Translations
Help us translate Batocera into your favorite language. The process is described on the Wiki.
Diff for HUNGARIAN options
Line | Text |
---|---|
19 | Adjust the cpu power profile while in-game. |
24 | POWER MODE |
29 | High Performance |
34 | Balanced |
39 | Power Saver |
418 | Maximum wheel rotation from left to right (in degrees) |
423 | WHEEL ROTATION |
428 | Zone for which the game doesn't react to the wheel (in degrees) |
433 | WHEEL DEADZONE |
440 | Reserve a non dead zone at the center of the wheel to go straight ahead (in degrees) |
445 | WHEEL MIDZONE |
582 | Enable the BASIC interpreter. Some games need this. |
587 | INTERNAL BASIC INTERPRETER |
6522 | SYNC SAVE FILES |
6582 | Gamepad Classic Alt |
6587 | COLOR PALETTE (2D) |
6627 | Use your physical anaglypth 3D glasses! |
6632 | ANAGLYPH PRESET (3D) |
6667 | GB COLORIZATION |
6672 | original gameboy |
6677 | black and white |
6692 | dark knight |
6697 | green forest |
6702 | hot desert |
6717 | Only for games that employed it (for Boktai) |
6722 | For Gyro-enabled games (bound to left analog stick) |
6727 | SENSOR SENSITIVITY (GYROSCOPE) |
6732 | For Gyro-enabled games (bound to right analog stick) |
6737 | SENSOR SENSITIVITY (TILT) |
6742 | Resolution multipliers to smooth vectors |
6747 | RESOLUTION MULTIPLIER |
6752 | Automatic switches region per file path tags |
6757 | MODEL TYPE |
6792 | Change the output resolution ratio. |
6807 | Auto-disable zoom |
6812 | Most games use port 2, some use port 1. |
6817 | CONTROLLER PORT |
6822 | Paddles |
6842 | KEYBOARD PASSTHROUGH |
6867 | RetroPad Face Button Options. |
6927 | colodore_ted |
6992 | SUPERPET |
7012 | For weak machines. Some games will not work with this. |
7017 | FAST BLITTER (LESS COMPATIBLE) |
7022 | Enable for Doom to run at its correct resolution. |
7027 | DOOM RES HACK |
7032 | Remove the padding on the sides of the screen. |
7037 | CROP BORDER |
7042 | Always have 6 bullets, 6 dynamite and 6 lives. |
7047 | TRAINER MODE |
7052 | Nothing can kill Rick, may break the game. |
7057 | INVULNERABILITY MODE |
7062 | Highlight all entities on the game map. |
7067 | EXPOSE MODE |
7082 | Allows up to 7 or 12 controllers in supported games. |
7087 | Change the system's language. |
7098 | Choose which graphics API library to use. Vulkan may not work for every core. |
7125 | Changing driver can improve audio performance and reduce distortion. Alsathread is recommended for low-end systems. |
7130 | AUDIO DRIVER |
7160 | In milliseconds. Can reduce crackling/cutting out. |
7170 | Allow cores to set rotation. |
7180 | Map controller inputs to light gun inputs. |
7185 | CONTROLLER TO LIGHT GUN |
7195 | LINE MODE |
7200 | SINGLE |
7205 | DOUBLE |
7210 | SCANLINES |
7215 | Manually define which internal resolution to use. AUTO = High. |
7220 | Super high |
7225 | Change pixel scaling and filtering method. |
7230 | SCALING METHOD |
7235 | Pixelated (Nearest) |
7240 | Smooth (Linear) |
7245 | Fix flickering in a static screen like Workbench. |
7250 | REMOVE INTERLACE ARTIFACTS |
7260 | Resize automatically screen height. |
7272 | Improves both sprite scaling and road rendering. Does not affect the car sprite. |
7277 | HIGH RESOLUTION MODE |
7282 | Choose which graphics API library to use. |
7292 | Speed up shader compilation. |
