Translations
Help us translate Batocera into your favorite language. The process is described on the Wiki.
Diff for SUOMI options
Line | Text |
---|---|
24 | 3.54 MHz |
29 | 7.09 MHz (A500 speed) |
34 | (FDS) AUTOMATICALLY LOAD DISK SIDE A |
39 | (FDS) FAST FORWARD DISK LOADING |
44 | 0 (Defaults Unlimited) |
49 | 0 (No Visual Effect) |
59 | 0 degrees |
64 | 0% (Default) |
69 | 0.5x |
74 | 0.5x (320x240) |
79 | 0.5x (360p/540p) [EXPERIMENTAL] |
84 | 0.6x |
89 | 0.75x (540p/810p) [EXPERIMENTAL] |
94 | 0.7x |
99 | 0.8x |
104 | 0.9x |
109 | 1 Frame |
114 | 1 MB |
119 | 1 MHz (Underclock) |
124 | 1 second |
129 | 1 thread |
134 | 1% (Default) |
139 | 1.0 (240p) |
144 | 1.0x (12.50Mhz) |
149 | 1.1x |
154 | 1.1x (13.75Mhz) |
159 | 1.25x (800x600) |
164 | 1.25x Native |
169 | 1.2x |
174 | 1.2x (15.00Mhz) |
179 | 1.3x |
184 | 1.4x |
189 | 1.5x |
194 | 1.5x (1080p/1620p) [EXPERIMENTAL] |
199 | 1.5x (18.75Mhz) |
204 | 1.5x (960x720) |
209 | 1.5x 720p (960x792) |
214 | 1.5x Native |
219 | 1.6x (1024x768) |
224 | 1.6x (20.00Mhz) |
229 | 1.75x Native |
234 | 1.8x (22.50Mhz) |
239 | 1/2 Frame |
244 | 1/3 Frame |
249 | 1/32 Frame |
254 | 1/4 Frame |
259 | 1/5 Frame |
264 | 1/6 Frame |
269 | 1/60 Frame |
274 | 1/8 Frame1 |
279 | 10 MB |
284 | 10 MHz (Default) |
289 | 10 seconds |
294 | 100% (Default) |
299 | 100%(native) |
304 | 1000 (Default) |
309 | 100Mhz (Overclock) |
314 | 100fps |
319 | 100ms (Default) |
324 | 1024 x 768 |
329 | 1024MB |
334 | 1024kB |
339 | 1040 STE 1.06 |
344 | 1040 STE 1.62 |
349 | 1040 STE AUTO |
354 | 1040 STE ETOS 256k |
359 | 10MB |
364 | 10Mbps (good for 1080p 60FPS) |
369 | 10Mhz |
374 | 10fps |
379 | 10ms |
384 | 10th |
389 | 11 MHz |
394 | 119fps |
399 | 11MB |
404 | 11th |
409 | 12 MHz |
414 | 120 fps |
419 | 120FPS |
424 | 120MB |
429 | 120fps |
434 | 120ms |
439 | 1280 x 1024 |
444 | 1280 x 720 |
449 | 1280 x 800 |
454 | 1280x720 (Default) |
459 | 1280x960 (Default) |
464 | 128KB |
469 | 128MB |
474 | 128MiB |
479 | 128kB (1700) |
484 | 12MB |
489 | 12th |
494 | 13 MHz |
499 | 1366 x 768 |
504 | 13MB (Recommended) |
509 | 13th |
514 | 14 MB |
519 | 14 MHz |
524 | 14.18 MHz (A1200 speed) |
529 | 140ms |
534 | 144 fps |
539 | 1440 x 900 |
544 | 144fps |
549 | 14th |
554 | 15 MHz |
559 | 15 seconds |
564 | 15% (Default) |
569 | 150Mhz (Overclock) |
574 | 1536MB |
579 | 155fps |
584 | 15fps |
589 | 15s |
594 | 15th |
599 | 16 Frame |
604 | 16 MHz |
609 | 16 MHz (Overclock) |
614 | 16 bit |
619 | 1600 x 900 |
624 | 160fps |
629 | 160ms |
634 | 16384kB |
639 | 165fps |
644 | 1680 x 1050 |
649 | 16:9 (Default) |
654 | 16:9 (default) |
659 | 16:9 RENDERING RESOLUTION |
664 | 16MB |
669 | 16Mhz |
674 | 16th |
679 | 16x (CSAA) |
684 | 16x (~7680p / 16k) |
689 | 16x MSAA |
694 | 16x SSAA |
699 | 16xQ (CSAA) |
704 | 17th |
714 | 180ms |
719 | 18th |
724 | 192+KB |
729 | 1920 x 1080 |
734 | 1920 x 1200 |
739 | 19th |
744 | 1M |
749 | 1MB |
754 | 1X |
759 | 1st |
764 | 1st Joystick (2 Axes, 2 Btns) |
769 | 1x (720p/1080p) |
774 | 1x (Default) |
779 | 1x (~480) |
784 | 1x native (256 x 192) |
789 | 1x native (320x240) |
794 | 1x native (640x528) |
799 | 2 Frames |
804 | 2 MB |
809 | 2 MHz (Underclock) |
814 | 2 seconds |
819 | 2 threads |
824 | 2.0 (480p) |
829 | 2.0x (25.00Mhz) |
834 | 2.25x (1440x1080) |
839 | 2.25x Native |
844 | 2.5 MB |
849 | 2.5x (1600x1200) |
854 | 2.5x 1080p (1600x1320) |
859 | 2.5x Native |
864 | 2.75x Native |
869 | 20 MHz |
874 | 20 seconds |
879 | 200% (Maximum) |
884 | 200Mhz (Overclock) |
889 | 200ms |
894 | 200p |
899 | 2048MB |
904 | 2048kB |
909 | 20Mbps (not supported by some routers) |
914 | 20fps |
919 | 20ms |
924 | 20th |
929 | 21st |
934 | 220ms |
939 | 224MB |
944 | 22nd |
949 | 2304MB |
954 | 230MB |
959 | 232 NTSC |
964 | 23rd |
969 | 24 bit (Default) |
974 | 24-bit, disables dithering. |
979 | 240 fps |
984 | 240fps |
989 | 240ms |
994 | 244fps |
999 | 24MB |
1004 | 24MB (Default) |
1009 | 24th |
1014 | 2560 x 1440 |
1019 | 2560 x 1600 |
1024 | 256MB (Default) |
1029 | 256kB (1764) |
1034 | 25Mhz |
1039 | 25fps |
1044 | 25th |
1049 | 26K for old games and 86K for newer games. |
1054 | 26th |
1064 | 27th |
1069 | 28.37 MHz |
1074 | 286, 12.5MHz (2750 cps) |
1079 | 286, 6MHz (1320 cps) |
1084 | 28th |
1089 | 29th |
1094 | 2M |
1099 | 2MB |
1104 | 2P GAMEPAD MAPPING (KEYRAH) |
1109 | 2X |
1114 | 2nd |
1119 | 2nd Joystick (2 Axes, 2 Btns) |
1124 | 2nd VMU (Default) |
1129 | 2x (1280x960) (Default) |
1134 | 2x (1440p/2160p) |
1139 | 2x (Default) |
1144 | 2x (~960) |
1149 | 2x MSAA |
1154 | 2x Native (~720p) |
1159 | 2x SSAA |
1164 | 2x native (512 x 384) |
1169 | 2x-Postrender |
1174 | 2x-VBlank |
1179 | 3 1/2 Disk (Drive 3) |
1184 | 3 1/2 Disk (Drive 4) |
1189 | 3 Frames |
1194 | 3 point |
1199 | 3 seconds |
1204 | 3 threads |
1209 | 3.5x Native |
1214 | 30 MHz |
1219 | 30 fps |
1224 | 30 seconds |
1229 | 3032B |
1234 | 3072MB |
1239 | 30FPS |
1244 | 30fps |
1249 | 30s (Default) |
1254 | 30th |
1259 | 31st |
1264 | 32 MHz |
1269 | 32 MHz (Overclock) |
1274 | 320 x 200 |
1279 | 32K RAM EXPANSION |
1284 | 32MB |
1289 | 32k RAM expansion card installed |
1294 | 32x MSAA |
1299 | 32x SSAA |
1304 | 33Mhz (Overclock) |
1309 | 35.46 MHz |
1314 | 3840 x 2160 |
1319 | 3840MB |
1324 | 384MB (Default) |
1329 | 386 (prefetch) |
1334 | 386 (slow) |
1339 | 386, 20MHz (4720 cps) |
1344 | 386DX, 33MHz (7800 cps) |
1349 | 3D ENGINE |
1354 | 3MB |
1359 | 3rd |
1364 | 3x (2160p/3240p) |
1369 | 3x Native (~1080p) |
1374 | 3x native (768 x 576) |
1379 | 4 Frames |
1384 | 4 MB |
1389 | 4 MHz (NEC uPD780) |
1394 | 4 PLAYER ADAPTER |
1399 | 4 threads |
1404 | 4.5x (1440x1080) |
1409 | 4.5x (2880x2160) |
1414 | 40 MHz |
1419 | 400p |
1424 | 4032B |
1429 | 4096MB |
1434 | 4096kB |
1439 | 40fps |
1444 | 40ms |
1449 | 42.56 MHz |
1454 | 45s |
1459 | 480p |
1464 | 480x272 (Default) |
1469 | 486 (slow) |
1474 | 486DX, 33MHz (13400 cps) |
1479 | 486DX2, 66MHz (26800 cps) |
1484 | 48MB |
1489 | 4:3 (Default) |
1494 | 4:3 RENDERING RESOLUTION |
1499 | 4K |
1504 | 4K (3840x2160) |
1509 | 4M |
1514 | 4MB |
1519 | 4X |
1524 | 4k |
1529 | 4th |
1534 | 4x (2880p/4320p) |
1539 | 4x (SSAA) |
1544 | 4x (~1920p) |
1549 | 4x MSAA |
1554 | 4x MULTISAMPLING |
1559 | 4x Native (~1440p/2K) |
1564 | 4x SSAA |
1569 | 4x native (1024 x 768) |
1574 | 4x3 (Default) |
1579 | 4xrgss |
1584 | 5 1/4 Disk (Drive 1) |
1589 | 5 1/4 Disk (Drive 2) |
1594 | 5 Frames |
1599 | 5 MHz (Underclock) |
1604 | 5 Pro Controller |
1609 | 5 Sideway Wiimote |
1614 | 5 seconds |
1619 | 5 threads |
1624 | 5% (Default) |
1629 | 50 (Default) |
1634 | 50 fps |
1639 | 50Mbps (highest quality available) |
1644 | 50fps |
1649 | 5120MB |
1654 | 512KB |
1659 | 512MB |
1664 | 512kB (1750) |
1669 | 520 ST AUTO |
1674 | 520 ST EMUTOS 256k |
1679 | 520 ST TOS 1.00 |
1684 | 520 ST TOS 1.02 |
1689 | 520 ST TOS 1.04 |
1694 | 520K |
1699 | 56.75 MHz |
1704 | 576+KB |
1709 | 5MB |
1714 | 5Mbps (good for 720p) |
1719 | 5th |
1724 | 5x (3600p/5400p) |
1729 | 5x Native (~1620p) |
1734 | 5x native (1280 x 960) |
1739 | 6 Frames |
1744 | 6 threads |
1749 | 60 fps (Default) |
1754 | 60 seconds |
1759 | 600p |
1764 | 60FPS |
1769 | 60fps |
1774 | 60fps (Default) |
1779 | 60ms |
1784 | 60s |
1789 | 6144MB |
1794 | 64 MHz (Overclock) |
1799 | 640 x 480 |
1804 | 64KB |
1809 | 64MB |
1814 | 64MiB (Default) |
1819 | 66Mhz (Overclock) |
1824 | 6MB |
1829 | 6th |
1834 | 6x (4320p/6480p) |
1839 | 6x (Recommended) |
1844 | 6x 4K (3840x3168) |
1849 | 6x Native (~2160p/4K) |
1854 | 6x native (1536 x 1152) |
1859 | 7 Frames |
1864 | 70fps |
1869 | 720p |
1874 | 72MB |
1879 | 72fps |
1884 | 75 fps |
1889 | 75% (Default) |
1894 | 75fps |
1899 | 768MB |
1904 | 768MB (Default) |
1909 | 768p |
1914 | 7MB |
1919 | 7th |
1924 | 7x (5040p/7560p) |
1929 | 7x Native (~2520p) |
1934 | 7x native (1792 x 1344) |
1939 | 8 Frames |
1944 | 8 MB |
1949 | 8 MHz |
1954 | 8 MHz (NEC uPID7008) |
1959 | 8 MHz (Underclock) |
1964 | 8-bit (Classic) |
1969 | 8-bit Interpolated |
1974 | 800 x 600 |
1979 | 800p |
1984 | 8086/8088, 4.77MHz (315 cps) |
1989 | 80ms |
1994 | 8192kB |
1999 | 8MB |
2004 | 8X |
2009 | 8k |
2014 | 8th |
2019 | 8x (5760p/8640p) |
2024 | 8x (CSAA) |
2029 | 8x (~4320p / 8k) |
2034 | 8x 4K (3840x2176) |
2039 | 8x 5K (5120x4224) |
2044 | 8x MSAA |
2049 | 8x Native (~2880p/5K) |
2054 | 8x SSAA |
2059 | 8x native (2048 x 1536) |
2064 | 8xQ (CSAA) |
2069 | 9 MHz (Underclock) |
2079 | 90fps |
2084 | 960p |
2089 | 96MB |
2094 | 9MB |
2099 | 9th |
2104 | 9x 4K (2880x2160) |
2109 | A1200 (2MB Chip + 8MB Fast) |
2114 | A4000/040 (2MB Chip + 8MB Fast) |
2119 | A500 (512KB Chip + 512KB Slow) |
2124 | A500+ (1MB Chip) |
2129 | A600 (2MB Chip + 8MB Fast) |
2134 | ABSOLUTE MOUSE INPUT |
2139 | ACCURACY LEVEL |
2149 | ACSI |
2154 | ACTIVE INPUT DEVICES FIX |
2159 | ADD USER DISK |
2164 | ADDITIONAL FRAMELIMIT |
2169 | ADJUST POWERPC FREQUENCY |
2174 | ADVANCED OPTIONS |
2189 | ALIEN VS PREDATOR |
2194 | ALIEN VS PREDATOR MULTIPLAYER |
2199 | ALLOW BOOTING WITHOUT SBI FILE |
2209 | ALPHA SORTING |
2214 | ALSA |
2219 | ALSAThread |
2224 | ALTCOLOR |
2229 | ALTERNATIVE SOUND |
2234 | AMD Athlon, 1.2GHz (1000000 cps) |
2239 | AMD FidelityFX Super Resolution |
2244 | AMIGA MODEL |
2249 | ANAGLYPH PRESET (3D) |
2254 | ANALOG DEADZONE |
2259 | ANALOG JOYSTICK DEADZONE |
2264 | ANISOTROPIC FILTER |
2269 | ANISOTROPIC FILTERING |
2274 | ANTI-ALIASING |
2279 | ANTI-ALIASING (MSAA) |
2284 | ANTI-ALIASING (MSAA/SSAA) |
2289 | ANTI-ALIASING METHOD |
2294 | ANTI-ALIASING MODE |
2299 | ANTI-BLUR |
2304 | APF M-1000 cartridges |
2309 | ARCHIMEDES MODEL |
2314 | ARI/D93 (recommended for all JP developed games) |
2319 | ARTWORK CROP |
2324 | ASMJIT Recompiler |
2329 | ASPECT RATIO |
2334 | ASYNC SHADER COMPILE |
2339 | ASYNC SHADER COMPILE (VULKAN ONLY) |
2344 | ASYNCHRONOUS TEXTURE STREAMING |
2349 | ATARI CPU CLOCK RATE |
2354 | ATARI CPU TYPE |
2359 | ATARI HARD DRIVE TYPE |
2364 | ATARI MACHINE TYPE |
2369 | ATARI MONITOR TYPE |
2374 | ATARI ST MEMORY SIZE |
2379 | ATARI SYSTEM |
2384 | AUDIO |
2389 | AUDIO BUFFER (SAMPLES) |
2394 | AUDIO BUFFER DURATION |
2399 | AUDIO CHANNELS |
2404 | AUDIO DRIVER |
2409 | AUDIO FILTER |
2414 | AUDIO FORMAT |
2424 | AUDIO OUTPUT |
2429 | AUDIO SYNC |
2439 | AUTO (DEFAULT) |
2444 | AUTO AIM |
2454 | AUTO HEIGHT |
2474 | AUTO WIDESCREEN |
2479 | AUTOMATIC FRAME DELAY |
2484 | AUTOMATICALLY RUN |
2489 | Accel |
2494 | Access to modding and other advanced options. |
2499 | Accurate XFloat |
2504 | Acorn Analogue Joysticks |
2509 | Acorn Archimedes ROM images |
2514 | Acorn Archimedes floppy images |
2519 | Acorn Archimedes hard disks |
2524 | Acorn Atom Utility ROMs |
2529 | Acorn Atom cassettes |
2534 | Acorn Atom disk images |
2539 | Acorn BBC Master Compact disks |
2544 | Acorn BBC Master cartridges |
2549 | Acorn BBC Master disks |
2554 | Acorn BBC Micro Model B Original disks |
2559 | Acorn BBC Micro Model B disks |
2564 | Acorn BBC Micro ROMs |
2569 | Acorn BBC Micro cassettes |
2574 | Acorn BBC Micro hard disks |
2579 | Acorn Bitstik |
2584 | Acorn Electron Cartridges |
2589 | Acorn Electron Cassettes |
2594 | Acorn Electron Disks |
2599 | Acron Electron ROMs |
2604 | Adaptive (Bottom Field First) |
2609 | Adaptive (Top Field First) |
2614 | Adaptive Sync (Default) |
2619 | Add color to Game Boy games. |
2626 | Adjust mixing of CD audio. In MSU-MD, cartridge-sourced sound effects are not affected. |
2631 | Adjust screen line draw mode. |
2638 | Adjust the cpu power frequency profile whilst in-game. Some systems will benefit from improved voltage handling. |
2645 | Adjust the cpu power profile whist on battery. Overwrites previous Power Mode(s). |
2650 | Adjust the mechanical sounds of the table. |
2655 | Adjust the music volume. Some tables may have its own settings. |
2663 | Adjust the percentage of power (watts) provided to a Ryzen Mobile Series CPU based on it's default max value. Caution, setting wattage too high could damage your device. |
2668 | Adjusts Full Motion Video movies aspect ratio. |
2673 | Adjusts the positions of the screens. |
2678 | AdvMame |
2683 | Affects efficiency/stability. |
2688 | Affects how the emulated screens are scaled. OpenGL renderer only. |
2693 | Affects just the visual effect of nudging. |
2698 | Affects mouse speed globally. |
2703 | Afrikaans |
2713 | Aim down |
2718 | Aim up |
2723 | Albania |
2728 | Albanian |
2733 | Algeria |
2748 | All Borders |
2753 | All possible licenses (Not recommended) |
2765 | Allow game that support different resolutions to be rendered in specific resolution. |
2770 | Allow mapping Future Pinball with Pad to Keyboard. |
2775 | Allows Alt+Tab to RPCS3's menu. Useful for manual disc-swapping. |
2780 | Allows loading protected games without subchannel information. |
2785 | Allows the use of switchres profiles if present. |
