Translations
Help us translate Batocera into your favorite language. The process is described on the Wiki.
Diff for ČEŠTINA options
| Line | Text |
|---|---|
| 389 | 10x Native (~3600p/6K) |
| 414 | 11x Native (~3960p) |
| 509 | 12x Native (~4320p/8K) |
| 534 | 13x Native (~5824p) |
| 579 | 14x Native (~6272p) |
| 629 | 15x Native (~6720p) |
| 654 | 16-bit |
| 734 | 16x Native (~7168p) |
| 794 | 1ST PERSON GUNS |
| 829 | 1x Native (PS2) |
| 1319 | 32-bit |
| 1414 | 3DS mode (bottom side) |
| 1419 | 3DS mode (right side) |
| 1434 | 3rd Person |
| 1829 | 5x Native (~1800p/3K) |
| 2029 | 7x Native (~2530p) |
| 2179 | 90 degrees clockwise |
| 2184 | 90 degrees counter-clockwise |
| 2224 | 9x Native (~3240p) |
| 2230 | A small number of games will have compatibility problems with this enabled. |
| 2265 | ACCELEROMETER |
| 2320 | AIMING CROSSHAIR |
| 2410 | ANISTROPIC FILTER |
| 2480 | ASPECT |
| 2610 | AUTO AIMING |
| 2640 | AUTO SWITCH WEAPON |
| 2655 | AUTOMATICALLY RELOAD WEAPON |
| 2939 | All + Enemy Jedi Dodge |
| 2969 | All voiceovers |
| 2986 | Allow wine to access raw io ports (usb, parallel, ...) |
| 3004 | Allows reducing the visual quality of these curves for higher performance. |
| 3044 | Alt. Attack |
| 3275 | Arabic |
| 3418 | Attack |
| 3493 | Automatic pickup weapon. |
| 3736 | BOOST RENDER RES |
| 3796 | BUFFER GRAPHICS COMMANDS |
| 3806 | Backpedal |
| 3831 | Basic |
| 3855 | Batocera Control Center |
| 4065 | Bottom Center |
| 4070 | Bottom Left |
| 4080 | Bottom Right |
| 4710 | CPU-GPU latency limit. Lower values improve latency but may reduce performance. |
| 4735 | CROSSHAIR LINE THICKNESS |
| 4740 | CROSSHAIR SIZE |
| 4800 | CURVE DETAIL |
| 4840 | CUTSCENE SUBTITLES |
| 4845 | CUTSCENES |
| 5041 | Center Left |
| 5046 | Center Right |
| 5104 | Change the rotation of the rendered image. |
| 5172 | Choose Screen Space Ambient Occlusion for better lighting. |
| 5187 | Choose console language. Not all games may support the language choice. |
| 5192 | Choose deinterlace option. |
| 5197 | Choose difficulty for the game. |
| 5227 | Choose shadow details. |
| 5232 | Choose slow motion death option. |
| 5242 | Choose text language. |
| 5259 | Choose the Wayland driver mode if on a handheld device. XWayland has more compatibility. |
| 5266 | Choose the amount of Gamma which changes how light or dark mid-range tones appear. |
| 5271 | Choose the amount of shadow detail. |
| 5294 | Choose the character view type. |
| 5313 | Choose the depth of texture quality. |
| 5328 | Choose the level of curve detail. |
| 5333 | Choose the level of effects detail. |
| 5338 | Choose the level of geometric detail. |
| 5343 | Choose the level of model detail. |
| 5348 | Choose the level of terrain detail. |
| 5353 | Choose the level of texture detail. |
| 5359 | Choose the on-screen position for performance metrics (FPS, CPU usage, etc.). |
| 5364 | Choose the on-screen position for system messages. |
| 5379 | Choose the size of the heads-up display. |
| 5384 | Choose the texture colour depth. |
| 5389 | Choose the texture filter type. |
| 5412 | Choose to keep corpses present. |
| 5426 | Choose to render meshes as transparent polygons. |
| 5441 | Choose voice language. |
| 5446 | Choose when to enable subtitles. |
| 5710 | Complex |
| 5777 | Copy to texture |
| 5848 | Crosshairs in supported games e.g. ActionMax, Maddog II. |
| 5970 | DEINTERLACE |
| 5985 | DETAILED SHADERS |
| 5995 | DIFFICULTY |
