Translations
Help us translate Batocera into your favorite language. The process is described on the Wiki.
Diff for CATALĂ€ options
| Line | Text |
|---|---|
| 44 | 0 (Defaults Unlimited) |
| 49 | 0 (No Visual Effect) |
| 64 | 0% (Default) |
| 69 | 0.5x |
| 79 | 0.5x (360p/540p) [EXPERIMENTAL] |
| 84 | 0.6x |
| 89 | 0.75x (540p/810p) [EXPERIMENTAL] |
| 94 | 0.7x |
| 99 | 0.8x |
| 104 | 0.9x |
| 114 | 1 MB |
| 124 | 1 second |
| 134 | 1% (Default) |
| 149 | 1.1x |
| 169 | 1.2x |
| 179 | 1.3x |
| 184 | 1.4x |
| 189 | 1.5x |
| 194 | 1.5x (1080p/1620p) [EXPERIMENTAL] |
| 274 | 10 MB |
| 284 | 10 seconds |
| 289 | 100 fps |
| 294 | 100% (Default) |
| 304 | 1000 (Default) |
| 319 | 100ms (Default) |
| 324 | 1024 x 768 |
| 334 | 1024kB |
| 354 | 1040 STE ETOS 256k |
| 379 | 10ms |
| 384 | 10th |
| 389 | 10x Native (6400x5280) |
| 394 | 10x Native (~3600p/6K) |
| 409 | 11th |
| 414 | 11x Native (7040x5808) |
| 419 | 11x Native (~3960p) |
| 429 | 120 fps |
| 449 | 120ms |
| 454 | 1280 x 1024 |
| 459 | 1280 x 720 |
| 464 | 1280 x 800 |
| 474 | 1280x960 (Default) |
| 494 | 128kB (1700) |
| 504 | 12th |
| 509 | 12x Native (7680x6336) for 8K |
| 514 | 12x Native (~4320p/8K) |
| 524 | 1366 x 768 |
| 534 | 13th |
| 539 | 13x Native (~5824p) |
| 544 | 14 MB |
| 559 | 140ms |
| 564 | 144 fps |
| 569 | 1440 x 900 |
| 579 | 14th |
| 584 | 14x Native (~6272p) |
| 594 | 15 seconds |
| 599 | 15% (Default) |
| 609 | 1536MB |
| 624 | 15s |
| 629 | 15th |
| 634 | 15x Native (~6720p) |
| 644 | 16 MHz |
| 659 | 16-bit |
| 664 | 1600 x 900 |
| 674 | 160ms |
| 679 | 16384kB |
| 684 | 165fps |
| 689 | 1680 x 1050 |
| 719 | 16th |
| 724 | 16x (~7680p / 16k) |
| 729 | 16x Anistropic |
| 739 | 16x Native (~7168p) |
| 749 | 17th |
| 759 | 180ms |
| 764 | 18th |
| 774 | 1920 x 1080 |
| 779 | 1920 x 1200 |
| 784 | 19th |
| 799 | 1ST PERSON GUNS |
| 809 | 1st |
| 819 | 1x (720p/1080p) |
| 829 | 1x (~480) |
| 834 | 1x Native (PS2) |
| 839 | 1x native (256 x 192) |
| 859 | 2 MB |
| 869 | 2 seconds |
| 899 | 2.5 MB |
| 924 | 20 seconds |
| 929 | 200% (Maximum) |
| 939 | 200ms |
| 944 | 200p |
| 949 | 2048MB |
| 954 | 2048kB |
| 969 | 20ms |
| 974 | 20th |
| 979 | 21st |
| 984 | 220ms |
| 994 | 22nd |
| 999 | 2304MB |
| 1014 | 23rd |
| 1024 | 24-bit, disables dithering. |
| 1029 | 240 fps |
| 1034 | 240ms |
| 1044 | 24MB (Default) |
| 1049 | 24th |
| 1054 | 2560 x 1440 |
| 1059 | 2560 x 1600 |
| 1064 | 256MB (Default) |
| 1069 | 256kB (1764) |
| 1084 | 25th |
| 1094 | 26th |
| 1104 | 27th |
| 1124 | 28th |
| 1129 | 29th |
| 1154 | 2nd |
| 1179 | 2x (Default) |
| 1184 | 2x (~960) |
| 1189 | 2x Anistropic |
| 1199 | 2x Native (1280x1056) for 720p |
| 1214 | 2x native (512 x 384) |
| 1249 | 3 seconds |
| 1269 | 30 fps |
| 1274 | 30 seconds |
| 1284 | 3072MB |
| 1299 | 30s (Default) |
| 1304 | 30th |
| 1309 | 31st |
| 1314 | 32 MHz |
| 1324 | 32-bit |
| 1329 | 320 x 200 |
| 1369 | 3840 x 2160 |
| 1374 | 3840MB |
| 1379 | 384MB (Default) |
| 1404 | 386_prefetch |
| 1409 | 386_slow |
| 1419 | 3DS mode (bottom side) |
| 1424 | 3DS mode (right side) |
| 1434 | 3rd |
| 1439 | 3rd Person |
| 1449 | 3x Native (1920x1584) for 1080p |
| 1459 | 3x native (768 x 576) |
| 1469 | 4 MB |
| 1504 | 400p |
| 1514 | 4096MB |
| 1519 | 4096kB |
| 1529 | 40ms |
| 1539 | 45s |
| 1544 | 480p |
| 1549 | 480x272 (Default) |
| 1569 | 486_slow |
| 1614 | 4k |
| 1619 | 4th |
| 1629 | 4x (~1920p) |
| 1634 | 4x Anistropic |
| 1644 | 4x MULTISAMPLING |
| 1649 | 4x Native (2560x2112) for 1440p |
| 1664 | 4x native (1024 x 768) |
| 1674 | 4xrgss |
| 1709 | 5 seconds |
| 1719 | 5% (Default) |
| 1729 | 50 fps |
| 1744 | 5120MB |
| 1759 | 512kB (1750) |
| 1769 | 520 ST EMUTOS 256k |
| 1814 | 5th |
| 1824 | 5x Native (3200x2640) |
| 1834 | 5x Native (~1800p/3K) |
| 1839 | 5x native (1280 x 960) |
| 1854 | 60 fps (Default) |
| 1859 | 60 seconds |
| 1864 | 600p |
| 1879 | 60ms |
| 1884 | 60s |
| 1889 | 6144MB |
| 1899 | 640 x 480 |
| 1929 | 6th |
| 1949 | 6x Native (3840x3168) for 4K |
| 1959 | 6x native (1536 x 1152) |
| 1974 | 72MB |
| 1979 | 75 fps |
| 1984 | 75% (Default) |
| 1994 | 768MB |
| 1999 | 768MB (Default) |
| 2004 | 768p |
| 2014 | 7th |
| 2019 | 7x (5040p/7560p) |
| 2024 | 7x Native (4480x3696) |
| 2034 | 7x Native (~2530p) |
| 2039 | 7x native (1792 x 1344) |
| 2049 | 8 MB |
| 2054 | 8 MHz |
| 2069 | 8-bit (Classic) |
| 2074 | 8-bit Interpolated |
| 2079 | 800 x 600 |
| 2084 | 800p |
| 2094 | 80ms |
| 2099 | 8192kB |
| 2114 | 8k |
| 2119 | 8th |
| 2124 | 8x (5760p/8640p) |
| 2129 | 8x (~4320p / 8k) |
| 2144 | 8x Anistropic |
| 2154 | 8x Native (5120x4224) for 5K |
| 2169 | 8x native (2048 x 1536) |
| 2184 | 90 degrees clockwise |
| 2189 | 90 degrees counter-clockwise |
| 2199 | 960p |
| 2214 | 9th |
| 2224 | 9x Native (5760x4752) |
| 2229 | 9x Native (~3240p) |
| 2235 | A small number of games will have compatibility problems with this enabled. |
| 2270 | ACCELEROMETER |
| 2275 | ACCURACY LEVEL |
| 2280 | ACHIEVEMENTS |
| 2285 | ACSI |
| 2325 | AIMING CROSSHAIR |
| 2330 | ALIEN VS PREDATOR |
| 2335 | ALIEN VS PREDATOR MULTIPLAYER |
| 2355 | ALSA |
| 2360 | ALSAThread |
| 2365 | ALTCOLOR |
| 2370 | ALTERNATIVE SOUND |
| 2380 | AMD FidelityFX Super Resolution |
| 2405 | ANISOTROPIC FILTER |
| 2415 | ANISTROPIC FILTER |
| 2445 | ANTI-BLUR |
| 2455 | APPLE2GS-BIOS.ROM |
| 2460 | APPLE2GS.ROM |
| 2470 | ARI/D93 (recommended for all JP developed games) |
| 2485 | ASPECT |
| 2505 | ASYNCHRONOUS TEXTURE STREAMING |
| 2510 | ATARI CPU CLOCK RATE |
| 2515 | ATARI CPU TYPE |
| 2520 | ATARI HARD DRIVE TYPE |
| 2525 | ATARI MACHINE TYPE |
| 2530 | ATARI MONITOR TYPE |
| 2535 | ATARI ST MEMORY SIZE |
| 2555 | AUDIO BUFFER DURATION |
| 2565 | AUDIO DRIVER |
| 2600 | AUTO |
| 2610 | AUTO AIM |
| 2615 | AUTO AIMING |
| 2645 | AUTO SWITCH WEAPON |
| 2650 | AUTO WIDESCREEN |
| 2660 | AUTOMATICALLY RELOAD WEAPON |
| 2665 | AUTOMATICALLY RUN |
| 2785 | Activate Doom DOS original music and throttle the Doom frame rate. |
| 2790 | Adaptive (Bottom Field First) |
| 2795 | Adaptive (Top Field First) |
| 2800 | Adaptive Sync (Default) |
| 2810 | Add debug logging to help troubleshoot issues. |
| 2831 | Adjust the cpu power frequency profile whilst in-game. Some systems will benefit from improved voltage handling. |
| 2838 | Adjust the cpu power profile whist on battery. Overwrites previous Power Mode(s). |
| 2843 | Adjust the mechanical sounds of the table. |
| 2848 | Adjust the music volume. Some tables may have its own settings. |
| 2856 | Adjust the percentage of power (watts) provided to a Ryzen Mobile Series CPU based on it's default max value. Caution, setting wattage too high could damage your device. |
| 2861 | Adjusts Full Motion Video movies aspect ratio. |
| 2871 | AdvMame |
| 2881 | Affects how the emulated screens are scaled. OpenGL renderer only. |
| 2886 | Affects how the game output is scaled to the resolution. |
| 2891 | Affects just the visual effect of nudging. |
| 2901 | Afrikaans |
| 2911 | Aim down |
| 2916 | Aim up |
| 2921 | Albania |
| 2926 | Albanian |
| 2931 | Algeria |
| 2936 | All + Enemy Jedi Dodge |
| 2956 | All Timers |
| 2966 | All voiceovers |
| 2985 | Allow wine to access raw io ports (usb, parallel, ...) |
| 3001 | Allows reducing the visual quality of these curves for higher performance. |
| 3021 | Allows up to 8 controllers in supported games. |
| 3026 | Allows user replaceable textures. |
| 3041 | Alt. Attack |
| 3046 | AltWFC (172.104.88.237) |
