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Help us translate Batocera into your favorite language. The process is described on the Wiki.

Diff for ARABIC options

LineText
51Adjust the cpu power profile while in-game.
56POWER MODE
61High Performance
66Balanced
71Power Saver
79Adjust the percentage of power (watts) provided to a Ryzen Mobile Series CPU based on it's default max value. Caution, setting wattage too high could damage your device.
84RYZEN THERMAL DESIGN POWER
89105% (Use caution
94110% (Use caution)
99115% (Use caution)
104120% (Are you crazy?)
109125% (Yes, you're crazy)
114130% (Nope, you're just insane!)
483Maximum wheel rotation from left to right (in degrees)
488WHEEL ROTATION
493Zone for which the game doesn't react to the wheel (in degrees)
498WHEEL DEADZONE
505Reserve a non dead zone at the center of the wheel to go straight ahead (in degrees)
510WHEEL MIDZONE
605NTSC 240x480px 60Hz
610PAL 288x576px 50Hz
615Speeds up file loading. Some games won't load with this.
620SIO ACCELERATION
625Emulate NTSC quirks to show more colors in hi-res mode.
630HI-RES ARTIFACTING
635Use an alternate resolution. Some games need this.
640INTERNAL RESOLUTION
645Enable the BASIC interpreter. Some games need this.
650INTERNAL BASIC INTERPRETER
655Treats the right analog stick as the second joystick.
660JOYSTICK HACK (FOR ROBOTRON 2084)
665LIGHT GUN CROSSHAIR
670Cross
675Dot
687Automatically sets aspect ratio to 16/9 for games that natively support it. 2D elements like HUD/UI may be stretched.
692AUTO WIDESCREEN
732MSX2
737Enhancement. Remove the four sprites per line limit.
742REDUCE SPRITE FLICKERING
747Apply a video filter to mimic various NTSC TV signals.
752VIDEO FILTERS
757NTSC (RF)
762NTSC (RGB)
767NTSC (S-Video)
772NTSC (Composite)
777CPC MODEL
782EMULATED RAM SIZE
812Choose the emulated colour depth.
857Core-powered video filter.
862BLARGG NTSC FILTER
867Composite (Blargg)
872S-Video (Blargg)
877RGB (Blargg)
882Monochrome (Blargg)
887Blur high-res mode, allowing for better transparency effects.
892HIGH-RES BLENDING
899Enhancement. Swap from SNES' guassian interpolation to cubic. Improves sound quality.
904CUBIC AUDIO INTERPOLATION
1000Enhancement. Reduces slowdown in mode 7 games.
1005SUPER FX OVERCLOCK
1010Dendy is a popular Russian clone with unique characteristics.
1021Dendy
1026Rotate the screen, useful for certain vertical gameplay homebrews.
1051Core-powered video filter. Bisqwit filters are CPU heavy.
1056NTSC FILTER
1061Bisqwit 2x
1066Bisqwit 4x
1071Bisqwit 8x
1076Enhancement. Remove the eight sprite per line limit.
1091Composite Direct (FirebrandX)
1096Nes Classic
1101Nestopia (RGB)
1106Original Hardware (FirebrandX)
1111PVM Style (FirebrandX)
1116Sony CXA2025AS
1121Unsaturated v6 (FirebrandX)
1126YUV v3 (Firebrand)
1131For use with HD texture packs.
1136LOAD CUSTOM TEXTURES
1141Avoids having to manually load side A every time.
1162Useful for speedruns/glitches.
1167DEFAULT POWER ON RAM STATE
1172All 0s (Default)
1177All 1s
1199Enhancement. Upscales textures on 3D objects.
1204TEXTURE UPSCALING (XBRZ)
1209Smooths out textures on 3D objects.
1214TEXTURE SMOOTHING
1219Enhancement. Smooth out jagged edges on 3D object polygons.
1224ANTI-ALIASING (MSAA)
1229Arrange the dual screen layout.
1290FRAMESKIP
1305DSi
1310Disable to access the system's settings, like time and language.
1321Use language and username from the NDS Firmware
1365hybrid top ratio 2
1370hybrid top ratio 3
1375hybrid bottom ratio 2
1380hybrid bottom ratio 3
1385Select the input type to navigate the touch screen
1410DS
1415DSi (Experiemental)
1422Software mode is faster and more accurate, while OpenGL mode supports scaling 3D graphics.
1427VIDEO SETTINGS
1432RENDERER MODE
1437Software
1442OpenGL (Overwrites Libretro API settings)
1447Degree in which 3D graphics are scaled up. OpenGL renderer only.
14521x native (256 x 192)
14572x native (512 x 384)
14623x native (768 x 576)
14674x native (1024 x 768)
14725x native (1280 x 960)
14776x native (1536 x 1152)
14827x native (1792 x 1344)
14878x native (2048 x 1536)
1494Enable this if your game's 3D modles are not rendered correctly. OpenGL renderer only.
1499IMPROVED POLYGON SPLITTING
1509Affects how the emulated screens are scaled. OpenGL renderer only.
1514SCREEN FILTERING
1519Nearest
1524Linear
1529Determines how the cursor should apprear on the botton screen.
1534SCREEN SETTINGS
1539CURSOR MODE
1544Never
1549While Touching
1554Until Timeout
1559Always
1564Cursor timeout in seconds when using Cursor Mode - Until Timeout.
1569CURSOR TIMEOUT
15741 second
15792 seconds
15843 seconds
15895 seconds
159410 seconds
159915 seconds
160420 seconds
160930 seconds
161460 seconds
1619Determine how the console's touch screen in emulated.
1624TOUCH MODE
1634Pointer
1641Use this to play online with custom servers that reimplement the discontinued Nintendo Wi-Fi.
1646FIRMWARE SETTINGS
1651DNS OVERRIDE
1656Kaeru WFC (178.62.43.212)
1661AltWFC (172.104.88.237)
1666Wiimmfi (95.217.77.181)
1671Force Default DNS
1676Don't Override
1681Overrides the language mode of the emulated console.
1686Use Host
1696The theme colour of the emulated console.
1701FAVOURITE COLOUR
1706Gray
1711Brown
1721Light Pink
1726Orange
1731Yellow
1736Lime
1741Light Green
1746Dark Green
1751Turquoise
1756Light Blue
1766Dark Blue
1771Dark Purple
1776Light Purple
1781Dark Pink
1786The month of your birthay.
1791BIRTH MONTH
1796January
1801February
1806March
1811April
1816May
1821June
1826July
1831August
1836September
1841October
1846November
1851December
1856The day within the month of your birthday.
1861BIRTH DAY
18661st
18712nd
18763rd
18814th
18865th
18916th
18967th
19018th
19069th
191110th
191611th
192112th
192613th
193114th
193615th
194116th
194617th
195118th
195619th
196120th
196621st
197122nd
197623rd
198124th
198625th
199126th
199627th
200128th
200629th
201130th
201631st
2022Enable to display an on-screen message if trying to use unsupported features.
2027ON-SCREEN DISPLAY & NOTIFCATIONS
2032WARN ABOUT UNSUPPORTED FEATURES
2037Enable to display if your BIOS haas known problems.
2042WARN ABOUT BIOS PROBLEMS
2048Enable to show which screen layout with the configured sequence is active.
2053SHOW SCREEN LAYOUT
2058Enable to show whether your device's microphone is active.
2063SHOW HOST MICROPHONE STATE
2068Enable to show whether your device's camera is active.
2073SHOW HOST CAMERA STATE
2078Enable to show whether the emulated screens are closed.
2083SHOW LID STATE
20881x native (640x528)
20936x 4K (3840x3168)
2098Wii NAND's language setting.
2128WIDESCREEN HACK (GLITCHY)
2140UBERSHADERS
2145No Ubershaders
2150Exclusive Ubershaders
2155Hybrid Ubershaders
2160Skip Drawing
2165Improves clarity of distant textures.
2170ANISOTROPIC FILTERING
2175Enables or disable on screen messages.
2180OSD MESSAGES
2186Wii NAND's aspect ratio setting. Most games support both ratios natively.
2196Emulate a Wiimote Sideway with L2 for Shake and Nunchuk on R-stick.
2201WiiMote
2206WiiMote Sideways
2211WiiMote + Nunchuk
2216WiiMote + Classic Controller
2221WiiMote + Classic Controller Pro
2226Real Wiimote
2231GameCube Controller
2236CONTROLLER 3 TYPE
2241CONTROLLER 4 TYPE
2267Apply a post-processing effect.
2277Gamepad (D-pad, 2 Buttons)
2307Autodetect (Compatible)
2327Pentium (slow)
2332Affects efficiency/stability.
2364Manually set cycles per second. Use with caution.
2369EMULATED CPU PERFORMANCE
23798086/8088, 4.77MHz (315 cps)
2384286, 6MHz (1320 cps)
2389286, 12.5MHz (2750 cps)
2394386, 20MHz (4720 cps)
2399386DX, 33MHz (7800 cps)
2404486DX, 33MHz (13400 cps)
2409486DX2, 66MHz (26800 cps)
2414Pentium, 100MHz (77000 cps)
2419Pentium II, 300MHz (200000 cps)
2424Pentium III, 600MHz (500000 cps)
2429AMD Athlon, 1.2GHz (1000000 cps)
2434No EMS/XMS
2489The emulated graphics card.
2499SVGA
2504VGA
2509EGA
2514CGA
2519Tandy
2524Hercules
2529PCjr
2681On with rewind support
2686Apply a joy2key profile for the current game.
2696On with game detection message
2701Set the deadzone of the joystick analog sticks.
2706ANALOG JOYSTICK DEADZONE
2711Can fix drifting joysticks in games.
2716TIMED AXIS INTERVALS
2721Gravis GamePad (D-pad + 4 Btns)
2726Generic Keyboard Binds
2731Keyboard + Mouse (Left An.)
2736Keyboard + Mouse (Right An.)
27411st Joystick (2 Axes, 2 Btns)
2746Flight Stick (3 Axes, 4 Btns, 1 Hat)
2751Both Joysticks (4 Axes, 4 Btns)
2756Custom Keyboard Binds (best for Pad2Key)
27612nd Joystick (2 Axes, 2 Btns)
2766Type of emulated SoundBlaster card.
2771SOUNDBLASTER TYPE
2776SounBlaster 16 (Default)
2781SounBlaster Pro 2
2786SounBlaster Pro
2791SounBlaster 2.0
2796SounBlaster 1.0
2801GameBlaster
2808Enable Gravis Utrasound emulation. Ensure the ULTRASND folder is in the root of your .pc rom folder.
