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Help us translate Batocera into your favorite language. The process is described on the Wiki.

Diff for SUOMI options

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26Adjust the cpu power frequency profile whilst in-game. Some systems will benefit from improved voltage handling.
31POWER OPTIONS
36POWER MODE
41High Performance
46Balanced
51Power Saver
58Adjust the cpu power profile whist on battery. Overwrites previous Power Mode(s).
63BATTERY MODE
71Adjust the percentage of power (watts) provided to a Ryzen Mobile Series CPU based on it's default max value. Caution, setting wattage too high could damage your device.
76RYZEN THERMAL DESIGN POWER
176Disabled if using a shader set or the output display matches the game's resolution.
181SMOOTH GAMES (BILINEAR FILTERING)
186Only increase the image size in integer multiples.
191INTEGER SCALING (PIXEL PERFECT)
206STRETCH BEZELS (4K & ULTRAWIDE)
211Show context-sensitive info over the game.
216HEADS UP DISPLAY
236HEADS UP DISPLAY CORNER
241TOP LEFT (NW)
246TOP RIGHT (NE)
251BOTTOM RIGHT (SE)
256BOTTOM LEFT (SW)
261Show an image overlaid on top of the bezel.
266SHOW TATTOO OVER BEZEL
271NO
276SYSTEM CONTROLLERS
281CUSTOM IMAGE
286TATTOO CORNER
291CUSTOM .PNG IMAGE PATH
296Shrink/expand tattoo to fit within the bezel's border.
301RESIZE TATTOO
308During gameplay, press Hotkey + R1 to translate on-screen text. Only on libretro cores.
343PAUSE ON TRANSLATED SCREEN
350Enables run-ahead. Doubles CPU requirements. High numbers can result in visible jitter.
355LATENCY REDUCTION
360RUN-AHEAD FRAMES
365Can prevent audio skips on button presses when using run-ahead.
370USE SECOND INSTANCE FOR RUN-AHEAD
377Use preemptive frames instead of run-ahead. Only runs ahead when controller state changes.
382USE PRE-EMPTIVE FRAMES
389Automatically decrease frame delay temporarily to prevent frame drops. Can introduce stuttering.
394AUTOMATIC FRAME DELAY
400Don't deviate from core requested timing. G-Sync, FreeSync, HDMI 2.1 VRR.
405VARIABLE REFRESH RATE
425LIGHT GUNS
430CONTROLS
440Use wheels instead of pads if wheels are connected.
445WHEELS
450USE WHEELS
455Maximum wheel rotation from left to right (in degrees)
460WHEEL ROTATION
465Zone for which the game doesn't react to the wheel (in degrees)
470WHEEL DEADZONE
477Reserve a non dead zone at the center of the wheel to go straight ahead (in degrees)
482WHEEL MIDZONE
522BORDER MODE
537Emulate Chroma 81 interface (colorization).
542ADVANCED OPTIONS
547COLORIZATION
567WRX HIGH RESOLUTION
572ATARI SYSTEM
577VIDEO FORMAT STANDARD
582NTSC 240x480px 60Hz
587PAL 288x576px 50Hz
604Emulate NTSC quirks to show more colors in hi-res mode.
609HI-RES ARTIFACTING
625Enable the BASIC interpreter. Some games need this.
630INTERNAL BASIC INTERPRETER
635Treats the right analog stick as the second joystick.
640JOYSTICK HACK (FOR ROBOTRON 2084)
667Automatically sets aspect ratio to 16/9 for games that natively support it. 2D elements like HUD/UI may be stretched.
672AUTO WIDESCREEN
677Not all games support 3D pad.
687Saturn Pad
692Saturn 3D Pad
702Hides borders on many games. Some games used the borders.
707ZOOM (HIDE BORDERS)
712MSX2
717Enhancement. Remove the four sprites per line limit.
722REDUCE SPRITE FLICKERING
727Apply a video filter to mimic various NTSC TV signals.
732VIDEO FILTERS
737NTSC (RF)
742NTSC (RGB)
747NTSC (S-Video)
752NTSC (Composite)
757CPC MODEL
762EMULATED RAM SIZE
76764KB
772128KB
777192+KB
782512KB
787576+KB
792Choose the emulated colour depth.
797COLOUR DEPTH
80216 bit
80724 bit (Default)
837Core-powered video filter.
842BLARGG NTSC FILTER
847Composite (Blargg)
852S-Video (Blargg)
857RGB (Blargg)
862Monochrome (Blargg)
867Blur high-res mode, allowing for better transparency effects.
872HIGH-RES BLENDING
879Enhancement. Swap from SNES' guassian interpolation to cubic. Improves sound quality.
884CUBIC AUDIO INTERPOLATION
891Change behaviour when emulating GB games. Auto uses SGB for GB and GBC for GBC.
896GAME BOY MODE
901Game Boy
906Game Boy Color
911Super Game Boy
916Emulate the Super Game Boy 2 for SGB. Runs games at the correct speed.
921SUPER GAME BOY 2
926Enhancement. Reduces system slowdown. Causes issues in some games.
956Prefer "Before NMI", change to After NMI only if needed by the game.
1029Core-powered video filter. Bisqwit filters are CPU heavy.
1039Bisqwit 2x
1044Bisqwit 4x
1049Bisqwit 8x
1069Composite Direct (FirebrandX)
1074Nes Classic
1079Nestopia (RGB)
1084Original Hardware (FirebrandX)
1089PVM Style (FirebrandX)
1094Sony CXA2025AS
1099Unsaturated v6 (FirebrandX)
1104YUV v3 (Firebrand)
1109For use with HD texture packs.
1114LOAD CUSTOM TEXTURES
1119Avoids having to manually load side A every time.
1124(FDS) AUTOMATICALLY LOAD DISK SIDE A
1129Reduce load time at the cost of accuracy.
1134(FDS) FAST FORWARD DISK LOADING
1139Useful for speedruns/glitches.
1144DEFAULT POWER ON RAM STATE
1182TEXTURE UPSCALING (XBRZ)
1187Smooths out textures on 3D objects.
1192TEXTURE SMOOTHING
1197Enhancement. Smooth out jagged edges on 3D object polygons.
1202ANTI-ALIASING (MSAA)
1217top/bottom
1222bottom/top
1227left/right
1232right/left
1237top only
1242bottom only
1247quick switch
1252hybrid/top
1257hybrid/bottom
1262Skip frames to improve performance, at the cost of choppy motion.
1277DS (Default)
1282DSi
1287Disable to access the system's settings, like time and language.
1292SKIP DS SYSTEM MENU
1297Use language and username from the NDS Firmware
1302USE FIRMWARE SETTINGS
1307ON
1312OFF (Default)
1319Select language will be used if 'Use Firmware Settings' is disabled or if firmware file was not found.
1324German
1329Italian
1334Japanese
1339hybrid top ratio 2
1344hybrid top ratio 3
1349hybrid bottom ratio 2
1354hybrid bottom ratio 3
1359Select the input type to navigate the touch screen
1364TOUCH SCREEN MODE
1369Mouse
1374Touch Screen
1379Right Stick
1384DS
1389DSi (Experiemental)
1396Software mode is faster and more accurate, while OpenGL mode supports scaling 3D graphics.
1401VIDEO SETTINGS
1406RENDERER MODE
1411Software
1416OpenGL (Overwrites Libretro API settings)
1421Degree in which 3D graphics are scaled up. OpenGL renderer only.
14261x native (256 x 192)
14312x native (512 x 384)
14363x native (768 x 576)
14414x native (1024 x 768)
14465x native (1280 x 960)
14516x native (1536 x 1152)
14567x native (1792 x 1344)
14618x native (2048 x 1536)
1468Enable this if your game's 3D modles are not rendered correctly. OpenGL renderer only.
1473IMPROVED POLYGON SPLITTING
1478Enabled
1483Affects how the emulated screens are scaled. OpenGL renderer only.
1488SCREEN FILTERING
1493Nearest
1498Linear
1503Determines how the cursor should apprear on the botton screen.
1508SCREEN SETTINGS
1513CURSOR MODE
1518Never
1523While Touching
1528Until Timeout
1533Always
1538Cursor timeout in seconds when using Cursor Mode - Until Timeout.
1543CURSOR TIMEOUT
15481 second
15532 seconds
15583 seconds
15635 seconds
156810 seconds
157315 seconds
157820 seconds
158330 seconds
158860 seconds
1593Determine how the console's touch screen in emulated.
1598TOUCH MODE
1603Joystick
1608Pointer
1615Use this to play online with custom servers that reimplement the discontinued Nintendo Wi-Fi.
1620FIRMWARE SETTINGS
1625DNS OVERRIDE
1630Kaeru WFC (178.62.43.212)
1635AltWFC (172.104.88.237)
1640Wiimmfi (95.217.77.181)
1645Force Default DNS
1650Don't Override
1655Overrides the language mode of the emulated console.
1660Use Host
1665English
1670The theme colour of the emulated console.
1675FAVOURITE COLOUR
1680Gray
1685Brown
1690Red
1695Light Pink
1700Orange
1705Yellow
1710Lime
1715Light Green
1720Dark Green
1725Turquoise
1730Light Blue
1735Blue
1740Dark Blue
1745Dark Purple
1750Light Purple
1755Dark Pink
1760The month of your birthay.
1765BIRTH MONTH
1770January
1775February
1780March
1785April
1790May
1795June
1800July
1805August
1810September
1815October
1820November
1825December
1830The day within the month of your birthday.
1835BIRTH DAY
18401st
18452nd
18503rd
18554th
18605th
18656th
18707th
18758th
18809th
188510th
189011th
189512th
190013th
190514th
191015th
191516th
192017th
192518th
193019th
193520th
194021st
194522nd
195023rd
195524th
196025th
196526th
197027th
197528th
198029th
198530th
199031st
1996Enable to display an on-screen message if trying to use unsupported features.
2001ON-SCREEN DISPLAY & NOTIFCATIONS
2006WARN ABOUT UNSUPPORTED FEATURES
2011Enable to display if your BIOS haas known problems.
2016WARN ABOUT BIOS PROBLEMS
2022Enable to show which screen layout with the configured sequence is active.
2027SHOW SCREEN LAYOUT
2032Enable to show whether your device's microphone is active.
2037SHOW HOST MICROPHONE STATE
2042Enable to show whether your device's camera is active.
2047SHOW HOST CAMERA STATE
2052Enable to show whether the emulated screens are closed.
2057SHOW LID STATE
20621x native (640x528)
20676x 4K (3840x3168)
2072Wii NAND's language setting.
2077Dutch
2082Simplified Chinese
2087Traditional Chinese
2092Korean
2097Enhancement. Only works with a 16/9 ratio and bezels disabled.
2102WIDESCREEN HACK (GLITCHY)
2108May not work well on all hardware. Hybrid is preferred, where supported.
2113UBERSHADERS
2118No Ubershaders
2123Exclusive Ubershaders
2128Hybrid Ubershaders
2133Skip Drawing
2138Improves clarity of distant textures.
2143ANISOTROPIC FILTERING
2148Enables or disable on screen messages.
2153OSD MESSAGES
2159Wii NAND's aspect ratio setting. Most games support both ratios natively.
2164WII TV MODE
2169Emulate a Wiimote Sideway with L2 for Shake and Nunchuk on R-stick.
2174WiiMote
2179WiiMote Sideways
2184WiiMote + Nunchuk
2189WiiMote + Classic Controller
2194WiiMote + Classic Controller Pro
2199Real Wiimote
2204GameCube Controller
2209CONTROLLER 3 TYPE
2214CONTROLLER 4 TYPE
2219CPU TIMING MODE (FPS)
2224internal (fixed 60fps)
2229internal (variable fps)
2234external (variable fps)
2239Apply a post-processing effect.
2244VIDEO FILTER
2249Gamepad (D-pad, 2 Buttons)
2254Keyboard + Mouse
2259Joystick (Analog, 2 Buttons)
2264Select Keyboard, Joystick or Gamepad mode
2269Select which Intel CPU to emulate.
2274CPU TYPE
2279Autodetect (Compatible)
2284386 (slow)
2289386 (prefetch)
2294486 (slow)
2299Pentium (slow)
2304Affects efficiency/stability.
2309CPU CORE METHOD
2314Optimized (auto)
2319Dynamic (fast)
2324Normal (interpreter)
2329Simple (interpreter for old real-mode games)
2334Manually set cycles per second. Use with caution.