| 3051 | Alternative Coloured Dot Matrix Display (needs additional file). |
| 3056 | Alternative sounds for the table (needs additional files). |
| 3061 | Always |
| 3086 | Amount of instructions DOSBox tries to emulate |
| 3106 | Analog Down |
| 3121 | Analog Left |
| 3126 | Analog Right |
| 3136 | Analog Up |
| 3141 | Angrylion |
| 3151 | Anisotropic filtering |
| 3161 | Any |
| 3218 | Applies the FXAA anti-aliasing algorithm to improve the visual quality of games. |
| 3235 | Apply a multiplier to the joystick's input to lower or increase responsiveness. |
| 3245 | Apply a video filter to mimic various NTSC TV signals. |
| 3250 | Apply gouraud shading instead of flat shading. |
| 3255 | Approximate (Fast) |
| 3265 | April |
| 3270 | Arabic |
| 3275 | Arabic (ar) |
| 3315 | Area Sampling |
| 3320 | Argentina |
| 3330 | Armenia |
| 3342 | Arrange the dual screen layout. Separate windows can be changed with Hotkey+R2. |
| 3357 | As Host (Default) |
| 3372 | Async (multi threaded)(Default) |
| 3377 | Async with Shader Interpreter |
| 3392 | Atari Monitor |
| 3399 | Atari ST monitors had a visible border around the main screen area, but most software does not display anything in it. |
| 3409 | Attack |
| 3414 | August |
| 3424 | Austria |
| 3439 | Auto Standard (4:3 interlaced / 3:2 progressive) |
| 3474 | Automap |
| 3484 | Automatic pickup weapon. |
| 3489 | Automatic ratio |
| 3508 | Automatically loads and applies cheats on game start. |
| 3521 | Automatically sets aspect ratio to 16/9 for games that natively support it. 2D elements like HUD/UI may be stretched. |
| 3531 | Azerbaijan |
| 3546 | BACKGLASS (B2S) |
| 3551 | BALL TRAIL STRENGTH |
| 3556 | BATTERY MODE |
| 3636 | BEZELS |
| 3661 | BILINEAR FILTER |
| 3671 | BIOS FAST BOOT |
| 3681 | BIOS Language |
| 3686 | BIRTH DAY |
| 3691 | BIRTH MONTH |
| 3711 | BLENDING ACCURACY |
| 3716 | BLOOM |
| 3721 | BOBBA FETT FIX |
| 3726 | BOOST RENDER RES |
| 3756 | BRETT HULL HOCKEY |
| 3761 | BRIGHTNESS |
| 3771 | BT601_525/D65 (recommended for all US developed games) |
| 3776 | BT601_525/D93 |
| 3781 | BT601_625/D65 (recommended for all EUR/AUS developed games) |
| 3786 | BUFFER GRAPHICS COMMANDS |
| 3791 | Back / Menu |
| 3796 | Backpedal |
| 3801 | Bahrain |
| 3821 | Basic |
| 3826 | Basic (Recommended) |
| 3831 | Basic (generated Mipmaps) |
| 3838 | Basic Filtering type for the jaguar display when rendering to the native display. |
| 3843 | Batocera Control Center |
| 3858 | Belarus |
| 3863 | Belgium |
| 3868 | Belize |
| 3873 | Better performance with hardware rendering. |
| 3883 | Bicubic: B-Spine |
| 3888 | Bicubic: Catmull-Rom |
| 3893 | Bicubic: Mitchell-Netravali |
| 3908 | Bilinear (Forced excluding sprite) |
| 3913 | Bilinear (Forced) |
| 3918 | Bilinear (No Edge Blending) |
| 3928 | Bilinear (Sharp) |
| 3933 | Bilinear (Smooth) |
| 3938 | Biquintic |
| 3963 | Blend (Bottom Field First) |
| 3968 | Blend (Top Field First) |
| 3973 | Blocky Filtered |
| 4014 | Bob (Bottom Field First) |
| 4019 | Bob (Top Field First) |
| 4024 | Bobba Fett Face Player Fix |
| 4029 | Bolivia |
| 4051 | Bottom (Default) |
| 4056 | Bottom Center |
| 4061 | Bottom Left |
| 4066 | Bottom Only |
| 4071 | Bottom Right |
| 4081 | Bouncing Box |
| 4106 | Brown |
| 4116 | Brunei |
| 4122 | Buffer fill level (in percentage) below which time stretching will start. |
| 4132 | Bulgaria |
| 4137 | Bulgarian |
| 4152 | Button C |
| 4192 | Button Z |
| 4197 | Buy extraball for a credit |
| 4277 | CARD READER |
| 4357 | CHEATS |
| 4362 | CHECKERED FLAG |
| 4382 | CLEAR MEMORY PAGE STATE |
| 4427 | COLOUR MODE |
| 4432 | COMBAT DIFFICULTY |
| 4437 | CONSOLE COUNTRY |
| 4467 | CONTROLLER 1 |
| 4477 | CONTROLLER 1 INPUT MAPPING |
| 4487 | CONTROLLER 2 |
| 4497 | CONTROLLER 2 INPUT MAPPING |
| 4507 | CONTROLLER 3 |
| 4517 | CONTROLLER 3 INPUT MAPPING |
| 4527 | CONTROLLER 4 |
| 4537 | CONTROLLER 4 INPUT MAPPING |
| 4547 | CONTROLLER 5 |
| 4552 | CONTROLLER 6 |
| 4557 | CONTROLLER 7 |
| 4567 | CONTROLLER MODE |
| 4572 | CONTROLLER PAK |
| 4607 | CONTROLLERS |
| 4612 | CONTROLS |
| 4617 | CONVERT TO 16-BIT |
| 4627 | CPU |
| 4652 | CPU CYCLES |
| 4657 | CPU Core used in emulation |
| 4692 | CPU Type used in emulation |
| 4699 | CPU-GPU latency limit. Lower values improve latency but may reduce performance. |
| 4719 | CROSSHAIR |
| 4724 | CROSSHAIR LINE THICKNESS |
| 4729 | CROSSHAIR SIZE |
| 4734 | CRT COLOUR |
| 4759 | CRT-like colour adaption. Requires New 3D engine. |
| 4774 | CURSOR |
| 4779 | CURSOR MODE |
| 4784 | CURSOR TIMEOUT |
| 4789 | CURVE DETAIL |
| 4829 | CUTSCENE SUBTITLES |
| 4834 | CUTSCENES |
| 4844 | CYBERMORPH |
| 4864 | Camputers Lynx floppies |
| 4917 | Can improve performance at the expense of graphics accuracy. |
| 4944 | Can sharpen images in lower resolutions. |
| 4954 | Canada |
| 4994 | Casebook |
| 5019 | Catalan |
| 5024 | Center |
| 5029 | Center Left |
| 5034 | Center Right |
| 5048 | Change image scaling algorithm quality. |
| 5058 | Change the Gamecube system language. |
| 5063 | Change the consoles country from the default of the United States. |
| 5068 | Change the game's brightness. |
| 5080 | Change the game's language. Game files require the supported language strings in the .pk4 files. |
| 5090 | Change the rotation of the rendered image. |
| 5101 | Change the system's language. |
| 5113 | Changes the sleep period accuracy. Some games need this set to improve performance. |
| 5120 | Changing driver can improve audio performance and reduce distortion. Alsathread is recommended for low-end systems. |
| 5125 | Chile |
| 5140 | Chinese (Mandarin) |
| 5155 | Choose Screen Space Ambient Occlusion for better lighting. |
| 5170 | Choose console language. Not all games may support the language choice. |
| 5175 | Choose deinterlace option. |
| 5180 | Choose difficulty for the game. |
| 5195 | Choose mipmapping type. |
| 5200 | Choose number of audio channels. |
| 5210 | Choose shadow details. |
| 5215 | Choose slow motion death option. |
| 5220 | Choose system BIOS language. |
| 5225 | Choose text language. |
| 5235 | Choose the Parallel N64 graphics plugin. |
| 5242 | Choose the Wayland driver mode if on a handheld device. XWayland has more compatibility. |
| 5249 | Choose the amount of Gamma which changes how light or dark mid-range tones appear. |
| 5254 | Choose the amount of shadow detail. |
| 5265 | Choose the arcade machine console region. May be required to start the game. |
| 5275 | Choose the character view type. |
| 5280 | Choose the combat difficulty. |
| 5287 | Choose the controller configuration. EVDEV for a wide range of controllers, lightguns & steering wheels. SDL2 for gamepads only. |
| 5292 | Choose the depth of texture quality. |
| 5302 | Choose the games difficulty. |
| 5307 | Choose the level of curve detail. |
| 5312 | Choose the level of effects detail. |
| 5317 | Choose the level of geometric detail. |
| 5322 | Choose the level of model detail. |
| 5327 | Choose the level of terrain detail. |
| 5332 | Choose the level of texture detail. |
| 5338 | Choose the on-screen position for performance metrics (FPS, CPU usage, etc.). |
| 5343 | Choose the on-screen position for system messages. |
| 5348 | Choose the preferred violence level. |
| 5358 | Choose the size of the heads-up display. |
| 5363 | Choose the texture colour depth. |
| 5368 | Choose the texture filter type. |
| 5380 | Choose to display achievement messages in the UI. |
