Translations
Help us translate Batocera into your favorite language. The process is described on the Wiki.
Diff for CATALĂ€ options
Line | Text |
---|---|
26 | Adjust the cpu power frequency profile whilst in-game. Some systems will benefit from improved voltage handling. |
31 | POWER OPTIONS |
58 | Adjust the cpu power profile whist on battery. Overwrites previous Power Mode(s). |
63 | BATTERY MODE |
71 | Adjust the percentage of power (watts) provided to a Ryzen Mobile Series CPU based on it's default max value. Caution, setting wattage too high could damage your device. |
386 | Use preemptive frames instead of run-ahead. Only runs ahead when controller state changes. |
391 | USE PRE-EMPTIVE FRAMES |
437 | LIGHT GUNS |
442 | CONTROLS |
452 | Use wheels instead of pads if wheels are connected. |
457 | WHEELS |
462 | USE WHEELS |
467 | Maximum wheel rotation from left to right (in degrees) |
472 | WHEEL ROTATION |
477 | Zone for which the game doesn't react to the wheel (in degrees) |
482 | WHEEL DEADZONE |
489 | Reserve a non dead zone at the center of the wheel to go straight ahead (in degrees) |
494 | WHEEL MIDZONE |
638 | Enable the BASIC interpreter. Some games need this. |
643 | INTERNAL BASIC INTERPRETER |
680 | Automatically sets aspect ratio to 16/9 for games that natively support it. 2D elements like HUD/UI may be stretched. |
685 | AUTO WIDESCREEN |
740 | Apply a video filter to mimic various NTSC TV signals. |
745 | VIDEO FILTERS |
750 | NTSC (RF) |
755 | NTSC (RGB) |
760 | NTSC (S-Video) |
765 | NTSC (Composite) |
1340 | Select language will be used if 'Use Firmware Settings' is disabled or if firmware file was not found. |
1417 | Software mode is faster and more accurate, while OpenGL mode supports scaling 3D graphics. |
1422 | VIDEO SETTINGS |
1427 | RENDERER MODE |
1437 | OpenGL (Overwrites Libretro API settings) |
1442 | Degree in which 3D graphics are scaled up. OpenGL renderer only. |
1447 | 1x native (256 x 192) |
1452 | 2x native (512 x 384) |
1457 | 3x native (768 x 576) |
1462 | 4x native (1024 x 768) |
1467 | 5x native (1280 x 960) |
1472 | 6x native (1536 x 1152) |
1477 | 7x native (1792 x 1344) |
1482 | 8x native (2048 x 1536) |
1489 | Enable this if your game's 3D modles are not rendered correctly. OpenGL renderer only. |
1494 | IMPROVED POLYGON SPLITTING |
1504 | Affects how the emulated screens are scaled. OpenGL renderer only. |
1509 | SCREEN FILTERING |
1524 | Determines how the cursor should apprear on the botton screen. |
1529 | SCREEN SETTINGS |
1534 | CURSOR MODE |
1539 | Never |
1544 | While Touching |
1549 | Until Timeout |
1554 | Always |
1559 | Cursor timeout in seconds when using Cursor Mode - Until Timeout. |
1564 | CURSOR TIMEOUT |
1569 | 1 second |
1574 | 2 seconds |
1579 | 3 seconds |
1584 | 5 seconds |
1589 | 10 seconds |
1594 | 15 seconds |
1599 | 20 seconds |
1604 | 30 seconds |
1609 | 60 seconds |
1614 | Determine how the console's touch screen in emulated. |
1619 | TOUCH MODE |
1629 | Pointer |
1636 | Use this to play online with custom servers that reimplement the discontinued Nintendo Wi-Fi. |
1641 | FIRMWARE SETTINGS |
1646 | DNS OVERRIDE |
1651 | Kaeru WFC (178.62.43.212) |
1656 | AltWFC (172.104.88.237) |
1661 | Wiimmfi (95.217.77.181) |
1666 | Force Default DNS |
1671 | Don't Override |
1676 | Overrides the language mode of the emulated console. |
1681 | Use Host |
1691 | The theme colour of the emulated console. |
1696 | FAVOURITE COLOUR |
1701 | Gray |
1706 | Brown |
1716 | Light Pink |
1721 | Orange |
1726 | Yellow |
1731 | Lime |
1736 | Light Green |
1741 | Dark Green |
1746 | Turquoise |
1751 | Light Blue |
1761 | Dark Blue |
1766 | Dark Purple |
1771 | Light Purple |
1776 | Dark Pink |
1781 | The month of your birthay. |
1786 | BIRTH MONTH |
1791 | January |
1796 | February |
1801 | March |
1806 | April |
1811 | May |
1816 | June |
1821 | July |
1826 | August |
1831 | September |
1836 | October |
1841 | November |
1846 | December |
1851 | The day within the month of your birthday. |
1856 | BIRTH DAY |
1861 | 1st |
1866 | 2nd |
1871 | 3rd |
1876 | 4th |
1881 | 5th |
1886 | 6th |
1891 | 7th |
1896 | 8th |
1901 | 9th |
1906 | 10th |
1911 | 11th |
1916 | 12th |
1921 | 13th |
1926 | 14th |
1931 | 15th |
1936 | 16th |
1941 | 17th |
1946 | 18th |
