Translations


Help us translate Batocera into your favorite language. The process is described on the Wiki.

Diff for SUOMI options

LineText
26Adjust the cpu power frequency profile whilst in-game. Some systems will benefit from improved voltage handling.
31POWER OPTIONS
36POWER MODE
41High Performance
46Balanced
51Power Saver
58Adjust the cpu power profile whist on battery. Overwrites previous Power Mode(s).
63BATTERY MODE
71Adjust the percentage of power (watts) provided to a Ryzen Mobile Series CPU based on it's default max value. Caution, setting wattage too high could damage your device.
76RYZEN THERMAL DESIGN POWER
176Disabled if using a shader set or the output display matches the game's resolution.
181SMOOTH GAMES (BILINEAR FILTERING)
186Only increase the image size in integer multiples.
191INTEGER SCALING (PIXEL PERFECT)
206STRETCH BEZELS (4K & ULTRAWIDE)
211Show context-sensitive info over the game.
216HEADS UP DISPLAY
236HEADS UP DISPLAY CORNER
241TOP LEFT (NW)
246TOP RIGHT (NE)
251BOTTOM RIGHT (SE)
256BOTTOM LEFT (SW)
261Show an image overlaid on top of the bezel.
266SHOW TATTOO OVER BEZEL
271NO
276SYSTEM CONTROLLERS
281CUSTOM IMAGE
286TATTOO CORNER
291CUSTOM .PNG IMAGE PATH
296Shrink/expand tattoo to fit within the bezel's border.
301RESIZE TATTOO
308During gameplay, press Hotkey + R1 to translate on-screen text. Only on libretro cores.
343PAUSE ON TRANSLATED SCREEN
350Enables run-ahead. Doubles CPU requirements. High numbers can result in visible jitter.
355LATENCY REDUCTION
360RUN-AHEAD FRAMES
365Can prevent audio skips on button presses when using run-ahead.
370USE SECOND INSTANCE FOR RUN-AHEAD
377Automatically decrease frame delay temporarily to prevent frame drops. Can introduce stuttering.
382AUTOMATIC FRAME DELAY
388Don't deviate from core requested timing. G-Sync, FreeSync, HDMI 2.1 VRR.
393VARIABLE REFRESH RATE
423Use wheels instead of pads if wheels are connected.
428WHEELS
433USE WHEELS
438Maximum wheel rotation from left to right (in degrees)
443WHEEL ROTATION
448Zone for which the game doesn't react to the wheel (in degrees)
453WHEEL DEADZONE
460Reserve a non dead zone at the center of the wheel to go straight ahead (in degrees)
465WHEEL MIDZONE
500BORDER MODE
515Emulate Chroma 81 interface (colorization).
520ADVANCED OPTIONS
525COLORIZATION
545WRX HIGH RESOLUTION
550ATARI SYSTEM
555VIDEO FORMAT STANDARD
560NTSC 240x480px 60Hz
565PAL 288x576px 50Hz
582Emulate NTSC quirks to show more colors in hi-res mode.
587HI-RES ARTIFACTING
603Enable the BASIC interpreter. Some games need this.
608INTERNAL BASIC INTERPRETER
613Treats the right analog stick as the second joystick.
618JOYSTICK HACK (FOR ROBOTRON 2084)
645Automatically sets aspect ratio to 16/9 for games that natively support it. 2D elements like HUD/UI may be stretched.
650AUTO WIDESCREEN
655Not all games support 3D pad.
665Saturn Pad
670Saturn 3D Pad
680Hides borders on many games. Some games used the borders.
685ZOOM (HIDE BORDERS)
690MSX2
695Enhancement. Remove the four sprites per line limit.
700REDUCE SPRITE FLICKERING
705Apply a video filter to mimic various NTSC TV signals.
710VIDEO FILTERS
715NTSC (RF)
720NTSC (RGB)
725NTSC (S-Video)
730NTSC (Composite)
735CPC MODEL
740EMULATED RAM SIZE
74564KB
750128KB
755192+KB
760512KB
765576+KB
770Choose the emulated colour depth.
775COLOUR DEPTH
78016 bit
78524 bit (Default)
815Core-powered video filter.
820BLARGG NTSC FILTER
825Composite (Blargg)
830S-Video (Blargg)
835RGB (Blargg)
840Monochrome (Blargg)
845Blur high-res mode, allowing for better transparency effects.
850HIGH-RES BLENDING
857Enhancement. Swap from SNES' guassian interpolation to cubic. Improves sound quality.
862CUBIC AUDIO INTERPOLATION
869Change behaviour when emulating GB games. Auto uses SGB for GB and GBC for GBC.
874GAME BOY MODE
879Game Boy
884Game Boy Color
889Super Game Boy
894Emulate the Super Game Boy 2 for SGB. Runs games at the correct speed.
899SUPER GAME BOY 2
904Enhancement. Reduces system slowdown. Causes issues in some games.
934Prefer "Before NMI", change to After NMI only if needed by the game.
1007Core-powered video filter. Bisqwit filters are CPU heavy.
1017Bisqwit 2x
1022Bisqwit 4x
1027Bisqwit 8x
1047Composite Direct (FirebrandX)
1052Nes Classic
1057Nestopia (RGB)
1062Original Hardware (FirebrandX)
1067PVM Style (FirebrandX)
1072Sony CXA2025AS
1077Unsaturated v6 (FirebrandX)
1082YUV v3 (Firebrand)
1087For use with HD texture packs.
1092LOAD CUSTOM TEXTURES
1097Avoids having to manually load side A every time.
1102(FDS) AUTOMATICALLY LOAD DISK SIDE A
1107Reduce load time at the cost of accuracy.
1112(FDS) FAST FORWARD DISK LOADING
1117Useful for speedruns/glitches.
1122DEFAULT POWER ON RAM STATE
1160TEXTURE UPSCALING (XBRZ)
1165Smooths out textures on 3D objects.
1170TEXTURE SMOOTHING
1175Enhancement. Smooth out jagged edges on 3D object polygons.
1180ANTI-ALIASING (MSAA)
1195top/bottom
1200bottom/top
1205left/right
1210right/left
1215top only
1220bottom only
1225quick switch
1230hybrid/top
1235hybrid/bottom
1240Skip frames to improve performance, at the cost of choppy motion.
1255DS (Default)
1260DSi
1265Disable to access the system's settings, like time and language.
1270SKIP DS SYSTEM MENU
1275Use language and username from the NDS Firmware
1280USE FIRMWARE SETTINGS
1285ON
1290OFF (Default)
1297Select language will be used if 'Use Firmware Settings' is disabled or if firmware file was not found.
1302German
1307Italian
1312Japanese
1317hybrid top ratio 2
1322hybrid top ratio 3
1327hybrid bottom ratio 2
1332hybrid bottom ratio 3
1337Select the input type to navigate the touch screen
1342TOUCH SCREEN MODE
1347Mouse
1352Touch Screen
1357Right Stick
1362DS
1367DSi (Experiemental)
1374Software mode is faster and more accurate, while OpenGL mode supports scaling 3D graphics.
1379VIDEO SETTINGS
1384RENDERER MODE
1389Software
1394OpenGL (Overwrites Libretro API settings)
1399Degree in which 3D graphics are scaled up. OpenGL renderer only.
14041x native (256 x 192)
14092x native (512 x 384)
14143x native (768 x 576)
14194x native (1024 x 768)
14245x native (1280 x 960)
14296x native (1536 x 1152)
14347x native (1792 x 1344)
14398x native (2048 x 1536)
1446Enable this if your game's 3D modles are not rendered correctly. OpenGL renderer only.
1451IMPROVED POLYGON SPLITTING
1456Enabled
1461Affects how the emulated screens are scaled. OpenGL renderer only.
1466SCREEN FILTERING
1471Nearest
1476Linear
1481Determines how the cursor should apprear on the botton screen.
1486SCREEN SETTINGS
1491CURSOR MODE
1496Never
1501While Touching
1506Until Timeout
1511Always
1516Cursor timeout in seconds when using Cursor Mode - Until Timeout.
1521CURSOR TIMEOUT
15261 second
15312 seconds
15363 seconds
15415 seconds
154610 seconds
155115 seconds
155620 seconds
156130 seconds
156660 seconds
1571Determine how the console's touch screen in emulated.
1576TOUCH MODE
1581Joystick
1586Pointer
1593Use this to play online with custom servers that reimplement the discontinued Nintendo Wi-Fi.
1598FIRMWARE SETTINGS
1603DNS OVERRIDE
1608Kaeru WFC (178.62.43.212)
1613AltWFC (172.104.88.237)
1618Wiimmfi (95.217.77.181)
1623Force Default DNS
1628Don't Override
1633Overrides the language mode of the emulated console.
1638Use Host
1643English
1648The theme colour of the emulated console.
1653FAVOURITE COLOUR
1658Gray
1663Brown
1668Red
1673Light Pink
1678Orange
1683Yellow
1688Lime
1693Light Green
1698Dark Green
1703Turquoise
1708Light Blue
1713Blue
1718Dark Blue
1723Dark Purple
1728Light Purple
1733Dark Pink
1738The month of your birthay.
1743BIRTH MONTH
1748January
1753February
1758March
1763April
1768May
1773June
1778July
1783August
1788September
1793October
1798November
1803December
1808The day within the month of your birthday.
1813BIRTH DAY
18181st
18232nd
18283rd
18334th
18385th
18436th
18487th
18538th
18589th
186310th
186811th
187312th
187813th
188314th
188815th
189316th
189817th
190318th
190819th
191320th
191821st
192322nd
192823rd
193324th
193825th
194326th
194827th
195328th
195829th
196330th
196831st
1974Enable to display an on-screen message if trying to use unsupported features.
1979ON-SCREEN DISPLAY & NOTIFCATIONS
1984WARN ABOUT UNSUPPORTED FEATURES
1989Enable to display if your BIOS haas known problems.
1994WARN ABOUT BIOS PROBLEMS
2000Enable to show which screen layout with the configured sequence is active.
2005SHOW SCREEN LAYOUT
2010Enable to show whether your device's microphone is active.
2015SHOW HOST MICROPHONE STATE
2020Enable to show whether your device's camera is active.
2025SHOW HOST CAMERA STATE
2030Enable to show whether the emulated screens are closed.
2035SHOW LID STATE
20401x native (640x528)
20456x 4K (3840x3168)
2050Wii NAND's language setting.
2055Dutch
2060Simplified Chinese
2065Traditional Chinese
2070Korean
2075Enhancement. Only works with a 16/9 ratio and bezels disabled.
2080WIDESCREEN HACK (GLITCHY)
2086May not work well on all hardware. Hybrid is preferred, where supported.
2091UBERSHADERS
2096No Ubershaders
2101Exclusive Ubershaders
2106Hybrid Ubershaders
2111Skip Drawing
2116Improves clarity of distant textures.
2121ANISOTROPIC FILTERING
2126Enables or disable on screen messages.
2131OSD MESSAGES
2137Wii NAND's aspect ratio setting. Most games support both ratios natively.
2142WII TV MODE
2147Emulate a Wiimote Sideway with L2 for Shake and Nunchuk on R-stick.
2152WiiMote
2157WiiMote Sideways
2162WiiMote + Nunchuk
2167WiiMote + Classic Controller
2172WiiMote + Classic Controller Pro
2177Real Wiimote
2182GameCube Controller
2187CONTROLLER 3 TYPE
2192CONTROLLER 4 TYPE
2197CPU TIMING MODE (FPS)
2202internal (fixed 60fps)
2207internal (variable fps)
2212external (variable fps)
2217Apply a post-processing effect.
2222VIDEO FILTER
2227Gamepad (D-pad, 2 Buttons)
2232Keyboard + Mouse
2237Joystick (Analog, 2 Buttons)
2242Select Keyboard, Joystick or Gamepad mode
2247Select which Intel CPU to emulate.
2252CPU TYPE
2257Autodetect (Compatible)
2262386 (slow)
2267386 (prefetch)
2272486 (slow)
2277Pentium (slow)
2282Affects efficiency/stability.
2287CPU CORE METHOD
2292Optimized (auto)
2297Dynamic (fast)
2302Normal (interpreter)
2307Simple (interpreter for old real-mode games)
2312Manually set cycles per second. Use with caution.
