Translations
Help us translate Batocera into your favorite language. The process is described on the Wiki.
Diff for ENGLISH (UK) options
Line | Text |
---|---|
26 | Adjust the cpu power frequency profile whilst in-game. Some systems will benefit from improved voltage handling. |
31 | POWER MODE |
36 | High Performance |
41 | Balanced |
46 | Power Saver |
53 | Adjust the cpu power profile whist on battery. Overwrites previous Power Mode(s). |
58 | BATTERY MODE |
66 | Adjust the percentage of power (watts) provided to a Ryzen Mobile Series CPU based on it's default max value. Caution, setting wattage too high could damage your device. |
71 | RYZEN THERMAL DESIGN POWER |
76 | 105% (Use caution |
81 | 110% (Use caution) |
86 | 115% (Use caution) |
91 | 120% (Are you crazy?) |
96 | 125% (Yes, you're crazy) |
101 | 130% (Nope, you're just insane!) |
106 | Set the display's resolution. Does not affect the rendering resolution. |
111 | VIDEO MODE |
118 | Force the game to render in this aspect ratio. Not all systems support all ratios. |
123 | GAME ASPECT RATIO |
128 | Full |
133 | Config |
138 | Square pixel |
143 | Core provided |
148 | Custom |
153 | Store past states to rewind to in realtime, if the core supports it. |
158 | REWIND |
163 | On |
168 | Off |
173 | Load latest save state on game launch and save state when exiting game. |
178 | AUTO SAVE/LOAD ON GAME LAUNCH |
183 | GAME RENDERING & SHADERS |
188 | SHADER SET |
195 | Disabled if using a shader set or the output display matches the game's resolution. |
200 | SMOOTH GAMES (BILINEAR FILTERING) |
205 | Only increase the image size in integer multiples. |
210 | INTEGER SCALING (PIXEL PERFECT) |
215 | DECORATIONS |
220 | DECORATION SET |
225 | STRETCH BEZELS (4K & ULTRAWIDE) |
230 | Show context-sensitive info over the game. |
235 | HEADS UP DISPLAY |
240 | None |
245 | Game info/art |
250 | Performance |
255 | HEADS UP DISPLAY CORNER |
260 | TOP LEFT (NW) |
265 | TOP RIGHT (NE) |
270 | BOTTOM RIGHT (SE) |
275 | BOTTOM LEFT (SW) |
280 | Show an image overlaid on top of the bezel. |
285 | SHOW TATTOO OVER BEZEL |
290 | NO |
295 | SYSTEM CONTROLLERS |
300 | CUSTOM IMAGE |
305 | TATTOO CORNER |
310 | CUSTOM .PNG IMAGE PATH |
315 | Shrink/expand tattoo to fit within the bezel's border. |
320 | RESIZE TATTOO |
327 | During gameplay, press Hotkey + R1 to translate on-screen text. Only on libretro cores. |
332 | AI GAME TRANSLATION |
337 | ENABLE AI TRANSLATION SERVICE |
342 | The language to translate into. |
347 | TARGET LANGUAGE |
352 | If nothing is specified, will use ZTranslate by default. |
357 | AI TRANSLATION SERVICE URL |
362 | PAUSE ON TRANSLATED SCREEN |
369 | Enables run-ahead. Doubles CPU requirements. High numbers can result in visible jitter. |
374 | LATENCY REDUCTION |
379 | RUN-AHEAD FRAMES |
384 | Can prevent audio skips on button presses when using run-ahead. |
389 | USE SECOND INSTANCE FOR RUN-AHEAD |
396 | Automatically decrease frame delay temporarily to prevent frame drops. Can introduce stuttering. |
401 | AUTOMATIC FRAME DELAY |
407 | Don't deviate from core requested timing. G-Sync, FreeSync, HDMI 2.1 VRR. |
412 | VARIABLE REFRESH RATE |
417 | Improves performance at the cost of latency and more video stuttering. |
422 | THREADED VIDEO |
427 | Use light guns instead of pads if light guns are connected. |
432 | LIGHT GUN |
437 | USE LIGHT GUNS |
442 | Use wheels instead of pads if wheels are connected. |
447 | WHEELS |
452 | USE WHEELS |
457 | Maximum wheel rotation from left to right (in degrees) |
462 | WHEEL ROTATION |
467 | Zone for which the game doesn't react to the wheel (in degrees) |
472 | WHEEL DEADZONE |
479 | Reserve a non dead zone at the center of the wheel to go straight ahead (in degrees) |
484 | WHEEL MIDZONE |
489 | For emulators and controllers supporting force feedback. |
494 | RUMBLE LEVEL |
499 | Set game audio level gain in dB. |
504 | AUDIO VOLUME GAIN |
509 | 0 (No gain) |
514 | Show/Hide guns borders for specific systems |
519 | BORDER MODE |
524 | normal |
529 | hidden |
539 | ADVANCED OPTIONS |
549 | Autodetect |
554 | On (forced) |
559 | Required for some homebrew. |
564 | WRX HIGH RESOLUTION |
569 | ATARI SYSTEM |
574 | VIDEO FORMAT STANDARD |
579 | NTSC 240x480px 60Hz |
584 | PAL 288x576px 50Hz |
589 | Speeds up file loading. Some games won't load with this. |
594 | SIO ACCELERATION |
604 | HI-RES ARTIFACTING |
609 | Use an alternate resolution. Some games need this. |
614 | INTERNAL RESOLUTION |
619 | Enable the BASIC interpreter. Some games need this. |
624 | INTERNAL BASIC INTERPRETER |
629 | Treats the right analog stick as the second joystick. |
634 | JOYSTICK HACK (FOR ROBOTRON 2084) |
639 | LIGHT GUN CROSSHAIR |
644 | Cross |
649 | Dot |
654 | Disabled |
661 | Automatically sets aspect ratio to 16/9 for games that natively support it. 2D elements like HUD/UI may be stretched. |
666 | AUTO WIDESCREEN |
671 | Not all games support 3D pad. |
676 | CONTROLLER 1 TYPE |
681 | Saturn Pad |
686 | Saturn 3D Pad |
691 | CONTROLLER 2 TYPE |
696 | Hides borders on many games. Some games used the borders. |
701 | ZOOM (HIDE BORDERS) |
706 | MSX2 |
711 | Enhancement. Remove the four sprites per line limit. |
716 | REDUCE SPRITE FLICKERING |
721 | Apply a video filter to mimic various NTSC TV signals. |
726 | VIDEO FILTERS |
731 | NTSC (RF) |
736 | NTSC (RGB) |
741 | NTSC (S-Video) |
746 | NTSC (Composite) |
751 | CPC MODEL |
756 | EMULATED RAM SIZE |
761 | 64KB |
766 | 128KB |
771 | 192+KB |
776 | 512KB |
781 | 576+KB |
786 | Choose the emulated colour depth. |
791 | COLOUR DEPTH |
796 | 16 bit |
801 | 24 bit (Default) |
806 | Change the game's language. |
811 | LANGUAGE |
816 | English (Default) |
821 | Spanish |
826 | French |
831 | Core-powered video filter. |
836 | BLARGG NTSC FILTER |
841 | Composite (Blargg) |
846 | S-Video (Blargg) |
851 | RGB (Blargg) |
856 | Monochrome (Blargg) |
861 | Blur high-res mode, allowing for better transparency effects. |
866 | HIGH-RES BLENDING |
873 | Enhancement. Swap from SNES' guassian interpolation to cubic. Improves sound quality. |
878 | CUBIC AUDIO INTERPOLATION |
885 | Change behaviour when emulating GB games. Auto uses SGB for GB and GBC for GBC. |
890 | GAME BOY MODE |
895 | Game Boy |
900 | Game Boy Color |
905 | Super Game Boy |
910 | Emulate the Super Game Boy 2 for SGB. Runs games at the correct speed. |
915 | SUPER GAME BOY 2 |
920 | Enhancement. Reduces system slowdown. Causes issues in some games. |
925 | OVERCLOCK (UNSTABLE) |
930 | Low |
935 | Medium |
940 | High |
945 | Very High |
950 | Prefer "Before NMI", change to After NMI only if needed by the game. |
955 | OVERCLOCK TYPE |
960 | Before NMI |
965 | After NMI |
970 | Enhancement. Reduces slowdown in mode 7 games. |
975 | SUPER FX OVERCLOCK |
980 | Dendy is a popular Russian clone with unique characteristics. |
985 | CONSOLE REGION |
990 | Dendy |
995 | Rotate the screen, useful for certain vertical gameplay homebrews. |
1000 | DISPLAY ROTATION |
1005 | 90 degrees |
1010 | 180 degrees |
1015 | 270 degrees |
1020 | Core-powered video filter. Bisqwit filters are CPU heavy. |
1025 | NTSC FILTER |
1030 | Bisqwit 2x |
1035 | Bisqwit 4x |
1040 | Bisqwit 8x |
1045 | Enhancement. Remove the eight sprite per line limit. |
1055 | Default |
1060 | Composite Direct (FirebrandX) |
1065 | Nes Classic |
1070 | Nestopia (RGB) |
1075 | Original Hardware (FirebrandX) |
1080 | PVM Style (FirebrandX) |
1085 | Sony CXA2025AS |
1090 | Unsaturated v6 (FirebrandX) |
1095 | YUV v3 (Firebrand) |
1100 | For use with HD texture packs. |
1105 | LOAD CUSTOM TEXTURES |
1110 | Avoids having to manually load side A every time. |
1115 | (FDS) AUTOMATICALLY LOAD DISK SIDE A |
1120 | Reduce load time at the cost of accuracy. |
1125 | (FDS) FAST FORWARD DISK LOADING |
1130 | Useful for speedruns/glitches. |
1135 | DEFAULT POWER ON RAM STATE |
1140 | All 0s (Default) |
1145 | All 1s |
1150 | Random Values |
1156 | Enhancement. Increase the rendering resolution. Makes 3D objects clearer. |
1161 | RENDERING RESOLUTION |
1166 | Enhancement. Upscales textures on 3D objects. |
1171 | TEXTURE UPSCALING (XBRZ) |
1176 | Smooths out textures on 3D objects. |
1181 | TEXTURE SMOOTHING |
1186 | Enhancement. Smooth out jagged edges on 3D object polygons. |
1191 | ANTI-ALIASING (MSAA) |
1196 | Arrange the dual screen layout. |
1201 | SCREEN LAYOUT |
1206 | top/bottom |
1211 | bottom/top |
1216 | left/right |
1221 | right/left |
1226 | top only |
1231 | bottom only |
1236 | quick switch |
1241 | hybrid/top |
1246 | hybrid/bottom |
1251 | Skip frames to improve performance, at the cost of choppy motion. |
1256 | FRAMESKIP |
1261 | NDS VERSION |
1266 | DS (Default) |
1271 | DSi |
1276 | Disable to access the system's settings, like time and language. |
1281 | SKIP DS SYSTEM MENU |
1286 | Use language and username from the NDS Firmware |
1291 | USE FIRMWARE SETTINGS |
1296 | ON |
1301 | OFF (Default) |
1308 | Select language will be used if 'Use Firmware Settings' is disabled or if firmware file was not found. |
1313 | German |
1318 | Italian |
1323 | Japanese |
1328 | hybrid top ratio 2 |
1333 | hybrid top ratio 3 |
1338 | hybrid bottom ratio 2 |
1343 | hybrid bottom ratio 3 |
1348 | Select the input type to navigate the touch screen |
1353 | TOUCH SCREEN MODE |
1358 | Mouse |
1363 | Touch Screen |
1368 | Right Stick |
1373 | DS |
1378 | DSi (Experiemental) |
1385 | Software mode is faster and more accurate, while OpenGL mode supports scaling 3D graphics. |
1390 | VIDEO SETTINGS |
1395 | RENDERER MODE |
1400 | Software |
1405 | OpenGL (Overwrites Libretro API settings) |
1410 | Degree in which 3D graphics are scaled up. OpenGL renderer only. |
1415 | 1x native (256 x 192) |
1420 | 2x native (512 x 384) |
1425 | 3x native (768 x 576) |
1430 | 4x native (1024 x 768) |
1435 | 5x native (1280 x 960) |
1440 | 6x native (1536 x 1152) |
1445 | 7x native (1792 x 1344) |
1450 | 8x native (2048 x 1536) |
1457 | Enable this if your game's 3D modles are not rendered correctly. OpenGL renderer only. |
1462 | IMPROVED POLYGON SPLITTING |
1467 | Enabled |
1472 | Affects how the emulated screens are scaled. OpenGL renderer only. |
1477 | SCREEN FILTERING |
1482 | Nearest |
1487 | Linear |
1492 | Determines how the cursor should apprear on the botton screen. |
1497 | SCREEN SETTINGS |
1502 | CURSOR MODE |
1507 | Never |
1512 | While Touching |
1517 | Until Timeout |
1522 | Always |
1527 | Cursor timeout in seconds when using Cursor Mode - Until Timeout. |
1532 | CURSOR TIMEOUT |
1537 | 1 second |
1542 | 2 seconds |
1547 | 3 seconds |
1552 | 5 seconds |
1557 | 10 seconds |
1562 | 15 seconds |
1567 | 20 seconds |
1572 | 30 seconds |
1577 | 60 seconds |
1582 | Determine how the console's touch screen in emulated. |
1587 | TOUCH MODE |
1592 | Joystick |
1597 | Pointer |
1604 | Use this to play online with custom servers that reimplement the discontinued Nintendo Wi-Fi. |
1609 | FIRMWARE SETTINGS |
1614 | DNS OVERRIDE |
1619 | Kaeru WFC (178.62.43.212) |
1624 | AltWFC (172.104.88.237) |
1629 | Wiimmfi (95.217.77.181) |
1634 | Force Default DNS |
1639 | Don't Override |
1644 | Overrides the language mode of the emulated console. |
1649 | Use Host |
1654 | English |
1659 | The theme colour of the emulated console. |
1664 | FAVOURITE COLOUR |
1669 | Gray |
1674 | Brown |
1679 | Red |
1684 | Light Pink |
1689 | Orange |
1694 | Yellow |
1699 | Lime |
1704 | Light Green |
1709 | Dark Green |
1714 | Turquoise |
1719 | Light Blue |
1724 | Blue |
1729 | Dark Blue |
1734 | Dark Purple |
1739 | Light Purple |
1744 | Dark Pink |
1749 | The month of your birthay. |
1754 | BIRTH MONTH |
1759 | January |
1764 | February |
1769 | March |
1774 | April |
1779 | May |
1784 | June |
1789 | July |
1794 | August |
1799 | September |
1804 | October |
1809 | November |
1814 | December |
1819 | The day within the month of your birthday. |
1824 | BIRTH DAY |
1829 | 1st |
1834 | 2nd |
1839 | 3rd |
1844 | 4th |
1849 | 5th |
1854 | 6th |
1859 | 7th |
1864 | 8th |
1869 | 9th |
1874 | 10th |
1879 | 11th |
1884 | 12th |
1889 | 13th |
1894 | 14th |
1899 | 15th |
1904 | 16th |
1909 | 17th |
1914 | 18th |
1919 | 19th |
1924 | 20th |
1929 | 21st |
1934 | 22nd |
1939 | 23rd |
1944 | 24th |
1949 | 25th |
1954 | 26th |
1959 | 27th |
1964 | 28th |
1969 | 29th |
1974 | 30th |
1979 | 31st |
1985 | Enable to display an on-screen message if trying to use unsupported features. |
