Translations
Help us translate Batocera into your favorite language. The process is described on the Wiki.
Diff for EUSKARA options
Line | Text |
---|---|
38 | 0 (Defaults Unlimited) |
43 | 0 (No Visual Effect) |
58 | 0% (Default) |
63 | 0.5x |
73 | 0.5x (360p/540p) [EXPERIMENTAL] |
78 | 0.6x |
83 | 0.75x (540p/810p) [EXPERIMENTAL] |
88 | 0.7x |
93 | 0.8x |
98 | 0.9x |
118 | 1 second |
128 | 1% (Default) |
143 | 1.1x |
163 | 1.2x |
173 | 1.3x |
178 | 1.4x |
183 | 1.5x |
188 | 1.5x (1080p/1620p) [EXPERIMENTAL] |
278 | 10 seconds |
283 | 100 fps |
298 | 1000 (Default) |
318 | 1024 x 768 |
328 | 1024kB |
348 | 1040 STE ETOS 256k |
378 | 10th |
383 | 10x Native (6400x5280) |
403 | 11th |
408 | 11x Native (7040x5808) |
443 | 1280 x 1024 |
448 | 1280 x 720 |
453 | 1280 x 800 |
463 | 1280x960 (Default) |
483 | 128kB (1700) |
493 | 12th |
498 | 12x Native (7680x6336) for 8K |
508 | 1366 x 768 |
518 | 13th |
548 | 1440 x 900 |
558 | 14th |
568 | 15 seconds |
573 | 15% (Default) |
583 | 1536MB |
598 | 15s |
603 | 15th |
628 | 1600 x 900 |
643 | 16384kB |
648 | 165fps |
653 | 1680 x 1050 |
683 | 16th |
693 | 16x Anistropic |
708 | 17th |
723 | 18th |
733 | 1920 x 1080 |
738 | 1920 x 1200 |
743 | 19th |
763 | 1st |
773 | 1x (720p/1080p) |
788 | 1x native (256 x 192) |
818 | 2 seconds |
873 | 20 seconds |
878 | 200% (Maximum) |
898 | 2048MB |
903 | 2048kB |
923 | 20th |
928 | 21st |
943 | 22nd |
948 | 2304MB |
963 | 23rd |
1003 | 24MB (Default) |
1008 | 24th |
1013 | 2560 x 1440 |
1018 | 2560 x 1600 |
1028 | 256kB (1764) |
1043 | 25th |
1053 | 26th |
1063 | 27th |
1083 | 28th |
1088 | 29th |
1113 | 2nd |
1148 | 2x Anistropic |
1158 | 2x Native (1280x1056) for 720p |
1173 | 2x native (512 x 384) |
1208 | 3 seconds |
1233 | 30 seconds |
1243 | 3072MB |
1258 | 30s (Default) |
1263 | 30th |
1268 | 31st |
1283 | 320 x 200 |
1323 | 3840 x 2160 |
1328 | 3840MB |
1333 | 384MB (Default) |
1368 | 3rd |
1378 | 3x Native (1920x1584) for 1080p |
1388 | 3x native (768 x 576) |
1443 | 4096MB |
1448 | 4096kB |
1468 | 45s |
1538 | 4k |
1543 | 4th |
1558 | 4x Anistropic |
1568 | 4x MULTISAMPLING |
1573 | 4x Native (2560x2112) for 1440p |
1588 | 4x native (1024 x 768) |
1598 | 4xrgss |
1633 | 5 seconds |
1668 | 5120MB |
1683 | 512kB (1750) |
1693 | 520 ST EMUTOS 256k |
1738 | 5th |
1748 | 5x Native (3200x2640) |
1758 | 5x native (1280 x 960) |
1778 | 60 seconds |
1808 | 60s |
1813 | 6144MB |
1823 | 640 x 480 |
1853 | 6th |
1873 | 6x Native (3840x3168) for 4K |
1883 | 6x native (1536 x 1152) |
1903 | 72MB |
1928 | 768MB |
1933 | 768MB (Default) |
1948 | 7th |
1953 | 7x (5040p/7560p) |
1958 | 7x Native (4480x3696) |
1968 | 7x native (1792 x 1344) |
1998 | 8-bit (Classic) |
2003 | 8-bit Interpolated |
2008 | 800 x 600 |
2028 | 8192kB |
2043 | 8k |
2048 | 8th |
2053 | 8x (5760p/8640p) |
2073 | 8x Anistropic |
2083 | 8x Native (5120x4224) for 5K |
2098 | 8x native (2048 x 1536) |
2133 | 9th |
2143 | 9x Native (5760x4752) |
2178 | ACCURACY LEVEL |
2188 | ACSI |
2228 | ALIEN VS PREDATOR |
2233 | ALIEN VS PREDATOR MULTIPLAYER |
2263 | ALTCOLOR |
2268 | ALTERNATIVE SOUND |
2278 | AMD FidelityFX Super Resolution |
2353 | ARI/D93 (recommended for all JP developed games) |
2513 | AUTO WIDESCREEN |
2643 | Activate Doom DOS original music and throttle the Doom frame rate. |
2658 | Adaptive Sync (Default) |
2668 | Add debug logging to help troubleshoot issues. |
2689 | Adjust the cpu power frequency profile whilst in-game. Some systems will benefit from improved voltage handling. |
