Translations
Help us translate Batocera into your favorite language. The process is described on the Wiki.
Diff for EUSKARA options
| Line | Text |
|---|---|
| 38 | 0 (Defaults Unlimited) |
| 43 | 0 (No Visual Effect) |
| 58 | 0% (Default) |
| 63 | 0.5x |
| 73 | 0.5x (360p/540p) [EXPERIMENTAL] |
| 78 | 0.6x |
| 83 | 0.75x (540p/810p) [EXPERIMENTAL] |
| 88 | 0.7x |
| 93 | 0.8x |
| 98 | 0.9x |
| 118 | 1 second |
| 128 | 1% (Default) |
| 143 | 1.1x |
| 163 | 1.2x |
| 173 | 1.3x |
| 178 | 1.4x |
| 183 | 1.5x |
| 188 | 1.5x (1080p/1620p) [EXPERIMENTAL] |
| 278 | 10 seconds |
| 283 | 100 fps |
| 298 | 1000 (Default) |
| 318 | 1024 x 768 |
| 328 | 1024kB |
| 348 | 1040 STE ETOS 256k |
| 378 | 10th |
| 383 | 10x Native (6400x5280) |
| 388 | 10x Native (~3600p/6K) |
| 403 | 11th |
| 408 | 11x Native (7040x5808) |
| 413 | 11x Native (~3960p) |
| 448 | 1280 x 1024 |
| 453 | 1280 x 720 |
| 458 | 1280 x 800 |
| 468 | 1280x960 (Default) |
| 488 | 128kB (1700) |
| 498 | 12th |
| 503 | 12x Native (7680x6336) for 8K |
| 508 | 12x Native (~4320p/8K) |
| 518 | 1366 x 768 |
| 528 | 13th |
| 533 | 13x Native (~5824p) |
| 563 | 1440 x 900 |
| 573 | 14th |
| 578 | 14x Native (~6272p) |
| 588 | 15 seconds |
| 593 | 15% (Default) |
| 603 | 1536MB |
| 618 | 15s |
| 623 | 15th |
| 628 | 15x Native (~6720p) |
| 653 | 16-bit |
| 658 | 1600 x 900 |
| 673 | 16384kB |
| 678 | 165fps |
| 683 | 1680 x 1050 |
| 713 | 16th |
| 723 | 16x Anistropic |
| 733 | 16x Native (~7168p) |
| 743 | 17th |
| 758 | 18th |
| 768 | 1920 x 1080 |
| 773 | 1920 x 1200 |
| 778 | 19th |
| 793 | 1ST PERSON GUNS |
| 803 | 1st |
| 813 | 1x (720p/1080p) |
| 828 | 1x Native (PS2) |
| 833 | 1x native (256 x 192) |
| 863 | 2 seconds |
| 918 | 20 seconds |
| 923 | 200% (Maximum) |
| 943 | 2048MB |
| 948 | 2048kB |
| 968 | 20th |
| 973 | 21st |
| 988 | 22nd |
| 993 | 2304MB |
| 1008 | 23rd |
| 1038 | 24MB (Default) |
| 1043 | 24th |
| 1048 | 2560 x 1440 |
| 1053 | 2560 x 1600 |
| 1063 | 256kB (1764) |
| 1078 | 25th |
| 1088 | 26th |
| 1098 | 27th |
| 1118 | 28th |
| 1123 | 29th |
| 1148 | 2nd |
| 1183 | 2x Anistropic |
| 1193 | 2x Native (1280x1056) for 720p |
| 1208 | 2x native (512 x 384) |
| 1243 | 3 seconds |
| 1268 | 30 seconds |
| 1278 | 3072MB |
| 1293 | 30s (Default) |
| 1298 | 30th |
| 1303 | 31st |
| 1318 | 32-bit |
| 1323 | 320 x 200 |
| 1363 | 3840 x 2160 |
| 1368 | 3840MB |
| 1373 | 384MB (Default) |
| 1398 | 386_prefetch |
| 1403 | 386_slow |
| 1413 | 3DS mode (bottom side) |
| 1418 | 3DS mode (right side) |
| 1428 | 3rd |
| 1433 | 3rd Person |
| 1443 | 3x Native (1920x1584) for 1080p |
| 1453 | 3x native (768 x 576) |
| 1508 | 4096MB |
| 1513 | 4096kB |
| 1533 | 45s |
| 1563 | 486_slow |
| 1608 | 4k |
| 1613 | 4th |
| 1628 | 4x Anistropic |
| 1638 | 4x MULTISAMPLING |
| 1643 | 4x Native (2560x2112) for 1440p |
| 1658 | 4x native (1024 x 768) |
| 1668 | 4xrgss |
| 1703 | 5 seconds |
| 1738 | 5120MB |
| 1753 | 512kB (1750) |
| 1763 | 520 ST EMUTOS 256k |
| 1808 | 5th |
| 1818 | 5x Native (3200x2640) |
| 1828 | 5x Native (~1800p/3K) |
| 1833 | 5x native (1280 x 960) |
| 1853 | 60 seconds |
| 1878 | 60s |
| 1883 | 6144MB |
| 1893 | 640 x 480 |
| 1923 | 6th |
| 1943 | 6x Native (3840x3168) for 4K |
| 1953 | 6x native (1536 x 1152) |
| 1968 | 72MB |
| 1988 | 768MB |
| 1993 | 768MB (Default) |
| 2008 | 7th |
| 2013 | 7x (5040p/7560p) |
| 2018 | 7x Native (4480x3696) |
| 2028 | 7x Native (~2530p) |
| 2033 | 7x native (1792 x 1344) |
| 2063 | 8-bit (Classic) |
| 2068 | 8-bit Interpolated |
| 2073 | 800 x 600 |
| 2093 | 8192kB |
| 2108 | 8k |
| 2113 | 8th |
| 2118 | 8x (5760p/8640p) |
| 2138 | 8x Anistropic |
| 2148 | 8x Native (5120x4224) for 5K |
| 2163 | 8x native (2048 x 1536) |
| 2178 | 90 degrees clockwise |
| 2183 | 90 degrees counter-clockwise |
| 2208 | 9th |
| 2218 | 9x Native (5760x4752) |
| 2223 | 9x Native (~3240p) |
| 2229 | A small number of games will have compatibility problems with this enabled. |
| 2264 | ACCELEROMETER |
| 2269 | ACCURACY LEVEL |
| 2279 | ACSI |
| 2319 | AIMING CROSSHAIR |
| 2324 | ALIEN VS PREDATOR |
| 2329 | ALIEN VS PREDATOR MULTIPLAYER |
| 2359 | ALTCOLOR |
| 2364 | ALTERNATIVE SOUND |
| 2374 | AMD FidelityFX Super Resolution |
| 2409 | ANISTROPIC FILTER |
| 2449 | APPLE2GS-BIOS.ROM |
| 2454 | APPLE2GS.ROM |
| 2464 | ARI/D93 (recommended for all JP developed games) |
| 2479 | ASPECT |
| 2594 | AUTO |
| 2609 | AUTO AIMING |
| 2639 | AUTO SWITCH WEAPON |
| 2644 | AUTO WIDESCREEN |
| 2654 | AUTOMATICALLY RELOAD WEAPON |
| 2779 | Activate Doom DOS original music and throttle the Doom frame rate. |
| 2794 | Adaptive Sync (Default) |
| 2804 | Add debug logging to help troubleshoot issues. |
| 2825 | Adjust the cpu power frequency profile whilst in-game. Some systems will benefit from improved voltage handling. |
| 2832 | Adjust the cpu power profile whist on battery. Overwrites previous Power Mode(s). |
| 2837 | Adjust the mechanical sounds of the table. |
| 2842 | Adjust the music volume. Some tables may have its own settings. |
| 2850 | Adjust the percentage of power (watts) provided to a Ryzen Mobile Series CPU based on it's default max value. Caution, setting wattage too high could damage your device. |
| 2875 | Affects how the emulated screens are scaled. OpenGL renderer only. |
| 2880 | Affects how the game output is scaled to the resolution. |
| 2885 | Affects just the visual effect of nudging. |
| 2895 | Afrikaans |
| 2905 | Aim down |
| 2910 | Aim up |
| 2915 | Albania |
| 2920 | Albanian |