1951 | 19th |
1956 | 20th |
1961 | 21st |
1966 | 22nd |
1971 | 23rd |
1976 | 24th |
1981 | 25th |
1986 | 26th |
1991 | 27th |
1996 | 28th |
2001 | 29th |
2006 | 30th |
2011 | 31st |
2017 | Enable to display an on-screen message if trying to use unsupported features. |
2022 | ON-SCREEN DISPLAY & NOTIFCATIONS |
2027 | WARN ABOUT UNSUPPORTED FEATURES |
2032 | Enable to display if your BIOS haas known problems. |
2037 | WARN ABOUT BIOS PROBLEMS |
2043 | Enable to show which screen layout with the configured sequence is active. |
2048 | SHOW SCREEN LAYOUT |
2053 | Enable to show whether your device's microphone is active. |
2058 | SHOW HOST MICROPHONE STATE |
2063 | Enable to show whether your device's camera is active. |
2068 | SHOW HOST CAMERA STATE |
2073 | Enable to show whether the emulated screens are closed. |
2078 | SHOW LID STATE |
2171 | Enables or disable on screen messages. |
2176 | OSD MESSAGES |
2803 | Enable Gravis Utrasound emulation. Ensure the ULTRASND folder is in the root of your |
2808 | ENABLE GRAVIS ULTRASOUND |
2819 | Select the .SF2 SoundFont file, .ROM file, or interface used for MIDI output. |
2829 | General MIDI SoundFont (Default) |
2839 | Frontend MIDI driver |
2874 | Reduces wobbly polygons & warping textures. |
2985 | Digital Controller (Gamepad) |
3678 | Use Megadrive to automap inputs for a Megadrive style controller with a 6 button layout. |
3683 | CONTROLLERS |
3688 | CONTROLLER 1 INPUT MAPPING |
3693 | Retropad (Default) |
3698 | Megadrive |
3703 | CONTROLLER 2 INPUT MAPPING |
3708 | CONTROLLER 3 INPUT MAPPING |
3713 | CONTROLLER 4 INPUT MAPPING |
3770 | Sound generator. MAME is faster and Nuked is cycle accurate. Original model used YM2612 while later revisions used YM3438. |
3775 | FM SYNTHESIZER |
3780 | MAME (YM2612) |
3785 | MAME (ASIC YM3438) |
3790 | MAME (Enhanced YM3438) |
3795 | Nuked (YM2612) |
3800 | Nuked (YM3438) |
3874 | Choose your desired Atari machine type. |
3879 | ATARI MACHINE TYPE |
3884 | ST |
3889 | Mega ST |
3894 | STE |
3899 | Mega STE |
3904 | TT |
3909 | Falcon |
3914 | Choose your desired Atari CPU type. |
3919 | ATARI CPU TYPE |
3924 | Choose your desired Atari CPU clock rate. |
3929 | ATARI CPU CLOCK RATE |
3934 | 8 MHz |
3939 | 16 MHz |
3944 | 32 MHz |
3949 | Choose your desired Atari ST memory size. |
3954 | ATARI ST MEMORY SIZE |
3959 | 256 KB |
3964 | 512 KB |
3969 | 1 MB |
3974 | 2 MB |
3979 | 2.5 MB |
3984 | 4 MB |
3989 | 8 MB |
3994 | 10 MB |
3999 | 14 MB |
4004 | Choose your desired Atari Monitor. |
4009 | ATARI MONITOR TYPE |
4014 | Monochrome High-Resolution |
4019 | RGB Colour Low/Medium-Resolution |
4024 | TV |
4029 | Choose your desired pixel aspect ratio. |
4039 | Square Pixels |
4044 | Atari Monitor |
4049 | NTSC TV |
4054 | PAL TV |
4061 | Atari ST monitors had a visible border around the main screen area, but most software does not display anything in it. |
4066 | SCREEN BORDERS |
4071 | Hide |
4076 | Crop 720p (240, 480) |
4081 | Crop 1080p (270, 540) |
4086 | Choose your desired pause screen display type. |
4091 | PAUSE SCREEN DISPLAY |
4096 | Help and Information |
4101 | Floppy Disk List |
4106 | Bouncing Box |
4111 | Snow |
4116 | Darken |
4121 | No Indicator |
4131 | 480p |
4141 | 4k |
4146 | 8k |
4151 | Replace meshed transparency by real transparency. |
4156 | IMPROVED MESH |
4161 | Apply gouraud shading instead of flat shading. |
4166 | IMPROVED BANDING |
4196 | Choose system BIOS language. |
4201 | BIOS Language |
4206 | Use a custom MAME config, do not overwrite config on launch. |
4794 | Camputers Lynx floppies |
4814 | Lynx 128k |
4824 | Tandy Radio Shack Color Computer cassettes |
5491 | Justifier |
5727 | Useful for N64 style controllers. Limited hotkeys for controllers without dedicated hotkey. |
5732 | CONTROLLER 1 |
5742 | RetroPad (Default) |
5747 | N64 |
5752 | N64 (Limited Hotkeys) |
5757 | Useful for N64 style controllers. |
5762 | CONTROLLER 2 |
5767 | CONTROLLER 3 |
5772 | CONTROLLER 4 |
5782 | CONTROLLER PAK |
5797 | Rumble Pak (Automatic) |
5803 | Use to eliminate joystick drift/unwanted input. Effects all controllers. |
5808 | JOYSTICK DEADZONE |
5813 | 15% (Default) |
5820 | Use to make joystick movement more or less sensitive. Effects all controllers. |
5825 | JOYSTICK SENSITIVITY |
5830 | 100% (Default) |