| 6010 | DIP SWITCH 1 |
| 6015 | DIP SWITCH 2 |
| 6020 | DIP SWITCH 3 |
| 6025 | DIP SWITCH HEX 1 |
| 6030 | DIP SWITCH HEX 2 |
| 6040 | DISABLE CULLING |
| 6165 | DRAW CROSSHAIR |
| 6200 | DUAL SCREEN |
| 6225 | DYNAMIC GLOW |
| 6230 | DYNAMIC LIGHTS |
| 6290 | De-Interlaced |
| 6443 | Disable mission start confirmation. |
| 6458 | Disable weapon waggle. |
| 6600 | Down/Crouch |
| 6655 | Duck |
| 6713 | EFFECTS DETAIL |
| 6898 | ENABLE WINE DEVICES SERVICES |
| 7112 | Enable High Dynamic Range if your display supports it. |
| 7119 | Enable MelonDS to display over two screens. Some related screen options will be ignored. |
| 7140 | Enable aiming crosshair. |
| 7145 | Enable auto aiming. |
| 7190 | Enable full subtitles on cutscenes. |
| 7220 | Enable high dots per inch. |
| 7235 | Enable lightsaber auto-camera. |
| 7298 | Enable rotation on overlay map. |
| 7348 | Enable the Virtual Keyboard. |
| 7448 | Enable widescreen support for game rendering. |
| 7503 | Enables cheats files to be read from the `cheats` directory. |
| 7563 | English (United Kingdom) |
| 7568 | English (United States) |
| 7865 | FAST CD/DVD ACCESS |
| 7885 | FIELD OF VIEW |
| 7915 | FIST CROSSHAIR |
| 7995 | FOV VERTICAL |
| 8000 | FPS LIMIT |
| 8040 | FRAME SKIPPING |
| 8055 | FRAMESKIP CONTROL |
| 8080 | FULL ENTITY LIGHTING |
| 8158 | Fast |
| 8173 | Faster but can cause text problems in some games. |
| 8201 | Field Light |
| 8206 | Field of view is vertical (Hor+). |
| 8255 | Fire 1 |
| 8260 | Fire 2 |
| 8352 | Fixes some shadows and textures in Virtua Tennis 3 and Virtua Fighter 5 franchise for non Nvidia GPUs. May need the FPS limiter option enabled. |
| 8559 | French (Canada) |
| 8564 | French (France) |
| 8769 | GAMEPLAY |
| 8774 | GAMMA |
| 8894 | GENERAL |
| 8899 | GEOMETRIC DETAIL |
| 9276 | Gun Only |
| 9286 | HARDWARE SHADER |
| 9291 | HARDWARE TESSELLATION |
| 9301 | HDR |
| 9331 | HIDPI |
| 9381 | HUD SCALE |
| 9473 | Helps forcing an international Japanese version to English. Unlocking more European languages etc. |
| 9487 | Helps some games to launch when disabled. May affect performance. |
| 9494 | Helps with texture corruption and depth issues on AMD GPUs. Can also help Intel GPUs in some cases. |
| 9519 | Hide bezels |
| 9549 | High Detail |
| 9559 | High-Resolution Keyboard, which is larger and might be easier to see. |
| 9569 | Higher |
| 9580 | Highest |
| 9611 | House of the Dead 4 speed fix. Select CPU base frequency of your processor. |
| 9684 | IDENTIFY TARGET |
| 9789 | If a game runs at 30hz, PPSSPP wtill push 60 frames to the monitor. |
| 9848 | Improves frame rate and responsiveness. |
| 9863 | In Cinematics |
| 9875 | In some games, this can fix severe slowdowns, but can also cause graphical issues. |
| 9903 | Increases texture quality. |
| 9918 | Indonesian |
| 9967 | Interlaced |
| 9974 | Internal accelerometer. Disable if you experience random tilts or unexpected ball behavior. |
| 10263 | KEEP CORPSES |
| 10268 | KEEP LIGHTSABER |
| 10278 | KEYBOARD LAYOUT |
| 10283 | KEYBOARD OPTIONS |
| 10298 | KEYBOARD TRANSPARENCY |
| 10442 | LANGUAGE UNLOCK |
| 10447 | LARGER KEYBOARD |
| 10457 | LAZY TEXTURE CACHING |
| 10492 | LIGHT FLARES |
| 10507 | LIGHT GUN CROSSHAIRS |
| 10517 | LIGHTSABER CAMERA |
| 10522 | LIGHTSABER CROSSHAIR |
| 10623 | Lean left |
| 10628 | Lean right |
| 10798 | Look |
| 10828 | Lower |
| 10842 | Lowest |
| 10907 | MAP ROTATION |
| 10972 | MISSION START |
