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52Adjust the percentage of power (watts) provided to a Ryzen Mobile Series CPU based on it's default max value. Caution, setting wattage too high could damage your device.
446Use wheels instead of pads if wheels are connected.
451WHEELS
456USE WHEELS
461Maximum wheel rotation from left to right (in degrees)
466WHEEL ROTATION
471Zone for which the game doesn't react to the wheel (in degrees)
476WHEEL DEADZONE
483Reserve a non dead zone at the center of the wheel to go straight ahead (in degrees)
488WHEEL MIDZONE
627Enable the BASIC interpreter. Some games need this.
632INTERNAL BASIC INTERPRETER
669Automatically sets aspect ratio to 16/9 for games that natively support it. 2D elements like HUD/UI may be stretched.
674AUTO WIDESCREEN
729Apply a video filter to mimic various NTSC TV signals.
734VIDEO FILTERS
739NTSC (RF)
744NTSC (RGB)
749NTSC (S-Video)
754NTSC (Composite)
1329Select language will be used if 'Use Firmware Settings' is disabled or if firmware file was not found.
1406Software mode is faster and more accurate, while OpenGL mode supports scaling 3D graphics.
1411VIDEO SETTINGS
1416RENDERER MODE
1426OpenGL (Overwrites Libretro API settings)
1431Degree in which 3D graphics are scaled up. OpenGL renderer only.
14361x native (256 x 192)
14412x native (512 x 384)
14463x native (768 x 576)
14514x native (1024 x 768)
14565x native (1280 x 960)
14616x native (1536 x 1152)
14667x native (1792 x 1344)
14718x native (2048 x 1536)
1478Enable this if your game's 3D modles are not rendered correctly. OpenGL renderer only.
1483IMPROVED POLYGON SPLITTING
1493Affects how the emulated screens are scaled. OpenGL renderer only.
1498SCREEN FILTERING
1513Determines how the cursor should apprear on the botton screen.
1518SCREEN SETTINGS
1523CURSOR MODE
1528Never
1533While Touching
1538Until Timeout
1543Always
1548Cursor timeout in seconds when using Cursor Mode - Until Timeout.
1553CURSOR TIMEOUT
15581 second
15632 seconds
15683 seconds
15735 seconds
157810 seconds
158315 seconds
158820 seconds
159330 seconds
159860 seconds
1603Determine how the console's touch screen in emulated.
1608TOUCH MODE
1618Pointer
1625Use this to play online with custom servers that reimplement the discontinued Nintendo Wi-Fi.
1630FIRMWARE SETTINGS
1635DNS OVERRIDE
1640Kaeru WFC (178.62.43.212)
1645AltWFC (172.104.88.237)
1650Wiimmfi (95.217.77.181)
1655Force Default DNS
1660Don't Override
1665Overrides the language mode of the emulated console.
1670Use Host
1680The theme colour of the emulated console.
1685FAVOURITE COLOUR
1690Gray
1695Brown
1705Light Pink
1710Orange
1715Yellow
1720Lime
1725Light Green
1730Dark Green
1735Turquoise
1740Light Blue
1750Dark Blue
1755Dark Purple
1760Light Purple
1765Dark Pink
1770The month of your birthay.
1775BIRTH MONTH
1780January
1785February
1790March
1795April
1800May
1805June
1810July
1815August
1820September
1825October
1830November
1835December
1840The day within the month of your birthday.
1845BIRTH DAY
18501st
18552nd
18603rd
18654th
18705th
18756th
18807th
18858th
18909th
189510th
190011th
190512th
191013th
191514th
192015th
192516th
193017th
193518th
194019th
194520th
195021st
195522nd
196023rd
196524th
197025th
197526th
198027th
198528th
199029th
199530th
200031st
2006Enable to display an on-screen message if trying to use unsupported features.