2339EMULATED CPU PERFORMANCE
2344MAX (as many as possible)
23498086/8088, 4.77MHz (315 cps)
2354286, 6MHz (1320 cps)
2359286, 12.5MHz (2750 cps)
2364386, 20MHz (4720 cps)
2369386DX, 33MHz (7800 cps)
2374486DX, 33MHz (13400 cps)
2379486DX2, 66MHz (26800 cps)
2384Pentium, 100MHz (77000 cps)
2389Pentium II, 300MHz (200000 cps)
2394Pentium III, 600MHz (500000 cps)
2399AMD Athlon, 1.2GHz (1000000 cps)
2404No EMS/XMS
24094MB
24148MB
241916MB
242424MB
242932MB
243448MB
243964MB
244496MB
2449128MB
2454224MB
2459The emulated graphics card.
2464GRAPHICS CHIP TYPE
2469SVGA
2474VGA
2479EGA
2484CGA
2489Tandy
2494Hercules
2499PCjr
2504Does not affect the on-screen keyboard.
2644SAVESTATE/REWIND
2649On with rewind support
2654Apply a joy2key profile for the current game.
2659GAMEPAD AUTOMATIC MAPPING
2664On with game detection message
2669Set the deadzone of the joystick analog sticks.
2674ANALOG JOYSTICK DEADZONE
2679Can fix drifting joysticks in games.
2684TIMED AXIS INTERVALS
2689Gravis GamePad (D-pad + 4 Btns)
2694Generic Keyboard Binds
2699Keyboard + Mouse (Left An.)
2704Keyboard + Mouse (Right An.)
27091st Joystick (2 Axes, 2 Btns)
2714Flight Stick (3 Axes, 4 Btns, 1 Hat)
2719Both Joysticks (4 Axes, 4 Btns)
2724Custom Keyboard Binds (best for Pad2Key)
27292nd Joystick (2 Axes, 2 Btns)
2734Type of emulated SoundBlaster card.
2739SOUNDBLASTER TYPE
2744SounBlaster 16 (Default)
2749SounBlaster Pro 2
2754SounBlaster Pro
2759SounBlaster 2.0
2764SounBlaster 1.0
2769GameBlaster
2776Enable Gravis Utrasound emulation. Ensure the ULTRASND folder is in the root of your .pc rom folder.
2781ENABLE GRAVIS ULTRASOUND
2786Off (Default)
2792Select the .SF2 SoundFont file, .ROM file, or interface used for MIDI output.
2797MIDI OUTPUT
2802General MIDI SoundFont (Default)
2807Roland MT-32/CM-32L
2812Frontend MIDI driver
2817Enhancement. Skipping it can break some games.
2837More accurate emulation, but slower.
2842USE SOFTWARE RENDERING
2847Reduces wobbly polygons & warping textures.
2852ENABLE PGXP CORRECTIONS
2857Enabled (Default)
2862ANTI-ALIASING (MSAA/SSAA)
28672x MSAA
28724x MSAA
28778x MSAA
288216x MSAA
288732x MSAA
28922x SSAA
28974x SSAA
29028x SSAA
290716x SSAA
291232x SSAA
2917Enhancement. Smooth/upscale textures.
2922TEXTURE FILTERING
2927Bilinear
2932Zooms in to hide black borders. Borders are different per game.
2937CROP OVERSCAN
2942Only Overscan Area
2947All Borders
2952DualShock has rumble support. Not all games support DualShock.
2957Digital Controller (Gamepad)
2962Analog Controller (DualShock)
2967Analog Joystick
2972NeGcon
2977Namco GunCon
2982PlayStation Mouse
2987SHOW LIGHT GUN CROSSHAIRS
2992Digital Controller
2997Analog Stick
3002Can fix slowdown. Only works on some drivers.
3007CPU CLOCK
3012No skipping
3017NEO GEO BIOS
3022Console AES World
3027Console AES Japan
3032Arcade MVS Europe
3037Arcade MVS USA
3042Arcade MVS Japan
3047Arcade Universe BIOS (Cheats)
3052MEMORY CARD MODE
3057Shared
3062Per-game
3067Enhancement. Remove the eight sprites per line limit.
3072Horizontal
3077Vertical
3082Both
3087Can be used to simulate colors of particular displays.
3092COLOR FILTER
3097Composite (color bleeding + artifacts)
3102SVideo (color bleeding only)
3107RGB (crisp image)
3112Only supported games. Higher settings increase system requirements.
3117SOUND QUALITY
31222x-Postrender
31272x-VBlank
3132NES Gamepad
3137NES Zapper
3142Paddle can only be used in port 2.
3147Arkanoid paddle
3152Can avoid flashing screen issues. Significant performance cost.
3157SYNCHRONOUS RENDERING
31621.25x (800x600)
31671.5x (960x720)
31721.6x (1024x768)
31772.25x (1440x1080)
31822.5x (1600x1200)
3187PLAYER 1 CROSSHAIR COLOR
3192Green
3197White
3202PLAYER 2 CROSSHAIR COLOR
3207PLAYER 3 CROSSHAIR COLOR
3212PLAYER 4 CROSSHAIR COLOR
3217Smooth textures on distant 3D objects based on angle.
3222TEXTURE MIP-MAPPING (BLUR)
3227Improves clarity of distant textures when mip-mapping is enabled.
3232Enhancement. Upscales screen textures (2D games only).
3237Choose the Dreamcast console region.
3242USA
3247Europe
3252Japan
3259Dreamcast BIOS's language setting. Can change the language of some games. Some games default to Japanese.
3264BIOS LANGUAGE
3269Required for some games.
3274FORCE WINDOWS CE MODE
3279WIDESCREEN CHEAT (PRIORITY)
3284Gamepad
3289Keyboard
3294Light Gun
3299Useful for certain arcade games.
3304SCREEN ORIENTATION
3309MODEL
3314Spectrum 48K
3319Spectrum 48K (NTSC)
3324Spectrum 128K
3329Spectrum +2
3334Spectrum +2A
3339Spectrum +3
3344Spectrum +3e
3349Spectrum SE
3354Timex TC2048
3359Timex TS2068
3364Spectrum 16K
3369Pentagon 128K
3374Pentagon 512K
3379Pentagon 1024
3384Scorpion 256K
3389Sinclair 1 controller set to AUTO.
3404Cursor Joystick
3434Fuller Joystick
3439Sinclair 2 controller set to AUTO.
3449Set controller 1 and 2 to None to use it standalone.
3454KEYBOARD SUPPORT
3459Required for certain visual effects.
3464LCD GHOSTING EFFECT
3469Simple
3474LCD Ghosting (Accurate)
3479LCD Ghosting (Fast)
3484Simulate LCD color inaccuracy.
3489COLOR CORRECTION
3494Set the color palette to use.
3499GB - Smart Coloring
3504GB - DMG
3509GB - Light
3514GB - Pocket
3519GB - Black and White
3524GBC - Blue
3529GBC - Brown
3534GBC - Dark Blue
3539GBC - Dark Brown
3544GBC - Dark Green
3549GBC - Grayscale
3554GBC - Green
3559GBC - Inverted
3564GBC - Orange
3569GBC - Pastel Mix
3574GBC - Red
3579GBC - Yellow
3584Special 1
3589Special 2
3594Special 3
3599Special 4 (TI-83 Legacy)
3604TWB64 - Pack 1
3609TWB64 - Pack 2
3615Games may run faster/slower than normal if the incorrect region is selected.
3620REGION
3625NTSC-U
3630NTSC-J
3635Enhancement. Remove the eighty sprites per line limit.
3642Use Megadrive to automap inputs for a Megadrive style controller with a 6 button layout.
3647CONTROLLERS
3652CONTROLLER 1 INPUT MAPPING
3657Retropad (Default)
3662Megadrive
3667CONTROLLER 2 INPUT MAPPING
3672CONTROLLER 3 INPUT MAPPING
3677CONTROLLER 4 INPUT MAPPING
3682Joypad Auto
3687Joypad 3 Button
3692Joypad 6 Button
3697Joypad 3 Button + 4-WayPlay
3702Joypad 6 Button + 4-WayPlay
3707Joypad 3 Button + Teamplayer
3712Joypad 6 Button + Teamplayer
3717Light guns can only be used in port 2.
3722Menacer Light Gun
3727Konami Justifiers
3734Sound generator. MAME is faster and Nuked is cycle accurate. Original model used YM2612 while later revisions used YM3438.
3739FM SYNTHESIZER
3744MAME (YM2612)
3749MAME (ASIC YM3438)
3754MAME (Enhanced YM3438)
3759Nuked (YM2612)
3764Nuked (YM3438)
3769CD ADD-ON
3774Sega/Mega CD
3779MegaSD
3786Adjust mixing of CD audio. In MSU-MD, cartridge-sourced sound effects are not affected.
3791CD-DA VOLUME
3796Enhanced sound output support for compatible games.
3801Joypad 2 Button
3806Joypad 2 Button + Master Tap
3811Light Phaser
3816Paddle Control
3821LCD GHOSTING FILTER
3826Extend the game screen area, similar to the Master System.
3831EXTENDED SCREEN
3836Choose your desired Atari machine type.
3841ATARI MACHINE TYPE
3846ST
3851Mega ST
3856STE
3861Mega STE
3866TT
3871Falcon
3876Choose your desired Atari CPU type.
3881ATARI CPU TYPE
3886Choose your desired Atari CPU clock rate.
3891ATARI CPU CLOCK RATE
38968 MHz
390116 MHz
390632 MHz
3911Choose your desired Atari ST memory size.
3916ATARI ST MEMORY SIZE
3921256 KB
3926512 KB
39311 MB
39362 MB
39412.5 MB
39464 MB
39518 MB
395610 MB
396114 MB
3966Choose your desired Atari Monitor.
3971ATARI MONITOR TYPE
3976Monochrome High-Resolution
3981RGB Colour Low/Medium-Resolution
3986TV
3991Choose your desired pixel aspect ratio.
3996ASPECT RATIO
4001Square Pixels
4006Atari Monitor
4011NTSC TV
4016PAL TV
4023Atari ST monitors had a visible border around the main screen area, but most software does not display anything in it.
4028SCREEN BORDERS
4033Hide
4038Crop 720p (240, 480)
4043Crop 1080p (270, 540)
4048Choose your desired pause screen display type.
4053PAUSE SCREEN DISPLAY
4058Help and Information
4063Floppy Disk List
4068Bouncing Box
4073Snow
4078Darken
4083No Indicator
4088original
4093480p
4098720p
41034k
41088k
4113Replace meshed transparency by real transparency.
4118IMPROVED MESH
4123Apply gouraud shading instead of flat shading.
4128IMPROVED BANDING
4133Allows up to 7 or 12 controllers in supported games.
4138MULTITAP
4143Port1
4148Port2
4153Port1+2
4158Choose system BIOS language.
4163BIOS Language
4168Use a custom MAME config, do not overwrite config on launch.
4173CUSTOM CONFIG
4178Controls for 5/6 button games and other unique controls
4183SPECIAL CONTROL LAYOUTS
4188Default Only
4193SNES Style
4198Genesis/Megadrive Style
4203Modern Fightstick Style
4208Neo Geo Mini Pad
4213Neo Geo CD Pad
4218Twin Stick with Triggers
4223Rotated 4-Way Stick (Q*Bert)
4228Enable or disable high score saving
4233HIGH SCORE PLUGIN
4238Play a coin drop sound effect when an insert coin button is pressed
4243COIN SOUND PLUGIN
4248Disabled (Default)
4255Use the same art paths as standalone MAME - not recommended if using decorations or shaders.
4260SHARE MAME ARTWORK
4265On (Default)
4271Crop MAME artwork to maximize the game screen and only fill unused space.
4276CROP ARTWORK
4281Set gun button 2 to reload.
4286OFF-SCREEN RELOAD BUTTON
4291Use MAME software lists to identify ROM
4296SOFTWARE LIST
4301Don't Use (Default)
4306Coleco Adam cartridges
4311Coleco Adam Digital Data Packs
4316Coleco ADAM diskettes
4321Coleco ColecoVision cartridges
4326Type of ROM file to load.
4331MEDIA TYPE
4336Cassette 1
4341Cassette 2
4346Disk (Drive 1)
4351Disk (Drive 2)
4356Cartridge (Slot 1)
4361Cartridge (Slot 2)
4366Cartridge (Slot 3)
4371Cartridge (Slot 4)
4376Toggle with hotkey + D-pad up or Scroll Lock in-game.
4381UI KEYS
4386Off at Start
4391On at Start
4396Enable per-game custom configuration via MAME menu.
