Translations
Help us translate Batocera into your favorite language. The process is described on the Wiki.
Diff for EUSKARA options
| Line | Text |
|---|---|
| 38 | 0 (Defaults Unlimited) |
| 43 | 0 (No Visual Effect) |
| 58 | 0% (Default) |
| 63 | 0.5x |
| 73 | 0.5x (360p/540p) [EXPERIMENTAL] |
| 78 | 0.6x |
| 83 | 0.75x (540p/810p) [EXPERIMENTAL] |
| 88 | 0.7x |
| 93 | 0.8x |
| 98 | 0.9x |
| 118 | 1 second |
| 128 | 1% (Default) |
| 143 | 1.1x |
| 163 | 1.2x |
| 173 | 1.3x |
| 178 | 1.4x |
| 183 | 1.5x |
| 188 | 1.5x (1080p/1620p) [EXPERIMENTAL] |
| 278 | 10 seconds |
| 283 | 100 fps |
| 298 | 1000 (Default) |
| 318 | 1024 x 768 |
| 328 | 1024kB |
| 348 | 1040 STE ETOS 256k |
| 378 | 10th |
| 383 | 10x Native (6400x5280) |
| 388 | 10x Native (~3600p/6K) |
| 403 | 11th |
| 408 | 11x Native (7040x5808) |
| 413 | 11x Native (~3960p) |
| 448 | 1280 x 1024 |
| 453 | 1280 x 720 |
| 458 | 1280 x 800 |
| 468 | 1280x960 (Default) |
| 488 | 128kB (1700) |
| 498 | 12th |
| 503 | 12x Native (7680x6336) for 8K |
| 508 | 12x Native (~4320p/8K) |
| 518 | 1366 x 768 |
| 528 | 13th |
| 533 | 13x Native (~5824p) |
| 563 | 1440 x 900 |
| 573 | 14th |
| 578 | 14x Native (~6272p) |
| 588 | 15 seconds |
| 593 | 15% (Default) |
| 603 | 1536MB |
| 618 | 15s |
| 623 | 15th |
| 628 | 15x Native (~6720p) |
| 653 | 16-bit |
| 658 | 1600 x 900 |
| 673 | 16384kB |
| 678 | 165fps |
| 683 | 1680 x 1050 |
| 713 | 16th |
| 723 | 16x Anistropic |
| 733 | 16x Native (~7168p) |
| 743 | 17th |
| 758 | 18th |
| 768 | 1920 x 1080 |
| 773 | 1920 x 1200 |
| 778 | 19th |
| 793 | 1ST PERSON GUNS |
| 803 | 1st |
| 813 | 1x (720p/1080p) |
| 828 | 1x Native (PS2) |
| 833 | 1x native (256 x 192) |
| 863 | 2 seconds |
| 918 | 20 seconds |
| 923 | 200% (Maximum) |
| 943 | 2048MB |
| 948 | 2048kB |
| 968 | 20th |
| 973 | 21st |
| 988 | 22nd |
| 993 | 2304MB |
| 1008 | 23rd |
| 1038 | 24MB (Default) |
| 1043 | 24th |
| 1048 | 2560 x 1440 |
| 1053 | 2560 x 1600 |
| 1063 | 256kB (1764) |
| 1078 | 25th |
| 1088 | 26th |
| 1098 | 27th |
| 1118 | 28th |
| 1123 | 29th |
| 1148 | 2nd |
| 1183 | 2x Anistropic |
| 1193 | 2x Native (1280x1056) for 720p |
| 1208 | 2x native (512 x 384) |
| 1243 | 3 seconds |
| 1268 | 30 seconds |
| 1278 | 3072MB |
| 1293 | 30s (Default) |
| 1298 | 30th |
| 1303 | 31st |
| 1318 | 32-bit |
| 1323 | 320 x 200 |
| 1363 | 3840 x 2160 |
| 1368 | 3840MB |
| 1373 | 384MB (Default) |
| 1398 | 386_prefetch |
| 1403 | 386_slow |
| 1413 | 3DS mode (bottom side) |
| 1418 | 3DS mode (right side) |
| 1428 | 3rd |
| 1433 | 3rd Person |
| 1443 | 3x Native (1920x1584) for 1080p |
| 1453 | 3x native (768 x 576) |
| 1508 | 4096MB |
| 1513 | 4096kB |
| 1533 | 45s |
| 1563 | 486_slow |
| 1608 | 4k |
| 1613 | 4th |
| 1628 | 4x Anistropic |
| 1638 | 4x MULTISAMPLING |
| 1643 | 4x Native (2560x2112) for 1440p |
| 1658 | 4x native (1024 x 768) |
| 1668 | 4xrgss |
| 1703 | 5 seconds |
| 1738 | 5120MB |
| 1753 | 512kB (1750) |
| 1763 | 520 ST EMUTOS 256k |
| 1808 | 5th |
| 1818 | 5x Native (3200x2640) |
| 1828 | 5x Native (~1800p/3K) |
| 1833 | 5x native (1280 x 960) |
| 1853 | 60 seconds |
| 1878 | 60s |
| 1883 | 6144MB |
| 1893 | 640 x 480 |
| 1923 | 6th |
| 1943 | 6x Native (3840x3168) for 4K |
| 1953 | 6x native (1536 x 1152) |
| 1968 | 72MB |
| 1988 | 768MB |
| 1993 | 768MB (Default) |
| 2008 | 7th |
| 2013 | 7x (5040p/7560p) |
| 2018 | 7x Native (4480x3696) |
| 2028 | 7x Native (~2530p) |
| 2033 | 7x native (1792 x 1344) |
| 2063 | 8-bit (Classic) |
| 2068 | 8-bit Interpolated |
| 2073 | 800 x 600 |
| 2093 | 8192kB |
| 2108 | 8k |
| 2113 | 8th |
| 2118 | 8x (5760p/8640p) |
| 2138 | 8x Anistropic |
| 2148 | 8x Native (5120x4224) for 5K |
| 2163 | 8x native (2048 x 1536) |
| 2178 | 90 degrees clockwise |
| 2183 | 90 degrees counter-clockwise |
| 2208 | 9th |
| 2218 | 9x Native (5760x4752) |
| 2223 | 9x Native (~3240p) |
| 2229 | A small number of games will have compatibility problems with this enabled. |
| 2264 | ACCELEROMETER |
| 2269 | ACCURACY LEVEL |
| 2279 | ACSI |
| 2319 | AIMING CROSSHAIR |
| 2324 | ALIEN VS PREDATOR |
| 2329 | ALIEN VS PREDATOR MULTIPLAYER |
| 2359 | ALTCOLOR |
| 2364 | ALTERNATIVE SOUND |
| 2374 | AMD FidelityFX Super Resolution |
| 2409 | ANISTROPIC FILTER |
| 2449 | APPLE2GS-BIOS.ROM |
| 2454 | APPLE2GS.ROM |
| 2464 | ARI/D93 (recommended for all JP developed games) |
| 2479 | ASPECT |
| 2594 | AUTO |
| 2609 | AUTO AIMING |
| 2639 | AUTO SWITCH WEAPON |
| 2644 | AUTO WIDESCREEN |
| 2654 | AUTOMATICALLY RELOAD WEAPON |
| 2779 | Activate Doom DOS original music and throttle the Doom frame rate. |
| 2794 | Adaptive Sync (Default) |
| 2804 | Add debug logging to help troubleshoot issues. |
| 2825 | Adjust the cpu power frequency profile whilst in-game. Some systems will benefit from improved voltage handling. |
| 2832 | Adjust the cpu power profile whist on battery. Overwrites previous Power Mode(s). |
| 2837 | Adjust the mechanical sounds of the table. |
| 2842 | Adjust the music volume. Some tables may have its own settings. |
| 2850 | Adjust the percentage of power (watts) provided to a Ryzen Mobile Series CPU based on it's default max value. Caution, setting wattage too high could damage your device. |
| 2875 | Affects how the emulated screens are scaled. OpenGL renderer only. |
| 2880 | Affects how the game output is scaled to the resolution. |
| 2885 | Affects just the visual effect of nudging. |
| 2895 | Afrikaans |
| 2905 | Aim down |
| 2910 | Aim up |
| 2915 | Albania |
| 2920 | Albanian |
| 2925 | Algeria |
| 2930 | All + Enemy Jedi Dodge |
| 2950 | All Timers |
| 2960 | All voiceovers |
| 2993 | Allows reducing the visual quality of these curves for higher performance. |
| 3034 | Alt. Attack |
| 3039 | AltWFC (172.104.88.237) |
| 3044 | Alternative Coloured Dot Matrix Display (needs additional file). |