7302 | Set the controller rumble strength if supported. |
7307 | Pro Controller required for games that require shake motions. |
7312 | CONTROLLER COMBINATION |
7317 | GamePad + 4 Pro Controller |
7322 | GamePad + 4 Sideway Wiimote |
7337 | Wii U Classic Controller |
7342 | Not all games support all languages. |
7377 | Choose the audio output type. |
7397 | Have Batocera set the first audio output device. |
7407 | Set in Config - choose if no audio output |
7417 | Fix screen tearing. |
7437 | Choose upscaling method. |
7452 | Hermite (Default) |
7457 | Nearest Neighbour |
7462 | Choose downscaling method. |
7467 | DOWNSCALE FILTER |
7477 | Hermite |
7492 | Enable mouse input to simulate touchscreen. |
7502 | Enable Cemu's performance overlay. |
7507 | ENABLE PERFORMANCE OVERLAY |
7512 | Enable notifications of cache, controller events etc. |
7517 | ENABLE NOTIFICATIONS |
7524 | Enable gamepad view for games that have interaction across two screens. Use Hotkey+R2 to switch screens. |
7529 | ENABLE GAMEPAD VIEW |
7536 | Arrange the dual screen layout. Separate windows can be changed with Hotkey+R2. |
7541 | Top Only |
7546 | Bottom Only |
7551 | Large Top |
7556 | Large Bottom |
7561 | Left/Right |
7566 | Right/Left |
7571 | Separate Windows |
7576 | Hybrid Screen Top |
7581 | Hybrid Screen Bottom |
7586 | GRAPHICS |
7601 | Fix screen tearing. CPU heavy. |
7616 | Reduce stutter that happens when compiling shaders. |
7621 | DISK SHADER CACHE |
7628 | Compile shaders using background threads to avoid shader compilation stutter. May cause graphical glitches. |
7633 | ENABLE ASYNC SHADER COMPILATION |
7638 | Preloading is impossible from ES. |
7643 | The New 3DS has a faster processor, ZL/ZR buttons and a C-stick. |
7648 | NEW 3DS MODE |
7655 | Choose which graphics API library to use. Vulkan may not work on all hardware. |
7660 | Not all games support stretching, depending on their video files. |
7682 | Use with the stretch aspect ratio and adjust joystick sensitivity as required. |
7687 | Restore BLENDMODE outline on Singe sprites. |
7697 | This option is required for some gun games when playing with a mouse. |
7707 | Invert the vertical joystick axis on flight games. |
7717 | JOYSTICK TO CURSOR SENSITIVITY |
7722 | Hide crosshairs in supported games e.g. ActionMax. |
7727 | HIDE LIGHT GUN CROSSHAIRS |
7740 | SDL TEXTURE ACCESS STREAMING |
7745 | Use controller settings manually defined in custom.ini. |
7750 | CUSTOM CONTROLLER |
7762 | Enable Gamecube boot animation and BIOS access (requires IPL.bin BIOS in appropriate user directory). |
7767 | ENABLE BOOT ANIMATION |
7772 | Map your controller to an emulated Wiimote. |
7782 | EMULATE WIIMOTE |
7787 | CUSTOMIZE EMULATED WIIMOTE & GAMEPAD |
7792 | Classic Controller |
7797 | Classic Controller Pro |
7802 | Wiimote Sideway |
7807 | Wiimote Sideway + Swing |
7812 | Wiimote Sideway + Tilt |
7817 | Wiimote Sideway + Nunchuk |
7822 | Emulate the Wiimote pointer with a DS4's gyroscope. |
7827 | DUALSHOCK MOTION CONTROL |
7832 | Emulate the Wiimote pointer with a mouse. |
7837 | MOUSE AS WIIMOTE POINTER |
7842 | The final output image, unrelated to the Wii's emulated NAND setting. |
7852 | Stretch to window |
7857 | RENDERING |
7868 | Compile shaders on next launch of game (one time). Reduces micro-freezes. |
