Translations
Help us translate Batocera into your favorite language. The process is described on the Wiki.
Diff for EUSKARA options
Line | Text |
---|---|
20 | Adjust the cpu power frequency profile whilst in-game. Some systems will benefit from improved voltage handling. |
25 | POWER OPTIONS |
30 | POWER MODE |
35 | High Performance |
40 | Balanced |
45 | Power Saver |
52 | Adjust the cpu power profile whist on battery. Overwrites previous Power Mode(s). |
57 | BATTERY MODE |
65 | Adjust the percentage of power (watts) provided to a Ryzen Mobile Series CPU based on it's default max value. Caution, setting wattage too high could damage your device. |
70 | RYZEN THERMAL DESIGN POWER |
378 | Use preemptive frames instead of run-ahead. Only runs ahead when controller state changes. |
383 | USE PRE-EMPTIVE FRAMES |
431 | LIGHT GUNS |
436 | CONTROLS |
461 | Maximum wheel rotation from left to right (in degrees) |
466 | WHEEL ROTATION |
471 | Zone for which the game doesn't react to the wheel (in degrees) |
476 | WHEEL DEADZONE |
483 | Reserve a non dead zone at the center of the wheel to go straight ahead (in degrees) |
488 | WHEEL MIDZONE |
631 | Enable the BASIC interpreter. Some games need this. |
636 | INTERNAL BASIC INTERPRETER |
673 | Automatically sets aspect ratio to 16/9 for games that natively support it. 2D elements like HUD/UI may be stretched. |
678 | AUTO WIDESCREEN |
1412 | DSi (Experiemental) |
1419 | Software mode is faster and more accurate, while OpenGL mode supports scaling 3D graphics. |
1424 | VIDEO SETTINGS |
1429 | RENDERER MODE |
1439 | OpenGL (Overwrites Libretro API settings) |
1444 | Degree in which 3D graphics are scaled up. OpenGL renderer only. |
1449 | 1x native (256 x 192) |
1454 | 2x native (512 x 384) |
1459 | 3x native (768 x 576) |
1464 | 4x native (1024 x 768) |
1469 | 5x native (1280 x 960) |
1474 | 6x native (1536 x 1152) |
1479 | 7x native (1792 x 1344) |
1484 | 8x native (2048 x 1536) |
1491 | Enable this if your game's 3D modles are not rendered correctly. OpenGL renderer only. |
1496 | IMPROVED POLYGON SPLITTING |
1506 | Affects how the emulated screens are scaled. OpenGL renderer only. |
1511 | SCREEN FILTERING |
1526 | Determines how the cursor should apprear on the botton screen. |
1531 | SCREEN SETTINGS |
1536 | CURSOR MODE |
1541 | Never |
1546 | While Touching |
1551 | Until Timeout |
1556 | Always |
1561 | Cursor timeout in seconds when using Cursor Mode - Until Timeout. |
1566 | CURSOR TIMEOUT |
1571 | 1 second |
1576 | 2 seconds |
1581 | 3 seconds |
1586 | 5 seconds |
1591 | 10 seconds |
1596 | 15 seconds |
1601 | 20 seconds |
1606 | 30 seconds |
1611 | 60 seconds |
1616 | Determine how the console's touch screen in emulated. |
1621 | TOUCH MODE |
1631 | Pointer |
1638 | Use this to play online with custom servers that reimplement the discontinued Nintendo Wi-Fi. |
1643 | FIRMWARE SETTINGS |
1648 | DNS OVERRIDE |
1653 | Kaeru WFC (178.62.43.212) |
1658 | AltWFC (172.104.88.237) |
1663 | Wiimmfi (95.217.77.181) |
1668 | Force Default DNS |
1673 | Don't Override |
1678 | Overrides the language mode of the emulated console. |
1683 | Use Host |
1693 | The theme colour of the emulated console. |
1698 | FAVOURITE COLOUR |
1703 | Gray |
1708 | Brown |
1718 | Light Pink |
1723 | Orange |
1728 | Yellow |
1733 | Lime |
1738 | Light Green |
1743 | Dark Green |
1748 | Turquoise |
1753 | Light Blue |
1763 | Dark Blue |
1768 | Dark Purple |
1773 | Light Purple |
1778 | Dark Pink |
1783 | The month of your birthay. |
1788 | BIRTH MONTH |
1793 | January |
1798 | February |
1803 | March |
1808 | April |
1813 | May |
1818 | June |
1823 | July |
1828 | August |
1833 | September |
1838 | October |