5855 | Only applies when using Parallel-RDP as the chosen RDP Plugin. |
5860 | PARALLEL-RDP UPSCALER |
6177 | Set desired framerate. |
6182 | FRAMERATE |
6333 | Choose the Parallel N64 graphics plugin. |
6338 | GRAPHICS PLUGIN |
6343 | Glide64 |
6348 | Gln64 |
6353 | Rice |
6358 | Angrylion |
6363 | Parallel |
6393 | Skip the bios boot logo, may cause default language issues. |
6398 | BIOS FAST BOOT |
6463 | Hyper Blaster/Justifier |
6653 | 480x272 (Default) |
6808 | PAL 288x576px 50Hz (auto) |
6813 | NTSC 240x480px 60Hz (auto) |
7330 | Monochrome |
7335 | RF |
7345 | S-Video |
7755 | Some games and homebrews require more RAM |
7760 | RAM EXPANSION UNIT |
7765 | 128kB (1700) |
7770 | 256kB (1764) |
7775 | 512kB (1750) |
7780 | 1024kB |
7785 | 2048kB |
7790 | 4096kB |
7795 | 8192kB |
7800 | 16384kB |
8040 | Change the system's language. |
8045 | Deutsch |
8080 | Changing driver can improve audio performance and reduce distortion. Alsathread is recommended for low-end systems. |
8085 | AUDIO DRIVER |
8090 | ALSA |
8095 | ALSAThread |
8100 | TinyALSA |
8105 | SDL2 |
8110 | Pulse (Default) |
8497 | Arrange the dual screen layout. Separate windows can be changed with Hotkey+R2. |
8502 | Top Only |
8507 | Bottom Only |
8512 | Large Top |
8517 | Large Bottom |
8522 | Left/Right |
8527 | Right/Left |
8532 | Separate Windows |
8537 | Hybrid Screen Top |
8542 | Hybrid Screen Bottom |
8547 | GRAPHICS |
8584 | Compile shaders using background threads to avoid shader compilation stutter. May cause graphical glitches. |
8589 | ENABLE ASYNC SHADER COMPILATION |
8629 | Hide crosshairs in supported games e.g. ActionMax, Maddog II. |
8684 | Enable or disable bezels being added when content is a 4:3 aspect with a widescreen display. |
8689 | BEZELS |
8694 | Shunt 2 |
8699 | Shunt 3 |
8704 | Shunt 4 |
8709 | Shunt 5 |
8714 | Shunt 6 |
8719 | Shunt 7 |
8724 | Shunt 8 |
8729 | Shunt 9 |
8734 | Shunt 10 |
8784 | Automatic ratio |
8811 | Compile shaders on next launch of game (one time). Reduces micro-freezes. Vulkan only. |
8828 | Use SSAA instead of MSAA for anti-aliasing. SSAA may look better but has a higher performance cost. |
8840 | Enabling will allow for correct emulation of texture wrapping. This comes at a cost of potential worse performance. |
8845 | MANUAL TEXTURE SAMPLING |
8917 | Skips Vertical Blank Interrupts when lag is detected, allowing for smooth audio playback when emulation speed is not 100%. |
8922 | VBI SKIP |
8937 | Enable controller rumble capabilities if supported by the controller. |
8947 | GAMECUBE CONTROLLER 1 |
8982 | GAMECUBE CONTROLLER 2 |
8992 | GAMECUBE CONTROLLER 3 |
9002 | GAMECUBE CONTROLLER 4 |
9012 | Moves South to West, West to North, etc. Standard controller type only. |
9017 | ROTATE FACE BUTTONS |
9022 | Set joystick deadzone. |
9027 | DEADZONE |
9032 | 5% (Default) |
9039 | Set virtual joysticks gate size. Smaller increases sensitivity. Larger decreases it. |
9044 | JOYSTICK GATE SIZE |
9049 | Smaller |
9054 | Normal (Default) |
9059 | Larger |
9064 | Enables Dolby Pro Logic II for surround sound. May impact performance. |
9074 | DOLBY PRO LOGIC II |
9079 | Show on screen display messages (memory card saves..). |
9091 | Enable Gamecube boot animation and BIOS access (requires IPL.bin BIOS in appropriate user directory). |
9096 | ENABLE BOOT ANIMATION |
9101 | Change the Gamecube system language. |
9106 | GAMECUBE LANGUAGE |
9111 | English/Japanese |
9121 | WII CONTROLLERS |
9141 | Classic Controller Pro |
9166 | Position of wii sensor bar relative to the disaply for real wiimotes. |
9171 | SENSOR BAR POSITION |
9176 | Bottom (Default) |
9181 | Top |
9251 | Determines the speed and the runahead behaviour of the system. |
9266 | VSync and Audio Resampling need to be enabled. |
9276 | Ensure every frame the console renders is displayed to screen. |
9281 | OPTIMAL FRAME PACING |
9298 | Match Window |
9318 | Enabling will smooth out the image. |
9330 | Fills the screen regardless of the aspect ratio. Doesn't work with Integer Upscaling. |
9335 | STRETCH TO FILL |
9360 | Bilinear (No Edge Blending) |
9385 | 24-bit, disables dithering. |
9395 | Makes the dither pattern much less obvious at higher resolutions. |
9400 | SCALED DITHERING |
9406 | When running outside of 100%, adjusts the temp instead of dropping frames. |
