Translations


Help us translate Batocera into your favorite language. The process is described on the Wiki.

Diff for HUNGARIAN options

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1692Use Host
1742Lime
18721st
18772nd
18823rd
18874th
18925th
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19027th
19078th
19129th
191710th
192211th
192712th
193213th
193714th
194215th
194716th
195217th
195718th
196219th
196720th
197221st
197722nd
198223rd
198724th
199225th
199726th
200227th
200728th
201229th
201730th
202231st
3653Use Megadrive to automap inputs for a Megadrive style controller with a 6 button layout.
3663CONTROLLER 1 INPUT MAPPING
3678CONTROLLER 2 INPUT MAPPING
3683CONTROLLER 3 INPUT MAPPING
3688CONTROLLER 4 INPUT MAPPING
3745Sound generator. MAME is faster and Nuked is cycle accurate. Original model used YM2612 while later revisions used YM3438.
3750FM SYNTHESIZER
4128Replace meshed transparency by real transparency.
4133IMPROVED MESH
4138Apply gouraud shading instead of flat shading.
4143IMPROVED BANDING
4174Choose system BIOS language.
4179BIOS Language
5476Justifier
5794Rumble Pak (Automatic)
5800Use to eliminate joystick drift/unwanted input. Effects all controllers.
5805JOYSTICK DEADZONE
5817Use to make joystick movement more or less sensitive. Effects all controllers.
5822JOYSTICK SENSITIVITY
6463Hyper Blaster/Justifier
7759Some games and homebrews require more RAM
7764RAM EXPANSION UNIT
7769128kB (1700)
7774256kB (1764)
7779512kB (1750)
77841024kB
77892048kB
77944096kB
77998192kB
780416384kB
8458Enable mouse input to simulate touchscreen.
8607Preloading is impossible from ES.
8617The New 3DS has a faster processor, ZL/ZR buttons and a C-stick.
8622NEW 3DS MODE
8629Choose which graphics API library to use. Vulkan may not work on all hardware.
8634Not all games support stretching, depending on their video files.
8656Use with the stretch aspect ratio and adjust joystick sensitivity as required.
8661Restore BLENDMODE outline on Singe sprites.
8671This option is required for some gun games when playing with a mouse.
8681Invert the vertical joystick axis on flight games.
8691JOYSTICK TO CURSOR SENSITIVITY
8696Hide crosshairs in supported games e.g. ActionMax, Maddog II.
8701LIGHT GUNS
8706HIDE LIGHT GUN CROSSHAIRS
8711Hidden
8716Shown
8729SDL TEXTURE ACCESS STREAMING
8734Use controller settings manually defined in custom.ini.
8751Enable Gamecube boot animation and BIOS access (requires IPL.bin BIOS in appropriate user directory).
8761Change the Gamecube system language.
8766GAMECUBE LANGUAGE
8771English/Japanese
8776Map your controller to an emulated Wiimote.
8781EMULATE WIIMOTE
8786CUSTOMIZE EMULATED WIIMOTE & GAMEPAD
8821Position of wii sensor bar relative to the disaply for real wiimotes.
8826SENSOR BAR POSITION
8831Bottom (Default)
8836Top
8841Emulate the Wiimote pointer with a DS4's gyroscope.
8846DUALSHOCK MOTION CONTROL
8851Emulate the Wiimote pointer with a mouse.
8856MOUSE AS WIIMOTE POINTER
8861Enable controller rumble capabilities if supported by the controller.
8866The final output image, unrelated to the Wii's emulated NAND setting.
8881RENDERING
8892Compile shaders on next launch of game (one time). Reduces micro-freezes.
8897PRE-CACHE SHADERS
8907Increase emulator performance, at the cost of accuracy/stability.
8917Search for custom configured joystick profiles.
8922USE PAD PROFILES
8927Change what's plugged into the virtual GameCube ports.
8932GAMECUBE PORT 1 TYPE
8937Standard Controller
8952Dance Mat
8957DK Bongos
8978Use alternative input mappings. Only applies to Standard Controller type.
8983ALT INPUT MAPPING
8988Face Buttons (CW)
8993Face Buttons (CCW)
9003DUAL CORE MODE
9008Speed hack for dual core mode to fix some glitches.
9023Toggle MSAA/SSAA. Depends on anti-aliasing being enabled.
9045Enabling will allow for correct emulation of texture wrapping. This comes at a cost of potential worse performance.
9050MANUAL TEXTURE SAMPLING
9055To use game cheats or 16/9 Aspect Ratio Fix codes.
9075Enhancement. Removes disc loading.