2317EMULATED CPU PERFORMANCE
2322MAX (as many as possible)
23278086/8088, 4.77MHz (315 cps)
2332286, 6MHz (1320 cps)
2337286, 12.5MHz (2750 cps)
2342386, 20MHz (4720 cps)
2347386DX, 33MHz (7800 cps)
2352486DX, 33MHz (13400 cps)
2357486DX2, 66MHz (26800 cps)
2362Pentium, 100MHz (77000 cps)
2367Pentium II, 300MHz (200000 cps)
2372Pentium III, 600MHz (500000 cps)
2377AMD Athlon, 1.2GHz (1000000 cps)
2382No EMS/XMS
23874MB
23928MB
239716MB
240224MB
240732MB
241248MB
241764MB
242296MB
2427128MB
2432224MB
2437The emulated graphics card.
2442GRAPHICS CHIP TYPE
2447SVGA
2452VGA
2457EGA
2462CGA
2467Tandy
2472Hercules
2477PCjr
2482Does not affect the on-screen keyboard.
2622SAVESTATE/REWIND
2627On with rewind support
2632Apply a joy2key profile for the current game.
2637GAMEPAD AUTOMATIC MAPPING
2642On with game detection message
2647Set the deadzone of the joystick analog sticks.
2652ANALOG JOYSTICK DEADZONE
2657Can fix drifting joysticks in games.
2662TIMED AXIS INTERVALS
2667Gravis GamePad (D-pad + 4 Btns)
2672Generic Keyboard Binds
2677Keyboard + Mouse (Left An.)
2682Keyboard + Mouse (Right An.)
26871st Joystick (2 Axes, 2 Btns)
2692Flight Stick (3 Axes, 4 Btns, 1 Hat)
2697Both Joysticks (4 Axes, 4 Btns)
2702Custom Keyboard Binds (best for Pad2Key)
27072nd Joystick (2 Axes, 2 Btns)
2712Type of emulated SoundBlaster card.
2717SOUNDBLASTER TYPE
2722SounBlaster 16 (Default)
2727SounBlaster Pro 2
2732SounBlaster Pro
2737SounBlaster 2.0
2742SounBlaster 1.0
2747GameBlaster
2754Enable Gravis Utrasound emulation. Ensure the ULTRASND folder is in the root of your .pc rom folder.
2759ENABLE GRAVIS ULTRASOUND
2764Off (Default)
2770Select the .SF2 SoundFont file, .ROM file, or interface used for MIDI output.
2775MIDI OUTPUT
2780General MIDI SoundFont (Default)
2785Roland MT-32/CM-32L
2790Frontend MIDI driver
2795Enhancement. Skipping it can break some games.
2815More accurate emulation, but slower.
2820USE SOFTWARE RENDERING
2825ANTI-ALIASING (MSAA/SSAA)
28302x MSAA
28354x MSAA
28408x MSAA
284516x MSAA
285032x MSAA
28552x SSAA
28604x SSAA
28658x SSAA
287016x SSAA
287532x SSAA
2880Enhancement. Smooth/upscale textures.
2885TEXTURE FILTERING
2890Bilinear
2895Zooms in to hide black borders. Borders are different per game.
2900CROP OVERSCAN
2905Only Overscan Area
2910All Borders
2915DualShock has rumble support. Not all games support DualShock.
2920Digital Controller (Gamepad)
2925Analog Controller (DualShock)
2930Analog Joystick
2935NeGcon
2940Namco GunCon
2945PlayStation Mouse
2950SHOW LIGHT GUN CROSSHAIRS
2955Digital Controller
2960Analog Stick
2965Can fix slowdown. Only works on some drivers.
2970CPU CLOCK
2975No skipping
2980NEO GEO BIOS
2985Console AES World
2990Console AES Japan
2995Arcade MVS Europe
3000Arcade MVS USA
3005Arcade MVS Japan
3010Arcade Universe BIOS (Cheats)
3015MEMORY CARD MODE
3020Shared
3025Per-game
3030Enhancement. Remove the eight sprites per line limit.
3035Horizontal
3040Vertical
3045Both
3050Can be used to simulate colors of particular displays.
3055COLOR FILTER
3060Composite (color bleeding + artifacts)
3065SVideo (color bleeding only)
3070RGB (crisp image)
3075Only supported games. Higher settings increase system requirements.
3080SOUND QUALITY
30852x-Postrender
30902x-VBlank
3095NES Gamepad
3100NES Zapper
3105Paddle can only be used in port 2.
3110Arkanoid paddle
3115Can avoid flashing screen issues. Significant performance cost.
3120SYNCHRONOUS RENDERING
31251.25x (800x600)
31301.5x (960x720)
31351.6x (1024x768)
31402.25x (1440x1080)
31452.5x (1600x1200)
3150PLAYER 1 CROSSHAIR COLOR
3155Green
3160White
3165PLAYER 2 CROSSHAIR COLOR
3170PLAYER 3 CROSSHAIR COLOR
3175PLAYER 4 CROSSHAIR COLOR
3180Smooth textures on distant 3D objects based on angle.
3185TEXTURE MIP-MAPPING (BLUR)
3190Improves clarity of distant textures when mip-mapping is enabled.
3195Enhancement. Upscales screen textures (2D games only).
3200Required for some games.
3205FORCE WINDOWS CE MODE
3210WIDESCREEN CHEAT (PRIORITY)
3215Gamepad
3220Keyboard
3225Light Gun
3230Useful for certain arcade games.
3235SCREEN ORIENTATION
3240MODEL
3245Spectrum 48K
3250Spectrum 48K (NTSC)
3255Spectrum 128K
3260Spectrum +2
3265Spectrum +2A
3270Spectrum +3
3275Spectrum +3e
3280Spectrum SE
3285Timex TC2048
3290Timex TS2068
3295Spectrum 16K
3300Pentagon 128K
3305Pentagon 512K
3310Pentagon 1024
3315Scorpion 256K
3320Sinclair 1 controller set to AUTO.
3335Cursor Joystick
3365Fuller Joystick
3370Sinclair 2 controller set to AUTO.
3380Set controller 1 and 2 to None to use it standalone.
3385KEYBOARD SUPPORT
3390Required for certain visual effects.
3395LCD GHOSTING EFFECT
3400Simple
3405LCD Ghosting (Accurate)
3410LCD Ghosting (Fast)
3415Simulate LCD color inaccuracy.
3420COLOR CORRECTION
3425Set the color palette to use.
3430GB - Smart Coloring
3435GB - DMG
3440GB - Light
3445GB - Pocket
3450GB - Black and White
3455GBC - Blue
3460GBC - Brown
3465GBC - Dark Blue
3470GBC - Dark Brown
3475GBC - Dark Green
3480GBC - Grayscale
3485GBC - Green
3490GBC - Inverted
3495GBC - Orange
3500GBC - Pastel Mix
3505GBC - Red
3510GBC - Yellow
3515Special 1
3520Special 2
3525Special 3
3530Special 4 (TI-83 Legacy)
3535TWB64 - Pack 1
3540TWB64 - Pack 2
3546Games may run faster/slower than normal if the incorrect region is selected.
3551REGION
3556NTSC-U
3561NTSC-J
3566Enhancement. Remove the eighty sprites per line limit.
3573Use Megadrive to automap inputs for a Megadrive style controller with a 6 button layout.
3578CONTROLLERS
3583CONTROLLER 1 INPUT MAPPING
3588Retropad (Default)
3593Megadrive
3598CONTROLLER 2 INPUT MAPPING
3603CONTROLLER 3 INPUT MAPPING
3608CONTROLLER 4 INPUT MAPPING
3613Joypad Auto
3618Joypad 3 Button
3623Joypad 6 Button
3628Joypad 3 Button + 4-WayPlay
3633Joypad 6 Button + 4-WayPlay
3638Joypad 3 Button + Teamplayer
3643Joypad 6 Button + Teamplayer
3648Light guns can only be used in port 2.
3653Menacer Light Gun
3658Konami Justifiers
3665Sound generator. MAME is faster and Nuked is cycle accurate. Original model used YM2612 while later revisions used YM3438.
3670FM SYNTHESIZER
3675MAME (YM2612)
3680MAME (ASIC YM3438)
3685MAME (Enhanced YM3438)
3690Nuked (YM2612)
3695Nuked (YM3438)
3700CD ADD-ON
3705Sega/Mega CD
3710MegaSD
3717Adjust mixing of CD audio. In MSU-MD, cartridge-sourced sound effects are not affected.
3722CD-DA VOLUME
3727Enhanced sound output support for compatible games.
3732Joypad 2 Button
3737Joypad 2 Button + Master Tap
3742Light Phaser
3747Paddle Control
3752LCD GHOSTING FILTER
3757Extend the game screen area, similar to the Master System.
3762EXTENDED SCREEN
3767Choose your desired Atari machine type.
3772ATARI MACHINE TYPE
3777ST
3782Mega ST
3787STE
3792Mega STE
3797TT
3802Falcon
3807Choose your desired Atari CPU type.
3812ATARI CPU TYPE
3817Choose your desired Atari CPU clock rate.
3822ATARI CPU CLOCK RATE
38278 MHz
383216 MHz
383732 MHz
3842Choose your desired Atari ST memory size.
3847ATARI ST MEMORY SIZE
3852256 KB
3857512 KB
38621 MB
38672 MB
38722.5 MB
38774 MB
38828 MB
388710 MB
389214 MB
3897Choose your desired Atari Monitor.
3902ATARI MONITOR TYPE
3907Monochrome High-Resolution
3912RGB Colour Low/Medium-Resolution
3917TV
3922Choose your desired pixel aspect ratio.
3927ASPECT RATIO
3932Square Pixels
3937Atari Monitor
3942NTSC TV
3947PAL TV
3954Atari ST monitors had a visible border around the main screen area, but most software does not display anything in it.
3959SCREEN BORDERS
3964Hide
3969Crop 720p (240, 480)
3974Crop 1080p (270, 540)
3979Choose your desired pause screen display type.
3984PAUSE SCREEN DISPLAY
3989Help and Information
3994Floppy Disk List
3999Bouncing Box
4004Snow
4009Darken
4014No Indicator
4019original
4024480p
4029720p
40344k
40398k
4044Replace meshed transparency by real transparency.
4049IMPROVED MESH
4054Apply gouraud shading instead of flat shading.
4059IMPROVED BANDING
4064Allows up to 7 or 12 controllers in supported games.
4069MULTITAP
4074Port1
4079Port2
4084Port1+2
4089Choose system BIOS language.
4094BIOS Language
4099Use a custom MAME config, do not overwrite config on launch.
4104CUSTOM CONFIG
4109Controls for 5/6 button games and other unique controls
4114SPECIAL CONTROL LAYOUTS
4119Default Only
4124SNES Style
4129Genesis/Megadrive Style
4134Modern Fightstick Style
4139Neo Geo Mini Pad
4144Neo Geo CD Pad
4149Twin Stick with Triggers
4154Rotated 4-Way Stick (Q*Bert)
4159Enable or disable high score saving
4164HIGH SCORE PLUGIN
4169Enabled (Default)
4174Play a coin drop sound effect when an insert coin button is pressed
4179COIN SOUND PLUGIN
4184Disabled (Default)
4191Use the same art paths as standalone MAME - not recommended if using decorations or shaders.
4196SHARE MAME ARTWORK
4201On (Default)
4207Crop MAME artwork to maximize the game screen and only fill unused space.
4212CROP ARTWORK
4217Set gun button 2 to reload.
4222OFF-SCREEN RELOAD BUTTON
4227Use MAME software lists to identify ROM
4232SOFTWARE LIST
4237Don't Use (Default)
4242Coleco Adam cartridges
4247Coleco Adam Digital Data Packs
4252Coleco ADAM diskettes
4257Coleco ColecoVision cartridges
4262Type of ROM file to load.
4267MEDIA TYPE
4272Cassette 1
4277Cassette 2
4282Disk (Drive 1)
4287Disk (Drive 2)
4292Cartridge (Slot 1)
4297Cartridge (Slot 2)
4302Cartridge (Slot 3)
4307Cartridge (Slot 4)
4312Toggle with hotkey + D-pad up or Scroll Lock in-game.
4317UI KEYS
4322Off at Start
4327On at Start
4332Enable per-game custom configuration via MAME menu.
4337CUSTOM GAME CONFIG
4342Entex AdventureVision cartridges
4347APF M-1000 cartridges
4352Apple II cleanly cracked disks
4357Apple II miscellaneous disks
4362Apple II original disks
4367Cassette
4372Hard Drive
4377Type of joystick connected to the game port.
