Translations
Help us translate Batocera into your favorite language. The process is described on the Wiki.
Diff for EUSKARA options
Line | Text |
---|---|
38 | 0 (Defaults Unlimited) |
43 | 0 (No Visual Effect) |
58 | 0% (Default) |
63 | 0.5x |
73 | 0.5x (360p/540p) [EXPERIMENTAL] |
78 | 0.6x |
83 | 0.75x (540p/810p) [EXPERIMENTAL] |
88 | 0.7x |
93 | 0.8x |
98 | 0.9x |
118 | 1 second |
128 | 1% (Default) |
143 | 1.1x |
163 | 1.2x |
173 | 1.3x |
178 | 1.4x |
183 | 1.5x |
188 | 1.5x (1080p/1620p) [EXPERIMENTAL] |
278 | 10 seconds |
283 | 100 fps |
298 | 1000 (Default) |
318 | 1024 x 768 |
328 | 1024kB |
348 | 1040 STE ETOS 256k |
378 | 10th |
383 | 10x Native (6400x5280) |
398 | 11th |
403 | 11x Native (7040x5808) |
438 | 1280 x 1024 |
443 | 1280 x 720 |
448 | 1280 x 800 |
458 | 1280x960 (Default) |
478 | 128kB (1700) |
488 | 12th |
493 | 12x Native (7680x6336) for 8K |
503 | 1366 x 768 |
513 | 13th |
543 | 1440 x 900 |
553 | 14th |
563 | 15 seconds |
568 | 15% (Default) |
578 | 1536MB |
593 | 15s |
598 | 15th |
623 | 16-bit |
628 | 1600 x 900 |
643 | 16384kB |
648 | 165fps |
653 | 1680 x 1050 |
683 | 16th |
693 | 16x Anistropic |
708 | 17th |
723 | 18th |
733 | 1920 x 1080 |
738 | 1920 x 1200 |
743 | 19th |
758 | 1ST PERSON GUNS |
768 | 1st |
778 | 1x (720p/1080p) |
793 | 1x native (256 x 192) |
823 | 2 seconds |
878 | 20 seconds |
883 | 200% (Maximum) |
903 | 2048MB |
908 | 2048kB |
928 | 20th |
933 | 21st |
948 | 22nd |
953 | 2304MB |
968 | 23rd |
998 | 24MB (Default) |
1003 | 24th |
1008 | 2560 x 1440 |
1013 | 2560 x 1600 |
1023 | 256kB (1764) |
1038 | 25th |
1048 | 26th |
1058 | 27th |
1078 | 28th |
1083 | 29th |
1108 | 2nd |
1143 | 2x Anistropic |
1153 | 2x Native (1280x1056) for 720p |
1168 | 2x native (512 x 384) |
1203 | 3 seconds |
1228 | 30 seconds |
1238 | 3072MB |
1253 | 30s (Default) |
1258 | 30th |
1263 | 31st |
1278 | 32-bit |
1283 | 320 x 200 |
1323 | 3840 x 2160 |
1328 | 3840MB |
1333 | 384MB (Default) |
1358 | 386_prefetch |
1363 | 386_slow |
1373 | 3DS mode (bottom side) |
1378 | 3DS mode (right side) |
1388 | 3rd |
1393 | 3rd Person |
1403 | 3x Native (1920x1584) for 1080p |
1413 | 3x native (768 x 576) |
1468 | 4096MB |
1473 | 4096kB |
1493 | 45s |
1523 | 486_slow |
1568 | 4k |
1573 | 4th |
1588 | 4x Anistropic |
1598 | 4x MULTISAMPLING |
1603 | 4x Native (2560x2112) for 1440p |
1618 | 4x native (1024 x 768) |
1628 | 4xrgss |
1663 | 5 seconds |
1698 | 5120MB |
1713 | 512kB (1750) |
1723 | 520 ST EMUTOS 256k |
1768 | 5th |
1778 | 5x Native (3200x2640) |
1788 | 5x native (1280 x 960) |
1808 | 60 seconds |
1833 | 60s |
1838 | 6144MB |
1848 | 640 x 480 |
1878 | 6th |
1898 | 6x Native (3840x3168) for 4K |
1908 | 6x native (1536 x 1152) |
1923 | 72MB |
1943 | 768MB |
1948 | 768MB (Default) |
1963 | 7th |
1968 | 7x (5040p/7560p) |
1973 | 7x Native (4480x3696) |
1983 | 7x native (1792 x 1344) |
2013 | 8-bit (Classic) |
2018 | 8-bit Interpolated |
2023 | 800 x 600 |
2043 | 8192kB |
2058 | 8k |
2063 | 8th |
2068 | 8x (5760p/8640p) |
2088 | 8x Anistropic |
2098 | 8x Native (5120x4224) for 5K |
2113 | 8x native (2048 x 1536) |
2148 | 9th |
2158 | 9x Native (5760x4752) |
2193 | ACCELEROMETER |
2198 | ACCURACY LEVEL |
2208 | ACSI |
2248 | AIMING CROSSHAIR |
2253 | ALIEN VS PREDATOR |
2258 | ALIEN VS PREDATOR MULTIPLAYER |
2288 | ALTCOLOR |
2293 | ALTERNATIVE SOUND |
2303 | AMD FidelityFX Super Resolution |
2338 | ANISTROPIC FILTER |
2378 | APPLE2GS-BIOS.ROM |
2383 | APPLE2GS.ROM |
2393 | ARI/D93 (recommended for all JP developed games) |
2408 | ASPECT |
2523 | AUTO |
2538 | AUTO AIMING |
2568 | AUTO SWITCH WEAPON |
2573 | AUTO WIDESCREEN |
2583 | AUTOMATICALLY RELOAD WEAPON |
2708 | Activate Doom DOS original music and throttle the Doom frame rate. |
2723 | Adaptive Sync (Default) |
2733 | Add debug logging to help troubleshoot issues. |
2754 | Adjust the cpu power frequency profile whilst in-game. Some systems will benefit from improved voltage handling. |
2761 | Adjust the cpu power profile whist on battery. Overwrites previous Power Mode(s). |
2766 | Adjust the mechanical sounds of the table. |
2771 | Adjust the music volume. Some tables may have its own settings. |
2779 | Adjust the percentage of power (watts) provided to a Ryzen Mobile Series CPU based on it's default max value. Caution, setting wattage too high could damage your device. |
2804 | Affects how the emulated screens are scaled. OpenGL renderer only. |
2809 | Affects how the game output is scaled to the resolution. |
2814 | Affects just the visual effect of nudging. |
2824 | Afrikaans |
2834 | Aim down |
2839 | Aim up |
2844 | Albania |
2849 | Albanian |
2854 | Algeria |
2859 | All + Enemy Jedi Dodge |
2879 | All Timers |