1990 | ON-SCREEN DISPLAY & NOTIFCATIONS |
1995 | WARN ABOUT UNSUPPORTED FEATURES |
2000 | Enable to display if your BIOS haas known problems. |
2005 | WARN ABOUT BIOS PROBLEMS |
2011 | Enable to show which screen layout with the configured sequence is active. |
2016 | SHOW SCREEN LAYOUT |
2021 | Enable to show whether your device's microphone is active. |
2026 | SHOW HOST MICROPHONE STATE |
2031 | Enable to show whether your device's camera is active. |
2036 | SHOW HOST CAMERA STATE |
2041 | Enable to show whether the emulated screens are closed. |
2046 | SHOW LID STATE |
2051 | 1x native (640x528) |
2056 | 6x 4K (3840x3168) |
2061 | Wii NAND's language setting. |
2066 | Dutch |
2071 | Simplified Chinese |
2076 | Traditional Chinese |
2081 | Korean |
2086 | Enhancement. Only works with a 16/9 ratio and bezels disabled. |
2091 | WIDESCREEN HACK (GLITCHY) |
2097 | May not work well on all hardware. Hybrid is preferred, where supported. |
2102 | UBERSHADERS |
2107 | No Ubershaders |
2112 | Exclusive Ubershaders |
2117 | Hybrid Ubershaders |
2122 | Skip Drawing |
2127 | Improves clarity of distant textures. |
2132 | ANISOTROPIC FILTERING |
2137 | Enables or disable on screen messages. |
2142 | OSD MESSAGES |
2148 | Wii NAND's aspect ratio setting. Most games support both ratios natively. |
2153 | WII TV MODE |
2158 | Emulate a Wiimote Sideway with L2 for Shake and Nunchuk on R-stick. |
2163 | WiiMote |
2168 | WiiMote Sideways |
2173 | WiiMote + Nunchuk |
2178 | WiiMote + Classic Controller |
2183 | WiiMote + Classic Controller Pro |
2188 | Real Wiimote |
2193 | GameCube Controller |
2198 | CONTROLLER 3 TYPE |
2203 | CONTROLLER 4 TYPE |
2208 | CPU TIMING MODE (FPS) |
2213 | internal (fixed 60fps) |
2218 | internal (variable fps) |
2223 | external (variable fps) |
2228 | Apply a post-processing effect. |
2233 | VIDEO FILTER |
2238 | Gamepad (D-pad, 2 Buttons) |
2243 | Keyboard + Mouse |
2248 | Joystick (Analog, 2 Buttons) |
2253 | Select Keyboard, Joystick or Gamepad mode |
2258 | Select which Intel CPU to emulate. |
2263 | CPU TYPE |
2268 | Autodetect (Compatible) |
2273 | 386 (slow) |
2278 | 386 (prefetch) |
2283 | 486 (slow) |
2288 | Pentium (slow) |
2293 | Affects efficiency/stability. |
2298 | CPU CORE METHOD |
2308 | Dynamic (fast) |
2313 | Normal (interpreter) |
2318 | Simple (interpreter for old real-mode games) |
2323 | Manually set cycles per second. Use with caution. |
2328 | EMULATED CPU PERFORMANCE |
2333 | MAX (as many as possible) |
2338 | 8086/8088, 4.77MHz (315 cps) |
2343 | 286, 6MHz (1320 cps) |
2348 | 286, 12.5MHz (2750 cps) |
2353 | 386, 20MHz (4720 cps) |
2358 | 386DX, 33MHz (7800 cps) |
2363 | 486DX, 33MHz (13400 cps) |
2368 | 486DX2, 66MHz (26800 cps) |
2373 | Pentium, 100MHz (77000 cps) |
2378 | Pentium II, 300MHz (200000 cps) |
2383 | Pentium III, 600MHz (500000 cps) |
2388 | AMD Athlon, 1.2GHz (1000000 cps) |
2393 | No EMS/XMS |
2398 | 4MB |
2403 | 8MB |
2408 | 16MB |
2413 | 24MB |
2418 | 32MB |
2423 | 48MB |
2428 | 64MB |
2433 | 96MB |
2438 | 128MB |
2443 | 224MB |
2448 | The emulated graphics card. |
2453 | GRAPHICS CHIP TYPE |
2458 | SVGA |
2463 | VGA |
2468 | EGA |
2473 | CGA |
2478 | Tandy |
2483 | Hercules |
2488 | PCjr |
2493 | Does not affect the on-screen keyboard. |
2498 | PHYSICAL KEYBOARD LAYOUT |
2503 | US |
2508 | UK |
2513 | Brazil |
2518 | Croatia |
2523 | Czech Republic |
2528 | Denmark |
2533 | Finland |
2538 | France |
2543 | Germany |
2548 | Greece |
2553 | Hungary |
2558 | Iceland |
2563 | Italy |
2568 | Netherlands |
2573 | Norway |
2578 | Poland |
2583 | Portugal |
2588 | Russia |
2593 | Slovakia |
2598 | Slovenia |
2603 | Spain |
2608 | Sweden |
2613 | Switzerland (German) |
2618 | Switzerland (French) |
2623 | Turkey |
2628 | Rewind can be CPU heavy. |
2633 | SAVESTATE/REWIND |
2638 | On with rewind support |
2643 | Apply a joy2key profile for the current game. |
2648 | GAMEPAD AUTOMATIC MAPPING |
2653 | On with game detection message |
2658 | Set the deadzone of the joystick analog sticks. |
2663 | ANALOG JOYSTICK DEADZONE |
2668 | Can fix drifting joysticks in games. |
2673 | TIMED AXIS INTERVALS |
2678 | Gravis GamePad (D-pad + 4 Btns) |
2683 | Generic Keyboard Binds |
2688 | Keyboard + Mouse (Left An.) |
2693 | Keyboard + Mouse (Right An.) |
2698 | 1st Joystick (2 Axes, 2 Btns) |
2703 | Flight Stick (3 Axes, 4 Btns, 1 Hat) |
2708 | Both Joysticks (4 Axes, 4 Btns) |
2713 | Custom Keyboard Binds (best for Pad2Key) |
2718 | 2nd Joystick (2 Axes, 2 Btns) |
2723 | Type of emulated SoundBlaster card. |
2728 | SOUNDBLASTER TYPE |
2733 | SounBlaster 16 (Default) |
2738 | SounBlaster Pro 2 |
2743 | SounBlaster Pro |
2748 | SounBlaster 2.0 |
2753 | SounBlaster 1.0 |
2758 | GameBlaster |
2765 | Enable Gravis Utrasound emulation. Ensure the ULTRASND folder is in the root of your |
2770 | ENABLE GRAVIS ULTRASOUND |
2775 | Off (Default) |
2781 | Select the .SF2 SoundFont file, .ROM file, or interface used for MIDI output. |
2786 | MIDI OUTPUT |
2791 | General MIDI SoundFont (Default) |
2796 | Roland MT-32/CM-32L |
2801 | Frontend MIDI driver |
2806 | Enhancement. Skipping it can break some games. |
2811 | SHOW BIOS BOOTLOGO |
2816 | Show |
2821 | Skip |
2826 | More accurate emulation, but slower. |
2831 | USE SOFTWARE RENDERING |
2836 | ANTI-ALIASING (MSAA/SSAA) |
2841 | 2x MSAA |
2846 | 4x MSAA |
2851 | 8x MSAA |
2856 | 16x MSAA |
2861 | 32x MSAA |
2866 | 2x SSAA |
2871 | 4x SSAA |
2876 | 8x SSAA |
2881 | 16x SSAA |
2886 | 32x SSAA |
2891 | Enhancement. Smooth/upscale textures. |
2896 | TEXTURE FILTERING |
2901 | Bilinear |
2906 | Zooms in to hide black borders. Borders are different per game. |
2911 | CROP OVERSCAN |
2916 | Only Overscan Area |
2921 | All Borders |
2926 | DualShock has rumble support. Not all games support DualShock. |
2931 | Digital Controller (Gamepad) |
2936 | Analog Controller (DualShock) |
2941 | Analog Joystick |
2946 | NeGcon |
2951 | Namco GunCon |
2956 | PlayStation Mouse |
2961 | SHOW LIGHT GUN CROSSHAIRS |
2966 | Digital Controller |
2971 | Analog Stick |
2976 | Can fix slowdown. Only works on some drivers. |
2981 | CPU CLOCK |
2986 | No skipping |
2991 | NEO GEO BIOS |
2996 | Console AES World |
3001 | Console AES Japan |
3006 | Arcade MVS Europe |
3011 | Arcade MVS USA |
3016 | Arcade MVS Japan |
3021 | Arcade Universe BIOS (Cheats) |
3026 | MEMORY CARD MODE |
3031 | Shared |
3036 | Per-game |
3041 | Enhancement. Remove the eight sprites per line limit. |
3046 | Horizontal |
3051 | Vertical |
3056 | Both |
3081 | RGB (crisp image) |
3086 | Only supported games. Higher settings increase system requirements. |
3091 | SOUND QUALITY |
3096 | 2x-Postrender |
3101 | 2x-VBlank |
3106 | NES Gamepad |
3111 | NES Zapper |
3116 | Paddle can only be used in port 2. |
3121 | Arkanoid paddle |
3126 | Can avoid flashing screen issues. Significant performance cost. |
3131 | SYNCHRONOUS RENDERING |
3136 | 1.25x (800x600) |
3141 | 1.5x (960x720) |
3146 | 1.6x (1024x768) |
3151 | 2.25x (1440x1080) |
3156 | 2.5x (1600x1200) |
3161 | PLAYER 1 CROSSHAIR COLOR |
3166 | Green |
3171 | White |
3176 | PLAYER 2 CROSSHAIR COLOR |
3181 | PLAYER 3 CROSSHAIR COLOR |
3186 | PLAYER 4 CROSSHAIR COLOR |
3191 | Smooth textures on distant 3D objects based on angle. |
3196 | TEXTURE MIP-MAPPING (BLUR) |
3201 | Improves clarity of distant textures when mip-mapping is enabled. |
3206 | Enhancement. Upscales screen textures (2D games only). |
3211 | Required for some games. |
3216 | FORCE WINDOWS CE MODE |
3221 | WIDESCREEN CHEAT (PRIORITY) |
3226 | Gamepad |
3231 | Keyboard |
3236 | Light Gun |
3241 | Useful for certain arcade games. |
3246 | SCREEN ORIENTATION |
3251 | MODEL |
3256 | Spectrum 48K |
3261 | Spectrum 48K (NTSC) |
3266 | Spectrum 128K |
3271 | Spectrum +2 |
3276 | Spectrum +2A |
3281 | Spectrum +3 |
3286 | Spectrum +3e |
3291 | Spectrum SE |
3296 | Timex TC2048 |
3301 | Timex TS2068 |
3306 | Spectrum 16K |
3311 | Pentagon 128K |
3316 | Pentagon 512K |
3321 | Pentagon 1024 |
3326 | Scorpion 256K |
3331 | Sinclair 1 controller set to AUTO. |
3336 | CONTROLLER TYPE 1 |
3341 | Retropad |
3346 | Cursor Joystick |
3351 | Kempston Joystick |
3356 | Sinclair 1 Joystick |
3361 | Sinclair 2 Joystick |
3366 | Timex 1 Joystick |
3371 | Timex 2 Joystick |
3376 | Fuller Joystick |
3381 | Sinclair 2 controller set to AUTO. |
3386 | CONTROLLER TYPE 2 |
3391 | Set controller 1 and 2 to None to use it standalone. |
3396 | KEYBOARD SUPPORT |
3401 | Required for certain visual effects. |
3406 | LCD GHOSTING EFFECT |
3411 | Simple |
3416 | LCD Ghosting (Accurate) |
3421 | LCD Ghosting (Fast) |
3446 | GB - DMG |
3451 | GB - Light |
3456 | GB - Pocket |
3461 | GB - Black and White |
3466 | GBC - Blue |
3471 | GBC - Brown |
3476 | GBC - Dark Blue |
3481 | GBC - Dark Brown |
3486 | GBC - Dark Green |
3491 | GBC - Grayscale |
3496 | GBC - Green |
3501 | GBC - Inverted |
3506 | GBC - Orange |
3511 | GBC - Pastel Mix |
3516 | GBC - Red |
3521 | GBC - Yellow |
3526 | Special 1 |
3531 | Special 2 |
3536 | Special 3 |
3541 | Special 4 (TI-83 Legacy) |
3546 | TWB64 - Pack 1 |
3551 | TWB64 - Pack 2 |
3557 | Games may run faster/slower than normal if the incorrect region is selected. |
3562 | REGION |
3567 | NTSC-U |
3572 | NTSC-J |
3577 | Enhancement. Remove the eighty sprites per line limit. |
3584 | Use Megadrive to automap inputs for a Megadrive style controller with a 6 button layout. |
3589 | CONTROLLERS |
3594 | CONTROLLER 1 INPUT MAPPING |
3599 | Retropad (Default) |
3604 | Megadrive |
3609 | CONTROLLER 2 INPUT MAPPING |
3614 | CONTROLLER 3 INPUT MAPPING |
3619 | CONTROLLER 4 INPUT MAPPING |
3624 | Joypad Auto |
3629 | Joypad 3 Button |
3634 | Joypad 6 Button |
3639 | Joypad 3 Button + 4-WayPlay |
3644 | Joypad 6 Button + 4-WayPlay |
3649 | Joypad 3 Button + Teamplayer |
3654 | Joypad 6 Button + Teamplayer |
3659 | Light guns can only be used in port 2. |
3664 | Menacer Light Gun |
3669 | Konami Justifiers |
3676 | Sound generator. MAME is faster and Nuked is cycle accurate. Original model used YM2612 while later revisions used YM3438. |
3681 | FM SYNTHESIZER |
3686 | MAME (YM2612) |
3691 | MAME (ASIC YM3438) |
3696 | MAME (Enhanced YM3438) |
3701 | Nuked (YM2612) |
3706 | Nuked (YM3438) |
3711 | CD ADD-ON |
3716 | Sega/Mega CD |
3721 | MegaSD |
3728 | Adjust mixing of CD audio. In MSU-MD, cartridge-sourced sound effects are not affected. |
3733 | CD-DA VOLUME |
3738 | Enhanced sound output support for compatible games. |
3743 | Joypad 2 Button |
3748 | Joypad 2 Button + Master Tap |
3753 | Light Phaser |
3758 | Paddle Control |
3763 | LCD GHOSTING FILTER |
3768 | Extend the game screen area, similar to the Master System. |
3773 | EXTENDED SCREEN |
3778 | Choose your desired Atari machine type. |
3783 | ATARI MACHINE TYPE |
3788 | ST |
3793 | Mega ST |
3798 | STE |
3803 | Mega STE |
3808 | TT |
3813 | Falcon |
3818 | Choose your desired Atari CPU type. |
3823 | ATARI CPU TYPE |
3828 | Choose your desired Atari CPU clock rate. |
3833 | ATARI CPU CLOCK RATE |
3838 | 8 MHz |
3843 | 16 MHz |
3848 | 32 MHz |
3853 | Choose your desired Atari ST memory size. |
3858 | ATARI ST MEMORY SIZE |
3863 | 256 KB |
3868 | 512 KB |
3873 | 1 MB |
3878 | 2 MB |
3883 | 2.5 MB |
3888 | 4 MB |
3893 | 8 MB |
3898 | 10 MB |
3903 | 14 MB |
3908 | Choose your desired Atari Monitor. |
3913 | ATARI MONITOR TYPE |
3918 | Monochrome High-Resolution |
3923 | RGB Colour Low/Medium-Resolution |
3928 | TV |
3933 | Choose your desired pixel aspect ratio. |
3938 | ASPECT RATIO |
3943 | Square Pixels |
3948 | Atari Monitor |
3953 | NTSC TV |
3958 | PAL TV |
3965 | Atari ST monitors had a visible border around the main screen area, but most software does not display anything in it. |
3970 | SCREEN BORDERS |
3975 | Hide |
3980 | Crop 720p (240, 480) |
3985 | Crop 1080p (270, 540) |
3990 | Choose your desired pause screen display type. |
3995 | PAUSE SCREEN DISPLAY |
4000 | Help and Information |
4005 | Floppy Disk List |
4010 | Bouncing Box |
4015 | Snow |
4020 | Darken |
4025 | No Indicator |
4030 | original |
4035 | 480p |
4040 | 720p |
4045 | 4k |
4050 | 8k |
4055 | Replace meshed transparency by real transparency. |
4060 | IMPROVED MESH |
4065 | Apply gouraud shading instead of flat shading. |
4070 | IMPROVED BANDING |
4075 | Allows up to 7 or 12 controllers in supported games. |
4080 | MULTITAP |
4085 | Port1 |
4090 | Port2 |
