Translations


Help us translate Batocera into your favorite language. The process is described on the Wiki.

Diff for CATALĂ€ options

LineText
52Adjust the percentage of power (watts) provided to a Ryzen Mobile Series CPU based on it's default max value. Caution, setting wattage too high could damage your device.
446Use wheels instead of pads if wheels are connected.
451WHEELS
456USE WHEELS
461Maximum wheel rotation from left to right (in degrees)
466WHEEL ROTATION
471Zone for which the game doesn't react to the wheel (in degrees)
476WHEEL DEADZONE
483Reserve a non dead zone at the center of the wheel to go straight ahead (in degrees)
488WHEEL MIDZONE
627Enable the BASIC interpreter. Some games need this.
632INTERNAL BASIC INTERPRETER
669Automatically sets aspect ratio to 16/9 for games that natively support it. 2D elements like HUD/UI may be stretched.
674AUTO WIDESCREEN
729Apply a video filter to mimic various NTSC TV signals.
734VIDEO FILTERS
739NTSC (RF)
744NTSC (RGB)
749NTSC (S-Video)
754NTSC (Composite)
1329Select language will be used if 'Use Firmware Settings' is disabled or if firmware file was not found.
1406Software mode is faster and more accurate, while OpenGL mode supports scaling 3D graphics.
1411VIDEO SETTINGS
1416RENDERER MODE
1426OpenGL (Overwrites Libretro API settings)
1431Degree in which 3D graphics are scaled up. OpenGL renderer only.
14361x native (256 x 192)
14412x native (512 x 384)
14463x native (768 x 576)
14514x native (1024 x 768)
14565x native (1280 x 960)
14616x native (1536 x 1152)
14667x native (1792 x 1344)
14718x native (2048 x 1536)
1478Enable this if your game's 3D modles are not rendered correctly. OpenGL renderer only.
1483IMPROVED POLYGON SPLITTING
1493Affects how the emulated screens are scaled. OpenGL renderer only.
1498SCREEN FILTERING
1513Determines how the cursor should apprear on the botton screen.
1518SCREEN SETTINGS
1523CURSOR MODE
1528Never
1533While Touching
1538Until Timeout
1543Always
1548Cursor timeout in seconds when using Cursor Mode - Until Timeout.
1553CURSOR TIMEOUT
15581 second
15632 seconds
15683 seconds
15735 seconds
157810 seconds
158315 seconds
158820 seconds
159330 seconds
159860 seconds
1603Determine how the console's touch screen in emulated.
1608TOUCH MODE
1618Pointer
1625Use this to play online with custom servers that reimplement the discontinued Nintendo Wi-Fi.
1630FIRMWARE SETTINGS
1635DNS OVERRIDE
1640Kaeru WFC (178.62.43.212)
1645AltWFC (172.104.88.237)
1650Wiimmfi (95.217.77.181)
1655Force Default DNS
1660Don't Override
1665Overrides the language mode of the emulated console.
1670Use Host
1680The theme colour of the emulated console.
1685FAVOURITE COLOUR
1690Gray
1695Brown
1705Light Pink
1710Orange
1715Yellow
1720Lime
1725Light Green
1730Dark Green
1735Turquoise
1740Light Blue
1750Dark Blue
1755Dark Purple
1760Light Purple
1765Dark Pink
1770The month of your birthay.
1775BIRTH MONTH
1780January
1785February
1790March
1795April
1800May
1805June
1810July
1815August
1820September
1825October
1830November
1835December
1840The day within the month of your birthday.
1845BIRTH DAY
18501st
18552nd
18603rd
18654th
18705th
18756th
18807th
18858th
18909th
189510th
190011th
190512th
191013th
191514th
192015th
192516th
193017th
193518th
194019th
194520th
195021st
195522nd
196023rd
196524th
197025th
197526th
198027th
198528th
199029th
199530th
200031st
2006Enable to display an on-screen message if trying to use unsupported features.
2011ON-SCREEN DISPLAY & NOTIFCATIONS
2016WARN ABOUT UNSUPPORTED FEATURES
2021Enable to display if your BIOS haas known problems.
2026WARN ABOUT BIOS PROBLEMS
2032Enable to show which screen layout with the configured sequence is active.