2011ON-SCREEN DISPLAY & NOTIFCATIONS
2016WARN ABOUT UNSUPPORTED FEATURES
2021Enable to display if your BIOS haas known problems.
2026WARN ABOUT BIOS PROBLEMS
2032Enable to show which screen layout with the configured sequence is active.
2037SHOW SCREEN LAYOUT
2042Enable to show whether your device's microphone is active.
2047SHOW HOST MICROPHONE STATE
2052Enable to show whether your device's camera is active.
2057SHOW HOST CAMERA STATE
2062Enable to show whether the emulated screens are closed.
2067SHOW LID STATE
2160Enables or disable on screen messages.
2165OSD MESSAGES
2792Enable Gravis Utrasound emulation. Ensure the ULTRASND folder is in the root of your .pc rom folder.
2797ENABLE GRAVIS ULTRASOUND
2808Select the .SF2 SoundFont file, .ROM file, or interface used for MIDI output.
2818General MIDI SoundFont (Default)
2828Frontend MIDI driver
2959Digital Controller (Gamepad)
3618Use Megadrive to automap inputs for a Megadrive style controller with a 6 button layout.
3623CONTROLLERS
3628CONTROLLER 1 INPUT MAPPING
3633Retropad (Default)
3638Megadrive
3643CONTROLLER 2 INPUT MAPPING
3648CONTROLLER 3 INPUT MAPPING
3653CONTROLLER 4 INPUT MAPPING
3710Sound generator. MAME is faster and Nuked is cycle accurate. Original model used YM2612 while later revisions used YM3438.
3715FM SYNTHESIZER
3720MAME (YM2612)
3725MAME (ASIC YM3438)
3730MAME (Enhanced YM3438)
3735Nuked (YM2612)
3740Nuked (YM3438)
3814Choose your desired Atari machine type.
3819ATARI MACHINE TYPE
3824ST
3829Mega ST
3834STE
3839Mega STE
3844TT
3849Falcon
3854Choose your desired Atari CPU type.
3859ATARI CPU TYPE
3864Choose your desired Atari CPU clock rate.
3869ATARI CPU CLOCK RATE
38748 MHz
387916 MHz
388432 MHz
3889Choose your desired Atari ST memory size.
3894ATARI ST MEMORY SIZE
3899256 KB
3904512 KB
39091 MB
39142 MB
39192.5 MB
39244 MB
39298 MB
393410 MB
393914 MB
3944Choose your desired Atari Monitor.
3949ATARI MONITOR TYPE
3954Monochrome High-Resolution
3959RGB Colour Low/Medium-Resolution
3964TV
3969Choose your desired pixel aspect ratio.
3979Square Pixels
3984Atari Monitor
3989NTSC TV
3994PAL TV
4001Atari ST monitors had a visible border around the main screen area, but most software does not display anything in it.
4006SCREEN BORDERS
4011Hide
4016Crop 720p (240, 480)
4021Crop 1080p (270, 540)
4026Choose your desired pause screen display type.
4031PAUSE SCREEN DISPLAY
4036Help and Information
4041Floppy Disk List
4046Bouncing Box
4051Snow
4056Darken
4061No Indicator
4071480p
40814k
40868k
4091Replace meshed transparency by real transparency.
4096IMPROVED MESH
4101Apply gouraud shading instead of flat shading.
4106IMPROVED BANDING
4136Choose system BIOS language.
4141BIOS Language
4146Use a custom MAME config, do not overwrite config on launch.
4739Camputers Lynx floppies
4759Lynx 128k
5431Justifier
5677Useful for N64 style controllers. Limited hotkeys for controllers without dedicated hotkey.
5682CONTROLLER 1
5692RetroPad (Default)
5697N64
5702N64 (Limited Hotkeys)
5707Useful for N64 style controllers.
5712CONTROLLER 2
5717CONTROLLER 3
5722CONTROLLER 4
5732CONTROLLER PAK
5747Rumble Pak (Automatic)
5753Use to eliminate joystick drift/unwanted input. Effects all controllers.
