Translations
Help us translate Batocera into your favorite language. The process is described on the Wiki.
Diff for ENGLISH (UK) options
Line | Text |
---|---|
24 | Adjust the cpu power profile while in-game. |
29 | POWER MODE |
34 | High Performance |
39 | Balanced |
44 | Power Saver |
49 | Set the display's resolution. Does not affect the rendering resolution. |
54 | VIDEO MODE |
61 | Force the game to render in this aspect ratio. Not all systems support all ratios. |
66 | GAME ASPECT RATIO |
71 | Full |
76 | Config |
81 | Square pixel |
86 | Core provided |
91 | Custom |
96 | Store past states to rewind to in realtime, if the core supports it. |
101 | REWIND |
106 | On |
111 | Off |
116 | Load latest save state on game launch and save state when exiting game. |
121 | AUTO SAVE/LOAD ON GAME LAUNCH |
126 | GAME RENDERING & SHADERS |
131 | SHADER SET |
138 | Disabled if using a shader set or the output display matches the game's resolution. |
143 | SMOOTH GAMES (BILINEAR FILTERING) |
148 | Only increase the image size in integer multiples. |
153 | INTEGER SCALING (PIXEL PERFECT) |
158 | DECORATIONS |
163 | DECORATION SET |
168 | STRETCH BEZELS (4K & ULTRAWIDE) |
173 | Show context-sensitive info over the game. |
178 | HEADS UP DISPLAY |
183 | None |
188 | Game info/art |
193 | Performance |
198 | HEADS UP DISPLAY CORNER |
203 | TOP LEFT (NW) |
208 | TOP RIGHT (NE) |
213 | BOTTOM RIGHT (SE) |
218 | BOTTOM LEFT (SW) |
223 | Show an image overlaid on top of the bezel. |
228 | SHOW TATTOO OVER BEZEL |
233 | NO |
238 | SYSTEM CONTROLLERS |
243 | CUSTOM IMAGE |
248 | TATTOO CORNER |
253 | CUSTOM .PNG IMAGE PATH |
258 | Shrink/expand tattoo to fit within the bezel's border. |
263 | RESIZE TATTOO |
270 | During gameplay, press Hotkey + R1 to translate on-screen text. Only on libretro cores. |
275 | AI GAME TRANSLATION |
280 | ENABLE AI TRANSLATION SERVICE |
285 | The language to translate into. |
290 | TARGET LANGUAGE |
295 | If nothing is specified, will use ZTranslate by default. |
300 | AI TRANSLATION SERVICE URL |
305 | PAUSE ON TRANSLATED SCREEN |
312 | Enables run-ahead. Doubles CPU requirements. High numbers can result in visible jitter. |
317 | LATENCY REDUCTION |
322 | RUN-AHEAD FRAMES |
327 | Can prevent audio skips on button presses when using run-ahead. |
332 | USE SECOND INSTANCE FOR RUN-AHEAD |
339 | Automatically decrease frame delay temporarily to prevent frame drops. Can introduce stuttering. |
344 | AUTOMATIC FRAME DELAY |
350 | Don't deviate from core requested timing. G-Sync, FreeSync, HDMI 2.1 VRR. |
355 | VARIABLE REFRESH RATE |
360 | Improves performance at the cost of latency and more video stuttering. |
365 | THREADED VIDEO |
370 | Use light guns instead of pads if light guns are connected. |
375 | LIGHT GUN |
380 | USE LIGHT GUNS |
385 | Use wheels instead of pads if wheels are connected. |
390 | WHEELS |
395 | USE WHEELS |
400 | Maximum wheel rotation from left to right (in degrees) |
405 | WHEEL ROTATION |
410 | Zone for which the game doesn't react to the wheel (in degrees) |
415 | WHEEL DEADZONE |
422 | Reserve a non dead zone at the center of the wheel to go straight ahead (in degrees) |
427 | WHEEL MIDZONE |
432 | For emulators and controllers supporting force feedback. |
437 | RUMBLE LEVEL |
442 | Set game audio level gain in dB. |
447 | AUDIO VOLUME GAIN |
452 | 0 (No gain) |
457 | Show/Hide guns borders for specific systems |
462 | BORDER MODE |
467 | normal |
472 | hidden |
482 | ADVANCED OPTIONS |
492 | Autodetect |
497 | On (forced) |
502 | Required for some homebrew. |
507 | WRX HIGH RESOLUTION |
512 | ATARI SYSTEM |
517 | VIDEO FORMAT STANDARD |
522 | NTSC 240x480px 60Hz |
527 | PAL 288x576px 50Hz |
532 | Speeds up file loading. Some games won't load with this. |
537 | SIO ACCELERATION |
547 | HI-RES ARTIFACTING |
552 | Use an alternate resolution. Some games need this. |
557 | INTERNAL RESOLUTION |
562 | Enable the BASIC interpreter. Some games need this. |
567 | INTERNAL BASIC INTERPRETER |
572 | Treats the right analog stick as the second joystick. |
577 | JOYSTICK HACK (FOR ROBOTRON 2084) |
582 | LIGHT GUN CROSSHAIR |
587 | Cross |
592 | Dot |
597 | Disabled |
602 | Not all games support 3D pad. |
607 | CONTROLLER 1 TYPE |
612 | Saturn Pad |
617 | Saturn 3D Pad |
622 | CONTROLLER 2 TYPE |
627 | Hides borders on many games. Some games used the borders. |
632 | ZOOM (HIDE BORDERS) |
637 | MSX2 |
642 | Enhancement. Remove the four sprites per line limit. |
647 | REDUCE SPRITE FLICKERING |
652 | Apply a video filter to mimic various NTSC TV signals. |
657 | VIDEO FILTERS |
662 | NTSC (RF) |
667 | NTSC (RGB) |
672 | NTSC (S-Video) |
677 | NTSC (Composite) |
682 | CPC MODEL |
687 | EMULATED RAM SIZE |
692 | 64KB |
697 | 128KB |
702 | 192+KB |
707 | 512KB |
712 | 576+KB |
717 | Choose the emulated colour depth. |
722 | COLOUR DEPTH |
727 | 16 bit |
732 | 24 bit (Default) |
737 | Change the game's language. |
742 | LANGUAGE |
747 | English (Default) |
752 | Spanish |
757 | French |
762 | Core-powered video filter. |
767 | BLARGG NTSC FILTER |
772 | Composite (Blargg) |
777 | S-Video (Blargg) |
782 | RGB (Blargg) |
787 | Monochrome (Blargg) |
792 | Blur high-res mode, allowing for better transparency effects. |
797 | HIGH-RES BLENDING |
804 | Enhancement. Swap from SNES' guassian interpolation to cubic. Improves sound quality. |
809 | CUBIC AUDIO INTERPOLATION |
816 | Change behaviour when emulating GB games. Auto uses SGB for GB and GBC for GBC. |
821 | GAME BOY MODE |
826 | Game Boy |
831 | Game Boy Color |
836 | Super Game Boy |
841 | Emulate the Super Game Boy 2 for SGB. Runs games at the correct speed. |
846 | SUPER GAME BOY 2 |
851 | Enhancement. Reduces system slowdown. Causes issues in some games. |
856 | OVERCLOCK (UNSTABLE) |
861 | Low |
866 | Medium |
871 | High |
876 | Very High |
881 | Prefer "Before NMI", change to After NMI only if needed by the game. |
886 | OVERCLOCK TYPE |
891 | Before NMI |
896 | After NMI |
901 | Enhancement. Reduces slowdown in mode 7 games. |
906 | SUPER FX OVERCLOCK |
911 | Dendy is a popular Russian clone with unique characteristics. |
916 | CONSOLE REGION |
921 | Dendy |
926 | Rotate the screen, useful for certain vertical gameplay homebrews. |
931 | DISPLAY ROTATION |
936 | 90 degrees |
941 | 180 degrees |
946 | 270 degrees |
951 | Core-powered video filter. Bisqwit filters are CPU heavy. |
956 | NTSC FILTER |
961 | Bisqwit 2x |
966 | Bisqwit 4x |
971 | Bisqwit 8x |
976 | Enhancement. Remove the eight sprite per line limit. |
986 | Default |
991 | Composite Direct (FirebrandX) |
996 | Nes Classic |
1001 | Nestopia (RGB) |
1006 | Original Hardware (FirebrandX) |
1011 | PVM Style (FirebrandX) |
1016 | Sony CXA2025AS |
1021 | Unsaturated v6 (FirebrandX) |
1026 | YUV v3 (Firebrand) |
1031 | For use with HD texture packs. |
1036 | LOAD CUSTOM TEXTURES |
1041 | Avoids having to manually load side A every time. |
1046 | (FDS) AUTOMATICALLY LOAD DISK SIDE A |
1051 | Reduce load time at the cost of accuracy. |
1056 | (FDS) FAST FORWARD DISK LOADING |
1061 | Useful for speedruns/glitches. |
1066 | DEFAULT POWER ON RAM STATE |
1071 | All 0s (Default) |
1076 | All 1s |
1081 | Random Values |
1087 | Enhancement. Increase the rendering resolution. Makes 3D objects clearer. |
1092 | RENDERING RESOLUTION |
1097 | Enhancement. Upscales textures on 3D objects. |
1102 | TEXTURE UPSCALING (XBRZ) |
1107 | Smooths out textures on 3D objects. |
1112 | TEXTURE SMOOTHING |
1117 | Enhancement. Smooth out jagged edges on 3D object polygons. |
1122 | ANTI-ALIASING (MSAA) |
1127 | Arrange the dual screen layout. |
1132 | SCREEN LAYOUT |
1137 | top/bottom |
1142 | bottom/top |
1147 | left/right |
1152 | right/left |
1157 | top only |
1162 | bottom only |
1167 | quick switch |
1172 | hybrid/top |
1177 | hybrid/bottom |
1182 | Skip frames to improve performance, at the cost of choppy motion. |
1187 | FRAMESKIP |
1192 | NDS VERSION |
1197 | DS (Default) |
1202 | DSi |
1207 | Disable to access the system's settings, like time and language. |
1212 | SKIP DS SYSTEM MENU |
1217 | Use language and username from the NDS Firmware |
1222 | USE FIRMWARE SETTINGS |
1227 | ON |
1232 | OFF (Default) |
1239 | Select language will be used if 'Use Firmware Settings' is disabled or if firmware file was not found. |
1244 | German |
1249 | Italian |
1254 | Japanese |
1259 | hybrid top ratio 2 |
1264 | hybrid top ratio 3 |
1269 | hybrid bottom ratio 2 |
1274 | hybrid bottom ratio 3 |
1279 | Select the input type to navigate the touch screen |
1284 | TOUCH SCREEN MODE |
1289 | Mouse |
1294 | Touch Screen |
1299 | Right Stick |
1304 | 1x native (640x528) |
1309 | 6x 4K (3840x3168) |
1314 | Wii NAND's language setting. |
1319 | English |
1324 | Dutch |
1329 | Simplified Chinese |
1334 | Traditional Chinese |
1339 | Korean |
1344 | Enhancement. Only works with a 16/9 ratio and bezels disabled. |
1349 | WIDESCREEN HACK (GLITCHY) |
1355 | May not work well on all hardware. Hybrid is preferred, where supported. |
1360 | UBERSHADERS |
1365 | No Ubershaders |
1370 | Exclusive Ubershaders |
1375 | Hybrid Ubershaders |
1380 | Skip Drawing |
1385 | Improves clarity of distant textures. |
1390 | ANISOTROPIC FILTERING |
1395 | Enables or disable on screen messages. |
1400 | OSD MESSAGES |
1405 | Enabled |
1411 | Wii NAND's aspect ratio setting. Most games support both ratios natively. |
1416 | WII TV MODE |
1421 | Emulate a Wiimote Sideway with L2 for Shake and Nunchuk on R-stick. |
1426 | WiiMote |
1431 | WiiMote Sideways |
1436 | WiiMote + Nunchuk |
1441 | WiiMote + Classic Controller |
1446 | WiiMote + Classic Controller Pro |
1451 | Real Wiimote |
1456 | GameCube Controller |
1461 | CONTROLLER 3 TYPE |
1466 | CONTROLLER 4 TYPE |
1471 | CPU TIMING MODE (FPS) |
1476 | internal (fixed 60fps) |
1481 | internal (variable fps) |
1486 | external (variable fps) |
1491 | Apply a post-processing effect. |
1496 | VIDEO FILTER |
1501 | Gamepad (D-pad, 2 Buttons) |
1506 | Keyboard + Mouse |
1511 | Joystick (Analog, 2 Buttons) |
1516 | Select Keyboard, Joystick or Gamepad mode |
1521 | Select which Intel CPU to emulate. |
1526 | CPU TYPE |
1531 | Autodetect (Compatible) |
1536 | 386 (slow) |
1541 | 386 (prefetch) |
1546 | 486 (slow) |
1551 | Pentium (slow) |
1556 | Affects efficiency/stability. |
1561 | CPU CORE METHOD |
1571 | Dynamic (fast) |
1576 | Normal (interpreter) |
1581 | Simple (interpreter for old real-mode games) |
1586 | Manually set cycles per second. Use with caution. |
1591 | EMULATED CPU PERFORMANCE |
1596 | MAX (as many as possible) |
1601 | 8086/8088, 4.77MHz (315 cps) |
1606 | 286, 6MHz (1320 cps) |
1611 | 286, 12.5MHz (2750 cps) |
1616 | 386, 20MHz (4720 cps) |