2037SHOW SCREEN LAYOUT
2042Enable to show whether your device's microphone is active.
2047SHOW HOST MICROPHONE STATE
2052Enable to show whether your device's camera is active.
2057SHOW HOST CAMERA STATE
2062Enable to show whether the emulated screens are closed.
2067SHOW LID STATE
2160Enables or disable on screen messages.
2165OSD MESSAGES
2792Enable Gravis Utrasound emulation. Ensure the ULTRASND folder is in the root of your .pc rom folder.
2797ENABLE GRAVIS ULTRASOUND
2808Select the .SF2 SoundFont file, .ROM file, or interface used for MIDI output.
2818General MIDI SoundFont (Default)
2828Frontend MIDI driver
2959Digital Controller (Gamepad)
3618Use Megadrive to automap inputs for a Megadrive style controller with a 6 button layout.
3623CONTROLLERS
3628CONTROLLER 1 INPUT MAPPING
3633Retropad (Default)
3638Megadrive
3643CONTROLLER 2 INPUT MAPPING
3648CONTROLLER 3 INPUT MAPPING
3653CONTROLLER 4 INPUT MAPPING
3710Sound generator. MAME is faster and Nuked is cycle accurate. Original model used YM2612 while later revisions used YM3438.
3715FM SYNTHESIZER
3720MAME (YM2612)
3725MAME (ASIC YM3438)
3730MAME (Enhanced YM3438)
3735Nuked (YM2612)
3740Nuked (YM3438)
3814Choose your desired Atari machine type.
3819ATARI MACHINE TYPE
3824ST
3829Mega ST
3834STE
3839Mega STE
3844TT
3849Falcon
3854Choose your desired Atari CPU type.
3859ATARI CPU TYPE
3864Choose your desired Atari CPU clock rate.
3869ATARI CPU CLOCK RATE
38748 MHz
387916 MHz
388432 MHz
3889Choose your desired Atari ST memory size.
3894ATARI ST MEMORY SIZE
3899256 KB
3904512 KB
39091 MB
39142 MB
39192.5 MB
39244 MB
39298 MB
393410 MB
393914 MB
3944Choose your desired Atari Monitor.
3949ATARI MONITOR TYPE
3954Monochrome High-Resolution
3959RGB Colour Low/Medium-Resolution
3964TV
3969Choose your desired pixel aspect ratio.
3979Square Pixels
3984Atari Monitor
3989NTSC TV
3994PAL TV
4001Atari ST monitors had a visible border around the main screen area, but most software does not display anything in it.
4006SCREEN BORDERS
4011Hide
4016Crop 720p (240, 480)
4021Crop 1080p (270, 540)
4026Choose your desired pause screen display type.
4031PAUSE SCREEN DISPLAY
4036Help and Information
4041Floppy Disk List
4046Bouncing Box
4051Snow
4056Darken
4061No Indicator
4071480p
40814k
40868k
4091Replace meshed transparency by real transparency.
4096IMPROVED MESH
4101Apply gouraud shading instead of flat shading.
4106IMPROVED BANDING
4136Choose system BIOS language.
4141BIOS Language
4146Use a custom MAME config, do not overwrite config on launch.
4739Camputers Lynx floppies
4759Lynx 128k
5672Useful for N64 style controllers. Limited hotkeys for controllers without dedicated hotkey.
5677CONTROLLER 1
5687RetroPad (Default)
5692N64
5697N64 (Limited Hotkeys)
5702Useful for N64 style controllers.
5707CONTROLLER 2
5712CONTROLLER 3
5717CONTROLLER 4
5727CONTROLLER PAK
5742Rumble Pak (Automatic)
5748Use to eliminate joystick drift/unwanted input. Effects all controllers.
5753JOYSTICK DEADZONE
575815% (Default)
5765Use to make joystick movement more or less sensitive. Effects all controllers.
5770JOYSTICK SENSITIVITY
5775100% (Default)
5800Only applies when using Parallel-RDP as the chosen RDP Plugin.
5805PARALLEL-RDP UPSCALER
6137Set desired framerate.
6142FRAMERATE
6293Choose the Parallel N64 graphics plugin.
6298GRAPHICS PLUGIN
6303Glide64
6308Gln64
6313Rice
6318Angrylion
6323Parallel
6353Skip the bios boot logo, may cause default language issues.
