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Diff for HUNGARIAN options

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19Adjust the cpu power profile while in-game.
24POWER MODE
29High Performance
34Balanced
39Power Saver
418Maximum wheel rotation from left to right (in degrees)
423WHEEL ROTATION
428Zone for which the game doesn't react to the wheel (in degrees)
433WHEEL DEADZONE
440Reserve a non dead zone at the center of the wheel to go straight ahead (in degrees)
445WHEEL MIDZONE
582Enable the BASIC interpreter. Some games need this.
587INTERNAL BASIC INTERPRETER
6522SYNC SAVE FILES
6582Gamepad Classic Alt
6587COLOR PALETTE (2D)
6627Use your physical anaglypth 3D glasses!
6632ANAGLYPH PRESET (3D)
6667GB COLORIZATION
6672original gameboy
6677black and white
6692dark knight
6697green forest
6702hot desert
6717Only for games that employed it (for Boktai)
6722For Gyro-enabled games (bound to left analog stick)
6727SENSOR SENSITIVITY (GYROSCOPE)
6732For Gyro-enabled games (bound to right analog stick)
6737SENSOR SENSITIVITY (TILT)
6742Resolution multipliers to smooth vectors
6747RESOLUTION MULTIPLIER
6752Automatic switches region per file path tags
6757MODEL TYPE
6792Change the output resolution ratio.
6807Auto-disable zoom
6812Most games use port 2, some use port 1.
6817CONTROLLER PORT
6822Paddles
6842KEYBOARD PASSTHROUGH
6867RetroPad Face Button Options.
6927colodore_ted
6992SUPERPET
7012For weak machines. Some games will not work with this.
7017FAST BLITTER (LESS COMPATIBLE)
7022Enable for Doom to run at its correct resolution.
7027DOOM RES HACK
7032Remove the padding on the sides of the screen.
7037CROP BORDER
7042Always have 6 bullets, 6 dynamite and 6 lives.
7047TRAINER MODE
7052Nothing can kill Rick, may break the game.
7057INVULNERABILITY MODE
7062Highlight all entities on the game map.
7067EXPOSE MODE
7082Allows up to 7 or 12 controllers in supported games.
7087Change the system's language.
7098Choose which graphics API library to use. Vulkan may not work for every core.
7125Changing driver can improve audio performance and reduce distortion. Alsathread is recommended for low-end systems.
7130AUDIO DRIVER
7160In milliseconds. Can reduce crackling/cutting out.
7170Allow cores to set rotation.
7180Map controller inputs to light gun inputs.
7185CONTROLLER TO LIGHT GUN
7195LINE MODE
7200SINGLE
7205DOUBLE
7210SCANLINES
7215Manually define which internal resolution to use. AUTO = High.
7220Super high
7225Change pixel scaling and filtering method.
7230SCALING METHOD
7235Pixelated (Nearest)
7240Smooth (Linear)
7245Fix flickering in a static screen like Workbench.
7250REMOVE INTERLACE ARTIFACTS
7260Resize automatically screen height.
7272Improves both sprite scaling and road rendering. Does not affect the car sprite.
7277HIGH RESOLUTION MODE
7282Choose which graphics API library to use.
7292Speed up shader compilation.
7302Set the controller rumble strength if supported.
7307Pro Controller required for games that require shake motions.
7312CONTROLLER COMBINATION
7317GamePad + 4 Pro Controller
7322GamePad + 4 Sideway Wiimote
7337Wii U Classic Controller
7342Not all games support all languages.
7377Choose the audio output type.
7397Have Batocera set the first audio output device.
7407Set in Config - choose if no audio output
7417Fix screen tearing.
7437Choose upscaling method.
7452Hermite (Default)
7457Nearest Neighbour
7462Choose downscaling method.
7467DOWNSCALE FILTER
7477Hermite
7492Enable mouse input to simulate touchscreen.
7502Enable Cemu's performance overlay.
7507ENABLE PERFORMANCE OVERLAY
7512Enable notifications of cache, controller events etc.
7517ENABLE NOTIFICATIONS
7524Enable gamepad view for games that have interaction across two screens. Use Hotkey+R2 to switch screens.
