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26Adjust the cpu power frequency profile whilst in-game. Some systems will benefit from improved voltage handling.
31POWER OPTIONS
58Adjust the cpu power profile whist on battery. Overwrites previous Power Mode(s).
63BATTERY MODE
71Adjust the percentage of power (watts) provided to a Ryzen Mobile Series CPU based on it's default max value. Caution, setting wattage too high could damage your device.
386Use preemptive frames instead of run-ahead. Only runs ahead when controller state changes.
391USE PRE-EMPTIVE FRAMES
437LIGHT GUNS
442CONTROLS
452Use wheels instead of pads if wheels are connected.
457WHEELS
462USE WHEELS
467Maximum wheel rotation from left to right (in degrees)
472WHEEL ROTATION
477Zone for which the game doesn't react to the wheel (in degrees)
482WHEEL DEADZONE
489Reserve a non dead zone at the center of the wheel to go straight ahead (in degrees)
494WHEEL MIDZONE
638Enable the BASIC interpreter. Some games need this.
643INTERNAL BASIC INTERPRETER
680Automatically sets aspect ratio to 16/9 for games that natively support it. 2D elements like HUD/UI may be stretched.
685AUTO WIDESCREEN
740Apply a video filter to mimic various NTSC TV signals.
745VIDEO FILTERS
750NTSC (RF)
755NTSC (RGB)
760NTSC (S-Video)
765NTSC (Composite)
1340Select language will be used if 'Use Firmware Settings' is disabled or if firmware file was not found.
1417Software mode is faster and more accurate, while OpenGL mode supports scaling 3D graphics.
1422VIDEO SETTINGS
1427RENDERER MODE
1437OpenGL (Overwrites Libretro API settings)
1442Degree in which 3D graphics are scaled up. OpenGL renderer only.
14471x native (256 x 192)
14522x native (512 x 384)
14573x native (768 x 576)
14624x native (1024 x 768)
14675x native (1280 x 960)
14726x native (1536 x 1152)
14777x native (1792 x 1344)
14828x native (2048 x 1536)
1489Enable this if your game's 3D modles are not rendered correctly. OpenGL renderer only.
1494IMPROVED POLYGON SPLITTING
1504Affects how the emulated screens are scaled. OpenGL renderer only.
1509SCREEN FILTERING
1524Determines how the cursor should apprear on the botton screen.
1529SCREEN SETTINGS
1534CURSOR MODE
1539Never
1544While Touching
1549Until Timeout
1554Always
1559Cursor timeout in seconds when using Cursor Mode - Until Timeout.
1564CURSOR TIMEOUT
15691 second
15742 seconds
15793 seconds
15845 seconds
158910 seconds
159415 seconds
159920 seconds
160430 seconds
160960 seconds
1614Determine how the console's touch screen in emulated.
1619TOUCH MODE
1629Pointer
1636Use this to play online with custom servers that reimplement the discontinued Nintendo Wi-Fi.
1641FIRMWARE SETTINGS
1646DNS OVERRIDE
1651Kaeru WFC (178.62.43.212)
1656AltWFC (172.104.88.237)
1661Wiimmfi (95.217.77.181)
1666Force Default DNS
1671Don't Override
1676Overrides the language mode of the emulated console.
1681Use Host
1691The theme colour of the emulated console.
1696FAVOURITE COLOUR
1701Gray
1706Brown
1716Light Pink
1721Orange
1726Yellow
1731Lime
1736Light Green
1741Dark Green
1746Turquoise
1751Light Blue
1761Dark Blue
1766Dark Purple
1771Light Purple
1776Dark Pink
1781The month of your birthay.
1786BIRTH MONTH
1791January
1796February
1801March
1806April
1811May
1816June
1821July
1826August
1831September
1836October
1841November
1846December
1851The day within the month of your birthday.
1856BIRTH DAY
18611st
18662nd
18713rd
18764th
18815th
18866th
18917th
18968th
19019th
190610th
191111th
191612th
192113th
192614th
193115th
193616th
194117th
194618th
195119th
195620th
196121st
196622nd
197123rd
197624th
198125th
198626th
199127th
199628th
200129th
200630th
201131st
2017Enable to display an on-screen message if trying to use unsupported features.