6358BIOS FAST BOOT
6593480x272 (Default)
6748PAL 288x576px 50Hz (auto)
6753NTSC 240x480px 60Hz (auto)
7270Monochrome
7275RF
7285S-Video
7695Some games and homebrews require more RAM
7700RAM EXPANSION UNIT
7705128kB (1700)
7710256kB (1764)
7715512kB (1750)
77201024kB
77252048kB
77304096kB
77358192kB
774016384kB
7980Change the system's language.
7985Deutsch
8020Changing driver can improve audio performance and reduce distortion. Alsathread is recommended for low-end systems.
8025AUDIO DRIVER
8030ALSA
8035ALSAThread
8040TinyALSA
8045SDL2
8050Pulse (Default)
8437Arrange the dual screen layout. Separate windows can be changed with Hotkey+R2.
8442Top Only
8447Bottom Only
8452Large Top
8457Large Bottom
8462Left/Right
8467Right/Left
8472Separate Windows
8477Hybrid Screen Top
8482Hybrid Screen Bottom
8487GRAPHICS
8524Compile shaders using background threads to avoid shader compilation stutter. May cause graphical glitches.
8529ENABLE ASYNC SHADER COMPILATION
8666Enable Gamecube boot animation and BIOS access (requires IPL.bin BIOS in appropriate user directory).
8671ENABLE BOOT ANIMATION
8676Change the Gamecube system language.
8681GAMECUBE LANGUAGE
8686English/Japanese
8711Classic Controller Pro
8736Position of wii sensor bar relative to the disaply for real wiimotes.
8741SENSOR BAR POSITION
8746Bottom (Default)
8751Top
8776Enable controller rumble capabilities if supported by the controller.
8896Use alternative input mappings. Only applies to Standard Controller type.
8901ALT INPUT MAPPING
8906Face Buttons (CW)
8911Face Buttons (CCW)
8963Enabling will allow for correct emulation of texture wrapping. This comes at a cost of potential worse performance.
8968MANUAL TEXTURE SAMPLING
9003Show on screen display messages (memory card saves..).
9015Skips Vertical Blank Interrupts when lag is detected, allowing for smooth audio playback when emulation speed is not 100%.
9020VBI SKIP
9025Set joystick deadzone.
9030DEADZONE
90355% (Default)
9042Set virtual joysticks gate size. Smaller increases sensitivity. Larger decreases it.
9047JOYSTICK GATE SIZE
9052Smaller
9057Normal (Default)
9062Larger
9067Enables Dolby Pro Logic II for surround sound. May impact performance.
9072DOLBY PRO LOGIC II
9122Determines the speed and the runahead behaviour of the system.
9142VSync and Audio Resampling need to be enabled.
9152Ensure every frame the console renders is displayed to screen.
9157OPTIMAL FRAME PACING
9174Match Window
9194Enabling will smooth out the image.
9206Fills the screen regardless of the aspect ratio. Doesn't work with Integer Upscaling.
9211STRETCH TO FILL
9236Bilinear (No Edge Blending)
926124-bit, disables dithering.
9271Makes the dither pattern much less obvious at higher resolutions.
9276SCALED DITHERING
9282When running outside of 100%, adjusts the temp instead of dropping frames.
9297Off (Noisy)
9302Resampling (Pirch Shift)
9307Time Stretch (Tempo Change, Best Sound)
9312Force progressive render / scan.
9317DISABLE INTERLACING
9347Use Analog joysticks in addition to D-Pad for DualShock controllers.
9382Reduces wobbly polygons & warping textures.
9427Recompiler (Fastest)(Default)
9472ACHIEVEMENTS
9477CROSSHAIR
9745Choose your Atari hard drive type for the .hd extension file.
9750ATARI HARD DRIVE TYPE
9755IDE (Default)
9760ASCI
10182Apply a multiplier to the joystick's input to lower or increase responsiveness.
10187SENSITIVITY
101920.5x
101970.6x
102020.7x
102070.8x
102120.9x
102171.1x
102221.2x
102271.3x
102321.4x
102371.5x
10244The area around the joystick's neutral position where input is ignored. Can help reduce unintended inputs.
102491% (Default)
10254Limit FPS to reduce high CPU usage.
