Translations
Help us translate Batocera into your favorite language. The process is described on the Wiki.
Diff for ENGLISH (UK) options
Line | Text |
---|---|
26 | Adjust the cpu power frequency profile whilst in-game. Some systems will benefit from improved voltage handling. |
31 | POWER OPTIONS |
36 | POWER MODE |
41 | High Performance |
46 | Balanced |
51 | Power Saver |
58 | Adjust the cpu power profile whist on battery. Overwrites previous Power Mode(s). |
63 | BATTERY MODE |
71 | Adjust the percentage of power (watts) provided to a Ryzen Mobile Series CPU based on it's default max value. Caution, setting wattage too high could damage your device. |
76 | RYZEN THERMAL DESIGN POWER |
81 | Set the display's resolution. Does not affect the rendering resolution. |
86 | VIDEO MODE |
93 | Force the game to render in this aspect ratio. Not all systems support all ratios. |
98 | GAME ASPECT RATIO |
103 | Full |
108 | Config |
113 | Square pixel |
118 | Core provided |
123 | Custom |
128 | Store past states to rewind to in realtime, if the core supports it. |
133 | REWIND |
138 | On |
143 | Off |
148 | Load latest save state on game launch and save state when exiting game. |
153 | AUTO SAVE/LOAD ON GAME LAUNCH |
158 | GAME RENDERING & SHADERS |
163 | SHADER SET |
170 | Disabled if using a shader set or the output display matches the game's resolution. |
175 | SMOOTH GAMES (BILINEAR FILTERING) |
180 | Only increase the image size in integer multiples. |
185 | INTEGER SCALING (PIXEL PERFECT) |
190 | DECORATIONS |
195 | DECORATION SET |
200 | STRETCH BEZELS (4K & ULTRAWIDE) |
205 | Show context-sensitive info over the game. |
210 | HEADS UP DISPLAY |
215 | None |
220 | Game info/art |
225 | Performance |
230 | HEADS UP DISPLAY CORNER |
235 | TOP LEFT (NW) |
240 | TOP RIGHT (NE) |
245 | BOTTOM RIGHT (SE) |
250 | BOTTOM LEFT (SW) |
255 | Show an image overlaid on top of the bezel. |
260 | SHOW TATTOO OVER BEZEL |
265 | NO |
270 | SYSTEM CONTROLLERS |
275 | CUSTOM IMAGE |
280 | TATTOO CORNER |
285 | CUSTOM .PNG IMAGE PATH |
290 | Shrink/expand tattoo to fit within the bezel's border. |
295 | RESIZE TATTOO |
302 | During gameplay, press Hotkey + R1 to translate on-screen text. Only on libretro cores. |
307 | AI GAME TRANSLATION |
312 | ENABLE AI TRANSLATION SERVICE |
317 | The language to translate into. |
322 | TARGET LANGUAGE |
327 | If nothing is specified, will use ZTranslate by default. |
332 | AI TRANSLATION SERVICE URL |
337 | PAUSE ON TRANSLATED SCREEN |
344 | Enables run-ahead. Doubles CPU requirements. High numbers can result in visible jitter. |
349 | LATENCY REDUCTION |
354 | RUN-AHEAD FRAMES |
359 | Can prevent audio skips on button presses when using run-ahead. |
364 | USE SECOND INSTANCE FOR RUN-AHEAD |
371 | Use preemptive frames instead of run-ahead. Only runs ahead when controller state changes. |
376 | USE PRE-EMPTIVE FRAMES |
383 | Automatically decrease frame delay temporarily to prevent frame drops. Can introduce stuttering. |
388 | AUTOMATIC FRAME DELAY |
394 | Don't deviate from core requested timing. G-Sync, FreeSync, HDMI 2.1 VRR. |
399 | VARIABLE REFRESH RATE |
404 | Improves performance at the cost of latency and more video stuttering. |
409 | THREADED VIDEO |
414 | Use light guns instead of pads if light guns are connected. |
419 | LIGHT GUNS |
424 | CONTROLS |
429 | USE LIGHT GUNS |
434 | Use wheels instead of pads if wheels are connected. |
439 | WHEELS |
444 | USE WHEELS |
449 | Maximum wheel rotation from left to right (in degrees) |
454 | WHEEL ROTATION |
459 | Zone for which the game doesn't react to the wheel (in degrees) |
464 | WHEEL DEADZONE |
471 | Reserve a non dead zone at the center of the wheel to go straight ahead (in degrees) |
476 | WHEEL MIDZONE |
481 | For emulators and controllers supporting force feedback. |
486 | RUMBLE LEVEL |
491 | Set game audio level gain in dB. |
496 | AUDIO VOLUME GAIN |
501 | 0 (No gain) |
506 | Show/Hide guns borders for specific systems |
511 | LIGHT GUN |
516 | BORDER MODE |
521 | normal |
526 | hidden |
536 | ADVANCED OPTIONS |
546 | Autodetect |
551 | On (forced) |
556 | Required for some homebrew. |
561 | WRX HIGH RESOLUTION |
566 | ATARI SYSTEM |
571 | VIDEO FORMAT STANDARD |
576 | NTSC 240x480px 60Hz |
581 | PAL 288x576px 50Hz |
586 | Speeds up file loading. Some games won't load with this. |
591 | SIO ACCELERATION |
601 | HI-RES ARTIFACTING |
606 | Use an alternate resolution. Some games need this. |
611 | INTERNAL RESOLUTION |
616 | Enable the BASIC interpreter. Some games need this. |
621 | INTERNAL BASIC INTERPRETER |
631 | JOYSTICK HACK (FOR ROBOTRON 2084) |
636 | LIGHT GUN CROSSHAIR |
641 | Cross |
646 | Dot |
651 | Disabled |
658 | Automatically sets aspect ratio to 16/9 for games that natively support it. 2D elements like HUD/UI may be stretched. |
663 | AUTO WIDESCREEN |
668 | Not all games support 3D pad. |
673 | CONTROLLER 1 TYPE |
678 | Saturn Pad |
683 | Saturn 3D Pad |
688 | CONTROLLER 2 TYPE |
693 | Hides borders on many games. Some games used the borders. |
698 | ZOOM (HIDE BORDERS) |
703 | MSX2 |
708 | Enhancement. Remove the four sprites per line limit. |
713 | REDUCE SPRITE FLICKERING |
718 | Apply a video filter to mimic various NTSC TV signals. |
723 | VIDEO FILTERS |
728 | NTSC (RF) |
733 | NTSC (RGB) |
738 | NTSC (S-Video) |
743 | NTSC (Composite) |
748 | CPC MODEL |
753 | EMULATED RAM SIZE |
758 | 64KB |
763 | 128KB |
768 | 192+KB |
773 | 512KB |
778 | 576+KB |
783 | Choose the emulated colour depth. |
788 | COLOUR DEPTH |
793 | 16 bit |
798 | 24 bit (Default) |
803 | Change the game's language. |
808 | LANGUAGE |
813 | English (Default) |
818 | Spanish |
823 | French |
828 | Core-powered video filter. |
833 | BLARGG NTSC FILTER |
838 | Composite (Blargg) |
843 | S-Video (Blargg) |
848 | RGB (Blargg) |
853 | Monochrome (Blargg) |
858 | Blur high-res mode, allowing for better transparency effects. |
863 | HIGH-RES BLENDING |
870 | Enhancement. Swap from SNES' guassian interpolation to cubic. Improves sound quality. |
875 | CUBIC AUDIO INTERPOLATION |
882 | Change behaviour when emulating GB games. Auto uses SGB for GB and GBC for GBC. |
887 | GAME BOY MODE |
892 | Game Boy |
902 | Super Game Boy |
907 | Emulate the Super Game Boy 2 for SGB. Runs games at the correct speed. |
912 | SUPER GAME BOY 2 |
917 | Enhancement. Reduces system slowdown. Causes issues in some games. |
922 | OVERCLOCK (UNSTABLE) |
927 | Low |
932 | Medium |
937 | High |
942 | Very High |
947 | Prefer "Before NMI", change to After NMI only if needed by the game. |
952 | OVERCLOCK TYPE |
957 | Before NMI |
962 | After NMI |
967 | Enhancement. Reduces slowdown in mode 7 games. |
972 | SUPER FX OVERCLOCK |
977 | Dendy is a popular Russian clone with unique characteristics. |
982 | CONSOLE REGION |
987 | Dendy |
992 | Rotate the screen, useful for certain vertical gameplay homebrews. |
997 | DISPLAY ROTATION |
1002 | 90 degrees |
1007 | 180 degrees |
1012 | 270 degrees |
1017 | Core-powered video filter. Bisqwit filters are CPU heavy. |
1022 | NTSC FILTER |
1027 | Bisqwit 2x |
1032 | Bisqwit 4x |
1037 | Bisqwit 8x |
1042 | Enhancement. Remove the eight sprite per line limit. |
1052 | Default |
1057 | Composite Direct (FirebrandX) |
1062 | Nes Classic |
1067 | Nestopia (RGB) |
1072 | Original Hardware (FirebrandX) |
1077 | PVM Style (FirebrandX) |
1082 | Sony CXA2025AS |
1087 | Unsaturated v6 (FirebrandX) |
1092 | YUV v3 (Firebrand) |
1097 | For use with HD texture packs. |
1102 | LOAD CUSTOM TEXTURES |
1107 | Avoids having to manually load side A every time. |
1112 | (FDS) AUTOMATICALLY LOAD DISK SIDE A |
1117 | Reduce load time at the cost of accuracy. |
1122 | (FDS) FAST FORWARD DISK LOADING |
1127 | Useful for speedruns/glitches. |
1132 | DEFAULT POWER ON RAM STATE |
1137 | All 0s (Default) |
1142 | All 1s |
1147 | Random Values |
1153 | Enhancement. Increase the rendering resolution. Makes 3D objects clearer. |
1158 | RENDERING RESOLUTION |
1163 | Enhancement. Upscales textures on 3D objects. |
1168 | TEXTURE UPSCALING (XBRZ) |
1173 | Smooths out textures on 3D objects. |
1178 | TEXTURE SMOOTHING |
1183 | Enhancement. Smooth out jagged edges on 3D object polygons. |
1188 | ANTI-ALIASING (MSAA) |
1193 | Arrange the dual screen layout. |
1198 | SCREEN LAYOUT |
1203 | top/bottom |
1208 | bottom/top |
1213 | left/right |
1218 | right/left |
1223 | top only |
1228 | bottom only |
1233 | quick switch |
1238 | hybrid/top |
1243 | hybrid/bottom |
1248 | Skip frames to improve performance, at the cost of choppy motion. |
1253 | FRAMESKIP |
1258 | NDS VERSION |
1263 | DS (Default) |
1268 | DSi |
1273 | Disable to access the system's settings, like time and language. |
1278 | SKIP DS SYSTEM MENU |
1283 | Use language and username from the NDS Firmware |
1288 | USE FIRMWARE SETTINGS |
1293 | ON |
1298 | OFF (Default) |
1305 | Select language will be used if 'Use Firmware Settings' is disabled or if firmware file was not found. |
1310 | German |
1315 | Italian |
1320 | Japanese |
1325 | hybrid top ratio 2 |
1330 | hybrid top ratio 3 |
1335 | hybrid bottom ratio 2 |
1340 | hybrid bottom ratio 3 |
1345 | Select the input type to navigate the touch screen |
1350 | TOUCH SCREEN MODE |
1355 | Mouse |
1360 | Touch Screen |
1365 | Right Stick |
1370 | DS |
1375 | DSi (Experiemental) |
1382 | Software mode is faster and more accurate, while OpenGL mode supports scaling 3D graphics. |
1387 | VIDEO SETTINGS |
1392 | RENDERER MODE |
1397 | Software |
1402 | OpenGL (Overwrites Libretro API settings) |
1407 | Degree in which 3D graphics are scaled up. OpenGL renderer only. |
1412 | 1x native (256 x 192) |
1417 | 2x native (512 x 384) |
1422 | 3x native (768 x 576) |
1427 | 4x native (1024 x 768) |
1432 | 5x native (1280 x 960) |
1437 | 6x native (1536 x 1152) |
1442 | 7x native (1792 x 1344) |
1447 | 8x native (2048 x 1536) |
1454 | Enable this if your game's 3D modles are not rendered correctly. OpenGL renderer only. |
1459 | IMPROVED POLYGON SPLITTING |
1464 | Enabled |
1469 | Affects how the emulated screens are scaled. OpenGL renderer only. |
1474 | SCREEN FILTERING |
1479 | Nearest |
1484 | Linear |
1489 | Determines how the cursor should apprear on the botton screen. |
1494 | SCREEN SETTINGS |
1499 | CURSOR MODE |
1504 | Never |
1509 | While Touching |
1514 | Until Timeout |
1519 | Always |
1524 | Cursor timeout in seconds when using Cursor Mode - Until Timeout. |
1529 | CURSOR TIMEOUT |
1534 | 1 second |
1539 | 2 seconds |
1544 | 3 seconds |
1549 | 5 seconds |
1554 | 10 seconds |
1559 | 15 seconds |
1564 | 20 seconds |
1569 | 30 seconds |
1574 | 60 seconds |
1579 | Determine how the console's touch screen in emulated. |
1584 | TOUCH MODE |
1589 | Joystick |
1594 | Pointer |
1601 | Use this to play online with custom servers that reimplement the discontinued Nintendo Wi-Fi. |
1606 | FIRMWARE SETTINGS |
1611 | DNS OVERRIDE |
1616 | Kaeru WFC (178.62.43.212) |
1621 | AltWFC (172.104.88.237) |
1626 | Wiimmfi (95.217.77.181) |
1631 | Force Default DNS |
1636 | Don't Override |
1641 | Overrides the language mode of the emulated console. |
1646 | Use Host |
1651 | English |
1656 | The theme colour of the emulated console. |
1661 | FAVOURITE COLOUR |
1666 | Gray |
1671 | Brown |
1676 | Red |
1681 | Light Pink |
1686 | Orange |
1691 | Yellow |
1696 | Lime |
1701 | Light Green |
1706 | Dark Green |
1711 | Turquoise |
1716 | Light Blue |
1721 | Blue |
1726 | Dark Blue |
1731 | Dark Purple |
1736 | Light Purple |
1741 | Dark Pink |
1746 | The month of your birthay. |
1751 | BIRTH MONTH |
1756 | January |
1761 | February |
1766 | March |
1771 | April |
1776 | May |
1781 | June |
1786 | July |
1791 | August |
1796 | September |
1801 | October |
1806 | November |
1811 | December |
1816 | The day within the month of your birthday. |
1821 | BIRTH DAY |
1826 | 1st |
1831 | 2nd |
1836 | 3rd |
1841 | 4th |
1846 | 5th |
1851 | 6th |
1856 | 7th |
1861 | 8th |
1866 | 9th |
1871 | 10th |
1876 | 11th |
1881 | 12th |
1886 | 13th |
1891 | 14th |
1896 | 15th |
1901 | 16th |
1906 | 17th |
1911 | 18th |
1916 | 19th |
1921 | 20th |
1926 | 21st |
1931 | 22nd |
1936 | 23rd |
1941 | 24th |
1946 | 25th |
1951 | 26th |
1956 | 27th |
1961 | 28th |
1966 | 29th |
1971 | 30th |
1976 | 31st |
1982 | Enable to display an on-screen message if trying to use unsupported features. |
1987 | ON-SCREEN DISPLAY & NOTIFCATIONS |
1992 | WARN ABOUT UNSUPPORTED FEATURES |
1997 | Enable to display if your BIOS haas known problems. |
