Translations


Help us translate Batocera into your favorite language. The process is described on the Wiki.

Diff for ARABIC options

LineText
1144286, 12.5MHz (2750 cps)
1149286, 6MHz (1320 cps)
12302x Native (1280x1056) for 720p
12402x SSAA
12452x native (512 x 384)
12502x-Postrender
12552x-VBlank
12603 1/2 Disk (Drive 3)
12653 1/2 Disk (Drive 4)
12753 point
12803 seconds
12853 threads
130030 fps
130530 seconds
13163072MB
133130s (Default)
133630th
134131st
134632 MHz
135632-bit
1361320 x 200
136632K RAM EXPANSION
137632k RAM expansion card installed
138132x MSAA
138632x SSAA
14013840 x 2160
14063840MB
1411384MB (Default)
1426386, 20MHz (4720 cps)
1431386DX, 33MHz (7800 cps)
1436386_prefetch
1441386_slow
14513DS mode (bottom side)
14563DS mode (right side)
14663rd
14713rd Person
14813x Native (1920x1584) for 1080p
14913x native (768 x 576)
15014 MB
15064 MHz (NEC uPD780)
15114 PLAYER ADAPTER
15164 threads
15214.5x (1440x1080)
1536400p
15474096MB
15524096kB
156240ms
157245s
1577480p
1582480x272 (Default)
1592486DX, 33MHz (13400 cps)
1597486DX2, 66MHz (26800 cps)
1602486_slow
16174:3 RENDERING RESOLUTION
16434X
16484k
16534th
16634x (~1920p)
16684x Anistropic
16734x MSAA
16784x MULTISAMPLING
16834x Native (2560x2112) for 1440p
16934x SSAA
16984x native (1024 x 768)
17084xrgss
17135 1/4 Disk (Drive 1)
17185 1/4 Disk (Drive 2)
17335 Pro Controller
17385 Sideway Wiimote
17435 seconds
17485 threads
17535% (Default)
175850 (Default)
176350 fps
17785120MB
1793512kB (1750)
1798520 ST AUTO
1803520 ST EMUTOS 256k
1808520 ST TOS 1.00
1813520 ST TOS 1.02
1818520 ST TOS 1.04
18495th
18595x Native (3200x2640)
18695x Native (~1800p/3K)
18745x native (1280 x 960)
18846 threads
188960 fps (Default)
189460 seconds
1899600p
191460ms
191960s
19246144MB
1934640 x 480
194964MiB (Default)
19646th
19796x 4K (3840x3168)
19846x Native (3840x3168) for 4K
19946x native (1536 x 1152)
200972MB
201475 fps
201975% (Default)
2029768MB
2034768MB (Default)
2039768p
20497th
20547x (5040p/7560p)
20597x Native (4480x3696)
20697x Native (~2530p)
20747x native (1792 x 1344)
20848 MB
20898 MHz
20948 MHz (NEC uPID7008)
21048-bit (Classic)
21098-bit Interpolated
2114800 x 600
2119800p
21248086/8088, 4.77MHz (315 cps)
212980ms
21348192kB
21448X
21498k
21548th
21598x (5760p/8640p)
21648x (~4320p / 8k)
21698x 4K (3840x2176)
21748x 5K (5120x4224)
21798x Anistropic
21848x MSAA
21898x Native (5120x4224) for 5K
21998x SSAA
22048x native (2048 x 1536)
221990 degrees clockwise
222490 degrees counter-clockwise
2234960p
22499th
22599x Native (5760x4752)
22649x Native (~3240p)
2270A small number of games will have compatibility problems with this enabled.
2275A1200 (2MB Chip + 8MB Fast)
2280A4000/040 (2MB Chip + 8MB Fast)
2285A500 (512KB Chip + 512KB Slow)
2290A500+ (1MB Chip)
2295A600 (2MB Chip + 8MB Fast)
2300ABSOLUTE MOUSE INPUT
2305ACCELEROMETER
2310ACCURACY LEVEL
2320ACSI
2325ACTIVE INPUT DEVICES FIX
2330ADD USER DISK
2335ADDITIONAL FRAMELIMIT
2340ADJUST POWERPC FREQUENCY
2360AIMING CROSSHAIR
2365ALIEN VS PREDATOR
2370ALIEN VS PREDATOR MULTIPLAYER
2375ALLOW BOOTING WITHOUT SBI FILE
2385ALPHA SORTING
2390ALSA
2395ALSAThread
2400ALTCOLOR
2405ALTERNATIVE SOUND
2410AMD Athlon, 1.2GHz (1000000 cps)
2415AMD FidelityFX Super Resolution
2420AMIGA MODEL
2425ANAGLYPH PRESET (3D)
2430ANALOG DEADZONE
2435ANALOG JOYSTICK DEADZONE
2440ANISOTROPIC FILTER
2445ANISOTROPIC FILTERING
2450ANISTROPIC FILTER
2455ANTI-ALIASING
2460ANTI-ALIASING (MSAA)
2465ANTI-ALIASING (MSAA/SSAA)
2470ANTI-ALIASING METHOD
2475ANTI-ALIASING MODE
2480ANTI-BLUR
2485APF M-1000 cartridges
2490APPLE2GS-BIOS.ROM
2495APPLE2GS.ROM
2500ARCHIMEDES MODEL
2505ARI/D93 (recommended for all JP developed games)
2510ARTWORK CROP
2515ASMJIT Recompiler
2520ASPECT
2525ASPECT RATIO
2530ASYNC SHADER COMPILE
2535ASYNC SHADER COMPILE (VULKAN ONLY)
2540ASYNCHRONOUS TEXTURE STREAMING
2545ATARI CPU CLOCK RATE
2550ATARI CPU TYPE
2555ATARI HARD DRIVE TYPE
2560ATARI MACHINE TYPE
2565ATARI MONITOR TYPE
2570ATARI ST MEMORY SIZE
2585AUDIO BUFFER (SAMPLES)
2590AUDIO BUFFER DURATION
2600AUDIO DRIVER
2605AUDIO FILTER
2637AUTO
2647AUTO AIM
2652AUTO AIMING
2657AUTO FRAMESKIP
2662AUTO HEIGHT
2682AUTO SWITCH WEAPON
2687AUTO WIDESCREEN
2697AUTOMATICALLY RELOAD WEAPON
2702AUTOMATICALLY RUN
2707Accel
2712Access to modding and other advanced options.
2717Accurate XFloat
2722Acorn Analogue Joysticks
2727Acorn Archimedes ROM images
2732Acorn Archimedes floppy images
2737Acorn Archimedes hard disks
2742Acorn Atom Utility ROMs
2747Acorn Atom cassettes
2752Acorn Atom disk images
2757Acorn BBC Master Compact disks
2762Acorn BBC Master cartridges
2767Acorn BBC Master disks
2772Acorn BBC Micro Model B Original disks
2777Acorn BBC Micro Model B disks
2782Acorn BBC Micro ROMs
2787Acorn BBC Micro cassettes
2792Acorn BBC Micro hard disks
2797Acorn Bitstik
2802Acorn Electron Cartridges
2807Acorn Electron Cassettes
2812Acorn Electron Disks
2817Acron Electron ROMs
2822Activate Doom DOS original music and throttle the Doom frame rate.
2827Adaptive (Bottom Field First)
2832Adaptive (Top Field First)
2837Adaptive Sync (Default)
2847Add debug logging to help troubleshoot issues.
2854Adjust mixing of CD audio. In MSU-MD, cartridge-sourced sound effects are not affected.
2859Adjust screen line draw mode.
2866Adjust the cpu power frequency profile whilst in-game. Some systems will benefit from improved voltage handling.
2873Adjust the cpu power profile whist on battery. Overwrites previous Power Mode(s).
2878Adjust the mechanical sounds of the table.
2883Adjust the music volume. Some tables may have its own settings.
2891Adjust the percentage of power (watts) provided to a Ryzen Mobile Series CPU based on it's default max value. Caution, setting wattage too high could damage your device.
2896Adjusts Full Motion Video movies aspect ratio.
2901Adjusts the positions of the screens.
2906AdvMame
2911Affects efficiency/stability.
2916Affects how the emulated screens are scaled. OpenGL renderer only.
2921Affects how the game output is scaled to the resolution.
2926Affects just the visual effect of nudging.
2937Afrikaans
2948Aim down
2953Aim up
2958Albania
2963Albanian
2968Algeria
2973All + Enemy Jedi Dodge
2978All 0s (Default)
2983All 1s
2993All Timers
2998All possible licenses (Not recommended)
3003All voiceovers
3008Allow cores to set rotation.
3015Allow game that support different resolutions to be rendered in specific resolution.
3020Allow wine to access raw io ports (usb, parallel, ...)
3025Allows Alt+Tab to RPCS3's menu. Useful for manual disc-swapping.
3030Allows loading protected games without subchannel information.
3036Allows reducing the visual quality of these curves for higher performance.
3041Allows the use of switchres profiles if present.
3046Allows up to 5 or 8 controllers in supported games.
3051Allows up to 7 or 12 controllers in supported games.
3056Allows up to 8 controllers in supported games.
3061Allows user replaceable textures.
3066Allows you to limit FPS to 60.
3071Alone in the Dark
3076Alt. Attack
3081AltWFC (172.104.88.237)
3086Alternative Coloured Dot Matrix Display (needs additional file).
3091Alternative sounds for the table (needs additional files).
3096Always
3101Always enforce horizontal
3106Always enforce vertical
3111Always have 6 bullets, 6 dynamite and 6 lives.
3121Amount of instructions DOSBox tries to emulate
3136Analog Controller (DualShock)
3141Analog Down
3151Analog Joystick (Flystick)
3156Analog Left
3161Analog Right
3166Analog Stick
3171Analog Up
3176Angrylion
3181Angrylion (Most Compatible)
3186Anisotropic filtering
3191Anti-aliasing is a technique for smoothing out jagged edges.
3196Any
3201Apple (2x 2-button Analog)
3206Apple //e
3211Apple //e Enhanced (Default)
3216Apple II cleanly cracked disks
3221Apple II miscellaneous disks
3226Apple II original disks
3231Apple IIgs cleanly cracked disks
3236Apple IIgs miscellaneous disks
3241Apple IIgs original disks
3246Apple ][ Plus
3253Applies the FXAA anti-aliasing algorithm to improve the visual quality of games.
3258Applies to both players.
3263Apply a joy2key profile for the current game.
3270Apply a multiplier to the joystick's input to lower or increase responsiveness.
3275Apply a post-processing effect.
3280Apply a video filter to mimic various NTSC TV signals.
3285Apply gouraud shading instead of flat shading.
3290Approximate (Fast)
3295Approximate XFloat
3300April
3305Arabic
3310Arabic (ar)
3315Arcade MVS Europe
3320Arcade MVS Japan
3325Arcade MVS USA
3330Arcade Universe BIOS (Cheats)
3335Archimedes 310
3340Archimedes 440/1 (Default)
3345Archimedes 540
3350Area Sampling
3355Argentina
3360Arkanoid paddle
3365Armenia
3370Arrange the dual screen layout.
3377Arrange the dual screen layout. Separate windows can be changed with Hotkey+R2.
3387Arrows 3button
3392As Host (Default)
3397As Is
3402As game specifies
3407Async (multi threaded)(Default)
3412Async with Shader Interpreter
3417Atari 400 / 800 floppy disks
3422Atari Joypad
3427Atari Monitor
3434Atari ST monitors had a visible border around the main screen area, but most software does not display anything in it.
3439Atari XE Game System cartridges
3444Attack
3449August
3459Austria
3469Auto Max Quality
3474Auto Standard (4:3 interlaced / 3:2 progressive)
3484Auto-disable zoom
3494Autodetect (Compatible)
3504Autodetect (by game name tag)
3509Automap
3514Automatic
3519Automatic pickup weapon.
