Translations
Help us translate Batocera into your favorite language. The process is described on the Wiki.
Diff for ARABIC options
| Line | Text |
|---|---|
| 1144 | 286, 12.5MHz (2750 cps) |
| 1149 | 286, 6MHz (1320 cps) |
| 1230 | 2x Native (1280x1056) for 720p |
| 1240 | 2x SSAA |
| 1245 | 2x native (512 x 384) |
| 1250 | 2x-Postrender |
| 1255 | 2x-VBlank |
| 1260 | 3 1/2 Disk (Drive 3) |
| 1265 | 3 1/2 Disk (Drive 4) |
| 1275 | 3 point |
| 1280 | 3 seconds |
| 1285 | 3 threads |
| 1300 | 30 fps |
| 1305 | 30 seconds |
| 1316 | 3072MB |
| 1331 | 30s (Default) |
| 1336 | 30th |
| 1341 | 31st |
| 1346 | 32 MHz |
| 1356 | 32-bit |
| 1361 | 320 x 200 |
| 1366 | 32K RAM EXPANSION |
| 1376 | 32k RAM expansion card installed |
| 1381 | 32x MSAA |
| 1386 | 32x SSAA |
| 1401 | 3840 x 2160 |
| 1406 | 3840MB |
| 1411 | 384MB (Default) |
| 1426 | 386, 20MHz (4720 cps) |
| 1431 | 386DX, 33MHz (7800 cps) |
| 1436 | 386_prefetch |
| 1441 | 386_slow |
| 1451 | 3DS mode (bottom side) |
| 1456 | 3DS mode (right side) |
| 1466 | 3rd |
| 1471 | 3rd Person |
| 1481 | 3x Native (1920x1584) for 1080p |
| 1491 | 3x native (768 x 576) |
| 1501 | 4 MB |
| 1506 | 4 MHz (NEC uPD780) |
| 1511 | 4 PLAYER ADAPTER |
| 1516 | 4 threads |
| 1521 | 4.5x (1440x1080) |
| 1536 | 400p |
| 1547 | 4096MB |
| 1552 | 4096kB |
| 1562 | 40ms |
| 1572 | 45s |
| 1577 | 480p |
| 1582 | 480x272 (Default) |
| 1592 | 486DX, 33MHz (13400 cps) |
| 1597 | 486DX2, 66MHz (26800 cps) |
| 1602 | 486_slow |
| 1617 | 4:3 RENDERING RESOLUTION |
| 1643 | 4X |
| 1648 | 4k |
| 1653 | 4th |
| 1663 | 4x (~1920p) |
| 1668 | 4x Anistropic |
| 1673 | 4x MSAA |
| 1678 | 4x MULTISAMPLING |
| 1683 | 4x Native (2560x2112) for 1440p |
| 1693 | 4x SSAA |
| 1698 | 4x native (1024 x 768) |
| 1708 | 4xrgss |
| 1713 | 5 1/4 Disk (Drive 1) |
| 1718 | 5 1/4 Disk (Drive 2) |
| 1733 | 5 Pro Controller |
| 1738 | 5 Sideway Wiimote |
| 1743 | 5 seconds |
| 1748 | 5 threads |
| 1753 | 5% (Default) |
| 1758 | 50 (Default) |
| 1763 | 50 fps |
| 1778 | 5120MB |
| 1793 | 512kB (1750) |
| 1798 | 520 ST AUTO |
| 1803 | 520 ST EMUTOS 256k |
| 1808 | 520 ST TOS 1.00 |
| 1813 | 520 ST TOS 1.02 |
| 1818 | 520 ST TOS 1.04 |
| 1849 | 5th |
| 1859 | 5x Native (3200x2640) |
| 1869 | 5x Native (~1800p/3K) |
| 1874 | 5x native (1280 x 960) |
| 1884 | 6 threads |
| 1889 | 60 fps (Default) |
| 1894 | 60 seconds |
| 1899 | 600p |
| 1914 | 60ms |
| 1919 | 60s |
| 1924 | 6144MB |
| 1934 | 640 x 480 |
| 1949 | 64MiB (Default) |
| 1964 | 6th |
| 1979 | 6x 4K (3840x3168) |
| 1984 | 6x Native (3840x3168) for 4K |
| 1994 | 6x native (1536 x 1152) |
| 2009 | 72MB |
| 2014 | 75 fps |
| 2019 | 75% (Default) |
| 2029 | 768MB |
| 2034 | 768MB (Default) |
| 2039 | 768p |
| 2049 | 7th |
| 2054 | 7x (5040p/7560p) |
| 2059 | 7x Native (4480x3696) |
| 2069 | 7x Native (~2530p) |
| 2074 | 7x native (1792 x 1344) |
| 2084 | 8 MB |
| 2089 | 8 MHz |
| 2094 | 8 MHz (NEC uPID7008) |
| 2104 | 8-bit (Classic) |
| 2109 | 8-bit Interpolated |
| 2114 | 800 x 600 |
| 2119 | 800p |
| 2124 | 8086/8088, 4.77MHz (315 cps) |
| 2129 | 80ms |
| 2134 | 8192kB |
| 2144 | 8X |
| 2149 | 8k |
| 2154 | 8th |
| 2159 | 8x (5760p/8640p) |
| 2164 | 8x (~4320p / 8k) |
| 2169 | 8x 4K (3840x2176) |
| 2174 | 8x 5K (5120x4224) |
| 2179 | 8x Anistropic |
| 2184 | 8x MSAA |
| 2189 | 8x Native (5120x4224) for 5K |
| 2199 | 8x SSAA |
| 2204 | 8x native (2048 x 1536) |
| 2219 | 90 degrees clockwise |
| 2224 | 90 degrees counter-clockwise |
| 2234 | 960p |
| 2249 | 9th |
| 2259 | 9x Native (5760x4752) |
| 2264 | 9x Native (~3240p) |
| 2270 | A small number of games will have compatibility problems with this enabled. |
| 2275 | A1200 (2MB Chip + 8MB Fast) |
| 2280 | A4000/040 (2MB Chip + 8MB Fast) |
| 2285 | A500 (512KB Chip + 512KB Slow) |
| 2290 | A500+ (1MB Chip) |
| 2295 | A600 (2MB Chip + 8MB Fast) |
| 2300 | ABSOLUTE MOUSE INPUT |
| 2305 | ACCELEROMETER |
| 2310 | ACCURACY LEVEL |
| 2320 | ACSI |
| 2325 | ACTIVE INPUT DEVICES FIX |
| 2330 | ADD USER DISK |
| 2335 | ADDITIONAL FRAMELIMIT |
| 2340 | ADJUST POWERPC FREQUENCY |
| 2360 | AIMING CROSSHAIR |
| 2365 | ALIEN VS PREDATOR |
| 2370 | ALIEN VS PREDATOR MULTIPLAYER |
| 2375 | ALLOW BOOTING WITHOUT SBI FILE |
| 2385 | ALPHA SORTING |
| 2390 | ALSA |
| 2395 | ALSAThread |
| 2400 | ALTCOLOR |
| 2405 | ALTERNATIVE SOUND |
| 2410 | AMD Athlon, 1.2GHz (1000000 cps) |
| 2415 | AMD FidelityFX Super Resolution |
| 2420 | AMIGA MODEL |
| 2425 | ANAGLYPH PRESET (3D) |
| 2430 | ANALOG DEADZONE |
| 2435 | ANALOG JOYSTICK DEADZONE |
| 2440 | ANISOTROPIC FILTER |
| 2445 | ANISOTROPIC FILTERING |
| 2450 | ANISTROPIC FILTER |
| 2455 | ANTI-ALIASING |
| 2460 | ANTI-ALIASING (MSAA) |
| 2465 | ANTI-ALIASING (MSAA/SSAA) |
| 2470 | ANTI-ALIASING METHOD |
| 2475 | ANTI-ALIASING MODE |
| 2480 | ANTI-BLUR |
| 2485 | APF M-1000 cartridges |
| 2490 | APPLE2GS-BIOS.ROM |
| 2495 | APPLE2GS.ROM |
| 2500 | ARCHIMEDES MODEL |
| 2505 | ARI/D93 (recommended for all JP developed games) |
| 2510 | ARTWORK CROP |
| 2515 | ASMJIT Recompiler |
| 2520 | ASPECT |
| 2525 | ASPECT RATIO |
| 2530 | ASYNC SHADER COMPILE |
| 2535 | ASYNC SHADER COMPILE (VULKAN ONLY) |
| 2540 | ASYNCHRONOUS TEXTURE STREAMING |
| 2545 | ATARI CPU CLOCK RATE |
| 2550 | ATARI CPU TYPE |
| 2555 | ATARI HARD DRIVE TYPE |
| 2560 | ATARI MACHINE TYPE |
| 2565 | ATARI MONITOR TYPE |
| 2570 | ATARI ST MEMORY SIZE |
| 2585 | AUDIO BUFFER (SAMPLES) |
| 2590 | AUDIO BUFFER DURATION |
| 2600 | AUDIO DRIVER |
| 2605 | AUDIO FILTER |
| 2637 | AUTO |
| 2647 | AUTO AIM |
| 2652 | AUTO AIMING |
| 2657 | AUTO FRAMESKIP |
| 2662 | AUTO HEIGHT |
| 2682 | AUTO SWITCH WEAPON |
| 2687 | AUTO WIDESCREEN |
| 2697 | AUTOMATICALLY RELOAD WEAPON |
| 2702 | AUTOMATICALLY RUN |
| 2707 | Accel |
| 2712 | Access to modding and other advanced options. |
| 2717 | Accurate XFloat |
| 2722 | Acorn Analogue Joysticks |
| 2727 | Acorn Archimedes ROM images |
| 2732 | Acorn Archimedes floppy images |
| 2737 | Acorn Archimedes hard disks |
| 2742 | Acorn Atom Utility ROMs |
| 2747 | Acorn Atom cassettes |
| 2752 | Acorn Atom disk images |
| 2757 | Acorn BBC Master Compact disks |
| 2762 | Acorn BBC Master cartridges |
| 2767 | Acorn BBC Master disks |
| 2772 | Acorn BBC Micro Model B Original disks |
| 2777 | Acorn BBC Micro Model B disks |
| 2782 | Acorn BBC Micro ROMs |
| 2787 | Acorn BBC Micro cassettes |
| 2792 | Acorn BBC Micro hard disks |
| 2797 | Acorn Bitstik |
| 2802 | Acorn Electron Cartridges |
| 2807 | Acorn Electron Cassettes |
| 2812 | Acorn Electron Disks |
| 2817 | Acron Electron ROMs |
| 2822 | Activate Doom DOS original music and throttle the Doom frame rate. |
| 2827 | Adaptive (Bottom Field First) |
| 2832 | Adaptive (Top Field First) |
| 2837 | Adaptive Sync (Default) |
| 2847 | Add debug logging to help troubleshoot issues. |
| 2854 | Adjust mixing of CD audio. In MSU-MD, cartridge-sourced sound effects are not affected. |
| 2859 | Adjust screen line draw mode. |
| 2866 | Adjust the cpu power frequency profile whilst in-game. Some systems will benefit from improved voltage handling. |
| 2873 | Adjust the cpu power profile whist on battery. Overwrites previous Power Mode(s). |
| 2878 | Adjust the mechanical sounds of the table. |
| 2883 | Adjust the music volume. Some tables may have its own settings. |
| 2891 | Adjust the percentage of power (watts) provided to a Ryzen Mobile Series CPU based on it's default max value. Caution, setting wattage too high could damage your device. |
| 2896 | Adjusts Full Motion Video movies aspect ratio. |
| 2901 | Adjusts the positions of the screens. |
| 2906 | AdvMame |
| 2911 | Affects efficiency/stability. |
| 2916 | Affects how the emulated screens are scaled. OpenGL renderer only. |
| 2921 | Affects how the game output is scaled to the resolution. |
| 2926 | Affects just the visual effect of nudging. |
| 2937 | Afrikaans |
| 2948 | Aim down |
| 2953 | Aim up |
| 2958 | Albania |
| 2963 | Albanian |
| 2968 | Algeria |
| 2973 | All + Enemy Jedi Dodge |
| 2978 | All 0s (Default) |
| 2983 | All 1s |
| 2993 | All Timers |
| 2998 | All possible licenses (Not recommended) |
| 3003 | All voiceovers |
| 3008 | Allow cores to set rotation. |
| 3015 | Allow game that support different resolutions to be rendered in specific resolution. |
| 3020 | Allow wine to access raw io ports (usb, parallel, ...) |
| 3025 | Allows Alt+Tab to RPCS3's menu. Useful for manual disc-swapping. |
| 3030 | Allows loading protected games without subchannel information. |
| 3036 | Allows reducing the visual quality of these curves for higher performance. |
| 3041 | Allows the use of switchres profiles if present. |
| 3046 | Allows up to 5 or 8 controllers in supported games. |
| 3051 | Allows up to 7 or 12 controllers in supported games. |
| 3056 | Allows up to 8 controllers in supported games. |
| 3061 | Allows user replaceable textures. |
| 3066 | Allows you to limit FPS to 60. |
| 3071 | Alone in the Dark |
| 3076 | Alt. Attack |
| 3081 | AltWFC (172.104.88.237) |
| 3086 | Alternative Coloured Dot Matrix Display (needs additional file). |
| 3091 | Alternative sounds for the table (needs additional files). |
| 3096 | Always |
| 3101 | Always enforce horizontal |
| 3106 | Always enforce vertical |
| 3111 | Always have 6 bullets, 6 dynamite and 6 lives. |
| 3121 | Amount of instructions DOSBox tries to emulate |
| 3136 | Analog Controller (DualShock) |
| 3141 | Analog Down |
| 3151 | Analog Joystick (Flystick) |
| 3156 | Analog Left |
| 3161 | Analog Right |
| 3166 | Analog Stick |
| 3171 | Analog Up |
| 3176 | Angrylion |
| 3181 | Angrylion (Most Compatible) |
| 3186 | Anisotropic filtering |
| 3191 | Anti-aliasing is a technique for smoothing out jagged edges. |
| 3196 | Any |
| 3201 | Apple (2x 2-button Analog) |
| 3206 | Apple //e |
| 3211 | Apple //e Enhanced (Default) |
| 3216 | Apple II cleanly cracked disks |
| 3221 | Apple II miscellaneous disks |
| 3226 | Apple II original disks |
| 3231 | Apple IIgs cleanly cracked disks |
| 3236 | Apple IIgs miscellaneous disks |
| 3241 | Apple IIgs original disks |
| 3246 | Apple ][ Plus |
| 3253 | Applies the FXAA anti-aliasing algorithm to improve the visual quality of games. |
| 3258 | Applies to both players. |
| 3263 | Apply a joy2key profile for the current game. |
| 3270 | Apply a multiplier to the joystick's input to lower or increase responsiveness. |
| 3275 | Apply a post-processing effect. |
| 3280 | Apply a video filter to mimic various NTSC TV signals. |
| 3285 | Apply gouraud shading instead of flat shading. |
| 3290 | Approximate (Fast) |
| 3295 | Approximate XFloat |
| 3300 | April |
| 3305 | Arabic |
| 3310 | Arabic (ar) |
| 3315 | Arcade MVS Europe |
| 3320 | Arcade MVS Japan |
| 3325 | Arcade MVS USA |
| 3330 | Arcade Universe BIOS (Cheats) |
| 3335 | Archimedes 310 |
| 3340 | Archimedes 440/1 (Default) |
| 3345 | Archimedes 540 |
| 3350 | Area Sampling |
| 3355 | Argentina |
| 3360 | Arkanoid paddle |
| 3365 | Armenia |
| 3370 | Arrange the dual screen layout. |
| 3377 | Arrange the dual screen layout. Separate windows can be changed with Hotkey+R2. |
| 3387 | Arrows 3button |
| 3392 | As Host (Default) |
| 3397 | As Is |
| 3402 | As game specifies |
| 3407 | Async (multi threaded)(Default) |
| 3412 | Async with Shader Interpreter |
| 3417 | Atari 400 / 800 floppy disks |
| 3422 | Atari Joypad |
| 3427 | Atari Monitor |
| 3434 | Atari ST monitors had a visible border around the main screen area, but most software does not display anything in it. |
| 3439 | Atari XE Game System cartridges |
| 3444 | Attack |
| 3449 | August |
| 3459 | Austria |
| 3469 | Auto Max Quality |
| 3474 | Auto Standard (4:3 interlaced / 3:2 progressive) |
| 3484 | Auto-disable zoom |
| 3494 | Autodetect (Compatible) |
| 3504 | Autodetect (by game name tag) |
| 3509 | Automap |
| 3514 | Automatic |
| 3519 | Automatic pickup weapon. |
| 3524 | Automatic ratio |
| 3529 | Automatic switches region per file path tags |
| 3543 | Automatically loads and applies cheats on game start. |
| 3548 | Automatically reduce frameskip if the system has spare overhead. |
