Translations
Help us translate Batocera into your favorite language. The process is described on the Wiki.
Diff for CATALĂ€ options
Line | Text |
---|---|
52 | Adjust the percentage of power (watts) provided to a Ryzen Mobile Series CPU based on it's default max value. Caution, setting wattage too high could damage your device. |
446 | Use wheels instead of pads if wheels are connected. |
451 | WHEELS |
456 | USE WHEELS |
461 | Maximum wheel rotation from left to right (in degrees) |
466 | WHEEL ROTATION |
471 | Zone for which the game doesn't react to the wheel (in degrees) |
476 | WHEEL DEADZONE |
483 | Reserve a non dead zone at the center of the wheel to go straight ahead (in degrees) |
488 | WHEEL MIDZONE |
627 | Enable the BASIC interpreter. Some games need this. |
632 | INTERNAL BASIC INTERPRETER |
669 | Automatically sets aspect ratio to 16/9 for games that natively support it. 2D elements like HUD/UI may be stretched. |
674 | AUTO WIDESCREEN |
729 | Apply a video filter to mimic various NTSC TV signals. |
734 | VIDEO FILTERS |
739 | NTSC (RF) |
744 | NTSC (RGB) |
749 | NTSC (S-Video) |
754 | NTSC (Composite) |
1329 | Select language will be used if 'Use Firmware Settings' is disabled or if firmware file was not found. |
1406 | Software mode is faster and more accurate, while OpenGL mode supports scaling 3D graphics. |
1411 | VIDEO SETTINGS |
1416 | RENDERER MODE |
1426 | OpenGL (Overwrites Libretro API settings) |
1431 | Degree in which 3D graphics are scaled up. OpenGL renderer only. |
1436 | 1x native (256 x 192) |
1441 | 2x native (512 x 384) |
1446 | 3x native (768 x 576) |
1451 | 4x native (1024 x 768) |
1456 | 5x native (1280 x 960) |
1461 | 6x native (1536 x 1152) |
1466 | 7x native (1792 x 1344) |
1471 | 8x native (2048 x 1536) |
1478 | Enable this if your game's 3D modles are not rendered correctly. OpenGL renderer only. |
1483 | IMPROVED POLYGON SPLITTING |
1493 | Affects how the emulated screens are scaled. OpenGL renderer only. |
1498 | SCREEN FILTERING |
1513 | Determines how the cursor should apprear on the botton screen. |
1518 | SCREEN SETTINGS |
1523 | CURSOR MODE |
1528 | Never |
1533 | While Touching |
1538 | Until Timeout |
1543 | Always |
1548 | Cursor timeout in seconds when using Cursor Mode - Until Timeout. |
1553 | CURSOR TIMEOUT |
1558 | 1 second |
1563 | 2 seconds |
1568 | 3 seconds |
1573 | 5 seconds |
1578 | 10 seconds |
1583 | 15 seconds |
1588 | 20 seconds |
1593 | 30 seconds |
1598 | 60 seconds |
1603 | Determine how the console's touch screen in emulated. |
1608 | TOUCH MODE |
1618 | Pointer |
1625 | Use this to play online with custom servers that reimplement the discontinued Nintendo Wi-Fi. |
1630 | FIRMWARE SETTINGS |
1635 | DNS OVERRIDE |
1640 | Kaeru WFC (178.62.43.212) |
1645 | AltWFC (172.104.88.237) |
1650 | Wiimmfi (95.217.77.181) |
1655 | Force Default DNS |
1660 | Don't Override |
1665 | Overrides the language mode of the emulated console. |
1670 | Use Host |
1680 | The theme colour of the emulated console. |
1685 | FAVOURITE COLOUR |
1690 | Gray |
1695 | Brown |
1705 | Light Pink |
1710 | Orange |
1715 | Yellow |
1720 | Lime |
1725 | Light Green |
1730 | Dark Green |
1735 | Turquoise |
1740 | Light Blue |
1750 | Dark Blue |
1755 | Dark Purple |
1760 | Light Purple |
1765 | Dark Pink |
1770 | The month of your birthay. |
1775 | BIRTH MONTH |
1780 | January |
1785 | February |
1790 | March |
1795 | April |
1800 | May |
1805 | June |
1810 | July |
1815 | August |
1820 | September |
1825 | October |
1830 | November |
1835 | December |
1840 | The day within the month of your birthday. |
1845 | BIRTH DAY |
1850 | 1st |
1855 | 2nd |
1860 | 3rd |
1865 | 4th |
1870 | 5th |
1875 | 6th |
1880 | 7th |
1885 | 8th |
1890 | 9th |
1895 | 10th |
1900 | 11th |
