Translations
Help us translate Batocera into your favorite language. The process is described on the Wiki.
Diff for ENGLISH (UK) options
| Line | Text |
|---|---|
| 24 | 3.54 MHz |
| 29 | 7.09 MHz (A500 speed) |
| 34 | (FDS) AUTOMATICALLY LOAD DISK SIDE A |
| 39 | (FDS) FAST FORWARD DISK LOADING |
| 44 | 0 (Defaults Unlimited) |
| 49 | 0 (No Visual Effect) |
| 54 | 0 (No gain) |
| 59 | 0 degrees |
| 64 | 0% (Default) |
| 69 | 0.5x |
| 74 | 0.5x (320x240) |
| 79 | 0.5x (360p/540p) [EXPERIMENTAL] |
| 84 | 0.6x |
| 89 | 0.75x (540p/810p) [EXPERIMENTAL] |
| 94 | 0.7x |
| 99 | 0.8x |
| 104 | 0.9x |
| 109 | 1 Frame |
| 114 | 1 MB |
| 119 | 1 MHz (Underclock) |
| 124 | 1 second |
| 129 | 1 thread |
| 134 | 1% (Default) |
| 139 | 1.0 (240p) |
| 144 | 1.0x (12.50Mhz) |
| 149 | 1.1x |
| 154 | 1.1x (13.75Mhz) |
| 159 | 1.25x (800x600) |
| 164 | 1.25x Native |
| 169 | 1.2x |
| 174 | 1.2x (15.00Mhz) |
| 179 | 1.3x |
| 184 | 1.4x |
| 189 | 1.5x |
| 194 | 1.5x (1080p/1620p) [EXPERIMENTAL] |
| 199 | 1.5x (18.75Mhz) |
| 204 | 1.5x (960x720) |
| 209 | 1.5x Native |
| 214 | 1.6x (1024x768) |
| 219 | 1.6x (20.00Mhz) |
| 224 | 1.75x Native |
| 229 | 1.8x (22.50Mhz) |
| 234 | 1/2 Frame |
| 239 | 1/3 Frame |
| 244 | 1/32 Frame |
| 249 | 1/4 Frame |
| 254 | 1/5 Frame |
| 259 | 1/6 Frame |
| 264 | 1/60 Frame |
| 269 | 1/8 Frame1 |
| 274 | 10 MB |
| 279 | 10 MHz (Default) |
| 284 | 10 seconds |
| 289 | 100 fps |
| 294 | 100% (Default) |
| 299 | 100%(native) |
| 304 | 1000 (Default) |
| 309 | 100Mhz (Overclock) |
| 314 | 100fps |
| 319 | 100ms (Default) |
| 324 | 1024 x 768 |
| 329 | 1024MB |
| 334 | 1024kB |
| 339 | 1040 STE 1.06 |
| 344 | 1040 STE 1.62 |
| 349 | 1040 STE AUTO |
| 354 | 1040 STE ETOS 256k |
| 359 | 10MB |
| 364 | 10Mbps (good for 1080p 60FPS) |
| 369 | 10Mhz |
| 374 | 10fps |
| 379 | 10ms |
| 384 | 10th |
| 389 | 10x Native (6400x5280) |
| 394 | 10x Native (~3600p/6K) |
| 399 | 11 MHz |
| 404 | 11MB |
| 409 | 11th |
| 414 | 11x Native (7040x5808) |
| 419 | 11x Native (~3960p) |
| 424 | 12 MHz |
| 429 | 120 fps |
| 434 | 120FPS |
| 439 | 120MB |
| 444 | 120fps |
| 449 | 120ms |
| 454 | 1280 x 1024 |
| 459 | 1280 x 720 |
| 464 | 1280 x 800 |
| 469 | 1280x720 (Default) |
| 474 | 1280x960 (Default) |
| 479 | 128KB |
| 484 | 128MB |
| 489 | 128MiB |
| 494 | 128kB (1700) |
| 499 | 12MB |
| 504 | 12th |
| 509 | 12x Native (7680x6336) for 8K |
| 514 | 12x Native (~4320p/8K) |
| 519 | 13 MHz |
| 524 | 1366 x 768 |
| 529 | 13MB (Recommended) |
| 534 | 13th |
| 539 | 13x Native (~5824p) |
| 544 | 14 MB |
| 549 | 14 MHz |
| 554 | 14.18 MHz (A1200 speed) |
| 559 | 140ms |
| 564 | 144 fps |
| 569 | 1440 x 900 |
| 574 | 144fps |
| 579 | 14th |
| 584 | 14x Native (~6272p) |
| 589 | 15 MHz |
| 594 | 15 seconds |
| 599 | 15% (Default) |
| 604 | 150Mhz (Overclock) |
| 609 | 1536MB |
| 614 | 155fps |
| 619 | 15fps |
| 624 | 15s |
| 629 | 15th |
| 634 | 15x Native (~6720p) |
| 639 | 16 Frame |
| 644 | 16 MHz |
| 649 | 16 MHz (Overclock) |
| 654 | 16 bit |
| 659 | 16-bit |
| 664 | 1600 x 900 |
| 669 | 160fps |
| 674 | 160ms |
| 679 | 16384kB |
| 684 | 165fps |
| 689 | 1680 x 1050 |
| 694 | 16:9 (Default) |
| 699 | 16:9 (default) |
| 704 | 16:9 RENDERING RESOLUTION |
| 709 | 16MB |
| 714 | 16Mhz |
| 719 | 16th |
| 724 | 16x (~7680p / 16k) |
| 729 | 16x Anistropic |
| 734 | 16x MSAA |
| 739 | 16x Native (~7168p) |
| 744 | 16x SSAA |
| 749 | 17th |
| 754 | 180 degrees |
| 759 | 180ms |
| 764 | 18th |
| 769 | 192+KB |
| 774 | 1920 x 1080 |
| 779 | 1920 x 1200 |
| 784 | 19th |
| 789 | 1M |
| 794 | 1MB |
| 799 | 1ST PERSON GUNS |
| 804 | 1X |
| 809 | 1st |
| 814 | 1st Joystick (2 Axes, 2 Btns) |
| 819 | 1x (720p/1080p) |
| 824 | 1x (Default) |
| 829 | 1x (~480) |
| 834 | 1x Native (PS2) |
| 839 | 1x native (256 x 192) |
| 844 | 1x native (320x240) |
| 849 | 1x native (640x528) |
| 854 | 2 Frames |
| 859 | 2 MB |
| 864 | 2 MHz (Underclock) |
| 869 | 2 seconds |
| 874 | 2 threads |
| 879 | 2.0 (480p) |
| 884 | 2.0x (25.00Mhz) |
| 889 | 2.25x (1440x1080) |
| 894 | 2.25x Native |
| 899 | 2.5 MB |
| 904 | 2.5x (1600x1200) |
| 909 | 2.5x Native |
| 914 | 2.75x Native |
| 919 | 20 MHz |
| 924 | 20 seconds |
| 929 | 200% (Maximum) |
| 934 | 200Mhz (Overclock) |
| 939 | 200ms |
| 944 | 200p |
| 949 | 2048MB |
| 954 | 2048kB |
| 959 | 20Mbps (not supported by some routers) |
| 964 | 20fps |
| 969 | 20ms |
| 974 | 20th |
| 979 | 21st |
| 984 | 220ms |
| 989 | 224MB |
| 994 | 22nd |
| 999 | 2304MB |
| 1004 | 230MB |
| 1009 | 232 NTSC |
| 1014 | 23rd |
| 1019 | 24 bit (Default) |
| 1024 | 24-bit, disables dithering. |
| 1029 | 240 fps |
| 1034 | 240ms |
| 1039 | 24MB |
| 1044 | 24MB (Default) |
| 1049 | 24th |
| 1054 | 2560 x 1440 |
| 1059 | 2560 x 1600 |
| 1064 | 256MB (Default) |
| 1069 | 256kB (1764) |
| 1074 | 25Mhz |
| 1079 | 25fps |
| 1084 | 25th |
| 1089 | 26K for old games and 86K for newer games. |
| 1094 | 26th |
| 1099 | 270 degrees |
| 1104 | 27th |
| 1109 | 28.37 MHz |
| 1114 | 286, 12.5MHz (2750 cps) |
| 1119 | 286, 6MHz (1320 cps) |
| 1124 | 28th |
| 1129 | 29th |
| 1134 | 2M |
| 1139 | 2MB |
| 1144 | 2P GAMEPAD MAPPING (KEYRAH) |
| 1149 | 2X |
| 1154 | 2nd |
| 1159 | 2nd Joystick (2 Axes, 2 Btns) |
| 1164 | 2nd VMU (Default) |
| 1169 | 2x (1280x960) (Default) |
| 1174 | 2x (1440p/2160p) |
| 1179 | 2x (Default) |
| 1184 | 2x (~960) |
| 1189 | 2x Anistropic |
| 1194 | 2x MSAA |
| 1199 | 2x Native (1280x1056) for 720p |
| 1204 | 2x Native (~720p) |
| 1209 | 2x SSAA |
| 1214 | 2x native (512 x 384) |
| 1219 | 2x-Postrender |
| 1224 | 2x-VBlank |
| 1229 | 3 1/2 Disk (Drive 3) |
| 1234 | 3 1/2 Disk (Drive 4) |
| 1239 | 3 Frames |
| 1244 | 3 point |
| 1249 | 3 seconds |
| 1254 | 3 threads |
| 1259 | 3.5x Native |
| 1264 | 30 MHz |
| 1269 | 30 fps |
| 1274 | 30 seconds |
| 1279 | 3032B |
| 1284 | 3072MB |
| 1289 | 30FPS |
| 1294 | 30fps |
| 1299 | 30s (Default) |
| 1304 | 30th |
| 1309 | 31st |
| 1314 | 32 MHz |
| 1319 | 32 MHz (Overclock) |
| 1324 | 32-bit |
| 1329 | 320 x 200 |
| 1334 | 32K RAM EXPANSION |
| 1339 | 32MB |
| 1344 | 32k RAM expansion card installed |
| 1349 | 32x MSAA |
| 1354 | 32x SSAA |
| 1359 | 33Mhz (Overclock) |
| 1364 | 35.46 MHz |
| 1369 | 3840 x 2160 |
| 1374 | 3840MB |
| 1379 | 384MB (Default) |
| 1384 | 386 (prefetch) |
| 1389 | 386 (slow) |
| 1394 | 386, 20MHz (4720 cps) |
| 1399 | 386DX, 33MHz (7800 cps) |
| 1404 | 386_prefetch |
| 1409 | 386_slow |
| 1414 | 3D ENGINE |
| 1419 | 3DS mode (bottom side) |
| 1424 | 3DS mode (right side) |
| 1429 | 3MB |
| 1434 | 3rd |
| 1439 | 3rd Person |
| 1444 | 3x (2160p/3240p) |
| 1449 | 3x Native (1920x1584) for 1080p |
| 1454 | 3x Native (~1080p) |
| 1459 | 3x native (768 x 576) |
| 1464 | 4 Frames |
| 1469 | 4 MB |
| 1474 | 4 MHz (NEC uPD780) |
| 1479 | 4 PLAYER ADAPTER |
| 1484 | 4 threads |
| 1489 | 4.5x (1440x1080) |
| 1494 | 4.5x (2880x2160) |
| 1499 | 40 MHz |
| 1504 | 400p |
| 1509 | 4032B |
| 1514 | 4096MB |
| 1519 | 4096kB |
| 1524 | 40fps |
| 1529 | 40ms |
| 1534 | 42.56 MHz |
| 1539 | 45s |
| 1544 | 480p |
| 1549 | 480x272 (Default) |
| 1554 | 486 (slow) |
| 1559 | 486DX, 33MHz (13400 cps) |
| 1564 | 486DX2, 66MHz (26800 cps) |
| 1569 | 486_slow |
| 1574 | 48MB |
| 1579 | 4:3 (Default) |
| 1584 | 4:3 RENDERING RESOLUTION |
| 1589 | 4K |
| 1594 | 4K (3840x2160) |
| 1599 | 4M |
| 1604 | 4MB |
| 1609 | 4X |
| 1614 | 4k |
| 1619 | 4th |
| 1624 | 4x (2880p/4320p) |
| 1629 | 4x (~1920p) |
| 1634 | 4x Anistropic |
| 1639 | 4x MSAA |
| 1644 | 4x MULTISAMPLING |
| 1649 | 4x Native (2560x2112) for 1440p |
| 1654 | 4x Native (~1440p/2K) |
| 1659 | 4x SSAA |
| 1664 | 4x native (1024 x 768) |
| 1669 | 4x3 (Default) |
| 1674 | 4xrgss |
| 1679 | 5 1/4 Disk (Drive 1) |
| 1684 | 5 1/4 Disk (Drive 2) |
| 1689 | 5 Frames |
| 1694 | 5 MHz (Underclock) |
| 1699 | 5 Pro Controller |
| 1704 | 5 Sideway Wiimote |
| 1709 | 5 seconds |
| 1714 | 5 threads |
| 1719 | 5% (Default) |
| 1724 | 50 (Default) |
| 1729 | 50 fps |
| 1734 | 50Mbps (highest quality available) |
| 1739 | 50fps |
| 1744 | 5120MB |
| 1749 | 512KB |
| 1754 | 512MB |
| 1759 | 512kB (1750) |
| 1764 | 520 ST AUTO |
| 1769 | 520 ST EMUTOS 256k |
| 1774 | 520 ST TOS 1.00 |
| 1779 | 520 ST TOS 1.02 |
| 1784 | 520 ST TOS 1.04 |
| 1789 | 520K |
| 1794 | 56.75 MHz |
| 1799 | 576+KB |
| 1804 | 5MB |
| 1809 | 5Mbps (good for 720p) |
| 1814 | 5th |
| 1819 | 5x (3600p/5400p) |
| 1824 | 5x Native (3200x2640) |
| 1829 | 5x Native (~1620p) |
| 1834 | 5x Native (~1800p/3K) |
| 1839 | 5x native (1280 x 960) |
| 1844 | 6 Frames |
| 1849 | 6 threads |
| 1854 | 60 fps (Default) |
| 1859 | 60 seconds |
| 1864 | 600p |
| 1869 | 60FPS |
| 1874 | 60fps |
| 1879 | 60ms |
| 1884 | 60s |
| 1889 | 6144MB |
| 1894 | 64 MHz (Overclock) |
| 1899 | 640 x 480 |
| 1904 | 64KB |
| 1909 | 64MB |
| 1914 | 64MiB (Default) |
| 1919 | 66Mhz (Overclock) |
| 1924 | 6MB |
| 1929 | 6th |
| 1934 | 6x (4320p/6480p) |
| 1939 | 6x (Recommended) |
| 1944 | 6x 4K (3840x3168) |
| 1949 | 6x Native (3840x3168) for 4K |
| 1954 | 6x Native (~2160p/4K) |
| 1959 | 6x native (1536 x 1152) |
| 1964 | 7 Frames |
| 1969 | 720p |
| 1974 | 72MB |
| 1979 | 75 fps |
| 1984 | 75% (Default) |
| 1989 | 75fps |
| 1994 | 768MB |
| 1999 | 768MB (Default) |
| 2004 | 768p |
| 2009 | 7MB |
| 2014 | 7th |
| 2019 | 7x (5040p/7560p) |
| 2024 | 7x Native (4480x3696) |
| 2029 | 7x Native (~2520p) |
| 2034 | 7x Native (~2530p) |
| 2039 | 7x native (1792 x 1344) |
| 2044 | 8 Frames |
| 2049 | 8 MB |
| 2054 | 8 MHz |
| 2059 | 8 MHz (NEC uPID7008) |
| 2064 | 8 MHz (Underclock) |
| 2069 | 8-bit (Classic) |
| 2074 | 8-bit Interpolated |
| 2079 | 800 x 600 |
| 2084 | 800p |
| 2089 | 8086/8088, 4.77MHz (315 cps) |
| 2094 | 80ms |
| 2099 | 8192kB |
| 2104 | 8MB |
| 2109 | 8X |
| 2114 | 8k |
| 2119 | 8th |
| 2124 | 8x (5760p/8640p) |
| 2129 | 8x (~4320p / 8k) |
| 2134 | 8x 4K (3840x2176) |
| 2139 | 8x 5K (5120x4224) |
| 2144 | 8x Anistropic |
| 2149 | 8x MSAA |
| 2154 | 8x Native (5120x4224) for 5K |
| 2159 | 8x Native (~2880p/5K) |
| 2164 | 8x SSAA |
| 2169 | 8x native (2048 x 1536) |
| 2174 | 9 MHz (Underclock) |
| 2179 | 90 degrees |
| 2184 | 90 degrees clockwise |
| 2189 | 90 degrees counter-clockwise |
| 2194 | 90fps |
| 2199 | 960p |
| 2204 | 96MB |
| 2209 | 9MB |
| 2214 | 9th |
| 2219 | 9x 4K (2880x2160) |
| 2224 | 9x Native (5760x4752) |
| 2229 | 9x Native (~3240p) |
| 2235 | A small number of games will have compatibility problems with this enabled. |
| 2240 | A1200 (2MB Chip + 8MB Fast) |
| 2245 | A4000/040 (2MB Chip + 8MB Fast) |
| 2250 | A500 (512KB Chip + 512KB Slow) |
| 2255 | A500+ (1MB Chip) |
| 2260 | A600 (2MB Chip + 8MB Fast) |
| 2265 | ABSOLUTE MOUSE INPUT |
| 2270 | ACCELEROMETER |
| 2275 | ACCURACY LEVEL |
| 2280 | ACHIEVEMENTS |
| 2285 | ACSI |
| 2290 | ACTIVE INPUT DEVICES FIX |
| 2295 | ADD USER DISK |
| 2300 | ADDITIONAL FRAMELIMIT |
| 2305 | ADJUST POWERPC FREQUENCY |
| 2310 | ADVANCED OPTIONS |
| 2315 | AI GAME TRANSLATION |
| 2320 | AI TRANSLATION SERVICE URL |
| 2325 | AIMING CROSSHAIR |
| 2330 | ALIEN VS PREDATOR |
| 2335 | ALIEN VS PREDATOR MULTIPLAYER |
| 2340 | ALLOW BOOTING WITHOUT SBI FILE |
| 2345 | ALLOW ROTATION |
| 2350 | ALPHA SORTING |
| 2355 | ALSA |
| 2360 | ALSAThread |
| 2365 | ALTCOLOR |
| 2370 | ALTERNATIVE SOUND |
| 2375 | AMD Athlon, 1.2GHz (1000000 cps) |
| 2380 | AMD FidelityFX Super Resolution |
| 2385 | AMIGA MODEL |
| 2390 | ANAGLYPH PRESET (3D) |
| 2405 | ANISOTROPIC FILTER |
| 2410 | ANISOTROPIC FILTERING |
| 2415 | ANISTROPIC FILTER |
| 2420 | ANTI-ALIASING |
| 2425 | ANTI-ALIASING (MSAA) |
| 2430 | ANTI-ALIASING (MSAA/SSAA) |
| 2435 | ANTI-ALIASING METHOD |
| 2440 | ANTI-ALIASING MODE |
| 2445 | ANTI-BLUR |
| 2450 | APF M-1000 cartridges |
| 2455 | APPLE2GS-BIOS.ROM |
| 2460 | APPLE2GS.ROM |
| 2465 | ARCHIMEDES MODEL |
| 2470 | ARI/D93 (recommended for all JP developed games) |
| 2475 | ARTWORK CROP |
| 2480 | ASMJIT Recompiler |
| 2485 | ASPECT |
| 2490 | ASPECT RATIO |
| 2495 | ASYNC SHADER COMPILE |
| 2500 | ASYNC SHADER COMPILE (VULKAN ONLY) |
| 2505 | ASYNCHRONOUS TEXTURE STREAMING |
| 2510 | ATARI CPU CLOCK RATE |
| 2515 | ATARI CPU TYPE |
| 2520 | ATARI HARD DRIVE TYPE |
| 2525 | ATARI MACHINE TYPE |
| 2530 | ATARI MONITOR TYPE |
| 2535 | ATARI ST MEMORY SIZE |
| 2540 | ATARI SYSTEM |
| 2545 | AUDIO |
| 2550 | AUDIO BUFFER (SAMPLES) |
| 2555 | AUDIO BUFFER DURATION |
| 2560 | AUDIO CHANNELS |
| 2565 | AUDIO DRIVER |
| 2570 | AUDIO FILTER |
| 2575 | AUDIO FORMAT |
| 2580 | AUDIO LATENCY |
| 2585 | AUDIO OUTPUT |
| 2590 | AUDIO SYNC |
| 2595 | AUDIO VOLUME GAIN |
| 2600 | AUTO |
| 2605 | AUTO (DEFAULT) |
| 2610 | AUTO AIM |
| 2615 | AUTO AIMING |
| 2620 | AUTO FRAMESKIP |
| 2625 | AUTO HEIGHT |
| 2630 | AUTO LOAD ON GAME LAUNCH |
| 2635 | AUTO SAVE ON GAME EXIT |
| 2640 | AUTO SAVE/LOAD ON GAME LAUNCH |
| 2645 | AUTO SWITCH WEAPON |
| 2650 | AUTO WIDESCREEN |
| 2655 | AUTOMATIC FRAME DELAY |
| 2660 | AUTOMATICALLY RELOAD WEAPON |
| 2665 | AUTOMATICALLY RUN |
| 2670 | Accel |
| 2675 | Access to modding and other advanced options. |
| 2680 | Accurate XFloat |
| 2690 | Acorn Archimedes ROM images |
| 2695 | Acorn Archimedes floppy images |
| 2700 | Acorn Archimedes hard disks |
| 2705 | Acorn Atom Utility ROMs |
| 2710 | Acorn Atom cassettes |
| 2715 | Acorn Atom disk images |
| 2720 | Acorn BBC Master Compact disks |
| 2725 | Acorn BBC Master cartridges |
| 2730 | Acorn BBC Master disks |
| 2735 | Acorn BBC Micro Model B Original disks |
| 2740 | Acorn BBC Micro Model B disks |
| 2745 | Acorn BBC Micro ROMs |
| 2750 | Acorn BBC Micro cassettes |
| 2755 | Acorn BBC Micro hard disks |
| 2760 | Acorn Bitstik |
| 2765 | Acorn Electron Cartridges |
| 2770 | Acorn Electron Cassettes |
| 2775 | Acorn Electron Disks |
| 2780 | Acron Electron ROMs |
| 2785 | Activate Doom DOS original music and throttle the Doom frame rate. |
| 2790 | Adaptive (Bottom Field First) |
| 2795 | Adaptive (Top Field First) |
| 2800 | Adaptive Sync (Default) |
| 2810 | Add debug logging to help troubleshoot issues. |
| 2817 | Adjust mixing of CD audio. In MSU-MD, cartridge-sourced sound effects are not affected. |
| 2822 | Adjust screen line draw mode. |
| 2829 | Adjust the cpu power frequency profile whilst in-game. Some systems will benefit from improved voltage handling. |
| 2836 | Adjust the cpu power profile whist on battery. Overwrites previous Power Mode(s). |
| 2841 | Adjust the mechanical sounds of the table. |
| 2846 | Adjust the music volume. Some tables may have its own settings. |
| 2854 | Adjust the percentage of power (watts) provided to a Ryzen Mobile Series CPU based on it's default max value. Caution, setting wattage too high could damage your device. |
| 2859 | Adjusts Full Motion Video movies aspect ratio. |
| 2864 | Adjusts the positions of the screens. |
| 2869 | AdvMame |
| 2874 | Affects efficiency/stability. |
| 2879 | Affects how the emulated screens are scaled. OpenGL renderer only. |
| 2884 | Affects how the game output is scaled to the resolution. |
| 2889 | Affects just the visual effect of nudging. |
| 2894 | Affects mouse speed globally. |
| 2899 | Afrikaans |
| 2904 | After NMI |
| 2909 | Aim down |
| 2914 | Aim up |
| 2919 | Albania |
| 2924 | Albanian |
| 2929 | Algeria |
| 2934 | All + Enemy Jedi Dodge |
| 2939 | All 0s (Default) |
| 2944 | All 1s |
| 2949 | All Borders |
| 2954 | All Timers |
| 2959 | All possible licenses (Not recommended) |
| 2964 | All voiceovers |
| 2969 | Allow cores to set rotation. |
| 2976 | Allow game that support different resolutions to be rendered in specific resolution. |
| 2981 | Allow wine to access raw io ports (usb, parallel, ...) |
| 2986 | Allows Alt+Tab to RPCS3's menu. Useful for manual disc-swapping. |
| 2991 | Allows loading protected games without subchannel information. |
| 2997 | Allows reducing the visual quality of these curves for higher performance. |
| 3002 | Allows the use of switchres profiles if present. |
