Translations
Help us translate Batocera into your favorite language. The process is described on the Wiki.
Diff for SUOMI options
Line | Text |
---|---|
26 | Adjust the cpu power frequency profile whilst in-game. Some systems will benefit from improved voltage handling. |
31 | POWER OPTIONS |
36 | POWER MODE |
41 | High Performance |
46 | Balanced |
51 | Power Saver |
58 | Adjust the cpu power profile whist on battery. Overwrites previous Power Mode(s). |
63 | BATTERY MODE |
71 | Adjust the percentage of power (watts) provided to a Ryzen Mobile Series CPU based on it's default max value. Caution, setting wattage too high could damage your device. |
76 | RYZEN THERMAL DESIGN POWER |
176 | Disabled if using a shader set or the output display matches the game's resolution. |
181 | SMOOTH GAMES (BILINEAR FILTERING) |
186 | Only increase the image size in integer multiples. |
191 | INTEGER SCALING (PIXEL PERFECT) |
206 | STRETCH BEZELS (4K & ULTRAWIDE) |
211 | Show context-sensitive info over the game. |
216 | HEADS UP DISPLAY |
236 | HEADS UP DISPLAY CORNER |
241 | TOP LEFT (NW) |
246 | TOP RIGHT (NE) |
251 | BOTTOM RIGHT (SE) |
256 | BOTTOM LEFT (SW) |
261 | Show an image overlaid on top of the bezel. |
266 | SHOW TATTOO OVER BEZEL |
271 | NO |
276 | SYSTEM CONTROLLERS |
281 | CUSTOM IMAGE |
286 | TATTOO CORNER |
291 | CUSTOM .PNG IMAGE PATH |
296 | Shrink/expand tattoo to fit within the bezel's border. |
301 | RESIZE TATTOO |
308 | During gameplay, press Hotkey + R1 to translate on-screen text. Only on libretro cores. |
343 | PAUSE ON TRANSLATED SCREEN |
350 | Enables run-ahead. Doubles CPU requirements. High numbers can result in visible jitter. |
355 | LATENCY REDUCTION |
360 | RUN-AHEAD FRAMES |
365 | Can prevent audio skips on button presses when using run-ahead. |
370 | USE SECOND INSTANCE FOR RUN-AHEAD |
377 | Use preemptive frames instead of run-ahead. Only runs ahead when controller state changes. |
382 | USE PRE-EMPTIVE FRAMES |
389 | Automatically decrease frame delay temporarily to prevent frame drops. Can introduce stuttering. |
394 | AUTOMATIC FRAME DELAY |
400 | Don't deviate from core requested timing. G-Sync, FreeSync, HDMI 2.1 VRR. |
405 | VARIABLE REFRESH RATE |
425 | LIGHT GUNS |
430 | CONTROLS |
440 | Use wheels instead of pads if wheels are connected. |
445 | WHEELS |
450 | USE WHEELS |
455 | Maximum wheel rotation from left to right (in degrees) |
460 | WHEEL ROTATION |
465 | Zone for which the game doesn't react to the wheel (in degrees) |
470 | WHEEL DEADZONE |
477 | Reserve a non dead zone at the center of the wheel to go straight ahead (in degrees) |
482 | WHEEL MIDZONE |
522 | BORDER MODE |
537 | Emulate Chroma 81 interface (colorization). |
542 | ADVANCED OPTIONS |
547 | COLORIZATION |
567 | WRX HIGH RESOLUTION |
572 | ATARI SYSTEM |
577 | VIDEO FORMAT STANDARD |
582 | NTSC 240x480px 60Hz |
587 | PAL 288x576px 50Hz |
604 | Emulate NTSC quirks to show more colors in hi-res mode. |
609 | HI-RES ARTIFACTING |
625 | Enable the BASIC interpreter. Some games need this. |
630 | INTERNAL BASIC INTERPRETER |
635 | Treats the right analog stick as the second joystick. |
640 | JOYSTICK HACK (FOR ROBOTRON 2084) |
667 | Automatically sets aspect ratio to 16/9 for games that natively support it. 2D elements like HUD/UI may be stretched. |
672 | AUTO WIDESCREEN |
677 | Not all games support 3D pad. |
687 | Saturn Pad |
692 | Saturn 3D Pad |
702 | Hides borders on many games. Some games used the borders. |
707 | ZOOM (HIDE BORDERS) |
712 | MSX2 |
717 | Enhancement. Remove the four sprites per line limit. |
722 | REDUCE SPRITE FLICKERING |
727 | Apply a video filter to mimic various NTSC TV signals. |
732 | VIDEO FILTERS |
737 | NTSC (RF) |
742 | NTSC (RGB) |
747 | NTSC (S-Video) |
752 | NTSC (Composite) |
757 | CPC MODEL |
762 | EMULATED RAM SIZE |
767 | 64KB |
772 | 128KB |
777 | 192+KB |
782 | 512KB |
787 | 576+KB |
792 | Choose the emulated colour depth. |
797 | COLOUR DEPTH |
802 | 16 bit |
807 | 24 bit (Default) |
837 | Core-powered video filter. |
842 | BLARGG NTSC FILTER |
847 | Composite (Blargg) |
852 | S-Video (Blargg) |
857 | RGB (Blargg) |
862 | Monochrome (Blargg) |
867 | Blur high-res mode, allowing for better transparency effects. |
872 | HIGH-RES BLENDING |
879 | Enhancement. Swap from SNES' guassian interpolation to cubic. Improves sound quality. |
884 | CUBIC AUDIO INTERPOLATION |
891 | Change behaviour when emulating GB games. Auto uses SGB for GB and GBC for GBC. |
896 | GAME BOY MODE |
901 | Game Boy |
906 | Game Boy Color |
911 | Super Game Boy |
916 | Emulate the Super Game Boy 2 for SGB. Runs games at the correct speed. |
921 | SUPER GAME BOY 2 |
926 | Enhancement. Reduces system slowdown. Causes issues in some games. |
956 | Prefer "Before NMI", change to After NMI only if needed by the game. |
1029 | Core-powered video filter. Bisqwit filters are CPU heavy. |
1039 | Bisqwit 2x |
1044 | Bisqwit 4x |
1049 | Bisqwit 8x |
1069 | Composite Direct (FirebrandX) |
1074 | Nes Classic |
1079 | Nestopia (RGB) |
1084 | Original Hardware (FirebrandX) |
1089 | PVM Style (FirebrandX) |
1094 | Sony CXA2025AS |
1099 | Unsaturated v6 (FirebrandX) |
1104 | YUV v3 (Firebrand) |
1109 | For use with HD texture packs. |
1114 | LOAD CUSTOM TEXTURES |
1119 | Avoids having to manually load side A every time. |
1124 | (FDS) AUTOMATICALLY LOAD DISK SIDE A |
1129 | Reduce load time at the cost of accuracy. |
1134 | (FDS) FAST FORWARD DISK LOADING |
1139 | Useful for speedruns/glitches. |
1144 | DEFAULT POWER ON RAM STATE |
1182 | TEXTURE UPSCALING (XBRZ) |
1187 | Smooths out textures on 3D objects. |
1192 | TEXTURE SMOOTHING |
1197 | Enhancement. Smooth out jagged edges on 3D object polygons. |
1202 | ANTI-ALIASING (MSAA) |
1217 | top/bottom |
1222 | bottom/top |
1227 | left/right |
1232 | right/left |
1237 | top only |
1242 | bottom only |
1247 | quick switch |
1252 | hybrid/top |
1257 | hybrid/bottom |
1262 | Skip frames to improve performance, at the cost of choppy motion. |
1277 | DS (Default) |
1282 | DSi |
1287 | Disable to access the system's settings, like time and language. |
1292 | SKIP DS SYSTEM MENU |
1297 | Use language and username from the NDS Firmware |
1302 | USE FIRMWARE SETTINGS |
1307 | ON |
1312 | OFF (Default) |
1319 | Select language will be used if 'Use Firmware Settings' is disabled or if firmware file was not found. |
1324 | German |
1329 | Italian |
1334 | Japanese |
1339 | hybrid top ratio 2 |
1344 | hybrid top ratio 3 |
1349 | hybrid bottom ratio 2 |
1354 | hybrid bottom ratio 3 |
1359 | Select the input type to navigate the touch screen |
1364 | TOUCH SCREEN MODE |
1369 | Mouse |
1374 | Touch Screen |
1379 | Right Stick |
1384 | DS |
1389 | DSi (Experiemental) |
1396 | Software mode is faster and more accurate, while OpenGL mode supports scaling 3D graphics. |
1401 | VIDEO SETTINGS |
1406 | RENDERER MODE |
1411 | Software |
1416 | OpenGL (Overwrites Libretro API settings) |
1421 | Degree in which 3D graphics are scaled up. OpenGL renderer only. |
1426 | 1x native (256 x 192) |
1431 | 2x native (512 x 384) |
1436 | 3x native (768 x 576) |
1441 | 4x native (1024 x 768) |
1446 | 5x native (1280 x 960) |
1451 | 6x native (1536 x 1152) |
1456 | 7x native (1792 x 1344) |
1461 | 8x native (2048 x 1536) |
1468 | Enable this if your game's 3D modles are not rendered correctly. OpenGL renderer only. |
1473 | IMPROVED POLYGON SPLITTING |
1478 | Enabled |
1483 | Affects how the emulated screens are scaled. OpenGL renderer only. |
1488 | SCREEN FILTERING |
1493 | Nearest |
1498 | Linear |
1503 | Determines how the cursor should apprear on the botton screen. |
1508 | SCREEN SETTINGS |
1513 | CURSOR MODE |
1518 | Never |
1523 | While Touching |
1528 | Until Timeout |
1533 | Always |
1538 | Cursor timeout in seconds when using Cursor Mode - Until Timeout. |
1543 | CURSOR TIMEOUT |
1548 | 1 second |
1553 | 2 seconds |
1558 | 3 seconds |
1563 | 5 seconds |
1568 | 10 seconds |
1573 | 15 seconds |
1578 | 20 seconds |
1583 | 30 seconds |
1588 | 60 seconds |
1593 | Determine how the console's touch screen in emulated. |
1598 | TOUCH MODE |
1603 | Joystick |
1608 | Pointer |
1615 | Use this to play online with custom servers that reimplement the discontinued Nintendo Wi-Fi. |
1620 | FIRMWARE SETTINGS |
1625 | DNS OVERRIDE |
1630 | Kaeru WFC (178.62.43.212) |
1635 | AltWFC (172.104.88.237) |
1640 | Wiimmfi (95.217.77.181) |
1645 | Force Default DNS |
1650 | Don't Override |
1655 | Overrides the language mode of the emulated console. |
1660 | Use Host |
1665 | English |
1670 | The theme colour of the emulated console. |
1675 | FAVOURITE COLOUR |
1680 | Gray |
1685 | Brown |
1690 | Red |
1695 | Light Pink |
1700 | Orange |
1705 | Yellow |
1710 | Lime |
1715 | Light Green |
1720 | Dark Green |
1725 | Turquoise |
1730 | Light Blue |
1735 | Blue |
1740 | Dark Blue |
1745 | Dark Purple |
1750 | Light Purple |
1755 | Dark Pink |
1760 | The month of your birthay. |
1765 | BIRTH MONTH |
1770 | January |
1775 | February |
1780 | March |
1785 | April |
1790 | May |
1795 | June |
1800 | July |
1805 | August |
1810 | September |
1815 | October |
1820 | November |
1825 | December |
1830 | The day within the month of your birthday. |
1835 | BIRTH DAY |
1840 | 1st |
1845 | 2nd |
1850 | 3rd |
1855 | 4th |
1860 | 5th |
1865 | 6th |
1870 | 7th |
1875 | 8th |
1880 | 9th |
1885 | 10th |
1890 | 11th |
1895 | 12th |
1900 | 13th |
1905 | 14th |
1910 | 15th |
1915 | 16th |
1920 | 17th |
1925 | 18th |
1930 | 19th |
1935 | 20th |
1940 | 21st |
1945 | 22nd |
1950 | 23rd |
1955 | 24th |
1960 | 25th |
1965 | 26th |
1970 | 27th |
1975 | 28th |
1980 | 29th |
1985 | 30th |
1990 | 31st |
1996 | Enable to display an on-screen message if trying to use unsupported features. |
2001 | ON-SCREEN DISPLAY & NOTIFCATIONS |
2006 | WARN ABOUT UNSUPPORTED FEATURES |
2011 | Enable to display if your BIOS haas known problems. |
2016 | WARN ABOUT BIOS PROBLEMS |
2022 | Enable to show which screen layout with the configured sequence is active. |
2027 | SHOW SCREEN LAYOUT |
2032 | Enable to show whether your device's microphone is active. |
2037 | SHOW HOST MICROPHONE STATE |
2042 | Enable to show whether your device's camera is active. |
2047 | SHOW HOST CAMERA STATE |
2052 | Enable to show whether the emulated screens are closed. |
2057 | SHOW LID STATE |
2062 | 1x native (640x528) |
2067 | 6x 4K (3840x3168) |
2072 | Wii NAND's language setting. |
2077 | Dutch |
2082 | Simplified Chinese |
2087 | Traditional Chinese |
2092 | Korean |
2097 | Enhancement. Only works with a 16/9 ratio and bezels disabled. |
2102 | WIDESCREEN HACK (GLITCHY) |
2108 | May not work well on all hardware. Hybrid is preferred, where supported. |
2113 | UBERSHADERS |
2118 | No Ubershaders |
2123 | Exclusive Ubershaders |
2128 | Hybrid Ubershaders |
2133 | Skip Drawing |
2138 | Improves clarity of distant textures. |
2143 | ANISOTROPIC FILTERING |
2148 | Enables or disable on screen messages. |
2153 | OSD MESSAGES |
2159 | Wii NAND's aspect ratio setting. Most games support both ratios natively. |
2164 | WII TV MODE |
2169 | Emulate a Wiimote Sideway with L2 for Shake and Nunchuk on R-stick. |
2174 | WiiMote |
2179 | WiiMote Sideways |
2184 | WiiMote + Nunchuk |
2189 | WiiMote + Classic Controller |
2194 | WiiMote + Classic Controller Pro |
2199 | Real Wiimote |
2204 | GameCube Controller |
2209 | CONTROLLER 3 TYPE |
2214 | CONTROLLER 4 TYPE |
2219 | CPU TIMING MODE (FPS) |
2224 | internal (fixed 60fps) |
2229 | internal (variable fps) |
2234 | external (variable fps) |
2239 | Apply a post-processing effect. |
2244 | VIDEO FILTER |
2249 | Gamepad (D-pad, 2 Buttons) |
2254 | Keyboard + Mouse |
2259 | Joystick (Analog, 2 Buttons) |
2264 | Select Keyboard, Joystick or Gamepad mode |
2269 | Select which Intel CPU to emulate. |
2274 | CPU TYPE |
2279 | Autodetect (Compatible) |
2284 | 386 (slow) |
2289 | 386 (prefetch) |
2294 | 486 (slow) |
2299 | Pentium (slow) |
2304 | Affects efficiency/stability. |
2309 | CPU CORE METHOD |
2314 | Optimized (auto) |
2319 | Dynamic (fast) |
2324 | Normal (interpreter) |
2329 | Simple (interpreter for old real-mode games) |
