Translations
Help us translate Batocera into your favorite language. The process is described on the Wiki.
Diff for ARABIC options
Line | Text |
---|---|
51 | Adjust the cpu power profile while in-game. |
56 | POWER MODE |
61 | High Performance |
66 | Balanced |
71 | Power Saver |
440 | Maximum wheel rotation from left to right (in degrees) |
445 | WHEEL ROTATION |
450 | Zone for which the game doesn't react to the wheel (in degrees) |
455 | WHEEL DEADZONE |
462 | Reserve a non dead zone at the center of the wheel to go straight ahead (in degrees) |
467 | WHEEL MIDZONE |
562 | NTSC 240x480px 60Hz |
567 | PAL 288x576px 50Hz |
572 | Speeds up file loading. Some games won't load with this. |
577 | SIO ACCELERATION |
582 | Emulate NTSC quirks to show more colors in hi-res mode. |
587 | HI-RES ARTIFACTING |
592 | Use an alternate resolution. Some games need this. |
597 | INTERNAL RESOLUTION |
602 | Enable the BASIC interpreter. Some games need this. |
607 | INTERNAL BASIC INTERPRETER |
612 | Treats the right analog stick as the second joystick. |
617 | JOYSTICK HACK (FOR ROBOTRON 2084) |
622 | LIGHT GUN CROSSHAIR |
627 | Cross |
632 | Dot |
677 | MSX2 |
682 | Enhancement. Remove the four sprites per line limit. |
687 | REDUCE SPRITE FLICKERING |
692 | Apply a video filter to mimic various NTSC TV signals. |
697 | VIDEO FILTERS |
702 | NTSC (RF) |
707 | NTSC (RGB) |
712 | NTSC (S-Video) |
717 | NTSC (Composite) |
722 | CPC MODEL |
727 | EMULATED RAM SIZE |
757 | Choose the emulated colour depth. |
802 | Core-powered video filter. |
807 | BLARGG NTSC FILTER |
812 | Composite (Blargg) |
817 | S-Video (Blargg) |
822 | RGB (Blargg) |
827 | Monochrome (Blargg) |
832 | Blur high-res mode, allowing for better transparency effects. |
837 | HIGH-RES BLENDING |
844 | Enhancement. Swap from SNES' guassian interpolation to cubic. Improves sound quality. |
849 | CUBIC AUDIO INTERPOLATION |
945 | Enhancement. Reduces slowdown in mode 7 games. |
950 | SUPER FX OVERCLOCK |
955 | Dendy is a popular Russian clone with unique characteristics. |
966 | Dendy |
971 | Rotate the screen, useful for certain vertical gameplay homebrews. |
996 | Core-powered video filter. Bisqwit filters are CPU heavy. |
1001 | NTSC FILTER |
1006 | Bisqwit 2x |
1011 | Bisqwit 4x |
1016 | Bisqwit 8x |
1021 | Enhancement. Remove the eight sprite per line limit. |
1036 | Composite Direct (FirebrandX) |
1041 | Nes Classic |
1046 | Nestopia (RGB) |
1051 | Original Hardware (FirebrandX) |
1056 | PVM Style (FirebrandX) |
1061 | Sony CXA2025AS |
1066 | Unsaturated v6 (FirebrandX) |
1071 | YUV v3 (Firebrand) |
1076 | For use with HD texture packs. |
1081 | LOAD CUSTOM TEXTURES |
1086 | Avoids having to manually load side A every time. |
1107 | Useful for speedruns/glitches. |
1112 | DEFAULT POWER ON RAM STATE |
1117 | All 0s (Default) |
1122 | All 1s |
1144 | Enhancement. Upscales textures on 3D objects. |
1149 | TEXTURE UPSCALING (XBRZ) |
1154 | Smooths out textures on 3D objects. |
1159 | TEXTURE SMOOTHING |
1164 | Enhancement. Smooth out jagged edges on 3D object polygons. |
1169 | ANTI-ALIASING (MSAA) |
1174 | Arrange the dual screen layout. |
1235 | FRAMESKIP |
1250 | DSi |
1255 | Disable to access the system's settings, like time and language. |
1266 | Use language and username from the NDS Firmware |
1310 | hybrid top ratio 2 |
1315 | hybrid top ratio 3 |
1320 | hybrid bottom ratio 2 |
1325 | hybrid bottom ratio 3 |
1330 | Select the input type to navigate the touch screen |
1355 | 1x native (640x528) |
1360 | 6x 4K (3840x3168) |
1365 | Wii NAND's language setting. |
1400 | WIDESCREEN HACK (GLITCHY) |
1412 | UBERSHADERS |
1417 | No Ubershaders |
1422 | Exclusive Ubershaders |
1427 | Hybrid Ubershaders |
1432 | Skip Drawing |
1437 | Improves clarity of distant textures. |
1442 | ANISOTROPIC FILTERING |
1447 | Enables or disable on screen messages. |
1452 | OSD MESSAGES |
1463 | Wii NAND's aspect ratio setting. Most games support both ratios natively. |
1473 | Emulate a Wiimote Sideway with L2 for Shake and Nunchuk on R-stick. |
1478 | WiiMote |
1483 | WiiMote Sideways |
1488 | WiiMote + Nunchuk |
1493 | WiiMote + Classic Controller |
1498 | WiiMote + Classic Controller Pro |
1503 | Real Wiimote |
1508 | GameCube Controller |
1513 | CONTROLLER 3 TYPE |
1518 | CONTROLLER 4 TYPE |
1544 | Apply a post-processing effect. |
1554 | Gamepad (D-pad, 2 Buttons) |
1584 | Autodetect (Compatible) |
1604 | Pentium (slow) |
1609 | Affects efficiency/stability. |
1641 | Manually set cycles per second. Use with caution. |
1646 | EMULATED CPU PERFORMANCE |
1656 | 8086/8088, 4.77MHz (315 cps) |
1661 | 286, 6MHz (1320 cps) |
1666 | 286, 12.5MHz (2750 cps) |
1671 | 386, 20MHz (4720 cps) |
1676 | 386DX, 33MHz (7800 cps) |
1681 | 486DX, 33MHz (13400 cps) |
1686 | 486DX2, 66MHz (26800 cps) |
1691 | Pentium, 100MHz (77000 cps) |
1696 | Pentium II, 300MHz (200000 cps) |
1701 | Pentium III, 600MHz (500000 cps) |
1706 | AMD Athlon, 1.2GHz (1000000 cps) |
1711 | No EMS/XMS |
1766 | The emulated graphics card. |
1776 | SVGA |
1781 | VGA |
1786 | EGA |
1791 | CGA |
1796 | Tandy |
1801 | Hercules |
1806 | PCjr |
1958 | On with rewind support |
1963 | Apply a joy2key profile for the current game. |
1973 | On with game detection message |
1978 | Set the deadzone of the joystick analog sticks. |
1983 | ANALOG JOYSTICK DEADZONE |
1988 | Can fix drifting joysticks in games. |
1993 | TIMED AXIS INTERVALS |
1998 | Gravis GamePad (D-pad + 4 Btns) |
2003 | Generic Keyboard Binds |
2008 | Keyboard + Mouse (Left An.) |
2013 | Keyboard + Mouse (Right An.) |
2018 | 1st Joystick (2 Axes, 2 Btns) |
2023 | Flight Stick (3 Axes, 4 Btns, 1 Hat) |
2028 | Both Joysticks (4 Axes, 4 Btns) |
2033 | Custom Keyboard Binds (best for Pad2Key) |
2038 | 2nd Joystick (2 Axes, 2 Btns) |
2043 | Type of emulated SoundBlaster card. |
2048 | SOUNDBLASTER TYPE |
2053 | SounBlaster 16 (Default) |
2058 | SounBlaster Pro 2 |
2063 | SounBlaster Pro |
2068 | SounBlaster 2.0 |
2073 | SounBlaster 1.0 |
2078 | GameBlaster |
2085 | Enable Gravis Utrasound emulation. Ensure the ULTRASND folder is in the root of your |
2090 | ENABLE GRAVIS ULTRASOUND |
2095 | Off (Default) |
2101 | Select the .SF2 SoundFont file, .ROM file, or interface used for MIDI output. |
2106 | MIDI OUTPUT |
2111 | General MIDI SoundFont (Default) |
2116 | Roland MT-32/CM-32L |
2121 | Frontend MIDI driver |
2132 | SHOW BIOS BOOTLOGO |
2147 | More accurate emulation, but slower. |
2152 | USE SOFTWARE RENDERING |
2157 | ANTI-ALIASING (MSAA/SSAA) |
2162 | 2x MSAA |
2167 | 4x MSAA |
2172 | 8x MSAA |
2177 | 16x MSAA |
2182 | 32x MSAA |
2187 | 2x SSAA |
2192 | 4x SSAA |
2197 | 8x SSAA |
2202 | 16x SSAA |
2207 | 32x SSAA |
2212 | Enhancement. Smooth/upscale textures. |
2217 | TEXTURE FILTERING |
2222 | Nearest |
2227 | Bilinear |
2232 | Zooms in to hide black borders. Borders are different per game. |
