Translations


Help us translate Batocera into your favorite language. The process is described on the Wiki.

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434LIGHT GUNS
439CONTROLS
674Automatically sets aspect ratio to 16/9 for games that natively support it. 2D elements like HUD/UI may be stretched.
679AUTO WIDESCREEN
684Not all games support 3D pad.
689CONTROLLER 1 TYPE
694Saturn Pad
699Saturn 3D Pad
704CONTROLLER 2 TYPE
709Hides borders on many games. Some games used the borders.
714ZOOM (HIDE BORDERS)
719MSX2
724Enhancement. Remove the four sprites per line limit.
729REDUCE SPRITE FLICKERING
734Apply a video filter to mimic various NTSC TV signals.
739VIDEO FILTERS
744NTSC (RF)
749NTSC (RGB)
754NTSC (S-Video)
759NTSC (Composite)
764CPC MODEL
769EMULATED RAM SIZE
77464KB
779128KB
784192+KB
789512KB
794576+KB
799Choose the emulated colour depth.
804COLOUR DEPTH
80916 bit
81424 bit (Default)
819Change the game's language.
824LANGUAGE
829English (Default)
834Spanish
839French
844Core-powered video filter.
849BLARGG NTSC FILTER
854Composite (Blargg)
859S-Video (Blargg)
864RGB (Blargg)
869Monochrome (Blargg)
874Blur high-res mode, allowing for better transparency effects.
879HIGH-RES BLENDING
886Enhancement. Swap from SNES' guassian interpolation to cubic. Improves sound quality.
891CUBIC AUDIO INTERPOLATION
898Change behaviour when emulating GB games. Auto uses SGB for GB and GBC for GBC.
903GAME BOY MODE
908Game Boy
913Game Boy Color
918Super Game Boy
923Emulate the Super Game Boy 2 for SGB. Runs games at the correct speed.
928SUPER GAME BOY 2
933Enhancement. Reduces system slowdown. Causes issues in some games.
938OVERCLOCK (UNSTABLE)
943Low
948Medium
953High
958Very High
963Prefer "Before NMI", change to After NMI only if needed by the game.
968OVERCLOCK TYPE
973Before NMI
978After NMI
983Enhancement. Reduces slowdown in mode 7 games.
988SUPER FX OVERCLOCK
993Dendy is a popular Russian clone with unique characteristics.
1003Dendy
101890 degrees
1023180 degrees
1028270 degrees
1039NTSC FILTER
1044Bisqwit 2x
1049Bisqwit 4x
1054Bisqwit 8x
1064COLOR PALETTE
1069Default
1074Composite Direct (FirebrandX)
1079Nes Classic
1084Nestopia (RGB)
1089Original Hardware (FirebrandX)
1094PVM Style (FirebrandX)
1099Sony CXA2025AS
1104Unsaturated v6 (FirebrandX)
1109YUV v3 (Firebrand)
1154All 0s (Default)
1159All 1s
1164Random Values
1197TEXTURE SMOOTHING
1207ANTI-ALIASING (MSAA)
1212Arrange the dual screen layout.
1217SCREEN LAYOUT
1222top/bottom
1227bottom/top
1232left/right
1237right/left
1242top only
1247bottom only
1252quick switch
1257hybrid/top
1262hybrid/bottom
1274FRAMESKIP
1279NDS VERSION
1284DS (Default)
1289DSi
1300SKIP DS SYSTEM MENU
1305Use language and username from the NDS Firmware
1310USE FIRMWARE SETTINGS
1315ON
1320OFF (Default)
1349hybrid top ratio 2
1354hybrid top ratio 3
1359hybrid bottom ratio 2
1364hybrid bottom ratio 3
1379Mouse
1384Touch Screen
1389Right Stick
1394DS
1399DSi (Experiemental)
1413VIDEO SETTINGS
1418RENDERER MODE
1423Software
1428OpenGL (Overwrites Libretro API settings)
14381x native (256 x 192)
14432x native (512 x 384)
14483x native (768 x 576)
14534x native (1024 x 768)
14585x native (1280 x 960)
14636x native (1536 x 1152)
14687x native (1792 x 1344)
14738x native (2048 x 1536)
1480Enable this if your game's 3D modles are not rendered correctly. OpenGL renderer only.
1485IMPROVED POLYGON SPLITTING
1490Enabled
1495Affects how the emulated screens are scaled. OpenGL renderer only.
1500SCREEN FILTERING
1505Nearest
1510Linear
1515Determines how the cursor should apprear on the botton screen.
1520SCREEN SETTINGS
1525CURSOR MODE
1535While Touching
1540Until Timeout
1545Always
1550Cursor timeout in seconds when using Cursor Mode - Until Timeout.
1555CURSOR TIMEOUT
1605Determine how the console's touch screen in emulated.
1610TOUCH MODE
1615Joystick
1620Pointer
1634FIRMWARE SETTINGS
1639DNS OVERRIDE
1644Kaeru WFC (178.62.43.212)
1649AltWFC (172.104.88.237)
1654Wiimmfi (95.217.77.181)
1659Force Default DNS
1664Don't Override
1674Use Host
1679English
1684The theme colour of the emulated console.
1689FAVOURITE COLOUR
1694Gray
1699Brown
1704Red
1709Light Pink
1714Orange
1719Yellow
1724Lime
1729Light Green
1734Dark Green
1739Turquoise
1744Light Blue
1749Blue
1754Dark Blue
1759Dark Purple
1764Light Purple
1769Dark Pink
1774The month of your birthay.
1779BIRTH MONTH
1784January
1789February
1794March
1799April
1804May
1809June
1814July
1819August
1824September
1829October
1834November
1839December
1844The day within the month of your birthday.
1849BIRTH DAY
18592nd
18643rd
18694th
18745th
18796th
18847th
18898th
18949th
189910th
190411th
190912th
191413th
191914th
192415th
192916th
193417th
193918th
194419th
194920th
195421st
195922nd
196423rd
196924th
197425th
197926th
198427th
198928th
199429th
199930th
200431st
2060Enable to show whether your device's camera is active.
2065SHOW HOST CAMERA STATE
2070Enable to show whether the emulated screens are closed.
2075SHOW LID STATE
20801x native (640x528)
20856x 4K (3840x3168)
2090Wii NAND's language setting.
2095Dutch
2100Simplified Chinese
2105Traditional Chinese
2110Korean
2115Enhancement. Only works with a 16/9 ratio and bezels disabled.
2120WIDESCREEN HACK (GLITCHY)
2126May not work well on all hardware. Hybrid is preferred, where supported.
2131UBERSHADERS
2136No Ubershaders
2141Exclusive Ubershaders
2146Hybrid Ubershaders
2151Skip Drawing
2156Improves clarity of distant textures.
2161ANISOTROPIC FILTERING
2166Enables or disable on screen messages.
2171OSD MESSAGES
2177Wii NAND's aspect ratio setting. Most games support both ratios natively.
2182WII TV MODE
2187Emulate a Wiimote Sideway with L2 for Shake and Nunchuk on R-stick.
2192WiiMote
2197WiiMote Sideways
2202WiiMote + Nunchuk
2207WiiMote + Classic Controller
2212WiiMote + Classic Controller Pro
2217Real Wiimote
2222GameCube Controller
2227CONTROLLER 3 TYPE
2232CONTROLLER 4 TYPE
2237CPU TIMING MODE (FPS)
2242internal (fixed 60fps)
2247internal (variable fps)
2252external (variable fps)
2257Apply a post-processing effect.
2262VIDEO FILTER
2267Gamepad (D-pad, 2 Buttons)
2272Keyboard + Mouse
2277Joystick (Analog, 2 Buttons)
2282Select Keyboard, Joystick or Gamepad mode
2287Select which Intel CPU to emulate.
2292CPU TYPE
2297Autodetect (Compatible)
2302386 (slow)
2307386 (prefetch)
2312486 (slow)
2317Pentium (slow)
2322Affects efficiency/stability.
2327CPU CORE METHOD
2332Optimized (auto)
2337Dynamic (fast)
2342Normal (interpreter)
2347Simple (interpreter for old real-mode games)
2352Manually set cycles per second. Use with caution.
2357EMULATED CPU PERFORMANCE
2362MAX (as many as possible)
23678086/8088, 4.77MHz (315 cps)
2372286, 6MHz (1320 cps)
2377286, 12.5MHz (2750 cps)
2382386, 20MHz (4720 cps)
2387386DX, 33MHz (7800 cps)
2392486DX, 33MHz (13400 cps)
2397486DX2, 66MHz (26800 cps)
2402Pentium, 100MHz (77000 cps)
2407Pentium II, 300MHz (200000 cps)
2412Pentium III, 600MHz (500000 cps)
2417AMD Athlon, 1.2GHz (1000000 cps)
2422No EMS/XMS
24274MB
24328MB
243716MB
244224MB
244732MB
245248MB
245764MB
246296MB
2467128MB
2472224MB
2477The emulated graphics card.
2482GRAPHICS CHIP TYPE
2487SVGA
2492VGA
2497EGA
2502CGA
2507Tandy
2512Hercules
2517PCjr
2522Does not affect the on-screen keyboard.
2527PHYSICAL KEYBOARD LAYOUT
2657Rewind can be CPU heavy.
2662SAVESTATE/REWIND
2667On with rewind support
2672Apply a joy2key profile for the current game.
2677GAMEPAD AUTOMATIC MAPPING
2682On with game detection message
2687Set the deadzone of the joystick analog sticks.
2692ANALOG JOYSTICK DEADZONE
2697Can fix drifting joysticks in games.
