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Help us translate Batocera into your favorite language. The process is described on the Wiki.

Diff for SUOMI options

LineText
24Adjust the cpu power profile while in-game.
29POWER MODE
34High Performance
39Balanced
44Power Saver
144Disabled if using a shader set or the output display matches the game's resolution.
149SMOOTH GAMES (BILINEAR FILTERING)
154Only increase the image size in integer multiples.
159INTEGER SCALING (PIXEL PERFECT)
174STRETCH BEZELS (4K & ULTRAWIDE)
179Show context-sensitive info over the game.
184HEADS UP DISPLAY
204HEADS UP DISPLAY CORNER
209TOP LEFT (NW)
214TOP RIGHT (NE)
219BOTTOM RIGHT (SE)
224BOTTOM LEFT (SW)
229Show an image overlaid on top of the bezel.
234SHOW TATTOO OVER BEZEL
239NO
244SYSTEM CONTROLLERS
249CUSTOM IMAGE
254TATTOO CORNER
259CUSTOM .PNG IMAGE PATH
264Shrink/expand tattoo to fit within the bezel's border.
269RESIZE TATTOO
276During gameplay, press Hotkey + R1 to translate on-screen text. Only on libretro cores.
311PAUSE ON TRANSLATED SCREEN
318Enables run-ahead. Doubles CPU requirements. High numbers can result in visible jitter.
323LATENCY REDUCTION
328RUN-AHEAD FRAMES
333Can prevent audio skips on button presses when using run-ahead.
338USE SECOND INSTANCE FOR RUN-AHEAD
345Automatically decrease frame delay temporarily to prevent frame drops. Can introduce stuttering.
350AUTOMATIC FRAME DELAY
356Don't deviate from core requested timing. G-Sync, FreeSync, HDMI 2.1 VRR.
361VARIABLE REFRESH RATE
391Use wheels instead of pads if wheels are connected.
396WHEELS
401USE WHEELS
406Maximum wheel rotation from left to right (in degrees)
411WHEEL ROTATION
416Zone for which the game doesn't react to the wheel (in degrees)
421WHEEL DEADZONE
428Reserve a non dead zone at the center of the wheel to go straight ahead (in degrees)
433WHEEL MIDZONE
468BORDER MODE
483Emulate Chroma 81 interface (colorization).
488ADVANCED OPTIONS
493COLORIZATION
513WRX HIGH RESOLUTION
518ATARI SYSTEM
523VIDEO FORMAT STANDARD
528NTSC 240x480px 60Hz
533PAL 288x576px 50Hz
550Emulate NTSC quirks to show more colors in hi-res mode.
555HI-RES ARTIFACTING
571Enable the BASIC interpreter. Some games need this.
576INTERNAL BASIC INTERPRETER
581Treats the right analog stick as the second joystick.
586JOYSTICK HACK (FOR ROBOTRON 2084)
611Not all games support 3D pad.
621Saturn Pad
626Saturn 3D Pad
636Hides borders on many games. Some games used the borders.
641ZOOM (HIDE BORDERS)
646MSX2
651Enhancement. Remove the four sprites per line limit.
656REDUCE SPRITE FLICKERING
661Apply a video filter to mimic various NTSC TV signals.
666VIDEO FILTERS
671NTSC (RF)
676NTSC (RGB)
681NTSC (S-Video)
686NTSC (Composite)
691CPC MODEL
696EMULATED RAM SIZE
70164KB
706128KB
711192+KB
716512KB
721576+KB
726Choose the emulated colour depth.
731COLOUR DEPTH
73616 bit
74124 bit (Default)
771Core-powered video filter.
776BLARGG NTSC FILTER
781Composite (Blargg)
786S-Video (Blargg)
791RGB (Blargg)
796Monochrome (Blargg)
801Blur high-res mode, allowing for better transparency effects.
806HIGH-RES BLENDING
813Enhancement. Swap from SNES' guassian interpolation to cubic. Improves sound quality.
818CUBIC AUDIO INTERPOLATION
825Change behaviour when emulating GB games. Auto uses SGB for GB and GBC for GBC.
830GAME BOY MODE
835Game Boy
840Game Boy Color
845Super Game Boy
850Emulate the Super Game Boy 2 for SGB. Runs games at the correct speed.
855SUPER GAME BOY 2
860Enhancement. Reduces system slowdown. Causes issues in some games.
890Prefer "Before NMI", change to After NMI only if needed by the game.
963Core-powered video filter. Bisqwit filters are CPU heavy.
973Bisqwit 2x
978Bisqwit 4x
983Bisqwit 8x
1003Composite Direct (FirebrandX)
1008Nes Classic
1013Nestopia (RGB)
1018Original Hardware (FirebrandX)
1023PVM Style (FirebrandX)
1028Sony CXA2025AS
1033Unsaturated v6 (FirebrandX)
1038YUV v3 (Firebrand)
1043For use with HD texture packs.
1048LOAD CUSTOM TEXTURES
1053Avoids having to manually load side A every time.
1058(FDS) AUTOMATICALLY LOAD DISK SIDE A
1063Reduce load time at the cost of accuracy.
1068(FDS) FAST FORWARD DISK LOADING
1073Useful for speedruns/glitches.
1078DEFAULT POWER ON RAM STATE
1116TEXTURE UPSCALING (XBRZ)
1121Smooths out textures on 3D objects.
1126TEXTURE SMOOTHING
1131Enhancement. Smooth out jagged edges on 3D object polygons.
1136ANTI-ALIASING (MSAA)
1151top/bottom
1156bottom/top
1161left/right
1166right/left
1171top only
1176bottom only
1181quick switch
1186hybrid/top
1191hybrid/bottom
1196Skip frames to improve performance, at the cost of choppy motion.
1211DS (Default)
1216DSi
1221Disable to access the system's settings, like time and language.
1226SKIP DS SYSTEM MENU
1231Use language and username from the NDS Firmware
1236USE FIRMWARE SETTINGS
1241ON
1246OFF (Default)
1253Select language will be used if 'Use Firmware Settings' is disabled or if firmware file was not found.
1258German
1263Italian
1268Japanese
1273hybrid top ratio 2
1278hybrid top ratio 3
1283hybrid bottom ratio 2
1288hybrid bottom ratio 3
1293Select the input type to navigate the touch screen
1298TOUCH SCREEN MODE
1303Mouse
1308Touch Screen
1313Right Stick
13181x native (640x528)
13236x 4K (3840x3168)
1328Wii NAND's language setting.
1333English
1338Dutch
1343Simplified Chinese
1348Traditional Chinese
1353Korean
1358Enhancement. Only works with a 16/9 ratio and bezels disabled.
1363WIDESCREEN HACK (GLITCHY)
1369May not work well on all hardware. Hybrid is preferred, where supported.
1374UBERSHADERS
1379No Ubershaders
1384Exclusive Ubershaders
1389Hybrid Ubershaders
1394Skip Drawing
1399Improves clarity of distant textures.
1404ANISOTROPIC FILTERING
1409Enables or disable on screen messages.
1414OSD MESSAGES
1419Enabled
1425Wii NAND's aspect ratio setting. Most games support both ratios natively.
1430WII TV MODE
1435Emulate a Wiimote Sideway with L2 for Shake and Nunchuk on R-stick.
1440WiiMote
1445WiiMote Sideways
1450WiiMote + Nunchuk
1455WiiMote + Classic Controller
1460WiiMote + Classic Controller Pro
1465Real Wiimote
1470GameCube Controller
1475CONTROLLER 3 TYPE
1480CONTROLLER 4 TYPE
1485CPU TIMING MODE (FPS)
1490internal (fixed 60fps)
1495internal (variable fps)
1500external (variable fps)
1505Apply a post-processing effect.
1510VIDEO FILTER
1515Gamepad (D-pad, 2 Buttons)
1520Keyboard + Mouse
1525Joystick (Analog, 2 Buttons)
1530Select Keyboard, Joystick or Gamepad mode
1535Select which Intel CPU to emulate.
1540CPU TYPE
1545Autodetect (Compatible)
1550386 (slow)
1555386 (prefetch)
1560486 (slow)
1565Pentium (slow)
1570Affects efficiency/stability.
1575CPU CORE METHOD
1580Optimized (auto)
1585Dynamic (fast)
1590Normal (interpreter)
1595Simple (interpreter for old real-mode games)
1600Manually set cycles per second. Use with caution.
1605EMULATED CPU PERFORMANCE
1610MAX (as many as possible)
16158086/8088, 4.77MHz (315 cps)
1620286, 6MHz (1320 cps)
1625286, 12.5MHz (2750 cps)
1630386, 20MHz (4720 cps)
1635386DX, 33MHz (7800 cps)
1640486DX, 33MHz (13400 cps)
1645486DX2, 66MHz (26800 cps)
1650Pentium, 100MHz (77000 cps)
1655Pentium II, 300MHz (200000 cps)
1660Pentium III, 600MHz (500000 cps)
1665AMD Athlon, 1.2GHz (1000000 cps)
1670No EMS/XMS
16754MB
16808MB
168516MB
169024MB
169532MB
170048MB
170564MB
171096MB
1715128MB
1720224MB
1725The emulated graphics card.
1730GRAPHICS CHIP TYPE
1735SVGA
1740VGA
1745EGA
1750CGA
1755Tandy
1760Hercules
1765PCjr
1770Does not affect the on-screen keyboard.
1910SAVESTATE/REWIND
1915On with rewind support
1920Apply a joy2key profile for the current game.
1925GAMEPAD AUTOMATIC MAPPING
1930On with game detection message
1935Set the deadzone of the joystick analog sticks.
1940ANALOG JOYSTICK DEADZONE
1945Can fix drifting joysticks in games.
1950TIMED AXIS INTERVALS
1955Gravis GamePad (D-pad + 4 Btns)
1960Generic Keyboard Binds
1965Keyboard + Mouse (Left An.)
1970Keyboard + Mouse (Right An.)
19751st Joystick (2 Axes, 2 Btns)
1980Flight Stick (3 Axes, 4 Btns, 1 Hat)
1985Both Joysticks (4 Axes, 4 Btns)
1990Custom Keyboard Binds (best for Pad2Key)
19952nd Joystick (2 Axes, 2 Btns)
2000Type of emulated SoundBlaster card.
2005SOUNDBLASTER TYPE
2010SounBlaster 16 (Default)
2015SounBlaster Pro 2
2020SounBlaster Pro
2025SounBlaster 2.0
2030SounBlaster 1.0
2035GameBlaster
2042Enable Gravis Utrasound emulation. Ensure the ULTRASND folder is in the root of your .pc rom folder.
2047ENABLE GRAVIS ULTRASOUND
2052Off (Default)
2058Select the .SF2 SoundFont file, .ROM file, or interface used for MIDI output.
