Translations
Help us translate Batocera into your favorite language. The process is described on the Wiki.
Diff for BAHASA INDONESIA options
Line | Text |
---|---|
27 | Adjust the cpu power frequency profile whilst in-game. Some systems will benefit from improved voltage handling. |
32 | POWER OPTIONS |
37 | POWER MODE |
42 | High Performance |
47 | Balanced |
52 | Power Saver |
59 | Adjust the cpu power profile whist on battery. Overwrites previous Power Mode(s). |
64 | BATTERY MODE |
72 | Adjust the percentage of power (watts) provided to a Ryzen Mobile Series CPU based on it's default max value. Caution, setting wattage too high could damage your device. |
77 | RYZEN THERMAL DESIGN POWER |
385 | Use preemptive frames instead of run-ahead. Only runs ahead when controller state changes. |
390 | USE PRE-EMPTIVE FRAMES |
438 | LIGHT GUNS |
443 | CONTROLS |
453 | Use wheels instead of pads if wheels are connected. |
458 | WHEELS |
463 | USE WHEELS |
468 | Maximum wheel rotation from left to right (in degrees) |
473 | WHEEL ROTATION |
478 | Zone for which the game doesn't react to the wheel (in degrees) |
483 | WHEEL DEADZONE |
490 | Reserve a non dead zone at the center of the wheel to go straight ahead (in degrees) |
495 | WHEEL MIDZONE |
635 | Enable the BASIC interpreter. Some games need this. |
640 | INTERNAL BASIC INTERPRETER |
677 | Automatically sets aspect ratio to 16/9 for games that natively support it. 2D elements like HUD/UI may be stretched. |
682 | AUTO WIDESCREEN |
738 | Apply a video filter to mimic various NTSC TV signals. |
743 | VIDEO FILTERS |
748 | NTSC (RF) |
753 | NTSC (RGB) |
758 | NTSC (S-Video) |
763 | NTSC (Composite) |
1290 | NDS VERSION |
1295 | DS (Default) |
1300 | DSi |
1315 | Use language and username from the NDS Firmware |
1320 | USE FIRMWARE SETTINGS |
1330 | OFF (Default) |
1337 | Select language will be used if 'Use Firmware Settings' is disabled or if firmware file was not found. |
1407 | DSi (Experiemental) |
1414 | Software mode is faster and more accurate, while OpenGL mode supports scaling 3D graphics. |
1419 | VIDEO SETTINGS |
1424 | RENDERER MODE |
1434 | OpenGL (Overwrites Libretro API settings) |
1439 | Degree in which 3D graphics are scaled up. OpenGL renderer only. |
1444 | 1x native (256 x 192) |
1449 | 2x native (512 x 384) |
1454 | 3x native (768 x 576) |
1459 | 4x native (1024 x 768) |
1464 | 5x native (1280 x 960) |
1469 | 6x native (1536 x 1152) |
1474 | 7x native (1792 x 1344) |
1479 | 8x native (2048 x 1536) |
1486 | Enable this if your game's 3D modles are not rendered correctly. OpenGL renderer only. |
1491 | IMPROVED POLYGON SPLITTING |
1501 | Affects how the emulated screens are scaled. OpenGL renderer only. |
1506 | SCREEN FILTERING |
1521 | Determines how the cursor should apprear on the botton screen. |
1526 | SCREEN SETTINGS |
1531 | CURSOR MODE |
1536 | Never |
1541 | While Touching |
1546 | Until Timeout |
1551 | Always |
1556 | Cursor timeout in seconds when using Cursor Mode - Until Timeout. |
1561 | CURSOR TIMEOUT |
1566 | 1 second |
1571 | 2 seconds |
1576 | 3 seconds |
1581 | 5 seconds |
1586 | 10 seconds |
1591 | 15 seconds |
1596 | 20 seconds |
1601 | 30 seconds |
1606 | 60 seconds |
1611 | Determine how the console's touch screen in emulated. |
1616 | TOUCH MODE |
1626 | Pointer |
1633 | Use this to play online with custom servers that reimplement the discontinued Nintendo Wi-Fi. |
1638 | FIRMWARE SETTINGS |
1643 | DNS OVERRIDE |
1648 | Kaeru WFC (178.62.43.212) |
1653 | AltWFC (172.104.88.237) |
1658 | Wiimmfi (95.217.77.181) |
1663 | Force Default DNS |
1668 | Don't Override |
1673 | Overrides the language mode of the emulated console. |
1678 | Use Host |
1688 | The theme colour of the emulated console. |
1693 | FAVOURITE COLOUR |
1698 | Gray |
1703 | Brown |
1713 | Light Pink |
1718 | Orange |
1723 | Yellow |
1728 | Lime |
1733 | Light Green |
1738 | Dark Green |
1743 | Turquoise |
1748 | Light Blue |
1758 | Dark Blue |
1763 | Dark Purple |
1768 | Light Purple |
1773 | Dark Pink |
1778 | The month of your birthay. |
1783 | BIRTH MONTH |
1788 | January |
1793 | February |
1798 | March |
1803 | April |
1808 | May |
1813 | June |
1818 | July |
1823 | August |
1828 | September |
1833 | October |
1838 | November |
1843 | December |
1848 | The day within the month of your birthday. |
1853 | BIRTH DAY |
1858 | 1st |
1863 | 2nd |
1868 | 3rd |
1873 | 4th |
1878 | 5th |
1883 | 6th |
1888 | 7th |
1893 | 8th |
1898 | 9th |
1903 | 10th |
1908 | 11th |
1913 | 12th |
1918 | 13th |
1923 | 14th |
1928 | 15th |
1933 | 16th |
1938 | 17th |
1943 | 18th |
1948 | 19th |
1953 | 20th |
1958 | 21st |
1963 | 22nd |
1968 | 23rd |
1973 | 24th |
1978 | 25th |
1983 | 26th |
1988 | 27th |
1993 | 28th |
1998 | 29th |
2003 | 30th |
2008 | 31st |
2014 | Enable to display an on-screen message if trying to use unsupported features. |
2019 | ON-SCREEN DISPLAY & NOTIFCATIONS |
2024 | WARN ABOUT UNSUPPORTED FEATURES |
2029 | Enable to display if your BIOS haas known problems. |