| 5385 | Choose to enable or disable cutscenes. |
| 5390 | Choose to keep corpses present. |
| 5397 | Choose to render high definition graphics textures. Requires OpenGL, True Colour and the enhanced.gob file. |
| 5402 | Choose to render meshes as transparent polygons. |
| 5407 | Choose to use Bloom post processing. |
| 5417 | Choose voice language. |
| 5422 | Choose when to enable subtitles. |
| 5427 | Choose whether the virtual switch is docked or not. |
| 5434 | Choose whether to pass SDL Game Controller config to the Windows game. Disabling may help with some games. |
| 5439 | Choose which BIOS file for GSplus to boot with. |
| 5451 | Choose which graphics API library to use. D3D12 may yield better results with faster GPUs. |
| 5473 | Choose which graphics renderer to use. |
| 5483 | Choose your Atari hard drive type for the .hd extension file. |
| 5503 | Choose your desired Atari CPU clock rate. |
| 5508 | Choose your desired Atari CPU type. |
| 5513 | Choose your desired Atari Monitor. |
| 5518 | Choose your desired Atari ST memory size. |
| 5523 | Choose your desired Atari machine type. |
| 5528 | Choose your desired pause screen display type. |
| 5533 | Choose your desired pixel aspect ratio. |
| 5543 | Choose your preferred language. |
| 5553 | Choose your preferred renderer. |
| 5579 | Classic (Default) |
| 5589 | Classic Controller Pro |
| 5594 | Classic Software |
| 5624 | Colombia |
| 5666 | Compile shaders on next launch of game (one time). Reduces micro-freezes. Vulkan only. |
| 5673 | Compile shaders using background threads to avoid shader compilation stutter. May cause graphical glitches. |
| 5678 | Complex |
| 5718 | Control the texture filtering of the emulation. |
| 5723 | Control the texture's trilinear filtering of the emulation. |
| 5735 | Controls precision of generated shaders. Low quality can improved performance. |
| 5740 | Converts DirectX 8/9/10/11/12 calls to Vulkan. |
| 5745 | Copy to texture |
| 5767 | Costa Rica |
| 5787 | Crop 1080p (270, 540) |
| 5792 | Crop 720p (240, 480) |
| 5817 | Crosshairs in supported games e.g. ActionMax, Maddog II. |
| 5822 | Crouch |
| 5842 | Cursor timeout in seconds when using Cursor Mode - Until Timeout. |
| 5872 | Czech |
| 5877 | Czech (cz) |
| 5887 | D3D12 (Default) |
| 5894 | D3D12, read render-to-texture results on the CPU. Needed in some games, but causes mid-frame synchronization, so it has a huge performance impact. |
| 5909 | DEADZONE |
| 5914 | DEBUG MODE |
| 5934 | DEINTERLACE |
| 5939 | DEINTERLACING |
| 5944 | DESKTOP |
| 5949 | DETAILED SHADERS |
| 5959 | DIFFICULTY |
| 5964 | DIGITAL AUDIO |
| 5974 | DIP SWITCH 1 |
| 5979 | DIP SWITCH 2 |
| 5984 | DIP SWITCH 3 |
| 5989 | DIP SWITCH HEX 1 |
| 5994 | DIP SWITCH HEX 2 |
| 6004 | DISABLE CULLING |
| 6014 | DISABLE INTERLACING |
| 6024 | DISABLE SURFACE SYNC |
| 6049 | DISPLAY BACKGLASS DMD |
| 6054 | DISPLAY BACKGLASS GRILL |
| 6059 | DISPLAY PHYSICAL SETUP |
| 6069 | DITHERING |
| 6084 | DMD SIZE |
| 6089 | DMD window ratio |
| 6094 | DNS OVERRIDE |
| 6099 | DOCK MODE |
| 6104 | DOLBY PRO LOGIC II |
| 6109 | DOOM |
| 6129 | DRAW CROSSHAIR |
| 6164 | DUAL SCREEN |
| 6189 | DYNAMIC GLOW |
| 6194 | DYNAMIC LIGHTS |
| 6214 | Danish |
| 6219 | Danish (dk) |
| 6224 | Dark Blue |
| 6234 | Dark Green |
| 6239 | Dark Pink |
| 6244 | Dark Purple |
| 6249 | Darken |
| 6254 | De-Interlaced |
| 6259 | December |
| 6279 | Default Performance Settings |
| 6291 | Default uses SDL2, otherwise enable controller specific capabilities. Sony DS won't work with clone controllers. |
| 6301 | Degree in which 3D graphics are scaled up. OpenGL renderer only. |
| 6326 | Depends on video mode being set to BGFX. |
| 6333 | Destination address and port to forward packets to. Leave this empty if you want to enter it manually in the xemu.toml configuration file. |
| 6338 | Determine how the console's touch screen in emulated. |
| 6343 | Determines how the cursor should apprear on the botton screen. |
| 6348 | Determines the speed and the runahead behaviour of the system. |
| 6353 | Deutsch |
| 6383 | Digital Controller (Gamepad) |
| 6404 | Disable mission start confirmation. |
| 6419 | Disable weapon waggle. |
| 6482 | Display on screen information like savestate, config warning etc... |
| 6497 | Distorts the output to fill the display fully Overrides aspect ratio. |
| 6502 | Docked (Default) |
| 6512 | Dominican Republic |
| 6517 | Don't Override |
| 6539 | DotMatrix |
| 6554 | Down |
| 6559 | Down/Crouch |
| 6573 | Driving Force |
| 6578 | Driving Force Pro |
| 6583 | Drop item |
| 6588 | Drop weapon |
| 6613 | Duck |
| 6620 | Duration of audio buffer in milliseconds. Higher numbers may cause audio latency. |
| 6644 | Dynamic |
| 6669 | EFFECTS DETAIL |
| 6724 | ENABLE ASYNC SHADER COMPILATION |
| 6734 | ENABLE BOOT ANIMATION |
| 6744 | ENABLE CUSTOM DISPLAY PHYSICAL SETUP |
| 6764 | ENABLE GRAVIS ULTRASOUND |
| 6769 | ENABLE HIDRAW |
| 6799 | ENABLE NVAPI |
| 6824 | ENABLE SANDBOX MODE |
| 6829 | ENABLE SCANLINES |
| 6844 | ENABLE WIDESCREEN |
| 6849 | ENABLE WIDESCREEN PATCHES |
| 6854 | ENABLE WINE DEVICES SERVICES |
| 6884 | EVDEV (Default) |
| 6889 | EXPANSION PACK |
| 6894 | EXPERT SETTINGS |
| 6909 | Easy |
| 6914 | Ecuador |
| 6919 | Edge (sharper filet) |
| 6924 | Edit room |
| 6939 | El Salvador |
| 7014 | Emutos language && region setting. |
| 7024 | Enable / Disable automatic aiming. |
| 7029 | Enable / Disable fight music. |
| 7034 | Enable / Disable showing secret found messages. |
| 7039 | Enable / Disable sound in menus. |
| 7044 | Enable 16-channel iMuse Digital Audio. |
| 7056 | Enable Gamecube boot animation and BIOS access (requires IPL.bin BIOS in appropriate user directory). |
| 7063 | Enable Gravis Utrasound emulation. Ensure the ULTRASND folder is in the root of your |
| 7068 | Enable High Dynamic Range if your display supports it. |
| 7075 | Enable MelonDS to display over two screens. Some related screen options will be ignored. |
| 7080 | Enable No-interlacing Patches. |
| 7091 | Enable X-Input mode for Xbox type controllers. |
| 7096 | Enable aiming crosshair. |
| 7101 | Enable auto aiming. |
| 7114 | Enable cache mount. Can improve performance and compatibility in some games. |
| 7119 | Enable controller rumble capabilities if supported by the controller. |
| 7139 | Enable free play for supported games. |
| 7144 | Enable full subtitles on cutscenes. |
| 7157 | Enable gamepad HID raw access. This allow modern game to use special gamepad features (like gyroscope for example), but can break older games with x-input support only. |
| 7171 | Enable high dots per inch. |
| 7186 | Enable lightsaber auto-camera. |
| 7210 | Enable or Disable Intro movie (Enabled by default). |
| 7217 | Enable or disable Xenia patches. These patches can fix graphics problems in some games. |
| 7224 | Enable or disable bezels being added when content is a 4:3 aspect with a widescreen display. |
| 7245 | Enable rotation on overlay map. |
| 7250 | Enable scanlines for roms that support it. |
| 7269 | Enable support for Chinese, Japanese and Korean input methods. |
| 7274 | Enable the BASIC interpreter. Some games need this. |
| 7290 | Enable the IP address for OutRun 2 network play against another PC on the same network. |
| 7295 | Enable the Virtual Keyboard. |
| 7300 | Enable the cheat list (if available). |
| 7305 | Enable the custom values below. |