2063MIDI OUTPUT
2068General MIDI SoundFont (Default)
2073Roland MT-32/CM-32L
2078Frontend MIDI driver
2083Enhancement. Skipping it can break some games.
2103More accurate emulation, but slower.
2108USE SOFTWARE RENDERING
2113ANTI-ALIASING (MSAA/SSAA)
21182x MSAA
21234x MSAA
21288x MSAA
213316x MSAA
213832x MSAA
21432x SSAA
21484x SSAA
21538x SSAA
215816x SSAA
216332x SSAA
2168Enhancement. Smooth/upscale textures.
2173TEXTURE FILTERING
2178Nearest
2183Bilinear
2188Zooms in to hide black borders. Borders are different per game.
2193CROP OVERSCAN
2198Only Overscan Area
2203All Borders
2208DualShock has rumble support. Not all games support DualShock.
2213Digital Controller (Gamepad)
2218Analog Controller (DualShock)
2223Analog Joystick
2228NeGcon
2233Namco GunCon
2238PlayStation Mouse
2243Digital Controller
2248Analog Stick
2253Can fix slowdown. Only works on some drivers.
2258CPU CLOCK
2263No skipping
2268SHOW LIGHT GUN CROSSHAIRS
2273NEO GEO BIOS
2278Console AES World
2283Console AES Japan
2288Arcade MVS Europe
2293Arcade MVS USA
2298Arcade MVS Japan
2303Arcade Universe BIOS (Cheats)
2308MEMORY CARD MODE
2313Shared
2318Per-game
2323Enhancement. Remove the eight sprites per line limit.
2328Horizontal
2333Vertical
2338Both
2343Can be used to simulate colors of particular displays.
2348COLOR FILTER
2353Composite (color bleeding + artifacts)
2358SVideo (color bleeding only)
2363RGB (crisp image)
2368Only supported games. Higher settings increase system requirements.
2373SOUND QUALITY
23782x-Postrender
23832x-VBlank
2388NES Gamepad
2393NES Zapper
2398Paddle can only be used in port 2.
2403Arkanoid paddle
2408Can avoid flashing screen issues. Significant performance cost.
2413SYNCHRONOUS RENDERING
24181.25x (800x600)
24231.5x (960x720)
24281.6x (1024x768)
24332.25x (1440x1080)
24382.5x (1600x1200)
2443PLAYER 1 CROSSHAIR COLOR
2448Red
2453Blue
2458Green
2463White
2468PLAYER 2 CROSSHAIR COLOR
2473PLAYER 3 CROSSHAIR COLOR
2478PLAYER 4 CROSSHAIR COLOR
2483Smooth textures on distant 3D objects based on angle.
2488TEXTURE MIP-MAPPING (BLUR)
2493Improves clarity of distant textures when mip-mapping is enabled.
2498Enhancement. Upscales screen textures (2D games only).
2503Required for some games.
2508FORCE WINDOWS CE MODE
2513WIDESCREEN CHEAT (PRIORITY)
2518Gamepad
2523Keyboard
2528Light Gun
2533Useful for certain arcade games.
2538SCREEN ORIENTATION
2543MODEL
2548Spectrum 48K
2553Spectrum 48K (NTSC)
2558Spectrum 128K
2563Spectrum +2
2568Spectrum +2A
2573Spectrum +3
2578Spectrum +3e
2583Spectrum SE
2588Timex TC2048
2593Timex TS2068
2598Spectrum 16K
2603Pentagon 128K
2608Pentagon 512K
2613Pentagon 1024
2618Scorpion 256K
2623Sinclair 1 controller set to AUTO.
2638Cursor Joystick
2668Fuller Joystick
2673Sinclair 2 controller set to AUTO.
2683Set controller 1 and 2 to None to use it standalone.
2688KEYBOARD SUPPORT
2693Required for certain visual effects.
2698LCD GHOSTING EFFECT
2703Simple
2708LCD Ghosting (Accurate)
2713LCD Ghosting (Fast)
2718Simulate LCD color inaccuracy.
2723COLOR CORRECTION
2728Set the color palette to use.
2733GB - Smart Coloring
2738GB - DMG
2743GB - Light
2748GB - Pocket
2753GB - Black and White
2758GBC - Blue
2763GBC - Brown
2768GBC - Dark Blue
2773GBC - Dark Brown
2778GBC - Dark Green
2783GBC - Grayscale
2788GBC - Green
2793GBC - Inverted
2798GBC - Orange
2803GBC - Pastel Mix
2808GBC - Red
2813GBC - Yellow
2818Special 1
2823Special 2
2828Special 3
2833Special 4 (TI-83 Legacy)
2838TWB64 - Pack 1
2843TWB64 - Pack 2
2849Games may run faster/slower than normal if the incorrect region is selected.
2854REGION
2859NTSC-U
2864NTSC-J
2869Enhancement. Remove the eighty sprites per line limit.
2874Joypad Auto
2879Joypad 3 Button
2884Joypad 6 Button
2889Joypad 3 Button + 4-WayPlay
2894Joypad 6 Button + 4-WayPlay
2899Joypad 3 Button + Teamplayer
2904Joypad 6 Button + Teamplayer
2909Light guns can only be used in port 2.
2914Menacer Light Gun
2919Konami Justifiers
2924CD ADD-ON
2929Sega/Mega CD
2934MegaSD
2941Adjust mixing of CD audio. In MSU-MD, cartridge-sourced sound effects are not affected.
2946CD-DA VOLUME
2951Enhanced sound output support for compatible games.
2956Joypad 2 Button
2961Joypad 2 Button + Master Tap
2966Light Phaser
2971Paddle Control
2976LCD GHOSTING FILTER
2981Extend the game screen area, similar to the Master System.
2986EXTENDED SCREEN
2991Choose your desired Atari machine type.
2996ATARI MACHINE TYPE
3001ST
3006Mega ST
3011STE
3016Mega STE
3021TT
3026Falcon
3031Choose your desired Atari CPU type.
3036ATARI CPU TYPE
3041Choose your desired Atari CPU clock rate.
3046ATARI CPU CLOCK RATE
30518 MHz
305616 MHz
306132 MHz
3066Choose your desired Atari ST memory size.
3071ATARI ST MEMORY SIZE
3076256 KB
3081512 KB
30861 MB
30912 MB
30962.5 MB
31014 MB
31068 MB
311110 MB
311614 MB
3121Choose your desired Atari Monitor.
3126ATARI MONITOR TYPE
3131Monochrome High-Resolution
3136RGB Colour Low/Medium-Resolution
3141TV
3146Choose your desired pixel aspect ratio.
3151ASPECT RATIO
3156Square Pixels
3161Atari Monitor
3166NTSC TV
3171PAL TV
3178Atari ST monitors had a visible border around the main screen area, but most software does not display anything in it.
3183SCREEN BORDERS
3188Hide
3193Crop 720p (240, 480)
3198Crop 1080p (270, 540)
3203Choose your desired pause screen display type.
3208PAUSE SCREEN DISPLAY
3213Help and Information
3218Floppy Disk List
3223Bouncing Box
3228Snow
3233Darken
3238No Indicator
3243Use a custom MAME config, do not overwrite config on launch.
3248CUSTOM CONFIG
3253Controls for 5/6 button games and other unique controls
3258SPECIAL CONTROL LAYOUTS
3263Default Only
3268SNES Style
3273Genesis/Megadrive Style
3278Modern Fightstick Style
3283Neo Geo Mini Pad
3288Neo Geo CD Pad
3293Twin Stick with Triggers
3298Rotated 4-Way Stick (Q*Bert)
3303Enable or disable high score saving
3308HIGH SCORE PLUGIN
3313Enabled (Default)
3318Play a coin drop sound effect when an insert coin button is pressed
3323COIN SOUND PLUGIN
3328Disabled (Default)
3335Use the same art paths as standalone MAME - not recommended if using decorations or shaders.
3340SHARE MAME ARTWORK
3345On (Default)
3351Crop MAME artwork to maximize the game screen and only fill unused space.
3356CROP ARTWORK
3361Set gun button 2 to reload.
3366OFF-SCREEN RELOAD BUTTON
3371Use MAME software lists to identify ROM
3376SOFTWARE LIST
3381Don't Use (Default)
3386Coleco Adam cartridges
3391Coleco Adam Digital Data Packs
3396Coleco ADAM diskettes
3401Coleco ColecoVision cartridges
3406Type of ROM file to load.
3411MEDIA TYPE
3416Cassette 1
3421Cassette 2
3426Disk (Drive 1)
3431Disk (Drive 2)
3436Cartridge (Slot 1)
3441Cartridge (Slot 2)
3446Cartridge (Slot 3)
3451Cartridge (Slot 4)
3456Toggle with hotkey + D-pad up or Scroll Lock in-game.
3461UI KEYS
3466Off at Start
3471On at Start
3476Enable per-game custom configuration via MAME menu.
3481CUSTOM GAME CONFIG
3486Entex AdventureVision cartridges
3491APF M-1000 cartridges
3496Apple II cleanly cracked disks
3501Apple II miscellaneous disks
3506Apple II original disks
3511Cassette
3516Hard Drive
3521Type of joystick connected to the game port.
3526JOYSTICK TYPE
3531Apple (2x 2-button Analog)
3536Sirius/Atari (2x 1-button Digital, II+ Only)
3541Gizmo (1-Button Digital)
3546Model of emulated Apple II.
3551Apple //e Enhanced (Default)
3556Apple //e
3561Apple ][ Plus
3566Apple IIgs cleanly cracked disks
3571Apple IIgs miscellaneous disks
3576Apple IIgs original disks
35815 1/4 Disk (Drive 1)
35865 1/4 Disk (Drive 2)
35913 1/2 Disk (Drive 3)
35963 1/2 Disk (Drive 4)
3601Emerson Arcadia 2001 cartridges
3606Acorn Archimedes floppy images
3611Acorn Archimedes hard disks
3616Acorn Archimedes ROM images
3621Select model to emulate
3626ARCHIMEDES MODEL
3631Archimedes 310
3636BBC A3000
3641Archimedes 440/1 (Default)
3646Archimedes 540
3651Bally Professional Arcade cartridges
3656Acorn Atom cassettes
3661Acorn Atom disk images
3666Acorn Atom Utility ROMs
3671Cartridge
3676Quickload
3681Select which joystick to emulate.