1905 | 12th |
1910 | 13th |
1915 | 14th |
1920 | 15th |
1925 | 16th |
1930 | 17th |
1935 | 18th |
1940 | 19th |
1945 | 20th |
1950 | 21st |
1955 | 22nd |
1960 | 23rd |
1965 | 24th |
1970 | 25th |
1975 | 26th |
1980 | 27th |
1985 | 28th |
1990 | 29th |
1995 | 30th |
2000 | 31st |
2006 | Enable to display an on-screen message if trying to use unsupported features. |
2011 | ON-SCREEN DISPLAY & NOTIFCATIONS |
2016 | WARN ABOUT UNSUPPORTED FEATURES |
2021 | Enable to display if your BIOS haas known problems. |
2026 | WARN ABOUT BIOS PROBLEMS |
2032 | Enable to show which screen layout with the configured sequence is active. |
2037 | SHOW SCREEN LAYOUT |
2042 | Enable to show whether your device's microphone is active. |
2047 | SHOW HOST MICROPHONE STATE |
2052 | Enable to show whether your device's camera is active. |
2057 | SHOW HOST CAMERA STATE |
2062 | Enable to show whether the emulated screens are closed. |
2067 | SHOW LID STATE |
2160 | Enables or disable on screen messages. |
2165 | OSD MESSAGES |
2792 | Enable Gravis Utrasound emulation. Ensure the ULTRASND folder is in the root of your |
2797 | ENABLE GRAVIS ULTRASOUND |
2808 | Select the .SF2 SoundFont file, .ROM file, or interface used for MIDI output. |
2818 | General MIDI SoundFont (Default) |
2828 | Frontend MIDI driver |
2959 | Digital Controller (Gamepad) |
3618 | Use Megadrive to automap inputs for a Megadrive style controller with a 6 button layout. |
3623 | CONTROLLERS |
3628 | CONTROLLER 1 INPUT MAPPING |
3633 | Retropad (Default) |
3638 | Megadrive |
3643 | CONTROLLER 2 INPUT MAPPING |
3648 | CONTROLLER 3 INPUT MAPPING |
3653 | CONTROLLER 4 INPUT MAPPING |
3710 | Sound generator. MAME is faster and Nuked is cycle accurate. Original model used YM2612 while later revisions used YM3438. |
3715 | FM SYNTHESIZER |
3720 | MAME (YM2612) |
3725 | MAME (ASIC YM3438) |
3730 | MAME (Enhanced YM3438) |
3735 | Nuked (YM2612) |
3740 | Nuked (YM3438) |
3814 | Choose your desired Atari machine type. |
3819 | ATARI MACHINE TYPE |
3824 | ST |
3829 | Mega ST |
3834 | STE |
3839 | Mega STE |
3844 | TT |
3849 | Falcon |
3854 | Choose your desired Atari CPU type. |
3859 | ATARI CPU TYPE |
3864 | Choose your desired Atari CPU clock rate. |
3869 | ATARI CPU CLOCK RATE |
3874 | 8 MHz |
3879 | 16 MHz |
3884 | 32 MHz |
3889 | Choose your desired Atari ST memory size. |
3894 | ATARI ST MEMORY SIZE |
3899 | 256 KB |
3904 | 512 KB |
3909 | 1 MB |
3914 | 2 MB |
3919 | 2.5 MB |
3924 | 4 MB |
3929 | 8 MB |
3934 | 10 MB |
3939 | 14 MB |
3944 | Choose your desired Atari Monitor. |
3949 | ATARI MONITOR TYPE |
3954 | Monochrome High-Resolution |
3959 | RGB Colour Low/Medium-Resolution |
3964 | TV |
3969 | Choose your desired pixel aspect ratio. |
3979 | Square Pixels |
3984 | Atari Monitor |
3989 | NTSC TV |
3994 | PAL TV |
4001 | Atari ST monitors had a visible border around the main screen area, but most software does not display anything in it. |
4006 | SCREEN BORDERS |
4011 | Hide |
4016 | Crop 720p (240, 480) |
4021 | Crop 1080p (270, 540) |
4026 | Choose your desired pause screen display type. |
4031 | PAUSE SCREEN DISPLAY |
4036 | Help and Information |
4041 | Floppy Disk List |
4046 | Bouncing Box |
4051 | Snow |
4056 | Darken |
4061 | No Indicator |
4071 | 480p |
4081 | 4k |
4086 | 8k |
4091 | Replace meshed transparency by real transparency. |
4096 | IMPROVED MESH |
4101 | Apply gouraud shading instead of flat shading. |
4106 | IMPROVED BANDING |
4136 | Choose system BIOS language. |
4141 | BIOS Language |
4146 | Use a custom MAME config, do not overwrite config on launch. |
4739 | Camputers Lynx floppies |
4759 | Lynx 128k |
5672 | Useful for N64 style controllers. Limited hotkeys for controllers without dedicated hotkey. |
5677 | CONTROLLER 1 |
