Translations
Help us translate Batocera into your favorite language. The process is described on the Wiki.
Diff for BAHASA INDONESIA options
| Line | Text |
|---|---|
| 45 | 0 (Defaults Unlimited) |
| 50 | 0 (No Visual Effect) |
| 65 | 0% (Default) |
| 70 | 0.5x |
| 80 | 0.5x (360p/540p) [EXPERIMENTAL] |
| 85 | 0.6x |
| 90 | 0.75x (540p/810p) [EXPERIMENTAL] |
| 95 | 0.7x |
| 100 | 0.8x |
| 105 | 0.9x |
| 115 | 1 MB |
| 125 | 1 second |
| 135 | 1% (Default) |
| 150 | 1.1x |
| 165 | 1.25x Native |
| 170 | 1.2x |
| 180 | 1.3x |
| 185 | 1.4x |
| 190 | 1.5x |
| 195 | 1.5x (1080p/1620p) [EXPERIMENTAL] |
| 210 | 1.5x Native |
| 225 | 1.75x Native |
| 275 | 10 MB |
| 285 | 10 seconds |
| 290 | 100 fps |
| 295 | 100% (Default) |
| 305 | 1000 (Default) |
| 320 | 100ms (Default) |
| 325 | 1024 x 768 |
| 335 | 1024kB |
| 355 | 1040 STE ETOS 256k |
| 380 | 10ms |
| 385 | 10th |
| 390 | 10x Native (6400x5280) |
| 395 | 10x Native (~3600p/6K) |
| 410 | 11th |
| 415 | 11x Native (7040x5808) |
| 420 | 11x Native (~3960p) |
| 430 | 120 fps |
| 450 | 120ms |
| 455 | 1280 x 1024 |
| 460 | 1280 x 720 |
| 465 | 1280 x 800 |
| 470 | 1280x720 (Default) |
| 475 | 1280x960 (Default) |
| 490 | 128MiB |
| 495 | 128kB (1700) |
| 505 | 12th |
| 510 | 12x Native (7680x6336) for 8K |
| 515 | 12x Native (~4320p/8K) |
| 525 | 1366 x 768 |
| 535 | 13th |
| 540 | 13x Native (~5824p) |
| 545 | 14 MB |
| 560 | 140ms |
| 565 | 144 fps |
| 570 | 1440 x 900 |
| 580 | 14th |
| 585 | 14x Native (~6272p) |
| 595 | 15 seconds |
| 600 | 15% (Default) |
| 610 | 1536MB |
| 625 | 15s |
| 630 | 15th |
| 635 | 15x Native (~6720p) |
| 645 | 16 MHz |
| 660 | 16-bit |
| 665 | 1600 x 900 |
| 675 | 160ms |
| 680 | 16384kB |
| 685 | 165fps |
| 690 | 1680 x 1050 |
| 720 | 16th |
| 725 | 16x (~7680p / 16k) |
| 730 | 16x Anistropic |
| 740 | 16x Native (~7168p) |
| 750 | 17th |
| 760 | 180ms |
| 765 | 18th |
| 775 | 1920 x 1080 |
| 780 | 1920 x 1200 |
| 785 | 19th |
| 800 | 1ST PERSON GUNS |
| 810 | 1st |
| 820 | 1x (720p/1080p) |
| 825 | 1x (Default) |
| 830 | 1x (~480) |
| 835 | 1x Native (PS2) |
| 840 | 1x native (256 x 192) |
| 860 | 2 MB |
| 870 | 2 seconds |
| 895 | 2.25x Native |
| 900 | 2.5 MB |
| 910 | 2.5x Native |
| 915 | 2.75x Native |
| 925 | 20 seconds |
| 930 | 200% (Maximum) |
| 940 | 200ms |
| 945 | 200p |
| 950 | 2048MB |
| 955 | 2048kB |
| 970 | 20ms |
| 975 | 20th |
| 980 | 21st |
| 985 | 220ms |
| 995 | 22nd |
| 1000 | 2304MB |
| 1015 | 23rd |
| 1025 | 24-bit, disables dithering. |
| 1030 | 240 fps |
| 1035 | 240ms |
| 1045 | 24MB (Default) |
| 1050 | 24th |
| 1055 | 2560 x 1440 |
| 1060 | 2560 x 1600 |
| 1065 | 256MB (Default) |
| 1070 | 256kB (1764) |
| 1085 | 25th |
| 1095 | 26th |
| 1105 | 27th |
| 1125 | 28th |
| 1130 | 29th |
| 1155 | 2nd |
| 1180 | 2x (Default) |
| 1185 | 2x (~960) |
| 1190 | 2x Anistropic |
| 1200 | 2x Native (1280x1056) for 720p |
| 1205 | 2x Native (~720p) |
| 1215 | 2x native (512 x 384) |
| 1250 | 3 seconds |
| 1260 | 3.5x Native |
| 1270 | 30 fps |
| 1275 | 30 seconds |
| 1285 | 3072MB |
| 1300 | 30s (Default) |
| 1305 | 30th |
| 1310 | 31st |
| 1315 | 32 MHz |
| 1325 | 32-bit |
| 1330 | 320 x 200 |
| 1370 | 3840 x 2160 |
| 1375 | 3840MB |
| 1380 | 384MB (Default) |
| 1405 | 386_prefetch |
| 1410 | 386_slow |
| 1420 | 3DS mode (bottom side) |
| 1425 | 3DS mode (right side) |
| 1435 | 3rd |
| 1440 | 3rd Person |
| 1450 | 3x Native (1920x1584) for 1080p |
| 1455 | 3x Native (~1080p) |
| 1460 | 3x native (768 x 576) |
| 1470 | 4 MB |
| 1505 | 400p |
| 1515 | 4096MB |
| 1520 | 4096kB |
| 1530 | 40ms |
| 1540 | 45s |
| 1545 | 480p |
| 1550 | 480x272 (Default) |
| 1570 | 486_slow |
| 1615 | 4k |
| 1620 | 4th |
| 1630 | 4x (~1920p) |
| 1635 | 4x Anistropic |
| 1645 | 4x MULTISAMPLING |
| 1650 | 4x Native (2560x2112) for 1440p |
| 1655 | 4x Native (~1440p/2K) |
| 1665 | 4x native (1024 x 768) |
| 1670 | 4x3 (Default) |
| 1675 | 4xrgss |
| 1710 | 5 seconds |
| 1720 | 5% (Default) |
| 1730 | 50 fps |
| 1745 | 5120MB |
| 1760 | 512kB (1750) |
| 1770 | 520 ST EMUTOS 256k |
| 1815 | 5th |
| 1825 | 5x Native (3200x2640) |
| 1830 | 5x Native (~1620p) |
| 1835 | 5x Native (~1800p/3K) |
| 1840 | 5x native (1280 x 960) |
| 1855 | 60 fps (Default) |
| 1860 | 60 seconds |
| 1865 | 600p |
| 1880 | 60ms |
| 1885 | 60s |
| 1890 | 6144MB |
| 1900 | 640 x 480 |
| 1915 | 64MiB (Default) |
| 1930 | 6th |
| 1950 | 6x Native (3840x3168) for 4K |
| 1955 | 6x Native (~2160p/4K) |
| 1960 | 6x native (1536 x 1152) |
| 1975 | 72MB |
| 1980 | 75 fps |
| 1985 | 75% (Default) |
| 1995 | 768MB |
| 2000 | 768MB (Default) |
| 2005 | 768p |
| 2015 | 7th |
| 2020 | 7x (5040p/7560p) |
| 2025 | 7x Native (4480x3696) |
| 2030 | 7x Native (~2520p) |
| 2035 | 7x Native (~2530p) |
| 2040 | 7x native (1792 x 1344) |
| 2050 | 8 MB |
| 2055 | 8 MHz |
| 2070 | 8-bit (Classic) |
| 2075 | 8-bit Interpolated |
| 2080 | 800 x 600 |
| 2085 | 800p |
| 2095 | 80ms |
| 2100 | 8192kB |
| 2115 | 8k |
| 2120 | 8th |
| 2125 | 8x (5760p/8640p) |
| 2130 | 8x (~4320p / 8k) |
| 2145 | 8x Anistropic |
| 2155 | 8x Native (5120x4224) for 5K |
| 2160 | 8x Native (~2880p/5K) |
| 2170 | 8x native (2048 x 1536) |
| 2185 | 90 degrees clockwise |
| 2190 | 90 degrees counter-clockwise |
| 2200 | 960p |
| 2215 | 9th |
| 2225 | 9x Native (5760x4752) |
| 2230 | 9x Native (~3240p) |
| 2236 | A small number of games will have compatibility problems with this enabled. |
| 2271 | ACCELEROMETER |
| 2276 | ACCURACY LEVEL |
| 2281 | ACHIEVEMENTS |
| 2286 | ACSI |
| 2326 | AIMING CROSSHAIR |
| 2331 | ALIEN VS PREDATOR |
| 2336 | ALIEN VS PREDATOR MULTIPLAYER |
| 2351 | ALPHA SORTING |
| 2356 | ALSA |
| 2361 | ALSAThread |
| 2366 | ALTCOLOR |
| 2371 | ALTERNATIVE SOUND |
| 2381 | AMD FidelityFX Super Resolution |
| 2406 | ANISOTROPIC FILTER |
| 2416 | ANISTROPIC FILTER |
| 2446 | ANTI-BLUR |
| 2456 | APPLE2GS-BIOS.ROM |
| 2461 | APPLE2GS.ROM |
| 2471 | ARI/D93 (recommended for all JP developed games) |
| 2486 | ASPECT |
| 2506 | ASYNCHRONOUS TEXTURE STREAMING |
| 2511 | ATARI CPU CLOCK RATE |
| 2516 | ATARI CPU TYPE |
| 2521 | ATARI HARD DRIVE TYPE |
| 2526 | ATARI MACHINE TYPE |
| 2531 | ATARI MONITOR TYPE |
| 2536 | ATARI ST MEMORY SIZE |
| 2546 | AUDIO |
| 2556 | AUDIO BUFFER DURATION |
| 2566 | AUDIO DRIVER |
| 2576 | AUDIO FORMAT |
| 2601 | AUTO |
| 2611 | AUTO AIM |
| 2616 | AUTO AIMING |
| 2646 | AUTO SWITCH WEAPON |
| 2651 | AUTO WIDESCREEN |
| 2661 | AUTOMATICALLY RELOAD WEAPON |
| 2666 | AUTOMATICALLY RUN |
| 2786 | Activate Doom DOS original music and throttle the Doom frame rate. |
| 2791 | Adaptive (Bottom Field First) |
| 2796 | Adaptive (Top Field First) |
| 2801 | Adaptive Sync (Default) |
| 2811 | Add debug logging to help troubleshoot issues. |
| 2832 | Adjust the cpu power frequency profile whilst in-game. Some systems will benefit from improved voltage handling. |
| 2839 | Adjust the cpu power profile whist on battery. Overwrites previous Power Mode(s). |
| 2844 | Adjust the mechanical sounds of the table. |
| 2849 | Adjust the music volume. Some tables may have its own settings. |
| 2857 | Adjust the percentage of power (watts) provided to a Ryzen Mobile Series CPU based on it's default max value. Caution, setting wattage too high could damage your device. |
| 2862 | Adjusts Full Motion Video movies aspect ratio. |
| 2872 | AdvMame |
| 2882 | Affects how the emulated screens are scaled. OpenGL renderer only. |
| 2887 | Affects how the game output is scaled to the resolution. |
| 2892 | Affects just the visual effect of nudging. |
| 2902 | Afrikaans |
| 2912 | Aim down |
| 2917 | Aim up |
| 2922 | Albania |
| 2927 | Albanian |
| 2932 | Algeria |
| 2937 | All + Enemy Jedi Dodge |
| 2957 | All Timers |
| 2962 | All possible licenses (Not recommended) |
| 2967 | All voiceovers |
| 2979 | Allow game that support different resolutions to be rendered in specific resolution. |
| 2984 | Allow wine to access raw io ports (usb, parallel, ...) |
| 3000 | Allows reducing the visual quality of these curves for higher performance. |
| 3020 | Allows up to 8 controllers in supported games. |