4382JOYSTICK TYPE
4387Apple (2x 2-button Analog)
4392Sirius/Atari (2x 1-button Digital, II+ Only)
4397Gizmo (1-Button Digital)
4402Model of emulated Apple II.
4407Apple //e Enhanced (Default)
4412Apple //e
4417Apple ][ Plus
4422Apple IIgs cleanly cracked disks
4427Apple IIgs miscellaneous disks
4432Apple IIgs original disks
44375 1/4 Disk (Drive 1)
44425 1/4 Disk (Drive 2)
44473 1/2 Disk (Drive 3)
44523 1/2 Disk (Drive 4)
4457Emerson Arcadia 2001 cartridges
4462Acorn Archimedes floppy images
4467Acorn Archimedes hard disks
4472Acorn Archimedes ROM images
4477Select model to emulate
4482ARCHIMEDES MODEL
4487Archimedes 310
4492BBC A3000
4497Archimedes 440/1 (Default)
4502Archimedes 540
4507Bally Professional Arcade cartridges
4512Acorn Atom cassettes
4517Acorn Atom disk images
4522Acorn Atom Utility ROMs
4527Cartridge
4532Quickload
4537Select which joystick to emulate.
4542None (Default)
4547Acorn Analogue Joysticks
4552Acorn Bitstik
4557Robo Bitstik 2
4562Voltmace Delta 3b Twin Joysticks
4567BBC MODEL
4572BBC Micro Model B (Default)
4577BBC Master 128
4582BBC Master 512
4587BBC Master Compact
4592Acorn BBC Micro cassettes
4597Acorn BBC Micro hard disks
4602Acorn BBC Micro ROMs
4607Acorn BBC Micro Model B disks
4612Acorn BBC Micro Model B Original disks
4617Acorn BBC Master cartridges
4622Acorn BBC Master disks
4627Acorn BBC Master Compact disks
4632Olivetti Prodest PC 128S disks (BBC Master Compact)
4637BBC Micro/Master Cassette
4642BBC Micro/Master ROM (Slot 1)
4647BBC Micro ROM (Slot 2)
4652BBC Micro ROM (Slot 3)
4657BBC Micro ROM (Slot 4)
4662BBC Micro/Master Disk (Drive 1)
4667BBC Micro/Master Disk (Drive 2)
4672BBC Master Cartridge (Slot 1)
4677BBC Master Cartridge (Slot 2)
4682Camputers Lynx cassettes
4687Camputers Lynx floppies
4692LYNX MODEL
4697Lynx 48k
4702Lynx 96k
4707Lynx 128k
4712Philips CD-i CD-ROMs
4717Tandy Radio Shack Color Computer cassettes
4722Tandy Radio Shack Color Computer cartridges
4727Tandy Radio Shack Color Computer disk images
4732Select the model of Color Computer to emulate
4737COLOR COMPUTER MODEL
4742Color Computer
4747Color Computer 2
4752Color Computer 2B
4757Color Computer 3 (NTSC) (Default)
4762Color Computer 3 (PAL)
4767V-Tech Creativision cartridges
4772Acorn Electron Disks
4777Acorn Electron Cassettes
4782Acorn Electron Cartridges
4787Acron Electron ROMs
4792ELECTRON MODEL
4797Electron w/64k Master RAM Board (default)
4802Electron
4807Floppy Disk
4812Fujitsu FM-77AV disk images
4817Fujitsu FM-7 cassettes
4822Fujitsu FM-7 disk images
4827FM-7 MODEL
4832FM TOWNS MODEL
4837FM Towns Marty (Default)
4842FM Towns (Model 1/2)
4847FM Towns II UX
4852How much RAM the emulated FM Towns will have installed
4857RAM SIZE
48622MB
4869Insert a disk into the floppy drive, a blank will be used if one doesn't exist
4874ADD USER DISK
4879Fujitsu FM Towns CD-ROMs
4884Fujitsu FM Towns cracked floppy disk images
4889Fujitsu FM Towns miscellaneous floppy disk images
4894Fujitsu FM Towns original floppy disk images
4899Floppy Disk (Drive 1)
4904Floppy Disk (Drive 2 - Model 1/2 & II UX)
4909CD-ROM
4914Hard Drive (II UX)
4919Bit Corp Gamate cartridges
4924Tiger Game.com cartridges
4929Epoch Game Pocket Computer cartridges
4934Hartung Game Master cartridges
4939GamePark GP32 SmartMedia cards
4944Dick Smith Electronics VZ-200/300 cassettes
4949Dick Smith Electronics VZ-200/300 snapshots
4954Choose hardware for the memory expansion slot
4959MEMORY SLOT
4964Laser 310/VZ-300 16k Memory
4969Laser/VZ 64k Memory (Default)
4974Snapshot
4979Macintosh 400K/800K Disk images
4984Macintosh High Density Disk images
4989Mac Harddisks
4996Select model of Mac (Recommendations are Mac Plus for B&W, Mac LC 3 for Color)
5001MAC MODEL
5006Mac 128k (128kb RAM, 2 LD Floppies)
5011Mac 512k (512kb RAM, 2 LD Floppies)
5016Mac Plus (4Mb RAM, 2 LD Floppies/HDD)
5021Mac SE (4Mb RAM, 2 LD Floppies/HDD)
5026Mac Classic (4Mb RAM, 2 HD Floppies/HDD)
5031Mac II (2Mb RAM, Color, 2 HD Floppies/CD/HDD)
5036Mac IIx (2Mb RAM, Color, 2 HD Floppies/CD/HDD/Image Reader)
5041Mac LC 3 (Default) (4Mb RAM, Color, 2 HD Floppies/CD/HDD)
5048Install the image reader card to read disk image files (Mac IIx only). Minimum 4MB ram size recommended.
5053IMAGE READER
5058Slot A (Default)
5063Slot B
5068Slot C
5073Slot D
5078Slot E
5084How much RAM the emulated Mac will have installed (Mac IIx & Mac LC 3 only)
5089Type of ROM file to load
5094CD
5099Select a boot disk or hard drive if needed
5104BOOT DISK
5109System 3.0 (LD Floppy)
5114System 6.0.8 (LD Floppy)
5119System 7.0.1 (HD Floppy)
5124System 7.5 (HD Floppy)
5129System 6.0.8 (Hard Drive)
5134System 7.0.1 (Hard Drive)
5139System 7.5.5 (Hard Drive)
5144Creatronic Mega Duck cartridges
5149PDP-1 Paper Tape Reader Images
5154Casio PV-1000 cartridges
5159Video Technology Socrates cartridges
5164Funtech Super A'Can cartridges
5169TI-99/4A Cartridges
517432k RAM expansion card installed
517932K RAM EXPANSION
5184Speech module installed
5189SPEECH MODULE
5194Tomy Tutor & Pyuuta cartridge
5199GCE Vectrex cartridges
5204VTech V.Smile cartridges
5209VTech V.Smile Motion cartridges
5214Atari XE Game System cartridges
5219Atari 400 / 800 floppy disks
5224Disk (Drive 3)
5229Disk (Drive 4)
5234Video Game Music Files
5239CONTROL MAPPING
5244Analog
5249Digital
5254Keyboard shortcuts unavailable if passing through the keyboard.
5259INPUT INTERFACE
5264Keyboard passthrough
5269Simultaneous
5274Rotates screen by 90 degrees. Intended for rotating displays.
5279VERTICAL ROTATION (TATE)
5284100%(native)
5289Small performance increase (may drop frames).
5294FRAME DUPING (SPEED UP)
5299Much faster than interpreter (but may have issues).
5304CPU DYNAREC (SPEED UP)
5309Disabled (Beatle Interpreter)
5314Max Performance
5319Cycle Timing Check
5324Lightrec Interpreter
5329DYNAREC CODE INVALIDATION
5334Full (more compatible)
5339DMA Only (Slightly Faster)
5344Allows up to 5 or 8 controllers in supported games.
5349Port 1
5354Port 2
5359Port 1+2
5364Analog Controller
5369DualShock Controller
5374Analog Joystick (Flystick)
5379Justifier
5384Enhancement. Remove the sixteen sprites per line limit.
5389Manual
5394Portrait
5399Landscape
5404Requires BIOS file to be present.
5409Only for Super Game Boy enhanced games.
5414SUPER GB BORDERS
5419Value to use for the emulated solar sensor (Boktai).
5424SOLAR SENSOR LEVEL
5429TEAM COLOR MODE
5434Selfie
5439Color
5444Sex
5449Skynet
5454Enable or disable monsters in battle.
5459MONSTERS
54644:3 RENDERING RESOLUTION
5471Enhancement. Increase the rendering resolution when in 16:9 ratio. Makes 3D objects clearer.
547616:9 RENDERING RESOLUTION
5481Enhancement. 3 point is accurate to N64, standard is better.
5486TEXTURE FILTERING MODE
5491standard
54963 point
5501Enhancement. Smooth out jagged edges on 3D objects polygons.
5506Smooth textures on 3D objects.
5511Smooth 1
5516Smooth 2
5521Smooth 3
5526Smooth 4
5531Sharp 1
5536Sharp 2
5541Enhancement. Upscale textures.
5546TEXTURE UPSCALING
5551As Is
5556X2
5561RDP PLUGIN
5566GLideN64 (Fastest)
5571ParaLLEl-RDP
5576Angrylion (Most Compatible)
5581RSP PLUGIN
5586HLE (Fastest)
5591ParaLLEl (Best LLE)
5596CXD4 (LLE Fallback)
5601CPU CORE
5606Dynarec (Fastest)
5611Cached Interpreter
5616Pure Interpreter (Most Accurate)
5623Useful for N64 style controllers. Limited hotkeys for controllers without dedicated hotkey.
5628CONTROLLER 1
5633CONTROLLER TYPE
5638RetroPad (Default)
5643N64
5648N64 (Limited Hotkeys)
5653Useful for N64 style controllers.
5658CONTROLLER 2
5663CONTROLLER 3
5668CONTROLLER 4
5673Emulate a pak in the controller expansion port.
5678CONTROLLER PAK
5683Memory Pak
5688Rumble Pak
5693Rumble Pak (Automatic)
5699Use to eliminate joystick drift/unwanted input. Effects all controllers.
5704JOYSTICK DEADZONE
570915% (Default)
5716Use to make joystick movement more or less sensitive. Effects all controllers.
5721JOYSTICK SENSITIVITY
5726100% (Default)
5731Full speed can break some games.
5736FRAME RATE
5741Original
5746Full speed
5751Only applies when using Parallel-RDP as the chosen RDP Plugin.
5756PARALLEL-RDP UPSCALER
57611x (Default)
5766Can change the language of some games.
5771Japan
5776USA
5781Europe
5786Universe BIOS is not compatible with cheats.
5791NEO GEO CD BIOS
5796CDZ
5801CDZ MAME
5806CDZ Universe 3.3
5811Use one save file per game.
5816PER-GAME SAVES
5821Manually activate the adapter for supported games.
58264 PLAYER ADAPTER
5831NTSC (NES)
5836Famicom (FDS)
5841PC MODEL
5846Select the processor model.
5851CPU FEATURE
5856OVERCLOCK MULTIPLIER
58616x (Recommended)
58661MB
58713MB
58767MB
588111MB
588613MB (Recommended)
5891120MB
5896230MB
5901512MB
59061024MB
5911Graphic Display Controller model.
5916GDC
5921Older games skipped drawing every second line, this masks that.
5926REMOVE SCANLINES
5931Full 255 lines
5936Some games rely on this (Apros).
5941REAL PALETTES
594626K for old games and 86K for newer games.
5951SOUND BOARD
5956To have music and not only sound in games (Owl-Zoo).
5961JAST SOUND
5966Emulate a keyboard/mouse/joypad.
5971JOY2KEY PROFILE
5976Arrows
5981Arrows 3button
5986Keypad
5991Keypad 3button
5996Manual keyboard
6001Atari Joypad
6006EMULATED SYSTEM
6011Videopac G7000 (European)
6016Videopac+ G7400 (European)
6021Videopac+ G7400 (France)
6026NTSC 60Hz
6031PAL 50Hz
6036Some games accept input from port 2 instead of port 1.
6041SWAP GAMEPADS
6046Zooms in to hide black borders.
6051CRT GHOSTING EFFECT
6056Ghosting (65%)
6061Ghosting (75%)
6066Ghosting (85%)
6071Ghosting (95%)
6076Soften the hash sound effect from some games.
