Translations
Help us translate Batocera into your favorite language. The process is described on the Wiki.
Diff for CATALĂ€ options
Line | Text |
---|---|
44 | 0 (Defaults Unlimited) |
49 | 0 (No Visual Effect) |
64 | 0% (Default) |
69 | 0.5x |
79 | 0.5x (360p/540p) [EXPERIMENTAL] |
84 | 0.6x |
89 | 0.75x (540p/810p) [EXPERIMENTAL] |
94 | 0.7x |
99 | 0.8x |
104 | 0.9x |
114 | 1 MB |
124 | 1 second |
134 | 1% (Default) |
149 | 1.1x |
169 | 1.2x |
179 | 1.3x |
184 | 1.4x |
189 | 1.5x |
194 | 1.5x (1080p/1620p) [EXPERIMENTAL] |
274 | 10 MB |
284 | 10 seconds |
289 | 100 fps |
294 | 100% (Default) |
304 | 1000 (Default) |
319 | 100ms (Default) |
324 | 1024 x 768 |
334 | 1024kB |
354 | 1040 STE ETOS 256k |
379 | 10ms |
384 | 10th |
389 | 10x Native (6400x5280) |
409 | 11th |
414 | 11x Native (7040x5808) |
424 | 120 fps |
444 | 120ms |
449 | 1280 x 1024 |
454 | 1280 x 720 |
459 | 1280 x 800 |
469 | 1280x960 (Default) |
489 | 128kB (1700) |
499 | 12th |
504 | 12x Native (7680x6336) for 8K |
514 | 1366 x 768 |
524 | 13th |
529 | 14 MB |
544 | 140ms |
549 | 144 fps |
554 | 1440 x 900 |
564 | 14th |
574 | 15 seconds |
579 | 15% (Default) |
589 | 1536MB |
604 | 15s |
609 | 15th |
619 | 16 MHz |
634 | 1600 x 900 |
644 | 160ms |
649 | 16384kB |
654 | 165fps |
659 | 1680 x 1050 |
689 | 16th |
694 | 16x (~7680p / 16k) |
699 | 16x Anistropic |
714 | 17th |
724 | 180ms |
729 | 18th |
739 | 1920 x 1080 |
744 | 1920 x 1200 |
749 | 19th |
769 | 1st |
779 | 1x (720p/1080p) |
789 | 1x (~480) |
794 | 1x native (256 x 192) |
814 | 2 MB |
824 | 2 seconds |
854 | 2.5 MB |
879 | 20 seconds |
884 | 200% (Maximum) |
894 | 200ms |
899 | 200p |
904 | 2048MB |
909 | 2048kB |
924 | 20ms |
929 | 20th |
934 | 21st |
939 | 220ms |
949 | 22nd |
954 | 2304MB |
969 | 23rd |
979 | 24-bit, disables dithering. |
984 | 240 fps |
994 | 240ms |
1009 | 24MB (Default) |
1014 | 24th |
1019 | 2560 x 1440 |
1024 | 2560 x 1600 |
1029 | 256MB (Default) |
1034 | 256kB (1764) |
1049 | 25th |
1059 | 26th |
1069 | 27th |
1089 | 28th |
1094 | 29th |
1119 | 2nd |
1144 | 2x (Default) |
1149 | 2x (~960) |
1154 | 2x Anistropic |
1164 | 2x Native (1280x1056) for 720p |
1179 | 2x native (512 x 384) |
1214 | 3 seconds |
1234 | 30 fps |
1239 | 30 seconds |
1249 | 3072MB |
1264 | 30s (Default) |
1269 | 30th |
1274 | 31st |
1279 | 32 MHz |
1289 | 320 x 200 |
1329 | 3840 x 2160 |
1334 | 3840MB |
1339 | 384MB (Default) |
1374 | 3rd |
1384 | 3x Native (1920x1584) for 1080p |
1394 | 3x native (768 x 576) |
1404 | 4 MB |
1439 | 400p |
1449 | 4096MB |
1454 | 4096kB |
1464 | 40ms |
1474 | 45s |
1479 | 480p |
1484 | 480x272 (Default) |
1544 | 4k |
1549 | 4th |
1559 | 4x (~1920p) |
1564 | 4x Anistropic |
1574 | 4x MULTISAMPLING |
1579 | 4x Native (2560x2112) for 1440p |
1594 | 4x native (1024 x 768) |
1604 | 4xrgss |
1639 | 5 seconds |
1649 | 5% (Default) |
1659 | 50 fps |
1674 | 5120MB |
1689 | 512kB (1750) |
1699 | 520 ST EMUTOS 256k |
1744 | 5th |
1754 | 5x Native (3200x2640) |
1764 | 5x native (1280 x 960) |
1779 | 60 fps (Default) |
1784 | 60 seconds |
1789 | 600p |
1809 | 60ms |
1814 | 60s |
1819 | 6144MB |
1829 | 640 x 480 |
1859 | 6th |
1879 | 6x Native (3840x3168) for 4K |
1889 | 6x native (1536 x 1152) |
1909 | 72MB |
1919 | 75 fps |
1924 | 75% (Default) |
1934 | 768MB |
1939 | 768MB (Default) |
1944 | 768p |
1954 | 7th |
1959 | 7x (5040p/7560p) |
1964 | 7x Native (4480x3696) |
1974 | 7x native (1792 x 1344) |
1984 | 8 MB |
1989 | 8 MHz |
2004 | 8-bit (Classic) |
2009 | 8-bit Interpolated |
2014 | 800 x 600 |
2019 | 800p |
2029 | 80ms |
2034 | 8192kB |
2049 | 8k |
2054 | 8th |
2059 | 8x (5760p/8640p) |
2064 | 8x (~4320p / 8k) |
2079 | 8x Anistropic |
2089 | 8x Native (5120x4224) for 5K |
2104 | 8x native (2048 x 1536) |
2124 | 960p |
2139 | 9th |
2149 | 9x Native (5760x4752) |
2184 | ACCURACY LEVEL |
2189 | ACHIEVEMENTS |
2194 | ACSI |
2234 | ALIEN VS PREDATOR |
2239 | ALIEN VS PREDATOR MULTIPLAYER |
2259 | ALSA |
2264 | ALSAThread |
2269 | ALTCOLOR |
2274 | ALTERNATIVE SOUND |
2284 | AMD FidelityFX Super Resolution |
2309 | ANISOTROPIC FILTER |
2344 | ANTI-BLUR |
2359 | ARI/D93 (recommended for all JP developed games) |
2389 | ASYNCHRONOUS TEXTURE STREAMING |
2394 | ATARI CPU CLOCK RATE |
2399 | ATARI CPU TYPE |
2404 | ATARI HARD DRIVE TYPE |
2409 | ATARI MACHINE TYPE |
2414 | ATARI MONITOR TYPE |
2419 | ATARI ST MEMORY SIZE |
2439 | AUDIO BUFFER DURATION |
2449 | AUDIO DRIVER |
2489 | AUTO AIM |
2519 | AUTO WIDESCREEN |
2529 | AUTOMATICALLY RUN |
2649 | Activate Doom DOS original music and throttle the Doom frame rate. |
2654 | Adaptive (Bottom Field First) |
2659 | Adaptive (Top Field First) |
2664 | Adaptive Sync (Default) |
2674 | Add debug logging to help troubleshoot issues. |
2695 | Adjust the cpu power frequency profile whilst in-game. Some systems will benefit from improved voltage handling. |
2702 | Adjust the cpu power profile whist on battery. Overwrites previous Power Mode(s). |
2707 | Adjust the mechanical sounds of the table. |
2712 | Adjust the music volume. Some tables may have its own settings. |
2720 | Adjust the percentage of power (watts) provided to a Ryzen Mobile Series CPU based on it's default max value. Caution, setting wattage too high could damage your device. |
2725 | Adjusts Full Motion Video movies aspect ratio. |
2735 | AdvMame |
2745 | Affects how the emulated screens are scaled. OpenGL renderer only. |