| 3025 | Allows user replaceable textures. |
| 3040 | Alt. Attack |
| 3045 | AltWFC (172.104.88.237) |
| 3050 | Alternative Coloured Dot Matrix Display (needs additional file). |
| 3055 | Alternative sounds for the table (needs additional files). |
| 3060 | Always |
| 3085 | Amount of instructions DOSBox tries to emulate |
| 3105 | Analog Down |
| 3120 | Analog Left |
| 3125 | Analog Right |
| 3135 | Analog Up |
| 3140 | Angrylion |
| 3150 | Anisotropic filtering |
| 3160 | Any |
| 3217 | Applies the FXAA anti-aliasing algorithm to improve the visual quality of games. |
| 3234 | Apply a multiplier to the joystick's input to lower or increase responsiveness. |
| 3244 | Apply a video filter to mimic various NTSC TV signals. |
| 3249 | Apply gouraud shading instead of flat shading. |
| 3254 | Approximate (Fast) |
| 3264 | April |
| 3269 | Arabic |
| 3274 | Arabic (ar) |
| 3314 | Area Sampling |
| 3319 | Argentina |
| 3329 | Armenia |
| 3341 | Arrange the dual screen layout. Separate windows can be changed with Hotkey+R2. |
| 3356 | As Host (Default) |
| 3371 | Async (multi threaded)(Default) |
| 3376 | Async with Shader Interpreter |
| 3391 | Atari Monitor |
| 3398 | Atari ST monitors had a visible border around the main screen area, but most software does not display anything in it. |
| 3408 | Attack |
| 3413 | August |
| 3423 | Austria |
| 3438 | Auto Standard (4:3 interlaced / 3:2 progressive) |
| 3473 | Automap |
| 3483 | Automatic pickup weapon. |
| 3488 | Automatic ratio |
| 3507 | Automatically loads and applies cheats on game start. |
| 3519 | Automatically sets aspect ratio to 16/9 for games that natively support it. 2D elements like HUD/UI may be stretched. |
| 3529 | Azerbaijan |
| 3544 | BACKGLASS (B2S) |
| 3549 | BALL TRAIL STRENGTH |
| 3554 | BATTERY MODE |
| 3634 | BEZELS |
| 3660 | BILINEAR FILTER |
| 3670 | BIOS FAST BOOT |
| 3680 | BIOS Language |
| 3685 | BIRTH DAY |
| 3690 | BIRTH MONTH |
| 3710 | BLENDING ACCURACY |
| 3715 | BLOOM |
| 3720 | BOBBA FETT FIX |
| 3725 | BOOST RENDER RES |
| 3755 | BRETT HULL HOCKEY |
| 3760 | BRIGHTNESS |
| 3770 | BT601_525/D65 (recommended for all US developed games) |
| 3775 | BT601_525/D93 |
| 3780 | BT601_625/D65 (recommended for all EUR/AUS developed games) |
| 3785 | BUFFER GRAPHICS COMMANDS |
| 3790 | Back / Menu |
| 3795 | Backpedal |
| 3800 | Bahrain |
| 3805 | Balanced |
| 3820 | Basic |
| 3825 | Basic (Recommended) |
| 3830 | Basic (generated Mipmaps) |
| 3837 | Basic Filtering type for the jaguar display when rendering to the native display. |
| 3842 | Batocera Control Center |
| 3857 | Belarus |
| 3862 | Belgium |
| 3867 | Belize |
| 3872 | Better performance with hardware rendering. |
| 3882 | Bicubic: B-Spine |
| 3887 | Bicubic: Catmull-Rom |
| 3892 | Bicubic: Mitchell-Netravali |
| 3907 | Bilinear (Forced excluding sprite) |
| 3912 | Bilinear (Forced) |
| 3917 | Bilinear (No Edge Blending) |
| 3922 | Bilinear (PS2) |
| 3927 | Bilinear (Sharp) |
| 3932 | Bilinear (Smooth) |
| 3937 | Biquintic |
| 3962 | Blend (Bottom Field First) |
| 3967 | Blend (Top Field First) |
| 3972 | Blocky Filtered |
| 4012 | Bob (Bottom Field First) |
| 4017 | Bob (Top Field First) |
| 4022 | Bobba Fett Face Player Fix |
| 4027 | Bolivia |
| 4047 | Bottom (Default) |
| 4052 | Bottom Center |
| 4057 | Bottom Left |
| 4062 | Bottom Only |
| 4067 | Bottom Right |
| 4077 | Bouncing Box |
| 4102 | Brown |
| 4112 | Brunei |
| 4118 | Buffer fill level (in percentage) below which time stretching will start. |
| 4128 | Bulgaria |
| 4133 | Bulgarian |
| 4138 | Button A |
| 4143 | Button B |
| 4148 | Button C |
| 4153 | Button L |
| 4163 | Button R |
| 4168 | Button Select |
| 4173 | Button Start |
| 4178 | Button X |
| 4183 | Button Y |
| 4188 | Button Z |
| 4193 | Buy extraball for a credit |
| 4273 | CARD READER |
| 4353 | CHEATS |
| 4358 | CHECKERED FLAG |
| 4378 | CLEAR MEMORY PAGE STATE |
| 4423 | COLOUR MODE |
| 4428 | COMBAT DIFFICULTY |
| 4433 | CONSOLE COUNTRY |
| 4463 | CONTROLLER 1 |
| 4473 | CONTROLLER 1 INPUT MAPPING |
| 4483 | CONTROLLER 2 |
| 4493 | CONTROLLER 2 INPUT MAPPING |
| 4503 | CONTROLLER 3 |
| 4513 | CONTROLLER 3 INPUT MAPPING |
| 4523 | CONTROLLER 4 |
| 4533 | CONTROLLER 4 INPUT MAPPING |
| 4543 | CONTROLLER 5 |
| 4548 | CONTROLLER 6 |
| 4553 | CONTROLLER 7 |
| 4563 | CONTROLLER MODE |
| 4568 | CONTROLLER PAK |
| 4603 | CONTROLLERS |
| 4608 | CONTROLS |
| 4613 | CONVERT TO 16-BIT |
| 4623 | CPU |
| 4648 | CPU CYCLES |
| 4653 | CPU Core used in emulation |
| 4688 | CPU Type used in emulation |
| 4695 | CPU-GPU latency limit. Lower values improve latency but may reduce performance. |
| 4715 | CROSSHAIR |
| 4720 | CROSSHAIR LINE THICKNESS |
| 4725 | CROSSHAIR SIZE |
| 4730 | CRT COLOUR |
| 4755 | CRT-like colour adaption. Requires New 3D engine. |
| 4770 | CURSOR |
| 4775 | CURSOR MODE |
| 4780 | CURSOR TIMEOUT |
| 4785 | CURVE DETAIL |
| 4825 | CUTSCENE SUBTITLES |
| 4830 | CUTSCENES |
| 4840 | CYBERMORPH |
| 4860 | Camputers Lynx floppies |
| 4912 | Can improve performance at the expense of graphics accuracy. |
| 4943 | Can sharpen images in lower resolutions. |
| 4953 | Canada |
| 4993 | Casebook |
| 5018 | Catalan |
| 5023 | Center |
| 5028 | Center Left |
| 5033 | Center Right |
| 5047 | Change image scaling algorithm quality. |
| 5057 | Change the Gamecube system language. |
| 5062 | Change the consoles country from the default of the United States. |
| 5067 | Change the game's brightness. |
| 5079 | Change the game's language. Game files require the supported language strings in the .pk4 files. |
| 5089 | Change the rotation of the rendered image. |
| 5099 | Change the system's language. |
| 5111 | Changes the sleep period accuracy. Some games need this set to improve performance. |
| 5118 | Changing driver can improve audio performance and reduce distortion. Alsathread is recommended for low-end systems. |
| 5123 | Chile |
| 5138 | Chinese (Mandarin) |
| 5153 | Choose Screen Space Ambient Occlusion for better lighting. |
| 5168 | Choose console language. Not all games may support the language choice. |
| 5173 | Choose deinterlace option. |
| 5178 | Choose difficulty for the game. |
| 5193 | Choose mipmapping type. |
| 5198 | Choose number of audio channels. |
| 5208 | Choose shadow details. |
| 5213 | Choose slow motion death option. |
| 5218 | Choose system BIOS language. |
| 5223 | Choose text language. |
| 5233 | Choose the Parallel N64 graphics plugin. |
| 5240 | Choose the Wayland driver mode if on a handheld device. XWayland has more compatibility. |
| 5247 | Choose the amount of Gamma which changes how light or dark mid-range tones appear. |
| 5252 | Choose the amount of shadow detail. |
| 5257 | Choose the appropriate media for disk image. |
| 5263 | Choose the arcade machine console region. May be required to start the game. |
| 5273 | Choose the character view type. |
| 5278 | Choose the combat difficulty. |
| 5285 | Choose the controller configuration. EVDEV for a wide range of controllers, lightguns & steering wheels. SDL2 for gamepads only. |
| 5290 | Choose the depth of texture quality. |
| 5300 | Choose the games difficulty. |
| 5305 | Choose the level of curve detail. |
| 5310 | Choose the level of effects detail. |
| 5315 | Choose the level of geometric detail. |
| 5320 | Choose the level of model detail. |
| 5325 | Choose the level of terrain detail. |
| 5330 | Choose the level of texture detail. |
| 5336 | Choose the on-screen position for performance metrics (FPS, CPU usage, etc.). |
| 5341 | Choose the on-screen position for system messages. |
| 5346 | Choose the preferred violence level. |
| 5356 | Choose the size of the heads-up display. |
| 5361 | Choose the texture colour depth. |
| 5366 | Choose the texture filter type. |
| 5371 | Choose to display UI prompts or accept defaults. |
| 5376 | Choose to display achievement messages in the UI. |
| 5381 | Choose to enable or disable cutscenes. |
| 5386 | Choose to keep corpses present. |
