Translations
Help us translate Batocera into your favorite language. The process is described on the Wiki.
Diff for SUOMI options
Line | Text |
---|---|
24 | Adjust the cpu power profile while in-game. |
29 | POWER MODE |
34 | High Performance |
39 | Balanced |
44 | Power Saver |
144 | Disabled if using a shader set or the output display matches the game's resolution. |
149 | SMOOTH GAMES (BILINEAR FILTERING) |
154 | Only increase the image size in integer multiples. |
159 | INTEGER SCALING (PIXEL PERFECT) |
174 | STRETCH BEZELS (4K & ULTRAWIDE) |
179 | Show context-sensitive info over the game. |
184 | HEADS UP DISPLAY |
204 | HEADS UP DISPLAY CORNER |
209 | TOP LEFT (NW) |
214 | TOP RIGHT (NE) |
219 | BOTTOM RIGHT (SE) |
224 | BOTTOM LEFT (SW) |
229 | Show an image overlaid on top of the bezel. |
234 | SHOW TATTOO OVER BEZEL |
239 | NO |
244 | SYSTEM CONTROLLERS |
249 | CUSTOM IMAGE |
254 | TATTOO CORNER |
259 | CUSTOM .PNG IMAGE PATH |
264 | Shrink/expand tattoo to fit within the bezel's border. |
269 | RESIZE TATTOO |
276 | During gameplay, press Hotkey + R1 to translate on-screen text. Only on libretro cores. |
311 | PAUSE ON TRANSLATED SCREEN |
318 | Enables run-ahead. Doubles CPU requirements. High numbers can result in visible jitter. |
323 | LATENCY REDUCTION |
328 | RUN-AHEAD FRAMES |
333 | Can prevent audio skips on button presses when using run-ahead. |
338 | USE SECOND INSTANCE FOR RUN-AHEAD |
345 | Automatically decrease frame delay temporarily to prevent frame drops. Can introduce stuttering. |
350 | AUTOMATIC FRAME DELAY |
356 | Don't deviate from core requested timing. G-Sync, FreeSync, HDMI 2.1 VRR. |
361 | VARIABLE REFRESH RATE |
391 | Use wheels instead of pads if wheels are connected. |
396 | WHEELS |
401 | USE WHEELS |
406 | Maximum wheel rotation from left to right (in degrees) |
411 | WHEEL ROTATION |
416 | Zone for which the game doesn't react to the wheel (in degrees) |
421 | WHEEL DEADZONE |
428 | Reserve a non dead zone at the center of the wheel to go straight ahead (in degrees) |
433 | WHEEL MIDZONE |
468 | BORDER MODE |
483 | Emulate Chroma 81 interface (colorization). |
488 | ADVANCED OPTIONS |
493 | COLORIZATION |
513 | WRX HIGH RESOLUTION |
518 | ATARI SYSTEM |
523 | VIDEO FORMAT STANDARD |
528 | NTSC 240x480px 60Hz |
533 | PAL 288x576px 50Hz |
550 | Emulate NTSC quirks to show more colors in hi-res mode. |
555 | HI-RES ARTIFACTING |
571 | Enable the BASIC interpreter. Some games need this. |
576 | INTERNAL BASIC INTERPRETER |
581 | Treats the right analog stick as the second joystick. |
586 | JOYSTICK HACK (FOR ROBOTRON 2084) |
611 | Not all games support 3D pad. |
621 | Saturn Pad |
626 | Saturn 3D Pad |
636 | Hides borders on many games. Some games used the borders. |
641 | ZOOM (HIDE BORDERS) |
646 | MSX2 |
651 | Enhancement. Remove the four sprites per line limit. |
656 | REDUCE SPRITE FLICKERING |
661 | Apply a video filter to mimic various NTSC TV signals. |
666 | VIDEO FILTERS |
671 | NTSC (RF) |
676 | NTSC (RGB) |
681 | NTSC (S-Video) |
686 | NTSC (Composite) |
691 | CPC MODEL |
696 | EMULATED RAM SIZE |
701 | 64KB |
706 | 128KB |
711 | 192+KB |
716 | 512KB |
721 | 576+KB |
726 | Choose the emulated colour depth. |
731 | COLOUR DEPTH |
736 | 16 bit |
741 | 24 bit (Default) |
771 | Core-powered video filter. |
776 | BLARGG NTSC FILTER |
781 | Composite (Blargg) |
786 | S-Video (Blargg) |
791 | RGB (Blargg) |
796 | Monochrome (Blargg) |
801 | Blur high-res mode, allowing for better transparency effects. |
806 | HIGH-RES BLENDING |
813 | Enhancement. Swap from SNES' guassian interpolation to cubic. Improves sound quality. |
818 | CUBIC AUDIO INTERPOLATION |
825 | Change behaviour when emulating GB games. Auto uses SGB for GB and GBC for GBC. |
830 | GAME BOY MODE |
835 | Game Boy |
840 | Game Boy Color |
845 | Super Game Boy |
850 | Emulate the Super Game Boy 2 for SGB. Runs games at the correct speed. |
855 | SUPER GAME BOY 2 |
860 | Enhancement. Reduces system slowdown. Causes issues in some games. |
890 | Prefer "Before NMI", change to After NMI only if needed by the game. |
963 | Core-powered video filter. Bisqwit filters are CPU heavy. |
973 | Bisqwit 2x |
978 | Bisqwit 4x |
983 | Bisqwit 8x |
1003 | Composite Direct (FirebrandX) |
1008 | Nes Classic |
1013 | Nestopia (RGB) |
1018 | Original Hardware (FirebrandX) |
1023 | PVM Style (FirebrandX) |
1028 | Sony CXA2025AS |
1033 | Unsaturated v6 (FirebrandX) |
1038 | YUV v3 (Firebrand) |
1043 | For use with HD texture packs. |
1048 | LOAD CUSTOM TEXTURES |
1053 | Avoids having to manually load side A every time. |
1058 | (FDS) AUTOMATICALLY LOAD DISK SIDE A |
1063 | Reduce load time at the cost of accuracy. |
1068 | (FDS) FAST FORWARD DISK LOADING |
1073 | Useful for speedruns/glitches. |
1078 | DEFAULT POWER ON RAM STATE |
1116 | TEXTURE UPSCALING (XBRZ) |
1121 | Smooths out textures on 3D objects. |
1126 | TEXTURE SMOOTHING |
1131 | Enhancement. Smooth out jagged edges on 3D object polygons. |
1136 | ANTI-ALIASING (MSAA) |
1151 | top/bottom |
1156 | bottom/top |
1161 | left/right |
1166 | right/left |
1171 | top only |
1176 | bottom only |
1181 | quick switch |
1186 | hybrid/top |
1191 | hybrid/bottom |
1196 | Skip frames to improve performance, at the cost of choppy motion. |
1211 | DS (Default) |
1216 | DSi |
1221 | Disable to access the system's settings, like time and language. |
1226 | SKIP DS SYSTEM MENU |
1231 | Use language and username from the NDS Firmware |
1236 | USE FIRMWARE SETTINGS |
1241 | ON |
1246 | OFF (Default) |
1253 | Select language will be used if 'Use Firmware Settings' is disabled or if firmware file was not found. |
1258 | German |
1263 | Italian |
1268 | Japanese |
1273 | hybrid top ratio 2 |
1278 | hybrid top ratio 3 |
1283 | hybrid bottom ratio 2 |
1288 | hybrid bottom ratio 3 |
1293 | Select the input type to navigate the touch screen |
1298 | TOUCH SCREEN MODE |
1303 | Mouse |
1308 | Touch Screen |
1313 | Right Stick |
1318 | 1x native (640x528) |
1323 | 6x 4K (3840x3168) |
1328 | Wii NAND's language setting. |
1333 | English |
1338 | Dutch |
1343 | Simplified Chinese |
1348 | Traditional Chinese |
1353 | Korean |
1358 | Enhancement. Only works with a 16/9 ratio and bezels disabled. |
1363 | WIDESCREEN HACK (GLITCHY) |
1369 | May not work well on all hardware. Hybrid is preferred, where supported. |
1374 | UBERSHADERS |
1379 | No Ubershaders |
1384 | Exclusive Ubershaders |
1389 | Hybrid Ubershaders |
1394 | Skip Drawing |
1399 | Improves clarity of distant textures. |
1404 | ANISOTROPIC FILTERING |
1409 | Enables or disable on screen messages. |
1414 | OSD MESSAGES |
1419 | Enabled |
1425 | Wii NAND's aspect ratio setting. Most games support both ratios natively. |
1430 | WII TV MODE |
1435 | Emulate a Wiimote Sideway with L2 for Shake and Nunchuk on R-stick. |
1440 | WiiMote |
1445 | WiiMote Sideways |
1450 | WiiMote + Nunchuk |
1455 | WiiMote + Classic Controller |
1460 | WiiMote + Classic Controller Pro |
1465 | Real Wiimote |
1470 | GameCube Controller |
1475 | CONTROLLER 3 TYPE |
1480 | CONTROLLER 4 TYPE |
1485 | CPU TIMING MODE (FPS) |
1490 | internal (fixed 60fps) |
1495 | internal (variable fps) |
1500 | external (variable fps) |
1505 | Apply a post-processing effect. |
1510 | VIDEO FILTER |
1515 | Gamepad (D-pad, 2 Buttons) |
1520 | Keyboard + Mouse |
1525 | Joystick (Analog, 2 Buttons) |
1530 | Select Keyboard, Joystick or Gamepad mode |
1535 | Select which Intel CPU to emulate. |
1540 | CPU TYPE |
1545 | Autodetect (Compatible) |
1550 | 386 (slow) |
1555 | 386 (prefetch) |
1560 | 486 (slow) |
1565 | Pentium (slow) |
1570 | Affects efficiency/stability. |
1575 | CPU CORE METHOD |
1580 | Optimized (auto) |
1585 | Dynamic (fast) |
1590 | Normal (interpreter) |
1595 | Simple (interpreter for old real-mode games) |
1600 | Manually set cycles per second. Use with caution. |
1605 | EMULATED CPU PERFORMANCE |
1610 | MAX (as many as possible) |
1615 | 8086/8088, 4.77MHz (315 cps) |
1620 | 286, 6MHz (1320 cps) |
1625 | 286, 12.5MHz (2750 cps) |
1630 | 386, 20MHz (4720 cps) |
1635 | 386DX, 33MHz (7800 cps) |
1640 | 486DX, 33MHz (13400 cps) |
1645 | 486DX2, 66MHz (26800 cps) |
1650 | Pentium, 100MHz (77000 cps) |
1655 | Pentium II, 300MHz (200000 cps) |
1660 | Pentium III, 600MHz (500000 cps) |
1665 | AMD Athlon, 1.2GHz (1000000 cps) |
1670 | No EMS/XMS |
1675 | 4MB |
1680 | 8MB |
1685 | 16MB |
1690 | 24MB |
1695 | 32MB |
1700 | 48MB |
1705 | 64MB |
1710 | 96MB |
1715 | 128MB |
1720 | 224MB |
1725 | The emulated graphics card. |
1730 | GRAPHICS CHIP TYPE |
1735 | SVGA |
1740 | VGA |
1745 | EGA |
1750 | CGA |
1755 | Tandy |
1760 | Hercules |
1765 | PCjr |
1770 | Does not affect the on-screen keyboard. |
1910 | SAVESTATE/REWIND |
1915 | On with rewind support |
1920 | Apply a joy2key profile for the current game. |
1925 | GAMEPAD AUTOMATIC MAPPING |
1930 | On with game detection message |
1935 | Set the deadzone of the joystick analog sticks. |
1940 | ANALOG JOYSTICK DEADZONE |
1945 | Can fix drifting joysticks in games. |
1950 | TIMED AXIS INTERVALS |
1955 | Gravis GamePad (D-pad + 4 Btns) |
1960 | Generic Keyboard Binds |
1965 | Keyboard + Mouse (Left An.) |
1970 | Keyboard + Mouse (Right An.) |
1975 | 1st Joystick (2 Axes, 2 Btns) |
1980 | Flight Stick (3 Axes, 4 Btns, 1 Hat) |
1985 | Both Joysticks (4 Axes, 4 Btns) |
1990 | Custom Keyboard Binds (best for Pad2Key) |
1995 | 2nd Joystick (2 Axes, 2 Btns) |
2000 | Type of emulated SoundBlaster card. |
2005 | SOUNDBLASTER TYPE |
2010 | SounBlaster 16 (Default) |
2015 | SounBlaster Pro 2 |
2020 | SounBlaster Pro |
2025 | SounBlaster 2.0 |
2030 | SounBlaster 1.0 |
2035 | GameBlaster |
2042 | Enable Gravis Utrasound emulation. Ensure the ULTRASND folder is in the root of your |
2047 | ENABLE GRAVIS ULTRASOUND |
2052 | Off (Default) |
2058 | Select the .SF2 SoundFont file, .ROM file, or interface used for MIDI output. |
2063 | MIDI OUTPUT |
2068 | General MIDI SoundFont (Default) |
2073 | Roland MT-32/CM-32L |
2078 | Frontend MIDI driver |
2083 | Enhancement. Skipping it can break some games. |
2103 | More accurate emulation, but slower. |
2108 | USE SOFTWARE RENDERING |
2113 | ANTI-ALIASING (MSAA/SSAA) |
2118 | 2x MSAA |
2123 | 4x MSAA |
