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Help us translate Batocera into your favorite language. The process is described on the Wiki.

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26Adjust the cpu power frequency profile whilst in-game. Some systems will benefit from improved voltage handling.
31POWER OPTIONS
36POWER MODE
41High Performance
46Balanced
51Power Saver
58Adjust the cpu power profile whist on battery. Overwrites previous Power Mode(s).
63BATTERY MODE
71Adjust the percentage of power (watts) provided to a Ryzen Mobile Series CPU based on it's default max value. Caution, setting wattage too high could damage your device.
76RYZEN THERMAL DESIGN POWER
81Set the display's resolution. Does not affect the rendering resolution.
86VIDEO MODE
93Force the game to render in this aspect ratio. Not all systems support all ratios.
98GAME ASPECT RATIO
103Full
108Config
113Square pixel
118Core provided
123Custom
128Store past states to rewind to in realtime, if the core supports it.
133REWIND
138On
143Off
148Load latest save state on game launch and save state when exiting game.
153AUTO SAVE/LOAD ON GAME LAUNCH
158GAME RENDERING & SHADERS
163SHADER SET
170Disabled if using a shader set or the output display matches the game's resolution.
175SMOOTH GAMES (BILINEAR FILTERING)
180Only increase the image size in integer multiples.
185INTEGER SCALING (PIXEL PERFECT)
190DECORATIONS
195DECORATION SET
200STRETCH BEZELS (4K & ULTRAWIDE)
205Show context-sensitive info over the game.
210HEADS UP DISPLAY
215None
220Game info/art
225Performance
230HEADS UP DISPLAY CORNER
235TOP LEFT (NW)
240TOP RIGHT (NE)
245BOTTOM RIGHT (SE)
250BOTTOM LEFT (SW)
255Show an image overlaid on top of the bezel.
260SHOW TATTOO OVER BEZEL
265NO
270SYSTEM CONTROLLERS
275CUSTOM IMAGE
280TATTOO CORNER
285CUSTOM .PNG IMAGE PATH
290Shrink/expand tattoo to fit within the bezel's border.
295RESIZE TATTOO
302During gameplay, press Hotkey + R1 to translate on-screen text. Only on libretro cores.
307AI GAME TRANSLATION
312ENABLE AI TRANSLATION SERVICE
317The language to translate into.
322TARGET LANGUAGE
327If nothing is specified, will use ZTranslate by default.
332AI TRANSLATION SERVICE URL
337PAUSE ON TRANSLATED SCREEN
344Enables run-ahead. Doubles CPU requirements. High numbers can result in visible jitter.
349LATENCY REDUCTION
354RUN-AHEAD FRAMES
359Can prevent audio skips on button presses when using run-ahead.
364USE SECOND INSTANCE FOR RUN-AHEAD
371Automatically decrease frame delay temporarily to prevent frame drops. Can introduce stuttering.
376AUTOMATIC FRAME DELAY
382Don't deviate from core requested timing. G-Sync, FreeSync, HDMI 2.1 VRR.
387VARIABLE REFRESH RATE
392Improves performance at the cost of latency and more video stuttering.
397THREADED VIDEO
402Use light guns instead of pads if light guns are connected.
407LIGHT GUN
412USE LIGHT GUNS
417Use wheels instead of pads if wheels are connected.
422WHEELS
427USE WHEELS
432Maximum wheel rotation from left to right (in degrees)
437WHEEL ROTATION
442Zone for which the game doesn't react to the wheel (in degrees)
447WHEEL DEADZONE
454Reserve a non dead zone at the center of the wheel to go straight ahead (in degrees)
459WHEEL MIDZONE
464For emulators and controllers supporting force feedback.
469RUMBLE LEVEL
474Set game audio level gain in dB.
479AUDIO VOLUME GAIN
4840 (No gain)
489Show/Hide guns borders for specific systems
494BORDER MODE
499normal
504hidden
514ADVANCED OPTIONS
524Autodetect
529On (forced)
534Required for some homebrew.
539WRX HIGH RESOLUTION
544ATARI SYSTEM
549VIDEO FORMAT STANDARD
554NTSC 240x480px 60Hz
559PAL 288x576px 50Hz
564Speeds up file loading. Some games won't load with this.
569SIO ACCELERATION
579HI-RES ARTIFACTING
584Use an alternate resolution. Some games need this.
589INTERNAL RESOLUTION
594Enable the BASIC interpreter. Some games need this.
599INTERNAL BASIC INTERPRETER
604Treats the right analog stick as the second joystick.
609JOYSTICK HACK (FOR ROBOTRON 2084)
614LIGHT GUN CROSSHAIR
619Cross
624Dot
629Disabled
636Automatically sets aspect ratio to 16/9 for games that natively support it. 2D elements like HUD/UI may be stretched.
641AUTO WIDESCREEN
646Not all games support 3D pad.
651CONTROLLER 1 TYPE
656Saturn Pad
661Saturn 3D Pad
666CONTROLLER 2 TYPE
671Hides borders on many games. Some games used the borders.
676ZOOM (HIDE BORDERS)
681MSX2
686Enhancement. Remove the four sprites per line limit.
691REDUCE SPRITE FLICKERING
696Apply a video filter to mimic various NTSC TV signals.
701VIDEO FILTERS
706NTSC (RF)
711NTSC (RGB)
716NTSC (S-Video)
721NTSC (Composite)
726CPC MODEL
731EMULATED RAM SIZE
73664KB
741128KB
746192+KB
751512KB
756576+KB
761Choose the emulated colour depth.
766COLOUR DEPTH
77116 bit
77624 bit (Default)
781Change the game's language.
786LANGUAGE
791English (Default)
796Spanish
801French
806Core-powered video filter.
811BLARGG NTSC FILTER
816Composite (Blargg)
821S-Video (Blargg)
826RGB (Blargg)
831Monochrome (Blargg)
836Blur high-res mode, allowing for better transparency effects.
841HIGH-RES BLENDING
848Enhancement. Swap from SNES' guassian interpolation to cubic. Improves sound quality.
853CUBIC AUDIO INTERPOLATION
860Change behaviour when emulating GB games. Auto uses SGB for GB and GBC for GBC.
865GAME BOY MODE
870Game Boy
875Game Boy Color
880Super Game Boy
885Emulate the Super Game Boy 2 for SGB. Runs games at the correct speed.
890SUPER GAME BOY 2
895Enhancement. Reduces system slowdown. Causes issues in some games.
900OVERCLOCK (UNSTABLE)
905Low
910Medium
915High
920Very High
925Prefer "Before NMI", change to After NMI only if needed by the game.
930OVERCLOCK TYPE
935Before NMI
940After NMI
945Enhancement. Reduces slowdown in mode 7 games.
950SUPER FX OVERCLOCK
955Dendy is a popular Russian clone with unique characteristics.
960CONSOLE REGION
965Dendy
970Rotate the screen, useful for certain vertical gameplay homebrews.
975DISPLAY ROTATION
98090 degrees
985180 degrees
990270 degrees
995Core-powered video filter. Bisqwit filters are CPU heavy.
1000NTSC FILTER
1005Bisqwit 2x
1010Bisqwit 4x
1015Bisqwit 8x
1020Enhancement. Remove the eight sprite per line limit.
1030Default
1035Composite Direct (FirebrandX)
1040Nes Classic
1045Nestopia (RGB)
1050Original Hardware (FirebrandX)
1055PVM Style (FirebrandX)
1060Sony CXA2025AS
1065Unsaturated v6 (FirebrandX)
1070YUV v3 (Firebrand)
1075For use with HD texture packs.
1080LOAD CUSTOM TEXTURES
1085Avoids having to manually load side A every time.
1090(FDS) AUTOMATICALLY LOAD DISK SIDE A
1095Reduce load time at the cost of accuracy.
1100(FDS) FAST FORWARD DISK LOADING
1105Useful for speedruns/glitches.
1110DEFAULT POWER ON RAM STATE
1115All 0s (Default)
1120All 1s
1125Random Values
1131Enhancement. Increase the rendering resolution. Makes 3D objects clearer.
1136RENDERING RESOLUTION
1141Enhancement. Upscales textures on 3D objects.
1146TEXTURE UPSCALING (XBRZ)
1151Smooths out textures on 3D objects.
1156TEXTURE SMOOTHING
1161Enhancement. Smooth out jagged edges on 3D object polygons.
1166ANTI-ALIASING (MSAA)
1171Arrange the dual screen layout.
1176SCREEN LAYOUT
1181top/bottom
1186bottom/top
1191left/right
1196right/left
1201top only
1206bottom only
1211quick switch
1216hybrid/top
1221hybrid/bottom
1226Skip frames to improve performance, at the cost of choppy motion.
1231FRAMESKIP
1236NDS VERSION
1241DS (Default)
1246DSi
1251Disable to access the system's settings, like time and language.
1256SKIP DS SYSTEM MENU
1261Use language and username from the NDS Firmware
1266USE FIRMWARE SETTINGS
1271ON
1276OFF (Default)
1283Select language will be used if 'Use Firmware Settings' is disabled or if firmware file was not found.
1288German
1293Italian
1298Japanese
1303hybrid top ratio 2
1308hybrid top ratio 3
1313hybrid bottom ratio 2
1318hybrid bottom ratio 3
1323Select the input type to navigate the touch screen
1328TOUCH SCREEN MODE
1333Mouse
1338Touch Screen
1343Right Stick
1348DS
1353DSi (Experiemental)
1360Software mode is faster and more accurate, while OpenGL mode supports scaling 3D graphics.
1365VIDEO SETTINGS
1370RENDERER MODE
1375Software
1380OpenGL (Overwrites Libretro API settings)
1385Degree in which 3D graphics are scaled up. OpenGL renderer only.
13901x native (256 x 192)
13952x native (512 x 384)
14003x native (768 x 576)
14054x native (1024 x 768)
14105x native (1280 x 960)
14156x native (1536 x 1152)
14207x native (1792 x 1344)
14258x native (2048 x 1536)
1432Enable this if your game's 3D modles are not rendered correctly. OpenGL renderer only.
1437IMPROVED POLYGON SPLITTING
1442Enabled
1447Affects how the emulated screens are scaled. OpenGL renderer only.
1452SCREEN FILTERING
1457Nearest
1462Linear
1467Determines how the cursor should apprear on the botton screen.
1472SCREEN SETTINGS
1477CURSOR MODE
1482Never
1487While Touching
1492Until Timeout
1497Always
1502Cursor timeout in seconds when using Cursor Mode - Until Timeout.
1507CURSOR TIMEOUT
15121 second
15172 seconds
15223 seconds
15275 seconds
153210 seconds
153715 seconds
154220 seconds
154730 seconds
155260 seconds
1557Determine how the console's touch screen in emulated.
1562TOUCH MODE
1567Joystick
1572Pointer
1579Use this to play online with custom servers that reimplement the discontinued Nintendo Wi-Fi.
1584FIRMWARE SETTINGS
1589DNS OVERRIDE
1594Kaeru WFC (178.62.43.212)
1599AltWFC (172.104.88.237)
1604Wiimmfi (95.217.77.181)
1609Force Default DNS
1614Don't Override
1619Overrides the language mode of the emulated console.
1624Use Host
1629English
1634The theme colour of the emulated console.
1639FAVOURITE COLOUR
1644Gray
1649Brown
1654Red
1659Light Pink
1664Orange
1669Yellow
1674Lime
1679Light Green
1684Dark Green
1689Turquoise
1694Light Blue
1699Blue
1704Dark Blue
1709Dark Purple
1714Light Purple
1719Dark Pink
1724The month of your birthay.
1729BIRTH MONTH
1734January
1739February
1744March
1749April
1754May
1759June
1764July
1769August
1774September
1779October
1784November
1789December
1794The day within the month of your birthday.
1799BIRTH DAY
18041st
18092nd
18143rd
18194th
18245th
18296th
18347th
18398th
18449th
184910th
185411th
185912th
186413th
186914th
187415th
187916th
188417th
188918th
189419th
189920th
190421st
190922nd
191423rd
191924th
192425th
192926th
193427th
193928th
194429th
194930th
195431st
1960Enable to display an on-screen message if trying to use unsupported features.
1965ON-SCREEN DISPLAY & NOTIFCATIONS
1970WARN ABOUT UNSUPPORTED FEATURES
1975Enable to display if your BIOS haas known problems.
1980WARN ABOUT BIOS PROBLEMS
1986Enable to show which screen layout with the configured sequence is active.
1991SHOW SCREEN LAYOUT
1996Enable to show whether your device's microphone is active.
2001SHOW HOST MICROPHONE STATE
2006Enable to show whether your device's camera is active.
2011SHOW HOST CAMERA STATE
2016Enable to show whether the emulated screens are closed.
2021SHOW LID STATE
20261x native (640x528)
20316x 4K (3840x3168)
2036Wii NAND's language setting.