1621 | 386DX, 33MHz (7800 cps) |
1626 | 486DX, 33MHz (13400 cps) |
1631 | 486DX2, 66MHz (26800 cps) |
1636 | Pentium, 100MHz (77000 cps) |
1641 | Pentium II, 300MHz (200000 cps) |
1646 | Pentium III, 600MHz (500000 cps) |
1651 | AMD Athlon, 1.2GHz (1000000 cps) |
1656 | No EMS/XMS |
1661 | 4MB |
1666 | 8MB |
1671 | 16MB |
1676 | 24MB |
1681 | 32MB |
1686 | 48MB |
1691 | 64MB |
1696 | 96MB |
1701 | 128MB |
1706 | 224MB |
1711 | The emulated graphics card. |
1716 | GRAPHICS CHIP TYPE |
1721 | SVGA |
1726 | VGA |
1731 | EGA |
1736 | CGA |
1741 | Tandy |
1746 | Hercules |
1751 | PCjr |
1756 | Does not affect the on-screen keyboard. |
1761 | PHYSICAL KEYBOARD LAYOUT |
1766 | US |
1771 | UK |
1776 | Brazil |
1781 | Croatia |
1786 | Czech Republic |
1791 | Denmark |
1796 | Finland |
1801 | France |
1806 | Germany |
1811 | Greece |
1816 | Hungary |
1821 | Iceland |
1826 | Italy |
1831 | Netherlands |
1836 | Norway |
1841 | Poland |
1846 | Portugal |
1851 | Russia |
1856 | Slovakia |
1861 | Slovenia |
1866 | Spain |
1871 | Sweden |
1876 | Switzerland (German) |
1881 | Switzerland (French) |
1886 | Turkey |
1891 | Rewind can be CPU heavy. |
1896 | SAVESTATE/REWIND |
1901 | On with rewind support |
1906 | Apply a joy2key profile for the current game. |
1911 | GAMEPAD AUTOMATIC MAPPING |
1916 | On with game detection message |
1921 | Set the deadzone of the joystick analog sticks. |
1926 | ANALOG JOYSTICK DEADZONE |
1931 | Can fix drifting joysticks in games. |
1936 | TIMED AXIS INTERVALS |
1941 | Gravis GamePad (D-pad + 4 Btns) |
1946 | Generic Keyboard Binds |
1951 | Keyboard + Mouse (Left An.) |
1956 | Keyboard + Mouse (Right An.) |
1961 | 1st Joystick (2 Axes, 2 Btns) |
1966 | Flight Stick (3 Axes, 4 Btns, 1 Hat) |
1971 | Both Joysticks (4 Axes, 4 Btns) |
1976 | Custom Keyboard Binds (best for Pad2Key) |
1981 | 2nd Joystick (2 Axes, 2 Btns) |
1986 | Type of emulated SoundBlaster card. |
1991 | SOUNDBLASTER TYPE |
1996 | SounBlaster 16 (Default) |
2001 | SounBlaster Pro 2 |
2006 | SounBlaster Pro |
2011 | SounBlaster 2.0 |
2016 | SounBlaster 1.0 |
2021 | GameBlaster |
2028 | Enable Gravis Utrasound emulation. Ensure the ULTRASND folder is in the root of your |
2033 | ENABLE GRAVIS ULTRASOUND |
2038 | Off (Default) |
2044 | Select the .SF2 SoundFont file, .ROM file, or interface used for MIDI output. |
2049 | MIDI OUTPUT |
2054 | General MIDI SoundFont (Default) |
2059 | Roland MT-32/CM-32L |
2064 | Frontend MIDI driver |
2069 | Enhancement. Skipping it can break some games. |
2074 | SHOW BIOS BOOTLOGO |
2079 | Show |
2084 | Skip |
2089 | More accurate emulation, but slower. |
2094 | USE SOFTWARE RENDERING |
2099 | ANTI-ALIASING (MSAA/SSAA) |
2104 | 2x MSAA |
2109 | 4x MSAA |
2114 | 8x MSAA |
2119 | 16x MSAA |
2124 | 32x MSAA |
2129 | 2x SSAA |
2134 | 4x SSAA |
2139 | 8x SSAA |
2144 | 16x SSAA |
2149 | 32x SSAA |
2154 | Enhancement. Smooth/upscale textures. |
2159 | TEXTURE FILTERING |
2164 | Nearest |
2169 | Bilinear |
2174 | Zooms in to hide black borders. Borders are different per game. |
2179 | CROP OVERSCAN |
2184 | Only Overscan Area |
2189 | All Borders |
2194 | DualShock has rumble support. Not all games support DualShock. |
2199 | Digital Controller (Gamepad) |
2204 | Analog Controller (DualShock) |
2209 | Analog Joystick |
2214 | NeGcon |
2219 | Namco GunCon |
2224 | PlayStation Mouse |
2229 | Digital Controller |
2234 | Analog Stick |
2239 | Can fix slowdown. Only works on some drivers. |
2244 | CPU CLOCK |
2249 | No skipping |
2254 | SHOW LIGHT GUN CROSSHAIRS |
2259 | NEO GEO BIOS |
2264 | Console AES World |
2269 | Console AES Japan |
2274 | Arcade MVS Europe |
2279 | Arcade MVS USA |
2284 | Arcade MVS Japan |
2289 | Arcade Universe BIOS (Cheats) |
2294 | MEMORY CARD MODE |
2299 | Shared |
2304 | Per-game |
2309 | Enhancement. Remove the eight sprites per line limit. |
2314 | Horizontal |
2319 | Vertical |
2324 | Both |
2349 | RGB (crisp image) |
2354 | Only supported games. Higher settings increase system requirements. |
2359 | SOUND QUALITY |
2364 | 2x-Postrender |
2369 | 2x-VBlank |
2374 | NES Gamepad |
2379 | NES Zapper |
2384 | Paddle can only be used in port 2. |
2389 | Arkanoid paddle |
2394 | Can avoid flashing screen issues. Significant performance cost. |
2399 | SYNCHRONOUS RENDERING |
2404 | 1.25x (800x600) |
2409 | 1.5x (960x720) |
2414 | 1.6x (1024x768) |
2419 | 2.25x (1440x1080) |
2424 | 2.5x (1600x1200) |
2429 | PLAYER 1 CROSSHAIR COLOR |
2434 | Red |
2439 | Blue |
2444 | Green |
2449 | White |
2454 | PLAYER 2 CROSSHAIR COLOR |
2459 | PLAYER 3 CROSSHAIR COLOR |
2464 | PLAYER 4 CROSSHAIR COLOR |
2469 | Smooth textures on distant 3D objects based on angle. |
2474 | TEXTURE MIP-MAPPING (BLUR) |
2479 | Improves clarity of distant textures when mip-mapping is enabled. |
2484 | Enhancement. Upscales screen textures (2D games only). |
2489 | Required for some games. |
2494 | FORCE WINDOWS CE MODE |
2499 | WIDESCREEN CHEAT (PRIORITY) |
2504 | Gamepad |
2509 | Keyboard |
2514 | Light Gun |
2519 | Useful for certain arcade games. |
2524 | SCREEN ORIENTATION |
2529 | MODEL |
2534 | Spectrum 48K |
2539 | Spectrum 48K (NTSC) |
2544 | Spectrum 128K |
2549 | Spectrum +2 |
2554 | Spectrum +2A |
2559 | Spectrum +3 |
2564 | Spectrum +3e |
2569 | Spectrum SE |
2574 | Timex TC2048 |
2579 | Timex TS2068 |
2584 | Spectrum 16K |
2589 | Pentagon 128K |
2594 | Pentagon 512K |
2599 | Pentagon 1024 |
2604 | Scorpion 256K |
2609 | Sinclair 1 controller set to AUTO. |
2614 | CONTROLLER TYPE 1 |
2619 | Retropad |
2624 | Cursor Joystick |
2629 | Kempston Joystick |
2634 | Sinclair 1 Joystick |
2639 | Sinclair 2 Joystick |
2644 | Timex 1 Joystick |
2649 | Timex 2 Joystick |
2654 | Fuller Joystick |
2659 | Sinclair 2 controller set to AUTO. |
2664 | CONTROLLER TYPE 2 |
2669 | Set controller 1 and 2 to None to use it standalone. |
2674 | KEYBOARD SUPPORT |
2679 | Required for certain visual effects. |
2684 | LCD GHOSTING EFFECT |
2689 | Simple |
2694 | LCD Ghosting (Accurate) |
2699 | LCD Ghosting (Fast) |
2724 | GB - DMG |
2729 | GB - Light |
2734 | GB - Pocket |
2739 | GB - Black and White |
2744 | GBC - Blue |
2749 | GBC - Brown |
2754 | GBC - Dark Blue |
2759 | GBC - Dark Brown |
2764 | GBC - Dark Green |
2769 | GBC - Grayscale |
2774 | GBC - Green |
2779 | GBC - Inverted |
2784 | GBC - Orange |
2789 | GBC - Pastel Mix |
2794 | GBC - Red |
2799 | GBC - Yellow |
2804 | Special 1 |
2809 | Special 2 |
2814 | Special 3 |
2819 | Special 4 (TI-83 Legacy) |
2824 | TWB64 - Pack 1 |
2829 | TWB64 - Pack 2 |
2835 | Games may run faster/slower than normal if the incorrect region is selected. |
2840 | REGION |
2845 | NTSC-U |
2850 | NTSC-J |
2855 | Enhancement. Remove the eighty sprites per line limit. |
2860 | Joypad Auto |
2865 | Joypad 3 Button |
2870 | Joypad 6 Button |
2875 | Joypad 3 Button + 4-WayPlay |
2880 | Joypad 6 Button + 4-WayPlay |
2885 | Joypad 3 Button + Teamplayer |
2890 | Joypad 6 Button + Teamplayer |
2895 | Light guns can only be used in port 2. |
2900 | Menacer Light Gun |
2905 | Konami Justifiers |
2910 | CD ADD-ON |
2915 | Sega/Mega CD |
2920 | MegaSD |
2927 | Adjust mixing of CD audio. In MSU-MD, cartridge-sourced sound effects are not affected. |
2932 | CD-DA VOLUME |
2937 | Enhanced sound output support for compatible games. |
2942 | Joypad 2 Button |
2947 | Joypad 2 Button + Master Tap |
2952 | Light Phaser |
2957 | Paddle Control |
2962 | LCD GHOSTING FILTER |
2967 | Extend the game screen area, similar to the Master System. |
2972 | EXTENDED SCREEN |
2977 | Choose your desired Atari machine type. |
2982 | ATARI MACHINE TYPE |
2987 | ST |
2992 | Mega ST |
2997 | STE |
3002 | Mega STE |
3007 | TT |
3012 | Falcon |
3017 | Choose your desired Atari CPU type. |
3022 | ATARI CPU TYPE |
3027 | Choose your desired Atari CPU clock rate. |
3032 | ATARI CPU CLOCK RATE |
3037 | 8 MHz |
3042 | 16 MHz |
3047 | 32 MHz |
3052 | Choose your desired Atari ST memory size. |
3057 | ATARI ST MEMORY SIZE |
3062 | 256 KB |
3067 | 512 KB |
3072 | 1 MB |
3077 | 2 MB |
3082 | 2.5 MB |
3087 | 4 MB |
3092 | 8 MB |
3097 | 10 MB |
3102 | 14 MB |
3107 | Choose your desired Atari Monitor. |
3112 | ATARI MONITOR TYPE |
3117 | Monochrome High-Resolution |
3122 | RGB Colour Low/Medium-Resolution |
3127 | TV |
3132 | Choose your desired pixel aspect ratio. |
3137 | ASPECT RATIO |
3142 | Square Pixels |
3147 | Atari Monitor |
3152 | NTSC TV |
3157 | PAL TV |
3164 | Atari ST monitors had a visible border around the main screen area, but most software does not display anything in it. |
3169 | SCREEN BORDERS |
3174 | Hide |
3179 | Crop 720p (240, 480) |
3184 | Crop 1080p (270, 540) |
3189 | Choose your desired pause screen display type. |
3194 | PAUSE SCREEN DISPLAY |
3199 | Help and Information |
3204 | Floppy Disk List |
3209 | Bouncing Box |
3214 | Snow |
3219 | Darken |
3224 | No Indicator |
3229 | Use a custom MAME config, do not overwrite config on launch. |
3234 | CUSTOM CONFIG |
3239 | Controls for 5/6 button games and other unique controls |
3244 | SPECIAL CONTROL LAYOUTS |
3249 | Default Only |
3254 | SNES Style |
3259 | Genesis/Megadrive Style |
3264 | Modern Fightstick Style |
3269 | Neo Geo Mini Pad |
3274 | Neo Geo CD Pad |
3279 | Twin Stick with Triggers |
3284 | Rotated 4-Way Stick (Q*Bert) |
3289 | Enable or disable high score saving |
3294 | HIGH SCORE PLUGIN |
3299 | Enabled (Default) |
3304 | Play a coin drop sound effect when an insert coin button is pressed |
3309 | COIN SOUND PLUGIN |
3314 | Disabled (Default) |
3321 | Use the same art paths as standalone MAME - not recommended if using decorations or shaders. |
3326 | SHARE MAME ARTWORK |
3331 | On (Default) |
3337 | Crop MAME artwork to maximize the game screen and only fill unused space. |
3342 | CROP ARTWORK |
3347 | Set gun button 2 to reload. |
3352 | OFF-SCREEN RELOAD BUTTON |
3357 | Use MAME software lists to identify ROM |
3362 | SOFTWARE LIST |
3367 | Don't Use (Default) |
3372 | Coleco Adam cartridges |
3377 | Coleco Adam Digital Data Packs |
3382 | Coleco ADAM diskettes |
3387 | Coleco ColecoVision cartridges |
3392 | Type of ROM file to load. |
3397 | MEDIA TYPE |
3402 | Cassette 1 |
3407 | Cassette 2 |
3412 | Disk (Drive 1) |
3417 | Disk (Drive 2) |
3422 | Cartridge (Slot 1) |
3427 | Cartridge (Slot 2) |
3432 | Cartridge (Slot 3) |
3437 | Cartridge (Slot 4) |
3442 | Toggle with hotkey + D-pad up or Scroll Lock in-game. |
3447 | UI KEYS |
3452 | Off at Start |
3457 | On at Start |
3462 | Enable per-game custom configuration via MAME menu. |
3467 | CUSTOM GAME CONFIG |
3472 | Entex AdventureVision cartridges |
3477 | APF M-1000 cartridges |
3482 | Apple II cleanly cracked disks |
3487 | Apple II miscellaneous disks |