| 3049 | Alternative sounds for the table (needs additional files). |
| 3054 | Always |
| 3079 | Amount of instructions DOSBox tries to emulate |
| 3099 | Analog Down |
| 3114 | Analog Left |
| 3119 | Analog Right |
| 3129 | Analog Up |
| 3134 | Analog deadzone for paddles. Core default (15). |
| 3139 | Analog sensitivity for paddles. Core default (20). |
| 3154 | Anisotropic filtering |
| 3164 | Any |
| 3239 | Apply a multiplier to the joystick's input to lower or increase responsiveness. |
| 3254 | Apply gouraud shading instead of flat shading. |
| 3269 | April |
| 3274 | Arabic |
| 3279 | Arabic (ar) |
| 3319 | Area Sampling |
| 3324 | Argentina |
| 3334 | Armenia |
| 3363 | As Host (Default) |
| 3417 | Attack |
| 3422 | August |
| 3432 | Austria |
| 3437 | Auto (Default) |
| 3487 | Automap |
| 3497 | Automatic pickup weapon. |
| 3502 | Automatic ratio |
| 3534 | Automatically sets aspect ratio to 16/9 for games that natively support it. 2D elements like HUD/UI may be stretched. |
| 3544 | Azerbaijan |
| 3559 | BACKGLASS (B2S) |
| 3564 | BALL TRAIL STRENGTH |
| 3569 | BATTERY MODE |
| 3649 | BEZELS |
| 3674 | BILINEAR FILTER |
| 3684 | BIOS FAST BOOT |
| 3694 | BIOS Language |
| 3699 | BIRTH DAY |
| 3704 | BIRTH MONTH |
| 3729 | BLOOM |
| 3739 | BOOST RENDER RES |
| 3769 | BRETT HULL HOCKEY |
| 3774 | BRIGHTNESS |
| 3784 | BT601_525/D65 (recommended for all US developed games) |
| 3789 | BT601_525/D93 |
| 3794 | BT601_625/D65 (recommended for all EUR/AUS developed games) |
| 3799 | BUFFER GRAPHICS COMMANDS |
| 3804 | Back / Menu |
| 3809 | Backpedal |
| 3814 | Badly adjusted |
| 3819 | Bahrain |
| 3824 | Balanced |
| 3839 | Basic |
| 3856 | Basic Filtering type for the jaguar display when rendering to the native display. |
| 3861 | Batocera Control Center |
| 3876 | Belarus |
| 3881 | Belgium |
| 3886 | Belize |
| 3901 | Bicubic: B-Spine |
| 3906 | Bicubic: Catmull-Rom |
| 3911 | Bicubic: Mitchell-Netravali |
| 3956 | Biquintic |
| 3991 | Blocky Filtered |
| 4048 | Bolivia |
| 4068 | Bottom (Default) |
| 4073 | Bottom Center |
| 4078 | Bottom Left |
| 4088 | Bottom Right |
| 4123 | Brown |
| 4133 | Brunei |
| 4151 | Bulgaria |
| 4156 | Bulgarian |
| 4171 | Button C |
| 4211 | Button Z |
| 4216 | Buy extraball for a credit |
| 4296 | CARD READER |
| 4381 | CHECKERED FLAG |
| 4401 | CLEAR MEMORY PAGE STATE |
| 4446 | COLOUR MODE |
| 4451 | COMBAT DIFFICULTY |
| 4456 | CONSOLE COUNTRY |
| 4461 | CONSOLE DISPLAY |
| 4501 | CONTROLLER 1 INPUT MAPPING |
| 4521 | CONTROLLER 2 INPUT MAPPING |
| 4541 | CONTROLLER 3 INPUT MAPPING |
| 4561 | CONTROLLER 4 INPUT MAPPING |
| 4571 | CONTROLLER 5 |
| 4576 | CONTROLLER 6 |
| 4581 | CONTROLLER 7 |
| 4591 | CONTROLLER MODE |
| 4636 | CONTROLS |
| 4676 | CPU CYCLES |
| 4681 | CPU Core used in emulation |
| 4716 | CPU Type used in emulation |
| 4723 | CPU-GPU latency limit. Lower values improve latency but may reduce performance. |
| 4738 | CROP HORIZONTAL OVERSCAN |
| 4748 | CROP VERTICAL OVERSCAN |
| 4753 | CROSSHAIR |
| 4758 | CROSSHAIR LINE THICKNESS |
| 4763 | CROSSHAIR SIZE |
| 4768 | CRT COLOUR |
| 4793 | CRT-like colour adaption. Requires New 3D engine. |
| 4813 | CURSOR MODE |
| 4818 | CURSOR TIMEOUT |
| 4823 | CURVE DETAIL |
| 4863 | CUTSCENE SUBTITLES |
| 4868 | CUTSCENES |
| 4873 | CXA2025AS (JP) |
| 4883 | CYBERMORPH |
| 4994 | Canada |
| 5034 | Cartridge Autostart |
| 5064 | Catalan |
| 5069 | Center |
| 5074 | Center Left |
| 5079 | Center Right |
| 5093 | Change image scaling algorithm quality. |
| 5103 | Change the Gamecube system language. |
| 5108 | Change the consoles country from the default of the United States. |
| 5113 | Change the game's brightness. |
| 5125 | Change the game's language. Game files require the supported language strings in the .pk4 files. |
| 5135 | Change the rotation of the rendered image. |
| 5158 | Changes the sleep period accuracy. Some games need this set to improve performance. |
| 5172 | Chile |
| 5202 | Choose Screen Space Ambient Occlusion for better lighting. |
| 5217 | Choose console language. Not all games may support the language choice. |
| 5222 | Choose deinterlace option. |
| 5227 | Choose difficulty for the game. |
| 5257 | Choose shadow details. |
| 5262 | Choose slow motion death option. |
| 5267 | Choose system BIOS language. |
| 5272 | Choose text language. |
| 5289 | Choose the Wayland driver mode if on a handheld device. XWayland has more compatibility. |
| 5296 | Choose the amount of Gamma which changes how light or dark mid-range tones appear. |
| 5301 | Choose the amount of shadow detail. |
| 5312 | Choose the arcade machine console region. May be required to start the game. |
| 5322 | Choose the character view type. |
| 5327 | Choose the combat difficulty. |
| 5334 | Choose the controller configuration. EVDEV for a wide range of controllers, lightguns & steering wheels. SDL2 for gamepads only. |
| 5339 | Choose the depth of texture quality. |
| 5349 | Choose the games difficulty. |
| 5354 | Choose the level of curve detail. |
| 5359 | Choose the level of effects detail. |
| 5364 | Choose the level of geometric detail. |
| 5369 | Choose the level of model detail. |
| 5374 | Choose the level of terrain detail. |
| 5379 | Choose the level of texture detail. |
| 5385 | Choose the on-screen position for performance metrics (FPS, CPU usage, etc.). |
| 5390 | Choose the on-screen position for system messages. |
| 5395 | Choose the preferred violence level. |
| 5405 | Choose the size of the heads-up display. |
| 5410 | Choose the texture colour depth. |
| 5415 | Choose the texture filter type. |
| 5425 | Choose to display achievement messages in the UI. |
| 5435 | Choose to keep corpses present. |
| 5442 | Choose to render high definition graphics textures. Requires OpenGL, True Colour and the enhanced.gob file. |
