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Help us translate Batocera into your favorite language. The process is described on the Wiki.

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53Adjust the cpu power frequency profile whilst in-game. Some systems will benefit from improved voltage handling.
58POWER OPTIONS
63POWER MODE
68High Performance
73Balanced
78Power Saver
85Adjust the cpu power profile whist on battery. Overwrites previous Power Mode(s).
90BATTERY MODE
98Adjust the percentage of power (watts) provided to a Ryzen Mobile Series CPU based on it's default max value. Caution, setting wattage too high could damage your device.
103RYZEN THERMAL DESIGN POWER
472Maximum wheel rotation from left to right (in degrees)
477WHEEL ROTATION
482Zone for which the game doesn't react to the wheel (in degrees)
487WHEEL DEADZONE
494Reserve a non dead zone at the center of the wheel to go straight ahead (in degrees)
499WHEEL MIDZONE
594NTSC 240x480px 60Hz
599PAL 288x576px 50Hz
604Speeds up file loading. Some games won't load with this.
609SIO ACCELERATION
614Emulate NTSC quirks to show more colors in hi-res mode.
619HI-RES ARTIFACTING
624Use an alternate resolution. Some games need this.
629INTERNAL RESOLUTION
634Enable the BASIC interpreter. Some games need this.
639INTERNAL BASIC INTERPRETER
644Treats the right analog stick as the second joystick.
649JOYSTICK HACK (FOR ROBOTRON 2084)
654LIGHT GUN CROSSHAIR
659Cross
664Dot
676Automatically sets aspect ratio to 16/9 for games that natively support it. 2D elements like HUD/UI may be stretched.
681AUTO WIDESCREEN
721MSX2
726Enhancement. Remove the four sprites per line limit.
731REDUCE SPRITE FLICKERING
736Apply a video filter to mimic various NTSC TV signals.
741VIDEO FILTERS
746NTSC (RF)
751NTSC (RGB)
756NTSC (S-Video)
761NTSC (Composite)
766CPC MODEL
771EMULATED RAM SIZE
801Choose the emulated colour depth.
846Core-powered video filter.
851BLARGG NTSC FILTER
856Composite (Blargg)
861S-Video (Blargg)
866RGB (Blargg)
871Monochrome (Blargg)
876Blur high-res mode, allowing for better transparency effects.
881HIGH-RES BLENDING
888Enhancement. Swap from SNES' guassian interpolation to cubic. Improves sound quality.
893CUBIC AUDIO INTERPOLATION
989Enhancement. Reduces slowdown in mode 7 games.
994SUPER FX OVERCLOCK
999Dendy is a popular Russian clone with unique characteristics.
1010Dendy
1015Rotate the screen, useful for certain vertical gameplay homebrews.
1040Core-powered video filter. Bisqwit filters are CPU heavy.
1045NTSC FILTER
1050Bisqwit 2x
1055Bisqwit 4x
1060Bisqwit 8x
1065Enhancement. Remove the eight sprite per line limit.
1080Composite Direct (FirebrandX)
1085Nes Classic
1090Nestopia (RGB)
1095Original Hardware (FirebrandX)
1100PVM Style (FirebrandX)
1105Sony CXA2025AS
1110Unsaturated v6 (FirebrandX)
1115YUV v3 (Firebrand)
1120For use with HD texture packs.
1125LOAD CUSTOM TEXTURES
1130Avoids having to manually load side A every time.
1151Useful for speedruns/glitches.
1156DEFAULT POWER ON RAM STATE
1161All 0s (Default)
1166All 1s
1188Enhancement. Upscales textures on 3D objects.
1193TEXTURE UPSCALING (XBRZ)
1198Smooths out textures on 3D objects.
1203TEXTURE SMOOTHING
1208Enhancement. Smooth out jagged edges on 3D object polygons.
1213ANTI-ALIASING (MSAA)
1218Arrange the dual screen layout.
1279FRAMESKIP
1294DSi
1299Disable to access the system's settings, like time and language.
1310Use language and username from the NDS Firmware
1354hybrid top ratio 2
1359hybrid top ratio 3
1364hybrid bottom ratio 2
1369hybrid bottom ratio 3
1374Select the input type to navigate the touch screen
1399DS
1404DSi (Experiemental)
1411Software mode is faster and more accurate, while OpenGL mode supports scaling 3D graphics.
1416VIDEO SETTINGS
1421RENDERER MODE
1426Software
1431OpenGL (Overwrites Libretro API settings)
1436Degree in which 3D graphics are scaled up. OpenGL renderer only.
14411x native (256 x 192)
14462x native (512 x 384)
14513x native (768 x 576)
14564x native (1024 x 768)
14615x native (1280 x 960)
14666x native (1536 x 1152)
14717x native (1792 x 1344)
14768x native (2048 x 1536)
1483Enable this if your game's 3D modles are not rendered correctly. OpenGL renderer only.
1488IMPROVED POLYGON SPLITTING
1498Affects how the emulated screens are scaled. OpenGL renderer only.
1503SCREEN FILTERING
1508Nearest
1513Linear
1518Determines how the cursor should apprear on the botton screen.
1523SCREEN SETTINGS
1528CURSOR MODE
1533Never
1538While Touching
1543Until Timeout
1548Always
1553Cursor timeout in seconds when using Cursor Mode - Until Timeout.
1558CURSOR TIMEOUT
15631 second
15682 seconds
15733 seconds
15785 seconds
158310 seconds
158815 seconds
159320 seconds
159830 seconds
160360 seconds
1608Determine how the console's touch screen in emulated.
1613TOUCH MODE
1623Pointer
1630Use this to play online with custom servers that reimplement the discontinued Nintendo Wi-Fi.
1635FIRMWARE SETTINGS
1640DNS OVERRIDE
1645Kaeru WFC (178.62.43.212)
1650AltWFC (172.104.88.237)
1655Wiimmfi (95.217.77.181)
1660Force Default DNS
1665Don't Override
1670Overrides the language mode of the emulated console.
1675Use Host
1685The theme colour of the emulated console.
1690FAVOURITE COLOUR
1695Gray
1700Brown
1710Light Pink
1715Orange
1720Yellow
1725Lime
1730Light Green
1735Dark Green
1740Turquoise
1745Light Blue
1755Dark Blue
1760Dark Purple
1765Light Purple
1770Dark Pink
1775The month of your birthay.
1780BIRTH MONTH
1785January
1790February
1795March
1800April
1805May
1810June
1815July
1820August
1825September
1830October
1835November
1840December
1845The day within the month of your birthday.
1850BIRTH DAY
18551st
18602nd
18653rd
18704th
18755th
18806th
18857th
18908th
18959th
190010th
190511th
191012th
191513th
192014th
192515th
193016th
193517th
194018th
194519th
195020th
195521st
196022nd
196523rd
197024th
197525th
198026th
198527th
199028th
199529th
200030th
200531st
2011Enable to display an on-screen message if trying to use unsupported features.
2016ON-SCREEN DISPLAY & NOTIFCATIONS
2021WARN ABOUT UNSUPPORTED FEATURES
2026Enable to display if your BIOS haas known problems.
2031WARN ABOUT BIOS PROBLEMS
2037Enable to show which screen layout with the configured sequence is active.
2042SHOW SCREEN LAYOUT
2047Enable to show whether your device's microphone is active.
2052SHOW HOST MICROPHONE STATE
2057Enable to show whether your device's camera is active.
2062SHOW HOST CAMERA STATE
2067Enable to show whether the emulated screens are closed.
2072SHOW LID STATE
20771x native (640x528)
20826x 4K (3840x3168)
2087Wii NAND's language setting.
2117WIDESCREEN HACK (GLITCHY)
2129UBERSHADERS
2134No Ubershaders
2139Exclusive Ubershaders
2144Hybrid Ubershaders
2149Skip Drawing
2154Improves clarity of distant textures.
2159ANISOTROPIC FILTERING
2164Enables or disable on screen messages.
2169OSD MESSAGES
2175Wii NAND's aspect ratio setting. Most games support both ratios natively.
2185Emulate a Wiimote Sideway with L2 for Shake and Nunchuk on R-stick.
2190WiiMote
2195WiiMote Sideways
2200WiiMote + Nunchuk
2205WiiMote + Classic Controller
2210WiiMote + Classic Controller Pro
2215Real Wiimote
2220GameCube Controller
2225CONTROLLER 3 TYPE
2230CONTROLLER 4 TYPE
2256Apply a post-processing effect.
2266Gamepad (D-pad, 2 Buttons)
2296Autodetect (Compatible)
2316Pentium (slow)
2321Affects efficiency/stability.
2353Manually set cycles per second. Use with caution.
2358EMULATED CPU PERFORMANCE
23688086/8088, 4.77MHz (315 cps)
2373286, 6MHz (1320 cps)
2378286, 12.5MHz (2750 cps)
2383386, 20MHz (4720 cps)
2388386DX, 33MHz (7800 cps)
2393486DX, 33MHz (13400 cps)
2398486DX2, 66MHz (26800 cps)
2403Pentium, 100MHz (77000 cps)
2408Pentium II, 300MHz (200000 cps)
2413Pentium III, 600MHz (500000 cps)
2418AMD Athlon, 1.2GHz (1000000 cps)
2423No EMS/XMS
2478The emulated graphics card.
2488SVGA
2493VGA
2498EGA
2503CGA
2508Tandy
2513Hercules
2518PCjr
2670On with rewind support
2675Apply a joy2key profile for the current game.
2685On with game detection message
2690Set the deadzone of the joystick analog sticks.
2695ANALOG JOYSTICK DEADZONE
2700Can fix drifting joysticks in games.
2705TIMED AXIS INTERVALS
2710Gravis GamePad (D-pad + 4 Btns)
2715Generic Keyboard Binds
2720Keyboard + Mouse (Left An.)
2725Keyboard + Mouse (Right An.)
27301st Joystick (2 Axes, 2 Btns)
2735Flight Stick (3 Axes, 4 Btns, 1 Hat)
2740Both Joysticks (4 Axes, 4 Btns)
2745Custom Keyboard Binds (best for Pad2Key)
27502nd Joystick (2 Axes, 2 Btns)
2755Type of emulated SoundBlaster card.
2760SOUNDBLASTER TYPE
2765SounBlaster 16 (Default)
2770SounBlaster Pro 2
2775SounBlaster Pro
2780SounBlaster 2.0
2785SounBlaster 1.0
2790GameBlaster
2797Enable Gravis Utrasound emulation. Ensure the ULTRASND folder is in the root of your .pc rom folder.
2802ENABLE GRAVIS ULTRASOUND
2807Off (Default)
2813Select the .SF2 SoundFont file, .ROM file, or interface used for MIDI output.