4095 | Port1+2 |
4100 | Choose system BIOS language. |
4105 | BIOS Language |
4110 | Use a custom MAME config, do not overwrite config on launch. |
4115 | CUSTOM CONFIG |
4120 | Controls for 5/6 button games and other unique controls |
4125 | SPECIAL CONTROL LAYOUTS |
4130 | Default Only |
4135 | SNES Style |
4140 | Genesis/Megadrive Style |
4145 | Modern Fightstick Style |
4150 | Neo Geo Mini Pad |
4155 | Neo Geo CD Pad |
4160 | Twin Stick with Triggers |
4165 | Rotated 4-Way Stick (Q*Bert) |
4170 | Enable or disable high score saving |
4175 | HIGH SCORE PLUGIN |
4180 | Enabled (Default) |
4185 | Play a coin drop sound effect when an insert coin button is pressed |
4190 | COIN SOUND PLUGIN |
4195 | Disabled (Default) |
4202 | Use the same art paths as standalone MAME - not recommended if using decorations or shaders. |
4207 | SHARE MAME ARTWORK |
4212 | On (Default) |
4218 | Crop MAME artwork to maximize the game screen and only fill unused space. |
4223 | CROP ARTWORK |
4228 | Set gun button 2 to reload. |
4233 | OFF-SCREEN RELOAD BUTTON |
4238 | Use MAME software lists to identify ROM |
4243 | SOFTWARE LIST |
4248 | Don't Use (Default) |
4253 | Coleco Adam cartridges |
4258 | Coleco Adam Digital Data Packs |
4263 | Coleco ADAM diskettes |
4268 | Coleco ColecoVision cartridges |
4273 | Type of ROM file to load. |
4278 | MEDIA TYPE |
4283 | Cassette 1 |
4288 | Cassette 2 |
4293 | Disk (Drive 1) |
4298 | Disk (Drive 2) |
4303 | Cartridge (Slot 1) |
4308 | Cartridge (Slot 2) |
4313 | Cartridge (Slot 3) |
4318 | Cartridge (Slot 4) |
4323 | Toggle with hotkey + D-pad up or Scroll Lock in-game. |
4328 | UI KEYS |
4333 | Off at Start |
4338 | On at Start |
4343 | Enable per-game custom configuration via MAME menu. |
4348 | CUSTOM GAME CONFIG |
4353 | Entex AdventureVision cartridges |
4358 | APF M-1000 cartridges |
4363 | Apple II cleanly cracked disks |
4368 | Apple II miscellaneous disks |
4373 | Apple II original disks |
4378 | Cassette |
4383 | Hard Drive |
4388 | Type of joystick connected to the game port. |
4393 | JOYSTICK TYPE |
4398 | Apple (2x 2-button Analog) |
4403 | Sirius/Atari (2x 1-button Digital, II+ Only) |
4408 | Gizmo (1-Button Digital) |
4413 | Model of emulated Apple II. |
4418 | Apple //e Enhanced (Default) |
4423 | Apple //e |
4428 | Apple ][ Plus |
4433 | Apple IIgs cleanly cracked disks |
4438 | Apple IIgs miscellaneous disks |
4443 | Apple IIgs original disks |
4448 | 5 1/4 Disk (Drive 1) |
4453 | 5 1/4 Disk (Drive 2) |
4458 | 3 1/2 Disk (Drive 3) |
4463 | 3 1/2 Disk (Drive 4) |
4468 | Emerson Arcadia 2001 cartridges |
4473 | Acorn Archimedes floppy images |
4478 | Acorn Archimedes hard disks |
4483 | Acorn Archimedes ROM images |
4488 | Select model to emulate |
4493 | ARCHIMEDES MODEL |
4498 | Archimedes 310 |
4503 | BBC A3000 |
4508 | Archimedes 440/1 (Default) |
4513 | Archimedes 540 |
4518 | Bally Professional Arcade cartridges |
4523 | Acorn Atom cassettes |
4528 | Acorn Atom disk images |
4533 | Acorn Atom Utility ROMs |
4538 | Cartridge |
4543 | Quickload |
4548 | Select which joystick to emulate. |
4553 | None (Default) |
4558 | Acorn Analogue Joysticks |
4563 | Acorn Bitstik |
4568 | Robo Bitstik 2 |
4573 | Voltmace Delta 3b Twin Joysticks |
4578 | BBC MODEL |
4583 | BBC Micro Model B (Default) |
4588 | BBC Master 128 |
4593 | BBC Master 512 |
4598 | BBC Master Compact |
4603 | Acorn BBC Micro cassettes |
4608 | Acorn BBC Micro hard disks |
4613 | Acorn BBC Micro ROMs |
4618 | Acorn BBC Micro Model B disks |
4623 | Acorn BBC Micro Model B Original disks |
4628 | Acorn BBC Master cartridges |
4633 | Acorn BBC Master disks |
4638 | Acorn BBC Master Compact disks |
4643 | Olivetti Prodest PC 128S disks (BBC Master Compact) |
4648 | BBC Micro/Master Cassette |
4653 | BBC Micro/Master ROM (Slot 1) |
4658 | BBC Micro ROM (Slot 2) |
4663 | BBC Micro ROM (Slot 3) |
4668 | BBC Micro ROM (Slot 4) |
4673 | BBC Micro/Master Disk (Drive 1) |
4678 | BBC Micro/Master Disk (Drive 2) |
4683 | BBC Master Cartridge (Slot 1) |
4688 | BBC Master Cartridge (Slot 2) |
4693 | Camputers Lynx cassettes |
4698 | Camputers Lynx floppies |
4703 | LYNX MODEL |
4708 | Lynx 48k |
4713 | Lynx 96k |
4718 | Lynx 128k |
4723 | Philips CD-i CD-ROMs |
4728 | Tandy Radio Shack Color Computer cartridges |
4733 | Tandy Radio Shack Color Computer disk images |
4738 | Select the model of Color Computer to emulate |
4743 | COLOR COMPUTER MODEL |
4748 | Color Computer |
4753 | Color Computer 2 |
4758 | Color Computer 2B |
4763 | Color Computer 3 (NTSC) (Default) |
4768 | Color Computer 3 (PAL) |
4773 | V-Tech Creativision cartridges |
4778 | Acorn Electron Disks |
4783 | Acorn Electron Cassettes |
4788 | Acorn Electron Cartridges |
4793 | Acron Electron ROMs |
4798 | ELECTRON MODEL |
4803 | Electron w/64k Master RAM Board (default) |
4808 | Electron |
4813 | Floppy Disk |
4818 | Fujitsu FM-77AV disk images |
4823 | Fujitsu FM-7 cassettes |
4828 | Fujitsu FM-7 disk images |
4833 | FM-7 MODEL |
4838 | FM TOWNS MODEL |
4843 | FM Towns Marty (Default) |
4848 | FM Towns (Model 1/2) |
4853 | FM Towns II UX |
4858 | How much RAM the emulated FM Towns will have installed |
4863 | RAM SIZE |
4868 | 2MB |
4875 | Insert a disk into the floppy drive, a blank will be used if one doesn't exist |
4880 | ADD USER DISK |
4885 | Fujitsu FM Towns CD-ROMs |
4890 | Fujitsu FM Towns cracked floppy disk images |
4895 | Fujitsu FM Towns miscellaneous floppy disk images |
4900 | Fujitsu FM Towns original floppy disk images |
4905 | Floppy Disk (Drive 1) |
4910 | Floppy Disk (Drive 2 - Model 1/2 & II UX) |
4915 | CD-ROM |
4920 | Hard Drive (II UX) |
4925 | Bit Corp Gamate cartridges |
4930 | Tiger Game.com cartridges |
4935 | Epoch Game Pocket Computer cartridges |
4940 | Hartung Game Master cartridges |
4945 | GamePark GP32 SmartMedia cards |
4950 | Dick Smith Electronics VZ-200/300 cassettes |
4955 | Dick Smith Electronics VZ-200/300 snapshots |
4960 | Choose hardware for the memory expansion slot |
4965 | MEMORY SLOT |
4970 | Laser 310/VZ-300 16k Memory |
4975 | Laser/VZ 64k Memory (Default) |
4980 | Snapshot |
4985 | Macintosh 400K/800K Disk images |
4990 | Macintosh High Density Disk images |
4995 | Mac Harddisks |
5002 | Select model of Mac (Recommendations are Mac Plus for B&W, Mac LC 3 for Color) |
5007 | MAC MODEL |
5012 | Mac 128k (128kb RAM, 2 LD Floppies) |
5017 | Mac 512k (512kb RAM, 2 LD Floppies) |
5022 | Mac Plus (4Mb RAM, 2 LD Floppies/HDD) |
5027 | Mac SE (4Mb RAM, 2 LD Floppies/HDD) |
5032 | Mac Classic (4Mb RAM, 2 HD Floppies/HDD) |
5037 | Mac II (2Mb RAM, Color, 2 HD Floppies/CD/HDD) |
5042 | Mac IIx (2Mb RAM, Color, 2 HD Floppies/CD/HDD/Image Reader) |
5047 | Mac LC 3 (Default) (4Mb RAM, Color, 2 HD Floppies/CD/HDD) |
5054 | Install the image reader card to read disk image files (Mac IIx only). Minimum 4MB ram size recommended. |
5059 | IMAGE READER |
5064 | Slot A (Default) |
5069 | Slot B |
5074 | Slot C |
5079 | Slot D |
5084 | Slot E |
5090 | How much RAM the emulated Mac will have installed (Mac IIx & Mac LC 3 only) |
5095 | Type of ROM file to load |
5100 | CD |
5105 | Select a boot disk or hard drive if needed |
5110 | BOOT DISK |
5115 | System 3.0 (LD Floppy) |
5120 | System 6.0.8 (LD Floppy) |
5125 | System 7.0.1 (HD Floppy) |
5130 | System 7.5 (HD Floppy) |
5135 | System 6.0.8 (Hard Drive) |
5140 | System 7.0.1 (Hard Drive) |
5145 | System 7.5.5 (Hard Drive) |
5150 | Creatronic Mega Duck cartridges |
5155 | PDP-1 Paper Tape Reader Images |
5160 | Casio PV-1000 cartridges |
5165 | Video Technology Socrates cartridges |
5170 | Funtech Super A'Can cartridges |
5175 | TI-99/4A Cartridges |
5180 | 32k RAM expansion card installed |
5185 | 32K RAM EXPANSION |
5190 | Speech module installed |
5195 | SPEECH MODULE |
5200 | Tomy Tutor & Pyuuta cartridge |
5205 | GCE Vectrex cartridges |
5210 | VTech V.Smile cartridges |
5215 | VTech V.Smile Motion cartridges |
5220 | Atari XE Game System cartridges |
5225 | Atari 400 / 800 floppy disks |
5230 | Disk (Drive 3) |
5235 | Disk (Drive 4) |
5240 | Video Game Music Files |
5245 | CONTROL MAPPING |
5250 | Analog |
5255 | Digital |
5260 | Keyboard shortcuts unavailable if passing through the keyboard. |
5265 | INPUT INTERFACE |
5270 | Keyboard passthrough |
5275 | Simultaneous |
5280 | Rotates screen by 90 degrees. Intended for rotating displays. |
5285 | VERTICAL ROTATION (TATE) |
5290 | 100%(native) |
5295 | Small performance increase (may drop frames). |
5300 | FRAME DUPING (SPEED UP) |
5305 | Much faster than interpreter (but may have issues). |
5310 | CPU DYNAREC (SPEED UP) |
5315 | Disabled (Beatle Interpreter) |
5320 | Max Performance |
5325 | Cycle Timing Check |
5330 | Lightrec Interpreter |
5335 | DYNAREC CODE INVALIDATION |
5340 | Full (more compatible) |
5345 | DMA Only (Slightly Faster) |
5350 | Allows up to 5 or 8 controllers in supported games. |
5355 | Port 1 |
5360 | Port 2 |
5365 | Port 1+2 |
5370 | Analog Controller |
5375 | DualShock Controller |
5380 | Analog Joystick (Flystick) |
5385 | Justifier |
5390 | Enhancement. Remove the sixteen sprites per line limit. |
5395 | Manual |
5400 | Portrait |
5405 | Landscape |
5410 | Requires BIOS file to be present. |
5415 | Only for Super Game Boy enhanced games. |
5420 | SUPER GB BORDERS |
5425 | Value to use for the emulated solar sensor (Boktai). |
5430 | SOLAR SENSOR LEVEL |
5440 | Selfie |
5450 | Sex |
5455 | Skynet |
5460 | Enable or disable monsters in battle. |
5465 | MONSTERS |
5470 | 4:3 RENDERING RESOLUTION |
5477 | Enhancement. Increase the rendering resolution when in 16:9 ratio. Makes 3D objects clearer. |
5482 | 16:9 RENDERING RESOLUTION |
5487 | Enhancement. 3 point is accurate to N64, standard is better. |
5492 | TEXTURE FILTERING MODE |
5497 | standard |
5502 | 3 point |
5507 | Enhancement. Smooth out jagged edges on 3D objects polygons. |
5512 | Smooth textures on 3D objects. |
5517 | Smooth 1 |
5522 | Smooth 2 |
5527 | Smooth 3 |
5532 | Smooth 4 |
5537 | Sharp 1 |
5542 | Sharp 2 |
5547 | Enhancement. Upscale textures. |
5552 | TEXTURE UPSCALING |
5557 | As Is |
5562 | X2 |
5567 | RDP PLUGIN |
5572 | GLideN64 (Fastest) |
5577 | ParaLLEl-RDP |
5582 | Angrylion (Most Compatible) |
5587 | RSP PLUGIN |
5592 | HLE (Fastest) |
5597 | ParaLLEl (Best LLE) |
5602 | CXD4 (LLE Fallback) |
5607 | CPU CORE |
5612 | Dynarec (Fastest) |
5617 | Cached Interpreter |
5622 | Pure Interpreter (Most Accurate) |
5629 | Useful for N64 style controllers. Limited hotkeys for controllers without dedicated hotkey. |
5634 | CONTROLLER 1 |
5639 | CONTROLLER TYPE |
5644 | RetroPad (Default) |
5649 | N64 |
5654 | N64 (Limited Hotkeys) |
5659 | Useful for N64 style controllers. |
5664 | CONTROLLER 2 |
5669 | CONTROLLER 3 |
5674 | CONTROLLER 4 |
5679 | Emulate a pak in the controller expansion port. |
5684 | CONTROLLER PAK |
5689 | Memory Pak |
5694 | Rumble Pak |
5699 | Rumble Pak (Automatic) |
5705 | Use to eliminate joystick drift/unwanted input. Effects all controllers. |
5710 | JOYSTICK DEADZONE |
5715 | 15% (Default) |
5722 | Use to make joystick movement more or less sensitive. Effects all controllers. |
5727 | JOYSTICK SENSITIVITY |
5732 | 100% (Default) |
5737 | Full speed can break some games. |
5742 | FRAME RATE |
5747 | Original |
5752 | Full speed |
5757 | Only applies when using Parallel-RDP as the chosen RDP Plugin. |
5762 | PARALLEL-RDP UPSCALER |
5767 | 1x (Default) |
5772 | Can change the language of some games. |
5777 | Japan |
5782 | USA |
5787 | Europe |
5792 | Universe BIOS is not compatible with cheats. |
5797 | NEO GEO CD BIOS |
5802 | CDZ |
5807 | CDZ MAME |
5812 | CDZ Universe 3.3 |
5817 | Use one save file per game. |
5822 | PER-GAME SAVES |
5827 | Manually activate the adapter for supported games. |
5832 | 4 PLAYER ADAPTER |
5837 | NTSC (NES) |
5842 | Famicom (FDS) |
5847 | PC MODEL |
5852 | Select the processor model. |
5857 | CPU FEATURE |
5862 | OVERCLOCK MULTIPLIER |
5867 | 6x (Recommended) |
5872 | 1MB |
5877 | 3MB |
5882 | 7MB |
5887 | 11MB |
5892 | 13MB (Recommended) |
5897 | 120MB |
5902 | 230MB |
5907 | 512MB |
5912 | 1024MB |
5917 | Graphic Display Controller model. |
5922 | GDC |
5927 | Older games skipped drawing every second line, this masks that. |
5932 | REMOVE SCANLINES |
5937 | Full 255 lines |
5942 | Some games rely on this (Apros). |
5947 | REAL PALETTES |
5952 | 26K for old games and 86K for newer games. |