3492 | Apple II original disks |
3497 | Cassette |
3502 | Hard Drive |
3507 | Type of joystick connected to the game port. |
3512 | JOYSTICK TYPE |
3517 | Apple (2x 2-button Analog) |
3522 | Sirius/Atari (2x 1-button Digital, II+ Only) |
3527 | Gizmo (1-Button Digital) |
3532 | Model of emulated Apple II. |
3537 | Apple //e Enhanced (Default) |
3542 | Apple //e |
3547 | Apple ][ Plus |
3552 | Apple IIgs cleanly cracked disks |
3557 | Apple IIgs miscellaneous disks |
3562 | Apple IIgs original disks |
3567 | 5 1/4 Disk (Drive 1) |
3572 | 5 1/4 Disk (Drive 2) |
3577 | 3 1/2 Disk (Drive 3) |
3582 | 3 1/2 Disk (Drive 4) |
3587 | Emerson Arcadia 2001 cartridges |
3592 | Acorn Archimedes floppy images |
3597 | Acorn Archimedes hard disks |
3602 | Acorn Archimedes ROM images |
3607 | Select model to emulate |
3612 | ARCHIMEDES MODEL |
3617 | Archimedes 310 |
3622 | BBC A3000 |
3627 | Archimedes 440/1 (Default) |
3632 | Archimedes 540 |
3637 | Bally Professional Arcade cartridges |
3642 | Acorn Atom cassettes |
3647 | Acorn Atom disk images |
3652 | Acorn Atom Utility ROMs |
3657 | Cartridge |
3662 | Quickload |
3667 | Select which joystick to emulate. |
3672 | None (Default) |
3677 | Acorn Analogue Joysticks |
3682 | Acorn Bitstik |
3687 | Robo Bitstik 2 |
3692 | Voltmace Delta 3b Twin Joysticks |
3697 | BBC MODEL |
3702 | BBC Micro Model B (Default) |
3707 | BBC Master 128 |
3712 | BBC Master 512 |
3717 | BBC Master Compact |
3722 | Acorn BBC Micro cassettes |
3727 | Acorn BBC Micro hard disks |
3732 | Acorn BBC Micro ROMs |
3737 | Acorn BBC Micro Model B disks |
3742 | Acorn BBC Micro Model B Original disks |
3747 | Acorn BBC Master cartridges |
3752 | Acorn BBC Master disks |
3757 | Acorn BBC Master Compact disks |
3762 | Olivetti Prodest PC 128S disks (BBC Master Compact) |
3767 | BBC Micro/Master Cassette |
3772 | BBC Micro/Master ROM (Slot 1) |
3777 | BBC Micro ROM (Slot 2) |
3782 | BBC Micro ROM (Slot 3) |
3787 | BBC Micro ROM (Slot 4) |
3792 | BBC Micro/Master Disk (Drive 1) |
3797 | BBC Micro/Master Disk (Drive 2) |
3802 | BBC Master Cartridge (Slot 1) |
3807 | BBC Master Cartridge (Slot 2) |
3812 | Camputers Lynx cassettes |
3817 | Camputers Lynx floppies |
3822 | LYNX MODEL |
3827 | Lynx 48k |
3832 | Lynx 96k |
3837 | Lynx 128k |
3842 | Philips CD-i CD-ROMs |
3847 | Tandy Radio Shack Color Computer cartridges |
3852 | Tandy Radio Shack Color Computer disk images |
3857 | Select the model of Color Computer to emulate |
3862 | COLOR COMPUTER MODEL |
3867 | Color Computer |
3872 | Color Computer 2 |
3877 | Color Computer 2B |
3882 | Color Computer 3 (NTSC) (Default) |
3887 | Color Computer 3 (PAL) |
3892 | V-Tech Creativision cartridges |
3897 | Acorn Electron Disks |
3902 | Acorn Electron Cassettes |
3907 | Acorn Electron Cartridges |
3912 | Acron Electron ROMs |
3917 | ELECTRON MODEL |
3922 | Electron w/64k Master RAM Board (default) |
3927 | Electron |
3932 | Floppy Disk |
3937 | Fujitsu FM-77AV disk images |
3942 | Fujitsu FM-7 cassettes |
3947 | Fujitsu FM-7 disk images |
3952 | FM-7 MODEL |
3957 | FM TOWNS MODEL |
3962 | FM Towns Marty (Default) |
3967 | FM Towns (Model 1/2) |
3972 | FM Towns II UX |
3977 | How much RAM the emulated FM Towns will have installed |
3982 | RAM SIZE |
3987 | 2MB |
3994 | Insert a disk into the floppy drive, a blank will be used if one doesn't exist |
3999 | ADD USER DISK |
4004 | Fujitsu FM Towns CD-ROMs |
4009 | Fujitsu FM Towns cracked floppy disk images |
4014 | Fujitsu FM Towns miscellaneous floppy disk images |
4019 | Fujitsu FM Towns original floppy disk images |
4024 | Floppy Disk (Drive 1) |
4029 | Floppy Disk (Drive 2 - Model 1/2 & II UX) |
4034 | CD-ROM |
4039 | Hard Drive (II UX) |
4044 | Bit Corp Gamate cartridges |
4049 | Tiger Game.com cartridges |
4054 | Epoch Game Pocket Computer cartridges |
4059 | Hartung Game Master cartridges |
4064 | GamePark GP32 SmartMedia cards |
4069 | Dick Smith Electronics VZ-200/300 cassettes |
4074 | Dick Smith Electronics VZ-200/300 snapshots |
4079 | Choose hardware for the memory expansion slot |
4084 | MEMORY SLOT |
4089 | Laser 310/VZ-300 16k Memory |
4094 | Laser/VZ 64k Memory (Default) |
4099 | Snapshot |
4104 | Macintosh 400K/800K Disk images |
4109 | Macintosh High Density Disk images |
4114 | Mac Harddisks |
4121 | Select model of Mac (Recommendations are Mac Plus for B&W, Mac LC 3 for Color) |
4126 | MAC MODEL |
4131 | Mac 128k (128kb RAM, 2 LD Floppies) |
4136 | Mac 512k (512kb RAM, 2 LD Floppies) |
4141 | Mac Plus (4Mb RAM, 2 LD Floppies/HDD) |
4146 | Mac SE (4Mb RAM, 2 LD Floppies/HDD) |
4151 | Mac Classic (4Mb RAM, 2 HD Floppies/HDD) |
4156 | Mac II (2Mb RAM, Color, 2 HD Floppies/CD/HDD) |
4161 | Mac IIx (2Mb RAM, Color, 2 HD Floppies/CD/HDD/Image Reader) |
4166 | Mac LC 3 (Default) (4Mb RAM, Color, 2 HD Floppies/CD/HDD) |
4173 | Install the image reader card to read disk image files (Mac IIx only). Minimum 4MB ram size recommended. |
4178 | IMAGE READER |
4183 | Slot A (Default) |
4188 | Slot B |
4193 | Slot C |
4198 | Slot D |
4203 | Slot E |
4209 | How much RAM the emulated Mac will have installed (Mac IIx & Mac LC 3 only) |
4214 | Type of ROM file to load |
4219 | CD |
4224 | Select a boot disk or hard drive if needed |
4229 | BOOT DISK |
4234 | System 3.0 (LD Floppy) |
4239 | System 6.0.8 (LD Floppy) |
4244 | System 7.0.1 (HD Floppy) |
4249 | System 7.5 (HD Floppy) |
4254 | System 6.0.8 (Hard Drive) |
4259 | System 7.0.1 (Hard Drive) |
4264 | System 7.5.5 (Hard Drive) |
4269 | Creatronic Mega Duck cartridges |
4274 | PDP-1 Paper Tape Reader Images |
4279 | Casio PV-1000 cartridges |
4284 | Video Technology Socrates cartridges |
4289 | Funtech Super A'Can cartridges |
4294 | TI-99/4A Cartridges |
4299 | 32k RAM expansion card installed |
4304 | 32K RAM EXPANSION |
4309 | Speech module installed |
4314 | SPEECH MODULE |
4319 | Tomy Tutor & Pyuuta cartridge |
4324 | GCE Vectrex cartridges |
4329 | VTech V.Smile cartridges |
4334 | VTech V.Smile Motion cartridges |
4339 | Atari XE Game System cartridges |
4344 | Atari 400 / 800 floppy disks |
4349 | Disk (Drive 3) |
4354 | Disk (Drive 4) |
4359 | Video Game Music Files |
4364 | CONTROL MAPPING |
4369 | Analog |
4374 | Digital |
4379 | Keyboard shortcuts unavailable if passing through the keyboard. |
4384 | INPUT INTERFACE |
4389 | Keyboard passthrough |
4394 | Simultaneous |
4399 | Rotates screen by 90 degrees. Intended for rotating displays. |
4404 | VERTICAL ROTATION (TATE) |
4409 | 100%(native) |
4414 | Small performance increase (may drop frames). |
4419 | FRAME DUPING (SPEED UP) |
4424 | Much faster than interpreter (but may have issues). |
4429 | CPU DYNAREC (SPEED UP) |
4434 | Disabled (Beatle Interpreter) |
4439 | Max Performance |
4444 | Cycle Timing Check |
4449 | Lightrec Interpreter |
4454 | DYNAREC CODE INVALIDATION |
4459 | Full (more compatible) |
4464 | DMA Only (Slightly Faster) |
4469 | Allows up to 5 or 8 controllers in supported games. |
4474 | MULTITAP |
4479 | Port 1 |
4484 | Port 2 |
4489 | Port 1+2 |
4494 | Analog Controller |
4499 | DualShock Controller |
4504 | Analog Joystick (Flystick) |
4509 | Enhancement. Remove the sixteen sprites per line limit. |
4514 | Manual |
4519 | Portrait |
4524 | Landscape |
4529 | Requires BIOS file to be present. |
4534 | Only for Super Game Boy enhanced games. |
4539 | SUPER GB BORDERS |
4544 | Value to use for the emulated solar sensor (Boktai). |
4549 | SOLAR SENSOR LEVEL |
4559 | Selfie |
4569 | Sex |
4574 | Skynet |
4579 | Enable or disable monsters in battle. |
4584 | MONSTERS |
4589 | 4:3 RENDERING RESOLUTION |
4596 | Enhancement. Increase the rendering resolution when in 16:9 ratio. Makes 3D objects clearer. |
4601 | 16:9 RENDERING RESOLUTION |
4606 | Enhancement. 3 point is accurate to N64, standard is better. |
4611 | TEXTURE FILTERING MODE |
4616 | standard |
4621 | 3 point |
4626 | Enhancement. Smooth out jagged edges on 3D objects polygons. |
4631 | Smooth textures on 3D objects. |
4636 | Smooth 1 |
4641 | Smooth 2 |
4646 | Smooth 3 |
4651 | Smooth 4 |
4656 | Sharp 1 |
4661 | Sharp 2 |
4666 | Enhancement. Upscale textures. |
4671 | TEXTURE UPSCALING |
4676 | As Is |
4681 | X2 |
4686 | RDP PLUGIN |
4691 | GLideN64 (Fastest) |
4696 | ParaLLEl-RDP |
4701 | Angrylion (Most Compatible) |
4706 | RSP PLUGIN |
4711 | HLE (Fastest) |
4716 | ParaLLEl (Best LLE) |
4721 | CXD4 (LLE Fallback) |
4726 | CPU CORE |
4731 | Dynarec (Fastest) |
4736 | Cached Interpreter |
4741 | Pure Interpreter (Most Accurate) |
4748 | Useful for N64 style controllers. Limited hotkeys for controllers without dedicated hotkey. |
4753 | CONTROLLER 1 |
4758 | CONTROLLER TYPE |
4763 | RetroPad (Default) |
4768 | N64 |
4773 | N64 (Limited Hotkeys) |
4778 | Useful for N64 style controllers. |
4783 | CONTROLLER 2 |
4788 | CONTROLLER 3 |
4793 | CONTROLLER 4 |
4798 | Emulate a pak in the controller expansion port. |
4803 | CONTROLLER PAK |
4808 | Memory Pak |
4813 | Rumble Pak |
4818 | Full speed can break some games. |
4823 | FRAME RATE |
4828 | Original |
4833 | Full speed |
4838 | Only applies when using Parallel-RDP as the chosen RDP Plugin. |
4843 | PARALLEL-RDP UPSCALER |
4848 | 1x (Default) |
4853 | Can change the language of some games. |
4858 | Japan |
4863 | USA |
4868 | Europe |
4873 | Universe BIOS is not compatible with cheats. |
4878 | NEO GEO CD BIOS |
4883 | CDZ |
4888 | CDZ MAME |
4893 | CDZ Universe 3.3 |
4898 | Use one save file per game. |
4903 | PER-GAME SAVES |
4908 | Manually activate the adapter for supported games. |
4913 | 4 PLAYER ADAPTER |
4918 | NTSC (NES) |
4923 | Famicom (FDS) |
4928 | PC MODEL |
4933 | Select the processor model. |
4938 | CPU FEATURE |
4943 | OVERCLOCK MULTIPLIER |
4948 | 6x (Recommended) |
4953 | 1MB |
4958 | 3MB |
4963 | 7MB |
4968 | 11MB |
4973 | 13MB (Recommended) |
4978 | 120MB |
4983 | 230MB |
4988 | 512MB |
4993 | 1024MB |
4998 | Graphic Display Controller model. |
5003 | GDC |
5008 | Older games skipped drawing every second line, this masks that. |
5013 | REMOVE SCANLINES |
5018 | Full 255 lines |
5023 | Some games rely on this (Apros). |
5028 | REAL PALETTES |
5033 | 26K for old games and 86K for newer games. |
5038 | SOUND BOARD |
5043 | To have music and not only sound in games (Owl-Zoo). |
5048 | JAST SOUND |
5053 | Emulate a keyboard/mouse/joypad. |
5058 | JOY2KEY PROFILE |
5063 | Arrows |
5068 | Arrows 3button |
5073 | Keypad |
5078 | Keypad 3button |
5083 | Manual keyboard |
5088 | Atari Joypad |
5093 | EMULATED SYSTEM |
5098 | Videopac G7000 (European) |
5103 | Videopac+ G7400 (European) |
5108 | Videopac+ G7400 (France) |
5113 | NTSC 60Hz |
5118 | PAL 50Hz |
5123 | Some games accept input from port 2 instead of port 1. |
5128 | SWAP GAMEPADS |