9080FAST DISK TRANSFER RATE
9085Show on screen display messages (memory card saves..).
9090SHOW ON-SCREEN DISPLAY MESSAGES
9097Skips Vertical Blank Interrupts when lag is detected, allowing for smooth audio playback when emulation speed is not 100%.
9102VBI SKIP
9107Set joystick deadzone.
9124Set virtual joysticks gate size. Smaller increases sensitivity. Larger decreases it.
9129JOYSTICK GATE SIZE
9149Enables Dolby Pro Logic II for surround sound. May impact performance.
9154DOLBY PRO LOGIC II
9169PERFORMANCE HACKS (needs review)
9199DISABLE ON-SCREEN DISPLAY MESSAGES
9204Determines the speed and the runahead behaviour of the system.
9224VSync and Audio Resampling need to be enabled.
9229SYNC TO HOST REFRESH RATE
9234Ensure every frame the console renders is displayed to screen.
9239OPTIMAL FRAME PACING
9244Improve performance if VSync is disabled and using Vulkan.
9249THREADED PRESENTATION
9274Enabling will smooth out the image.
9286Fills the screen regardless of the aspect ratio. Doesn't work with Integer Upscaling.
934124-bit, disables dithering.
9346TRUE COLOUR RENDERING
9351Makes the dither pattern much less obvious at higher resolutions.
9356SCALED DITHERING
9362When running outside of 100%, adjusts the temp instead of dropping frames.
9382Resampling (Pirch Shift)
9387Time Stretch (Tempo Change, Best Sound)
9402Hack. Increases most PAL games' speed by 17%.
9417Preload requires more RAM.
9422Use Analog joysticks in addition to D-Pad for DualShock controllers.
9427JOYSTICK TO DPAD
9447DualShock / Xbox Type
9457Reduces wobbly polygons & warping textures.
9462ENABLE PGXP CORRECTIONS
9467Allows loading protected games without subchannel information.
9472ALLOW BOOTING WITHOUT SBI FILE
9477Skipping it can break some games.
9482Interpreter is the most accurate, but is the slowest.
9492Interpreter (Slowest)
9497Cached Interpreter (Faster)
9502Recompiler (Fastest)(Default)
9507System requirements at native; (RAM|VRAM).
9512Per 0.05s, 5s total (550MB|100MB)
9517Per 0.1s, 10s total (1100MB|200MB)
9522Per 1s, 15s total (165MB|30MB)
9527Per 1s, 30s total (330MB|60MB)
9532Per 1s, 60s total (660MB|120MB)
9537Per 1s, 90s total (990MB|180MB)
9542Per 1s, 120s total (1320MB|240MB)
9552CROSSHAIR
9559Dreamcast BIOS's language setting. Can change the language of some games. Some games default to Japanese.
9584Choose second feature pack for the controller.
9589CONTROLLER 1 FEATURE PACK
9599Purupuru Pack/Vibration Pack
9621Enable the Dreamcast DSP for more accurate audio. Only recommended for fast systems.
9626DIGITAL SOUND PROCESSOR
9636Force the game to render in this aspect ratio.
9641RENDER RESOLUTION
9656Rotate the screen with the emulator.
9661Per pixel is the most accurate, but also the most demanding.
9671Per Strip
9676Per Triangle (Default)
9681Per Pixel
9686Allow mapping Future Pinabll with Pad to Keyboard.
9691CONTROLLER CONFIGURATION
9746TOS languages.
9816Choose your Atari hard drive type for the .hd extension file.
9821ATARI HARD DRIVE TYPE
9836LIMIT FRAME RATE
9851Enhancement. Enables improved polygon splitting.
9856ENABLE POLYGON SPLITTING
9861Rotates the screens, to simulate holding the DS sideways.
9866Swap the position of the dual displays.
9876Sets the window size to an integer size.
9891Original screen positions
9911How the window space is distributed between the screens.
9926Emphasize top
9931Emphasize bottom
9951CONSOLE TYPE
9956DSi (experiemental)
9963h265 (HEVC) is CPU heavy and increases latency, but is more bandwidth efficient.
9993Output rotation independent of xrandr or framebuffer settings.
10003VIDEO STREAM FRAME RATE
10023Higher number for higher picture quality, but requires more bandwidth.
10028VIDEO STREAM BITRATE
10054Streaming Optimal Playable Settings, overrides other settings if enabled.
10059DYNAMICALLY CALCULATE OPTIMAL SETTINGS
10064Close app on the remote host when quitting Moonlight.
10069QUIT ON HOST
10074Disable all input processing (view-only mode).