2750 | Affects how the game output is scaled to the resolution. |
2755 | Affects just the visual effect of nudging. |
2765 | Afrikaans |
2775 | Aim down |
2780 | Aim up |
2785 | Albania |
2790 | Albanian |
2795 | Algeria |
2834 | Allow mapping Future Pinball with Pad to Keyboard. |
2864 | Allows up to 8 controllers in supported games. |
2869 | Allows user replaceable textures. |
2884 | AltWFC (172.104.88.237) |
2889 | Alternative Coloured Dot Matrix Display (needs additional file). |
2894 | Alternative sounds for the table (needs additional files). |
2899 | Always |
2939 | Analog Down |
2954 | Analog Left |
2959 | Analog Right |
2969 | Analog Up |
2974 | Angrylion |
2984 | Anisotropic filtering |
2994 | Any |
3051 | Applies the FXAA anti-aliasing algorithm to improve the visual quality of games. |
3068 | Apply a multiplier to the joystick's input to lower or increase responsiveness. |
3078 | Apply a video filter to mimic various NTSC TV signals. |
3083 | Apply gouraud shading instead of flat shading. |
3088 | Approximate (Fast) |
3098 | April |
3103 | Arabic (ar) |
3143 | Area Sampling |
3148 | Argentina |
3158 | Armenia |
3170 | Arrange the dual screen layout. Separate windows can be changed with Hotkey+R2. |
3195 | Async (multi threaded)(Default) |
3200 | Async with Shader Interpreter |
3215 | Atari Monitor |
3222 | Atari ST monitors had a visible border around the main screen area, but most software does not display anything in it. |
3232 | August |
3242 | Austria |
3257 | Auto Standard (4:3 interlaced / 3:2 progressive) |
3292 | Automap |
3302 | Automatic ratio |
3321 | Automatically loads and applies cheats on game start. |
3334 | Automatically sets aspect ratio to 16/9 for games that natively support it. 2D elements like HUD/UI may be stretched. |
3344 | Azerbaijan |
3359 | BACKGLASS (B2S) |
3364 | BALL TRAIL STRENGTH |
3369 | BATTERY MODE |
3449 | BEZELS |
3474 | BILINEAR FILTER |
3484 | BIOS FAST BOOT |
3494 | BIOS Language |
3499 | BIRTH DAY |
3504 | BIRTH MONTH |
3524 | BLENDING ACCURACY |
3529 | BLOOM |
3534 | BOBBA FETT FIX |
3564 | BRETT HULL HOCKEY |
3569 | BRIGHTNESS |
3579 | BT601_525/D65 (recommended for all US developed games) |
3584 | BT601_525/D93 |
3589 | BT601_625/D65 (recommended for all EUR/AUS developed games) |
3594 | Bahrain |
3614 | Basic (Recommended) |
3619 | Basic (generated Mipmaps) |
3626 | Basic Filtering type for the jaguar display when rendering to the native display. |
3641 | Belarus |
3646 | Belgium |
3651 | Belize |
3656 | Better performance with hardware rendering. |
3666 | Bicubic: B-Spine |
3671 | Bicubic: Catmull-Rom |
3676 | Bicubic: Mitchell-Netravali |
3691 | Bilinear (Forced excluding sprite) |
3696 | Bilinear (Forced) |
3701 | Bilinear (No Edge Blending) |
3711 | Bilinear (Sharp) |
3716 | Bilinear (Smooth) |
3721 | Biquintic |
3746 | Blend (Bottom Field First) |
3751 | Blend (Top Field First) |
3756 | Blocky Filtered |
3797 | Bob (Bottom Field First) |
3802 | Bob (Top Field First) |
3807 | Bobba Fett Face Player Fix |
3812 | Bolivia |
3834 | Bottom (Default) |
3839 | Bottom Only |
3849 | Bouncing Box |
3864 | Bring up menu |
3879 | Brown |
3889 | Brunei |
3895 | Buffer fill level (in percentage) below which time stretching will start. |
3905 | Bulgaria |
3910 | Bulgarian |
3925 | Button C |
3965 | Button Z |
3970 | Buy extraball for a credit |
4125 | CHEATS |
4130 | CHECKERED FLAG |
4150 | CLEAR MEMORY PAGE STATE |
4195 | COLOUR MODE |
4200 | COMBAT DIFFICULTY |
4205 | CONSOLE COUNTRY |
4235 | CONTROLLER 1 |
4245 | CONTROLLER 1 INPUT MAPPING |
4255 | CONTROLLER 2 |
4265 | CONTROLLER 2 INPUT MAPPING |
4275 | CONTROLLER 3 |
4285 | CONTROLLER 3 INPUT MAPPING |
4295 | CONTROLLER 4 |
4305 | CONTROLLER 4 INPUT MAPPING |
4315 | CONTROLLER 5 |
4320 | CONTROLLER 6 |
4325 | CONTROLLER 7 |
4340 | CONTROLLER PAK |
4375 | CONTROLLERS |
4380 | CONTROLS |
4385 | CONVERT TO 16-BIT |
4395 | CPU |
4465 | CROSSHAIR |
4470 | CRT COLOUR |
4495 | CRT-like colour adaption. Requires New 3D engine. |
4510 | CURSOR |
4515 | CURSOR MODE |
4520 | CURSOR TIMEOUT |
4565 | CYBERMORPH |
4585 | Camputers Lynx floppies |
4643 | Can improve performance at the expense of graphics accuracy. |
4670 | Can sharpen images in lower resolutions. |
4680 | Canada |
4720 | Casebook |
4745 | Catalan |
4750 | Center (Default) |
4755 | Change Camera Angle |
4769 | Change image scaling algorithm quality. |
4779 | Change the Gamecube system language. |
4784 | Change the consoles country from the default of the United States. |
4789 | Change the game's brightness. |
4801 | Change the game's language. Game files require the supported language strings in the .pk4 files. |
4817 | Change the system's language. |
4829 | Changing driver can improve audio performance and reduce distortion. Alsathread is recommended for low-end systems. |
4834 | Chile |
4849 | Chinese (Mandarin) |
4884 | Choose mipmapping type. |
4889 | Choose number of audio channels. |
4899 | Choose system BIOS language. |
4914 | Choose the Parallel N64 graphics plugin. |
4925 | Choose the arcade machine console region. May be required to start the game. |
4935 | Choose the combat difficulty. |
4945 | Choose the games difficulty. |
4950 | Choose the preferred violence level. |
4967 | Choose to display achievement messages in the UI. |
4972 | Choose to enable or disable cutscenes. |