2696 | Adjust the cpu power profile whist on battery. Overwrites previous Power Mode(s). |
2701 | Adjust the mechanical sounds of the table. |
2706 | Adjust the music volume. Some tables may have its own settings. |
2714 | Adjust the percentage of power (watts) provided to a Ryzen Mobile Series CPU based on it's default max value. Caution, setting wattage too high could damage your device. |
2739 | Affects how the emulated screens are scaled. OpenGL renderer only. |
2744 | Affects how the game output is scaled to the resolution. |
2749 | Affects just the visual effect of nudging. |
2759 | Afrikaans |
2769 | Aim down |
2774 | Aim up |
2779 | Albania |
2784 | Albanian |
2789 | Algeria |
2828 | Allow mapping Future Pinball with Pad to Keyboard. |
2882 | AltWFC (172.104.88.237) |
2887 | Alternative Coloured Dot Matrix Display (needs additional file). |
2892 | Alternative sounds for the table (needs additional files). |
2897 | Always |
2937 | Analog Down |
2952 | Analog Left |
2957 | Analog Right |
2967 | Analog Up |
2982 | Anisotropic filtering |
2992 | Any |
3067 | Apply a multiplier to the joystick's input to lower or increase responsiveness. |
3082 | Apply gouraud shading instead of flat shading. |
3097 | April |
3102 | Arabic (ar) |
3142 | Area Sampling |
3147 | Argentina |
3157 | Armenia |
3235 | August |
3245 | Austria |
3295 | Automap |
3305 | Automatic ratio |
3337 | Automatically sets aspect ratio to 16/9 for games that natively support it. 2D elements like HUD/UI may be stretched. |
3347 | Azerbaijan |
3362 | BACKGLASS (B2S) |
3367 | BALL TRAIL STRENGTH |
3372 | BATTERY MODE |
3452 | BEZELS |
3477 | BILINEAR FILTER |
3487 | BIOS FAST BOOT |
3497 | BIOS Language |
3502 | BIRTH DAY |
3507 | BIRTH MONTH |
3532 | BLOOM |
3567 | BRETT HULL HOCKEY |
3572 | BRIGHTNESS |
3582 | BT601_525/D65 (recommended for all US developed games) |
3587 | BT601_525/D93 |
3592 | BT601_625/D65 (recommended for all EUR/AUS developed games) |
3597 | Bahrain |
3602 | Balanced |
3629 | Basic Filtering type for the jaguar display when rendering to the native display. |
3644 | Belarus |
3649 | Belgium |
3654 | Belize |
3669 | Bicubic: B-Spine |
3674 | Bicubic: Catmull-Rom |
3679 | Bicubic: Mitchell-Netravali |
3724 | Biquintic |
3759 | Blocky Filtered |
3816 | Bolivia |
3836 | Bottom (Default) |
3866 | Bring up menu |
3881 | Brown |
3891 | Brunei |
3909 | Bulgaria |
3914 | Bulgarian |
3929 | Button C |
3969 | Button Z |
3974 | Buy extraball for a credit |
4134 | CHECKERED FLAG |
4154 | CLEAR MEMORY PAGE STATE |
4199 | COLOUR MODE |
4204 | COMBAT DIFFICULTY |
4209 | CONSOLE COUNTRY |
4249 | CONTROLLER 1 INPUT MAPPING |
4269 | CONTROLLER 2 INPUT MAPPING |
4289 | CONTROLLER 3 INPUT MAPPING |
4309 | CONTROLLER 4 INPUT MAPPING |
4319 | CONTROLLER 5 |
4324 | CONTROLLER 6 |
4329 | CONTROLLER 7 |
4384 | CONTROLS |
4469 | CROSSHAIR |
4474 | CRT COLOUR |
4499 | CRT-like colour adaption. Requires New 3D engine. |
4519 | CURSOR MODE |
4524 | CURSOR TIMEOUT |
4569 | CYBERMORPH |
4685 | Canada |
4750 | Catalan |
4760 | Change Camera Angle |
4774 | Change image scaling algorithm quality. |
4784 | Change the Gamecube system language. |
4789 | Change the consoles country from the default of the United States. |
4794 | Change the game's brightness. |
4806 | Change the game's language. Game files require the supported language strings in the .pk4 files. |
4841 | Chile |