3686None (Default)
3691Acorn Analogue Joysticks
3696Acorn Bitstik
3701Robo Bitstik 2
3706Voltmace Delta 3b Twin Joysticks
3711BBC MODEL
3716BBC Micro Model B (Default)
3721BBC Master 128
3726BBC Master 512
3731BBC Master Compact
3736Acorn BBC Micro cassettes
3741Acorn BBC Micro hard disks
3746Acorn BBC Micro ROMs
3751Acorn BBC Micro Model B disks
3756Acorn BBC Micro Model B Original disks
3761Acorn BBC Master cartridges
3766Acorn BBC Master disks
3771Acorn BBC Master Compact disks
3776Olivetti Prodest PC 128S disks (BBC Master Compact)
3781BBC Micro/Master Cassette
3786BBC Micro/Master ROM (Slot 1)
3791BBC Micro ROM (Slot 2)
3796BBC Micro ROM (Slot 3)
3801BBC Micro ROM (Slot 4)
3806BBC Micro/Master Disk (Drive 1)
3811BBC Micro/Master Disk (Drive 2)
3816BBC Master Cartridge (Slot 1)
3821BBC Master Cartridge (Slot 2)
3826Camputers Lynx cassettes
3831Camputers Lynx floppies
3836LYNX MODEL
3841Lynx 48k
3846Lynx 96k
3851Lynx 128k
3856Philips CD-i CD-ROMs
3861Tandy Radio Shack Color Computer cartridges
3866Tandy Radio Shack Color Computer disk images
3871Select the model of Color Computer to emulate
3876COLOR COMPUTER MODEL
3881Color Computer
3886Color Computer 2
3891Color Computer 2B
3896Color Computer 3 (NTSC) (Default)
3901Color Computer 3 (PAL)
3906V-Tech Creativision cartridges
3911Acorn Electron Disks
3916Acorn Electron Cassettes
3921Acorn Electron Cartridges
3926Acron Electron ROMs
3931ELECTRON MODEL
3936Electron w/64k Master RAM Board (default)
3941Electron
3946Floppy Disk
3951Fujitsu FM-77AV disk images
3956Fujitsu FM-7 cassettes
3961Fujitsu FM-7 disk images
3966FM-7 MODEL
3971FM TOWNS MODEL
3976FM Towns Marty (Default)
3981FM Towns (Model 1/2)
3986FM Towns II UX
3991How much RAM the emulated FM Towns will have installed
3996RAM SIZE
40012MB
4008Insert a disk into the floppy drive, a blank will be used if one doesn't exist
4013ADD USER DISK
4018Fujitsu FM Towns CD-ROMs
4023Fujitsu FM Towns cracked floppy disk images
4028Fujitsu FM Towns miscellaneous floppy disk images
4033Fujitsu FM Towns original floppy disk images
4038Floppy Disk (Drive 1)
4043Floppy Disk (Drive 2 - Model 1/2 & II UX)
4048CD-ROM
4053Hard Drive (II UX)
4058Bit Corp Gamate cartridges
4063Tiger Game.com cartridges
4068Epoch Game Pocket Computer cartridges
4073Hartung Game Master cartridges
4078GamePark GP32 SmartMedia cards
4083Dick Smith Electronics VZ-200/300 cassettes
4088Dick Smith Electronics VZ-200/300 snapshots
4093Choose hardware for the memory expansion slot
4098MEMORY SLOT
4103Laser 310/VZ-300 16k Memory
4108Laser/VZ 64k Memory (Default)
4113Snapshot
4118Macintosh 400K/800K Disk images
4123Macintosh High Density Disk images
4128Mac Harddisks
4135Select model of Mac (Recommendations are Mac Plus for B&W, Mac LC 3 for Color)
4140MAC MODEL
4145Mac 128k (128kb RAM, 2 LD Floppies)
4150Mac 512k (512kb RAM, 2 LD Floppies)
4155Mac Plus (4Mb RAM, 2 LD Floppies/HDD)
4160Mac SE (4Mb RAM, 2 LD Floppies/HDD)
4165Mac Classic (4Mb RAM, 2 HD Floppies/HDD)
4170Mac II (2Mb RAM, Color, 2 HD Floppies/CD/HDD)
4175Mac IIx (2Mb RAM, Color, 2 HD Floppies/CD/HDD/Image Reader)
4180Mac LC 3 (Default) (4Mb RAM, Color, 2 HD Floppies/CD/HDD)
4187Install the image reader card to read disk image files (Mac IIx only). Minimum 4MB ram size recommended.
4192IMAGE READER
4197Slot A (Default)
4202Slot B
4207Slot C
4212Slot D
4217Slot E
4223How much RAM the emulated Mac will have installed (Mac IIx & Mac LC 3 only)
4228Type of ROM file to load
4233CD
4238Select a boot disk or hard drive if needed
4243BOOT DISK
4248System 3.0 (LD Floppy)
4253System 6.0.8 (LD Floppy)
4258System 7.0.1 (HD Floppy)
4263System 7.5 (HD Floppy)
4268System 6.0.8 (Hard Drive)
4273System 7.0.1 (Hard Drive)
4278System 7.5.5 (Hard Drive)
4283Creatronic Mega Duck cartridges
4288PDP-1 Paper Tape Reader Images
4293Casio PV-1000 cartridges
4298Video Technology Socrates cartridges
4303Funtech Super A'Can cartridges
4308TI-99/4A Cartridges
431332k RAM expansion card installed
431832K RAM EXPANSION
4323Speech module installed
4328SPEECH MODULE
4333Tomy Tutor & Pyuuta cartridge
4338GCE Vectrex cartridges
4343VTech V.Smile cartridges
4348VTech V.Smile Motion cartridges
4353Atari XE Game System cartridges
4358Atari 400 / 800 floppy disks
4363Disk (Drive 3)
4368Disk (Drive 4)
4373Video Game Music Files
4378CONTROL MAPPING
4383Analog
4388Digital
4393Keyboard shortcuts unavailable if passing through the keyboard.
4398INPUT INTERFACE
4403Keyboard passthrough
4408Simultaneous
4413Rotates screen by 90 degrees. Intended for rotating displays.
4418VERTICAL ROTATION (TATE)
4423100%(native)
4428Small performance increase (may drop frames).
4433FRAME DUPING (SPEED UP)
4438Much faster than interpreter (but may have issues).
4443CPU DYNAREC (SPEED UP)
4448Disabled (Beatle Interpreter)
4453Max Performance
4458Cycle Timing Check
4463Lightrec Interpreter
4468DYNAREC CODE INVALIDATION
4473Full (more compatible)
4478DMA Only (Slightly Faster)
4483Allows up to 5 or 8 controllers in supported games.
4488MULTITAP
4493Port 1
4498Port 2
4503Port 1+2
4508Analog Controller
4513DualShock Controller
4518Analog Joystick (Flystick)
4523Enhancement. Remove the sixteen sprites per line limit.
4528Manual
4533Portrait
4538Landscape
4543Requires BIOS file to be present.
4548Only for Super Game Boy enhanced games.
4553SUPER GB BORDERS
4558Value to use for the emulated solar sensor (Boktai).
4563SOLAR SENSOR LEVEL
4568TEAM COLOR MODE
4573Selfie
4578Color
4583Sex
4588Skynet
4593Enable or disable monsters in battle.
4598MONSTERS
46034:3 RENDERING RESOLUTION
4610Enhancement. Increase the rendering resolution when in 16:9 ratio. Makes 3D objects clearer.
461516:9 RENDERING RESOLUTION
4620Enhancement. 3 point is accurate to N64, standard is better.
4625TEXTURE FILTERING MODE
4630standard
46353 point
4640Enhancement. Smooth out jagged edges on 3D objects polygons.
4645Smooth textures on 3D objects.
4650Smooth 1
4655Smooth 2
4660Smooth 3
4665Smooth 4
4670Sharp 1
4675Sharp 2
4680Enhancement. Upscale textures.
4685TEXTURE UPSCALING
4690As Is
4695X2
4700RDP PLUGIN
4705GLideN64 (Fastest)
4710ParaLLEl-RDP
4715Angrylion (Most Compatible)
4720RSP PLUGIN
4725HLE (Fastest)
4730ParaLLEl (Best LLE)
4735CXD4 (LLE Fallback)
4740CPU CORE
4745Dynarec (Fastest)
4750Cached Interpreter
4755Pure Interpreter (Most Accurate)
4762Useful for N64 style controllers. Limited hotkeys for controllers without dedicated hotkey.
4767CONTROLLER 1
4772CONTROLLER TYPE
4777RetroPad (Default)
4782N64
4787N64 (Limited Hotkeys)
4792Useful for N64 style controllers.
4797CONTROLLER 2
4802CONTROLLER 3
4807CONTROLLER 4
4812Emulate a pak in the controller expansion port.
4817CONTROLLER PAK
4822Memory Pak
4827Rumble Pak
4832Full speed can break some games.
4837FRAME RATE
4842Original
4847Full speed
4852Only applies when using Parallel-RDP as the chosen RDP Plugin.
4857PARALLEL-RDP UPSCALER
48621x (Default)
4867Can change the language of some games.
4872Japan
4877USA
4882Europe
4887Universe BIOS is not compatible with cheats.
4892NEO GEO CD BIOS
4897CDZ
4902CDZ MAME
4907CDZ Universe 3.3
4912Use one save file per game.
4917PER-GAME SAVES
4922Manually activate the adapter for supported games.
49274 PLAYER ADAPTER
4932NTSC (NES)
4937Famicom (FDS)
4942PC MODEL
4947Select the processor model.
4952CPU FEATURE
4957OVERCLOCK MULTIPLIER
49626x (Recommended)
49671MB
49723MB
49777MB
498211MB
498713MB (Recommended)
4992120MB
4997230MB
5002512MB
50071024MB
5012Graphic Display Controller model.
5017GDC
5022Older games skipped drawing every second line, this masks that.
5027REMOVE SCANLINES
5032Full 255 lines
5037Some games rely on this (Apros).
5042REAL PALETTES
504726K for old games and 86K for newer games.
5052SOUND BOARD
5057To have music and not only sound in games (Owl-Zoo).
5062JAST SOUND
5067Emulate a keyboard/mouse/joypad.
5072JOY2KEY PROFILE
5077Arrows
5082Arrows 3button
5087Keypad
5092Keypad 3button
5097Manual keyboard
5102Atari Joypad
5107EMULATED SYSTEM
5112Videopac G7000 (European)
5117Videopac+ G7400 (European)
5122Videopac+ G7400 (France)
5127NTSC 60Hz
5132PAL 50Hz
5137Some games accept input from port 2 instead of port 1.
5142SWAP GAMEPADS
5147Zooms in to hide black borders.
5152CRT GHOSTING EFFECT
5157Ghosting (65%)
5162Ghosting (75%)
5167Ghosting (85%)
5172Ghosting (95%)
5177Soften the hash sound effect from some games.
5182AUDIO FILTER
5187Set desired framerate.