| 5393 | Choose to render high definition graphics textures. Requires OpenGL, True Colour and the enhanced.gob file. |
| 5398 | Choose to render meshes as transparent polygons. |
| 5403 | Choose to use Bloom post processing. |
| 5413 | Choose voice language. |
| 5418 | Choose when to enable subtitles. |
| 5423 | Choose whether the virtual switch is docked or not. |
| 5430 | Choose whether to pass SDL Game Controller config to the Windows game. Disabling may help with some games. |
| 5435 | Choose which BIOS file for GSplus to boot with. |
| 5447 | Choose which graphics API library to use. D3D12 may yield better results with faster GPUs. |
| 5469 | Choose which graphics renderer to use. |
| 5479 | Choose your Atari hard drive type for the .hd extension file. |
| 5499 | Choose your desired Atari CPU clock rate. |
| 5504 | Choose your desired Atari CPU type. |
| 5509 | Choose your desired Atari Monitor. |
| 5514 | Choose your desired Atari ST memory size. |
| 5519 | Choose your desired Atari machine type. |
| 5524 | Choose your desired pause screen display type. |
| 5529 | Choose your desired pixel aspect ratio. |
| 5539 | Choose your preferred language. |
| 5544 | Choose your preferred render resolution. |
| 5549 | Choose your preferred renderer. |
| 5554 | Choose your preferred video filter. |
| 5559 | Choose your preferred video quality. |
| 5574 | Classic (Default) |
| 5584 | Classic Controller Pro |
| 5589 | Classic Software |
| 5619 | Colombia |
| 5661 | Compile shaders on next launch of game (one time). Reduces micro-freezes. Vulkan only. |
| 5668 | Compile shaders using background threads to avoid shader compilation stutter. May cause graphical glitches. |
| 5673 | Complex |
| 5713 | Control the texture filtering of the emulation. |
| 5718 | Control the texture's trilinear filtering of the emulation. |
| 5730 | Controls precision of generated shaders. Low quality can improved performance. |
| 5735 | Converts DirectX 8/9/10/11/12 calls to Vulkan. |
| 5740 | Copy to texture |
| 5760 | Costa Rica |
| 5780 | Crop 1080p (270, 540) |
| 5785 | Crop 720p (240, 480) |
| 5811 | Crosshairs in supported games e.g. ActionMax, Maddog II. |
| 5816 | Crouch |
| 5836 | Cursor timeout in seconds when using Cursor Mode - Until Timeout. |
| 5866 | Czech |
| 5871 | Czech (cz) |
| 5881 | D3D12 (Default) |
| 5888 | D3D12, read render-to-texture results on the CPU. Needed in some games, but causes mid-frame synchronization, so it has a huge performance impact. |
| 5898 | DE |
| 5903 | DEADZONE |
| 5908 | DEBUG MODE |
| 5928 | DEINTERLACE |
| 5933 | DEINTERLACING |
| 5938 | DESKTOP |
| 5943 | DETAILED SHADERS |
| 5953 | DIFFICULTY |
| 5958 | DIGITAL AUDIO |
| 5968 | DIP SWITCH 1 |
| 5973 | DIP SWITCH 2 |
| 5978 | DIP SWITCH 3 |
| 5983 | DIP SWITCH HEX 1 |
| 5988 | DIP SWITCH HEX 2 |
| 5998 | DISABLE CULLING |
| 6008 | DISABLE INTERLACING |
| 6018 | DISABLE SURFACE SYNC |
| 6033 | DISK TYPE |
| 6038 | DISPLAY |
| 6043 | DISPLAY BACKGLASS DMD |
| 6048 | DISPLAY BACKGLASS GRILL |
| 6053 | DISPLAY PHYSICAL SETUP |
| 6063 | DITHERING |
| 6078 | DMD SIZE |
| 6083 | DMD window ratio |
| 6088 | DNS OVERRIDE |
| 6093 | DOCK MODE |
| 6098 | DOLBY PRO LOGIC II |
| 6103 | DOOM |
| 6123 | DRAW CROSSHAIR |
| 6133 | DS (Default) |
| 6138 | DSi |
| 6143 | DSi (Experiemental) |
| 6158 | DUAL SCREEN |
| 6183 | DYNAMIC GLOW |
| 6188 | DYNAMIC LIGHTS |
| 6208 | Danish |
| 6213 | Danish (dk) |
| 6218 | Dark Blue |
| 6228 | Dark Green |
| 6233 | Dark Pink |
| 6238 | Dark Purple |
| 6243 | Darken |
| 6248 | De-Interlaced |
| 6253 | December |
| 6273 | Default Performance Settings |
| 6285 | Default uses SDL2, otherwise enable controller specific capabilities. Sony DS won't work with clone controllers. |
| 6295 | Degree in which 3D graphics are scaled up. OpenGL renderer only. |
| 6320 | Depends on video mode being set to BGFX. |
| 6327 | Destination address and port to forward packets to. Leave this empty if you want to enter it manually in the xemu.toml configuration file. |
| 6332 | Determine how the console's touch screen in emulated. |
| 6337 | Determines how the cursor should apprear on the botton screen. |
| 6342 | Determines the speed and the runahead behaviour of the system. |
| 6347 | Deutsch |
| 6377 | Digital Controller (Gamepad) |
| 6392 | Disable all input processing (view-only mode). |
| 6397 | Disable mission start confirmation. |
| 6412 | Disable weapon waggle. |
| 6475 | Display on screen information like savestate, config warning etc... |
| 6480 | Disposition A |
| 6485 | Disposition B |
| 6490 | Distorts the output to fill the display fully Overrides aspect ratio. |
| 6495 | Docked (Default) |
| 6505 | Dominican Republic |
| 6510 | Don't Override |
| 6533 | DotMatrix |
| 6548 | Down |
| 6553 | Down/Crouch |
| 6567 | Driving Force |
| 6572 | Driving Force Pro |
| 6577 | Drop item |
| 6582 | Drop weapon |
| 6608 | Duck |
| 6615 | Duration of audio buffer in milliseconds. Higher numbers may cause audio latency. |
| 6639 | Dynamic |
| 6664 | EFFECTS DETAIL |
| 6704 | EMULATION |
| 6709 | EMULATION SPEED |
| 6719 | ENABLE ASYNC SHADER COMPILATION |
| 6729 | ENABLE BOOT ANIMATION |
| 6739 | ENABLE CUSTOM DISPLAY PHYSICAL SETUP |
| 6759 | ENABLE GRAVIS ULTRASOUND |
| 6764 | ENABLE HIDRAW |
| 6794 | ENABLE NVAPI |
| 6819 | ENABLE SANDBOX MODE |
| 6824 | ENABLE SCANLINES |
| 6839 | ENABLE WIDESCREEN |
| 6844 | ENABLE WIDESCREEN PATCHES |
| 6849 | ENABLE WINE DEVICES SERVICES |
| 6879 | EVDEV (Default) |
| 6884 | EXPANSION PACK |
| 6889 | EXPERT SETTINGS |
| 6904 | Easy |
| 6909 | Ecuador |
| 6914 | Edge (sharper filet) |
| 6919 | Edit room |
| 6934 | El Salvador |
| 7007 | Emutos language && region setting. |
| 7017 | Enable / Disable automatic aiming. |
| 7022 | Enable / Disable fight music. |
| 7027 | Enable / Disable showing secret found messages. |
| 7032 | Enable / Disable sound in menus. |
| 7037 | Enable 16-channel iMuse Digital Audio. |
| 7049 | Enable Gamecube boot animation and BIOS access (requires IPL.bin BIOS in appropriate user directory). |
| 7056 | Enable Gravis Utrasound emulation. Ensure the ULTRASND folder is in the root of your |
| 7061 | Enable High Dynamic Range if your display supports it. |
| 7068 | Enable MelonDS to display over two screens. Some related screen options will be ignored. |
| 7073 | Enable No-interlacing Patches. |
| 7078 | Enable QOS settings to optimize for internet or local network. |
| 7083 | Enable X-Input mode for Xbox type controllers. |
| 7088 | Enable aiming crosshair. |
| 7093 | Enable auto aiming. |
| 7104 | Enable cache mount. Can improve performance and compatibility in some games. |
| 7109 | Enable controller rumble capabilities if supported by the controller. |
| 7131 | Enable free play for supported games. |
| 7136 | Enable full subtitles on cutscenes. |
| 7149 | Enable gamepad HID raw access. This allow modern game to use special gamepad features (like gyroscope for example), but can break older games with x-input support only. |
| 7156 | Enable gamepad view for games that have interaction across two screens. Use Hotkey+R2 to switch screens. |
| 7161 | Enable high dots per inch. |
| 7176 | Enable lightsaber auto-camera. |
| 7200 | Enable or Disable Intro movie (Enabled by default). |
| 7207 | Enable or disable Xenia patches. These patches can fix graphics problems in some games. |
| 7214 | Enable or disable bezels being added when content is a 4:3 aspect with a widescreen display. |
| 7234 | Enable rotation on overlay map. |
| 7239 | Enable scanlines for roms that support it. |
| 7258 | Enable support for Chinese, Japanese and Korean input methods. |
| 7263 | Enable the BASIC interpreter. Some games need this. |
| 7279 | Enable the IP address for OutRun 2 network play against another PC on the same network. |
| 7284 | Enable the Virtual Keyboard. |
| 7289 | Enable the cheat list (if available). |
| 7294 | Enable the custom values below. |
| 7311 | Enable this if your game's 3D modles are not rendered correctly. OpenGL renderer only. |