2237 | CROP OVERSCAN |
2242 | Only Overscan Area |
2252 | DualShock has rumble support. Not all games support DualShock. |
2257 | Digital Controller (Gamepad) |
2262 | Analog Controller (DualShock) |
2272 | NeGcon |
2277 | Namco GunCon |
2282 | PlayStation Mouse |
2287 | Digital Controller |
2292 | Analog Stick |
2297 | Can fix slowdown. Only works on some drivers. |
2307 | No skipping |
2312 | SHOW LIGHT GUN CROSSHAIRS |
2317 | NEO GEO BIOS |
2322 | Console AES World |
2327 | Console AES Japan |
2332 | Arcade MVS Europe |
2337 | Arcade MVS USA |
2342 | Arcade MVS Japan |
2347 | Arcade Universe BIOS (Cheats) |
2352 | MEMORY CARD MODE |
2357 | Shared |
2362 | Per-game |
2367 | Enhancement. Remove the eight sprites per line limit. |
2398 | Composite (color bleeding + artifacts) |
2403 | SVideo (color bleeding only) |
2408 | RGB (crisp image) |
2424 | 2x-Postrender |
2429 | 2x-VBlank |
2434 | NES Gamepad |
2439 | NES Zapper |
2444 | Paddle can only be used in port 2. |
2449 | Arkanoid paddle |
2454 | Can avoid flashing screen issues. Significant performance cost. |
2459 | SYNCHRONOUS RENDERING |
2489 | PLAYER 1 CROSSHAIR COLOR |
2514 | PLAYER 2 CROSSHAIR COLOR |
2519 | PLAYER 3 CROSSHAIR COLOR |
2524 | PLAYER 4 CROSSHAIR COLOR |
2529 | Smooth textures on distant 3D objects based on angle. |
2534 | TEXTURE MIP-MAPPING (BLUR) |
2539 | Improves clarity of distant textures when mip-mapping is enabled. |
2544 | Enhancement. Upscales screen textures (2D games only). |
2554 | FORCE WINDOWS CE MODE |
2559 | WIDESCREEN CHEAT (PRIORITY) |
2589 | MODEL |
2594 | Spectrum 48K |
2599 | Spectrum 48K (NTSC) |
2604 | Spectrum 128K |
2609 | Spectrum +2 |
2614 | Spectrum +2A |
2619 | Spectrum +3 |
2624 | Spectrum +3e |
2629 | Spectrum SE |
2634 | Timex TC2048 |
2639 | Timex TS2068 |
2644 | Spectrum 16K |
2649 | Pentagon 128K |
2654 | Pentagon 512K |
2659 | Pentagon 1024 |
2664 | Scorpion 256K |
2669 | Sinclair 1 controller set to AUTO. |
2674 | CONTROLLER TYPE 1 |
2679 | Retropad |
2684 | Cursor Joystick |
2689 | Kempston Joystick |
2694 | Sinclair 1 Joystick |
2699 | Sinclair 2 Joystick |
2704 | Timex 1 Joystick |
2709 | Timex 2 Joystick |
2714 | Fuller Joystick |
2719 | Sinclair 2 controller set to AUTO. |
2745 | LCD GHOSTING EFFECT |
2755 | LCD Ghosting (Accurate) |
2760 | LCD Ghosting (Fast) |
2765 | Simulate LCD color inaccuracy. |
2780 | GB - Smart Coloring |
2785 | GB - DMG |
2790 | GB - Light |
2795 | GB - Pocket |
2800 | GB - Black and White |
2805 | GBC - Blue |
2810 | GBC - Brown |
2815 | GBC - Dark Blue |
2820 | GBC - Dark Brown |
2825 | GBC - Dark Green |
2830 | GBC - Grayscale |
2835 | GBC - Green |
2840 | GBC - Inverted |
2845 | GBC - Orange |
2850 | GBC - Pastel Mix |
2855 | GBC - Red |
2860 | GBC - Yellow |
2865 | Special 1 |
2870 | Special 2 |
2875 | Special 3 |
2880 | Special 4 (TI-83 Legacy) |
2885 | TWB64 - Pack 1 |
2890 | TWB64 - Pack 2 |
2907 | NTSC-U |
2912 | NTSC-J |
2917 | Enhancement. Remove the eighty sprites per line limit. |
2922 | Joypad Auto |
2927 | Joypad 3 Button |
2932 | Joypad 6 Button |
2937 | Joypad 3 Button + 4-WayPlay |
2942 | Joypad 6 Button + 4-WayPlay |
2947 | Joypad 3 Button + Teamplayer |
2952 | Joypad 6 Button + Teamplayer |
2957 | Light guns can only be used in port 2. |
2962 | Menacer Light Gun |
2967 | Konami Justifiers |
2972 | CD ADD-ON |
2977 | Sega/Mega CD |
2982 | MegaSD |
2989 | Adjust mixing of CD audio. In MSU-MD, cartridge-sourced sound effects are not affected. |
2994 | CD-DA VOLUME |
2999 | Enhanced sound output support for compatible games. |
3004 | Joypad 2 Button |
3009 | Joypad 2 Button + Master Tap |
3014 | Light Phaser |
3019 | Paddle Control |
3024 | LCD GHOSTING FILTER |
3029 | Extend the game screen area, similar to the Master System. |
3034 | EXTENDED SCREEN |
3039 | Choose your desired Atari machine type. |
3044 | ATARI MACHINE TYPE |
3049 | ST |
3054 | Mega ST |
3059 | STE |
3064 | Mega STE |
3069 | TT |
3074 | Falcon |
3079 | Choose your desired Atari CPU type. |
3084 | ATARI CPU TYPE |
3089 | Choose your desired Atari CPU clock rate. |
3094 | ATARI CPU CLOCK RATE |
3099 | 8 MHz |
3104 | 16 MHz |
3109 | 32 MHz |
3114 | Choose your desired Atari ST memory size. |
3119 | ATARI ST MEMORY SIZE |
3124 | 256 KB |
3129 | 512 KB |
3134 | 1 MB |
3139 | 2 MB |
3144 | 2.5 MB |
3149 | 4 MB |
3154 | 8 MB |
3159 | 10 MB |
3164 | 14 MB |
3169 | Choose your desired Atari Monitor. |
3174 | ATARI MONITOR TYPE |
3179 | Monochrome High-Resolution |
3184 | RGB Colour Low/Medium-Resolution |
3189 | TV |
3194 | Choose your desired pixel aspect ratio. |
3199 | ASPECT RATIO |
3204 | Square Pixels |
3209 | Atari Monitor |
3214 | NTSC TV |
3219 | PAL TV |
3226 | Atari ST monitors had a visible border around the main screen area, but most software does not display anything in it. |
3231 | SCREEN BORDERS |
3236 | Hide |
3241 | Crop 720p (240, 480) |
3246 | Crop 1080p (270, 540) |
3251 | Choose your desired pause screen display type. |
3256 | PAUSE SCREEN DISPLAY |
3261 | Help and Information |
3266 | Floppy Disk List |
3271 | Bouncing Box |
3276 | Snow |
3281 | Darken |
3286 | No Indicator |
3291 | Use a custom MAME config, do not overwrite config on launch. |
3296 | CUSTOM CONFIG |
3301 | Controls for 5/6 button games and other unique controls |
3306 | SPECIAL CONTROL LAYOUTS |
3326 | Modern Fightstick Style |
3331 | Neo Geo Mini Pad |
3336 | Neo Geo CD Pad |
3341 | Twin Stick with Triggers |
3346 | Rotated 4-Way Stick (Q*Bert) |
3356 | HIGH SCORE PLUGIN |
3366 | Play a coin drop sound effect when an insert coin button is pressed |
3371 | COIN SOUND PLUGIN |
3383 | Use the same art paths as standalone MAME - not recommended if using decorations or shaders. |
3388 | SHARE MAME ARTWORK |
3393 | On (Default) |
3399 | Crop MAME artwork to maximize the game screen and only fill unused space. |
3404 | CROP ARTWORK |
3409 | Set gun button 2 to reload. |
3414 | OFF-SCREEN RELOAD BUTTON |
3419 | Use MAME software lists to identify ROM |
3434 | Coleco Adam cartridges |
3439 | Coleco Adam Digital Data Packs |
3444 | Coleco ADAM diskettes |
3449 | Coleco ColecoVision cartridges |
3454 | Type of ROM file to load. |
3459 | MEDIA TYPE |
3464 | Cassette 1 |
3469 | Cassette 2 |
3474 | Disk (Drive 1) |
3479 | Disk (Drive 2) |
3484 | Cartridge (Slot 1) |
3489 | Cartridge (Slot 2) |
3494 | Cartridge (Slot 3) |
3499 | Cartridge (Slot 4) |
3504 | Toggle with hotkey + D-pad up or Scroll Lock in-game. |
3524 | Enable per-game custom configuration via MAME menu. |
3529 | CUSTOM GAME CONFIG |
3534 | Entex AdventureVision cartridges |
3539 | APF M-1000 cartridges |
3544 | Apple II cleanly cracked disks |
3549 | Apple II miscellaneous disks |
3554 | Apple II original disks |
3559 | Cassette |
3579 | Apple (2x 2-button Analog) |
3584 | Sirius/Atari (2x 1-button Digital, II+ Only) |