| 2925 | Algeria |
| 2930 | All + Enemy Jedi Dodge |
| 2950 | All Timers |
| 2960 | All voiceovers |
| 2979 | Allow wine to access raw io ports (usb, parallel, ...) |
| 2998 | Allows reducing the visual quality of these curves for higher performance. |
| 3039 | Alt. Attack |
| 3044 | AltWFC (172.104.88.237) |
| 3049 | Alternative Coloured Dot Matrix Display (needs additional file). |
| 3054 | Alternative sounds for the table (needs additional files). |
| 3059 | Always |
| 3084 | Amount of instructions DOSBox tries to emulate |
| 3104 | Analog Down |
| 3119 | Analog Left |
| 3124 | Analog Right |
| 3134 | Analog Up |
| 3149 | Anisotropic filtering |
| 3159 | Any |
| 3234 | Apply a multiplier to the joystick's input to lower or increase responsiveness. |
| 3249 | Apply gouraud shading instead of flat shading. |
| 3264 | April |
| 3269 | Arabic |
| 3274 | Arabic (ar) |
| 3314 | Area Sampling |
| 3319 | Argentina |
| 3329 | Armenia |
| 3358 | As Host (Default) |
| 3412 | Attack |
| 3417 | August |
| 3427 | Austria |
| 3477 | Automap |
| 3487 | Automatic pickup weapon. |
| 3492 | Automatic ratio |
| 3524 | Automatically sets aspect ratio to 16/9 for games that natively support it. 2D elements like HUD/UI may be stretched. |
| 3534 | Azerbaijan |
| 3549 | BACKGLASS (B2S) |
| 3554 | BALL TRAIL STRENGTH |
| 3559 | BATTERY MODE |
| 3639 | BEZELS |
| 3664 | BILINEAR FILTER |
| 3674 | BIOS FAST BOOT |
| 3684 | BIOS Language |
| 3689 | BIRTH DAY |
| 3694 | BIRTH MONTH |
| 3719 | BLOOM |
| 3729 | BOOST RENDER RES |
| 3759 | BRETT HULL HOCKEY |
| 3764 | BRIGHTNESS |
| 3774 | BT601_525/D65 (recommended for all US developed games) |
| 3779 | BT601_525/D93 |
| 3784 | BT601_625/D65 (recommended for all EUR/AUS developed games) |
| 3789 | BUFFER GRAPHICS COMMANDS |
| 3794 | Back / Menu |
| 3799 | Backpedal |
| 3804 | Bahrain |
| 3809 | Balanced |
| 3824 | Basic |
| 3841 | Basic Filtering type for the jaguar display when rendering to the native display. |
| 3846 | Batocera Control Center |
| 3861 | Belarus |
| 3866 | Belgium |
| 3871 | Belize |
| 3886 | Bicubic: B-Spine |
| 3891 | Bicubic: Catmull-Rom |
| 3896 | Bicubic: Mitchell-Netravali |
| 3941 | Biquintic |
| 3976 | Blocky Filtered |
| 4033 | Bolivia |
| 4053 | Bottom (Default) |
| 4058 | Bottom Center |
| 4063 | Bottom Left |
| 4073 | Bottom Right |
| 4108 | Brown |
| 4118 | Brunei |
| 4136 | Bulgaria |
| 4141 | Bulgarian |
| 4156 | Button C |
| 4196 | Button Z |
| 4201 | Buy extraball for a credit |
| 4281 | CARD READER |
| 4366 | CHECKERED FLAG |
| 4386 | CLEAR MEMORY PAGE STATE |
| 4431 | COLOUR MODE |
| 4436 | COMBAT DIFFICULTY |
| 4441 | CONSOLE COUNTRY |
| 4481 | CONTROLLER 1 INPUT MAPPING |
| 4501 | CONTROLLER 2 INPUT MAPPING |
| 4521 | CONTROLLER 3 INPUT MAPPING |
| 4541 | CONTROLLER 4 INPUT MAPPING |
| 4551 | CONTROLLER 5 |
| 4556 | CONTROLLER 6 |
| 4561 | CONTROLLER 7 |
| 4571 | CONTROLLER MODE |
| 4616 | CONTROLS |
| 4656 | CPU CYCLES |
| 4661 | CPU Core used in emulation |
| 4696 | CPU Type used in emulation |
| 4703 | CPU-GPU latency limit. Lower values improve latency but may reduce performance. |
| 4723 | CROSSHAIR |
| 4728 | CROSSHAIR LINE THICKNESS |
| 4733 | CROSSHAIR SIZE |
| 4738 | CRT COLOUR |
| 4763 | CRT-like colour adaption. Requires New 3D engine. |
| 4783 | CURSOR MODE |
| 4788 | CURSOR TIMEOUT |
| 4793 | CURVE DETAIL |
| 4833 | CUTSCENE SUBTITLES |
| 4838 | CUTSCENES |
| 4848 | CYBERMORPH |
| 4959 | Canada |
| 5024 | Catalan |
| 5029 | Center |
| 5034 | Center Left |
| 5039 | Center Right |
| 5053 | Change image scaling algorithm quality. |
| 5063 | Change the Gamecube system language. |
| 5068 | Change the consoles country from the default of the United States. |
| 5073 | Change the game's brightness. |
| 5085 | Change the game's language. Game files require the supported language strings in the .pk4 files. |
| 5095 | Change the rotation of the rendered image. |
| 5118 | Changes the sleep period accuracy. Some games need this set to improve performance. |
| 5132 | Chile |
| 5162 | Choose Screen Space Ambient Occlusion for better lighting. |
| 5177 | Choose console language. Not all games may support the language choice. |
| 5182 | Choose deinterlace option. |
| 5187 | Choose difficulty for the game. |
| 5217 | Choose shadow details. |
| 5222 | Choose slow motion death option. |
| 5227 | Choose system BIOS language. |
| 5232 | Choose text language. |
| 5249 | Choose the Wayland driver mode if on a handheld device. XWayland has more compatibility. |
| 5256 | Choose the amount of Gamma which changes how light or dark mid-range tones appear. |
| 5261 | Choose the amount of shadow detail. |
| 5272 | Choose the arcade machine console region. May be required to start the game. |
| 5282 | Choose the character view type. |
| 5287 | Choose the combat difficulty. |
| 5294 | Choose the controller configuration. EVDEV for a wide range of controllers, lightguns & steering wheels. SDL2 for gamepads only. |
| 5299 | Choose the depth of texture quality. |
| 5309 | Choose the games difficulty. |
| 5314 | Choose the level of curve detail. |
| 5319 | Choose the level of effects detail. |
| 5324 | Choose the level of geometric detail. |
| 5329 | Choose the level of model detail. |
| 5334 | Choose the level of terrain detail. |
| 5339 | Choose the level of texture detail. |
| 5345 | Choose the on-screen position for performance metrics (FPS, CPU usage, etc.). |
| 5350 | Choose the on-screen position for system messages. |