10259LIMIT FPS
10287Display on screen information like savestate, config warning etc...
10292Fit to Window / Fullscreen
10297Auto Standard (4:3 interlaced / 3:2 progressive)
10312Adjusts Full Motion Video movies aspect ratio.
10317FMV ASPECT RATIO
10322FMV movie deinterlacing.
10327DEINTERLACING
10332Weave (Top Field First)
10337Weave (Bottom Field First)
10342Bob (Top Field First)
10347Bob (Bottom Field First)
10352Blend (Top Field First)
10357Blend (Bottom Field First)
10362Adaptive (Top Field First)
10367Adaptive (Bottom Field First)
10374Smooths the overall picture as it is displayed on the screen. Corrects positioning between pixels.
10384Bilinear (Smooth)
10389Bilinear (Sharp)
10394ENABLE WIDESCREEN PATCHES
10399Enable to improve bluriness.
10404ANTI-BLUR
10409Enable No-interlacing Patches.
10414INTERLACING PATCHES
10419Can sharpen images in lower resolutions.
10499Choose mipmapping type.
10504MIPMAPPING
10509Basic (generated Mipmaps)
10514Full (PS2 Mipmaps)
10519Control the texture filtering of the emulation.
10524Bilinear (Forced)
10534Bilinear (Forced excluding sprite)
10539Control the texture's trilinear filtering of the emulation.
10554Trilinear (PS2)
10559Trilinear (Forced)
10565Reduces banding between colours and improves the preceived colour depth.
10570DITHERING
10575Unscaled (Default)
10580Basic (Recommended)
10587The higher the setting, the more blending is emulated in the shader accurately, and the higher the speed penalty will be.
10592BLENDING ACCURACY
10614Uploads entire textures at once instead of small pieces. Improves performance in most games.
10629Full (Hash Cache)
10653Applies the FXAA anti-aliasing algorithm to improve the visual quality of games.
10663Automatically loads and applies cheats on game start.
10668CHEATS
10673Allows up to 8 controllers in supported games.
10678Maximum 2 Players (Default)
10683Maximum 4 Players
10688Maximum 8 Players
10693Allows user replaceable textures.
10698TEXTURE REPLACEMENTS
10705Necessary for some guns to replace fog textures as a workaround in Time Crisis - Crisis Zone.
10710TIME CRISIS FOG HACK
10715Playstation 2 wheel type
10720WHEEL MODEL
10725Driving Force
10730Driving Force Pro
10735GT Force
10740Virtual
10854CPU
10979May provide performance gain on CPUs with low core/thread count at the expense of possible broken timings.
10984SPU LOOP DETECTION
10991Mega and Giga modes may improve performance. Use the Safe mode for maximum compatibility.
10996SPU BLOCK SIZE
11001Safe (Default)
11006Mega
11011Giga
11018Helps reduce CPU power consumption by throttling the CPU when not needed. Useful for handhelds.
11023MAX POWER SAVING CPU-PREEMPTIONS
11028Moderate
11033Maximum
11043VIDEO
11053RENDER
11075ANISOTROPIC FILTER
11080Can improve performance at the expense of graphics accuracy.
11085ZCULL ACCURACY
11090Precise (Slowest)(Default)
11095Approximate (Fast)
11100Relaxed (Fastest)
11107Controls precision of generated shaders. Low quality can improved performance.
11132RENDER RESOLUTION (SCALING)
11147OUTPUT SCALING
11168Legacy (single threaded)
11173Async (multi threaded)(Default)
11178Async with Shader Interpreter
11183Shader Interpreter only
11188Only applicable when either Async Shader mode is set.
11193NUMBER OF SHADER COMPILER THREADS
11211Straict API specification. Can resolve rare cases of missing graphics and flickering.
11216STRICT RENDERING MODE
11229Distorts the output to fill the display fully Overrides aspect ratio.
11255Offloads some RSX operations to a secondary thread. Improves performance in high-core processors.
11260MULTITHREADED RSX
11267Stream texture to GPU in parrallel. Can improve performance on more powerful GPU's that have spare headroom.
11272ASYNCHRONOUS TEXTURE STREAMING
11277On (Vulkan Only)
11282Choose number of audio channels.
11309Use 16 bit audio samples for audio drivers that don't support 32bit. Only use if you get no audio.