6081AUDIO FILTER
6086Set desired framerate.
6091FRAMERATE
609630fps
610160fps (Default)
610670fps
611172fps
611675fps
612190fps
6126100fps
6131119fps
6136120fps
6141144fps
6146240fps
6151244fps
61561.0x (12.50Mhz)
61611.1x (13.75Mhz)
61661.2x (15.00Mhz)
61711.5x (18.75Mhz)
61761.6x (20.00Mhz)
61811.8x (22.50Mhz)
61862.0x (25.00Mhz)
6191Fixes a possible bug with multiple controllers detection.
6196ACTIVE INPUT DEVICES FIX
6206Alone in the Dark
6211Crash-n Burn
6216Dinopark Tycoon
6221Microcosm
6226Enable shared saves for multi-disc games
6231NVRAM STORAGE
6236Per Game
6241Choose the Parallel N64 graphics plugin.
6246GRAPHICS PLUGIN
6251Glide64
6256Gln64
6261Rice
6266Angrylion
6271Parallel
62764.5x (1440x1080)
6281Automatic
6286N64 3-point
6291PCE Joypad
6296PCE Mouse
6301Skip the bios boot logo, may cause default language issues.
6306BIOS FAST BOOT
6316Capcom VS games Expand Screen Width
6321Chrono Chross Odd/Even Bit Hack
6326Dark Forces Flat Tex Triangles Fix
6331Diablo Music Fix
6336Lunar Ignore Brightness Color Fix
6341InuYasha Sengoku Battle Fix
6346Pandemonium 2 Lazy Screen Update Fix
6351Parasite Eve 2/Vandal Hearts 1&2 Fix
6356Hyper Blaster/Justifier
6361Produces a clean LCD effect.
6366LCD FILTER
6371LCD GHOSTING EFFECTS
6376Green - GameKing
6381VB - Virtual Boy
6386Potator - Orangish - Amber
6391Potator - Green
6396Potator - Blue
6401Potator - Green - BGB
6406Potator - Green Wataroo
6411Brownish - Travel Wood
6416Blue - Bubbles Blue
6421Blue - Game Master
6426Blue - Shiny Sky Blue
6431Blue - Slime Blue
6436Gold - Golden Wild
6441Gold - Labo Fawn
6446Gold - Million Live Gold
6451Gold - Odyssey Gold
6456Grey - Greyscale
6461Grey - Digivice
6466Grey - Microvision
6471Green - Buttercup Green
6476Green - Game.com
6481Green - Greenscale
6486Green - Legendary Super Saiyan
6491Green - TI-83
6496Orange - Hokage Orange
6501Pink - Blossom Pink
65061 Frame
65112 Frames
65163 Frames
65214 Frames
65265 Frames
65316 Frames
65367 Frames
65418 Frames
6546480x272 (Default)
6551CONTROLLER PROFILE
6556Gamepad Classic
6561Gamepad Modern
6566Force a specific model and prevent tags detection.
6571AMIGA MODEL
6576Autodetect (by game name tag)
6581A500 (512KB Chip + 512KB Slow)
6586A500+ (1MB Chip)
6591A600 (2MB Chip + 8MB Fast)
6596A1200 (2MB Chip + 8MB Fast)
6601A4000/040 (2MB Chip + 8MB Fast)
6606CDTV (1MB Chip)
6611CD32 Default (2MB Chip)
6616CD32 (2MB Chip + 8MB Fast)
6621Help games which are too quick or that have bugs.
6626CPU COMPATIBILITY
6631Normal
6636More compatible
6641Cycle-exact
6646Works with 'Cycle-exact' mode and for a few games.
6651Default by model
6656 3.54 MHz
6661 7.09 MHz (A500 speed)
666614.18 MHz (A1200 speed)
667128.37 MHz
667635.46 MHz
668142.56 MHz
668656.75 MHz
6691Ignored with 'Cycle-exact'.
6696CPU SPEED
6701PAL 288x576px 50Hz (auto)
6706NTSC 240x480px 60Hz (auto)
6713Manually define which resolution to use. Auto defaults to High and switches to Super-High when needed.
6718VIDEO RESOLUTION
6723Low 360p
6728High 720p
6733Super-high 1440p
6738Hides borders on many games. Some games use the borders.
6743ZOOM/CROP (HIDE BORDERS)
6748Auto zoom
6753minimum
6758smaller
6763small
6768medium
6773large
6778larger
6783maximum
6788Affects mouse speed globally.
6793MOUSE SPEED
6798Makes second fire button press up instead.
6803JUMP ON B
6808Removes loading but can add possible glitches/crashes.
6813FLOPPY TURBO SPEED
6818Keypad to joyport mappings for 2 players.
68232P GAMEPAD MAPPING (KEYRAH)
6828Enable launching pre-installed WHDLoad installs.
6833WHDLOAD LAUNCHER
6838Passes all physical keyboard events for Pad2Key.
6843DISABLE EMULATOR JOYSTICK
6848Select controller type for Amiga P1.
6853CD32 Pad
6858Select controller type for Amiga P2.
6863Inserts CD during boot animation to prevent loading fail.
6868BOOT ANIMATION FIRST
6873CD TURBO SPEED
6878Makes the blue button press up instead.
6883JUMP ON A
6888Inserts CD during boot animation prevent loading fail.
6893Slow down or speed up games as appropriate.
689810Mhz
690316Mhz
690825Mhz
691333Mhz (Overclock)
691866Mhz (Overclock)
6923100Mhz (Overclock)
6928150Mhz (Overclock)
6933200Mhz (Overclock)
69385MB
69436MB
69489MB
695310MB
695812MB
6963Full Frame
69681/2 Frame
69731/3 Frame
69781/4 Frame
69831/5 Frame
69881/6 Frame
69931/8 Frame1
699816 Frame
70031/32 Frame
70081/60 Frame
7013Auto Frame Skip
7018Applies to both players.
7023JOYPAD TYPE
7028Default (2 Buttons)
7033Megadrive (8 Buttons)
7038Super Famicom (8 Buttons)
70431 MHz (Underclock)
70482 MHz (Underclock)
70534 MHz (NEC uPD780)
70588 MHz (NEC uPID7008)
706316 MHz (Overclock)
706832 MHz (Overclock)
707364 MHz (Overclock)
7078EMULATE PCG-8100
7083Use to eliminate cursor drift/unwanted input.
7088ANALOG DEADZONE
7093GAMEPAD CURSOR SPEED
70981.0 (240p)
71032.0 (480p)
7108Improve speed, at a minor cost of accuracy.
7113SPEED HACK (SAFE)
7120Enhancement. Remove the thirty-two sprites per line limit. Crashes certain games.
7125REDUCE SPRITE FLICKERING (UNSTABLE)
7130Overclock the SNES CPU (Gradius 3, Super R-Type).
7135Light (load times)
7140Compatible
7145Max (demanding games)
7152Enhancement. Reduces slowdown in mode 7 games. Can cause issues in certain games.
7157BLEND HIGH-RES MODE
7162Merge
7167Blur
7172SNES Gamepad
7177SNES Mouse
7182SNES Multitap
7187Super Scope
7192Konami Justifier
7197M.A.C.S. Rifle
7204Konami Justifier P2 is daisy chained from controller 2, appears as port 3 to system.
7209Konami Justifier (P2)
7214Monochrome
7219RF
7224RGB
7229S-Video
7234Composite
72395 MHz (Underclock)
72448 MHz (Underclock)
72499 MHz (Underclock)
725410 MHz (Default)
725911 MHz
726412 MHz
726913 MHz
727414 MHz
727915 MHz
728420 MHz
728930 MHz
729440 MHz
7299Light guns/multitap.
7304Dual Konami Justifiers
7310Sync GB2Player/GBC2Player saves with saves in "saves/gb" or "saves/gbc".
7315SYNC SAVE FILES
7320FRAME RATE LIMIT
732510fps
733015fps
733520fps
734025fps
734540fps
735050fps
735560fps
7360155fps
7365160fps
7370RUMBLE
7375Gamepad Classic Alt
7380COLOR PALETTE (2D)
7385black/white
7390black/blue
7395black/cyan
7400black/electric cyan
7405black/green
7410black/magenta
7415black/yellow
7420Use your physical anaglypth 3D glasses!
7425ANAGLYPH PRESET (3D)
7430red/blue
7435red/cyan
7440red/electric cyan
7445green/magenta
7450yellow/blue
7455Add color to Game Boy games.
7460GB COLORIZATION
7465original gameboy
7470black and white
7475gba sp
7480blue sea
7485dark knight
7490green forest
7495hot desert
7500pink dreams
7505weird colors
7510Only for games that employed it (for Boktai)
7515For Gyro-enabled games (bound to left analog stick)
7520SENSOR SENSITIVITY (GYROSCOPE)
7525For Gyro-enabled games (bound to right analog stick)
7530SENSOR SENSITIVITY (TILT)
7535Resolution multipliers to smooth vectors
7540RESOLUTION MULTIPLIER
7545Automatic switches region per file path tags
7550MODEL TYPE
7555C64 PAL Automatic
7560C64 NTSC Automatic
7565C64 PAL
7570C64 NTSC
7575C64 Games System PAL
7580C64 Japanese NTSC
7585Change the output resolution ratio.
7590PAL 576x312px
7595NTSC 492x262px
7600Auto-disable zoom
7605Most games use port 2, some use port 1.
7610CONTROLLER PORT
7615Paddles
7620Mouse (1351)
7625Trackball (Atari CX-22)
7630Koalapad
7635Some games and homebrews require more RAM
7640RAM EXPANSION UNIT
7645128kB (1700)
7650256kB (1764)
7655512kB (1750)
76601024kB
76652048kB
76704096kB
76758192kB
768016384kB
7685KEYBOARD PASSTHROUGH
7690C128 PAL
7695C128 NTSC
7700C128 DCR PAL
7705C128 DCR NTSC
7710RetroPad Face Button Options.
7715Button Options
7720B = Fire
7725B = Fire, A = Up
7730Y = Fire
7735Y = Fire, B = Up
7740PLUS4 PAL
7745PLUS4 NTSC
7750C16 PAL
7755C16 NTSC
7760V364 NTSC
7765232 NTSC
7770colodore_ted
7775yape-pal
7780yape-ntsc
7785VIC20 PAL Automatic
7790VIC20 NTSC Automatic
7795VIC20 PAL
7800VIC20 NTSC
7805Super VIC (+16K) NTSC
7810colodore_vic
7815mike-pal
7820mike-ntsc
78253032B
78304032B
7835SUPERPET
7840green
7845amber
7850white
7855For weak machines. Some games will not work with this.
7860FAST BLITTER (LESS COMPATIBLE)
7865Enable for Doom to run at its correct resolution.
7870DOOM RES HACK
7875Remove the padding on the sides of the screen.
7880CROP BORDER
7885Always have 6 bullets, 6 dynamite and 6 lives.
7890TRAINER MODE
7895Nothing can kill Rick, may break the game.
7900INVULNERABILITY MODE
7905Highlight all entities on the game map.
7910EXPOSE MODE
79154K
7920Change the system's language.
7925Deutsch
7960Changing driver can improve audio performance and reduce distortion. Alsathread is recommended for low-end systems.
7965AUDIO DRIVER
7970ALSA
7975ALSAThread
7980TinyALSA
7985SDL2
7990Pulse (Default)
8025Adjust screen line draw mode.
8030LINE MODE
8035SINGLE
8040DOUBLE
8045SCANLINES
8050Manually define which internal resolution to use. AUTO = High.
8055Super high
8060Change pixel scaling and filtering method.
8065SCALING METHOD
8070Pixelated (Nearest)
8075Smooth (Linear)
8080Fix flickering in a static screen like Workbench.
8085REMOVE INTERLACE ARTIFACTS
8090OFF
8095Resize automatically screen height.
8100AUTO HEIGHT
8107Improves both sprite scaling and road rendering. Does not affect the car sprite.
8112HIGH RESOLUTION MODE
8117Choose which graphics API library to use.
8122Vulkan (Default)
8127Speed up shader compilation.
8132ASYNC SHADER COMPILE (VULKAN ONLY)
8137Set the controller rumble strength if supported.
8142Pro Controller required for games that require shake motions.
8147CONTROLLER COMBINATION
8152GamePad + 4 Pro Controller
8157GamePad + 4 Sideway Wiimote
81625 Pro Controller
81675 Sideway Wiimote
8172Wii U Classic Controller
8177Not all games support all languages.