2041Dutch
2046Simplified Chinese
2051Traditional Chinese
2056Korean
2061Enhancement. Only works with a 16/9 ratio and bezels disabled.
2066WIDESCREEN HACK (GLITCHY)
2072May not work well on all hardware. Hybrid is preferred, where supported.
2077UBERSHADERS
2082No Ubershaders
2087Exclusive Ubershaders
2092Hybrid Ubershaders
2097Skip Drawing
2102Improves clarity of distant textures.
2107ANISOTROPIC FILTERING
2112Enables or disable on screen messages.
2117OSD MESSAGES
2123Wii NAND's aspect ratio setting. Most games support both ratios natively.
2128WII TV MODE
2133Emulate a Wiimote Sideway with L2 for Shake and Nunchuk on R-stick.
2138WiiMote
2143WiiMote Sideways
2148WiiMote + Nunchuk
2153WiiMote + Classic Controller
2158WiiMote + Classic Controller Pro
2163Real Wiimote
2168GameCube Controller
2173CONTROLLER 3 TYPE
2178CONTROLLER 4 TYPE
2183CPU TIMING MODE (FPS)
2188internal (fixed 60fps)
2193internal (variable fps)
2198external (variable fps)
2203Apply a post-processing effect.
2208VIDEO FILTER
2213Gamepad (D-pad, 2 Buttons)
2218Keyboard + Mouse
2223Joystick (Analog, 2 Buttons)
2228Select Keyboard, Joystick or Gamepad mode
2233Select which Intel CPU to emulate.
2238CPU TYPE
2243Autodetect (Compatible)
2248386 (slow)
2253386 (prefetch)
2258486 (slow)
2263Pentium (slow)
2268Affects efficiency/stability.
2273CPU CORE METHOD
2283Dynamic (fast)
2288Normal (interpreter)
2293Simple (interpreter for old real-mode games)
2298Manually set cycles per second. Use with caution.
2303EMULATED CPU PERFORMANCE
2308MAX (as many as possible)
23138086/8088, 4.77MHz (315 cps)
2318286, 6MHz (1320 cps)
2323286, 12.5MHz (2750 cps)
2328386, 20MHz (4720 cps)
2333386DX, 33MHz (7800 cps)
2338486DX, 33MHz (13400 cps)
2343486DX2, 66MHz (26800 cps)
2348Pentium, 100MHz (77000 cps)
2353Pentium II, 300MHz (200000 cps)
2358Pentium III, 600MHz (500000 cps)
2363AMD Athlon, 1.2GHz (1000000 cps)
2368No EMS/XMS
23734MB
23788MB
238316MB
238824MB
239332MB
239848MB
240364MB
240896MB
2413128MB
2418224MB
2423The emulated graphics card.
2428GRAPHICS CHIP TYPE
2433SVGA
2438VGA
2443EGA
2448CGA
2453Tandy
2458Hercules
2463PCjr
2468Does not affect the on-screen keyboard.
2473PHYSICAL KEYBOARD LAYOUT
2478US
2483UK
2488Brazil
2493Croatia
2498Czech Republic
2503Denmark
2508Finland
2513France
2518Germany
2523Greece
2528Hungary
2533Iceland
2538Italy
2543Netherlands
2548Norway
2553Poland
2558Portugal
2563Russia
2568Slovakia
2573Slovenia
2578Spain
2583Sweden
2588Switzerland (German)
2593Switzerland (French)
2598Turkey
2603Rewind can be CPU heavy.
2608SAVESTATE/REWIND
2613On with rewind support
2618Apply a joy2key profile for the current game.
2623GAMEPAD AUTOMATIC MAPPING
2628On with game detection message
2633Set the deadzone of the joystick analog sticks.
2638ANALOG JOYSTICK DEADZONE
2643Can fix drifting joysticks in games.
2648TIMED AXIS INTERVALS
2653Gravis GamePad (D-pad + 4 Btns)
2658Generic Keyboard Binds
2663Keyboard + Mouse (Left An.)
2668Keyboard + Mouse (Right An.)
26731st Joystick (2 Axes, 2 Btns)
2678Flight Stick (3 Axes, 4 Btns, 1 Hat)
2683Both Joysticks (4 Axes, 4 Btns)
2688Custom Keyboard Binds (best for Pad2Key)
26932nd Joystick (2 Axes, 2 Btns)
2698Type of emulated SoundBlaster card.
2703SOUNDBLASTER TYPE
2708SounBlaster 16 (Default)
2713SounBlaster Pro 2
2718SounBlaster Pro
2723SounBlaster 2.0
2728SounBlaster 1.0
2733GameBlaster
2740Enable Gravis Utrasound emulation. Ensure the ULTRASND folder is in the root of your .pc rom folder.
2745ENABLE GRAVIS ULTRASOUND
2750Off (Default)
2756Select the .SF2 SoundFont file, .ROM file, or interface used for MIDI output.
2761MIDI OUTPUT
2766General MIDI SoundFont (Default)
2771Roland MT-32/CM-32L
2776Frontend MIDI driver
2781Enhancement. Skipping it can break some games.
2786SHOW BIOS BOOTLOGO
2791Show
2796Skip
2801More accurate emulation, but slower.
2806USE SOFTWARE RENDERING
2811ANTI-ALIASING (MSAA/SSAA)
28162x MSAA
28214x MSAA
28268x MSAA
283116x MSAA
283632x MSAA
28412x SSAA
28464x SSAA
28518x SSAA
285616x SSAA
286132x SSAA
2866Enhancement. Smooth/upscale textures.
2871TEXTURE FILTERING
2876Bilinear
2881Zooms in to hide black borders. Borders are different per game.
2886CROP OVERSCAN
2891Only Overscan Area
2896All Borders
2901DualShock has rumble support. Not all games support DualShock.
2906Digital Controller (Gamepad)
2911Analog Controller (DualShock)
2916Analog Joystick
2921NeGcon
2926Namco GunCon
2931PlayStation Mouse
2936SHOW LIGHT GUN CROSSHAIRS
2941Digital Controller
2946Analog Stick
2951Can fix slowdown. Only works on some drivers.
2956CPU CLOCK
2961No skipping
2966NEO GEO BIOS
2971Console AES World
2976Console AES Japan
2981Arcade MVS Europe
2986Arcade MVS USA
2991Arcade MVS Japan
2996Arcade Universe BIOS (Cheats)
3001MEMORY CARD MODE
3006Shared
3011Per-game
3016Enhancement. Remove the eight sprites per line limit.
3021Horizontal
3026Vertical
3031Both
3056RGB (crisp image)
3061Only supported games. Higher settings increase system requirements.
3066SOUND QUALITY
30712x-Postrender
30762x-VBlank
3081NES Gamepad
3086NES Zapper
3091Paddle can only be used in port 2.
3096Arkanoid paddle
3101Can avoid flashing screen issues. Significant performance cost.
3106SYNCHRONOUS RENDERING
31111.25x (800x600)
31161.5x (960x720)
31211.6x (1024x768)
31262.25x (1440x1080)
31312.5x (1600x1200)
3136PLAYER 1 CROSSHAIR COLOR
3141Green
3146White
3151PLAYER 2 CROSSHAIR COLOR
3156PLAYER 3 CROSSHAIR COLOR
3161PLAYER 4 CROSSHAIR COLOR
3166Smooth textures on distant 3D objects based on angle.
3171TEXTURE MIP-MAPPING (BLUR)
3176Improves clarity of distant textures when mip-mapping is enabled.
3181Enhancement. Upscales screen textures (2D games only).
3186Required for some games.
3191FORCE WINDOWS CE MODE
3196WIDESCREEN CHEAT (PRIORITY)
3201Gamepad
3206Keyboard
3211Light Gun
3216Useful for certain arcade games.
3221SCREEN ORIENTATION
3226MODEL
3231Spectrum 48K
3236Spectrum 48K (NTSC)
3241Spectrum 128K
3246Spectrum +2
3251Spectrum +2A
3256Spectrum +3
3261Spectrum +3e
3266Spectrum SE
3271Timex TC2048
3276Timex TS2068
3281Spectrum 16K
3286Pentagon 128K
3291Pentagon 512K
3296Pentagon 1024
3301Scorpion 256K
3306Sinclair 1 controller set to AUTO.
3311CONTROLLER TYPE 1
3316Retropad
3321Cursor Joystick
3326Kempston Joystick
3331Sinclair 1 Joystick
3336Sinclair 2 Joystick
3341Timex 1 Joystick
3346Timex 2 Joystick
3351Fuller Joystick
3356Sinclair 2 controller set to AUTO.
3361CONTROLLER TYPE 2
3366Set controller 1 and 2 to None to use it standalone.
3371KEYBOARD SUPPORT
3376Required for certain visual effects.
3381LCD GHOSTING EFFECT
3386Simple
3391LCD Ghosting (Accurate)
3396LCD Ghosting (Fast)
3421GB - DMG
3426GB - Light
3431GB - Pocket
3436GB - Black and White
3441GBC - Blue
3446GBC - Brown
3451GBC - Dark Blue
3456GBC - Dark Brown
3461GBC - Dark Green
3466GBC - Grayscale
3471GBC - Green
3476GBC - Inverted
3481GBC - Orange
3486GBC - Pastel Mix
3491GBC - Red
3496GBC - Yellow
3501Special 1
3506Special 2
3511Special 3
3516Special 4 (TI-83 Legacy)
3521TWB64 - Pack 1
3526TWB64 - Pack 2
3532Games may run faster/slower than normal if the incorrect region is selected.
3537REGION
3542NTSC-U
3547NTSC-J
3552Enhancement. Remove the eighty sprites per line limit.
3559Use Megadrive to automap inputs for a Megadrive style controller with a 6 button layout.
3564CONTROLLERS
3569CONTROLLER 1 INPUT MAPPING
3574Retropad (Default)
3579Megadrive
3584CONTROLLER 2 INPUT MAPPING
3589CONTROLLER 3 INPUT MAPPING
3594CONTROLLER 4 INPUT MAPPING
3599Joypad Auto
3604Joypad 3 Button
3609Joypad 6 Button
3614Joypad 3 Button + 4-WayPlay
3619Joypad 6 Button + 4-WayPlay
3624Joypad 3 Button + Teamplayer
3629Joypad 6 Button + Teamplayer
3634Light guns can only be used in port 2.
3639Menacer Light Gun
3644Konami Justifiers
3651Sound generator. MAME is faster and Nuked is cycle accurate. Original model used YM2612 while later revisions used YM3438.
3656FM SYNTHESIZER
3661MAME (YM2612)
3666MAME (ASIC YM3438)
3671MAME (Enhanced YM3438)
3676Nuked (YM2612)
3681Nuked (YM3438)
3686CD ADD-ON
3691Sega/Mega CD
3696MegaSD
3703Adjust mixing of CD audio. In MSU-MD, cartridge-sourced sound effects are not affected.
3708CD-DA VOLUME
3713Enhanced sound output support for compatible games.
3718Joypad 2 Button
3723Joypad 2 Button + Master Tap
3728Light Phaser
3733Paddle Control
3738LCD GHOSTING FILTER
3743Extend the game screen area, similar to the Master System.
3748EXTENDED SCREEN
3753Choose your desired Atari machine type.
3758ATARI MACHINE TYPE
3763ST
3768Mega ST
3773STE
3778Mega STE
3783TT
3788Falcon
3793Choose your desired Atari CPU type.
3798ATARI CPU TYPE
3803Choose your desired Atari CPU clock rate.
3808ATARI CPU CLOCK RATE
38138 MHz
381816 MHz
382332 MHz
3828Choose your desired Atari ST memory size.
3833ATARI ST MEMORY SIZE
3838256 KB
3843512 KB
38481 MB
38532 MB
38582.5 MB
38634 MB
38688 MB
387310 MB
387814 MB
3883Choose your desired Atari Monitor.
3888ATARI MONITOR TYPE
3893Monochrome High-Resolution
3898RGB Colour Low/Medium-Resolution
3903TV
3908Choose your desired pixel aspect ratio.
3913ASPECT RATIO
3918Square Pixels
3923Atari Monitor
3928NTSC TV
3933PAL TV
3940Atari ST monitors had a visible border around the main screen area, but most software does not display anything in it.
3945SCREEN BORDERS
3950Hide
3955Crop 720p (240, 480)
3960Crop 1080p (270, 540)
3965Choose your desired pause screen display type.
3970PAUSE SCREEN DISPLAY
3975Help and Information
3980Floppy Disk List
3985Bouncing Box
3990Snow
3995Darken
4000No Indicator
4005original
4010480p
4015720p
40204k
40258k
4030Replace meshed transparency by real transparency.
4035IMPROVED MESH
4040Apply gouraud shading instead of flat shading.
4045IMPROVED BANDING
4050Allows up to 7 or 12 controllers in supported games.
4055MULTITAP
4060Port1
4065Port2
4070Port1+2
4075Choose system BIOS language.