2790 | Allows up to 5 or 8 controllers in supported games. |
2795 | Allows up to 7 or 12 controllers in supported games. |
2800 | Allows up to 8 controllers in supported games. |
2805 | Allows user replaceable textures. |
2810 | Allows you to limit FPS to 60. |
2815 | Alone in the Dark |
2820 | AltWFC (172.104.88.237) |
2825 | Alternative Coloured Dot Matrix Display (needs additional file). |
2830 | Alternative sounds for the table (needs additional files). |
2835 | Always |
2840 | Always enforce horizontal |
2845 | Always enforce vertical |
2850 | Always have 6 bullets, 6 dynamite and 6 lives. |
2855 | American English |
2860 | Analog |
2865 | Analog Controller |
2870 | Analog Controller (DualShock) |
2875 | Analog Down |
2880 | Analog Joystick |
2885 | Analog Joystick (Flystick) |
2890 | Analog Left |
2895 | Analog Right |
2900 | Analog Stick |
2905 | Analog Up |
2910 | Angrylion |
2915 | Angrylion (Most Compatible) |
2920 | Anisotropic filtering |
2925 | Anti-aliasing is a technique for smoothing out jagged edges. |
2930 | Any |
2935 | Apple (2x 2-button Analog) |
2940 | Apple //e |
2945 | Apple //e Enhanced (Default) |
2950 | Apple II cleanly cracked disks |
2955 | Apple II miscellaneous disks |
2960 | Apple II original disks |
2965 | Apple IIgs cleanly cracked disks |
2970 | Apple IIgs miscellaneous disks |
2975 | Apple IIgs original disks |
2980 | Apple ][ Plus |
2987 | Applies the FXAA anti-aliasing algorithm to improve the visual quality of games. |
2992 | Applies to both players. |
2997 | Apply a joy2key profile for the current game. |
3004 | Apply a multiplier to the joystick's input to lower or increase responsiveness. |
3009 | Apply a post-processing effect. |
3014 | Apply a video filter to mimic various NTSC TV signals. |
3019 | Apply gouraud shading instead of flat shading. |
3024 | Approximate (Fast) |
3029 | Approximate XFloat |
3034 | April |
3039 | Arabic (ar) |
3044 | Arcade MVS Europe |
3049 | Arcade MVS Japan |
3054 | Arcade MVS USA |
3059 | Arcade Universe BIOS (Cheats) |
3064 | Archimedes 310 |
3069 | Archimedes 440/1 (Default) |
3074 | Archimedes 540 |
3079 | Argentina |
3084 | Arkanoid paddle |
3089 | Armenia |
3101 | Arrange the dual screen layout. Separate windows can be changed with Hotkey+R2. |
3106 | Arrows |
3111 | Arrows 3button |
3116 | As Is |
3121 | As game specifies |
3126 | Async (multi threaded)(Default) |
3131 | Async with Shader Interpreter |
3136 | Atari 400 / 800 floppy disks |
3141 | Atari Joypad |
3146 | Atari Monitor |
3153 | Atari ST monitors had a visible border around the main screen area, but most software does not display anything in it. |
3158 | Atari XE Game System cartridges |
3163 | August |
3168 | Australia |
3173 | Austria |
3178 | Auto Frame Skip |
3183 | Auto Max Quality |
3188 | Auto Standard (4:3 interlaced / 3:2 progressive) |
3193 | Auto zoom |
3198 | Auto-disable zoom |
3208 | Autodetect (Compatible) |
3213 | Autodetect (Recommended) |
3218 | Autodetect (by game name tag) |
3223 | Automatic |
3228 | Automatic ratio |
3233 | Automatic switches region per file path tags |
3240 | Automatically decrease frame delay temporarily to prevent frame drops. Can introduce stuttering. |
3245 | Automatically loads and applies cheats on game start. |
3250 | Automatically reduce frameskip if the system has spare overhead. |
3257 | Automatically sets aspect ratio to 16/9 for games that natively support it. 2D elements like HUD/UI may be stretched. |
3262 | Avoids having to manually load side A every time. |
3267 | Azerbaijan |
3272 | B = Fire |
3277 | B = Fire, A = Up |
3282 | BACKGLASS (B2S) |
3287 | BALL TRAIL STRENGTH |
3292 | BATTERY MODE |
3297 | BBC A3000 |
3302 | BBC MODEL |
3307 | BBC Master 128 |
3312 | BBC Master 512 |
3317 | BBC Master Cartridge (Slot 1) |
3322 | BBC Master Cartridge (Slot 2) |
3327 | BBC Master Compact |
3332 | BBC Micro Model B (Default) |
3337 | BBC Micro ROM (Slot 2) |
3342 | BBC Micro ROM (Slot 3) |
3347 | BBC Micro ROM (Slot 4) |
3352 | BBC Micro/Master Cassette |
3357 | BBC Micro/Master Disk (Drive 1) |
3362 | BBC Micro/Master Disk (Drive 2) |
3367 | BBC Micro/Master ROM (Slot 1) |
3372 | BEZELS |
3377 | BGFX |
3382 | BGFX GRAPHICS API |
3387 | BGFX VIDEO FILTER |
3392 | BGFX for post-processing, accel/opengl for raw image. |
3397 | BILINEAR FILTER |
3402 | BILINEAR FILTERING |
3407 | BIOS FAST BOOT |
3412 | BIOS LANGUAGE |
3417 | BIOS Language |
3422 | BIRTH DAY |
3427 | BIRTH MONTH |
3432 | BLARGG NTSC FILTER |
3437 | BLEND HIGH-RES MODE |
3442 | BLEND SPRITES (SINGE) |
3447 | BLENDING ACCURACY |
3452 | BLOOM |
3457 | BOBBA FETT FIX |
3462 | BOOT ANIMATION FIRST |
3467 | BOOT DISK |
3472 | BORDER MODE |
3477 | BOTTOM LEFT (SW) |
3482 | BOTTOM RIGHT (SE) |
3487 | BRETT HULL HOCKEY |
3492 | BRIGHTNESS |
3497 | BROADCAST |
3502 | BT601_525/D65 (recommended for all US developed games) |
3507 | BT601_525/D93 |
3512 | BT601_625/D65 (recommended for all EUR/AUS developed games) |
3517 | Bahrain |
3522 | Balanced |
3527 | Bally Professional Arcade cartridges |
3532 | Baltic |
3537 | Basic (Recommended) |
3542 | Basic (generated Mipmaps) |
3549 | Basic Filtering type for the jaguar display when rendering to the native display. |
3554 | Batocera sets first audio device (Default) |
3564 | Belarus |
3569 | Belgium |
3574 | Belize |
3579 | Better performance with hardware rendering. |
3584 | Bicubic |
3589 | Bilinear |
3594 | Bilinear (Default) |
3599 | Bilinear (Forced excluding sprite) |
3604 | Bilinear (Forced) |
3609 | Bilinear (No Edge Blending) |
3614 | Bilinear (PS2) |
3619 | Bilinear (Sharp) |
3624 | Bilinear (Smooth) |
3629 | Biquintic |
3634 | Bisqwit 2x |
3639 | Bisqwit 4x |
3644 | Bisqwit 8x |
3649 | Bit Corp Gamate cartridges |
3654 | Blend (Bottom Field First) |
3659 | Blend (Top Field First) |
3664 | Blocky Filtered |
3669 | Blue |
3674 | Blue - Bubbles Blue |
3679 | Blue - Game Master |
3684 | Blue - Shiny Sky Blue |
3689 | Blue - Slime Blue |
3694 | Blur |
3699 | Blur high-res mode, allowing for better transparency effects. |
3704 | Bob (Bottom Field First) |
3709 | Bob (Top Field First) |
3714 | Bobba Fett Face Player Fix |
3719 | Bolivia |
3724 | Both |
3729 | Both Joysticks (4 Axes, 4 Btns) |
3734 | Both types require holding D-pad down during initial charge. |
3739 | Bottom (Default) |
3744 | Bottom Only |
3749 | Bottom only |
3754 | Bouncing Box |
3764 | Brazilian Portuguese |
3769 | Bring up menu |
3774 | British English |
3779 | British English (uk) |
3784 | Brown |
3789 | Brownish - Travel Wood |
3794 | Brunei |
3800 | Buffer fill level (in percentage) below which time stretching will start. |
3805 | Buffered rendering |
3810 | Bulgaria |
3815 | Bulgarian |
3820 | Button A |
3825 | Button B |
3830 | Button C |
3835 | Button L |
3840 | Button Options |
3845 | Button R |
3850 | Button Select |
3855 | Button Start |
3860 | Button X |
3865 | Button Y |
3870 | Button Z |
3875 | Buy extraball for a credit |
3880 | By Save |
3885 | Bypass the pre-game menu. |
3890 | C128 DCR NTSC |
3895 | C128 DCR PAL |
3900 | C128 NTSC |
3905 | C128 PAL |
3910 | C16 NTSC |
3915 | C16 PAL |
3920 | C64 Games System PAL |
3925 | C64 Japanese NTSC |
3930 | C64 NTSC |
3935 | C64 NTSC Automatic |
3940 | C64 PAL |
3945 | C64 PAL Automatic |
3950 | CABLE |
3955 | CD |
3960 | CD ADD-ON |
3965 | CD TURBO SPEED |
3970 | CD-DA VOLUME |
3975 | CD-ROM |
3980 | CD-ROM SPEED |
3985 | CD32 (2MB Chip + 8MB Fast) |
3990 | CD32 Default (2MB Chip) |
3995 | CD32 Pad |
4000 | CDTV (1MB Chip) |
4005 | CDZ |
4010 | CDZ MAME |
4015 | CDZ Universe 3.3 |
4020 | CET |
4025 | CGA |
4030 | CHEATS |
4035 | CHECKERED FLAG |
4040 | CHOOSE CONSOLE REGION |
4045 | CHOOSE CONSOLE TIMEZONE |
4050 | CHOOSE SOUND OUTPUT MODE |
4055 | CLEAR MEMORY PAGE STATE |
4060 | COIN SOUND PLUGIN |
4065 | COLOR COMPUTER MODEL |
4070 | COLOR CORRECTION |
4075 | COLOR FILTER |
4085 | COLOR PALETTE (2D) |
4090 | COLORIZATION |
4095 | COLOUR DEPTH |
4100 | COLOUR MODE |
4105 | COMBAT DIFFICULTY |
4110 | CONSOLE COUNTRY |
4115 | CONSOLE LANGUAGE |
4125 | CONSOLE TYPE |
4130 | CONTROL CHOICE |
4135 | CONTROL MAPPING |
4140 | CONTROLLER 1 |
4145 | CONTROLLER 1 FEATURE PACK |
4150 | CONTROLLER 1 INPUT MAPPING |
4160 | CONTROLLER 2 |
4165 | CONTROLLER 2 FEATURE PACK |
4170 | CONTROLLER 2 INPUT MAPPING |
4180 | CONTROLLER 3 |
4185 | CONTROLLER 3 FEATURE PACK |
4190 | CONTROLLER 3 INPUT MAPPING |
4195 | CONTROLLER 3 TYPE |
4200 | CONTROLLER 4 |
4205 | CONTROLLER 4 FEATURE PACK |
4210 | CONTROLLER 4 INPUT MAPPING |
4215 | CONTROLLER 4 TYPE |
4220 | CONTROLLER 5 |
4225 | CONTROLLER 6 |
4230 | CONTROLLER 7 |
4235 | CONTROLLER COMBINATION |
4240 | CONTROLLER CONFIGURATION |
4245 | CONTROLLER PAK |
4250 | CONTROLLER PORT |
4255 | CONTROLLER PROFILE |
4265 | CONTROLLER TYPE |
4280 | CONTROLLERS |
4285 | CONTROLS |
4290 | CONVERT TO 16-BIT |
4295 | CPC MODEL |
4300 | CPU |
4305 | CPU CLOCK |
4310 | CPU COMPATIBILITY |
4315 | CPU CORE |
4320 | CPU CORE METHOD |
4325 | CPU DYNAREC (SPEED UP) |
4330 | CPU EXECUTION MODE |
4335 | CPU FEATURE |
4340 | CPU SPEED |
4345 | CPU TIMING MODE (FPS) |
4350 | CPU TYPE |
4355 | CROP ARTWORK |
4360 | CROP BORDER |
4365 | CROP OVERSCAN |
4370 | CROSSHAIR |
4375 | CRT COLOUR |
4380 | CRT GHOSTING EFFECT |
4385 | CRT Geom Deluxe (Composite) |
4390 | CRT Geom Deluxe (RGB) |
4395 | CRT SWITCHRES |
4400 | CRT-like colour adaption. Requires New 3D engine. |
4405 | CST6CDT |
4410 | CUBIC AUDIO INTERPOLATION |
4415 | CURSOR |
4420 | CURSOR MODE |
4425 | CURSOR TIMEOUT |
4430 | CUSTOM .PNG IMAGE PATH |
4435 | CUSTOM CONFIG |
4440 | CUSTOM CONTROLLER |
4445 | CUSTOM GAME CONFIG |
4450 | CUSTOM IMAGE |
4455 | CUSTOM MAME CONFIG |
4460 | CUSTOMIZE EMULATED WIIMOTE & GAMEPAD |
4465 | CXD4 (LLE Fallback) |
4470 | CYBERMORPH |
4475 | Cached Interpreter |
4480 | Cached Interpreter (Faster) |
4485 | Camputers Lynx cassettes |
4490 | Camputers Lynx floppies |
4495 | Can avoid flashing screen issues. Significant performance cost. |
4500 | Can be used to simulate colors of particular displays. |
4505 | Can change the language of some games. |
4511 | Can fix bugs in some games. Only relevant for dynamic or LLVM SPU decoder. |
4516 | Can fix drifting joysticks in games. |
4522 | Can fix screen tearing on unorthodox displays (most LCDs don't need this). |
4527 | Can fix slowdown. Only works on some drivers. |
4532 | Can improve frame rate and responsiveness. |
4537 | Can improve frame rates and responsiveness. |
4542 | Can improve performance at the expense of graphics accuracy. |
4548 | Can improve video performance. Do not use with ActionMax games or scanlines. |
4553 | Can increase performance for games that stress the CPU. |
4558 | Can prevent audio skips on button presses when using run-ahead. |
4563 | Can reduce crackle and stutter but increases audio latency. |
4568 | Can sharpen images in lower resolutions. |
4573 | Can smooth the image. |
4578 | Canada |
4583 | Canadian French |
4588 | Capcom VS games Expand Screen Width |
4593 | Cartridge |
4598 | Cartridge (Slot 1) |
4603 | Cartridge (Slot 2) |
4608 | Cartridge (Slot 3) |
4613 | Cartridge (Slot 4) |
4618 | Casebook |
4623 | Casio PV-1000 cartridges |
4628 | Cassette |
4633 | Cassette 1 |
4638 | Cassette 2 |
4643 | Catalan |
4648 | Center (Default) |
4653 | Change Camera Angle |
4660 | Change behaviour when emulating GB games. Auto uses SGB for GB and GBC for GBC. |
4665 | Change image scaling algorithm quality. |
4670 | Change pixel scaling and filtering method. |
4675 | Change the Gamecube system language. |
4680 | Change the consoles country from the default of the United States. |
4685 | Change the game's brightness. |
4697 | Change the game's language. Game files require the supported language strings in the .pk4 files. |
4702 | Change the output resolution ratio. |
4707 | Change the speed of the emulated PowerPC chip (fixes some issues). |
4712 | Change the system's language. |
4717 | Change what's plugged into the virtual GameCube ports. |
4724 | Changing driver can improve audio performance and reduce distortion. Alsathread is recommended for low-end systems. |
4729 | Chile |
4734 | China |
4739 | Chinese |
4744 | Chinese (Mandarin) |
4749 | Chinese (Simplified) |
4754 | Chinese (Traditional) [Big5] |
4759 | Choose broadcast standard (for older TV's). |
4764 | Choose cable type for the TV. |
4769 | Choose downscaling method. |
4774 | Choose hardware for the memory expansion slot |
4779 | Choose mipmapping type. |
4784 | Choose number of audio channels. |
4789 | Choose second feature pack for the controller. |
4794 | Choose system BIOS language. |
4799 | Choose the Dreamcast console language. |
4804 | Choose the Dreamcast console region. |
4809 | Choose the Parallel N64 graphics plugin. |
4814 | Choose the appropriate media for disk image. |
4819 | Choose the audio output type. |
4824 | Choose the combat difficulty. |