| 7324 | Enable this if your game's 3D modles are not rendered correctly. OpenGL renderer only. |
| 7339 | Enable to display an on-screen message if trying to use unsupported features. |
| 7344 | Enable to display if your BIOS haas known problems. |
| 7349 | Enable to emulate the card reader in Virtua Tenis 3. |
| 7354 | Enable to improve bluriness. |
| 7359 | Enable to show whether the emulated screens are closed. |
| 7364 | Enable to show whether your device's camera is active. |
| 7369 | Enable to show whether your device's microphone is active. |
| 7375 | Enable to show which screen layout with the configured sequence is active. |
| 7380 | Enable triple buffering. |
| 7391 | Enable widescreen support for game rendering. |
| 7396 | Enable widescreen support. |
| 7416 | Enabled or disable the mouse cursor. Useful for CG's menus. |
| 7431 | Enables Dolby Pro Logic II for surround sound. May impact performance. |
| 7445 | Enables cheats files to be read from the `cheats` directory. |
| 7458 | Enables or disable on screen messages. |
| 7483 | Enabling will allow for correct emulation of texture wrapping. This comes at a cost of potential worse performance. |
| 7488 | Enabling will smooth out the image. |
| 7503 | English (United Kingdom) |
| 7508 | English (United States) |
| 7518 | English/Japanese |
| 7523 | Enhanced OpenGL |
| 7698 | Ensure every frame the console renders is displayed to screen. |
| 7713 | Estonia |
| 7738 | Even Pixels |
| 7753 | Export |
| 7771 | Extra DMD (Dot Matrix Display) window to display the score for tables with a pinmame rom. By default, settings come from the VPinballX.ini configuration file. |
| 7779 | Extra DMD (Dot Matrix Display) window to display the score for tables without a rom. By default, settings come from the VPinballX.ini configuration file. |
| 7784 | Extreme |
| 7799 | FAST CD/DVD ACCESS |
| 7809 | FAVOURITE COLOUR |
| 7819 | FIELD OF VIEW |
| 7824 | FIFO (VSync On) |
| 7829 | FIFO Relaxed |
| 7834 | FIGHT MUSIC |
| 7844 | FIRMWARE SETTINGS |
| 7849 | FIST CROSSHAIR |
| 7854 | FLEX DMD |
| 7864 | FM SYNTHESIZER |
| 7894 | FMV ASPECT RATIO |
| 7899 | FMV movie deinterlacing. |
| 7929 | FOV VERTICAL |
| 7934 | FPS LIMIT |
| 7944 | FPS TARGET |
| 7974 | FRAME SKIPPING |
| 7989 | FRAMESKIP CONTROL |
| 8004 | FREE PLAY |
| 8014 | FULL ENTITY LIGHTING |
| 8019 | FULL SINGLE SCREEN |
| 8024 | FULLSCREEN |
| 8031 | FULLSCREEN gives you a top-down view on the playfield. For cabinet use or multi-window on desktop. |
| 8043 | FXAA has a lower performance impact, goof for low resolutions. SMAA offers best quality. |
| 8048 | Falcon |
| 8053 | Falcon 4.0 |
| 8058 | Falcon 4.02 |
| 8063 | Falcon 4.04 |
| 8068 | Falcon AUTO |
| 8073 | Falcon ETOS 512k |
| 8083 | Faroe Islands |
| 8088 | Fast |
| 8098 | Fast forward |
| 8103 | Faster but can cause text problems in some games. |
| 8112 | Features native resolution rendering, analog controller and mouse support, frame rate unlocking up to 60Hz, an improved camera with a disable tilt option, custom sky/background functionality, and various other tweaks and options. |
| 8117 | February |
| 8127 | Field Light |
| 8132 | Field of view is vertical (Hor+). |
| 8137 | Fill Screen |
| 8144 | Fills the screen regardless of the aspect ratio. Doesn't work with Integer Upscaling. |
| 8149 | Fills the screen. |
| 8164 | Finnish |
| 8169 | Finnish (fi) |
| 8174 | Fire |
| 8179 | Fire 1 |
| 8184 | Fire 2 |
| 8189 | Fit 4:3 Aspect Ratio |
| 8194 | Fit Screen |
| 8199 | Fit resolution scale |
| 8204 | Fit to Window / Fullscreen |
| 8226 | Fix screen tearing. Adaptive Sync (Default) synchronizes on video sync, except for late frames (below target FPS) which are displayed immediately. |
| 8239 | Fix screen tearing. FIFO (Vsync) does not drop frames. FIFO Relaxed allows tearing as it recovers from a slow down. Mailbox can have lower latency but may drop frames. |
| 8246 | Fix screen tearing. With Some games you need to turn VSync on in the games options. |
| 8262 | Fixes flickering. |
| 8269 | Fixes some shadows and textures in Virtua Tennis 3 and Virtua Fighter 5 franchise for non Nvidia GPUs. May need the FPS limiter option enabled. |
| 8299 | Floppy Disk List |
| 8348 | Force 32:9 |
| 8353 | Force 32bit |
| 8372 | Force Default DNS |
| 8377 | Force Linear |
| 8382 | Force Linear and 16x Anistropic |
| 8387 | Force Linear and 2x Anistropic |
| 8392 | Force Linear and 4x Anistropic |
| 8397 | Force Linear and 8x Anistropic |
| 8402 | Force Nearest |
| 8409 | Force Nvidia GPUs to always be reported as AMD GPUs to workaround game issues. |
| 8429 | Force progressive render / scan. |
| 8454 | Framerate limiter to reduce CPU utilisation. |
| 8466 | Free Build or Sandbox mode. You cannot win or lose custom made maps if this is set to true. You also don't have to worry about money. |
| 8476 | French (Canada) |
| 8481 | French (France) |
| 8491 | Frontend MIDI driver |
| 8536 | Full (Hash Cache) |
| 8541 | Full (PS2 Mipmaps) |
| 8606 | GAME DIFFICULTY |
| 8611 | GAME OPTIONS |
| 8616 | GAME PATCHES |
| 8631 | GAMECUBE CONTROLLER 1 |
| 8636 | GAMECUBE CONTROLLER 2 |
| 8641 | GAMECUBE CONTROLLER 3 |
| 8646 | GAMECUBE CONTROLLER 4 |
| 8651 | GAMECUBE LANGUAGE |
| 8686 | GAMEPLAY |
| 8691 | GAMMA |
| 8761 | GBC - Game Specific |
| 8811 | GENERAL |
| 8816 | GEOMETRIC DETAIL |
| 8851 | GPU / OpenGL (Default) |
| 8863 | GPU emulation accuracy. Most games render fine with Normal. High is required to ensure particles render correctly. |
| 8873 | GRAPHICS |
| 8888 | GRAPHICS MEMORY |
| 8893 | GRAPHICS PLUGIN |
| 8898 | GRAPHICS RENDERER |
| 8903 | GSPLUS BIOS FILENAME |
| 8908 | GT Force |
| 9006 | General MIDI SoundFont (Default) |
| 9021 | Georgia |
| 9061 | Giga |
| 9071 | Glide64 |
| 9076 | Gln64 |
| 9111 | Gray |
| 9126 | Greek (gk) |
| 9186 | Guatemala |
| 9191 | Gun Only |
| 9196 | HARD TEXTURE CACHE MEMORY LIMIT |
| 9201 | HARDWARE SHADER |
| 9206 | HARDWARE TESSELLATION |
| 9211 | HD TEXTURES |
| 9216 | HDR |
| 9246 | HIDPI |
| 9271 | HLE (per-pixel) |
| 9276 | HLE (per-strip) |
| 9281 | HQ (bilinear filter) |
| 9296 | HUD SCALE |
| 9301 | HUMMER FLICKER FIX |
| 9311 | Hard |
| 9331 | Hardware (default) |
| 9366 | Hebrew |
| 9371 | Help and Information |
| 9376 | Help computer |
| 9388 | Helps forcing an international Japanese version to English. Unlocking more European languages etc. |
| 9395 | Helps reduce CPU power consumption by throttling the CPU when not needed. Useful for handhelds. |
| 9400 | Helps some games to launch when disabled. May affect performance. |
| 9407 | Helps with texture corruption and depth issues on AMD GPUs. Can also help Intel GPUs in some cases. |
| 9427 | Hide |
| 9432 | Hide bezels |
| 9462 | High Detail |
| 9472 | High-Resolution Keyboard, which is larger and might be easier to see. |
| 9477 | High-end Computer |
| 9482 | Higher |
| 9492 | Highest |
| 9502 | Hire staff |
| 9507 | Honduras |
| 9523 | House of the Dead 4 speed fix. Select CPU base frequency of your processor. |
| 9544 | Hungarian |
| 9549 | Hungarian (hg) |
| 9569 | Hybrid Screen Bottom |
| 9574 | Hybrid Screen Top |
| 9584 | Hyper Blaster/Justifier |
| 9589 | IDE (Default) |
| 9594 | IDENTIFY TARGET |
| 9599 | IMAGE QUALITY |
| 9609 | IMAGE SCALING |
| 9614 | IMPROVED BANDING |
| 9619 | IMPROVED MESH |
| 9624 | IMPROVED POLYGON SPLITTING |
| 9649 | INTERLACING PATCHES |
| 9654 | INTERNAL BASIC INTERPRETER |
| 9669 | INVERSE PLAYFIELD AND B2S |
| 9684 | IP ADDRESS |
| 9689 | IRON SOLDIER |