2022ON-SCREEN DISPLAY & NOTIFCATIONS
2027WARN ABOUT UNSUPPORTED FEATURES
2032Enable to display if your BIOS haas known problems.
2037WARN ABOUT BIOS PROBLEMS
2043Enable to show which screen layout with the configured sequence is active.
2048SHOW SCREEN LAYOUT
2053Enable to show whether your device's microphone is active.
2058SHOW HOST MICROPHONE STATE
2063Enable to show whether your device's camera is active.
2068SHOW HOST CAMERA STATE
2073Enable to show whether the emulated screens are closed.
2078SHOW LID STATE
2171Enables or disable on screen messages.
2176OSD MESSAGES
2803Enable Gravis Utrasound emulation. Ensure the ULTRASND folder is in the root of your .pc rom folder.
2808ENABLE GRAVIS ULTRASOUND
2819Select the .SF2 SoundFont file, .ROM file, or interface used for MIDI output.
2829General MIDI SoundFont (Default)
2839Frontend MIDI driver
2874Reduces wobbly polygons & warping textures.
2985Digital Controller (Gamepad)
3678Use Megadrive to automap inputs for a Megadrive style controller with a 6 button layout.
3683CONTROLLERS
3688CONTROLLER 1 INPUT MAPPING
3693Retropad (Default)
3698Megadrive
3703CONTROLLER 2 INPUT MAPPING
3708CONTROLLER 3 INPUT MAPPING
3713CONTROLLER 4 INPUT MAPPING
3770Sound generator. MAME is faster and Nuked is cycle accurate. Original model used YM2612 while later revisions used YM3438.
3775FM SYNTHESIZER
3780MAME (YM2612)
3785MAME (ASIC YM3438)
3790MAME (Enhanced YM3438)
3795Nuked (YM2612)
3800Nuked (YM3438)
3874Choose your desired Atari machine type.
3879ATARI MACHINE TYPE
3884ST
3889Mega ST
3894STE
3899Mega STE
3904TT
3909Falcon
3914Choose your desired Atari CPU type.
3919ATARI CPU TYPE
3924Choose your desired Atari CPU clock rate.
3929ATARI CPU CLOCK RATE
39348 MHz
393916 MHz
394432 MHz
3949Choose your desired Atari ST memory size.
3954ATARI ST MEMORY SIZE
3959256 KB
3964512 KB
39691 MB
39742 MB
39792.5 MB
39844 MB
39898 MB
399410 MB
399914 MB
4004Choose your desired Atari Monitor.
4009ATARI MONITOR TYPE
4014Monochrome High-Resolution
4019RGB Colour Low/Medium-Resolution
4024TV
4029Choose your desired pixel aspect ratio.
4039Square Pixels
4044Atari Monitor
4049NTSC TV
4054PAL TV
4061Atari ST monitors had a visible border around the main screen area, but most software does not display anything in it.
4066SCREEN BORDERS
4071Hide
4076Crop 720p (240, 480)
4081Crop 1080p (270, 540)
4086Choose your desired pause screen display type.
4091PAUSE SCREEN DISPLAY
4096Help and Information
4101Floppy Disk List
4106Bouncing Box
4111Snow
4116Darken
4121No Indicator
4131480p
41414k
41468k
4151Replace meshed transparency by real transparency.
4156IMPROVED MESH
4161Apply gouraud shading instead of flat shading.
4166IMPROVED BANDING
4196Choose system BIOS language.
4201BIOS Language
4206Use a custom MAME config, do not overwrite config on launch.
4794Camputers Lynx floppies
4814Lynx 128k
4824Tandy Radio Shack Color Computer cassettes
5491Justifier
5727Useful for N64 style controllers. Limited hotkeys for controllers without dedicated hotkey.
5732CONTROLLER 1
5742RetroPad (Default)
5747N64
5752N64 (Limited Hotkeys)
5757Useful for N64 style controllers.
5762CONTROLLER 2
5767CONTROLLER 3
5772CONTROLLER 4
5782CONTROLLER PAK
5797Rumble Pak (Automatic)
5803Use to eliminate joystick drift/unwanted input. Effects all controllers.
5808JOYSTICK DEADZONE
581315% (Default)
5820Use to make joystick movement more or less sensitive. Effects all controllers.