5192FRAMERATE
519730fps
520260fps (Default)
520770fps
521272fps
521775fps
522290fps
5227100fps
5232119fps
5237120fps
5242144fps
5247240fps
5252244fps
52571.0x (12.50Mhz)
52621.1x (13.75Mhz)
52671.2x (15.00Mhz)
52721.5x (18.75Mhz)
52771.6x (20.00Mhz)
52821.8x (22.50Mhz)
52872.0x (25.00Mhz)
5292Fixes a possible bug with multiple controllers detection.
5297ACTIVE INPUT DEVICES FIX
5307Alone in the Dark
5312Crash-n Burn
5317Dinopark Tycoon
5322Microcosm
5327Enable shared saves for multi-disc games
5332NVRAM STORAGE
5337Per Game
5342Choose the Parallel N64 graphics plugin.
5347GRAPHICS PLUGIN
5352Glide64
5357Gln64
5362Rice
5367Angrylion
5372Parallel
53774.5x (1440x1080)
5382Automatic
5387N64 3-point
5392PCE Joypad
5397PCE Mouse
5402Skip the bios boot logo, may cause default language issues.
5407BIOS FAST BOOT
5417Port1
5422Port2
5427Port1+2
5432Capcom VS games Expand Screen Width
5437Chrono Chross Odd/Even Bit Hack
5442Dark Forces Flat Tex Triangles Fix
5447Diablo Music Fix
5452Lunar Ignore Brightness Color Fix
5457InuYasha Sengoku Battle Fix
5462Pandemonium 2 Lazy Screen Update Fix
5467Parasite Eve 2/Vandal Hearts 1&2 Fix
5472Produces a clean LCD effect.
5477LCD FILTER
5482LCD GHOSTING EFFECTS
5487Green - GameKing
5492VB - Virtual Boy
5497Potator - Orangish - Amber
5502Potator - Green
5507Potator - Blue
5512Potator - Green - BGB
5517Potator - Green Wataroo
5522Brownish - Travel Wood
5527Blue - Bubbles Blue
5532Blue - Game Master
5537Blue - Shiny Sky Blue
5542Blue - Slime Blue
5547Gold - Golden Wild
5552Gold - Labo Fawn
5557Gold - Million Live Gold
5562Gold - Odyssey Gold
5567Grey - Greyscale
5572Grey - Digivice
5577Grey - Microvision
5582Green - Buttercup Green
5587Green - Game.com
5592Green - Greenscale
5597Green - Legendary Super Saiyan
5602Green - TI-83
5607Orange - Hokage Orange
5612Pink - Blossom Pink
56171 Frame
56222 Frames
56273 Frames
56324 Frames
56375 Frames
56426 Frames
56477 Frames
56528 Frames
5657480x272 (Default)
5662CONTROLLER PROFILE
5667Gamepad Classic
5672Gamepad Modern
5677Force a specific model and prevent tags detection.
5682AMIGA MODEL
5687Autodetect (by game name tag)
5692A500 (512KB Chip + 512KB Slow)
5697A500+ (1MB Chip)
5702A600 (2MB Chip + 8MB Fast)
5707A1200 (2MB Chip + 8MB Fast)
5712A4000/040 (2MB Chip + 8MB Fast)
5717CDTV (1MB Chip)
5722CD32 Default (2MB Chip)
5727CD32 (2MB Chip + 8MB Fast)
5732Help games which are too quick or that have bugs.
5737CPU COMPATIBILITY
5742Normal
5747More compatible
5752Cycle-exact
5757Works with 'Cycle-exact' mode and for a few games.
5762Default by model
5767 3.54 MHz
5772 7.09 MHz (A500 speed)
577714.18 MHz (A1200 speed)
578228.37 MHz
578735.46 MHz
579242.56 MHz
579756.75 MHz
5802Ignored with 'Cycle-exact'.
5807CPU SPEED
5814Manually define which resolution to use. Auto defaults to High and switches to Super-High when needed.
5819VIDEO RESOLUTION
5824Low 360p
5829High 720p
5834Super-high 1440p
5839Hides borders on many games. Some games use the borders.
5844ZOOM/CROP (HIDE BORDERS)
5849Auto zoom
5854minimum
5859smaller
5864small
5869medium
5874large
5879larger
5884maximum
5889Affects mouse speed globally.
5894MOUSE SPEED
5899original
5904Makes second fire button press up instead.
5909JUMP ON B
5914Removes loading but can add possible glitches/crashes.
5919FLOPPY TURBO SPEED
5924Keypad to joyport mappings for 2 players.
59292P GAMEPAD MAPPING (KEYRAH)
5934Enable launching pre-installed WHDLoad installs.
5939WHDLOAD LAUNCHER
5944Passes all physical keyboard events for Pad2Key.
5949DISABLE EMULATOR JOYSTICK
5954Select controller type for Amiga P1.
5959CD32 Pad
5964Joystick
5969Select controller type for Amiga P2.
5974Inserts CD during boot animation to prevent loading fail.
5979BOOT ANIMATION FIRST
5984CD TURBO SPEED
5989Makes the blue button press up instead.
5994JUMP ON A
5999Inserts CD during boot animation prevent loading fail.
6004Slow down or speed up games as appropriate.
600910Mhz
601416Mhz
601925Mhz
602433Mhz (Overclock)
602966Mhz (Overclock)
6034100Mhz (Overclock)
6039150Mhz (Overclock)
6044200Mhz (Overclock)
60495MB
60546MB
60599MB
606410MB
606912MB
6074Full Frame
60791/2 Frame
60841/3 Frame
60891/4 Frame
60941/5 Frame
60991/6 Frame
61041/8 Frame1
610916 Frame
61141/32 Frame
61191/60 Frame
6124Auto Frame Skip
6129Applies to both players.
6134JOYPAD TYPE
6139Default (2 Buttons)
6144Megadrive (8 Buttons)
6149Super Famicom (8 Buttons)
61541 MHz (Underclock)
61592 MHz (Underclock)
61644 MHz (NEC uPD780)
61698 MHz (NEC uPID7008)
617416 MHz (Overclock)
617932 MHz (Overclock)
618464 MHz (Overclock)
6189EMULATE PCG-8100
6194Use to eliminate cursor drift/unwanted input.
6199ANALOG DEADZONE
6204GAMEPAD CURSOR SPEED
62091.0 (240p)
62142.0 (480p)
6219Improve speed, at a minor cost of accuracy.
6224SPEED HACK (SAFE)
6231Enhancement. Remove the thirty-two sprites per line limit. Crashes certain games.
6236REDUCE SPRITE FLICKERING (UNSTABLE)
6241Overclock the SNES CPU (Gradius 3, Super R-Type).
6246Light (load times)
6251Compatible
6256Max (demanding games)
6263Enhancement. Reduces slowdown in mode 7 games. Can cause issues in certain games.
6268BLEND HIGH-RES MODE
6273Merge
6278Blur
6283SNES Gamepad
6288SNES Mouse
6293SNES Multitap
6298Super Scope
6303Konami Justifier
6308M.A.C.S. Rifle
6315Konami Justifier P2 is daisy chained from controller 2, appears as port 3 to system.
6320Konami Justifier (P2)
6325Monochrome
6330RF
6335RGB
6340S-Video
6345Composite
63505 MHz (Underclock)
63558 MHz (Underclock)
63609 MHz (Underclock)
636510 MHz (Default)
637011 MHz
637512 MHz
638013 MHz
638514 MHz
639015 MHz
639520 MHz
640030 MHz
640540 MHz
6410Light guns/multitap.
6415Dual Konami Justifiers
6421Sync GB2Player/GBC2Player saves with saves in "saves/gb" or "saves/gbc".
6426SYNC SAVE FILES
6431FRAME RATE LIMIT
643610fps
644115fps
644620fps
645125fps
645640fps
646150fps
646660fps
6471155fps
6476160fps
6481RUMBLE
6486Gamepad Classic Alt
6491COLOR PALETTE (2D)
6496black/white
6501black/blue
6506black/cyan
6511black/electric cyan
6516black/green
6521black/magenta
6526black/yellow
6531Use your physical anaglypth 3D glasses!
6536ANAGLYPH PRESET (3D)
6541red/blue
6546red/cyan
6551red/electric cyan
6556green/magenta
6561yellow/blue
6566Add color to Game Boy games.
6571GB COLORIZATION
6576original gameboy
6581black and white
6586gba sp
6591blue sea
6596dark knight
6601green forest
6606hot desert
6611pink dreams
6616weird colors
6621Only for games that employed it (for Boktai)
6626For Gyro-enabled games (bound to left analog stick)
6631SENSOR SENSITIVITY (GYROSCOPE)
6636For Gyro-enabled games (bound to right analog stick)
6641SENSOR SENSITIVITY (TILT)
6646Resolution multipliers to smooth vectors
6651RESOLUTION MULTIPLIER
6656Automatic switches region per file path tags
6661MODEL TYPE
6666C64 PAL Automatic
6671C64 NTSC Automatic
6676C64 PAL
6681C64 NTSC
6686C64 Games System PAL
6691C64 Japanese NTSC
6696Change the output resolution ratio.
6701PAL 576x312px
6706NTSC 492x262px
6711Auto-disable zoom
6716Most games use port 2, some use port 1.
6721CONTROLLER PORT
6726Paddles
6731Mouse (1351)
6736Trackball (Atari CX-22)
6741Koalapad
6746KEYBOARD PASSTHROUGH
6751C128 PAL
6756C128 NTSC
6761C128 DCR PAL
6766C128 DCR NTSC
6771RetroPad Face Button Options.
6776Button Options
6781B = Fire
6786B = Fire, A = Up
6791Y = Fire
6796Y = Fire, B = Up
6801PLUS4 PAL
6806PLUS4 NTSC
6811C16 PAL
6816C16 NTSC
6821V364 NTSC
6826232 NTSC
6831colodore_ted
6836yape-pal
6841yape-ntsc
6846VIC20 PAL Automatic
6851VIC20 NTSC Automatic
6856VIC20 PAL
6861VIC20 NTSC
6866Super VIC (+16K) NTSC
6871colodore_vic
6876mike-pal
6881mike-ntsc
68863032B
68914032B
6896SUPERPET
6901green
6906amber
6911white
6916For weak machines. Some games will not work with this.
6921FAST BLITTER (LESS COMPATIBLE)
6926Enable for Doom to run at its correct resolution.
6931DOOM RES HACK
6936Remove the padding on the sides of the screen.
6941CROP BORDER
6946Always have 6 bullets, 6 dynamite and 6 lives.
6951TRAINER MODE
6956Nothing can kill Rick, may break the game.
6961INVULNERABILITY MODE
6966Highlight all entities on the game map.
6971EXPOSE MODE
6976720p
69814K
6986Allows up to 7 or 12 controllers in supported games.