2702TIMED AXIS INTERVALS
2707Gravis GamePad (D-pad + 4 Btns)
2712Generic Keyboard Binds
2717Keyboard + Mouse (Left An.)
2722Keyboard + Mouse (Right An.)
27271st Joystick (2 Axes, 2 Btns)
2732Flight Stick (3 Axes, 4 Btns, 1 Hat)
2737Both Joysticks (4 Axes, 4 Btns)
2742Custom Keyboard Binds (best for Pad2Key)
27472nd Joystick (2 Axes, 2 Btns)
2752Type of emulated SoundBlaster card.
2757SOUNDBLASTER TYPE
2762SounBlaster 16 (Default)
2767SounBlaster Pro 2
2772SounBlaster Pro
2777SounBlaster 2.0
2782SounBlaster 1.0
2787GameBlaster
2794Enable Gravis Utrasound emulation. Ensure the ULTRASND folder is in the root of your .pc rom folder.
2799ENABLE GRAVIS ULTRASOUND
2804Off (Default)
2810Select the .SF2 SoundFont file, .ROM file, or interface used for MIDI output.
2815MIDI OUTPUT
2820General MIDI SoundFont (Default)
2825Roland MT-32/CM-32L
2830Frontend MIDI driver
2835Enhancement. Skipping it can break some games.
2840SHOW BIOS BOOTLOGO
2845Show
2850Skip
2855More accurate emulation, but slower.
2860USE SOFTWARE RENDERING
2865ANTI-ALIASING (MSAA/SSAA)
28702x MSAA
28754x MSAA
28808x MSAA
288516x MSAA
289032x MSAA
28952x SSAA
29004x SSAA
29058x SSAA
291016x SSAA
291532x SSAA
2920Enhancement. Smooth/upscale textures.
2925TEXTURE FILTERING
2930Bilinear
2935Zooms in to hide black borders. Borders are different per game.
2940CROP OVERSCAN
2945Only Overscan Area
2950All Borders
2955DualShock has rumble support. Not all games support DualShock.
2960Digital Controller (Gamepad)
2965Analog Controller (DualShock)
2970Analog Joystick
2975NeGcon
2980Namco GunCon
2985PlayStation Mouse
2990SHOW LIGHT GUN CROSSHAIRS
2995Digital Controller
3000Analog Stick
3005Can fix slowdown. Only works on some drivers.
3010CPU CLOCK
3015No skipping
3020NEO GEO BIOS
3025Console AES World
3030Console AES Japan
3035Arcade MVS Europe
3040Arcade MVS USA
3045Arcade MVS Japan
3050Arcade Universe BIOS (Cheats)
3055MEMORY CARD MODE
3060Shared
3065Per-game
3070Enhancement. Remove the eight sprites per line limit.
3075Horizontal
3080Vertical
3085Both
3090Can be used to simulate colors of particular displays.
3095COLOR FILTER
3100Composite (color bleeding + artifacts)
3105SVideo (color bleeding only)
3110RGB (crisp image)
3115Only supported games. Higher settings increase system requirements.
3120SOUND QUALITY
31252x-Postrender
31302x-VBlank
3135NES Gamepad
3140NES Zapper
3145Paddle can only be used in port 2.
3150Arkanoid paddle
3155Can avoid flashing screen issues. Significant performance cost.
3160SYNCHRONOUS RENDERING
31651.25x (800x600)
31701.5x (960x720)
31751.6x (1024x768)
31802.25x (1440x1080)
31852.5x (1600x1200)
3190PLAYER 1 CROSSHAIR COLOR
3195Green
3200White
3205PLAYER 2 CROSSHAIR COLOR
3210PLAYER 3 CROSSHAIR COLOR
3215PLAYER 4 CROSSHAIR COLOR
3220Smooth textures on distant 3D objects based on angle.
3225TEXTURE MIP-MAPPING (BLUR)
3230Improves clarity of distant textures when mip-mapping is enabled.
3235Enhancement. Upscales screen textures (2D games only).
3240Choose the Dreamcast console region.
3245USA
3250Europe
3255Japan
3262Dreamcast BIOS's language setting. Can change the language of some games. Some games default to Japanese.
3267BIOS LANGUAGE
3272Required for some games.
3277FORCE WINDOWS CE MODE
3282WIDESCREEN CHEAT (PRIORITY)
3287Gamepad
3292Keyboard
3297Light Gun
3302Useful for certain arcade games.
3307SCREEN ORIENTATION
3312MODEL
3317Spectrum 48K
3322Spectrum 48K (NTSC)
3327Spectrum 128K
3332Spectrum +2
3337Spectrum +2A
3342Spectrum +3
3347Spectrum +3e
3352Spectrum SE
3357Timex TC2048
3362Timex TS2068
3367Spectrum 16K
3372Pentagon 128K
3377Pentagon 512K
3382Pentagon 1024
3387Scorpion 256K
3392Sinclair 1 controller set to AUTO.
3397CONTROLLER TYPE 1
3402Retropad
3407Cursor Joystick
3412Kempston Joystick
3417Sinclair 1 Joystick
3422Sinclair 2 Joystick
3427Timex 1 Joystick
3432Timex 2 Joystick
3437Fuller Joystick
3442Sinclair 2 controller set to AUTO.
3447CONTROLLER TYPE 2
3452Set controller 1 and 2 to None to use it standalone.
3457KEYBOARD SUPPORT
3462Required for certain visual effects.
3467LCD GHOSTING EFFECT
3472Simple
3477LCD Ghosting (Accurate)
3482LCD Ghosting (Fast)
3487Simulate LCD color inaccuracy.
3492COLOR CORRECTION
3497Set the color palette to use.
3502GB - Smart Coloring
3507GB - DMG
3512GB - Light
3517GB - Pocket
3522GB - Black and White
3527GBC - Blue
3532GBC - Brown
3537GBC - Dark Blue
3542GBC - Dark Brown
3547GBC - Dark Green
3552GBC - Grayscale
3557GBC - Green
3562GBC - Inverted
3567GBC - Orange
3572GBC - Pastel Mix
3577GBC - Red
3582GBC - Yellow
3587Special 1
3592Special 2
3597Special 3
3602Special 4 (TI-83 Legacy)
3607TWB64 - Pack 1
3612TWB64 - Pack 2
3618Games may run faster/slower than normal if the incorrect region is selected.
3623REGION
3628NTSC-U
3633NTSC-J
3638Enhancement. Remove the eighty sprites per line limit.
3645Use Megadrive to automap inputs for a Megadrive style controller with a 6 button layout.
3650CONTROLLERS
3655CONTROLLER 1 INPUT MAPPING
3660Retropad (Default)
3665Megadrive
3670CONTROLLER 2 INPUT MAPPING
3675CONTROLLER 3 INPUT MAPPING
3680CONTROLLER 4 INPUT MAPPING
3685Joypad Auto
3690Joypad 3 Button
3695Joypad 6 Button
3700Joypad 3 Button + 4-WayPlay
3705Joypad 6 Button + 4-WayPlay
3710Joypad 3 Button + Teamplayer
3715Joypad 6 Button + Teamplayer
3720Light guns can only be used in port 2.
3725Menacer Light Gun
3730Konami Justifiers
3737Sound generator. MAME is faster and Nuked is cycle accurate. Original model used YM2612 while later revisions used YM3438.
3742FM SYNTHESIZER
3747MAME (YM2612)
3752MAME (ASIC YM3438)
3757MAME (Enhanced YM3438)
3762Nuked (YM2612)
3767Nuked (YM3438)
3772CD ADD-ON
3777Sega/Mega CD
3782MegaSD
3789Adjust mixing of CD audio. In MSU-MD, cartridge-sourced sound effects are not affected.
3794CD-DA VOLUME
3799Enhanced sound output support for compatible games.
3804Joypad 2 Button
3809Joypad 2 Button + Master Tap
3814Light Phaser
3819Paddle Control
3824LCD GHOSTING FILTER
3829Extend the game screen area, similar to the Master System.
3834EXTENDED SCREEN
3839Choose your desired Atari machine type.
3844ATARI MACHINE TYPE
3849ST
3854Mega ST
3859STE
3864Mega STE
3869TT
3874Falcon
3879Choose your desired Atari CPU type.
3884ATARI CPU TYPE
3889Choose your desired Atari CPU clock rate.
3894ATARI CPU CLOCK RATE
38998 MHz
390416 MHz
390932 MHz
3914Choose your desired Atari ST memory size.
3919ATARI ST MEMORY SIZE
3924256 KB
3929512 KB
39341 MB
39392 MB
39442.5 MB
39494 MB
39548 MB
395910 MB
396414 MB
3969Choose your desired Atari Monitor.
3974ATARI MONITOR TYPE
3979Monochrome High-Resolution
3984RGB Colour Low/Medium-Resolution
3989TV
3994Choose your desired pixel aspect ratio.
3999ASPECT RATIO
4004Square Pixels
4009Atari Monitor
4014NTSC TV
4019PAL TV
4026Atari ST monitors had a visible border around the main screen area, but most software does not display anything in it.
4031SCREEN BORDERS
4036Hide
4041Crop 720p (240, 480)
4046Crop 1080p (270, 540)
4051Choose your desired pause screen display type.
4056PAUSE SCREEN DISPLAY
4061Help and Information
4066Floppy Disk List
4071Bouncing Box
4076Snow
4081Darken
4086No Indicator
4091original
4096480p
4101720p
41064k
41118k
4116Replace meshed transparency by real transparency.
4121IMPROVED MESH
4126Apply gouraud shading instead of flat shading.