2128 | 8x MSAA |
2133 | 16x MSAA |
2138 | 32x MSAA |
2143 | 2x SSAA |
2148 | 4x SSAA |
2153 | 8x SSAA |
2158 | 16x SSAA |
2163 | 32x SSAA |
2168 | Enhancement. Smooth/upscale textures. |
2173 | TEXTURE FILTERING |
2178 | Nearest |
2183 | Bilinear |
2188 | Zooms in to hide black borders. Borders are different per game. |
2193 | CROP OVERSCAN |
2198 | Only Overscan Area |
2203 | All Borders |
2208 | DualShock has rumble support. Not all games support DualShock. |
2213 | Digital Controller (Gamepad) |
2218 | Analog Controller (DualShock) |
2223 | Analog Joystick |
2228 | NeGcon |
2233 | Namco GunCon |
2238 | PlayStation Mouse |
2243 | Digital Controller |
2248 | Analog Stick |
2253 | Can fix slowdown. Only works on some drivers. |
2258 | CPU CLOCK |
2263 | No skipping |
2268 | SHOW LIGHT GUN CROSSHAIRS |
2273 | NEO GEO BIOS |
2278 | Console AES World |
2283 | Console AES Japan |
2288 | Arcade MVS Europe |
2293 | Arcade MVS USA |
2298 | Arcade MVS Japan |
2303 | Arcade Universe BIOS (Cheats) |
2308 | MEMORY CARD MODE |
2313 | Shared |
2318 | Per-game |
2323 | Enhancement. Remove the eight sprites per line limit. |
2328 | Horizontal |
2333 | Vertical |
2338 | Both |
2343 | Can be used to simulate colors of particular displays. |
2348 | COLOR FILTER |
2353 | Composite (color bleeding + artifacts) |
2358 | SVideo (color bleeding only) |
2363 | RGB (crisp image) |
2368 | Only supported games. Higher settings increase system requirements. |
2373 | SOUND QUALITY |
2378 | 2x-Postrender |
2383 | 2x-VBlank |
2388 | NES Gamepad |
2393 | NES Zapper |
2398 | Paddle can only be used in port 2. |
2403 | Arkanoid paddle |
2408 | Can avoid flashing screen issues. Significant performance cost. |
2413 | SYNCHRONOUS RENDERING |
2418 | 1.25x (800x600) |
2423 | 1.5x (960x720) |
2428 | 1.6x (1024x768) |
2433 | 2.25x (1440x1080) |
2438 | 2.5x (1600x1200) |
2443 | PLAYER 1 CROSSHAIR COLOR |
2448 | Red |
2453 | Blue |
2458 | Green |
2463 | White |
2468 | PLAYER 2 CROSSHAIR COLOR |
2473 | PLAYER 3 CROSSHAIR COLOR |
2478 | PLAYER 4 CROSSHAIR COLOR |
2483 | Smooth textures on distant 3D objects based on angle. |
2488 | TEXTURE MIP-MAPPING (BLUR) |
2493 | Improves clarity of distant textures when mip-mapping is enabled. |
2498 | Enhancement. Upscales screen textures (2D games only). |
2503 | Required for some games. |
2508 | FORCE WINDOWS CE MODE |
2513 | WIDESCREEN CHEAT (PRIORITY) |
2518 | Gamepad |
2523 | Keyboard |
2528 | Light Gun |
2533 | Useful for certain arcade games. |
2538 | SCREEN ORIENTATION |
2543 | MODEL |
2548 | Spectrum 48K |
2553 | Spectrum 48K (NTSC) |
2558 | Spectrum 128K |
2563 | Spectrum +2 |
2568 | Spectrum +2A |
2573 | Spectrum +3 |
2578 | Spectrum +3e |
2583 | Spectrum SE |
2588 | Timex TC2048 |
2593 | Timex TS2068 |
2598 | Spectrum 16K |
2603 | Pentagon 128K |
2608 | Pentagon 512K |
2613 | Pentagon 1024 |
2618 | Scorpion 256K |
2623 | Sinclair 1 controller set to AUTO. |
2638 | Cursor Joystick |
2668 | Fuller Joystick |
2673 | Sinclair 2 controller set to AUTO. |
2683 | Set controller 1 and 2 to None to use it standalone. |
2688 | KEYBOARD SUPPORT |
2693 | Required for certain visual effects. |
2698 | LCD GHOSTING EFFECT |
2703 | Simple |
2708 | LCD Ghosting (Accurate) |
2713 | LCD Ghosting (Fast) |
2718 | Simulate LCD color inaccuracy. |
2723 | COLOR CORRECTION |
2728 | Set the color palette to use. |
2733 | GB - Smart Coloring |
2738 | GB - DMG |
2743 | GB - Light |
2748 | GB - Pocket |
2753 | GB - Black and White |
2758 | GBC - Blue |
2763 | GBC - Brown |
2768 | GBC - Dark Blue |
2773 | GBC - Dark Brown |
2778 | GBC - Dark Green |
2783 | GBC - Grayscale |
2788 | GBC - Green |
2793 | GBC - Inverted |
2798 | GBC - Orange |
2803 | GBC - Pastel Mix |
2808 | GBC - Red |
2813 | GBC - Yellow |
2818 | Special 1 |
2823 | Special 2 |
2828 | Special 3 |
2833 | Special 4 (TI-83 Legacy) |
2838 | TWB64 - Pack 1 |
2843 | TWB64 - Pack 2 |
2849 | Games may run faster/slower than normal if the incorrect region is selected. |
2854 | REGION |
2859 | NTSC-U |
2864 | NTSC-J |
2869 | Enhancement. Remove the eighty sprites per line limit. |
2874 | Joypad Auto |
2879 | Joypad 3 Button |
2884 | Joypad 6 Button |
2889 | Joypad 3 Button + 4-WayPlay |
2894 | Joypad 6 Button + 4-WayPlay |
2899 | Joypad 3 Button + Teamplayer |
2904 | Joypad 6 Button + Teamplayer |
2909 | Light guns can only be used in port 2. |
2914 | Menacer Light Gun |
2919 | Konami Justifiers |
2924 | CD ADD-ON |
2929 | Sega/Mega CD |
2934 | MegaSD |
2941 | Adjust mixing of CD audio. In MSU-MD, cartridge-sourced sound effects are not affected. |
2946 | CD-DA VOLUME |
2951 | Enhanced sound output support for compatible games. |
2956 | Joypad 2 Button |
2961 | Joypad 2 Button + Master Tap |
2966 | Light Phaser |
2971 | Paddle Control |
2976 | LCD GHOSTING FILTER |
2981 | Extend the game screen area, similar to the Master System. |
2986 | EXTENDED SCREEN |
2991 | Choose your desired Atari machine type. |
2996 | ATARI MACHINE TYPE |
3001 | ST |
3006 | Mega ST |
3011 | STE |
3016 | Mega STE |
3021 | TT |
3026 | Falcon |
3031 | Choose your desired Atari CPU type. |
3036 | ATARI CPU TYPE |
3041 | Choose your desired Atari CPU clock rate. |
3046 | ATARI CPU CLOCK RATE |
3051 | 8 MHz |
3056 | 16 MHz |
3061 | 32 MHz |
3066 | Choose your desired Atari ST memory size. |
3071 | ATARI ST MEMORY SIZE |
3076 | 256 KB |
3081 | 512 KB |
3086 | 1 MB |
3091 | 2 MB |
3096 | 2.5 MB |
3101 | 4 MB |
3106 | 8 MB |
3111 | 10 MB |
3116 | 14 MB |
3121 | Choose your desired Atari Monitor. |
3126 | ATARI MONITOR TYPE |
3131 | Monochrome High-Resolution |
3136 | RGB Colour Low/Medium-Resolution |
3141 | TV |
3146 | Choose your desired pixel aspect ratio. |
3151 | ASPECT RATIO |
3156 | Square Pixels |
3161 | Atari Monitor |
3166 | NTSC TV |
3171 | PAL TV |
3178 | Atari ST monitors had a visible border around the main screen area, but most software does not display anything in it. |
3183 | SCREEN BORDERS |
3188 | Hide |
3193 | Crop 720p (240, 480) |
3198 | Crop 1080p (270, 540) |
3203 | Choose your desired pause screen display type. |
3208 | PAUSE SCREEN DISPLAY |
3213 | Help and Information |
3218 | Floppy Disk List |
3223 | Bouncing Box |
3228 | Snow |
3233 | Darken |
3238 | No Indicator |
3243 | Use a custom MAME config, do not overwrite config on launch. |
3248 | CUSTOM CONFIG |
3253 | Controls for 5/6 button games and other unique controls |
3258 | SPECIAL CONTROL LAYOUTS |
3263 | Default Only |
3268 | SNES Style |
3273 | Genesis/Megadrive Style |
3278 | Modern Fightstick Style |
3283 | Neo Geo Mini Pad |
3288 | Neo Geo CD Pad |
3293 | Twin Stick with Triggers |
3298 | Rotated 4-Way Stick (Q*Bert) |
3303 | Enable or disable high score saving |
3308 | HIGH SCORE PLUGIN |
3313 | Enabled (Default) |
3318 | Play a coin drop sound effect when an insert coin button is pressed |
3323 | COIN SOUND PLUGIN |
3328 | Disabled (Default) |
3335 | Use the same art paths as standalone MAME - not recommended if using decorations or shaders. |
3340 | SHARE MAME ARTWORK |
3345 | On (Default) |
3351 | Crop MAME artwork to maximize the game screen and only fill unused space. |
3356 | CROP ARTWORK |
3361 | Set gun button 2 to reload. |
3366 | OFF-SCREEN RELOAD BUTTON |
3371 | Use MAME software lists to identify ROM |
3376 | SOFTWARE LIST |
3381 | Don't Use (Default) |
3386 | Coleco Adam cartridges |
3391 | Coleco Adam Digital Data Packs |
3396 | Coleco ADAM diskettes |
3401 | Coleco ColecoVision cartridges |
3406 | Type of ROM file to load. |
3411 | MEDIA TYPE |
3416 | Cassette 1 |
3421 | Cassette 2 |
3426 | Disk (Drive 1) |
3431 | Disk (Drive 2) |
3436 | Cartridge (Slot 1) |
3441 | Cartridge (Slot 2) |
3446 | Cartridge (Slot 3) |
3451 | Cartridge (Slot 4) |
3456 | Toggle with hotkey + D-pad up or Scroll Lock in-game. |
3461 | UI KEYS |
3466 | Off at Start |
3471 | On at Start |
3476 | Enable per-game custom configuration via MAME menu. |
3481 | CUSTOM GAME CONFIG |
3486 | Entex AdventureVision cartridges |
3491 | APF M-1000 cartridges |
3496 | Apple II cleanly cracked disks |
3501 | Apple II miscellaneous disks |
3506 | Apple II original disks |
3511 | Cassette |
3516 | Hard Drive |
3521 | Type of joystick connected to the game port. |
3526 | JOYSTICK TYPE |
3531 | Apple (2x 2-button Analog) |
3536 | Sirius/Atari (2x 1-button Digital, II+ Only) |
3541 | Gizmo (1-Button Digital) |
3546 | Model of emulated Apple II. |
3551 | Apple //e Enhanced (Default) |
3556 | Apple //e |
3561 | Apple ][ Plus |
3566 | Apple IIgs cleanly cracked disks |
3571 | Apple IIgs miscellaneous disks |
3576 | Apple IIgs original disks |
3581 | 5 1/4 Disk (Drive 1) |
3586 | 5 1/4 Disk (Drive 2) |
3591 | 3 1/2 Disk (Drive 3) |
3596 | 3 1/2 Disk (Drive 4) |
3601 | Emerson Arcadia 2001 cartridges |
3606 | Acorn Archimedes floppy images |
3611 | Acorn Archimedes hard disks |
3616 | Acorn Archimedes ROM images |
3621 | Select model to emulate |
3626 | ARCHIMEDES MODEL |
3631 | Archimedes 310 |
3636 | BBC A3000 |
3641 | Archimedes 440/1 (Default) |
3646 | Archimedes 540 |
3651 | Bally Professional Arcade cartridges |
3656 | Acorn Atom cassettes |
3661 | Acorn Atom disk images |
3666 | Acorn Atom Utility ROMs |
3671 | Cartridge |
3676 | Quickload |
3681 | Select which joystick to emulate. |
3686 | None (Default) |
3691 | Acorn Analogue Joysticks |
3696 | Acorn Bitstik |
3701 | Robo Bitstik 2 |
3706 | Voltmace Delta 3b Twin Joysticks |
3711 | BBC MODEL |
3716 | BBC Micro Model B (Default) |
3721 | BBC Master 128 |
3726 | BBC Master 512 |
3731 | BBC Master Compact |
3736 | Acorn BBC Micro cassettes |
3741 | Acorn BBC Micro hard disks |
3746 | Acorn BBC Micro ROMs |
3751 | Acorn BBC Micro Model B disks |
3756 | Acorn BBC Micro Model B Original disks |
3761 | Acorn BBC Master cartridges |
3766 | Acorn BBC Master disks |
3771 | Acorn BBC Master Compact disks |
3776 | Olivetti Prodest PC 128S disks (BBC Master Compact) |
3781 | BBC Micro/Master Cassette |
3786 | BBC Micro/Master ROM (Slot 1) |
3791 | BBC Micro ROM (Slot 2) |
3796 | BBC Micro ROM (Slot 3) |
3801 | BBC Micro ROM (Slot 4) |
3806 | BBC Micro/Master Disk (Drive 1) |
3811 | BBC Micro/Master Disk (Drive 2) |
3816 | BBC Master Cartridge (Slot 1) |
3821 | BBC Master Cartridge (Slot 2) |