2334 | Manually set cycles per second. Use with caution. |
2339 | EMULATED CPU PERFORMANCE |
2344 | MAX (as many as possible) |
2349 | 8086/8088, 4.77MHz (315 cps) |
2354 | 286, 6MHz (1320 cps) |
2359 | 286, 12.5MHz (2750 cps) |
2364 | 386, 20MHz (4720 cps) |
2369 | 386DX, 33MHz (7800 cps) |
2374 | 486DX, 33MHz (13400 cps) |
2379 | 486DX2, 66MHz (26800 cps) |
2384 | Pentium, 100MHz (77000 cps) |
2389 | Pentium II, 300MHz (200000 cps) |
2394 | Pentium III, 600MHz (500000 cps) |
2399 | AMD Athlon, 1.2GHz (1000000 cps) |
2404 | No EMS/XMS |
2409 | 4MB |
2414 | 8MB |
2419 | 16MB |
2424 | 24MB |
2429 | 32MB |
2434 | 48MB |
2439 | 64MB |
2444 | 96MB |
2449 | 128MB |
2454 | 224MB |
2459 | The emulated graphics card. |
2464 | GRAPHICS CHIP TYPE |
2469 | SVGA |
2474 | VGA |
2479 | EGA |
2484 | CGA |
2489 | Tandy |
2494 | Hercules |
2499 | PCjr |
2504 | Does not affect the on-screen keyboard. |
2644 | SAVESTATE/REWIND |
2649 | On with rewind support |
2654 | Apply a joy2key profile for the current game. |
2659 | GAMEPAD AUTOMATIC MAPPING |
2664 | On with game detection message |
2669 | Set the deadzone of the joystick analog sticks. |
2674 | ANALOG JOYSTICK DEADZONE |
2679 | Can fix drifting joysticks in games. |
2684 | TIMED AXIS INTERVALS |
2689 | Gravis GamePad (D-pad + 4 Btns) |
2694 | Generic Keyboard Binds |
2699 | Keyboard + Mouse (Left An.) |
2704 | Keyboard + Mouse (Right An.) |
2709 | 1st Joystick (2 Axes, 2 Btns) |
2714 | Flight Stick (3 Axes, 4 Btns, 1 Hat) |
2719 | Both Joysticks (4 Axes, 4 Btns) |
2724 | Custom Keyboard Binds (best for Pad2Key) |
2729 | 2nd Joystick (2 Axes, 2 Btns) |
2734 | Type of emulated SoundBlaster card. |
2739 | SOUNDBLASTER TYPE |
2744 | SounBlaster 16 (Default) |
2749 | SounBlaster Pro 2 |
2754 | SounBlaster Pro |
2759 | SounBlaster 2.0 |
2764 | SounBlaster 1.0 |
2769 | GameBlaster |
2776 | Enable Gravis Utrasound emulation. Ensure the ULTRASND folder is in the root of your |
2781 | ENABLE GRAVIS ULTRASOUND |
2786 | Off (Default) |
2792 | Select the .SF2 SoundFont file, .ROM file, or interface used for MIDI output. |
2797 | MIDI OUTPUT |
2802 | General MIDI SoundFont (Default) |
2807 | Roland MT-32/CM-32L |
2812 | Frontend MIDI driver |
2817 | Enhancement. Skipping it can break some games. |
2837 | More accurate emulation, but slower. |
2842 | USE SOFTWARE RENDERING |
2847 | Reduces wobbly polygons & warping textures. |
2852 | ENABLE PGXP CORRECTIONS |
2857 | Enabled (Default) |
2862 | ANTI-ALIASING (MSAA/SSAA) |
2867 | 2x MSAA |
2872 | 4x MSAA |
2877 | 8x MSAA |
2882 | 16x MSAA |
2887 | 32x MSAA |
2892 | 2x SSAA |
2897 | 4x SSAA |
2902 | 8x SSAA |
2907 | 16x SSAA |
2912 | 32x SSAA |
2917 | Enhancement. Smooth/upscale textures. |
2922 | TEXTURE FILTERING |
2927 | Bilinear |
2932 | Zooms in to hide black borders. Borders are different per game. |
2937 | CROP OVERSCAN |
2942 | Only Overscan Area |
2947 | All Borders |
2952 | DualShock has rumble support. Not all games support DualShock. |
2957 | Digital Controller (Gamepad) |
2962 | Analog Controller (DualShock) |
2967 | Analog Joystick |
2972 | NeGcon |
2977 | Namco GunCon |
2982 | PlayStation Mouse |
2987 | SHOW LIGHT GUN CROSSHAIRS |
2992 | Digital Controller |
2997 | Analog Stick |
3002 | Can fix slowdown. Only works on some drivers. |
3007 | CPU CLOCK |
3012 | No skipping |
3017 | NEO GEO BIOS |
3022 | Console AES World |
3027 | Console AES Japan |
3032 | Arcade MVS Europe |
3037 | Arcade MVS USA |
3042 | Arcade MVS Japan |
3047 | Arcade Universe BIOS (Cheats) |
3052 | MEMORY CARD MODE |
3057 | Shared |
3062 | Per-game |
3067 | Enhancement. Remove the eight sprites per line limit. |
3072 | Horizontal |
3077 | Vertical |
3082 | Both |
3087 | Can be used to simulate colors of particular displays. |
3092 | COLOR FILTER |
3097 | Composite (color bleeding + artifacts) |
3102 | SVideo (color bleeding only) |
3107 | RGB (crisp image) |
3112 | Only supported games. Higher settings increase system requirements. |
3117 | SOUND QUALITY |
3122 | 2x-Postrender |
3127 | 2x-VBlank |
3132 | NES Gamepad |
3137 | NES Zapper |
3142 | Paddle can only be used in port 2. |
3147 | Arkanoid paddle |
3152 | Can avoid flashing screen issues. Significant performance cost. |
3157 | SYNCHRONOUS RENDERING |
3162 | 1.25x (800x600) |
3167 | 1.5x (960x720) |
3172 | 1.6x (1024x768) |
3177 | 2.25x (1440x1080) |
3182 | 2.5x (1600x1200) |
3187 | PLAYER 1 CROSSHAIR COLOR |
3192 | Green |
3197 | White |
3202 | PLAYER 2 CROSSHAIR COLOR |
3207 | PLAYER 3 CROSSHAIR COLOR |
3212 | PLAYER 4 CROSSHAIR COLOR |
3217 | Smooth textures on distant 3D objects based on angle. |
3222 | TEXTURE MIP-MAPPING (BLUR) |
3227 | Improves clarity of distant textures when mip-mapping is enabled. |
3232 | Enhancement. Upscales screen textures (2D games only). |
3237 | Choose the Dreamcast console region. |
3242 | USA |
3247 | Europe |
3252 | Japan |
3259 | Dreamcast BIOS's language setting. Can change the language of some games. Some games default to Japanese. |
3264 | BIOS LANGUAGE |
3269 | Required for some games. |
3274 | FORCE WINDOWS CE MODE |
3279 | WIDESCREEN CHEAT (PRIORITY) |
3284 | Gamepad |
3289 | Keyboard |
3294 | Light Gun |
3299 | Useful for certain arcade games. |
3304 | SCREEN ORIENTATION |
3309 | MODEL |
3314 | Spectrum 48K |
3319 | Spectrum 48K (NTSC) |
3324 | Spectrum 128K |
3329 | Spectrum +2 |
3334 | Spectrum +2A |
3339 | Spectrum +3 |
3344 | Spectrum +3e |
3349 | Spectrum SE |
3354 | Timex TC2048 |
3359 | Timex TS2068 |
3364 | Spectrum 16K |
3369 | Pentagon 128K |
3374 | Pentagon 512K |
3379 | Pentagon 1024 |
3384 | Scorpion 256K |
3389 | Sinclair 1 controller set to AUTO. |
3404 | Cursor Joystick |
3434 | Fuller Joystick |
3439 | Sinclair 2 controller set to AUTO. |
3449 | Set controller 1 and 2 to None to use it standalone. |
3454 | KEYBOARD SUPPORT |
3459 | Required for certain visual effects. |
3464 | LCD GHOSTING EFFECT |
3469 | Simple |
3474 | LCD Ghosting (Accurate) |
3479 | LCD Ghosting (Fast) |
3484 | Simulate LCD color inaccuracy. |
3489 | COLOR CORRECTION |
3494 | Set the color palette to use. |
3499 | GB - Smart Coloring |
3504 | GB - DMG |
3509 | GB - Light |
3514 | GB - Pocket |
3519 | GB - Black and White |
3524 | GBC - Blue |
3529 | GBC - Brown |
3534 | GBC - Dark Blue |
3539 | GBC - Dark Brown |
3544 | GBC - Dark Green |
3549 | GBC - Grayscale |
3554 | GBC - Green |
3559 | GBC - Inverted |
3564 | GBC - Orange |
3569 | GBC - Pastel Mix |
3574 | GBC - Red |
3579 | GBC - Yellow |
3584 | Special 1 |
3589 | Special 2 |
3594 | Special 3 |
3599 | Special 4 (TI-83 Legacy) |
3604 | TWB64 - Pack 1 |
3609 | TWB64 - Pack 2 |
3615 | Games may run faster/slower than normal if the incorrect region is selected. |
3620 | REGION |
3625 | NTSC-U |
3630 | NTSC-J |
3635 | Enhancement. Remove the eighty sprites per line limit. |
3642 | Use Megadrive to automap inputs for a Megadrive style controller with a 6 button layout. |
3647 | CONTROLLERS |
3652 | CONTROLLER 1 INPUT MAPPING |
3657 | Retropad (Default) |
3662 | Megadrive |
3667 | CONTROLLER 2 INPUT MAPPING |
3672 | CONTROLLER 3 INPUT MAPPING |
3677 | CONTROLLER 4 INPUT MAPPING |
3682 | Joypad Auto |
3687 | Joypad 3 Button |
3692 | Joypad 6 Button |
3697 | Joypad 3 Button + 4-WayPlay |
3702 | Joypad 6 Button + 4-WayPlay |
3707 | Joypad 3 Button + Teamplayer |
3712 | Joypad 6 Button + Teamplayer |
3717 | Light guns can only be used in port 2. |
3722 | Menacer Light Gun |
3727 | Konami Justifiers |
3734 | Sound generator. MAME is faster and Nuked is cycle accurate. Original model used YM2612 while later revisions used YM3438. |
3739 | FM SYNTHESIZER |
3744 | MAME (YM2612) |
3749 | MAME (ASIC YM3438) |
3754 | MAME (Enhanced YM3438) |
3759 | Nuked (YM2612) |
3764 | Nuked (YM3438) |
3769 | CD ADD-ON |
3774 | Sega/Mega CD |
3779 | MegaSD |
3786 | Adjust mixing of CD audio. In MSU-MD, cartridge-sourced sound effects are not affected. |
3791 | CD-DA VOLUME |
3796 | Enhanced sound output support for compatible games. |
3801 | Joypad 2 Button |
3806 | Joypad 2 Button + Master Tap |
3811 | Light Phaser |
3816 | Paddle Control |
3821 | LCD GHOSTING FILTER |
3826 | Extend the game screen area, similar to the Master System. |
3831 | EXTENDED SCREEN |
3836 | Choose your desired Atari machine type. |
3841 | ATARI MACHINE TYPE |
3846 | ST |
3851 | Mega ST |
3856 | STE |
3861 | Mega STE |
3866 | TT |
3871 | Falcon |
3876 | Choose your desired Atari CPU type. |
3881 | ATARI CPU TYPE |
3886 | Choose your desired Atari CPU clock rate. |
3891 | ATARI CPU CLOCK RATE |
3896 | 8 MHz |
3901 | 16 MHz |
3906 | 32 MHz |
3911 | Choose your desired Atari ST memory size. |
3916 | ATARI ST MEMORY SIZE |
3921 | 256 KB |
3926 | 512 KB |
3931 | 1 MB |
3936 | 2 MB |
3941 | 2.5 MB |
3946 | 4 MB |
3951 | 8 MB |
3956 | 10 MB |
3961 | 14 MB |
3966 | Choose your desired Atari Monitor. |
3971 | ATARI MONITOR TYPE |
3976 | Monochrome High-Resolution |
3981 | RGB Colour Low/Medium-Resolution |
3986 | TV |
3991 | Choose your desired pixel aspect ratio. |
3996 | ASPECT RATIO |
4001 | Square Pixels |
4006 | Atari Monitor |
4011 | NTSC TV |
4016 | PAL TV |
4023 | Atari ST monitors had a visible border around the main screen area, but most software does not display anything in it. |
4028 | SCREEN BORDERS |
4033 | Hide |
4038 | Crop 720p (240, 480) |
4043 | Crop 1080p (270, 540) |
4048 | Choose your desired pause screen display type. |
4053 | PAUSE SCREEN DISPLAY |
4058 | Help and Information |
4063 | Floppy Disk List |
4068 | Bouncing Box |
4073 | Snow |
4078 | Darken |
4083 | No Indicator |
4088 | original |
4093 | 480p |
4098 | 720p |
4103 | 4k |
4108 | 8k |
4113 | Replace meshed transparency by real transparency. |
4118 | IMPROVED MESH |
4123 | Apply gouraud shading instead of flat shading. |
4128 | IMPROVED BANDING |
4133 | Allows up to 7 or 12 controllers in supported games. |
4138 | MULTITAP |
4143 | Port1 |
4148 | Port2 |
4153 | Port1+2 |
4158 | Choose system BIOS language. |
4163 | BIOS Language |
4168 | Use a custom MAME config, do not overwrite config on launch. |
4173 | CUSTOM CONFIG |
4178 | Controls for 5/6 button games and other unique controls |
4183 | SPECIAL CONTROL LAYOUTS |
4188 | Default Only |
4193 | SNES Style |
4198 | Genesis/Megadrive Style |
4203 | Modern Fightstick Style |
4208 | Neo Geo Mini Pad |
4213 | Neo Geo CD Pad |
4218 | Twin Stick with Triggers |
4223 | Rotated 4-Way Stick (Q*Bert) |
4228 | Enable or disable high score saving |
4233 | HIGH SCORE PLUGIN |
4238 | Play a coin drop sound effect when an insert coin button is pressed |
4243 | COIN SOUND PLUGIN |
4248 | Disabled (Default) |
4255 | Use the same art paths as standalone MAME - not recommended if using decorations or shaders. |
4260 | SHARE MAME ARTWORK |
4265 | On (Default) |
4271 | Crop MAME artwork to maximize the game screen and only fill unused space. |
4276 | CROP ARTWORK |
4281 | Set gun button 2 to reload. |
4286 | OFF-SCREEN RELOAD BUTTON |
4291 | Use MAME software lists to identify ROM |
4296 | SOFTWARE LIST |
4301 | Don't Use (Default) |
4306 | Coleco Adam cartridges |
4311 | Coleco Adam Digital Data Packs |
4316 | Coleco ADAM diskettes |
4321 | Coleco ColecoVision cartridges |
4326 | Type of ROM file to load. |
4331 | MEDIA TYPE |
4336 | Cassette 1 |
4341 | Cassette 2 |
4346 | Disk (Drive 1) |
4351 | Disk (Drive 2) |
4356 | Cartridge (Slot 1) |
4361 | Cartridge (Slot 2) |
4366 | Cartridge (Slot 3) |
4371 | Cartridge (Slot 4) |
4376 | Toggle with hotkey + D-pad up or Scroll Lock in-game. |
4381 | UI KEYS |
4386 | Off at Start |
4391 | On at Start |
4396 | Enable per-game custom configuration via MAME menu. |
4401 | CUSTOM GAME CONFIG |
4406 | Entex AdventureVision cartridges |
4411 | APF M-1000 cartridges |
4416 | Apple II cleanly cracked disks |
4421 | Apple II miscellaneous disks |
4426 | Apple II original disks |
4431 | Cassette |
4436 | Hard Drive |
4441 | Type of joystick connected to the game port. |
4446 | JOYSTICK TYPE |
4451 | Apple (2x 2-button Analog) |
4456 | Sirius/Atari (2x 1-button Digital, II+ Only) |
4461 | Gizmo (1-Button Digital) |
4466 | Model of emulated Apple II. |
4471 | Apple //e Enhanced (Default) |