| 9699 | If a game runs at 30hz, PPSSPP wtill push 60 frames to the monitor. |
| 9720 | Immediate |
| 9762 | Improves frame rate and responsiveness. |
| 9777 | In Cinematics |
| 9789 | In some games, this can fix severe slowdowns, but can also cause graphical issues. |
| 9798 | Includes VR head tracking and stereoscopic rendering for both VR and 3D TVs, along with mouse support (Mouse Look), and introduces a new Head Tracker input device type with options to convert analog inputs to tracker angles for enhanced analog controller support. |
| 9808 | Increase to 128 MiB for debug or homebrew applications. |
| 9813 | Increases texture quality. |
| 9818 | India |
| 9823 | Indonesia |
| 9828 | Indonesian |
| 9841 | Insert coin |
| 9878 | Interlaced |
| 9885 | Internal accelerometer. Disable if you experience random tilts or unexpected ball behavior. |
| 9910 | Inventory |
| 9917 | Inverse the Backglass and the Playfield. Usefull to use the Backglass as main screen for other emulators. |
| 9932 | Iraq |
| 9937 | Ireland |
| 9942 | Irish |
| 9992 | JOYSTICK DEADZONE |
| 9997 | JOYSTICK GATE SIZE |
| 10007 | JOYSTICK SENSITIVITY |
| 10042 | January |
| 10052 | Japan (Default) |
| 10067 | Jordan |
| 10152 | July |
| 10157 | Jump |
| 10162 | June |
| 10167 | Justifier |
| 10172 | KEEP CORPSES |
| 10177 | KEEP LIGHTSABER |
| 10187 | KEYBOARD LAYOUT |
| 10192 | KEYBOARD OPTIONS |
| 10207 | KEYBOARD TRANSPARENCY |
| 10212 | Kaeru WFC (178.62.43.212) |
| 10217 | Kazakhstan |
| 10232 | Kenya |
| 10321 | Kuwait |
| 10331 | Kyrgyzstan |
| 10351 | LANGUAGE UNLOCK |
| 10356 | LARGER KEYBOARD |
| 10366 | LAZY TEXTURE CACHING |
| 10401 | LIGHT FLARES |
| 10416 | LIGHT GUN CROSSHAIRS |
| 10421 | LIGHT GUNS |
| 10426 | LIGHTSABER CAMERA |
| 10431 | LIGHTSABER CROSSHAIR |
| 10436 | LIMIT FPS |
| 10451 | LINEAR FILTERING |
| 10461 | LLE |
| 10496 | Large Bottom |
| 10501 | Large Top |
| 10506 | Larger |
| 10526 | Latvia |
| 10531 | Lean left |
| 10536 | Lean right |
| 10541 | Lebanon |
| 10546 | Left |
| 10551 | Left flipper |
| 10556 | Left magnasave |
| 10566 | Left/Right |
| 10571 | Legacy (single threaded) |
| 10576 | Legacy Evdev |
| 10591 | Liechtenstein |
| 10601 | Light Blue |
| 10606 | Light Green |
| 10621 | Light Pink |
| 10626 | Light Purple |
| 10646 | Lime |
| 10651 | Limit FPS to reduce high CPU usage. |
| 10670 | Linear filtering |
| 10675 | Lithuania |
| 10689 | Local address and port to receive packets on. Leave this empty if you want to enter it manually in the xemu.toml configuration file. |
| 10694 | Lockbar Fire Button |
| 10699 | Long visible screen edge (cm) |
| 10704 | Look |
| 10709 | Look down |
| 10714 | Look up |
| 10729 | Low-end Computer |
| 10734 | Lower |
| 10748 | Lowest |
| 10758 | Luxembourg |
| 10763 | Lynx 128k |
| 10788 | MAME (ASIC YM3438) |
| 10793 | MAME (Enhanced YM3438) |
| 10798 | MAME (YM2612) |
| 10808 | MANUAL TEXTURE SAMPLING |
| 10813 | MAP ROTATION |
| 10823 | MAX POWER SAVING CPU-PREEMPTIONS |
| 10828 | MAXIMUM FRAMERATE |
| 10853 | MENU SOUNDS |
| 10868 | MIPMAPPING |
| 10873 | MISSILE COMMAND 3D VR |
| 10878 | MISSION START |
| 10888 | MODEL DETAIL |
| 10893 | MODEL DISMEMBERMENT |
| 10903 | MOUNT CACHE |
| 10913 | MOUSE AXIS FOR PADDLE 1 HORIZONTAL |
| 10918 | MOUSE AXIS FOR PADDLE 1 VERTICAL |
| 10923 | MOUSE AXIS FOR PADDLE 2 HORIZONTAL |
| 10928 | MOUSE AXIS FOR PADDLE 2 VERTICAL |
| 10933 | MOUSE AXIS FOR PADDLE 3 HORIZONTAL |
| 10938 | MOUSE AXIS FOR PADDLE 3 VERTICAL |
| 10943 | MOUSE AXIS FOR PADDLE 4 HORIZONTAL |
| 10948 | MOUSE AXIS FOR PADDLE 4 VERTICAL |
| 10973 | MULTISCREENS |
| 10983 | MULTITHREADED RSX |
| 10988 | MUSIC VOLUME |
| 11043 | Macau |
| 11058 | Mailbox (Recommended) |
| 11081 | Makes the dither pattern much less obvious at higher resolutions. |
| 11086 | Malaysia |
| 11091 | Maldives |
| 11096 | Manage Staff |
| 11132 | Manually set VSYNC frames per second. Ideally this should match your monitor refresh rate. |
| 11142 | Map |
| 11157 | March |
| 11162 | Match Window |
| 11167 | Max |
| 11177 | Max Detail |
| 11187 | Maximum |
| 11197 | Maximum 2 Players (Default) |
| 11202 | Maximum 4 Players |
| 11207 | Maximum 8 Players |
| 11212 | Maximum Blood |
| 11219 | Maximum host texture memory usage (in megabytes) above which old textures will be destroyed. Set below hard limit. |
| 11226 | Maximum host texture memory usage (in megabytes) above which textures will be destroyed as soon as possible. |
| 11231 | Maximum wheel rotation from left to right (in degrees) |
| 11236 | May |
| 11257 | May provide performance gain on CPUs with low core/thread count at the expense of possible broken timings. |
| 11272 | Mega |
| 11277 | Mega ST |
| 11282 | Mega STE |
| 11302 | Mega STE ETOS 256k |
| 11309 | Mega and Giga modes may improve performance. Use the Safe mode for maximum compatibility. |
| 11319 | Megadrive |
| 11344 | Menu back |
| 11349 | Menu back / exit |
| 11354 | Menu down |
| 11359 | Menu enter |
| 11364 | Menu left |
| 11369 | Menu right |
| 11374 | Menu up |
| 11384 | Mexico |
| 11399 | Minimal |
| 11419 | Moderate |
| 11429 | Monaco |
| 11434 | Mongolia |
| 11444 | Monochrome |
| 11454 | Monochrome High-Resolution |
| 11469 | Morocco |
| 11506 | Mouse axis for player 1, horizontal screen motion. |
| 11511 | Mouse axis for player 1, vertical screen motion. |
| 11516 | Mouse axis for player 2, horizontal screen motion. |
| 11521 | Mouse axis for player 2, vertical screen motion. |
| 11526 | Mouse axis for player 3, horizontal screen motion. |
| 11531 | Mouse axis for player 3, vertical screen motion. |
| 11536 | Mouse axis for player 4, horizontal screen motion. |
| 11541 | Mouse axis for player 4, vertical screen motion. |
| 11546 | Move Backward |
| 11551 | Move Forward |
| 11556 | Move Forward, Can be use to press W |
| 11566 | Move back |
| 11571 | Move back / down |
| 11576 | Move backward |
| 11581 | Move camera down |
| 11586 | Move camera to the left |
| 11591 | Move camera to the right |
| 11596 | Move camera up |
| 11601 | Move forward |
| 11606 | Move forward / up |
| 11611 | Move left |
| 11616 | Move right |
| 11621 | Moves South to West, West to North, etc. Standard controller type only. |
| 11631 | N64 |
| 11641 | NAT |
| 11646 | NATIVE DEPTH INTERPOLATION |
| 11676 | NETWORK |
| 11681 | NETWORK TYPE |
| 11701 | NO DANGEROUS WEAPONS |
| 11706 | NO WEAKER WEAPONS |
| 11716 | NTSC (Composite) |
| 11731 | NTSC (RF) |
| 11736 | NTSC (RGB) |
| 11741 | NTSC (S-Video) |
| 11751 | NTSC 240x480px 60Hz (auto) |
| 11771 | NTSC TV |
| 11791 | NTSYNC |
| 11796 | NUMBER OF SHADER COMPILER THREADS |
| 11802 | NVAPI is NVIDIA's core software that allows direct access to NVIDIA GPU. |
| 11829 | Nat to access internet from xemu machine. Udp for System Link. Default (Auto) disables network access. |
| 11834 | Native |
| 11839 | Native (640x528) |
| 11854 | Native Vulkan |
| 11884 | Nearest pixel sampling |
| 11894 | Nearest-neighbor |
| 11901 | Necessary for some guns to replace fog textures as a workaround in Time Crisis - Crisis Zone. |
| 11936 | Netherlands (nl) |
| 11941 | Never |
| 11946 | New Zealand |
| 11956 | Next Force Power |
| 11961 | Next Inventory Item |
| 11966 | Next Weapon |
| 11971 | Next disk |
| 11976 | Next item |
| 11981 | Next slot |
| 11986 | Next weapon |
| 11991 | Nicaragua |
| 11996 | No (Default) |
| 12001 | No Buffer |
| 12011 | No Indicator |
| 12036 | No touch screen (Default) |
| 12051 | None/Sharp Pixels |