3826 | Camputers Lynx cassettes |
3831 | Camputers Lynx floppies |
3836 | LYNX MODEL |
3841 | Lynx 48k |
3846 | Lynx 96k |
3851 | Lynx 128k |
3856 | Philips CD-i CD-ROMs |
3861 | Tandy Radio Shack Color Computer cartridges |
3866 | Tandy Radio Shack Color Computer disk images |
3871 | Select the model of Color Computer to emulate |
3876 | COLOR COMPUTER MODEL |
3881 | Color Computer |
3886 | Color Computer 2 |
3891 | Color Computer 2B |
3896 | Color Computer 3 (NTSC) (Default) |
3901 | Color Computer 3 (PAL) |
3906 | V-Tech Creativision cartridges |
3911 | Acorn Electron Disks |
3916 | Acorn Electron Cassettes |
3921 | Acorn Electron Cartridges |
3926 | Acron Electron ROMs |
3931 | ELECTRON MODEL |
3936 | Electron w/64k Master RAM Board (default) |
3941 | Electron |
3946 | Floppy Disk |
3951 | Fujitsu FM-77AV disk images |
3956 | Fujitsu FM-7 cassettes |
3961 | Fujitsu FM-7 disk images |
3966 | FM-7 MODEL |
3971 | FM TOWNS MODEL |
3976 | FM Towns Marty (Default) |
3981 | FM Towns (Model 1/2) |
3986 | FM Towns II UX |
3991 | How much RAM the emulated FM Towns will have installed |
3996 | RAM SIZE |
4001 | 2MB |
4008 | Insert a disk into the floppy drive, a blank will be used if one doesn't exist |
4013 | ADD USER DISK |
4018 | Fujitsu FM Towns CD-ROMs |
4023 | Fujitsu FM Towns cracked floppy disk images |
4028 | Fujitsu FM Towns miscellaneous floppy disk images |
4033 | Fujitsu FM Towns original floppy disk images |
4038 | Floppy Disk (Drive 1) |
4043 | Floppy Disk (Drive 2 - Model 1/2 & II UX) |
4048 | CD-ROM |
4053 | Hard Drive (II UX) |
4058 | Bit Corp Gamate cartridges |
4063 | Tiger Game.com cartridges |
4068 | Epoch Game Pocket Computer cartridges |
4073 | Hartung Game Master cartridges |
4078 | GamePark GP32 SmartMedia cards |
4083 | Dick Smith Electronics VZ-200/300 cassettes |
4088 | Dick Smith Electronics VZ-200/300 snapshots |
4093 | Choose hardware for the memory expansion slot |
4098 | MEMORY SLOT |
4103 | Laser 310/VZ-300 16k Memory |
4108 | Laser/VZ 64k Memory (Default) |
4113 | Snapshot |
4118 | Macintosh 400K/800K Disk images |
4123 | Macintosh High Density Disk images |
4128 | Mac Harddisks |
4135 | Select model of Mac (Recommendations are Mac Plus for B&W, Mac LC 3 for Color) |
4140 | MAC MODEL |
4145 | Mac 128k (128kb RAM, 2 LD Floppies) |
4150 | Mac 512k (512kb RAM, 2 LD Floppies) |
4155 | Mac Plus (4Mb RAM, 2 LD Floppies/HDD) |
4160 | Mac SE (4Mb RAM, 2 LD Floppies/HDD) |
4165 | Mac Classic (4Mb RAM, 2 HD Floppies/HDD) |
4170 | Mac II (2Mb RAM, Color, 2 HD Floppies/CD/HDD) |
4175 | Mac IIx (2Mb RAM, Color, 2 HD Floppies/CD/HDD/Image Reader) |
4180 | Mac LC 3 (Default) (4Mb RAM, Color, 2 HD Floppies/CD/HDD) |
4187 | Install the image reader card to read disk image files (Mac IIx only). Minimum 4MB ram size recommended. |
4192 | IMAGE READER |
4197 | Slot A (Default) |
4202 | Slot B |
4207 | Slot C |
4212 | Slot D |
4217 | Slot E |
4223 | How much RAM the emulated Mac will have installed (Mac IIx & Mac LC 3 only) |
4228 | Type of ROM file to load |
4233 | CD |
4238 | Select a boot disk or hard drive if needed |
4243 | BOOT DISK |
4248 | System 3.0 (LD Floppy) |
4253 | System 6.0.8 (LD Floppy) |
4258 | System 7.0.1 (HD Floppy) |
4263 | System 7.5 (HD Floppy) |
4268 | System 6.0.8 (Hard Drive) |
4273 | System 7.0.1 (Hard Drive) |
4278 | System 7.5.5 (Hard Drive) |
4283 | Creatronic Mega Duck cartridges |
4288 | PDP-1 Paper Tape Reader Images |
4293 | Casio PV-1000 cartridges |
4298 | Video Technology Socrates cartridges |
4303 | Funtech Super A'Can cartridges |
4308 | TI-99/4A Cartridges |
4313 | 32k RAM expansion card installed |
4318 | 32K RAM EXPANSION |
4323 | Speech module installed |
4328 | SPEECH MODULE |
4333 | Tomy Tutor & Pyuuta cartridge |
4338 | GCE Vectrex cartridges |
4343 | VTech V.Smile cartridges |
4348 | VTech V.Smile Motion cartridges |
4353 | Atari XE Game System cartridges |
4358 | Atari 400 / 800 floppy disks |
4363 | Disk (Drive 3) |
4368 | Disk (Drive 4) |
4373 | Video Game Music Files |
4378 | CONTROL MAPPING |
4383 | Analog |
4388 | Digital |
4393 | Keyboard shortcuts unavailable if passing through the keyboard. |
4398 | INPUT INTERFACE |
4403 | Keyboard passthrough |
4408 | Simultaneous |
4413 | Rotates screen by 90 degrees. Intended for rotating displays. |
4418 | VERTICAL ROTATION (TATE) |
4423 | 100%(native) |
4428 | Small performance increase (may drop frames). |
4433 | FRAME DUPING (SPEED UP) |
4438 | Much faster than interpreter (but may have issues). |
4443 | CPU DYNAREC (SPEED UP) |
4448 | Disabled (Beatle Interpreter) |
4453 | Max Performance |
4458 | Cycle Timing Check |
4463 | Lightrec Interpreter |
4468 | DYNAREC CODE INVALIDATION |
4473 | Full (more compatible) |
4478 | DMA Only (Slightly Faster) |
4483 | Allows up to 5 or 8 controllers in supported games. |
4488 | MULTITAP |
4493 | Port 1 |
4498 | Port 2 |
4503 | Port 1+2 |
4508 | Analog Controller |
4513 | DualShock Controller |
4518 | Analog Joystick (Flystick) |
4523 | Enhancement. Remove the sixteen sprites per line limit. |
4528 | Manual |
4533 | Portrait |
4538 | Landscape |
4543 | Requires BIOS file to be present. |
4548 | Only for Super Game Boy enhanced games. |
4553 | SUPER GB BORDERS |
4558 | Value to use for the emulated solar sensor (Boktai). |
4563 | SOLAR SENSOR LEVEL |
4568 | TEAM COLOR MODE |
4573 | Selfie |
4578 | Color |
4583 | Sex |
4588 | Skynet |
4593 | Enable or disable monsters in battle. |
4598 | MONSTERS |
4603 | 4:3 RENDERING RESOLUTION |
4610 | Enhancement. Increase the rendering resolution when in 16:9 ratio. Makes 3D objects clearer. |
4615 | 16:9 RENDERING RESOLUTION |
4620 | Enhancement. 3 point is accurate to N64, standard is better. |
4625 | TEXTURE FILTERING MODE |
4630 | standard |
4635 | 3 point |
4640 | Enhancement. Smooth out jagged edges on 3D objects polygons. |
4645 | Smooth textures on 3D objects. |
4650 | Smooth 1 |
4655 | Smooth 2 |
4660 | Smooth 3 |
4665 | Smooth 4 |
4670 | Sharp 1 |
4675 | Sharp 2 |
4680 | Enhancement. Upscale textures. |
4685 | TEXTURE UPSCALING |
4690 | As Is |
4695 | X2 |
4700 | RDP PLUGIN |
4705 | GLideN64 (Fastest) |
4710 | ParaLLEl-RDP |
4715 | Angrylion (Most Compatible) |
4720 | RSP PLUGIN |
4725 | HLE (Fastest) |
4730 | ParaLLEl (Best LLE) |
4735 | CXD4 (LLE Fallback) |
4740 | CPU CORE |
4745 | Dynarec (Fastest) |
4750 | Cached Interpreter |
4755 | Pure Interpreter (Most Accurate) |
4762 | Useful for N64 style controllers. Limited hotkeys for controllers without dedicated hotkey. |
4767 | CONTROLLER 1 |
4772 | CONTROLLER TYPE |
4777 | RetroPad (Default) |
4782 | N64 |
4787 | N64 (Limited Hotkeys) |
4792 | Useful for N64 style controllers. |
4797 | CONTROLLER 2 |
4802 | CONTROLLER 3 |
4807 | CONTROLLER 4 |
4812 | Emulate a pak in the controller expansion port. |
4817 | CONTROLLER PAK |
4822 | Memory Pak |
4827 | Rumble Pak |
4832 | Full speed can break some games. |
4837 | FRAME RATE |
4842 | Original |
4847 | Full speed |
4852 | Only applies when using Parallel-RDP as the chosen RDP Plugin. |
4857 | PARALLEL-RDP UPSCALER |
4862 | 1x (Default) |
4867 | Can change the language of some games. |
4872 | Japan |
4877 | USA |
4882 | Europe |
4887 | Universe BIOS is not compatible with cheats. |
4892 | NEO GEO CD BIOS |
4897 | CDZ |
4902 | CDZ MAME |
4907 | CDZ Universe 3.3 |
4912 | Use one save file per game. |
4917 | PER-GAME SAVES |
4922 | Manually activate the adapter for supported games. |
4927 | 4 PLAYER ADAPTER |
4932 | NTSC (NES) |
4937 | Famicom (FDS) |
4942 | PC MODEL |
4947 | Select the processor model. |
4952 | CPU FEATURE |
4957 | OVERCLOCK MULTIPLIER |
4962 | 6x (Recommended) |
4967 | 1MB |
4972 | 3MB |
4977 | 7MB |
4982 | 11MB |
4987 | 13MB (Recommended) |
4992 | 120MB |
4997 | 230MB |
5002 | 512MB |
5007 | 1024MB |
5012 | Graphic Display Controller model. |
5017 | GDC |
5022 | Older games skipped drawing every second line, this masks that. |
5027 | REMOVE SCANLINES |
5032 | Full 255 lines |
5037 | Some games rely on this (Apros). |
5042 | REAL PALETTES |
5047 | 26K for old games and 86K for newer games. |
5052 | SOUND BOARD |
5057 | To have music and not only sound in games (Owl-Zoo). |
5062 | JAST SOUND |
5067 | Emulate a keyboard/mouse/joypad. |
5072 | JOY2KEY PROFILE |
5077 | Arrows |
5082 | Arrows 3button |
5087 | Keypad |
5092 | Keypad 3button |
5097 | Manual keyboard |
5102 | Atari Joypad |
5107 | EMULATED SYSTEM |
5112 | Videopac G7000 (European) |
5117 | Videopac+ G7400 (European) |
5122 | Videopac+ G7400 (France) |
5127 | NTSC 60Hz |
5132 | PAL 50Hz |
5137 | Some games accept input from port 2 instead of port 1. |
5142 | SWAP GAMEPADS |
5147 | Zooms in to hide black borders. |
5152 | CRT GHOSTING EFFECT |
5157 | Ghosting (65%) |
5162 | Ghosting (75%) |
5167 | Ghosting (85%) |
5172 | Ghosting (95%) |
5177 | Soften the hash sound effect from some games. |
5182 | AUDIO FILTER |
5187 | Set desired framerate. |
5192 | FRAMERATE |
5197 | 30fps |
5202 | 60fps (Default) |
5207 | 70fps |
5212 | 72fps |
5217 | 75fps |
5222 | 90fps |
5227 | 100fps |
5232 | 119fps |
5237 | 120fps |
5242 | 144fps |
5247 | 240fps |
5252 | 244fps |
5257 | 1.0x (12.50Mhz) |
5262 | 1.1x (13.75Mhz) |
5267 | 1.2x (15.00Mhz) |
5272 | 1.5x (18.75Mhz) |
5277 | 1.6x (20.00Mhz) |
5282 | 1.8x (22.50Mhz) |
5287 | 2.0x (25.00Mhz) |
5292 | Fixes a possible bug with multiple controllers detection. |
5297 | ACTIVE INPUT DEVICES FIX |
5307 | Alone in the Dark |
5312 | Crash-n Burn |
5317 | Dinopark Tycoon |
5322 | Microcosm |
5327 | Enable shared saves for multi-disc games |
5332 | NVRAM STORAGE |
5337 | Per Game |
5342 | Choose the Parallel N64 graphics plugin. |
5347 | GRAPHICS PLUGIN |
5352 | Glide64 |
5357 | Gln64 |
5362 | Rice |
5367 | Angrylion |
5372 | Parallel |
5377 | 4.5x (1440x1080) |
5382 | Automatic |
5387 | N64 3-point |
5392 | PCE Joypad |
5397 | PCE Mouse |
5402 | Skip the bios boot logo, may cause default language issues. |
5407 | BIOS FAST BOOT |
5417 | Port1 |
5422 | Port2 |
5427 | Port1+2 |
5432 | Capcom VS games Expand Screen Width |
5437 | Chrono Chross Odd/Even Bit Hack |
5442 | Dark Forces Flat Tex Triangles Fix |
5447 | Diablo Music Fix |
5452 | Lunar Ignore Brightness Color Fix |
5457 | InuYasha Sengoku Battle Fix |
5462 | Pandemonium 2 Lazy Screen Update Fix |