5957 | SOUND BOARD |
5962 | To have music and not only sound in games (Owl-Zoo). |
5967 | JAST SOUND |
5972 | Emulate a keyboard/mouse/joypad. |
5977 | JOY2KEY PROFILE |
5982 | Arrows |
5987 | Arrows 3button |
5992 | Keypad |
5997 | Keypad 3button |
6002 | Manual keyboard |
6007 | Atari Joypad |
6012 | EMULATED SYSTEM |
6017 | Videopac G7000 (European) |
6022 | Videopac+ G7400 (European) |
6027 | Videopac+ G7400 (France) |
6032 | NTSC 60Hz |
6037 | PAL 50Hz |
6042 | Some games accept input from port 2 instead of port 1. |
6047 | SWAP GAMEPADS |
6052 | Zooms in to hide black borders. |
6057 | CRT GHOSTING EFFECT |
6062 | Ghosting (65%) |
6067 | Ghosting (75%) |
6072 | Ghosting (85%) |
6077 | Ghosting (95%) |
6082 | Soften the hash sound effect from some games. |
6087 | AUDIO FILTER |
6092 | Set desired framerate. |
6097 | FRAMERATE |
6102 | 30fps |
6107 | 60fps (Default) |
6112 | 70fps |
6117 | 72fps |
6122 | 75fps |
6127 | 90fps |
6132 | 100fps |
6137 | 119fps |
6142 | 120fps |
6147 | 144fps |
6152 | 240fps |
6157 | 244fps |
6162 | 1.0x (12.50Mhz) |
6167 | 1.1x (13.75Mhz) |
6172 | 1.2x (15.00Mhz) |
6177 | 1.5x (18.75Mhz) |
6182 | 1.6x (20.00Mhz) |
6187 | 1.8x (22.50Mhz) |
6192 | 2.0x (25.00Mhz) |
6197 | Fixes a possible bug with multiple controllers detection. |
6202 | ACTIVE INPUT DEVICES FIX |
6207 | SPECIFIC GAME FIXES |
6212 | Alone in the Dark |
6217 | Crash-n Burn |
6222 | Dinopark Tycoon |
6227 | Microcosm |
6232 | Enable shared saves for multi-disc games |
6237 | NVRAM STORAGE |
6242 | Per Game |
6247 | Choose the Parallel N64 graphics plugin. |
6252 | GRAPHICS PLUGIN |
6257 | Glide64 |
6262 | Gln64 |
6267 | Rice |
6272 | Angrylion |
6277 | Parallel |
6282 | 4.5x (1440x1080) |
6287 | Automatic |
6292 | N64 3-point |
6297 | PCE Joypad |
6302 | PCE Mouse |
6307 | Skip the bios boot logo, may cause default language issues. |
6312 | BIOS FAST BOOT |
6317 | Off is safer, On for specific games. |
6322 | Capcom VS games Expand Screen Width |
6327 | Chrono Chross Odd/Even Bit Hack |
6332 | Dark Forces Flat Tex Triangles Fix |
6337 | Diablo Music Fix |
6347 | InuYasha Sengoku Battle Fix |
6352 | Pandemonium 2 Lazy Screen Update Fix |
6357 | Parasite Eve 2/Vandal Hearts 1&2 Fix |
6362 | Hyper Blaster/Justifier |
6367 | Produces a clean LCD effect. |
6372 | LCD FILTER |
6377 | LCD GHOSTING EFFECTS |
6382 | Green - GameKing |
6387 | VB - Virtual Boy |
6392 | Potator - Orangish - Amber |
6397 | Potator - Green |
6402 | Potator - Blue |
6407 | Potator - Green - BGB |
6412 | Potator - Green Wataroo |
6417 | Brownish - Travel Wood |
6422 | Blue - Bubbles Blue |
6427 | Blue - Game Master |
6432 | Blue - Shiny Sky Blue |
6437 | Blue - Slime Blue |
6442 | Gold - Golden Wild |
6447 | Gold - Labo Fawn |
6452 | Gold - Million Live Gold |
6457 | Gold - Odyssey Gold |
6462 | Grey - Greyscale |
6467 | Grey - Digivice |
6472 | Grey - Microvision |
6477 | Green - Buttercup Green |
6482 | Green - Game.com |
6487 | Green - Greenscale |
6492 | Green - Legendary Super Saiyan |
6497 | Green - TI-83 |
6502 | Orange - Hokage Orange |
6507 | Pink - Blossom Pink |
6512 | 1 Frame |
6517 | 2 Frames |
6522 | 3 Frames |
6527 | 4 Frames |
6532 | 5 Frames |
6537 | 6 Frames |
6542 | 7 Frames |
6547 | 8 Frames |
6552 | 480x272 (Default) |
6557 | CONTROLLER PROFILE |
6562 | Gamepad Classic |
6567 | Gamepad Modern |
6572 | Force a specific model and prevent tags detection. |
6577 | AMIGA MODEL |
6582 | Autodetect (by game name tag) |
6587 | A500 (512KB Chip + 512KB Slow) |
6592 | A500+ (1MB Chip) |
6597 | A600 (2MB Chip + 8MB Fast) |
6602 | A1200 (2MB Chip + 8MB Fast) |
6607 | A4000/040 (2MB Chip + 8MB Fast) |
6612 | CDTV (1MB Chip) |
6617 | CD32 Default (2MB Chip) |
6622 | CD32 (2MB Chip + 8MB Fast) |
6627 | Help games which are too quick or that have bugs. |
6632 | CPU COMPATIBILITY |
6637 | Normal |
6642 | More compatible |
6647 | Cycle-exact |
6652 | Works with 'Cycle-exact' mode and for a few games. |
6657 | Default by model |
6662 | 3.54 MHz |
6667 | 7.09 MHz (A500 speed) |
6672 | 14.18 MHz (A1200 speed) |
6677 | 28.37 MHz |
6682 | 35.46 MHz |
6687 | 42.56 MHz |
6692 | 56.75 MHz |
6697 | Ignored with 'Cycle-exact'. |
6702 | CPU SPEED |
6707 | PAL 288x576px 50Hz (auto) |
6712 | NTSC 240x480px 60Hz (auto) |
6719 | Manually define which resolution to use. Auto defaults to High and switches to Super-High when needed. |
6724 | VIDEO RESOLUTION |
6729 | Low 360p |
6734 | High 720p |
6739 | Super-high 1440p |
6744 | Hides borders on many games. Some games use the borders. |
6749 | ZOOM/CROP (HIDE BORDERS) |
6754 | Auto zoom |
6759 | minimum |
6764 | smaller |
6769 | small |
6774 | medium |
6779 | large |
6784 | larger |
6789 | maximum |
6794 | Affects mouse speed globally. |
6799 | MOUSE SPEED |
6804 | Makes second fire button press up instead. |
6809 | JUMP ON B |
6814 | Removes loading but can add possible glitches/crashes. |
6819 | FLOPPY TURBO SPEED |
6824 | Keypad to joyport mappings for 2 players. |
6829 | 2P GAMEPAD MAPPING (KEYRAH) |
6834 | Enable launching pre-installed WHDLoad installs. |
6839 | WHDLOAD LAUNCHER |
6844 | Passes all physical keyboard events for Pad2Key. |
6849 | DISABLE EMULATOR JOYSTICK |
6854 | Select controller type for Amiga P1. |
6859 | CD32 Pad |
6864 | Select controller type for Amiga P2. |
6869 | Inserts CD during boot animation to prevent loading fail. |
6874 | BOOT ANIMATION FIRST |
6879 | CD TURBO SPEED |
6884 | Makes the blue button press up instead. |
6889 | JUMP ON A |
6894 | Inserts CD during boot animation prevent loading fail. |
6899 | Slow down or speed up games as appropriate. |
6904 | 10Mhz |
6909 | 16Mhz |
6914 | 25Mhz |
6919 | 33Mhz (Overclock) |
6924 | 66Mhz (Overclock) |
6929 | 100Mhz (Overclock) |
6934 | 150Mhz (Overclock) |
6939 | 200Mhz (Overclock) |
6944 | 5MB |
6949 | 6MB |
6954 | 9MB |
6959 | 10MB |
6964 | 12MB |
6969 | Full Frame |
6974 | 1/2 Frame |
6979 | 1/3 Frame |
6984 | 1/4 Frame |
6989 | 1/5 Frame |
6994 | 1/6 Frame |
6999 | 1/8 Frame1 |
7004 | 16 Frame |
7009 | 1/32 Frame |
7014 | 1/60 Frame |
7019 | Auto Frame Skip |
7024 | Applies to both players. |
7029 | JOYPAD TYPE |
7034 | Default (2 Buttons) |
7039 | Megadrive (8 Buttons) |
7044 | Super Famicom (8 Buttons) |
7049 | 1 MHz (Underclock) |
7054 | 2 MHz (Underclock) |
7059 | 4 MHz (NEC uPD780) |
7064 | 8 MHz (NEC uPID7008) |
7069 | 16 MHz (Overclock) |
7074 | 32 MHz (Overclock) |
7079 | 64 MHz (Overclock) |
7084 | EMULATE PCG-8100 |
7089 | Use to eliminate cursor drift/unwanted input. |
7094 | ANALOG DEADZONE |
7099 | GAMEPAD CURSOR SPEED |
7104 | 1.0 (240p) |
7109 | 2.0 (480p) |
7114 | Improve speed, at a minor cost of accuracy. |
7119 | SPEED HACK (SAFE) |
7126 | Enhancement. Remove the thirty-two sprites per line limit. Crashes certain games. |
7131 | REDUCE SPRITE FLICKERING (UNSTABLE) |
7136 | Overclock the SNES CPU (Gradius 3, Super R-Type). |
7141 | Light (load times) |
7146 | Compatible |
7151 | Max (demanding games) |
7158 | Enhancement. Reduces slowdown in mode 7 games. Can cause issues in certain games. |
7163 | BLEND HIGH-RES MODE |
7168 | Merge |
7173 | Blur |
7178 | SNES Gamepad |
7183 | SNES Mouse |
7188 | SNES Multitap |
7193 | Super Scope |
7198 | Konami Justifier |
7203 | M.A.C.S. Rifle |
7210 | Konami Justifier P2 is daisy chained from controller 2, appears as port 3 to system. |
7215 | Konami Justifier (P2) |
7220 | Monochrome |
7225 | RF |
7230 | RGB |
7235 | S-Video |
7240 | Composite |
7245 | 5 MHz (Underclock) |
7250 | 8 MHz (Underclock) |
7255 | 9 MHz (Underclock) |
7260 | 10 MHz (Default) |
7265 | 11 MHz |
7270 | 12 MHz |
7275 | 13 MHz |
7280 | 14 MHz |
7285 | 15 MHz |
7290 | 20 MHz |
7295 | 30 MHz |
7300 | 40 MHz |
7305 | Light guns/multitap. |
7310 | Dual Konami Justifiers |
7316 | Sync GB2Player/GBC2Player saves with saves in "saves/gb" or "saves/gbc". |
7321 | SYNC SAVE FILES |
7326 | FRAME RATE LIMIT |
7331 | 10fps |
7336 | 15fps |
7341 | 20fps |
7346 | 25fps |
7351 | 40fps |
7356 | 50fps |
7361 | 60fps |
7366 | 155fps |
7371 | 160fps |
7376 | RUMBLE |
7381 | Gamepad Classic Alt |
7391 | black/white |
7396 | black/blue |
7401 | black/cyan |
7406 | black/electric cyan |
7411 | black/green |
7416 | black/magenta |
7421 | black/yellow |
7426 | Use your physical anaglypth 3D glasses! |
7431 | ANAGLYPH PRESET (3D) |
7436 | red/blue |
7441 | red/cyan |
7446 | red/electric cyan |
7451 | green/magenta |
7456 | yellow/blue |
7471 | original gameboy |
7476 | black and white |
7481 | gba sp |
7486 | blue sea |
7491 | dark knight |
7496 | green forest |
7501 | hot desert |
7506 | pink dreams |
7511 | weird colors |
7516 | Only for games that employed it (for Boktai) |
7521 | For Gyro-enabled games (bound to left analog stick) |
7526 | SENSOR SENSITIVITY (GYROSCOPE) |
7531 | For Gyro-enabled games (bound to right analog stick) |
7536 | SENSOR SENSITIVITY (TILT) |
7541 | Resolution multipliers to smooth vectors |
7546 | RESOLUTION MULTIPLIER |
7551 | Automatic switches region per file path tags |
7556 | MODEL TYPE |
7561 | C64 PAL Automatic |
7566 | C64 NTSC Automatic |
7571 | C64 PAL |
7576 | C64 NTSC |
7581 | C64 Games System PAL |
7586 | C64 Japanese NTSC |
7591 | Change the output resolution ratio. |
7596 | PAL 576x312px |
7601 | NTSC 492x262px |
7606 | Auto-disable zoom |
7611 | Most games use port 2, some use port 1. |
7616 | CONTROLLER PORT |
7621 | Paddles |
7626 | Mouse (1351) |
7631 | Trackball (Atari CX-22) |
7636 | Koalapad |
7641 | Some games and homebrews require more RAM |
7646 | RAM EXPANSION UNIT |
7651 | 128kB (1700) |
7656 | 256kB (1764) |
7661 | 512kB (1750) |
7666 | 1024kB |
7671 | 2048kB |
7676 | 4096kB |
7681 | 8192kB |
7686 | 16384kB |
7691 | KEYBOARD PASSTHROUGH |
7696 | C128 PAL |
7701 | C128 NTSC |
7706 | C128 DCR PAL |
7711 | C128 DCR NTSC |
7716 | RetroPad Face Button Options. |
7721 | Button Options |
7726 | B = Fire |
7731 | B = Fire, A = Up |
7736 | Y = Fire |
7741 | Y = Fire, B = Up |
7746 | PLUS4 PAL |
7751 | PLUS4 NTSC |
7756 | C16 PAL |
7761 | C16 NTSC |
7766 | V364 NTSC |
7771 | 232 NTSC |
7776 | colodore_ted |
7781 | yape-pal |
7786 | yape-ntsc |
7791 | VIC20 PAL Automatic |
7796 | VIC20 NTSC Automatic |
7801 | VIC20 PAL |
7806 | VIC20 NTSC |
7811 | Super VIC (+16K) NTSC |
7816 | colodore_vic |
7821 | mike-pal |
7826 | mike-ntsc |
7831 | 3032B |
7836 | 4032B |
7841 | SUPERPET |
7846 | green |
7851 | amber |
7856 | white |
7861 | For weak machines. Some games will not work with this. |
7866 | FAST BLITTER (LESS COMPATIBLE) |
7871 | Enable for Doom to run at its correct resolution. |
7876 | DOOM RES HACK |
7881 | Remove the padding on the sides of the screen. |
7886 | CROP BORDER |
7891 | Always have 6 bullets, 6 dynamite and 6 lives. |
7896 | TRAINER MODE |
7901 | Nothing can kill Rick, may break the game. |
7906 | INVULNERABILITY MODE |
7911 | Highlight all entities on the game map. |
7916 | EXPOSE MODE |
7921 | 4K |
7926 | Change the system's language. |
7931 | Deutsch |
7937 | Choose which graphics API library to use. Vulkan may not work for every core. |
7942 | GRAPHICS API |
7947 | OpenGL |
7952 | GLCore |
7957 | Vulkan |
7964 | Changing driver can improve audio performance and reduce distortion. Alsathread is recommended for low-end systems. |
7969 | AUDIO DRIVER |
7974 | ALSA |
7979 | ALSAThread |
7984 | TinyALSA |
7989 | SDL2 |
7994 | Pulse (Default) |
7999 | In milliseconds. Can reduce crackling/cutting out. |
8004 | AUDIO LATENCY |
8009 | Allow cores to set rotation. |
8014 | ALLOW ROTATION |
8019 | Map controller inputs to light gun inputs. |
8024 | CONTROLLER TO LIGHT GUN |
8029 | Adjust screen line draw mode. |
8034 | LINE MODE |
8039 | SINGLE |
8044 | DOUBLE |
8049 | SCANLINES |
8054 | Manually define which internal resolution to use. AUTO = High. |
8059 | Super high |
8064 | Change pixel scaling and filtering method. |
8069 | SCALING METHOD |
8074 | Pixelated (Nearest) |
8079 | Smooth (Linear) |
8084 | Fix flickering in a static screen like Workbench. |
8089 | REMOVE INTERLACE ARTIFACTS |
8094 | OFF |
8099 | Resize automatically screen height. |
8104 | AUTO HEIGHT |
8111 | Improves both sprite scaling and road rendering. Does not affect the car sprite. |
8116 | HIGH RESOLUTION MODE |
8121 | Choose which graphics API library to use. |
8126 | Vulkan (Default) |
8131 | Speed up shader compilation. |
8136 | ASYNC SHADER COMPILE (VULKAN ONLY) |
8141 | Set the controller rumble strength if supported. |