| 3007 | Allows up to 5 or 8 controllers in supported games. |
| 3012 | Allows up to 7 or 12 controllers in supported games. |
| 3017 | Allows up to 8 controllers in supported games. |
| 3022 | Allows user replaceable textures. |
| 3027 | Allows you to limit FPS to 60. |
| 3032 | Alone in the Dark |
| 3037 | Alt. Attack |
| 3042 | AltWFC (172.104.88.237) |
| 3047 | Alternative Coloured Dot Matrix Display (needs additional file). |
| 3052 | Alternative sounds for the table (needs additional files). |
| 3057 | Always |
| 3062 | Always enforce horizontal |
| 3067 | Always enforce vertical |
| 3072 | Always have 6 bullets, 6 dynamite and 6 lives. |
| 3077 | American English |
| 3082 | Amount of instructions DOSBox tries to emulate |
| 3102 | Analog Down |
| 3117 | Analog Left |
| 3122 | Analog Right |
| 3132 | Analog Up |
| 3137 | Angrylion |
| 3142 | Angrylion (Most Compatible) |
| 3147 | Anisotropic filtering |
| 3152 | Anti-aliasing is a technique for smoothing out jagged edges. |
| 3157 | Any |
| 3167 | Apple //e |
| 3172 | Apple //e Enhanced (Default) |
| 3177 | Apple II cleanly cracked disks |
| 3182 | Apple II miscellaneous disks |
| 3187 | Apple II original disks |
| 3192 | Apple IIgs cleanly cracked disks |
| 3197 | Apple IIgs miscellaneous disks |
| 3202 | Apple IIgs original disks |
| 3207 | Apple ][ Plus |
| 3214 | Applies the FXAA anti-aliasing algorithm to improve the visual quality of games. |
| 3219 | Applies to both players. |
| 3224 | Apply a joy2key profile for the current game. |
| 3231 | Apply a multiplier to the joystick's input to lower or increase responsiveness. |
| 3236 | Apply a post-processing effect. |
| 3241 | Apply a video filter to mimic various NTSC TV signals. |
| 3246 | Apply gouraud shading instead of flat shading. |
| 3251 | Approximate (Fast) |
| 3256 | Approximate XFloat |
| 3261 | April |
| 3266 | Arabic |
| 3271 | Arabic (ar) |
| 3276 | Arcade MVS Europe |
| 3281 | Arcade MVS Japan |
| 3286 | Arcade MVS USA |
| 3291 | Arcade Universe BIOS (Cheats) |
| 3296 | Archimedes 310 |
| 3301 | Archimedes 440/1 (Default) |
| 3306 | Archimedes 540 |
| 3311 | Area Sampling |
| 3316 | Argentina |
| 3321 | Arkanoid paddle |
| 3326 | Armenia |
| 3331 | Arrange the dual screen layout. |
| 3338 | Arrange the dual screen layout. Separate windows can be changed with Hotkey+R2. |
| 3343 | Arrows |
| 3348 | Arrows 3button |
| 3353 | As Host (Default) |
| 3358 | As Is |
| 3363 | As game specifies |
| 3368 | Async (multi threaded)(Default) |
| 3373 | Async with Shader Interpreter |
| 3378 | Atari 400 / 800 floppy disks |
| 3383 | Atari Joypad |
| 3388 | Atari Monitor |
| 3395 | Atari ST monitors had a visible border around the main screen area, but most software does not display anything in it. |
| 3400 | Atari XE Game System cartridges |
| 3405 | Attack |
| 3410 | August |
| 3415 | Australia |
| 3420 | Austria |
| 3425 | Auto Frame Skip |
| 3430 | Auto Max Quality |
| 3435 | Auto Standard (4:3 interlaced / 3:2 progressive) |
| 3440 | Auto zoom |
| 3445 | Auto-disable zoom |
| 3450 | Autodetect |
| 3455 | Autodetect (Compatible) |
| 3460 | Autodetect (Recommended) |
| 3465 | Autodetect (by game name tag) |
| 3470 | Automap |
| 3475 | Automatic |
| 3480 | Automatic pickup weapon. |
| 3485 | Automatic ratio |
| 3490 | Automatic switches region per file path tags |
| 3497 | Automatically decrease frame delay temporarily to prevent frame drops. Can introduce stuttering. |
| 3502 | Automatically loads and applies cheats on game start. |
| 3507 | Automatically reduce frameskip if the system has spare overhead. |
| 3514 | Automatically sets aspect ratio to 16/9 for games that natively support it. 2D elements like HUD/UI may be stretched. |
| 3519 | Avoids having to manually load side A every time. |
| 3524 | Azerbaijan |
| 3529 | B = Fire |
| 3534 | B = Fire, A = Up |
| 3539 | BACKGLASS (B2S) |
| 3544 | BALL TRAIL STRENGTH |
| 3549 | BATTERY MODE |
| 3554 | BBC A3000 |
| 3559 | BBC MODEL |
| 3564 | BBC Master 128 |
| 3569 | BBC Master 512 |
| 3574 | BBC Master Cartridge (Slot 1) |
| 3579 | BBC Master Cartridge (Slot 2) |
| 3584 | BBC Master Compact |
| 3589 | BBC Micro Model B (Default) |
| 3594 | BBC Micro ROM (Slot 2) |
| 3599 | BBC Micro ROM (Slot 3) |
| 3604 | BBC Micro ROM (Slot 4) |
| 3609 | BBC Micro/Master Cassette |
| 3614 | BBC Micro/Master Disk (Drive 1) |
| 3619 | BBC Micro/Master Disk (Drive 2) |
| 3624 | BBC Micro/Master ROM (Slot 1) |
| 3629 | BEZELS |
| 3634 | BGFX |
| 3639 | BGFX GRAPHICS API |
| 3644 | BGFX VIDEO FILTER |
| 3649 | BGFX for post-processing, accel/opengl for raw image. |
| 3654 | BILINEAR FILTER |
| 3659 | BILINEAR FILTERING |
| 3664 | BIOS FAST BOOT |
| 3669 | BIOS LANGUAGE |
| 3674 | BIOS Language |
| 3679 | BIRTH DAY |
| 3684 | BIRTH MONTH |
| 3689 | BLARGG NTSC FILTER |
| 3694 | BLEND HIGH-RES MODE |
| 3699 | BLEND SPRITES (SINGE) |
| 3704 | BLENDING ACCURACY |
| 3709 | BLOOM |
| 3714 | BOBBA FETT FIX |
| 3719 | BOOST RENDER RES |
| 3724 | BOOT ANIMATION FIRST |
| 3729 | BOOT DISK |
| 3734 | BORDER MODE |
| 3739 | BOTTOM LEFT (SW) |
| 3744 | BOTTOM RIGHT (SE) |
| 3749 | BRETT HULL HOCKEY |
| 3754 | BRIGHTNESS |
| 3759 | BROADCAST |
| 3764 | BT601_525/D65 (recommended for all US developed games) |
| 3769 | BT601_525/D93 |
| 3774 | BT601_625/D65 (recommended for all EUR/AUS developed games) |
| 3779 | BUFFER GRAPHICS COMMANDS |
| 3784 | Back / Menu |
| 3789 | Backpedal |
| 3794 | Bahrain |
| 3799 | Balanced |
| 3804 | Bally Professional Arcade cartridges |
| 3809 | Baltic |
| 3814 | Basic |
| 3819 | Basic (Recommended) |
| 3824 | Basic (generated Mipmaps) |
| 3831 | Basic Filtering type for the jaguar display when rendering to the native display. |
| 3836 | Batocera Control Center |
| 3841 | Batocera sets first audio device (Default) |
| 3846 | Before NMI |
| 3851 | Belarus |
| 3856 | Belgium |
| 3861 | Belize |
| 3866 | Better performance with hardware rendering. |
| 3871 | Bicubic |
| 3876 | Bicubic: B-Spine |
| 3881 | Bicubic: Catmull-Rom |
| 3886 | Bicubic: Mitchell-Netravali |
| 3891 | Bilinear |
| 3896 | Bilinear (Default) |
| 3901 | Bilinear (Forced excluding sprite) |
| 3906 | Bilinear (Forced) |
| 3911 | Bilinear (No Edge Blending) |
| 3916 | Bilinear (PS2) |
| 3921 | Bilinear (Sharp) |
| 3926 | Bilinear (Smooth) |
| 3931 | Biquintic |
| 3936 | Bisqwit 2x |
| 3941 | Bisqwit 4x |
| 3946 | Bisqwit 8x |
| 3951 | Bit Corp Gamate cartridges |
| 3956 | Blend (Bottom Field First) |
| 3961 | Blend (Top Field First) |
| 3966 | Blocky Filtered |
| 3971 | Blue |
| 3976 | Blue - Bubbles Blue |
| 3981 | Blue - Game Master |
| 3986 | Blue - Shiny Sky Blue |
| 3991 | Blue - Slime Blue |
| 3996 | Blur |
| 4001 | Blur high-res mode, allowing for better transparency effects. |
| 4006 | Bob (Bottom Field First) |
| 4011 | Bob (Top Field First) |
| 4016 | Bobba Fett Face Player Fix |
| 4021 | Bolivia |
| 4026 | Both |
| 4031 | Both Joysticks (4 Axes, 4 Btns) |
| 4036 | Both types require holding D-pad down during initial charge. |
| 4041 | Bottom (Default) |
| 4046 | Bottom Center |
| 4051 | Bottom Left |
| 4056 | Bottom Only |
| 4061 | Bottom Right |
| 4066 | Bottom only |
| 4071 | Bouncing Box |
| 4076 | Brazil |
| 4081 | Brazilian Portuguese |
| 4086 | British English |
| 4091 | British English (uk) |
| 4096 | Brown |
| 4101 | Brownish - Travel Wood |
| 4106 | Brunei |
| 4112 | Buffer fill level (in percentage) below which time stretching will start. |
| 4117 | Buffered rendering |
| 4122 | Bulgaria |
| 4127 | Bulgarian |
| 4132 | Button A |
| 4137 | Button B |
| 4142 | Button C |
| 4147 | Button L |
| 4152 | Button Options |
| 4157 | Button R |
| 4162 | Button Select |
| 4167 | Button Start |
| 4172 | Button X |
| 4177 | Button Y |
| 4182 | Button Z |
| 4187 | Buy extraball for a credit |
| 4192 | By Save |
| 4197 | Bypass the pre-game menu. |
| 4202 | C128 DCR NTSC |
| 4207 | C128 DCR PAL |
| 4212 | C128 NTSC |
| 4217 | C128 PAL |
| 4222 | C16 NTSC |
| 4227 | C16 PAL |
| 4232 | C64 Games System PAL |
| 4237 | C64 Japanese NTSC |
| 4242 | C64 NTSC |
| 4247 | C64 NTSC Automatic |
| 4252 | C64 PAL |
| 4257 | C64 PAL Automatic |
| 4262 | CABLE |
| 4267 | CARD READER |
| 4272 | CD |
| 4277 | CD ADD-ON |
| 4282 | CD TURBO SPEED |
| 4287 | CD-DA VOLUME |
| 4292 | CD-ROM |
| 4297 | CD-ROM SPEED |
| 4302 | CD32 (2MB Chip + 8MB Fast) |
| 4307 | CD32 Default (2MB Chip) |
| 4312 | CD32 Pad |
| 4317 | CDTV (1MB Chip) |
| 4322 | CDZ |
| 4327 | CDZ MAME |
| 4332 | CDZ Universe 3.3 |
| 4337 | CET |
| 4342 | CGA |
| 4347 | CHEATS |
| 4352 | CHECKERED FLAG |
| 4357 | CHOOSE CONSOLE REGION |
| 4362 | CHOOSE CONSOLE TIMEZONE |
| 4367 | CHOOSE SOUND OUTPUT MODE |
| 4372 | CLEAR MEMORY PAGE STATE |
| 4377 | COIN SOUND PLUGIN |
| 4412 | COLOUR DEPTH |
| 4417 | COLOUR MODE |
| 4422 | COMBAT DIFFICULTY |
| 4427 | CONSOLE COUNTRY |
| 4432 | CONSOLE LANGUAGE |
| 4437 | CONSOLE REGION |
| 4442 | CONSOLE TYPE |
| 4447 | CONTROL CHOICE |
| 4452 | CONTROL MAPPING |
| 4457 | CONTROLLER 1 |
| 4462 | CONTROLLER 1 FEATURE PACK |
| 4467 | CONTROLLER 1 INPUT MAPPING |
| 4472 | CONTROLLER 1 TYPE |
| 4477 | CONTROLLER 2 |
| 4482 | CONTROLLER 2 FEATURE PACK |
| 4487 | CONTROLLER 2 INPUT MAPPING |
| 4492 | CONTROLLER 2 TYPE |
| 4497 | CONTROLLER 3 |
| 4502 | CONTROLLER 3 FEATURE PACK |
| 4507 | CONTROLLER 3 INPUT MAPPING |
| 4512 | CONTROLLER 3 TYPE |
| 4517 | CONTROLLER 4 |
| 4522 | CONTROLLER 4 FEATURE PACK |
| 4527 | CONTROLLER 4 INPUT MAPPING |
| 4532 | CONTROLLER 4 TYPE |
| 4537 | CONTROLLER 5 |
| 4542 | CONTROLLER 6 |
| 4547 | CONTROLLER 7 |
| 4552 | CONTROLLER COMBINATION |
| 4557 | CONTROLLER MODE |
| 4562 | CONTROLLER PAK |
| 4567 | CONTROLLER PORT |
| 4572 | CONTROLLER PROFILE |
| 4577 | CONTROLLER TO LIGHT GUN |
| 4582 | CONTROLLER TYPE |
| 4587 | CONTROLLER TYPE 1 |
| 4592 | CONTROLLER TYPE 2 |
| 4597 | CONTROLLERS |
| 4602 | CONTROLS |
| 4607 | CONVERT TO 16-BIT |
| 4612 | CPC MODEL |
| 4617 | CPU |
| 4622 | CPU CLOCK |
| 4627 | CPU COMPATIBILITY |
| 4632 | CPU CORE |
| 4637 | CPU CORE METHOD |
| 4642 | CPU CYCLES |
| 4647 | CPU Core used in emulation |
| 4652 | CPU DYNAREC (SPEED UP) |
| 4657 | CPU EXECUTION MODE |
| 4662 | CPU FEATURE |
| 4667 | CPU SPEED |
| 4672 | CPU TIMING MODE (FPS) |
| 4677 | CPU TYPE |
| 4682 | CPU Type used in emulation |
| 4689 | CPU-GPU latency limit. Lower values improve latency but may reduce performance. |
| 4694 | CROP ARTWORK |
| 4699 | CROP BORDER |
| 4704 | CROP OVERSCAN |
| 4709 | CROSSHAIR |
| 4714 | CROSSHAIR LINE THICKNESS |
| 4719 | CROSSHAIR SIZE |
| 4724 | CRT COLOUR |
| 4729 | CRT GHOSTING EFFECT |
| 4734 | CRT Geom Deluxe (Composite) |
| 4739 | CRT Geom Deluxe (RGB) |
| 4744 | CRT SWITCHRES |
| 4749 | CRT-like colour adaption. Requires New 3D engine. |
| 4754 | CST6CDT |
| 4759 | CUBIC AUDIO INTERPOLATION |
| 4764 | CURSOR |
| 4769 | CURSOR MODE |
| 4774 | CURSOR TIMEOUT |
| 4779 | CURVE DETAIL |
| 4784 | CUSTOM .PNG IMAGE PATH |
| 4789 | CUSTOM CONFIG |
| 4794 | CUSTOM CONTROLLER |
| 4799 | CUSTOM GAME CONFIG |
| 4804 | CUSTOM IMAGE |
| 4809 | CUSTOM MAME CONFIG |
| 4814 | CUSTOMIZE EMULATED WIIMOTE & GAMEPAD |
| 4819 | CUTSCENE SUBTITLES |
| 4824 | CUTSCENES |
| 4829 | CXD4 (LLE Fallback) |
| 4834 | CYBERMORPH |
| 4839 | Cached Interpreter |
| 4844 | Cached Interpreter (Faster) |
| 4849 | Camputers Lynx cassettes |
| 4854 | Camputers Lynx floppies |
| 4859 | Can avoid flashing screen issues. Significant performance cost. |
| 4869 | Can change the language of some games. |
| 4875 | Can fix bugs in some games. Only relevant for dynamic or LLVM SPU decoder. |
| 4880 | Can fix drifting joysticks in games. |
| 4886 | Can fix screen tearing on unorthodox displays (most LCDs don't need this). |
| 4891 | Can fix slowdown. Only works on some drivers. |
| 4896 | Can improve frame rates and responsiveness. |
| 4901 | Can improve performance at the expense of graphics accuracy. |
| 4907 | Can improve video performance. Do not use with ActionMax games or scanlines. |
| 4912 | Can increase performance for games that stress the CPU. |
| 4917 | Can prevent audio skips on button presses when using run-ahead. |
| 4922 | Can reduce crackle and stutter but increases audio latency. |
| 4927 | Can sharpen images in lower resolutions. |
| 4932 | Can smooth the image. |
| 4937 | Canada |
| 4942 | Canadian French |
| 4947 | Capcom VS games Expand Screen Width |
| 4952 | Cartridge |
| 4957 | Cartridge (Slot 1) |
| 4962 | Cartridge (Slot 2) |
| 4967 | Cartridge (Slot 3) |
| 4972 | Cartridge (Slot 4) |
| 4977 | Casebook |
| 4982 | Casio PV-1000 cartridges |
| 4987 | Cassette |
| 4992 | Cassette 1 |
| 4997 | Cassette 2 |
| 5002 | Catalan |
| 5007 | Center |
| 5012 | Center Left |
| 5017 | Center Right |
| 5024 | Change behaviour when emulating GB games. Auto uses SGB for GB and GBC for GBC. |
| 5029 | Change image scaling algorithm quality. |
| 5034 | Change pixel scaling and filtering method. |
| 5039 | Change the Gamecube system language. |
| 5044 | Change the consoles country from the default of the United States. |
| 5049 | Change the game's brightness. |
| 5054 | Change the game's language. |
| 5061 | Change the game's language. Game files require the supported language strings in the .pk4 files. |
| 5066 | Change the output resolution ratio. |
| 5071 | Change the rotation of the rendered image. |
| 5076 | Change the speed of the emulated PowerPC chip (fixes some issues). |
| 5081 | Change the system's language. |
| 5086 | Change what's plugged into the virtual GameCube ports. |
| 5093 | Changes the sleep period accuracy. Some games need this set to improve performance. |
| 5100 | Changing driver can improve audio performance and reduce distortion. Alsathread is recommended for low-end systems. |
| 5105 | Chile |
| 5110 | China |
| 5115 | Chinese |
| 5120 | Chinese (Mandarin) |
| 5125 | Chinese (Simplified) |
| 5130 | Chinese (Traditional) [Big5] |
| 5135 | Choose Screen Space Ambient Occlusion for better lighting. |
| 5140 | Choose broadcast standard (for older TV's). |
| 5145 | Choose cable type for the TV. |
| 5150 | Choose console language. Not all games may support the language choice. |
| 5155 | Choose deinterlace option. |
| 5160 | Choose difficulty for the game. |
| 5165 | Choose downscaling method. |
| 5170 | Choose hardware for the memory expansion slot |
| 5175 | Choose mipmapping type. |
| 5180 | Choose number of audio channels. |
| 5185 | Choose second feature pack for the controller. |
| 5190 | Choose shadow details. |
| 5195 | Choose slow motion death option. |
| 5200 | Choose system BIOS language. |
| 5205 | Choose text language. |
| 5210 | Choose the Dreamcast console region. |
| 5215 | Choose the Parallel N64 graphics plugin. |
| 5222 | Choose the Wayland driver mode if on a handheld device. XWayland has more compatibility. |
| 5229 | Choose the amount of Gamma which changes how light or dark mid-range tones appear. |
| 5234 | Choose the amount of shadow detail. |
| 5239 | Choose the appropriate media for disk image. |
| 5245 | Choose the arcade machine console region. May be required to start the game. |
| 5250 | Choose the audio output type. |
| 5255 | Choose the character view type. |
| 5260 | Choose the combat difficulty. |
| 5267 | Choose the controller configuration. EVDEV for a wide range of controllers, lightguns & steering wheels. SDL2 for gamepads only. |
| 5272 | Choose the depth of texture quality. |
| 5277 | Choose the emulated colour depth. |
| 5282 | Choose the games difficulty. |
| 5287 | Choose the level of curve detail. |
| 5292 | Choose the level of effects detail. |
| 5297 | Choose the level of geometric detail. |
| 5302 | Choose the level of model detail. |
| 5307 | Choose the level of terrain detail. |
| 5312 | Choose the level of texture detail. |
| 5318 | Choose the on-screen position for performance metrics (FPS, CPU usage, etc.). |