1843 | November |
1848 | December |
1853 | The day within the month of your birthday. |
1858 | BIRTH DAY |
1863 | 1st |
1868 | 2nd |
1873 | 3rd |
1878 | 4th |
1883 | 5th |
1888 | 6th |
1893 | 7th |
1898 | 8th |
1903 | 9th |
1908 | 10th |
1913 | 11th |
1918 | 12th |
1923 | 13th |
1928 | 14th |
1933 | 15th |
1938 | 16th |
1943 | 17th |
1948 | 18th |
1953 | 19th |
1958 | 20th |
1963 | 21st |
1968 | 22nd |
1973 | 23rd |
1978 | 24th |
1983 | 25th |
1988 | 26th |
1993 | 27th |
1998 | 28th |
2003 | 29th |
2008 | 30th |
2013 | 31st |
2019 | Enable to display an on-screen message if trying to use unsupported features. |
2024 | ON-SCREEN DISPLAY & NOTIFCATIONS |
2029 | WARN ABOUT UNSUPPORTED FEATURES |
2034 | Enable to display if your BIOS haas known problems. |
2039 | WARN ABOUT BIOS PROBLEMS |
2045 | Enable to show which screen layout with the configured sequence is active. |
2050 | SHOW SCREEN LAYOUT |
2055 | Enable to show whether your device's microphone is active. |
2060 | SHOW HOST MICROPHONE STATE |
2065 | Enable to show whether your device's camera is active. |
2070 | SHOW HOST CAMERA STATE |
2075 | Enable to show whether the emulated screens are closed. |
2080 | SHOW LID STATE |
3684 | Use Megadrive to automap inputs for a Megadrive style controller with a 6 button layout. |
3694 | CONTROLLER 1 INPUT MAPPING |
3699 | Retropad (Default) |
3704 | Megadrive |
3709 | CONTROLLER 2 INPUT MAPPING |
3714 | CONTROLLER 3 INPUT MAPPING |
3719 | CONTROLLER 4 INPUT MAPPING |
3776 | Sound generator. MAME is faster and Nuked is cycle accurate. Original model used YM2612 while later revisions used YM3438. |
3781 | FM SYNTHESIZER |
3786 | MAME (YM2612) |
3791 | MAME (ASIC YM3438) |
3796 | MAME (Enhanced YM3438) |
3801 | Nuked (YM2612) |
3806 | Nuked (YM3438) |
4149 | 4k |
4154 | 8k |
4159 | Replace meshed transparency by real transparency. |
4164 | IMPROVED MESH |
4169 | Apply gouraud shading instead of flat shading. |
4174 | IMPROVED BANDING |
4205 | Choose system BIOS language. |
4210 | BIOS Language |
4838 | Tandy Radio Shack Color Computer cassettes |
5510 | Justifier |
5818 | Rumble Pak (Automatic) |
5824 | Use to eliminate joystick drift/unwanted input. Effects all controllers. |
5829 | JOYSTICK DEADZONE |
5834 | 15% (Default) |
5841 | Use to make joystick movement more or less sensitive. Effects all controllers. |
5846 | JOYSTICK SENSITIVITY |
6413 | Skip the bios boot logo, may cause default language issues. |
6418 | BIOS FAST BOOT |
6428 | Double the rendering resolution. |
6438 | On (Speed hack) |
6483 | Hyper Blaster/Justifier |
6828 | PAL 288x576px 50Hz (auto) |
6833 | NTSC 240x480px 60Hz (auto) |
7777 | Some games and homebrews require more RAM |
7782 | RAM EXPANSION UNIT |
7787 | 128kB (1700) |
7792 | 256kB (1764) |
7797 | 512kB (1750) |
7802 | 1024kB |
7807 | 2048kB |
7812 | 4096kB |
7817 | 8192kB |
7822 | 16384kB |
8658 | Hide crosshairs in supported games e.g. ActionMax, Maddog II. |
8711 | Enable or disable bezels being added when content is a 4:3 aspect with a widescreen display. |
8716 | BEZELS |
8721 | Shunt 2 |
8726 | Shunt 3 |
8731 | Shunt 4 |
8736 | Shunt 5 |
8741 | Shunt 6 |
8746 | Shunt 7 |
8751 | Shunt 8 |
8756 | Shunt 9 |
8761 | Shunt 10 |
8812 | Automatic ratio |
8839 | Compile shaders on next launch of game (one time). Reduces micro-freezes. Vulkan only. |
8856 | Use SSAA instead of MSAA for anti-aliasing. SSAA may look better but has a higher performance cost. |
8970 | Enable controller rumble capabilities if supported by the controller. |
8980 | GAMECUBE CONTROLLER 1 |
9015 | GAMECUBE CONTROLLER 2 |
9025 | GAMECUBE CONTROLLER 3 |
9035 | GAMECUBE CONTROLLER 4 |
9045 | Moves South to West, West to North, etc. Standard controller type only. |
