Translations
Help us translate Batocera into your favorite language. The process is described on the Wiki.
Diff for CATALĂ€ options
| Line | Text |
|---|---|
| 44 | 0 (Defaults Unlimited) |
| 49 | 0 (No Visual Effect) |
| 64 | 0% (Default) |
| 69 | 0.5x |
| 79 | 0.5x (360p/540p) [EXPERIMENTAL] |
| 84 | 0.6x |
| 89 | 0.75x (540p/810p) [EXPERIMENTAL] |
| 94 | 0.7x |
| 99 | 0.8x |
| 104 | 0.9x |
| 114 | 1 MB |
| 124 | 1 second |
| 134 | 1% (Default) |
| 149 | 1.1x |
| 169 | 1.2x |
| 179 | 1.3x |
| 184 | 1.4x |
| 189 | 1.5x |
| 194 | 1.5x (1080p/1620p) [EXPERIMENTAL] |
| 274 | 10 MB |
| 284 | 10 seconds |
| 289 | 100 fps |
| 294 | 100% (Default) |
| 304 | 1000 (Default) |
| 319 | 100ms (Default) |
| 324 | 1024 x 768 |
| 334 | 1024kB |
| 354 | 1040 STE ETOS 256k |
| 379 | 10ms |
| 384 | 10th |
| 389 | 10x Native (6400x5280) |
| 394 | 10x Native (~3600p/6K) |
| 409 | 11th |
| 414 | 11x Native (7040x5808) |
| 419 | 11x Native (~3960p) |
| 429 | 120 fps |
| 449 | 120ms |
| 454 | 1280 x 1024 |
| 459 | 1280 x 720 |
| 464 | 1280 x 800 |
| 474 | 1280x960 (Default) |
| 494 | 128kB (1700) |
| 504 | 12th |
| 509 | 12x Native (7680x6336) for 8K |
| 514 | 12x Native (~4320p/8K) |
| 524 | 1366 x 768 |
| 534 | 13th |
| 539 | 13x Native (~5824p) |
| 544 | 14 MB |
| 559 | 140ms |
| 564 | 144 fps |
| 569 | 1440 x 900 |
| 579 | 14th |
| 584 | 14x Native (~6272p) |
| 594 | 15 seconds |
| 599 | 15% (Default) |
| 609 | 1536MB |
| 624 | 15s |
| 629 | 15th |
| 634 | 15x Native (~6720p) |
| 644 | 16 MHz |
| 659 | 16-bit |
| 664 | 1600 x 900 |
| 674 | 160ms |
| 679 | 16384kB |
| 684 | 165fps |
| 689 | 1680 x 1050 |
| 719 | 16th |
| 724 | 16x (~7680p / 16k) |
| 729 | 16x Anistropic |
| 739 | 16x Native (~7168p) |
| 749 | 17th |
| 759 | 180ms |
| 764 | 18th |
| 774 | 1920 x 1080 |
| 779 | 1920 x 1200 |
| 784 | 19th |
| 799 | 1ST PERSON GUNS |
| 809 | 1st |
| 819 | 1x (720p/1080p) |
| 829 | 1x (~480) |
| 834 | 1x Native (PS2) |
| 839 | 1x native (256 x 192) |
| 859 | 2 MB |
| 869 | 2 seconds |
| 899 | 2.5 MB |
| 924 | 20 seconds |
| 929 | 200% (Maximum) |
| 939 | 200ms |
| 944 | 200p |
| 949 | 2048MB |
| 954 | 2048kB |
| 969 | 20ms |
| 974 | 20th |
| 979 | 21st |
| 984 | 220ms |
| 994 | 22nd |
| 999 | 2304MB |
| 1014 | 23rd |
| 1024 | 24-bit, disables dithering. |
| 1029 | 240 fps |
| 1034 | 240ms |
| 1044 | 24MB (Default) |
| 1049 | 24th |
| 1054 | 2560 x 1440 |
| 1059 | 2560 x 1600 |
| 1064 | 256MB (Default) |
| 1069 | 256kB (1764) |
| 1084 | 25th |
| 1094 | 26th |
| 1104 | 27th |
| 1124 | 28th |
| 1129 | 29th |
| 1154 | 2nd |
| 1179 | 2x (Default) |
| 1184 | 2x (~960) |
| 1189 | 2x Anistropic |
| 1199 | 2x Native (1280x1056) for 720p |
| 1214 | 2x native (512 x 384) |
| 1249 | 3 seconds |
| 1269 | 30 fps |
| 1274 | 30 seconds |
| 1284 | 3072MB |
| 1299 | 30s (Default) |
| 1304 | 30th |
| 1309 | 31st |
| 1314 | 32 MHz |
| 1324 | 32-bit |
| 1329 | 320 x 200 |
| 1369 | 3840 x 2160 |
| 1374 | 3840MB |
| 1379 | 384MB (Default) |
| 1404 | 386_prefetch |
| 1409 | 386_slow |
| 1419 | 3DS mode (bottom side) |
| 1424 | 3DS mode (right side) |
| 1434 | 3rd |
| 1439 | 3rd Person |
| 1449 | 3x Native (1920x1584) for 1080p |
| 1459 | 3x native (768 x 576) |
| 1469 | 4 MB |
| 1504 | 400p |
| 1514 | 4096MB |
| 1519 | 4096kB |
| 1529 | 40ms |
| 1539 | 45s |
| 1544 | 480p |
| 1549 | 480x272 (Default) |
| 1569 | 486_slow |
| 1614 | 4k |
| 1619 | 4th |
| 1629 | 4x (~1920p) |
| 1634 | 4x Anistropic |
| 1644 | 4x MULTISAMPLING |
| 1649 | 4x Native (2560x2112) for 1440p |
| 1664 | 4x native (1024 x 768) |
| 1674 | 4xrgss |
| 1709 | 5 seconds |
| 1719 | 5% (Default) |
| 1729 | 50 fps |
| 1744 | 5120MB |
| 1759 | 512kB (1750) |
| 1769 | 520 ST EMUTOS 256k |
| 1814 | 5th |
| 1824 | 5x Native (3200x2640) |
| 1834 | 5x Native (~1800p/3K) |
| 1839 | 5x native (1280 x 960) |
| 1854 | 60 fps (Default) |
| 1859 | 60 seconds |
| 1864 | 600p |
| 1879 | 60ms |
| 1884 | 60s |
| 1889 | 6144MB |
| 1899 | 640 x 480 |
| 1929 | 6th |
| 1949 | 6x Native (3840x3168) for 4K |
| 1959 | 6x native (1536 x 1152) |
| 1974 | 72MB |
| 1979 | 75 fps |
| 1984 | 75% (Default) |
| 1994 | 768MB |
| 1999 | 768MB (Default) |
| 2004 | 768p |
| 2014 | 7th |
| 2019 | 7x (5040p/7560p) |
| 2024 | 7x Native (4480x3696) |
| 2034 | 7x Native (~2530p) |
| 2039 | 7x native (1792 x 1344) |
| 2049 | 8 MB |
| 2054 | 8 MHz |
| 2069 | 8-bit (Classic) |
| 2074 | 8-bit Interpolated |
| 2079 | 800 x 600 |
| 2084 | 800p |
| 2094 | 80ms |
| 2099 | 8192kB |
| 2114 | 8k |
| 2119 | 8th |
| 2124 | 8x (5760p/8640p) |
| 2129 | 8x (~4320p / 8k) |
| 2144 | 8x Anistropic |
| 2154 | 8x Native (5120x4224) for 5K |
| 2169 | 8x native (2048 x 1536) |
| 2184 | 90 degrees clockwise |
| 2189 | 90 degrees counter-clockwise |
| 2199 | 960p |
| 2214 | 9th |
| 2224 | 9x Native (5760x4752) |
| 2229 | 9x Native (~3240p) |
| 2235 | A small number of games will have compatibility problems with this enabled. |
| 2270 | ACCELEROMETER |
| 2275 | ACCURACY LEVEL |
| 2280 | ACHIEVEMENTS |
| 2285 | ACSI |
| 2325 | AIMING CROSSHAIR |
| 2330 | ALIEN VS PREDATOR |
| 2335 | ALIEN VS PREDATOR MULTIPLAYER |
| 2355 | ALSA |
| 2360 | ALSAThread |
| 2365 | ALTCOLOR |
| 2370 | ALTERNATIVE SOUND |
| 2380 | AMD FidelityFX Super Resolution |
| 2405 | ANISOTROPIC FILTER |
| 2415 | ANISTROPIC FILTER |
| 2445 | ANTI-BLUR |
| 2455 | APPLE2GS-BIOS.ROM |
| 2460 | APPLE2GS.ROM |
| 2470 | ARI/D93 (recommended for all JP developed games) |
| 2485 | ASPECT |
| 2505 | ASYNCHRONOUS TEXTURE STREAMING |
| 2510 | ATARI CPU CLOCK RATE |
| 2515 | ATARI CPU TYPE |
| 2520 | ATARI HARD DRIVE TYPE |
| 2525 | ATARI MACHINE TYPE |
| 2530 | ATARI MONITOR TYPE |
| 2535 | ATARI ST MEMORY SIZE |
| 2555 | AUDIO BUFFER DURATION |
| 2565 | AUDIO DRIVER |
| 2600 | AUTO |
| 2610 | AUTO AIM |
| 2615 | AUTO AIMING |
| 2645 | AUTO SWITCH WEAPON |
| 2650 | AUTO WIDESCREEN |
| 2660 | AUTOMATICALLY RELOAD WEAPON |
| 2665 | AUTOMATICALLY RUN |
| 2785 | Activate Doom DOS original music and throttle the Doom frame rate. |
| 2790 | Adaptive (Bottom Field First) |
| 2795 | Adaptive (Top Field First) |
| 2800 | Adaptive Sync (Default) |
| 2810 | Add debug logging to help troubleshoot issues. |
| 2831 | Adjust the cpu power frequency profile whilst in-game. Some systems will benefit from improved voltage handling. |
| 2838 | Adjust the cpu power profile whist on battery. Overwrites previous Power Mode(s). |
| 2843 | Adjust the mechanical sounds of the table. |
| 2848 | Adjust the music volume. Some tables may have its own settings. |
| 2856 | Adjust the percentage of power (watts) provided to a Ryzen Mobile Series CPU based on it's default max value. Caution, setting wattage too high could damage your device. |
| 2861 | Adjusts Full Motion Video movies aspect ratio. |
| 2871 | AdvMame |
| 2881 | Affects how the emulated screens are scaled. OpenGL renderer only. |
| 2886 | Affects how the game output is scaled to the resolution. |
| 2891 | Affects just the visual effect of nudging. |
| 2901 | Afrikaans |
| 2911 | Aim down |
| 2916 | Aim up |
| 2921 | Albania |
| 2926 | Albanian |
| 2931 | Algeria |
| 2936 | All + Enemy Jedi Dodge |
| 2956 | All Timers |
| 2966 | All voiceovers |
| 2996 | Allows reducing the visual quality of these curves for higher performance. |
| 3016 | Allows up to 8 controllers in supported games. |
| 3021 | Allows user replaceable textures. |
| 3036 | Alt. Attack |
| 3041 | AltWFC (172.104.88.237) |
| 3046 | Alternative Coloured Dot Matrix Display (needs additional file). |
| 3051 | Alternative sounds for the table (needs additional files). |
| 3056 | Always |
| 3081 | Amount of instructions DOSBox tries to emulate |
| 3101 | Analog Down |
| 3116 | Analog Left |
| 3121 | Analog Right |
| 3131 | Analog Up |
| 3136 | Analog deadzone for paddles. Core default (15). |