| 5323 | Choose the on-screen position for system messages. |
| 5328 | Choose the preferred violence level. |
| 5333 | Choose the scaling mode for the game screen. |
| 5338 | Choose the size of the heads-up display. |
| 5343 | Choose the texture colour depth. |
| 5348 | Choose the texture filter type. |
| 5353 | Choose to display UI prompts or accept defaults. |
| 5358 | Choose to display achievement messages in the UI. |
| 5363 | Choose to enable or disable cutscenes. |
| 5368 | Choose to keep corpses present. |
| 5375 | Choose to render high definition graphics textures. Requires OpenGL, True Colour and the enhanced.gob file. |
| 5380 | Choose to render meshes as transparent polygons. |
| 5385 | Choose to use Bloom post processing. |
| 5390 | Choose upscaling method. |
| 5395 | Choose voice language. |
| 5400 | Choose when to enable subtitles. |
| 5405 | Choose whether the virtual switch is docked or not. |
| 5412 | Choose whether to pass SDL Game Controller config to the Windows game. Disabling may help with some games. |
| 5417 | Choose which BIOS file for GSplus to boot with. |
| 5422 | Choose which graphics API library to use. |
| 5429 | Choose which graphics API library to use. D3D12 may yield better results with faster GPUs. |
| 5435 | Choose which graphics API library to use. Vulkan may not work for every core. |
| 5442 | Choose which graphics API library to use. Vulkan may not work on all hardware. |
| 5447 | Choose which graphics renderer to use. |
| 5452 | Choose which pad to control your hero. |
| 5457 | Choose your Atari hard drive type for the .hd extension file. |
| 5462 | Choose your console UTC timezone. |
| 5467 | Choose your console region. |
| 5472 | Choose your console timezone. |
| 5477 | Choose your desired Atari CPU clock rate. |
| 5482 | Choose your desired Atari CPU type. |
| 5487 | Choose your desired Atari Monitor. |
| 5492 | Choose your desired Atari ST memory size. |
| 5497 | Choose your desired Atari machine type. |
| 5502 | Choose your desired pause screen display type. |
| 5507 | Choose your desired pixel aspect ratio. |
| 5512 | Choose your preferred aspect ratio. |
| 5517 | Choose your preferred language. |
| 5522 | Choose your preferred render resolution. |
| 5527 | Choose your preferred renderer. |
| 5532 | Choose your preferred video filter. |
| 5537 | Choose your preferred video quality. |
| 5542 | Choose your render resolution (Requires personal redream.key file). |
| 5547 | Chrono Chross Odd/Even Bit Hack |
| 5552 | Classic (Default) |
| 5557 | Classic Controller |
| 5562 | Classic Controller Pro |
| 5567 | Classic Software |
| 5572 | Close app on the remote host when quitting Moonlight. |
| 5577 | Coleco ADAM diskettes |
| 5582 | Coleco Adam Digital Data Packs |
| 5587 | Coleco Adam cartridges |
| 5592 | Coleco ColecoVision cartridges |
| 5597 | Colombia |
| 5632 | Compatible |
| 5639 | Compile shaders on next launch of game (one time). Reduces micro-freezes. Vulkan only. |
| 5646 | Compile shaders using background threads to avoid shader compilation stutter. May cause graphical glitches. |
| 5651 | Complex |
| 5656 | Composite |
| 5661 | Composite (Blargg) |
| 5671 | Composite Direct (FirebrandX) |
| 5676 | Config |
| 5681 | Console AES Japan |
| 5686 | Console AES World |
| 5691 | Control the texture filtering of the emulation. |
| 5696 | Control the texture's trilinear filtering of the emulation. |
| 5701 | Controls for 5/6 button games and other unique controls |
| 5708 | Controls precision of generated shaders. Low quality can improved performance. |
| 5713 | Converts DirectX 8/9/10/11/12 calls to Vulkan. |
| 5718 | Copy to texture |
| 5723 | Core provided |
| 5728 | Core-powered video filter. |
| 5733 | Core-powered video filter. Bisqwit filters are CPU heavy. |
| 5738 | Costa Rica |
| 5743 | Crash-n Burn |
| 5748 | Creatronic Mega Duck cartridges |
| 5753 | Croatia |
| 5758 | Crop 1080p (270, 540) |
| 5763 | Crop 720p (240, 480) |
| 5769 | Crop MAME artwork to maximize the game screen and only fill unused space. |
| 5775 | Crop artwork to only unused space, keeping the game as large as possible. |
| 5780 | Cross |
| 5785 | Crosshairs in supported games e.g. ActionMax, Maddog II. |
| 5790 | Crouch |
| 5795 | Cuba |
| 5800 | Current language |
| 5805 | Cursor Joystick |
| 5810 | Cursor timeout in seconds when using Cursor Mode - Until Timeout. |
| 5815 | Custom |
| 5820 | Custom Keyboard Binds (best for Pad2Key) |
| 5825 | Cycle Timing Check |
| 5830 | Cycle-exact |
| 5835 | Cyrillic [Windows-1251] |
| 5840 | Czech |
| 5845 | Czech (cz) |
| 5850 | Czech Republic |
| 5855 | D3D12 (Default) |
| 5862 | D3D12, read render-to-texture results on the CPU. Needed in some games, but causes mid-frame synchronization, so it has a huge performance impact. |
| 5867 | DATA PLUGIN |
| 5872 | DE |
| 5877 | DEADZONE |
| 5882 | DEBUG MODE |
| 5887 | DECORATION SET |
| 5892 | DECORATIONS |
| 5897 | DEFAULT POWER ON RAM STATE |
| 5902 | DEINTERLACE |
| 5907 | DEINTERLACING |
| 5912 | DESKTOP |
| 5917 | DETAILED SHADERS |
| 5922 | DEV MENU |
| 5927 | DIFFICULTY |
| 5932 | DIGITAL AUDIO |
| 5937 | DIGITAL SOUND PROCESSOR |
| 5942 | DIP SWITCH 1 |
| 5947 | DIP SWITCH 2 |
| 5952 | DIP SWITCH 3 |
| 5957 | DIP SWITCH HEX 1 |
| 5962 | DIP SWITCH HEX 2 |
| 5967 | DISABLE 4MB EXPANSION RAM PACK |
| 5972 | DISABLE CULLING |
| 5977 | DISABLE EMULATOR JOYSTICK |
| 5982 | DISABLE INTERLACING |
| 5987 | DISABLE ON-SCREEN DISPLAY MESSAGES |
| 5992 | DISABLE SURFACE SYNC |
| 5997 | DISABLE VERTEX CACHE |
| 6002 | DISK SHADER CACHE |
| 6007 | DISK TYPE |
| 6012 | DISPLAY |
| 6017 | DISPLAY BACKGLASS DMD |
| 6022 | DISPLAY BACKGLASS GRILL |
| 6027 | DISPLAY PHYSICAL SETUP |
| 6032 | DISPLAY ROTATION |
| 6037 | DITHERING |
| 6042 | DK Bongos |
| 6047 | DMA Only (Slightly Faster) |
| 6052 | DMD SIZE |
| 6057 | DMD window ratio |
| 6062 | DNS OVERRIDE |
| 6067 | DOCK MODE |
| 6072 | DOLBY PRO LOGIC II |
| 6077 | DOOM |
| 6082 | DOOM RES HACK |
| 6087 | DOUBLE |
| 6092 | DOWNSCALE FILTER |
| 6097 | DRAW CROSSHAIR |
| 6102 | DS |
| 6107 | DS (Default) |
| 6112 | DSi |
| 6117 | DSi (Experiemental) |
| 6122 | DSi (experiemental) |
| 6127 | DUAL CORE MODE |
| 6132 | DUAL SCREEN |
| 6137 | DUALSHOCK MOTION CONTROL |
| 6142 | DXVK FEATURE |
| 6147 | DXVK HUD |
| 6152 | DXVK RESET CACHE |
| 6157 | DYNAMIC GLOW |
| 6162 | DYNAMIC LIGHTS |
| 6167 | DYNAMICALLY CALCULATE OPTIMAL SETTINGS |
| 6172 | DYNAREC CODE INVALIDATION |
| 6177 | Dance Mat |
| 6182 | Danish |
| 6187 | Danish (dk) |
| 6192 | Dark Blue |
| 6197 | Dark Forces Flat Tex Triangles Fix |
| 6202 | Dark Green |
| 6207 | Dark Pink |
| 6212 | Dark Purple |
| 6217 | Darken |
| 6222 | De-Interlaced |
| 6227 | December |
| 6232 | Default |
| 6237 | Default (2 Buttons) |
| 6242 | Default Only |
| 6247 | Default Performance Settings |
| 6252 | Default by model |
| 6259 | Default uses SDL2, otherwise enable controller specific capabilities. Sony DS won't work with clone controllers. |
| 6264 | Define the resolution and a new dedicated window. |
| 6269 | Degree in which 3D graphics are scaled up. OpenGL renderer only. |
| 6274 | Delay freeing some memory. |
| 6279 | Dendy |
| 6284 | Dendy is a popular Russian clone with unique characteristics. |
| 6289 | Denmark |
| 6294 | Depends on video mode being set to BGFX. |
| 6301 | Destination address and port to forward packets to. Leave this empty if you want to enter it manually in the xemu.toml configuration file. |
| 6306 | Determine how the console's touch screen in emulated. |
| 6311 | Determines how the cursor should apprear on the botton screen. |
| 6316 | Determines the speed and the runahead behaviour of the system. |
| 6321 | Deutsch |
| 6326 | Diablo Music Fix |
| 6331 | Dick Smith Electronics VZ-200/300 cassettes |
| 6336 | Dick Smith Electronics VZ-200/300 snapshots |
| 6341 | Digital |
| 6346 | Digital Controller |
| 6351 | Digital Controller (Gamepad) |
| 6356 | Dinopark Tycoon |
| 6361 | Disable |
| 6366 | Disable all input processing (view-only mode). |
| 6371 | Disable mission start confirmation. |
| 6376 | Disable support for memory write watches in ntdll. |
| 6381 | Disable to access the system's settings, like time and language. |
| 6386 | Disable weapon waggle. |
| 6391 | Disabled |
| 6396 | Disabled (Beatle Interpreter) |
| 6401 | Disabled (Default) |
| 6408 | Disabled if using a shader set or the output display matches the game's resolution. |
| 6415 | Disables the vertex cache. Might resolve missing or flickering graphics output but degrade performance. |
| 6420 | Disk (Drive 1) |
| 6425 | Disk (Drive 2) |
| 6430 | Disk (Drive 3) |
| 6435 | Disk (Drive 4) |
| 6440 | Disk Image |
| 6445 | Display on screen information like savestate, config warning etc... |
| 6450 | Disposition A |
| 6455 | Disposition B |
| 6460 | Distorts the output to fill the display fully Overrides aspect ratio. |
| 6465 | Docked (Default) |
| 6470 | Does not affect the on-screen keyboard. |
| 6475 | Dominican Republic |
| 6480 | Don't Override |
| 6485 | Don't Use (Default) |
| 6491 | Don't deviate from core requested timing. G-Sync, FreeSync, HDMI 2.1 VRR. |
| 6496 | Dot |
| 6501 | DotMatrix |
| 6506 | Double buffering |
| 6511 | Double the rendering resolution. |
| 6516 | Down |
| 6521 | Down/Crouch |
| 6528 | Dreamcast BIOS's language setting. Can change the language of some games. Some games default to Japanese. |
| 6533 | Driving Force |
| 6538 | Driving Force Pro |
| 6543 | Drop item |
| 6548 | Drop weapon |
| 6553 | Dual Konami Justifiers |
| 6558 | DualShock / Xbox Type |
| 6563 | DualShock Controller |
| 6568 | DualShock has rumble support. Not all games support DualShock. |
| 6573 | Duck |
| 6580 | Duration of audio buffer in milliseconds. Higher numbers may cause audio latency. |
| 6587 | During gameplay, press Hotkey + R1 to translate on-screen text. Only on libretro cores. |
| 6592 | Dutch |
| 6597 | Dutch (nl) |
| 6602 | Dynamic |
| 6607 | Dynamic (fast) |
| 6612 | Dynamic Interpreter |
| 6617 | Dynarec (Fastest) |
| 6622 | EET |
| 6627 | EFFECTS DETAIL |
| 6632 | EGA |
| 6637 | ELECTRON MODEL |
| 6642 | EMULATE PCG-8100 |
| 6647 | EMULATE WIIMOTE |
| 6652 | EMULATED CPU PERFORMANCE |
| 6657 | EMULATED RAM SIZE |
| 6662 | EMULATED SYSTEM |
| 6667 | EMULATION |
| 6672 | EMULATION SPEED |
| 6677 | ENABLE AI TRANSLATION SERVICE |
| 6682 | ENABLE ASYNC SHADER COMPILATION |
| 6687 | ENABLE AUDIO BUFFERING |
| 6692 | ENABLE BOOT ANIMATION |
| 6697 | ENABLE CHEATS |
| 6702 | ENABLE CUSTOM DISPLAY PHYSICAL SETUP |
| 6707 | ENABLE DEBUG |
| 6712 | ENABLE FULL-SCREEN ANTI-ALIASING |
| 6717 | ENABLE GAMEPAD VIEW |
| 6722 | ENABLE GRAVIS ULTRASOUND |
| 6727 | ENABLE HIDRAW |
| 6732 | ENABLE MESH TRANSPARENCY |
| 6737 | ENABLE MIP-MAP |
| 6742 | ENABLE MOUSE |
| 6747 | ENABLE NOTIFICATIONS |
| 6752 | ENABLE NTFS MODE |
| 6757 | ENABLE NVAPI |
| 6762 | ENABLE PERFORMANCE OVERLAY |
| 6767 | ENABLE PGXP CORRECTIONS |
| 6772 | ENABLE POLYGON SPLITTING |
| 6777 | ENABLE RAW INPUT |
| 6782 | ENABLE SANDBOX MODE |
| 6787 | ENABLE SCANLINES |
| 6792 | ENABLE SOFTWARE RENDERER |
| 6797 | ENABLE TIME STRETCHING |
| 6802 | ENABLE WIDESCREEN |
| 6807 | ENABLE WIDESCREEN PATCHES |
| 6812 | ENABLE WINE DEVICES SERVICES |
| 6817 | ENABLE XIM |
| 6822 | ENHANCED RENDERING RESOLUTION |
| 6827 | EST |
| 6832 | EST5EDT |
| 6837 | ESYNC |
| 6842 | EVDEV (Default) |
| 6847 | EXPANSION PACK |
| 6852 | EXPERT SETTINGS |
| 6857 | EXPOSE MODE |
| 6862 | EXTENDED SCREEN |
| 6867 | Easy |
| 6872 | Ecuador |
| 6877 | Edge (sharper filet) |
| 6882 | Edit room |
| 6887 | Egypt |
| 6892 | Eire |
| 6897 | El Salvador |
| 6902 | Electron |
| 6907 | Electron w/64k Master RAM Board (default) |
| 6912 | Emerson Arcadia 2001 cartridges |
| 6917 | Emphasize bottom |
| 6922 | Emphasize top |
| 6937 | Emulate a Wiimote Sideway with L2 for Shake and Nunchuk on R-stick. |
| 6942 | Emulate a keyboard/mouse/joypad. |
| 6947 | Emulate a pak in the controller expansion port. |
| 6952 | Emulate the Super Game Boy 2 for SGB. Runs games at the correct speed. |
| 6957 | Emulate the Wiimote pointer with a DS4's gyroscope. |
| 6962 | Emulate the Wiimote pointer with a mouse. |
| 6967 | Emutos language && region setting. |
| 6972 | Enable |
| 6977 | Enable / Disable automatic aiming. |
| 6982 | Enable / Disable fight music. |
| 6987 | Enable / Disable showing secret found messages. |
| 6992 | Enable / Disable sound in menus. |
| 6997 | Enable 16-channel iMuse Digital Audio. |
| 7002 | Enable Cemu's performance overlay. |
| 7009 | Enable Gamecube boot animation and BIOS access (requires IPL.bin BIOS in appropriate user directory). |
| 7016 | Enable Gravis Utrasound emulation. Ensure the ULTRASND folder is in the root of your |
| 7021 | Enable High Dynamic Range if your display supports it. |
| 7028 | Enable MelonDS to display over two screens. Some related screen options will be ignored. |
| 7033 | Enable No-interlacing Patches. |
| 7038 | Enable QOS settings to optimize for internet or local network. |
| 7043 | Enable X-Input mode for Xbox type controllers. |
| 7048 | Enable aiming crosshair. |
| 7053 | Enable auto aiming. |
| 7058 | Enable auto frameskipping for performance on lower-end systems. |
| 7064 | Enable cache mount. Can improve performance and compatibility in some games. |
| 7069 | Enable controller rumble capabilities if supported by the controller. |
| 7074 | Enable crosshairs in shooting games for the selected players. |
| 7079 | Enable for Doom to run at its correct resolution. |
| 7084 | Enable for more fluidity, disable if screen tearing. |
| 7089 | Enable free play for supported games. |
| 7094 | Enable full subtitles on cutscenes. |
| 7099 | Enable full-screen antialiasing in Direct3D. |
| 7107 | Enable gamepad HID raw access. This allow modern game to use special gamepad features (like gyroscope for example), but can break older games with x-input support only. |
| 7114 | Enable gamepad view for games that have interaction across two screens. Use Hotkey+R2 to switch screens. |
| 7119 | Enable high dots per inch. |
| 7124 | Enable high quality effects for special stages. |
| 7129 | Enable launching pre-installed WHDLoad installs. |
| 7134 | Enable lightsaber auto-camera. |
| 7141 | Enable mouse input for trackballs, spinners, lightguns (if no gun connected), and similar controls |
| 7146 | Enable mouse input to simulate touchscreen. |
| 7151 | Enable notifications of cache, controller events etc. |
| 7156 | Enable or Disable Intro movie (Enabled by default). |
| 7163 | Enable or disable Xenia patches. These patches can fix graphics problems in some games. |
| 7170 | Enable or disable bezels being added when content is a 4:3 aspect with a widescreen display. |
| 7175 | Enable or disable high score saving |
| 7180 | Enable per-game custom configuration via MAME menu. |
| 7185 | Enable proper quad rendering (for higher end systems). |
| 7190 | Enable rotation on overlay map. |
| 7195 | Enable scanlines for roms that support it. |
| 7202 | Enable second audio limiter. Improves audio quality at the cost of performance. |
| 7207 | Enable shared saves for multi-disc games |
| 7212 | Enable support for Chinese, Japanese and Korean input methods. |
| 7217 | Enable the BASIC interpreter. Some games need this. |
| 7224 | Enable the Dreamcast DSP for more accurate audio. Only recommended for fast systems. |
| 7231 | Enable the IP address for OutRun 2 network play against another PC on the same network. |
| 7236 | Enable the Virtual Keyboard. |
| 7241 | Enable the cheat list (if available). |
| 7246 | Enable the custom values below. |
| 7251 | Enable the debug menu and the walk-through-walls button. |
| 7256 | Enable the legacy or the new 3D engine (choose legacy for older GPUs). |
| 7263 | Enable this if your game's 3D modles are not rendered correctly. OpenGL renderer only. |