4080BIOS Language
4085Use a custom MAME config, do not overwrite config on launch.
4090CUSTOM CONFIG
4095Controls for 5/6 button games and other unique controls
4100SPECIAL CONTROL LAYOUTS
4105Default Only
4110SNES Style
4115Genesis/Megadrive Style
4120Modern Fightstick Style
4125Neo Geo Mini Pad
4130Neo Geo CD Pad
4135Twin Stick with Triggers
4140Rotated 4-Way Stick (Q*Bert)
4145Enable or disable high score saving
4150HIGH SCORE PLUGIN
4155Enabled (Default)
4160Play a coin drop sound effect when an insert coin button is pressed
4165COIN SOUND PLUGIN
4170Disabled (Default)
4177Use the same art paths as standalone MAME - not recommended if using decorations or shaders.
4182SHARE MAME ARTWORK
4187On (Default)
4193Crop MAME artwork to maximize the game screen and only fill unused space.
4198CROP ARTWORK
4203Set gun button 2 to reload.
4208OFF-SCREEN RELOAD BUTTON
4213Use MAME software lists to identify ROM
4218SOFTWARE LIST
4223Don't Use (Default)
4228Coleco Adam cartridges
4233Coleco Adam Digital Data Packs
4238Coleco ADAM diskettes
4243Coleco ColecoVision cartridges
4248Type of ROM file to load.
4253MEDIA TYPE
4258Cassette 1
4263Cassette 2
4268Disk (Drive 1)
4273Disk (Drive 2)
4278Cartridge (Slot 1)
4283Cartridge (Slot 2)
4288Cartridge (Slot 3)
4293Cartridge (Slot 4)
4298Toggle with hotkey + D-pad up or Scroll Lock in-game.
4303UI KEYS
4308Off at Start
4313On at Start
4318Enable per-game custom configuration via MAME menu.
4323CUSTOM GAME CONFIG
4328Entex AdventureVision cartridges
4333APF M-1000 cartridges
4338Apple II cleanly cracked disks
4343Apple II miscellaneous disks
4348Apple II original disks
4353Cassette
4358Hard Drive
4363Type of joystick connected to the game port.
4368JOYSTICK TYPE
4373Apple (2x 2-button Analog)
4378Sirius/Atari (2x 1-button Digital, II+ Only)
4383Gizmo (1-Button Digital)
4388Model of emulated Apple II.
4393Apple //e Enhanced (Default)
4398Apple //e
4403Apple ][ Plus
4408Apple IIgs cleanly cracked disks
4413Apple IIgs miscellaneous disks
4418Apple IIgs original disks
44235 1/4 Disk (Drive 1)
44285 1/4 Disk (Drive 2)
44333 1/2 Disk (Drive 3)
44383 1/2 Disk (Drive 4)
4443Emerson Arcadia 2001 cartridges
4448Acorn Archimedes floppy images
4453Acorn Archimedes hard disks
4458Acorn Archimedes ROM images
4463Select model to emulate
4468ARCHIMEDES MODEL
4473Archimedes 310
4478BBC A3000
4483Archimedes 440/1 (Default)
4488Archimedes 540
4493Bally Professional Arcade cartridges
4498Acorn Atom cassettes
4503Acorn Atom disk images
4508Acorn Atom Utility ROMs
4513Cartridge
4518Quickload
4523Select which joystick to emulate.
4528None (Default)
4533Acorn Analogue Joysticks
4538Acorn Bitstik
4543Robo Bitstik 2
4548Voltmace Delta 3b Twin Joysticks
4553BBC MODEL
4558BBC Micro Model B (Default)
4563BBC Master 128
4568BBC Master 512
4573BBC Master Compact
4578Acorn BBC Micro cassettes
4583Acorn BBC Micro hard disks
4588Acorn BBC Micro ROMs
4593Acorn BBC Micro Model B disks
4598Acorn BBC Micro Model B Original disks
4603Acorn BBC Master cartridges
4608Acorn BBC Master disks
4613Acorn BBC Master Compact disks
4618Olivetti Prodest PC 128S disks (BBC Master Compact)
4623BBC Micro/Master Cassette
4628BBC Micro/Master ROM (Slot 1)
4633BBC Micro ROM (Slot 2)
4638BBC Micro ROM (Slot 3)
4643BBC Micro ROM (Slot 4)
4648BBC Micro/Master Disk (Drive 1)
4653BBC Micro/Master Disk (Drive 2)
4658BBC Master Cartridge (Slot 1)
4663BBC Master Cartridge (Slot 2)
4668Camputers Lynx cassettes
4673Camputers Lynx floppies
4678LYNX MODEL
4683Lynx 48k
4688Lynx 96k
4693Lynx 128k
4698Philips CD-i CD-ROMs
4703Tandy Radio Shack Color Computer cassettes
4708Tandy Radio Shack Color Computer cartridges
4713Tandy Radio Shack Color Computer disk images
4718Select the model of Color Computer to emulate
4723COLOR COMPUTER MODEL
4728Color Computer
4733Color Computer 2
4738Color Computer 2B
4743Color Computer 3 (NTSC) (Default)
4748Color Computer 3 (PAL)
4753V-Tech Creativision cartridges
4758Acorn Electron Disks
4763Acorn Electron Cassettes
4768Acorn Electron Cartridges
4773Acron Electron ROMs
4778ELECTRON MODEL
4783Electron w/64k Master RAM Board (default)
4788Electron
4793Floppy Disk
4798Fujitsu FM-77AV disk images
4803Fujitsu FM-7 cassettes
4808Fujitsu FM-7 disk images
4813FM-7 MODEL
4818FM TOWNS MODEL
4823FM Towns Marty (Default)
4828FM Towns (Model 1/2)
4833FM Towns II UX
4838How much RAM the emulated FM Towns will have installed
4843RAM SIZE
48482MB
4855Insert a disk into the floppy drive, a blank will be used if one doesn't exist
4860ADD USER DISK
4865Fujitsu FM Towns CD-ROMs
4870Fujitsu FM Towns cracked floppy disk images
4875Fujitsu FM Towns miscellaneous floppy disk images
4880Fujitsu FM Towns original floppy disk images
4885Floppy Disk (Drive 1)
4890Floppy Disk (Drive 2 - Model 1/2 & II UX)
4895CD-ROM
4900Hard Drive (II UX)
4905Bit Corp Gamate cartridges
4910Tiger Game.com cartridges
4915Epoch Game Pocket Computer cartridges
4920Hartung Game Master cartridges
4925GamePark GP32 SmartMedia cards
4930Dick Smith Electronics VZ-200/300 cassettes
4935Dick Smith Electronics VZ-200/300 snapshots
4940Choose hardware for the memory expansion slot
4945MEMORY SLOT
4950Laser 310/VZ-300 16k Memory
4955Laser/VZ 64k Memory (Default)
4960Snapshot
4965Macintosh 400K/800K Disk images
4970Macintosh High Density Disk images
4975Mac Harddisks
4982Select model of Mac (Recommendations are Mac Plus for B&W, Mac LC 3 for Color)
4987MAC MODEL
4992Mac 128k (128kb RAM, 2 LD Floppies)
4997Mac 512k (512kb RAM, 2 LD Floppies)
5002Mac Plus (4Mb RAM, 2 LD Floppies/HDD)
5007Mac SE (4Mb RAM, 2 LD Floppies/HDD)
5012Mac Classic (4Mb RAM, 2 HD Floppies/HDD)
5017Mac II (2Mb RAM, Color, 2 HD Floppies/CD/HDD)
5022Mac IIx (2Mb RAM, Color, 2 HD Floppies/CD/HDD/Image Reader)
5027Mac LC 3 (Default) (4Mb RAM, Color, 2 HD Floppies/CD/HDD)
5034Install the image reader card to read disk image files (Mac IIx only). Minimum 4MB ram size recommended.
5039IMAGE READER
5044Slot A (Default)
5049Slot B
5054Slot C
5059Slot D
5064Slot E
5070How much RAM the emulated Mac will have installed (Mac IIx & Mac LC 3 only)
5075Type of ROM file to load
5080CD
5085Select a boot disk or hard drive if needed
5090BOOT DISK
5095System 3.0 (LD Floppy)
5100System 6.0.8 (LD Floppy)
5105System 7.0.1 (HD Floppy)
5110System 7.5 (HD Floppy)
5115System 6.0.8 (Hard Drive)
5120System 7.0.1 (Hard Drive)
5125System 7.5.5 (Hard Drive)
5130Creatronic Mega Duck cartridges
5135PDP-1 Paper Tape Reader Images
5140Casio PV-1000 cartridges
5145Video Technology Socrates cartridges
5150Funtech Super A'Can cartridges
5155TI-99/4A Cartridges
516032k RAM expansion card installed
516532K RAM EXPANSION
5170Speech module installed
5175SPEECH MODULE
5180Tomy Tutor & Pyuuta cartridge
5185GCE Vectrex cartridges
5190VTech V.Smile cartridges
5195VTech V.Smile Motion cartridges
5200Atari XE Game System cartridges
5205Atari 400 / 800 floppy disks
5210Disk (Drive 3)
5215Disk (Drive 4)
5220Video Game Music Files
5225CONTROL MAPPING
5230Analog
5235Digital
5240Keyboard shortcuts unavailable if passing through the keyboard.
5245INPUT INTERFACE
5250Keyboard passthrough
5255Simultaneous
5260Rotates screen by 90 degrees. Intended for rotating displays.
5265VERTICAL ROTATION (TATE)
5270100%(native)
5275Small performance increase (may drop frames).
5280FRAME DUPING (SPEED UP)
5285Much faster than interpreter (but may have issues).
5290CPU DYNAREC (SPEED UP)
5295Disabled (Beatle Interpreter)
5300Max Performance
5305Cycle Timing Check
5310Lightrec Interpreter
5315DYNAREC CODE INVALIDATION
5320Full (more compatible)
5325DMA Only (Slightly Faster)
5330Allows up to 5 or 8 controllers in supported games.
5335Port 1
5340Port 2
5345Port 1+2
5350Analog Controller
5355DualShock Controller
5360Analog Joystick (Flystick)
5365Justifier
5370Enhancement. Remove the sixteen sprites per line limit.
5375Manual
5380Portrait
5385Landscape
5390Requires BIOS file to be present.
5395Only for Super Game Boy enhanced games.
5400SUPER GB BORDERS
5405Value to use for the emulated solar sensor (Boktai).
5410SOLAR SENSOR LEVEL
5420Selfie
5430Sex
5435Skynet
5440Enable or disable monsters in battle.
5445MONSTERS
54504:3 RENDERING RESOLUTION
5457Enhancement. Increase the rendering resolution when in 16:9 ratio. Makes 3D objects clearer.
546216:9 RENDERING RESOLUTION
5467Enhancement. 3 point is accurate to N64, standard is better.
5472TEXTURE FILTERING MODE
5477standard
54823 point
5487Enhancement. Smooth out jagged edges on 3D objects polygons.
5492Smooth textures on 3D objects.
5497Smooth 1
5502Smooth 2
5507Smooth 3
5512Smooth 4
5517Sharp 1
5522Sharp 2
5527Enhancement. Upscale textures.
5532TEXTURE UPSCALING
5537As Is
5542X2
5547RDP PLUGIN
5552GLideN64 (Fastest)
5557ParaLLEl-RDP
5562Angrylion (Most Compatible)
5567RSP PLUGIN
5572HLE (Fastest)
5577ParaLLEl (Best LLE)
5582CXD4 (LLE Fallback)
5587CPU CORE
5592Dynarec (Fastest)
5597Cached Interpreter
5602Pure Interpreter (Most Accurate)
5609Useful for N64 style controllers. Limited hotkeys for controllers without dedicated hotkey.
5614CONTROLLER 1
5619CONTROLLER TYPE
5624RetroPad (Default)
5629N64
5634N64 (Limited Hotkeys)
5639Useful for N64 style controllers.
5644CONTROLLER 2
5649CONTROLLER 3
5654CONTROLLER 4
5659Emulate a pak in the controller expansion port.
5664CONTROLLER PAK
5669Memory Pak
5674Rumble Pak
5679Rumble Pak (Automatic)
5685Use to eliminate joystick drift/unwanted input. Effects all controllers.
5690JOYSTICK DEADZONE
569515% (Default)
5702Use to make joystick movement more or less sensitive. Effects all controllers.
5707JOYSTICK SENSITIVITY
5712100% (Default)
5717Full speed can break some games.
5722FRAME RATE
5727Original
5732Full speed
5737Only applies when using Parallel-RDP as the chosen RDP Plugin.
5742PARALLEL-RDP UPSCALER
57471x (Default)
5752Can change the language of some games.
5757Japan
5762USA
5767Europe
5772Universe BIOS is not compatible with cheats.
5777NEO GEO CD BIOS
5782CDZ
5787CDZ MAME
5792CDZ Universe 3.3
5797Use one save file per game.