5758JOYSTICK DEADZONE
576315% (Default)
5770Use to make joystick movement more or less sensitive. Effects all controllers.
5775JOYSTICK SENSITIVITY
5780100% (Default)
5805Only applies when using Parallel-RDP as the chosen RDP Plugin.
5810PARALLEL-RDP UPSCALER
6142Set desired framerate.
6147FRAMERATE
6298Choose the Parallel N64 graphics plugin.
6303GRAPHICS PLUGIN
6308Glide64
6313Gln64
6318Rice
6323Angrylion
6328Parallel
6358Skip the bios boot logo, may cause default language issues.
6363BIOS FAST BOOT
6413Hyper Blaster/Justifier
6603480x272 (Default)
6758PAL 288x576px 50Hz (auto)
6763NTSC 240x480px 60Hz (auto)
7280Monochrome
7285RF
7295S-Video
7705Some games and homebrews require more RAM
7710RAM EXPANSION UNIT
7715128kB (1700)
7720256kB (1764)
7725512kB (1750)
77301024kB
77352048kB
77404096kB
77458192kB
775016384kB
7990Change the system's language.
7995Deutsch
8030Changing driver can improve audio performance and reduce distortion. Alsathread is recommended for low-end systems.
8035AUDIO DRIVER
8040ALSA
8045ALSAThread
8050TinyALSA
8055SDL2
8060Pulse (Default)
8447Arrange the dual screen layout. Separate windows can be changed with Hotkey+R2.
8452Top Only
8457Bottom Only
8462Large Top
8467Large Bottom
8472Left/Right
8477Right/Left
8482Separate Windows
8487Hybrid Screen Top
8492Hybrid Screen Bottom
8497GRAPHICS
8534Compile shaders using background threads to avoid shader compilation stutter. May cause graphical glitches.
8539ENABLE ASYNC SHADER COMPILATION
8641Hide crosshairs in supported games e.g. ActionMax, Maddog II.
8646LIGHT GUNS
8656Hidden
8661Shown
8696Enable Gamecube boot animation and BIOS access (requires IPL.bin BIOS in appropriate user directory).
8701ENABLE BOOT ANIMATION
8706Change the Gamecube system language.
8711GAMECUBE LANGUAGE
8716English/Japanese
8741Classic Controller Pro
8766Position of wii sensor bar relative to the disaply for real wiimotes.
8771SENSOR BAR POSITION
8776Bottom (Default)
8781Top
8806Enable controller rumble capabilities if supported by the controller.
8926Use alternative input mappings. Only applies to Standard Controller type.
8931ALT INPUT MAPPING
8936Face Buttons (CW)
8941Face Buttons (CCW)
8993Enabling will allow for correct emulation of texture wrapping. This comes at a cost of potential worse performance.
8998MANUAL TEXTURE SAMPLING
9033Show on screen display messages (memory card saves..).
9045Skips Vertical Blank Interrupts when lag is detected, allowing for smooth audio playback when emulation speed is not 100%.
9050VBI SKIP
9055Set joystick deadzone.
9060DEADZONE
90655% (Default)
9072Set virtual joysticks gate size. Smaller increases sensitivity. Larger decreases it.
9077JOYSTICK GATE SIZE
9082Smaller
9087Normal (Default)
9092Larger
9097Enables Dolby Pro Logic II for surround sound. May impact performance.
9102DOLBY PRO LOGIC II
9152Determines the speed and the runahead behaviour of the system.
9172VSync and Audio Resampling need to be enabled.
9182Ensure every frame the console renders is displayed to screen.
9187OPTIMAL FRAME PACING
9204Match Window
9224Enabling will smooth out the image.
9236Fills the screen regardless of the aspect ratio. Doesn't work with Integer Upscaling.
9241STRETCH TO FILL
9266Bilinear (No Edge Blending)
929124-bit, disables dithering.
