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Help us translate Batocera into your favorite language. The process is described on the Wiki.

Diff for EUSKARA options

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20Adjust the cpu power frequency profile whilst in-game. Some systems will benefit from improved voltage handling.
25POWER OPTIONS
30POWER MODE
35High Performance
40Balanced
45Power Saver
52Adjust the cpu power profile whist on battery. Overwrites previous Power Mode(s).
57BATTERY MODE
65Adjust the percentage of power (watts) provided to a Ryzen Mobile Series CPU based on it's default max value. Caution, setting wattage too high could damage your device.
70RYZEN THERMAL DESIGN POWER
378Use preemptive frames instead of run-ahead. Only runs ahead when controller state changes.
383USE PRE-EMPTIVE FRAMES
431LIGHT GUNS
436CONTROLS
461Maximum wheel rotation from left to right (in degrees)
466WHEEL ROTATION
471Zone for which the game doesn't react to the wheel (in degrees)
476WHEEL DEADZONE
483Reserve a non dead zone at the center of the wheel to go straight ahead (in degrees)
488WHEEL MIDZONE
631Enable the BASIC interpreter. Some games need this.
636INTERNAL BASIC INTERPRETER
673Automatically sets aspect ratio to 16/9 for games that natively support it. 2D elements like HUD/UI may be stretched.
678AUTO WIDESCREEN
1412DSi (Experiemental)
1419Software mode is faster and more accurate, while OpenGL mode supports scaling 3D graphics.
1424VIDEO SETTINGS
1429RENDERER MODE
1439OpenGL (Overwrites Libretro API settings)
1444Degree in which 3D graphics are scaled up. OpenGL renderer only.
14491x native (256 x 192)
14542x native (512 x 384)
14593x native (768 x 576)
14644x native (1024 x 768)
14695x native (1280 x 960)
14746x native (1536 x 1152)
14797x native (1792 x 1344)
14848x native (2048 x 1536)
1491Enable this if your game's 3D modles are not rendered correctly. OpenGL renderer only.
1496IMPROVED POLYGON SPLITTING
1506Affects how the emulated screens are scaled. OpenGL renderer only.
1511SCREEN FILTERING
1526Determines how the cursor should apprear on the botton screen.
1531SCREEN SETTINGS
1536CURSOR MODE
1541Never
1546While Touching
1551Until Timeout
1556Always
1561Cursor timeout in seconds when using Cursor Mode - Until Timeout.
1566CURSOR TIMEOUT
15711 second
15762 seconds
15813 seconds
15865 seconds
159110 seconds
159615 seconds
160120 seconds
160630 seconds
161160 seconds
1616Determine how the console's touch screen in emulated.
1621TOUCH MODE
1631Pointer
1638Use this to play online with custom servers that reimplement the discontinued Nintendo Wi-Fi.
1643FIRMWARE SETTINGS
1648DNS OVERRIDE
1653Kaeru WFC (178.62.43.212)
1658AltWFC (172.104.88.237)
1663Wiimmfi (95.217.77.181)
1668Force Default DNS
1673Don't Override
1678Overrides the language mode of the emulated console.
1683Use Host
1693The theme colour of the emulated console.
1698FAVOURITE COLOUR
1703Gray
1708Brown
1718Light Pink
1723Orange
1728Yellow
1733Lime
1738Light Green
1743Dark Green
1748Turquoise
1753Light Blue
1763Dark Blue
1768Dark Purple
1773Light Purple
1778Dark Pink
1783The month of your birthay.
1788BIRTH MONTH
1793January
1798February
1803March
1808April
1813May
1818June
1823July
1828August
1833September
1838October
1843November
1848December
1853The day within the month of your birthday.
1858BIRTH DAY
18631st
18682nd
18733rd
18784th
18835th
18886th
18937th
18988th
19039th
190810th
191311th
191812th
192313th
192814th
193315th
193816th
194317th
194818th
195319th
195820th
196321st
196822nd
197323rd
197824th
198325th
198826th
199327th
199828th
200329th
200830th
201331st
2019Enable to display an on-screen message if trying to use unsupported features.
2024ON-SCREEN DISPLAY & NOTIFCATIONS
2029WARN ABOUT UNSUPPORTED FEATURES
2034Enable to display if your BIOS haas known problems.
2039WARN ABOUT BIOS PROBLEMS
2045Enable to show which screen layout with the configured sequence is active.
2050SHOW SCREEN LAYOUT
2055Enable to show whether your device's microphone is active.
2060SHOW HOST MICROPHONE STATE
2065Enable to show whether your device's camera is active.