9416 | Off (Noisy) |
9421 | Resampling (Pirch Shift) |
9426 | Time Stretch (Tempo Change, Best Sound) |
9431 | Force progressive render / scan. |
9436 | DISABLE INTERLACING |
9461 | Use Analog joysticks in addition to D-Pad for DualShock controllers. |
9531 | Recompiler (Fastest)(Default) |
9576 | ACHIEVEMENTS |
9581 | CROSSHAIR |
9705 | Allow mapping Future Pinball with Pad to Keyboard. |
9835 | Choose your Atari hard drive type for the .hd extension file. |
9840 | ATARI HARD DRIVE TYPE |
9845 | IDE (Default) |
9850 | ASCI |
10272 | Apply a multiplier to the joystick's input to lower or increase responsiveness. |
10277 | SENSITIVITY |
10282 | 0.5x |
10287 | 0.6x |
10292 | 0.7x |
10297 | 0.8x |
10302 | 0.9x |
10307 | 1.1x |
10312 | 1.2x |
10317 | 1.3x |
10322 | 1.4x |
10327 | 1.5x |
10334 | The area around the joystick's neutral position where input is ignored. Can help reduce unintended inputs. |
10339 | 1% (Default) |
10344 | Limit FPS to reduce high CPU usage. |
10349 | LIMIT FPS |
10377 | scanlines |
10382 | diagonal filter |
10387 | triangular filter |
10392 | wave filter |
10397 | lottes crt |
10402 | 4xrgss |
10407 | nxagss |
10412 | Display on screen information like savestate, config warning etc... |
10417 | Fit to Window / Fullscreen |
10422 | Auto Standard (4:3 interlaced / 3:2 progressive) |
10437 | Adjusts Full Motion Video movies aspect ratio. |
10442 | FMV ASPECT RATIO |
10447 | FMV movie deinterlacing. |
10452 | DEINTERLACING |
10457 | Weave (Top Field First) |
10462 | Weave (Bottom Field First) |
10467 | Bob (Top Field First) |
10472 | Bob (Bottom Field First) |
10477 | Blend (Top Field First) |
10482 | Blend (Bottom Field First) |
10487 | Adaptive (Top Field First) |
10492 | Adaptive (Bottom Field First) |
10499 | Smooths the overall picture as it is displayed on the screen. Corrects positioning between pixels. |
10509 | Bilinear (Smooth) |
10514 | Bilinear (Sharp) |
10519 | ENABLE WIDESCREEN PATCHES |
10524 | Enable to improve bluriness. |
10529 | ANTI-BLUR |
10534 | Enable No-interlacing Patches. |
10539 | INTERLACING PATCHES |
10544 | Can sharpen images in lower resolutions. |
10624 | Choose mipmapping type. |
10629 | MIPMAPPING |
10634 | Basic (generated Mipmaps) |
10639 | Full (PS2 Mipmaps) |
10644 | Control the texture filtering of the emulation. |
10649 | Bilinear (Forced) |
10659 | Bilinear (Forced excluding sprite) |
10664 | Control the texture's trilinear filtering of the emulation. |
10679 | Trilinear (PS2) |
10684 | Trilinear (Forced) |
10690 | Reduces banding between colours and improves the preceived colour depth. |
10695 | DITHERING |
10700 | Unscaled (Default) |
10705 | Scaled |
10710 | Force 32bit |
10717 | The higher the setting, the more blending is emulated in the shader accurately, and the higher the speed penalty will be. |
10722 | BLENDING ACCURACY |
10732 | Basic (Recommended) |
10749 | Uploads entire textures at once instead of small pieces. Improves performance in most games. |
10764 | Full (Hash Cache) |
10788 | Applies the FXAA anti-aliasing algorithm to improve the visual quality of games. |
10798 | Automatically loads and applies cheats on game start. |
10803 | CHEATS |
10808 | Allows up to 8 controllers in supported games. |
10813 | Maximum 2 Players (Default) |
10818 | Maximum 4 Players |
10823 | Maximum 8 Players |
10828 | Allows user replaceable textures. |
10833 | TEXTURE REPLACEMENTS |
10840 | Necessary for some guns to replace fog textures as a workaround in Time Crisis - Crisis Zone. |
10845 | TIME CRISIS FOG HACK |
10850 | Playstation 2 wheel type |
10855 | WHEEL MODEL |
10860 | Driving Force |
10865 | Driving Force Pro |
10870 | GT Force |
10875 | Virtual |
10989 | CPU |
11114 | May provide performance gain on CPUs with low core/thread count at the expense of possible broken timings. |
11119 | SPU LOOP DETECTION |
11126 | Mega and Giga modes may improve performance. Use the Safe mode for maximum compatibility. |
11131 | SPU BLOCK SIZE |
11136 | Safe (Default) |
11141 | Mega |
11146 | Giga |
11153 | Helps reduce CPU power consumption by throttling the CPU when not needed. Useful for handhelds. |
11158 | MAX POWER SAVING CPU-PREEMPTIONS |
11163 | Moderate |
11168 | Maximum |
11178 | VIDEO |
11188 | RENDER |