2818MIDI OUTPUT
2823General MIDI SoundFont (Default)
2828Roland MT-32/CM-32L
2833Frontend MIDI driver
2844SHOW BIOS BOOTLOGO
2859More accurate emulation, but slower.
2864USE SOFTWARE RENDERING
2869ANTI-ALIASING (MSAA/SSAA)
28742x MSAA
28794x MSAA
28848x MSAA
288916x MSAA
289432x MSAA
28992x SSAA
29044x SSAA
29098x SSAA
291416x SSAA
291932x SSAA
2924Enhancement. Smooth/upscale textures.
2929TEXTURE FILTERING
2934Bilinear
2939Zooms in to hide black borders. Borders are different per game.
2944CROP OVERSCAN
2949Only Overscan Area
2959DualShock has rumble support. Not all games support DualShock.
2964Digital Controller (Gamepad)
2969Analog Controller (DualShock)
2979NeGcon
2984Namco GunCon
2989PlayStation Mouse
2994SHOW LIGHT GUN CROSSHAIRS
2999Digital Controller
3004Analog Stick
3009Can fix slowdown. Only works on some drivers.
3019No skipping
3024NEO GEO BIOS
3029Console AES World
3034Console AES Japan
3039Arcade MVS Europe
3044Arcade MVS USA
3049Arcade MVS Japan
3054Arcade Universe BIOS (Cheats)
3059MEMORY CARD MODE
3064Shared
3069Per-game
3074Enhancement. Remove the eight sprites per line limit.
3105Composite (color bleeding + artifacts)
3110SVideo (color bleeding only)
3115RGB (crisp image)
31312x-Postrender
31362x-VBlank
3141NES Gamepad
3146NES Zapper
3151Paddle can only be used in port 2.
3156Arkanoid paddle
3161Can avoid flashing screen issues. Significant performance cost.
3166SYNCHRONOUS RENDERING
3196PLAYER 1 CROSSHAIR COLOR
3211PLAYER 2 CROSSHAIR COLOR
3216PLAYER 3 CROSSHAIR COLOR
3221PLAYER 4 CROSSHAIR COLOR
3226Smooth textures on distant 3D objects based on angle.
3231TEXTURE MIP-MAPPING (BLUR)
3236Improves clarity of distant textures when mip-mapping is enabled.
3241Enhancement. Upscales screen textures (2D games only).
3251FORCE WINDOWS CE MODE
3256WIDESCREEN CHEAT (PRIORITY)
3286MODEL
3291Spectrum 48K
3296Spectrum 48K (NTSC)
3301Spectrum 128K
3306Spectrum +2
3311Spectrum +2A
3316Spectrum +3
3321Spectrum +3e
3326Spectrum SE
3331Timex TC2048
3336Timex TS2068
3341Spectrum 16K
3346Pentagon 128K
3351Pentagon 512K
3356Pentagon 1024
3361Scorpion 256K
3366Sinclair 1 controller set to AUTO.
3371CONTROLLER TYPE 1
3376Retropad
3381Cursor Joystick
3386Kempston Joystick
3391Sinclair 1 Joystick
3396Sinclair 2 Joystick
3401Timex 1 Joystick
3406Timex 2 Joystick
3411Fuller Joystick
3416Sinclair 2 controller set to AUTO.
3442LCD GHOSTING EFFECT
3452LCD Ghosting (Accurate)
3457LCD Ghosting (Fast)
3462Simulate LCD color inaccuracy.
3477GB - Smart Coloring
3482GB - DMG
3487GB - Light
3492GB - Pocket
3497GB - Black and White
3502GBC - Blue
3507GBC - Brown
3512GBC - Dark Blue
3517GBC - Dark Brown
3522GBC - Dark Green
3527GBC - Grayscale
3532GBC - Green
3537GBC - Inverted
3542GBC - Orange
3547GBC - Pastel Mix
3552GBC - Red
3557GBC - Yellow
3562Special 1
3567Special 2
3572Special 3
3577Special 4 (TI-83 Legacy)
3582TWB64 - Pack 1
3587TWB64 - Pack 2
3604NTSC-U
3609NTSC-J
3614Enhancement. Remove the eighty sprites per line limit.
3621Use Megadrive to automap inputs for a Megadrive style controller with a 6 button layout.
3626CONTROLLERS
3631CONTROLLER 1 INPUT MAPPING
3636Retropad (Default)
3641Megadrive
3646CONTROLLER 2 INPUT MAPPING
3651CONTROLLER 3 INPUT MAPPING
3656CONTROLLER 4 INPUT MAPPING
3661Joypad Auto
3666Joypad 3 Button
3671Joypad 6 Button
3676Joypad 3 Button + 4-WayPlay
3681Joypad 6 Button + 4-WayPlay
3686Joypad 3 Button + Teamplayer
3691Joypad 6 Button + Teamplayer
3696Light guns can only be used in port 2.
3701Menacer Light Gun
3706Konami Justifiers
3713Sound generator. MAME is faster and Nuked is cycle accurate. Original model used YM2612 while later revisions used YM3438.
3718FM SYNTHESIZER
3723MAME (YM2612)
3728MAME (ASIC YM3438)
3733MAME (Enhanced YM3438)
3738Nuked (YM2612)
3743Nuked (YM3438)
3748CD ADD-ON
3753Sega/Mega CD
3758MegaSD
3765Adjust mixing of CD audio. In MSU-MD, cartridge-sourced sound effects are not affected.
3770CD-DA VOLUME
3775Enhanced sound output support for compatible games.
3780Joypad 2 Button
3785Joypad 2 Button + Master Tap
3790Light Phaser
3795Paddle Control
3800LCD GHOSTING FILTER
3805Extend the game screen area, similar to the Master System.
3810EXTENDED SCREEN
3815Choose your desired Atari machine type.
3820ATARI MACHINE TYPE
3825ST
3830Mega ST
3835STE
3840Mega STE
3845TT
3850Falcon
3855Choose your desired Atari CPU type.
3860ATARI CPU TYPE
3865Choose your desired Atari CPU clock rate.
3870ATARI CPU CLOCK RATE
38758 MHz
388016 MHz
388532 MHz
3890Choose your desired Atari ST memory size.
3895ATARI ST MEMORY SIZE
3900256 KB
3905512 KB
39101 MB
39152 MB
39202.5 MB
39254 MB
39308 MB
393510 MB
394014 MB
3945Choose your desired Atari Monitor.
3950ATARI MONITOR TYPE
3955Monochrome High-Resolution
3960RGB Colour Low/Medium-Resolution
3965TV
3970Choose your desired pixel aspect ratio.
3975ASPECT RATIO
3980Square Pixels
3985Atari Monitor
3990NTSC TV
3995PAL TV
4002Atari ST monitors had a visible border around the main screen area, but most software does not display anything in it.
4007SCREEN BORDERS
4012Hide
4017Crop 720p (240, 480)
4022Crop 1080p (270, 540)
4027Choose your desired pause screen display type.
4032PAUSE SCREEN DISPLAY
4037Help and Information
4042Floppy Disk List
4047Bouncing Box
4052Snow
4057Darken
4062No Indicator
4072480p
40824k
40878k
4092Replace meshed transparency by real transparency.
4097IMPROVED MESH
4102Apply gouraud shading instead of flat shading.
4107IMPROVED BANDING
4112Allows up to 7 or 12 controllers in supported games.
4117MULTITAP
4137Choose system BIOS language.
4142BIOS Language
4147Use a custom MAME config, do not overwrite config on launch.
4152CUSTOM CONFIG
4157Controls for 5/6 button games and other unique controls
4162SPECIAL CONTROL LAYOUTS
4182Modern Fightstick Style
4187Neo Geo Mini Pad
4192Neo Geo CD Pad
4197Twin Stick with Triggers
4202Rotated 4-Way Stick (Q*Bert)
4212HIGH SCORE PLUGIN
4222Play a coin drop sound effect when an insert coin button is pressed
4227COIN SOUND PLUGIN
4239Use the same art paths as standalone MAME - not recommended if using decorations or shaders.
4244SHARE MAME ARTWORK
4249On (Default)
4255Crop MAME artwork to maximize the game screen and only fill unused space.
4260CROP ARTWORK
4265Set gun button 2 to reload.
4270OFF-SCREEN RELOAD BUTTON
4275Use MAME software lists to identify ROM
4290Coleco Adam cartridges
4295Coleco Adam Digital Data Packs
4300Coleco ADAM diskettes
4305Coleco ColecoVision cartridges
4310Type of ROM file to load.
4315MEDIA TYPE
4320Cassette 1
4325Cassette 2
4330Disk (Drive 1)
4335Disk (Drive 2)
4340Cartridge (Slot 1)
4345Cartridge (Slot 2)
4350Cartridge (Slot 3)
4355Cartridge (Slot 4)
4360Toggle with hotkey + D-pad up or Scroll Lock in-game.
4380Enable per-game custom configuration via MAME menu.
4385CUSTOM GAME CONFIG
4390Entex AdventureVision cartridges
4395APF M-1000 cartridges
4400Apple II cleanly cracked disks
4405Apple II miscellaneous disks
4410Apple II original disks
4415Cassette
4435Apple (2x 2-button Analog)
4440Sirius/Atari (2x 1-button Digital, II+ Only)
4445Gizmo (1-Button Digital)
4450Model of emulated Apple II.
4455Apple //e Enhanced (Default)
4460Apple //e
4465Apple ][ Plus
4470Apple IIgs cleanly cracked disks
4475Apple IIgs miscellaneous disks
4480Apple IIgs original disks
44855 1/4 Disk (Drive 1)
44905 1/4 Disk (Drive 2)
44953 1/2 Disk (Drive 3)
45003 1/2 Disk (Drive 4)
4505Emerson Arcadia 2001 cartridges
4510Acorn Archimedes floppy images
4515Acorn Archimedes hard disks
4520Acorn Archimedes ROM images
4525Select model to emulate
4530ARCHIMEDES MODEL
4535Archimedes 310
4540BBC A3000
4545Archimedes 440/1 (Default)
4550Archimedes 540
4555Bally Professional Arcade cartridges
4560Acorn Atom cassettes
4565Acorn Atom disk images
4570Acorn Atom Utility ROMs
4575Cartridge
4580Quickload
4585Select which joystick to emulate.