3589 | Gizmo (1-Button Digital) |
3594 | Model of emulated Apple II. |
3599 | Apple //e Enhanced (Default) |
3604 | Apple //e |
3609 | Apple ][ Plus |
3614 | Apple IIgs cleanly cracked disks |
3619 | Apple IIgs miscellaneous disks |
3624 | Apple IIgs original disks |
3629 | 5 1/4 Disk (Drive 1) |
3634 | 5 1/4 Disk (Drive 2) |
3639 | 3 1/2 Disk (Drive 3) |
3644 | 3 1/2 Disk (Drive 4) |
3649 | Emerson Arcadia 2001 cartridges |
3654 | Acorn Archimedes floppy images |
3659 | Acorn Archimedes hard disks |
3664 | Acorn Archimedes ROM images |
3669 | Select model to emulate |
3674 | ARCHIMEDES MODEL |
3679 | Archimedes 310 |
3684 | BBC A3000 |
3689 | Archimedes 440/1 (Default) |
3694 | Archimedes 540 |
3699 | Bally Professional Arcade cartridges |
3704 | Acorn Atom cassettes |
3709 | Acorn Atom disk images |
3714 | Acorn Atom Utility ROMs |
3719 | Cartridge |
3724 | Quickload |
3729 | Select which joystick to emulate. |
3739 | Acorn Analogue Joysticks |
3744 | Acorn Bitstik |
3749 | Robo Bitstik 2 |
3754 | Voltmace Delta 3b Twin Joysticks |
3759 | BBC MODEL |
3764 | BBC Micro Model B (Default) |
3769 | BBC Master 128 |
3774 | BBC Master 512 |
3779 | BBC Master Compact |
3784 | Acorn BBC Micro cassettes |
3789 | Acorn BBC Micro hard disks |
3794 | Acorn BBC Micro ROMs |
3799 | Acorn BBC Micro Model B disks |
3804 | Acorn BBC Micro Model B Original disks |
3809 | Acorn BBC Master cartridges |
3814 | Acorn BBC Master disks |
3819 | Acorn BBC Master Compact disks |
3824 | Olivetti Prodest PC 128S disks (BBC Master Compact) |
3829 | BBC Micro/Master Cassette |
3834 | BBC Micro/Master ROM (Slot 1) |
3839 | BBC Micro ROM (Slot 2) |
3844 | BBC Micro ROM (Slot 3) |
3849 | BBC Micro ROM (Slot 4) |
3854 | BBC Micro/Master Disk (Drive 1) |
3859 | BBC Micro/Master Disk (Drive 2) |
3864 | BBC Master Cartridge (Slot 1) |
3869 | BBC Master Cartridge (Slot 2) |
3874 | Camputers Lynx cassettes |
3879 | Camputers Lynx floppies |
3884 | LYNX MODEL |
3889 | Lynx 48k |
3894 | Lynx 96k |
3899 | Lynx 128k |
3904 | Philips CD-i CD-ROMs |
3909 | Tandy Radio Shack Color Computer cartridges |
3914 | Tandy Radio Shack Color Computer disk images |
3919 | Select the model of Color Computer to emulate |
3924 | COLOR COMPUTER MODEL |
3929 | Color Computer |
3934 | Color Computer 2 |
3939 | Color Computer 2B |
3944 | Color Computer 3 (NTSC) (Default) |
3949 | Color Computer 3 (PAL) |
3954 | V-Tech Creativision cartridges |
3959 | Acorn Electron Disks |
3964 | Acorn Electron Cassettes |
3969 | Acorn Electron Cartridges |
3974 | Acron Electron ROMs |
3979 | ELECTRON MODEL |
3984 | Electron w/64k Master RAM Board (default) |
3989 | Electron |
3994 | Floppy Disk |
3999 | Fujitsu FM-77AV disk images |
4004 | Fujitsu FM-7 cassettes |
4009 | Fujitsu FM-7 disk images |
4014 | FM-7 MODEL |
4019 | FM TOWNS MODEL |
4024 | FM Towns Marty (Default) |
4029 | FM Towns (Model 1/2) |
4034 | FM Towns II UX |
4039 | How much RAM the emulated FM Towns will have installed |
4056 | Insert a disk into the floppy drive, a blank will be used if one doesn't exist |
4061 | ADD USER DISK |
4066 | Fujitsu FM Towns CD-ROMs |
4071 | Fujitsu FM Towns cracked floppy disk images |
4076 | Fujitsu FM Towns miscellaneous floppy disk images |
4081 | Fujitsu FM Towns original floppy disk images |
4086 | Floppy Disk (Drive 1) |
4091 | Floppy Disk (Drive 2 - Model 1/2 & II UX) |
4096 | CD-ROM |
4101 | Hard Drive (II UX) |
4106 | Bit Corp Gamate cartridges |
4111 | Tiger Game.com cartridges |
4116 | Epoch Game Pocket Computer cartridges |
4121 | Hartung Game Master cartridges |
4126 | GamePark GP32 SmartMedia cards |
4131 | Dick Smith Electronics VZ-200/300 cassettes |
4136 | Dick Smith Electronics VZ-200/300 snapshots |
4141 | Choose hardware for the memory expansion slot |
4146 | MEMORY SLOT |
4151 | Laser 310/VZ-300 16k Memory |
4156 | Laser/VZ 64k Memory (Default) |
4161 | Snapshot |
4166 | Macintosh 400K/800K Disk images |
4171 | Macintosh High Density Disk images |
4176 | Mac Harddisks |
4183 | Select model of Mac (Recommendations are Mac Plus for B&W, Mac LC 3 for Color) |
4188 | MAC MODEL |
4193 | Mac 128k (128kb RAM, 2 LD Floppies) |
4198 | Mac 512k (512kb RAM, 2 LD Floppies) |
4203 | Mac Plus (4Mb RAM, 2 LD Floppies/HDD) |
4208 | Mac SE (4Mb RAM, 2 LD Floppies/HDD) |
4213 | Mac Classic (4Mb RAM, 2 HD Floppies/HDD) |
4218 | Mac II (2Mb RAM, Color, 2 HD Floppies/CD/HDD) |
4223 | Mac IIx (2Mb RAM, Color, 2 HD Floppies/CD/HDD/Image Reader) |
4228 | Mac LC 3 (Default) (4Mb RAM, Color, 2 HD Floppies/CD/HDD) |
4235 | Install the image reader card to read disk image files (Mac IIx only). Minimum 4MB ram size recommended. |
4240 | IMAGE READER |
4271 | How much RAM the emulated Mac will have installed (Mac IIx & Mac LC 3 only) |
4281 | CD |
4286 | Select a boot disk or hard drive if needed |
4291 | BOOT DISK |
4296 | System 3.0 (LD Floppy) |
4301 | System 6.0.8 (LD Floppy) |
4306 | System 7.0.1 (HD Floppy) |
4311 | System 7.5 (HD Floppy) |
4316 | System 6.0.8 (Hard Drive) |
4321 | System 7.0.1 (Hard Drive) |
4326 | System 7.5.5 (Hard Drive) |
4331 | Creatronic Mega Duck cartridges |
4336 | PDP-1 Paper Tape Reader Images |
4341 | Casio PV-1000 cartridges |
4346 | Video Technology Socrates cartridges |
4351 | Funtech Super A'Can cartridges |
4356 | TI-99/4A Cartridges |
4361 | 32k RAM expansion card installed |
4366 | 32K RAM EXPANSION |
4371 | Speech module installed |
4376 | SPEECH MODULE |
4381 | Tomy Tutor & Pyuuta cartridge |
4386 | GCE Vectrex cartridges |
4391 | VTech V.Smile cartridges |
4396 | VTech V.Smile Motion cartridges |
4401 | Atari XE Game System cartridges |
4406 | Atari 400 / 800 floppy disks |
4411 | Disk (Drive 3) |
4416 | Disk (Drive 4) |
4426 | CONTROL MAPPING |
4441 | Keyboard shortcuts unavailable if passing through the keyboard. |
4451 | Keyboard passthrough |
4456 | Simultaneous |
4461 | Rotates screen by 90 degrees. Intended for rotating displays. |
4466 | VERTICAL ROTATION (TATE) |
4471 | 100%(native) |
4476 | Small performance increase (may drop frames). |
4481 | FRAME DUPING (SPEED UP) |
4486 | Much faster than interpreter (but may have issues). |
4491 | CPU DYNAREC (SPEED UP) |
4496 | Disabled (Beatle Interpreter) |
4506 | Cycle Timing Check |
4511 | Lightrec Interpreter |
4516 | DYNAREC CODE INVALIDATION |
4521 | Full (more compatible) |
4526 | DMA Only (Slightly Faster) |
4531 | Allows up to 5 or 8 controllers in supported games. |
4536 | MULTITAP |
4561 | DualShock Controller |
4566 | Analog Joystick (Flystick) |
4571 | Enhancement. Remove the sixteen sprites per line limit. |
4576 | Manual |
4581 | Portrait |
4586 | Landscape |
4591 | Requires BIOS file to be present. |
4606 | Value to use for the emulated solar sensor (Boktai). |
4611 | SOLAR SENSOR LEVEL |
4616 | TEAM COLOR MODE |
4621 | Selfie |
4636 | Skynet |
4651 | 4:3 RENDERING RESOLUTION |