5687 | RetroPad (Default) |
5692 | N64 |
5697 | N64 (Limited Hotkeys) |
5702 | Useful for N64 style controllers. |
5707 | CONTROLLER 2 |
5712 | CONTROLLER 3 |
5717 | CONTROLLER 4 |
5727 | CONTROLLER PAK |
5742 | Rumble Pak (Automatic) |
5748 | Use to eliminate joystick drift/unwanted input. Effects all controllers. |
5753 | JOYSTICK DEADZONE |
5758 | 15% (Default) |
5765 | Use to make joystick movement more or less sensitive. Effects all controllers. |
5770 | JOYSTICK SENSITIVITY |
5775 | 100% (Default) |
5800 | Only applies when using Parallel-RDP as the chosen RDP Plugin. |
5805 | PARALLEL-RDP UPSCALER |
6137 | Set desired framerate. |
6142 | FRAMERATE |
6293 | Choose the Parallel N64 graphics plugin. |
6298 | GRAPHICS PLUGIN |
6303 | Glide64 |
6308 | Gln64 |
6313 | Rice |
6318 | Angrylion |
6323 | Parallel |
6353 | Skip the bios boot logo, may cause default language issues. |
6358 | BIOS FAST BOOT |
6593 | 480x272 (Default) |
6748 | PAL 288x576px 50Hz (auto) |
6753 | NTSC 240x480px 60Hz (auto) |
7270 | Monochrome |
7275 | RF |
7285 | S-Video |
7695 | Some games and homebrews require more RAM |
7700 | RAM EXPANSION UNIT |
7705 | 128kB (1700) |
7710 | 256kB (1764) |
7715 | 512kB (1750) |
7720 | 1024kB |
7725 | 2048kB |
7730 | 4096kB |
7735 | 8192kB |
7740 | 16384kB |
7980 | Change the system's language. |
7985 | Deutsch |
8020 | Changing driver can improve audio performance and reduce distortion. Alsathread is recommended for low-end systems. |
8025 | AUDIO DRIVER |
8030 | ALSA |
8035 | ALSAThread |
8040 | TinyALSA |
8045 | SDL2 |
8050 | Pulse (Default) |
8437 | Arrange the dual screen layout. Separate windows can be changed with Hotkey+R2. |
8442 | Top Only |
8447 | Bottom Only |
8452 | Large Top |
8457 | Large Bottom |
8462 | Left/Right |
8467 | Right/Left |
8472 | Separate Windows |
8477 | Hybrid Screen Top |
8482 | Hybrid Screen Bottom |
8487 | GRAPHICS |
8524 | Compile shaders using background threads to avoid shader compilation stutter. May cause graphical glitches. |
8529 | ENABLE ASYNC SHADER COMPILATION |
8666 | Enable Gamecube boot animation and BIOS access (requires IPL.bin BIOS in appropriate user directory). |
8671 | ENABLE BOOT ANIMATION |
8676 | Change the Gamecube system language. |
8681 | GAMECUBE LANGUAGE |
8686 | English/Japanese |
8711 | Classic Controller Pro |
8736 | Position of wii sensor bar relative to the disaply for real wiimotes. |
8741 | SENSOR BAR POSITION |
8746 | Bottom (Default) |
8751 | Top |
8776 | Enable controller rumble capabilities if supported by the controller. |
8896 | Use alternative input mappings. Only applies to Standard Controller type. |
8901 | ALT INPUT MAPPING |
8906 | Face Buttons (CW) |
8911 | Face Buttons (CCW) |
8963 | Enabling will allow for correct emulation of texture wrapping. This comes at a cost of potential worse performance. |
8968 | MANUAL TEXTURE SAMPLING |
9003 | Show on screen display messages (memory card saves..). |
9015 | Skips Vertical Blank Interrupts when lag is detected, allowing for smooth audio playback when emulation speed is not 100%. |
9020 | VBI SKIP |
9025 | Set joystick deadzone. |
9030 | DEADZONE |
9035 | 5% (Default) |
9042 | Set virtual joysticks gate size. Smaller increases sensitivity. Larger decreases it. |
9047 | JOYSTICK GATE SIZE |
9052 | Smaller |
9057 | Normal (Default) |
9062 | Larger |
9067 | Enables Dolby Pro Logic II for surround sound. May impact performance. |
9072 | DOLBY PRO LOGIC II |
9122 | Determines the speed and the runahead behaviour of the system. |
9142 | VSync and Audio Resampling need to be enabled. |
9152 | Ensure every frame the console renders is displayed to screen. |
9157 | OPTIMAL FRAME PACING |
9174 | Match Window |
9194 | Enabling will smooth out the image. |