2002 | WARN ABOUT BIOS PROBLEMS |
2008 | Enable to show which screen layout with the configured sequence is active. |
2013 | SHOW SCREEN LAYOUT |
2018 | Enable to show whether your device's microphone is active. |
2023 | SHOW HOST MICROPHONE STATE |
2028 | Enable to show whether your device's camera is active. |
2033 | SHOW HOST CAMERA STATE |
2038 | Enable to show whether the emulated screens are closed. |
2043 | SHOW LID STATE |
2048 | 1x native (640x528) |
2053 | 6x 4K (3840x3168) |
2058 | Wii NAND's language setting. |
2063 | Dutch |
2068 | Simplified Chinese |
2073 | Traditional Chinese |
2078 | Korean |
2083 | Enhancement. Only works with a 16/9 ratio and bezels disabled. |
2088 | WIDESCREEN HACK (GLITCHY) |
2094 | May not work well on all hardware. Hybrid is preferred, where supported. |
2099 | UBERSHADERS |
2104 | No Ubershaders |
2109 | Exclusive Ubershaders |
2114 | Hybrid Ubershaders |
2119 | Skip Drawing |
2124 | Improves clarity of distant textures. |
2129 | ANISOTROPIC FILTERING |
2134 | Enables or disable on screen messages. |
2139 | OSD MESSAGES |
2145 | Wii NAND's aspect ratio setting. Most games support both ratios natively. |
2150 | WII TV MODE |
2155 | Emulate a Wiimote Sideway with L2 for Shake and Nunchuk on R-stick. |
2160 | WiiMote |
2165 | WiiMote Sideways |
2170 | WiiMote + Nunchuk |
2175 | WiiMote + Classic Controller |
2180 | WiiMote + Classic Controller Pro |
2185 | Real Wiimote |
2190 | GameCube Controller |
2195 | CONTROLLER 3 TYPE |
2200 | CONTROLLER 4 TYPE |
2205 | CPU TIMING MODE (FPS) |
2210 | internal (fixed 60fps) |
2215 | internal (variable fps) |
2220 | external (variable fps) |
2225 | Apply a post-processing effect. |
2230 | VIDEO FILTER |
2235 | Gamepad (D-pad, 2 Buttons) |
2240 | Keyboard + Mouse |
2250 | Select Keyboard, Joystick or Gamepad mode |
2255 | Select which Intel CPU to emulate. |
2260 | CPU TYPE |
2265 | Autodetect (Compatible) |
2270 | 386 (slow) |
2275 | 386 (prefetch) |
2280 | 486 (slow) |
2285 | Pentium (slow) |
2290 | Affects efficiency/stability. |
2295 | CPU CORE METHOD |
2305 | Dynamic (fast) |
2310 | Normal (interpreter) |
2315 | Simple (interpreter for old real-mode games) |
2320 | Manually set cycles per second. Use with caution. |
2325 | EMULATED CPU PERFORMANCE |
2330 | MAX (as many as possible) |
2335 | 8086/8088, 4.77MHz (315 cps) |
2340 | 286, 6MHz (1320 cps) |
2345 | 286, 12.5MHz (2750 cps) |
2350 | 386, 20MHz (4720 cps) |
2355 | 386DX, 33MHz (7800 cps) |
2360 | 486DX, 33MHz (13400 cps) |
2365 | 486DX2, 66MHz (26800 cps) |
2370 | Pentium, 100MHz (77000 cps) |
2375 | Pentium II, 300MHz (200000 cps) |
2380 | Pentium III, 600MHz (500000 cps) |
2385 | AMD Athlon, 1.2GHz (1000000 cps) |
2390 | No EMS/XMS |
2395 | 4MB |
2400 | 8MB |
2405 | 16MB |
2410 | 24MB |
2415 | 32MB |
2420 | 48MB |
2425 | 64MB |
2430 | 96MB |
2435 | 128MB |
2440 | 224MB |
2445 | The emulated graphics card. |
2450 | GRAPHICS CHIP TYPE |
2455 | SVGA |
2460 | VGA |
2465 | EGA |
2470 | CGA |
2475 | Tandy |
2480 | Hercules |
2485 | PCjr |
2490 | Does not affect the on-screen keyboard. |
2495 | PHYSICAL KEYBOARD LAYOUT |
2500 | US |
2505 | UK |
2510 | Brazil |
2515 | Croatia |
2520 | Czech Republic |
2525 | Denmark |
2530 | Finland |
2535 | France |
2540 | Germany |
2545 | Greece |
2550 | Hungary |
2555 | Iceland |
2560 | Italy |
2565 | Netherlands |
2570 | Norway |
2575 | Poland |
2580 | Portugal |
2585 | Russia |
2590 | Slovakia |
2595 | Slovenia |
2600 | Spain |
2605 | Sweden |
2610 | Switzerland (German) |
2615 | Switzerland (French) |
2620 | Turkey |
2625 | Rewind can be CPU heavy. |
2630 | SAVESTATE/REWIND |
2635 | On with rewind support |
2640 | Apply a joy2key profile for the current game. |
2645 | GAMEPAD AUTOMATIC MAPPING |
2650 | On with game detection message |
2665 | Can fix drifting joysticks in games. |
2670 | TIMED AXIS INTERVALS |
2675 | Gravis GamePad (D-pad + 4 Btns) |
2680 | Generic Keyboard Binds |
2685 | Keyboard + Mouse (Left An.) |
2690 | Keyboard + Mouse (Right An.) |
2695 | 1st Joystick (2 Axes, 2 Btns) |
2700 | Flight Stick (3 Axes, 4 Btns, 1 Hat) |
2705 | Both Joysticks (4 Axes, 4 Btns) |
2710 | Custom Keyboard Binds (best for Pad2Key) |
2715 | 2nd Joystick (2 Axes, 2 Btns) |
2720 | Type of emulated SoundBlaster card. |
2725 | SOUNDBLASTER TYPE |
2730 | SounBlaster 16 (Default) |
2735 | SounBlaster Pro 2 |
2740 | SounBlaster Pro |
2745 | SounBlaster 2.0 |
2750 | SounBlaster 1.0 |
2755 | GameBlaster |
2762 | Enable Gravis Utrasound emulation. Ensure the ULTRASND folder is in the root of your |
2767 | ENABLE GRAVIS ULTRASOUND |
2772 | Off (Default) |
2778 | Select the .SF2 SoundFont file, .ROM file, or interface used for MIDI output. |
2783 | MIDI OUTPUT |
2788 | General MIDI SoundFont (Default) |
2793 | Roland MT-32/CM-32L |
2798 | Frontend MIDI driver |
2803 | Enhancement. Skipping it can break some games. |
2808 | SHOW BIOS BOOTLOGO |
2813 | Show |
2818 | Skip |
2823 | More accurate emulation, but slower. |
2828 | USE SOFTWARE RENDERING |
2833 | Reduces wobbly polygons & warping textures. |
2838 | ENABLE PGXP CORRECTIONS |
2843 | Enabled (Default) |
2848 | ANTI-ALIASING (MSAA/SSAA) |
2853 | 2x MSAA |
2858 | 4x MSAA |
2863 | 8x MSAA |
2868 | 16x MSAA |
2873 | 32x MSAA |
2878 | 2x SSAA |
2883 | 4x SSAA |
2888 | 8x SSAA |
2893 | 16x SSAA |
2898 | 32x SSAA |
2903 | Enhancement. Smooth/upscale textures. |
2908 | TEXTURE FILTERING |
2913 | Bilinear |
2918 | Zooms in to hide black borders. Borders are different per game. |
2923 | CROP OVERSCAN |
2928 | Only Overscan Area |
2933 | All Borders |
2938 | DualShock has rumble support. Not all games support DualShock. |
2943 | Digital Controller (Gamepad) |
2958 | NeGcon |
2963 | Namco GunCon |
2968 | PlayStation Mouse |
2973 | SHOW LIGHT GUN CROSSHAIRS |
2978 | Digital Controller |
2988 | Can fix slowdown. Only works on some drivers. |
2993 | CPU CLOCK |
2998 | No skipping |
3003 | NEO GEO BIOS |
3008 | Console AES World |
3013 | Console AES Japan |
3018 | Arcade MVS Europe |
3023 | Arcade MVS USA |
3028 | Arcade MVS Japan |
3033 | Arcade Universe BIOS (Cheats) |
3038 | MEMORY CARD MODE |
3043 | Shared |
3048 | Per-game |
3053 | Enhancement. Remove the eight sprites per line limit. |
3058 | Horizontal |
3063 | Vertical |
3068 | Both |
3093 | RGB (crisp image) |
3098 | Only supported games. Higher settings increase system requirements. |
3103 | SOUND QUALITY |
3108 | 2x-Postrender |
3113 | 2x-VBlank |
3118 | NES Gamepad |
3123 | NES Zapper |
3128 | Paddle can only be used in port 2. |
3133 | Arkanoid paddle |
3138 | Can avoid flashing screen issues. Significant performance cost. |
3143 | SYNCHRONOUS RENDERING |
3148 | 1.25x (800x600) |
3153 | 1.5x (960x720) |
3158 | 1.6x (1024x768) |
3163 | 2.25x (1440x1080) |
3168 | 2.5x (1600x1200) |
3178 | Green |
3183 | White |
3203 | Smooth textures on distant 3D objects based on angle. |
3208 | TEXTURE MIP-MAPPING (BLUR) |
3213 | Improves clarity of distant textures when mip-mapping is enabled. |
3218 | Enhancement. Upscales screen textures (2D games only). |
3223 | Choose the Dreamcast console region. |
3228 | USA |
3233 | Europe |
3238 | Japan |
3245 | Dreamcast BIOS's language setting. Can change the language of some games. Some games default to Japanese. |
3250 | BIOS LANGUAGE |
3255 | Required for some games. |
3260 | FORCE WINDOWS CE MODE |
3265 | WIDESCREEN CHEAT (PRIORITY) |
3270 | Gamepad |
3275 | Keyboard |
3280 | Light Gun |
3285 | Useful for certain arcade games. |
3290 | SCREEN ORIENTATION |
3295 | MODEL |
3300 | Spectrum 48K |
3305 | Spectrum 48K (NTSC) |
3310 | Spectrum 128K |
3315 | Spectrum +2 |
3320 | Spectrum +2A |
3325 | Spectrum +3 |
3330 | Spectrum +3e |
3335 | Spectrum SE |
3340 | Timex TC2048 |
3345 | Timex TS2068 |
3350 | Spectrum 16K |
3355 | Pentagon 128K |
3360 | Pentagon 512K |
3365 | Pentagon 1024 |
3370 | Scorpion 256K |
3375 | Sinclair 1 controller set to AUTO. |
3380 | CONTROLLER TYPE 1 |
3385 | Retropad |
3390 | Cursor Joystick |
3395 | Kempston Joystick |
3400 | Sinclair 1 Joystick |
3405 | Sinclair 2 Joystick |
3410 | Timex 1 Joystick |
3415 | Timex 2 Joystick |
3420 | Fuller Joystick |
3425 | Sinclair 2 controller set to AUTO. |
3430 | CONTROLLER TYPE 2 |
3435 | Set controller 1 and 2 to None to use it standalone. |
3440 | KEYBOARD SUPPORT |
3445 | Required for certain visual effects. |
3450 | LCD GHOSTING EFFECT |
3455 | Simple |
3460 | LCD Ghosting (Accurate) |
3465 | LCD Ghosting (Fast) |
3490 | GB - DMG |
3495 | GB - Light |
3500 | GB - Pocket |
3505 | GB - Black and White |
3510 | GBC - Blue |
3515 | GBC - Brown |
3520 | GBC - Dark Blue |
3525 | GBC - Dark Brown |
3530 | GBC - Dark Green |
3535 | GBC - Grayscale |
3540 | GBC - Green |
3545 | GBC - Inverted |
3550 | GBC - Orange |
3555 | GBC - Pastel Mix |
3560 | GBC - Red |
3565 | GBC - Yellow |
3570 | Special 1 |
3575 | Special 2 |
3580 | Special 3 |
3585 | Special 4 (TI-83 Legacy) |
3590 | TWB64 - Pack 1 |
3595 | TWB64 - Pack 2 |
3601 | Games may run faster/slower than normal if the incorrect region is selected. |
3606 | REGION |
3611 | NTSC-U |
3616 | NTSC-J |
3621 | Enhancement. Remove the eighty sprites per line limit. |
3628 | Use Megadrive to automap inputs for a Megadrive style controller with a 6 button layout. |
3633 | CONTROLLERS |
3638 | CONTROLLER 1 INPUT MAPPING |
3643 | Retropad (Default) |
3648 | Megadrive |
3653 | CONTROLLER 2 INPUT MAPPING |
3658 | CONTROLLER 3 INPUT MAPPING |
3663 | CONTROLLER 4 INPUT MAPPING |
3668 | Joypad Auto |
3673 | Joypad 3 Button |
3678 | Joypad 6 Button |
3683 | Joypad 3 Button + 4-WayPlay |
3688 | Joypad 6 Button + 4-WayPlay |
3693 | Joypad 3 Button + Teamplayer |
3698 | Joypad 6 Button + Teamplayer |
3703 | Light guns can only be used in port 2. |
3708 | Menacer Light Gun |
3713 | Konami Justifiers |
3720 | Sound generator. MAME is faster and Nuked is cycle accurate. Original model used YM2612 while later revisions used YM3438. |
3725 | FM SYNTHESIZER |
3730 | MAME (YM2612) |
3735 | MAME (ASIC YM3438) |
3740 | MAME (Enhanced YM3438) |
3745 | Nuked (YM2612) |
3750 | Nuked (YM3438) |
3755 | CD ADD-ON |
3760 | Sega/Mega CD |
3765 | MegaSD |
3772 | Adjust mixing of CD audio. In MSU-MD, cartridge-sourced sound effects are not affected. |
3777 | CD-DA VOLUME |
3782 | Enhanced sound output support for compatible games. |
3787 | Joypad 2 Button |
3792 | Joypad 2 Button + Master Tap |
3797 | Light Phaser |
3802 | Paddle Control |
3807 | LCD GHOSTING FILTER |
3812 | Extend the game screen area, similar to the Master System. |
3817 | EXTENDED SCREEN |
3822 | Choose your desired Atari machine type. |
3827 | ATARI MACHINE TYPE |
3832 | ST |
3837 | Mega ST |
3842 | STE |
3847 | Mega STE |
3852 | TT |
3857 | Falcon |
3862 | Choose your desired Atari CPU type. |
3867 | ATARI CPU TYPE |
3872 | Choose your desired Atari CPU clock rate. |
3877 | ATARI CPU CLOCK RATE |
3882 | 8 MHz |
3887 | 16 MHz |
3892 | 32 MHz |
3897 | Choose your desired Atari ST memory size. |
3902 | ATARI ST MEMORY SIZE |
3907 | 256 KB |
3912 | 512 KB |
3917 | 1 MB |
3922 | 2 MB |
3927 | 2.5 MB |
3932 | 4 MB |
3937 | 8 MB |
3942 | 10 MB |
3947 | 14 MB |
3952 | Choose your desired Atari Monitor. |
3957 | ATARI MONITOR TYPE |
3962 | Monochrome High-Resolution |
3967 | RGB Colour Low/Medium-Resolution |
3972 | TV |
3977 | Choose your desired pixel aspect ratio. |
3982 | ASPECT RATIO |
3987 | Square Pixels |
3992 | Atari Monitor |
3997 | NTSC TV |
4002 | PAL TV |
4009 | Atari ST monitors had a visible border around the main screen area, but most software does not display anything in it. |
4014 | SCREEN BORDERS |
4019 | Hide |
4024 | Crop 720p (240, 480) |
4029 | Crop 1080p (270, 540) |
4034 | Choose your desired pause screen display type. |
4039 | PAUSE SCREEN DISPLAY |
4044 | Help and Information |
4049 | Floppy Disk List |
4054 | Bouncing Box |
4059 | Snow |
4064 | Darken |
4069 | No Indicator |
4074 | original |
4079 | 480p |
4084 | 720p |
4089 | 4k |
4094 | 8k |
4099 | Replace meshed transparency by real transparency. |
4104 | IMPROVED MESH |
4109 | Apply gouraud shading instead of flat shading. |
4114 | IMPROVED BANDING |
4119 | Allows up to 7 or 12 controllers in supported games. |
4124 | MULTITAP |
4129 | Port1 |
4134 | Port2 |
4139 | Port1+2 |
4144 | Choose system BIOS language. |
4149 | BIOS Language |
4154 | Use a custom MAME config, do not overwrite config on launch. |
4159 | CUSTOM CONFIG |
4164 | Controls for 5/6 button games and other unique controls |
4169 | SPECIAL CONTROL LAYOUTS |