8182CONSOLE LANGUAGE
8187Current language
8192Chinese
8197Portuguese
8202Russian
8207Taiwanese
8212Choose the audio output type.
8217AUDIO CHANNELS
8222Stereo (Default)
8227Surround
8232Have Batocera set the first audio output device.
8237AUDIO OUTPUT
8242Set in Config - choose if no audio output
8247Batocera sets first audio device (Default)
8252Fix screen tearing.
8257VSYNC
8262Double buffering
8267Triple buffering
8272Choose upscaling method.
8277UPSCALE FILTER
8282Bicubic
8287Hermite (Default)
8292Nearest Neighbour
8297Choose downscaling method.
8302DOWNSCALE FILTER
8307Bilinear (Default)
8312Hermite
8317Keep Aspect Ration (Default)
8322Stretch
8327Enable mouse input to simulate touchscreen.
8332ENABLE MOUSE
8337Enable Cemu's performance overlay.
8342ENABLE PERFORMANCE OVERLAY
8347Enable notifications of cache, controller events etc.
8352ENABLE NOTIFICATIONS
8359Enable gamepad view for games that have interaction across two screens. Use Hotkey+R2 to switch screens.
8364ENABLE GAMEPAD VIEW
8371Arrange the dual screen layout. Separate windows can be changed with Hotkey+R2.
8376Top Only
8381Bottom Only
8386Large Top
8391Large Bottom
8396Left/Right
8401Right/Left
8406Separate Windows
8411Hybrid Screen Top
8416Hybrid Screen Bottom
8421GRAPHICS
8426OpenGL (Default)
8431Fix screen tearing. CPU heavy.
8436Off will help some games, others will run too fast.
8441FRAME LIMIT
8446Reduce stutter that happens when compiling shaders.
8451DISK SHADER CACHE
8458Compile shaders using background threads to avoid shader compilation stutter. May cause graphical glitches.
8463ENABLE ASYNC SHADER COMPILATION
8468Preloading is impossible from ES.
8473Preload
8478The New 3DS has a faster processor, ZL/ZR buttons and a C-stick.
8483NEW 3DS MODE
8488Restore BLENDMODE outline on Singe sprites.
8493BLEND SPRITES (SINGE)
8498JOYSTICK TO CURSOR SENSITIVITY
8503Hide crosshairs in supported games e.g. ActionMax, Maddog II.
8508LIGHT GUNS
8513HIDE LIGHT GUN CROSSHAIRS
8518Hidden
8523Shown
8528This option is required for some gun games when playing with a mouse.
8533ABSOLUTE MOUSE INPUT
8540Choose which graphics API library to use. Vulkan may not work on all hardware.
8545Not all games support stretching, depending on their video files.
8550Force 4:3
8555SCREEN ROTATION
85600 degrees
8567Use with the stretch aspect ratio and adjust joystick sensitivity as required.
8572Invert the vertical joystick axis on flight games.
8577INVERT AXIS
8583Can improve video performance. Do not use with ActionMax games or scanlines.
8588SDL TEXTURE ACCESS STREAMING
8593Use controller settings manually defined in custom.ini.
8598CUSTOM CONTROLLER
8603DISPLAY
8610Enable Gamecube boot animation and BIOS access (requires IPL.bin BIOS in appropriate user directory).
8615ENABLE BOOT ANIMATION
8620Change the Gamecube system language.
8625GAMECUBE LANGUAGE
8630English/Japanese
8635Map your controller to an emulated Wiimote.
8640EMULATE WIIMOTE
8645CUSTOMIZE EMULATED WIIMOTE & GAMEPAD
8650Classic Controller
8655Classic Controller Pro
8660Wiimote Sideway
8665Wiimote Sideway + Swing
8670Wiimote Sideway + Tilt
8675Wiimote Sideway + Nunchuk
8680Position of wii sensor bar relative to the disaply for real wiimotes.
8685SENSOR BAR POSITION
8690Bottom (Default)
8695Top
8700Emulate the Wiimote pointer with a DS4's gyroscope.
8705DUALSHOCK MOTION CONTROL
8710Emulate the Wiimote pointer with a mouse.
8715MOUSE AS WIIMOTE POINTER
8720Enable controller rumble capabilities if supported by the controller.
8725The final output image, unrelated to the Wii's emulated NAND setting.
8730Force 16:9
8735Stretch to window
8740RENDERING
87458x 5K (5120x4224)
8751Compile shaders on next launch of game (one time). Reduces micro-freezes.
8756PRE-CACHE SHADERS
8761Off (default)
8766Increase emulator performance, at the cost of accuracy/stability.
8771PERFORMANCE HACKS
8776Search for custom configured joystick profiles.
8781USE PAD PROFILES
8786Change what's plugged into the virtual GameCube ports.
8791GAMECUBE PORT 1 TYPE
8796Standard Controller
8801GameCube Adapter for Wii U
8806Steering Wheel
8811Dance Mat
8816DK Bongos
8821GAMECUBE PORT 2 TYPE
8826GAMECUBE PORT 3 TYPE
8831GAMECUBE PORT 4 TYPE
8837Use alternative input mappings. Only applies to Standard Controller type.
8842ALT INPUT MAPPING
8847Face Buttons (CW)
8852Face Buttons (CCW)
8857Usually not much faster than single core mode.
8862DUAL CORE MODE
8867Speed hack for dual core mode to fix some glitches.
8872GPU SYNC
8877ANTI-ALIASING
8882Toggle MSAA/SSAA. Depends on anti-aliasing being enabled.
8887ANTI-ALIASING MODE
8892MSAA (default)
8897SSAA
8904Enabling will allow for correct emulation of texture wrapping. This comes at a cost of potential worse performance.
8909MANUAL TEXTURE SAMPLING
8914To use game cheats or 16/9 Aspect Ratio Fix codes.
8919ENABLE CHEATS
8924Required by some games.
8929MEMORY MANAGEMENT UNIT
8934Enhancement. Removes disc loading.
8939FAST DISK TRANSFER RATE
8944Show on screen display messages (memory card saves..).
8949SHOW ON-SCREEN DISPLAY MESSAGES
8956Skips Vertical Blank Interrupts when lag is detected, allowing for smooth audio playback when emulation speed is not 100%.
8961VBI SKIP
8966Set joystick deadzone.
8971DEADZONE
89765% (Default)
8983Set virtual joysticks gate size. Smaller increases sensitivity. Larger decreases it.
8988JOYSTICK GATE SIZE
8993Smaller
8998Normal (Default)
9003Larger
9008Enables Dolby Pro Logic II for surround sound. May impact performance.
9013DOLBY PRO LOGIC II
90181.5x 720p (960x792)
90232.5x 1080p (1600x1320)
9028PERFORMANCE HACKS (needs review)
90338x (CSAA)
90388xQ (CSAA)
904316x (CSAA)
904816xQ (CSAA)
90534x (SSAA)
9058DISABLE ON-SCREEN DISPLAY MESSAGES
9063Determines the speed and the runahead behaviour of the system.
9068EMULATION
9073EMULATION SPEED
9078Unlimited
9083VSync and Audio Resampling need to be enabled.
9088SYNC TO HOST REFRESH RATE
9093Ensure every frame the console renders is displayed to screen.
9098OPTIMAL FRAME PACING
9103Improve performance if VSync is disabled and using Vulkan.
9108THREADED PRESENTATION
9113Match Window
9118PAR 1:1
9123May result in a sharper image in some 2D games.
9128INTEGER UPSCALING
9133Enabling will smooth out the image.
9138LINEAR UPSCALING
9145Fills the screen regardless of the aspect ratio. Doesn't work with Integer Upscaling.
9150STRETCH TO FILL
91551x native (320x240)
91609x 4K (2880x2160)
9165Enhancement. Smooth/upscale textures on 3D objects.
9170Nearest-Neighbor
9175Bilinear (No Edge Blending)
9180JINC2 (Slow)
9185JINC2 (Slow, No Edge Blending)
9190xBR (Very Slow)
9195xBR (Very Slow, No Edge Blending)
920024-bit, disables dithering.
9205TRUE COLOUR RENDERING
9210Makes the dither pattern much less obvious at higher resolutions.
9215SCALED DITHERING
9221When running outside of 100%, adjusts the temp instead of dropping frames.
9226AUDIO
9231STRETCH MODE
9236Off (Noisy)
9241Resampling (Pirch Shift)
9246Time Stretch (Tempo Change, Best Sound)
9251Force progressive render / scan.
9256DISABLE INTERLACING
9261Hack. Increases most PAL games' speed by 17%.
9266FORCE NTSC TIMINGS ON PAL
9271NTSC-U/C
9276Preload requires more RAM.
9281Use Analog joysticks in addition to D-Pad for DualShock controllers.
9286JOYSTICK TO DPAD
9291Not Connected
9296PS1 Digital Controller
9301PS1 Analog Joystick
9306DualShock / Xbox Type
9311NeGcon (Rumble)
9316Reduces wobbly polygons & warping textures.
9321ENABLE PGXP CORRECTIONS
9326Allows loading protected games without subchannel information.
9331ALLOW BOOTING WITHOUT SBI FILE
9336Skipping it can break some games.
9341Interpreter is the most accurate, but is the slowest.
9346CPU EXECUTION MODE
9351Interpreter (Slowest)
9356Cached Interpreter (Faster)
9361Recompiler (Fastest)(Default)
9366System requirements at native; (RAM|VRAM).
9371Per 0.05s, 5s total (550MB|100MB)
9376Per 0.1s, 10s total (1100MB|200MB)
9381Per 1s, 15s total (165MB|30MB)
9386Per 1s, 30s total (330MB|60MB)
9391Per 1s, 60s total (660MB|120MB)
9396Per 1s, 90s total (990MB|180MB)
9401Per 1s, 120s total (1320MB|240MB)
9411CROSSHAIR
9418Dreamcast BIOS's language setting. Can change the language of some games. Some games default to Japanese.
9423BIOS LANGUAGE
9428Game's default
9443Choose second feature pack for the controller.
9448CONTROLLER 1 FEATURE PACK
94532nd VMU (Default)
9458Purupuru Pack/Vibration Pack
9463CONTROLLER 2 FEATURE PACK
9468CONTROLLER 3 FEATURE PACK
9473CONTROLLER 4 FEATURE PACK
9480Enable the Dreamcast DSP for more accurate audio. Only recommended for fast systems.
9485DIGITAL SOUND PROCESSOR
9490Disbaled (Default)
9495Force the game to render in this aspect ratio.
9500RENDER RESOLUTION
95050.5x (320x240)
95104.5x (2880x2160)
9515Rotate the screen with the emulator.
9520Per pixel is the most accurate, but also the most demanding.
9525ALPHA SORTING
9530Per Strip
9535Per Triangle (Default)
9540Per Pixel
9545Allow mapping Future Pinball with Pad to Keyboard.
9550CONTROLLER CONFIGURATION
9555520 ST AUTO
9560520 ST TOS 1.00
9565520 ST TOS 1.02
9570520 ST TOS 1.04
95751040 STE AUTO
95801040 STE 1.06
95851040 STE 1.62
9590Mega STE AUTO
9595Mega STE 2.05
9600Mega STE 2.06
9605TOS languages.
9610German (de)
9615Spanish (es)
9620French (fr)
9625Italian (it)
9630Dutch (nl)
9635Russian (ru)
9640Swedish (se)
9645British English (uk)
9650English (us)
9655520K
96601M
96652M
96704M
9675Choose your Atari hard drive type for the .hd extension file.
9680ATARI HARD DRIVE TYPE
9685IDE (Default)
9690ASCI
9695LIMIT FRAME RATE
9700No Limit
9705As game specifies
9710Enhancement. Enables improved polygon splitting.
9715ENABLE POLYGON SPLITTING
9720Rotates the screens, to simulate holding the DS sideways.
9725Swap the position of the dual displays.
9730SCREEN SWAP
9735Sets the window size to an integer size.
9740SCREEN SIZE
9745Adjusts the positions of the screens.
9750Original screen positions
9755Always enforce vertical
9760Always enforce horizontal
9765Hybrid
9770How the window space is distributed between the screens.
9775SCREEN SIZING
9780Even
9785Emphasize top
9790Emphasize bottom
9795Top only
9800Bottom only
9805INTEGER SCALING
9810CONSOLE TYPE
9815DSi (experiemental)
9822h265 (HEVC) is CPU heavy and increases latency, but is more bandwidth efficient.