11210 | ANISOTROPIC FILTER |
11215 | Can improve performance at the expense of graphics accuracy. |
11220 | ZCULL ACCURACY |
11225 | Precise (Slowest)(Default) |
11230 | Approximate (Fast) |
11235 | Relaxed (Fastest) |
11242 | Controls precision of generated shaders. Low quality can improved performance. |
11267 | RENDER RESOLUTION (SCALING) |
11282 | OUTPUT SCALING |
11303 | Legacy (single threaded) |
11308 | Async (multi threaded)(Default) |
11313 | Async with Shader Interpreter |
11318 | Shader Interpreter only |
11323 | Only applicable when either Async Shader mode is set. |
11328 | NUMBER OF SHADER COMPILER THREADS |
11346 | Straict API specification. Can resolve rare cases of missing graphics and flickering. |
11351 | STRICT RENDERING MODE |
11364 | Distorts the output to fill the display fully Overrides aspect ratio. |
11390 | Offloads some RSX operations to a secondary thread. Improves performance in high-core processors. |
11395 | MULTITHREADED RSX |
11402 | Stream texture to GPU in parrallel. Can improve performance on more powerful GPU's that have spare headroom. |
11407 | ASYNCHRONOUS TEXTURE STREAMING |
11412 | On (Vulkan Only) |
11417 | Choose number of audio channels. |
11444 | Use 16 bit audio samples for audio drivers that don't support 32bit. Only use if you get no audio. |
11449 | CONVERT TO 16-BIT |
11466 | Duration of audio buffer in milliseconds. Higher numbers may cause audio latency. |
11471 | AUDIO BUFFER DURATION |
11476 | 10ms |
11481 | 20ms |
11486 | 40ms |
11491 | 60ms |
11496 | 80ms |
11501 | 100ms (Default) |
11506 | 120ms |
11511 | 140ms |
11516 | 160ms |
11521 | 180ms |
11526 | 200ms |
11531 | 220ms |
11536 | 240ms |
11556 | Buffer fill level (in percentage) below which time stretching will start. |
11561 | TIME STRETCHING THRESHOLD |
11566 | 75% (Default) |
11583 | Default uses SDL2, otherwise enable controller specific capabilities. Sony DS won't work with clone controllers. |
11588 | PS3 CONTROLLER 1 |
11593 | Legacy Evdev |
11598 | Sony DS |
11603 | PS3 CONTROLLER 2 |
11608 | PS3 CONTROLLER 3 |
11613 | PS3 CONTROLLER 4 |
11618 | PS3 CONTROLLER 5 |
11623 | PS3 CONTROLLER 6 |
11628 | PS3 CONTROLLER 7 |
11633 | Select scale resolution of the game. |
11638 | SCALE FACTOR |
11643 | Sets the scaler filter mode when rendering. |
11648 | SCALER MODE |
11653 | HQ (bilinear filter) |
11658 | Edge (sharper filet) |
11663 | AdvMame |
11668 | Scanline Interpolation Filter (SAI) |
11673 | SuperSAI |
11678 | SuperEagle |
11683 | Pixel-Perfect |
11688 | DotMatrix |
11693 | TV2x CRT Television Filter |
11698 | Stretches the output to fill the display area. |
11703 | Center (Default) |
11708 | Pixel Perfect |
11713 | Even Pixels |
11718 | Fit resolution scale |
11723 | Stretch to screen |
11728 | Fit 4:3 Aspect Ratio |
11733 | Choose your preferred renderer. |
11738 | RENDERER |
11743 | OpenGL with Shaders |
11748 | Choose your preferred language. |
11753 | Chinese (Mandarin) |
11763 | Hebrew |
11768 | Czech |
11877 | RENDER MODE |
11882 | HLE (per-strip) |
11887 | HLE (per-pixel) |
11892 | LLE |
12004 | For playing driving games with a game pad, it is sometimes a good idea to use a value larger than 100%% so that the steering feels less sensitive on a thumbstick. |
12009 | STEERING SENSITIVITY |
12083 | linear |
12093 | Enabled or disbale the mouse cursor. Useful for CG's menus. |
12098 | CURSOR |
12231 | Depends on video mode being set to BGFX. |
12276 | Play this game on several screens (if available) |
12281 | MULTISCREENS |
12331 | When moving |
12338 | Runners simplify compatibility of running Windows games. You must have a runner in it's own directory under /userdata/system/wine/custom. |
12343 | WINE RUNNER |
12348 | Converts DirectX 8/9/10/11/12 calls to Vulkan. |
12375 | Choose whether to pass SDL Game Controller config to the Windows game. Disabling may help with some games. |
12380 | SDL CONFIG |
12446 | Enable support for Chinese, Japanese and Korean input methods. |
12488 | Force Nvidia GPUs to always be reported as AMD GPUs to workaround game issues. |
12499 | NVAPI is NVIDIA's core software that allows direct access to NVIDIA GPU. |
12504 | ENABLE NVAPI |
12537 | Useful to troubleshoot when your Windows game won't start of crashes. |
12665 | Native |