| 7270 | Enable this mode if you have issue for run your game on NTFS storage (by default is better to use LinuxFS). |
| 7276 | Enable to display an on-screen message if trying to use unsupported features. |
| 7281 | Enable to display if your BIOS haas known problems. |
| 7286 | Enable to emulate the card reader in Virtua Tenis 3. |
| 7291 | Enable to improve bluriness. |
| 7296 | Enable to show whether the emulated screens are closed. |
| 7301 | Enable to show whether your device's camera is active. |
| 7306 | Enable to show whether your device's microphone is active. |
| 7312 | Enable to show which screen layout with the configured sequence is active. |
| 7317 | Enable triple buffering. |
| 7322 | Enable vertical sync to avoid tearing in some cases. |
| 7327 | Enable widescreen support for game rendering. |
| 7332 | Enable widescreen support. |
| 7337 | Enabled |
| 7342 | Enabled (Default) |
| 7347 | Enabled meshed polygons for translucency. |
| 7352 | Enabled or disable the mouse cursor. Useful for CG's menus. |
| 7357 | Enables Action Replay cheats. |
| 7362 | Enables Direct3D Automip-map generation. |
| 7367 | Enables Dolby Pro Logic II for surround sound. May impact performance. |
| 7374 | Enables bilinear filtering on tilemaps. Looks good, but can cause some stretch artifacts. |
| 7379 | Enables cheats files to be read from the `cheats` directory. |
| 7385 | Enables mipmap usage and trilinear filtering. Doesn't work with some games. |
| 7390 | Enables or disable on screen messages. |
| 7397 | Enables run-ahead. Doubles CPU requirements. High numbers can result in visible jitter. |
| 7404 | Enables surround sound if your audio card supports it (Consumes more bandwidth). |
| 7411 | Enabling will allow for correct emulation of texture wrapping. This comes at a cost of potential worse performance. |
| 7416 | Enabling will smooth out the image. |
| 7421 | English |
| 7426 | English (Default) |
| 7431 | English (United Kingdom) |
| 7436 | English (United States) |
| 7441 | English (us) |
| 7446 | English/Japanese |
| 7451 | Enhanced OpenGL |
| 7456 | Enhanced sound output support for compatible games. |
| 7461 | Enhancement. |
| 7466 | Enhancement. 3 point is accurate to N64, standard is better. |
| 7471 | Enhancement. Double the rendering resolution. Makes 3D objects clearer. |
| 7476 | Enhancement. Enables improved polygon splitting. |
| 7483 | Enhancement. Improves clarity of distant textures when mip-mapping is enabled. |
| 7490 | Enhancement. Increase the rendering resolution when in 16:9 ratio. Makes 3D objects clearer. |
| 7495 | Enhancement. Increase the rendering resolution. |
| 7501 | Enhancement. Increase the rendering resolution. Makes 3D objects clearer. |
| 7506 | Enhancement. Only works with a 16/9 ratio and bezels disabled. |
| 7511 | Enhancement. Reduces slowdown in mode 7 games. |
| 7518 | Enhancement. Reduces slowdown in mode 7 games. Can cause issues in certain games. |
| 7523 | Enhancement. Reduces system slowdown. Causes issues in some games. |
| 7528 | Enhancement. Remove the eight sprite per line limit. |
| 7533 | Enhancement. Remove the eight sprites per line limit. |
| 7538 | Enhancement. Remove the eighty sprites per line limit. |
| 7543 | Enhancement. Remove the four sprites per line limit. |
| 7548 | Enhancement. Remove the sixteen sprites per line limit. |
| 7555 | Enhancement. Remove the thirty-two sprites per line limit. Crashes certain games. |
| 7560 | Enhancement. Removes disc loading. |
| 7565 | Enhancement. Skipping it can break some games. |
| 7570 | Enhancement. Smooth out jagged edges on 3D object polygons. |
| 7575 | Enhancement. Smooth out jagged edges on 3D objects polygons. |
| 7580 | Enhancement. Smooth/upscale textures on 3D objects. |
| 7585 | Enhancement. Smooth/upscale textures. |
| 7592 | Enhancement. Swap from SNES' guassian interpolation to cubic. Improves sound quality. |
| 7597 | Enhancement. Upscale textures. |
| 7602 | Enhancement. Upscales screen textures (2D games only). |
| 7607 | Enhancement. Upscales textures on 3D objects. |
| 7612 | Ensure every frame the console renders is displayed to screen. |
| 7617 | Entex AdventureVision cartridges |
| 7622 | Epoch Game Pocket Computer cartridges |
| 7627 | Estonia |
| 7632 | Europe |
| 7637 | European (Cent/East) [W-1250] |
| 7642 | European (Western) |
| 7647 | Even |
| 7652 | Even Pixels |
| 7657 | Exclusive Ubershaders |
| 7662 | Exit emulator |
| 7667 | Export |
| 7672 | Extend the game screen area, similar to the Master System. |
| 7677 | External |
| 7685 | Extra DMD (Dot Matrix Display) window to display the score for tables with a pinmame rom. By default, settings come from the VPinballX.ini configuration file. |
| 7693 | Extra DMD (Dot Matrix Display) window to display the score for tables without a rom. By default, settings come from the VPinballX.ini configuration file. |
| 7698 | Extreme |
| 7703 | FAKE GOURAUD |
| 7708 | FAST BLITTER (LESS COMPATIBLE) |
| 7713 | FAST CD/DVD ACCESS |
| 7718 | FAST DISK TRANSFER RATE |
| 7723 | FAVOURITE COLOUR |
| 7728 | FIDELITY FX SUPER RESOLUTION |
| 7733 | FIELD OF VIEW |
| 7738 | FIFO (VSync On) |
| 7743 | FIFO Relaxed |
| 7748 | FIGHT MUSIC |
| 7753 | FILTER TILEMAPS |
| 7758 | FIRMWARE SETTINGS |
| 7763 | FIST CROSSHAIR |
| 7768 | FLEX DMD |
| 7773 | FLOPPY TURBO SPEED |
| 7778 | FM SYNTHESIZER |
| 7783 | FM TOWNS MODEL |
| 7788 | FM Towns (Model 1/2) |
| 7793 | FM Towns II UX |
| 7798 | FM Towns Marty (Default) |
| 7803 | FM-7 MODEL |
| 7808 | FMV ASPECT RATIO |
| 7813 | FMV movie deinterlacing. |
| 7818 | FORCE 386DX CPU |
| 7823 | FORCE LARGE ADDRESS |
| 7828 | FORCE MANAGED |
| 7833 | FORCE NTSC TIMINGS ON PAL |
| 7838 | FORCE WINDOWS CE MODE |
| 7843 | FOV VERTICAL |
| 7848 | FPS LIMIT |
| 7853 | FPS LIMITER |
| 7858 | FPS TARGET |
| 7863 | FR |
| 7868 | FRAME DUPING (SPEED UP) |
| 7873 | FRAME LIMIT |
| 7878 | FRAME RATE |
| 7883 | FRAME RATE LIMIT |
| 7888 | FRAME SKIPPING |
| 7893 | FRAMESKIP |
| 7898 | FRAMESKIP (GL64MK2 ONLY) |
| 7903 | FRAMESKIP CONTROL |
| 7908 | FRAMESKIP TYPE |
| 7913 | FRAMESKIP VALUE |
| 7918 | FREE PLAY |
| 7923 | FSYNC |
| 7928 | FULL ENTITY LIGHTING |
| 7933 | FULL SINGLE SCREEN |
| 7938 | FULLSCREEN |
| 7945 | FULLSCREEN gives you a top-down view on the playfield. For cabinet use or multi-window on desktop. |
| 7950 | FXAA |
| 7957 | FXAA has a lower performance impact, goof for low resolutions. SMAA offers best quality. |
| 7962 | Falcon |
| 7967 | Falcon 4.0 |
| 7972 | Falcon 4.02 |
| 7977 | Falcon 4.04 |
| 7982 | Falcon AUTO |
| 7987 | Falcon ETOS 512k |
| 7992 | Famicom (FDS) |
| 7997 | Faroe Islands |
| 8002 | Fast |
| 8007 | Fast Interpreter |
| 8012 | Fast forward |
| 8017 | Faster but can cause text problems in some games. |
| 8026 | Features native resolution rendering, analog controller and mouse support, frame rate unlocking up to 60Hz, an improved camera with a disable tilt option, custom sky/background functionality, and various other tweaks and options. |
| 8031 | February |
| 8036 | FidelityFX Super Resolution |
| 8041 | Field Light |
| 8046 | Field of view is vertical (Hor+). |
| 8051 | Fill Screen |
| 8058 | Fills the screen regardless of the aspect ratio. Doesn't work with Integer Upscaling. |
| 8063 | Fills the screen. |
| 8068 | Final image filtering. |
| 8073 | Finland |
| 8078 | Finnish |
| 8083 | Finnish (fi) |
| 8088 | Fire |
| 8093 | Fire 1 |
| 8098 | Fire 2 |
| 8103 | Fit 4:3 Aspect Ratio |
| 8108 | Fit Screen |
| 8113 | Fit resolution scale |
| 8118 | Fit to Window / Fullscreen |
| 8123 | Fix flickering in a static screen like Workbench. |
| 8128 | Fix screen tearing, but may drop frames. |
| 8133 | Fix screen tearing. |
| 8140 | Fix screen tearing. Adaptive Sync (Default) synchronizes on video sync, except for late frames (below target FPS) which are displayed immediately. |
| 8145 | Fix screen tearing. CPU heavy. |
| 8153 | Fix screen tearing. FIFO (Vsync) does not drop frames. FIFO Relaxed allows tearing as it recovers from a slow down. Mailbox can have lower latency but may drop frames. |
| 8160 | Fix screen tearing. With Some games you need to turn VSync on in the games options. |
| 8165 | Fix texture banding when upscaling. |
| 8170 | Fixes a possible bug with multiple controllers detection. |
| 8175 | Fixes flickering. |
| 8182 | Fixes some shadows and textures in Virtua Tennis 3 and Virtua Fighter 5 franchise for non Nvidia GPUs. May need the FPS limiter option enabled. |
| 8187 | Flight Stick (3 Axes, 4 Btns, 1 Hat) |
| 8192 | Floppy Disk |
| 8197 | Floppy Disk (Drive 1) |
| 8202 | Floppy Disk (Drive 2 - Model 1/2 & II UX) |
| 8207 | Floppy Disk Image |
| 8212 | Floppy Disk List |
| 8227 | For emulators and controllers supporting force feedback. |
| 8232 | For use with HD texture packs. |
| 8237 | For weak machines. Some games will not work with this. |
| 8242 | Force 16:10 |
| 8247 | Force 16:9 |
| 8252 | Force 21:9 |
| 8257 | Force 32:9 |
| 8262 | Force 32bit |
| 8269 | Force 3D geometry to always render on the top screen. Useful for single-screen devices/games. |
| 8274 | Force 4:3 |
| 8279 | Force Default DNS |
| 8284 | Force Linear |
| 8289 | Force Linear and 16x Anistropic |
| 8294 | Force Linear and 2x Anistropic |
| 8299 | Force Linear and 4x Anistropic |
| 8304 | Force Linear and 8x Anistropic |
| 8309 | Force Nearest |
| 8316 | Force Nvidia GPUs to always be reported as AMD GPUs to workaround game issues. |
| 8321 | Force WINE to run games with large addresses. |
| 8326 | Force a specific model and prevent tags detection. |
| 8331 | Force mouse in games. |
| 8336 | Force progressive render / scan. |
| 8341 | Force the game to render in this aspect ratio. |
| 8348 | Force the game to render in this aspect ratio. Not all systems support all ratios. |
| 8353 | Forces the DX driver to use Managed textures instead of Dynamic. |
| 8358 | Framerate limiter to reduce CPU utilisation. |
| 8363 | France |
| 8370 | Free Build or Sandbox mode. You cannot win or lose custom made maps if this is set to true. You also don't have to worry about money. |
| 8375 | French |
| 8380 | French (Canada) |
| 8385 | French (France) |
| 8390 | French (fr) |
| 8395 | Frontend MIDI driver |
| 8400 | Fujitsu FM Towns CD-ROMs |
| 8405 | Fujitsu FM Towns cracked floppy disk images |
| 8410 | Fujitsu FM Towns miscellaneous floppy disk images |
| 8415 | Fujitsu FM Towns original floppy disk images |
| 8420 | Fujitsu FM-7 cassettes |
| 8425 | Fujitsu FM-7 disk images |
| 8430 | Fujitsu FM-77AV disk images |
| 8435 | Full |
| 8440 | Full (Hash Cache) |
| 8445 | Full (PS2 Mipmaps) |
| 8450 | Full (Slow) |
| 8455 | Full (more compatible) |
| 8460 | Full 255 lines |
| 8465 | Full Frame |
| 8470 | Full Speed (Default) |
| 8475 | Full speed |
| 8480 | Full speed can break some games. |
| 8485 | Fuller Joystick |
| 8490 | Funtech Super A'Can cartridges |
| 8495 | GAME ASPECT RATIO |
| 8500 | GAME BOY MODE |
| 8505 | GAME CHEATS |
| 8510 | GAME DIFFICULTY |
| 8515 | GAME OPTIONS |
| 8520 | GAME PATCHES |
| 8525 | GAME REGION (ENCODING) |
| 8530 | GAME RENDERING & SHADERS |
| 8535 | GAMECUBE CONTROLLER 1 |
| 8540 | GAMECUBE CONTROLLER 2 |
| 8545 | GAMECUBE CONTROLLER 3 |
| 8550 | GAMECUBE CONTROLLER 4 |
| 8555 | GAMECUBE LANGUAGE |
| 8560 | GAMECUBE PORT 1 TYPE |
| 8565 | GAMECUBE PORT 2 TYPE |
| 8570 | GAMECUBE PORT 3 TYPE |
| 8575 | GAMECUBE PORT 4 TYPE |
| 8580 | GAMEPAD AUTOMATIC MAPPING |
| 8585 | GAMEPAD CURSOR SPEED |
| 8590 | GAMEPLAY |
| 8595 | GAMMA |
| 8600 | GB |
| 8605 | GB - Black and White |
| 8610 | GB - DMG |
| 8615 | GB - Light |
| 8620 | GB - Pocket |
| 8635 | GB-Eire |
| 8640 | GBC - Blue |
| 8645 | GBC - Brown |
| 8650 | GBC - Dark Blue |
| 8655 | GBC - Dark Brown |
| 8660 | GBC - Dark Green |
| 8665 | GBC - Game Specific |
| 8670 | GBC - Grayscale |
| 8675 | GBC - Green |
| 8680 | GBC - Inverted |
| 8685 | GBC - Orange |
| 8690 | GBC - Pastel Mix |
| 8695 | GBC - Red |
| 8700 | GBC - Yellow |
| 8705 | GCE Vectrex cartridges |
| 8710 | GDC |
| 8715 | GENERAL |
| 8720 | GEOMETRIC DETAIL |
| 8725 | GLCore |
| 8730 | GLideN64 (Fastest) |
| 8735 | GMT |
| 8740 | GMT+0 |
| 8745 | GMT-0 |
| 8750 | GMT0 |
| 8755 | GPU / OpenGL (Default) |
| 8760 | GPU SYNC |
| 8767 | GPU emulation accuracy. Most games render fine with Normal. High is required to ensure particles render correctly. |
| 8772 | GRAPHICAL USER INTERFACE |
| 8777 | GRAPHICS |
| 8782 | GRAPHICS API |
| 8787 | GRAPHICS CHIP TYPE |
| 8792 | GRAPHICS MEMORY |
| 8797 | GRAPHICS PLUGIN |
| 8802 | GRAPHICS RENDERER |
| 8807 | GSPLUS BIOS FILENAME |
| 8812 | GT Force |
| 8817 | Game Boy |
| 8827 | Game default |
| 8832 | Game info/art |
| 8837 | Game's default |
| 8842 | GameBlaster |
| 8847 | GameCube Adapter for Wii U |
| 8852 | GameCube Controller |
| 8857 | GamePad + 4 Pro Controller |
| 8862 | GamePad + 4 Sideway Wiimote |
| 8867 | GamePark GP32 SmartMedia cards |
| 8872 | Gamepad |
| 8877 | Gamepad (D-pad, 2 Buttons) |
| 8882 | Gamepad Classic |
| 8887 | Gamepad Classic Alt |
| 8892 | Gamepad Modern |
| 8898 | Games may run faster/slower than normal if the incorrect region is selected. |
| 8903 | Gaussian |
| 8908 | General MIDI SoundFont (Default) |
| 8913 | Generic Keyboard Binds |
| 8918 | Genesis/Megadrive Style |
| 8923 | Georgia |
| 8928 | German |
| 8933 | German (de) |
| 8938 | Germany |
| 8943 | Ghosting (65%) |
| 8948 | Ghosting (75%) |
| 8953 | Ghosting (85%) |
| 8958 | Ghosting (95%) |
| 8963 | Giga |
| 8968 | Gizmo (1-Button Digital) |
| 8973 | Glide64 |
| 8978 | Gln64 |
| 8983 | Gold - Golden Wild |
| 8988 | Gold - Labo Fawn |
| 8993 | Gold - Million Live Gold |
| 8998 | Gold - Odyssey Gold |
| 9003 | Graphic Display Controller model. |
| 9008 | Gravis GamePad (D-pad + 4 Btns) |
| 9013 | Gray |
| 9018 | Greece |
| 9023 | Greek |
| 9028 | Greek (gk) |
| 9033 | Green |
| 9038 | Green - Buttercup Green |
| 9043 | Green - Game.com |
| 9048 | Green - GameKing |
| 9053 | Green - Greenscale |
| 9058 | Green - Legendary Super Saiyan |
| 9063 | Green - TI-83 |
| 9068 | Greenwich |
| 9073 | Grey - Digivice |
| 9078 | Grey - Greyscale |
| 9083 | Grey - Microvision |
| 9088 | Guatemala |
| 9093 | Gun Only |
| 9098 | HARD TEXTURE CACHE MEMORY LIMIT |
| 9103 | HARDWARE SHADER |
| 9108 | HARDWARE TESSELLATION |
| 9113 | HD TEXTURES |
| 9118 | HDR |
| 9123 | HEADS UP DISPLAY |
| 9128 | HEADS UP DISPLAY CORNER |
| 9133 | HEAP DELAY FREE |
| 9138 | HI-RES ARTIFACTING |
| 9143 | HIDE NVIDIA GPU |
| 9148 | HIDPI |
| 9153 | HIGH RESOLUTION MODE |
| 9158 | HIGH SCORE PLUGIN |
| 9163 | HIGH-RES BLENDING |
| 9168 | HLE (Fastest) |
| 9173 | HLE (per-pixel) |
| 9178 | HLE (per-strip) |
| 9183 | HQ (bilinear filter) |
| 9188 | HQ MODE |
| 9193 | HST |
| 9198 | HUD SCALE |
| 9203 | HUMMER FLICKER FIX |
| 9208 | Hack. Increases most PAL games' speed by 17%. |
| 9213 | Hard |
| 9218 | Hard Disk Image |
| 9223 | Hard Drive |
| 9228 | Hard Drive (II UX) |
| 9233 | Hardware (default) |
| 9238 | Hartung Game Master cartridges |
| 9243 | Hat Down |
| 9248 | Hat Left |
| 9253 | Hat Right |
| 9258 | Hat Up |
| 9263 | Have Batocera set the first audio output device. |
| 9268 | Hebrew |
| 9273 | Help and Information |
| 9278 | Help computer |
| 9283 | Help games which are too quick or that have bugs. |
| 9290 | Helps forcing an international Japanese version to English. Unlocking more European languages etc. |
| 9297 | Helps reduce CPU power consumption by throttling the CPU when not needed. Useful for handhelds. |
| 9302 | Helps some games to launch when disabled. May affect performance. |
| 9309 | Helps with texture corruption and depth issues on AMD GPUs. Can also help Intel GPUs in some cases. |
| 9314 | Hercules |
| 9319 | Hermite |
| 9324 | Hermite (Default) |
| 9329 | Hide |
| 9334 | Hide bezels |
| 9339 | Hides borders on many games. Some games use the borders. |