5467 | Parasite Eve 2/Vandal Hearts 1&2 Fix |
5472 | Produces a clean LCD effect. |
5477 | LCD FILTER |
5482 | LCD GHOSTING EFFECTS |
5487 | Green - GameKing |
5492 | VB - Virtual Boy |
5497 | Potator - Orangish - Amber |
5502 | Potator - Green |
5507 | Potator - Blue |
5512 | Potator - Green - BGB |
5517 | Potator - Green Wataroo |
5522 | Brownish - Travel Wood |
5527 | Blue - Bubbles Blue |
5532 | Blue - Game Master |
5537 | Blue - Shiny Sky Blue |
5542 | Blue - Slime Blue |
5547 | Gold - Golden Wild |
5552 | Gold - Labo Fawn |
5557 | Gold - Million Live Gold |
5562 | Gold - Odyssey Gold |
5567 | Grey - Greyscale |
5572 | Grey - Digivice |
5577 | Grey - Microvision |
5582 | Green - Buttercup Green |
5587 | Green - Game.com |
5592 | Green - Greenscale |
5597 | Green - Legendary Super Saiyan |
5602 | Green - TI-83 |
5607 | Orange - Hokage Orange |
5612 | Pink - Blossom Pink |
5617 | 1 Frame |
5622 | 2 Frames |
5627 | 3 Frames |
5632 | 4 Frames |
5637 | 5 Frames |
5642 | 6 Frames |
5647 | 7 Frames |
5652 | 8 Frames |
5657 | 480x272 (Default) |
5662 | CONTROLLER PROFILE |
5667 | Gamepad Classic |
5672 | Gamepad Modern |
5677 | Force a specific model and prevent tags detection. |
5682 | AMIGA MODEL |
5687 | Autodetect (by game name tag) |
5692 | A500 (512KB Chip + 512KB Slow) |
5697 | A500+ (1MB Chip) |
5702 | A600 (2MB Chip + 8MB Fast) |
5707 | A1200 (2MB Chip + 8MB Fast) |
5712 | A4000/040 (2MB Chip + 8MB Fast) |
5717 | CDTV (1MB Chip) |
5722 | CD32 Default (2MB Chip) |
5727 | CD32 (2MB Chip + 8MB Fast) |
5732 | Help games which are too quick or that have bugs. |
5737 | CPU COMPATIBILITY |
5742 | Normal |
5747 | More compatible |
5752 | Cycle-exact |
5757 | Works with 'Cycle-exact' mode and for a few games. |
5762 | Default by model |
5767 | 3.54 MHz |
5772 | 7.09 MHz (A500 speed) |
5777 | 14.18 MHz (A1200 speed) |
5782 | 28.37 MHz |
5787 | 35.46 MHz |
5792 | 42.56 MHz |
5797 | 56.75 MHz |
5802 | Ignored with 'Cycle-exact'. |
5807 | CPU SPEED |
5814 | Manually define which resolution to use. Auto defaults to High and switches to Super-High when needed. |
5819 | VIDEO RESOLUTION |
5824 | Low 360p |
5829 | High 720p |
5834 | Super-high 1440p |
5839 | Hides borders on many games. Some games use the borders. |
5844 | ZOOM/CROP (HIDE BORDERS) |
5849 | Auto zoom |
5854 | minimum |
5859 | smaller |
5864 | small |
5869 | medium |
5874 | large |
5879 | larger |
5884 | maximum |
5889 | Affects mouse speed globally. |
5894 | MOUSE SPEED |
5899 | original |
5904 | Makes second fire button press up instead. |
5909 | JUMP ON B |
5914 | Removes loading but can add possible glitches/crashes. |
5919 | FLOPPY TURBO SPEED |
5924 | Keypad to joyport mappings for 2 players. |
5929 | 2P GAMEPAD MAPPING (KEYRAH) |
5934 | Enable launching pre-installed WHDLoad installs. |
5939 | WHDLOAD LAUNCHER |
5944 | Passes all physical keyboard events for Pad2Key. |
5949 | DISABLE EMULATOR JOYSTICK |
5954 | Select controller type for Amiga P1. |
5959 | CD32 Pad |
5964 | Joystick |
5969 | Select controller type for Amiga P2. |
5974 | Inserts CD during boot animation to prevent loading fail. |
5979 | BOOT ANIMATION FIRST |
5984 | CD TURBO SPEED |
5989 | Makes the blue button press up instead. |
5994 | JUMP ON A |
5999 | Inserts CD during boot animation prevent loading fail. |
6004 | Slow down or speed up games as appropriate. |
6009 | 10Mhz |
6014 | 16Mhz |
6019 | 25Mhz |
6024 | 33Mhz (Overclock) |
6029 | 66Mhz (Overclock) |
6034 | 100Mhz (Overclock) |
6039 | 150Mhz (Overclock) |
6044 | 200Mhz (Overclock) |
6049 | 5MB |
6054 | 6MB |
6059 | 9MB |
6064 | 10MB |
6069 | 12MB |
6074 | Full Frame |
6079 | 1/2 Frame |
6084 | 1/3 Frame |
6089 | 1/4 Frame |
6094 | 1/5 Frame |
6099 | 1/6 Frame |
6104 | 1/8 Frame1 |
6109 | 16 Frame |
6114 | 1/32 Frame |
6119 | 1/60 Frame |
6124 | Auto Frame Skip |
6129 | Applies to both players. |
6134 | JOYPAD TYPE |
6139 | Default (2 Buttons) |
6144 | Megadrive (8 Buttons) |
6149 | Super Famicom (8 Buttons) |
6154 | 1 MHz (Underclock) |
6159 | 2 MHz (Underclock) |
6164 | 4 MHz (NEC uPD780) |
6169 | 8 MHz (NEC uPID7008) |
6174 | 16 MHz (Overclock) |
6179 | 32 MHz (Overclock) |
6184 | 64 MHz (Overclock) |
6189 | EMULATE PCG-8100 |
6194 | Use to eliminate cursor drift/unwanted input. |
6199 | ANALOG DEADZONE |
6204 | GAMEPAD CURSOR SPEED |
6209 | 1.0 (240p) |
6214 | 2.0 (480p) |
6219 | Improve speed, at a minor cost of accuracy. |
6224 | SPEED HACK (SAFE) |
6231 | Enhancement. Remove the thirty-two sprites per line limit. Crashes certain games. |
6236 | REDUCE SPRITE FLICKERING (UNSTABLE) |
6241 | Overclock the SNES CPU (Gradius 3, Super R-Type). |
6246 | Light (load times) |
6251 | Compatible |
6256 | Max (demanding games) |
6263 | Enhancement. Reduces slowdown in mode 7 games. Can cause issues in certain games. |
6268 | BLEND HIGH-RES MODE |
6273 | Merge |
6278 | Blur |
6283 | SNES Gamepad |
6288 | SNES Mouse |
6293 | SNES Multitap |
6298 | Super Scope |
6303 | Konami Justifier |
6308 | M.A.C.S. Rifle |
6315 | Konami Justifier P2 is daisy chained from controller 2, appears as port 3 to system. |
6320 | Konami Justifier (P2) |
6325 | Monochrome |
6330 | RF |
6335 | RGB |
6340 | S-Video |
6345 | Composite |
6350 | 5 MHz (Underclock) |
6355 | 8 MHz (Underclock) |
6360 | 9 MHz (Underclock) |
6365 | 10 MHz (Default) |
6370 | 11 MHz |
6375 | 12 MHz |
6380 | 13 MHz |
6385 | 14 MHz |
6390 | 15 MHz |
6395 | 20 MHz |
6400 | 30 MHz |
6405 | 40 MHz |
6410 | Light guns/multitap. |
6415 | Dual Konami Justifiers |
6421 | Sync GB2Player/GBC2Player saves with saves in "saves/gb" or "saves/gbc". |
6426 | SYNC SAVE FILES |
6431 | FRAME RATE LIMIT |
6436 | 10fps |
6441 | 15fps |
6446 | 20fps |
6451 | 25fps |
6456 | 40fps |
6461 | 50fps |
6466 | 60fps |
6471 | 155fps |
6476 | 160fps |
6481 | RUMBLE |
6486 | Gamepad Classic Alt |
6491 | COLOR PALETTE (2D) |
6496 | black/white |
6501 | black/blue |
6506 | black/cyan |
6511 | black/electric cyan |
6516 | black/green |
6521 | black/magenta |
6526 | black/yellow |
6531 | Use your physical anaglypth 3D glasses! |
6536 | ANAGLYPH PRESET (3D) |
6541 | red/blue |
6546 | red/cyan |
6551 | red/electric cyan |
6556 | green/magenta |
6561 | yellow/blue |
6566 | Add color to Game Boy games. |
6571 | GB COLORIZATION |
6576 | original gameboy |
6581 | black and white |
6586 | gba sp |
6591 | blue sea |
6596 | dark knight |
6601 | green forest |
6606 | hot desert |
6611 | pink dreams |
6616 | weird colors |
6621 | Only for games that employed it (for Boktai) |
6626 | For Gyro-enabled games (bound to left analog stick) |
6631 | SENSOR SENSITIVITY (GYROSCOPE) |
6636 | For Gyro-enabled games (bound to right analog stick) |
6641 | SENSOR SENSITIVITY (TILT) |
6646 | Resolution multipliers to smooth vectors |
6651 | RESOLUTION MULTIPLIER |
6656 | Automatic switches region per file path tags |
6661 | MODEL TYPE |
6666 | C64 PAL Automatic |
6671 | C64 NTSC Automatic |
6676 | C64 PAL |
6681 | C64 NTSC |
6686 | C64 Games System PAL |
6691 | C64 Japanese NTSC |
6696 | Change the output resolution ratio. |
6701 | PAL 576x312px |
6706 | NTSC 492x262px |
6711 | Auto-disable zoom |
6716 | Most games use port 2, some use port 1. |
6721 | CONTROLLER PORT |
6726 | Paddles |
6731 | Mouse (1351) |
6736 | Trackball (Atari CX-22) |
6741 | Koalapad |
6746 | KEYBOARD PASSTHROUGH |
6751 | C128 PAL |
6756 | C128 NTSC |
6761 | C128 DCR PAL |
6766 | C128 DCR NTSC |
6771 | RetroPad Face Button Options. |
6776 | Button Options |
6781 | B = Fire |
6786 | B = Fire, A = Up |
6791 | Y = Fire |
6796 | Y = Fire, B = Up |
6801 | PLUS4 PAL |
6806 | PLUS4 NTSC |
6811 | C16 PAL |
6816 | C16 NTSC |
6821 | V364 NTSC |
6826 | 232 NTSC |
6831 | colodore_ted |
6836 | yape-pal |
6841 | yape-ntsc |
6846 | VIC20 PAL Automatic |
6851 | VIC20 NTSC Automatic |
6856 | VIC20 PAL |
6861 | VIC20 NTSC |
6866 | Super VIC (+16K) NTSC |
6871 | colodore_vic |
6876 | mike-pal |
6881 | mike-ntsc |
6886 | 3032B |
6891 | 4032B |
6896 | SUPERPET |
6901 | green |
6906 | amber |
6911 | white |
6916 | For weak machines. Some games will not work with this. |
6921 | FAST BLITTER (LESS COMPATIBLE) |
6926 | Enable for Doom to run at its correct resolution. |
6931 | DOOM RES HACK |
6936 | Remove the padding on the sides of the screen. |
6941 | CROP BORDER |
6946 | Always have 6 bullets, 6 dynamite and 6 lives. |
6951 | TRAINER MODE |
6956 | Nothing can kill Rick, may break the game. |
6961 | INVULNERABILITY MODE |
6966 | Highlight all entities on the game map. |
6971 | EXPOSE MODE |
6976 | 720p |
6981 | 4K |
6986 | Allows up to 7 or 12 controllers in supported games. |
6991 | Change the system's language. |
6996 | Deutsch |
7031 | Changing driver can improve audio performance and reduce distortion. Alsathread is recommended for low-end systems. |
7036 | AUDIO DRIVER |
7041 | ALSA |
7046 | ALSAThread |
7051 | TinyALSA |
7056 | SDL2 |
7061 | Pulse (Default) |
7096 | Adjust screen line draw mode. |
7101 | LINE MODE |
7106 | SINGLE |
7111 | DOUBLE |
7116 | SCANLINES |
7121 | Manually define which internal resolution to use. AUTO = High. |
7126 | Super high |
7131 | Change pixel scaling and filtering method. |
7136 | SCALING METHOD |
7141 | Pixelated (Nearest) |
7146 | Smooth (Linear) |
7151 | Fix flickering in a static screen like Workbench. |
7156 | REMOVE INTERLACE ARTIFACTS |
7161 | OFF |
7166 | Resize automatically screen height. |
7171 | AUTO HEIGHT |
7178 | Improves both sprite scaling and road rendering. Does not affect the car sprite. |
7183 | HIGH RESOLUTION MODE |
7188 | Choose which graphics API library to use. |
7193 | Vulkan (Default) |
7198 | Speed up shader compilation. |
7203 | ASYNC SHADER COMPILE (VULKAN ONLY) |
7208 | Set the controller rumble strength if supported. |
7213 | Pro Controller required for games that require shake motions. |
7218 | CONTROLLER COMBINATION |
7223 | GamePad + 4 Pro Controller |
7228 | GamePad + 4 Sideway Wiimote |
7233 | 5 Pro Controller |
7238 | 5 Sideway Wiimote |
7243 | Wii U Classic Controller |
7248 | Not all games support all languages. |
7253 | CONSOLE LANGUAGE |
7258 | Current language |
7263 | Chinese |
7268 | Portuguese |
7273 | Russian |
7278 | Taiwanese |
7283 | Choose the audio output type. |