| 5447 | Choose to render meshes as transparent polygons. |
| 5462 | Choose voice language. |
| 5467 | Choose when to enable subtitles. |
| 5472 | Choose whether the virtual switch is docked or not. |
| 5486 | Choose which BIOS file for GSplus to boot with. |
| 5498 | Choose which graphics API library to use. D3D12 may yield better results with faster GPUs. |
| 5627 | Classic (Default) |
| 5672 | Colombia |
| 5714 | Compile shaders on next launch of game (one time). Reduces micro-freezes. Vulkan only. |
| 5728 | Complex |
| 5792 | Converts DirectX 8/9/10/11/12 calls to Vulkan. |
| 5797 | Copy to texture |
| 5818 | Costa Rica |
| 5863 | Crop horizontal overscan. |
| 5868 | Crop vertical overscan (lines). Core default (0). |
| 5878 | Crosshairs in supported games e.g. ActionMax, Maddog II. |
| 5883 | Crouch |
| 5903 | Cursor timeout in seconds when using Cursor Mode - Until Timeout. |
| 5938 | Czech (cz) |
| 5948 | D3D12 (Default) |
| 5955 | D3D12, read render-to-texture results on the CPU. Needed in some games, but causes mid-frame synchronization, so it has a huge performance impact. |
| 5965 | DE |
| 5975 | DEBUG MODE |
| 5995 | DEINTERLACE |
| 6005 | DESKTOP |
| 6010 | DETAILED SHADERS |
| 6020 | DIFFICULTY |
| 6035 | DIP SWITCH 1 |
| 6040 | DIP SWITCH 2 |
| 6045 | DIP SWITCH 3 |
| 6050 | DIP SWITCH HEX 1 |
| 6055 | DIP SWITCH HEX 2 |
| 6065 | DISABLE CULLING |
| 6110 | DISPLAY BACKGLASS DMD |
| 6115 | DISPLAY BACKGLASS GRILL |
| 6120 | DISPLAY PHYSICAL SETUP |
| 6145 | DMD SIZE |
| 6150 | DMD window ratio |
| 6155 | DNS OVERRIDE |
| 6160 | DOCK MODE |
| 6170 | DOOM |
| 6190 | DRAW CROSSHAIR |
| 6210 | DSi (Experiemental) |
| 6225 | DUAL SCREEN |
| 6250 | DYNAMIC GLOW |
| 6255 | DYNAMIC LIGHTS |
| 6275 | Danish |
| 6280 | Danish (dk) |
| 6285 | Dark Blue |
| 6295 | Dark Green |
| 6300 | Dark Pink |
| 6305 | Dark Purple |
| 6315 | De-Interlaced |
| 6320 | December |
| 6340 | Default Performance Settings |
| 6364 | Degree in which 3D graphics are scaled up. OpenGL renderer only. |
| 6396 | Destination address and port to forward packets to. Leave this empty if you want to enter it manually in the xemu.toml configuration file. |
| 6401 | Determine how the console's touch screen in emulated. |
| 6406 | Determines how the cursor should apprear on the botton screen. |
| 6451 | Digital Prime FBX |
| 6471 | Disable mission start confirmation. |
| 6486 | Disable weapon waggle. |
| 6573 | Docked (Default) |
| 6583 | Dominican Republic |
| 6588 | Don't Override |
| 6619 | Double the rendering resolution. |
| 6624 | Down |
| 6629 | Down/Crouch |
| 6634 | Dragon 200-E |
| 6639 | Dragon 32 |
| 6644 | Dragon 64 |
| 6649 | Dragon 64 + SAMx8 (512K) |
| 6654 | Dragon Professional (Alpha) |
| 6668 | Driving Force |
| 6673 | Driving Force Pro |
| 6678 | Drop item |
| 6683 | Drop weapon |
| 6710 | Duck |
| 6743 | Dynacom MX-1600 |
| 6748 | Dynamic |
| 6773 | EFFECTS DETAIL |
| 6848 | ENABLE CUSTOM DISPLAY PHYSICAL SETUP |
| 6873 | ENABLE HIDRAW |
| 6958 | ENABLE WIN32 |
| 6988 | EVDEV (Default) |
| 6993 | EXPANSION PACK |
| 6998 | EXPERT SETTINGS |
| 7013 | Easy |
| 7018 | Ecuador |
| 7043 | El Salvador |
| 7117 | Emutos language && region setting. |
| 7175 | Enable High Dynamic Range if your display supports it. |
| 7182 | Enable MelonDS to display over two screens. Some related screen options will be ignored. |
| 7197 | Enable TV-like filtering / effects. |
| 7202 | Enable X-Input mode for Xbox type controllers. |
| 7207 | Enable aiming crosshair. |
| 7212 | Enable auto aiming. |
| 7224 | Enable cache mount. Can improve performance and compatibility in some games. |
| 7229 | Enable controller rumble capabilities if supported by the controller. |
| 7249 | Enable free play for supported games. |
| 7254 | Enable full subtitles on cutscenes. |
| 7267 | Enable gamepad HID raw access. This allow modern game to use special gamepad features (like gyroscope for example), but can break older games with x-input support only. |
| 7281 | Enable high dots per inch. |
| 7296 | Enable lightsaber auto-camera. |
| 7336 | Enable or disable bezels being added when content is a 4:3 aspect with a widescreen display. |
| 7353 | Enable phosphor mode (motion blur) for flickering effects. |
| 7363 | Enable rotation on overlay map. |
| 7387 | Enable support for Chinese, Japanese and Korean input methods. |
| 7392 | Enable the BASIC interpreter. Some games need this. |
| 7408 | Enable the IP address for OutRun 2 network play against another PC on the same network. |
| 7413 | Enable the Virtual Keyboard. |
| 7418 | Enable the cheat list (if available). |
| 7423 | Enable the custom values below. |
| 7440 | Enable this if your game's 3D modles are not rendered correctly. OpenGL renderer only. |
| 7455 | Enable to display an on-screen message if trying to use unsupported features. |
| 7460 | Enable to display if your BIOS haas known problems. |
| 7465 | Enable to emulate the card reader in Virtua Tenis 3. |
| 7475 | Enable to show whether the emulated screens are closed. |
| 7480 | Enable to show whether your device's camera is active. |
| 7485 | Enable to show whether your device's microphone is active. |
| 7491 | Enable to show which screen layout with the configured sequence is active. |
| 7496 | Enable triple buffering. |
| 7506 | Enable widescreen support for game rendering. |
| 7531 | Enabled or disable the mouse cursor. Useful for CG's menus. |
| 7562 | Enables cheats files to be read from the `cheats` directory. |
| 7622 | English (United Kingdom) |
| 7627 | English (United States) |
| 7637 | English/Japanese |
| 7692 | Enhancement. Increase the rendering resolution. |
| 7836 | Estonia |
| 7876 | Export |