9301Makes the dither pattern much less obvious at higher resolutions.
9306SCALED DITHERING
9312When running outside of 100%, adjusts the temp instead of dropping frames.
9327Off (Noisy)
9332Resampling (Pirch Shift)
9337Time Stretch (Tempo Change, Best Sound)
9342Force progressive render / scan.
9347DISABLE INTERLACING
9372Use Analog joysticks in addition to D-Pad for DualShock controllers.
9407Reduces wobbly polygons & warping textures.
9452Recompiler (Fastest)(Default)
9497ACHIEVEMENTS
9502CROSSHAIR
9770Choose your Atari hard drive type for the .hd extension file.
9775ATARI HARD DRIVE TYPE
9780IDE (Default)
9785ASCI
10207Apply a multiplier to the joystick's input to lower or increase responsiveness.
10212SENSITIVITY
102170.5x
102220.6x
102270.7x
102320.8x
102370.9x
102421.1x
102471.2x
102521.3x
102571.4x
102621.5x
10269The area around the joystick's neutral position where input is ignored. Can help reduce unintended inputs.
102741% (Default)
10279Limit FPS to reduce high CPU usage.
10284LIMIT FPS
10312Display on screen information like savestate, config warning etc...
10317Fit to Window / Fullscreen
10322Auto Standard (4:3 interlaced / 3:2 progressive)
10337Adjusts Full Motion Video movies aspect ratio.
10342FMV ASPECT RATIO
10347FMV movie deinterlacing.
10352DEINTERLACING
10357Weave (Top Field First)
10362Weave (Bottom Field First)
10367Bob (Top Field First)
10372Bob (Bottom Field First)
10377Blend (Top Field First)
10382Blend (Bottom Field First)
10387Adaptive (Top Field First)
10392Adaptive (Bottom Field First)
10399Smooths the overall picture as it is displayed on the screen. Corrects positioning between pixels.
10409Bilinear (Smooth)
10414Bilinear (Sharp)
10419ENABLE WIDESCREEN PATCHES
10424Enable to improve bluriness.
10429ANTI-BLUR
10434Enable No-interlacing Patches.
10439INTERLACING PATCHES
10444Can sharpen images in lower resolutions.
10524Choose mipmapping type.
10529MIPMAPPING
10534Basic (generated Mipmaps)
10539Full (PS2 Mipmaps)
10544Control the texture filtering of the emulation.
10549Bilinear (Forced)
10559Bilinear (Forced excluding sprite)
10564Control the texture's trilinear filtering of the emulation.
10579Trilinear (PS2)
10584Trilinear (Forced)
10590Reduces banding between colours and improves the preceived colour depth.
10595DITHERING
10600Unscaled (Default)
10605Basic (Recommended)
10612The higher the setting, the more blending is emulated in the shader accurately, and the higher the speed penalty will be.
10617BLENDING ACCURACY
10639Uploads entire textures at once instead of small pieces. Improves performance in most games.
10654Full (Hash Cache)
10678Applies the FXAA anti-aliasing algorithm to improve the visual quality of games.
10688Automatically loads and applies cheats on game start.
10693CHEATS
10698Allows up to 8 controllers in supported games.
10703Maximum 2 Players (Default)
10708Maximum 4 Players
10713Maximum 8 Players
10718Allows user replaceable textures.
10723TEXTURE REPLACEMENTS
10730Necessary for some guns to replace fog textures as a workaround in Time Crisis - Crisis Zone.
10735TIME CRISIS FOG HACK
10740Playstation 2 wheel type
10745WHEEL MODEL
10750Driving Force
10755Driving Force Pro
10760GT Force
10765Virtual
10879CPU
11004May provide performance gain on CPUs with low core/thread count at the expense of possible broken timings.
11009SPU LOOP DETECTION
11016Mega and Giga modes may improve performance. Use the Safe mode for maximum compatibility.