4401CUSTOM GAME CONFIG
4406Entex AdventureVision cartridges
4411APF M-1000 cartridges
4416Apple II cleanly cracked disks
4421Apple II miscellaneous disks
4426Apple II original disks
4431Cassette
4436Hard Drive
4441Type of joystick connected to the game port.
4446JOYSTICK TYPE
4451Apple (2x 2-button Analog)
4456Sirius/Atari (2x 1-button Digital, II+ Only)
4461Gizmo (1-Button Digital)
4466Model of emulated Apple II.
4471Apple //e Enhanced (Default)
4476Apple //e
4481Apple ][ Plus
4486Apple IIgs cleanly cracked disks
4491Apple IIgs miscellaneous disks
4496Apple IIgs original disks
45015 1/4 Disk (Drive 1)
45065 1/4 Disk (Drive 2)
45113 1/2 Disk (Drive 3)
45163 1/2 Disk (Drive 4)
4521Emerson Arcadia 2001 cartridges
4526Acorn Archimedes floppy images
4531Acorn Archimedes hard disks
4536Acorn Archimedes ROM images
4541Select model to emulate
4546ARCHIMEDES MODEL
4551Archimedes 310
4556BBC A3000
4561Archimedes 440/1 (Default)
4566Archimedes 540
4571Bally Professional Arcade cartridges
4576Acorn Atom cassettes
4581Acorn Atom disk images
4586Acorn Atom Utility ROMs
4591Cartridge
4596Quickload
4601Select which joystick to emulate.
4606None (Default)
4611Acorn Analogue Joysticks
4616Acorn Bitstik
4621Robo Bitstik 2
4626Voltmace Delta 3b Twin Joysticks
4631BBC MODEL
4636BBC Micro Model B (Default)
4641BBC Master 128
4646BBC Master 512
4651BBC Master Compact
4656Acorn BBC Micro cassettes
4661Acorn BBC Micro hard disks
4666Acorn BBC Micro ROMs
4671Acorn BBC Micro Model B disks
4676Acorn BBC Micro Model B Original disks
4681Acorn BBC Master cartridges
4686Acorn BBC Master disks
4691Acorn BBC Master Compact disks
4696Olivetti Prodest PC 128S disks (BBC Master Compact)
4701BBC Micro/Master Cassette
4706BBC Micro/Master ROM (Slot 1)
4711BBC Micro ROM (Slot 2)
4716BBC Micro ROM (Slot 3)
4721BBC Micro ROM (Slot 4)
4726BBC Micro/Master Disk (Drive 1)
4731BBC Micro/Master Disk (Drive 2)
4736BBC Master Cartridge (Slot 1)
4741BBC Master Cartridge (Slot 2)
4746Camputers Lynx cassettes
4751Camputers Lynx floppies
4756LYNX MODEL
4761Lynx 48k
4766Lynx 96k
4771Lynx 128k
4776Philips CD-i CD-ROMs
4781Tandy Radio Shack Color Computer cassettes
4786Tandy Radio Shack Color Computer cartridges
4791Tandy Radio Shack Color Computer disk images
4796Select the model of Color Computer to emulate
4801COLOR COMPUTER MODEL
4806Color Computer
4811Color Computer 2
4816Color Computer 2B
4821Color Computer 3 (NTSC) (Default)
4826Color Computer 3 (PAL)
4831V-Tech Creativision cartridges
4836Acorn Electron Disks
4841Acorn Electron Cassettes
4846Acorn Electron Cartridges
4851Acron Electron ROMs
4856ELECTRON MODEL
4861Electron w/64k Master RAM Board (default)
4866Electron
4871Floppy Disk
4876Fujitsu FM-77AV disk images
4881Fujitsu FM-7 cassettes
4886Fujitsu FM-7 disk images
4891FM-7 MODEL
4896FM TOWNS MODEL
4901FM Towns Marty (Default)
4906FM Towns (Model 1/2)
4911FM Towns II UX
4916How much RAM the emulated FM Towns will have installed
4921RAM SIZE
49262MB
4933Insert a disk into the floppy drive, a blank will be used if one doesn't exist
4938ADD USER DISK
4943Fujitsu FM Towns CD-ROMs
4948Fujitsu FM Towns cracked floppy disk images
4953Fujitsu FM Towns miscellaneous floppy disk images
4958Fujitsu FM Towns original floppy disk images
4963Floppy Disk (Drive 1)
4968Floppy Disk (Drive 2 - Model 1/2 & II UX)
4973CD-ROM
4978Hard Drive (II UX)
4983Bit Corp Gamate cartridges
4988Tiger Game.com cartridges
4993Epoch Game Pocket Computer cartridges
4998Hartung Game Master cartridges
5003GamePark GP32 SmartMedia cards
5008Dick Smith Electronics VZ-200/300 cassettes
5013Dick Smith Electronics VZ-200/300 snapshots
5018Choose hardware for the memory expansion slot
5023MEMORY SLOT
5028Laser 310/VZ-300 16k Memory
5033Laser/VZ 64k Memory (Default)
5038Snapshot
5043Macintosh 400K/800K Disk images
5048Macintosh High Density Disk images
5053Mac Harddisks
5060Select model of Mac (Recommendations are Mac Plus for B&W, Mac LC 3 for Color)
5065MAC MODEL
5070Mac 128k (128kb RAM, 2 LD Floppies)
5075Mac 512k (512kb RAM, 2 LD Floppies)
5080Mac Plus (4Mb RAM, 2 LD Floppies/HDD)
5085Mac SE (4Mb RAM, 2 LD Floppies/HDD)
5090Mac Classic (4Mb RAM, 2 HD Floppies/HDD)
5095Mac II (2Mb RAM, Color, 2 HD Floppies/CD/HDD)
5100Mac IIx (2Mb RAM, Color, 2 HD Floppies/CD/HDD/Image Reader)
5105Mac LC 3 (Default) (4Mb RAM, Color, 2 HD Floppies/CD/HDD)
5112Install the image reader card to read disk image files (Mac IIx only). Minimum 4MB ram size recommended.
5117IMAGE READER
5122Slot A (Default)
5127Slot B
5132Slot C
5137Slot D
5142Slot E
5148How much RAM the emulated Mac will have installed (Mac IIx & Mac LC 3 only)
5153Type of ROM file to load
5158CD
5163Select a boot disk or hard drive if needed
5168BOOT DISK
5173System 3.0 (LD Floppy)
5178System 6.0.8 (LD Floppy)
5183System 7.0.1 (HD Floppy)
5188System 7.5 (HD Floppy)
5193System 6.0.8 (Hard Drive)
5198System 7.0.1 (Hard Drive)
5203System 7.5.5 (Hard Drive)
5208Creatronic Mega Duck cartridges
5213PDP-1 Paper Tape Reader Images
5218Casio PV-1000 cartridges
5223Video Technology Socrates cartridges
5228Funtech Super A'Can cartridges
5233TI-99/4A Cartridges
523832k RAM expansion card installed
524332K RAM EXPANSION
5248Speech module installed
5253SPEECH MODULE
5258Tomy Tutor & Pyuuta cartridge
5263GCE Vectrex cartridges
5268VTech V.Smile cartridges
5273VTech V.Smile Motion cartridges
5278Atari XE Game System cartridges
5283Atari 400 / 800 floppy disks
5288Disk (Drive 3)
5293Disk (Drive 4)
5298Video Game Music Files
5303CONTROL MAPPING
5308Analog
5313Digital
5318Keyboard shortcuts unavailable if passing through the keyboard.
5323INPUT INTERFACE
5328Keyboard passthrough
5333Simultaneous
5338Rotates screen by 90 degrees. Intended for rotating displays.
5343VERTICAL ROTATION (TATE)
5348100%(native)
5353Small performance increase (may drop frames).
5358FRAME DUPING (SPEED UP)
5363Much faster than interpreter (but may have issues).
5368CPU DYNAREC (SPEED UP)
5373Disabled (Beatle Interpreter)
5378Max Performance
5383Cycle Timing Check
5388Lightrec Interpreter
5393DYNAREC CODE INVALIDATION
5398Full (more compatible)
5403DMA Only (Slightly Faster)
5408Allows up to 5 or 8 controllers in supported games.
5413Port 1
5418Port 2
5423Port 1+2
5428Analog Controller
5433DualShock Controller
5438Analog Joystick (Flystick)
5443Justifier
5448Enhancement. Remove the sixteen sprites per line limit.
5453Manual
5458Portrait
5463Landscape
5468Requires BIOS file to be present.
5473Only for Super Game Boy enhanced games.
5478SUPER GB BORDERS
5483Value to use for the emulated solar sensor (Boktai).
5488SOLAR SENSOR LEVEL
5493TEAM COLOR MODE
5498Selfie
5503Color
5508Sex
5513Skynet
55184:3 RENDERING RESOLUTION
5525Enhancement. Increase the rendering resolution when in 16:9 ratio. Makes 3D objects clearer.
553016:9 RENDERING RESOLUTION
5535Enhancement. 3 point is accurate to N64, standard is better.
5540TEXTURE FILTERING MODE
5545standard
55503 point
5555Enhancement. Smooth out jagged edges on 3D objects polygons.
5560Smooth textures on 3D objects.
5565Smooth 1
5570Smooth 2
5575Smooth 3
5580Smooth 4
5585Sharp 1
5590Sharp 2
5595Enhancement. Upscale textures.
5600TEXTURE UPSCALING
5605As Is
5610X2
5615RDP PLUGIN
5620GLideN64 (Fastest)
5625ParaLLEl-RDP
5630Angrylion (Most Compatible)
5635RSP PLUGIN
5640HLE (Fastest)
5645ParaLLEl (Best LLE)
5650CXD4 (LLE Fallback)
5655CPU CORE
5660Dynarec (Fastest)
5665Cached Interpreter
5670Pure Interpreter (Most Accurate)
5677Useful for N64 style controllers. Limited hotkeys for controllers without dedicated hotkey.
5682CONTROLLER 1
5687CONTROLLER TYPE
5692RetroPad (Default)
5697N64
5702N64 (Limited Hotkeys)
5707Useful for N64 style controllers.
5712CONTROLLER 2
5717CONTROLLER 3
5722CONTROLLER 4
5727Emulate a pak in the controller expansion port.
5732CONTROLLER PAK
5737Memory Pak
5742Rumble Pak
5747Rumble Pak (Automatic)
5753Use to eliminate joystick drift/unwanted input. Effects all controllers.
5758JOYSTICK DEADZONE
576315% (Default)
5770Use to make joystick movement more or less sensitive. Effects all controllers.
5775JOYSTICK SENSITIVITY
5780100% (Default)
5785Full speed can break some games.
5790FRAME RATE
5795Original
5800Full speed
5805Only applies when using Parallel-RDP as the chosen RDP Plugin.
5810PARALLEL-RDP UPSCALER
58151x (Default)
5820Can change the language of some games.
5825Universe BIOS is not compatible with cheats.
5830NEO GEO CD BIOS
5835CDZ
5840CDZ MAME
5845CDZ Universe 3.3
5850Use one save file per game.
5855PER-GAME SAVES
5860Manually activate the adapter for supported games.
58654 PLAYER ADAPTER
5870NTSC (NES)
5875Famicom (FDS)
5880PC MODEL
5885Select the processor model.
5890CPU FEATURE
5895OVERCLOCK MULTIPLIER
59006x (Recommended)
59051MB
59103MB
59157MB
592011MB
592513MB (Recommended)
5930120MB
5935230MB
5940512MB
59451024MB
5950Graphic Display Controller model.
5955GDC
5960Older games skipped drawing every second line, this masks that.
5965REMOVE SCANLINES
5970Full 255 lines
5975Some games rely on this (Apros).
5980REAL PALETTES
598526K for old games and 86K for newer games.
5990SOUND BOARD
5995To have music and not only sound in games (Owl-Zoo).
6000JAST SOUND
6005Emulate a keyboard/mouse/joypad.
6010JOY2KEY PROFILE
6015Arrows
6020Arrows 3button
6025Keypad
6030Keypad 3button
6035Manual keyboard
6040Atari Joypad
6045EMULATED SYSTEM
6050Videopac G7000 (European)
6055Videopac+ G7400 (European)
6060Videopac+ G7400 (France)
6065NTSC 60Hz
6070PAL 50Hz
6075Some games accept input from port 2 instead of port 1.
6080SWAP GAMEPADS
6085Zooms in to hide black borders.