9827VIDEO STREAM CODEC
9832h264 (less latency)
9837h265 (HEVC) (higher quality at lower bitrates)
9842VIDEO STREAM RESOLUTION
98474K (3840x2160)
9852Output rotation independent of xrandr or framebuffer settings.
9857ROTATE
9862VIDEO STREAM FRAME RATE
986730FPS
987260FPS
9877120FPS
9882Higher number for higher picture quality, but requires more bandwidth.
9887VIDEO STREAM BITRATE
98925Mbps (good for 720p)
989710Mbps (good for 1080p 60FPS)
990220Mbps (not supported by some routers)
990750Mbps (highest quality available)
9913Streaming Optimal Playable Settings, overrides other settings if enabled.
9918DYNAMICALLY CALCULATE OPTIMAL SETTINGS
9923Close app on the remote host when quitting Moonlight.
9928QUIT ON HOST
9933Disable all input processing (view-only mode).
9938VIEW ONLY
9943Enable QOS settings to optimize for internet or local network.
9948LAN / WAN STREAMING
9953WAN
9958LAN (Default)
9965Enables surround sound if your audio card supports it (Consumes more bandwidth).
9970SURROUND SOUND
9975FRAMESKIP (GL64MK2 ONLY)
9982Enable second audio limiter. Improves audio quality at the cost of performance.
9987AUDIO SYNC
9994Lower values reduce audio latency and improve performance, but can cause audio issues.
9999AUDIO BUFFER (SAMPLES)
10004nearest
10009bilinear
10014trilinear
10021Enhancement. Improves clarity of distant textures when mip-mapping is enabled.
10026Upscale textures on 3D objects.
10031TEXTURE UPSCALING (RICE ONLY)
100362X
10041Sharpen
10046Sharpen More
10051External
10056Mirrored
10061DISABLE 4MB EXPANSION RAM PACK
10068Required for some effects in-game (Banjo Kazooie and DK64 transitions), can cause slowdown.
10073READ FRAMEBUFFER EVERY FRAME (GLIDE64MK2)
10078Game default
10083Disable
10088Enable
10095Apply a multiplier to the joystick's input to lower or increase responsiveness.
10100SENSITIVITY
101050.5x
101100.6x
101150.7x
101200.8x
101250.9x
101301.1x
101351.2x
101401.3x
101451.4x
101501.5x
10157The area around the joystick's neutral position where input is ignored. Can help reduce unintended inputs.
101621% (Default)
10167Limit FPS to reduce high CPU usage.
10172LIMIT FPS
10177Only some games feature rumble. Not compatible with all controllers.
10182Stretch games to full-screen, but may distort the aspect ratio
10187SCREEN RATIO
10192Simple 2x
10197Display on screen information like savestate, config warning etc...
10202Fit to Window / Fullscreen
10207Auto Standard (4:3 interlaced / 3:2 progressive)
10212Standard (4:3)
10217Widescreen (16:9)
10222Adjusts Full Motion Video movies aspect ratio.
10227FMV ASPECT RATIO
10232FMV movie deinterlacing.
10237DEINTERLACING
10242Weave (Top Field First)
10247Weave (Bottom Field First)
10252Bob (Top Field First)
10257Bob (Bottom Field First)
10262Blend (Top Field First)
10267Blend (Bottom Field First)
10272Adaptive (Top Field First)
10277Adaptive (Bottom Field First)
10284Smooths the overall picture as it is displayed on the screen. Corrects positioning between pixels.
10289BILINEAR FILTERING
10294Bilinear (Smooth)
10299Bilinear (Sharp)
10304ENABLE WIDESCREEN PATCHES
10309Enable to improve bluriness.
10314ANTI-BLUR
10319Enable No-interlacing Patches.
10324INTERLACING PATCHES
10329Can sharpen images in lower resolutions.
10334Native (PS2)(Default)
103391.25x Native
103441.5x Native
103491.75x Native
103542x Native (~720p)
103592.25x Native
103642.5x Native
103692.75x Native
103743x Native (~1080p)
103793.5x Native
103844x Native (~1440p/2K)
103895x Native (~1620p)
103946x Native (~2160p/4K)
103997x Native (~2520p)
104048x Native (~2880p/5K)
10409Choose mipmapping type.
10414MIPMAPPING
10419Basic (generated Mipmaps)
10424Full (PS2 Mipmaps)
10429Control the texture filtering of the emulation.
10434Bilinear (Forced)
10439Bilinear (PS2)
10444Bilinear (Forced excluding sprite)
10449Control the texture's trilinear filtering of the emulation.
10454TRILINEAR FILTERING
10459Off (None)
10464Trilinear (PS2)
10469Trilinear (Forced)
10475Reduces banding between colours and improves the preceived colour depth.
10480DITHERING
10485Unscaled (Default)
10490Basic (Recommended)
10497The higher the setting, the more blending is emulated in the shader accurately, and the higher the speed penalty will be.
10502BLENDING ACCURACY
10507Minimum
10512Full (Slow)
10517Maximum (Very Slow)
10524Uploads entire textures at once instead of small pieces. Improves performance in most games.
10529TEXTURE PRELOADING
10534Partial
10539Full (Hash Cache)
10544Some games have issues when the animation is shown, others require it.
10549Skip (safer)
10554Show (specific games)
10561Applies the FXAA anti-aliasing algorithm to improve the visual quality of games.
10566FXAA
10571Automatically loads and applies cheats on game start.
10576CHEATS
10581Allows up to 8 controllers in supported games.
10586Maximum 2 Players (Default)
10591Maximum 4 Players
10596Maximum 8 Players
10601Allows user replaceable textures.
10606TEXTURE REPLACEMENTS
10613Necessary for some guns to replace fog textures as a workaround in Time Crisis - Crisis Zone.
10618TIME CRISIS FOG HACK
10623Playstation 2 wheel type
10628WHEEL MODEL
10633Driving Force
10638Driving Force Pro
10643GT Force
10648Virtual
10654Skip buffer disables auto frameskip and renders at display output resolution.
10659RENDERING MODE
10664Skip buffer effects
10669Buffered rendering
106748x 4K (3840x2176)
10679Automatically reduce frameskip if the system has spare overhead.
10695VSYNC INTERVAL
10700Enhancement. Enables texture upscaling textures and their size.
10705TEXTURE UPSCALING LEVEL
10710The upscaling method used when enabled.
10715TEXTURE UPSCALING TYPE
10720xBRZ (Default)
10725Hybrid + Bicubic
10730Fix texture banding when upscaling.
10735TEXTURE DEPOSTERIZE
10740Auto Max Quality
10745Enables Action Replay cheats.
10750GAME CHEATS
10755LLVM is fastest, use the Interpreter settings if there are issues.
10760CPU
10765PPU DECODER
10770LLVM Recompiler
10775Dynamic Interpreter
10780Static Interpreter
10785If game crashes, try ASMJIT. If still crashing, try Fast Interpreter.
10790SPU DECODER
10795ASMJIT Recompiler
10800Fast Interpreter
10805Precise Interpreter
10811Can fix bugs in some games. Only relevant for dynamic or LLVM SPU decoder.
10816SPU XFloat Accuracy
10821Accurate XFloat
10826Approximate XFloat
10831Relaxed XFloat
10838Limiting to 1 or 2 may fix audio stuttering on weaker CPUs in some games. Leave on automatic if slowdown occurs.
10843PREFERRED SPU THREADS
108481 thread
108532 threads
108583 threads
108634 threads
108685 threads
108736 threads
10880May provide performance gain on CPUs with low core/thread count at the expense of possible broken timings.
10885SPU LOOP DETECTION
10892Mega and Giga modes may improve performance. Use the Safe mode for maximum compatibility.
10897SPU BLOCK SIZE
10902Safe (Default)
10907Mega
10912Giga
10919Helps reduce CPU power consumption by throttling the CPU when not needed. Useful for handhelds.
10924MAX POWER SAVING CPU-PREEMPTIONS
10929Moderate
10934Maximum
10939PS3's internal ratio setting. Some games only support 16/9.
10944VIDEO
1094916:9 (default)
10954RENDER
10959Most games already have an internal framelimit. Minor performance cost.
10964ADDITIONAL FRAMELIMIT
10969Off (faster, unstable)
10974ANISOTROPIC FILTER
10979Can improve performance at the expense of graphics accuracy.
10984ZCULL ACCURACY
10989Precise (Slowest)(Default)
10994Approximate (Fast)
10999Relaxed (Fastest)
11006Controls precision of generated shaders. Low quality can improved performance.
11011SHADER QUALITY
11016Ultra
11021High (Default)
11026Choose your preferred render resolution.
11031RENDER RESOLUTION (SCALING)
110361280x720 (Default)
11041Final image filtering.
11046OUTPUT SCALING
11051FidelityFX Super Resolution
11056Only Async (skip draw) avoids freezing while compiling shaders.
11061SHADER MODE
11066Legacy (single threaded)
11071Async (multi threaded)(Default)
11076Async with Shader Interpreter
11081Shader Interpreter only
11086Only applicable when either Async Shader mode is set.
11091NUMBER OF SHADER COMPILER THREADS
11097May fix missing graphics and broken lighting at the cost of performance.
11102WRITE COLOR BUFFERS
11109Straict API specification. Can resolve rare cases of missing graphics and flickering.
11114STRICT RENDERING MODE
11120Can fix screen tearing on unorthodox displays (most LCDs don't need this).
11125Distorts the output to fill the display fully Overrides aspect ratio.
11130STRETCH TO DISPLAY AREA
11137Disables the vertex cache. Might resolve missing or flickering graphics output but degrade performance.
11142DISABLE VERTEX CACHE
11149Offloads some RSX operations to a secondary thread. Improves performance in high-core processors.
11154MULTITHREADED RSX
11161Stream texture to GPU in parrallel. Can improve performance on more powerful GPU's that have spare headroom.
11166ASYNCHRONOUS TEXTURE STREAMING
11171On (Vulkan Only)
11176Choose number of audio channels.
11181AUDIO FORMAT
11186Stereo
11191Surround 5.1
11196Surround 7.1
11203Use 16 bit audio samples for audio drivers that don't support 32bit. Only use if you get no audio.
11208CONVERT TO 16-BIT
11213Can reduce crackle and stutter but increases audio latency.
11218ENABLE AUDIO BUFFERING
11225Duration of audio buffer in milliseconds. Higher numbers may cause audio latency.
11230AUDIO BUFFER DURATION
1123510ms
1124020ms
1124540ms
1125060ms
1125580ms
11260100ms (Default)
11265120ms
11270140ms
11275160ms
11280180ms
11285200ms
11290220ms
11295240ms
11302Reduces crackle and stutter further, but may cause a very noticeable reduction in audio quality on slower CPUs.
11307ENABLE TIME STRETCHING
11313Buffer fill level (in percentage) below which time stretching will start.
11318TIME STRETCHING THRESHOLD
1132375% (Default)
11328Allows Alt+Tab to RPCS3's menu. Useful for manual disc-swapping.
11333GRAPHICAL USER INTERFACE
11340Default uses SDL2, otherwise enable controller specific capabilities. Sony DS won't work with clone controllers.
11345PS3 CONTROLLER 1
11350Legacy Evdev
11355Sony DS
11360PS3 CONTROLLER 2
11365PS3 CONTROLLER 3
11370PS3 CONTROLLER 4
11375PS3 CONTROLLER 5
11380PS3 CONTROLLER 6
11385PS3 CONTROLLER 7
11390Select scale resolution of the game.
11395SCALE FACTOR
11400Sets the scaler filter mode when rendering.
11405SCALER MODE
11410HQ (bilinear filter)
11415Edge (sharper filet)
11420AdvMame
11425Scanline Interpolation Filter (SAI)
11430SuperSAI
11435SuperEagle
11440Pixel-Perfect
11445DotMatrix
11450TV2x CRT Television Filter
11455Stretches the output to fill the display area.
11460Center (Default)
11465Pixel Perfect
11470Even Pixels
11475Fit resolution scale
11480Stretch to screen
11485Fit 4:3 Aspect Ratio
11490Choose your preferred renderer.
11495RENDERER
11500OpenGL with Shaders
11505Choose your preferred language.
11510Chinese (Mandarin)
11515Swedish
11520Hebrew
11525Czech
11530Enable the debug menu and the walk-through-walls button.