7873 | PRE-CACHE SHADERS |
7883 | Increase emulator performance, at the cost of accuracy/stability. |
7888 | PERFORMANCE HACKS |
7893 | Search for custom configured joystick profiles. |
7898 | USE PAD PROFILES |
7903 | Change what's plugged into the virtual GameCube ports. |
7908 | GAMECUBE PORT 1 TYPE |
7913 | Standard Controller |
7923 | Steering Wheel |
7928 | Dance Mat |
7933 | DK Bongos |
7954 | Use alternative input mappings. Only applies to Standard Controller type. |
7959 | ALT INPUT MAPPING |
7964 | Face Buttons (CW) |
7969 | Face Buttons (CCW) |
7974 | Usually not much faster than single core mode. |
7979 | DUAL CORE MODE |
7984 | Speed hack for dual core mode to fix some glitches. |
7999 | Toggle MSAA/SSAA. Depends on anti-aliasing being enabled. |
8009 | MSAA (default) |
8021 | Enabling will allow for correct emulation of texture wrapping. This comes at a cost of potential worse performance. |
8026 | MANUAL TEXTURE SAMPLING |
8031 | To use game cheats or 16/9 Aspect Ratio Fix codes. |
8041 | Required by some games. |
8046 | MEMORY MANAGEMENT UNIT |
8051 | Enhancement. Removes disc loading. |
8056 | FAST DISK TRANSFER RATE |
8061 | Show on screen display messages (memory card saves..). |
8066 | SHOW ON-SCREEN DISPLAY MESSAGES |
8073 | Skips Vertical Blank Interrupts when lag is detected, allowing for smooth audio playback when emulation speed is not 100%. |
8078 | VBI SKIP |
8083 | Set joystick deadzone. |
8088 | DEADZONE |
8100 | Set virtual joysticks gate size. Smaller increases sensitivity. Larger decreases it. |
8105 | JOYSTICK GATE SIZE |
8110 | Smaller |
8115 | Normal (Default) |
8120 | Larger |
8125 | Enables Dolby Pro Logic II for surround sound. May impact performance. |
8130 | DOLBY PRO LOGIC II |
8145 | PERFORMANCE HACKS (needs review) |
8175 | DISABLE ON-SCREEN DISPLAY MESSAGES |
8180 | Determines the speed and the runahead behaviour of the system. |
8200 | VSync and Audio Resampling need to be enabled. |
8205 | SYNC TO HOST REFRESH RATE |
8210 | Ensure every frame the console renders is displayed to screen. |
8215 | OPTIMAL FRAME PACING |
8220 | Improve performance if VSync is disabled and using Vulkan. |
8225 | THREADED PRESENTATION |
8230 | Match Window |
8250 | Enabling will smooth out the image. |
8262 | Fills the screen regardless of the aspect ratio. Doesn't work with Integer Upscaling. |
8267 | STRETCH TO FILL |
8297 | JINC2 (Slow) |
8302 | JINC2 (Slow, No Edge Blending) |
8307 | xBR (Very Slow) |
8312 | xBR (Very Slow, No Edge Blending) |
8317 | 24-bit, disables dithering. |
8322 | TRUE COLOUR RENDERING |
8327 | Makes the dither pattern much less obvious at higher resolutions. |
8332 | SCALED DITHERING |
8338 | When running outside of 100%, adjusts the temp instead of dropping frames. |
8358 | Resampling (Pirch Shift) |
8363 | Time Stretch (Tempo Change, Best Sound) |
8378 | Hack. Increases most PAL games' speed by 17%. |
8393 | Preload requires more RAM. |
8403 | Use Analog joysticks in addition to D-Pad for DualShock controllers. |
8408 | JOYSTICK TO DPAD |
8418 | PS1 Digital Controller |
8423 | PS1 Analog Joystick |
8428 | DualShock / Xbox Type |
8433 | Namco GunCon (Rumble) |
8438 | NeGcon (Rumble) |
8443 | Reduces wobbly polygons & warping textures. |