5133 | Zooms in to hide black borders. |
5138 | CRT GHOSTING EFFECT |
5143 | Ghosting (65%) |
5148 | Ghosting (75%) |
5153 | Ghosting (85%) |
5158 | Ghosting (95%) |
5163 | Soften the hash sound effect from some games. |
5168 | AUDIO FILTER |
5173 | Set desired framerate. |
5178 | FRAMERATE |
5183 | 30fps |
5188 | 60fps (Default) |
5193 | 70fps |
5198 | 72fps |
5203 | 75fps |
5208 | 90fps |
5213 | 100fps |
5218 | 119fps |
5223 | 120fps |
5228 | 144fps |
5233 | 240fps |
5238 | 244fps |
5243 | 1.0x (12.50Mhz) |
5248 | 1.1x (13.75Mhz) |
5253 | 1.2x (15.00Mhz) |
5258 | 1.5x (18.75Mhz) |
5263 | 1.6x (20.00Mhz) |
5268 | 1.8x (22.50Mhz) |
5273 | 2.0x (25.00Mhz) |
5278 | Fixes a possible bug with multiple controllers detection. |
5283 | ACTIVE INPUT DEVICES FIX |
5288 | SPECIFIC GAME FIXES |
5293 | Alone in the Dark |
5298 | Crash-n Burn |
5303 | Dinopark Tycoon |
5308 | Microcosm |
5313 | Enable shared saves for multi-disc games |
5318 | NVRAM STORAGE |
5323 | Per Game |
5328 | Choose the Parallel N64 graphics plugin. |
5333 | GRAPHICS PLUGIN |
5338 | Glide64 |
5343 | Gln64 |
5348 | Rice |
5353 | Angrylion |
5358 | Parallel |
5363 | 4.5x (1440x1080) |
5368 | Automatic |
5373 | N64 3-point |
5378 | PCE Joypad |
5383 | PCE Mouse |
5388 | Skip the bios boot logo, may cause default language issues. |
5393 | BIOS FAST BOOT |
5398 | Off is safer, On for specific games. |
5403 | Port1 |
5408 | Port2 |
5413 | Port1+2 |
5418 | Capcom VS games Expand Screen Width |
5423 | Chrono Chross Odd/Even Bit Hack |
5428 | Dark Forces Flat Tex Triangles Fix |
5433 | Diablo Music Fix |
5443 | InuYasha Sengoku Battle Fix |
5448 | Pandemonium 2 Lazy Screen Update Fix |
5453 | Parasite Eve 2/Vandal Hearts 1&2 Fix |
5458 | Produces a clean LCD effect. |
5463 | LCD FILTER |
5468 | LCD GHOSTING EFFECTS |
5473 | Green - GameKing |
5478 | VB - Virtual Boy |
5483 | Potator - Orangish - Amber |
5488 | Potator - Green |
5493 | Potator - Blue |
5498 | Potator - Green - BGB |
5503 | Potator - Green Wataroo |
5508 | Brownish - Travel Wood |
5513 | Blue - Bubbles Blue |
5518 | Blue - Game Master |
5523 | Blue - Shiny Sky Blue |
5528 | Blue - Slime Blue |
5533 | Gold - Golden Wild |
5538 | Gold - Labo Fawn |
5543 | Gold - Million Live Gold |
5548 | Gold - Odyssey Gold |
5553 | Grey - Greyscale |
5558 | Grey - Digivice |
5563 | Grey - Microvision |
5568 | Green - Buttercup Green |
5573 | Green - Game.com |
5578 | Green - Greenscale |
5583 | Green - Legendary Super Saiyan |
5588 | Green - TI-83 |
5593 | Orange - Hokage Orange |
5598 | Pink - Blossom Pink |
5603 | 1 Frame |
5608 | 2 Frames |
5613 | 3 Frames |
5618 | 4 Frames |
5623 | 5 Frames |
5628 | 6 Frames |
5633 | 7 Frames |
5638 | 8 Frames |
5643 | 480x272 (Default) |
5648 | CONTROLLER PROFILE |
5653 | Gamepad Classic |
5658 | Gamepad Modern |
5663 | Force a specific model and prevent tags detection. |
5668 | AMIGA MODEL |
5673 | Autodetect (by game name tag) |
5678 | A500 (512KB Chip + 512KB Slow) |
5683 | A500+ (1MB Chip) |
5688 | A600 (2MB Chip + 8MB Fast) |
5693 | A1200 (2MB Chip + 8MB Fast) |
5698 | A4000/040 (2MB Chip + 8MB Fast) |
5703 | CDTV (1MB Chip) |
5708 | CD32 Default (2MB Chip) |
5713 | CD32 (2MB Chip + 8MB Fast) |
5718 | Help games which are too quick or that have bugs. |
5723 | CPU COMPATIBILITY |
5728 | Normal |
5733 | More compatible |
5738 | Cycle-exact |
5743 | Works with 'Cycle-exact' mode and for a few games. |
5748 | Default by model |
5753 | 3.54 MHz |
5758 | 7.09 MHz (A500 speed) |
5763 | 14.18 MHz (A1200 speed) |
5768 | 28.37 MHz |
5773 | 35.46 MHz |
5778 | 42.56 MHz |
5783 | 56.75 MHz |
5788 | Ignored with 'Cycle-exact'. |
5793 | CPU SPEED |
5800 | Manually define which resolution to use. Auto defaults to High and switches to Super-High when needed. |
5805 | VIDEO RESOLUTION |
5810 | Low 360p |
5815 | High 720p |
5820 | Super-high 1440p |
5825 | Hides borders on many games. Some games use the borders. |
5830 | ZOOM/CROP (HIDE BORDERS) |
5835 | Auto zoom |
5840 | minimum |
5845 | smaller |
5850 | small |
5855 | medium |
5860 | large |
5865 | larger |
5870 | maximum |
5875 | Affects mouse speed globally. |
5880 | MOUSE SPEED |
5885 | original |
5890 | Makes second fire button press up instead. |
5895 | JUMP ON B |
5900 | Removes loading but can add possible glitches/crashes. |
5905 | FLOPPY TURBO SPEED |
5910 | Keypad to joyport mappings for 2 players. |
5915 | 2P GAMEPAD MAPPING (KEYRAH) |
5920 | Enable launching pre-installed WHDLoad installs. |
5925 | WHDLOAD LAUNCHER |
5930 | Passes all physical keyboard events for Pad2Key. |
5935 | DISABLE EMULATOR JOYSTICK |
5940 | Select controller type for Amiga P1. |
5945 | CD32 Pad |
5950 | Joystick |
5955 | Select controller type for Amiga P2. |
5960 | Inserts CD during boot animation to prevent loading fail. |
5965 | BOOT ANIMATION FIRST |
5970 | CD TURBO SPEED |
5975 | Makes the blue button press up instead. |
5980 | JUMP ON A |
5985 | Inserts CD during boot animation prevent loading fail. |
5990 | Slow down or speed up games as appropriate. |
5995 | 10Mhz |
6000 | 16Mhz |
6005 | 25Mhz |
6010 | 33Mhz (Overclock) |
6015 | 66Mhz (Overclock) |
6020 | 100Mhz (Overclock) |
6025 | 150Mhz (Overclock) |
6030 | 200Mhz (Overclock) |
6035 | 5MB |
6040 | 6MB |
6045 | 9MB |
6050 | 10MB |
6055 | 12MB |
6060 | Full Frame |
6065 | 1/2 Frame |
6070 | 1/3 Frame |
6075 | 1/4 Frame |
6080 | 1/5 Frame |
6085 | 1/6 Frame |
6090 | 1/8 Frame1 |
6095 | 16 Frame |
6100 | 1/32 Frame |
6105 | 1/60 Frame |
6110 | Auto Frame Skip |
6115 | Applies to both players. |
6120 | JOYPAD TYPE |
6125 | Default (2 Buttons) |
6130 | Megadrive (8 Buttons) |
6135 | Super Famicom (8 Buttons) |
6140 | 1 MHz (Underclock) |
6145 | 2 MHz (Underclock) |
6150 | 4 MHz (NEC uPD780) |
6155 | 8 MHz (NEC uPID7008) |
6160 | 16 MHz (Overclock) |
6165 | 32 MHz (Overclock) |
6170 | 64 MHz (Overclock) |
6175 | EMULATE PCG-8100 |
6180 | Use to eliminate cursor drift/unwanted input. |
6185 | ANALOG DEADZONE |
6190 | GAMEPAD CURSOR SPEED |
6195 | 1.0 (240p) |
6200 | 2.0 (480p) |
6205 | Improve speed, at a minor cost of accuracy. |
6210 | SPEED HACK (SAFE) |
6217 | Enhancement. Remove the thirty-two sprites per line limit. Crashes certain games. |
6222 | REDUCE SPRITE FLICKERING (UNSTABLE) |
6227 | Overclock the SNES CPU (Gradius 3, Super R-Type). |
6232 | Light (load times) |
6237 | Compatible |
6242 | Max (demanding games) |
6249 | Enhancement. Reduces slowdown in mode 7 games. Can cause issues in certain games. |
6254 | BLEND HIGH-RES MODE |
6259 | Merge |
6264 | Blur |
6269 | SNES Gamepad |
6274 | SNES Mouse |
6279 | SNES Multitap |
6284 | Super Scope |
6289 | Konami Justifier |
6294 | M.A.C.S. Rifle |
6301 | Konami Justifier P2 is daisy chained from controller 2, appears as port 3 to system. |
6306 | Konami Justifier (P2) |
6311 | Monochrome |
6316 | RF |
6321 | RGB |
6326 | S-Video |
6331 | Composite |
6336 | 5 MHz (Underclock) |
6341 | 8 MHz (Underclock) |
6346 | 9 MHz (Underclock) |
6351 | 10 MHz (Default) |
6356 | 11 MHz |
6361 | 12 MHz |
6366 | 13 MHz |
6371 | 14 MHz |
6376 | 15 MHz |
6381 | 20 MHz |
6386 | 30 MHz |
6391 | 40 MHz |
6396 | Light guns/multitap. |
6401 | Dual Konami Justifiers |
6407 | Sync GB2Player/GBC2Player saves with saves in "saves/gb" or "saves/gbc". |
6412 | SYNC SAVE FILES |
6417 | FRAME RATE LIMIT |
6422 | 10fps |
6427 | 15fps |
6432 | 20fps |
6437 | 25fps |
6442 | 40fps |
6447 | 50fps |
6452 | 60fps |
6457 | 155fps |
6462 | 160fps |
6467 | RUMBLE |
6472 | Gamepad Classic Alt |
6482 | black/white |
6487 | black/blue |
6492 | black/cyan |
6497 | black/electric cyan |
6502 | black/green |
6507 | black/magenta |
6512 | black/yellow |
6517 | Use your physical anaglypth 3D glasses! |
6522 | ANAGLYPH PRESET (3D) |
6527 | red/blue |
6532 | red/cyan |
6537 | red/electric cyan |
6542 | green/magenta |
6547 | yellow/blue |
6562 | original gameboy |
6567 | black and white |
6572 | gba sp |
6577 | blue sea |
6582 | dark knight |
6587 | green forest |
6592 | hot desert |
6597 | pink dreams |
6602 | weird colors |
6607 | Only for games that employed it (for Boktai) |
6612 | For Gyro-enabled games (bound to left analog stick) |
6617 | SENSOR SENSITIVITY (GYROSCOPE) |
6622 | For Gyro-enabled games (bound to right analog stick) |
6627 | SENSOR SENSITIVITY (TILT) |
6632 | Resolution multipliers to smooth vectors |
6637 | RESOLUTION MULTIPLIER |
6642 | Automatic switches region per file path tags |
6647 | MODEL TYPE |
6652 | C64 PAL Automatic |
6657 | C64 NTSC Automatic |
6662 | C64 PAL |
6667 | C64 NTSC |
6672 | C64 Games System PAL |
6677 | C64 Japanese NTSC |
6682 | Change the output resolution ratio. |
6687 | PAL 576x312px |
6692 | NTSC 492x262px |
6697 | Auto-disable zoom |
6702 | Most games use port 2, some use port 1. |
6707 | CONTROLLER PORT |
6712 | Paddles |
6717 | Mouse (1351) |
6722 | Trackball (Atari CX-22) |
6727 | Koalapad |
6732 | KEYBOARD PASSTHROUGH |
6737 | C128 PAL |
6742 | C128 NTSC |
6747 | C128 DCR PAL |
6752 | C128 DCR NTSC |
6757 | RetroPad Face Button Options. |
6762 | Button Options |
6767 | B = Fire |
6772 | B = Fire, A = Up |
6777 | Y = Fire |
6782 | Y = Fire, B = Up |
6787 | PLUS4 PAL |
6792 | PLUS4 NTSC |
6797 | C16 PAL |
6802 | C16 NTSC |
6807 | V364 NTSC |
6812 | 232 NTSC |
6817 | colodore_ted |
6822 | yape-pal |
6827 | yape-ntsc |
6832 | VIC20 PAL Automatic |
6837 | VIC20 NTSC Automatic |
6842 | VIC20 PAL |
6847 | VIC20 NTSC |
6852 | Super VIC (+16K) NTSC |
6857 | colodore_vic |
6862 | mike-pal |
6867 | mike-ntsc |
6872 | 3032B |
6877 | 4032B |
6882 | SUPERPET |
6887 | green |
6892 | amber |
6897 | white |
6902 | For weak machines. Some games will not work with this. |
6907 | FAST BLITTER (LESS COMPATIBLE) |
6912 | Enable for Doom to run at its correct resolution. |
6917 | DOOM RES HACK |
6922 | Remove the padding on the sides of the screen. |
6927 | CROP BORDER |
6932 | Always have 6 bullets, 6 dynamite and 6 lives. |
6937 | TRAINER MODE |
6942 | Nothing can kill Rick, may break the game. |
6947 | INVULNERABILITY MODE |
6952 | Highlight all entities on the game map. |
6957 | EXPOSE MODE |
6962 | 720p |
6967 | 4K |
6972 | Allows up to 7 or 12 controllers in supported games. |
6977 | Change the system's language. |
6982 | Deutsch |
6988 | Choose which graphics API library to use. Vulkan may not work for every core. |
6993 | GRAPHICS API |
6998 | OpenGL |
7003 | GLCore |
7008 | Vulkan |
7015 | Changing driver can improve audio performance and reduce distortion. Alsathread is recommended for low-end systems. |
7020 | AUDIO DRIVER |
7025 | ALSA |
7030 | ALSAThread |
7035 | TinyALSA |
7040 | SDL2 |
7045 | Pulse (Default) |
7050 | In milliseconds. Can reduce crackling/cutting out. |
7055 | AUDIO LATENCY |
7060 | Allow cores to set rotation. |
