Translations
Help us translate Batocera into your favorite language. The process is described on the Wiki.
Diff for SUOMI options
| Line | Text |
|---|---|
| 24 | 3.54 MHz |
| 29 | 7.09 MHz (A500 speed) |
| 34 | (FDS) AUTOMATICALLY LOAD DISK SIDE A |
| 39 | (FDS) FAST FORWARD DISK LOADING |
| 44 | 0 (Defaults Unlimited) |
| 49 | 0 (No Visual Effect) |
| 59 | 0 degrees |
| 64 | 0% (Default) |
| 69 | 0.5x |
| 74 | 0.5x (320x240) |
| 79 | 0.5x (360p/540p) [EXPERIMENTAL] |
| 84 | 0.6x |
| 89 | 0.75x (540p/810p) [EXPERIMENTAL] |
| 94 | 0.7x |
| 99 | 0.8x |
| 104 | 0.9x |
| 109 | 1 Frame |
| 114 | 1 MB |
| 119 | 1 MHz (Underclock) |
| 124 | 1 second |
| 129 | 1 thread |
| 134 | 1% (Default) |
| 139 | 1.0 (240p) |
| 144 | 1.0x (12.50Mhz) |
| 149 | 1.1x |
| 154 | 1.1x (13.75Mhz) |
| 159 | 1.25x (800x600) |
| 164 | 1.25x Native |
| 169 | 1.2x |
| 174 | 1.2x (15.00Mhz) |
| 179 | 1.3x |
| 184 | 1.4x |
| 189 | 1.5x |
| 194 | 1.5x (1080p/1620p) [EXPERIMENTAL] |
| 199 | 1.5x (18.75Mhz) |
| 204 | 1.5x (960x720) |
| 209 | 1.5x Native |
| 214 | 1.6x (1024x768) |
| 219 | 1.6x (20.00Mhz) |
| 224 | 1.75x Native |
| 229 | 1.8x (22.50Mhz) |
| 234 | 1/2 Frame |
| 239 | 1/3 Frame |
| 244 | 1/32 Frame |
| 249 | 1/4 Frame |
| 254 | 1/5 Frame |
| 259 | 1/6 Frame |
| 264 | 1/60 Frame |
| 269 | 1/8 Frame1 |
| 274 | 10 MB |
| 279 | 10 MHz (Default) |
| 284 | 10 seconds |
| 289 | 100 fps |
| 294 | 100% (Default) |
| 299 | 100%(native) |
| 304 | 1000 (Default) |
| 309 | 100Mhz (Overclock) |
| 314 | 100fps |
| 319 | 100ms (Default) |
| 324 | 1024 x 768 |
| 329 | 1024MB |
| 334 | 1024kB |
| 339 | 1040 STE 1.06 |
| 344 | 1040 STE 1.62 |
| 349 | 1040 STE AUTO |
| 354 | 1040 STE ETOS 256k |
| 359 | 10MB |
| 364 | 10Mbps (good for 1080p 60FPS) |
| 369 | 10Mhz |
| 374 | 10fps |
| 379 | 10ms |
| 384 | 10th |
| 389 | 10x Native (6400x5280) |
| 394 | 10x Native (~3600p/6K) |
| 399 | 11 MHz |
| 404 | 11MB |
| 409 | 11th |
| 414 | 11x Native (7040x5808) |
| 419 | 11x Native (~3960p) |
| 424 | 12 MHz |
| 429 | 120 fps |
| 434 | 120FPS |
| 439 | 120MB |
| 444 | 120fps |
| 449 | 120ms |
| 454 | 1280 x 1024 |
| 459 | 1280 x 720 |
| 464 | 1280 x 800 |
| 469 | 1280x720 (Default) |
| 474 | 1280x960 (Default) |
| 479 | 128KB |
| 484 | 128MB |
| 489 | 128MiB |
| 494 | 128kB (1700) |
| 499 | 12MB |
| 504 | 12th |
| 509 | 12x Native (7680x6336) for 8K |
| 514 | 12x Native (~4320p/8K) |
| 519 | 13 MHz |
| 524 | 1366 x 768 |
| 529 | 13MB (Recommended) |
| 534 | 13th |
| 539 | 13x Native (~5824p) |
| 544 | 14 MB |
| 549 | 14 MHz |
| 554 | 14.18 MHz (A1200 speed) |
| 559 | 140ms |
| 564 | 144 fps |
| 569 | 1440 x 900 |
| 574 | 144fps |
| 579 | 14th |
| 584 | 14x Native (~6272p) |
| 589 | 15 MHz |
| 594 | 15 seconds |
| 599 | 15% (Default) |
| 604 | 150Mhz (Overclock) |
| 609 | 1536MB |
| 614 | 155fps |
| 619 | 15fps |
| 624 | 15s |
| 629 | 15th |
| 634 | 15x Native (~6720p) |
| 639 | 16 Frame |
| 644 | 16 MHz |
| 649 | 16 MHz (Overclock) |
| 654 | 16 bit |
| 659 | 16-bit |
| 664 | 1600 x 900 |
| 669 | 160fps |
| 674 | 160ms |
| 679 | 16384kB |
| 684 | 165fps |
| 689 | 1680 x 1050 |
| 694 | 16:9 (Default) |
| 699 | 16:9 (default) |
| 704 | 16:9 RENDERING RESOLUTION |
| 709 | 16MB |
| 714 | 16Mhz |
| 719 | 16th |
| 724 | 16x (~7680p / 16k) |
| 729 | 16x Anistropic |
| 734 | 16x MSAA |
| 739 | 16x Native (~7168p) |
| 744 | 16x SSAA |
| 749 | 17th |
| 759 | 180ms |
| 764 | 18th |
| 769 | 192+KB |
| 774 | 1920 x 1080 |
| 779 | 1920 x 1200 |
| 784 | 19th |
| 789 | 1M |
| 794 | 1MB |
| 799 | 1ST PERSON GUNS |
| 804 | 1X |
| 809 | 1st |
| 814 | 1st Joystick (2 Axes, 2 Btns) |
| 819 | 1x (720p/1080p) |
| 824 | 1x (Default) |
| 829 | 1x (~480) |
| 834 | 1x Native (PS2) |
| 839 | 1x native (256 x 192) |
| 844 | 1x native (320x240) |
| 849 | 1x native (640x528) |
| 854 | 2 Frames |
| 859 | 2 MB |
| 864 | 2 MHz (Underclock) |
| 869 | 2 seconds |
| 874 | 2 threads |
| 879 | 2.0 (480p) |
| 884 | 2.0x (25.00Mhz) |
| 889 | 2.25x (1440x1080) |
| 894 | 2.25x Native |
| 899 | 2.5 MB |
| 904 | 2.5x (1600x1200) |
| 909 | 2.5x Native |
| 914 | 2.75x Native |
| 919 | 20 MHz |
| 924 | 20 seconds |
| 929 | 200% (Maximum) |
| 934 | 200Mhz (Overclock) |
| 939 | 200ms |
| 944 | 200p |
| 949 | 2048MB |
| 954 | 2048kB |
| 959 | 20Mbps (not supported by some routers) |
| 964 | 20fps |
| 969 | 20ms |
| 974 | 20th |
| 979 | 21st |
| 984 | 220ms |
| 989 | 224MB |
| 994 | 22nd |
| 999 | 2304MB |
| 1004 | 230MB |
| 1009 | 232 NTSC |
| 1014 | 23rd |
| 1019 | 24 bit (Default) |
| 1024 | 24-bit, disables dithering. |
| 1029 | 240 fps |
| 1034 | 240ms |
| 1039 | 24MB |
| 1044 | 24MB (Default) |
| 1049 | 24th |
| 1054 | 2560 x 1440 |
| 1059 | 2560 x 1600 |
| 1064 | 256MB (Default) |
| 1069 | 256kB (1764) |
| 1074 | 25Mhz |
| 1079 | 25fps |
| 1084 | 25th |
| 1089 | 26K for old games and 86K for newer games. |
| 1094 | 26th |
| 1104 | 27th |
| 1109 | 28.37 MHz |
| 1114 | 286, 12.5MHz (2750 cps) |
| 1119 | 286, 6MHz (1320 cps) |
| 1124 | 28th |
| 1129 | 29th |
| 1134 | 2M |
| 1139 | 2MB |
| 1144 | 2P GAMEPAD MAPPING (KEYRAH) |
| 1149 | 2X |
| 1154 | 2nd |
| 1159 | 2nd Joystick (2 Axes, 2 Btns) |
| 1164 | 2nd VMU (Default) |
| 1169 | 2x (1280x960) (Default) |
| 1174 | 2x (1440p/2160p) |
| 1179 | 2x (Default) |
| 1184 | 2x (~960) |
| 1189 | 2x Anistropic |
| 1194 | 2x MSAA |
| 1199 | 2x Native (1280x1056) for 720p |
| 1204 | 2x Native (~720p) |
| 1209 | 2x SSAA |
| 1214 | 2x native (512 x 384) |
| 1219 | 2x-Postrender |
| 1224 | 2x-VBlank |
| 1229 | 3 1/2 Disk (Drive 3) |
| 1234 | 3 1/2 Disk (Drive 4) |
| 1239 | 3 Frames |
| 1244 | 3 point |
| 1249 | 3 seconds |
| 1254 | 3 threads |
| 1259 | 3.5x Native |
| 1264 | 30 MHz |
| 1269 | 30 fps |
| 1274 | 30 seconds |
| 1279 | 3032B |
| 1284 | 3072MB |
| 1289 | 30FPS |
| 1294 | 30fps |
| 1299 | 30s (Default) |
| 1304 | 30th |
| 1309 | 31st |
| 1314 | 32 MHz |
| 1319 | 32 MHz (Overclock) |
| 1324 | 32-bit |
| 1329 | 320 x 200 |
| 1334 | 32K RAM EXPANSION |
| 1339 | 32MB |
| 1344 | 32k RAM expansion card installed |
| 1349 | 32x MSAA |
| 1354 | 32x SSAA |
| 1359 | 33Mhz (Overclock) |
| 1364 | 35.46 MHz |
| 1369 | 3840 x 2160 |
| 1374 | 3840MB |
| 1379 | 384MB (Default) |
| 1384 | 386 (prefetch) |
| 1389 | 386 (slow) |
| 1394 | 386, 20MHz (4720 cps) |
| 1399 | 386DX, 33MHz (7800 cps) |
| 1404 | 386_prefetch |
| 1409 | 386_slow |
| 1414 | 3D ENGINE |
| 1419 | 3DS mode (bottom side) |
| 1424 | 3DS mode (right side) |
| 1429 | 3MB |
| 1434 | 3rd |
| 1439 | 3rd Person |
| 1444 | 3x (2160p/3240p) |
| 1449 | 3x Native (1920x1584) for 1080p |
| 1454 | 3x Native (~1080p) |
| 1459 | 3x native (768 x 576) |
| 1464 | 4 Frames |
| 1469 | 4 MB |
| 1474 | 4 MHz (NEC uPD780) |
| 1479 | 4 PLAYER ADAPTER |
| 1484 | 4 threads |
| 1489 | 4.5x (1440x1080) |
| 1494 | 4.5x (2880x2160) |
| 1499 | 40 MHz |
| 1504 | 400p |
| 1509 | 4032B |
| 1514 | 4096MB |
| 1519 | 4096kB |
| 1524 | 40fps |
| 1529 | 40ms |
| 1534 | 42.56 MHz |
| 1539 | 45s |
| 1544 | 480p |
| 1549 | 480x272 (Default) |
| 1554 | 486 (slow) |
| 1559 | 486DX, 33MHz (13400 cps) |
| 1564 | 486DX2, 66MHz (26800 cps) |
| 1569 | 486_slow |
| 1574 | 48MB |
| 1579 | 4:3 (Default) |
| 1584 | 4:3 RENDERING RESOLUTION |
| 1589 | 4K |
| 1594 | 4K (3840x2160) |
| 1599 | 4M |
| 1604 | 4MB |
| 1609 | 4X |
| 1614 | 4k |
| 1619 | 4th |
| 1624 | 4x (2880p/4320p) |
| 1629 | 4x (~1920p) |
| 1634 | 4x Anistropic |
| 1639 | 4x MSAA |
| 1644 | 4x MULTISAMPLING |
| 1649 | 4x Native (2560x2112) for 1440p |
| 1654 | 4x Native (~1440p/2K) |
| 1659 | 4x SSAA |
| 1664 | 4x native (1024 x 768) |
| 1669 | 4x3 (Default) |
| 1674 | 4xrgss |
| 1679 | 5 1/4 Disk (Drive 1) |
| 1684 | 5 1/4 Disk (Drive 2) |
| 1689 | 5 Frames |
| 1694 | 5 MHz (Underclock) |
| 1699 | 5 Pro Controller |
| 1704 | 5 Sideway Wiimote |
| 1709 | 5 seconds |
| 1714 | 5 threads |
| 1719 | 5% (Default) |
| 1724 | 50 (Default) |
| 1729 | 50 fps |
| 1734 | 50Mbps (highest quality available) |
| 1739 | 50fps |
| 1744 | 5120MB |
| 1749 | 512KB |
| 1754 | 512MB |
| 1759 | 512kB (1750) |
| 1764 | 520 ST AUTO |
| 1769 | 520 ST EMUTOS 256k |
| 1774 | 520 ST TOS 1.00 |
| 1779 | 520 ST TOS 1.02 |
| 1784 | 520 ST TOS 1.04 |
| 1789 | 520K |
| 1794 | 56.75 MHz |
| 1799 | 576+KB |
| 1804 | 5MB |
| 1809 | 5Mbps (good for 720p) |
| 1814 | 5th |
| 1819 | 5x (3600p/5400p) |
| 1824 | 5x Native (3200x2640) |
| 1829 | 5x Native (~1620p) |
| 1834 | 5x Native (~1800p/3K) |
| 1839 | 5x native (1280 x 960) |
| 1844 | 6 Frames |
| 1849 | 6 threads |
| 1854 | 60 fps (Default) |
| 1859 | 60 seconds |
| 1864 | 600p |
| 1869 | 60FPS |
| 1874 | 60fps |
| 1879 | 60ms |
| 1884 | 60s |
| 1889 | 6144MB |
| 1894 | 64 MHz (Overclock) |
| 1899 | 640 x 480 |
| 1904 | 64KB |
| 1909 | 64MB |
| 1914 | 64MiB (Default) |
| 1919 | 66Mhz (Overclock) |
| 1924 | 6MB |
| 1929 | 6th |
| 1934 | 6x (4320p/6480p) |
| 1939 | 6x (Recommended) |
| 1944 | 6x 4K (3840x3168) |
| 1949 | 6x Native (3840x3168) for 4K |
| 1954 | 6x Native (~2160p/4K) |
| 1959 | 6x native (1536 x 1152) |
| 1964 | 7 Frames |
| 1969 | 720p |
| 1974 | 72MB |
| 1979 | 75 fps |
| 1984 | 75% (Default) |
| 1989 | 75fps |
| 1994 | 768MB |
| 1999 | 768MB (Default) |
| 2004 | 768p |
| 2009 | 7MB |
| 2014 | 7th |
| 2019 | 7x (5040p/7560p) |
| 2024 | 7x Native (4480x3696) |
| 2029 | 7x Native (~2520p) |
| 2034 | 7x Native (~2530p) |
| 2039 | 7x native (1792 x 1344) |
| 2044 | 8 Frames |
| 2049 | 8 MB |
| 2054 | 8 MHz |
| 2059 | 8 MHz (NEC uPID7008) |
| 2064 | 8 MHz (Underclock) |
| 2069 | 8-bit (Classic) |
| 2074 | 8-bit Interpolated |
| 2079 | 800 x 600 |
| 2084 | 800p |
| 2089 | 8086/8088, 4.77MHz (315 cps) |
| 2094 | 80ms |
| 2099 | 8192kB |
| 2104 | 8MB |
| 2109 | 8X |
| 2114 | 8k |
| 2119 | 8th |
| 2124 | 8x (5760p/8640p) |
| 2129 | 8x (~4320p / 8k) |
| 2134 | 8x 4K (3840x2176) |
| 2139 | 8x 5K (5120x4224) |
| 2144 | 8x Anistropic |
| 2149 | 8x MSAA |
| 2154 | 8x Native (5120x4224) for 5K |
| 2159 | 8x Native (~2880p/5K) |
| 2164 | 8x SSAA |
| 2169 | 8x native (2048 x 1536) |
| 2174 | 9 MHz (Underclock) |
| 2184 | 90 degrees clockwise |
| 2189 | 90 degrees counter-clockwise |
| 2194 | 90fps |
| 2199 | 960p |
| 2204 | 96MB |
| 2209 | 9MB |
| 2214 | 9th |
| 2219 | 9x 4K (2880x2160) |
| 2224 | 9x Native (5760x4752) |
| 2229 | 9x Native (~3240p) |
| 2235 | A small number of games will have compatibility problems with this enabled. |
| 2240 | A1200 (2MB Chip + 8MB Fast) |
| 2245 | A4000/040 (2MB Chip + 8MB Fast) |
| 2250 | A500 (512KB Chip + 512KB Slow) |
| 2255 | A500+ (1MB Chip) |
| 2260 | A600 (2MB Chip + 8MB Fast) |
| 2265 | ABSOLUTE MOUSE INPUT |
| 2270 | ACCELEROMETER |
| 2275 | ACCURACY LEVEL |
| 2285 | ACSI |
| 2290 | ACTIVE INPUT DEVICES FIX |
| 2295 | ADD USER DISK |
| 2300 | ADDITIONAL FRAMELIMIT |
| 2305 | ADJUST POWERPC FREQUENCY |
| 2310 | ADVANCED OPTIONS |
| 2325 | AIMING CROSSHAIR |
| 2330 | ALIEN VS PREDATOR |
| 2335 | ALIEN VS PREDATOR MULTIPLAYER |
| 2340 | ALLOW BOOTING WITHOUT SBI FILE |
| 2350 | ALPHA SORTING |
| 2355 | ALSA |
| 2360 | ALSAThread |
| 2365 | ALTCOLOR |
| 2370 | ALTERNATIVE SOUND |
| 2375 | AMD Athlon, 1.2GHz (1000000 cps) |
| 2380 | AMD FidelityFX Super Resolution |
| 2385 | AMIGA MODEL |
| 2390 | ANAGLYPH PRESET (3D) |
| 2395 | ANALOG DEADZONE |
| 2400 | ANALOG JOYSTICK DEADZONE |
| 2405 | ANISOTROPIC FILTER |
| 2410 | ANISOTROPIC FILTERING |
| 2415 | ANISTROPIC FILTER |
| 2420 | ANTI-ALIASING |
| 2425 | ANTI-ALIASING (MSAA) |
| 2430 | ANTI-ALIASING (MSAA/SSAA) |
| 2435 | ANTI-ALIASING METHOD |
| 2440 | ANTI-ALIASING MODE |
| 2445 | ANTI-BLUR |
| 2450 | APF M-1000 cartridges |
| 2455 | APPLE2GS-BIOS.ROM |
| 2460 | APPLE2GS.ROM |
| 2465 | ARCHIMEDES MODEL |
| 2470 | ARI/D93 (recommended for all JP developed games) |
| 2475 | ARTWORK CROP |
| 2480 | ASMJIT Recompiler |
| 2485 | ASPECT |
| 2490 | ASPECT RATIO |
| 2495 | ASYNC SHADER COMPILE |
| 2500 | ASYNC SHADER COMPILE (VULKAN ONLY) |
| 2505 | ASYNCHRONOUS TEXTURE STREAMING |
| 2510 | ATARI CPU CLOCK RATE |
| 2515 | ATARI CPU TYPE |
| 2520 | ATARI HARD DRIVE TYPE |
| 2525 | ATARI MACHINE TYPE |
| 2530 | ATARI MONITOR TYPE |
| 2535 | ATARI ST MEMORY SIZE |
| 2540 | ATARI SYSTEM |
| 2545 | AUDIO |
| 2550 | AUDIO BUFFER (SAMPLES) |
| 2555 | AUDIO BUFFER DURATION |
| 2560 | AUDIO CHANNELS |
| 2565 | AUDIO DRIVER |
| 2570 | AUDIO FILTER |
| 2575 | AUDIO FORMAT |
| 2585 | AUDIO OUTPUT |
| 2590 | AUDIO SYNC |
| 2600 | AUTO |
| 2605 | AUTO (DEFAULT) |
| 2610 | AUTO AIM |
| 2615 | AUTO AIMING |
| 2625 | AUTO HEIGHT |
| 2645 | AUTO SWITCH WEAPON |
| 2650 | AUTO WIDESCREEN |
| 2655 | AUTOMATIC FRAME DELAY |
| 2660 | AUTOMATICALLY RELOAD WEAPON |
| 2665 | AUTOMATICALLY RUN |
| 2670 | Accel |
| 2675 | Access to modding and other advanced options. |
| 2680 | Accurate XFloat |
| 2685 | Acorn Analogue Joysticks |
| 2690 | Acorn Archimedes ROM images |
| 2695 | Acorn Archimedes floppy images |
| 2700 | Acorn Archimedes hard disks |
| 2705 | Acorn Atom Utility ROMs |
| 2710 | Acorn Atom cassettes |
| 2715 | Acorn Atom disk images |
| 2720 | Acorn BBC Master Compact disks |
| 2725 | Acorn BBC Master cartridges |
| 2730 | Acorn BBC Master disks |
| 2735 | Acorn BBC Micro Model B Original disks |
| 2740 | Acorn BBC Micro Model B disks |
| 2745 | Acorn BBC Micro ROMs |
| 2750 | Acorn BBC Micro cassettes |
| 2755 | Acorn BBC Micro hard disks |
| 2760 | Acorn Bitstik |
| 2765 | Acorn Electron Cartridges |
| 2770 | Acorn Electron Cassettes |
| 2775 | Acorn Electron Disks |
| 2780 | Acron Electron ROMs |
| 2785 | Activate Doom DOS original music and throttle the Doom frame rate. |
| 2790 | Adaptive (Bottom Field First) |
| 2795 | Adaptive (Top Field First) |
| 2800 | Adaptive Sync (Default) |
| 2805 | Add color to Game Boy games. |
| 2810 | Add debug logging to help troubleshoot issues. |
| 2817 | Adjust mixing of CD audio. In MSU-MD, cartridge-sourced sound effects are not affected. |
| 2822 | Adjust screen line draw mode. |
| 2829 | Adjust the cpu power frequency profile whilst in-game. Some systems will benefit from improved voltage handling. |
| 2836 | Adjust the cpu power profile whist on battery. Overwrites previous Power Mode(s). |
| 2841 | Adjust the mechanical sounds of the table. |
| 2846 | Adjust the music volume. Some tables may have its own settings. |
| 2854 | Adjust the percentage of power (watts) provided to a Ryzen Mobile Series CPU based on it's default max value. Caution, setting wattage too high could damage your device. |
| 2859 | Adjusts Full Motion Video movies aspect ratio. |
| 2864 | Adjusts the positions of the screens. |
| 2869 | AdvMame |
| 2874 | Affects efficiency/stability. |
| 2879 | Affects how the emulated screens are scaled. OpenGL renderer only. |
| 2884 | Affects how the game output is scaled to the resolution. |
| 2889 | Affects just the visual effect of nudging. |
| 2894 | Affects mouse speed globally. |
| 2899 | Afrikaans |
| 2909 | Aim down |
| 2914 | Aim up |
| 2919 | Albania |
| 2924 | Albanian |
| 2929 | Algeria |
| 2934 | All + Enemy Jedi Dodge |
| 2949 | All Borders |
| 2954 | All Timers |
| 2959 | All possible licenses (Not recommended) |
| 2964 | All voiceovers |
| 2976 | Allow game that support different resolutions to be rendered in specific resolution. |
| 2981 | Allows Alt+Tab to RPCS3's menu. Useful for manual disc-swapping. |
| 2986 | Allows loading protected games without subchannel information. |
| 2992 | Allows reducing the visual quality of these curves for higher performance. |
| 2997 | Allows the use of switchres profiles if present. |
| 3002 | Allows up to 5 or 8 controllers in supported games. |
| 3007 | Allows up to 7 or 12 controllers in supported games. |
| 3012 | Allows up to 8 controllers in supported games. |
| 3017 | Allows user replaceable textures. |