7288 | AUDIO CHANNELS |
7293 | Stereo (Default) |
7298 | Surround |
7303 | Have Batocera set the first audio output device. |
7308 | AUDIO OUTPUT |
7313 | Set in Config - choose if no audio output |
7318 | Batocera sets first audio device (Default) |
7323 | Fix screen tearing. |
7328 | VSYNC |
7333 | Double buffering |
7338 | Triple buffering |
7343 | Choose upscaling method. |
7348 | UPSCALE FILTER |
7353 | Bicubic |
7358 | Hermite (Default) |
7363 | Nearest Neighbour |
7368 | Choose downscaling method. |
7373 | DOWNSCALE FILTER |
7378 | Bilinear (Default) |
7383 | Hermite |
7388 | Keep Aspect Ration (Default) |
7393 | Stretch |
7398 | Enable mouse input to simulate touchscreen. |
7403 | ENABLE MOUSE |
7408 | Enable Cemu's performance overlay. |
7413 | ENABLE PERFORMANCE OVERLAY |
7418 | Enable notifications of cache, controller events etc. |
7423 | ENABLE NOTIFICATIONS |
7430 | Enable gamepad view for games that have interaction across two screens. Use Hotkey+R2 to switch screens. |
7435 | ENABLE GAMEPAD VIEW |
7442 | Arrange the dual screen layout. Separate windows can be changed with Hotkey+R2. |
7447 | Top Only |
7452 | Bottom Only |
7457 | Large Top |
7462 | Large Bottom |
7467 | Left/Right |
7472 | Right/Left |
7477 | Separate Windows |
7482 | Hybrid Screen Top |
7487 | Hybrid Screen Bottom |
7492 | GRAPHICS |
7497 | Software |
7502 | OpenGL (Default) |
7507 | Fix screen tearing. CPU heavy. |
7512 | Off will help some games, others will run too fast. |
7517 | FRAME LIMIT |
7522 | Reduce stutter that happens when compiling shaders. |
7527 | DISK SHADER CACHE |
7534 | Compile shaders using background threads to avoid shader compilation stutter. May cause graphical glitches. |
7539 | ENABLE ASYNC SHADER COMPILATION |
7544 | Preloading is impossible from ES. |
7549 | The New 3DS has a faster processor, ZL/ZR buttons and a C-stick. |
7554 | NEW 3DS MODE |
7561 | Choose which graphics API library to use. Vulkan may not work on all hardware. |
7566 | Not all games support stretching, depending on their video files. |
7571 | Force 4:3 |
7576 | SCREEN ROTATION |
7581 | 0 degrees |
7588 | Use with the stretch aspect ratio and adjust joystick sensitivity as required. |
7593 | Restore BLENDMODE outline on Singe sprites. |
7598 | BLEND SPRITES (SINGE) |
7603 | This option is required for some gun games when playing with a mouse. |
7608 | ABSOLUTE MOUSE INPUT |
7613 | Invert the vertical joystick axis on flight games. |
7618 | INVERT AXIS |
7623 | JOYSTICK TO CURSOR SENSITIVITY |
7628 | Hide crosshairs in supported games e.g. ActionMax. |
7633 | HIDE LIGHT GUN CROSSHAIRS |
7639 | Can improve video performance. Do not use with ActionMax games or scanlines. |
7644 | SDL TEXTURE ACCESS STREAMING |
7649 | Use controller settings manually defined in custom.ini. |
7654 | CUSTOM CONTROLLER |
7659 | DISPLAY |
7666 | Enable Gamecube boot animation and BIOS access (requires IPL.bin BIOS in appropriate user directory). |
7671 | ENABLE BOOT ANIMATION |
7676 | Map your controller to an emulated Wiimote. |
7681 | CONTROLLERS |
7686 | EMULATE WIIMOTE |
7691 | CUSTOMIZE EMULATED WIIMOTE & GAMEPAD |
7696 | Classic Controller |
7701 | Classic Controller Pro |
7706 | Wiimote Sideway |
7711 | Wiimote Sideway + Swing |
7716 | Wiimote Sideway + Tilt |
7721 | Wiimote Sideway + Nunchuk |
7726 | Emulate the Wiimote pointer with a DS4's gyroscope. |
7731 | DUALSHOCK MOTION CONTROL |
7736 | Emulate the Wiimote pointer with a mouse. |
7741 | MOUSE AS WIIMOTE POINTER |
7746 | The final output image, unrelated to the Wii's emulated NAND setting. |
7751 | Force 16:9 |
7756 | Stretch to window |
7761 | RENDERING |
7766 | 8x 5K (5120x4224) |
7772 | Compile shaders on next launch of game (one time). Reduces micro-freezes. |
7777 | PRE-CACHE SHADERS |
7782 | Off (default) |
7787 | Increase emulator performance, at the cost of accuracy/stability. |
7792 | PERFORMANCE HACKS |
7797 | Search for custom configured joystick profiles. |
7802 | USE PAD PROFILES |
7807 | Change what's plugged into the virtual GameCube ports. |
7812 | GAMECUBE PORT 1 TYPE |
7817 | Standard Controller |
7822 | GameCube Adapter for Wii U |
7827 | Steering Wheel |
7832 | Dance Mat |
7837 | DK Bongos |
7842 | GAMECUBE PORT 2 TYPE |
7847 | GAMECUBE PORT 3 TYPE |
7852 | GAMECUBE PORT 4 TYPE |
7858 | Use alternative input mappings. Only applies to Standard Controller type. |
7863 | ALT INPUT MAPPING |
7868 | Face Buttons (CW) |
7873 | Face Buttons (CCW) |
7878 | Usually not much faster than single core mode. |
7883 | DUAL CORE MODE |
7888 | Speed hack for dual core mode to fix some glitches. |
7893 | GPU SYNC |
7898 | ANTI-ALIASING |
7903 | Toggle MSAA/SSAA. Depends on anti-aliasing being enabled. |
7908 | ANTI-ALIASING MODE |
7913 | MSAA (default) |
7918 | SSAA |
7925 | Enabling will allow for correct emulation of texture wrapping. This comes at a cost of potential worse performance. |
7930 | MANUAL TEXTURE SAMPLING |
7935 | To use game cheats or 16/9 Aspect Ratio Fix codes. |
7940 | ENABLE CHEATS |
7945 | Required by some games. |
7950 | MEMORY MANAGEMENT UNIT |
7955 | Enhancement. Removes disc loading. |
7960 | FAST DISK TRANSFER RATE |
7965 | Show on screen display messages (memory card saves..). |
7970 | SHOW ON-SCREEN DISPLAY MESSAGES |
7977 | Skips Vertical Blank Interrupts when lag is detected, allowing for smooth audio playback when emulation speed is not 100%. |
7982 | VBI SKIP |
7987 | Set joystick deadzone. |
7992 | DEADZONE |
7997 | 5% (Default) |
8004 | Set virtual joysticks gate size. Smaller increases sensitivity. Larger decreases it. |
8009 | JOYSTICK GATE SIZE |
8014 | Smaller |
8019 | Normal (Default) |
8024 | Larger |
8029 | Enables Dolby Pro Logic II for surround sound. May impact performance. |
8034 | DOLBY PRO LOGIC II |
8039 | 1.5x 720p (960x792) |
8044 | 2.5x 1080p (1600x1320) |
8049 | PERFORMANCE HACKS (needs review) |
8054 | 8x (CSAA) |
8059 | 8xQ (CSAA) |
8064 | 16x (CSAA) |
8069 | 16xQ (CSAA) |
8074 | 4x (SSAA) |
8079 | DISABLE ON-SCREEN DISPLAY MESSAGES |
8084 | Determines the speed and the runahead behaviour of the system. |
8089 | EMULATION |
8094 | EMULATION SPEED |
8099 | Unlimited |
8104 | VSync and Audio Resampling need to be enabled. |
8109 | SYNC TO HOST REFRESH RATE |
8114 | Ensure every frame the console renders is displayed to screen. |
8119 | OPTIMAL FRAME PACING |
8124 | Improve performance if VSync is disabled and using Vulkan. |
8129 | THREADED PRESENTATION |
8134 | Match Window |
8139 | PAR 1:1 |
8144 | May result in a sharper image in some 2D games. |
8149 | INTEGER UPSCALING |
8154 | Enabling will smooth out the image. |
8159 | LINEAR UPSCALING |
8166 | Fills the screen regardless of the aspect ratio. Doesn't work with Integer Upscaling. |
8171 | STRETCH TO FILL |
8176 | 1x native (320x240) |
8181 | 9x 4K (2880x2160) |
8186 | Enhancement. Smooth/upscale textures on 3D objects. |
8191 | Nearest-Neighbor |
8196 | Bilinear (No Edge Blending) |
8201 | JINC2 (Slow) |
8206 | JINC2 (Slow, No Edge Blending) |
8211 | xBR (Very Slow) |
8216 | xBR (Very Slow, No Edge Blending) |
8221 | 24-bit, disables dithering. |
8226 | TRUE COLOUR RENDERING |
8231 | Makes the dither pattern much less obvious at higher resolutions. |
8236 | SCALED DITHERING |
8242 | When running outside of 100%, adjusts the temp instead of dropping frames. |
8247 | AUDIO |
8252 | STRETCH MODE |
8257 | Off (Noisy) |
8262 | Resampling (Pirch Shift) |
8267 | Time Stretch (Tempo Change, Best Sound) |
8272 | Force progressive render / scan. |
8277 | DISABLE INTERLACING |
8282 | Hack. Increases most PAL games' speed by 17%. |
8287 | FORCE NTSC TIMINGS ON PAL |
8292 | NTSC-U/C |
8297 | Preload requires more RAM. |
8302 | Preload |
8307 | Use Analog joysticks in addition to D-Pad for DualShock controllers. |
8312 | JOYSTICK TO DPAD |
8317 | Not Connected |
8322 | PS1 Digital Controller |
8327 | PS1 Analog Joystick |
8332 | DualShock / Xbox Type |
8337 | Namco GunCon (Rumble) |
8342 | NeGcon (Rumble) |
8347 | Reduces wobbly polygons & warping textures. |
8352 | ENABLE PGXP CORRECTIONS |
8357 | Allows loading protected games without subchannel information. |
8362 | ALLOW BOOTING WITHOUT SBI FILE |
8367 | Skipping it can break some games. |
8372 | Interpreter is the most accurate, but is the slowest. |
8377 | CPU EXECUTION MODE |
8382 | Interpreter (Slowest) |
8387 | Cached Interpreter (Faster) |
8392 | Recompiler (Fastest)(Default) |
8397 | System requirements at native; (RAM|VRAM). |
8402 | Per 0.05s, 5s total (550MB|100MB) |
8407 | Per 0.1s, 10s total (1100MB|200MB) |
8412 | Per 1s, 15s total (165MB|30MB) |
8417 | Per 1s, 30s total (330MB|60MB) |
8422 | Per 1s, 60s total (660MB|120MB) |
8427 | Per 1s, 90s total (990MB|180MB) |
8432 | Per 1s, 120s total (1320MB|240MB) |
8444 | Dreamcast BIOS's language setting. Can change the language of some games. Some games default to Japanese. |
8449 | BIOS LANGUAGE |
8454 | Game's default |
8469 | Choose second feature pack for the controller. |
8474 | CONTROLLER 1 FEATURE PACK |
8479 | 2nd VMU (Default) |
8484 | Purupuru Pack/Vibration Pack |
8489 | CONTROLLER 2 FEATURE PACK |
8494 | CONTROLLER 3 FEATURE PACK |
8499 | CONTROLLER 4 FEATURE PACK |
8506 | Enable the Dreamcast DSP for more accurate audio. Only recommended for fast systems. |
8511 | DIGITAL SOUND PROCESSOR |
8516 | Disbaled (Default) |
8521 | Force the game to render in this aspect ratio. |
8526 | RENDER RESOLUTION |
8531 | 0.5x (320x240) |
8536 | 4.5x (2880x2160) |
8541 | Rotate the screen with the emulator. |
8546 | Per pixel is the most accurate, but also the most demanding. |
8551 | ALPHA SORTING |
8556 | Per Strip |
8561 | Per Triangle (Default) |
8566 | Per Pixel |
8571 | Allow mapping Future Pinabll with Pad to Keyboard. |
8576 | CONTROLLER CONFIGURATION |
8581 | 520 ST AUTO |
8586 | 520 ST TOS 1.00 |
8591 | 520 ST TOS 1.02 |
8596 | 520 ST TOS 1.04 |
8601 | 1040 STE AUTO |
8606 | 1040 STE 1.06 |
8611 | 1040 STE 1.62 |
8616 | Mega STE AUTO |
8621 | Mega STE 2.05 |
8626 | Mega STE 2.06 |
8631 | TOS languages. |
8636 | German (de) |
8641 | Spanish (es) |
8646 | French (fr) |
8651 | Italian (it) |
8656 | Dutch (nl) |
8661 | Russian (ru) |
8666 | Swedish (se) |
8671 | British English (uk) |