7065 | ALLOW ROTATION |
7070 | Map controller inputs to light gun inputs. |
7075 | CONTROLLER TO LIGHT GUN |
7080 | Adjust screen line draw mode. |
7085 | LINE MODE |
7090 | SINGLE |
7095 | DOUBLE |
7100 | SCANLINES |
7105 | Manually define which internal resolution to use. AUTO = High. |
7110 | Super high |
7115 | Change pixel scaling and filtering method. |
7120 | SCALING METHOD |
7125 | Pixelated (Nearest) |
7130 | Smooth (Linear) |
7135 | Fix flickering in a static screen like Workbench. |
7140 | REMOVE INTERLACE ARTIFACTS |
7145 | OFF |
7150 | Resize automatically screen height. |
7155 | AUTO HEIGHT |
7162 | Improves both sprite scaling and road rendering. Does not affect the car sprite. |
7167 | HIGH RESOLUTION MODE |
7172 | Choose which graphics API library to use. |
7177 | Vulkan (Default) |
7182 | Speed up shader compilation. |
7187 | ASYNC SHADER COMPILE (VULKAN ONLY) |
7192 | Set the controller rumble strength if supported. |
7197 | Pro Controller required for games that require shake motions. |
7202 | CONTROLLER COMBINATION |
7207 | GamePad + 4 Pro Controller |
7212 | GamePad + 4 Sideway Wiimote |
7217 | 5 Pro Controller |
7222 | 5 Sideway Wiimote |
7227 | Wii U Classic Controller |
7232 | Not all games support all languages. |
7237 | CONSOLE LANGUAGE |
7242 | Current language |
7247 | Chinese |
7252 | Portuguese |
7257 | Russian |
7262 | Taiwanese |
7267 | Choose the audio output type. |
7272 | AUDIO CHANNELS |
7277 | Stereo (Default) |
7282 | Surround |
7287 | Have Batocera set the first audio output device. |
7292 | AUDIO OUTPUT |
7297 | Set in Config - choose if no audio output |
7302 | Batocera sets first audio device (Default) |
7307 | Fix screen tearing. |
7312 | VSYNC |
7317 | Double buffering |
7322 | Triple buffering |
7327 | Choose upscaling method. |
7332 | UPSCALE FILTER |
7337 | Bicubic |
7342 | Hermite (Default) |
7347 | Nearest Neighbour |
7352 | Choose downscaling method. |
7357 | DOWNSCALE FILTER |
7362 | Bilinear (Default) |
7367 | Hermite |
7372 | Keep Aspect Ration (Default) |
7377 | Stretch |
7382 | Enable mouse input to simulate touchscreen. |
7387 | ENABLE MOUSE |
7392 | Enable Cemu's performance overlay. |
7397 | ENABLE PERFORMANCE OVERLAY |
7402 | Enable notifications of cache, controller events etc. |
7407 | ENABLE NOTIFICATIONS |
7414 | Enable gamepad view for games that have interaction across two screens. Use Hotkey+R2 to switch screens. |
7419 | ENABLE GAMEPAD VIEW |
7426 | Arrange the dual screen layout. Separate windows can be changed with Hotkey+R2. |
7431 | Top Only |
7436 | Bottom Only |
7441 | Large Top |
7446 | Large Bottom |
7451 | Left/Right |
7456 | Right/Left |
7461 | Separate Windows |
7466 | Hybrid Screen Top |
7471 | Hybrid Screen Bottom |
7476 | GRAPHICS |
7481 | Software |
7486 | OpenGL (Default) |
7491 | Fix screen tearing. CPU heavy. |
7496 | Off will help some games, others will run too fast. |
7501 | FRAME LIMIT |
7506 | Reduce stutter that happens when compiling shaders. |
7511 | DISK SHADER CACHE |
7518 | Compile shaders using background threads to avoid shader compilation stutter. May cause graphical glitches. |
7523 | ENABLE ASYNC SHADER COMPILATION |
7528 | Preloading is impossible from ES. |
7533 | The New 3DS has a faster processor, ZL/ZR buttons and a C-stick. |
7538 | NEW 3DS MODE |
7545 | Choose which graphics API library to use. Vulkan may not work on all hardware. |
7550 | Not all games support stretching, depending on their video files. |
7555 | Force 4:3 |
7560 | SCREEN ROTATION |
7565 | 0 degrees |
7572 | Use with the stretch aspect ratio and adjust joystick sensitivity as required. |
7577 | Restore BLENDMODE outline on Singe sprites. |
7582 | BLEND SPRITES (SINGE) |
7587 | This option is required for some gun games when playing with a mouse. |
7592 | ABSOLUTE MOUSE INPUT |
7597 | Invert the vertical joystick axis on flight games. |
7602 | INVERT AXIS |
7607 | JOYSTICK TO CURSOR SENSITIVITY |
7612 | Hide crosshairs in supported games e.g. ActionMax. |
7617 | HIDE LIGHT GUN CROSSHAIRS |
7623 | Can improve video performance. Do not use with ActionMax games or scanlines. |
7628 | SDL TEXTURE ACCESS STREAMING |
7633 | Use controller settings manually defined in custom.ini. |
7638 | CUSTOM CONTROLLER |
7643 | DISPLAY |
7650 | Enable Gamecube boot animation and BIOS access (requires IPL.bin BIOS in appropriate user directory). |
7655 | ENABLE BOOT ANIMATION |
7660 | Map your controller to an emulated Wiimote. |
7665 | CONTROLLERS |
7670 | EMULATE WIIMOTE |
7675 | CUSTOMIZE EMULATED WIIMOTE & GAMEPAD |
7680 | Classic Controller |
7685 | Classic Controller Pro |
7690 | Wiimote Sideway |
7695 | Wiimote Sideway + Swing |
7700 | Wiimote Sideway + Tilt |
7705 | Wiimote Sideway + Nunchuk |
7710 | Emulate the Wiimote pointer with a DS4's gyroscope. |
7715 | DUALSHOCK MOTION CONTROL |
7720 | Emulate the Wiimote pointer with a mouse. |
7725 | MOUSE AS WIIMOTE POINTER |
7730 | The final output image, unrelated to the Wii's emulated NAND setting. |
7735 | Force 16:9 |
7740 | Stretch to window |
7745 | RENDERING |
7750 | 8x 5K (5120x4224) |
7756 | Compile shaders on next launch of game (one time). Reduces micro-freezes. |
7761 | PRE-CACHE SHADERS |
7766 | Off (default) |
7771 | Increase emulator performance, at the cost of accuracy/stability. |
7776 | PERFORMANCE HACKS |
7781 | Search for custom configured joystick profiles. |
7786 | USE PAD PROFILES |
7791 | Change what's plugged into the virtual GameCube ports. |
7796 | GAMECUBE PORT 1 TYPE |
7801 | Standard Controller |
7806 | GameCube Adapter for Wii U |
7811 | Steering Wheel |
7816 | Dance Mat |
7821 | DK Bongos |
7826 | GAMECUBE PORT 2 TYPE |
7831 | GAMECUBE PORT 3 TYPE |
7836 | GAMECUBE PORT 4 TYPE |
7842 | Use alternative input mappings. Only applies to Standard Controller type. |
7847 | ALT INPUT MAPPING |
7852 | Face Buttons (CW) |
7857 | Face Buttons (CCW) |
7862 | Usually not much faster than single core mode. |
7867 | DUAL CORE MODE |
7872 | Speed hack for dual core mode to fix some glitches. |
7877 | GPU SYNC |
7882 | ANTI-ALIASING |
7887 | Toggle MSAA/SSAA. Depends on anti-aliasing being enabled. |
7892 | ANTI-ALIASING MODE |
7897 | MSAA (default) |
7902 | SSAA |
7909 | Enabling will allow for correct emulation of texture wrapping. This comes at a cost of potential worse performance. |
7914 | MANUAL TEXTURE SAMPLING |
7919 | To use game cheats or 16/9 Aspect Ratio Fix codes. |
7924 | ENABLE CHEATS |
7929 | Required by some games. |
7934 | MEMORY MANAGEMENT UNIT |
7939 | Enhancement. Removes disc loading. |
7944 | FAST DISK TRANSFER RATE |
7949 | Show on screen display messages (memory card saves..). |
7954 | SHOW ON-SCREEN DISPLAY MESSAGES |
7961 | Skips Vertical Blank Interrupts when lag is detected, allowing for smooth audio playback when emulation speed is not 100%. |
7966 | VBI SKIP |
7971 | Set joystick deadzone. |
7976 | DEADZONE |
7981 | 5% (Default) |
7988 | Set virtual joysticks gate size. Smaller increases sensitivity. Larger decreases it. |
7993 | JOYSTICK GATE SIZE |
7998 | Smaller |
8003 | Normal (Default) |
8008 | Larger |
8013 | Enables Dolby Pro Logic II for surround sound. May impact performance. |
8018 | DOLBY PRO LOGIC II |
8023 | 1.5x 720p (960x792) |
8028 | 2.5x 1080p (1600x1320) |
8033 | PERFORMANCE HACKS (needs review) |
8038 | 8x (CSAA) |
8043 | 8xQ (CSAA) |
8048 | 16x (CSAA) |
8053 | 16xQ (CSAA) |
8058 | 4x (SSAA) |
8063 | DISABLE ON-SCREEN DISPLAY MESSAGES |
8068 | Determines the speed and the runahead behaviour of the system. |
8073 | EMULATION |
8078 | EMULATION SPEED |
8083 | Unlimited |
8088 | VSync and Audio Resampling need to be enabled. |
8093 | SYNC TO HOST REFRESH RATE |
8098 | Ensure every frame the console renders is displayed to screen. |
8103 | OPTIMAL FRAME PACING |
8108 | Improve performance if VSync is disabled and using Vulkan. |
8113 | THREADED PRESENTATION |
8118 | Match Window |
8123 | PAR 1:1 |
8128 | May result in a sharper image in some 2D games. |
8133 | INTEGER UPSCALING |
8138 | Enabling will smooth out the image. |
8143 | LINEAR UPSCALING |
8150 | Fills the screen regardless of the aspect ratio. Doesn't work with Integer Upscaling. |
8155 | STRETCH TO FILL |
8160 | 1x native (320x240) |
8165 | 9x 4K (2880x2160) |
8170 | Enhancement. Smooth/upscale textures on 3D objects. |
8175 | Nearest-Neighbor |
8180 | Bilinear (No Edge Blending) |
8185 | JINC2 (Slow) |
8190 | JINC2 (Slow, No Edge Blending) |
8195 | xBR (Very Slow) |
8200 | xBR (Very Slow, No Edge Blending) |
8205 | 24-bit, disables dithering. |
8210 | TRUE COLOUR RENDERING |
8215 | Makes the dither pattern much less obvious at higher resolutions. |
8220 | SCALED DITHERING |
8226 | When running outside of 100%, adjusts the temp instead of dropping frames. |
8231 | AUDIO |
8236 | STRETCH MODE |
8241 | Off (Noisy) |
8246 | Resampling (Pirch Shift) |
8251 | Time Stretch (Tempo Change, Best Sound) |
8256 | Force progressive render / scan. |
8261 | DISABLE INTERLACING |
8266 | Hack. Increases most PAL games' speed by 17%. |
8271 | FORCE NTSC TIMINGS ON PAL |
8276 | NTSC-U/C |
8281 | Preload requires more RAM. |
8286 | Preload |
8291 | Use Analog joysticks in addition to D-Pad for DualShock controllers. |
8296 | JOYSTICK TO DPAD |
8301 | Not Connected |
8306 | PS1 Digital Controller |
8311 | PS1 Analog Joystick |
8316 | DualShock / Xbox Type |
8321 | Namco GunCon (Rumble) |
8326 | NeGcon (Rumble) |
8331 | Reduces wobbly polygons & warping textures. |
8336 | ENABLE PGXP CORRECTIONS |
8341 | Allows loading protected games without subchannel information. |
8346 | ALLOW BOOTING WITHOUT SBI FILE |
8351 | Skipping it can break some games. |
8356 | Interpreter is the most accurate, but is the slowest. |
8361 | CPU EXECUTION MODE |
8366 | Interpreter (Slowest) |
8371 | Cached Interpreter (Faster) |
8376 | Recompiler (Fastest)(Default) |
8381 | System requirements at native; (RAM|VRAM). |
8386 | Per 0.05s, 5s total (550MB|100MB) |
8391 | Per 0.1s, 10s total (1100MB|200MB) |
8396 | Per 1s, 15s total (165MB|30MB) |
8401 | Per 1s, 30s total (330MB|60MB) |
8406 | Per 1s, 60s total (660MB|120MB) |
8411 | Per 1s, 90s total (990MB|180MB) |
8416 | Per 1s, 120s total (1320MB|240MB) |
8421 | ACHIEVEMENTS |
8428 | Dreamcast BIOS's language setting. Can change the language of some games. Some games default to Japanese. |
8433 | BIOS LANGUAGE |
8438 | Game's default |
8443 | AUTO LOAD ON GAME LAUNCH |
8448 | AUTO SAVE ON GAME EXIT |
8453 | Choose second feature pack for the controller. |
8458 | CONTROLLER 1 FEATURE PACK |
8463 | 2nd VMU (Default) |
8468 | Purupuru Pack/Vibration Pack |
8473 | CONTROLLER 2 FEATURE PACK |
8478 | CONTROLLER 3 FEATURE PACK |