4669 | Enhancement. 3 point is accurate to N64, standard is better. |
4674 | TEXTURE FILTERING MODE |
4684 | 3 point |
4695 | Smooth textures on 3D objects. |
4700 | Smooth 1 |
4705 | Smooth 2 |
4710 | Smooth 3 |
4715 | Smooth 4 |
4720 | Sharp 1 |
4725 | Sharp 2 |
4730 | Enhancement. Upscale textures. |
4735 | TEXTURE UPSCALING |
4740 | As Is |
4745 | X2 |
4750 | RDP PLUGIN |
4755 | GLideN64 (Fastest) |
4760 | ParaLLEl-RDP |
4765 | Angrylion (Most Compatible) |
4770 | RSP PLUGIN |
4775 | HLE (Fastest) |
4780 | ParaLLEl (Best LLE) |
4785 | CXD4 (LLE Fallback) |
4795 | Dynarec (Fastest) |
4800 | Cached Interpreter |
4805 | Pure Interpreter (Most Accurate) |
4812 | Useful for N64 style controllers. Limited hotkeys for controllers without dedicated hotkey. |
4817 | CONTROLLER 1 |
4822 | CONTROLLER TYPE |
4827 | RetroPad (Default) |
4832 | N64 |
4837 | N64 (Limited Hotkeys) |
4842 | Useful for N64 style controllers. |
4847 | CONTROLLER 2 |
4852 | CONTROLLER 3 |
4857 | CONTROLLER 4 |
4862 | Emulate a pak in the controller expansion port. |
4867 | CONTROLLER PAK |
4872 | Memory Pak |
4877 | Rumble Pak |
4882 | Full speed can break some games. |
4887 | FRAME RATE |
4902 | Only applies when using Parallel-RDP as the chosen RDP Plugin. |
4907 | PARALLEL-RDP UPSCALER |
4912 | 1x (Default) |
4917 | Can change the language of some games. |
4937 | Universe BIOS is not compatible with cheats. |
4942 | NEO GEO CD BIOS |
4947 | CDZ |
4952 | CDZ MAME |
4957 | CDZ Universe 3.3 |
4962 | Use one save file per game. |
4967 | PER-GAME SAVES |
4972 | Manually activate the adapter for supported games. |
4977 | 4 PLAYER ADAPTER |
4982 | NTSC (NES) |
4987 | Famicom (FDS) |
4992 | PC MODEL |
4997 | Select the processor model. |
5002 | CPU FEATURE |
5007 | OVERCLOCK MULTIPLIER |
5062 | Graphic Display Controller model. |
5067 | GDC |
5072 | Older games skipped drawing every second line, this masks that. |
5077 | REMOVE SCANLINES |
5082 | Full 255 lines |
5087 | Some games rely on this (Apros). |
5092 | REAL PALETTES |
5097 | 26K for old games and 86K for newer games. |
5102 | SOUND BOARD |
5107 | To have music and not only sound in games (Owl-Zoo). |
5112 | JAST SOUND |
5117 | Emulate a keyboard/mouse/joypad. |
5122 | JOY2KEY PROFILE |
5132 | Arrows 3button |
5137 | Keypad |
5142 | Keypad 3button |
5147 | Manual keyboard |
5152 | Atari Joypad |
5157 | EMULATED SYSTEM |
5162 | Videopac G7000 (European) |
5167 | Videopac+ G7400 (European) |
5172 | Videopac+ G7400 (France) |
5177 | NTSC 60Hz |
5182 | PAL 50Hz |
5187 | Some games accept input from port 2 instead of port 1. |
5192 | SWAP GAMEPADS |
5197 | Zooms in to hide black borders. |
5202 | CRT GHOSTING EFFECT |
5207 | Ghosting (65%) |
5212 | Ghosting (75%) |
5217 | Ghosting (85%) |
5222 | Ghosting (95%) |
5227 | Soften the hash sound effect from some games. |
5232 | AUDIO FILTER |
5237 | Set desired framerate. |
5242 | FRAMERATE |
5252 | 60fps (Default) |
5257 | 70fps |
5262 | 72fps |
5282 | 119fps |
5297 | 240fps |
5302 | 244fps |
5342 | Fixes a possible bug with multiple controllers detection. |
5347 | ACTIVE INPUT DEVICES FIX |
5352 | SPECIFIC GAME FIXES |
5357 | Alone in the Dark |
5362 | Crash-n Burn |
5367 | Dinopark Tycoon |
5372 | Microcosm |
5377 | Enable shared saves for multi-disc games |
5382 | NVRAM STORAGE |
5387 | Per Game |
5392 | Choose the Parallel N64 graphics plugin. |
5397 | GRAPHICS PLUGIN |
5402 | Glide64 |
5407 | Gln64 |
5412 | Rice |
5417 | Angrylion |
5422 | Parallel |
5427 | 4.5x (1440x1080) |
5432 | Automatic |
5437 | N64 3-point |
5442 | PCE Joypad |
5447 | PCE Mouse |
5452 | Skip the bios boot logo, may cause default language issues. |
5457 | BIOS FAST BOOT |
5462 | Off is safer, On for specific games. |
5482 | Capcom VS games Expand Screen Width |
5487 | Chrono Chross Odd/Even Bit Hack |
5492 | Dark Forces Flat Tex Triangles Fix |
5497 | Diablo Music Fix |
5502 | Lunar Ignore Brightness Color Fix |
5507 | InuYasha Sengoku Battle Fix |
5512 | Pandemonium 2 Lazy Screen Update Fix |
5517 | Parasite Eve 2/Vandal Hearts 1&2 Fix |
5522 | Produces a clean LCD effect. |
5527 | LCD FILTER |
5532 | LCD GHOSTING EFFECTS |
5537 | Green - GameKing |
5542 | VB - Virtual Boy |
5547 | Potator - Orangish - Amber |
5552 | Potator - Green |
5557 | Potator - Blue |
5562 | Potator - Green - BGB |
5567 | Potator - Green Wataroo |
5572 | Brownish - Travel Wood |
5577 | Blue - Bubbles Blue |
5582 | Blue - Game Master |
5587 | Blue - Shiny Sky Blue |
5592 | Blue - Slime Blue |
5597 | Gold - Golden Wild |
5602 | Gold - Labo Fawn |
5607 | Gold - Million Live Gold |
5612 | Gold - Odyssey Gold |
5617 | Grey - Greyscale |
5622 | Grey - Digivice |
5627 | Grey - Microvision |
5632 | Green - Buttercup Green |
5637 | Green - Game.com |
5642 | Green - Greenscale |
5647 | Green - Legendary Super Saiyan |
5652 | Green - TI-83 |
5657 | Orange - Hokage Orange |
5662 | Pink - Blossom Pink |
5707 | 480x272 (Default) |
5712 | CONTROLLER PROFILE |
5727 | Force a specific model and prevent tags detection. |
5732 | AMIGA MODEL |
5737 | Autodetect (by game name tag) |
5742 | A500 (512KB Chip + 512KB Slow) |
5747 | A500+ (1MB Chip) |
5752 | A600 (2MB Chip + 8MB Fast) |
5757 | A1200 (2MB Chip + 8MB Fast) |
5762 | A4000/040 (2MB Chip + 8MB Fast) |
5767 | CDTV (1MB Chip) |
5772 | CD32 Default (2MB Chip) |
5777 | CD32 (2MB Chip + 8MB Fast) |
5782 | Help games which are too quick or that have bugs. |
5803 | Cycle-exact |
5808 | Works with 'Cycle-exact' mode and for a few games. |
5813 | Default by model |
5853 | Ignored with 'Cycle-exact'. |
5865 | Manually define which resolution to use. Auto defaults to High and switches to Super-High when needed. |
5895 | ZOOM/CROP (HIDE BORDERS) |
5956 | Makes second fire button press up instead. |
5961 | JUMP ON B |
5966 | Removes loading but can add possible glitches/crashes. |
5971 | FLOPPY TURBO SPEED |
5976 | Keypad to joyport mappings for 2 players. |
5981 | 2P GAMEPAD MAPPING (KEYRAH) |
5986 | Enable launching pre-installed WHDLoad installs. |
5991 | WHDLOAD LAUNCHER |
5996 | Passes all physical keyboard events for Pad2Key. |
6001 | DISABLE EMULATOR JOYSTICK |
6006 | Select controller type for Amiga P1. |
6011 | CD32 Pad |
6021 | Select controller type for Amiga P2. |
6026 | Inserts CD during boot animation to prevent loading fail. |
6031 | BOOT ANIMATION FIRST |
6036 | CD TURBO SPEED |
6041 | Makes the blue button press up instead. |
6046 | JUMP ON A |
6051 | Inserts CD during boot animation prevent loading fail. |
6056 | Slow down or speed up games as appropriate. |
6181 | Applies to both players. |
6186 | JOYPAD TYPE |
6191 | Default (2 Buttons) |
6196 | Megadrive (8 Buttons) |
6201 | Super Famicom (8 Buttons) |
6216 | 4 MHz (NEC uPD780) |
6221 | 8 MHz (NEC uPID7008) |
6241 | EMULATE PCG-8100 |
6246 | Use to eliminate cursor drift/unwanted input. |