5802PER-GAME SAVES
5807Manually activate the adapter for supported games.
58124 PLAYER ADAPTER
5817NTSC (NES)
5822Famicom (FDS)
5827PC MODEL
5832Select the processor model.
5837CPU FEATURE
5842OVERCLOCK MULTIPLIER
58476x (Recommended)
58521MB
58573MB
58627MB
586711MB
587213MB (Recommended)
5877120MB
5882230MB
5887512MB
58921024MB
5897Graphic Display Controller model.
5902GDC
5907Older games skipped drawing every second line, this masks that.
5912REMOVE SCANLINES
5917Full 255 lines
5922Some games rely on this (Apros).
5927REAL PALETTES
593226K for old games and 86K for newer games.
5937SOUND BOARD
5942To have music and not only sound in games (Owl-Zoo).
5947JAST SOUND
5952Emulate a keyboard/mouse/joypad.
5957JOY2KEY PROFILE
5962Arrows
5967Arrows 3button
5972Keypad
5977Keypad 3button
5982Manual keyboard
5987Atari Joypad
5992EMULATED SYSTEM
5997Videopac G7000 (European)
6002Videopac+ G7400 (European)
6007Videopac+ G7400 (France)
6012NTSC 60Hz
6017PAL 50Hz
6022Some games accept input from port 2 instead of port 1.
6027SWAP GAMEPADS
6032Zooms in to hide black borders.
6037CRT GHOSTING EFFECT
6042Ghosting (65%)
6047Ghosting (75%)
6052Ghosting (85%)
6057Ghosting (95%)
6062Soften the hash sound effect from some games.
6067AUDIO FILTER
6072Set desired framerate.
6077FRAMERATE
608230fps
608760fps (Default)
609270fps
609772fps
610275fps
610790fps
6112100fps
6117119fps
6122120fps
6127144fps
6132240fps
6137244fps
61421.0x (12.50Mhz)
61471.1x (13.75Mhz)
61521.2x (15.00Mhz)
61571.5x (18.75Mhz)
61621.6x (20.00Mhz)
61671.8x (22.50Mhz)
61722.0x (25.00Mhz)
6177Fixes a possible bug with multiple controllers detection.
6182ACTIVE INPUT DEVICES FIX
6187SPECIFIC GAME FIXES
6192Alone in the Dark
6197Crash-n Burn
6202Dinopark Tycoon
6207Microcosm
6212Enable shared saves for multi-disc games
6217NVRAM STORAGE
6222Per Game
6227Choose the Parallel N64 graphics plugin.
6232GRAPHICS PLUGIN
6237Glide64
6242Gln64
6247Rice
6252Angrylion
6257Parallel
62624.5x (1440x1080)
6267Automatic
6272N64 3-point
6277PCE Joypad
6282PCE Mouse
6287Skip the bios boot logo, may cause default language issues.
6292BIOS FAST BOOT
6297Off is safer, On for specific games.
6302Capcom VS games Expand Screen Width
6307Chrono Chross Odd/Even Bit Hack
6312Dark Forces Flat Tex Triangles Fix
6317Diablo Music Fix
6327InuYasha Sengoku Battle Fix
6332Pandemonium 2 Lazy Screen Update Fix
6337Parasite Eve 2/Vandal Hearts 1&2 Fix
6342Hyper Blaster/Justifier
6347Produces a clean LCD effect.
6352LCD FILTER
6357LCD GHOSTING EFFECTS
6362Green - GameKing
6367VB - Virtual Boy
6372Potator - Orangish - Amber
6377Potator - Green
6382Potator - Blue
6387Potator - Green - BGB
6392Potator - Green Wataroo
6397Brownish - Travel Wood
6402Blue - Bubbles Blue
6407Blue - Game Master
6412Blue - Shiny Sky Blue
6417Blue - Slime Blue
6422Gold - Golden Wild
6427Gold - Labo Fawn
6432Gold - Million Live Gold
6437Gold - Odyssey Gold
6442Grey - Greyscale
6447Grey - Digivice
6452Grey - Microvision
6457Green - Buttercup Green
6462Green - Game.com
6467Green - Greenscale
6472Green - Legendary Super Saiyan
6477Green - TI-83
6482Orange - Hokage Orange
6487Pink - Blossom Pink
64921 Frame
64972 Frames
65023 Frames
65074 Frames
65125 Frames
65176 Frames
65227 Frames
65278 Frames
6532480x272 (Default)
6537CONTROLLER PROFILE
6542Gamepad Classic
6547Gamepad Modern
6552Force a specific model and prevent tags detection.
6557AMIGA MODEL
6562Autodetect (by game name tag)
6567A500 (512KB Chip + 512KB Slow)
6572A500+ (1MB Chip)
6577A600 (2MB Chip + 8MB Fast)
6582A1200 (2MB Chip + 8MB Fast)
6587A4000/040 (2MB Chip + 8MB Fast)
6592CDTV (1MB Chip)
6597CD32 Default (2MB Chip)
6602CD32 (2MB Chip + 8MB Fast)
6607Help games which are too quick or that have bugs.
6612CPU COMPATIBILITY
6617Normal
6622More compatible
6627Cycle-exact
6632Works with 'Cycle-exact' mode and for a few games.
6637Default by model
6642 3.54 MHz
6647 7.09 MHz (A500 speed)
665214.18 MHz (A1200 speed)
665728.37 MHz
666235.46 MHz
666742.56 MHz
667256.75 MHz
6677Ignored with 'Cycle-exact'.
6682CPU SPEED
6687PAL 288x576px 50Hz (auto)
6692NTSC 240x480px 60Hz (auto)
6699Manually define which resolution to use. Auto defaults to High and switches to Super-High when needed.
6704VIDEO RESOLUTION
6709Low 360p
6714High 720p
6719Super-high 1440p
6724Hides borders on many games. Some games use the borders.
6729ZOOM/CROP (HIDE BORDERS)
6734Auto zoom
6739minimum
6744smaller
6749small
6754medium
6759large
6764larger
6769maximum
6774Affects mouse speed globally.
6779MOUSE SPEED
6784Makes second fire button press up instead.
6789JUMP ON B
6794Removes loading but can add possible glitches/crashes.
6799FLOPPY TURBO SPEED
6804Keypad to joyport mappings for 2 players.
68092P GAMEPAD MAPPING (KEYRAH)
6814Enable launching pre-installed WHDLoad installs.
6819WHDLOAD LAUNCHER
6824Passes all physical keyboard events for Pad2Key.
6829DISABLE EMULATOR JOYSTICK
6834Select controller type for Amiga P1.
6839CD32 Pad
6844Select controller type for Amiga P2.
6849Inserts CD during boot animation to prevent loading fail.
6854BOOT ANIMATION FIRST
6859CD TURBO SPEED
6864Makes the blue button press up instead.
6869JUMP ON A
6874Inserts CD during boot animation prevent loading fail.
6879Slow down or speed up games as appropriate.
688410Mhz
688916Mhz
689425Mhz
689933Mhz (Overclock)
690466Mhz (Overclock)
6909100Mhz (Overclock)
6914150Mhz (Overclock)
6919200Mhz (Overclock)
69245MB
69296MB
69349MB
693910MB
694412MB
6949Full Frame
69541/2 Frame
69591/3 Frame
69641/4 Frame
69691/5 Frame
69741/6 Frame
69791/8 Frame1
698416 Frame
69891/32 Frame
69941/60 Frame
6999Auto Frame Skip
7004Applies to both players.
7009JOYPAD TYPE
7014Default (2 Buttons)
7019Megadrive (8 Buttons)
7024Super Famicom (8 Buttons)
70291 MHz (Underclock)
70342 MHz (Underclock)
70394 MHz (NEC uPD780)
70448 MHz (NEC uPID7008)
704916 MHz (Overclock)
705432 MHz (Overclock)
705964 MHz (Overclock)
7064EMULATE PCG-8100
7069Use to eliminate cursor drift/unwanted input.
7074ANALOG DEADZONE
7079GAMEPAD CURSOR SPEED
70841.0 (240p)
70892.0 (480p)
7094Improve speed, at a minor cost of accuracy.
7099SPEED HACK (SAFE)
7106Enhancement. Remove the thirty-two sprites per line limit. Crashes certain games.
7111REDUCE SPRITE FLICKERING (UNSTABLE)
7116Overclock the SNES CPU (Gradius 3, Super R-Type).
7121Light (load times)
7126Compatible
7131Max (demanding games)
7138Enhancement. Reduces slowdown in mode 7 games. Can cause issues in certain games.
7143BLEND HIGH-RES MODE
7148Merge
7153Blur
7158SNES Gamepad
7163SNES Mouse
7168SNES Multitap
7173Super Scope
7178Konami Justifier
7183M.A.C.S. Rifle
7190Konami Justifier P2 is daisy chained from controller 2, appears as port 3 to system.
7195Konami Justifier (P2)
7200Monochrome
7205RF
7210RGB
7215S-Video
7220Composite
72255 MHz (Underclock)
72308 MHz (Underclock)
72359 MHz (Underclock)
724010 MHz (Default)
724511 MHz
725012 MHz
725513 MHz
726014 MHz
726515 MHz
727020 MHz
727530 MHz
728040 MHz
7285Light guns/multitap.
7290Dual Konami Justifiers
7296Sync GB2Player/GBC2Player saves with saves in "saves/gb" or "saves/gbc".
7301SYNC SAVE FILES
7306FRAME RATE LIMIT
731110fps
731615fps
732120fps
732625fps
733140fps
733650fps
734160fps
7346155fps
7351160fps
7356RUMBLE
7361Gamepad Classic Alt
7371black/white
7376black/blue
7381black/cyan
7386black/electric cyan
7391black/green
7396black/magenta
7401black/yellow
7406Use your physical anaglypth 3D glasses!
7411ANAGLYPH PRESET (3D)
7416red/blue
7421red/cyan
7426red/electric cyan
7431green/magenta
7436yellow/blue
7451original gameboy
7456black and white
7461gba sp
7466blue sea
7471dark knight
7476green forest
7481hot desert
7486pink dreams
7491weird colors
7496Only for games that employed it (for Boktai)
7501For Gyro-enabled games (bound to left analog stick)
7506SENSOR SENSITIVITY (GYROSCOPE)
7511For Gyro-enabled games (bound to right analog stick)
7516SENSOR SENSITIVITY (TILT)
7521Resolution multipliers to smooth vectors
7526RESOLUTION MULTIPLIER
7531Automatic switches region per file path tags
7536MODEL TYPE
7541C64 PAL Automatic
7546C64 NTSC Automatic
7551C64 PAL
7556C64 NTSC
7561C64 Games System PAL
7566C64 Japanese NTSC
7571Change the output resolution ratio.
7576PAL 576x312px
7581NTSC 492x262px
7586Auto-disable zoom
7591Most games use port 2, some use port 1.
7596CONTROLLER PORT
7601Paddles
7606Mouse (1351)
7611Trackball (Atari CX-22)
7616Koalapad
7621Some games and homebrews require more RAM
7626RAM EXPANSION UNIT
7631128kB (1700)
7636256kB (1764)
7641512kB (1750)
76461024kB
76512048kB
76564096kB
76618192kB
766616384kB
7671KEYBOARD PASSTHROUGH
7676C128 PAL
7681C128 NTSC
7686C128 DCR PAL
7691C128 DCR NTSC
7696RetroPad Face Button Options.
7701Button Options
7706B = Fire
7711B = Fire, A = Up
7716Y = Fire
7721Y = Fire, B = Up
7726PLUS4 PAL
7731PLUS4 NTSC
7736C16 PAL
7741C16 NTSC
7746V364 NTSC
7751232 NTSC
7756colodore_ted
7761yape-pal
7766yape-ntsc
7771VIC20 PAL Automatic
7776VIC20 NTSC Automatic
7781VIC20 PAL
7786VIC20 NTSC
7791Super VIC (+16K) NTSC
7796colodore_vic
7801mike-pal
7806mike-ntsc
78113032B
78164032B
7821SUPERPET
7826green
7831amber
7836white
7841For weak machines. Some games will not work with this.
7846FAST BLITTER (LESS COMPATIBLE)
7851Enable for Doom to run at its correct resolution.
7856DOOM RES HACK
7861Remove the padding on the sides of the screen.
7866CROP BORDER
7871Always have 6 bullets, 6 dynamite and 6 lives.
7876TRAINER MODE
7881Nothing can kill Rick, may break the game.
7886INVULNERABILITY MODE
7891Highlight all entities on the game map.
7896EXPOSE MODE
79014K
7906Change the system's language.
7911Deutsch
7917Choose which graphics API library to use. Vulkan may not work for every core.
7922GRAPHICS API
7927OpenGL
7932GLCore
7937Vulkan
7944Changing driver can improve audio performance and reduce distortion. Alsathread is recommended for low-end systems.