| 3555 | Automatically sets aspect ratio to 16/9 for games that natively support it. 2D elements like HUD/UI may be stretched. |
| 3560 | Avoids having to manually load side A every time. |
| 3565 | Azerbaijan |
| 3580 | BACKGLASS (B2S) |
| 3585 | BALL TRAIL STRENGTH |
| 3590 | BATTERY MODE |
| 3595 | BBC A3000 |
| 3600 | BBC MODEL |
| 3605 | BBC Master 128 |
| 3610 | BBC Master 512 |
| 3615 | BBC Master Cartridge (Slot 1) |
| 3620 | BBC Master Cartridge (Slot 2) |
| 3625 | BBC Master Compact |
| 3630 | BBC Micro Model B (Default) |
| 3635 | BBC Micro ROM (Slot 2) |
| 3640 | BBC Micro ROM (Slot 3) |
| 3645 | BBC Micro ROM (Slot 4) |
| 3650 | BBC Micro/Master Cassette |
| 3655 | BBC Micro/Master Disk (Drive 1) |
| 3660 | BBC Micro/Master Disk (Drive 2) |
| 3665 | BBC Micro/Master ROM (Slot 1) |
| 3670 | BEZELS |
| 3675 | BGFX |
| 3680 | BGFX GRAPHICS API |
| 3685 | BGFX VIDEO FILTER |
| 3690 | BGFX for post-processing, accel/opengl for raw image. |
| 3695 | BILINEAR FILTER |
| 3700 | BILINEAR FILTERING |
| 3705 | BIOS FAST BOOT |
| 3715 | BIOS Language |
| 3720 | BIRTH DAY |
| 3725 | BIRTH MONTH |
| 3730 | BLARGG NTSC FILTER |
| 3735 | BLEND HIGH-RES MODE |
| 3740 | BLEND SPRITES (SINGE) |
| 3745 | BLENDING ACCURACY |
| 3750 | BLOOM |
| 3755 | BOBBA FETT FIX |
| 3760 | BOOST RENDER RES |
| 3765 | BOOT ANIMATION FIRST |
| 3770 | BOOT DISK |
| 3790 | BRETT HULL HOCKEY |
| 3795 | BRIGHTNESS |
| 3800 | BROADCAST |
| 3805 | BT601_525/D65 (recommended for all US developed games) |
| 3810 | BT601_525/D93 |
| 3815 | BT601_625/D65 (recommended for all EUR/AUS developed games) |
| 3820 | BUFFER GRAPHICS COMMANDS |
| 3825 | Back / Menu |
| 3830 | Backpedal |
| 3835 | Bahrain |
| 3840 | Balanced |
| 3845 | Bally Professional Arcade cartridges |
| 3855 | Basic |
| 3860 | Basic (Recommended) |
| 3865 | Basic (generated Mipmaps) |
| 3872 | Basic Filtering type for the jaguar display when rendering to the native display. |
| 3877 | Batocera Control Center |
| 3882 | Batocera sets first audio device (Default) |
| 3893 | Belarus |
| 3898 | Belgium |
| 3903 | Belize |
| 3908 | Better performance with hardware rendering. |
| 3913 | Bicubic |
| 3918 | Bicubic: B-Spine |
| 3923 | Bicubic: Catmull-Rom |
| 3928 | Bicubic: Mitchell-Netravali |
| 3933 | Bilinear |
| 3938 | Bilinear (Default) |
| 3943 | Bilinear (Forced excluding sprite) |
| 3948 | Bilinear (Forced) |
| 3953 | Bilinear (No Edge Blending) |
| 3958 | Bilinear (PS2) |
| 3963 | Bilinear (Sharp) |
| 3968 | Bilinear (Smooth) |
| 3973 | Biquintic |
| 3978 | Bisqwit 2x |
| 3983 | Bisqwit 4x |
| 3988 | Bisqwit 8x |
| 3993 | Bit Corp Gamate cartridges |
| 3998 | Blend (Bottom Field First) |
| 4003 | Blend (Top Field First) |
| 4008 | Blocky Filtered |
| 4018 | Blue - Bubbles Blue |
| 4023 | Blue - Game Master |
| 4028 | Blue - Shiny Sky Blue |
| 4033 | Blue - Slime Blue |
| 4038 | Blur |
| 4043 | Blur high-res mode, allowing for better transparency effects. |
| 4048 | Bob (Bottom Field First) |
| 4053 | Bob (Top Field First) |
| 4058 | Bobba Fett Face Player Fix |
| 4063 | Bolivia |
| 4073 | Both Joysticks (4 Axes, 4 Btns) |
| 4078 | Both types require holding D-pad down during initial charge. |
| 4083 | Bottom (Default) |
| 4088 | Bottom Center |
| 4093 | Bottom Left |
| 4098 | Bottom Only |
| 4103 | Bottom Right |
| 4113 | Bouncing Box |
| 4138 | Brown |
| 4143 | Brownish - Travel Wood |
| 4148 | Brunei |
| 4154 | Buffer fill level (in percentage) below which time stretching will start. |
| 4159 | Buffered rendering |
| 4164 | Bulgaria |
| 4169 | Bulgarian |
| 4184 | Button C |
| 4194 | Button Options |
| 4224 | Button Z |
| 4229 | Buy extraball for a credit |
| 4234 | By Save |
| 4239 | Bypass the pre-game menu. |
| 4244 | C128 DCR NTSC |
| 4249 | C128 DCR PAL |
| 4254 | C128 NTSC |
| 4259 | C128 PAL |
| 4264 | C16 NTSC |
| 4269 | C16 PAL |
| 4274 | C64 Games System PAL |
| 4279 | C64 Japanese NTSC |
| 4284 | C64 NTSC |
| 4289 | C64 NTSC Automatic |
| 4294 | C64 PAL |
| 4299 | C64 PAL Automatic |
| 4304 | CABLE |
| 4309 | CARD READER |
| 4314 | CD |
| 4319 | CD ADD-ON |
| 4324 | CD TURBO SPEED |
| 4329 | CD-DA VOLUME |
| 4334 | CD-ROM |
| 4339 | CD-ROM SPEED |
| 4344 | CD32 (2MB Chip + 8MB Fast) |
| 4349 | CD32 Default (2MB Chip) |
| 4354 | CD32 Pad |
| 4359 | CDTV (1MB Chip) |
| 4364 | CDZ |
| 4369 | CDZ MAME |
| 4374 | CDZ Universe 3.3 |
| 4379 | CET |
| 4384 | CGA |
| 4389 | CHEATS |
| 4394 | CHECKERED FLAG |
| 4411 | CHOOSE SOUND OUTPUT MODE |
| 4416 | CLEAR MEMORY PAGE STATE |
| 4421 | COIN SOUND PLUGIN |
| 4426 | COLOR COMPUTER MODEL |
| 4461 | COLOUR MODE |
| 4466 | COMBAT DIFFICULTY |
| 4471 | CONSOLE COUNTRY |
| 4488 | CONSOLE TYPE |
| 4493 | CONTROL CHOICE |
| 4498 | CONTROL MAPPING |
| 4503 | CONTROLLER 1 |
| 4508 | CONTROLLER 1 FEATURE PACK |
| 4513 | CONTROLLER 1 INPUT MAPPING |
| 4523 | CONTROLLER 2 |
| 4528 | CONTROLLER 2 FEATURE PACK |
| 4533 | CONTROLLER 2 INPUT MAPPING |
| 4543 | CONTROLLER 3 |
| 4548 | CONTROLLER 3 FEATURE PACK |
| 4553 | CONTROLLER 3 INPUT MAPPING |
| 4558 | CONTROLLER 3 TYPE |
| 4563 | CONTROLLER 4 |
| 4568 | CONTROLLER 4 FEATURE PACK |
| 4573 | CONTROLLER 4 INPUT MAPPING |
| 4578 | CONTROLLER 4 TYPE |
| 4583 | CONTROLLER 5 |
| 4588 | CONTROLLER 6 |
| 4593 | CONTROLLER 7 |
| 4598 | CONTROLLER COMBINATION |
| 4603 | CONTROLLER MODE |
| 4608 | CONTROLLER PAK |
| 4613 | CONTROLLER PORT |
| 4618 | CONTROLLER PROFILE |
| 4623 | CONTROLLER TO LIGHT GUN |
| 4628 | CONTROLLER TYPE |
| 4633 | CONTROLLER TYPE 1 |
| 4643 | CONTROLLERS |
| 4648 | CONTROLS |
| 4653 | CONVERT TO 16-BIT |
| 4658 | CPC MODEL |
| 4690 | CPU CYCLES |
| 4695 | CPU Core used in emulation |
| 4700 | CPU DYNAREC (SPEED UP) |
| 4705 | CPU EXECUTION MODE |
| 4710 | CPU FEATURE |
| 4731 | CPU Type used in emulation |
| 4738 | CPU-GPU latency limit. Lower values improve latency but may reduce performance. |
| 4743 | CROP ARTWORK |
| 4748 | CROP BORDER |
| 4753 | CROP OVERSCAN |
| 4758 | CROSSHAIR |
| 4763 | CROSSHAIR LINE THICKNESS |
| 4768 | CROSSHAIR SIZE |
| 4773 | CRT COLOUR |
| 4778 | CRT GHOSTING EFFECT |
| 4783 | CRT Geom Deluxe (Composite) |
| 4788 | CRT Geom Deluxe (RGB) |
| 4793 | CRT SWITCHRES |
| 4798 | CRT-like colour adaption. Requires New 3D engine. |
| 4803 | CST6CDT |
| 4808 | CUBIC AUDIO INTERPOLATION |
| 4813 | CURSOR |
| 4818 | CURSOR MODE |
| 4823 | CURSOR TIMEOUT |
| 4828 | CURVE DETAIL |
| 4838 | CUSTOM CONFIG |
| 4843 | CUSTOM CONTROLLER |
| 4848 | CUSTOM GAME CONFIG |
| 4858 | CUSTOM MAME CONFIG |
| 4863 | CUSTOMIZE EMULATED WIIMOTE & GAMEPAD |
| 4868 | CUTSCENE SUBTITLES |
| 4873 | CUTSCENES |
| 4878 | CXD4 (LLE Fallback) |
| 4883 | CYBERMORPH |
| 4888 | Cached Interpreter |
| 4893 | Cached Interpreter (Faster) |
| 4898 | Camputers Lynx cassettes |
| 4903 | Camputers Lynx floppies |
| 4908 | Can avoid flashing screen issues. Significant performance cost. |
| 4919 | Can change the language of some games. |
| 4925 | Can fix bugs in some games. Only relevant for dynamic or LLVM SPU decoder. |
| 4930 | Can fix drifting joysticks in games. |
| 4936 | Can fix screen tearing on unorthodox displays (most LCDs don't need this). |
| 4941 | Can fix slowdown. Only works on some drivers. |
| 4946 | Can improve frame rates and responsiveness. |
| 4951 | Can improve performance at the expense of graphics accuracy. |
| 4957 | Can improve video performance. Do not use with ActionMax games or scanlines. |
| 4962 | Can increase performance for games that stress the CPU. |
| 4972 | Can reduce crackle and stutter but increases audio latency. |
| 4977 | Can sharpen images in lower resolutions. |
| 4982 | Can smooth the image. |
| 4987 | Canada |
| 4997 | Capcom VS games Expand Screen Width |
| 5002 | Cartridge |
| 5007 | Cartridge (Slot 1) |
| 5012 | Cartridge (Slot 2) |
| 5017 | Cartridge (Slot 3) |
| 5022 | Cartridge (Slot 4) |
| 5027 | Casebook |
| 5032 | Casio PV-1000 cartridges |
| 5037 | Cassette |
| 5042 | Cassette 1 |
| 5047 | Cassette 2 |
| 5052 | Catalan |
| 5057 | Center |
| 5062 | Center Left |
| 5067 | Center Right |
| 5079 | Change image scaling algorithm quality. |
| 5084 | Change pixel scaling and filtering method. |
| 5089 | Change the Gamecube system language. |
| 5094 | Change the consoles country from the default of the United States. |
| 5099 | Change the game's brightness. |
| 5111 | Change the game's language. Game files require the supported language strings in the .pk4 files. |
| 5116 | Change the output resolution ratio. |
| 5121 | Change the rotation of the rendered image. |
| 5126 | Change the speed of the emulated PowerPC chip (fixes some issues). |
| 5131 | Change the system's language. |
| 5136 | Change what's plugged into the virtual GameCube ports. |
| 5143 | Changes the sleep period accuracy. Some games need this set to improve performance. |
| 5150 | Changing driver can improve audio performance and reduce distortion. Alsathread is recommended for low-end systems. |
| 5155 | Chile |
| 5170 | Chinese (Mandarin) |
| 5185 | Choose Screen Space Ambient Occlusion for better lighting. |
| 5190 | Choose broadcast standard (for older TV's). |
| 5195 | Choose cable type for the TV. |
| 5200 | Choose console language. Not all games may support the language choice. |
| 5205 | Choose deinterlace option. |
| 5210 | Choose difficulty for the game. |
| 5215 | Choose downscaling method. |
| 5220 | Choose hardware for the memory expansion slot |
| 5225 | Choose mipmapping type. |
| 5230 | Choose number of audio channels. |
| 5235 | Choose second feature pack for the controller. |
| 5240 | Choose shadow details. |
| 5245 | Choose slow motion death option. |
| 5250 | Choose system BIOS language. |
| 5255 | Choose text language. |
| 5266 | Choose the Parallel N64 graphics plugin. |
| 5273 | Choose the Wayland driver mode if on a handheld device. XWayland has more compatibility. |
| 5280 | Choose the amount of Gamma which changes how light or dark mid-range tones appear. |
| 5285 | Choose the amount of shadow detail. |
| 5290 | Choose the appropriate media for disk image. |
| 5296 | Choose the arcade machine console region. May be required to start the game. |
| 5306 | Choose the character view type. |
| 5311 | Choose the combat difficulty. |
| 5318 | Choose the controller configuration. EVDEV for a wide range of controllers, lightguns & steering wheels. SDL2 for gamepads only. |
| 5323 | Choose the depth of texture quality. |
| 5328 | Choose the emulated colour depth. |
| 5333 | Choose the games difficulty. |
| 5338 | Choose the level of curve detail. |
| 5343 | Choose the level of effects detail. |
| 5348 | Choose the level of geometric detail. |
| 5353 | Choose the level of model detail. |
| 5358 | Choose the level of terrain detail. |
| 5363 | Choose the level of texture detail. |
| 5369 | Choose the on-screen position for performance metrics (FPS, CPU usage, etc.). |
| 5374 | Choose the on-screen position for system messages. |
| 5379 | Choose the preferred violence level. |
| 5384 | Choose the scaling mode for the game screen. |
| 5389 | Choose the size of the heads-up display. |
| 5394 | Choose the texture colour depth. |
| 5399 | Choose the texture filter type. |
| 5404 | Choose to display UI prompts or accept defaults. |
| 5409 | Choose to display achievement messages in the UI. |
| 5414 | Choose to enable or disable cutscenes. |
| 5419 | Choose to keep corpses present. |
| 5426 | Choose to render high definition graphics textures. Requires OpenGL, True Colour and the enhanced.gob file. |
| 5431 | Choose to render meshes as transparent polygons. |
| 5436 | Choose to use Bloom post processing. |
| 5441 | Choose upscaling method. |
| 5446 | Choose voice language. |
| 5451 | Choose when to enable subtitles. |
| 5456 | Choose whether the virtual switch is docked or not. |
| 5463 | Choose whether to pass SDL Game Controller config to the Windows game. Disabling may help with some games. |
| 5468 | Choose which BIOS file for GSplus to boot with. |
| 5473 | Choose which graphics API library to use. |
| 5480 | Choose which graphics API library to use. D3D12 may yield better results with faster GPUs. |