| 10982 | MODEL DETAIL |
| 10987 | MODEL DISMEMBERMENT |
| 11007 | MOUSE AXIS FOR PADDLE 1 HORIZONTAL |
| 11012 | MOUSE AXIS FOR PADDLE 1 VERTICAL |
| 11017 | MOUSE AXIS FOR PADDLE 2 HORIZONTAL |
| 11022 | MOUSE AXIS FOR PADDLE 2 VERTICAL |
| 11027 | MOUSE AXIS FOR PADDLE 3 HORIZONTAL |
| 11032 | MOUSE AXIS FOR PADDLE 3 VERTICAL |
| 11037 | MOUSE AXIS FOR PADDLE 4 HORIZONTAL |
| 11042 | MOUSE AXIS FOR PADDLE 4 VERTICAL |
| 11238 | Map |
| 11273 | Max Detail |
| 11453 | Menu back / exit |
| 11458 | Menu down |
| 11463 | Menu enter |
| 11468 | Menu left |
| 11473 | Menu right |
| 11478 | Menu up |
| 11608 | Mouse axis for player 1, horizontal screen motion. |
| 11613 | Mouse axis for player 1, vertical screen motion. |
| 11618 | Mouse axis for player 2, horizontal screen motion. |
| 11623 | Mouse axis for player 2, vertical screen motion. |
| 11628 | Mouse axis for player 3, horizontal screen motion. |
| 11633 | Mouse axis for player 3, vertical screen motion. |
| 11638 | Mouse axis for player 4, horizontal screen motion. |
| 11643 | Mouse axis for player 4, vertical screen motion. |
| 11668 | Move back |
| 11750 | NATIVE DEPTH INTERPOLATION |
| 11805 | NO DANGEROUS WEAPONS |
| 11810 | NO WEAKER WEAPONS |
| 11895 | NTSYNC |
| 12066 | Next Force Power |
| 12071 | Next Inventory Item |
| 12076 | Next Weapon |
| 12081 | Next disk |
| 12106 | No (Default) |
| 12111 | No Buffer |
| 12146 | No touch screen (Default) |
| 12196 | Norwegian (Bokmaal) |
| 12297 | OSD MESSAGES POSITION |
| 12302 | OSD PERFORMANCE POSITION |
| 12337 | Objective |
| 12685 | PADDLE ANALOG STICK SENSITIVITY |
| 12690 | PADDLE D-PAD SENSITIVITY |
| 12695 | PADDLE MOUSE SENSITIVITY |
| 12795 | PER-GAME VMU |
| 12800 | PERFORMANCE |
| 12825 | PICKUP WEAPON |
| 12915 | PRIMEVAL HUNT MODE |
| 13030 | Pause |
| 13169 | Pitch Down |
| 13174 | Pitch Up |
| 13215 | Player |
| 13230 | Player, Any Enemy |
| 13235 | Player, Any Enemy Jedi |
| 13240 | Player, Last Enemy Jedi |
| 13245 | Player, Last Enemy in Group |
| 13335 | Portuguese (Brazil) |
| 13340 | Portuguese (Portugal) |
| 13431 | Previous Force Power |
| 13436 | Previous Inventory Item |
| 13441 | Previous Weapon |
| 13456 | Previous weapon |
| 13461 | Primary attack |
| 13570 | REAL DYNAMIC LIGHTING |
| 13600 | RELOAD WEAPON |
| 13620 | RENDER DUPLICATE FRAMES TO 60 HZ |
| 13765 | ROTATION |
| 13897 | Reload weapon |
| 14174 | Run/Walk |
| 14190 | Runs "skinning" on the CPU instead of the GPU, means that draw calls from the game can more easily be combined, which often improves things. |
| 14390 | SHADOWS |
| 14465 | SKIP BUFFER EFFECTS |
| 14480 | SKIP GPU READBACKS |
| 14505 | SLOW MOTION DEATH |
| 14515 | SMART 2D TEXTURE FILTERING |
| 14565 | SOFTWARE SKINNING |
| 14615 | SPEED HACKS |
| 14625 | SPLINE/BEZIER CURVES QUALITY |
| 14650 | SSAA Multiplier |
| 14655 | SSAO |
| 14690 | STRETCH UI MENU |
| 14745 | SWITCH WEAPON |
| 14765 | SYSTEM |
| 14865 | Secondary attack |
| 14990 | Sensitivity when using D-pad for a paddle. |
| 14995 | Sensitivity when using D-pad or analog stick for a throttle. |
| 15000 | Sensitivity when using D-pad or analog stick for a wheel. |
| 15005 | Sensitivity when using analog stick for a paddle. |
| 15010 | Sensitivity when using mouse for a paddle. |
| 15077 | Set the Primeval Hunt mode (touch screen). |
| 15092 | Set the crosshair line thickness. |
| 15097 | Set the crosshair size. |
| 15118 | Set the field of view. |