9050 | ROTATE FACE BUTTONS |
9140 | Change the Gamecube system language. |
9145 | GAMECUBE LANGUAGE |
9150 | English/Japanese |
9160 | WII CONTROLLERS |
9205 | Position of wii sensor bar relative to the disaply for real wiimotes. |
9210 | SENSOR BAR POSITION |
9215 | Bottom (Default) |
9220 | Top |
9625 | CROSSHAIR |
9749 | Allow mapping Future Pinball with Pad to Keyboard. |
10315 | Apply a multiplier to the joystick's input to lower or increase responsiveness. |
10325 | 0.5x |
10330 | 0.6x |
10335 | 0.7x |
10340 | 0.8x |
10345 | 0.9x |
10350 | 1.1x |
10355 | 1.2x |
10360 | 1.3x |
10365 | 1.4x |
10370 | 1.5x |
10377 | The area around the joystick's neutral position where input is ignored. Can help reduce unintended inputs. |
10382 | 1% (Default) |
10387 | Limit FPS to reduce high CPU usage. |
10392 | LIMIT FPS |
10419 | scanlines |
10424 | diagonal filter |
10429 | triangular filter |
10434 | wave filter |
10439 | lottes crt |
10444 | 4xrgss |
10449 | nxagss |
10753 | Scaled |
10758 | Force 32bit |
10905 | Playstation 2 wheel type |
10910 | WHEEL MODEL |
10915 | Driving Force |
10920 | Driving Force Pro |
10925 | GT Force |
10930 | Virtual |
11332 | RENDER RESOLUTION (SCALING) |
11475 | Stream texture to GPU in parrallel. Can improve performance on more powerful GPU's that have spare headroom. |
11485 | On (Vulkan Only) |
11960 | RENDER MODE |
11965 | HLE (per-strip) |
11970 | HLE (per-pixel) |
11975 | LLE |
12084 | For playing driving games with a game pad, it is sometimes a good idea to use a value larger than 100%% so that the steering feels less sensitive on a thumbstick. |
12089 | STEERING SENSITIVITY |
12358 | Play this game on several screens (if available) |
12363 | MULTISCREENS |
12413 | When moving |
12420 | Runners simplify compatibility of running Windows games. You must have a runner in it's own directory under /userdata/system/wine/custom. |
12425 | WINE RUNNER |
12430 | Converts DirectX 8/9/10/11/12 calls to Vulkan. |
12531 | Enable support for Chinese, Japanese and Korean input methods. |
12573 | Force Nvidia GPUs to always be reported as AMD GPUs to workaround game issues. |
12624 | Useful to troubleshoot when your Windows game won't start of crashes. |
12795 | Nat to access internet from xemu machine. Udp for System Link. Default (Auto) disables network access. |
12800 | NETWORK |
12805 | NETWORK TYPE |
12810 | NAT |
12815 | UDP Tunnel |
12822 | Destination address and port to forward packets to. Leave this empty if you want to enter it manually in the xemu.toml configuration file. |
12827 | UDP REMOTE ADDRESS |
12834 | Local address and port to receive packets on. Leave this empty if you want to enter it manually in the xemu.toml configuration file. |
12839 | UDP BIND ADDRESS |
13111 | 0.5x (360p/540p) [EXPERIMENTAL] |
13116 | 0.75x (540p/810p) [EXPERIMENTAL] |
13121 | 1x (720p/1080p) |
13126 | 1.5x (1080p/1620p) [EXPERIMENTAL] |
13156 | 7x (5040p/7560p) |
13161 | 8x (5760p/8640p) |
13181 | Force 32:9 |
13189 | Fix screen tearing. FIFO (Vsync) does not drop frames. FIFO Relaxed allows tearing as it recovers from a slow down. Mailbox can have lower latency but may drop frames. |
13194 | Immediate |
13199 | Mailbox (Recommended) |
13204 | FIFO (VSync On) |
13209 | FIFO Relaxed |
13221 | FXAA has a lower performance impact, goof for low resolutions. SMAA offers best quality. |
13231 | SMAA |
13246 | AMD FidelityFX Super Resolution |
13253 | GPU emulation accuracy. Most games render fine with Normal. High is required to ensure particles render correctly. |
13258 | ACCURACY LEVEL |
13263 | Extreme |
13278 | Choose whether the virtual switch is docked or not. |
13283 | DOCK MODE |
