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Diff for BAHASA INDONESIA options

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25Adjust the cpu power profile while in-game.
30POWER MODE
35High Performance
40Balanced
45Power Saver
53Adjust the percentage of power (watts) provided to a Ryzen Mobile Series CPU based on it's default max value. Caution, setting wattage too high could damage your device.
58RYZEN THERMAL DESIGN POWER
63105% (Use caution
68110% (Use caution)
73115% (Use caution)
78120% (Are you crazy?)
83125% (Yes, you're crazy)
88130% (Nope, you're just insane!)
447Use wheels instead of pads if wheels are connected.
452WHEELS
457USE WHEELS
462Maximum wheel rotation from left to right (in degrees)
467WHEEL ROTATION
472Zone for which the game doesn't react to the wheel (in degrees)
477WHEEL DEADZONE
484Reserve a non dead zone at the center of the wheel to go straight ahead (in degrees)
489WHEEL MIDZONE
624Enable the BASIC interpreter. Some games need this.
629INTERNAL BASIC INTERPRETER
666Automatically sets aspect ratio to 16/9 for games that natively support it. 2D elements like HUD/UI may be stretched.
671AUTO WIDESCREEN
727Apply a video filter to mimic various NTSC TV signals.
732VIDEO FILTERS
737NTSC (RF)
742NTSC (RGB)
747NTSC (S-Video)
752NTSC (Composite)
1279NDS VERSION
1284DS (Default)
1289DSi
1304Use language and username from the NDS Firmware
1309USE FIRMWARE SETTINGS
1319OFF (Default)
1326Select language will be used if 'Use Firmware Settings' is disabled or if firmware file was not found.
1396DSi (Experiemental)
1403Software mode is faster and more accurate, while OpenGL mode supports scaling 3D graphics.
1408VIDEO SETTINGS
1413RENDERER MODE
1423OpenGL (Overwrites Libretro API settings)
1428Degree in which 3D graphics are scaled up. OpenGL renderer only.
14331x native (256 x 192)
14382x native (512 x 384)
14433x native (768 x 576)
14484x native (1024 x 768)
14535x native (1280 x 960)
14586x native (1536 x 1152)
14637x native (1792 x 1344)
14688x native (2048 x 1536)
1475Enable this if your game's 3D modles are not rendered correctly. OpenGL renderer only.
1480IMPROVED POLYGON SPLITTING
1490Affects how the emulated screens are scaled. OpenGL renderer only.
1495SCREEN FILTERING
1510Determines how the cursor should apprear on the botton screen.
1515SCREEN SETTINGS
1520CURSOR MODE
1525Never
1530While Touching
1535Until Timeout
1540Always
1545Cursor timeout in seconds when using Cursor Mode - Until Timeout.
1550CURSOR TIMEOUT
15551 second
15602 seconds
15653 seconds
15705 seconds
157510 seconds
158015 seconds
158520 seconds
159030 seconds
159560 seconds
1600Determine how the console's touch screen in emulated.
1605TOUCH MODE
1615Pointer
1622Use this to play online with custom servers that reimplement the discontinued Nintendo Wi-Fi.
1627FIRMWARE SETTINGS
1632DNS OVERRIDE
1637Kaeru WFC (178.62.43.212)
1642AltWFC (172.104.88.237)
1647Wiimmfi (95.217.77.181)
1652Force Default DNS
1657Don't Override
1662Overrides the language mode of the emulated console.
1667Use Host
1677The theme colour of the emulated console.
1682FAVOURITE COLOUR
1687Gray
1692Brown
1702Light Pink
1707Orange
1712Yellow
1717Lime
1722Light Green
1727Dark Green
1732Turquoise
1737Light Blue
1747Dark Blue
1752Dark Purple
1757Light Purple
1762Dark Pink
1767The month of your birthay.
1772BIRTH MONTH
1777January
1782February
1787March
1792April
1797May
1802June
1807July
1812August
1817September
1822October
1827November
1832December
1837The day within the month of your birthday.
1842BIRTH DAY
18471st
18522nd
18573rd
18624th
18675th
18726th
18777th
18828th
18879th
189210th
189711th
190212th
190713th
191214th
191715th
192216th
192717th
193218th
193719th
194220th
194721st
195222nd
195723rd
196224th
196725th
197226th
197727th
198228th
198729th
199230th
199731st
2003Enable to display an on-screen message if trying to use unsupported features.
2008ON-SCREEN DISPLAY & NOTIFCATIONS
2013WARN ABOUT UNSUPPORTED FEATURES
2018Enable to display if your BIOS haas known problems.
2023WARN ABOUT BIOS PROBLEMS
2029Enable to show which screen layout with the configured sequence is active.