| 7326 | Enable to display an on-screen message if trying to use unsupported features. |
| 7331 | Enable to display if your BIOS haas known problems. |
| 7336 | Enable to emulate the card reader in Virtua Tenis 3. |
| 7341 | Enable to improve bluriness. |
| 7346 | Enable to show whether the emulated screens are closed. |
| 7351 | Enable to show whether your device's camera is active. |
| 7356 | Enable to show whether your device's microphone is active. |
| 7362 | Enable to show which screen layout with the configured sequence is active. |
| 7367 | Enable triple buffering. |
| 7379 | Enable widescreen support for game rendering. |
| 7384 | Enable widescreen support. |
| 7404 | Enabled or disable the mouse cursor. Useful for CG's menus. |
| 7419 | Enables Dolby Pro Logic II for surround sound. May impact performance. |
| 7433 | Enables cheats files to be read from the `cheats` directory. |
| 7445 | Enables or disable on screen messages. |
| 7461 | Enables surround sound if your audio card supports it (Consumes more bandwidth). |
| 7468 | Enabling will allow for correct emulation of texture wrapping. This comes at a cost of potential worse performance. |
| 7473 | Enabling will smooth out the image. |
| 7488 | English (United Kingdom) |
| 7493 | English (United States) |
| 7503 | English/Japanese |
| 7508 | Enhanced OpenGL |
| 7557 | Enhancement. Increase the rendering resolution. |
| 7685 | Ensure every frame the console renders is displayed to screen. |
| 7700 | Estonia |
| 7725 | Even Pixels |
| 7735 | Exit emulator |
| 7740 | Export |
| 7758 | Extra DMD (Dot Matrix Display) window to display the score for tables with a pinmame rom. By default, settings come from the VPinballX.ini configuration file. |
| 7766 | Extra DMD (Dot Matrix Display) window to display the score for tables without a rom. By default, settings come from the VPinballX.ini configuration file. |
| 7771 | Extreme |
| 7786 | FAST CD/DVD ACCESS |
| 7796 | FAVOURITE COLOUR |
| 7806 | FIELD OF VIEW |
| 7811 | FIFO (VSync On) |
| 7816 | FIFO Relaxed |
| 7821 | FIGHT MUSIC |
| 7831 | FIRMWARE SETTINGS |
| 7836 | FIST CROSSHAIR |
| 7841 | FLEX DMD |
| 7851 | FM SYNTHESIZER |
| 7881 | FMV ASPECT RATIO |
| 7886 | FMV movie deinterlacing. |
| 7916 | FOV VERTICAL |
| 7921 | FPS LIMIT |
| 7931 | FPS TARGET |
| 7936 | FR |
| 7961 | FRAME SKIPPING |
| 7976 | FRAMESKIP CONTROL |
| 7991 | FREE PLAY |
| 8001 | FULL ENTITY LIGHTING |
| 8006 | FULL SINGLE SCREEN |
| 8011 | FULLSCREEN |
| 8018 | FULLSCREEN gives you a top-down view on the playfield. For cabinet use or multi-window on desktop. |
| 8030 | FXAA has a lower performance impact, goof for low resolutions. SMAA offers best quality. |
| 8035 | Falcon |
| 8040 | Falcon 4.0 |
| 8045 | Falcon 4.02 |
| 8050 | Falcon 4.04 |
| 8055 | Falcon AUTO |
| 8060 | Falcon ETOS 512k |
| 8070 | Faroe Islands |
| 8075 | Fast |
| 8085 | Fast forward |
| 8090 | Faster but can cause text problems in some games. |
| 8099 | Features native resolution rendering, analog controller and mouse support, frame rate unlocking up to 60Hz, an improved camera with a disable tilt option, custom sky/background functionality, and various other tweaks and options. |
| 8104 | February |
| 8109 | FidelityFX Super Resolution |
| 8114 | Field Light |
| 8119 | Field of view is vertical (Hor+). |
| 8124 | Fill Screen |
| 8131 | Fills the screen regardless of the aspect ratio. Doesn't work with Integer Upscaling. |
| 8136 | Fills the screen. |
| 8141 | Final image filtering. |
| 8151 | Finnish |
| 8156 | Finnish (fi) |
| 8161 | Fire |
| 8166 | Fire 1 |
| 8171 | Fire 2 |
| 8176 | Fit 4:3 Aspect Ratio |
| 8181 | Fit Screen |
| 8186 | Fit resolution scale |
| 8191 | Fit to Window / Fullscreen |
| 8213 | Fix screen tearing. Adaptive Sync (Default) synchronizes on video sync, except for late frames (below target FPS) which are displayed immediately. |
| 8226 | Fix screen tearing. FIFO (Vsync) does not drop frames. FIFO Relaxed allows tearing as it recovers from a slow down. Mailbox can have lower latency but may drop frames. |
| 8233 | Fix screen tearing. With Some games you need to turn VSync on in the games options. |
| 8248 | Fixes flickering. |
| 8255 | Fixes some shadows and textures in Virtua Tennis 3 and Virtua Fighter 5 franchise for non Nvidia GPUs. May need the FPS limiter option enabled. |
| 8280 | Floppy Disk Image |
| 8285 | Floppy Disk List |
| 8330 | Force 32:9 |
| 8335 | Force 32bit |
| 8354 | Force Default DNS |
| 8359 | Force Linear |
| 8364 | Force Linear and 16x Anistropic |
| 8369 | Force Linear and 2x Anistropic |
| 8374 | Force Linear and 4x Anistropic |
| 8379 | Force Linear and 8x Anistropic |
| 8384 | Force Nearest |
| 8391 | Force Nvidia GPUs to always be reported as AMD GPUs to workaround game issues. |
| 8411 | Force progressive render / scan. |
| 8434 | Framerate limiter to reduce CPU utilisation. |
| 8446 | Free Build or Sandbox mode. You cannot win or lose custom made maps if this is set to true. You also don't have to worry about money. |
| 8456 | French (Canada) |
| 8461 | French (France) |
| 8471 | Frontend MIDI driver |
| 8516 | Full (Hash Cache) |
| 8521 | Full (PS2 Mipmaps) |
| 8526 | Full (Slow) |
| 8546 | Full Speed (Default) |
| 8586 | GAME DIFFICULTY |
| 8591 | GAME OPTIONS |
| 8596 | GAME PATCHES |
| 8611 | GAMECUBE CONTROLLER 1 |
| 8616 | GAMECUBE CONTROLLER 2 |
| 8621 | GAMECUBE CONTROLLER 3 |
| 8626 | GAMECUBE CONTROLLER 4 |
| 8631 | GAMECUBE LANGUAGE |
| 8666 | GAMEPLAY |
| 8671 | GAMMA |
| 8741 | GBC - Game Specific |
| 8791 | GENERAL |
| 8796 | GEOMETRIC DETAIL |
| 8831 | GPU / OpenGL (Default) |
| 8843 | GPU emulation accuracy. Most games render fine with Normal. High is required to ensure particles render correctly. |
| 8853 | GRAPHICS |
| 8868 | GRAPHICS MEMORY |
| 8873 | GRAPHICS PLUGIN |
| 8878 | GRAPHICS RENDERER |
| 8883 | GSPLUS BIOS FILENAME |
| 8888 | GT Force |
| 8918 | GameBlaster |
| 8986 | General MIDI SoundFont (Default) |
| 9001 | Georgia |
| 9041 | Giga |
| 9051 | Glide64 |
| 9056 | Gln64 |
| 9091 | Gray |
| 9106 | Greek (gk) |
| 9166 | Guatemala |
| 9171 | Gun Only |
| 9176 | HARD TEXTURE CACHE MEMORY LIMIT |
| 9181 | HARDWARE SHADER |
| 9186 | HARDWARE TESSELLATION |
| 9191 | HD TEXTURES |
| 9196 | HDR |
| 9226 | HIDPI |
| 9251 | HLE (per-pixel) |
| 9256 | HLE (per-strip) |
| 9261 | HQ (bilinear filter) |
| 9276 | HUD SCALE |
| 9281 | HUMMER FLICKER FIX |
| 9291 | Hard |
| 9296 | Hard Disk Image |
| 9311 | Hardware (default) |
| 9321 | Hat Down |
| 9326 | Hat Left |
| 9331 | Hat Right |
| 9336 | Hat Up |
| 9346 | Hebrew |
| 9351 | Help and Information |
| 9356 | Help computer |
| 9368 | Helps forcing an international Japanese version to English. Unlocking more European languages etc. |
| 9375 | Helps reduce CPU power consumption by throttling the CPU when not needed. Useful for handhelds. |
| 9380 | Helps some games to launch when disabled. May affect performance. |
| 9387 | Helps with texture corruption and depth issues on AMD GPUs. Can also help Intel GPUs in some cases. |
| 9407 | Hide |
| 9412 | Hide bezels |
| 9433 | High (Default) |
| 9443 | High Detail |
| 9448 | High Performance |
| 9453 | High-Resolution Keyboard, which is larger and might be easier to see. |
| 9458 | High-end Computer |
| 9463 | Higher |
| 9475 | Highest |
| 9485 | Hire staff |
| 9490 | Honduras |
| 9506 | House of the Dead 4 speed fix. Select CPU base frequency of your processor. |
| 9511 | How much RAM the emulated FM Towns will have installed |
| 9529 | Hungarian |
| 9534 | Hungarian (hg) |
| 9554 | Hybrid Screen Bottom |
| 9559 | Hybrid Screen Top |
| 9569 | Hyper Blaster/Justifier |
| 9574 | IDE (Default) |
| 9579 | IDENTIFY TARGET |
| 9584 | IMAGE QUALITY |
| 9594 | IMAGE SCALING |
| 9599 | IMPROVED BANDING |
| 9604 | IMPROVED MESH |
| 9609 | IMPROVED POLYGON SPLITTING |
| 9629 | INTEGER UPSCALING |
| 9634 | INTERLACING PATCHES |
| 9639 | INTERNAL BASIC INTERPRETER |
| 9644 | INTERNAL DISPLAY RESOLUTION |
| 9654 | INVERSE PLAYFIELD AND B2S |
| 9669 | IP ADDRESS |
| 9674 | IRON SOLDIER |