13288 | Undocked |
13293 | Docked (Default) |
13735 | Choose which graphics API library to use. D3D12 may yield better results with faster GPUs. |
13740 | D3D12 (Default) |
13745 | Native Vulkan |
13752 | This option enables the ability to play Xbox Live Arcade games. May cause compatibility issues with non-XBLA games. |
13809 | Refresh state of memory pages to enable gpu written data. (Use for 'Team Ninja' Games to fix missing character models). |
13814 | CLEAR MEMORY PAGE STATE |
13821 | Render target emulation path to use on Direct3D 12. Try changing if you have render issues. |
13826 | RENDER TARGET PATH |
13831 | Any |
13836 | RTV (Default) |
13841 | ROV |
13848 | The sample count of every tile will be incremented on every EVENT_WRITE_ZPD by this number. Setting this to 0 means everything is reported as occluded. |
13853 | QUERY OCCLUSION |
13858 | 1000 (Default) |
13865 | D3D12, read render-to-texture results on the CPU. Needed in some games, but causes mid-frame synchronization, so it has a huge performance impact. |
13870 | READBACK RESOLVE |
13877 | Maximum host texture memory usage (in megabytes) above which textures will be destroyed as soon as possible. |
13882 | HARD TEXTURE CACHE MEMORY LIMIT |
13887 | 768MB (Default) |
13892 | 1536MB |
13897 | 2304MB |
13902 | 3072MB |
13907 | 3840MB |
13912 | 4096MB |
13917 | 5120MB |
13922 | 6144MB |
13929 | Part of the host texture memory budget (in megabytes) that will be scaled by the current drawing resolution scale. |
13934 | TEXTURE MEMORY SCALE SIZE |
13939 | 24MB (Default) |
13944 | 72MB |
13951 | Maximum host texture memory usage (in megabytes) above which old textures will be destroyed. Set below hard limit. |
13956 | SOFT TEXTURE CACHE MEMORY LIMIT |
13961 | 384MB (Default) |
13966 | 768MB |
13971 | 2048MB |
13978 | Seconds a texture should be unused to be considered old enough to be deleted if texture memory usage exceeds Soft Texture Cache limit. |
13983 | SOFT TEXTURE CACHE MEMORY TIMEOUT |
13988 | 15s |
13993 | 30s (Default) |
13998 | 45s |
14003 | 60s |
14009 | Enable cache mount. Can improve performance and compatibility in some games. |
14014 | MOUNT CACHE |
14035 | Fix screen tearing. With Some games you need to turn VSync on in the games options. |
14042 | Manually set VSYNC frames per second. Ideally this should match your monitor refresh rate. |
14047 | VSYNC FPS |
14052 | 165fps |
14166 | You can hide the pointer on touchscreen devices. |
14171 | SHOW POINTER |
14217 | Per Table Folder requires all files to be in the associated rom table folder. If disabled, consult the Wiki for further details. |
14222 | EXPERT SETTINGS |
14227 | PER TABLE FOLDER |
14232 | Provides a ball trail to make the ball easier to follow. |
14237 | BALL TRAIL STRENGTH |
14242 | 0% (Default) |
14247 | Affects just the visual effect of nudging. |
14252 | VISUAL NUDGE STRENGTH |
14257 | 0 (No Visual Effect) |
14262 | Framerate limiter to reduce CPU utilisation. |
14267 | MAXIMUM FRAMERATE |
14272 | 0 (Defaults Unlimited) |
14279 | Fix screen tearing. Adaptive Sync (Default) synchronizes on video sync, except for late frames (below target FPS) which are displayed immediately. |
14284 | Vertical Sync |
14289 | Adaptive Sync (Default) |
14296 | Presets which can improve performance without manually editing the VPinballX.ini file to fine tune performance. |
14301 | PERFORMANCE PRESETS |
14306 | Default Performance Settings |
14311 | Low-end Computer |
14316 | High-end Computer |
14321 | Alternative Coloured Dot Matrix Display (needs additional file). |
14326 | ALTCOLOR |
14331 | Playfield configuration |
14336 | WINDOWS POSITIONS |
14341 | PLAYFIELD |