7949AUDIO DRIVER
7954ALSA
7959ALSAThread
7964TinyALSA
7969SDL2
7974Pulse (Default)
7979In milliseconds. Can reduce crackling/cutting out.
7984AUDIO LATENCY
7989Allow cores to set rotation.
7994ALLOW ROTATION
7999Map controller inputs to light gun inputs.
8004CONTROLLER TO LIGHT GUN
8009Adjust screen line draw mode.
8014LINE MODE
8019SINGLE
8024DOUBLE
8029SCANLINES
8034Manually define which internal resolution to use. AUTO = High.
8039Super high
8044Change pixel scaling and filtering method.
8049SCALING METHOD
8054Pixelated (Nearest)
8059Smooth (Linear)
8064Fix flickering in a static screen like Workbench.
8069REMOVE INTERLACE ARTIFACTS
8074OFF
8079Resize automatically screen height.
8084AUTO HEIGHT
8091Improves both sprite scaling and road rendering. Does not affect the car sprite.
8096HIGH RESOLUTION MODE
8101Choose which graphics API library to use.
8106Vulkan (Default)
8111Speed up shader compilation.
8116ASYNC SHADER COMPILE (VULKAN ONLY)
8121Set the controller rumble strength if supported.
8126Pro Controller required for games that require shake motions.
8131CONTROLLER COMBINATION
8136GamePad + 4 Pro Controller
8141GamePad + 4 Sideway Wiimote
81465 Pro Controller
81515 Sideway Wiimote
8156Wii U Classic Controller
8161Not all games support all languages.
8166CONSOLE LANGUAGE
8171Current language
8176Chinese
8181Portuguese
8186Russian
8191Taiwanese
8196Choose the audio output type.
8201AUDIO CHANNELS
8206Stereo (Default)
8211Surround
8216Have Batocera set the first audio output device.
8221AUDIO OUTPUT
8226Set in Config - choose if no audio output
8231Batocera sets first audio device (Default)
8236Fix screen tearing.
8241VSYNC
8246Double buffering
8251Triple buffering
8256Choose upscaling method.
8261UPSCALE FILTER
8266Bicubic
8271Hermite (Default)
8276Nearest Neighbour
8281Choose downscaling method.
8286DOWNSCALE FILTER
8291Bilinear (Default)
8296Hermite
8301Keep Aspect Ration (Default)
8306Stretch
8311Enable mouse input to simulate touchscreen.
8316ENABLE MOUSE
8321Enable Cemu's performance overlay.
8326ENABLE PERFORMANCE OVERLAY
8331Enable notifications of cache, controller events etc.
8336ENABLE NOTIFICATIONS
8343Enable gamepad view for games that have interaction across two screens. Use Hotkey+R2 to switch screens.
8348ENABLE GAMEPAD VIEW
8355Arrange the dual screen layout. Separate windows can be changed with Hotkey+R2.
8360Top Only
8365Bottom Only
8370Large Top
8375Large Bottom
8380Left/Right
8385Right/Left
8390Separate Windows
8395Hybrid Screen Top
8400Hybrid Screen Bottom
8405GRAPHICS
8410OpenGL (Default)
8415Fix screen tearing. CPU heavy.
8420Off will help some games, others will run too fast.
8425FRAME LIMIT
8430Reduce stutter that happens when compiling shaders.
8435DISK SHADER CACHE
8442Compile shaders using background threads to avoid shader compilation stutter. May cause graphical glitches.
8447ENABLE ASYNC SHADER COMPILATION
8452Preloading is impossible from ES.
8457Preload
8462The New 3DS has a faster processor, ZL/ZR buttons and a C-stick.
8467NEW 3DS MODE
8472Restore BLENDMODE outline on Singe sprites.
8477BLEND SPRITES (SINGE)
8482JOYSTICK TO CURSOR SENSITIVITY
8487Hide crosshairs in supported games e.g. ActionMax, Maddog II.
8492LIGHT GUNS
8497HIDE LIGHT GUN CROSSHAIRS
8502Hidden
8507Shown
8512This option is required for some gun games when playing with a mouse.
8517ABSOLUTE MOUSE INPUT
8524Choose which graphics API library to use. Vulkan may not work on all hardware.
8529Not all games support stretching, depending on their video files.
8534Force 4:3
8539SCREEN ROTATION
85440 degrees
8551Use with the stretch aspect ratio and adjust joystick sensitivity as required.
8556Invert the vertical joystick axis on flight games.
8561INVERT AXIS
8567Can improve video performance. Do not use with ActionMax games or scanlines.
8572SDL TEXTURE ACCESS STREAMING
8577Use controller settings manually defined in custom.ini.
8582CUSTOM CONTROLLER
8587DISPLAY
8594Enable Gamecube boot animation and BIOS access (requires IPL.bin BIOS in appropriate user directory).
8599ENABLE BOOT ANIMATION
8604Change the Gamecube system language.
8609GAMECUBE LANGUAGE
8614English/Japanese
8619Map your controller to an emulated Wiimote.
8624EMULATE WIIMOTE
8629CUSTOMIZE EMULATED WIIMOTE & GAMEPAD
8634Classic Controller
8639Classic Controller Pro
8644Wiimote Sideway
8649Wiimote Sideway + Swing
8654Wiimote Sideway + Tilt
8659Wiimote Sideway + Nunchuk
8664Position of wii sensor bar relative to the disaply for real wiimotes.
8669SENSOR BAR POSITION
8674Bottom (Default)
8679Top
8684Emulate the Wiimote pointer with a DS4's gyroscope.
8689DUALSHOCK MOTION CONTROL
8694Emulate the Wiimote pointer with a mouse.
8699MOUSE AS WIIMOTE POINTER
8704Enable controller rumble capabilities if supported by the controller.
8709The final output image, unrelated to the Wii's emulated NAND setting.
8714Force 16:9
8719Stretch to window
8724RENDERING
87298x 5K (5120x4224)
8735Compile shaders on next launch of game (one time). Reduces micro-freezes.
8740PRE-CACHE SHADERS
8745Off (default)
8750Increase emulator performance, at the cost of accuracy/stability.
8755PERFORMANCE HACKS
8760Search for custom configured joystick profiles.
8765USE PAD PROFILES
8770Change what's plugged into the virtual GameCube ports.
8775GAMECUBE PORT 1 TYPE
8780Standard Controller
8785GameCube Adapter for Wii U
8790Steering Wheel
8795Dance Mat
8800DK Bongos
8805GAMECUBE PORT 2 TYPE
8810GAMECUBE PORT 3 TYPE
8815GAMECUBE PORT 4 TYPE
8821Use alternative input mappings. Only applies to Standard Controller type.
8826ALT INPUT MAPPING
8831Face Buttons (CW)
8836Face Buttons (CCW)
8841Usually not much faster than single core mode.
8846DUAL CORE MODE
8851Speed hack for dual core mode to fix some glitches.
8856GPU SYNC
8861ANTI-ALIASING
8866Toggle MSAA/SSAA. Depends on anti-aliasing being enabled.
8871ANTI-ALIASING MODE
8876MSAA (default)
8881SSAA
8888Enabling will allow for correct emulation of texture wrapping. This comes at a cost of potential worse performance.
8893MANUAL TEXTURE SAMPLING
8898To use game cheats or 16/9 Aspect Ratio Fix codes.
8903ENABLE CHEATS
8908Required by some games.
8913MEMORY MANAGEMENT UNIT
8918Enhancement. Removes disc loading.
8923FAST DISK TRANSFER RATE
8928Show on screen display messages (memory card saves..).
8933SHOW ON-SCREEN DISPLAY MESSAGES
8940Skips Vertical Blank Interrupts when lag is detected, allowing for smooth audio playback when emulation speed is not 100%.
8945VBI SKIP
8950Set joystick deadzone.
8955DEADZONE
89605% (Default)
8967Set virtual joysticks gate size. Smaller increases sensitivity. Larger decreases it.
8972JOYSTICK GATE SIZE
8977Smaller
8982Normal (Default)
8987Larger
8992Enables Dolby Pro Logic II for surround sound. May impact performance.
8997DOLBY PRO LOGIC II
90021.5x 720p (960x792)
90072.5x 1080p (1600x1320)
9012PERFORMANCE HACKS (needs review)
90178x (CSAA)
90228xQ (CSAA)
902716x (CSAA)
903216xQ (CSAA)
90374x (SSAA)
9042DISABLE ON-SCREEN DISPLAY MESSAGES
9047Determines the speed and the runahead behaviour of the system.
9052EMULATION
9057EMULATION SPEED
9062Unlimited
9067VSync and Audio Resampling need to be enabled.
9072SYNC TO HOST REFRESH RATE
9077Ensure every frame the console renders is displayed to screen.
9082OPTIMAL FRAME PACING
9087Improve performance if VSync is disabled and using Vulkan.
9092THREADED PRESENTATION
9097Match Window
9102PAR 1:1
9107May result in a sharper image in some 2D games.
9112INTEGER UPSCALING
9117Enabling will smooth out the image.
9122LINEAR UPSCALING
9129Fills the screen regardless of the aspect ratio. Doesn't work with Integer Upscaling.
9134STRETCH TO FILL
91391x native (320x240)
91449x 4K (2880x2160)
9149Enhancement. Smooth/upscale textures on 3D objects.
9154Nearest-Neighbor
9159Bilinear (No Edge Blending)
9164JINC2 (Slow)
9169JINC2 (Slow, No Edge Blending)
9174xBR (Very Slow)
9179xBR (Very Slow, No Edge Blending)
918424-bit, disables dithering.
9189TRUE COLOUR RENDERING
9194Makes the dither pattern much less obvious at higher resolutions.
9199SCALED DITHERING
9205When running outside of 100%, adjusts the temp instead of dropping frames.
9210AUDIO
9215STRETCH MODE
9220Off (Noisy)
9225Resampling (Pirch Shift)
9230Time Stretch (Tempo Change, Best Sound)
9235Force progressive render / scan.
9240DISABLE INTERLACING
9245Hack. Increases most PAL games' speed by 17%.
9250FORCE NTSC TIMINGS ON PAL
9255NTSC-U/C
9260Preload requires more RAM.
9265Use Analog joysticks in addition to D-Pad for DualShock controllers.
9270JOYSTICK TO DPAD
9275Not Connected
9280PS1 Digital Controller
9285PS1 Analog Joystick
9290DualShock / Xbox Type
9295NeGcon (Rumble)
9300Reduces wobbly polygons & warping textures.
9305ENABLE PGXP CORRECTIONS
9310Allows loading protected games without subchannel information.
9315ALLOW BOOTING WITHOUT SBI FILE
9320Skipping it can break some games.
9325Interpreter is the most accurate, but is the slowest.
9330CPU EXECUTION MODE
9335Interpreter (Slowest)
9340Cached Interpreter (Faster)
9345Recompiler (Fastest)(Default)
9350System requirements at native; (RAM|VRAM).
9355Per 0.05s, 5s total (550MB|100MB)
9360Per 0.1s, 10s total (1100MB|200MB)
9365Per 1s, 15s total (165MB|30MB)
9370Per 1s, 30s total (330MB|60MB)
9375Per 1s, 60s total (660MB|120MB)
9380Per 1s, 90s total (990MB|180MB)
9385Per 1s, 120s total (1320MB|240MB)
9390ACHIEVEMENTS
9395CROSSHAIR
9402Dreamcast BIOS's language setting. Can change the language of some games. Some games default to Japanese.
9407BIOS LANGUAGE
9412Game's default
9417AUTO LOAD ON GAME LAUNCH
9422AUTO SAVE ON GAME EXIT
9427Choose second feature pack for the controller.
9432CONTROLLER 1 FEATURE PACK
94372nd VMU (Default)
9442Purupuru Pack/Vibration Pack
9447CONTROLLER 2 FEATURE PACK
9452CONTROLLER 3 FEATURE PACK
9457CONTROLLER 4 FEATURE PACK
9464Enable the Dreamcast DSP for more accurate audio. Only recommended for fast systems.
9469DIGITAL SOUND PROCESSOR
9474Disbaled (Default)
9479Force the game to render in this aspect ratio.
9484RENDER RESOLUTION
94890.5x (320x240)
94944.5x (2880x2160)
9499Rotate the screen with the emulator.
9504Per pixel is the most accurate, but also the most demanding.
9509ALPHA SORTING
9514Per Strip
9519Per Triangle (Default)
9524Per Pixel
9529Allow mapping Future Pinball with Pad to Keyboard.
9534CONTROLLER CONFIGURATION
9539520 ST AUTO
9544520 ST TOS 1.00
9549520 ST TOS 1.02
9554520 ST TOS 1.04
95591040 STE AUTO
95641040 STE 1.06
95691040 STE 1.62
9574Mega STE AUTO
9579Mega STE 2.05
9584Mega STE 2.06
9589TOS languages.