| 9344 | Hides borders on many games. Some games used the borders. |
| 9349 | High |
| 9354 | High (Default) |
| 9359 | High 720p |
| 9364 | High Detail |
| 9369 | High Performance |
| 9374 | High-Resolution Keyboard, which is larger and might be easier to see. |
| 9379 | High-end Computer |
| 9384 | Higher |
| 9389 | Higher number for higher picture quality, but requires more bandwidth. |
| 9394 | Highest |
| 9399 | Highlight all entities on the game map. |
| 9404 | Hire staff |
| 9409 | Honduras |
| 9414 | Hong Kong |
| 9419 | Horizontal |
| 9425 | House of the Dead 4 speed fix. Select CPU base frequency of your processor. |
| 9430 | How much RAM the emulated FM Towns will have installed |
| 9436 | How much RAM the emulated Mac will have installed (Mac IIx & Mac LC 3 only) |
| 9441 | How the window space is distributed between the screens. |
| 9446 | Hungarian |
| 9451 | Hungarian (hg) |
| 9456 | Hungary |
| 9461 | Hybrid |
| 9466 | Hybrid + Bicubic |
| 9471 | Hybrid Screen Bottom |
| 9476 | Hybrid Screen Top |
| 9481 | Hybrid Ubershaders |
| 9486 | Hyper Blaster/Justifier |
| 9491 | IDE (Default) |
| 9496 | IDENTIFY TARGET |
| 9501 | IMAGE QUALITY |
| 9506 | IMAGE READER |
| 9511 | IMAGE SCALING |
| 9516 | IMPROVED BANDING |
| 9521 | IMPROVED MESH |
| 9526 | IMPROVED POLYGON SPLITTING |
| 9531 | INPUT INTERFACE |
| 9536 | INTEGER SCALING |
| 9541 | INTEGER SCALING (PIXEL PERFECT) |
| 9546 | INTEGER UPSCALING |
| 9551 | INTERLACING PATCHES |
| 9556 | INTERNAL BASIC INTERPRETER |
| 9561 | INTERNAL DISPLAY RESOLUTION |
| 9566 | INTERNAL RESOLUTION |
| 9571 | INVERSE PLAYFIELD AND B2S |
| 9576 | INVERT AXIS |
| 9581 | INVULNERABILITY MODE |
| 9586 | IP ADDRESS |
| 9591 | IRON SOLDIER |
| 9596 | Iceland |
| 9601 | If a game runs at 30hz, PPSSPP wtill push 60 frames to the monitor. |
| 9606 | If game crashes, try ASMJIT. If still crashing, try Fast Interpreter. |
| 9611 | If nothing is specified, will use ZTranslate by default. |
| 9616 | Ignored with 'Cycle-exact'. |
| 9621 | Immediate |
| 9626 | Improve audio accuracy (experimental). |
| 9631 | Improve performance if VSync is disabled and using Vulkan. |
| 9636 | Improve speed, at a minor cost of accuracy. |
| 9643 | Improves both sprite scaling and road rendering. Does not affect the car sprite. |
| 9648 | Improves clarity of distant textures when mip-mapping is enabled. |
| 9653 | Improves clarity of distant textures. |
| 9658 | Improves frame rate and responsiveness. |
| 9663 | Improves performance at the cost of latency and more video stuttering. |
| 9668 | Improves performance in 3D games. Can cause glitches. |
| 9673 | In Cinematics |
| 9678 | In milliseconds. Can reduce crackling/cutting out. |
| 9685 | In some games, this can fix severe slowdowns, but can also cause graphical issues. |
| 9694 | Includes VR head tracking and stereoscopic rendering for both VR and 3D TVs, along with mouse support (Mouse Look), and introduces a new Head Tracker input device type with options to convert analog inputs to tracker angles for enhanced analog controller support. |
| 9699 | Increase emulator performance, at the cost of accuracy/stability. |
| 9704 | Increase to 128 MiB for debug or homebrew applications. |
| 9709 | Increases texture quality. |
| 9714 | India |
| 9719 | Indonesia |
| 9724 | Indonesian |
| 9731 | Insert a disk into the floppy drive, a blank will be used if one doesn't exist |
| 9736 | Insert coin |
| 9741 | Inserts CD during boot animation prevent loading fail. |
| 9746 | Inserts CD during boot animation to prevent loading fail. |
| 9753 | Install the image reader card to read disk image files (Mac IIx only). Minimum 4MB ram size recommended. |
| 9758 | Install the image reader card to read idks image files (Mac IIx only) |
| 9763 | Integer Scale |
| 9768 | Interlaced |
| 9775 | Internal accelerometer. Disable if you experience random tilts or unexpected ball behavior. |
| 9780 | Interpreter (Slowest) |
| 9785 | Interpreter is the most accurate, but is the slowest. |
| 9790 | Interton VC 4000 cartridges |
| 9795 | InuYasha Sengoku Battle Fix |
| 9800 | Inventory |
| 9807 | Inverse the Backglass and the Playfield. Usefull to use the Backglass as main screen for other emulators. |
| 9812 | Invert the vertical joystick axis on flight games. |
| 9817 | Iran |
| 9822 | Iraq |
| 9827 | Ireland |
| 9832 | Irish |
| 9837 | Israel |
| 9842 | Italian |
| 9847 | Italian (it) |
| 9852 | Italy |
| 9857 | JAST SOUND |
| 9862 | JINC2 (Slow) |
| 9867 | JINC2 (Slow, No Edge Blending) |
| 9872 | JOY2KEY PROFILE |
| 9877 | JOYPAD TYPE |
| 9882 | JOYSTICK DEADZONE |
| 9887 | JOYSTICK GATE SIZE |
| 9892 | JOYSTICK HACK (FOR ROBOTRON 2084) |
| 9897 | JOYSTICK SENSITIVITY |
| 9902 | JOYSTICK TO CURSOR SENSITIVITY |
| 9907 | JOYSTICK TO DPAD |
| 9912 | JOYSTICK TYPE |
| 9917 | JUMP ON A |
| 9922 | JUMP ON B |
| 9927 | Jamaica |
| 9932 | January |
| 9937 | Japan |
| 9942 | Japan (Default) |
| 9947 | Japanese |
| 9952 | Japanese [Shift-JIS] |
| 9957 | Jordan |
| 9962 | Joy2Pad Down |
| 9967 | Joy2Pad Left |
| 9972 | Joy2Pad Right |
| 9977 | Joy2Pad Up |
| 9982 | Joypad |
| 9987 | Joypad 2 Button |
| 9992 | Joypad 2 Button + Master Tap |
| 9997 | Joypad 3 Button |
| 10002 | Joypad 3 Button + 4-WayPlay |
| 10007 | Joypad 3 Button + Teamplayer |
| 10012 | Joypad 6 Button |
| 10017 | Joypad 6 Button + 4-WayPlay |
| 10022 | Joypad 6 Button + Teamplayer |
| 10027 | Joypad Auto |
| 10032 | Joystick |
| 10042 | July |
| 10047 | Jump |
| 10052 | June |
| 10057 | Justifier |
| 10062 | KEEP CORPSES |
| 10067 | KEEP LIGHTSABER |
| 10072 | KEEP MAIN SCREEN ON TOP |
| 10077 | KEYBOARD LAYOUT |
| 10082 | KEYBOARD OPTIONS |
| 10087 | KEYBOARD PASSTHROUGH |
| 10092 | KEYBOARD SUPPORT |
| 10097 | KEYBOARD TRANSPARENCY |
| 10102 | Kaeru WFC (178.62.43.212) |
| 10107 | Kazakhstan |
| 10112 | Keep Aspect Ration (Default) |
| 10117 | Kempston Joystick |
| 10122 | Kenya |
| 10127 | Keyboard |
| 10132 | Keyboard + Mouse |
| 10137 | Keyboard + Mouse (Left An.) |
| 10142 | Keyboard + Mouse (Right An.) |
| 10147 | Keyboard passthrough |
| 10152 | Keyboard shortcuts unavailable if passing through the keyboard. |
| 10157 | Keypad |
| 10162 | Keypad 3button |
| 10167 | Keypad to joyport mappings for 2 players. |
| 10172 | Koalapad |
| 10177 | Konami Justifier |
| 10182 | Konami Justifier (P2) |
| 10189 | Konami Justifier P2 is daisy chained from controller 2, appears as port 3 to system. |
| 10194 | Konami Justifiers |
| 10199 | Korea |
| 10204 | Korean |
| 10209 | Kuwait |
| 10214 | Kwajalein |
| 10219 | Kyrgyzstan |
| 10224 | LAN (Default) |
| 10229 | LAN / WAN STREAMING |
| 10234 | LANGUAGE |
| 10239 | LANGUAGE UNLOCK |
| 10244 | LARGER KEYBOARD |
| 10249 | LATENCY REDUCTION |
| 10254 | LAZY TEXTURE CACHING |
| 10259 | LCD FILTER |
| 10264 | LCD GHOSTING EFFECT |
| 10269 | LCD GHOSTING EFFECTS |
| 10274 | LCD GHOSTING FILTER |
| 10279 | LCD Ghosting (Accurate) |
| 10284 | LCD Ghosting (Fast) |
| 10289 | LIGHT FLARES |
| 10294 | LIGHT GUN |
| 10299 | LIGHT GUN CROSSHAIR |
| 10304 | LIGHT GUN CROSSHAIRS |
| 10309 | LIGHT GUNS |
| 10314 | LIGHTSABER CAMERA |
| 10319 | LIGHTSABER CROSSHAIR |
| 10324 | LIMIT FPS |
| 10329 | LIMIT FRAME RATE |
| 10334 | LINE MODE |
| 10339 | LINEAR FILTERING |
| 10344 | LINEAR UPSCALING |
| 10349 | LLE |
| 10354 | LLVM Recompiler |
| 10359 | LLVM is fastest, use the Interpreter settings if there are issues. |
| 10364 | LOAD CUSTOM TEXTURES |
| 10369 | LOADING SPEED |
| 10374 | LYNX MODEL |
| 10379 | Landscape |
| 10384 | Large Bottom |
| 10389 | Large Top |
| 10394 | Larger |
| 10399 | Laser 310/VZ-300 16k Memory |
| 10404 | Laser/VZ 64k Memory (Default) |
| 10409 | Latin American Spanish |
| 10414 | Latvia |
| 10419 | Lean left |
| 10424 | Lean right |
| 10429 | Lebanon |
| 10434 | Left |
| 10439 | Left flipper |
| 10444 | Left magnasave |
| 10449 | Left stick |
| 10454 | Left/Right |
| 10459 | Legacy (single threaded) |
| 10464 | Legacy Evdev |
| 10469 | Legacy3D |
| 10474 | Libya |
| 10479 | Liechtenstein |
| 10484 | Light (load times) |
| 10489 | Light Blue |
| 10494 | Light Green |
| 10499 | Light Gun |
| 10504 | Light Phaser |
| 10509 | Light Pink |
| 10514 | Light Purple |
| 10519 | Light guns can only be used in port 2. |
| 10524 | Light guns/multitap. |
| 10529 | Lightrec Interpreter |
| 10534 | Lime |
| 10539 | Limit FPS to reduce high CPU usage. |
| 10546 | Limiting to 1 or 2 may fix audio stuttering on weaker CPUs in some games. Leave on automatic if slowdown occurs. |
| 10551 | Linear |
| 10556 | Linear filtering |
| 10561 | Lithuania |
| 10566 | Load latest save state on game launch and save state when exiting game. |
| 10573 | Local address and port to receive packets on. Leave this empty if you want to enter it manually in the xemu.toml configuration file. |
| 10578 | Lockbar Fire Button |
| 10583 | Long visible screen edge (cm) |
| 10588 | Look |
| 10593 | Look down |
| 10598 | Look up |
| 10603 | Low |
| 10608 | Low 360p |
| 10613 | Low-end Computer |
| 10618 | Lower |
| 10625 | Lower values reduce audio latency and improve performance, but can cause audio issues. |
| 10630 | Lowest |
| 10640 | Luxembourg |
| 10645 | Lynx 128k |
| 10650 | Lynx 48k |
| 10655 | Lynx 96k |
| 10660 | M.A.C.S. Rifle |
| 10665 | MAC MODEL |
| 10670 | MAME (ASIC YM3438) |
| 10675 | MAME (Enhanced YM3438) |
| 10680 | MAME (YM2612) |
| 10685 | MAME Detect |
| 10690 | MANUAL TEXTURE SAMPLING |
| 10695 | MAP ROTATION |
| 10700 | MAX (as many as possible) |
| 10705 | MAX POWER SAVING CPU-PREEMPTIONS |
| 10710 | MAXIMUM FRAMERATE |
| 10715 | MEDIA TYPE |
| 10720 | MEMORY CARD MODE |
| 10725 | MEMORY MANAGEMENT UNIT |
| 10730 | MEMORY SLOT |
| 10735 | MENU SOUNDS |
| 10740 | MET |
| 10745 | MIDI OUTPUT |
| 10750 | MIPMAPPING |
| 10755 | MISSILE COMMAND 3D VR |
| 10760 | MISSION START |
| 10765 | MODEL |
| 10770 | MODEL DETAIL |
| 10775 | MODEL DISMEMBERMENT |
| 10780 | MODEL TYPE |
| 10785 | MOUNT CACHE |
| 10790 | MOUSE AS WIIMOTE POINTER |
| 10795 | MOUSE AXIS FOR PADDLE 1 HORIZONTAL |
| 10800 | MOUSE AXIS FOR PADDLE 1 VERTICAL |
| 10805 | MOUSE AXIS FOR PADDLE 2 HORIZONTAL |
| 10810 | MOUSE AXIS FOR PADDLE 2 VERTICAL |
| 10815 | MOUSE AXIS FOR PADDLE 3 HORIZONTAL |
| 10820 | MOUSE AXIS FOR PADDLE 3 VERTICAL |
| 10825 | MOUSE AXIS FOR PADDLE 4 HORIZONTAL |
| 10830 | MOUSE AXIS FOR PADDLE 4 VERTICAL |
| 10835 | MOUSE SPEED |
| 10840 | MST |
| 10845 | MST7MDT |
| 10850 | MSX2 |
| 10855 | MULTISCREENS |
| 10860 | MULTITAP |
| 10865 | MULTITHREADED RSX |
| 10870 | MUSIC VOLUME |
| 10875 | Mac 128k (128kb RAM, 2 LD Floppies) |
| 10880 | Mac 512k (512kb RAM, 2 LD Floppies) |
| 10885 | Mac Classic (4Mb RAM, 2 HD Floppies/HDD) |
| 10890 | Mac Harddisks |
| 10900 | Mac IIx (2Mb RAM, Color, 2 HD Floppies/CD/HDD, Image Reader) |
| 10915 | Mac Plus (4Mb RAM, 2 LD Floppies/HDD) |
| 10920 | Mac SE (4Mb RAM, 2 LD Floppies/HDD) |
| 10925 | Macau |
| 10930 | Macintosh 400K/800K Disk images |
| 10935 | Macintosh High Density Disk images |
| 10940 | Mailbox (Recommended) |
| 10946 | Make game history, setup instructions, and special moves viewable in the menu |
| 10951 | Makes second fire button press up instead. |
| 10956 | Makes the blue button press up instead. |
| 10961 | Makes the dither pattern much less obvious at higher resolutions. |
| 10966 | Malaysia |
| 10971 | Maldives |
| 10976 | Manage Staff |
| 10981 | Manual |
| 10986 | Manual keyboard |
| 10991 | Manually activate the adapter for supported games. |
| 10996 | Manually define which internal resolution to use. AUTO = High. |
| 11003 | Manually define which resolution to use. Auto defaults to High and switches to Super-High when needed. |
| 11010 | Manually set VSYNC frames per second. Ideally this should match your monitor refresh rate. |
| 11015 | Manually set cycles per second. Use with caution. |
| 11020 | Map |
| 11025 | Map controller inputs to light gun inputs. |
| 11030 | Map your controller to an emulated Wiimote. |
| 11035 | March |
| 11040 | Match Window |
| 11045 | Max |
| 11050 | Max (demanding games) |
| 11055 | Max Detail |
| 11060 | Max Performance |
| 11065 | Maximum |
| 11070 | Maximum (Very Slow) |
| 11075 | Maximum 2 Players (Default) |
| 11080 | Maximum 4 Players |
| 11085 | Maximum 8 Players |
| 11090 | Maximum Blood |
| 11097 | Maximum host texture memory usage (in megabytes) above which old textures will be destroyed. Set below hard limit. |
| 11104 | Maximum host texture memory usage (in megabytes) above which textures will be destroyed as soon as possible. |
| 11109 | Maximum wheel rotation from left to right (in degrees) |
| 11114 | May |
| 11120 | May fix missing graphics and broken lighting at the cost of performance. |
| 11126 | May not work well on all hardware. Hybrid is preferred, where supported. |
| 11133 | May provide performance gain on CPUs with low core/thread count at the expense of possible broken timings. |
| 11138 | May result in a sharper image in some 2D games. |
| 11143 | Medium |
| 11148 | Mega |
| 11153 | Mega ST |
| 11158 | Mega STE |
| 11163 | Mega STE 2.05 |
| 11168 | Mega STE 2.06 |
| 11173 | Mega STE AUTO |
| 11178 | Mega STE ETOS 256k |
| 11185 | Mega and Giga modes may improve performance. Use the Safe mode for maximum compatibility. |
| 11190 | MegaSD |
| 11195 | Megadrive |
| 11200 | Megadrive (8 Buttons) |
| 11205 | Memory Pak |
| 11210 | Menacer Light Gun |
| 11215 | Menu |
| 11220 | Menu back |
| 11225 | Menu back / exit |
| 11230 | Menu down |
| 11235 | Menu enter |
| 11240 | Menu left |
| 11245 | Menu right |
| 11250 | Menu up |
| 11255 | Merge |
| 11260 | Mexico |
| 11265 | Microcosm |
| 11270 | Microphone |
| 11275 | Minimal |
| 11280 | Minimum |
| 11285 | Mirrored |
| 11290 | Model of emulated Apple II. |
| 11295 | Moderate |
| 11300 | Modern Fightstick Style |
| 11305 | Monaco |
| 11310 | Mongolia |
| 11315 | Mono |
| 11320 | Monochrome |
| 11325 | Monochrome (Blargg) |
| 11330 | Monochrome High-Resolution |
| 11335 | More accurate emulation, but slower. |
| 11340 | More compatible |
| 11345 | Morocco |
| 11350 | Most games already have an internal framelimit. Minor performance cost. |
| 11355 | Most games use port 2, some use port 1. |
| 11360 | Mount a floppy for user data, creates if needed |
| 11365 | Mouse |
| 11370 | Mouse (1351) |
| 11375 | Mouse Click |
| 11380 | Mouse axis for player 1, horizontal screen motion. |
| 11385 | Mouse axis for player 1, vertical screen motion. |
| 11390 | Mouse axis for player 2, horizontal screen motion. |
| 11395 | Mouse axis for player 2, vertical screen motion. |
| 11400 | Mouse axis for player 3, horizontal screen motion. |
| 11405 | Mouse axis for player 3, vertical screen motion. |
| 11410 | Mouse axis for player 4, horizontal screen motion. |
| 11415 | Mouse axis for player 4, vertical screen motion. |
| 11420 | Move Backward |
| 11425 | Move Forward |
| 11430 | Move Forward, Can be use to press W |
| 11435 | Move Stylet Pointer |
| 11440 | Move back |
| 11445 | Move back / down |
| 11450 | Move backward |
| 11455 | Move camera down |
| 11460 | Move camera to the left |
| 11465 | Move camera to the right |
| 11470 | Move camera up |
| 11475 | Move forward |
| 11480 | Move forward / up |
| 11485 | Move left |
| 11490 | Move right |
| 11495 | Moves South to West, West to North, etc. Standard controller type only. |
| 11500 | Much faster than interpreter (but may have issues). |
| 11505 | N64 |
| 11510 | N64 3-point |
| 11515 | NAT |
| 11520 | NATIVE DEPTH INTERPOLATION |
| 11525 | NDS VERSION |
| 11530 | NEO GEO BIOS |
| 11535 | NEO GEO CD BIOS |
| 11540 | NES Gamepad |
| 11545 | NES Zapper |
| 11550 | NETWORK |
| 11555 | NETWORK TYPE |
| 11560 | NEW 3DS MODE |
| 11565 | NO |
| 11570 | NO (DEFAULT) |
| 11575 | NO DANGEROUS WEAPONS |
| 11580 | NO WEAKER WEAPONS |
| 11585 | NO WRITE WATCH |
| 11590 | NTSC (Composite) |
| 11595 | NTSC (Default) |
| 11600 | NTSC (NES) |