3524Automatic ratio
3529Automatic switches region per file path tags
3543Automatically loads and applies cheats on game start.
3548Automatically reduce frameskip if the system has spare overhead.
3555Automatically sets aspect ratio to 16/9 for games that natively support it. 2D elements like HUD/UI may be stretched.
3560Avoids having to manually load side A every time.
3565Azerbaijan
3580BACKGLASS (B2S)
3585BALL TRAIL STRENGTH
3590BATTERY MODE
3595BBC A3000
3600BBC MODEL
3605BBC Master 128
3610BBC Master 512
3615BBC Master Cartridge (Slot 1)
3620BBC Master Cartridge (Slot 2)
3625BBC Master Compact
3630BBC Micro Model B (Default)
3635BBC Micro ROM (Slot 2)
3640BBC Micro ROM (Slot 3)
3645BBC Micro ROM (Slot 4)
3650BBC Micro/Master Cassette
3655BBC Micro/Master Disk (Drive 1)
3660BBC Micro/Master Disk (Drive 2)
3665BBC Micro/Master ROM (Slot 1)
3670BEZELS
3675BGFX
3680BGFX GRAPHICS API
3685BGFX VIDEO FILTER
3690BGFX for post-processing, accel/opengl for raw image.
3695BILINEAR FILTER
3700BILINEAR FILTERING
3705BIOS FAST BOOT
3715BIOS Language
3720BIRTH DAY
3725BIRTH MONTH
3730BLARGG NTSC FILTER
3735BLEND HIGH-RES MODE
3740BLEND SPRITES (SINGE)
3745BLENDING ACCURACY
3750BLOOM
3755BOBBA FETT FIX
3760BOOST RENDER RES
3765BOOT ANIMATION FIRST
3770BOOT DISK
3790BRETT HULL HOCKEY
3795BRIGHTNESS
3800BROADCAST
3805BT601_525/D65 (recommended for all US developed games)
3810BT601_525/D93
3815BT601_625/D65 (recommended for all EUR/AUS developed games)
3820BUFFER GRAPHICS COMMANDS
3825Back / Menu
3830Backpedal
3835Bahrain
3840Balanced
3845Bally Professional Arcade cartridges
3855Basic
3860Basic (Recommended)
3865Basic (generated Mipmaps)
3872Basic Filtering type for the jaguar display when rendering to the native display.
3877Batocera Control Center
3882Batocera sets first audio device (Default)
3893Belarus
3898Belgium
3903Belize
3908Better performance with hardware rendering.
3913Bicubic
3918Bicubic: B-Spine
3923Bicubic: Catmull-Rom
3928Bicubic: Mitchell-Netravali
3933Bilinear
3938Bilinear (Default)
3943Bilinear (Forced excluding sprite)
3948Bilinear (Forced)
3953Bilinear (No Edge Blending)
3958Bilinear (PS2)
3963Bilinear (Sharp)
3968Bilinear (Smooth)
3973Biquintic
3978Bisqwit 2x
3983Bisqwit 4x
3988Bisqwit 8x
3993Bit Corp Gamate cartridges
3998Blend (Bottom Field First)
4003Blend (Top Field First)
4008Blocky Filtered
4018Blue - Bubbles Blue
4023Blue - Game Master
4028Blue - Shiny Sky Blue
4033Blue - Slime Blue
4038Blur
4043Blur high-res mode, allowing for better transparency effects.
4048Bob (Bottom Field First)
4053Bob (Top Field First)
4058Bobba Fett Face Player Fix
4063Bolivia
4073Both Joysticks (4 Axes, 4 Btns)
4078Both types require holding D-pad down during initial charge.
4083Bottom (Default)
4088Bottom Center
4093Bottom Left
4098Bottom Only
4103Bottom Right
4113Bouncing Box
4138Brown
4143Brownish - Travel Wood
4148Brunei
4154Buffer fill level (in percentage) below which time stretching will start.
4159Buffered rendering
4164Bulgaria
4169Bulgarian
4184Button C
4194Button Options
4224Button Z
4229Buy extraball for a credit
4234By Save
4239Bypass the pre-game menu.
4244C128 DCR NTSC
4249C128 DCR PAL
4254C128 NTSC
4259C128 PAL
4264C16 NTSC
4269C16 PAL
4274C64 Games System PAL
4279C64 Japanese NTSC
4284C64 NTSC
4289C64 NTSC Automatic
4294C64 PAL
4299C64 PAL Automatic
4304CABLE
4309CARD READER
4314CD
4319CD ADD-ON
4324CD TURBO SPEED
4329CD-DA VOLUME
4334CD-ROM
4339CD-ROM SPEED
4344CD32 (2MB Chip + 8MB Fast)
4349CD32 Default (2MB Chip)
4354CD32 Pad
4359CDTV (1MB Chip)
4364CDZ
4369CDZ MAME
4374CDZ Universe 3.3
4379CET
4384CGA
4389CHEATS
4394CHECKERED FLAG
4411CHOOSE SOUND OUTPUT MODE
4416CLEAR MEMORY PAGE STATE
4421COIN SOUND PLUGIN
4426COLOR COMPUTER MODEL
4461COLOUR MODE
4466COMBAT DIFFICULTY
4471CONSOLE COUNTRY
4488CONSOLE TYPE
4493CONTROL CHOICE
4498CONTROL MAPPING
4503CONTROLLER 1
4508CONTROLLER 1 FEATURE PACK
4513CONTROLLER 1 INPUT MAPPING
4523CONTROLLER 2
4528CONTROLLER 2 FEATURE PACK
4533CONTROLLER 2 INPUT MAPPING
4543CONTROLLER 3
4548CONTROLLER 3 FEATURE PACK
4553CONTROLLER 3 INPUT MAPPING
4558CONTROLLER 3 TYPE
4563CONTROLLER 4
4568CONTROLLER 4 FEATURE PACK
4573CONTROLLER 4 INPUT MAPPING
4578CONTROLLER 4 TYPE
4583CONTROLLER 5
4588CONTROLLER 6
4593CONTROLLER 7
4598CONTROLLER COMBINATION
4603CONTROLLER MODE
4608CONTROLLER PAK
4613CONTROLLER PORT
4618CONTROLLER PROFILE
4623CONTROLLER TO LIGHT GUN
4628CONTROLLER TYPE
4633CONTROLLER TYPE 1
4643CONTROLLERS
4648CONTROLS
4653CONVERT TO 16-BIT
4658CPC MODEL
4690CPU CYCLES
4695CPU Core used in emulation
4700CPU DYNAREC (SPEED UP)
4705CPU EXECUTION MODE
4710CPU FEATURE
4731CPU Type used in emulation
4738CPU-GPU latency limit. Lower values improve latency but may reduce performance.
4743CROP ARTWORK
4748CROP BORDER
4753CROP OVERSCAN
4758CROSSHAIR
4763CROSSHAIR LINE THICKNESS
4768CROSSHAIR SIZE
4773CRT COLOUR
4778CRT GHOSTING EFFECT
4783CRT Geom Deluxe (Composite)
4788CRT Geom Deluxe (RGB)
4793CRT SWITCHRES
4798CRT-like colour adaption. Requires New 3D engine.
4803CST6CDT
4808CUBIC AUDIO INTERPOLATION
4813CURSOR
4818CURSOR MODE
4823CURSOR TIMEOUT
4828CURVE DETAIL
4838CUSTOM CONFIG
4843CUSTOM CONTROLLER
4848CUSTOM GAME CONFIG
4858CUSTOM MAME CONFIG
4863CUSTOMIZE EMULATED WIIMOTE & GAMEPAD
4868CUTSCENE SUBTITLES
4873CUTSCENES
4878CXD4 (LLE Fallback)
4883CYBERMORPH
4888Cached Interpreter
4893Cached Interpreter (Faster)
4898Camputers Lynx cassettes
4903Camputers Lynx floppies
4908Can avoid flashing screen issues. Significant performance cost.
4919Can change the language of some games.
4925Can fix bugs in some games. Only relevant for dynamic or LLVM SPU decoder.
4930Can fix drifting joysticks in games.
4936Can fix screen tearing on unorthodox displays (most LCDs don't need this).
4941Can fix slowdown. Only works on some drivers.
4946Can improve frame rates and responsiveness.
4951Can improve performance at the expense of graphics accuracy.
4957Can improve video performance. Do not use with ActionMax games or scanlines.
4962Can increase performance for games that stress the CPU.
4972Can reduce crackle and stutter but increases audio latency.
4977Can sharpen images in lower resolutions.
4982Can smooth the image.
4987Canada
4997Capcom VS games Expand Screen Width
5002Cartridge
5007Cartridge (Slot 1)
5012Cartridge (Slot 2)
5017Cartridge (Slot 3)
5022Cartridge (Slot 4)
5027Casebook
5032Casio PV-1000 cartridges
5037Cassette
5042Cassette 1
5047Cassette 2
5052Catalan
5057Center
5062Center Left
5067Center Right
5079Change image scaling algorithm quality.
5084Change pixel scaling and filtering method.
5089Change the Gamecube system language.
5094Change the consoles country from the default of the United States.
5099Change the game's brightness.
5111Change the game's language. Game files require the supported language strings in the .pk4 files.
5116Change the output resolution ratio.
5121Change the rotation of the rendered image.
5126Change the speed of the emulated PowerPC chip (fixes some issues).
5131Change the system's language.
5136Change what's plugged into the virtual GameCube ports.
5143Changes the sleep period accuracy. Some games need this set to improve performance.
5150Changing driver can improve audio performance and reduce distortion. Alsathread is recommended for low-end systems.
5155Chile
5170Chinese (Mandarin)
5185Choose Screen Space Ambient Occlusion for better lighting.
5190Choose broadcast standard (for older TV's).
5195Choose cable type for the TV.
5200Choose console language. Not all games may support the language choice.
5205Choose deinterlace option.
5210Choose difficulty for the game.
5215Choose downscaling method.
5220Choose hardware for the memory expansion slot
5225Choose mipmapping type.
5230Choose number of audio channels.
5235Choose second feature pack for the controller.
5240Choose shadow details.
5245Choose slow motion death option.
5250Choose system BIOS language.
5255Choose text language.
5266Choose the Parallel N64 graphics plugin.
5273Choose the Wayland driver mode if on a handheld device. XWayland has more compatibility.
5280Choose the amount of Gamma which changes how light or dark mid-range tones appear.
5285Choose the amount of shadow detail.
5290Choose the appropriate media for disk image.
5296Choose the arcade machine console region. May be required to start the game.
5306Choose the character view type.
5311Choose the combat difficulty.
5318Choose the controller configuration. EVDEV for a wide range of controllers, lightguns & steering wheels. SDL2 for gamepads only.
5323Choose the depth of texture quality.
5328Choose the emulated colour depth.
5333Choose the games difficulty.
5338Choose the level of curve detail.
5343Choose the level of effects detail.
5348Choose the level of geometric detail.
5353Choose the level of model detail.
5358Choose the level of terrain detail.
5363Choose the level of texture detail.
5369Choose the on-screen position for performance metrics (FPS, CPU usage, etc.).
5374Choose the on-screen position for system messages.
5379Choose the preferred violence level.
5384Choose the scaling mode for the game screen.
5389Choose the size of the heads-up display.
5394Choose the texture colour depth.
5399Choose the texture filter type.
5404Choose to display UI prompts or accept defaults.
5409Choose to display achievement messages in the UI.
5414Choose to enable or disable cutscenes.
5419Choose to keep corpses present.
5426Choose to render high definition graphics textures. Requires OpenGL, True Colour and the enhanced.gob file.
5431Choose to render meshes as transparent polygons.
5436Choose to use Bloom post processing.
5441Choose upscaling method.
5446Choose voice language.