10248Apply a multiplier to the joystick's input to lower or increase responsiveness.
10310The area around the joystick's neutral position where input is ignored. Can help reduce unintended inputs.
103151% (Default)
10320Limit FPS to reduce high CPU usage.
10362Auto Standard (4:3 interlaced / 3:2 progressive)
10377Adjusts Full Motion Video movies aspect ratio.
10387FMV movie deinterlacing.
10392DEINTERLACING
10397Weave (Top Field First)
10402Weave (Bottom Field First)
10407Bob (Top Field First)
10412Bob (Bottom Field First)
10417Blend (Top Field First)
10422Blend (Bottom Field First)
10439Smooths the overall picture as it is displayed on the screen. Corrects positioning between pixels.
10459ENABLE WIDESCREEN PATCHES
10464Enable to improve bluriness.
10469ANTI-BLUR
10474Enable No-interlacing Patches.
10479INTERLACING PATCHES
10484Can sharpen images in lower resolutions.
10564Choose mipmapping type.
10569MIPMAPPING
10574Basic (generated Mipmaps)
10584Control the texture filtering of the emulation.
10604Control the texture's trilinear filtering of the emulation.
10630Reduces banding between colours and improves the preceived colour depth.
10635DITHERING
10640Unscaled (Default)
10652The higher the setting, the more blending is emulated in the shader accurately, and the higher the speed penalty will be.
10657BLENDING ACCURACY
10672Maximum (Very Slow)
10679Uploads entire textures at once instead of small pieces. Improves performance in most games.
10684TEXTURE PRELOADING
10694Full (Hash Cache)
10699Some games have issues when the animation is shown, others require it.
10716Applies the FXAA anti-aliasing algorithm to improve the visual quality of games.
10726Automatically loads and applies cheats on game start.
10736Allows up to 8 controllers in supported games.
10741Maximum 2 Players (Default)
10746Maximum 4 Players
10751Maximum 8 Players
10756Allows user replaceable textures.
10761TEXTURE REPLACEMENTS
10768Necessary for some guns to replace fog textures as a workaround in Time Crisis - Crisis Zone.
10773TIME CRISIS FOG HACK
10778Playstation 2 wheel type
10788Driving Force
10793Driving Force Pro
10798GT Force
10809Skip buffer disables auto frameskip and renders at display output resolution.
10814RENDERING MODE
10834Automatically reduce frameskip if the system has spare overhead.
10844Enable for more fluidity, disable if screen tearing.
10849VSYNC INTERVAL
10854Enhancement. Enables texture upscaling textures and their size.
10859TEXTURE UPSCALING LEVEL
10864The upscaling method used when enabled.
10869TEXTURE UPSCALING TYPE
10879Hybrid + Bicubic
10884Fix texture banding when upscaling.
10889TEXTURE DEPOSTERIZE
10894Auto Max Quality
10909LLVM is fastest, use the Interpreter settings if there are issues.
10919PPU DECODER
10934Static Interpreter
10939If game crashes, try ASMJIT. If still crashing, try Fast Interpreter.
10944SPU DECODER
10949ASMJIT Recompiler
10954Fast Interpreter
10959Precise Interpreter
10965Can fix bugs in some games. Only relevant for dynamic or LLVM SPU decoder.
10970SPU XFloat Accuracy
10975Accurate XFloat
10980Approximate XFloat
10985Relaxed XFloat
10992Limiting to 1 or 2 may fix audio stuttering on weaker CPUs in some games. Leave on automatic if slowdown occurs.
10997PREFERRED SPU THREADS
11034May provide performance gain on CPUs with low core/thread count at the expense of possible broken timings.
11039SPU LOOP DETECTION
11192RENDER RESOLUTION (SCALING)
11336Stream texture to GPU in parrallel. Can improve performance on more powerful GPU's that have spare headroom.
11346On (Vulkan Only)
12222Play this game on several screens (if available)
12227MULTISCREENS
12280Runners simplify compatibility of running Windows games. You must have a runner in it's own directory under /userdata/system/wine/custom.
12285WINE RUNNER
12290Converts DirectX 8/9/10/11/12 calls to Vulkan.
12391Enable support for Chinese, Japanese and Korean input methods.
12433Force Nvidia GPUs to always be reported as AMD GPUs to workaround game issues.
12484Useful to troubleshoot when your Windows game won't start of crashes.
12659Nat to access internet from xemu machine. Udp for System Link. Default (Auto) disables network access.
12686Destination address and port to forward packets to. Leave this empty if you want to enter it manually in the xemu.toml configuration file.