4131IMPROVED BANDING
4136Allows up to 7 or 12 controllers in supported games.
4141MULTITAP
4146Port1
4151Port2
4156Port1+2
4161Choose system BIOS language.
4166BIOS Language
4171Use a custom MAME config, do not overwrite config on launch.
4176CUSTOM CONFIG
4181Controls for 5/6 button games and other unique controls
4191Default Only
4196SNES Style
4201Genesis/Megadrive Style
4206Modern Fightstick Style
4211Neo Geo Mini Pad
4216Neo Geo CD Pad
4221Twin Stick with Triggers
4226Rotated 4-Way Stick (Q*Bert)
4231Enable or disable high score saving
4241Enabled (Default)
4246Play a coin drop sound effect when an insert coin button is pressed
4251COIN SOUND PLUGIN
4256Disabled (Default)
4263Use the same art paths as standalone MAME - not recommended if using decorations or shaders.
4268SHARE MAME ARTWORK
4273On (Default)
4279Crop MAME artwork to maximize the game screen and only fill unused space.
4284CROP ARTWORK
4289Set gun button 2 to reload.
4294OFF-SCREEN RELOAD BUTTON
4299Use MAME software lists to identify ROM
4304SOFTWARE LIST
4309Don't Use (Default)
4314Coleco Adam cartridges
4319Coleco Adam Digital Data Packs
4324Coleco ADAM diskettes
4329Coleco ColecoVision cartridges
4339MEDIA TYPE
4344Cassette 1
4349Cassette 2
4354Disk (Drive 1)
4359Disk (Drive 2)
4364Cartridge (Slot 1)
4369Cartridge (Slot 2)
4374Cartridge (Slot 3)
4379Cartridge (Slot 4)
4384Toggle with hotkey + D-pad up or Scroll Lock in-game.
4389UI KEYS
4394Off at Start
4399On at Start
4404Enable per-game custom configuration via MAME menu.
4409CUSTOM GAME CONFIG
4414Entex AdventureVision cartridges
4419APF M-1000 cartridges
4424Apple II cleanly cracked disks
4429Apple II miscellaneous disks
4434Apple II original disks
4439Cassette
4444Hard Drive
4449Type of joystick connected to the game port.
4454JOYSTICK TYPE
4459Apple (2x 2-button Analog)
4464Sirius/Atari (2x 1-button Digital, II+ Only)
4469Gizmo (1-Button Digital)
4474Model of emulated Apple II.
4479Apple //e Enhanced (Default)
4484Apple //e
4489Apple ][ Plus
4494Apple IIgs cleanly cracked disks
4499Apple IIgs miscellaneous disks
4504Apple IIgs original disks
45095 1/4 Disk (Drive 1)
45145 1/4 Disk (Drive 2)
45193 1/2 Disk (Drive 3)
45243 1/2 Disk (Drive 4)
4529Emerson Arcadia 2001 cartridges
4534Acorn Archimedes floppy images
4539Acorn Archimedes hard disks
4544Acorn Archimedes ROM images
4549Select model to emulate
4554ARCHIMEDES MODEL
4559Archimedes 310
4564BBC A3000
4569Archimedes 440/1 (Default)
4574Archimedes 540
4579Bally Professional Arcade cartridges
4584Acorn Atom cassettes
4589Acorn Atom disk images
4594Acorn Atom Utility ROMs
4599Cartridge
4604Quickload
4609Select which joystick to emulate.
4614None (Default)
4619Acorn Analogue Joysticks
4624Acorn Bitstik
4629Robo Bitstik 2
4634Voltmace Delta 3b Twin Joysticks
4639BBC MODEL
4644BBC Micro Model B (Default)
4649BBC Master 128
4654BBC Master 512
4659BBC Master Compact
4664Acorn BBC Micro cassettes
4669Acorn BBC Micro hard disks
4674Acorn BBC Micro ROMs
4679Acorn BBC Micro Model B disks
4684Acorn BBC Micro Model B Original disks
4689Acorn BBC Master cartridges
4694Acorn BBC Master disks
4699Acorn BBC Master Compact disks
4704Olivetti Prodest PC 128S disks (BBC Master Compact)
4709BBC Micro/Master Cassette
4714BBC Micro/Master ROM (Slot 1)
4719BBC Micro ROM (Slot 2)
4724BBC Micro ROM (Slot 3)
4729BBC Micro ROM (Slot 4)
4734BBC Micro/Master Disk (Drive 1)
4739BBC Micro/Master Disk (Drive 2)
4744BBC Master Cartridge (Slot 1)
4749BBC Master Cartridge (Slot 2)
4754Camputers Lynx cassettes
4759Camputers Lynx floppies
4764LYNX MODEL
4769Lynx 48k
4774Lynx 96k
4779Lynx 128k
4784Philips CD-i CD-ROMs
4809COLOR COMPUTER MODEL
4814Color Computer
4819Color Computer 2
4824Color Computer 2B
4829Color Computer 3 (NTSC) (Default)
4834Color Computer 3 (PAL)
4839V-Tech Creativision cartridges
4844Acorn Electron Disks
4849Acorn Electron Cassettes
4854Acorn Electron Cartridges
4859Acron Electron ROMs
4864ELECTRON MODEL
4869Electron w/64k Master RAM Board (default)
4874Electron
4879Floppy Disk
4884Fujitsu FM-77AV disk images
4889Fujitsu FM-7 cassettes
4894Fujitsu FM-7 disk images
4899FM-7 MODEL
4904FM TOWNS MODEL
4909FM Towns Marty (Default)
4914FM Towns (Model 1/2)
4919FM Towns II UX
4924How much RAM the emulated FM Towns will have installed
4929RAM SIZE
49342MB
4941Insert a disk into the floppy drive, a blank will be used if one doesn't exist
4946ADD USER DISK
4951Fujitsu FM Towns CD-ROMs
4956Fujitsu FM Towns cracked floppy disk images
4961Fujitsu FM Towns miscellaneous floppy disk images
4966Fujitsu FM Towns original floppy disk images
4971Floppy Disk (Drive 1)
4976Floppy Disk (Drive 2 - Model 1/2 & II UX)
4981CD-ROM
4986Hard Drive (II UX)
4991Bit Corp Gamate cartridges
4996Tiger Game.com cartridges
5001Epoch Game Pocket Computer cartridges
5006Hartung Game Master cartridges
5011GamePark GP32 SmartMedia cards
5016Dick Smith Electronics VZ-200/300 cassettes
5021Dick Smith Electronics VZ-200/300 snapshots
5026Choose hardware for the memory expansion slot
5031MEMORY SLOT
5036Laser 310/VZ-300 16k Memory
5041Laser/VZ 64k Memory (Default)
5046Snapshot
5051Macintosh 400K/800K Disk images
5056Macintosh High Density Disk images
5061Mac Harddisks
5068Select model of Mac (Recommendations are Mac Plus for B&W, Mac LC 3 for Color)
5073MAC MODEL
5078Mac 128k (128kb RAM, 2 LD Floppies)
5083Mac 512k (512kb RAM, 2 LD Floppies)
5088Mac Plus (4Mb RAM, 2 LD Floppies/HDD)
5093Mac SE (4Mb RAM, 2 LD Floppies/HDD)
5098Mac Classic (4Mb RAM, 2 HD Floppies/HDD)
5103Mac II (2Mb RAM, Color, 2 HD Floppies/CD/HDD)
5108Mac IIx (2Mb RAM, Color, 2 HD Floppies/CD/HDD/Image Reader)
5113Mac LC 3 (Default) (4Mb RAM, Color, 2 HD Floppies/CD/HDD)
5120Install the image reader card to read disk image files (Mac IIx only). Minimum 4MB ram size recommended.
5125IMAGE READER
5130Slot A (Default)
5135Slot B
5140Slot C
5145Slot D
5150Slot E
5156How much RAM the emulated Mac will have installed (Mac IIx & Mac LC 3 only)
5161Type of ROM file to load
5166CD
5171Select a boot disk or hard drive if needed
5176BOOT DISK
5181System 3.0 (LD Floppy)
5186System 6.0.8 (LD Floppy)
5191System 7.0.1 (HD Floppy)
5196System 7.5 (HD Floppy)
5201System 6.0.8 (Hard Drive)
5206System 7.0.1 (Hard Drive)
5211System 7.5.5 (Hard Drive)
5216Creatronic Mega Duck cartridges
5221PDP-1 Paper Tape Reader Images
5226Casio PV-1000 cartridges
5231Video Technology Socrates cartridges
5236Funtech Super A'Can cartridges
5241TI-99/4A Cartridges
524632k RAM expansion card installed
525132K RAM EXPANSION
5256Speech module installed
5261SPEECH MODULE
5266Tomy Tutor & Pyuuta cartridge
5271GCE Vectrex cartridges
5276VTech V.Smile cartridges
5281VTech V.Smile Motion cartridges
5286Atari XE Game System cartridges
5291Atari 400 / 800 floppy disks
5296Disk (Drive 3)
5301Disk (Drive 4)
5306Video Game Music Files
5311CONTROL MAPPING
5381Disabled (Beatle Interpreter)
5386Max Performance
5391Cycle Timing Check
5396Lightrec Interpreter
5406Full (more compatible)
5421Port 1
5426Port 2
5431Port 1+2
5436Analog Controller
5441DualShock Controller
5446Analog Joystick (Flystick)
5451Justifier
5456Enhancement. Remove the sixteen sprites per line limit.
5461Manual
5466Portrait
5471Landscape
5476Requires BIOS file to be present.
5481Only for Super Game Boy enhanced games.