4174 | Default Only |
4179 | SNES Style |
4184 | Genesis/Megadrive Style |
4189 | Modern Fightstick Style |
4194 | Neo Geo Mini Pad |
4199 | Neo Geo CD Pad |
4204 | Twin Stick with Triggers |
4209 | Rotated 4-Way Stick (Q*Bert) |
4214 | Enable or disable high score saving |
4219 | HIGH SCORE PLUGIN |
4224 | Play a coin drop sound effect when an insert coin button is pressed |
4229 | COIN SOUND PLUGIN |
4234 | Disabled (Default) |
4241 | Use the same art paths as standalone MAME - not recommended if using decorations or shaders. |
4246 | SHARE MAME ARTWORK |
4251 | On (Default) |
4257 | Crop MAME artwork to maximize the game screen and only fill unused space. |
4262 | CROP ARTWORK |
4267 | Set gun button 2 to reload. |
4272 | OFF-SCREEN RELOAD BUTTON |
4277 | Use MAME software lists to identify ROM |
4282 | SOFTWARE LIST |
4287 | Don't Use (Default) |
4292 | Coleco Adam cartridges |
4297 | Coleco Adam Digital Data Packs |
4302 | Coleco ADAM diskettes |
4307 | Coleco ColecoVision cartridges |
4312 | Type of ROM file to load. |
4317 | MEDIA TYPE |
4322 | Cassette 1 |
4327 | Cassette 2 |
4332 | Disk (Drive 1) |
4337 | Disk (Drive 2) |
4342 | Cartridge (Slot 1) |
4347 | Cartridge (Slot 2) |
4352 | Cartridge (Slot 3) |
4357 | Cartridge (Slot 4) |
4362 | Toggle with hotkey + D-pad up or Scroll Lock in-game. |
4367 | UI KEYS |
4372 | Off at Start |
4377 | On at Start |
4382 | Enable per-game custom configuration via MAME menu. |
4387 | CUSTOM GAME CONFIG |
4392 | Entex AdventureVision cartridges |
4397 | APF M-1000 cartridges |
4402 | Apple II cleanly cracked disks |
4407 | Apple II miscellaneous disks |
4412 | Apple II original disks |
4417 | Cassette |
4422 | Hard Drive |
4427 | Type of joystick connected to the game port. |
4432 | JOYSTICK TYPE |
4442 | Sirius/Atari (2x 1-button Digital, II+ Only) |
4447 | Gizmo (1-Button Digital) |
4452 | Model of emulated Apple II. |
4457 | Apple //e Enhanced (Default) |
4462 | Apple //e |
4467 | Apple ][ Plus |
4472 | Apple IIgs cleanly cracked disks |
4477 | Apple IIgs miscellaneous disks |
4482 | Apple IIgs original disks |
4487 | 5 1/4 Disk (Drive 1) |
4492 | 5 1/4 Disk (Drive 2) |
4497 | 3 1/2 Disk (Drive 3) |
4502 | 3 1/2 Disk (Drive 4) |
4507 | Emerson Arcadia 2001 cartridges |
4512 | Acorn Archimedes floppy images |
4517 | Acorn Archimedes hard disks |
4522 | Acorn Archimedes ROM images |
4527 | Select model to emulate |
4532 | ARCHIMEDES MODEL |
4537 | Archimedes 310 |
4542 | BBC A3000 |
4547 | Archimedes 440/1 (Default) |
4552 | Archimedes 540 |
4557 | Bally Professional Arcade cartridges |
4562 | Acorn Atom cassettes |
4567 | Acorn Atom disk images |
4572 | Acorn Atom Utility ROMs |
4577 | Cartridge |
4582 | Quickload |
4587 | Select which joystick to emulate. |
4592 | None (Default) |
4602 | Acorn Bitstik |
4607 | Robo Bitstik 2 |
4612 | Voltmace Delta 3b Twin Joysticks |
4617 | BBC MODEL |
4622 | BBC Micro Model B (Default) |
4627 | BBC Master 128 |
4632 | BBC Master 512 |
4637 | BBC Master Compact |
4642 | Acorn BBC Micro cassettes |
4647 | Acorn BBC Micro hard disks |
4652 | Acorn BBC Micro ROMs |
4657 | Acorn BBC Micro Model B disks |
4662 | Acorn BBC Micro Model B Original disks |
4667 | Acorn BBC Master cartridges |
4672 | Acorn BBC Master disks |
4677 | Acorn BBC Master Compact disks |
4682 | Olivetti Prodest PC 128S disks (BBC Master Compact) |
4687 | BBC Micro/Master Cassette |
4692 | BBC Micro/Master ROM (Slot 1) |
4697 | BBC Micro ROM (Slot 2) |
4702 | BBC Micro ROM (Slot 3) |
4707 | BBC Micro ROM (Slot 4) |
4712 | BBC Micro/Master Disk (Drive 1) |
4717 | BBC Micro/Master Disk (Drive 2) |
4722 | BBC Master Cartridge (Slot 1) |
4727 | BBC Master Cartridge (Slot 2) |
4732 | Camputers Lynx cassettes |
4737 | Camputers Lynx floppies |
4742 | LYNX MODEL |
4747 | Lynx 48k |
4752 | Lynx 96k |
4757 | Lynx 128k |
4762 | Philips CD-i CD-ROMs |
4817 | V-Tech Creativision cartridges |
4822 | Acorn Electron Disks |
4827 | Acorn Electron Cassettes |
4832 | Acorn Electron Cartridges |
4837 | Acron Electron ROMs |
4842 | ELECTRON MODEL |
4847 | Electron w/64k Master RAM Board (default) |
4852 | Electron |
4857 | Floppy Disk |
4862 | Fujitsu FM-77AV disk images |
4867 | Fujitsu FM-7 cassettes |
4872 | Fujitsu FM-7 disk images |
4877 | FM-7 MODEL |
4882 | FM TOWNS MODEL |
4887 | FM Towns Marty (Default) |
4892 | FM Towns (Model 1/2) |
4897 | FM Towns II UX |
4902 | How much RAM the emulated FM Towns will have installed |
4907 | RAM SIZE |
4912 | 2MB |
4919 | Insert a disk into the floppy drive, a blank will be used if one doesn't exist |
4924 | ADD USER DISK |
4929 | Fujitsu FM Towns CD-ROMs |
4934 | Fujitsu FM Towns cracked floppy disk images |
4939 | Fujitsu FM Towns miscellaneous floppy disk images |
4944 | Fujitsu FM Towns original floppy disk images |
4949 | Floppy Disk (Drive 1) |
4954 | Floppy Disk (Drive 2 - Model 1/2 & II UX) |
4959 | CD-ROM |
4964 | Hard Drive (II UX) |
4969 | Bit Corp Gamate cartridges |
4974 | Tiger Game.com cartridges |
4979 | Epoch Game Pocket Computer cartridges |
4984 | Hartung Game Master cartridges |
4989 | GamePark GP32 SmartMedia cards |
4994 | Dick Smith Electronics VZ-200/300 cassettes |
4999 | Dick Smith Electronics VZ-200/300 snapshots |
5004 | Choose hardware for the memory expansion slot |
5009 | MEMORY SLOT |
5014 | Laser 310/VZ-300 16k Memory |
5019 | Laser/VZ 64k Memory (Default) |
5024 | Snapshot |
5029 | Macintosh 400K/800K Disk images |
5034 | Macintosh High Density Disk images |
5039 | Mac Harddisks |
5053 | MAC MODEL |
5058 | Mac 128k (128kb RAM, 2 LD Floppies) |
5063 | Mac 512k (512kb RAM, 2 LD Floppies) |
5068 | Mac Plus (4Mb RAM, 2 LD Floppies/HDD) |
5073 | Mac SE (4Mb RAM, 2 LD Floppies/HDD) |
5078 | Mac Classic (4Mb RAM, 2 HD Floppies/HDD) |
5100 | Install the image reader card to read disk image files (Mac IIx only). Minimum 4MB ram size recommended. |
5105 | IMAGE READER |
5110 | Slot A (Default) |
5115 | Slot B |
5120 | Slot C |
5125 | Slot D |
5130 | Slot E |
5136 | How much RAM the emulated Mac will have installed (Mac IIx & Mac LC 3 only) |
5141 | Type of ROM file to load |
5146 | CD |
5151 | Select a boot disk or hard drive if needed |
5156 | BOOT DISK |
5161 | System 3.0 (LD Floppy) |
5166 | System 6.0.8 (LD Floppy) |
5171 | System 7.0.1 (HD Floppy) |
5176 | System 7.5 (HD Floppy) |
5181 | System 6.0.8 (Hard Drive) |
5186 | System 7.0.1 (Hard Drive) |
5191 | System 7.5.5 (Hard Drive) |
5196 | Creatronic Mega Duck cartridges |
5201 | PDP-1 Paper Tape Reader Images |
5206 | Casio PV-1000 cartridges |
5211 | Video Technology Socrates cartridges |
5216 | Funtech Super A'Can cartridges |
5221 | TI-99/4A Cartridges |
5226 | 32k RAM expansion card installed |
5231 | 32K RAM EXPANSION |
5236 | Speech module installed |
5241 | SPEECH MODULE |
5246 | Tomy Tutor & Pyuuta cartridge |
5251 | GCE Vectrex cartridges |
5256 | VTech V.Smile cartridges |
5261 | VTech V.Smile Motion cartridges |
5266 | Atari XE Game System cartridges |
5271 | Atari 400 / 800 floppy disks |
5276 | Disk (Drive 3) |
5281 | Disk (Drive 4) |
5286 | Video Game Music Files |
5291 | CONTROL MAPPING |
5301 | Digital |
5306 | Keyboard shortcuts unavailable if passing through the keyboard. |
5311 | INPUT INTERFACE |
5316 | Keyboard passthrough |
5321 | Simultaneous |
5326 | Rotates screen by 90 degrees. Intended for rotating displays. |
5331 | VERTICAL ROTATION (TATE) |
5336 | 100%(native) |
5341 | Small performance increase (may drop frames). |
5346 | FRAME DUPING (SPEED UP) |
5351 | Much faster than interpreter (but may have issues). |
5356 | CPU DYNAREC (SPEED UP) |
5361 | Disabled (Beatle Interpreter) |
5366 | Max Performance |
5371 | Cycle Timing Check |
5376 | Lightrec Interpreter |
5381 | DYNAREC CODE INVALIDATION |
5386 | Full (more compatible) |
5391 | DMA Only (Slightly Faster) |
5396 | Allows up to 5 or 8 controllers in supported games. |
5401 | Port 1 |
5406 | Port 2 |
5411 | Port 1+2 |
5421 | DualShock Controller |
5431 | Justifier |
5436 | Enhancement. Remove the sixteen sprites per line limit. |
5441 | Manual |
5446 | Portrait |
5451 | Landscape |
5456 | Requires BIOS file to be present. |
5461 | Only for Super Game Boy enhanced games. |
5466 | SUPER GB BORDERS |
5471 | Value to use for the emulated solar sensor (Boktai). |
5476 | SOLAR SENSOR LEVEL |
5486 | Selfie |
5496 | Sex |
5501 | Skynet |
5506 | 4:3 RENDERING RESOLUTION |
5513 | Enhancement. Increase the rendering resolution when in 16:9 ratio. Makes 3D objects clearer. |
5518 | 16:9 RENDERING RESOLUTION |
5523 | Enhancement. 3 point is accurate to N64, standard is better. |
5528 | TEXTURE FILTERING MODE |
5533 | standard |
5538 | 3 point |
5543 | Enhancement. Smooth out jagged edges on 3D objects polygons. |
5548 | Smooth textures on 3D objects. |
5553 | Smooth 1 |
5558 | Smooth 2 |
5563 | Smooth 3 |
5568 | Smooth 4 |
5573 | Sharp 1 |
5578 | Sharp 2 |
5583 | Enhancement. Upscale textures. |
5588 | TEXTURE UPSCALING |
5593 | As Is |
5598 | X2 |
5603 | RDP PLUGIN |
5608 | GLideN64 (Fastest) |
5613 | ParaLLEl-RDP |
5618 | Angrylion (Most Compatible) |
5623 | RSP PLUGIN |
5628 | HLE (Fastest) |
5633 | ParaLLEl (Best LLE) |
5638 | CXD4 (LLE Fallback) |
5643 | CPU CORE |
5648 | Dynarec (Fastest) |
5653 | Cached Interpreter |
5658 | Pure Interpreter (Most Accurate) |
5665 | Useful for N64 style controllers. Limited hotkeys for controllers without dedicated hotkey. |
5670 | CONTROLLER 1 |
5675 | CONTROLLER TYPE |
5680 | RetroPad (Default) |
5685 | N64 |
5690 | N64 (Limited Hotkeys) |
5695 | Useful for N64 style controllers. |
5700 | CONTROLLER 2 |
5705 | CONTROLLER 3 |
5710 | CONTROLLER 4 |
5715 | Emulate a pak in the controller expansion port. |
5720 | CONTROLLER PAK |
5725 | Memory Pak |
5730 | Rumble Pak |
5735 | Rumble Pak (Automatic) |
5741 | Use to eliminate joystick drift/unwanted input. Effects all controllers. |
5746 | JOYSTICK DEADZONE |
5751 | 15% (Default) |
5758 | Use to make joystick movement more or less sensitive. Effects all controllers. |
5763 | JOYSTICK SENSITIVITY |
5768 | 100% (Default) |
5773 | Full speed can break some games. |
5778 | FRAME RATE |
5783 | Original |
5788 | Full speed |
5793 | Only applies when using Parallel-RDP as the chosen RDP Plugin. |
5798 | PARALLEL-RDP UPSCALER |
5803 | 1x (Default) |
5808 | Can change the language of some games. |
5813 | Universe BIOS is not compatible with cheats. |
5818 | NEO GEO CD BIOS |
5823 | CDZ |
5828 | CDZ MAME |
5833 | CDZ Universe 3.3 |
5838 | Use one save file per game. |
5843 | PER-GAME SAVES |
5848 | Manually activate the adapter for supported games. |
5853 | 4 PLAYER ADAPTER |
5858 | NTSC (NES) |
5863 | Famicom (FDS) |
5868 | PC MODEL |
5873 | Select the processor model. |
5878 | CPU FEATURE |
5883 | OVERCLOCK MULTIPLIER |
5888 | 6x (Recommended) |
5893 | 1MB |
5898 | 3MB |
5903 | 7MB |
5908 | 11MB |
5913 | 13MB (Recommended) |
5918 | 120MB |
5923 | 230MB |
5928 | 512MB |
5933 | 1024MB |
5938 | Graphic Display Controller model. |
5943 | GDC |
5948 | Older games skipped drawing every second line, this masks that. |
5953 | REMOVE SCANLINES |
5958 | Full 255 lines |
5963 | Some games rely on this (Apros). |
5968 | REAL PALETTES |
5973 | 26K for old games and 86K for newer games. |
5978 | SOUND BOARD |
5983 | To have music and not only sound in games (Owl-Zoo). |
5988 | JAST SOUND |
5993 | Emulate a keyboard/mouse/joypad. |
5998 | JOY2KEY PROFILE |
6003 | Arrows |
6008 | Arrows 3button |
6013 | Keypad |
6018 | Keypad 3button |
6023 | Manual keyboard |
6028 | Atari Joypad |
6033 | EMULATED SYSTEM |
6038 | Videopac G7000 (European) |
6043 | Videopac+ G7400 (European) |
6048 | Videopac+ G7400 (France) |
6053 | NTSC 60Hz |
6058 | PAL 50Hz |
6063 | Some games accept input from port 2 instead of port 1. |
6068 | SWAP GAMEPADS |
6073 | Zooms in to hide black borders. |
6078 | CRT GHOSTING EFFECT |
6083 | Ghosting (65%) |
6088 | Ghosting (75%) |
6093 | Ghosting (85%) |
6098 | Ghosting (95%) |
6103 | Soften the hash sound effect from some games. |
6108 | AUDIO FILTER |
6113 | Set desired framerate. |
6118 | FRAMERATE |
6123 | 30fps |
6128 | 60fps (Default) |
6133 | 70fps |
6138 | 72fps |
6143 | 75fps |
6148 | 90fps |
6153 | 100fps |
6158 | 119fps |
6163 | 120fps |
6168 | 144fps |
6173 | 240fps |
6178 | 244fps |
6183 | 1.0x (12.50Mhz) |
6188 | 1.1x (13.75Mhz) |
6193 | 1.2x (15.00Mhz) |
6198 | 1.5x (18.75Mhz) |
6203 | 1.6x (20.00Mhz) |
6208 | 1.8x (22.50Mhz) |
6213 | 2.0x (25.00Mhz) |
6218 | Fixes a possible bug with multiple controllers detection. |