6090CRT GHOSTING EFFECT
6095Ghosting (65%)
6100Ghosting (75%)
6105Ghosting (85%)
6110Ghosting (95%)
6115Soften the hash sound effect from some games.
6120AUDIO FILTER
6125Set desired framerate.
6130FRAMERATE
613530fps
614060fps (Default)
614570fps
615072fps
615575fps
616090fps
6165100fps
6170119fps
6175120fps
6180144fps
6185240fps
6190244fps
61951.0x (12.50Mhz)
62001.1x (13.75Mhz)
62051.2x (15.00Mhz)
62101.5x (18.75Mhz)
62151.6x (20.00Mhz)
62201.8x (22.50Mhz)
62252.0x (25.00Mhz)
6230Fixes a possible bug with multiple controllers detection.
6235ACTIVE INPUT DEVICES FIX
6245Alone in the Dark
6250Crash-n Burn
6255Dinopark Tycoon
6260Microcosm
6265Enable shared saves for multi-disc games
6270NVRAM STORAGE
6275Per Game
6280Choose the Parallel N64 graphics plugin.
6285GRAPHICS PLUGIN
6290Glide64
6295Gln64
6300Rice
6305Angrylion
6310Parallel
63154.5x (1440x1080)
6320Automatic
6325N64 3-point
6330PCE Joypad
6335PCE Mouse
6340Skip the bios boot logo, may cause default language issues.
6345BIOS FAST BOOT
6355Double the rendering resolution.
6360ENHANCED RENDERING RESOLUTION
6365On (Speed hack)
6370Capcom VS games Expand Screen Width
6375Chrono Chross Odd/Even Bit Hack
6380Dark Forces Flat Tex Triangles Fix
6385Diablo Music Fix
6390Lunar Ignore Brightness Color Fix
6395InuYasha Sengoku Battle Fix
6400Pandemonium 2 Lazy Screen Update Fix
6405Parasite Eve 2/Vandal Hearts 1&2 Fix
6410Hyper Blaster/Justifier
6415Produces a clean LCD effect.
6420LCD FILTER
6425LCD GHOSTING EFFECTS
6430Green - GameKing
6435VB - Virtual Boy
6440Potator - Orangish - Amber
6445Potator - Green
6450Potator - Blue
6455Potator - Green - BGB
6460Potator - Green Wataroo
6465Brownish - Travel Wood
6470Blue - Bubbles Blue
6475Blue - Game Master
6480Blue - Shiny Sky Blue
6485Blue - Slime Blue
6490Gold - Golden Wild
6495Gold - Labo Fawn
6500Gold - Million Live Gold
6505Gold - Odyssey Gold
6510Grey - Greyscale
6515Grey - Digivice
6520Grey - Microvision
6525Green - Buttercup Green
6530Green - Game.com
6535Green - Greenscale
6540Green - Legendary Super Saiyan
6545Green - TI-83
6550Orange - Hokage Orange
6555Pink - Blossom Pink
65601 Frame
65652 Frames
65703 Frames
65754 Frames
65805 Frames
65856 Frames
65907 Frames
65958 Frames
6600480x272 (Default)
6605CONTROLLER PROFILE
6610Gamepad Classic
6615Gamepad Modern
6620Force a specific model and prevent tags detection.
6625AMIGA MODEL
6630Autodetect (by game name tag)
6635A500 (512KB Chip + 512KB Slow)
6640A500+ (1MB Chip)
6645A600 (2MB Chip + 8MB Fast)
6650A1200 (2MB Chip + 8MB Fast)
6655A4000/040 (2MB Chip + 8MB Fast)
6660CDTV (1MB Chip)
6665CD32 Default (2MB Chip)
6670CD32 (2MB Chip + 8MB Fast)
6675Help games which are too quick or that have bugs.
6680CPU COMPATIBILITY
6685Normal
6690More compatible
6695Cycle-exact
6700Works with 'Cycle-exact' mode and for a few games.
6705Default by model
6710 3.54 MHz
6715 7.09 MHz (A500 speed)
672014.18 MHz (A1200 speed)
672528.37 MHz
673035.46 MHz
673542.56 MHz
674056.75 MHz
6745Ignored with 'Cycle-exact'.
6750CPU SPEED
6755PAL 288x576px 50Hz (auto)
6760NTSC 240x480px 60Hz (auto)
6767Manually define which resolution to use. Auto defaults to High and switches to Super-High when needed.
6772VIDEO RESOLUTION
6777Low 360p
6782High 720p
6787Super-high 1440p
6792Hides borders on many games. Some games use the borders.
6797ZOOM/CROP (HIDE BORDERS)
6802Auto zoom
6807minimum
6812smaller
6817small
6822medium
6827large
6832larger
6837maximum
6842Affects mouse speed globally.
6847MOUSE SPEED
6852Makes second fire button press up instead.
6857JUMP ON B
6862Removes loading but can add possible glitches/crashes.
6867FLOPPY TURBO SPEED
6872Keypad to joyport mappings for 2 players.
68772P GAMEPAD MAPPING (KEYRAH)
6882Enable launching pre-installed WHDLoad installs.
6887WHDLOAD LAUNCHER
6892Passes all physical keyboard events for Pad2Key.
6897DISABLE EMULATOR JOYSTICK
6902Select controller type for Amiga P1.
6907CD32 Pad
6912Select controller type for Amiga P2.
6917Inserts CD during boot animation to prevent loading fail.
6922BOOT ANIMATION FIRST
6927CD TURBO SPEED
6932Makes the blue button press up instead.
6937JUMP ON A
6942Inserts CD during boot animation prevent loading fail.
6947Slow down or speed up games as appropriate.
695210Mhz
695716Mhz
696225Mhz
696733Mhz (Overclock)
697266Mhz (Overclock)
6977100Mhz (Overclock)
6982150Mhz (Overclock)
6987200Mhz (Overclock)
69925MB
69976MB
70029MB
700710MB
701212MB
7017Full Frame
70221/2 Frame
70271/3 Frame
70321/4 Frame
70371/5 Frame
70421/6 Frame
70471/8 Frame1
705216 Frame
70571/32 Frame
70621/60 Frame
7067Auto Frame Skip
7072Applies to both players.
7077JOYPAD TYPE
7082Default (2 Buttons)
7087Megadrive (8 Buttons)
7092Super Famicom (8 Buttons)
70971 MHz (Underclock)
71022 MHz (Underclock)
71074 MHz (NEC uPD780)
71128 MHz (NEC uPID7008)
711716 MHz (Overclock)
712232 MHz (Overclock)
712764 MHz (Overclock)
7132EMULATE PCG-8100
7137Use to eliminate cursor drift/unwanted input.
7142ANALOG DEADZONE
7147GAMEPAD CURSOR SPEED
71521.0 (240p)
71572.0 (480p)
7162Improve speed, at a minor cost of accuracy.
7167SPEED HACK (SAFE)
7174Enhancement. Remove the thirty-two sprites per line limit. Crashes certain games.
7179REDUCE SPRITE FLICKERING (UNSTABLE)
7184Overclock the SNES CPU (Gradius 3, Super R-Type).
7189Light (load times)
7194Compatible
7199Max (demanding games)
7206Enhancement. Reduces slowdown in mode 7 games. Can cause issues in certain games.
7211BLEND HIGH-RES MODE
7216Merge
7221Blur
7226SNES Gamepad
7231SNES Mouse
7236SNES Multitap
7241Super Scope
7246Konami Justifier
7251M.A.C.S. Rifle
7258Konami Justifier P2 is daisy chained from controller 2, appears as port 3 to system.
7263Konami Justifier (P2)
7268Monochrome
7273RF
7278RGB
7283S-Video
7288Composite
72935 MHz (Underclock)
72988 MHz (Underclock)
73039 MHz (Underclock)
730810 MHz (Default)
731311 MHz
731812 MHz
732313 MHz
732814 MHz
733315 MHz
733820 MHz
734330 MHz
734840 MHz
7353Light guns/multitap.
7358Dual Konami Justifiers
7364Sync GB2Player/GBC2Player saves with saves in "saves/gb" or "saves/gbc".
7369SYNC SAVE FILES
7374FRAME RATE LIMIT
737910fps
738415fps
738920fps
739425fps
739940fps
740450fps
740960fps
7414155fps
7419160fps
7424RUMBLE
7429Gamepad Classic Alt
7434COLOR PALETTE (2D)
7439black/white
7444black/blue
7449black/cyan
7454black/electric cyan
7459black/green
7464black/magenta
7469black/yellow
7474Use your physical anaglypth 3D glasses!
7479ANAGLYPH PRESET (3D)
7484red/blue
7489red/cyan
7494red/electric cyan
7499green/magenta
7504yellow/blue
7509Add color to Game Boy games.
7514GB COLORIZATION
7519original gameboy
7524black and white
7529gba sp
7534blue sea
7539dark knight
7544green forest
7549hot desert
7554pink dreams
7559weird colors
7564Only for games that employed it (for Boktai)
7569For Gyro-enabled games (bound to left analog stick)
7574SENSOR SENSITIVITY (GYROSCOPE)
7579For Gyro-enabled games (bound to right analog stick)
7584SENSOR SENSITIVITY (TILT)
7589Resolution multipliers to smooth vectors
7594RESOLUTION MULTIPLIER
7599Automatic switches region per file path tags
7604MODEL TYPE
7609C64 PAL Automatic
7614C64 NTSC Automatic
7619C64 PAL
7624C64 NTSC
7629C64 Games System PAL
7634C64 Japanese NTSC
7639Change the output resolution ratio.
7644PAL 576x312px
7649NTSC 492x262px
7654Auto-disable zoom
7659Most games use port 2, some use port 1.
7664CONTROLLER PORT
7669Paddles
7674Mouse (1351)
7679Trackball (Atari CX-22)
7684Koalapad
7689Some games and homebrews require more RAM
7694RAM EXPANSION UNIT
7699128kB (1700)
7704256kB (1764)
7709512kB (1750)
77141024kB
77192048kB
77244096kB
77298192kB
773416384kB
7739KEYBOARD PASSTHROUGH
7744C128 PAL
7749C128 NTSC
7754C128 DCR PAL
7759C128 DCR NTSC
7764RetroPad Face Button Options.
7769Button Options
7774B = Fire
7779B = Fire, A = Up
7784Y = Fire
7789Y = Fire, B = Up
7794PLUS4 PAL
7799PLUS4 NTSC
7804C16 PAL
7809C16 NTSC
7814V364 NTSC
7819232 NTSC
7824colodore_ted
7829yape-pal
7834yape-ntsc
7839VIC20 PAL Automatic
7844VIC20 NTSC Automatic
7849VIC20 PAL
7854VIC20 NTSC
7859Super VIC (+16K) NTSC
7864colodore_vic
7869mike-pal
7874mike-ntsc
78793032B
78844032B
7889SUPERPET
7894green
7899amber
7904white
7909For weak machines. Some games will not work with this.
7914FAST BLITTER (LESS COMPATIBLE)
7919Enable for Doom to run at its correct resolution.
7924DOOM RES HACK
7929Remove the padding on the sides of the screen.
7934CROP BORDER
7939Always have 6 bullets, 6 dynamite and 6 lives.
7944TRAINER MODE
7949Nothing can kill Rick, may break the game.
7954INVULNERABILITY MODE
7959Highlight all entities on the game map.
7964EXPOSE MODE
79694K
7974Change the system's language.
7979Deutsch
8014Changing driver can improve audio performance and reduce distortion. Alsathread is recommended for low-end systems.
8019AUDIO DRIVER
8024ALSA
8029ALSAThread
8034TinyALSA
8039SDL2
8044Pulse (Default)
8079Adjust screen line draw mode.
8084LINE MODE
8089SINGLE
8094DOUBLE
8099SCANLINES
8104Manually define which internal resolution to use. AUTO = High.
8109Super high
8114Change pixel scaling and filtering method.
8119SCALING METHOD
8124Pixelated (Nearest)
8129Smooth (Linear)
8134Fix flickering in a static screen like Workbench.
8139REMOVE INTERLACE ARTIFACTS
8144OFF
8149Resize automatically screen height.
8154AUTO HEIGHT
8161Improves both sprite scaling and road rendering. Does not affect the car sprite.
8166HIGH RESOLUTION MODE
8171Choose which graphics API library to use.
8176Vulkan (Default)
8181Speed up shader compilation.
8186ASYNC SHADER COMPILE (VULKAN ONLY)
8191Set the controller rumble strength if supported.
8196Pro Controller required for games that require shake motions.