| 7894 | Extra DMD (Dot Matrix Display) window to display the score for tables with a pinmame rom. By default, settings come from the VPinballX.ini configuration file. |
| 7902 | Extra DMD (Dot Matrix Display) window to display the score for tables without a rom. By default, settings come from the VPinballX.ini configuration file. |
| 7907 | Extreme |
| 7922 | FAST CD/DVD ACCESS |
| 7932 | FAVOURITE COLOUR |
| 7942 | FIELD OF VIEW |
| 7947 | FIFO (VSync On) |
| 7952 | FIFO Relaxed |
| 7967 | FIRMWARE SETTINGS |
| 7972 | FIST CROSSHAIR |
| 7977 | FLEX DMD |
| 7987 | FM SYNTHESIZER |
| 8052 | FOV VERTICAL |
| 8057 | FPS LIMIT |
| 8067 | FPS TARGET |
| 8072 | FR |
| 8097 | FRAME SKIPPING |
| 8112 | FRAMESKIP CONTROL |
| 8127 | FREE PLAY |
| 8137 | FULL ENTITY LIGHTING |
| 8142 | FULL SINGLE SCREEN |
| 8147 | FULLSCREEN |
| 8154 | FULLSCREEN gives you a top-down view on the playfield. For cabinet use or multi-window on desktop. |
| 8166 | FXAA has a lower performance impact, goof for low resolutions. SMAA offers best quality. |
| 8176 | Falcon 4.0 |
| 8181 | Falcon 4.02 |
| 8186 | Falcon 4.04 |
| 8191 | Falcon AUTO |
| 8196 | Falcon ETOS 512k |
| 8206 | Faroe Islands |
| 8211 | Fast |
| 8221 | Fast forward |
| 8226 | Faster but can cause text problems in some games. |
| 8235 | Features native resolution rendering, analog controller and mouse support, frame rate unlocking up to 60Hz, an improved camera with a disable tilt option, custom sky/background functionality, and various other tweaks and options. |
| 8240 | February |
| 8250 | Field Light |
| 8255 | Field of view is vertical (Hor+). |
| 8274 | Fills the screen. |
| 8289 | Finnish |
| 8294 | Finnish (fi) |
| 8299 | Fire |
| 8304 | Fire 1 |
| 8309 | Fire 2 |
| 8351 | Fix screen tearing. Adaptive Sync (Default) synchronizes on video sync, except for late frames (below target FPS) which are displayed immediately. |
| 8364 | Fix screen tearing. FIFO (Vsync) does not drop frames. FIFO Relaxed allows tearing as it recovers from a slow down. Mailbox can have lower latency but may drop frames. |
| 8371 | Fix screen tearing. With Some games you need to turn VSync on in the games options. |
| 8386 | Fixes flickering. |
| 8393 | Fixes some shadows and textures in Virtua Tennis 3 and Virtua Fighter 5 franchise for non Nvidia GPUs. May need the FPS limiter option enabled. |
| 8470 | Force 32:9 |
| 8475 | Force 32bit |
| 8494 | Force Default DNS |
| 8499 | Force Linear |
| 8504 | Force Linear and 16x Anistropic |
| 8509 | Force Linear and 2x Anistropic |
| 8514 | Force Linear and 4x Anistropic |
| 8519 | Force Linear and 8x Anistropic |
| 8524 | Force Nearest |
| 8531 | Force Nvidia GPUs to always be reported as AMD GPUs to workaround game issues. |
| 8577 | Framerate limiter to reduce CPU utilisation. |
| 8602 | French (Canada) |
| 8607 | French (France) |
| 8732 | GAME DIFFICULTY |
| 8737 | GAME OPTIONS |
| 8757 | GAMECUBE CONTROLLER 1 |
| 8762 | GAMECUBE CONTROLLER 2 |
| 8767 | GAMECUBE CONTROLLER 3 |
| 8772 | GAMECUBE CONTROLLER 4 |
| 8777 | GAMECUBE LANGUAGE |
| 8812 | GAMEPLAY |
| 8817 | GAMMA |
| 8887 | GBC - Game Specific |
| 8937 | GENERAL |
| 8942 | GEOMETRIC DETAIL |
| 8989 | GPU emulation accuracy. Most games render fine with Normal. High is required to ensure particles render correctly. |
| 9029 | GSPLUS BIOS FILENAME |
| 9034 | GT Force |
| 9119 | Gamepad Using Left Analog Stick |
| 9151 | Georgia |
| 9241 | Gray |
| 9256 | Greek (gk) |
| 9316 | Guatemala |
| 9321 | Gun Only |
| 9326 | HARD TEXTURE CACHE MEMORY LIMIT |
| 9331 | HARDWARE SHADER |
| 9336 | HARDWARE TESSELLATION |
| 9341 | HD TEXTURES |
| 9346 | HDR |
| 9376 | HIDPI |
| 9401 | HLE (per-pixel) |
| 9406 | HLE (per-strip) |
| 9426 | HUD SCALE |
| 9431 | HUMMER FLICKER FIX |
| 9441 | Hard |
| 9506 | Help computer |
| 9518 | Helps forcing an international Japanese version to English. Unlocking more European languages etc. |
| 9532 | Helps some games to launch when disabled. May affect performance. |
| 9539 | Helps with texture corruption and depth issues on AMD GPUs. Can also help Intel GPUs in some cases. |
| 9564 | Hide bezels |
| 9596 | High Detail |
| 9601 | High Performance |
| 9606 | High-Resolution Keyboard, which is larger and might be easier to see. |
| 9611 | High-end Computer |
| 9616 | Higher |
| 9628 | Highest |
| 9643 | Honduras |
| 9659 | House of the Dead 4 speed fix. Select CPU base frequency of your processor. |
| 9682 | Hungarian |
| 9687 | Hungarian (hg) |
| 9722 | Hyper Blaster/Justifier |
| 9732 | IDENTIFY TARGET |
| 9737 | IMAGE QUALITY |
| 9747 | IMAGE SCALING |
| 9752 | IMPROVED BANDING |
| 9757 | IMPROVED MESH |
| 9762 | IMPROVED POLYGON SPLITTING |
| 9792 | INTERNAL BASIC INTERPRETER |
| 9807 | INVERSE PLAYFIELD AND B2S |
| 9822 | IP ADDRESS |
| 9827 | IRON SOLDIER |
| 9837 | If a game runs at 30hz, PPSSPP wtill push 60 frames to the monitor. |
| 9859 | Immediate |
| 9899 | Improves frame rate and responsiveness. |
| 9916 | In Cinematics |
| 9928 | In some games, this can fix severe slowdowns, but can also cause graphical issues. |
| 9937 | Includes VR head tracking and stereoscopic rendering for both VR and 3D TVs, along with mouse support (Mouse Look), and introduces a new Head Tracker input device type with options to convert analog inputs to tracker angles for enhanced analog controller support. |
| 9953 | Increases texture quality. |
| 9958 | India |
| 9963 | Indonesia |
| 9968 | Indonesian |
| 10020 | Interlaced |
| 10027 | Internal accelerometer. Disable if you experience random tilts or unexpected ball behavior. |
| 10052 | Inventory |
| 10059 | Inverse the Backglass and the Playfield. Usefull to use the Backglass as main screen for other emulators. |
| 10074 | Iraq |
| 10079 | Ireland |
| 10084 | Irish |
| 10134 | JOYSTICK DEADZONE |
| 10149 | JOYSTICK SENSITIVITY |
| 10184 | January |
| 10194 | Japan (Default) |