| 5355 | Choose the preferred violence level. |
| 5365 | Choose the size of the heads-up display. |
| 5370 | Choose the texture colour depth. |
| 5375 | Choose the texture filter type. |
| 5385 | Choose to display achievement messages in the UI. |
| 5395 | Choose to keep corpses present. |
| 5402 | Choose to render high definition graphics textures. Requires OpenGL, True Colour and the enhanced.gob file. |
| 5407 | Choose to render meshes as transparent polygons. |
| 5422 | Choose voice language. |
| 5427 | Choose when to enable subtitles. |
| 5432 | Choose whether the virtual switch is docked or not. |
| 5446 | Choose which BIOS file for GSplus to boot with. |
| 5458 | Choose which graphics API library to use. D3D12 may yield better results with faster GPUs. |
| 5587 | Classic (Default) |
| 5632 | Colombia |
| 5674 | Compile shaders on next launch of game (one time). Reduces micro-freezes. Vulkan only. |
| 5688 | Complex |
| 5752 | Converts DirectX 8/9/10/11/12 calls to Vulkan. |
| 5757 | Copy to texture |
| 5778 | Costa Rica |
| 5828 | Crosshairs in supported games e.g. ActionMax, Maddog II. |
| 5833 | Crouch |
| 5853 | Cursor timeout in seconds when using Cursor Mode - Until Timeout. |
| 5888 | Czech (cz) |
| 5898 | D3D12 (Default) |
| 5905 | D3D12, read render-to-texture results on the CPU. Needed in some games, but causes mid-frame synchronization, so it has a huge performance impact. |
| 5915 | DE |
| 5925 | DEBUG MODE |
| 5945 | DEINTERLACE |
| 5955 | DESKTOP |
| 5960 | DETAILED SHADERS |
| 5970 | DIFFICULTY |
| 5985 | DIP SWITCH 1 |
| 5990 | DIP SWITCH 2 |
| 5995 | DIP SWITCH 3 |
| 6000 | DIP SWITCH HEX 1 |
| 6005 | DIP SWITCH HEX 2 |
| 6015 | DISABLE CULLING |
| 6060 | DISPLAY BACKGLASS DMD |
| 6065 | DISPLAY BACKGLASS GRILL |
| 6070 | DISPLAY PHYSICAL SETUP |
| 6095 | DMD SIZE |
| 6100 | DMD window ratio |
| 6105 | DNS OVERRIDE |
| 6110 | DOCK MODE |
| 6120 | DOOM |
| 6140 | DRAW CROSSHAIR |
| 6160 | DSi (Experiemental) |
| 6175 | DUAL SCREEN |
| 6200 | DYNAMIC GLOW |
| 6205 | DYNAMIC LIGHTS |
| 6225 | Danish |
| 6230 | Danish (dk) |
| 6235 | Dark Blue |
| 6245 | Dark Green |
| 6250 | Dark Pink |
| 6255 | Dark Purple |
| 6265 | De-Interlaced |
| 6270 | December |
| 6290 | Default Performance Settings |
| 6314 | Degree in which 3D graphics are scaled up. OpenGL renderer only. |
| 6346 | Destination address and port to forward packets to. Leave this empty if you want to enter it manually in the xemu.toml configuration file. |
| 6351 | Determine how the console's touch screen in emulated. |
| 6356 | Determines how the cursor should apprear on the botton screen. |
| 6416 | Disable mission start confirmation. |
| 6431 | Disable weapon waggle. |
| 6518 | Docked (Default) |
| 6528 | Dominican Republic |
| 6533 | Don't Override |
| 6564 | Double the rendering resolution. |
| 6569 | Down |
| 6574 | Down/Crouch |
| 6588 | Driving Force |
| 6593 | Driving Force Pro |
| 6598 | Drop item |
| 6603 | Drop weapon |
| 6630 | Duck |
| 6663 | Dynamic |
| 6688 | EFFECTS DETAIL |
| 6763 | ENABLE CUSTOM DISPLAY PHYSICAL SETUP |
| 6788 | ENABLE HIDRAW |
| 6873 | ENABLE WINE DEVICES SERVICES |
| 6903 | EVDEV (Default) |
| 6908 | EXPANSION PACK |
| 6913 | EXPERT SETTINGS |
| 6928 | Easy |
| 6933 | Ecuador |
| 6958 | El Salvador |
| 7032 | Emutos language && region setting. |
| 7090 | Enable High Dynamic Range if your display supports it. |
| 7097 | Enable MelonDS to display over two screens. Some related screen options will be ignored. |
| 7112 | Enable X-Input mode for Xbox type controllers. |
| 7117 | Enable aiming crosshair. |
| 7122 | Enable auto aiming. |
| 7134 | Enable cache mount. Can improve performance and compatibility in some games. |
| 7139 | Enable controller rumble capabilities if supported by the controller. |
| 7159 | Enable free play for supported games. |
| 7164 | Enable full subtitles on cutscenes. |
| 7177 | Enable gamepad HID raw access. This allow modern game to use special gamepad features (like gyroscope for example), but can break older games with x-input support only. |
| 7191 | Enable high dots per inch. |
| 7206 | Enable lightsaber auto-camera. |
| 7246 | Enable or disable bezels being added when content is a 4:3 aspect with a widescreen display. |
| 7268 | Enable rotation on overlay map. |
| 7292 | Enable support for Chinese, Japanese and Korean input methods. |
| 7297 | Enable the BASIC interpreter. Some games need this. |
| 7313 | Enable the IP address for OutRun 2 network play against another PC on the same network. |
| 7318 | Enable the Virtual Keyboard. |
| 7323 | Enable the cheat list (if available). |
| 7328 | Enable the custom values below. |
| 7345 | Enable this if your game's 3D modles are not rendered correctly. OpenGL renderer only. |
| 7360 | Enable to display an on-screen message if trying to use unsupported features. |
| 7365 | Enable to display if your BIOS haas known problems. |
| 7370 | Enable to emulate the card reader in Virtua Tenis 3. |
| 7380 | Enable to show whether the emulated screens are closed. |
| 7385 | Enable to show whether your device's camera is active. |
| 7390 | Enable to show whether your device's microphone is active. |
| 7396 | Enable to show which screen layout with the configured sequence is active. |
| 7401 | Enable triple buffering. |
| 7411 | Enable widescreen support for game rendering. |
| 7436 | Enabled or disable the mouse cursor. Useful for CG's menus. |
| 7467 | Enables cheats files to be read from the `cheats` directory. |