4476 | Apple //e |
4481 | Apple ][ Plus |
4486 | Apple IIgs cleanly cracked disks |
4491 | Apple IIgs miscellaneous disks |
4496 | Apple IIgs original disks |
4501 | 5 1/4 Disk (Drive 1) |
4506 | 5 1/4 Disk (Drive 2) |
4511 | 3 1/2 Disk (Drive 3) |
4516 | 3 1/2 Disk (Drive 4) |
4521 | Emerson Arcadia 2001 cartridges |
4526 | Acorn Archimedes floppy images |
4531 | Acorn Archimedes hard disks |
4536 | Acorn Archimedes ROM images |
4541 | Select model to emulate |
4546 | ARCHIMEDES MODEL |
4551 | Archimedes 310 |
4556 | BBC A3000 |
4561 | Archimedes 440/1 (Default) |
4566 | Archimedes 540 |
4571 | Bally Professional Arcade cartridges |
4576 | Acorn Atom cassettes |
4581 | Acorn Atom disk images |
4586 | Acorn Atom Utility ROMs |
4591 | Cartridge |
4596 | Quickload |
4601 | Select which joystick to emulate. |
4606 | None (Default) |
4611 | Acorn Analogue Joysticks |
4616 | Acorn Bitstik |
4621 | Robo Bitstik 2 |
4626 | Voltmace Delta 3b Twin Joysticks |
4631 | BBC MODEL |
4636 | BBC Micro Model B (Default) |
4641 | BBC Master 128 |
4646 | BBC Master 512 |
4651 | BBC Master Compact |
4656 | Acorn BBC Micro cassettes |
4661 | Acorn BBC Micro hard disks |
4666 | Acorn BBC Micro ROMs |
4671 | Acorn BBC Micro Model B disks |
4676 | Acorn BBC Micro Model B Original disks |
4681 | Acorn BBC Master cartridges |
4686 | Acorn BBC Master disks |
4691 | Acorn BBC Master Compact disks |
4696 | Olivetti Prodest PC 128S disks (BBC Master Compact) |
4701 | BBC Micro/Master Cassette |
4706 | BBC Micro/Master ROM (Slot 1) |
4711 | BBC Micro ROM (Slot 2) |
4716 | BBC Micro ROM (Slot 3) |
4721 | BBC Micro ROM (Slot 4) |
4726 | BBC Micro/Master Disk (Drive 1) |
4731 | BBC Micro/Master Disk (Drive 2) |
4736 | BBC Master Cartridge (Slot 1) |
4741 | BBC Master Cartridge (Slot 2) |
4746 | Camputers Lynx cassettes |
4751 | Camputers Lynx floppies |
4756 | LYNX MODEL |
4761 | Lynx 48k |
4766 | Lynx 96k |
4771 | Lynx 128k |
4776 | Philips CD-i CD-ROMs |
4781 | Tandy Radio Shack Color Computer cassettes |
4786 | Tandy Radio Shack Color Computer cartridges |
4791 | Tandy Radio Shack Color Computer disk images |
4796 | Select the model of Color Computer to emulate |
4801 | COLOR COMPUTER MODEL |
4806 | Color Computer |
4811 | Color Computer 2 |
4816 | Color Computer 2B |
4821 | Color Computer 3 (NTSC) (Default) |
4826 | Color Computer 3 (PAL) |
4831 | V-Tech Creativision cartridges |
4836 | Acorn Electron Disks |
4841 | Acorn Electron Cassettes |
4846 | Acorn Electron Cartridges |
4851 | Acron Electron ROMs |
4856 | ELECTRON MODEL |
4861 | Electron w/64k Master RAM Board (default) |
4866 | Electron |
4871 | Floppy Disk |
4876 | Fujitsu FM-77AV disk images |
4881 | Fujitsu FM-7 cassettes |
4886 | Fujitsu FM-7 disk images |
4891 | FM-7 MODEL |
4896 | FM TOWNS MODEL |
4901 | FM Towns Marty (Default) |
4906 | FM Towns (Model 1/2) |
4911 | FM Towns II UX |
4916 | How much RAM the emulated FM Towns will have installed |
4921 | RAM SIZE |
4926 | 2MB |
4933 | Insert a disk into the floppy drive, a blank will be used if one doesn't exist |
4938 | ADD USER DISK |
4943 | Fujitsu FM Towns CD-ROMs |
4948 | Fujitsu FM Towns cracked floppy disk images |
4953 | Fujitsu FM Towns miscellaneous floppy disk images |
4958 | Fujitsu FM Towns original floppy disk images |
4963 | Floppy Disk (Drive 1) |
4968 | Floppy Disk (Drive 2 - Model 1/2 & II UX) |
4973 | CD-ROM |
4978 | Hard Drive (II UX) |
4983 | Bit Corp Gamate cartridges |
4988 | Tiger Game.com cartridges |
4993 | Epoch Game Pocket Computer cartridges |
4998 | Hartung Game Master cartridges |
5003 | GamePark GP32 SmartMedia cards |
5008 | Dick Smith Electronics VZ-200/300 cassettes |
5013 | Dick Smith Electronics VZ-200/300 snapshots |
5018 | Choose hardware for the memory expansion slot |
5023 | MEMORY SLOT |
5028 | Laser 310/VZ-300 16k Memory |
5033 | Laser/VZ 64k Memory (Default) |
5038 | Snapshot |
5043 | Macintosh 400K/800K Disk images |
5048 | Macintosh High Density Disk images |
5053 | Mac Harddisks |
5060 | Select model of Mac (Recommendations are Mac Plus for B&W, Mac LC 3 for Color) |
5065 | MAC MODEL |
5070 | Mac 128k (128kb RAM, 2 LD Floppies) |
5075 | Mac 512k (512kb RAM, 2 LD Floppies) |
5080 | Mac Plus (4Mb RAM, 2 LD Floppies/HDD) |
5085 | Mac SE (4Mb RAM, 2 LD Floppies/HDD) |
5090 | Mac Classic (4Mb RAM, 2 HD Floppies/HDD) |
5095 | Mac II (2Mb RAM, Color, 2 HD Floppies/CD/HDD) |
5100 | Mac IIx (2Mb RAM, Color, 2 HD Floppies/CD/HDD/Image Reader) |
5105 | Mac LC 3 (Default) (4Mb RAM, Color, 2 HD Floppies/CD/HDD) |
5112 | Install the image reader card to read disk image files (Mac IIx only). Minimum 4MB ram size recommended. |
5117 | IMAGE READER |
5122 | Slot A (Default) |
5127 | Slot B |
5132 | Slot C |
5137 | Slot D |
5142 | Slot E |
5148 | How much RAM the emulated Mac will have installed (Mac IIx & Mac LC 3 only) |
5153 | Type of ROM file to load |
5158 | CD |
5163 | Select a boot disk or hard drive if needed |
5168 | BOOT DISK |
5173 | System 3.0 (LD Floppy) |
5178 | System 6.0.8 (LD Floppy) |
5183 | System 7.0.1 (HD Floppy) |
5188 | System 7.5 (HD Floppy) |
5193 | System 6.0.8 (Hard Drive) |
5198 | System 7.0.1 (Hard Drive) |
5203 | System 7.5.5 (Hard Drive) |
5208 | Creatronic Mega Duck cartridges |
5213 | PDP-1 Paper Tape Reader Images |
5218 | Casio PV-1000 cartridges |
5223 | Video Technology Socrates cartridges |
5228 | Funtech Super A'Can cartridges |
5233 | TI-99/4A Cartridges |
5238 | 32k RAM expansion card installed |
5243 | 32K RAM EXPANSION |
5248 | Speech module installed |
5253 | SPEECH MODULE |
5258 | Tomy Tutor & Pyuuta cartridge |
5263 | GCE Vectrex cartridges |
5268 | VTech V.Smile cartridges |
5273 | VTech V.Smile Motion cartridges |
5278 | Atari XE Game System cartridges |
5283 | Atari 400 / 800 floppy disks |
5288 | Disk (Drive 3) |
5293 | Disk (Drive 4) |
5298 | Video Game Music Files |
5303 | CONTROL MAPPING |
5308 | Analog |
5313 | Digital |
5318 | Keyboard shortcuts unavailable if passing through the keyboard. |
5323 | INPUT INTERFACE |
5328 | Keyboard passthrough |
5333 | Simultaneous |
5338 | Rotates screen by 90 degrees. Intended for rotating displays. |
5343 | VERTICAL ROTATION (TATE) |
5348 | 100%(native) |
5353 | Small performance increase (may drop frames). |
5358 | FRAME DUPING (SPEED UP) |
5363 | Much faster than interpreter (but may have issues). |
5368 | CPU DYNAREC (SPEED UP) |
5373 | Disabled (Beatle Interpreter) |
5378 | Max Performance |
5383 | Cycle Timing Check |
5388 | Lightrec Interpreter |
5393 | DYNAREC CODE INVALIDATION |
5398 | Full (more compatible) |
5403 | DMA Only (Slightly Faster) |
5408 | Allows up to 5 or 8 controllers in supported games. |
5413 | Port 1 |
5418 | Port 2 |
5423 | Port 1+2 |
5428 | Analog Controller |
5433 | DualShock Controller |
5438 | Analog Joystick (Flystick) |
5443 | Justifier |
5448 | Enhancement. Remove the sixteen sprites per line limit. |
5453 | Manual |
5458 | Portrait |
5463 | Landscape |
5468 | Requires BIOS file to be present. |
5473 | Only for Super Game Boy enhanced games. |
5478 | SUPER GB BORDERS |
5483 | Value to use for the emulated solar sensor (Boktai). |
5488 | SOLAR SENSOR LEVEL |
5493 | TEAM COLOR MODE |
5498 | Selfie |
5503 | Color |
5508 | Sex |
5513 | Skynet |
5518 | 4:3 RENDERING RESOLUTION |
5525 | Enhancement. Increase the rendering resolution when in 16:9 ratio. Makes 3D objects clearer. |
5530 | 16:9 RENDERING RESOLUTION |
5535 | Enhancement. 3 point is accurate to N64, standard is better. |
5540 | TEXTURE FILTERING MODE |
5545 | standard |
5550 | 3 point |
5555 | Enhancement. Smooth out jagged edges on 3D objects polygons. |
5560 | Smooth textures on 3D objects. |
5565 | Smooth 1 |
5570 | Smooth 2 |
5575 | Smooth 3 |
5580 | Smooth 4 |
5585 | Sharp 1 |
5590 | Sharp 2 |
5595 | Enhancement. Upscale textures. |
5600 | TEXTURE UPSCALING |
5605 | As Is |
5610 | X2 |
5615 | RDP PLUGIN |
5620 | GLideN64 (Fastest) |
5625 | ParaLLEl-RDP |
5630 | Angrylion (Most Compatible) |
5635 | RSP PLUGIN |
5640 | HLE (Fastest) |
5645 | ParaLLEl (Best LLE) |
5650 | CXD4 (LLE Fallback) |
5655 | CPU CORE |
5660 | Dynarec (Fastest) |
5665 | Cached Interpreter |
5670 | Pure Interpreter (Most Accurate) |
5677 | Useful for N64 style controllers. Limited hotkeys for controllers without dedicated hotkey. |
5682 | CONTROLLER 1 |
5687 | CONTROLLER TYPE |
5692 | RetroPad (Default) |
5697 | N64 |
5702 | N64 (Limited Hotkeys) |
5707 | Useful for N64 style controllers. |
5712 | CONTROLLER 2 |
5717 | CONTROLLER 3 |
5722 | CONTROLLER 4 |
5727 | Emulate a pak in the controller expansion port. |
5732 | CONTROLLER PAK |
5737 | Memory Pak |
5742 | Rumble Pak |
5747 | Rumble Pak (Automatic) |
5753 | Use to eliminate joystick drift/unwanted input. Effects all controllers. |
5758 | JOYSTICK DEADZONE |
5763 | 15% (Default) |
5770 | Use to make joystick movement more or less sensitive. Effects all controllers. |
5775 | JOYSTICK SENSITIVITY |
5780 | 100% (Default) |
5785 | Full speed can break some games. |
5790 | FRAME RATE |
5795 | Original |
5800 | Full speed |
5805 | Only applies when using Parallel-RDP as the chosen RDP Plugin. |
5810 | PARALLEL-RDP UPSCALER |
5815 | 1x (Default) |
5820 | Can change the language of some games. |
5825 | Universe BIOS is not compatible with cheats. |
5830 | NEO GEO CD BIOS |
5835 | CDZ |
5840 | CDZ MAME |
5845 | CDZ Universe 3.3 |
5850 | Use one save file per game. |
5855 | PER-GAME SAVES |
5860 | Manually activate the adapter for supported games. |
5865 | 4 PLAYER ADAPTER |
5870 | NTSC (NES) |
5875 | Famicom (FDS) |
5880 | PC MODEL |
5885 | Select the processor model. |
5890 | CPU FEATURE |
5895 | OVERCLOCK MULTIPLIER |
5900 | 6x (Recommended) |
5905 | 1MB |
5910 | 3MB |
5915 | 7MB |
5920 | 11MB |
5925 | 13MB (Recommended) |
5930 | 120MB |
5935 | 230MB |
5940 | 512MB |
5945 | 1024MB |
5950 | Graphic Display Controller model. |
5955 | GDC |
5960 | Older games skipped drawing every second line, this masks that. |
5965 | REMOVE SCANLINES |
5970 | Full 255 lines |
5975 | Some games rely on this (Apros). |
5980 | REAL PALETTES |
5985 | 26K for old games and 86K for newer games. |
5990 | SOUND BOARD |
5995 | To have music and not only sound in games (Owl-Zoo). |
6000 | JAST SOUND |
6005 | Emulate a keyboard/mouse/joypad. |
6010 | JOY2KEY PROFILE |
6015 | Arrows |
6020 | Arrows 3button |
6025 | Keypad |
6030 | Keypad 3button |
6035 | Manual keyboard |
6040 | Atari Joypad |
6045 | EMULATED SYSTEM |
6050 | Videopac G7000 (European) |
6055 | Videopac+ G7400 (European) |
6060 | Videopac+ G7400 (France) |
6065 | NTSC 60Hz |
6070 | PAL 50Hz |
6075 | Some games accept input from port 2 instead of port 1. |
6080 | SWAP GAMEPADS |
6085 | Zooms in to hide black borders. |
6090 | CRT GHOSTING EFFECT |
6095 | Ghosting (65%) |
6100 | Ghosting (75%) |
6105 | Ghosting (85%) |
6110 | Ghosting (95%) |
6115 | Soften the hash sound effect from some games. |
6120 | AUDIO FILTER |
6125 | Set desired framerate. |
6130 | FRAMERATE |
6135 | 30fps |
6140 | 60fps (Default) |
6145 | 70fps |
6150 | 72fps |
6155 | 75fps |
6160 | 90fps |
6165 | 100fps |
6170 | 119fps |
6175 | 120fps |
6180 | 144fps |
6185 | 240fps |
6190 | 244fps |
6195 | 1.0x (12.50Mhz) |
6200 | 1.1x (13.75Mhz) |
6205 | 1.2x (15.00Mhz) |
6210 | 1.5x (18.75Mhz) |
6215 | 1.6x (20.00Mhz) |
6220 | 1.8x (22.50Mhz) |
6225 | 2.0x (25.00Mhz) |
6230 | Fixes a possible bug with multiple controllers detection. |
6235 | ACTIVE INPUT DEVICES FIX |
6245 | Alone in the Dark |
6250 | Crash-n Burn |
6255 | Dinopark Tycoon |
6260 | Microcosm |
6265 | Enable shared saves for multi-disc games |
6270 | NVRAM STORAGE |
6275 | Per Game |
6280 | Choose the Parallel N64 graphics plugin. |
6285 | GRAPHICS PLUGIN |
6290 | Glide64 |
6295 | Gln64 |
6300 | Rice |
6305 | Angrylion |
6310 | Parallel |
6315 | 4.5x (1440x1080) |
6320 | Automatic |
6325 | N64 3-point |
6330 | PCE Joypad |
6335 | PCE Mouse |
6340 | Skip the bios boot logo, may cause default language issues. |
6345 | BIOS FAST BOOT |
6355 | Double the rendering resolution. |
6360 | ENHANCED RENDERING RESOLUTION |
6365 | On (Speed hack) |
6370 | Capcom VS games Expand Screen Width |