4906 | Choose system BIOS language. |
4932 | Choose the arcade machine console region. May be required to start the game. |
4942 | Choose the combat difficulty. |
4952 | Choose the games difficulty. |
4957 | Choose the preferred violence level. |
4972 | Choose to display achievement messages in the UI. |
4984 | Choose to render high definition graphics textures. Requires OpenGL, True Colour and the enhanced.gob file. |
4999 | Choose whether the virtual switch is docked or not. |
5020 | Choose which graphics API library to use. D3D12 may yield better results with faster GPUs. |
5154 | Classic (Default) |
5204 | Colombia |
5246 | Compile shaders on next launch of game (one time). Reduces micro-freezes. Vulkan only. |
5285 | Configuration menu |
5334 | Converts DirectX 8/9/10/11/12 calls to Vulkan. |
5355 | Costa Rica |
5420 | Cursor timeout in seconds when using Cursor Mode - Until Timeout. |
5455 | Czech (cz) |
5465 | D3D12 (Default) |
5472 | D3D12, read render-to-texture results on the CPU. Needed in some games, but causes mid-frame synchronization, so it has a huge performance impact. |
5487 | DEBUG MODE |
5512 | DESKTOP |
5577 | DISPLAY BACKGLASS DMD |
5582 | DISPLAY BACKGLASS GRILL |
5587 | DISPLAY PHYSICAL SETUP |
5612 | DMD SIZE |
5617 | DMD window ratio |
5622 | DNS OVERRIDE |
5627 | DOCK MODE |
5637 | DOOM |
5672 | DSi (Experiemental) |
5722 | Danish |
5727 | Danish (dk) |
5732 | Dark Blue |
5742 | Dark Green |
5747 | Dark Pink |
5752 | Dark Purple |
5762 | December |
5782 | Default Performance Settings |
5806 | Degree in which 3D graphics are scaled up. OpenGL renderer only. |
5838 | Destination address and port to forward packets to. Leave this empty if you want to enter it manually in the xemu.toml configuration file. |
5843 | Determine how the console's touch screen in emulated. |
5848 | Determines how the cursor should apprear on the botton screen. |
6005 | Docked (Default) |
6015 | Dominican Republic |
6020 | Don't Override |
6051 | Double the rendering resolution. |
6056 | Down |
6070 | Driving Force |
6075 | Driving Force Pro |
6080 | Drop weapon |
6225 | ENABLE CUSTOM DISPLAY PHYSICAL SETUP |
6355 | EXPERT SETTINGS |
6370 | Easy |
6375 | Ecuador |
6400 | El Salvador |
6474 | Emutos language && region setting. |
6542 | Enable X-Input mode for Xbox type controllers. |
6554 | Enable cache mount. Can improve performance and compatibility in some games. |
6559 | Enable controller rumble capabilities if supported by the controller. |
6579 | Enable free play for supported games. |
6643 | Enable or disable bezels being added when content is a 4:3 aspect with a widescreen display. |
6684 | Enable support for Chinese, Japanese and Korean input methods. |
6689 | Enable the BASIC interpreter. Some games need this. |
6703 | Enable the cheat list (if available). |
6708 | Enable the custom values below. |
6725 | Enable this if your game's 3D modles are not rendered correctly. OpenGL renderer only. |
6740 | Enable to display an on-screen message if trying to use unsupported features. |
6745 | Enable to display if your BIOS haas known problems. |
6755 | Enable to show whether the emulated screens are closed. |
6760 | Enable to show whether your device's camera is active. |
6765 | Enable to show whether your device's microphone is active. |
6771 | Enable to show which screen layout with the configured sequence is active. |
6776 | Enable triple buffering. |