6223 | ACTIVE INPUT DEVICES FIX |
6228 | SPECIFIC GAME FIXES |
6233 | Alone in the Dark |
6238 | Crash-n Burn |
6243 | Dinopark Tycoon |
6248 | Microcosm |
6253 | Enable shared saves for multi-disc games |
6258 | NVRAM STORAGE |
6263 | Per Game |
6268 | Choose the Parallel N64 graphics plugin. |
6273 | GRAPHICS PLUGIN |
6278 | Glide64 |
6283 | Gln64 |
6288 | Rice |
6293 | Angrylion |
6298 | Parallel |
6303 | 4.5x (1440x1080) |
6308 | Automatic |
6313 | N64 3-point |
6318 | PCE Joypad |
6323 | PCE Mouse |
6328 | Skip the bios boot logo, may cause default language issues. |
6333 | BIOS FAST BOOT |
6338 | Off is safer, On for specific games. |
6343 | Double the rendering resolution. |
6348 | ENHANCED RENDERING RESOLUTION |
6353 | On (Speed hack) |
6358 | Capcom VS games Expand Screen Width |
6363 | Chrono Chross Odd/Even Bit Hack |
6368 | Dark Forces Flat Tex Triangles Fix |
6373 | Diablo Music Fix |
6383 | InuYasha Sengoku Battle Fix |
6388 | Pandemonium 2 Lazy Screen Update Fix |
6393 | Parasite Eve 2/Vandal Hearts 1&2 Fix |
6398 | Hyper Blaster/Justifier |
6403 | Produces a clean LCD effect. |
6408 | LCD FILTER |
6413 | LCD GHOSTING EFFECTS |
6418 | Green - GameKing |
6423 | VB - Virtual Boy |
6428 | Potator - Orangish - Amber |
6433 | Potator - Green |
6438 | Potator - Blue |
6443 | Potator - Green - BGB |
6448 | Potator - Green Wataroo |
6453 | Brownish - Travel Wood |
6458 | Blue - Bubbles Blue |
6463 | Blue - Game Master |
6468 | Blue - Shiny Sky Blue |
6473 | Blue - Slime Blue |
6478 | Gold - Golden Wild |
6483 | Gold - Labo Fawn |
6488 | Gold - Million Live Gold |
6493 | Gold - Odyssey Gold |
6498 | Grey - Greyscale |
6503 | Grey - Digivice |
6508 | Grey - Microvision |
6513 | Green - Buttercup Green |
6518 | Green - Game.com |
6523 | Green - Greenscale |
6528 | Green - Legendary Super Saiyan |
6533 | Green - TI-83 |
6538 | Orange - Hokage Orange |
6543 | Pink - Blossom Pink |
6548 | 1 Frame |
6553 | 2 Frames |
6558 | 3 Frames |
6563 | 4 Frames |
6568 | 5 Frames |
6573 | 6 Frames |
6578 | 7 Frames |
6583 | 8 Frames |
6588 | 480x272 (Default) |
6593 | CONTROLLER PROFILE |
6598 | Gamepad Classic |
6603 | Gamepad Modern |
6608 | Force a specific model and prevent tags detection. |
6613 | AMIGA MODEL |
6618 | Autodetect (by game name tag) |
6623 | A500 (512KB Chip + 512KB Slow) |
6628 | A500+ (1MB Chip) |
6633 | A600 (2MB Chip + 8MB Fast) |
6638 | A1200 (2MB Chip + 8MB Fast) |
6643 | A4000/040 (2MB Chip + 8MB Fast) |
6648 | CDTV (1MB Chip) |
6653 | CD32 Default (2MB Chip) |
6658 | CD32 (2MB Chip + 8MB Fast) |
6663 | Help games which are too quick or that have bugs. |
6668 | CPU COMPATIBILITY |
6673 | Normal |
6678 | More compatible |
6683 | Cycle-exact |
6688 | Works with 'Cycle-exact' mode and for a few games. |
6693 | Default by model |
6698 | 3.54 MHz |
6703 | 7.09 MHz (A500 speed) |
6708 | 14.18 MHz (A1200 speed) |
6713 | 28.37 MHz |
6718 | 35.46 MHz |
6723 | 42.56 MHz |
6728 | 56.75 MHz |
6733 | Ignored with 'Cycle-exact'. |
6738 | CPU SPEED |
6743 | PAL 288x576px 50Hz (auto) |
6748 | NTSC 240x480px 60Hz (auto) |
6755 | Manually define which resolution to use. Auto defaults to High and switches to Super-High when needed. |
6760 | VIDEO RESOLUTION |
6765 | Low 360p |
6770 | High 720p |
6775 | Super-high 1440p |
6780 | Hides borders on many games. Some games use the borders. |
6785 | ZOOM/CROP (HIDE BORDERS) |
6790 | Auto zoom |
6795 | minimum |
6800 | smaller |
6805 | small |
6810 | medium |
6815 | large |
6820 | larger |
6825 | maximum |
6830 | Affects mouse speed globally. |
6835 | MOUSE SPEED |
6840 | Makes second fire button press up instead. |
6845 | JUMP ON B |
6850 | Removes loading but can add possible glitches/crashes. |
6855 | FLOPPY TURBO SPEED |
6860 | Keypad to joyport mappings for 2 players. |
6865 | 2P GAMEPAD MAPPING (KEYRAH) |
6870 | Enable launching pre-installed WHDLoad installs. |
6875 | WHDLOAD LAUNCHER |
6880 | Passes all physical keyboard events for Pad2Key. |
6885 | DISABLE EMULATOR JOYSTICK |
6890 | Select controller type for Amiga P1. |
6895 | CD32 Pad |
6900 | Select controller type for Amiga P2. |
6905 | Inserts CD during boot animation to prevent loading fail. |
6910 | BOOT ANIMATION FIRST |
6915 | CD TURBO SPEED |
6920 | Makes the blue button press up instead. |
6925 | JUMP ON A |
6930 | Inserts CD during boot animation prevent loading fail. |
6935 | Slow down or speed up games as appropriate. |
6940 | 10Mhz |
6945 | 16Mhz |
6950 | 25Mhz |
6955 | 33Mhz (Overclock) |
6960 | 66Mhz (Overclock) |
6965 | 100Mhz (Overclock) |
6970 | 150Mhz (Overclock) |
6975 | 200Mhz (Overclock) |
6980 | 5MB |
6985 | 6MB |
6990 | 9MB |
6995 | 10MB |
7000 | 12MB |
7005 | Full Frame |
7010 | 1/2 Frame |
7015 | 1/3 Frame |
7020 | 1/4 Frame |
7025 | 1/5 Frame |
7030 | 1/6 Frame |
7035 | 1/8 Frame1 |
7040 | 16 Frame |
7045 | 1/32 Frame |
7050 | 1/60 Frame |
7055 | Auto Frame Skip |
7060 | Applies to both players. |
7065 | JOYPAD TYPE |
7070 | Default (2 Buttons) |
7075 | Megadrive (8 Buttons) |
7080 | Super Famicom (8 Buttons) |
7085 | 1 MHz (Underclock) |
7090 | 2 MHz (Underclock) |
7095 | 4 MHz (NEC uPD780) |
7100 | 8 MHz (NEC uPID7008) |
7105 | 16 MHz (Overclock) |
7110 | 32 MHz (Overclock) |
7115 | 64 MHz (Overclock) |
7120 | EMULATE PCG-8100 |
7125 | Use to eliminate cursor drift/unwanted input. |
7135 | GAMEPAD CURSOR SPEED |
7140 | 1.0 (240p) |
7145 | 2.0 (480p) |
7150 | Improve speed, at a minor cost of accuracy. |
7155 | SPEED HACK (SAFE) |
7162 | Enhancement. Remove the thirty-two sprites per line limit. Crashes certain games. |
7167 | REDUCE SPRITE FLICKERING (UNSTABLE) |
7172 | Overclock the SNES CPU (Gradius 3, Super R-Type). |
7177 | Light (load times) |
7182 | Compatible |
7187 | Max (demanding games) |
7194 | Enhancement. Reduces slowdown in mode 7 games. Can cause issues in certain games. |
7199 | BLEND HIGH-RES MODE |
7204 | Merge |
7209 | Blur |
7214 | SNES Gamepad |
7219 | SNES Mouse |
7224 | SNES Multitap |
7229 | Super Scope |
7234 | Konami Justifier |
7239 | M.A.C.S. Rifle |
7246 | Konami Justifier P2 is daisy chained from controller 2, appears as port 3 to system. |
7251 | Konami Justifier (P2) |
7256 | Monochrome |
7261 | RF |
7266 | RGB |
7271 | S-Video |
7276 | Composite |
7281 | 5 MHz (Underclock) |
7286 | 8 MHz (Underclock) |
7291 | 9 MHz (Underclock) |
7296 | 10 MHz (Default) |
7301 | 11 MHz |
7306 | 12 MHz |
7311 | 13 MHz |
7316 | 14 MHz |
7321 | 15 MHz |
7326 | 20 MHz |
7331 | 30 MHz |
7336 | 40 MHz |
7341 | Light guns/multitap. |
7346 | Dual Konami Justifiers |
7352 | Sync GB2Player/GBC2Player saves with saves in "saves/gb" or "saves/gbc". |
7357 | SYNC SAVE FILES |
7362 | FRAME RATE LIMIT |
7367 | 10fps |
7372 | 15fps |
7377 | 20fps |
7382 | 25fps |
7387 | 40fps |
7392 | 50fps |
7397 | 60fps |
7402 | 155fps |
7407 | 160fps |
7412 | RUMBLE |
7417 | Gamepad Classic Alt |
7427 | black/white |
7432 | black/blue |
7437 | black/cyan |
7442 | black/electric cyan |
7447 | black/green |
7452 | black/magenta |
7457 | black/yellow |
7462 | Use your physical anaglypth 3D glasses! |
7467 | ANAGLYPH PRESET (3D) |
7472 | red/blue |
7477 | red/cyan |
7482 | red/electric cyan |
7487 | green/magenta |
7492 | yellow/blue |
7507 | original gameboy |
7512 | black and white |
7517 | gba sp |
7522 | blue sea |
7527 | dark knight |
7532 | green forest |
7537 | hot desert |
7542 | pink dreams |
7547 | weird colors |
7552 | Only for games that employed it (for Boktai) |
7562 | SENSOR SENSITIVITY (GYROSCOPE) |
7572 | SENSOR SENSITIVITY (TILT) |
7577 | Resolution multipliers to smooth vectors |
7582 | RESOLUTION MULTIPLIER |
7587 | Automatic switches region per file path tags |
7592 | MODEL TYPE |
7597 | C64 PAL Automatic |
7602 | C64 NTSC Automatic |
7607 | C64 PAL |
7612 | C64 NTSC |
7617 | C64 Games System PAL |
7622 | C64 Japanese NTSC |
7627 | Change the output resolution ratio. |
7632 | PAL 576x312px |
7637 | NTSC 492x262px |
7642 | Auto-disable zoom |
7647 | Most games use port 2, some use port 1. |
7652 | CONTROLLER PORT |
7657 | Paddles |
7662 | Mouse (1351) |
7667 | Trackball (Atari CX-22) |
7672 | Koalapad |
7677 | Some games and homebrews require more RAM |
7682 | RAM EXPANSION UNIT |
7687 | 128kB (1700) |
7692 | 256kB (1764) |
7697 | 512kB (1750) |
7702 | 1024kB |
7707 | 2048kB |
7712 | 4096kB |
7717 | 8192kB |
7722 | 16384kB |
7727 | KEYBOARD PASSTHROUGH |
7732 | C128 PAL |
7737 | C128 NTSC |
7742 | C128 DCR PAL |
7747 | C128 DCR NTSC |
7752 | RetroPad Face Button Options. |
7757 | Button Options |
7762 | B = Fire |
7767 | B = Fire, A = Up |
7772 | Y = Fire |
7777 | Y = Fire, B = Up |
7782 | PLUS4 PAL |
7787 | PLUS4 NTSC |
7792 | C16 PAL |
7797 | C16 NTSC |
7802 | V364 NTSC |
7807 | 232 NTSC |
7812 | colodore_ted |
7817 | yape-pal |
7822 | yape-ntsc |
7827 | VIC20 PAL Automatic |
7832 | VIC20 NTSC Automatic |
7837 | VIC20 PAL |
7842 | VIC20 NTSC |
7847 | Super VIC (+16K) NTSC |
7852 | colodore_vic |
7857 | mike-pal |
7862 | mike-ntsc |
7867 | 3032B |
7872 | 4032B |
7877 | SUPERPET |
7882 | green |
7887 | amber |
7892 | white |
7897 | For weak machines. Some games will not work with this. |
7902 | FAST BLITTER (LESS COMPATIBLE) |
7907 | Enable for Doom to run at its correct resolution. |
7912 | DOOM RES HACK |
7917 | Remove the padding on the sides of the screen. |
7922 | CROP BORDER |
7927 | Always have 6 bullets, 6 dynamite and 6 lives. |
7932 | TRAINER MODE |
7937 | Nothing can kill Rick, may break the game. |
7942 | INVULNERABILITY MODE |
7947 | Highlight all entities on the game map. |
7952 | EXPOSE MODE |
7957 | 4K |
7962 | Change the system's language. |
7967 | Deutsch |
7973 | Choose which graphics API library to use. Vulkan may not work for every core. |
7978 | GRAPHICS API |
7983 | OpenGL |
7988 | GLCore |
7993 | Vulkan |
8000 | Changing driver can improve audio performance and reduce distortion. Alsathread is recommended for low-end systems. |
8005 | AUDIO DRIVER |
8010 | ALSA |
8015 | ALSAThread |
8020 | TinyALSA |
8025 | SDL2 |
8030 | Pulse (Default) |
8035 | In milliseconds. Can reduce crackling/cutting out. |
8040 | AUDIO LATENCY |
8045 | Allow cores to set rotation. |
8050 | ALLOW ROTATION |
8055 | Map controller inputs to light gun inputs. |
8060 | CONTROLLER TO LIGHT GUN |
8065 | Adjust screen line draw mode. |
8070 | LINE MODE |
8075 | SINGLE |
8080 | DOUBLE |
8085 | SCANLINES |
8090 | Manually define which internal resolution to use. AUTO = High. |
8095 | Super high |
8100 | Change pixel scaling and filtering method. |
8105 | SCALING METHOD |
8110 | Pixelated (Nearest) |
8115 | Smooth (Linear) |
8120 | Fix flickering in a static screen like Workbench. |
8125 | REMOVE INTERLACE ARTIFACTS |
8130 | OFF |
8135 | Resize automatically screen height. |
8140 | AUTO HEIGHT |
8147 | Improves both sprite scaling and road rendering. Does not affect the car sprite. |
8152 | HIGH RESOLUTION MODE |
8157 | Choose which graphics API library to use. |
8162 | Vulkan (Default) |
8167 | Speed up shader compilation. |
8172 | ASYNC SHADER COMPILE (VULKAN ONLY) |
8177 | Set the controller rumble strength if supported. |
8182 | Pro Controller required for games that require shake motions. |
8187 | CONTROLLER COMBINATION |
8192 | GamePad + 4 Pro Controller |
8197 | GamePad + 4 Sideway Wiimote |
8202 | 5 Pro Controller |
8207 | 5 Sideway Wiimote |
8212 | Wii U Classic Controller |
8217 | Not all games support all languages. |
8222 | CONSOLE LANGUAGE |
8227 | Current language |
8232 | Chinese |
8237 | Portuguese |
8242 | Russian |
8247 | Taiwanese |
8252 | Choose the audio output type. |
8257 | AUDIO CHANNELS |
8262 | Stereo (Default) |
8267 | Surround |
8272 | Have Batocera set the first audio output device. |
8277 | AUDIO OUTPUT |
8282 | Set in Config - choose if no audio output |
8287 | Batocera sets first audio device (Default) |
8292 | Fix screen tearing. |
8297 | VSYNC |
8302 | Double buffering |
8307 | Triple buffering |
8312 | Choose upscaling method. |
8317 | UPSCALE FILTER |
8322 | Bicubic |
8327 | Hermite (Default) |
8332 | Nearest Neighbour |
8337 | Choose downscaling method. |
8342 | DOWNSCALE FILTER |
8347 | Bilinear (Default) |
8352 | Hermite |
8357 | Keep Aspect Ration (Default) |
8362 | Stretch |
8367 | Enable mouse input to simulate touchscreen. |
8372 | ENABLE MOUSE |
8377 | Enable Cemu's performance overlay. |
8382 | ENABLE PERFORMANCE OVERLAY |
8387 | Enable notifications of cache, controller events etc. |
8392 | ENABLE NOTIFICATIONS |