9206 | Fills the screen regardless of the aspect ratio. Doesn't work with Integer Upscaling. |
9211 | STRETCH TO FILL |
9236 | Bilinear (No Edge Blending) |
9261 | 24-bit, disables dithering. |
9271 | Makes the dither pattern much less obvious at higher resolutions. |
9276 | SCALED DITHERING |
9282 | When running outside of 100%, adjusts the temp instead of dropping frames. |
9297 | Off (Noisy) |
9302 | Resampling (Pirch Shift) |
9307 | Time Stretch (Tempo Change, Best Sound) |
9312 | Force progressive render / scan. |
9317 | DISABLE INTERLACING |
9347 | Use Analog joysticks in addition to D-Pad for DualShock controllers. |
9382 | Reduces wobbly polygons & warping textures. |
9427 | Recompiler (Fastest)(Default) |
9472 | ACHIEVEMENTS |
9477 | CROSSHAIR |
9745 | Choose your Atari hard drive type for the .hd extension file. |
9750 | ATARI HARD DRIVE TYPE |
9755 | IDE (Default) |
9760 | ASCI |
10182 | Apply a multiplier to the joystick's input to lower or increase responsiveness. |
10187 | SENSITIVITY |
10192 | 0.5x |
10197 | 0.6x |
10202 | 0.7x |
10207 | 0.8x |
10212 | 0.9x |
10217 | 1.1x |
10222 | 1.2x |
10227 | 1.3x |
10232 | 1.4x |
10237 | 1.5x |
10244 | The area around the joystick's neutral position where input is ignored. Can help reduce unintended inputs. |
10249 | 1% (Default) |
10254 | Limit FPS to reduce high CPU usage. |
10259 | LIMIT FPS |
10287 | Display on screen information like savestate, config warning etc... |
10292 | Fit to Window / Fullscreen |
10297 | Auto Standard (4:3 interlaced / 3:2 progressive) |
10312 | Adjusts Full Motion Video movies aspect ratio. |
10317 | FMV ASPECT RATIO |
10322 | FMV movie deinterlacing. |
10327 | DEINTERLACING |
10332 | Weave (Top Field First) |
10337 | Weave (Bottom Field First) |
10342 | Bob (Top Field First) |
10347 | Bob (Bottom Field First) |
10352 | Blend (Top Field First) |
10357 | Blend (Bottom Field First) |
10362 | Adaptive (Top Field First) |
10367 | Adaptive (Bottom Field First) |
10374 | Smooths the overall picture as it is displayed on the screen. Corrects positioning between pixels. |
10384 | Bilinear (Smooth) |
10389 | Bilinear (Sharp) |
10394 | ENABLE WIDESCREEN PATCHES |
10399 | Enable to improve bluriness. |
10404 | ANTI-BLUR |
10409 | Enable No-interlacing Patches. |
10414 | INTERLACING PATCHES |
10419 | Can sharpen images in lower resolutions. |
10499 | Choose mipmapping type. |
10504 | MIPMAPPING |
10509 | Basic (generated Mipmaps) |
10514 | Full (PS2 Mipmaps) |
10519 | Control the texture filtering of the emulation. |
10524 | Bilinear (Forced) |
10534 | Bilinear (Forced excluding sprite) |
10539 | Control the texture's trilinear filtering of the emulation. |
10554 | Trilinear (PS2) |
10559 | Trilinear (Forced) |
10565 | Reduces banding between colours and improves the preceived colour depth. |
10570 | DITHERING |
10575 | Unscaled (Default) |
10580 | Basic (Recommended) |
10587 | The higher the setting, the more blending is emulated in the shader accurately, and the higher the speed penalty will be. |
10592 | BLENDING ACCURACY |
10614 | Uploads entire textures at once instead of small pieces. Improves performance in most games. |
10629 | Full (Hash Cache) |
10653 | Applies the FXAA anti-aliasing algorithm to improve the visual quality of games. |
10663 | Automatically loads and applies cheats on game start. |
10668 | CHEATS |
10673 | Allows up to 8 controllers in supported games. |
10678 | Maximum 2 Players (Default) |
10683 | Maximum 4 Players |
10688 | Maximum 8 Players |
10693 | Allows user replaceable textures. |
10698 | TEXTURE REPLACEMENTS |
10705 | Necessary for some guns to replace fog textures as a workaround in Time Crisis - Crisis Zone. |
10710 | TIME CRISIS FOG HACK |
10715 | Playstation 2 wheel type |
10720 | WHEEL MODEL |