| 12061 | Normal (Default) |
| 12071 | North Macedonia |
| 12086 | Norwegian (Bokmaal) |
| 12091 | Norwegian (no) |
| 12118 | November |
| 12123 | Nudge left |
| 12128 | Nudge right |
| 12133 | Nudge up |
| 12138 | Nuked (YM2612) |
| 12143 | Nuked (YM3438) |
| 12168 | ON-SCREEN DISPLAY & NOTIFCATIONS |
| 12173 | OPENGL RENDERING RESOLUTION |
| 12178 | OPTIMAL FRAME PACING |
| 12183 | OSD MESSAGES |
| 12188 | OSD MESSAGES POSITION |
| 12193 | OSD PERFORMANCE POSITION |
| 12198 | OUTPUT RESAMPLING |
| 12203 | OUTPUT SCALING |
| 12208 | OUTRUN LENS GLARE |
| 12228 | Objective |
| 12233 | October |
| 12248 | Off (Noisy) |
| 12280 | Offers analog controller and mouse support (Mouse Look), along with options for always-strafe and always-run functionalities. |
| 12287 | Offers support for analog controllers and mouse look functionality for improved control. |
| 12294 | Offloads some RSX operations to a secondary thread. Improves performance in high-core processors. |
| 12311 | Oman |
| 12331 | On (Vulkan Only) |
| 12351 | On screen 2 if available |
| 12356 | On screen 3 if available |
| 12382 | Only applicable when either Async Shader mode is set. |
| 12387 | Only applicable when using OpenGL. |
| 12392 | Only applies when using Parallel-RDP as the chosen RDP Plugin. |
| 12421 | Only some games support rumble. Requires X-Input mode and may not be compatible with all controllers. |
| 12432 | Open LUA console |
| 12437 | Open Menu |
| 12442 | Open build room menu |
| 12447 | Open door |
| 12452 | Open furnish corridor menu |
| 12462 | OpenGL (Classic) |
| 12467 | OpenGL (Compute shader) |
| 12477 | OpenGL (Overwrites Libretro API settings) |
| 12482 | OpenGL (x86 only) |
| 12492 | OpenGL with Shaders |
| 12497 | OpenGLES (Default) |
| 12507 | Orange |
| 12527 | Original Size |
| 12553 | Overrides the language mode of the emulated console. |
| 12573 | PADDLE ANALOG STICK SENSITIVITY |
| 12578 | PADDLE D-PAD SENSITIVITY |
| 12583 | PADDLE MOUSE SENSITIVITY |
| 12593 | PAL 288x576px 50Hz (auto) |
| 12608 | PAL TV |
| 12628 | PARALLEL-RDP UPSCALER |
| 12638 | PAUSE SCREEN DISPLAY |
| 12673 | PER TABLE FOLDER |
| 12683 | PER-GAME VMU |
| 12688 | PERFORMANCE |
| 12703 | PERFORMANCE PRESETS |
| 12713 | PICKUP WEAPON |
| 12718 | PINMAME DMD |
| 12723 | PLAY INTRO MOVIE |
| 12748 | PLAYFIELD |
| 12753 | PLAYFIELD MODE |
| 12773 | POWER OPTIONS |
| 12798 | PRESENTATION MODE |
| 12803 | PRIMEVAL HUNT MODE |
| 12818 | PS3 CONTROLLER |
| 12838 | PVM_20M2U/D93 |
| 12858 | Pakistan |
| 12863 | Panama |
| 12883 | Paraguay |
| 12888 | Parallel |
| 12900 | Part of the host texture memory budget (in megabytes) that will be scaled by the current drawing resolution scale. |
| 12915 | Pause |
| 13007 | Per Table Folder requires all files to be in the associated rom table folder. If disabled, consult the Wiki for further details. |
| 13032 | Peru |
| 13037 | Philippines |
| 13052 | Pitch Down |
| 13057 | Pitch Up |
| 13062 | Pixel Perfect |
| 13067 | Pixel-Perfect |
| 13077 | Play (Default) |
| 13088 | Play this game on several screens (if available) |
| 13098 | Player |
| 13103 | Player distance from lower screen edge (cm) |
| 13108 | Player's eyes distance from lower screen edge (cm) |
| 13113 | Player, Any Enemy |
| 13118 | Player, Any Enemy Jedi |
| 13123 | Player, Last Enemy Jedi |
| 13128 | Player, Last Enemy in Group |
| 13133 | Playfield configuration |
| 13138 | Playstation 2 wheel type |
| 13143 | Point (Default) |
| 13148 | Pointer |
| 13158 | Poland (pl) |
| 13218 | Portuguese (Brazil) |
| 13223 | Portuguese (Portugal) |
| 13228 | Position of wii sensor bar relative to the disaply for real wiimotes. |
| 13263 | Precise (Slowest)(Default) |
| 13297 | Presets which can improve performance without manually editing the VPinballX.ini file to fine tune performance. |
| 13302 | Press the N key for 'Novice' or 'No' |
| 13307 | Press the Y key for 'Yes' |
| 13312 | Previous Force Power |
| 13317 | Previous Inventory Item |
| 13322 | Previous Weapon |
| 13327 | Previous item |
| 13332 | Previous slot |
| 13337 | Previous weapon |
| 13342 | Primary attack |
| 13359 | Provides a ball trail to make the ball easier to follow. |
| 13366 | Provides analog controller and mouse support while patching existing rotary controller bugs found in hardware. |
| 13371 | Puerto Rico |
| 13376 | Pull plunger |
| 13381 | Pulse (Default) |
| 13386 | Punjabi |
| 13406 | QUERY OCCLUSION |
| 13416 | Qatar |
| 13426 | RAM EXPANSION UNIT |
| 13446 | READBACK RESOLVE |
| 13451 | REAL DYNAMIC LIGHTING |
| 13471 | REFRESH RATE |
| 13481 | RELOAD WEAPON |
| 13496 | RENDER |
| 13501 | RENDER DUPLICATE FRAMES TO 60 HZ |
| 13506 | RENDER MODE |
| 13516 | RENDER RESOLUTION (SCALING) |
| 13521 | RENDER TARGET PATH |
| 13526 | RENDERER |
| 13531 | RENDERER MODE |
| 13566 | RF |
| 13586 | RGB Colour Low/Medium-Resolution |
| 13621 | ROM.00 |
| 13626 | ROM.03 (default) |
| 13631 | ROM1 |
| 13641 | ROTATE FACE BUTTONS |
| 13646 | ROTATION |
| 13651 | ROV |
| 13661 | RTV (Default) |
| 13676 | RUN TEST MODE |
| 13714 | Recompiler (Fastest)(Default) |
| 13735 | Reduces banding between colours and improves the preceived colour depth. |
| 13749 | Reduces wobbly polygons & warping textures. |
| 13756 | Refresh state of memory pages to enable gpu written data. (Use for 'Team Ninja' Games to fix missing character models). |
| 13766 | Relaxed (Fastest) |
| 13776 | Reload weapon |
| 13793 | Render target emulation path to use on Direct3D 12. Try changing if you have render issues. |
| 13804 | Renders polygons and textures at the native resolution. |
| 13809 | Replace meshed transparency by real transparency. |
| 13848 | Resampling (Pirch Shift) |
| 13853 | Research |
| 13860 | Reserve a non dead zone at the center of the wheel to go straight ahead (in degrees) |
| 13889 | Restore state |
| 13894 | RetroPad (Default) |
| 13909 | Retropad (Default) |
| 13924 | Rice |
| 13929 | Right |
| 13939 | Right flipper |
| 13944 | Right magnasave |
| 13954 | Right/Left |
| 13969 | Romania |
| 13974 | Romanian |
| 14009 | Rotates the current object |
| 14019 | Rough |
| 14029 | Rumble Pak (Automatic) |
| 14034 | Run |
| 14039 | Run the Unfinished expansion pack. |
| 14044 | Run the game in test mode to configure certain game options. |
| 14049 | Run/Walk |
| 14056 | Runners simplify compatibility of running Windows games. You must have a runner in it's own directory under /userdata/system/wine/custom. |
| 14063 | Runs "skinning" on the CPU instead of the GPU, means that draw calls from the game can more easily be combined, which often improves things. |
| 14083 | S-Video |
| 14098 | SCALE FACTOR |
| 14103 | SCALED DITHERING |
| 14108 | SCALER MODE |
| 14128 | SCREEN BORDERS |
| 14133 | SCREEN FILTER |
| 14138 | SCREEN FILTERING |
| 14143 | SCREEN HEIGHT |
| 14148 | SCREEN INCLINATION |
| 14163 | SCREEN PLAYER Y |
| 14168 | SCREEN PLAYER Z |
| 14183 | SCREEN SETTINGS |
| 14203 | SCREEN WIDTH |
| 14208 | SCRIPT MODULES |
| 14213 | SDL CONFIG |
| 14223 | SDL2 |
| 14228 | SENSITIVITY |
| 14233 | SENSOR BAR POSITION |
| 14263 | SHADOWS |
| 14273 | SHOW ACHIEVEMENT MESSAGES |
| 14283 | SHOW HOST CAMERA STATE |
| 14288 | SHOW HOST MICROPHONE STATE |
| 14293 | SHOW LID STATE |
| 14308 | SHOW POINTER |
| 14313 | SHOW SCREEN LAYOUT |
| 14318 | SHOW SECRET MESSAGES |
| 14338 | SKIP BUFFER EFFECTS |
| 14343 | SKIP CUTSCENES |
| 14353 | SKIP GPU READBACKS |
| 14358 | SKIP INTRO VIDEO |