2813ENABLE GRAVIS ULTRASOUND
2818Off (Default)
2824Select the .SF2 SoundFont file, .ROM file, or interface used for MIDI output.
2829MIDI OUTPUT
2834General MIDI SoundFont (Default)
2839Roland MT-32/CM-32L
2844Frontend MIDI driver
2855SHOW BIOS BOOTLOGO
2870More accurate emulation, but slower.
2875USE SOFTWARE RENDERING
2880ANTI-ALIASING (MSAA/SSAA)
28852x MSAA
28904x MSAA
28958x MSAA
290016x MSAA
290532x MSAA
29102x SSAA
29154x SSAA
29208x SSAA
292516x SSAA
293032x SSAA
2935Enhancement. Smooth/upscale textures.
2940TEXTURE FILTERING
2945Bilinear
2950Zooms in to hide black borders. Borders are different per game.
2955CROP OVERSCAN
2960Only Overscan Area
2970DualShock has rumble support. Not all games support DualShock.
2975Digital Controller (Gamepad)
2980Analog Controller (DualShock)
2990NeGcon
2995Namco GunCon
3000PlayStation Mouse
3005SHOW LIGHT GUN CROSSHAIRS
3010Digital Controller
3015Analog Stick
3020Can fix slowdown. Only works on some drivers.
3030No skipping
3035NEO GEO BIOS
3040Console AES World
3045Console AES Japan
3050Arcade MVS Europe
3055Arcade MVS USA
3060Arcade MVS Japan
3065Arcade Universe BIOS (Cheats)
3070MEMORY CARD MODE
3075Shared
3080Per-game
3085Enhancement. Remove the eight sprites per line limit.
3116Composite (color bleeding + artifacts)
3121SVideo (color bleeding only)
3126RGB (crisp image)
31422x-Postrender
31472x-VBlank
3152NES Gamepad
3157NES Zapper
3162Paddle can only be used in port 2.
3167Arkanoid paddle
3172Can avoid flashing screen issues. Significant performance cost.
3177SYNCHRONOUS RENDERING
3207PLAYER 1 CROSSHAIR COLOR
3222PLAYER 2 CROSSHAIR COLOR
3227PLAYER 3 CROSSHAIR COLOR
3232PLAYER 4 CROSSHAIR COLOR
3237Smooth textures on distant 3D objects based on angle.
3242TEXTURE MIP-MAPPING (BLUR)
3247Improves clarity of distant textures when mip-mapping is enabled.
3252Enhancement. Upscales screen textures (2D games only).
3262FORCE WINDOWS CE MODE
3267WIDESCREEN CHEAT (PRIORITY)
3297MODEL
3302Spectrum 48K
3307Spectrum 48K (NTSC)
3312Spectrum 128K
3317Spectrum +2
3322Spectrum +2A
3327Spectrum +3
3332Spectrum +3e
3337Spectrum SE
3342Timex TC2048
3347Timex TS2068
3352Spectrum 16K
3357Pentagon 128K
3362Pentagon 512K
3367Pentagon 1024
3372Scorpion 256K
3377Sinclair 1 controller set to AUTO.
3382CONTROLLER TYPE 1
3387Retropad
3392Cursor Joystick
3397Kempston Joystick
3402Sinclair 1 Joystick
3407Sinclair 2 Joystick
3412Timex 1 Joystick
3417Timex 2 Joystick
3422Fuller Joystick
3427Sinclair 2 controller set to AUTO.
3453LCD GHOSTING EFFECT
3463LCD Ghosting (Accurate)
3468LCD Ghosting (Fast)
3473Simulate LCD color inaccuracy.
3488GB - Smart Coloring
3493GB - DMG
3498GB - Light
3503GB - Pocket
3508GB - Black and White
3513GBC - Blue
3518GBC - Brown
3523GBC - Dark Blue
3528GBC - Dark Brown
3533GBC - Dark Green
3538GBC - Grayscale
3543GBC - Green
3548GBC - Inverted
3553GBC - Orange
3558GBC - Pastel Mix
3563GBC - Red
3568GBC - Yellow
3573Special 1
3578Special 2
3583Special 3
3588Special 4 (TI-83 Legacy)
3593TWB64 - Pack 1
3598TWB64 - Pack 2
3615NTSC-U
3620NTSC-J
3625Enhancement. Remove the eighty sprites per line limit.
3632Use Megadrive to automap inputs for a Megadrive style controller with a 6 button layout.
3637CONTROLLERS
3642CONTROLLER 1 INPUT MAPPING
3647Retropad (Default)
3652Megadrive
3657CONTROLLER 2 INPUT MAPPING
3662CONTROLLER 3 INPUT MAPPING
3667CONTROLLER 4 INPUT MAPPING
3672Joypad Auto
3677Joypad 3 Button
3682Joypad 6 Button
3687Joypad 3 Button + 4-WayPlay
3692Joypad 6 Button + 4-WayPlay
3697Joypad 3 Button + Teamplayer
3702Joypad 6 Button + Teamplayer
3707Light guns can only be used in port 2.
3712Menacer Light Gun
3717Konami Justifiers
3724Sound generator. MAME is faster and Nuked is cycle accurate. Original model used YM2612 while later revisions used YM3438.
3729FM SYNTHESIZER
3734MAME (YM2612)
3739MAME (ASIC YM3438)
3744MAME (Enhanced YM3438)
3749Nuked (YM2612)
3754Nuked (YM3438)
3759CD ADD-ON
3764Sega/Mega CD
3769MegaSD
3776Adjust mixing of CD audio. In MSU-MD, cartridge-sourced sound effects are not affected.
3781CD-DA VOLUME
3786Enhanced sound output support for compatible games.
3791Joypad 2 Button
3796Joypad 2 Button + Master Tap
3801Light Phaser
3806Paddle Control
3811LCD GHOSTING FILTER
3816Extend the game screen area, similar to the Master System.
3821EXTENDED SCREEN
3826Choose your desired Atari machine type.
3831ATARI MACHINE TYPE
3836ST
3841Mega ST
3846STE
3851Mega STE
3856TT
3861Falcon
3866Choose your desired Atari CPU type.
3871ATARI CPU TYPE
3876Choose your desired Atari CPU clock rate.
3881ATARI CPU CLOCK RATE
38868 MHz
389116 MHz
389632 MHz
3901Choose your desired Atari ST memory size.
3906ATARI ST MEMORY SIZE
3911256 KB
3916512 KB
39211 MB
39262 MB
39312.5 MB
39364 MB
39418 MB
394610 MB
395114 MB
3956Choose your desired Atari Monitor.
3961ATARI MONITOR TYPE
3966Monochrome High-Resolution
3971RGB Colour Low/Medium-Resolution
3976TV
3981Choose your desired pixel aspect ratio.
3986ASPECT RATIO
3991Square Pixels
3996Atari Monitor
4001NTSC TV
4006PAL TV
4013Atari ST monitors had a visible border around the main screen area, but most software does not display anything in it.
4018SCREEN BORDERS
4023Hide
4028Crop 720p (240, 480)
4033Crop 1080p (270, 540)
4038Choose your desired pause screen display type.
4043PAUSE SCREEN DISPLAY
4048Help and Information
4053Floppy Disk List
4058Bouncing Box
4063Snow
4068Darken
4073No Indicator
4083480p
40934k
40988k
4103Replace meshed transparency by real transparency.
4108IMPROVED MESH
4113Apply gouraud shading instead of flat shading.
4118IMPROVED BANDING
4123Allows up to 7 or 12 controllers in supported games.
4128MULTITAP
4148Choose system BIOS language.
4153BIOS Language
4158Use a custom MAME config, do not overwrite config on launch.
4163CUSTOM CONFIG
4168Controls for 5/6 button games and other unique controls
4173SPECIAL CONTROL LAYOUTS
4193Modern Fightstick Style
4198Neo Geo Mini Pad
4203Neo Geo CD Pad
4208Twin Stick with Triggers
4213Rotated 4-Way Stick (Q*Bert)
4223HIGH SCORE PLUGIN
4233Play a coin drop sound effect when an insert coin button is pressed
4238COIN SOUND PLUGIN
4250Use the same art paths as standalone MAME - not recommended if using decorations or shaders.
4255SHARE MAME ARTWORK
4260On (Default)
4266Crop MAME artwork to maximize the game screen and only fill unused space.
4271CROP ARTWORK
4276Set gun button 2 to reload.
4281OFF-SCREEN RELOAD BUTTON
4286Use MAME software lists to identify ROM
4301Coleco Adam cartridges
4306Coleco Adam Digital Data Packs
4311Coleco ADAM diskettes
4316Coleco ColecoVision cartridges
4321Type of ROM file to load.
4326MEDIA TYPE
4331Cassette 1
4336Cassette 2
4341Disk (Drive 1)
4346Disk (Drive 2)
4351Cartridge (Slot 1)
4356Cartridge (Slot 2)
4361Cartridge (Slot 3)
4366Cartridge (Slot 4)
4371Toggle with hotkey + D-pad up or Scroll Lock in-game.
4391Enable per-game custom configuration via MAME menu.
4396CUSTOM GAME CONFIG
4401Entex AdventureVision cartridges
4406APF M-1000 cartridges
4411Apple II cleanly cracked disks
4416Apple II miscellaneous disks
4421Apple II original disks
4426Cassette
4446Apple (2x 2-button Analog)
4451Sirius/Atari (2x 1-button Digital, II+ Only)
4456Gizmo (1-Button Digital)
4461Model of emulated Apple II.
4466Apple //e Enhanced (Default)
4471Apple //e
4476Apple ][ Plus
4481Apple IIgs cleanly cracked disks
4486Apple IIgs miscellaneous disks
4491Apple IIgs original disks
44965 1/4 Disk (Drive 1)
45015 1/4 Disk (Drive 2)
45063 1/2 Disk (Drive 3)
45113 1/2 Disk (Drive 4)
4516Emerson Arcadia 2001 cartridges
4521Acorn Archimedes floppy images
4526Acorn Archimedes hard disks
4531Acorn Archimedes ROM images
4536Select model to emulate
4541ARCHIMEDES MODEL
4546Archimedes 310
4551BBC A3000
4556Archimedes 440/1 (Default)
4561Archimedes 540
4566Bally Professional Arcade cartridges
4571Acorn Atom cassettes
4576Acorn Atom disk images
4581Acorn Atom Utility ROMs
4586Cartridge
4591Quickload
4596Select which joystick to emulate.