2034SHOW SCREEN LAYOUT
2039Enable to show whether your device's microphone is active.
2044SHOW HOST MICROPHONE STATE
2049Enable to show whether your device's camera is active.
2054SHOW HOST CAMERA STATE
2059Enable to show whether the emulated screens are closed.
2064SHOW LID STATE
2158Enables or disable on screen messages.
2163OSD MESSAGES
2747Type of emulated SoundBlaster card.
2752SOUNDBLASTER TYPE
2757SounBlaster 16 (Default)
2762SounBlaster Pro 2
2767SounBlaster Pro
2772SounBlaster 2.0
2777SounBlaster 1.0
2782GameBlaster
2789Enable Gravis Utrasound emulation. Ensure the ULTRASND folder is in the root of your .pc rom folder.
2794ENABLE GRAVIS ULTRASOUND
2805Select the .SF2 SoundFont file, .ROM file, or interface used for MIDI output.
2810MIDI OUTPUT
2815General MIDI SoundFont (Default)
2820Roland MT-32/CM-32L
2825Frontend MIDI driver
2957Digital Controller (Gamepad)
3614Use Megadrive to automap inputs for a Megadrive style controller with a 6 button layout.
3619CONTROLLERS
3624CONTROLLER 1 INPUT MAPPING
3629Retropad (Default)
3634Megadrive
3639CONTROLLER 2 INPUT MAPPING
3644CONTROLLER 3 INPUT MAPPING
3649CONTROLLER 4 INPUT MAPPING
3706Sound generator. MAME is faster and Nuked is cycle accurate. Original model used YM2612 while later revisions used YM3438.
3711FM SYNTHESIZER
3716MAME (YM2612)
3721MAME (ASIC YM3438)
3726MAME (Enhanced YM3438)
3731Nuked (YM2612)
3736Nuked (YM3438)
3810Choose your desired Atari machine type.
3815ATARI MACHINE TYPE
3820ST
3825Mega ST
3830STE
3835Mega STE
3840TT
3845Falcon
3850Choose your desired Atari CPU type.
3855ATARI CPU TYPE
3860Choose your desired Atari CPU clock rate.
3865ATARI CPU CLOCK RATE
38708 MHz
387516 MHz
388032 MHz
3885Choose your desired Atari ST memory size.
3890ATARI ST MEMORY SIZE
3895256 KB
3900512 KB
39051 MB
39102 MB
39152.5 MB
39204 MB
39258 MB
393010 MB
393514 MB
3940Choose your desired Atari Monitor.
3945ATARI MONITOR TYPE
3950Monochrome High-Resolution
3955RGB Colour Low/Medium-Resolution
3960TV
3965Choose your desired pixel aspect ratio.
3975Square Pixels
3980Atari Monitor
3985NTSC TV
3990PAL TV
3997Atari ST monitors had a visible border around the main screen area, but most software does not display anything in it.
4002SCREEN BORDERS
4007Hide
4012Crop 720p (240, 480)
4017Crop 1080p (270, 540)
4022Choose your desired pause screen display type.
4027PAUSE SCREEN DISPLAY
4032Help and Information
4037Floppy Disk List
4042Bouncing Box
4047Snow
4052Darken
4057No Indicator
4067480p
40774k
40828k
4087Replace meshed transparency by real transparency.
4092IMPROVED MESH
4097Apply gouraud shading instead of flat shading.
4102IMPROVED BANDING
4132Choose system BIOS language.
4137BIOS Language
4142Use a custom MAME config, do not overwrite config on launch.
4734Camputers Lynx floppies
4754Lynx 128k
4894How much RAM the emulated FM Towns will have installed
5093Install the image reader card to read disk image files (Mac IIx only). Minimum 4MB ram size recommended.
5427Justifier
5673Useful for N64 style controllers. Limited hotkeys for controllers without dedicated hotkey.
5678CONTROLLER 1
5688RetroPad (Default)
5693N64
5698N64 (Limited Hotkeys)
5703Useful for N64 style controllers.
5708CONTROLLER 2
5713CONTROLLER 3
5718CONTROLLER 4
5728CONTROLLER PAK
5743Rumble Pak (Automatic)
5749Use to eliminate joystick drift/unwanted input. Effects all controllers.
5754JOYSTICK DEADZONE
575915% (Default)
5766Use to make joystick movement more or less sensitive. Effects all controllers.
5771JOYSTICK SENSITIVITY
5776100% (Default)
5801Only applies when using Parallel-RDP as the chosen RDP Plugin.
5806PARALLEL-RDP UPSCALER
58111x (Default)
6136Set desired framerate.