9594German (de)
9599Spanish (es)
9604French (fr)
9609Italian (it)
9614Dutch (nl)
9619Russian (ru)
9624Swedish (se)
9629British English (uk)
9634English (us)
9639520K
96441M
96492M
96544M
9659Choose your Atari hard drive type for the .hd extension file.
9664ATARI HARD DRIVE TYPE
9669IDE (Default)
9674ASCI
9679LIMIT FRAME RATE
9684No Limit
9689As game specifies
9694Enhancement. Enables improved polygon splitting.
9699ENABLE POLYGON SPLITTING
9704Rotates the screens, to simulate holding the DS sideways.
9709Swap the position of the dual displays.
9714SCREEN SWAP
9719Sets the window size to an integer size.
9724SCREEN SIZE
9729Adjusts the positions of the screens.
9734Original screen positions
9739Always enforce vertical
9744Always enforce horizontal
9749Hybrid
9754How the window space is distributed between the screens.
9759SCREEN SIZING
9764Even
9769Emphasize top
9774Emphasize bottom
9779Top only
9784Bottom only
9789INTEGER SCALING
9794CONSOLE TYPE
9799DSi (experiemental)
9806h265 (HEVC) is CPU heavy and increases latency, but is more bandwidth efficient.
9811VIDEO STREAM CODEC
9816h264 (less latency)
9821h265 (HEVC) (higher quality at lower bitrates)
9826VIDEO STREAM RESOLUTION
98314K (3840x2160)
9836Output rotation independent of xrandr or framebuffer settings.
9841ROTATE
9846VIDEO STREAM FRAME RATE
985130FPS
985660FPS
9861120FPS
9866Higher number for higher picture quality, but requires more bandwidth.
9871VIDEO STREAM BITRATE
98765Mbps (good for 720p)
988110Mbps (good for 1080p 60FPS)
988620Mbps (not supported by some routers)
989150Mbps (highest quality available)
9897Streaming Optimal Playable Settings, overrides other settings if enabled.
9902DYNAMICALLY CALCULATE OPTIMAL SETTINGS
9907Close app on the remote host when quitting Moonlight.
9912QUIT ON HOST
9917Disable all input processing (view-only mode).
9922VIEW ONLY
9927Enable QOS settings to optimize for internet or local network.
9932LAN / WAN STREAMING
9937WAN
9942LAN (Default)
9949Enables surround sound if your audio card supports it (Consumes more bandwidth).
9954SURROUND SOUND
9959FRAMESKIP (GL64MK2 ONLY)
9966Enable second audio limiter. Improves audio quality at the cost of performance.
9971AUDIO SYNC
9978Lower values reduce audio latency and improve performance, but can cause audio issues.
9983AUDIO BUFFER (SAMPLES)
9988nearest
9993bilinear
9998trilinear
10005Enhancement. Improves clarity of distant textures when mip-mapping is enabled.
10010Upscale textures on 3D objects.
10015TEXTURE UPSCALING (RICE ONLY)
100202X
10025Sharpen
10030Sharpen More
10035External
10040Mirrored
10045DISABLE 4MB EXPANSION RAM PACK
10052Required for some effects in-game (Banjo Kazooie and DK64 transitions), can cause slowdown.
10057READ FRAMEBUFFER EVERY FRAME (GLIDE64MK2)
10062Game default
10067Disable
10072Enable
10079Apply a multiplier to the joystick's input to lower or increase responsiveness.
10084SENSITIVITY
100890.5x
100940.6x
100990.7x
101040.8x
101090.9x
101141.1x
101191.2x
101241.3x
101291.4x
101341.5x
10141The area around the joystick's neutral position where input is ignored. Can help reduce unintended inputs.
101461% (Default)
10151Limit FPS to reduce high CPU usage.
10156LIMIT FPS
10161Only some games feature rumble. Not compatible with all controllers.
10166Stretch games to full-screen, but may distort the aspect ratio
10171SCREEN RATIO
10176Simple 2x
10181Display on screen information like savestate, config warning etc...
10186Fit to Window / Fullscreen
10191Auto Standard (4:3 interlaced / 3:2 progressive)
10196Standard (4:3)
10201Widescreen (16:9)
10206Adjusts Full Motion Video movies aspect ratio.
10211FMV ASPECT RATIO
10216FMV movie deinterlacing.
10221DEINTERLACING
10226Weave (Top Field First)
10231Weave (Bottom Field First)
10236Bob (Top Field First)
10241Bob (Bottom Field First)
10246Blend (Top Field First)
10251Blend (Bottom Field First)
10256Adaptive (Top Field First)
10261Adaptive (Bottom Field First)
10268Smooths the overall picture as it is displayed on the screen. Corrects positioning between pixels.
10273BILINEAR FILTERING
10278Bilinear (Smooth)
10283Bilinear (Sharp)
10288ENABLE WIDESCREEN PATCHES
10293Enable to improve bluriness.
10298ANTI-BLUR
10303Enable No-interlacing Patches.
10308INTERLACING PATCHES
10313Can sharpen images in lower resolutions.
10318Native (PS2)(Default)
103231.25x Native
103281.5x Native
103331.75x Native
103382x Native (~720p)
103432.25x Native
103482.5x Native
103532.75x Native
103583x Native (~1080p)
103633.5x Native
103684x Native (~1440p/2K)
103735x Native (~1620p)
103786x Native (~2160p/4K)
103837x Native (~2520p)
103888x Native (~2880p/5K)
10393Choose mipmapping type.
10398MIPMAPPING
10403Basic (generated Mipmaps)
10408Full (PS2 Mipmaps)
10413Control the texture filtering of the emulation.
10418Bilinear (Forced)
10423Bilinear (PS2)
10428Bilinear (Forced excluding sprite)
10433Control the texture's trilinear filtering of the emulation.
10438TRILINEAR FILTERING
10443Off (None)
10448Trilinear (PS2)
10453Trilinear (Forced)
10459Reduces banding between colours and improves the preceived colour depth.
10464DITHERING
10469Unscaled (Default)
10474Basic (Recommended)
10481The higher the setting, the more blending is emulated in the shader accurately, and the higher the speed penalty will be.
10486BLENDING ACCURACY
10491Minimum
10496Full (Slow)
10501Maximum (Very Slow)
10508Uploads entire textures at once instead of small pieces. Improves performance in most games.
10513TEXTURE PRELOADING
10518Partial
10523Full (Hash Cache)
10528Some games have issues when the animation is shown, others require it.
10533Skip (safer)
10538Show (specific games)
10545Applies the FXAA anti-aliasing algorithm to improve the visual quality of games.
10550FXAA
10555Automatically loads and applies cheats on game start.
10560CHEATS
10565Allows up to 8 controllers in supported games.
10570Maximum 2 Players (Default)
10575Maximum 4 Players
10580Maximum 8 Players
10585Allows user replaceable textures.
10590TEXTURE REPLACEMENTS
10597Necessary for some guns to replace fog textures as a workaround in Time Crisis - Crisis Zone.
10602TIME CRISIS FOG HACK
10607Playstation 2 wheel type
10612WHEEL MODEL
10617Driving Force
10622Driving Force Pro
10627GT Force
10632Virtual
10638Skip buffer disables auto frameskip and renders at display output resolution.
10643RENDERING MODE
10648Skip buffer effects
10653Buffered rendering
106588x 4K (3840x2176)
10663Automatically reduce frameskip if the system has spare overhead.
10668AUTO FRAMESKIP
10673Enable for more fluidity, disable if screen tearing.
10678VSYNC INTERVAL
10683Enhancement. Enables texture upscaling textures and their size.
10688TEXTURE UPSCALING LEVEL
10693The upscaling method used when enabled.
10698TEXTURE UPSCALING TYPE
10703xBRZ (Default)
10708Hybrid + Bicubic
10713Fix texture banding when upscaling.
10723Auto Max Quality
10728Enables Action Replay cheats.
10733GAME CHEATS
10738LLVM is fastest, use the Interpreter settings if there are issues.
10743CPU
10748PPU DECODER
10753LLVM Recompiler
10758Dynamic Interpreter
10763Static Interpreter
10768If game crashes, try ASMJIT. If still crashing, try Fast Interpreter.
10773SPU DECODER
10778ASMJIT Recompiler
10783Fast Interpreter
10788Precise Interpreter
10794Can fix bugs in some games. Only relevant for dynamic or LLVM SPU decoder.
10799SPU XFloat Accuracy
10804Accurate XFloat
10809Approximate XFloat
10814Relaxed XFloat
10821Limiting to 1 or 2 may fix audio stuttering on weaker CPUs in some games. Leave on automatic if slowdown occurs.
10826PREFERRED SPU THREADS
108311 thread
108362 threads
108413 threads
108464 threads
108515 threads
108566 threads
10863May provide performance gain on CPUs with low core/thread count at the expense of possible broken timings.
10868SPU LOOP DETECTION
10875Mega and Giga modes may improve performance. Use the Safe mode for maximum compatibility.
10880SPU BLOCK SIZE
10885Safe (Default)
10890Mega
10895Giga
10902Helps reduce CPU power consumption by throttling the CPU when not needed. Useful for handhelds.
10907MAX POWER SAVING CPU-PREEMPTIONS
10912Moderate
10917Maximum
10922PS3's internal ratio setting. Some games only support 16/9.
10927VIDEO
1093216:9 (default)
10937RENDER
10942Most games already have an internal framelimit. Minor performance cost.
10947ADDITIONAL FRAMELIMIT
10952Off (faster, unstable)
10957ANISOTROPIC FILTER
10962Can improve performance at the expense of graphics accuracy.
10967ZCULL ACCURACY
10972Precise (Slowest)(Default)
10977Approximate (Fast)
10982Relaxed (Fastest)
10989Controls precision of generated shaders. Low quality can improved performance.
10994SHADER QUALITY
10999Ultra
11004High (Default)
11009Choose your preferred render resolution.
11014RENDER RESOLUTION (SCALING)
110191280x720 (Default)
11024Final image filtering.
11029OUTPUT SCALING
11034FidelityFX Super Resolution
11039Only Async (skip draw) avoids freezing while compiling shaders.
11044SHADER MODE
11049Legacy (single threaded)
11054Async (multi threaded)(Default)
11059Async with Shader Interpreter
11064Shader Interpreter only
11069Only applicable when either Async Shader mode is set.
11074NUMBER OF SHADER COMPILER THREADS
11080May fix missing graphics and broken lighting at the cost of performance.
11085WRITE COLOR BUFFERS
11092Straict API specification. Can resolve rare cases of missing graphics and flickering.
11097STRICT RENDERING MODE
11103Can fix screen tearing on unorthodox displays (most LCDs don't need this).
11108Distorts the output to fill the display fully Overrides aspect ratio.
11113STRETCH TO DISPLAY AREA
11120Disables the vertex cache. Might resolve missing or flickering graphics output but degrade performance.
11125DISABLE VERTEX CACHE
11132Offloads some RSX operations to a secondary thread. Improves performance in high-core processors.
11137MULTITHREADED RSX
11144Stream texture to GPU in parrallel. Can improve performance on more powerful GPU's that have spare headroom.
11149ASYNCHRONOUS TEXTURE STREAMING
11154On (Vulkan Only)
11159Choose number of audio channels.
11164AUDIO FORMAT
11169Stereo
11174Surround 5.1
11179Surround 7.1
11186Use 16 bit audio samples for audio drivers that don't support 32bit. Only use if you get no audio.
11191CONVERT TO 16-BIT
11196Can reduce crackle and stutter but increases audio latency.
11201ENABLE AUDIO BUFFERING
11208Duration of audio buffer in milliseconds. Higher numbers may cause audio latency.
11213AUDIO BUFFER DURATION
1121810ms
1122320ms
1122840ms
1123360ms
1123880ms
11243100ms (Default)
11248120ms
11253140ms
11258160ms
11263180ms
11268200ms
11273220ms
11278240ms
11285Reduces crackle and stutter further, but may cause a very noticeable reduction in audio quality on slower CPUs.
11290ENABLE TIME STRETCHING
11296Buffer fill level (in percentage) below which time stretching will start.
11301TIME STRETCHING THRESHOLD
1130675% (Default)
11311Allows Alt+Tab to RPCS3's menu. Useful for manual disc-swapping.
11316GRAPHICAL USER INTERFACE
11323Default uses SDL2, otherwise enable controller specific capabilities. Sony DS won't work with clone controllers.
11328PS3 CONTROLLER 1
11333Legacy Evdev
11338Sony DS
11343PS3 CONTROLLER 2
11348PS3 CONTROLLER 3
11353PS3 CONTROLLER 4
11358PS3 CONTROLLER 5
11363PS3 CONTROLLER 6
11368PS3 CONTROLLER 7
11373Select scale resolution of the game.
11378SCALE FACTOR
11383Sets the scaler filter mode when rendering.