2034 | WARN ABOUT BIOS PROBLEMS |
2040 | Enable to show which screen layout with the configured sequence is active. |
2045 | SHOW SCREEN LAYOUT |
2050 | Enable to show whether your device's microphone is active. |
2055 | SHOW HOST MICROPHONE STATE |
2060 | Enable to show whether your device's camera is active. |
2065 | SHOW HOST CAMERA STATE |
2070 | Enable to show whether the emulated screens are closed. |
2075 | SHOW LID STATE |
2169 | Enables or disable on screen messages. |
2174 | OSD MESSAGES |
2758 | Type of emulated SoundBlaster card. |
2763 | SOUNDBLASTER TYPE |
2768 | SounBlaster 16 (Default) |
2773 | SounBlaster Pro 2 |
2778 | SounBlaster Pro |
2783 | SounBlaster 2.0 |
2788 | SounBlaster 1.0 |
2793 | GameBlaster |
2800 | Enable Gravis Utrasound emulation. Ensure the ULTRASND folder is in the root of your |
2805 | ENABLE GRAVIS ULTRASOUND |
2816 | Select the .SF2 SoundFont file, .ROM file, or interface used for MIDI output. |
2821 | MIDI OUTPUT |
2826 | General MIDI SoundFont (Default) |
2831 | Roland MT-32/CM-32L |
2836 | Frontend MIDI driver |
2871 | Reduces wobbly polygons & warping textures. |
2983 | Digital Controller (Gamepad) |
3674 | Use Megadrive to automap inputs for a Megadrive style controller with a 6 button layout. |
3679 | CONTROLLERS |
3684 | CONTROLLER 1 INPUT MAPPING |
3689 | Retropad (Default) |
3694 | Megadrive |
3699 | CONTROLLER 2 INPUT MAPPING |
3704 | CONTROLLER 3 INPUT MAPPING |
3709 | CONTROLLER 4 INPUT MAPPING |
3766 | Sound generator. MAME is faster and Nuked is cycle accurate. Original model used YM2612 while later revisions used YM3438. |
3771 | FM SYNTHESIZER |
3776 | MAME (YM2612) |
3781 | MAME (ASIC YM3438) |
3786 | MAME (Enhanced YM3438) |
3791 | Nuked (YM2612) |
3796 | Nuked (YM3438) |
3870 | Choose your desired Atari machine type. |
3875 | ATARI MACHINE TYPE |
3880 | ST |
3885 | Mega ST |
3890 | STE |
3895 | Mega STE |
3900 | TT |
3905 | Falcon |
3910 | Choose your desired Atari CPU type. |
3915 | ATARI CPU TYPE |
3920 | Choose your desired Atari CPU clock rate. |
3925 | ATARI CPU CLOCK RATE |
3930 | 8 MHz |
3935 | 16 MHz |
3940 | 32 MHz |
3945 | Choose your desired Atari ST memory size. |
3950 | ATARI ST MEMORY SIZE |
3955 | 256 KB |
3960 | 512 KB |
3965 | 1 MB |
3970 | 2 MB |
3975 | 2.5 MB |
3980 | 4 MB |
3985 | 8 MB |
3990 | 10 MB |
3995 | 14 MB |
4000 | Choose your desired Atari Monitor. |
4005 | ATARI MONITOR TYPE |
4010 | Monochrome High-Resolution |
4015 | RGB Colour Low/Medium-Resolution |
4020 | TV |
4025 | Choose your desired pixel aspect ratio. |
4035 | Square Pixels |
4040 | Atari Monitor |
4045 | NTSC TV |
4050 | PAL TV |
4057 | Atari ST monitors had a visible border around the main screen area, but most software does not display anything in it. |
4062 | SCREEN BORDERS |
4067 | Hide |
4072 | Crop 720p (240, 480) |
4077 | Crop 1080p (270, 540) |
4082 | Choose your desired pause screen display type. |
4087 | PAUSE SCREEN DISPLAY |
4092 | Help and Information |
4097 | Floppy Disk List |
4102 | Bouncing Box |
4107 | Snow |
4112 | Darken |
4117 | No Indicator |
4127 | 480p |
4137 | 4k |
4142 | 8k |
4147 | Replace meshed transparency by real transparency. |
4152 | IMPROVED MESH |
4157 | Apply gouraud shading instead of flat shading. |
4162 | IMPROVED BANDING |
4192 | Choose system BIOS language. |
4197 | BIOS Language |
4202 | Use a custom MAME config, do not overwrite config on launch. |
4789 | Camputers Lynx floppies |
4809 | Lynx 128k |
4819 | Tandy Radio Shack Color Computer cassettes |
4954 | How much RAM the emulated FM Towns will have installed |
5153 | Install the image reader card to read disk image files (Mac IIx only). Minimum 4MB ram size recommended. |
5487 | Justifier |
5723 | Useful for N64 style controllers. Limited hotkeys for controllers without dedicated hotkey. |
5728 | CONTROLLER 1 |
5738 | RetroPad (Default) |
5743 | N64 |
5748 | N64 (Limited Hotkeys) |
5753 | Useful for N64 style controllers. |
5758 | CONTROLLER 2 |
5763 | CONTROLLER 3 |
5768 | CONTROLLER 4 |
5778 | CONTROLLER PAK |
5793 | Rumble Pak (Automatic) |
5799 | Use to eliminate joystick drift/unwanted input. Effects all controllers. |
5804 | JOYSTICK DEADZONE |
5809 | 15% (Default) |
5816 | Use to make joystick movement more or less sensitive. Effects all controllers. |
5821 | JOYSTICK SENSITIVITY |
5826 | 100% (Default) |
5851 | Only applies when using Parallel-RDP as the chosen RDP Plugin. |
5856 | PARALLEL-RDP UPSCALER |
5861 | 1x (Default) |
6171 | Set desired framerate. |
6176 | FRAMERATE |
6186 | 60fps (Default) |
6191 | 70fps |
6196 | 72fps |
6216 | 119fps |
6231 | 240fps |
6236 | 244fps |
6326 | Choose the Parallel N64 graphics plugin. |
6331 | GRAPHICS PLUGIN |
6336 | Glide64 |
6341 | Gln64 |
6346 | Rice |
6351 | Angrylion |
6356 | Parallel |
6386 | Skip the bios boot logo, may cause default language issues. |
6391 | BIOS FAST BOOT |
6456 | Hyper Blaster/Justifier |
6646 | 480x272 (Default) |
6801 | PAL 288x576px 50Hz (auto) |
6806 | NTSC 240x480px 60Hz (auto) |
7324 | Monochrome |