8201CONTROLLER COMBINATION
8206GamePad + 4 Pro Controller
8211GamePad + 4 Sideway Wiimote
82165 Pro Controller
82215 Sideway Wiimote
8226Wii U Classic Controller
8231Not all games support all languages.
8236CONSOLE LANGUAGE
8241Current language
8246Chinese
8251Portuguese
8256Russian
8261Taiwanese
8266Choose the audio output type.
8271AUDIO CHANNELS
8276Stereo (Default)
8281Surround
8286Have Batocera set the first audio output device.
8291AUDIO OUTPUT
8296Set in Config - choose if no audio output
8301Batocera sets first audio device (Default)
8306Fix screen tearing.
8311VSYNC
8316Double buffering
8321Triple buffering
8326Choose upscaling method.
8331UPSCALE FILTER
8336Bicubic
8341Hermite (Default)
8346Nearest Neighbour
8351Choose downscaling method.
8356DOWNSCALE FILTER
8361Bilinear (Default)
8366Hermite
8371Keep Aspect Ration (Default)
8376Stretch
8381Enable mouse input to simulate touchscreen.
8386ENABLE MOUSE
8391Enable Cemu's performance overlay.
8396ENABLE PERFORMANCE OVERLAY
8401Enable notifications of cache, controller events etc.
8406ENABLE NOTIFICATIONS
8413Enable gamepad view for games that have interaction across two screens. Use Hotkey+R2 to switch screens.
8418ENABLE GAMEPAD VIEW
8425Arrange the dual screen layout. Separate windows can be changed with Hotkey+R2.
8430Top Only
8435Bottom Only
8440Large Top
8445Large Bottom
8450Left/Right
8455Right/Left
8460Separate Windows
8465Hybrid Screen Top
8470Hybrid Screen Bottom
8475GRAPHICS
8480OpenGL (Default)
8485Fix screen tearing. CPU heavy.
8490Off will help some games, others will run too fast.
8495FRAME LIMIT
8500Reduce stutter that happens when compiling shaders.
8505DISK SHADER CACHE
8512Compile shaders using background threads to avoid shader compilation stutter. May cause graphical glitches.
8517ENABLE ASYNC SHADER COMPILATION
8522Preloading is impossible from ES.
8527Preload
8532The New 3DS has a faster processor, ZL/ZR buttons and a C-stick.
8537NEW 3DS MODE
8542Restore BLENDMODE outline on Singe sprites.
8547BLEND SPRITES (SINGE)
8552JOYSTICK TO CURSOR SENSITIVITY
8557Hide crosshairs in supported games e.g. ActionMax, Maddog II.
8562HIDE LIGHT GUN CROSSHAIRS
8567This option is required for some gun games when playing with a mouse.
8572ABSOLUTE MOUSE INPUT
8579Choose which graphics API library to use. Vulkan may not work on all hardware.
8584Not all games support stretching, depending on their video files.
8589Force 4:3
8594SCREEN ROTATION
85990 degrees
8606Enable or disable bezels being added when content is a 4:3 aspect with a widescreen display.
8611BEZELS
8616Shunt 2
8621Shunt 3
8626Shunt 4
8631Shunt 5
8636Shunt 6
8641Shunt 7
8646Shunt 8
8651Shunt 9
8656Shunt 10
8661Invert the vertical joystick axis on flight games.
8666INVERT AXIS
8672Can improve video performance. Do not use with ActionMax games or scanlines.
8677SDL TEXTURE ACCESS STREAMING
8682Use controller settings manually defined in custom.ini.
8687CUSTOM CONTROLLER
8692The final output image, unrelated to the Wii's emulated NAND setting.
8697DISPLAY
8702Automatic ratio
8707Force 16:9
8712Stretch to window
8717RENDERING
87228x 5K (5120x4224)
8729Compile shaders on next launch of game (one time). Reduces micro-freezes. Vulkan only.
8734PRE-CACHE SHADERS
8739ANTI-ALIASING
8746Use SSAA instead of MSAA for anti-aliasing. SSAA may look better but has a higher performance cost.
8751ANTI-ALIASING MODE
8758Enabling will allow for correct emulation of texture wrapping. This comes at a cost of potential worse performance.
8763MANUAL TEXTURE SAMPLING
8768Usually not much faster than single core mode.
8773EMULATION
8778DUAL CORE MODE
8783Speed hack for dual core mode to fix some glitches.
8788GPU SYNC
8793Increase emulator performance, at the cost of accuracy/stability.
8798PERFORMANCE HACKS
8803To use game cheats or 16/9 Aspect Ratio Fix codes.
8808ENABLE CHEATS
8813Required by some games.
8818MEMORY MANAGEMENT UNIT
8823Enhancement. Removes disc loading.
8828FAST DISK TRANSFER RATE
8835Skips Vertical Blank Interrupts when lag is detected, allowing for smooth audio playback when emulation speed is not 100%.
8840VBI SKIP
8845Search for custom configured joystick profiles.
8850USE PAD PROFILES
8855Enable controller rumble capabilities if supported by the controller.
8860Change what's plugged into the virtual GameCube ports.
8865GAMECUBE CONTROLLER 1
8870GAMECUBE PORT 1 TYPE
8875Standard Controller
8880GameCube Adapter for Wii U
8885Steering Wheel
8890Dance Mat
8895DK Bongos
8900GAMECUBE CONTROLLER 2
8905GAMECUBE PORT 2 TYPE
8910GAMECUBE CONTROLLER 3
8915GAMECUBE PORT 3 TYPE
8920GAMECUBE CONTROLLER 4
8925GAMECUBE PORT 4 TYPE
8930Moves South to West, West to North, etc. Standard controller type only.
8935ROTATE FACE BUTTONS
8940Set joystick deadzone.
8945DEADZONE
89505% (Default)
8957Set virtual joysticks gate size. Smaller increases sensitivity. Larger decreases it.
8962JOYSTICK GATE SIZE
8967Smaller
8972Normal (Default)
8977Larger
8982Enables Dolby Pro Logic II for surround sound. May impact performance.
8987AUDIO
8992DOLBY PRO LOGIC II
8997Show on screen display messages (memory card saves..).
9002SHOW ON-SCREEN DISPLAY MESSAGES
9009Enable Gamecube boot animation and BIOS access (requires IPL.bin BIOS in appropriate user directory).
9014ENABLE BOOT ANIMATION
9019Change the Gamecube system language.
9024GAMECUBE LANGUAGE
9029English/Japanese
9034Map your controller to an emulated Wiimote.
9039WII CONTROLLERS
9044EMULATE WIIMOTE
9049CUSTOMIZE EMULATED WIIMOTE & GAMEPAD
9054Classic Controller
9059Classic Controller Pro
9064Wiimote Sideway
9069Wiimote Sideway + Swing
9074Wiimote Sideway + Tilt
9079Wiimote Sideway + Nunchuk
9084Position of wii sensor bar relative to the disaply for real wiimotes.
9089SENSOR BAR POSITION
9094Bottom (Default)
9099Top
9104Emulate the Wiimote pointer with a DS4's gyroscope.
9109DUALSHOCK MOTION CONTROL
9114Emulate the Wiimote pointer with a mouse.
9119MOUSE AS WIIMOTE POINTER
91241.5x 720p (960x792)
91292.5x 1080p (1600x1320)
9134PERFORMANCE HACKS (needs review)
91398x (CSAA)
91448xQ (CSAA)
914916x (CSAA)
915416xQ (CSAA)
91594x (SSAA)
9164DISABLE ON-SCREEN DISPLAY MESSAGES
9169Determines the speed and the runahead behaviour of the system.
9174EMULATION SPEED
9179Unlimited
9184VSync and Audio Resampling need to be enabled.
9189SYNC TO HOST REFRESH RATE
9194Ensure every frame the console renders is displayed to screen.
9199OPTIMAL FRAME PACING
9204Improve performance if VSync is disabled and using Vulkan.
9209THREADED PRESENTATION
9214Match Window
9219PAR 1:1
9224May result in a sharper image in some 2D games.
9229INTEGER UPSCALING
9234Enabling will smooth out the image.
9239LINEAR UPSCALING
9246Fills the screen regardless of the aspect ratio. Doesn't work with Integer Upscaling.
9251STRETCH TO FILL
92561x native (320x240)
92619x 4K (2880x2160)
9266Enhancement. Smooth/upscale textures on 3D objects.
9271Nearest-Neighbor
9276Bilinear (No Edge Blending)
9281JINC2 (Slow)
9286JINC2 (Slow, No Edge Blending)
9291xBR (Very Slow)
9296xBR (Very Slow, No Edge Blending)
930124-bit, disables dithering.
9306TRUE COLOUR RENDERING
9311Makes the dither pattern much less obvious at higher resolutions.
9316SCALED DITHERING
9322When running outside of 100%, adjusts the temp instead of dropping frames.
9327STRETCH MODE
9332Off (Noisy)
9337Resampling (Pirch Shift)
9342Time Stretch (Tempo Change, Best Sound)
9347Force progressive render / scan.
9352DISABLE INTERLACING
9357Hack. Increases most PAL games' speed by 17%.
9362FORCE NTSC TIMINGS ON PAL
9367NTSC-U/C
9372Preload requires more RAM.
9377Use Analog joysticks in addition to D-Pad for DualShock controllers.
9382JOYSTICK TO DPAD
9387Not Connected
9392PS1 Digital Controller
9397PS1 Analog Joystick
9402DualShock / Xbox Type
9407NeGcon (Rumble)
9412Allows loading protected games without subchannel information.
9417ALLOW BOOTING WITHOUT SBI FILE
9422Skipping it can break some games.
9427Interpreter is the most accurate, but is the slowest.
9432CPU EXECUTION MODE
9437Interpreter (Slowest)
9442Cached Interpreter (Faster)
9447Recompiler (Fastest)(Default)
9452System requirements at native; (RAM|VRAM).
9457Per 0.05s, 5s total (550MB|100MB)
9462Per 0.1s, 10s total (1100MB|200MB)
9467Per 1s, 15s total (165MB|30MB)
9472Per 1s, 30s total (330MB|60MB)
9477Per 1s, 60s total (660MB|120MB)
9482Per 1s, 90s total (990MB|180MB)
9487Per 1s, 120s total (1320MB|240MB)
9497CROSSHAIR
9502Game's default
9517Choose second feature pack for the controller.
9522CONTROLLER 1 FEATURE PACK
95272nd VMU (Default)
9532Purupuru Pack/Vibration Pack
9537CONTROLLER 2 FEATURE PACK
9542CONTROLLER 3 FEATURE PACK
9547CONTROLLER 4 FEATURE PACK
9554Enable the Dreamcast DSP for more accurate audio. Only recommended for fast systems.
9559DIGITAL SOUND PROCESSOR
9564Disbaled (Default)
9569Force the game to render in this aspect ratio.
9574RENDER RESOLUTION
95790.5x (320x240)
95844.5x (2880x2160)
9589Rotate the screen with the emulator.
9594Per pixel is the most accurate, but also the most demanding.
9599ALPHA SORTING
9604Per Strip
9609Per Triangle (Default)
9614Per Pixel
9619Allow mapping Future Pinball with Pad to Keyboard.
9624CONTROLLER CONFIGURATION
9629520 ST AUTO
9634520 ST TOS 1.00
9639520 ST TOS 1.02
9644520 ST TOS 1.04
96491040 STE AUTO
96541040 STE 1.06
96591040 STE 1.62
9664Mega STE AUTO
9669Mega STE 2.05
9674Mega STE 2.06
9679TOS languages.
9684German (de)
9689Spanish (es)
9694French (fr)
9699Italian (it)
9704Dutch (nl)
9709Russian (ru)
9714Swedish (se)
9719British English (uk)
9724English (us)
9729520K
97341M
97392M
97444M
9749Choose your Atari hard drive type for the .hd extension file.
9754ATARI HARD DRIVE TYPE
9759IDE (Default)
9764ASCI
9769LIMIT FRAME RATE
9774No Limit
9779As game specifies
9784Enhancement. Enables improved polygon splitting.
9789ENABLE POLYGON SPLITTING
9794Rotates the screens, to simulate holding the DS sideways.
9799Swap the position of the dual displays.
9804SCREEN SWAP
9809Sets the window size to an integer size.
9814SCREEN SIZE
9819Adjusts the positions of the screens.
9824Original screen positions
9829Always enforce vertical
9834Always enforce horizontal
9839Hybrid
9844How the window space is distributed between the screens.