6251 | ANALOG DEADZONE |
6256 | GAMEPAD CURSOR SPEED |
6277 | SPEED HACK (SAFE) |
6284 | Enhancement. Remove the thirty-two sprites per line limit. Crashes certain games. |
6289 | REDUCE SPRITE FLICKERING (UNSTABLE) |
6294 | Overclock the SNES CPU (Gradius 3, Super R-Type). |
6299 | Light (load times) |
6304 | Compatible |
6309 | Max (demanding games) |
6316 | Enhancement. Reduces slowdown in mode 7 games. Can cause issues in certain games. |
6321 | BLEND HIGH-RES MODE |
6326 | Merge |
6331 | Blur |
6336 | SNES Gamepad |
6341 | SNES Mouse |
6346 | SNES Multitap |
6351 | Super Scope |
6356 | Konami Justifier |
6361 | M.A.C.S. Rifle |
6368 | Konami Justifier P2 is daisy chained from controller 2, appears as port 3 to system. |
6373 | Konami Justifier (P2) |
6378 | Monochrome |
6383 | RF |
6388 | RGB |
6393 | S-Video |
6398 | Composite |
6463 | Light guns/multitap. |
6468 | Dual Konami Justifiers |
6474 | Sync GB2Player/GBC2Player saves with saves in "saves/gb" or "saves/gbc". |
6479 | SYNC SAVE FILES |
6484 | FRAME RATE LIMIT |
6534 | RUMBLE |
6539 | Gamepad Classic Alt |
6584 | Use your physical anaglypth 3D glasses! |
6589 | ANAGLYPH PRESET (3D) |
6594 | red/blue |
6624 | GB COLORIZATION |
6629 | original gameboy |
6639 | gba sp |
6674 | Only for games that employed it (for Boktai) |
6679 | For Gyro-enabled games (bound to left analog stick) |
6684 | SENSOR SENSITIVITY (GYROSCOPE) |
6689 | For Gyro-enabled games (bound to right analog stick) |
6694 | SENSOR SENSITIVITY (TILT) |
6699 | Resolution multipliers to smooth vectors |
6704 | RESOLUTION MULTIPLIER |
6709 | Automatic switches region per file path tags |
6714 | MODEL TYPE |
6719 | C64 PAL Automatic |
6724 | C64 NTSC Automatic |
6729 | C64 PAL |
6734 | C64 NTSC |
6739 | C64 Games System PAL |
6744 | C64 Japanese NTSC |
6749 | Change the output resolution ratio. |
6754 | PAL 576x312px |
6759 | NTSC 492x262px |
6764 | Auto-disable zoom |
6769 | Most games use port 2, some use port 1. |
6774 | CONTROLLER PORT |
6779 | Paddles |
6784 | Mouse (1351) |
6789 | Trackball (Atari CX-22) |
6794 | Koalapad |
6799 | KEYBOARD PASSTHROUGH |
6804 | C128 PAL |
6809 | C128 NTSC |
6814 | C128 DCR PAL |
6819 | C128 DCR NTSC |
6824 | RetroPad Face Button Options. |
6829 | Button Options |
6854 | PLUS4 PAL |
6859 | PLUS4 NTSC |
6864 | C16 PAL |
6869 | C16 NTSC |
6874 | V364 NTSC |
6879 | 232 NTSC |
6884 | colodore_ted |
6889 | yape-pal |
6894 | yape-ntsc |
6899 | VIC20 PAL Automatic |
6904 | VIC20 NTSC Automatic |
6909 | VIC20 PAL |
6914 | VIC20 NTSC |
6919 | Super VIC (+16K) NTSC |
6924 | colodore_vic |
6929 | mike-pal |
6934 | mike-ntsc |
6951 | SUPERPET |
6977 | FAST BLITTER (LESS COMPATIBLE) |
6982 | Enable for Doom to run at its correct resolution. |
6987 | DOOM RES HACK |
6992 | Remove the padding on the sides of the screen. |
6997 | CROP BORDER |
7002 | Always have 6 bullets, 6 dynamite and 6 lives. |
7007 | TRAINER MODE |
7012 | Nothing can kill Rick, may break the game. |
7017 | INVULNERABILITY MODE |
7022 | Highlight all entities on the game map. |
7027 | EXPOSE MODE |
7042 | Allows up to 7 or 12 controllers in supported games. |
7047 | Change the system's language. |
7052 | Deutsch |
7058 | Choose which graphics API library to use. Vulkan may not work for every core. |
7063 | GRAPHICS API |
7073 | GLCore |
7085 | Changing driver can improve audio performance and reduce distortion. Alsathread is recommended for low-end systems. |
7090 | AUDIO DRIVER |
7095 | ALSA |
7100 | ALSAThread |
7105 | TinyALSA |
7110 | SDL2 |
7115 | Pulse (Default) |
7120 | In milliseconds. Can reduce crackling/cutting out. |
7131 | Allow cores to set rotation. |
7141 | Map controller inputs to light gun inputs. |
7146 | CONTROLLER TO LIGHT GUN |
7151 | Adjust screen line draw mode. |
7172 | SCANLINES |
7177 | Manually define which internal resolution to use. AUTO = High. |
7182 | Super high |
7187 | Change pixel scaling and filtering method. |
7192 | SCALING METHOD |
7197 | Pixelated (Nearest) |
7202 | Smooth (Linear) |
7207 | Fix flickering in a static screen like Workbench. |
7212 | REMOVE INTERLACE ARTIFACTS |
7222 | Resize automatically screen height. |
7227 | AUTO HEIGHT |
7234 | Improves both sprite scaling and road rendering. Does not affect the car sprite. |
7239 | HIGH RESOLUTION MODE |
7244 | Choose which graphics API library to use. |
7254 | Speed up shader compilation. |
7259 | ASYNC SHADER COMPILE (VULKAN ONLY) |
7264 | Set the controller rumble strength if supported. |
7269 | Pro Controller required for games that require shake motions. |
7274 | CONTROLLER COMBINATION |
7279 | GamePad + 4 Pro Controller |
7284 | GamePad + 4 Sideway Wiimote |
7289 | 5 Pro Controller |
7294 | 5 Sideway Wiimote |
7304 | Not all games support all languages. |
7360 | Have Batocera set the first audio output device. |
7370 | Set in Config - choose if no audio output |
7375 | Batocera sets first audio device (Default) |
7380 | Fix screen tearing. |
7385 | VSYNC |
7390 | Double buffering |
7395 | Triple buffering |
7400 | Choose upscaling method. |
7405 | UPSCALE FILTER |
7410 | Bicubic |
7415 | Hermite (Default) |
7420 | Nearest Neighbour |
7425 | Choose downscaling method. |
7430 | DOWNSCALE FILTER |
7435 | Bilinear (Default) |
7440 | Hermite |
7450 | Stretch |
7466 | Enable Cemu's performance overlay. |
7471 | ENABLE PERFORMANCE OVERLAY |
7476 | Enable notifications of cache, controller events etc. |
7488 | Enable gamepad view for games that have interaction across two screens. Use Hotkey+R2 to switch screens. |
7493 | ENABLE GAMEPAD VIEW |
7500 | Arrange the dual screen layout. Separate windows can be changed with Hotkey+R2. |
7505 | Top Only |
7510 | Bottom Only |
7515 | Large Top |
7520 | Large Bottom |
7525 | Left/Right |
7530 | Right/Left |
7535 | Separate Windows |
7540 | Hybrid Screen Top |
7545 | Hybrid Screen Bottom |
7550 | GRAPHICS |
7555 | Software |
7565 | Fix screen tearing. CPU heavy. |
7570 | Off will help some games, others will run too fast. |
7575 | FRAME LIMIT |
7580 | Reduce stutter that happens when compiling shaders. |
7585 | DISK SHADER CACHE |
7592 | Compile shaders using background threads to avoid shader compilation stutter. May cause graphical glitches. |
7597 | ENABLE ASYNC SHADER COMPILATION |
7602 | Preloading is impossible from ES. |
7607 | The New 3DS has a faster processor, ZL/ZR buttons and a C-stick. |
7612 | NEW 3DS MODE |
7619 | Choose which graphics API library to use. Vulkan may not work on all hardware. |
7624 | Not all games support stretching, depending on their video files. |
7629 | Force 4:3 |
7634 | SCREEN ROTATION |
7646 | Use with the stretch aspect ratio and adjust joystick sensitivity as required. |
7651 | Restore BLENDMODE outline on Singe sprites. |
7656 | BLEND SPRITES (SINGE) |
7661 | This option is required for some gun games when playing with a mouse. |
