15639 | Uploads entire textures at once instead of small pieces. Improves performance in most games. |
15646 | Upright glass panel displaying some illuminated artwork. By default, settings come from the VPinballX.ini configuration file. |
15651 | Upscale filter used for the 2D layers. Requires New 3D engine. |
15661 | Uruguay |
15668 | Use 16 bit audio samples for audio drivers that don't support 32bit. Only use if you get no audio. |
15673 | Use Analog joysticks in addition to D-Pad for DualShock controllers. |
15678 | Use Host |
15684 | Use L2/R2 for Brake/Accel and L1/R1 or R-stick Up/Down for Shift Up/Down. |
15696 | Use Megadrive to automap inputs for a Megadrive style controller with a 6 button layout. |
15701 | Use Potion |
15708 | Use SSAA instead of MSAA for anti-aliasing. SSAA may look better but has a higher performance cost. |
15713 | Use a custom MAME config, do not overwrite config on launch. |
15735 | Use language and username from the NDS Firmware |
15745 | Use new graphics created from CorsixTH project |
15757 | Use preemptive frames instead of run-ahead. Only runs ahead when controller state changes. |
15773 | Use this to play online with custom servers that reimplement the discontinued Nintendo Wi-Fi. |
15786 | Use to eliminate joystick drift/unwanted input. Effects all controllers. |
15793 | Use to make joystick movement more or less sensitive. Effects all controllers. |
15798 | Use wheels instead of pads if wheels are connected. |
15808 | Useful for N64 style controllers. |
15815 | Useful for N64 style controllers. Limited hotkeys for controllers without dedicated hotkey. |
15830 | Useful to troubleshoot when your Windows game won't start of crashes. |
15840 | Uzbekistan |
15865 | VBI SKIP |
15905 | VIDEO |
15915 | VIDEO FILTERS |
15930 | VIDEO QUALITY |
15940 | VIDEO SETTINGS |
15965 | VIEW ONLY |
15970 | VIOLENCE LEVEL |
15980 | VISUAL NUDGE STRENGTH |
15990 | VSYNC FPS |
16000 | VSync and Audio Resampling need to be enabled. |
16025 | Venezuela |
16035 | Vertical Sync |
16070 | Vietnam |
16075 | Virtual |
16080 | Virtual Keyboard |
16090 | Vsync |
16110 | WAN |
16115 | WARN ABOUT BIOS PROBLEMS |
16120 | WARN ABOUT UNSUPPORTED FEATURES |
16135 | WHEEL DEADZONE |
16140 | WHEEL MIDZONE |
16145 | WHEEL MODEL |
16150 | WHEEL ROTATION |
16155 | WHEELS |
16160 | WIDESCREEN |
16175 | WII CONTROLLERS |
16185 | WINDOWS POSITIONS |
16190 | WINE RUNNER |
16195 | WOLFENSTEIN 3D |
16210 | Weak |
16215 | Weave (Bottom Field First) |
16220 | Weave (Top Field First) |
16234 | When moving |
16240 | When running outside of 100%, adjusts the temp instead of dropping frames. |
16245 | When the Backglass is activated, display the grill. |
16252 | When the Backglass is activated, display the small additional part with the scores. |
16257 | While Touching |
16267 | Widescreen (16:9) |
16315 | Wiimmfi (95.217.77.181) |
16340 | Wimpy |
16350 | X-INPUT |
16360 | XBLA license enabled (Default) |
16365 | XBOX LIVE ARCADE |
16390 | Yellow |
16395 | Yemen |
16400 | You can hide the pointer on touchscreen devices. |
16405 | ZCULL ACCURACY |
16420 | Zone for which the game doesn't react to the wheel (in degrees) |
16425 | Zoom in the camera |
16430 | Zoom in x5 |
16435 | Zoom out x5 |
16440 | Zoom the camera out |
16466 | best |
16541 | concussion missile |
16551 | diagonal filter |
16556 | drop proximity bomb |
16561 | exit game |
16571 | fire primary |
16576 | fire secondary |
16581 | flare |
16630 | homing missile |
16690 | laser |
16700 | linear |
16705 | lottes crt |
16710 | map |
16750 | nxagss |
16770 | plasma cannon |
16775 | proximity bomb |
16780 | quick load |
16785 | quick save |
16795 | quickload |
16800 | quicksave |
16805 | rear view |
16830 | scanlines |
16835 | screenshot |
16850 | smart missile |
16855 | spreadfire cannon |
16875 | triangular filter |
16885 | use with R3 for cheat automap |
16890 | vulcan cannon |
16895 | wave filter |
16910 | xBR (Very Slow) |
16915 | xBR (Very Slow, No Edge Blending) |