| 5486 | Choose which graphics API library to use. Vulkan may not work for every core. |
| 5493 | Choose which graphics API library to use. Vulkan may not work on all hardware. |
| 5498 | Choose which graphics renderer to use. |
| 5503 | Choose which pad to control your hero. |
| 5508 | Choose your Atari hard drive type for the .hd extension file. |
| 5531 | Choose your desired Atari CPU clock rate. |
| 5536 | Choose your desired Atari CPU type. |
| 5541 | Choose your desired Atari Monitor. |
| 5546 | Choose your desired Atari ST memory size. |
| 5551 | Choose your desired Atari machine type. |
| 5556 | Choose your desired pause screen display type. |
| 5561 | Choose your desired pixel aspect ratio. |
| 5572 | Choose your preferred language. |
| 5582 | Choose your preferred renderer. |
| 5592 | Choose your preferred video quality. |
| 5597 | Choose your render resolution (Requires personal redream.key file). |
| 5602 | Chrono Chross Odd/Even Bit Hack |
| 5607 | Classic (Default) |
| 5612 | Classic Controller |
| 5617 | Classic Controller Pro |
| 5622 | Classic Software |
| 5627 | Close app on the remote host when quitting Moonlight. |
| 5632 | Coleco ADAM diskettes |
| 5637 | Coleco Adam Digital Data Packs |
| 5642 | Coleco Adam cartridges |
| 5647 | Coleco ColecoVision cartridges |
| 5652 | Colombia |
| 5662 | Color Computer |
| 5667 | Color Computer 2 |
| 5672 | Color Computer 2B |
| 5677 | Color Computer 3 (NTSC) (Default) |
| 5682 | Color Computer 3 (PAL) |
| 5687 | Compatible |
| 5694 | Compile shaders on next launch of game (one time). Reduces micro-freezes. Vulkan only. |
| 5701 | Compile shaders using background threads to avoid shader compilation stutter. May cause graphical glitches. |
| 5706 | Complex |
| 5711 | Composite |
| 5716 | Composite (Blargg) |
| 5721 | Composite (color bleeding + artifacts) |
| 5726 | Composite Direct (FirebrandX) |
| 5736 | Console AES Japan |
| 5741 | Console AES World |
| 5746 | Control the texture filtering of the emulation. |
| 5751 | Control the texture's trilinear filtering of the emulation. |
| 5756 | Controls for 5/6 button games and other unique controls |
| 5763 | Controls precision of generated shaders. Low quality can improved performance. |
| 5768 | Converts DirectX 8/9/10/11/12 calls to Vulkan. |
| 5773 | Copy to texture |
| 5783 | Core-powered video filter. |
| 5788 | Core-powered video filter. Bisqwit filters are CPU heavy. |
| 5793 | Costa Rica |
| 5798 | Crash-n Burn |
| 5803 | Creatronic Mega Duck cartridges |
| 5813 | Crop 1080p (270, 540) |
| 5818 | Crop 720p (240, 480) |
| 5824 | Crop MAME artwork to maximize the game screen and only fill unused space. |
| 5830 | Crop artwork to only unused space, keeping the game as large as possible. |
| 5835 | Cross |
| 5840 | Crosshairs in supported games e.g. ActionMax, Maddog II. |
| 5845 | Crouch |
| 5860 | Cursor Joystick |
| 5865 | Cursor timeout in seconds when using Cursor Mode - Until Timeout. |
| 5875 | Custom Keyboard Binds (best for Pad2Key) |
| 5880 | Cycle Timing Check |
| 5885 | Cycle-exact |
| 5895 | Czech |
| 5900 | Czech (cz) |
| 5910 | D3D12 (Default) |
| 5917 | D3D12, read render-to-texture results on the CPU. Needed in some games, but causes mid-frame synchronization, so it has a huge performance impact. |
| 5922 | DATA PLUGIN |
| 5927 | DE |
| 5932 | DEADZONE |
| 5937 | DEBUG MODE |
| 5952 | DEFAULT POWER ON RAM STATE |
| 5957 | DEINTERLACE |
| 5962 | DEINTERLACING |
| 5967 | DESKTOP |
| 5972 | DETAILED SHADERS |
| 5977 | DEV MENU |
| 5982 | DIFFICULTY |
| 5987 | DIGITAL AUDIO |
| 5992 | DIGITAL SOUND PROCESSOR |
| 5997 | DIP SWITCH 1 |
| 6002 | DIP SWITCH 2 |
| 6007 | DIP SWITCH 3 |
| 6012 | DIP SWITCH HEX 1 |
| 6017 | DIP SWITCH HEX 2 |
| 6022 | DISABLE 4MB EXPANSION RAM PACK |
| 6027 | DISABLE CULLING |
| 6032 | DISABLE EMULATOR JOYSTICK |
| 6037 | DISABLE INTERLACING |
| 6042 | DISABLE ON-SCREEN DISPLAY MESSAGES |
| 6047 | DISABLE SURFACE SYNC |
| 6052 | DISABLE VERTEX CACHE |
| 6057 | DISK SHADER CACHE |
| 6062 | DISK TYPE |
| 6067 | DISPLAY |
| 6072 | DISPLAY BACKGLASS DMD |
| 6077 | DISPLAY BACKGLASS GRILL |
| 6082 | DISPLAY PHYSICAL SETUP |
| 6092 | DITHERING |
| 6097 | DK Bongos |
| 6102 | DMA Only (Slightly Faster) |
| 6107 | DMD SIZE |
| 6112 | DMD window ratio |
| 6117 | DNS OVERRIDE |
| 6122 | DOCK MODE |
| 6127 | DOLBY PRO LOGIC II |
| 6132 | DOOM |
| 6137 | DOOM RES HACK |
| 6147 | DOWNSCALE FILTER |
| 6152 | DRAW CROSSHAIR |
| 6157 | DS |
| 6167 | DSi |
| 6172 | DSi (Experiemental) |
| 6177 | DSi (experiemental) |
| 6182 | DUAL CORE MODE |
| 6187 | DUAL SCREEN |
| 6192 | DUALSHOCK MOTION CONTROL |
| 6197 | DXVK FEATURE |
| 6202 | DXVK HUD |
| 6207 | DXVK RESET CACHE |
| 6212 | DYNAMIC GLOW |
| 6217 | DYNAMIC LIGHTS |
| 6222 | DYNAMICALLY CALCULATE OPTIMAL SETTINGS |
| 6227 | DYNAREC CODE INVALIDATION |
| 6232 | Dance Mat |
| 6237 | Danish |
| 6242 | Danish (dk) |
| 6247 | Dark Blue |
| 6252 | Dark Forces Flat Tex Triangles Fix |
| 6257 | Dark Green |
| 6262 | Dark Pink |
| 6267 | Dark Purple |
| 6272 | Darken |
| 6277 | De-Interlaced |
| 6282 | December |
| 6292 | Default (2 Buttons) |
| 6302 | Default Performance Settings |
| 6307 | Default by model |
| 6314 | Default uses SDL2, otherwise enable controller specific capabilities. Sony DS won't work with clone controllers. |
| 6319 | Define the resolution and a new dedicated window. |
| 6324 | Degree in which 3D graphics are scaled up. OpenGL renderer only. |
| 6329 | Delay freeing some memory. |
| 6334 | Dendy |
| 6339 | Dendy is a popular Russian clone with unique characteristics. |
| 6349 | Depends on video mode being set to BGFX. |
| 6356 | Destination address and port to forward packets to. Leave this empty if you want to enter it manually in the xemu.toml configuration file. |
| 6361 | Determine how the console's touch screen in emulated. |
| 6366 | Determines how the cursor should apprear on the botton screen. |
| 6371 | Determines the speed and the runahead behaviour of the system. |
| 6376 | Deutsch |
| 6381 | Diablo Music Fix |
| 6386 | Dick Smith Electronics VZ-200/300 cassettes |
| 6391 | Dick Smith Electronics VZ-200/300 snapshots |
| 6401 | Digital Controller |
| 6406 | Digital Controller (Gamepad) |
| 6411 | Dinopark Tycoon |
| 6421 | Disable all input processing (view-only mode). |
| 6426 | Disable mission start confirmation. |
| 6431 | Disable support for memory write watches in ntdll. |
| 6436 | Disable to access the system's settings, like time and language. |
| 6441 | Disable weapon waggle. |
| 6451 | Disabled (Beatle Interpreter) |
| 6471 | Disables the vertex cache. Might resolve missing or flickering graphics output but degrade performance. |
| 6476 | Disk (Drive 1) |
| 6481 | Disk (Drive 2) |
| 6486 | Disk (Drive 3) |
| 6491 | Disk (Drive 4) |
| 6496 | Disk Image |
| 6501 | Display on screen information like savestate, config warning etc... |
| 6506 | Disposition A |
| 6511 | Disposition B |
| 6516 | Distorts the output to fill the display fully Overrides aspect ratio. |
| 6521 | Docked (Default) |
| 6531 | Dominican Republic |
| 6536 | Don't Override |
| 6552 | Dot |
| 6557 | DotMatrix |
| 6562 | Double buffering |
| 6567 | Double the rendering resolution. |
| 6572 | Down |
| 6577 | Down/Crouch |
| 6591 | Driving Force |
| 6596 | Driving Force Pro |
| 6601 | Drop item |
| 6606 | Drop weapon |
| 6611 | Dual Konami Justifiers |
| 6616 | DualShock / Xbox Type |
| 6621 | DualShock Controller |
| 6626 | DualShock has rumble support. Not all games support DualShock. |
| 6631 | Duck |
| 6638 | Duration of audio buffer in milliseconds. Higher numbers may cause audio latency. |
| 6662 | Dynamic |
| 6672 | Dynamic Interpreter |
| 6677 | Dynarec (Fastest) |
| 6682 | EET |
| 6687 | EFFECTS DETAIL |
| 6692 | EGA |
| 6697 | ELECTRON MODEL |
| 6702 | EMULATE PCG-8100 |
| 6707 | EMULATE WIIMOTE |
| 6712 | EMULATED CPU PERFORMANCE |
| 6717 | EMULATED RAM SIZE |
| 6722 | EMULATED SYSTEM |
| 6727 | EMULATION |
| 6732 | EMULATION SPEED |
| 6742 | ENABLE ASYNC SHADER COMPILATION |
| 6747 | ENABLE AUDIO BUFFERING |
| 6752 | ENABLE BOOT ANIMATION |
| 6757 | ENABLE CHEATS |
| 6762 | ENABLE CUSTOM DISPLAY PHYSICAL SETUP |
| 6773 | ENABLE FULL-SCREEN ANTI-ALIASING |
| 6778 | ENABLE GAMEPAD VIEW |
| 6783 | ENABLE GRAVIS ULTRASOUND |
| 6788 | ENABLE HIDRAW |
| 6793 | ENABLE MESH TRANSPARENCY |
| 6798 | ENABLE MIP-MAP |
| 6813 | ENABLE NTFS MODE |
| 6818 | ENABLE NVAPI |
| 6823 | ENABLE PERFORMANCE OVERLAY |
| 6828 | ENABLE PGXP CORRECTIONS |
| 6833 | ENABLE POLYGON SPLITTING |
| 6838 | ENABLE RAW INPUT |
| 6843 | ENABLE SANDBOX MODE |
| 6848 | ENABLE SCANLINES |
| 6853 | ENABLE SOFTWARE RENDERER |
| 6858 | ENABLE TIME STRETCHING |
| 6863 | ENABLE WIDESCREEN |
| 6868 | ENABLE WIDESCREEN PATCHES |
| 6873 | ENABLE WINE DEVICES SERVICES |
| 6878 | ENABLE XIM |
| 6883 | ENHANCED RENDERING RESOLUTION |
| 6888 | EST |
| 6893 | EST5EDT |
| 6898 | ESYNC |
| 6903 | EVDEV (Default) |
| 6908 | EXPANSION PACK |
| 6913 | EXPERT SETTINGS |
| 6918 | EXPOSE MODE |
| 6923 | EXTENDED SCREEN |
| 6928 | Easy |
| 6933 | Ecuador |
| 6938 | Edge (sharper filet) |
| 6943 | Edit room |
| 6953 | Eire |
| 6958 | El Salvador |
| 6963 | Electron |
| 6968 | Electron w/64k Master RAM Board (default) |
| 6973 | Emerson Arcadia 2001 cartridges |
| 6978 | Emphasize bottom |
| 6983 | Emphasize top |
| 6993 | Emulate NTSC quirks to show more colors in hi-res mode. |
| 6998 | Emulate a Wiimote Sideway with L2 for Shake and Nunchuk on R-stick. |
| 7003 | Emulate a keyboard/mouse/joypad. |
| 7008 | Emulate a pak in the controller expansion port. |
| 7019 | Emulate the Wiimote pointer with a DS4's gyroscope. |
| 7024 | Emulate the Wiimote pointer with a mouse. |
| 7029 | Emutos language && region setting. |
| 7039 | Enable / Disable automatic aiming. |
| 7044 | Enable / Disable fight music. |
| 7049 | Enable / Disable showing secret found messages. |
| 7054 | Enable / Disable sound in menus. |
| 7059 | Enable 16-channel iMuse Digital Audio. |
| 7064 | Enable Cemu's performance overlay. |
| 7071 | Enable Gamecube boot animation and BIOS access (requires IPL.bin BIOS in appropriate user directory). |
| 7078 | Enable Gravis Utrasound emulation. Ensure the ULTRASND folder is in the root of your |
| 7083 | Enable High Dynamic Range if your display supports it. |
| 7090 | Enable MelonDS to display over two screens. Some related screen options will be ignored. |
| 7095 | Enable No-interlacing Patches. |
| 7100 | Enable QOS settings to optimize for internet or local network. |
| 7105 | Enable X-Input mode for Xbox type controllers. |
| 7110 | Enable aiming crosshair. |
| 7115 | Enable auto aiming. |
| 7120 | Enable auto frameskipping for performance on lower-end systems. |
| 7126 | Enable cache mount. Can improve performance and compatibility in some games. |
| 7131 | Enable controller rumble capabilities if supported by the controller. |
| 7136 | Enable crosshairs in shooting games for the selected players. |
| 7141 | Enable for Doom to run at its correct resolution. |
| 7146 | Enable for more fluidity, disable if screen tearing. |
| 7151 | Enable free play for supported games. |
| 7156 | Enable full subtitles on cutscenes. |
| 7161 | Enable full-screen antialiasing in Direct3D. |
| 7169 | Enable gamepad HID raw access. This allow modern game to use special gamepad features (like gyroscope for example), but can break older games with x-input support only. |
| 7176 | Enable gamepad view for games that have interaction across two screens. Use Hotkey+R2 to switch screens. |
| 7181 | Enable high dots per inch. |
| 7186 | Enable high quality effects for special stages. |
| 7191 | Enable launching pre-installed WHDLoad installs. |
| 7196 | Enable lightsaber auto-camera. |
| 7203 | Enable mouse input for trackballs, spinners, lightguns (if no gun connected), and similar controls |
| 7214 | Enable notifications of cache, controller events etc. |
| 7219 | Enable or Disable Intro movie (Enabled by default). |
| 7226 | Enable or disable Xenia patches. These patches can fix graphics problems in some games. |