4979 | Choose to render high definition graphics textures. Requires OpenGL, True Colour and the enhanced.gob file. |
4984 | Choose to use Bloom post processing. |
4994 | Choose whether the virtual switch is docked or not. |
5001 | Choose whether to pass SDL Game Controller config to the Windows game. Disabling may help with some games. |
5013 | Choose which graphics API library to use. D3D12 may yield better results with faster GPUs. |
5035 | Choose which graphics renderer to use. |
5045 | Choose your Atari hard drive type for the .hd extension file. |
5065 | Choose your desired Atari CPU clock rate. |
5070 | Choose your desired Atari CPU type. |
5075 | Choose your desired Atari Monitor. |
5080 | Choose your desired Atari ST memory size. |
5085 | Choose your desired Atari machine type. |
5090 | Choose your desired pause screen display type. |
5095 | Choose your desired pixel aspect ratio. |
5110 | Choose your preferred language. |
5120 | Choose your preferred renderer. |
5146 | Classic (Default) |
5156 | Classic Controller Pro |
5161 | Classic Software |
5196 | Colombia |
5238 | Compile shaders on next launch of game (one time). Reduces micro-freezes. Vulkan only. |
5245 | Compile shaders using background threads to avoid shader compilation stutter. May cause graphical glitches. |
5275 | Configuration menu |
5300 | Control the texture filtering of the emulation. |
5305 | Control the texture's trilinear filtering of the emulation. |
5317 | Controls precision of generated shaders. Low quality can improved performance. |
5322 | Converts DirectX 8/9/10/11/12 calls to Vulkan. |
5344 | Costa Rica |
5364 | Crop 1080p (270, 540) |
5369 | Crop 720p (240, 480) |
5409 | Cursor timeout in seconds when using Cursor Mode - Until Timeout. |
5439 | Czech |
5444 | Czech (cz) |
5454 | D3D12 (Default) |
5461 | D3D12, read render-to-texture results on the CPU. Needed in some games, but causes mid-frame synchronization, so it has a huge performance impact. |
5471 | DEADZONE |
5476 | DEBUG MODE |
5496 | DEINTERLACING |
5501 | DESKTOP |
5511 | DIGITAL AUDIO |
5531 | DISABLE INTERLACING |
5541 | DISABLE SURFACE SYNC |
5566 | DISPLAY BACKGLASS DMD |
5571 | DISPLAY BACKGLASS GRILL |
5576 | DISPLAY PHYSICAL SETUP |
5586 | DITHERING |
5601 | DMD SIZE |
5606 | DMD window ratio |
5611 | DNS OVERRIDE |
5616 | DOCK MODE |
5621 | DOLBY PRO LOGIC II |
5626 | DOOM |
5711 | Danish |
5716 | Danish (dk) |
5721 | Dark Blue |
5731 | Dark Green |
5736 | Dark Pink |
5741 | Dark Purple |
5746 | Darken |
5751 | December |
5771 | Default Performance Settings |
5783 | Default uses SDL2, otherwise enable controller specific capabilities. Sony DS won't work with clone controllers. |
5793 | Degree in which 3D graphics are scaled up. OpenGL renderer only. |
5818 | Depends on video mode being set to BGFX. |
5825 | Destination address and port to forward packets to. Leave this empty if you want to enter it manually in the xemu.toml configuration file. |
5830 | Determine how the console's touch screen in emulated. |
5835 | Determines how the cursor should apprear on the botton screen. |
5840 | Determines the speed and the runahead behaviour of the system. |
5845 | Deutsch |
5875 | Digital Controller (Gamepad) |
5964 | Display on screen information like savestate, config warning etc... |
5984 | Distorts the output to fill the display fully Overrides aspect ratio. |
5989 | Docked (Default) |
5999 | Dominican Republic |
6004 | Don't Override |
6026 | DotMatrix |
6041 | Down |
6055 | Driving Force |
6060 | Driving Force Pro |
6065 | Drop weapon |
6092 | Duration of audio buffer in milliseconds. Higher numbers may cause audio latency. |
6186 | ENABLE ASYNC SHADER COMPILATION |
6196 | ENABLE BOOT ANIMATION |
6206 | ENABLE CUSTOM DISPLAY PHYSICAL SETUP |
6226 | ENABLE GRAVIS ULTRASOUND |
6256 | ENABLE NVAPI |
6281 | ENABLE SANDBOX MODE |
6286 | ENABLE SCANLINES |
6301 | ENABLE WIDESCREEN |
6306 | ENABLE WIDESCREEN PATCHES |
6336 | EXPERT SETTINGS |
6351 | Easy |
6356 | Ecuador |
6361 | Edge (sharper filet) |
6366 | Edit room |
6381 | El Salvador |
6456 | Emutos language && region setting. |
6466 | Enable / Disable automatic aiming. |
6471 | Enable / Disable fight music. |
6476 | Enable / Disable showing secret found messages. |
6481 | Enable / Disable sound in menus. |
6486 | Enable 16-channel iMuse Digital Audio. |
6498 | Enable Gamecube boot animation and BIOS access (requires IPL.bin BIOS in appropriate user directory). |
6505 | Enable Gravis Utrasound emulation. Ensure the ULTRASND folder is in the root of your |
6510 | Enable No-interlacing Patches. |
6521 | Enable X-Input mode for Xbox type controllers. |
6534 | Enable cache mount. Can improve performance and compatibility in some games. |
6539 | Enable controller rumble capabilities if supported by the controller. |
6559 | Enable free play for supported games. |
6607 | Enable or Disable Intro movie (Enabled by default). |
6614 | Enable or disable Xenia patches. These patches can fix graphics problems in some games. |
6621 | Enable or disable bezels being added when content is a 4:3 aspect with a widescreen display. |
6642 | Enable scanlines for roms that support it. |
6661 | Enable support for Chinese, Japanese and Korean input methods. |
6666 | Enable the BASIC interpreter. Some games need this. |
6680 | Enable the cheat list (if available). |
6685 | Enable the custom values below. |