| 3141 | Analog sensitivity for paddles. Core default (20). |
| 3146 | Angrylion |
| 3156 | Anisotropic filtering |
| 3166 | Any |
| 3223 | Applies the FXAA anti-aliasing algorithm to improve the visual quality of games. |
| 3240 | Apply a multiplier to the joystick's input to lower or increase responsiveness. |
| 3250 | Apply a video filter to mimic various NTSC TV signals. |
| 3255 | Apply gouraud shading instead of flat shading. |
| 3260 | Approximate (Fast) |
| 3270 | April |
| 3275 | Arabic |
| 3280 | Arabic (ar) |
| 3320 | Area Sampling |
| 3325 | Argentina |
| 3335 | Armenia |
| 3347 | Arrange the dual screen layout. Separate windows can be changed with Hotkey+R2. |
| 3362 | As Host (Default) |
| 3377 | Async (multi threaded)(Default) |
| 3382 | Async with Shader Interpreter |
| 3397 | Atari Monitor |
| 3404 | Atari ST monitors had a visible border around the main screen area, but most software does not display anything in it. |
| 3414 | Attack |
| 3419 | August |
| 3429 | Austria |
| 3434 | Auto (Default) |
| 3449 | Auto Standard (4:3 interlaced / 3:2 progressive) |
| 3484 | Automap |
| 3494 | Automatic pickup weapon. |
| 3499 | Automatic ratio |
| 3518 | Automatically loads and applies cheats on game start. |
| 3531 | Automatically sets aspect ratio to 16/9 for games that natively support it. 2D elements like HUD/UI may be stretched. |
| 3541 | Azerbaijan |
| 3556 | BACKGLASS (B2S) |
| 3561 | BALL TRAIL STRENGTH |
| 3566 | BATTERY MODE |
| 3646 | BEZELS |
| 3671 | BILINEAR FILTER |
| 3681 | BIOS FAST BOOT |
| 3691 | BIOS Language |
| 3696 | BIRTH DAY |
| 3701 | BIRTH MONTH |
| 3721 | BLENDING ACCURACY |
| 3726 | BLOOM |
| 3731 | BOBBA FETT FIX |
| 3736 | BOOST RENDER RES |
| 3766 | BRETT HULL HOCKEY |
| 3771 | BRIGHTNESS |
| 3781 | BT601_525/D65 (recommended for all US developed games) |
| 3786 | BT601_525/D93 |
| 3791 | BT601_625/D65 (recommended for all EUR/AUS developed games) |
| 3796 | BUFFER GRAPHICS COMMANDS |
| 3801 | Back / Menu |
| 3806 | Backpedal |
| 3811 | Badly adjusted |
| 3816 | Bahrain |
| 3836 | Basic |
| 3841 | Basic (Recommended) |
| 3846 | Basic (generated Mipmaps) |
| 3853 | Basic Filtering type for the jaguar display when rendering to the native display. |
| 3858 | Batocera Control Center |
| 3873 | Belarus |
| 3878 | Belgium |
| 3883 | Belize |
| 3888 | Better performance with hardware rendering. |
| 3898 | Bicubic: B-Spine |
| 3903 | Bicubic: Catmull-Rom |
| 3908 | Bicubic: Mitchell-Netravali |
| 3923 | Bilinear (Forced excluding sprite) |
| 3928 | Bilinear (Forced) |
| 3933 | Bilinear (No Edge Blending) |
| 3943 | Bilinear (Sharp) |
| 3948 | Bilinear (Smooth) |
| 3953 | Biquintic |
| 3978 | Blend (Bottom Field First) |
| 3983 | Blend (Top Field First) |
| 3988 | Blocky Filtered |
| 4029 | Bob (Bottom Field First) |
| 4034 | Bob (Top Field First) |
| 4039 | Bobba Fett Face Player Fix |
| 4044 | Bolivia |
| 4066 | Bottom (Default) |
| 4071 | Bottom Center |
| 4076 | Bottom Left |
| 4081 | Bottom Only |
| 4086 | Bottom Right |
| 4096 | Bouncing Box |
| 4121 | Brown |
| 4131 | Brunei |
| 4137 | Buffer fill level (in percentage) below which time stretching will start. |
| 4147 | Bulgaria |
| 4152 | Bulgarian |
| 4167 | Button C |
| 4207 | Button Z |
| 4212 | Buy extraball for a credit |
| 4292 | CARD READER |
| 4372 | CHEATS |
| 4377 | CHECKERED FLAG |
| 4397 | CLEAR MEMORY PAGE STATE |
| 4442 | COLOUR MODE |
| 4447 | COMBAT DIFFICULTY |
| 4452 | CONSOLE COUNTRY |
| 4457 | CONSOLE DISPLAY |
| 4487 | CONTROLLER 1 |
| 4497 | CONTROLLER 1 INPUT MAPPING |
| 4507 | CONTROLLER 2 |
| 4517 | CONTROLLER 2 INPUT MAPPING |
| 4527 | CONTROLLER 3 |
| 4537 | CONTROLLER 3 INPUT MAPPING |
| 4547 | CONTROLLER 4 |
| 4557 | CONTROLLER 4 INPUT MAPPING |
| 4567 | CONTROLLER 5 |
| 4572 | CONTROLLER 6 |
| 4577 | CONTROLLER 7 |
| 4587 | CONTROLLER MODE |
| 4592 | CONTROLLER PAK |
| 4627 | CONTROLLERS |
| 4632 | CONTROLS |
| 4637 | CONVERT TO 16-BIT |
| 4647 | CPU |
| 4672 | CPU CYCLES |
| 4677 | CPU Core used in emulation |
| 4712 | CPU Type used in emulation |
| 4719 | CPU-GPU latency limit. Lower values improve latency but may reduce performance. |
| 4734 | CROP HORIZONTAL OVERSCAN |
| 4744 | CROP VERTICAL OVERSCAN |
| 4749 | CROSSHAIR |
| 4754 | CROSSHAIR LINE THICKNESS |
| 4759 | CROSSHAIR SIZE |
| 4764 | CRT COLOUR |
| 4789 | CRT-like colour adaption. Requires New 3D engine. |
| 4804 | CURSOR |
| 4809 | CURSOR MODE |
| 4814 | CURSOR TIMEOUT |
| 4819 | CURVE DETAIL |
| 4859 | CUTSCENE SUBTITLES |
| 4864 | CUTSCENES |
| 4869 | CXA2025AS (JP) |
| 4879 | CYBERMORPH |
| 4899 | Camputers Lynx floppies |
| 4952 | Can improve performance at the expense of graphics accuracy. |
| 4979 | Can sharpen images in lower resolutions. |
| 4989 | Canada |
| 5029 | Cartridge Autostart |
| 5034 | Casebook |
| 5059 | Catalan |
| 5064 | Center |
| 5069 | Center Left |
| 5074 | Center Right |
| 5088 | Change image scaling algorithm quality. |
| 5098 | Change the Gamecube system language. |
| 5103 | Change the consoles country from the default of the United States. |
| 5108 | Change the game's brightness. |
| 5120 | Change the game's language. Game files require the supported language strings in the .pk4 files. |
| 5130 | Change the rotation of the rendered image. |
| 5141 | Change the system's language. |
| 5153 | Changes the sleep period accuracy. Some games need this set to improve performance. |
| 5160 | Changing driver can improve audio performance and reduce distortion. Alsathread is recommended for low-end systems. |
| 5165 | Chile |
| 5180 | Chinese (Mandarin) |
| 5195 | Choose Screen Space Ambient Occlusion for better lighting. |
| 5210 | Choose console language. Not all games may support the language choice. |
| 5215 | Choose deinterlace option. |
| 5220 | Choose difficulty for the game. |
| 5235 | Choose mipmapping type. |
| 5240 | Choose number of audio channels. |
| 5250 | Choose shadow details. |
| 5255 | Choose slow motion death option. |
| 5260 | Choose system BIOS language. |
| 5265 | Choose text language. |
| 5275 | Choose the Parallel N64 graphics plugin. |
| 5282 | Choose the Wayland driver mode if on a handheld device. XWayland has more compatibility. |
| 5289 | Choose the amount of Gamma which changes how light or dark mid-range tones appear. |
| 5294 | Choose the amount of shadow detail. |
| 5305 | Choose the arcade machine console region. May be required to start the game. |
| 5315 | Choose the character view type. |
| 5320 | Choose the combat difficulty. |
| 5327 | Choose the controller configuration. EVDEV for a wide range of controllers, lightguns & steering wheels. SDL2 for gamepads only. |
| 5332 | Choose the depth of texture quality. |
| 5342 | Choose the games difficulty. |
| 5347 | Choose the level of curve detail. |
| 5352 | Choose the level of effects detail. |
| 5357 | Choose the level of geometric detail. |
| 5362 | Choose the level of model detail. |
| 5367 | Choose the level of terrain detail. |
| 5372 | Choose the level of texture detail. |
| 5378 | Choose the on-screen position for performance metrics (FPS, CPU usage, etc.). |
| 5383 | Choose the on-screen position for system messages. |
| 5388 | Choose the preferred violence level. |
| 5398 | Choose the size of the heads-up display. |
| 5403 | Choose the texture colour depth. |
| 5408 | Choose the texture filter type. |
| 5420 | Choose to display achievement messages in the UI. |
| 5425 | Choose to enable or disable cutscenes. |
| 5430 | Choose to keep corpses present. |
| 5437 | Choose to render high definition graphics textures. Requires OpenGL, True Colour and the enhanced.gob file. |
| 5442 | Choose to render meshes as transparent polygons. |
| 5447 | Choose to use Bloom post processing. |
| 5457 | Choose voice language. |