| 10209 | Jordan |
| 10284 | Joypad sensitivity for paddles. Core default (3). |
| 10299 | July |
| 10304 | Jump |
| 10309 | June |
| 10314 | Justifier |
| 10319 | KEEP CORPSES |
| 10324 | KEEP LIGHTSABER |
| 10334 | KEYBOARD LAYOUT |
| 10339 | KEYBOARD OPTIONS |
| 10354 | KEYBOARD TRANSPARENCY |
| 10359 | Kaeru WFC (178.62.43.212) |
| 10364 | Kazakhstan |
| 10379 | Kenya |
| 10469 | Kuwait |
| 10479 | Kyrgyzstan |
| 10499 | LANGUAGE UNLOCK |
| 10504 | LARGER KEYBOARD |
| 10514 | LAZY TEXTURE CACHING |
| 10549 | LIGHT FLARES |
| 10564 | LIGHT GUN CROSSHAIRS |
| 10569 | LIGHT GUNS |
| 10574 | LIGHTSABER CAMERA |
| 10579 | LIGHTSABER CROSSHAIR |
| 10584 | LIMIT FPS |
| 10609 | LLE |
| 10674 | Latvia |
| 10679 | Lean left |
| 10684 | Lean right |
| 10689 | Lebanon |
| 10694 | Left |
| 10704 | Left magnasave |
| 10739 | Liechtenstein |
| 10749 | Light Blue |
| 10754 | Light Green |
| 10769 | Light Pink |
| 10774 | Light Purple |
| 10794 | Lime |
| 10799 | Limit FPS to reduce high CPU usage. |
| 10818 | Linear filtering |
| 10823 | Lithuania |
| 10837 | Local address and port to receive packets on. Leave this empty if you want to enter it manually in the xemu.toml configuration file. |
| 10842 | Lockbar Fire Button |
| 10847 | Long visible screen edge (cm) |
| 10852 | Look |
| 10857 | Look down |
| 10862 | Look up |
| 10877 | Low-end Computer |
| 10882 | Lower |
| 10896 | Lowest |
| 10906 | Luxembourg |
| 10936 | MAME (ASIC YM3438) |
| 10941 | MAME (Enhanced YM3438) |
| 10946 | MAME (YM2612) |
| 10961 | MAP ROTATION |
| 10976 | MAXIMUM FRAMERATE |
| 11021 | MISSILE COMMAND 3D VR |
| 11026 | MISSION START |
| 11036 | MODEL DETAIL |
| 11041 | MODEL DISMEMBERMENT |
| 11051 | MOUNT CACHE |
| 11061 | MOUSE AXIS FOR PADDLE 1 HORIZONTAL |
| 11066 | MOUSE AXIS FOR PADDLE 1 VERTICAL |
| 11071 | MOUSE AXIS FOR PADDLE 2 HORIZONTAL |
| 11076 | MOUSE AXIS FOR PADDLE 2 VERTICAL |
| 11081 | MOUSE AXIS FOR PADDLE 3 HORIZONTAL |
| 11086 | MOUSE AXIS FOR PADDLE 3 VERTICAL |
| 11091 | MOUSE AXIS FOR PADDLE 4 HORIZONTAL |
| 11096 | MOUSE AXIS FOR PADDLE 4 VERTICAL |
| 11121 | MULTISCREENS |
| 11136 | MUSIC VOLUME |
| 11191 | Macau |
| 11196 | Machine Type |
| 11211 | Magnum FBX |
| 11216 | Mailbox (Recommended) |
| 11244 | Malaysia |
| 11249 | Maldives |
| 11290 | Manually set VSYNC frames per second. Ideally this should match your monitor refresh rate. |
| 11300 | Map |
| 11315 | March |
| 11325 | Matra & Hachette Alice |
| 11330 | Max |
| 11340 | Max Detail |
| 11375 | Maximum Blood |
| 11382 | Maximum host texture memory usage (in megabytes) above which old textures will be destroyed. Set below hard limit. |
| 11389 | Maximum host texture memory usage (in megabytes) above which textures will be destroyed as soon as possible. |
| 11394 | Maximum wheel rotation from left to right (in degrees) |
| 11399 | May |
| 11469 | Mega STE ETOS 256k |
| 11488 | Megadrive |
| 11513 | Menu back |
| 11518 | Menu back / exit |
| 11523 | Menu down |
| 11528 | Menu enter |
| 11533 | Menu left |
| 11538 | Menu right |
| 11543 | Menu up |
| 11553 | Mexico |
| 11568 | Minimal |
| 11598 | Monaco |
| 11603 | Mongolia |
| 11638 | Morocco |
| 11677 | Mouse axis for player 1, horizontal screen motion. |
| 11682 | Mouse axis for player 1, vertical screen motion. |
| 11687 | Mouse axis for player 2, horizontal screen motion. |
| 11692 | Mouse axis for player 2, vertical screen motion. |
| 11697 | Mouse axis for player 3, horizontal screen motion. |
| 11702 | Mouse axis for player 3, vertical screen motion. |
| 11707 | Mouse axis for player 4, horizontal screen motion. |
| 11712 | Mouse axis for player 4, vertical screen motion. |
| 11717 | Mouse sensitivity for paddles. Core default (10). |
| 11722 | Move Backward |
| 11727 | Move Forward |
| 11732 | Move Forward, Can be use to press W |
| 11742 | Move back |
| 11747 | Move back / down |
| 11752 | Move backward |
| 11777 | Move forward |
| 11782 | Move forward / up |
| 11787 | Move left |
| 11792 | Move right |
| 11797 | Moves South to West, West to North, etc. Standard controller type only. |
| 11817 | NAT |
| 11822 | NATIVE DEPTH INTERPOLATION |
| 11852 | NETWORK |
| 11857 | NETWORK TYPE |
| 11877 | NO DANGEROUS WEAPONS |
| 11882 | NO WEAKER WEAPONS |
| 11927 | NTSC 240x480px 60Hz (auto) |
| 11942 | NTSC ASPECT |
| 11957 | NTSC aspect ratio correction. Core default (PAR). |
| 11977 | NTSC50 |
| 11982 | NTSYNC |
| 12022 | Nat to access internet from xemu machine. Udp for System Link. Default (Auto) disables network access. |
| 12032 | Native (640x528) |
| 12047 | Native Vulkan |
| 12077 | Nearest pixel sampling |
| 12087 | Nearest-neighbor |
| 12131 | Netherlands (nl) |
| 12136 | Never |
| 12141 | New Zealand |
| 12151 | Next Force Power |
| 12156 | Next Inventory Item |
| 12161 | Next Weapon |
| 12166 | Next disk |
| 12171 | Next item |
| 12176 | Next slot |
| 12181 | Next weapon |
| 12186 | Nicaragua |
| 12191 | No (Default) |
| 12196 | No Buffer |
| 12231 | No touch screen (Default) |
| 12246 | None/Sharp Pixels |
| 12266 | North Macedonia |
| 12281 | Norwegian (Bokmaal) |
| 12286 | Norwegian (no) |
| 12313 | November |
| 12333 | Nuked (YM2612) |
| 12338 | Nuked (YM3438) |
| 12363 | ON-SCREEN DISPLAY & NOTIFCATIONS |
| 12383 | OSD MESSAGES POSITION |
| 12388 | OSD PERFORMANCE POSITION |
| 12393 | OUTPUT RESAMPLING |
| 12403 | OUTRUN LENS GLARE |
| 12423 | Objective |
| 12428 | October |
| 12476 | Offers analog controller and mouse support (Mouse Look), along with options for always-strafe and always-run functionalities. |
| 12483 | Offers support for analog controllers and mouse look functionality for improved control. |
| 12509 | Oman |
| 12524 | On (Speed hack) |
| 12529 | On (Vulkan Only) |
| 12549 | On screen 2 if available |
| 12554 | On screen 3 if available |