6704 | Enable this if your game's 3D modles are not rendered correctly. OpenGL renderer only. |
6719 | Enable to display an on-screen message if trying to use unsupported features. |
6724 | Enable to display if your BIOS haas known problems. |
6729 | Enable to improve bluriness. |
6734 | Enable to show whether the emulated screens are closed. |
6739 | Enable to show whether your device's camera is active. |
6744 | Enable to show whether your device's microphone is active. |
6750 | Enable to show which screen layout with the configured sequence is active. |
6755 | Enable triple buffering. |
6766 | Enable widescreen support. |
6786 | Enabled or disable the mouse cursor. Useful for CG's menus. |
6801 | Enables Dolby Pro Logic II for surround sound. May impact performance. |
6823 | Enables or disable on screen messages. |
6848 | Enabling will allow for correct emulation of texture wrapping. This comes at a cost of potential worse performance. |
6853 | Enabling will smooth out the image. |
6873 | English/Japanese |
6878 | Enhanced OpenGL |
7058 | Ensure every frame the console renders is displayed to screen. |
7073 | Estonia |
7098 | Even Pixels |
7108 | Exit Dolphin |
7113 | Exit Dosbox-X |
7128 | Exit Game |
7133 | Exit Steam |
7148 | Exit game |
7153 | Exit running Flatpak |
7163 | Export |
7181 | Extra DMD (Dot Matrix Display) window to display the score for tables with a pinmame rom. By default, settings come from the VPinballX.ini configuration file. |
7189 | Extra DMD (Dot Matrix Display) window to display the score for tables without a rom. By default, settings come from the VPinballX.ini configuration file. |
7194 | Extreme |
7214 | FAVOURITE COLOUR |
7224 | FIFO (VSync On) |
7229 | FIFO Relaxed |
7234 | FIGHT MUSIC |
7244 | FIRMWARE SETTINGS |
7249 | FLEX DMD |
7259 | FM SYNTHESIZER |
7289 | FMV ASPECT RATIO |
7294 | FMV movie deinterlacing. |
7329 | FPS TARGET |
7354 | FRAMERATE |
7379 | FREE PLAY |
7389 | FULL SINGLE SCREEN |
7394 | FULLSCREEN |
7401 | FULLSCREEN gives you a top-down view on the playfield. For cabinet use or multi-window on desktop. |
7413 | FXAA has a lower performance impact, goof for low resolutions. SMAA offers best quality. |
7418 | Falcon |
7423 | Falcon 4.0 |
7428 | Falcon 4.02 |
7433 | Falcon 4.04 |
7438 | Falcon AUTO |
7443 | Falcon ETOS 512k |
7453 | Faroe Islands |
7477 | Features native resolution rendering, analog controller and mouse support, frame rate unlocking up to 60Hz, an improved camera with a disable tilt option, custom sky/background functionality, and various other tweaks and options. |
7482 | February |
7492 | Fill Screen |
7499 | Fills the screen regardless of the aspect ratio. Doesn't work with Integer Upscaling. |
7504 | Fills the screen. |
7519 | Finnish |
7524 | Finnish (fi) |
7529 | Fire |
7534 | Fit 4:3 Aspect Ratio |
7539 | Fit Screen |
7544 | Fit resolution scale |
7549 | Fit to Window / Fullscreen |
7571 | Fix screen tearing. Adaptive Sync (Default) synchronizes on video sync, except for late frames (below target FPS) which are displayed immediately. |
7584 | Fix screen tearing. FIFO (Vsync) does not drop frames. FIFO Relaxed allows tearing as it recovers from a slow down. Mailbox can have lower latency but may drop frames. |
7591 | Fix screen tearing. With Some games you need to turn VSync on in the games options. |
7607 | Fixes flickering. |
7637 | Floppy Disk List |
7665 | For playing driving games with a game pad, it is sometimes a good idea to use a value larger than 100%% so that the steering feels less sensitive on a thumbstick. |
7695 | Force 32:9 |
7700 | Force 32bit |
7719 | Force Default DNS |
7724 | Force Linear |
7729 | Force Linear and 16x Anistropic |
7734 | Force Linear and 2x Anistropic |
7739 | Force Linear and 4x Anistropic |
7744 | Force Linear and 8x Anistropic |
7749 | Force Nearest |
7756 | Force Nvidia GPUs to always be reported as AMD GPUs to workaround game issues. |
7776 | Force progressive render / scan. |
7801 | Forward Nudge |
7806 | Framerate limiter to reduce CPU utilisation. |
7818 | Free Build or Sandbox mode. You cannot win or lose custom made maps if this is set to true. You also don't have to worry about money. |
7833 | Frontend MIDI driver |
7878 | Full (Hash Cache) |
7883 | Full (PS2 Mipmaps) |
7948 | GAME DIFFICULTY |
7953 | GAME OPTIONS |
7958 | GAME PATCHES |
7973 | GAMECUBE CONTROLLER 1 |
7978 | GAMECUBE CONTROLLER 2 |
7983 | GAMECUBE CONTROLLER 3 |
7988 | GAMECUBE CONTROLLER 4 |
7993 | GAMECUBE LANGUAGE |
8093 | GBC - Game Specific |
8173 | GPU / OpenGL (Default) |
8185 | GPU emulation accuracy. Most games render fine with Normal. High is required to ensure particles render correctly. |
8195 | GRAPHICS |
8210 | GRAPHICS MEMORY |
8215 | GRAPHICS PLUGIN |
8220 | GRAPHICS RENDERER |
8225 | GT Force |
8323 | General MIDI SoundFont (Default) |
8338 | Georgia |
8378 | Giga |
8388 | Glide64 |
8393 | Gln64 |
8433 | Gray |
8448 | Greek (gk) |
8508 | Guatemala |
8513 | HARD TEXTURE CACHE MEMORY LIMIT |
8518 | HD TEXTURES |
8573 | HLE (per-pixel) |
8578 | HLE (per-strip) |
8583 | HQ (bilinear filter) |
8598 | HUMMER FLICKER FIX |
8608 | Hard |
8628 | Hardware (default) |
8663 | Hebrew |
8668 | Help and Information |
8680 | Helps reduce CPU power consumption by throttling the CPU when not needed. Useful for handhelds. |
8700 | Hide |