11021SPU BLOCK SIZE
11026Safe (Default)
11031Mega
11036Giga
11043Helps reduce CPU power consumption by throttling the CPU when not needed. Useful for handhelds.
11048MAX POWER SAVING CPU-PREEMPTIONS
11053Moderate
11058Maximum
11068VIDEO
11078RENDER
11100ANISOTROPIC FILTER
11105Can improve performance at the expense of graphics accuracy.
11110ZCULL ACCURACY
11115Precise (Slowest)(Default)
11120Approximate (Fast)
11125Relaxed (Fastest)
11132Controls precision of generated shaders. Low quality can improved performance.
11157RENDER RESOLUTION (SCALING)
11172OUTPUT SCALING
11193Legacy (single threaded)
11198Async (multi threaded)(Default)
11203Async with Shader Interpreter
11208Shader Interpreter only
11213Only applicable when either Async Shader mode is set.
11218NUMBER OF SHADER COMPILER THREADS
11236Straict API specification. Can resolve rare cases of missing graphics and flickering.
11241STRICT RENDERING MODE
11254Distorts the output to fill the display fully Overrides aspect ratio.
11280Offloads some RSX operations to a secondary thread. Improves performance in high-core processors.
11285MULTITHREADED RSX
11292Stream texture to GPU in parrallel. Can improve performance on more powerful GPU's that have spare headroom.
11297ASYNCHRONOUS TEXTURE STREAMING
11302On (Vulkan Only)
11307Choose number of audio channels.
11334Use 16 bit audio samples for audio drivers that don't support 32bit. Only use if you get no audio.
11339CONVERT TO 16-BIT
11356Duration of audio buffer in milliseconds. Higher numbers may cause audio latency.
11361AUDIO BUFFER DURATION
1136610ms
1137120ms
1137640ms
1138160ms
1138680ms
11391100ms (Default)
11396120ms
11401140ms
11406160ms
11411180ms
11416200ms
11421220ms
11426240ms
11446Buffer fill level (in percentage) below which time stretching will start.
11451TIME STRETCHING THRESHOLD
1145675% (Default)
11473Default uses SDL2, otherwise enable controller specific capabilities. Sony DS won't work with clone controllers.
11478PS3 CONTROLLER 1
11483Legacy Evdev
11488Sony DS
11493PS3 CONTROLLER 2
11498PS3 CONTROLLER 3
11503PS3 CONTROLLER 4
11508PS3 CONTROLLER 5
11513PS3 CONTROLLER 6
11518PS3 CONTROLLER 7
11523Select scale resolution of the game.
11528SCALE FACTOR
11533Sets the scaler filter mode when rendering.
11538SCALER MODE
11543HQ (bilinear filter)
11548Edge (sharper filet)
11553AdvMame
11558Scanline Interpolation Filter (SAI)
11563SuperSAI
11568SuperEagle
11573Pixel-Perfect
11578DotMatrix
11583TV2x CRT Television Filter
11588Stretches the output to fill the display area.
11593Center (Default)
11598Pixel Perfect
11603Even Pixels
11608Fit resolution scale
11613Stretch to screen
11618Fit 4:3 Aspect Ratio
11623Choose your preferred renderer.
11628RENDERER
11633OpenGL with Shaders
11638Choose your preferred language.
11643Chinese (Mandarin)
11653Hebrew
11658Czech
11971linear
11981Enabled or disbale the mouse cursor. Useful for CG's menus.
11986CURSOR
12119Depends on video mode being set to BGFX.
12164Play this game on several screens (if available)
12169MULTISCREENS
12221Runners simplify compatibility of running Windows games. You must have a runner in it's own directory under /userdata/system/wine/custom.
12226WINE RUNNER
12231Converts DirectX 8/9/10/11/12 calls to Vulkan.
12258Choose whether to pass SDL Game Controller config to the Windows game. Disabling may help with some games.