6141FRAMERATE
615160fps (Default)
615670fps
616172fps
6181119fps
6196240fps
6201244fps
6291Choose the Parallel N64 graphics plugin.
6296GRAPHICS PLUGIN
6301Glide64
6306Gln64
6311Rice
6316Angrylion
6321Parallel
6351Skip the bios boot logo, may cause default language issues.
6356BIOS FAST BOOT
6406Hyper Blaster/Justifier
6596480x272 (Default)
6751PAL 288x576px 50Hz (auto)
6756NTSC 240x480px 60Hz (auto)
7274Monochrome
7279RF
7289S-Video
7697Some games and homebrews require more RAM
7702RAM EXPANSION UNIT
7707128kB (1700)
7712256kB (1764)
7717512kB (1750)
77221024kB
77272048kB
77324096kB
77378192kB
774216384kB
7982Change the system's language.
7987Deutsch
8022Changing driver can improve audio performance and reduce distortion. Alsathread is recommended for low-end systems.
8027AUDIO DRIVER
8032ALSA
8037ALSAThread
8042TinyALSA
8047SDL2
8052Pulse (Default)
8424Enable gamepad view for games that have interaction across two screens. Use Hotkey+R2 to switch screens.
8436Arrange the dual screen layout. Separate windows can be changed with Hotkey+R2.
8441Top Only
8446Bottom Only
8451Large Top
8456Large Bottom
8461Left/Right
8466Right/Left
8471Separate Windows
8476Hybrid Screen Top
8481Hybrid Screen Bottom
8486GRAPHICS
8524Compile shaders using background threads to avoid shader compilation stutter. May cause graphical glitches.
8529ENABLE ASYNC SHADER COMPILATION
8630Hide crosshairs in supported games e.g. ActionMax, Maddog II.
8635LIGHT GUNS
8645Hidden
8650Shown
8678DISPLAY
8685Enable Gamecube boot animation and BIOS access (requires IPL.bin BIOS in appropriate user directory).
8690ENABLE BOOT ANIMATION
8695Change the Gamecube system language.
8700GAMECUBE LANGUAGE
8705English/Japanese
8730Classic Controller Pro
8755Position of wii sensor bar relative to the disaply for real wiimotes.
8760SENSOR BAR POSITION
8765Bottom (Default)
8770Top
8795Enable controller rumble capabilities if supported by the controller.
8816RENDERING
8915Use alternative input mappings. Only applies to Standard Controller type.
8920ALT INPUT MAPPING
8925Face Buttons (CW)
8930Face Buttons (CCW)
8983Enabling will allow for correct emulation of texture wrapping. This comes at a cost of potential worse performance.
8988MANUAL TEXTURE SAMPLING
9023Show on screen display messages (memory card saves..).
9035Skips Vertical Blank Interrupts when lag is detected, allowing for smooth audio playback when emulation speed is not 100%.
9040VBI SKIP
9045Set joystick deadzone.
9050DEADZONE
90555% (Default)
9062Set virtual joysticks gate size. Smaller increases sensitivity. Larger decreases it.
9067JOYSTICK GATE SIZE
9072Smaller
9077Normal (Default)
9082Larger
9087Enables Dolby Pro Logic II for surround sound. May impact performance.
9092DOLBY PRO LOGIC II
9142Determines the speed and the runahead behaviour of the system.
9147EMULATION
9152EMULATION SPEED
9157Unlimited
9162VSync and Audio Resampling need to be enabled.
9167SYNC TO HOST REFRESH RATE
9172Ensure every frame the console renders is displayed to screen.
9177OPTIMAL FRAME PACING
9192Match Window
9197PAR 1:1
9202May result in a sharper image in some 2D games.
9207INTEGER UPSCALING
9212Enabling will smooth out the image.
9217LINEAR UPSCALING
9224Fills the screen regardless of the aspect ratio. Doesn't work with Integer Upscaling.
9229STRETCH TO FILL
9254Bilinear (No Edge Blending)
9259JINC2 (Slow)
9264JINC2 (Slow, No Edge Blending)
9269xBR (Very Slow)
9274xBR (Very Slow, No Edge Blending)
927924-bit, disables dithering.
9284TRUE COLOUR RENDERING
9289Makes the dither pattern much less obvious at higher resolutions.
9294SCALED DITHERING
9300When running outside of 100%, adjusts the temp instead of dropping frames.
9305AUDIO
9310STRETCH MODE
9315Off (Noisy)
9320Resampling (Pirch Shift)
9325Time Stretch (Tempo Change, Best Sound)
9330Force progressive render / scan.
9335DISABLE INTERLACING
9360Use Analog joysticks in addition to D-Pad for DualShock controllers.