5451Choose when to enable subtitles.
5456Choose whether the virtual switch is docked or not.
5463Choose whether to pass SDL Game Controller config to the Windows game. Disabling may help with some games.
5468Choose which BIOS file for GSplus to boot with.
5473Choose which graphics API library to use.
5480Choose which graphics API library to use. D3D12 may yield better results with faster GPUs.
5486Choose which graphics API library to use. Vulkan may not work for every core.
5493Choose which graphics API library to use. Vulkan may not work on all hardware.
5498Choose which graphics renderer to use.
5503Choose which pad to control your hero.
5508Choose your Atari hard drive type for the .hd extension file.
5531Choose your desired Atari CPU clock rate.
5536Choose your desired Atari CPU type.
5541Choose your desired Atari Monitor.
5546Choose your desired Atari ST memory size.
5551Choose your desired Atari machine type.
5556Choose your desired pause screen display type.
5561Choose your desired pixel aspect ratio.
5572Choose your preferred language.
5582Choose your preferred renderer.
5592Choose your preferred video quality.
5597Choose your render resolution (Requires personal redream.key file).
5602Chrono Chross Odd/Even Bit Hack
5607Classic (Default)
5612Classic Controller
5617Classic Controller Pro
5622Classic Software
5627Close app on the remote host when quitting Moonlight.
5632Coleco ADAM diskettes
5637Coleco Adam Digital Data Packs
5642Coleco Adam cartridges
5647Coleco ColecoVision cartridges
5652Colombia
5662Color Computer
5667Color Computer 2
5672Color Computer 2B
5677Color Computer 3 (NTSC) (Default)
5682Color Computer 3 (PAL)
5687Compatible
5694Compile shaders on next launch of game (one time). Reduces micro-freezes. Vulkan only.
5701Compile shaders using background threads to avoid shader compilation stutter. May cause graphical glitches.
5706Complex
5711Composite
5716Composite (Blargg)
5721Composite (color bleeding + artifacts)
5726Composite Direct (FirebrandX)
5736Console AES Japan
5741Console AES World
5746Control the texture filtering of the emulation.
5751Control the texture's trilinear filtering of the emulation.
5756Controls for 5/6 button games and other unique controls
5763Controls precision of generated shaders. Low quality can improved performance.
5768Converts DirectX 8/9/10/11/12 calls to Vulkan.
5773Copy to texture
5783Core-powered video filter.
5788Core-powered video filter. Bisqwit filters are CPU heavy.
5793Costa Rica
5798Crash-n Burn
5803Creatronic Mega Duck cartridges
5813Crop 1080p (270, 540)
5818Crop 720p (240, 480)
5824Crop MAME artwork to maximize the game screen and only fill unused space.
5830Crop artwork to only unused space, keeping the game as large as possible.
5835Cross
5840Crosshairs in supported games e.g. ActionMax, Maddog II.
5845Crouch
5860Cursor Joystick
5865Cursor timeout in seconds when using Cursor Mode - Until Timeout.
5875Custom Keyboard Binds (best for Pad2Key)
5880Cycle Timing Check
5885Cycle-exact
5895Czech
5900Czech (cz)
5910D3D12 (Default)
5917D3D12, read render-to-texture results on the CPU. Needed in some games, but causes mid-frame synchronization, so it has a huge performance impact.
5922DATA PLUGIN
5927DE
5932DEADZONE
5937DEBUG MODE
5952DEFAULT POWER ON RAM STATE
5957DEINTERLACE
5962DEINTERLACING
5967DESKTOP
5972DETAILED SHADERS
5977DEV MENU
5982DIFFICULTY
5987DIGITAL AUDIO
5992DIGITAL SOUND PROCESSOR
5997DIP SWITCH 1
6002DIP SWITCH 2
6007DIP SWITCH 3
6012DIP SWITCH HEX 1
6017DIP SWITCH HEX 2
6022DISABLE 4MB EXPANSION RAM PACK
6027DISABLE CULLING
6032DISABLE EMULATOR JOYSTICK
6037DISABLE INTERLACING
6042DISABLE ON-SCREEN DISPLAY MESSAGES
6047DISABLE SURFACE SYNC
6052DISABLE VERTEX CACHE
6057DISK SHADER CACHE
6062DISK TYPE
6067DISPLAY
6072DISPLAY BACKGLASS DMD
6077DISPLAY BACKGLASS GRILL
6082DISPLAY PHYSICAL SETUP
6092DITHERING
6097DK Bongos
6102DMA Only (Slightly Faster)
6107DMD SIZE
6112DMD window ratio
6117DNS OVERRIDE
6122DOCK MODE
6127DOLBY PRO LOGIC II
6132DOOM
6137DOOM RES HACK
6147DOWNSCALE FILTER
6152DRAW CROSSHAIR
6157DS
6167DSi
6172DSi (Experiemental)
6177DSi (experiemental)
6182DUAL CORE MODE
6187DUAL SCREEN
6192DUALSHOCK MOTION CONTROL
6197DXVK FEATURE
6202DXVK HUD
6207DXVK RESET CACHE
6212DYNAMIC GLOW
6217DYNAMIC LIGHTS
6222DYNAMICALLY CALCULATE OPTIMAL SETTINGS
6227DYNAREC CODE INVALIDATION
6232Dance Mat
6237Danish
6242Danish (dk)
6247Dark Blue
6252Dark Forces Flat Tex Triangles Fix
6257Dark Green
6262Dark Pink
6267Dark Purple
6272Darken
6277De-Interlaced
6282December
6292Default (2 Buttons)
6302Default Performance Settings
6307Default by model
6314Default uses SDL2, otherwise enable controller specific capabilities. Sony DS won't work with clone controllers.
6319Define the resolution and a new dedicated window.
6324Degree in which 3D graphics are scaled up. OpenGL renderer only.
6329Delay freeing some memory.
6334Dendy
6339Dendy is a popular Russian clone with unique characteristics.
6349Depends on video mode being set to BGFX.
6356Destination address and port to forward packets to. Leave this empty if you want to enter it manually in the xemu.toml configuration file.
6361Determine how the console's touch screen in emulated.
6366Determines how the cursor should apprear on the botton screen.
6371Determines the speed and the runahead behaviour of the system.
6376Deutsch
6381Diablo Music Fix
6386Dick Smith Electronics VZ-200/300 cassettes
6391Dick Smith Electronics VZ-200/300 snapshots
6401Digital Controller
6406Digital Controller (Gamepad)
6411Dinopark Tycoon
6421Disable all input processing (view-only mode).
6426Disable mission start confirmation.
6431Disable support for memory write watches in ntdll.
6436Disable to access the system's settings, like time and language.
6441Disable weapon waggle.
6451Disabled (Beatle Interpreter)
6471Disables the vertex cache. Might resolve missing or flickering graphics output but degrade performance.
6476Disk (Drive 1)
6481Disk (Drive 2)
6486Disk (Drive 3)
6491Disk (Drive 4)
6496Disk Image
6501Display on screen information like savestate, config warning etc...
6506Disposition A
6511Disposition B
6516Distorts the output to fill the display fully Overrides aspect ratio.
6521Docked (Default)
6531Dominican Republic
6536Don't Override
6552Dot
6557DotMatrix
6562Double buffering
6567Double the rendering resolution.
6572Down
6577Down/Crouch
6591Driving Force
6596Driving Force Pro
6601Drop item
6606Drop weapon
6611Dual Konami Justifiers
6616DualShock / Xbox Type
6621DualShock Controller
6626DualShock has rumble support. Not all games support DualShock.
6631Duck
6638Duration of audio buffer in milliseconds. Higher numbers may cause audio latency.
6662Dynamic
6672Dynamic Interpreter
6677Dynarec (Fastest)
6682EET
6687EFFECTS DETAIL
6692EGA
6697ELECTRON MODEL
6702EMULATE PCG-8100
6707EMULATE WIIMOTE
6712EMULATED CPU PERFORMANCE
6717EMULATED RAM SIZE
6722EMULATED SYSTEM
6727EMULATION
6732EMULATION SPEED
6742ENABLE ASYNC SHADER COMPILATION
6747ENABLE AUDIO BUFFERING
6752ENABLE BOOT ANIMATION
6757ENABLE CHEATS
6762ENABLE CUSTOM DISPLAY PHYSICAL SETUP
6773ENABLE FULL-SCREEN ANTI-ALIASING
6778ENABLE GAMEPAD VIEW
6783ENABLE GRAVIS ULTRASOUND
6788ENABLE HIDRAW
6793ENABLE MESH TRANSPARENCY
6798ENABLE MIP-MAP
6813ENABLE NTFS MODE
6818ENABLE NVAPI
6823ENABLE PERFORMANCE OVERLAY
6828ENABLE PGXP CORRECTIONS
6833ENABLE POLYGON SPLITTING
6838ENABLE RAW INPUT
6843ENABLE SANDBOX MODE
6848ENABLE SCANLINES
6853ENABLE SOFTWARE RENDERER
6858ENABLE TIME STRETCHING
6863ENABLE WIDESCREEN
6868ENABLE WIDESCREEN PATCHES
6873ENABLE WINE DEVICES SERVICES
6878ENABLE XIM
6883ENHANCED RENDERING RESOLUTION
6888EST
6893EST5EDT
6898ESYNC
6903EVDEV (Default)
6908EXPANSION PACK
6913EXPERT SETTINGS
6918EXPOSE MODE
6923EXTENDED SCREEN
6928Easy
6933Ecuador
6938Edge (sharper filet)
6943Edit room
6953Eire
6958El Salvador
6963Electron
6968Electron w/64k Master RAM Board (default)
6973Emerson Arcadia 2001 cartridges
6978Emphasize bottom
6983Emphasize top
6993Emulate NTSC quirks to show more colors in hi-res mode.
6998Emulate a Wiimote Sideway with L2 for Shake and Nunchuk on R-stick.
7003Emulate a keyboard/mouse/joypad.
7008Emulate a pak in the controller expansion port.
7019Emulate the Wiimote pointer with a DS4's gyroscope.
7024Emulate the Wiimote pointer with a mouse.
7029Emutos language && region setting.
7039Enable / Disable automatic aiming.
7044Enable / Disable fight music.
7049Enable / Disable showing secret found messages.
7054Enable / Disable sound in menus.
7059Enable 16-channel iMuse Digital Audio.
7064Enable Cemu's performance overlay.
7071Enable Gamecube boot animation and BIOS access (requires IPL.bin BIOS in appropriate user directory).
7078Enable Gravis Utrasound emulation. Ensure the ULTRASND folder is in the root of your .pc rom folder.
7083Enable High Dynamic Range if your display supports it.
7090Enable MelonDS to display over two screens. Some related screen options will be ignored.
7095Enable No-interlacing Patches.
7100Enable QOS settings to optimize for internet or local network.
7105Enable X-Input mode for Xbox type controllers.
7110Enable aiming crosshair.
7115Enable auto aiming.
7120Enable auto frameskipping for performance on lower-end systems.
7126Enable cache mount. Can improve performance and compatibility in some games.
7131Enable controller rumble capabilities if supported by the controller.
7136Enable crosshairs in shooting games for the selected players.
7141Enable for Doom to run at its correct resolution.
7146Enable for more fluidity, disable if screen tearing.
7151Enable free play for supported games.
7156Enable full subtitles on cutscenes.
7161Enable full-screen antialiasing in Direct3D.
7169Enable gamepad HID raw access. This allow modern game to use special gamepad features (like gyroscope for example), but can break older games with x-input support only.
7176Enable gamepad view for games that have interaction across two screens. Use Hotkey+R2 to switch screens.
7181Enable high dots per inch.
7186Enable high quality effects for special stages.
7191Enable launching pre-installed WHDLoad installs.
7196Enable lightsaber auto-camera.