12263SDL CONFIG
12329Enable support for Chinese, Japanese and Korean input methods.
12371Force Nvidia GPUs to always be reported as AMD GPUs to workaround game issues.
12382NVAPI is NVIDIA's core software that allows direct access to NVIDIA GPU.
12387ENABLE NVAPI
12420Useful to troubleshoot when your Windows game won't start of crashes.
12553Native
12573Increase to 128 MiB for debug or homebrew applications.
12595Nat to access internet from xemu machine. Udp for System Link. Default (Auto) disables network access.
12600NETWORK
12605NETWORK TYPE
12610NAT
12615UDP Tunnel
12622Destination address and port to forward packets to. Leave this empty if you want to enter it manually in the xemu.toml configuration file.
12627UDP REMOTE ADDRESS
12634Local address and port to receive packets on. Leave this empty if you want to enter it manually in the xemu.toml configuration file.
12639UDP BIND ADDRESS
12726Screen Resolution (Default)
12731Enable widescreen support.
12736ENABLE WIDESCREEN
12741Enable scanlines for roms that support it.
12746ENABLE SCANLINES
12859OPENGL RENDERING RESOLUTION
128641x (~480)
128692x (~960)
128744x (~1920p)
128798x (~4320p / 8k)
1288416x (~7680p / 16k)
12889PRESENTATION MODE
12894Fill Screen
12899Fit Screen
12904Original Size
12909Only applicable when using OpenGL.
129140.5x (360p/540p) [EXPERIMENTAL]
129190.75x (540p/810p) [EXPERIMENTAL]
129241x (720p/1080p)
129291.5x (1080p/1620p) [EXPERIMENTAL]
129597x (5040p/7560p)
129648x (5760p/8640p)
12984Force 32:9
12992Fix screen tearing. FIFO (Vsync) does not drop frames. FIFO Relaxed allows tearing as it recovers from a slow down. Mailbox can have lower latency but may drop frames.
12997Immediate
13002Mailbox (Recommended)
13007FIFO (VSync On)
13012FIFO Relaxed
13024FXAA has a lower performance impact, goof for low resolutions. SMAA offers best quality.
13034SMAA
13049AMD FidelityFX Super Resolution
13056GPU emulation accuracy. Most games render fine with Normal. High is required to ensure particles render correctly.
13061ACCURACY LEVEL
13066Extreme
13081Choose whether the virtual switch is docked or not.
13086DOCK MODE
13091Undocked
13096Docked (Default)
13538Choose which graphics API library to use. D3D12 may yield better results with faster GPUs.
13543D3D12 (Default)
13548Native Vulkan
13616Refresh state of memory pages to enable gpu written data. (Use for 'Team Ninja' Games to fix missing character models).
13621CLEAR MEMORY PAGE STATE
13628Render target emulation path to use on Direct3D 12. Try changing if you have render issues.
13633RENDER TARGET PATH
13638Any
13643RTV (Default)
13648ROV
13655The sample count of every tile will be incremented on every EVENT_WRITE_ZPD by this number. Setting this to 0 means everything is reported as occluded.
13660QUERY OCCLUSION
136651000 (Default)
13672D3D12, read render-to-texture results on the CPU. Needed in some games, but causes mid-frame synchronization, so it has a huge performance impact.
13677READBACK RESOLVE
13684Maximum host texture memory usage (in megabytes) above which textures will be destroyed as soon as possible.
13689HARD TEXTURE CACHE MEMORY LIMIT
13694768MB (Default)
136991536MB
137042304MB
137093072MB
137143840MB
137194096MB
137245120MB
137296144MB
13736Part of the host texture memory budget (in megabytes) that will be scaled by the current drawing resolution scale.
13741TEXTURE MEMORY SCALE SIZE
1374624MB (Default)
1375172MB
13758Maximum host texture memory usage (in megabytes) above which old textures will be destroyed. Set below hard limit.