| 3022 | Allows you to limit FPS to 60. |
| 3027 | Alone in the Dark |
| 3032 | Alt. Attack |
| 3037 | AltWFC (172.104.88.237) |
| 3042 | Alternative Coloured Dot Matrix Display (needs additional file). |
| 3047 | Alternative sounds for the table (needs additional files). |
| 3052 | Always |
| 3057 | Always enforce horizontal |
| 3062 | Always enforce vertical |
| 3067 | Always have 6 bullets, 6 dynamite and 6 lives. |
| 3072 | American English |
| 3077 | Amount of instructions DOSBox tries to emulate |
| 3082 | Analog |
| 3087 | Analog Controller |
| 3092 | Analog Controller (DualShock) |
| 3097 | Analog Down |
| 3102 | Analog Joystick |
| 3107 | Analog Joystick (Flystick) |
| 3112 | Analog Left |
| 3117 | Analog Right |
| 3122 | Analog Stick |
| 3127 | Analog Up |
| 3132 | Angrylion |
| 3137 | Angrylion (Most Compatible) |
| 3142 | Anisotropic filtering |
| 3147 | Anti-aliasing is a technique for smoothing out jagged edges. |
| 3152 | Any |
| 3157 | Apple (2x 2-button Analog) |
| 3162 | Apple //e |
| 3167 | Apple //e Enhanced (Default) |
| 3172 | Apple II cleanly cracked disks |
| 3177 | Apple II miscellaneous disks |
| 3182 | Apple II original disks |
| 3187 | Apple IIgs cleanly cracked disks |
| 3192 | Apple IIgs miscellaneous disks |
| 3197 | Apple IIgs original disks |
| 3202 | Apple ][ Plus |
| 3209 | Applies the FXAA anti-aliasing algorithm to improve the visual quality of games. |
| 3214 | Applies to both players. |
| 3219 | Apply a joy2key profile for the current game. |
| 3226 | Apply a multiplier to the joystick's input to lower or increase responsiveness. |
| 3231 | Apply a post-processing effect. |
| 3236 | Apply a video filter to mimic various NTSC TV signals. |
| 3241 | Apply gouraud shading instead of flat shading. |
| 3246 | Approximate (Fast) |
| 3251 | Approximate XFloat |
| 3256 | April |
| 3261 | Arabic |
| 3266 | Arabic (ar) |
| 3271 | Arcade MVS Europe |
| 3276 | Arcade MVS Japan |
| 3281 | Arcade MVS USA |
| 3286 | Arcade Universe BIOS (Cheats) |
| 3291 | Archimedes 310 |
| 3296 | Archimedes 440/1 (Default) |
| 3301 | Archimedes 540 |
| 3306 | Area Sampling |
| 3311 | Argentina |
| 3316 | Arkanoid paddle |
| 3321 | Armenia |
| 3333 | Arrange the dual screen layout. Separate windows can be changed with Hotkey+R2. |
| 3338 | Arrows |
| 3343 | Arrows 3button |
| 3348 | As Host (Default) |
| 3353 | As Is |
| 3358 | As game specifies |
| 3363 | Async (multi threaded)(Default) |
| 3368 | Async with Shader Interpreter |
| 3373 | Atari 400 / 800 floppy disks |
| 3378 | Atari Joypad |
| 3383 | Atari Monitor |
| 3390 | Atari ST monitors had a visible border around the main screen area, but most software does not display anything in it. |
| 3395 | Atari XE Game System cartridges |
| 3400 | Attack |
| 3405 | August |
| 3410 | Australia |
| 3415 | Austria |
| 3420 | Auto Frame Skip |
| 3425 | Auto Max Quality |
| 3430 | Auto Standard (4:3 interlaced / 3:2 progressive) |
| 3435 | Auto zoom |
| 3440 | Auto-disable zoom |
| 3450 | Autodetect (Compatible) |
| 3455 | Autodetect (Recommended) |
| 3460 | Autodetect (by game name tag) |
| 3465 | Automap |
| 3470 | Automatic |
| 3475 | Automatic pickup weapon. |
| 3480 | Automatic ratio |
| 3485 | Automatic switches region per file path tags |
| 3492 | Automatically decrease frame delay temporarily to prevent frame drops. Can introduce stuttering. |
| 3497 | Automatically loads and applies cheats on game start. |
| 3502 | Automatically reduce frameskip if the system has spare overhead. |
| 3509 | Automatically sets aspect ratio to 16/9 for games that natively support it. 2D elements like HUD/UI may be stretched. |
| 3514 | Avoids having to manually load side A every time. |
| 3519 | Azerbaijan |
| 3524 | B = Fire |
| 3529 | B = Fire, A = Up |
| 3534 | BACKGLASS (B2S) |
| 3539 | BALL TRAIL STRENGTH |
| 3544 | BATTERY MODE |
| 3549 | BBC A3000 |
| 3554 | BBC MODEL |
| 3559 | BBC Master 128 |
| 3564 | BBC Master 512 |
| 3569 | BBC Master Cartridge (Slot 1) |
| 3574 | BBC Master Cartridge (Slot 2) |
| 3579 | BBC Master Compact |
| 3584 | BBC Micro Model B (Default) |
| 3589 | BBC Micro ROM (Slot 2) |
| 3594 | BBC Micro ROM (Slot 3) |
| 3599 | BBC Micro ROM (Slot 4) |
| 3604 | BBC Micro/Master Cassette |
| 3609 | BBC Micro/Master Disk (Drive 1) |
| 3614 | BBC Micro/Master Disk (Drive 2) |
| 3619 | BBC Micro/Master ROM (Slot 1) |
| 3624 | BEZELS |
| 3629 | BGFX |
| 3634 | BGFX GRAPHICS API |
| 3639 | BGFX VIDEO FILTER |
| 3644 | BGFX for post-processing, accel/opengl for raw image. |
| 3649 | BILINEAR FILTER |
| 3654 | BILINEAR FILTERING |
| 3659 | BIOS FAST BOOT |
| 3664 | BIOS LANGUAGE |
| 3669 | BIOS Language |
| 3674 | BIRTH DAY |
| 3679 | BIRTH MONTH |
| 3684 | BLARGG NTSC FILTER |
| 3689 | BLEND HIGH-RES MODE |
| 3694 | BLEND SPRITES (SINGE) |
| 3699 | BLENDING ACCURACY |
| 3704 | BLOOM |
| 3709 | BOBBA FETT FIX |
| 3714 | BOOST RENDER RES |
| 3719 | BOOT ANIMATION FIRST |
| 3724 | BOOT DISK |
| 3729 | BORDER MODE |
| 3734 | BOTTOM LEFT (SW) |
| 3739 | BOTTOM RIGHT (SE) |
| 3744 | BRETT HULL HOCKEY |
| 3749 | BRIGHTNESS |
| 3754 | BROADCAST |
| 3759 | BT601_525/D65 (recommended for all US developed games) |
| 3764 | BT601_525/D93 |
| 3769 | BT601_625/D65 (recommended for all EUR/AUS developed games) |
| 3774 | BUFFER GRAPHICS COMMANDS |
| 3779 | Back / Menu |
| 3784 | Backpedal |
| 3789 | Bahrain |
| 3794 | Balanced |
| 3799 | Bally Professional Arcade cartridges |
| 3804 | Baltic |
| 3809 | Basic |
| 3814 | Basic (Recommended) |
| 3819 | Basic (generated Mipmaps) |
| 3826 | Basic Filtering type for the jaguar display when rendering to the native display. |
| 3831 | Batocera Control Center |
| 3836 | Batocera sets first audio device (Default) |
| 3846 | Belarus |
| 3851 | Belgium |
| 3856 | Belize |
| 3861 | Better performance with hardware rendering. |
| 3866 | Bicubic |
| 3871 | Bicubic: B-Spine |
| 3876 | Bicubic: Catmull-Rom |
| 3881 | Bicubic: Mitchell-Netravali |
| 3886 | Bilinear |
| 3891 | Bilinear (Default) |
| 3896 | Bilinear (Forced excluding sprite) |
| 3901 | Bilinear (Forced) |
| 3906 | Bilinear (No Edge Blending) |
| 3911 | Bilinear (PS2) |
| 3916 | Bilinear (Sharp) |
| 3921 | Bilinear (Smooth) |
| 3926 | Biquintic |
| 3931 | Bisqwit 2x |
| 3936 | Bisqwit 4x |
| 3941 | Bisqwit 8x |
| 3946 | Bit Corp Gamate cartridges |
| 3951 | Blend (Bottom Field First) |
| 3956 | Blend (Top Field First) |
| 3961 | Blocky Filtered |
| 3966 | Blue |
| 3971 | Blue - Bubbles Blue |
| 3976 | Blue - Game Master |
| 3981 | Blue - Shiny Sky Blue |
| 3986 | Blue - Slime Blue |
| 3991 | Blur |
| 3996 | Blur high-res mode, allowing for better transparency effects. |
| 4001 | Bob (Bottom Field First) |
| 4006 | Bob (Top Field First) |
| 4011 | Bobba Fett Face Player Fix |
| 4016 | Bolivia |
| 4021 | Both |
| 4026 | Both Joysticks (4 Axes, 4 Btns) |
| 4031 | Both types require holding D-pad down during initial charge. |
| 4036 | Bottom (Default) |
| 4041 | Bottom Center |
| 4046 | Bottom Left |
| 4051 | Bottom Only |
| 4056 | Bottom Right |
| 4061 | Bottom only |
| 4066 | Bouncing Box |
| 4076 | Brazilian Portuguese |
| 4081 | British English |
| 4086 | British English (uk) |
| 4091 | Brown |
| 4096 | Brownish - Travel Wood |
| 4101 | Brunei |
| 4107 | Buffer fill level (in percentage) below which time stretching will start. |
| 4112 | Buffered rendering |
| 4117 | Bulgaria |
| 4122 | Bulgarian |
| 4127 | Button A |
| 4132 | Button B |
| 4137 | Button C |
| 4142 | Button L |
| 4147 | Button Options |
| 4152 | Button R |
| 4157 | Button Select |
| 4162 | Button Start |
| 4167 | Button X |
| 4172 | Button Y |
| 4177 | Button Z |
| 4182 | Buy extraball for a credit |
| 4187 | By Save |
| 4192 | Bypass the pre-game menu. |
| 4197 | C128 DCR NTSC |
| 4202 | C128 DCR PAL |
| 4207 | C128 NTSC |
| 4212 | C128 PAL |
| 4217 | C16 NTSC |
| 4222 | C16 PAL |
| 4227 | C64 Games System PAL |
| 4232 | C64 Japanese NTSC |
| 4237 | C64 NTSC |
| 4242 | C64 NTSC Automatic |
| 4247 | C64 PAL |
| 4252 | C64 PAL Automatic |
| 4257 | CABLE |
| 4262 | CARD READER |
| 4267 | CD |
| 4272 | CD ADD-ON |
| 4277 | CD TURBO SPEED |
| 4282 | CD-DA VOLUME |
| 4287 | CD-ROM |
| 4292 | CD-ROM SPEED |
| 4297 | CD32 (2MB Chip + 8MB Fast) |
| 4302 | CD32 Default (2MB Chip) |
| 4307 | CD32 Pad |
| 4312 | CDTV (1MB Chip) |
| 4317 | CDZ |
| 4322 | CDZ MAME |
| 4327 | CDZ Universe 3.3 |
| 4332 | CET |
| 4337 | CGA |
| 4342 | CHEATS |
| 4347 | CHECKERED FLAG |
| 4352 | CHOOSE CONSOLE REGION |
| 4357 | CHOOSE CONSOLE TIMEZONE |
| 4362 | CHOOSE SOUND OUTPUT MODE |
| 4367 | CLEAR MEMORY PAGE STATE |
| 4372 | COIN SOUND PLUGIN |
| 4377 | COLOR COMPUTER MODEL |
| 4382 | COLOR CORRECTION |
| 4387 | COLOR FILTER |
| 4397 | COLOR PALETTE (2D) |
| 4402 | COLORIZATION |
| 4407 | COLOUR DEPTH |
| 4412 | COLOUR MODE |
| 4417 | COMBAT DIFFICULTY |
| 4422 | CONSOLE COUNTRY |
| 4427 | CONSOLE LANGUAGE |
| 4437 | CONSOLE TYPE |
| 4442 | CONTROL CHOICE |
| 4447 | CONTROL MAPPING |
| 4452 | CONTROLLER 1 |
| 4457 | CONTROLLER 1 FEATURE PACK |
| 4462 | CONTROLLER 1 INPUT MAPPING |
| 4472 | CONTROLLER 2 |
| 4477 | CONTROLLER 2 FEATURE PACK |
| 4482 | CONTROLLER 2 INPUT MAPPING |
| 4492 | CONTROLLER 3 |
| 4497 | CONTROLLER 3 FEATURE PACK |
| 4502 | CONTROLLER 3 INPUT MAPPING |
| 4507 | CONTROLLER 3 TYPE |
| 4512 | CONTROLLER 4 |
| 4517 | CONTROLLER 4 FEATURE PACK |
| 4522 | CONTROLLER 4 INPUT MAPPING |
| 4527 | CONTROLLER 4 TYPE |
| 4532 | CONTROLLER 5 |
| 4537 | CONTROLLER 6 |
| 4542 | CONTROLLER 7 |
| 4547 | CONTROLLER COMBINATION |
| 4552 | CONTROLLER MODE |
| 4557 | CONTROLLER PAK |
| 4562 | CONTROLLER PORT |
| 4567 | CONTROLLER PROFILE |
| 4577 | CONTROLLER TYPE |
| 4592 | CONTROLLERS |
| 4597 | CONTROLS |
| 4602 | CONVERT TO 16-BIT |
| 4607 | CPC MODEL |
| 4612 | CPU |
| 4617 | CPU CLOCK |
| 4622 | CPU COMPATIBILITY |
| 4627 | CPU CORE |
| 4632 | CPU CORE METHOD |
| 4637 | CPU CYCLES |
| 4642 | CPU Core used in emulation |
| 4647 | CPU DYNAREC (SPEED UP) |
| 4652 | CPU EXECUTION MODE |
| 4657 | CPU FEATURE |
| 4662 | CPU SPEED |
| 4667 | CPU TIMING MODE (FPS) |
| 4672 | CPU TYPE |
| 4677 | CPU Type used in emulation |
| 4684 | CPU-GPU latency limit. Lower values improve latency but may reduce performance. |
| 4689 | CROP ARTWORK |
| 4694 | CROP BORDER |
| 4699 | CROP OVERSCAN |
| 4704 | CROSSHAIR |
| 4709 | CROSSHAIR LINE THICKNESS |
| 4714 | CROSSHAIR SIZE |
| 4719 | CRT COLOUR |
| 4724 | CRT GHOSTING EFFECT |
| 4729 | CRT Geom Deluxe (Composite) |
| 4734 | CRT Geom Deluxe (RGB) |
| 4739 | CRT SWITCHRES |
| 4744 | CRT-like colour adaption. Requires New 3D engine. |
| 4749 | CST6CDT |
| 4754 | CUBIC AUDIO INTERPOLATION |
| 4759 | CURSOR |
| 4764 | CURSOR MODE |
| 4769 | CURSOR TIMEOUT |
| 4774 | CURVE DETAIL |
| 4779 | CUSTOM .PNG IMAGE PATH |
| 4784 | CUSTOM CONFIG |
| 4789 | CUSTOM CONTROLLER |
| 4794 | CUSTOM GAME CONFIG |
| 4799 | CUSTOM IMAGE |
| 4804 | CUSTOM MAME CONFIG |
| 4809 | CUSTOMIZE EMULATED WIIMOTE & GAMEPAD |
| 4814 | CUTSCENE SUBTITLES |
| 4819 | CUTSCENES |
| 4824 | CXD4 (LLE Fallback) |
| 4829 | CYBERMORPH |
| 4834 | Cached Interpreter |
| 4839 | Cached Interpreter (Faster) |
| 4844 | Camputers Lynx cassettes |
| 4849 | Camputers Lynx floppies |
| 4854 | Can avoid flashing screen issues. Significant performance cost. |
| 4859 | Can be used to simulate colors of particular displays. |
| 4864 | Can change the language of some games. |
| 4870 | Can fix bugs in some games. Only relevant for dynamic or LLVM SPU decoder. |
| 4875 | Can fix drifting joysticks in games. |
| 4881 | Can fix screen tearing on unorthodox displays (most LCDs don't need this). |
| 4886 | Can fix slowdown. Only works on some drivers. |
| 4891 | Can improve frame rates and responsiveness. |
| 4896 | Can improve performance at the expense of graphics accuracy. |
| 4902 | Can improve video performance. Do not use with ActionMax games or scanlines. |
| 4907 | Can increase performance for games that stress the CPU. |
| 4912 | Can prevent audio skips on button presses when using run-ahead. |
| 4917 | Can reduce crackle and stutter but increases audio latency. |
| 4922 | Can sharpen images in lower resolutions. |
| 4927 | Can smooth the image. |
| 4932 | Canada |
| 4937 | Canadian French |
| 4942 | Capcom VS games Expand Screen Width |
| 4947 | Cartridge |
| 4952 | Cartridge (Slot 1) |
| 4957 | Cartridge (Slot 2) |
| 4962 | Cartridge (Slot 3) |
| 4967 | Cartridge (Slot 4) |
| 4972 | Cartridge Autostart |
| 4977 | Casebook |
| 4982 | Casio PV-1000 cartridges |
| 4987 | Cassette |
| 4992 | Cassette 1 |
| 4997 | Cassette 2 |
| 5002 | Catalan |
| 5007 | Center |
| 5012 | Center Left |
| 5017 | Center Right |
| 5024 | Change behaviour when emulating GB games. Auto uses SGB for GB and GBC for GBC. |
| 5029 | Change image scaling algorithm quality. |
| 5034 | Change pixel scaling and filtering method. |
| 5039 | Change the Gamecube system language. |
| 5044 | Change the consoles country from the default of the United States. |
| 5049 | Change the game's brightness. |
| 5061 | Change the game's language. Game files require the supported language strings in the .pk4 files. |
| 5066 | Change the output resolution ratio. |
| 5071 | Change the rotation of the rendered image. |
| 5076 | Change the speed of the emulated PowerPC chip (fixes some issues). |
| 5081 | Change the system's language. |
| 5086 | Change what's plugged into the virtual GameCube ports. |
| 5093 | Changes the sleep period accuracy. Some games need this set to improve performance. |
| 5100 | Changing driver can improve audio performance and reduce distortion. Alsathread is recommended for low-end systems. |
| 5105 | Chile |
| 5110 | China |
| 5115 | Chinese |
| 5120 | Chinese (Mandarin) |
| 5125 | Chinese (Simplified) |
| 5130 | Chinese (Traditional) [Big5] |
| 5135 | Choose Screen Space Ambient Occlusion for better lighting. |
| 5140 | Choose broadcast standard (for older TV's). |
| 5145 | Choose cable type for the TV. |
| 5150 | Choose console language. Not all games may support the language choice. |
| 5155 | Choose deinterlace option. |
| 5160 | Choose difficulty for the game. |
| 5165 | Choose downscaling method. |
| 5170 | Choose hardware for the memory expansion slot |
| 5175 | Choose mipmapping type. |
| 5180 | Choose number of audio channels. |
| 5185 | Choose second feature pack for the controller. |
| 5190 | Choose shadow details. |
| 5195 | Choose slow motion death option. |
| 5200 | Choose system BIOS language. |
| 5205 | Choose text language. |
| 5210 | Choose the Dreamcast console region. |
| 5215 | Choose the Parallel N64 graphics plugin. |
| 5222 | Choose the Wayland driver mode if on a handheld device. XWayland has more compatibility. |
| 5229 | Choose the amount of Gamma which changes how light or dark mid-range tones appear. |
| 5234 | Choose the amount of shadow detail. |
| 5239 | Choose the appropriate media for disk image. |
| 5245 | Choose the arcade machine console region. May be required to start the game. |
| 5250 | Choose the audio output type. |
| 5255 | Choose the character view type. |
| 5260 | Choose the combat difficulty. |
| 5267 | Choose the controller configuration. EVDEV for a wide range of controllers, lightguns & steering wheels. SDL2 for gamepads only. |
| 5272 | Choose the depth of texture quality. |
| 5277 | Choose the emulated colour depth. |
| 5282 | Choose the games difficulty. |
| 5287 | Choose the level of curve detail. |
| 5292 | Choose the level of effects detail. |
| 5297 | Choose the level of geometric detail. |
| 5302 | Choose the level of model detail. |
| 5307 | Choose the level of terrain detail. |