7203Enable mouse input for trackballs, spinners, lightguns (if no gun connected), and similar controls
7214Enable notifications of cache, controller events etc.
7219Enable or Disable Intro movie (Enabled by default).
7226Enable or disable Xenia patches. These patches can fix graphics problems in some games.
7233Enable or disable bezels being added when content is a 4:3 aspect with a widescreen display.
7243Enable per-game custom configuration via MAME menu.
7248Enable proper quad rendering (for higher end systems).
7253Enable rotation on overlay map.
7258Enable scanlines for roms that support it.
7265Enable second audio limiter. Improves audio quality at the cost of performance.
7270Enable shared saves for multi-disc games
7275Enable support for Chinese, Japanese and Korean input methods.
7280Enable the BASIC interpreter. Some games need this.
7287Enable the Dreamcast DSP for more accurate audio. Only recommended for fast systems.
7294Enable the IP address for OutRun 2 network play against another PC on the same network.
7299Enable the Virtual Keyboard.
7304Enable the cheat list (if available).
7309Enable the custom values below.
7314Enable the debug menu and the walk-through-walls button.
7319Enable the legacy or the new 3D engine (choose legacy for older GPUs).
7326Enable this if your game's 3D modles are not rendered correctly. OpenGL renderer only.
7333Enable this mode if you have issue for run your game on NTFS storage (by default is better to use LinuxFS).
7339Enable to display an on-screen message if trying to use unsupported features.
7344Enable to display if your BIOS haas known problems.
7349Enable to emulate the card reader in Virtua Tenis 3.
7354Enable to improve bluriness.
7359Enable to show whether the emulated screens are closed.
7364Enable to show whether your device's camera is active.
7369Enable to show whether your device's microphone is active.
7375Enable to show which screen layout with the configured sequence is active.
7380Enable triple buffering.
7385Enable vertical sync to avoid tearing in some cases.
7390Enable widescreen support for game rendering.
7395Enable widescreen support.
7410Enabled meshed polygons for translucency.
7415Enabled or disable the mouse cursor. Useful for CG's menus.
7420Enables Action Replay cheats.
7425Enables Direct3D Automip-map generation.
7430Enables Dolby Pro Logic II for surround sound. May impact performance.
7437Enables bilinear filtering on tilemaps. Looks good, but can cause some stretch artifacts.
7442Enables cheats files to be read from the `cheats` directory.
7448Enables mipmap usage and trilinear filtering. Doesn't work with some games.
7453Enables or disable on screen messages.
7469Enables surround sound if your audio card supports it (Consumes more bandwidth).
7476Enabling will allow for correct emulation of texture wrapping. This comes at a cost of potential worse performance.
7481Enabling will smooth out the image.
7496English (United Kingdom)
7501English (United States)
7511English/Japanese
7516Enhanced OpenGL
7521Enhanced sound output support for compatible games.
7531Enhancement. 3 point is accurate to N64, standard is better.
7536Enhancement. Double the rendering resolution. Makes 3D objects clearer.
7541Enhancement. Enables improved polygon splitting.
7548Enhancement. Improves clarity of distant textures when mip-mapping is enabled.
7561Enhancement. Increase the rendering resolution.
7578Enhancement. Reduces slowdown in mode 7 games.
7585Enhancement. Reduces slowdown in mode 7 games. Can cause issues in certain games.
7595Enhancement. Remove the eight sprite per line limit.
7600Enhancement. Remove the eight sprites per line limit.
7605Enhancement. Remove the eighty sprites per line limit.
7610Enhancement. Remove the four sprites per line limit.
7615Enhancement. Remove the sixteen sprites per line limit.
7622Enhancement. Remove the thirty-two sprites per line limit. Crashes certain games.
7627Enhancement. Removes disc loading.
7638Enhancement. Smooth out jagged edges on 3D object polygons.
7649Enhancement. Smooth/upscale textures on 3D objects.
7654Enhancement. Smooth/upscale textures.
7661Enhancement. Swap from SNES' guassian interpolation to cubic. Improves sound quality.
7666Enhancement. Upscale textures.
7671Enhancement. Upscales screen textures (2D games only).
7676Enhancement. Upscales textures on 3D objects.
7681Ensure every frame the console renders is displayed to screen.
7686Entex AdventureVision cartridges
7691Epoch Game Pocket Computer cartridges
7696Estonia
7716Even
7721Even Pixels
7726Exclusive Ubershaders
7736Export
7741Extend the game screen area, similar to the Master System.
7746External
7754Extra DMD (Dot Matrix Display) window to display the score for tables with a pinmame rom. By default, settings come from the VPinballX.ini configuration file.
7762Extra DMD (Dot Matrix Display) window to display the score for tables without a rom. By default, settings come from the VPinballX.ini configuration file.
7767Extreme
7772FAKE GOURAUD
7777FAST BLITTER (LESS COMPATIBLE)
7782FAST CD/DVD ACCESS
7787FAST DISK TRANSFER RATE
7792FAVOURITE COLOUR
7797FIDELITY FX SUPER RESOLUTION
7802FIELD OF VIEW
7807FIFO (VSync On)
7812FIFO Relaxed
7817FIGHT MUSIC
7822FILTER TILEMAPS
7827FIRMWARE SETTINGS
7832FIST CROSSHAIR
7837FLEX DMD
7842FLOPPY TURBO SPEED
7847FM SYNTHESIZER
7852FM TOWNS MODEL
7857FM Towns (Model 1/2)
7862FM Towns II UX
7867FM Towns Marty (Default)
7872FM-7 MODEL
7877FMV ASPECT RATIO
7882FMV movie deinterlacing.
7887FORCE 386DX CPU
7892FORCE LARGE ADDRESS
7897FORCE MANAGED
7902FORCE NTSC TIMINGS ON PAL
7907FORCE WINDOWS CE MODE
7912FOV VERTICAL
7917FPS LIMIT
7928FPS TARGET
7933FR
7938FRAME DUPING (SPEED UP)
7943FRAME LIMIT
7948FRAME RATE
7953FRAME RATE LIMIT
7958FRAME SKIPPING
7963FRAMESKIP
7968FRAMESKIP (GL64MK2 ONLY)
7973FRAMESKIP CONTROL
7978FRAMESKIP TYPE
7983FRAMESKIP VALUE
7988FREE PLAY
7993FSYNC
7998FULL ENTITY LIGHTING
8003FULL SINGLE SCREEN
8008FULLSCREEN
8015FULLSCREEN gives you a top-down view on the playfield. For cabinet use or multi-window on desktop.
8020FXAA
8027FXAA has a lower performance impact, goof for low resolutions. SMAA offers best quality.
8032Falcon
8037Falcon 4.0
8042Falcon 4.02
8047Falcon 4.04
8052Falcon AUTO
8057Falcon ETOS 512k
8062Famicom (FDS)
8067Faroe Islands
8072Fast
8077Fast Interpreter
8082Fast forward
8087Faster but can cause text problems in some games.
8096Features native resolution rendering, analog controller and mouse support, frame rate unlocking up to 60Hz, an improved camera with a disable tilt option, custom sky/background functionality, and various other tweaks and options.
8101February
8106FidelityFX Super Resolution
8111Field Light
8116Field of view is vertical (Hor+).
8121Fill Screen
8128Fills the screen regardless of the aspect ratio. Doesn't work with Integer Upscaling.
8133Fills the screen.
8138Final image filtering.
8148Finnish
8153Finnish (fi)
8158Fire
8163Fire 1
8168Fire 2
8173Fit 4:3 Aspect Ratio
8178Fit Screen
8183Fit resolution scale
8193Fix flickering in a static screen like Workbench.
8198Fix screen tearing, but may drop frames.
8203Fix screen tearing.
8210Fix screen tearing. Adaptive Sync (Default) synchronizes on video sync, except for late frames (below target FPS) which are displayed immediately.
8215Fix screen tearing. CPU heavy.
8223Fix screen tearing. FIFO (Vsync) does not drop frames. FIFO Relaxed allows tearing as it recovers from a slow down. Mailbox can have lower latency but may drop frames.
8230Fix screen tearing. With Some games you need to turn VSync on in the games options.
8235Fix texture banding when upscaling.
8240Fixes a possible bug with multiple controllers detection.
8245Fixes flickering.
8252Fixes some shadows and textures in Virtua Tennis 3 and Virtua Fighter 5 franchise for non Nvidia GPUs. May need the FPS limiter option enabled.
8257Flight Stick (3 Axes, 4 Btns, 1 Hat)
8262Floppy Disk
8267Floppy Disk (Drive 1)
8272Floppy Disk (Drive 2 - Model 1/2 & II UX)
8277Floppy Disk Image
8282Floppy Disk List
8287For Gyro-enabled games (bound to left analog stick)
8292For Gyro-enabled games (bound to right analog stick)
8302For use with HD texture packs.
8313Force 16:10
8318Force 16:9
8323Force 21:9
8328Force 32:9
8333Force 32bit
8340Force 3D geometry to always render on the top screen. Useful for single-screen devices/games.
8345Force 4:3
8350Force Default DNS
8355Force Linear
8360Force Linear and 16x Anistropic
8365Force Linear and 2x Anistropic
8370Force Linear and 4x Anistropic
8375Force Linear and 8x Anistropic
8380Force Nearest
8387Force Nvidia GPUs to always be reported as AMD GPUs to workaround game issues.
8392Force WINE to run games with large addresses.
8397Force a specific model and prevent tags detection.
8402Force mouse in games.
8407Force progressive render / scan.
8412Force the game to render in this aspect ratio.
8424Forces the DX driver to use Managed textures instead of Dynamic.
8429Framerate limiter to reduce CPU utilisation.
8441Free Build or Sandbox mode. You cannot win or lose custom made maps if this is set to true. You also don't have to worry about money.
8451French (Canada)
8456French (France)
8466Frontend MIDI driver
8471Fujitsu FM Towns CD-ROMs
8476Fujitsu FM Towns cracked floppy disk images
8481Fujitsu FM Towns miscellaneous floppy disk images
8486Fujitsu FM Towns original floppy disk images
8491Fujitsu FM-7 cassettes
8496Fujitsu FM-7 disk images
8501Fujitsu FM-77AV disk images
8511Full (Hash Cache)
8516Full (PS2 Mipmaps)
8521Full (Slow)
8526Full (more compatible)
8531Full 255 lines
8551Full speed can break some games.
8556Fuller Joystick
8561Funtech Super A'Can cartridges
8576GAME CHEATS
8581GAME DIFFICULTY
8586GAME OPTIONS
8591GAME PATCHES
8596GAME REGION (ENCODING)
8606GAMECUBE CONTROLLER 1
8611GAMECUBE CONTROLLER 2
8616GAMECUBE CONTROLLER 3
8621GAMECUBE CONTROLLER 4
8626GAMECUBE LANGUAGE
8631GAMECUBE PORT 1 TYPE
8636GAMECUBE PORT 2 TYPE
8641GAMECUBE PORT 3 TYPE
8646GAMECUBE PORT 4 TYPE
8656GAMEPAD CURSOR SPEED
8661GAMEPLAY
8666GAMMA
8671GB
8676GB - Black and White
8681GB - DMG
8686GB - Light
8691GB - Pocket
8696GB - Smart Coloring
8701GB COLORIZATION
8706GB-Eire
8711GBC - Blue
8716GBC - Brown
8721GBC - Dark Blue
8726GBC - Dark Brown
8731GBC - Dark Green
8736GBC - Game Specific
8741GBC - Grayscale
8746GBC - Green
8751GBC - Inverted
8756GBC - Orange
8761GBC - Pastel Mix
8766GBC - Red
8771GBC - Yellow
8776GCE Vectrex cartridges
8781GDC
8786GENERAL
8791GEOMETRIC DETAIL
8796GLCore
8801GLideN64 (Fastest)
8811GMT+0
8816GMT-0
8821GMT0
8826GPU / OpenGL (Default)
8839GPU emulation accuracy. Most games render fine with Normal. High is required to ensure particles render correctly.