5825JOYSTICK SENSITIVITY
5830100% (Default)
5855Only applies when using Parallel-RDP as the chosen RDP Plugin.
5860PARALLEL-RDP UPSCALER
6177Set desired framerate.
6182FRAMERATE
6333Choose the Parallel N64 graphics plugin.
6338GRAPHICS PLUGIN
6343Glide64
6348Gln64
6353Rice
6358Angrylion
6363Parallel
6393Skip the bios boot logo, may cause default language issues.
6398BIOS FAST BOOT
6463Hyper Blaster/Justifier
6653480x272 (Default)
6808PAL 288x576px 50Hz (auto)
6813NTSC 240x480px 60Hz (auto)
7330Monochrome
7335RF
7345S-Video
7755Some games and homebrews require more RAM
7760RAM EXPANSION UNIT
7765128kB (1700)
7770256kB (1764)
7775512kB (1750)
77801024kB
77852048kB
77904096kB
77958192kB
780016384kB
8040Change the system's language.
8045Deutsch
8080Changing driver can improve audio performance and reduce distortion. Alsathread is recommended for low-end systems.
8085AUDIO DRIVER
8090ALSA
8095ALSAThread
8100TinyALSA
8105SDL2
8110Pulse (Default)
8497Arrange the dual screen layout. Separate windows can be changed with Hotkey+R2.
8502Top Only
8507Bottom Only
8512Large Top
8517Large Bottom
8522Left/Right
8527Right/Left
8532Separate Windows
8537Hybrid Screen Top
8542Hybrid Screen Bottom
8547GRAPHICS
8584Compile shaders using background threads to avoid shader compilation stutter. May cause graphical glitches.
8589ENABLE ASYNC SHADER COMPILATION
8629Hide crosshairs in supported games e.g. ActionMax, Maddog II.
8684Enable or disable bezels being added when content is a 4:3 aspect with a widescreen display.
8689BEZELS
8694Shunt 2
8699Shunt 3
8704Shunt 4
8709Shunt 5
8714Shunt 6
8719Shunt 7
8724Shunt 8
8729Shunt 9
8734Shunt 10
8784Automatic ratio
8811Compile shaders on next launch of game (one time). Reduces micro-freezes. Vulkan only.
8828Use SSAA instead of MSAA for anti-aliasing. SSAA may look better but has a higher performance cost.
8840Enabling will allow for correct emulation of texture wrapping. This comes at a cost of potential worse performance.
8845MANUAL TEXTURE SAMPLING
8917Skips Vertical Blank Interrupts when lag is detected, allowing for smooth audio playback when emulation speed is not 100%.
8922VBI SKIP
8937Enable controller rumble capabilities if supported by the controller.
8947GAMECUBE CONTROLLER 1
8982GAMECUBE CONTROLLER 2
8992GAMECUBE CONTROLLER 3
9002GAMECUBE CONTROLLER 4
9012Moves South to West, West to North, etc. Standard controller type only.
9017ROTATE FACE BUTTONS
9022Set joystick deadzone.
9027DEADZONE
90325% (Default)
9039Set virtual joysticks gate size. Smaller increases sensitivity. Larger decreases it.
9044JOYSTICK GATE SIZE
9049Smaller
9054Normal (Default)
9059Larger
9064Enables Dolby Pro Logic II for surround sound. May impact performance.
9074DOLBY PRO LOGIC II
9079Show on screen display messages (memory card saves..).
9091Enable Gamecube boot animation and BIOS access (requires IPL.bin BIOS in appropriate user directory).
9096ENABLE BOOT ANIMATION
9101Change the Gamecube system language.
9106GAMECUBE LANGUAGE
9111English/Japanese
9121WII CONTROLLERS
9141Classic Controller Pro
9166Position of wii sensor bar relative to the disaply for real wiimotes.
9171SENSOR BAR POSITION
9176Bottom (Default)
9181Top
9251Determines the speed and the runahead behaviour of the system.
9266VSync and Audio Resampling need to be enabled.
9276Ensure every frame the console renders is displayed to screen.
9281OPTIMAL FRAME PACING
9298Match Window
9318Enabling will smooth out the image.
9330Fills the screen regardless of the aspect ratio. Doesn't work with Integer Upscaling.