5486SUPER GB BORDERS
5491Value to use for the emulated solar sensor (Boktai).
5496SOLAR SENSOR LEVEL
5501TEAM COLOR MODE
5506Selfie
5511Color
5516Sex
5521Skynet
55264:3 RENDERING RESOLUTION
5533Enhancement. Increase the rendering resolution when in 16:9 ratio. Makes 3D objects clearer.
553816:9 RENDERING RESOLUTION
5543Enhancement. 3 point is accurate to N64, standard is better.
5548TEXTURE FILTERING MODE
5553standard
55583 point
5563Enhancement. Smooth out jagged edges on 3D objects polygons.
5568Smooth textures on 3D objects.
5573Smooth 1
5578Smooth 2
5583Smooth 3
5588Smooth 4
5593Sharp 1
5598Sharp 2
5603Enhancement. Upscale textures.
5608TEXTURE UPSCALING
5613As Is
5618X2
5623RDP PLUGIN
5628GLideN64 (Fastest)
5633ParaLLEl-RDP
5638Angrylion (Most Compatible)
5643RSP PLUGIN
5648HLE (Fastest)
5653ParaLLEl (Best LLE)
5658CXD4 (LLE Fallback)
5663CPU CORE
5668Dynarec (Fastest)
5673Cached Interpreter
5678Pure Interpreter (Most Accurate)
5685Useful for N64 style controllers. Limited hotkeys for controllers without dedicated hotkey.
5690CONTROLLER 1
5695CONTROLLER TYPE
5700RetroPad (Default)
5705N64
5710N64 (Limited Hotkeys)
5715Useful for N64 style controllers.
5720CONTROLLER 2
5725CONTROLLER 3
5730CONTROLLER 4
5735Emulate a pak in the controller expansion port.
5740CONTROLLER PAK
5745Memory Pak
5750Rumble Pak
5755Rumble Pak (Automatic)
5761Use to eliminate joystick drift/unwanted input. Effects all controllers.
5766JOYSTICK DEADZONE
577115% (Default)
5778Use to make joystick movement more or less sensitive. Effects all controllers.
5783JOYSTICK SENSITIVITY
5788100% (Default)
5793Full speed can break some games.
5798FRAME RATE
5803Original
5808Full speed
5813Only applies when using Parallel-RDP as the chosen RDP Plugin.
5818PARALLEL-RDP UPSCALER
58231x (Default)
5828Can change the language of some games.
5833Universe BIOS is not compatible with cheats.
5838NEO GEO CD BIOS
5843CDZ
5848CDZ MAME
5853CDZ Universe 3.3
5858Use one save file per game.
5863PER-GAME SAVES
5868Manually activate the adapter for supported games.
58734 PLAYER ADAPTER
5878NTSC (NES)
5883Famicom (FDS)
5888PC MODEL
5893Select the processor model.
5898CPU FEATURE
5903OVERCLOCK MULTIPLIER
59086x (Recommended)
59131MB
59183MB
59237MB
592811MB
593313MB (Recommended)
5938120MB
5943230MB
5948512MB
59531024MB
5958Graphic Display Controller model.
5963GDC
5980Full 255 lines
5985Some games rely on this (Apros).
5990REAL PALETTES
599526K for old games and 86K for newer games.
6000SOUND BOARD
6005To have music and not only sound in games (Owl-Zoo).
6010JAST SOUND
6060Videopac G7000 (European)
6065Videopac+ G7400 (European)
6070Videopac+ G7400 (France)
6075NTSC 60Hz
6080PAL 50Hz
6105Ghosting (65%)
6110Ghosting (75%)
6115Ghosting (85%)
6120Ghosting (95%)
614530fps
615060fps (Default)
615570fps
616072fps
616575fps
617090fps
6175100fps
6180119fps
6185120fps
6190144fps
6195240fps
6200244fps
62051.0x (12.50Mhz)
62101.1x (13.75Mhz)
62151.2x (15.00Mhz)
62201.5x (18.75Mhz)
62251.6x (20.00Mhz)
62301.8x (22.50Mhz)
62352.0x (25.00Mhz)
6245ACTIVE INPUT DEVICES FIX
6250SPECIFIC GAME FIXES
6255Alone in the Dark
6260Crash-n Burn
6265Dinopark Tycoon
6270Microcosm
6300Glide64
6305Gln64
6310Rice
6315Angrylion
6320Parallel
63254.5x (1440x1080)
6330Automatic
6335N64 3-point
6417LCD FILTER
6422LCD GHOSTING EFFECTS
6427Green - GameKing
6432VB - Virtual Boy
6437Potator - Orangish - Amber
6442Potator - Green
6447Potator - Blue
6452Potator - Green - BGB
6457Potator - Green Wataroo
6462Brownish - Travel Wood
6467Blue - Bubbles Blue
6472Blue - Game Master
6477Blue - Shiny Sky Blue
6482Blue - Slime Blue
6487Gold - Golden Wild
6492Gold - Labo Fawn
6497Gold - Million Live Gold
6502Gold - Odyssey Gold
6507Grey - Greyscale
6512Grey - Digivice
6517Grey - Microvision
65571 Frame
65622 Frames
65673 Frames
65724 Frames
65775 Frames
65826 Frames
65877 Frames
65928 Frames
6597480x272 (Default)
6602CONTROLLER PROFILE
6607Gamepad Classic
6612Gamepad Modern
6617Force a specific model and prevent tags detection.
6622AMIGA MODEL
6627Autodetect (by game name tag)
6632A500 (512KB Chip + 512KB Slow)
6637A500+ (1MB Chip)
6642A600 (2MB Chip + 8MB Fast)
6647A1200 (2MB Chip + 8MB Fast)
6652A4000/040 (2MB Chip + 8MB Fast)
6657CDTV (1MB Chip)
6662CD32 Default (2MB Chip)
6667CD32 (2MB Chip + 8MB Fast)
6672Help games which are too quick or that have bugs.
6677CPU COMPATIBILITY
6682Normal
6687More compatible
6692Cycle-exact
6697Works with 'Cycle-exact' mode and for a few games.
6702Default by model
6707 3.54 MHz
6712 7.09 MHz (A500 speed)
671714.18 MHz (A1200 speed)
672228.37 MHz
672735.46 MHz
673242.56 MHz
673756.75 MHz
695210Mhz
695716Mhz
696225Mhz
696733Mhz (Overclock)
697266Mhz (Overclock)
6977100Mhz (Overclock)
6982150Mhz (Overclock)
6987200Mhz (Overclock)
69925MB
69976MB
70029MB
700710MB
701212MB
7017Full Frame
70221/2 Frame
70271/3 Frame
70321/4 Frame
70371/5 Frame
70421/6 Frame
70471/8 Frame1
705216 Frame
70571/32 Frame
70621/60 Frame
7067Auto Frame Skip
7072Applies to both players.
7077JOYPAD TYPE
7082Default (2 Buttons)
7087Megadrive (8 Buttons)
7092Super Famicom (8 Buttons)
70971 MHz (Underclock)
71022 MHz (Underclock)
71074 MHz (NEC uPD780)
71128 MHz (NEC uPID7008)
711716 MHz (Overclock)
712232 MHz (Overclock)
712764 MHz (Overclock)
7132EMULATE PCG-8100
7137Use to eliminate cursor drift/unwanted input.
7142ANALOG DEADZONE
7147GAMEPAD CURSOR SPEED
71521.0 (240p)
71572.0 (480p)
7162Improve speed, at a minor cost of accuracy.
7167SPEED HACK (SAFE)
7174Enhancement. Remove the thirty-two sprites per line limit. Crashes certain games.
7179REDUCE SPRITE FLICKERING (UNSTABLE)
7184Overclock the SNES CPU (Gradius 3, Super R-Type).
7189Light (load times)
7194Compatible
7199Max (demanding games)
7206Enhancement. Reduces slowdown in mode 7 games. Can cause issues in certain games.
7211BLEND HIGH-RES MODE
7216Merge
7221Blur
7226SNES Gamepad
7231SNES Mouse
7236SNES Multitap
7241Super Scope
7246Konami Justifier
7251M.A.C.S. Rifle
7258Konami Justifier P2 is daisy chained from controller 2, appears as port 3 to system.
7263Konami Justifier (P2)
7268Monochrome
7273RF
7278RGB
7283S-Video
7288Composite
72935 MHz (Underclock)
72988 MHz (Underclock)
73039 MHz (Underclock)
730810 MHz (Default)
731311 MHz
731812 MHz
732313 MHz
732814 MHz
733315 MHz
733820 MHz
734330 MHz
734840 MHz
7353Light guns/multitap.
7358Dual Konami Justifiers
7364Sync GB2Player/GBC2Player saves with saves in "saves/gb" or "saves/gbc".
7369SYNC SAVE FILES
7374FRAME RATE LIMIT
737910fps
738415fps
738920fps
739425fps
739940fps
740450fps
740960fps
7414155fps
7419160fps
7424RUMBLE
7429Gamepad Classic Alt
7434COLOR PALETTE (2D)
7439black/white
7444black/blue
7449black/cyan
7454black/electric cyan
7459black/green
7464black/magenta
7469black/yellow
7474Use your physical anaglypth 3D glasses!
7479ANAGLYPH PRESET (3D)
7484red/blue
7489red/cyan
7494red/electric cyan
7499green/magenta
7504yellow/blue
7509Add color to Game Boy games.