6991Change the system's language.
6996Deutsch
7031Changing driver can improve audio performance and reduce distortion. Alsathread is recommended for low-end systems.
7036AUDIO DRIVER
7041ALSA
7046ALSAThread
7051TinyALSA
7056SDL2
7061Pulse (Default)
7096Adjust screen line draw mode.
7101LINE MODE
7106SINGLE
7111DOUBLE
7116SCANLINES
7121Manually define which internal resolution to use. AUTO = High.
7126Super high
7131Change pixel scaling and filtering method.
7136SCALING METHOD
7141Pixelated (Nearest)
7146Smooth (Linear)
7151Fix flickering in a static screen like Workbench.
7156REMOVE INTERLACE ARTIFACTS
7161OFF
7166Resize automatically screen height.
7171AUTO HEIGHT
7178Improves both sprite scaling and road rendering. Does not affect the car sprite.
7183HIGH RESOLUTION MODE
7188Choose which graphics API library to use.
7193Vulkan (Default)
7198Speed up shader compilation.
7203ASYNC SHADER COMPILE (VULKAN ONLY)
7208Set the controller rumble strength if supported.
7213Pro Controller required for games that require shake motions.
7218CONTROLLER COMBINATION
7223GamePad + 4 Pro Controller
7228GamePad + 4 Sideway Wiimote
72335 Pro Controller
72385 Sideway Wiimote
7243Wii U Classic Controller
7248Not all games support all languages.
7253CONSOLE LANGUAGE
7258Current language
7263Chinese
7268Portuguese
7273Russian
7278Taiwanese
7283Choose the audio output type.
7288AUDIO CHANNELS
7293Stereo (Default)
7298Surround
7303Have Batocera set the first audio output device.
7308AUDIO OUTPUT
7313Set in Config - choose if no audio output
7318Batocera sets first audio device (Default)
7323Fix screen tearing.
7328VSYNC
7333Double buffering
7338Triple buffering
7343Choose upscaling method.
7348UPSCALE FILTER
7353Bicubic
7358Hermite (Default)
7363Nearest Neighbour
7368Choose downscaling method.
7373DOWNSCALE FILTER
7378Bilinear (Default)
7383Hermite
7388Keep Aspect Ration (Default)
7393Stretch
7398Enable mouse input to simulate touchscreen.
7403ENABLE MOUSE
7408Enable Cemu's performance overlay.
7413ENABLE PERFORMANCE OVERLAY
7418Enable notifications of cache, controller events etc.
7423ENABLE NOTIFICATIONS
7430Enable gamepad view for games that have interaction across two screens. Use Hotkey+R2 to switch screens.
7435ENABLE GAMEPAD VIEW
7442Arrange the dual screen layout. Separate windows can be changed with Hotkey+R2.
7447Top Only
7452Bottom Only
7457Large Top
7462Large Bottom
7467Left/Right
7472Right/Left
7477Separate Windows
7482Hybrid Screen Top
7487Hybrid Screen Bottom
7492GRAPHICS
7497Software
7502OpenGL (Default)
7507Fix screen tearing. CPU heavy.
7512Off will help some games, others will run too fast.
7517FRAME LIMIT
7522Reduce stutter that happens when compiling shaders.
7527DISK SHADER CACHE
7534Compile shaders using background threads to avoid shader compilation stutter. May cause graphical glitches.
7539ENABLE ASYNC SHADER COMPILATION
7544Preloading is impossible from ES.
7549The New 3DS has a faster processor, ZL/ZR buttons and a C-stick.
7554NEW 3DS MODE
7561Choose which graphics API library to use. Vulkan may not work on all hardware.
7566Not all games support stretching, depending on their video files.
7571Force 4:3
7576SCREEN ROTATION
75810 degrees
7588Use with the stretch aspect ratio and adjust joystick sensitivity as required.
7593Restore BLENDMODE outline on Singe sprites.
7598BLEND SPRITES (SINGE)
7603This option is required for some gun games when playing with a mouse.
7608ABSOLUTE MOUSE INPUT
7613Invert the vertical joystick axis on flight games.
7618INVERT AXIS
7623JOYSTICK TO CURSOR SENSITIVITY
7628Hide crosshairs in supported games e.g. ActionMax.
7633HIDE LIGHT GUN CROSSHAIRS
7639Can improve video performance. Do not use with ActionMax games or scanlines.
7644SDL TEXTURE ACCESS STREAMING
7649Use controller settings manually defined in custom.ini.
7654CUSTOM CONTROLLER
7659DISPLAY
7666Enable Gamecube boot animation and BIOS access (requires IPL.bin BIOS in appropriate user directory).
7671ENABLE BOOT ANIMATION
7676Map your controller to an emulated Wiimote.
7681CONTROLLERS
7686EMULATE WIIMOTE
7691CUSTOMIZE EMULATED WIIMOTE & GAMEPAD
7696Classic Controller
7701Classic Controller Pro
7706Wiimote Sideway
7711Wiimote Sideway + Swing
7716Wiimote Sideway + Tilt
7721Wiimote Sideway + Nunchuk
7726Emulate the Wiimote pointer with a DS4's gyroscope.
7731DUALSHOCK MOTION CONTROL
7736Emulate the Wiimote pointer with a mouse.
7741MOUSE AS WIIMOTE POINTER
7746The final output image, unrelated to the Wii's emulated NAND setting.
7751Force 16:9
7756Stretch to window
7761RENDERING
77668x 5K (5120x4224)
7772Compile shaders on next launch of game (one time). Reduces micro-freezes.
7777PRE-CACHE SHADERS
7782Off (default)
7787Increase emulator performance, at the cost of accuracy/stability.
7792PERFORMANCE HACKS
7797Search for custom configured joystick profiles.
7802USE PAD PROFILES
7807Change what's plugged into the virtual GameCube ports.
7812GAMECUBE PORT 1 TYPE
7817Standard Controller
7822GameCube Adapter for Wii U
7827Steering Wheel
7832Dance Mat
7837DK Bongos
7842GAMECUBE PORT 2 TYPE
7847GAMECUBE PORT 3 TYPE
7852GAMECUBE PORT 4 TYPE
7858Use alternative input mappings. Only applies to Standard Controller type.
7863ALT INPUT MAPPING
7868Face Buttons (CW)
7873Face Buttons (CCW)
7878Usually not much faster than single core mode.
7883DUAL CORE MODE
7888Speed hack for dual core mode to fix some glitches.
7893GPU SYNC
7898ANTI-ALIASING
7903Toggle MSAA/SSAA. Depends on anti-aliasing being enabled.
7908ANTI-ALIASING MODE
7913MSAA (default)
7918SSAA
7925Enabling will allow for correct emulation of texture wrapping. This comes at a cost of potential worse performance.
7930MANUAL TEXTURE SAMPLING
7935To use game cheats or 16/9 Aspect Ratio Fix codes.
7940ENABLE CHEATS
7945Required by some games.
7950MEMORY MANAGEMENT UNIT
7955Enhancement. Removes disc loading.
7960FAST DISK TRANSFER RATE
7965Show on screen display messages (memory card saves..).
7970SHOW ON-SCREEN DISPLAY MESSAGES
7977Skips Vertical Blank Interrupts when lag is detected, allowing for smooth audio playback when emulation speed is not 100%.
7982VBI SKIP
7987Set joystick deadzone.
7992DEADZONE
79975% (Default)
8004Set virtual joysticks gate size. Smaller increases sensitivity. Larger decreases it.
8009JOYSTICK GATE SIZE
8014Smaller
8019Normal (Default)
8024Larger
8029Enables Dolby Pro Logic II for surround sound. May impact performance.
8034DOLBY PRO LOGIC II
80391.5x 720p (960x792)
80442.5x 1080p (1600x1320)
8049PERFORMANCE HACKS (needs review)
80548x (CSAA)
80598xQ (CSAA)
806416x (CSAA)
806916xQ (CSAA)
80744x (SSAA)
8079DISABLE ON-SCREEN DISPLAY MESSAGES
8084Determines the speed and the runahead behaviour of the system.
8089EMULATION
8094EMULATION SPEED
8099Unlimited
8104VSync and Audio Resampling need to be enabled.
8109SYNC TO HOST REFRESH RATE
8114Ensure every frame the console renders is displayed to screen.
8119OPTIMAL FRAME PACING
8124Improve performance if VSync is disabled and using Vulkan.
8129THREADED PRESENTATION
8134Match Window
8139PAR 1:1
8144May result in a sharper image in some 2D games.
8149INTEGER UPSCALING
8154Enabling will smooth out the image.
8159LINEAR UPSCALING
8166Fills the screen regardless of the aspect ratio. Doesn't work with Integer Upscaling.
8171STRETCH TO FILL
81761x native (320x240)
81819x 4K (2880x2160)
8186Enhancement. Smooth/upscale textures on 3D objects.
8191Nearest-Neighbor
8196Bilinear (No Edge Blending)
8201JINC2 (Slow)
8206JINC2 (Slow, No Edge Blending)
8211xBR (Very Slow)
8216xBR (Very Slow, No Edge Blending)
822124-bit, disables dithering.
8226TRUE COLOUR RENDERING
8231Makes the dither pattern much less obvious at higher resolutions.
8236SCALED DITHERING
8242When running outside of 100%, adjusts the temp instead of dropping frames.
8247AUDIO
8252STRETCH MODE
8257Off (Noisy)
8262Resampling (Pirch Shift)
8267Time Stretch (Tempo Change, Best Sound)
8272Force progressive render / scan.
8277DISABLE INTERLACING
8282Hack. Increases most PAL games' speed by 17%.
8287FORCE NTSC TIMINGS ON PAL
8292NTSC-U/C
8297Preload requires more RAM.
8302Preload
8307Use Analog joysticks in addition to D-Pad for DualShock controllers.
8312JOYSTICK TO DPAD
8317Not Connected
8322PS1 Digital Controller
8327PS1 Analog Joystick
8332DualShock / Xbox Type
8337Namco GunCon (Rumble)
8342NeGcon (Rumble)
8347Reduces wobbly polygons & warping textures.
8352ENABLE PGXP CORRECTIONS
8357Allows loading protected games without subchannel information.
8362ALLOW BOOTING WITHOUT SBI FILE
8367Skipping it can break some games.
8372Interpreter is the most accurate, but is the slowest.
8377CPU EXECUTION MODE
8382Interpreter (Slowest)
8387Cached Interpreter (Faster)
8392Recompiler (Fastest)(Default)
8397System requirements at native; (RAM|VRAM).