6375 | Chrono Chross Odd/Even Bit Hack |
6380 | Dark Forces Flat Tex Triangles Fix |
6385 | Diablo Music Fix |
6390 | Lunar Ignore Brightness Color Fix |
6395 | InuYasha Sengoku Battle Fix |
6400 | Pandemonium 2 Lazy Screen Update Fix |
6405 | Parasite Eve 2/Vandal Hearts 1&2 Fix |
6410 | Hyper Blaster/Justifier |
6415 | Produces a clean LCD effect. |
6420 | LCD FILTER |
6425 | LCD GHOSTING EFFECTS |
6430 | Green - GameKing |
6435 | VB - Virtual Boy |
6440 | Potator - Orangish - Amber |
6445 | Potator - Green |
6450 | Potator - Blue |
6455 | Potator - Green - BGB |
6460 | Potator - Green Wataroo |
6465 | Brownish - Travel Wood |
6470 | Blue - Bubbles Blue |
6475 | Blue - Game Master |
6480 | Blue - Shiny Sky Blue |
6485 | Blue - Slime Blue |
6490 | Gold - Golden Wild |
6495 | Gold - Labo Fawn |
6500 | Gold - Million Live Gold |
6505 | Gold - Odyssey Gold |
6510 | Grey - Greyscale |
6515 | Grey - Digivice |
6520 | Grey - Microvision |
6525 | Green - Buttercup Green |
6530 | Green - Game.com |
6535 | Green - Greenscale |
6540 | Green - Legendary Super Saiyan |
6545 | Green - TI-83 |
6550 | Orange - Hokage Orange |
6555 | Pink - Blossom Pink |
6560 | 1 Frame |
6565 | 2 Frames |
6570 | 3 Frames |
6575 | 4 Frames |
6580 | 5 Frames |
6585 | 6 Frames |
6590 | 7 Frames |
6595 | 8 Frames |
6600 | 480x272 (Default) |
6605 | CONTROLLER PROFILE |
6610 | Gamepad Classic |
6615 | Gamepad Modern |
6620 | Force a specific model and prevent tags detection. |
6625 | AMIGA MODEL |
6630 | Autodetect (by game name tag) |
6635 | A500 (512KB Chip + 512KB Slow) |
6640 | A500+ (1MB Chip) |
6645 | A600 (2MB Chip + 8MB Fast) |
6650 | A1200 (2MB Chip + 8MB Fast) |
6655 | A4000/040 (2MB Chip + 8MB Fast) |
6660 | CDTV (1MB Chip) |
6665 | CD32 Default (2MB Chip) |
6670 | CD32 (2MB Chip + 8MB Fast) |
6675 | Help games which are too quick or that have bugs. |
6680 | CPU COMPATIBILITY |
6685 | Normal |
6690 | More compatible |
6695 | Cycle-exact |
6700 | Works with 'Cycle-exact' mode and for a few games. |
6705 | Default by model |
6710 | 3.54 MHz |
6715 | 7.09 MHz (A500 speed) |
6720 | 14.18 MHz (A1200 speed) |
6725 | 28.37 MHz |
6730 | 35.46 MHz |
6735 | 42.56 MHz |
6740 | 56.75 MHz |
6745 | Ignored with 'Cycle-exact'. |
6750 | CPU SPEED |
6755 | PAL 288x576px 50Hz (auto) |
6760 | NTSC 240x480px 60Hz (auto) |
6767 | Manually define which resolution to use. Auto defaults to High and switches to Super-High when needed. |
6772 | VIDEO RESOLUTION |
6777 | Low 360p |
6782 | High 720p |
6787 | Super-high 1440p |
6792 | Hides borders on many games. Some games use the borders. |
6797 | ZOOM/CROP (HIDE BORDERS) |
6802 | Auto zoom |
6807 | minimum |
6812 | smaller |
6817 | small |
6822 | medium |
6827 | large |
6832 | larger |
6837 | maximum |
6842 | Affects mouse speed globally. |
6847 | MOUSE SPEED |
6852 | Makes second fire button press up instead. |
6857 | JUMP ON B |
6862 | Removes loading but can add possible glitches/crashes. |
6867 | FLOPPY TURBO SPEED |
6872 | Keypad to joyport mappings for 2 players. |
6877 | 2P GAMEPAD MAPPING (KEYRAH) |
6882 | Enable launching pre-installed WHDLoad installs. |
6887 | WHDLOAD LAUNCHER |
6892 | Passes all physical keyboard events for Pad2Key. |
6897 | DISABLE EMULATOR JOYSTICK |
6902 | Select controller type for Amiga P1. |
6907 | CD32 Pad |
6912 | Select controller type for Amiga P2. |
6917 | Inserts CD during boot animation to prevent loading fail. |
6922 | BOOT ANIMATION FIRST |
6927 | CD TURBO SPEED |
6932 | Makes the blue button press up instead. |
6937 | JUMP ON A |
6942 | Inserts CD during boot animation prevent loading fail. |
6947 | Slow down or speed up games as appropriate. |
6952 | 10Mhz |
6957 | 16Mhz |
6962 | 25Mhz |
6967 | 33Mhz (Overclock) |
6972 | 66Mhz (Overclock) |
6977 | 100Mhz (Overclock) |
6982 | 150Mhz (Overclock) |
6987 | 200Mhz (Overclock) |
6992 | 5MB |
6997 | 6MB |
7002 | 9MB |
7007 | 10MB |
7012 | 12MB |
7017 | Full Frame |
7022 | 1/2 Frame |
7027 | 1/3 Frame |
7032 | 1/4 Frame |
7037 | 1/5 Frame |
7042 | 1/6 Frame |
7047 | 1/8 Frame1 |
7052 | 16 Frame |
7057 | 1/32 Frame |
7062 | 1/60 Frame |
7067 | Auto Frame Skip |
7072 | Applies to both players. |
7077 | JOYPAD TYPE |
7082 | Default (2 Buttons) |
7087 | Megadrive (8 Buttons) |
7092 | Super Famicom (8 Buttons) |
7097 | 1 MHz (Underclock) |
7102 | 2 MHz (Underclock) |
7107 | 4 MHz (NEC uPD780) |
7112 | 8 MHz (NEC uPID7008) |
7117 | 16 MHz (Overclock) |
7122 | 32 MHz (Overclock) |
7127 | 64 MHz (Overclock) |
7132 | EMULATE PCG-8100 |
7137 | Use to eliminate cursor drift/unwanted input. |
7142 | ANALOG DEADZONE |
7147 | GAMEPAD CURSOR SPEED |
7152 | 1.0 (240p) |
7157 | 2.0 (480p) |
7162 | Improve speed, at a minor cost of accuracy. |
7167 | SPEED HACK (SAFE) |
7174 | Enhancement. Remove the thirty-two sprites per line limit. Crashes certain games. |
7179 | REDUCE SPRITE FLICKERING (UNSTABLE) |
7184 | Overclock the SNES CPU (Gradius 3, Super R-Type). |
7189 | Light (load times) |
7194 | Compatible |
7199 | Max (demanding games) |
7206 | Enhancement. Reduces slowdown in mode 7 games. Can cause issues in certain games. |
7211 | BLEND HIGH-RES MODE |
7216 | Merge |
7221 | Blur |
7226 | SNES Gamepad |
7231 | SNES Mouse |
7236 | SNES Multitap |
7241 | Super Scope |
7246 | Konami Justifier |
7251 | M.A.C.S. Rifle |
7258 | Konami Justifier P2 is daisy chained from controller 2, appears as port 3 to system. |
7263 | Konami Justifier (P2) |
7268 | Monochrome |
7273 | RF |
7278 | RGB |
7283 | S-Video |
7288 | Composite |
7293 | 5 MHz (Underclock) |
7298 | 8 MHz (Underclock) |
7303 | 9 MHz (Underclock) |
7308 | 10 MHz (Default) |
7313 | 11 MHz |
7318 | 12 MHz |
7323 | 13 MHz |
7328 | 14 MHz |
7333 | 15 MHz |
7338 | 20 MHz |
7343 | 30 MHz |
7348 | 40 MHz |
7353 | Light guns/multitap. |
7358 | Dual Konami Justifiers |
7364 | Sync GB2Player/GBC2Player saves with saves in "saves/gb" or "saves/gbc". |
7369 | SYNC SAVE FILES |
7374 | FRAME RATE LIMIT |
7379 | 10fps |
7384 | 15fps |
7389 | 20fps |
7394 | 25fps |
7399 | 40fps |
7404 | 50fps |
7409 | 60fps |
7414 | 155fps |
7419 | 160fps |
7424 | RUMBLE |
7429 | Gamepad Classic Alt |
7434 | COLOR PALETTE (2D) |
7439 | black/white |
7444 | black/blue |
7449 | black/cyan |
7454 | black/electric cyan |
7459 | black/green |
7464 | black/magenta |
7469 | black/yellow |
7474 | Use your physical anaglypth 3D glasses! |
7479 | ANAGLYPH PRESET (3D) |
7484 | red/blue |
7489 | red/cyan |
7494 | red/electric cyan |
7499 | green/magenta |
7504 | yellow/blue |
7509 | Add color to Game Boy games. |
7514 | GB COLORIZATION |
7519 | original gameboy |
7524 | black and white |
7529 | gba sp |
7534 | blue sea |
7539 | dark knight |
7544 | green forest |
7549 | hot desert |
7554 | pink dreams |
7559 | weird colors |
7564 | Only for games that employed it (for Boktai) |
7569 | For Gyro-enabled games (bound to left analog stick) |
7574 | SENSOR SENSITIVITY (GYROSCOPE) |
7579 | For Gyro-enabled games (bound to right analog stick) |
7584 | SENSOR SENSITIVITY (TILT) |
7589 | Resolution multipliers to smooth vectors |
7594 | RESOLUTION MULTIPLIER |
7599 | Automatic switches region per file path tags |
7604 | MODEL TYPE |
7609 | C64 PAL Automatic |
7614 | C64 NTSC Automatic |
7619 | C64 PAL |
7624 | C64 NTSC |
7629 | C64 Games System PAL |
7634 | C64 Japanese NTSC |
7639 | Change the output resolution ratio. |
7644 | PAL 576x312px |
7649 | NTSC 492x262px |
7654 | Auto-disable zoom |
7659 | Most games use port 2, some use port 1. |
7664 | CONTROLLER PORT |
7669 | Paddles |
7674 | Mouse (1351) |
7679 | Trackball (Atari CX-22) |
7684 | Koalapad |
7689 | Some games and homebrews require more RAM |
7694 | RAM EXPANSION UNIT |
7699 | 128kB (1700) |
7704 | 256kB (1764) |
7709 | 512kB (1750) |
7714 | 1024kB |
7719 | 2048kB |
7724 | 4096kB |
7729 | 8192kB |
7734 | 16384kB |
7739 | KEYBOARD PASSTHROUGH |
7744 | C128 PAL |
7749 | C128 NTSC |
7754 | C128 DCR PAL |
7759 | C128 DCR NTSC |
7764 | RetroPad Face Button Options. |
7769 | Button Options |
7774 | B = Fire |
7779 | B = Fire, A = Up |
7784 | Y = Fire |
7789 | Y = Fire, B = Up |
7794 | PLUS4 PAL |
7799 | PLUS4 NTSC |
7804 | C16 PAL |
7809 | C16 NTSC |
7814 | V364 NTSC |
7819 | 232 NTSC |
7824 | colodore_ted |
7829 | yape-pal |
7834 | yape-ntsc |
7839 | VIC20 PAL Automatic |
7844 | VIC20 NTSC Automatic |
7849 | VIC20 PAL |
7854 | VIC20 NTSC |
7859 | Super VIC (+16K) NTSC |
7864 | colodore_vic |
7869 | mike-pal |
7874 | mike-ntsc |
7879 | 3032B |
7884 | 4032B |
7889 | SUPERPET |
7894 | green |
7899 | amber |
7904 | white |
7909 | For weak machines. Some games will not work with this. |
7914 | FAST BLITTER (LESS COMPATIBLE) |
7919 | Enable for Doom to run at its correct resolution. |
7924 | DOOM RES HACK |
7929 | Remove the padding on the sides of the screen. |
7934 | CROP BORDER |
7939 | Always have 6 bullets, 6 dynamite and 6 lives. |
7944 | TRAINER MODE |
7949 | Nothing can kill Rick, may break the game. |
7954 | INVULNERABILITY MODE |
7959 | Highlight all entities on the game map. |
7964 | EXPOSE MODE |
7969 | 4K |
7974 | Change the system's language. |
7979 | Deutsch |
8014 | Changing driver can improve audio performance and reduce distortion. Alsathread is recommended for low-end systems. |
8019 | AUDIO DRIVER |
8024 | ALSA |
8029 | ALSAThread |
8034 | TinyALSA |
8039 | SDL2 |
8044 | Pulse (Default) |
8079 | Adjust screen line draw mode. |
8084 | LINE MODE |
8089 | SINGLE |
8094 | DOUBLE |
8099 | SCANLINES |
8104 | Manually define which internal resolution to use. AUTO = High. |
8109 | Super high |
8114 | Change pixel scaling and filtering method. |
8119 | SCALING METHOD |
8124 | Pixelated (Nearest) |
8129 | Smooth (Linear) |
8134 | Fix flickering in a static screen like Workbench. |
8139 | REMOVE INTERLACE ARTIFACTS |
8144 | OFF |
8149 | Resize automatically screen height. |
8154 | AUTO HEIGHT |
8161 | Improves both sprite scaling and road rendering. Does not affect the car sprite. |
8166 | HIGH RESOLUTION MODE |
8171 | Choose which graphics API library to use. |
8176 | Vulkan (Default) |
8181 | Speed up shader compilation. |
8186 | ASYNC SHADER COMPILE (VULKAN ONLY) |
8191 | Set the controller rumble strength if supported. |
8196 | Pro Controller required for games that require shake motions. |
8201 | CONTROLLER COMBINATION |
8206 | GamePad + 4 Pro Controller |
8211 | GamePad + 4 Sideway Wiimote |
8216 | 5 Pro Controller |
8221 | 5 Sideway Wiimote |
8226 | Wii U Classic Controller |
8231 | Not all games support all languages. |
8236 | CONSOLE LANGUAGE |
8241 | Current language |
8246 | Chinese |
8251 | Portuguese |
8256 | Russian |
8261 | Taiwanese |
8266 | Choose the audio output type. |
8271 | AUDIO CHANNELS |
8276 | Stereo (Default) |
8281 | Surround |
8286 | Have Batocera set the first audio output device. |
8291 | AUDIO OUTPUT |
8296 | Set in Config - choose if no audio output |
8301 | Batocera sets first audio device (Default) |
8306 | Fix screen tearing. |
8311 | VSYNC |
8316 | Double buffering |
8321 | Triple buffering |
8326 | Choose upscaling method. |
8331 | UPSCALE FILTER |
8336 | Bicubic |
8341 | Hermite (Default) |
8346 | Nearest Neighbour |
8351 | Choose downscaling method. |
8356 | DOWNSCALE FILTER |
8361 | Bilinear (Default) |
8366 | Hermite |
8371 | Keep Aspect Ration (Default) |
8376 | Stretch |
8381 | Enable mouse input to simulate touchscreen. |
8386 | ENABLE MOUSE |
8391 | Enable Cemu's performance overlay. |
8396 | ENABLE PERFORMANCE OVERLAY |
8401 | Enable notifications of cache, controller events etc. |
8406 | ENABLE NOTIFICATIONS |
8413 | Enable gamepad view for games that have interaction across two screens. Use Hotkey+R2 to switch screens. |
8418 | ENABLE GAMEPAD VIEW |
8425 | Arrange the dual screen layout. Separate windows can be changed with Hotkey+R2. |
8430 | Top Only |
8435 | Bottom Only |
8440 | Large Top |
8445 | Large Bottom |
8450 | Left/Right |
8455 | Right/Left |
8460 | Separate Windows |
8465 | Hybrid Screen Top |
8470 | Hybrid Screen Bottom |
8475 | GRAPHICS |
8480 | OpenGL (Default) |
8485 | Fix screen tearing. CPU heavy. |
8490 | Off will help some games, others will run too fast. |
8495 | FRAME LIMIT |