11314CONVERT TO 16-BIT
11331Duration of audio buffer in milliseconds. Higher numbers may cause audio latency.
11336AUDIO BUFFER DURATION
1134110ms
1134620ms
1135140ms
1135660ms
1136180ms
11366100ms (Default)
11371120ms
11376140ms
11381160ms
11386180ms
11391200ms
11396220ms
11401240ms
11421Buffer fill level (in percentage) below which time stretching will start.
11426TIME STRETCHING THRESHOLD
1143175% (Default)
11448Default uses SDL2, otherwise enable controller specific capabilities. Sony DS won't work with clone controllers.
11453PS3 CONTROLLER 1
11458Legacy Evdev
11463Sony DS
11468PS3 CONTROLLER 2
11473PS3 CONTROLLER 3
11478PS3 CONTROLLER 4
11483PS3 CONTROLLER 5
11488PS3 CONTROLLER 6
11493PS3 CONTROLLER 7
11498Select scale resolution of the game.
11503SCALE FACTOR
11508Sets the scaler filter mode when rendering.
11513SCALER MODE
11518HQ (bilinear filter)
11523Edge (sharper filet)
11528AdvMame
11533Scanline Interpolation Filter (SAI)
11538SuperSAI
11543SuperEagle
11548Pixel-Perfect
11553DotMatrix
11558TV2x CRT Television Filter
11563Stretches the output to fill the display area.
11568Center (Default)
11573Pixel Perfect
11578Even Pixels
11583Fit resolution scale
11588Stretch to screen
11593Fit 4:3 Aspect Ratio
11598Choose your preferred renderer.
11603RENDERER
11608OpenGL with Shaders
11613Choose your preferred language.
11618Chinese (Mandarin)
11628Hebrew
11633Czech
11946linear
11956Enabled or disbale the mouse cursor. Useful for CG's menus.
11961CURSOR
12094Depends on video mode being set to BGFX.
12186Runners simplify compatibility of running Windows games. If choosing Custom, you must have a runner in /userdata/system/wine/custom.
12191WINE RUNNER
12196Glorius Eggroll Proton (Default)
12201User Provided Runner
12206Converts DirectX 8/9/10/11/12 calls to Vulkan.
12233Choose whether to pass SDL Game Controller config to the Windows game. Disabling may help with some games.
12238SDL CONFIG
12304Enable support for Chinese, Japanese and Korean input methods.
12346Force Nvidia GPUs to always be reported as AMD GPUs to workaround game issues.
12357NVAPI is NVIDIA's core software that allows direct access to NVIDIA GPU.
12362ENABLE NVAPI
12395Useful to troubleshoot when your Windows game won't start of crashes.
12528Native
12548Increase to 128 MiB for debug or homebrew applications.
12570Nat to access internet from xemu machine. Udp for System Link. Default (Auto) disables network access.
12575NETWORK
12580NETWORK TYPE
12585NAT
12590UDP Tunnel
12597Destination address and port to forward packets to. Leave this empty if you want to enter it manually in the xemu.toml configuration file.
12602UDP REMOTE ADDRESS
12609Local address and port to receive packets on. Leave this empty if you want to enter it manually in the xemu.toml configuration file.
12614UDP BIND ADDRESS
12701Screen Resolution (Default)
12706Enable widescreen support.
12711ENABLE WIDESCREEN
12716Enable scanlines for roms that support it.
12721ENABLE SCANLINES
12834OPENGL RENDERING RESOLUTION
128391x (~480)
128442x (~960)
128494x (~1920p)
128548x (~4320p / 8k)
1285916x (~7680p / 16k)
12864PRESENTATION MODE
12869Fill Screen
12874Fit Screen
12879Original Size
12884Only applicable when using OpenGL.
13401Choose which graphics API library to use. D3D12 may yield better results with faster GPUs.
13406D3D12 (Default)
13411Native Vulkan
13479Refresh state of memory pages to enable gpu written data. (Use for 'Team Ninja' Games to fix missing character models).
13484CLEAR MEMORY PAGE STATE
13491Render target emulation path to use on Direct3D 12. Try changing if you have render issues.
13496RENDER TARGET PATH
13501Any
13506RTV (Default)
13511ROV
13518The sample count of every tile will be incremented on every EVENT_WRITE_ZPD by this number. Setting this to 0 means everything is reported as occluded.