8844GRAPHICAL USER INTERFACE
8849GRAPHICS
8854GRAPHICS API
8864GRAPHICS MEMORY
8869GRAPHICS PLUGIN
8874GRAPHICS RENDERER
8879GSPLUS BIOS FILENAME
8884GT Force
8899Game default
8909Game's default
8914GameBlaster
8919GameCube Adapter for Wii U
8924GameCube Controller
8929GamePad + 4 Pro Controller
8934GamePad + 4 Sideway Wiimote
8939GamePark GP32 SmartMedia cards
8949Gamepad (D-pad, 2 Buttons)
8959Gamepad Classic Alt
8976Gaussian
8981General MIDI SoundFont (Default)
8986Generic Keyboard Binds
8996Georgia
9016Ghosting (65%)
9021Ghosting (75%)
9026Ghosting (85%)
9031Ghosting (95%)
9036Giga
9041Gizmo (1-Button Digital)
9046Glide64
9051Gln64
9056Gold - Golden Wild
9061Gold - Labo Fawn
9066Gold - Million Live Gold
9071Gold - Odyssey Gold
9076Graphic Display Controller model.
9081Gravis GamePad (D-pad + 4 Btns)
9086Gray
9101Greek (gk)
9111Green - Buttercup Green
9116Green - Game.com
9121Green - GameKing
9126Green - Greenscale
9131Green - Legendary Super Saiyan
9136Green - TI-83
9141Greenwich
9146Grey - Digivice
9151Grey - Greyscale
9156Grey - Microvision
9161Guatemala
9166Gun Only
9171HARD TEXTURE CACHE MEMORY LIMIT
9176HARDWARE SHADER
9181HARDWARE TESSELLATION
9186HD TEXTURES
9191HDR
9206HEAP DELAY FREE
9211HI-RES ARTIFACTING
9216HIDE NVIDIA GPU
9221HIDPI
9226HIGH RESOLUTION MODE
9231HIGH SCORE PLUGIN
9236HIGH-RES BLENDING
9241HLE (Fastest)
9246HLE (per-pixel)
9251HLE (per-strip)
9256HQ (bilinear filter)
9261HQ MODE
9266HST
9271HUD SCALE
9276HUMMER FLICKER FIX
9281Hack. Increases most PAL games' speed by 17%.
9286Hard
9291Hard Disk Image
9301Hard Drive (II UX)
9306Hardware (default)
9311Hartung Game Master cartridges
9316Hat Down
9321Hat Left
9326Hat Right
9331Hat Up
9336Have Batocera set the first audio output device.
9341Hebrew
9346Help and Information
9351Help computer
9356Help games which are too quick or that have bugs.
9363Helps forcing an international Japanese version to English. Unlocking more European languages etc.
9370Helps reduce CPU power consumption by throttling the CPU when not needed. Useful for handhelds.
9375Helps some games to launch when disabled. May affect performance.
9382Helps with texture corruption and depth issues on AMD GPUs. Can also help Intel GPUs in some cases.
9387Hercules
9392Hermite
9397Hermite (Default)
9402Hide
9407Hide bezels
9437High Detail
9442High Performance
9447High-Resolution Keyboard, which is larger and might be easier to see.
9452High-end Computer
9457Higher
9469Highest
9474Highlight all entities on the game map.
9479Hire staff
9484Honduras
9500House of the Dead 4 speed fix. Select CPU base frequency of your processor.
9505How much RAM the emulated FM Towns will have installed
9511How much RAM the emulated Mac will have installed (Mac IIx & Mac LC 3 only)
9516How the window space is distributed between the screens.
9521Hungarian
9526Hungarian (hg)
9536Hybrid
9541Hybrid + Bicubic
9546Hybrid Screen Bottom
9551Hybrid Screen Top
9556Hybrid Ubershaders
9561Hyper Blaster/Justifier
9566IDE (Default)
9571IDENTIFY TARGET
9576IMAGE QUALITY
9581IMAGE READER
9586IMAGE SCALING
9591IMPROVED BANDING
9596IMPROVED MESH
9601IMPROVED POLYGON SPLITTING
9611INTEGER SCALING
9621INTEGER UPSCALING
9626INTERLACING PATCHES
9631INTERNAL BASIC INTERPRETER
9636INTERNAL DISPLAY RESOLUTION
9641INTERNAL RESOLUTION
9646INVERSE PLAYFIELD AND B2S
9651INVERT AXIS
9656INVULNERABILITY MODE
9661IP ADDRESS
9666IRON SOLDIER
9676If a game runs at 30hz, PPSSPP wtill push 60 frames to the monitor.
9681If game crashes, try ASMJIT. If still crashing, try Fast Interpreter.
9691Ignored with 'Cycle-exact'.
9696Immediate
9701Improve audio accuracy (experimental).
9706Improve performance if VSync is disabled and using Vulkan.
9719Improves both sprite scaling and road rendering. Does not affect the car sprite.
9724Improves clarity of distant textures when mip-mapping is enabled.
9729Improves clarity of distant textures.
9734Improves frame rate and responsiveness.
9745Improves performance in 3D games. Can cause glitches.
9750In Cinematics
9755In milliseconds. Can reduce crackling/cutting out.
9762In some games, this can fix severe slowdowns, but can also cause graphical issues.
9771Includes VR head tracking and stereoscopic rendering for both VR and 3D TVs, along with mouse support (Mouse Look), and introduces a new Head Tracker input device type with options to convert analog inputs to tracker angles for enhanced analog controller support.
9776Increase emulator performance, at the cost of accuracy/stability.
9781Increase to 128 MiB for debug or homebrew applications.
9786Increases texture quality.
9791India
9796Indonesia
9801Indonesian
9808Insert a disk into the floppy drive, a blank will be used if one doesn't exist
9813Insert coin
9818Inserts CD during boot animation prevent loading fail.
9823Inserts CD during boot animation to prevent loading fail.
9830Install the image reader card to read disk image files (Mac IIx only). Minimum 4MB ram size recommended.
9835Install the image reader card to read idks image files (Mac IIx only)
9840Integer Scale
9845Interlaced
9852Internal accelerometer. Disable if you experience random tilts or unexpected ball behavior.
9857Interpreter (Slowest)
9862Interpreter is the most accurate, but is the slowest.
9867Interton VC 4000 cartridges
9872InuYasha Sengoku Battle Fix
9877Inventory
9884Inverse the Backglass and the Playfield. Usefull to use the Backglass as main screen for other emulators.
9889Invert the vertical joystick axis on flight games.
9899Iraq
9904Ireland
9909Irish
9934JAST SOUND
9939JINC2 (Slow)
9944JINC2 (Slow, No Edge Blending)
9949JOY2KEY PROFILE
9954JOYPAD TYPE
9959JOYSTICK DEADZONE
9964JOYSTICK GATE SIZE
9969JOYSTICK HACK (FOR ROBOTRON 2084)
9974JOYSTICK SENSITIVITY
9979JOYSTICK TO CURSOR SENSITIVITY
9984JOYSTICK TO DPAD
9994JUMP ON A
9999JUMP ON B
10009January
10019Japan (Default)
10034Jordan
10039Joy2Pad Down
10044Joy2Pad Left
10049Joy2Pad Right
10054Joy2Pad Up
10059Joypad
10064Joypad 2 Button
10069Joypad 2 Button + Master Tap
10074Joypad 3 Button
10079Joypad 3 Button + 4-WayPlay
10084Joypad 3 Button + Teamplayer
10089Joypad 6 Button
10094Joypad 6 Button + 4-WayPlay
10099Joypad 6 Button + Teamplayer
10104Joypad Auto
10119July
10124Jump
10129June
10134Justifier
10139KEEP CORPSES
10144KEEP LIGHTSABER
10154KEYBOARD LAYOUT
10159KEYBOARD OPTIONS
10164KEYBOARD PASSTHROUGH
10174KEYBOARD TRANSPARENCY
10179Kaeru WFC (178.62.43.212)
10184Kazakhstan
10194Kempston Joystick
10199Kenya
10214Keyboard + Mouse (Left An.)
10219Keyboard + Mouse (Right An.)
10224Keyboard passthrough
10229Keyboard shortcuts unavailable if passing through the keyboard.
10234Keypad
10239Keypad 3button
10244Keypad to joyport mappings for 2 players.
10249Koalapad
10254Konami Justifier
10259Konami Justifier (P2)
10266Konami Justifier P2 is daisy chained from controller 2, appears as port 3 to system.
10271Konami Justifiers
10286Kuwait
10296Kyrgyzstan
10301LAN (Default)
10306LAN / WAN STREAMING
10316LANGUAGE UNLOCK
10321LARGER KEYBOARD
10331LAZY TEXTURE CACHING
10336LCD FILTER
10341LCD GHOSTING EFFECT
10346LCD GHOSTING EFFECTS
10351LCD GHOSTING FILTER
10356LCD Ghosting (Accurate)
10361LCD Ghosting (Fast)
10366LIGHT FLARES
10376LIGHT GUN CROSSHAIR
10381LIGHT GUN CROSSHAIRS
10386LIGHT GUNS
10391LIGHTSABER CAMERA
10396LIGHTSABER CROSSHAIR
10401LIMIT FPS
10406LIMIT FRAME RATE
10417LINEAR FILTERING
10422LINEAR UPSCALING
10427LLE
10432LLVM Recompiler
10437LLVM is fastest, use the Interpreter settings if there are issues.
10442LOAD CUSTOM TEXTURES
10447LOADING SPEED
10452LYNX MODEL
10457Landscape
10462Large Bottom
10467Large Top
10472Larger
10477Laser 310/VZ-300 16k Memory
10482Laser/VZ 64k Memory (Default)
10492Latvia
10497Lean left
10502Lean right
10507Lebanon
10512Left
10517Left flipper
10522Left magnasave
10532Left/Right
10537Legacy (single threaded)
10542Legacy Evdev
10547Legacy3D
10557Liechtenstein
10562Light (load times)
10567Light Blue
10572Light Green
10582Light Phaser
10587Light Pink
10592Light Purple
10597Light guns can only be used in port 2.
10602Light guns/multitap.
10607Lightrec Interpreter
10612Lime
10617Limit FPS to reduce high CPU usage.
10624Limiting to 1 or 2 may fix audio stuttering on weaker CPUs in some games. Leave on automatic if slowdown occurs.
10629Linear
10634Linear filtering
10639Lithuania
10651Local address and port to receive packets on. Leave this empty if you want to enter it manually in the xemu.toml configuration file.
10656Lockbar Fire Button
10661Long visible screen edge (cm)
10666Look
10671Look down
10676Look up
10691Low-end Computer
10696Lower
10703Lower values reduce audio latency and improve performance, but can cause audio issues.