| 5462 | Choose when to enable subtitles. |
| 5467 | Choose whether the virtual switch is docked or not. |
| 5474 | Choose whether to pass SDL Game Controller config to the Windows game. Disabling may help with some games. |
| 5479 | Choose which BIOS file for GSplus to boot with. |
| 5491 | Choose which graphics API library to use. D3D12 may yield better results with faster GPUs. |
| 5513 | Choose which graphics renderer to use. |
| 5523 | Choose your Atari hard drive type for the .hd extension file. |
| 5543 | Choose your desired Atari CPU clock rate. |
| 5548 | Choose your desired Atari CPU type. |
| 5553 | Choose your desired Atari Monitor. |
| 5558 | Choose your desired Atari ST memory size. |
| 5563 | Choose your desired Atari machine type. |
| 5568 | Choose your desired pause screen display type. |
| 5573 | Choose your desired pixel aspect ratio. |
| 5583 | Choose your preferred language. |
| 5593 | Choose your preferred renderer. |
| 5619 | Classic (Default) |
| 5629 | Classic Controller Pro |
| 5634 | Classic Software |
| 5664 | Colombia |
| 5706 | Compile shaders on next launch of game (one time). Reduces micro-freezes. Vulkan only. |
| 5713 | Compile shaders using background threads to avoid shader compilation stutter. May cause graphical glitches. |
| 5718 | Complex |
| 5758 | Control the texture filtering of the emulation. |
| 5763 | Control the texture's trilinear filtering of the emulation. |
| 5775 | Controls precision of generated shaders. Low quality can improved performance. |
| 5780 | Converts DirectX 8/9/10/11/12 calls to Vulkan. |
| 5785 | Copy to texture |
| 5807 | Costa Rica |
| 5827 | Crop 1080p (270, 540) |
| 5832 | Crop 720p (240, 480) |
| 5852 | Crop horizontal overscan. |
| 5857 | Crop vertical overscan (lines). Core default (0). |
| 5867 | Crosshairs in supported games e.g. ActionMax, Maddog II. |
| 5872 | Crouch |
| 5892 | Cursor timeout in seconds when using Cursor Mode - Until Timeout. |
| 5922 | Czech |
| 5927 | Czech (cz) |
| 5937 | D3D12 (Default) |
| 5944 | D3D12, read render-to-texture results on the CPU. Needed in some games, but causes mid-frame synchronization, so it has a huge performance impact. |
| 5959 | DEADZONE |
| 5964 | DEBUG MODE |
| 5984 | DEINTERLACE |
| 5989 | DEINTERLACING |
| 5994 | DESKTOP |
| 5999 | DETAILED SHADERS |
| 6009 | DIFFICULTY |
| 6014 | DIGITAL AUDIO |
| 6024 | DIP SWITCH 1 |
| 6029 | DIP SWITCH 2 |
| 6034 | DIP SWITCH 3 |
| 6039 | DIP SWITCH HEX 1 |
| 6044 | DIP SWITCH HEX 2 |
| 6054 | DISABLE CULLING |
| 6064 | DISABLE INTERLACING |
| 6074 | DISABLE SURFACE SYNC |
| 6099 | DISPLAY BACKGLASS DMD |
| 6104 | DISPLAY BACKGLASS GRILL |
| 6109 | DISPLAY PHYSICAL SETUP |
| 6119 | DITHERING |
| 6134 | DMD SIZE |
| 6139 | DMD window ratio |
| 6144 | DNS OVERRIDE |
| 6149 | DOCK MODE |
| 6154 | DOLBY PRO LOGIC II |
| 6159 | DOOM |
| 6179 | DRAW CROSSHAIR |
| 6214 | DUAL SCREEN |
| 6239 | DYNAMIC GLOW |
| 6244 | DYNAMIC LIGHTS |
| 6264 | Danish |
| 6269 | Danish (dk) |
| 6274 | Dark Blue |
| 6284 | Dark Green |
| 6289 | Dark Pink |
| 6294 | Dark Purple |
| 6299 | Darken |
| 6304 | De-Interlaced |
| 6309 | December |
| 6329 | Default Performance Settings |
| 6341 | Default uses SDL2, otherwise enable controller specific capabilities. Sony DS won't work with clone controllers. |
| 6351 | Degree in which 3D graphics are scaled up. OpenGL renderer only. |
| 6376 | Depends on video mode being set to BGFX. |
| 6383 | Destination address and port to forward packets to. Leave this empty if you want to enter it manually in the xemu.toml configuration file. |
| 6388 | Determine how the console's touch screen in emulated. |
| 6393 | Determines how the cursor should apprear on the botton screen. |
| 6398 | Determines the speed and the runahead behaviour of the system. |
| 6403 | Deutsch |
| 6433 | Digital Controller (Gamepad) |
| 6438 | Digital Prime FBX |
| 6459 | Disable mission start confirmation. |
| 6474 | Disable weapon waggle. |
| 6537 | Display on screen information like savestate, config warning etc... |
| 6552 | Distorts the output to fill the display fully Overrides aspect ratio. |
| 6557 | Docked (Default) |
| 6567 | Dominican Republic |
| 6572 | Don't Override |
| 6594 | DotMatrix |
| 6609 | Down |
| 6614 | Down/Crouch |
| 6619 | Dragon 200-E |
| 6624 | Dragon 32 |
| 6629 | Dragon 64 |
| 6634 | Dragon 64 + SAMx8 (512K) |
| 6639 | Dragon Professional (Alpha) |
| 6653 | Driving Force |
| 6658 | Driving Force Pro |
| 6663 | Drop item |
| 6668 | Drop weapon |
| 6693 | Duck |
| 6700 | Duration of audio buffer in milliseconds. Higher numbers may cause audio latency. |
| 6724 | Dynacom MX-1600 |
| 6729 | Dynamic |
| 6754 | EFFECTS DETAIL |
| 6809 | ENABLE ASYNC SHADER COMPILATION |
| 6819 | ENABLE BOOT ANIMATION |
| 6829 | ENABLE CUSTOM DISPLAY PHYSICAL SETUP |
| 6849 | ENABLE GRAVIS ULTRASOUND |
| 6854 | ENABLE HIDRAW |
| 6884 | ENABLE NVAPI |
| 6909 | ENABLE SANDBOX MODE |
| 6914 | ENABLE SCANLINES |
| 6929 | ENABLE WIDESCREEN |
| 6934 | ENABLE WIDESCREEN PATCHES |
| 6939 | ENABLE WIN32 |
| 6969 | EVDEV (Default) |
| 6974 | EXPANSION PACK |
| 6979 | EXPERT SETTINGS |
| 6994 | Easy |
| 6999 | Ecuador |
| 7004 | Edge (sharper filet) |
| 7009 | Edit room |
| 7024 | El Salvador |
| 7099 | Emutos language && region setting. |
| 7109 | Enable / Disable automatic aiming. |
| 7114 | Enable / Disable fight music. |
| 7119 | Enable / Disable showing secret found messages. |
| 7124 | Enable / Disable sound in menus. |
| 7129 | Enable 16-channel iMuse Digital Audio. |
| 7141 | Enable Gamecube boot animation and BIOS access (requires IPL.bin BIOS in appropriate user directory). |
| 7148 | Enable Gravis Utrasound emulation. Ensure the ULTRASND folder is in the root of your |
| 7153 | Enable High Dynamic Range if your display supports it. |
| 7160 | Enable MelonDS to display over two screens. Some related screen options will be ignored. |
| 7165 | Enable No-interlacing Patches. |
| 7176 | Enable TV-like filtering / effects. |
| 7181 | Enable X-Input mode for Xbox type controllers. |
| 7186 | Enable aiming crosshair. |
| 7191 | Enable auto aiming. |
| 7204 | Enable cache mount. Can improve performance and compatibility in some games. |
| 7209 | Enable controller rumble capabilities if supported by the controller. |
| 7229 | Enable free play for supported games. |
| 7234 | Enable full subtitles on cutscenes. |
| 7247 | Enable gamepad HID raw access. This allow modern game to use special gamepad features (like gyroscope for example), but can break older games with x-input support only. |
| 7261 | Enable high dots per inch. |
| 7276 | Enable lightsaber auto-camera. |
| 7300 | Enable or Disable Intro movie (Enabled by default). |
| 7307 | Enable or disable Xenia patches. These patches can fix graphics problems in some games. |
| 7314 | Enable or disable bezels being added when content is a 4:3 aspect with a widescreen display. |
| 7329 | Enable phosphor mode (motion blur) for flickering effects. |
| 7340 | Enable rotation on overlay map. |
| 7345 | Enable scanlines for roms that support it. |
| 7364 | Enable support for Chinese, Japanese and Korean input methods. |
| 7369 | Enable the BASIC interpreter. Some games need this. |
| 7385 | Enable the IP address for OutRun 2 network play against another PC on the same network. |
| 7390 | Enable the Virtual Keyboard. |
| 7395 | Enable the cheat list (if available). |
| 7400 | Enable the custom values below. |
| 7419 | Enable this if your game's 3D modles are not rendered correctly. OpenGL renderer only. |
| 7434 | Enable to display an on-screen message if trying to use unsupported features. |
| 7439 | Enable to display if your BIOS haas known problems. |
| 7444 | Enable to emulate the card reader in Virtua Tenis 3. |