7514GB COLORIZATION
7519original gameboy
7524black and white
7529gba sp
7534blue sea
7539dark knight
7544green forest
7549hot desert
7554pink dreams
7559weird colors
7564Only for games that employed it (for Boktai)
7569For Gyro-enabled games (bound to left analog stick)
7574SENSOR SENSITIVITY (GYROSCOPE)
7579For Gyro-enabled games (bound to right analog stick)
7584SENSOR SENSITIVITY (TILT)
7589Resolution multipliers to smooth vectors
7594RESOLUTION MULTIPLIER
7599Automatic switches region per file path tags
7604MODEL TYPE
7609C64 PAL Automatic
7614C64 NTSC Automatic
7619C64 PAL
7624C64 NTSC
7629C64 Games System PAL
7634C64 Japanese NTSC
7639Change the output resolution ratio.
7644PAL 576x312px
7649NTSC 492x262px
7654Auto-disable zoom
7659Most games use port 2, some use port 1.
7664CONTROLLER PORT
7669Paddles
7674Mouse (1351)
7679Trackball (Atari CX-22)
7684Koalapad
7689Some games and homebrews require more RAM
7694RAM EXPANSION UNIT
7699128kB (1700)
7704256kB (1764)
7709512kB (1750)
77141024kB
77192048kB
77244096kB
77298192kB
773416384kB
7739KEYBOARD PASSTHROUGH
7744C128 PAL
7749C128 NTSC
7754C128 DCR PAL
7759C128 DCR NTSC
7764RetroPad Face Button Options.
7769Button Options
7774B = Fire
7779B = Fire, A = Up
7784Y = Fire
7789Y = Fire, B = Up
7794PLUS4 PAL
7799PLUS4 NTSC
7804C16 PAL
7809C16 NTSC
7814V364 NTSC
7819232 NTSC
7824colodore_ted
7829yape-pal
7834yape-ntsc
7839VIC20 PAL Automatic
7844VIC20 NTSC Automatic
7849VIC20 PAL
7854VIC20 NTSC
7859Super VIC (+16K) NTSC
7864colodore_vic
7869mike-pal
7874mike-ntsc
78793032B
78844032B
7889SUPERPET
7894green
7899amber
7904white
7909For weak machines. Some games will not work with this.
7914FAST BLITTER (LESS COMPATIBLE)
7919Enable for Doom to run at its correct resolution.
7924DOOM RES HACK
7929Remove the padding on the sides of the screen.
7934CROP BORDER
7939Always have 6 bullets, 6 dynamite and 6 lives.
7944TRAINER MODE
7949Nothing can kill Rick, may break the game.
7954INVULNERABILITY MODE
7959Highlight all entities on the game map.
7964EXPOSE MODE
79694K
7974Change the system's language.
7979Deutsch
7985Choose which graphics API library to use. Vulkan may not work for every core.
7990GRAPHICS API
7995OpenGL
8000GLCore
8005Vulkan
8012Changing driver can improve audio performance and reduce distortion. Alsathread is recommended for low-end systems.
8017AUDIO DRIVER
8022ALSA
8027ALSAThread
8032TinyALSA
8037SDL2
8042Pulse (Default)
8047In milliseconds. Can reduce crackling/cutting out.
8052AUDIO LATENCY
8057Allow cores to set rotation.
8062ALLOW ROTATION
8067Map controller inputs to light gun inputs.
8072CONTROLLER TO LIGHT GUN
8077Adjust screen line draw mode.
8082LINE MODE
8087SINGLE
8092DOUBLE
8097SCANLINES
8102Manually define which internal resolution to use. AUTO = High.
8107Super high
8112Change pixel scaling and filtering method.
8117SCALING METHOD
8122Pixelated (Nearest)
8127Smooth (Linear)
8132Fix flickering in a static screen like Workbench.
8137REMOVE INTERLACE ARTIFACTS
8142OFF
8147Resize automatically screen height.
8152AUTO HEIGHT
8159Improves both sprite scaling and road rendering. Does not affect the car sprite.
8164HIGH RESOLUTION MODE
8169Choose which graphics API library to use.
8174Vulkan (Default)
8179Speed up shader compilation.
8184ASYNC SHADER COMPILE (VULKAN ONLY)
8189Set the controller rumble strength if supported.
8194Pro Controller required for games that require shake motions.
8199CONTROLLER COMBINATION
8204GamePad + 4 Pro Controller
8209GamePad + 4 Sideway Wiimote
82145 Pro Controller
82195 Sideway Wiimote
8224Wii U Classic Controller
8229Not all games support all languages.
8234CONSOLE LANGUAGE
8239Current language
8244Chinese
8249Portuguese
8254Russian
8259Taiwanese
8264Choose the audio output type.
8269AUDIO CHANNELS
8274Stereo (Default)
8279Surround
8284Have Batocera set the first audio output device.
8289AUDIO OUTPUT
8294Set in Config - choose if no audio output
8299Batocera sets first audio device (Default)
8304Fix screen tearing.
8309VSYNC
8314Double buffering
8319Triple buffering
8324Choose upscaling method.
8329UPSCALE FILTER
8334Bicubic
8339Hermite (Default)
8344Nearest Neighbour
8349Choose downscaling method.
8354DOWNSCALE FILTER
8359Bilinear (Default)
8364Hermite
8369Keep Aspect Ration (Default)
8374Stretch
8379Enable mouse input to simulate touchscreen.
8384ENABLE MOUSE
8389Enable Cemu's performance overlay.
8394ENABLE PERFORMANCE OVERLAY
8399Enable notifications of cache, controller events etc.
8404ENABLE NOTIFICATIONS
8411Enable gamepad view for games that have interaction across two screens. Use Hotkey+R2 to switch screens.
8416ENABLE GAMEPAD VIEW
8423Arrange the dual screen layout. Separate windows can be changed with Hotkey+R2.
8428Top Only
8433Bottom Only
8438Large Top
8443Large Bottom
8448Left/Right
8453Right/Left
8458Separate Windows
8463Hybrid Screen Top
8468Hybrid Screen Bottom
8473GRAPHICS
8478OpenGL (Default)
8483Fix screen tearing. CPU heavy.
8488Off will help some games, others will run too fast.
8493FRAME LIMIT
8498Reduce stutter that happens when compiling shaders.
8503DISK SHADER CACHE
8510Compile shaders using background threads to avoid shader compilation stutter. May cause graphical glitches.
8515ENABLE ASYNC SHADER COMPILATION
8520Preloading is impossible from ES.
8525Preload
8530The New 3DS has a faster processor, ZL/ZR buttons and a C-stick.
8535NEW 3DS MODE
8540Restore BLENDMODE outline on Singe sprites.
8545BLEND SPRITES (SINGE)
8550JOYSTICK TO CURSOR SENSITIVITY
8555Hide crosshairs in supported games e.g. ActionMax, Maddog II.
8560HIDE LIGHT GUN CROSSHAIRS
8565This option is required for some gun games when playing with a mouse.
8570ABSOLUTE MOUSE INPUT
8577Choose which graphics API library to use. Vulkan may not work on all hardware.
8582Not all games support stretching, depending on their video files.
8587Force 4:3
8592SCREEN ROTATION
85970 degrees
8604Enable or disable bezels being added when content is a 4:3 aspect with a widescreen display.
8609BEZELS
8614Shunt 2
8619Shunt 3
8624Shunt 4
8629Shunt 5
8634Shunt 6
8639Shunt 7
8644Shunt 8
8649Shunt 9
8654Shunt 10
8659Invert the vertical joystick axis on flight games.
8664INVERT AXIS
8670Can improve video performance. Do not use with ActionMax games or scanlines.
8675SDL TEXTURE ACCESS STREAMING
8680Use controller settings manually defined in custom.ini.
8685CUSTOM CONTROLLER
8690DISPLAY
8697Enable Gamecube boot animation and BIOS access (requires IPL.bin BIOS in appropriate user directory).
8702EMULATION
8707ENABLE BOOT ANIMATION
8712Change the Gamecube system language.
8717GAMECUBE LANGUAGE
8722English/Japanese
8727Map your controller to an emulated Wiimote.
8732WII CONTROLLERS
8737EMULATE WIIMOTE
8742CUSTOMIZE EMULATED WIIMOTE & GAMEPAD
8747Classic Controller
8752Classic Controller Pro
8757Wiimote Sideway
8762Wiimote Sideway + Swing
8767Wiimote Sideway + Tilt
8772Wiimote Sideway + Nunchuk
8777Position of wii sensor bar relative to the disaply for real wiimotes.
8782SENSOR BAR POSITION
8787Bottom (Default)
8792Top
8797Emulate the Wiimote pointer with a DS4's gyroscope.
8802DUALSHOCK MOTION CONTROL
8807Emulate the Wiimote pointer with a mouse.
8812MOUSE AS WIIMOTE POINTER
8817The final output image, unrelated to the Wii's emulated NAND setting.
8822Force 16:9
8827Stretch to window
8832RENDERING
88378x 5K (5120x4224)
8844Compile shaders on next launch of game (one time). Reduces micro-freezes. Vulkan only.
8849PRE-CACHE SHADERS
8854ANTI-ALIASING
8861Use SSAA instead of MSAA for anti-aliasing. SSAA may look better but has a higher performance cost.
8866ANTI-ALIASING MODE
8873Enabling will allow for correct emulation of texture wrapping. This comes at a cost of potential worse performance.
8878MANUAL TEXTURE SAMPLING
8883Usually not much faster than single core mode.
8888DUAL CORE MODE
8893Speed hack for dual core mode to fix some glitches.
8898GPU SYNC
8903Increase emulator performance, at the cost of accuracy/stability.
8908PERFORMANCE HACKS
8913To use game cheats or 16/9 Aspect Ratio Fix codes.