2889 | All voiceovers |
2957 | Alt. Attack |
2962 | AltWFC (172.104.88.237) |
2967 | Alternative Coloured Dot Matrix Display (needs additional file). |
2972 | Alternative sounds for the table (needs additional files). |
2977 | Always |
3002 | Amount of instructions DOSBox tries to emulate |
3022 | Analog Down |
3037 | Analog Left |
3042 | Analog Right |
3052 | Analog Up |
3067 | Anisotropic filtering |
3077 | Any |
3152 | Apply a multiplier to the joystick's input to lower or increase responsiveness. |
3167 | Apply gouraud shading instead of flat shading. |
3182 | April |
3187 | Arabic |
3192 | Arabic (ar) |
3232 | Area Sampling |
3237 | Argentina |
3247 | Armenia |
3276 | As Host (Default) |
3330 | Attack |
3335 | August |
3345 | Austria |
3395 | Automap |
3405 | Automatic pickup weapon. |
3410 | Automatic ratio |
3442 | Automatically sets aspect ratio to 16/9 for games that natively support it. 2D elements like HUD/UI may be stretched. |
3452 | Azerbaijan |
3467 | BACKGLASS (B2S) |
3472 | BALL TRAIL STRENGTH |
3477 | BATTERY MODE |
3557 | BEZELS |
3582 | BILINEAR FILTER |
3592 | BIOS FAST BOOT |
3602 | BIOS Language |
3607 | BIRTH DAY |
3612 | BIRTH MONTH |
3637 | BLOOM |
3647 | BOOST RENDER RES |
3677 | BRETT HULL HOCKEY |
3682 | BRIGHTNESS |
3692 | BT601_525/D65 (recommended for all US developed games) |
3697 | BT601_525/D93 |
3702 | BT601_625/D65 (recommended for all EUR/AUS developed games) |
3707 | Back / Menu |
3712 | Backpedal |
3717 | Bahrain |
3722 | Balanced |
3749 | Basic Filtering type for the jaguar display when rendering to the native display. |
3764 | Belarus |
3769 | Belgium |
3774 | Belize |
3789 | Bicubic: B-Spine |
3794 | Bicubic: Catmull-Rom |
3799 | Bicubic: Mitchell-Netravali |
3844 | Biquintic |
3879 | Blocky Filtered |
3936 | Bolivia |
3956 | Bottom (Default) |
3996 | Brown |
4006 | Brunei |
4024 | Bulgaria |
4029 | Bulgarian |
4044 | Button C |
4084 | Button Z |
4089 | Buy extraball for a credit |
4169 | CARD READER |
4254 | CHECKERED FLAG |
4274 | CLEAR MEMORY PAGE STATE |
4319 | COLOUR MODE |
4324 | COMBAT DIFFICULTY |
4329 | CONSOLE COUNTRY |
4369 | CONTROLLER 1 INPUT MAPPING |
4389 | CONTROLLER 2 INPUT MAPPING |
4409 | CONTROLLER 3 INPUT MAPPING |
4429 | CONTROLLER 4 INPUT MAPPING |
4439 | CONTROLLER 5 |
4444 | CONTROLLER 6 |
4449 | CONTROLLER 7 |
4459 | CONTROLLER MODE |
4504 | CONTROLS |
4544 | CPU CYCLES |
4549 | CPU Core used in emulation |
4584 | CPU Type used in emulation |
4604 | CROSSHAIR |
4609 | CROSSHAIR LINE THICKNESS |
4614 | CROSSHAIR SIZE |
4619 | CRT COLOUR |
4644 | CRT-like colour adaption. Requires New 3D engine. |
4664 | CURSOR MODE |
4669 | CURSOR TIMEOUT |
4674 | CURVE DETAIL |
4714 | CUTSCENE SUBTITLES |
4719 | CUTSCENES |
4729 | CYBERMORPH |
4845 | Canada |
4910 | Catalan |
4915 | Center |
4929 | Change image scaling algorithm quality. |
4939 | Change the Gamecube system language. |
4944 | Change the consoles country from the default of the United States. |
4949 | Change the game's brightness. |
4961 | Change the game's language. Game files require the supported language strings in the .pk4 files. |
4989 | Changes the sleep period accuracy. Some games need this set to improve performance. |
5003 | Chile |
5033 | Choose Screen Space Ambient Occlusion for better lighting. |
5048 | Choose console language. Not all games may support the language choice. |
5053 | Choose difficulty for the game. |
5083 | Choose shadow details. |
5088 | Choose slow motion death option. |
5093 | Choose system BIOS language. |
5098 | Choose text language. |
5115 | Choose the amount of Gamma which changes how light or dark mid-range tones appear. |
5120 | Choose the amount of shadow detail. |
5131 | Choose the arcade machine console region. May be required to start the game. |
5141 | Choose the character view type. |
5146 | Choose the combat difficulty. |
5153 | Choose the controller configuration. EVDEV for a wide range of controllers, lightguns & steering wheels. SDL2 for gamepads only. |
5158 | Choose the depth of texture quality. |
5168 | Choose the games difficulty. |
5173 | Choose the level of curve detail. |
5178 | Choose the level of effects detail. |
5183 | Choose the level of geometric detail. |
5188 | Choose the level of model detail. |
5193 | Choose the level of terrain detail. |
5198 | Choose the level of texture detail. |
5203 | Choose the preferred violence level. |
5213 | Choose the size of the heads-up display. |
5218 | Choose the texture colour depth. |
5223 | Choose the texture filter type. |
5233 | Choose to display achievement messages in the UI. |
5243 | Choose to keep corpses present. |