8676 | English (us) |
8681 | 520K |
8686 | 1M |
8691 | 2M |
8696 | 4M |
8701 | Choose your Atari hard drive type for the .hd extension file. |
8706 | ATARI HARD DRIVE TYPE |
8711 | IDE (Default) |
8716 | ASCI |
8721 | LIMIT FRAME RATE |
8726 | No Limit |
8731 | As game specifies |
8736 | Enhancement. Enables improved polygon splitting. |
8741 | ENABLE POLYGON SPLITTING |
8746 | Rotates the screens, to simulate holding the DS sideways. |
8751 | Swap the position of the dual displays. |
8756 | SCREEN SWAP |
8761 | Sets the window size to an integer size. |
8766 | SCREEN SIZE |
8771 | Adjusts the positions of the screens. |
8776 | Original screen positions |
8781 | Always enforce vertical |
8786 | Always enforce horizontal |
8791 | Hybrid |
8796 | How the window space is distributed between the screens. |
8801 | SCREEN SIZING |
8806 | Even |
8811 | Emphasize top |
8816 | Emphasize bottom |
8821 | Top only |
8826 | Bottom only |
8831 | INTEGER SCALING |
8836 | CONSOLE TYPE |
8841 | DS |
8846 | DSi (experiemental) |
8853 | h265 (HEVC) is CPU heavy and increases latency, but is more bandwidth efficient. |
8858 | VIDEO STREAM CODEC |
8863 | h264 (less latency) |
8868 | h265 (HEVC) (higher quality at lower bitrates) |
8873 | VIDEO STREAM RESOLUTION |
8878 | 4K (3840x2160) |
8883 | Output rotation independent of xrandr or framebuffer settings. |
8888 | ROTATE |
8893 | VIDEO STREAM FRAME RATE |
8898 | 30FPS |
8903 | 60FPS |
8908 | 120FPS |
8913 | Higher number for higher picture quality, but requires more bandwidth. |
8918 | VIDEO STREAM BITRATE |
8923 | 5Mbps (good for 720p) |
8928 | 10Mbps (good for 1080p 60FPS) |
8933 | 20Mbps (not supported by some routers) |
8938 | 50Mbps (highest quality available) |
8944 | Streaming Optimal Playable Settings, overrides other settings if enabled. |
8949 | DYNAMICALLY CALCULATE OPTIMAL SETTINGS |
8954 | Close app on the remote host when quitting Moonlight. |
8959 | QUIT ON HOST |
8964 | Disable all input processing (view-only mode). |
8969 | VIEW ONLY |
8974 | Enable QOS settings to optimize for internet or local network. |
8979 | LAN / WAN STREAMING |
8984 | WAN |
8989 | LAN (Default) |
8996 | Enables surround sound if your audio card supports it (Consumes more bandwidth). |
9001 | SURROUND SOUND |
9006 | FRAMESKIP (GL64MK2 ONLY) |
9013 | Enable second audio limiter. Improves audio quality at the cost of performance. |
9018 | AUDIO SYNC |
9025 | Lower values reduce audio latency and improve performance, but can cause audio issues. |
9030 | AUDIO BUFFER (SAMPLES) |
9035 | nearest |
9040 | bilinear |
9045 | trilinear |
9052 | Enhancement. Improves clarity of distant textures when mip-mapping is enabled. |
9057 | Upscale textures on 3D objects. |
9062 | TEXTURE UPSCALING (RICE ONLY) |
9067 | 2X |
9072 | Sharpen |
9077 | Sharpen More |
9082 | External |
9087 | Mirrored |
9092 | DISABLE 4MB EXPANSION RAM PACK |
9099 | Required for some effects in-game (Banjo Kazooie and DK64 transitions), can cause slowdown. |
9104 | READ FRAMEBUFFER EVERY FRAME (GLIDE64MK2) |
9109 | Game default |
9114 | Disable |
9119 | Enable |
9126 | Apply a multiplier to the joystick's input to lower or increase responsiveness. |
9131 | SENSITIVITY |
9136 | 0.5x |
9141 | 0.6x |
9146 | 0.7x |
9151 | 0.8x |
9156 | 0.9x |
9161 | 1.1x |
9166 | 1.2x |
9171 | 1.3x |
9176 | 1.4x |
9181 | 1.5x |
9188 | The area around the joystick's neutral position where input is ignored. Can help reduce unintended inputs. |
9193 | 1% (Default) |
9198 | Stretch games to full-screen, but may distort the aspect ratio |
9203 | SCREEN RATIO |
9208 | Simple 2x |
9213 | Display on screen information like savestate, config warning etc... |
9218 | Fit to Window / Fullscreen |
9223 | Auto Standard (4:3 interlaced / 3:2 progressive) |
9228 | Standard (4:3) |
9233 | Widescreen (16:9) |
9238 | Adjusts Full Motion Video movies aspect ratio. |
9243 | FMV ASPECT RATIO |
9248 | FMV movie deinterlacing. |
9253 | DEINTERLACING |
9258 | Weave (Top Field First) |
9263 | Weave (Bottom Field First) |
9268 | Bob (Top Field First) |
9273 | Bob (Bottom Field First) |
9278 | Blend (Top Field First) |
9283 | Blend (Bottom Field First) |
9288 | Adaptive (Top Field First) |
9293 | Adaptive (Bottom Field First) |
9300 | Smooths the overall picture as it is displayed on the screen. Corrects positioning between pixels. |
9305 | BILINEAR FILTERING |
9310 | Bilinear (Smooth) |
9315 | Bilinear (Sharp) |
9320 | ENABLE WIDESCREEN PATCHES |
9325 | Enable to improve bluriness. |
9330 | ANTI-BLUR |
9335 | Enable No-interlacing Patches. |
9340 | INTERLACING PATCHES |
9345 | Can sharpen images in lower resolutions. |
9350 | Native (PS2)(Default) |
9355 | 1.25x Native |
9360 | 1.5x Native |
9365 | 1.75x Native |
9370 | 2x Native (~720p) |
9375 | 2.25x Native |
9380 | 2.5x Native |
9385 | 2.75x Native |
9390 | 3x Native (~1080p) |
9395 | 3.5x Native |
9400 | 4x Native (~1440p/2K) |
9405 | 5x Native (~1620p) |
9410 | 6x Native (~2160p/4K) |
9415 | 7x Native (~2520p) |
9420 | 8x Native (~2880p/5K) |
9425 | Choose mipmapping type. |
9430 | MIPMAPPING |
9435 | Basic (generated Mipmaps) |
9440 | Full (PS2 Mipmaps) |
9445 | Control the texture filtering of the emulation. |
9450 | Bilinear (Forced) |
9455 | Bilinear (PS2) |
9460 | Bilinear (Forced excluding sprite) |
9465 | Control the texture's trilinear filtering of the emulation. |
9470 | TRILINEAR FILTERING |
9475 | Off (None) |
9480 | Trilinear (PS2) |
9485 | Trilinear (Forced) |
9491 | Reduces banding between colours and improves the preceived colour depth. |
9496 | DITHERING |
9501 | Unscaled (Default) |
9506 | Basic (Recommended) |
9513 | The higher the setting, the more blending is emulated in the shader accurately, and the higher the speed penalty will be. |
9518 | BLENDING ACCURACY |
9523 | Minimum |
9528 | Full (Slow) |
9533 | Maximum (Very Slow) |
9540 | Uploads entire textures at once instead of small pieces. Improves performance in most games. |
9545 | TEXTURE PRELOADING |
9550 | Partial |
9555 | Full (Hash Cache) |
9560 | Some games have issues when the animation is shown, others require it. |
9565 | Skip (safer) |
9570 | Show (specific games) |
9577 | Applies the FXAA anti-aliasing algorithm to improve the visual quality of games. |
9582 | FXAA |
9587 | Automatically loads and applies cheats on game start. |
9592 | CHEATS |
9597 | Allows up to 8 controllers in supported games. |
9602 | Maximum 2 Players (Default) |
9607 | Maximum 4 Players |
9612 | Maximum 8 Players |
9617 | Allows user replaceable textures. |
9622 | TEXTURE REPLACEMENTS |
9629 | Necessary for some guns to replace fog textures as a workaround in Time Crisis - Crisis Zone. |
9634 | TIME CRISIS FOG HACK |
9640 | Skip buffer disables auto frameskip and renders at display output resolution. |
9645 | RENDERING MODE |
9650 | Skip buffer effects |
9655 | Buffered rendering |
9660 | 8x 4K (3840x2176) |
9665 | Automatically reduce frameskip if the system has spare overhead. |
9681 | VSYNC INTERVAL |
9686 | Enhancement. Enables texture upscaling textures and their size. |
9691 | TEXTURE UPSCALING LEVEL |
9696 | The upscaling method used when enabled. |
9701 | TEXTURE UPSCALING TYPE |
9706 | xBRZ (Default) |
9711 | Hybrid + Bicubic |
9716 | Fix texture banding when upscaling. |
9721 | TEXTURE DEPOSTERIZE |
9726 | Linear |
9731 | Auto Max Quality |
9736 | Enables Action Replay cheats. |
9741 | GAME CHEATS |
9746 | LLVM is fastest, use the Interpreter settings if there are issues. |
9751 | CPU |
9756 | PPU DECODER |
9761 | LLVM Recompiler |
9766 | Dynamic Interpreter |
9771 | Static Interpreter |
9776 | If game crashes, try ASMJIT. If still crashing, try Fast Interpreter. |
9781 | SPU DECODER |
9786 | ASMJIT Recompiler |
9791 | Fast Interpreter |
9796 | Precise Interpreter |
9802 | Can fix bugs in some games. Only relevant for dynamic or LLVM SPU decoder. |
9807 | SPU XFloat Accuracy |
9812 | Accurate XFloat |
9817 | Approximate XFloat |
9822 | Relaxed XFloat |
9829 | Limiting to 1 or 2 may fix audio stuttering on weaker CPUs in some games. Leave on automatic if slowdown occurs. |
9834 | PREFERRED SPU THREADS |
9839 | 1 thread |
9844 | 2 threads |
9849 | 3 threads |
9854 | 4 threads |
9859 | 5 threads |
9864 | 6 threads |
9871 | May provide performance gain on CPUs with low core/thread count at the expense of possible broken timings. |
9876 | SPU LOOP DETECTION |
9883 | Mega and Giga modes may improve performance. Use the Safe mode for maximum compatibility. |
9888 | SPU BLOCK SIZE |
9893 | Safe (Default) |
9898 | Mega |
9903 | Giga |
9910 | Helps reduce CPU power consumption by throttling the CPU when not needed. Useful for handhelds. |
9915 | MAX POWER SAVING CPU-PREEMPTIONS |
9920 | Moderate |
9925 | Maximum |
9930 | PS3's internal ratio setting. Some games only support 16/9. |
9935 | VIDEO |
9940 | 16:9 (default) |
9945 | RENDER |
9950 | Most games already have an internal framelimit. Minor performance cost. |
9955 | ADDITIONAL FRAMELIMIT |
9960 | Off (faster, unstable) |
9965 | ANISOTROPIC FILTER |
9970 | Can improve performance at the expense of graphics accuracy. |
9975 | ZCULL ACCURACY |
9980 | Precise (Slowest)(Default) |
9985 | Approximate (Fast) |
9990 | Relaxed (Fastest) |
9997 | Controls precision of generated shaders. Low quality can improved performance. |
10002 | SHADER QUALITY |
10007 | Ultra |
10012 | High (Default) |
10017 | Choose your preferred render resolution. |
10022 | 1280x720 (Default) |
10027 | Final image filtering. |
10032 | OUTPUT SCALING |
10037 | FidelityFX Super Resolution |
10042 | Only Async (skip draw) avoids freezing while compiling shaders. |
10047 | SHADER MODE |
10052 | Legacy (single threaded) |
10057 | Async (multi threaded)(Default) |
10062 | Async with Shader Interpreter |
10067 | Shader Interpreter only |
10072 | Only applicable when either Async Shader mode is set. |
10077 | NUMBER OF SHADER COMPILER THREADS |
10083 | May fix missing graphics and broken lighting at the cost of performance. |
10088 | WRITE COLOR BUFFERS |
10095 | Straict API specification. Can resolve rare cases of missing graphics and flickering. |
10100 | STRICT RENDERING MODE |
10106 | Can fix screen tearing on unorthodox displays (most LCDs don't need this). |