7529ENABLE GAMEPAD VIEW
7536Arrange the dual screen layout. Separate windows can be changed with Hotkey+R2.
7541Top Only
7546Bottom Only
7551Large Top
7556Large Bottom
7561Left/Right
7566Right/Left
7571Separate Windows
7576Hybrid Screen Top
7581Hybrid Screen Bottom
7586GRAPHICS
7601Fix screen tearing. CPU heavy.
7616Reduce stutter that happens when compiling shaders.
7621DISK SHADER CACHE
7628Compile shaders using background threads to avoid shader compilation stutter. May cause graphical glitches.
7633ENABLE ASYNC SHADER COMPILATION
7638Preloading is impossible from ES.
7643The New 3DS has a faster processor, ZL/ZR buttons and a C-stick.
7648NEW 3DS MODE
7655Choose which graphics API library to use. Vulkan may not work on all hardware.
7660Not all games support stretching, depending on their video files.
7682Use with the stretch aspect ratio and adjust joystick sensitivity as required.
7687Restore BLENDMODE outline on Singe sprites.
7697This option is required for some gun games when playing with a mouse.
7707Invert the vertical joystick axis on flight games.
7717JOYSTICK TO CURSOR SENSITIVITY
7722Hide crosshairs in supported games e.g. ActionMax.
7727HIDE LIGHT GUN CROSSHAIRS
7740SDL TEXTURE ACCESS STREAMING
7745Use controller settings manually defined in custom.ini.
7750CUSTOM CONTROLLER
7762Enable Gamecube boot animation and BIOS access (requires IPL.bin BIOS in appropriate user directory).
7767ENABLE BOOT ANIMATION
7772Map your controller to an emulated Wiimote.
7782EMULATE WIIMOTE
7787CUSTOMIZE EMULATED WIIMOTE & GAMEPAD
7792Classic Controller
7797Classic Controller Pro
7802Wiimote Sideway
7807Wiimote Sideway + Swing
7812Wiimote Sideway + Tilt
7817Wiimote Sideway + Nunchuk
7822Emulate the Wiimote pointer with a DS4's gyroscope.
7827DUALSHOCK MOTION CONTROL
7832Emulate the Wiimote pointer with a mouse.
7837MOUSE AS WIIMOTE POINTER
7842The final output image, unrelated to the Wii's emulated NAND setting.
7852Stretch to window
7857RENDERING
7868Compile shaders on next launch of game (one time). Reduces micro-freezes.
7873PRE-CACHE SHADERS
7883Increase emulator performance, at the cost of accuracy/stability.
7888PERFORMANCE HACKS
7893Search for custom configured joystick profiles.
7898USE PAD PROFILES
7903Change what's plugged into the virtual GameCube ports.
7908GAMECUBE PORT 1 TYPE
7913Standard Controller
7923Steering Wheel
7928Dance Mat
7933DK Bongos
7954Use alternative input mappings. Only applies to Standard Controller type.
7959ALT INPUT MAPPING
7964Face Buttons (CW)
7969Face Buttons (CCW)
7974Usually not much faster than single core mode.
7979DUAL CORE MODE
7984Speed hack for dual core mode to fix some glitches.
7999Toggle MSAA/SSAA. Depends on anti-aliasing being enabled.
8009MSAA (default)
8021Enabling will allow for correct emulation of texture wrapping. This comes at a cost of potential worse performance.
8026MANUAL TEXTURE SAMPLING
8031To use game cheats or 16/9 Aspect Ratio Fix codes.
8041Required by some games.
8046MEMORY MANAGEMENT UNIT
8051Enhancement. Removes disc loading.
8056FAST DISK TRANSFER RATE
8061Show on screen display messages (memory card saves..).
8066SHOW ON-SCREEN DISPLAY MESSAGES
8073Skips Vertical Blank Interrupts when lag is detected, allowing for smooth audio playback when emulation speed is not 100%.
8078VBI SKIP
8083Set joystick deadzone.
8088DEADZONE
8100Set virtual joysticks gate size. Smaller increases sensitivity. Larger decreases it.
8105JOYSTICK GATE SIZE
8110Smaller
8115Normal (Default)
8120Larger
8125Enables Dolby Pro Logic II for surround sound. May impact performance.