| 7527 | English (United Kingdom) |
| 7532 | English (United States) |
| 7542 | English/Japanese |
| 7597 | Enhancement. Increase the rendering resolution. |
| 7741 | Estonia |
| 7781 | Export |
| 7799 | Extra DMD (Dot Matrix Display) window to display the score for tables with a pinmame rom. By default, settings come from the VPinballX.ini configuration file. |
| 7807 | Extra DMD (Dot Matrix Display) window to display the score for tables without a rom. By default, settings come from the VPinballX.ini configuration file. |
| 7812 | Extreme |
| 7827 | FAST CD/DVD ACCESS |
| 7837 | FAVOURITE COLOUR |
| 7847 | FIELD OF VIEW |
| 7852 | FIFO (VSync On) |
| 7857 | FIFO Relaxed |
| 7872 | FIRMWARE SETTINGS |
| 7877 | FIST CROSSHAIR |
| 7882 | FLEX DMD |
| 7892 | FM SYNTHESIZER |
| 7957 | FOV VERTICAL |
| 7962 | FPS LIMIT |
| 7972 | FPS TARGET |
| 7977 | FR |
| 8002 | FRAME SKIPPING |
| 8017 | FRAMESKIP CONTROL |
| 8032 | FREE PLAY |
| 8042 | FULL ENTITY LIGHTING |
| 8047 | FULL SINGLE SCREEN |
| 8052 | FULLSCREEN |
| 8059 | FULLSCREEN gives you a top-down view on the playfield. For cabinet use or multi-window on desktop. |
| 8071 | FXAA has a lower performance impact, goof for low resolutions. SMAA offers best quality. |
| 8081 | Falcon 4.0 |
| 8086 | Falcon 4.02 |
| 8091 | Falcon 4.04 |
| 8096 | Falcon AUTO |
| 8101 | Falcon ETOS 512k |
| 8111 | Faroe Islands |
| 8116 | Fast |
| 8126 | Fast forward |
| 8131 | Faster but can cause text problems in some games. |
| 8140 | Features native resolution rendering, analog controller and mouse support, frame rate unlocking up to 60Hz, an improved camera with a disable tilt option, custom sky/background functionality, and various other tweaks and options. |
| 8145 | February |
| 8155 | Field Light |
| 8160 | Field of view is vertical (Hor+). |
| 8179 | Fills the screen. |
| 8194 | Finnish |
| 8199 | Finnish (fi) |
| 8204 | Fire |
| 8209 | Fire 1 |
| 8214 | Fire 2 |
| 8256 | Fix screen tearing. Adaptive Sync (Default) synchronizes on video sync, except for late frames (below target FPS) which are displayed immediately. |
| 8269 | Fix screen tearing. FIFO (Vsync) does not drop frames. FIFO Relaxed allows tearing as it recovers from a slow down. Mailbox can have lower latency but may drop frames. |
| 8276 | Fix screen tearing. With Some games you need to turn VSync on in the games options. |
| 8291 | Fixes flickering. |
| 8298 | Fixes some shadows and textures in Virtua Tennis 3 and Virtua Fighter 5 franchise for non Nvidia GPUs. May need the FPS limiter option enabled. |
| 8375 | Force 32:9 |
| 8380 | Force 32bit |
| 8399 | Force Default DNS |
| 8404 | Force Linear |
| 8409 | Force Linear and 16x Anistropic |
| 8414 | Force Linear and 2x Anistropic |
| 8419 | Force Linear and 4x Anistropic |
| 8424 | Force Linear and 8x Anistropic |
| 8429 | Force Nearest |
| 8436 | Force Nvidia GPUs to always be reported as AMD GPUs to workaround game issues. |
| 8482 | Framerate limiter to reduce CPU utilisation. |
| 8507 | French (Canada) |
| 8512 | French (France) |
| 8637 | GAME DIFFICULTY |
| 8642 | GAME OPTIONS |
| 8662 | GAMECUBE CONTROLLER 1 |
| 8667 | GAMECUBE CONTROLLER 2 |
| 8672 | GAMECUBE CONTROLLER 3 |
| 8677 | GAMECUBE CONTROLLER 4 |
| 8682 | GAMECUBE LANGUAGE |
| 8717 | GAMEPLAY |
| 8722 | GAMMA |
| 8792 | GBC - Game Specific |
| 8842 | GENERAL |
| 8847 | GEOMETRIC DETAIL |
| 8894 | GPU emulation accuracy. Most games render fine with Normal. High is required to ensure particles render correctly. |
| 8934 | GSPLUS BIOS FILENAME |
| 8939 | GT Force |
| 9051 | Georgia |
| 9141 | Gray |
| 9156 | Greek (gk) |
| 9216 | Guatemala |
| 9221 | Gun Only |
| 9226 | HARD TEXTURE CACHE MEMORY LIMIT |
| 9231 | HARDWARE SHADER |
| 9236 | HARDWARE TESSELLATION |
| 9241 | HD TEXTURES |
| 9246 | HDR |
| 9276 | HIDPI |
| 9301 | HLE (per-pixel) |
| 9306 | HLE (per-strip) |
| 9326 | HUD SCALE |
| 9331 | HUMMER FLICKER FIX |
| 9341 | Hard |
| 9406 | Help computer |
| 9418 | Helps forcing an international Japanese version to English. Unlocking more European languages etc. |
| 9432 | Helps some games to launch when disabled. May affect performance. |
| 9439 | Helps with texture corruption and depth issues on AMD GPUs. Can also help Intel GPUs in some cases. |
| 9464 | Hide bezels |
| 9496 | High Detail |
| 9501 | High Performance |
| 9506 | High-Resolution Keyboard, which is larger and might be easier to see. |
| 9511 | High-end Computer |
| 9516 | Higher |
| 9528 | Highest |
| 9543 | Honduras |
| 9559 | House of the Dead 4 speed fix. Select CPU base frequency of your processor. |
| 9582 | Hungarian |
| 9587 | Hungarian (hg) |
| 9622 | Hyper Blaster/Justifier |
| 9632 | IDENTIFY TARGET |
| 9637 | IMAGE QUALITY |
| 9647 | IMAGE SCALING |
| 9652 | IMPROVED BANDING |
| 9657 | IMPROVED MESH |
| 9662 | IMPROVED POLYGON SPLITTING |
| 9692 | INTERNAL BASIC INTERPRETER |
| 9707 | INVERSE PLAYFIELD AND B2S |
| 9722 | IP ADDRESS |
| 9727 | IRON SOLDIER |
| 9737 | If a game runs at 30hz, PPSSPP wtill push 60 frames to the monitor. |
| 9759 | Immediate |
| 9799 | Improves frame rate and responsiveness. |
| 9816 | In Cinematics |
| 9828 | In some games, this can fix severe slowdowns, but can also cause graphical issues. |
| 9837 | Includes VR head tracking and stereoscopic rendering for both VR and 3D TVs, along with mouse support (Mouse Look), and introduces a new Head Tracker input device type with options to convert analog inputs to tracker angles for enhanced analog controller support. |