| 7233 | Enable or disable bezels being added when content is a 4:3 aspect with a widescreen display. |
| 7243 | Enable per-game custom configuration via MAME menu. |
| 7248 | Enable proper quad rendering (for higher end systems). |
| 7253 | Enable rotation on overlay map. |
| 7258 | Enable scanlines for roms that support it. |
| 7265 | Enable second audio limiter. Improves audio quality at the cost of performance. |
| 7270 | Enable shared saves for multi-disc games |
| 7275 | Enable support for Chinese, Japanese and Korean input methods. |
| 7280 | Enable the BASIC interpreter. Some games need this. |
| 7287 | Enable the Dreamcast DSP for more accurate audio. Only recommended for fast systems. |
| 7294 | Enable the IP address for OutRun 2 network play against another PC on the same network. |
| 7299 | Enable the Virtual Keyboard. |
| 7304 | Enable the cheat list (if available). |
| 7309 | Enable the custom values below. |
| 7314 | Enable the debug menu and the walk-through-walls button. |
| 7319 | Enable the legacy or the new 3D engine (choose legacy for older GPUs). |
| 7326 | Enable this if your game's 3D modles are not rendered correctly. OpenGL renderer only. |
| 7333 | Enable this mode if you have issue for run your game on NTFS storage (by default is better to use LinuxFS). |
| 7339 | Enable to display an on-screen message if trying to use unsupported features. |
| 7344 | Enable to display if your BIOS haas known problems. |
| 7349 | Enable to emulate the card reader in Virtua Tenis 3. |
| 7354 | Enable to improve bluriness. |
| 7359 | Enable to show whether the emulated screens are closed. |
| 7364 | Enable to show whether your device's camera is active. |
| 7369 | Enable to show whether your device's microphone is active. |
| 7375 | Enable to show which screen layout with the configured sequence is active. |
| 7380 | Enable triple buffering. |
| 7385 | Enable vertical sync to avoid tearing in some cases. |
| 7390 | Enable widescreen support for game rendering. |
| 7395 | Enable widescreen support. |
| 7410 | Enabled meshed polygons for translucency. |
| 7415 | Enabled or disable the mouse cursor. Useful for CG's menus. |
| 7420 | Enables Action Replay cheats. |
| 7425 | Enables Direct3D Automip-map generation. |
| 7430 | Enables Dolby Pro Logic II for surround sound. May impact performance. |
| 7437 | Enables bilinear filtering on tilemaps. Looks good, but can cause some stretch artifacts. |
| 7442 | Enables cheats files to be read from the `cheats` directory. |
| 7448 | Enables mipmap usage and trilinear filtering. Doesn't work with some games. |
| 7453 | Enables or disable on screen messages. |
| 7469 | Enables surround sound if your audio card supports it (Consumes more bandwidth). |
| 7476 | Enabling will allow for correct emulation of texture wrapping. This comes at a cost of potential worse performance. |
| 7481 | Enabling will smooth out the image. |
| 7496 | English (United Kingdom) |
| 7501 | English (United States) |
| 7511 | English/Japanese |
| 7516 | Enhanced OpenGL |
| 7521 | Enhanced sound output support for compatible games. |
| 7531 | Enhancement. 3 point is accurate to N64, standard is better. |
| 7536 | Enhancement. Double the rendering resolution. Makes 3D objects clearer. |
| 7541 | Enhancement. Enables improved polygon splitting. |
| 7548 | Enhancement. Improves clarity of distant textures when mip-mapping is enabled. |
| 7561 | Enhancement. Increase the rendering resolution. |
| 7578 | Enhancement. Reduces slowdown in mode 7 games. |
| 7585 | Enhancement. Reduces slowdown in mode 7 games. Can cause issues in certain games. |
| 7595 | Enhancement. Remove the eight sprite per line limit. |
| 7600 | Enhancement. Remove the eight sprites per line limit. |
| 7605 | Enhancement. Remove the eighty sprites per line limit. |
| 7610 | Enhancement. Remove the four sprites per line limit. |
| 7615 | Enhancement. Remove the sixteen sprites per line limit. |
| 7622 | Enhancement. Remove the thirty-two sprites per line limit. Crashes certain games. |
| 7627 | Enhancement. Removes disc loading. |
| 7638 | Enhancement. Smooth out jagged edges on 3D object polygons. |
| 7649 | Enhancement. Smooth/upscale textures on 3D objects. |
| 7654 | Enhancement. Smooth/upscale textures. |
| 7661 | Enhancement. Swap from SNES' guassian interpolation to cubic. Improves sound quality. |
| 7666 | Enhancement. Upscale textures. |
| 7671 | Enhancement. Upscales screen textures (2D games only). |
| 7676 | Enhancement. Upscales textures on 3D objects. |
| 7681 | Ensure every frame the console renders is displayed to screen. |
| 7686 | Entex AdventureVision cartridges |
| 7691 | Epoch Game Pocket Computer cartridges |
| 7696 | Estonia |
| 7716 | Even |
| 7721 | Even Pixels |
| 7726 | Exclusive Ubershaders |
| 7736 | Export |
| 7741 | Extend the game screen area, similar to the Master System. |
| 7746 | External |
| 7754 | Extra DMD (Dot Matrix Display) window to display the score for tables with a pinmame rom. By default, settings come from the VPinballX.ini configuration file. |
| 7762 | Extra DMD (Dot Matrix Display) window to display the score for tables without a rom. By default, settings come from the VPinballX.ini configuration file. |
| 7767 | Extreme |
| 7772 | FAKE GOURAUD |
| 7777 | FAST BLITTER (LESS COMPATIBLE) |
| 7782 | FAST CD/DVD ACCESS |
| 7787 | FAST DISK TRANSFER RATE |
| 7792 | FAVOURITE COLOUR |
| 7797 | FIDELITY FX SUPER RESOLUTION |
| 7802 | FIELD OF VIEW |
| 7807 | FIFO (VSync On) |
| 7812 | FIFO Relaxed |
| 7817 | FIGHT MUSIC |
| 7822 | FILTER TILEMAPS |
| 7827 | FIRMWARE SETTINGS |
| 7832 | FIST CROSSHAIR |
| 7837 | FLEX DMD |
| 7842 | FLOPPY TURBO SPEED |
| 7847 | FM SYNTHESIZER |
| 7852 | FM TOWNS MODEL |
| 7857 | FM Towns (Model 1/2) |
| 7862 | FM Towns II UX |
| 7867 | FM Towns Marty (Default) |
| 7872 | FM-7 MODEL |
| 7877 | FMV ASPECT RATIO |
| 7882 | FMV movie deinterlacing. |
| 7887 | FORCE 386DX CPU |
| 7892 | FORCE LARGE ADDRESS |
| 7897 | FORCE MANAGED |
| 7902 | FORCE NTSC TIMINGS ON PAL |
| 7907 | FORCE WINDOWS CE MODE |
| 7912 | FOV VERTICAL |
| 7917 | FPS LIMIT |
| 7928 | FPS TARGET |
| 7933 | FR |
| 7938 | FRAME DUPING (SPEED UP) |
| 7943 | FRAME LIMIT |
| 7948 | FRAME RATE |
| 7953 | FRAME RATE LIMIT |
| 7958 | FRAME SKIPPING |
| 7963 | FRAMESKIP |
| 7968 | FRAMESKIP (GL64MK2 ONLY) |
| 7973 | FRAMESKIP CONTROL |
| 7978 | FRAMESKIP TYPE |
| 7983 | FRAMESKIP VALUE |
| 7988 | FREE PLAY |
| 7993 | FSYNC |
| 7998 | FULL ENTITY LIGHTING |
| 8003 | FULL SINGLE SCREEN |
| 8008 | FULLSCREEN |
| 8015 | FULLSCREEN gives you a top-down view on the playfield. For cabinet use or multi-window on desktop. |
| 8020 | FXAA |
| 8027 | FXAA has a lower performance impact, goof for low resolutions. SMAA offers best quality. |
| 8032 | Falcon |
| 8037 | Falcon 4.0 |
| 8042 | Falcon 4.02 |
| 8047 | Falcon 4.04 |
| 8052 | Falcon AUTO |
| 8057 | Falcon ETOS 512k |
| 8062 | Famicom (FDS) |
| 8067 | Faroe Islands |
| 8072 | Fast |
| 8077 | Fast Interpreter |
| 8082 | Fast forward |
| 8087 | Faster but can cause text problems in some games. |
| 8096 | Features native resolution rendering, analog controller and mouse support, frame rate unlocking up to 60Hz, an improved camera with a disable tilt option, custom sky/background functionality, and various other tweaks and options. |
| 8101 | February |
| 8106 | FidelityFX Super Resolution |
| 8111 | Field Light |
| 8116 | Field of view is vertical (Hor+). |
| 8121 | Fill Screen |
| 8128 | Fills the screen regardless of the aspect ratio. Doesn't work with Integer Upscaling. |
| 8133 | Fills the screen. |
| 8138 | Final image filtering. |
| 8148 | Finnish |
| 8153 | Finnish (fi) |
| 8158 | Fire |
| 8163 | Fire 1 |
| 8168 | Fire 2 |
| 8173 | Fit 4:3 Aspect Ratio |
| 8178 | Fit Screen |
| 8183 | Fit resolution scale |
| 8193 | Fix flickering in a static screen like Workbench. |
| 8198 | Fix screen tearing, but may drop frames. |
| 8203 | Fix screen tearing. |
| 8210 | Fix screen tearing. Adaptive Sync (Default) synchronizes on video sync, except for late frames (below target FPS) which are displayed immediately. |
| 8215 | Fix screen tearing. CPU heavy. |
| 8223 | Fix screen tearing. FIFO (Vsync) does not drop frames. FIFO Relaxed allows tearing as it recovers from a slow down. Mailbox can have lower latency but may drop frames. |
| 8230 | Fix screen tearing. With Some games you need to turn VSync on in the games options. |
| 8235 | Fix texture banding when upscaling. |
| 8240 | Fixes a possible bug with multiple controllers detection. |
| 8245 | Fixes flickering. |
| 8252 | Fixes some shadows and textures in Virtua Tennis 3 and Virtua Fighter 5 franchise for non Nvidia GPUs. May need the FPS limiter option enabled. |
| 8257 | Flight Stick (3 Axes, 4 Btns, 1 Hat) |
| 8262 | Floppy Disk |
| 8267 | Floppy Disk (Drive 1) |
| 8272 | Floppy Disk (Drive 2 - Model 1/2 & II UX) |
| 8277 | Floppy Disk Image |
| 8282 | Floppy Disk List |
| 8287 | For Gyro-enabled games (bound to left analog stick) |
| 8292 | For Gyro-enabled games (bound to right analog stick) |
| 8302 | For use with HD texture packs. |
| 8313 | Force 16:10 |
| 8318 | Force 16:9 |
| 8323 | Force 21:9 |
| 8328 | Force 32:9 |
| 8333 | Force 32bit |
| 8340 | Force 3D geometry to always render on the top screen. Useful for single-screen devices/games. |
| 8345 | Force 4:3 |
| 8350 | Force Default DNS |
| 8355 | Force Linear |
| 8360 | Force Linear and 16x Anistropic |
| 8365 | Force Linear and 2x Anistropic |
| 8370 | Force Linear and 4x Anistropic |
| 8375 | Force Linear and 8x Anistropic |
| 8380 | Force Nearest |
| 8387 | Force Nvidia GPUs to always be reported as AMD GPUs to workaround game issues. |
| 8392 | Force WINE to run games with large addresses. |
| 8397 | Force a specific model and prevent tags detection. |
| 8402 | Force mouse in games. |
| 8407 | Force progressive render / scan. |
| 8412 | Force the game to render in this aspect ratio. |
| 8424 | Forces the DX driver to use Managed textures instead of Dynamic. |
| 8429 | Framerate limiter to reduce CPU utilisation. |
| 8441 | Free Build or Sandbox mode. You cannot win or lose custom made maps if this is set to true. You also don't have to worry about money. |
| 8451 | French (Canada) |
| 8456 | French (France) |
| 8466 | Frontend MIDI driver |
| 8471 | Fujitsu FM Towns CD-ROMs |
| 8476 | Fujitsu FM Towns cracked floppy disk images |
| 8481 | Fujitsu FM Towns miscellaneous floppy disk images |
| 8486 | Fujitsu FM Towns original floppy disk images |
| 8491 | Fujitsu FM-7 cassettes |
| 8496 | Fujitsu FM-7 disk images |
| 8501 | Fujitsu FM-77AV disk images |
| 8511 | Full (Hash Cache) |
| 8516 | Full (PS2 Mipmaps) |
| 8521 | Full (Slow) |
| 8526 | Full (more compatible) |
| 8531 | Full 255 lines |
| 8551 | Full speed can break some games. |
| 8556 | Fuller Joystick |
| 8561 | Funtech Super A'Can cartridges |
| 8576 | GAME CHEATS |
| 8581 | GAME DIFFICULTY |
| 8586 | GAME OPTIONS |
| 8591 | GAME PATCHES |
| 8596 | GAME REGION (ENCODING) |
| 8606 | GAMECUBE CONTROLLER 1 |
| 8611 | GAMECUBE CONTROLLER 2 |
| 8616 | GAMECUBE CONTROLLER 3 |
| 8621 | GAMECUBE CONTROLLER 4 |
| 8626 | GAMECUBE LANGUAGE |
| 8631 | GAMECUBE PORT 1 TYPE |
| 8636 | GAMECUBE PORT 2 TYPE |
| 8641 | GAMECUBE PORT 3 TYPE |
| 8646 | GAMECUBE PORT 4 TYPE |
| 8656 | GAMEPAD CURSOR SPEED |
| 8661 | GAMEPLAY |
| 8666 | GAMMA |
| 8671 | GB |
| 8676 | GB - Black and White |
| 8681 | GB - DMG |
| 8686 | GB - Light |
| 8691 | GB - Pocket |
| 8696 | GB - Smart Coloring |
| 8701 | GB COLORIZATION |
| 8706 | GB-Eire |
| 8711 | GBC - Blue |
| 8716 | GBC - Brown |
| 8721 | GBC - Dark Blue |
| 8726 | GBC - Dark Brown |
| 8731 | GBC - Dark Green |
| 8736 | GBC - Game Specific |
| 8741 | GBC - Grayscale |
| 8746 | GBC - Green |
| 8751 | GBC - Inverted |
| 8756 | GBC - Orange |
| 8761 | GBC - Pastel Mix |
| 8766 | GBC - Red |
| 8771 | GBC - Yellow |
| 8776 | GCE Vectrex cartridges |
| 8781 | GDC |
| 8786 | GENERAL |
| 8791 | GEOMETRIC DETAIL |
| 8796 | GLCore |
| 8801 | GLideN64 (Fastest) |
| 8811 | GMT+0 |
| 8816 | GMT-0 |