8705 | Hide crosshairs in supported games e.g. ActionMax, Maddog II. |
8710 | Hide the bezel |
8745 | High-end Computer |
8760 | Hire staff |
8765 | Honduras |
8796 | Hungarian |
8801 | Hungarian (hg) |
8821 | Hybrid Screen Bottom |
8826 | Hybrid Screen Top |
8836 | Hyper Blaster/Justifier |
8841 | IDE (Default) |
8846 | IMAGE QUALITY |
8856 | IMAGE SCALING |
8861 | IMPROVED BANDING |
8866 | IMPROVED MESH |
8871 | IMPROVED POLYGON SPLITTING |
8896 | INTERLACING PATCHES |
8901 | INTERNAL BASIC INTERPRETER |
8916 | INVERSE PLAYFIELD AND B2S |
8931 | IRON SOLDIER |
8957 | Immediate |
9018 | Includes VR head tracking and stereoscopic rendering for both VR and 3D TVs, along with mouse support (Mouse Look), and introduces a new Head Tracker input device type with options to convert analog inputs to tracker angles for enhanced analog controller support. |
9028 | Increase to 128 MiB for debug or homebrew applications. |
9033 | India |
9038 | Indonesia |
9051 | Insert coin |
9110 | Inverse the Backglass and the Playfield. Usefull to use the Backglass as main screen for other emulators. |
9125 | Iraq |
9130 | Ireland |
9135 | Irish |
9185 | JOYSTICK DEADZONE |
9190 | JOYSTICK GATE SIZE |
9200 | JOYSTICK SENSITIVITY |
9235 | January |
9245 | Japan (Default) |
9260 | Jordan |
9345 | July |
9350 | June |
9355 | Justifier |
9375 | Kaeru WFC (178.62.43.212) |
9380 | Kazakhstan |
9395 | Kenya |
9484 | Kuwait |
9494 | Kyrgyzstan |
9559 | LIGHT GUNS |
9564 | LIMIT FPS |
9579 | LINEAR FILTERING |
9589 | LLE |
9624 | Large Bottom |
9629 | Large Top |
9634 | Larger |
9654 | Latvia |
9659 | Lebanon |
9664 | Left |
9669 | Left Flipper |
9674 | Left Manga Save |
9679 | Left Nudge |
9684 | Left flipper |
9689 | Left magnasave |
9699 | Left/Right |
9704 | Legacy (single threaded) |
9709 | Legacy Evdev |
9724 | Liechtenstein |
9734 | Light Blue |
9739 | Light Green |
9754 | Light Pink |
9759 | Light Purple |
9779 | Lime |
9784 | Limit FPS to reduce high CPU usage. |
9803 | Linear filtering |
9808 | Lithuania |
9832 | Local address and port to receive packets on. Leave this empty if you want to enter it manually in the xemu.toml configuration file. |
9837 | Lockbar Fire Button |
9842 | Long visible screen edge (cm) |
9857 | Low-end Computer |
9876 | Luxembourg |
9881 | Lynx 128k |
9906 | MAME (ASIC YM3438) |
9911 | MAME (Enhanced YM3438) |
9916 | MAME (YM2612) |
9926 | MANUAL TEXTURE SAMPLING |
9936 | MAX POWER SAVING CPU-PREEMPTIONS |
9941 | MAXIMUM FRAMERATE |
9966 | MENU SOUNDS |
9981 | MIPMAPPING |
9986 | MISSILE COMMAND 3D VR |
10006 | MOUNT CACHE |
10036 | MULTISCREENS |
10046 | MULTITHREADED RSX |
10051 | MUSIC VOLUME |
10106 | Macau |
10121 | Mailbox (Recommended) |
10144 | Makes the dither pattern much less obvious at higher resolutions. |
10149 | Malaysia |
10154 | Maldives |
10159 | Manage Staff |
10195 | Manually set VSYNC frames per second. Ideally this should match your monitor refresh rate. |
10215 | March |
10220 | Match Window |
10235 | Maximum |
10245 | Maximum 2 Players (Default) |
10250 | Maximum 4 Players |
10255 | Maximum 8 Players |
10260 | Maximum Blood |
10267 | Maximum host texture memory usage (in megabytes) above which old textures will be destroyed. Set below hard limit. |
10274 | Maximum host texture memory usage (in megabytes) above which textures will be destroyed as soon as possible. |
10279 | Maximum wheel rotation from left to right (in degrees) |
10284 | May |
10305 | May provide performance gain on CPUs with low core/thread count at the expense of possible broken timings. |
10315 | Mech Tilt |
10325 | Mega |
10330 | Mega ST |
10335 | Mega STE |
10355 | Mega STE ETOS 256k |
10362 | Mega and Giga modes may improve performance. Use the Safe mode for maximum compatibility. |
10372 | Megadrive |
10397 | Menu back |
10407 | Mexico |
10422 | Minimal |
10442 | Moderate |
10452 | Monaco |
10457 | Mongolia |
10467 | Monochrome |
10477 | Monochrome High-Resolution |
10492 | Morocco |
10529 | Move Backward |
10534 | Move Forward |
10539 | Move Forward, Can be use to press W |
10549 | Move backward |
10554 | Move camera down |
10559 | Move camera to the left |
10564 | Move camera to the right |
10569 | Move camera up |
10574 | Move forward |
10579 | Move left |
10584 | Move right |
10589 | Moves South to West, West to North, etc. Standard controller type only. |
10599 | N64 |
10604 | N64 (Limited Hotkeys) |
10614 | NAT |
10644 | NETWORK |
10649 | NETWORK TYPE |
10674 | NTSC (Composite) |
10689 | NTSC (RF) |
10694 | NTSC (RGB) |
10699 | NTSC (S-Video) |
10709 | NTSC 240x480px 60Hz (auto) |
10729 | NTSC TV |
10749 | NUMBER OF SHADER COMPILER THREADS |
10755 | NVAPI is NVIDIA's core software that allows direct access to NVIDIA GPU. |
10782 | Nat to access internet from xemu machine. Udp for System Link. Default (Auto) disables network access. |
10787 | Native |
10792 | Native (640x528) |
10807 | Native Vulkan |
10837 | Nearest pixel sampling |
10847 | Nearest-neighbor |
10854 | Necessary for some guns to replace fog textures as a workaround in Time Crisis - Crisis Zone. |
10889 | Netherlands (nl) |
10894 | Never |
10899 | New Zealand |
10914 | Nicaragua |
10924 | No Indicator |
10959 | None/Sharp Pixels |
10969 | Normal (Default) |
10979 | North Macedonia |
10994 | Norwegian (no) |
11026 | November |
11031 | Nudge left |
11036 | Nudge right |
11041 | Nudge up |
11046 | Nuked (YM2612) |