10111 | Distorts the output to fill the display fully Overrides aspect ratio. |
10116 | STRETCH TO DISPLAY AREA |
10123 | Disables the vertex cache. Might resolve missing or flickering graphics output but degrade performance. |
10128 | DISABLE VERTEX CACHE |
10135 | Offloads some RSX operations to a secondary thread. Improves performance in high-core processors. |
10140 | MULTITHREADED RSX |
10147 | Stream texture to GPU in parrallel. Can improve performance on more powerful GPU's. |
10152 | ASYNCHRONOUS TEXTURE STREAMING |
10157 | Choose number of audio channels. |
10162 | AUDIO FORMAT |
10167 | Stereo |
10172 | Surround 5.1 |
10177 | Surround 7.1 |
10184 | Use 16 bit audio samples for audio drivers that don't support 32bit. Only use if you get no audio. |
10189 | CONVERT TO 16-BIT |
10194 | Can reduce crackle and stutter but increases audio latency. |
10199 | ENABLE AUDIO BUFFERING |
10206 | Duration of audio buffer in milliseconds. Higher numbers may cause audio latency. |
10211 | AUDIO BUFFER DURATION |
10216 | 10ms |
10221 | 20ms |
10226 | 40ms |
10231 | 60ms |
10236 | 80ms |
10241 | 100ms (Default) |
10246 | 120ms |
10251 | 140ms |
10256 | 160ms |
10261 | 180ms |
10266 | 200ms |
10271 | 220ms |
10276 | 240ms |
10283 | Reduces crackle and stutter further, but may cause a very noticeable reduction in audio quality on slower CPUs. |
10288 | ENABLE TIME STRETCHING |
10294 | Buffer fill level (in percentage) below which time stretching will start. |
10299 | TIME STRETCHING THRESHOLD |
10304 | 75% (Default) |
10309 | Allows Alt+Tab to RPCS3's menu. Useful for manual disc-swapping. |
10314 | GRAPHICAL USER INTERFACE |
10321 | Default uses SDL2, otherwise enable controller specific capabilities. Sony DS won't work with clone controllers. |
10326 | PS3 CONTROLLER 1 |
10331 | Legacy Evdev |
10336 | Sony DS |
10341 | PS3 CONTROLLER 2 |
10346 | PS3 CONTROLLER 3 |
10351 | PS3 CONTROLLER 4 |
10356 | PS3 CONTROLLER 5 |
10361 | PS3 CONTROLLER 6 |
10366 | PS3 CONTROLLER 7 |
10371 | Select scale resolution of the game. |
10376 | SCALE FACTOR |
10381 | Sets the scaler filter mode when rendering. |
10386 | SCALER MODE |
10391 | HQ (bilinear filter) |
10396 | Edge (sharper filet) |
10401 | AdvMame |
10406 | Scanline Interpolation Filter (SAI) |
10411 | SuperSAI |
10416 | SuperEagle |
10421 | Pixel-Perfect |
10426 | DotMatrix |
10431 | TV2x CRT Television Filter |
10436 | Stretches the output to fill the display area. |
10441 | Center (Default) |
10446 | Pixel Perfect |
10451 | Even Pixels |
10456 | Fit resolution scale |
10461 | Stretch to screen |
10466 | Fit 4:3 Aspect Ratio |
10471 | Choose your preferred renderer. |
10476 | RENDERER |
10481 | OpenGL with Shaders |
10486 | Choose your preferred language. |
10491 | Chinese (Mandarin) |
10496 | Swedish |
10501 | Hebrew |
10506 | Czech |
10511 | Enable the debug menu and the walk-through-walls button. |
10516 | TEST PLAY |
10521 | Needed by some games that use special unicode characters. |
10526 | GAME REGION (ENCODING) |
10531 | Autodetect (Recommended) |
10536 | European (Western) |
10541 | European (Cent/East) [W-1250] |
10546 | Japanese [Shift-JIS] |
10551 | Cyrillic [Windows-1251] |
10556 | Chinese (Simplified) |
10561 | Chinese (Traditional) [Big5] |
10566 | Greek |
10571 | Turkish |
10576 | Baltic |
10581 | Choose your render resolution (Requires personal redream.key file). |
10586 | 2x (1280x960) (Default) |
10591 | Choose your preferred aspect ratio. |
10596 | 4:3 (Default) |
10601 | Enable auto frameskipping for performance on lower-end systems. |
10606 | Enable vertical sync to avoid tearing in some cases. |
10612 | Choose the amount of polygon sort accuracy (Higher may cause artifacts). |
10617 | POLYGON SORT ACCURACY |
10622 | Per-strip (Default) |
10627 | Per-pixel (32 layers) |
10632 | Per-pixel (64 layers) |
10637 | Choose the Dreamcast console region. |
10642 | USA (Default) |
10647 | Choose the Dreamcast console language. |
10652 | Choose broadcast standard (for older TV's). |
10657 | BROADCAST |
10662 | NTSC (Default) |
10667 | PAL_M |
10672 | PAL_N |
10677 | Choose cable type for the TV. |
10682 | CABLE |
10687 | VGA (Default) |
10692 | Enable the legacy or the new 3D engine (choose legacy for older GPUs). |
10697 | 3D ENGINE |
10702 | Legacy3D |
10707 | New3D |
10712 | Enable proper quad rendering (for higher end systems). |
10717 | QUAD RENDERING |
10722 | Enable crosshairs in shooting games for the selected players. |
10727 | P1 only |
10732 | P2 only |
10737 | P1 & P2 |
10742 | Only some games feature rumble. Not compatible with all controllers. |
10748 | Use L2/R2 for Accel/Brake and L1/R1 or R-stick Up/Down for Shift Up/Down. |
10753 | MODERN PEDAL CONTROLS |
10758 | Change the speed of the emulated PowerPC chip (fixes some issues). |
10763 | ADJUST POWERPC FREQUENCY |
10768 | 50 (Default) |
10773 | Choose your preferred aspect ratio.. |
10778 | 4x3 (Default) |
10783 | Choose your preferred video filter. |
10788 | Scale2x |
10793 | Scale3x |
10798 | Scale4x |
10803 | Choose your preferred video quality. |
10808 | VIDEO QUALITY |
10813 | linear |
10818 | best |
10823 | Enabled or disbale the mouse cursor. Useful for CG's menus. |
10828 | CURSOR |
10833 | NO (DEFAULT) |
10838 | YES |
10843 | CD-ROM SPEED |
10848 | AUTO (DEFAULT) |
10853 | 1X |
10858 | 4X |
10863 | 8X |
10868 | FORCE 386DX CPU |
10873 | ROM (Slot 1) |
10878 | ROM (Slot 2) |
10883 | ROM (Slot 3) |
10888 | ROM (Slot 4) |
10893 | Mount a floppy for user data, creates if needed |
10898 | USER DISK |
10903 | Mac IIx (2Mb RAM, Color, 2 HD Floppies/CD/HDD, Image Reader) |
10908 | Install the image reader card to read idks image files (Mac IIx only) |
10913 | Type of ROM file to load. Disk Image requires Mac IIx and Image Reader |
10918 | Disk Image |
10923 | Interton VC 4000 cartridges |
10930 | Enable mouse input for trackballs, spinners, lightguns (if no gun connected), and similar controls |
10935 | BGFX for post-processing, accel/opengl for raw image. |
10940 | BGFX |
10945 | Accel |
10950 | Fix screen tearing, but may drop frames. |
10955 | Depends on video mode being set to BGFX. |
10960 | BGFX GRAPHICS API |
10965 | MAME Detect |
10970 | OpenGL ES |
10975 | BGFX VIDEO FILTER |
10980 | CRT Geom Deluxe (RGB) |
10985 | CRT Geom Deluxe (Composite) |
10990 | Allows the use of switchres profiles if present. |
10995 | CRT SWITCHRES |
11000 | Rotate 90 |
11005 | Rotate 270 |
11011 | Crop artwork to only unused space, keeping the game as large as possible. |
11016 | ARTWORK CROP |
11021 | Set system-wide controls via MAME menu |
11026 | CUSTOM MAME CONFIG |
11032 | Make game history, setup instructions, and special moves viewable in the menu |
11037 | DATA PLUGIN |
11044 | Choose whether to pass SDL Game Controller config to the Windows game. Disabling may help with some games. |
11049 | SDL CONFIG |
11054 | Converts DirectX 9/10/11/12 calls to Vulkan. |
11059 | DXVK FEATURE |
11064 | See your FPS and version of Vulkan API/driver. |
11069 | DXVK HUD |
11074 | Can increase performance for games that stress the CPU. |
11079 | ESYNC |
11084 | Can improve frame rate and responsiveness. |
11089 | FSYNC |
11094 | Vastly improves the speed of buffer maps. |
11099 | PBA |
11104 | Renders game at a lower res then upscales to increase FPS. |
11109 | FIDELITY FX SUPER RESOLUTION |
11114 | Allows you to limit FPS to 60. |
11119 | FPS LIMITER |
11124 | INSTALL MEDIA FOUNDATION |
11129 | Define the resolution and a new dedicated window. |
11134 | VIRTUAL DESKTOP |
11139 | Force mouse in games. |
11144 | Enable XIM support. |
11149 | ENABLE XIM |
11154 | Disable support for memory write watches in ntdll. |
11159 | NO WRITE WATCH |
11164 | Force WINE to run games with large addresses. |
11169 | FORCE LARGE ADDRESS |
11174 | Delay freeing some memory. |
11179 | HEAP DELAY FREE |
11184 | Force Nvidia GPUs to always be reported as AMD GPUs. |
11189 | HIDE NVIDIA GPU |
11195 | NVAPI is NVIDIA's core software that allows direct access to NVIDIA GPU. |
11200 | ENABLE NVAPI |
11207 | Reset the cache can fix some crashes if your game was running under Batocera 29. |
11212 | DXVK RESET CACHE |
11219 | Enable this mode if you have issue for run your game on NTFS storage (by default is better to use LinuxFS). |
11224 | ENABLE NTFS MODE |
11229 | ENABLE DEBUG |
11234 | Choose which pad to control your hero. |
11239 | CONTROL CHOICE |
11244 | Joypad |
11249 | Left stick |
11254 | Right stick |
11259 | Can improve frame rates and responsiveness. |
11264 | Enhancement. Double the rendering resolution. Makes 3D objects clearer. |
11269 | ENHANCED RENDERING RESOLUTION |
11307 | THREADED 3D |
11314 | Force 3D geometry to always render on the top screen. Useful for single-screen devices/games. |
11319 | KEEP MAIN SCREEN ON TOP |
11324 | Single |
11329 | Choose the scaling mode for the game screen. |
11334 | SCALING MODE |
11339 | Original resolution |
11344 | Scale to best fit |
11349 | Stretch to full |
11354 | Native |
11359 | Enhancement. |
11364 | Improve audio accuracy (experimental). |
11369 | USE DSP AUDIO |
11374 | Increase to 128 MiB for debug or homebrew applications. |
11379 | SYSTEM MEMORY |
11384 | 64MiB (Default) |
11389 | 128MiB |
11394 | Portugese |
11399 | Can smooth the image. |
11404 | Integer Scale |
11409 | Sharp Bilinear |
11414 | Regular Bilnear |
11419 | Enable high quality effects for special stages. |
11424 | HQ MODE |
11429 | Bypass the pre-game menu. |
11434 | SKIP START MENU |
11439 | Access to modding and other advanced options. |
11444 | DEV MENU |
11449 | Both types require holding D-pad down during initial charge. |
11454 | SPINDASH TYPE |
11459 | By Save |
11464 | Sonic 2 (tap jump) |
11469 | Sonic CD (hold jump) |
11474 | Screen Resolution (Default) |
11479 | Enable widescreen support. |
11484 | ENABLE WIDESCREEN |
11489 | Enable scanlines for roms that support it. |
11494 | ENABLE SCANLINES |
11501 | Tries to guess Per-vertex colour (gouraud) from the Model2 per-poly information (flat). |
11506 | FAKE GOURAUD |
11511 | Smooth textures. |
11517 | Enables mipmap usage and trilinear filtering. Doesn't work with some games. |
11524 | Enables bilinear filtering on tilemaps. Looks good, but can cause some stretch artifacts. |