5250 | Choose to render high definition graphics textures. Requires OpenGL, True Colour and the enhanced.gob file. |
5265 | Choose voice language. |
5270 | Choose when to enable subtitles. |
5275 | Choose whether the virtual switch is docked or not. |
5289 | Choose which BIOS file for GSplus to boot with. |
5301 | Choose which graphics API library to use. D3D12 may yield better results with faster GPUs. |
5435 | Classic (Default) |
5480 | Colombia |
5522 | Compile shaders on next launch of game (one time). Reduces micro-freezes. Vulkan only. |
5536 | Complex |
5605 | Converts DirectX 8/9/10/11/12 calls to Vulkan. |
5626 | Costa Rica |
5676 | Crosshairs in supported games e.g. ActionMax, Maddog II. |
5681 | Crouch |
5701 | Cursor timeout in seconds when using Cursor Mode - Until Timeout. |
5736 | Czech (cz) |
5746 | D3D12 (Default) |
5753 | D3D12, read render-to-texture results on the CPU. Needed in some games, but causes mid-frame synchronization, so it has a huge performance impact. |
5768 | DEBUG MODE |
5793 | DESKTOP |
5798 | DETAILED SHADERS |
5808 | DIFFICULTY |
5823 | DIP SWITCH 1 |
5828 | DIP SWITCH 2 |
5833 | DIP SWITCH 3 |
5838 | DIP SWITCH HEX 1 |
5843 | DIP SWITCH HEX 2 |
5893 | DISPLAY BACKGLASS DMD |
5898 | DISPLAY BACKGLASS GRILL |
5903 | DISPLAY PHYSICAL SETUP |
5928 | DMD SIZE |
5933 | DMD window ratio |
5938 | DNS OVERRIDE |
5943 | DOCK MODE |
5953 | DOOM |
5973 | DRAW CROSSHAIR |
5993 | DSi (Experiemental) |
6028 | DYNAMIC GLOW |
6033 | DYNAMIC LIGHTS |
6053 | Danish |
6058 | Danish (dk) |
6063 | Dark Blue |
6073 | Dark Green |
6078 | Dark Pink |
6083 | Dark Purple |
6093 | December |
6113 | Default Performance Settings |
6137 | Degree in which 3D graphics are scaled up. OpenGL renderer only. |
6169 | Destination address and port to forward packets to. Leave this empty if you want to enter it manually in the xemu.toml configuration file. |
6174 | Determine how the console's touch screen in emulated. |
6179 | Determines how the cursor should apprear on the botton screen. |
6239 | Disable mission start confirmation. |
6254 | Disable weapon waggle. |
6341 | Docked (Default) |
6351 | Dominican Republic |
6356 | Don't Override |
6387 | Double the rendering resolution. |
6392 | Down |
6397 | Down/Crouch |
6411 | Driving Force |
6416 | Driving Force Pro |
6421 | Drop item |
6426 | Drop weapon |
6453 | Duck |
6486 | Dynamic |
6511 | EFFECTS DETAIL |
6586 | ENABLE CUSTOM DISPLAY PHYSICAL SETUP |
6611 | ENABLE HIDRAW |
6721 | EVDEV (Default) |
6726 | EXPANSION PACK |
6731 | EXPERT SETTINGS |
6746 | Easy |
6751 | Ecuador |
6776 | El Salvador |
6850 | Emutos language && region setting. |
6908 | Enable High Dynamic Range if your display supports it. |
6923 | Enable X-Input mode for Xbox type controllers. |
6928 | Enable aiming crosshair. |
6933 | Enable auto aiming. |
6945 | Enable cache mount. Can improve performance and compatibility in some games. |
6950 | Enable controller rumble capabilities if supported by the controller. |
6970 | Enable free play for supported games. |
6975 | Enable full subtitles on cutscenes. |
6988 | Enable gamepad HID raw access. This allow modern game to use special gamepad features (like gyroscope for example), but can break older games with x-input support only. |
7002 | Enable high dots per inch. |
7017 | Enable lightsaber auto-camera. |
7057 | Enable or disable bezels being added when content is a 4:3 aspect with a widescreen display. |
7079 | Enable rotation on overlay map. |
7103 | Enable support for Chinese, Japanese and Korean input methods. |
7108 | Enable the BASIC interpreter. Some games need this. |
7124 | Enable the IP address for OutRun 2 network play against another PC on the same network. |
7129 | Enable the cheat list (if available). |
7134 | Enable the custom values below. |
7151 | Enable this if your game's 3D modles are not rendered correctly. OpenGL renderer only. |
7166 | Enable to display an on-screen message if trying to use unsupported features. |
7171 | Enable to display if your BIOS haas known problems. |
7176 | Enable to emulate the card reader in Virtua Tenis 3. |
7186 | Enable to show whether the emulated screens are closed. |
7191 | Enable to show whether your device's camera is active. |
7196 | Enable to show whether your device's microphone is active. |
7202 | Enable to show which screen layout with the configured sequence is active. |
7207 | Enable triple buffering. |
7217 | Enable widescreen support for game rendering. |
7242 | Enabled or disable the mouse cursor. Useful for CG's menus. |
7328 | English (United Kingdom) |
7333 | English (United States) |
7343 | English/Japanese |
7403 | Enhancement. Increase the rendering resolution. |
7547 | Estonia |
7587 | Export |