6806 | Enabled or disable the mouse cursor. Useful for CG's menus. |
6897 | English/Japanese |
6957 | Enhancement. Increase the rendering resolution. |
7101 | Estonia |
7136 | Exit Dolphin |
7156 | Exit Game |
7161 | Exit Steam |
7176 | Exit game |
7181 | Exit running Flatpak |
7191 | Export |
7209 | Extra DMD (Dot Matrix Display) window to display the score for tables with a pinmame rom. By default, settings come from the VPinballX.ini configuration file. |
7217 | Extra DMD (Dot Matrix Display) window to display the score for tables without a rom. By default, settings come from the VPinballX.ini configuration file. |
7222 | Extreme |
7242 | FAVOURITE COLOUR |
7252 | FIFO (VSync On) |
7257 | FIFO Relaxed |
7272 | FIRMWARE SETTINGS |
7277 | FLEX DMD |
7287 | FM SYNTHESIZER |
7357 | FPS TARGET |
7407 | FREE PLAY |
7417 | FULL SINGLE SCREEN |
7422 | FULLSCREEN |
7429 | FULLSCREEN gives you a top-down view on the playfield. For cabinet use or multi-window on desktop. |
7441 | FXAA has a lower performance impact, goof for low resolutions. SMAA offers best quality. |
7451 | Falcon 4.0 |
7456 | Falcon 4.02 |
7461 | Falcon 4.04 |
7466 | Falcon AUTO |
7471 | Falcon ETOS 512k |
7481 | Faroe Islands |
7505 | Features native resolution rendering, analog controller and mouse support, frame rate unlocking up to 60Hz, an improved camera with a disable tilt option, custom sky/background functionality, and various other tweaks and options. |
7510 | February |
7534 | Fills the screen. |
7549 | Finnish |
7554 | Finnish (fi) |
7559 | Fire |
7601 | Fix screen tearing. Adaptive Sync (Default) synchronizes on video sync, except for late frames (below target FPS) which are displayed immediately. |
7614 | Fix screen tearing. FIFO (Vsync) does not drop frames. FIFO Relaxed allows tearing as it recovers from a slow down. Mailbox can have lower latency but may drop frames. |
7621 | Fix screen tearing. With Some games you need to turn VSync on in the games options. |
7636 | Fixes flickering. |
7692 | For playing driving games with a game pad, it is sometimes a good idea to use a value larger than 100%% so that the steering feels less sensitive on a thumbstick. |
7722 | Force 32:9 |
7727 | Force 32bit |
7746 | Force Default DNS |
7751 | Force Linear |
7756 | Force Linear and 16x Anistropic |
7761 | Force Linear and 2x Anistropic |
7766 | Force Linear and 4x Anistropic |
7771 | Force Linear and 8x Anistropic |
7776 | Force Nearest |
7783 | Force Nvidia GPUs to always be reported as AMD GPUs to workaround game issues. |
7829 | Forward Nudge |
7834 | Framerate limiter to reduce CPU utilisation. |
7979 | GAME DIFFICULTY |
7984 | GAME OPTIONS |
8004 | GAMECUBE CONTROLLER 1 |
8009 | GAMECUBE CONTROLLER 2 |
8014 | GAMECUBE CONTROLLER 3 |
8019 | GAMECUBE CONTROLLER 4 |
8024 | GAMECUBE LANGUAGE |
8124 | GBC - Game Specific |
8216 | GPU emulation accuracy. Most games render fine with Normal. High is required to ensure particles render correctly. |
8256 | GT Force |
8368 | Georgia |
8463 | Gray |
8478 | Greek (gk) |
8538 | Guatemala |
8543 | HARD TEXTURE CACHE MEMORY LIMIT |
8548 | HD TEXTURES |
8603 | HLE (per-pixel) |
8608 | HLE (per-strip) |
8628 | HUMMER FLICKER FIX |
8638 | Hard |
8737 | Hide crosshairs in supported games e.g. ActionMax, Maddog II. |
8774 | High Performance |
8779 | High-end Computer |
8801 | Honduras |
8834 | Hungarian |
8839 | Hungarian (hg) |
8874 | Hyper Blaster/Justifier |
8884 | IMAGE QUALITY |
8894 | IMAGE SCALING |