11388SCALER MODE
11393HQ (bilinear filter)
11398Edge (sharper filet)
11403AdvMame
11408Scanline Interpolation Filter (SAI)
11413SuperSAI
11418SuperEagle
11423Pixel-Perfect
11428DotMatrix
11433TV2x CRT Television Filter
11438Stretches the output to fill the display area.
11443Center (Default)
11448Pixel Perfect
11453Even Pixels
11458Fit resolution scale
11463Stretch to screen
11468Fit 4:3 Aspect Ratio
11473Choose your preferred renderer.
11478RENDERER
11483OpenGL with Shaders
11488Choose your preferred language.
11493Chinese (Mandarin)
11498Swedish
11503Hebrew
11508Czech
11513Enable the debug menu and the walk-through-walls button.
11518TEST PLAY
11523Needed by some games that use special unicode characters.
11528GAME REGION (ENCODING)
11533Autodetect (Recommended)
11538European (Western)
11543European (Cent/East) [W-1250]
11548Japanese [Shift-JIS]
11553Cyrillic [Windows-1251]
11558Chinese (Simplified)
11563Chinese (Traditional) [Big5]
11568Greek
11573Turkish
11578Baltic
11583Choose your render resolution (Requires personal redream.key file).
115882x (1280x960) (Default)
11593Choose your preferred aspect ratio.
115984:3 (Default)
11603Enable auto frameskipping for performance on lower-end systems.
11608Enable vertical sync to avoid tearing in some cases.
11613RENDER MODE
11618HLE (per-strip)
11623HLE (per-pixel)
11628LLE
11633Choose the Dreamcast console region.
11638USA (Default)
11643Choose the Dreamcast console language.
11648Choose broadcast standard (for older TV's).
11653BROADCAST
11658NTSC (Default)
11663PAL_M
11668PAL_N
11673Choose cable type for the TV.
11678CABLE
11683VGA (Default)
11688Enable the legacy or the new 3D engine (choose legacy for older GPUs).
116933D ENGINE
11698Legacy3D
11703New3D
11708Enable proper quad rendering (for higher end systems).
11713QUAD RENDERING
11718Enable crosshairs in shooting games for the selected players.
11723P1 only
11728P2 only
11733P1 & P2
11742For playing driving games with a game pad, it is sometimes a good idea to use a value larger than 100% so that the steering feels less sensitive on a thumbstick.
11747STEERING SENSITIVITY
11753Use L2/R2 for Accel/Brake and L1/R1 or R-stick Up/Down for Shift Up/Down.
11758MODERN PEDAL CONTROLS
11763Change the speed of the emulated PowerPC chip (fixes some issues).
11768ADJUST POWERPC FREQUENCY
1177350 (Default)
11778Choose your preferred aspect ratio..
117834x3 (Default)
11788Choose your preferred video filter.
11793Scale2x
11798Scale3x
11803Scale4x
11808Choose your preferred video quality.
11813VIDEO QUALITY
11818linear
11823best
11828Enabled or disbale the mouse cursor. Useful for CG's menus.
11833CURSOR
11838NO (DEFAULT)
11843YES
11848CD-ROM SPEED
11853AUTO (DEFAULT)
118581X
118634X
118688X
11873FORCE 386DX CPU
11878ROM (Slot 1)
11883ROM (Slot 2)
11888ROM (Slot 3)
11893ROM (Slot 4)
11898Mount a floppy for user data, creates if needed
11903USER DISK
11908Mac IIx (2Mb RAM, Color, 2 HD Floppies/CD/HDD, Image Reader)
11913Install the image reader card to read idks image files (Mac IIx only)
11918Type of ROM file to load. Disk Image requires Mac IIx and Image Reader
11923Disk Image
11928Interton VC 4000 cartridges
11935Enable mouse input for trackballs, spinners, lightguns (if no gun connected), and similar controls
11940BGFX for post-processing, accel/opengl for raw image.
11945BGFX
11950Accel
11955Fix screen tearing, but may drop frames.
11960Depends on video mode being set to BGFX.
11965BGFX GRAPHICS API
11970MAME Detect
11975OpenGL ES
11980BGFX VIDEO FILTER
11985CRT Geom Deluxe (RGB)
11990CRT Geom Deluxe (Composite)
11995Allows the use of switchres profiles if present.
12000CRT SWITCHRES
12005Play this game on several screens (if available)
12010MULTISCREENS
12015Rotate 90
12020Rotate 270
12026Crop artwork to only unused space, keeping the game as large as possible.
12031ARTWORK CROP
12036Set system-wide controls via MAME menu
12041CUSTOM MAME CONFIG
12047Make game history, setup instructions, and special moves viewable in the menu
12052DATA PLUGIN
12059Runners simplify compatibility of running Windows games. You must have a runner in it's own directory under /userdata/system/wine/custom.
12064WINE RUNNER
12069Converts DirectX 8/9/10/11/12 calls to Vulkan.
12074DXVK FEATURE
12079Allows you to limit FPS to 60.
12084FPS LIMITER
12089Force mouse in games.
12096Choose whether to pass SDL Game Controller config to the Windows game. Disabling may help with some games.
12101SDL CONFIG
12106See your FPS and version of Vulkan API/driver.
12111DXVK HUD
12116Can increase performance for games that stress the CPU.
12121ESYNC
12126Can improve frame rate and responsiveness.
12131FSYNC
12136Vastly improves the speed of buffer maps.
12141PBA
12146Renders game at a lower res then upscales to increase FPS.
12151FIDELITY FX SUPER RESOLUTION
12156Define the resolution and a new dedicated window.
12161VIRTUAL DESKTOP
12166Enable support for Chinese, Japanese and Korean input methods.
12171ENABLE XIM
12176Disable support for memory write watches in ntdll.
12181NO WRITE WATCH
12186Force WINE to run games with large addresses.
12191FORCE LARGE ADDRESS
12196Delay freeing some memory.
12201HEAP DELAY FREE
12208Force Nvidia GPUs to always be reported as AMD GPUs to workaround game issues.
12213HIDE NVIDIA GPU
12219NVAPI is NVIDIA's core software that allows direct access to NVIDIA GPU.
12224ENABLE NVAPI
12231Reset the cache can fix some crashes if your game was running under Batocera 29.
12236DXVK RESET CACHE
12243Enable this mode if you have issue for run your game on NTFS storage (by default is better to use LinuxFS).
12248ENABLE NTFS MODE
12253Useful to troubleshoot when your Windows game won't start of crashes.
12258ENABLE DEBUG
12263Choose which pad to control your hero.
12268CONTROL CHOICE
12273Joypad
12278Left stick
12283Right stick
12288Can improve frame rates and responsiveness.
12293Enhancement. Double the rendering resolution. Makes 3D objects clearer.
12298ENHANCED RENDERING RESOLUTION
12305Skip frames to improve performance, at the cost of choppy motion. Can cause visual glitches.
12310FRAMESKIP TYPE
12317When frameskip type is on automatic or manual, skip up to this many frames consecutively.
12322FRAMESKIP VALUE
12327Improves performance in 3D games. Can cause glitches.
12332THREADED 3D
12339Force 3D geometry to always render on the top screen. Useful for single-screen devices/games.
12344KEEP MAIN SCREEN ON TOP
12349Single
12354Choose the scaling mode for the game screen.
12359SCALING MODE
12364Original resolution
12369Scale to best fit
12374Stretch to full
12379Native
12384Enhancement.
12389Improve audio accuracy (experimental).
12394USE DSP AUDIO
12399Increase to 128 MiB for debug or homebrew applications.
12404SYSTEM MEMORY
1240964MiB (Default)
12414128MiB
12421Nat to access internet from xemu machine. Udp for System Link. Default (Auto) disables network access.
12426NETWORK
12431NETWORK TYPE
12436NAT
12441UDP Tunnel
12448Destination address and port to forward packets to. Leave this empty if you want to enter it manually in the xemu.toml configuration file.
12453UDP REMOTE ADDRESS
12460Local address and port to receive packets on. Leave this empty if you want to enter it manually in the xemu.toml configuration file.
12465UDP BIND ADDRESS
12470Portugese
12475Can smooth the image.
12480Integer Scale
12485Sharp Bilinear
12490Regular Bilnear
12495Enable high quality effects for special stages.
12500HQ MODE
12505Bypass the pre-game menu.
12510SKIP START MENU
12515Access to modding and other advanced options.
12520DEV MENU
12525Both types require holding D-pad down during initial charge.
12530SPINDASH TYPE
12535By Save
12540Sonic 2 (tap jump)
12545Sonic CD (hold jump)
12550Screen Resolution (Default)
12555Enable widescreen support.
12560ENABLE WIDESCREEN
12565Enable scanlines for roms that support it.
12570ENABLE SCANLINES
12577Tries to guess Per-vertex colour (gouraud) from the Model2 per-poly information (flat).
12582FAKE GOURAUD
12587Smooth textures.
12593Enables mipmap usage and trilinear filtering. Doesn't work with some games.
12600Enables bilinear filtering on tilemaps. Looks good, but can cause some stretch artifacts.
12605FILTER TILEMAPS
12610Forces the DX driver to use Managed textures instead of Dynamic.
12615FORCE MANAGED
12620Enables Direct3D Automip-map generation.
12625ENABLE MIP-MAP
12630Enabled meshed polygons for translucency.
12635ENABLE MESH TRANSPARENCY
12640Enable full-screen antialiasing in Direct3D.
12645ENABLE FULL-SCREEN ANTI-ALIASING
12651Read mouse through Rawinput, allowing 2 mice for 2 player shooting games.
12656ENABLE RAW INPUT
12662Use if you're having graphical issues or GPU problems with this emulator.
12667ENABLE SOFTWARE RENDERER
12672OPENGL RENDERING RESOLUTION
126771x (~480)
126822x (~960)
126874x (~1920p)
126928x (~4320p / 8k)
1269716x (~7680p / 16k)
12702PRESENTATION MODE
12707Fill Screen
12712Fit Screen
12717Original Size
12722Only applicable when using OpenGL.
127270.5x (360p/540p) [EXPERIMENTAL]
127320.75x (540p/810p) [EXPERIMENTAL]
127371x (720p/1080p)
127421.5x (1080p/1620p) [EXPERIMENTAL]
127472x (1440p/2160p)
127523x (2160p/3240p)
127574x (2880p/4320p)
127625x (3600p/5400p)
127676x (4320p/6480p)
127727x (5040p/7560p)
127778x (5760p/8640p)
1278216:9 (Default)
12787Force 21:9
12792Force 16:10
12797Force 32:9
12805Fix screen tearing. FIFO (Vsync) does not drop frames. FIFO Relaxed allows tearing as it recovers from a slow down. Mailbox can have lower latency but may drop frames.
12810Immediate
12815Mailbox (Recommended)
12820FIFO (VSync On)
12825FIFO Relaxed
12830ASYNC SHADER COMPILE
12837FXAA has a lower performance impact, goof for low resolutions. SMAA offers best quality.
12842ANTI-ALIASING METHOD
12847SMAA
12852Gaussian
12857ScaleForce
12862AMD FidelityFX Super Resolution
12869GPU emulation accuracy. Most games render fine with Normal. High is required to ensure particles render correctly.
12874ACCURACY LEVEL
12879Extreme
12884CHOOSE SOUND OUTPUT MODE
12889Mono
12894Choose whether the virtual switch is docked or not.
12899DOCK MODE
12904Undocked
12909Docked (Default)
12914British English
12919Canadian French
12924Latin American Spanish
12929Brazilian Portuguese
12934Choose your console region.
12939CHOOSE CONSOLE REGION
12944Australia
12949China
12954Korea
12959Taiwan
12964Choose your console timezone.
12969CHOOSE CONSOLE TIMEZONE
12974CET
12979CST6CDT
12984Cuba
12989EET
12994Egypt
12999Eire
13004EST
13009EST5EDT
13014GB
13019GB-Eire
13024GMT
13029GMT+0
13034GMT-0
13039GMT0
13044Greenwich
13049Hong Kong
13054HST
13059Iran
13064Israel
13069Jamaica
13074Kwajalein
13079Libya
13084MET
13089MST
13094MST7MDT
13099Navajo
13104NZ
13109NZ-CHAT
13114PRC
13119PST8PDT
13124ROC
13129ROK
13134Singapore
13139UCT
13144Univarsal
13149UTC
13154W-SU
13159WET
13164Zulu
13169Native (720p/1080p)
13174Stretch to fit window
13179American English
13184Choose your console UTC timezone.
13189UTC-12
13194UTC-11
13199UTC-10
13204UTC-9
13209UTC-8
13214UTC-7
13219UTC-6
13224UTC-5
13229UTC-4
13234UTC-3
13239UTC-2
13244UTC-1
13249UTC+1
13254UTC+2
13259UTC+3
13264UTC+4
13269UTC+5
13274UTC+6
13279UTC+7
13284UTC+8
13289UTC+9
13294UTC+10
13299UTC+11
13304UTC+12
13309This can be convenient if you're using laserdiscs.