| 5312 | Choose the level of texture detail. |
| 5318 | Choose the on-screen position for performance metrics (FPS, CPU usage, etc.). |
| 5323 | Choose the on-screen position for system messages. |
| 5328 | Choose the preferred violence level. |
| 5333 | Choose the scaling mode for the game screen. |
| 5338 | Choose the size of the heads-up display. |
| 5343 | Choose the texture colour depth. |
| 5348 | Choose the texture filter type. |
| 5353 | Choose to display UI prompts or accept defaults. |
| 5358 | Choose to display achievement messages in the UI. |
| 5363 | Choose to enable or disable cutscenes. |
| 5368 | Choose to keep corpses present. |
| 5375 | Choose to render high definition graphics textures. Requires OpenGL, True Colour and the enhanced.gob file. |
| 5380 | Choose to render meshes as transparent polygons. |
| 5385 | Choose to use Bloom post processing. |
| 5390 | Choose upscaling method. |
| 5395 | Choose voice language. |
| 5400 | Choose when to enable subtitles. |
| 5405 | Choose whether the virtual switch is docked or not. |
| 5412 | Choose whether to pass SDL Game Controller config to the Windows game. Disabling may help with some games. |
| 5417 | Choose which BIOS file for GSplus to boot with. |
| 5422 | Choose which graphics API library to use. |
| 5429 | Choose which graphics API library to use. D3D12 may yield better results with faster GPUs. |
| 5444 | Choose which graphics API library to use. Vulkan may not work on all hardware. |
| 5449 | Choose which graphics renderer to use. |
| 5454 | Choose which pad to control your hero. |
| 5459 | Choose your Atari hard drive type for the .hd extension file. |
| 5464 | Choose your console UTC timezone. |
| 5469 | Choose your console region. |
| 5474 | Choose your console timezone. |
| 5479 | Choose your desired Atari CPU clock rate. |
| 5484 | Choose your desired Atari CPU type. |
| 5489 | Choose your desired Atari Monitor. |
| 5494 | Choose your desired Atari ST memory size. |
| 5499 | Choose your desired Atari machine type. |
| 5504 | Choose your desired pause screen display type. |
| 5509 | Choose your desired pixel aspect ratio. |
| 5514 | Choose your preferred aspect ratio. |
| 5519 | Choose your preferred language. |
| 5524 | Choose your preferred render resolution. |
| 5529 | Choose your preferred renderer. |
| 5534 | Choose your preferred video filter. |
| 5539 | Choose your preferred video quality. |
| 5544 | Choose your render resolution (Requires personal redream.key file). |
| 5549 | Chrono Chross Odd/Even Bit Hack |
| 5554 | Classic (Default) |
| 5559 | Classic Controller |
| 5564 | Classic Controller Pro |
| 5569 | Classic Software |
| 5574 | Close app on the remote host when quitting Moonlight. |
| 5579 | Coleco ADAM diskettes |
| 5584 | Coleco Adam Digital Data Packs |
| 5589 | Coleco Adam cartridges |
| 5594 | Coleco ColecoVision cartridges |
| 5599 | Colombia |
| 5604 | Color |
| 5609 | Color Computer |
| 5614 | Color Computer 2 |
| 5619 | Color Computer 2B |
| 5624 | Color Computer 3 (NTSC) (Default) |
| 5629 | Color Computer 3 (PAL) |
| 5634 | Compatible |
| 5641 | Compile shaders on next launch of game (one time). Reduces micro-freezes. Vulkan only. |
| 5648 | Compile shaders using background threads to avoid shader compilation stutter. May cause graphical glitches. |
| 5653 | Complex |
| 5658 | Composite |
| 5663 | Composite (Blargg) |
| 5668 | Composite (color bleeding + artifacts) |
| 5673 | Composite Direct (FirebrandX) |
| 5683 | Console AES Japan |
| 5688 | Console AES World |
| 5693 | Control the texture filtering of the emulation. |
| 5698 | Control the texture's trilinear filtering of the emulation. |
| 5703 | Controls for 5/6 button games and other unique controls |
| 5710 | Controls precision of generated shaders. Low quality can improved performance. |
| 5715 | Converts DirectX 8/9/10/11/12 calls to Vulkan. |
| 5720 | Copy to texture |
| 5730 | Core-powered video filter. |
| 5735 | Core-powered video filter. Bisqwit filters are CPU heavy. |
| 5740 | Costa Rica |
| 5745 | Crash-n Burn |
| 5750 | Creatronic Mega Duck cartridges |
| 5760 | Crop 1080p (270, 540) |
| 5765 | Crop 720p (240, 480) |
| 5771 | Crop MAME artwork to maximize the game screen and only fill unused space. |
| 5777 | Crop artwork to only unused space, keeping the game as large as possible. |
| 5787 | Crosshairs in supported games e.g. ActionMax, Maddog II. |
| 5792 | Crouch |
| 5797 | Cuba |
| 5802 | Current language |
| 5807 | Cursor Joystick |
| 5812 | Cursor timeout in seconds when using Cursor Mode - Until Timeout. |
| 5822 | Custom Keyboard Binds (best for Pad2Key) |
| 5827 | Cycle Timing Check |
| 5832 | Cycle-exact |
| 5837 | Cyrillic [Windows-1251] |
| 5842 | Czech |
| 5847 | Czech (cz) |
| 5857 | D3D12 (Default) |
| 5864 | D3D12, read render-to-texture results on the CPU. Needed in some games, but causes mid-frame synchronization, so it has a huge performance impact. |
| 5869 | DATA PLUGIN |
| 5874 | DE |
| 5879 | DEADZONE |
| 5884 | DEBUG MODE |
| 5899 | DEFAULT POWER ON RAM STATE |
| 5904 | DEINTERLACE |
| 5909 | DEINTERLACING |
| 5914 | DESKTOP |
| 5919 | DETAILED SHADERS |
| 5924 | DEV MENU |
| 5929 | DIFFICULTY |
| 5934 | DIGITAL AUDIO |
| 5939 | DIGITAL SOUND PROCESSOR |
| 5944 | DIP SWITCH 1 |
| 5949 | DIP SWITCH 2 |
| 5954 | DIP SWITCH 3 |
| 5959 | DIP SWITCH HEX 1 |
| 5964 | DIP SWITCH HEX 2 |
| 5969 | DISABLE 4MB EXPANSION RAM PACK |
| 5974 | DISABLE CULLING |
| 5979 | DISABLE EMULATOR JOYSTICK |
| 5984 | DISABLE INTERLACING |
| 5989 | DISABLE ON-SCREEN DISPLAY MESSAGES |
| 5994 | DISABLE SURFACE SYNC |
| 5999 | DISABLE VERTEX CACHE |
| 6004 | DISK SHADER CACHE |
| 6009 | DISK TYPE |
| 6014 | DISPLAY |
| 6019 | DISPLAY BACKGLASS DMD |
| 6024 | DISPLAY BACKGLASS GRILL |
| 6029 | DISPLAY PHYSICAL SETUP |
| 6039 | DITHERING |
| 6044 | DK Bongos |
| 6049 | DMA Only (Slightly Faster) |
| 6054 | DMD SIZE |
| 6059 | DMD window ratio |
| 6064 | DNS OVERRIDE |
| 6069 | DOCK MODE |
| 6074 | DOLBY PRO LOGIC II |
| 6079 | DOOM |
| 6084 | DOOM RES HACK |
| 6089 | DOUBLE |
| 6094 | DOWNSCALE FILTER |
| 6099 | DRAW CROSSHAIR |
| 6104 | DS |
| 6109 | DS (Default) |
| 6114 | DSi |
| 6119 | DSi (Experiemental) |
| 6124 | DSi (experiemental) |
| 6129 | DUAL CORE MODE |
| 6134 | DUAL SCREEN |
| 6139 | DUALSHOCK MOTION CONTROL |
| 6144 | DXVK FEATURE |
| 6149 | DXVK HUD |
| 6154 | DXVK RESET CACHE |
| 6159 | DYNAMIC GLOW |
| 6164 | DYNAMIC LIGHTS |
| 6169 | DYNAMICALLY CALCULATE OPTIMAL SETTINGS |
| 6174 | DYNAREC CODE INVALIDATION |
| 6179 | Dance Mat |
| 6184 | Danish |
| 6189 | Danish (dk) |
| 6194 | Dark Blue |
| 6199 | Dark Forces Flat Tex Triangles Fix |
| 6204 | Dark Green |
| 6209 | Dark Pink |
| 6214 | Dark Purple |
| 6219 | Darken |
| 6224 | De-Interlaced |
| 6229 | December |
| 6239 | Default (2 Buttons) |
| 6244 | Default Only |
| 6249 | Default Performance Settings |
| 6254 | Default by model |
| 6261 | Default uses SDL2, otherwise enable controller specific capabilities. Sony DS won't work with clone controllers. |
| 6266 | Define the resolution and a new dedicated window. |
| 6271 | Degree in which 3D graphics are scaled up. OpenGL renderer only. |
| 6276 | Delay freeing some memory. |
| 6297 | Depends on video mode being set to BGFX. |
| 6304 | Destination address and port to forward packets to. Leave this empty if you want to enter it manually in the xemu.toml configuration file. |
| 6309 | Determine how the console's touch screen in emulated. |
| 6314 | Determines how the cursor should apprear on the botton screen. |
| 6319 | Determines the speed and the runahead behaviour of the system. |
| 6324 | Deutsch |
| 6329 | Diablo Music Fix |
| 6334 | Dick Smith Electronics VZ-200/300 cassettes |
| 6339 | Dick Smith Electronics VZ-200/300 snapshots |
| 6344 | Digital |
| 6349 | Digital Controller |
| 6354 | Digital Controller (Gamepad) |
| 6359 | Dinopark Tycoon |
| 6364 | Disable |
| 6369 | Disable all input processing (view-only mode). |
| 6374 | Disable mission start confirmation. |
| 6379 | Disable support for memory write watches in ntdll. |
| 6384 | Disable to access the system's settings, like time and language. |
| 6389 | Disable weapon waggle. |
| 6399 | Disabled (Beatle Interpreter) |
| 6404 | Disabled (Default) |
| 6411 | Disabled if using a shader set or the output display matches the game's resolution. |
| 6418 | Disables the vertex cache. Might resolve missing or flickering graphics output but degrade performance. |
| 6423 | Disk (Drive 1) |
| 6428 | Disk (Drive 2) |
| 6433 | Disk (Drive 3) |
| 6438 | Disk (Drive 4) |
| 6443 | Disk Image |
| 6448 | Display on screen information like savestate, config warning etc... |
| 6453 | Disposition A |
| 6458 | Disposition B |
| 6463 | Distorts the output to fill the display fully Overrides aspect ratio. |
| 6468 | Docked (Default) |
| 6473 | Does not affect the on-screen keyboard. |
| 6478 | Dominican Republic |
| 6483 | Don't Override |
| 6488 | Don't Use (Default) |
| 6494 | Don't deviate from core requested timing. G-Sync, FreeSync, HDMI 2.1 VRR. |
| 6504 | DotMatrix |
| 6509 | Double buffering |
| 6514 | Double the rendering resolution. |
| 6519 | Down |
| 6524 | Down/Crouch |
| 6529 | Dragon 200-E |
| 6534 | Dragon 32 |
| 6539 | Dragon 64 |
| 6544 | Dragon 64 + SAMx8 (512K) |
| 6549 | Dragon Professional (Alpha) |
| 6556 | Dreamcast BIOS's language setting. Can change the language of some games. Some games default to Japanese. |
| 6561 | Driving Force |
| 6566 | Driving Force Pro |
| 6571 | Drop item |
| 6576 | Drop weapon |
| 6581 | Dual Konami Justifiers |
| 6586 | DualShock / Xbox Type |
| 6591 | DualShock Controller |
| 6596 | DualShock has rumble support. Not all games support DualShock. |
| 6601 | Duck |
| 6608 | Duration of audio buffer in milliseconds. Higher numbers may cause audio latency. |
| 6615 | During gameplay, press Hotkey + R1 to translate on-screen text. Only on libretro cores. |
| 6620 | Dutch |
| 6625 | Dutch (nl) |
| 6630 | Dynacom MX-1600 |
| 6635 | Dynamic |
| 6640 | Dynamic (fast) |
| 6645 | Dynamic Interpreter |
| 6650 | Dynarec (Fastest) |
| 6655 | EET |
| 6660 | EFFECTS DETAIL |
| 6665 | EGA |
| 6670 | ELECTRON MODEL |
| 6675 | EMULATE PCG-8100 |
| 6680 | EMULATE WIIMOTE |
| 6685 | EMULATED CPU PERFORMANCE |
| 6690 | EMULATED RAM SIZE |
| 6695 | EMULATED SYSTEM |
| 6700 | EMULATION |
| 6705 | EMULATION SPEED |
| 6715 | ENABLE ASYNC SHADER COMPILATION |
| 6720 | ENABLE AUDIO BUFFERING |
| 6725 | ENABLE BOOT ANIMATION |
| 6730 | ENABLE CHEATS |
| 6735 | ENABLE CUSTOM DISPLAY PHYSICAL SETUP |
| 6740 | ENABLE DEBUG |
| 6745 | ENABLE FULL-SCREEN ANTI-ALIASING |
| 6750 | ENABLE GAMEPAD VIEW |
| 6755 | ENABLE GRAVIS ULTRASOUND |
| 6760 | ENABLE HIDRAW |
| 6765 | ENABLE MESH TRANSPARENCY |
| 6770 | ENABLE MIP-MAP |
| 6775 | ENABLE MOUSE |
| 6780 | ENABLE NOTIFICATIONS |
| 6785 | ENABLE NTFS MODE |
| 6790 | ENABLE NVAPI |
| 6795 | ENABLE PERFORMANCE OVERLAY |
| 6800 | ENABLE PGXP CORRECTIONS |
| 6805 | ENABLE POLYGON SPLITTING |
| 6810 | ENABLE RAW INPUT |
| 6815 | ENABLE SANDBOX MODE |
| 6820 | ENABLE SCANLINES |
| 6825 | ENABLE SOFTWARE RENDERER |
| 6830 | ENABLE TIME STRETCHING |
| 6835 | ENABLE WIDESCREEN |
| 6840 | ENABLE WIDESCREEN PATCHES |
| 6845 | ENABLE WIN32 |
| 6850 | ENABLE XIM |
| 6855 | ENHANCED RENDERING RESOLUTION |
| 6860 | EST |
| 6865 | EST5EDT |
| 6870 | ESYNC |
| 6875 | EVDEV (Default) |
| 6880 | EXPANSION PACK |
| 6885 | EXPERT SETTINGS |
| 6890 | EXPOSE MODE |
| 6895 | EXTENDED SCREEN |
| 6900 | Easy |
| 6905 | Ecuador |
| 6910 | Edge (sharper filet) |
| 6915 | Edit room |
| 6920 | Egypt |
| 6925 | Eire |
| 6930 | El Salvador |
| 6935 | Electron |
| 6940 | Electron w/64k Master RAM Board (default) |
| 6945 | Emerson Arcadia 2001 cartridges |
| 6950 | Emphasize bottom |
| 6955 | Emphasize top |
| 6960 | Emulate Chroma 81 interface (colorization). |
| 6965 | Emulate NTSC quirks to show more colors in hi-res mode. |
| 6970 | Emulate a Wiimote Sideway with L2 for Shake and Nunchuk on R-stick. |
| 6975 | Emulate a keyboard/mouse/joypad. |
| 6980 | Emulate a pak in the controller expansion port. |
| 6985 | Emulate the Super Game Boy 2 for SGB. Runs games at the correct speed. |
| 6990 | Emulate the Wiimote pointer with a DS4's gyroscope. |
| 6995 | Emulate the Wiimote pointer with a mouse. |
| 7000 | Emutos language && region setting. |
| 7005 | Enable |
| 7010 | Enable / Disable automatic aiming. |
| 7015 | Enable / Disable fight music. |
| 7020 | Enable / Disable showing secret found messages. |
| 7025 | Enable / Disable sound in menus. |
| 7030 | Enable 16-channel iMuse Digital Audio. |
| 7035 | Enable Cemu's performance overlay. |
| 7042 | Enable Gamecube boot animation and BIOS access (requires IPL.bin BIOS in appropriate user directory). |
| 7049 | Enable Gravis Utrasound emulation. Ensure the ULTRASND folder is in the root of your |
| 7054 | Enable High Dynamic Range if your display supports it. |
| 7061 | Enable MelonDS to display over two screens. Some related screen options will be ignored. |
| 7066 | Enable No-interlacing Patches. |
| 7071 | Enable QOS settings to optimize for internet or local network. |
| 7076 | Enable X-Input mode for Xbox type controllers. |
| 7081 | Enable aiming crosshair. |
| 7086 | Enable auto aiming. |
| 7091 | Enable auto frameskipping for performance on lower-end systems. |
| 7097 | Enable cache mount. Can improve performance and compatibility in some games. |
| 7102 | Enable controller rumble capabilities if supported by the controller. |
| 7107 | Enable crosshairs in shooting games for the selected players. |
| 7112 | Enable for Doom to run at its correct resolution. |
| 7123 | Enable free play for supported games. |
| 7128 | Enable full subtitles on cutscenes. |
| 7133 | Enable full-screen antialiasing in Direct3D. |
| 7141 | Enable gamepad HID raw access. This allow modern game to use special gamepad features (like gyroscope for example), but can break older games with x-input support only. |
| 7148 | Enable gamepad view for games that have interaction across two screens. Use Hotkey+R2 to switch screens. |
| 7153 | Enable high dots per inch. |
| 7158 | Enable high quality effects for special stages. |
| 7163 | Enable launching pre-installed WHDLoad installs. |
| 7168 | Enable lightsaber auto-camera. |
| 7175 | Enable mouse input for trackballs, spinners, lightguns (if no gun connected), and similar controls |
| 7180 | Enable mouse input to simulate touchscreen. |
| 7185 | Enable notifications of cache, controller events etc. |
| 7190 | Enable or Disable Intro movie (Enabled by default). |
| 7197 | Enable or disable Xenia patches. These patches can fix graphics problems in some games. |
| 7204 | Enable or disable bezels being added when content is a 4:3 aspect with a widescreen display. |
| 7209 | Enable or disable high score saving |
| 7214 | Enable per-game custom configuration via MAME menu. |
| 7219 | Enable proper quad rendering (for higher end systems). |
| 7224 | Enable rotation on overlay map. |
| 7229 | Enable scanlines for roms that support it. |
| 7236 | Enable second audio limiter. Improves audio quality at the cost of performance. |
| 7241 | Enable shared saves for multi-disc games |
| 7246 | Enable support for Chinese, Japanese and Korean input methods. |
| 7251 | Enable the BASIC interpreter. Some games need this. |
| 7258 | Enable the Dreamcast DSP for more accurate audio. Only recommended for fast systems. |
| 7265 | Enable the IP address for OutRun 2 network play against another PC on the same network. |
| 7270 | Enable the Virtual Keyboard. |
| 7275 | Enable the cheat list (if available). |