11051 | Nuked (YM3438) |
11076 | ON-SCREEN DISPLAY & NOTIFCATIONS |
11081 | OPENGL RENDERING RESOLUTION |
11086 | OPTIMAL FRAME PACING |
11091 | OSD MESSAGES |
11096 | OUTPUT RESAMPLING |
11101 | OUTPUT SCALING |
11106 | OUTRUN LENS GLARE |
11126 | October |
11141 | Off (Noisy) |
11173 | Offers analog controller and mouse support (Mouse Look), along with options for always-strafe and always-run functionalities. |
11180 | Offers support for analog controllers and mouse look functionality for improved control. |
11187 | Offloads some RSX operations to a secondary thread. Improves performance in high-core processors. |
11204 | Oman |
11224 | On (Vulkan Only) |
11244 | On screen 2 if available |
11249 | On screen 3 if available |
11275 | Only applicable when either Async Shader mode is set. |
11280 | Only applicable when using OpenGL. |
11285 | Only applies when using Parallel-RDP as the chosen RDP Plugin. |
11314 | Only some games support rumble. Requires X-Input mode and may not be compatible with all controllers. |
11335 | Open LUA console |
11340 | Open Load Menu |
11345 | Open Menu |
11350 | Open Save Menu |
11355 | Open build room menu |
11360 | Open door |
11365 | Open furnish corridor menu |
11375 | OpenGL (Classic) |
11380 | OpenGL (Compute shader) |
11390 | OpenGL (Overwrites Libretro API settings) |
11395 | OpenGL (x86 only) |
11405 | OpenGL with Shaders |
11410 | OpenGLES (Default) |
11420 | Orange |
11440 | Original Size |
11466 | Overrides the language mode of the emulated console. |
11491 | PAL 288x576px 50Hz (auto) |
11506 | PAL TV |
11526 | PARALLEL-RDP UPSCALER |
11536 | PAUSE SCREEN DISPLAY |
11571 | PER TABLE FOLDER |
11591 | PERFORMANCE PRESETS |
11601 | PINMAME DMD |
11606 | PLAY INTRO MOVIE |
11631 | PLAYFIELD |
11636 | PLAYFIELD MODE |
11656 | POWER OPTIONS |
11681 | PRESENTATION MODE |
11696 | PS3 CONTROLLER |
11716 | PVM_20M2U/D93 |
11736 | Pakistan |
11741 | Panama |
11761 | Paraguay |
11766 | Parallel |
11778 | Part of the host texture memory budget (in megabytes) that will be scaled by the current drawing resolution scale. |
11793 | Pause / Menu |
11885 | Per Table Folder requires all files to be in the associated rom table folder. If disabled, consult the Wiki for further details. |
11910 | Peru |
11915 | Philippines |
11930 | Pixel Perfect |
11935 | Pixel-Perfect |
11945 | Play (Default) |
11956 | Play this game on several screens (if available) |
11966 | Player distance from lower screen edge (cm) |
11971 | Player's eyes distance from lower screen edge (cm) |
11976 | Playfield configuration |
11981 | Playstation 2 wheel type |
11986 | Plunger |
11991 | Point (Default) |
11996 | Pointer |
12006 | Poland (pl) |
12066 | Position of wii sensor bar relative to the disaply for real wiimotes. |
12101 | Precise (Slowest)(Default) |
12135 | Presets which can improve performance without manually editing the VPinballX.ini file to fine tune performance. |
12140 | Press the N key for 'Novice' or 'No' |
12145 | Press the Y key for 'Yes' |
12162 | Provides a ball trail to make the ball easier to follow. |
12169 | Provides analog controller and mouse support while patching existing rotary controller bugs found in hardware. |
12174 | Puerto Rico |
12179 | Pull plunger |
12184 | Pulse (Default) |
12189 | Punjabi |
12209 | QUERY OCCLUSION |
12219 | Qatar |
12224 | Quick Load |
12229 | Quick Save |
12234 | Quick load |
12239 | Quick save |
12254 | Quit the application |
12259 | Quits the current level |
12264 | RAM EXPANSION UNIT |
12284 | READBACK RESOLVE |
12304 | REFRESH RATE |
12324 | RENDER |
12329 | RENDER MODE |
12339 | RENDER RESOLUTION (SCALING) |
12344 | RENDER TARGET PATH |
12349 | RENDERER |
12354 | RENDERER MODE |
12389 | RF |
12409 | RGB Colour Low/Medium-Resolution |
12449 | ROTATE FACE BUTTONS |
12454 | ROV |
12464 | RTV (Default) |
12479 | RUN TEST MODE |
12517 | Recompiler (Fastest)(Default) |
12538 | Reduces banding between colours and improves the preceived colour depth. |
12552 | Reduces wobbly polygons & warping textures. |
12559 | Refresh state of memory pages to enable gpu written data. (Use for 'Team Ninja' Games to fix missing character models). |
12569 | Relaxed (Fastest) |
12591 | Render target emulation path to use on Direct3D 12. Try changing if you have render issues. |
12602 | Renders polygons and textures at the native resolution. |
12607 | Replace meshed transparency by real transparency. |
12646 | Resampling (Pirch Shift) |
12651 | Research |
12658 | Reserve a non dead zone at the center of the wheel to go straight ahead (in degrees) |
12663 | Reset the application |
12677 | Reset the table, sometimes required for PinMame |
12707 | RetroPad (Default) |
12722 | Retropad (Default) |
12737 | Rice |
12742 | Right |
12747 | Right Flipper |
12752 | Right Manga Save |
12757 | Right Nudge |
12767 | Right flipper |
12772 | Right magnasave |
12782 | Right/Left |
12797 | Romania |
12802 | Romanian |
12837 | Rotates the current object |
12847 | Rough |
12857 | Rumble Pak (Automatic) |
12862 | Run |
12867 | Run the game in test mode to configure certain game options. |
12874 | Runners simplify compatibility of running Windows games. You must have a runner in it's own directory under /userdata/system/wine/custom. |
12894 | S-Video |
12909 | SCALE FACTOR |
12914 | SCALED DITHERING |
12919 | SCALER MODE |
12939 | SCREEN BORDERS |