8146 | Pro Controller required for games that require shake motions. |
8151 | CONTROLLER COMBINATION |
8156 | GamePad + 4 Pro Controller |
8161 | GamePad + 4 Sideway Wiimote |
8166 | 5 Pro Controller |
8171 | 5 Sideway Wiimote |
8176 | Wii U Classic Controller |
8181 | Not all games support all languages. |
8186 | CONSOLE LANGUAGE |
8191 | Current language |
8196 | Chinese |
8201 | Portuguese |
8206 | Russian |
8211 | Taiwanese |
8216 | Choose the audio output type. |
8221 | AUDIO CHANNELS |
8226 | Stereo (Default) |
8231 | Surround |
8236 | Have Batocera set the first audio output device. |
8241 | AUDIO OUTPUT |
8246 | Set in Config - choose if no audio output |
8251 | Batocera sets first audio device (Default) |
8256 | Fix screen tearing. |
8261 | VSYNC |
8266 | Double buffering |
8271 | Triple buffering |
8276 | Choose upscaling method. |
8281 | UPSCALE FILTER |
8286 | Bicubic |
8291 | Hermite (Default) |
8296 | Nearest Neighbour |
8301 | Choose downscaling method. |
8306 | DOWNSCALE FILTER |
8311 | Bilinear (Default) |
8316 | Hermite |
8321 | Keep Aspect Ration (Default) |
8326 | Stretch |
8331 | Enable mouse input to simulate touchscreen. |
8336 | ENABLE MOUSE |
8341 | Enable Cemu's performance overlay. |
8346 | ENABLE PERFORMANCE OVERLAY |
8351 | Enable notifications of cache, controller events etc. |
8356 | ENABLE NOTIFICATIONS |
8363 | Enable gamepad view for games that have interaction across two screens. Use Hotkey+R2 to switch screens. |
8368 | ENABLE GAMEPAD VIEW |
8375 | Arrange the dual screen layout. Separate windows can be changed with Hotkey+R2. |
8380 | Top Only |
8385 | Bottom Only |
8390 | Large Top |
8395 | Large Bottom |
8400 | Left/Right |
8405 | Right/Left |
8410 | Separate Windows |
8415 | Hybrid Screen Top |
8420 | Hybrid Screen Bottom |
8425 | GRAPHICS |
8430 | OpenGL (Default) |
8435 | Fix screen tearing. CPU heavy. |
8440 | Off will help some games, others will run too fast. |
8445 | FRAME LIMIT |
8450 | Reduce stutter that happens when compiling shaders. |
8455 | DISK SHADER CACHE |
8462 | Compile shaders using background threads to avoid shader compilation stutter. May cause graphical glitches. |
8467 | ENABLE ASYNC SHADER COMPILATION |
8472 | Preloading is impossible from ES. |
8477 | Preload |
8482 | The New 3DS has a faster processor, ZL/ZR buttons and a C-stick. |
8487 | NEW 3DS MODE |
8494 | Choose which graphics API library to use. Vulkan may not work on all hardware. |
8499 | Not all games support stretching, depending on their video files. |
8504 | Force 4:3 |
8509 | SCREEN ROTATION |
8514 | 0 degrees |
8521 | Use with the stretch aspect ratio and adjust joystick sensitivity as required. |
8526 | Restore BLENDMODE outline on Singe sprites. |
8531 | BLEND SPRITES (SINGE) |
8536 | This option is required for some gun games when playing with a mouse. |
8541 | ABSOLUTE MOUSE INPUT |
8546 | Invert the vertical joystick axis on flight games. |
8551 | INVERT AXIS |
8556 | JOYSTICK TO CURSOR SENSITIVITY |
8561 | Hide crosshairs in supported games e.g. ActionMax, Maddog II. |
8566 | LIGHT GUNS |
8571 | HIDE LIGHT GUN CROSSHAIRS |
8576 | Hidden |
8581 | Shown |
8587 | Can improve video performance. Do not use with ActionMax games or scanlines. |
8592 | SDL TEXTURE ACCESS STREAMING |
8597 | Use controller settings manually defined in custom.ini. |
8602 | CUSTOM CONTROLLER |
8607 | DISPLAY |
8614 | Enable Gamecube boot animation and BIOS access (requires IPL.bin BIOS in appropriate user directory). |
8619 | ENABLE BOOT ANIMATION |
8624 | Change the Gamecube system language. |
8629 | GAMECUBE LANGUAGE |
8634 | English/Japanese |
8639 | Map your controller to an emulated Wiimote. |
8644 | EMULATE WIIMOTE |
8649 | CUSTOMIZE EMULATED WIIMOTE & GAMEPAD |
8654 | Classic Controller |
8659 | Classic Controller Pro |
8664 | Wiimote Sideway |
8669 | Wiimote Sideway + Swing |
8674 | Wiimote Sideway + Tilt |
8679 | Wiimote Sideway + Nunchuk |
8684 | Position of wii sensor bar relative to the disaply for real wiimotes. |
8689 | SENSOR BAR POSITION |
8694 | Bottom (Default) |
8699 | Top |
8704 | Emulate the Wiimote pointer with a DS4's gyroscope. |
8709 | DUALSHOCK MOTION CONTROL |
8714 | Emulate the Wiimote pointer with a mouse. |
8719 | MOUSE AS WIIMOTE POINTER |
8724 | Enable controller rumble capabilities if supported by the controller. |
8729 | The final output image, unrelated to the Wii's emulated NAND setting. |
8734 | Force 16:9 |
8739 | Stretch to window |
8744 | RENDERING |
8749 | 8x 5K (5120x4224) |
8755 | Compile shaders on next launch of game (one time). Reduces micro-freezes. |
8760 | PRE-CACHE SHADERS |
8765 | Off (default) |
8770 | Increase emulator performance, at the cost of accuracy/stability. |
8775 | PERFORMANCE HACKS |
8780 | Search for custom configured joystick profiles. |
8785 | USE PAD PROFILES |
8790 | Change what's plugged into the virtual GameCube ports. |
8795 | GAMECUBE PORT 1 TYPE |
8800 | Standard Controller |
8805 | GameCube Adapter for Wii U |
8810 | Steering Wheel |
8815 | Dance Mat |
8820 | DK Bongos |
8825 | GAMECUBE PORT 2 TYPE |
8830 | GAMECUBE PORT 3 TYPE |
8835 | GAMECUBE PORT 4 TYPE |
8841 | Use alternative input mappings. Only applies to Standard Controller type. |
8846 | ALT INPUT MAPPING |
8851 | Face Buttons (CW) |
8856 | Face Buttons (CCW) |
8861 | Usually not much faster than single core mode. |
8866 | DUAL CORE MODE |
8871 | Speed hack for dual core mode to fix some glitches. |
8876 | GPU SYNC |
8881 | ANTI-ALIASING |
8886 | Toggle MSAA/SSAA. Depends on anti-aliasing being enabled. |
8891 | ANTI-ALIASING MODE |
8896 | MSAA (default) |
8901 | SSAA |
8908 | Enabling will allow for correct emulation of texture wrapping. This comes at a cost of potential worse performance. |
8913 | MANUAL TEXTURE SAMPLING |
8918 | To use game cheats or 16/9 Aspect Ratio Fix codes. |
8923 | ENABLE CHEATS |
8928 | Required by some games. |
8933 | MEMORY MANAGEMENT UNIT |
8938 | Enhancement. Removes disc loading. |
8943 | FAST DISK TRANSFER RATE |
8948 | Show on screen display messages (memory card saves..). |
8953 | SHOW ON-SCREEN DISPLAY MESSAGES |
8960 | Skips Vertical Blank Interrupts when lag is detected, allowing for smooth audio playback when emulation speed is not 100%. |
8965 | VBI SKIP |
8970 | Set joystick deadzone. |
8975 | DEADZONE |
8980 | 5% (Default) |
8987 | Set virtual joysticks gate size. Smaller increases sensitivity. Larger decreases it. |
8992 | JOYSTICK GATE SIZE |
8997 | Smaller |
9002 | Normal (Default) |
9007 | Larger |
9012 | Enables Dolby Pro Logic II for surround sound. May impact performance. |
9017 | DOLBY PRO LOGIC II |
9022 | 1.5x 720p (960x792) |
9027 | 2.5x 1080p (1600x1320) |
9032 | PERFORMANCE HACKS (needs review) |
9037 | 8x (CSAA) |
9042 | 8xQ (CSAA) |
9047 | 16x (CSAA) |
9052 | 16xQ (CSAA) |
9057 | 4x (SSAA) |
9062 | DISABLE ON-SCREEN DISPLAY MESSAGES |
9067 | Determines the speed and the runahead behaviour of the system. |
9072 | EMULATION |
9077 | EMULATION SPEED |
9082 | Unlimited |
9087 | VSync and Audio Resampling need to be enabled. |
9092 | SYNC TO HOST REFRESH RATE |
9097 | Ensure every frame the console renders is displayed to screen. |
9102 | OPTIMAL FRAME PACING |
9107 | Improve performance if VSync is disabled and using Vulkan. |
9112 | THREADED PRESENTATION |
9117 | Match Window |
9122 | PAR 1:1 |
9127 | May result in a sharper image in some 2D games. |
9132 | INTEGER UPSCALING |
9137 | Enabling will smooth out the image. |
9142 | LINEAR UPSCALING |
9149 | Fills the screen regardless of the aspect ratio. Doesn't work with Integer Upscaling. |
9154 | STRETCH TO FILL |
9159 | 1x native (320x240) |
9164 | 9x 4K (2880x2160) |
9169 | Enhancement. Smooth/upscale textures on 3D objects. |
9174 | Nearest-Neighbor |
9179 | Bilinear (No Edge Blending) |
9184 | JINC2 (Slow) |
9189 | JINC2 (Slow, No Edge Blending) |
9194 | xBR (Very Slow) |
9199 | xBR (Very Slow, No Edge Blending) |
9204 | 24-bit, disables dithering. |
9209 | TRUE COLOUR RENDERING |
9214 | Makes the dither pattern much less obvious at higher resolutions. |
9219 | SCALED DITHERING |
9225 | When running outside of 100%, adjusts the temp instead of dropping frames. |
9230 | AUDIO |
9235 | STRETCH MODE |
9240 | Off (Noisy) |
9245 | Resampling (Pirch Shift) |
9250 | Time Stretch (Tempo Change, Best Sound) |
9255 | Force progressive render / scan. |
9260 | DISABLE INTERLACING |
9265 | Hack. Increases most PAL games' speed by 17%. |
9270 | FORCE NTSC TIMINGS ON PAL |
9275 | NTSC-U/C |
9280 | Preload requires more RAM. |
9285 | Use Analog joysticks in addition to D-Pad for DualShock controllers. |
9290 | JOYSTICK TO DPAD |
9295 | Not Connected |
9300 | PS1 Digital Controller |
9305 | PS1 Analog Joystick |
9310 | DualShock / Xbox Type |
9315 | NeGcon (Rumble) |
9320 | Reduces wobbly polygons & warping textures. |
9325 | ENABLE PGXP CORRECTIONS |
9330 | Allows loading protected games without subchannel information. |
9335 | ALLOW BOOTING WITHOUT SBI FILE |
9340 | Skipping it can break some games. |
9345 | Interpreter is the most accurate, but is the slowest. |
9350 | CPU EXECUTION MODE |
9355 | Interpreter (Slowest) |
9360 | Cached Interpreter (Faster) |
9365 | Recompiler (Fastest)(Default) |
9370 | System requirements at native; (RAM|VRAM). |
9375 | Per 0.05s, 5s total (550MB|100MB) |
9380 | Per 0.1s, 10s total (1100MB|200MB) |
9385 | Per 1s, 15s total (165MB|30MB) |
9390 | Per 1s, 30s total (330MB|60MB) |
9395 | Per 1s, 60s total (660MB|120MB) |
9400 | Per 1s, 90s total (990MB|180MB) |
9405 | Per 1s, 120s total (1320MB|240MB) |
9410 | ACHIEVEMENTS |
9415 | CROSSHAIR |
9422 | Dreamcast BIOS's language setting. Can change the language of some games. Some games default to Japanese. |
9427 | BIOS LANGUAGE |
9432 | Game's default |
9437 | AUTO LOAD ON GAME LAUNCH |
9442 | AUTO SAVE ON GAME EXIT |
9447 | Choose second feature pack for the controller. |
9452 | CONTROLLER 1 FEATURE PACK |
9457 | 2nd VMU (Default) |
9462 | Purupuru Pack/Vibration Pack |
9467 | CONTROLLER 2 FEATURE PACK |
9472 | CONTROLLER 3 FEATURE PACK |
9477 | CONTROLLER 4 FEATURE PACK |
9484 | Enable the Dreamcast DSP for more accurate audio. Only recommended for fast systems. |
9489 | DIGITAL SOUND PROCESSOR |
9494 | Disbaled (Default) |
9499 | Force the game to render in this aspect ratio. |
9504 | RENDER RESOLUTION |
9509 | 0.5x (320x240) |
9514 | 4.5x (2880x2160) |
9519 | Rotate the screen with the emulator. |
9524 | Per pixel is the most accurate, but also the most demanding. |
9529 | ALPHA SORTING |
9534 | Per Strip |
9539 | Per Triangle (Default) |
9544 | Per Pixel |
9549 | Allow mapping Future Pinabll with Pad to Keyboard. |
9554 | CONTROLLER CONFIGURATION |
9559 | 520 ST AUTO |
9564 | 520 ST TOS 1.00 |
9569 | 520 ST TOS 1.02 |
9574 | 520 ST TOS 1.04 |
9579 | 1040 STE AUTO |
9584 | 1040 STE 1.06 |
9589 | 1040 STE 1.62 |
9594 | Mega STE AUTO |
9599 | Mega STE 2.05 |
9604 | Mega STE 2.06 |
9609 | TOS languages. |
9614 | German (de) |
9619 | Spanish (es) |
9624 | French (fr) |
9629 | Italian (it) |
9634 | Dutch (nl) |
9639 | Russian (ru) |
9644 | Swedish (se) |
9649 | British English (uk) |
9654 | English (us) |
9659 | 520K |
9664 | 1M |
9669 | 2M |
9674 | 4M |
9679 | Choose your Atari hard drive type for the .hd extension file. |
9684 | ATARI HARD DRIVE TYPE |
9689 | IDE (Default) |
9694 | ASCI |
9699 | LIMIT FRAME RATE |
9704 | No Limit |
9709 | As game specifies |
9714 | Enhancement. Enables improved polygon splitting. |
9719 | ENABLE POLYGON SPLITTING |
9724 | Rotates the screens, to simulate holding the DS sideways. |
9729 | Swap the position of the dual displays. |
9734 | SCREEN SWAP |
9739 | Sets the window size to an integer size. |
9744 | SCREEN SIZE |
9749 | Adjusts the positions of the screens. |
9754 | Original screen positions |
9759 | Always enforce vertical |
9764 | Always enforce horizontal |
9769 | Hybrid |
9774 | How the window space is distributed between the screens. |
9779 | SCREEN SIZING |
9784 | Even |
9789 | Emphasize top |
9794 | Emphasize bottom |
9799 | Top only |
9804 | Bottom only |
9809 | INTEGER SCALING |
9814 | CONSOLE TYPE |
9819 | DSi (experiemental) |
9826 | h265 (HEVC) is CPU heavy and increases latency, but is more bandwidth efficient. |
9831 | VIDEO STREAM CODEC |
9836 | h264 (less latency) |
9841 | h265 (HEVC) (higher quality at lower bitrates) |
9846 | VIDEO STREAM RESOLUTION |