| 7280 | Enable the custom values below. |
| 7285 | Enable the debug menu and the walk-through-walls button. |
| 7290 | Enable the legacy or the new 3D engine (choose legacy for older GPUs). |
| 7297 | Enable this if your game's 3D modles are not rendered correctly. OpenGL renderer only. |
| 7304 | Enable this mode if you have issue for run your game on NTFS storage (by default is better to use LinuxFS). |
| 7310 | Enable to display an on-screen message if trying to use unsupported features. |
| 7315 | Enable to display if your BIOS haas known problems. |
| 7320 | Enable to emulate the card reader in Virtua Tenis 3. |
| 7325 | Enable to improve bluriness. |
| 7330 | Enable to show whether the emulated screens are closed. |
| 7335 | Enable to show whether your device's camera is active. |
| 7340 | Enable to show whether your device's microphone is active. |
| 7346 | Enable to show which screen layout with the configured sequence is active. |
| 7351 | Enable triple buffering. |
| 7356 | Enable vertical sync to avoid tearing in some cases. |
| 7361 | Enable widescreen support for game rendering. |
| 7366 | Enable widescreen support. |
| 7371 | Enabled |
| 7376 | Enabled (Default) |
| 7381 | Enabled meshed polygons for translucency. |
| 7386 | Enabled or disable the mouse cursor. Useful for CG's menus. |
| 7391 | Enables Action Replay cheats. |
| 7396 | Enables Direct3D Automip-map generation. |
| 7401 | Enables Dolby Pro Logic II for surround sound. May impact performance. |
| 7408 | Enables bilinear filtering on tilemaps. Looks good, but can cause some stretch artifacts. |
| 7413 | Enables cheats files to be read from the `cheats` directory. |
| 7419 | Enables mipmap usage and trilinear filtering. Doesn't work with some games. |
| 7424 | Enables or disable on screen messages. |
| 7431 | Enables run-ahead. Doubles CPU requirements. High numbers can result in visible jitter. |
| 7438 | Enables surround sound if your audio card supports it (Consumes more bandwidth). |
| 7445 | Enabling will allow for correct emulation of texture wrapping. This comes at a cost of potential worse performance. |
| 7450 | Enabling will smooth out the image. |
| 7455 | English |
| 7465 | English (United Kingdom) |
| 7470 | English (United States) |
| 7475 | English (us) |
| 7480 | English/Japanese |
| 7485 | Enhanced OpenGL |
| 7490 | Enhanced sound output support for compatible games. |
| 7495 | Enhancement. |
| 7500 | Enhancement. 3 point is accurate to N64, standard is better. |
| 7505 | Enhancement. Double the rendering resolution. Makes 3D objects clearer. |
| 7510 | Enhancement. Enables improved polygon splitting. |
| 7517 | Enhancement. Improves clarity of distant textures when mip-mapping is enabled. |
| 7524 | Enhancement. Increase the rendering resolution when in 16:9 ratio. Makes 3D objects clearer. |
| 7529 | Enhancement. Increase the rendering resolution. |
| 7542 | Enhancement. Only works with a 16/9 ratio and bezels disabled. |
| 7554 | Enhancement. Reduces slowdown in mode 7 games. Can cause issues in certain games. |
| 7559 | Enhancement. Reduces system slowdown. Causes issues in some games. |
| 7569 | Enhancement. Remove the eight sprites per line limit. |
| 7574 | Enhancement. Remove the eighty sprites per line limit. |
| 7579 | Enhancement. Remove the four sprites per line limit. |
| 7584 | Enhancement. Remove the sixteen sprites per line limit. |
| 7591 | Enhancement. Remove the thirty-two sprites per line limit. Crashes certain games. |
| 7596 | Enhancement. Removes disc loading. |
| 7601 | Enhancement. Skipping it can break some games. |
| 7606 | Enhancement. Smooth out jagged edges on 3D object polygons. |
| 7611 | Enhancement. Smooth out jagged edges on 3D objects polygons. |
| 7616 | Enhancement. Smooth/upscale textures on 3D objects. |
| 7621 | Enhancement. Smooth/upscale textures. |
| 7628 | Enhancement. Swap from SNES' guassian interpolation to cubic. Improves sound quality. |
| 7633 | Enhancement. Upscale textures. |
| 7638 | Enhancement. Upscales screen textures (2D games only). |
| 7648 | Ensure every frame the console renders is displayed to screen. |
| 7653 | Entex AdventureVision cartridges |
| 7658 | Epoch Game Pocket Computer cartridges |
| 7663 | Estonia |
| 7668 | Europe |
| 7673 | European (Cent/East) [W-1250] |
| 7678 | European (Western) |
| 7683 | Even |
| 7688 | Even Pixels |
| 7693 | Exclusive Ubershaders |
| 7698 | Exit emulator |
| 7703 | Export |
| 7708 | Extend the game screen area, similar to the Master System. |
| 7713 | External |
| 7721 | Extra DMD (Dot Matrix Display) window to display the score for tables with a pinmame rom. By default, settings come from the VPinballX.ini configuration file. |
| 7729 | Extra DMD (Dot Matrix Display) window to display the score for tables without a rom. By default, settings come from the VPinballX.ini configuration file. |
| 7734 | Extreme |
| 7739 | FAKE GOURAUD |
| 7744 | FAST BLITTER (LESS COMPATIBLE) |
| 7749 | FAST CD/DVD ACCESS |
| 7754 | FAST DISK TRANSFER RATE |
| 7759 | FAVOURITE COLOUR |
| 7764 | FIDELITY FX SUPER RESOLUTION |
| 7769 | FIELD OF VIEW |
| 7774 | FIFO (VSync On) |
| 7779 | FIFO Relaxed |
| 7784 | FIGHT MUSIC |
| 7789 | FILTER TILEMAPS |
| 7794 | FIRMWARE SETTINGS |
| 7799 | FIST CROSSHAIR |
| 7804 | FLEX DMD |
| 7809 | FLOPPY TURBO SPEED |
| 7814 | FM SYNTHESIZER |
| 7819 | FM TOWNS MODEL |
| 7824 | FM Towns (Model 1/2) |
| 7829 | FM Towns II UX |
| 7834 | FM Towns Marty (Default) |
| 7839 | FM-7 MODEL |
| 7844 | FMV ASPECT RATIO |
| 7849 | FMV movie deinterlacing. |
| 7854 | FORCE 386DX CPU |
| 7859 | FORCE LARGE ADDRESS |
| 7864 | FORCE MANAGED |
| 7869 | FORCE NTSC TIMINGS ON PAL |
| 7874 | FORCE WINDOWS CE MODE |
| 7879 | FOV VERTICAL |
| 7884 | FPS LIMIT |
| 7889 | FPS LIMITER |
| 7894 | FPS TARGET |
| 7899 | FR |
| 7904 | FRAME DUPING (SPEED UP) |
| 7909 | FRAME LIMIT |
| 7914 | FRAME RATE |
| 7919 | FRAME RATE LIMIT |
| 7924 | FRAME SKIPPING |
| 7934 | FRAMESKIP (GL64MK2 ONLY) |
| 7939 | FRAMESKIP CONTROL |
| 7954 | FREE PLAY |
| 7959 | FSYNC |
| 7964 | FULL ENTITY LIGHTING |
| 7969 | FULL SINGLE SCREEN |
| 7974 | FULLSCREEN |
| 7981 | FULLSCREEN gives you a top-down view on the playfield. For cabinet use or multi-window on desktop. |
| 7986 | FXAA |
| 7993 | FXAA has a lower performance impact, goof for low resolutions. SMAA offers best quality. |
| 7998 | Falcon |
| 8003 | Falcon 4.0 |
| 8008 | Falcon 4.02 |
| 8013 | Falcon 4.04 |
| 8018 | Falcon AUTO |
| 8023 | Falcon ETOS 512k |
| 8028 | Famicom (FDS) |
| 8033 | Faroe Islands |
| 8038 | Fast |
| 8043 | Fast Interpreter |
| 8048 | Fast forward |
| 8053 | Faster but can cause text problems in some games. |
| 8062 | Features native resolution rendering, analog controller and mouse support, frame rate unlocking up to 60Hz, an improved camera with a disable tilt option, custom sky/background functionality, and various other tweaks and options. |
| 8067 | February |
| 8072 | FidelityFX Super Resolution |
| 8077 | Field Light |
| 8082 | Field of view is vertical (Hor+). |
| 8087 | Fill Screen |
| 8094 | Fills the screen regardless of the aspect ratio. Doesn't work with Integer Upscaling. |
| 8099 | Fills the screen. |
| 8104 | Final image filtering. |
| 8114 | Finnish |
| 8119 | Finnish (fi) |
| 8124 | Fire |
| 8129 | Fire 1 |
| 8134 | Fire 2 |
| 8139 | Fit 4:3 Aspect Ratio |
| 8144 | Fit Screen |
| 8149 | Fit resolution scale |
| 8154 | Fit to Window / Fullscreen |
| 8159 | Fix flickering in a static screen like Workbench. |
| 8164 | Fix screen tearing, but may drop frames. |
| 8169 | Fix screen tearing. |
| 8176 | Fix screen tearing. Adaptive Sync (Default) synchronizes on video sync, except for late frames (below target FPS) which are displayed immediately. |
| 8181 | Fix screen tearing. CPU heavy. |
| 8189 | Fix screen tearing. FIFO (Vsync) does not drop frames. FIFO Relaxed allows tearing as it recovers from a slow down. Mailbox can have lower latency but may drop frames. |
| 8196 | Fix screen tearing. With Some games you need to turn VSync on in the games options. |
| 8201 | Fix texture banding when upscaling. |
| 8206 | Fixes a possible bug with multiple controllers detection. |
| 8211 | Fixes flickering. |
| 8218 | Fixes some shadows and textures in Virtua Tennis 3 and Virtua Fighter 5 franchise for non Nvidia GPUs. May need the FPS limiter option enabled. |
| 8223 | Flight Stick (3 Axes, 4 Btns, 1 Hat) |
| 8228 | Floppy Disk |
| 8233 | Floppy Disk (Drive 1) |
| 8238 | Floppy Disk (Drive 2 - Model 1/2 & II UX) |
| 8243 | Floppy Disk Image |
| 8248 | Floppy Disk List |
| 8253 | For Gyro-enabled games (bound to left analog stick) |
| 8258 | For Gyro-enabled games (bound to right analog stick) |
| 8268 | For use with HD texture packs. |
| 8273 | For weak machines. Some games will not work with this. |
| 8278 | Force 16:10 |
| 8283 | Force 16:9 |
| 8288 | Force 21:9 |
| 8293 | Force 32:9 |
| 8298 | Force 32bit |
| 8305 | Force 3D geometry to always render on the top screen. Useful for single-screen devices/games. |
| 8310 | Force 4:3 |
| 8315 | Force Default DNS |
| 8320 | Force Linear |
| 8325 | Force Linear and 16x Anistropic |
| 8330 | Force Linear and 2x Anistropic |
| 8335 | Force Linear and 4x Anistropic |
| 8340 | Force Linear and 8x Anistropic |
| 8345 | Force Nearest |
| 8352 | Force Nvidia GPUs to always be reported as AMD GPUs to workaround game issues. |
| 8357 | Force WINE to run games with large addresses. |
| 8362 | Force a specific model and prevent tags detection. |
| 8367 | Force mouse in games. |
| 8372 | Force progressive render / scan. |
| 8377 | Force the game to render in this aspect ratio. |
| 8391 | Forces the DX driver to use Managed textures instead of Dynamic. |
| 8396 | Framerate limiter to reduce CPU utilisation. |
| 8408 | Free Build or Sandbox mode. You cannot win or lose custom made maps if this is set to true. You also don't have to worry about money. |
| 8418 | French (Canada) |
| 8423 | French (France) |
| 8428 | French (fr) |
| 8433 | Frontend MIDI driver |
| 8438 | Fujitsu FM Towns CD-ROMs |
| 8443 | Fujitsu FM Towns cracked floppy disk images |
| 8448 | Fujitsu FM Towns miscellaneous floppy disk images |
| 8453 | Fujitsu FM Towns original floppy disk images |
| 8458 | Fujitsu FM-7 cassettes |
| 8463 | Fujitsu FM-7 disk images |
| 8468 | Fujitsu FM-77AV disk images |
| 8478 | Full (Hash Cache) |
| 8483 | Full (PS2 Mipmaps) |
| 8488 | Full (Slow) |
| 8493 | Full (more compatible) |
| 8498 | Full 255 lines |
| 8503 | Full Frame |
| 8508 | Full Speed (Default) |
| 8513 | Full speed |
| 8518 | Full speed can break some games. |
| 8523 | Fuller Joystick |
| 8528 | Funtech Super A'Can cartridges |
| 8538 | GAME BOY MODE |
| 8543 | GAME CHEATS |
| 8548 | GAME DIFFICULTY |
| 8553 | GAME OPTIONS |
| 8558 | GAME PATCHES |
| 8563 | GAME REGION (ENCODING) |
| 8573 | GAMECUBE CONTROLLER 1 |
| 8578 | GAMECUBE CONTROLLER 2 |
| 8583 | GAMECUBE CONTROLLER 3 |
| 8588 | GAMECUBE CONTROLLER 4 |
| 8593 | GAMECUBE LANGUAGE |
| 8598 | GAMECUBE PORT 1 TYPE |
| 8603 | GAMECUBE PORT 2 TYPE |
| 8608 | GAMECUBE PORT 3 TYPE |
| 8613 | GAMECUBE PORT 4 TYPE |
| 8618 | GAMEPAD AUTOMATIC MAPPING |
| 8623 | GAMEPAD CURSOR SPEED |
| 8628 | GAMEPLAY |
| 8633 | GAMMA |
| 8638 | GB |
| 8643 | GB - Black and White |
| 8648 | GB - DMG |
| 8653 | GB - Light |
| 8658 | GB - Pocket |
| 8663 | GB - Smart Coloring |
| 8668 | GB COLORIZATION |
| 8673 | GB-Eire |
| 8678 | GBC - Blue |
| 8683 | GBC - Brown |
| 8688 | GBC - Dark Blue |
| 8693 | GBC - Dark Brown |
| 8698 | GBC - Dark Green |
| 8703 | GBC - Game Specific |
| 8708 | GBC - Grayscale |
| 8713 | GBC - Green |
| 8718 | GBC - Inverted |
| 8723 | GBC - Orange |
| 8728 | GBC - Pastel Mix |
| 8733 | GBC - Red |
| 8738 | GBC - Yellow |
| 8743 | GCE Vectrex cartridges |
| 8748 | GDC |
| 8753 | GENERAL |
| 8758 | GEOMETRIC DETAIL |
| 8768 | GLideN64 (Fastest) |
| 8773 | GMT |
| 8778 | GMT+0 |
| 8783 | GMT-0 |
| 8788 | GMT0 |
| 8793 | GPU / OpenGL (Default) |
| 8798 | GPU SYNC |
| 8805 | GPU emulation accuracy. Most games render fine with Normal. High is required to ensure particles render correctly. |
| 8810 | GRAPHICAL USER INTERFACE |
| 8815 | GRAPHICS |
| 8825 | GRAPHICS CHIP TYPE |
| 8830 | GRAPHICS MEMORY |
| 8835 | GRAPHICS PLUGIN |
| 8840 | GRAPHICS RENDERER |
| 8845 | GSPLUS BIOS FILENAME |
| 8850 | GT Force |
| 8855 | Game Boy |
| 8860 | Game Boy Color |
| 8865 | Game default |
| 8875 | Game's default |
| 8880 | GameBlaster |
| 8885 | GameCube Adapter for Wii U |
| 8890 | GameCube Controller |
| 8895 | GamePad + 4 Pro Controller |
| 8900 | GamePad + 4 Sideway Wiimote |
| 8905 | GamePark GP32 SmartMedia cards |
| 8910 | Gamepad |
| 8915 | Gamepad (D-pad, 2 Buttons) |
| 8920 | Gamepad Classic |
| 8925 | Gamepad Classic Alt |
| 8930 | Gamepad Modern |
| 8935 | Gamepad Using Left Analog Stick |
| 8941 | Games may run faster/slower than normal if the incorrect region is selected. |
| 8946 | Gaussian |
| 8951 | General MIDI SoundFont (Default) |
| 8956 | Generic Keyboard Binds |
| 8961 | Genesis/Megadrive Style |
| 8966 | Georgia |
| 8971 | German |
| 8976 | German (de) |
| 8986 | Ghosting (65%) |
| 8991 | Ghosting (75%) |
| 8996 | Ghosting (85%) |
| 9001 | Ghosting (95%) |
| 9006 | Giga |
| 9011 | Gizmo (1-Button Digital) |
| 9016 | Glide64 |
| 9021 | Gln64 |
| 9026 | Gold - Golden Wild |
| 9031 | Gold - Labo Fawn |
| 9036 | Gold - Million Live Gold |
| 9041 | Gold - Odyssey Gold |
| 9046 | Graphic Display Controller model. |
| 9051 | Gravis GamePad (D-pad + 4 Btns) |
| 9056 | Gray |
| 9066 | Greek |
| 9071 | Greek (gk) |
| 9076 | Green |
| 9081 | Green - Buttercup Green |
| 9086 | Green - Game.com |
| 9091 | Green - GameKing |
| 9096 | Green - Greenscale |
| 9101 | Green - Legendary Super Saiyan |
| 9106 | Green - TI-83 |
| 9111 | Greenwich |
| 9116 | Grey - Digivice |
| 9121 | Grey - Greyscale |
| 9126 | Grey - Microvision |
| 9131 | Guatemala |
| 9136 | Gun Only |
| 9141 | HARD TEXTURE CACHE MEMORY LIMIT |
| 9146 | HARDWARE SHADER |
| 9151 | HARDWARE TESSELLATION |
| 9156 | HD TEXTURES |
| 9161 | HDR |
| 9166 | HEADS UP DISPLAY |
| 9171 | HEADS UP DISPLAY CORNER |
| 9176 | HEAP DELAY FREE |
| 9181 | HI-RES ARTIFACTING |
| 9186 | HIDE NVIDIA GPU |
| 9191 | HIDPI |
| 9196 | HIGH RESOLUTION MODE |
| 9201 | HIGH SCORE PLUGIN |
| 9206 | HIGH-RES BLENDING |
| 9211 | HLE (Fastest) |
| 9216 | HLE (per-pixel) |
| 9221 | HLE (per-strip) |
| 9226 | HQ (bilinear filter) |
| 9231 | HQ MODE |
| 9236 | HST |
| 9241 | HUD SCALE |
| 9246 | HUMMER FLICKER FIX |
| 9251 | Hack. Increases most PAL games' speed by 17%. |
| 9256 | Hard |
| 9261 | Hard Disk Image |
| 9266 | Hard Drive |
| 9271 | Hard Drive (II UX) |
| 9276 | Hardware (default) |
| 9281 | Hartung Game Master cartridges |
| 9286 | Hat Down |
| 9291 | Hat Left |
| 9296 | Hat Right |
| 9301 | Hat Up |
| 9306 | Have Batocera set the first audio output device. |
| 9311 | Hebrew |
| 9316 | Help and Information |
| 9321 | Help computer |
| 9326 | Help games which are too quick or that have bugs. |
| 9333 | Helps forcing an international Japanese version to English. Unlocking more European languages etc. |
| 9340 | Helps reduce CPU power consumption by throttling the CPU when not needed. Useful for handhelds. |
| 9345 | Helps some games to launch when disabled. May affect performance. |
| 9352 | Helps with texture corruption and depth issues on AMD GPUs. Can also help Intel GPUs in some cases. |
| 9357 | Hercules |
| 9362 | Hermite |
| 9367 | Hermite (Default) |
| 9372 | Hide |
| 9377 | Hide bezels |
| 9382 | Hides borders on many games. Some games use the borders. |