8500 | Reduce stutter that happens when compiling shaders. |
8505 | DISK SHADER CACHE |
8512 | Compile shaders using background threads to avoid shader compilation stutter. May cause graphical glitches. |
8517 | ENABLE ASYNC SHADER COMPILATION |
8522 | Preloading is impossible from ES. |
8527 | Preload |
8532 | The New 3DS has a faster processor, ZL/ZR buttons and a C-stick. |
8537 | NEW 3DS MODE |
8542 | Restore BLENDMODE outline on Singe sprites. |
8547 | BLEND SPRITES (SINGE) |
8552 | JOYSTICK TO CURSOR SENSITIVITY |
8557 | Hide crosshairs in supported games e.g. ActionMax, Maddog II. |
8562 | HIDE LIGHT GUN CROSSHAIRS |
8567 | This option is required for some gun games when playing with a mouse. |
8572 | ABSOLUTE MOUSE INPUT |
8579 | Choose which graphics API library to use. Vulkan may not work on all hardware. |
8584 | Not all games support stretching, depending on their video files. |
8589 | Force 4:3 |
8594 | SCREEN ROTATION |
8599 | 0 degrees |
8606 | Enable or disable bezels being added when content is a 4:3 aspect with a widescreen display. |
8611 | BEZELS |
8616 | Shunt 2 |
8621 | Shunt 3 |
8626 | Shunt 4 |
8631 | Shunt 5 |
8636 | Shunt 6 |
8641 | Shunt 7 |
8646 | Shunt 8 |
8651 | Shunt 9 |
8656 | Shunt 10 |
8661 | Invert the vertical joystick axis on flight games. |
8666 | INVERT AXIS |
8672 | Can improve video performance. Do not use with ActionMax games or scanlines. |
8677 | SDL TEXTURE ACCESS STREAMING |
8682 | Use controller settings manually defined in custom.ini. |
8687 | CUSTOM CONTROLLER |
8692 | The final output image, unrelated to the Wii's emulated NAND setting. |
8697 | DISPLAY |
8702 | Automatic ratio |
8707 | Force 16:9 |
8712 | Stretch to window |
8717 | RENDERING |
8722 | 8x 5K (5120x4224) |
8729 | Compile shaders on next launch of game (one time). Reduces micro-freezes. Vulkan only. |
8734 | PRE-CACHE SHADERS |
8739 | ANTI-ALIASING |
8746 | Use SSAA instead of MSAA for anti-aliasing. SSAA may look better but has a higher performance cost. |
8751 | ANTI-ALIASING MODE |
8758 | Enabling will allow for correct emulation of texture wrapping. This comes at a cost of potential worse performance. |
8763 | MANUAL TEXTURE SAMPLING |
8768 | Usually not much faster than single core mode. |
8773 | EMULATION |
8778 | DUAL CORE MODE |
8783 | Speed hack for dual core mode to fix some glitches. |
8788 | GPU SYNC |
8793 | Increase emulator performance, at the cost of accuracy/stability. |
8798 | PERFORMANCE HACKS |
8803 | To use game cheats or 16/9 Aspect Ratio Fix codes. |
8808 | ENABLE CHEATS |
8813 | Required by some games. |
8818 | MEMORY MANAGEMENT UNIT |
8823 | Enhancement. Removes disc loading. |
8828 | FAST DISK TRANSFER RATE |
8835 | Skips Vertical Blank Interrupts when lag is detected, allowing for smooth audio playback when emulation speed is not 100%. |
8840 | VBI SKIP |
8845 | Search for custom configured joystick profiles. |
8850 | USE PAD PROFILES |
8855 | Enable controller rumble capabilities if supported by the controller. |
8860 | Change what's plugged into the virtual GameCube ports. |
8865 | GAMECUBE CONTROLLER 1 |
8870 | GAMECUBE PORT 1 TYPE |
8875 | Standard Controller |
8880 | GameCube Adapter for Wii U |
8885 | Steering Wheel |
8890 | Dance Mat |
8895 | DK Bongos |
8900 | GAMECUBE CONTROLLER 2 |
8905 | GAMECUBE PORT 2 TYPE |
8910 | GAMECUBE CONTROLLER 3 |
8915 | GAMECUBE PORT 3 TYPE |
8920 | GAMECUBE CONTROLLER 4 |
8925 | GAMECUBE PORT 4 TYPE |
8930 | Moves South to West, West to North, etc. Standard controller type only. |
8935 | ROTATE FACE BUTTONS |
8940 | Set joystick deadzone. |
8945 | DEADZONE |
8950 | 5% (Default) |
8957 | Set virtual joysticks gate size. Smaller increases sensitivity. Larger decreases it. |
8962 | JOYSTICK GATE SIZE |
8967 | Smaller |
8972 | Normal (Default) |
8977 | Larger |
8982 | Enables Dolby Pro Logic II for surround sound. May impact performance. |
8987 | AUDIO |
8992 | DOLBY PRO LOGIC II |
8997 | Show on screen display messages (memory card saves..). |
9002 | SHOW ON-SCREEN DISPLAY MESSAGES |
9009 | Enable Gamecube boot animation and BIOS access (requires IPL.bin BIOS in appropriate user directory). |
9014 | ENABLE BOOT ANIMATION |
9019 | Change the Gamecube system language. |
9024 | GAMECUBE LANGUAGE |
9029 | English/Japanese |
9034 | Map your controller to an emulated Wiimote. |
9039 | WII CONTROLLERS |
9044 | EMULATE WIIMOTE |
9049 | CUSTOMIZE EMULATED WIIMOTE & GAMEPAD |
9054 | Classic Controller |
9059 | Classic Controller Pro |
9064 | Wiimote Sideway |
9069 | Wiimote Sideway + Swing |
9074 | Wiimote Sideway + Tilt |
9079 | Wiimote Sideway + Nunchuk |
9084 | Position of wii sensor bar relative to the disaply for real wiimotes. |
9089 | SENSOR BAR POSITION |
9094 | Bottom (Default) |
9099 | Top |
9104 | Emulate the Wiimote pointer with a DS4's gyroscope. |
9109 | DUALSHOCK MOTION CONTROL |
9114 | Emulate the Wiimote pointer with a mouse. |
9119 | MOUSE AS WIIMOTE POINTER |
9124 | 1.5x 720p (960x792) |
9129 | 2.5x 1080p (1600x1320) |
9134 | PERFORMANCE HACKS (needs review) |
9139 | 8x (CSAA) |
9144 | 8xQ (CSAA) |
9149 | 16x (CSAA) |
9154 | 16xQ (CSAA) |
9159 | 4x (SSAA) |
9164 | DISABLE ON-SCREEN DISPLAY MESSAGES |
9169 | Determines the speed and the runahead behaviour of the system. |
9174 | EMULATION SPEED |
9179 | Unlimited |
9184 | VSync and Audio Resampling need to be enabled. |
9189 | SYNC TO HOST REFRESH RATE |
9194 | Ensure every frame the console renders is displayed to screen. |
9199 | OPTIMAL FRAME PACING |
9204 | Improve performance if VSync is disabled and using Vulkan. |
9209 | THREADED PRESENTATION |
9214 | Match Window |
9219 | PAR 1:1 |
9224 | May result in a sharper image in some 2D games. |
9229 | INTEGER UPSCALING |
9234 | Enabling will smooth out the image. |
9239 | LINEAR UPSCALING |
9246 | Fills the screen regardless of the aspect ratio. Doesn't work with Integer Upscaling. |
9251 | STRETCH TO FILL |
9256 | 1x native (320x240) |
9261 | 9x 4K (2880x2160) |
9266 | Enhancement. Smooth/upscale textures on 3D objects. |
9271 | Nearest-Neighbor |
9276 | Bilinear (No Edge Blending) |
9281 | JINC2 (Slow) |
9286 | JINC2 (Slow, No Edge Blending) |
9291 | xBR (Very Slow) |
9296 | xBR (Very Slow, No Edge Blending) |
9301 | 24-bit, disables dithering. |
9306 | TRUE COLOUR RENDERING |
9311 | Makes the dither pattern much less obvious at higher resolutions. |
9316 | SCALED DITHERING |
9322 | When running outside of 100%, adjusts the temp instead of dropping frames. |
9327 | STRETCH MODE |
9332 | Off (Noisy) |
9337 | Resampling (Pirch Shift) |
9342 | Time Stretch (Tempo Change, Best Sound) |
9347 | Force progressive render / scan. |
9352 | DISABLE INTERLACING |
9357 | Hack. Increases most PAL games' speed by 17%. |
9362 | FORCE NTSC TIMINGS ON PAL |
9367 | NTSC-U/C |
9372 | Preload requires more RAM. |
9377 | Use Analog joysticks in addition to D-Pad for DualShock controllers. |
9382 | JOYSTICK TO DPAD |
9387 | Not Connected |
9392 | PS1 Digital Controller |
9397 | PS1 Analog Joystick |
9402 | DualShock / Xbox Type |
9407 | NeGcon (Rumble) |
9412 | Allows loading protected games without subchannel information. |
9417 | ALLOW BOOTING WITHOUT SBI FILE |
9422 | Skipping it can break some games. |
9427 | Interpreter is the most accurate, but is the slowest. |
9432 | CPU EXECUTION MODE |
9437 | Interpreter (Slowest) |
9442 | Cached Interpreter (Faster) |
9447 | Recompiler (Fastest)(Default) |
9452 | System requirements at native; (RAM|VRAM). |
9457 | Per 0.05s, 5s total (550MB|100MB) |
9462 | Per 0.1s, 10s total (1100MB|200MB) |
9467 | Per 1s, 15s total (165MB|30MB) |
9472 | Per 1s, 30s total (330MB|60MB) |
9477 | Per 1s, 60s total (660MB|120MB) |
9482 | Per 1s, 90s total (990MB|180MB) |
9487 | Per 1s, 120s total (1320MB|240MB) |
9497 | CROSSHAIR |
9502 | Game's default |
9517 | Choose second feature pack for the controller. |
9522 | CONTROLLER 1 FEATURE PACK |
9527 | 2nd VMU (Default) |
9532 | Purupuru Pack/Vibration Pack |
9537 | CONTROLLER 2 FEATURE PACK |
9542 | CONTROLLER 3 FEATURE PACK |
9547 | CONTROLLER 4 FEATURE PACK |
9554 | Enable the Dreamcast DSP for more accurate audio. Only recommended for fast systems. |
9559 | DIGITAL SOUND PROCESSOR |
9564 | Disbaled (Default) |
9569 | Force the game to render in this aspect ratio. |
9574 | RENDER RESOLUTION |
9579 | 0.5x (320x240) |
9584 | 4.5x (2880x2160) |
9589 | Rotate the screen with the emulator. |
9594 | Per pixel is the most accurate, but also the most demanding. |
9599 | ALPHA SORTING |
9604 | Per Strip |
9609 | Per Triangle (Default) |
9614 | Per Pixel |
9619 | Allow mapping Future Pinball with Pad to Keyboard. |
9624 | CONTROLLER CONFIGURATION |
9629 | 520 ST AUTO |
9634 | 520 ST TOS 1.00 |
9639 | 520 ST TOS 1.02 |
9644 | 520 ST TOS 1.04 |
9649 | 1040 STE AUTO |
9654 | 1040 STE 1.06 |
9659 | 1040 STE 1.62 |
9664 | Mega STE AUTO |
9669 | Mega STE 2.05 |
9674 | Mega STE 2.06 |
9679 | TOS languages. |
9684 | German (de) |
9689 | Spanish (es) |
9694 | French (fr) |
9699 | Italian (it) |
9704 | Dutch (nl) |
9709 | Russian (ru) |
9714 | Swedish (se) |
9719 | British English (uk) |
9724 | English (us) |
9729 | 520K |
9734 | 1M |
9739 | 2M |
9744 | 4M |
9749 | Choose your Atari hard drive type for the .hd extension file. |
9754 | ATARI HARD DRIVE TYPE |
9759 | IDE (Default) |
9764 | ASCI |
9769 | LIMIT FRAME RATE |
9774 | No Limit |
9779 | As game specifies |
9784 | Enhancement. Enables improved polygon splitting. |
9789 | ENABLE POLYGON SPLITTING |
9794 | Rotates the screens, to simulate holding the DS sideways. |
9799 | Swap the position of the dual displays. |
9804 | SCREEN SWAP |
9809 | Sets the window size to an integer size. |
9814 | SCREEN SIZE |
9819 | Adjusts the positions of the screens. |
9824 | Original screen positions |
9829 | Always enforce vertical |
9834 | Always enforce horizontal |
9839 | Hybrid |
9844 | How the window space is distributed between the screens. |
9849 | SCREEN SIZING |
9854 | Even |
9859 | Emphasize top |
9864 | Emphasize bottom |
9869 | Top only |
9874 | Bottom only |
9879 | INTEGER SCALING |
9884 | CONSOLE TYPE |
9889 | DSi (experiemental) |
9896 | h265 (HEVC) is CPU heavy and increases latency, but is more bandwidth efficient. |
9901 | VIDEO STREAM CODEC |
9906 | h264 (less latency) |
9911 | h265 (HEVC) (higher quality at lower bitrates) |
9916 | VIDEO STREAM RESOLUTION |
9921 | 4K (3840x2160) |
9926 | Output rotation independent of xrandr or framebuffer settings. |
9931 | ROTATE |
9936 | VIDEO STREAM FRAME RATE |
9941 | 30FPS |
9946 | 60FPS |
9951 | 120FPS |
9956 | Higher number for higher picture quality, but requires more bandwidth. |
9961 | VIDEO STREAM BITRATE |
9966 | 5Mbps (good for 720p) |
9971 | 10Mbps (good for 1080p 60FPS) |
9976 | 20Mbps (not supported by some routers) |
9981 | 50Mbps (highest quality available) |
9987 | Streaming Optimal Playable Settings, overrides other settings if enabled. |
9992 | DYNAMICALLY CALCULATE OPTIMAL SETTINGS |
9997 | Close app on the remote host when quitting Moonlight. |
10002 | QUIT ON HOST |
10007 | Disable all input processing (view-only mode). |
10012 | VIEW ONLY |
10017 | Enable QOS settings to optimize for internet or local network. |
10022 | LAN / WAN STREAMING |
10027 | WAN |
10032 | LAN (Default) |
10039 | Enables surround sound if your audio card supports it (Consumes more bandwidth). |
10044 | SURROUND SOUND |
10049 | FRAMESKIP (GL64MK2 ONLY) |
10056 | Enable second audio limiter. Improves audio quality at the cost of performance. |
10061 | AUDIO SYNC |
10068 | Lower values reduce audio latency and improve performance, but can cause audio issues. |
10073 | AUDIO BUFFER (SAMPLES) |
10078 | nearest |
10083 | bilinear |
10088 | trilinear |
10095 | Enhancement. Improves clarity of distant textures when mip-mapping is enabled. |
10100 | Upscale textures on 3D objects. |
10105 | TEXTURE UPSCALING (RICE ONLY) |
10110 | 2X |
10115 | Sharpen |
10120 | Sharpen More |
10125 | External |
10130 | Mirrored |
10135 | DISABLE 4MB EXPANSION RAM PACK |
10142 | Required for some effects in-game (Banjo Kazooie and DK64 transitions), can cause slowdown. |