10708Lowest
10713Lunar Ignore Brightness Color Fix
10718Luxembourg
10723Lynx 128k
10728Lynx 48k
10733Lynx 96k
10738M.A.C.S. Rifle
10743MAC MODEL
10748MAME (ASIC YM3438)
10753MAME (Enhanced YM3438)
10758MAME (YM2612)
10763MAME Detect
10768MANUAL TEXTURE SAMPLING
10773MAP ROTATION
10783MAX POWER SAVING CPU-PREEMPTIONS
10788MAXIMUM FRAMERATE
10793MEDIA TYPE
10798MEMORY CARD MODE
10803MEMORY MANAGEMENT UNIT
10808MEMORY SLOT
10813MENU SOUNDS
10818MET
10823MIDI OUTPUT
10828MIPMAPPING
10833MISSILE COMMAND 3D VR
10838MISSION START
10843MODEL
10848MODEL DETAIL
10853MODEL DISMEMBERMENT
10858MODEL TYPE
10863MOUNT CACHE
10868MOUSE AS WIIMOTE POINTER
10873MOUSE AXIS FOR PADDLE 1 HORIZONTAL
10878MOUSE AXIS FOR PADDLE 1 VERTICAL
10883MOUSE AXIS FOR PADDLE 2 HORIZONTAL
10888MOUSE AXIS FOR PADDLE 2 VERTICAL
10893MOUSE AXIS FOR PADDLE 3 HORIZONTAL
10898MOUSE AXIS FOR PADDLE 3 VERTICAL
10903MOUSE AXIS FOR PADDLE 4 HORIZONTAL
10908MOUSE AXIS FOR PADDLE 4 VERTICAL
10918MST
10923MST7MDT
10928MSX2
10933MULTISCREENS
10938MULTITAP
10943MULTITHREADED RSX
10948MUSIC VOLUME
10953Mac 128k (128kb RAM, 2 LD Floppies)
10958Mac 512k (512kb RAM, 2 LD Floppies)
10963Mac Classic (4Mb RAM, 2 HD Floppies/HDD)
10968Mac Harddisks
10973Mac II (2Mb RAM, Color, 2 HD Floppies/CD/HDD)
10978Mac IIx (2Mb RAM, Color, 2 HD Floppies/CD/HDD, Image Reader)
10983Mac IIx (2Mb RAM, Color, 2 HD Floppies/CD/HDD/Image Reader)
10988Mac LC 3 (Default) (4Mb RAM, Color, 2 HD Floppies/CD/HDD)
10993Mac Plus (4Mb RAM, 2 LD Floppies/HDD)
10998Mac SE (4Mb RAM, 2 LD Floppies/HDD)
11003Macau
11008Macintosh 400K/800K Disk images
11013Macintosh High Density Disk images
11018Mailbox (Recommended)
11024Make game history, setup instructions, and special moves viewable in the menu
11029Makes second fire button press up instead.
11034Makes the blue button press up instead.
11039Makes the dither pattern much less obvious at higher resolutions.
11044Malaysia
11049Maldives
11054Manage Staff
11059Manual
11064Manual keyboard
11069Manually activate the adapter for supported games.
11074Manually define which internal resolution to use. AUTO = High.
11081Manually define which resolution to use. Auto defaults to High and switches to Super-High when needed.
11088Manually set VSYNC frames per second. Ideally this should match your monitor refresh rate.
11093Manually set cycles per second. Use with caution.
11098Map
11103Map controller inputs to light gun inputs.
11108Map your controller to an emulated Wiimote.
11113March
11118Match Window
11123Max
11128Max (demanding games)
11133Max Detail
11143Maximum
11148Maximum (Very Slow)
11153Maximum 2 Players (Default)
11158Maximum 4 Players
11163Maximum 8 Players
11168Maximum Blood
11175Maximum host texture memory usage (in megabytes) above which old textures will be destroyed. Set below hard limit.
11182Maximum host texture memory usage (in megabytes) above which textures will be destroyed as soon as possible.
11187Maximum wheel rotation from left to right (in degrees)
11192May
11198May fix missing graphics and broken lighting at the cost of performance.
11212May provide performance gain on CPUs with low core/thread count at the expense of possible broken timings.
11217May result in a sharper image in some 2D games.
11227Mega
11232Mega ST
11237Mega STE
11242Mega STE 2.05
11247Mega STE 2.06
11252Mega STE AUTO
11257Mega STE ETOS 256k
11264Mega and Giga modes may improve performance. Use the Safe mode for maximum compatibility.
11269MegaSD
11274Megadrive
11279Megadrive (8 Buttons)
11284Memory Pak
11289Menacer Light Gun
11299Menu back
11304Menu back / exit
11309Menu down
11314Menu enter
11319Menu left
11324Menu right
11329Menu up
11334Merge
11339Mexico
11344Microcosm
11354Minimal
11359Minimum
11364Mirrored
11369Model of emulated Apple II.
11374Moderate
11379Modern Fightstick Style
11384Monaco
11389Mongolia
11394Mono
11399Monochrome
11404Monochrome (Blargg)
11409Monochrome High-Resolution
11414More accurate emulation, but slower.
11424Morocco
11429Most games already have an internal framelimit. Minor performance cost.
11434Most games use port 2, some use port 1.
11439Mount a floppy for user data, creates if needed
11449Mouse (1351)
11459Mouse axis for player 1, horizontal screen motion.
11464Mouse axis for player 1, vertical screen motion.
11469Mouse axis for player 2, horizontal screen motion.
11474Mouse axis for player 2, vertical screen motion.
11479Mouse axis for player 3, horizontal screen motion.
11484Mouse axis for player 3, vertical screen motion.
11489Mouse axis for player 4, horizontal screen motion.
11494Mouse axis for player 4, vertical screen motion.
11499Move Backward
11504Move Forward
11509Move Forward, Can be use to press W
11514Move Stylet Pointer
11519Move back
11524Move back / down
11529Move backward
11534Move camera down
11539Move camera to the left
11544Move camera to the right
11549Move camera up
11554Move forward
11559Move forward / up
11564Move left
11569Move right
11574Moves South to West, West to North, etc. Standard controller type only.
11579Much faster than interpreter (but may have issues).
11584N64
11589N64 3-point
11594NAT
11599NATIVE DEPTH INTERPOLATION
11609NEO GEO BIOS
11614NEO GEO CD BIOS
11619NES Gamepad
11624NES Zapper
11629NETWORK
11634NETWORK TYPE
11639NEW 3DS MODE
11654NO DANGEROUS WEAPONS
11659NO WEAKER WEAPONS
11664NO WRITE WATCH
11669NTSC (Composite)
11674NTSC (Default)
11679NTSC (NES)
11684NTSC (RF)
11689NTSC (RGB)
11694NTSC (S-Video)
11699NTSC 240x480px 60Hz
11704NTSC 240x480px 60Hz (auto)
11709NTSC 492x262px
11714NTSC 60Hz
11719NTSC FILTER
11724NTSC TV
11729NTSC-J
11734NTSC-U
11739NTSC-U/C
11744NTSYNC
11749NUMBER OF SHADER COMPILER THREADS
11755NVAPI is NVIDIA's core software that allows direct access to NVIDIA GPU.
11760NVRAM STORAGE
11765NZ
11770NZ-CHAT
11775Namco GunCon
11782Nat to access internet from xemu machine. Udp for System Link. Default (Auto) disables network access.
11787Native
11792Native (640x528)
11802Native (PS2)(Default)
11807Native Vulkan
11812Navajo
11817NeGcon
11822NeGcon (Rumble)
11827Nearest
11832Nearest Neighbour
11837Nearest pixel sampling
11842Nearest-Neighbor
11847Nearest-neighbor
11854Necessary for some guns to replace fog textures as a workaround in Time Crisis - Crisis Zone.
11859Needed by some games that use special unicode characters.
11864Neo Geo CD Pad
11869Neo Geo Mini Pad
11874Nes Classic
11879Nestopia (RGB)
11889Netherlands (nl)
11894Never
11899New Zealand
11904New3D
11909Next Force Power
11914Next Inventory Item
11919Next Weapon
11924Next disk
11929Next item
11934Next slot
11939Next weapon
11944Nicaragua
11949No (Default)
11954No Buffer
11959No EMS/XMS
11964No Indicator
11975No Ubershaders
11980No licenses enabled
11985No skipping
11990No touch screen (Default)
12005None/Sharp Pixels
12015Normal (Default)
12025North Macedonia
12040Norwegian (Bokmaal)
12045Norwegian (no)
12060Not all games support stretching, depending on their video files.
12065Nothing can kill Rick, may break the game.
12070November
12075Nudge left
12080Nudge right
12085Nudge up
12090Nuked (YM2612)
12095Nuked (YM3438)
12110OFF-SCREEN RELOAD BUTTON
12120ON-SCREEN DISPLAY & NOTIFCATIONS
12125OPENGL RENDERING RESOLUTION
12130OPTIMAL FRAME PACING
12135OSD MESSAGES
12140OSD MESSAGES POSITION
12145OSD PERFORMANCE POSITION
12150OUTPUT RESAMPLING
12155OUTPUT SCALING
12160OUTRUN LENS GLARE
12170OVERCLOCK MULTIPLIER
12180Objective
12185October
12195Off (Default)
12200Off (Noisy)
12205Off (None)
12210Off (faster, unstable)
12220Off is safer, On for specific games.
12225Off will help some games, others will run too fast.
12232Offers analog controller and mouse support (Mouse Look), along with options for always-strafe and always-run functionalities.
12239Offers support for analog controllers and mouse look functionality for improved control.
12246Offloads some RSX operations to a secondary thread. Improves performance in high-core processors.
12251Older games skipped drawing every second line, this masks that.
12256Olivetti Prodest PC 128S disks (BBC Master Compact)
12261Oman
12271On (Default)
12276On (Speed hack)
12281On (Vulkan Only)
12286On (default)
12301On screen 2 if available
12306On screen 3 if available
12311On with game detection message
12316On with rewind support
12321Only Async (skip draw) avoids freezing while compiling shaders.
12326Only Overscan Area
12331Only applicable when either Async Shader mode is set.
12336Only applicable when using OpenGL.
12341Only applies when using Parallel-RDP as the chosen RDP Plugin.
12351Only for games that employed it (for Boktai)
12361Only some games feature rumble. Not compatible with all controllers.
12368Only some games support rumble. Requires X-Input mode and may not be compatible with all controllers.
12379Open LUA console
12384Open Menu
12389Open build room menu
12394Open door
12399Open furnish corridor menu
12409OpenGL (Classic)
12414OpenGL (Compute shader)
12424OpenGL (Overwrites Libretro API settings)
12429OpenGL (x86 only)
12434OpenGL ES
12439OpenGL with Shaders
12444OpenGLES (Default)
12454Orange
12459Orange - Hokage Orange
12469Original Hardware (FirebrandX)
12474Original Size
12479Original resolution
12484Original screen positions
12489Output rotation independent of xrandr or framebuffer settings.
12494Overclock the SNES CPU (Gradius 3, Super R-Type).
12499Overrides the language mode of the emulated console.
12504P1 & P2
12509P1 only
12514P2 only
12519PADDLE ANALOG STICK SENSITIVITY
12524PADDLE D-PAD SENSITIVITY
12529PADDLE MOUSE SENSITIVITY
12534PAL 288x576px 50Hz
12539PAL 288x576px 50Hz (auto)
12544PAL 50Hz
12549PAL 576x312px
12554PAL TV
12559PAL_M
12564PAL_N
12569PAR 1:1
12574PARALLEL-RDP UPSCALER
12584PAUSE SCREEN DISPLAY
12589PBA
12594PC MODEL
12599PCE Joypad
12604PCE Mouse
12609PCjr
12614PDP-1 Paper Tape Reader Images
12619PER TABLE FOLDER
12624PER-GAME SAVES
12629PER-GAME VMU
12634PERFORMANCE
12639PERFORMANCE HACKS
12644PERFORMANCE HACKS (needs review)
12649PERFORMANCE PRESETS
12659PICKUP WEAPON
12664PINMAME DMD
12669PLAY INTRO MOVIE
12674PLAYER 1 CROSSHAIR COLOR
12679PLAYER 2 CROSSHAIR COLOR
12684PLAYER 3 CROSSHAIR COLOR
12689PLAYER 4 CROSSHAIR COLOR
12694PLAYFIELD
12699PLAYFIELD MODE
12704PLUS4 NTSC
12709PLUS4 PAL
12714POWER MODE
12719POWER OPTIONS
12724PPU DECODER
12729PRC
12734PRE-CACHE SHADERS
12739PREFERRED SPU THREADS
12744PRESENTATION MODE
12749PRIMEVAL HUNT MODE
12754PS1 Analog Joystick
12759PS1 Digital Controller
12764PS3 CONTROLLER
12774PST8PDT
12779PVM Style (FirebrandX)
12784PVM_20M2U/D93
12789Paddle Control
12794Paddle can only be used in port 2.