2070SHOW HOST CAMERA STATE
2075Enable to show whether the emulated screens are closed.
2080SHOW LID STATE
3684Use Megadrive to automap inputs for a Megadrive style controller with a 6 button layout.
3694CONTROLLER 1 INPUT MAPPING
3699Retropad (Default)
3704Megadrive
3709CONTROLLER 2 INPUT MAPPING
3714CONTROLLER 3 INPUT MAPPING
3719CONTROLLER 4 INPUT MAPPING
3776Sound generator. MAME is faster and Nuked is cycle accurate. Original model used YM2612 while later revisions used YM3438.
3781FM SYNTHESIZER
3786MAME (YM2612)
3791MAME (ASIC YM3438)
3796MAME (Enhanced YM3438)
3801Nuked (YM2612)
3806Nuked (YM3438)
41494k
41548k
4159Replace meshed transparency by real transparency.
4164IMPROVED MESH
4169Apply gouraud shading instead of flat shading.
4174IMPROVED BANDING
4205Choose system BIOS language.
4210BIOS Language
4838Tandy Radio Shack Color Computer cassettes
5510Justifier
5818Rumble Pak (Automatic)
5824Use to eliminate joystick drift/unwanted input. Effects all controllers.
5829JOYSTICK DEADZONE
583415% (Default)
5841Use to make joystick movement more or less sensitive. Effects all controllers.
5846JOYSTICK SENSITIVITY
6413Skip the bios boot logo, may cause default language issues.
6418BIOS FAST BOOT
6428Double the rendering resolution.
6438On (Speed hack)
6483Hyper Blaster/Justifier
6828PAL 288x576px 50Hz (auto)
6833NTSC 240x480px 60Hz (auto)
7777Some games and homebrews require more RAM
7782RAM EXPANSION UNIT
7787128kB (1700)
7792256kB (1764)
7797512kB (1750)
78021024kB
78072048kB
78124096kB
78178192kB
782216384kB
8658Hide crosshairs in supported games e.g. ActionMax, Maddog II.
8711Enable or disable bezels being added when content is a 4:3 aspect with a widescreen display.
8716BEZELS
8721Shunt 2
8726Shunt 3
8731Shunt 4
8736Shunt 5
8741Shunt 6
8746Shunt 7
8751Shunt 8
8756Shunt 9
8761Shunt 10
8812Automatic ratio
8839Compile shaders on next launch of game (one time). Reduces micro-freezes. Vulkan only.
8856Use SSAA instead of MSAA for anti-aliasing. SSAA may look better but has a higher performance cost.
8970Enable controller rumble capabilities if supported by the controller.
8980GAMECUBE CONTROLLER 1
9015GAMECUBE CONTROLLER 2
9025GAMECUBE CONTROLLER 3
9035GAMECUBE CONTROLLER 4
9045Moves South to West, West to North, etc. Standard controller type only.
9050ROTATE FACE BUTTONS
9140Change the Gamecube system language.
9145GAMECUBE LANGUAGE
9150English/Japanese
9160WII CONTROLLERS
9205Position of wii sensor bar relative to the disaply for real wiimotes.
9210SENSOR BAR POSITION
9215Bottom (Default)
9220Top
9625CROSSHAIR
9749Allow mapping Future Pinball with Pad to Keyboard.
10315Apply a multiplier to the joystick's input to lower or increase responsiveness.
103250.5x
103300.6x
103350.7x
103400.8x
103450.9x
103501.1x
103551.2x
103601.3x
103651.4x
103701.5x
10377The area around the joystick's neutral position where input is ignored. Can help reduce unintended inputs.
103821% (Default)
10387Limit FPS to reduce high CPU usage.
10392LIMIT FPS
10419scanlines
10424diagonal filter
10429triangular filter
10434wave filter
10439lottes crt
104444xrgss
10449nxagss
10753Scaled
10758Force 32bit
10905Playstation 2 wheel type
10910WHEEL MODEL
10915Driving Force
10920Driving Force Pro
10925GT Force
10930Virtual
11332RENDER RESOLUTION (SCALING)
11475Stream texture to GPU in parrallel. Can improve performance on more powerful GPU's that have spare headroom.
11485On (Vulkan Only)
11960RENDER MODE
11965HLE (per-strip)
11970HLE (per-pixel)
11975LLE
12084For playing driving games with a game pad, it is sometimes a good idea to use a value larger than 100%% so that the steering feels less sensitive on a thumbstick.