| 12620 | Only some games support rumble. Requires X-Input mode and may not be compatible with all controllers. |
| 12637 | Open Menu |
| 12647 | Open door |
| 12662 | OpenGL (Classic) |
| 12667 | OpenGL (Compute shader) |
| 12677 | OpenGL (Overwrites Libretro API settings) |
| 12707 | Orange |
| 12752 | Overrides the language mode of the emulated console. |
| 12772 | PADDLE ANALOG ABSOLUTE |
| 12777 | PADDLE ANALOG DEADZONE |
| 12782 | PADDLE ANALOG SENSITIVITY |
| 12787 | PADDLE ANALOG STICK SENSITIVITY |
| 12792 | PADDLE D-PAD SENSITIVITY |
| 12797 | PADDLE JOYPAD SENSITIVITY |
| 12802 | PADDLE MOUSE SENSITIVITY |
| 12812 | PAL 288x576px 50Hz (auto) |
| 12827 | PAL ASPECT |
| 12837 | PAL aspect ratio correction. Core default (PAR). |
| 12842 | PAL60 |
| 12847 | PALETTE COLORS |
| 12912 | PER TABLE FOLDER |
| 12922 | PER-GAME VMU |
| 12927 | PERFORMANCE |
| 12942 | PERFORMANCE PRESETS |
| 12947 | PHOSPHOR BLEND |
| 12952 | PHOSPHOR MODE |
| 12962 | PICKUP WEAPON |
| 12967 | PINMAME DMD |
| 12997 | PLAYFIELD |
| 13002 | PLAYFIELD MODE |
| 13017 | POWER MODE |
| 13022 | POWER OPTIONS |
| 13052 | PRIMEVAL HUNT MODE |
| 13067 | PS3 CONTROLLER |
| 13088 | PVM_20M2U/D93 |
| 13108 | Pakistan |
| 13113 | Panama |
| 13133 | Paraguay |
| 13150 | Part of the host texture memory budget (in megabytes) that will be scaled by the current drawing resolution scale. |
| 13165 | Pause |
| 13257 | Per Table Folder requires all files to be in the associated rom table folder. If disabled, consult the Wiki for further details. |
| 13282 | Peru |
| 13287 | Philippines |
| 13297 | Phosphor blend level. Core default (60%). |
| 13307 | Pitch Down |
| 13312 | Pitch Up |
| 13344 | Play this game on several screens (if available) |
| 13354 | Player |
| 13359 | Player distance from lower screen edge (cm) |
| 13364 | Player's eyes distance from lower screen edge (cm) |
| 13369 | Player, Any Enemy |
| 13374 | Player, Any Enemy Jedi |
| 13379 | Player, Last Enemy Jedi |
| 13384 | Player, Last Enemy in Group |
| 13389 | Playfield configuration |
| 13394 | Playstation 2 wheel type |
| 13399 | Point (Default) |
| 13404 | Pointer |
| 13414 | Poland (pl) |
| 13474 | Portuguese (Brazil) |
| 13479 | Portuguese (Portugal) |
| 13484 | Position of wii sensor bar relative to the disaply for real wiimotes. |
| 13514 | Power Saver |
| 13553 | Presets which can improve performance without manually editing the VPinballX.ini file to fine tune performance. |
| 13558 | Press the N key for 'Novice' or 'No' |
| 13563 | Press the Y key for 'Yes' |
| 13568 | Previous Force Power |
| 13573 | Previous Inventory Item |
| 13578 | Previous Weapon |
| 13583 | Previous item |
| 13588 | Previous slot |
| 13593 | Previous weapon |
| 13598 | Primary attack |
| 13615 | Prologica CP-400 |
| 13620 | Provides a ball trail to make the ball easier to follow. |
| 13627 | Provides analog controller and mouse support while patching existing rotary controller bugs found in hardware. |
| 13632 | Puerto Rico |
| 13647 | Punjabi |
| 13667 | QUERY OCCLUSION |
| 13677 | Qatar |
| 13687 | RAM EXPANSION UNIT |
| 13707 | READBACK RESOLVE |
| 13712 | REAL DYNAMIC LIGHTING |
| 13742 | RELOAD WEAPON |
| 13762 | RENDER DUPLICATE FRAMES TO 60 HZ |
| 13767 | RENDER MODE |
| 13777 | RENDER RESOLUTION (SCALING) |
| 13782 | RENDER TARGET PATH |
| 13792 | RENDERER MODE |
| 13882 | ROM.00 |
| 13887 | ROM.03 (default) |
| 13892 | ROM1 |
| 13902 | ROTATE FACE BUTTONS |
| 13907 | ROTATION |
| 13912 | ROV |
| 13922 | RTV (Default) |
| 13937 | RUN TEST MODE |
| 13947 | RYZEN THERMAL DESIGN POWER |
| 13957 | Raw |
| 14023 | Refresh state of memory pages to enable gpu written data. (Use for 'Team Ninja' Games to fix missing character models). |
| 14043 | Reload weapon |
| 14060 | Render target emulation path to use on Direct3D 12. Try changing if you have render issues. |
| 14072 | Renders polygons and textures at the native resolution. |
| 14077 | Replace meshed transparency by real transparency. |
| 14128 | Reserve a non dead zone at the center of the wheel to go straight ahead (in degrees) |
| 14157 | Restore state |
| 14162 | Restored Wii VC |
| 14182 | Retropad (Default) |
| 14202 | Right |
| 14217 | Right magnasave |
| 14242 | Romania |
| 14247 | Romanian |
| 14295 | Rough |
| 14305 | Rumble Pak (Automatic) |
| 14310 | Run |
| 14315 | Run the Unfinished expansion pack. |
| 14320 | Run the game in test mode to configure certain game options. |
| 14325 | Run/Walk |
| 14332 | Runners simplify compatibility of running Windows games. You must have a runner in it's own directory under /userdata/system/wine/custom. |
| 14339 | Runs "skinning" on the CPU instead of the GPU, means that draw calls from the game can more easily be combined, which often improves things. |
| 14409 | SCREEN FILTER |
| 14414 | SCREEN FILTERING |
| 14419 | SCREEN HEIGHT |
| 14424 | SCREEN INCLINATION |
| 14439 | SCREEN PLAYER Y |
| 14444 | SCREEN PLAYER Z |
| 14459 | SCREEN SETTINGS |
| 14479 | SCREEN WIDTH |
| 14484 | SCRIPT MODULES |
| 14504 | SECAM |
| 14509 | SECAM60 |
| 14519 | SENSOR BAR POSITION |
| 14549 | SHADOWS |
| 14559 | SHOW ACHIEVEMENT MESSAGES |
| 14569 | SHOW HOST CAMERA STATE |
| 14574 | SHOW HOST MICROPHONE STATE |
| 14579 | SHOW LID STATE |
| 14594 | SHOW POINTER |
| 14599 | SHOW SCREEN LAYOUT |
| 14624 | SKIP BUFFER EFFECTS |
| 14639 | SKIP GPU READBACKS |
| 14659 | SLEEP TIMERS ACCURACY |
| 14664 | SLOW MOTION DEATH |
| 14669 | SMAA |
| 14674 | SMART 2D TEXTURE FILTERING |
| 14709 | SOFT TEXTURE CACHE MEMORY LIMIT |
| 14714 | SOFT TEXTURE CACHE MEMORY TIMEOUT |
| 14724 | SOFTWARE SKINNING |
| 14744 | SOUND VOLUME |
| 14774 | SPEED HACKS |
| 14784 | SPLINE/BEZIER CURVES QUALITY |
| 14809 | SSAA Multiplier |
| 14814 | SSAO |
| 14829 | STEREO SOUND |
| 14854 | STRETCH UI MENU |
| 14864 | SUBTITLES |