12799Paddles
12804Pakistan
12809Panama
12814Pandemonium 2 Lazy Screen Update Fix
12819ParaLLEl (Best LLE)
12824ParaLLEl-RDP
12829Paraguay
12834Parallel
12839Parasite Eve 2/Vandal Hearts 1&2 Fix
12846Part of the host texture memory budget (in megabytes) that will be scaled by the current drawing resolution scale.
12851Partial
12856Passes all physical keyboard events for Pad2Key.
12861Pause
12866Pentagon 1024
12871Pentagon 128K
12876Pentagon 512K
12881Pentium (slow)
12886Pentium II, 300MHz (200000 cps)
12891Pentium III, 600MHz (500000 cps)
12896Pentium, 100MHz (77000 cps)
12901Per 0.05s, 5s total (550MB|100MB)
12906Per 0.1s, 10s total (1100MB|200MB)
12911Per 1s, 120s total (1320MB|240MB)
12916Per 1s, 15s total (165MB|30MB)
12921Per 1s, 30s total (330MB|60MB)
12926Per 1s, 60s total (660MB|120MB)
12931Per 1s, 90s total (990MB|180MB)
12936Per Game
12946Per Strip
12953Per Table Folder requires all files to be in the associated rom table folder. If disabled, consult the Wiki for further details.
12958Per Triangle (Default)
12963Per pixel is the most accurate, but also the most demanding.
12968Per-game
12978Peru
12983Philippines
12988Philips CD-i CD-ROMs
12993Pink - Blossom Pink
12998Pitch Down
13003Pitch Up
13008Pixel Perfect
13013Pixel-Perfect
13018Pixelated (Nearest)
13023Play (Default)
13028Play a coin drop sound effect when an insert coin button is pressed
13033Play this game on several screens (if available)
13038PlayStation Mouse
13043Player
13048Player distance from lower screen edge (cm)
13053Player's eyes distance from lower screen edge (cm)
13058Player, Any Enemy
13063Player, Any Enemy Jedi
13068Player, Last Enemy Jedi
13073Player, Last Enemy in Group
13078Playfield configuration
13083Playstation 2 wheel type
13088Point (Default)
13093Pointer
13103Poland (pl)
13143Portrait
13153Portugese
13163Portuguese (Brazil)
13168Portuguese (Portugal)
13173Position of wii sensor bar relative to the disaply for real wiimotes.
13178Potator - Blue
13183Potator - Green
13188Potator - Green - BGB
13193Potator - Green Wataroo
13198Potator - Orangish - Amber
13203Power Saver
13208Precise (Slowest)(Default)
13213Precise Interpreter
13224Preload
13229Preload requires more RAM.
13234Preloading is impossible from ES.
13241Presets which can improve performance without manually editing the VPinballX.ini file to fine tune performance.
13246Press the N key for 'Novice' or 'No'
13251Press the Y key for 'Yes'
13256Previous Force Power
13261Previous Inventory Item
13266Previous Weapon
13271Previous item
13276Previous slot
13281Previous weapon
13286Primary attack
13291Pro Controller required for games that require shake motions.
13296Produces a clean LCD effect.
13301Provides a ball trail to make the ball easier to follow.
13308Provides analog controller and mouse support while patching existing rotary controller bugs found in hardware.
13313Puerto Rico
13318Pull plunger
13323Pulse (Default)
13328Punjabi
13333Pure Interpreter (Most Accurate)
13338Purupuru Pack/Vibration Pack
13343QUAD RENDERING
13348QUERY OCCLUSION
13353QUIT ON HOST
13358Qatar
13363Quickload
13368RAM EXPANSION UNIT
13378RDP PLUGIN
13383READ FRAMEBUFFER EVERY FRAME (GLIDE64MK2)
13388READBACK RESOLVE
13393REAL DYNAMIC LIGHTING
13398REAL PALETTES
13403REDUCE SPRITE FLICKERING
13408REDUCE SPRITE FLICKERING (UNSTABLE)
13413REFRESH RATE
13423RELOAD WEAPON
13428REMOVE INTERLACE ARTIFACTS
13433REMOVE SCANLINES
13443RENDER DUPLICATE FRAMES TO 60 HZ
13448RENDER MODE
13453RENDER RESOLUTION
13458RENDER RESOLUTION (SCALING)
13463RENDER TARGET PATH
13468RENDERER
13473RENDERER MODE
13478RENDERING
13483RENDERING MODE
13498RESOLUTION MULTIPLIER
13509RF
13514RGB
13519RGB (Blargg)
13524RGB (crisp image)
13529RGB Colour Low/Medium-Resolution
13534ROC
13539ROK
13544ROM (Slot 1)
13549ROM (Slot 2)
13554ROM (Slot 3)
13559ROM (Slot 4)
13564ROM.00
13569ROM.03 (default)
13574ROM1
13584ROTATE FACE BUTTONS
13589ROTATION
13594ROV
13599RSP PLUGIN
13604RTV (Default)
13609RUMBLE
13619RUN TEST MODE
13629RYZEN THERMAL DESIGN POWER
13640Read mouse through Rawinput, allowing 2 mice for 2 player shooting games.
13645Real Wiimote
13650Realistic Loading
13655Recompiler (Fastest)(Default)
13670Reduce stutter that happens when compiling shaders.
13676Reduces banding between colours and improves the preceived colour depth.
13683Reduces crackle and stutter further, but may cause a very noticeable reduction in audio quality on slower CPUs.
13688Reduces wobbly polygons & warping textures.
13695Refresh state of memory pages to enable gpu written data. (Use for 'Team Ninja' Games to fix missing character models).
13700Regular Bilnear
13705Relaxed (Fastest)
13710Relaxed XFloat
13715Reload weapon
13720Remove the padding on the sides of the screen.
13725Removes loading but can add possible glitches/crashes.
13732Render target emulation path to use on Direct3D 12. Try changing if you have render issues.
13737Renders game at a lower res then upscales to increase FPS.
13742Renders polygons and textures at the native resolution.
13747Replace meshed transparency by real transparency.
13752Required by some games.
13764Required for some effects in-game (Banjo Kazooie and DK64 transitions), can cause slowdown.
13779Requires BIOS file to be present.
13784Resampling (Pirch Shift)
13789Research
13796Reserve a non dead zone at the center of the wheel to go straight ahead (in degrees)
13803Reset the cache can fix some crashes if your game was running under Batocera 29.
13808Resize automatically screen height.
13813Resolution multipliers to smooth vectors
13818Restore BLENDMODE outline on Singe sprites.
13823Restore state
13828RetroPad (Default)
13833RetroPad Face Button Options.
13838Retropad
13843Retropad (Default)
13859Rice
13864Right
13874Right flipper
13879Right magnasave
13889Right/Left
13894Robo Bitstik 2
13899Roland MT-32/CM-32L
13904Romania
13909Romanian
13914Rotate 270
13919Rotate 90
13924Rotate the screen with the emulator.
13929Rotate the screen, useful for certain vertical gameplay homebrews.
13934Rotated 4-Way Stick (Q*Bert)
13939Rotates screen by 90 degrees. Intended for rotating displays.
13944Rotates the current object
13949Rotates the screens, to simulate holding the DS sideways.
13954Rough
13959Rumble Pak
13964Rumble Pak (Automatic)
13969Run
13974Run the Unfinished expansion pack.
13979Run the game in test mode to configure certain game options.
13984Run/Walk
13991Runners simplify compatibility of running Windows games. You must have a runner in it's own directory under /userdata/system/wine/custom.
13998Runs "skinning" on the CPU instead of the GPU, means that draw calls from the game can more easily be combined, which often improves things.
14018S-Video
14023S-Video (Blargg)
14034SCALE FACTOR
14039SCALED DITHERING
14044SCALER MODE
14049SCALING METHOD
14054SCALING MODE
14059SCANLINES
14064SCREEN BORDERS
14069SCREEN FILTER
14074SCREEN FILTERING
14079SCREEN HEIGHT
14084SCREEN INCLINATION
14099SCREEN PLAYER Y
14104SCREEN PLAYER Z
14114SCREEN ROTATION
14119SCREEN SETTINGS
14135SCREEN SWAP
14140SCREEN WIDTH
14145SCRIPT MODULES
14150SDL CONFIG
14155SDL TEXTURE ACCESS STREAMING
14160SDL2
14165SENSITIVITY
14170SENSOR BAR POSITION
14175SENSOR SENSITIVITY (GYROSCOPE)
14180SENSOR SENSITIVITY (TILT)
14185SHADER MODE
14190SHADER QUALITY
14200SHADOWS
14205SHARE MAME ARTWORK
14210SHOW ACHIEVEMENT MESSAGES
14215SHOW BIOS BOOTLOGO
14220SHOW HOST CAMERA STATE
14225SHOW HOST MICROPHONE STATE
14230SHOW LID STATE
14235SHOW LIGHT GUN CROSSHAIRS
14240SHOW ON-SCREEN DISPLAY MESSAGES
14245SHOW POINTER
14250SHOW SCREEN LAYOUT
14255SHOW SECRET MESSAGES
14270SIO ACCELERATION
14275SKIP BUFFER EFFECTS
14280SKIP CUTSCENES
14291SKIP GPU READBACKS
14296SKIP INTRO VIDEO
14306SKIP START MENU
14311SLEEP TIMERS ACCURACY
14316SLOW MOTION DEATH
14321SMAA
14326SMART 2D TEXTURE FILTERING
14337SMOOTH VUES
14342SNES Gamepad
14347SNES Mouse
14352SNES Multitap
14362SOFT TEXTURE CACHE MEMORY LIMIT
14367SOFT TEXTURE CACHE MEMORY TIMEOUT
14377SOFTWARE SKINNING
14382SOLAR SENSOR LEVEL
14387SOUND BOARD
14397SOUND VOLUME
14402SOUNDBLASTER TYPE
14407SPECIAL CONTROL LAYOUTS
14412SPECIFIC GAME FIXES
14417SPEECH MODULE
14422SPEED HACK (SAFE)
14427SPEED HACKS
14432SPINDASH TYPE
14437SPLINE/BEZIER CURVES QUALITY
14442SPU BLOCK SIZE
14447SPU DECODER
14452SPU LOOP DETECTION
14457SPU XFloat Accuracy
14462SSAA Multiplier
14467SSAO
14472ST
14477STE
14487STRETCH MODE
14492STRETCH TO DISPLAY AREA
14497STRETCH TO FILL
14502STRETCH UI MENU
14507STRICT RENDERING MODE
14512SUBTITLES
14517SUPER FX OVERCLOCK
14532SUPERPET
14537SURROUND SOUND
14542SVGA
14547SVideo (color bleeding only)
14552SWAP GAMEPADS
14557SWITCH WEAPON
14562SYNC SAVE FILES
14567SYNC TO HOST REFRESH RATE
14572SYNCHRONOUS RENDERING
14577SYSTEM
14588SYSTEM MEMORY
14593Safe (Default)
14608Saudi Arabia
14613Save state
14618Scale to best fit
14623Scale2x
14628Scale3x
14633Scale4x
14638ScaleForce
14643Scaled
14648Scanline Interpolation Filter (SAI)
14653Scorpion 256K
14658Screen Resolution (Default)
14663Screen inclination (degree)
14673Search for custom configured joystick profiles.
14678Secondary attack
14685Seconds a texture should be unused to be considered old enough to be deleted if texture memory usage exceeds Soft Texture Cache limit.
14690See your FPS and version of Vulkan API/driver.