4606Acorn Analogue Joysticks
4611Acorn Bitstik
4616Robo Bitstik 2
4621Voltmace Delta 3b Twin Joysticks
4626BBC MODEL
4631BBC Micro Model B (Default)
4636BBC Master 128
4641BBC Master 512
4646BBC Master Compact
4651Acorn BBC Micro cassettes
4656Acorn BBC Micro hard disks
4661Acorn BBC Micro ROMs
4666Acorn BBC Micro Model B disks
4671Acorn BBC Micro Model B Original disks
4676Acorn BBC Master cartridges
4681Acorn BBC Master disks
4686Acorn BBC Master Compact disks
4691Olivetti Prodest PC 128S disks (BBC Master Compact)
4696BBC Micro/Master Cassette
4701BBC Micro/Master ROM (Slot 1)
4706BBC Micro ROM (Slot 2)
4711BBC Micro ROM (Slot 3)
4716BBC Micro ROM (Slot 4)
4721BBC Micro/Master Disk (Drive 1)
4726BBC Micro/Master Disk (Drive 2)
4731BBC Master Cartridge (Slot 1)
4736BBC Master Cartridge (Slot 2)
4741Camputers Lynx cassettes
4746Camputers Lynx floppies
4751LYNX MODEL
4756Lynx 48k
4761Lynx 96k
4766Lynx 128k
4771Philips CD-i CD-ROMs
4776Tandy Radio Shack Color Computer cartridges
4781Tandy Radio Shack Color Computer disk images
4786Select the model of Color Computer to emulate
4791COLOR COMPUTER MODEL
4796Color Computer
4801Color Computer 2
4806Color Computer 2B
4811Color Computer 3 (NTSC) (Default)
4816Color Computer 3 (PAL)
4821V-Tech Creativision cartridges
4826Acorn Electron Disks
4831Acorn Electron Cassettes
4836Acorn Electron Cartridges
4841Acron Electron ROMs
4846ELECTRON MODEL
4851Electron w/64k Master RAM Board (default)
4856Electron
4861Floppy Disk
4866Fujitsu FM-77AV disk images
4871Fujitsu FM-7 cassettes
4876Fujitsu FM-7 disk images
4881FM-7 MODEL
4886FM TOWNS MODEL
4891FM Towns Marty (Default)
4896FM Towns (Model 1/2)
4901FM Towns II UX
4906How much RAM the emulated FM Towns will have installed
4923Insert a disk into the floppy drive, a blank will be used if one doesn't exist
4928ADD USER DISK
4933Fujitsu FM Towns CD-ROMs
4938Fujitsu FM Towns cracked floppy disk images
4943Fujitsu FM Towns miscellaneous floppy disk images
4948Fujitsu FM Towns original floppy disk images
4953Floppy Disk (Drive 1)
4958Floppy Disk (Drive 2 - Model 1/2 & II UX)
4963CD-ROM
4968Hard Drive (II UX)
4973Bit Corp Gamate cartridges
4978Tiger Game.com cartridges
4983Epoch Game Pocket Computer cartridges
4988Hartung Game Master cartridges
4993GamePark GP32 SmartMedia cards
4998Dick Smith Electronics VZ-200/300 cassettes
5003Dick Smith Electronics VZ-200/300 snapshots
5008Choose hardware for the memory expansion slot
5013MEMORY SLOT
5018Laser 310/VZ-300 16k Memory
5023Laser/VZ 64k Memory (Default)
5028Snapshot
5033Macintosh 400K/800K Disk images
5038Macintosh High Density Disk images
5043Mac Harddisks
5050Select model of Mac (Recommendations are Mac Plus for B&W, Mac LC 3 for Color)
5055MAC MODEL
5060Mac 128k (128kb RAM, 2 LD Floppies)
5065Mac 512k (512kb RAM, 2 LD Floppies)
5070Mac Plus (4Mb RAM, 2 LD Floppies/HDD)
5075Mac SE (4Mb RAM, 2 LD Floppies/HDD)
5080Mac Classic (4Mb RAM, 2 HD Floppies/HDD)
5085Mac II (2Mb RAM, Color, 2 HD Floppies/CD/HDD)
5090Mac IIx (2Mb RAM, Color, 2 HD Floppies/CD/HDD/Image Reader)
5095Mac LC 3 (Default) (4Mb RAM, Color, 2 HD Floppies/CD/HDD)
5102Install the image reader card to read disk image files (Mac IIx only). Minimum 4MB ram size recommended.
5107IMAGE READER
5138How much RAM the emulated Mac will have installed (Mac IIx & Mac LC 3 only)
5148CD
5153Select a boot disk or hard drive if needed
5158BOOT DISK
5163System 3.0 (LD Floppy)
5168System 6.0.8 (LD Floppy)
5173System 7.0.1 (HD Floppy)
5178System 7.5 (HD Floppy)
5183System 6.0.8 (Hard Drive)
5188System 7.0.1 (Hard Drive)
5193System 7.5.5 (Hard Drive)
5198Creatronic Mega Duck cartridges
5203PDP-1 Paper Tape Reader Images
5208Casio PV-1000 cartridges
5213Video Technology Socrates cartridges
5218Funtech Super A'Can cartridges
5223TI-99/4A Cartridges
522832k RAM expansion card installed
523332K RAM EXPANSION
5238Speech module installed
5243SPEECH MODULE
5248Tomy Tutor & Pyuuta cartridge
5253GCE Vectrex cartridges
5258VTech V.Smile cartridges
5263VTech V.Smile Motion cartridges
5268Atari XE Game System cartridges
5273Atari 400 / 800 floppy disks
5278Disk (Drive 3)
5283Disk (Drive 4)
5293CONTROL MAPPING
5308Keyboard shortcuts unavailable if passing through the keyboard.
5318Keyboard passthrough
5323Simultaneous
5328Rotates screen by 90 degrees. Intended for rotating displays.
5333VERTICAL ROTATION (TATE)
5338100%(native)
5343Small performance increase (may drop frames).
5348FRAME DUPING (SPEED UP)
5353Much faster than interpreter (but may have issues).
5358CPU DYNAREC (SPEED UP)
5363Disabled (Beatle Interpreter)
5373Cycle Timing Check
5378Lightrec Interpreter
5383DYNAREC CODE INVALIDATION
5388Full (more compatible)
5393DMA Only (Slightly Faster)
5398Allows up to 5 or 8 controllers in supported games.
5423DualShock Controller
5428Analog Joystick (Flystick)
5433Justifier
5438Enhancement. Remove the sixteen sprites per line limit.
5443Manual
5448Portrait
5453Landscape
5458Requires BIOS file to be present.
5473Value to use for the emulated solar sensor (Boktai).
5478SOLAR SENSOR LEVEL
5483TEAM COLOR MODE
5488Selfie
5503Skynet
55184:3 RENDERING RESOLUTION
5536Enhancement. 3 point is accurate to N64, standard is better.
5541TEXTURE FILTERING MODE
55513 point
5562Smooth textures on 3D objects.
5567Smooth 1
5572Smooth 2
5577Smooth 3
5582Smooth 4
5587Sharp 1
5592Sharp 2
5597Enhancement. Upscale textures.
5602TEXTURE UPSCALING
5607As Is
5612X2
5617RDP PLUGIN
5622GLideN64 (Fastest)
5627ParaLLEl-RDP
5632Angrylion (Most Compatible)
5637RSP PLUGIN
5642HLE (Fastest)
5647ParaLLEl (Best LLE)
5652CXD4 (LLE Fallback)
5662Dynarec (Fastest)
5667Cached Interpreter
5672Pure Interpreter (Most Accurate)
5679Useful for N64 style controllers. Limited hotkeys for controllers without dedicated hotkey.
5684CONTROLLER 1
5689CONTROLLER TYPE
5694RetroPad (Default)
5699N64
5704N64 (Limited Hotkeys)
5709Useful for N64 style controllers.
5714CONTROLLER 2
5719CONTROLLER 3
5724CONTROLLER 4
5729Emulate a pak in the controller expansion port.
5734CONTROLLER PAK
5739Memory Pak
5744Rumble Pak
5749Rumble Pak (Automatic)
5755Use to eliminate joystick drift/unwanted input. Effects all controllers.
5760JOYSTICK DEADZONE
576515% (Default)
5772Use to make joystick movement more or less sensitive. Effects all controllers.
5777JOYSTICK SENSITIVITY
5782100% (Default)
5787Full speed can break some games.
5792FRAME RATE
5807Only applies when using Parallel-RDP as the chosen RDP Plugin.
5812PARALLEL-RDP UPSCALER
58171x (Default)
5822Can change the language of some games.
5842Universe BIOS is not compatible with cheats.
5847NEO GEO CD BIOS
5852CDZ
5857CDZ MAME
5862CDZ Universe 3.3
5867Use one save file per game.
5872PER-GAME SAVES
5877Manually activate the adapter for supported games.
58824 PLAYER ADAPTER
5887NTSC (NES)
5892Famicom (FDS)
5897PC MODEL
5902Select the processor model.
5907CPU FEATURE
5912OVERCLOCK MULTIPLIER
5967Graphic Display Controller model.
5972GDC
5977Older games skipped drawing every second line, this masks that.
5982REMOVE SCANLINES
5987Full 255 lines
5992Some games rely on this (Apros).
5997REAL PALETTES
600226K for old games and 86K for newer games.
6007SOUND BOARD
6012To have music and not only sound in games (Owl-Zoo).
6017JAST SOUND
6022Emulate a keyboard/mouse/joypad.
6027JOY2KEY PROFILE
6037Arrows 3button
6042Keypad
6047Keypad 3button
6052Manual keyboard
6057Atari Joypad
6062EMULATED SYSTEM
6067Videopac G7000 (European)
6072Videopac+ G7400 (European)
6077Videopac+ G7400 (France)
6082NTSC 60Hz
6087PAL 50Hz
6092Some games accept input from port 2 instead of port 1.
6097SWAP GAMEPADS
6102Zooms in to hide black borders.
6107CRT GHOSTING EFFECT
6112Ghosting (65%)
6117Ghosting (75%)
6122Ghosting (85%)
6127Ghosting (95%)
6132Soften the hash sound effect from some games.
6137AUDIO FILTER
6142Set desired framerate.
6147FRAMERATE
615760fps (Default)
616270fps
616772fps
6187119fps
6202240fps
6207244fps
6247Fixes a possible bug with multiple controllers detection.