8448 | ENABLE PGXP CORRECTIONS |
8453 | Allows loading protected games without subchannel information. |
8458 | ALLOW BOOTING WITHOUT SBI FILE |
8463 | Skipping it can break some games. |
8468 | Interpreter is the most accurate, but is the slowest. |
8478 | Interpreter (Slowest) |
8483 | Cached Interpreter (Faster) |
8488 | Recompiler (Fastest)(Default) |
8493 | System requirements at native; (RAM|VRAM). |
8498 | Per 0.05s, 5s total (550MB|100MB) |
8503 | Per 0.1s, 10s total (1100MB|200MB) |
8508 | Per 1s, 15s total (165MB|30MB) |
8513 | Per 1s, 30s total (330MB|60MB) |
8518 | Per 1s, 60s total (660MB|120MB) |
8523 | Per 1s, 90s total (990MB|180MB) |
8528 | Per 1s, 120s total (1320MB|240MB) |
8540 | Dreamcast BIOS's language setting. Can change the language of some games. Some games default to Japanese. |
8555 | AUTO LOAD ON GAME LAUNCH |
8560 | AUTO SAVE ON GAME EXIT |
8565 | Choose second feature pack for the controller. |
8570 | CONTROLLER 1 FEATURE PACK |
8580 | Purupuru Pack/Vibration Pack |
8602 | Enable the Dreamcast DSP for more accurate audio. Only recommended for fast systems. |
8607 | DIGITAL SOUND PROCESSOR |
8617 | Force the game to render in this aspect ratio. |
8622 | RENDER RESOLUTION |
8637 | Rotate the screen with the emulator. |
8642 | Per pixel is the most accurate, but also the most demanding. |
8647 | ALPHA SORTING |
8652 | Per Strip |
8657 | Per Triangle (Default) |
8662 | Per Pixel |
8667 | Allow mapping Future Pinabll with Pad to Keyboard. |
8672 | CONTROLLER CONFIGURATION |
8727 | TOS languages. |
8797 | Choose your Atari hard drive type for the .hd extension file. |
8802 | ATARI HARD DRIVE TYPE |
8817 | LIMIT FRAME RATE |
8832 | Enhancement. Enables improved polygon splitting. |
8837 | ENABLE POLYGON SPLITTING |
8842 | Rotates the screens, to simulate holding the DS sideways. |
8847 | Swap the position of the dual displays. |
8857 | Sets the window size to an integer size. |
8872 | Original screen positions |
8892 | How the window space is distributed between the screens. |
8902 | Even |
8907 | Emphasize top |
8912 | Emphasize bottom |
8932 | CONSOLE TYPE |
8942 | DSi (experiemental) |
8949 | h265 (HEVC) is CPU heavy and increases latency, but is more bandwidth efficient. |
8979 | Output rotation independent of xrandr or framebuffer settings. |
8989 | VIDEO STREAM FRAME RATE |
9009 | Higher number for higher picture quality, but requires more bandwidth. |
9014 | VIDEO STREAM BITRATE |
9040 | Streaming Optimal Playable Settings, overrides other settings if enabled. |
9045 | DYNAMICALLY CALCULATE OPTIMAL SETTINGS |
9050 | Close app on the remote host when quitting Moonlight. |
9055 | QUIT ON HOST |
9060 | Disable all input processing (view-only mode). |
9234 | Apply a multiplier to the joystick's input to lower or increase responsiveness. |
9244 | 0.5x |
9249 | 0.6x |
9254 | 0.7x |
9259 | 0.8x |
9264 | 0.9x |
9269 | 1.1x |
9274 | 1.2x |
9279 | 1.3x |
9284 | 1.4x |
9289 | 1.5x |
9296 | The area around the joystick's neutral position where input is ignored. Can help reduce unintended inputs. |
9301 | 1% (Default) |
9333 | Auto Standard (4:3 interlaced / 3:2 progressive) |
9348 | Adjusts Full Motion Video movies aspect ratio. |
9353 | FMV ASPECT RATIO |
9358 | FMV movie deinterlacing. |
9363 | DEINTERLACING |