9370Not Connected
9395Reduces wobbly polygons & warping textures.
9440Recompiler (Fastest)(Default)
9485ACHIEVEMENTS
9490CROSSHAIR
9603Per pixel is the most accurate, but also the most demanding.
9608ALPHA SORTING
9628Allow mapping Future Pinabll with Pad to Keyboard.
9633CONTROLLER CONFIGURATION
9758Choose your Atari hard drive type for the .hd extension file.
9763ATARI HARD DRIVE TYPE
9768IDE (Default)
9773ASCI
9937Output rotation independent of xrandr or framebuffer settings.
9942ROTATE
10022Disable all input processing (view-only mode).
10027VIEW ONLY
10032Enable QOS settings to optimize for internet or local network.
10037LAN / WAN STREAMING
10042WAN
10047LAN (Default)
10054Enables surround sound if your audio card supports it (Consumes more bandwidth).
10059SURROUND SOUND
10192Apply a multiplier to the joystick's input to lower or increase responsiveness.
10197SENSITIVITY
102020.5x
102070.6x
102120.7x
102170.8x
102220.9x
102271.1x
102321.2x
102371.3x
102421.4x
102471.5x
10254The area around the joystick's neutral position where input is ignored. Can help reduce unintended inputs.
102591% (Default)
10264Limit FPS to reduce high CPU usage.
10269LIMIT FPS
10295Display on screen information like savestate, config warning etc...
10300Fit to Window / Fullscreen
10305Auto Standard (4:3 interlaced / 3:2 progressive)
10310Standard (4:3)
10315Widescreen (16:9)
10320Adjusts Full Motion Video movies aspect ratio.
10325FMV ASPECT RATIO
10330FMV movie deinterlacing.
10335DEINTERLACING
10340Weave (Top Field First)
10345Weave (Bottom Field First)
10350Bob (Top Field First)
10355Bob (Bottom Field First)
10360Blend (Top Field First)
10365Blend (Bottom Field First)
10370Adaptive (Top Field First)
10375Adaptive (Bottom Field First)
10382Smooths the overall picture as it is displayed on the screen. Corrects positioning between pixels.
10392Bilinear (Smooth)
10397Bilinear (Sharp)
10402ENABLE WIDESCREEN PATCHES
10407Enable to improve bluriness.
10412ANTI-BLUR
10417Enable No-interlacing Patches.
10422INTERLACING PATCHES
10427Can sharpen images in lower resolutions.
10432Native (PS2)(Default)
104371.25x Native
104421.5x Native
104471.75x Native
104522x Native (~720p)
104572.25x Native
104622.5x Native
104672.75x Native
104723x Native (~1080p)
104773.5x Native
104824x Native (~1440p/2K)
104875x Native (~1620p)
104926x Native (~2160p/4K)
104977x Native (~2520p)
105028x Native (~2880p/5K)
10507Choose mipmapping type.
10512MIPMAPPING
10517Basic (generated Mipmaps)
10522Full (PS2 Mipmaps)
10527Control the texture filtering of the emulation.
10532Bilinear (Forced)
10537Bilinear (PS2)
10542Bilinear (Forced excluding sprite)
10547Control the texture's trilinear filtering of the emulation.
10557Off (None)
10562Trilinear (PS2)
10567Trilinear (Forced)
10573Reduces banding between colours and improves the preceived colour depth.
10578DITHERING
10583Unscaled (Default)
10588Basic (Recommended)
10595The higher the setting, the more blending is emulated in the shader accurately, and the higher the speed penalty will be.
10600BLENDING ACCURACY
10605Minimum
10610Full (Slow)
10615Maximum (Very Slow)
10622Uploads entire textures at once instead of small pieces. Improves performance in most games.
10627TEXTURE PRELOADING
10632Partial
10637Full (Hash Cache)
10661Applies the FXAA anti-aliasing algorithm to improve the visual quality of games.
10671Automatically loads and applies cheats on game start.
10676CHEATS
10681Allows up to 8 controllers in supported games.
10686Maximum 2 Players (Default)
10691Maximum 4 Players
10696Maximum 8 Players
10701Allows user replaceable textures.
10706TEXTURE REPLACEMENTS
10713Necessary for some guns to replace fog textures as a workaround in Time Crisis - Crisis Zone.
10718TIME CRISIS FOG HACK
10723Playstation 2 wheel type
10728WHEEL MODEL
10733Driving Force
10738Driving Force Pro
10743GT Force
10748Virtual
10862CPU
10986May provide performance gain on CPUs with low core/thread count at the expense of possible broken timings.
10991SPU LOOP DETECTION
10998Mega and Giga modes may improve performance. Use the Safe mode for maximum compatibility.