12685 | Increase to 128 MiB for debug or homebrew applications. |
12707 | Nat to access internet from xemu machine. Udp for System Link. Default (Auto) disables network access. |
12712 | NETWORK |
12717 | NETWORK TYPE |
12722 | NAT |
12727 | UDP Tunnel |
12734 | Destination address and port to forward packets to. Leave this empty if you want to enter it manually in the xemu.toml configuration file. |
12739 | UDP REMOTE ADDRESS |
12746 | Local address and port to receive packets on. Leave this empty if you want to enter it manually in the xemu.toml configuration file. |
12751 | UDP BIND ADDRESS |
12838 | Screen Resolution (Default) |
12843 | Enable widescreen support. |
12848 | ENABLE WIDESCREEN |
12853 | Enable scanlines for roms that support it. |
12858 | ENABLE SCANLINES |
12971 | OPENGL RENDERING RESOLUTION |
12976 | 1x (~480) |
12981 | 2x (~960) |
12986 | 4x (~1920p) |
12991 | 8x (~4320p / 8k) |
12996 | 16x (~7680p / 16k) |
13001 | PRESENTATION MODE |
13006 | Fill Screen |
13011 | Fit Screen |
13016 | Original Size |
13021 | Only applicable when using OpenGL. |
13026 | 0.5x (360p/540p) [EXPERIMENTAL] |
13031 | 0.75x (540p/810p) [EXPERIMENTAL] |
13036 | 1x (720p/1080p) |
13041 | 1.5x (1080p/1620p) [EXPERIMENTAL] |
13071 | 7x (5040p/7560p) |
13076 | 8x (5760p/8640p) |
13096 | Force 32:9 |
13104 | Fix screen tearing. FIFO (Vsync) does not drop frames. FIFO Relaxed allows tearing as it recovers from a slow down. Mailbox can have lower latency but may drop frames. |
13109 | Immediate |
13114 | Mailbox (Recommended) |
13119 | FIFO (VSync On) |
13124 | FIFO Relaxed |
13136 | FXAA has a lower performance impact, goof for low resolutions. SMAA offers best quality. |
13146 | SMAA |
13161 | AMD FidelityFX Super Resolution |
13168 | GPU emulation accuracy. Most games render fine with Normal. High is required to ensure particles render correctly. |
13173 | ACCURACY LEVEL |
13178 | Extreme |
13193 | Choose whether the virtual switch is docked or not. |
13198 | DOCK MODE |
13203 | Undocked |
13208 | Docked (Default) |
13650 | Choose which graphics API library to use. D3D12 may yield better results with faster GPUs. |
13655 | D3D12 (Default) |
13660 | Native Vulkan |
13667 | This option enables the ability to play Xbox Live Arcade games. May cause compatibility issues with non-XBLA games. |
13726 | Refresh state of memory pages to enable gpu written data. (Use for 'Team Ninja' Games to fix missing character models). |
13731 | CLEAR MEMORY PAGE STATE |
13738 | Render target emulation path to use on Direct3D 12. Try changing if you have render issues. |
13743 | RENDER TARGET PATH |
13748 | Any |
13753 | RTV (Default) |
13758 | ROV |
13765 | The sample count of every tile will be incremented on every EVENT_WRITE_ZPD by this number. Setting this to 0 means everything is reported as occluded. |
13770 | QUERY OCCLUSION |
13775 | 1000 (Default) |
13782 | D3D12, read render-to-texture results on the CPU. Needed in some games, but causes mid-frame synchronization, so it has a huge performance impact. |
13787 | READBACK RESOLVE |
13794 | Maximum host texture memory usage (in megabytes) above which textures will be destroyed as soon as possible. |
13799 | HARD TEXTURE CACHE MEMORY LIMIT |
13804 | 768MB (Default) |
13809 | 1536MB |
13814 | 2304MB |
13819 | 3072MB |
13824 | 3840MB |
13829 | 4096MB |
13834 | 5120MB |
13839 | 6144MB |
13846 | Part of the host texture memory budget (in megabytes) that will be scaled by the current drawing resolution scale. |
13851 | TEXTURE MEMORY SCALE SIZE |
13856 | 24MB (Default) |
13861 | 72MB |
13868 | Maximum host texture memory usage (in megabytes) above which old textures will be destroyed. Set below hard limit. |
13873 | SOFT TEXTURE CACHE MEMORY LIMIT |
13878 | 384MB (Default) |
13883 | 768MB |
13888 | 2048MB |
13895 | Seconds a texture should be unused to be considered old enough to be deleted if texture memory usage exceeds Soft Texture Cache limit. |
13900 | SOFT TEXTURE CACHE MEMORY TIMEOUT |
13905 | 15s |
13910 | 30s (Default) |
13915 | 45s |
13920 | 60s |
13926 | Enable cache mount. Can improve performance and compatibility in some games. |
13931 | MOUNT CACHE |
13952 | Fix screen tearing. With Some games you need to turn VSync on in the games options. |