| 9387 | Hides borders on many games. Some games used the borders. |
| 9397 | High (Default) |
| 9402 | High 720p |
| 9407 | High Detail |
| 9412 | High Performance |
| 9417 | High-Resolution Keyboard, which is larger and might be easier to see. |
| 9422 | High-end Computer |
| 9427 | Higher |
| 9432 | Higher number for higher picture quality, but requires more bandwidth. |
| 9437 | Highest |
| 9442 | Highlight all entities on the game map. |
| 9447 | Hire staff |
| 9452 | Honduras |
| 9457 | Hong Kong |
| 9462 | Horizontal |
| 9468 | House of the Dead 4 speed fix. Select CPU base frequency of your processor. |
| 9473 | How much RAM the emulated FM Towns will have installed |
| 9479 | How much RAM the emulated Mac will have installed (Mac IIx & Mac LC 3 only) |
| 9484 | How the window space is distributed between the screens. |
| 9489 | Hungarian |
| 9494 | Hungarian (hg) |
| 9504 | Hybrid |
| 9509 | Hybrid + Bicubic |
| 9514 | Hybrid Screen Bottom |
| 9519 | Hybrid Screen Top |
| 9524 | Hybrid Ubershaders |
| 9529 | Hyper Blaster/Justifier |
| 9534 | IDE (Default) |
| 9539 | IDENTIFY TARGET |
| 9544 | IMAGE QUALITY |
| 9549 | IMAGE READER |
| 9554 | IMAGE SCALING |
| 9559 | IMPROVED BANDING |
| 9564 | IMPROVED MESH |
| 9569 | IMPROVED POLYGON SPLITTING |
| 9574 | INPUT INTERFACE |
| 9579 | INTEGER SCALING |
| 9584 | INTEGER SCALING (PIXEL PERFECT) |
| 9589 | INTEGER UPSCALING |
| 9594 | INTERLACING PATCHES |
| 9599 | INTERNAL BASIC INTERPRETER |
| 9604 | INTERNAL DISPLAY RESOLUTION |
| 9614 | INVERSE PLAYFIELD AND B2S |
| 9619 | INVERT AXIS |
| 9624 | INVULNERABILITY MODE |
| 9629 | IP ADDRESS |
| 9634 | IRON SOLDIER |
| 9644 | If a game runs at 30hz, PPSSPP wtill push 60 frames to the monitor. |
| 9649 | If game crashes, try ASMJIT. If still crashing, try Fast Interpreter. |
| 9659 | Ignored with 'Cycle-exact'. |
| 9664 | Immediate |
| 9669 | Improve audio accuracy (experimental). |
| 9674 | Improve performance if VSync is disabled and using Vulkan. |
| 9679 | Improve speed, at a minor cost of accuracy. |
| 9686 | Improves both sprite scaling and road rendering. Does not affect the car sprite. |
| 9691 | Improves clarity of distant textures when mip-mapping is enabled. |
| 9696 | Improves clarity of distant textures. |
| 9701 | Improves frame rate and responsiveness. |
| 9716 | In Cinematics |
| 9728 | In some games, this can fix severe slowdowns, but can also cause graphical issues. |
| 9737 | Includes VR head tracking and stereoscopic rendering for both VR and 3D TVs, along with mouse support (Mouse Look), and introduces a new Head Tracker input device type with options to convert analog inputs to tracker angles for enhanced analog controller support. |
| 9742 | Increase emulator performance, at the cost of accuracy/stability. |
| 9747 | Increase to 128 MiB for debug or homebrew applications. |
| 9752 | Increases texture quality. |
| 9757 | India |
| 9762 | Indonesia |
| 9767 | Indonesian |
| 9774 | Insert a disk into the floppy drive, a blank will be used if one doesn't exist |
| 9779 | Insert coin |
| 9784 | Inserts CD during boot animation prevent loading fail. |
| 9789 | Inserts CD during boot animation to prevent loading fail. |
| 9796 | Install the image reader card to read disk image files (Mac IIx only). Minimum 4MB ram size recommended. |
| 9801 | Install the image reader card to read idks image files (Mac IIx only) |
| 9806 | Integer Scale |
| 9811 | Interlaced |
| 9818 | Internal accelerometer. Disable if you experience random tilts or unexpected ball behavior. |
| 9823 | Interpreter (Slowest) |
| 9828 | Interpreter is the most accurate, but is the slowest. |
| 9833 | Interton VC 4000 cartridges |
| 9838 | InuYasha Sengoku Battle Fix |
| 9843 | Inventory |
| 9850 | Inverse the Backglass and the Playfield. Usefull to use the Backglass as main screen for other emulators. |
| 9855 | Invert the vertical joystick axis on flight games. |
| 9860 | Iran |
| 9865 | Iraq |
| 9870 | Ireland |
| 9875 | Irish |
| 9880 | Israel |
| 9885 | Italian |
| 9890 | Italian (it) |
| 9900 | JAST SOUND |
| 9905 | JINC2 (Slow) |
| 9910 | JINC2 (Slow, No Edge Blending) |
| 9915 | JOY2KEY PROFILE |
| 9920 | JOYPAD TYPE |
| 9925 | JOYSTICK DEADZONE |
| 9930 | JOYSTICK GATE SIZE |
| 9935 | JOYSTICK HACK (FOR ROBOTRON 2084) |
| 9940 | JOYSTICK SENSITIVITY |
| 9945 | JOYSTICK TO CURSOR SENSITIVITY |
| 9950 | JOYSTICK TO DPAD |
| 9955 | JOYSTICK TYPE |
| 9960 | JUMP ON A |
| 9965 | JUMP ON B |
| 9970 | Jamaica |
| 9975 | January |
| 9980 | Japan |
| 9985 | Japan (Default) |
| 9990 | Japanese |
| 9995 | Japanese [Shift-JIS] |
| 10000 | Jordan |
| 10005 | Joy2Pad Down |
| 10010 | Joy2Pad Left |
| 10015 | Joy2Pad Right |
| 10020 | Joy2Pad Up |
| 10025 | Joypad |
| 10030 | Joypad 2 Button |
| 10035 | Joypad 2 Button + Master Tap |
| 10040 | Joypad 3 Button |
| 10045 | Joypad 3 Button + 4-WayPlay |
| 10050 | Joypad 3 Button + Teamplayer |
| 10055 | Joypad 6 Button |
| 10060 | Joypad 6 Button + 4-WayPlay |
| 10065 | Joypad 6 Button + Teamplayer |
| 10070 | Joypad Auto |
| 10075 | Joystick |
| 10080 | Joystick (Analog, 2 Buttons) |
| 10085 | July |
| 10090 | Jump |
| 10095 | June |
| 10100 | Justifier |
| 10105 | KEEP CORPSES |
| 10110 | KEEP LIGHTSABER |
| 10115 | KEEP MAIN SCREEN ON TOP |
| 10120 | KEYBOARD LAYOUT |
| 10125 | KEYBOARD OPTIONS |
| 10130 | KEYBOARD PASSTHROUGH |
| 10135 | KEYBOARD SUPPORT |
| 10140 | KEYBOARD TRANSPARENCY |
| 10145 | Kaeru WFC (178.62.43.212) |
| 10150 | Kazakhstan |
| 10155 | Keep Aspect Ration (Default) |
| 10165 | Kenya |
| 10170 | Keyboard |
| 10175 | Keyboard + Mouse |
| 10180 | Keyboard + Mouse (Left An.) |
| 10185 | Keyboard + Mouse (Right An.) |
| 10190 | Keyboard passthrough |
| 10195 | Keyboard shortcuts unavailable if passing through the keyboard. |
| 10200 | Keypad |
| 10205 | Keypad 3button |
| 10210 | Keypad to joyport mappings for 2 players. |
| 10215 | Koalapad |
| 10220 | Konami Justifier |
| 10225 | Konami Justifier (P2) |
| 10232 | Konami Justifier P2 is daisy chained from controller 2, appears as port 3 to system. |
| 10237 | Konami Justifiers |
| 10242 | Korea |
| 10247 | Korean |
| 10252 | Kuwait |
| 10257 | Kwajalein |
| 10262 | Kyrgyzstan |
| 10267 | LAN (Default) |
| 10272 | LAN / WAN STREAMING |
| 10282 | LANGUAGE UNLOCK |
| 10287 | LARGER KEYBOARD |
| 10292 | LATENCY REDUCTION |
| 10297 | LAZY TEXTURE CACHING |
| 10302 | LCD FILTER |
| 10307 | LCD GHOSTING EFFECT |
| 10312 | LCD GHOSTING EFFECTS |
| 10317 | LCD GHOSTING FILTER |
| 10322 | LCD Ghosting (Accurate) |
| 10327 | LCD Ghosting (Fast) |
| 10332 | LIGHT FLARES |
| 10347 | LIGHT GUN CROSSHAIRS |
| 10352 | LIGHT GUNS |
| 10357 | LIGHTSABER CAMERA |
| 10362 | LIGHTSABER CROSSHAIR |
| 10367 | LIMIT FPS |
| 10372 | LIMIT FRAME RATE |
| 10377 | LINE MODE |
| 10382 | LINEAR FILTERING |
| 10387 | LINEAR UPSCALING |
| 10392 | LLE |
| 10397 | LLVM Recompiler |
| 10402 | LLVM is fastest, use the Interpreter settings if there are issues. |
| 10407 | LOAD CUSTOM TEXTURES |
| 10412 | LOADING SPEED |
| 10417 | LYNX MODEL |
| 10422 | Landscape |
| 10427 | Large Bottom |
| 10432 | Large Top |
| 10437 | Larger |
| 10442 | Laser 310/VZ-300 16k Memory |
| 10447 | Laser/VZ 64k Memory (Default) |
| 10452 | Latin American Spanish |
| 10457 | Latvia |
| 10462 | Lean left |
| 10467 | Lean right |
| 10472 | Lebanon |
| 10477 | Left |
| 10482 | Left flipper |
| 10487 | Left magnasave |
| 10492 | Left stick |
| 10497 | Left/Right |
| 10502 | Legacy (single threaded) |
| 10507 | Legacy Evdev |
| 10512 | Legacy3D |
| 10517 | Libya |
| 10522 | Liechtenstein |
| 10527 | Light (load times) |
| 10532 | Light Blue |
| 10537 | Light Green |
| 10542 | Light Gun |
| 10547 | Light Phaser |
| 10552 | Light Pink |
| 10557 | Light Purple |
| 10562 | Light guns can only be used in port 2. |
| 10567 | Light guns/multitap. |
| 10572 | Lightrec Interpreter |
| 10577 | Lime |
| 10582 | Limit FPS to reduce high CPU usage. |
| 10589 | Limiting to 1 or 2 may fix audio stuttering on weaker CPUs in some games. Leave on automatic if slowdown occurs. |
| 10594 | Linear |
| 10599 | Linear filtering |
| 10604 | Lithuania |
| 10618 | Local address and port to receive packets on. Leave this empty if you want to enter it manually in the xemu.toml configuration file. |
| 10623 | Lockbar Fire Button |
| 10628 | Long visible screen edge (cm) |
| 10633 | Look |
| 10638 | Look down |
| 10643 | Look up |
| 10653 | Low 360p |
| 10658 | Low-end Computer |
| 10663 | Lower |
| 10670 | Lower values reduce audio latency and improve performance, but can cause audio issues. |
| 10675 | Lowest |
| 10680 | Lunar Ignore Brightness Color Fix |
| 10685 | Luxembourg |
| 10690 | Lynx 128k |
| 10695 | Lynx 48k |
| 10700 | Lynx 96k |
| 10705 | M.A.C.S. Rifle |
| 10710 | MAC MODEL |
| 10715 | MAME (ASIC YM3438) |
| 10720 | MAME (Enhanced YM3438) |
| 10725 | MAME (YM2612) |
| 10730 | MAME Detect |
| 10735 | MANUAL TEXTURE SAMPLING |
| 10740 | MAP ROTATION |
| 10745 | MAX (as many as possible) |
| 10750 | MAX POWER SAVING CPU-PREEMPTIONS |
| 10755 | MAXIMUM FRAMERATE |
| 10760 | MEDIA TYPE |
| 10765 | MEMORY CARD MODE |
| 10770 | MEMORY MANAGEMENT UNIT |
| 10775 | MEMORY SLOT |
| 10780 | MENU SOUNDS |
| 10785 | MET |
| 10790 | MIDI OUTPUT |
| 10795 | MIPMAPPING |
| 10800 | MISSILE COMMAND 3D VR |
| 10805 | MISSION START |
| 10810 | MODEL |
| 10815 | MODEL DETAIL |
| 10820 | MODEL DISMEMBERMENT |
| 10825 | MODEL TYPE |
| 10830 | MOUNT CACHE |
| 10835 | MOUSE AS WIIMOTE POINTER |
| 10840 | MOUSE AXIS FOR PADDLE 1 HORIZONTAL |
| 10845 | MOUSE AXIS FOR PADDLE 1 VERTICAL |
| 10850 | MOUSE AXIS FOR PADDLE 2 HORIZONTAL |
| 10855 | MOUSE AXIS FOR PADDLE 2 VERTICAL |
| 10860 | MOUSE AXIS FOR PADDLE 3 HORIZONTAL |
| 10865 | MOUSE AXIS FOR PADDLE 3 VERTICAL |
| 10870 | MOUSE AXIS FOR PADDLE 4 HORIZONTAL |
| 10875 | MOUSE AXIS FOR PADDLE 4 VERTICAL |
| 10880 | MOUSE SPEED |
| 10885 | MST |
| 10890 | MST7MDT |
| 10895 | MSX2 |
| 10900 | MULTISCREENS |
| 10905 | MULTITAP |
| 10910 | MULTITHREADED RSX |
| 10915 | MUSIC VOLUME |
| 10920 | Mac 128k (128kb RAM, 2 LD Floppies) |
| 10925 | Mac 512k (512kb RAM, 2 LD Floppies) |
| 10930 | Mac Classic (4Mb RAM, 2 HD Floppies/HDD) |
| 10935 | Mac Harddisks |
| 10940 | Mac II (2Mb RAM, Color, 2 HD Floppies/CD/HDD) |
| 10945 | Mac IIx (2Mb RAM, Color, 2 HD Floppies/CD/HDD, Image Reader) |
| 10950 | Mac IIx (2Mb RAM, Color, 2 HD Floppies/CD/HDD/Image Reader) |
| 10955 | Mac LC 3 (Default) (4Mb RAM, Color, 2 HD Floppies/CD/HDD) |
| 10960 | Mac Plus (4Mb RAM, 2 LD Floppies/HDD) |
| 10965 | Mac SE (4Mb RAM, 2 LD Floppies/HDD) |
| 10970 | Macau |
| 10975 | Machine Type |
| 10980 | Macintosh 400K/800K Disk images |
| 10985 | Macintosh High Density Disk images |
| 10990 | Mailbox (Recommended) |
| 10996 | Make game history, setup instructions, and special moves viewable in the menu |
| 11001 | Makes second fire button press up instead. |
| 11006 | Makes the blue button press up instead. |
| 11011 | Makes the dither pattern much less obvious at higher resolutions. |
| 11016 | Malaysia |
| 11021 | Maldives |
| 11026 | Manage Staff |
| 11031 | Manual |
| 11036 | Manual keyboard |
| 11041 | Manually activate the adapter for supported games. |
| 11046 | Manually define which internal resolution to use. AUTO = High. |
| 11053 | Manually define which resolution to use. Auto defaults to High and switches to Super-High when needed. |
| 11060 | Manually set VSYNC frames per second. Ideally this should match your monitor refresh rate. |
| 11065 | Manually set cycles per second. Use with caution. |
| 11070 | Map |
| 11080 | Map your controller to an emulated Wiimote. |
| 11085 | March |
| 11090 | Match Window |
| 11095 | Matra & Hachette Alice |
| 11100 | Max |
| 11105 | Max (demanding games) |
| 11110 | Max Detail |
| 11115 | Max Performance |
| 11120 | Maximum |
| 11125 | Maximum (Very Slow) |
| 11130 | Maximum 2 Players (Default) |
| 11135 | Maximum 4 Players |
| 11140 | Maximum 8 Players |
| 11145 | Maximum Blood |
| 11152 | Maximum host texture memory usage (in megabytes) above which old textures will be destroyed. Set below hard limit. |
| 11159 | Maximum host texture memory usage (in megabytes) above which textures will be destroyed as soon as possible. |
| 11164 | Maximum wheel rotation from left to right (in degrees) |
| 11169 | May |
| 11175 | May fix missing graphics and broken lighting at the cost of performance. |
| 11181 | May not work well on all hardware. Hybrid is preferred, where supported. |
| 11188 | May provide performance gain on CPUs with low core/thread count at the expense of possible broken timings. |
| 11193 | May result in a sharper image in some 2D games. |
| 11203 | Mega |
| 11208 | Mega ST |
| 11213 | Mega STE |
| 11218 | Mega STE 2.05 |
| 11223 | Mega STE 2.06 |
| 11228 | Mega STE AUTO |
| 11233 | Mega STE ETOS 256k |
| 11240 | Mega and Giga modes may improve performance. Use the Safe mode for maximum compatibility. |
| 11245 | MegaSD |
| 11250 | Megadrive |
| 11255 | Megadrive (8 Buttons) |
| 11260 | Memory Pak |
| 11265 | Menacer Light Gun |
| 11270 | Menu |
| 11275 | Menu back |
| 11280 | Menu back / exit |
| 11285 | Menu down |
| 11290 | Menu enter |
| 11295 | Menu left |
| 11300 | Menu right |
| 11305 | Menu up |
| 11310 | Merge |
| 11315 | Mexico |
| 11320 | Microcosm |
| 11325 | Microphone |
| 11330 | Minimal |
| 11335 | Minimum |
| 11340 | Mirrored |
| 11345 | Model of emulated Apple II. |
| 11350 | Moderate |
| 11355 | Modern Fightstick Style |
| 11360 | Monaco |
| 11365 | Mongolia |
| 11370 | Mono |
| 11375 | Monochrome |
| 11380 | Monochrome (Blargg) |
| 11385 | Monochrome High-Resolution |
| 11390 | More accurate emulation, but slower. |
| 11395 | More compatible |
| 11400 | Morocco |
| 11405 | Most games already have an internal framelimit. Minor performance cost. |
| 11410 | Most games use port 2, some use port 1. |
| 11415 | Mount a floppy for user data, creates if needed |
| 11420 | Mouse |
| 11425 | Mouse (1351) |
| 11430 | Mouse Click |
| 11435 | Mouse axis for player 1, horizontal screen motion. |
| 11440 | Mouse axis for player 1, vertical screen motion. |
| 11445 | Mouse axis for player 2, horizontal screen motion. |
| 11450 | Mouse axis for player 2, vertical screen motion. |
| 11455 | Mouse axis for player 3, horizontal screen motion. |
| 11460 | Mouse axis for player 3, vertical screen motion. |
| 11465 | Mouse axis for player 4, horizontal screen motion. |
| 11470 | Mouse axis for player 4, vertical screen motion. |
| 11475 | Move Backward |
| 11480 | Move Forward |
| 11485 | Move Forward, Can be use to press W |
| 11490 | Move Stylet Pointer |
| 11495 | Move back |
| 11500 | Move back / down |
| 11505 | Move backward |
| 11510 | Move camera down |
| 11515 | Move camera to the left |
| 11520 | Move camera to the right |
| 11525 | Move camera up |
| 11530 | Move forward |
| 11535 | Move forward / up |
| 11540 | Move left |
| 11545 | Move right |
| 11550 | Moves South to West, West to North, etc. Standard controller type only. |
| 11555 | Much faster than interpreter (but may have issues). |
| 11560 | N64 |
| 11565 | N64 3-point |
| 11570 | NAT |
| 11575 | NATIVE DEPTH INTERPOLATION |
| 11585 | NEO GEO BIOS |
| 11590 | NEO GEO CD BIOS |
| 11595 | NES Gamepad |
| 11600 | NES Zapper |
| 11605 | NETWORK |
| 11610 | NETWORK TYPE |
| 11615 | NEW 3DS MODE |
| 11620 | NO |
| 11625 | NO (DEFAULT) |
| 11630 | NO DANGEROUS WEAPONS |
| 11635 | NO WEAKER WEAPONS |
| 11640 | NO WRITE WATCH |
| 11645 | NTSC (Composite) |
| 11650 | NTSC (Default) |
| 11655 | NTSC (NES) |
| 11660 | NTSC (RF) |
| 11665 | NTSC (RGB) |