4829 | Choose the emulated colour depth. |
4834 | Choose the games difficulty. |
4839 | Choose the preferred violence level. |
4844 | Choose the scaling mode for the game screen. |
4849 | Choose to display UI prompts or accept defaults. |
4854 | Choose to display achievement messages in the UI. |
4859 | Choose to enable or disable cutscenes. |
4866 | Choose to render high definition graphics textures. Requires OpenGL, True Colour and the enhanced.gob file. |
4871 | Choose to use Bloom post processing. |
4876 | Choose upscaling method. |
4881 | Choose whether the virtual switch is docked or not. |
4888 | Choose whether to pass SDL Game Controller config to the Windows game. Disabling may help with some games. |
4893 | Choose which graphics API library to use. |
4900 | Choose which graphics API library to use. D3D12 may yield better results with faster GPUs. |
4915 | Choose which graphics API library to use. Vulkan may not work on all hardware. |
4920 | Choose which graphics renderer to use. |
4925 | Choose which pad to control your hero. |
4930 | Choose your Atari hard drive type for the .hd extension file. |
4935 | Choose your console UTC timezone. |
4940 | Choose your console region. |
4945 | Choose your console timezone. |
4950 | Choose your desired Atari CPU clock rate. |
4955 | Choose your desired Atari CPU type. |
4960 | Choose your desired Atari Monitor. |
4965 | Choose your desired Atari ST memory size. |
4970 | Choose your desired Atari machine type. |
4975 | Choose your desired pause screen display type. |
4980 | Choose your desired pixel aspect ratio. |
4985 | Choose your preferred aspect ratio. |
4990 | Choose your preferred aspect ratio.. |
4995 | Choose your preferred language. |
5000 | Choose your preferred render resolution. |
5005 | Choose your preferred renderer. |
5010 | Choose your preferred video filter. |
5015 | Choose your preferred video quality. |
5020 | Choose your render resolution (Requires personal redream.key file). |
5025 | Chrono Chross Odd/Even Bit Hack |
5030 | Classic (Default) |
5035 | Classic Controller |
5040 | Classic Controller Pro |
5045 | Classic Software |
5050 | Close app on the remote host when quitting Moonlight. |
5055 | Coin |
5060 | Coleco ADAM diskettes |
5065 | Coleco Adam Digital Data Packs |
5070 | Coleco Adam cartridges |
5075 | Coleco ColecoVision cartridges |
5080 | Colombia |
5085 | Color |
5090 | Color Computer |
5095 | Color Computer 2 |
5100 | Color Computer 2B |
5105 | Color Computer 3 (NTSC) (Default) |
5110 | Color Computer 3 (PAL) |
5115 | Compatible |
5122 | Compile shaders on next launch of game (one time). Reduces micro-freezes. Vulkan only. |
5129 | Compile shaders using background threads to avoid shader compilation stutter. May cause graphical glitches. |
5134 | Composite |
5139 | Composite (Blargg) |
5144 | Composite (color bleeding + artifacts) |
5149 | Composite Direct (FirebrandX) |
5159 | Configuration menu |
5164 | Configuring controllers in GZDoom can cause problems. |
5169 | Console AES Japan |
5174 | Console AES World |
5179 | Continue/Pause emulation |
5184 | Control the texture filtering of the emulation. |
5189 | Control the texture's trilinear filtering of the emulation. |
5194 | Controls for 5/6 button games and other unique controls |
5201 | Controls precision of generated shaders. Low quality can improved performance. |
5206 | Converts DirectX 8/9/10/11/12 calls to Vulkan. |
5216 | Core-powered video filter. |
5221 | Core-powered video filter. Bisqwit filters are CPU heavy. |
5226 | Costa Rica |
5231 | Crash-n Burn |
5236 | Creatronic Mega Duck cartridges |
5246 | Crop 1080p (270, 540) |
5251 | Crop 720p (240, 480) |
5257 | Crop MAME artwork to maximize the game screen and only fill unused space. |
5263 | Crop artwork to only unused space, keeping the game as large as possible. |
5273 | Cuba |
5278 | Current language |
5283 | Cursor Joystick |
5288 | Cursor timeout in seconds when using Cursor Mode - Until Timeout. |
5298 | Custom Keyboard Binds (best for Pad2Key) |
5303 | Cycle Timing Check |
5308 | Cycle-exact |
5313 | Cyrillic [Windows-1251] |
5318 | Czech |
5323 | Czech (cz) |
5333 | D3D12 (Default) |
5340 | D3D12, read render-to-texture results on the CPU. Needed in some games, but causes mid-frame synchronization, so it has a huge performance impact. |
5345 | DATA PLUGIN |
5350 | DEADZONE |
5365 | DEFAULT POWER ON RAM STATE |
5370 | DEINTERLACING |
5375 | DESKTOP |
5380 | DEV MENU |
5385 | DIGITAL AUDIO |
5390 | DIGITAL SOUND PROCESSOR |
5395 | DISABLE 4MB EXPANSION RAM PACK |
5400 | DISABLE EMULATOR JOYSTICK |
5405 | DISABLE INTERLACING |
5410 | DISABLE ON-SCREEN DISPLAY MESSAGES |
5415 | DISABLE SURFACE SYNC |
5420 | DISABLE VERTEX CACHE |
5425 | DISK SHADER CACHE |
5430 | DISK TYPE |
5435 | DISPLAY |
5440 | DISPLAY BACKGLASS DMD |
5445 | DISPLAY BACKGLASS GRILL |
5450 | DISPLAY PHYSICAL SETUP |
5460 | DITHERING |
5465 | DK Bongos |
5470 | DMA Only (Slightly Faster) |
5475 | DMD SIZE |
5480 | DMD window ratio |
5485 | DNS OVERRIDE |
5490 | DOCK MODE |
5495 | DOLBY PRO LOGIC II |
5500 | DOOM RES HACK |
5505 | DOUBLE |
5510 | DOWNSCALE FILTER |
5515 | DS |
5520 | DS (Default) |
5525 | DSi |
5530 | DSi (Experiemental) |
5535 | DSi (experiemental) |
5540 | DUAL CORE MODE |
5545 | DUALSHOCK MOTION CONTROL |
5550 | DXVK FEATURE |
5555 | DXVK HUD |
5560 | DXVK RESET CACHE |
5565 | DYNAMICALLY CALCULATE OPTIMAL SETTINGS |
5570 | DYNAREC CODE INVALIDATION |
5575 | Dance Mat |
5580 | Danish |
5585 | Danish (dk) |
5590 | Dark Blue |
5595 | Dark Forces Flat Tex Triangles Fix |
5600 | Dark Green |
5605 | Dark Pink |
5610 | Dark Purple |
5615 | Darken |
5620 | December |
5630 | Default (2 Buttons) |
5635 | Default Only |
5640 | Default Performance Settings |
5645 | Default by model |
5652 | Default uses SDL2, otherwise enable controller specific capabilities. Sony DS won't work with clone controllers. |
5657 | Define the resolution and a new dedicated window. |
5662 | Degree in which 3D graphics are scaled up. OpenGL renderer only. |
5667 | Delay freeing some memory. |
5688 | Depends on video mode being set to BGFX. |
5695 | Destination address and port to forward packets to. Leave this empty if you want to enter it manually in the xemu.toml configuration file. |
5700 | Determine how the console's touch screen in emulated. |
5705 | Determines how the cursor should apprear on the botton screen. |
5710 | Determines the speed and the runahead behaviour of the system. |
5715 | Deutsch |
5720 | Diablo Music Fix |
5725 | Dick Smith Electronics VZ-200/300 cassettes |
5730 | Dick Smith Electronics VZ-200/300 snapshots |
5735 | Digital |
5740 | Digital Controller |
5745 | Digital Controller (Gamepad) |
5750 | Dinopark Tycoon |
5755 | Disable |
5760 | Disable all input processing (view-only mode). |
5765 | Disable support for memory write watches in ntdll. |
5770 | Disable to access the system's settings, like time and language. |
5780 | Disabled (Beatle Interpreter) |
5785 | Disabled (Default) |
5792 | Disabled if using a shader set or the output display matches the game's resolution. |
5799 | Disables the vertex cache. Might resolve missing or flickering graphics output but degrade performance. |
5804 | Disk (Drive 1) |
5809 | Disk (Drive 2) |
5814 | Disk (Drive 3) |
5819 | Disk (Drive 4) |
5824 | Disk Image |
5829 | Display on screen information like savestate, config warning etc... |
5834 | Display the controller screen |
5839 | Disposition A |
5844 | Disposition B |
5849 | Distorts the output to fill the display fully Overrides aspect ratio. |
5854 | Docked (Default) |
5859 | Does not affect the on-screen keyboard. |
5864 | Dominican Republic |
5869 | Don't Override |
5874 | Don't Use (Default) |
5880 | Don't deviate from core requested timing. G-Sync, FreeSync, HDMI 2.1 VRR. |
5890 | DotMatrix |
5895 | Double buffering |
5900 | Double the rendering resolution. |
5905 | Down |
5912 | Dreamcast BIOS's language setting. Can change the language of some games. Some games default to Japanese. |
5917 | Driving Force |
5922 | Driving Force Pro |
5927 | Drop weapon |
5932 | Dual Konami Justifiers |
5937 | DualShock / Xbox Type |
5942 | DualShock Controller |
5947 | DualShock has rumble support. Not all games support DualShock. |
5954 | Duration of audio buffer in milliseconds. Higher numbers may cause audio latency. |
5961 | During gameplay, press Hotkey + R1 to translate on-screen text. Only on libretro cores. |
5966 | Dutch |
5971 | Dutch (nl) |
5976 | Dynamic (fast) |
5981 | Dynamic Interpreter |
5986 | Dynarec (Fastest) |
5991 | EET |
5996 | EGA |
6001 | ELECTRON MODEL |
6006 | EMULATE PCG-8100 |
6011 | EMULATE WIIMOTE |
6016 | EMULATED CPU PERFORMANCE |
6021 | EMULATED RAM SIZE |
6026 | EMULATED SYSTEM |
6031 | EMULATION |
6036 | EMULATION SPEED |
6046 | ENABLE ASYNC SHADER COMPILATION |
6051 | ENABLE AUDIO BUFFERING |
6056 | ENABLE BOOT ANIMATION |
6061 | ENABLE CHEATS |
6066 | ENABLE CUSTOM DISPLAY PHYSICAL SETUP |
6071 | ENABLE DEBUG |
6076 | ENABLE FULL-SCREEN ANTI-ALIASING |
6081 | ENABLE GAMEPAD VIEW |
6086 | ENABLE GRAVIS ULTRASOUND |
6091 | ENABLE MESH TRANSPARENCY |
6096 | ENABLE MIP-MAP |
6101 | ENABLE MOUSE |
6106 | ENABLE NOTIFICATIONS |
6111 | ENABLE NTFS MODE |
6116 | ENABLE NVAPI |
6121 | ENABLE PERFORMANCE OVERLAY |
6126 | ENABLE PGXP CORRECTIONS |
6131 | ENABLE POLYGON SPLITTING |
6136 | ENABLE RAW INPUT |
6141 | ENABLE SANDBOX MODE |
6146 | ENABLE SCANLINES |
6151 | ENABLE SOFTWARE RENDERER |
6156 | ENABLE TIME STRETCHING |
6161 | ENABLE WIDESCREEN |
6166 | ENABLE WIDESCREEN PATCHES |
6171 | ENABLE XIM |
6176 | ENHANCED RENDERING RESOLUTION |
6181 | EST |
6186 | EST5EDT |
6191 | ESYNC |
6196 | EXPERT SETTINGS |
6201 | EXPOSE MODE |
6206 | EXTENDED SCREEN |
6211 | Easy |
6216 | Ecuador |
6221 | Edge (sharper filet) |
6226 | Edit room |
6231 | Egypt |
6236 | Eire |
6241 | El Salvador |
6246 | Electron |
6251 | Electron w/64k Master RAM Board (default) |
6256 | Emerson Arcadia 2001 cartridges |
6261 | Emphasize bottom |
6266 | Emphasize top |
6271 | Emulate Chroma 81 interface (colorization). |
6276 | Emulate NTSC quirks to show more colors in hi-res mode. |
6281 | Emulate a Wiimote Sideway with L2 for Shake and Nunchuk on R-stick. |
6286 | Emulate a keyboard/mouse/joypad. |
6291 | Emulate a pak in the controller expansion port. |
6296 | Emulate the Super Game Boy 2 for SGB. Runs games at the correct speed. |
6301 | Emulate the Wiimote pointer with a DS4's gyroscope. |
6306 | Emulate the Wiimote pointer with a mouse. |
6311 | Emutos language && region setting. |
6316 | Enable |
6321 | Enable / Disable automatic aiming. |
6326 | Enable / Disable fight music. |
6331 | Enable / Disable showing secret found messages. |
6336 | Enable / Disable sound in menus. |
6341 | Enable 16-channel iMuse Digital Audio. |
6346 | Enable Cemu's performance overlay. |
6353 | Enable Gamecube boot animation and BIOS access (requires IPL.bin BIOS in appropriate user directory). |
6360 | Enable Gravis Utrasound emulation. Ensure the ULTRASND folder is in the root of your |
6365 | Enable No-interlacing Patches. |
6370 | Enable QOS settings to optimize for internet or local network. |
6375 | Enable X-Input mode for Xbox type controllers. |
6380 | Enable auto frameskipping for performance on lower-end systems. |
6386 | Enable cache mount. Can improve performance and compatibility in some games. |
6391 | Enable controller rumble capabilities if supported by the controller. |
6396 | Enable crosshairs in shooting games for the selected players. |
6401 | Enable for Doom to run at its correct resolution. |
6412 | Enable full-screen antialiasing in Direct3D. |
6419 | Enable gamepad view for games that have interaction across two screens. Use Hotkey+R2 to switch screens. |
6424 | Enable high quality effects for special stages. |
6429 | Enable launching pre-installed WHDLoad installs. |
6436 | Enable mouse input for trackballs, spinners, lightguns (if no gun connected), and similar controls |
6441 | Enable mouse input to simulate touchscreen. |
6446 | Enable notifications of cache, controller events etc. |
6451 | Enable or Disable Intro movie (Enabled by default). |
6458 | Enable or disable Xenia patches. These patches can fix graphics problems in some games. |
6465 | Enable or disable bezels being added when content is a 4:3 aspect with a widescreen display. |
6470 | Enable or disable high score saving |
6475 | Enable per-game custom configuration via MAME menu. |
6480 | Enable proper quad rendering (for higher end systems). |
6485 | Enable scanlines for roms that support it. |
6492 | Enable second audio limiter. Improves audio quality at the cost of performance. |
6497 | Enable shared saves for multi-disc games |
6502 | Enable support for Chinese, Japanese and Korean input methods. |