7329 | RF |
7339 | S-Video |
7747 | Some games and homebrews require more RAM |
7752 | RAM EXPANSION UNIT |
7757 | 128kB (1700) |
7762 | 256kB (1764) |
7767 | 512kB (1750) |
7772 | 1024kB |
7777 | 2048kB |
7782 | 4096kB |
7787 | 8192kB |
7792 | 16384kB |
8032 | Change the system's language. |
8037 | Deutsch |
8072 | Changing driver can improve audio performance and reduce distortion. Alsathread is recommended for low-end systems. |
8077 | AUDIO DRIVER |
8082 | ALSA |
8087 | ALSAThread |
8092 | TinyALSA |
8097 | SDL2 |
8102 | Pulse (Default) |
8474 | Enable gamepad view for games that have interaction across two screens. Use Hotkey+R2 to switch screens. |
8486 | Arrange the dual screen layout. Separate windows can be changed with Hotkey+R2. |
8491 | Top Only |
8496 | Bottom Only |
8501 | Large Top |
8506 | Large Bottom |
8511 | Left/Right |
8516 | Right/Left |
8521 | Separate Windows |
8526 | Hybrid Screen Top |
8531 | Hybrid Screen Bottom |
8536 | GRAPHICS |
8574 | Compile shaders using background threads to avoid shader compilation stutter. May cause graphical glitches. |
8579 | ENABLE ASYNC SHADER COMPILATION |
8619 | Hide crosshairs in supported games e.g. ActionMax, Maddog II. |
8673 | Enable or disable bezels being added when content is a 4:3 aspect with a widescreen display. |
8678 | BEZELS |
8683 | Shunt 2 |
8688 | Shunt 3 |
8693 | Shunt 4 |
8698 | Shunt 5 |
8703 | Shunt 6 |
8708 | Shunt 7 |
8713 | Shunt 8 |
8718 | Shunt 9 |
8723 | Shunt 10 |
8767 | DISPLAY |
8772 | Automatic ratio |
8787 | RENDERING |
8799 | Compile shaders on next launch of game (one time). Reduces micro-freezes. Vulkan only. |
8816 | Use SSAA instead of MSAA for anti-aliasing. SSAA may look better but has a higher performance cost. |
8828 | Enabling will allow for correct emulation of texture wrapping. This comes at a cost of potential worse performance. |
8833 | MANUAL TEXTURE SAMPLING |
8843 | EMULATION |
8906 | Skips Vertical Blank Interrupts when lag is detected, allowing for smooth audio playback when emulation speed is not 100%. |
8911 | VBI SKIP |
8926 | Enable controller rumble capabilities if supported by the controller. |
8936 | GAMECUBE CONTROLLER 1 |
8971 | GAMECUBE CONTROLLER 2 |
8981 | GAMECUBE CONTROLLER 3 |
8991 | GAMECUBE CONTROLLER 4 |
9001 | Moves South to West, West to North, etc. Standard controller type only. |
9006 | ROTATE FACE BUTTONS |
9011 | Set joystick deadzone. |
9016 | DEADZONE |
9021 | 5% (Default) |
9028 | Set virtual joysticks gate size. Smaller increases sensitivity. Larger decreases it. |
9033 | JOYSTICK GATE SIZE |
9038 | Smaller |
9043 | Normal (Default) |
9048 | Larger |
9053 | Enables Dolby Pro Logic II for surround sound. May impact performance. |
9058 | AUDIO |
9063 | DOLBY PRO LOGIC II |
9068 | Show on screen display messages (memory card saves..). |
9080 | Enable Gamecube boot animation and BIOS access (requires IPL.bin BIOS in appropriate user directory). |
9085 | ENABLE BOOT ANIMATION |
9090 | Change the Gamecube system language. |
9095 | GAMECUBE LANGUAGE |
9100 | English/Japanese |
9110 | WII CONTROLLERS |
9130 | Classic Controller Pro |
9155 | Position of wii sensor bar relative to the disaply for real wiimotes. |
9160 | SENSOR BAR POSITION |
9165 | Bottom (Default) |
9170 | Top |
9240 | Determines the speed and the runahead behaviour of the system. |
9245 | EMULATION SPEED |
9250 | Unlimited |
9255 | VSync and Audio Resampling need to be enabled. |
9260 | SYNC TO HOST REFRESH RATE |
9265 | Ensure every frame the console renders is displayed to screen. |
9270 | OPTIMAL FRAME PACING |
9285 | Match Window |
9290 | PAR 1:1 |
9295 | May result in a sharper image in some 2D games. |
9300 | INTEGER UPSCALING |
9305 | Enabling will smooth out the image. |
9310 | LINEAR UPSCALING |
9317 | Fills the screen regardless of the aspect ratio. Doesn't work with Integer Upscaling. |
9322 | STRETCH TO FILL |
9347 | Bilinear (No Edge Blending) |
9352 | JINC2 (Slow) |
9357 | JINC2 (Slow, No Edge Blending) |
9362 | xBR (Very Slow) |
9367 | xBR (Very Slow, No Edge Blending) |
9372 | 24-bit, disables dithering. |
9377 | TRUE COLOUR RENDERING |
9382 | Makes the dither pattern much less obvious at higher resolutions. |
9387 | SCALED DITHERING |
9393 | When running outside of 100%, adjusts the temp instead of dropping frames. |
9398 | STRETCH MODE |
9403 | Off (Noisy) |
9408 | Resampling (Pirch Shift) |
9413 | Time Stretch (Tempo Change, Best Sound) |
9418 | Force progressive render / scan. |
9423 | DISABLE INTERLACING |
9448 | Use Analog joysticks in addition to D-Pad for DualShock controllers. |
9458 | Not Connected |
9518 | Recompiler (Fastest)(Default) |
9563 | ACHIEVEMENTS |
9568 | CROSSHAIR |
9667 | Per pixel is the most accurate, but also the most demanding. |
9672 | ALPHA SORTING |
9692 | Allow mapping Future Pinball with Pad to Keyboard. |
9697 | CONTROLLER CONFIGURATION |
9822 | Choose your Atari hard drive type for the .hd extension file. |
9827 | ATARI HARD DRIVE TYPE |
9832 | IDE (Default) |
9837 | ASCI |