10725 | Driving Force |
10730 | Driving Force Pro |
10735 | GT Force |
10740 | Virtual |
10854 | CPU |
10979 | May provide performance gain on CPUs with low core/thread count at the expense of possible broken timings. |
10984 | SPU LOOP DETECTION |
10991 | Mega and Giga modes may improve performance. Use the Safe mode for maximum compatibility. |
10996 | SPU BLOCK SIZE |
11001 | Safe (Default) |
11006 | Mega |
11011 | Giga |
11018 | Helps reduce CPU power consumption by throttling the CPU when not needed. Useful for handhelds. |
11023 | MAX POWER SAVING CPU-PREEMPTIONS |
11028 | Moderate |
11033 | Maximum |
11043 | VIDEO |
11053 | RENDER |
11075 | ANISOTROPIC FILTER |
11080 | Can improve performance at the expense of graphics accuracy. |
11085 | ZCULL ACCURACY |
11090 | Precise (Slowest)(Default) |
11095 | Approximate (Fast) |
11100 | Relaxed (Fastest) |
11107 | Controls precision of generated shaders. Low quality can improved performance. |
11132 | RENDER RESOLUTION (SCALING) |
11147 | OUTPUT SCALING |
11168 | Legacy (single threaded) |
11173 | Async (multi threaded)(Default) |
11178 | Async with Shader Interpreter |
11183 | Shader Interpreter only |
11188 | Only applicable when either Async Shader mode is set. |
11193 | NUMBER OF SHADER COMPILER THREADS |
11211 | Straict API specification. Can resolve rare cases of missing graphics and flickering. |
11216 | STRICT RENDERING MODE |
11229 | Distorts the output to fill the display fully Overrides aspect ratio. |
11255 | Offloads some RSX operations to a secondary thread. Improves performance in high-core processors. |
11260 | MULTITHREADED RSX |
11267 | Stream texture to GPU in parrallel. Can improve performance on more powerful GPU's that have spare headroom. |
11272 | ASYNCHRONOUS TEXTURE STREAMING |
11277 | On (Vulkan Only) |
11282 | Choose number of audio channels. |
11309 | Use 16 bit audio samples for audio drivers that don't support 32bit. Only use if you get no audio. |
11314 | CONVERT TO 16-BIT |
11331 | Duration of audio buffer in milliseconds. Higher numbers may cause audio latency. |
11336 | AUDIO BUFFER DURATION |
11341 | 10ms |
11346 | 20ms |
11351 | 40ms |
11356 | 60ms |
11361 | 80ms |
11366 | 100ms (Default) |
11371 | 120ms |
11376 | 140ms |
11381 | 160ms |
11386 | 180ms |
11391 | 200ms |
11396 | 220ms |
11401 | 240ms |
11421 | Buffer fill level (in percentage) below which time stretching will start. |
11426 | TIME STRETCHING THRESHOLD |
11431 | 75% (Default) |
11448 | Default uses SDL2, otherwise enable controller specific capabilities. Sony DS won't work with clone controllers. |
11453 | PS3 CONTROLLER 1 |
11458 | Legacy Evdev |
11463 | Sony DS |
11468 | PS3 CONTROLLER 2 |
11473 | PS3 CONTROLLER 3 |
11478 | PS3 CONTROLLER 4 |
11483 | PS3 CONTROLLER 5 |
11488 | PS3 CONTROLLER 6 |
11493 | PS3 CONTROLLER 7 |
11498 | Select scale resolution of the game. |
11503 | SCALE FACTOR |
11508 | Sets the scaler filter mode when rendering. |
11513 | SCALER MODE |
11518 | HQ (bilinear filter) |
11523 | Edge (sharper filet) |
11528 | AdvMame |
11533 | Scanline Interpolation Filter (SAI) |
11538 | SuperSAI |
11543 | SuperEagle |
11548 | Pixel-Perfect |
11553 | DotMatrix |
11558 | TV2x CRT Television Filter |
11563 | Stretches the output to fill the display area. |
11568 | Center (Default) |
11573 | Pixel Perfect |
11578 | Even Pixels |
11583 | Fit resolution scale |
11588 | Stretch to screen |
11593 | Fit 4:3 Aspect Ratio |
11598 | Choose your preferred renderer. |
11603 | RENDERER |
11608 | OpenGL with Shaders |
11613 | Choose your preferred language. |
11618 | Chinese (Mandarin) |
11628 | Hebrew |
11633 | Czech |
11946 | linear |
11956 | Enabled or disbale the mouse cursor. Useful for CG's menus. |
11961 | CURSOR |