8399 | Enable gamepad view for games that have interaction across two screens. Use Hotkey+R2 to switch screens. |
8404 | ENABLE GAMEPAD VIEW |
8411 | Arrange the dual screen layout. Separate windows can be changed with Hotkey+R2. |
8416 | Top Only |
8421 | Bottom Only |
8426 | Large Top |
8431 | Large Bottom |
8436 | Left/Right |
8441 | Right/Left |
8446 | Separate Windows |
8451 | Hybrid Screen Top |
8456 | Hybrid Screen Bottom |
8461 | GRAPHICS |
8466 | OpenGL (Default) |
8471 | Fix screen tearing. CPU heavy. |
8476 | Off will help some games, others will run too fast. |
8481 | FRAME LIMIT |
8486 | Reduce stutter that happens when compiling shaders. |
8491 | DISK SHADER CACHE |
8498 | Compile shaders using background threads to avoid shader compilation stutter. May cause graphical glitches. |
8503 | ENABLE ASYNC SHADER COMPILATION |
8508 | Preloading is impossible from ES. |
8513 | Preload |
8518 | The New 3DS has a faster processor, ZL/ZR buttons and a C-stick. |
8523 | NEW 3DS MODE |
8528 | Restore BLENDMODE outline on Singe sprites. |
8533 | BLEND SPRITES (SINGE) |
8538 | JOYSTICK TO CURSOR SENSITIVITY |
8543 | Hide crosshairs in supported games e.g. ActionMax, Maddog II. |
8548 | HIDE LIGHT GUN CROSSHAIRS |
8553 | This option is required for some gun games when playing with a mouse. |
8558 | ABSOLUTE MOUSE INPUT |
8565 | Choose which graphics API library to use. Vulkan may not work on all hardware. |
8570 | Not all games support stretching, depending on their video files. |
8575 | Force 4:3 |
8580 | SCREEN ROTATION |
8585 | 0 degrees |
8592 | Enable or disable bezels being added when content is a 4:3 aspect with a widescreen display. |
8597 | BEZELS |
8602 | Shunt 2 |
8607 | Shunt 3 |
8612 | Shunt 4 |
8617 | Shunt 5 |
8622 | Shunt 6 |
8627 | Shunt 7 |
8632 | Shunt 8 |
8637 | Shunt 9 |
8642 | Shunt 10 |
8647 | Invert the vertical joystick axis on flight games. |
8652 | INVERT AXIS |
8658 | Can improve video performance. Do not use with ActionMax games or scanlines. |
8663 | SDL TEXTURE ACCESS STREAMING |
8668 | Use controller settings manually defined in custom.ini. |
8673 | CUSTOM CONTROLLER |
8678 | The final output image, unrelated to the Wii's emulated NAND setting. |
8683 | DISPLAY |
8688 | Automatic ratio |
8693 | Force 16:9 |
8698 | Stretch to window |
8703 | RENDERING |
8708 | 8x 5K (5120x4224) |
8715 | Compile shaders on next launch of game (one time). Reduces micro-freezes. Vulkan only. |
8720 | PRE-CACHE SHADERS |
8725 | ANTI-ALIASING |
8732 | Use SSAA instead of MSAA for anti-aliasing. SSAA may look better but has a higher performance cost. |
8737 | ANTI-ALIASING MODE |
8744 | Enabling will allow for correct emulation of texture wrapping. This comes at a cost of potential worse performance. |
8749 | MANUAL TEXTURE SAMPLING |
8754 | Usually not much faster than single core mode. |
8759 | EMULATION |
8764 | DUAL CORE MODE |
8769 | Speed hack for dual core mode to fix some glitches. |
8774 | GPU SYNC |
8779 | Increase emulator performance, at the cost of accuracy/stability. |
8784 | PERFORMANCE HACKS |
8789 | To use game cheats or 16/9 Aspect Ratio Fix codes. |
8794 | ENABLE CHEATS |
8799 | Required by some games. |
8804 | MEMORY MANAGEMENT UNIT |
8809 | Enhancement. Removes disc loading. |
8814 | FAST DISK TRANSFER RATE |
8821 | Skips Vertical Blank Interrupts when lag is detected, allowing for smooth audio playback when emulation speed is not 100%. |
8826 | VBI SKIP |
8831 | Search for custom configured joystick profiles. |
8836 | USE PAD PROFILES |
8841 | Enable controller rumble capabilities if supported by the controller. |
8846 | Change what's plugged into the virtual GameCube ports. |
8851 | GAMECUBE CONTROLLER 1 |
8856 | GAMECUBE PORT 1 TYPE |
8861 | Standard Controller |
8866 | GameCube Adapter for Wii U |
8871 | Steering Wheel |
8876 | Dance Mat |
8881 | DK Bongos |
8886 | GAMECUBE CONTROLLER 2 |
8891 | GAMECUBE PORT 2 TYPE |
8896 | GAMECUBE CONTROLLER 3 |
8901 | GAMECUBE PORT 3 TYPE |
8906 | GAMECUBE CONTROLLER 4 |
8911 | GAMECUBE PORT 4 TYPE |
8916 | Moves South to West, West to North, etc. Standard controller type only. |
8921 | ROTATE FACE BUTTONS |
8926 | Set joystick deadzone. |
8931 | DEADZONE |
8936 | 5% (Default) |
8943 | Set virtual joysticks gate size. Smaller increases sensitivity. Larger decreases it. |
8948 | JOYSTICK GATE SIZE |
8953 | Smaller |
8958 | Normal (Default) |
8963 | Larger |
8968 | Enables Dolby Pro Logic II for surround sound. May impact performance. |
8973 | AUDIO |
8978 | DOLBY PRO LOGIC II |
8983 | Show on screen display messages (memory card saves..). |
8988 | SHOW ON-SCREEN DISPLAY MESSAGES |
8995 | Enable Gamecube boot animation and BIOS access (requires IPL.bin BIOS in appropriate user directory). |
9000 | ENABLE BOOT ANIMATION |
9005 | Change the Gamecube system language. |
9010 | GAMECUBE LANGUAGE |
9015 | English/Japanese |
9020 | Map your controller to an emulated Wiimote. |
9025 | WII CONTROLLERS |
9030 | EMULATE WIIMOTE |
9035 | CUSTOMIZE EMULATED WIIMOTE & GAMEPAD |
9040 | Classic Controller |
9045 | Classic Controller Pro |
9050 | Wiimote Sideway |
9055 | Wiimote Sideway + Swing |
9060 | Wiimote Sideway + Tilt |
9065 | Wiimote Sideway + Nunchuk |
9070 | Position of wii sensor bar relative to the disaply for real wiimotes. |
9075 | SENSOR BAR POSITION |
9080 | Bottom (Default) |
9085 | Top |
9090 | Emulate the Wiimote pointer with a DS4's gyroscope. |
9095 | DUALSHOCK MOTION CONTROL |
9100 | Emulate the Wiimote pointer with a mouse. |
9105 | MOUSE AS WIIMOTE POINTER |
9110 | 1.5x 720p (960x792) |
9115 | 2.5x 1080p (1600x1320) |
9120 | PERFORMANCE HACKS (needs review) |
9125 | 8x (CSAA) |
9130 | 8xQ (CSAA) |
9135 | 16x (CSAA) |
9140 | 16xQ (CSAA) |
9145 | 4x (SSAA) |
9150 | DISABLE ON-SCREEN DISPLAY MESSAGES |
9155 | Determines the speed and the runahead behaviour of the system. |
9160 | EMULATION SPEED |
9165 | Unlimited |
9170 | VSync and Audio Resampling need to be enabled. |
9175 | SYNC TO HOST REFRESH RATE |
9180 | Ensure every frame the console renders is displayed to screen. |
9185 | OPTIMAL FRAME PACING |
9190 | Improve performance if VSync is disabled and using Vulkan. |
9195 | THREADED PRESENTATION |
9200 | Match Window |
9205 | PAR 1:1 |
9210 | May result in a sharper image in some 2D games. |
9215 | INTEGER UPSCALING |
9220 | Enabling will smooth out the image. |
9225 | LINEAR UPSCALING |
9232 | Fills the screen regardless of the aspect ratio. Doesn't work with Integer Upscaling. |
9237 | STRETCH TO FILL |
9242 | 1x native (320x240) |
9247 | 9x 4K (2880x2160) |
9252 | Enhancement. Smooth/upscale textures on 3D objects. |
9257 | Nearest-Neighbor |
9262 | Bilinear (No Edge Blending) |
9267 | JINC2 (Slow) |
9272 | JINC2 (Slow, No Edge Blending) |
9277 | xBR (Very Slow) |
9282 | xBR (Very Slow, No Edge Blending) |
9287 | 24-bit, disables dithering. |
9292 | TRUE COLOUR RENDERING |
9297 | Makes the dither pattern much less obvious at higher resolutions. |
9302 | SCALED DITHERING |
9308 | When running outside of 100%, adjusts the temp instead of dropping frames. |
9313 | STRETCH MODE |
9318 | Off (Noisy) |
9323 | Resampling (Pirch Shift) |
9328 | Time Stretch (Tempo Change, Best Sound) |
9333 | Force progressive render / scan. |
9338 | DISABLE INTERLACING |
9343 | Hack. Increases most PAL games' speed by 17%. |
9348 | FORCE NTSC TIMINGS ON PAL |
9353 | NTSC-U/C |
9358 | Preload requires more RAM. |
9368 | JOYSTICK TO DPAD |
9373 | Not Connected |
9378 | PS1 Digital Controller |
9388 | DualShock / Xbox Type |
9393 | NeGcon (Rumble) |
9398 | Allows loading protected games without subchannel information. |
9403 | ALLOW BOOTING WITHOUT SBI FILE |
9408 | Skipping it can break some games. |
9413 | Interpreter is the most accurate, but is the slowest. |
9418 | CPU EXECUTION MODE |
9423 | Interpreter (Slowest) |
9428 | Cached Interpreter (Faster) |
9433 | Recompiler (Fastest)(Default) |
9438 | System requirements at native; (RAM|VRAM). |
9443 | Per 0.05s, 5s total (550MB|100MB) |
9448 | Per 0.1s, 10s total (1100MB|200MB) |
9453 | Per 1s, 15s total (165MB|30MB) |
9458 | Per 1s, 30s total (330MB|60MB) |
9463 | Per 1s, 60s total (660MB|120MB) |
9468 | Per 1s, 90s total (990MB|180MB) |
9473 | Per 1s, 120s total (1320MB|240MB) |
9478 | ACHIEVEMENTS |
9483 | CROSSHAIR |
9488 | Game's default |
9493 | AUTO LOAD ON GAME LAUNCH |
9498 | AUTO SAVE ON GAME EXIT |
9503 | Choose second feature pack for the controller. |
9508 | CONTROLLER 1 FEATURE PACK |
9513 | 2nd VMU (Default) |
9518 | Purupuru Pack/Vibration Pack |
9523 | CONTROLLER 2 FEATURE PACK |
9528 | CONTROLLER 3 FEATURE PACK |
9533 | CONTROLLER 4 FEATURE PACK |
9540 | Enable the Dreamcast DSP for more accurate audio. Only recommended for fast systems. |
9545 | DIGITAL SOUND PROCESSOR |
9550 | Disbaled (Default) |
9555 | Force the game to render in this aspect ratio. |
9560 | RENDER RESOLUTION |
9565 | 0.5x (320x240) |
9570 | 4.5x (2880x2160) |
9575 | Rotate the screen with the emulator. |
9580 | Per pixel is the most accurate, but also the most demanding. |
9585 | ALPHA SORTING |
9590 | Per Strip |
9595 | Per Triangle (Default) |
9600 | Per Pixel |
9605 | Allow mapping Future Pinball with Pad to Keyboard. |
9610 | CONTROLLER CONFIGURATION |
9615 | 520 ST AUTO |
9620 | 520 ST TOS 1.00 |
9625 | 520 ST TOS 1.02 |
9630 | 520 ST TOS 1.04 |
9635 | 1040 STE AUTO |
9640 | 1040 STE 1.06 |
9645 | 1040 STE 1.62 |
9650 | Mega STE AUTO |
9655 | Mega STE 2.05 |
9660 | Mega STE 2.06 |
9665 | TOS languages. |
9670 | German (de) |
9675 | Spanish (es) |
9680 | French (fr) |
9685 | Italian (it) |
9690 | Dutch (nl) |
9695 | Russian (ru) |
9700 | Swedish (se) |
9705 | British English (uk) |
9710 | English (us) |
9715 | 520K |
9720 | 1M |
9725 | 2M |
9730 | 4M |
9735 | Choose your Atari hard drive type for the .hd extension file. |
9740 | ATARI HARD DRIVE TYPE |
9745 | IDE (Default) |
9750 | ASCI |
9755 | LIMIT FRAME RATE |
9760 | No Limit |
9765 | As game specifies |
9770 | Enhancement. Enables improved polygon splitting. |
9775 | ENABLE POLYGON SPLITTING |
9780 | Rotates the screens, to simulate holding the DS sideways. |
9785 | Swap the position of the dual displays. |
9790 | SCREEN SWAP |
9795 | Sets the window size to an integer size. |
9800 | SCREEN SIZE |
9805 | Adjusts the positions of the screens. |
9810 | Original screen positions |
9815 | Always enforce vertical |
9820 | Always enforce horizontal |
9825 | Hybrid |
9830 | How the window space is distributed between the screens. |
9835 | SCREEN SIZING |
9840 | Even |
9845 | Emphasize top |
9850 | Emphasize bottom |
9855 | Top only |
9860 | Bottom only |
9865 | INTEGER SCALING |
9870 | CONSOLE TYPE |
9875 | DSi (experiemental) |
9882 | h265 (HEVC) is CPU heavy and increases latency, but is more bandwidth efficient. |
9887 | VIDEO STREAM CODEC |
9892 | h264 (less latency) |
9897 | h265 (HEVC) (higher quality at lower bitrates) |
9902 | VIDEO STREAM RESOLUTION |
9907 | 4K (3840x2160) |
9912 | Output rotation independent of xrandr or framebuffer settings. |
9917 | ROTATE |
9922 | VIDEO STREAM FRAME RATE |
9927 | 30FPS |
9932 | 60FPS |
9937 | 120FPS |
9942 | Higher number for higher picture quality, but requires more bandwidth. |
9947 | VIDEO STREAM BITRATE |
9952 | 5Mbps (good for 720p) |
9957 | 10Mbps (good for 1080p 60FPS) |
9962 | 20Mbps (not supported by some routers) |
9967 | 50Mbps (highest quality available) |
9973 | Streaming Optimal Playable Settings, overrides other settings if enabled. |
9978 | DYNAMICALLY CALCULATE OPTIMAL SETTINGS |
9983 | Close app on the remote host when quitting Moonlight. |
9988 | QUIT ON HOST |
9993 | Disable all input processing (view-only mode). |
9998 | VIEW ONLY |
10003 | Enable QOS settings to optimize for internet or local network. |
10008 | LAN / WAN STREAMING |
10013 | WAN |
10018 | LAN (Default) |
10025 | Enables surround sound if your audio card supports it (Consumes more bandwidth). |
10030 | SURROUND SOUND |
10035 | FRAMESKIP (GL64MK2 ONLY) |
10042 | Enable second audio limiter. Improves audio quality at the cost of performance. |
10047 | AUDIO SYNC |
10054 | Lower values reduce audio latency and improve performance, but can cause audio issues. |
10059 | AUDIO BUFFER (SAMPLES) |
10064 | nearest |
10069 | bilinear |
10074 | trilinear |
10081 | Enhancement. Improves clarity of distant textures when mip-mapping is enabled. |
10086 | Upscale textures on 3D objects. |
10091 | TEXTURE UPSCALING (RICE ONLY) |
10096 | 2X |
10101 | Sharpen |
10106 | Sharpen More |