11535TEST PLAY
11540Needed by some games that use special unicode characters.
11545GAME REGION (ENCODING)
11550Autodetect (Recommended)
11555European (Western)
11560European (Cent/East) [W-1250]
11565Japanese [Shift-JIS]
11570Cyrillic [Windows-1251]
11575Chinese (Simplified)
11580Chinese (Traditional) [Big5]
11585Greek
11590Turkish
11595Baltic
11600Choose your render resolution (Requires personal redream.key file).
116052x (1280x960) (Default)
11610Choose your preferred aspect ratio.
116154:3 (Default)
11620Enable auto frameskipping for performance on lower-end systems.
11625Enable vertical sync to avoid tearing in some cases.
11630RENDER MODE
11635HLE (per-strip)
11640HLE (per-pixel)
11645LLE
11650Choose the Dreamcast console region.
11655USA (Default)
11660Choose the Dreamcast console language.
11665Choose broadcast standard (for older TV's).
11670BROADCAST
11675NTSC (Default)
11680PAL_M
11685PAL_N
11690Choose cable type for the TV.
11695CABLE
11700VGA (Default)
11705Enable the legacy or the new 3D engine (choose legacy for older GPUs).
117103D ENGINE
11715Legacy3D
11720New3D
11725Enable proper quad rendering (for higher end systems).
11730QUAD RENDERING
11735Enable crosshairs in shooting games for the selected players.
11740P1 only
11745P2 only
11750P1 & P2
11759For playing driving games with a game pad, it is sometimes a good idea to use a value larger than 100% so that the steering feels less sensitive on a thumbstick.
11764STEERING SENSITIVITY
11770Use L2/R2 for Accel/Brake and L1/R1 or R-stick Up/Down for Shift Up/Down.
11775MODERN PEDAL CONTROLS
11780Change the speed of the emulated PowerPC chip (fixes some issues).
11785ADJUST POWERPC FREQUENCY
1179050 (Default)
11795Choose your preferred aspect ratio..
118004x3 (Default)
11805Choose your preferred video filter.
11810Scale2x
11815Scale3x
11820Scale4x
11825Choose your preferred video quality.
11830VIDEO QUALITY
11835linear
11840best
11845Enabled or disbale the mouse cursor. Useful for CG's menus.
11850CURSOR
11855NO (DEFAULT)
11860YES
11865CD-ROM SPEED
11870AUTO (DEFAULT)
118751X
118804X
118858X
11890FORCE 386DX CPU
11895ROM (Slot 1)
11900ROM (Slot 2)
11905ROM (Slot 3)
11910ROM (Slot 4)
11915Mount a floppy for user data, creates if needed
11920USER DISK
11925Mac IIx (2Mb RAM, Color, 2 HD Floppies/CD/HDD, Image Reader)
11930Install the image reader card to read idks image files (Mac IIx only)
11935Type of ROM file to load. Disk Image requires Mac IIx and Image Reader
11940Disk Image
11945Interton VC 4000 cartridges
11952Enable mouse input for trackballs, spinners, lightguns (if no gun connected), and similar controls
11957BGFX for post-processing, accel/opengl for raw image.
11962BGFX
11967Accel
11972Fix screen tearing, but may drop frames.
11977Depends on video mode being set to BGFX.
11982BGFX GRAPHICS API
11987MAME Detect
11992OpenGL ES
11997BGFX VIDEO FILTER
12002CRT Geom Deluxe (RGB)
12007CRT Geom Deluxe (Composite)
12012Allows the use of switchres profiles if present.
12017CRT SWITCHRES
12022Play this game on several screens (if available)
12027MULTISCREENS
12032Rotate 90
12037Rotate 270
12043Crop artwork to only unused space, keeping the game as large as possible.
12048ARTWORK CROP
12053Set system-wide controls via MAME menu
12058CUSTOM MAME CONFIG
12064Make game history, setup instructions, and special moves viewable in the menu
12069DATA PLUGIN
12076Runners simplify compatibility of running Windows games. You must have a runner in it's own directory under /userdata/system/wine/custom.
12081WINE RUNNER
12086Converts DirectX 8/9/10/11/12 calls to Vulkan.
12091DXVK FEATURE
12096Allows you to limit FPS to 60.
12101FPS LIMITER
12106Force mouse in games.
12113Choose whether to pass SDL Game Controller config to the Windows game. Disabling may help with some games.
12118SDL CONFIG
12123See your FPS and version of Vulkan API/driver.
12128DXVK HUD
12133Can increase performance for games that stress the CPU.
12138ESYNC
12143Can improve frame rate and responsiveness.
12148FSYNC
12153Vastly improves the speed of buffer maps.
12158PBA
12163Renders game at a lower res then upscales to increase FPS.
12168FIDELITY FX SUPER RESOLUTION
12173Define the resolution and a new dedicated window.
12178VIRTUAL DESKTOP
12183Enable support for Chinese, Japanese and Korean input methods.
12188ENABLE XIM
12193Disable support for memory write watches in ntdll.
12198NO WRITE WATCH
12203Force WINE to run games with large addresses.
12208FORCE LARGE ADDRESS
12213Delay freeing some memory.
12218HEAP DELAY FREE
12225Force Nvidia GPUs to always be reported as AMD GPUs to workaround game issues.
12230HIDE NVIDIA GPU
12236NVAPI is NVIDIA's core software that allows direct access to NVIDIA GPU.
12241ENABLE NVAPI
12248Reset the cache can fix some crashes if your game was running under Batocera 29.
12253DXVK RESET CACHE
12260Enable this mode if you have issue for run your game on NTFS storage (by default is better to use LinuxFS).
12265ENABLE NTFS MODE
12270Useful to troubleshoot when your Windows game won't start of crashes.
12275ENABLE DEBUG
12280Choose which pad to control your hero.
12285CONTROL CHOICE
12290Joypad
12295Left stick
12300Right stick
12305Can improve frame rates and responsiveness.
12310Enhancement. Double the rendering resolution. Makes 3D objects clearer.
12315ENHANCED RENDERING RESOLUTION
12353THREADED 3D
12360Force 3D geometry to always render on the top screen. Useful for single-screen devices/games.
12365KEEP MAIN SCREEN ON TOP
12370Single
12375Choose the scaling mode for the game screen.
12380SCALING MODE
12385Original resolution
12390Scale to best fit
12395Stretch to full
12400Native
12405Enhancement.
12410Improve audio accuracy (experimental).
12415USE DSP AUDIO
12420Increase to 128 MiB for debug or homebrew applications.
12425SYSTEM MEMORY
1243064MiB (Default)
12435128MiB
12442Nat to access internet from xemu machine. Udp for System Link. Default (Auto) disables network access.
12447NETWORK
12452NETWORK TYPE
12457NAT
12462UDP Tunnel
12469Destination address and port to forward packets to. Leave this empty if you want to enter it manually in the xemu.toml configuration file.
12474UDP REMOTE ADDRESS
12481Local address and port to receive packets on. Leave this empty if you want to enter it manually in the xemu.toml configuration file.
12486UDP BIND ADDRESS
12491Portugese
12496Can smooth the image.
12501Integer Scale
12506Sharp Bilinear
12511Regular Bilnear
12516Enable high quality effects for special stages.
12521HQ MODE
12526Bypass the pre-game menu.
12531SKIP START MENU
12536Access to modding and other advanced options.
12541DEV MENU
12546Both types require holding D-pad down during initial charge.
12551SPINDASH TYPE
12556By Save
12561Sonic 2 (tap jump)
12566Sonic CD (hold jump)
12571Screen Resolution (Default)
12576Enable widescreen support.
12581ENABLE WIDESCREEN
12586Enable scanlines for roms that support it.
12591ENABLE SCANLINES
12598Tries to guess Per-vertex colour (gouraud) from the Model2 per-poly information (flat).
12603FAKE GOURAUD
12608Smooth textures.
12614Enables mipmap usage and trilinear filtering. Doesn't work with some games.
12621Enables bilinear filtering on tilemaps. Looks good, but can cause some stretch artifacts.
12626FILTER TILEMAPS
12631Forces the DX driver to use Managed textures instead of Dynamic.
12636FORCE MANAGED
12641Enables Direct3D Automip-map generation.
12646ENABLE MIP-MAP
12651Enabled meshed polygons for translucency.
12656ENABLE MESH TRANSPARENCY
12661Enable full-screen antialiasing in Direct3D.
12666ENABLE FULL-SCREEN ANTI-ALIASING
12672Read mouse through Rawinput, allowing 2 mice for 2 player shooting games.
12677ENABLE RAW INPUT
12683Use if you're having graphical issues or GPU problems with this emulator.
12688ENABLE SOFTWARE RENDERER
12693OPENGL RENDERING RESOLUTION
126981x (~480)
127032x (~960)
127084x (~1920p)
127138x (~4320p / 8k)
1271816x (~7680p / 16k)
12723PRESENTATION MODE
12728Fill Screen
12733Fit Screen
12738Original Size
12743Only applicable when using OpenGL.
127480.5x (360p/540p) [EXPERIMENTAL]
127530.75x (540p/810p) [EXPERIMENTAL]
127581x (720p/1080p)
127631.5x (1080p/1620p) [EXPERIMENTAL]
127682x (1440p/2160p)
127733x (2160p/3240p)
127784x (2880p/4320p)
127835x (3600p/5400p)
127886x (4320p/6480p)
127937x (5040p/7560p)
127988x (5760p/8640p)
1280316:9 (Default)
12808Force 21:9
12813Force 16:10
12818Force 32:9
12826Fix screen tearing. FIFO (Vsync) does not drop frames. FIFO Relaxed allows tearing as it recovers from a slow down. Mailbox can have lower latency but may drop frames.
12831Immediate
12836Mailbox (Recommended)
12841FIFO (VSync On)
12846FIFO Relaxed
12851ASYNC SHADER COMPILE
12858FXAA has a lower performance impact, goof for low resolutions. SMAA offers best quality.
12863ANTI-ALIASING METHOD
12868SMAA
12873Gaussian
12878ScaleForce
12883AMD FidelityFX Super Resolution
12890GPU emulation accuracy. Most games render fine with Normal. High is required to ensure particles render correctly.
12895ACCURACY LEVEL
12900Extreme
12905CHOOSE SOUND OUTPUT MODE
12910Mono
12915Choose whether the virtual switch is docked or not.
12920DOCK MODE
12925Undocked
12930Docked (Default)
12935British English
12940Canadian French
12945Latin American Spanish
12950Brazilian Portuguese
12955Choose your console region.
12960CHOOSE CONSOLE REGION
12965Australia
12970China
12975Korea
12980Taiwan
12985Choose your console timezone.
12990CHOOSE CONSOLE TIMEZONE
12995CET
13000CST6CDT
13005Cuba
13010EET
13015Egypt
13020Eire
13025EST
13030EST5EDT
13035GB
13040GB-Eire
13045GMT
13050GMT+0
13055GMT-0
13060GMT0
13065Greenwich
13070Hong Kong
13075HST
13080Iran
13085Israel
13090Jamaica
13095Kwajalein
13100Libya
13105MET
13110MST
13115MST7MDT
13120Navajo
13125NZ
13130NZ-CHAT
13135PRC
13140PST8PDT
13145ROC
13150ROK
13155Singapore
13160UCT
13165Univarsal
13170UTC
13175W-SU
13180WET
13185Zulu
13190Native (720p/1080p)
13195Stretch to fit window
13200American English
13205Choose your console UTC timezone.
13210UTC-12
13215UTC-11
13220UTC-10
13225UTC-9
13230UTC-8
13235UTC-7
13240UTC-6
13245UTC-5
13250UTC-4
13255UTC-3
13260UTC-2
13265UTC-1
13270UTC+1
13275UTC+2
13280UTC+3
13285UTC+4
13290UTC+5
13295UTC+6
13300UTC+7
13305UTC+8
13310UTC+9
13315UTC+10
13320UTC+11
13325UTC+12
13330This can be convenient if you're using laserdiscs.
13335LOADING SPEED
13340Realistic Loading
13345Full Speed (Default)
13350Choose the appropriate media for disk image.
13355DISK TYPE
13360Floppy Disk Image
13365Hard Disk Image
13372Choose which graphics API library to use. D3D12 may yield better results with faster GPUs.
13377D3D12 (Default)
13382Native Vulkan
13389This option enables the ability to play Xbox Live Arcade games. May cause compatibility issues with non-XBLA games.