11003SPU BLOCK SIZE
11008Safe (Default)
11013Mega
11018Giga
11025Helps reduce CPU power consumption by throttling the CPU when not needed. Useful for handhelds.
11030MAX POWER SAVING CPU-PREEMPTIONS
11035Moderate
11040Maximum
11050VIDEO
11060RENDER
11080ANISOTROPIC FILTER
11085Can improve performance at the expense of graphics accuracy.
11090ZCULL ACCURACY
11095Precise (Slowest)(Default)
11100Approximate (Fast)
11105Relaxed (Fastest)
11112Controls precision of generated shaders. Low quality can improved performance.
11117SHADER QUALITY
11122Ultra
11127High (Default)
11132Choose your preferred render resolution.
11137RENDER RESOLUTION (SCALING)
111421280x720 (Default)
11147Final image filtering.
11152OUTPUT SCALING
11157FidelityFX Super Resolution
11173Legacy (single threaded)
11178Async (multi threaded)(Default)
11183Async with Shader Interpreter
11188Shader Interpreter only
11193Only applicable when either Async Shader mode is set.
11198NUMBER OF SHADER COMPILER THREADS
11218Straict API specification. Can resolve rare cases of missing graphics and flickering.
11223STRICT RENDERING MODE
11236Distorts the output to fill the display fully Overrides aspect ratio.
11262Offloads some RSX operations to a secondary thread. Improves performance in high-core processors.
11267MULTITHREADED RSX
11274Stream texture to GPU in parrallel. Can improve performance on more powerful GPU's that have spare headroom.
11279ASYNCHRONOUS TEXTURE STREAMING
11284On (Vulkan Only)
11289Choose number of audio channels.
11294AUDIO FORMAT
11304Surround 5.1
11309Surround 7.1
11316Use 16 bit audio samples for audio drivers that don't support 32bit. Only use if you get no audio.
11321CONVERT TO 16-BIT
11340Duration of audio buffer in milliseconds. Higher numbers may cause audio latency.
11345AUDIO BUFFER DURATION
1135010ms
1135520ms
1136040ms
1136560ms
1137080ms
11375100ms (Default)
11380120ms
11385140ms
11390160ms
11395180ms
11400200ms
11405220ms
11410240ms
11430Buffer fill level (in percentage) below which time stretching will start.
11435TIME STRETCHING THRESHOLD
1144075% (Default)
11457Default uses SDL2, otherwise enable controller specific capabilities. Sony DS won't work with clone controllers.
11462PS3 CONTROLLER 1
11467Legacy Evdev
11472Sony DS
11477PS3 CONTROLLER 2
11482PS3 CONTROLLER 3
11487PS3 CONTROLLER 4
11492PS3 CONTROLLER 5
11497PS3 CONTROLLER 6
11502PS3 CONTROLLER 7
11507Select scale resolution of the game.
11512SCALE FACTOR
11517Sets the scaler filter mode when rendering.
11522SCALER MODE
11527HQ (bilinear filter)
11532Edge (sharper filet)
11537AdvMame
11542Scanline Interpolation Filter (SAI)
11547SuperSAI
11552SuperEagle
11557Pixel-Perfect
11562DotMatrix
11567TV2x CRT Television Filter
11572Stretches the output to fill the display area.
11577Center (Default)
11582Pixel Perfect
11587Even Pixels
11592Fit resolution scale
11597Stretch to screen
11602Fit 4:3 Aspect Ratio
11607Choose your preferred renderer.
11612RENDERER
11617OpenGL with Shaders
11622Choose your preferred language.
11627Chinese (Mandarin)
11632Swedish
11637Hebrew
11642Czech
11910Choose your preferred aspect ratio..
119154x3 (Default)
11920Choose your preferred video filter.
11925Scale2x
11930Scale3x
11935Scale4x
11940Choose your preferred video quality.
11945VIDEO QUALITY
11950linear
11955best
11960Enabled or disbale the mouse cursor. Useful for CG's menus.
11965CURSOR
12097Depends on video mode being set to BGFX.
12142Play this game on several screens (if available)
12147MULTISCREENS
12200Runners simplify compatibility of running Windows games. You must have a runner in it's own directory under /userdata/system/wine/custom.
12205WINE RUNNER
12210Converts DirectX 8/9/10/11/12 calls to Vulkan.
12237Choose whether to pass SDL Game Controller config to the Windows game. Disabling may help with some games.
12242SDL CONFIG
12307Enable support for Chinese, Japanese and Korean input methods.
12349Force Nvidia GPUs to always be reported as AMD GPUs to workaround game issues.
12360NVAPI is NVIDIA's core software that allows direct access to NVIDIA GPU.