4595Acorn Analogue Joysticks
4600Acorn Bitstik
4605Robo Bitstik 2
4610Voltmace Delta 3b Twin Joysticks
4615BBC MODEL
4620BBC Micro Model B (Default)
4625BBC Master 128
4630BBC Master 512
4635BBC Master Compact
4640Acorn BBC Micro cassettes
4645Acorn BBC Micro hard disks
4650Acorn BBC Micro ROMs
4655Acorn BBC Micro Model B disks
4660Acorn BBC Micro Model B Original disks
4665Acorn BBC Master cartridges
4670Acorn BBC Master disks
4675Acorn BBC Master Compact disks
4680Olivetti Prodest PC 128S disks (BBC Master Compact)
4685BBC Micro/Master Cassette
4690BBC Micro/Master ROM (Slot 1)
4695BBC Micro ROM (Slot 2)
4700BBC Micro ROM (Slot 3)
4705BBC Micro ROM (Slot 4)
4710BBC Micro/Master Disk (Drive 1)
4715BBC Micro/Master Disk (Drive 2)
4720BBC Master Cartridge (Slot 1)
4725BBC Master Cartridge (Slot 2)
4730Camputers Lynx cassettes
4735Camputers Lynx floppies
4740LYNX MODEL
4745Lynx 48k
4750Lynx 96k
4755Lynx 128k
4760Philips CD-i CD-ROMs
4765Tandy Radio Shack Color Computer cassettes
4770Tandy Radio Shack Color Computer cartridges
4775Tandy Radio Shack Color Computer disk images
4780Select the model of Color Computer to emulate
4785COLOR COMPUTER MODEL
4790Color Computer
4795Color Computer 2
4800Color Computer 2B
4805Color Computer 3 (NTSC) (Default)
4810Color Computer 3 (PAL)
4815V-Tech Creativision cartridges
4820Acorn Electron Disks
4825Acorn Electron Cassettes
4830Acorn Electron Cartridges
4835Acron Electron ROMs
4840ELECTRON MODEL
4845Electron w/64k Master RAM Board (default)
4850Electron
4855Floppy Disk
4860Fujitsu FM-77AV disk images
4865Fujitsu FM-7 cassettes
4870Fujitsu FM-7 disk images
4875FM-7 MODEL
4880FM TOWNS MODEL
4885FM Towns Marty (Default)
4890FM Towns (Model 1/2)
4895FM Towns II UX
4900How much RAM the emulated FM Towns will have installed
4917Insert a disk into the floppy drive, a blank will be used if one doesn't exist
4922ADD USER DISK
4927Fujitsu FM Towns CD-ROMs
4932Fujitsu FM Towns cracked floppy disk images
4937Fujitsu FM Towns miscellaneous floppy disk images
4942Fujitsu FM Towns original floppy disk images
4947Floppy Disk (Drive 1)
4952Floppy Disk (Drive 2 - Model 1/2 & II UX)
4957CD-ROM
4962Hard Drive (II UX)
4967Bit Corp Gamate cartridges
4972Tiger Game.com cartridges
4977Epoch Game Pocket Computer cartridges
4982Hartung Game Master cartridges
4987GamePark GP32 SmartMedia cards
4992Dick Smith Electronics VZ-200/300 cassettes
4997Dick Smith Electronics VZ-200/300 snapshots
5002Choose hardware for the memory expansion slot
5007MEMORY SLOT
5012Laser 310/VZ-300 16k Memory
5017Laser/VZ 64k Memory (Default)
5022Snapshot
5027Macintosh 400K/800K Disk images
5032Macintosh High Density Disk images
5037Mac Harddisks
5044Select model of Mac (Recommendations are Mac Plus for B&W, Mac LC 3 for Color)
5049MAC MODEL
5054Mac 128k (128kb RAM, 2 LD Floppies)
5059Mac 512k (512kb RAM, 2 LD Floppies)
5064Mac Plus (4Mb RAM, 2 LD Floppies/HDD)
5069Mac SE (4Mb RAM, 2 LD Floppies/HDD)
5074Mac Classic (4Mb RAM, 2 HD Floppies/HDD)
5079Mac II (2Mb RAM, Color, 2 HD Floppies/CD/HDD)
5084Mac IIx (2Mb RAM, Color, 2 HD Floppies/CD/HDD/Image Reader)
5089Mac LC 3 (Default) (4Mb RAM, Color, 2 HD Floppies/CD/HDD)
5096Install the image reader card to read disk image files (Mac IIx only). Minimum 4MB ram size recommended.
5101IMAGE READER
5132How much RAM the emulated Mac will have installed (Mac IIx & Mac LC 3 only)
5142CD
5147Select a boot disk or hard drive if needed
5152BOOT DISK
5157System 3.0 (LD Floppy)
5162System 6.0.8 (LD Floppy)
5167System 7.0.1 (HD Floppy)
5172System 7.5 (HD Floppy)
5177System 6.0.8 (Hard Drive)
5182System 7.0.1 (Hard Drive)
5187System 7.5.5 (Hard Drive)
5192Creatronic Mega Duck cartridges
5197PDP-1 Paper Tape Reader Images
5202Casio PV-1000 cartridges
5207Video Technology Socrates cartridges
5212Funtech Super A'Can cartridges
5217TI-99/4A Cartridges
522232k RAM expansion card installed
522732K RAM EXPANSION
5232Speech module installed
5237SPEECH MODULE
5242Tomy Tutor & Pyuuta cartridge
5247GCE Vectrex cartridges
5252VTech V.Smile cartridges
5257VTech V.Smile Motion cartridges
5262Atari XE Game System cartridges
5267Atari 400 / 800 floppy disks
5272Disk (Drive 3)
5277Disk (Drive 4)
5287CONTROL MAPPING
5302Keyboard shortcuts unavailable if passing through the keyboard.
5312Keyboard passthrough
5317Simultaneous
5322Rotates screen by 90 degrees. Intended for rotating displays.
5327VERTICAL ROTATION (TATE)
5332100%(native)
5337Small performance increase (may drop frames).
5342FRAME DUPING (SPEED UP)
5347Much faster than interpreter (but may have issues).
5352CPU DYNAREC (SPEED UP)
5357Disabled (Beatle Interpreter)
5367Cycle Timing Check
5372Lightrec Interpreter
5377DYNAREC CODE INVALIDATION
5382Full (more compatible)
5387DMA Only (Slightly Faster)
5392Allows up to 5 or 8 controllers in supported games.
5417DualShock Controller
5422Analog Joystick (Flystick)
5427Justifier
5432Enhancement. Remove the sixteen sprites per line limit.
5437Manual
5442Portrait
5447Landscape
5452Requires BIOS file to be present.
5467Value to use for the emulated solar sensor (Boktai).
5472SOLAR SENSOR LEVEL
5477TEAM COLOR MODE
5482Selfie
5497Skynet
55124:3 RENDERING RESOLUTION
5530Enhancement. 3 point is accurate to N64, standard is better.
5535TEXTURE FILTERING MODE
55453 point
5556Smooth textures on 3D objects.
5561Smooth 1
5566Smooth 2
5571Smooth 3
5576Smooth 4
5581Sharp 1
5586Sharp 2
5591Enhancement. Upscale textures.
5596TEXTURE UPSCALING
5601As Is
5606X2
5611RDP PLUGIN
5616GLideN64 (Fastest)
5621ParaLLEl-RDP
5626Angrylion (Most Compatible)
5631RSP PLUGIN
5636HLE (Fastest)
5641ParaLLEl (Best LLE)
5646CXD4 (LLE Fallback)
5656Dynarec (Fastest)
5661Cached Interpreter
5666Pure Interpreter (Most Accurate)
5673Useful for N64 style controllers. Limited hotkeys for controllers without dedicated hotkey.
5678CONTROLLER 1
5683CONTROLLER TYPE
5688RetroPad (Default)
5693N64
5698N64 (Limited Hotkeys)
5703Useful for N64 style controllers.
5708CONTROLLER 2
5713CONTROLLER 3
5718CONTROLLER 4
5723Emulate a pak in the controller expansion port.
5728CONTROLLER PAK
5733Memory Pak
5738Rumble Pak
5743Rumble Pak (Automatic)
5749Use to eliminate joystick drift/unwanted input. Effects all controllers.
5754JOYSTICK DEADZONE
575915% (Default)
5766Use to make joystick movement more or less sensitive. Effects all controllers.
5771JOYSTICK SENSITIVITY
5776100% (Default)
5781Full speed can break some games.
5786FRAME RATE
5801Only applies when using Parallel-RDP as the chosen RDP Plugin.
5806PARALLEL-RDP UPSCALER
58111x (Default)
5816Can change the language of some games.
5836Universe BIOS is not compatible with cheats.
5841NEO GEO CD BIOS
5846CDZ
5851CDZ MAME
5856CDZ Universe 3.3
5861Use one save file per game.
5866PER-GAME SAVES
5871Manually activate the adapter for supported games.
58764 PLAYER ADAPTER
5881NTSC (NES)
5886Famicom (FDS)
5891PC MODEL
5896Select the processor model.
5901CPU FEATURE
5906OVERCLOCK MULTIPLIER
5961Graphic Display Controller model.
5966GDC
5971Older games skipped drawing every second line, this masks that.
5976REMOVE SCANLINES
5981Full 255 lines
5986Some games rely on this (Apros).
5991REAL PALETTES
599626K for old games and 86K for newer games.
6001SOUND BOARD
6006To have music and not only sound in games (Owl-Zoo).
6011JAST SOUND
6016Emulate a keyboard/mouse/joypad.
6021JOY2KEY PROFILE
6031Arrows 3button
6036Keypad
6041Keypad 3button
6046Manual keyboard
6051Atari Joypad
6056EMULATED SYSTEM
6061Videopac G7000 (European)
6066Videopac+ G7400 (European)
6071Videopac+ G7400 (France)
6076NTSC 60Hz
6081PAL 50Hz
6086Some games accept input from port 2 instead of port 1.
6091SWAP GAMEPADS
6096Zooms in to hide black borders.
6101CRT GHOSTING EFFECT
6106Ghosting (65%)
6111Ghosting (75%)
6116Ghosting (85%)
6121Ghosting (95%)
6126Soften the hash sound effect from some games.
6131AUDIO FILTER
6136Set desired framerate.
6141FRAMERATE
615160fps (Default)
615670fps
616172fps
6181119fps
6196240fps
6201244fps
6241Fixes a possible bug with multiple controllers detection.
6246ACTIVE INPUT DEVICES FIX
6251SPECIFIC GAME FIXES
6256Alone in the Dark
6261Crash-n Burn
6266Dinopark Tycoon
6271Microcosm
6276Enable shared saves for multi-disc games
6281NVRAM STORAGE
6286Per Game
6291Choose the Parallel N64 graphics plugin.
6296GRAPHICS PLUGIN
6301Glide64
6306Gln64
6311Rice
6316Angrylion
6321Parallel
63264.5x (1440x1080)
6331Automatic
6336N64 3-point
6341PCE Joypad
6346PCE Mouse
6351Skip the bios boot logo, may cause default language issues.