12094 | Depends on video mode being set to BGFX. |
12186 | Runners simplify compatibility of running Windows games. If choosing Custom, you must have a runner in /userdata/system/wine/custom. |
12191 | WINE RUNNER |
12196 | Glorius Eggroll Proton (Default) |
12201 | User Provided Runner |
12206 | Converts DirectX 8/9/10/11/12 calls to Vulkan. |
12233 | Choose whether to pass SDL Game Controller config to the Windows game. Disabling may help with some games. |
12238 | SDL CONFIG |
12304 | Enable support for Chinese, Japanese and Korean input methods. |
12346 | Force Nvidia GPUs to always be reported as AMD GPUs to workaround game issues. |
12357 | NVAPI is NVIDIA's core software that allows direct access to NVIDIA GPU. |
12362 | ENABLE NVAPI |
12395 | Useful to troubleshoot when your Windows game won't start of crashes. |
12528 | Native |
12548 | Increase to 128 MiB for debug or homebrew applications. |
12570 | Nat to access internet from xemu machine. Udp for System Link. Default (Auto) disables network access. |
12575 | NETWORK |
12580 | NETWORK TYPE |
12585 | NAT |
12590 | UDP Tunnel |
12597 | Destination address and port to forward packets to. Leave this empty if you want to enter it manually in the xemu.toml configuration file. |
12602 | UDP REMOTE ADDRESS |
12609 | Local address and port to receive packets on. Leave this empty if you want to enter it manually in the xemu.toml configuration file. |
12614 | UDP BIND ADDRESS |
12701 | Screen Resolution (Default) |
12706 | Enable widescreen support. |
12711 | ENABLE WIDESCREEN |
12716 | Enable scanlines for roms that support it. |
12721 | ENABLE SCANLINES |
12834 | OPENGL RENDERING RESOLUTION |
12839 | 1x (~480) |
12844 | 2x (~960) |
12849 | 4x (~1920p) |
12854 | 8x (~4320p / 8k) |
12859 | 16x (~7680p / 16k) |
12864 | PRESENTATION MODE |
12869 | Fill Screen |
12874 | Fit Screen |
12879 | Original Size |
12884 | Only applicable when using OpenGL. |
13401 | Choose which graphics API library to use. D3D12 may yield better results with faster GPUs. |
13406 | D3D12 (Default) |
13411 | Native Vulkan |
13479 | Refresh state of memory pages to enable gpu written data. (Use for 'Team Ninja' Games to fix missing character models). |
13484 | CLEAR MEMORY PAGE STATE |
13491 | Render target emulation path to use on Direct3D 12. Try changing if you have render issues. |
13496 | RENDER TARGET PATH |
13501 | Any |
13506 | RTV (Default) |
13511 | ROV |
13518 | The sample count of every tile will be incremented on every EVENT_WRITE_ZPD by this number. Setting this to 0 means everything is reported as occluded. |
13523 | QUERY OCCLUSION |
13528 | 1000 (Default) |
13535 | D3D12, read render-to-texture results on the CPU. Needed in some games, but causes mid-frame synchronization, so it has a huge performance impact. |
13540 | READBACK RESOLVE |
13547 | Maximum host texture memory usage (in megabytes) above which textures will be destroyed as soon as possible. |
13552 | HARD TEXTURE CACHE MEMORY LIMIT |
13557 | 768MB (Default) |
13562 | 1536MB |
13567 | 2304MB |
13572 | 3072MB |
13577 | 3840MB |
13582 | 4096MB |
13587 | 5120MB |
13592 | 6144MB |
13599 | Part of the host texture memory budget (in megabytes) that will be scaled by the current drawing resolution scale. |
13604 | TEXTURE MEMORY SCALE SIZE |
13609 | 24MB (Default) |
13614 | 72MB |
13621 | Maximum host texture memory usage (in megabytes) above which old textures will be destroyed. Set below hard limit. |
13626 | SOFT TEXTURE CACHE MEMORY LIMIT |
13631 | 384MB (Default) |
13636 | 768MB |
13641 | 2048MB |
13648 | Seconds a texture should be unused to be considered old enough to be deleted if texture memory usage exceeds Soft Texture Cache limit. |
13653 | SOFT TEXTURE CACHE MEMORY TIMEOUT |
13658 | 15s |
13663 | 30s (Default) |