7666 | ABSOLUTE MOUSE INPUT |
7671 | Invert the vertical joystick axis on flight games. |
7676 | INVERT AXIS |
7681 | JOYSTICK TO CURSOR SENSITIVITY |
7686 | Hide crosshairs in supported games e.g. ActionMax. |
7691 | HIDE LIGHT GUN CROSSHAIRS |
7697 | Can improve video performance. Do not use with ActionMax games or scanlines. |
7702 | SDL TEXTURE ACCESS STREAMING |
7707 | Use controller settings manually defined in custom.ini. |
7712 | CUSTOM CONTROLLER |
7717 | DISPLAY |
7724 | Enable Gamecube boot animation and BIOS access (requires IPL.bin BIOS in appropriate user directory). |
7729 | ENABLE BOOT ANIMATION |
7734 | Map your controller to an emulated Wiimote. |
7739 | CONTROLLERS |
7744 | EMULATE WIIMOTE |
7749 | CUSTOMIZE EMULATED WIIMOTE & GAMEPAD |
7754 | Classic Controller |
7759 | Classic Controller Pro |
7764 | Wiimote Sideway |
7769 | Wiimote Sideway + Swing |
7774 | Wiimote Sideway + Tilt |
7779 | Wiimote Sideway + Nunchuk |
7784 | Emulate the Wiimote pointer with a DS4's gyroscope. |
7789 | DUALSHOCK MOTION CONTROL |
7794 | Emulate the Wiimote pointer with a mouse. |
7799 | MOUSE AS WIIMOTE POINTER |
7804 | The final output image, unrelated to the Wii's emulated NAND setting. |
7809 | Force 16:9 |
7814 | Stretch to window |
7819 | RENDERING |
7824 | 8x 5K (5120x4224) |
7830 | Compile shaders on next launch of game (one time). Reduces micro-freezes. |
7835 | PRE-CACHE SHADERS |
7840 | Off (default) |
7845 | Increase emulator performance, at the cost of accuracy/stability. |
7850 | PERFORMANCE HACKS |
7855 | Search for custom configured joystick profiles. |
7860 | USE PAD PROFILES |
7865 | Change what's plugged into the virtual GameCube ports. |
7870 | GAMECUBE PORT 1 TYPE |
7875 | Standard Controller |
7880 | GameCube Adapter for Wii U |
7885 | Steering Wheel |
7890 | Dance Mat |
7895 | DK Bongos |
7900 | GAMECUBE PORT 2 TYPE |
7905 | GAMECUBE PORT 3 TYPE |
7910 | GAMECUBE PORT 4 TYPE |
7916 | Use alternative input mappings. Only applies to Standard Controller type. |
7921 | ALT INPUT MAPPING |
7926 | Face Buttons (CW) |
7931 | Face Buttons (CCW) |
7936 | Usually not much faster than single core mode. |
7941 | DUAL CORE MODE |
7946 | Speed hack for dual core mode to fix some glitches. |
7957 | ANTI-ALIASING |
7962 | Toggle MSAA/SSAA. Depends on anti-aliasing being enabled. |
7967 | ANTI-ALIASING MODE |
7972 | MSAA (default) |
7977 | SSAA |
7984 | Enabling will allow for correct emulation of texture wrapping. This comes at a cost of potential worse performance. |
7989 | MANUAL TEXTURE SAMPLING |
7994 | To use game cheats or 16/9 Aspect Ratio Fix codes. |
7999 | ENABLE CHEATS |
8004 | Required by some games. |
8009 | MEMORY MANAGEMENT UNIT |
8014 | Enhancement. Removes disc loading. |
8019 | FAST DISK TRANSFER RATE |
8024 | Show on screen display messages (memory card saves..). |
8029 | SHOW ON-SCREEN DISPLAY MESSAGES |
8036 | Skips Vertical Blank Interrupts when lag is detected, allowing for smooth audio playback when emulation speed is not 100%. |
8041 | VBI SKIP |
8046 | Set joystick deadzone. |
8051 | DEADZONE |
8056 | 5% (Default) |
8063 | Set virtual joysticks gate size. Smaller increases sensitivity. Larger decreases it. |
8068 | JOYSTICK GATE SIZE |
8073 | Smaller |
8078 | Normal (Default) |
8083 | Larger |
8088 | Enables Dolby Pro Logic II for surround sound. May impact performance. |
8093 | DOLBY PRO LOGIC II |
8108 | PERFORMANCE HACKS (needs review) |
8113 | 8x (CSAA) |
8118 | 8xQ (CSAA) |
8123 | 16x (CSAA) |
8128 | 16xQ (CSAA) |
8133 | 4x (SSAA) |
8138 | DISABLE ON-SCREEN DISPLAY MESSAGES |
8143 | Determines the speed and the runahead behaviour of the system. |
8148 | EMULATION |
8153 | EMULATION SPEED |
8163 | VSync and Audio Resampling need to be enabled. |
8168 | SYNC TO HOST REFRESH RATE |
8173 | Ensure every frame the console renders is displayed to screen. |
8178 | OPTIMAL FRAME PACING |
8183 | Improve performance if VSync is disabled and using Vulkan. |
8188 | THREADED PRESENTATION |
8193 | Match Window |
8198 | PAR 1:1 |
8203 | May result in a sharper image in some 2D games. |
8208 | INTEGER UPSCALING |
8213 | Enabling will smooth out the image. |
8218 | LINEAR UPSCALING |
8225 | Fills the screen regardless of the aspect ratio. Doesn't work with Integer Upscaling. |
8230 | STRETCH TO FILL |
8245 | Enhancement. Smooth/upscale textures on 3D objects. |
8250 | Nearest-Neighbor |
8255 | Bilinear (No Edge Blending) |
8260 | JINC2 (Slow) |
8265 | JINC2 (Slow, No Edge Blending) |
8270 | xBR (Very Slow) |
8275 | xBR (Very Slow, No Edge Blending) |
8280 | 24-bit, disables dithering. |
8285 | TRUE COLOUR RENDERING |
8290 | Makes the dither pattern much less obvious at higher resolutions. |
8295 | SCALED DITHERING |
8301 | When running outside of 100%, adjusts the temp instead of dropping frames. |
8311 | STRETCH MODE |
8316 | Off (Noisy) |
8321 | Resampling (Pirch Shift) |
8326 | Time Stretch (Tempo Change, Best Sound) |
8331 | Force progressive render / scan. |
8336 | DISABLE INTERLACING |
8341 | Hack. Increases most PAL games' speed by 17%. |
8346 | FORCE NTSC TIMINGS ON PAL |
8351 | NTSC-U/C |
8356 | Preload requires more RAM. |
8361 | Preload |
8366 | Use Analog joysticks in addition to D-Pad for DualShock controllers. |
8371 | JOYSTICK TO DPAD |
8381 | PS1 Digital Controller |
8386 | PS1 Analog Joystick |
8391 | DualShock / Xbox Type |
8396 | Namco GunCon (Rumble) |
8401 | NeGcon (Rumble) |
8406 | Reduces wobbly polygons & warping textures. |
8411 | ENABLE PGXP CORRECTIONS |
8416 | Allows loading protected games without subchannel information. |
8421 | ALLOW BOOTING WITHOUT SBI FILE |
8426 | Skipping it can break some games. |
8431 | Interpreter is the most accurate, but is the slowest. |
8436 | CPU EXECUTION MODE |
8441 | Interpreter (Slowest) |
8446 | Cached Interpreter (Faster) |
8451 | Recompiler (Fastest)(Default) |
8456 | System requirements at native; (RAM|VRAM). |
8461 | Per 0.05s, 5s total (550MB|100MB) |
8466 | Per 0.1s, 10s total (1100MB|200MB) |
8471 | Per 1s, 15s total (165MB|30MB) |
8476 | Per 1s, 30s total (330MB|60MB) |
8481 | Per 1s, 60s total (660MB|120MB) |
8486 | Per 1s, 90s total (990MB|180MB) |
8491 | Per 1s, 120s total (1320MB|240MB) |
8515 | Game's default |
8530 | Choose second feature pack for the controller. |
8535 | CONTROLLER 1 FEATURE PACK |
8540 | 2nd VMU (Default) |
8545 | Purupuru Pack/Vibration Pack |
8550 | CONTROLLER 2 FEATURE PACK |
8555 | CONTROLLER 3 FEATURE PACK |
8560 | CONTROLLER 4 FEATURE PACK |
8567 | Enable the Dreamcast DSP for more accurate audio. Only recommended for fast systems. |
8572 | DIGITAL SOUND PROCESSOR |
8582 | Force the game to render in this aspect ratio. |
8587 | RENDER RESOLUTION |
8602 | Rotate the screen with the emulator. |
8607 | Per pixel is the most accurate, but also the most demanding. |
8612 | ALPHA SORTING |