9849SCREEN SIZING
9854Even
9859Emphasize top
9864Emphasize bottom
9869Top only
9874Bottom only
9879INTEGER SCALING
9884CONSOLE TYPE
9889DSi (experiemental)
9896h265 (HEVC) is CPU heavy and increases latency, but is more bandwidth efficient.
9901VIDEO STREAM CODEC
9906h264 (less latency)
9911h265 (HEVC) (higher quality at lower bitrates)
9916VIDEO STREAM RESOLUTION
99214K (3840x2160)
9926Output rotation independent of xrandr or framebuffer settings.
9931ROTATE
9936VIDEO STREAM FRAME RATE
994130FPS
994660FPS
9951120FPS
9956Higher number for higher picture quality, but requires more bandwidth.
9961VIDEO STREAM BITRATE
99665Mbps (good for 720p)
997110Mbps (good for 1080p 60FPS)
997620Mbps (not supported by some routers)
998150Mbps (highest quality available)
9987Streaming Optimal Playable Settings, overrides other settings if enabled.
9992DYNAMICALLY CALCULATE OPTIMAL SETTINGS
9997Close app on the remote host when quitting Moonlight.
10002QUIT ON HOST
10007Disable all input processing (view-only mode).
10012VIEW ONLY
10017Enable QOS settings to optimize for internet or local network.
10022LAN / WAN STREAMING
10027WAN
10032LAN (Default)
10039Enables surround sound if your audio card supports it (Consumes more bandwidth).
10044SURROUND SOUND
10049FRAMESKIP (GL64MK2 ONLY)
10056Enable second audio limiter. Improves audio quality at the cost of performance.
10061AUDIO SYNC
10068Lower values reduce audio latency and improve performance, but can cause audio issues.
10073AUDIO BUFFER (SAMPLES)
10078nearest
10083bilinear
10088trilinear
10095Enhancement. Improves clarity of distant textures when mip-mapping is enabled.
10100Upscale textures on 3D objects.
10105TEXTURE UPSCALING (RICE ONLY)
101102X
10115Sharpen
10120Sharpen More
10125External
10130Mirrored
10135DISABLE 4MB EXPANSION RAM PACK
10142Required for some effects in-game (Banjo Kazooie and DK64 transitions), can cause slowdown.
10147READ FRAMEBUFFER EVERY FRAME (GLIDE64MK2)
10152Game default
10157Disable
10162Enable
10169Apply a multiplier to the joystick's input to lower or increase responsiveness.
10174SENSITIVITY
101790.5x
101840.6x
101890.7x
101940.8x
101990.9x
102041.1x
102091.2x
102141.3x
102191.4x
102241.5x
10231The area around the joystick's neutral position where input is ignored. Can help reduce unintended inputs.
102361% (Default)
10241Limit FPS to reduce high CPU usage.
10246LIMIT FPS
10251Only some games feature rumble. Not compatible with all controllers.
10256Stretch games to full-screen, but may distort the aspect ratio
10261SCREEN RATIO
10266Simple 2x
10271scanlines
10276diagonal filter
10281triangular filter
10286wave filter
10291lottes crt
102964xrgss
10301nxagss
10306Display on screen information like savestate, config warning etc...
10311Fit to Window / Fullscreen
10316Auto Standard (4:3 interlaced / 3:2 progressive)
10321Standard (4:3)
10326Widescreen (16:9)
10331Adjusts Full Motion Video movies aspect ratio.
10336FMV ASPECT RATIO
10341FMV movie deinterlacing.
10346DEINTERLACING
10351Weave (Top Field First)
10356Weave (Bottom Field First)
10361Bob (Top Field First)
10366Bob (Bottom Field First)
10371Blend (Top Field First)
10376Blend (Bottom Field First)
10381Adaptive (Top Field First)
10386Adaptive (Bottom Field First)
10393Smooths the overall picture as it is displayed on the screen. Corrects positioning between pixels.
10398BILINEAR FILTERING
10403Bilinear (Smooth)
10408Bilinear (Sharp)
10413ENABLE WIDESCREEN PATCHES
10418Enable to improve bluriness.
10423ANTI-BLUR
10428Enable No-interlacing Patches.
10433INTERLACING PATCHES
10438Can sharpen images in lower resolutions.
10443Native (PS2)(Default)
104481.25x Native
104531.5x Native
104581.75x Native
104632x Native (~720p)
104682.25x Native
104732.5x Native
104782.75x Native
104833x Native (~1080p)
104883.5x Native
104934x Native (~1440p/2K)
104985x Native (~1620p)
105036x Native (~2160p/4K)
105087x Native (~2520p)
105138x Native (~2880p/5K)
10518Choose mipmapping type.
10523MIPMAPPING
10528Basic (generated Mipmaps)
10533Full (PS2 Mipmaps)
10538Control the texture filtering of the emulation.
10543Bilinear (Forced)
10548Bilinear (PS2)
10553Bilinear (Forced excluding sprite)
10558Control the texture's trilinear filtering of the emulation.
10563TRILINEAR FILTERING
10568Off (None)
10573Trilinear (PS2)
10578Trilinear (Forced)
10584Reduces banding between colours and improves the preceived colour depth.
10589DITHERING
10594Unscaled (Default)
10599Scaled
10604Force 32bit
10611The higher the setting, the more blending is emulated in the shader accurately, and the higher the speed penalty will be.
10616BLENDING ACCURACY
10621Minimum
10626Basic (Recommended)
10631Full (Slow)
10636Maximum (Very Slow)
10643Uploads entire textures at once instead of small pieces. Improves performance in most games.
10648TEXTURE PRELOADING
10653Partial
10658Full (Hash Cache)
10663Some games have issues when the animation is shown, others require it.
10668Skip (safer)
10673Show (specific games)
10680Applies the FXAA anti-aliasing algorithm to improve the visual quality of games.
10685FXAA
10690Automatically loads and applies cheats on game start.
10695CHEATS
10700Allows up to 8 controllers in supported games.
10705Maximum 2 Players (Default)
10710Maximum 4 Players
10715Maximum 8 Players
10720Allows user replaceable textures.
10725TEXTURE REPLACEMENTS
10732Necessary for some guns to replace fog textures as a workaround in Time Crisis - Crisis Zone.
10737TIME CRISIS FOG HACK
10742Playstation 2 wheel type
10747WHEEL MODEL
10752Driving Force
10757Driving Force Pro
10762GT Force
10767Virtual
10773Skip buffer disables auto frameskip and renders at display output resolution.
10778RENDERING MODE
10783Skip buffer effects
10788Buffered rendering
107938x 4K (3840x2176)
10798Automatically reduce frameskip if the system has spare overhead.
10814VSYNC INTERVAL
10819Enhancement. Enables texture upscaling textures and their size.
10824TEXTURE UPSCALING LEVEL
10829The upscaling method used when enabled.
10834TEXTURE UPSCALING TYPE
10839xBRZ (Default)
10844Hybrid + Bicubic
10849Fix texture banding when upscaling.
10854TEXTURE DEPOSTERIZE
10859Auto Max Quality
10864Enables Action Replay cheats.
10869GAME CHEATS
10874LLVM is fastest, use the Interpreter settings if there are issues.
10879CPU
10884PPU DECODER
10889LLVM Recompiler
10894Dynamic Interpreter
10899Static Interpreter
10904If game crashes, try ASMJIT. If still crashing, try Fast Interpreter.
10909SPU DECODER
10914ASMJIT Recompiler
10919Fast Interpreter
10924Precise Interpreter
10930Can fix bugs in some games. Only relevant for dynamic or LLVM SPU decoder.
10935SPU XFloat Accuracy
10940Accurate XFloat
10945Approximate XFloat
10950Relaxed XFloat
10957Limiting to 1 or 2 may fix audio stuttering on weaker CPUs in some games. Leave on automatic if slowdown occurs.
10962PREFERRED SPU THREADS
109671 thread
109722 threads
109773 threads
109824 threads
109875 threads
109926 threads
10999May provide performance gain on CPUs with low core/thread count at the expense of possible broken timings.
11004SPU LOOP DETECTION
11011Mega and Giga modes may improve performance. Use the Safe mode for maximum compatibility.
11016SPU BLOCK SIZE
11021Safe (Default)
11026Mega
11031Giga
11038Helps reduce CPU power consumption by throttling the CPU when not needed. Useful for handhelds.
11043MAX POWER SAVING CPU-PREEMPTIONS
11048Moderate
11053Maximum
11058PS3's internal ratio setting. Some games only support 16/9.
11063VIDEO
1106816:9 (default)
11073RENDER
11078Most games already have an internal framelimit. Minor performance cost.
11083ADDITIONAL FRAMELIMIT
11088Off (faster, unstable)
11093ANISOTROPIC FILTER
11098Can improve performance at the expense of graphics accuracy.
11103ZCULL ACCURACY
11108Precise (Slowest)(Default)
11113Approximate (Fast)
11118Relaxed (Fastest)
11125Controls precision of generated shaders. Low quality can improved performance.
11130SHADER QUALITY
11135Ultra
11140High (Default)
11145Choose your preferred render resolution.
11150RENDER RESOLUTION (SCALING)
111551280x720 (Default)
11160Final image filtering.
11165OUTPUT SCALING
11170FidelityFX Super Resolution
11175Only Async (skip draw) avoids freezing while compiling shaders.
11180SHADER MODE
11185Legacy (single threaded)
11190Async (multi threaded)(Default)
11195Async with Shader Interpreter
11200Shader Interpreter only
11205Only applicable when either Async Shader mode is set.
11210NUMBER OF SHADER COMPILER THREADS
11216May fix missing graphics and broken lighting at the cost of performance.
11221WRITE COLOR BUFFERS
11228Straict API specification. Can resolve rare cases of missing graphics and flickering.
11233STRICT RENDERING MODE
11239Can fix screen tearing on unorthodox displays (most LCDs don't need this).
11244Distorts the output to fill the display fully Overrides aspect ratio.
11249STRETCH TO DISPLAY AREA
11256Disables the vertex cache. Might resolve missing or flickering graphics output but degrade performance.
11261DISABLE VERTEX CACHE
11268Offloads some RSX operations to a secondary thread. Improves performance in high-core processors.
11273MULTITHREADED RSX
11280Stream texture to GPU in parrallel. Can improve performance on more powerful GPU's that have spare headroom.
11285ASYNCHRONOUS TEXTURE STREAMING
11290On (Vulkan Only)
11295Choose number of audio channels.
11300AUDIO FORMAT
11305Stereo
11310Surround 5.1
11315Surround 7.1
11322Use 16 bit audio samples for audio drivers that don't support 32bit. Only use if you get no audio.
11327CONVERT TO 16-BIT
11332Can reduce crackle and stutter but increases audio latency.
11337ENABLE AUDIO BUFFERING
11344Duration of audio buffer in milliseconds. Higher numbers may cause audio latency.
11349AUDIO BUFFER DURATION
1135410ms
1135920ms
1136440ms
1136960ms
1137480ms
11379100ms (Default)
11384120ms
11389140ms
11394160ms
11399180ms
11404200ms
11409220ms
11414240ms
11421Reduces crackle and stutter further, but may cause a very noticeable reduction in audio quality on slower CPUs.
11426ENABLE TIME STRETCHING
11432Buffer fill level (in percentage) below which time stretching will start.
11437TIME STRETCHING THRESHOLD
1144275% (Default)
11447Allows Alt+Tab to RPCS3's menu. Useful for manual disc-swapping.
11452GRAPHICAL USER INTERFACE
11459Default uses SDL2, otherwise enable controller specific capabilities. Sony DS won't work with clone controllers.
11464PS3 CONTROLLER 1
11469Legacy Evdev
11474Sony DS
11479PS3 CONTROLLER 2
11484PS3 CONTROLLER 3
11489PS3 CONTROLLER 4
11494PS3 CONTROLLER 5
11499PS3 CONTROLLER 6
11504PS3 CONTROLLER 7
11509Select scale resolution of the game.
11514SCALE FACTOR
11519Sets the scaler filter mode when rendering.
11524SCALER MODE
11529HQ (bilinear filter)
11534Edge (sharper filet)
11539AdvMame
11544Scanline Interpolation Filter (SAI)
11549SuperSAI
11554SuperEagle
11559Pixel-Perfect
11564DotMatrix
11569TV2x CRT Television Filter
11574Stretches the output to fill the display area.
11579Center (Default)
11584Pixel Perfect
11589Even Pixels
11594Fit resolution scale
11599Stretch to screen
11604Fit 4:3 Aspect Ratio
11609Choose your preferred renderer.