13668 | 45s |
13673 | 60s |
13679 | Enable cache mount. Can improve performance and compatibility in some games. |
13684 | MOUNT CACHE |
13705 | Fix screen tearing. With Some games you need to turn VSync on in the games options. |
13712 | Manually set VSYNC frames per second. Ideally this should match your monitor refresh rate. |
13717 | VSYNC FPS |
13722 | 165fps |
13729 | Enable or disable Xenia patches. These patches can fix graphics problems in some games. |
13734 | GAME PATCHES |
13749 | Use new graphics created from CorsixTH project |
13754 | USE NEW GRAPHICS |
13761 | Free Build or Sandbox mode. You cannot win or lose custom made maps if this is set to true. You also don't have to worry about money. |
13766 | ENABLE SANDBOX MODE |
13771 | Enable or Disable Intro movie (Enabled by default). |
13776 | PLAY INTRO MOVIE |
13791 | OpenGL (x86 only) |
13796 | OpenGLES (Default) |
13803 | Speed hack, enable to disable surface syncing between CPU and GPU. Surface syncing is needed by a few games. |
13808 | DISABLE SURFACE SYNC |
13813 | The image will be softer which could help with aliasing. |
13818 | LINEAR FILTERING |
13830 | Select how much graphics memory is allocated for the GPU, may need modifying for some games / systems. |
13835 | GRAPHICS MEMORY |
13840 | 256MB (Default) |
13850 | Better performance with hardware rendering. |
13855 | Hardware (default) |
13860 | Vsync |
13867 | Turn on to configure settings from this GUI (Recommended). If disabled, you have to manually edit the Config File (Experts only - not recommended). |
13872 | EXPERT SETTINGS |
13877 | ENABLE EMULATIONSTATION CONFIGURATION |
13884 | Per Table Folder requires all files to be in the associated rom table folder. If disabled, consult the Wiki for further details. |
13889 | PER TABLE FOLDER |
13894 | Provides a ball trail to make the ball easier to follow. |
13899 | BALL TRAIL STRENGTH |
13904 | 0% (Default) |
13909 | Affects just the visual effect of nudging. |
13914 | VISUAL NUDGE STRENGTH |
13919 | 0 (No Visual Effect) |
13924 | Framerate limiter to reduce CPU utilisation. |
13929 | MAXIMUM FRAMERATE |
13934 | 0 (Defaults Unlimited) |
13941 | Fix screen tearing. Adaptive Sync (Default) synchronizes on video sync, except for late frames (below target FPS) which are displayed immediately. |
13946 | Vertical Sync |
13951 | Adaptive Sync (Default) |
13958 | Presets which can improve performance without manually editing the VPinballX.ini file to fine tune performance. |
13963 | PERFORMANCE PRESETS |
13968 | Default Performance Settings |
13973 | Low-end Computer |
13978 | High-end Computer |
13983 | Manual (Default) |
13988 | Alternative Coloured Dot Matrix Display (needs additional file). |
13993 | ALTCOLOR |
14001 | Extra DMD (Dot Matrix Display) window to display the score for tables with a pinmame rom. By default, settings come from the VPinballX.ini configuration file. |
14006 | PINMAME DMD |
14011 | Top-Right Position, Small |
14016 | Top-Right Position, Medium |
14021 | Top-Right Position, Large |
14026 | Top-Left Position, Small |
14031 | Top-Left Position, Medium |
14036 | Top-Left Position, Large |
14041 | PinMAME DMD disabled |
14049 | Extra DMD (Dot Matrix Display) window to display the score for tables without a rom. By default, settings come from the VPinballX.ini configuration file. |
14054 | FLEX DMD |
14059 | FlexDMD disabled |
14066 | Upright glass panel displaying some illuminated artwork. By default, settings come from the VPinballX.ini configuration file. |
14071 | BACKGLASS (B2S) |
14076 | Backglass disabled |
14083 | When the Backglass is activated, display the small additional part with the scores. |
14088 | DISPLAY BACKGLASS DMD |
14093 | Adjust the music volume. Some tables may have its own settings. |