6507 | Enable the BASIC interpreter. Some games need this. |
6514 | Enable the Dreamcast DSP for more accurate audio. Only recommended for fast systems. |
6519 | Enable the custom values below. |
6524 | Enable the debug menu and the walk-through-walls button. |
6529 | Enable the legacy or the new 3D engine (choose legacy for older GPUs). |
6536 | Enable this if your game's 3D modles are not rendered correctly. OpenGL renderer only. |
6543 | Enable this mode if you have issue for run your game on NTFS storage (by default is better to use LinuxFS). |
6549 | Enable to display an on-screen message if trying to use unsupported features. |
6554 | Enable to display if your BIOS haas known problems. |
6559 | Enable to improve bluriness. |
6564 | Enable to show whether the emulated screens are closed. |
6569 | Enable to show whether your device's camera is active. |
6574 | Enable to show whether your device's microphone is active. |
6580 | Enable to show which screen layout with the configured sequence is active. |
6585 | Enable triple buffering. |
6590 | Enable vertical sync to avoid tearing in some cases. |
6595 | Enable widescreen support. |
6600 | Enabled |
6605 | Enabled (Default) |
6610 | Enabled meshed polygons for translucency. |
6615 | Enabled or disable the mouse cursor. Useful for CG's menus. |
6620 | Enables Action Replay cheats. |
6625 | Enables Direct3D Automip-map generation. |
6630 | Enables Dolby Pro Logic II for surround sound. May impact performance. |
6637 | Enables bilinear filtering on tilemaps. Looks good, but can cause some stretch artifacts. |
6643 | Enables mipmap usage and trilinear filtering. Doesn't work with some games. |
6648 | Enables or disable on screen messages. |
6655 | Enables run-ahead. Doubles CPU requirements. High numbers can result in visible jitter. |
6662 | Enables surround sound if your audio card supports it (Consumes more bandwidth). |
6669 | Enabling will allow for correct emulation of texture wrapping. This comes at a cost of potential worse performance. |
6674 | Enabling will smooth out the image. |
6679 | English |
6689 | English (us) |
6694 | English/Japanese |
6699 | Enhanced OpenGL |
6704 | Enhanced sound output support for compatible games. |
6709 | Enhancement. |
6714 | Enhancement. 3 point is accurate to N64, standard is better. |
6719 | Enhancement. Double the rendering resolution. Makes 3D objects clearer. |
6724 | Enhancement. Enables improved polygon splitting. |
6729 | Enhancement. Enables texture upscaling textures and their size. |
6736 | Enhancement. Improves clarity of distant textures when mip-mapping is enabled. |
6743 | Enhancement. Increase the rendering resolution when in 16:9 ratio. Makes 3D objects clearer. |
6748 | Enhancement. Increase the rendering resolution. |
6761 | Enhancement. Only works with a 16/9 ratio and bezels disabled. |
6773 | Enhancement. Reduces slowdown in mode 7 games. Can cause issues in certain games. |
6778 | Enhancement. Reduces system slowdown. Causes issues in some games. |
6788 | Enhancement. Remove the eight sprites per line limit. |
6793 | Enhancement. Remove the eighty sprites per line limit. |
6798 | Enhancement. Remove the four sprites per line limit. |
6803 | Enhancement. Remove the sixteen sprites per line limit. |
6810 | Enhancement. Remove the thirty-two sprites per line limit. Crashes certain games. |
6815 | Enhancement. Removes disc loading. |
6820 | Enhancement. Skipping it can break some games. |
6825 | Enhancement. Smooth out jagged edges on 3D object polygons. |
6830 | Enhancement. Smooth out jagged edges on 3D objects polygons. |
6835 | Enhancement. Smooth/upscale textures on 3D objects. |
6840 | Enhancement. Smooth/upscale textures. |
6847 | Enhancement. Swap from SNES' guassian interpolation to cubic. Improves sound quality. |
6852 | Enhancement. Upscale textures. |
6857 | Enhancement. Upscales screen textures (2D games only). |
6867 | Ensure every frame the console renders is displayed to screen. |
6872 | Entex AdventureVision cartridges |
6877 | Epoch Game Pocket Computer cartridges |
6882 | Estonia |
6887 | Europe |
6892 | European (Cent/East) [W-1250] |
6897 | European (Western) |
6902 | Even |
6907 | Even Pixels |
6912 | Exclusive Ubershaders |
6917 | Exit Dolphin |
6922 | Exit Dosbox-X |
6927 | Exit Drastic |
6932 | Exit Duckstation |
6937 | Exit Steam |
6942 | Exit emulator |
6947 | Exit emulator using SDL |
6952 | Exit game |
6957 | Exit running Flatpak |
6962 | Exit the emulator |
6967 | Extend the game screen area, similar to the Master System. |
6972 | External |
6980 | Extra DMD (Dot Matrix Display) window to display the score for tables with a pinmame rom. By default, settings come from the VPinballX.ini configuration file. |
6988 | Extra DMD (Dot Matrix Display) window to display the score for tables without a rom. By default, settings come from the VPinballX.ini configuration file. |
6993 | Extreme |
6998 | FAKE GOURAUD |
7003 | FAST BLITTER (LESS COMPATIBLE) |
7008 | FAST DISK TRANSFER RATE |
7013 | FAVOURITE COLOUR |
7018 | FIDELITY FX SUPER RESOLUTION |
7023 | FIFO (VSync On) |
7028 | FIFO Relaxed |
7033 | FIGHT MUSIC |
7038 | FILTER TILEMAPS |
7043 | FIRMWARE SETTINGS |
7048 | FLEX DMD |
7053 | FLOPPY TURBO SPEED |
7058 | FM SYNTHESIZER |
7063 | FM TOWNS MODEL |
7068 | FM Towns (Model 1/2) |
7073 | FM Towns II UX |
7078 | FM Towns Marty (Default) |
7083 | FM-7 MODEL |
7088 | FMV ASPECT RATIO |
7093 | FMV movie deinterlacing. |
7098 | FORCE 386DX CPU |
7103 | FORCE LARGE ADDRESS |
7108 | FORCE MANAGED |
7113 | FORCE NTSC TIMINGS ON PAL |
7118 | FORCE WINDOWS CE MODE |
7123 | FPS LIMITER |
7128 | FRAME DUPING (SPEED UP) |
7133 | FRAME LIMIT |
7138 | FRAME RATE |
7143 | FRAME RATE LIMIT |
7148 | FRAMERATE |
7158 | FRAMESKIP (GL64MK2 ONLY) |
7173 | FSYNC |
7178 | FULL SINGLE SCREEN |
7183 | FULLSCREEN |
7190 | FULLSCREEN gives you a top-down view on the playfield. For cabinet use or multi-window on desktop. |
7195 | FXAA |
7202 | FXAA has a lower performance impact, goof for low resolutions. SMAA offers best quality. |
7207 | Falcon |
7212 | Falcon 4.0 |
7217 | Falcon 4.02 |
7222 | Falcon 4.04 |
7227 | Falcon AUTO |
7232 | Falcon ETOS 512k |
7237 | Famicom (FDS) |
7242 | Faroe Islands |
7247 | Fast Forward |
7252 | Fast Interpreter |
7266 | Features native resolution rendering, analog controller and mouse support, frame rate unlocking up to 60Hz, an improved camera with a disable tilt option, custom sky/background functionality, and various other tweaks and options. |
7271 | February |
7276 | FidelityFX Super Resolution |
7281 | Fill Screen |
7288 | Fills the screen regardless of the aspect ratio. Doesn't work with Integer Upscaling. |
7293 | Fills the screen. |
7298 | Final image filtering. |
7308 | Finnish |
7313 | Finnish (fi) |
7318 | Fire |
7323 | Fit 4:3 Aspect Ratio |
7328 | Fit Screen |
7333 | Fit resolution scale |
7338 | Fit to Window / Fullscreen |
7343 | Fix flickering in a static screen like Workbench. |
7348 | Fix screen tearing, but may drop frames. |
7353 | Fix screen tearing. |
7360 | Fix screen tearing. Adaptive Sync (Default) synchronizes on video sync, except for late frames (below target FPS) which are displayed immediately. |
7365 | Fix screen tearing. CPU heavy. |
7373 | Fix screen tearing. FIFO (Vsync) does not drop frames. FIFO Relaxed allows tearing as it recovers from a slow down. Mailbox can have lower latency but may drop frames. |
7380 | Fix screen tearing. With Some games you need to turn VSync on in the games options. |
7385 | Fix texture banding when upscaling. |
7390 | Fixes a possible bug with multiple controllers detection. |
7395 | Fixes flickering. |
7400 | Flight Stick (3 Axes, 4 Btns, 1 Hat) |
7405 | Floppy Disk |
7410 | Floppy Disk (Drive 1) |
7415 | Floppy Disk (Drive 2 - Model 1/2 & II UX) |
7420 | Floppy Disk Image |
7425 | Floppy Disk List |
7430 | For Gyro-enabled games (bound to left analog stick) |
7435 | For Gyro-enabled games (bound to right analog stick) |
7449 | For playing driving games with a game pad, it is sometimes a good idea to use a value larger than 100%% so that the steering feels less sensitive on a thumbstick. |
7454 | For use with HD texture packs. |
7459 | For weak machines. Some games will not work with this. |
7464 | Force 16:10 |
7469 | Force 16:9 |
7474 | Force 21:9 |
7479 | Force 32:9 |
7484 | Force 32bit |
7491 | Force 3D geometry to always render on the top screen. Useful for single-screen devices/games. |
7496 | Force 4:3 |
7501 | Force Default DNS |
7508 | Force Nvidia GPUs to always be reported as AMD GPUs to workaround game issues. |
7513 | Force WINE to run games with large addresses. |
7518 | Force a specific model and prevent tags detection. |
7523 | Force mouse in games. |
7528 | Force progressive render / scan. |
7533 | Force the game to render in this aspect ratio. |
7547 | Forces the DX driver to use Managed textures instead of Dynamic. |
7552 | Forward Nudge |
7557 | Framerate limiter to reduce CPU utilisation. |
7569 | Free Build or Sandbox mode. You cannot win or lose custom made maps if this is set to true. You also don't have to worry about money. |
7579 | French (fr) |
7584 | Frontend MIDI driver |
7589 | Fujitsu FM Towns CD-ROMs |
7594 | Fujitsu FM Towns cracked floppy disk images |
7599 | Fujitsu FM Towns miscellaneous floppy disk images |
7604 | Fujitsu FM Towns original floppy disk images |
7609 | Fujitsu FM-7 cassettes |
7614 | Fujitsu FM-7 disk images |
7619 | Fujitsu FM-77AV disk images |
7629 | Full (Hash Cache) |
7634 | Full (PS2 Mipmaps) |
7639 | Full (Slow) |
7644 | Full (more compatible) |
7649 | Full 255 lines |
7654 | Full Frame |
7659 | Full Speed (Default) |
7664 | Full speed |
7669 | Full speed can break some games. |
7674 | Fuller Joystick |
7679 | Funtech Super A'Can cartridges |
7689 | GAME BOY MODE |
7694 | GAME CHEATS |
7699 | GAME DIFFICULTY |
7704 | GAME PATCHES |
7709 | GAME REGION (ENCODING) |
7719 | GAMECUBE CONTROLLER 1 |
7724 | GAMECUBE CONTROLLER 2 |
7729 | GAMECUBE CONTROLLER 3 |
7734 | GAMECUBE CONTROLLER 4 |
7739 | GAMECUBE LANGUAGE |
7744 | GAMECUBE PORT 1 TYPE |
7749 | GAMECUBE PORT 2 TYPE |
7754 | GAMECUBE PORT 3 TYPE |
7759 | GAMECUBE PORT 4 TYPE |
7764 | GAMEPAD AUTOMATIC MAPPING |
7769 | GAMEPAD CURSOR SPEED |
7774 | GB |
7779 | GB - Black and White |
7784 | GB - DMG |
7789 | GB - Light |
7794 | GB - Pocket |
7799 | GB - Smart Coloring |
7804 | GB COLORIZATION |
7809 | GB-Eire |
7814 | GBC - Blue |
7819 | GBC - Brown |
7824 | GBC - Dark Blue |
7829 | GBC - Dark Brown |
7834 | GBC - Dark Green |
7839 | GBC - Grayscale |
7844 | GBC - Green |
7849 | GBC - Inverted |
7854 | GBC - Orange |
7859 | GBC - Pastel Mix |
7864 | GBC - Red |
7869 | GBC - Yellow |
7874 | GCE Vectrex cartridges |
7879 | GDC |
7889 | GLideN64 (Fastest) |
7894 | GMT |
7899 | GMT+0 |
7904 | GMT-0 |
7909 | GMT0 |
7914 | GPU / OpenGL (Default) |
7919 | GPU SYNC |
7926 | GPU emulation accuracy. Most games render fine with Normal. High is required to ensure particles render correctly. |
7931 | GRAPHICAL USER INTERFACE |
7936 | GRAPHICS |
7946 | GRAPHICS CHIP TYPE |
7951 | GRAPHICS MEMORY |
7956 | GRAPHICS PLUGIN |
7961 | GRAPHICS RENDERER |
7966 | GT Force |
7971 | Game Boy |
7976 | Game Boy Color |
7981 | Game default |
7991 | Game's default |
7996 | GameBlaster |
8001 | GameCube Adapter for Wii U |
8006 | GameCube Controller |
8011 | GamePad + 4 Pro Controller |
8016 | GamePad + 4 Sideway Wiimote |
8021 | GamePark GP32 SmartMedia cards |
8026 | Gamepad |
8031 | Gamepad (D-pad, 2 Buttons) |
8036 | Gamepad Classic |
8041 | Gamepad Classic Alt |
8046 | Gamepad Modern |
8052 | Games may run faster/slower than normal if the incorrect region is selected. |
8057 | Gaussian |
8062 | General MIDI SoundFont (Default) |
8067 | Generic Keyboard Binds |
8072 | Genesis/Megadrive Style |
8077 | Georgia |
8082 | German |
8087 | German (de) |
8097 | Ghosting (65%) |
8102 | Ghosting (75%) |
8107 | Ghosting (85%) |
8112 | Ghosting (95%) |
8117 | Giga |
8122 | Gizmo (1-Button Digital) |
8127 | Glide64 |
8132 | Gln64 |
8137 | Gold - Golden Wild |
8142 | Gold - Labo Fawn |
8147 | Gold - Million Live Gold |
8152 | Gold - Odyssey Gold |
8157 | Graphic Display Controller model. |
8162 | Graphics filtering on/off |
8167 | Gravis GamePad (D-pad + 4 Btns) |
8172 | Gray |
8182 | Greek |
8187 | Greek (gk) |
8192 | Green |
8197 | Green - Buttercup Green |
8202 | Green - Game.com |
8207 | Green - GameKing |
8212 | Green - Greenscale |
8217 | Green - Legendary Super Saiyan |
8222 | Green - TI-83 |
8227 | Greenwich |
8232 | Grey - Digivice |
8237 | Grey - Greyscale |
8242 | Grey - Microvision |
8247 | Guatemala |
8252 | HARD TEXTURE CACHE MEMORY LIMIT |
8257 | HD TEXTURES |
8262 | HEADS UP DISPLAY |
8267 | HEADS UP DISPLAY CORNER |
8272 | HEAP DELAY FREE |
8277 | HI-RES ARTIFACTING |