11614RENDERER
11619OpenGL with Shaders
11624Choose your preferred language.
11629Chinese (Mandarin)
11634Swedish
11639Hebrew
11644Czech
11649Enable the debug menu and the walk-through-walls button.
11654TEST PLAY
11659Needed by some games that use special unicode characters.
11664GAME REGION (ENCODING)
11669Autodetect (Recommended)
11674European (Western)
11679European (Cent/East) [W-1250]
11684Japanese [Shift-JIS]
11689Cyrillic [Windows-1251]
11694Chinese (Simplified)
11699Chinese (Traditional) [Big5]
11704Greek
11709Turkish
11714Baltic
11719Choose your render resolution (Requires personal redream.key file).
117242x (1280x960) (Default)
11729Choose your preferred aspect ratio.
117344:3 (Default)
11739Enable auto frameskipping for performance on lower-end systems.
11744Enable vertical sync to avoid tearing in some cases.
11749RENDER MODE
11754HLE (per-strip)
11759HLE (per-pixel)
11764LLE
11769USA (Default)
11774Choose the Dreamcast console language.
11779Choose broadcast standard (for older TV's).
11784BROADCAST
11789NTSC (Default)
11794PAL_M
11799PAL_N
11804Choose cable type for the TV.
11809CABLE
11814VGA (Default)
11819Enable the legacy or the new 3D engine (choose legacy for older GPUs).
118243D ENGINE
11829Legacy3D
11834New3D
11839Enable proper quad rendering (for higher end systems).
11844QUAD RENDERING
11849Enable crosshairs in shooting games for the selected players.
11854P1 only
11859P2 only
11864P1 & P2
11873For playing driving games with a game pad, it is sometimes a good idea to use a value larger than 100%% so that the steering feels less sensitive on a thumbstick.
11878STEERING SENSITIVITY
11884Use L2/R2 for Accel/Brake and L1/R1 or R-stick Up/Down for Shift Up/Down.
11889MODERN PEDAL CONTROLS
11894Change the speed of the emulated PowerPC chip (fixes some issues).
11899ADJUST POWERPC FREQUENCY
1190450 (Default)
11909Choose your preferred aspect ratio..
119144x3 (Default)
11919Choose your preferred video filter.
11924Scale2x
11929Scale3x
11934Scale4x
11939Choose your preferred video quality.
11944VIDEO QUALITY
11949linear
11954best
11959Enabled or disbale the mouse cursor. Useful for CG's menus.
11964CURSOR
11969NO (DEFAULT)
11974YES
11979CD-ROM SPEED
11984AUTO (DEFAULT)
119891X
119944X
119998X
12004FORCE 386DX CPU
12009ROM (Slot 1)
12014ROM (Slot 2)
12019ROM (Slot 3)
12024ROM (Slot 4)
12029Mount a floppy for user data, creates if needed
12034USER DISK
12039Mac IIx (2Mb RAM, Color, 2 HD Floppies/CD/HDD, Image Reader)
12044Install the image reader card to read idks image files (Mac IIx only)
12049Type of ROM file to load. Disk Image requires Mac IIx and Image Reader
12054Disk Image
12059Interton VC 4000 cartridges
12066Enable mouse input for trackballs, spinners, lightguns (if no gun connected), and similar controls
12071BGFX for post-processing, accel/opengl for raw image.
12076BGFX
12081Accel
12086Fix screen tearing, but may drop frames.
12091Depends on video mode being set to BGFX.
12096BGFX GRAPHICS API
12101MAME Detect
12106OpenGL ES
12111BGFX VIDEO FILTER
12116CRT Geom Deluxe (RGB)
12121CRT Geom Deluxe (Composite)
12126Allows the use of switchres profiles if present.
12131CRT SWITCHRES
12136Play this game on several screens (if available)
12141MULTISCREENS
12146Rotate 90
12151Rotate 270
12157Crop artwork to only unused space, keeping the game as large as possible.
12162ARTWORK CROP
12167Set system-wide controls via MAME menu
12172CUSTOM MAME CONFIG
12178Make game history, setup instructions, and special moves viewable in the menu
12183DATA PLUGIN
12188When moving
12195Runners simplify compatibility of running Windows games. You must have a runner in it's own directory under /userdata/system/wine/custom.
12200WINE RUNNER
12205Converts DirectX 8/9/10/11/12 calls to Vulkan.
12210DXVK FEATURE
12215Allows you to limit FPS to 60.
12220FPS LIMITER
12225Force mouse in games.
12232Choose whether to pass SDL Game Controller config to the Windows game. Disabling may help with some games.
12237SDL CONFIG
12242See your FPS and version of Vulkan API/driver.
12247DXVK HUD
12252Can increase performance for games that stress the CPU.
12257ESYNC
12262Can improve frame rate and responsiveness.
12267FSYNC
12272Vastly improves the speed of buffer maps.
12277PBA
12282Renders game at a lower res then upscales to increase FPS.
12287FIDELITY FX SUPER RESOLUTION
12292Define the resolution and a new dedicated window.
12297VIRTUAL DESKTOP
12302Enable support for Chinese, Japanese and Korean input methods.
12307ENABLE XIM
12312Disable support for memory write watches in ntdll.
12317NO WRITE WATCH
12322Force WINE to run games with large addresses.
12327FORCE LARGE ADDRESS
12332Delay freeing some memory.
12337HEAP DELAY FREE
12344Force Nvidia GPUs to always be reported as AMD GPUs to workaround game issues.
12349HIDE NVIDIA GPU
12355NVAPI is NVIDIA's core software that allows direct access to NVIDIA GPU.
12360ENABLE NVAPI
12367Reset the cache can fix some crashes if your game was running under Batocera 29.
12372DXVK RESET CACHE
12379Enable this mode if you have issue for run your game on NTFS storage (by default is better to use LinuxFS).
12384ENABLE NTFS MODE
12389Useful to troubleshoot when your Windows game won't start of crashes.
12394ENABLE DEBUG
12399Choose which pad to control your hero.
12404CONTROL CHOICE
12409Joypad
12414Left stick
12419Right stick
12424Can improve frame rates and responsiveness.
12429Enhancement. Double the rendering resolution. Makes 3D objects clearer.
12467THREADED 3D
12474Force 3D geometry to always render on the top screen. Useful for single-screen devices/games.
12479KEEP MAIN SCREEN ON TOP
12484Single
12489Choose the scaling mode for the game screen.
12494SCALING MODE
12499Original resolution
12504Scale to best fit
12509Stretch to full
12514Native
12519Enhancement.
12524Improve audio accuracy (experimental).
12529USE DSP AUDIO
12534Increase to 128 MiB for debug or homebrew applications.
12539SYSTEM MEMORY
1254464MiB (Default)
12549128MiB
12556Nat to access internet from xemu machine. Udp for System Link. Default (Auto) disables network access.
12561NETWORK
12566NETWORK TYPE
12571NAT
12576UDP Tunnel
12583Destination address and port to forward packets to. Leave this empty if you want to enter it manually in the xemu.toml configuration file.
12588UDP REMOTE ADDRESS
12595Local address and port to receive packets on. Leave this empty if you want to enter it manually in the xemu.toml configuration file.
12600UDP BIND ADDRESS
12605Portugese
12610Can smooth the image.
12615Integer Scale
12620Sharp Bilinear
12625Regular Bilnear
12630Enable high quality effects for special stages.
12635HQ MODE
12640Bypass the pre-game menu.
12645SKIP START MENU
12650Access to modding and other advanced options.
12655DEV MENU
12660Both types require holding D-pad down during initial charge.
12665SPINDASH TYPE
12670By Save
12675Sonic 2 (tap jump)
12680Sonic CD (hold jump)
12685Screen Resolution (Default)
12690Enable widescreen support.
12695ENABLE WIDESCREEN
12700Enable scanlines for roms that support it.
12705ENABLE SCANLINES
12712Tries to guess Per-vertex colour (gouraud) from the Model2 per-poly information (flat).
12717FAKE GOURAUD
12722Smooth textures.
12728Enables mipmap usage and trilinear filtering. Doesn't work with some games.
12735Enables bilinear filtering on tilemaps. Looks good, but can cause some stretch artifacts.
12740FILTER TILEMAPS
12745Forces the DX driver to use Managed textures instead of Dynamic.
12750FORCE MANAGED
12755Enables Direct3D Automip-map generation.
12760ENABLE MIP-MAP
12765Enabled meshed polygons for translucency.
12770ENABLE MESH TRANSPARENCY
12775Enable full-screen antialiasing in Direct3D.
12780ENABLE FULL-SCREEN ANTI-ALIASING
12786Read mouse through Rawinput, allowing 2 mice for 2 player shooting games.
12791ENABLE RAW INPUT
12797Use if you're having graphical issues or GPU problems with this emulator.
12802ENABLE SOFTWARE RENDERER
12807OPENGL RENDERING RESOLUTION
128121x (~480)
128172x (~960)
128224x (~1920p)
128278x (~4320p / 8k)
1283216x (~7680p / 16k)
12837PRESENTATION MODE
12842Fill Screen
12847Fit Screen
12852Original Size
12857Only applicable when using OpenGL.
128620.5x (360p/540p) [EXPERIMENTAL]
128670.75x (540p/810p) [EXPERIMENTAL]
128721x (720p/1080p)
128771.5x (1080p/1620p) [EXPERIMENTAL]
128822x (1440p/2160p)
128873x (2160p/3240p)
128924x (2880p/4320p)
128975x (3600p/5400p)
129026x (4320p/6480p)
129077x (5040p/7560p)
129128x (5760p/8640p)
1291716:9 (Default)
12922Force 21:9
12927Force 16:10
12932Force 32:9
12940Fix screen tearing. FIFO (Vsync) does not drop frames. FIFO Relaxed allows tearing as it recovers from a slow down. Mailbox can have lower latency but may drop frames.
12945Immediate
12950Mailbox (Recommended)
12955FIFO (VSync On)
12960FIFO Relaxed
12965ASYNC SHADER COMPILE
12972FXAA has a lower performance impact, goof for low resolutions. SMAA offers best quality.
12977ANTI-ALIASING METHOD
12982SMAA
12987Gaussian
12992ScaleForce
12997AMD FidelityFX Super Resolution
13004GPU emulation accuracy. Most games render fine with Normal. High is required to ensure particles render correctly.
13009ACCURACY LEVEL
13014Extreme
13019CHOOSE SOUND OUTPUT MODE
13024Mono
13029Choose whether the virtual switch is docked or not.
13034DOCK MODE
13039Undocked
13044Docked (Default)
13049British English
13054Canadian French
13059Latin American Spanish
13064Brazilian Portuguese
13069Choose your console region.
13074CHOOSE CONSOLE REGION
13079Australia
13084China
13089Korea
13094Taiwan
13099Choose your console timezone.
13104CHOOSE CONSOLE TIMEZONE
13109CET
13114CST6CDT
13119Cuba
13124EET
13129Egypt
13134Eire
13139EST
13144EST5EDT
13149GB
13154GB-Eire
13159GMT
13164GMT+0
13169GMT-0
13174GMT0
13179Greenwich
13184Hong Kong
13189HST
13194Iran
13199Israel
13204Jamaica
13209Kwajalein
13214Libya
13219MET
13224MST
13229MST7MDT
13234Navajo
13239NZ
13244NZ-CHAT
13249PRC
13254PST8PDT
13259ROC
13264ROK
13269Singapore
13274UCT
13279Univarsal
13284UTC
13289W-SU
13294WET
13299Zulu
13304Native (720p/1080p)
13309Stretch to fit window
13314American English
13319Choose your console UTC timezone.
13324UTC-12
13329UTC-11
13334UTC-10
13339UTC-9
13344UTC-8
13349UTC-7
13354UTC-6
13359UTC-5
13364UTC-4
13369UTC-3
13374UTC-2
13379UTC-1
13384UTC+1
13389UTC+2
13394UTC+3
13399UTC+4
13404UTC+5
13409UTC+6
13414UTC+7
13419UTC+8
13424UTC+9
13429UTC+10
13434UTC+11
13439UTC+12
13444This can be convenient if you're using laserdiscs.
13449LOADING SPEED
13454Realistic Loading
13459Full Speed (Default)
13464Choose the appropriate media for disk image.
13469DISK TYPE
13474Floppy Disk Image
13479Hard Disk Image
13486Choose which graphics API library to use. D3D12 may yield better results with faster GPUs.
13491D3D12 (Default)
13496Native Vulkan
13503This option enables the ability to play Xbox Live Arcade games. May cause compatibility issues with non-XBLA games.