| 8821 | GMT0 |
| 8826 | GPU / OpenGL (Default) |
| 8839 | GPU emulation accuracy. Most games render fine with Normal. High is required to ensure particles render correctly. |
| 8844 | GRAPHICAL USER INTERFACE |
| 8849 | GRAPHICS |
| 8854 | GRAPHICS API |
| 8864 | GRAPHICS MEMORY |
| 8869 | GRAPHICS PLUGIN |
| 8874 | GRAPHICS RENDERER |
| 8879 | GSPLUS BIOS FILENAME |
| 8884 | GT Force |
| 8899 | Game default |
| 8909 | Game's default |
| 8914 | GameBlaster |
| 8919 | GameCube Adapter for Wii U |
| 8924 | GameCube Controller |
| 8929 | GamePad + 4 Pro Controller |
| 8934 | GamePad + 4 Sideway Wiimote |
| 8939 | GamePark GP32 SmartMedia cards |
| 8949 | Gamepad (D-pad, 2 Buttons) |
| 8959 | Gamepad Classic Alt |
| 8976 | Gaussian |
| 8981 | General MIDI SoundFont (Default) |
| 8986 | Generic Keyboard Binds |
| 8996 | Georgia |
| 9016 | Ghosting (65%) |
| 9021 | Ghosting (75%) |
| 9026 | Ghosting (85%) |
| 9031 | Ghosting (95%) |
| 9036 | Giga |
| 9041 | Gizmo (1-Button Digital) |
| 9046 | Glide64 |
| 9051 | Gln64 |
| 9056 | Gold - Golden Wild |
| 9061 | Gold - Labo Fawn |
| 9066 | Gold - Million Live Gold |
| 9071 | Gold - Odyssey Gold |
| 9076 | Graphic Display Controller model. |
| 9081 | Gravis GamePad (D-pad + 4 Btns) |
| 9086 | Gray |
| 9101 | Greek (gk) |
| 9111 | Green - Buttercup Green |
| 9116 | Green - Game.com |
| 9121 | Green - GameKing |
| 9126 | Green - Greenscale |
| 9131 | Green - Legendary Super Saiyan |
| 9136 | Green - TI-83 |
| 9141 | Greenwich |
| 9146 | Grey - Digivice |
| 9151 | Grey - Greyscale |
| 9156 | Grey - Microvision |
| 9161 | Guatemala |
| 9166 | Gun Only |
| 9171 | HARD TEXTURE CACHE MEMORY LIMIT |
| 9176 | HARDWARE SHADER |
| 9181 | HARDWARE TESSELLATION |
| 9186 | HD TEXTURES |
| 9191 | HDR |
| 9206 | HEAP DELAY FREE |
| 9211 | HI-RES ARTIFACTING |
| 9216 | HIDE NVIDIA GPU |
| 9221 | HIDPI |
| 9226 | HIGH RESOLUTION MODE |
| 9231 | HIGH SCORE PLUGIN |
| 9236 | HIGH-RES BLENDING |
| 9241 | HLE (Fastest) |
| 9246 | HLE (per-pixel) |
| 9251 | HLE (per-strip) |
| 9256 | HQ (bilinear filter) |
| 9261 | HQ MODE |
| 9266 | HST |
| 9271 | HUD SCALE |
| 9276 | HUMMER FLICKER FIX |
| 9281 | Hack. Increases most PAL games' speed by 17%. |
| 9286 | Hard |
| 9291 | Hard Disk Image |
| 9301 | Hard Drive (II UX) |
| 9306 | Hardware (default) |
| 9311 | Hartung Game Master cartridges |
| 9316 | Hat Down |
| 9321 | Hat Left |
| 9326 | Hat Right |
| 9331 | Hat Up |
| 9336 | Have Batocera set the first audio output device. |
| 9341 | Hebrew |
| 9346 | Help and Information |
| 9351 | Help computer |
| 9356 | Help games which are too quick or that have bugs. |
| 9363 | Helps forcing an international Japanese version to English. Unlocking more European languages etc. |
| 9370 | Helps reduce CPU power consumption by throttling the CPU when not needed. Useful for handhelds. |
| 9375 | Helps some games to launch when disabled. May affect performance. |
| 9382 | Helps with texture corruption and depth issues on AMD GPUs. Can also help Intel GPUs in some cases. |
| 9387 | Hercules |
| 9392 | Hermite |
| 9397 | Hermite (Default) |
| 9402 | Hide |
| 9407 | Hide bezels |
| 9437 | High Detail |
| 9442 | High Performance |
| 9447 | High-Resolution Keyboard, which is larger and might be easier to see. |
| 9452 | High-end Computer |
| 9457 | Higher |
| 9469 | Highest |
| 9474 | Highlight all entities on the game map. |
| 9479 | Hire staff |
| 9484 | Honduras |
| 9500 | House of the Dead 4 speed fix. Select CPU base frequency of your processor. |
| 9505 | How much RAM the emulated FM Towns will have installed |
| 9511 | How much RAM the emulated Mac will have installed (Mac IIx & Mac LC 3 only) |
| 9516 | How the window space is distributed between the screens. |
| 9521 | Hungarian |
| 9526 | Hungarian (hg) |
| 9536 | Hybrid |
| 9541 | Hybrid + Bicubic |
| 9546 | Hybrid Screen Bottom |
| 9551 | Hybrid Screen Top |
| 9556 | Hybrid Ubershaders |
| 9561 | Hyper Blaster/Justifier |
| 9566 | IDE (Default) |
| 9571 | IDENTIFY TARGET |
| 9576 | IMAGE QUALITY |
| 9581 | IMAGE READER |
| 9586 | IMAGE SCALING |
| 9591 | IMPROVED BANDING |
| 9596 | IMPROVED MESH |
| 9601 | IMPROVED POLYGON SPLITTING |
| 9611 | INTEGER SCALING |
| 9621 | INTEGER UPSCALING |
| 9626 | INTERLACING PATCHES |
| 9631 | INTERNAL BASIC INTERPRETER |
| 9636 | INTERNAL DISPLAY RESOLUTION |
| 9641 | INTERNAL RESOLUTION |
| 9646 | INVERSE PLAYFIELD AND B2S |
| 9651 | INVERT AXIS |
| 9656 | INVULNERABILITY MODE |
| 9661 | IP ADDRESS |
| 9666 | IRON SOLDIER |
| 9676 | If a game runs at 30hz, PPSSPP wtill push 60 frames to the monitor. |
| 9681 | If game crashes, try ASMJIT. If still crashing, try Fast Interpreter. |
| 9691 | Ignored with 'Cycle-exact'. |
| 9696 | Immediate |
| 9701 | Improve audio accuracy (experimental). |
| 9706 | Improve performance if VSync is disabled and using Vulkan. |
| 9719 | Improves both sprite scaling and road rendering. Does not affect the car sprite. |
| 9724 | Improves clarity of distant textures when mip-mapping is enabled. |
| 9729 | Improves clarity of distant textures. |
| 9734 | Improves frame rate and responsiveness. |
| 9745 | Improves performance in 3D games. Can cause glitches. |
| 9750 | In Cinematics |
| 9755 | In milliseconds. Can reduce crackling/cutting out. |
| 9762 | In some games, this can fix severe slowdowns, but can also cause graphical issues. |
| 9771 | Includes VR head tracking and stereoscopic rendering for both VR and 3D TVs, along with mouse support (Mouse Look), and introduces a new Head Tracker input device type with options to convert analog inputs to tracker angles for enhanced analog controller support. |
| 9776 | Increase emulator performance, at the cost of accuracy/stability. |
| 9781 | Increase to 128 MiB for debug or homebrew applications. |
| 9786 | Increases texture quality. |
| 9791 | India |
| 9796 | Indonesia |
| 9801 | Indonesian |
| 9808 | Insert a disk into the floppy drive, a blank will be used if one doesn't exist |
| 9813 | Insert coin |
| 9818 | Inserts CD during boot animation prevent loading fail. |
| 9823 | Inserts CD during boot animation to prevent loading fail. |
| 9830 | Install the image reader card to read disk image files (Mac IIx only). Minimum 4MB ram size recommended. |
| 9835 | Install the image reader card to read idks image files (Mac IIx only) |
| 9840 | Integer Scale |
| 9845 | Interlaced |
| 9852 | Internal accelerometer. Disable if you experience random tilts or unexpected ball behavior. |
| 9857 | Interpreter (Slowest) |
| 9862 | Interpreter is the most accurate, but is the slowest. |
| 9867 | Interton VC 4000 cartridges |
| 9872 | InuYasha Sengoku Battle Fix |
| 9877 | Inventory |
| 9884 | Inverse the Backglass and the Playfield. Usefull to use the Backglass as main screen for other emulators. |
| 9889 | Invert the vertical joystick axis on flight games. |
| 9899 | Iraq |
| 9904 | Ireland |
| 9909 | Irish |
| 9934 | JAST SOUND |
| 9939 | JINC2 (Slow) |
| 9944 | JINC2 (Slow, No Edge Blending) |
| 9949 | JOY2KEY PROFILE |
| 9954 | JOYPAD TYPE |
| 9959 | JOYSTICK DEADZONE |
| 9964 | JOYSTICK GATE SIZE |
| 9969 | JOYSTICK HACK (FOR ROBOTRON 2084) |
| 9974 | JOYSTICK SENSITIVITY |
| 9979 | JOYSTICK TO CURSOR SENSITIVITY |
| 9984 | JOYSTICK TO DPAD |
| 9994 | JUMP ON A |
| 9999 | JUMP ON B |
| 10009 | January |
| 10019 | Japan (Default) |
| 10034 | Jordan |
| 10039 | Joy2Pad Down |
| 10044 | Joy2Pad Left |
| 10049 | Joy2Pad Right |
| 10054 | Joy2Pad Up |
| 10059 | Joypad |
| 10064 | Joypad 2 Button |
| 10069 | Joypad 2 Button + Master Tap |
| 10074 | Joypad 3 Button |
| 10079 | Joypad 3 Button + 4-WayPlay |
| 10084 | Joypad 3 Button + Teamplayer |
| 10089 | Joypad 6 Button |
| 10094 | Joypad 6 Button + 4-WayPlay |
| 10099 | Joypad 6 Button + Teamplayer |
| 10104 | Joypad Auto |
| 10119 | July |
| 10124 | Jump |
| 10129 | June |
| 10134 | Justifier |
| 10139 | KEEP CORPSES |
| 10144 | KEEP LIGHTSABER |
| 10154 | KEYBOARD LAYOUT |
| 10159 | KEYBOARD OPTIONS |
| 10164 | KEYBOARD PASSTHROUGH |
| 10174 | KEYBOARD TRANSPARENCY |
| 10179 | Kaeru WFC (178.62.43.212) |
| 10184 | Kazakhstan |
| 10194 | Kempston Joystick |
| 10199 | Kenya |
| 10214 | Keyboard + Mouse (Left An.) |
| 10219 | Keyboard + Mouse (Right An.) |
| 10224 | Keyboard passthrough |
| 10229 | Keyboard shortcuts unavailable if passing through the keyboard. |
| 10234 | Keypad |
| 10239 | Keypad 3button |
| 10244 | Keypad to joyport mappings for 2 players. |
| 10249 | Koalapad |
| 10254 | Konami Justifier |
| 10259 | Konami Justifier (P2) |
| 10266 | Konami Justifier P2 is daisy chained from controller 2, appears as port 3 to system. |
| 10271 | Konami Justifiers |
| 10286 | Kuwait |
| 10296 | Kyrgyzstan |
| 10301 | LAN (Default) |
| 10306 | LAN / WAN STREAMING |
| 10316 | LANGUAGE UNLOCK |
| 10321 | LARGER KEYBOARD |
| 10331 | LAZY TEXTURE CACHING |
| 10336 | LCD FILTER |
| 10341 | LCD GHOSTING EFFECT |
| 10346 | LCD GHOSTING EFFECTS |
| 10351 | LCD GHOSTING FILTER |
| 10356 | LCD Ghosting (Accurate) |
| 10361 | LCD Ghosting (Fast) |
| 10366 | LIGHT FLARES |
| 10376 | LIGHT GUN CROSSHAIR |
| 10381 | LIGHT GUN CROSSHAIRS |
| 10386 | LIGHT GUNS |
| 10391 | LIGHTSABER CAMERA |
| 10396 | LIGHTSABER CROSSHAIR |
| 10401 | LIMIT FPS |
| 10406 | LIMIT FRAME RATE |
| 10417 | LINEAR FILTERING |
| 10422 | LINEAR UPSCALING |
| 10427 | LLE |
| 10432 | LLVM Recompiler |
| 10437 | LLVM is fastest, use the Interpreter settings if there are issues. |
| 10442 | LOAD CUSTOM TEXTURES |
| 10447 | LOADING SPEED |
| 10452 | LYNX MODEL |
| 10457 | Landscape |
| 10462 | Large Bottom |
| 10467 | Large Top |
| 10472 | Larger |
| 10477 | Laser 310/VZ-300 16k Memory |
| 10482 | Laser/VZ 64k Memory (Default) |
| 10492 | Latvia |
| 10497 | Lean left |
| 10502 | Lean right |
| 10507 | Lebanon |
| 10512 | Left |
| 10517 | Left flipper |
| 10522 | Left magnasave |
| 10532 | Left/Right |
| 10537 | Legacy (single threaded) |
| 10542 | Legacy Evdev |
| 10547 | Legacy3D |
| 10557 | Liechtenstein |
| 10562 | Light (load times) |
| 10567 | Light Blue |
| 10572 | Light Green |
| 10582 | Light Phaser |
| 10587 | Light Pink |
| 10592 | Light Purple |
| 10597 | Light guns can only be used in port 2. |
| 10602 | Light guns/multitap. |
| 10607 | Lightrec Interpreter |
| 10612 | Lime |
| 10617 | Limit FPS to reduce high CPU usage. |
| 10624 | Limiting to 1 or 2 may fix audio stuttering on weaker CPUs in some games. Leave on automatic if slowdown occurs. |
| 10629 | Linear |
| 10634 | Linear filtering |
| 10639 | Lithuania |
| 10651 | Local address and port to receive packets on. Leave this empty if you want to enter it manually in the xemu.toml configuration file. |
| 10656 | Lockbar Fire Button |
| 10661 | Long visible screen edge (cm) |
| 10666 | Look |
| 10671 | Look down |
| 10676 | Look up |
| 10691 | Low-end Computer |
| 10696 | Lower |
| 10703 | Lower values reduce audio latency and improve performance, but can cause audio issues. |
| 10708 | Lowest |
| 10713 | Lunar Ignore Brightness Color Fix |
| 10718 | Luxembourg |
| 10723 | Lynx 128k |
| 10728 | Lynx 48k |
| 10733 | Lynx 96k |
| 10738 | M.A.C.S. Rifle |
| 10743 | MAC MODEL |
| 10748 | MAME (ASIC YM3438) |
| 10753 | MAME (Enhanced YM3438) |
| 10758 | MAME (YM2612) |
| 10763 | MAME Detect |
| 10768 | MANUAL TEXTURE SAMPLING |
| 10773 | MAP ROTATION |
| 10783 | MAX POWER SAVING CPU-PREEMPTIONS |
| 10788 | MAXIMUM FRAMERATE |
| 10793 | MEDIA TYPE |
| 10798 | MEMORY CARD MODE |
| 10803 | MEMORY MANAGEMENT UNIT |
| 10808 | MEMORY SLOT |
| 10813 | MENU SOUNDS |
| 10818 | MET |
| 10823 | MIDI OUTPUT |
| 10828 | MIPMAPPING |
| 10833 | MISSILE COMMAND 3D VR |
| 10838 | MISSION START |
| 10843 | MODEL |
| 10848 | MODEL DETAIL |
| 10853 | MODEL DISMEMBERMENT |
| 10858 | MODEL TYPE |
| 10863 | MOUNT CACHE |
| 10868 | MOUSE AS WIIMOTE POINTER |
| 10873 | MOUSE AXIS FOR PADDLE 1 HORIZONTAL |
| 10878 | MOUSE AXIS FOR PADDLE 1 VERTICAL |
| 10883 | MOUSE AXIS FOR PADDLE 2 HORIZONTAL |
| 10888 | MOUSE AXIS FOR PADDLE 2 VERTICAL |
| 10893 | MOUSE AXIS FOR PADDLE 3 HORIZONTAL |
| 10898 | MOUSE AXIS FOR PADDLE 3 VERTICAL |