| 7449 | Enable to improve bluriness. |
| 7454 | Enable to show whether the emulated screens are closed. |
| 7459 | Enable to show whether your device's camera is active. |
| 7464 | Enable to show whether your device's microphone is active. |
| 7470 | Enable to show which screen layout with the configured sequence is active. |
| 7475 | Enable triple buffering. |
| 7486 | Enable widescreen support for game rendering. |
| 7491 | Enable widescreen support. |
| 7511 | Enabled or disable the mouse cursor. Useful for CG's menus. |
| 7526 | Enables Dolby Pro Logic II for surround sound. May impact performance. |
| 7540 | Enables cheats files to be read from the `cheats` directory. |
| 7553 | Enables or disable on screen messages. |
| 7578 | Enabling will allow for correct emulation of texture wrapping. This comes at a cost of potential worse performance. |
| 7583 | Enabling will smooth out the image. |
| 7598 | English (United Kingdom) |
| 7603 | English (United States) |
| 7613 | English/Japanese |
| 7618 | Enhanced OpenGL |
| 7793 | Ensure every frame the console renders is displayed to screen. |
| 7808 | Estonia |
| 7833 | Even Pixels |
| 7848 | Export |
| 7866 | Extra DMD (Dot Matrix Display) window to display the score for tables with a pinmame rom. By default, settings come from the VPinballX.ini configuration file. |
| 7874 | Extra DMD (Dot Matrix Display) window to display the score for tables without a rom. By default, settings come from the VPinballX.ini configuration file. |
| 7879 | Extreme |
| 7894 | FAST CD/DVD ACCESS |
| 7904 | FAVOURITE COLOUR |
| 7914 | FIELD OF VIEW |
| 7919 | FIFO (VSync On) |
| 7924 | FIFO Relaxed |
| 7929 | FIGHT MUSIC |
| 7939 | FIRMWARE SETTINGS |
| 7944 | FIST CROSSHAIR |
| 7949 | FLEX DMD |
| 7959 | FM SYNTHESIZER |
| 7989 | FMV ASPECT RATIO |
| 7994 | FMV movie deinterlacing. |
| 8024 | FOV VERTICAL |
| 8029 | FPS LIMIT |
| 8039 | FPS TARGET |
| 8069 | FRAME SKIPPING |
| 8084 | FRAMESKIP CONTROL |
| 8099 | FREE PLAY |
| 8109 | FULL ENTITY LIGHTING |
| 8114 | FULL SINGLE SCREEN |
| 8119 | FULLSCREEN |
| 8126 | FULLSCREEN gives you a top-down view on the playfield. For cabinet use or multi-window on desktop. |
| 8138 | FXAA has a lower performance impact, goof for low resolutions. SMAA offers best quality. |
| 8143 | Falcon |
| 8148 | Falcon 4.0 |
| 8153 | Falcon 4.02 |
| 8158 | Falcon 4.04 |
| 8163 | Falcon AUTO |
| 8168 | Falcon ETOS 512k |
| 8178 | Faroe Islands |
| 8183 | Fast |
| 8193 | Fast forward |
| 8198 | Faster but can cause text problems in some games. |
| 8207 | Features native resolution rendering, analog controller and mouse support, frame rate unlocking up to 60Hz, an improved camera with a disable tilt option, custom sky/background functionality, and various other tweaks and options. |
| 8212 | February |
| 8222 | Field Light |
| 8227 | Field of view is vertical (Hor+). |
| 8232 | Fill Screen |
| 8239 | Fills the screen regardless of the aspect ratio. Doesn't work with Integer Upscaling. |
| 8244 | Fills the screen. |
| 8259 | Finnish |
| 8264 | Finnish (fi) |
| 8269 | Fire |
| 8274 | Fire 1 |
| 8279 | Fire 2 |
| 8284 | Fit 4:3 Aspect Ratio |
| 8289 | Fit Screen |
| 8294 | Fit resolution scale |
| 8299 | Fit to Window / Fullscreen |
| 8321 | Fix screen tearing. Adaptive Sync (Default) synchronizes on video sync, except for late frames (below target FPS) which are displayed immediately. |
| 8334 | Fix screen tearing. FIFO (Vsync) does not drop frames. FIFO Relaxed allows tearing as it recovers from a slow down. Mailbox can have lower latency but may drop frames. |
| 8341 | Fix screen tearing. With Some games you need to turn VSync on in the games options. |
| 8357 | Fixes flickering. |
| 8364 | Fixes some shadows and textures in Virtua Tennis 3 and Virtua Fighter 5 franchise for non Nvidia GPUs. May need the FPS limiter option enabled. |
| 8394 | Floppy Disk List |
| 8443 | Force 32:9 |
| 8448 | Force 32bit |
| 8467 | Force Default DNS |
| 8472 | Force Linear |
| 8477 | Force Linear and 16x Anistropic |
| 8482 | Force Linear and 2x Anistropic |
| 8487 | Force Linear and 4x Anistropic |
| 8492 | Force Linear and 8x Anistropic |
| 8497 | Force Nearest |
| 8504 | Force Nvidia GPUs to always be reported as AMD GPUs to workaround game issues. |
| 8524 | Force progressive render / scan. |
| 8549 | Framerate limiter to reduce CPU utilisation. |
| 8561 | Free Build or Sandbox mode. You cannot win or lose custom made maps if this is set to true. You also don't have to worry about money. |
| 8571 | French (Canada) |
| 8576 | French (France) |
| 8586 | Frontend MIDI driver |
| 8631 | Full (Hash Cache) |
| 8636 | Full (PS2 Mipmaps) |
| 8701 | GAME DIFFICULTY |
| 8706 | GAME OPTIONS |
| 8711 | GAME PATCHES |
| 8726 | GAMECUBE CONTROLLER 1 |
| 8731 | GAMECUBE CONTROLLER 2 |
| 8736 | GAMECUBE CONTROLLER 3 |
| 8741 | GAMECUBE CONTROLLER 4 |
| 8746 | GAMECUBE LANGUAGE |
| 8781 | GAMEPLAY |
| 8786 | GAMMA |
| 8856 | GBC - Game Specific |
| 8906 | GENERAL |
| 8911 | GEOMETRIC DETAIL |
| 8946 | GPU / OpenGL (Default) |
| 8958 | GPU emulation accuracy. Most games render fine with Normal. High is required to ensure particles render correctly. |
| 8968 | GRAPHICS |
| 8983 | GRAPHICS MEMORY |
| 8988 | GRAPHICS PLUGIN |
| 8993 | GRAPHICS RENDERER |
| 8998 | GSPLUS BIOS FILENAME |
| 9003 | GT Force |
| 9088 | Gamepad Using Left Analog Stick |
| 9106 | General MIDI SoundFont (Default) |
| 9121 | Georgia |
| 9161 | Giga |
| 9171 | Glide64 |
| 9176 | Gln64 |
| 9211 | Gray |
| 9226 | Greek (gk) |
| 9286 | Guatemala |
| 9291 | Gun Only |
| 9296 | HARD TEXTURE CACHE MEMORY LIMIT |
| 9301 | HARDWARE SHADER |
| 9306 | HARDWARE TESSELLATION |
| 9311 | HD TEXTURES |
| 9316 | HDR |
| 9346 | HIDPI |
| 9371 | HLE (per-pixel) |
| 9376 | HLE (per-strip) |
| 9381 | HQ (bilinear filter) |
| 9396 | HUD SCALE |
| 9401 | HUMMER FLICKER FIX |
| 9411 | Hard |
| 9431 | Hardware (default) |
| 9466 | Hebrew |
| 9471 | Help and Information |
| 9476 | Help computer |
| 9488 | Helps forcing an international Japanese version to English. Unlocking more European languages etc. |
| 9495 | Helps reduce CPU power consumption by throttling the CPU when not needed. Useful for handhelds. |
| 9500 | Helps some games to launch when disabled. May affect performance. |
| 9507 | Helps with texture corruption and depth issues on AMD GPUs. Can also help Intel GPUs in some cases. |
| 9527 | Hide |
| 9532 | Hide bezels |
| 9562 | High Detail |
| 9572 | High-Resolution Keyboard, which is larger and might be easier to see. |
| 9577 | High-end Computer |
| 9582 | Higher |
| 9592 | Highest |
| 9602 | Hire staff |
| 9607 | Honduras |
| 9623 | House of the Dead 4 speed fix. Select CPU base frequency of your processor. |
| 9644 | Hungarian |
| 9649 | Hungarian (hg) |
| 9669 | Hybrid Screen Bottom |
| 9674 | Hybrid Screen Top |
| 9684 | Hyper Blaster/Justifier |
| 9689 | IDE (Default) |
| 9694 | IDENTIFY TARGET |
| 9699 | IMAGE QUALITY |
| 9709 | IMAGE SCALING |
| 9714 | IMPROVED BANDING |
| 9719 | IMPROVED MESH |
| 9724 | IMPROVED POLYGON SPLITTING |
| 9749 | INTERLACING PATCHES |
| 9754 | INTERNAL BASIC INTERPRETER |
| 9769 | INVERSE PLAYFIELD AND B2S |
| 9784 | IP ADDRESS |
| 9789 | IRON SOLDIER |
| 9799 | If a game runs at 30hz, PPSSPP wtill push 60 frames to the monitor. |
| 9820 | Immediate |
| 9862 | Improves frame rate and responsiveness. |
| 9877 | In Cinematics |
| 9889 | In some games, this can fix severe slowdowns, but can also cause graphical issues. |
| 9898 | Includes VR head tracking and stereoscopic rendering for both VR and 3D TVs, along with mouse support (Mouse Look), and introduces a new Head Tracker input device type with options to convert analog inputs to tracker angles for enhanced analog controller support. |