| 11605 | NTSC (RF) |
| 11610 | NTSC (RGB) |
| 11615 | NTSC (S-Video) |
| 11620 | NTSC 240x480px 60Hz |
| 11625 | NTSC 240x480px 60Hz (auto) |
| 11630 | NTSC 492x262px |
| 11635 | NTSC 60Hz |
| 11640 | NTSC FILTER |
| 11645 | NTSC TV |
| 11650 | NTSC-J |
| 11655 | NTSC-U |
| 11660 | NTSC-U/C |
| 11665 | NTSYNC |
| 11670 | NUMBER OF SHADER COMPILER THREADS |
| 11676 | NVAPI is NVIDIA's core software that allows direct access to NVIDIA GPU. |
| 11681 | NVRAM STORAGE |
| 11686 | NZ |
| 11691 | NZ-CHAT |
| 11696 | Namco GunCon |
| 11703 | Nat to access internet from xemu machine. Udp for System Link. Default (Auto) disables network access. |
| 11708 | Native |
| 11713 | Native (640x528) |
| 11718 | Native (720p/1080p) |
| 11723 | Native (PS2)(Default) |
| 11728 | Native Vulkan |
| 11733 | Navajo |
| 11738 | NeGcon |
| 11743 | NeGcon (Rumble) |
| 11748 | Nearest |
| 11753 | Nearest Neighbour |
| 11758 | Nearest pixel sampling |
| 11763 | Nearest-Neighbor |
| 11768 | Nearest-neighbor |
| 11775 | Necessary for some guns to replace fog textures as a workaround in Time Crisis - Crisis Zone. |
| 11780 | Needed by some games that use special unicode characters. |
| 11785 | Neo Geo CD Pad |
| 11790 | Neo Geo Mini Pad |
| 11795 | Nes Classic |
| 11800 | Nestopia (RGB) |
| 11805 | Netherlands |
| 11810 | Netherlands (nl) |
| 11815 | Never |
| 11820 | New Zealand |
| 11825 | New3D |
| 11830 | Next Force Power |
| 11835 | Next Inventory Item |
| 11840 | Next Weapon |
| 11845 | Next disk |
| 11850 | Next item |
| 11855 | Next slot |
| 11860 | Next weapon |
| 11865 | Nicaragua |
| 11870 | No (Default) |
| 11875 | No Buffer |
| 11880 | No EMS/XMS |
| 11885 | No Indicator |
| 11890 | No Limit |
| 11895 | No Ubershaders |
| 11900 | No licenses enabled |
| 11905 | No skipping |
| 11910 | No touch screen (Default) |
| 11915 | None |
| 11920 | None (Default) |
| 11925 | None/Sharp Pixels |
| 11930 | Normal |
| 11935 | Normal (Default) |
| 11940 | Normal (interpreter) |
| 11945 | North Macedonia |
| 11950 | Norway |
| 11955 | Norwegian |
| 11960 | Norwegian (Bokmaal) |
| 11965 | Norwegian (no) |
| 11970 | Not Connected |
| 11975 | Not all games support 3D pad. |
| 11980 | Not all games support stretching, depending on their video files. |
| 11985 | Nothing can kill Rick, may break the game. |
| 11990 | November |
| 11995 | Nudge left |
| 12000 | Nudge right |
| 12005 | Nudge up |
| 12010 | Nuked (YM2612) |
| 12015 | Nuked (YM3438) |
| 12020 | OFF |
| 12025 | OFF (Default) |
| 12030 | OFF-SCREEN RELOAD BUTTON |
| 12035 | ON |
| 12040 | ON-SCREEN DISPLAY & NOTIFCATIONS |
| 12045 | OPENGL RENDERING RESOLUTION |
| 12050 | OPTIMAL FRAME PACING |
| 12055 | OSD MESSAGES |
| 12060 | OSD MESSAGES POSITION |
| 12065 | OSD PERFORMANCE POSITION |
| 12070 | OUTPUT RESAMPLING |
| 12075 | OUTPUT SCALING |
| 12080 | OUTRUN LENS GLARE |
| 12085 | OVERCLOCK (UNSTABLE) |
| 12090 | OVERCLOCK MULTIPLIER |
| 12095 | OVERCLOCK TYPE |
| 12100 | Objective |
| 12105 | October |
| 12110 | Off |
| 12115 | Off (Default) |
| 12120 | Off (Noisy) |
| 12125 | Off (None) |
| 12130 | Off (faster, unstable) |
| 12135 | Off at Start |
| 12140 | Off is safer, On for specific games. |
| 12145 | Off will help some games, others will run too fast. |
| 12152 | Offers analog controller and mouse support (Mouse Look), along with options for always-strafe and always-run functionalities. |
| 12159 | Offers support for analog controllers and mouse look functionality for improved control. |
| 12166 | Offloads some RSX operations to a secondary thread. Improves performance in high-core processors. |
| 12171 | Older games skipped drawing every second line, this masks that. |
| 12176 | Olivetti Prodest PC 128S disks (BBC Master Compact) |
| 12181 | Oman |
| 12186 | On |
| 12191 | On (Default) |
| 12196 | On (Speed hack) |
| 12201 | On (Vulkan Only) |
| 12206 | On (default) |
| 12211 | On (forced) |
| 12216 | On at Start |
| 12221 | On screen 2 if available |
| 12226 | On screen 3 if available |
| 12231 | On with game detection message |
| 12236 | On with rewind support |
| 12241 | Only Async (skip draw) avoids freezing while compiling shaders. |
| 12246 | Only Overscan Area |
| 12251 | Only applicable when either Async Shader mode is set. |
| 12256 | Only applicable when using OpenGL. |
| 12261 | Only applies when using Parallel-RDP as the chosen RDP Plugin. |
| 12266 | Only for Super Game Boy enhanced games. |
| 12271 | Only for games that employed it (for Boktai) |
| 12276 | Only increase the image size in integer multiples. |
| 12281 | Only some games feature rumble. Not compatible with all controllers. |
| 12288 | Only some games support rumble. Requires X-Input mode and may not be compatible with all controllers. |
| 12293 | Only supported games. Higher settings increase system requirements. |
| 12298 | Open LUA console |
| 12303 | Open Menu |
| 12308 | Open build room menu |
| 12313 | Open door |
| 12318 | Open furnish corridor menu |
| 12323 | OpenGL |
| 12328 | OpenGL (Classic) |
| 12333 | OpenGL (Compute shader) |
| 12338 | OpenGL (Default) |
| 12343 | OpenGL (Overwrites Libretro API settings) |
| 12348 | OpenGL (x86 only) |
| 12353 | OpenGL ES |
| 12358 | OpenGL with Shaders |
| 12363 | OpenGLES (Default) |
| 12373 | Orange |
| 12378 | Orange - Hokage Orange |
| 12383 | Original |
| 12388 | Original Hardware (FirebrandX) |
| 12393 | Original Size |
| 12398 | Original resolution |
| 12403 | Original screen positions |
| 12408 | Output rotation independent of xrandr or framebuffer settings. |
| 12413 | Overclock the SNES CPU (Gradius 3, Super R-Type). |
| 12418 | Overrides the language mode of the emulated console. |
| 12423 | P1 & P2 |
| 12428 | P1 only |
| 12433 | P2 only |
| 12438 | PADDLE ANALOG STICK SENSITIVITY |
| 12443 | PADDLE D-PAD SENSITIVITY |
| 12448 | PADDLE MOUSE SENSITIVITY |
| 12453 | PAL 288x576px 50Hz |
| 12458 | PAL 288x576px 50Hz (auto) |
| 12463 | PAL 50Hz |
| 12468 | PAL 576x312px |
| 12473 | PAL TV |
| 12478 | PAL_M |
| 12483 | PAL_N |
| 12488 | PAR 1:1 |
| 12493 | PARALLEL-RDP UPSCALER |
| 12498 | PAUSE ON TRANSLATED SCREEN |
| 12503 | PAUSE SCREEN DISPLAY |
| 12508 | PBA |
| 12513 | PC MODEL |
| 12518 | PCE Joypad |
| 12523 | PCE Mouse |
| 12528 | PCjr |
| 12533 | PDP-1 Paper Tape Reader Images |
| 12538 | PER TABLE FOLDER |
| 12543 | PER-GAME SAVES |
| 12548 | PER-GAME VMU |
| 12553 | PERFORMANCE |
| 12558 | PERFORMANCE HACKS |
| 12563 | PERFORMANCE HACKS (needs review) |
| 12568 | PERFORMANCE PRESETS |
| 12573 | PHYSICAL KEYBOARD LAYOUT |
| 12578 | PICKUP WEAPON |
| 12583 | PINMAME DMD |
| 12588 | PLAY INTRO MOVIE |
| 12613 | PLAYFIELD |
| 12618 | PLAYFIELD MODE |
| 12623 | PLUS4 NTSC |
| 12628 | PLUS4 PAL |
| 12633 | POWER MODE |
| 12638 | POWER OPTIONS |
| 12643 | PPU DECODER |
| 12648 | PRC |
| 12653 | PRE-CACHE SHADERS |
| 12658 | PREFERRED SPU THREADS |
| 12663 | PRESENTATION MODE |
| 12668 | PRIMEVAL HUNT MODE |
| 12678 | PS1 Digital Controller |
| 12683 | PS3 CONTROLLER |
| 12688 | PS3's internal ratio setting. Some games only support 16/9. |
| 12693 | PST8PDT |
| 12698 | PVM Style (FirebrandX) |
| 12703 | PVM_20M2U/D93 |
| 12708 | Paddle Control |
| 12713 | Paddle can only be used in port 2. |
| 12718 | Paddles |
| 12723 | Pakistan |
| 12728 | Panama |
| 12733 | Pandemonium 2 Lazy Screen Update Fix |
| 12738 | ParaLLEl (Best LLE) |
| 12743 | ParaLLEl-RDP |
| 12748 | Paraguay |
| 12753 | Parallel |
| 12758 | Parasite Eve 2/Vandal Hearts 1&2 Fix |
| 12765 | Part of the host texture memory budget (in megabytes) that will be scaled by the current drawing resolution scale. |
| 12770 | Partial |
| 12775 | Passes all physical keyboard events for Pad2Key. |
| 12780 | Pause |
| 12785 | Pentagon 1024 |
| 12790 | Pentagon 128K |
| 12795 | Pentagon 512K |
| 12800 | Pentium (slow) |
| 12805 | Pentium II, 300MHz (200000 cps) |
| 12810 | Pentium III, 600MHz (500000 cps) |
| 12815 | Pentium, 100MHz (77000 cps) |
| 12820 | Per 0.05s, 5s total (550MB|100MB) |
| 12825 | Per 0.1s, 10s total (1100MB|200MB) |
| 12830 | Per 1s, 120s total (1320MB|240MB) |
| 12835 | Per 1s, 15s total (165MB|30MB) |
| 12840 | Per 1s, 30s total (330MB|60MB) |
| 12845 | Per 1s, 60s total (660MB|120MB) |
| 12850 | Per 1s, 90s total (990MB|180MB) |
| 12855 | Per Game |
| 12860 | Per Pixel |
| 12865 | Per Strip |
| 12872 | Per Table Folder requires all files to be in the associated rom table folder. If disabled, consult the Wiki for further details. |
| 12877 | Per Triangle (Default) |
| 12882 | Per pixel is the most accurate, but also the most demanding. |
| 12887 | Per-game |
| 12892 | Performance |
| 12897 | Peru |
| 12902 | Philippines |
| 12907 | Philips CD-i CD-ROMs |
| 12912 | Pink - Blossom Pink |
| 12917 | Pitch Down |
| 12922 | Pitch Up |
| 12927 | Pixel Perfect |
| 12932 | Pixel-Perfect |
| 12937 | Pixelated (Nearest) |
| 12942 | Play (Default) |
| 12947 | Play a coin drop sound effect when an insert coin button is pressed |
| 12952 | Play this game on several screens (if available) |
| 12957 | PlayStation Mouse |
| 12962 | Player |
| 12967 | Player distance from lower screen edge (cm) |
| 12972 | Player's eyes distance from lower screen edge (cm) |
| 12977 | Player, Any Enemy |
| 12982 | Player, Any Enemy Jedi |
| 12987 | Player, Last Enemy Jedi |
| 12992 | Player, Last Enemy in Group |
| 12997 | Playfield configuration |
| 13002 | Playstation 2 wheel type |
| 13007 | Point (Default) |
| 13012 | Pointer |
| 13017 | Poland |
| 13022 | Poland (pl) |
| 13027 | Polish |
| 13032 | Port 1 |
| 13037 | Port 1+2 |
| 13042 | Port 2 |
| 13047 | Port1 |
| 13052 | Port1+2 |
| 13057 | Port2 |
| 13062 | Portrait |
| 13067 | Portugal |
| 13072 | Portugese |
| 13077 | Portuguese |
| 13082 | Portuguese (Brazil) |
| 13087 | Portuguese (Portugal) |
| 13092 | Position of wii sensor bar relative to the disaply for real wiimotes. |
| 13097 | Potator - Blue |
| 13102 | Potator - Green |
| 13107 | Potator - Green - BGB |
| 13112 | Potator - Green Wataroo |
| 13117 | Potator - Orangish - Amber |
| 13122 | Power Saver |
| 13127 | Precise (Slowest)(Default) |
| 13132 | Precise Interpreter |
| 13137 | Prefer "Before NMI", change to After NMI only if needed by the game. |
| 13142 | Preload |
| 13147 | Preload requires more RAM. |
| 13152 | Preloading is impossible from ES. |
| 13159 | Presets which can improve performance without manually editing the VPinballX.ini file to fine tune performance. |
| 13164 | Press the N key for 'Novice' or 'No' |
| 13169 | Press the Y key for 'Yes' |
| 13174 | Previous Force Power |
| 13179 | Previous Inventory Item |
| 13184 | Previous Weapon |
| 13189 | Previous item |
| 13194 | Previous slot |
| 13199 | Previous weapon |
| 13204 | Primary attack |
| 13209 | Pro Controller required for games that require shake motions. |
| 13214 | Produces a clean LCD effect. |
| 13219 | Provides a ball trail to make the ball easier to follow. |
| 13226 | Provides analog controller and mouse support while patching existing rotary controller bugs found in hardware. |
| 13231 | Puerto Rico |
| 13236 | Pull plunger |
| 13241 | Pulse (Default) |
| 13246 | Punjabi |
| 13251 | Pure Interpreter (Most Accurate) |
| 13256 | Purupuru Pack/Vibration Pack |
| 13261 | QUAD RENDERING |
| 13266 | QUERY OCCLUSION |
| 13271 | QUIT ON HOST |
| 13276 | Qatar |
| 13281 | Quickload |
| 13286 | RAM EXPANSION UNIT |
| 13291 | RAM SIZE |
| 13296 | RDP PLUGIN |
| 13301 | READ FRAMEBUFFER EVERY FRAME (GLIDE64MK2) |
| 13306 | READBACK RESOLVE |
| 13311 | REAL DYNAMIC LIGHTING |
| 13316 | REAL PALETTES |
| 13321 | REDUCE SPRITE FLICKERING |
| 13326 | REDUCE SPRITE FLICKERING (UNSTABLE) |
| 13331 | REFRESH RATE |
| 13336 | REGION |
| 13341 | RELOAD WEAPON |
| 13346 | REMOVE INTERLACE ARTIFACTS |
| 13351 | REMOVE SCANLINES |
| 13356 | RENDER |
| 13361 | RENDER DUPLICATE FRAMES TO 60 HZ |
| 13366 | RENDER MODE |
| 13371 | RENDER RESOLUTION |
| 13376 | RENDER RESOLUTION (SCALING) |
| 13381 | RENDER TARGET PATH |
| 13386 | RENDERER |
| 13391 | RENDERER MODE |
| 13396 | RENDERING |
| 13401 | RENDERING MODE |
| 13406 | RENDERING RESOLUTION |
| 13411 | RESIZE TATTOO |
| 13416 | RESOLUTION MULTIPLIER |
| 13421 | REWIND |
| 13426 | RF |
| 13431 | RGB |
| 13436 | RGB (Blargg) |
| 13441 | RGB (crisp image) |
| 13446 | RGB Colour Low/Medium-Resolution |
| 13451 | ROC |
| 13456 | ROK |
| 13461 | ROM (Slot 1) |
| 13466 | ROM (Slot 2) |
| 13471 | ROM (Slot 3) |
| 13476 | ROM (Slot 4) |
| 13481 | ROM.00 |
| 13486 | ROM.03 (default) |
| 13491 | ROM1 |
| 13496 | ROTATE |
| 13501 | ROTATE FACE BUTTONS |
| 13506 | ROTATION |
| 13511 | ROV |
| 13516 | RSP PLUGIN |
| 13521 | RTV (Default) |
| 13526 | RUMBLE |
| 13531 | RUMBLE LEVEL |
| 13536 | RUN TEST MODE |
| 13541 | RUN-AHEAD FRAMES |
| 13546 | RYZEN THERMAL DESIGN POWER |
| 13551 | Random Values |
| 13557 | Read mouse through Rawinput, allowing 2 mice for 2 player shooting games. |
| 13562 | Real Wiimote |
| 13567 | Realistic Loading |
| 13572 | Recompiler (Fastest)(Default) |
| 13577 | Red |
| 13582 | Reduce load time at the cost of accuracy. |
| 13587 | Reduce stutter that happens when compiling shaders. |
| 13593 | Reduces banding between colours and improves the preceived colour depth. |
| 13600 | Reduces crackle and stutter further, but may cause a very noticeable reduction in audio quality on slower CPUs. |
| 13605 | Reduces wobbly polygons & warping textures. |
| 13612 | Refresh state of memory pages to enable gpu written data. (Use for 'Team Ninja' Games to fix missing character models). |
| 13617 | Regular Bilnear |
| 13622 | Relaxed (Fastest) |
| 13627 | Relaxed XFloat |
| 13632 | Reload weapon |
| 13637 | Remove the padding on the sides of the screen. |
| 13642 | Removes loading but can add possible glitches/crashes. |
| 13649 | Render target emulation path to use on Direct3D 12. Try changing if you have render issues. |
| 13654 | Renders game at a lower res then upscales to increase FPS. |
| 13659 | Renders polygons and textures at the native resolution. |
| 13664 | Replace meshed transparency by real transparency. |
| 13669 | Required by some games. |
| 13674 | Required for certain visual effects. |
| 13681 | Required for some effects in-game (Banjo Kazooie and DK64 transitions), can cause slowdown. |
| 13686 | Required for some games. |
| 13691 | Required for some homebrew. |
| 13696 | Requires BIOS file to be present. |
| 13701 | Resampling (Pirch Shift) |
| 13706 | Research |
| 13713 | Reserve a non dead zone at the center of the wheel to go straight ahead (in degrees) |
| 13720 | Reset the cache can fix some crashes if your game was running under Batocera 29. |
| 13725 | Resize automatically screen height. |
| 13730 | Resolution multipliers to smooth vectors |
| 13735 | Restore BLENDMODE outline on Singe sprites. |
| 13740 | Restore state |
| 13745 | RetroPad (Default) |
| 13750 | RetroPad Face Button Options. |
| 13755 | Retropad |
| 13760 | Retropad (Default) |
| 13765 | Rewind |
| 13770 | Rewind can be CPU heavy. |
| 13775 | Rice |
| 13780 | Right |
| 13785 | Right Stick |
| 13790 | Right flipper |
| 13795 | Right magnasave |
| 13800 | Right stick |
| 13805 | Right/Left |
| 13810 | Robo Bitstik 2 |
| 13815 | Roland MT-32/CM-32L |
| 13820 | Romania |
| 13825 | Romanian |
| 13830 | Rotate 270 |
| 13835 | Rotate 90 |
| 13840 | Rotate the screen with the emulator. |
| 13845 | Rotate the screen, useful for certain vertical gameplay homebrews. |
| 13850 | Rotated 4-Way Stick (Q*Bert) |
| 13855 | Rotates screen by 90 degrees. Intended for rotating displays. |
| 13860 | Rotates the current object |
| 13865 | Rotates the screens, to simulate holding the DS sideways. |
| 13870 | Rough |
| 13875 | Rumble Pak |
| 13880 | Rumble Pak (Automatic) |
| 13885 | Run |
| 13890 | Run the Unfinished expansion pack. |
| 13895 | Run the game in test mode to configure certain game options. |
| 13900 | Run/Walk |