6356BIOS FAST BOOT
6361Off is safer, On for specific games.
6366Capcom VS games Expand Screen Width
6371Chrono Chross Odd/Even Bit Hack
6376Dark Forces Flat Tex Triangles Fix
6381Diablo Music Fix
6386Lunar Ignore Brightness Color Fix
6391InuYasha Sengoku Battle Fix
6396Pandemonium 2 Lazy Screen Update Fix
6401Parasite Eve 2/Vandal Hearts 1&2 Fix
6406Hyper Blaster/Justifier
6411Produces a clean LCD effect.
6416LCD FILTER
6421LCD GHOSTING EFFECTS
6426Green - GameKing
6431VB - Virtual Boy
6436Potator - Orangish - Amber
6441Potator - Green
6446Potator - Blue
6451Potator - Green - BGB
6456Potator - Green Wataroo
6461Brownish - Travel Wood
6466Blue - Bubbles Blue
6471Blue - Game Master
6476Blue - Shiny Sky Blue
6481Blue - Slime Blue
6486Gold - Golden Wild
6491Gold - Labo Fawn
6496Gold - Million Live Gold
6501Gold - Odyssey Gold
6506Grey - Greyscale
6511Grey - Digivice
6516Grey - Microvision
6521Green - Buttercup Green
6526Green - Game.com
6531Green - Greenscale
6536Green - Legendary Super Saiyan
6541Green - TI-83
6546Orange - Hokage Orange
6551Pink - Blossom Pink
6596480x272 (Default)
6601CONTROLLER PROFILE
6616Force a specific model and prevent tags detection.
6621AMIGA MODEL
6626Autodetect (by game name tag)
6631A500 (512KB Chip + 512KB Slow)
6636A500+ (1MB Chip)
6641A600 (2MB Chip + 8MB Fast)
6646A1200 (2MB Chip + 8MB Fast)
6651A4000/040 (2MB Chip + 8MB Fast)
6656CDTV (1MB Chip)
6661CD32 Default (2MB Chip)
6666CD32 (2MB Chip + 8MB Fast)
6671Help games which are too quick or that have bugs.
6692Cycle-exact
6697Works with 'Cycle-exact' mode and for a few games.
6702Default by model
6742Ignored with 'Cycle-exact'.
6752PAL 288x576px 50Hz (auto)
6757NTSC 240x480px 60Hz (auto)
6764Manually define which resolution to use. Auto defaults to High and switches to Super-High when needed.
6794ZOOM/CROP (HIDE BORDERS)
6850Makes second fire button press up instead.
6855JUMP ON B
6860Removes loading but can add possible glitches/crashes.
6865FLOPPY TURBO SPEED
6870Keypad to joyport mappings for 2 players.
68752P GAMEPAD MAPPING (KEYRAH)
6880Enable launching pre-installed WHDLoad installs.
6885WHDLOAD LAUNCHER
6890Passes all physical keyboard events for Pad2Key.
6895DISABLE EMULATOR JOYSTICK
6900Select controller type for Amiga P1.
6905CD32 Pad
6910Select controller type for Amiga P2.
6915Inserts CD during boot animation to prevent loading fail.
6920BOOT ANIMATION FIRST
6925CD TURBO SPEED
6930Makes the blue button press up instead.
6935JUMP ON A
6940Inserts CD during boot animation prevent loading fail.
6945Slow down or speed up games as appropriate.
7070Applies to both players.
7075JOYPAD TYPE
7080Default (2 Buttons)
7085Megadrive (8 Buttons)
7090Super Famicom (8 Buttons)
71054 MHz (NEC uPD780)
71108 MHz (NEC uPID7008)
7130EMULATE PCG-8100
7135Use to eliminate cursor drift/unwanted input.
7140ANALOG DEADZONE
7145GAMEPAD CURSOR SPEED
7166SPEED HACK (SAFE)
7173Enhancement. Remove the thirty-two sprites per line limit. Crashes certain games.
7178REDUCE SPRITE FLICKERING (UNSTABLE)
7183Overclock the SNES CPU (Gradius 3, Super R-Type).
7188Light (load times)
7193Compatible
7198Max (demanding games)
7205Enhancement. Reduces slowdown in mode 7 games. Can cause issues in certain games.
7210BLEND HIGH-RES MODE
7215Merge
7220Blur
7225SNES Gamepad
7230SNES Mouse
7235SNES Multitap
7240Super Scope
7245Konami Justifier
7250M.A.C.S. Rifle
7257Konami Justifier P2 is daisy chained from controller 2, appears as port 3 to system.
7262Konami Justifier (P2)
7267Monochrome
7272RF
7277RGB
7282S-Video
7287Composite
7352Light guns/multitap.
7357Dual Konami Justifiers
7363Sync GB2Player/GBC2Player saves with saves in "saves/gb" or "saves/gbc".
7368SYNC SAVE FILES
7373FRAME RATE LIMIT
7423RUMBLE
7428Gamepad Classic Alt
7473Use your physical anaglypth 3D glasses!
7478ANAGLYPH PRESET (3D)
7483red/blue
7513GB COLORIZATION
7518original gameboy
7528gba sp
7563Only for games that employed it (for Boktai)
7568For Gyro-enabled games (bound to left analog stick)
7573SENSOR SENSITIVITY (GYROSCOPE)
7578For Gyro-enabled games (bound to right analog stick)
7583SENSOR SENSITIVITY (TILT)
7588Resolution multipliers to smooth vectors
7593RESOLUTION MULTIPLIER
7598Automatic switches region per file path tags
7603MODEL TYPE
7608C64 PAL Automatic
7613C64 NTSC Automatic
7618C64 PAL
7623C64 NTSC
7628C64 Games System PAL
7633C64 Japanese NTSC
7638Change the output resolution ratio.
7643PAL 576x312px
7648NTSC 492x262px
7653Auto-disable zoom
7658Most games use port 2, some use port 1.
7663CONTROLLER PORT
7668Paddles
7673Mouse (1351)
7678Trackball (Atari CX-22)
7683Koalapad
7688Some games and homebrews require more RAM
7693RAM EXPANSION UNIT
7698128kB (1700)
7703256kB (1764)
7708512kB (1750)
77131024kB
77182048kB
77234096kB
77288192kB
773316384kB
7738KEYBOARD PASSTHROUGH
7743C128 PAL
7748C128 NTSC
7753C128 DCR PAL
7758C128 DCR NTSC
7763RetroPad Face Button Options.
7768Button Options
7793PLUS4 PAL
7798PLUS4 NTSC
7803C16 PAL
7808C16 NTSC
7813V364 NTSC
7818232 NTSC
7823colodore_ted
7828yape-pal
7833yape-ntsc
7838VIC20 PAL Automatic
7843VIC20 NTSC Automatic
7848VIC20 PAL
7853VIC20 NTSC
7858Super VIC (+16K) NTSC
7863colodore_vic
7868mike-pal
7873mike-ntsc
7890SUPERPET
7916FAST BLITTER (LESS COMPATIBLE)
7921Enable for Doom to run at its correct resolution.
7926DOOM RES HACK
7931Remove the padding on the sides of the screen.
7936CROP BORDER
7941Always have 6 bullets, 6 dynamite and 6 lives.
7946TRAINER MODE
7951Nothing can kill Rick, may break the game.
7956INVULNERABILITY MODE
7961Highlight all entities on the game map.
7966EXPOSE MODE
7976Change the system's language.
7981Deutsch
7987Choose which graphics API library to use. Vulkan may not work for every core.
7992GRAPHICS API
8002GLCore
8014Changing driver can improve audio performance and reduce distortion. Alsathread is recommended for low-end systems.
8019AUDIO DRIVER
8024ALSA
8029ALSAThread
8034TinyALSA
8039SDL2
8044Pulse (Default)
8049In milliseconds. Can reduce crackling/cutting out.
8060Allow cores to set rotation.
8070Map controller inputs to light gun inputs.
8075CONTROLLER TO LIGHT GUN
8080Adjust screen line draw mode.
8101SCANLINES
8106Manually define which internal resolution to use. AUTO = High.
8111Super high
8116Change pixel scaling and filtering method.
8121SCALING METHOD
8126Pixelated (Nearest)
8131Smooth (Linear)
8136Fix flickering in a static screen like Workbench.
8141REMOVE INTERLACE ARTIFACTS
8151Resize automatically screen height.
8156AUTO HEIGHT
8163Improves both sprite scaling and road rendering. Does not affect the car sprite.
8168HIGH RESOLUTION MODE
8173Choose which graphics API library to use.
8183Speed up shader compilation.
8188ASYNC SHADER COMPILE (VULKAN ONLY)
8193Set the controller rumble strength if supported.
8198Pro Controller required for games that require shake motions.
8203CONTROLLER COMBINATION
8208GamePad + 4 Pro Controller
8213GamePad + 4 Sideway Wiimote
82185 Pro Controller
82235 Sideway Wiimote
8233Not all games support all languages.
8289Have Batocera set the first audio output device.
8299Set in Config - choose if no audio output
8304Batocera sets first audio device (Default)
8309Fix screen tearing.
8314VSYNC
8319Double buffering
8324Triple buffering
8329Choose upscaling method.
8334UPSCALE FILTER
8339Bicubic
8344Hermite (Default)
8349Nearest Neighbour
8354Choose downscaling method.
8359DOWNSCALE FILTER
8364Bilinear (Default)
8369Hermite
8379Stretch
8395Enable Cemu's performance overlay.
8400ENABLE PERFORMANCE OVERLAY
8405Enable notifications of cache, controller events etc.
8417Enable gamepad view for games that have interaction across two screens. Use Hotkey+R2 to switch screens.
8422ENABLE GAMEPAD VIEW
8429Arrange the dual screen layout. Separate windows can be changed with Hotkey+R2.
8434Top Only
8439Bottom Only
8444Large Top
8449Large Bottom
8454Left/Right
8459Right/Left
8464Separate Windows
8469Hybrid Screen Top
8474Hybrid Screen Bottom
8479GRAPHICS
8489Fix screen tearing. CPU heavy.
8494Off will help some games, others will run too fast.
8499FRAME LIMIT
8504Reduce stutter that happens when compiling shaders.
8509DISK SHADER CACHE
8516Compile shaders using background threads to avoid shader compilation stutter. May cause graphical glitches.
8521ENABLE ASYNC SHADER COMPILATION
8526Preloading is impossible from ES.
8531Preload
8536The New 3DS has a faster processor, ZL/ZR buttons and a C-stick.
8541NEW 3DS MODE
8546Restore BLENDMODE outline on Singe sprites.