10147 | READ FRAMEBUFFER EVERY FRAME (GLIDE64MK2) |
10152 | Game default |
10157 | Disable |
10162 | Enable |
10169 | Apply a multiplier to the joystick's input to lower or increase responsiveness. |
10174 | SENSITIVITY |
10179 | 0.5x |
10184 | 0.6x |
10189 | 0.7x |
10194 | 0.8x |
10199 | 0.9x |
10204 | 1.1x |
10209 | 1.2x |
10214 | 1.3x |
10219 | 1.4x |
10224 | 1.5x |
10231 | The area around the joystick's neutral position where input is ignored. Can help reduce unintended inputs. |
10236 | 1% (Default) |
10241 | Limit FPS to reduce high CPU usage. |
10246 | LIMIT FPS |
10251 | Only some games feature rumble. Not compatible with all controllers. |
10256 | Stretch games to full-screen, but may distort the aspect ratio |
10261 | SCREEN RATIO |
10266 | Simple 2x |
10271 | scanlines |
10276 | diagonal filter |
10281 | triangular filter |
10286 | wave filter |
10291 | lottes crt |
10296 | 4xrgss |
10301 | nxagss |
10306 | Display on screen information like savestate, config warning etc... |
10311 | Fit to Window / Fullscreen |
10316 | Auto Standard (4:3 interlaced / 3:2 progressive) |
10321 | Standard (4:3) |
10326 | Widescreen (16:9) |
10331 | Adjusts Full Motion Video movies aspect ratio. |
10336 | FMV ASPECT RATIO |
10341 | FMV movie deinterlacing. |
10346 | DEINTERLACING |
10351 | Weave (Top Field First) |
10356 | Weave (Bottom Field First) |
10361 | Bob (Top Field First) |
10366 | Bob (Bottom Field First) |
10371 | Blend (Top Field First) |
10376 | Blend (Bottom Field First) |
10381 | Adaptive (Top Field First) |
10386 | Adaptive (Bottom Field First) |
10393 | Smooths the overall picture as it is displayed on the screen. Corrects positioning between pixels. |
10398 | BILINEAR FILTERING |
10403 | Bilinear (Smooth) |
10408 | Bilinear (Sharp) |
10413 | ENABLE WIDESCREEN PATCHES |
10418 | Enable to improve bluriness. |
10423 | ANTI-BLUR |
10428 | Enable No-interlacing Patches. |
10433 | INTERLACING PATCHES |
10438 | Can sharpen images in lower resolutions. |
10443 | Native (PS2)(Default) |
10448 | 1.25x Native |
10453 | 1.5x Native |
10458 | 1.75x Native |
10463 | 2x Native (~720p) |
10468 | 2.25x Native |
10473 | 2.5x Native |
10478 | 2.75x Native |
10483 | 3x Native (~1080p) |
10488 | 3.5x Native |
10493 | 4x Native (~1440p/2K) |
10498 | 5x Native (~1620p) |
10503 | 6x Native (~2160p/4K) |
10508 | 7x Native (~2520p) |
10513 | 8x Native (~2880p/5K) |
10518 | Choose mipmapping type. |
10523 | MIPMAPPING |
10528 | Basic (generated Mipmaps) |
10533 | Full (PS2 Mipmaps) |
10538 | Control the texture filtering of the emulation. |
10543 | Bilinear (Forced) |
10548 | Bilinear (PS2) |
10553 | Bilinear (Forced excluding sprite) |
10558 | Control the texture's trilinear filtering of the emulation. |
10563 | TRILINEAR FILTERING |
10568 | Off (None) |
10573 | Trilinear (PS2) |
10578 | Trilinear (Forced) |
10584 | Reduces banding between colours and improves the preceived colour depth. |
10589 | DITHERING |
10594 | Unscaled (Default) |
10599 | Scaled |
10604 | Force 32bit |
10611 | The higher the setting, the more blending is emulated in the shader accurately, and the higher the speed penalty will be. |
10616 | BLENDING ACCURACY |
10621 | Minimum |
10626 | Basic (Recommended) |
10631 | Full (Slow) |
10636 | Maximum (Very Slow) |
10643 | Uploads entire textures at once instead of small pieces. Improves performance in most games. |
10648 | TEXTURE PRELOADING |
10653 | Partial |
10658 | Full (Hash Cache) |
10663 | Some games have issues when the animation is shown, others require it. |
10668 | Skip (safer) |
10673 | Show (specific games) |
10680 | Applies the FXAA anti-aliasing algorithm to improve the visual quality of games. |
10685 | FXAA |
10690 | Automatically loads and applies cheats on game start. |
10695 | CHEATS |
10700 | Allows up to 8 controllers in supported games. |
10705 | Maximum 2 Players (Default) |
10710 | Maximum 4 Players |
10715 | Maximum 8 Players |
10720 | Allows user replaceable textures. |
10725 | TEXTURE REPLACEMENTS |
10732 | Necessary for some guns to replace fog textures as a workaround in Time Crisis - Crisis Zone. |
10737 | TIME CRISIS FOG HACK |
10742 | Playstation 2 wheel type |
10747 | WHEEL MODEL |
10752 | Driving Force |
10757 | Driving Force Pro |
10762 | GT Force |
10767 | Virtual |
10773 | Skip buffer disables auto frameskip and renders at display output resolution. |
10778 | RENDERING MODE |
10783 | Skip buffer effects |
10788 | Buffered rendering |
10793 | 8x 4K (3840x2176) |
10798 | Automatically reduce frameskip if the system has spare overhead. |
10814 | VSYNC INTERVAL |
10819 | Enhancement. Enables texture upscaling textures and their size. |
10824 | TEXTURE UPSCALING LEVEL |
10829 | The upscaling method used when enabled. |
10834 | TEXTURE UPSCALING TYPE |
10839 | xBRZ (Default) |
10844 | Hybrid + Bicubic |
10849 | Fix texture banding when upscaling. |
10854 | TEXTURE DEPOSTERIZE |
10859 | Auto Max Quality |
10864 | Enables Action Replay cheats. |
10869 | GAME CHEATS |
10874 | LLVM is fastest, use the Interpreter settings if there are issues. |
10879 | CPU |
10884 | PPU DECODER |
10889 | LLVM Recompiler |
10894 | Dynamic Interpreter |
10899 | Static Interpreter |
10904 | If game crashes, try ASMJIT. If still crashing, try Fast Interpreter. |
10909 | SPU DECODER |
10914 | ASMJIT Recompiler |
10919 | Fast Interpreter |
10924 | Precise Interpreter |
10930 | Can fix bugs in some games. Only relevant for dynamic or LLVM SPU decoder. |
10935 | SPU XFloat Accuracy |
10940 | Accurate XFloat |
10945 | Approximate XFloat |
10950 | Relaxed XFloat |
10957 | Limiting to 1 or 2 may fix audio stuttering on weaker CPUs in some games. Leave on automatic if slowdown occurs. |
10962 | PREFERRED SPU THREADS |
10967 | 1 thread |
10972 | 2 threads |
10977 | 3 threads |
10982 | 4 threads |
10987 | 5 threads |
10992 | 6 threads |
10999 | May provide performance gain on CPUs with low core/thread count at the expense of possible broken timings. |
11004 | SPU LOOP DETECTION |
11011 | Mega and Giga modes may improve performance. Use the Safe mode for maximum compatibility. |
11016 | SPU BLOCK SIZE |
11021 | Safe (Default) |
11026 | Mega |
11031 | Giga |
11038 | Helps reduce CPU power consumption by throttling the CPU when not needed. Useful for handhelds. |
11043 | MAX POWER SAVING CPU-PREEMPTIONS |
11048 | Moderate |
11053 | Maximum |
11058 | PS3's internal ratio setting. Some games only support 16/9. |
11063 | VIDEO |
11068 | 16:9 (default) |
11073 | RENDER |
11078 | Most games already have an internal framelimit. Minor performance cost. |
11083 | ADDITIONAL FRAMELIMIT |
11088 | Off (faster, unstable) |
11093 | ANISOTROPIC FILTER |
11098 | Can improve performance at the expense of graphics accuracy. |
11103 | ZCULL ACCURACY |
11108 | Precise (Slowest)(Default) |
11113 | Approximate (Fast) |
11118 | Relaxed (Fastest) |
11125 | Controls precision of generated shaders. Low quality can improved performance. |
11130 | SHADER QUALITY |
11135 | Ultra |
11140 | High (Default) |
11145 | Choose your preferred render resolution. |
11150 | RENDER RESOLUTION (SCALING) |
11155 | 1280x720 (Default) |
11160 | Final image filtering. |
11165 | OUTPUT SCALING |
11170 | FidelityFX Super Resolution |
11175 | Only Async (skip draw) avoids freezing while compiling shaders. |
11180 | SHADER MODE |
11185 | Legacy (single threaded) |
11190 | Async (multi threaded)(Default) |
11195 | Async with Shader Interpreter |
11200 | Shader Interpreter only |
11205 | Only applicable when either Async Shader mode is set. |
11210 | NUMBER OF SHADER COMPILER THREADS |
11216 | May fix missing graphics and broken lighting at the cost of performance. |
11221 | WRITE COLOR BUFFERS |
11228 | Straict API specification. Can resolve rare cases of missing graphics and flickering. |
11233 | STRICT RENDERING MODE |
11239 | Can fix screen tearing on unorthodox displays (most LCDs don't need this). |
11244 | Distorts the output to fill the display fully Overrides aspect ratio. |
11249 | STRETCH TO DISPLAY AREA |
11256 | Disables the vertex cache. Might resolve missing or flickering graphics output but degrade performance. |
11261 | DISABLE VERTEX CACHE |
11268 | Offloads some RSX operations to a secondary thread. Improves performance in high-core processors. |
11273 | MULTITHREADED RSX |
11280 | Stream texture to GPU in parrallel. Can improve performance on more powerful GPU's that have spare headroom. |
11285 | ASYNCHRONOUS TEXTURE STREAMING |
11290 | On (Vulkan Only) |
11295 | Choose number of audio channels. |
11300 | AUDIO FORMAT |
11305 | Stereo |
11310 | Surround 5.1 |
11315 | Surround 7.1 |
11322 | Use 16 bit audio samples for audio drivers that don't support 32bit. Only use if you get no audio. |
11327 | CONVERT TO 16-BIT |
11332 | Can reduce crackle and stutter but increases audio latency. |
11337 | ENABLE AUDIO BUFFERING |
11344 | Duration of audio buffer in milliseconds. Higher numbers may cause audio latency. |
11349 | AUDIO BUFFER DURATION |
11354 | 10ms |
11359 | 20ms |
11364 | 40ms |
11369 | 60ms |
11374 | 80ms |
11379 | 100ms (Default) |
11384 | 120ms |
11389 | 140ms |
11394 | 160ms |
11399 | 180ms |
11404 | 200ms |
11409 | 220ms |
11414 | 240ms |
11421 | Reduces crackle and stutter further, but may cause a very noticeable reduction in audio quality on slower CPUs. |
11426 | ENABLE TIME STRETCHING |
11432 | Buffer fill level (in percentage) below which time stretching will start. |
11437 | TIME STRETCHING THRESHOLD |
11442 | 75% (Default) |
11447 | Allows Alt+Tab to RPCS3's menu. Useful for manual disc-swapping. |
11452 | GRAPHICAL USER INTERFACE |
11459 | Default uses SDL2, otherwise enable controller specific capabilities. Sony DS won't work with clone controllers. |
11464 | PS3 CONTROLLER 1 |
11469 | Legacy Evdev |
11474 | Sony DS |
11479 | PS3 CONTROLLER 2 |
11484 | PS3 CONTROLLER 3 |
11489 | PS3 CONTROLLER 4 |
11494 | PS3 CONTROLLER 5 |
11499 | PS3 CONTROLLER 6 |
11504 | PS3 CONTROLLER 7 |
11509 | Select scale resolution of the game. |
11514 | SCALE FACTOR |
11519 | Sets the scaler filter mode when rendering. |
11524 | SCALER MODE |
11529 | HQ (bilinear filter) |
11534 | Edge (sharper filet) |
11539 | AdvMame |
11544 | Scanline Interpolation Filter (SAI) |
11549 | SuperSAI |
11554 | SuperEagle |
11559 | Pixel-Perfect |
11564 | DotMatrix |
11569 | TV2x CRT Television Filter |
11574 | Stretches the output to fill the display area. |
11579 | Center (Default) |
11584 | Pixel Perfect |
11589 | Even Pixels |
11594 | Fit resolution scale |
11599 | Stretch to screen |
11604 | Fit 4:3 Aspect Ratio |
11609 | Choose your preferred renderer. |
11614 | RENDERER |
11619 | OpenGL with Shaders |
11624 | Choose your preferred language. |
11629 | Chinese (Mandarin) |
11634 | Swedish |
11639 | Hebrew |
11644 | Czech |
11649 | Enable the debug menu and the walk-through-walls button. |
11654 | TEST PLAY |
11659 | Needed by some games that use special unicode characters. |
11664 | GAME REGION (ENCODING) |
11669 | Autodetect (Recommended) |
11674 | European (Western) |
11679 | European (Cent/East) [W-1250] |
11684 | Japanese [Shift-JIS] |
11689 | Cyrillic [Windows-1251] |
11694 | Chinese (Simplified) |
11699 | Chinese (Traditional) [Big5] |
11704 | Greek |
11709 | Turkish |
11714 | Baltic |
11719 | Choose your render resolution (Requires personal redream.key file). |
11724 | 2x (1280x960) (Default) |
11729 | Choose your preferred aspect ratio. |
11734 | 4:3 (Default) |
11739 | Enable auto frameskipping for performance on lower-end systems. |
11744 | Enable vertical sync to avoid tearing in some cases. |
11749 | RENDER MODE |
11754 | HLE (per-strip) |
11759 | HLE (per-pixel) |
11764 | LLE |
11769 | USA (Default) |
11774 | Choose the Dreamcast console language. |
11779 | Choose broadcast standard (for older TV's). |
11784 | BROADCAST |
11789 | NTSC (Default) |
11794 | PAL_M |
11799 | PAL_N |
11804 | Choose cable type for the TV. |
11809 | CABLE |
11814 | VGA (Default) |
11819 | Enable the legacy or the new 3D engine (choose legacy for older GPUs). |
11824 | 3D ENGINE |
11829 | Legacy3D |
11834 | New3D |
11839 | Enable proper quad rendering (for higher end systems). |