| 10903 | MOUSE AXIS FOR PADDLE 4 HORIZONTAL |
| 10908 | MOUSE AXIS FOR PADDLE 4 VERTICAL |
| 10918 | MST |
| 10923 | MST7MDT |
| 10928 | MSX2 |
| 10933 | MULTISCREENS |
| 10938 | MULTITAP |
| 10943 | MULTITHREADED RSX |
| 10948 | MUSIC VOLUME |
| 10953 | Mac 128k (128kb RAM, 2 LD Floppies) |
| 10958 | Mac 512k (512kb RAM, 2 LD Floppies) |
| 10963 | Mac Classic (4Mb RAM, 2 HD Floppies/HDD) |
| 10968 | Mac Harddisks |
| 10973 | Mac II (2Mb RAM, Color, 2 HD Floppies/CD/HDD) |
| 10978 | Mac IIx (2Mb RAM, Color, 2 HD Floppies/CD/HDD, Image Reader) |
| 10983 | Mac IIx (2Mb RAM, Color, 2 HD Floppies/CD/HDD/Image Reader) |
| 10988 | Mac LC 3 (Default) (4Mb RAM, Color, 2 HD Floppies/CD/HDD) |
| 10993 | Mac Plus (4Mb RAM, 2 LD Floppies/HDD) |
| 10998 | Mac SE (4Mb RAM, 2 LD Floppies/HDD) |
| 11003 | Macau |
| 11008 | Macintosh 400K/800K Disk images |
| 11013 | Macintosh High Density Disk images |
| 11018 | Mailbox (Recommended) |
| 11024 | Make game history, setup instructions, and special moves viewable in the menu |
| 11029 | Makes second fire button press up instead. |
| 11034 | Makes the blue button press up instead. |
| 11039 | Makes the dither pattern much less obvious at higher resolutions. |
| 11044 | Malaysia |
| 11049 | Maldives |
| 11054 | Manage Staff |
| 11059 | Manual |
| 11064 | Manual keyboard |
| 11069 | Manually activate the adapter for supported games. |
| 11074 | Manually define which internal resolution to use. AUTO = High. |
| 11081 | Manually define which resolution to use. Auto defaults to High and switches to Super-High when needed. |
| 11088 | Manually set VSYNC frames per second. Ideally this should match your monitor refresh rate. |
| 11093 | Manually set cycles per second. Use with caution. |
| 11098 | Map |
| 11103 | Map controller inputs to light gun inputs. |
| 11108 | Map your controller to an emulated Wiimote. |
| 11113 | March |
| 11118 | Match Window |
| 11123 | Max |
| 11128 | Max (demanding games) |
| 11133 | Max Detail |
| 11143 | Maximum |
| 11148 | Maximum (Very Slow) |
| 11153 | Maximum 2 Players (Default) |
| 11158 | Maximum 4 Players |
| 11163 | Maximum 8 Players |
| 11168 | Maximum Blood |
| 11175 | Maximum host texture memory usage (in megabytes) above which old textures will be destroyed. Set below hard limit. |
| 11182 | Maximum host texture memory usage (in megabytes) above which textures will be destroyed as soon as possible. |
| 11187 | Maximum wheel rotation from left to right (in degrees) |
| 11192 | May |
| 11198 | May fix missing graphics and broken lighting at the cost of performance. |
| 11212 | May provide performance gain on CPUs with low core/thread count at the expense of possible broken timings. |
| 11217 | May result in a sharper image in some 2D games. |
| 11227 | Mega |
| 11232 | Mega ST |
| 11237 | Mega STE |
| 11242 | Mega STE 2.05 |
| 11247 | Mega STE 2.06 |
| 11252 | Mega STE AUTO |
| 11257 | Mega STE ETOS 256k |
| 11264 | Mega and Giga modes may improve performance. Use the Safe mode for maximum compatibility. |
| 11269 | MegaSD |
| 11274 | Megadrive |
| 11279 | Megadrive (8 Buttons) |
| 11284 | Memory Pak |
| 11289 | Menacer Light Gun |
| 11299 | Menu back |
| 11304 | Menu back / exit |
| 11309 | Menu down |
| 11314 | Menu enter |
| 11319 | Menu left |
| 11324 | Menu right |
| 11329 | Menu up |
| 11334 | Merge |
| 11339 | Mexico |
| 11344 | Microcosm |
| 11354 | Minimal |
| 11359 | Minimum |
| 11364 | Mirrored |
| 11369 | Model of emulated Apple II. |
| 11374 | Moderate |
| 11379 | Modern Fightstick Style |
| 11384 | Monaco |
| 11389 | Mongolia |
| 11394 | Mono |
| 11399 | Monochrome |
| 11404 | Monochrome (Blargg) |
| 11409 | Monochrome High-Resolution |
| 11414 | More accurate emulation, but slower. |
| 11424 | Morocco |
| 11429 | Most games already have an internal framelimit. Minor performance cost. |
| 11434 | Most games use port 2, some use port 1. |
| 11439 | Mount a floppy for user data, creates if needed |
| 11449 | Mouse (1351) |
| 11459 | Mouse axis for player 1, horizontal screen motion. |
| 11464 | Mouse axis for player 1, vertical screen motion. |
| 11469 | Mouse axis for player 2, horizontal screen motion. |
| 11474 | Mouse axis for player 2, vertical screen motion. |
| 11479 | Mouse axis for player 3, horizontal screen motion. |
| 11484 | Mouse axis for player 3, vertical screen motion. |
| 11489 | Mouse axis for player 4, horizontal screen motion. |
| 11494 | Mouse axis for player 4, vertical screen motion. |
| 11499 | Move Backward |
| 11504 | Move Forward |
| 11509 | Move Forward, Can be use to press W |
| 11514 | Move Stylet Pointer |
| 11519 | Move back |
| 11524 | Move back / down |
| 11529 | Move backward |
| 11534 | Move camera down |
| 11539 | Move camera to the left |
| 11544 | Move camera to the right |
| 11549 | Move camera up |
| 11554 | Move forward |
| 11559 | Move forward / up |
| 11564 | Move left |
| 11569 | Move right |
| 11574 | Moves South to West, West to North, etc. Standard controller type only. |
| 11579 | Much faster than interpreter (but may have issues). |
| 11584 | N64 |
| 11589 | N64 3-point |
| 11594 | NAT |
| 11599 | NATIVE DEPTH INTERPOLATION |
| 11609 | NEO GEO BIOS |
| 11614 | NEO GEO CD BIOS |
| 11619 | NES Gamepad |
| 11624 | NES Zapper |
| 11629 | NETWORK |
| 11634 | NETWORK TYPE |
| 11639 | NEW 3DS MODE |
| 11654 | NO DANGEROUS WEAPONS |
| 11659 | NO WEAKER WEAPONS |
| 11664 | NO WRITE WATCH |
| 11669 | NTSC (Composite) |
| 11674 | NTSC (Default) |
| 11679 | NTSC (NES) |
| 11684 | NTSC (RF) |
| 11689 | NTSC (RGB) |
| 11694 | NTSC (S-Video) |
| 11699 | NTSC 240x480px 60Hz |
| 11704 | NTSC 240x480px 60Hz (auto) |
| 11709 | NTSC 492x262px |
| 11714 | NTSC 60Hz |
| 11719 | NTSC FILTER |
| 11724 | NTSC TV |
| 11729 | NTSC-J |
| 11734 | NTSC-U |
| 11739 | NTSC-U/C |
| 11744 | NTSYNC |
| 11749 | NUMBER OF SHADER COMPILER THREADS |
| 11755 | NVAPI is NVIDIA's core software that allows direct access to NVIDIA GPU. |
| 11760 | NVRAM STORAGE |
| 11765 | NZ |
| 11770 | NZ-CHAT |
| 11775 | Namco GunCon |
| 11782 | Nat to access internet from xemu machine. Udp for System Link. Default (Auto) disables network access. |
| 11787 | Native |
| 11792 | Native (640x528) |
| 11802 | Native (PS2)(Default) |
| 11807 | Native Vulkan |
| 11812 | Navajo |
| 11817 | NeGcon |
| 11822 | NeGcon (Rumble) |
| 11827 | Nearest |
| 11832 | Nearest Neighbour |
| 11837 | Nearest pixel sampling |
| 11842 | Nearest-Neighbor |
| 11847 | Nearest-neighbor |
| 11854 | Necessary for some guns to replace fog textures as a workaround in Time Crisis - Crisis Zone. |
| 11859 | Needed by some games that use special unicode characters. |
| 11864 | Neo Geo CD Pad |
| 11869 | Neo Geo Mini Pad |
| 11874 | Nes Classic |
| 11879 | Nestopia (RGB) |
| 11889 | Netherlands (nl) |
| 11894 | Never |
| 11899 | New Zealand |
| 11904 | New3D |
| 11909 | Next Force Power |
| 11914 | Next Inventory Item |
| 11919 | Next Weapon |
| 11924 | Next disk |
| 11929 | Next item |
| 11934 | Next slot |
| 11939 | Next weapon |
| 11944 | Nicaragua |
| 11949 | No (Default) |
| 11954 | No Buffer |
| 11959 | No EMS/XMS |
| 11964 | No Indicator |
| 11975 | No Ubershaders |
| 11980 | No licenses enabled |
| 11985 | No skipping |
| 11990 | No touch screen (Default) |
| 12005 | None/Sharp Pixels |
| 12015 | Normal (Default) |
| 12025 | North Macedonia |
| 12040 | Norwegian (Bokmaal) |
| 12045 | Norwegian (no) |
| 12060 | Not all games support stretching, depending on their video files. |
| 12065 | Nothing can kill Rick, may break the game. |
| 12070 | November |
| 12075 | Nudge left |
| 12080 | Nudge right |
| 12085 | Nudge up |
| 12090 | Nuked (YM2612) |
| 12095 | Nuked (YM3438) |
| 12110 | OFF-SCREEN RELOAD BUTTON |
| 12120 | ON-SCREEN DISPLAY & NOTIFCATIONS |
| 12125 | OPENGL RENDERING RESOLUTION |
| 12130 | OPTIMAL FRAME PACING |
| 12135 | OSD MESSAGES |
| 12140 | OSD MESSAGES POSITION |
| 12145 | OSD PERFORMANCE POSITION |
| 12150 | OUTPUT RESAMPLING |
| 12155 | OUTPUT SCALING |
| 12160 | OUTRUN LENS GLARE |
| 12170 | OVERCLOCK MULTIPLIER |
| 12180 | Objective |
| 12185 | October |
| 12195 | Off (Default) |
| 12200 | Off (Noisy) |
| 12205 | Off (None) |
| 12210 | Off (faster, unstable) |
| 12220 | Off is safer, On for specific games. |
| 12225 | Off will help some games, others will run too fast. |
| 12232 | Offers analog controller and mouse support (Mouse Look), along with options for always-strafe and always-run functionalities. |
| 12239 | Offers support for analog controllers and mouse look functionality for improved control. |
| 12246 | Offloads some RSX operations to a secondary thread. Improves performance in high-core processors. |
| 12251 | Older games skipped drawing every second line, this masks that. |
| 12256 | Olivetti Prodest PC 128S disks (BBC Master Compact) |
| 12261 | Oman |
| 12271 | On (Default) |
| 12276 | On (Speed hack) |
| 12281 | On (Vulkan Only) |
| 12286 | On (default) |
| 12301 | On screen 2 if available |
| 12306 | On screen 3 if available |
| 12311 | On with game detection message |
| 12316 | On with rewind support |
| 12321 | Only Async (skip draw) avoids freezing while compiling shaders. |
| 12326 | Only Overscan Area |
| 12331 | Only applicable when either Async Shader mode is set. |
| 12336 | Only applicable when using OpenGL. |
| 12341 | Only applies when using Parallel-RDP as the chosen RDP Plugin. |
| 12351 | Only for games that employed it (for Boktai) |
| 12361 | Only some games feature rumble. Not compatible with all controllers. |
| 12368 | Only some games support rumble. Requires X-Input mode and may not be compatible with all controllers. |
| 12379 | Open LUA console |
| 12384 | Open Menu |
| 12389 | Open build room menu |
| 12394 | Open door |
| 12399 | Open furnish corridor menu |
| 12409 | OpenGL (Classic) |
| 12414 | OpenGL (Compute shader) |
| 12424 | OpenGL (Overwrites Libretro API settings) |
| 12429 | OpenGL (x86 only) |
| 12434 | OpenGL ES |
| 12439 | OpenGL with Shaders |
| 12444 | OpenGLES (Default) |
| 12454 | Orange |
| 12459 | Orange - Hokage Orange |
| 12469 | Original Hardware (FirebrandX) |
| 12474 | Original Size |
| 12479 | Original resolution |
| 12484 | Original screen positions |
| 12489 | Output rotation independent of xrandr or framebuffer settings. |
| 12494 | Overclock the SNES CPU (Gradius 3, Super R-Type). |
| 12499 | Overrides the language mode of the emulated console. |
| 12504 | P1 & P2 |
| 12509 | P1 only |
| 12514 | P2 only |
| 12519 | PADDLE ANALOG STICK SENSITIVITY |
| 12524 | PADDLE D-PAD SENSITIVITY |
| 12529 | PADDLE MOUSE SENSITIVITY |
| 12534 | PAL 288x576px 50Hz |
| 12539 | PAL 288x576px 50Hz (auto) |
| 12544 | PAL 50Hz |
| 12549 | PAL 576x312px |
| 12554 | PAL TV |
| 12559 | PAL_M |
| 12564 | PAL_N |
| 12569 | PAR 1:1 |
| 12574 | PARALLEL-RDP UPSCALER |
| 12584 | PAUSE SCREEN DISPLAY |
| 12589 | PBA |
| 12594 | PC MODEL |
| 12599 | PCE Joypad |
| 12604 | PCE Mouse |
| 12609 | PCjr |
| 12614 | PDP-1 Paper Tape Reader Images |
| 12619 | PER TABLE FOLDER |
| 12624 | PER-GAME SAVES |
| 12629 | PER-GAME VMU |
| 12634 | PERFORMANCE |
| 12639 | PERFORMANCE HACKS |
| 12644 | PERFORMANCE HACKS (needs review) |
| 12649 | PERFORMANCE PRESETS |
| 12659 | PICKUP WEAPON |
| 12664 | PINMAME DMD |
| 12669 | PLAY INTRO MOVIE |
| 12674 | PLAYER 1 CROSSHAIR COLOR |
| 12679 | PLAYER 2 CROSSHAIR COLOR |
| 12684 | PLAYER 3 CROSSHAIR COLOR |
| 12689 | PLAYER 4 CROSSHAIR COLOR |
| 12694 | PLAYFIELD |
| 12699 | PLAYFIELD MODE |
| 12704 | PLUS4 NTSC |
| 12709 | PLUS4 PAL |
| 12714 | POWER MODE |
| 12719 | POWER OPTIONS |
| 12724 | PPU DECODER |
| 12729 | PRC |
| 12734 | PRE-CACHE SHADERS |
| 12739 | PREFERRED SPU THREADS |
| 12744 | PRESENTATION MODE |
| 12749 | PRIMEVAL HUNT MODE |
| 12754 | PS1 Analog Joystick |
| 12759 | PS1 Digital Controller |
| 12764 | PS3 CONTROLLER |
| 12774 | PST8PDT |
| 12779 | PVM Style (FirebrandX) |
| 12784 | PVM_20M2U/D93 |
| 12789 | Paddle Control |
| 12794 | Paddle can only be used in port 2. |
| 12799 | Paddles |
| 12804 | Pakistan |
| 12809 | Panama |
| 12814 | Pandemonium 2 Lazy Screen Update Fix |
| 12819 | ParaLLEl (Best LLE) |