13314LOADING SPEED
13319Realistic Loading
13324Full Speed (Default)
13329Choose the appropriate media for disk image.
13334DISK TYPE
13339Floppy Disk Image
13344Hard Disk Image
13351Choose which graphics API library to use. D3D12 may yield better results with faster GPUs.
13356D3D12 (Default)
13361Native Vulkan
13368This option enables the ability to play Xbox Live Arcade games. May cause compatibility issues with non-XBLA games.
13373XBOX LIVE ARCADE
13378No licenses enabled
13383XBLA license enabled (Default)
13388All possible licenses (Not recommended)
13393Choose to display UI prompts or accept defaults.
13398UI PROMPTS
13403Enabled UI prompts (Default)
13408Disable UI prompts
13413Polish
13418Norwegian
13425Refresh state of memory pages to enable gpu written data. (Use for 'Team Ninja' Games to fix missing character models).
13430CLEAR MEMORY PAGE STATE
13437Render target emulation path to use on Direct3D 12. Try changing if you have render issues.
13442RENDER TARGET PATH
13447Any
13452RTV (Default)
13457ROV
13464The sample count of every tile will be incremented on every EVENT_WRITE_ZPD by this number. Setting this to 0 means everything is reported as occluded.
13469QUERY OCCLUSION
134741000 (Default)
13481D3D12, read render-to-texture results on the CPU. Needed in some games, but causes mid-frame synchronization, so it has a huge performance impact.
13486READBACK RESOLVE
13493Maximum host texture memory usage (in megabytes) above which textures will be destroyed as soon as possible.
13498HARD TEXTURE CACHE MEMORY LIMIT
13503768MB (Default)
135081536MB
135132304MB
135183072MB
135233840MB
135284096MB
135335120MB
135386144MB
13545Part of the host texture memory budget (in megabytes) that will be scaled by the current drawing resolution scale.
13550TEXTURE MEMORY SCALE SIZE
1355524MB (Default)
1356072MB
13567Maximum host texture memory usage (in megabytes) above which old textures will be destroyed. Set below hard limit.
13572SOFT TEXTURE CACHE MEMORY LIMIT
13577384MB (Default)
13582768MB
135872048MB
13594Seconds a texture should be unused to be considered old enough to be deleted if texture memory usage exceeds Soft Texture Cache limit.
13599SOFT TEXTURE CACHE MEMORY TIMEOUT
1360415s
1360930s (Default)
1361445s
1361960s
13625Enable cache mount. Can improve performance and compatibility in some games.
13630MOUNT CACHE
13637Allow game that support different resolutions to be rendered in specific resolution.
13642INTERNAL DISPLAY RESOLUTION
13649Fix screen tearing. With Some games you need to turn VSync on in the games options.
13656Manually set VSYNC frames per second. Ideally this should match your monitor refresh rate.
13661VSYNC FPS
13666165fps
13673Enable or disable Xenia patches. These patches can fix graphics problems in some games.
13678GAME PATCHES
13683Configuring controllers in GZDoom can cause problems.
13688USE GZDOOM JOYSTICK CONFIGURATION
13693Use new graphics created from CorsixTH project
13698USE NEW GRAPHICS
13705Free Build or Sandbox mode. You cannot win or lose custom made maps if this is set to true. You also don't have to worry about money.
13710ENABLE SANDBOX MODE
13715Enable or Disable Intro movie (Enabled by default).
13720PLAY INTRO MOVIE
13725SKIP INTRO VIDEOS
13730Show (Default)
13735OpenGL (x86 only)
13740OpenGLES (Default)
13747Speed hack, enable to disable surface syncing between CPU and GPU. Surface syncing is needed by a few games.
13752DISABLE SURFACE SYNC
13757The image will be softer which could help with aliasing.
13762LINEAR FILTERING
13767Anti-aliasing is a technique for smoothing out jagged edges.
13772You can hide the pointer on touchscreen devices.
13777SHOW POINTER
13784Select how much graphics memory is allocated for the GPU, may need modifying for some games / systems.
13789GRAPHICS MEMORY
13794256MB (Default)
13799On (default)
13804Better performance with hardware rendering.
13809Hardware (default)
13814Vsync
13821Per Table Folder requires all files to be in the associated rom table folder. If disabled, consult the Wiki for further details.
13826EXPERT SETTINGS
13831PER TABLE FOLDER
13836Provides a ball trail to make the ball easier to follow.
13841BALL TRAIL STRENGTH
138460% (Default)
13851Affects just the visual effect of nudging.
13856VISUAL NUDGE STRENGTH
138610 (No Visual Effect)
13866Framerate limiter to reduce CPU utilisation.
13871MAXIMUM FRAMERATE
138760 (Defaults Unlimited)
13883Fix screen tearing. Adaptive Sync (Default) synchronizes on video sync, except for late frames (below target FPS) which are displayed immediately.
13888Vertical Sync
13893Adaptive Sync (Default)
13900Presets which can improve performance without manually editing the VPinballX.ini file to fine tune performance.
13905PERFORMANCE PRESETS
13910Default Performance Settings
13915Low-end Computer
13920High-end Computer
13925Alternative Coloured Dot Matrix Display (needs additional file).
13930ALTCOLOR
13935Playfield configuration
13940WINDOWS POSITIONS
13945PLAYFIELD
13953Extra DMD (Dot Matrix Display) window to display the score for tables with a pinmame rom. By default, settings come from the VPinballX.ini configuration file.
13958PINMAME DMD
13963Top-Right Position, Small
13968Top-Right Position, Medium
13973Top-Right Position, Large
13978Top-Left Position, Small
13983Top-Left Position, Medium
13988Top-Left Position, Large
13993On screen 2 if available
13998On screen 3 if available
14006Extra DMD (Dot Matrix Display) window to display the score for tables without a rom. By default, settings come from the VPinballX.ini configuration file.
14011FLEX DMD
14018Upright glass panel displaying some illuminated artwork. By default, settings come from the VPinballX.ini configuration file.
14023BACKGLASS (B2S)
14030When the Backglass is activated, display the small additional part with the scores.
14035DISPLAY BACKGLASS DMD
14040When the Backglass is activated, display the grill.
14045DISPLAY BACKGLASS GRILL
14050DMD window ratio
14055DMD SIZE
14062Inverse the Backglass and the Playfield. Usefull to use the Backglass as main screen for other emulators.
14067INVERSE PLAYFIELD AND B2S
14074FULLSCREEN gives you a top-down view on the playfield. For cabinet use or multi-window on desktop.
14079PLAYFIELD MODE
14084DESKTOP
14089FULLSCREEN
14094FULL SINGLE SCREEN
14099Enable the custom values below.
14104DISPLAY PHYSICAL SETUP
14109ENABLE CUSTOM DISPLAY PHYSICAL SETUP
14114Long visible screen edge (cm)
14119SCREEN WIDTH
14124Short visible screen edge (cm)
14129SCREEN HEIGHT
14134Screen inclination (degree)
14139SCREEN INCLINATION
14144Player distance from lower screen edge (cm)
14149SCREEN PLAYER Y
14154Player's eyes distance from lower screen edge (cm)
14159SCREEN PLAYER Z
14164Adjust the music volume. Some tables may have its own settings.
14169MUSIC VOLUME
14174Adjust the mechanical sounds of the table.
14179SOUND VOLUME
14184Alternative sounds for the table (needs additional files).
14189ALTERNATIVE SOUND
14196This should not be necessary, unless you are not using the default pad2key mapping.
14201USE JOYPAD SOUTH BUTTON TO ADD CREDIT
14206200p
14211400p
14216600p
14221768p
14226800p
14231960p
14236WIDESCREEN
14241Set the desired maximum refresh rate when Vsync is off.
14246REFRESH RATE
1425130 fps
1425650 fps
1426160 fps (Default)
1426675 fps
14271120 fps
14276144 fps
14281240 fps
14286Choose which graphics renderer to use.
14291GRAPHICS RENDERER
14296Classic Software
14301GPU / OpenGL (Default)
14306COLOUR MODE
143118-bit (Classic)
143168-bit Interpolated
14321True Colour
14328Choose to render high definition graphics textures. Requires OpenGL, True Colour and the enhanced.gob file.
14333HD TEXTURES
14338BILINEAR FILTER
14343Choose to use Bloom post processing.
14348BLOOM
14353Enable / Disable sound in menus.
14358MENU SOUNDS
14363Enable 16-channel iMuse Digital Audio.
14368DIGITAL AUDIO
14373Enable / Disable fight music.
14378FIGHT MUSIC
14383Enable / Disable automatic aiming.
14388AUTO AIM
14393Enable / Disable showing secret found messages.
14398SHOW SECRET MESSAGES
14403AUTOMATICALLY RUN
14408Bobba Fett Face Player Fix
14413BOBBA FETT FIX
14418SMOOTH VUES
14423Choose to enable or disable cutscenes.
14428SKIP CUTSCENES
14433Show All
14438Skip Initial
14443Skip All
14448Standard OpenGL (Default)
14453Enhanced OpenGL
144582x (Default)
14463Skip the initial intro video.
14468SKIP INTRO VIDEO
14473Play (Default)
14478Choose the games difficulty.
14483GAME DIFFICULTY
14488Easy
14493Hard
14498Choose the combat difficulty.
14503COMBAT DIFFICULTY
14508Wimpy
14513Rough
14518Choose the preferred violence level.
14523VIOLENCE LEVEL
14528Minimal
14533Maximum Blood
14538SUBTITLES
14543Classic (Default)
14548Blocky Filtered
14553Smooth
145584x MULTISAMPLING
14563Afrikaans
14568Albanian
14573Bulgarian
14578Catalan
14583Danish
14588Finnish
14593Hungarian
14598Irish
14603Punjabi
14608Romanian
14613Serbian
14618Slovak
14623Slovenian
14628Ukrainian
14633Enable triple buffering.
14638TRIPLE BUFFERING
14643Exit Steam
14648Exit running Flatpak
14653quicksave
14658quickload
14663screenshot
14668Exit game
14673Bring up menu
14678Quick save
14683Quick load
14688Skip cutscene
14693Screenshot
14698Move camera up
14703Move camera down
14708Move camera to the left
14713Move camera to the right
14718Quit the application
14723Start / Valid
14728Shows or hides the menu bar
14733Rotates the current object
14738Select
14743Zoom in x5
14748Zoom out x5
14753Take a screenshot
14758Reset the application
14763Hire staff
14768Edit room
14773Open build room menu
14778Open furnish corridor menu
14783Quits the current level
14788Speeds up the game
14793Set speed normal
14798Show the cheat menu
14803Zoom the camera out
14808Zoom in the camera
14813Open LUA console
14818Town map
14823Casebook
14828Research
14833Manage Staff
14838Exit the emulator
14843Quick Load
14848Quick Save
14853Hide the bezel
14858Exit emulator
14863Open Dolphin-triforce's menu
14868Load State Slot 1
14873Save State Slot 1
14878Exit Duckstation
14883Load State
14888Save State
14893Open DuckStation Quick Menu
14898Restart Game
14903Slot -
14908Slot +
14913Rewind
14918Next Disc (m3u)
14923Fast Forward
14928Service menu
14933Start
14938Coin
14943Push 2
14948Push 1
14953Push 4
14958Push 3
14963Push 5
14968Push 6
14973Push 7
14978Push 8
14983Digital Left
14988Digital Right
14993Digital Up
14998Digital Down
15003Analog 1 Left
15008Analog 1 Right
15013Analog 1 Up
15018Analog 1 Down
15023Analog 2 Left
15028Analog 2 Right
15033Analog 2 Up
15038Analog 2 Down
15043Set to full screen
15048Virtual Keyboard
15053Settings GUI
15058Reset the table, sometimes required for PinMame
15063Start game
15068Insert coin
15073Nudge up
15078Nudge left
15083Nudge right
15088Pull plunger
15093Lockbar Fire Button
15098Buy extraball for a credit
15103Left flipper
15108Right flipper
15113Left magnasave
15118Right magnasave
15123Move Stylet Pointer
15128Restart Emulation
15133Continue/Pause emulation
15138Swap Screen
15143Toggle Screen Layout
15148Toggle Speed Limit
15153Swap screens
15158Mouse Click
15163Exit Dosbox-X
15168Display the controller screen
15173Pause / Menu
15178Exit emulator using SDL
15183Joy2Pad Up
15188Joy2Pad Down
15193Joy2Pad Left
15198Joy2Pad Right
15203Hat Up
15208Hat Down
15213Hat Left
15218Hat Right
15223Button A
15228Button B
15233Button X
15238Button Y
15243Button Start
15248Button Select
15253Button L
15258Button R
15263Disposition A
15268Disposition B
15273Microphone
15278TouchScreen
15283Exit Drastic
15288Swap Screens
15293QuickMenu
15298FastForward
15303Menu
15308Graphics filtering on/off
15313Configuration menu