8899 | IMPROVED BANDING |
8904 | IMPROVED MESH |
8909 | IMPROVED POLYGON SPLITTING |
8939 | INTERNAL BASIC INTERPRETER |
8954 | INVERSE PLAYFIELD AND B2S |
8969 | IRON SOLDIER |
8996 | Immediate |
9057 | Includes VR head tracking and stereoscopic rendering for both VR and 3D TVs, along with mouse support (Mouse Look), and introduces a new Head Tracker input device type with options to convert analog inputs to tracker angles for enhanced analog controller support. |
9073 | India |
9078 | Indonesia |
9152 | Inverse the Backglass and the Playfield. Usefull to use the Backglass as main screen for other emulators. |
9167 | Iraq |
9172 | Ireland |
9177 | Irish |
9227 | JOYSTICK DEADZONE |
9242 | JOYSTICK SENSITIVITY |
9277 | January |
9287 | Japan (Default) |
9302 | Jordan |
9387 | July |
9392 | June |
9397 | Justifier |
9417 | Kaeru WFC (178.62.43.212) |
9422 | Kazakhstan |
9437 | Kenya |
9527 | Kuwait |
9537 | Kyrgyzstan |
9602 | LIGHT GUNS |
9607 | LIMIT FPS |
9632 | LLE |
9697 | Latvia |
9702 | Lebanon |
9707 | Left |
9712 | Left Flipper |
9717 | Left Manga Save |
9722 | Left Nudge |
9732 | Left magnasave |
9767 | Liechtenstein |
9777 | Light Blue |
9782 | Light Green |
9797 | Light Pink |
9802 | Light Purple |
9822 | Lime |
9827 | Limit FPS to reduce high CPU usage. |
9846 | Linear filtering |
9851 | Lithuania |
9875 | Local address and port to receive packets on. Leave this empty if you want to enter it manually in the xemu.toml configuration file. |
9880 | Lockbar Fire Button |
9885 | Long visible screen edge (cm) |
9900 | Low-end Computer |
9919 | Luxembourg |
9949 | MAME (ASIC YM3438) |
9954 | MAME (Enhanced YM3438) |
9959 | MAME (YM2612) |
9984 | MAXIMUM FRAMERATE |
10029 | MISSILE COMMAND 3D VR |
10049 | MOUNT CACHE |
10079 | MULTISCREENS |
10094 | MUSIC VOLUME |
10149 | Macau |
10164 | Mailbox (Recommended) |
10192 | Malaysia |
10197 | Maldives |
10238 | Manually set VSYNC frames per second. Ideally this should match your monitor refresh rate. |
10258 | March |
10303 | Maximum Blood |
10310 | Maximum host texture memory usage (in megabytes) above which old textures will be destroyed. Set below hard limit. |
10317 | Maximum host texture memory usage (in megabytes) above which textures will be destroyed as soon as possible. |
10322 | Maximum wheel rotation from left to right (in degrees) |
10327 | May |
10362 | Mech Tilt |
10402 | Mega STE ETOS 256k |
10421 | Megadrive |
10446 | Menu back |
10456 | Mexico |
10471 | Minimal |
10501 | Monaco |
10506 | Mongolia |
10541 | Morocco |
10580 | Move Backward |
10585 | Move Forward |
10590 | Move Forward, Can be use to press W |
10600 | Move backward |
10625 | Move forward |
10630 | Move left |
10635 | Move right |
10640 | Moves South to West, West to North, etc. Standard controller type only. |
10665 | NAT |
10695 | NETWORK |
10700 | NETWORK TYPE |
10760 | NTSC 240x480px 60Hz (auto) |
10835 | Nat to access internet from xemu machine. Udp for System Link. Default (Auto) disables network access. |
10845 | Native (640x528) |
10860 | Native Vulkan |
10890 | Nearest pixel sampling |
10900 | Nearest-neighbor |
10944 | Netherlands (nl) |
10949 | Never |
10954 | New Zealand |
10969 | Nicaragua |
11014 | None/Sharp Pixels |
11034 | North Macedonia |
11049 | Norwegian (no) |
11081 | November |
11101 | Nuked (YM2612) |
11106 | Nuked (YM3438) |
11131 | ON-SCREEN DISPLAY & NOTIFCATIONS |
11151 | OUTPUT RESAMPLING |
11161 | OUTRUN LENS GLARE |