8551BLEND SPRITES (SINGE)
8556JOYSTICK TO CURSOR SENSITIVITY
8561Hide crosshairs in supported games e.g. ActionMax, Maddog II.
8566LIGHT GUNS
8571HIDE LIGHT GUN CROSSHAIRS
8576Hidden
8581Shown
8586This option is required for some gun games when playing with a mouse.
8591ABSOLUTE MOUSE INPUT
8598Choose which graphics API library to use. Vulkan may not work on all hardware.
8603Not all games support stretching, depending on their video files.
8608Force 4:3
8613SCREEN ROTATION
8625Use with the stretch aspect ratio and adjust joystick sensitivity as required.
8630Invert the vertical joystick axis on flight games.
8635INVERT AXIS
8641Can improve video performance. Do not use with ActionMax games or scanlines.
8646SDL TEXTURE ACCESS STREAMING
8651Use controller settings manually defined in custom.ini.
8656CUSTOM CONTROLLER
8661DISPLAY
8668Enable Gamecube boot animation and BIOS access (requires IPL.bin BIOS in appropriate user directory).
8673ENABLE BOOT ANIMATION
8678Change the Gamecube system language.
8683GAMECUBE LANGUAGE
8688English/Japanese
8693Map your controller to an emulated Wiimote.
8698EMULATE WIIMOTE
8703CUSTOMIZE EMULATED WIIMOTE & GAMEPAD
8708Classic Controller
8713Classic Controller Pro
8718Wiimote Sideway
8723Wiimote Sideway + Swing
8728Wiimote Sideway + Tilt
8733Wiimote Sideway + Nunchuk
8738Position of wii sensor bar relative to the disaply for real wiimotes.
8743SENSOR BAR POSITION
8748Bottom (Default)
8753Top
8758Emulate the Wiimote pointer with a DS4's gyroscope.
8763DUALSHOCK MOTION CONTROL
8768Emulate the Wiimote pointer with a mouse.
8773MOUSE AS WIIMOTE POINTER
8778Enable controller rumble capabilities if supported by the controller.
8783The final output image, unrelated to the Wii's emulated NAND setting.
8788Force 16:9
8793Stretch to window
8798RENDERING
88038x 5K (5120x4224)
8809Compile shaders on next launch of game (one time). Reduces micro-freezes.
8814PRE-CACHE SHADERS
8819Off (default)
8824Increase emulator performance, at the cost of accuracy/stability.
8829PERFORMANCE HACKS
8834Search for custom configured joystick profiles.
8839USE PAD PROFILES
8844Change what's plugged into the virtual GameCube ports.
8849GAMECUBE PORT 1 TYPE
8854Standard Controller
8859GameCube Adapter for Wii U
8864Steering Wheel
8869Dance Mat
8874DK Bongos
8879GAMECUBE PORT 2 TYPE
8884GAMECUBE PORT 3 TYPE
8889GAMECUBE PORT 4 TYPE
8895Use alternative input mappings. Only applies to Standard Controller type.
8900ALT INPUT MAPPING
8905Face Buttons (CW)
8910Face Buttons (CCW)
8915Usually not much faster than single core mode.
8920DUAL CORE MODE
8925Speed hack for dual core mode to fix some glitches.
8936ANTI-ALIASING
8941Toggle MSAA/SSAA. Depends on anti-aliasing being enabled.
8946ANTI-ALIASING MODE
8951MSAA (default)
8956SSAA
8963Enabling will allow for correct emulation of texture wrapping. This comes at a cost of potential worse performance.
8968MANUAL TEXTURE SAMPLING
8973To use game cheats or 16/9 Aspect Ratio Fix codes.
8978ENABLE CHEATS
8983Required by some games.
8988MEMORY MANAGEMENT UNIT
8993Enhancement. Removes disc loading.
8998FAST DISK TRANSFER RATE
9003Show on screen display messages (memory card saves..).
9008SHOW ON-SCREEN DISPLAY MESSAGES
9015Skips Vertical Blank Interrupts when lag is detected, allowing for smooth audio playback when emulation speed is not 100%.
9020VBI SKIP
9025Set joystick deadzone.
9030DEADZONE
90355% (Default)
9042Set virtual joysticks gate size. Smaller increases sensitivity. Larger decreases it.
9047JOYSTICK GATE SIZE
9052Smaller
9057Normal (Default)
9062Larger
9067Enables Dolby Pro Logic II for surround sound. May impact performance.
9072DOLBY PRO LOGIC II
9087PERFORMANCE HACKS (needs review)
90928x (CSAA)
90978xQ (CSAA)
910216x (CSAA)
910716xQ (CSAA)
91124x (SSAA)
9117DISABLE ON-SCREEN DISPLAY MESSAGES
9122Determines the speed and the runahead behaviour of the system.
9127EMULATION
9132EMULATION SPEED
9142VSync and Audio Resampling need to be enabled.
9147SYNC TO HOST REFRESH RATE
9152Ensure every frame the console renders is displayed to screen.
9157OPTIMAL FRAME PACING
9162Improve performance if VSync is disabled and using Vulkan.
9167THREADED PRESENTATION
9172Match Window
9177PAR 1:1
9182May result in a sharper image in some 2D games.
9187INTEGER UPSCALING
9192Enabling will smooth out the image.
9197LINEAR UPSCALING
9204Fills the screen regardless of the aspect ratio. Doesn't work with Integer Upscaling.
9209STRETCH TO FILL
9224Enhancement. Smooth/upscale textures on 3D objects.
9229Nearest-Neighbor
9234Bilinear (No Edge Blending)
9239JINC2 (Slow)
9244JINC2 (Slow, No Edge Blending)
9249xBR (Very Slow)
9254xBR (Very Slow, No Edge Blending)
925924-bit, disables dithering.
9264TRUE COLOUR RENDERING
9269Makes the dither pattern much less obvious at higher resolutions.
9274SCALED DITHERING
9280When running outside of 100%, adjusts the temp instead of dropping frames.
9290STRETCH MODE
9295Off (Noisy)
9300Resampling (Pirch Shift)
9305Time Stretch (Tempo Change, Best Sound)
9310Force progressive render / scan.
9315DISABLE INTERLACING
9320Hack. Increases most PAL games' speed by 17%.
9325FORCE NTSC TIMINGS ON PAL
9330NTSC-U/C
9335Preload requires more RAM.
9340Use Analog joysticks in addition to D-Pad for DualShock controllers.
9345JOYSTICK TO DPAD
9355PS1 Digital Controller
9360PS1 Analog Joystick
9365DualShock / Xbox Type
9370NeGcon (Rumble)
9375Reduces wobbly polygons & warping textures.
9380ENABLE PGXP CORRECTIONS
9385Allows loading protected games without subchannel information.
9390ALLOW BOOTING WITHOUT SBI FILE
9395Skipping it can break some games.
9400Interpreter is the most accurate, but is the slowest.
9405CPU EXECUTION MODE
9410Interpreter (Slowest)
9415Cached Interpreter (Faster)
9420Recompiler (Fastest)(Default)
9425System requirements at native; (RAM|VRAM).
9430Per 0.05s, 5s total (550MB|100MB)
9435Per 0.1s, 10s total (1100MB|200MB)
9440Per 1s, 15s total (165MB|30MB)
9445Per 1s, 30s total (330MB|60MB)
9450Per 1s, 60s total (660MB|120MB)
9455Per 1s, 90s total (990MB|180MB)
9460Per 1s, 120s total (1320MB|240MB)
9470CROSSHAIR
9489Game's default
9504Choose second feature pack for the controller.
9509CONTROLLER 1 FEATURE PACK
95142nd VMU (Default)
9519Purupuru Pack/Vibration Pack
9524CONTROLLER 2 FEATURE PACK
9529CONTROLLER 3 FEATURE PACK
9534CONTROLLER 4 FEATURE PACK
9541Enable the Dreamcast DSP for more accurate audio. Only recommended for fast systems.
9546DIGITAL SOUND PROCESSOR
9556Force the game to render in this aspect ratio.
9561RENDER RESOLUTION
9576Rotate the screen with the emulator.
9581Per pixel is the most accurate, but also the most demanding.
9586ALPHA SORTING
9591Per Strip
9596Per Triangle (Default)
9606Allow mapping Future Pinball with Pad to Keyboard.
9611CONTROLLER CONFIGURATION
9616520 ST AUTO
9621520 ST TOS 1.00
9626520 ST TOS 1.02
9631520 ST TOS 1.04
96361040 STE AUTO
96411040 STE 1.06
96461040 STE 1.62
9651Mega STE AUTO
9656Mega STE 2.05
9661Mega STE 2.06
9666TOS languages.
9740Choose your Atari hard drive type for the .hd extension file.
9745ATARI HARD DRIVE TYPE
9750IDE (Default)
9755ASCI
9760LIMIT FRAME RATE
9771As game specifies
9776Enhancement. Enables improved polygon splitting.
9781ENABLE POLYGON SPLITTING
9786Rotates the screens, to simulate holding the DS sideways.
9791Swap the position of the dual displays.
9796SCREEN SWAP
9801Sets the window size to an integer size.
9811Adjusts the positions of the screens.
9816Original screen positions
9821Always enforce vertical
9826Always enforce horizontal
9831Hybrid
9836How the window space is distributed between the screens.
9847Even
9852Emphasize top
9857Emphasize bottom
9872INTEGER SCALING
9877CONSOLE TYPE
9882DSi (experiemental)
9889h265 (HEVC) is CPU heavy and increases latency, but is more bandwidth efficient.
9894VIDEO STREAM CODEC
9899h264 (less latency)
9904h265 (HEVC) (higher quality at lower bitrates)
9909VIDEO STREAM RESOLUTION
9919Output rotation independent of xrandr or framebuffer settings.
9929VIDEO STREAM FRAME RATE
9982Streaming Optimal Playable Settings, overrides other settings if enabled.
9987DYNAMICALLY CALCULATE OPTIMAL SETTINGS
9992Close app on the remote host when quitting Moonlight.
9997QUIT ON HOST
10002Disable all input processing (view-only mode).
10007VIEW ONLY
10012Enable QOS settings to optimize for internet or local network.
10017LAN / WAN STREAMING
10022WAN
10027LAN (Default)
10034Enables surround sound if your audio card supports it (Consumes more bandwidth).
10039SURROUND SOUND
10044FRAMESKIP (GL64MK2 ONLY)
10051Enable second audio limiter. Improves audio quality at the cost of performance.
10063Lower values reduce audio latency and improve performance, but can cause audio issues.
10068AUDIO BUFFER (SAMPLES)
10073nearest
10078bilinear
10083trilinear
10090Enhancement. Improves clarity of distant textures when mip-mapping is enabled.
10095Upscale textures on 3D objects.