12365ENABLE NVAPI
12398Useful to troubleshoot when your Windows game won't start of crashes.
12531Native
12551Increase to 128 MiB for debug or homebrew applications.
12556SYSTEM MEMORY
1256164MiB (Default)
12566128MiB
12573Nat to access internet from xemu machine. Udp for System Link. Default (Auto) disables network access.
12578NETWORK
12583NETWORK TYPE
12588NAT
12593UDP Tunnel
12600Destination address and port to forward packets to. Leave this empty if you want to enter it manually in the xemu.toml configuration file.
12605UDP REMOTE ADDRESS
12612Local address and port to receive packets on. Leave this empty if you want to enter it manually in the xemu.toml configuration file.
12617UDP BIND ADDRESS
12702Screen Resolution (Default)
12707Enable widescreen support.
12712ENABLE WIDESCREEN
12717Enable scanlines for roms that support it.
12722ENABLE SCANLINES
12832OPENGL RENDERING RESOLUTION
128371x (~480)
128422x (~960)
128474x (~1920p)
128528x (~4320p / 8k)
1285716x (~7680p / 16k)
12862PRESENTATION MODE
12867Fill Screen
12872Fit Screen
12877Original Size
12882Only applicable when using OpenGL.
128870.5x (360p/540p) [EXPERIMENTAL]
128920.75x (540p/810p) [EXPERIMENTAL]
128971x (720p/1080p)
129021.5x (1080p/1620p) [EXPERIMENTAL]
129327x (5040p/7560p)
129378x (5760p/8640p)
12957Force 32:9
12965Fix screen tearing. FIFO (Vsync) does not drop frames. FIFO Relaxed allows tearing as it recovers from a slow down. Mailbox can have lower latency but may drop frames.
12970Immediate
12975Mailbox (Recommended)
12980FIFO (VSync On)
12985FIFO Relaxed
12997FXAA has a lower performance impact, goof for low resolutions. SMAA offers best quality.
13007SMAA
13022AMD FidelityFX Super Resolution
13029GPU emulation accuracy. Most games render fine with Normal. High is required to ensure particles render correctly.
13034ACCURACY LEVEL
13039Extreme
13054Choose whether the virtual switch is docked or not.
13059DOCK MODE
13064Undocked
13069Docked (Default)
13469This can be convenient if you're using laserdiscs.
13474LOADING SPEED
13479Realistic Loading
13484Full Speed (Default)
13489Choose the appropriate media for disk image.
13494DISK TYPE
13499Floppy Disk Image
13504Hard Disk Image
13511Choose which graphics API library to use. D3D12 may yield better results with faster GPUs.
13516D3D12 (Default)
13521Native Vulkan
13528This option enables the ability to play Xbox Live Arcacde games. May cause compatibility issues with non-XBLA games.
13533XBOX LIVE ARCADE
13538No licenses enabled
13543XBLA license enabled (Default)
13548All possible licenses (Not recommended)
13553Choose to display UI prompts or accept defaults.
13558UI PROMPTS
13563Enabled UI prompts (Default)
13568Disable UI prompts
13573Polish
13578Norwegian
13585Refresh state of memory pages to enable gpu written data. (Use for 'Team Ninja' Games to fix missing character models).
13590CLEAR MEMORY PAGE STATE
13597Render target emulation path to use on Direct3D 12. Try changing if you have render issues.
13602RENDER TARGET PATH
13607Any
13612RTV (Default)
13617ROV
13624The sample count of every tile will be incremented on every EVENT_WRITE_ZPD by this number. Setting this to 0 means everything is reported as occluded.
13629QUERY OCCLUSION
136341000 (Default)
13641D3D12, read render-to-texture results on the CPU. Needed in some games, but causes mid-frame synchronization, so it has a huge performance impact.
13646READBACK RESOLVE
13653Maximum host texture memory usage (in megabytes) above which textures will be destroyed as soon as possible.
13658HARD TEXTURE CACHE MEMORY LIMIT
13663768MB (Default)
136681536MB
136732304MB
136783072MB
136833840MB
136884096MB
136935120MB
136986144MB
13705Part of the host texture memory budget (in megabytes) that will be scaled by the current drawing resolution scale.
13710TEXTURE MEMORY SCALE SIZE
1371524MB (Default)
1372072MB
13727Maximum host texture memory usage (in megabytes) above which old textures will be destroyed. Set below hard limit.
13732SOFT TEXTURE CACHE MEMORY LIMIT
13737384MB (Default)
13742768MB
137472048MB
13754Seconds a texture should be unused to be considered old enough to be deleted if texture memory usage exceeds Soft Texture Cache limit.