12089STEERING SENSITIVITY
12358Play this game on several screens (if available)
12363MULTISCREENS
12413When moving
12420Runners simplify compatibility of running Windows games. You must have a runner in it's own directory under /userdata/system/wine/custom.
12425WINE RUNNER
12430Converts DirectX 8/9/10/11/12 calls to Vulkan.
12531Enable support for Chinese, Japanese and Korean input methods.
12573Force Nvidia GPUs to always be reported as AMD GPUs to workaround game issues.
12624Useful to troubleshoot when your Windows game won't start of crashes.
12795Nat to access internet from xemu machine. Udp for System Link. Default (Auto) disables network access.
12800NETWORK
12805NETWORK TYPE
12810NAT
12815UDP Tunnel
12822Destination address and port to forward packets to. Leave this empty if you want to enter it manually in the xemu.toml configuration file.
12827UDP REMOTE ADDRESS
12834Local address and port to receive packets on. Leave this empty if you want to enter it manually in the xemu.toml configuration file.
12839UDP BIND ADDRESS
131110.5x (360p/540p) [EXPERIMENTAL]
131160.75x (540p/810p) [EXPERIMENTAL]
131211x (720p/1080p)
131261.5x (1080p/1620p) [EXPERIMENTAL]
131567x (5040p/7560p)
131618x (5760p/8640p)
13181Force 32:9
13189Fix screen tearing. FIFO (Vsync) does not drop frames. FIFO Relaxed allows tearing as it recovers from a slow down. Mailbox can have lower latency but may drop frames.
13194Immediate
13199Mailbox (Recommended)
13204FIFO (VSync On)
13209FIFO Relaxed
13221FXAA has a lower performance impact, goof for low resolutions. SMAA offers best quality.
13231SMAA
13246AMD FidelityFX Super Resolution
13253GPU emulation accuracy. Most games render fine with Normal. High is required to ensure particles render correctly.
13258ACCURACY LEVEL
13263Extreme
13278Choose whether the virtual switch is docked or not.
13283DOCK MODE
13288Undocked
13293Docked (Default)
13735Choose which graphics API library to use. D3D12 may yield better results with faster GPUs.
13740D3D12 (Default)
13745Native Vulkan
13752This option enables the ability to play Xbox Live Arcade games. May cause compatibility issues with non-XBLA games.
13809Refresh state of memory pages to enable gpu written data. (Use for 'Team Ninja' Games to fix missing character models).
13814CLEAR MEMORY PAGE STATE
13821Render target emulation path to use on Direct3D 12. Try changing if you have render issues.
13826RENDER TARGET PATH
13831Any
13836RTV (Default)
13841ROV
13848The sample count of every tile will be incremented on every EVENT_WRITE_ZPD by this number. Setting this to 0 means everything is reported as occluded.
13853QUERY OCCLUSION
138581000 (Default)
13865D3D12, read render-to-texture results on the CPU. Needed in some games, but causes mid-frame synchronization, so it has a huge performance impact.
13870READBACK RESOLVE
13877Maximum host texture memory usage (in megabytes) above which textures will be destroyed as soon as possible.
13882HARD TEXTURE CACHE MEMORY LIMIT
13887768MB (Default)
138921536MB
138972304MB
139023072MB
139073840MB
139124096MB
139175120MB
139226144MB
13929Part of the host texture memory budget (in megabytes) that will be scaled by the current drawing resolution scale.
13934TEXTURE MEMORY SCALE SIZE
1393924MB (Default)
1394472MB
13951Maximum host texture memory usage (in megabytes) above which old textures will be destroyed. Set below hard limit.
13956SOFT TEXTURE CACHE MEMORY LIMIT
13961384MB (Default)
13966768MB
139712048MB
13978Seconds a texture should be unused to be considered old enough to be deleted if texture memory usage exceeds Soft Texture Cache limit.
13983SOFT TEXTURE CACHE MEMORY TIMEOUT
1398815s
1399330s (Default)
1399845s
1400360s
14009Enable cache mount. Can improve performance and compatibility in some games.
14014MOUNT CACHE
14035Fix screen tearing. With Some games you need to turn VSync on in the games options.
14042Manually set VSYNC frames per second. Ideally this should match your monitor refresh rate.
14047VSYNC FPS
14052165fps
14166You can hide the pointer on touchscreen devices.
14171SHOW POINTER
14217Per Table Folder requires all files to be in the associated rom table folder. If disabled, consult the Wiki for further details.
14222EXPERT SETTINGS
14227PER TABLE FOLDER
14232Provides a ball trail to make the ball easier to follow.
14237BALL TRAIL STRENGTH
142420% (Default)
14247Affects just the visual effect of nudging.