13523QUERY OCCLUSION
135281000 (Default)
13535D3D12, read render-to-texture results on the CPU. Needed in some games, but causes mid-frame synchronization, so it has a huge performance impact.
13540READBACK RESOLVE
13547Maximum host texture memory usage (in megabytes) above which textures will be destroyed as soon as possible.
13552HARD TEXTURE CACHE MEMORY LIMIT
13557768MB (Default)
135621536MB
135672304MB
135723072MB
135773840MB
135824096MB
135875120MB
135926144MB
13599Part of the host texture memory budget (in megabytes) that will be scaled by the current drawing resolution scale.
13604TEXTURE MEMORY SCALE SIZE
1360924MB (Default)
1361472MB
13621Maximum host texture memory usage (in megabytes) above which old textures will be destroyed. Set below hard limit.
13626SOFT TEXTURE CACHE MEMORY LIMIT
13631384MB (Default)
13636768MB
136412048MB
13648Seconds a texture should be unused to be considered old enough to be deleted if texture memory usage exceeds Soft Texture Cache limit.
13653SOFT TEXTURE CACHE MEMORY TIMEOUT
1365815s
1366330s (Default)
1366845s
1367360s
13679Enable cache mount. Can improve performance and compatibility in some games.
13684MOUNT CACHE
13705Fix screen tearing. With Some games you need to turn VSync on in the games options.
13712Manually set VSYNC frames per second. Ideally this should match your monitor refresh rate.
13717VSYNC FPS
13722165fps
13729Enable or disable Xenia patches. These patches can fix graphics problems in some games.
13734GAME PATCHES
13749Use new graphics created from CorsixTH project
13754USE NEW GRAPHICS
13761Free Build or Sandbox mode. You cannot win or lose custom made maps if this is set to true. You also don't have to worry about money.
13766ENABLE SANDBOX MODE
13771Enable or Disable Intro movie (Enabled by default).
13776PLAY INTRO MOVIE
13791OpenGL (x86 only)
13796OpenGLES (Default)
13803Speed hack, enable to disable surface syncing between CPU and GPU. Surface syncing is needed by a few games.
13808DISABLE SURFACE SYNC
13813The image will be softer which could help with aliasing.
13818LINEAR FILTERING
13830Select how much graphics memory is allocated for the GPU, may need modifying for some games / systems.
13835GRAPHICS MEMORY
13840256MB (Default)
13850Better performance with hardware rendering.
13855Hardware (default)
13860Vsync
13867Turn on to configure settings from this GUI (Recommended). If disabled, you have to manually edit the Config File (Experts only - not recommended).
13872EXPERT SETTINGS
13877ENABLE EMULATIONSTATION CONFIGURATION
13884Per Table Folder requires all files to be in the associated rom table folder. If disabled, consult the Wiki for further details.
13889PER TABLE FOLDER
13894Provides a ball trail to make the ball easier to follow.
13899BALL TRAIL STRENGTH
139040% (Default)
13909Affects just the visual effect of nudging.
13914VISUAL NUDGE STRENGTH
139190 (No Visual Effect)
13924Framerate limiter to reduce CPU utilisation.
13929MAXIMUM FRAMERATE
139340 (Defaults Unlimited)
13941Fix screen tearing. Adaptive Sync (Default) synchronizes on video sync, except for late frames (below target FPS) which are displayed immediately.
13946Vertical Sync
13951Adaptive Sync (Default)
13958Presets which can improve performance without manually editing the VPinballX.ini file to fine tune performance.
13963PERFORMANCE PRESETS
13968Default Performance Settings
13973Low-end Computer
13978High-end Computer
13983Manual (Default)
13988Alternative Coloured Dot Matrix Display (needs additional file).
13993ALTCOLOR
14001Extra DMD (Dot Matrix Display) window to display the score for tables with a pinmame rom. By default, settings come from the VPinballX.ini configuration file.
14006PINMAME DMD
14011Top-Right Position, Small
14016Top-Right Position, Medium
14021Top-Right Position, Large
14026Top-Left Position, Small
14031Top-Left Position, Medium
14036Top-Left Position, Large
14041PinMAME DMD disabled
14049Extra DMD (Dot Matrix Display) window to display the score for tables without a rom. By default, settings come from the VPinballX.ini configuration file.