11844 | QUAD RENDERING |
11849 | Enable crosshairs in shooting games for the selected players. |
11854 | P1 only |
11859 | P2 only |
11864 | P1 & P2 |
11873 | For playing driving games with a game pad, it is sometimes a good idea to use a value larger than 100%% so that the steering feels less sensitive on a thumbstick. |
11878 | STEERING SENSITIVITY |
11884 | Use L2/R2 for Accel/Brake and L1/R1 or R-stick Up/Down for Shift Up/Down. |
11889 | MODERN PEDAL CONTROLS |
11894 | Change the speed of the emulated PowerPC chip (fixes some issues). |
11899 | ADJUST POWERPC FREQUENCY |
11904 | 50 (Default) |
11909 | Choose your preferred aspect ratio.. |
11914 | 4x3 (Default) |
11919 | Choose your preferred video filter. |
11924 | Scale2x |
11929 | Scale3x |
11934 | Scale4x |
11939 | Choose your preferred video quality. |
11944 | VIDEO QUALITY |
11949 | linear |
11954 | best |
11959 | Enabled or disbale the mouse cursor. Useful for CG's menus. |
11964 | CURSOR |
11969 | NO (DEFAULT) |
11974 | YES |
11979 | CD-ROM SPEED |
11984 | AUTO (DEFAULT) |
11989 | 1X |
11994 | 4X |
11999 | 8X |
12004 | FORCE 386DX CPU |
12009 | ROM (Slot 1) |
12014 | ROM (Slot 2) |
12019 | ROM (Slot 3) |
12024 | ROM (Slot 4) |
12029 | Mount a floppy for user data, creates if needed |
12034 | USER DISK |
12039 | Mac IIx (2Mb RAM, Color, 2 HD Floppies/CD/HDD, Image Reader) |
12044 | Install the image reader card to read idks image files (Mac IIx only) |
12049 | Type of ROM file to load. Disk Image requires Mac IIx and Image Reader |
12054 | Disk Image |
12059 | Interton VC 4000 cartridges |
12066 | Enable mouse input for trackballs, spinners, lightguns (if no gun connected), and similar controls |
12071 | BGFX for post-processing, accel/opengl for raw image. |
12076 | BGFX |
12081 | Accel |
12086 | Fix screen tearing, but may drop frames. |
12091 | Depends on video mode being set to BGFX. |
12096 | BGFX GRAPHICS API |
12101 | MAME Detect |
12106 | OpenGL ES |
12111 | BGFX VIDEO FILTER |
12116 | CRT Geom Deluxe (RGB) |
12121 | CRT Geom Deluxe (Composite) |
12126 | Allows the use of switchres profiles if present. |
12131 | CRT SWITCHRES |
12136 | Play this game on several screens (if available) |
12141 | MULTISCREENS |
12146 | Rotate 90 |
12151 | Rotate 270 |
12157 | Crop artwork to only unused space, keeping the game as large as possible. |
12162 | ARTWORK CROP |
12167 | Set system-wide controls via MAME menu |
12172 | CUSTOM MAME CONFIG |
12178 | Make game history, setup instructions, and special moves viewable in the menu |
12183 | DATA PLUGIN |
12188 | When moving |
12195 | Runners simplify compatibility of running Windows games. You must have a runner in it's own directory under /userdata/system/wine/custom. |
12200 | WINE RUNNER |
12205 | Converts DirectX 8/9/10/11/12 calls to Vulkan. |
12210 | DXVK FEATURE |
12215 | Allows you to limit FPS to 60. |
12220 | FPS LIMITER |
12225 | Force mouse in games. |
12232 | Choose whether to pass SDL Game Controller config to the Windows game. Disabling may help with some games. |
12237 | SDL CONFIG |
12242 | See your FPS and version of Vulkan API/driver. |
12247 | DXVK HUD |
12252 | Can increase performance for games that stress the CPU. |
12257 | ESYNC |
12262 | Can improve frame rate and responsiveness. |
12267 | FSYNC |
12272 | Vastly improves the speed of buffer maps. |
12277 | PBA |
12282 | Renders game at a lower res then upscales to increase FPS. |
12287 | FIDELITY FX SUPER RESOLUTION |
12292 | Define the resolution and a new dedicated window. |
12297 | VIRTUAL DESKTOP |
12302 | Enable support for Chinese, Japanese and Korean input methods. |
12307 | ENABLE XIM |
12312 | Disable support for memory write watches in ntdll. |
12317 | NO WRITE WATCH |
12322 | Force WINE to run games with large addresses. |
12327 | FORCE LARGE ADDRESS |
12332 | Delay freeing some memory. |
12337 | HEAP DELAY FREE |
12344 | Force Nvidia GPUs to always be reported as AMD GPUs to workaround game issues. |
12349 | HIDE NVIDIA GPU |
12355 | NVAPI is NVIDIA's core software that allows direct access to NVIDIA GPU. |
12360 | ENABLE NVAPI |
12367 | Reset the cache can fix some crashes if your game was running under Batocera 29. |
12372 | DXVK RESET CACHE |
12379 | Enable this mode if you have issue for run your game on NTFS storage (by default is better to use LinuxFS). |
12384 | ENABLE NTFS MODE |
12389 | Useful to troubleshoot when your Windows game won't start of crashes. |
12394 | ENABLE DEBUG |
12399 | Choose which pad to control your hero. |
12404 | CONTROL CHOICE |
12409 | Joypad |
12414 | Left stick |
12419 | Right stick |
12424 | Can improve frame rates and responsiveness. |
12429 | Enhancement. Double the rendering resolution. Makes 3D objects clearer. |
12467 | THREADED 3D |
12474 | Force 3D geometry to always render on the top screen. Useful for single-screen devices/games. |
12479 | KEEP MAIN SCREEN ON TOP |
12484 | Single |
12489 | Choose the scaling mode for the game screen. |
12494 | SCALING MODE |
12499 | Original resolution |
12504 | Scale to best fit |
12509 | Stretch to full |
12514 | Native |
12519 | Enhancement. |
12524 | Improve audio accuracy (experimental). |
12529 | USE DSP AUDIO |
12534 | Increase to 128 MiB for debug or homebrew applications. |
12539 | SYSTEM MEMORY |
12544 | 64MiB (Default) |
12549 | 128MiB |
12556 | Nat to access internet from xemu machine. Udp for System Link. Default (Auto) disables network access. |
12561 | NETWORK |
12566 | NETWORK TYPE |
12571 | NAT |
12576 | UDP Tunnel |
12583 | Destination address and port to forward packets to. Leave this empty if you want to enter it manually in the xemu.toml configuration file. |
12588 | UDP REMOTE ADDRESS |
12595 | Local address and port to receive packets on. Leave this empty if you want to enter it manually in the xemu.toml configuration file. |
12600 | UDP BIND ADDRESS |
12605 | Portugese |
12610 | Can smooth the image. |
12615 | Integer Scale |
12620 | Sharp Bilinear |
12625 | Regular Bilnear |
12630 | Enable high quality effects for special stages. |
12635 | HQ MODE |
12640 | Bypass the pre-game menu. |
12645 | SKIP START MENU |
12650 | Access to modding and other advanced options. |
12655 | DEV MENU |
12660 | Both types require holding D-pad down during initial charge. |
12665 | SPINDASH TYPE |
12670 | By Save |
12675 | Sonic 2 (tap jump) |
12680 | Sonic CD (hold jump) |
12685 | Screen Resolution (Default) |
12690 | Enable widescreen support. |
12695 | ENABLE WIDESCREEN |
12700 | Enable scanlines for roms that support it. |
12705 | ENABLE SCANLINES |
12712 | Tries to guess Per-vertex colour (gouraud) from the Model2 per-poly information (flat). |
12717 | FAKE GOURAUD |
12722 | Smooth textures. |
12728 | Enables mipmap usage and trilinear filtering. Doesn't work with some games. |
12735 | Enables bilinear filtering on tilemaps. Looks good, but can cause some stretch artifacts. |
12740 | FILTER TILEMAPS |
12745 | Forces the DX driver to use Managed textures instead of Dynamic. |
12750 | FORCE MANAGED |
12755 | Enables Direct3D Automip-map generation. |
12760 | ENABLE MIP-MAP |
12765 | Enabled meshed polygons for translucency. |
12770 | ENABLE MESH TRANSPARENCY |
12775 | Enable full-screen antialiasing in Direct3D. |
12780 | ENABLE FULL-SCREEN ANTI-ALIASING |
12786 | Read mouse through Rawinput, allowing 2 mice for 2 player shooting games. |
12791 | ENABLE RAW INPUT |
12797 | Use if you're having graphical issues or GPU problems with this emulator. |
12802 | ENABLE SOFTWARE RENDERER |
12807 | OPENGL RENDERING RESOLUTION |
12812 | 1x (~480) |
12817 | 2x (~960) |
12822 | 4x (~1920p) |
12827 | 8x (~4320p / 8k) |
12832 | 16x (~7680p / 16k) |
12837 | PRESENTATION MODE |
12842 | Fill Screen |
12847 | Fit Screen |
12852 | Original Size |
12857 | Only applicable when using OpenGL. |
12862 | 0.5x (360p/540p) [EXPERIMENTAL] |
12867 | 0.75x (540p/810p) [EXPERIMENTAL] |
12872 | 1x (720p/1080p) |
12877 | 1.5x (1080p/1620p) [EXPERIMENTAL] |
12882 | 2x (1440p/2160p) |
12887 | 3x (2160p/3240p) |
12892 | 4x (2880p/4320p) |
12897 | 5x (3600p/5400p) |
12902 | 6x (4320p/6480p) |
12907 | 7x (5040p/7560p) |
12912 | 8x (5760p/8640p) |
12917 | 16:9 (Default) |
12922 | Force 21:9 |
12927 | Force 16:10 |
12932 | Force 32:9 |
12940 | Fix screen tearing. FIFO (Vsync) does not drop frames. FIFO Relaxed allows tearing as it recovers from a slow down. Mailbox can have lower latency but may drop frames. |
12945 | Immediate |
12950 | Mailbox (Recommended) |
12955 | FIFO (VSync On) |
12960 | FIFO Relaxed |
12965 | ASYNC SHADER COMPILE |
12972 | FXAA has a lower performance impact, goof for low resolutions. SMAA offers best quality. |
12977 | ANTI-ALIASING METHOD |
12982 | SMAA |
12987 | Gaussian |
12992 | ScaleForce |
12997 | AMD FidelityFX Super Resolution |
13004 | GPU emulation accuracy. Most games render fine with Normal. High is required to ensure particles render correctly. |
13009 | ACCURACY LEVEL |
13014 | Extreme |
13019 | CHOOSE SOUND OUTPUT MODE |
13024 | Mono |
13029 | Choose whether the virtual switch is docked or not. |
13034 | DOCK MODE |
13039 | Undocked |
13044 | Docked (Default) |
13049 | British English |
13054 | Canadian French |
13059 | Latin American Spanish |
13064 | Brazilian Portuguese |
13069 | Choose your console region. |
13074 | CHOOSE CONSOLE REGION |
13079 | Australia |
13084 | China |
13089 | Korea |
13094 | Taiwan |
13099 | Choose your console timezone. |
13104 | CHOOSE CONSOLE TIMEZONE |
13109 | CET |
13114 | CST6CDT |
13119 | Cuba |
13124 | EET |
13129 | Egypt |
13134 | Eire |
13139 | EST |
13144 | EST5EDT |
13149 | GB |
13154 | GB-Eire |
13159 | GMT |
13164 | GMT+0 |
13169 | GMT-0 |
13174 | GMT0 |
13179 | Greenwich |
13184 | Hong Kong |
13189 | HST |
13194 | Iran |
13199 | Israel |
13204 | Jamaica |
13209 | Kwajalein |
13214 | Libya |
13219 | MET |
13224 | MST |
13229 | MST7MDT |
13234 | Navajo |
13239 | NZ |
13244 | NZ-CHAT |
13249 | PRC |
13254 | PST8PDT |
13259 | ROC |
13264 | ROK |
13269 | Singapore |
13274 | UCT |
13279 | Univarsal |
13284 | UTC |
13289 | W-SU |
13294 | WET |
13299 | Zulu |
13304 | Native (720p/1080p) |
13309 | Stretch to fit window |
13314 | American English |
13319 | Choose your console UTC timezone. |
13324 | UTC-12 |
13329 | UTC-11 |
13334 | UTC-10 |
13339 | UTC-9 |
13344 | UTC-8 |
13349 | UTC-7 |
13354 | UTC-6 |
13359 | UTC-5 |
13364 | UTC-4 |
13369 | UTC-3 |
13374 | UTC-2 |
13379 | UTC-1 |
13384 | UTC+1 |
13389 | UTC+2 |
13394 | UTC+3 |
13399 | UTC+4 |
13404 | UTC+5 |
13409 | UTC+6 |
13414 | UTC+7 |
13419 | UTC+8 |
13424 | UTC+9 |
13429 | UTC+10 |
13434 | UTC+11 |
13439 | UTC+12 |
13444 | This can be convenient if you're using laserdiscs. |
13449 | LOADING SPEED |
13454 | Realistic Loading |
13459 | Full Speed (Default) |
13464 | Choose the appropriate media for disk image. |
13469 | DISK TYPE |
13474 | Floppy Disk Image |
13479 | Hard Disk Image |
13486 | Choose which graphics API library to use. D3D12 may yield better results with faster GPUs. |
13491 | D3D12 (Default) |
13496 | Native Vulkan |
13503 | This option enables the ability to play Xbox Live Arcade games. May cause compatibility issues with non-XBLA games. |
13508 | XBOX LIVE ARCADE |
13513 | No licenses enabled |
13518 | XBLA license enabled (Default) |
13523 | All possible licenses (Not recommended) |
13528 | Choose to display UI prompts or accept defaults. |
13533 | UI PROMPTS |
13538 | Enabled UI prompts (Default) |
13543 | Disable UI prompts |
13548 | Polish |
13553 | Norwegian |
13560 | Refresh state of memory pages to enable gpu written data. (Use for 'Team Ninja' Games to fix missing character models). |
13565 | CLEAR MEMORY PAGE STATE |
13572 | Render target emulation path to use on Direct3D 12. Try changing if you have render issues. |
13577 | RENDER TARGET PATH |
13582 | Any |
13587 | RTV (Default) |
13592 | ROV |
13599 | The sample count of every tile will be incremented on every EVENT_WRITE_ZPD by this number. Setting this to 0 means everything is reported as occluded. |
13604 | QUERY OCCLUSION |
13609 | 1000 (Default) |