| 13907 | Runners simplify compatibility of running Windows games. You must have a runner in it's own directory under /userdata/system/wine/custom. |
| 13914 | Runs "skinning" on the CPU instead of the GPU, means that draw calls from the game can more easily be combined, which often improves things. |
| 13919 | Russia |
| 13924 | Russian |
| 13929 | Russian (ru) |
| 13934 | S-Video |
| 13939 | S-Video (Blargg) |
| 13944 | SAVESTATE/REWIND |
| 13949 | SCALE FACTOR |
| 13954 | SCALED DITHERING |
| 13959 | SCALER MODE |
| 13964 | SCALING METHOD |
| 13969 | SCALING MODE |
| 13974 | SCANLINES |
| 13979 | SCREEN BORDERS |
| 13984 | SCREEN FILTER |
| 13989 | SCREEN FILTERING |
| 13994 | SCREEN HEIGHT |
| 13999 | SCREEN INCLINATION |
| 14004 | SCREEN LAYOUT |
| 14009 | SCREEN ORIENTATION |
| 14014 | SCREEN PLAYER Y |
| 14019 | SCREEN PLAYER Z |
| 14024 | SCREEN RATIO |
| 14029 | SCREEN ROTATION |
| 14034 | SCREEN SETTINGS |
| 14039 | SCREEN SIZE |
| 14044 | SCREEN SIZING |
| 14049 | SCREEN SWAP |
| 14054 | SCREEN WIDTH |
| 14059 | SCRIPT MODULES |
| 14064 | SDL CONFIG |
| 14069 | SDL TEXTURE ACCESS STREAMING |
| 14074 | SDL2 |
| 14079 | SENSITIVITY |
| 14084 | SENSOR BAR POSITION |
| 14089 | SENSOR SENSITIVITY (GYROSCOPE) |
| 14094 | SENSOR SENSITIVITY (TILT) |
| 14099 | SHADER MODE |
| 14104 | SHADER QUALITY |
| 14109 | SHADER SET |
| 14114 | SHADOWS |
| 14119 | SHARE MAME ARTWORK |
| 14124 | SHOW ACHIEVEMENT MESSAGES |
| 14129 | SHOW BIOS BOOTLOGO |
| 14134 | SHOW HOST CAMERA STATE |
| 14139 | SHOW HOST MICROPHONE STATE |
| 14144 | SHOW LID STATE |
| 14149 | SHOW LIGHT GUN CROSSHAIRS |
| 14154 | SHOW ON-SCREEN DISPLAY MESSAGES |
| 14159 | SHOW POINTER |
| 14164 | SHOW SCREEN LAYOUT |
| 14169 | SHOW SECRET MESSAGES |
| 14174 | SHOW TATTOO OVER BEZEL |
| 14179 | SINGLE |
| 14184 | SIO ACCELERATION |
| 14189 | SKIP BUFFER EFFECTS |
| 14194 | SKIP CUTSCENES |
| 14199 | SKIP DS SYSTEM MENU |
| 14204 | SKIP GPU READBACKS |
| 14209 | SKIP INTRO VIDEO |
| 14214 | SKIP INTRO VIDEOS |
| 14219 | SKIP START MENU |
| 14224 | SLEEP TIMERS ACCURACY |
| 14229 | SLOW MOTION DEATH |
| 14234 | SMAA |
| 14239 | SMART 2D TEXTURE FILTERING |
| 14244 | SMOOTH GAMES (BILINEAR FILTERING) |
| 14249 | SMOOTH VUES |
| 14254 | SNES Gamepad |
| 14259 | SNES Mouse |
| 14264 | SNES Multitap |
| 14269 | SNES Style |
| 14274 | SOFT TEXTURE CACHE MEMORY LIMIT |
| 14279 | SOFT TEXTURE CACHE MEMORY TIMEOUT |
| 14284 | SOFTWARE LIST |
| 14289 | SOFTWARE SKINNING |
| 14294 | SOLAR SENSOR LEVEL |
| 14299 | SOUND BOARD |
| 14304 | SOUND QUALITY |
| 14309 | SOUND VOLUME |
| 14314 | SOUNDBLASTER TYPE |
| 14319 | SPECIAL CONTROL LAYOUTS |
| 14324 | SPECIFIC GAME FIXES |
| 14329 | SPEECH MODULE |
| 14334 | SPEED HACK (SAFE) |
| 14339 | SPEED HACKS |
| 14344 | SPINDASH TYPE |
| 14349 | SPLINE/BEZIER CURVES QUALITY |
| 14354 | SPU BLOCK SIZE |
| 14359 | SPU DECODER |
| 14364 | SPU LOOP DETECTION |
| 14369 | SPU XFloat Accuracy |
| 14374 | SSAA Multiplier |
| 14379 | SSAO |
| 14384 | ST |
| 14389 | STE |
| 14394 | STRETCH BEZELS (4K & ULTRAWIDE) |
| 14399 | STRETCH MODE |
| 14404 | STRETCH TO DISPLAY AREA |
| 14409 | STRETCH TO FILL |
| 14414 | STRETCH UI MENU |
| 14419 | STRICT RENDERING MODE |
| 14424 | SUBTITLES |
| 14429 | SUPER FX OVERCLOCK |
| 14434 | SUPER GAME BOY 2 |
| 14439 | SUPER GB BORDERS |
| 14444 | SUPERPET |
| 14449 | SURROUND SOUND |
| 14454 | SVGA |
| 14464 | SWAP GAMEPADS |
| 14469 | SWITCH WEAPON |
| 14474 | SYNC SAVE FILES |
| 14479 | SYNC TO HOST REFRESH RATE |
| 14484 | SYNCHRONOUS RENDERING |
| 14489 | SYSTEM |
| 14494 | SYSTEM CONTROLLERS |
| 14499 | SYSTEM MEMORY |
| 14504 | Safe (Default) |
| 14509 | Saturn 3D Pad |
| 14514 | Saturn Pad |
| 14519 | Saudi Arabia |
| 14524 | Save state |
| 14529 | Scale to best fit |
| 14534 | Scale2x |
| 14539 | Scale3x |
| 14544 | Scale4x |
| 14549 | ScaleForce |
| 14554 | Scaled |
| 14559 | Scanline Interpolation Filter (SAI) |
| 14564 | Scorpion 256K |
| 14569 | Screen Resolution (Default) |
| 14574 | Screen inclination (degree) |
| 14579 | Screenshot |
| 14584 | Search for custom configured joystick profiles. |
| 14589 | Secondary attack |
| 14596 | Seconds a texture should be unused to be considered old enough to be deleted if texture memory usage exceeds Soft Texture Cache limit. |
| 14601 | See your FPS and version of Vulkan API/driver. |
| 14606 | Sega/Mega CD |
| 14611 | Select |
| 14616 | Select Keyboard, Joystick or Gamepad mode |
| 14621 | Select a boot disk or hard drive if needed |
| 14626 | Select controller type for Amiga P1. |
| 14631 | Select controller type for Amiga P2. |
| 14638 | Select how much graphics memory is allocated for the GPU, may need modifying for some games / systems. |
| 14645 | Select language will be used if 'Use Firmware Settings' is disabled or if firmware file was not found. |
| 14659 | Select model to emulate |
| 14664 | Select scale resolution of the game. |
| 14670 | Select the .SF2 SoundFont file, .ROM file, or interface used for MIDI output. |
| 14675 | Select the input type to navigate the touch screen |
| 14685 | Select the processor model. |
| 14690 | Select which Intel CPU to emulate. |
| 14695 | Select which joystick to emulate. |
| 14700 | Selfie |
| 14705 | Sensitivity when using D-pad for a paddle. |
| 14710 | Sensitivity when using D-pad or analog stick for a throttle. |
| 14715 | Sensitivity when using D-pad or analog stick for a wheel. |
| 14720 | Sensitivity when using analog stick for a paddle. |
| 14725 | Sensitivity when using mouse for a paddle. |
| 14730 | Separate Windows |
| 14735 | September |
| 14740 | Serbian |
| 14745 | Set controller 1 and 2 to None to use it standalone. |
| 14750 | Set game audio level gain in dB. |
| 14755 | Set gun button 2 to reload. |
| 14761 | Set if you want to limit the FPS in games that are not limited like OutRun2. |
| 14766 | Set in Config - choose if no audio output |
| 14771 | Set joystick deadzone. |
| 14776 | Set speed normal |
| 14781 | Set system-wide controls via MAME menu |
| 14786 | Set the Primeval Hunt mode (touch screen). |
| 14796 | Set the controller rumble strength if supported. |
| 14801 | Set the crosshair line thickness. |
| 14806 | Set the crosshair size. |
| 14816 | Set the desired maximum refresh rate when Vsync is off. |
| 14821 | Set the display's resolution. Does not affect the rendering resolution. |
| 14826 | Set the field of view. |
| 14831 | Set the fps limit. |
| 14836 | Set the on-screen keyboard transparency (0-100%). |
| 14841 | Set the target FPS (will only work if FPS LIMITER is enabled). |
| 14846 | Set to enable lens glare in Outrun 2. |
| 14853 | Set to keep the aspect ratio (4:3) in games like Sega Race TV and Primeval Hunt. |
| 14858 | Set to on if you experience flickering in Hummer. |
| 14865 | Set virtual joysticks gate size. Smaller increases sensitivity. Larger decreases it. |
| 14870 | Sets the scaler filter mode when rendering. |
| 14875 | Sets the window size to an integer size. |
| 14880 | Setting for 16-position DIP switch number 1. |
| 14885 | Setting for 16-position DIP switch number 2. |
| 14890 | Setting for DIP switch 1. |
| 14895 | Setting for DIP switch 2. |
| 14900 | Setting for DIP switch 3. |
| 14905 | Sex |
| 14910 | Shader Interpreter only |
| 14915 | Shared |
| 14920 | Sharp 1 |
| 14925 | Sharp 2 |
| 14930 | Sharp Bilinear |
| 14935 | Sharpen |
| 14940 | Sharpen More |
| 14945 | Shoot |
| 14950 | Shoot Xterm |
| 14955 | Shoot Zappper |
| 14960 | Short visible screen edge (cm) |
| 14965 | Show |
| 14970 | Show (Default) |
| 14975 | Show (specific games) |
| 14980 | Show All |
| 14985 | Show Crosshair with fist. |
| 14990 | Show Crosshair with lightsaber. |
| 14995 | Show an image overlaid on top of the bezel. |
| 15000 | Show context-sensitive info over the game. |
| 15005 | Show on screen display messages (memory card saves..). |
| 15010 | Show the cheat menu |
| 15015 | Show/Hide guns borders for specific systems |
| 15020 | Shows or hides the menu bar |
| 15025 | Shrink/expand tattoo to fit within the bezel's border. |
| 15030 | Shunt 10 |
| 15035 | Shunt 2 |
| 15040 | Shunt 3 |
| 15045 | Shunt 4 |
| 15050 | Shunt 5 |
| 15055 | Shunt 6 |
| 15060 | Shunt 7 |
| 15065 | Shunt 8 |
| 15070 | Shunt 9 |
| 15075 | Side by side |
| 15080 | Simple |
| 15085 | Simple (interpreter for old real-mode games) |
| 15090 | Simple 2x |
| 15095 | Simplified Chinese |
| 15105 | Simultaneous |
| 15110 | Sinclair 1 Joystick |
| 15115 | Sinclair 1 controller set to AUTO. |
| 15120 | Sinclair 2 Joystick |
| 15125 | Sinclair 2 controller set to AUTO. |
| 15130 | Sine |
| 15135 | Singapore |
| 15140 | Single |
| 15145 | Sirius/Atari (2x 1-button Digital, II+ Only) |
| 15150 | Skip |
| 15155 | Skip (safer) |
| 15160 | Skip All |
| 15165 | Skip Drawing |
| 15170 | Skip Initial |
| 15175 | Skip buffer effects |
| 15182 | Skip buffer effects faster but may not render some games. Disables resolution, MSAA, auto frameskip and duplicate frames to 60Hz. |
| 15187 | Skip cutscene |
| 15192 | Skip frames to improve performance, at the cost of choppy motion. |
| 15199 | Skip frames to improve performance, at the cost of choppy motion. Can cause visual glitches. |
| 15204 | Skip the bios boot logo, may cause default language issues. |
| 15209 | Skip the initial intro video. |
| 15214 | Skipping it can break some games. |
| 15221 | Skips Vertical Blank Interrupts when lag is detected, allowing for smooth audio playback when emulation speed is not 100%. |
| 15226 | Skynet |
| 15231 | Slot A (Default) |
| 15236 | Slot B |
| 15241 | Slot C |
| 15246 | Slot D |
| 15251 | Slot E |
| 15256 | Slovak |
| 15261 | Slovakia |
| 15266 | Slovenia |
| 15271 | Slovenian |
| 15276 | Slow down or speed up games as appropriate. |
| 15281 | Small performance increase (may drop frames). |
| 15286 | Smaller |
| 15291 | Smooth |
| 15296 | Smooth (Linear) |
| 15301 | Smooth 1 |
| 15306 | Smooth 2 |
| 15311 | Smooth 3 |
| 15316 | Smooth 4 |
| 15321 | Smooth textures on 3D objects. |
| 15326 | Smooth textures on distant 3D objects based on angle. |
| 15331 | Smooth textures. |
| 15336 | Smooths out textures on 3D objects. |
| 15343 | Smooths the overall picture as it is displayed on the screen. Corrects positioning between pixels. |
| 15348 | Snapshot |
| 15353 | Snow |
| 15358 | Soften the hash sound effect from some games. |
| 15363 | Software |
| 15370 | Software mode is faster and more accurate, while OpenGL mode supports scaling 3D graphics. |
| 15375 | Some games accept input from port 2 instead of port 1. |
| 15380 | Some games and homebrews require more RAM |
| 15385 | Some games have issues when the animation is shown, others require it. |
| 15390 | Some games rely on this (Apros). |
| 15395 | Sonic 2 (tap jump) |
| 15400 | Sonic CD (hold jump) |
| 15405 | Sony CXA2025AS |
| 15410 | Sony DS |
| 15415 | SounBlaster 1.0 |
| 15420 | SounBlaster 16 (Default) |
| 15425 | SounBlaster 2.0 |
| 15430 | SounBlaster Pro |
| 15435 | SounBlaster Pro 2 |
| 15442 | Sound generator. MAME is faster and Nuked is cycle accurate. Original model used YM2612 while later revisions used YM3438. |
| 15447 | South Africa |
| 15452 | South Korea |
| 15457 | Spain |
| 15462 | Spanish |
| 15467 | Spanish (Latin America) |
| 15472 | Spanish (Spain) |
| 15477 | Spanish (es) |
| 15482 | Special 1 |
| 15487 | Special 2 |
| 15492 | Special 3 |
| 15497 | Special 4 (TI-83 Legacy) |
| 15502 | Spectrum +2 |
| 15507 | Spectrum +2A |
| 15512 | Spectrum +3 |
| 15517 | Spectrum +3e |
| 15522 | Spectrum 128K |
| 15527 | Spectrum 16K |
| 15532 | Spectrum 48K |
| 15537 | Spectrum 48K (NTSC) |
| 15542 | Spectrum SE |
| 15547 | Speech module installed |
| 15552 | Speed |
| 15557 | Speed hack for dual core mode to fix some glitches. |
| 15564 | Speed hack, enable to disable surface syncing between CPU and GPU. Surface syncing is needed by a few games. |
| 15569 | Speed up shader compilation. |
| 15574 | Speeds up file loading. Some games won't load with this. |
| 15579 | Speeds up the game |
| 15584 | Square Pixels |
| 15589 | Square pixel |
| 15594 | Standard (4:3) |
| 15599 | Standard Controller |
| 15604 | Standard OpenGL (Default) |
| 15609 | Start / Enter |
| 15614 | Start / Valid |
| 15619 | Start game |
| 15624 | Static Interpreter |
| 15629 | Stats |
| 15634 | Steering Wheel |
| 15639 | Step left |
| 15644 | Step right |
| 15649 | Stereo |
| 15654 | Stereo (Default) |
| 15659 | Store past states to rewind to in realtime, if the core supports it. |
| 15664 | Strafe Left |
| 15669 | Strafe Right |
| 15674 | Strafe left |
| 15679 | Strafe right |
| 15686 | Straict API specification. Can resolve rare cases of missing graphics and flickering. |
| 15693 | Stream texture to GPU in parrallel. Can improve performance on more powerful GPU's that have spare headroom. |
| 15699 | Streaming Optimal Playable Settings, overrides other settings if enabled. |
| 15704 | Stretch |
| 15709 | Stretch games to full-screen, but may distort the aspect ratio |
| 15714 | Stretch to Window |
| 15719 | Stretch to fit window |
| 15724 | Stretch to full |
| 15729 | Stretch to screen |
| 15734 | Stretch to window |
| 15739 | Stretches the output to fill the display area. |
| 15744 | Strong |
| 15749 | Super Famicom (8 Buttons) |
| 15754 | Super Game Boy |
| 15759 | Super Scope |
| 15764 | Super VIC (+16K) NTSC |
| 15769 | Super high |
| 15774 | Super-high 1440p |
| 15779 | SuperEagle |
| 15784 | SuperSAI |
| 15791 | Supports uncapped frame rates, analog controllers, and mouse look functionality. |
| 15796 | Surround |
| 15801 | Surround 5.1 |
| 15806 | Surround 7.1 |
| 15811 | Swap screen |
| 15816 | Swap the position of the dual displays. |
| 15821 | Sweden |
| 15826 | Swedish |
| 15831 | Swedish (se) |
| 15836 | Swiss French (ch) |
| 15841 | Swiss German (ch) |
| 15848 | Switches between smooth (Bilinear) and sharp (Nearest Neighbor) image scaling. |
| 15853 | Switches the game to multiplayer mode. |
| 15858 | Switzerland |
| 15863 | Switzerland (French) |
| 15868 | Switzerland (German) |
| 15874 | Sync GB2Player/GBC2Player saves with saves in "saves/gb" or "saves/gbc". |
| 15879 | Syria |
| 15884 | System 3.0 (LD Floppy) |
| 15889 | System 6.0.8 (Hard Drive) |
| 15894 | System 6.0.8 (LD Floppy) |
| 15899 | System 7.0.1 (HD Floppy) |
| 15904 | System 7.0.1 (Hard Drive) |
| 15909 | System 7.5 (HD Floppy) |
| 15914 | System 7.5.5 (Hard Drive) |
| 15919 | System requirements at native; (RAM|VRAM). |
| 15924 | TARGET LANGUAGE |
| 15929 | TATTOO CORNER |
| 15939 | TEMPEST 2000 |
| 15944 | TERRAIN DETAIL |
| 15949 | TEST PLAY |
| 15954 | TEXT |
| 15959 | TEXTURE COLOUR DEPTH |
| 15964 | TEXTURE COMPRESSION |
| 15974 | TEXTURE DETAIL |
| 15979 | TEXTURE FILTER |
| 15984 | TEXTURE FILTERING |
| 15989 | TEXTURE FILTERING MODE |
| 15994 | TEXTURE MEMORY SCALE SIZE |
| 15999 | TEXTURE MIP-MAPPING (BLUR) |
| 16004 | TEXTURE PRELOADING |
| 16009 | TEXTURE QUALITY |
| 16014 | TEXTURE REPLACEMENTS |
| 16019 | TEXTURE SCALING |
| 16024 | TEXTURE SMOOTHING |
| 16029 | TEXTURE UPSCALING |
| 16034 | TEXTURE UPSCALING (RICE ONLY) |
| 16039 | TEXTURE UPSCALING (XBRZ) |
| 16044 | TEXTURE UPSCALING LEVEL |
| 16049 | TEXTURE UPSCALING TYPE |
| 16054 | THREADED 3D |
| 16059 | THREADED PRESENTATION |
| 16064 | THREADED VIDEO |
| 16069 | THROTTLE SENSITIVITY |
| 16074 | TI-99/4A Cartridges |
| 16079 | TIME CRISIS FOG HACK |
| 16084 | TIME STRETCHING THRESHOLD |
| 16089 | TIMED AXIS INTERVALS |
| 16094 | TOP LEFT (NW) |
| 16099 | TOP RIGHT (NE) |
| 16104 | TOS languages. |
| 16109 | TOUCH MODE |
| 16114 | TOUCH SCREEN MODE |
| 16119 | TRAINER MODE |
| 16124 | TRANSPARENT MESHES |
| 16129 | TRILINEAR FILTERING |
| 16134 | TRIPLE BUFFERING |
| 16139 | TRUE COLOUR RENDERING |
| 16144 | TT |
| 16149 | TT 3.06 |
| 16154 | TT AUTO |
| 16159 | TT ETOS 512k |
| 16164 | TV |
| 16169 | TV2x CRT Television Filter |