14054FLEX DMD
14059FlexDMD disabled
14066Upright glass panel displaying some illuminated artwork. By default, settings come from the VPinballX.ini configuration file.
14071BACKGLASS (B2S)
14076Backglass disabled
14083When the Backglass is activated, display the small additional part with the scores.
14088DISPLAY BACKGLASS DMD
14093Adjust the music volume. Some tables may have its own settings.
14098MUSIC VOLUME
14103Adjust the mechanical sounds of the table.
14108SOUND VOLUME
14113Alternative sounds for the table (needs additional files).
14118ALTERNATIVE SOUND
14123200p
14128400p
14133600p
14138768p
14143800p
14148960p
14153Set the desired maximum refresh rate when Vsync is off.
14158REFRESH RATE
1416330 fps
1416850 fps
1417360 fps (Default)
1417875 fps
14183120 fps
14188144 fps
14193240 fps
14198Choose which graphics renderer to use.
14203GRAPHICS RENDERER
14208Classic Software
14213GPU / OpenGL (Default)
14218ENABLE TRUE COLOUR
14223ENABLE BILINEAR FILTER
14228ENABLE MIPMAPPING
14233ENABLE CROSSHAIR
14238Choose to use Bloom post processing.
14243ENABLE BLOOM
14248Enable / Disable sound in menus.
14253MENU SOUNDS
14258Enable 16-channel iMuse Digital Audio.
14263DIGITAL AUDIO
14268Enable / Disable fight music.
14273FIGHT MUSIC
14278Enable / Disable automatic aiming.
14283AUTO AIM
14288Enable / Disable showing secret found messages.
14293SHOW SECRET MESSAGES
14298AUTOMATICALLY RUN
14303Bobba Fett Face Player Fix
14308BOBBA FETT FIX
14313SMOOTH VUES
14318Choose to enable or disable cutscenes.
14323SKIP CUTSCENES
14328Show All
14333Skip Initial
14338Skip All
14343Standard OpenGL (Default)
14348Enhanced OpenGL
143532x (Default)
14358Skip the initial intro video.
14363SKIP INTRO VIDEO
14368Play (Default)
14373Choose the games difficulty.
14378GAME DIFFICULTY
14383Easy
14388Hard
14393Choose the combat difficulty.
14398COMBAT DIFFICULTY
14403Wimpy
14408Rough
14413Choose the preferred violence level.
14418VIOLENCE LEVEL
14423Minimal
14428Maximum Blood
14433SUBTITLES
14438Classic (Default)
14443Blocky Filtered
14448Smooth
144534x MULTISAMPLING
14458Afrikaans
14463Albanian
14468Bulgarian
14473Catalan
14478Danish
14483Finnish
14488Hungarian
14493Irish
14498Punjabi
14503Romanian
14508Serbian
14513Slovak
14518Slovenian
14523Ukrainian
14528Enable triple buffering.
14533TRIPLE BUFFERING
14558Exit game
14563Bring up menu
14568Quick save
14573Quick load
14578Skip cutscene
14588Move camera up
14593Move camera down
14598Move camera to the left
14603Move camera to the right
14608Quit the application
14613Start / Valid
14618Shows or hides the menu bar
14623Rotates the current object
14628Select
14633Zoom in x5
14638Zoom out x5
14643Take a screenshot
14648Reset the application
14653Hire staff
14658Edit room
14663Open build room menu
14668Open furnish corridor menu
14673Quits the current level
14678Speeds up the game
14683Set speed normal
14688Show the cheat menu
14693Zoom the camera out
14698Zoom in the camera
14703Open LUA console
14708Town map
14713Casebook
14718Research
14723Manage Staff
14733Quick Load
14738Quick Save
14743Hide the bezel
14938Reset the table, sometimes required for PinMame
14943Start game
14948Insert coin
14953Nudge up
14958Nudge left
14963Nudge right
14968Pull plunger
14973Lockbar Fire Button
14978Buy extraball for a credit
14983Left flipper
14988Right flipper
14993Left magnasave
14998Right magnasave
15033Swap screens
15043Exit Dosbox-X
15048Service menu
15058Pause / Menu