7605 | Extra DMD (Dot Matrix Display) window to display the score for tables with a pinmame rom. By default, settings come from the VPinballX.ini configuration file. |
7613 | Extra DMD (Dot Matrix Display) window to display the score for tables without a rom. By default, settings come from the VPinballX.ini configuration file. |
7618 | Extreme |
7638 | FAVOURITE COLOUR |
7648 | FIELD OF VIEW |
7653 | FIFO (VSync On) |
7658 | FIFO Relaxed |
7673 | FIRMWARE SETTINGS |
7678 | FIST CROSSHAIR |
7683 | FLEX DMD |
7693 | FM SYNTHESIZER |
7758 | FOV VERTICAL |
7763 | FPS LIMIT |
7773 | FPS TARGET |
7818 | FREE PLAY |
7828 | FULL ENTITY LIGHTING |
7833 | FULL SINGLE SCREEN |
7838 | FULLSCREEN |
7845 | FULLSCREEN gives you a top-down view on the playfield. For cabinet use or multi-window on desktop. |
7857 | FXAA has a lower performance impact, goof for low resolutions. SMAA offers best quality. |
7867 | Falcon 4.0 |
7872 | Falcon 4.02 |
7877 | Falcon 4.04 |
7882 | Falcon AUTO |
7887 | Falcon ETOS 512k |
7897 | Faroe Islands |
7902 | Fast |
7912 | Fast forward |
7921 | Features native resolution rendering, analog controller and mouse support, frame rate unlocking up to 60Hz, an improved camera with a disable tilt option, custom sky/background functionality, and various other tweaks and options. |
7926 | February |
7936 | Field Light |
7941 | Field of view is vertical (Hor+). |
7960 | Fills the screen. |
7975 | Finnish |
7980 | Finnish (fi) |
7985 | Fire |
7990 | Fire 1 |
7995 | Fire 2 |
8037 | Fix screen tearing. Adaptive Sync (Default) synchronizes on video sync, except for late frames (below target FPS) which are displayed immediately. |
8050 | Fix screen tearing. FIFO (Vsync) does not drop frames. FIFO Relaxed allows tearing as it recovers from a slow down. Mailbox can have lower latency but may drop frames. |
8057 | Fix screen tearing. With Some games you need to turn VSync on in the games options. |
8072 | Fixes flickering. |
8079 | Fixes some shadows and textures in Virtua Tennis 3 and Virtua Fighter 5 franchise for non Nvidia GPUs. May need the FPS limiter option enabled. |
8135 | For playing driving games with a game pad, it is sometimes a good idea to use a value larger than 100%% so that the steering feels less sensitive on a thumbstick. |
8165 | Force 32:9 |
8170 | Force 32bit |
8189 | Force Default DNS |
8194 | Force Linear |
8199 | Force Linear and 16x Anistropic |
8204 | Force Linear and 2x Anistropic |
8209 | Force Linear and 4x Anistropic |
8214 | Force Linear and 8x Anistropic |
8219 | Force Nearest |
8226 | Force Nvidia GPUs to always be reported as AMD GPUs to workaround game issues. |
8272 | Framerate limiter to reduce CPU utilisation. |
8297 | French (Canada) |
8302 | French (France) |
8427 | GAME DIFFICULTY |
8432 | GAME OPTIONS |
8452 | GAMECUBE CONTROLLER 1 |
8457 | GAMECUBE CONTROLLER 2 |
8462 | GAMECUBE CONTROLLER 3 |
8467 | GAMECUBE CONTROLLER 4 |
8472 | GAMECUBE LANGUAGE |
8507 | GAMEPLAY |
8512 | GAMMA |
8582 | GBC - Game Specific |
8632 | GENERAL |
8637 | GEOMETRIC DETAIL |
8684 | GPU emulation accuracy. Most games render fine with Normal. High is required to ensure particles render correctly. |
8724 | GSPLUS BIOS FILENAME |
8729 | GT Force |
8841 | Georgia |
8931 | Gray |
8946 | Greek (gk) |
9006 | Guatemala |
9011 | Gun Only |
9016 | HARD TEXTURE CACHE MEMORY LIMIT |
9021 | HD TEXTURES |
9026 | HDR |
9056 | HIDPI |
9081 | HLE (per-pixel) |
9086 | HLE (per-strip) |
9106 | HUD SCALE |
9111 | HUMMER FLICKER FIX |
9121 | Hard |
9186 | Help computer |
9225 | Hide bezels |
9257 | High Detail |
9262 | High Performance |
9267 | High-end Computer |
9272 | Higher |
9284 | Highest |
9299 | Honduras |
9316 | House of the Dead 4 speed fix. Sets the game to the CPU minimum frequency of your processor. |
9339 | Hungarian |
9344 | Hungarian (hg) |
9379 | Hyper Blaster/Justifier |
9389 | IDENTIFY TARGET |
9394 | IMAGE QUALITY |
9404 | IMAGE SCALING |
9409 | IMPROVED BANDING |
9414 | IMPROVED MESH |
9419 | IMPROVED POLYGON SPLITTING |
9449 | INTERNAL BASIC INTERPRETER |
9464 | INVERSE PLAYFIELD AND B2S |
9479 | IP ADDRESS |
9484 | IRON SOLDIER |
9511 | Immediate |
9563 | In Cinematics |
9577 | Includes VR head tracking and stereoscopic rendering for both VR and 3D TVs, along with mouse support (Mouse Look), and introduces a new Head Tracker input device type with options to convert analog inputs to tracker angles for enhanced analog controller support. |
9593 | Increases texture quality. |
9598 | India |
9603 | Indonesia |
9608 | Indonesian |
9662 | Internal accelerometer. Disable if you experience random tilts or unexpected ball behavior. |
9687 | Inventory |