10111 | External |
10116 | Mirrored |
10121 | DISABLE 4MB EXPANSION RAM PACK |
10128 | Required for some effects in-game (Banjo Kazooie and DK64 transitions), can cause slowdown. |
10133 | READ FRAMEBUFFER EVERY FRAME (GLIDE64MK2) |
10138 | Game default |
10143 | Disable |
10148 | Enable |
10155 | Apply a multiplier to the joystick's input to lower or increase responsiveness. |
10160 | SENSITIVITY |
10165 | 0.5x |
10170 | 0.6x |
10175 | 0.7x |
10180 | 0.8x |
10185 | 0.9x |
10190 | 1.1x |
10195 | 1.2x |
10200 | 1.3x |
10205 | 1.4x |
10210 | 1.5x |
10217 | The area around the joystick's neutral position where input is ignored. Can help reduce unintended inputs. |
10222 | 1% (Default) |
10227 | Limit FPS to reduce high CPU usage. |
10232 | LIMIT FPS |
10237 | Only some games feature rumble. Not compatible with all controllers. |
10242 | Stretch games to full-screen, but may distort the aspect ratio |
10247 | SCREEN RATIO |
10252 | Simple 2x |
10257 | scanlines |
10262 | diagonal filter |
10267 | triangular filter |
10272 | wave filter |
10277 | lottes crt |
10282 | 4xrgss |
10287 | nxagss |
10292 | Display on screen information like savestate, config warning etc... |
10297 | Fit to Window / Fullscreen |
10302 | Auto Standard (4:3 interlaced / 3:2 progressive) |
10307 | Standard (4:3) |
10312 | Widescreen (16:9) |
10317 | Adjusts Full Motion Video movies aspect ratio. |
10322 | FMV ASPECT RATIO |
10327 | FMV movie deinterlacing. |
10332 | DEINTERLACING |
10337 | Weave (Top Field First) |
10342 | Weave (Bottom Field First) |
10347 | Bob (Top Field First) |
10352 | Bob (Bottom Field First) |
10357 | Blend (Top Field First) |
10362 | Blend (Bottom Field First) |
10367 | Adaptive (Top Field First) |
10372 | Adaptive (Bottom Field First) |
10379 | Smooths the overall picture as it is displayed on the screen. Corrects positioning between pixels. |
10384 | BILINEAR FILTERING |
10389 | Bilinear (Smooth) |
10394 | Bilinear (Sharp) |
10399 | ENABLE WIDESCREEN PATCHES |
10404 | Enable to improve bluriness. |
10409 | ANTI-BLUR |
10414 | Enable No-interlacing Patches. |
10419 | INTERLACING PATCHES |
10424 | Can sharpen images in lower resolutions. |
10429 | Native (PS2)(Default) |
10434 | 1.25x Native |
10439 | 1.5x Native |
10444 | 1.75x Native |
10449 | 2x Native (~720p) |
10454 | 2.25x Native |
10459 | 2.5x Native |
10464 | 2.75x Native |
10469 | 3x Native (~1080p) |
10474 | 3.5x Native |
10479 | 4x Native (~1440p/2K) |
10484 | 5x Native (~1620p) |
10489 | 6x Native (~2160p/4K) |
10494 | 7x Native (~2520p) |
10499 | 8x Native (~2880p/5K) |
10504 | Choose mipmapping type. |
10509 | MIPMAPPING |
10514 | Basic (generated Mipmaps) |
10519 | Full (PS2 Mipmaps) |
10524 | Control the texture filtering of the emulation. |
10529 | Bilinear (Forced) |
10534 | Bilinear (PS2) |
10539 | Bilinear (Forced excluding sprite) |
10544 | Control the texture's trilinear filtering of the emulation. |
10549 | TRILINEAR FILTERING |
10554 | Off (None) |
10559 | Trilinear (PS2) |
10564 | Trilinear (Forced) |
10570 | Reduces banding between colours and improves the preceived colour depth. |
10575 | DITHERING |
10580 | Unscaled (Default) |
10585 | Scaled |
10590 | Force 32bit |
10597 | The higher the setting, the more blending is emulated in the shader accurately, and the higher the speed penalty will be. |
10602 | BLENDING ACCURACY |
10607 | Minimum |
10612 | Basic (Recommended) |
10617 | Full (Slow) |
10622 | Maximum (Very Slow) |
10629 | Uploads entire textures at once instead of small pieces. Improves performance in most games. |
10634 | TEXTURE PRELOADING |
10639 | Partial |
10644 | Full (Hash Cache) |
10649 | Some games have issues when the animation is shown, others require it. |
10654 | Skip (safer) |
10659 | Show (specific games) |
10666 | Applies the FXAA anti-aliasing algorithm to improve the visual quality of games. |
10671 | FXAA |
10676 | Automatically loads and applies cheats on game start. |
10681 | CHEATS |
10686 | Allows up to 8 controllers in supported games. |
10691 | Maximum 2 Players (Default) |
10696 | Maximum 4 Players |
10701 | Maximum 8 Players |
10706 | Allows user replaceable textures. |
10711 | TEXTURE REPLACEMENTS |
10718 | Necessary for some guns to replace fog textures as a workaround in Time Crisis - Crisis Zone. |
10723 | TIME CRISIS FOG HACK |
10728 | Playstation 2 wheel type |
10733 | WHEEL MODEL |
10738 | Driving Force |
10743 | Driving Force Pro |
10748 | GT Force |
10753 | Virtual |
10759 | Skip buffer disables auto frameskip and renders at display output resolution. |
10764 | RENDERING MODE |
10769 | Skip buffer effects |
10774 | Buffered rendering |
10779 | 8x 4K (3840x2176) |
10784 | Automatically reduce frameskip if the system has spare overhead. |
10789 | AUTO FRAMESKIP |
10794 | Enable for more fluidity, disable if screen tearing. |
10799 | VSYNC INTERVAL |
10804 | Enhancement. Enables texture upscaling textures and their size. |
10809 | TEXTURE UPSCALING LEVEL |
10814 | The upscaling method used when enabled. |
10819 | TEXTURE UPSCALING TYPE |
10824 | xBRZ (Default) |
10829 | Hybrid + Bicubic |
10834 | Fix texture banding when upscaling. |
10844 | Auto Max Quality |
10849 | Enables Action Replay cheats. |
10854 | GAME CHEATS |
10859 | LLVM is fastest, use the Interpreter settings if there are issues. |
10864 | CPU |
10869 | PPU DECODER |
10874 | LLVM Recompiler |
10879 | Dynamic Interpreter |
10884 | Static Interpreter |
10889 | If game crashes, try ASMJIT. If still crashing, try Fast Interpreter. |
10894 | SPU DECODER |
10899 | ASMJIT Recompiler |
10904 | Fast Interpreter |
10909 | Precise Interpreter |
10915 | Can fix bugs in some games. Only relevant for dynamic or LLVM SPU decoder. |
10920 | SPU XFloat Accuracy |
10925 | Accurate XFloat |
10930 | Approximate XFloat |
10935 | Relaxed XFloat |
10942 | Limiting to 1 or 2 may fix audio stuttering on weaker CPUs in some games. Leave on automatic if slowdown occurs. |
10947 | PREFERRED SPU THREADS |
10952 | 1 thread |
10957 | 2 threads |
10962 | 3 threads |
10967 | 4 threads |
10972 | 5 threads |
10977 | 6 threads |
10984 | May provide performance gain on CPUs with low core/thread count at the expense of possible broken timings. |
10989 | SPU LOOP DETECTION |
10996 | Mega and Giga modes may improve performance. Use the Safe mode for maximum compatibility. |
11001 | SPU BLOCK SIZE |
11006 | Safe (Default) |
11011 | Mega |
11016 | Giga |
11023 | Helps reduce CPU power consumption by throttling the CPU when not needed. Useful for handhelds. |
11028 | MAX POWER SAVING CPU-PREEMPTIONS |
11033 | Moderate |
11038 | Maximum |
11043 | PS3's internal ratio setting. Some games only support 16/9. |
11048 | VIDEO |
11053 | 16:9 (default) |
11058 | RENDER |
11063 | Most games already have an internal framelimit. Minor performance cost. |
11068 | ADDITIONAL FRAMELIMIT |
11073 | Off (faster, unstable) |
11078 | ANISOTROPIC FILTER |
11083 | Can improve performance at the expense of graphics accuracy. |
11088 | ZCULL ACCURACY |
11093 | Precise (Slowest)(Default) |
11098 | Approximate (Fast) |
11103 | Relaxed (Fastest) |
11110 | Controls precision of generated shaders. Low quality can improved performance. |
11115 | SHADER QUALITY |
11120 | Ultra |
11125 | High (Default) |
11130 | Choose your preferred render resolution. |
11135 | RENDER RESOLUTION (SCALING) |
11140 | 1280x720 (Default) |
11145 | Final image filtering. |
11150 | OUTPUT SCALING |
11155 | FidelityFX Super Resolution |
11160 | Only Async (skip draw) avoids freezing while compiling shaders. |
11165 | SHADER MODE |
11170 | Legacy (single threaded) |
11175 | Async (multi threaded)(Default) |
11180 | Async with Shader Interpreter |
11185 | Shader Interpreter only |
11190 | Only applicable when either Async Shader mode is set. |
11195 | NUMBER OF SHADER COMPILER THREADS |
11201 | May fix missing graphics and broken lighting at the cost of performance. |
11206 | WRITE COLOR BUFFERS |
11213 | Straict API specification. Can resolve rare cases of missing graphics and flickering. |
11218 | STRICT RENDERING MODE |
11224 | Can fix screen tearing on unorthodox displays (most LCDs don't need this). |
11229 | Distorts the output to fill the display fully Overrides aspect ratio. |
11234 | STRETCH TO DISPLAY AREA |
11241 | Disables the vertex cache. Might resolve missing or flickering graphics output but degrade performance. |
11246 | DISABLE VERTEX CACHE |
11253 | Offloads some RSX operations to a secondary thread. Improves performance in high-core processors. |
11258 | MULTITHREADED RSX |
11265 | Stream texture to GPU in parrallel. Can improve performance on more powerful GPU's that have spare headroom. |
11270 | ASYNCHRONOUS TEXTURE STREAMING |
11275 | On (Vulkan Only) |
11280 | Choose number of audio channels. |
11285 | AUDIO FORMAT |
11290 | Stereo |
11295 | Surround 5.1 |
11300 | Surround 7.1 |
11307 | Use 16 bit audio samples for audio drivers that don't support 32bit. Only use if you get no audio. |
11312 | CONVERT TO 16-BIT |
11317 | Can reduce crackle and stutter but increases audio latency. |
11322 | ENABLE AUDIO BUFFERING |
11329 | Duration of audio buffer in milliseconds. Higher numbers may cause audio latency. |
11334 | AUDIO BUFFER DURATION |
11339 | 10ms |
11344 | 20ms |
11349 | 40ms |
11354 | 60ms |
11359 | 80ms |
11364 | 100ms (Default) |
11369 | 120ms |
11374 | 140ms |
11379 | 160ms |
11384 | 180ms |
11389 | 200ms |
11394 | 220ms |
11399 | 240ms |
11406 | Reduces crackle and stutter further, but may cause a very noticeable reduction in audio quality on slower CPUs. |
11411 | ENABLE TIME STRETCHING |
11417 | Buffer fill level (in percentage) below which time stretching will start. |
11422 | TIME STRETCHING THRESHOLD |
11427 | 75% (Default) |
11432 | Allows Alt+Tab to RPCS3's menu. Useful for manual disc-swapping. |
11437 | GRAPHICAL USER INTERFACE |
11444 | Default uses SDL2, otherwise enable controller specific capabilities. Sony DS won't work with clone controllers. |
11449 | PS3 CONTROLLER |
11454 | Legacy Evdev |
11459 | Sony DS |
11464 | CONTROLLER 5 |
11469 | CONTROLLER 6 |
11474 | CONTROLLER 7 |
11479 | Select scale resolution of the game. |
11484 | SCALE FACTOR |
11489 | Sets the scaler filter mode when rendering. |
11494 | SCALER MODE |
11499 | HQ (bilinear filter) |
11504 | Edge (sharper filet) |
11509 | AdvMame |
11514 | Scanline Interpolation Filter (SAI) |
11519 | SuperSAI |
11524 | SuperEagle |
11529 | Pixel-Perfect |
11534 | DotMatrix |
11539 | TV2x CRT Television Filter |
11544 | Stretches the output to fill the display area. |
11549 | Center (Default) |
11554 | Pixel Perfect |
11559 | Even Pixels |
11564 | Fit resolution scale |
11569 | Stretch to screen |
11574 | Fit 4:3 Aspect Ratio |
11579 | Choose your preferred renderer. |
11584 | RENDERER |
11589 | OpenGL with Shaders |
11594 | Choose your preferred language. |
11599 | Chinese (Mandarin) |
11604 | Swedish |
11609 | Hebrew |
11614 | Czech |
11619 | Enable the debug menu and the walk-through-walls button. |
11624 | TEST PLAY |
11629 | Needed by some games that use special unicode characters. |
11634 | GAME REGION (ENCODING) |
11639 | Autodetect (Recommended) |
11644 | European (Western) |
11649 | European (Cent/East) [W-1250] |
11654 | Japanese [Shift-JIS] |
11659 | Cyrillic [Windows-1251] |
11664 | Chinese (Simplified) |
11669 | Chinese (Traditional) [Big5] |
11674 | Greek |
11679 | Turkish |
11684 | Baltic |
11689 | Choose your render resolution (Requires personal redream.key file). |
11694 | 2x (1280x960) (Default) |
11699 | Choose your preferred aspect ratio. |
11704 | 4:3 (Default) |
11709 | Enable auto frameskipping for performance on lower-end systems. |
11714 | Enable vertical sync to avoid tearing in some cases. |
11719 | RENDER MODE |
11724 | HLE (per-strip) |
11729 | HLE (per-pixel) |
11734 | LLE |
11739 | USA (Default) |
11744 | Choose the Dreamcast console language. |
11749 | Choose broadcast standard (for older TV's). |
11754 | BROADCAST |
11759 | NTSC (Default) |
11764 | PAL_M |
11769 | PAL_N |
11774 | Choose cable type for the TV. |
11779 | CABLE |
11784 | VGA (Default) |
11789 | Enable the legacy or the new 3D engine (choose legacy for older GPUs). |
11794 | 3D ENGINE |
11799 | Legacy3D |
11804 | New3D |
11809 | Enable proper quad rendering (for higher end systems). |
11814 | QUAD RENDERING |
11819 | CRT-like colour adaption. Requires New 3D engine. |
11824 | CRT COLOUR |
11829 | ARI/D93 (recommended for all JP developed games) |