10100TEXTURE UPSCALING (RICE ONLY)
10110Sharpen
10115Sharpen More
10120External
10125Mirrored
10130DISABLE 4MB EXPANSION RAM PACK
10137Required for some effects in-game (Banjo Kazooie and DK64 transitions), can cause slowdown.
10142READ FRAMEBUFFER EVERY FRAME (GLIDE64MK2)
10147Game default
10164Apply a multiplier to the joystick's input to lower or increase responsiveness.
10169SENSITIVITY
101740.5x
101790.6x
101840.7x
101890.8x
101940.9x
101991.1x
102041.2x
102091.3x
102141.4x
102191.5x
10226The area around the joystick's neutral position where input is ignored. Can help reduce unintended inputs.
102311% (Default)
10236Limit FPS to reduce high CPU usage.
10241LIMIT FPS
10246Only some games feature rumble. Not compatible with all controllers.
10251Stretch games to full-screen, but may distort the aspect ratio
10261Simple 2x
10266Display on screen information like savestate, config warning etc...
10276Auto Standard (4:3 interlaced / 3:2 progressive)
10291Adjusts Full Motion Video movies aspect ratio.
10296FMV ASPECT RATIO
10301FMV movie deinterlacing.
10306DEINTERLACING
10311Weave (Top Field First)
10316Weave (Bottom Field First)
10321Bob (Top Field First)
10326Bob (Bottom Field First)
10331Blend (Top Field First)
10336Blend (Bottom Field First)
10341Adaptive (Top Field First)
10346Adaptive (Bottom Field First)
10353Smooths the overall picture as it is displayed on the screen. Corrects positioning between pixels.
10358BILINEAR FILTERING
10363Bilinear (Smooth)
10368Bilinear (Sharp)
10373ENABLE WIDESCREEN PATCHES
10378Enable to improve bluriness.
10383ANTI-BLUR
10388Enable No-interlacing Patches.
10393INTERLACING PATCHES
10398Can sharpen images in lower resolutions.
10403Native (PS2)(Default)
10478Choose mipmapping type.
10483MIPMAPPING
10488Basic (generated Mipmaps)
10493Full (PS2 Mipmaps)
10498Control the texture filtering of the emulation.
10503Bilinear (Forced)
10508Bilinear (PS2)
10513Bilinear (Forced excluding sprite)
10518Control the texture's trilinear filtering of the emulation.
10523TRILINEAR FILTERING
10528Off (None)
10533Trilinear (PS2)
10538Trilinear (Forced)
10544Reduces banding between colours and improves the preceived colour depth.
10549DITHERING
10554Unscaled (Default)
10559Basic (Recommended)
10566The higher the setting, the more blending is emulated in the shader accurately, and the higher the speed penalty will be.
10571BLENDING ACCURACY
10576Minimum
10581Full (Slow)
10586Maximum (Very Slow)
10593Uploads entire textures at once instead of small pieces. Improves performance in most games.
10598TEXTURE PRELOADING
10603Partial
10608Full (Hash Cache)
10613Some games have issues when the animation is shown, others require it.
10618Skip (safer)
10623Show (specific games)
10630Applies the FXAA anti-aliasing algorithm to improve the visual quality of games.
10635FXAA
10640Automatically loads and applies cheats on game start.
10645CHEATS
10650Allows up to 8 controllers in supported games.
10655Maximum 2 Players (Default)
10660Maximum 4 Players
10665Maximum 8 Players
10670Allows user replaceable textures.
10675TEXTURE REPLACEMENTS
10682Necessary for some guns to replace fog textures as a workaround in Time Crisis - Crisis Zone.
10687TIME CRISIS FOG HACK
10692Playstation 2 wheel type
10697WHEEL MODEL
10702Driving Force
10707Driving Force Pro
10712GT Force
10717Virtual
10723Skip buffer disables auto frameskip and renders at display output resolution.
10728RENDERING MODE
10733Skip buffer effects
10738Buffered rendering
107438x 4K (3840x2176)
10748Automatically reduce frameskip if the system has spare overhead.
10753AUTO FRAMESKIP
10758Enable for more fluidity, disable if screen tearing.
10763VSYNC INTERVAL
10768Enhancement. Enables texture upscaling textures and their size.
10773TEXTURE UPSCALING LEVEL
10778The upscaling method used when enabled.
10783TEXTURE UPSCALING TYPE
10788xBRZ (Default)
10793Hybrid + Bicubic
10798Fix texture banding when upscaling.
10803TEXTURE DEPOSTERIZE
10808Auto Max Quality
10813Enables Action Replay cheats.
10818GAME CHEATS
10823LLVM is fastest, use the Interpreter settings if there are issues.
10833PPU DECODER
10838LLVM Recompiler
10843Dynamic Interpreter
10848Static Interpreter
10853If game crashes, try ASMJIT. If still crashing, try Fast Interpreter.
10858SPU DECODER
10863ASMJIT Recompiler
10868Fast Interpreter
10873Precise Interpreter
10879Can fix bugs in some games. Only relevant for dynamic or LLVM SPU decoder.
10884SPU XFloat Accuracy
10889Accurate XFloat
10894Approximate XFloat
10899Relaxed XFloat
10906Limiting to 1 or 2 may fix audio stuttering on weaker CPUs in some games. Leave on automatic if slowdown occurs.
10911PREFERRED SPU THREADS
109222 threads
109273 threads
109324 threads
109375 threads
109426 threads
10949May provide performance gain on CPUs with low core/thread count at the expense of possible broken timings.
10954SPU LOOP DETECTION
10961Mega and Giga modes may improve performance. Use the Safe mode for maximum compatibility.
10966SPU BLOCK SIZE
10971Safe (Default)
10976Mega
10981Giga
10988Helps reduce CPU power consumption by throttling the CPU when not needed. Useful for handhelds.
10993MAX POWER SAVING CPU-PREEMPTIONS
10998Moderate
11003Maximum
11028Most games already have an internal framelimit. Minor performance cost.
11033ADDITIONAL FRAMELIMIT
11038Off (faster, unstable)
11043ANISOTROPIC FILTER
11048Can improve performance at the expense of graphics accuracy.
11053ZCULL ACCURACY
11058Precise (Slowest)(Default)
11063Approximate (Fast)
11068Relaxed (Fastest)
11075Controls precision of generated shaders. Low quality can improved performance.
11080SHADER QUALITY
11100RENDER RESOLUTION (SCALING)
11110Final image filtering.
11115OUTPUT SCALING
11120FidelityFX Super Resolution
11125Only Async (skip draw) avoids freezing while compiling shaders.
11130SHADER MODE
11135Legacy (single threaded)
11140Async (multi threaded)(Default)
11145Async with Shader Interpreter
11150Shader Interpreter only
11155Only applicable when either Async Shader mode is set.
11160NUMBER OF SHADER COMPILER THREADS
11166May fix missing graphics and broken lighting at the cost of performance.
11171WRITE COLOR BUFFERS
11178Straict API specification. Can resolve rare cases of missing graphics and flickering.
11183STRICT RENDERING MODE
11189Can fix screen tearing on unorthodox displays (most LCDs don't need this).
11194Distorts the output to fill the display fully Overrides aspect ratio.
11199STRETCH TO DISPLAY AREA
11206Disables the vertex cache. Might resolve missing or flickering graphics output but degrade performance.
11211DISABLE VERTEX CACHE
11218Offloads some RSX operations to a secondary thread. Improves performance in high-core processors.
11223MULTITHREADED RSX
11230Stream texture to GPU in parrallel. Can improve performance on more powerful GPU's that have spare headroom.
11235ASYNCHRONOUS TEXTURE STREAMING
11240On (Vulkan Only)
11245Choose number of audio channels.
11273Use 16 bit audio samples for audio drivers that don't support 32bit. Only use if you get no audio.
11278CONVERT TO 16-BIT
11283Can reduce crackle and stutter but increases audio latency.
11288ENABLE AUDIO BUFFERING
11295Duration of audio buffer in milliseconds. Higher numbers may cause audio latency.
11300AUDIO BUFFER DURATION
1130510ms
1131020ms
1131540ms
1132060ms
1132580ms
11330100ms (Default)
11335120ms
11340140ms
11345160ms
11350180ms
11355200ms
11360220ms
11365240ms
11372Reduces crackle and stutter further, but may cause a very noticeable reduction in audio quality on slower CPUs.
11377ENABLE TIME STRETCHING
11383Buffer fill level (in percentage) below which time stretching will start.
11388TIME STRETCHING THRESHOLD
1139375% (Default)
11398Allows Alt+Tab to RPCS3's menu. Useful for manual disc-swapping.
11403GRAPHICAL USER INTERFACE
11410Default uses SDL2, otherwise enable controller specific capabilities. Sony DS won't work with clone controllers.
11415PS3 CONTROLLER 1
11420Legacy Evdev
11425Sony DS
11430PS3 CONTROLLER 2
11435PS3 CONTROLLER 3
11440PS3 CONTROLLER 4
11445PS3 CONTROLLER 5
11450PS3 CONTROLLER 6
11455PS3 CONTROLLER 7
11460Select scale resolution of the game.
11465SCALE FACTOR
11470Sets the scaler filter mode when rendering.
11475SCALER MODE
11480HQ (bilinear filter)
11485Edge (sharper filet)
11490AdvMame
11495Scanline Interpolation Filter (SAI)
11500SuperSAI
11505SuperEagle
11510Pixel-Perfect
11515DotMatrix
11520TV2x CRT Television Filter
11525Stretches the output to fill the display area.
11530Center (Default)
11535Pixel Perfect
11540Even Pixels
11545Fit resolution scale
11550Stretch to screen
11555Fit 4:3 Aspect Ratio
11560Choose your preferred renderer.
11565RENDERER
11570OpenGL with Shaders
11575Choose your preferred language.
11580Chinese (Mandarin)
11590Hebrew
11595Czech
11600Enable the debug menu and the walk-through-walls button.
11605TEST PLAY
11610Needed by some games that use special unicode characters.
11615GAME REGION (ENCODING)
11670Choose your render resolution (Requires personal redream.key file).
116752x (1280x960) (Default)
11691Enable auto frameskipping for performance on lower-end systems.
11696Enable vertical sync to avoid tearing in some cases.
11701RENDER MODE
11706HLE (per-strip)
11711HLE (per-pixel)
11716LLE
11738Choose broadcast standard (for older TV's).
11743BROADCAST
11748NTSC (Default)
11753PAL_M
11758PAL_N
11763Choose cable type for the TV.
11768CABLE
11773VGA (Default)
11778Enable the legacy or the new 3D engine (choose legacy for older GPUs).
11788Legacy3D
11793New3D
11798Enable proper quad rendering (for higher end systems).