8918ENABLE CHEATS
8923Required by some games.
8928MEMORY MANAGEMENT UNIT
8933Enhancement. Removes disc loading.
8938FAST DISK TRANSFER RATE
8945Skips Vertical Blank Interrupts when lag is detected, allowing for smooth audio playback when emulation speed is not 100%.
8950VBI SKIP
8955Search for custom configured joystick profiles.
8960USE PAD PROFILES
8965Enable controller rumble capabilities if supported by the controller.
8970Change what's plugged into the virtual GameCube ports.
8975GAMECUBE CONTROLLER 1
8980GAMECUBE PORT 1 TYPE
8985Standard Controller
8990GameCube Adapter for Wii U
8995Steering Wheel
9000Dance Mat
9005DK Bongos
9010GAMECUBE CONTROLLER 2
9015GAMECUBE PORT 2 TYPE
9020GAMECUBE CONTROLLER 3
9025GAMECUBE PORT 3 TYPE
9030GAMECUBE CONTROLLER 4
9035GAMECUBE PORT 4 TYPE
9041Use alternative input mappings. Only applies to Standard Controller type.
9046ALT INPUT MAPPING
9051Face Buttons (CW)
9056Face Buttons (CCW)
9061Set joystick deadzone.
9066DEADZONE
90715% (Default)
9078Set virtual joysticks gate size. Smaller increases sensitivity. Larger decreases it.
9083JOYSTICK GATE SIZE
9088Smaller
9093Normal (Default)
9098Larger
9103Enables Dolby Pro Logic II for surround sound. May impact performance.
9108AUDIO
9113DOLBY PRO LOGIC II
9118Show on screen display messages (memory card saves..).
9123SHOW ON-SCREEN DISPLAY MESSAGES
91281.5x 720p (960x792)
91332.5x 1080p (1600x1320)
9138PERFORMANCE HACKS (needs review)
91438x (CSAA)
91488xQ (CSAA)
915316x (CSAA)
915816xQ (CSAA)
91634x (SSAA)
9168DISABLE ON-SCREEN DISPLAY MESSAGES
9173Determines the speed and the runahead behaviour of the system.
9178EMULATION SPEED
9183Unlimited
9188VSync and Audio Resampling need to be enabled.
9193SYNC TO HOST REFRESH RATE
9198Ensure every frame the console renders is displayed to screen.
9203OPTIMAL FRAME PACING
9208Improve performance if VSync is disabled and using Vulkan.
9213THREADED PRESENTATION
9218Match Window
9223PAR 1:1
9228May result in a sharper image in some 2D games.
9233INTEGER UPSCALING
9238Enabling will smooth out the image.
9243LINEAR UPSCALING
9250Fills the screen regardless of the aspect ratio. Doesn't work with Integer Upscaling.
9255STRETCH TO FILL
92601x native (320x240)
92659x 4K (2880x2160)
9270Enhancement. Smooth/upscale textures on 3D objects.
9275Nearest-Neighbor
9280Bilinear (No Edge Blending)
9285JINC2 (Slow)
9290JINC2 (Slow, No Edge Blending)
9295xBR (Very Slow)
9300xBR (Very Slow, No Edge Blending)
930524-bit, disables dithering.
9310TRUE COLOUR RENDERING
9315Makes the dither pattern much less obvious at higher resolutions.
9320SCALED DITHERING
9326When running outside of 100%, adjusts the temp instead of dropping frames.
9331STRETCH MODE
9336Off (Noisy)
9341Resampling (Pirch Shift)
9346Time Stretch (Tempo Change, Best Sound)
9351Force progressive render / scan.
9356DISABLE INTERLACING
9361Hack. Increases most PAL games' speed by 17%.
9366FORCE NTSC TIMINGS ON PAL
9371NTSC-U/C
9376Preload requires more RAM.
9381Use Analog joysticks in addition to D-Pad for DualShock controllers.
9386JOYSTICK TO DPAD
9391Not Connected
9396PS1 Digital Controller
9401PS1 Analog Joystick
9406DualShock / Xbox Type
9411NeGcon (Rumble)
9416Reduces wobbly polygons & warping textures.
9421ENABLE PGXP CORRECTIONS
9426Allows loading protected games without subchannel information.
9431ALLOW BOOTING WITHOUT SBI FILE
9436Skipping it can break some games.
9441Interpreter is the most accurate, but is the slowest.
9446CPU EXECUTION MODE
9451Interpreter (Slowest)
9456Cached Interpreter (Faster)
9461Recompiler (Fastest)(Default)
9466System requirements at native; (RAM|VRAM).
9471Per 0.05s, 5s total (550MB|100MB)
9476Per 0.1s, 10s total (1100MB|200MB)
9481Per 1s, 15s total (165MB|30MB)
9486Per 1s, 30s total (330MB|60MB)
9491Per 1s, 60s total (660MB|120MB)
9496Per 1s, 90s total (990MB|180MB)
9501Per 1s, 120s total (1320MB|240MB)
9506ACHIEVEMENTS
9511CROSSHAIR
9516Game's default
9521AUTO LOAD ON GAME LAUNCH
9526AUTO SAVE ON GAME EXIT
9531Choose second feature pack for the controller.
9536CONTROLLER 1 FEATURE PACK
95412nd VMU (Default)
9546Purupuru Pack/Vibration Pack
9551CONTROLLER 2 FEATURE PACK
9556CONTROLLER 3 FEATURE PACK
9561CONTROLLER 4 FEATURE PACK
9568Enable the Dreamcast DSP for more accurate audio. Only recommended for fast systems.
9573DIGITAL SOUND PROCESSOR
9578Disbaled (Default)
9583Force the game to render in this aspect ratio.
9588RENDER RESOLUTION
95930.5x (320x240)
95984.5x (2880x2160)
9603Rotate the screen with the emulator.
9608Per pixel is the most accurate, but also the most demanding.
9613ALPHA SORTING
9618Per Strip
9623Per Triangle (Default)
9628Per Pixel
9633Allow mapping Future Pinball with Pad to Keyboard.
9638CONTROLLER CONFIGURATION
9643520 ST AUTO
9648520 ST TOS 1.00
9653520 ST TOS 1.02
9658520 ST TOS 1.04
96631040 STE AUTO
96681040 STE 1.06
96731040 STE 1.62
9678Mega STE AUTO
9683Mega STE 2.05
9688Mega STE 2.06
9693TOS languages.
9698German (de)
9703Spanish (es)
9708French (fr)
9713Italian (it)
9718Dutch (nl)
9723Russian (ru)
9728Swedish (se)
9733British English (uk)
9738English (us)
9743520K
97481M
97532M
97584M
9763Choose your Atari hard drive type for the .hd extension file.
9768ATARI HARD DRIVE TYPE
9773IDE (Default)
9778ASCI
9783LIMIT FRAME RATE
9788No Limit
9793As game specifies
9798Enhancement. Enables improved polygon splitting.
9803ENABLE POLYGON SPLITTING
9808Rotates the screens, to simulate holding the DS sideways.
9813Swap the position of the dual displays.
9818SCREEN SWAP
9823Sets the window size to an integer size.
9828SCREEN SIZE
9833Adjusts the positions of the screens.
9838Original screen positions
9843Always enforce vertical
9848Always enforce horizontal
9853Hybrid
9858How the window space is distributed between the screens.
9863SCREEN SIZING
9868Even
9873Emphasize top
9878Emphasize bottom
9883Top only
9888Bottom only
9893INTEGER SCALING
9898CONSOLE TYPE
9903DSi (experiemental)
9910h265 (HEVC) is CPU heavy and increases latency, but is more bandwidth efficient.
9915VIDEO STREAM CODEC
9920h264 (less latency)
9925h265 (HEVC) (higher quality at lower bitrates)
11332On (Vulkan Only)
11347Stereo
11352Surround 5.1
11357Surround 7.1
11396AUDIO BUFFER DURATION
1140110ms
1140620ms
1141140ms
1141660ms
1142180ms
11426100ms (Default)
11431120ms
11436140ms
11441160ms
11446180ms
11451200ms
11456220ms
11461240ms
11468Reduces crackle and stutter further, but may cause a very noticeable reduction in audio quality on slower CPUs.
11473ENABLE TIME STRETCHING
11479Buffer fill level (in percentage) below which time stretching will start.
11484TIME STRETCHING THRESHOLD
1148975% (Default)
11494Allows Alt+Tab to RPCS3's menu. Useful for manual disc-swapping.
11499GRAPHICAL USER INTERFACE
11506Default uses SDL2, otherwise enable controller specific capabilities. Sony DS won't work with clone controllers.
11511PS3 CONTROLLER 1
11516Legacy Evdev
11521Sony DS
11526PS3 CONTROLLER 2
11531PS3 CONTROLLER 3
11536PS3 CONTROLLER 4
11541PS3 CONTROLLER 5
11546PS3 CONTROLLER 6
11551PS3 CONTROLLER 7
11556Select scale resolution of the game.
11561SCALE FACTOR
11566Sets the scaler filter mode when rendering.
11571SCALER MODE
11576HQ (bilinear filter)
11581Edge (sharper filet)
11586AdvMame
11591Scanline Interpolation Filter (SAI)
11596SuperSAI
11601SuperEagle
11606Pixel-Perfect
11611DotMatrix
11616TV2x CRT Television Filter
11621Stretches the output to fill the display area.
11626Center (Default)
11631Pixel Perfect
11636Even Pixels
11641Fit resolution scale
11646Stretch to screen
11651Fit 4:3 Aspect Ratio
11656Choose your preferred renderer.