8282 | HIDE LIGHT GUN CROSSHAIRS |
8287 | HIDE NVIDIA GPU |
8292 | HIGH RESOLUTION MODE |
8297 | HIGH SCORE PLUGIN |
8302 | HIGH-RES BLENDING |
8307 | HLE (Fastest) |
8312 | HLE (per-pixel) |
8317 | HLE (per-strip) |
8322 | HQ (bilinear filter) |
8327 | HQ MODE |
8332 | HST |
8337 | Hack. Increases most PAL games' speed by 17%. |
8342 | Hard |
8347 | Hard Disk Image |
8352 | Hard Drive |
8357 | Hard Drive (II UX) |
8362 | Hardware (default) |
8367 | Hartung Game Master cartridges |
8372 | Hat Down |
8377 | Hat Left |
8382 | Hat Right |
8387 | Hat Up |
8392 | Have Batocera set the first audio output device. |
8397 | Hebrew |
8402 | Help and Information |
8407 | Help games which are too quick or that have bugs. |
8414 | Helps reduce CPU power consumption by throttling the CPU when not needed. Useful for handhelds. |
8419 | Hercules |
8424 | Hermite |
8429 | Hermite (Default) |
8434 | Hide |
8439 | Hide crosshairs in supported games e.g. ActionMax, Maddog II. |
8444 | Hide the bezel |
8449 | Hides borders on many games. Some games use the borders. |
8454 | Hides borders on many games. Some games used the borders. |
8464 | High (Default) |
8469 | High 720p |
8474 | High Performance |
8479 | High-end Computer |
8484 | Higher number for higher picture quality, but requires more bandwidth. |
8489 | Highlight all entities on the game map. |
8494 | Hire staff |
8499 | Honduras |
8504 | Hong Kong |
8509 | Horizontal |
8514 | How much RAM the emulated FM Towns will have installed |
8520 | How much RAM the emulated Mac will have installed (Mac IIx & Mac LC 3 only) |
8525 | How the window space is distributed between the screens. |
8530 | Hungarian |
8535 | Hungarian (hg) |
8545 | Hybrid |
8550 | Hybrid + Bicubic |
8555 | Hybrid Screen Bottom |
8560 | Hybrid Screen Top |
8565 | Hybrid Ubershaders |
8570 | Hyper Blaster/Justifier |
8575 | IDE (Default) |
8580 | IMAGE QUALITY |
8585 | IMAGE READER |
8590 | IMPROVED BANDING |
8595 | IMPROVED MESH |
8600 | IMPROVED POLYGON SPLITTING |
8605 | INPUT INTERFACE |
8610 | INTEGER SCALING |
8615 | INTEGER SCALING (PIXEL PERFECT) |
8620 | INTEGER UPSCALING |
8625 | INTERLACING PATCHES |
8630 | INTERNAL BASIC INTERPRETER |
8635 | INTERNAL DISPLAY RESOLUTION |
8645 | INVERSE PLAYFIELD AND B2S |
8650 | INVERT AXIS |
8655 | INVULNERABILITY MODE |
8660 | IRON SOLDIER |
8670 | If game crashes, try ASMJIT. If still crashing, try Fast Interpreter. |
8680 | Ignored with 'Cycle-exact'. |
8685 | Immediate |
8690 | Improve audio accuracy (experimental). |
8695 | Improve performance if VSync is disabled and using Vulkan. |
8700 | Improve speed, at a minor cost of accuracy. |
8707 | Improves both sprite scaling and road rendering. Does not affect the car sprite. |
8712 | Improves clarity of distant textures when mip-mapping is enabled. |
8717 | Improves clarity of distant textures. |
8741 | Includes VR head tracking and stereoscopic rendering for both VR and 3D TVs, along with mouse support (Mouse Look), and introduces a new Head Tracker input device type with options to convert analog inputs to tracker angles for enhanced analog controller support. |
8746 | Increase emulator performance, at the cost of accuracy/stability. |
8751 | Increase to 128 MiB for debug or homebrew applications. |
8756 | India |
8761 | Indonesia |
8768 | Insert a disk into the floppy drive, a blank will be used if one doesn't exist |
8773 | Insert coin |
8778 | Inserts CD during boot animation prevent loading fail. |
8783 | Inserts CD during boot animation to prevent loading fail. |
8790 | Install the image reader card to read disk image files (Mac IIx only). Minimum 4MB ram size recommended. |
8795 | Install the image reader card to read idks image files (Mac IIx only) |
8800 | Integer Scale |
8805 | Interpreter (Slowest) |
8810 | Interpreter is the most accurate, but is the slowest. |
8815 | Interton VC 4000 cartridges |
8820 | InuYasha Sengoku Battle Fix |
8827 | Inverse the Backglass and the Playfield. Usefull to use the Backglass as main screen for other emulators. |
8832 | Invert the vertical joystick axis on flight games. |
8837 | Iran |
8842 | Iraq |
8847 | Ireland |
8852 | Irish |
8857 | Israel |
8862 | Italian |
8867 | Italian (it) |
8877 | JAST SOUND |
8882 | JINC2 (Slow) |
8887 | JINC2 (Slow, No Edge Blending) |
8892 | JOY2KEY PROFILE |
8897 | JOYPAD TYPE |
8902 | JOYSTICK DEADZONE |
8907 | JOYSTICK GATE SIZE |
8912 | JOYSTICK HACK (FOR ROBOTRON 2084) |
8917 | JOYSTICK SENSITIVITY |
8922 | JOYSTICK TO CURSOR SENSITIVITY |
8927 | JOYSTICK TO DPAD |
8932 | JOYSTICK TYPE |
8937 | JUMP ON A |
8942 | JUMP ON B |
8947 | Jamaica |
8952 | January |
8957 | Japan |
8962 | Japanese |
8967 | Japanese [Shift-JIS] |
8972 | Jordan |
8977 | Joy2Pad Down |
8982 | Joy2Pad Left |
8987 | Joy2Pad Right |
8992 | Joy2Pad Up |
8997 | Joypad |
9002 | Joypad 2 Button |
9007 | Joypad 2 Button + Master Tap |
9012 | Joypad 3 Button |
9017 | Joypad 3 Button + 4-WayPlay |
9022 | Joypad 3 Button + Teamplayer |
9027 | Joypad 6 Button |
9032 | Joypad 6 Button + 4-WayPlay |
9037 | Joypad 6 Button + Teamplayer |
9042 | Joypad Auto |
9047 | Joystick |
9052 | Joystick (Analog, 2 Buttons) |
9057 | July |
9062 | June |
9067 | Justifier |
9072 | KEEP MAIN SCREEN ON TOP |
9077 | KEYBOARD PASSTHROUGH |
9082 | KEYBOARD SUPPORT |
9087 | Kaeru WFC (178.62.43.212) |
9092 | Kazakhstan |
9097 | Keep Aspect Ration (Default) |
9107 | Kenya |
9112 | Keyboard |
9117 | Keyboard + Mouse |
9122 | Keyboard + Mouse (Left An.) |
9127 | Keyboard + Mouse (Right An.) |
9132 | Keyboard passthrough |
9137 | Keyboard shortcuts unavailable if passing through the keyboard. |
9142 | Keypad |
9147 | Keypad 3button |
9152 | Keypad to joyport mappings for 2 players. |
9157 | Koalapad |
9162 | Konami Justifier |
9167 | Konami Justifier (P2) |
9174 | Konami Justifier P2 is daisy chained from controller 2, appears as port 3 to system. |
9179 | Konami Justifiers |
9184 | Korea |
9189 | Korean |
9194 | Kuwait |
9199 | Kwajalein |
9204 | Kyrgyzstan |
9209 | LAN (Default) |
9214 | LAN / WAN STREAMING |
9224 | LATENCY REDUCTION |
9229 | LCD FILTER |
9234 | LCD GHOSTING EFFECT |
9239 | LCD GHOSTING EFFECTS |
9244 | LCD GHOSTING FILTER |
9249 | LCD Ghosting (Accurate) |
9254 | LCD Ghosting (Fast) |
9269 | LIGHT GUNS |
9274 | LIMIT FPS |
9279 | LIMIT FRAME RATE |
9284 | LINE MODE |
9289 | LINEAR FILTERING |
9294 | LINEAR UPSCALING |
9299 | LLE |
9304 | LLVM Recompiler |
9309 | LLVM is fastest, use the Interpreter settings if there are issues. |
9314 | LOAD CUSTOM TEXTURES |
9319 | LOADING SPEED |
9324 | LYNX MODEL |
9329 | Landscape |
9334 | Large Bottom |
9339 | Large Top |
9344 | Larger |
9349 | Laser 310/VZ-300 16k Memory |
9354 | Laser/VZ 64k Memory (Default) |
9359 | Latin American Spanish |
9364 | Latvia |
9369 | Lebanon |
9374 | Left |
9379 | Left Flipper |
9384 | Left Manga Save |
9389 | Left Nudge |
9394 | Left flipper |
9399 | Left magnasave |
9404 | Left stick |
9409 | Left/Right |
9414 | Legacy (single threaded) |
9419 | Legacy Evdev |
9424 | Legacy3D |
9429 | Libya |
9434 | Liechtenstein |
9439 | Light (load times) |
9444 | Light Blue |
9449 | Light Green |
9454 | Light Gun |
9459 | Light Phaser |
9464 | Light Pink |
9469 | Light Purple |
9474 | Light guns can only be used in port 2. |
9479 | Light guns/multitap. |
9484 | Lightrec Interpreter |
9489 | Lime |
9494 | Limit FPS to reduce high CPU usage. |
9501 | Limiting to 1 or 2 may fix audio stuttering on weaker CPUs in some games. Leave on automatic if slowdown occurs. |
9506 | Linear |
9511 | Linear filtering |
9516 | Lithuania |
9521 | Load State |
9526 | Load State Slot 1 |
9540 | Local address and port to receive packets on. Leave this empty if you want to enter it manually in the xemu.toml configuration file. |
9545 | Lockbar Fire Button |
9550 | Long visible screen edge (cm) |
9560 | Low 360p |
9565 | Low-end Computer |
9572 | Lower values reduce audio latency and improve performance, but can cause audio issues. |
9577 | Lunar Ignore Brightness Color Fix |
9582 | Luxembourg |
9587 | Lynx 128k |
9592 | Lynx 48k |
9597 | Lynx 96k |
9602 | M.A.C.S. Rifle |
9607 | MAC MODEL |
9612 | MAME (ASIC YM3438) |
9617 | MAME (Enhanced YM3438) |
9622 | MAME (YM2612) |
9627 | MAME Detect |
9632 | MANUAL TEXTURE SAMPLING |
9637 | MAX (as many as possible) |
9642 | MAX POWER SAVING CPU-PREEMPTIONS |
9647 | MAXIMUM FRAMERATE |
9652 | MEDIA TYPE |
9657 | MEMORY CARD MODE |
9662 | MEMORY MANAGEMENT UNIT |
9667 | MEMORY SLOT |
9672 | MENU SOUNDS |
9677 | MET |
9682 | MIDI OUTPUT |
9687 | MIPMAPPING |
9692 | MISSILE COMMAND 3D VR |
9697 | MODEL |
9702 | MODEL TYPE |
9707 | MODERN PEDAL CONTROLS |
9712 | MOUNT CACHE |
9717 | MOUSE AS WIIMOTE POINTER |
9722 | MOUSE SPEED |
9727 | MST |
9732 | MST7MDT |
9737 | MSX2 |
9742 | MULTISCREENS |
9747 | MULTITAP |
9752 | MULTITHREADED RSX |
9757 | MUSIC VOLUME |
9762 | Mac 128k (128kb RAM, 2 LD Floppies) |
9767 | Mac 512k (512kb RAM, 2 LD Floppies) |
9772 | Mac Classic (4Mb RAM, 2 HD Floppies/HDD) |
9777 | Mac Harddisks |
9782 | Mac II (2Mb RAM, Color, 2 HD Floppies/CD/HDD) |
9787 | Mac IIx (2Mb RAM, Color, 2 HD Floppies/CD/HDD, Image Reader) |
9792 | Mac IIx (2Mb RAM, Color, 2 HD Floppies/CD/HDD/Image Reader) |
9797 | Mac LC 3 (Default) (4Mb RAM, Color, 2 HD Floppies/CD/HDD) |
9802 | Mac Plus (4Mb RAM, 2 LD Floppies/HDD) |
9807 | Mac SE (4Mb RAM, 2 LD Floppies/HDD) |
9812 | Macau |
9817 | Macintosh 400K/800K Disk images |
9822 | Macintosh High Density Disk images |
9827 | Mailbox (Recommended) |
9833 | Make game history, setup instructions, and special moves viewable in the menu |
9838 | Makes second fire button press up instead. |
9843 | Makes the blue button press up instead. |
9848 | Makes the dither pattern much less obvious at higher resolutions. |
9853 | Malaysia |
9858 | Maldives |
9863 | Manage Staff |
9868 | Manual |
9873 | Manual keyboard |
9878 | Manually activate the adapter for supported games. |
9883 | Manually define which internal resolution to use. AUTO = High. |
9890 | Manually define which resolution to use. Auto defaults to High and switches to Super-High when needed. |
9897 | Manually set VSYNC frames per second. Ideally this should match your monitor refresh rate. |
9902 | Manually set cycles per second. Use with caution. |
9912 | Map your controller to an emulated Wiimote. |
9917 | March |
9922 | Match Window |
9927 | Max (demanding games) |
9932 | Max Performance |
9937 | Maximum |
9942 | Maximum (Very Slow) |
9947 | Maximum 2 Players (Default) |
9952 | Maximum 4 Players |
9957 | Maximum 8 Players |
9962 | Maximum Blood |
9969 | Maximum host texture memory usage (in megabytes) above which old textures will be destroyed. Set below hard limit. |
9976 | Maximum host texture memory usage (in megabytes) above which textures will be destroyed as soon as possible. |
9981 | Maximum wheel rotation from left to right (in degrees) |
9986 | May |
9992 | May fix missing graphics and broken lighting at the cost of performance. |
9998 | May not work well on all hardware. Hybrid is preferred, where supported. |
10005 | May provide performance gain on CPUs with low core/thread count at the expense of possible broken timings. |
10010 | May result in a sharper image in some 2D games. |
10015 | Mech Tilt |
10025 | Mega |
10030 | Mega ST |
10035 | Mega STE |
10040 | Mega STE 2.05 |
10045 | Mega STE 2.06 |
10050 | Mega STE AUTO |
10055 | Mega STE ETOS 256k |
10062 | Mega and Giga modes may improve performance. Use the Safe mode for maximum compatibility. |
10067 | MegaSD |
10072 | Megadrive |
10077 | Megadrive (8 Buttons) |
10082 | Memory Pak |
10087 | Menacer Light Gun |
10092 | Menu |
10097 | Menu back |
10102 | Merge |
10107 | Mexico |
10112 | Microcosm |
10117 | Microphone |
10122 | Minimal |
10127 | Minimum |
10132 | Mirrored |
10137 | Model of emulated Apple II. |
10142 | Moderate |
10147 | Modern Fightstick Style |
10152 | Monaco |
10157 | Mongolia |
10162 | Mono |
10167 | Monochrome |
10172 | Monochrome (Blargg) |
10177 | Monochrome High-Resolution |
10182 | More accurate emulation, but slower. |
10187 | More compatible |
10192 | Morocco |
10197 | Most games already have an internal framelimit. Minor performance cost. |
10202 | Most games use port 2, some use port 1. |
10207 | Mount a floppy for user data, creates if needed |
10212 | Mouse |
10217 | Mouse (1351) |
10222 | Mouse Click |
10227 | Move Stylet Pointer |
10232 | Move backward |
10237 | Move camera down |
10242 | Move camera to the left |
10247 | Move camera to the right |
10252 | Move camera up |
10257 | Move forward |
10262 | Move left |
10267 | Move right |
10272 | Moves South to West, West to North, etc. Standard controller type only. |
10277 | Much faster than interpreter (but may have issues). |
10282 | N64 |
10287 | N64 (Limited Hotkeys) |
10292 | N64 3-point |
10297 | NAT |