| 9853 | Increases texture quality. |
| 9858 | India |
| 9863 | Indonesia |
| 9868 | Indonesian |
| 9920 | Interlaced |
| 9927 | Internal accelerometer. Disable if you experience random tilts or unexpected ball behavior. |
| 9952 | Inventory |
| 9959 | Inverse the Backglass and the Playfield. Usefull to use the Backglass as main screen for other emulators. |
| 9974 | Iraq |
| 9979 | Ireland |
| 9984 | Irish |
| 10034 | JOYSTICK DEADZONE |
| 10049 | JOYSTICK SENSITIVITY |
| 10084 | January |
| 10094 | Japan (Default) |
| 10109 | Jordan |
| 10194 | July |
| 10199 | Jump |
| 10204 | June |
| 10209 | Justifier |
| 10214 | KEEP CORPSES |
| 10219 | KEEP LIGHTSABER |
| 10229 | KEYBOARD LAYOUT |
| 10234 | KEYBOARD OPTIONS |
| 10249 | KEYBOARD TRANSPARENCY |
| 10254 | Kaeru WFC (178.62.43.212) |
| 10259 | Kazakhstan |
| 10274 | Kenya |
| 10364 | Kuwait |
| 10374 | Kyrgyzstan |
| 10394 | LANGUAGE UNLOCK |
| 10399 | LARGER KEYBOARD |
| 10409 | LAZY TEXTURE CACHING |
| 10444 | LIGHT FLARES |
| 10459 | LIGHT GUN CROSSHAIRS |
| 10464 | LIGHT GUNS |
| 10469 | LIGHTSABER CAMERA |
| 10474 | LIGHTSABER CROSSHAIR |
| 10479 | LIMIT FPS |
| 10504 | LLE |
| 10569 | Latvia |
| 10574 | Lean left |
| 10579 | Lean right |
| 10584 | Lebanon |
| 10589 | Left |
| 10599 | Left magnasave |
| 10634 | Liechtenstein |
| 10644 | Light Blue |
| 10649 | Light Green |
| 10664 | Light Pink |
| 10669 | Light Purple |
| 10689 | Lime |
| 10694 | Limit FPS to reduce high CPU usage. |
| 10713 | Linear filtering |
| 10718 | Lithuania |
| 10732 | Local address and port to receive packets on. Leave this empty if you want to enter it manually in the xemu.toml configuration file. |
| 10737 | Lockbar Fire Button |
| 10742 | Long visible screen edge (cm) |
| 10747 | Look |
| 10752 | Look down |
| 10757 | Look up |
| 10772 | Low-end Computer |
| 10777 | Lower |
| 10791 | Lowest |
| 10801 | Luxembourg |
| 10831 | MAME (ASIC YM3438) |
| 10836 | MAME (Enhanced YM3438) |
| 10841 | MAME (YM2612) |
| 10856 | MAP ROTATION |
| 10871 | MAXIMUM FRAMERATE |
| 10916 | MISSILE COMMAND 3D VR |
| 10921 | MISSION START |
| 10931 | MODEL DETAIL |
| 10936 | MODEL DISMEMBERMENT |
| 10946 | MOUNT CACHE |
| 10956 | MOUSE AXIS FOR PADDLE 1 HORIZONTAL |
| 10961 | MOUSE AXIS FOR PADDLE 1 VERTICAL |
| 10966 | MOUSE AXIS FOR PADDLE 2 HORIZONTAL |
| 10971 | MOUSE AXIS FOR PADDLE 2 VERTICAL |
| 10976 | MOUSE AXIS FOR PADDLE 3 HORIZONTAL |
| 10981 | MOUSE AXIS FOR PADDLE 3 VERTICAL |
| 10986 | MOUSE AXIS FOR PADDLE 4 HORIZONTAL |
| 10991 | MOUSE AXIS FOR PADDLE 4 VERTICAL |
| 11016 | MULTISCREENS |
| 11031 | MUSIC VOLUME |
| 11086 | Macau |
| 11101 | Mailbox (Recommended) |
| 11129 | Malaysia |
| 11134 | Maldives |
| 11175 | Manually set VSYNC frames per second. Ideally this should match your monitor refresh rate. |
| 11185 | Map |
| 11200 | March |
| 11210 | Max |
| 11220 | Max Detail |
| 11255 | Maximum Blood |
| 11262 | Maximum host texture memory usage (in megabytes) above which old textures will be destroyed. Set below hard limit. |
| 11269 | Maximum host texture memory usage (in megabytes) above which textures will be destroyed as soon as possible. |
| 11274 | Maximum wheel rotation from left to right (in degrees) |
| 11279 | May |
| 11349 | Mega STE ETOS 256k |
| 11368 | Megadrive |
| 11393 | Menu back |
| 11398 | Menu back / exit |
| 11403 | Menu down |
| 11408 | Menu enter |
| 11413 | Menu left |
| 11418 | Menu right |
| 11423 | Menu up |
| 11433 | Mexico |
| 11448 | Minimal |
| 11478 | Monaco |
| 11483 | Mongolia |
| 11518 | Morocco |
| 11557 | Mouse axis for player 1, horizontal screen motion. |
| 11562 | Mouse axis for player 1, vertical screen motion. |
| 11567 | Mouse axis for player 2, horizontal screen motion. |
| 11572 | Mouse axis for player 2, vertical screen motion. |
| 11577 | Mouse axis for player 3, horizontal screen motion. |
| 11582 | Mouse axis for player 3, vertical screen motion. |
| 11587 | Mouse axis for player 4, horizontal screen motion. |
| 11592 | Mouse axis for player 4, vertical screen motion. |
| 11597 | Move Backward |
| 11602 | Move Forward |
| 11607 | Move Forward, Can be use to press W |
| 11617 | Move back |
| 11622 | Move back / down |
| 11627 | Move backward |
| 11652 | Move forward |
| 11657 | Move forward / up |
| 11662 | Move left |
| 11667 | Move right |
| 11672 | Moves South to West, West to North, etc. Standard controller type only. |
| 11692 | NAT |
| 11697 | NATIVE DEPTH INTERPOLATION |
| 11727 | NETWORK |
| 11732 | NETWORK TYPE |
| 11752 | NO DANGEROUS WEAPONS |
| 11757 | NO WEAKER WEAPONS |
| 11802 | NTSC 240x480px 60Hz (auto) |
| 11842 | NTSYNC |
| 11882 | Nat to access internet from xemu machine. Udp for System Link. Default (Auto) disables network access. |
| 11892 | Native (640x528) |
| 11907 | Native Vulkan |
| 11937 | Nearest pixel sampling |
| 11947 | Nearest-neighbor |
| 11991 | Netherlands (nl) |
| 11996 | Never |
| 12001 | New Zealand |
| 12011 | Next Force Power |
| 12016 | Next Inventory Item |
| 12021 | Next Weapon |
| 12026 | Next disk |
| 12031 | Next item |
| 12036 | Next slot |
| 12041 | Next weapon |
| 12046 | Nicaragua |
| 12051 | No (Default) |
| 12056 | No Buffer |
| 12091 | No touch screen (Default) |
| 12106 | None/Sharp Pixels |
| 12126 | North Macedonia |
| 12141 | Norwegian (Bokmaal) |
| 12146 | Norwegian (no) |
| 12173 | November |
| 12193 | Nuked (YM2612) |
| 12198 | Nuked (YM3438) |
| 12223 | ON-SCREEN DISPLAY & NOTIFCATIONS |
| 12243 | OSD MESSAGES POSITION |