| 14909 | SWITCH WEAPON |
| 14929 | SYSTEM |
| 14959 | Saudi Arabia |
| 14964 | Save state |
| 14994 | Scaled |
| 15014 | Screen inclination (degree) |
| 15029 | Secondary attack |
| 15036 | Seconds a texture should be unused to be considered old enough to be deleted if texture memory usage exceeds Soft Texture Cache limit. |
| 15121 | Select the console video standard / display mode. |
| 15127 | Select the emulated hardware architecture machine type and architecture. |
| 15142 | Select the palette used to render colors. |
| 15167 | Sensitivity when using D-pad for a paddle. |
| 15172 | Sensitivity when using D-pad or analog stick for a throttle. |
| 15177 | Sensitivity when using D-pad or analog stick for a wheel. |
| 15182 | Sensitivity when using analog stick for a paddle. |
| 15187 | Sensitivity when using mouse for a paddle. |
| 15197 | September |
| 15202 | Serbian |
| 15223 | Set if you want to limit the FPS in games that are not limited like OutRun2. |
| 15248 | Set the Primeval Hunt mode (touch screen). |
| 15263 | Set the crosshair line thickness. |
| 15268 | Set the crosshair size. |
| 15290 | Set the field of view. |
| 15295 | Set the fps limit. |
| 15300 | Set the on-screen keyboard transparency (0-100%). |
| 15305 | Set the target FPS (will only work if FPS LIMITER is enabled). |
| 15310 | Set to enable lens glare in Outrun 2. |
| 15317 | Set to keep the aspect ratio (4:3) in games like Sega Race TV and Primeval Hunt. |
| 15322 | Set to on if you experience flickering in Hummer. |
| 15338 | Sets Runner to 32bit, works only if there is no prefix for current app is installed. |
| 15353 | Setting for 16-position DIP switch number 1. |
| 15358 | Setting for 16-position DIP switch number 2. |
| 15363 | Setting for DIP switch 1. |
| 15368 | Setting for DIP switch 2. |
| 15373 | Setting for DIP switch 3. |
| 15418 | Shoot |
| 15423 | Shoot Xterm |
| 15428 | Shoot Zappper |
| 15433 | Short visible screen edge (cm) |
| 15458 | Show Crosshair with fist. |
| 15463 | Show Crosshair with lightsaber. |
| 15468 | Show a crosshair for lightgun games. |
| 15508 | Shunt 10 |
| 15513 | Shunt 2 |
| 15518 | Shunt 3 |
| 15523 | Shunt 4 |
| 15528 | Shunt 5 |
| 15533 | Shunt 6 |
| 15538 | Shunt 7 |
| 15543 | Shunt 8 |
| 15548 | Shunt 9 |
| 15553 | Side by side |
| 15608 | Sine |
| 15660 | Skip buffer effects faster but may not render some games. Disables resolution, MSAA, auto frameskip and duplicate frames to 60Hz. |
| 15685 | Skip the bios boot logo, may cause default language issues. |
| 15739 | Slovak |
| 15754 | Slovenian |
| 15774 | Smooth |
| 15804 | Smooth V2 FBX |
| 15861 | Software mode is faster and more accurate, while OpenGL mode supports scaling 3D graphics. |
| 15871 | Some games and homebrews require more RAM |
| 15935 | Sound generator. MAME is faster and Nuked is cycle accurate. Original model used YM2612 while later revisions used YM3438. |
| 15940 | South Africa |
| 15945 | South Korea |
| 15960 | Spanish (Latin America) |
| 15965 | Spanish (Spain) |
| 16045 | Speed |
| 16096 | Standard (Default) |
| 16111 | Start / Enter |
| 16131 | Stats |
| 16141 | Step left |
| 16146 | Step right |
| 16161 | Stereo sound output. |
| 16173 | Strafe Left |
| 16178 | Strafe Right |
| 16183 | Strafe left |
| 16188 | Strafe right |
| 16203 | Stream texture to GPU in parrallel. Can improve performance on more powerful GPU's that have spare headroom. |
| 16226 | Stretch to Window |
| 16256 | Strong |
| 16303 | Supports uncapped frame rates, analog controllers, and mouse look functionality. |
| 16323 | Swap screen |
| 16348 | Swiss French (ch) |
| 16353 | Swiss German (ch) |
| 16360 | Switches between smooth (Bilinear) and sharp (Nearest Neighbor) image scaling. |
| 16365 | Switches the game to multiplayer mode. |
| 16370 | Switzerland |
| 16393 | Syria |
| 16453 | TEMPEST 2000 |
| 16458 | TERRAIN DETAIL |
| 16468 | TEXT |
| 16473 | TEXTURE COLOUR DEPTH |
| 16478 | TEXTURE COMPRESSION |
| 16488 | TEXTURE DETAIL |
| 16493 | TEXTURE FILTER |
| 16508 | TEXTURE MEMORY SCALE SIZE |
| 16523 | TEXTURE QUALITY |
| 16533 | TEXTURE SCALING |
| 16583 | THROTTLE SENSITIVITY |
| 16623 | TOUCH MODE |
| 16638 | TRANSPARENT MESHES |
| 16648 | TRIPLE BUFFERING |
| 16663 | TT 3.06 |
| 16668 | TT AUTO |
| 16673 | TT ETOS 512k |
| 16683 | TV EFFECTS |
| 16718 | Tandy CoCo (NTSC) |
| 16723 | Tandy CoCo (PAL) |
| 16728 | Tandy CoCo 2B (NTSC,T1) |
| 16733 | Tandy CoCo 2B (PAL,T1) |
| 16738 | Tandy CoCo 3 |
| 16743 | Tandy CoCo 3 (6309) |
| 16748 | Tandy CoCo 3 (PAL) |
| 16753 | Tandy CoCo 3 (PAL, 6309) |
| 16758 | Tandy Deluxe CoCo |
| 16763 | Tandy MC-10 |
| 16773 | Tandy Radio Shack Color Computer cassettes |
| 16783 | Tano Dragon (NTSC) |
| 16788 | Thai |
| 16793 | Thailand |
| 16805 | The PSP will cull triangles that are outside a 4096x4096 clipping box, and also triangles crossing the Z=1 plane if clipping is enabled. |
| 16812 | The area around the joystick's neutral position where input is ignored. Can help reduce unintended inputs. |
| 16817 | The day within the month of your birthday. |
| 16853 | The month of your birthay. |
| 16860 | The sample count of every tile will be incremented on every EVENT_WRITE_ZPD by this number. Setting this to 0 means everything is reported as occluded. |
| 16865 | The theme colour of the emulated console. |
| 16872 | There is generally no point in going beyond 4x texture scaling unless you are running at very high resolutions. |
| 16884 | This option enables the ability to play Xbox Live Arcade games. May cause compatibility issues with non-XBLA games. |
| 16895 | This setting controls the default language layout for the virtual keyboard. |
| 16902 | This should not be necessary, unless you are not using the default pad2key mapping. |
| 16952 | Toggle item |