6252ACTIVE INPUT DEVICES FIX
6257SPECIFIC GAME FIXES
6262Alone in the Dark
6267Crash-n Burn
6272Dinopark Tycoon
6277Microcosm
6282Enable shared saves for multi-disc games
6287NVRAM STORAGE
6292Per Game
6297Choose the Parallel N64 graphics plugin.
6302GRAPHICS PLUGIN
6307Glide64
6312Gln64
6317Rice
6322Angrylion
6327Parallel
63324.5x (1440x1080)
6337Automatic
6342N64 3-point
6347PCE Joypad
6352PCE Mouse
6357Skip the bios boot logo, may cause default language issues.
6362BIOS FAST BOOT
6367Off is safer, On for specific games.
6372Capcom VS games Expand Screen Width
6377Chrono Chross Odd/Even Bit Hack
6382Dark Forces Flat Tex Triangles Fix
6387Diablo Music Fix
6392Lunar Ignore Brightness Color Fix
6397InuYasha Sengoku Battle Fix
6402Pandemonium 2 Lazy Screen Update Fix
6407Parasite Eve 2/Vandal Hearts 1&2 Fix
6412Hyper Blaster/Justifier
6417Produces a clean LCD effect.
6422LCD FILTER
6427LCD GHOSTING EFFECTS
6432Green - GameKing
6437VB - Virtual Boy
6442Potator - Orangish - Amber
6447Potator - Green
6452Potator - Blue
6457Potator - Green - BGB
6462Potator - Green Wataroo
6467Brownish - Travel Wood
6472Blue - Bubbles Blue
6477Blue - Game Master
6482Blue - Shiny Sky Blue
6487Blue - Slime Blue
6492Gold - Golden Wild
6497Gold - Labo Fawn
6502Gold - Million Live Gold
6507Gold - Odyssey Gold
6512Grey - Greyscale
6517Grey - Digivice
6522Grey - Microvision
6527Green - Buttercup Green
6532Green - Game.com
6537Green - Greenscale
6542Green - Legendary Super Saiyan
6547Green - TI-83
6552Orange - Hokage Orange
6557Pink - Blossom Pink
6602480x272 (Default)
6607CONTROLLER PROFILE
6622Force a specific model and prevent tags detection.
6627AMIGA MODEL
6632Autodetect (by game name tag)
6637A500 (512KB Chip + 512KB Slow)
6642A500+ (1MB Chip)
6647A600 (2MB Chip + 8MB Fast)
6652A1200 (2MB Chip + 8MB Fast)
6657A4000/040 (2MB Chip + 8MB Fast)
6662CDTV (1MB Chip)
6667CD32 Default (2MB Chip)
6672CD32 (2MB Chip + 8MB Fast)
6677Help games which are too quick or that have bugs.
6698Cycle-exact
6703Works with 'Cycle-exact' mode and for a few games.
6708Default by model
6748Ignored with 'Cycle-exact'.
6758PAL 288x576px 50Hz (auto)
6763NTSC 240x480px 60Hz (auto)
6770Manually define which resolution to use. Auto defaults to High and switches to Super-High when needed.
6800ZOOM/CROP (HIDE BORDERS)
6856Makes second fire button press up instead.
6861JUMP ON B
6866Removes loading but can add possible glitches/crashes.
6871FLOPPY TURBO SPEED
6876Keypad to joyport mappings for 2 players.
68812P GAMEPAD MAPPING (KEYRAH)
6886Enable launching pre-installed WHDLoad installs.
6891WHDLOAD LAUNCHER
6896Passes all physical keyboard events for Pad2Key.
6901DISABLE EMULATOR JOYSTICK
6906Select controller type for Amiga P1.
6911CD32 Pad
6916Select controller type for Amiga P2.
6921Inserts CD during boot animation to prevent loading fail.
6926BOOT ANIMATION FIRST
6931CD TURBO SPEED
6936Makes the blue button press up instead.
6941JUMP ON A
6946Inserts CD during boot animation prevent loading fail.
6951Slow down or speed up games as appropriate.
7076Applies to both players.
7081JOYPAD TYPE
7086Default (2 Buttons)
7091Megadrive (8 Buttons)
7096Super Famicom (8 Buttons)
71114 MHz (NEC uPD780)
71168 MHz (NEC uPID7008)
7136EMULATE PCG-8100
7141Use to eliminate cursor drift/unwanted input.
7146ANALOG DEADZONE
7151GAMEPAD CURSOR SPEED
7172SPEED HACK (SAFE)
7179Enhancement. Remove the thirty-two sprites per line limit. Crashes certain games.
7184REDUCE SPRITE FLICKERING (UNSTABLE)
7189Overclock the SNES CPU (Gradius 3, Super R-Type).
7194Light (load times)
7199Compatible
7204Max (demanding games)
7211Enhancement. Reduces slowdown in mode 7 games. Can cause issues in certain games.
7216BLEND HIGH-RES MODE
7221Merge
7226Blur
7231SNES Gamepad
7236SNES Mouse
7241SNES Multitap
7246Super Scope
7251Konami Justifier
7256M.A.C.S. Rifle
7263Konami Justifier P2 is daisy chained from controller 2, appears as port 3 to system.
7268Konami Justifier (P2)
7273Monochrome
7278RF
7283RGB
7288S-Video
7293Composite
7358Light guns/multitap.
7363Dual Konami Justifiers
7369Sync GB2Player/GBC2Player saves with saves in "saves/gb" or "saves/gbc".
7374SYNC SAVE FILES
7379FRAME RATE LIMIT
7429RUMBLE
7434Gamepad Classic Alt
7479Use your physical anaglypth 3D glasses!
7484ANAGLYPH PRESET (3D)
7489red/blue
7519GB COLORIZATION
7524original gameboy
7534gba sp
7569Only for games that employed it (for Boktai)
7574For Gyro-enabled games (bound to left analog stick)
7579SENSOR SENSITIVITY (GYROSCOPE)
7584For Gyro-enabled games (bound to right analog stick)
7589SENSOR SENSITIVITY (TILT)
7594Resolution multipliers to smooth vectors
7599RESOLUTION MULTIPLIER
7604Automatic switches region per file path tags
7609MODEL TYPE
7614C64 PAL Automatic
7619C64 NTSC Automatic
7624C64 PAL
7629C64 NTSC
7634C64 Games System PAL
7639C64 Japanese NTSC
7644Change the output resolution ratio.
7649PAL 576x312px
7654NTSC 492x262px
7659Auto-disable zoom
7664Most games use port 2, some use port 1.
7669CONTROLLER PORT
7674Paddles
7679Mouse (1351)
7684Trackball (Atari CX-22)
7689Koalapad
7694Some games and homebrews require more RAM
7699RAM EXPANSION UNIT
7704128kB (1700)
7709256kB (1764)
7714512kB (1750)
77191024kB
77242048kB
77294096kB
77348192kB
773916384kB
7744KEYBOARD PASSTHROUGH
7749C128 PAL
7754C128 NTSC
7759C128 DCR PAL
7764C128 DCR NTSC
7769RetroPad Face Button Options.
7774Button Options
7799PLUS4 PAL
7804PLUS4 NTSC
7809C16 PAL
7814C16 NTSC
7819V364 NTSC
7824232 NTSC
7829colodore_ted
7834yape-pal
7839yape-ntsc
7844VIC20 PAL Automatic
7849VIC20 NTSC Automatic
7854VIC20 PAL
7859VIC20 NTSC
7864Super VIC (+16K) NTSC
7869colodore_vic
7874mike-pal
7879mike-ntsc
7896SUPERPET
7922FAST BLITTER (LESS COMPATIBLE)
7927Enable for Doom to run at its correct resolution.
7932DOOM RES HACK
7937Remove the padding on the sides of the screen.
7942CROP BORDER
7947Always have 6 bullets, 6 dynamite and 6 lives.
7952TRAINER MODE
7957Nothing can kill Rick, may break the game.
7962INVULNERABILITY MODE
7967Highlight all entities on the game map.
7972EXPOSE MODE
7982Change the system's language.
7987Deutsch
7993Choose which graphics API library to use. Vulkan may not work for every core.
7998GRAPHICS API
8008GLCore
8020Changing driver can improve audio performance and reduce distortion. Alsathread is recommended for low-end systems.
8025AUDIO DRIVER
8030ALSA
8035ALSAThread
8040TinyALSA
8045SDL2
8050Pulse (Default)
8055In milliseconds. Can reduce crackling/cutting out.
8066Allow cores to set rotation.
8076Map controller inputs to light gun inputs.
8081CONTROLLER TO LIGHT GUN
8086Adjust screen line draw mode.
8107SCANLINES
8112Manually define which internal resolution to use. AUTO = High.
8117Super high
8122Change pixel scaling and filtering method.
8127SCALING METHOD
8132Pixelated (Nearest)
8137Smooth (Linear)
8142Fix flickering in a static screen like Workbench.
8147REMOVE INTERLACE ARTIFACTS
8157Resize automatically screen height.
8162AUTO HEIGHT
8169Improves both sprite scaling and road rendering. Does not affect the car sprite.
8174HIGH RESOLUTION MODE
8179Choose which graphics API library to use.
8189Speed up shader compilation.
8194ASYNC SHADER COMPILE (VULKAN ONLY)
8199Set the controller rumble strength if supported.
8204Pro Controller required for games that require shake motions.
8209CONTROLLER COMBINATION
8214GamePad + 4 Pro Controller
8219GamePad + 4 Sideway Wiimote
82245 Pro Controller
82295 Sideway Wiimote
8239Not all games support all languages.
8295Have Batocera set the first audio output device.
8305Set in Config - choose if no audio output
8310Batocera sets first audio device (Default)
8315Fix screen tearing.
8320VSYNC
8325Double buffering
8330Triple buffering
8335Choose upscaling method.
8340UPSCALE FILTER
8345Bicubic
8350Hermite (Default)
8355Nearest Neighbour
8360Choose downscaling method.
8365DOWNSCALE FILTER
8370Bilinear (Default)
8375Hermite
8385Stretch
8401Enable Cemu's performance overlay.
8406ENABLE PERFORMANCE OVERLAY
8411Enable notifications of cache, controller events etc.
8423Enable gamepad view for games that have interaction across two screens. Use Hotkey+R2 to switch screens.
8428ENABLE GAMEPAD VIEW
8435Arrange the dual screen layout. Separate windows can be changed with Hotkey+R2.
8440Top Only
8445Bottom Only
8450Large Top
8455Large Bottom
8460Left/Right
8465Right/Left
8470Separate Windows
8475Hybrid Screen Top
8480Hybrid Screen Bottom
8485GRAPHICS
8495Fix screen tearing. CPU heavy.