9694 | Inverse the Backglass and the Playfield. Usefull to use the Backglass as main screen for other emulators. |
9709 | Iraq |
9714 | Ireland |
9719 | Irish |
9769 | JOYSTICK DEADZONE |
9784 | JOYSTICK SENSITIVITY |
9819 | January |
9829 | Japan (Default) |
9844 | Jordan |
9929 | July |
9934 | Jump |
9939 | June |
9944 | Justifier |
9949 | KEEP CORPSES |
9954 | KEEP LIGHTSABER |
9974 | Kaeru WFC (178.62.43.212) |
9979 | Kazakhstan |
9994 | Kenya |
10084 | Kuwait |
10094 | Kyrgyzstan |
10149 | LIGHT FLARES |
10164 | LIGHT GUN CROSSHAIRS |
10169 | LIGHT GUNS |
10174 | LIGHTSABER CAMERA |
10179 | LIGHTSABER CROSSHAIR |
10184 | LIMIT FPS |
10209 | LLE |
10274 | Latvia |
10279 | Lean left |
10284 | Lean right |
10289 | Lebanon |
10294 | Left |
10304 | Left magnasave |
10339 | Liechtenstein |
10349 | Light Blue |
10354 | Light Green |
10369 | Light Pink |
10374 | Light Purple |
10394 | Lime |
10399 | Limit FPS to reduce high CPU usage. |
10418 | Linear filtering |
10423 | Lithuania |
10437 | Local address and port to receive packets on. Leave this empty if you want to enter it manually in the xemu.toml configuration file. |
10442 | Lockbar Fire Button |
10447 | Long visible screen edge (cm) |
10452 | Look |
10457 | Look down |
10462 | Look up |
10477 | Low-end Computer |
10482 | Lower |
10496 | Lowest |
10506 | Luxembourg |
10536 | MAME (ASIC YM3438) |
10541 | MAME (Enhanced YM3438) |
10546 | MAME (YM2612) |
10561 | MAP ROTATION |
10576 | MAXIMUM FRAMERATE |
10621 | MISSILE COMMAND 3D VR |
10626 | MISSION START |
10636 | MODEL DETAIL |
10641 | MODEL DISMEMBERMENT |
10656 | MOUNT CACHE |
10666 | MOUSE AXIS FOR PADDLE 1 HORIZONTAL |
10671 | MOUSE AXIS FOR PADDLE 1 VERTICAL |
10676 | MOUSE AXIS FOR PADDLE 2 HORIZONTAL |
10681 | MOUSE AXIS FOR PADDLE 2 VERTICAL |
10686 | MOUSE AXIS FOR PADDLE 3 HORIZONTAL |
10691 | MOUSE AXIS FOR PADDLE 3 VERTICAL |
10696 | MOUSE AXIS FOR PADDLE 4 HORIZONTAL |
10701 | MOUSE AXIS FOR PADDLE 4 VERTICAL |
10726 | MULTISCREENS |
10741 | MUSIC VOLUME |
10796 | Macau |
10811 | Mailbox (Recommended) |
10839 | Malaysia |
10844 | Maldives |
10885 | Manually set VSYNC frames per second. Ideally this should match your monitor refresh rate. |
10895 | Map |
10910 | March |
10920 | Max |
10930 | Max Detail |
10965 | Maximum Blood |
10972 | Maximum host texture memory usage (in megabytes) above which old textures will be destroyed. Set below hard limit. |
10979 | Maximum host texture memory usage (in megabytes) above which textures will be destroyed as soon as possible. |
10984 | Maximum wheel rotation from left to right (in degrees) |
10989 | May |
11059 | Mega STE ETOS 256k |
11078 | Megadrive |
11103 | Menu back |
11108 | Menu back / exit |
11113 | Menu down |
11118 | Menu enter |
11123 | Menu left |
11128 | Menu right |
11133 | Menu up |
11143 | Mexico |
11158 | Minimal |
11188 | Monaco |
11193 | Mongolia |
11228 | Morocco |
11267 | Mouse axis for player 1, horizontal screen motion. |
11272 | Mouse axis for player 1, vertical screen motion. |
11277 | Mouse axis for player 2, horizontal screen motion. |
11282 | Mouse axis for player 2, vertical screen motion. |
11287 | Mouse axis for player 3, horizontal screen motion. |
11292 | Mouse axis for player 3, vertical screen motion. |
11297 | Mouse axis for player 4, horizontal screen motion. |
11302 | Mouse axis for player 4, vertical screen motion. |
11307 | Move Backward |
11312 | Move Forward |
11317 | Move Forward, Can be use to press W |
11327 | Move back |
11332 | Move back / down |
11337 | Move backward |
11362 | Move forward |
11367 | Move forward / up |
11372 | Move left |
11377 | Move right |
11382 | Moves South to West, West to North, etc. Standard controller type only. |
11402 | NAT |
11432 | NETWORK |
11437 | NETWORK TYPE |
11457 | NO DANGEROUS WEAPONS |
11462 | NO WEAKER WEAPONS |
11507 | NTSC 240x480px 60Hz (auto) |
11582 | Nat to access internet from xemu machine. Udp for System Link. Default (Auto) disables network access. |
11592 | Native (640x528) |
11607 | Native Vulkan |
11637 | Nearest pixel sampling |
11647 | Nearest-neighbor |
11691 | Netherlands (nl) |
11696 | Never |
11701 | New Zealand |
11711 | Next Force Power |
11716 | Next Inventory Item |
11721 | Next Weapon |
11726 | Next disk |
11731 | Next item |
11736 | Next slot |
11741 | Next weapon |
11746 | Nicaragua |
11781 | No touch screen (Default) |
11796 | None/Sharp Pixels |
11816 | North Macedonia |
11831 | Norwegian (Bokmaal) |
11836 | Norwegian (no) |
11863 | November |
11883 | Nuked (YM2612) |
11888 | Nuked (YM3438) |
11913 | ON-SCREEN DISPLAY & NOTIFCATIONS |
11933 | OUTPUT RESAMPLING |
11943 | OUTRUN LENS GLARE |
11963 | Objective |
11968 | October |