9851 | 4K (3840x2160) |
9856 | Output rotation independent of xrandr or framebuffer settings. |
9861 | ROTATE |
9866 | VIDEO STREAM FRAME RATE |
9871 | 30FPS |
9876 | 60FPS |
9881 | 120FPS |
9886 | Higher number for higher picture quality, but requires more bandwidth. |
9891 | VIDEO STREAM BITRATE |
9896 | 5Mbps (good for 720p) |
9901 | 10Mbps (good for 1080p 60FPS) |
9906 | 20Mbps (not supported by some routers) |
9911 | 50Mbps (highest quality available) |
9917 | Streaming Optimal Playable Settings, overrides other settings if enabled. |
9922 | DYNAMICALLY CALCULATE OPTIMAL SETTINGS |
9927 | Close app on the remote host when quitting Moonlight. |
9932 | QUIT ON HOST |
9937 | Disable all input processing (view-only mode). |
9942 | VIEW ONLY |
9947 | Enable QOS settings to optimize for internet or local network. |
9952 | LAN / WAN STREAMING |
9957 | WAN |
9962 | LAN (Default) |
9969 | Enables surround sound if your audio card supports it (Consumes more bandwidth). |
9974 | SURROUND SOUND |
9979 | FRAMESKIP (GL64MK2 ONLY) |
9986 | Enable second audio limiter. Improves audio quality at the cost of performance. |
9991 | AUDIO SYNC |
9998 | Lower values reduce audio latency and improve performance, but can cause audio issues. |
10003 | AUDIO BUFFER (SAMPLES) |
10008 | nearest |
10013 | bilinear |
10018 | trilinear |
10025 | Enhancement. Improves clarity of distant textures when mip-mapping is enabled. |
10030 | Upscale textures on 3D objects. |
10035 | TEXTURE UPSCALING (RICE ONLY) |
10040 | 2X |
10045 | Sharpen |
10050 | Sharpen More |
10055 | External |
10060 | Mirrored |
10065 | DISABLE 4MB EXPANSION RAM PACK |
10072 | Required for some effects in-game (Banjo Kazooie and DK64 transitions), can cause slowdown. |
10077 | READ FRAMEBUFFER EVERY FRAME (GLIDE64MK2) |
10082 | Game default |
10087 | Disable |
10092 | Enable |
10099 | Apply a multiplier to the joystick's input to lower or increase responsiveness. |
10104 | SENSITIVITY |
10109 | 0.5x |
10114 | 0.6x |
10119 | 0.7x |
10124 | 0.8x |
10129 | 0.9x |
10134 | 1.1x |
10139 | 1.2x |
10144 | 1.3x |
10149 | 1.4x |
10154 | 1.5x |
10161 | The area around the joystick's neutral position where input is ignored. Can help reduce unintended inputs. |
10166 | 1% (Default) |
10171 | Limit FPS to reduce high CPU usage. |
10176 | LIMIT FPS |
10181 | Only some games feature rumble. Not compatible with all controllers. |
10186 | Stretch games to full-screen, but may distort the aspect ratio |
10191 | SCREEN RATIO |
10196 | Simple 2x |
10201 | Display on screen information like savestate, config warning etc... |
10206 | Fit to Window / Fullscreen |
10211 | Auto Standard (4:3 interlaced / 3:2 progressive) |
10216 | Standard (4:3) |
10221 | Widescreen (16:9) |
10226 | Adjusts Full Motion Video movies aspect ratio. |
10231 | FMV ASPECT RATIO |
10236 | FMV movie deinterlacing. |
10241 | DEINTERLACING |
10246 | Weave (Top Field First) |
10251 | Weave (Bottom Field First) |
10256 | Bob (Top Field First) |
10261 | Bob (Bottom Field First) |
10266 | Blend (Top Field First) |
10271 | Blend (Bottom Field First) |
10276 | Adaptive (Top Field First) |
10281 | Adaptive (Bottom Field First) |
10288 | Smooths the overall picture as it is displayed on the screen. Corrects positioning between pixels. |
10293 | BILINEAR FILTERING |
10298 | Bilinear (Smooth) |
10303 | Bilinear (Sharp) |
10308 | ENABLE WIDESCREEN PATCHES |
10313 | Enable to improve bluriness. |
10318 | ANTI-BLUR |
10323 | Enable No-interlacing Patches. |
10328 | INTERLACING PATCHES |
10333 | Can sharpen images in lower resolutions. |
10338 | Native (PS2)(Default) |
10343 | 1.25x Native |
10348 | 1.5x Native |
10353 | 1.75x Native |
10358 | 2x Native (~720p) |
10363 | 2.25x Native |
10368 | 2.5x Native |
10373 | 2.75x Native |
10378 | 3x Native (~1080p) |
10383 | 3.5x Native |
10388 | 4x Native (~1440p/2K) |
10393 | 5x Native (~1620p) |
10398 | 6x Native (~2160p/4K) |
10403 | 7x Native (~2520p) |
10408 | 8x Native (~2880p/5K) |
10413 | Choose mipmapping type. |
10418 | MIPMAPPING |
10423 | Basic (generated Mipmaps) |
10428 | Full (PS2 Mipmaps) |
10433 | Control the texture filtering of the emulation. |
10438 | Bilinear (Forced) |
10443 | Bilinear (PS2) |
10448 | Bilinear (Forced excluding sprite) |
10453 | Control the texture's trilinear filtering of the emulation. |
10458 | TRILINEAR FILTERING |
10463 | Off (None) |
10468 | Trilinear (PS2) |
10473 | Trilinear (Forced) |
10479 | Reduces banding between colours and improves the preceived colour depth. |
10484 | DITHERING |
10489 | Unscaled (Default) |
10494 | Basic (Recommended) |
10501 | The higher the setting, the more blending is emulated in the shader accurately, and the higher the speed penalty will be. |
10506 | BLENDING ACCURACY |
10511 | Minimum |
10516 | Full (Slow) |
10521 | Maximum (Very Slow) |
10528 | Uploads entire textures at once instead of small pieces. Improves performance in most games. |
10533 | TEXTURE PRELOADING |
10538 | Partial |
10543 | Full (Hash Cache) |
10548 | Some games have issues when the animation is shown, others require it. |
10553 | Skip (safer) |
10558 | Show (specific games) |
10565 | Applies the FXAA anti-aliasing algorithm to improve the visual quality of games. |
10570 | FXAA |
10575 | Automatically loads and applies cheats on game start. |
10580 | CHEATS |
10585 | Allows up to 8 controllers in supported games. |
10590 | Maximum 2 Players (Default) |
10595 | Maximum 4 Players |
10600 | Maximum 8 Players |
10605 | Allows user replaceable textures. |
10610 | TEXTURE REPLACEMENTS |
10617 | Necessary for some guns to replace fog textures as a workaround in Time Crisis - Crisis Zone. |
10622 | TIME CRISIS FOG HACK |
10627 | Playstation 2 wheel type |
10632 | WHEEL MODEL |
10637 | Driving Force |
10642 | Driving Force Pro |
10647 | GT Force |
10652 | Virtual |
10658 | Skip buffer disables auto frameskip and renders at display output resolution. |
10663 | RENDERING MODE |
10668 | Skip buffer effects |
10673 | Buffered rendering |
10678 | 8x 4K (3840x2176) |
10683 | Automatically reduce frameskip if the system has spare overhead. |
10688 | AUTO FRAMESKIP |
10693 | Enable for more fluidity, disable if screen tearing. |
10698 | VSYNC INTERVAL |
10703 | Enhancement. Enables texture upscaling textures and their size. |
10708 | TEXTURE UPSCALING LEVEL |
10713 | The upscaling method used when enabled. |
10718 | TEXTURE UPSCALING TYPE |
10723 | xBRZ (Default) |
10728 | Hybrid + Bicubic |
10733 | Fix texture banding when upscaling. |
10743 | Auto Max Quality |
10748 | Enables Action Replay cheats. |
10753 | GAME CHEATS |
10758 | LLVM is fastest, use the Interpreter settings if there are issues. |
10763 | CPU |
10768 | PPU DECODER |
10773 | LLVM Recompiler |
10778 | Dynamic Interpreter |
10783 | Static Interpreter |
10788 | If game crashes, try ASMJIT. If still crashing, try Fast Interpreter. |
10793 | SPU DECODER |
10798 | ASMJIT Recompiler |
10803 | Fast Interpreter |
10808 | Precise Interpreter |
10814 | Can fix bugs in some games. Only relevant for dynamic or LLVM SPU decoder. |
10819 | SPU XFloat Accuracy |
10824 | Accurate XFloat |
10829 | Approximate XFloat |
10834 | Relaxed XFloat |
10841 | Limiting to 1 or 2 may fix audio stuttering on weaker CPUs in some games. Leave on automatic if slowdown occurs. |
10846 | PREFERRED SPU THREADS |
10851 | 1 thread |
10856 | 2 threads |
10861 | 3 threads |
10866 | 4 threads |
10871 | 5 threads |
10876 | 6 threads |
10883 | May provide performance gain on CPUs with low core/thread count at the expense of possible broken timings. |
10888 | SPU LOOP DETECTION |
10895 | Mega and Giga modes may improve performance. Use the Safe mode for maximum compatibility. |
10900 | SPU BLOCK SIZE |
10905 | Safe (Default) |
10910 | Mega |
10915 | Giga |
10922 | Helps reduce CPU power consumption by throttling the CPU when not needed. Useful for handhelds. |
10927 | MAX POWER SAVING CPU-PREEMPTIONS |
10932 | Moderate |
10937 | Maximum |
10942 | PS3's internal ratio setting. Some games only support 16/9. |
10947 | VIDEO |
10952 | 16:9 (default) |
10957 | RENDER |
10962 | Most games already have an internal framelimit. Minor performance cost. |
10967 | ADDITIONAL FRAMELIMIT |
10972 | Off (faster, unstable) |
10977 | ANISOTROPIC FILTER |
10982 | Can improve performance at the expense of graphics accuracy. |
10987 | ZCULL ACCURACY |
10992 | Precise (Slowest)(Default) |
10997 | Approximate (Fast) |
11002 | Relaxed (Fastest) |
11009 | Controls precision of generated shaders. Low quality can improved performance. |
11014 | SHADER QUALITY |
11019 | Ultra |
11024 | High (Default) |
11029 | Choose your preferred render resolution. |
11034 | RENDER RESOLUTION (SCALING) |
11039 | 1280x720 (Default) |
11044 | Final image filtering. |
11049 | OUTPUT SCALING |
11054 | FidelityFX Super Resolution |
11059 | Only Async (skip draw) avoids freezing while compiling shaders. |
11064 | SHADER MODE |
11069 | Legacy (single threaded) |
11074 | Async (multi threaded)(Default) |
11079 | Async with Shader Interpreter |
11084 | Shader Interpreter only |
11089 | Only applicable when either Async Shader mode is set. |
11094 | NUMBER OF SHADER COMPILER THREADS |
11100 | May fix missing graphics and broken lighting at the cost of performance. |
11105 | WRITE COLOR BUFFERS |
11112 | Straict API specification. Can resolve rare cases of missing graphics and flickering. |
11117 | STRICT RENDERING MODE |
11123 | Can fix screen tearing on unorthodox displays (most LCDs don't need this). |
11128 | Distorts the output to fill the display fully Overrides aspect ratio. |
11133 | STRETCH TO DISPLAY AREA |
11140 | Disables the vertex cache. Might resolve missing or flickering graphics output but degrade performance. |
11145 | DISABLE VERTEX CACHE |
11152 | Offloads some RSX operations to a secondary thread. Improves performance in high-core processors. |
11157 | MULTITHREADED RSX |
11164 | Stream texture to GPU in parrallel. Can improve performance on more powerful GPU's that have spare headroom. |
11169 | ASYNCHRONOUS TEXTURE STREAMING |
11174 | On (Vulkan Only) |
11179 | Choose number of audio channels. |
11184 | AUDIO FORMAT |
11189 | Stereo |
11194 | Surround 5.1 |
11199 | Surround 7.1 |
11206 | Use 16 bit audio samples for audio drivers that don't support 32bit. Only use if you get no audio. |
11211 | CONVERT TO 16-BIT |
11216 | Can reduce crackle and stutter but increases audio latency. |
11221 | ENABLE AUDIO BUFFERING |
11228 | Duration of audio buffer in milliseconds. Higher numbers may cause audio latency. |
11233 | AUDIO BUFFER DURATION |
11238 | 10ms |
11243 | 20ms |
11248 | 40ms |
11253 | 60ms |
11258 | 80ms |
11263 | 100ms (Default) |
11268 | 120ms |
11273 | 140ms |
11278 | 160ms |
11283 | 180ms |
11288 | 200ms |
11293 | 220ms |
11298 | 240ms |
11305 | Reduces crackle and stutter further, but may cause a very noticeable reduction in audio quality on slower CPUs. |
11310 | ENABLE TIME STRETCHING |
11316 | Buffer fill level (in percentage) below which time stretching will start. |
11321 | TIME STRETCHING THRESHOLD |
11326 | 75% (Default) |
11331 | Allows Alt+Tab to RPCS3's menu. Useful for manual disc-swapping. |
11336 | GRAPHICAL USER INTERFACE |
11343 | Default uses SDL2, otherwise enable controller specific capabilities. Sony DS won't work with clone controllers. |
11348 | PS3 CONTROLLER 1 |
11353 | Legacy Evdev |
11358 | Sony DS |
11363 | PS3 CONTROLLER 2 |
11368 | PS3 CONTROLLER 3 |
11373 | PS3 CONTROLLER 4 |
11378 | PS3 CONTROLLER 5 |
11383 | PS3 CONTROLLER 6 |
11388 | PS3 CONTROLLER 7 |
11393 | Select scale resolution of the game. |
11398 | SCALE FACTOR |
11403 | Sets the scaler filter mode when rendering. |
11408 | SCALER MODE |
11413 | HQ (bilinear filter) |
11418 | Edge (sharper filet) |
11423 | AdvMame |
11428 | Scanline Interpolation Filter (SAI) |
11433 | SuperSAI |
11438 | SuperEagle |
11443 | Pixel-Perfect |
11448 | DotMatrix |
11453 | TV2x CRT Television Filter |
11458 | Stretches the output to fill the display area. |
11463 | Center (Default) |
11468 | Pixel Perfect |
11473 | Even Pixels |
11478 | Fit resolution scale |
11483 | Stretch to screen |
11488 | Fit 4:3 Aspect Ratio |
11493 | Choose your preferred renderer. |
11498 | RENDERER |
11503 | OpenGL with Shaders |
11508 | Choose your preferred language. |
11513 | Chinese (Mandarin) |
11518 | Swedish |
11523 | Hebrew |
11528 | Czech |