10307 | NEO GEO BIOS |
10312 | NEO GEO CD BIOS |
10317 | NES Gamepad |
10322 | NES Zapper |
10327 | NETWORK |
10332 | NETWORK TYPE |
10337 | NEW 3DS MODE |
10342 | NO |
10347 | NO (DEFAULT) |
10352 | NO WRITE WATCH |
10357 | NTSC (Composite) |
10362 | NTSC (Default) |
10367 | NTSC (NES) |
10372 | NTSC (RF) |
10377 | NTSC (RGB) |
10382 | NTSC (S-Video) |
10387 | NTSC 240x480px 60Hz |
10392 | NTSC 240x480px 60Hz (auto) |
10397 | NTSC 492x262px |
10402 | NTSC 60Hz |
10412 | NTSC TV |
10417 | NTSC-J |
10422 | NTSC-U |
10427 | NTSC-U/C |
10432 | NUMBER OF SHADER COMPILER THREADS |
10438 | NVAPI is NVIDIA's core software that allows direct access to NVIDIA GPU. |
10443 | NVRAM STORAGE |
10448 | NZ |
10453 | NZ-CHAT |
10458 | Namco GunCon |
10465 | Nat to access internet from xemu machine. Udp for System Link. Default (Auto) disables network access. |
10470 | Native |
10475 | Native (720p/1080p) |
10480 | Native (PS2)(Default) |
10485 | Native Vulkan |
10490 | Navajo |
10495 | NeGcon |
10500 | NeGcon (Rumble) |
10505 | Nearest |
10510 | Nearest Neighbour |
10515 | Nearest pixel sampling |
10520 | Nearest-Neighbor |
10527 | Necessary for some guns to replace fog textures as a workaround in Time Crisis - Crisis Zone. |
10532 | Needed by some games that use special unicode characters. |
10537 | Neo Geo CD Pad |
10542 | Neo Geo Mini Pad |
10547 | Nes Classic |
10552 | Nestopia (RGB) |
10562 | Netherlands (nl) |
10567 | Never |
10572 | New Zealand |
10577 | New3D |
10582 | Next Disc (m3u) |
10587 | Nicaragua |
10592 | No EMS/XMS |
10597 | No Indicator |
10602 | No Limit |
10607 | No Ubershaders |
10612 | No licenses enabled |
10617 | No skipping |
10627 | None (Default) |
10632 | None/Sharp Pixels |
10637 | Normal |
10642 | Normal (Default) |
10647 | Normal (interpreter) |
10652 | North Macedonia |
10662 | Norwegian |
10667 | Norwegian (no) |
10672 | Not Connected |
10677 | Not all games support 3D pad. |
10682 | Not all games support all languages. |
10687 | Not all games support stretching, depending on their video files. |
10692 | Nothing can kill Rick, may break the game. |
10697 | November |
10702 | Nudge left |
10707 | Nudge right |
10712 | Nudge up |
10717 | Nuked (YM2612) |
10722 | Nuked (YM3438) |
10727 | OFF |
10732 | OFF (Default) |
10737 | OFF-SCREEN RELOAD BUTTON |
10742 | ON |
10747 | ON-SCREEN DISPLAY & NOTIFCATIONS |
10752 | OPENGL RENDERING RESOLUTION |
10757 | OPTIMAL FRAME PACING |
10762 | OSD MESSAGES |
10767 | OUTPUT SCALING |
10777 | OVERCLOCK MULTIPLIER |
10787 | October |
10797 | Off (Default) |
10802 | Off (Noisy) |
10807 | Off (None) |
10812 | Off (faster, unstable) |
10817 | Off at Start |
10827 | Off will help some games, others will run too fast. |
10834 | Offers analog controller and mouse support (Mouse Look), along with options for always-strafe and always-run functionalities. |
10841 | Offers support for analog controllers and mouse look functionality for improved control. |
10848 | Offloads some RSX operations to a secondary thread. Improves performance in high-core processors. |
10853 | Older games skipped drawing every second line, this masks that. |
10858 | Olivetti Prodest PC 128S disks (BBC Master Compact) |
10863 | Oman |
10873 | On (Default) |
10878 | On (Speed hack) |
10883 | On (Vulkan Only) |
10888 | On (default) |
10898 | On at Start |
10903 | On screen 2 if available |
10908 | On screen 3 if available |
10913 | On with game detection message |
10918 | On with rewind support |
10923 | Only Async (skip draw) avoids freezing while compiling shaders. |
10928 | Only Overscan Area |
10933 | Only applicable when either Async Shader mode is set. |
10938 | Only applicable when using OpenGL. |
10943 | Only applies when using Parallel-RDP as the chosen RDP Plugin. |
10948 | Only for Super Game Boy enhanced games. |
10953 | Only for games that employed it (for Boktai) |
10958 | Only increase the image size in integer multiples. |
10963 | Only some games feature rumble. Not compatible with all controllers. |
10970 | Only some games support rumble. Requires X-Input mode and may not be compatible with all controllers. |
10975 | Only supported games. Higher settings increase system requirements. |
10980 | Open Dolphin-triforce's menu |
10985 | Open DuckStation Quick Menu |
10990 | Open LUA console |
10995 | Open build room menu |
11000 | Open door |
11005 | Open furnish corridor menu |
11015 | OpenGL (Classic) |
11020 | OpenGL (Compute shader) |
11025 | OpenGL (Default) |
11030 | OpenGL (Overwrites Libretro API settings) |
11035 | OpenGL (x86 only) |
11040 | OpenGL ES |
11045 | OpenGL with Shaders |
11050 | OpenGLES (Default) |
11055 | Optimized (auto) |
11060 | Orange |
11065 | Orange - Hokage Orange |
11070 | Original |
11075 | Original Hardware (FirebrandX) |
11080 | Original Size |
11085 | Original resolution |
11090 | Original screen positions |
11095 | Output rotation independent of xrandr or framebuffer settings. |
11100 | Overclock the SNES CPU (Gradius 3, Super R-Type). |
11105 | Overrides the language mode of the emulated console. |
11110 | P1 & P2 |
11115 | P1 only |
11120 | P2 only |
11125 | PAL 288x576px 50Hz |
11130 | PAL 288x576px 50Hz (auto) |
11135 | PAL 50Hz |
11140 | PAL 576x312px |
11145 | PAL TV |
11150 | PAL_M |
11155 | PAL_N |
11160 | PAR 1:1 |
11165 | PARALLEL-RDP UPSCALER |
11170 | PAUSE ON TRANSLATED SCREEN |
11175 | PAUSE SCREEN DISPLAY |
11180 | PBA |
11185 | PC MODEL |
11190 | PCE Joypad |
11195 | PCE Mouse |
11200 | PCjr |
11205 | PDP-1 Paper Tape Reader Images |
11210 | PER TABLE FOLDER |
11215 | PER-GAME SAVES |
11220 | PERFORMANCE HACKS |
11225 | PERFORMANCE HACKS (needs review) |
11230 | PERFORMANCE PRESETS |
11240 | PINMAME DMD |
11245 | PLAY INTRO MOVIE |
11250 | PLAYER 1 CROSSHAIR COLOR |
11255 | PLAYER 2 CROSSHAIR COLOR |
11260 | PLAYER 3 CROSSHAIR COLOR |
11265 | PLAYER 4 CROSSHAIR COLOR |
11270 | PLAYFIELD |
11275 | PLAYFIELD MODE |
11280 | PLUS4 NTSC |
11285 | PLUS4 PAL |
11290 | POWER MODE |
11295 | POWER OPTIONS |
11300 | PPU DECODER |
11305 | PRC |
11310 | PRE-CACHE SHADERS |
11315 | PREFERRED SPU THREADS |
11320 | PRESENTATION MODE |
11325 | PS1 Analog Joystick |
11330 | PS1 Digital Controller |
11335 | PS3 CONTROLLER |
11340 | PS3's internal ratio setting. Some games only support 16/9. |
11345 | PST8PDT |
11350 | PVM Style (FirebrandX) |
11355 | PVM_20M2U/D93 |
11360 | Paddle Control |
11365 | Paddle can only be used in port 2. |
11370 | Paddles |
11375 | Pakistan |
11380 | Panama |
11385 | Pandemonium 2 Lazy Screen Update Fix |
11390 | ParaLLEl (Best LLE) |
11395 | ParaLLEl-RDP |
11400 | Paraguay |
11405 | Parallel |
11410 | Parasite Eve 2/Vandal Hearts 1&2 Fix |
11417 | Part of the host texture memory budget (in megabytes) that will be scaled by the current drawing resolution scale. |
11422 | Partial |
11427 | Passes all physical keyboard events for Pad2Key. |
11432 | Pause / Menu |
11437 | Pentagon 1024 |
11442 | Pentagon 128K |
11447 | Pentagon 512K |
11452 | Pentium (slow) |
11457 | Pentium II, 300MHz (200000 cps) |
11462 | Pentium III, 600MHz (500000 cps) |
11467 | Pentium, 100MHz (77000 cps) |
11472 | Per 0.05s, 5s total (550MB|100MB) |
11477 | Per 0.1s, 10s total (1100MB|200MB) |
11482 | Per 1s, 120s total (1320MB|240MB) |
11487 | Per 1s, 15s total (165MB|30MB) |
11492 | Per 1s, 30s total (330MB|60MB) |
11497 | Per 1s, 60s total (660MB|120MB) |
11502 | Per 1s, 90s total (990MB|180MB) |
11507 | Per Game |
11512 | Per Pixel |
11517 | Per Strip |
11524 | Per Table Folder requires all files to be in the associated rom table folder. If disabled, consult the Wiki for further details. |
11529 | Per Triangle (Default) |
11534 | Per pixel is the most accurate, but also the most demanding. |
11539 | Per-game |
11549 | Peru |
11554 | Philippines |
11559 | Philips CD-i CD-ROMs |
11564 | Pink - Blossom Pink |
11569 | Pixel Perfect |
11574 | Pixel-Perfect |
11579 | Pixelated (Nearest) |
11584 | Play (Default) |
11589 | Play a coin drop sound effect when an insert coin button is pressed |
11594 | Play this game on several screens (if available) |
11599 | PlayStation Mouse |
11604 | Player distance from lower screen edge (cm) |
11609 | Player's eyes distance from lower screen edge (cm) |
11614 | Playfield configuration |
11619 | Playstation 2 wheel type |
11624 | Plunger |
11629 | Point (Default) |
11634 | Pointer |
11644 | Poland (pl) |
11649 | Polish |
11654 | Port 1 |
11659 | Port 1+2 |
11664 | Port 2 |
11669 | Port1 |
11674 | Port1+2 |
11679 | Port2 |
11684 | Portrait |
11694 | Portugese |
11699 | Portuguese |
11704 | Position of wii sensor bar relative to the disaply for real wiimotes. |
11709 | Potator - Blue |
11714 | Potator - Green |
11719 | Potator - Green - BGB |
11724 | Potator - Green Wataroo |
11729 | Potator - Orangish - Amber |
11734 | Power Saver |
11739 | Precise (Slowest)(Default) |
11744 | Precise Interpreter |
11749 | Prefer "Before NMI", change to After NMI only if needed by the game. |
11754 | Preload |
11759 | Preload requires more RAM. |
11764 | Preloading is impossible from ES. |
11771 | Presets which can improve performance without manually editing the VPinballX.ini file to fine tune performance. |
11776 | Pro Controller required for games that require shake motions. |
11781 | Produces a clean LCD effect. |
11786 | Provides a ball trail to make the ball easier to follow. |
11793 | Provides analog controller and mouse support while patching existing rotary controller bugs found in hardware. |
11798 | Puerto Rico |
11803 | Pull plunger |
11808 | Pulse (Default) |
11813 | Punjabi |
11818 | Pure Interpreter (Most Accurate) |
11823 | Purupuru Pack/Vibration Pack |
11828 | QUAD RENDERING |
11833 | QUERY OCCLUSION |
11838 | QUIT ON HOST |
11843 | Qatar |
11848 | Quick Load |
11853 | Quick Save |
11858 | Quick load |
11863 | Quick save |
11868 | QuickMenu |
11873 | Quickload |
11878 | Quit the application |
11883 | Quits the current level |
11888 | RAM EXPANSION UNIT |
11893 | RAM SIZE |
11898 | RDP PLUGIN |
11903 | READ FRAMEBUFFER EVERY FRAME (GLIDE64MK2) |
11908 | READBACK RESOLVE |
11913 | REAL PALETTES |
11918 | REDUCE SPRITE FLICKERING |
11923 | REDUCE SPRITE FLICKERING (UNSTABLE) |
11928 | REFRESH RATE |
11933 | REGION |
11938 | REMOVE INTERLACE ARTIFACTS |
11943 | REMOVE SCANLINES |
11948 | RENDER |
11953 | RENDER MODE |
11958 | RENDER RESOLUTION |
11963 | RENDER RESOLUTION (SCALING) |
11968 | RENDER TARGET PATH |
11973 | RENDERER |
11978 | RENDERER MODE |
11983 | RENDERING |
11988 | RENDERING MODE |
11998 | RESIZE TATTOO |
12003 | RESOLUTION MULTIPLIER |
12013 | RF |
12018 | RGB |
12023 | RGB (Blargg) |
12028 | RGB (crisp image) |
12033 | RGB Colour Low/Medium-Resolution |
12038 | ROC |
12043 | ROK |
12048 | ROM (Slot 1) |
12053 | ROM (Slot 2) |
12058 | ROM (Slot 3) |
12063 | ROM (Slot 4) |
12068 | ROTATE |
12073 | ROTATE FACE BUTTONS |
12078 | ROV |
12083 | RSP PLUGIN |
12088 | RTV (Default) |
12093 | RUMBLE |
12103 | RUN-AHEAD FRAMES |
12108 | RYZEN THERMAL DESIGN POWER |
12119 | Read mouse through Rawinput, allowing 2 mice for 2 player shooting games. |
12124 | Real Wiimote |
12129 | Realistic Loading |
12134 | Recompiler (Fastest)(Default) |
12139 | Red |
12144 | Reduce load time at the cost of accuracy. |
12149 | Reduce stutter that happens when compiling shaders. |
12155 | Reduces banding between colours and improves the preceived colour depth. |
12162 | Reduces crackle and stutter further, but may cause a very noticeable reduction in audio quality on slower CPUs. |
12167 | Reduces wobbly polygons & warping textures. |
12174 | Refresh state of memory pages to enable gpu written data. (Use for 'Team Ninja' Games to fix missing character models). |
12179 | Regular Bilnear |
12184 | Relaxed (Fastest) |
12189 | Relaxed XFloat |
12194 | Remove the padding on the sides of the screen. |
12199 | Removes loading but can add possible glitches/crashes. |
12206 | Render target emulation path to use on Direct3D 12. Try changing if you have render issues. |
12211 | Renders game at a lower res then upscales to increase FPS. |
12216 | Renders polygons and textures at the native resolution. |
12221 | Replace meshed transparency by real transparency. |
12226 | Required by some games. |
12231 | Required for certain visual effects. |
12238 | Required for some effects in-game (Banjo Kazooie and DK64 transitions), can cause slowdown. |
12243 | Required for some games. |
12253 | Requires BIOS file to be present. |
12258 | Resampling (Pirch Shift) |
12263 | Research |
12270 | Reserve a non dead zone at the center of the wheel to go straight ahead (in degrees) |
12275 | Reset the application |
12282 | Reset the cache can fix some crashes if your game was running under Batocera 29. |
12287 | Reset the table, sometimes required for PinMame |
12292 | Resize automatically screen height. |