| 12824 | ParaLLEl-RDP |
| 12829 | Paraguay |
| 12834 | Parallel |
| 12839 | Parasite Eve 2/Vandal Hearts 1&2 Fix |
| 12846 | Part of the host texture memory budget (in megabytes) that will be scaled by the current drawing resolution scale. |
| 12851 | Partial |
| 12856 | Passes all physical keyboard events for Pad2Key. |
| 12861 | Pause |
| 12866 | Pentagon 1024 |
| 12871 | Pentagon 128K |
| 12876 | Pentagon 512K |
| 12881 | Pentium (slow) |
| 12886 | Pentium II, 300MHz (200000 cps) |
| 12891 | Pentium III, 600MHz (500000 cps) |
| 12896 | Pentium, 100MHz (77000 cps) |
| 12901 | Per 0.05s, 5s total (550MB|100MB) |
| 12906 | Per 0.1s, 10s total (1100MB|200MB) |
| 12911 | Per 1s, 120s total (1320MB|240MB) |
| 12916 | Per 1s, 15s total (165MB|30MB) |
| 12921 | Per 1s, 30s total (330MB|60MB) |
| 12926 | Per 1s, 60s total (660MB|120MB) |
| 12931 | Per 1s, 90s total (990MB|180MB) |
| 12936 | Per Game |
| 12946 | Per Strip |
| 12953 | Per Table Folder requires all files to be in the associated rom table folder. If disabled, consult the Wiki for further details. |
| 12958 | Per Triangle (Default) |
| 12963 | Per pixel is the most accurate, but also the most demanding. |
| 12968 | Per-game |
| 12978 | Peru |
| 12983 | Philippines |
| 12988 | Philips CD-i CD-ROMs |
| 12993 | Pink - Blossom Pink |
| 12998 | Pitch Down |
| 13003 | Pitch Up |
| 13008 | Pixel Perfect |
| 13013 | Pixel-Perfect |
| 13018 | Pixelated (Nearest) |
| 13023 | Play (Default) |
| 13028 | Play a coin drop sound effect when an insert coin button is pressed |
| 13033 | Play this game on several screens (if available) |
| 13038 | PlayStation Mouse |
| 13043 | Player |
| 13048 | Player distance from lower screen edge (cm) |
| 13053 | Player's eyes distance from lower screen edge (cm) |
| 13058 | Player, Any Enemy |
| 13063 | Player, Any Enemy Jedi |
| 13068 | Player, Last Enemy Jedi |
| 13073 | Player, Last Enemy in Group |
| 13078 | Playfield configuration |
| 13083 | Playstation 2 wheel type |
| 13088 | Point (Default) |
| 13093 | Pointer |
| 13103 | Poland (pl) |
| 13143 | Portrait |
| 13153 | Portugese |
| 13163 | Portuguese (Brazil) |
| 13168 | Portuguese (Portugal) |
| 13173 | Position of wii sensor bar relative to the disaply for real wiimotes. |
| 13178 | Potator - Blue |
| 13183 | Potator - Green |
| 13188 | Potator - Green - BGB |
| 13193 | Potator - Green Wataroo |
| 13198 | Potator - Orangish - Amber |
| 13203 | Power Saver |
| 13208 | Precise (Slowest)(Default) |
| 13213 | Precise Interpreter |
| 13224 | Preload |
| 13229 | Preload requires more RAM. |
| 13234 | Preloading is impossible from ES. |
| 13241 | Presets which can improve performance without manually editing the VPinballX.ini file to fine tune performance. |
| 13246 | Press the N key for 'Novice' or 'No' |
| 13251 | Press the Y key for 'Yes' |
| 13256 | Previous Force Power |
| 13261 | Previous Inventory Item |
| 13266 | Previous Weapon |
| 13271 | Previous item |
| 13276 | Previous slot |
| 13281 | Previous weapon |
| 13286 | Primary attack |
| 13291 | Pro Controller required for games that require shake motions. |
| 13296 | Produces a clean LCD effect. |
| 13301 | Provides a ball trail to make the ball easier to follow. |
| 13308 | Provides analog controller and mouse support while patching existing rotary controller bugs found in hardware. |
| 13313 | Puerto Rico |
| 13318 | Pull plunger |
| 13323 | Pulse (Default) |
| 13328 | Punjabi |
| 13333 | Pure Interpreter (Most Accurate) |
| 13338 | Purupuru Pack/Vibration Pack |
| 13343 | QUAD RENDERING |
| 13348 | QUERY OCCLUSION |
| 13353 | QUIT ON HOST |
| 13358 | Qatar |
| 13363 | Quickload |
| 13368 | RAM EXPANSION UNIT |
| 13378 | RDP PLUGIN |
| 13383 | READ FRAMEBUFFER EVERY FRAME (GLIDE64MK2) |
| 13388 | READBACK RESOLVE |
| 13393 | REAL DYNAMIC LIGHTING |
| 13398 | REAL PALETTES |
| 13403 | REDUCE SPRITE FLICKERING |
| 13408 | REDUCE SPRITE FLICKERING (UNSTABLE) |
| 13413 | REFRESH RATE |
| 13423 | RELOAD WEAPON |
| 13428 | REMOVE INTERLACE ARTIFACTS |
| 13433 | REMOVE SCANLINES |
| 13443 | RENDER DUPLICATE FRAMES TO 60 HZ |
| 13448 | RENDER MODE |
| 13453 | RENDER RESOLUTION |
| 13458 | RENDER RESOLUTION (SCALING) |
| 13463 | RENDER TARGET PATH |
| 13468 | RENDERER |
| 13473 | RENDERER MODE |
| 13478 | RENDERING |
| 13483 | RENDERING MODE |
| 13498 | RESOLUTION MULTIPLIER |
| 13509 | RF |
| 13514 | RGB |
| 13519 | RGB (Blargg) |
| 13524 | RGB (crisp image) |
| 13529 | RGB Colour Low/Medium-Resolution |
| 13534 | ROC |
| 13539 | ROK |
| 13544 | ROM (Slot 1) |
| 13549 | ROM (Slot 2) |
| 13554 | ROM (Slot 3) |
| 13559 | ROM (Slot 4) |
| 13564 | ROM.00 |
| 13569 | ROM.03 (default) |
| 13574 | ROM1 |
| 13584 | ROTATE FACE BUTTONS |
| 13589 | ROTATION |
| 13594 | ROV |
| 13599 | RSP PLUGIN |
| 13604 | RTV (Default) |
| 13609 | RUMBLE |
| 13619 | RUN TEST MODE |
| 13629 | RYZEN THERMAL DESIGN POWER |
| 13640 | Read mouse through Rawinput, allowing 2 mice for 2 player shooting games. |
| 13645 | Real Wiimote |
| 13650 | Realistic Loading |
| 13655 | Recompiler (Fastest)(Default) |
| 13670 | Reduce stutter that happens when compiling shaders. |
| 13676 | Reduces banding between colours and improves the preceived colour depth. |
| 13683 | Reduces crackle and stutter further, but may cause a very noticeable reduction in audio quality on slower CPUs. |
| 13688 | Reduces wobbly polygons & warping textures. |
| 13695 | Refresh state of memory pages to enable gpu written data. (Use for 'Team Ninja' Games to fix missing character models). |
| 13700 | Regular Bilnear |
| 13705 | Relaxed (Fastest) |
| 13710 | Relaxed XFloat |
| 13715 | Reload weapon |
| 13720 | Remove the padding on the sides of the screen. |
| 13725 | Removes loading but can add possible glitches/crashes. |
| 13732 | Render target emulation path to use on Direct3D 12. Try changing if you have render issues. |
| 13737 | Renders game at a lower res then upscales to increase FPS. |
| 13742 | Renders polygons and textures at the native resolution. |
| 13747 | Replace meshed transparency by real transparency. |
| 13752 | Required by some games. |
| 13764 | Required for some effects in-game (Banjo Kazooie and DK64 transitions), can cause slowdown. |
| 13779 | Requires BIOS file to be present. |
| 13784 | Resampling (Pirch Shift) |
| 13789 | Research |
| 13796 | Reserve a non dead zone at the center of the wheel to go straight ahead (in degrees) |
| 13803 | Reset the cache can fix some crashes if your game was running under Batocera 29. |
| 13808 | Resize automatically screen height. |
| 13813 | Resolution multipliers to smooth vectors |
| 13818 | Restore BLENDMODE outline on Singe sprites. |
| 13823 | Restore state |
| 13828 | RetroPad (Default) |
| 13833 | RetroPad Face Button Options. |
| 13838 | Retropad |
| 13843 | Retropad (Default) |
| 13859 | Rice |
| 13864 | Right |
| 13874 | Right flipper |
| 13879 | Right magnasave |
| 13889 | Right/Left |
| 13894 | Robo Bitstik 2 |
| 13899 | Roland MT-32/CM-32L |
| 13904 | Romania |
| 13909 | Romanian |
| 13914 | Rotate 270 |
| 13919 | Rotate 90 |
| 13924 | Rotate the screen with the emulator. |
| 13929 | Rotate the screen, useful for certain vertical gameplay homebrews. |
| 13934 | Rotated 4-Way Stick (Q*Bert) |
| 13939 | Rotates screen by 90 degrees. Intended for rotating displays. |
| 13944 | Rotates the current object |
| 13949 | Rotates the screens, to simulate holding the DS sideways. |
| 13954 | Rough |
| 13959 | Rumble Pak |
| 13964 | Rumble Pak (Automatic) |
| 13969 | Run |
| 13974 | Run the Unfinished expansion pack. |
| 13979 | Run the game in test mode to configure certain game options. |
| 13984 | Run/Walk |
| 13991 | Runners simplify compatibility of running Windows games. You must have a runner in it's own directory under /userdata/system/wine/custom. |
| 13998 | Runs "skinning" on the CPU instead of the GPU, means that draw calls from the game can more easily be combined, which often improves things. |
| 14018 | S-Video |
| 14023 | S-Video (Blargg) |
| 14034 | SCALE FACTOR |
| 14039 | SCALED DITHERING |
| 14044 | SCALER MODE |
| 14049 | SCALING METHOD |
| 14054 | SCALING MODE |
| 14059 | SCANLINES |
| 14064 | SCREEN BORDERS |
| 14069 | SCREEN FILTER |
| 14074 | SCREEN FILTERING |
| 14079 | SCREEN HEIGHT |
| 14084 | SCREEN INCLINATION |
| 14099 | SCREEN PLAYER Y |
| 14104 | SCREEN PLAYER Z |
| 14114 | SCREEN ROTATION |
| 14119 | SCREEN SETTINGS |
| 14135 | SCREEN SWAP |
| 14140 | SCREEN WIDTH |
| 14145 | SCRIPT MODULES |
| 14150 | SDL CONFIG |
| 14155 | SDL TEXTURE ACCESS STREAMING |
| 14160 | SDL2 |
| 14165 | SENSITIVITY |
| 14170 | SENSOR BAR POSITION |
| 14175 | SENSOR SENSITIVITY (GYROSCOPE) |
| 14180 | SENSOR SENSITIVITY (TILT) |
| 14185 | SHADER MODE |
| 14190 | SHADER QUALITY |
| 14200 | SHADOWS |
| 14205 | SHARE MAME ARTWORK |
| 14210 | SHOW ACHIEVEMENT MESSAGES |
| 14215 | SHOW BIOS BOOTLOGO |
| 14220 | SHOW HOST CAMERA STATE |
| 14225 | SHOW HOST MICROPHONE STATE |
| 14230 | SHOW LID STATE |
| 14235 | SHOW LIGHT GUN CROSSHAIRS |
| 14240 | SHOW ON-SCREEN DISPLAY MESSAGES |
| 14245 | SHOW POINTER |
| 14250 | SHOW SCREEN LAYOUT |
| 14255 | SHOW SECRET MESSAGES |
| 14270 | SIO ACCELERATION |
| 14275 | SKIP BUFFER EFFECTS |
| 14280 | SKIP CUTSCENES |
| 14291 | SKIP GPU READBACKS |
| 14296 | SKIP INTRO VIDEO |
| 14306 | SKIP START MENU |
| 14311 | SLEEP TIMERS ACCURACY |
| 14316 | SLOW MOTION DEATH |
| 14321 | SMAA |
| 14326 | SMART 2D TEXTURE FILTERING |
| 14337 | SMOOTH VUES |
| 14342 | SNES Gamepad |
| 14347 | SNES Mouse |
| 14352 | SNES Multitap |
| 14362 | SOFT TEXTURE CACHE MEMORY LIMIT |
| 14367 | SOFT TEXTURE CACHE MEMORY TIMEOUT |
| 14377 | SOFTWARE SKINNING |
| 14382 | SOLAR SENSOR LEVEL |
| 14387 | SOUND BOARD |
| 14397 | SOUND VOLUME |
| 14402 | SOUNDBLASTER TYPE |
| 14407 | SPECIAL CONTROL LAYOUTS |
| 14412 | SPECIFIC GAME FIXES |
| 14417 | SPEECH MODULE |
| 14422 | SPEED HACK (SAFE) |
| 14427 | SPEED HACKS |
| 14432 | SPINDASH TYPE |
| 14437 | SPLINE/BEZIER CURVES QUALITY |
| 14442 | SPU BLOCK SIZE |
| 14447 | SPU DECODER |
| 14452 | SPU LOOP DETECTION |
| 14457 | SPU XFloat Accuracy |
| 14462 | SSAA Multiplier |
| 14467 | SSAO |
| 14472 | ST |
| 14477 | STE |
| 14487 | STRETCH MODE |
| 14492 | STRETCH TO DISPLAY AREA |
| 14497 | STRETCH TO FILL |
| 14502 | STRETCH UI MENU |
| 14507 | STRICT RENDERING MODE |
| 14512 | SUBTITLES |
| 14517 | SUPER FX OVERCLOCK |
| 14532 | SUPERPET |
| 14537 | SURROUND SOUND |
| 14542 | SVGA |
| 14547 | SVideo (color bleeding only) |
| 14552 | SWAP GAMEPADS |
| 14557 | SWITCH WEAPON |
| 14562 | SYNC SAVE FILES |
| 14567 | SYNC TO HOST REFRESH RATE |
| 14572 | SYNCHRONOUS RENDERING |
| 14577 | SYSTEM |
| 14588 | SYSTEM MEMORY |
| 14593 | Safe (Default) |
| 14608 | Saudi Arabia |
| 14613 | Save state |
| 14618 | Scale to best fit |
| 14623 | Scale2x |
| 14628 | Scale3x |
| 14633 | Scale4x |
| 14638 | ScaleForce |
| 14643 | Scaled |
| 14648 | Scanline Interpolation Filter (SAI) |
| 14653 | Scorpion 256K |
| 14658 | Screen Resolution (Default) |
| 14663 | Screen inclination (degree) |
| 14673 | Search for custom configured joystick profiles. |
| 14678 | Secondary attack |
| 14685 | Seconds a texture should be unused to be considered old enough to be deleted if texture memory usage exceeds Soft Texture Cache limit. |
| 14690 | See your FPS and version of Vulkan API/driver. |
| 14695 | Sega/Mega CD |
| 14700 | Select |
| 14710 | Select a boot disk or hard drive if needed |
| 14715 | Select controller type for Amiga P1. |
| 14720 | Select controller type for Amiga P2. |
| 14727 | Select how much graphics memory is allocated for the GPU, may need modifying for some games / systems. |
| 14743 | Select model of Mac (Recommendations are Mac Plus for B&W, Mac LC 3 for Color) |
| 14748 | Select model to emulate |
| 14753 | Select scale resolution of the game. |
| 14759 | Select the .SF2 SoundFont file, .ROM file, or interface used for MIDI output. |
| 14764 | Select the input type to navigate the touch screen |
| 14769 | Select the model of Color Computer to emulate |
| 14774 | Select the processor model. |