| 12248 | OSD PERFORMANCE POSITION |
| 12253 | OUTPUT RESAMPLING |
| 12263 | OUTRUN LENS GLARE |
| 12283 | Objective |
| 12288 | October |
| 12336 | Offers analog controller and mouse support (Mouse Look), along with options for always-strafe and always-run functionalities. |
| 12343 | Offers support for analog controllers and mouse look functionality for improved control. |
| 12369 | Oman |
| 12384 | On (Speed hack) |
| 12389 | On (Vulkan Only) |
| 12409 | On screen 2 if available |
| 12414 | On screen 3 if available |
| 12480 | Only some games support rumble. Requires X-Input mode and may not be compatible with all controllers. |
| 12497 | Open Menu |
| 12507 | Open door |
| 12522 | OpenGL (Classic) |
| 12527 | OpenGL (Compute shader) |
| 12537 | OpenGL (Overwrites Libretro API settings) |
| 12567 | Orange |
| 12612 | Overrides the language mode of the emulated console. |
| 12632 | PADDLE ANALOG STICK SENSITIVITY |
| 12637 | PADDLE D-PAD SENSITIVITY |
| 12642 | PADDLE MOUSE SENSITIVITY |
| 12652 | PAL 288x576px 50Hz (auto) |
| 12732 | PER TABLE FOLDER |
| 12742 | PER-GAME VMU |
| 12747 | PERFORMANCE |
| 12762 | PERFORMANCE PRESETS |
| 12772 | PICKUP WEAPON |
| 12777 | PINMAME DMD |
| 12807 | PLAYFIELD |
| 12812 | PLAYFIELD MODE |
| 12827 | POWER MODE |
| 12832 | POWER OPTIONS |
| 12862 | PRIMEVAL HUNT MODE |
| 12877 | PS3 CONTROLLER |
| 12898 | PVM_20M2U/D93 |
| 12918 | Pakistan |
| 12923 | Panama |
| 12943 | Paraguay |
| 12960 | Part of the host texture memory budget (in megabytes) that will be scaled by the current drawing resolution scale. |
| 12975 | Pause |
| 13067 | Per Table Folder requires all files to be in the associated rom table folder. If disabled, consult the Wiki for further details. |
| 13092 | Peru |
| 13097 | Philippines |
| 13112 | Pitch Down |
| 13117 | Pitch Up |
| 13149 | Play this game on several screens (if available) |
| 13159 | Player |
| 13164 | Player distance from lower screen edge (cm) |
| 13169 | Player's eyes distance from lower screen edge (cm) |
| 13174 | Player, Any Enemy |
| 13179 | Player, Any Enemy Jedi |
| 13184 | Player, Last Enemy Jedi |
| 13189 | Player, Last Enemy in Group |
| 13194 | Playfield configuration |
| 13199 | Playstation 2 wheel type |
| 13204 | Point (Default) |
| 13209 | Pointer |
| 13219 | Poland (pl) |
| 13279 | Portuguese (Brazil) |
| 13284 | Portuguese (Portugal) |
| 13289 | Position of wii sensor bar relative to the disaply for real wiimotes. |
| 13319 | Power Saver |
| 13358 | Presets which can improve performance without manually editing the VPinballX.ini file to fine tune performance. |
| 13363 | Press the N key for 'Novice' or 'No' |
| 13368 | Press the Y key for 'Yes' |
| 13373 | Previous Force Power |
| 13378 | Previous Inventory Item |
| 13383 | Previous Weapon |
| 13388 | Previous item |
| 13393 | Previous slot |
| 13398 | Previous weapon |
| 13403 | Primary attack |
| 13420 | Provides a ball trail to make the ball easier to follow. |
| 13427 | Provides analog controller and mouse support while patching existing rotary controller bugs found in hardware. |
| 13432 | Puerto Rico |
| 13447 | Punjabi |
| 13467 | QUERY OCCLUSION |
| 13477 | Qatar |
| 13487 | RAM EXPANSION UNIT |
| 13507 | READBACK RESOLVE |
| 13512 | REAL DYNAMIC LIGHTING |
| 13542 | RELOAD WEAPON |
| 13562 | RENDER DUPLICATE FRAMES TO 60 HZ |
| 13567 | RENDER MODE |
| 13577 | RENDER RESOLUTION (SCALING) |
| 13582 | RENDER TARGET PATH |
| 13592 | RENDERER MODE |
| 13682 | ROM.00 |
| 13687 | ROM.03 (default) |
| 13692 | ROM1 |
| 13702 | ROTATE FACE BUTTONS |
| 13707 | ROTATION |
| 13712 | ROV |
| 13722 | RTV (Default) |
| 13737 | RUN TEST MODE |
| 13747 | RYZEN THERMAL DESIGN POWER |
| 13818 | Refresh state of memory pages to enable gpu written data. (Use for 'Team Ninja' Games to fix missing character models). |
| 13838 | Reload weapon |
| 13855 | Render target emulation path to use on Direct3D 12. Try changing if you have render issues. |
| 13867 | Renders polygons and textures at the native resolution. |
| 13872 | Replace meshed transparency by real transparency. |
| 13923 | Reserve a non dead zone at the center of the wheel to go straight ahead (in degrees) |
| 13952 | Restore state |
| 13972 | Retropad (Default) |
| 13992 | Right |
| 14007 | Right magnasave |
| 14032 | Romania |
| 14037 | Romanian |
| 14085 | Rough |
| 14095 | Rumble Pak (Automatic) |
| 14100 | Run |
| 14105 | Run the Unfinished expansion pack. |
| 14110 | Run the game in test mode to configure certain game options. |
| 14115 | Run/Walk |
| 14122 | Runners simplify compatibility of running Windows games. You must have a runner in it's own directory under /userdata/system/wine/custom. |
| 14129 | Runs "skinning" on the CPU instead of the GPU, means that draw calls from the game can more easily be combined, which often improves things. |
| 14199 | SCREEN FILTER |
| 14204 | SCREEN FILTERING |
| 14209 | SCREEN HEIGHT |
| 14214 | SCREEN INCLINATION |
| 14229 | SCREEN PLAYER Y |
| 14234 | SCREEN PLAYER Z |
| 14249 | SCREEN SETTINGS |
| 14269 | SCREEN WIDTH |
| 14274 | SCRIPT MODULES |
| 14299 | SENSOR BAR POSITION |
| 14329 | SHADOWS |
| 14339 | SHOW ACHIEVEMENT MESSAGES |
| 14349 | SHOW HOST CAMERA STATE |
| 14354 | SHOW HOST MICROPHONE STATE |
| 14359 | SHOW LID STATE |
| 14374 | SHOW POINTER |
| 14379 | SHOW SCREEN LAYOUT |
| 14404 | SKIP BUFFER EFFECTS |
| 14419 | SKIP GPU READBACKS |
| 14439 | SLEEP TIMERS ACCURACY |
| 14444 | SLOW MOTION DEATH |
| 14449 | SMAA |