8402Per 0.05s, 5s total (550MB|100MB)
8407Per 0.1s, 10s total (1100MB|200MB)
8412Per 1s, 15s total (165MB|30MB)
8417Per 1s, 30s total (330MB|60MB)
8422Per 1s, 60s total (660MB|120MB)
8427Per 1s, 90s total (990MB|180MB)
8432Per 1s, 120s total (1320MB|240MB)
8444Dreamcast BIOS's language setting. Can change the language of some games. Some games default to Japanese.
8449BIOS LANGUAGE
8454Game's default
8469Choose second feature pack for the controller.
8474CONTROLLER 1 FEATURE PACK
84792nd VMU (Default)
8484Purupuru Pack/Vibration Pack
8489CONTROLLER 2 FEATURE PACK
8494CONTROLLER 3 FEATURE PACK
8499CONTROLLER 4 FEATURE PACK
8506Enable the Dreamcast DSP for more accurate audio. Only recommended for fast systems.
8511DIGITAL SOUND PROCESSOR
8516Disbaled (Default)
8521Force the game to render in this aspect ratio.
8526RENDER RESOLUTION
85310.5x (320x240)
85364.5x (2880x2160)
8541Rotate the screen with the emulator.
8546Per pixel is the most accurate, but also the most demanding.
8551ALPHA SORTING
8556Per Strip
8561Per Triangle (Default)
8566Per Pixel
8571Allow mapping Future Pinabll with Pad to Keyboard.
8576CONTROLLER CONFIGURATION
8581520 ST AUTO
8586520 ST TOS 1.00
8591520 ST TOS 1.02
8596520 ST TOS 1.04
86011040 STE AUTO
86061040 STE 1.06
86111040 STE 1.62
8616Mega STE AUTO
8621Mega STE 2.05
8626Mega STE 2.06
8631TOS languages.
8636German (de)
8641Spanish (es)
8646French (fr)
8651Italian (it)
8656Dutch (nl)
8661Russian (ru)
8666Swedish (se)
8671British English (uk)
8676English (us)
8681520K
86861M
86912M
86964M
8701Choose your Atari hard drive type for the .hd extension file.
8706ATARI HARD DRIVE TYPE
8711IDE (Default)
8716ASCI
8721LIMIT FRAME RATE
8726No Limit
8731As game specifies
8736Enhancement. Enables improved polygon splitting.
8741ENABLE POLYGON SPLITTING
8746Rotates the screens, to simulate holding the DS sideways.
8751Swap the position of the dual displays.
8756SCREEN SWAP
8761Sets the window size to an integer size.
8766SCREEN SIZE
8771Adjusts the positions of the screens.
8776Original screen positions
8781Always enforce vertical
8786Always enforce horizontal
8791Hybrid
8796How the window space is distributed between the screens.
8801SCREEN SIZING
8806Even
8811Emphasize top
8816Emphasize bottom
8821Top only
8826Bottom only
8831INTEGER SCALING
8836CONSOLE TYPE
8841DS
8846DSi (experiemental)
8853h265 (HEVC) is CPU heavy and increases latency, but is more bandwidth efficient.
8858VIDEO STREAM CODEC
8863h264 (less latency)
8868h265 (HEVC) (higher quality at lower bitrates)
8873VIDEO STREAM RESOLUTION
88784K (3840x2160)
8883Output rotation independent of xrandr or framebuffer settings.
8888ROTATE
8893VIDEO STREAM FRAME RATE
889830FPS
890360FPS
8908120FPS
8913Higher number for higher picture quality, but requires more bandwidth.
8918VIDEO STREAM BITRATE
89235Mbps (good for 720p)
892810Mbps (good for 1080p 60FPS)
893320Mbps (not supported by some routers)
893850Mbps (highest quality available)
8944Streaming Optimal Playable Settings, overrides other settings if enabled.
8949DYNAMICALLY CALCULATE OPTIMAL SETTINGS
8954Close app on the remote host when quitting Moonlight.
8959QUIT ON HOST
8964Disable all input processing (view-only mode).
8969VIEW ONLY
8974Enable QOS settings to optimize for internet or local network.
8979LAN / WAN STREAMING
8984WAN
8989LAN (Default)
8996Enables surround sound if your audio card supports it (Consumes more bandwidth).
9001SURROUND SOUND
9006FRAMESKIP (GL64MK2 ONLY)
9013Enable second audio limiter. Improves audio quality at the cost of performance.
9018AUDIO SYNC
9025Lower values reduce audio latency and improve performance, but can cause audio issues.
9030AUDIO BUFFER (SAMPLES)
9035nearest
9040bilinear
9045trilinear
9052Enhancement. Improves clarity of distant textures when mip-mapping is enabled.
9057Upscale textures on 3D objects.
9062TEXTURE UPSCALING (RICE ONLY)
90672X
9072Sharpen
9077Sharpen More
9082External
9087Mirrored
9092DISABLE 4MB EXPANSION RAM PACK
9099Required for some effects in-game (Banjo Kazooie and DK64 transitions), can cause slowdown.
9104READ FRAMEBUFFER EVERY FRAME (GLIDE64MK2)
9109Game default
9114Disable
9119Enable
9126Apply a multiplier to the joystick's input to lower or increase responsiveness.
9131SENSITIVITY
91360.5x
91410.6x
91460.7x
91510.8x
91560.9x
91611.1x
91661.2x
91711.3x
91761.4x
91811.5x
9188The area around the joystick's neutral position where input is ignored. Can help reduce unintended inputs.
91931% (Default)
9198Stretch games to full-screen, but may distort the aspect ratio
9203SCREEN RATIO
9208Simple 2x
9213Display on screen information like savestate, config warning etc...
9218Fit to Window / Fullscreen
9223Auto Standard (4:3 interlaced / 3:2 progressive)
9228Standard (4:3)
9233Widescreen (16:9)
9238Adjusts Full Motion Video movies aspect ratio.
9243FMV ASPECT RATIO
9248FMV movie deinterlacing.
9253DEINTERLACING
9258Weave (Top Field First)
9263Weave (Bottom Field First)
9268Bob (Top Field First)
9273Bob (Bottom Field First)
9278Blend (Top Field First)
9283Blend (Bottom Field First)
9288Adaptive (Top Field First)
9293Adaptive (Bottom Field First)
9300Smooths the overall picture as it is displayed on the screen. Corrects positioning between pixels.
9305BILINEAR FILTERING
9310Bilinear (Smooth)
9315Bilinear (Sharp)
9320ENABLE WIDESCREEN PATCHES
9325Enable to improve bluriness.
9330ANTI-BLUR
9335Enable No-interlacing Patches.
9340INTERLACING PATCHES
9345Can sharpen images in lower resolutions.
9350Native (PS2)(Default)
93551.25x Native
93601.5x Native
93651.75x Native
93702x Native (~720p)
93752.25x Native
93802.5x Native
93852.75x Native
93903x Native (~1080p)
93953.5x Native
94004x Native (~1440p/2K)
94055x Native (~1620p)
94106x Native (~2160p/4K)
94157x Native (~2520p)
94208x Native (~2880p/5K)
9425Choose mipmapping type.
9430MIPMAPPING
9435Basic (generated Mipmaps)
9440Full (PS2 Mipmaps)
9445Control the texture filtering of the emulation.
9450Bilinear (Forced)
9455Bilinear (PS2)
9460Bilinear (Forced excluding sprite)
9465Control the texture's trilinear filtering of the emulation.
9470TRILINEAR FILTERING
9475Off (None)
9480Trilinear (PS2)
9485Trilinear (Forced)
9491Reduces banding between colours and improves the preceived colour depth.
9496DITHERING
9501Unscaled (Default)
9506Basic (Recommended)
9513The higher the setting, the more blending is emulated in the shader accurately, and the higher the speed penalty will be.
9518BLENDING ACCURACY
9523Minimum
9528Full (Slow)
9533Maximum (Very Slow)
9540Uploads entire textures at once instead of small pieces. Improves performance in most games.
9545TEXTURE PRELOADING
9550Partial
9555Full (Hash Cache)
9560Some games have issues when the animation is shown, others require it.
9565Skip (safer)
9570Show (specific games)
9577Applies the FXAA anti-aliasing algorithm to improve the visual quality of games.
9582FXAA
9587Automatically loads and applies cheats on game start.
9592CHEATS
9597Allows up to 8 controllers in supported games.
9602Maximum 2 Players (Default)
9607Maximum 4 Players
9612Maximum 8 Players
9617Allows user replaceable textures.
9622TEXTURE REPLACEMENTS
9629Necessary for some guns to replace fog textures as a workaround in Time Crisis - Crisis Zone.
9634TIME CRISIS FOG HACK
9640Skip buffer disables auto frameskip and renders at display output resolution.
9645RENDERING MODE
9650Skip buffer effects
9655Buffered rendering
96608x 4K (3840x2176)
9665Automatically reduce frameskip if the system has spare overhead.
9681VSYNC INTERVAL
9686Enhancement. Enables texture upscaling textures and their size.
9691TEXTURE UPSCALING LEVEL
9696The upscaling method used when enabled.
9701TEXTURE UPSCALING TYPE
9706xBRZ (Default)
9711Hybrid + Bicubic
9716Fix texture banding when upscaling.
9721TEXTURE DEPOSTERIZE
9726Linear
9731Auto Max Quality
9736Enables Action Replay cheats.
9741GAME CHEATS
9746LLVM is fastest, use the Interpreter settings if there are issues.
9751CPU
9756PPU DECODER
9761LLVM Recompiler
9766Dynamic Interpreter
9771Static Interpreter
9776If game crashes, try ASMJIT. If still crashing, try Fast Interpreter.
9781SPU DECODER
9786ASMJIT Recompiler
9791Fast Interpreter
9796Precise Interpreter
9802Can fix bugs in some games. Only relevant for dynamic or LLVM SPU decoder.
9807SPU XFloat Accuracy
9812Accurate XFloat
9817Approximate XFloat
9822Relaxed XFloat
9829Limiting to 1 or 2 may fix audio stuttering on weaker CPUs in some games. Leave on automatic if slowdown occurs.
9834PREFERRED SPU THREADS
98391 thread
98442 threads
98493 threads
98544 threads
98595 threads
98646 threads
9871May provide performance gain on CPUs with low core/thread count at the expense of possible broken timings.
9876SPU LOOP DETECTION
9883Mega and Giga modes may improve performance. Use the Safe mode for maximum compatibility.
9888SPU BLOCK SIZE
9893Safe (Default)
9898Mega
9903Giga
9910Helps reduce CPU power consumption by throttling the CPU when not needed. Useful for handhelds.
9915MAX POWER SAVING CPU-PREEMPTIONS
9920Moderate
9925Maximum
9930PS3's internal ratio setting. Some games only support 16/9.
9935VIDEO
994016:9 (default)
9945RENDER
9950Most games already have an internal framelimit. Minor performance cost.