8483 | CONTROLLER 4 FEATURE PACK |
8490 | Enable the Dreamcast DSP for more accurate audio. Only recommended for fast systems. |
8495 | DIGITAL SOUND PROCESSOR |
8500 | Disbaled (Default) |
8505 | Force the game to render in this aspect ratio. |
8510 | RENDER RESOLUTION |
8515 | 0.5x (320x240) |
8520 | 4.5x (2880x2160) |
8525 | Rotate the screen with the emulator. |
8530 | Per pixel is the most accurate, but also the most demanding. |
8535 | ALPHA SORTING |
8540 | Per Strip |
8545 | Per Triangle (Default) |
8550 | Per Pixel |
8555 | Allow mapping Future Pinabll with Pad to Keyboard. |
8560 | CONTROLLER CONFIGURATION |
8565 | 520 ST AUTO |
8570 | 520 ST TOS 1.00 |
8575 | 520 ST TOS 1.02 |
8580 | 520 ST TOS 1.04 |
8585 | 1040 STE AUTO |
8590 | 1040 STE 1.06 |
8595 | 1040 STE 1.62 |
8600 | Mega STE AUTO |
8605 | Mega STE 2.05 |
8610 | Mega STE 2.06 |
8615 | TOS languages. |
8620 | German (de) |
8625 | Spanish (es) |
8630 | French (fr) |
8635 | Italian (it) |
8640 | Dutch (nl) |
8645 | Russian (ru) |
8650 | Swedish (se) |
8655 | British English (uk) |
8660 | English (us) |
8665 | 520K |
8670 | 1M |
8675 | 2M |
8680 | 4M |
8685 | Choose your Atari hard drive type for the .hd extension file. |
8690 | ATARI HARD DRIVE TYPE |
8695 | IDE (Default) |
8700 | ASCI |
8705 | LIMIT FRAME RATE |
8710 | No Limit |
8715 | As game specifies |
8720 | Enhancement. Enables improved polygon splitting. |
8725 | ENABLE POLYGON SPLITTING |
8730 | Rotates the screens, to simulate holding the DS sideways. |
8735 | Swap the position of the dual displays. |
8740 | SCREEN SWAP |
8745 | Sets the window size to an integer size. |
8750 | SCREEN SIZE |
8755 | Adjusts the positions of the screens. |
8760 | Original screen positions |
8765 | Always enforce vertical |
8770 | Always enforce horizontal |
8775 | Hybrid |
8780 | How the window space is distributed between the screens. |
8785 | SCREEN SIZING |
8790 | Even |
8795 | Emphasize top |
8800 | Emphasize bottom |
8805 | Top only |
8810 | Bottom only |
8815 | INTEGER SCALING |
8820 | CONSOLE TYPE |
8825 | DS |
8830 | DSi (experiemental) |
8837 | h265 (HEVC) is CPU heavy and increases latency, but is more bandwidth efficient. |
8842 | VIDEO STREAM CODEC |
8847 | h264 (less latency) |
8852 | h265 (HEVC) (higher quality at lower bitrates) |
8857 | VIDEO STREAM RESOLUTION |
8862 | 4K (3840x2160) |
8867 | Output rotation independent of xrandr or framebuffer settings. |
8872 | ROTATE |
8877 | VIDEO STREAM FRAME RATE |
8882 | 30FPS |
8887 | 60FPS |
8892 | 120FPS |
8897 | Higher number for higher picture quality, but requires more bandwidth. |
8902 | VIDEO STREAM BITRATE |
8907 | 5Mbps (good for 720p) |
8912 | 10Mbps (good for 1080p 60FPS) |
8917 | 20Mbps (not supported by some routers) |
8922 | 50Mbps (highest quality available) |
8928 | Streaming Optimal Playable Settings, overrides other settings if enabled. |
8933 | DYNAMICALLY CALCULATE OPTIMAL SETTINGS |
8938 | Close app on the remote host when quitting Moonlight. |
8943 | QUIT ON HOST |
8948 | Disable all input processing (view-only mode). |
8953 | VIEW ONLY |
8958 | Enable QOS settings to optimize for internet or local network. |
8963 | LAN / WAN STREAMING |
8968 | WAN |
8973 | LAN (Default) |
8980 | Enables surround sound if your audio card supports it (Consumes more bandwidth). |
8985 | SURROUND SOUND |
8990 | FRAMESKIP (GL64MK2 ONLY) |
8997 | Enable second audio limiter. Improves audio quality at the cost of performance. |
9002 | AUDIO SYNC |
9009 | Lower values reduce audio latency and improve performance, but can cause audio issues. |
9014 | AUDIO BUFFER (SAMPLES) |
9019 | nearest |
9024 | bilinear |
9029 | trilinear |
9036 | Enhancement. Improves clarity of distant textures when mip-mapping is enabled. |
9041 | Upscale textures on 3D objects. |
9046 | TEXTURE UPSCALING (RICE ONLY) |
9051 | 2X |
9056 | Sharpen |
9061 | Sharpen More |
9066 | External |
9071 | Mirrored |
9076 | DISABLE 4MB EXPANSION RAM PACK |
9083 | Required for some effects in-game (Banjo Kazooie and DK64 transitions), can cause slowdown. |
9088 | READ FRAMEBUFFER EVERY FRAME (GLIDE64MK2) |
9093 | Game default |
9098 | Disable |
9103 | Enable |
9110 | Apply a multiplier to the joystick's input to lower or increase responsiveness. |
9115 | SENSITIVITY |
9120 | 0.5x |
9125 | 0.6x |
9130 | 0.7x |
9135 | 0.8x |
9140 | 0.9x |
9145 | 1.1x |
9150 | 1.2x |
9155 | 1.3x |
9160 | 1.4x |
9165 | 1.5x |
9172 | The area around the joystick's neutral position where input is ignored. Can help reduce unintended inputs. |
9177 | 1% (Default) |
9182 | Stretch games to full-screen, but may distort the aspect ratio |
9187 | SCREEN RATIO |
9192 | Simple 2x |
9197 | Display on screen information like savestate, config warning etc... |
9202 | Fit to Window / Fullscreen |
9207 | Auto Standard (4:3 interlaced / 3:2 progressive) |
9212 | Standard (4:3) |
9217 | Widescreen (16:9) |
9222 | Adjusts Full Motion Video movies aspect ratio. |
9227 | FMV ASPECT RATIO |
9232 | FMV movie deinterlacing. |
9237 | DEINTERLACING |
9242 | Weave (Top Field First) |
9247 | Weave (Bottom Field First) |
9252 | Bob (Top Field First) |
9257 | Bob (Bottom Field First) |
9262 | Blend (Top Field First) |
9267 | Blend (Bottom Field First) |
9272 | Adaptive (Top Field First) |
9277 | Adaptive (Bottom Field First) |
9284 | Smooths the overall picture as it is displayed on the screen. Corrects positioning between pixels. |
9289 | BILINEAR FILTERING |
9294 | Bilinear (Smooth) |
9299 | Bilinear (Sharp) |
9304 | ENABLE WIDESCREEN PATCHES |
9309 | Enable to improve bluriness. |
9314 | ANTI-BLUR |
9319 | Enable No-interlacing Patches. |
9324 | INTERLACING PATCHES |
9329 | Can sharpen images in lower resolutions. |
9334 | Native (PS2)(Default) |
9339 | 1.25x Native |
9344 | 1.5x Native |
9349 | 1.75x Native |
9354 | 2x Native (~720p) |
9359 | 2.25x Native |
9364 | 2.5x Native |
9369 | 2.75x Native |
9374 | 3x Native (~1080p) |
9379 | 3.5x Native |
9384 | 4x Native (~1440p/2K) |
9389 | 5x Native (~1620p) |
9394 | 6x Native (~2160p/4K) |
9399 | 7x Native (~2520p) |
9404 | 8x Native (~2880p/5K) |
9409 | Choose mipmapping type. |
9414 | MIPMAPPING |
9419 | Basic (generated Mipmaps) |
9424 | Full (PS2 Mipmaps) |
9429 | Control the texture filtering of the emulation. |
9434 | Bilinear (Forced) |
9439 | Bilinear (PS2) |
9444 | Bilinear (Forced excluding sprite) |
9449 | Control the texture's trilinear filtering of the emulation. |
9454 | TRILINEAR FILTERING |
9459 | Off (None) |
9464 | Trilinear (PS2) |
9469 | Trilinear (Forced) |
9475 | Reduces banding between colours and improves the preceived colour depth. |
9480 | DITHERING |
9485 | Unscaled (Default) |
9490 | Basic (Recommended) |
9497 | The higher the setting, the more blending is emulated in the shader accurately, and the higher the speed penalty will be. |
9502 | BLENDING ACCURACY |
9507 | Minimum |
9512 | Full (Slow) |
9517 | Maximum (Very Slow) |
9524 | Uploads entire textures at once instead of small pieces. Improves performance in most games. |
9529 | TEXTURE PRELOADING |
9534 | Partial |
9539 | Full (Hash Cache) |
9544 | Some games have issues when the animation is shown, others require it. |
9549 | Skip (safer) |
9554 | Show (specific games) |
9561 | Applies the FXAA anti-aliasing algorithm to improve the visual quality of games. |
9566 | FXAA |
9571 | Automatically loads and applies cheats on game start. |
9576 | CHEATS |
9581 | Allows up to 8 controllers in supported games. |
9586 | Maximum 2 Players (Default) |
9591 | Maximum 4 Players |
9596 | Maximum 8 Players |
9601 | Allows user replaceable textures. |
9606 | TEXTURE REPLACEMENTS |
9613 | Necessary for some guns to replace fog textures as a workaround in Time Crisis - Crisis Zone. |
9618 | TIME CRISIS FOG HACK |
9624 | Skip buffer disables auto frameskip and renders at display output resolution. |
9629 | RENDERING MODE |
9634 | Skip buffer effects |
9639 | Buffered rendering |
9644 | 8x 4K (3840x2176) |
9649 | Automatically reduce frameskip if the system has spare overhead. |
9654 | AUTO FRAMESKIP |
9659 | Enable for more fluidity, disable if screen tearing. |
9664 | VSYNC INTERVAL |
9669 | Enhancement. Enables texture upscaling textures and their size. |
9674 | TEXTURE UPSCALING LEVEL |
9679 | The upscaling method used when enabled. |
9684 | TEXTURE UPSCALING TYPE |
9689 | xBRZ (Default) |
9694 | Hybrid + Bicubic |
9699 | Fix texture banding when upscaling. |
9709 | Linear |
9714 | Auto Max Quality |
9719 | Enables Action Replay cheats. |
9724 | GAME CHEATS |
9729 | LLVM is fastest, use the Interpreter settings if there are issues. |
9734 | CPU |
9739 | PPU DECODER |
9744 | LLVM Recompiler |
9749 | Dynamic Interpreter |
9754 | Static Interpreter |
9759 | If game crashes, try ASMJIT. If still crashing, try Fast Interpreter. |
9764 | SPU DECODER |
9769 | ASMJIT Recompiler |
9774 | Fast Interpreter |
9779 | Precise Interpreter |
9785 | Can fix bugs in some games. Only relevant for dynamic or LLVM SPU decoder. |
9790 | SPU XFloat Accuracy |
9795 | Accurate XFloat |
9800 | Approximate XFloat |
9805 | Relaxed XFloat |
9812 | Limiting to 1 or 2 may fix audio stuttering on weaker CPUs in some games. Leave on automatic if slowdown occurs. |
9817 | PREFERRED SPU THREADS |
9822 | 1 thread |
9827 | 2 threads |
9832 | 3 threads |
9837 | 4 threads |
9842 | 5 threads |
9847 | 6 threads |
9854 | May provide performance gain on CPUs with low core/thread count at the expense of possible broken timings. |
9859 | SPU LOOP DETECTION |
9866 | Mega and Giga modes may improve performance. Use the Safe mode for maximum compatibility. |
9871 | SPU BLOCK SIZE |
9876 | Safe (Default) |
9881 | Mega |
9886 | Giga |
9893 | Helps reduce CPU power consumption by throttling the CPU when not needed. Useful for handhelds. |
9898 | MAX POWER SAVING CPU-PREEMPTIONS |
9903 | Moderate |
9908 | Maximum |
9913 | PS3's internal ratio setting. Some games only support 16/9. |
9918 | VIDEO |
9923 | 16:9 (default) |
9928 | RENDER |
9933 | Most games already have an internal framelimit. Minor performance cost. |
9938 | ADDITIONAL FRAMELIMIT |
9943 | Off (faster, unstable) |
9948 | ANISOTROPIC FILTER |
9953 | Can improve performance at the expense of graphics accuracy. |
9958 | ZCULL ACCURACY |
9963 | Precise (Slowest)(Default) |
9968 | Approximate (Fast) |
9973 | Relaxed (Fastest) |
9980 | Controls precision of generated shaders. Low quality can improved performance. |
9985 | SHADER QUALITY |
9990 | Ultra |
9995 | High (Default) |
10000 | Choose your preferred render resolution. |
10005 | 1280x720 (Default) |
10010 | Final image filtering. |
10015 | OUTPUT SCALING |
10020 | FidelityFX Super Resolution |
10025 | Only Async (skip draw) avoids freezing while compiling shaders. |