12297 | Resolution multipliers to smooth vectors |
12302 | Restart Emulation |
12307 | Restart Game |
12312 | Restore BLENDMODE outline on Singe sprites. |
12317 | RetroPad (Default) |
12322 | RetroPad Face Button Options. |
12332 | Retropad (Default) |
12337 | Rewind |
12347 | Rice |
12352 | Right |
12357 | Right Flipper |
12362 | Right Manga Save |
12367 | Right Nudge |
12372 | Right Stick |
12377 | Right flipper |
12382 | Right magnasave |
12387 | Right stick |
12392 | Right/Left |
12397 | Robo Bitstik 2 |
12402 | Roland MT-32/CM-32L |
12407 | Romania |
12412 | Romanian |
12417 | Rotate 270 |
12422 | Rotate 90 |
12427 | Rotate the screen with the emulator. |
12439 | Rotated 4-Way Stick (Q*Bert) |
12444 | Rotates screen by 90 degrees. Intended for rotating displays. |
12449 | Rotates the current object |
12454 | Rotates the screens, to simulate holding the DS sideways. |
12459 | Rough |
12464 | Rumble Pak |
12469 | Rumble Pak (Automatic) |
12474 | Run |
12481 | Runners simplify compatibility of running Windows games. You must have a runner in it's own directory under /userdata/system/wine/custom. |
12491 | Russian |
12496 | Russian (ru) |
12501 | S-Video |
12506 | S-Video (Blargg) |
12511 | SAVESTATE/REWIND |
12516 | SCALE FACTOR |
12521 | SCALED DITHERING |
12526 | SCALER MODE |
12531 | SCALING METHOD |
12536 | SCALING MODE |
12541 | SCANLINES |
12546 | SCREEN BORDERS |
12551 | SCREEN FILTER |
12556 | SCREEN FILTERING |
12561 | SCREEN HEIGHT |
12566 | SCREEN INCLINATION |
12576 | SCREEN ORIENTATION |
12581 | SCREEN PLAYER Y |
12586 | SCREEN PLAYER Z |
12591 | SCREEN RATIO |
12596 | SCREEN ROTATION |
12601 | SCREEN SETTINGS |
12606 | SCREEN SIZE |
12611 | SCREEN SIZING |
12616 | SCREEN SWAP |
12621 | SCREEN WIDTH |
12626 | SCRIPT MODULES |
12631 | SDL CONFIG |
12636 | SDL TEXTURE ACCESS STREAMING |
12641 | SDL2 |
12646 | SENSITIVITY |
12651 | SENSOR BAR POSITION |
12656 | SENSOR SENSITIVITY (GYROSCOPE) |
12661 | SENSOR SENSITIVITY (TILT) |
12666 | SHADER MODE |
12671 | SHADER QUALITY |
12681 | SHARE MAME ARTWORK |
12686 | SHOW ACHIEVEMENT MESSAGES |
12696 | SHOW HOST CAMERA STATE |
12701 | SHOW HOST MICROPHONE STATE |
12706 | SHOW LID STATE |
12711 | SHOW LIGHT GUN CROSSHAIRS |
12716 | SHOW ON-SCREEN DISPLAY MESSAGES |
12721 | SHOW POINTER |
12726 | SHOW SCREEN LAYOUT |
12731 | SHOW SECRET MESSAGES |
12736 | SHOW TATTOO OVER BEZEL |
12741 | SINGLE |
12751 | SKIP CUTSCENES |
12756 | SKIP DS SYSTEM MENU |
12761 | SKIP INTRO VIDEO |
12766 | SKIP INTRO VIDEOS |
12771 | SKIP START MENU |
12776 | SMAA |
12781 | SMOOTH GAMES (BILINEAR FILTERING) |
12786 | SMOOTH VUES |
12791 | SNES Gamepad |
12796 | SNES Mouse |
12801 | SNES Multitap |
12806 | SNES Style |
12811 | SOFT TEXTURE CACHE MEMORY LIMIT |
12816 | SOFT TEXTURE CACHE MEMORY TIMEOUT |
12821 | SOFTWARE LIST |
12826 | SOLAR SENSOR LEVEL |
12831 | SOUND BOARD |
12836 | SOUND QUALITY |
12841 | SOUND VOLUME |
12846 | SOUNDBLASTER TYPE |
12851 | SPECIAL CONTROL LAYOUTS |
12861 | SPEECH MODULE |
12866 | SPEED HACK (SAFE) |
12871 | SPINDASH TYPE |
12876 | SPU BLOCK SIZE |
12881 | SPU DECODER |
12886 | SPU LOOP DETECTION |
12891 | SPU XFloat Accuracy |
12896 | ST |
12901 | STE |
12906 | STEERING SENSITIVITY |
12911 | STRETCH BEZELS (4K & ULTRAWIDE) |
12916 | STRETCH MODE |
12921 | STRETCH TO DISPLAY AREA |
12926 | STRETCH TO FILL |
12931 | STRICT RENDERING MODE |
12936 | SUBTITLES |
12946 | SUPER GAME BOY 2 |
12951 | SUPER GB BORDERS |
12956 | SUPERPET |
12961 | SURROUND SOUND |
12966 | SVGA |
12971 | SVideo (color bleeding only) |
12976 | SWAP GAMEPADS |
12981 | SYNC SAVE FILES |
12986 | SYNC TO HOST REFRESH RATE |
12991 | SYNCHRONOUS RENDERING |
12996 | SYSTEM CONTROLLERS |
13001 | SYSTEM MEMORY |
13006 | Safe (Default) |
13011 | Saturn 3D Pad |
13016 | Saturn Pad |
13021 | Saudi Arabia |
13026 | Save State |
13031 | Save State Slot 1 |
13036 | Scale to best fit |
13041 | Scale2x |
13046 | Scale3x |
13051 | Scale4x |
13056 | ScaleForce |
13061 | Scaled |
13066 | Scanline Interpolation Filter (SAI) |
13071 | Scorpion 256K |
13076 | Screen Resolution (Default) |
13081 | Screen inclination (degree) |
13086 | Screenshot |
13091 | Search for custom configured joystick profiles. |
13098 | Seconds a texture should be unused to be considered old enough to be deleted if texture memory usage exceeds Soft Texture Cache limit. |
13103 | See your FPS and version of Vulkan API/driver. |
13108 | Sega/Mega CD |
13113 | Select |
13118 | Select Keyboard, Joystick or Gamepad mode |
13123 | Select a boot disk or hard drive if needed |
13128 | Select controller type for Amiga P1. |
13133 | Select controller type for Amiga P2. |
13140 | Select how much graphics memory is allocated for the GPU, may need modifying for some games / systems. |
13147 | Select language will be used if 'Use Firmware Settings' is disabled or if firmware file was not found. |
13154 | Select model of Mac (Recommendations are Mac Plus for B&W, Mac LC 3 for Color) |
13159 | Select model to emulate |
13164 | Select scale resolution of the game. |
13170 | Select the .SF2 SoundFont file, .ROM file, or interface used for MIDI output. |
13175 | Select the input type to navigate the touch screen |
13180 | Select the model of Color Computer to emulate |
13185 | Select the processor model. |
13190 | Select which Intel CPU to emulate. |
13195 | Select which joystick to emulate. |
13200 | Selfie |
13205 | Separate Windows |
13210 | September |
13215 | Serbian |
13220 | Service menu |
13225 | Set controller 1 and 2 to None to use it standalone. |
13230 | Set desired framerate. |
13240 | Set gun button 2 to reload. |
13245 | Set in Config - choose if no audio output |
13250 | Set joystick deadzone. |
13255 | Set speed normal |
13260 | Set system-wide controls via MAME menu |
13265 | Set the color palette to use. |
13270 | Set the controller rumble strength if supported. |
13275 | Set the deadzone of the joystick analog sticks. |
13280 | Set the desired maximum refresh rate when Vsync is off. |
13292 | Set virtual joysticks gate size. Smaller increases sensitivity. Larger decreases it. |
13297 | Sets the scaler filter mode when rendering. |
13302 | Sets the window size to an integer size. |
13307 | Settings GUI |
13312 | Sex |
13317 | Shader Interpreter only |
13322 | Shared |
13327 | Sharp 1 |
13332 | Sharp 2 |
13337 | Sharp Bilinear |
13342 | Sharpen |
13347 | Sharpen More |
13352 | Short visible screen edge (cm) |
13362 | Show (Default) |
13367 | Show (specific games) |
13372 | Show All |
13377 | Show an image overlaid on top of the bezel. |
13382 | Show context-sensitive info over the game. |
13387 | Show on screen display messages (memory card saves..). |
13392 | Show the cheat menu |
13402 | Shows or hides the menu bar |
13407 | Shrink/expand tattoo to fit within the bezel's border. |
13412 | Shunt 10 |
13417 | Shunt 2 |
13422 | Shunt 3 |
13427 | Shunt 4 |
13432 | Shunt 5 |
13437 | Shunt 6 |
13442 | Shunt 7 |
13447 | Shunt 8 |
13452 | Shunt 9 |
13457 | Simple |
13462 | Simple (interpreter for old real-mode games) |
13467 | Simple 2x |
13472 | Simplified Chinese |
13477 | Simulate LCD color inaccuracy. |
13482 | Simultaneous |
13492 | Sinclair 1 controller set to AUTO. |
13502 | Sinclair 2 controller set to AUTO. |
13507 | Singapore |
13512 | Single |
13517 | Sirius/Atari (2x 1-button Digital, II+ Only) |
13527 | Skip (safer) |
13532 | Skip All |
13537 | Skip Drawing |
13542 | Skip Initial |
13548 | Skip buffer disables auto frameskip and renders at display output resolution. |
13553 | Skip buffer effects |
13558 | Skip cutscene |
13563 | Skip frames to improve performance, at the cost of choppy motion. |
13577 | Skip the bios boot logo, may cause default language issues. |
13582 | Skip the initial intro video. |
13587 | Skipping it can break some games. |
13594 | Skips Vertical Blank Interrupts when lag is detected, allowing for smooth audio playback when emulation speed is not 100%. |
13599 | Skynet |
13604 | Slot + |
13609 | Slot - |
13614 | Slot A (Default) |
13619 | Slot B |
13624 | Slot C |
13629 | Slot D |
13634 | Slot E |
13639 | Slovak |
13654 | Slovenian |
13659 | Slow down or speed up games as appropriate. |
13664 | Small performance increase (may drop frames). |
13669 | Smaller |
13674 | Smooth |
13679 | Smooth (Linear) |
13684 | Smooth 1 |
13689 | Smooth 2 |
13694 | Smooth 3 |
13699 | Smooth 4 |
13704 | Smooth textures on 3D objects. |
13709 | Smooth textures on distant 3D objects based on angle. |
13714 | Smooth textures. |
13719 | Smooths out textures on 3D objects. |
13726 | Smooths the overall picture as it is displayed on the screen. Corrects positioning between pixels. |
13731 | Snapshot |
13736 | Snow |
13741 | Soften the hash sound effect from some games. |
13746 | Software |
13753 | Software mode is faster and more accurate, while OpenGL mode supports scaling 3D graphics. |
13758 | Some games accept input from port 2 instead of port 1. |
13763 | Some games and homebrews require more RAM |
13768 | Some games have issues when the animation is shown, others require it. |
13773 | Some games rely on this (Apros). |
13778 | Sonic 2 (tap jump) |
13783 | Sonic CD (hold jump) |
13788 | Sony CXA2025AS |
13793 | Sony DS |
13798 | SounBlaster 1.0 |
13803 | SounBlaster 16 (Default) |
13808 | SounBlaster 2.0 |
13813 | SounBlaster Pro |
13818 | SounBlaster Pro 2 |
13825 | Sound generator. MAME is faster and Nuked is cycle accurate. Original model used YM2612 while later revisions used YM3438. |
13830 | South Africa |
13835 | South Korea |
13850 | Spanish (es) |
13855 | Special 1 |
13860 | Special 2 |
13865 | Special 3 |
13870 | Special 4 (TI-83 Legacy) |
13875 | Spectrum +2 |
13880 | Spectrum +2A |
13885 | Spectrum +3 |
13890 | Spectrum +3e |
13895 | Spectrum 128K |
13900 | Spectrum 16K |
13905 | Spectrum 48K |
13910 | Spectrum 48K (NTSC) |
13915 | Spectrum SE |
13920 | Speech module installed |
13925 | Speed hack for dual core mode to fix some glitches. |
13932 | Speed hack, enable to disable surface syncing between CPU and GPU. Surface syncing is needed by a few games. |
13937 | Speed up shader compilation. |
13949 | Speeds up the game |
13954 | Square Pixels |
13964 | Standard (4:3) |
13969 | Standard Controller |
13974 | Standard OpenGL (Default) |
13979 | Start |
13984 | Start / Valid |
13989 | Start game |
13994 | Static Interpreter |
13999 | Steering Wheel |
14004 | Stereo |
14009 | Stereo (Default) |
14021 | Strafe left |
14026 | Strafe right |
14033 | Straict API specification. Can resolve rare cases of missing graphics and flickering. |
14040 | Stream texture to GPU in parrallel. Can improve performance on more powerful GPU's that have spare headroom. |
14046 | Streaming Optimal Playable Settings, overrides other settings if enabled. |
14051 | Stretch |
14056 | Stretch games to full-screen, but may distort the aspect ratio |
14061 | Stretch to fit window |
14066 | Stretch to full |
14071 | Stretch to screen |
14076 | Stretch to window |
14081 | Stretches the output to fill the display area. |
14086 | Super Famicom (8 Buttons) |
14091 | Super Game Boy |
14096 | Super Scope |
14101 | Super VIC (+16K) NTSC |
14106 | Super high |
14111 | Super-high 1440p |
14116 | SuperEagle |
14121 | SuperSAI |
14128 | Supports uncapped frame rates, analog controllers, and mouse look functionality. |
14133 | Surround |
14138 | Surround 5.1 |
14143 | Surround 7.1 |
14148 | Swap Screen |
14153 | Swap Screens |
14158 | Swap screens |
14163 | Swap the position of the dual displays. |
14173 | Swedish |
14178 | Swedish (se) |
14183 | Swiss French (ch) |
14188 | Swiss German (ch) |
14193 | Switches the game to multiplayer mode. |
14198 | Switzerland |
14214 | Sync GB2Player/GBC2Player saves with saves in "saves/gb" or "saves/gbc". |
14219 | Syria |
14224 | System 3.0 (LD Floppy) |
14229 | System 6.0.8 (Hard Drive) |
14234 | System 6.0.8 (LD Floppy) |
14239 | System 7.0.1 (HD Floppy) |
14244 | System 7.0.1 (Hard Drive) |
14249 | System 7.5 (HD Floppy) |
14254 | System 7.5.5 (Hard Drive) |
14259 | System requirements at native; (RAM|VRAM). |
14269 | TATTOO CORNER |
14274 | TEAM COLOR MODE |
14279 | TEMPEST 2000 |
14284 | TEST PLAY |
14289 | TEXTURE DEPOSTERIZE |
14294 | TEXTURE FILTERING |
14299 | TEXTURE FILTERING MODE |
14304 | TEXTURE MEMORY SCALE SIZE |
14309 | TEXTURE MIP-MAPPING (BLUR) |
14314 | TEXTURE PRELOADING |
14319 | TEXTURE REPLACEMENTS |
14324 | TEXTURE SMOOTHING |
14329 | TEXTURE UPSCALING |
14334 | TEXTURE UPSCALING (RICE ONLY) |
14339 | TEXTURE UPSCALING (XBRZ) |
14344 | TEXTURE UPSCALING LEVEL |
14349 | TEXTURE UPSCALING TYPE |
14354 | THREADED 3D |
14359 | THREADED PRESENTATION |
14369 | TI-99/4A Cartridges |
14374 | TIME CRISIS FOG HACK |
14379 | TIME STRETCHING THRESHOLD |
14384 | TIMED AXIS INTERVALS |
14389 | TOP LEFT (NW) |
14394 | TOP RIGHT (NE) |
14399 | TOS languages. |