11803QUAD RENDERING
11808Enable crosshairs in shooting games for the selected players.
11813P1 only
11818P2 only
11823P1 & P2
11832For playing driving games with a game pad, it is sometimes a good idea to use a value larger than 100% so that the steering feels less sensitive on a thumbstick.
11837STEERING SENSITIVITY
11843Use L2/R2 for Accel/Brake and L1/R1 or R-stick Up/Down for Shift Up/Down.
11848MODERN PEDAL CONTROLS
11853Change the speed of the emulated PowerPC chip (fixes some issues).
11858ADJUST POWERPC FREQUENCY
1186350 (Default)
11883Scale2x
11888Scale3x
11893Scale4x
11898Choose your preferred video quality.
11908linear
11913best
11918Enabled or disbale the mouse cursor. Useful for CG's menus.
11923CURSOR
11938CD-ROM SPEED
119481X
119534X
119588X
11963FORCE 386DX CPU
11968ROM (Slot 1)
11973ROM (Slot 2)
11978ROM (Slot 3)
11983ROM (Slot 4)
11988Mount a floppy for user data, creates if needed
11993USER DISK
11998Mac IIx (2Mb RAM, Color, 2 HD Floppies/CD/HDD, Image Reader)
12003Install the image reader card to read idks image files (Mac IIx only)
12008Type of ROM file to load. Disk Image requires Mac IIx and Image Reader
12013Disk Image
12018Interton VC 4000 cartridges
12025Enable mouse input for trackballs, spinners, lightguns (if no gun connected), and similar controls
12030BGFX for post-processing, accel/opengl for raw image.
12035BGFX
12040Accel
12045Fix screen tearing, but may drop frames.
12050Depends on video mode being set to BGFX.
12055BGFX GRAPHICS API
12060MAME Detect
12065OpenGL ES
12070BGFX VIDEO FILTER
12075CRT Geom Deluxe (RGB)
12080CRT Geom Deluxe (Composite)
12085Allows the use of switchres profiles if present.
12090CRT SWITCHRES
12095Play this game on several screens (if available)
12100MULTISCREENS
12105Rotate 90
12110Rotate 270
12116Crop artwork to only unused space, keeping the game as large as possible.
12121ARTWORK CROP
12126Set system-wide controls via MAME menu
12131CUSTOM MAME CONFIG
12137Make game history, setup instructions, and special moves viewable in the menu
12142DATA PLUGIN
12149Runners simplify compatibility of running Windows games. You must have a runner in it's own directory under /userdata/system/wine/custom.
12154WINE RUNNER
12159Converts DirectX 8/9/10/11/12 calls to Vulkan.
12164DXVK FEATURE
12169Allows you to limit FPS to 60.
12180Force mouse in games.
12187Choose whether to pass SDL Game Controller config to the Windows game. Disabling may help with some games.
12192SDL CONFIG
12197See your FPS and version of Vulkan API/driver.
12202DXVK HUD
12207Can increase performance for games that stress the CPU.
12212ESYNC
12217Can improve frame rate and responsiveness.
12222FSYNC
12227Vastly improves the speed of buffer maps.
12232PBA
12237Renders game at a lower res then upscales to increase FPS.
12242FIDELITY FX SUPER RESOLUTION
12247Define the resolution and a new dedicated window.
12252VIRTUAL DESKTOP
12257Enable support for Chinese, Japanese and Korean input methods.
12262ENABLE XIM
12267Disable support for memory write watches in ntdll.
12272NO WRITE WATCH
12277Force WINE to run games with large addresses.
12282FORCE LARGE ADDRESS
12287Delay freeing some memory.
12292HEAP DELAY FREE
12299Force Nvidia GPUs to always be reported as AMD GPUs to workaround game issues.
12304HIDE NVIDIA GPU
12310NVAPI is NVIDIA's core software that allows direct access to NVIDIA GPU.
12315ENABLE NVAPI
12322Reset the cache can fix some crashes if your game was running under Batocera 29.
12327DXVK RESET CACHE
12334Enable this mode if you have issue for run your game on NTFS storage (by default is better to use LinuxFS).
12339ENABLE NTFS MODE
12344Useful to troubleshoot when your Windows game won't start of crashes.
12355Choose which pad to control your hero.
12360CONTROL CHOICE
12365Joypad
12380Can improve frame rates and responsiveness.
12385Enhancement. Double the rendering resolution. Makes 3D objects clearer.
12390ENHANCED RENDERING RESOLUTION
12397Skip frames to improve performance, at the cost of choppy motion. Can cause visual glitches.
12402FRAMESKIP TYPE
12409When frameskip type is on automatic or manual, skip up to this many frames consecutively.
12414FRAMESKIP VALUE
12419Improves performance in 3D games. Can cause glitches.
12424THREADED 3D
12431Force 3D geometry to always render on the top screen. Useful for single-screen devices/games.
12446Choose the scaling mode for the game screen.
12451SCALING MODE
12456Original resolution
12461Scale to best fit
12471Native
12481Improve audio accuracy (experimental).
12486USE DSP AUDIO
12491Increase to 128 MiB for debug or homebrew applications.
12496SYSTEM MEMORY
1250164MiB (Default)
12506128MiB
12513Nat to access internet from xemu machine. Udp for System Link. Default (Auto) disables network access.
12518NETWORK
12523NETWORK TYPE
12528NAT
12533UDP Tunnel
12540Destination address and port to forward packets to. Leave this empty if you want to enter it manually in the xemu.toml configuration file.
12545UDP REMOTE ADDRESS
12552Local address and port to receive packets on. Leave this empty if you want to enter it manually in the xemu.toml configuration file.
12557UDP BIND ADDRESS
12562Portugese
12567Can smooth the image.
12572Integer Scale
12577Sharp Bilinear
12582Regular Bilnear
12587Enable high quality effects for special stages.
12592HQ MODE
12597Bypass the pre-game menu.
12602SKIP START MENU
12607Access to modding and other advanced options.
12612DEV MENU
12617Both types require holding D-pad down during initial charge.
12622SPINDASH TYPE
12627By Save
12632Sonic 2 (tap jump)
12637Sonic CD (hold jump)
12642Screen Resolution (Default)
12647Enable widescreen support.
12652ENABLE WIDESCREEN
12657Enable scanlines for roms that support it.
12662ENABLE SCANLINES
12669Tries to guess Per-vertex colour (gouraud) from the Model2 per-poly information (flat).
12674FAKE GOURAUD
12679Smooth textures.
12685Enables mipmap usage and trilinear filtering. Doesn't work with some games.
12692Enables bilinear filtering on tilemaps. Looks good, but can cause some stretch artifacts.
12697FILTER TILEMAPS
12702Forces the DX driver to use Managed textures instead of Dynamic.
12707FORCE MANAGED
12712Enables Direct3D Automip-map generation.
12717ENABLE MIP-MAP
12722Enabled meshed polygons for translucency.
12727ENABLE MESH TRANSPARENCY
12732Enable full-screen antialiasing in Direct3D.
12737ENABLE FULL-SCREEN ANTI-ALIASING
12743Read mouse through Rawinput, allowing 2 mice for 2 player shooting games.
12748ENABLE RAW INPUT
12761ENABLE SOFTWARE RENDERER
12766OPENGL RENDERING RESOLUTION
127711x (~480)
127762x (~960)
127814x (~1920p)
127868x (~4320p / 8k)
1279116x (~7680p / 16k)
12796PRESENTATION MODE
12801Fill Screen
12806Fit Screen
12811Original Size
12816Only applicable when using OpenGL.
128210.5x (360p/540p) [EXPERIMENTAL]
128260.75x (540p/810p) [EXPERIMENTAL]
128311x (720p/1080p)
128361.5x (1080p/1620p) [EXPERIMENTAL]
128667x (5040p/7560p)
128718x (5760p/8640p)
12881Force 21:9
12886Force 16:10
12891Force 32:9
12899Fix screen tearing. FIFO (Vsync) does not drop frames. FIFO Relaxed allows tearing as it recovers from a slow down. Mailbox can have lower latency but may drop frames.
12904Immediate
12909Mailbox (Recommended)
12914FIFO (VSync On)
12919FIFO Relaxed
12924ASYNC SHADER COMPILE
12931FXAA has a lower performance impact, goof for low resolutions. SMAA offers best quality.
12936ANTI-ALIASING METHOD
12941SMAA
12946Gaussian
12951ScaleForce
12956AMD FidelityFX Super Resolution
12963GPU emulation accuracy. Most games render fine with Normal. High is required to ensure particles render correctly.
12968ACCURACY LEVEL
12973Extreme
12978CHOOSE SOUND OUTPUT MODE
12983Mono
12988Choose whether the virtual switch is docked or not.
12993DOCK MODE
12998Undocked
13003Docked (Default)
13072CET
13077CST6CDT
13087EET
13097Eire
13102EST
13107EST5EDT
13112GB
13117GB-Eire
13127GMT+0
13132GMT-0
13137GMT0
13142Greenwich
13152HST
13182MET
13187MST
13192MST7MDT
13197Navajo
13202NZ
13207NZ-CHAT
13212PRC
13217PST8PDT
13222ROC
13227ROK
13232Singapore
13237UCT
13242Univarsal
13252W-SU
13257WET
13262Zulu
13272Stretch to fit window
13408This can be convenient if you're using laserdiscs.
13413LOADING SPEED
13418Realistic Loading
13428Choose the appropriate media for disk image.
13433DISK TYPE
13438Floppy Disk Image
13443Hard Disk Image
13450Choose which graphics API library to use. D3D12 may yield better results with faster GPUs.
13455D3D12 (Default)
13460Native Vulkan
13467This option enables the ability to play Xbox Live Arcade games. May cause compatibility issues with non-XBLA games.
13472XBOX LIVE ARCADE
13477No licenses enabled
13482XBLA license enabled (Default)
13487All possible licenses (Not recommended)
13492Choose to display UI prompts or accept defaults.
13497UI PROMPTS
13502Enabled UI prompts (Default)
13507Disable UI prompts
13524Refresh state of memory pages to enable gpu written data. (Use for 'Team Ninja' Games to fix missing character models).
13529CLEAR MEMORY PAGE STATE
13536Render target emulation path to use on Direct3D 12. Try changing if you have render issues.
13541RENDER TARGET PATH
13546Any
13551RTV (Default)
13556ROV
13563The sample count of every tile will be incremented on every EVENT_WRITE_ZPD by this number. Setting this to 0 means everything is reported as occluded.
13568QUERY OCCLUSION
135731000 (Default)
13580D3D12, read render-to-texture results on the CPU. Needed in some games, but causes mid-frame synchronization, so it has a huge performance impact.