| 14454 | SMART 2D TEXTURE FILTERING |
| 14489 | SOFT TEXTURE CACHE MEMORY LIMIT |
| 14494 | SOFT TEXTURE CACHE MEMORY TIMEOUT |
| 14504 | SOFTWARE SKINNING |
| 14524 | SOUND VOLUME |
| 14554 | SPEED HACKS |
| 14564 | SPLINE/BEZIER CURVES QUALITY |
| 14589 | SSAA Multiplier |
| 14594 | SSAO |
| 14629 | STRETCH UI MENU |
| 14639 | SUBTITLES |
| 14684 | SWITCH WEAPON |
| 14704 | SYSTEM |
| 14734 | Saudi Arabia |
| 14739 | Save state |
| 14769 | Scaled |
| 14789 | Screen inclination (degree) |
| 14804 | Secondary attack |
| 14811 | Seconds a texture should be unused to be considered old enough to be deleted if texture memory usage exceeds Soft Texture Cache limit. |
| 14926 | Sensitivity when using D-pad for a paddle. |
| 14931 | Sensitivity when using D-pad or analog stick for a throttle. |
| 14936 | Sensitivity when using D-pad or analog stick for a wheel. |
| 14941 | Sensitivity when using analog stick for a paddle. |
| 14946 | Sensitivity when using mouse for a paddle. |
| 14956 | September |
| 14961 | Serbian |
| 14982 | Set if you want to limit the FPS in games that are not limited like OutRun2. |
| 15007 | Set the Primeval Hunt mode (touch screen). |
| 15022 | Set the crosshair line thickness. |
| 15027 | Set the crosshair size. |
| 15049 | Set the field of view. |
| 15054 | Set the fps limit. |
| 15059 | Set the on-screen keyboard transparency (0-100%). |
| 15064 | Set the target FPS (will only work if FPS LIMITER is enabled). |
| 15069 | Set to enable lens glare in Outrun 2. |
| 15076 | Set to keep the aspect ratio (4:3) in games like Sega Race TV and Primeval Hunt. |
| 15081 | Set to on if you experience flickering in Hummer. |
| 15105 | Setting for 16-position DIP switch number 1. |
| 15110 | Setting for 16-position DIP switch number 2. |
| 15115 | Setting for DIP switch 1. |
| 15120 | Setting for DIP switch 2. |
| 15125 | Setting for DIP switch 3. |
| 15170 | Shoot |
| 15175 | Shoot Xterm |
| 15180 | Shoot Zappper |
| 15185 | Short visible screen edge (cm) |
| 15210 | Show Crosshair with fist. |
| 15215 | Show Crosshair with lightsaber. |
| 15255 | Shunt 10 |
| 15260 | Shunt 2 |
| 15265 | Shunt 3 |
| 15270 | Shunt 4 |
| 15275 | Shunt 5 |
| 15280 | Shunt 6 |
| 15285 | Shunt 7 |
| 15290 | Shunt 8 |
| 15295 | Shunt 9 |
| 15300 | Side by side |
| 15355 | Sine |
| 15407 | Skip buffer effects faster but may not render some games. Disables resolution, MSAA, auto frameskip and duplicate frames to 60Hz. |
| 15432 | Skip the bios boot logo, may cause default language issues. |
| 15486 | Slovak |
| 15501 | Slovenian |
| 15521 | Smooth |
| 15603 | Software mode is faster and more accurate, while OpenGL mode supports scaling 3D graphics. |
| 15613 | Some games and homebrews require more RAM |
| 15677 | Sound generator. MAME is faster and Nuked is cycle accurate. Original model used YM2612 while later revisions used YM3438. |
| 15682 | South Africa |
| 15687 | South Korea |
| 15702 | Spanish (Latin America) |
| 15707 | Spanish (Spain) |
| 15787 | Speed |
| 15848 | Start / Enter |
| 15868 | Stats |
| 15878 | Step left |
| 15883 | Step right |
| 15905 | Strafe Left |
| 15910 | Strafe Right |
| 15915 | Strafe left |
| 15920 | Strafe right |
| 15935 | Stream texture to GPU in parrallel. Can improve performance on more powerful GPU's that have spare headroom. |
| 15958 | Stretch to Window |
| 15988 | Strong |
| 16035 | Supports uncapped frame rates, analog controllers, and mouse look functionality. |
| 16055 | Swap screen |
| 16080 | Swiss French (ch) |
| 16085 | Swiss German (ch) |
| 16092 | Switches between smooth (Bilinear) and sharp (Nearest Neighbor) image scaling. |
| 16097 | Switches the game to multiplayer mode. |
| 16102 | Switzerland |
| 16125 | Syria |
| 16185 | TEMPEST 2000 |
| 16190 | TERRAIN DETAIL |
| 16200 | TEXT |
| 16205 | TEXTURE COLOUR DEPTH |
| 16210 | TEXTURE COMPRESSION |
| 16220 | TEXTURE DETAIL |
| 16225 | TEXTURE FILTER |
| 16240 | TEXTURE MEMORY SCALE SIZE |
| 16255 | TEXTURE QUALITY |
| 16265 | TEXTURE SCALING |
| 16315 | THROTTLE SENSITIVITY |
| 16355 | TOUCH MODE |
| 16370 | TRANSPARENT MESHES |
| 16380 | TRIPLE BUFFERING |
| 16395 | TT 3.06 |
| 16400 | TT AUTO |
| 16405 | TT ETOS 512k |
| 16450 | Tandy Radio Shack Color Computer cassettes |
| 16460 | Thai |
| 16465 | Thailand |
| 16477 | The PSP will cull triangles that are outside a 4096x4096 clipping box, and also triangles crossing the Z=1 plane if clipping is enabled. |
| 16484 | The area around the joystick's neutral position where input is ignored. Can help reduce unintended inputs. |
| 16489 | The day within the month of your birthday. |
| 16525 | The month of your birthay. |
| 16532 | The sample count of every tile will be incremented on every EVENT_WRITE_ZPD by this number. Setting this to 0 means everything is reported as occluded. |
| 16537 | The theme colour of the emulated console. |
| 16544 | There is generally no point in going beyond 4x texture scaling unless you are running at very high resolutions. |
| 16556 | This option enables the ability to play Xbox Live Arcade games. May cause compatibility issues with non-XBLA games. |
| 16567 | This setting controls the default language layout for the virtual keyboard. |
| 16574 | This should not be necessary, unless you are not using the default pad2key mapping. |
| 16624 | Toggle item |
| 16629 | Toggle menu |
| 16634 | Toggle run |
| 16639 | Toggle weapon |
| 16654 | Toogle screen layout |
| 16659 | Top |
| 16664 | Top Center |