13508XBOX LIVE ARCADE
13513No licenses enabled
13518XBLA license enabled (Default)
13523All possible licenses (Not recommended)
13528Choose to display UI prompts or accept defaults.
13533UI PROMPTS
13538Enabled UI prompts (Default)
13543Disable UI prompts
13548Polish
13553Norwegian
13560Refresh state of memory pages to enable gpu written data. (Use for 'Team Ninja' Games to fix missing character models).
13565CLEAR MEMORY PAGE STATE
13572Render target emulation path to use on Direct3D 12. Try changing if you have render issues.
13577RENDER TARGET PATH
13582Any
13587RTV (Default)
13592ROV
13599The sample count of every tile will be incremented on every EVENT_WRITE_ZPD by this number. Setting this to 0 means everything is reported as occluded.
13604QUERY OCCLUSION
136091000 (Default)
13616D3D12, read render-to-texture results on the CPU. Needed in some games, but causes mid-frame synchronization, so it has a huge performance impact.
13621READBACK RESOLVE
13628Maximum host texture memory usage (in megabytes) above which textures will be destroyed as soon as possible.
13633HARD TEXTURE CACHE MEMORY LIMIT
13638768MB (Default)
136431536MB
136482304MB
136533072MB
136583840MB
136634096MB
136685120MB
136736144MB
13680Part of the host texture memory budget (in megabytes) that will be scaled by the current drawing resolution scale.
13685TEXTURE MEMORY SCALE SIZE
1369024MB (Default)
1369572MB
13702Maximum host texture memory usage (in megabytes) above which old textures will be destroyed. Set below hard limit.
13707SOFT TEXTURE CACHE MEMORY LIMIT
13712384MB (Default)
13717768MB
137222048MB
13729Seconds a texture should be unused to be considered old enough to be deleted if texture memory usage exceeds Soft Texture Cache limit.
13734SOFT TEXTURE CACHE MEMORY TIMEOUT
1373915s
1374430s (Default)
1374945s
1375460s
13760Enable cache mount. Can improve performance and compatibility in some games.
13765MOUNT CACHE
13772Allow game that support different resolutions to be rendered in specific resolution.
13777INTERNAL DISPLAY RESOLUTION
13784Fix screen tearing. With Some games you need to turn VSync on in the games options.
13791Manually set VSYNC frames per second. Ideally this should match your monitor refresh rate.
13796VSYNC FPS
13801165fps
13808Enable or disable Xenia patches. These patches can fix graphics problems in some games.
13813GAME PATCHES
13818Configuring controllers in GZDoom can cause problems.
13823USE GZDOOM JOYSTICK CONFIGURATION
13828Use new graphics created from CorsixTH project
13833USE NEW GRAPHICS
13840Free Build or Sandbox mode. You cannot win or lose custom made maps if this is set to true. You also don't have to worry about money.
13845ENABLE SANDBOX MODE
13850Enable or Disable Intro movie (Enabled by default).
13855PLAY INTRO MOVIE
13860SKIP INTRO VIDEOS
13865Show (Default)
13870OpenGL (x86 only)
13875OpenGLES (Default)
13882Speed hack, enable to disable surface syncing between CPU and GPU. Surface syncing is needed by a few games.
13887DISABLE SURFACE SYNC
13892The image will be softer which could help with aliasing.
13897LINEAR FILTERING
13902Anti-aliasing is a technique for smoothing out jagged edges.
13907You can hide the pointer on touchscreen devices.
13912SHOW POINTER
13919Select how much graphics memory is allocated for the GPU, may need modifying for some games / systems.
13924GRAPHICS MEMORY
13929256MB (Default)
13934On (default)
13939Better performance with hardware rendering.
13944Hardware (default)
13949Vsync
13956Per Table Folder requires all files to be in the associated rom table folder. If disabled, consult the Wiki for further details.
13961EXPERT SETTINGS
13966PER TABLE FOLDER
13971Provides a ball trail to make the ball easier to follow.
13976BALL TRAIL STRENGTH
139810% (Default)
13986Affects just the visual effect of nudging.
13991VISUAL NUDGE STRENGTH
139960 (No Visual Effect)
14001Framerate limiter to reduce CPU utilisation.
14006MAXIMUM FRAMERATE
140110 (Defaults Unlimited)
14018Fix screen tearing. Adaptive Sync (Default) synchronizes on video sync, except for late frames (below target FPS) which are displayed immediately.
14023Vertical Sync
14028Adaptive Sync (Default)
14035Presets which can improve performance without manually editing the VPinballX.ini file to fine tune performance.
14040PERFORMANCE PRESETS
14045Default Performance Settings
14050Low-end Computer
14055High-end Computer
14060Alternative Coloured Dot Matrix Display (needs additional file).
14065ALTCOLOR
14070Playfield configuration
14075WINDOWS POSITIONS
14080PLAYFIELD
14088Extra DMD (Dot Matrix Display) window to display the score for tables with a pinmame rom. By default, settings come from the VPinballX.ini configuration file.
14093PINMAME DMD
14098Top-Right Position, Small
14103Top-Right Position, Medium
14108Top-Right Position, Large
14113Top-Left Position, Small
14118Top-Left Position, Medium
14123Top-Left Position, Large
14128On screen 2 if available
14133On screen 3 if available
14141Extra DMD (Dot Matrix Display) window to display the score for tables without a rom. By default, settings come from the VPinballX.ini configuration file.
14146FLEX DMD
14153Upright glass panel displaying some illuminated artwork. By default, settings come from the VPinballX.ini configuration file.
14158BACKGLASS (B2S)
14165When the Backglass is activated, display the small additional part with the scores.
14170DISPLAY BACKGLASS DMD
14175When the Backglass is activated, display the grill.
14180DISPLAY BACKGLASS GRILL
14185DMD window ratio
14190DMD SIZE
14197Inverse the Backglass and the Playfield. Usefull to use the Backglass as main screen for other emulators.
14202INVERSE PLAYFIELD AND B2S
14209FULLSCREEN gives you a top-down view on the playfield. For cabinet use or multi-window on desktop.
14214PLAYFIELD MODE
14219DESKTOP
14224FULLSCREEN
14229FULL SINGLE SCREEN
14234Enable the custom values below.
14239DISPLAY PHYSICAL SETUP
14244ENABLE CUSTOM DISPLAY PHYSICAL SETUP
14249Long visible screen edge (cm)
14254SCREEN WIDTH
14259Short visible screen edge (cm)
14264SCREEN HEIGHT
14269Screen inclination (degree)
14274SCREEN INCLINATION
14279Player distance from lower screen edge (cm)
14284SCREEN PLAYER Y
14289Player's eyes distance from lower screen edge (cm)
14294SCREEN PLAYER Z
14299Adjust the music volume. Some tables may have its own settings.
14304MUSIC VOLUME
14309Adjust the mechanical sounds of the table.
14314SOUND VOLUME
14319Alternative sounds for the table (needs additional files).
14324ALTERNATIVE SOUND
14331This should not be necessary, unless you are not using the default pad2key mapping.
14336USE JOYPAD SOUTH BUTTON TO ADD CREDIT
14341200p
14346400p
14351600p
14356768p
14361800p
14366960p
14371WIDESCREEN
14376Set the desired maximum refresh rate when Vsync is off.
14381REFRESH RATE
1438630 fps
1439150 fps
1439660 fps (Default)
1440175 fps
14406120 fps
14411144 fps
14416240 fps
14421Choose which graphics renderer to use.
14426GRAPHICS RENDERER
14431Classic Software
14436GPU / OpenGL (Default)
14441COLOUR MODE
144468-bit (Classic)
144518-bit Interpolated
14456True Colour
14463Choose to render high definition graphics textures. Requires OpenGL, True Colour and the enhanced.gob file.
14468HD TEXTURES
14473BILINEAR FILTER
14478Choose to use Bloom post processing.
14483BLOOM
14488Enable / Disable sound in menus.
14493MENU SOUNDS
14498Enable 16-channel iMuse Digital Audio.
14503DIGITAL AUDIO
14508Enable / Disable fight music.
14513FIGHT MUSIC
14518Enable / Disable automatic aiming.
14523AUTO AIM
14528Enable / Disable showing secret found messages.
14533SHOW SECRET MESSAGES
14538AUTOMATICALLY RUN
14543Bobba Fett Face Player Fix
14548BOBBA FETT FIX
14553SMOOTH VUES
14558Choose to enable or disable cutscenes.
14563SKIP CUTSCENES
14568Show All
14573Skip Initial
14578Skip All
14583Standard OpenGL (Default)
14588Enhanced OpenGL
145932x (Default)
14598Skip the initial intro video.
14603SKIP INTRO VIDEO
14608Play (Default)
14613Choose the games difficulty.
14618GAME DIFFICULTY
14623Easy
14628Hard
14633Choose the combat difficulty.
14638COMBAT DIFFICULTY
14643Wimpy
14648Rough
14653Choose the preferred violence level.
14658VIOLENCE LEVEL
14663Minimal
14668Maximum Blood
14673SUBTITLES
14678Classic (Default)
14683Blocky Filtered
14688Smooth
146934x MULTISAMPLING
14698Afrikaans
14703Albanian
14708Bulgarian
14713Catalan
14718Danish
14723Finnish
14728Hungarian
14733Irish
14738Punjabi
14743Romanian
14748Serbian
14753Slovak
14758Slovenian
14763Ukrainian
14768Enable triple buffering.
14773TRIPLE BUFFERING
14778Exit the emulator
14783Configuration menu
14788Exit emulator
14793Display the controller screen
14798Start
14803Coin
14808Push 2
14813Push 1
14818Push 4
14823Push 3
14828Push 5
14833Push 6
14838Push 7
14843Push 8
14848Digital Left
14853Digital Right
14858Digital Up
14863Digital Down
14868Analog 1 Left
14873Analog 1 Right
14878Analog 1 Up
14883Analog 1 Down
14888Analog 2 Left
14893Analog 2 Right
14898Analog 2 Up
14903Analog 2 Down
14908Set to full screen
14913Exit Dolphin
14918Open Dolphin-triforce's menu
14923Load State Slot 1
14928Save State Slot 1
14933Screenshot
14938Exit Dosbox-X
14943Joy2Pad Up
14948Joy2Pad Down
14953Joy2Pad Left
14958Joy2Pad Right
14963Hat Up
14968Hat Down
14973Hat Left
14978Hat Right
14983Button A
14988Button B
14993Button X
14998Button Y
15003Button Start
15008Button Select
15013Button L
15018Button R
15023Disposition A
15028Disposition B
15033Microphone
15038TouchScreen
15043Exit Drastic
15048Save State
15053Load State
15058Swap Screens
15063QuickMenu
15073Exit Duckstation
15078Open DuckStation Quick Menu
15083Restart Game
15088Slot -
15093Slot +
15098Rewind
15103Next Disc (m3u)
15108Fast Forward
15113Hide the bezel
15118Virtual Keyboard
15123Settings GUI
15128Exit emulator using SDL
15133Pause / Menu
15138Exit Emulator
15143Menu
15148Graphics filtering on/off
15153Reset the table, sometimes required for PinMame
15158Start game
15163Insert coin
15168Nudge up
15173Nudge left
15178Nudge right
15183Pull plunger
15188Lockbar Fire Button
15193Buy extraball for a credit
15198Left flipper
15203Right flipper
15208Left magnasave
15213Right magnasave
15218Move Stylet Pointer
15223Restart Emulation
15228Continue/Pause emulation
15233Swap Screen
15238Toggle Screen Layout
15243Toggle Speed Limit
15248Swap screens
15253Mouse Click
15258Service menu
15263Move camera up
15268Move camera down
15273Move camera to the left
15278Move camera to the right
15283Quit the application
15288Start / Valid
15293Shows or hides the menu bar
15298Rotates the current object
15303Select
15308Quick save
15313Quick load
15318Zoom in x5
15323Zoom out x5
15328Take a screenshot
15333Reset the application
15338Hire staff
15343Edit room
15348Open build room menu
15353Open furnish corridor menu
15358Quits the current level
15363Speeds up the game
15368Set speed normal
15373Show the cheat menu
15378Zoom the camera out
15383Zoom in the camera
15388Open LUA console
15393Town map
15398Casebook
15403Research
15408Manage Staff
15413Exit game
15418quicksave
15423quickload
15428screenshot
15433Bring up menu
15438Skip cutscene
15443Quick Load
15448Quick Save
15453Exit running Flatpak
15458Exit Steam