13759SOFT TEXTURE CACHE MEMORY TIMEOUT
1376415s
1376930s (Default)
1377445s
1377960s
13785Enable cache mount. Can improve performance and compatibility in some games.
13790MOUNT CACHE
13797Allow game that support different resolutions to be rendered in specific resolution.
13802INTERNAL DISPLAY RESOLUTION
13809Fix screen tearing. With Some games you need to turn VSync on in the games options.
13816Manually set VSYNC frames per second. Ideally this should match your monitor refresh rate.
13821VSYNC FPS
13826165fps
13833Enable or disable Xenia patches. These patches can fix graphics problems in some games.
13838GAME PATCHES
13853Use new graphics created from CorsixTH project
13858USE NEW GRAPHICS
13865Free Build or Sandbox mode. You cannot win or lose custom made maps if this is set to true. You also don't have to worry about money.
13870ENABLE SANDBOX MODE
13875Enable or Disable Intro movie (Enabled by default).
13880PLAY INTRO MOVIE
13895OpenGL (x86 only)
13900OpenGLES (Default)
13907Speed hack, enable to disable surface syncing between CPU and GPU. Surface syncing is needed by a few games.
13912DISABLE SURFACE SYNC
13917The image will be softer which could help with aliasing.
13922LINEAR FILTERING
13934Select how much graphics memory is allocated for the GPU, may need modifying for some games / systems.
13939GRAPHICS MEMORY
13944256MB (Default)
13954Better performance with hardware rendering.
13959Hardware (default)
13964Vsync
13971Per Table Folder requires all files to be in the associated rom table folder. If disabled, consult the Wiki for further details.
13976EXPERT SETTINGS
13981PER TABLE FOLDER
13986Provides a ball trail to make the ball easier to follow.
13991BALL TRAIL STRENGTH
139960% (Default)
14001Affects just the visual effect of nudging.
14006VISUAL NUDGE STRENGTH
140110 (No Visual Effect)
14016Framerate limiter to reduce CPU utilisation.
14021MAXIMUM FRAMERATE
140260 (Defaults Unlimited)
14033Fix screen tearing. Adaptive Sync (Default) synchronizes on video sync, except for late frames (below target FPS) which are displayed immediately.
14038Vertical Sync
14043Adaptive Sync (Default)
14050Presets which can improve performance without manually editing the VPinballX.ini file to fine tune performance.
14055PERFORMANCE PRESETS
14060Default Performance Settings
14065Low-end Computer
14070High-end Computer
14075Alternative Coloured Dot Matrix Display (needs additional file).
14080ALTCOLOR
14085Playfield configuration
14090WINDOWS POSITIONS
14095PLAYFIELD
14103Extra DMD (Dot Matrix Display) window to display the score for tables with a pinmame rom. By default, settings come from the VPinballX.ini configuration file.
14108PINMAME DMD
14113Top-Right Position, Small
14118Top-Right Position, Medium
14123Top-Right Position, Large
14128Top-Left Position, Small
14133Top-Left Position, Medium
14138Top-Left Position, Large
14143On screen 2 if available
14148On screen 3 if available
14156Extra DMD (Dot Matrix Display) window to display the score for tables without a rom. By default, settings come from the VPinballX.ini configuration file.
14161FLEX DMD
14168Upright glass panel displaying some illuminated artwork. By default, settings come from the VPinballX.ini configuration file.
14173BACKGLASS (B2S)
14180When the Backglass is activated, display the small additional part with the scores.
14185DISPLAY BACKGLASS DMD
14190DMD window ratio
14195DMD SIZE
14202Inverse the Backglass and the Playfield. Usefull to use the Backglass as main screen for other emulators.
14207INVERSE PLAYFIELD AND B2S
14212Adjust the music volume. Some tables may have its own settings.
14217MUSIC VOLUME
14222Adjust the mechanical sounds of the table.
14227SOUND VOLUME
14232Alternative sounds for the table (needs additional files).
14237ALTERNATIVE SOUND
14242200p
14247400p
14252600p
14257768p
14262800p
14267960p
14272Set the desired maximum refresh rate when Vsync is off.
14277REFRESH RATE
1428230 fps
1428750 fps
1429260 fps (Default)
1429775 fps
14302120 fps
14307144 fps
14312240 fps
14317Choose which graphics renderer to use.
14322GRAPHICS RENDERER
14327Classic Software
14332GPU / OpenGL (Default)
14337ENABLE TRUE COLOUR
14342ENABLE BILINEAR FILTER
14347ENABLE MIPMAPPING
14352ENABLE CROSSHAIR
14357Choose to use Bloom post processing.
14362ENABLE BLOOM
14367Enable / Disable sound in menus.