13763SOFT TEXTURE CACHE MEMORY LIMIT
13768384MB (Default)
13773768MB
137782048MB
13785Seconds a texture should be unused to be considered old enough to be deleted if texture memory usage exceeds Soft Texture Cache limit.
13790SOFT TEXTURE CACHE MEMORY TIMEOUT
1379515s
1380030s (Default)
1380545s
1381060s
13816Enable cache mount. Can improve performance and compatibility in some games.
13821MOUNT CACHE
13842Fix screen tearing. With Some games you need to turn VSync on in the games options.
13849Manually set VSYNC frames per second. Ideally this should match your monitor refresh rate.
13854VSYNC FPS
13859165fps
13866Enable or disable Xenia patches. These patches can fix graphics problems in some games.
13871GAME PATCHES
13886Use new graphics created from CorsixTH project
13891USE NEW GRAPHICS
13898Free Build or Sandbox mode. You cannot win or lose custom made maps if this is set to true. You also don't have to worry about money.
13903ENABLE SANDBOX MODE
13908Enable or Disable Intro movie (Enabled by default).
13913PLAY INTRO MOVIE
13928OpenGL (x86 only)
13933OpenGLES (Default)
13940Speed hack, enable to disable surface syncing between CPU and GPU. Surface syncing is needed by a few games.
13945DISABLE SURFACE SYNC
13950The image will be softer which could help with aliasing.
13955LINEAR FILTERING
13967Select how much graphics memory is allocated for the GPU, may need modifying for some games / systems.
13972GRAPHICS MEMORY
13977256MB (Default)
13987Better performance with hardware rendering.
13992Hardware (default)
13997Vsync
14004Per Table Folder requires all files to be in the associated rom table folder. If disabled, consult the Wiki for further details.
14009EXPERT SETTINGS
14014PER TABLE FOLDER
14019Provides a ball trail to make the ball easier to follow.
14024BALL TRAIL STRENGTH
140290% (Default)
14034Affects just the visual effect of nudging.
14039VISUAL NUDGE STRENGTH
140440 (No Visual Effect)
14049Framerate limiter to reduce CPU utilisation.
14054MAXIMUM FRAMERATE
140590 (Defaults Unlimited)
14066Fix screen tearing. Adaptive Sync (Default) synchronizes on video sync, except for late frames (below target FPS) which are displayed immediately.
14071Vertical Sync
14076Adaptive Sync (Default)
14083Presets which can improve performance without manually editing the VPinballX.ini file to fine tune performance.
14088PERFORMANCE PRESETS
14093Default Performance Settings
14098Low-end Computer
14103High-end Computer
14108Alternative Coloured Dot Matrix Display (needs additional file).
14113ALTCOLOR
14118Playfield configuration
14123WINDOWS POSITIONS
14128PLAYFIELD
14136Extra DMD (Dot Matrix Display) window to display the score for tables with a pinmame rom. By default, settings come from the VPinballX.ini configuration file.
14141PINMAME DMD
14146Top-Right Position, Small
14151Top-Right Position, Medium
14156Top-Right Position, Large
14161Top-Left Position, Small
14166Top-Left Position, Medium
14171Top-Left Position, Large
14176On screen 2 if available
14181On screen 3 if available
14189Extra DMD (Dot Matrix Display) window to display the score for tables without a rom. By default, settings come from the VPinballX.ini configuration file.
14194FLEX DMD
14201Upright glass panel displaying some illuminated artwork. By default, settings come from the VPinballX.ini configuration file.
14206BACKGLASS (B2S)
14213When the Backglass is activated, display the small additional part with the scores.
14218DISPLAY BACKGLASS DMD
14223DMD window ratio
14228DMD SIZE
14235Inverse the Backglass and the Playfield. Usefull to use the Backglass as main screen for other emulators.