8500Off will help some games, others will run too fast.
8505FRAME LIMIT
8510Reduce stutter that happens when compiling shaders.
8515DISK SHADER CACHE
8522Compile shaders using background threads to avoid shader compilation stutter. May cause graphical glitches.
8527ENABLE ASYNC SHADER COMPILATION
8532Preloading is impossible from ES.
8537Preload
8542The New 3DS has a faster processor, ZL/ZR buttons and a C-stick.
8547NEW 3DS MODE
8554Choose which graphics API library to use. Vulkan may not work on all hardware.
8559Not all games support stretching, depending on their video files.
8564Force 4:3
8569SCREEN ROTATION
8581Use with the stretch aspect ratio and adjust joystick sensitivity as required.
8586Restore BLENDMODE outline on Singe sprites.
8591BLEND SPRITES (SINGE)
8596This option is required for some gun games when playing with a mouse.
8601ABSOLUTE MOUSE INPUT
8606Invert the vertical joystick axis on flight games.
8611INVERT AXIS
8616JOYSTICK TO CURSOR SENSITIVITY
8621Hide crosshairs in supported games e.g. ActionMax, Maddog II.
8626LIGHT GUNS
8631HIDE LIGHT GUN CROSSHAIRS
8636Hidden
8641Shown
8647Can improve video performance. Do not use with ActionMax games or scanlines.
8652SDL TEXTURE ACCESS STREAMING
8657Use controller settings manually defined in custom.ini.
8662CUSTOM CONTROLLER
8667DISPLAY
8674Enable Gamecube boot animation and BIOS access (requires IPL.bin BIOS in appropriate user directory).
8679ENABLE BOOT ANIMATION
8684Change the Gamecube system language.
8689GAMECUBE LANGUAGE
8694English/Japanese
8699Map your controller to an emulated Wiimote.
8704EMULATE WIIMOTE
8709CUSTOMIZE EMULATED WIIMOTE & GAMEPAD
8714Classic Controller
8719Classic Controller Pro
8724Wiimote Sideway
8729Wiimote Sideway + Swing
8734Wiimote Sideway + Tilt
8739Wiimote Sideway + Nunchuk
8744Position of wii sensor bar relative to the disaply for real wiimotes.
8749SENSOR BAR POSITION
8754Bottom (Default)
8759Top
8764Emulate the Wiimote pointer with a DS4's gyroscope.
8769DUALSHOCK MOTION CONTROL
8774Emulate the Wiimote pointer with a mouse.
8779MOUSE AS WIIMOTE POINTER
8784Enable controller rumble capabilities if supported by the controller.
8789The final output image, unrelated to the Wii's emulated NAND setting.
8794Force 16:9
8799Stretch to window
8804RENDERING
88098x 5K (5120x4224)
8815Compile shaders on next launch of game (one time). Reduces micro-freezes.
8820PRE-CACHE SHADERS
8825Off (default)
8830Increase emulator performance, at the cost of accuracy/stability.
8835PERFORMANCE HACKS
8840Search for custom configured joystick profiles.
8845USE PAD PROFILES
8850Change what's plugged into the virtual GameCube ports.
8855GAMECUBE PORT 1 TYPE
8860Standard Controller
8865GameCube Adapter for Wii U
8870Steering Wheel
8875Dance Mat
8880DK Bongos
8885GAMECUBE PORT 2 TYPE
8890GAMECUBE PORT 3 TYPE
8895GAMECUBE PORT 4 TYPE
8901Use alternative input mappings. Only applies to Standard Controller type.
8906ALT INPUT MAPPING
8911Face Buttons (CW)
8916Face Buttons (CCW)
8921Usually not much faster than single core mode.
8926DUAL CORE MODE
8931Speed hack for dual core mode to fix some glitches.
8942ANTI-ALIASING
8947Toggle MSAA/SSAA. Depends on anti-aliasing being enabled.
8952ANTI-ALIASING MODE
8957MSAA (default)
8962SSAA
8969Enabling will allow for correct emulation of texture wrapping. This comes at a cost of potential worse performance.
8974MANUAL TEXTURE SAMPLING
8979To use game cheats or 16/9 Aspect Ratio Fix codes.
8984ENABLE CHEATS
8989Required by some games.
8994MEMORY MANAGEMENT UNIT
8999Enhancement. Removes disc loading.
9004FAST DISK TRANSFER RATE
9009Show on screen display messages (memory card saves..).
9014SHOW ON-SCREEN DISPLAY MESSAGES
9021Skips Vertical Blank Interrupts when lag is detected, allowing for smooth audio playback when emulation speed is not 100%.
9026VBI SKIP
9031Set joystick deadzone.
9036DEADZONE
90415% (Default)
9048Set virtual joysticks gate size. Smaller increases sensitivity. Larger decreases it.
9053JOYSTICK GATE SIZE
9058Smaller
9063Normal (Default)
9068Larger
9073Enables Dolby Pro Logic II for surround sound. May impact performance.
9078DOLBY PRO LOGIC II
9093PERFORMANCE HACKS (needs review)
90988x (CSAA)
91038xQ (CSAA)
910816x (CSAA)
911316xQ (CSAA)
91184x (SSAA)
9123DISABLE ON-SCREEN DISPLAY MESSAGES
9128Determines the speed and the runahead behaviour of the system.
9133EMULATION
9138EMULATION SPEED
9148VSync and Audio Resampling need to be enabled.
9153SYNC TO HOST REFRESH RATE
9158Ensure every frame the console renders is displayed to screen.
9163OPTIMAL FRAME PACING
9168Improve performance if VSync is disabled and using Vulkan.
9173THREADED PRESENTATION
9178Match Window
9183PAR 1:1
9188May result in a sharper image in some 2D games.
9193INTEGER UPSCALING
9198Enabling will smooth out the image.
9203LINEAR UPSCALING
9210Fills the screen regardless of the aspect ratio. Doesn't work with Integer Upscaling.
9215STRETCH TO FILL
9230Enhancement. Smooth/upscale textures on 3D objects.
9235Nearest-Neighbor
9240Bilinear (No Edge Blending)
9245JINC2 (Slow)
9250JINC2 (Slow, No Edge Blending)
9255xBR (Very Slow)
9260xBR (Very Slow, No Edge Blending)
926524-bit, disables dithering.
9270TRUE COLOUR RENDERING
9275Makes the dither pattern much less obvious at higher resolutions.
9280SCALED DITHERING
9286When running outside of 100%, adjusts the temp instead of dropping frames.
9296STRETCH MODE
9301Off (Noisy)
9306Resampling (Pirch Shift)
9311Time Stretch (Tempo Change, Best Sound)
9316Force progressive render / scan.
9321DISABLE INTERLACING
9326Hack. Increases most PAL games' speed by 17%.
9331FORCE NTSC TIMINGS ON PAL
9336NTSC-U/C
9341Preload requires more RAM.
9346Use Analog joysticks in addition to D-Pad for DualShock controllers.
9351JOYSTICK TO DPAD
9361PS1 Digital Controller
9366PS1 Analog Joystick
9371DualShock / Xbox Type
9376NeGcon (Rumble)
9381Reduces wobbly polygons & warping textures.
9386ENABLE PGXP CORRECTIONS
9391Allows loading protected games without subchannel information.
9396ALLOW BOOTING WITHOUT SBI FILE
9401Skipping it can break some games.
9406Interpreter is the most accurate, but is the slowest.
9411CPU EXECUTION MODE
9416Interpreter (Slowest)
9421Cached Interpreter (Faster)
9426Recompiler (Fastest)(Default)
9431System requirements at native; (RAM|VRAM).
9436Per 0.05s, 5s total (550MB|100MB)
9441Per 0.1s, 10s total (1100MB|200MB)
9446Per 1s, 15s total (165MB|30MB)
9451Per 1s, 30s total (330MB|60MB)
9456Per 1s, 60s total (660MB|120MB)
9461Per 1s, 90s total (990MB|180MB)
9466Per 1s, 120s total (1320MB|240MB)
9476CROSSHAIR
9495Game's default
9510Choose second feature pack for the controller.
9515CONTROLLER 1 FEATURE PACK
95202nd VMU (Default)
9525Purupuru Pack/Vibration Pack
9530CONTROLLER 2 FEATURE PACK
9535CONTROLLER 3 FEATURE PACK
9540CONTROLLER 4 FEATURE PACK
9547Enable the Dreamcast DSP for more accurate audio. Only recommended for fast systems.
9552DIGITAL SOUND PROCESSOR
9562Force the game to render in this aspect ratio.
9567RENDER RESOLUTION
9582Rotate the screen with the emulator.
9587Per pixel is the most accurate, but also the most demanding.
9592ALPHA SORTING
9597Per Strip
9602Per Triangle (Default)
9612Allow mapping Future Pinabll with Pad to Keyboard.
9617CONTROLLER CONFIGURATION
9622520 ST AUTO
9627520 ST TOS 1.00
9632520 ST TOS 1.02
9637520 ST TOS 1.04
96421040 STE AUTO
96471040 STE 1.06
96521040 STE 1.62
9657Mega STE AUTO
9662Mega STE 2.05
9667Mega STE 2.06
9672TOS languages.
9746Choose your Atari hard drive type for the .hd extension file.
9751ATARI HARD DRIVE TYPE
9756IDE (Default)
9761ASCI
9766LIMIT FRAME RATE
9777As game specifies
9782Enhancement. Enables improved polygon splitting.
9787ENABLE POLYGON SPLITTING
9792Rotates the screens, to simulate holding the DS sideways.
9797Swap the position of the dual displays.
9802SCREEN SWAP
9807Sets the window size to an integer size.
9817Adjusts the positions of the screens.
9822Original screen positions
9827Always enforce vertical
9832Always enforce horizontal
9837Hybrid
9842How the window space is distributed between the screens.
9853Even
9858Emphasize top
9863Emphasize bottom
9878INTEGER SCALING
9883CONSOLE TYPE
9888DSi (experiemental)
9895h265 (HEVC) is CPU heavy and increases latency, but is more bandwidth efficient.
9900VIDEO STREAM CODEC
9905h264 (less latency)
9910h265 (HEVC) (higher quality at lower bitrates)
9915VIDEO STREAM RESOLUTION
9925Output rotation independent of xrandr or framebuffer settings.
9935VIDEO STREAM FRAME RATE
9988Streaming Optimal Playable Settings, overrides other settings if enabled.
9993DYNAMICALLY CALCULATE OPTIMAL SETTINGS
9998Close app on the remote host when quitting Moonlight.