| 16957 | Toggle menu |
| 16962 | Toggle run |
| 16967 | Toggle weapon |
| 16982 | Toogle screen layout |
| 16987 | Top |
| 16992 | Top Center |
| 16997 | Top Center (Default) |
| 17002 | Top Left |
| 17012 | Top Right |
| 17022 | Top-Left Position, Large |
| 17027 | Top-Left Position, Medium |
| 17032 | Top-Left Position, Small |
| 17037 | Top-Right Position, Large |
| 17042 | Top-Right Position, Medium |
| 17047 | Top-Right Position, Small |
| 17077 | Translate |
| 17087 | Triangle |
| 17101 | Trilinear |
| 17116 | Trinidad and Tobago |
| 17126 | True Colour |
| 17131 | Tunisia |
| 17146 | Turkish (tr) |
| 17151 | Turn Left |
| 17156 | Turn Right |
| 17161 | Turn left |
| 17166 | Turn right |
| 17171 | Turquoise |
| 17218 | UDP BIND ADDRESS |
| 17223 | UDP REMOTE ADDRESS |
| 17228 | UDP Tunnel |
| 17253 | UPSCALE MODE |
| 17263 | US (Default) |
| 17288 | USE JOYPAD SOUTH BUTTON TO ADD CREDIT |
| 17298 | USE MOUSE FOR PADDLE 1 |
| 17303 | USE MOUSE FOR PADDLE 2 |
| 17308 | USE MOUSE FOR PADDLE 3 |
| 17313 | USE MOUSE FOR PADDLE 4 |
| 17318 | USE MOUSE POINTER FOR PADDLE 1 |
| 17333 | USE PRE-EMPTIVE FRAMES |
| 17353 | USE ZINK FOR RENDERING |
| 17488 | Ukraine |
| 17493 | Ukrainian |
| 17503 | Undocked |
| 17508 | United Arab Emirates |
| 17513 | United Kingdom |
| 17518 | United States |
| 17543 | Unscaled |
| 17553 | Until Timeout |
| 17558 | Up |
| 17563 | Up to 1 |
| 17568 | Up to 2 (Default) |
| 17573 | Up/Jump |
| 17589 | Upright glass panel displaying some illuminated artwork. By default, settings come from the VPinballX.ini configuration file. |
| 17594 | Upscale filter used for the 2D layers. Requires New 3D engine. |
| 17599 | Upscale rendering resolution to display size. |
| 17609 | Uruguay |
| 17614 | Use |
| 17628 | Use 1:1 aspect. |
| 17638 | Use Force Power |
| 17643 | Use Host |
| 17648 | Use Inventory Item |
| 17660 | Use Megadrive to automap inputs for a Megadrive style controller with a 6 button layout. |
| 17665 | Use Potion |
| 17672 | Use SSAA instead of MSAA for anti-aliasing. SSAA may look better but has a higher performance cost. |
| 17684 | Use a specific mouse for Paddle 1, chosen by Port 1's Mouse Index. |
| 17689 | Use a specific mouse for Paddle 2, chosen by Port 2's Mouse Index. |
| 17694 | Use a specific mouse for Paddle 3, chosen by Port 3's Mouse Index. |
| 17699 | Use a specific mouse for Paddle 4, chosen by Port 4's Mouse Index. |
| 17704 | Use absolute analog input for paddles. |
| 17727 | Use item |
| 17756 | Use preemptive frames instead of run-ahead. Only runs ahead when controller state changes. |
| 17772 | Use the system mouse pointer as paddle controller 1. Does not let you choose a specific mouse if you have several. |
| 17779 | Use this to play online with custom servers that reimplement the discontinued Nintendo Wi-Fi. |
| 17790 | Use to eliminate joystick drift/unwanted input. Effects all controllers. |
| 17797 | Use to make joystick movement more or less sensitive. Effects all controllers. |
| 17836 | Useful to troubleshoot when your Windows game won't start of crashes. |
| 17841 | User |
| 17846 | Uses hardware to make curves. |
| 17851 | Usleep Only |
| 17861 | Uzbekistan |
| 17961 | VIDEO SETTINGS |
| 17986 | VIEW MODEL |
| 17996 | VIEW SWAYING |
| 18001 | VIOLENCE LEVEL |
| 18011 | VIRTUAL KEYBOARD |
| 18016 | VISUAL NUDGE STRENGTH |
| 18021 | VOICE |
| 18026 | VOLUMETRIC SMOKE |
| 18036 | VSYNC FPS |
| 18066 | Venezuela |
| 18076 | Vertical Sync |
| 18111 | Vietnam |
| 18116 | Vietnamese |
| 18121 | Virtual |
| 18136 | Volumetric |
| 18161 | WALL DECALS |
| 18166 | WALL MARKS |
| 18176 | WARN ABOUT BIOS PROBLEMS |
| 18181 | WARN ABOUT UNSUPPORTED FEATURES |
| 18186 | WAYLAND DRIVER MODE |
| 18191 | WEAPON PICKUP |
| 18196 | WEAPON WAGGLE |
| 18201 | WEAPONS BAR |
| 18206 | WEATHER EFFECTS |
| 18221 | WHEEL DEADZONE |
| 18226 | WHEEL MIDZONE |
| 18231 | WHEEL MODEL |
| 18236 | WHEEL ROTATION |
| 18241 | WHEEL SENSITIVITY |
| 18251 | WIDESCREEN |
| 18266 | WII CONTROLLERS |
| 18276 | WINDOWS POSITIONS |
| 18281 | WINE RUNNER |
| 18286 | WOLFENSTEIN 3D |
| 18296 | WRITE DEPTH BUFFERS |
| 18306 | Walk forward |
| 18311 | Weak |
| 18316 | Weapon drop |
| 18333 | When enabled and upscaling, textures look better than linear filtering for a lot of 2D art. |
| 18338 | When enabled, each game has its own VMU on port 1 of controller 1. |
| 18352 | When moving |
| 18364 | When the Backglass is activated, display the grill. |
| 18371 | When the Backglass is activated, display the small additional part with the scores. |
| 18376 | While Touching |
| 18409 | Wii Virtual Console |
| 18439 | Wiimmfi (95.217.77.181) |
| 18464 | Wimpy |
| 18476 | Writes depth buffer values to VM memory. Some games need this to fix broken graphics. |
| 18481 | X |
| 18486 | X-INPUT |
| 18506 | XWayland (Default) |
| 18511 | Y |
| 18536 | Yellow |
| 18541 | Yemen |
| 18546 | You can hide the pointer on touchscreen devices. |
| 18551 | Z26 |
| 18571 | Zone for which the game doesn't react to the wheel (in degrees) |
| 18576 | Zoom in |
| 18591 | Zoom out |
| 18703 | concussion missile |
| 18708 | cxa2025as (US) |
| 18718 | diagonal filter |
| 18723 | drop proximity bomb |
| 18733 | fire primary |
| 18738 | fire secondary |
| 18743 | flare |
| 18792 | homing missile |
| 18852 | laser |
| 18867 | lottes crt |
| 18872 | map |
| 18912 | nxagss |
| 18927 | pentium_slow |
| 18937 | plasma cannon |
| 18942 | proximity bomb |
| 18952 | rear view |
| 18977 | royaltea |
| 18982 | scanlines |
| 18997 | smart missile |
| 19002 | spreadfire cannon |
| 19022 | triangular filter |
| 19032 | use with R3 for cheat automap |
| 19037 | vulcan cannon |
| 19042 | wave filter |
| 19074 | xBRZ - a sharpening upscale algorithm, Bicubic - a smooth look, Hybrid - uses bicubic for smooth areas. |