| 14784 | Select which joystick to emulate. |
| 14789 | Selfie |
| 14794 | Sensitivity when using D-pad for a paddle. |
| 14799 | Sensitivity when using D-pad or analog stick for a throttle. |
| 14804 | Sensitivity when using D-pad or analog stick for a wheel. |
| 14809 | Sensitivity when using analog stick for a paddle. |
| 14814 | Sensitivity when using mouse for a paddle. |
| 14819 | Separate Windows |
| 14824 | September |
| 14829 | Serbian |
| 14845 | Set gun button 2 to reload. |
| 14851 | Set if you want to limit the FPS in games that are not limited like OutRun2. |
| 14856 | Set in Config - choose if no audio output |
| 14861 | Set joystick deadzone. |
| 14866 | Set speed normal |
| 14871 | Set system-wide controls via MAME menu |
| 14876 | Set the Primeval Hunt mode (touch screen). |
| 14886 | Set the controller rumble strength if supported. |
| 14891 | Set the crosshair line thickness. |
| 14896 | Set the crosshair size. |
| 14901 | Set the deadzone of the joystick analog sticks. |
| 14906 | Set the desired maximum refresh rate when Vsync is off. |
| 14916 | Set the field of view. |
| 14921 | Set the fps limit. |
| 14926 | Set the on-screen keyboard transparency (0-100%). |
| 14931 | Set the target FPS (will only work if FPS LIMITER is enabled). |
| 14936 | Set to enable lens glare in Outrun 2. |
| 14943 | Set to keep the aspect ratio (4:3) in games like Sega Race TV and Primeval Hunt. |
| 14948 | Set to on if you experience flickering in Hummer. |
| 14955 | Set virtual joysticks gate size. Smaller increases sensitivity. Larger decreases it. |
| 14960 | Sets the scaler filter mode when rendering. |
| 14965 | Sets the window size to an integer size. |
| 14970 | Setting for 16-position DIP switch number 1. |
| 14975 | Setting for 16-position DIP switch number 2. |
| 14980 | Setting for DIP switch 1. |
| 14985 | Setting for DIP switch 2. |
| 14990 | Setting for DIP switch 3. |
| 15000 | Shader Interpreter only |
| 15005 | Shared |
| 15010 | Sharp 1 |
| 15015 | Sharp 2 |
| 15020 | Sharp Bilinear |
| 15025 | Sharpen |
| 15030 | Sharpen More |
| 15035 | Shoot |
| 15040 | Shoot Xterm |
| 15045 | Shoot Zappper |
| 15050 | Short visible screen edge (cm) |
| 15066 | Show (specific games) |
| 15071 | Show All |
| 15076 | Show Crosshair with fist. |
| 15081 | Show Crosshair with lightsaber. |
| 15096 | Show on screen display messages (memory card saves..). |
| 15101 | Show the cheat menu |
| 15111 | Shows or hides the menu bar |
| 15121 | Shunt 10 |
| 15126 | Shunt 2 |
| 15131 | Shunt 3 |
| 15136 | Shunt 4 |
| 15141 | Shunt 5 |
| 15146 | Shunt 6 |
| 15151 | Shunt 7 |
| 15156 | Shunt 8 |
| 15161 | Shunt 9 |
| 15166 | Side by side |
| 15182 | Simple 2x |
| 15192 | Simulate LCD color inaccuracy. |
| 15197 | Simultaneous |
| 15202 | Sinclair 1 Joystick |
| 15207 | Sinclair 1 controller set to AUTO. |
| 15212 | Sinclair 2 Joystick |
| 15217 | Sinclair 2 controller set to AUTO. |
| 15222 | Sine |
| 15227 | Singapore |
| 15237 | Sirius/Atari (2x 1-button Digital, II+ Only) |
| 15247 | Skip (safer) |
| 15252 | Skip All |
| 15257 | Skip Drawing |
| 15262 | Skip Initial |
| 15267 | Skip buffer effects |
| 15274 | Skip buffer effects faster but may not render some games. Disables resolution, MSAA, auto frameskip and duplicate frames to 60Hz. |
| 15279 | Skip cutscene |
| 15292 | Skip frames to improve performance, at the cost of choppy motion. Can cause visual glitches. |
| 15297 | Skip the bios boot logo, may cause default language issues. |
| 15302 | Skip the initial intro video. |
| 15307 | Skipping it can break some games. |
| 15314 | Skips Vertical Blank Interrupts when lag is detected, allowing for smooth audio playback when emulation speed is not 100%. |
| 15319 | Skynet |
| 15349 | Slovak |
| 15364 | Slovenian |
| 15369 | Slow down or speed up games as appropriate. |
| 15374 | Small performance increase (may drop frames). |
| 15379 | Smaller |
| 15384 | Smooth |
| 15389 | Smooth (Linear) |
| 15394 | Smooth 1 |
| 15399 | Smooth 2 |
| 15404 | Smooth 3 |
| 15409 | Smooth 4 |
| 15414 | Smooth textures on 3D objects. |
| 15419 | Smooth textures on distant 3D objects based on angle. |
| 15424 | Smooth textures. |
| 15429 | Smooths out textures on 3D objects. |
| 15436 | Smooths the overall picture as it is displayed on the screen. Corrects positioning between pixels. |
| 15441 | Snapshot |
| 15446 | Snow |
| 15451 | Soften the hash sound effect from some games. |
| 15456 | Software |
| 15463 | Software mode is faster and more accurate, while OpenGL mode supports scaling 3D graphics. |
| 15468 | Some games accept input from port 2 instead of port 1. |
| 15473 | Some games and homebrews require more RAM |
| 15478 | Some games have issues when the animation is shown, others require it. |
| 15483 | Some games rely on this (Apros). |
| 15488 | Sonic 2 (tap jump) |
| 15493 | Sonic CD (hold jump) |
| 15498 | Sony CXA2025AS |
| 15503 | Sony DS |
| 15508 | SounBlaster 1.0 |
| 15513 | SounBlaster 16 (Default) |
| 15518 | SounBlaster 2.0 |
| 15523 | SounBlaster Pro |
| 15528 | SounBlaster Pro 2 |
| 15535 | Sound generator. MAME is faster and Nuked is cycle accurate. Original model used YM2612 while later revisions used YM3438. |
| 15540 | South Africa |
| 15545 | South Korea |
| 15560 | Spanish (Latin America) |
| 15565 | Spanish (Spain) |
| 15575 | Special 1 |
| 15580 | Special 2 |
| 15585 | Special 3 |
| 15590 | Special 4 (TI-83 Legacy) |
| 15595 | Spectrum +2 |
| 15600 | Spectrum +2A |
| 15605 | Spectrum +3 |
| 15610 | Spectrum +3e |
| 15615 | Spectrum 128K |
| 15620 | Spectrum 16K |
| 15625 | Spectrum 48K |
| 15630 | Spectrum 48K (NTSC) |
| 15635 | Spectrum SE |
| 15640 | Speech module installed |
| 15645 | Speed |
| 15650 | Speed hack for dual core mode to fix some glitches. |
| 15657 | Speed hack, enable to disable surface syncing between CPU and GPU. Surface syncing is needed by a few games. |
| 15662 | Speed up shader compilation. |
| 15667 | Speeds up file loading. Some games won't load with this. |
| 15672 | Speeds up the game |
| 15677 | Square Pixels |
| 15692 | Standard Controller |
| 15697 | Standard OpenGL (Default) |
| 15702 | Start / Enter |
| 15707 | Start / Valid |
| 15712 | Start game |
| 15717 | Static Interpreter |
| 15722 | Stats |
| 15727 | Steering Wheel |
| 15732 | Step left |
| 15737 | Step right |
| 15759 | Strafe Left |
| 15764 | Strafe Right |
| 15769 | Strafe left |
| 15774 | Strafe right |
| 15781 | Straict API specification. Can resolve rare cases of missing graphics and flickering. |
| 15788 | Stream texture to GPU in parrallel. Can improve performance on more powerful GPU's that have spare headroom. |
| 15794 | Streaming Optimal Playable Settings, overrides other settings if enabled. |
| 15799 | Stretch |
| 15804 | Stretch games to full-screen, but may distort the aspect ratio |
| 15809 | Stretch to Window |
| 15814 | Stretch to fit window |
| 15824 | Stretch to screen |
| 15829 | Stretch to window |
| 15834 | Stretches the output to fill the display area. |
| 15839 | Strong |
| 15844 | Super Famicom (8 Buttons) |
| 15854 | Super Scope |
| 15859 | Super VIC (+16K) NTSC |
| 15864 | Super high |
| 15874 | SuperEagle |
| 15879 | SuperSAI |
| 15886 | Supports uncapped frame rates, analog controllers, and mouse look functionality. |
| 15906 | Swap screen |
| 15911 | Swap the position of the dual displays. |
| 15931 | Swiss French (ch) |
| 15936 | Swiss German (ch) |
| 15943 | Switches between smooth (Bilinear) and sharp (Nearest Neighbor) image scaling. |
| 15948 | Switches the game to multiplayer mode. |
| 15953 | Switzerland |
| 15969 | Sync GB2Player/GBC2Player saves with saves in "saves/gb" or "saves/gbc". |
| 15974 | Syria |
| 15979 | System 3.0 (LD Floppy) |
| 15984 | System 6.0.8 (Hard Drive) |
| 15989 | System 6.0.8 (LD Floppy) |
| 15994 | System 7.0.1 (HD Floppy) |
| 15999 | System 7.0.1 (Hard Drive) |
| 16004 | System 7.5 (HD Floppy) |
| 16009 | System 7.5.5 (Hard Drive) |
| 16014 | System requirements at native; (RAM|VRAM). |
| 16029 | TEAM COLOR MODE |
| 16034 | TEMPEST 2000 |
| 16039 | TERRAIN DETAIL |
| 16044 | TEST PLAY |
| 16049 | TEXT |
| 16054 | TEXTURE COLOUR DEPTH |
| 16059 | TEXTURE COMPRESSION |
| 16064 | TEXTURE DEPOSTERIZE |
| 16069 | TEXTURE DETAIL |
| 16074 | TEXTURE FILTER |
| 16079 | TEXTURE FILTERING |
| 16084 | TEXTURE FILTERING MODE |
| 16089 | TEXTURE MEMORY SCALE SIZE |
| 16094 | TEXTURE MIP-MAPPING (BLUR) |
| 16099 | TEXTURE PRELOADING |
| 16104 | TEXTURE QUALITY |
| 16109 | TEXTURE REPLACEMENTS |
| 16114 | TEXTURE SCALING |
| 16119 | TEXTURE SMOOTHING |
| 16124 | TEXTURE UPSCALING |
| 16129 | TEXTURE UPSCALING (RICE ONLY) |
| 16134 | TEXTURE UPSCALING (XBRZ) |
| 16139 | TEXTURE UPSCALING LEVEL |
| 16144 | TEXTURE UPSCALING TYPE |
| 16149 | THREADED 3D |
| 16154 | THREADED PRESENTATION |
| 16164 | THROTTLE SENSITIVITY |
| 16169 | TI-99/4A Cartridges |
| 16174 | TIME CRISIS FOG HACK |
| 16179 | TIME STRETCHING THRESHOLD |
| 16184 | TIMED AXIS INTERVALS |
| 16199 | TOS languages. |
| 16204 | TOUCH MODE |
| 16214 | TRAINER MODE |
| 16219 | TRANSPARENT MESHES |
| 16224 | TRILINEAR FILTERING |
| 16229 | TRIPLE BUFFERING |
| 16234 | TRUE COLOUR RENDERING |
| 16239 | TT |
| 16244 | TT 3.06 |
| 16249 | TT AUTO |
| 16254 | TT ETOS 512k |
| 16259 | TV |
| 16264 | TV2x CRT Television Filter |
| 16269 | TWB64 - Pack 1 |
| 16274 | TWB64 - Pack 2 |
| 16289 | Tandy |
| 16294 | Tandy Radio Shack Color Computer cartridges |
| 16299 | Tandy Radio Shack Color Computer cassettes |
| 16304 | Tandy Radio Shack Color Computer disk images |
| 16309 | Thai |
| 16314 | Thailand |
| 16319 | The New 3DS has a faster processor, ZL/ZR buttons and a C-stick. |
| 16326 | The PSP will cull triangles that are outside a 4096x4096 clipping box, and also triangles crossing the Z=1 plane if clipping is enabled. |
| 16333 | The area around the joystick's neutral position where input is ignored. Can help reduce unintended inputs. |
| 16348 | The final output image, unrelated to the Wii's emulated NAND setting. |
| 16355 | The higher the setting, the more blending is emulated in the shader accurately, and the higher the speed penalty will be. |
| 16377 | The sample count of every tile will be incremented on every EVENT_WRITE_ZPD by this number. Setting this to 0 means everything is reported as occluded. |
| 16389 | There is generally no point in going beyond 4x texture scaling unless you are running at very high resolutions. |
| 16401 | This option enables the ability to play Xbox Live Arcade games. May cause compatibility issues with non-XBLA games. |
| 16419 | This should not be necessary, unless you are not using the default pad2key mapping. |
| 16434 | Timex 1 Joystick |
| 16439 | Timex 2 Joystick |
| 16444 | Timex TC2048 |
| 16449 | Timex TS2068 |
| 16459 | To have music and not only sound in games (Owl-Zoo). |
| 16464 | To use game cheats or 16/9 Aspect Ratio Fix codes. |
| 16489 | Toggle with hotkey + D-pad up or Scroll Lock in-game. |
| 16509 | Top Center |
| 16514 | Top Center (Default) |
| 16519 | Top Left |
| 16529 | Top Right |
| 16584 | Trackball (Atari CX-22) |
| 16599 | Treats the right analog stick as the second joystick. |
| 16611 | Tries to guess Per-vertex colour (gouraud) from the Model2 per-poly information (flat). |
| 17138 | Use 16 bit audio samples for audio drivers that don't support 32bit. Only use if you get no audio. |
| 17143 | Use 1:1 aspect. |
| 17169 | Use MAME software lists to identify ROM |
| 17176 | Use Megadrive to automap inputs for a Megadrive style controller with a 6 button layout. |
| 17188 | Use SSAA instead of MSAA for anti-aliasing. SSAA may look better but has a higher performance cost. |
| 17198 | Use a specific mouse for Paddle 1, chosen by Port 1's Mouse Index. |
| 17203 | Use a specific mouse for Paddle 2, chosen by Port 2's Mouse Index. |
| 17208 | Use a specific mouse for Paddle 3, chosen by Port 3's Mouse Index. |
| 17213 | Use a specific mouse for Paddle 4, chosen by Port 4's Mouse Index. |
| 17697 | WAYLAND DRIVER MODE |
| 18017 | XWayland (Default) |
| 18456 | red/blue |