10001 | Output rotation independent of xrandr or framebuffer settings. |
10006 | ROTATE |
10086 | Disable all input processing (view-only mode). |
10091 | VIEW ONLY |
10096 | Enable QOS settings to optimize for internet or local network. |
10101 | LAN / WAN STREAMING |
10106 | WAN |
10111 | LAN (Default) |
10118 | Enables surround sound if your audio card supports it (Consumes more bandwidth). |
10123 | SURROUND SOUND |
10256 | Apply a multiplier to the joystick's input to lower or increase responsiveness. |
10261 | SENSITIVITY |
10266 | 0.5x |
10271 | 0.6x |
10276 | 0.7x |
10281 | 0.8x |
10286 | 0.9x |
10291 | 1.1x |
10296 | 1.2x |
10301 | 1.3x |
10306 | 1.4x |
10311 | 1.5x |
10318 | The area around the joystick's neutral position where input is ignored. Can help reduce unintended inputs. |
10323 | 1% (Default) |
10328 | Limit FPS to reduce high CPU usage. |
10333 | LIMIT FPS |
10359 | scanlines |
10364 | diagonal filter |
10369 | triangular filter |
10374 | wave filter |
10379 | lottes crt |
10384 | 4xrgss |
10389 | nxagss |
10394 | Display on screen information like savestate, config warning etc... |
10399 | Fit to Window / Fullscreen |
10404 | Auto Standard (4:3 interlaced / 3:2 progressive) |
10409 | Standard (4:3) |
10414 | Widescreen (16:9) |
10419 | Adjusts Full Motion Video movies aspect ratio. |
10424 | FMV ASPECT RATIO |
10429 | FMV movie deinterlacing. |
10434 | DEINTERLACING |
10439 | Weave (Top Field First) |
10444 | Weave (Bottom Field First) |
10449 | Bob (Top Field First) |
10454 | Bob (Bottom Field First) |
10459 | Blend (Top Field First) |
10464 | Blend (Bottom Field First) |
10469 | Adaptive (Top Field First) |
10474 | Adaptive (Bottom Field First) |
10481 | Smooths the overall picture as it is displayed on the screen. Corrects positioning between pixels. |
10491 | Bilinear (Smooth) |
10496 | Bilinear (Sharp) |
10501 | ENABLE WIDESCREEN PATCHES |
10506 | Enable to improve bluriness. |
10511 | ANTI-BLUR |
10516 | Enable No-interlacing Patches. |
10521 | INTERLACING PATCHES |
10526 | Can sharpen images in lower resolutions. |
10531 | Native (PS2)(Default) |
10536 | 1.25x Native |
10541 | 1.5x Native |
10546 | 1.75x Native |
10551 | 2x Native (~720p) |
10556 | 2.25x Native |
10561 | 2.5x Native |
10566 | 2.75x Native |
10571 | 3x Native (~1080p) |
10576 | 3.5x Native |
10581 | 4x Native (~1440p/2K) |
10586 | 5x Native (~1620p) |
10591 | 6x Native (~2160p/4K) |
10596 | 7x Native (~2520p) |
10601 | 8x Native (~2880p/5K) |
10606 | Choose mipmapping type. |
10611 | MIPMAPPING |
10616 | Basic (generated Mipmaps) |
10621 | Full (PS2 Mipmaps) |
10626 | Control the texture filtering of the emulation. |
10631 | Bilinear (Forced) |
10636 | Bilinear (PS2) |
10641 | Bilinear (Forced excluding sprite) |
10646 | Control the texture's trilinear filtering of the emulation. |
10656 | Off (None) |
10661 | Trilinear (PS2) |
10666 | Trilinear (Forced) |
10672 | Reduces banding between colours and improves the preceived colour depth. |
10677 | DITHERING |
10682 | Unscaled (Default) |
10687 | Scaled |
10692 | Force 32bit |
10699 | The higher the setting, the more blending is emulated in the shader accurately, and the higher the speed penalty will be. |
10704 | BLENDING ACCURACY |
10709 | Minimum |
10714 | Basic (Recommended) |
10719 | Full (Slow) |
10724 | Maximum (Very Slow) |
10731 | Uploads entire textures at once instead of small pieces. Improves performance in most games. |
10736 | TEXTURE PRELOADING |
10741 | Partial |
10746 | Full (Hash Cache) |
10770 | Applies the FXAA anti-aliasing algorithm to improve the visual quality of games. |
10780 | Automatically loads and applies cheats on game start. |
10785 | CHEATS |
10790 | Allows up to 8 controllers in supported games. |
10795 | Maximum 2 Players (Default) |
10800 | Maximum 4 Players |
10805 | Maximum 8 Players |
10810 | Allows user replaceable textures. |
10815 | TEXTURE REPLACEMENTS |
10822 | Necessary for some guns to replace fog textures as a workaround in Time Crisis - Crisis Zone. |
10827 | TIME CRISIS FOG HACK |
10832 | Playstation 2 wheel type |
10837 | WHEEL MODEL |
10842 | Driving Force |
10847 | Driving Force Pro |
10852 | GT Force |
10857 | Virtual |
10971 | CPU |
11095 | May provide performance gain on CPUs with low core/thread count at the expense of possible broken timings. |
11100 | SPU LOOP DETECTION |
11107 | Mega and Giga modes may improve performance. Use the Safe mode for maximum compatibility. |
11112 | SPU BLOCK SIZE |
11117 | Safe (Default) |
11122 | Mega |
11127 | Giga |
11134 | Helps reduce CPU power consumption by throttling the CPU when not needed. Useful for handhelds. |
11139 | MAX POWER SAVING CPU-PREEMPTIONS |
11144 | Moderate |
11149 | Maximum |
11159 | VIDEO |
11169 | RENDER |
11189 | ANISOTROPIC FILTER |
11194 | Can improve performance at the expense of graphics accuracy. |
11199 | ZCULL ACCURACY |
11204 | Precise (Slowest)(Default) |
11209 | Approximate (Fast) |
11214 | Relaxed (Fastest) |