11181 | October |
11229 | Offers analog controller and mouse support (Mouse Look), along with options for always-strafe and always-run functionalities. |
11236 | Offers support for analog controllers and mouse look functionality for improved control. |
11262 | Oman |
11277 | On (Speed hack) |
11282 | On (Vulkan Only) |
11302 | On screen 2 if available |
11307 | On screen 3 if available |
11373 | Only some games support rumble. Requires X-Input mode and may not be compatible with all controllers. |
11400 | Open Load Menu |
11405 | Open Menu |
11410 | Open Save Menu |
11420 | Open door |
11435 | OpenGL (Classic) |
11440 | OpenGL (Compute shader) |
11450 | OpenGL (Overwrites Libretro API settings) |
11480 | Orange |
11525 | Overrides the language mode of the emulated console. |
11550 | PAL 288x576px 50Hz (auto) |
11630 | PER TABLE FOLDER |
11650 | PERFORMANCE PRESETS |
11660 | PINMAME DMD |
11690 | PLAYFIELD |
11695 | PLAYFIELD MODE |
11710 | POWER MODE |
11715 | POWER OPTIONS |
11755 | PS3 CONTROLLER |
11776 | PVM_20M2U/D93 |
11796 | Pakistan |
11801 | Panama |
11821 | Paraguay |
11838 | Part of the host texture memory budget (in megabytes) that will be scaled by the current drawing resolution scale. |
11853 | Pause / Menu |
11945 | Per Table Folder requires all files to be in the associated rom table folder. If disabled, consult the Wiki for further details. |
11970 | Peru |
11975 | Philippines |
12017 | Play this game on several screens (if available) |
12027 | Player distance from lower screen edge (cm) |
12032 | Player's eyes distance from lower screen edge (cm) |
12037 | Playfield configuration |
12042 | Playstation 2 wheel type |
12047 | Plunger |
12052 | Point (Default) |
12057 | Pointer |
12067 | Poland (pl) |
12127 | Position of wii sensor bar relative to the disaply for real wiimotes. |
12157 | Power Saver |
12196 | Presets which can improve performance without manually editing the VPinballX.ini file to fine tune performance. |
12201 | Press the N key for 'Novice' or 'No' |
12206 | Press the Y key for 'Yes' |
12223 | Provides a ball trail to make the ball easier to follow. |
12230 | Provides analog controller and mouse support while patching existing rotary controller bugs found in hardware. |
12235 | Puerto Rico |
12250 | Punjabi |
12270 | QUERY OCCLUSION |
12280 | Qatar |
12325 | RAM EXPANSION UNIT |
12345 | READBACK RESOLVE |
12390 | RENDER MODE |
12400 | RENDER RESOLUTION (SCALING) |
12405 | RENDER TARGET PATH |
12415 | RENDERER MODE |
12510 | ROTATE FACE BUTTONS |
12515 | ROV |
12525 | RTV (Default) |
12540 | RUN TEST MODE |
12550 | RYZEN THERMAL DESIGN POWER |
12621 | Refresh state of memory pages to enable gpu written data. (Use for 'Team Ninja' Games to fix missing character models). |
12653 | Render target emulation path to use on Direct3D 12. Try changing if you have render issues. |
12665 | Renders polygons and textures at the native resolution. |
12670 | Replace meshed transparency by real transparency. |
12721 | Reserve a non dead zone at the center of the wheel to go straight ahead (in degrees) |
12785 | Retropad (Default) |
12805 | Right |
12810 | Right Flipper |
12815 | Right Manga Save |
12820 | Right Nudge |
12835 | Right magnasave |
12860 | Romania |
12865 | Romanian |
12913 | Rough |
12923 | Rumble Pak (Automatic) |
12928 | Run |
12933 | Run the game in test mode to configure certain game options. |