12016 | Offers analog controller and mouse support (Mouse Look), along with options for always-strafe and always-run functionalities. |
12023 | Offers support for analog controllers and mouse look functionality for improved control. |
12049 | Oman |
12064 | On (Speed hack) |
12069 | On (Vulkan Only) |
12089 | On screen 2 if available |
12094 | On screen 3 if available |
12160 | Only some games support rumble. Requires X-Input mode and may not be compatible with all controllers. |
12177 | Open Menu |
12187 | Open door |
12202 | OpenGL (Classic) |
12207 | OpenGL (Compute shader) |
12217 | OpenGL (Overwrites Libretro API settings) |
12247 | Orange |
12292 | Overrides the language mode of the emulated console. |
12312 | PADDLE ANALOG STICK SENSITIVITY |
12317 | PADDLE D-PAD SENSITIVITY |
12322 | PADDLE MOUSE SENSITIVITY |
12332 | PAL 288x576px 50Hz (auto) |
12412 | PER TABLE FOLDER |
12432 | PERFORMANCE PRESETS |
12442 | PICKUP WEAPON |
12447 | PINMAME DMD |
12477 | PLAYFIELD |
12482 | PLAYFIELD MODE |
12497 | POWER MODE |
12502 | POWER OPTIONS |
12532 | PRIMEVAL HUNT MODE |
12547 | PS3 CONTROLLER |
12568 | PVM_20M2U/D93 |
12588 | Pakistan |
12593 | Panama |
12613 | Paraguay |
12630 | Part of the host texture memory budget (in megabytes) that will be scaled by the current drawing resolution scale. |
12645 | Pause |
12737 | Per Table Folder requires all files to be in the associated rom table folder. If disabled, consult the Wiki for further details. |
12762 | Peru |
12767 | Philippines |
12782 | Pitch Down |
12787 | Pitch Up |
12819 | Play this game on several screens (if available) |
12829 | Player |
12834 | Player distance from lower screen edge (cm) |
12839 | Player's eyes distance from lower screen edge (cm) |
12844 | Player, Any Enemy |
12849 | Player, Any Enemy Jedi |
12854 | Player, Last Enemy Jedi |
12859 | Player, Last Enemy in Group |
12864 | Playfield configuration |
12869 | Playstation 2 wheel type |
12874 | Point (Default) |
12879 | Pointer |
12889 | Poland (pl) |
12949 | Portuguese (Brazil) |
12954 | Portuguese (Portugal) |
12959 | Position of wii sensor bar relative to the disaply for real wiimotes. |
12989 | Power Saver |
13028 | Presets which can improve performance without manually editing the VPinballX.ini file to fine tune performance. |
13033 | Press the N key for 'Novice' or 'No' |
13038 | Press the Y key for 'Yes' |
13043 | Previous Force Power |
13048 | Previous Inventory Item |
13053 | Previous Weapon |
13058 | Previous item |
13063 | Previous slot |
13068 | Previous weapon |
13073 | Primary attack |
13090 | Provides a ball trail to make the ball easier to follow. |
13097 | Provides analog controller and mouse support while patching existing rotary controller bugs found in hardware. |
13102 | Puerto Rico |
13117 | Punjabi |
13137 | QUERY OCCLUSION |
13147 | Qatar |
13157 | RAM EXPANSION UNIT |
13177 | READBACK RESOLVE |
13182 | REAL DYNAMIC LIGHTING |
13212 | RELOAD WEAPON |
13232 | RENDER MODE |
13242 | RENDER RESOLUTION (SCALING) |
13247 | RENDER TARGET PATH |
13257 | RENDERER MODE |
13347 | ROM.00 |
13352 | ROM.03 (default) |
13357 | ROM1 |
13367 | ROTATE FACE BUTTONS |
13372 | ROV |
13382 | RTV (Default) |
13397 | RUN TEST MODE |
13407 | RYZEN THERMAL DESIGN POWER |
13478 | Refresh state of memory pages to enable gpu written data. (Use for 'Team Ninja' Games to fix missing character models). |
13498 | Reload weapon |
13515 | Render target emulation path to use on Direct3D 12. Try changing if you have render issues. |
13527 | Renders polygons and textures at the native resolution. |
13532 | Replace meshed transparency by real transparency. |
13583 | Reserve a non dead zone at the center of the wheel to go straight ahead (in degrees) |
13588 | Reset |
13617 | Restore state |
13637 | Retropad (Default) |
13657 | Right |
13672 | Right magnasave |
13697 | Romania |
13702 | Romanian |
13750 | Rough |
13760 | Rumble Pak (Automatic) |
13765 | Run |
13770 | Run the Unfinished expansion pack. |
13775 | Run the game in test mode to configure certain game options. |
13780 | Run/Walk |
13787 | Runners simplify compatibility of running Windows games. You must have a runner in it's own directory under /userdata/system/wine/custom. |
13857 | SCREEN FILTER |
13862 | SCREEN FILTERING |
13867 | SCREEN HEIGHT |
13872 | SCREEN INCLINATION |
13887 | SCREEN PLAYER Y |
13892 | SCREEN PLAYER Z |
13907 | SCREEN SETTINGS |
13927 | SCREEN WIDTH |
13932 | SCRIPT MODULES |
13957 | SENSOR BAR POSITION |
13987 | SHADOWS |
13997 | SHOW ACHIEVEMENT MESSAGES |
14007 | SHOW HOST CAMERA STATE |
14012 | SHOW HOST MICROPHONE STATE |
14017 | SHOW LID STATE |
14032 | SHOW POINTER |
14037 | SHOW SCREEN LAYOUT |