9335STRETCH TO FILL
9360Bilinear (No Edge Blending)
938524-bit, disables dithering.
9395Makes the dither pattern much less obvious at higher resolutions.
9400SCALED DITHERING
9406When running outside of 100%, adjusts the temp instead of dropping frames.
9416Off (Noisy)
9421Resampling (Pirch Shift)
9426Time Stretch (Tempo Change, Best Sound)
9431Force progressive render / scan.
9436DISABLE INTERLACING
9461Use Analog joysticks in addition to D-Pad for DualShock controllers.
9531Recompiler (Fastest)(Default)
9576ACHIEVEMENTS
9581CROSSHAIR
9705Allow mapping Future Pinball with Pad to Keyboard.
9835Choose your Atari hard drive type for the .hd extension file.
9840ATARI HARD DRIVE TYPE
9845IDE (Default)
9850ASCI
10272Apply a multiplier to the joystick's input to lower or increase responsiveness.
10277SENSITIVITY
102820.5x
102870.6x
102920.7x
102970.8x
103020.9x
103071.1x
103121.2x
103171.3x
103221.4x
103271.5x
10334The area around the joystick's neutral position where input is ignored. Can help reduce unintended inputs.
103391% (Default)
10344Limit FPS to reduce high CPU usage.
10349LIMIT FPS
10377scanlines
10382diagonal filter
10387triangular filter
10392wave filter
10397lottes crt
104024xrgss
10407nxagss
10412Display on screen information like savestate, config warning etc...
10417Fit to Window / Fullscreen
10422Auto Standard (4:3 interlaced / 3:2 progressive)
10437Adjusts Full Motion Video movies aspect ratio.
10442FMV ASPECT RATIO
10447FMV movie deinterlacing.
10452DEINTERLACING
10457Weave (Top Field First)
10462Weave (Bottom Field First)
10467Bob (Top Field First)
10472Bob (Bottom Field First)
10477Blend (Top Field First)
10482Blend (Bottom Field First)
10487Adaptive (Top Field First)
10492Adaptive (Bottom Field First)
10499Smooths the overall picture as it is displayed on the screen. Corrects positioning between pixels.
10509Bilinear (Smooth)
10514Bilinear (Sharp)
10519ENABLE WIDESCREEN PATCHES
10524Enable to improve bluriness.
10529ANTI-BLUR
10534Enable No-interlacing Patches.
10539INTERLACING PATCHES
10544Can sharpen images in lower resolutions.
10624Choose mipmapping type.
10629MIPMAPPING
10634Basic (generated Mipmaps)
10639Full (PS2 Mipmaps)
10644Control the texture filtering of the emulation.
10649Bilinear (Forced)
10659Bilinear (Forced excluding sprite)
10664Control the texture's trilinear filtering of the emulation.
10679Trilinear (PS2)
10684Trilinear (Forced)
10690Reduces banding between colours and improves the preceived colour depth.
10695DITHERING
10700Unscaled (Default)
10705Scaled
10710Force 32bit
10717The higher the setting, the more blending is emulated in the shader accurately, and the higher the speed penalty will be.
10722BLENDING ACCURACY
10732Basic (Recommended)
10749Uploads entire textures at once instead of small pieces. Improves performance in most games.
10764Full (Hash Cache)
10788Applies the FXAA anti-aliasing algorithm to improve the visual quality of games.
10798Automatically loads and applies cheats on game start.
10803CHEATS
10808Allows up to 8 controllers in supported games.
10813Maximum 2 Players (Default)
10818Maximum 4 Players
10823Maximum 8 Players
10828Allows user replaceable textures.
10833TEXTURE REPLACEMENTS
10840Necessary for some guns to replace fog textures as a workaround in Time Crisis - Crisis Zone.
10845TIME CRISIS FOG HACK
10850Playstation 2 wheel type
10855WHEEL MODEL
10860Driving Force
10865Driving Force Pro
10870GT Force
10875Virtual
10989CPU
11114May provide performance gain on CPUs with low core/thread count at the expense of possible broken timings.
11119SPU LOOP DETECTION
11126Mega and Giga modes may improve performance. Use the Safe mode for maximum compatibility.
11131SPU BLOCK SIZE
11136Safe (Default)
11141Mega
11146Giga
11153Helps reduce CPU power consumption by throttling the CPU when not needed. Useful for handhelds.