| 9908 | Increase to 128 MiB for debug or homebrew applications. |
| 9913 | Increases texture quality. |
| 9918 | India |
| 9923 | Indonesia |
| 9928 | Indonesian |
| 9941 | Insert coin |
| 9978 | Interlaced |
| 9985 | Internal accelerometer. Disable if you experience random tilts or unexpected ball behavior. |
| 10010 | Inventory |
| 10017 | Inverse the Backglass and the Playfield. Usefull to use the Backglass as main screen for other emulators. |
| 10032 | Iraq |
| 10037 | Ireland |
| 10042 | Irish |
| 10092 | JOYSTICK DEADZONE |
| 10097 | JOYSTICK GATE SIZE |
| 10107 | JOYSTICK SENSITIVITY |
| 10142 | January |
| 10152 | Japan (Default) |
| 10167 | Jordan |
| 10242 | Joypad sensitivity for paddles. Core default (3). |
| 10257 | July |
| 10262 | Jump |
| 10267 | June |
| 10272 | Justifier |
| 10277 | KEEP CORPSES |
| 10282 | KEEP LIGHTSABER |
| 10292 | KEYBOARD LAYOUT |
| 10297 | KEYBOARD OPTIONS |
| 10312 | KEYBOARD TRANSPARENCY |
| 10317 | Kaeru WFC (178.62.43.212) |
| 10322 | Kazakhstan |
| 10337 | Kenya |
| 10426 | Kuwait |
| 10436 | Kyrgyzstan |
| 10456 | LANGUAGE UNLOCK |
| 10461 | LARGER KEYBOARD |
| 10471 | LAZY TEXTURE CACHING |
| 10506 | LIGHT FLARES |
| 10521 | LIGHT GUN CROSSHAIRS |
| 10526 | LIGHT GUNS |
| 10531 | LIGHTSABER CAMERA |
| 10536 | LIGHTSABER CROSSHAIR |
| 10541 | LIMIT FPS |
| 10556 | LINEAR FILTERING |
| 10566 | LLE |
| 10601 | Large Bottom |
| 10606 | Large Top |
| 10611 | Larger |
| 10631 | Latvia |
| 10636 | Lean left |
| 10641 | Lean right |
| 10646 | Lebanon |
| 10651 | Left |
| 10656 | Left flipper |
| 10661 | Left magnasave |
| 10671 | Left/Right |
| 10676 | Legacy (single threaded) |
| 10681 | Legacy Evdev |
| 10696 | Liechtenstein |
| 10706 | Light Blue |
| 10711 | Light Green |
| 10726 | Light Pink |
| 10731 | Light Purple |
| 10751 | Lime |
| 10756 | Limit FPS to reduce high CPU usage. |
| 10775 | Linear filtering |
| 10780 | Lithuania |
| 10794 | Local address and port to receive packets on. Leave this empty if you want to enter it manually in the xemu.toml configuration file. |
| 10799 | Lockbar Fire Button |
| 10804 | Long visible screen edge (cm) |
| 10809 | Look |
| 10814 | Look down |
| 10819 | Look up |
| 10834 | Low-end Computer |
| 10839 | Lower |
| 10853 | Lowest |
| 10863 | Luxembourg |
| 10868 | Lynx 128k |
| 10893 | MAME (ASIC YM3438) |
| 10898 | MAME (Enhanced YM3438) |
| 10903 | MAME (YM2612) |
| 10913 | MANUAL TEXTURE SAMPLING |
| 10918 | MAP ROTATION |
| 10928 | MAX POWER SAVING CPU-PREEMPTIONS |
| 10933 | MAXIMUM FRAMERATE |
| 10958 | MENU SOUNDS |
| 10973 | MIPMAPPING |
| 10978 | MISSILE COMMAND 3D VR |
| 10983 | MISSION START |
| 10993 | MODEL DETAIL |
| 10998 | MODEL DISMEMBERMENT |
| 11008 | MOUNT CACHE |
| 11018 | MOUSE AXIS FOR PADDLE 1 HORIZONTAL |
| 11023 | MOUSE AXIS FOR PADDLE 1 VERTICAL |
| 11028 | MOUSE AXIS FOR PADDLE 2 HORIZONTAL |
| 11033 | MOUSE AXIS FOR PADDLE 2 VERTICAL |
| 11038 | MOUSE AXIS FOR PADDLE 3 HORIZONTAL |
| 11043 | MOUSE AXIS FOR PADDLE 3 VERTICAL |
| 11048 | MOUSE AXIS FOR PADDLE 4 HORIZONTAL |
| 11053 | MOUSE AXIS FOR PADDLE 4 VERTICAL |
| 11078 | MULTISCREENS |
| 11088 | MULTITHREADED RSX |
| 11093 | MUSIC VOLUME |
| 11148 | Macau |
| 11153 | Machine Type |
| 11168 | Magnum FBX |
| 11173 | Mailbox (Recommended) |
| 11196 | Makes the dither pattern much less obvious at higher resolutions. |
| 11201 | Malaysia |
| 11206 | Maldives |
| 11211 | Manage Staff |
| 11247 | Manually set VSYNC frames per second. Ideally this should match your monitor refresh rate. |
| 11257 | Map |
| 11272 | March |
| 11277 | Match Window |
| 11282 | Matra & Hachette Alice |
| 11287 | Max |
| 11297 | Max Detail |
| 11307 | Maximum |
| 11317 | Maximum 2 Players (Default) |
| 11322 | Maximum 4 Players |
| 11327 | Maximum 8 Players |
| 11332 | Maximum Blood |
| 11339 | Maximum host texture memory usage (in megabytes) above which old textures will be destroyed. Set below hard limit. |
| 11346 | Maximum host texture memory usage (in megabytes) above which textures will be destroyed as soon as possible. |
| 11351 | Maximum wheel rotation from left to right (in degrees) |
| 11356 | May |
| 11377 | May provide performance gain on CPUs with low core/thread count at the expense of possible broken timings. |
| 11392 | Mega |
| 11397 | Mega ST |
| 11402 | Mega STE |
| 11422 | Mega STE ETOS 256k |
| 11429 | Mega and Giga modes may improve performance. Use the Safe mode for maximum compatibility. |
| 11439 | Megadrive |
| 11464 | Menu back |
| 11469 | Menu back / exit |
| 11474 | Menu down |
| 11479 | Menu enter |
| 11484 | Menu left |
| 11489 | Menu right |
| 11494 | Menu up |
| 11504 | Mexico |
| 11519 | Minimal |
| 11539 | Moderate |
| 11549 | Monaco |
| 11554 | Mongolia |
| 11564 | Monochrome |
| 11574 | Monochrome High-Resolution |
| 11589 | Morocco |
| 11626 | Mouse axis for player 1, horizontal screen motion. |
| 11631 | Mouse axis for player 1, vertical screen motion. |
| 11636 | Mouse axis for player 2, horizontal screen motion. |
| 11641 | Mouse axis for player 2, vertical screen motion. |
| 11646 | Mouse axis for player 3, horizontal screen motion. |
| 11651 | Mouse axis for player 3, vertical screen motion. |
| 11656 | Mouse axis for player 4, horizontal screen motion. |
| 11661 | Mouse axis for player 4, vertical screen motion. |
| 11666 | Mouse sensitivity for paddles. Core default (10). |
| 11671 | Move Backward |
| 11676 | Move Forward |
| 11681 | Move Forward, Can be use to press W |
| 11691 | Move back |
| 11696 | Move back / down |
| 11701 | Move backward |
| 11706 | Move camera down |
| 11711 | Move camera to the left |
| 11716 | Move camera to the right |
| 11721 | Move camera up |
| 11726 | Move forward |
| 11731 | Move forward / up |
| 11736 | Move left |
| 11741 | Move right |
| 11746 | Moves South to West, West to North, etc. Standard controller type only. |
| 11756 | N64 |
| 11766 | NAT |
| 11771 | NATIVE DEPTH INTERPOLATION |
| 11801 | NETWORK |
| 11806 | NETWORK TYPE |
| 11826 | NO DANGEROUS WEAPONS |
| 11831 | NO WEAKER WEAPONS |
| 11841 | NTSC (Composite) |
| 11856 | NTSC (RF) |
| 11861 | NTSC (RGB) |
| 11866 | NTSC (S-Video) |
| 11876 | NTSC 240x480px 60Hz (auto) |
| 11891 | NTSC ASPECT |
| 11901 | NTSC TV |
| 11906 | NTSC aspect ratio correction. Core default (PAR). |
| 11926 | NTSC50 |
| 11931 | NTSYNC |
| 11936 | NUMBER OF SHADER COMPILER THREADS |
| 11942 | NVAPI is NVIDIA's core software that allows direct access to NVIDIA GPU. |
| 11969 | Nat to access internet from xemu machine. Udp for System Link. Default (Auto) disables network access. |
| 11974 | Native |
| 11979 | Native (640x528) |
| 11994 | Native Vulkan |
| 12024 | Nearest pixel sampling |
| 12034 | Nearest-neighbor |
| 12041 | Necessary for some guns to replace fog textures as a workaround in Time Crisis - Crisis Zone. |
| 12076 | Netherlands (nl) |
| 12081 | Never |
| 12086 | New Zealand |
| 12096 | Next Force Power |
| 12101 | Next Inventory Item |
| 12106 | Next Weapon |
| 12111 | Next disk |
| 12116 | Next item |
| 12121 | Next slot |
| 12126 | Next weapon |
| 12131 | Nicaragua |
| 12136 | No (Default) |
| 12141 | No Buffer |
| 12151 | No Indicator |
| 12176 | No touch screen (Default) |
| 12191 | None/Sharp Pixels |
| 12201 | Normal (Default) |
| 12211 | North Macedonia |
| 12226 | Norwegian (Bokmaal) |
| 12231 | Norwegian (no) |
| 12258 | November |
| 12263 | Nudge left |
| 12268 | Nudge right |
| 12273 | Nudge up |
| 12278 | Nuked (YM2612) |
| 12283 | Nuked (YM3438) |
| 12308 | ON-SCREEN DISPLAY & NOTIFCATIONS |
| 12313 | OPENGL RENDERING RESOLUTION |
| 12318 | OPTIMAL FRAME PACING |
| 12323 | OSD MESSAGES |
| 12328 | OSD MESSAGES POSITION |
| 12333 | OSD PERFORMANCE POSITION |
| 12338 | OUTPUT RESAMPLING |
| 12343 | OUTPUT SCALING |