12940 | Runners simplify compatibility of running Windows games. You must have a runner in it's own directory under /userdata/system/wine/custom. |
13010 | SCREEN FILTER |
13015 | SCREEN FILTERING |
13020 | SCREEN HEIGHT |
13025 | SCREEN INCLINATION |
13040 | SCREEN PLAYER Y |
13045 | SCREEN PLAYER Z |
13060 | SCREEN SETTINGS |
13080 | SCREEN WIDTH |
13085 | SCRIPT MODULES |
13110 | SENSOR BAR POSITION |
13145 | SHOW ACHIEVEMENT MESSAGES |
13155 | SHOW HOST CAMERA STATE |
13160 | SHOW HOST MICROPHONE STATE |
13165 | SHOW LID STATE |
13180 | SHOW POINTER |
13185 | SHOW SCREEN LAYOUT |
13235 | SMAA |
13270 | SOFT TEXTURE CACHE MEMORY LIMIT |
13275 | SOFT TEXTURE CACHE MEMORY TIMEOUT |
13300 | SOUND VOLUME |
13365 | STEERING SENSITIVITY |
13395 | SUBTITLES |
13480 | Saudi Arabia |
13520 | Scaled |
13540 | Screen inclination (degree) |
13557 | Seconds a texture should be unused to be considered old enough to be deleted if texture memory usage exceeds Soft Texture Cache limit. |
13677 | September |
13682 | Serbian |
13687 | Service menu |
13713 | Set if you want to limit the FPS in games that are not limited like OutRun2. |
13765 | Set the target FPS (will only work if FPS LIMITER is enabled). |
13770 | Set to enable lens glare in Outrun 2. |
13777 | Set to keep the aspect ratio (4:3) in games like Sega Race TV and Primeval Hunt. |
13782 | Set to on if you experience flickering in Hummer. |
13851 | Shoot |
13856 | Shoot Xterm |
13861 | Shoot Zappper |
13866 | Short visible screen edge (cm) |
13926 | Shunt 10 |
13931 | Shunt 2 |
13936 | Shunt 3 |
13941 | Shunt 4 |
13946 | Shunt 5 |
13951 | Shunt 6 |
13956 | Shunt 7 |
13961 | Shunt 8 |
13966 | Shunt 9 |
14021 | Sine |
14099 | Skip the bios boot logo, may cause default language issues. |
14163 | Slovak |
14178 | Slovenian |
14198 | Smooth |
14280 | Software mode is faster and more accurate, while OpenGL mode supports scaling 3D graphics. |
14290 | Some games and homebrews require more RAM |
14354 | Sound generator. MAME is faster and Nuked is cycle accurate. Original model used YM2612 while later revisions used YM3438. |
14359 | South Africa |
14364 | South Korea |
14515 | Start / Enter |
14557 | Strafe Left |
14562 | Strafe Right |
14567 | Strafe left |
14572 | Strafe right |
14587 | Stream texture to GPU in parrallel. Can improve performance on more powerful GPU's that have spare headroom. |
14610 | Stretch to Window |
14640 | Strong |
14687 | Supports uncapped frame rates, analog controllers, and mouse look functionality. |
14742 | Swiss French (ch) |
14747 | Swiss German (ch) |
14754 | Switches between smooth (Bilinear) and sharp (Nearest Neighbor) image scaling. |
14759 | Switches the game to multiplayer mode. |
14764 | Switzerland |
14787 | Syria |
14847 | TEMPEST 2000 |
14872 | TEXTURE MEMORY SCALE SIZE |
14972 | TOUCH MODE |
14992 | TRIPLE BUFFERING |
15007 | TT 3.06 |
15012 | TT AUTO |
15017 | TT ETOS 512k |
15067 | Tandy Radio Shack Color Computer cassettes |
15077 | Thailand |
15089 | The area around the joystick's neutral position where input is ignored. Can help reduce unintended inputs. |
15094 | The day within the month of your birthday. |
15130 | The month of your birthay. |
15137 | The sample count of every tile will be incremented on every EVENT_WRITE_ZPD by this number. Setting this to 0 means everything is reported as occluded. |
15142 | The theme colour of the emulated console. |
15159 | This option enables the ability to play Xbox Live Arcade games. May cause compatibility issues with non-XBLA games. |