11158MAX POWER SAVING CPU-PREEMPTIONS
11163Moderate
11168Maximum
11178VIDEO
11188RENDER
11210ANISOTROPIC FILTER
11215Can improve performance at the expense of graphics accuracy.
11220ZCULL ACCURACY
11225Precise (Slowest)(Default)
11230Approximate (Fast)
11235Relaxed (Fastest)
11242Controls precision of generated shaders. Low quality can improved performance.
11267RENDER RESOLUTION (SCALING)
11282OUTPUT SCALING
11303Legacy (single threaded)
11308Async (multi threaded)(Default)
11313Async with Shader Interpreter
11318Shader Interpreter only
11323Only applicable when either Async Shader mode is set.
11328NUMBER OF SHADER COMPILER THREADS
11346Straict API specification. Can resolve rare cases of missing graphics and flickering.
11351STRICT RENDERING MODE
11364Distorts the output to fill the display fully Overrides aspect ratio.
11390Offloads some RSX operations to a secondary thread. Improves performance in high-core processors.
11395MULTITHREADED RSX
11402Stream texture to GPU in parrallel. Can improve performance on more powerful GPU's that have spare headroom.
11407ASYNCHRONOUS TEXTURE STREAMING
11412On (Vulkan Only)
11417Choose number of audio channels.
11444Use 16 bit audio samples for audio drivers that don't support 32bit. Only use if you get no audio.
11449CONVERT TO 16-BIT
11466Duration of audio buffer in milliseconds. Higher numbers may cause audio latency.
11471AUDIO BUFFER DURATION
1147610ms
1148120ms
1148640ms
1149160ms
1149680ms
11501100ms (Default)
11506120ms
11511140ms
11516160ms
11521180ms
11526200ms
11531220ms
11536240ms
11556Buffer fill level (in percentage) below which time stretching will start.
11561TIME STRETCHING THRESHOLD
1156675% (Default)
11583Default uses SDL2, otherwise enable controller specific capabilities. Sony DS won't work with clone controllers.
11588PS3 CONTROLLER 1
11593Legacy Evdev
11598Sony DS
11603PS3 CONTROLLER 2
11608PS3 CONTROLLER 3
11613PS3 CONTROLLER 4
11618PS3 CONTROLLER 5
11623PS3 CONTROLLER 6
11628PS3 CONTROLLER 7
11633Select scale resolution of the game.
11638SCALE FACTOR
11643Sets the scaler filter mode when rendering.
11648SCALER MODE
11653HQ (bilinear filter)
11658Edge (sharper filet)
11663AdvMame
11668Scanline Interpolation Filter (SAI)
11673SuperSAI
11678SuperEagle
11683Pixel-Perfect
11688DotMatrix
11693TV2x CRT Television Filter
11698Stretches the output to fill the display area.
11703Center (Default)
11708Pixel Perfect
11713Even Pixels
11718Fit resolution scale
11723Stretch to screen
11728Fit 4:3 Aspect Ratio
11733Choose your preferred renderer.
11738RENDERER
11743OpenGL with Shaders
11748Choose your preferred language.
11753Chinese (Mandarin)
11763Hebrew
11768Czech
11877RENDER MODE
11882HLE (per-strip)
11887HLE (per-pixel)
11892LLE
12004For playing driving games with a game pad, it is sometimes a good idea to use a value larger than 100%% so that the steering feels less sensitive on a thumbstick.
12009STEERING SENSITIVITY
12083linear
12093Enabled or disbale the mouse cursor. Useful for CG's menus.
12098CURSOR
12231Depends on video mode being set to BGFX.
12276Play this game on several screens (if available)
12281MULTISCREENS
12331When moving
12338Runners simplify compatibility of running Windows games. You must have a runner in it's own directory under /userdata/system/wine/custom.
12343WINE RUNNER
12348Converts DirectX 8/9/10/11/12 calls to Vulkan.
12375Choose whether to pass SDL Game Controller config to the Windows game. Disabling may help with some games.
12380SDL CONFIG
12446Enable support for Chinese, Japanese and Korean input methods.
12488Force Nvidia GPUs to always be reported as AMD GPUs to workaround game issues.