10030 | SHADER MODE |
10035 | Legacy (single threaded) |
10040 | Async (multi threaded)(Default) |
10045 | Async with Shader Interpreter |
10050 | Shader Interpreter only |
10055 | Only applicable when either Async Shader mode is set. |
10060 | NUMBER OF SHADER COMPILER THREADS |
10066 | May fix missing graphics and broken lighting at the cost of performance. |
10071 | WRITE COLOR BUFFERS |
10078 | Straict API specification. Can resolve rare cases of missing graphics and flickering. |
10083 | STRICT RENDERING MODE |
10089 | Can fix screen tearing on unorthodox displays (most LCDs don't need this). |
10094 | Distorts the output to fill the display fully Overrides aspect ratio. |
10099 | STRETCH TO DISPLAY AREA |
10106 | Disables the vertex cache. Might resolve missing or flickering graphics output but degrade performance. |
10111 | DISABLE VERTEX CACHE |
10118 | Offloads some RSX operations to a secondary thread. Improves performance in high-core processors. |
10123 | MULTITHREADED RSX |
10130 | Stream texture to GPU in parrallel. Can improve performance on more powerful GPU's. |
10135 | ASYNCHRONOUS TEXTURE STREAMING |
10140 | Choose number of audio channels. |
10145 | AUDIO FORMAT |
10150 | Stereo |
10155 | Surround 5.1 |
10160 | Surround 7.1 |
10167 | Use 16 bit audio samples for audio drivers that don't support 32bit. Only use if you get no audio. |
10172 | CONVERT TO 16-BIT |
10177 | Can reduce crackle and stutter but increases audio latency. |
10182 | ENABLE AUDIO BUFFERING |
10189 | Duration of audio buffer in milliseconds. Higher numbers may cause audio latency. |
10194 | AUDIO BUFFER DURATION |
10199 | 10ms |
10204 | 20ms |
10209 | 40ms |
10214 | 60ms |
10219 | 80ms |
10224 | 100ms (Default) |
10229 | 120ms |
10234 | 140ms |
10239 | 160ms |
10244 | 180ms |
10249 | 200ms |
10254 | 220ms |
10259 | 240ms |
10266 | Reduces crackle and stutter further, but may cause a very noticeable reduction in audio quality on slower CPUs. |
10271 | ENABLE TIME STRETCHING |
10277 | Buffer fill level (in percentage) below which time stretching will start. |
10282 | TIME STRETCHING THRESHOLD |
10287 | 75% (Default) |
10292 | Allows Alt+Tab to RPCS3's menu. Useful for manual disc-swapping. |
10297 | GRAPHICAL USER INTERFACE |
10304 | Default uses SDL2, otherwise enable controller specific capabilities. Sony DS won't work with clone controllers. |
10309 | PS3 CONTROLLER 1 |
10314 | Legacy Evdev |
10319 | Sony DS |
10324 | PS3 CONTROLLER 2 |
10329 | PS3 CONTROLLER 3 |
10334 | PS3 CONTROLLER 4 |
10339 | PS3 CONTROLLER 5 |
10344 | PS3 CONTROLLER 6 |
10349 | PS3 CONTROLLER 7 |
10354 | Select scale resolution of the game. |
10359 | SCALE FACTOR |
10364 | Sets the scaler filter mode when rendering. |
10369 | SCALER MODE |
10374 | HQ (bilinear filter) |
10379 | Edge (sharper filet) |
10384 | AdvMame |
10389 | Scanline Interpolation Filter (SAI) |
10394 | SuperSAI |
10399 | SuperEagle |
10404 | Pixel-Perfect |
10409 | DotMatrix |
10414 | TV2x CRT Television Filter |
10419 | Stretches the output to fill the display area. |
10424 | Center (Default) |
10429 | Pixel Perfect |
10434 | Even Pixels |
10439 | Fit resolution scale |
10444 | Stretch to screen |
10449 | Fit 4:3 Aspect Ratio |
10454 | Choose your preferred renderer. |
10459 | RENDERER |
10464 | OpenGL with Shaders |
10469 | Choose your preferred language. |
10474 | Chinese (Mandarin) |
10479 | Swedish |
10484 | Hebrew |
10489 | Czech |
10494 | Enable the debug menu and the walk-through-walls button. |
10499 | TEST PLAY |
10504 | Needed by some games that use special unicode characters. |
10509 | GAME REGION (ENCODING) |
10514 | Autodetect (Recommended) |
10519 | European (Western) |
10524 | European (Cent/East) [W-1250] |
10529 | Japanese [Shift-JIS] |
10534 | Cyrillic [Windows-1251] |
10539 | Chinese (Simplified) |
10544 | Chinese (Traditional) [Big5] |
10549 | Greek |
10554 | Turkish |
10559 | Baltic |
10564 | Choose your render resolution (Requires personal redream.key file). |
10569 | 2x (1280x960) (Default) |
10574 | Choose your preferred aspect ratio. |
10579 | 4:3 (Default) |
10584 | Enable auto frameskipping for performance on lower-end systems. |
10589 | Enable vertical sync to avoid tearing in some cases. |
10595 | Choose the amount of polygon sort accuracy (Higher may cause artifacts). |
10600 | POLYGON SORT ACCURACY |
10605 | Per-strip (Default) |
10610 | Per-pixel (32 layers) |
10615 | Per-pixel (64 layers) |
10620 | Choose the Dreamcast console region. |
10625 | USA (Default) |
10630 | Choose the Dreamcast console language. |
10635 | Choose broadcast standard (for older TV's). |
10640 | BROADCAST |
10645 | NTSC (Default) |
10650 | PAL_M |
10655 | PAL_N |
10660 | Choose cable type for the TV. |
10665 | CABLE |
10670 | VGA (Default) |
10675 | Enable the legacy or the new 3D engine (choose legacy for older GPUs). |
10680 | 3D ENGINE |
10685 | Legacy3D |
10690 | New3D |
10695 | Enable proper quad rendering (for higher end systems). |
10700 | QUAD RENDERING |
10705 | Enable crosshairs in shooting games for the selected players. |
10710 | P1 only |
10715 | P2 only |
10720 | P1 & P2 |
10725 | Only some games feature rumble. Not compatible with all controllers. |
10731 | Use L2/R2 for Accel/Brake and L1/R1 or R-stick Up/Down for Shift Up/Down. |
10736 | MODERN PEDAL CONTROLS |
10741 | Change the speed of the emulated PowerPC chip (fixes some issues). |
10746 | ADJUST POWERPC FREQUENCY |
10751 | 50 (Default) |
10756 | Choose your preferred aspect ratio.. |
10761 | 4x3 (Default) |
10766 | Choose your preferred video filter. |
10771 | Scale2x |
10776 | Scale3x |
10781 | Scale4x |
10786 | Choose your preferred video quality. |
10791 | VIDEO QUALITY |
10796 | linear |
10801 | best |
10806 | Enabled or disbale the mouse cursor. Useful for CG's menus. |
10811 | CURSOR |
10816 | NO (DEFAULT) |
10821 | YES |
10826 | CD-ROM SPEED |
10831 | AUTO (DEFAULT) |
10836 | 1X |
10841 | 4X |
10846 | 8X |
10851 | FORCE 386DX CPU |
10856 | ROM (Slot 1) |
10861 | ROM (Slot 2) |
10866 | ROM (Slot 3) |
10871 | ROM (Slot 4) |
10876 | Mount a floppy for user data, creates if needed |
10881 | USER DISK |
10886 | Mac IIx (2Mb RAM, Color, 2 HD Floppies/CD/HDD, Image Reader) |
10891 | Install the image reader card to read idks image files (Mac IIx only) |
10896 | Type of ROM file to load. Disk Image requires Mac IIx and Image Reader |
10901 | Disk Image |
10906 | Interton VC 4000 cartridges |
10913 | Enable mouse input for trackballs, spinners, lightguns (if no gun connected), and similar controls |
10918 | BGFX for post-processing, accel/opengl for raw image. |
10923 | BGFX |
10928 | Accel |
10933 | Fix screen tearing, but may drop frames. |
10938 | Depends on video mode being set to BGFX. |
10943 | BGFX GRAPHICS API |
10948 | MAME Detect |
10953 | OpenGL ES |
10958 | BGFX VIDEO FILTER |
10963 | CRT Geom Deluxe (RGB) |
10968 | CRT Geom Deluxe (Composite) |
10973 | Allows the use of switchres profiles if present. |
10978 | CRT SWITCHRES |
10983 | Rotate 90 |
10988 | Rotate 270 |
10994 | Crop artwork to only unused space, keeping the game as large as possible. |
10999 | ARTWORK CROP |
11004 | Set system-wide controls via MAME menu |
11009 | CUSTOM MAME CONFIG |
11015 | Make game history, setup instructions, and special moves viewable in the menu |
11020 | DATA PLUGIN |
11027 | Choose whether to pass SDL Game Controller config to the Windows game. Disabling may help with some games. |
11032 | SDL CONFIG |
11037 | Converts DirectX 9/10/11/12 calls to Vulkan. |
11042 | DXVK FEATURE |
11047 | See your FPS and version of Vulkan API/driver. |
11052 | DXVK HUD |
11057 | Can increase performance for games that stress the CPU. |
11062 | ESYNC |
11067 | Can improve frame rate and responsiveness. |
11072 | FSYNC |
11077 | Vastly improves the speed of buffer maps. |
11082 | PBA |
11087 | Renders game at a lower res then upscales to increase FPS. |
11092 | FIDELITY FX SUPER RESOLUTION |
11097 | Allows you to limit FPS to 60. |
11102 | FPS LIMITER |
11107 | INSTALL MEDIA FOUNDATION |
11112 | Define the resolution and a new dedicated window. |
11117 | VIRTUAL DESKTOP |
11122 | Force mouse in games. |
11127 | Enable XIM support. |
11132 | ENABLE XIM |
11137 | Disable support for memory write watches in ntdll. |
11142 | NO WRITE WATCH |
11147 | Force WINE to run games with large addresses. |
11152 | FORCE LARGE ADDRESS |
11157 | Delay freeing some memory. |
11162 | HEAP DELAY FREE |
11167 | Force Nvidia GPUs to always be reported as AMD GPUs. |
11172 | HIDE NVIDIA GPU |
11178 | NVAPI is NVIDIA's core software that allows direct access to NVIDIA GPU. |
11183 | ENABLE NVAPI |
11190 | Reset the cache can fix some crashes if your game was running under Batocera 29. |
11195 | DXVK RESET CACHE |
11202 | Enable this mode if you have issue for run your game on NTFS storage (by default is better to use LinuxFS). |
11207 | ENABLE NTFS MODE |
11212 | ENABLE DEBUG |
11217 | Choose which pad to control your hero. |
11222 | CONTROL CHOICE |
11227 | Joypad |
11232 | Left stick |
11237 | Right stick |
11242 | Can improve frame rates and responsiveness. |
11247 | Enhancement. Double the rendering resolution. Makes 3D objects clearer. |
11252 | ENHANCED RENDERING RESOLUTION |
11259 | Skip frames to improve performance, at the cost of choppy motion. Can cause visual glitches. |
11264 | FRAMESKIP TYPE |
11271 | When frameskip type is on automatic or manual, skip up to this many frames consecutively. |
11276 | FRAMESKIP VALUE |
11281 | Improves performance in 3D games. Can cause glitches. |
11286 | THREADED 3D |
11293 | Force 3D geometry to always render on the top screen. Useful for single-screen devices/games. |
11298 | KEEP MAIN SCREEN ON TOP |
11303 | Single |
11308 | Choose the scaling mode for the game screen. |
11313 | SCALING MODE |
11318 | Original resolution |
11323 | Scale to best fit |
11328 | Stretch to full |
11333 | Native |
11338 | Enhancement. |
11343 | Improve audio accuracy (experimental). |
11348 | USE DSP AUDIO |
11353 | Increase to 128 MiB for debug or homebrew applications. |
11358 | SYSTEM MEMORY |
11363 | 64MiB (Default) |
11368 | 128MiB |
11373 | Portugese |
11378 | Can smooth the image. |
11383 | Integer Scale |
11388 | Sharp Bilinear |
11393 | Regular Bilnear |
11398 | Enable high quality effects for special stages. |
11403 | HQ MODE |
11408 | Bypass the pre-game menu. |
11413 | SKIP START MENU |
11418 | Access to modding and other advanced options. |
11423 | DEV MENU |
11428 | Both types require holding D-pad down during initial charge. |
11433 | SPINDASH TYPE |
11438 | By Save |
11443 | Sonic 2 (tap jump) |
11448 | Sonic CD (hold jump) |