| 11670 | NTSC (S-Video) |
| 11675 | NTSC 240x480px 60Hz |
| 11680 | NTSC 240x480px 60Hz (auto) |
| 11685 | NTSC 492x262px |
| 11690 | NTSC 60Hz |
| 11700 | NTSC TV |
| 11705 | NTSC-J |
| 11710 | NTSC-U |
| 11715 | NTSC-U/C |
| 11720 | NTSYNC |
| 11725 | NUMBER OF SHADER COMPILER THREADS |
| 11731 | NVAPI is NVIDIA's core software that allows direct access to NVIDIA GPU. |
| 11736 | NVRAM STORAGE |
| 11741 | NZ |
| 11746 | NZ-CHAT |
| 11751 | Namco GunCon |
| 11758 | Nat to access internet from xemu machine. Udp for System Link. Default (Auto) disables network access. |
| 11763 | Native |
| 11768 | Native (640x528) |
| 11773 | Native (720p/1080p) |
| 11778 | Native (PS2)(Default) |
| 11783 | Native Vulkan |
| 11788 | Navajo |
| 11793 | NeGcon |
| 11798 | NeGcon (Rumble) |
| 11803 | Nearest |
| 11808 | Nearest Neighbour |
| 11813 | Nearest pixel sampling |
| 11818 | Nearest-Neighbor |
| 11823 | Nearest-neighbor |
| 11830 | Necessary for some guns to replace fog textures as a workaround in Time Crisis - Crisis Zone. |
| 11835 | Needed by some games that use special unicode characters. |
| 11840 | Neo Geo CD Pad |
| 11845 | Neo Geo Mini Pad |
| 11850 | Nes Classic |
| 11855 | Nestopia (RGB) |
| 11865 | Netherlands (nl) |
| 11870 | Never |
| 11875 | New Zealand |
| 11880 | New3D |
| 11885 | Next Force Power |
| 11890 | Next Inventory Item |
| 11895 | Next Weapon |
| 11900 | Next disk |
| 11905 | Next item |
| 11910 | Next slot |
| 11915 | Next weapon |
| 11920 | Nicaragua |
| 11925 | No (Default) |
| 11930 | No Buffer |
| 11935 | No EMS/XMS |
| 11940 | No Indicator |
| 11945 | No Limit |
| 11950 | No Ubershaders |
| 11955 | No licenses enabled |
| 11960 | No skipping |
| 11965 | No touch screen (Default) |
| 11975 | None (Default) |
| 11980 | None/Sharp Pixels |
| 11985 | Normal |
| 11990 | Normal (Default) |
| 11995 | Normal (interpreter) |
| 12000 | North Macedonia |
| 12010 | Norwegian |
| 12015 | Norwegian (Bokmaal) |
| 12020 | Norwegian (no) |
| 12025 | Not Connected |
| 12030 | Not all games support 3D pad. |
| 12035 | Not all games support stretching, depending on their video files. |
| 12040 | Nothing can kill Rick, may break the game. |
| 12045 | November |
| 12050 | Nudge left |
| 12055 | Nudge right |
| 12060 | Nudge up |
| 12065 | Nuked (YM2612) |
| 12070 | Nuked (YM3438) |
| 12075 | OFF |
| 12080 | OFF (Default) |
| 12085 | OFF-SCREEN RELOAD BUTTON |
| 12090 | ON |
| 12095 | ON-SCREEN DISPLAY & NOTIFCATIONS |
| 12100 | OPENGL RENDERING RESOLUTION |
| 12105 | OPTIMAL FRAME PACING |
| 12110 | OSD MESSAGES |
| 12115 | OSD MESSAGES POSITION |
| 12120 | OSD PERFORMANCE POSITION |
| 12125 | OUTPUT RESAMPLING |
| 12130 | OUTPUT SCALING |
| 12135 | OUTRUN LENS GLARE |
| 12145 | OVERCLOCK MULTIPLIER |
| 12155 | Objective |
| 12160 | October |
| 12170 | Off (Default) |
| 12175 | Off (Noisy) |
| 12180 | Off (None) |
| 12185 | Off (faster, unstable) |
| 12190 | Off at Start |
| 12200 | Off will help some games, others will run too fast. |
| 12207 | Offers analog controller and mouse support (Mouse Look), along with options for always-strafe and always-run functionalities. |
| 12214 | Offers support for analog controllers and mouse look functionality for improved control. |
| 12221 | Offloads some RSX operations to a secondary thread. Improves performance in high-core processors. |
| 12226 | Older games skipped drawing every second line, this masks that. |
| 12231 | Olivetti Prodest PC 128S disks (BBC Master Compact) |
| 12236 | Oman |
| 12246 | On (Default) |
| 12251 | On (Speed hack) |
| 12256 | On (Vulkan Only) |
| 12261 | On (default) |
| 12271 | On at Start |
| 12276 | On screen 2 if available |
| 12281 | On screen 3 if available |
| 12286 | On with game detection message |
| 12291 | On with rewind support |
| 12296 | Only Async (skip draw) avoids freezing while compiling shaders. |
| 12301 | Only Overscan Area |
| 12306 | Only applicable when either Async Shader mode is set. |
| 12311 | Only applicable when using OpenGL. |
| 12316 | Only applies when using Parallel-RDP as the chosen RDP Plugin. |
| 12321 | Only for Super Game Boy enhanced games. |
| 12326 | Only for games that employed it (for Boktai) |
| 12331 | Only increase the image size in integer multiples. |
| 12336 | Only some games feature rumble. Not compatible with all controllers. |
| 12343 | Only some games support rumble. Requires X-Input mode and may not be compatible with all controllers. |
| 12348 | Only supported games. Higher settings increase system requirements. |
| 12353 | Open LUA console |
| 12358 | Open Menu |
| 12363 | Open build room menu |
| 12368 | Open door |
| 12373 | Open furnish corridor menu |
| 12383 | OpenGL (Classic) |
| 12388 | OpenGL (Compute shader) |
| 12393 | OpenGL (Default) |
| 12398 | OpenGL (Overwrites Libretro API settings) |
| 12403 | OpenGL (x86 only) |
| 12408 | OpenGL ES |
| 12413 | OpenGL with Shaders |
| 12418 | OpenGLES (Default) |
| 12423 | Optimized (auto) |
| 12428 | Orange |
| 12433 | Orange - Hokage Orange |
| 12438 | Original |
| 12443 | Original Hardware (FirebrandX) |
| 12448 | Original Size |
| 12453 | Original resolution |
| 12458 | Original screen positions |
| 12463 | Output rotation independent of xrandr or framebuffer settings. |
| 12468 | Overclock the SNES CPU (Gradius 3, Super R-Type). |
| 12473 | Overrides the language mode of the emulated console. |
| 12478 | P1 & P2 |
| 12483 | P1 only |
| 12488 | P2 only |
| 12493 | PADDLE ANALOG STICK SENSITIVITY |
| 12498 | PADDLE D-PAD SENSITIVITY |
| 12503 | PADDLE MOUSE SENSITIVITY |
| 12508 | PAL 288x576px 50Hz |
| 12513 | PAL 288x576px 50Hz (auto) |
| 12518 | PAL 50Hz |
| 12523 | PAL 576x312px |
| 12528 | PAL TV |
| 12533 | PAL_M |
| 12538 | PAL_N |
| 12543 | PAR 1:1 |
| 12548 | PARALLEL-RDP UPSCALER |
| 12553 | PAUSE ON TRANSLATED SCREEN |
| 12558 | PAUSE SCREEN DISPLAY |
| 12563 | PBA |
| 12568 | PC MODEL |
| 12573 | PCE Joypad |
| 12578 | PCE Mouse |
| 12583 | PCjr |
| 12588 | PDP-1 Paper Tape Reader Images |
| 12593 | PER TABLE FOLDER |
| 12598 | PER-GAME SAVES |
| 12603 | PER-GAME VMU |
| 12608 | PERFORMANCE |
| 12613 | PERFORMANCE HACKS |
| 12618 | PERFORMANCE HACKS (needs review) |
| 12623 | PERFORMANCE PRESETS |
| 12633 | PICKUP WEAPON |
| 12638 | PINMAME DMD |
| 12643 | PLAY INTRO MOVIE |
| 12648 | PLAYER 1 CROSSHAIR COLOR |
| 12653 | PLAYER 2 CROSSHAIR COLOR |
| 12658 | PLAYER 3 CROSSHAIR COLOR |
| 12663 | PLAYER 4 CROSSHAIR COLOR |
| 12668 | PLAYFIELD |
| 12673 | PLAYFIELD MODE |
| 12678 | PLUS4 NTSC |
| 12683 | PLUS4 PAL |
| 12688 | POWER MODE |
| 12693 | POWER OPTIONS |
| 12698 | PPU DECODER |
| 12703 | PRC |
| 12708 | PRE-CACHE SHADERS |
| 12713 | PREFERRED SPU THREADS |
| 12718 | PRESENTATION MODE |
| 12723 | PRIMEVAL HUNT MODE |
| 12728 | PS1 Analog Joystick |
| 12733 | PS1 Digital Controller |
| 12738 | PS3 CONTROLLER |
| 12743 | PS3's internal ratio setting. Some games only support 16/9. |
| 12748 | PST8PDT |
| 12753 | PVM Style (FirebrandX) |
| 12758 | PVM_20M2U/D93 |
| 12763 | Paddle Control |
| 12768 | Paddle can only be used in port 2. |
| 12773 | Paddles |
| 12778 | Pakistan |
| 12783 | Panama |
| 12788 | Pandemonium 2 Lazy Screen Update Fix |
| 12793 | ParaLLEl (Best LLE) |
| 12798 | ParaLLEl-RDP |
| 12803 | Paraguay |
| 12808 | Parallel |
| 12813 | Parasite Eve 2/Vandal Hearts 1&2 Fix |
| 12820 | Part of the host texture memory budget (in megabytes) that will be scaled by the current drawing resolution scale. |
| 12825 | Partial |
| 12830 | Passes all physical keyboard events for Pad2Key. |
| 12835 | Pause |
| 12840 | Pentagon 1024 |
| 12845 | Pentagon 128K |
| 12850 | Pentagon 512K |
| 12855 | Pentium (slow) |
| 12860 | Pentium II, 300MHz (200000 cps) |
| 12865 | Pentium III, 600MHz (500000 cps) |
| 12870 | Pentium, 100MHz (77000 cps) |
| 12875 | Per 0.05s, 5s total (550MB|100MB) |
| 12880 | Per 0.1s, 10s total (1100MB|200MB) |
| 12885 | Per 1s, 120s total (1320MB|240MB) |
| 12890 | Per 1s, 15s total (165MB|30MB) |
| 12895 | Per 1s, 30s total (330MB|60MB) |
| 12900 | Per 1s, 60s total (660MB|120MB) |
| 12905 | Per 1s, 90s total (990MB|180MB) |
| 12910 | Per Game |
| 12915 | Per Pixel |
| 12920 | Per Strip |
| 12927 | Per Table Folder requires all files to be in the associated rom table folder. If disabled, consult the Wiki for further details. |
| 12932 | Per Triangle (Default) |
| 12937 | Per pixel is the most accurate, but also the most demanding. |
| 12942 | Per-game |
| 12952 | Peru |
| 12957 | Philippines |
| 12962 | Philips CD-i CD-ROMs |
| 12967 | Pink - Blossom Pink |
| 12972 | Pitch Down |
| 12977 | Pitch Up |
| 12982 | Pixel Perfect |
| 12987 | Pixel-Perfect |
| 12992 | Pixelated (Nearest) |
| 12997 | Play (Default) |
| 13002 | Play a coin drop sound effect when an insert coin button is pressed |
| 13007 | Play this game on several screens (if available) |
| 13012 | PlayStation Mouse |
| 13017 | Player |
| 13022 | Player distance from lower screen edge (cm) |
| 13027 | Player's eyes distance from lower screen edge (cm) |
| 13032 | Player, Any Enemy |
| 13037 | Player, Any Enemy Jedi |
| 13042 | Player, Last Enemy Jedi |
| 13047 | Player, Last Enemy in Group |
| 13052 | Playfield configuration |
| 13057 | Playstation 2 wheel type |
| 13062 | Point (Default) |
| 13067 | Pointer |
| 13077 | Poland (pl) |
| 13082 | Polish |
| 13087 | Port 1 |
| 13092 | Port 1+2 |
| 13097 | Port 2 |
| 13102 | Port1 |
| 13107 | Port1+2 |
| 13112 | Port2 |
| 13117 | Portrait |
| 13127 | Portugese |
| 13132 | Portuguese |
| 13137 | Portuguese (Brazil) |
| 13142 | Portuguese (Portugal) |
| 13147 | Position of wii sensor bar relative to the disaply for real wiimotes. |
| 13152 | Potator - Blue |
| 13157 | Potator - Green |
| 13162 | Potator - Green - BGB |
| 13167 | Potator - Green Wataroo |
| 13172 | Potator - Orangish - Amber |
| 13177 | Power Saver |
| 13182 | Precise (Slowest)(Default) |
| 13187 | Precise Interpreter |
| 13192 | Prefer "Before NMI", change to After NMI only if needed by the game. |
| 13197 | Preload |
| 13202 | Preload requires more RAM. |
| 13207 | Preloading is impossible from ES. |
| 13214 | Presets which can improve performance without manually editing the VPinballX.ini file to fine tune performance. |
| 13219 | Press the N key for 'Novice' or 'No' |
| 13224 | Press the Y key for 'Yes' |
| 13229 | Previous Force Power |
| 13234 | Previous Inventory Item |
| 13239 | Previous Weapon |
| 13244 | Previous item |
| 13249 | Previous slot |
| 13254 | Previous weapon |
| 13259 | Primary attack |
| 13264 | Pro Controller required for games that require shake motions. |
| 13269 | Produces a clean LCD effect. |
| 13274 | Prologica CP-400 |
| 13279 | Provides a ball trail to make the ball easier to follow. |
| 13286 | Provides analog controller and mouse support while patching existing rotary controller bugs found in hardware. |
| 13291 | Puerto Rico |
| 13296 | Pull plunger |
| 13301 | Pulse (Default) |
| 13306 | Punjabi |
| 13311 | Pure Interpreter (Most Accurate) |
| 13316 | Purupuru Pack/Vibration Pack |
| 13321 | QUAD RENDERING |
| 13326 | QUERY OCCLUSION |
| 13331 | QUIT ON HOST |
| 13336 | Qatar |
| 13341 | Quickload |
| 13346 | RAM EXPANSION UNIT |
| 13351 | RAM SIZE |
| 13356 | RDP PLUGIN |
| 13361 | READ FRAMEBUFFER EVERY FRAME (GLIDE64MK2) |
| 13366 | READBACK RESOLVE |
| 13371 | REAL DYNAMIC LIGHTING |
| 13376 | REAL PALETTES |
| 13381 | REDUCE SPRITE FLICKERING |
| 13386 | REDUCE SPRITE FLICKERING (UNSTABLE) |
| 13391 | REFRESH RATE |
| 13396 | REGION |
| 13401 | RELOAD WEAPON |
| 13406 | REMOVE INTERLACE ARTIFACTS |
| 13411 | REMOVE SCANLINES |
| 13416 | RENDER |
| 13421 | RENDER DUPLICATE FRAMES TO 60 HZ |
| 13426 | RENDER MODE |
| 13431 | RENDER RESOLUTION |
| 13436 | RENDER RESOLUTION (SCALING) |
| 13441 | RENDER TARGET PATH |
| 13446 | RENDERER |
| 13451 | RENDERER MODE |
| 13456 | RENDERING |
| 13461 | RENDERING MODE |
| 13471 | RESIZE TATTOO |
| 13476 | RESOLUTION MULTIPLIER |
| 13486 | RF |
| 13491 | RGB |
| 13496 | RGB (Blargg) |
| 13501 | RGB (crisp image) |
| 13506 | RGB Colour Low/Medium-Resolution |
| 13511 | ROC |
| 13516 | ROK |
| 13521 | ROM (Slot 1) |
| 13526 | ROM (Slot 2) |
| 13531 | ROM (Slot 3) |
| 13536 | ROM (Slot 4) |
| 13541 | ROM.00 |
| 13546 | ROM.03 (default) |
| 13551 | ROM1 |
| 13556 | ROTATE |
| 13561 | ROTATE FACE BUTTONS |
| 13566 | ROTATION |
| 13571 | ROV |
| 13576 | RSP PLUGIN |
| 13581 | RTV (Default) |
| 13586 | RUMBLE |
| 13596 | RUN TEST MODE |
| 13601 | RUN-AHEAD FRAMES |
| 13606 | RYZEN THERMAL DESIGN POWER |
| 13617 | Read mouse through Rawinput, allowing 2 mice for 2 player shooting games. |
| 13622 | Real Wiimote |
| 13627 | Realistic Loading |
| 13632 | Recompiler (Fastest)(Default) |
| 13637 | Red |
| 13642 | Reduce load time at the cost of accuracy. |
| 13647 | Reduce stutter that happens when compiling shaders. |
| 13653 | Reduces banding between colours and improves the preceived colour depth. |
| 13660 | Reduces crackle and stutter further, but may cause a very noticeable reduction in audio quality on slower CPUs. |
| 13665 | Reduces wobbly polygons & warping textures. |
| 13672 | Refresh state of memory pages to enable gpu written data. (Use for 'Team Ninja' Games to fix missing character models). |
| 13677 | Regular Bilnear |
| 13682 | Relaxed (Fastest) |
| 13687 | Relaxed XFloat |
| 13692 | Reload weapon |
| 13697 | Remove the padding on the sides of the screen. |
| 13702 | Removes loading but can add possible glitches/crashes. |
| 13709 | Render target emulation path to use on Direct3D 12. Try changing if you have render issues. |
| 13714 | Renders game at a lower res then upscales to increase FPS. |
| 13719 | Renders polygons and textures at the native resolution. |
| 13724 | Replace meshed transparency by real transparency. |
| 13729 | Required by some games. |
| 13734 | Required for certain visual effects. |
| 13741 | Required for some effects in-game (Banjo Kazooie and DK64 transitions), can cause slowdown. |
| 13746 | Required for some games. |
| 13756 | Requires BIOS file to be present. |
| 13761 | Resampling (Pirch Shift) |
| 13766 | Research |
| 13773 | Reserve a non dead zone at the center of the wheel to go straight ahead (in degrees) |
| 13780 | Reset the cache can fix some crashes if your game was running under Batocera 29. |
| 13785 | Resize automatically screen height. |
| 13790 | Resolution multipliers to smooth vectors |
| 13795 | Restore BLENDMODE outline on Singe sprites. |
| 13800 | Restore state |
| 13805 | RetroPad (Default) |
| 13810 | RetroPad Face Button Options. |
| 13820 | Retropad (Default) |
| 13825 | Rewind |
| 13835 | Rice |
| 13840 | Right |
| 13845 | Right Stick |
| 13850 | Right flipper |
| 13855 | Right magnasave |
| 13860 | Right stick |
| 13865 | Right/Left |
| 13870 | Robo Bitstik 2 |
| 13875 | Roland MT-32/CM-32L |
| 13880 | Romania |
| 13885 | Romanian |
| 13890 | Rotate 270 |
| 13895 | Rotate 90 |
| 13900 | Rotate the screen with the emulator. |
| 13912 | Rotated 4-Way Stick (Q*Bert) |
| 13917 | Rotates screen by 90 degrees. Intended for rotating displays. |
| 13922 | Rotates the current object |
| 13927 | Rotates the screens, to simulate holding the DS sideways. |
| 13932 | Rough |
| 13937 | Rumble Pak |
| 13942 | Rumble Pak (Automatic) |
| 13947 | Run |
| 13952 | Run the Unfinished expansion pack. |
| 13957 | Run the game in test mode to configure certain game options. |
| 13962 | Run/Walk |
| 13969 | Runners simplify compatibility of running Windows games. You must have a runner in it's own directory under /userdata/system/wine/custom. |