12499NVAPI is NVIDIA's core software that allows direct access to NVIDIA GPU.
12504ENABLE NVAPI
12537Useful to troubleshoot when your Windows game won't start of crashes.
12665Native
12685Increase to 128 MiB for debug or homebrew applications.
12707Nat to access internet from xemu machine. Udp for System Link. Default (Auto) disables network access.
12712NETWORK
12717NETWORK TYPE
12722NAT
12727UDP Tunnel
12734Destination address and port to forward packets to. Leave this empty if you want to enter it manually in the xemu.toml configuration file.
12739UDP REMOTE ADDRESS
12746Local address and port to receive packets on. Leave this empty if you want to enter it manually in the xemu.toml configuration file.
12751UDP BIND ADDRESS
12838Screen Resolution (Default)
12843Enable widescreen support.
12848ENABLE WIDESCREEN
12853Enable scanlines for roms that support it.
12858ENABLE SCANLINES
12971OPENGL RENDERING RESOLUTION
129761x (~480)
129812x (~960)
129864x (~1920p)
129918x (~4320p / 8k)
1299616x (~7680p / 16k)
13001PRESENTATION MODE
13006Fill Screen
13011Fit Screen
13016Original Size
13021Only applicable when using OpenGL.
130260.5x (360p/540p) [EXPERIMENTAL]
130310.75x (540p/810p) [EXPERIMENTAL]
130361x (720p/1080p)
130411.5x (1080p/1620p) [EXPERIMENTAL]
130717x (5040p/7560p)
130768x (5760p/8640p)
13096Force 32:9
13104Fix screen tearing. FIFO (Vsync) does not drop frames. FIFO Relaxed allows tearing as it recovers from a slow down. Mailbox can have lower latency but may drop frames.
13109Immediate
13114Mailbox (Recommended)
13119FIFO (VSync On)
13124FIFO Relaxed
13136FXAA has a lower performance impact, goof for low resolutions. SMAA offers best quality.
13146SMAA
13161AMD FidelityFX Super Resolution
13168GPU emulation accuracy. Most games render fine with Normal. High is required to ensure particles render correctly.
13173ACCURACY LEVEL
13178Extreme
13193Choose whether the virtual switch is docked or not.
13198DOCK MODE
13203Undocked
13208Docked (Default)
13650Choose which graphics API library to use. D3D12 may yield better results with faster GPUs.
13655D3D12 (Default)
13660Native Vulkan
13667This option enables the ability to play Xbox Live Arcade games. May cause compatibility issues with non-XBLA games.
13726Refresh state of memory pages to enable gpu written data. (Use for 'Team Ninja' Games to fix missing character models).
13731CLEAR MEMORY PAGE STATE
13738Render target emulation path to use on Direct3D 12. Try changing if you have render issues.
13743RENDER TARGET PATH
13748Any
13753RTV (Default)
13758ROV
13765The sample count of every tile will be incremented on every EVENT_WRITE_ZPD by this number. Setting this to 0 means everything is reported as occluded.
13770QUERY OCCLUSION
137751000 (Default)
13782D3D12, read render-to-texture results on the CPU. Needed in some games, but causes mid-frame synchronization, so it has a huge performance impact.
13787READBACK RESOLVE
13794Maximum host texture memory usage (in megabytes) above which textures will be destroyed as soon as possible.
13799HARD TEXTURE CACHE MEMORY LIMIT
13804768MB (Default)
138091536MB
138142304MB
138193072MB
138243840MB
138294096MB
138345120MB
138396144MB
13846Part of the host texture memory budget (in megabytes) that will be scaled by the current drawing resolution scale.
13851TEXTURE MEMORY SCALE SIZE
1385624MB (Default)
1386172MB
13868Maximum host texture memory usage (in megabytes) above which old textures will be destroyed. Set below hard limit.
13873SOFT TEXTURE CACHE MEMORY LIMIT
13878384MB (Default)
13883768MB
138882048MB
13895Seconds a texture should be unused to be considered old enough to be deleted if texture memory usage exceeds Soft Texture Cache limit.
13900SOFT TEXTURE CACHE MEMORY TIMEOUT
1390515s
1391030s (Default)
1391545s
1392060s
13926Enable cache mount. Can improve performance and compatibility in some games.