8617 | Per Strip |
8622 | Per Triangle (Default) |
8632 | Allow mapping Future Pinabll with Pad to Keyboard. |
8637 | CONTROLLER CONFIGURATION |
8642 | 520 ST AUTO |
8647 | 520 ST TOS 1.00 |
8652 | 520 ST TOS 1.02 |
8657 | 520 ST TOS 1.04 |
8662 | 1040 STE AUTO |
8667 | 1040 STE 1.06 |
8672 | 1040 STE 1.62 |
8677 | Mega STE AUTO |
8682 | Mega STE 2.05 |
8687 | Mega STE 2.06 |
8692 | TOS languages. |
8766 | Choose your Atari hard drive type for the .hd extension file. |
8771 | ATARI HARD DRIVE TYPE |
8776 | IDE (Default) |
8781 | ASCI |
8786 | LIMIT FRAME RATE |
8797 | As game specifies |
8802 | Enhancement. Enables improved polygon splitting. |
8807 | ENABLE POLYGON SPLITTING |
8812 | Rotates the screens, to simulate holding the DS sideways. |
8817 | Swap the position of the dual displays. |
8822 | SCREEN SWAP |
8827 | Sets the window size to an integer size. |
8837 | Adjusts the positions of the screens. |
8842 | Original screen positions |
8847 | Always enforce vertical |
8852 | Always enforce horizontal |
8857 | Hybrid |
8862 | How the window space is distributed between the screens. |
8873 | Even |
8878 | Emphasize top |
8883 | Emphasize bottom |
8898 | INTEGER SCALING |
8903 | CONSOLE TYPE |
8908 | DS |
8913 | DSi (experiemental) |
8920 | h265 (HEVC) is CPU heavy and increases latency, but is more bandwidth efficient. |
8925 | VIDEO STREAM CODEC |
8930 | h264 (less latency) |
8935 | h265 (HEVC) (higher quality at lower bitrates) |
8940 | VIDEO STREAM RESOLUTION |
8950 | Output rotation independent of xrandr or framebuffer settings. |
8960 | VIDEO STREAM FRAME RATE |
9013 | Streaming Optimal Playable Settings, overrides other settings if enabled. |
9018 | DYNAMICALLY CALCULATE OPTIMAL SETTINGS |
9023 | Close app on the remote host when quitting Moonlight. |
9028 | QUIT ON HOST |
9033 | Disable all input processing (view-only mode). |
9038 | VIEW ONLY |
9043 | Enable QOS settings to optimize for internet or local network. |
9048 | LAN / WAN STREAMING |
9053 | WAN |
9058 | LAN (Default) |
9065 | Enables surround sound if your audio card supports it (Consumes more bandwidth). |
9070 | SURROUND SOUND |
9075 | FRAMESKIP (GL64MK2 ONLY) |
9082 | Enable second audio limiter. Improves audio quality at the cost of performance. |
9094 | Lower values reduce audio latency and improve performance, but can cause audio issues. |
9099 | AUDIO BUFFER (SAMPLES) |
9104 | nearest |
9109 | bilinear |
9114 | trilinear |
9121 | Enhancement. Improves clarity of distant textures when mip-mapping is enabled. |
9126 | Upscale textures on 3D objects. |
9131 | TEXTURE UPSCALING (RICE ONLY) |
9141 | Sharpen |
9146 | Sharpen More |
9151 | External |
9156 | Mirrored |
9161 | DISABLE 4MB EXPANSION RAM PACK |
9168 | Required for some effects in-game (Banjo Kazooie and DK64 transitions), can cause slowdown. |
9173 | READ FRAMEBUFFER EVERY FRAME (GLIDE64MK2) |
9178 | Game default |
9195 | Apply a multiplier to the joystick's input to lower or increase responsiveness. |
9200 | SENSITIVITY |
9205 | 0.5x |
9210 | 0.6x |
9215 | 0.7x |
9220 | 0.8x |
9225 | 0.9x |
9230 | 1.1x |
9235 | 1.2x |
9240 | 1.3x |
9245 | 1.4x |
9250 | 1.5x |
9257 | The area around the joystick's neutral position where input is ignored. Can help reduce unintended inputs. |
9262 | 1% (Default) |
9267 | Stretch games to full-screen, but may distort the aspect ratio |
9277 | Simple 2x |
9282 | Display on screen information like savestate, config warning etc... |
9292 | Auto Standard (4:3 interlaced / 3:2 progressive) |
9307 | Adjusts Full Motion Video movies aspect ratio. |
9312 | FMV ASPECT RATIO |
9317 | FMV movie deinterlacing. |
9322 | DEINTERLACING |
9327 | Weave (Top Field First) |
9332 | Weave (Bottom Field First) |
9337 | Bob (Top Field First) |
9342 | Bob (Bottom Field First) |
9347 | Blend (Top Field First) |
9352 | Blend (Bottom Field First) |
9357 | Adaptive (Top Field First) |
9362 | Adaptive (Bottom Field First) |
9369 | Smooths the overall picture as it is displayed on the screen. Corrects positioning between pixels. |
9374 | BILINEAR FILTERING |
9379 | Bilinear (Smooth) |
9384 | Bilinear (Sharp) |
9389 | ENABLE WIDESCREEN PATCHES |
9394 | Enable to improve bluriness. |
9399 | ANTI-BLUR |
9404 | Enable No-interlacing Patches. |
9409 | INTERLACING PATCHES |
9414 | Can sharpen images in lower resolutions. |
9419 | Native (PS2)(Default) |
9494 | Choose mipmapping type. |
9499 | MIPMAPPING |
9504 | Basic (generated Mipmaps) |
9509 | Full (PS2 Mipmaps) |
9514 | Control the texture filtering of the emulation. |
9519 | Bilinear (Forced) |
9524 | Bilinear (PS2) |
9529 | Bilinear (Forced excluding sprite) |
9534 | Control the texture's trilinear filtering of the emulation. |
9539 | TRILINEAR FILTERING |
9544 | Off (None) |
9549 | Trilinear (PS2) |
9554 | Trilinear (Forced) |
9560 | Reduces banding between colours and improves the preceived colour depth. |
9565 | DITHERING |
9570 | Unscaled (Default) |
9575 | Basic (Recommended) |
9582 | The higher the setting, the more blending is emulated in the shader accurately, and the higher the speed penalty will be. |
9587 | BLENDING ACCURACY |
9592 | Minimum |
9597 | Full (Slow) |
9602 | Maximum (Very Slow) |
9609 | Uploads entire textures at once instead of small pieces. Improves performance in most games. |
9614 | TEXTURE PRELOADING |
9619 | Partial |
9624 | Full (Hash Cache) |
9629 | Some games have issues when the animation is shown, others require it. |
9634 | Skip (safer) |
9639 | Show (specific games) |
9646 | Applies the FXAA anti-aliasing algorithm to improve the visual quality of games. |
9651 | FXAA |
9656 | Automatically loads and applies cheats on game start. |
9661 | CHEATS |
9666 | Allows up to 8 controllers in supported games. |
9671 | Maximum 2 Players (Default) |
9676 | Maximum 4 Players |
9681 | Maximum 8 Players |
9686 | Allows user replaceable textures. |
9691 | TEXTURE REPLACEMENTS |
9698 | Necessary for some guns to replace fog textures as a workaround in Time Crisis - Crisis Zone. |
9703 | TIME CRISIS FOG HACK |
9709 | Skip buffer disables auto frameskip and renders at display output resolution. |
9714 | RENDERING MODE |
9719 | Skip buffer effects |
9724 | Buffered rendering |
9729 | 8x 4K (3840x2176) |
9734 | Automatically reduce frameskip if the system has spare overhead. |
9739 | AUTO FRAMESKIP |
9744 | Enable for more fluidity, disable if screen tearing. |
9749 | VSYNC INTERVAL |
9754 | Enhancement. Enables texture upscaling textures and their size. |
9759 | TEXTURE UPSCALING LEVEL |
9764 | The upscaling method used when enabled. |
9769 | TEXTURE UPSCALING TYPE |
9774 | xBRZ (Default) |
9779 | Hybrid + Bicubic |
9784 | Fix texture banding when upscaling. |
9789 | TEXTURE DEPOSTERIZE |
9794 | Linear |
9799 | Auto Max Quality |
9804 | Enables Action Replay cheats. |
9809 | GAME CHEATS |