10003QUIT ON HOST
10008Disable all input processing (view-only mode).
10013VIEW ONLY
10018Enable QOS settings to optimize for internet or local network.
10023LAN / WAN STREAMING
10028WAN
10033LAN (Default)
10040Enables surround sound if your audio card supports it (Consumes more bandwidth).
10045SURROUND SOUND
10050FRAMESKIP (GL64MK2 ONLY)
10057Enable second audio limiter. Improves audio quality at the cost of performance.
10069Lower values reduce audio latency and improve performance, but can cause audio issues.
10074AUDIO BUFFER (SAMPLES)
10079nearest
10084bilinear
10089trilinear
10096Enhancement. Improves clarity of distant textures when mip-mapping is enabled.
10101Upscale textures on 3D objects.
10106TEXTURE UPSCALING (RICE ONLY)
10116Sharpen
10121Sharpen More
10126External
10131Mirrored
10136DISABLE 4MB EXPANSION RAM PACK
10143Required for some effects in-game (Banjo Kazooie and DK64 transitions), can cause slowdown.
10148READ FRAMEBUFFER EVERY FRAME (GLIDE64MK2)
10153Game default
10170Apply a multiplier to the joystick's input to lower or increase responsiveness.
10175SENSITIVITY
101800.5x
101850.6x
101900.7x
101950.8x
102000.9x
102051.1x
102101.2x
102151.3x
102201.4x
102251.5x
10232The area around the joystick's neutral position where input is ignored. Can help reduce unintended inputs.
102371% (Default)
10242Limit FPS to reduce high CPU usage.
10247LIMIT FPS
10252Only some games feature rumble. Not compatible with all controllers.
10257Stretch games to full-screen, but may distort the aspect ratio
10267Simple 2x
10272Display on screen information like savestate, config warning etc...
10282Auto Standard (4:3 interlaced / 3:2 progressive)
10297Adjusts Full Motion Video movies aspect ratio.
10302FMV ASPECT RATIO
10307FMV movie deinterlacing.
10312DEINTERLACING
10317Weave (Top Field First)
10322Weave (Bottom Field First)
10327Bob (Top Field First)
10332Bob (Bottom Field First)
10337Blend (Top Field First)
10342Blend (Bottom Field First)
10347Adaptive (Top Field First)
10352Adaptive (Bottom Field First)
10359Smooths the overall picture as it is displayed on the screen. Corrects positioning between pixels.
10364BILINEAR FILTERING
10369Bilinear (Smooth)
10374Bilinear (Sharp)
10379ENABLE WIDESCREEN PATCHES
10384Enable to improve bluriness.
10389ANTI-BLUR
10394Enable No-interlacing Patches.
10399INTERLACING PATCHES
10404Can sharpen images in lower resolutions.
10409Native (PS2)(Default)
10484Choose mipmapping type.
10489MIPMAPPING
10494Basic (generated Mipmaps)
10499Full (PS2 Mipmaps)
10504Control the texture filtering of the emulation.
10509Bilinear (Forced)
10514Bilinear (PS2)
10519Bilinear (Forced excluding sprite)
10524Control the texture's trilinear filtering of the emulation.
10529TRILINEAR FILTERING
10534Off (None)
10539Trilinear (PS2)
10544Trilinear (Forced)
10550Reduces banding between colours and improves the preceived colour depth.
10555DITHERING
10560Unscaled (Default)
10565Basic (Recommended)
10572The higher the setting, the more blending is emulated in the shader accurately, and the higher the speed penalty will be.
10577BLENDING ACCURACY
10582Minimum
10587Full (Slow)
10592Maximum (Very Slow)
10599Uploads entire textures at once instead of small pieces. Improves performance in most games.
10604TEXTURE PRELOADING
10609Partial
10614Full (Hash Cache)
10619Some games have issues when the animation is shown, others require it.
10624Skip (safer)
10629Show (specific games)
10636Applies the FXAA anti-aliasing algorithm to improve the visual quality of games.
10641FXAA
10646Automatically loads and applies cheats on game start.
10651CHEATS
10656Allows up to 8 controllers in supported games.
10661Maximum 2 Players (Default)
10666Maximum 4 Players
10671Maximum 8 Players
10676Allows user replaceable textures.
10681TEXTURE REPLACEMENTS
10688Necessary for some guns to replace fog textures as a workaround in Time Crisis - Crisis Zone.
10693TIME CRISIS FOG HACK
10698Playstation 2 wheel type
10703WHEEL MODEL
10708Driving Force
10713Driving Force Pro
10718GT Force
10723Virtual
10729Skip buffer disables auto frameskip and renders at display output resolution.
10734RENDERING MODE
10739Skip buffer effects
10744Buffered rendering
107498x 4K (3840x2176)
10754Automatically reduce frameskip if the system has spare overhead.
10759AUTO FRAMESKIP
10764Enable for more fluidity, disable if screen tearing.
10769VSYNC INTERVAL
10774Enhancement. Enables texture upscaling textures and their size.
10779TEXTURE UPSCALING LEVEL
10784The upscaling method used when enabled.
10789TEXTURE UPSCALING TYPE
10794xBRZ (Default)
10799Hybrid + Bicubic
10804Fix texture banding when upscaling.
10809TEXTURE DEPOSTERIZE
10814Auto Max Quality
10819Enables Action Replay cheats.
10824GAME CHEATS
10829LLVM is fastest, use the Interpreter settings if there are issues.
10839PPU DECODER
10844LLVM Recompiler
10849Dynamic Interpreter
10854Static Interpreter
10859If game crashes, try ASMJIT. If still crashing, try Fast Interpreter.
10864SPU DECODER
10869ASMJIT Recompiler
10874Fast Interpreter
10879Precise Interpreter
10885Can fix bugs in some games. Only relevant for dynamic or LLVM SPU decoder.
10890SPU XFloat Accuracy
10895Accurate XFloat
10900Approximate XFloat
10905Relaxed XFloat
10912Limiting to 1 or 2 may fix audio stuttering on weaker CPUs in some games. Leave on automatic if slowdown occurs.
10917PREFERRED SPU THREADS
109282 threads
109333 threads
109384 threads
109435 threads
109486 threads
10955May provide performance gain on CPUs with low core/thread count at the expense of possible broken timings.
10960SPU LOOP DETECTION
10967Mega and Giga modes may improve performance. Use the Safe mode for maximum compatibility.
10972SPU BLOCK SIZE
10977Safe (Default)
10982Mega
10987Giga
10994Helps reduce CPU power consumption by throttling the CPU when not needed. Useful for handhelds.
10999MAX POWER SAVING CPU-PREEMPTIONS
11004Moderate
11009Maximum
11034Most games already have an internal framelimit. Minor performance cost.
11039ADDITIONAL FRAMELIMIT
11044Off (faster, unstable)
11049ANISOTROPIC FILTER
11054Can improve performance at the expense of graphics accuracy.
11059ZCULL ACCURACY
11064Precise (Slowest)(Default)
11069Approximate (Fast)
11074Relaxed (Fastest)
11081Controls precision of generated shaders. Low quality can improved performance.
11086SHADER QUALITY
11106RENDER RESOLUTION (SCALING)
11116Final image filtering.
11121OUTPUT SCALING
11126FidelityFX Super Resolution
11131Only Async (skip draw) avoids freezing while compiling shaders.
11136SHADER MODE
11141Legacy (single threaded)
11146Async (multi threaded)(Default)
11151Async with Shader Interpreter
11156Shader Interpreter only
11161Only applicable when either Async Shader mode is set.
11166NUMBER OF SHADER COMPILER THREADS
11172May fix missing graphics and broken lighting at the cost of performance.
11177WRITE COLOR BUFFERS
11184Straict API specification. Can resolve rare cases of missing graphics and flickering.
11189STRICT RENDERING MODE
11195Can fix screen tearing on unorthodox displays (most LCDs don't need this).
11200Distorts the output to fill the display fully Overrides aspect ratio.
11205STRETCH TO DISPLAY AREA
11212Disables the vertex cache. Might resolve missing or flickering graphics output but degrade performance.
11217DISABLE VERTEX CACHE
11224Offloads some RSX operations to a secondary thread. Improves performance in high-core processors.
11229MULTITHREADED RSX
11236Stream texture to GPU in parrallel. Can improve performance on more powerful GPU's that have spare headroom.
11241ASYNCHRONOUS TEXTURE STREAMING
11246On (Vulkan Only)
11251Choose number of audio channels.
11279Use 16 bit audio samples for audio drivers that don't support 32bit. Only use if you get no audio.
11284CONVERT TO 16-BIT
11289Can reduce crackle and stutter but increases audio latency.
11294ENABLE AUDIO BUFFERING
11301Duration of audio buffer in milliseconds. Higher numbers may cause audio latency.
11306AUDIO BUFFER DURATION
1131110ms
1131620ms
1132140ms
1132660ms
1133180ms
11336100ms (Default)
11341120ms
11346140ms
11351160ms
11356180ms
11361200ms
11366220ms
11371240ms
11378Reduces crackle and stutter further, but may cause a very noticeable reduction in audio quality on slower CPUs.
11383ENABLE TIME STRETCHING
11389Buffer fill level (in percentage) below which time stretching will start.
11394TIME STRETCHING THRESHOLD
1139975% (Default)
11404Allows Alt+Tab to RPCS3's menu. Useful for manual disc-swapping.
11409GRAPHICAL USER INTERFACE
11416Default uses SDL2, otherwise enable controller specific capabilities. Sony DS won't work with clone controllers.
11421PS3 CONTROLLER 1
11426Legacy Evdev
11431Sony DS
11436PS3 CONTROLLER 2
11441PS3 CONTROLLER 3
11446PS3 CONTROLLER 4
11451PS3 CONTROLLER 5
11456PS3 CONTROLLER 6
11461PS3 CONTROLLER 7
11466Select scale resolution of the game.
11471SCALE FACTOR
11476Sets the scaler filter mode when rendering.
11481SCALER MODE
11486HQ (bilinear filter)
11491Edge (sharper filet)
11496AdvMame
11501Scanline Interpolation Filter (SAI)
11506SuperSAI
11511SuperEagle
11516Pixel-Perfect
11521DotMatrix
11526TV2x CRT Television Filter
11531Stretches the output to fill the display area.
11536Center (Default)
11541Pixel Perfect
11546Even Pixels
11551Fit resolution scale
11556Stretch to screen
11561Fit 4:3 Aspect Ratio
11566Choose your preferred renderer.
11571RENDERER
11576OpenGL with Shaders
11581Choose your preferred language.