13931MOUNT CACHE
13952Fix screen tearing. With Some games you need to turn VSync on in the games options.
13959Manually set VSYNC frames per second. Ideally this should match your monitor refresh rate.
13964VSYNC FPS
13969165fps
13976Enable or disable Xenia patches. These patches can fix graphics problems in some games.
13981GAME PATCHES
13996Use new graphics created from CorsixTH project
14001USE NEW GRAPHICS
14008Free Build or Sandbox mode. You cannot win or lose custom made maps if this is set to true. You also don't have to worry about money.
14013ENABLE SANDBOX MODE
14018Enable or Disable Intro movie (Enabled by default).
14023PLAY INTRO MOVIE
14038OpenGL (x86 only)
14043OpenGLES (Default)
14050Speed hack, enable to disable surface syncing between CPU and GPU. Surface syncing is needed by a few games.
14055DISABLE SURFACE SYNC
14060The image will be softer which could help with aliasing.
14065LINEAR FILTERING
14075You can hide the pointer on touchscreen devices.
14080SHOW POINTER
14087Select how much graphics memory is allocated for the GPU, may need modifying for some games / systems.
14092GRAPHICS MEMORY
14097256MB (Default)
14107Better performance with hardware rendering.
14112Hardware (default)
14117Vsync
14124Per Table Folder requires all files to be in the associated rom table folder. If disabled, consult the Wiki for further details.
14129EXPERT SETTINGS
14134PER TABLE FOLDER
14139Provides a ball trail to make the ball easier to follow.
14144BALL TRAIL STRENGTH
141490% (Default)
14154Affects just the visual effect of nudging.
14159VISUAL NUDGE STRENGTH
141640 (No Visual Effect)
14169Framerate limiter to reduce CPU utilisation.
14174MAXIMUM FRAMERATE
141790 (Defaults Unlimited)
14186Fix screen tearing. Adaptive Sync (Default) synchronizes on video sync, except for late frames (below target FPS) which are displayed immediately.
14191Vertical Sync
14196Adaptive Sync (Default)
14203Presets which can improve performance without manually editing the VPinballX.ini file to fine tune performance.
14208PERFORMANCE PRESETS
14213Default Performance Settings
14218Low-end Computer
14223High-end Computer
14228Alternative Coloured Dot Matrix Display (needs additional file).
14233ALTCOLOR
14238Playfield configuration
14243WINDOWS POSITIONS
14248PLAYFIELD
14256Extra DMD (Dot Matrix Display) window to display the score for tables with a pinmame rom. By default, settings come from the VPinballX.ini configuration file.
14261PINMAME DMD
14266Top-Right Position, Small
14271Top-Right Position, Medium
14276Top-Right Position, Large
14281Top-Left Position, Small
14286Top-Left Position, Medium
14291Top-Left Position, Large
14296On screen 2 if available
14301On screen 3 if available
14309Extra DMD (Dot Matrix Display) window to display the score for tables without a rom. By default, settings come from the VPinballX.ini configuration file.
14314FLEX DMD
14321Upright glass panel displaying some illuminated artwork. By default, settings come from the VPinballX.ini configuration file.
14326BACKGLASS (B2S)
14333When the Backglass is activated, display the small additional part with the scores.
14338DISPLAY BACKGLASS DMD
14343When the Backglass is activated, display the grill.
14348DISPLAY BACKGLASS GRILL
14353DMD window ratio
14358DMD SIZE
14365Inverse the Backglass and the Playfield. Usefull to use the Backglass as main screen for other emulators.
14370INVERSE PLAYFIELD AND B2S
14377FULLSCREEN gives you a top-down view on the playfield. For cabinet use or multi-window on desktop.
14382PLAYFIELD MODE
14387DESKTOP
14392FULLSCREEN
14397FULL SINGLE SCREEN
14402Enable the custom values below.
14407DISPLAY PHYSICAL SETUP
14412ENABLE CUSTOM DISPLAY PHYSICAL SETUP
14417Long visible screen edge (cm)
14422SCREEN WIDTH
14427Short visible screen edge (cm)
14432SCREEN HEIGHT
14437Screen inclination (degree)
14442SCREEN INCLINATION
14447Player distance from lower screen edge (cm)
14452SCREEN PLAYER Y
14457Player's eyes distance from lower screen edge (cm)
14462SCREEN PLAYER Z
14467Adjust the music volume. Some tables may have its own settings.