| 9684 | If a game runs at 30hz, PPSSPP wtill push 60 frames to the monitor. |
| 9705 | Immediate |
| 9744 | Improves frame rate and responsiveness. |
| 9760 | In Cinematics |
| 9772 | In some games, this can fix severe slowdowns, but can also cause graphical issues. |
| 9781 | Includes VR head tracking and stereoscopic rendering for both VR and 3D TVs, along with mouse support (Mouse Look), and introduces a new Head Tracker input device type with options to convert analog inputs to tracker angles for enhanced analog controller support. |
| 9791 | Increase to 128 MiB for debug or homebrew applications. |
| 9796 | Increases texture quality. |
| 9801 | India |
| 9806 | Indonesia |
| 9811 | Indonesian |
| 9824 | Insert coin |
| 9841 | Install the image reader card to read disk image files (Mac IIx only). Minimum 4MB ram size recommended. |
| 9857 | Interlaced |
| 9864 | Internal accelerometer. Disable if you experience random tilts or unexpected ball behavior. |
| 9889 | Inventory |
| 9896 | Inverse the Backglass and the Playfield. Usefull to use the Backglass as main screen for other emulators. |
| 9911 | Iraq |
| 9916 | Ireland |
| 9921 | Irish |
| 9951 | JINC2 (Slow) |
| 9956 | JINC2 (Slow, No Edge Blending) |
| 9971 | JOYSTICK DEADZONE |
| 9976 | JOYSTICK GATE SIZE |
| 9986 | JOYSTICK SENSITIVITY |
| 10021 | January |
| 10031 | Japan (Default) |
| 10046 | Jordan |
| 10051 | Joy2Pad Down |
| 10056 | Joy2Pad Left |
| 10061 | Joy2Pad Right |
| 10066 | Joy2Pad Up |
| 10131 | July |
| 10136 | Jump |
| 10141 | June |
| 10146 | Justifier |
| 10151 | KEEP CORPSES |
| 10156 | KEEP LIGHTSABER |
| 10166 | KEYBOARD LAYOUT |
| 10171 | KEYBOARD OPTIONS |
| 10186 | KEYBOARD TRANSPARENCY |
| 10191 | Kaeru WFC (178.62.43.212) |
| 10196 | Kazakhstan |
| 10211 | Kenya |
| 10300 | Kuwait |
| 10310 | Kyrgyzstan |
| 10315 | LAN (Default) |
| 10320 | LAN / WAN STREAMING |
| 10330 | LANGUAGE UNLOCK |
| 10335 | LARGER KEYBOARD |
| 10345 | LAZY TEXTURE CACHING |
| 10380 | LIGHT FLARES |
| 10395 | LIGHT GUN CROSSHAIRS |
| 10400 | LIGHT GUNS |
| 10405 | LIGHTSABER CAMERA |
| 10410 | LIGHTSABER CROSSHAIR |
| 10415 | LIMIT FPS |
| 10430 | LINEAR FILTERING |
| 10435 | LINEAR UPSCALING |
| 10440 | LLE |
| 10460 | LOADING SPEED |
| 10475 | Large Bottom |
| 10480 | Large Top |
| 10485 | Larger |
| 10505 | Latvia |
| 10510 | Lean left |
| 10515 | Lean right |
| 10520 | Lebanon |
| 10525 | Left |
| 10530 | Left flipper |
| 10535 | Left magnasave |
| 10545 | Left/Right |
| 10550 | Legacy (single threaded) |
| 10555 | Legacy Evdev |
| 10570 | Liechtenstein |
| 10580 | Light Blue |
| 10585 | Light Green |
| 10600 | Light Pink |
| 10605 | Light Purple |
| 10625 | Lime |
| 10630 | Limit FPS to reduce high CPU usage. |
| 10649 | Linear filtering |
| 10654 | Lithuania |
| 10668 | Local address and port to receive packets on. Leave this empty if you want to enter it manually in the xemu.toml configuration file. |
| 10673 | Lockbar Fire Button |
| 10678 | Long visible screen edge (cm) |
| 10683 | Look |
| 10688 | Look down |
| 10693 | Look up |
| 10708 | Low-end Computer |
| 10713 | Lower |
| 10727 | Lowest |
| 10737 | Luxembourg |
| 10742 | Lynx 128k |
| 10767 | MAME (ASIC YM3438) |
| 10772 | MAME (Enhanced YM3438) |
| 10777 | MAME (YM2612) |
| 10787 | MANUAL TEXTURE SAMPLING |
| 10792 | MAP ROTATION |
| 10802 | MAX POWER SAVING CPU-PREEMPTIONS |
| 10807 | MAXIMUM FRAMERATE |
| 10832 | MENU SOUNDS |
| 10842 | MIDI OUTPUT |
| 10847 | MIPMAPPING |
| 10852 | MISSILE COMMAND 3D VR |
| 10857 | MISSION START |
| 10867 | MODEL DETAIL |
| 10872 | MODEL DISMEMBERMENT |
| 10882 | MOUNT CACHE |
| 10892 | MOUSE AXIS FOR PADDLE 1 HORIZONTAL |
| 10897 | MOUSE AXIS FOR PADDLE 1 VERTICAL |
| 10902 | MOUSE AXIS FOR PADDLE 2 HORIZONTAL |
| 10907 | MOUSE AXIS FOR PADDLE 2 VERTICAL |
| 10912 | MOUSE AXIS FOR PADDLE 3 HORIZONTAL |
| 10917 | MOUSE AXIS FOR PADDLE 3 VERTICAL |
| 10922 | MOUSE AXIS FOR PADDLE 4 HORIZONTAL |
| 10927 | MOUSE AXIS FOR PADDLE 4 VERTICAL |
| 10952 | MULTISCREENS |
| 10962 | MULTITHREADED RSX |
| 10967 | MUSIC VOLUME |
| 11022 | Macau |
| 11037 | Mailbox (Recommended) |
| 11060 | Makes the dither pattern much less obvious at higher resolutions. |
| 11065 | Malaysia |
| 11070 | Maldives |
| 11075 | Manage Staff |
| 11112 | Manually set VSYNC frames per second. Ideally this should match your monitor refresh rate. |
| 11122 | Map |
| 11137 | March |
| 11142 | Match Window |
| 11147 | Max |
| 11157 | Max Detail |
| 11167 | Maximum |
| 11172 | Maximum (Very Slow) |
| 11177 | Maximum 2 Players (Default) |
| 11182 | Maximum 4 Players |
| 11187 | Maximum 8 Players |
| 11192 | Maximum Blood |
| 11199 | Maximum host texture memory usage (in megabytes) above which old textures will be destroyed. Set below hard limit. |
| 11206 | Maximum host texture memory usage (in megabytes) above which textures will be destroyed as soon as possible. |
| 11211 | Maximum wheel rotation from left to right (in degrees) |
| 11216 | May |
| 11239 | May provide performance gain on CPUs with low core/thread count at the expense of possible broken timings. |
| 11244 | May result in a sharper image in some 2D games. |
| 11254 | Mega |
| 11259 | Mega ST |
| 11264 | Mega STE |
| 11284 | Mega STE ETOS 256k |
| 11291 | Mega and Giga modes may improve performance. Use the Safe mode for maximum compatibility. |
| 11301 | Megadrive |
| 11321 | Menu |
| 11326 | Menu back |
| 11331 | Menu back / exit |
| 11336 | Menu down |
| 11341 | Menu enter |
| 11346 | Menu left |
| 11351 | Menu right |
| 11356 | Menu up |
| 11366 | Mexico |
| 11376 | Microphone |
| 11381 | Minimal |
| 11386 | Minimum |
| 11401 | Moderate |
| 11411 | Monaco |
| 11416 | Mongolia |
| 11426 | Monochrome |
| 11436 | Monochrome High-Resolution |
| 11451 | Morocco |
| 11481 | Mouse Click |
| 11486 | Mouse axis for player 1, horizontal screen motion. |
| 11491 | Mouse axis for player 1, vertical screen motion. |
| 11496 | Mouse axis for player 2, horizontal screen motion. |
| 11501 | Mouse axis for player 2, vertical screen motion. |
| 11506 | Mouse axis for player 3, horizontal screen motion. |
| 11511 | Mouse axis for player 3, vertical screen motion. |
| 11516 | Mouse axis for player 4, horizontal screen motion. |
| 11521 | Mouse axis for player 4, vertical screen motion. |
| 11526 | Move Backward |
| 11531 | Move Forward |
| 11536 | Move Forward, Can be use to press W |
| 11541 | Move Stylet Pointer |
| 11546 | Move back |
| 11551 | Move back / down |
| 11556 | Move backward |
| 11561 | Move camera down |
| 11566 | Move camera to the left |
| 11571 | Move camera to the right |
| 11576 | Move camera up |
| 11581 | Move forward |
| 11586 | Move forward / up |
| 11591 | Move left |
| 11596 | Move right |
| 11601 | Moves South to West, West to North, etc. Standard controller type only. |
| 11612 | N64 |
| 11622 | NAT |
| 11627 | NATIVE DEPTH INTERPOLATION |
| 11632 | NDS VERSION |
| 11657 | NETWORK |
| 11662 | NETWORK TYPE |
| 11682 | NO DANGEROUS WEAPONS |
| 11687 | NO WEAKER WEAPONS |
| 11697 | NTSC (Composite) |
| 11712 | NTSC (RF) |
| 11717 | NTSC (RGB) |
| 11722 | NTSC (S-Video) |
| 11732 | NTSC 240x480px 60Hz (auto) |
| 11752 | NTSC TV |
| 11772 | NTSYNC |
| 11777 | NUMBER OF SHADER COMPILER THREADS |
| 11783 | NVAPI is NVIDIA's core software that allows direct access to NVIDIA GPU. |
| 11810 | Nat to access internet from xemu machine. Udp for System Link. Default (Auto) disables network access. |
| 11815 | Native |
| 11820 | Native (640x528) |
| 11830 | Native (PS2)(Default) |
| 11835 | Native Vulkan |
| 11865 | Nearest pixel sampling |
| 11875 | Nearest-neighbor |
| 11882 | Necessary for some guns to replace fog textures as a workaround in Time Crisis - Crisis Zone. |
| 11917 | Netherlands (nl) |
| 11922 | Never |
| 11927 | New Zealand |
| 11937 | Next Force Power |
| 11942 | Next Inventory Item |
| 11947 | Next Weapon |
| 11952 | Next disk |
| 11957 | Next item |
| 11962 | Next slot |
| 11967 | Next weapon |
| 11972 | Nicaragua |
| 11977 | No (Default) |
| 11982 | No Buffer |
| 11992 | No Indicator |