14372MENU SOUNDS
14377Enable 16-channel iMuse Digital Audio.
14382DIGITAL AUDIO
14387Enable / Disable fight music.
14392FIGHT MUSIC
14397Enable / Disable automatic aiming.
14402AUTO AIM
14407Enable / Disable showing secret found messages.
14412SHOW SECRET MESSAGES
14417AUTOMATICALLY RUN
14422Bobba Fett Face Player Fix
14427BOBBA FETT FIX
14432SMOOTH VUES
14437Choose to enable or disable cutscenes.
14442SKIP CUTSCENES
14447Show All
14452Skip Initial
14457Skip All
14462Standard OpenGL (Default)
14467Enhanced OpenGL
144722x (Default)
14477Skip the initial intro video.
14482SKIP INTRO VIDEO
14487Play (Default)
14492Choose the games difficulty.
14497GAME DIFFICULTY
14502Easy
14507Hard
14512Choose the combat difficulty.
14517COMBAT DIFFICULTY
14522Wimpy
14527Rough
14532Choose the preferred violence level.
14537VIOLENCE LEVEL
14542Minimal
14547Maximum Blood
14552SUBTITLES
14557Classic (Default)
14562Blocky Filtered
14567Smooth
145724x MULTISAMPLING
14577Afrikaans
14582Albanian
14587Bulgarian
14592Catalan
14597Danish
14602Finnish
14607Hungarian
14612Irish
14617Punjabi
14622Romanian
14627Serbian
14632Slovak
14637Slovenian
14642Ukrainian
14647Enable triple buffering.
14652TRIPLE BUFFERING
14657Exit Steam
14662Exit running Flatpak
14667quicksave
14672quickload
14677screenshot
14682Exit game
14687Bring up menu
14692Quick save
14697Quick load
14702Skip cutscene
14707Screenshot
14712Move camera up
14717Move camera down
14722Move camera to the left
14727Move camera to the right
14732Quit the application
14737Start / Valid
14742Shows or hides the menu bar
14747Rotates the current object
14752Select
14757Zoom in x5
14762Zoom out x5
14767Take a screenshot
14772Reset the application
14777Hire staff
14782Edit room
14787Open build room menu
14792Open furnish corridor menu
14797Quits the current level
14802Speeds up the game
14807Set speed normal
14812Show the cheat menu
14817Zoom the camera out
14822Zoom in the camera
14827Open LUA console
14832Town map
14837Casebook
14842Research
14847Manage Staff
14852Exit the emulator
14857Quick Load
14862Quick Save
14867Hide the bezel
14872Exit emulator
14877Open Dolphin-triforce's menu
14882Load State Slot 1
14887Save State Slot 1
14892Exit Duckstation
14897Load State
14902Save State
14907Open DuckStation Quick Menu
14912Restart Game
14917Slot -
14922Slot +
14927Rewind
14932Next Disc (m3u)
14937Fast Forward
14942Start
14947Coin
14952Push 2
14957Push 1
14962Push 4
14967Push 3
14972Push 5
14977Push 6
14982Push 7
14987Push 8
14992Digital Left
14997Digital Right
15002Digital Up
15007Digital Down
15012Analog 1 Left
15017Analog 1 Right
15022Analog 1 Up
15027Analog 1 Down
15032Analog 2 Left
15037Analog 2 Right
15042Analog 2 Up
15047Analog 2 Down
15052Set to full screen
15057Virtual Keyboard
15062Settings GUI
15067Reset the table, sometimes required for PinMame
15072Start game
15077Insert coin
15082Nudge up
15087Nudge left
15092Nudge right
15097Pull plunger
15102Lockbar Fire Button
15107Buy extraball for a credit
15112Left flipper
15117Right flipper
15122Left magnasave
15127Right magnasave
15132Move Stylet Pointer
15137Restart Emulation
15142Continue/Pause emulation
15147Swap Screen
15152Toggle Screen Layout
15157Toggle Speed Limit
15162Swap screens
15167Mouse Click
15172Exit Dosbox-X
15177Service menu
15182Display the controller screen
15187Pause / Menu
15192Exit emulator using SDL
15197Joy2Pad Up
15202Joy2Pad Down
15207Joy2Pad Left
15212Joy2Pad Right
15217Hat Up
15222Hat Down
15227Hat Left
15232Hat Right
15237Button A
15242Button B
15247Button X
15252Button Y
15257Button Start
15262Button Select
15267Button L
15272Button R
15277Disposition A
15282Disposition B
15287Microphone
15292TouchScreen
15297Exit Drastic
15302Swap Screens
15307QuickMenu
15312FastForward
15317Menu
15322Graphics filtering on/off