15171 | This should not be necessary, unless you are not using the default pad2key mapping. |
15231 | Toggle run |
15236 | Toggle weapon |
15251 | Top |
15266 | Top-Left Position, Large |
15271 | Top-Left Position, Medium |
15276 | Top-Left Position, Small |
15281 | Top-Right Position, Large |
15286 | Top-Right Position, Medium |
15291 | Top-Right Position, Small |
15326 | Triangle |
15350 | Trinidad and Tobago |
15360 | True Colour |
15365 | Tunisia |
15380 | Turkish (tr) |
15385 | Turn Left |
15390 | Turn Right |
15395 | Turquoise |
15442 | UDP BIND ADDRESS |
15447 | UDP REMOTE ADDRESS |
15452 | UDP Tunnel |
15477 | UPSCALE MODE |
15512 | USE JOYPAD SOUTH BUTTON TO ADD CREDIT |
15532 | USE PRE-EMPTIVE FRAMES |
15682 | Ukraine |
15687 | Ukrainian |
15697 | Undocked |
15702 | United Arab Emirates |
15707 | United Kingdom |
15712 | United States |
15742 | Until Timeout |
15747 | Up |
15763 | Upright glass panel displaying some illuminated artwork. By default, settings come from the VPinballX.ini configuration file. |
15768 | Upscale filter used for the 2D layers. Requires New 3D engine. |
15778 | Uruguay |
15797 | Use Host |
15803 | Use L2/R2 for Brake/Accel and L1/R1 or R-stick Up/Down for Shift Up/Down. |
15815 | Use Megadrive to automap inputs for a Megadrive style controller with a 6 button layout. |
15820 | Use Potion |
15827 | Use SSAA instead of MSAA for anti-aliasing. SSAA may look better but has a higher performance cost. |
15881 | Use preemptive frames instead of run-ahead. Only runs ahead when controller state changes. |
15897 | Use this to play online with custom servers that reimplement the discontinued Nintendo Wi-Fi. |
15908 | Use to eliminate joystick drift/unwanted input. Effects all controllers. |
15915 | Use to make joystick movement more or less sensitive. Effects all controllers. |
15954 | Useful to troubleshoot when your Windows game won't start of crashes. |
15964 | Uzbekistan |
16064 | VIDEO SETTINGS |
16094 | VIOLENCE LEVEL |
16104 | VISUAL NUDGE STRENGTH |
16114 | VSYNC FPS |
16149 | Venezuela |
16159 | Vertical Sync |
16194 | Vietnam |
16199 | Virtual |
16239 | WARN ABOUT BIOS PROBLEMS |
16244 | WARN ABOUT UNSUPPORTED FEATURES |
16259 | WHEEL DEADZONE |
16264 | WHEEL MIDZONE |
16269 | WHEEL MODEL |
16274 | WHEEL ROTATION |
16284 | WIDESCREEN |
16299 | WII CONTROLLERS |
16309 | WINDOWS POSITIONS |
16314 | WINE RUNNER |
16319 | WOLFENSTEIN 3D |
16334 | Weak |
16358 | When moving |
16370 | When the Backglass is activated, display the grill. |
16377 | When the Backglass is activated, display the small additional part with the scores. |
16382 | While Touching |
16440 | Wiimmfi (95.217.77.181) |
16465 | Wimpy |
16475 | X-INPUT |
16515 | Yellow |
16520 | Yemen |
16525 | You can hide the pointer on touchscreen devices. |
16545 | Zone for which the game doesn't react to the wheel (in degrees) |
16667 | concussion missile |
16677 | diagonal filter |
16682 | drop proximity bomb |
16687 | exit game |
16697 | fire primary |
16702 | fire secondary |
16707 | flare |
16756 | homing missile |
16816 | laser |
16831 | lottes crt |
16836 | map |
16876 | nxagss |
16896 | plasma cannon |
16901 | proximity bomb |
16906 | quick load |
16911 | quick save |
16931 | rear view |
16956 | scanlines |
16976 | smart missile |
16981 | spreadfire cannon |
17001 | triangular filter |
17011 | use with R3 for cheat automap |
17016 | vulcan cannon |
17021 | wave filter |