14695Sega/Mega CD
14700Select
14710Select a boot disk or hard drive if needed
14715Select controller type for Amiga P1.
14720Select controller type for Amiga P2.
14727Select how much graphics memory is allocated for the GPU, may need modifying for some games / systems.
14743Select model of Mac (Recommendations are Mac Plus for B&W, Mac LC 3 for Color)
14748Select model to emulate
14753Select scale resolution of the game.
14759Select the .SF2 SoundFont file, .ROM file, or interface used for MIDI output.
14764Select the input type to navigate the touch screen
14769Select the model of Color Computer to emulate
14774Select the processor model.
14784Select which joystick to emulate.
14789Selfie
14794Sensitivity when using D-pad for a paddle.
14799Sensitivity when using D-pad or analog stick for a throttle.
14804Sensitivity when using D-pad or analog stick for a wheel.
14809Sensitivity when using analog stick for a paddle.
14814Sensitivity when using mouse for a paddle.
14819Separate Windows
14824September
14829Serbian
14845Set gun button 2 to reload.
14851Set if you want to limit the FPS in games that are not limited like OutRun2.
14856Set in Config - choose if no audio output
14861Set joystick deadzone.
14866Set speed normal
14871Set system-wide controls via MAME menu
14876Set the Primeval Hunt mode (touch screen).
14886Set the controller rumble strength if supported.
14891Set the crosshair line thickness.
14896Set the crosshair size.
14901Set the deadzone of the joystick analog sticks.
14906Set the desired maximum refresh rate when Vsync is off.
14916Set the field of view.
14921Set the fps limit.
14926Set the on-screen keyboard transparency (0-100%).
14931Set the target FPS (will only work if FPS LIMITER is enabled).
14936Set to enable lens glare in Outrun 2.
14943Set to keep the aspect ratio (4:3) in games like Sega Race TV and Primeval Hunt.
14948Set to on if you experience flickering in Hummer.
14955Set virtual joysticks gate size. Smaller increases sensitivity. Larger decreases it.
14960Sets the scaler filter mode when rendering.
14965Sets the window size to an integer size.
14970Setting for 16-position DIP switch number 1.
14975Setting for 16-position DIP switch number 2.
14980Setting for DIP switch 1.
14985Setting for DIP switch 2.
14990Setting for DIP switch 3.
15000Shader Interpreter only
15005Shared
15010Sharp 1
15015Sharp 2
15020Sharp Bilinear
15025Sharpen
15030Sharpen More
15035Shoot
15040Shoot Xterm
15045Shoot Zappper
15050Short visible screen edge (cm)
15066Show (specific games)
15071Show All
15076Show Crosshair with fist.
15081Show Crosshair with lightsaber.
15096Show on screen display messages (memory card saves..).
15101Show the cheat menu
15111Shows or hides the menu bar
15121Shunt 10
15126Shunt 2
15131Shunt 3
15136Shunt 4
15141Shunt 5
15146Shunt 6
15151Shunt 7
15156Shunt 8
15161Shunt 9
15166Side by side
15182Simple 2x
15192Simulate LCD color inaccuracy.
15197Simultaneous
15202Sinclair 1 Joystick
15207Sinclair 1 controller set to AUTO.
15212Sinclair 2 Joystick
15217Sinclair 2 controller set to AUTO.
15222Sine
15227Singapore
15237Sirius/Atari (2x 1-button Digital, II+ Only)
15247Skip (safer)
15252Skip All
15257Skip Drawing
15262Skip Initial
15267Skip buffer effects
15274Skip buffer effects faster but may not render some games. Disables resolution, MSAA, auto frameskip and duplicate frames to 60Hz.
15279Skip cutscene
15292Skip frames to improve performance, at the cost of choppy motion. Can cause visual glitches.
15297Skip the bios boot logo, may cause default language issues.
15302Skip the initial intro video.
15307Skipping it can break some games.
15314Skips Vertical Blank Interrupts when lag is detected, allowing for smooth audio playback when emulation speed is not 100%.
15319Skynet
15349Slovak
15364Slovenian
15369Slow down or speed up games as appropriate.
15374Small performance increase (may drop frames).
15379Smaller
15384Smooth
15389Smooth (Linear)
15394Smooth 1
15399Smooth 2
15404Smooth 3
15409Smooth 4
15414Smooth textures on 3D objects.
15419Smooth textures on distant 3D objects based on angle.
15424Smooth textures.
15429Smooths out textures on 3D objects.
15436Smooths the overall picture as it is displayed on the screen. Corrects positioning between pixels.
15441Snapshot
15446Snow
15451Soften the hash sound effect from some games.
15456Software
15463Software mode is faster and more accurate, while OpenGL mode supports scaling 3D graphics.
15468Some games accept input from port 2 instead of port 1.
15473Some games and homebrews require more RAM
15478Some games have issues when the animation is shown, others require it.
15483Some games rely on this (Apros).
15488Sonic 2 (tap jump)
15493Sonic CD (hold jump)
15498Sony CXA2025AS
15503Sony DS
15508SounBlaster 1.0
15513SounBlaster 16 (Default)
15518SounBlaster 2.0
15523SounBlaster Pro
15528SounBlaster Pro 2
15535Sound generator. MAME is faster and Nuked is cycle accurate. Original model used YM2612 while later revisions used YM3438.
15540South Africa
15545South Korea
15560Spanish (Latin America)
15565Spanish (Spain)
15575Special 1
15580Special 2
15585Special 3
15590Special 4 (TI-83 Legacy)
15595Spectrum +2
15600Spectrum +2A
15605Spectrum +3
15610Spectrum +3e
15615Spectrum 128K
15620Spectrum 16K
15625Spectrum 48K
15630Spectrum 48K (NTSC)
15635Spectrum SE
15640Speech module installed
15645Speed
15650Speed hack for dual core mode to fix some glitches.
15657Speed hack, enable to disable surface syncing between CPU and GPU. Surface syncing is needed by a few games.
15662Speed up shader compilation.
15667Speeds up file loading. Some games won't load with this.
15672Speeds up the game
15677Square Pixels
15692Standard Controller
15697Standard OpenGL (Default)
15702Start / Enter
15707Start / Valid
15712Start game
15717Static Interpreter
15722Stats
15727Steering Wheel
15732Step left
15737Step right
15759Strafe Left
15764Strafe Right
15769Strafe left
15774Strafe right
15781Straict API specification. Can resolve rare cases of missing graphics and flickering.
15788Stream texture to GPU in parrallel. Can improve performance on more powerful GPU's that have spare headroom.
15794Streaming Optimal Playable Settings, overrides other settings if enabled.
15799Stretch
15804Stretch games to full-screen, but may distort the aspect ratio
15809Stretch to Window
15814Stretch to fit window
15824Stretch to screen
15829Stretch to window
15834Stretches the output to fill the display area.
15839Strong
15844Super Famicom (8 Buttons)
15854Super Scope
15859Super VIC (+16K) NTSC
15864Super high
15874SuperEagle
15879SuperSAI
15886Supports uncapped frame rates, analog controllers, and mouse look functionality.
15906Swap screen
15911Swap the position of the dual displays.
15931Swiss French (ch)
15936Swiss German (ch)
15943Switches between smooth (Bilinear) and sharp (Nearest Neighbor) image scaling.
15948Switches the game to multiplayer mode.
15953Switzerland
15969Sync GB2Player/GBC2Player saves with saves in "saves/gb" or "saves/gbc".
15974Syria
15979System 3.0 (LD Floppy)
15984System 6.0.8 (Hard Drive)
15989System 6.0.8 (LD Floppy)
15994System 7.0.1 (HD Floppy)
15999System 7.0.1 (Hard Drive)
16004System 7.5 (HD Floppy)
16009System 7.5.5 (Hard Drive)
16014System requirements at native; (RAM|VRAM).
16029TEAM COLOR MODE
16034TEMPEST 2000
16039TERRAIN DETAIL
16044TEST PLAY
16049TEXT
16054TEXTURE COLOUR DEPTH
16059TEXTURE COMPRESSION
16064TEXTURE DEPOSTERIZE
16069TEXTURE DETAIL
16074TEXTURE FILTER
16079TEXTURE FILTERING
16084TEXTURE FILTERING MODE
16089TEXTURE MEMORY SCALE SIZE
16094TEXTURE MIP-MAPPING (BLUR)
16099TEXTURE PRELOADING
16104TEXTURE QUALITY
16109TEXTURE REPLACEMENTS
16114TEXTURE SCALING
16119TEXTURE SMOOTHING
16124TEXTURE UPSCALING
16129TEXTURE UPSCALING (RICE ONLY)
16134TEXTURE UPSCALING (XBRZ)
16139TEXTURE UPSCALING LEVEL
16144TEXTURE UPSCALING TYPE
16149THREADED 3D
16154THREADED PRESENTATION
16164THROTTLE SENSITIVITY
16169TI-99/4A Cartridges
16174TIME CRISIS FOG HACK
16179TIME STRETCHING THRESHOLD
16184TIMED AXIS INTERVALS
16199TOS languages.
16204TOUCH MODE
16214TRAINER MODE
16219TRANSPARENT MESHES
16224TRILINEAR FILTERING
16229TRIPLE BUFFERING
16234TRUE COLOUR RENDERING
16239TT
16244TT 3.06
16249TT AUTO
16254TT ETOS 512k
16259TV
16264TV2x CRT Television Filter
16269TWB64 - Pack 1
16274TWB64 - Pack 2
16289Tandy
16294Tandy Radio Shack Color Computer cartridges
16299Tandy Radio Shack Color Computer cassettes
16304Tandy Radio Shack Color Computer disk images
16309Thai
16314Thailand
16319The New 3DS has a faster processor, ZL/ZR buttons and a C-stick.
16326The PSP will cull triangles that are outside a 4096x4096 clipping box, and also triangles crossing the Z=1 plane if clipping is enabled.
16333The area around the joystick's neutral position where input is ignored. Can help reduce unintended inputs.
16348The final output image, unrelated to the Wii's emulated NAND setting.
16355The higher the setting, the more blending is emulated in the shader accurately, and the higher the speed penalty will be.
16377The sample count of every tile will be incremented on every EVENT_WRITE_ZPD by this number. Setting this to 0 means everything is reported as occluded.
16389There is generally no point in going beyond 4x texture scaling unless you are running at very high resolutions.
16401This option enables the ability to play Xbox Live Arcade games. May cause compatibility issues with non-XBLA games.
16419This should not be necessary, unless you are not using the default pad2key mapping.
16434Timex 1 Joystick
16439Timex 2 Joystick
16444Timex TC2048
16449Timex TS2068
16459To have music and not only sound in games (Owl-Zoo).
16464To use game cheats or 16/9 Aspect Ratio Fix codes.
16489Toggle with hotkey + D-pad up or Scroll Lock in-game.
16509Top Center
16514Top Center (Default)
16519Top Left
16529Top Right
16584Trackball (Atari CX-22)
16599Treats the right analog stick as the second joystick.
16611Tries to guess Per-vertex colour (gouraud) from the Model2 per-poly information (flat).
17138Use 16 bit audio samples for audio drivers that don't support 32bit. Only use if you get no audio.
17143Use 1:1 aspect.
17169Use MAME software lists to identify ROM
17176Use Megadrive to automap inputs for a Megadrive style controller with a 6 button layout.
17188Use SSAA instead of MSAA for anti-aliasing. SSAA may look better but has a higher performance cost.
17198Use a specific mouse for Paddle 1, chosen by Port 1's Mouse Index.
17203Use a specific mouse for Paddle 2, chosen by Port 2's Mouse Index.
17208Use a specific mouse for Paddle 3, chosen by Port 3's Mouse Index.
17213Use a specific mouse for Paddle 4, chosen by Port 4's Mouse Index.
17697WAYLAND DRIVER MODE
18017XWayland (Default)
18456red/blue