11586Chinese (Mandarin)
11596Hebrew
11601Czech
11606Enable the debug menu and the walk-through-walls button.
11611TEST PLAY
11616Needed by some games that use special unicode characters.
11621GAME REGION (ENCODING)
11676Choose your render resolution (Requires personal redream.key file).
116812x (1280x960) (Default)
11697Enable auto frameskipping for performance on lower-end systems.
11702Enable vertical sync to avoid tearing in some cases.
11708Choose the amount of polygon sort accuracy (Higher may cause artifacts).
11713POLYGON SORT ACCURACY
11718Per-strip (Default)
11723Per-pixel (32 layers)
11728Per-pixel (64 layers)
11750Choose broadcast standard (for older TV's).
11755BROADCAST
11760NTSC (Default)
11765PAL_M
11770PAL_N
11775Choose cable type for the TV.
11780CABLE
11785VGA (Default)
11790Enable the legacy or the new 3D engine (choose legacy for older GPUs).
11800Legacy3D
11805New3D
11810Enable proper quad rendering (for higher end systems).
11815QUAD RENDERING
11820Enable crosshairs in shooting games for the selected players.
11825P1 only
11830P2 only
11835P1 & P2
11841Use L2/R2 for Accel/Brake and L1/R1 or R-stick Up/Down for Shift Up/Down.
11846MODERN PEDAL CONTROLS
11851Change the speed of the emulated PowerPC chip (fixes some issues).
11856ADJUST POWERPC FREQUENCY
1186150 (Default)
11881Scale2x
11886Scale3x
11891Scale4x
11896Choose your preferred video quality.
11906linear
11911best
11916Enabled or disbale the mouse cursor. Useful for CG's menus.
11921CURSOR
11936CD-ROM SPEED
119461X
119514X
119568X
11961FORCE 386DX CPU
11966ROM (Slot 1)
11971ROM (Slot 2)
11976ROM (Slot 3)
11981ROM (Slot 4)
11986Mount a floppy for user data, creates if needed
11991USER DISK
11996Mac IIx (2Mb RAM, Color, 2 HD Floppies/CD/HDD, Image Reader)
12001Install the image reader card to read idks image files (Mac IIx only)
12006Type of ROM file to load. Disk Image requires Mac IIx and Image Reader
12011Disk Image
12016Interton VC 4000 cartridges
12023Enable mouse input for trackballs, spinners, lightguns (if no gun connected), and similar controls
12028BGFX for post-processing, accel/opengl for raw image.
12033BGFX
12038Accel
12043Fix screen tearing, but may drop frames.
12048Depends on video mode being set to BGFX.
12053BGFX GRAPHICS API
12058MAME Detect
12063OpenGL ES
12068BGFX VIDEO FILTER
12073CRT Geom Deluxe (RGB)
12078CRT Geom Deluxe (Composite)
12083Allows the use of switchres profiles if present.
12088CRT SWITCHRES
12093Play this game on several screens (if available)
12098MULTISCREENS
12103Rotate 90
12108Rotate 270
12114Crop artwork to only unused space, keeping the game as large as possible.
12119ARTWORK CROP
12124Set system-wide controls via MAME menu
12129CUSTOM MAME CONFIG
12135Make game history, setup instructions, and special moves viewable in the menu
12140DATA PLUGIN
12147Runners simplify compatibility of running Windows games. You must have a runner in it's own directory under /userdata/system/wine/custom.
12152WINE RUNNER
12157Converts DirectX 8/9/10/11/12 calls to Vulkan.
12162DXVK FEATURE
12167Allows you to limit FPS to 60.
12178Force mouse in games.
12185Choose whether to pass SDL Game Controller config to the Windows game. Disabling may help with some games.
12190SDL CONFIG
12195See your FPS and version of Vulkan API/driver.
12200DXVK HUD
12205Can increase performance for games that stress the CPU.
12210ESYNC
12215Can improve frame rate and responsiveness.
12220FSYNC
12225Vastly improves the speed of buffer maps.
12230PBA
12235Renders game at a lower res then upscales to increase FPS.
12240FIDELITY FX SUPER RESOLUTION
12245Define the resolution and a new dedicated window.
12250VIRTUAL DESKTOP
12255Enable support for Chinese, Japanese and Korean input methods.
12260ENABLE XIM
12265Disable support for memory write watches in ntdll.
12270NO WRITE WATCH
12275Force WINE to run games with large addresses.
12280FORCE LARGE ADDRESS
12285Delay freeing some memory.
12290HEAP DELAY FREE
12297Force Nvidia GPUs to always be reported as AMD GPUs to workaround game issues.
12302HIDE NVIDIA GPU
12308NVAPI is NVIDIA's core software that allows direct access to NVIDIA GPU.
12313ENABLE NVAPI
12320Reset the cache can fix some crashes if your game was running under Batocera 29.
12325DXVK RESET CACHE
12332Enable this mode if you have issue for run your game on NTFS storage (by default is better to use LinuxFS).
12337ENABLE NTFS MODE
12342Useful to troubleshoot when your Windows game won't start of crashes.
12353Choose which pad to control your hero.
12358CONTROL CHOICE
12363Joypad
12378Can improve frame rates and responsiveness.
12383Enhancement. Double the rendering resolution. Makes 3D objects clearer.
12388ENHANCED RENDERING RESOLUTION
12395Skip frames to improve performance, at the cost of choppy motion. Can cause visual glitches.
12400FRAMESKIP TYPE
12407When frameskip type is on automatic or manual, skip up to this many frames consecutively.
12412FRAMESKIP VALUE
12417Improves performance in 3D games. Can cause glitches.
12422THREADED 3D
12429Force 3D geometry to always render on the top screen. Useful for single-screen devices/games.
12444Choose the scaling mode for the game screen.
12449SCALING MODE
12454Original resolution
12459Scale to best fit
12469Native
12479Improve audio accuracy (experimental).
12484USE DSP AUDIO
12489Increase to 128 MiB for debug or homebrew applications.
12494SYSTEM MEMORY
1249964MiB (Default)
12504128MiB
12511Nat to access internet from xemu machine. Udp for System Link. Default (Auto) disables network access.
12516NETWORK
12521NETWORK TYPE
12526NAT
12531UDP Tunnel
12538Destination address and port to forward packets to. Leave this empty if you want to enter it manually in the xemu.toml configuration file.
12543UDP REMOTE ADDRESS
12550Local address and port to receive packets on. Leave this empty if you want to enter it manually in the xemu.toml configuration file.
12555UDP BIND ADDRESS
12560Portugese
12565Can smooth the image.
12570Integer Scale
12575Sharp Bilinear
12580Regular Bilnear
12585Enable high quality effects for special stages.
12590HQ MODE
12595Bypass the pre-game menu.
12600SKIP START MENU
12605Access to modding and other advanced options.
12610DEV MENU
12615Both types require holding D-pad down during initial charge.
12620SPINDASH TYPE
12625By Save
12630Sonic 2 (tap jump)
12635Sonic CD (hold jump)
12640Screen Resolution (Default)
12645Enable widescreen support.
12650ENABLE WIDESCREEN
12655Enable scanlines for roms that support it.
12660ENABLE SCANLINES
12667Tries to guess Per-vertex colour (gouraud) from the Model2 per-poly information (flat).
12672FAKE GOURAUD
12677Smooth textures.
12683Enables mipmap usage and trilinear filtering. Doesn't work with some games.
12690Enables bilinear filtering on tilemaps. Looks good, but can cause some stretch artifacts.
12695FILTER TILEMAPS
12700Forces the DX driver to use Managed textures instead of Dynamic.
12705FORCE MANAGED
12710Enables Direct3D Automip-map generation.
12715ENABLE MIP-MAP
12720Enabled meshed polygons for translucency.
12725ENABLE MESH TRANSPARENCY
12730Enable full-screen antialiasing in Direct3D.
12735ENABLE FULL-SCREEN ANTI-ALIASING
12741Read mouse through Rawinput, allowing 2 mice for 2 player shooting games.
12746ENABLE RAW INPUT
12759ENABLE SOFTWARE RENDERER
12764OPENGL RENDERING RESOLUTION
127691x (~480)
127742x (~960)
127794x (~1920p)
127848x (~4320p / 8k)
1278916x (~7680p / 16k)
12794PRESENTATION MODE
12799Fill Screen
12804Fit Screen
12809Original Size
12814Only applicable when using OpenGL.
128190.5x (360p/540p) [EXPERIMENTAL]
128240.75x (540p/810p) [EXPERIMENTAL]
128291x (720p/1080p)
128341.5x (1080p/1620p) [EXPERIMENTAL]
128647x (5040p/7560p)
128698x (5760p/8640p)
12879Force 21:9
12884Force 16:10
12889Force 32:9
12897Fix screen tearing. FIFO (Vsync) does not drop frames. FIFO Relaxed allows tearing as it recovers from a slow down. Mailbox can have lower latency but may drop frames.
12902Immediate
12907Mailbox (Recommended)
12912FIFO (VSync On)
12917FIFO Relaxed
12922ASYNC SHADER COMPILE
12929FXAA has a lower performance impact, goof for low resolutions. SMAA offers best quality.
12934ANTI-ALIASING METHOD
12939SMAA
12944Gaussian
12949ScaleForce
12954AMD FidelityFX Super Resolution
12961GPU emulation accuracy. Most games render fine with Normal. High is required to ensure particles render correctly.
12966ACCURACY LEVEL
12971Extreme
12976CHOOSE SOUND OUTPUT MODE
12981Mono
12986Choose whether the virtual switch is docked or not.
12991DOCK MODE
12996Undocked
13001Docked (Default)
13070CET
13075CST6CDT
13085EET
13095Eire
13100EST
13105EST5EDT
13110GB
13115GB-Eire
13125GMT+0
13130GMT-0
13135GMT0
13140Greenwich
13150HST
13180MET
13185MST
13190MST7MDT
13195Navajo
13200NZ
13205NZ-CHAT
13210PRC
13215PST8PDT
13220ROC
13225ROK
13230Singapore
13235UCT
13240Univarsal
13250W-SU
13255WET
13260Zulu
13270Stretch to fit window
13406This can be convenient if you're using laserdiscs.
13411LOADING SPEED
13416Realistic Loading
13426Choose the appropriate media for disk image.
13431DISK TYPE
13436Floppy Disk Image
13441Hard Disk Image
13448Choose which graphics API library to use. D3D12 may yield better results with faster GPUs.
13453D3D12 (Default)
13458Native Vulkan
13465This option enables the ability to play Xbox Live Arcacde games. May cause compatibility issues with non-XBLA games.