14062 | SKIP BUFFER EFFECTS |
14092 | SLEEP TIMERS ACCURACY |
14097 | SLOW MOTION DEATH |
14102 | SMAA |
14137 | SOFT TEXTURE CACHE MEMORY LIMIT |
14142 | SOFT TEXTURE CACHE MEMORY TIMEOUT |
14167 | SOUND VOLUME |
14222 | SSAA Multiplier |
14227 | SSAO |
14242 | STEERING SENSITIVITY |
14267 | STRETCH UI MENU |
14277 | SUBTITLES |
14322 | SWITCH WEAPON |
14367 | Saudi Arabia |
14372 | Save state |
14402 | Scaled |
14422 | Screen inclination (degree) |
14437 | Secondary attack |
14444 | Seconds a texture should be unused to be considered old enough to be deleted if texture memory usage exceeds Soft Texture Cache limit. |
14559 | Sensitivity when using D-pad for a paddle. |
14564 | Sensitivity when using D-pad or analog stick for a throttle. |
14569 | Sensitivity when using D-pad or analog stick for a wheel. |
14574 | Sensitivity when using analog stick for a paddle. |
14579 | Sensitivity when using mouse for a paddle. |
14589 | September |
14594 | Serbian |
14615 | Set if you want to limit the FPS in games that are not limited like OutRun2. |
14640 | Set the Primeval Hunt mode (touch screen). |
14655 | Set the crosshair line thickness. |
14660 | Set the crosshair size. |
14682 | Set the field of view. |
14687 | Set the fps limit. |
14692 | Set the target FPS (will only work if FPS LIMITER is enabled). |
14697 | Set to enable lens glare in Outrun 2. |
14704 | Set to keep the aspect ratio (4:3) in games like Sega Race TV and Primeval Hunt. |
14709 | Set to on if you experience flickering in Hummer. |
14733 | Setting for 16-position DIP switch number 1. |
14738 | Setting for 16-position DIP switch number 2. |
14743 | Setting for DIP switch 1. |
14748 | Setting for DIP switch 2. |
14753 | Setting for DIP switch 3. |
14798 | Shoot |
14803 | Shoot Xterm |
14808 | Shoot Zappper |
14813 | Short visible screen edge (cm) |
14838 | Show Crosshair with fist. |
14843 | Show Crosshair with lightsaber. |
14883 | Shunt 10 |
14888 | Shunt 2 |
14893 | Shunt 3 |
14898 | Shunt 4 |
14903 | Shunt 5 |
14908 | Shunt 6 |
14913 | Shunt 7 |
14918 | Shunt 8 |
14923 | Shunt 9 |
14928 | Side by side |
14983 | Sine |
15035 | Skip buffer effects disables auto frameskip and renders at display output resolution. |
15060 | Skip the bios boot logo, may cause default language issues. |
15114 | Slovak |
15129 | Slovenian |
15149 | Smooth |
15231 | Software mode is faster and more accurate, while OpenGL mode supports scaling 3D graphics. |
15241 | Some games and homebrews require more RAM |
15305 | Sound generator. MAME is faster and Nuked is cycle accurate. Original model used YM2612 while later revisions used YM3438. |
15310 | South Africa |
15315 | South Korea |
15330 | Spanish (Latin America) |
15335 | Spanish (Spain) |
15415 | Speed |
15476 | Start / Enter |
15496 | Stats |
15506 | Step left |
15511 | Step right |
15533 | Strafe Left |
15538 | Strafe Right |
15543 | Strafe left |
15548 | Strafe right |
15563 | Stream texture to GPU in parrallel. Can improve performance on more powerful GPU's that have spare headroom. |
15586 | Stretch to Window |
15616 | Strong |
15663 | Supports uncapped frame rates, analog controllers, and mouse look functionality. |
15683 | Swap screen |
15708 | Swiss French (ch) |
15713 | Swiss German (ch) |
15720 | Switches between smooth (Bilinear) and sharp (Nearest Neighbor) image scaling. |
15725 | Switches the game to multiplayer mode. |
15730 | Switzerland |
15753 | Syria |
15813 | TEMPEST 2000 |
15818 | TERRAIN DETAIL |
15828 | TEXT |
15833 | TEXTURE COLOUR DEPTH |
15838 | TEXTURE COMPRESSION |
15848 | TEXTURE DETAIL |
15853 | TEXTURE FILTER |
15868 | TEXTURE MEMORY SCALE SIZE |
15883 | TEXTURE QUALITY |
15938 | THROTTLE SENSITIVITY |
15978 | TOUCH MODE |
15998 | TRIPLE BUFFERING |
16013 | TT 3.06 |
16018 | TT AUTO |
16023 | TT ETOS 512k |
16068 | Tandy Radio Shack Color Computer cassettes |
16078 | Thai |
16083 | Thailand |
16095 | The area around the joystick's neutral position where input is ignored. Can help reduce unintended inputs. |
16100 | The day within the month of your birthday. |
16136 | The month of your birthay. |
16143 | The sample count of every tile will be incremented on every EVENT_WRITE_ZPD by this number. Setting this to 0 means everything is reported as occluded. |
16148 | The theme colour of the emulated console. |
16165 | This option enables the ability to play Xbox Live Arcade games. May cause compatibility issues with non-XBLA games. |
16177 | This should not be necessary, unless you are not using the default pad2key mapping. |
16227 | Toggle item |
16232 | Toggle menu |
16237 | Toggle run |
16242 | Toggle weapon |
16257 | Toogle screen layout |
16262 | Top |