11221 | Controls precision of generated shaders. Low quality can improved performance. |
11226 | SHADER QUALITY |
11231 | Ultra |
11236 | High (Default) |
11241 | Choose your preferred render resolution. |
11246 | RENDER RESOLUTION (SCALING) |
11251 | 1280x720 (Default) |
11256 | Final image filtering. |
11261 | OUTPUT SCALING |
11266 | FidelityFX Super Resolution |
11282 | Legacy (single threaded) |
11287 | Async (multi threaded)(Default) |
11292 | Async with Shader Interpreter |
11297 | Shader Interpreter only |
11302 | Only applicable when either Async Shader mode is set. |
11307 | NUMBER OF SHADER COMPILER THREADS |
11327 | Straict API specification. Can resolve rare cases of missing graphics and flickering. |
11332 | STRICT RENDERING MODE |
11345 | Distorts the output to fill the display fully Overrides aspect ratio. |
11371 | Offloads some RSX operations to a secondary thread. Improves performance in high-core processors. |
11376 | MULTITHREADED RSX |
11383 | Stream texture to GPU in parrallel. Can improve performance on more powerful GPU's that have spare headroom. |
11388 | ASYNCHRONOUS TEXTURE STREAMING |
11393 | On (Vulkan Only) |
11398 | Choose number of audio channels. |
11403 | AUDIO FORMAT |
11413 | Surround 5.1 |
11418 | Surround 7.1 |
11425 | Use 16 bit audio samples for audio drivers that don't support 32bit. Only use if you get no audio. |
11430 | CONVERT TO 16-BIT |
11449 | Duration of audio buffer in milliseconds. Higher numbers may cause audio latency. |
11454 | AUDIO BUFFER DURATION |
11459 | 10ms |
11464 | 20ms |
11469 | 40ms |
11474 | 60ms |
11479 | 80ms |
11484 | 100ms (Default) |
11489 | 120ms |
11494 | 140ms |
11499 | 160ms |
11504 | 180ms |
11509 | 200ms |
11514 | 220ms |
11519 | 240ms |
11539 | Buffer fill level (in percentage) below which time stretching will start. |
11544 | TIME STRETCHING THRESHOLD |
11549 | 75% (Default) |
11566 | Default uses SDL2, otherwise enable controller specific capabilities. Sony DS won't work with clone controllers. |
11571 | PS3 CONTROLLER 1 |
11576 | Legacy Evdev |
11581 | Sony DS |
11586 | PS3 CONTROLLER 2 |
11591 | PS3 CONTROLLER 3 |
11596 | PS3 CONTROLLER 4 |
11601 | PS3 CONTROLLER 5 |
11606 | PS3 CONTROLLER 6 |
11611 | PS3 CONTROLLER 7 |
11616 | Select scale resolution of the game. |
11621 | SCALE FACTOR |
11626 | Sets the scaler filter mode when rendering. |
11631 | SCALER MODE |
11636 | HQ (bilinear filter) |
11641 | Edge (sharper filet) |
11646 | AdvMame |
11651 | Scanline Interpolation Filter (SAI) |
11656 | SuperSAI |
11661 | SuperEagle |
11666 | Pixel-Perfect |
11671 | DotMatrix |
11676 | TV2x CRT Television Filter |
11681 | Stretches the output to fill the display area. |
11686 | Center (Default) |
11691 | Pixel Perfect |
11696 | Even Pixels |
11701 | Fit resolution scale |
11706 | Stretch to screen |
11711 | Fit 4:3 Aspect Ratio |
11716 | Choose your preferred renderer. |
11721 | RENDERER |
11726 | OpenGL with Shaders |
11731 | Choose your preferred language. |
11736 | Chinese (Mandarin) |
11741 | Swedish |
11746 | Hebrew |
11751 | Czech |
11858 | RENDER MODE |
11863 | HLE (per-strip) |
11868 | HLE (per-pixel) |
11873 | LLE |
11983 | For playing driving games with a game pad, it is sometimes a good idea to use a value larger than 100%% so that the steering feels less sensitive on a thumbstick. |
11988 | STEERING SENSITIVITY |
12021 | Choose your preferred aspect ratio.. |
12026 | 4x3 (Default) |
12031 | Choose your preferred video filter. |
12036 | Scale2x |
12041 | Scale3x |
12046 | Scale4x |
12051 | Choose your preferred video quality. |
12056 | VIDEO QUALITY |
12061 | linear |
12066 | best |
12071 | Enabled or disbale the mouse cursor. Useful for CG's menus. |
12076 | CURSOR |
12208 | Depends on video mode being set to BGFX. |
12253 | Play this game on several screens (if available) |
12258 | MULTISCREENS |
12309 | When moving |
12316 | Runners simplify compatibility of running Windows games. You must have a runner in it's own directory under /userdata/system/wine/custom. |
12321 | WINE RUNNER |
12326 | Converts DirectX 8/9/10/11/12 calls to Vulkan. |
12353 | Choose whether to pass SDL Game Controller config to the Windows game. Disabling may help with some games. |
12358 | SDL CONFIG |
12423 | Enable support for Chinese, Japanese and Korean input methods. |
12465 | Force Nvidia GPUs to always be reported as AMD GPUs to workaround game issues. |
12476 | NVAPI is NVIDIA's core software that allows direct access to NVIDIA GPU. |
12481 | ENABLE NVAPI |
12514 | Useful to troubleshoot when your Windows game won't start of crashes. |
12642 | Native |
12662 | Increase to 128 MiB for debug or homebrew applications. |
12667 | SYSTEM MEMORY |
12672 | 64MiB (Default) |
12677 | 128MiB |
12684 | Nat to access internet from xemu machine. Udp for System Link. Default (Auto) disables network access. |
12689 | NETWORK |
12694 | NETWORK TYPE |
12699 | NAT |
12704 | UDP Tunnel |
12711 | Destination address and port to forward packets to. Leave this empty if you want to enter it manually in the xemu.toml configuration file. |