13616 | D3D12, read render-to-texture results on the CPU. Needed in some games, but causes mid-frame synchronization, so it has a huge performance impact. |
13621 | READBACK RESOLVE |
13628 | Maximum host texture memory usage (in megabytes) above which textures will be destroyed as soon as possible. |
13633 | HARD TEXTURE CACHE MEMORY LIMIT |
13638 | 768MB (Default) |
13643 | 1536MB |
13648 | 2304MB |
13653 | 3072MB |
13658 | 3840MB |
13663 | 4096MB |
13668 | 5120MB |
13673 | 6144MB |
13680 | Part of the host texture memory budget (in megabytes) that will be scaled by the current drawing resolution scale. |
13685 | TEXTURE MEMORY SCALE SIZE |
13690 | 24MB (Default) |
13695 | 72MB |
13702 | Maximum host texture memory usage (in megabytes) above which old textures will be destroyed. Set below hard limit. |
13707 | SOFT TEXTURE CACHE MEMORY LIMIT |
13712 | 384MB (Default) |
13717 | 768MB |
13722 | 2048MB |
13729 | Seconds a texture should be unused to be considered old enough to be deleted if texture memory usage exceeds Soft Texture Cache limit. |
13734 | SOFT TEXTURE CACHE MEMORY TIMEOUT |
13739 | 15s |
13744 | 30s (Default) |
13749 | 45s |
13754 | 60s |
13760 | Enable cache mount. Can improve performance and compatibility in some games. |
13765 | MOUNT CACHE |
13772 | Allow game that support different resolutions to be rendered in specific resolution. |
13777 | INTERNAL DISPLAY RESOLUTION |
13784 | Fix screen tearing. With Some games you need to turn VSync on in the games options. |
13791 | Manually set VSYNC frames per second. Ideally this should match your monitor refresh rate. |
13796 | VSYNC FPS |
13801 | 165fps |
13808 | Enable or disable Xenia patches. These patches can fix graphics problems in some games. |
13813 | GAME PATCHES |
13818 | Configuring controllers in GZDoom can cause problems. |
13823 | USE GZDOOM JOYSTICK CONFIGURATION |
13828 | Use new graphics created from CorsixTH project |
13833 | USE NEW GRAPHICS |
13840 | Free Build or Sandbox mode. You cannot win or lose custom made maps if this is set to true. You also don't have to worry about money. |
13845 | ENABLE SANDBOX MODE |
13850 | Enable or Disable Intro movie (Enabled by default). |
13855 | PLAY INTRO MOVIE |
13860 | SKIP INTRO VIDEOS |
13865 | Show (Default) |
13870 | OpenGL (x86 only) |
13875 | OpenGLES (Default) |
13882 | Speed hack, enable to disable surface syncing between CPU and GPU. Surface syncing is needed by a few games. |
13887 | DISABLE SURFACE SYNC |
13892 | The image will be softer which could help with aliasing. |
13897 | LINEAR FILTERING |
13902 | Anti-aliasing is a technique for smoothing out jagged edges. |
13907 | You can hide the pointer on touchscreen devices. |
13912 | SHOW POINTER |
13919 | Select how much graphics memory is allocated for the GPU, may need modifying for some games / systems. |
13924 | GRAPHICS MEMORY |
13929 | 256MB (Default) |
13934 | On (default) |
13939 | Better performance with hardware rendering. |
13944 | Hardware (default) |
13949 | Vsync |
13956 | Per Table Folder requires all files to be in the associated rom table folder. If disabled, consult the Wiki for further details. |
13961 | EXPERT SETTINGS |
13966 | PER TABLE FOLDER |
13971 | Provides a ball trail to make the ball easier to follow. |
13976 | BALL TRAIL STRENGTH |
13981 | 0% (Default) |
13986 | Affects just the visual effect of nudging. |
13991 | VISUAL NUDGE STRENGTH |
13996 | 0 (No Visual Effect) |
14001 | Framerate limiter to reduce CPU utilisation. |
14006 | MAXIMUM FRAMERATE |
14011 | 0 (Defaults Unlimited) |
14018 | Fix screen tearing. Adaptive Sync (Default) synchronizes on video sync, except for late frames (below target FPS) which are displayed immediately. |
14023 | Vertical Sync |
14028 | Adaptive Sync (Default) |
14035 | Presets which can improve performance without manually editing the VPinballX.ini file to fine tune performance. |
14040 | PERFORMANCE PRESETS |
14045 | Default Performance Settings |
14050 | Low-end Computer |
14055 | High-end Computer |
14060 | Alternative Coloured Dot Matrix Display (needs additional file). |
14065 | ALTCOLOR |
14070 | Playfield configuration |
14075 | WINDOWS POSITIONS |
14080 | PLAYFIELD |
14088 | Extra DMD (Dot Matrix Display) window to display the score for tables with a pinmame rom. By default, settings come from the VPinballX.ini configuration file. |
14093 | PINMAME DMD |
14098 | Top-Right Position, Small |
14103 | Top-Right Position, Medium |
14108 | Top-Right Position, Large |
14113 | Top-Left Position, Small |
14118 | Top-Left Position, Medium |
14123 | Top-Left Position, Large |
14128 | On screen 2 if available |
14133 | On screen 3 if available |
14141 | Extra DMD (Dot Matrix Display) window to display the score for tables without a rom. By default, settings come from the VPinballX.ini configuration file. |
14146 | FLEX DMD |
14153 | Upright glass panel displaying some illuminated artwork. By default, settings come from the VPinballX.ini configuration file. |
14158 | BACKGLASS (B2S) |
14165 | When the Backglass is activated, display the small additional part with the scores. |
14170 | DISPLAY BACKGLASS DMD |
14175 | When the Backglass is activated, display the grill. |
14180 | DISPLAY BACKGLASS GRILL |
14185 | DMD window ratio |
14190 | DMD SIZE |
14197 | Inverse the Backglass and the Playfield. Usefull to use the Backglass as main screen for other emulators. |
14202 | INVERSE PLAYFIELD AND B2S |
14209 | FULLSCREEN gives you a top-down view on the playfield. For cabinet use or multi-window on desktop. |
14214 | PLAYFIELD MODE |
14219 | DESKTOP |
14224 | FULLSCREEN |
14229 | FULL SINGLE SCREEN |
14234 | Enable the custom values below. |
14239 | DISPLAY PHYSICAL SETUP |
14244 | ENABLE CUSTOM DISPLAY PHYSICAL SETUP |
14249 | Long visible screen edge (cm) |
14254 | SCREEN WIDTH |
14259 | Short visible screen edge (cm) |
14264 | SCREEN HEIGHT |
14269 | Screen inclination (degree) |
14274 | SCREEN INCLINATION |
14279 | Player distance from lower screen edge (cm) |
14284 | SCREEN PLAYER Y |
14289 | Player's eyes distance from lower screen edge (cm) |
14294 | SCREEN PLAYER Z |
14299 | Adjust the music volume. Some tables may have its own settings. |
14304 | MUSIC VOLUME |
14309 | Adjust the mechanical sounds of the table. |
14314 | SOUND VOLUME |
14319 | Alternative sounds for the table (needs additional files). |
14324 | ALTERNATIVE SOUND |
14331 | This should not be necessary, unless you are not using the default pad2key mapping. |
14336 | USE JOYPAD SOUTH BUTTON TO ADD CREDIT |
14341 | 200p |
14346 | 400p |
14351 | 600p |
14356 | 768p |
14361 | 800p |
14366 | 960p |
14371 | WIDESCREEN |
14376 | Set the desired maximum refresh rate when Vsync is off. |
14381 | REFRESH RATE |
14386 | 30 fps |
14391 | 50 fps |
14396 | 60 fps (Default) |
14401 | 75 fps |
14406 | 120 fps |
14411 | 144 fps |
14416 | 240 fps |
14421 | Choose which graphics renderer to use. |
14426 | GRAPHICS RENDERER |
14431 | Classic Software |
14436 | GPU / OpenGL (Default) |
14441 | COLOUR MODE |
14446 | 8-bit (Classic) |
14451 | 8-bit Interpolated |
14456 | True Colour |
14463 | Choose to render high definition graphics textures. Requires OpenGL, True Colour and the enhanced.gob file. |
14468 | HD TEXTURES |
14473 | BILINEAR FILTER |
14478 | Choose to use Bloom post processing. |
14483 | BLOOM |
14488 | Enable / Disable sound in menus. |
14493 | MENU SOUNDS |
14498 | Enable 16-channel iMuse Digital Audio. |
14503 | DIGITAL AUDIO |
14508 | Enable / Disable fight music. |
14513 | FIGHT MUSIC |
14518 | Enable / Disable automatic aiming. |
14523 | AUTO AIM |
14528 | Enable / Disable showing secret found messages. |
14533 | SHOW SECRET MESSAGES |
14538 | AUTOMATICALLY RUN |
14543 | Bobba Fett Face Player Fix |
14548 | BOBBA FETT FIX |
14553 | SMOOTH VUES |
14558 | Choose to enable or disable cutscenes. |
14563 | SKIP CUTSCENES |
14568 | Show All |
14573 | Skip Initial |
14578 | Skip All |
14583 | Standard OpenGL (Default) |
14588 | Enhanced OpenGL |
14593 | 2x (Default) |
14598 | Skip the initial intro video. |
14603 | SKIP INTRO VIDEO |
14608 | Play (Default) |
14613 | Choose the games difficulty. |
14618 | GAME DIFFICULTY |
14623 | Easy |
14628 | Hard |
14633 | Choose the combat difficulty. |
14638 | COMBAT DIFFICULTY |
14643 | Wimpy |
14648 | Rough |
14653 | Choose the preferred violence level. |
14658 | VIOLENCE LEVEL |
14663 | Minimal |
14668 | Maximum Blood |
14673 | SUBTITLES |
14678 | Classic (Default) |
14683 | Blocky Filtered |
14688 | Smooth |
14693 | 4x MULTISAMPLING |
14698 | Afrikaans |
14703 | Albanian |
14708 | Bulgarian |
14713 | Catalan |
14718 | Danish |
14723 | Finnish |
14728 | Hungarian |
14733 | Irish |
14738 | Punjabi |
14743 | Romanian |
14748 | Serbian |
14753 | Slovak |
14758 | Slovenian |
14763 | Ukrainian |
14768 | Enable triple buffering. |
14773 | TRIPLE BUFFERING |
14778 | Exit the emulator |
14783 | Configuration menu |
14788 | Exit emulator |
14793 | Display the controller screen |
14798 | Start |
14803 | Coin |
14808 | Push 2 |
14813 | Push 1 |
14818 | Push 4 |
14823 | Push 3 |
14828 | Push 5 |
14833 | Push 6 |
14838 | Push 7 |
14843 | Push 8 |
14848 | Digital Left |
14853 | Digital Right |
14858 | Digital Up |
14863 | Digital Down |
14868 | Analog 1 Left |
14873 | Analog 1 Right |
14878 | Analog 1 Up |
14883 | Analog 1 Down |
14888 | Analog 2 Left |
14893 | Analog 2 Right |
14898 | Analog 2 Up |
14903 | Analog 2 Down |
14908 | Set to full screen |
14913 | Exit Dolphin |
14918 | Open Dolphin-triforce's menu |
14923 | Load State Slot 1 |
14928 | Save State Slot 1 |
14933 | Screenshot |
14938 | Exit Dosbox-X |
14943 | Joy2Pad Up |
14948 | Joy2Pad Down |
14953 | Joy2Pad Left |
14958 | Joy2Pad Right |
14963 | Hat Up |
14968 | Hat Down |
14973 | Hat Left |
14978 | Hat Right |
14983 | Button A |
14988 | Button B |
14993 | Button X |
14998 | Button Y |
15003 | Button Start |
15008 | Button Select |
15013 | Button L |
15018 | Button R |
15023 | Disposition A |
15028 | Disposition B |
15033 | Microphone |
15038 | TouchScreen |
15043 | Exit Drastic |
15048 | Save State |
15053 | Load State |
15058 | Swap Screens |
15063 | QuickMenu |
15073 | Exit Duckstation |
15078 | Open DuckStation Quick Menu |
15083 | Restart Game |
15088 | Slot - |
15093 | Slot + |
15098 | Rewind |
15103 | Next Disc (m3u) |
15108 | Fast Forward |
15113 | Hide the bezel |
15118 | Virtual Keyboard |
15123 | Settings GUI |
15128 | Exit emulator using SDL |
15133 | Pause / Menu |
15138 | Exit Emulator |
15143 | Menu |
15148 | Graphics filtering on/off |
15153 | Reset the table, sometimes required for PinMame |
15158 | Start game |
15163 | Insert coin |
15168 | Nudge up |
15173 | Nudge left |
15178 | Nudge right |
15183 | Pull plunger |
15188 | Lockbar Fire Button |
15193 | Buy extraball for a credit |
15198 | Left flipper |
15203 | Right flipper |
15208 | Left magnasave |
15213 | Right magnasave |
15218 | Move Stylet Pointer |
15223 | Restart Emulation |
15228 | Continue/Pause emulation |
15233 | Swap Screen |
15238 | Toggle Screen Layout |
15243 | Toggle Speed Limit |
15248 | Swap screens |
15253 | Mouse Click |
15258 | Service menu |
15263 | Move camera up |
15268 | Move camera down |
15273 | Move camera to the left |
15278 | Move camera to the right |
15283 | Quit the application |
15288 | Start / Valid |
15293 | Shows or hides the menu bar |
15298 | Rotates the current object |
15303 | Select |
15308 | Quick save |
15313 | Quick load |
15318 | Zoom in x5 |
15323 | Zoom out x5 |
15328 | Take a screenshot |
15333 | Reset the application |
15338 | Hire staff |
15343 | Edit room |
15348 | Open build room menu |
15353 | Open furnish corridor menu |
15358 | Quits the current level |
15363 | Speeds up the game |
15368 | Set speed normal |
15373 | Show the cheat menu |
15378 | Zoom the camera out |
15383 | Zoom in the camera |
15388 | Open LUA console |
15393 | Town map |
15398 | Casebook |
15403 | Research |
15408 | Manage Staff |
15413 | Exit game |
15418 | quicksave |
15423 | quickload |
15428 | screenshot |
15433 | Bring up menu |
15438 | Skip cutscene |
15443 | Quick Load |
15448 | Quick Save |
15453 | Exit running Flatpak |
15458 | Exit Steam |