11529 | FILTER TILEMAPS |
11534 | Forces the DX driver to use Managed textures instead of Dynamic. |
11539 | FORCE MANAGED |
11544 | Enables Direct3D Automip-map generation. |
11549 | ENABLE MIP-MAP |
11554 | Enabled meshed polygons for translucency. |
11559 | ENABLE MESH TRANSPARENCY |
11564 | Enable full-screen antialiasing in Direct3D. |
11569 | ENABLE FULL-SCREEN ANTI-ALIASING |
11575 | Read mouse through Rawinput, allowing 2 mice for 2 player shooting games. |
11580 | ENABLE RAW INPUT |
11586 | Use if you're having graphical issues or GPU problems with this emulator. |
11591 | ENABLE SOFTWARE RENDERER |
11596 | OPENGL RENDERING RESOLUTION |
11601 | 1x (~480) |
11606 | 2x (~960) |
11611 | 4x (~1920p) |
11616 | 8x (~4320p / 8k) |
11621 | 16x (~7680p / 16k) |
11626 | PRESENTATION MODE |
11631 | Fill Screen |
11636 | Fit Screen |
11641 | Original Size |
11646 | Only applicable when using OpenGL. |
11651 | Native (720p/1080p) |
11656 | 2x (1440p/2160p) |
11661 | 3x (2160p/3240p) |
11666 | 4x (2880p/4320p) |
11671 | 5x (3600p/5400p) |
11676 | 6x (4320p/6480p) |
11681 | 16:9 (Default) |
11686 | Force 21:9 |
11691 | Force 16:10 |
11696 | British English |
11701 | Canadian French |
11706 | Latin American Spanish |
11711 | Brazilian Portuguese |
11716 | Choose your console region. |
11721 | CHOOSE CONSOLE REGION |
11726 | Australia |
11731 | China |
11736 | Korea |
11741 | Taiwan |
11746 | Choose your console timezone. |
11751 | CHOOSE CONSOLE TIMEZONE |
11756 | CET |
11761 | CST6CDT |
11766 | Cuba |
11771 | EET |
11776 | Egypt |
11781 | Eire |
11786 | EST |
11791 | EST5EDT |
11796 | GB |
11801 | GB-Eire |
11806 | GMT |
11811 | GMT+0 |
11816 | GMT-0 |
11821 | GMT0 |
11826 | Greenwich |
11831 | Hong Kong |
11836 | HST |
11841 | Iran |
11846 | Israel |
11851 | Jamaica |
11856 | Kwajalein |
11861 | Libya |
11866 | MET |
11871 | MST |
11876 | MST7MDT |
11881 | Navajo |
11886 | NZ |
11891 | NZ-CHAT |
11896 | PRC |
11901 | PST8PDT |
11906 | ROC |
11911 | ROK |
11916 | Singapore |
11921 | UCT |
11926 | Univarsal |
11931 | UTC |
11936 | W-SU |
11941 | WET |
11946 | Zulu |
11951 | CHOOSE SOUND OUTPUT MODE |
11956 | Mono |
11961 | ASYNC SHADER COMPILE |
11966 | ANTI-ALIASING METHOD |
11971 | Gaussian |
11976 | ScaleForce |
11981 | AMD FidelityFX (Vulkan Only) |
11986 | Stretch to fit window |
11991 | American English |
11996 | Choose your console UTC timezone. |
12001 | UTC-12 |
12006 | UTC-11 |
12011 | UTC-10 |
12016 | UTC-9 |
12021 | UTC-8 |
12026 | UTC-7 |
12031 | UTC-6 |
12036 | UTC-5 |
12041 | UTC-4 |
12046 | UTC-3 |
12051 | UTC-2 |
12056 | UTC-1 |
12061 | UTC+1 |
12066 | UTC+2 |
12071 | UTC+3 |
12076 | UTC+4 |
12081 | UTC+5 |
12086 | UTC+6 |
12091 | UTC+7 |
12096 | UTC+8 |
12101 | UTC+9 |
12106 | UTC+10 |
12111 | UTC+11 |
12116 | UTC+12 |
12121 | This can be convenient if you're using laserdiscs. |
12126 | LOADING SPEED |
12131 | Realistic Loading |
12136 | Full Speed (Default) |
12141 | Choose the appropriate media for disk image. |
12146 | DISK TYPE |
12151 | Floppy Disk Image |
12156 | Hard Disk Image |
12163 | This option enables the ability to play Xbox Live Arcacde games. May cause compatibility issues with non-XBLA games. |
12168 | XBOX LIVE ARCADE |
12173 | No licenses enabled |
12178 | XBLA license enabled (Default) |
12183 | All possible licenses (Not recommended) |
12188 | Choose to display UI prompts or accept defaults. |
12193 | UI PROMPTS |
12198 | Enabled UI prompts (Default) |
12203 | Disable UI prompts |
12208 | Polish |
12213 | Norwegian |
12220 | Allow game that support different resolutions to be rendered in specific resolution. |
12225 | INTERNAL DISPLAY RESOLUTION |
12232 | Enable or disable Xenia patches. These patches can fix graphics problems in some games. |
12237 | GAME PATCHES |
12242 | Configuring controllers in GZDoom can cause problems. |
12247 | USE GZDOOM JOYSTICK CONFIGURATION |
12252 | Use new graphics created from CorsixTH project |
12257 | USE NEW GRAPHICS |
12264 | Free Build or Sandbox mode. You cannot win or lose custom made maps if this is set to true. You also don't have to worry about money. |
12269 | ENABLE SANDBOX MODE |
12274 | Enable or Disable Intro movie (Enabled by default). |
12279 | PLAY INTRO MOVIE |
12284 | SKIP INTRO VIDEOS |
12289 | Show (Default) |
12294 | OpenGL (x86 only) |
12299 | OpenGLES (Default) |
12306 | Speed hack, enable to disable surface syncing between CPU and GPU. Surface syncing is needed by a few games. |
12311 | DISABLE SURFACE SYNC |
12316 | The image will be softer which could help with aliasing. |
12321 | LINEAR FILTERING |
12326 | Anti-aliasing is a technique for smoothing out jagged edges. |
12333 | Select how much graphics memory is allocated for the GPU, may need modifying for some games / systems. |
12338 | GRAPHICS MEMORY |
12343 | 256MB (Default) |
12348 | On (default) |
12353 | Better performance with hardware rendering. |
12358 | Hardware (default) |
12363 | Vsync |
12368 | 200p |
12373 | 400p |
12378 | 480p |
12383 | 600p |
12388 | 768p |
12393 | 800p |
12398 | 960p |
12403 | Set the desired maximum refresh rate when Vsync is off. |
12408 | REFRESH RATE |
12413 | 30 fps |
12418 | 50 fps |
12423 | 60 fps (Default) |
12428 | 75 fps |
12433 | 120 fps |
12438 | 144 fps |
12443 | 240 fps |
12448 | Choose which graphics renderer to use. |
12453 | GRAPHICS RENDERER |
12458 | Classic Software |
12463 | GPU / OpenGL (Default) |
12468 | ENABLE TRUE COLOUR |
12473 | ENABLE BILINEAR FILTER |
12478 | ENABLE MIPMAPPING |
12483 | ENABLE CROSSHAIR |
12488 | Choose to use Bloom post processing. |
12493 | ENABLE BLOOM |
12498 | Enable / Disable sound in menus. |
12503 | MENU SOUNDS |
12508 | Enable 16-channel iMuse Digital Audio. |
12513 | DIGITAL AUDIO |
12518 | Enable / Disable fight music. |
12523 | FIGHT MUSIC |
12528 | Enable / Disable automatic aiming. |
12533 | AUTO AIM |
12538 | Enable / Disable showing secret found messages. |
12543 | SHOW SECRET MESSAGES |
12548 | AUTOMATICALLY RUN |
12553 | Bobba Fett Face Player Fix |
12558 | BOBBA FETT FIX |
12563 | SMOOTH VUES |
12568 | Choose to enable or disable cutscenes. |
12573 | SKIP CUTSCENES |
12578 | Show All |
12583 | Skip Initial |
12588 | Skip All |
12593 | Standard OpenGL (Default) |
12598 | Enhanced OpenGL |
12603 | 2x (Default) |
12608 | Skip the initial intro video. |
12613 | SKIP INTRO VIDEO |
12618 | Play (Default) |
12623 | Choose the games difficulty. |
12628 | GAME DIFFICULTY |
12633 | Easy |
12638 | Hard |
12643 | Choose the combat difficulty. |
12648 | COMBAT DIFFICULTY |
12653 | Wimpy |
12658 | Rough |
12663 | Choose the preferred violence level. |
12668 | VIOLENCE LEVEL |
12673 | Minimal |
12678 | Maximum Blood |
12683 | SUBTITLES |
12688 | Classic (Default) |
12693 | Blocky Filtered |
12698 | Smooth |
12703 | 4x MULTISAMPLING |
12708 | Afrikaans |
12713 | Albanian |
12718 | Bulgarian |
12723 | Catalan |
12728 | Danish |
12733 | Finnish |
12738 | Hungarian |
12743 | Irish |
12748 | Punjabi |
12753 | Romanian |
12758 | Serbian |
12763 | Slovak |
12768 | Slovenian |
12773 | Ukrainian |
12778 | quicksave |
12783 | quickload |
12788 | screenshot |
12793 | Exit game |
12798 | Skip cutscene |
12803 | Quick save |
12808 | Quick load |
12813 | Screenshot |
12818 | Bring up menu |
12823 | Move camera up |
12828 | Move camera down |
12833 | Move camera to the left |
12838 | Move camera to the right |
12843 | Quit the application |
12848 | Start / Valid |
12853 | Shows or hides the menu bar |
12858 | Rotates the current object |
12863 | Select |
12868 | Zoom in x5 |
12873 | Zoom out x5 |
12878 | Take a screenshot |
12883 | Reset the application |
12888 | Hire staff |
12893 | Edit room |
12898 | Open build room menu |
12903 | Open furnish corridor menu |
12908 | Quits the current level |
12913 | Speeds up the game |
12918 | Set speed normal |
12923 | Show the cheat menu |
12928 | Zoom the camera out |
12933 | Zoom in the camera |
12938 | Open LUA console |
12943 | Town map |
12948 | Casebook |
12953 | Research |
12958 | Manage Staff |
12963 | Exit the emulator |
12968 | Quick Load |
12973 | Quick Save |
12978 | Exit emulator using SDL |
12983 | Exit Duckstation |
12988 | Load State |
12993 | Save State |
12998 | Open DuckStation Quick Menu |
13003 | Restart Game |
13008 | Slot - |
13013 | Slot + |
13018 | Rewind |
13023 | Next Disc (m3u) |
13028 | Fast Forward |
13033 | Exit emulator |
13038 | Open Dolphin-triforce's menu |
13043 | Load State Slot 1 |
13048 | Save State Slot 1 |
13053 | Reset the table, sometimes required for PinMame |
13058 | Start game |
13063 | Insert coin |
13068 | Nudge up |
13073 | Nudge left |
13078 | Nudge right |
13083 | Pull plunger |
13088 | Buy extraball for a credit |
13093 | Left flipper |
13098 | Right flipper |
13103 | Left magnasave |
13108 | Right magnasave |
13113 | Set to full screen |
13118 | Start |
13123 | Coin |
13128 | Push 2 |
13133 | Push 1 |
13138 | Push 4 |
13143 | Push 3 |
13148 | Push 5 |
13153 | Push 6 |
13158 | Push 7 |
13163 | Push 8 |
13168 | Digital Left |
13173 | Digital Right |
13178 | Digital Up |
13183 | Digital Down |
13188 | Analog 1 Left |
13193 | Analog 1 Right |
13198 | Analog 1 Up |
13203 | Analog 1 Down |
13208 | Analog 2 Left |
13213 | Analog 2 Right |
13218 | Analog 2 Up |
13223 | Analog 2 Down |
13228 | Menu |
13233 | Graphics filtering on/off |
13238 | Move Stylet Pointer |
13243 | Restart Emulation |
13248 | Continue/Pause emulation |
13253 | Swap Screen |
13258 | Toggle Screen Layout |
13263 | Toggle Speed Limit |
13268 | Swap screens |
13273 | Mouse Click |
13278 | Hide the bezel |
13283 | Exit Dosbox-X |
13288 | Display the controller screen |
13293 | Virtual Keyboard |
13298 | Settings GUI |
13303 | Joy2Pad Up |
13308 | Joy2Pad Down |
13313 | Joy2Pad Left |
13318 | Joy2Pad Right |
13323 | Hat Up |
13328 | Hat Down |
13333 | Hat Left |
13338 | Hat Right |
13343 | Button A |
13348 | Button B |
13353 | Button X |
13358 | Button Y |
13363 | Button Start |
13368 | Button Select |
13373 | Button L |
13378 | Button R |
13383 | Disposition A |
13388 | Disposition B |
13393 | Microphone |
13398 | TouchScreen |
13403 | Exit Drastic |
13408 | Swap Screens |
13413 | QuickMenu |