12716 | UDP REMOTE ADDRESS |
12723 | Local address and port to receive packets on. Leave this empty if you want to enter it manually in the xemu.toml configuration file. |
12728 | UDP BIND ADDRESS |
12813 | Screen Resolution (Default) |
12818 | Enable widescreen support. |
12823 | ENABLE WIDESCREEN |
12828 | Enable scanlines for roms that support it. |
12833 | ENABLE SCANLINES |
12943 | OPENGL RENDERING RESOLUTION |
12948 | 1x (~480) |
12953 | 2x (~960) |
12958 | 4x (~1920p) |
12963 | 8x (~4320p / 8k) |
12968 | 16x (~7680p / 16k) |
12973 | PRESENTATION MODE |
12978 | Fill Screen |
12983 | Fit Screen |
12988 | Original Size |
12993 | Only applicable when using OpenGL. |
12998 | 0.5x (360p/540p) [EXPERIMENTAL] |
13003 | 0.75x (540p/810p) [EXPERIMENTAL] |
13008 | 1x (720p/1080p) |
13013 | 1.5x (1080p/1620p) [EXPERIMENTAL] |
13043 | 7x (5040p/7560p) |
13048 | 8x (5760p/8640p) |
13068 | Force 32:9 |
13076 | Fix screen tearing. FIFO (Vsync) does not drop frames. FIFO Relaxed allows tearing as it recovers from a slow down. Mailbox can have lower latency but may drop frames. |
13081 | Immediate |
13086 | Mailbox (Recommended) |
13091 | FIFO (VSync On) |
13096 | FIFO Relaxed |
13108 | FXAA has a lower performance impact, goof for low resolutions. SMAA offers best quality. |
13118 | SMAA |
13133 | AMD FidelityFX Super Resolution |
13140 | GPU emulation accuracy. Most games render fine with Normal. High is required to ensure particles render correctly. |
13145 | ACCURACY LEVEL |
13150 | Extreme |
13165 | Choose whether the virtual switch is docked or not. |
13170 | DOCK MODE |
13175 | Undocked |
13180 | Docked (Default) |
13580 | This can be convenient if you're using laserdiscs. |
13585 | LOADING SPEED |
13590 | Realistic Loading |
13595 | Full Speed (Default) |
13600 | Choose the appropriate media for disk image. |
13605 | DISK TYPE |
13610 | Floppy Disk Image |
13615 | Hard Disk Image |
13622 | Choose which graphics API library to use. D3D12 may yield better results with faster GPUs. |
13627 | D3D12 (Default) |
13632 | Native Vulkan |
13639 | This option enables the ability to play Xbox Live Arcade games. May cause compatibility issues with non-XBLA games. |
13644 | XBOX LIVE ARCADE |
13649 | No licenses enabled |
13654 | XBLA license enabled (Default) |
13659 | All possible licenses (Not recommended) |
13664 | Choose to display UI prompts or accept defaults. |
13669 | UI PROMPTS |
13674 | Enabled UI prompts (Default) |
13679 | Disable UI prompts |
13684 | Polish |
13689 | Norwegian |
13696 | Refresh state of memory pages to enable gpu written data. (Use for 'Team Ninja' Games to fix missing character models). |
13701 | CLEAR MEMORY PAGE STATE |
13708 | Render target emulation path to use on Direct3D 12. Try changing if you have render issues. |
13713 | RENDER TARGET PATH |
13718 | Any |
13723 | RTV (Default) |
13728 | ROV |
13735 | The sample count of every tile will be incremented on every EVENT_WRITE_ZPD by this number. Setting this to 0 means everything is reported as occluded. |
13740 | QUERY OCCLUSION |
13745 | 1000 (Default) |
13752 | D3D12, read render-to-texture results on the CPU. Needed in some games, but causes mid-frame synchronization, so it has a huge performance impact. |
13757 | READBACK RESOLVE |
13764 | Maximum host texture memory usage (in megabytes) above which textures will be destroyed as soon as possible. |
13769 | HARD TEXTURE CACHE MEMORY LIMIT |
13774 | 768MB (Default) |
13779 | 1536MB |
13784 | 2304MB |
13789 | 3072MB |
13794 | 3840MB |
13799 | 4096MB |
13804 | 5120MB |
13809 | 6144MB |
13816 | Part of the host texture memory budget (in megabytes) that will be scaled by the current drawing resolution scale. |
13821 | TEXTURE MEMORY SCALE SIZE |
13826 | 24MB (Default) |
13831 | 72MB |
13838 | Maximum host texture memory usage (in megabytes) above which old textures will be destroyed. Set below hard limit. |
13843 | SOFT TEXTURE CACHE MEMORY LIMIT |
13848 | 384MB (Default) |
13853 | 768MB |
13858 | 2048MB |
13865 | Seconds a texture should be unused to be considered old enough to be deleted if texture memory usage exceeds Soft Texture Cache limit. |
13870 | SOFT TEXTURE CACHE MEMORY TIMEOUT |
13875 | 15s |
13880 | 30s (Default) |
13885 | 45s |
13890 | 60s |
13896 | Enable cache mount. Can improve performance and compatibility in some games. |
13901 | MOUNT CACHE |
13908 | Allow game that support different resolutions to be rendered in specific resolution. |
13913 | INTERNAL DISPLAY RESOLUTION |
13920 | Fix screen tearing. With Some games you need to turn VSync on in the games options. |
13927 | Manually set VSYNC frames per second. Ideally this should match your monitor refresh rate. |
13932 | VSYNC FPS |
13937 | 165fps |
13944 | Enable or disable Xenia patches. These patches can fix graphics problems in some games. |
13949 | GAME PATCHES |
13964 | Use new graphics created from CorsixTH project |
13969 | USE NEW GRAPHICS |