11834 | PVM_20M2U/D93 |
11839 | BT601_525/D93 |
11844 | BT601_525/D65 (recommended for all US developed games) |
11849 | BT601_625/D65 (recommended for all EUR/AUS developed games) |
11854 | Upscale filter used for the 2D layers. Requires New 3D engine. |
11859 | UPSCALE MODE |
11864 | None/Sharp Pixels |
11869 | Biquintic |
11874 | Enable crosshairs in shooting games for the selected players. |
11879 | P1 only |
11884 | P2 only |
11889 | P1 & P2 |
11898 | For playing driving games with a game pad, it is sometimes a good idea to use a value larger than 100%% so that the steering feels less sensitive on a thumbstick. |
11903 | STEERING SENSITIVITY |
11909 | Use L2/R2 for Accel/Brake and L1/R1 or R-stick Up/Down for Shift Up/Down. |
11914 | MODERN PEDAL CONTROLS |
11919 | Change the speed of the emulated PowerPC chip (fixes some issues). |
11924 | ADJUST POWERPC FREQUENCY |
11929 | 50 (Default) |
11934 | Choose your preferred aspect ratio.. |
11939 | 4x3 (Default) |
11944 | Choose your preferred video filter. |
11949 | Scale2x |
11954 | Scale3x |
11959 | Scale4x |
11964 | Choose your preferred video quality. |
11969 | VIDEO QUALITY |
11974 | linear |
11979 | best |
11984 | Enabled or disbale the mouse cursor. Useful for CG's menus. |
11989 | CURSOR |
11994 | NO (DEFAULT) |
11999 | YES |
12004 | CD-ROM SPEED |
12009 | AUTO (DEFAULT) |
12014 | 1X |
12019 | 4X |
12024 | 8X |
12029 | FORCE 386DX CPU |
12034 | ROM (Slot 1) |
12039 | ROM (Slot 2) |
12044 | ROM (Slot 3) |
12049 | ROM (Slot 4) |
12054 | Mount a floppy for user data, creates if needed |
12059 | USER DISK |
12064 | Mac IIx (2Mb RAM, Color, 2 HD Floppies/CD/HDD, Image Reader) |
12069 | Install the image reader card to read idks image files (Mac IIx only) |
12074 | Type of ROM file to load. Disk Image requires Mac IIx and Image Reader |
12079 | Disk Image |
12084 | Interton VC 4000 cartridges |
12091 | Enable mouse input for trackballs, spinners, lightguns (if no gun connected), and similar controls |
12096 | BGFX for post-processing, accel/opengl for raw image. |
12101 | BGFX |
12106 | Accel |
12111 | Fix screen tearing, but may drop frames. |
12116 | Depends on video mode being set to BGFX. |
12121 | BGFX GRAPHICS API |
12126 | MAME Detect |
12131 | OpenGL ES |
12136 | BGFX VIDEO FILTER |
12141 | CRT Geom Deluxe (RGB) |
12146 | CRT Geom Deluxe (Composite) |
12151 | Allows the use of switchres profiles if present. |
12156 | CRT SWITCHRES |
12161 | Play this game on several screens (if available) |
12166 | MULTISCREENS |
12171 | Rotate 90 |
12176 | Rotate 270 |
12182 | Crop artwork to only unused space, keeping the game as large as possible. |
12187 | ARTWORK CROP |
12192 | Set system-wide controls via MAME menu |
12197 | CUSTOM MAME CONFIG |
12203 | Make game history, setup instructions, and special moves viewable in the menu |
12208 | DATA PLUGIN |
12213 | When moving |
12220 | Runners simplify compatibility of running Windows games. You must have a runner in it's own directory under /userdata/system/wine/custom. |
12225 | WINE RUNNER |
12230 | Converts DirectX 8/9/10/11/12 calls to Vulkan. |
12235 | DXVK FEATURE |
12240 | Allows you to limit FPS to 60. |
12245 | FPS LIMITER |
12250 | Force mouse in games. |
12257 | Choose whether to pass SDL Game Controller config to the Windows game. Disabling may help with some games. |
12262 | SDL CONFIG |
12267 | See your FPS and version of Vulkan API/driver. |
12272 | DXVK HUD |
12277 | Can increase performance for games that stress the CPU. |
12282 | ESYNC |
12287 | Can improve frame rate and responsiveness. |
12292 | FSYNC |
12297 | Vastly improves the speed of buffer maps. |
12302 | PBA |
12307 | Renders game at a lower res then upscales to increase FPS. |
12312 | FIDELITY FX SUPER RESOLUTION |
12317 | Define the resolution and a new dedicated window. |
12322 | VIRTUAL DESKTOP |
12327 | Enable support for Chinese, Japanese and Korean input methods. |
12332 | ENABLE XIM |
12337 | Disable support for memory write watches in ntdll. |
12342 | NO WRITE WATCH |
12347 | Force WINE to run games with large addresses. |
12352 | FORCE LARGE ADDRESS |
12357 | Delay freeing some memory. |
12362 | HEAP DELAY FREE |
12369 | Force Nvidia GPUs to always be reported as AMD GPUs to workaround game issues. |
12374 | HIDE NVIDIA GPU |
12380 | NVAPI is NVIDIA's core software that allows direct access to NVIDIA GPU. |
12385 | ENABLE NVAPI |
12392 | Reset the cache can fix some crashes if your game was running under Batocera 29. |
12397 | DXVK RESET CACHE |
12404 | Enable this mode if you have issue for run your game on NTFS storage (by default is better to use LinuxFS). |
12409 | ENABLE NTFS MODE |
12414 | Useful to troubleshoot when your Windows game won't start of crashes. |
12419 | ENABLE DEBUG |
12424 | Choose which pad to control your hero. |
12429 | CONTROL CHOICE |
12434 | Joypad |
12439 | Left stick |
12444 | Right stick |
12449 | Can improve frame rates and responsiveness. |
12454 | Enhancement. Double the rendering resolution. Makes 3D objects clearer. |
12461 | Skip frames to improve performance, at the cost of choppy motion. Can cause visual glitches. |
12466 | FRAMESKIP TYPE |
12473 | When frameskip type is on automatic or manual, skip up to this many frames consecutively. |
12478 | FRAMESKIP VALUE |
12483 | Improves performance in 3D games. Can cause glitches. |
12488 | THREADED 3D |
12495 | Force 3D geometry to always render on the top screen. Useful for single-screen devices/games. |
12500 | KEEP MAIN SCREEN ON TOP |
12505 | Single |
12510 | Choose the scaling mode for the game screen. |
12515 | SCALING MODE |
12520 | Original resolution |
12525 | Scale to best fit |
12530 | Stretch to full |
12535 | Native |
12540 | Enhancement. |
12545 | Improve audio accuracy (experimental). |
12550 | USE DSP AUDIO |
12555 | Increase to 128 MiB for debug or homebrew applications. |
12560 | SYSTEM MEMORY |
12565 | 64MiB (Default) |
12570 | 128MiB |
12577 | Nat to access internet from xemu machine. Udp for System Link. Default (Auto) disables network access. |
12582 | NETWORK |
12587 | NETWORK TYPE |
12592 | NAT |
12597 | UDP Tunnel |
12604 | Destination address and port to forward packets to. Leave this empty if you want to enter it manually in the xemu.toml configuration file. |
12609 | UDP REMOTE ADDRESS |
12616 | Local address and port to receive packets on. Leave this empty if you want to enter it manually in the xemu.toml configuration file. |
12621 | UDP BIND ADDRESS |
12626 | Portugese |
12631 | Can smooth the image. |
12636 | Integer Scale |
12641 | Sharp Bilinear |
12646 | Regular Bilnear |
12651 | Enable high quality effects for special stages. |
12656 | HQ MODE |
12661 | Bypass the pre-game menu. |
12666 | SKIP START MENU |
12671 | Access to modding and other advanced options. |
12676 | DEV MENU |
12681 | Both types require holding D-pad down during initial charge. |
12686 | SPINDASH TYPE |
12691 | By Save |
12696 | Sonic 2 (tap jump) |
12701 | Sonic CD (hold jump) |
12706 | Screen Resolution (Default) |
12711 | Enable widescreen support. |
12716 | ENABLE WIDESCREEN |
12721 | Enable scanlines for roms that support it. |
12726 | ENABLE SCANLINES |
12733 | Tries to guess Per-vertex colour (gouraud) from the Model2 per-poly information (flat). |
12738 | FAKE GOURAUD |
12743 | Smooth textures. |
12749 | Enables mipmap usage and trilinear filtering. Doesn't work with some games. |
12756 | Enables bilinear filtering on tilemaps. Looks good, but can cause some stretch artifacts. |
12761 | FILTER TILEMAPS |
12766 | Forces the DX driver to use Managed textures instead of Dynamic. |
12771 | FORCE MANAGED |
12776 | Enables Direct3D Automip-map generation. |
12781 | ENABLE MIP-MAP |
12786 | Enabled meshed polygons for translucency. |
12791 | ENABLE MESH TRANSPARENCY |
12796 | Enable full-screen antialiasing in Direct3D. |
12801 | ENABLE FULL-SCREEN ANTI-ALIASING |
12807 | Read mouse through Rawinput, allowing 2 mice for 2 player shooting games. |
12812 | ENABLE RAW INPUT |
12818 | Use if you're having graphical issues or GPU problems with this emulator. |
12823 | ENABLE SOFTWARE RENDERER |
12828 | OPENGL RENDERING RESOLUTION |
12833 | 1x (~480) |
12838 | 2x (~960) |
12843 | 4x (~1920p) |
12848 | 8x (~4320p / 8k) |
12853 | 16x (~7680p / 16k) |
12858 | PRESENTATION MODE |
12863 | Fill Screen |
12868 | Fit Screen |
12873 | Original Size |
12878 | Only applicable when using OpenGL. |
12883 | 0.5x (360p/540p) [EXPERIMENTAL] |
12888 | 0.75x (540p/810p) [EXPERIMENTAL] |
12893 | 1x (720p/1080p) |
12898 | 1.5x (1080p/1620p) [EXPERIMENTAL] |
12903 | 2x (1440p/2160p) |
12908 | 3x (2160p/3240p) |
12913 | 4x (2880p/4320p) |
12918 | 5x (3600p/5400p) |
12923 | 6x (4320p/6480p) |
12928 | 7x (5040p/7560p) |
12933 | 8x (5760p/8640p) |
12938 | 16:9 (Default) |
12943 | Force 21:9 |
12948 | Force 16:10 |
12953 | Force 32:9 |
12961 | Fix screen tearing. FIFO (Vsync) does not drop frames. FIFO Relaxed allows tearing as it recovers from a slow down. Mailbox can have lower latency but may drop frames. |
12966 | Immediate |
12971 | Mailbox (Recommended) |
12976 | FIFO (VSync On) |
12981 | FIFO Relaxed |
12986 | ASYNC SHADER COMPILE |
12993 | FXAA has a lower performance impact, goof for low resolutions. SMAA offers best quality. |
12998 | ANTI-ALIASING METHOD |
13003 | SMAA |
13008 | Gaussian |
13013 | ScaleForce |
13018 | AMD FidelityFX Super Resolution |
13025 | GPU emulation accuracy. Most games render fine with Normal. High is required to ensure particles render correctly. |
13030 | ACCURACY LEVEL |
13035 | Extreme |
13040 | CHOOSE SOUND OUTPUT MODE |
13045 | Mono |
13050 | Choose whether the virtual switch is docked or not. |
13055 | DOCK MODE |
13060 | Undocked |
13065 | Docked (Default) |
13070 | British English |
13075 | Canadian French |
13080 | Latin American Spanish |
13085 | Brazilian Portuguese |
13090 | Choose your console region. |
13095 | CHOOSE CONSOLE REGION |
13100 | Australia |
13105 | China |
13110 | Korea |
13115 | Taiwan |
13120 | Choose your console timezone. |
13125 | CHOOSE CONSOLE TIMEZONE |
13130 | CET |
13135 | CST6CDT |
13140 | Cuba |
13145 | EET |
13150 | Egypt |
13155 | Eire |
13160 | EST |
13165 | EST5EDT |
13170 | GB |
13175 | GB-Eire |
13180 | GMT |
13185 | GMT+0 |
13190 | GMT-0 |
13195 | GMT0 |
13200 | Greenwich |
13205 | Hong Kong |
13210 | HST |
13215 | Iran |
13220 | Israel |
13225 | Jamaica |
13230 | Kwajalein |
13235 | Libya |
13240 | MET |
13245 | MST |
13250 | MST7MDT |
13255 | Navajo |
13260 | NZ |
13265 | NZ-CHAT |
13270 | PRC |
13275 | PST8PDT |
13280 | ROC |
13285 | ROK |
13290 | Singapore |
13295 | UCT |
13300 | Univarsal |
13305 | UTC |
13310 | W-SU |
13315 | WET |
13320 | Zulu |
13325 | Native (720p/1080p) |
13330 | Stretch to fit window |
13335 | American English |
13340 | Choose your console UTC timezone. |
13345 | UTC-12 |
13350 | UTC-11 |
13355 | UTC-10 |
13360 | UTC-9 |
13365 | UTC-8 |
13370 | UTC-7 |
13375 | UTC-6 |
13380 | UTC-5 |
13385 | UTC-4 |
13390 | UTC-3 |
13395 | UTC-2 |
13400 | UTC-1 |
13405 | UTC+1 |
13410 | UTC+2 |
13415 | UTC+3 |
13420 | UTC+4 |
13425 | UTC+5 |
13430 | UTC+6 |
13435 | UTC+7 |
13440 | UTC+8 |
13445 | UTC+9 |
13450 | UTC+10 |
13455 | UTC+11 |
13460 | UTC+12 |
13465 | This can be convenient if you're using laserdiscs. |
13470 | LOADING SPEED |
13475 | Realistic Loading |
13480 | Full Speed (Default) |
13485 | Choose the appropriate media for disk image. |
13490 | DISK TYPE |
13495 | Floppy Disk Image |
13500 | Hard Disk Image |
13507 | Choose which graphics API library to use. D3D12 may yield better results with faster GPUs. |
13512 | D3D12 (Default) |
13517 | Native Vulkan |
13524 | This option enables the ability to play Xbox Live Arcade games. May cause compatibility issues with non-XBLA games. |
13529 | XBOX LIVE ARCADE |
13534 | No licenses enabled |
13539 | XBLA license enabled (Default) |
13544 | All possible licenses (Not recommended) |
13549 | Choose to display UI prompts or accept defaults. |
13554 | UI PROMPTS |
13559 | Enabled UI prompts (Default) |
13564 | Disable UI prompts |
13569 | Polish |
13574 | Norwegian |
13581 | Refresh state of memory pages to enable gpu written data. (Use for 'Team Ninja' Games to fix missing character models). |
13586 | CLEAR MEMORY PAGE STATE |
13593 | Render target emulation path to use on Direct3D 12. Try changing if you have render issues. |
13598 | RENDER TARGET PATH |
13603 | Any |
13608 | RTV (Default) |
13613 | ROV |