9955ADDITIONAL FRAMELIMIT
9960Off (faster, unstable)
9965ANISOTROPIC FILTER
9970Can improve performance at the expense of graphics accuracy.
9975ZCULL ACCURACY
9980Precise (Slowest)(Default)
9985Approximate (Fast)
9990Relaxed (Fastest)
9997Controls precision of generated shaders. Low quality can improved performance.
10002SHADER QUALITY
10007Ultra
10012High (Default)
10017Choose your preferred render resolution.
100221280x720 (Default)
10027Final image filtering.
10032OUTPUT SCALING
10037FidelityFX Super Resolution
10042Only Async (skip draw) avoids freezing while compiling shaders.
10047SHADER MODE
10052Legacy (single threaded)
10057Async (multi threaded)(Default)
10062Async with Shader Interpreter
10067Shader Interpreter only
10072Only applicable when either Async Shader mode is set.
10077NUMBER OF SHADER COMPILER THREADS
10083May fix missing graphics and broken lighting at the cost of performance.
10088WRITE COLOR BUFFERS
10095Straict API specification. Can resolve rare cases of missing graphics and flickering.
10100STRICT RENDERING MODE
10106Can fix screen tearing on unorthodox displays (most LCDs don't need this).
10111Distorts the output to fill the display fully Overrides aspect ratio.
10116STRETCH TO DISPLAY AREA
10123Disables the vertex cache. Might resolve missing or flickering graphics output but degrade performance.
10128DISABLE VERTEX CACHE
10135Offloads some RSX operations to a secondary thread. Improves performance in high-core processors.
10140MULTITHREADED RSX
10147Stream texture to GPU in parrallel. Can improve performance on more powerful GPU's.
10152ASYNCHRONOUS TEXTURE STREAMING
10157Choose number of audio channels.
10162AUDIO FORMAT
10167Stereo
10172Surround 5.1
10177Surround 7.1
10184Use 16 bit audio samples for audio drivers that don't support 32bit. Only use if you get no audio.
10189CONVERT TO 16-BIT
10194Can reduce crackle and stutter but increases audio latency.
10199ENABLE AUDIO BUFFERING
10206Duration of audio buffer in milliseconds. Higher numbers may cause audio latency.
10211AUDIO BUFFER DURATION
1021610ms
1022120ms
1022640ms
1023160ms
1023680ms
10241100ms (Default)
10246120ms
10251140ms
10256160ms
10261180ms
10266200ms
10271220ms
10276240ms
10283Reduces crackle and stutter further, but may cause a very noticeable reduction in audio quality on slower CPUs.
10288ENABLE TIME STRETCHING
10294Buffer fill level (in percentage) below which time stretching will start.
10299TIME STRETCHING THRESHOLD
1030475% (Default)
10309Allows Alt+Tab to RPCS3's menu. Useful for manual disc-swapping.
10314GRAPHICAL USER INTERFACE
10321Default uses SDL2, otherwise enable controller specific capabilities. Sony DS won't work with clone controllers.
10326PS3 CONTROLLER 1
10331Legacy Evdev
10336Sony DS
10341PS3 CONTROLLER 2
10346PS3 CONTROLLER 3
10351PS3 CONTROLLER 4
10356PS3 CONTROLLER 5
10361PS3 CONTROLLER 6
10366PS3 CONTROLLER 7
10371Select scale resolution of the game.
10376SCALE FACTOR
10381Sets the scaler filter mode when rendering.
10386SCALER MODE
10391HQ (bilinear filter)
10396Edge (sharper filet)
10401AdvMame
10406Scanline Interpolation Filter (SAI)
10411SuperSAI
10416SuperEagle
10421Pixel-Perfect
10426DotMatrix
10431TV2x CRT Television Filter
10436Stretches the output to fill the display area.
10441Center (Default)
10446Pixel Perfect
10451Even Pixels
10456Fit resolution scale
10461Stretch to screen
10466Fit 4:3 Aspect Ratio
10471Choose your preferred renderer.
10476RENDERER
10481OpenGL with Shaders
10486Choose your preferred language.
10491Chinese (Mandarin)
10496Swedish
10501Hebrew
10506Czech
10511Enable the debug menu and the walk-through-walls button.
10516TEST PLAY
10521Needed by some games that use special unicode characters.
10526GAME REGION (ENCODING)
10531Autodetect (Recommended)
10536European (Western)
10541European (Cent/East) [W-1250]
10546Japanese [Shift-JIS]
10551Cyrillic [Windows-1251]
10556Chinese (Simplified)
10561Chinese (Traditional) [Big5]
10566Greek
10571Turkish
10576Baltic
10581Choose your render resolution (Requires personal redream.key file).
105862x (1280x960) (Default)
10591Choose your preferred aspect ratio.
105964:3 (Default)
10601Enable auto frameskipping for performance on lower-end systems.
10606Enable vertical sync to avoid tearing in some cases.
10612Choose the amount of polygon sort accuracy (Higher may cause artifacts).
10617POLYGON SORT ACCURACY
10622Per-strip (Default)
10627Per-pixel (32 layers)
10632Per-pixel (64 layers)
10637Choose the Dreamcast console region.
10642USA (Default)
10647Choose the Dreamcast console language.
10652Choose broadcast standard (for older TV's).
10657BROADCAST
10662NTSC (Default)
10667PAL_M
10672PAL_N
10677Choose cable type for the TV.
10682CABLE
10687VGA (Default)
10692Enable the legacy or the new 3D engine (choose legacy for older GPUs).
106973D ENGINE
10702Legacy3D
10707New3D
10712Enable proper quad rendering (for higher end systems).
10717QUAD RENDERING
10722Enable crosshairs in shooting games for the selected players.
10727P1 only
10732P2 only
10737P1 & P2
10742Only some games feature rumble. Not compatible with all controllers.
10748Use L2/R2 for Accel/Brake and L1/R1 or R-stick Up/Down for Shift Up/Down.
10753MODERN PEDAL CONTROLS
10758Change the speed of the emulated PowerPC chip (fixes some issues).
10763ADJUST POWERPC FREQUENCY
1076850 (Default)
10773Choose your preferred aspect ratio..
107784x3 (Default)
10783Choose your preferred video filter.
10788Scale2x
10793Scale3x
10798Scale4x
10803Choose your preferred video quality.
10808VIDEO QUALITY
10813linear
10818best
10823Enabled or disbale the mouse cursor. Useful for CG's menus.
10828CURSOR
10833NO (DEFAULT)
10838YES
10843CD-ROM SPEED
10848AUTO (DEFAULT)
108531X
108584X
108638X
10868FORCE 386DX CPU
10873ROM (Slot 1)
10878ROM (Slot 2)
10883ROM (Slot 3)
10888ROM (Slot 4)
10893Mount a floppy for user data, creates if needed
10898USER DISK
10903Mac IIx (2Mb RAM, Color, 2 HD Floppies/CD/HDD, Image Reader)
10908Install the image reader card to read idks image files (Mac IIx only)
10913Type of ROM file to load. Disk Image requires Mac IIx and Image Reader
10918Disk Image
10923Interton VC 4000 cartridges
10930Enable mouse input for trackballs, spinners, lightguns (if no gun connected), and similar controls
10935BGFX for post-processing, accel/opengl for raw image.
10940BGFX
10945Accel
10950Fix screen tearing, but may drop frames.
10955Depends on video mode being set to BGFX.
10960BGFX GRAPHICS API
10965MAME Detect
10970OpenGL ES
10975BGFX VIDEO FILTER
10980CRT Geom Deluxe (RGB)
10985CRT Geom Deluxe (Composite)
10990Allows the use of switchres profiles if present.
10995CRT SWITCHRES
11000Rotate 90
11005Rotate 270
11011Crop artwork to only unused space, keeping the game as large as possible.
11016ARTWORK CROP
11021Set system-wide controls via MAME menu
11026CUSTOM MAME CONFIG
11032Make game history, setup instructions, and special moves viewable in the menu
11037DATA PLUGIN
11044Choose whether to pass SDL Game Controller config to the Windows game. Disabling may help with some games.
11049SDL CONFIG
11054Converts DirectX 9/10/11/12 calls to Vulkan.
11059DXVK FEATURE
11064See your FPS and version of Vulkan API/driver.
11069DXVK HUD
11074Can increase performance for games that stress the CPU.
11079ESYNC
11084Can improve frame rate and responsiveness.
11089FSYNC
11094Vastly improves the speed of buffer maps.
11099PBA
11104Renders game at a lower res then upscales to increase FPS.
11109FIDELITY FX SUPER RESOLUTION
11114Allows you to limit FPS to 60.
11119FPS LIMITER
11124INSTALL MEDIA FOUNDATION
11129Define the resolution and a new dedicated window.
11134VIRTUAL DESKTOP
11139Force mouse in games.
11144Enable XIM support.
11149ENABLE XIM
11154Disable support for memory write watches in ntdll.
11159NO WRITE WATCH
11164Force WINE to run games with large addresses.
11169FORCE LARGE ADDRESS
11174Delay freeing some memory.
11179HEAP DELAY FREE
11184Force Nvidia GPUs to always be reported as AMD GPUs.
11189HIDE NVIDIA GPU
11195NVAPI is NVIDIA's core software that allows direct access to NVIDIA GPU.
11200ENABLE NVAPI
11207Reset the cache can fix some crashes if your game was running under Batocera 29.
11212DXVK RESET CACHE
11219Enable this mode if you have issue for run your game on NTFS storage (by default is better to use LinuxFS).
11224ENABLE NTFS MODE
11229ENABLE DEBUG
11234Choose which pad to control your hero.
11239CONTROL CHOICE
11244Joypad
11249Left stick
11254Right stick
11259Can improve frame rates and responsiveness.
11264Enhancement. Double the rendering resolution. Makes 3D objects clearer.
11269ENHANCED RENDERING RESOLUTION
11307THREADED 3D
11314Force 3D geometry to always render on the top screen. Useful for single-screen devices/games.
11319KEEP MAIN SCREEN ON TOP
11324Single
11329Choose the scaling mode for the game screen.
11334SCALING MODE
11339Original resolution
11344Scale to best fit
11349Stretch to full
11354Native
11359Enhancement.
11364Improve audio accuracy (experimental).
11369USE DSP AUDIO
11374Increase to 128 MiB for debug or homebrew applications.
11379SYSTEM MEMORY
1138464MiB (Default)
11389128MiB
11394Portugese
11399Can smooth the image.
11404Integer Scale
11409Sharp Bilinear
11414Regular Bilnear
11419Enable high quality effects for special stages.
11424HQ MODE
11429Bypass the pre-game menu.
11434SKIP START MENU
11439Access to modding and other advanced options.
11444DEV MENU
11449Both types require holding D-pad down during initial charge.