| 16669 | Top Center (Default) |
| 16674 | Top Left |
| 16684 | Top Right |
| 16694 | Top-Left Position, Large |
| 16699 | Top-Left Position, Medium |
| 16704 | Top-Left Position, Small |
| 16709 | Top-Right Position, Large |
| 16714 | Top-Right Position, Medium |
| 16719 | Top-Right Position, Small |
| 16749 | Translate |
| 16759 | Triangle |
| 16773 | Trilinear |
| 16788 | Trinidad and Tobago |
| 16798 | True Colour |
| 16803 | Tunisia |
| 16818 | Turkish (tr) |
| 16823 | Turn Left |
| 16828 | Turn Right |
| 16833 | Turn left |
| 16838 | Turn right |
| 16843 | Turquoise |
| 16890 | UDP BIND ADDRESS |
| 16895 | UDP REMOTE ADDRESS |
| 16900 | UDP Tunnel |
| 16925 | UPSCALE MODE |
| 16935 | US (Default) |
| 16960 | USE JOYPAD SOUTH BUTTON TO ADD CREDIT |
| 16970 | USE MOUSE FOR PADDLE 1 |
| 16975 | USE MOUSE FOR PADDLE 2 |
| 16980 | USE MOUSE FOR PADDLE 3 |
| 16985 | USE MOUSE FOR PADDLE 4 |
| 16990 | USE MOUSE POINTER FOR PADDLE 1 |
| 17005 | USE PRE-EMPTIVE FRAMES |
| 17025 | USE ZINK FOR RENDERING |
| 17160 | Ukraine |
| 17165 | Ukrainian |
| 17175 | Undocked |
| 17180 | United Arab Emirates |
| 17185 | United Kingdom |
| 17190 | United States |
| 17215 | Unscaled |
| 17225 | Until Timeout |
| 17230 | Up |
| 17235 | Up to 1 |
| 17240 | Up to 2 (Default) |
| 17245 | Up/Jump |
| 17261 | Upright glass panel displaying some illuminated artwork. By default, settings come from the VPinballX.ini configuration file. |
| 17266 | Upscale filter used for the 2D layers. Requires New 3D engine. |
| 17271 | Upscale rendering resolution to display size. |
| 17281 | Uruguay |
| 17286 | Use |
| 17300 | Use 1:1 aspect. |
| 17310 | Use Force Power |
| 17315 | Use Host |
| 17320 | Use Inventory Item |
| 17332 | Use Megadrive to automap inputs for a Megadrive style controller with a 6 button layout. |
| 17337 | Use Potion |
| 17344 | Use SSAA instead of MSAA for anti-aliasing. SSAA may look better but has a higher performance cost. |
| 17356 | Use a specific mouse for Paddle 1, chosen by Port 1's Mouse Index. |
| 17361 | Use a specific mouse for Paddle 2, chosen by Port 2's Mouse Index. |
| 17366 | Use a specific mouse for Paddle 3, chosen by Port 3's Mouse Index. |
| 17371 | Use a specific mouse for Paddle 4, chosen by Port 4's Mouse Index. |
| 17394 | Use item |
| 17423 | Use preemptive frames instead of run-ahead. Only runs ahead when controller state changes. |
| 17439 | Use the system mouse pointer as paddle controller 1. Does not let you choose a specific mouse if you have several. |
| 17446 | Use this to play online with custom servers that reimplement the discontinued Nintendo Wi-Fi. |
| 17457 | Use to eliminate joystick drift/unwanted input. Effects all controllers. |
| 17464 | Use to make joystick movement more or less sensitive. Effects all controllers. |
| 17503 | Useful to troubleshoot when your Windows game won't start of crashes. |
| 17508 | Uses hardware to make curves. |
| 17513 | Usleep Only |
| 17523 | Uzbekistan |
| 17623 | VIDEO SETTINGS |
| 17648 | VIEW MODEL |
| 17658 | VIEW SWAYING |
| 17663 | VIOLENCE LEVEL |
| 17673 | VIRTUAL KEYBOARD |
| 17678 | VISUAL NUDGE STRENGTH |
| 17683 | VOICE |
| 17688 | VOLUMETRIC SMOKE |
| 17698 | VSYNC FPS |
| 17728 | Venezuela |
| 17738 | Vertical Sync |
| 17773 | Vietnam |
| 17778 | Vietnamese |
| 17783 | Virtual |
| 17798 | Volumetric |
| 17823 | WALL DECALS |
| 17828 | WALL MARKS |
| 17838 | WARN ABOUT BIOS PROBLEMS |
| 17843 | WARN ABOUT UNSUPPORTED FEATURES |
| 17848 | WAYLAND DRIVER MODE |
| 17853 | WEAPON PICKUP |
| 17858 | WEAPON WAGGLE |
| 17863 | WEAPONS BAR |
| 17868 | WEATHER EFFECTS |
| 17883 | WHEEL DEADZONE |
| 17888 | WHEEL MIDZONE |
| 17893 | WHEEL MODEL |
| 17898 | WHEEL ROTATION |
| 17903 | WHEEL SENSITIVITY |
| 17913 | WIDESCREEN |
| 17928 | WII CONTROLLERS |
| 17938 | WINDOWS POSITIONS |
| 17943 | WINE RUNNER |
| 17948 | WOLFENSTEIN 3D |
| 17958 | WRITE DEPTH BUFFERS |
| 17968 | Walk forward |
| 17973 | Weak |
| 17978 | Weapon drop |
| 17995 | When enabled and upscaling, textures look better than linear filtering for a lot of 2D art. |
| 18000 | When enabled, each game has its own VMU on port 1 of controller 1. |
| 18014 | When moving |
| 18026 | When the Backglass is activated, display the grill. |
| 18033 | When the Backglass is activated, display the small additional part with the scores. |
| 18038 | While Touching |
| 18096 | Wiimmfi (95.217.77.181) |
| 18121 | Wimpy |
| 18133 | Writes depth buffer values to VM memory. Some games need this to fix broken graphics. |
| 18138 | X |
| 18143 | X-INPUT |
| 18163 | XWayland (Default) |
| 18168 | Y |
| 18193 | Yellow |
| 18198 | Yemen |
| 18203 | You can hide the pointer on touchscreen devices. |
| 18223 | Zone for which the game doesn't react to the wheel (in degrees) |
| 18228 | Zoom in |
| 18243 | Zoom out |
| 18355 | concussion missile |
| 18365 | diagonal filter |
| 18370 | drop proximity bomb |
| 18380 | fire primary |
| 18385 | fire secondary |
| 18390 | flare |
| 18439 | homing missile |
| 18499 | laser |
| 18514 | lottes crt |
| 18519 | map |
| 18559 | nxagss |
| 18574 | pentium_slow |
| 18584 | plasma cannon |
| 18589 | proximity bomb |
| 18599 | rear view |
| 18624 | scanlines |
| 18639 | smart missile |
| 18644 | spreadfire cannon |
| 18664 | triangular filter |
| 18674 | use with R3 for cheat automap |
| 18679 | vulcan cannon |
| 18684 | wave filter |
| 18716 | xBRZ - a sharpening upscale algorithm, Bicubic - a smooth look, Hybrid - uses bicubic for smooth areas. |