11453 | Screen Resolution (Default) |
11458 | Enable widescreen support. |
11463 | ENABLE WIDESCREEN |
11468 | Enable scanlines for roms that support it. |
11473 | ENABLE SCANLINES |
11480 | Tries to guess Per-vertex colour (gouraud) from the Model2 per-poly information (flat). |
11485 | FAKE GOURAUD |
11490 | Smooth textures. |
11496 | Enables mipmap usage and trilinear filtering. Doesn't work with some games. |
11503 | Enables bilinear filtering on tilemaps. Looks good, but can cause some stretch artifacts. |
11508 | FILTER TILEMAPS |
11513 | Forces the DX driver to use Managed textures instead of Dynamic. |
11518 | FORCE MANAGED |
11523 | Enables Direct3D Automip-map generation. |
11528 | ENABLE MIP-MAP |
11533 | Enabled meshed polygons for translucency. |
11538 | ENABLE MESH TRANSPARENCY |
11543 | Enable full-screen antialiasing in Direct3D. |
11548 | ENABLE FULL-SCREEN ANTI-ALIASING |
11554 | Read mouse through Rawinput, allowing 2 mice for 2 player shooting games. |
11559 | ENABLE RAW INPUT |
11565 | Use if you're having graphical issues or GPU problems with this emulator. |
11570 | ENABLE SOFTWARE RENDERER |
11575 | OPENGL RENDERING RESOLUTION |
11580 | 1x (~480) |
11585 | 2x (~960) |
11590 | 4x (~1920p) |
11595 | 8x (~4320p / 8k) |
11600 | 16x (~7680p / 16k) |
11605 | PRESENTATION MODE |
11610 | Fill Screen |
11615 | Fit Screen |
11620 | Original Size |
11625 | Only applicable when using OpenGL. |
11630 | Native (720p/1080p) |
11635 | 2x (1440p/2160p) |
11640 | 3x (2160p/3240p) |
11645 | 4x (2880p/4320p) |
11650 | 5x (3600p/5400p) |
11655 | 6x (4320p/6480p) |
11660 | 16:9 (Default) |
11665 | Force 21:9 |
11670 | Force 16:10 |
11675 | British English |
11680 | Canadian French |
11685 | Latin American Spanish |
11690 | Brazilian Portuguese |
11695 | Choose your console region. |
11700 | CHOOSE CONSOLE REGION |
11705 | Australia |
11710 | China |
11715 | Korea |
11720 | Taiwan |
11725 | Choose your console timezone. |
11730 | CHOOSE CONSOLE TIMEZONE |
11735 | CET |
11740 | CST6CDT |
11745 | Cuba |
11750 | EET |
11755 | Egypt |
11760 | Eire |
11765 | EST |
11770 | EST5EDT |
11775 | GB |
11780 | GB-Eire |
11785 | GMT |
11790 | GMT+0 |
11795 | GMT-0 |
11800 | GMT0 |
11805 | Greenwich |
11810 | Hong Kong |
11815 | HST |
11820 | Iran |
11825 | Israel |
11830 | Jamaica |
11835 | Kwajalein |
11840 | Libya |
11845 | MET |
11850 | MST |
11855 | MST7MDT |
11860 | Navajo |
11865 | NZ |
11870 | NZ-CHAT |
11875 | PRC |
11880 | PST8PDT |
11885 | ROC |
11890 | ROK |
11895 | Singapore |
11900 | UCT |
11905 | Univarsal |
11910 | UTC |
11915 | W-SU |
11920 | WET |
11925 | Zulu |
11930 | CHOOSE SOUND OUTPUT MODE |
11935 | Mono |
11940 | ASYNC SHADER COMPILE |
11945 | ANTI-ALIASING METHOD |
11950 | Gaussian |
11955 | ScaleForce |
11960 | AMD FidelityFX (Vulkan Only) |
11965 | Stretch to fit window |
11970 | American English |
11975 | Choose your console UTC timezone. |
11980 | UTC-12 |
11985 | UTC-11 |
11990 | UTC-10 |
11995 | UTC-9 |
12000 | UTC-8 |
12005 | UTC-7 |
12010 | UTC-6 |
12015 | UTC-5 |
12020 | UTC-4 |
12025 | UTC-3 |
12030 | UTC-2 |
12035 | UTC-1 |
12040 | UTC+1 |
12045 | UTC+2 |
12050 | UTC+3 |
12055 | UTC+4 |
12060 | UTC+5 |
12065 | UTC+6 |
12070 | UTC+7 |
12075 | UTC+8 |
12080 | UTC+9 |
12085 | UTC+10 |
12090 | UTC+11 |
12095 | UTC+12 |
12100 | This can be convenient if you're using laserdiscs. |
12105 | LOADING SPEED |
12110 | Realistic Loading |
12115 | Full Speed (Default) |
12120 | Choose the appropriate media for disk image. |
12125 | DISK TYPE |
12130 | Floppy Disk Image |
12135 | Hard Disk Image |
12142 | This option enables the ability to play Xbox Live Arcacde games. May cause compatibility issues with non-XBLA games. |
12147 | XBOX LIVE ARCADE |
12152 | No licenses enabled |
12157 | XBLA license enabled (Default) |
12162 | All possible licenses (Not recommended) |
12167 | Choose to display UI prompts or accept defaults. |
12172 | UI PROMPTS |
12177 | Enabled UI prompts (Default) |
12182 | Disable UI prompts |
12187 | Polish |
12192 | Norwegian |
12199 | Allow game that support different resolutions to be rendered in specific resolution. |
12204 | INTERNAL DISPLAY RESOLUTION |
12211 | Enable or disable Xenia patches. These patches can fix graphics problems in some games. |
12216 | GAME PATCHES |
12221 | Configuring controllers in GZDoom can cause problems. |
12226 | USE GZDOOM JOYSTICK CONFIGURATION |
12231 | Use new graphics created from CorsixTH project |
12236 | USE NEW GRAPHICS |
12243 | Free Build or Sandbox mode. You cannot win or lose custom made maps if this is set to true. You also don't have to worry about money. |
12248 | ENABLE SANDBOX MODE |
12253 | Enable or Disable Intro movie (Enabled by default). |
12258 | PLAY INTRO MOVIE |
12263 | SKIP INTRO VIDEOS |
12268 | Show (Default) |
12273 | OpenGL (x86 only) |
12278 | OpenGLES (Default) |
12285 | Speed hack, enable to disable surface syncing between CPU and GPU. Surface syncing is needed by a few games. |
12290 | DISABLE SURFACE SYNC |
12295 | The image will be softer which could help with aliasing. |
12300 | LINEAR FILTERING |
12305 | Anti-aliasing is a technique for smoothing out jagged edges. |
12312 | Select how much graphics memory is allocated for the GPU, may need modifying for some games / systems. |
12317 | GRAPHICS MEMORY |
12322 | 256MB (Default) |
12327 | On (default) |
12332 | Better performance with hardware rendering. |
12337 | Hardware (default) |
12342 | Vsync |
12347 | 200p |
12352 | 400p |
12357 | 480p |
12362 | 600p |
12367 | 768p |
12372 | 800p |
12377 | 960p |
12382 | Set the desired maximum refresh rate when Vsync is off. |
12387 | REFRESH RATE |
12392 | 30 fps |
12397 | 50 fps |
12402 | 60 fps (Default) |
12407 | 75 fps |
12412 | 120 fps |
12417 | 144 fps |
12422 | 240 fps |
12427 | Choose which graphics renderer to use. |
12432 | GRAPHICS RENDERER |
12437 | Classic Software |
12442 | GPU / OpenGL (Default) |
12447 | ENABLE TRUE COLOUR |
12452 | ENABLE BILINEAR FILTER |
12457 | ENABLE MIPMAPPING |
12462 | ENABLE CROSSHAIR |
12467 | Choose to use Bloom post processing. |
12472 | ENABLE BLOOM |
12477 | Enable / Disable sound in menus. |
12482 | MENU SOUNDS |
12487 | Enable 16-channel iMuse Digital Audio. |
12492 | DIGITAL AUDIO |
12497 | Enable / Disable fight music. |
12502 | FIGHT MUSIC |
12507 | Enable / Disable automatic aiming. |
12512 | AUTO AIM |
12517 | Enable / Disable showing secret found messages. |
12522 | SHOW SECRET MESSAGES |
12527 | AUTOMATICALLY RUN |
12532 | Bobba Fett Face Player Fix |
12537 | BOBBA FETT FIX |
12542 | SMOOTH VUES |
12547 | Choose to enable or disable cutscenes. |
12552 | SKIP CUTSCENES |
12557 | Show All |
12562 | Skip Initial |
12567 | Skip All |
12572 | Standard OpenGL (Default) |
12577 | Enhanced OpenGL |
12582 | 2x (Default) |
12587 | Skip the initial intro video. |
12592 | SKIP INTRO VIDEO |
12597 | Play (Default) |
12602 | Choose the games difficulty. |
12607 | GAME DIFFICULTY |
12612 | Easy |
12617 | Hard |
12622 | Choose the combat difficulty. |
12627 | COMBAT DIFFICULTY |
12632 | Wimpy |
12637 | Rough |
12642 | Choose the preferred violence level. |
12647 | VIOLENCE LEVEL |
12652 | Minimal |
12657 | Maximum Blood |
12662 | SUBTITLES |
12667 | Classic (Default) |
12672 | Blocky Filtered |
12677 | Smooth |
12682 | 4x MULTISAMPLING |
12687 | Afrikaans |
12692 | Albanian |
12697 | Bulgarian |
12702 | Catalan |
12707 | Danish |
12712 | Finnish |
12717 | Hungarian |
12722 | Irish |
12727 | Punjabi |
12732 | Romanian |
12737 | Serbian |
12742 | Slovak |
12747 | Slovenian |
12752 | Ukrainian |
12757 | quicksave |
12762 | quickload |
12767 | screenshot |
12772 | Exit game |
12777 | Skip cutscene |
12782 | Quick save |
12787 | Quick load |
12792 | Screenshot |
12797 | Bring up menu |
12802 | Move camera up |
12807 | Move camera down |
12812 | Move camera to the left |
12817 | Move camera to the right |
12822 | Quit the application |
12827 | Start / Valid |
12832 | Shows or hides the menu bar |
12837 | Rotates the current object |
12842 | Select |
12847 | Zoom in x5 |
12852 | Zoom out x5 |
12857 | Take a screenshot |
12862 | Reset the application |
12867 | Hire staff |
12872 | Edit room |
12877 | Open build room menu |
12882 | Open furnish corridor menu |
12887 | Quits the current level |
12892 | Speeds up the game |
12897 | Set speed normal |
12902 | Show the cheat menu |
12907 | Zoom the camera out |
12912 | Zoom in the camera |
12917 | Open LUA console |
12922 | Town map |
12927 | Casebook |
12932 | Research |
12937 | Manage Staff |
12942 | Exit the emulator |
12947 | Quick Load |
12952 | Quick Save |
12957 | Exit emulator using SDL |
12962 | Exit Duckstation |
12967 | Load State |
12972 | Save State |
12977 | Open DuckStation Quick Menu |
12982 | Restart Game |
12987 | Slot - |
12992 | Slot + |
12997 | Rewind |
13002 | Next Disc (m3u) |
13007 | Fast Forward |
13012 | Exit emulator |
13017 | Open Dolphin-triforce's menu |
13022 | Load State Slot 1 |
13027 | Save State Slot 1 |
13032 | Reset the table, sometimes required for PinMame |
13037 | Start game |
13042 | Insert coin |
13047 | Nudge up |
13052 | Nudge left |
13057 | Nudge right |
13062 | Pull plunger |
13067 | Buy extraball for a credit |
13072 | Left flipper |
13077 | Right flipper |
13082 | Left magnasave |
13087 | Right magnasave |
13092 | Set to full screen |
13097 | Start |
13102 | Coin |
13107 | Push 2 |
13112 | Push 1 |
13117 | Push 4 |
13122 | Push 3 |
13127 | Push 5 |
13132 | Push 6 |
13137 | Push 7 |
13142 | Push 8 |
13147 | Digital Left |
13152 | Digital Right |
13157 | Digital Up |
13162 | Digital Down |
13167 | Analog 1 Left |
13172 | Analog 1 Right |
13177 | Analog 1 Up |
13182 | Analog 1 Down |
13187 | Analog 2 Left |
13192 | Analog 2 Right |
13197 | Analog 2 Up |
13202 | Analog 2 Down |
13207 | Menu |
13212 | Graphics filtering on/off |
13217 | Move Stylet Pointer |
13222 | Restart Emulation |
13227 | Continue/Pause emulation |
13232 | Swap Screen |
13237 | Toggle Screen Layout |
13242 | Toggle Speed Limit |
13247 | Swap screens |
13252 | Mouse Click |
13257 | Hide the bezel |
13262 | Exit Dosbox-X |
13267 | Display the controller screen |
13272 | Virtual Keyboard |
13277 | Settings GUI |
13282 | Joy2Pad Up |
13287 | Joy2Pad Down |
13292 | Joy2Pad Left |
13297 | Joy2Pad Right |
13302 | Hat Up |
13307 | Hat Down |
13312 | Hat Left |
13317 | Hat Right |
13322 | Button A |
13327 | Button B |
13332 | Button X |
13337 | Button Y |
13342 | Button Start |
13347 | Button Select |
13352 | Button L |
13357 | Button R |
13362 | Disposition A |
13367 | Disposition B |
13372 | Microphone |
13377 | TouchScreen |
13382 | Exit Drastic |
13387 | Swap Screens |
13392 | QuickMenu |
13397 | FastForward |