14252VISUAL NUDGE STRENGTH
142570 (No Visual Effect)
14262Framerate limiter to reduce CPU utilisation.
14267MAXIMUM FRAMERATE
142720 (Defaults Unlimited)
14279Fix screen tearing. Adaptive Sync (Default) synchronizes on video sync, except for late frames (below target FPS) which are displayed immediately.
14284Vertical Sync
14289Adaptive Sync (Default)
14296Presets which can improve performance without manually editing the VPinballX.ini file to fine tune performance.
14301PERFORMANCE PRESETS
14306Default Performance Settings
14311Low-end Computer
14316High-end Computer
14321Alternative Coloured Dot Matrix Display (needs additional file).
14326ALTCOLOR
14331Playfield configuration
14336WINDOWS POSITIONS
14341PLAYFIELD
14349Extra DMD (Dot Matrix Display) window to display the score for tables with a pinmame rom. By default, settings come from the VPinballX.ini configuration file.
14354PINMAME DMD
14359Top-Right Position, Small
14364Top-Right Position, Medium
14369Top-Right Position, Large
14374Top-Left Position, Small
14379Top-Left Position, Medium
14384Top-Left Position, Large
14389On screen 2 if available
14394On screen 3 if available
14402Extra DMD (Dot Matrix Display) window to display the score for tables without a rom. By default, settings come from the VPinballX.ini configuration file.
14407FLEX DMD
14414Upright glass panel displaying some illuminated artwork. By default, settings come from the VPinballX.ini configuration file.
14419BACKGLASS (B2S)
14426When the Backglass is activated, display the small additional part with the scores.
14431DISPLAY BACKGLASS DMD
14436When the Backglass is activated, display the grill.
14441DISPLAY BACKGLASS GRILL
14446DMD window ratio
14451DMD SIZE
14458Inverse the Backglass and the Playfield. Usefull to use the Backglass as main screen for other emulators.
14463INVERSE PLAYFIELD AND B2S
14470FULLSCREEN gives you a top-down view on the playfield. For cabinet use or multi-window on desktop.
14475PLAYFIELD MODE
14480DESKTOP
14485FULLSCREEN
14490FULL SINGLE SCREEN
14495Enable the custom values below.
14500DISPLAY PHYSICAL SETUP
14505ENABLE CUSTOM DISPLAY PHYSICAL SETUP
14510Long visible screen edge (cm)
14515SCREEN WIDTH
14520Short visible screen edge (cm)
14525SCREEN HEIGHT
14530Screen inclination (degree)
14535SCREEN INCLINATION
14540Player distance from lower screen edge (cm)
14545SCREEN PLAYER Y
14550Player's eyes distance from lower screen edge (cm)
14555SCREEN PLAYER Z
14560Adjust the music volume. Some tables may have its own settings.
14565MUSIC VOLUME
14570Adjust the mechanical sounds of the table.
14575SOUND VOLUME
14580Alternative sounds for the table (needs additional files).
14585ALTERNATIVE SOUND
14592This should not be necessary, unless you are not using the default pad2key mapping.
14597USE JOYPAD SOUTH BUTTON TO ADD CREDIT
14632WIDESCREEN
14703COLOUR MODE
147088-bit (Classic)
147138-bit Interpolated
14718True Colour
14725Choose to render high definition graphics textures. Requires OpenGL, True Colour and the enhanced.gob file.
14730HD TEXTURES
14735BILINEAR FILTER
14745BLOOM
14875Choose the games difficulty.
14880GAME DIFFICULTY
14885Easy
14890Hard
14895Choose the combat difficulty.
14900COMBAT DIFFICULTY
14905Wimpy
14910Rough
14915Choose the preferred violence level.
14920VIOLENCE LEVEL
14925Minimal
14930Maximum Blood
14935SUBTITLES
14940Classic (Default)
14945Blocky Filtered
14950Smooth
149554x MULTISAMPLING
14960Afrikaans
14965Albanian
14970Bulgarian
14975Catalan
14980Danish
14985Finnish
14990Hungarian
14995Irish
15000Punjabi
15005Romanian
15010Serbian
15015Slovak
15020Slovenian
15025Ukrainian
15030Enable triple buffering.
15035TRIPLE BUFFERING
15045Configuration menu
15175Exit Dolphin
15395Pause / Menu
15400Exit Emulator
15450Lockbar Fire Button
15455Buy extraball for a credit
15470Left magnasave
15475Right magnasave
15520Service menu
15675Exit game
15695Bring up menu
15715Exit running Flatpak
15720Exit Steam