| 15123 | Set the fps limit. |
| 15128 | Set the on-screen keyboard transparency (0-100%). |
| 15178 | Setting for 16-position DIP switch number 1. |
| 15183 | Setting for 16-position DIP switch number 2. |
| 15188 | Setting for DIP switch 1. |
| 15193 | Setting for DIP switch 2. |
| 15198 | Setting for DIP switch 3. |
| 15283 | Show Crosshair with fist. |
| 15288 | Show Crosshair with lightsaber. |
| 15373 | Side by side |
| 15480 | Skip buffer effects faster but may not render some games. Disables resolution, MSAA, auto frameskip and duplicate frames to 60Hz. |
| 15775 | Spanish (Latin America) |
| 15780 | Spanish (Spain) |
| 15860 | Speed |
| 15939 | Stats |
| 15949 | Step left |
| 15954 | Step right |
| 16131 | Swap screen |
| 16268 | TERRAIN DETAIL |
| 16278 | TEXT |
| 16283 | TEXTURE COLOUR DEPTH |
| 16288 | TEXTURE COMPRESSION |
| 16298 | TEXTURE DETAIL |
| 16303 | TEXTURE FILTER |
| 16333 | TEXTURE QUALITY |
| 16343 | TEXTURE SCALING |
| 16393 | THROTTLE SENSITIVITY |
| 16448 | TRANSPARENT MESHES |
| 16538 | Thai |
| 16555 | The PSP will cull triangles that are outside a 4096x4096 clipping box, and also triangles crossing the Z=1 plane if clipping is enabled. |
| 16624 | There is generally no point in going beyond 4x texture scaling unless you are running at very high resolutions. |
| 16650 | This setting controls the default language layout for the virtual keyboard. |
| 16707 | Toggle item |
| 16712 | Toggle menu |
| 16738 | Toogle screen layout |
| 16748 | Top Center |
| 16753 | Top Center (Default) |
| 16758 | Top Left |
| 16768 | Top Right |
| 16857 | Trilinear |
| 16917 | Turn left |
| 16922 | Turn right |
| 17019 | US (Default) |
| 17054 | USE MOUSE FOR PADDLE 1 |
| 17059 | USE MOUSE FOR PADDLE 2 |
| 17064 | USE MOUSE FOR PADDLE 3 |
| 17069 | USE MOUSE FOR PADDLE 4 |
| 17074 | USE MOUSE POINTER FOR PADDLE 1 |
| 17109 | USE ZINK FOR RENDERING |
| 17299 | Unscaled |
| 17319 | Up to 1 |
| 17324 | Up to 2 (Default) |
| 17329 | Up/Jump |
| 17357 | Upscale rendering resolution to display size. |
| 17372 | Use |
| 17386 | Use 1:1 aspect. |
| 17397 | Use Force Power |
| 17407 | Use Inventory Item |
| 17446 | Use a specific mouse for Paddle 1, chosen by Port 1's Mouse Index. |
| 17451 | Use a specific mouse for Paddle 2, chosen by Port 2's Mouse Index. |
| 17456 | Use a specific mouse for Paddle 3, chosen by Port 3's Mouse Index. |
| 17461 | Use a specific mouse for Paddle 4, chosen by Port 4's Mouse Index. |
| 17529 | Use the system mouse pointer as paddle controller 1. Does not let you choose a specific mouse if you have several. |
| 17605 | Uses hardware to make curves. |
| 17745 | VIEW MODEL |
| 17755 | VIEW SWAYING |
| 17770 | VIRTUAL KEYBOARD |
| 17780 | VOICE |
| 17785 | VOLUMETRIC SMOKE |
| 17875 | Vietnamese |
| 17895 | Volumetric |
| 17920 | WALL DECALS |
| 17925 | WALL MARKS |
| 17945 | WAYLAND DRIVER MODE |
| 17950 | WEAPON PICKUP |
| 17955 | WEAPON WAGGLE |
| 17960 | WEAPONS BAR |
| 17965 | WEATHER EFFECTS |
| 18000 | WHEEL SENSITIVITY |
| 18065 | Walk forward |
| 18075 | Weapon drop |
| 18092 | When enabled and upscaling, textures look better than linear filtering for a lot of 2D art. |
| 18097 | When enabled, each game has its own VMU on port 1 of controller 1. |
| 18236 | X |
| 18261 | XWayland (Default) |
| 18266 | Y |
| 18326 | Zoom in |
| 18341 | Zoom out |
| 18812 | xBRZ - a sharpening upscale algorithm, Bicubic - a smooth look, Hybrid - uses bicubic for smooth areas. |