| 14373 | SLEEP TIMERS ACCURACY |
| 14378 | SLOW MOTION DEATH |
| 14383 | SMAA |
| 14388 | SMART 2D TEXTURE FILTERING |
| 14398 | SMOOTH VUES |
| 14423 | SOFT TEXTURE CACHE MEMORY LIMIT |
| 14428 | SOFT TEXTURE CACHE MEMORY TIMEOUT |
| 14438 | SOFTWARE SKINNING |
| 14458 | SOUND VOLUME |
| 14488 | SPEED HACKS |
| 14498 | SPLINE/BEZIER CURVES QUALITY |
| 14503 | SPU BLOCK SIZE |
| 14513 | SPU LOOP DETECTION |
| 14523 | SSAA Multiplier |
| 14528 | SSAO |
| 14533 | ST |
| 14538 | STE |
| 14558 | STRETCH TO FILL |
| 14563 | STRETCH UI MENU |
| 14568 | STRICT RENDERING MODE |
| 14573 | SUBTITLES |
| 14618 | SWITCH WEAPON |
| 14638 | SYSTEM |
| 14653 | Safe (Default) |
| 14668 | Saudi Arabia |
| 14673 | Save state |
| 14703 | Scaled |
| 14708 | Scanline Interpolation Filter (SAI) |
| 14718 | Screen Resolution (Default) |
| 14723 | Screen inclination (degree) |
| 14738 | Secondary attack |
| 14745 | Seconds a texture should be unused to be considered old enough to be deleted if texture memory usage exceeds Soft Texture Cache limit. |
| 14760 | Select |
| 14787 | Select how much graphics memory is allocated for the GPU, may need modifying for some games / systems. |
| 14794 | Select language will be used if 'Use Firmware Settings' is disabled or if firmware file was not found. |
| 14813 | Select scale resolution of the game. |
| 14819 | Select the .SF2 SoundFont file, .ROM file, or interface used for MIDI output. |
| 14854 | Sensitivity when using D-pad for a paddle. |
| 14859 | Sensitivity when using D-pad or analog stick for a throttle. |
| 14864 | Sensitivity when using D-pad or analog stick for a wheel. |
| 14869 | Sensitivity when using analog stick for a paddle. |
| 14874 | Sensitivity when using mouse for a paddle. |
| 14879 | Separate Windows |
| 14884 | September |
| 14889 | Serbian |
| 14910 | Set if you want to limit the FPS in games that are not limited like OutRun2. |
| 14920 | Set joystick deadzone. |
| 14925 | Set speed normal |
| 14935 | Set the Primeval Hunt mode (touch screen). |
| 14950 | Set the crosshair line thickness. |
| 14955 | Set the crosshair size. |
| 14965 | Set the desired maximum refresh rate when Vsync is off. |
| 14977 | Set the field of view. |
| 14982 | Set the fps limit. |
| 14987 | Set the on-screen keyboard transparency (0-100%). |
| 14992 | Set the target FPS (will only work if FPS LIMITER is enabled). |
| 14997 | Set to enable lens glare in Outrun 2. |
| 15004 | Set to keep the aspect ratio (4:3) in games like Sega Race TV and Primeval Hunt. |
| 15009 | Set to on if you experience flickering in Hummer. |
| 15016 | Set virtual joysticks gate size. Smaller increases sensitivity. Larger decreases it. |
| 15021 | Sets the scaler filter mode when rendering. |
| 15031 | Setting for 16-position DIP switch number 1. |
| 15036 | Setting for 16-position DIP switch number 2. |
| 15041 | Setting for DIP switch 1. |
| 15046 | Setting for DIP switch 2. |
| 15051 | Setting for DIP switch 3. |
| 15061 | Shader Interpreter only |
| 15096 | Shoot |
| 15101 | Shoot Xterm |
| 15106 | Shoot Zappper |
| 15111 | Short visible screen edge (cm) |
| 15131 | Show All |
| 15136 | Show Crosshair with fist. |
| 15141 | Show Crosshair with lightsaber. |
| 15156 | Show on screen display messages (memory card saves..). |
| 15161 | Show the cheat menu |
| 15171 | Shows or hides the menu bar |
| 15182 | Shunt 10 |
| 15187 | Shunt 2 |
| 15192 | Shunt 3 |
| 15197 | Shunt 4 |
| 15202 | Shunt 5 |
| 15207 | Shunt 6 |
| 15212 | Shunt 7 |
| 15217 | Shunt 8 |
| 15222 | Shunt 9 |
| 15227 | Side by side |
| 15282 | Sine |
| 15312 | Skip All |
| 15322 | Skip Initial |
| 15334 | Skip buffer effects faster but may not render some games. Disables resolution, MSAA, auto frameskip and duplicate frames to 60Hz. |
| 15339 | Skip cutscene |
| 15358 | Skip the bios boot logo, may cause default language issues. |
| 15363 | Skip the initial intro video. |
| 15375 | Skips Vertical Blank Interrupts when lag is detected, allowing for smooth audio playback when emulation speed is not 100%. |
| 15410 | Slovak |
| 15425 | Slovenian |
| 15440 | Smaller |
| 15445 | Smooth |
| 15497 | Smooths the overall picture as it is displayed on the screen. Corrects positioning between pixels. |
| 15507 | Snow |
| 15524 | Software mode is faster and more accurate, while OpenGL mode supports scaling 3D graphics. |
| 15534 | Some games and homebrews require more RAM |
| 15566 | Sony DS |
| 15598 | Sound generator. MAME is faster and Nuked is cycle accurate. Original model used YM2612 while later revisions used YM3438. |
| 15603 | South Africa |
| 15608 | South Korea |
| 15623 | Spanish (Latin America) |
| 15628 | Spanish (Spain) |
| 15708 | Speed |
| 15720 | Speed hack, enable to disable surface syncing between CPU and GPU. Surface syncing is needed by a few games. |
| 15735 | Speeds up the game |
| 15740 | Square Pixels |
| 15760 | Standard OpenGL (Default) |
| 15765 | Start / Enter |
| 15770 | Start / Valid |
| 15775 | Start game |
| 15785 | Stats |
| 15795 | Step left |
| 15800 | Step right |
| 15822 | Strafe Left |
| 15827 | Strafe Right |
| 15832 | Strafe left |
| 15837 | Strafe right |
| 15844 | Straict API specification. Can resolve rare cases of missing graphics and flickering. |
| 15851 | Stream texture to GPU in parrallel. Can improve performance on more powerful GPU's that have spare headroom. |
| 15875 | Stretch to Window |
| 15890 | Stretch to screen |
| 15900 | Stretches the output to fill the display area. |
| 15905 | Strong |
| 15940 | SuperEagle |
| 15945 | SuperSAI |
| 15952 | Supports uncapped frame rates, analog controllers, and mouse look functionality. |
| 15972 | Swap screen |
| 15997 | Swiss French (ch) |
| 16002 | Swiss German (ch) |
| 16009 | Switches between smooth (Bilinear) and sharp (Nearest Neighbor) image scaling. |
| 16014 | Switches the game to multiplayer mode. |
| 16019 | Switzerland |
| 16042 | Syria |
| 16102 | TEMPEST 2000 |
| 16107 | TERRAIN DETAIL |
| 16117 | TEXT |
| 16122 | TEXTURE COLOUR DEPTH |
| 16127 | TEXTURE COMPRESSION |
| 16137 | TEXTURE DETAIL |
| 16142 | TEXTURE FILTER |
| 16157 | TEXTURE MEMORY SCALE SIZE |
| 16172 | TEXTURE QUALITY |
| 16177 | TEXTURE REPLACEMENTS |
| 16182 | TEXTURE SCALING |
| 16232 | THROTTLE SENSITIVITY |
| 16242 | TIME CRISIS FOG HACK |
| 16247 | TIME STRETCHING THRESHOLD |
| 16272 | TOUCH MODE |
| 16287 | TRANSPARENT MESHES |
| 16297 | TRIPLE BUFFERING |
| 16307 | TT |
| 16312 | TT 3.06 |
| 16317 | TT AUTO |
| 16322 | TT ETOS 512k |
| 16327 | TV |
| 16332 | TV2x CRT Television Filter |
| 16367 | Tandy Radio Shack Color Computer cassettes |
| 16377 | Thai |
| 16382 | Thailand |
| 16394 | The PSP will cull triangles that are outside a 4096x4096 clipping box, and also triangles crossing the Z=1 plane if clipping is enabled. |
| 16401 | The area around the joystick's neutral position where input is ignored. Can help reduce unintended inputs. |
| 16406 | The day within the month of your birthday. |
| 16425 | The higher the setting, the more blending is emulated in the shader accurately, and the higher the speed penalty will be. |
| 16430 | The image will be softer which could help with aliasing. |
| 16440 | The month of your birthay. |
| 16447 | The sample count of every tile will be incremented on every EVENT_WRITE_ZPD by this number. Setting this to 0 means everything is reported as occluded. |
| 16452 | The theme colour of the emulated console. |