14240INVERSE PLAYFIELD AND B2S
14245Adjust the music volume. Some tables may have its own settings.
14250MUSIC VOLUME
14255Adjust the mechanical sounds of the table.
14260SOUND VOLUME
14265Alternative sounds for the table (needs additional files).
14270ALTERNATIVE SOUND
14275200p
14280400p
14285600p
14290768p
14295800p
14300960p
14305Set the desired maximum refresh rate when Vsync is off.
14310REFRESH RATE
1431530 fps
1432050 fps
1432560 fps (Default)
1433075 fps
14335120 fps
14340144 fps
14345240 fps
14350Choose which graphics renderer to use.
14355GRAPHICS RENDERER
14360Classic Software
14365GPU / OpenGL (Default)
14370ENABLE TRUE COLOUR
14375ENABLE BILINEAR FILTER
14380ENABLE MIPMAPPING
14385ENABLE CROSSHAIR
14390Choose to use Bloom post processing.
14395ENABLE BLOOM
14400Enable / Disable sound in menus.
14405MENU SOUNDS
14410Enable 16-channel iMuse Digital Audio.
14415DIGITAL AUDIO
14420Enable / Disable fight music.
14425FIGHT MUSIC
14430Enable / Disable automatic aiming.
14435AUTO AIM
14440Enable / Disable showing secret found messages.
14445SHOW SECRET MESSAGES
14450AUTOMATICALLY RUN
14455Bobba Fett Face Player Fix
14460BOBBA FETT FIX
14465SMOOTH VUES
14470Choose to enable or disable cutscenes.
14475SKIP CUTSCENES
14480Show All
14485Skip Initial
14490Skip All
14495Standard OpenGL (Default)
14500Enhanced OpenGL
145052x (Default)
14510Skip the initial intro video.
14515SKIP INTRO VIDEO
14520Play (Default)
14525Choose the games difficulty.
14530GAME DIFFICULTY
14535Easy
14540Hard
14545Choose the combat difficulty.
14550COMBAT DIFFICULTY
14555Wimpy
14560Rough
14565Choose the preferred violence level.
14570VIOLENCE LEVEL
14575Minimal
14580Maximum Blood
14585SUBTITLES
14590Classic (Default)
14595Blocky Filtered
14600Smooth
146054x MULTISAMPLING
14610Afrikaans
14615Albanian
14620Bulgarian
14625Catalan
14630Danish
14635Finnish
14640Hungarian
14645Irish
14650Punjabi
14655Romanian
14660Serbian
14665Slovak
14670Slovenian
14675Ukrainian
14680Enable triple buffering.
14685TRIPLE BUFFERING
14690Exit Steam
14695Exit running Flatpak
14715Exit game
14720Bring up menu
14725Quick save
14730Quick load
14735Skip cutscene
14745Move camera up
14750Move camera down
14755Move camera to the left
14760Move camera to the right
14765Quit the application
14770Start / Valid
14775Shows or hides the menu bar
14780Rotates the current object
14785Select
14790Zoom in x5
14795Zoom out x5
14800Take a screenshot
14805Reset the application
14810Hire staff
14815Edit room
14820Open build room menu
14825Open furnish corridor menu
14830Quits the current level
14835Speeds up the game
14840Set speed normal
14845Show the cheat menu
14850Zoom the camera out
14855Zoom in the camera
14860Open LUA console
14865Town map
14870Casebook
14875Research
14880Manage Staff
14890Quick Load
14895Quick Save
14900Hide the bezel
15100Reset the table, sometimes required for PinMame
15105Start game
15110Insert coin
15115Nudge up
15120Nudge left
15125Nudge right
15130Pull plunger
15135Lockbar Fire Button
15140Buy extraball for a credit
15145Left flipper
15150Right flipper
15155Left magnasave
15160Right magnasave
15195Swap screens
15205Exit Dosbox-X
15210Service menu
15220Pause / Menu