| 13976 | Runs "skinning" on the CPU instead of the GPU, means that draw calls from the game can more easily be combined, which often improves things. |
| 13986 | Russian |
| 13991 | Russian (ru) |
| 13996 | S-Video |
| 14001 | S-Video (Blargg) |
| 14006 | SAVESTATE/REWIND |
| 14011 | SCALE FACTOR |
| 14016 | SCALED DITHERING |
| 14021 | SCALER MODE |
| 14026 | SCALING METHOD |
| 14031 | SCALING MODE |
| 14036 | SCANLINES |
| 14041 | SCREEN BORDERS |
| 14046 | SCREEN FILTER |
| 14051 | SCREEN FILTERING |
| 14056 | SCREEN HEIGHT |
| 14061 | SCREEN INCLINATION |
| 14071 | SCREEN ORIENTATION |
| 14076 | SCREEN PLAYER Y |
| 14081 | SCREEN PLAYER Z |
| 14086 | SCREEN RATIO |
| 14091 | SCREEN ROTATION |
| 14096 | SCREEN SETTINGS |
| 14101 | SCREEN SIZE |
| 14106 | SCREEN SIZING |
| 14111 | SCREEN SWAP |
| 14116 | SCREEN WIDTH |
| 14121 | SCRIPT MODULES |
| 14126 | SDL CONFIG |
| 14131 | SDL TEXTURE ACCESS STREAMING |
| 14136 | SDL2 |
| 14141 | SENSITIVITY |
| 14146 | SENSOR BAR POSITION |
| 14151 | SENSOR SENSITIVITY (GYROSCOPE) |
| 14156 | SENSOR SENSITIVITY (TILT) |
| 14161 | SHADER MODE |
| 14166 | SHADER QUALITY |
| 14176 | SHADOWS |
| 14181 | SHARE MAME ARTWORK |
| 14186 | SHOW ACHIEVEMENT MESSAGES |
| 14196 | SHOW HOST CAMERA STATE |
| 14201 | SHOW HOST MICROPHONE STATE |
| 14206 | SHOW LID STATE |
| 14211 | SHOW LIGHT GUN CROSSHAIRS |
| 14216 | SHOW ON-SCREEN DISPLAY MESSAGES |
| 14221 | SHOW POINTER |
| 14226 | SHOW SCREEN LAYOUT |
| 14231 | SHOW SECRET MESSAGES |
| 14236 | SHOW TATTOO OVER BEZEL |
| 14241 | SINGLE |
| 14251 | SKIP BUFFER EFFECTS |
| 14256 | SKIP CUTSCENES |
| 14261 | SKIP DS SYSTEM MENU |
| 14266 | SKIP GPU READBACKS |
| 14271 | SKIP INTRO VIDEO |
| 14276 | SKIP INTRO VIDEOS |
| 14281 | SKIP START MENU |
| 14286 | SLEEP TIMERS ACCURACY |
| 14291 | SLOW MOTION DEATH |
| 14296 | SMAA |
| 14301 | SMART 2D TEXTURE FILTERING |
| 14306 | SMOOTH GAMES (BILINEAR FILTERING) |
| 14311 | SMOOTH VUES |
| 14316 | SNES Gamepad |
| 14321 | SNES Mouse |
| 14326 | SNES Multitap |
| 14331 | SNES Style |
| 14336 | SOFT TEXTURE CACHE MEMORY LIMIT |
| 14341 | SOFT TEXTURE CACHE MEMORY TIMEOUT |
| 14346 | SOFTWARE LIST |
| 14351 | SOFTWARE SKINNING |
| 14356 | SOLAR SENSOR LEVEL |
| 14361 | SOUND BOARD |
| 14366 | SOUND QUALITY |
| 14371 | SOUND VOLUME |
| 14376 | SOUNDBLASTER TYPE |
| 14381 | SPECIAL CONTROL LAYOUTS |
| 14391 | SPEECH MODULE |
| 14396 | SPEED HACK (SAFE) |
| 14401 | SPEED HACKS |
| 14406 | SPINDASH TYPE |
| 14411 | SPLINE/BEZIER CURVES QUALITY |
| 14416 | SPU BLOCK SIZE |
| 14421 | SPU DECODER |
| 14426 | SPU LOOP DETECTION |
| 14431 | SPU XFloat Accuracy |
| 14436 | SSAA Multiplier |
| 14441 | SSAO |
| 14446 | ST |
| 14451 | STE |
| 14456 | STRETCH BEZELS (4K & ULTRAWIDE) |
| 14461 | STRETCH MODE |
| 14466 | STRETCH TO DISPLAY AREA |
| 14471 | STRETCH TO FILL |
| 14476 | STRETCH UI MENU |
| 14481 | STRICT RENDERING MODE |
| 14486 | SUBTITLES |
| 14496 | SUPER GAME BOY 2 |
| 14501 | SUPER GB BORDERS |
| 14506 | SUPERPET |
| 14511 | SURROUND SOUND |
| 14516 | SVGA |
| 14521 | SVideo (color bleeding only) |
| 14526 | SWAP GAMEPADS |
| 14531 | SWITCH WEAPON |
| 14536 | SYNC SAVE FILES |
| 14541 | SYNC TO HOST REFRESH RATE |
| 14546 | SYNCHRONOUS RENDERING |
| 14551 | SYSTEM |
| 14556 | SYSTEM CONTROLLERS |
| 14561 | SYSTEM MEMORY |
| 14566 | Safe (Default) |
| 14571 | Saturn 3D Pad |
| 14576 | Saturn Pad |
| 14581 | Saudi Arabia |
| 14586 | Save state |
| 14591 | Scale to best fit |
| 14596 | Scale2x |
| 14601 | Scale3x |
| 14606 | Scale4x |
| 14611 | ScaleForce |
| 14616 | Scaled |
| 14621 | Scanline Interpolation Filter (SAI) |
| 14626 | Scorpion 256K |
| 14631 | Screen Resolution (Default) |
| 14636 | Screen inclination (degree) |
| 14641 | Screenshot |
| 14646 | Search for custom configured joystick profiles. |
| 14651 | Secondary attack |
| 14658 | Seconds a texture should be unused to be considered old enough to be deleted if texture memory usage exceeds Soft Texture Cache limit. |
| 14663 | See your FPS and version of Vulkan API/driver. |
| 14668 | Sega/Mega CD |
| 14673 | Select |
| 14678 | Select Keyboard, Joystick or Gamepad mode |
| 14683 | Select a boot disk or hard drive if needed |
| 14688 | Select controller type for Amiga P1. |
| 14693 | Select controller type for Amiga P2. |
| 14700 | Select how much graphics memory is allocated for the GPU, may need modifying for some games / systems. |
| 14707 | Select language will be used if 'Use Firmware Settings' is disabled or if firmware file was not found. |
| 14714 | Select model of Mac (Recommendations are Mac Plus for B&W, Mac LC 3 for Color) |
| 14719 | Select model to emulate |
| 14724 | Select scale resolution of the game. |
| 14730 | Select the .SF2 SoundFont file, .ROM file, or interface used for MIDI output. |
| 14736 | Select the emulated hardware architecture machine type and architecture. |
| 14741 | Select the input type to navigate the touch screen |
| 14746 | Select the model of Color Computer to emulate |
| 14751 | Select the processor model. |
| 14756 | Select which Intel CPU to emulate. |
| 14761 | Select which joystick to emulate. |
| 14766 | Selfie |
| 14771 | Sensitivity when using D-pad for a paddle. |
| 14776 | Sensitivity when using D-pad or analog stick for a throttle. |
| 14781 | Sensitivity when using D-pad or analog stick for a wheel. |
| 14786 | Sensitivity when using analog stick for a paddle. |
| 14791 | Sensitivity when using mouse for a paddle. |
| 14796 | Separate Windows |
| 14801 | September |
| 14806 | Serbian |
| 14811 | Set controller 1 and 2 to None to use it standalone. |
| 14821 | Set gun button 2 to reload. |
| 14827 | Set if you want to limit the FPS in games that are not limited like OutRun2. |
| 14832 | Set in Config - choose if no audio output |
| 14837 | Set joystick deadzone. |
| 14842 | Set speed normal |
| 14847 | Set system-wide controls via MAME menu |
| 14852 | Set the Primeval Hunt mode (touch screen). |
| 14857 | Set the color palette to use. |
| 14862 | Set the controller rumble strength if supported. |
| 14867 | Set the crosshair line thickness. |
| 14872 | Set the crosshair size. |
| 14877 | Set the deadzone of the joystick analog sticks. |
| 14882 | Set the desired maximum refresh rate when Vsync is off. |
| 14892 | Set the field of view. |
| 14897 | Set the fps limit. |
| 14902 | Set the on-screen keyboard transparency (0-100%). |
| 14907 | Set the target FPS (will only work if FPS LIMITER is enabled). |
| 14912 | Set to enable lens glare in Outrun 2. |
| 14919 | Set to keep the aspect ratio (4:3) in games like Sega Race TV and Primeval Hunt. |
| 14924 | Set to on if you experience flickering in Hummer. |
| 14931 | Set virtual joysticks gate size. Smaller increases sensitivity. Larger decreases it. |
| 14938 | Sets Runner to 32bit, works only if there is no prefix for current app is installed. |
| 14943 | Sets the scaler filter mode when rendering. |
| 14948 | Sets the window size to an integer size. |
| 14953 | Setting for 16-position DIP switch number 1. |
| 14958 | Setting for 16-position DIP switch number 2. |
| 14963 | Setting for DIP switch 1. |
| 14968 | Setting for DIP switch 2. |
| 14973 | Setting for DIP switch 3. |
| 14978 | Sex |
| 14983 | Shader Interpreter only |
| 14988 | Shared |
| 14993 | Sharp 1 |
| 14998 | Sharp 2 |
| 15003 | Sharp Bilinear |
| 15008 | Sharpen |
| 15013 | Sharpen More |
| 15018 | Shoot |
| 15023 | Shoot Xterm |
| 15028 | Shoot Zappper |
| 15033 | Short visible screen edge (cm) |
| 15043 | Show (Default) |
| 15048 | Show (specific games) |
| 15053 | Show All |
| 15058 | Show Crosshair with fist. |
| 15063 | Show Crosshair with lightsaber. |
| 15068 | Show an image overlaid on top of the bezel. |
| 15073 | Show context-sensitive info over the game. |
| 15078 | Show on screen display messages (memory card saves..). |
| 15083 | Show the cheat menu |
| 15093 | Shows or hides the menu bar |
| 15098 | Shrink/expand tattoo to fit within the bezel's border. |
| 15103 | Shunt 10 |
| 15108 | Shunt 2 |
| 15113 | Shunt 3 |
| 15118 | Shunt 4 |
| 15123 | Shunt 5 |
| 15128 | Shunt 6 |
| 15133 | Shunt 7 |
| 15138 | Shunt 8 |
| 15143 | Shunt 9 |
| 15148 | Side by side |
| 15153 | Simple |
| 15158 | Simple (interpreter for old real-mode games) |
| 15163 | Simple 2x |
| 15168 | Simplified Chinese |
| 15173 | Simulate LCD color inaccuracy. |
| 15178 | Simultaneous |
| 15188 | Sinclair 1 controller set to AUTO. |
| 15198 | Sinclair 2 controller set to AUTO. |
| 15203 | Sine |
| 15208 | Singapore |
| 15213 | Single |
| 15218 | Sirius/Atari (2x 1-button Digital, II+ Only) |
| 15228 | Skip (safer) |
| 15233 | Skip All |
| 15238 | Skip Drawing |
| 15243 | Skip Initial |
| 15248 | Skip buffer effects |
| 15255 | Skip buffer effects faster but may not render some games. Disables resolution, MSAA, auto frameskip and duplicate frames to 60Hz. |
| 15260 | Skip cutscene |
| 15265 | Skip frames to improve performance, at the cost of choppy motion. |
| 15279 | Skip the bios boot logo, may cause default language issues. |
| 15284 | Skip the initial intro video. |
| 15289 | Skipping it can break some games. |
| 15296 | Skips Vertical Blank Interrupts when lag is detected, allowing for smooth audio playback when emulation speed is not 100%. |
| 15301 | Skynet |
| 15306 | Slot A (Default) |
| 15311 | Slot B |
| 15316 | Slot C |
| 15321 | Slot D |
| 15326 | Slot E |
| 15331 | Slovak |
| 15346 | Slovenian |
| 15351 | Slow down or speed up games as appropriate. |
| 15356 | Small performance increase (may drop frames). |
| 15361 | Smaller |
| 15366 | Smooth |
| 15371 | Smooth (Linear) |
| 15376 | Smooth 1 |
| 15381 | Smooth 2 |
| 15386 | Smooth 3 |
| 15391 | Smooth 4 |
| 15396 | Smooth textures on 3D objects. |
| 15401 | Smooth textures on distant 3D objects based on angle. |
| 15406 | Smooth textures. |
| 15411 | Smooths out textures on 3D objects. |
| 15418 | Smooths the overall picture as it is displayed on the screen. Corrects positioning between pixels. |
| 15423 | Snapshot |
| 15428 | Snow |
| 15433 | Soften the hash sound effect from some games. |
| 15438 | Software |
| 15445 | Software mode is faster and more accurate, while OpenGL mode supports scaling 3D graphics. |
| 15450 | Some games accept input from port 2 instead of port 1. |
| 15455 | Some games and homebrews require more RAM |
| 15460 | Some games have issues when the animation is shown, others require it. |
| 15465 | Some games rely on this (Apros). |
| 15470 | Sonic 2 (tap jump) |
| 15475 | Sonic CD (hold jump) |
| 15480 | Sony CXA2025AS |
| 15485 | Sony DS |
| 15490 | SounBlaster 1.0 |
| 15495 | SounBlaster 16 (Default) |
| 15500 | SounBlaster 2.0 |
| 15505 | SounBlaster Pro |
| 15510 | SounBlaster Pro 2 |
| 15517 | Sound generator. MAME is faster and Nuked is cycle accurate. Original model used YM2612 while later revisions used YM3438. |
| 15522 | South Africa |
| 15527 | South Korea |
| 15542 | Spanish (Latin America) |
| 15547 | Spanish (Spain) |
| 15552 | Spanish (es) |
| 15557 | Special 1 |
| 15562 | Special 2 |
| 15567 | Special 3 |
| 15572 | Special 4 (TI-83 Legacy) |
| 15577 | Spectrum +2 |
| 15582 | Spectrum +2A |
| 15587 | Spectrum +3 |
| 15592 | Spectrum +3e |
| 15597 | Spectrum 128K |
| 15602 | Spectrum 16K |
| 15607 | Spectrum 48K |
| 15612 | Spectrum 48K (NTSC) |
| 15617 | Spectrum SE |
| 15622 | Speech module installed |
| 15627 | Speed |
| 15632 | Speed hack for dual core mode to fix some glitches. |
| 15639 | Speed hack, enable to disable surface syncing between CPU and GPU. Surface syncing is needed by a few games. |
| 15644 | Speed up shader compilation. |
| 15656 | Speeds up the game |
| 15661 | Square Pixels |
| 15671 | Standard (4:3) |
| 15676 | Standard Controller |
| 15681 | Standard OpenGL (Default) |
| 15686 | Start / Enter |
| 15691 | Start / Valid |
| 15696 | Start game |
| 15701 | Static Interpreter |
| 15706 | Stats |
| 15711 | Steering Wheel |
| 15716 | Step left |
| 15721 | Step right |
| 15726 | Stereo |
| 15731 | Stereo (Default) |
| 15743 | Strafe Left |
| 15748 | Strafe Right |
| 15753 | Strafe left |
| 15758 | Strafe right |
| 15765 | Straict API specification. Can resolve rare cases of missing graphics and flickering. |
| 15772 | Stream texture to GPU in parrallel. Can improve performance on more powerful GPU's that have spare headroom. |
| 15778 | Streaming Optimal Playable Settings, overrides other settings if enabled. |
| 15783 | Stretch |
| 15788 | Stretch games to full-screen, but may distort the aspect ratio |
| 15793 | Stretch to Window |
| 15798 | Stretch to fit window |
| 15803 | Stretch to full |
| 15808 | Stretch to screen |
| 15813 | Stretch to window |
| 15818 | Stretches the output to fill the display area. |
| 15823 | Strong |
| 15828 | Super Famicom (8 Buttons) |
| 15833 | Super Game Boy |
| 15838 | Super Scope |
| 15843 | Super VIC (+16K) NTSC |
| 15848 | Super high |
| 15853 | Super-high 1440p |
| 15858 | SuperEagle |
| 15863 | SuperSAI |
| 15870 | Supports uncapped frame rates, analog controllers, and mouse look functionality. |
| 15875 | Surround |
| 15880 | Surround 5.1 |
| 15885 | Surround 7.1 |
| 15890 | Swap screen |
| 15895 | Swap the position of the dual displays. |
| 15905 | Swedish |
| 15910 | Swedish (se) |
| 15915 | Swiss French (ch) |
| 15920 | Swiss German (ch) |
| 15927 | Switches between smooth (Bilinear) and sharp (Nearest Neighbor) image scaling. |
| 15932 | Switches the game to multiplayer mode. |
| 15937 | Switzerland |
| 15953 | Sync GB2Player/GBC2Player saves with saves in "saves/gb" or "saves/gbc". |
| 15958 | Syria |
| 15963 | System 3.0 (LD Floppy) |
| 15968 | System 6.0.8 (Hard Drive) |
| 15973 | System 6.0.8 (LD Floppy) |
| 15978 | System 7.0.1 (HD Floppy) |
| 15983 | System 7.0.1 (Hard Drive) |
| 15988 | System 7.5 (HD Floppy) |
| 15993 | System 7.5.5 (Hard Drive) |
| 15998 | System requirements at native; (RAM|VRAM). |
| 16008 | TATTOO CORNER |
| 16013 | TEAM COLOR MODE |
| 16018 | TEMPEST 2000 |
| 16023 | TERRAIN DETAIL |
| 16028 | TEST PLAY |
| 16033 | TEXT |
| 16038 | TEXTURE COLOUR DEPTH |
| 16043 | TEXTURE COMPRESSION |
| 16048 | TEXTURE DEPOSTERIZE |
| 16053 | TEXTURE DETAIL |
| 16058 | TEXTURE FILTER |
| 16063 | TEXTURE FILTERING |
| 16068 | TEXTURE FILTERING MODE |
| 16073 | TEXTURE MEMORY SCALE SIZE |
| 16078 | TEXTURE MIP-MAPPING (BLUR) |
| 16083 | TEXTURE PRELOADING |
| 16088 | TEXTURE QUALITY |
| 16093 | TEXTURE REPLACEMENTS |
| 16098 | TEXTURE SCALING |
| 16103 | TEXTURE SMOOTHING |
| 16108 | TEXTURE UPSCALING |
| 16113 | TEXTURE UPSCALING (RICE ONLY) |
| 16118 | TEXTURE UPSCALING (XBRZ) |
| 16123 | TEXTURE UPSCALING LEVEL |
| 16128 | TEXTURE UPSCALING TYPE |
| 16133 | THREADED 3D |
| 16138 | THREADED PRESENTATION |
| 16148 | THROTTLE SENSITIVITY |
| 16153 | TI-99/4A Cartridges |
| 16158 | TIME CRISIS FOG HACK |
| 16163 | TIME STRETCHING THRESHOLD |
| 16168 | TIMED AXIS INTERVALS |
| 16173 | TOP LEFT (NW) |
| 16178 | TOP RIGHT (NE) |
| 16183 | TOS languages. |
| 16188 | TOUCH MODE |
| 16193 | TOUCH SCREEN MODE |
| 16198 | TRAINER MODE |
| 16203 | TRANSPARENT MESHES |
| 16208 | TRILINEAR FILTERING |
| 16213 | TRIPLE BUFFERING |
| 16218 | TRUE COLOUR RENDERING |
| 16223 | TT |
| 16228 | TT 3.06 |
| 16233 | TT AUTO |
| 16238 | TT ETOS 512k |
| 16243 | TV |
| 16248 | TV2x CRT Television Filter |
| 16253 | TWB64 - Pack 1 |
| 16258 | TWB64 - Pack 2 |
| 16263 | Taiwan |
| 16268 | Taiwanese |
| 16273 | Tandy |
| 16278 | Tandy CoCo (NTSC) |
| 16283 | Tandy CoCo (PAL) |
| 16288 | Tandy CoCo 2B (NTSC,T1) |
| 16293 | Tandy CoCo 2B (PAL,T1) |
| 16298 | Tandy CoCo 3 |
| 16303 | Tandy CoCo 3 (6309) |
| 16308 | Tandy CoCo 3 (PAL) |
| 16313 | Tandy CoCo 3 (PAL, 6309) |