8130DOLBY PRO LOGIC II
8145PERFORMANCE HACKS (needs review)
8175DISABLE ON-SCREEN DISPLAY MESSAGES
8180Determines the speed and the runahead behaviour of the system.
8200VSync and Audio Resampling need to be enabled.
8205SYNC TO HOST REFRESH RATE
8210Ensure every frame the console renders is displayed to screen.
8215OPTIMAL FRAME PACING
8220Improve performance if VSync is disabled and using Vulkan.
8225THREADED PRESENTATION
8230Match Window
8250Enabling will smooth out the image.
8262Fills the screen regardless of the aspect ratio. Doesn't work with Integer Upscaling.
8267STRETCH TO FILL
8297JINC2 (Slow)
8302JINC2 (Slow, No Edge Blending)
8307xBR (Very Slow)
8312xBR (Very Slow, No Edge Blending)
831724-bit, disables dithering.
8322TRUE COLOUR RENDERING
8327Makes the dither pattern much less obvious at higher resolutions.
8332SCALED DITHERING
8338When running outside of 100%, adjusts the temp instead of dropping frames.
8358Resampling (Pirch Shift)
8363Time Stretch (Tempo Change, Best Sound)
8378Hack. Increases most PAL games' speed by 17%.
8393Preload requires more RAM.
8403Use Analog joysticks in addition to D-Pad for DualShock controllers.
8408JOYSTICK TO DPAD
8418PS1 Digital Controller
8423PS1 Analog Joystick
8428DualShock / Xbox Type
8433Namco GunCon (Rumble)
8438NeGcon (Rumble)
8443Reduces wobbly polygons & warping textures.
8448ENABLE PGXP CORRECTIONS
8453Allows loading protected games without subchannel information.
8458ALLOW BOOTING WITHOUT SBI FILE
8463Skipping it can break some games.
8468Interpreter is the most accurate, but is the slowest.
8478Interpreter (Slowest)
8483Cached Interpreter (Faster)
8488Recompiler (Fastest)(Default)
8493System requirements at native; (RAM|VRAM).
8498Per 0.05s, 5s total (550MB|100MB)
8503Per 0.1s, 10s total (1100MB|200MB)
8508Per 1s, 15s total (165MB|30MB)
8513Per 1s, 30s total (330MB|60MB)
8518Per 1s, 60s total (660MB|120MB)
8523Per 1s, 90s total (990MB|180MB)
8528Per 1s, 120s total (1320MB|240MB)
8540Dreamcast BIOS's language setting. Can change the language of some games. Some games default to Japanese.
8555AUTO LOAD ON GAME LAUNCH
8560AUTO SAVE ON GAME EXIT
8565Choose second feature pack for the controller.
8570CONTROLLER 1 FEATURE PACK
8580Purupuru Pack/Vibration Pack
8602Enable the Dreamcast DSP for more accurate audio. Only recommended for fast systems.
8607DIGITAL SOUND PROCESSOR
8617Force the game to render in this aspect ratio.
8622RENDER RESOLUTION
8637Rotate the screen with the emulator.
8642Per pixel is the most accurate, but also the most demanding.
8647ALPHA SORTING
8652Per Strip
8657Per Triangle (Default)
8662Per Pixel
8667Allow mapping Future Pinabll with Pad to Keyboard.
8672CONTROLLER CONFIGURATION
8727TOS languages.
8797Choose your Atari hard drive type for the .hd extension file.
8802ATARI HARD DRIVE TYPE
8817LIMIT FRAME RATE
8832Enhancement. Enables improved polygon splitting.
8837ENABLE POLYGON SPLITTING
8842Rotates the screens, to simulate holding the DS sideways.
8847Swap the position of the dual displays.
8857Sets the window size to an integer size.
8872Original screen positions
8892How the window space is distributed between the screens.
8902Even
8907Emphasize top
8912Emphasize bottom
8932CONSOLE TYPE
8942DSi (experiemental)
8949h265 (HEVC) is CPU heavy and increases latency, but is more bandwidth efficient.
8979Output rotation independent of xrandr or framebuffer settings.
8989VIDEO STREAM FRAME RATE
9009Higher number for higher picture quality, but requires more bandwidth.