| 12007 | No licenses enabled |
| 12017 | No touch screen (Default) |
| 12032 | None/Sharp Pixels |
| 12042 | Normal (Default) |
| 12052 | North Macedonia |
| 12062 | Norwegian |
| 12067 | Norwegian (Bokmaal) |
| 12072 | Norwegian (no) |
| 12077 | Not Connected |
| 12098 | November |
| 12103 | Nudge left |
| 12108 | Nudge right |
| 12113 | Nudge up |
| 12118 | Nuked (YM2612) |
| 12123 | Nuked (YM3438) |
| 12133 | OFF (Default) |
| 12148 | ON-SCREEN DISPLAY & NOTIFCATIONS |
| 12153 | OPENGL RENDERING RESOLUTION |
| 12158 | OPTIMAL FRAME PACING |
| 12163 | OSD MESSAGES |
| 12168 | OSD MESSAGES POSITION |
| 12173 | OSD PERFORMANCE POSITION |
| 12178 | OUTPUT RESAMPLING |
| 12183 | OUTPUT SCALING |
| 12188 | OUTRUN LENS GLARE |
| 12208 | Objective |
| 12213 | October |
| 12228 | Off (Noisy) |
| 12233 | Off (None) |
| 12261 | Offers analog controller and mouse support (Mouse Look), along with options for always-strafe and always-run functionalities. |
| 12268 | Offers support for analog controllers and mouse look functionality for improved control. |
| 12275 | Offloads some RSX operations to a secondary thread. Improves performance in high-core processors. |
| 12290 | Oman |
| 12310 | On (Vulkan Only) |
| 12330 | On screen 2 if available |
| 12335 | On screen 3 if available |
| 12361 | Only applicable when either Async Shader mode is set. |
| 12366 | Only applicable when using OpenGL. |
| 12371 | Only applies when using Parallel-RDP as the chosen RDP Plugin. |
| 12399 | Only some games support rumble. Requires X-Input mode and may not be compatible with all controllers. |
| 12410 | Open LUA console |
| 12415 | Open Menu |
| 12420 | Open build room menu |
| 12425 | Open door |
| 12430 | Open furnish corridor menu |
| 12440 | OpenGL (Classic) |
| 12445 | OpenGL (Compute shader) |
| 12455 | OpenGL (Overwrites Libretro API settings) |
| 12460 | OpenGL (x86 only) |
| 12470 | OpenGL with Shaders |
| 12475 | OpenGLES (Default) |
| 12485 | Orange |
| 12505 | Original Size |
| 12520 | Output rotation independent of xrandr or framebuffer settings. |
| 12530 | Overrides the language mode of the emulated console. |
| 12550 | PADDLE ANALOG STICK SENSITIVITY |
| 12555 | PADDLE D-PAD SENSITIVITY |
| 12560 | PADDLE MOUSE SENSITIVITY |
| 12570 | PAL 288x576px 50Hz (auto) |
| 12585 | PAL TV |
| 12600 | PAR 1:1 |
| 12605 | PARALLEL-RDP UPSCALER |
| 12615 | PAUSE SCREEN DISPLAY |
| 12650 | PER TABLE FOLDER |
| 12660 | PER-GAME VMU |
| 12665 | PERFORMANCE |
| 12680 | PERFORMANCE PRESETS |
| 12690 | PICKUP WEAPON |
| 12695 | PINMAME DMD |
| 12700 | PLAY INTRO MOVIE |
| 12725 | PLAYFIELD |
| 12730 | PLAYFIELD MODE |
| 12745 | POWER MODE |
| 12750 | POWER OPTIONS |
| 12775 | PRESENTATION MODE |
| 12780 | PRIMEVAL HUNT MODE |
| 12795 | PS3 CONTROLLER |
| 12815 | PVM_20M2U/D93 |
| 12835 | Pakistan |
| 12840 | Panama |
| 12860 | Paraguay |
| 12865 | Parallel |
| 12877 | Part of the host texture memory budget (in megabytes) that will be scaled by the current drawing resolution scale. |
| 12882 | Partial |
| 12892 | Pause |
| 12984 | Per Table Folder requires all files to be in the associated rom table folder. If disabled, consult the Wiki for further details. |
| 12994 | Per pixel is the most accurate, but also the most demanding. |
| 13009 | Peru |
| 13014 | Philippines |
| 13029 | Pitch Down |
| 13034 | Pitch Up |
| 13039 | Pixel Perfect |
| 13044 | Pixel-Perfect |
| 13054 | Play (Default) |
| 13064 | Play this game on several screens (if available) |
| 13074 | Player |
| 13079 | Player distance from lower screen edge (cm) |
| 13084 | Player's eyes distance from lower screen edge (cm) |
| 13089 | Player, Any Enemy |
| 13094 | Player, Any Enemy Jedi |
| 13099 | Player, Last Enemy Jedi |
| 13104 | Player, Last Enemy in Group |
| 13109 | Playfield configuration |
| 13114 | Playstation 2 wheel type |
| 13119 | Point (Default) |
| 13124 | Pointer |
| 13134 | Poland (pl) |
| 13139 | Polish |
| 13194 | Portuguese (Brazil) |
| 13199 | Portuguese (Portugal) |
| 13204 | Position of wii sensor bar relative to the disaply for real wiimotes. |
| 13234 | Power Saver |
| 13239 | Precise (Slowest)(Default) |
| 13273 | Presets which can improve performance without manually editing the VPinballX.ini file to fine tune performance. |
| 13278 | Press the N key for 'Novice' or 'No' |
| 13283 | Press the Y key for 'Yes' |
| 13288 | Previous Force Power |
| 13293 | Previous Inventory Item |
| 13298 | Previous Weapon |
| 13303 | Previous item |
| 13308 | Previous slot |
| 13313 | Previous weapon |
| 13318 | Primary attack |
| 13333 | Provides a ball trail to make the ball easier to follow. |
| 13340 | Provides analog controller and mouse support while patching existing rotary controller bugs found in hardware. |
| 13345 | Puerto Rico |
| 13350 | Pull plunger |
| 13355 | Pulse (Default) |
| 13360 | Punjabi |
| 13380 | QUERY OCCLUSION |
| 13390 | Qatar |
| 13400 | RAM EXPANSION UNIT |
| 13420 | READBACK RESOLVE |
| 13425 | REAL DYNAMIC LIGHTING |
| 13445 | REFRESH RATE |
| 13455 | RELOAD WEAPON |
| 13470 | RENDER |
| 13475 | RENDER DUPLICATE FRAMES TO 60 HZ |
| 13480 | RENDER MODE |
| 13490 | RENDER RESOLUTION (SCALING) |
| 13495 | RENDER TARGET PATH |
| 13500 | RENDERER |
| 13505 | RENDERER MODE |
| 13510 | RENDERING |
| 13540 | RF |
| 13560 | RGB Colour Low/Medium-Resolution |
| 13595 | ROM.00 |
| 13600 | ROM.03 (default) |
| 13605 | ROM1 |
| 13610 | ROTATE |
| 13615 | ROTATE FACE BUTTONS |
| 13620 | ROTATION |
| 13625 | ROV |
| 13635 | RTV (Default) |
| 13650 | RUN TEST MODE |
| 13660 | RYZEN THERMAL DESIGN POWER |
| 13683 | Realistic Loading |
| 13688 | Recompiler (Fastest)(Default) |
| 13709 | Reduces banding between colours and improves the preceived colour depth. |
| 13723 | Reduces wobbly polygons & warping textures. |
| 13730 | Refresh state of memory pages to enable gpu written data. (Use for 'Team Ninja' Games to fix missing character models). |
| 13740 | Relaxed (Fastest) |
| 13750 | Reload weapon |
| 13767 | Render target emulation path to use on Direct3D 12. Try changing if you have render issues. |
| 13777 | Renders polygons and textures at the native resolution. |
| 13782 | Replace meshed transparency by real transparency. |
| 13821 | Resampling (Pirch Shift) |
| 13826 | Research |
| 13833 | Reserve a non dead zone at the center of the wheel to go straight ahead (in degrees) |
| 13862 | Restore state |
| 13867 | RetroPad (Default) |
| 13882 | Retropad (Default) |
| 13887 | Rewind |
| 13897 | Rice |
| 13902 | Right |
| 13912 | Right flipper |
| 13917 | Right magnasave |
| 13927 | Right/Left |
| 13937 | Roland MT-32/CM-32L |
| 13942 | Romania |
| 13947 | Romanian |
| 13982 | Rotates the current object |
| 13992 | Rough |
| 14002 | Rumble Pak (Automatic) |
| 14007 | Run |
| 14012 | Run the Unfinished expansion pack. |
| 14017 | Run the game in test mode to configure certain game options. |
| 14022 | Run/Walk |
| 14029 | Runners simplify compatibility of running Windows games. You must have a runner in it's own directory under /userdata/system/wine/custom. |
| 14036 | Runs "skinning" on the CPU instead of the GPU, means that draw calls from the game can more easily be combined, which often improves things. |
| 14056 | S-Video |
| 14071 | SCALE FACTOR |
| 14076 | SCALED DITHERING |
| 14081 | SCALER MODE |
| 14101 | SCREEN BORDERS |
| 14106 | SCREEN FILTER |
| 14111 | SCREEN FILTERING |
| 14116 | SCREEN HEIGHT |
| 14121 | SCREEN INCLINATION |
| 14136 | SCREEN PLAYER Y |
| 14141 | SCREEN PLAYER Z |
| 14156 | SCREEN SETTINGS |
| 14176 | SCREEN WIDTH |
| 14181 | SCRIPT MODULES |
| 14186 | SDL CONFIG |
| 14196 | SDL2 |
| 14201 | SENSITIVITY |
| 14206 | SENSOR BAR POSITION |
| 14226 | SHADER QUALITY |
| 14236 | SHADOWS |
| 14246 | SHOW ACHIEVEMENT MESSAGES |
| 14256 | SHOW HOST CAMERA STATE |
| 14261 | SHOW HOST MICROPHONE STATE |
| 14266 | SHOW LID STATE |
| 14281 | SHOW POINTER |
| 14286 | SHOW SCREEN LAYOUT |
| 14291 | SHOW SECRET MESSAGES |
| 14311 | SKIP BUFFER EFFECTS |
| 14316 | SKIP CUTSCENES |
| 14326 | SKIP GPU READBACKS |