13620 | The sample count of every tile will be incremented on every EVENT_WRITE_ZPD by this number. Setting this to 0 means everything is reported as occluded. |
13625 | QUERY OCCLUSION |
13630 | 1000 (Default) |
13637 | D3D12, read render-to-texture results on the CPU. Needed in some games, but causes mid-frame synchronization, so it has a huge performance impact. |
13642 | READBACK RESOLVE |
13649 | Maximum host texture memory usage (in megabytes) above which textures will be destroyed as soon as possible. |
13654 | HARD TEXTURE CACHE MEMORY LIMIT |
13659 | 768MB (Default) |
13664 | 1536MB |
13669 | 2304MB |
13674 | 3072MB |
13679 | 3840MB |
13684 | 4096MB |
13689 | 5120MB |
13694 | 6144MB |
13701 | Part of the host texture memory budget (in megabytes) that will be scaled by the current drawing resolution scale. |
13706 | TEXTURE MEMORY SCALE SIZE |
13711 | 24MB (Default) |
13716 | 72MB |
13723 | Maximum host texture memory usage (in megabytes) above which old textures will be destroyed. Set below hard limit. |
13728 | SOFT TEXTURE CACHE MEMORY LIMIT |
13733 | 384MB (Default) |
13738 | 768MB |
13743 | 2048MB |
13750 | Seconds a texture should be unused to be considered old enough to be deleted if texture memory usage exceeds Soft Texture Cache limit. |
13755 | SOFT TEXTURE CACHE MEMORY TIMEOUT |
13760 | 15s |
13765 | 30s (Default) |
13770 | 45s |
13775 | 60s |
13781 | Enable cache mount. Can improve performance and compatibility in some games. |
13786 | MOUNT CACHE |
13793 | Allow game that support different resolutions to be rendered in specific resolution. |
13798 | INTERNAL DISPLAY RESOLUTION |
13805 | Fix screen tearing. With Some games you need to turn VSync on in the games options. |
13812 | Manually set VSYNC frames per second. Ideally this should match your monitor refresh rate. |
13817 | VSYNC FPS |
13822 | 165fps |
13829 | Enable or disable Xenia patches. These patches can fix graphics problems in some games. |
13834 | GAME PATCHES |
13839 | Configuring controllers in GZDoom can cause problems. |
13844 | USE GZDOOM JOYSTICK CONFIGURATION |
13849 | Use new graphics created from CorsixTH project |
13854 | USE NEW GRAPHICS |
13861 | Free Build or Sandbox mode. You cannot win or lose custom made maps if this is set to true. You also don't have to worry about money. |
13866 | ENABLE SANDBOX MODE |
13871 | Enable or Disable Intro movie (Enabled by default). |
13876 | PLAY INTRO MOVIE |
13881 | SKIP INTRO VIDEOS |
13886 | Show (Default) |
13891 | OpenGL (x86 only) |
13896 | OpenGLES (Default) |
13903 | Speed hack, enable to disable surface syncing between CPU and GPU. Surface syncing is needed by a few games. |
13908 | DISABLE SURFACE SYNC |
13913 | The image will be softer which could help with aliasing. |
13918 | LINEAR FILTERING |
13923 | Anti-aliasing is a technique for smoothing out jagged edges. |
13928 | You can hide the pointer on touchscreen devices. |
13933 | SHOW POINTER |
13940 | Select how much graphics memory is allocated for the GPU, may need modifying for some games / systems. |
13945 | GRAPHICS MEMORY |
13950 | 256MB (Default) |
13955 | On (default) |
13960 | Better performance with hardware rendering. |
13965 | Hardware (default) |
13970 | Vsync |
13977 | Per Table Folder requires all files to be in the associated rom table folder. If disabled, consult the Wiki for further details. |
13982 | EXPERT SETTINGS |
13987 | PER TABLE FOLDER |
13992 | Provides a ball trail to make the ball easier to follow. |
13997 | BALL TRAIL STRENGTH |
14002 | 0% (Default) |
14007 | Affects just the visual effect of nudging. |
14012 | VISUAL NUDGE STRENGTH |
14017 | 0 (No Visual Effect) |
14022 | Framerate limiter to reduce CPU utilisation. |
14027 | MAXIMUM FRAMERATE |
14032 | 0 (Defaults Unlimited) |
14039 | Fix screen tearing. Adaptive Sync (Default) synchronizes on video sync, except for late frames (below target FPS) which are displayed immediately. |
14044 | Vertical Sync |
14049 | Adaptive Sync (Default) |
14056 | Presets which can improve performance without manually editing the VPinballX.ini file to fine tune performance. |
14061 | PERFORMANCE PRESETS |
14066 | Default Performance Settings |
14071 | Low-end Computer |
14076 | High-end Computer |
14081 | Alternative Coloured Dot Matrix Display (needs additional file). |
14086 | ALTCOLOR |
14091 | Playfield configuration |
14096 | WINDOWS POSITIONS |
14101 | PLAYFIELD |
14109 | Extra DMD (Dot Matrix Display) window to display the score for tables with a pinmame rom. By default, settings come from the VPinballX.ini configuration file. |
14114 | PINMAME DMD |
14119 | Top-Right Position, Small |
14124 | Top-Right Position, Medium |
14129 | Top-Right Position, Large |
14134 | Top-Left Position, Small |
14139 | Top-Left Position, Medium |
14144 | Top-Left Position, Large |
14149 | On screen 2 if available |
14154 | On screen 3 if available |
14162 | Extra DMD (Dot Matrix Display) window to display the score for tables without a rom. By default, settings come from the VPinballX.ini configuration file. |
14167 | FLEX DMD |
14174 | Upright glass panel displaying some illuminated artwork. By default, settings come from the VPinballX.ini configuration file. |
14179 | BACKGLASS (B2S) |
14186 | When the Backglass is activated, display the small additional part with the scores. |
14191 | DISPLAY BACKGLASS DMD |
14196 | When the Backglass is activated, display the grill. |
14201 | DISPLAY BACKGLASS GRILL |
14206 | DMD window ratio |
14211 | DMD SIZE |
14218 | Inverse the Backglass and the Playfield. Usefull to use the Backglass as main screen for other emulators. |
14223 | INVERSE PLAYFIELD AND B2S |
14230 | FULLSCREEN gives you a top-down view on the playfield. For cabinet use or multi-window on desktop. |
14235 | PLAYFIELD MODE |
14240 | DESKTOP |
14245 | FULLSCREEN |
14250 | FULL SINGLE SCREEN |
14255 | Enable the custom values below. |
14260 | DISPLAY PHYSICAL SETUP |
14265 | ENABLE CUSTOM DISPLAY PHYSICAL SETUP |
14270 | Long visible screen edge (cm) |
14275 | SCREEN WIDTH |
14280 | Short visible screen edge (cm) |
14285 | SCREEN HEIGHT |
14290 | Screen inclination (degree) |
14295 | SCREEN INCLINATION |
14300 | Player distance from lower screen edge (cm) |
14305 | SCREEN PLAYER Y |
14310 | Player's eyes distance from lower screen edge (cm) |
14315 | SCREEN PLAYER Z |
14320 | Adjust the music volume. Some tables may have its own settings. |
14325 | MUSIC VOLUME |
14330 | Adjust the mechanical sounds of the table. |
14335 | SOUND VOLUME |
14340 | Alternative sounds for the table (needs additional files). |
14345 | ALTERNATIVE SOUND |
14352 | This should not be necessary, unless you are not using the default pad2key mapping. |
14357 | USE JOYPAD SOUTH BUTTON TO ADD CREDIT |
14362 | 200p |
14367 | 400p |
14372 | 600p |
14377 | 768p |
14382 | 800p |
14387 | 960p |
14392 | WIDESCREEN |
14397 | Set the desired maximum refresh rate when Vsync is off. |
14402 | REFRESH RATE |
14407 | 30 fps |
14412 | 50 fps |
14417 | 60 fps (Default) |
14422 | 75 fps |
14427 | 120 fps |
14432 | 144 fps |
14437 | 240 fps |
14442 | Choose which graphics renderer to use. |
14447 | GRAPHICS RENDERER |
14452 | Classic Software |
14457 | GPU / OpenGL (Default) |
14462 | COLOUR MODE |
14467 | 8-bit (Classic) |
14472 | 8-bit Interpolated |
14477 | True Colour |
14484 | Choose to render high definition graphics textures. Requires OpenGL, True Colour and the enhanced.gob file. |
14489 | HD TEXTURES |
14494 | BILINEAR FILTER |
14499 | Choose to use Bloom post processing. |
14504 | BLOOM |
14509 | Enable / Disable sound in menus. |
14514 | MENU SOUNDS |
14519 | Enable 16-channel iMuse Digital Audio. |
14524 | DIGITAL AUDIO |
14529 | Enable / Disable fight music. |
14534 | FIGHT MUSIC |
14539 | Enable / Disable automatic aiming. |
14544 | AUTO AIM |
14549 | Enable / Disable showing secret found messages. |
14554 | SHOW SECRET MESSAGES |
14559 | AUTOMATICALLY RUN |
14564 | Bobba Fett Face Player Fix |
14569 | BOBBA FETT FIX |
14574 | SMOOTH VUES |
14579 | Choose to enable or disable cutscenes. |
14584 | SKIP CUTSCENES |
14589 | Show All |
14594 | Skip Initial |
14599 | Skip All |
14604 | Standard OpenGL (Default) |
14609 | Enhanced OpenGL |
14614 | 2x (Default) |
14619 | Skip the initial intro video. |
14624 | SKIP INTRO VIDEO |
14629 | Play (Default) |
14634 | Choose the games difficulty. |
14639 | GAME DIFFICULTY |
14644 | Easy |
14649 | Hard |
14654 | Choose the combat difficulty. |
14659 | COMBAT DIFFICULTY |
14664 | Wimpy |
14669 | Rough |
14674 | Choose the preferred violence level. |
14679 | VIOLENCE LEVEL |
14684 | Minimal |
14689 | Maximum Blood |
14694 | SUBTITLES |
14699 | Classic (Default) |
14704 | Blocky Filtered |
14709 | Smooth |
14714 | 4x MULTISAMPLING |
14719 | Afrikaans |
14724 | Albanian |
14729 | Bulgarian |
14734 | Catalan |
14739 | Danish |
14744 | Finnish |
14749 | Hungarian |
14754 | Irish |
14759 | Punjabi |
14764 | Romanian |
14769 | Serbian |
14774 | Slovak |
14779 | Slovenian |
14784 | Ukrainian |
14789 | Enable triple buffering. |
14794 | TRIPLE BUFFERING |
14799 | Enhancement. Increase the rendering resolution. |
14804 | 1280x960 (Default) |
14809 | Change image scaling algorithm quality. |
14814 | IMAGE QUALITY |
14819 | Nearest pixel sampling |
14824 | Linear filtering |
14829 | Anisotropic filtering |
14834 | Exit Steam |
14839 | Exit running Flatpak |
14844 | quicksave |
14849 | quickload |
14854 | screenshot |
14859 | Exit game |
14864 | Bring up menu |
14869 | Quick save |
14874 | Quick load |
14879 | Skip cutscene |
14884 | Screenshot |
14889 | Exit the emulator |
14894 | Open door |
14899 | Toggle weapon |
14904 | Drop weapon |
14909 | Aim up |
14914 | Aim down |
14919 | Strafe left |
14924 | Strafe right |
14929 | Run |
14934 | Fire |
14939 | Menu back |
14944 | Move left |
14949 | Move right |
14954 | Move forward |
14959 | Move backward |
14964 | Toggle run |
14969 | Move camera up |
14974 | Move camera down |
14979 | Move camera to the left |
14984 | Move camera to the right |
14989 | Quit the application |
14994 | Start / Valid |
14999 | Shows or hides the menu bar |
15004 | Rotates the current object |
15009 | Select |
15014 | Zoom in x5 |
15019 | Zoom out x5 |
15024 | Take a screenshot |
15029 | Reset the application |
15034 | Hire staff |
15039 | Edit room |
15044 | Open build room menu |
15049 | Open furnish corridor menu |
15054 | Quits the current level |
15059 | Speeds up the game |
15064 | Set speed normal |
15069 | Show the cheat menu |
15074 | Zoom the camera out |
15079 | Zoom in the camera |
15084 | Open LUA console |
15089 | Town map |
15094 | Casebook |
15099 | Research |
15104 | Manage Staff |
15109 | Quick Load |
15114 | Quick Save |
15119 | Hide the bezel |
15124 | Exit emulator |
15129 | Open Dolphin-triforce's menu |
15134 | Load State Slot 1 |
15139 | Save State Slot 1 |
15144 | Exit Duckstation |
15149 | Load State |
15154 | Save State |
15159 | Open DuckStation Quick Menu |
15164 | Restart Game |
15169 | Slot - |
15174 | Slot + |
15179 | Rewind |
15184 | Next Disc (m3u) |
15189 | Fast Forward |
15194 | Service menu |
15199 | Virtual Keyboard |
15204 | Settings GUI |
15209 | Reset the table, sometimes required for PinMame |
15214 | Start game |
15219 | Insert coin |
15224 | Nudge up |
15229 | Nudge left |
15234 | Nudge right |
15239 | Pull plunger |
15244 | Lockbar Fire Button |
15249 | Buy extraball for a credit |
15254 | Left flipper |
15259 | Right flipper |
15264 | Left magnasave |
15269 | Right magnasave |
15274 | Move Stylet Pointer |
15279 | Restart Emulation |
15284 | Continue/Pause emulation |
15289 | Swap Screen |
15294 | Toggle Screen Layout |
15299 | Toggle Speed Limit |
15304 | Swap screens |
15309 | Mouse Click |
15314 | Exit Dosbox-X |
15319 | Display the controller screen |
15324 | Exit Dolphin |
15329 | Pause / Menu |
15334 | Exit emulator using SDL |
15339 | Joy2Pad Up |
15344 | Joy2Pad Down |
15349 | Joy2Pad Left |
15354 | Joy2Pad Right |
15359 | Hat Up |
15364 | Hat Down |
15369 | Hat Left |
15374 | Hat Right |
15379 | Button A |
15384 | Button B |
15389 | Button X |
15394 | Button Y |
15399 | Button Start |
15404 | Button Select |
15409 | Button L |
15414 | Button R |
15419 | Disposition A |
15424 | Disposition B |
15429 | Microphone |
15434 | TouchScreen |
15439 | Exit Drastic |
15444 | Swap Screens |
15449 | QuickMenu |
15454 | FastForward |
15459 | Exit Emulator |
15464 | Menu |
15469 | Graphics filtering on/off |
15474 | Configuration menu |