11533 | Enable the debug menu and the walk-through-walls button. |
11538 | TEST PLAY |
11543 | Needed by some games that use special unicode characters. |
11548 | GAME REGION (ENCODING) |
11553 | Autodetect (Recommended) |
11558 | European (Western) |
11563 | European (Cent/East) [W-1250] |
11568 | Japanese [Shift-JIS] |
11573 | Cyrillic [Windows-1251] |
11578 | Chinese (Simplified) |
11583 | Chinese (Traditional) [Big5] |
11588 | Greek |
11593 | Turkish |
11598 | Baltic |
11603 | Choose your render resolution (Requires personal redream.key file). |
11608 | 2x (1280x960) (Default) |
11613 | Choose your preferred aspect ratio. |
11618 | 4:3 (Default) |
11623 | Enable auto frameskipping for performance on lower-end systems. |
11628 | Enable vertical sync to avoid tearing in some cases. |
11634 | Choose the amount of polygon sort accuracy (Higher may cause artifacts). |
11639 | POLYGON SORT ACCURACY |
11644 | Per-strip (Default) |
11649 | Per-pixel (32 layers) |
11654 | Per-pixel (64 layers) |
11659 | Choose the Dreamcast console region. |
11664 | USA (Default) |
11669 | Choose the Dreamcast console language. |
11674 | Choose broadcast standard (for older TV's). |
11679 | BROADCAST |
11684 | NTSC (Default) |
11689 | PAL_M |
11694 | PAL_N |
11699 | Choose cable type for the TV. |
11704 | CABLE |
11709 | VGA (Default) |
11714 | Enable the legacy or the new 3D engine (choose legacy for older GPUs). |
11719 | 3D ENGINE |
11724 | Legacy3D |
11729 | New3D |
11734 | Enable proper quad rendering (for higher end systems). |
11739 | QUAD RENDERING |
11744 | Enable crosshairs in shooting games for the selected players. |
11749 | P1 only |
11754 | P2 only |
11759 | P1 & P2 |
11765 | Use L2/R2 for Accel/Brake and L1/R1 or R-stick Up/Down for Shift Up/Down. |
11770 | MODERN PEDAL CONTROLS |
11775 | Change the speed of the emulated PowerPC chip (fixes some issues). |
11780 | ADJUST POWERPC FREQUENCY |
11785 | 50 (Default) |
11790 | Choose your preferred aspect ratio.. |
11795 | 4x3 (Default) |
11800 | Choose your preferred video filter. |
11805 | Scale2x |
11810 | Scale3x |
11815 | Scale4x |
11820 | Choose your preferred video quality. |
11825 | VIDEO QUALITY |
11830 | linear |
11835 | best |
11840 | Enabled or disbale the mouse cursor. Useful for CG's menus. |
11845 | CURSOR |
11850 | NO (DEFAULT) |
11855 | YES |
11860 | CD-ROM SPEED |
11865 | AUTO (DEFAULT) |
11870 | 1X |
11875 | 4X |
11880 | 8X |
11885 | FORCE 386DX CPU |
11890 | ROM (Slot 1) |
11895 | ROM (Slot 2) |
11900 | ROM (Slot 3) |
11905 | ROM (Slot 4) |
11910 | Mount a floppy for user data, creates if needed |
11915 | USER DISK |
11920 | Mac IIx (2Mb RAM, Color, 2 HD Floppies/CD/HDD, Image Reader) |
11925 | Install the image reader card to read idks image files (Mac IIx only) |
11930 | Type of ROM file to load. Disk Image requires Mac IIx and Image Reader |
11935 | Disk Image |
11940 | Interton VC 4000 cartridges |
11947 | Enable mouse input for trackballs, spinners, lightguns (if no gun connected), and similar controls |
11952 | BGFX for post-processing, accel/opengl for raw image. |
11957 | BGFX |
11962 | Accel |
11967 | Fix screen tearing, but may drop frames. |
11972 | Depends on video mode being set to BGFX. |
11977 | BGFX GRAPHICS API |
11982 | MAME Detect |
11987 | OpenGL ES |
11992 | BGFX VIDEO FILTER |
11997 | CRT Geom Deluxe (RGB) |
12002 | CRT Geom Deluxe (Composite) |
12007 | Allows the use of switchres profiles if present. |
12012 | CRT SWITCHRES |
12017 | Play this game on several screens (if available) |
12022 | MULTISCREENS |
12027 | Rotate 90 |
12032 | Rotate 270 |
12038 | Crop artwork to only unused space, keeping the game as large as possible. |
12043 | ARTWORK CROP |
12048 | Set system-wide controls via MAME menu |
12053 | CUSTOM MAME CONFIG |
12059 | Make game history, setup instructions, and special moves viewable in the menu |
12064 | DATA PLUGIN |
12071 | Runners simplify compatibility of running Windows games. You must have a runner in it's own directory under /userdata/system/wine/custom. |
12076 | WINE RUNNER |
12081 | Converts DirectX 8/9/10/11/12 calls to Vulkan. |
12086 | DXVK FEATURE |
12091 | Allows you to limit FPS to 60. |
12096 | FPS LIMITER |
12101 | Force mouse in games. |
12108 | Choose whether to pass SDL Game Controller config to the Windows game. Disabling may help with some games. |
12113 | SDL CONFIG |
12118 | See your FPS and version of Vulkan API/driver. |
12123 | DXVK HUD |
12128 | Can increase performance for games that stress the CPU. |
12133 | ESYNC |
12138 | Can improve frame rate and responsiveness. |
12143 | FSYNC |
12148 | Vastly improves the speed of buffer maps. |
12153 | PBA |
12158 | Renders game at a lower res then upscales to increase FPS. |
12163 | FIDELITY FX SUPER RESOLUTION |
12168 | Define the resolution and a new dedicated window. |
12173 | VIRTUAL DESKTOP |
12178 | Enable support for Chinese, Japanese and Korean input methods. |
12183 | ENABLE XIM |
12188 | Disable support for memory write watches in ntdll. |
12193 | NO WRITE WATCH |
12198 | Force WINE to run games with large addresses. |
12203 | FORCE LARGE ADDRESS |
12208 | Delay freeing some memory. |
12213 | HEAP DELAY FREE |
12220 | Force Nvidia GPUs to always be reported as AMD GPUs to workaround game issues. |
12225 | HIDE NVIDIA GPU |
12231 | NVAPI is NVIDIA's core software that allows direct access to NVIDIA GPU. |
12236 | ENABLE NVAPI |
12243 | Reset the cache can fix some crashes if your game was running under Batocera 29. |
12248 | DXVK RESET CACHE |
12255 | Enable this mode if you have issue for run your game on NTFS storage (by default is better to use LinuxFS). |
12260 | ENABLE NTFS MODE |
12265 | Useful to troubleshoot when your Windows game won't start of crashes. |
12270 | ENABLE DEBUG |
12275 | Choose which pad to control your hero. |
12280 | CONTROL CHOICE |
12285 | Joypad |
12290 | Left stick |
12295 | Right stick |
12300 | Can improve frame rates and responsiveness. |
12305 | Enhancement. Double the rendering resolution. Makes 3D objects clearer. |
12310 | ENHANCED RENDERING RESOLUTION |
12317 | Skip frames to improve performance, at the cost of choppy motion. Can cause visual glitches. |
12322 | FRAMESKIP TYPE |
12329 | When frameskip type is on automatic or manual, skip up to this many frames consecutively. |
12334 | FRAMESKIP VALUE |
12339 | Improves performance in 3D games. Can cause glitches. |
12344 | THREADED 3D |
12351 | Force 3D geometry to always render on the top screen. Useful for single-screen devices/games. |
12356 | KEEP MAIN SCREEN ON TOP |
12361 | Single |
12366 | Choose the scaling mode for the game screen. |
12371 | SCALING MODE |
12376 | Original resolution |
12381 | Scale to best fit |
12386 | Stretch to full |
12391 | Native |
12396 | Enhancement. |
12401 | Improve audio accuracy (experimental). |
12406 | USE DSP AUDIO |
12411 | Increase to 128 MiB for debug or homebrew applications. |
12416 | SYSTEM MEMORY |
12421 | 64MiB (Default) |
12426 | 128MiB |
12433 | Nat to access internet from xemu machine. Udp for System Link. Default (Auto) disables network access. |
12438 | NETWORK |
12443 | NETWORK TYPE |
12448 | NAT |
12453 | UDP Tunnel |
12460 | Destination address and port to forward packets to. Leave this empty if you want to enter it manually in the xemu.toml configuration file. |
12465 | UDP REMOTE ADDRESS |
12472 | Local address and port to receive packets on. Leave this empty if you want to enter it manually in the xemu.toml configuration file. |
12477 | UDP BIND ADDRESS |
12482 | Portugese |
12487 | Can smooth the image. |
12492 | Integer Scale |
12497 | Sharp Bilinear |
12502 | Regular Bilnear |
12507 | Enable high quality effects for special stages. |
12512 | HQ MODE |
12517 | Bypass the pre-game menu. |
12522 | SKIP START MENU |
12527 | Access to modding and other advanced options. |
12532 | DEV MENU |
12537 | Both types require holding D-pad down during initial charge. |
12542 | SPINDASH TYPE |
12547 | By Save |
12552 | Sonic 2 (tap jump) |
12557 | Sonic CD (hold jump) |
12562 | Screen Resolution (Default) |
12567 | Enable widescreen support. |
12572 | ENABLE WIDESCREEN |
12577 | Enable scanlines for roms that support it. |
12582 | ENABLE SCANLINES |
12589 | Tries to guess Per-vertex colour (gouraud) from the Model2 per-poly information (flat). |
12594 | FAKE GOURAUD |
12599 | Smooth textures. |
12605 | Enables mipmap usage and trilinear filtering. Doesn't work with some games. |
12612 | Enables bilinear filtering on tilemaps. Looks good, but can cause some stretch artifacts. |
12617 | FILTER TILEMAPS |
12622 | Forces the DX driver to use Managed textures instead of Dynamic. |
12627 | FORCE MANAGED |
12632 | Enables Direct3D Automip-map generation. |
12637 | ENABLE MIP-MAP |
12642 | Enabled meshed polygons for translucency. |
12647 | ENABLE MESH TRANSPARENCY |
12652 | Enable full-screen antialiasing in Direct3D. |
12657 | ENABLE FULL-SCREEN ANTI-ALIASING |
12663 | Read mouse through Rawinput, allowing 2 mice for 2 player shooting games. |
12668 | ENABLE RAW INPUT |
12674 | Use if you're having graphical issues or GPU problems with this emulator. |
12679 | ENABLE SOFTWARE RENDERER |
12684 | OPENGL RENDERING RESOLUTION |
12689 | 1x (~480) |
12694 | 2x (~960) |
12699 | 4x (~1920p) |
12704 | 8x (~4320p / 8k) |
12709 | 16x (~7680p / 16k) |
12714 | PRESENTATION MODE |
12719 | Fill Screen |
12724 | Fit Screen |
12729 | Original Size |
12734 | Only applicable when using OpenGL. |
12739 | 0.5x (360p/540p) [EXPERIMENTAL] |
12744 | 0.75x (540p/810p) [EXPERIMENTAL] |
12749 | 1x (720p/1080p) |
12754 | 1.5x (1080p/1620p) [EXPERIMENTAL] |
12759 | 2x (1440p/2160p) |
12764 | 3x (2160p/3240p) |
12769 | 4x (2880p/4320p) |
12774 | 5x (3600p/5400p) |
12779 | 6x (4320p/6480p) |
12784 | 7x (5040p/7560p) |
12789 | 8x (5760p/8640p) |
12794 | 16:9 (Default) |
12799 | Force 21:9 |
12804 | Force 16:10 |
12809 | Force 32:9 |
12817 | Fix screen tearing. FIFO (Vsync) does not drop frames. FIFO Relaxed allows tearing as it recovers from a slow down. Mailbox can have lower latency but may drop frames. |
12822 | Immediate |
12827 | Mailbox (Recommended) |
12832 | FIFO (VSync On) |
12837 | FIFO Relaxed |
12842 | ASYNC SHADER COMPILE |
12849 | FXAA has a lower performance impact, goof for low resolutions. SMAA offers best quality. |
12854 | ANTI-ALIASING METHOD |
12859 | SMAA |
12864 | Gaussian |
12869 | ScaleForce |
12874 | AMD FidelityFX Super Resolution |
12881 | GPU emulation accuracy. Most games render fine with Normal. High is required to ensure particles render correctly. |
12886 | ACCURACY LEVEL |
12891 | Extreme |
12896 | CHOOSE SOUND OUTPUT MODE |
12901 | Mono |
12906 | Choose whether the virtual switch is docked or not. |
12911 | DOCK MODE |
12916 | Undocked |
12921 | Docked (Default) |
12926 | British English |
12931 | Canadian French |
12936 | Latin American Spanish |
12941 | Brazilian Portuguese |
12946 | Choose your console region. |
12951 | CHOOSE CONSOLE REGION |
12956 | Australia |
12961 | China |
12966 | Korea |
12971 | Taiwan |
12976 | Choose your console timezone. |
12981 | CHOOSE CONSOLE TIMEZONE |
12986 | CET |
12991 | CST6CDT |
12996 | Cuba |
13001 | EET |
13006 | Egypt |
13011 | Eire |
13016 | EST |
13021 | EST5EDT |
13026 | GB |
13031 | GB-Eire |
13036 | GMT |
13041 | GMT+0 |
13046 | GMT-0 |
13051 | GMT0 |
13056 | Greenwich |
13061 | Hong Kong |
13066 | HST |
13071 | Iran |
13076 | Israel |
13081 | Jamaica |
13086 | Kwajalein |
13091 | Libya |
13096 | MET |
13101 | MST |
13106 | MST7MDT |
13111 | Navajo |
13116 | NZ |
13121 | NZ-CHAT |
13126 | PRC |
13131 | PST8PDT |
13136 | ROC |
13141 | ROK |
13146 | Singapore |
13151 | UCT |
13156 | Univarsal |
13161 | UTC |
13166 | W-SU |
13171 | WET |
13176 | Zulu |
13181 | Native (720p/1080p) |
13186 | Stretch to fit window |
13191 | American English |
13196 | Choose your console UTC timezone. |
13201 | UTC-12 |
13206 | UTC-11 |
13211 | UTC-10 |
13216 | UTC-9 |
13221 | UTC-8 |
13226 | UTC-7 |
13231 | UTC-6 |
13236 | UTC-5 |
13241 | UTC-4 |
13246 | UTC-3 |
13251 | UTC-2 |
13256 | UTC-1 |
13261 | UTC+1 |
13266 | UTC+2 |
13271 | UTC+3 |
13276 | UTC+4 |
13281 | UTC+5 |
13286 | UTC+6 |
13291 | UTC+7 |
13296 | UTC+8 |
13301 | UTC+9 |
13306 | UTC+10 |
13311 | UTC+11 |
13316 | UTC+12 |
13321 | This can be convenient if you're using laserdiscs. |
13326 | LOADING SPEED |
13331 | Realistic Loading |