13959 | Manually set VSYNC frames per second. Ideally this should match your monitor refresh rate. |
13964 | VSYNC FPS |
13969 | 165fps |
13976 | Enable or disable Xenia patches. These patches can fix graphics problems in some games. |
13981 | GAME PATCHES |
13996 | Use new graphics created from CorsixTH project |
14001 | USE NEW GRAPHICS |
14008 | Free Build or Sandbox mode. You cannot win or lose custom made maps if this is set to true. You also don't have to worry about money. |
14013 | ENABLE SANDBOX MODE |
14018 | Enable or Disable Intro movie (Enabled by default). |
14023 | PLAY INTRO MOVIE |
14038 | OpenGL (x86 only) |
14043 | OpenGLES (Default) |
14050 | Speed hack, enable to disable surface syncing between CPU and GPU. Surface syncing is needed by a few games. |
14055 | DISABLE SURFACE SYNC |
14060 | The image will be softer which could help with aliasing. |
14065 | LINEAR FILTERING |
14075 | You can hide the pointer on touchscreen devices. |
14080 | SHOW POINTER |
14087 | Select how much graphics memory is allocated for the GPU, may need modifying for some games / systems. |
14092 | GRAPHICS MEMORY |
14097 | 256MB (Default) |
14107 | Better performance with hardware rendering. |
14112 | Hardware (default) |
14117 | Vsync |
14124 | Per Table Folder requires all files to be in the associated rom table folder. If disabled, consult the Wiki for further details. |
14129 | EXPERT SETTINGS |
14134 | PER TABLE FOLDER |
14139 | Provides a ball trail to make the ball easier to follow. |
14144 | BALL TRAIL STRENGTH |
14149 | 0% (Default) |
14154 | Affects just the visual effect of nudging. |
14159 | VISUAL NUDGE STRENGTH |
14164 | 0 (No Visual Effect) |
14169 | Framerate limiter to reduce CPU utilisation. |
14174 | MAXIMUM FRAMERATE |
14179 | 0 (Defaults Unlimited) |
14186 | Fix screen tearing. Adaptive Sync (Default) synchronizes on video sync, except for late frames (below target FPS) which are displayed immediately. |
14191 | Vertical Sync |
14196 | Adaptive Sync (Default) |
14203 | Presets which can improve performance without manually editing the VPinballX.ini file to fine tune performance. |
14208 | PERFORMANCE PRESETS |
14213 | Default Performance Settings |
14218 | Low-end Computer |
14223 | High-end Computer |
14228 | Alternative Coloured Dot Matrix Display (needs additional file). |
14233 | ALTCOLOR |
14238 | Playfield configuration |
14243 | WINDOWS POSITIONS |
14248 | PLAYFIELD |
14256 | Extra DMD (Dot Matrix Display) window to display the score for tables with a pinmame rom. By default, settings come from the VPinballX.ini configuration file. |
14261 | PINMAME DMD |
14266 | Top-Right Position, Small |
14271 | Top-Right Position, Medium |
14276 | Top-Right Position, Large |
14281 | Top-Left Position, Small |
14286 | Top-Left Position, Medium |
14291 | Top-Left Position, Large |
14296 | On screen 2 if available |
14301 | On screen 3 if available |
14309 | Extra DMD (Dot Matrix Display) window to display the score for tables without a rom. By default, settings come from the VPinballX.ini configuration file. |
14314 | FLEX DMD |
14321 | Upright glass panel displaying some illuminated artwork. By default, settings come from the VPinballX.ini configuration file. |
14326 | BACKGLASS (B2S) |
14333 | When the Backglass is activated, display the small additional part with the scores. |
14338 | DISPLAY BACKGLASS DMD |
14343 | When the Backglass is activated, display the grill. |
14348 | DISPLAY BACKGLASS GRILL |
14353 | DMD window ratio |
14358 | DMD SIZE |
14365 | Inverse the Backglass and the Playfield. Usefull to use the Backglass as main screen for other emulators. |
14370 | INVERSE PLAYFIELD AND B2S |
14377 | FULLSCREEN gives you a top-down view on the playfield. For cabinet use or multi-window on desktop. |
14382 | PLAYFIELD MODE |
14387 | DESKTOP |
14392 | FULLSCREEN |
14397 | FULL SINGLE SCREEN |
14402 | Enable the custom values below. |
14407 | DISPLAY PHYSICAL SETUP |
14412 | ENABLE CUSTOM DISPLAY PHYSICAL SETUP |
14417 | Long visible screen edge (cm) |
14422 | SCREEN WIDTH |
14427 | Short visible screen edge (cm) |
14432 | SCREEN HEIGHT |
14437 | Screen inclination (degree) |
14442 | SCREEN INCLINATION |
14447 | Player distance from lower screen edge (cm) |
14452 | SCREEN PLAYER Y |
14457 | Player's eyes distance from lower screen edge (cm) |