| 12348 | OUTRUN LENS GLARE |
| 12368 | Objective |
| 12373 | October |
| 12388 | Off (Noisy) |
| 12420 | Offers analog controller and mouse support (Mouse Look), along with options for always-strafe and always-run functionalities. |
| 12427 | Offers support for analog controllers and mouse look functionality for improved control. |
| 12434 | Offloads some RSX operations to a secondary thread. Improves performance in high-core processors. |
| 12451 | Oman |
| 12471 | On (Vulkan Only) |
| 12491 | On screen 2 if available |
| 12496 | On screen 3 if available |
| 12522 | Only applicable when either Async Shader mode is set. |
| 12527 | Only applicable when using OpenGL. |
| 12532 | Only applies when using Parallel-RDP as the chosen RDP Plugin. |
| 12561 | Only some games support rumble. Requires X-Input mode and may not be compatible with all controllers. |
| 12572 | Open LUA console |
| 12577 | Open Menu |
| 12582 | Open build room menu |
| 12587 | Open door |
| 12592 | Open furnish corridor menu |
| 12602 | OpenGL (Classic) |
| 12607 | OpenGL (Compute shader) |
| 12617 | OpenGL (Overwrites Libretro API settings) |
| 12622 | OpenGL (x86 only) |
| 12632 | OpenGL with Shaders |
| 12637 | OpenGLES (Default) |
| 12647 | Orange |
| 12667 | Original Size |
| 12693 | Overrides the language mode of the emulated console. |
| 12713 | PADDLE ANALOG ABSOLUTE |
| 12718 | PADDLE ANALOG DEADZONE |
| 12723 | PADDLE ANALOG SENSITIVITY |
| 12728 | PADDLE ANALOG STICK SENSITIVITY |
| 12733 | PADDLE D-PAD SENSITIVITY |
| 12738 | PADDLE JOYPAD SENSITIVITY |
| 12743 | PADDLE MOUSE SENSITIVITY |
| 12753 | PAL 288x576px 50Hz (auto) |
| 12768 | PAL ASPECT |
| 12773 | PAL TV |
| 12778 | PAL aspect ratio correction. Core default (PAR). |
| 12783 | PAL60 |
| 12788 | PALETTE COLORS |
| 12808 | PARALLEL-RDP UPSCALER |
| 12818 | PAUSE SCREEN DISPLAY |
| 12853 | PER TABLE FOLDER |
| 12863 | PER-GAME VMU |
| 12868 | PERFORMANCE |
| 12883 | PERFORMANCE PRESETS |
| 12888 | PHOSPHOR BLEND |
| 12893 | PHOSPHOR MODE |
| 12903 | PICKUP WEAPON |
| 12908 | PINMAME DMD |
| 12913 | PLAY INTRO MOVIE |
| 12938 | PLAYFIELD |
| 12943 | PLAYFIELD MODE |
| 12963 | POWER OPTIONS |
| 12988 | PRESENTATION MODE |
| 12993 | PRIMEVAL HUNT MODE |
| 13008 | PS3 CONTROLLER |
| 13028 | PVM_20M2U/D93 |
| 13048 | Pakistan |
| 13053 | Panama |
| 13073 | Paraguay |
| 13078 | Parallel |
| 13090 | Part of the host texture memory budget (in megabytes) that will be scaled by the current drawing resolution scale. |
| 13105 | Pause |
| 13197 | Per Table Folder requires all files to be in the associated rom table folder. If disabled, consult the Wiki for further details. |
| 13222 | Peru |
| 13227 | Philippines |
| 13237 | Phosphor blend level. Core default (60%). |
| 13247 | Pitch Down |
| 13252 | Pitch Up |
| 13257 | Pixel Perfect |
| 13262 | Pixel-Perfect |
| 13272 | Play (Default) |
| 13283 | Play this game on several screens (if available) |
| 13293 | Player |
| 13298 | Player distance from lower screen edge (cm) |
| 13303 | Player's eyes distance from lower screen edge (cm) |
| 13308 | Player, Any Enemy |
| 13313 | Player, Any Enemy Jedi |
| 13318 | Player, Last Enemy Jedi |
| 13323 | Player, Last Enemy in Group |
| 13328 | Playfield configuration |
| 13333 | Playstation 2 wheel type |
| 13338 | Point (Default) |
| 13343 | Pointer |
| 13353 | Poland (pl) |
| 13413 | Portuguese (Brazil) |
| 13418 | Portuguese (Portugal) |
| 13423 | Position of wii sensor bar relative to the disaply for real wiimotes. |
| 13458 | Precise (Slowest)(Default) |
| 13492 | Presets which can improve performance without manually editing the VPinballX.ini file to fine tune performance. |
| 13497 | Press the N key for 'Novice' or 'No' |
| 13502 | Press the Y key for 'Yes' |
| 13507 | Previous Force Power |
| 13512 | Previous Inventory Item |
| 13517 | Previous Weapon |
| 13522 | Previous item |
| 13527 | Previous slot |
| 13532 | Previous weapon |
| 13537 | Primary attack |
| 13554 | Prologica CP-400 |
| 13559 | Provides a ball trail to make the ball easier to follow. |
| 13566 | Provides analog controller and mouse support while patching existing rotary controller bugs found in hardware. |
| 13571 | Puerto Rico |
| 13576 | Pull plunger |
| 13581 | Pulse (Default) |
| 13586 | Punjabi |
| 13606 | QUERY OCCLUSION |
| 13616 | Qatar |
| 13626 | RAM EXPANSION UNIT |
| 13646 | READBACK RESOLVE |
| 13651 | REAL DYNAMIC LIGHTING |
| 13671 | REFRESH RATE |
| 13681 | RELOAD WEAPON |
| 13696 | RENDER |
| 13701 | RENDER DUPLICATE FRAMES TO 60 HZ |
| 13706 | RENDER MODE |
| 13716 | RENDER RESOLUTION (SCALING) |
| 13721 | RENDER TARGET PATH |
| 13726 | RENDERER |
| 13731 | RENDERER MODE |
| 13766 | RF |
| 13786 | RGB Colour Low/Medium-Resolution |
| 13821 | ROM.00 |
| 13826 | ROM.03 (default) |
| 13831 | ROM1 |
| 13841 | ROTATE FACE BUTTONS |
| 13846 | ROTATION |
| 13851 | ROV |
| 13861 | RTV (Default) |
| 13876 | RUN TEST MODE |
| 13896 | Raw |
| 13919 | Recompiler (Fastest)(Default) |
| 13940 | Reduces banding between colours and improves the preceived colour depth. |
| 13954 | Reduces wobbly polygons & warping textures. |
| 13961 | Refresh state of memory pages to enable gpu written data. (Use for 'Team Ninja' Games to fix missing character models). |
| 13971 | Relaxed (Fastest) |
| 13981 | Reload weapon |
| 13998 | Render target emulation path to use on Direct3D 12. Try changing if you have render issues. |
| 14009 | Renders polygons and textures at the native resolution. |
| 14014 | Replace meshed transparency by real transparency. |
| 14053 | Resampling (Pirch Shift) |
| 14058 | Research |
| 14065 | Reserve a non dead zone at the center of the wheel to go straight ahead (in degrees) |
| 14094 | Restore state |
| 14099 | Restored Wii VC |
| 14104 | RetroPad (Default) |
| 14119 | Retropad (Default) |
| 14134 | Rice |
| 14139 | Right |
| 14149 | Right flipper |
| 14154 | Right magnasave |
| 14164 | Right/Left |
| 14179 | Romania |
| 14184 | Romanian |
| 14219 | Rotates the current object |
| 14229 | Rough |
| 14239 | Rumble Pak (Automatic) |
| 14244 | Run |
| 14249 | Run the Unfinished expansion pack. |
| 14254 | Run the game in test mode to configure certain game options. |
| 14259 | Run/Walk |
| 14266 | Runners simplify compatibility of running Windows games. You must have a runner in it's own directory under /userdata/system/wine/custom. |
| 14273 | Runs "skinning" on the CPU instead of the GPU, means that draw calls from the game can more easily be combined, which often improves things. |
| 14293 | S-Video |
| 14308 | SCALE FACTOR |
| 14313 | SCALED DITHERING |
| 14318 | SCALER MODE |
| 14338 | SCREEN BORDERS |
| 14343 | SCREEN FILTER |
| 14348 | SCREEN FILTERING |
| 14353 | SCREEN HEIGHT |
| 14358 | SCREEN INCLINATION |
| 14373 | SCREEN PLAYER Y |
| 14378 | SCREEN PLAYER Z |
| 14393 | SCREEN SETTINGS |
| 14413 | SCREEN WIDTH |
| 14418 | SCRIPT MODULES |
| 14423 | SDL CONFIG |
| 14433 | SDL2 |
| 14438 | SECAM |
| 14443 | SECAM60 |
| 14448 | SENSITIVITY |
| 14453 | SENSOR BAR POSITION |
| 14483 | SHADOWS |
| 14493 | SHOW ACHIEVEMENT MESSAGES |
| 14503 | SHOW HOST CAMERA STATE |
| 14508 | SHOW HOST MICROPHONE STATE |
| 14513 | SHOW LID STATE |
| 14528 | SHOW POINTER |
| 14533 | SHOW SCREEN LAYOUT |
| 14538 | SHOW SECRET MESSAGES |
| 14558 | SKIP BUFFER EFFECTS |
| 14563 | SKIP CUTSCENES |
| 14573 | SKIP GPU READBACKS |
| 14578 | SKIP INTRO VIDEO |
| 14593 | SLEEP TIMERS ACCURACY |
| 14598 | SLOW MOTION DEATH |
| 14603 | SMAA |
| 14608 | SMART 2D TEXTURE FILTERING |
| 14618 | SMOOTH VUES |
| 14643 | SOFT TEXTURE CACHE MEMORY LIMIT |
| 14648 | SOFT TEXTURE CACHE MEMORY TIMEOUT |
| 14658 | SOFTWARE SKINNING |
| 14678 | SOUND VOLUME |
| 14708 | SPEED HACKS |
| 14718 | SPLINE/BEZIER CURVES QUALITY |