11454SPINDASH TYPE
11459By Save
11464Sonic 2 (tap jump)
11469Sonic CD (hold jump)
11474Screen Resolution (Default)
11479Enable widescreen support.
11484ENABLE WIDESCREEN
11489Enable scanlines for roms that support it.
11494ENABLE SCANLINES
11501Tries to guess Per-vertex colour (gouraud) from the Model2 per-poly information (flat).
11506FAKE GOURAUD
11511Smooth textures.
11517Enables mipmap usage and trilinear filtering. Doesn't work with some games.
11524Enables bilinear filtering on tilemaps. Looks good, but can cause some stretch artifacts.
11529FILTER TILEMAPS
11534Forces the DX driver to use Managed textures instead of Dynamic.
11539FORCE MANAGED
11544Enables Direct3D Automip-map generation.
11549ENABLE MIP-MAP
11554Enabled meshed polygons for translucency.
11559ENABLE MESH TRANSPARENCY
11564Enable full-screen antialiasing in Direct3D.
11569ENABLE FULL-SCREEN ANTI-ALIASING
11575Read mouse through Rawinput, allowing 2 mice for 2 player shooting games.
11580ENABLE RAW INPUT
11586Use if you're having graphical issues or GPU problems with this emulator.
11591ENABLE SOFTWARE RENDERER
11596OPENGL RENDERING RESOLUTION
116011x (~480)
116062x (~960)
116114x (~1920p)
116168x (~4320p / 8k)
1162116x (~7680p / 16k)
11626PRESENTATION MODE
11631Fill Screen
11636Fit Screen
11641Original Size
11646Only applicable when using OpenGL.
11651Native (720p/1080p)
116562x (1440p/2160p)
116613x (2160p/3240p)
116664x (2880p/4320p)
116715x (3600p/5400p)
116766x (4320p/6480p)
1168116:9 (Default)
11686Force 21:9
11691Force 16:10
11696British English
11701Canadian French
11706Latin American Spanish
11711Brazilian Portuguese
11716Choose your console region.
11721CHOOSE CONSOLE REGION
11726Australia
11731China
11736Korea
11741Taiwan
11746Choose your console timezone.
11751CHOOSE CONSOLE TIMEZONE
11756CET
11761CST6CDT
11766Cuba
11771EET
11776Egypt
11781Eire
11786EST
11791EST5EDT
11796GB
11801GB-Eire
11806GMT
11811GMT+0
11816GMT-0
11821GMT0
11826Greenwich
11831Hong Kong
11836HST
11841Iran
11846Israel
11851Jamaica
11856Kwajalein
11861Libya
11866MET
11871MST
11876MST7MDT
11881Navajo
11886NZ
11891NZ-CHAT
11896PRC
11901PST8PDT
11906ROC
11911ROK
11916Singapore
11921UCT
11926Univarsal
11931UTC
11936W-SU
11941WET
11946Zulu
11951CHOOSE SOUND OUTPUT MODE
11956Mono
11961ASYNC SHADER COMPILE
11966ANTI-ALIASING METHOD
11971Gaussian
11976ScaleForce
11981AMD FidelityFX (Vulkan Only)
11986Stretch to fit window
11991American English
11996Choose your console UTC timezone.
12001UTC-12
12006UTC-11
12011UTC-10
12016UTC-9
12021UTC-8
12026UTC-7
12031UTC-6
12036UTC-5
12041UTC-4
12046UTC-3
12051UTC-2
12056UTC-1
12061UTC+1
12066UTC+2
12071UTC+3
12076UTC+4
12081UTC+5
12086UTC+6
12091UTC+7
12096UTC+8
12101UTC+9
12106UTC+10
12111UTC+11
12116UTC+12
12121This can be convenient if you're using laserdiscs.
12126LOADING SPEED
12131Realistic Loading
12136Full Speed (Default)
12141Choose the appropriate media for disk image.
12146DISK TYPE
12151Floppy Disk Image
12156Hard Disk Image
12163This option enables the ability to play Xbox Live Arcacde games. May cause compatibility issues with non-XBLA games.
12168XBOX LIVE ARCADE
12173No licenses enabled
12178XBLA license enabled (Default)
12183All possible licenses (Not recommended)
12188Choose to display UI prompts or accept defaults.
12193UI PROMPTS
12198Enabled UI prompts (Default)
12203Disable UI prompts
12208Polish
12213Norwegian
12220Allow game that support different resolutions to be rendered in specific resolution.
12225INTERNAL DISPLAY RESOLUTION
12232Enable or disable Xenia patches. These patches can fix graphics problems in some games.
12237GAME PATCHES
12242Configuring controllers in GZDoom can cause problems.
12247USE GZDOOM JOYSTICK CONFIGURATION
12252Use new graphics created from CorsixTH project
12257USE NEW GRAPHICS
12264Free Build or Sandbox mode. You cannot win or lose custom made maps if this is set to true. You also don't have to worry about money.
12269ENABLE SANDBOX MODE
12274Enable or Disable Intro movie (Enabled by default).
12279PLAY INTRO MOVIE
12284SKIP INTRO VIDEOS
12289Show (Default)
12294OpenGL (x86 only)
12299OpenGLES (Default)
12306Speed hack, enable to disable surface syncing between CPU and GPU. Surface syncing is needed by a few games.
12311DISABLE SURFACE SYNC
12316The image will be softer which could help with aliasing.
12321LINEAR FILTERING
12326Anti-aliasing is a technique for smoothing out jagged edges.
12333Select how much graphics memory is allocated for the GPU, may need modifying for some games / systems.
12338GRAPHICS MEMORY
12343256MB (Default)
12348On (default)
12353Better performance with hardware rendering.
12358Hardware (default)
12363Vsync
12368200p
12373400p
12378480p
12383600p
12388768p
12393800p
12398960p
12403Set the desired maximum refresh rate when Vsync is off.
12408REFRESH RATE
1241330 fps
1241850 fps
1242360 fps (Default)
1242875 fps
12433120 fps
12438144 fps
12443240 fps
12448Choose which graphics renderer to use.
12453GRAPHICS RENDERER
12458Classic Software
12463GPU / OpenGL (Default)
12468ENABLE TRUE COLOUR
12473ENABLE BILINEAR FILTER
12478ENABLE MIPMAPPING
12483ENABLE CROSSHAIR
12488Choose to use Bloom post processing.
12493ENABLE BLOOM
12498Enable / Disable sound in menus.
12503MENU SOUNDS
12508Enable 16-channel iMuse Digital Audio.
12513DIGITAL AUDIO
12518Enable / Disable fight music.
12523FIGHT MUSIC
12528Enable / Disable automatic aiming.
12533AUTO AIM
12538Enable / Disable showing secret found messages.
12543SHOW SECRET MESSAGES
12548AUTOMATICALLY RUN
12553Bobba Fett Face Player Fix
12558BOBBA FETT FIX
12563SMOOTH VUES
12568Choose to enable or disable cutscenes.
12573SKIP CUTSCENES
12578Show All
12583Skip Initial
12588Skip All
12593Standard OpenGL (Default)
12598Enhanced OpenGL
126032x (Default)
12608Skip the initial intro video.
12613SKIP INTRO VIDEO
12618Play (Default)
12623Choose the games difficulty.
12628GAME DIFFICULTY
12633Easy
12638Hard
12643Choose the combat difficulty.
12648COMBAT DIFFICULTY
12653Wimpy
12658Rough
12663Choose the preferred violence level.
12668VIOLENCE LEVEL
12673Minimal
12678Maximum Blood
12683SUBTITLES
12688Classic (Default)
12693Blocky Filtered
12698Smooth
127034x MULTISAMPLING
12708Afrikaans
12713Albanian
12718Bulgarian
12723Catalan
12728Danish
12733Finnish
12738Hungarian
12743Irish
12748Punjabi
12753Romanian
12758Serbian
12763Slovak
12768Slovenian
12773Ukrainian
12778quicksave
12783quickload
12788screenshot
12793Exit game
12798Skip cutscene
12803Quick save
12808Quick load
12813Screenshot
12818Bring up menu
12823Move camera up
12828Move camera down
12833Move camera to the left
12838Move camera to the right
12843Quit the application
12848Start / Valid
12853Shows or hides the menu bar
12858Rotates the current object
12863Select
12868Zoom in x5
12873Zoom out x5
12878Take a screenshot
12883Reset the application
12888Hire staff
12893Edit room
12898Open build room menu
12903Open furnish corridor menu
12908Quits the current level
12913Speeds up the game
12918Set speed normal
12923Show the cheat menu
12928Zoom the camera out
12933Zoom in the camera
12938Open LUA console
12943Town map
12948Casebook
12953Research
12958Manage Staff
12963Exit the emulator
12968Quick Load
12973Quick Save
12978Exit emulator using SDL
12983Exit Duckstation
12988Load State
12993Save State
12998Open DuckStation Quick Menu
13003Restart Game
13008Slot -
13013Slot +
13018Rewind
13023Next Disc (m3u)
13028Fast Forward
13033Exit emulator
13038Open Dolphin-triforce's menu
13043Load State Slot 1
13048Save State Slot 1
13053Reset the table, sometimes required for PinMame
13058Start game
13063Insert coin
13068Nudge up
13073Nudge left
13078Nudge right
13083Pull plunger
13088Buy extraball for a credit
13093Left flipper
13098Right flipper
13103Left magnasave
13108Right magnasave
13113Set to full screen
13118Start
13123Coin
13128Push 2
13133Push 1
13138Push 4
13143Push 3
13148Push 5
13153Push 6
13158Push 7
13163Push 8
13168Digital Left
13173Digital Right
13178Digital Up
13183Digital Down
13188Analog 1 Left
13193Analog 1 Right
13198Analog 1 Up
13203Analog 1 Down
13208Analog 2 Left
13213Analog 2 Right
13218Analog 2 Up
13223Analog 2 Down
13228Menu
13233Graphics filtering on/off
13238Move Stylet Pointer
13243Restart Emulation
13248Continue/Pause emulation
13253Swap Screen
13258Toggle Screen Layout
13263Toggle Speed Limit
13268Swap screens
13273Mouse Click
13278Hide the bezel
13283Exit Dosbox-X
13288Display the controller screen
13293Virtual Keyboard
13298Settings GUI
13303Joy2Pad Up
13308Joy2Pad Down
13313Joy2Pad Left
13318Joy2Pad Right
13323Hat Up
13328Hat Down
13333Hat Left
13338Hat Right
13343Button A
13348Button B
13353Button X
13358Button Y
13363Button Start
13368Button Select
13373Button L
13378Button R
13383Disposition A
13388Disposition B
13393Microphone
13398TouchScreen
13403Exit Drastic
13408Swap Screens
13413QuickMenu