12944 | SCREEN FILTER |
12949 | SCREEN FILTERING |
12954 | SCREEN HEIGHT |
12959 | SCREEN INCLINATION |
12974 | SCREEN PLAYER Y |
12979 | SCREEN PLAYER Z |
12994 | SCREEN SETTINGS |
13014 | SCREEN WIDTH |
13019 | SCRIPT MODULES |
13024 | SDL CONFIG |
13034 | SDL2 |
13039 | SENSITIVITY |
13044 | SENSOR BAR POSITION |
13079 | SHOW ACHIEVEMENT MESSAGES |
13089 | SHOW HOST CAMERA STATE |
13094 | SHOW HOST MICROPHONE STATE |
13099 | SHOW LID STATE |
13114 | SHOW POINTER |
13119 | SHOW SCREEN LAYOUT |
13124 | SHOW SECRET MESSAGES |
13144 | SKIP CUTSCENES |
13154 | SKIP INTRO VIDEO |
13169 | SMAA |
13179 | SMOOTH VUES |
13204 | SOFT TEXTURE CACHE MEMORY LIMIT |
13209 | SOFT TEXTURE CACHE MEMORY TIMEOUT |
13234 | SOUND VOLUME |
13269 | SPU BLOCK SIZE |
13279 | SPU LOOP DETECTION |
13289 | ST |
13294 | STE |
13299 | STEERING SENSITIVITY |
13319 | STRETCH TO FILL |
13324 | STRICT RENDERING MODE |
13329 | SUBTITLES |
13399 | Safe (Default) |
13414 | Saudi Arabia |
13454 | Scaled |
13459 | Scanline Interpolation Filter (SAI) |
13469 | Screen Resolution (Default) |
13474 | Screen inclination (degree) |
13491 | Seconds a texture should be unused to be considered old enough to be deleted if texture memory usage exceeds Soft Texture Cache limit. |
13506 | Select |
13533 | Select how much graphics memory is allocated for the GPU, may need modifying for some games / systems. |
13540 | Select language will be used if 'Use Firmware Settings' is disabled or if firmware file was not found. |
13559 | Select scale resolution of the game. |
13565 | Select the .SF2 SoundFont file, .ROM file, or interface used for MIDI output. |
13600 | Separate Windows |
13605 | September |
13610 | Serbian |
13615 | Service menu |
13625 | Set desired framerate. |
13641 | Set if you want to limit the FPS in games that are not limited like OutRun2. |
13651 | Set joystick deadzone. |
13656 | Set speed normal |
13681 | Set the desired maximum refresh rate when Vsync is off. |
13693 | Set the target FPS (will only work if FPS LIMITER is enabled). |
13698 | Set to enable lens glare in Outrun 2. |
13705 | Set to keep the aspect ratio (4:3) in games like Sega Race TV and Primeval Hunt. |
13710 | Set to on if you experience flickering in Hummer. |
13717 | Set virtual joysticks gate size. Smaller increases sensitivity. Larger decreases it. |
13722 | Sets the scaler filter mode when rendering. |
13742 | Shader Interpreter only |
13777 | Shoot |
13782 | Shoot Xterm |
13787 | Shoot Zappper |
13792 | Short visible screen edge (cm) |
13812 | Show All |
13827 | Show on screen display messages (memory card saves..). |
13832 | Show the cheat menu |
13842 | Shows or hides the menu bar |
13853 | Shunt 10 |
13858 | Shunt 2 |
13863 | Shunt 3 |
13868 | Shunt 4 |
13873 | Shunt 5 |
13878 | Shunt 6 |
13883 | Shunt 7 |
13888 | Shunt 8 |
13893 | Shunt 9 |
13948 | Sine |
13978 | Skip All |
13988 | Skip Initial |
14006 | Skip cutscene |
14025 | Skip the bios boot logo, may cause default language issues. |
14030 | Skip the initial intro video. |
14042 | Skips Vertical Blank Interrupts when lag is detected, allowing for smooth audio playback when emulation speed is not 100%. |
14087 | Slovak |
14102 | Slovenian |
14117 | Smaller |
14122 | Smooth |
14174 | Smooths the overall picture as it is displayed on the screen. Corrects positioning between pixels. |
14184 | Snow |
14201 | Software mode is faster and more accurate, while OpenGL mode supports scaling 3D graphics. |
14211 | Some games and homebrews require more RAM |
14243 | Sony DS |
14275 | Sound generator. MAME is faster and Nuked is cycle accurate. Original model used YM2612 while later revisions used YM3438. |
14280 | South Africa |
14285 | South Korea |
14382 | Speed hack, enable to disable surface syncing between CPU and GPU. Surface syncing is needed by a few games. |
14397 | Speeds up the game |
14402 | Square Pixels |
14422 | Standard OpenGL (Default) |
14432 | Start / Enter |
14437 | Start / Valid |
14442 | Start game |
14474 | Strafe Left |
14479 | Strafe Right |
14484 | Strafe left |
14489 | Strafe right |
14496 | Straict API specification. Can resolve rare cases of missing graphics and flickering. |
14503 | Stream texture to GPU in parrallel. Can improve performance on more powerful GPU's that have spare headroom. |
14527 | Stretch to Window |
14542 | Stretch to screen |
14552 | Stretches the output to fill the display area. |
14557 | Strong |
14592 | SuperEagle |
14597 | SuperSAI |
14604 | Supports uncapped frame rates, analog controllers, and mouse look functionality. |
14634 | Swap screens |
14659 | Swiss French (ch) |
14664 | Swiss German (ch) |
14671 | Switches between smooth (Bilinear) and sharp (Nearest Neighbor) image scaling. |
14676 | Switches the game to multiplayer mode. |
14681 | Switzerland |
14704 | Syria |
14764 | TEMPEST 2000 |
14789 | TEXTURE MEMORY SCALE SIZE |
14804 | TEXTURE REPLACEMENTS |
14859 | TIME CRISIS FOG HACK |
14864 | TIME STRETCHING THRESHOLD |
14889 | TOUCH MODE |
14909 | TRIPLE BUFFERING |
14919 | TT |
14924 | TT 3.06 |
14929 | TT AUTO |
14934 | TT ETOS 512k |
14939 | TV |
14944 | TV2x CRT Television Filter |
14969 | Take a screenshot |
14984 | Tandy Radio Shack Color Computer cassettes |
14994 | Thailand |
15006 | The area around the joystick's neutral position where input is ignored. Can help reduce unintended inputs. |