11661RENDERER
11666OpenGL with Shaders
11671Choose your preferred language.
11676Chinese (Mandarin)
11681Swedish
11686Hebrew
11691Czech
11696Enable the debug menu and the walk-through-walls button.
11701TEST PLAY
11706Needed by some games that use special unicode characters.
11711GAME REGION (ENCODING)
11716Autodetect (Recommended)
11721European (Western)
11726European (Cent/East) [W-1250]
11731Japanese [Shift-JIS]
11736Cyrillic [Windows-1251]
11741Chinese (Simplified)
11746Chinese (Traditional) [Big5]
11751Greek
11756Turkish
11761Baltic
11766Choose your render resolution (Requires personal redream.key file).
117712x (1280x960) (Default)
11776Choose your preferred aspect ratio.
117814:3 (Default)
11786Enable auto frameskipping for performance on lower-end systems.
11791Enable vertical sync to avoid tearing in some cases.
11796RENDER MODE
11801HLE (per-strip)
11806HLE (per-pixel)
11811LLE
11816USA (Default)
11821Choose the Dreamcast console language.
11826Choose broadcast standard (for older TV's).
11831BROADCAST
11836NTSC (Default)
11841PAL_M
11846PAL_N
11851Choose cable type for the TV.
11856CABLE
11861VGA (Default)
11866Enable the legacy or the new 3D engine (choose legacy for older GPUs).
118713D ENGINE
11876Legacy3D
11881New3D
11886Enable proper quad rendering (for higher end systems).
11891QUAD RENDERING
11896Enable crosshairs in shooting games for the selected players.
11901P1 only
11906P2 only
11911P1 & P2
11920For playing driving games with a game pad, it is sometimes a good idea to use a value larger than 100%% so that the steering feels less sensitive on a thumbstick.
11925STEERING SENSITIVITY
11931Use L2/R2 for Accel/Brake and L1/R1 or R-stick Up/Down for Shift Up/Down.
11936MODERN PEDAL CONTROLS
11941Change the speed of the emulated PowerPC chip (fixes some issues).
11946ADJUST POWERPC FREQUENCY
1195150 (Default)
11956Choose your preferred aspect ratio..
119614x3 (Default)
11966Choose your preferred video filter.
11971Scale2x
11976Scale3x
11981Scale4x
11986Choose your preferred video quality.
11991VIDEO QUALITY
11996linear
12001best
12006Enabled or disbale the mouse cursor. Useful for CG's menus.
12011CURSOR
12016NO (DEFAULT)
12021YES
12026CD-ROM SPEED
12031AUTO (DEFAULT)
120361X
120414X
120468X
12051FORCE 386DX CPU
12056ROM (Slot 1)
12061ROM (Slot 2)
12066ROM (Slot 3)
12071ROM (Slot 4)
12076Mount a floppy for user data, creates if needed
12081USER DISK
12086Mac IIx (2Mb RAM, Color, 2 HD Floppies/CD/HDD, Image Reader)
12091Install the image reader card to read idks image files (Mac IIx only)
12096Type of ROM file to load. Disk Image requires Mac IIx and Image Reader
12101Disk Image
12106Interton VC 4000 cartridges
12113Enable mouse input for trackballs, spinners, lightguns (if no gun connected), and similar controls
12118BGFX for post-processing, accel/opengl for raw image.
12123BGFX
12128Accel
12133Fix screen tearing, but may drop frames.
12138Depends on video mode being set to BGFX.
12143BGFX GRAPHICS API
12148MAME Detect
12153OpenGL ES
12158BGFX VIDEO FILTER
12163CRT Geom Deluxe (RGB)
12168CRT Geom Deluxe (Composite)
12173Allows the use of switchres profiles if present.
12178CRT SWITCHRES
12183Play this game on several screens (if available)
12188MULTISCREENS
12193Rotate 90
12198Rotate 270
12204Crop artwork to only unused space, keeping the game as large as possible.
12209ARTWORK CROP
12214Set system-wide controls via MAME menu
12219CUSTOM MAME CONFIG
12225Make game history, setup instructions, and special moves viewable in the menu
12230DATA PLUGIN
12237Runners simplify compatibility of running Windows games. You must have a runner in it's own directory under /userdata/system/wine/custom.
12242WINE RUNNER
12247Converts DirectX 8/9/10/11/12 calls to Vulkan.
12252DXVK FEATURE
12257Allows you to limit FPS to 60.
12262FPS LIMITER
12267Force mouse in games.
12274Choose whether to pass SDL Game Controller config to the Windows game. Disabling may help with some games.
12279SDL CONFIG
12284See your FPS and version of Vulkan API/driver.
12289DXVK HUD
12294Can increase performance for games that stress the CPU.
12299ESYNC
12304Can improve frame rate and responsiveness.
12309FSYNC
12314Vastly improves the speed of buffer maps.
12319PBA
12324Renders game at a lower res then upscales to increase FPS.
12329FIDELITY FX SUPER RESOLUTION
12334Define the resolution and a new dedicated window.
12339VIRTUAL DESKTOP
12344Enable support for Chinese, Japanese and Korean input methods.
12349ENABLE XIM
12354Disable support for memory write watches in ntdll.
12359NO WRITE WATCH
12364Force WINE to run games with large addresses.
12369FORCE LARGE ADDRESS
12374Delay freeing some memory.
12379HEAP DELAY FREE
12386Force Nvidia GPUs to always be reported as AMD GPUs to workaround game issues.
12391HIDE NVIDIA GPU
12397NVAPI is NVIDIA's core software that allows direct access to NVIDIA GPU.
12402ENABLE NVAPI
12409Reset the cache can fix some crashes if your game was running under Batocera 29.
12414DXVK RESET CACHE
12421Enable this mode if you have issue for run your game on NTFS storage (by default is better to use LinuxFS).
12426ENABLE NTFS MODE
12431Useful to troubleshoot when your Windows game won't start of crashes.
12436ENABLE DEBUG
12441Choose which pad to control your hero.
12446CONTROL CHOICE
12451Joypad
12456Left stick
12461Right stick
12466Can improve frame rates and responsiveness.
12471Enhancement. Double the rendering resolution. Makes 3D objects clearer.
12476ENHANCED RENDERING RESOLUTION
12483Skip frames to improve performance, at the cost of choppy motion. Can cause visual glitches.
12488FRAMESKIP TYPE
12495When frameskip type is on automatic or manual, skip up to this many frames consecutively.
12500FRAMESKIP VALUE
12505Improves performance in 3D games. Can cause glitches.
12510THREADED 3D
12517Force 3D geometry to always render on the top screen. Useful for single-screen devices/games.
12522KEEP MAIN SCREEN ON TOP
12527Single
12532Choose the scaling mode for the game screen.
12537SCALING MODE
12542Original resolution
12547Scale to best fit
12552Stretch to full
12557Native
12562Enhancement.
12567Improve audio accuracy (experimental).
12572USE DSP AUDIO
12577Increase to 128 MiB for debug or homebrew applications.
12582SYSTEM MEMORY
1258764MiB (Default)
12592128MiB
12599Nat to access internet from xemu machine. Udp for System Link. Default (Auto) disables network access.
12604NETWORK
12609NETWORK TYPE
12614NAT
12619UDP Tunnel
12626Destination address and port to forward packets to. Leave this empty if you want to enter it manually in the xemu.toml configuration file.
12631UDP REMOTE ADDRESS
12638Local address and port to receive packets on. Leave this empty if you want to enter it manually in the xemu.toml configuration file.
12643UDP BIND ADDRESS
12648Portugese
12653Can smooth the image.
12658Integer Scale
12663Sharp Bilinear
12668Regular Bilnear
12673Enable high quality effects for special stages.
12678HQ MODE
12683Bypass the pre-game menu.
12688SKIP START MENU
12693Access to modding and other advanced options.
12698DEV MENU
12703Both types require holding D-pad down during initial charge.
12708SPINDASH TYPE
12713By Save
12718Sonic 2 (tap jump)
12723Sonic CD (hold jump)
12728Screen Resolution (Default)
12733Enable widescreen support.
12738ENABLE WIDESCREEN
12743Enable scanlines for roms that support it.
12748ENABLE SCANLINES
12755Tries to guess Per-vertex colour (gouraud) from the Model2 per-poly information (flat).
12760FAKE GOURAUD
12765Smooth textures.
12771Enables mipmap usage and trilinear filtering. Doesn't work with some games.
12778Enables bilinear filtering on tilemaps. Looks good, but can cause some stretch artifacts.
12783FILTER TILEMAPS
12788Forces the DX driver to use Managed textures instead of Dynamic.
12793FORCE MANAGED
12798Enables Direct3D Automip-map generation.
12803ENABLE MIP-MAP
12808Enabled meshed polygons for translucency.
12813ENABLE MESH TRANSPARENCY
12818Enable full-screen antialiasing in Direct3D.
12823ENABLE FULL-SCREEN ANTI-ALIASING
12829Read mouse through Rawinput, allowing 2 mice for 2 player shooting games.
12834ENABLE RAW INPUT
12840Use if you're having graphical issues or GPU problems with this emulator.
12845ENABLE SOFTWARE RENDERER
12850OPENGL RENDERING RESOLUTION
128551x (~480)
128602x (~960)
128654x (~1920p)
128708x (~4320p / 8k)
1287516x (~7680p / 16k)
12880PRESENTATION MODE
12885Fill Screen
12890Fit Screen
12895Original Size
12900Only applicable when using OpenGL.