| 14331 | SKIP INTRO VIDEO |
| 14346 | SLEEP TIMERS ACCURACY |
| 14351 | SLOW MOTION DEATH |
| 14356 | SMAA |
| 14361 | SMART 2D TEXTURE FILTERING |
| 14371 | SMOOTH VUES |
| 14396 | SOFT TEXTURE CACHE MEMORY LIMIT |
| 14401 | SOFT TEXTURE CACHE MEMORY TIMEOUT |
| 14411 | SOFTWARE SKINNING |
| 14431 | SOUND VOLUME |
| 14436 | SOUNDBLASTER TYPE |
| 14461 | SPEED HACKS |
| 14471 | SPLINE/BEZIER CURVES QUALITY |
| 14476 | SPU BLOCK SIZE |
| 14486 | SPU LOOP DETECTION |
| 14496 | SSAA Multiplier |
| 14501 | SSAO |
| 14506 | ST |
| 14511 | STE |
| 14521 | STRETCH MODE |
| 14531 | STRETCH TO FILL |
| 14536 | STRETCH UI MENU |
| 14541 | STRICT RENDERING MODE |
| 14546 | SUBTITLES |
| 14571 | SURROUND SOUND |
| 14591 | SWITCH WEAPON |
| 14601 | SYNC TO HOST REFRESH RATE |
| 14611 | SYSTEM |
| 14621 | SYSTEM MEMORY |
| 14626 | Safe (Default) |
| 14641 | Saudi Arabia |
| 14646 | Save state |
| 14656 | Scale2x |
| 14661 | Scale3x |
| 14666 | Scale4x |
| 14676 | Scaled |
| 14681 | Scanline Interpolation Filter (SAI) |
| 14691 | Screen Resolution (Default) |
| 14696 | Screen inclination (degree) |
| 14701 | Screenshot |
| 14711 | Secondary attack |
| 14718 | Seconds a texture should be unused to be considered old enough to be deleted if texture memory usage exceeds Soft Texture Cache limit. |
| 14733 | Select |
| 14760 | Select how much graphics memory is allocated for the GPU, may need modifying for some games / systems. |
| 14767 | Select language will be used if 'Use Firmware Settings' is disabled or if firmware file was not found. |
| 14786 | Select scale resolution of the game. |
| 14792 | Select the .SF2 SoundFont file, .ROM file, or interface used for MIDI output. |
| 14827 | Sensitivity when using D-pad for a paddle. |
| 14832 | Sensitivity when using D-pad or analog stick for a throttle. |
| 14837 | Sensitivity when using D-pad or analog stick for a wheel. |
| 14842 | Sensitivity when using analog stick for a paddle. |
| 14847 | Sensitivity when using mouse for a paddle. |
| 14852 | Separate Windows |
| 14857 | September |
| 14862 | Serbian |
| 14883 | Set if you want to limit the FPS in games that are not limited like OutRun2. |
| 14893 | Set joystick deadzone. |
| 14898 | Set speed normal |
| 14908 | Set the Primeval Hunt mode (touch screen). |
| 14923 | Set the crosshair line thickness. |
| 14928 | Set the crosshair size. |
| 14938 | Set the desired maximum refresh rate when Vsync is off. |
| 14948 | Set the field of view. |
| 14953 | Set the fps limit. |
| 14958 | Set the on-screen keyboard transparency (0-100%). |
| 14963 | Set the target FPS (will only work if FPS LIMITER is enabled). |
| 14968 | Set to enable lens glare in Outrun 2. |
| 14975 | Set to keep the aspect ratio (4:3) in games like Sega Race TV and Primeval Hunt. |
| 14980 | Set to on if you experience flickering in Hummer. |
| 14987 | Set virtual joysticks gate size. Smaller increases sensitivity. Larger decreases it. |
| 14992 | Sets the scaler filter mode when rendering. |
| 15002 | Setting for 16-position DIP switch number 1. |
| 15007 | Setting for 16-position DIP switch number 2. |
| 15012 | Setting for DIP switch 1. |
| 15017 | Setting for DIP switch 2. |
| 15022 | Setting for DIP switch 3. |
| 15032 | Shader Interpreter only |
| 15067 | Shoot |
| 15072 | Shoot Xterm |
| 15077 | Shoot Zappper |
| 15082 | Short visible screen edge (cm) |
| 15102 | Show All |
| 15107 | Show Crosshair with fist. |
| 15112 | Show Crosshair with lightsaber. |
| 15127 | Show on screen display messages (memory card saves..). |
| 15132 | Show the cheat menu |
| 15142 | Shows or hides the menu bar |
| 15152 | Shunt 10 |
| 15157 | Shunt 2 |
| 15162 | Shunt 3 |
| 15167 | Shunt 4 |
| 15172 | Shunt 5 |
| 15177 | Shunt 6 |
| 15182 | Shunt 7 |
| 15187 | Shunt 8 |
| 15192 | Shunt 9 |
| 15197 | Side by side |
| 15252 | Sine |
| 15282 | Skip All |
| 15292 | Skip Initial |
| 15304 | Skip buffer effects faster but may not render some games. Disables resolution, MSAA, auto frameskip and duplicate frames to 60Hz. |
| 15309 | Skip cutscene |
| 15328 | Skip the bios boot logo, may cause default language issues. |
| 15333 | Skip the initial intro video. |
| 15345 | Skips Vertical Blank Interrupts when lag is detected, allowing for smooth audio playback when emulation speed is not 100%. |
| 15380 | Slovak |
| 15395 | Slovenian |
| 15410 | Smaller |
| 15415 | Smooth |
| 15467 | Smooths the overall picture as it is displayed on the screen. Corrects positioning between pixels. |
| 15477 | Snow |
| 15494 | Software mode is faster and more accurate, while OpenGL mode supports scaling 3D graphics. |
| 15504 | Some games and homebrews require more RAM |
| 15536 | Sony DS |
| 15541 | SounBlaster 1.0 |
| 15546 | SounBlaster 16 (Default) |
| 15551 | SounBlaster 2.0 |
| 15556 | SounBlaster Pro |
| 15561 | SounBlaster Pro 2 |
| 15568 | Sound generator. MAME is faster and Nuked is cycle accurate. Original model used YM2612 while later revisions used YM3438. |
| 15573 | South Africa |
| 15578 | South Korea |
| 15593 | Spanish (Latin America) |
| 15598 | Spanish (Spain) |
| 15678 | Speed |
| 15691 | Speed hack, enable to disable surface syncing between CPU and GPU. Surface syncing is needed by a few games. |
| 15706 | Speeds up the game |
| 15711 | Square Pixels |
| 15721 | Standard (4:3) |
| 15731 | Standard OpenGL (Default) |
| 15736 | Start / Enter |
| 15741 | Start / Valid |
| 15746 | Start game |
| 15756 | Stats |
| 15766 | Step left |
| 15771 | Step right |
| 15793 | Strafe Left |
| 15798 | Strafe Right |
| 15803 | Strafe left |
| 15808 | Strafe right |
| 15815 | Straict API specification. Can resolve rare cases of missing graphics and flickering. |
| 15822 | Stream texture to GPU in parrallel. Can improve performance on more powerful GPU's that have spare headroom. |
| 15845 | Stretch to Window |
| 15860 | Stretch to screen |
| 15870 | Stretches the output to fill the display area. |
| 15875 | Strong |
| 15910 | SuperEagle |
| 15915 | SuperSAI |
| 15922 | Supports uncapped frame rates, analog controllers, and mouse look functionality. |
| 15932 | Surround 5.1 |
| 15937 | Surround 7.1 |
| 15942 | Swap screen |
| 15957 | Swedish |
| 15967 | Swiss French (ch) |
| 15972 | Swiss German (ch) |
| 15979 | Switches between smooth (Bilinear) and sharp (Nearest Neighbor) image scaling. |
| 15984 | Switches the game to multiplayer mode. |
| 15989 | Switzerland |
| 16012 | Syria |
| 16072 | TEMPEST 2000 |
| 16077 | TERRAIN DETAIL |
| 16087 | TEXT |
| 16092 | TEXTURE COLOUR DEPTH |
| 16097 | TEXTURE COMPRESSION |
| 16107 | TEXTURE DETAIL |
| 16112 | TEXTURE FILTER |
| 16127 | TEXTURE MEMORY SCALE SIZE |
| 16137 | TEXTURE PRELOADING |
| 16142 | TEXTURE QUALITY |
| 16147 | TEXTURE REPLACEMENTS |
| 16152 | TEXTURE SCALING |
| 16202 | THROTTLE SENSITIVITY |
| 16212 | TIME CRISIS FOG HACK |
| 16217 | TIME STRETCHING THRESHOLD |
| 16242 | TOUCH MODE |
| 16257 | TRANSPARENT MESHES |
| 16267 | TRIPLE BUFFERING |
| 16272 | TRUE COLOUR RENDERING |
| 16277 | TT |
| 16282 | TT 3.06 |
| 16287 | TT AUTO |
| 16292 | TT ETOS 512k |
| 16297 | TV |
| 16302 | TV2x CRT Television Filter |
| 16337 | Tandy Radio Shack Color Computer cassettes |
| 16347 | Thai |
| 16352 | Thailand |
| 16364 | The PSP will cull triangles that are outside a 4096x4096 clipping box, and also triangles crossing the Z=1 plane if clipping is enabled. |
| 16371 | The area around the joystick's neutral position where input is ignored. Can help reduce unintended inputs. |
| 16376 | The day within the month of your birthday. |
| 16394 | The higher the setting, the more blending is emulated in the shader accurately, and the higher the speed penalty will be. |
| 16399 | The image will be softer which could help with aliasing. |
| 16409 | The month of your birthay. |
| 16416 | The sample count of every tile will be incremented on every EVENT_WRITE_ZPD by this number. Setting this to 0 means everything is reported as occluded. |
| 16421 | The theme colour of the emulated console. |