13585READBACK RESOLVE
13592Maximum host texture memory usage (in megabytes) above which textures will be destroyed as soon as possible.
13597HARD TEXTURE CACHE MEMORY LIMIT
13602768MB (Default)
136071536MB
136122304MB
136173072MB
136223840MB
136274096MB
136325120MB
136376144MB
13644Part of the host texture memory budget (in megabytes) that will be scaled by the current drawing resolution scale.
13649TEXTURE MEMORY SCALE SIZE
1365424MB (Default)
1365972MB
13666Maximum host texture memory usage (in megabytes) above which old textures will be destroyed. Set below hard limit.
13671SOFT TEXTURE CACHE MEMORY LIMIT
13676384MB (Default)
13681768MB
136862048MB
13693Seconds a texture should be unused to be considered old enough to be deleted if texture memory usage exceeds Soft Texture Cache limit.
13698SOFT TEXTURE CACHE MEMORY TIMEOUT
1370315s
1370830s (Default)
1371345s
1371860s
13724Enable cache mount. Can improve performance and compatibility in some games.
13729MOUNT CACHE
13736Allow game that support different resolutions to be rendered in specific resolution.
13741INTERNAL DISPLAY RESOLUTION
13748Fix screen tearing. With Some games you need to turn VSync on in the games options.
13755Manually set VSYNC frames per second. Ideally this should match your monitor refresh rate.
13760VSYNC FPS
13765165fps
13772Enable or disable Xenia patches. These patches can fix graphics problems in some games.
13777GAME PATCHES
13782Configuring controllers in GZDoom can cause problems.
13787USE GZDOOM JOYSTICK CONFIGURATION
13792Use new graphics created from CorsixTH project
13797USE NEW GRAPHICS
13804Free Build or Sandbox mode. You cannot win or lose custom made maps if this is set to true. You also don't have to worry about money.
13809ENABLE SANDBOX MODE
13814Enable or Disable Intro movie (Enabled by default).
13819PLAY INTRO MOVIE
13835OpenGL (x86 only)
13840OpenGLES (Default)
13847Speed hack, enable to disable surface syncing between CPU and GPU. Surface syncing is needed by a few games.
13852DISABLE SURFACE SYNC
13857The image will be softer which could help with aliasing.
13862LINEAR FILTERING
13867Anti-aliasing is a technique for smoothing out jagged edges.
13872You can hide the pointer on touchscreen devices.
13877SHOW POINTER
13884Select how much graphics memory is allocated for the GPU, may need modifying for some games / systems.
13889GRAPHICS MEMORY
13894256MB (Default)
13899On (default)
13904Better performance with hardware rendering.
13909Hardware (default)
13914Vsync
13921Per Table Folder requires all files to be in the associated rom table folder. If disabled, consult the Wiki for further details.
13926EXPERT SETTINGS
13931PER TABLE FOLDER
13936Provides a ball trail to make the ball easier to follow.
13941BALL TRAIL STRENGTH
139460% (Default)
13951Affects just the visual effect of nudging.
13956VISUAL NUDGE STRENGTH
139610 (No Visual Effect)
13966Framerate limiter to reduce CPU utilisation.
13971MAXIMUM FRAMERATE
139760 (Defaults Unlimited)
13983Fix screen tearing. Adaptive Sync (Default) synchronizes on video sync, except for late frames (below target FPS) which are displayed immediately.
13988Vertical Sync
13993Adaptive Sync (Default)
14000Presets which can improve performance without manually editing the VPinballX.ini file to fine tune performance.
14005PERFORMANCE PRESETS
14010Default Performance Settings
14015Low-end Computer
14020High-end Computer
14025Alternative Coloured Dot Matrix Display (needs additional file).
14030ALTCOLOR
14035Playfield configuration
14040WINDOWS POSITIONS
14045PLAYFIELD
14053Extra DMD (Dot Matrix Display) window to display the score for tables with a pinmame rom. By default, settings come from the VPinballX.ini configuration file.
14058PINMAME DMD
14063Top-Right Position, Small
14068Top-Right Position, Medium
14073Top-Right Position, Large
14078Top-Left Position, Small
14083Top-Left Position, Medium
14088Top-Left Position, Large
14093On screen 2 if available
14098On screen 3 if available
14106Extra DMD (Dot Matrix Display) window to display the score for tables without a rom. By default, settings come from the VPinballX.ini configuration file.
14111FLEX DMD
14118Upright glass panel displaying some illuminated artwork. By default, settings come from the VPinballX.ini configuration file.
14123BACKGLASS (B2S)
14130When the Backglass is activated, display the small additional part with the scores.
14135DISPLAY BACKGLASS DMD
14140When the Backglass is activated, display the grill.
14145DISPLAY BACKGLASS GRILL
14150DMD window ratio
14155DMD SIZE
14162Inverse the Backglass and the Playfield. Usefull to use the Backglass as main screen for other emulators.
14167INVERSE PLAYFIELD AND B2S
14174FULLSCREEN gives you a top-down view on the playfield. For cabinet use or multi-window on desktop.
14179PLAYFIELD MODE
14184DESKTOP
14189FULLSCREEN
14194FULL SINGLE SCREEN
14199Enable the custom values below.
14204DISPLAY PHYSICAL SETUP
14209ENABLE CUSTOM DISPLAY PHYSICAL SETUP
14214Long visible screen edge (cm)
14219SCREEN WIDTH
14224Short visible screen edge (cm)
14229SCREEN HEIGHT
14234Screen inclination (degree)
14239SCREEN INCLINATION
14244Player distance from lower screen edge (cm)
14249SCREEN PLAYER Y
14254Player's eyes distance from lower screen edge (cm)
14259SCREEN PLAYER Z
14264Adjust the music volume. Some tables may have its own settings.
14269MUSIC VOLUME
14274Adjust the mechanical sounds of the table.
14279SOUND VOLUME
14284Alternative sounds for the table (needs additional files).
14289ALTERNATIVE SOUND
14296This should not be necessary, unless you are not using the default pad2key mapping.
14301USE JOYPAD SOUTH BUTTON TO ADD CREDIT
14306200p
14311400p
14316600p
14321768p
14326800p
14331960p
14336WIDESCREEN
14341Set the desired maximum refresh rate when Vsync is off.
14346REFRESH RATE
1435130 fps
1435650 fps
1436160 fps (Default)
1436675 fps
14371120 fps
14376144 fps
14381240 fps
14386Choose which graphics renderer to use.
14391GRAPHICS RENDERER
14396Classic Software
14401GPU / OpenGL (Default)
14406COLOUR MODE
144118-bit (Classic)
144168-bit Interpolated
14421True Colour
14428Choose to render high definition graphics textures. Requires OpenGL, True Colour and the enhanced.gob file.
14433HD TEXTURES
14438BILINEAR FILTER
14443Choose to use Bloom post processing.
14448BLOOM
14453Enable / Disable sound in menus.
14458MENU SOUNDS
14463Enable 16-channel iMuse Digital Audio.
14468DIGITAL AUDIO
14473Enable / Disable fight music.
14478FIGHT MUSIC
14483Enable / Disable automatic aiming.
14488AUTO AIM
14493Enable / Disable showing secret found messages.
14498SHOW SECRET MESSAGES
14503AUTOMATICALLY RUN
14508Bobba Fett Face Player Fix
14513BOBBA FETT FIX
14518SMOOTH VUES
14523Choose to enable or disable cutscenes.
14528SKIP CUTSCENES
14533Show All
14538Skip Initial
14543Skip All
14548Standard OpenGL (Default)
14553Enhanced OpenGL
145582x (Default)
14563Skip the initial intro video.
14568SKIP INTRO VIDEO
14573Play (Default)
14578Choose the games difficulty.
14583GAME DIFFICULTY
14588Easy
14593Hard
14598Choose the combat difficulty.
14603COMBAT DIFFICULTY
14608Wimpy
14613Rough
14618Choose the preferred violence level.
14623VIOLENCE LEVEL
14628Minimal
14633Maximum Blood
14638SUBTITLES
14643Classic (Default)
14648Blocky Filtered
14653Smooth
146584x MULTISAMPLING
14663Afrikaans
14668Albanian
14673Bulgarian
14678Catalan
14683Danish
14688Finnish
14693Hungarian
14698Irish
14703Punjabi
14708Romanian
14713Serbian
14718Slovak
14723Slovenian
14728Ukrainian
14733Enable triple buffering.
14738TRIPLE BUFFERING
14743Exit Steam
14748Exit running Flatpak
14768Exit game
14773Bring up menu
14778Quick save
14783Quick load
14788Skip cutscene
14798Move camera up
14803Move camera down
14808Move camera to the left
14813Move camera to the right
14818Quit the application
14823Start / Valid
14828Shows or hides the menu bar
14833Rotates the current object
14838Select
14843Zoom in x5
14848Zoom out x5
14853Take a screenshot
14858Reset the application
14863Hire staff
14868Edit room
14873Open build room menu
14878Open furnish corridor menu
14883Quits the current level
14888Speeds up the game
14893Set speed normal
14898Show the cheat menu
14903Zoom the camera out
14908Zoom in the camera
14913Open LUA console
14918Town map
14923Casebook
14928Research
14933Manage Staff
14943Quick Load
14948Quick Save
14953Hide the bezel
14963Open Dolphin-triforce's menu
15018Next Disc (m3u)
15028Service menu
15038Coin
15043Push 2
15048Push 1
15053Push 4
15058Push 3
15063Push 5
15068Push 6
15073Push 7
15078Push 8
15083Digital Left
15088Digital Right
15093Digital Up
15098Digital Down
15103Analog 1 Left
15108Analog 1 Right
15113Analog 1 Up
15118Analog 1 Down
15123Analog 2 Left
15128Analog 2 Right
15133Analog 2 Up
15138Analog 2 Down
15148Virtual Keyboard
15153Settings GUI
15158Reset the table, sometimes required for PinMame
15163Start game
15168Insert coin
15173Nudge up
15178Nudge left
15183Nudge right
15188Pull plunger
15193Lockbar Fire Button
15198Buy extraball for a credit
15203Left flipper
15208Right flipper
15213Left magnasave
15218Right magnasave
15223Move Stylet Pointer
15228Restart Emulation
15233Continue/Pause emulation
15243Toggle Screen Layout
15248Toggle Speed Limit
15253Swap screens
15263Exit Dosbox-X
15268Display the controller screen
15273Pause / Menu
15284Joy2Pad Up
15289Joy2Pad Down
15294Joy2Pad Left
15299Joy2Pad Right
15304Hat Up
15309Hat Down
15314Hat Left
15319Hat Right
15364Disposition A
15369Disposition B
15384Exit Drastic
15409Graphics filtering on/off
15414Configuration menu