| 16174 | TWB64 - Pack 1 |
| 16179 | TWB64 - Pack 2 |
| 16184 | Taiwan |
| 16189 | Taiwanese |
| 16194 | Tandy |
| 16214 | Thai |
| 16219 | Thailand |
| 16224 | The New 3DS has a faster processor, ZL/ZR buttons and a C-stick. |
| 16231 | The PSP will cull triangles that are outside a 4096x4096 clipping box, and also triangles crossing the Z=1 plane if clipping is enabled. |
| 16238 | The area around the joystick's neutral position where input is ignored. Can help reduce unintended inputs. |
| 16243 | The day within the month of your birthday. |
| 16248 | The emulated graphics card. |
| 16253 | The final output image, unrelated to the Wii's emulated NAND setting. |
| 16260 | The higher the setting, the more blending is emulated in the shader accurately, and the higher the speed penalty will be. |
| 16265 | The image will be softer which could help with aliasing. |
| 16270 | The language to translate into. |
| 16275 | The month of your birthay. |
| 16282 | The sample count of every tile will be incremented on every EVENT_WRITE_ZPD by this number. Setting this to 0 means everything is reported as occluded. |
| 16287 | The theme colour of the emulated console. |
| 16294 | There is generally no point in going beyond 4x texture scaling unless you are running at very high resolutions. |
| 16299 | This can be convenient if you're using laserdiscs. |
| 16306 | This option enables the ability to play Xbox Live Arcade games. May cause compatibility issues with non-XBLA games. |
| 16311 | This option is required for some gun games when playing with a mouse. |
| 16317 | This setting controls the default language layout for the virtual keyboard. |
| 16324 | This should not be necessary, unless you are not using the default pad2key mapping. |
| 16329 | Tiger Game.com cartridges |
| 16334 | Time Stretch (Tempo Change, Best Sound) |
| 16339 | Timex 1 Joystick |
| 16344 | Timex 2 Joystick |
| 16349 | Timex TC2048 |
| 16354 | Timex TS2068 |
| 16359 | TinyALSA |
| 16364 | To have music and not only sound in games (Owl-Zoo). |
| 16369 | To use game cheats or 16/9 Aspect Ratio Fix codes. |
| 16374 | Toggle item |
| 16379 | Toggle menu |
| 16384 | Toggle run |
| 16389 | Toggle weapon |
| 16394 | Toggle with hotkey + D-pad up or Scroll Lock in-game. |
| 16399 | Tomy Tutor & Pyuuta cartridge |
| 16404 | Toogle screen layout |
| 16409 | Top |
| 16414 | Top Center |
| 16419 | Top Center (Default) |
| 16424 | Top Left |
| 16429 | Top Only |
| 16434 | Top Right |
| 16439 | Top only |
| 16444 | Top-Left Position, Large |
| 16449 | Top-Left Position, Medium |
| 16454 | Top-Left Position, Small |
| 16459 | Top-Right Position, Large |
| 16464 | Top-Right Position, Medium |
| 16469 | Top-Right Position, Small |
| 16474 | Touch Screen |
| 16479 | TouchScreen |
| 16484 | Town map |
| 16489 | Trackball (Atari CX-22) |
| 16494 | Traditional Chinese |
| 16499 | Translate |
| 16509 | Triangle |
| 16516 | Tries to guess Per-vertex colour (gouraud) from the Model2 per-poly information (flat). |
| 16521 | Trilinear |
| 16526 | Trilinear (Forced) |
| 16531 | Trilinear (PS2) |
| 16536 | Trinidad and Tobago |
| 16541 | Triple buffering |
| 16546 | True Colour |
| 16551 | Tunisia |
| 16556 | Turkey |
| 16561 | Turkish |
| 16566 | Turkish (tr) |
| 16571 | Turn Left |
| 16576 | Turn Right |
| 16581 | Turn left |
| 16586 | Turn right |
| 16591 | Turquoise |
| 16596 | Twin Stick with Triggers |
| 16601 | Type of ROM file to load |
| 16606 | Type of ROM file to load. |
| 16611 | Type of ROM file to load. Disk Image requires Mac IIx and Image Reader |
| 16616 | Type of emulated SoundBlaster card. |
| 16621 | Type of joystick connected to the game port. |
| 16626 | UBERSHADERS |
| 16631 | UCT |
| 16636 | UDP BIND ADDRESS |
| 16641 | UDP REMOTE ADDRESS |
| 16646 | UDP Tunnel |
| 16651 | UI KEYS |
| 16656 | UI PROMPTS |
| 16661 | UK |
| 16666 | UPSCALE FILTER |
| 16671 | UPSCALE MODE |
| 16676 | US |
| 16681 | US (Default) |
| 16686 | USA |
| 16691 | USA (Default) |
| 16696 | USE DSP AUDIO |
| 16701 | USE FIRMWARE SETTINGS |
| 16706 | USE JOYPAD SOUTH BUTTON TO ADD CREDIT |
| 16711 | USE LIGHT GUNS |
| 16716 | USE MOUSE FOR PADDLE 1 |
| 16721 | USE MOUSE FOR PADDLE 2 |
| 16726 | USE MOUSE FOR PADDLE 3 |
| 16731 | USE MOUSE FOR PADDLE 4 |
| 16736 | USE MOUSE POINTER FOR PADDLE 1 |
| 16741 | USE NEW GRAPHICS |
| 16746 | USE PAD PROFILES |
| 16751 | USE PRE-EMPTIVE FRAMES |
| 16756 | USE SECOND INSTANCE FOR RUN-AHEAD |
| 16761 | USE SOFTWARE RENDERING |
| 16766 | USE WHEELS |
| 16771 | USE ZINK FOR RENDERING |
| 16776 | USER DISK |
| 16781 | UTC |
| 16786 | UTC+1 |
| 16791 | UTC+10 |
| 16796 | UTC+11 |
| 16801 | UTC+12 |
| 16806 | UTC+2 |
| 16811 | UTC+3 |
| 16816 | UTC+4 |
| 16821 | UTC+5 |
| 16826 | UTC+6 |
| 16831 | UTC+7 |
| 16836 | UTC+8 |
| 16841 | UTC+9 |
| 16846 | UTC-1 |
| 16851 | UTC-10 |
| 16856 | UTC-11 |
| 16861 | UTC-12 |
| 16866 | UTC-2 |
| 16871 | UTC-3 |
| 16876 | UTC-4 |
| 16881 | UTC-5 |
| 16886 | UTC-6 |
| 16891 | UTC-7 |
| 16896 | UTC-8 |
| 16901 | UTC-9 |
| 16906 | Ukraine |
| 16911 | Ukrainian |
| 16916 | Ultra |
| 16921 | Undocked |
| 16926 | United Arab Emirates |
| 16931 | United Kingdom |
| 16936 | United States |
| 16941 | Univarsal |
| 16946 | Universe BIOS is not compatible with cheats. |
| 16951 | Unlimited |
| 16956 | Unsaturated v6 (FirebrandX) |
| 16961 | Unscaled |
| 16966 | Unscaled (Default) |
| 16971 | Until Timeout |
| 16976 | Up |
| 16981 | Up to 1 |
| 16986 | Up to 2 (Default) |
| 16991 | Up/Jump |
| 16998 | Uploads entire textures at once instead of small pieces. Improves performance in most games. |
| 17005 | Upright glass panel displaying some illuminated artwork. By default, settings come from the VPinballX.ini configuration file. |
| 17010 | Upscale filter used for the 2D layers. Requires New 3D engine. |
| 17015 | Upscale rendering resolution to display size. |
| 17020 | Upscale textures on 3D objects. |
| 17025 | Uruguay |
| 17030 | Use |
| 17037 | Use 16 bit audio samples for audio drivers that don't support 32bit. Only use if you get no audio. |
| 17042 | Use 1:1 aspect. |
| 17052 | Use Force Power |
| 17057 | Use Host |
| 17062 | Use Inventory Item |
| 17067 | Use MAME software lists to identify ROM |
| 17074 | Use Megadrive to automap inputs for a Megadrive style controller with a 6 button layout. |
| 17079 | Use Potion |
| 17086 | Use SSAA instead of MSAA for anti-aliasing. SSAA may look better but has a higher performance cost. |
| 17091 | Use a custom MAME config, do not overwrite config on launch. |
| 17096 | Use a specific mouse for Paddle 1, chosen by Port 1's Mouse Index. |
| 17101 | Use a specific mouse for Paddle 2, chosen by Port 2's Mouse Index. |
| 17106 | Use a specific mouse for Paddle 3, chosen by Port 3's Mouse Index. |
| 17111 | Use a specific mouse for Paddle 4, chosen by Port 4's Mouse Index. |
| 17116 | Use an alternate resolution. Some games need this. |
| 17121 | Use controller settings manually defined in custom.ini. |
| 17127 | Use if you're having graphical issues or GPU problems with this emulator. |
| 17132 | Use item |
| 17137 | Use language and username from the NDS Firmware |
| 17142 | Use light guns instead of pads if light guns are connected. |
| 17147 | Use new graphics created from CorsixTH project |
| 17152 | Use one save file per game. |
| 17159 | Use preemptive frames instead of run-ahead. Only runs ahead when controller state changes. |
| 17166 | Use the same art paths as standalone MAME - not recommended if using decorations or shaders. |
| 17173 | Use the system mouse pointer as paddle controller 1. Does not let you choose a specific mouse if you have several. |
| 17180 | Use this to play online with custom servers that reimplement the discontinued Nintendo Wi-Fi. |
| 17185 | Use to eliminate cursor drift/unwanted input. |
| 17191 | Use to eliminate joystick drift/unwanted input. Effects all controllers. |
| 17198 | Use to make joystick movement more or less sensitive. Effects all controllers. |
| 17203 | Use wheels instead of pads if wheels are connected. |
| 17208 | Use your physical anaglypth 3D glasses! |
| 17213 | Useful for N64 style controllers. |
| 17220 | Useful for N64 style controllers. Limited hotkeys for controllers without dedicated hotkey. |
| 17225 | Useful for certain arcade games. |
| 17230 | Useful for speedruns/glitches. |
| 17235 | Useful to troubleshoot when your Windows game won't start of crashes. |
| 17240 | Uses hardware to make curves. |
| 17245 | Usleep Only |
| 17250 | Usually not much faster than single core mode. |
| 17255 | Uzbekistan |
| 17260 | V-Tech Creativision cartridges |
| 17265 | V364 NTSC |
| 17270 | VARIABLE REFRESH RATE |
| 17275 | VB - Virtual Boy |
| 17280 | VBI SKIP |
| 17285 | VERTICAL ROTATION (TATE) |
| 17290 | VGA |
| 17295 | VGA (Default) |
| 17300 | VIC20 NTSC |
| 17305 | VIC20 NTSC Automatic |
| 17310 | VIC20 PAL |
| 17315 | VIC20 PAL Automatic |
| 17320 | VIDEO |
| 17325 | VIDEO FILTER |
| 17330 | VIDEO FILTERS |
| 17335 | VIDEO FORMAT STANDARD |
| 17340 | VIDEO MODE |
| 17345 | VIDEO QUALITY |
| 17350 | VIDEO RESOLUTION |
| 17355 | VIDEO SETTINGS |
| 17360 | VIDEO STREAM BITRATE |
| 17365 | VIDEO STREAM CODEC |
| 17370 | VIDEO STREAM FRAME RATE |
| 17375 | VIDEO STREAM RESOLUTION |
| 17380 | VIEW MODEL |
| 17385 | VIEW ONLY |
| 17390 | VIEW SWAYING |
| 17395 | VIOLENCE LEVEL |
| 17400 | VIRTUAL DESKTOP |
| 17405 | VIRTUAL KEYBOARD |
| 17410 | VISUAL NUDGE STRENGTH |
| 17415 | VOICE |
| 17420 | VOLUMETRIC SMOKE |
| 17425 | VSYNC |
| 17430 | VSYNC FPS |
| 17435 | VSync and Audio Resampling need to be enabled. |
| 17440 | VTech V.Smile Motion cartridges |
| 17445 | VTech V.Smile cartridges |
| 17450 | Value to use for the emulated solar sensor (Boktai). |
| 17455 | Vastly improves the speed of buffer maps. |
| 17460 | Venezuela |
| 17465 | Vertical |
| 17470 | Vertical Sync |
| 17475 | Very High |
| 17480 | Video Game Music Files |
| 17485 | Video Technology Socrates cartridges |
| 17490 | Videopac G7000 (European) |
| 17495 | Videopac+ G7400 (European) |
| 17500 | Videopac+ G7400 (France) |
| 17505 | Vietnam |
| 17510 | Vietnamese |
| 17515 | Virtual |
| 17520 | Virtual Keyboard |
| 17525 | Voltmace Delta 3b Twin Joysticks |
| 17530 | Volumetric |
| 17535 | Vsync |
| 17540 | Vulkan |
| 17545 | Vulkan (Default) |
| 17550 | W-SU |
| 17555 | WALL DECALS |
| 17560 | WALL MARKS |
| 17565 | WAN |
| 17570 | WARN ABOUT BIOS PROBLEMS |
| 17575 | WARN ABOUT UNSUPPORTED FEATURES |
| 17580 | WAYLAND DRIVER MODE |
| 17585 | WEAPON PICKUP |
| 17590 | WEAPON WAGGLE |
| 17595 | WEAPONS BAR |
| 17600 | WEATHER EFFECTS |
| 17605 | WET |
| 17610 | WHDLOAD LAUNCHER |
| 17615 | WHEEL DEADZONE |
| 17620 | WHEEL MIDZONE |
| 17625 | WHEEL MODEL |
| 17630 | WHEEL ROTATION |
| 17635 | WHEEL SENSITIVITY |
| 17640 | WHEELS |
| 17645 | WIDESCREEN |
| 17650 | WIDESCREEN CHEAT (PRIORITY) |
| 17655 | WIDESCREEN HACK (GLITCHY) |
| 17660 | WII CONTROLLERS |
| 17665 | WII TV MODE |
| 17670 | WINDOWS POSITIONS |
| 17675 | WINE RUNNER |
| 17680 | WOLFENSTEIN 3D |
| 17685 | WRITE COLOR BUFFERS |
| 17690 | WRITE DEPTH BUFFERS |
| 17695 | WRX HIGH RESOLUTION |
| 17700 | Walk forward |
| 17705 | Weak |
| 17710 | Weapon drop |
| 17715 | Weave (Bottom Field First) |
| 17720 | Weave (Top Field First) |
| 17727 | When enabled and upscaling, textures look better than linear filtering for a lot of 2D art. |
| 17732 | When enabled, each game has its own VMU on port 1 of controller 1. |
| 17739 | When frameskip type is on automatic or manual, skip up to this many frames consecutively. |
| 17744 | When moving |
| 17750 | When running outside of 100%, adjusts the temp instead of dropping frames. |
| 17755 | When the Backglass is activated, display the grill. |
| 17762 | When the Backglass is activated, display the small additional part with the scores. |
| 17767 | While Touching |
| 17772 | White |
| 17777 | Widescreen (16:9) |
| 17783 | Wii NAND's aspect ratio setting. Most games support both ratios natively. |
| 17788 | Wii NAND's language setting. |
| 17793 | Wii U Classic Controller |
| 17798 | WiiMote |
| 17803 | WiiMote + Classic Controller |
| 17808 | WiiMote + Classic Controller Pro |
| 17813 | WiiMote + Nunchuk |
| 17818 | WiiMote Sideways |
| 17823 | Wiimmfi (95.217.77.181) |
| 17828 | Wiimote Sideway |
| 17833 | Wiimote Sideway + Nunchuk |
| 17838 | Wiimote Sideway + Swing |
| 17843 | Wiimote Sideway + Tilt |
| 17848 | Wimpy |
| 17853 | Works with 'Cycle-exact' mode and for a few games. |
| 17860 | Writes depth buffer values to VM memory. Some games need this to fix broken graphics. |
| 17865 | X |
| 17870 | X-INPUT |
| 17875 | X2 |
| 17880 | XBLA license enabled (Default) |
| 17885 | XBOX LIVE ARCADE |
| 17890 | XWayland (Default) |
| 17895 | Y |
| 17900 | Y = Fire |
| 17905 | Y = Fire, B = Up |
| 17910 | YES |
| 17915 | YUV v3 (Firebrand) |
| 17920 | Yellow |
| 17925 | Yemen |
| 17930 | You can hide the pointer on touchscreen devices. |
| 17935 | ZCULL ACCURACY |
| 17940 | ZOOM (HIDE BORDERS) |
| 17945 | ZOOM/CROP (HIDE BORDERS) |
| 17950 | Zone for which the game doesn't react to the wheel (in degrees) |
| 17955 | Zoom in |
| 17960 | Zoom in the camera |
| 17965 | Zoom in x5 |
| 17970 | Zoom out |
| 17975 | Zoom out x5 |
| 17980 | Zoom the camera out |
| 17985 | Zooms in to hide black borders. |
| 17990 | Zooms in to hide black borders. Borders are different per game. |
| 17995 | Zulu |
| 18000 | amber |
| 18005 | best |
| 18010 | bilinear |
| 18015 | black and white |
| 18020 | black/blue |
| 18025 | black/cyan |
| 18030 | black/electric cyan |
| 18035 | black/green |
| 18040 | black/magenta |
| 18045 | black/white |
| 18050 | black/yellow |
| 18055 | blue sea |
| 18060 | bottom only |
| 18065 | bottom/top |
| 18070 | colodore_ted |
| 18075 | colodore_vic |
| 18080 | concussion missile |
| 18085 | dark knight |
| 18090 | diagonal filter |
| 18095 | drop proximity bomb |
| 18100 | external (variable fps) |
| 18105 | fire primary |
| 18110 | fire secondary |
| 18115 | flare |
| 18120 | gba sp |
| 18125 | green |
| 18130 | green forest |
| 18135 | green/magenta |
| 18140 | h264 (less latency) |
| 18145 | h265 (HEVC) (higher quality at lower bitrates) |
| 18152 | h265 (HEVC) is CPU heavy and increases latency, but is more bandwidth efficient. |
| 18157 | hidden |
| 18162 | homing missile |
| 18167 | hot desert |
| 18172 | hybrid bottom ratio 2 |
| 18177 | hybrid bottom ratio 3 |
| 18182 | hybrid top ratio 2 |
| 18187 | hybrid top ratio 3 |
| 18192 | hybrid/bottom |
| 18197 | hybrid/top |
| 18202 | internal (fixed 60fps) |
| 18207 | internal (variable fps) |
| 18212 | large |
| 18217 | larger |
| 18222 | laser |
| 18227 | left/right |
| 18232 | linear |
| 18237 | lottes crt |
| 18242 | map |
| 18247 | maximum |
| 18252 | medium |
| 18257 | mike-ntsc |
| 18262 | mike-pal |
| 18267 | minimum |
| 18272 | nearest |
| 18277 | normal |
| 18282 | nxagss |
| 18287 | original |
| 18292 | original gameboy |
| 18297 | pentium_slow |
| 18302 | pink dreams |
| 18307 | plasma cannon |
| 18312 | proximity bomb |
| 18317 | quick switch |
| 18322 | rear view |
| 18327 | red/blue |
| 18332 | red/cyan |
| 18337 | red/electric cyan |
| 18342 | right/left |
| 18347 | scanlines |
| 18352 | small |
| 18357 | smaller |
| 18362 | smart missile |
| 18367 | spreadfire cannon |
| 18372 | standard |
| 18377 | top only |
| 18382 | top/bottom |
| 18387 | triangular filter |
| 18392 | trilinear |
| 18397 | use with R3 for cheat automap |
| 18402 | vulcan cannon |
| 18407 | wave filter |
| 18412 | weird colors |
| 18417 | white |
| 18422 | xBR (Very Slow) |
| 18427 | xBR (Very Slow, No Edge Blending) |
| 18432 | xBRZ (Default) |
| 18439 | xBRZ - a sharpening upscale algorithm, Bicubic - a smooth look, Hybrid - uses bicubic for smooth areas. |
| 18444 | yape-ntsc |
| 18449 | yape-pal |
| 18454 | yellow/blue |