| 16428 | There is generally no point in going beyond 4x texture scaling unless you are running at very high resolutions. |
| 16433 | This can be convenient if you're using laserdiscs. |
| 16440 | This option enables the ability to play Xbox Live Arcade games. May cause compatibility issues with non-XBLA games. |
| 16453 | This setting controls the default language layout for the virtual keyboard. |
| 16460 | This should not be necessary, unless you are not using the default pad2key mapping. |
| 16470 | Time Stretch (Tempo Change, Best Sound) |
| 16495 | TinyALSA |
| 16510 | Toggle item |
| 16515 | Toggle menu |
| 16520 | Toggle run |
| 16525 | Toggle weapon |
| 16540 | Toogle screen layout |
| 16545 | Top |
| 16550 | Top Center |
| 16555 | Top Center (Default) |
| 16560 | Top Left |
| 16565 | Top Only |
| 16570 | Top Right |
| 16580 | Top-Left Position, Large |
| 16585 | Top-Left Position, Medium |
| 16590 | Top-Left Position, Small |
| 16595 | Top-Right Position, Large |
| 16600 | Top-Right Position, Medium |
| 16605 | Top-Right Position, Small |
| 16615 | TouchScreen |
| 16620 | Town map |
| 16635 | Translate |
| 16645 | Triangle |
| 16659 | Trilinear |
| 16664 | Trilinear (Forced) |
| 16669 | Trilinear (PS2) |
| 16674 | Trinidad and Tobago |
| 16684 | True Colour |
| 16689 | Tunisia |
| 16704 | Turkish (tr) |
| 16709 | Turn Left |
| 16714 | Turn Right |
| 16719 | Turn left |
| 16724 | Turn right |
| 16729 | Turquoise |
| 16755 | Type of emulated SoundBlaster card. |
| 16775 | UDP BIND ADDRESS |
| 16780 | UDP REMOTE ADDRESS |
| 16785 | UDP Tunnel |
| 16795 | UI PROMPTS |
| 16810 | UPSCALE MODE |
| 16820 | US (Default) |
| 16840 | USE FIRMWARE SETTINGS |
| 16845 | USE JOYPAD SOUTH BUTTON TO ADD CREDIT |
| 16855 | USE MOUSE FOR PADDLE 1 |
| 16860 | USE MOUSE FOR PADDLE 2 |
| 16865 | USE MOUSE FOR PADDLE 3 |
| 16870 | USE MOUSE FOR PADDLE 4 |
| 16875 | USE MOUSE POINTER FOR PADDLE 1 |
| 16880 | USE NEW GRAPHICS |
| 16890 | USE PRE-EMPTIVE FRAMES |
| 16905 | USE WHEELS |
| 16910 | USE ZINK FOR RENDERING |
| 17045 | Ukraine |
| 17050 | Ukrainian |
| 17055 | Ultra |
| 17060 | Undocked |
| 17065 | United Arab Emirates |
| 17070 | United Kingdom |
| 17075 | United States |
| 17090 | Unlimited |
| 17100 | Unscaled |
| 17105 | Unscaled (Default) |
| 17110 | Until Timeout |
| 17115 | Up |
| 17120 | Up to 1 |
| 17125 | Up to 2 (Default) |
| 17130 | Up/Jump |
| 17137 | Uploads entire textures at once instead of small pieces. Improves performance in most games. |
| 17144 | Upright glass panel displaying some illuminated artwork. By default, settings come from the VPinballX.ini configuration file. |
| 17149 | Upscale filter used for the 2D layers. Requires New 3D engine. |
| 17154 | Upscale rendering resolution to display size. |
| 17164 | Uruguay |
| 17169 | Use |
| 17176 | Use 16 bit audio samples for audio drivers that don't support 32bit. Only use if you get no audio. |
| 17181 | Use 1:1 aspect. |
| 17186 | Use Analog joysticks in addition to D-Pad for DualShock controllers. |
| 17191 | Use Force Power |
| 17196 | Use Host |
| 17201 | Use Inventory Item |
| 17213 | Use Megadrive to automap inputs for a Megadrive style controller with a 6 button layout. |
| 17218 | Use Potion |
| 17225 | Use SSAA instead of MSAA for anti-aliasing. SSAA may look better but has a higher performance cost. |
| 17230 | Use a custom MAME config, do not overwrite config on launch. |
| 17235 | Use a specific mouse for Paddle 1, chosen by Port 1's Mouse Index. |
| 17240 | Use a specific mouse for Paddle 2, chosen by Port 2's Mouse Index. |
| 17245 | Use a specific mouse for Paddle 3, chosen by Port 3's Mouse Index. |
| 17250 | Use a specific mouse for Paddle 4, chosen by Port 4's Mouse Index. |
| 17272 | Use item |
| 17277 | Use language and username from the NDS Firmware |
| 17287 | Use new graphics created from CorsixTH project |
| 17299 | Use preemptive frames instead of run-ahead. Only runs ahead when controller state changes. |
| 17315 | Use the system mouse pointer as paddle controller 1. Does not let you choose a specific mouse if you have several. |
| 17322 | Use this to play online with custom servers that reimplement the discontinued Nintendo Wi-Fi. |
| 17335 | Use to eliminate joystick drift/unwanted input. Effects all controllers. |
| 17342 | Use to make joystick movement more or less sensitive. Effects all controllers. |
| 17347 | Use wheels instead of pads if wheels are connected. |
| 17357 | Useful for N64 style controllers. |
| 17364 | Useful for N64 style controllers. Limited hotkeys for controllers without dedicated hotkey. |
| 17379 | Useful to troubleshoot when your Windows game won't start of crashes. |
| 17384 | Uses hardware to make curves. |
| 17389 | Usleep Only |
| 17399 | Uzbekistan |
| 17424 | VBI SKIP |
| 17464 | VIDEO |
| 17474 | VIDEO FILTERS |
| 17489 | VIDEO QUALITY |
| 17499 | VIDEO SETTINGS |
| 17524 | VIEW MODEL |
| 17529 | VIEW ONLY |
| 17534 | VIEW SWAYING |
| 17539 | VIOLENCE LEVEL |
| 17549 | VIRTUAL KEYBOARD |
| 17554 | VISUAL NUDGE STRENGTH |
| 17559 | VOICE |
| 17564 | VOLUMETRIC SMOKE |
| 17574 | VSYNC FPS |
| 17579 | VSync and Audio Resampling need to be enabled. |
| 17604 | Venezuela |
| 17614 | Vertical Sync |
| 17649 | Vietnam |
| 17654 | Vietnamese |
| 17659 | Virtual |
| 17664 | Virtual Keyboard |
| 17674 | Volumetric |
| 17679 | Vsync |
| 17699 | WALL DECALS |
| 17704 | WALL MARKS |
| 17709 | WAN |
| 17714 | WARN ABOUT BIOS PROBLEMS |
| 17719 | WARN ABOUT UNSUPPORTED FEATURES |
| 17724 | WAYLAND DRIVER MODE |
| 17729 | WEAPON PICKUP |
| 17734 | WEAPON WAGGLE |
| 17739 | WEAPONS BAR |
| 17744 | WEATHER EFFECTS |
| 17759 | WHEEL DEADZONE |
| 17764 | WHEEL MIDZONE |
| 17769 | WHEEL MODEL |
| 17774 | WHEEL ROTATION |
| 17779 | WHEEL SENSITIVITY |
| 17784 | WHEELS |
| 17789 | WIDESCREEN |
| 17804 | WII CONTROLLERS |
| 17814 | WINDOWS POSITIONS |
| 17819 | WINE RUNNER |
| 17824 | WOLFENSTEIN 3D |
| 17834 | WRITE DEPTH BUFFERS |
| 17844 | Walk forward |
| 17849 | Weak |
| 17854 | Weapon drop |
| 17859 | Weave (Bottom Field First) |
| 17864 | Weave (Top Field First) |
| 17871 | When enabled and upscaling, textures look better than linear filtering for a lot of 2D art. |
| 17876 | When enabled, each game has its own VMU on port 1 of controller 1. |
| 17890 | When moving |
| 17896 | When running outside of 100%, adjusts the temp instead of dropping frames. |
| 17901 | When the Backglass is activated, display the grill. |
| 17908 | When the Backglass is activated, display the small additional part with the scores. |
| 17913 | While Touching |
| 17923 | Widescreen (16:9) |
| 17971 | Wiimmfi (95.217.77.181) |
| 17996 | Wimpy |
| 18008 | Writes depth buffer values to VM memory. Some games need this to fix broken graphics. |
| 18013 | X |
| 18018 | X-INPUT |
| 18028 | XBLA license enabled (Default) |
| 18033 | XBOX LIVE ARCADE |
| 18038 | XWayland (Default) |
| 18043 | Y |
| 18068 | Yellow |
| 18073 | Yemen |
| 18078 | You can hide the pointer on touchscreen devices. |
| 18083 | ZCULL ACCURACY |
| 18098 | Zone for which the game doesn't react to the wheel (in degrees) |
| 18103 | Zoom in |
| 18108 | Zoom in the camera |
| 18113 | Zoom in x5 |
| 18118 | Zoom out |
| 18123 | Zoom out x5 |
| 18128 | Zoom the camera out |
| 18154 | best |
| 18229 | concussion missile |
| 18239 | diagonal filter |
| 18244 | drop proximity bomb |
| 18254 | fire primary |
| 18259 | fire secondary |
| 18264 | flare |
| 18313 | homing missile |
| 18373 | laser |
| 18383 | linear |
| 18388 | lottes crt |
| 18393 | map |
| 18433 | nxagss |
| 18448 | pentium_slow |
| 18458 | plasma cannon |
| 18463 | proximity bomb |
| 18473 | rear view |
| 18498 | scanlines |
| 18513 | smart missile |
| 18518 | spreadfire cannon |
| 18538 | triangular filter |
| 18548 | use with R3 for cheat automap |
| 18553 | vulcan cannon |
| 18558 | wave filter |
| 18573 | xBR (Very Slow) |
| 18578 | xBR (Very Slow, No Edge Blending) |
| 18590 | xBRZ - a sharpening upscale algorithm, Bicubic - a smooth look, Hybrid - uses bicubic for smooth areas. |