129050.5x (360p/540p) [EXPERIMENTAL]
129100.75x (540p/810p) [EXPERIMENTAL]
129151x (720p/1080p)
129201.5x (1080p/1620p) [EXPERIMENTAL]
129252x (1440p/2160p)
129303x (2160p/3240p)
129354x (2880p/4320p)
129405x (3600p/5400p)
129456x (4320p/6480p)
129507x (5040p/7560p)
129558x (5760p/8640p)
1296016:9 (Default)
12965Force 21:9
12970Force 16:10
12975Force 32:9
12983Fix screen tearing. FIFO (Vsync) does not drop frames. FIFO Relaxed allows tearing as it recovers from a slow down. Mailbox can have lower latency but may drop frames.
12988Immediate
12993Mailbox (Recommended)
12998FIFO (VSync On)
13003FIFO Relaxed
13008ASYNC SHADER COMPILE
13015FXAA has a lower performance impact, goof for low resolutions. SMAA offers best quality.
13020ANTI-ALIASING METHOD
13025SMAA
13030Gaussian
13035ScaleForce
13040AMD FidelityFX Super Resolution
13047GPU emulation accuracy. Most games render fine with Normal. High is required to ensure particles render correctly.
13052ACCURACY LEVEL
13057Extreme
13062CHOOSE SOUND OUTPUT MODE
13067Mono
13072Choose whether the virtual switch is docked or not.
13077DOCK MODE
13082Undocked
13087Docked (Default)
13092British English
13097Canadian French
13102Latin American Spanish
13107Brazilian Portuguese
13112Choose your console region.
13117CHOOSE CONSOLE REGION
13122Australia
13127China
13132Korea
13137Taiwan
13142Choose your console timezone.
13147CHOOSE CONSOLE TIMEZONE
13152CET
13157CST6CDT
13162Cuba
13167EET
13172Egypt
13177Eire
13182EST
13187EST5EDT
13192GB
13197GB-Eire
13222Greenwich
13227Hong Kong
13232HST
13237Iran
13242Israel
13247Jamaica
13252Kwajalein
13257Libya
13262MET
13267MST
13272MST7MDT
13277Navajo
13282NZ
13287NZ-CHAT
13292PRC
13297PST8PDT
13302ROC
13307ROK
13312Singapore
13317UCT
13322Univarsal
13327UTC
13332W-SU
13337WET
13342Zulu
13347Native (720p/1080p)
13352Stretch to fit window
13357American English
13362Choose your console UTC timezone.
13487This can be convenient if you're using laserdiscs.
13492LOADING SPEED
13497Realistic Loading
13502Full Speed (Default)
13507Choose the appropriate media for disk image.
13512DISK TYPE
13517Floppy Disk Image
13522Hard Disk Image
13529Choose which graphics API library to use. D3D12 may yield better results with faster GPUs.
13534D3D12 (Default)
13539Native Vulkan
13546This option enables the ability to play Xbox Live Arcade games. May cause compatibility issues with non-XBLA games.
13551XBOX LIVE ARCADE
13556No licenses enabled
13561XBLA license enabled (Default)
13566All possible licenses (Not recommended)
13571Choose to display UI prompts or accept defaults.
13576UI PROMPTS
13581Enabled UI prompts (Default)
13586Disable UI prompts
13591Polish
13596Norwegian
13603Refresh state of memory pages to enable gpu written data. (Use for 'Team Ninja' Games to fix missing character models).
13608CLEAR MEMORY PAGE STATE
13615Render target emulation path to use on Direct3D 12. Try changing if you have render issues.
13620RENDER TARGET PATH
13625Any
13630RTV (Default)
13635ROV
13642The sample count of every tile will be incremented on every EVENT_WRITE_ZPD by this number. Setting this to 0 means everything is reported as occluded.
13647QUERY OCCLUSION
136521000 (Default)
13659D3D12, read render-to-texture results on the CPU. Needed in some games, but causes mid-frame synchronization, so it has a huge performance impact.
13664READBACK RESOLVE
13671Maximum host texture memory usage (in megabytes) above which textures will be destroyed as soon as possible.
13676HARD TEXTURE CACHE MEMORY LIMIT
13681768MB (Default)
136861536MB
136912304MB
136963072MB
137013840MB
137064096MB
137115120MB
137166144MB
13723Part of the host texture memory budget (in megabytes) that will be scaled by the current drawing resolution scale.
13728TEXTURE MEMORY SCALE SIZE
1373324MB (Default)
1373872MB
13745Maximum host texture memory usage (in megabytes) above which old textures will be destroyed. Set below hard limit.
13750SOFT TEXTURE CACHE MEMORY LIMIT
13755384MB (Default)
13760768MB
137652048MB
13772Seconds a texture should be unused to be considered old enough to be deleted if texture memory usage exceeds Soft Texture Cache limit.
13777SOFT TEXTURE CACHE MEMORY TIMEOUT
1378215s
1378730s (Default)
1379245s
1379760s
13803Enable cache mount. Can improve performance and compatibility in some games.
13808MOUNT CACHE
13815Allow game that support different resolutions to be rendered in specific resolution.
13820INTERNAL DISPLAY RESOLUTION
13827Fix screen tearing. With Some games you need to turn VSync on in the games options.
13834Manually set VSYNC frames per second. Ideally this should match your monitor refresh rate.
13839VSYNC FPS
13844165fps
13851Enable or disable Xenia patches. These patches can fix graphics problems in some games.
13856GAME PATCHES
13861Configuring controllers in GZDoom can cause problems.
13866USE GZDOOM JOYSTICK CONFIGURATION
13871Use new graphics created from CorsixTH project
13876USE NEW GRAPHICS
13883Free Build or Sandbox mode. You cannot win or lose custom made maps if this is set to true. You also don't have to worry about money.
13888ENABLE SANDBOX MODE
13893Enable or Disable Intro movie (Enabled by default).
13898PLAY INTRO MOVIE
13903SKIP INTRO VIDEOS
13908Show (Default)
13913OpenGL (x86 only)
13918OpenGLES (Default)
13925Speed hack, enable to disable surface syncing between CPU and GPU. Surface syncing is needed by a few games.
13930DISABLE SURFACE SYNC
13935The image will be softer which could help with aliasing.
13940LINEAR FILTERING
13945Anti-aliasing is a technique for smoothing out jagged edges.
13950You can hide the pointer on touchscreen devices.
13955SHOW POINTER
13962Select how much graphics memory is allocated for the GPU, may need modifying for some games / systems.
13967GRAPHICS MEMORY
13972256MB (Default)
13977On (default)
13982Better performance with hardware rendering.
13987Hardware (default)
13992Vsync
13999Per Table Folder requires all files to be in the associated rom table folder. If disabled, consult the Wiki for further details.
14004EXPERT SETTINGS
14009PER TABLE FOLDER
14014Provides a ball trail to make the ball easier to follow.
14019BALL TRAIL STRENGTH
140240% (Default)
14029Affects just the visual effect of nudging.
14034VISUAL NUDGE STRENGTH
140390 (No Visual Effect)
14044Framerate limiter to reduce CPU utilisation.
14049MAXIMUM FRAMERATE
140540 (Defaults Unlimited)
14061Fix screen tearing. Adaptive Sync (Default) synchronizes on video sync, except for late frames (below target FPS) which are displayed immediately.
14066Vertical Sync
14071Adaptive Sync (Default)
14078Presets which can improve performance without manually editing the VPinballX.ini file to fine tune performance.
14083PERFORMANCE PRESETS
14088Default Performance Settings
14093Low-end Computer
14098High-end Computer
14103Alternative Coloured Dot Matrix Display (needs additional file).
14108ALTCOLOR
14113Playfield configuration
14118WINDOWS POSITIONS
14123PLAYFIELD
14131Extra DMD (Dot Matrix Display) window to display the score for tables with a pinmame rom. By default, settings come from the VPinballX.ini configuration file.
14136PINMAME DMD
14141Top-Right Position, Small
14146Top-Right Position, Medium
14151Top-Right Position, Large
14156Top-Left Position, Small
14161Top-Left Position, Medium
14166Top-Left Position, Large
14171On screen 2 if available
14176On screen 3 if available
14184Extra DMD (Dot Matrix Display) window to display the score for tables without a rom. By default, settings come from the VPinballX.ini configuration file.
14189FLEX DMD
14196Upright glass panel displaying some illuminated artwork. By default, settings come from the VPinballX.ini configuration file.
14201BACKGLASS (B2S)
14208When the Backglass is activated, display the small additional part with the scores.
14213DISPLAY BACKGLASS DMD
14218When the Backglass is activated, display the grill.
14223DISPLAY BACKGLASS GRILL
14228DMD window ratio
14233DMD SIZE
14240Inverse the Backglass and the Playfield. Usefull to use the Backglass as main screen for other emulators.
14245INVERSE PLAYFIELD AND B2S
14252FULLSCREEN gives you a top-down view on the playfield. For cabinet use or multi-window on desktop.
14257PLAYFIELD MODE
14262DESKTOP
14267FULLSCREEN
14272FULL SINGLE SCREEN
14277Enable the custom values below.
14282DISPLAY PHYSICAL SETUP
14287ENABLE CUSTOM DISPLAY PHYSICAL SETUP
14292Long visible screen edge (cm)
14297SCREEN WIDTH
14302Short visible screen edge (cm)
14307SCREEN HEIGHT
14312Screen inclination (degree)
14317SCREEN INCLINATION
14322Player distance from lower screen edge (cm)
14327SCREEN PLAYER Y
14332Player's eyes distance from lower screen edge (cm)
14337SCREEN PLAYER Z