16277 | Top-Left Position, Large |
16282 | Top-Left Position, Medium |
16287 | Top-Left Position, Small |
16292 | Top-Right Position, Large |
16297 | Top-Right Position, Medium |
16302 | Top-Right Position, Small |
16332 | Translate |
16342 | Triangle |
16356 | Trilinear |
16371 | Trinidad and Tobago |
16381 | True Colour |
16386 | Tunisia |
16401 | Turkish (tr) |
16406 | Turn Left |
16411 | Turn Right |
16416 | Turn left |
16421 | Turn right |
16426 | Turquoise |
16473 | UDP BIND ADDRESS |
16478 | UDP REMOTE ADDRESS |
16483 | UDP Tunnel |
16508 | UPSCALE MODE |
16543 | USE JOYPAD SOUTH BUTTON TO ADD CREDIT |
16553 | USE MOUSE FOR PADDLE 1 |
16558 | USE MOUSE FOR PADDLE 2 |
16563 | USE MOUSE FOR PADDLE 3 |
16568 | USE MOUSE FOR PADDLE 4 |
16573 | USE MOUSE POINTER FOR PADDLE 1 |
16588 | USE PRE-EMPTIVE FRAMES |
16608 | USE ZINK FOR RENDERING |
16743 | Ukraine |
16748 | Ukrainian |
16758 | Undocked |
16763 | United Arab Emirates |
16768 | United Kingdom |
16773 | United States |
16803 | Until Timeout |
16808 | Up |
16813 | Up/Jump |
16829 | Upright glass panel displaying some illuminated artwork. By default, settings come from the VPinballX.ini configuration file. |
16834 | Upscale filter used for the 2D layers. Requires New 3D engine. |
16839 | Upscale rendering resolution to display size. |
16849 | Uruguay |
16854 | Use |
16868 | Use 1:1 aspect. |
16878 | Use Force Power |
16883 | Use Host |
16888 | Use Inventory Item |
16894 | Use L2/R2 for Brake/Accel and L1/R1 or R-stick Up/Down for Shift Up/Down. |
16906 | Use Megadrive to automap inputs for a Megadrive style controller with a 6 button layout. |
16911 | Use Potion |
16918 | Use SSAA instead of MSAA for anti-aliasing. SSAA may look better but has a higher performance cost. |
16930 | Use a specific mouse for Paddle 1, chosen by Port 1's Mouse Index. |
16935 | Use a specific mouse for Paddle 2, chosen by Port 2's Mouse Index. |
16940 | Use a specific mouse for Paddle 3, chosen by Port 3's Mouse Index. |
16945 | Use a specific mouse for Paddle 4, chosen by Port 4's Mouse Index. |
16968 | Use item |
16997 | Use preemptive frames instead of run-ahead. Only runs ahead when controller state changes. |
17013 | Use the system mouse pointer as paddle controller 1. Does not let you choose a specific mouse if you have several. |
17020 | Use this to play online with custom servers that reimplement the discontinued Nintendo Wi-Fi. |
17031 | Use to eliminate joystick drift/unwanted input. Effects all controllers. |
17038 | Use to make joystick movement more or less sensitive. Effects all controllers. |
17077 | Useful to troubleshoot when your Windows game won't start of crashes. |
17082 | Usleep Only |
17092 | Uzbekistan |
17192 | VIDEO SETTINGS |
17217 | VIEW MODEL |
17227 | VIEW SWAYING |
17232 | VIOLENCE LEVEL |
17242 | VISUAL NUDGE STRENGTH |
17247 | VOICE |
17252 | VOLUMETRIC SMOKE |
17262 | VSYNC FPS |
17297 | Venezuela |
17307 | Vertical Sync |
17342 | Vietnam |
17347 | Vietnamese |
17352 | Virtual |
17367 | Volumetric |
17392 | WALL DECALS |
17397 | WALL MARKS |
17407 | WARN ABOUT BIOS PROBLEMS |
17412 | WARN ABOUT UNSUPPORTED FEATURES |
17417 | WEAPON PICKUP |
17422 | WEAPON WAGGLE |
17427 | WEAPONS BAR |
17432 | WEATHER EFFECTS |
17447 | WHEEL DEADZONE |
17452 | WHEEL MIDZONE |
17457 | WHEEL MODEL |
17462 | WHEEL ROTATION |
17467 | WHEEL SENSITIVITY |
17477 | WIDESCREEN |
17492 | WII CONTROLLERS |
17502 | WINDOWS POSITIONS |
17507 | WINE RUNNER |
17512 | WOLFENSTEIN 3D |
17522 | WRITE DEPTH BUFFERS |
17532 | Walk forward |
17537 | Weak |
17542 | Weapon drop |
17566 | When moving |
17578 | When the Backglass is activated, display the grill. |
17585 | When the Backglass is activated, display the small additional part with the scores. |
17590 | While Touching |
17648 | Wiimmfi (95.217.77.181) |
17673 | Wimpy |
17685 | Writes depth buffer values to VM memory. Some games need this to fix broken graphics. |
17690 | X |
17695 | X-INPUT |
17715 | Y |
17740 | Yellow |
17745 | Yemen |
17750 | You can hide the pointer on touchscreen devices. |
17770 | Zone for which the game doesn't react to the wheel (in degrees) |
17775 | Zoom in |
17790 | Zoom out |
17902 | concussion missile |
17912 | diagonal filter |
17917 | drop proximity bomb |
17927 | fire primary |
17932 | fire secondary |
17937 | flare |
17986 | homing missile |
18046 | laser |
18061 | lottes crt |
18066 | map |
18106 | nxagss |
18121 | pentium_slow |
18131 | plasma cannon |
18136 | proximity bomb |
18146 | rear view |
18171 | scanlines |
18186 | smart missile |
18191 | spreadfire cannon |
18211 | triangular filter |
18221 | use with R3 for cheat automap |
18226 | vulcan cannon |
18231 | wave filter |