13394XBOX LIVE ARCADE
13399No licenses enabled
13404XBLA license enabled (Default)
13409All possible licenses (Not recommended)
13414Choose to display UI prompts or accept defaults.
13419UI PROMPTS
13424Enabled UI prompts (Default)
13429Disable UI prompts
13434Polish
13439Norwegian
13446Refresh state of memory pages to enable gpu written data. (Use for 'Team Ninja' Games to fix missing character models).
13451CLEAR MEMORY PAGE STATE
13458Render target emulation path to use on Direct3D 12. Try changing if you have render issues.
13463RENDER TARGET PATH
13468Any
13473RTV (Default)
13478ROV
13485The sample count of every tile will be incremented on every EVENT_WRITE_ZPD by this number. Setting this to 0 means everything is reported as occluded.
13490QUERY OCCLUSION
134951000 (Default)
13502D3D12, read render-to-texture results on the CPU. Needed in some games, but causes mid-frame synchronization, so it has a huge performance impact.
13507READBACK RESOLVE
13514Maximum host texture memory usage (in megabytes) above which textures will be destroyed as soon as possible.
13519HARD TEXTURE CACHE MEMORY LIMIT
13524768MB (Default)
135291536MB
135342304MB
135393072MB
135443840MB
135494096MB
135545120MB
135596144MB
13566Part of the host texture memory budget (in megabytes) that will be scaled by the current drawing resolution scale.
13571TEXTURE MEMORY SCALE SIZE
1357624MB (Default)
1358172MB
13588Maximum host texture memory usage (in megabytes) above which old textures will be destroyed. Set below hard limit.
13593SOFT TEXTURE CACHE MEMORY LIMIT
13598384MB (Default)
13603768MB
136082048MB
13615Seconds a texture should be unused to be considered old enough to be deleted if texture memory usage exceeds Soft Texture Cache limit.
13620SOFT TEXTURE CACHE MEMORY TIMEOUT
1362515s
1363030s (Default)
1363545s
1364060s
13646Enable cache mount. Can improve performance and compatibility in some games.
13651MOUNT CACHE
13658Allow game that support different resolutions to be rendered in specific resolution.
13663INTERNAL DISPLAY RESOLUTION
13670Fix screen tearing. With Some games you need to turn VSync on in the games options.
13677Manually set VSYNC frames per second. Ideally this should match your monitor refresh rate.
13682VSYNC FPS
13687165fps
13694Enable or disable Xenia patches. These patches can fix graphics problems in some games.
13699GAME PATCHES
13704Configuring controllers in GZDoom can cause problems.
13709USE GZDOOM JOYSTICK CONFIGURATION
13714Use new graphics created from CorsixTH project
13719USE NEW GRAPHICS
13726Free Build or Sandbox mode. You cannot win or lose custom made maps if this is set to true. You also don't have to worry about money.
13731ENABLE SANDBOX MODE
13736Enable or Disable Intro movie (Enabled by default).
13741PLAY INTRO MOVIE
13746SKIP INTRO VIDEOS
13751Show (Default)
13756OpenGL (x86 only)
13761OpenGLES (Default)
13768Speed hack, enable to disable surface syncing between CPU and GPU. Surface syncing is needed by a few games.
13773DISABLE SURFACE SYNC
13778The image will be softer which could help with aliasing.
13783LINEAR FILTERING
13788Anti-aliasing is a technique for smoothing out jagged edges.
13793You can hide the pointer on touchscreen devices.
13798SHOW POINTER
13805Select how much graphics memory is allocated for the GPU, may need modifying for some games / systems.
13810GRAPHICS MEMORY
13815256MB (Default)
13820On (default)
13825Better performance with hardware rendering.
13830Hardware (default)
13835Vsync
13842Per Table Folder requires all files to be in the associated rom table folder. If disabled, consult the Wiki for further details.
13847EXPERT SETTINGS
13852PER TABLE FOLDER
13857Provides a ball trail to make the ball easier to follow.
13862BALL TRAIL STRENGTH
138670% (Default)
13872Affects just the visual effect of nudging.
13877VISUAL NUDGE STRENGTH
138820 (No Visual Effect)
13887Framerate limiter to reduce CPU utilisation.
13892MAXIMUM FRAMERATE
138970 (Defaults Unlimited)
13904Fix screen tearing. Adaptive Sync (Default) synchronizes on video sync, except for late frames (below target FPS) which are displayed immediately.
13909Vertical Sync
13914Adaptive Sync (Default)
13921Presets which can improve performance without manually editing the VPinballX.ini file to fine tune performance.
13926PERFORMANCE PRESETS
13931Default Performance Settings
13936Low-end Computer
13941High-end Computer
13946Alternative Coloured Dot Matrix Display (needs additional file).
13951ALTCOLOR
13956Playfield configuration
13961WINDOWS POSITIONS
13966PLAYFIELD
13974Extra DMD (Dot Matrix Display) window to display the score for tables with a pinmame rom. By default, settings come from the VPinballX.ini configuration file.
13979PINMAME DMD
13984Top-Right Position, Small
13989Top-Right Position, Medium
13994Top-Right Position, Large
13999Top-Left Position, Small
14004Top-Left Position, Medium
14009Top-Left Position, Large
14014On screen 2 if available
14019On screen 3 if available
14027Extra DMD (Dot Matrix Display) window to display the score for tables without a rom. By default, settings come from the VPinballX.ini configuration file.
14032FLEX DMD
14039Upright glass panel displaying some illuminated artwork. By default, settings come from the VPinballX.ini configuration file.
14044BACKGLASS (B2S)
14051When the Backglass is activated, display the small additional part with the scores.
14056DISPLAY BACKGLASS DMD
14061When the Backglass is activated, display the grill.
14066DISPLAY BACKGLASS GRILL
14071DMD window ratio
14076DMD SIZE
14083Inverse the Backglass and the Playfield. Usefull to use the Backglass as main screen for other emulators.
14088INVERSE PLAYFIELD AND B2S
14095FULLSCREEN gives you a top-down view on the playfield. For cabinet use or multi-window on desktop.
14100PLAYFIELD MODE
14105DESKTOP
14110FULLSCREEN
14115FULL SINGLE SCREEN
14120Enable the custom values below.
14125DISPLAY PHYSICAL SETUP
14130ENABLE CUSTOM DISPLAY PHYSICAL SETUP
14135Long visible screen edge (cm)
14140SCREEN WIDTH
14145Short visible screen edge (cm)
14150SCREEN HEIGHT
14155Screen inclination (degree)
14160SCREEN INCLINATION
14165Player distance from lower screen edge (cm)
14170SCREEN PLAYER Y
14175Player's eyes distance from lower screen edge (cm)
14180SCREEN PLAYER Z
14185Adjust the music volume. Some tables may have its own settings.
14190MUSIC VOLUME
14195Adjust the mechanical sounds of the table.
14200SOUND VOLUME
14205Alternative sounds for the table (needs additional files).
14210ALTERNATIVE SOUND
14217This should not be necessary, unless you are not using the default pad2key mapping.
14222USE JOYPAD SOUTH BUTTON TO ADD CREDIT
14227200p
14232400p
14237600p
14242768p
14247800p
14252960p
14257WIDESCREEN
14262Set the desired maximum refresh rate when Vsync is off.
14267REFRESH RATE
1427230 fps
1427750 fps
1428260 fps (Default)
1428775 fps
14292120 fps
14297144 fps
14302240 fps
14307Choose which graphics renderer to use.
14312GRAPHICS RENDERER
14317Classic Software
14322GPU / OpenGL (Default)
14327COLOUR MODE
143328-bit (Classic)
143378-bit Interpolated
14342True Colour
14349Choose to render high definition graphics textures. Requires OpenGL, True Colour and the enhanced.gob file.
14354HD TEXTURES
14359BILINEAR FILTER
14364Choose to use Bloom post processing.
14369BLOOM
14374Enable / Disable sound in menus.
14379MENU SOUNDS
14384Enable 16-channel iMuse Digital Audio.
14389DIGITAL AUDIO
14394Enable / Disable fight music.
14399FIGHT MUSIC
14404Enable / Disable automatic aiming.
14409AUTO AIM
14414Enable / Disable showing secret found messages.
14419SHOW SECRET MESSAGES
14424AUTOMATICALLY RUN
14429Bobba Fett Face Player Fix
14434BOBBA FETT FIX
14439SMOOTH VUES
14444Choose to enable or disable cutscenes.
14449SKIP CUTSCENES
14454Show All
14459Skip Initial
14464Skip All
14469Standard OpenGL (Default)
14474Enhanced OpenGL
144792x (Default)
14484Skip the initial intro video.
14489SKIP INTRO VIDEO
14494Play (Default)
14499Choose the games difficulty.
14504GAME DIFFICULTY
14509Easy
14514Hard
14519Choose the combat difficulty.
14524COMBAT DIFFICULTY
14529Wimpy
14534Rough
14539Choose the preferred violence level.
14544VIOLENCE LEVEL
14549Minimal
14554Maximum Blood
14559SUBTITLES
14564Classic (Default)
14569Blocky Filtered
14574Smooth
145794x MULTISAMPLING
14584Afrikaans
14589Albanian
14594Bulgarian
14599Catalan
14604Danish
14609Finnish
14614Hungarian
14619Irish
14624Punjabi
14629Romanian
14634Serbian
14639Slovak
14644Slovenian
14649Ukrainian
14654Enable triple buffering.
14659TRIPLE BUFFERING
14664Exit Steam
14669Exit running Flatpak
14674quicksave
14679quickload
14684screenshot
14689Exit game
14694Bring up menu
14699Quick save
14704Quick load
14709Skip cutscene
14714Screenshot
14719Move camera up
14724Move camera down
14729Move camera to the left
14734Move camera to the right
14739Quit the application
14744Start / Valid
14749Shows or hides the menu bar
14754Rotates the current object
14759Select
14764Zoom in x5
14769Zoom out x5
14774Take a screenshot
14779Reset the application
14784Hire staff
14789Edit room
14794Open build room menu
14799Open furnish corridor menu
14804Quits the current level
14809Speeds up the game
14814Set speed normal
14819Show the cheat menu
14824Zoom the camera out
14829Zoom in the camera
14834Open LUA console
14839Town map
14844Casebook
14849Research
14854Manage Staff
14859Exit the emulator
14864Quick Load
14869Quick Save
14874Hide the bezel
14879Exit emulator
14884Open Dolphin-triforce's menu
14889Load State Slot 1
14894Save State Slot 1
14899Exit Duckstation
14904Load State
14909Save State
14914Open DuckStation Quick Menu
14919Restart Game
14924Slot -
14929Slot +
14934Rewind
14939Next Disc (m3u)
14944Fast Forward
14949Service menu
14954Start
14959Coin
14964Push 2
14969Push 1
14974Push 4
14979Push 3
14984Push 5
14989Push 6
14994Push 7
14999Push 8
15004Digital Left
15009Digital Right
15014Digital Up
15019Digital Down
15024Analog 1 Left
15029Analog 1 Right
15034Analog 1 Up
15039Analog 1 Down
15044Analog 2 Left
15049Analog 2 Right
15054Analog 2 Up
15059Analog 2 Down
15064Set to full screen
15069Virtual Keyboard
15074Settings GUI
15079Reset the table, sometimes required for PinMame
15084Start game
15089Insert coin
15094Nudge up
15099Nudge left
15104Nudge right
15109Pull plunger
15114Lockbar Fire Button
15119Buy extraball for a credit
15124Left flipper
15129Right flipper
15134Left magnasave
15139Right magnasave
15144Move Stylet Pointer
15149Restart Emulation
15154Continue/Pause emulation
15159Swap Screen
15164Toggle Screen Layout
15169Toggle Speed Limit
15174Swap screens
15179Mouse Click
15184Exit Dosbox-X
15189Display the controller screen
15194Pause / Menu
15199Exit emulator using SDL
15204Joy2Pad Up
15209Joy2Pad Down
15214Joy2Pad Left
15219Joy2Pad Right
15224Hat Up
15229Hat Down
15234Hat Left
15239Hat Right
15244Button A
15249Button B
15254Button X
15259Button Y
15264Button Start
15269Button Select
15274Button L
15279Button R
15284Disposition A
15289Disposition B
15294Microphone
15299TouchScreen
15304Exit Drastic
15309Swap Screens
15314QuickMenu
15324Menu
15329Graphics filtering on/off
15334Configuration menu