14349 | Extra DMD (Dot Matrix Display) window to display the score for tables with a pinmame rom. By default, settings come from the VPinballX.ini configuration file. |
14354 | PINMAME DMD |
14359 | Top-Right Position, Small |
14364 | Top-Right Position, Medium |
14369 | Top-Right Position, Large |
14374 | Top-Left Position, Small |
14379 | Top-Left Position, Medium |
14384 | Top-Left Position, Large |
14389 | On screen 2 if available |
14394 | On screen 3 if available |
14402 | Extra DMD (Dot Matrix Display) window to display the score for tables without a rom. By default, settings come from the VPinballX.ini configuration file. |
14407 | FLEX DMD |
14414 | Upright glass panel displaying some illuminated artwork. By default, settings come from the VPinballX.ini configuration file. |
14419 | BACKGLASS (B2S) |
14426 | When the Backglass is activated, display the small additional part with the scores. |
14431 | DISPLAY BACKGLASS DMD |
14436 | When the Backglass is activated, display the grill. |
14441 | DISPLAY BACKGLASS GRILL |
14446 | DMD window ratio |
14451 | DMD SIZE |
14458 | Inverse the Backglass and the Playfield. Usefull to use the Backglass as main screen for other emulators. |
14463 | INVERSE PLAYFIELD AND B2S |
14470 | FULLSCREEN gives you a top-down view on the playfield. For cabinet use or multi-window on desktop. |
14475 | PLAYFIELD MODE |
14480 | DESKTOP |
14485 | FULLSCREEN |
14490 | FULL SINGLE SCREEN |
14495 | Enable the custom values below. |
14500 | DISPLAY PHYSICAL SETUP |
14505 | ENABLE CUSTOM DISPLAY PHYSICAL SETUP |
14510 | Long visible screen edge (cm) |
14515 | SCREEN WIDTH |
14520 | Short visible screen edge (cm) |
14525 | SCREEN HEIGHT |
14530 | Screen inclination (degree) |
14535 | SCREEN INCLINATION |
14540 | Player distance from lower screen edge (cm) |
14545 | SCREEN PLAYER Y |
14550 | Player's eyes distance from lower screen edge (cm) |
14555 | SCREEN PLAYER Z |
14560 | Adjust the music volume. Some tables may have its own settings. |
14565 | MUSIC VOLUME |
14570 | Adjust the mechanical sounds of the table. |
14575 | SOUND VOLUME |
14580 | Alternative sounds for the table (needs additional files). |
14585 | ALTERNATIVE SOUND |
14592 | This should not be necessary, unless you are not using the default pad2key mapping. |
14597 | USE JOYPAD SOUTH BUTTON TO ADD CREDIT |
14632 | WIDESCREEN |
14703 | COLOUR MODE |
14708 | 8-bit (Classic) |
14713 | 8-bit Interpolated |
14718 | True Colour |
14725 | Choose to render high definition graphics textures. Requires OpenGL, True Colour and the enhanced.gob file. |
14730 | HD TEXTURES |
14735 | BILINEAR FILTER |
14745 | BLOOM |
14875 | Choose the games difficulty. |
14880 | GAME DIFFICULTY |
14885 | Easy |
14890 | Hard |
14895 | Choose the combat difficulty. |
14900 | COMBAT DIFFICULTY |
14905 | Wimpy |
14910 | Rough |
14915 | Choose the preferred violence level. |
14920 | VIOLENCE LEVEL |
14925 | Minimal |
14930 | Maximum Blood |
14935 | SUBTITLES |
14940 | Classic (Default) |
14945 | Blocky Filtered |
14950 | Smooth |
14955 | 4x MULTISAMPLING |
14960 | Afrikaans |
14965 | Albanian |
14970 | Bulgarian |
14975 | Catalan |
14980 | Danish |
14985 | Finnish |
14990 | Hungarian |
14995 | Irish |
15000 | Punjabi |
15005 | Romanian |
15010 | Serbian |
15015 | Slovak |
15020 | Slovenian |
15025 | Ukrainian |
15030 | Enable triple buffering. |
15035 | TRIPLE BUFFERING |
15045 | Configuration menu |
15175 | Exit Dolphin |
15395 | Pause / Menu |
15400 | Exit Emulator |
15450 | Lockbar Fire Button |
15455 | Buy extraball for a credit |
15470 | Left magnasave |
15475 | Right magnasave |
15520 | Service menu |
15675 | Exit game |
15695 | Bring up menu |
15715 | Exit running Flatpak |
15720 | Exit Steam |