| 16318 | Tandy Deluxe CoCo |
| 16323 | Tandy MC-10 |
| 16328 | Tandy Radio Shack Color Computer cartridges |
| 16333 | Tandy Radio Shack Color Computer cassettes |
| 16338 | Tandy Radio Shack Color Computer disk images |
| 16343 | Tano Dragon (NTSC) |
| 16348 | Thai |
| 16353 | Thailand |
| 16358 | The New 3DS has a faster processor, ZL/ZR buttons and a C-stick. |
| 16365 | The PSP will cull triangles that are outside a 4096x4096 clipping box, and also triangles crossing the Z=1 plane if clipping is enabled. |
| 16372 | The area around the joystick's neutral position where input is ignored. Can help reduce unintended inputs. |
| 16377 | The day within the month of your birthday. |
| 16382 | The emulated graphics card. |
| 16387 | The final output image, unrelated to the Wii's emulated NAND setting. |
| 16394 | The higher the setting, the more blending is emulated in the shader accurately, and the higher the speed penalty will be. |
| 16399 | The image will be softer which could help with aliasing. |
| 16409 | The month of your birthay. |
| 16416 | The sample count of every tile will be incremented on every EVENT_WRITE_ZPD by this number. Setting this to 0 means everything is reported as occluded. |
| 16421 | The theme colour of the emulated console. |
| 16428 | There is generally no point in going beyond 4x texture scaling unless you are running at very high resolutions. |
| 16433 | This can be convenient if you're using laserdiscs. |
| 16440 | This option enables the ability to play Xbox Live Arcade games. May cause compatibility issues with non-XBLA games. |
| 16445 | This option is required for some gun games when playing with a mouse. |
| 16451 | This setting controls the default language layout for the virtual keyboard. |
| 16458 | This should not be necessary, unless you are not using the default pad2key mapping. |
| 16463 | Tiger Game.com cartridges |
| 16468 | Time Stretch (Tempo Change, Best Sound) |
| 16483 | Timex TC2048 |
| 16488 | Timex TS2068 |
| 16493 | TinyALSA |
| 16498 | To have music and not only sound in games (Owl-Zoo). |
| 16503 | To use game cheats or 16/9 Aspect Ratio Fix codes. |
| 16508 | Toggle item |
| 16513 | Toggle menu |
| 16518 | Toggle run |
| 16523 | Toggle weapon |
| 16528 | Toggle with hotkey + D-pad up or Scroll Lock in-game. |
| 16533 | Tomy Tutor & Pyuuta cartridge |
| 16538 | Toogle screen layout |
| 16543 | Top |
| 16548 | Top Center |
| 16553 | Top Center (Default) |
| 16558 | Top Left |
| 16563 | Top Only |
| 16568 | Top Right |
| 16573 | Top only |
| 16578 | Top-Left Position, Large |
| 16583 | Top-Left Position, Medium |
| 16588 | Top-Left Position, Small |
| 16593 | Top-Right Position, Large |
| 16598 | Top-Right Position, Medium |
| 16603 | Top-Right Position, Small |
| 16608 | Touch Screen |
| 16613 | TouchScreen |
| 16618 | Town map |
| 16623 | Trackball (Atari CX-22) |
| 16628 | Traditional Chinese |
| 16633 | Translate |
| 16638 | Treats the right analog stick as the second joystick. |
| 16643 | Triangle |
| 16650 | Tries to guess Per-vertex colour (gouraud) from the Model2 per-poly information (flat). |
| 16655 | Trilinear |
| 16660 | Trilinear (Forced) |
| 16665 | Trilinear (PS2) |
| 16670 | Trinidad and Tobago |
| 16675 | Triple buffering |
| 16680 | True Colour |
| 16685 | Tunisia |
| 16695 | Turkish |
| 16700 | Turkish (tr) |
| 16705 | Turn Left |
| 16710 | Turn Right |
| 16715 | Turn left |
| 16720 | Turn right |
| 16725 | Turquoise |
| 16730 | Twin Stick with Triggers |
| 16735 | Type of ROM file to load |
| 16740 | Type of ROM file to load. |
| 16745 | Type of ROM file to load. Disk Image requires Mac IIx and Image Reader |
| 16750 | Type of emulated SoundBlaster card. |
| 16755 | Type of joystick connected to the game port. |
| 16760 | UBERSHADERS |
| 16765 | UCT |
| 16770 | UDP BIND ADDRESS |
| 16775 | UDP REMOTE ADDRESS |
| 16780 | UDP Tunnel |
| 16785 | UI KEYS |
| 16790 | UI PROMPTS |
| 16800 | UPSCALE FILTER |
| 16805 | UPSCALE MODE |
| 16815 | US (Default) |
| 16820 | USA |
| 16825 | USA (Default) |
| 16830 | USE DSP AUDIO |
| 16835 | USE FIRMWARE SETTINGS |
| 16840 | USE JOYPAD SOUTH BUTTON TO ADD CREDIT |
| 16850 | USE MOUSE FOR PADDLE 1 |
| 16855 | USE MOUSE FOR PADDLE 2 |
| 16860 | USE MOUSE FOR PADDLE 3 |
| 16865 | USE MOUSE FOR PADDLE 4 |
| 16870 | USE MOUSE POINTER FOR PADDLE 1 |
| 16875 | USE NEW GRAPHICS |
| 16880 | USE PAD PROFILES |
| 16885 | USE PRE-EMPTIVE FRAMES |
| 16890 | USE SECOND INSTANCE FOR RUN-AHEAD |
| 16895 | USE SOFTWARE RENDERING |
| 16900 | USE WHEELS |
| 16905 | USE ZINK FOR RENDERING |
| 16910 | USER DISK |
| 16915 | UTC |
| 16920 | UTC+1 |
| 16925 | UTC+10 |
| 16930 | UTC+11 |
| 16935 | UTC+12 |
| 16940 | UTC+2 |
| 16945 | UTC+3 |
| 16950 | UTC+4 |
| 16955 | UTC+5 |
| 16960 | UTC+6 |
| 16965 | UTC+7 |
| 16970 | UTC+8 |
| 16975 | UTC+9 |
| 16980 | UTC-1 |
| 16985 | UTC-10 |
| 16990 | UTC-11 |
| 16995 | UTC-12 |
| 17000 | UTC-2 |
| 17005 | UTC-3 |
| 17010 | UTC-4 |
| 17015 | UTC-5 |
| 17020 | UTC-6 |
| 17025 | UTC-7 |
| 17030 | UTC-8 |
| 17035 | UTC-9 |
| 17040 | Ukraine |
| 17045 | Ukrainian |
| 17050 | Ultra |
| 17055 | Undocked |
| 17060 | United Arab Emirates |
| 17065 | United Kingdom |
| 17070 | United States |
| 17075 | Univarsal |
| 17080 | Universe BIOS is not compatible with cheats. |
| 17085 | Unlimited |
| 17090 | Unsaturated v6 (FirebrandX) |
| 17095 | Unscaled |
| 17100 | Unscaled (Default) |
| 17105 | Until Timeout |
| 17110 | Up |
| 17115 | Up to 1 |
| 17120 | Up to 2 (Default) |
| 17125 | Up/Jump |
| 17132 | Uploads entire textures at once instead of small pieces. Improves performance in most games. |
| 17139 | Upright glass panel displaying some illuminated artwork. By default, settings come from the VPinballX.ini configuration file. |
| 17144 | Upscale filter used for the 2D layers. Requires New 3D engine. |
| 17149 | Upscale rendering resolution to display size. |
| 17154 | Upscale textures on 3D objects. |
| 17159 | Uruguay |
| 17164 | Use |
| 17171 | Use 16 bit audio samples for audio drivers that don't support 32bit. Only use if you get no audio. |
| 17176 | Use 1:1 aspect. |
| 17181 | Use Analog joysticks in addition to D-Pad for DualShock controllers. |
| 17186 | Use Force Power |
| 17191 | Use Host |
| 17196 | Use Inventory Item |
| 17201 | Use MAME software lists to identify ROM |
| 17208 | Use Megadrive to automap inputs for a Megadrive style controller with a 6 button layout. |
| 17213 | Use Potion |
| 17220 | Use SSAA instead of MSAA for anti-aliasing. SSAA may look better but has a higher performance cost. |
| 17225 | Use a custom MAME config, do not overwrite config on launch. |
| 17230 | Use a specific mouse for Paddle 1, chosen by Port 1's Mouse Index. |
| 17235 | Use a specific mouse for Paddle 2, chosen by Port 2's Mouse Index. |
| 17240 | Use a specific mouse for Paddle 3, chosen by Port 3's Mouse Index. |
| 17245 | Use a specific mouse for Paddle 4, chosen by Port 4's Mouse Index. |
| 17256 | Use controller settings manually defined in custom.ini. |
| 17262 | Use if you're having graphical issues or GPU problems with this emulator. |
| 17267 | Use item |
| 17272 | Use language and username from the NDS Firmware |
| 17282 | Use new graphics created from CorsixTH project |
| 17287 | Use one save file per game. |
| 17294 | Use preemptive frames instead of run-ahead. Only runs ahead when controller state changes. |
| 17301 | Use the same art paths as standalone MAME - not recommended if using decorations or shaders. |
| 17308 | Use the system mouse pointer as paddle controller 1. Does not let you choose a specific mouse if you have several. |
| 17315 | Use this to play online with custom servers that reimplement the discontinued Nintendo Wi-Fi. |
| 17320 | Use to eliminate cursor drift/unwanted input. |
| 17326 | Use to eliminate joystick drift/unwanted input. Effects all controllers. |
| 17333 | Use to make joystick movement more or less sensitive. Effects all controllers. |
| 17338 | Use wheels instead of pads if wheels are connected. |
| 17343 | Use your physical anaglypth 3D glasses! |
| 17348 | Useful for N64 style controllers. |
| 17355 | Useful for N64 style controllers. Limited hotkeys for controllers without dedicated hotkey. |
| 17360 | Useful for certain arcade games. |
| 17365 | Useful for speedruns/glitches. |
| 17370 | Useful to troubleshoot when your Windows game won't start of crashes. |
| 17375 | Uses hardware to make curves. |
| 17380 | Usleep Only |
| 17385 | Usually not much faster than single core mode. |
| 17390 | Uzbekistan |
| 17395 | V-Tech Creativision cartridges |
| 17400 | V364 NTSC |
| 17405 | VARIABLE REFRESH RATE |
| 17410 | VB - Virtual Boy |
| 17415 | VBI SKIP |
| 17420 | VERTICAL ROTATION (TATE) |
| 17425 | VGA |
| 17430 | VGA (Default) |
| 17435 | VIC20 NTSC |
| 17440 | VIC20 NTSC Automatic |
| 17445 | VIC20 PAL |
| 17450 | VIC20 PAL Automatic |
| 17455 | VIDEO |
| 17460 | VIDEO FILTER |
| 17465 | VIDEO FILTERS |
| 17470 | VIDEO FORMAT STANDARD |
| 17480 | VIDEO QUALITY |
| 17485 | VIDEO RESOLUTION |
| 17490 | VIDEO SETTINGS |
| 17495 | VIDEO STREAM BITRATE |
| 17500 | VIDEO STREAM CODEC |
| 17505 | VIDEO STREAM FRAME RATE |
| 17510 | VIDEO STREAM RESOLUTION |
| 17515 | VIEW MODEL |
| 17520 | VIEW ONLY |
| 17525 | VIEW SWAYING |
| 17530 | VIOLENCE LEVEL |
| 17535 | VIRTUAL DESKTOP |
| 17540 | VIRTUAL KEYBOARD |
| 17545 | VISUAL NUDGE STRENGTH |
| 17550 | VOICE |
| 17555 | VOLUMETRIC SMOKE |
| 17560 | VSYNC |
| 17565 | VSYNC FPS |
| 17570 | VSync and Audio Resampling need to be enabled. |
| 17575 | VTech V.Smile Motion cartridges |
| 17580 | VTech V.Smile cartridges |
| 17585 | Value to use for the emulated solar sensor (Boktai). |
| 17590 | Vastly improves the speed of buffer maps. |
| 17595 | Venezuela |
| 17600 | Vertical |
| 17605 | Vertical Sync |
| 17615 | Video Game Music Files |
| 17620 | Video Technology Socrates cartridges |
| 17625 | Videopac G7000 (European) |
| 17630 | Videopac+ G7400 (European) |
| 17635 | Videopac+ G7400 (France) |
| 17640 | Vietnam |
| 17645 | Vietnamese |
| 17650 | Virtual |
| 17655 | Virtual Keyboard |
| 17660 | Voltmace Delta 3b Twin Joysticks |
| 17665 | Volumetric |
| 17670 | Vsync |
| 17680 | Vulkan (Default) |
| 17685 | W-SU |
| 17690 | WALL DECALS |
| 17695 | WALL MARKS |
| 17700 | WAN |
| 17705 | WARN ABOUT BIOS PROBLEMS |
| 17710 | WARN ABOUT UNSUPPORTED FEATURES |
| 17715 | WAYLAND DRIVER MODE |
| 17720 | WEAPON PICKUP |
| 17725 | WEAPON WAGGLE |
| 17730 | WEAPONS BAR |
| 17735 | WEATHER EFFECTS |
| 17740 | WET |
| 17745 | WHDLOAD LAUNCHER |
| 17750 | WHEEL DEADZONE |
| 17755 | WHEEL MIDZONE |
| 17760 | WHEEL MODEL |
| 17765 | WHEEL ROTATION |
| 17770 | WHEEL SENSITIVITY |
| 17775 | WHEELS |
| 17780 | WIDESCREEN |
| 17785 | WIDESCREEN CHEAT (PRIORITY) |
| 17790 | WIDESCREEN HACK (GLITCHY) |
| 17795 | WII CONTROLLERS |
| 17800 | WII TV MODE |
| 17805 | WINDOWS POSITIONS |
| 17810 | WINE RUNNER |
| 17815 | WOLFENSTEIN 3D |
| 17820 | WRITE COLOR BUFFERS |
| 17825 | WRITE DEPTH BUFFERS |
| 17830 | WRX HIGH RESOLUTION |
| 17835 | Walk forward |
| 17840 | Weak |
| 17845 | Weapon drop |
| 17850 | Weave (Bottom Field First) |
| 17855 | Weave (Top Field First) |
| 17862 | When enabled and upscaling, textures look better than linear filtering for a lot of 2D art. |
| 17867 | When enabled, each game has its own VMU on port 1 of controller 1. |
| 17881 | When moving |
| 17887 | When running outside of 100%, adjusts the temp instead of dropping frames. |
| 17892 | When the Backglass is activated, display the grill. |
| 17899 | When the Backglass is activated, display the small additional part with the scores. |
| 17904 | While Touching |
| 17909 | White |
| 17914 | Widescreen (16:9) |
| 17920 | Wii NAND's aspect ratio setting. Most games support both ratios natively. |
| 17925 | Wii NAND's language setting. |
| 17930 | Wii U Classic Controller |
| 17935 | WiiMote |
| 17940 | WiiMote + Classic Controller |
| 17945 | WiiMote + Classic Controller Pro |
| 17950 | WiiMote + Nunchuk |
| 17955 | WiiMote Sideways |
| 17960 | Wiimmfi (95.217.77.181) |
| 17965 | Wiimote Sideway |
| 17970 | Wiimote Sideway + Nunchuk |
| 17975 | Wiimote Sideway + Swing |
| 17980 | Wiimote Sideway + Tilt |
| 17985 | Wimpy |
| 17990 | Works with 'Cycle-exact' mode and for a few games. |
| 17997 | Writes depth buffer values to VM memory. Some games need this to fix broken graphics. |
| 18002 | X |
| 18007 | X-INPUT |
| 18012 | X2 |
| 18017 | XBLA license enabled (Default) |
| 18022 | XBOX LIVE ARCADE |
| 18027 | XWayland (Default) |
| 18032 | Y |
| 18037 | Y = Fire |
| 18042 | Y = Fire, B = Up |
| 18047 | YES |
| 18052 | YUV v3 (Firebrand) |
| 18057 | Yellow |
| 18062 | Yemen |
| 18067 | You can hide the pointer on touchscreen devices. |
| 18072 | ZCULL ACCURACY |
| 18077 | ZOOM (HIDE BORDERS) |
| 18082 | ZOOM/CROP (HIDE BORDERS) |
| 18087 | Zone for which the game doesn't react to the wheel (in degrees) |
| 18092 | Zoom in |
| 18097 | Zoom in the camera |
| 18102 | Zoom in x5 |
| 18107 | Zoom out |
| 18112 | Zoom out x5 |
| 18117 | Zoom the camera out |
| 18122 | Zooms in to hide black borders. |
| 18127 | Zooms in to hide black borders. Borders are different per game. |
| 18132 | Zulu |
| 18137 | amber |
| 18142 | best |
| 18147 | bilinear |
| 18152 | black and white |
| 18157 | black/blue |
| 18162 | black/cyan |
| 18167 | black/electric cyan |
| 18172 | black/green |
| 18177 | black/magenta |
| 18182 | black/white |
| 18187 | black/yellow |
| 18192 | blue sea |
| 18197 | bottom only |
| 18202 | bottom/top |
| 18207 | colodore_ted |
| 18212 | colodore_vic |
| 18217 | concussion missile |
| 18222 | dark knight |
| 18227 | diagonal filter |
| 18232 | drop proximity bomb |
| 18237 | external (variable fps) |
| 18242 | fire primary |
| 18247 | fire secondary |
| 18252 | flare |
| 18257 | gba sp |
| 18262 | green |
| 18267 | green forest |
| 18272 | green/magenta |
| 18277 | h264 (less latency) |
| 18282 | h265 (HEVC) (higher quality at lower bitrates) |
| 18289 | h265 (HEVC) is CPU heavy and increases latency, but is more bandwidth efficient. |
| 18299 | homing missile |
| 18304 | hot desert |
| 18309 | hybrid bottom ratio 2 |
| 18314 | hybrid bottom ratio 3 |
| 18319 | hybrid top ratio 2 |
| 18324 | hybrid top ratio 3 |
| 18329 | hybrid/bottom |
| 18334 | hybrid/top |
| 18339 | internal (fixed 60fps) |
| 18344 | internal (variable fps) |
| 18349 | large |
| 18354 | larger |
| 18359 | laser |
| 18364 | left/right |
| 18369 | linear |
| 18374 | lottes crt |
| 18379 | map |
| 18384 | maximum |
| 18389 | medium |
| 18394 | mike-ntsc |
| 18399 | mike-pal |
| 18404 | minimum |
| 18409 | nearest |
| 18419 | nxagss |
| 18424 | original |
| 18429 | original gameboy |
| 18434 | pentium_slow |
| 18439 | pink dreams |
| 18444 | plasma cannon |
| 18449 | proximity bomb |
| 18454 | quick switch |
| 18459 | rear view |
| 18464 | red/blue |
| 18469 | red/cyan |
| 18474 | red/electric cyan |
| 18479 | right/left |
| 18484 | scanlines |
| 18489 | small |
| 18494 | smaller |
| 18499 | smart missile |
| 18504 | spreadfire cannon |
| 18509 | standard |
| 18514 | top only |
| 18519 | top/bottom |
| 18524 | triangular filter |
| 18529 | trilinear |
| 18534 | use with R3 for cheat automap |
| 18539 | vulcan cannon |
| 18544 | wave filter |
| 18549 | weird colors |
| 18554 | white |
| 18559 | xBR (Very Slow) |
| 18564 | xBR (Very Slow, No Edge Blending) |
| 18569 | xBRZ (Default) |
| 18576 | xBRZ - a sharpening upscale algorithm, Bicubic - a smooth look, Hybrid - uses bicubic for smooth areas. |
| 18581 | yape-ntsc |
| 18586 | yape-pal |
| 18591 | yellow/blue |