14098 | MUSIC VOLUME |
14103 | Adjust the mechanical sounds of the table. |
14108 | SOUND VOLUME |
14113 | Alternative sounds for the table (needs additional files). |
14118 | ALTERNATIVE SOUND |
14123 | 200p |
14128 | 400p |
14133 | 600p |
14138 | 768p |
14143 | 800p |
14148 | 960p |
14153 | Set the desired maximum refresh rate when Vsync is off. |
14158 | REFRESH RATE |
14163 | 30 fps |
14168 | 50 fps |
14173 | 60 fps (Default) |
14178 | 75 fps |
14183 | 120 fps |
14188 | 144 fps |
14193 | 240 fps |
14198 | Choose which graphics renderer to use. |
14203 | GRAPHICS RENDERER |
14208 | Classic Software |
14213 | GPU / OpenGL (Default) |
14218 | ENABLE TRUE COLOUR |
14223 | ENABLE BILINEAR FILTER |
14228 | ENABLE MIPMAPPING |
14233 | ENABLE CROSSHAIR |
14238 | Choose to use Bloom post processing. |
14243 | ENABLE BLOOM |
14248 | Enable / Disable sound in menus. |
14253 | MENU SOUNDS |
14258 | Enable 16-channel iMuse Digital Audio. |
14263 | DIGITAL AUDIO |
14268 | Enable / Disable fight music. |
14273 | FIGHT MUSIC |
14278 | Enable / Disable automatic aiming. |
14283 | AUTO AIM |
14288 | Enable / Disable showing secret found messages. |
14293 | SHOW SECRET MESSAGES |
14298 | AUTOMATICALLY RUN |
14303 | Bobba Fett Face Player Fix |
14308 | BOBBA FETT FIX |
14313 | SMOOTH VUES |
14318 | Choose to enable or disable cutscenes. |
14323 | SKIP CUTSCENES |
14328 | Show All |
14333 | Skip Initial |
14338 | Skip All |
14343 | Standard OpenGL (Default) |
14348 | Enhanced OpenGL |
14353 | 2x (Default) |
14358 | Skip the initial intro video. |
14363 | SKIP INTRO VIDEO |
14368 | Play (Default) |
14373 | Choose the games difficulty. |
14378 | GAME DIFFICULTY |
14383 | Easy |
14388 | Hard |
14393 | Choose the combat difficulty. |
14398 | COMBAT DIFFICULTY |
14403 | Wimpy |
14408 | Rough |
14413 | Choose the preferred violence level. |
14418 | VIOLENCE LEVEL |
14423 | Minimal |
14428 | Maximum Blood |
14433 | SUBTITLES |
14438 | Classic (Default) |
14443 | Blocky Filtered |
14448 | Smooth |
14453 | 4x MULTISAMPLING |
14458 | Afrikaans |
14463 | Albanian |
14468 | Bulgarian |
14473 | Catalan |
14478 | Danish |
14483 | Finnish |
14488 | Hungarian |
14493 | Irish |
14498 | Punjabi |
14503 | Romanian |
14508 | Serbian |
14513 | Slovak |
14518 | Slovenian |
14523 | Ukrainian |
14528 | Enable triple buffering. |
14533 | TRIPLE BUFFERING |
14558 | Exit game |
14563 | Bring up menu |
14568 | Quick save |
14573 | Quick load |
14578 | Skip cutscene |
14588 | Move camera up |
14593 | Move camera down |
14598 | Move camera to the left |
14603 | Move camera to the right |
14608 | Quit the application |
14613 | Start / Valid |
14618 | Shows or hides the menu bar |
14623 | Rotates the current object |
14628 | Select |
14633 | Zoom in x5 |
14638 | Zoom out x5 |
14643 | Take a screenshot |
14648 | Reset the application |
14653 | Hire staff |
14658 | Edit room |
14663 | Open build room menu |
14668 | Open furnish corridor menu |
14673 | Quits the current level |
14678 | Speeds up the game |
14683 | Set speed normal |
14688 | Show the cheat menu |
14693 | Zoom the camera out |
14698 | Zoom in the camera |
14703 | Open LUA console |
14708 | Town map |
14713 | Casebook |
14718 | Research |
14723 | Manage Staff |
14733 | Quick Load |
14738 | Quick Save |
14743 | Hide the bezel |
14938 | Reset the table, sometimes required for PinMame |
14943 | Start game |
14948 | Insert coin |
14953 | Nudge up |
14958 | Nudge left |
14963 | Nudge right |
14968 | Pull plunger |
14973 | Lockbar Fire Button |
14978 | Buy extraball for a credit |
14983 | Left flipper |
14988 | Right flipper |
14993 | Left magnasave |
14998 | Right magnasave |
15033 | Swap screens |
15043 | Exit Dosbox-X |
15048 | Service menu |
15058 | Pause / Menu |