13470XBOX LIVE ARCADE
13475No licenses enabled
13480XBLA license enabled (Default)
13485All possible licenses (Not recommended)
13490Choose to display UI prompts or accept defaults.
13495UI PROMPTS
13500Enabled UI prompts (Default)
13505Disable UI prompts
13522Refresh state of memory pages to enable gpu written data. (Use for 'Team Ninja' Games to fix missing character models).
13527CLEAR MEMORY PAGE STATE
13534Render target emulation path to use on Direct3D 12. Try changing if you have render issues.
13539RENDER TARGET PATH
13544Any
13549RTV (Default)
13554ROV
13561The sample count of every tile will be incremented on every EVENT_WRITE_ZPD by this number. Setting this to 0 means everything is reported as occluded.
13566QUERY OCCLUSION
135711000 (Default)
13578D3D12, read render-to-texture results on the CPU. Needed in some games, but causes mid-frame synchronization, so it has a huge performance impact.
13583READBACK RESOLVE
13590Maximum host texture memory usage (in megabytes) above which textures will be destroyed as soon as possible.
13595HARD TEXTURE CACHE MEMORY LIMIT
13600768MB (Default)
136051536MB
136102304MB
136153072MB
136203840MB
136254096MB
136305120MB
136356144MB
13642Part of the host texture memory budget (in megabytes) that will be scaled by the current drawing resolution scale.
13647TEXTURE MEMORY SCALE SIZE
1365224MB (Default)
1365772MB
13664Maximum host texture memory usage (in megabytes) above which old textures will be destroyed. Set below hard limit.
13669SOFT TEXTURE CACHE MEMORY LIMIT
13674384MB (Default)
13679768MB
136842048MB
13691Seconds a texture should be unused to be considered old enough to be deleted if texture memory usage exceeds Soft Texture Cache limit.
13696SOFT TEXTURE CACHE MEMORY TIMEOUT
1370115s
1370630s (Default)
1371145s
1371660s
13722Enable cache mount. Can improve performance and compatibility in some games.
13727MOUNT CACHE
13734Allow game that support different resolutions to be rendered in specific resolution.
13739INTERNAL DISPLAY RESOLUTION
13746Fix screen tearing. With Some games you need to turn VSync on in the games options.
13753Manually set VSYNC frames per second. Ideally this should match your monitor refresh rate.
13758VSYNC FPS
13763165fps
13770Enable or disable Xenia patches. These patches can fix graphics problems in some games.
13775GAME PATCHES
13780Configuring controllers in GZDoom can cause problems.
13785USE GZDOOM JOYSTICK CONFIGURATION
13790Use new graphics created from CorsixTH project
13795USE NEW GRAPHICS
13802Free Build or Sandbox mode. You cannot win or lose custom made maps if this is set to true. You also don't have to worry about money.
13807ENABLE SANDBOX MODE
13812Enable or Disable Intro movie (Enabled by default).
13817PLAY INTRO MOVIE
13833OpenGL (x86 only)
13838OpenGLES (Default)
13845Speed hack, enable to disable surface syncing between CPU and GPU. Surface syncing is needed by a few games.
13850DISABLE SURFACE SYNC
13855The image will be softer which could help with aliasing.
13860LINEAR FILTERING
13865Anti-aliasing is a technique for smoothing out jagged edges.
13872Select how much graphics memory is allocated for the GPU, may need modifying for some games / systems.
13877GRAPHICS MEMORY
13882256MB (Default)
13887On (default)
13892Better performance with hardware rendering.
13897Hardware (default)
13902Vsync
13909Per Table Folder requires all files to be in the associated rom table folder. If disabled, consult the Wiki for further details.
13914EXPERT SETTINGS
13919PER TABLE FOLDER
13924Provides a ball trail to make the ball easier to follow.
13929BALL TRAIL STRENGTH
139340% (Default)
13939Affects just the visual effect of nudging.
13944VISUAL NUDGE STRENGTH
139490 (No Visual Effect)
13954Framerate limiter to reduce CPU utilisation.
13959MAXIMUM FRAMERATE
139640 (Defaults Unlimited)
13971Fix screen tearing. Adaptive Sync (Default) synchronizes on video sync, except for late frames (below target FPS) which are displayed immediately.
13976Vertical Sync
13981Adaptive Sync (Default)
13988Presets which can improve performance without manually editing the VPinballX.ini file to fine tune performance.
13993PERFORMANCE PRESETS
13998Default Performance Settings
14003Low-end Computer
14008High-end Computer
14013Alternative Coloured Dot Matrix Display (needs additional file).
14018ALTCOLOR
14023Playfield configuration
14028WINDOWS POSITIONS
14033PLAYFIELD
14041Extra DMD (Dot Matrix Display) window to display the score for tables with a pinmame rom. By default, settings come from the VPinballX.ini configuration file.
14046PINMAME DMD
14051Top-Right Position, Small
14056Top-Right Position, Medium
14061Top-Right Position, Large
14066Top-Left Position, Small
14071Top-Left Position, Medium
14076Top-Left Position, Large
14081On screen 2 if available
14086On screen 3 if available
14094Extra DMD (Dot Matrix Display) window to display the score for tables without a rom. By default, settings come from the VPinballX.ini configuration file.
14099FLEX DMD
14106Upright glass panel displaying some illuminated artwork. By default, settings come from the VPinballX.ini configuration file.
14111BACKGLASS (B2S)
14118When the Backglass is activated, display the small additional part with the scores.
14123DISPLAY BACKGLASS DMD
14128DMD window ratio
14133DMD SIZE
14140Inverse the Backglass and the Playfield. Usefull to use the Backglass as main screen for other emulators.
14145INVERSE PLAYFIELD AND B2S
14150Adjust the music volume. Some tables may have its own settings.
14155MUSIC VOLUME
14160Adjust the mechanical sounds of the table.
14165SOUND VOLUME
14170Alternative sounds for the table (needs additional files).
14175ALTERNATIVE SOUND
14180200p
14185400p
14190600p
14195768p
14200800p
14205960p
14210Set the desired maximum refresh rate when Vsync is off.
14215REFRESH RATE
1422030 fps
1422550 fps
1423060 fps (Default)
1423575 fps
14240120 fps
14245144 fps
14250240 fps
14255Choose which graphics renderer to use.
14260GRAPHICS RENDERER
14265Classic Software
14270GPU / OpenGL (Default)
14275ENABLE TRUE COLOUR
14280ENABLE BILINEAR FILTER
14285ENABLE MIPMAPPING
14290ENABLE CROSSHAIR
14295Choose to use Bloom post processing.
14300ENABLE BLOOM
14305Enable / Disable sound in menus.
14310MENU SOUNDS
14315Enable 16-channel iMuse Digital Audio.
14320DIGITAL AUDIO
14325Enable / Disable fight music.
14330FIGHT MUSIC
14335Enable / Disable automatic aiming.
14340AUTO AIM
14345Enable / Disable showing secret found messages.
14350SHOW SECRET MESSAGES
14355AUTOMATICALLY RUN
14360Bobba Fett Face Player Fix
14365BOBBA FETT FIX
14370SMOOTH VUES
14375Choose to enable or disable cutscenes.
14380SKIP CUTSCENES
14385Show All
14390Skip Initial
14395Skip All
14400Standard OpenGL (Default)
14405Enhanced OpenGL
144102x (Default)
14415Skip the initial intro video.
14420SKIP INTRO VIDEO
14425Play (Default)
14430Choose the games difficulty.
14435GAME DIFFICULTY
14440Easy
14445Hard
14450Choose the combat difficulty.
14455COMBAT DIFFICULTY
14460Wimpy
14465Rough
14470Choose the preferred violence level.
14475VIOLENCE LEVEL
14480Minimal
14485Maximum Blood
14490SUBTITLES
14495Classic (Default)
14500Blocky Filtered
14505Smooth
145104x MULTISAMPLING
14515Afrikaans
14520Albanian
14525Bulgarian
14530Catalan
14535Danish
14540Finnish
14545Hungarian
14550Irish
14555Punjabi
14560Romanian
14565Serbian
14570Slovak
14575Slovenian
14580Ukrainian
14585Enable triple buffering.
14590TRIPLE BUFFERING
14595Exit Steam
14600Exit running Flatpak
14620Exit game
14625Bring up menu
14630Quick save
14635Quick load
14640Skip cutscene
14650Move camera up
14655Move camera down
14660Move camera to the left
14665Move camera to the right
14670Quit the application
14675Start / Valid
14680Shows or hides the menu bar
14685Rotates the current object
14690Select
14695Zoom in x5
14700Zoom out x5
14705Take a screenshot
14710Reset the application
14715Hire staff
14720Edit room
14725Open build room menu
14730Open furnish corridor menu
14735Quits the current level
14740Speeds up the game
14745Set speed normal
14750Show the cheat menu
14755Zoom the camera out
14760Zoom in the camera
14765Open LUA console
14770Town map
14775Casebook
14780Research
14785Manage Staff
14795Quick Load
14800Quick Save
14805Hide the bezel
14815Open Dolphin-triforce's menu
14870Next Disc (m3u)
14885Coin
14890Push 2
14895Push 1
14900Push 4
14905Push 3
14910Push 5
14915Push 6
14920Push 7
14925Push 8
14930Digital Left
14935Digital Right
14940Digital Up
14945Digital Down
14950Analog 1 Left
14955Analog 1 Right
14960Analog 1 Up
14965Analog 1 Down
14970Analog 2 Left
14975Analog 2 Right
14980Analog 2 Up
14985Analog 2 Down
14995Virtual Keyboard
15000Settings GUI
15005Reset the table, sometimes required for PinMame
15010Start game
15015Insert coin
15020Nudge up
15025Nudge left
15030Nudge right
15035Pull plunger
15040Lockbar Fire Button
15045Buy extraball for a credit
15050Left flipper
15055Right flipper
15060Left magnasave
15065Right magnasave
15070Move Stylet Pointer
15075Restart Emulation
15080Continue/Pause emulation
15090Toggle Screen Layout
15095Toggle Speed Limit
15100Swap screens
15110Exit Dosbox-X
15115Service menu
15120Display the controller screen
15125Pause / Menu
15136Joy2Pad Up
15141Joy2Pad Down
15146Joy2Pad Left
15151Joy2Pad Right
15156Hat Up
15161Hat Down
15166Hat Left
15171Hat Right
15216Disposition A
15221Disposition B
15236Exit Drastic
15261Graphics filtering on/off