14472MUSIC VOLUME
14477Adjust the mechanical sounds of the table.
14482SOUND VOLUME
14487Alternative sounds for the table (needs additional files).
14492ALTERNATIVE SOUND
14499This should not be necessary, unless you are not using the default pad2key mapping.
14504USE JOYPAD SOUTH BUTTON TO ADD CREDIT
14509200p
14514400p
14519600p
14524768p
14529800p
14534960p
14539WIDESCREEN
14544Set the desired maximum refresh rate when Vsync is off.
14549REFRESH RATE
1455430 fps
1455950 fps
1456460 fps (Default)
1456975 fps
14574120 fps
14579144 fps
14584240 fps
14589Choose which graphics renderer to use.
14594GRAPHICS RENDERER
14599Classic Software
14604GPU / OpenGL (Default)
14609COLOUR MODE
146148-bit (Classic)
146198-bit Interpolated
14624True Colour
14631Choose to render high definition graphics textures. Requires OpenGL, True Colour and the enhanced.gob file.
14636HD TEXTURES
14641BILINEAR FILTER
14646Choose to use Bloom post processing.
14651BLOOM
14656Enable / Disable sound in menus.
14661MENU SOUNDS
14666Enable 16-channel iMuse Digital Audio.
14671DIGITAL AUDIO
14676Enable / Disable fight music.
14681FIGHT MUSIC
14686Enable / Disable automatic aiming.
14691AUTO AIM
14696Enable / Disable showing secret found messages.
14701SHOW SECRET MESSAGES
14706AUTOMATICALLY RUN
14711Bobba Fett Face Player Fix
14716BOBBA FETT FIX
14721SMOOTH VUES
14726Choose to enable or disable cutscenes.
14731SKIP CUTSCENES
14736Show All
14741Skip Initial
14746Skip All
14751Standard OpenGL (Default)
14756Enhanced OpenGL
147612x (Default)
14766Skip the initial intro video.
14771SKIP INTRO VIDEO
14776Play (Default)
14781Choose the games difficulty.
14786GAME DIFFICULTY
14791Easy
14796Hard
14801Choose the combat difficulty.
14806COMBAT DIFFICULTY
14811Wimpy
14816Rough
14821Choose the preferred violence level.
14826VIOLENCE LEVEL
14831Minimal
14836Maximum Blood
14841SUBTITLES
14846Classic (Default)
14851Blocky Filtered
14856Smooth
148614x MULTISAMPLING
14866Afrikaans
14871Albanian
14876Bulgarian
14881Catalan
14886Danish
14891Finnish
14896Hungarian
14901Irish
14906Punjabi
14911Romanian
14916Serbian
14921Slovak
14926Slovenian
14931Ukrainian
14936Enable triple buffering.
14941TRIPLE BUFFERING
14951Configuration menu
15081Exit Dolphin
15106Exit Dosbox-X
15281Hide the bezel
15301Pause / Menu
15306Exit Emulator
15321Reset the table, sometimes required for PinMame
15326Start game
15331Insert coin
15336Nudge up
15341Nudge left
15346Nudge right
15351Pull plunger
15356Lockbar Fire Button
15361Buy extraball for a credit
15366Left flipper
15371Right flipper
15376Left magnasave
15381Right magnasave
15416Swap screens
15426Service menu
15431Move camera up
15436Move camera down
15441Move camera to the left
15446Move camera to the right
15451Quit the application
15456Start / Valid
15461Shows or hides the menu bar
15466Rotates the current object
15471Select
15476Quick save
15481Quick load
15486Zoom in x5
15491Zoom out x5
15496Take a screenshot
15501Reset the application
15506Hire staff
15511Edit room
15516Open build room menu
15521Open furnish corridor menu
15526Quits the current level
15531Speeds up the game
15536Set speed normal
15541Show the cheat menu
15546Zoom the camera out
15551Zoom in the camera
15556Open LUA console
15561Town map
15566Casebook
15571Research
15576Manage Staff
15581Exit game
15601Bring up menu
15606Skip cutscene
15611Quick Load
15616Quick Save
15621Exit running Flatpak
15626Exit Steam