| 14723 | SPU BLOCK SIZE |
| 14733 | SPU LOOP DETECTION |
| 14743 | SSAA Multiplier |
| 14748 | SSAO |
| 14753 | ST |
| 14758 | STE |
| 14763 | STEREO SOUND |
| 14783 | STRETCH TO FILL |
| 14788 | STRETCH UI MENU |
| 14793 | STRICT RENDERING MODE |
| 14798 | SUBTITLES |
| 14843 | SWITCH WEAPON |
| 14863 | SYSTEM |
| 14878 | Safe (Default) |
| 14893 | Saudi Arabia |
| 14898 | Save state |
| 14928 | Scaled |
| 14933 | Scanline Interpolation Filter (SAI) |
| 14943 | Screen Resolution (Default) |
| 14948 | Screen inclination (degree) |
| 14963 | Secondary attack |
| 14970 | Seconds a texture should be unused to be considered old enough to be deleted if texture memory usage exceeds Soft Texture Cache limit. |
| 14985 | Select |
| 15012 | Select how much graphics memory is allocated for the GPU, may need modifying for some games / systems. |
| 15019 | Select language will be used if 'Use Firmware Settings' is disabled or if firmware file was not found. |
| 15038 | Select scale resolution of the game. |
| 15044 | Select the .SF2 SoundFont file, .ROM file, or interface used for MIDI output. |
| 15049 | Select the console video standard / display mode. |
| 15055 | Select the emulated hardware architecture machine type and architecture. |
| 15070 | Select the palette used to render colors. |
| 15095 | Sensitivity when using D-pad for a paddle. |
| 15100 | Sensitivity when using D-pad or analog stick for a throttle. |
| 15105 | Sensitivity when using D-pad or analog stick for a wheel. |
| 15110 | Sensitivity when using analog stick for a paddle. |
| 15115 | Sensitivity when using mouse for a paddle. |
| 15120 | Separate Windows |
| 15125 | September |
| 15130 | Serbian |
| 15151 | Set if you want to limit the FPS in games that are not limited like OutRun2. |
| 15161 | Set joystick deadzone. |
| 15166 | Set speed normal |
| 15176 | Set the Primeval Hunt mode (touch screen). |
| 15191 | Set the crosshair line thickness. |
| 15196 | Set the crosshair size. |
| 15206 | Set the desired maximum refresh rate when Vsync is off. |
| 15218 | Set the field of view. |
| 15223 | Set the fps limit. |
| 15228 | Set the on-screen keyboard transparency (0-100%). |
| 15233 | Set the target FPS (will only work if FPS LIMITER is enabled). |
| 15238 | Set to enable lens glare in Outrun 2. |
| 15245 | Set to keep the aspect ratio (4:3) in games like Sega Race TV and Primeval Hunt. |
| 15250 | Set to on if you experience flickering in Hummer. |
| 15257 | Set virtual joysticks gate size. Smaller increases sensitivity. Larger decreases it. |
| 15264 | Sets Runner to 32bit, works only if there is no prefix for current app is installed. |
| 15269 | Sets the scaler filter mode when rendering. |
| 15279 | Setting for 16-position DIP switch number 1. |
| 15284 | Setting for 16-position DIP switch number 2. |
| 15289 | Setting for DIP switch 1. |
| 15294 | Setting for DIP switch 2. |
| 15299 | Setting for DIP switch 3. |
| 15309 | Shader Interpreter only |
| 15344 | Shoot |
| 15349 | Shoot Xterm |
| 15354 | Shoot Zappper |
| 15359 | Short visible screen edge (cm) |
| 15379 | Show All |
| 15384 | Show Crosshair with fist. |
| 15389 | Show Crosshair with lightsaber. |
| 15394 | Show a crosshair for lightgun games. |
| 15409 | Show on screen display messages (memory card saves..). |
| 15414 | Show the cheat menu |
| 15424 | Shows or hides the menu bar |
| 15435 | Shunt 10 |
| 15440 | Shunt 2 |
| 15445 | Shunt 3 |
| 15450 | Shunt 4 |
| 15455 | Shunt 5 |
| 15460 | Shunt 6 |
| 15465 | Shunt 7 |
| 15470 | Shunt 8 |
| 15475 | Shunt 9 |
| 15480 | Side by side |
| 15535 | Sine |
| 15565 | Skip All |
| 15575 | Skip Initial |
| 15587 | Skip buffer effects faster but may not render some games. Disables resolution, MSAA, auto frameskip and duplicate frames to 60Hz. |
| 15592 | Skip cutscene |
| 15611 | Skip the bios boot logo, may cause default language issues. |
| 15616 | Skip the initial intro video. |
| 15628 | Skips Vertical Blank Interrupts when lag is detected, allowing for smooth audio playback when emulation speed is not 100%. |
| 15663 | Slovak |
| 15678 | Slovenian |
| 15693 | Smaller |
| 15698 | Smooth |
| 15728 | Smooth V2 FBX |
| 15755 | Smooths the overall picture as it is displayed on the screen. Corrects positioning between pixels. |
| 15765 | Snow |
| 15782 | Software mode is faster and more accurate, while OpenGL mode supports scaling 3D graphics. |
| 15792 | Some games and homebrews require more RAM |
| 15824 | Sony DS |
| 15856 | Sound generator. MAME is faster and Nuked is cycle accurate. Original model used YM2612 while later revisions used YM3438. |
| 15861 | South Africa |
| 15866 | South Korea |
| 15881 | Spanish (Latin America) |
| 15886 | Spanish (Spain) |
| 15966 | Speed |
| 15978 | Speed hack, enable to disable surface syncing between CPU and GPU. Surface syncing is needed by a few games. |
| 15993 | Speeds up the game |
| 15998 | Square Pixels |
| 16023 | Standard OpenGL (Default) |
| 16028 | Start / Enter |
| 16033 | Start / Valid |
| 16038 | Start game |
| 16048 | Stats |
| 16058 | Step left |
| 16063 | Step right |
| 16078 | Stereo sound output. |
| 16090 | Strafe Left |
| 16095 | Strafe Right |
| 16100 | Strafe left |
| 16105 | Strafe right |
| 16112 | Straict API specification. Can resolve rare cases of missing graphics and flickering. |
| 16119 | Stream texture to GPU in parrallel. Can improve performance on more powerful GPU's that have spare headroom. |
| 16143 | Stretch to Window |
| 16158 | Stretch to screen |
| 16168 | Stretches the output to fill the display area. |
| 16173 | Strong |
| 16208 | SuperEagle |
| 16213 | SuperSAI |
| 16220 | Supports uncapped frame rates, analog controllers, and mouse look functionality. |
| 16240 | Swap screen |
| 16265 | Swiss French (ch) |
| 16270 | Swiss German (ch) |
| 16277 | Switches between smooth (Bilinear) and sharp (Nearest Neighbor) image scaling. |
| 16282 | Switches the game to multiplayer mode. |
| 16287 | Switzerland |
| 16310 | Syria |
| 16370 | TEMPEST 2000 |
| 16375 | TERRAIN DETAIL |
| 16385 | TEXT |
| 16390 | TEXTURE COLOUR DEPTH |
| 16395 | TEXTURE COMPRESSION |
| 16405 | TEXTURE DETAIL |
| 16410 | TEXTURE FILTER |
| 16425 | TEXTURE MEMORY SCALE SIZE |
| 16440 | TEXTURE QUALITY |
| 16445 | TEXTURE REPLACEMENTS |
| 16450 | TEXTURE SCALING |
| 16500 | THROTTLE SENSITIVITY |
| 16510 | TIME CRISIS FOG HACK |
| 16515 | TIME STRETCHING THRESHOLD |
| 16540 | TOUCH MODE |
| 16555 | TRANSPARENT MESHES |
| 16565 | TRIPLE BUFFERING |
| 16575 | TT |
| 16580 | TT 3.06 |
| 16585 | TT AUTO |
| 16590 | TT ETOS 512k |
| 16595 | TV |
| 16600 | TV EFFECTS |
| 16605 | TV2x CRT Television Filter |
| 16635 | Tandy CoCo (NTSC) |
| 16640 | Tandy CoCo (PAL) |
| 16645 | Tandy CoCo 2B (NTSC,T1) |
| 16650 | Tandy CoCo 2B (PAL,T1) |
| 16655 | Tandy CoCo 3 |
| 16660 | Tandy CoCo 3 (6309) |
| 16665 | Tandy CoCo 3 (PAL) |
| 16670 | Tandy CoCo 3 (PAL, 6309) |
| 16675 | Tandy Deluxe CoCo |
| 16680 | Tandy MC-10 |
| 16690 | Tandy Radio Shack Color Computer cassettes |
| 16700 | Tano Dragon (NTSC) |
| 16705 | Thai |
| 16710 | Thailand |
| 16722 | The PSP will cull triangles that are outside a 4096x4096 clipping box, and also triangles crossing the Z=1 plane if clipping is enabled. |
| 16729 | The area around the joystick's neutral position where input is ignored. Can help reduce unintended inputs. |
| 16734 | The day within the month of your birthday. |
| 16753 | The higher the setting, the more blending is emulated in the shader accurately, and the higher the speed penalty will be. |
| 16758 | The image will be softer which could help with aliasing. |
| 16768 | The month of your birthay. |
| 16775 | The sample count of every tile will be incremented on every EVENT_WRITE_ZPD by this number. Setting this to 0 means everything is reported as occluded. |