15011 | The day within the month of your birthday. |
15030 | The higher the setting, the more blending is emulated in the shader accurately, and the higher the speed penalty will be. |
15035 | The image will be softer which could help with aliasing. |
15045 | The month of your birthay. |
15052 | The sample count of every tile will be incremented on every EVENT_WRITE_ZPD by this number. Setting this to 0 means everything is reported as occluded. |
15057 | The theme colour of the emulated console. |
15074 | This option enables the ability to play Xbox Live Arcade games. May cause compatibility issues with non-XBLA games. |
15088 | This should not be necessary, unless you are not using the default pad2key mapping. |
15098 | Time Stretch (Tempo Change, Best Sound) |
15123 | TinyALSA |
15148 | Toggle run |
15153 | Toggle weapon |
15168 | Top |
15173 | Top Only |
15183 | Top-Left Position, Large |
15188 | Top-Left Position, Medium |
15193 | Top-Left Position, Small |
15198 | Top-Right Position, Large |
15203 | Top-Right Position, Medium |
15208 | Top-Right Position, Small |
15223 | Town map |
15243 | Triangle |
15257 | Trilinear (Forced) |
15262 | Trilinear (PS2) |
15267 | Trinidad and Tobago |
15277 | True Colour |
15282 | Tunisia |
15297 | Turkish (tr) |
15302 | Turn Left |
15307 | Turn Right |
15312 | Turquoise |
15359 | UDP BIND ADDRESS |
15364 | UDP REMOTE ADDRESS |
15369 | UDP Tunnel |
15394 | UPSCALE MODE |
15429 | USE JOYPAD SOUTH BUTTON TO ADD CREDIT |
15439 | USE NEW GRAPHICS |
15449 | USE PRE-EMPTIVE FRAMES |
15464 | USE WHEELS |
15599 | Ukraine |
15604 | Ukrainian |
15614 | Undocked |
15619 | United Arab Emirates |
15624 | United Kingdom |
15629 | United States |
15654 | Unscaled (Default) |
15659 | Until Timeout |
15664 | Up |
15671 | Uploads entire textures at once instead of small pieces. Improves performance in most games. |
15678 | Upright glass panel displaying some illuminated artwork. By default, settings come from the VPinballX.ini configuration file. |
15683 | Upscale filter used for the 2D layers. Requires New 3D engine. |
15693 | Uruguay |
15700 | Use 16 bit audio samples for audio drivers that don't support 32bit. Only use if you get no audio. |
15705 | Use Analog joysticks in addition to D-Pad for DualShock controllers. |
15710 | Use Host |
15716 | Use L2/R2 for Brake/Accel and L1/R1 or R-stick Up/Down for Shift Up/Down. |
15728 | Use Megadrive to automap inputs for a Megadrive style controller with a 6 button layout. |
15733 | Use Potion |
15740 | Use SSAA instead of MSAA for anti-aliasing. SSAA may look better but has a higher performance cost. |
15745 | Use a custom MAME config, do not overwrite config on launch. |
15779 | Use new graphics created from CorsixTH project |
15791 | Use preemptive frames instead of run-ahead. Only runs ahead when controller state changes. |
15807 | Use this to play online with custom servers that reimplement the discontinued Nintendo Wi-Fi. |
15818 | Use to eliminate joystick drift/unwanted input. Effects all controllers. |
15825 | Use to make joystick movement more or less sensitive. Effects all controllers. |
15830 | Use wheels instead of pads if wheels are connected. |
15840 | Useful for N64 style controllers. |
15847 | Useful for N64 style controllers. Limited hotkeys for controllers without dedicated hotkey. |
15862 | Useful to troubleshoot when your Windows game won't start of crashes. |
15872 | Uzbekistan |
15897 | VBI SKIP |
15937 | VIDEO |
15947 | VIDEO FILTERS |
15972 | VIDEO SETTINGS |
16002 | VIOLENCE LEVEL |
16012 | VISUAL NUDGE STRENGTH |
16022 | VSYNC FPS |
16032 | VSync and Audio Resampling need to be enabled. |
16057 | Venezuela |
16067 | Vertical Sync |
16102 | Vietnam |
16107 | Virtual |
16122 | Vsync |
16147 | WARN ABOUT BIOS PROBLEMS |
16152 | WARN ABOUT UNSUPPORTED FEATURES |
16167 | WHEEL DEADZONE |
16172 | WHEEL MIDZONE |
16177 | WHEEL MODEL |
16182 | WHEEL ROTATION |
16187 | WHEELS |
16192 | WIDESCREEN |
16207 | WII CONTROLLERS |
16217 | WINDOWS POSITIONS |
16222 | WINE RUNNER |
16227 | WOLFENSTEIN 3D |
16242 | Weak |
16247 | Weave (Bottom Field First) |
16252 | Weave (Top Field First) |
16266 | When moving |
16272 | When running outside of 100%, adjusts the temp instead of dropping frames. |
16277 | When the Backglass is activated, display the grill. |
16284 | When the Backglass is activated, display the small additional part with the scores. |
16289 | While Touching |
16347 | Wiimmfi (95.217.77.181) |
16372 | Wimpy |
16382 | X-INPUT |
16422 | Yellow |
16427 | Yemen |
16432 | You can hide the pointer on touchscreen devices. |
16437 | ZCULL ACCURACY |
16452 | Zone for which the game doesn't react to the wheel (in degrees) |
16457 | Zoom in the camera |
16462 | Zoom in x5 |
16467 | Zoom out x5 |
16472 | Zoom the camera out |
16573 | concussion missile |
16583 | diagonal filter |
16588 | drop proximity bomb |
16593 | exit game |
16603 | fire primary |
16608 | fire secondary |
16613 | flare |
16662 | homing missile |
16722 | laser |
16732 | linear |
16737 | lottes crt |
16742 | map |
16782 | nxagss |
16802 | plasma cannon |
16807 | proximity bomb |
16812 | quick load |
16817 | quick save |
16837 | rear view |
16862 | scanlines |
16882 | smart missile |
16887 | spreadfire cannon |
16907 | triangular filter |
16917 | use with R3 for cheat automap |
16922 | vulcan cannon |
16927 | wave filter |