12691UDP REMOTE ADDRESS
12698Local address and port to receive packets on. Leave this empty if you want to enter it manually in the xemu.toml configuration file.
12703UDP BIND ADDRESS
129760.5x (360p/540p) [EXPERIMENTAL]
129810.75x (540p/810p) [EXPERIMENTAL]
129861x (720p/1080p)
129911.5x (1080p/1620p) [EXPERIMENTAL]
130217x (5040p/7560p)
130268x (5760p/8640p)
13046Force 32:9
13054Fix screen tearing. FIFO (Vsync) does not drop frames. FIFO Relaxed allows tearing as it recovers from a slow down. Mailbox can have lower latency but may drop frames.
13059Immediate
13064Mailbox (Recommended)
13069FIFO (VSync On)
13074FIFO Relaxed
13086FXAA has a lower performance impact, goof for low resolutions. SMAA offers best quality.
13096SMAA
13111AMD FidelityFX Super Resolution
13118GPU emulation accuracy. Most games render fine with Normal. High is required to ensure particles render correctly.
13123ACCURACY LEVEL
13128Extreme
13143Choose whether the virtual switch is docked or not.
13148DOCK MODE
13153Undocked
13158Docked (Default)
13602Choose which graphics API library to use. D3D12 may yield better results with faster GPUs.
13612Native Vulkan
13680Refresh state of memory pages to enable gpu written data. (Use for 'Team Ninja' Games to fix missing character models).
13685CLEAR MEMORY PAGE STATE
13692Render target emulation path to use on Direct3D 12. Try changing if you have render issues.
13697RENDER TARGET PATH
13719The sample count of every tile will be incremented on every EVENT_WRITE_ZPD by this number. Setting this to 0 means everything is reported as occluded.
13724QUERY OCCLUSION
13736D3D12, read render-to-texture results on the CPU. Needed in some games, but causes mid-frame synchronization, so it has a huge performance impact.
13741READBACK RESOLVE
13748Maximum host texture memory usage (in megabytes) above which textures will be destroyed as soon as possible.
13753HARD TEXTURE CACHE MEMORY LIMIT
13800Part of the host texture memory budget (in megabytes) that will be scaled by the current drawing resolution scale.
13805TEXTURE MEMORY SCALE SIZE
13822Maximum host texture memory usage (in megabytes) above which old textures will be destroyed. Set below hard limit.
13827SOFT TEXTURE CACHE MEMORY LIMIT
13849Seconds a texture should be unused to be considered old enough to be deleted if texture memory usage exceeds Soft Texture Cache limit.
13854SOFT TEXTURE CACHE MEMORY TIMEOUT
1387460s
13880Enable cache mount. Can improve performance and compatibility in some games.
13906Fix screen tearing. With Some games you need to turn VSync on in the games options.
13913Manually set VSYNC frames per second. Ideally this should match your monitor refresh rate.
13918VSYNC FPS
14078Per Table Folder requires all files to be in the associated rom table folder. If disabled, consult the Wiki for further details.
14083EXPERT SETTINGS
14088PER TABLE FOLDER
14093Provides a ball trail to make the ball easier to follow.
14098BALL TRAIL STRENGTH
14108Affects just the visual effect of nudging.
14113VISUAL NUDGE STRENGTH
14123Framerate limiter to reduce CPU utilisation.
14140Fix screen tearing. Adaptive Sync (Default) synchronizes on video sync, except for late frames (below target FPS) which are displayed immediately.
14150Adaptive Sync (Default)
14157Presets which can improve performance without manually editing the VPinballX.ini file to fine tune performance.
14187ALTCOLOR
14192Playfield configuration
14197WINDOWS POSITIONS
14202PLAYFIELD
14210Extra DMD (Dot Matrix Display) window to display the score for tables with a pinmame rom. By default, settings come from the VPinballX.ini configuration file.
14250On screen 2 if available
14255On screen 3 if available
14263Extra DMD (Dot Matrix Display) window to display the score for tables without a rom. By default, settings come from the VPinballX.ini configuration file.
14275Upright glass panel displaying some illuminated artwork. By default, settings come from the VPinballX.ini configuration file.
14280BACKGLASS (B2S)
14287When the Backglass is activated, display the small additional part with the scores.
14292DISPLAY BACKGLASS DMD
14297DMD window ratio
14302DMD SIZE
14309Inverse the Backglass and the Playfield. Usefull to use the Backglass as main screen for other emulators.
14314INVERSE PLAYFIELD AND B2S
14768Exit Steam
14773Exit running Flatpak
15213Lockbar Fire Button
15218Buy extraball for a credit
15288Service menu