9368 | Weave (Top Field First) |
9373 | Weave (Bottom Field First) |
9378 | Bob (Top Field First) |
9383 | Bob (Bottom Field First) |
9388 | Blend (Top Field First) |
9393 | Blend (Bottom Field First) |
9410 | Smooths the overall picture as it is displayed on the screen. Corrects positioning between pixels. |
9430 | ENABLE WIDESCREEN PATCHES |
9435 | Enable to improve bluriness. |
9440 | ANTI-BLUR |
9445 | Enable No-interlacing Patches. |
9450 | INTERLACING PATCHES |
9455 | Can sharpen images in lower resolutions. |
9460 | Native (PS2)(Default) |
9535 | Choose mipmapping type. |
9540 | MIPMAPPING |
9545 | Basic (generated Mipmaps) |
9550 | Full (PS2 Mipmaps) |
9555 | Control the texture filtering of the emulation. |
9575 | Control the texture's trilinear filtering of the emulation. |
9601 | Reduces banding between colours and improves the preceived colour depth. |
9606 | DITHERING |
9611 | Unscaled (Default) |
9623 | The higher the setting, the more blending is emulated in the shader accurately, and the higher the speed penalty will be. |
9628 | BLENDING ACCURACY |
9643 | Maximum (Very Slow) |
9650 | Uploads entire textures at once instead of small pieces. Improves performance in most games. |
9655 | TEXTURE PRELOADING |
9665 | Full (Hash Cache) |
9670 | Some games have issues when the animation is shown, others require it. |
9687 | Applies the FXAA anti-aliasing algorithm to improve the visual quality of games. |
9697 | Automatically loads and applies cheats on game start. |
9707 | Allows up to 8 controllers in supported games. |
9712 | Maximum 2 Players (Default) |
9717 | Maximum 4 Players |
9722 | Maximum 8 Players |
9727 | Allows user replaceable textures. |
9732 | TEXTURE REPLACEMENTS |
9739 | Necessary for some guns to replace fog textures as a workaround in Time Crisis - Crisis Zone. |
9744 | TIME CRISIS FOG HACK |
9750 | Skip buffer disables auto frameskip and renders at display output resolution. |
9755 | RENDERING MODE |
9775 | Automatically reduce frameskip if the system has spare overhead. |
9785 | Enable for more fluidity, disable if screen tearing. |
9790 | VSYNC INTERVAL |
9795 | Enhancement. Enables texture upscaling textures and their size. |
9800 | TEXTURE UPSCALING LEVEL |
9805 | The upscaling method used when enabled. |
9810 | TEXTURE UPSCALING TYPE |
9820 | Hybrid + Bicubic |
9825 | Fix texture banding when upscaling. |
9830 | TEXTURE DEPOSTERIZE |
9840 | Auto Max Quality |
9845 | Enables Action Replay cheats. |
9855 | LLVM is fastest, use the Interpreter settings if there are issues. |
9865 | PPU DECODER |
9880 | Static Interpreter |
9885 | If game crashes, try ASMJIT. If still crashing, try Fast Interpreter. |
9890 | SPU DECODER |
9895 | ASMJIT Recompiler |
9900 | Fast Interpreter |
9905 | Precise Interpreter |
9911 | Can fix bugs in some games. Only relevant for dynamic or LLVM SPU decoder. |
9916 | SPU XFloat Accuracy |
9921 | Accurate XFloat |
9926 | Approximate XFloat |
9931 | Relaxed XFloat |
9938 | Limiting to 1 or 2 may fix audio stuttering on weaker CPUs in some games. Leave on automatic if slowdown occurs. |
9943 | PREFERRED SPU THREADS |
9980 | May provide performance gain on CPUs with low core/thread count at the expense of possible broken timings. |
9985 | SPU LOOP DETECTION |
13302 | Buy extraball for a credit |