Translations
Help us translate Batocera into your favorite language. The process is described on the Wiki.
Diff for FRANÇAIS options
Line | Text |
---|---|
21 | Adjust the cpu power frequency profile whilst in-game. Some systems will benefit from improved voltage handling. |
26 | POWER OPTIONS |
53 | Adjust the cpu power profile whist on battery. Overwrites previous Power Mode(s). |
58 | BATTERY MODE |
384 | Use preemptive frames instead of run-ahead. Only runs ahead when controller state changes. |
389 | USE PRE-EMPTIVE FRAMES |
437 | LIGHT GUNS |
442 | CONTROLS |
4861 | Tandy Radio Shack Color Computer cassettes |
5530 | Justifier |
6507 | Hyper Blaster/Justifier |
7803 | Some games and homebrews require more RAM |
7808 | RAM EXPANSION UNIT |
7813 | 128kB (1700) |
7818 | 256kB (1764) |
7823 | 512kB (1750) |
7828 | 1024kB |
7833 | 2048kB |
7838 | 4096kB |
7843 | 8192kB |
7848 | 16384kB |
8687 | Hide crosshairs in supported games e.g. ActionMax, Maddog II. |
8742 | Enable or disable bezels being added when content is a 4:3 aspect with a widescreen display. |
8747 | BEZELS |
8752 | Shunt 2 |
8757 | Shunt 3 |
8762 | Shunt 4 |
8767 | Shunt 5 |
8772 | Shunt 6 |
8777 | Shunt 7 |
8782 | Shunt 8 |
8787 | Shunt 9 |
8792 | Shunt 10 |
8843 | Automatic ratio |
8870 | Compile shaders on next launch of game (one time). Reduces micro-freezes. Vulkan only. |
8887 | Use SSAA instead of MSAA for anti-aliasing. SSAA may look better but has a higher performance cost. |
9017 | GAMECUBE CONTROLLER 1 |
9052 | GAMECUBE CONTROLLER 2 |
9062 | GAMECUBE CONTROLLER 3 |
9072 | GAMECUBE CONTROLLER 4 |
9082 | Moves South to West, West to North, etc. Standard controller type only. |
9087 | ROTATE FACE BUTTONS |
9195 | WII CONTROLLERS |
9240 | Position of wii sensor bar relative to the disaply for real wiimotes. |
9245 | SENSOR BAR POSITION |
9250 | Bottom (Default) |
9255 | Top |
9661 | CROSSHAIR |
9785 | Allow mapping Future Pinball with Pad to Keyboard. |
10462 | scanlines |
10467 | diagonal filter |
10472 | triangular filter |
10477 | wave filter |
10482 | lottes crt |
10487 | 4xrgss |
10492 | nxagss |
10796 | Scaled |
10801 | Force 32bit |
11379 | RENDER RESOLUTION (SCALING) |
12012 | RENDER MODE |
12017 | HLE (per-strip) |
12022 | HLE (per-pixel) |
12027 | LLE |
12138 | For playing driving games with a game pad, it is sometimes a good idea to use a value larger than 100%% so that the steering feels less sensitive on a thumbstick. |
12143 | STEERING SENSITIVITY |
12410 | Play this game on several screens (if available) |
12415 | MULTISCREENS |
12466 | When moving |
12473 | Runners simplify compatibility of running Windows games. You must have a runner in it's own directory under /userdata/system/wine/custom. |
12478 | WINE RUNNER |
13178 | 0.5x (360p/540p) [EXPERIMENTAL] |
13183 | 0.75x (540p/810p) [EXPERIMENTAL] |
13188 | 1x (720p/1080p) |
13193 | 1.5x (1080p/1620p) [EXPERIMENTAL] |
13223 | 7x (5040p/7560p) |
13228 | 8x (5760p/8640p) |
13248 | Force 32:9 |
13256 | Fix screen tearing. FIFO (Vsync) does not drop frames. FIFO Relaxed allows tearing as it recovers from a slow down. Mailbox can have lower latency but may drop frames. |
13261 | Immediate |
13266 | Mailbox (Recommended) |
13271 | FIFO (VSync On) |
13276 | FIFO Relaxed |
13288 | FXAA has a lower performance impact, goof for low resolutions. SMAA offers best quality. |
13298 | SMAA |
13313 | AMD FidelityFX Super Resolution |
13320 | GPU emulation accuracy. Most games render fine with Normal. High is required to ensure particles render correctly. |
13325 | ACCURACY LEVEL |
13330 | Extreme |
13345 | Choose whether the virtual switch is docked or not. |
13350 | DOCK MODE |
13355 | Undocked |
13360 | Docked (Default) |
13821 | This option enables the ability to play Xbox Live Arcade games. May cause compatibility issues with non-XBLA games. |
13900 | RENDER TARGET PATH |
13905 | Any |
13922 | The sample count of every tile will be incremented on every EVENT_WRITE_ZPD by this number. Setting this to 0 means everything is reported as occluded. |
13927 | QUERY OCCLUSION |
13947 | READBACK RESOLVE |
14091 | 60s |
14259 | You can hide the pointer on touchscreen devices. |
14264 | SHOW POINTER |
14433 | Playfield configuration |
14438 | WINDOWS POSITIONS |
14443 | PLAYFIELD |
14494 | On screen 2 if available |
14499 | On screen 3 if available |
14548 | When the Backglass is activated, display the grill. |
14553 | DISPLAY BACKGLASS GRILL |
14558 | DMD window ratio |
14563 | DMD SIZE |
14570 | Inverse the Backglass and the Playfield. Usefull to use the Backglass as main screen for other emulators. |
14575 | INVERSE PLAYFIELD AND B2S |
14582 | FULLSCREEN gives you a top-down view on the playfield. For cabinet use or multi-window on desktop. |
14587 | PLAYFIELD MODE |
14592 | DESKTOP |
14597 | FULLSCREEN |
14602 | FULL SINGLE SCREEN |
14607 | Enable the custom values below. |
14612 | DISPLAY PHYSICAL SETUP |
14617 | ENABLE CUSTOM DISPLAY PHYSICAL SETUP |
14622 | Long visible screen edge (cm) |
14627 | SCREEN WIDTH |
14632 | Short visible screen edge (cm) |
14637 | SCREEN HEIGHT |
14642 | Screen inclination (degree) |
14647 | SCREEN INCLINATION |
14652 | Player distance from lower screen edge (cm) |
14657 | SCREEN PLAYER Y |
14662 | Player's eyes distance from lower screen edge (cm) |
14667 | SCREEN PLAYER Z |
14707 | This should not be necessary, unless you are not using the default pad2key mapping. |
14712 | USE JOYPAD SOUTH BUTTON TO ADD CREDIT |
14747 | WIDESCREEN |
14817 | COLOUR MODE |
14822 | 8-bit (Classic) |
14827 | 8-bit Interpolated |
14832 | True Colour |
14839 | Choose to render high definition graphics textures. Requires OpenGL, True Colour and the enhanced.gob file. |
14844 | HD TEXTURES |
14849 | BILINEAR FILTER |
14859 | BLOOM |
15159 | Configuration menu |
15289 | Exit Dolphin |
15514 | Exit Emulator |
15634 | Service menu |
15829 | Exit running Flatpak |
15834 | Exit Steam |