13976 | Free Build or Sandbox mode. You cannot win or lose custom made maps if this is set to true. You also don't have to worry about money. |
13981 | ENABLE SANDBOX MODE |
13986 | Enable or Disable Intro movie (Enabled by default). |
13991 | PLAY INTRO MOVIE |
14006 | OpenGL (x86 only) |
14011 | OpenGLES (Default) |
14018 | Speed hack, enable to disable surface syncing between CPU and GPU. Surface syncing is needed by a few games. |
14023 | DISABLE SURFACE SYNC |
14028 | The image will be softer which could help with aliasing. |
14033 | LINEAR FILTERING |
14043 | You can hide the pointer on touchscreen devices. |
14048 | SHOW POINTER |
14055 | Select how much graphics memory is allocated for the GPU, may need modifying for some games / systems. |
14060 | GRAPHICS MEMORY |
14065 | 256MB (Default) |
14075 | Better performance with hardware rendering. |
14080 | Hardware (default) |
14085 | Vsync |
14092 | Per Table Folder requires all files to be in the associated rom table folder. If disabled, consult the Wiki for further details. |
14097 | EXPERT SETTINGS |
14102 | PER TABLE FOLDER |
14107 | Provides a ball trail to make the ball easier to follow. |
14112 | BALL TRAIL STRENGTH |
14117 | 0% (Default) |
14122 | Affects just the visual effect of nudging. |
14127 | VISUAL NUDGE STRENGTH |
14132 | 0 (No Visual Effect) |
14137 | Framerate limiter to reduce CPU utilisation. |
14142 | MAXIMUM FRAMERATE |
14147 | 0 (Defaults Unlimited) |
14154 | Fix screen tearing. Adaptive Sync (Default) synchronizes on video sync, except for late frames (below target FPS) which are displayed immediately. |
14159 | Vertical Sync |
14164 | Adaptive Sync (Default) |
14171 | Presets which can improve performance without manually editing the VPinballX.ini file to fine tune performance. |
14176 | PERFORMANCE PRESETS |
14181 | Default Performance Settings |
14186 | Low-end Computer |
14191 | High-end Computer |
14196 | Alternative Coloured Dot Matrix Display (needs additional file). |
14201 | ALTCOLOR |
14206 | Playfield configuration |
14211 | WINDOWS POSITIONS |
14216 | PLAYFIELD |
14224 | Extra DMD (Dot Matrix Display) window to display the score for tables with a pinmame rom. By default, settings come from the VPinballX.ini configuration file. |
14229 | PINMAME DMD |
14234 | Top-Right Position, Small |
14239 | Top-Right Position, Medium |
14244 | Top-Right Position, Large |
14249 | Top-Left Position, Small |
14254 | Top-Left Position, Medium |
14259 | Top-Left Position, Large |
14264 | On screen 2 if available |
14269 | On screen 3 if available |
14277 | Extra DMD (Dot Matrix Display) window to display the score for tables without a rom. By default, settings come from the VPinballX.ini configuration file. |
14282 | FLEX DMD |
14289 | Upright glass panel displaying some illuminated artwork. By default, settings come from the VPinballX.ini configuration file. |
14294 | BACKGLASS (B2S) |
14301 | When the Backglass is activated, display the small additional part with the scores. |
14306 | DISPLAY BACKGLASS DMD |
14311 | When the Backglass is activated, display the grill. |
14316 | DISPLAY BACKGLASS GRILL |
14321 | DMD window ratio |
14326 | DMD SIZE |
14333 | Inverse the Backglass and the Playfield. Usefull to use the Backglass as main screen for other emulators. |
14338 | INVERSE PLAYFIELD AND B2S |
14345 | FULLSCREEN gives you a top-down view on the playfield. For cabinet use or multi-window on desktop. |
14350 | PLAYFIELD MODE |
14355 | DESKTOP |
14360 | FULLSCREEN |
14365 | FULL SINGLE SCREEN |
14370 | Enable the custom values below. |
14375 | DISPLAY PHYSICAL SETUP |
14380 | ENABLE CUSTOM DISPLAY PHYSICAL SETUP |
14385 | Long visible screen edge (cm) |
14390 | SCREEN WIDTH |
14395 | Short visible screen edge (cm) |
14400 | SCREEN HEIGHT |
14405 | Screen inclination (degree) |
14410 | SCREEN INCLINATION |
14415 | Player distance from lower screen edge (cm) |
14420 | SCREEN PLAYER Y |
14425 | Player's eyes distance from lower screen edge (cm) |
14430 | SCREEN PLAYER Z |
14435 | Adjust the music volume. Some tables may have its own settings. |
14440 | MUSIC VOLUME |
14445 | Adjust the mechanical sounds of the table. |
14450 | SOUND VOLUME |
14455 | Alternative sounds for the table (needs additional files). |
14460 | ALTERNATIVE SOUND |
14467 | This should not be necessary, unless you are not using the default pad2key mapping. |
14472 | USE JOYPAD SOUTH BUTTON TO ADD CREDIT |
14477 | 200p |
14482 | 400p |
14487 | 600p |
14492 | 768p |
14497 | 800p |
14502 | 960p |
14507 | WIDESCREEN |
14512 | Set the desired maximum refresh rate when Vsync is off. |
14517 | REFRESH RATE |
14522 | 30 fps |
14527 | 50 fps |
14532 | 60 fps (Default) |
14537 | 75 fps |
14542 | 120 fps |
14547 | 144 fps |
14552 | 240 fps |
14557 | Choose which graphics renderer to use. |
14562 | GRAPHICS RENDERER |
14567 | Classic Software |
14572 | GPU / OpenGL (Default) |
14577 | COLOUR MODE |
14582 | 8-bit (Classic) |
14587 | 8-bit Interpolated |
14592 | True Colour |
14599 | Choose to render high definition graphics textures. Requires OpenGL, True Colour and the enhanced.gob file. |