9014VIDEO STREAM BITRATE
9040Streaming Optimal Playable Settings, overrides other settings if enabled.
9045DYNAMICALLY CALCULATE OPTIMAL SETTINGS
9050Close app on the remote host when quitting Moonlight.
9055QUIT ON HOST
9060Disable all input processing (view-only mode).
9234Apply a multiplier to the joystick's input to lower or increase responsiveness.
92440.5x
92490.6x
92540.7x
92590.8x
92640.9x
92691.1x
92741.2x
92791.3x
92841.4x
92891.5x
9296The area around the joystick's neutral position where input is ignored. Can help reduce unintended inputs.
93011% (Default)
9333Auto Standard (4:3 interlaced / 3:2 progressive)
9348Adjusts Full Motion Video movies aspect ratio.
9353FMV ASPECT RATIO
9358FMV movie deinterlacing.
9363DEINTERLACING
9368Weave (Top Field First)
9373Weave (Bottom Field First)
9378Bob (Top Field First)
9383Bob (Bottom Field First)
9388Blend (Top Field First)
9393Blend (Bottom Field First)
9410Smooths the overall picture as it is displayed on the screen. Corrects positioning between pixels.
9430ENABLE WIDESCREEN PATCHES
9435Enable to improve bluriness.
9440ANTI-BLUR
9445Enable No-interlacing Patches.
9450INTERLACING PATCHES
9455Can sharpen images in lower resolutions.
9460Native (PS2)(Default)
9535Choose mipmapping type.
9540MIPMAPPING
9545Basic (generated Mipmaps)
9550Full (PS2 Mipmaps)
9555Control the texture filtering of the emulation.
9575Control the texture's trilinear filtering of the emulation.
9601Reduces banding between colours and improves the preceived colour depth.
9606DITHERING
9611Unscaled (Default)
9623The higher the setting, the more blending is emulated in the shader accurately, and the higher the speed penalty will be.
9628BLENDING ACCURACY
9643Maximum (Very Slow)
9650Uploads entire textures at once instead of small pieces. Improves performance in most games.
9655TEXTURE PRELOADING
9665Full (Hash Cache)
9670Some games have issues when the animation is shown, others require it.
9687Applies the FXAA anti-aliasing algorithm to improve the visual quality of games.
9697Automatically loads and applies cheats on game start.
9707Allows up to 8 controllers in supported games.
9712Maximum 2 Players (Default)
9717Maximum 4 Players
9722Maximum 8 Players
9727Allows user replaceable textures.
9732TEXTURE REPLACEMENTS
9739Necessary for some guns to replace fog textures as a workaround in Time Crisis - Crisis Zone.
9744TIME CRISIS FOG HACK
9750Skip buffer disables auto frameskip and renders at display output resolution.
9755RENDERING MODE
9775Automatically reduce frameskip if the system has spare overhead.
9785Enable for more fluidity, disable if screen tearing.
9790VSYNC INTERVAL
9795Enhancement. Enables texture upscaling textures and their size.
9800TEXTURE UPSCALING LEVEL
9805The upscaling method used when enabled.
9810TEXTURE UPSCALING TYPE
9820Hybrid + Bicubic
9825Fix texture banding when upscaling.
9830TEXTURE DEPOSTERIZE
9840Auto Max Quality
9845Enables Action Replay cheats.
9855LLVM is fastest, use the Interpreter settings if there are issues.
9865PPU DECODER
9880Static Interpreter
9885If game crashes, try ASMJIT. If still crashing, try Fast Interpreter.
9890SPU DECODER
9895ASMJIT Recompiler
9900Fast Interpreter
9905Precise Interpreter
9911Can fix bugs in some games. Only relevant for dynamic or LLVM SPU decoder.
9916SPU XFloat Accuracy
9921Accurate XFloat
9926Approximate XFloat
9931Relaxed XFloat
9938Limiting to 1 or 2 may fix audio stuttering on weaker CPUs in some games. Leave on automatic if slowdown occurs.
9943PREFERRED SPU THREADS
9980May provide performance gain on CPUs with low core/thread count at the expense of possible broken timings.
9985SPU LOOP DETECTION
13302Buy extraball for a credit