| 16459 | There is generally no point in going beyond 4x texture scaling unless you are running at very high resolutions. |
| 16471 | This option enables the ability to play Xbox Live Arcade games. May cause compatibility issues with non-XBLA games. |
| 16484 | This setting controls the default language layout for the virtual keyboard. |
| 16491 | This should not be necessary, unless you are not using the default pad2key mapping. |
| 16501 | Time Stretch (Tempo Change, Best Sound) |
| 16526 | TinyALSA |
| 16541 | Toggle item |
| 16546 | Toggle menu |
| 16551 | Toggle run |
| 16556 | Toggle weapon |
| 16571 | Toogle screen layout |
| 16576 | Top |
| 16581 | Top Center |
| 16586 | Top Center (Default) |
| 16591 | Top Left |
| 16596 | Top Only |
| 16601 | Top Right |
| 16611 | Top-Left Position, Large |
| 16616 | Top-Left Position, Medium |
| 16621 | Top-Left Position, Small |
| 16626 | Top-Right Position, Large |
| 16631 | Top-Right Position, Medium |
| 16636 | Top-Right Position, Small |
| 16651 | Town map |
| 16666 | Translate |
| 16676 | Triangle |
| 16690 | Trilinear |
| 16695 | Trilinear (Forced) |
| 16700 | Trilinear (PS2) |
| 16705 | Trinidad and Tobago |
| 16715 | True Colour |
| 16720 | Tunisia |
| 16735 | Turkish (tr) |
| 16740 | Turn Left |
| 16745 | Turn Right |
| 16750 | Turn left |
| 16755 | Turn right |
| 16760 | Turquoise |
| 16807 | UDP BIND ADDRESS |
| 16812 | UDP REMOTE ADDRESS |
| 16817 | UDP Tunnel |
| 16842 | UPSCALE MODE |
| 16852 | US (Default) |
| 16877 | USE JOYPAD SOUTH BUTTON TO ADD CREDIT |
| 16887 | USE MOUSE FOR PADDLE 1 |
| 16892 | USE MOUSE FOR PADDLE 2 |
| 16897 | USE MOUSE FOR PADDLE 3 |
| 16902 | USE MOUSE FOR PADDLE 4 |
| 16907 | USE MOUSE POINTER FOR PADDLE 1 |
| 16912 | USE NEW GRAPHICS |
| 16922 | USE PRE-EMPTIVE FRAMES |
| 16937 | USE WHEELS |
| 16942 | USE ZINK FOR RENDERING |
| 17077 | Ukraine |
| 17082 | Ukrainian |
| 17092 | Undocked |
| 17097 | United Arab Emirates |
| 17102 | United Kingdom |
| 17107 | United States |
| 17132 | Unscaled |
| 17137 | Unscaled (Default) |
| 17142 | Until Timeout |
| 17147 | Up |
| 17152 | Up to 1 |
| 17157 | Up to 2 (Default) |
| 17162 | Up/Jump |
| 17169 | Uploads entire textures at once instead of small pieces. Improves performance in most games. |
| 17176 | Upright glass panel displaying some illuminated artwork. By default, settings come from the VPinballX.ini configuration file. |
| 17181 | Upscale filter used for the 2D layers. Requires New 3D engine. |
| 17186 | Upscale rendering resolution to display size. |
| 17196 | Uruguay |
| 17201 | Use |
| 17208 | Use 16 bit audio samples for audio drivers that don't support 32bit. Only use if you get no audio. |
| 17213 | Use 1:1 aspect. |
| 17218 | Use Analog joysticks in addition to D-Pad for DualShock controllers. |
| 17223 | Use Force Power |
| 17228 | Use Host |
| 17233 | Use Inventory Item |
| 17245 | Use Megadrive to automap inputs for a Megadrive style controller with a 6 button layout. |
| 17250 | Use Potion |
| 17257 | Use SSAA instead of MSAA for anti-aliasing. SSAA may look better but has a higher performance cost. |
| 17262 | Use a custom MAME config, do not overwrite config on launch. |
| 17267 | Use a specific mouse for Paddle 1, chosen by Port 1's Mouse Index. |
| 17272 | Use a specific mouse for Paddle 2, chosen by Port 2's Mouse Index. |
| 17277 | Use a specific mouse for Paddle 3, chosen by Port 3's Mouse Index. |
| 17282 | Use a specific mouse for Paddle 4, chosen by Port 4's Mouse Index. |
| 17306 | Use item |
| 17321 | Use new graphics created from CorsixTH project |
| 17333 | Use preemptive frames instead of run-ahead. Only runs ahead when controller state changes. |
| 17349 | Use the system mouse pointer as paddle controller 1. Does not let you choose a specific mouse if you have several. |
| 17356 | Use this to play online with custom servers that reimplement the discontinued Nintendo Wi-Fi. |
| 17367 | Use to eliminate joystick drift/unwanted input. Effects all controllers. |
| 17374 | Use to make joystick movement more or less sensitive. Effects all controllers. |
| 17379 | Use wheels instead of pads if wheels are connected. |
| 17389 | Useful for N64 style controllers. |
| 17396 | Useful for N64 style controllers. Limited hotkeys for controllers without dedicated hotkey. |
| 17411 | Useful to troubleshoot when your Windows game won't start of crashes. |
| 17416 | Uses hardware to make curves. |
| 17421 | Usleep Only |
| 17431 | Uzbekistan |
| 17456 | VBI SKIP |
| 17496 | VIDEO |
| 17506 | VIDEO FILTERS |
| 17531 | VIDEO SETTINGS |
| 17556 | VIEW MODEL |
| 17566 | VIEW SWAYING |
| 17571 | VIOLENCE LEVEL |
| 17581 | VIRTUAL KEYBOARD |
| 17586 | VISUAL NUDGE STRENGTH |
| 17591 | VOICE |
| 17596 | VOLUMETRIC SMOKE |
| 17606 | VSYNC FPS |
| 17611 | VSync and Audio Resampling need to be enabled. |
| 17636 | Venezuela |
| 17646 | Vertical Sync |
| 17681 | Vietnam |
| 17686 | Vietnamese |
| 17691 | Virtual |
| 17706 | Volumetric |
| 17711 | Vsync |
| 17731 | WALL DECALS |
| 17736 | WALL MARKS |
| 17746 | WARN ABOUT BIOS PROBLEMS |
| 17751 | WARN ABOUT UNSUPPORTED FEATURES |
| 17756 | WAYLAND DRIVER MODE |
| 17761 | WEAPON PICKUP |
| 17766 | WEAPON WAGGLE |
| 17771 | WEAPONS BAR |
| 17776 | WEATHER EFFECTS |
| 17791 | WHEEL DEADZONE |
| 17796 | WHEEL MIDZONE |
| 17801 | WHEEL MODEL |
| 17806 | WHEEL ROTATION |
| 17811 | WHEEL SENSITIVITY |
| 17816 | WHEELS |
| 17821 | WIDESCREEN |
| 17836 | WII CONTROLLERS |
| 17846 | WINDOWS POSITIONS |
| 17851 | WINE RUNNER |
| 17856 | WOLFENSTEIN 3D |
| 17866 | WRITE DEPTH BUFFERS |
| 17876 | Walk forward |
| 17881 | Weak |
| 17886 | Weapon drop |
| 17891 | Weave (Bottom Field First) |
| 17896 | Weave (Top Field First) |
| 17903 | When enabled and upscaling, textures look better than linear filtering for a lot of 2D art. |
| 17908 | When enabled, each game has its own VMU on port 1 of controller 1. |
| 17922 | When moving |
| 17928 | When running outside of 100%, adjusts the temp instead of dropping frames. |
| 17933 | When the Backglass is activated, display the grill. |
| 17940 | When the Backglass is activated, display the small additional part with the scores. |
| 17945 | While Touching |
| 18003 | Wiimmfi (95.217.77.181) |
| 18028 | Wimpy |
| 18040 | Writes depth buffer values to VM memory. Some games need this to fix broken graphics. |
| 18045 | X |
| 18050 | X-INPUT |
| 18070 | XWayland (Default) |
| 18075 | Y |
| 18100 | Yellow |
| 18105 | Yemen |
| 18110 | You can hide the pointer on touchscreen devices. |
| 18115 | ZCULL ACCURACY |
| 18130 | Zone for which the game doesn't react to the wheel (in degrees) |
| 18135 | Zoom in |
| 18140 | Zoom in the camera |
| 18145 | Zoom in x5 |
| 18150 | Zoom out |
| 18155 | Zoom out x5 |
| 18160 | Zoom the camera out |
| 18261 | concussion missile |
| 18271 | diagonal filter |
| 18276 | drop proximity bomb |
| 18286 | fire primary |
| 18291 | fire secondary |
| 18296 | flare |
| 18345 | homing missile |
| 18405 | laser |
| 18415 | linear |
| 18420 | lottes crt |
| 18425 | map |
| 18465 | nxagss |
| 18480 | pentium_slow |
| 18490 | plasma cannon |
| 18495 | proximity bomb |
| 18505 | rear view |
| 18530 | scanlines |
| 18545 | smart missile |
| 18550 | spreadfire cannon |
| 18570 | triangular filter |
| 18580 | use with R3 for cheat automap |
| 18585 | vulcan cannon |
| 18590 | wave filter |
| 18622 | xBRZ - a sharpening upscale algorithm, Bicubic - a smooth look, Hybrid - uses bicubic for smooth areas. |