14604 | HD TEXTURES |
14609 | BILINEAR FILTER |
14614 | Choose to use Bloom post processing. |
14619 | BLOOM |
14624 | Enable / Disable sound in menus. |
14629 | MENU SOUNDS |
14634 | Enable 16-channel iMuse Digital Audio. |
14639 | DIGITAL AUDIO |
14644 | Enable / Disable fight music. |
14649 | FIGHT MUSIC |
14654 | Enable / Disable automatic aiming. |
14659 | AUTO AIM |
14664 | Enable / Disable showing secret found messages. |
14669 | SHOW SECRET MESSAGES |
14674 | AUTOMATICALLY RUN |
14679 | Bobba Fett Face Player Fix |
14684 | BOBBA FETT FIX |
14689 | SMOOTH VUES |
14694 | Choose to enable or disable cutscenes. |
14699 | SKIP CUTSCENES |
14704 | Show All |
14709 | Skip Initial |
14714 | Skip All |
14719 | Standard OpenGL (Default) |
14724 | Enhanced OpenGL |
14729 | 2x (Default) |
14734 | Skip the initial intro video. |
14739 | SKIP INTRO VIDEO |
14744 | Play (Default) |
14749 | Choose the games difficulty. |
14754 | GAME DIFFICULTY |
14759 | Easy |
14764 | Hard |
14769 | Choose the combat difficulty. |
14774 | COMBAT DIFFICULTY |
14779 | Wimpy |
14784 | Rough |
14789 | Choose the preferred violence level. |
14794 | VIOLENCE LEVEL |
14799 | Minimal |
14804 | Maximum Blood |
14809 | SUBTITLES |
14814 | Classic (Default) |
14819 | Blocky Filtered |
14824 | Smooth |
14829 | 4x MULTISAMPLING |
14834 | Afrikaans |
14839 | Albanian |
14844 | Bulgarian |
14849 | Catalan |
14854 | Danish |
14859 | Finnish |
14864 | Hungarian |
14869 | Irish |
14874 | Punjabi |
14879 | Romanian |
14884 | Serbian |
14889 | Slovak |
14894 | Slovenian |
14899 | Ukrainian |
14904 | Enable triple buffering. |
14909 | TRIPLE BUFFERING |
14914 | Exit the emulator |
14919 | Configuration menu |
14924 | Exit emulator |
14929 | Display the controller screen |
14934 | Start |
14939 | Coin |
14944 | Push 2 |
14949 | Push 1 |
14954 | Push 4 |
14959 | Push 3 |
14964 | Push 5 |
14969 | Push 6 |
14974 | Push 7 |
14979 | Push 8 |
14984 | Digital Left |
14989 | Digital Right |
14994 | Digital Up |
14999 | Digital Down |
15004 | Analog 1 Left |
15009 | Analog 1 Right |
15014 | Analog 1 Up |
15019 | Analog 1 Down |
15024 | Analog 2 Left |
15029 | Analog 2 Right |
15034 | Analog 2 Up |
15039 | Analog 2 Down |
15044 | Set to full screen |
15049 | Exit Dolphin |
15054 | Open Dolphin-triforce's menu |
15059 | Load State Slot 1 |
15064 | Save State Slot 1 |
15069 | Screenshot |
15074 | Exit Dosbox-X |
15079 | Joy2Pad Up |
15084 | Joy2Pad Down |
15089 | Joy2Pad Left |
15094 | Joy2Pad Right |
15099 | Hat Up |
15104 | Hat Down |
15109 | Hat Left |
15114 | Hat Right |
15119 | Button A |
15124 | Button B |
15129 | Button X |
15134 | Button Y |
15139 | Button Start |
15144 | Button Select |
15149 | Button L |
15154 | Button R |
15159 | Disposition A |
15164 | Disposition B |
15169 | Microphone |
15174 | TouchScreen |
15179 | Exit Drastic |
15184 | Save State |
15189 | Load State |
15194 | Swap Screens |
15199 | QuickMenu |
15204 | FastForward |
15209 | Exit Duckstation |
15214 | Open DuckStation Quick Menu |
15219 | Restart Game |
15224 | Slot - |
15229 | Slot + |
15234 | Rewind |
15239 | Next Disc (m3u) |
15244 | Fast Forward |
15249 | Hide the bezel |
15254 | Virtual Keyboard |
15259 | Settings GUI |
15264 | Exit emulator using SDL |
15269 | Pause / Menu |
15274 | Exit Emulator |
15279 | Menu |
15284 | Graphics filtering on/off |
15289 | Reset the table, sometimes required for PinMame |
15294 | Start game |
15299 | Insert coin |
15304 | Nudge up |
15309 | Nudge left |
15314 | Nudge right |
15319 | Pull plunger |
15324 | Lockbar Fire Button |
15329 | Buy extraball for a credit |
15334 | Left flipper |
15339 | Right flipper |
15344 | Left magnasave |
15349 | Right magnasave |
15354 | Move Stylet Pointer |
15359 | Restart Emulation |
15364 | Continue/Pause emulation |
15369 | Swap Screen |
15374 | Toggle Screen Layout |
15379 | Toggle Speed Limit |
15384 | Swap screens |
15389 | Mouse Click |
15394 | Service menu |
15399 | Move camera up |
15404 | Move camera down |
15409 | Move camera to the left |
15414 | Move camera to the right |
15419 | Quit the application |
15424 | Start / Valid |
15429 | Shows or hides the menu bar |
15434 | Rotates the current object |
15439 | Select |
15444 | Quick save |
15449 | Quick load |
15454 | Zoom in x5 |
15459 | Zoom out x5 |
15464 | Take a screenshot |
15469 | Reset the application |
15474 | Hire staff |
15479 | Edit room |
15484 | Open build room menu |
15489 | Open furnish corridor menu |
15494 | Quits the current level |
15499 | Speeds up the game |
15504 | Set speed normal |
15509 | Show the cheat menu |
15514 | Zoom the camera out |
15519 | Zoom in the camera |
15524 | Open LUA console |
15529 | Town map |
15534 | Casebook |
15539 | Research |
15544 | Manage Staff |
15549 | Exit game |
15554 | quicksave |
15559 | quickload |
15564 | screenshot |
15569 | Bring up menu |
15574 | Skip cutscene |
15579 | Quick Load |
15584 | Quick Save |
15589 | Exit running Flatpak |
15594 | Exit Steam |