| 16780 | The theme colour of the emulated console. |
| 16787 | There is generally no point in going beyond 4x texture scaling unless you are running at very high resolutions. |
| 16799 | This option enables the ability to play Xbox Live Arcade games. May cause compatibility issues with non-XBLA games. |
| 16812 | This setting controls the default language layout for the virtual keyboard. |
| 16819 | This should not be necessary, unless you are not using the default pad2key mapping. |
| 16829 | Time Stretch (Tempo Change, Best Sound) |
| 16854 | TinyALSA |
| 16869 | Toggle item |
| 16874 | Toggle menu |
| 16879 | Toggle run |
| 16884 | Toggle weapon |
| 16899 | Toogle screen layout |
| 16904 | Top |
| 16909 | Top Center |
| 16914 | Top Center (Default) |
| 16919 | Top Left |
| 16924 | Top Only |
| 16929 | Top Right |
| 16939 | Top-Left Position, Large |
| 16944 | Top-Left Position, Medium |
| 16949 | Top-Left Position, Small |
| 16954 | Top-Right Position, Large |
| 16959 | Top-Right Position, Medium |
| 16964 | Top-Right Position, Small |
| 16979 | Town map |
| 16994 | Translate |
| 17004 | Triangle |
| 17018 | Trilinear |
| 17023 | Trilinear (Forced) |
| 17028 | Trilinear (PS2) |
| 17033 | Trinidad and Tobago |
| 17043 | True Colour |
| 17048 | Tunisia |
| 17063 | Turkish (tr) |
| 17068 | Turn Left |
| 17073 | Turn Right |
| 17078 | Turn left |
| 17083 | Turn right |
| 17088 | Turquoise |
| 17135 | UDP BIND ADDRESS |
| 17140 | UDP REMOTE ADDRESS |
| 17145 | UDP Tunnel |
| 17170 | UPSCALE MODE |
| 17180 | US (Default) |
| 17205 | USE JOYPAD SOUTH BUTTON TO ADD CREDIT |
| 17215 | USE MOUSE FOR PADDLE 1 |
| 17220 | USE MOUSE FOR PADDLE 2 |
| 17225 | USE MOUSE FOR PADDLE 3 |
| 17230 | USE MOUSE FOR PADDLE 4 |
| 17235 | USE MOUSE POINTER FOR PADDLE 1 |
| 17240 | USE NEW GRAPHICS |
| 17250 | USE PRE-EMPTIVE FRAMES |
| 17265 | USE WHEELS |
| 17270 | USE ZINK FOR RENDERING |
| 17405 | Ukraine |
| 17410 | Ukrainian |
| 17420 | Undocked |
| 17425 | United Arab Emirates |
| 17430 | United Kingdom |
| 17435 | United States |
| 17460 | Unscaled |
| 17465 | Unscaled (Default) |
| 17470 | Until Timeout |
| 17475 | Up |
| 17480 | Up to 1 |
| 17485 | Up to 2 (Default) |
| 17490 | Up/Jump |
| 17497 | Uploads entire textures at once instead of small pieces. Improves performance in most games. |
| 17504 | Upright glass panel displaying some illuminated artwork. By default, settings come from the VPinballX.ini configuration file. |
| 17509 | Upscale filter used for the 2D layers. Requires New 3D engine. |
| 17514 | Upscale rendering resolution to display size. |
| 17524 | Uruguay |
| 17529 | Use |
| 17536 | Use 16 bit audio samples for audio drivers that don't support 32bit. Only use if you get no audio. |
| 17541 | Use 1:1 aspect. |
| 17546 | Use Analog joysticks in addition to D-Pad for DualShock controllers. |
| 17551 | Use Force Power |
| 17556 | Use Host |
| 17561 | Use Inventory Item |
| 17573 | Use Megadrive to automap inputs for a Megadrive style controller with a 6 button layout. |
| 17578 | Use Potion |
| 17585 | Use SSAA instead of MSAA for anti-aliasing. SSAA may look better but has a higher performance cost. |
| 17590 | Use a custom MAME config, do not overwrite config on launch. |
| 17595 | Use a specific mouse for Paddle 1, chosen by Port 1's Mouse Index. |
| 17600 | Use a specific mouse for Paddle 2, chosen by Port 2's Mouse Index. |
| 17605 | Use a specific mouse for Paddle 3, chosen by Port 3's Mouse Index. |
| 17610 | Use a specific mouse for Paddle 4, chosen by Port 4's Mouse Index. |
| 17615 | Use absolute analog input for paddles. |
| 17639 | Use item |
| 17654 | Use new graphics created from CorsixTH project |
| 17666 | Use preemptive frames instead of run-ahead. Only runs ahead when controller state changes. |
| 17682 | Use the system mouse pointer as paddle controller 1. Does not let you choose a specific mouse if you have several. |
| 17689 | Use this to play online with custom servers that reimplement the discontinued Nintendo Wi-Fi. |
| 17700 | Use to eliminate joystick drift/unwanted input. Effects all controllers. |
| 17707 | Use to make joystick movement more or less sensitive. Effects all controllers. |
| 17712 | Use wheels instead of pads if wheels are connected. |
| 17722 | Useful for N64 style controllers. |
| 17729 | Useful for N64 style controllers. Limited hotkeys for controllers without dedicated hotkey. |
| 17744 | Useful to troubleshoot when your Windows game won't start of crashes. |
| 17749 | User |
| 17754 | Uses hardware to make curves. |
| 17759 | Usleep Only |
| 17769 | Uzbekistan |
| 17794 | VBI SKIP |
| 17834 | VIDEO |
| 17844 | VIDEO FILTERS |
| 17869 | VIDEO SETTINGS |
| 17894 | VIEW MODEL |
| 17904 | VIEW SWAYING |
| 17909 | VIOLENCE LEVEL |
| 17919 | VIRTUAL KEYBOARD |
| 17924 | VISUAL NUDGE STRENGTH |
| 17929 | VOICE |
| 17934 | VOLUMETRIC SMOKE |
| 17944 | VSYNC FPS |
| 17949 | VSync and Audio Resampling need to be enabled. |
| 17974 | Venezuela |
| 17984 | Vertical Sync |
| 18019 | Vietnam |
| 18024 | Vietnamese |
| 18029 | Virtual |
| 18044 | Volumetric |
| 18049 | Vsync |
| 18069 | WALL DECALS |
| 18074 | WALL MARKS |
| 18084 | WARN ABOUT BIOS PROBLEMS |
| 18089 | WARN ABOUT UNSUPPORTED FEATURES |
| 18094 | WAYLAND DRIVER MODE |
| 18099 | WEAPON PICKUP |
| 18104 | WEAPON WAGGLE |
| 18109 | WEAPONS BAR |
| 18114 | WEATHER EFFECTS |
| 18129 | WHEEL DEADZONE |
| 18134 | WHEEL MIDZONE |
| 18139 | WHEEL MODEL |
| 18144 | WHEEL ROTATION |
| 18149 | WHEEL SENSITIVITY |
| 18154 | WHEELS |
| 18159 | WIDESCREEN |
| 18174 | WII CONTROLLERS |
| 18184 | WINDOWS POSITIONS |
| 18189 | WINE RUNNER |
| 18194 | WOLFENSTEIN 3D |
| 18204 | WRITE DEPTH BUFFERS |
| 18214 | Walk forward |
| 18219 | Weak |
| 18224 | Weapon drop |
| 18229 | Weave (Bottom Field First) |
| 18234 | Weave (Top Field First) |
| 18241 | When enabled and upscaling, textures look better than linear filtering for a lot of 2D art. |
| 18246 | When enabled, each game has its own VMU on port 1 of controller 1. |
| 18260 | When moving |
| 18266 | When running outside of 100%, adjusts the temp instead of dropping frames. |
| 18271 | When the Backglass is activated, display the grill. |
| 18278 | When the Backglass is activated, display the small additional part with the scores. |
| 18283 | While Touching |
| 18316 | Wii Virtual Console |
| 18346 | Wiimmfi (95.217.77.181) |
| 18371 | Wimpy |
| 18383 | Writes depth buffer values to VM memory. Some games need this to fix broken graphics. |
| 18388 | X |
| 18393 | X-INPUT |
| 18413 | XWayland (Default) |
| 18418 | Y |
| 18443 | Yellow |
| 18448 | Yemen |
| 18453 | You can hide the pointer on touchscreen devices. |
| 18458 | Z26 |
| 18463 | ZCULL ACCURACY |
| 18478 | Zone for which the game doesn't react to the wheel (in degrees) |
| 18483 | Zoom in |
| 18488 | Zoom in the camera |
| 18493 | Zoom in x5 |
| 18498 | Zoom out |
| 18503 | Zoom out x5 |
| 18508 | Zoom the camera out |
| 18609 | concussion missile |
| 18614 | cxa2025as (US) |
| 18624 | diagonal filter |
| 18629 | drop proximity bomb |
| 18639 | fire primary |
| 18644 | fire secondary |
| 18649 | flare |
| 18698 | homing missile |
| 18758 | laser |
| 18768 | linear |
| 18773 | lottes crt |
| 18778 | map |
| 18818 | nxagss |
| 18833 | pentium_slow |
| 18843 | plasma cannon |
| 18848 | proximity bomb |
| 18858 | rear view |
| 18883 | royaltea |
| 18888 | scanlines |
| 18903 | smart missile |
| 18908 | spreadfire cannon |
| 18928 | triangular filter |
| 18938 | use with R3 for cheat automap |
| 18943 | vulcan cannon |
| 18948 | wave filter |
| 18980 | xBRZ - a sharpening upscale algorithm, Bicubic - a smooth look, Hybrid - uses bicubic for smooth areas. |