14462 | SCREEN PLAYER Z |
14467 | Adjust the music volume. Some tables may have its own settings. |
14472 | MUSIC VOLUME |
14477 | Adjust the mechanical sounds of the table. |
14482 | SOUND VOLUME |
14487 | Alternative sounds for the table (needs additional files). |
14492 | ALTERNATIVE SOUND |
14499 | This should not be necessary, unless you are not using the default pad2key mapping. |
14504 | USE JOYPAD SOUTH BUTTON TO ADD CREDIT |
14509 | 200p |
14514 | 400p |
14519 | 600p |
14524 | 768p |
14529 | 800p |
14534 | 960p |
14539 | WIDESCREEN |
14544 | Set the desired maximum refresh rate when Vsync is off. |
14549 | REFRESH RATE |
14554 | 30 fps |
14559 | 50 fps |
14564 | 60 fps (Default) |
14569 | 75 fps |
14574 | 120 fps |
14579 | 144 fps |
14584 | 240 fps |
14589 | Choose which graphics renderer to use. |
14594 | GRAPHICS RENDERER |
14599 | Classic Software |
14604 | GPU / OpenGL (Default) |
14609 | COLOUR MODE |
14614 | 8-bit (Classic) |
14619 | 8-bit Interpolated |
14624 | True Colour |
14631 | Choose to render high definition graphics textures. Requires OpenGL, True Colour and the enhanced.gob file. |
14636 | HD TEXTURES |
14641 | BILINEAR FILTER |
14646 | Choose to use Bloom post processing. |
14651 | BLOOM |
14656 | Enable / Disable sound in menus. |
14661 | MENU SOUNDS |
14666 | Enable 16-channel iMuse Digital Audio. |
14671 | DIGITAL AUDIO |
14676 | Enable / Disable fight music. |
14681 | FIGHT MUSIC |
14686 | Enable / Disable automatic aiming. |
14691 | AUTO AIM |
14696 | Enable / Disable showing secret found messages. |
14701 | SHOW SECRET MESSAGES |
14706 | AUTOMATICALLY RUN |
14711 | Bobba Fett Face Player Fix |
14716 | BOBBA FETT FIX |
14721 | SMOOTH VUES |
14726 | Choose to enable or disable cutscenes. |
14731 | SKIP CUTSCENES |
14736 | Show All |
14741 | Skip Initial |
14746 | Skip All |
14751 | Standard OpenGL (Default) |
14756 | Enhanced OpenGL |
14761 | 2x (Default) |
14766 | Skip the initial intro video. |
14771 | SKIP INTRO VIDEO |
14776 | Play (Default) |
14781 | Choose the games difficulty. |
14786 | GAME DIFFICULTY |
14791 | Easy |
14796 | Hard |
14801 | Choose the combat difficulty. |
14806 | COMBAT DIFFICULTY |
14811 | Wimpy |
14816 | Rough |
14821 | Choose the preferred violence level. |
14826 | VIOLENCE LEVEL |
14831 | Minimal |
14836 | Maximum Blood |
14841 | SUBTITLES |
14846 | Classic (Default) |
14851 | Blocky Filtered |
14856 | Smooth |
14861 | 4x MULTISAMPLING |
14866 | Afrikaans |
14871 | Albanian |
14876 | Bulgarian |
14881 | Catalan |
14886 | Danish |
14891 | Finnish |
14896 | Hungarian |
14901 | Irish |
14906 | Punjabi |
14911 | Romanian |
14916 | Serbian |
14921 | Slovak |
14926 | Slovenian |
14931 | Ukrainian |
14936 | Enable triple buffering. |
14941 | TRIPLE BUFFERING |
14951 | Configuration menu |
15081 | Exit Dolphin |
15106 | Exit Dosbox-X |
15281 | Hide the bezel |
15301 | Pause / Menu |
15306 | Exit Emulator |
15321 | Reset the table, sometimes required for PinMame |
15326 | Start game |
15331 | Insert coin |
15336 | Nudge up |
15341 | Nudge left |
15346 | Nudge right |
15351 | Pull plunger |
15356 | Lockbar Fire Button |
15361 | Buy extraball for a credit |
15366 | Left flipper |
15371 | Right flipper |
15376 | Left magnasave |
15381 | Right magnasave |
15416 | Swap screens |
15426 | Service menu |
15431 | Move camera up |
15436 | Move camera down |
15441 | Move camera to the left |
15446 | Move camera to the right |
15451 | Quit the application |
15456 | Start / Valid |
15461 | Shows or hides the menu bar |
15466 | Rotates the current object |
15471 | Select |
15476 | Quick save |
15481 | Quick load |
15486 | Zoom in x5 |
15491 | Zoom out x5 |
15496 | Take a screenshot |
15501 | Reset the application |
15506 | Hire staff |
15511 | Edit room |
15516 | Open build room menu |
15521 | Open furnish corridor menu |
15526 | Quits the current level |
15531 | Speeds up the game |
15536 | Set speed normal |
15541 | Show the cheat menu |
15546 | Zoom the camera out |
15551 | Zoom in the camera |
15556 | Open LUA console |
15561 | Town map |
15566 | Casebook |
15571 | Research |
15576 | Manage Staff |
15581 | Exit game |
15601 | Bring up menu |
15606 | Skip cutscene |
15611 | Quick Load |
15616 | Quick Save |
15621 | Exit running Flatpak |
15626 | Exit Steam |