13336 | Full Speed (Default) |
13341 | Choose the appropriate media for disk image. |
13346 | DISK TYPE |
13351 | Floppy Disk Image |
13356 | Hard Disk Image |
13363 | Choose which graphics API library to use. D3D12 may yield better results with faster GPUs. |
13368 | D3D12 (Default) |
13373 | Native Vulkan |
13380 | This option enables the ability to play Xbox Live Arcacde games. May cause compatibility issues with non-XBLA games. |
13385 | XBOX LIVE ARCADE |
13390 | No licenses enabled |
13395 | XBLA license enabled (Default) |
13400 | All possible licenses (Not recommended) |
13405 | Choose to display UI prompts or accept defaults. |
13410 | UI PROMPTS |
13415 | Enabled UI prompts (Default) |
13420 | Disable UI prompts |
13425 | Polish |
13430 | Norwegian |
13437 | Refresh state of memory pages to enable gpu written data. (Use for 'Team Ninja' Games to fix missing character models). |
13442 | CLEAR MEMORY PAGE STATE |
13449 | Render target emulation path to use on Direct3D 12. Try changing if you have render issues. |
13454 | RENDER TARGET PATH |
13459 | Any |
13464 | RTV (Default) |
13469 | ROV |
13476 | The sample count of every tile will be incremented on every EVENT_WRITE_ZPD by this number. Setting this to 0 means everything is reported as occluded. |
13481 | QUERY OCCLUSION |
13486 | 1000 (Default) |
13493 | D3D12, read render-to-texture results on the CPU. Needed in some games, but causes mid-frame synchronization, so it has a huge performance impact. |
13498 | READBACK RESOLVE |
13505 | Maximum host texture memory usage (in megabytes) above which textures will be destroyed as soon as possible. |
13510 | HARD TEXTURE CACHE MEMORY LIMIT |
13515 | 768MB (Default) |
13520 | 1536MB |
13525 | 2304MB |
13530 | 3072MB |
13535 | 3840MB |
13540 | 4096MB |
13545 | 5120MB |
13550 | 6144MB |
13557 | Part of the host texture memory budget (in megabytes) that will be scaled by the current drawing resolution scale. |
13562 | TEXTURE MEMORY SCALE SIZE |
13567 | 24MB (Default) |
13572 | 72MB |
13579 | Maximum host texture memory usage (in megabytes) above which old textures will be destroyed. Set below hard limit. |
13584 | SOFT TEXTURE CACHE MEMORY LIMIT |
13589 | 384MB (Default) |
13594 | 768MB |
13599 | 2048MB |
13606 | Seconds a texture should be unused to be considered old enough to be deleted if texture memory usage exceeds Soft Texture Cache limit. |
13611 | SOFT TEXTURE CACHE MEMORY TIMEOUT |
13616 | 15s |
13621 | 30s (Default) |
13626 | 45s |
13631 | 60s |
13637 | Enable cache mount. Can improve performance and compatibility in some games. |
13642 | MOUNT CACHE |
13649 | Allow game that support different resolutions to be rendered in specific resolution. |
13654 | INTERNAL DISPLAY RESOLUTION |
13661 | Fix screen tearing. With Some games you need to turn VSync on in the games options. |
13668 | Manually set VSYNC frames per second. Ideally this should match your monitor refresh rate. |
13673 | VSYNC FPS |
13678 | 165fps |
13685 | Enable or disable Xenia patches. These patches can fix graphics problems in some games. |
13690 | GAME PATCHES |
13695 | Configuring controllers in GZDoom can cause problems. |
13700 | USE GZDOOM JOYSTICK CONFIGURATION |
13705 | Use new graphics created from CorsixTH project |
13710 | USE NEW GRAPHICS |
13717 | Free Build or Sandbox mode. You cannot win or lose custom made maps if this is set to true. You also don't have to worry about money. |
13722 | ENABLE SANDBOX MODE |
13727 | Enable or Disable Intro movie (Enabled by default). |
13732 | PLAY INTRO MOVIE |
13737 | SKIP INTRO VIDEOS |
13742 | Show (Default) |
13747 | OpenGL (x86 only) |
13752 | OpenGLES (Default) |
13759 | Speed hack, enable to disable surface syncing between CPU and GPU. Surface syncing is needed by a few games. |
13764 | DISABLE SURFACE SYNC |
13769 | The image will be softer which could help with aliasing. |
13774 | LINEAR FILTERING |
13779 | Anti-aliasing is a technique for smoothing out jagged edges. |
13786 | Select how much graphics memory is allocated for the GPU, may need modifying for some games / systems. |
13791 | GRAPHICS MEMORY |
13796 | 256MB (Default) |
13801 | On (default) |
13806 | Better performance with hardware rendering. |
13811 | Hardware (default) |
13816 | Vsync |
13823 | Per Table Folder requires all files to be in the associated rom table folder. If disabled, consult the Wiki for further details. |
13828 | EXPERT SETTINGS |
13833 | PER TABLE FOLDER |
13838 | Provides a ball trail to make the ball easier to follow. |
13843 | BALL TRAIL STRENGTH |
13848 | 0% (Default) |
13853 | Affects just the visual effect of nudging. |
13858 | VISUAL NUDGE STRENGTH |
13863 | 0 (No Visual Effect) |
13868 | Framerate limiter to reduce CPU utilisation. |
13873 | MAXIMUM FRAMERATE |
13878 | 0 (Defaults Unlimited) |
13885 | Fix screen tearing. Adaptive Sync (Default) synchronizes on video sync, except for late frames (below target FPS) which are displayed immediately. |
13890 | Vertical Sync |
13895 | Adaptive Sync (Default) |
13902 | Presets which can improve performance without manually editing the VPinballX.ini file to fine tune performance. |
13907 | PERFORMANCE PRESETS |
13912 | Default Performance Settings |
13917 | Low-end Computer |
13922 | High-end Computer |
13927 | Alternative Coloured Dot Matrix Display (needs additional file). |
13932 | ALTCOLOR |
13937 | Playfield configuration |
13942 | WINDOWS POSITIONS |
13947 | PLAYFIELD |
13955 | Extra DMD (Dot Matrix Display) window to display the score for tables with a pinmame rom. By default, settings come from the VPinballX.ini configuration file. |
13960 | PINMAME DMD |
13965 | Top-Right Position, Small |
13970 | Top-Right Position, Medium |
13975 | Top-Right Position, Large |
13980 | Top-Left Position, Small |
13985 | Top-Left Position, Medium |
13990 | Top-Left Position, Large |
13995 | On screen 2 if available |
14000 | On screen 3 if available |
14008 | Extra DMD (Dot Matrix Display) window to display the score for tables without a rom. By default, settings come from the VPinballX.ini configuration file. |
14013 | FLEX DMD |
14020 | Upright glass panel displaying some illuminated artwork. By default, settings come from the VPinballX.ini configuration file. |
14025 | BACKGLASS (B2S) |
14032 | When the Backglass is activated, display the small additional part with the scores. |
14037 | DISPLAY BACKGLASS DMD |
14042 | When the Backglass is activated, display the grill. |
14047 | DISPLAY BACKGLASS GRILL |
14052 | DMD window ratio |
14057 | DMD SIZE |
14064 | Inverse the Backglass and the Playfield. Usefull to use the Backglass as main screen for other emulators. |
14069 | INVERSE PLAYFIELD AND B2S |
14074 | Adjust the music volume. Some tables may have its own settings. |
14079 | MUSIC VOLUME |
14084 | Adjust the mechanical sounds of the table. |
14089 | SOUND VOLUME |
14094 | Alternative sounds for the table (needs additional files). |
14099 | ALTERNATIVE SOUND |
14104 | 200p |
14109 | 400p |
14114 | 600p |
14119 | 768p |
14124 | 800p |
14129 | 960p |
14134 | Set the desired maximum refresh rate when Vsync is off. |
14139 | REFRESH RATE |
14144 | 30 fps |
14149 | 50 fps |
14154 | 60 fps (Default) |
14159 | 75 fps |
14164 | 120 fps |
14169 | 144 fps |
14174 | 240 fps |
14179 | Choose which graphics renderer to use. |
14184 | GRAPHICS RENDERER |
14189 | Classic Software |
14194 | GPU / OpenGL (Default) |
14199 | ENABLE TRUE COLOUR |
14204 | ENABLE BILINEAR FILTER |
14209 | ENABLE MIPMAPPING |
14214 | ENABLE CROSSHAIR |
14219 | Choose to use Bloom post processing. |
14224 | ENABLE BLOOM |
14229 | Enable / Disable sound in menus. |
14234 | MENU SOUNDS |
14239 | Enable 16-channel iMuse Digital Audio. |
14244 | DIGITAL AUDIO |
14249 | Enable / Disable fight music. |
14254 | FIGHT MUSIC |
14259 | Enable / Disable automatic aiming. |
14264 | AUTO AIM |
14269 | Enable / Disable showing secret found messages. |
14274 | SHOW SECRET MESSAGES |
14279 | AUTOMATICALLY RUN |
14284 | Bobba Fett Face Player Fix |
14289 | BOBBA FETT FIX |
14294 | SMOOTH VUES |
14299 | Choose to enable or disable cutscenes. |
14304 | SKIP CUTSCENES |
14309 | Show All |
14314 | Skip Initial |
14319 | Skip All |
14324 | Standard OpenGL (Default) |
14329 | Enhanced OpenGL |
14334 | 2x (Default) |
14339 | Skip the initial intro video. |
14344 | SKIP INTRO VIDEO |
14349 | Play (Default) |
14354 | Choose the games difficulty. |
14359 | GAME DIFFICULTY |
14364 | Easy |
14369 | Hard |
14374 | Choose the combat difficulty. |
14379 | COMBAT DIFFICULTY |
14384 | Wimpy |
14389 | Rough |
14394 | Choose the preferred violence level. |
14399 | VIOLENCE LEVEL |
14404 | Minimal |
14409 | Maximum Blood |
14414 | SUBTITLES |
14419 | Classic (Default) |
14424 | Blocky Filtered |
14429 | Smooth |
14434 | 4x MULTISAMPLING |
14439 | Afrikaans |
14444 | Albanian |
14449 | Bulgarian |
14454 | Catalan |
14459 | Danish |
14464 | Finnish |
14469 | Hungarian |
14474 | Irish |
14479 | Punjabi |
14484 | Romanian |
14489 | Serbian |
14494 | Slovak |
14499 | Slovenian |
14504 | Ukrainian |
14509 | Enable triple buffering. |
14514 | TRIPLE BUFFERING |
14519 | Exit Steam |
14524 | Exit running Flatpak |
14529 | quicksave |
14534 | quickload |
14539 | screenshot |
14544 | Exit game |
14549 | Bring up menu |
14554 | Quick save |
14559 | Quick load |
14564 | Skip cutscene |
14569 | Screenshot |
14574 | Move camera up |
14579 | Move camera down |
14584 | Move camera to the left |
14589 | Move camera to the right |
14594 | Quit the application |
14599 | Start / Valid |
14604 | Shows or hides the menu bar |
14609 | Rotates the current object |
14614 | Select |
14619 | Zoom in x5 |
14624 | Zoom out x5 |
14629 | Take a screenshot |
14634 | Reset the application |
14639 | Hire staff |
14644 | Edit room |
14649 | Open build room menu |
14654 | Open furnish corridor menu |
14659 | Quits the current level |
14664 | Speeds up the game |
14669 | Set speed normal |
14674 | Show the cheat menu |
14679 | Zoom the camera out |
14684 | Zoom in the camera |
14689 | Open LUA console |
14694 | Town map |
14699 | Casebook |
14704 | Research |
14709 | Manage Staff |
14714 | Exit the emulator |
14719 | Quick Load |
14724 | Quick Save |
14729 | Hide the bezel |
14734 | Exit emulator |
14739 | Open Dolphin-triforce's menu |
14744 | Load State Slot 1 |
14749 | Save State Slot 1 |
14754 | Exit Duckstation |
14759 | Load State |
14764 | Save State |
14769 | Open DuckStation Quick Menu |
14774 | Restart Game |
14779 | Slot - |
14784 | Slot + |
14789 | Rewind |
14794 | Next Disc (m3u) |
14799 | Fast Forward |
14804 | Start |
14809 | Coin |
14814 | Push 2 |
14819 | Push 1 |
14824 | Push 4 |
14829 | Push 3 |
14834 | Push 5 |
14839 | Push 6 |
14844 | Push 7 |
14849 | Push 8 |
14854 | Digital Left |
14859 | Digital Right |
14864 | Digital Up |
14869 | Digital Down |
14874 | Analog 1 Left |
14879 | Analog 1 Right |
14884 | Analog 1 Up |
14889 | Analog 1 Down |
14894 | Analog 2 Left |
14899 | Analog 2 Right |
14904 | Analog 2 Up |
14909 | Analog 2 Down |
14914 | Set to full screen |
14919 | Virtual Keyboard |
14924 | Settings GUI |
14929 | Reset the table, sometimes required for PinMame |
14934 | Start game |
14939 | Insert coin |
14944 | Nudge up |
14949 | Nudge left |
14954 | Nudge right |
14959 | Pull plunger |
14964 | Lockbar Fire Button |
14969 | Buy extraball for a credit |
14974 | Left flipper |
14979 | Right flipper |
14984 | Left magnasave |
14989 | Right magnasave |
14994 | Move Stylet Pointer |
14999 | Restart Emulation |
15004 | Continue/Pause emulation |
15009 | Swap Screen |
15014 | Toggle Screen Layout |
15019 | Toggle Speed Limit |
15024 | Swap screens |
15029 | Mouse Click |
15034 | Exit Dosbox-X |
15039 | Service menu |
15044 | Display the controller screen |
15049 | Pause / Menu |
15054 | Exit emulator using SDL |
15059 | Joy2Pad Up |
15064 | Joy2Pad Down |
15069 | Joy2Pad Left |
15074 | Joy2Pad Right |
15079 | Hat Up |
15084 | Hat Down |
15089 | Hat Left |
15094 | Hat Right |
15099 | Button A |
15104 | Button B |
15109 | Button X |
15114 | Button Y |
15119 | Button Start |
15124 | Button Select |
15129 | Button L |
15134 | Button R |
15139 | Disposition A |
15144 | Disposition B |
15149 | Microphone |
15154 | TouchScreen |
15159 | Exit Drastic |
15164 | Swap Screens |
15169 | QuickMenu |
15174 | FastForward |
15179 | Menu |
15184 | Graphics filtering on/off |