14404 | TOUCH MODE |
14409 | TOUCH SCREEN MODE |
14414 | TRAINER MODE |
14419 | TRILINEAR FILTERING |
14424 | TRIPLE BUFFERING |
14429 | TRUE COLOUR RENDERING |
14434 | TT |
14439 | TT 3.06 |
14444 | TT AUTO |
14449 | TT ETOS 512k |
14454 | TV |
14459 | TV2x CRT Television Filter |
14464 | TWB64 - Pack 1 |
14469 | TWB64 - Pack 2 |
14474 | Taiwan |
14479 | Taiwanese |
14484 | Take a screenshot |
14489 | Tandy |
14494 | Tandy Radio Shack Color Computer cartridges |
14499 | Tandy Radio Shack Color Computer cassettes |
14504 | Tandy Radio Shack Color Computer disk images |
14509 | Thailand |
14514 | The New 3DS has a faster processor, ZL/ZR buttons and a C-stick. |
14521 | The area around the joystick's neutral position where input is ignored. Can help reduce unintended inputs. |
14526 | The day within the month of your birthday. |
14531 | The emulated graphics card. |
14536 | The final output image, unrelated to the Wii's emulated NAND setting. |
14543 | The higher the setting, the more blending is emulated in the shader accurately, and the higher the speed penalty will be. |
14548 | The image will be softer which could help with aliasing. |
14558 | The month of your birthay. |
14565 | The sample count of every tile will be incremented on every EVENT_WRITE_ZPD by this number. Setting this to 0 means everything is reported as occluded. |
14570 | The theme colour of the emulated console. |
14575 | The upscaling method used when enabled. |
14580 | This can be convenient if you're using laserdiscs. |
14587 | This option enables the ability to play Xbox Live Arcade games. May cause compatibility issues with non-XBLA games. |
14592 | This option is required for some gun games when playing with a mouse. |
14599 | This should not be necessary, unless you are not using the default pad2key mapping. |
14604 | Tiger Game.com cartridges |
14609 | Time Stretch (Tempo Change, Best Sound) |
14624 | Timex TC2048 |
14629 | Timex TS2068 |
14634 | TinyALSA |
14639 | To have music and not only sound in games (Owl-Zoo). |
14644 | To use game cheats or 16/9 Aspect Ratio Fix codes. |
14649 | Toggle Screen Layout |
14654 | Toggle Speed Limit |
14659 | Toggle run |
14664 | Toggle weapon |
14669 | Toggle with hotkey + D-pad up or Scroll Lock in-game. |
14674 | Tomy Tutor & Pyuuta cartridge |
14679 | Top |
14684 | Top Only |
14689 | Top only |
14694 | Top-Left Position, Large |
14699 | Top-Left Position, Medium |
14704 | Top-Left Position, Small |
14709 | Top-Right Position, Large |
14714 | Top-Right Position, Medium |
14719 | Top-Right Position, Small |
14724 | Touch Screen |
14729 | TouchScreen |
14734 | Town map |
14739 | Trackball (Atari CX-22) |
14744 | Traditional Chinese |
14749 | Treats the right analog stick as the second joystick. |
14756 | Tries to guess Per-vertex colour (gouraud) from the Model2 per-poly information (flat). |
14761 | Trilinear (Forced) |
14766 | Trilinear (PS2) |
14771 | Trinidad and Tobago |
14776 | Triple buffering |
14781 | True Colour |
14786 | Tunisia |
14796 | Turkish |
14801 | Turkish (tr) |
14806 | Turquoise |
14811 | Twin Stick with Triggers |
14816 | Type of ROM file to load |
14821 | Type of ROM file to load. |
14826 | Type of ROM file to load. Disk Image requires Mac IIx and Image Reader |
14831 | Type of emulated SoundBlaster card. |
14836 | Type of joystick connected to the game port. |
14841 | UBERSHADERS |
14846 | UCT |
14851 | UDP BIND ADDRESS |
14856 | UDP REMOTE ADDRESS |
14861 | UDP Tunnel |
14866 | UI KEYS |
14871 | UI PROMPTS |
14881 | UPSCALE FILTER |
14886 | UPSCALE MODE |
14896 | USA |
14901 | USA (Default) |
14906 | USE DSP AUDIO |
14911 | USE FIRMWARE SETTINGS |
14916 | USE GZDOOM JOYSTICK CONFIGURATION |
14921 | USE JOYPAD SOUTH BUTTON TO ADD CREDIT |
14931 | USE NEW GRAPHICS |
14936 | USE PAD PROFILES |
14941 | USE PRE-EMPTIVE FRAMES |
14946 | USE SECOND INSTANCE FOR RUN-AHEAD |
14951 | USE SOFTWARE RENDERING |
14956 | USE WHEELS |
14961 | USER DISK |
14966 | UTC |
14971 | UTC+1 |
14976 | UTC+10 |
14981 | UTC+11 |
14986 | UTC+12 |
14991 | UTC+2 |
14996 | UTC+3 |
15001 | UTC+4 |
15006 | UTC+5 |
15011 | UTC+6 |
15016 | UTC+7 |
15021 | UTC+8 |
15026 | UTC+9 |
15031 | UTC-1 |
15036 | UTC-10 |
15041 | UTC-11 |
15046 | UTC-12 |
15051 | UTC-2 |
15056 | UTC-3 |
15061 | UTC-4 |
15066 | UTC-5 |
15071 | UTC-6 |
15076 | UTC-7 |
15081 | UTC-8 |
15086 | UTC-9 |
15091 | Ukraine |
15096 | Ukrainian |
15101 | Ultra |
15106 | Undocked |
15111 | United Arab Emirates |
15116 | United Kingdom |
15121 | United States |
15126 | Univarsal |
15131 | Universe BIOS is not compatible with cheats. |
15136 | Unlimited |
15141 | Unsaturated v6 (FirebrandX) |
15146 | Unscaled (Default) |
15151 | Until Timeout |
15156 | Up |
15163 | Uploads entire textures at once instead of small pieces. Improves performance in most games. |
15170 | Upright glass panel displaying some illuminated artwork. By default, settings come from the VPinballX.ini configuration file. |
15175 | Upscale filter used for the 2D layers. Requires New 3D engine. |
15180 | Upscale textures on 3D objects. |
15185 | Uruguay |
15192 | Use 16 bit audio samples for audio drivers that don't support 32bit. Only use if you get no audio. |
15197 | Use Analog joysticks in addition to D-Pad for DualShock controllers. |
15202 | Use Host |
15208 | Use L2/R2 for Brake/Accel and L1/R1 or R-stick Up/Down for Shift Up/Down. |
15213 | Use MAME software lists to identify ROM |
15220 | Use Megadrive to automap inputs for a Megadrive style controller with a 6 button layout. |
15227 | Use SSAA instead of MSAA for anti-aliasing. SSAA may look better but has a higher performance cost. |
15232 | Use a custom MAME config, do not overwrite config on launch. |
15243 | Use controller settings manually defined in custom.ini. |
15249 | Use if you're having graphical issues or GPU problems with this emulator. |
15254 | Use language and username from the NDS Firmware |
15264 | Use new graphics created from CorsixTH project |
15269 | Use one save file per game. |
15276 | Use preemptive frames instead of run-ahead. Only runs ahead when controller state changes. |
15283 | Use the same art paths as standalone MAME - not recommended if using decorations or shaders. |
15290 | Use this to play online with custom servers that reimplement the discontinued Nintendo Wi-Fi. |
15295 | Use to eliminate cursor drift/unwanted input. |
15301 | Use to eliminate joystick drift/unwanted input. Effects all controllers. |
15308 | Use to make joystick movement more or less sensitive. Effects all controllers. |
15313 | Use wheels instead of pads if wheels are connected. |
15318 | Use your physical anaglypth 3D glasses! |
15323 | Useful for N64 style controllers. |
15330 | Useful for N64 style controllers. Limited hotkeys for controllers without dedicated hotkey. |
15335 | Useful for certain arcade games. |
15340 | Useful for speedruns/glitches. |
15345 | Useful to troubleshoot when your Windows game won't start of crashes. |
15350 | Usually not much faster than single core mode. |
15355 | Uzbekistan |
15360 | V-Tech Creativision cartridges |
15365 | V364 NTSC |
15370 | VARIABLE REFRESH RATE |
15375 | VB - Virtual Boy |
15380 | VBI SKIP |
15385 | VERTICAL ROTATION (TATE) |
15390 | VGA |
15395 | VGA (Default) |
15400 | VIC20 NTSC |
15405 | VIC20 NTSC Automatic |
15410 | VIC20 PAL |
15415 | VIC20 PAL Automatic |
15420 | VIDEO |
15425 | VIDEO FILTER |
15430 | VIDEO FILTERS |
15435 | VIDEO FORMAT STANDARD |
15445 | VIDEO QUALITY |
15450 | VIDEO RESOLUTION |
15455 | VIDEO SETTINGS |
15460 | VIDEO STREAM BITRATE |
15465 | VIDEO STREAM CODEC |
15470 | VIDEO STREAM FRAME RATE |
15475 | VIDEO STREAM RESOLUTION |
15480 | VIEW ONLY |
15485 | VIOLENCE LEVEL |
15490 | VIRTUAL DESKTOP |
15495 | VISUAL NUDGE STRENGTH |
15500 | VSYNC |
15505 | VSYNC FPS |
15510 | VSYNC INTERVAL |
15515 | VSync and Audio Resampling need to be enabled. |
15520 | VTech V.Smile Motion cartridges |
15525 | VTech V.Smile cartridges |
15530 | Value to use for the emulated solar sensor (Boktai). |
15535 | Vastly improves the speed of buffer maps. |
15540 | Venezuela |
15545 | Vertical |
15550 | Vertical Sync |
15560 | Video Game Music Files |
15565 | Video Technology Socrates cartridges |
15570 | Videopac G7000 (European) |
15575 | Videopac+ G7400 (European) |
15580 | Videopac+ G7400 (France) |
15585 | Vietnam |
15590 | Virtual |
15595 | Virtual Keyboard |
15600 | Voltmace Delta 3b Twin Joysticks |
15605 | Vsync |
15615 | Vulkan (Default) |
15620 | W-SU |
15625 | WAN |
15630 | WARN ABOUT BIOS PROBLEMS |
15635 | WARN ABOUT UNSUPPORTED FEATURES |
15640 | WET |
15645 | WHDLOAD LAUNCHER |
15650 | WHEEL DEADZONE |
15655 | WHEEL MIDZONE |
15660 | WHEEL MODEL |
15665 | WHEEL ROTATION |
15670 | WHEELS |
15675 | WIDESCREEN |
15680 | WIDESCREEN CHEAT (PRIORITY) |
15685 | WIDESCREEN HACK (GLITCHY) |
15690 | WII CONTROLLERS |
15695 | WII TV MODE |
15700 | WINDOWS POSITIONS |
15705 | WINE RUNNER |
15710 | WOLFENSTEIN 3D |
15715 | WRITE COLOR BUFFERS |
15720 | WRX HIGH RESOLUTION |
15725 | Weave (Bottom Field First) |
15730 | Weave (Top Field First) |
15744 | When moving |
15750 | When running outside of 100%, adjusts the temp instead of dropping frames. |
15755 | When the Backglass is activated, display the grill. |
15762 | When the Backglass is activated, display the small additional part with the scores. |
15767 | While Touching |
15772 | White |
15777 | Widescreen (16:9) |
15783 | Wii NAND's aspect ratio setting. Most games support both ratios natively. |
15788 | Wii NAND's language setting. |
15793 | Wii U Classic Controller |
15798 | WiiMote |
15803 | WiiMote + Classic Controller |
15808 | WiiMote + Classic Controller Pro |
15813 | WiiMote + Nunchuk |
15818 | WiiMote Sideways |
15823 | Wiimmfi (95.217.77.181) |
15828 | Wiimote Sideway |
15833 | Wiimote Sideway + Nunchuk |
15838 | Wiimote Sideway + Swing |
15843 | Wiimote Sideway + Tilt |
15848 | Wimpy |
15853 | Works with 'Cycle-exact' mode and for a few games. |
15858 | X-INPUT |
15863 | X2 |
15868 | XBLA license enabled (Default) |
15873 | XBOX LIVE ARCADE |
15878 | Y = Fire |
15883 | Y = Fire, B = Up |
15888 | YES |
15893 | YUV v3 (Firebrand) |
15898 | Yellow |
15903 | Yemen |
15908 | You can hide the pointer on touchscreen devices. |
15913 | ZCULL ACCURACY |
15918 | ZOOM (HIDE BORDERS) |
15923 | ZOOM/CROP (HIDE BORDERS) |
15928 | Zone for which the game doesn't react to the wheel (in degrees) |
15933 | Zoom in the camera |
15938 | Zoom in x5 |
15943 | Zoom out x5 |
15948 | Zoom the camera out |
15953 | Zooms in to hide black borders. |
15958 | Zooms in to hide black borders. Borders are different per game. |
15963 | Zulu |
15968 | amber |
15973 | best |
15978 | bilinear |
15983 | black and white |
15988 | black/blue |
15993 | black/cyan |
15998 | black/electric cyan |
16003 | black/green |
16008 | black/magenta |
16013 | black/white |
16018 | black/yellow |
16023 | blue sea |
16028 | bottom only |
16033 | bottom/top |
16038 | colodore_ted |
16043 | colodore_vic |
16048 | concussion missile |
16053 | dark knight |
16058 | diagonal filter |
16063 | drop proximity bomb |
16068 | exit game |
16073 | external (variable fps) |
16078 | fire primary |
16083 | fire secondary |
16088 | flare |
16093 | gba sp |
16098 | green |
16103 | green forest |
16108 | green/magenta |
16113 | h264 (less latency) |
16118 | h265 (HEVC) (higher quality at lower bitrates) |
16125 | h265 (HEVC) is CPU heavy and increases latency, but is more bandwidth efficient. |
16135 | homing missile |
16140 | hot desert |
16145 | hybrid bottom ratio 2 |
16150 | hybrid bottom ratio 3 |
16155 | hybrid top ratio 2 |
16160 | hybrid top ratio 3 |
16165 | hybrid/bottom |
16170 | hybrid/top |
16175 | internal (fixed 60fps) |
16180 | internal (variable fps) |
16185 | large |
16190 | larger |
16195 | laser |
16200 | left/right |
16205 | linear |
16210 | lottes crt |
16215 | map |
16220 | maximum |
16225 | medium |
16230 | mike-ntsc |
16235 | mike-pal |
16240 | minimum |
16245 | nearest |
16255 | nxagss |
16260 | original |
16265 | original gameboy |
16270 | pink dreams |
16275 | plasma cannon |
16280 | proximity bomb |
16285 | quick load |
16290 | quick save |
16295 | quick switch |
16300 | quickload |
16305 | quicksave |
16310 | rear view |
16315 | red/blue |
16320 | red/cyan |
16325 | red/electric cyan |
16330 | right/left |
16335 | scanlines |
16340 | screenshot |
16345 | small |
16350 | smaller |
16355 | smart missile |
16360 | spreadfire cannon |
16365 | standard |
16370 | top only |
16375 | top/bottom |
16380 | triangular filter |
16385 | trilinear |
16390 | vulcan cannon |
16395 | wave filter |
16400 | weird colors |
16405 | white |
16410 | xBR (Very Slow) |
16415 | xBR (Very Slow, No Edge Blending) |
16420 | xBRZ (Default) |
16425 | yape-ntsc |
16430 | yape-pal |
16435 | yellow/blue |