9814 | LLVM is fastest, use the Interpreter settings if there are issues. |
9824 | PPU DECODER |
9829 | LLVM Recompiler |
9834 | Dynamic Interpreter |
9839 | Static Interpreter |
9844 | If game crashes, try ASMJIT. If still crashing, try Fast Interpreter. |
9849 | SPU DECODER |
9854 | ASMJIT Recompiler |
9859 | Fast Interpreter |
9864 | Precise Interpreter |
9870 | Can fix bugs in some games. Only relevant for dynamic or LLVM SPU decoder. |
9875 | SPU XFloat Accuracy |
9880 | Accurate XFloat |
9885 | Approximate XFloat |
9890 | Relaxed XFloat |
9897 | Limiting to 1 or 2 may fix audio stuttering on weaker CPUs in some games. Leave on automatic if slowdown occurs. |
9902 | PREFERRED SPU THREADS |
9913 | 2 threads |
9918 | 3 threads |
9923 | 4 threads |
9928 | 5 threads |
9933 | 6 threads |
9940 | May provide performance gain on CPUs with low core/thread count at the expense of possible broken timings. |
9945 | SPU LOOP DETECTION |
9952 | Mega and Giga modes may improve performance. Use the Safe mode for maximum compatibility. |
9957 | SPU BLOCK SIZE |
9962 | Safe (Default) |
9967 | Mega |
9972 | Giga |
9979 | Helps reduce CPU power consumption by throttling the CPU when not needed. Useful for handhelds. |
9984 | MAX POWER SAVING CPU-PREEMPTIONS |
9989 | Moderate |
9994 | Maximum |
10019 | Most games already have an internal framelimit. Minor performance cost. |
10024 | ADDITIONAL FRAMELIMIT |
10029 | Off (faster, unstable) |
10034 | ANISOTROPIC FILTER |
10039 | Can improve performance at the expense of graphics accuracy. |
10044 | ZCULL ACCURACY |
10049 | Precise (Slowest)(Default) |
10054 | Approximate (Fast) |
10059 | Relaxed (Fastest) |
10066 | Controls precision of generated shaders. Low quality can improved performance. |
10071 | SHADER QUALITY |
10096 | Final image filtering. |
10101 | OUTPUT SCALING |
10106 | FidelityFX Super Resolution |
10111 | Only Async (skip draw) avoids freezing while compiling shaders. |
10116 | SHADER MODE |
10121 | Legacy (single threaded) |
10126 | Async (multi threaded)(Default) |
10131 | Async with Shader Interpreter |
10136 | Shader Interpreter only |
10141 | Only applicable when either Async Shader mode is set. |
10146 | NUMBER OF SHADER COMPILER THREADS |
10152 | May fix missing graphics and broken lighting at the cost of performance. |
10157 | WRITE COLOR BUFFERS |
10164 | Straict API specification. Can resolve rare cases of missing graphics and flickering. |
10169 | STRICT RENDERING MODE |
10175 | Can fix screen tearing on unorthodox displays (most LCDs don't need this). |
10180 | Distorts the output to fill the display fully Overrides aspect ratio. |
10185 | STRETCH TO DISPLAY AREA |
10192 | Disables the vertex cache. Might resolve missing or flickering graphics output but degrade performance. |
10197 | DISABLE VERTEX CACHE |
10204 | Offloads some RSX operations to a secondary thread. Improves performance in high-core processors. |
10209 | MULTITHREADED RSX |
10216 | Stream texture to GPU in parrallel. Can improve performance on more powerful GPU's. |
10221 | ASYNCHRONOUS TEXTURE STREAMING |
10226 | Choose number of audio channels. |
10254 | Use 16 bit audio samples for audio drivers that don't support 32bit. Only use if you get no audio. |
10259 | CONVERT TO 16-BIT |
10264 | Can reduce crackle and stutter but increases audio latency. |
10269 | ENABLE AUDIO BUFFERING |
10276 | Duration of audio buffer in milliseconds. Higher numbers may cause audio latency. |
10281 | AUDIO BUFFER DURATION |
10286 | 10ms |
10291 | 20ms |
10296 | 40ms |
10301 | 60ms |
10306 | 80ms |
10311 | 100ms (Default) |
10316 | 120ms |
10321 | 140ms |
10326 | 160ms |
10331 | 180ms |
10336 | 200ms |
10341 | 220ms |
10346 | 240ms |
10353 | Reduces crackle and stutter further, but may cause a very noticeable reduction in audio quality on slower CPUs. |
10358 | ENABLE TIME STRETCHING |
10364 | Buffer fill level (in percentage) below which time stretching will start. |
10369 | TIME STRETCHING THRESHOLD |
10374 | 75% (Default) |
10379 | Allows Alt+Tab to RPCS3's menu. Useful for manual disc-swapping. |
10384 | GRAPHICAL USER INTERFACE |
10391 | Default uses SDL2, otherwise enable controller specific capabilities. Sony DS won't work with clone controllers. |
10396 | PS3 CONTROLLER 1 |
10401 | Legacy Evdev |
10406 | Sony DS |
10411 | PS3 CONTROLLER 2 |
10416 | PS3 CONTROLLER 3 |
10421 | PS3 CONTROLLER 4 |
10426 | PS3 CONTROLLER 5 |
10431 | PS3 CONTROLLER 6 |
10436 | PS3 CONTROLLER 7 |
10441 | Select scale resolution of the game. |
10446 | SCALE FACTOR |
10451 | Sets the scaler filter mode when rendering. |
10456 | SCALER MODE |
10461 | HQ (bilinear filter) |
10466 | Edge (sharper filet) |
10471 | AdvMame |
10476 | Scanline Interpolation Filter (SAI) |
10481 | SuperSAI |
10486 | SuperEagle |
10491 | Pixel-Perfect |
10496 | DotMatrix |
10501 | TV2x CRT Television Filter |
10506 | Stretches the output to fill the display area. |
10511 | Center (Default) |
10516 | Pixel Perfect |
10521 | Even Pixels |
10526 | Fit resolution scale |
10531 | Stretch to screen |
10536 | Fit 4:3 Aspect Ratio |
10541 | Choose your preferred renderer. |
10546 | RENDERER |
10551 | OpenGL with Shaders |
10556 | Choose your preferred language. |
10561 | Chinese (Mandarin) |
10571 | Hebrew |
10576 | Czech |
10581 | Enable the debug menu and the walk-through-walls button. |
10586 | TEST PLAY |
10591 | Needed by some games that use special unicode characters. |
10596 | GAME REGION (ENCODING) |
10651 | Choose your render resolution (Requires personal redream.key file). |
10656 | 2x (1280x960) (Default) |
10672 | Enable auto frameskipping for performance on lower-end systems. |
10677 | Enable vertical sync to avoid tearing in some cases. |
10683 | Choose the amount of polygon sort accuracy (Higher may cause artifacts). |
10688 | POLYGON SORT ACCURACY |
10693 | Per-strip (Default) |
10698 | Per-pixel (32 layers) |
10703 | Per-pixel (64 layers) |
10725 | Choose broadcast standard (for older TV's). |
10730 | BROADCAST |
10735 | NTSC (Default) |
10740 | PAL_M |
10745 | PAL_N |
10750 | Choose cable type for the TV. |
10755 | CABLE |
10760 | VGA (Default) |
10765 | Enable the legacy or the new 3D engine (choose legacy for older GPUs). |
10775 | Legacy3D |
10780 | New3D |
10785 | Enable proper quad rendering (for higher end systems). |
10790 | QUAD RENDERING |
10795 | Enable crosshairs in shooting games for the selected players. |
10800 | P1 only |
10805 | P2 only |
10810 | P1 & P2 |
10815 | Only some games feature rumble. Not compatible with all controllers. |
10821 | Use L2/R2 for Accel/Brake and L1/R1 or R-stick Up/Down for Shift Up/Down. |
10826 | MODERN PEDAL CONTROLS |
10831 | Change the speed of the emulated PowerPC chip (fixes some issues). |
10836 | ADJUST POWERPC FREQUENCY |
10841 | 50 (Default) |
10861 | Scale2x |
10866 | Scale3x |
10871 | Scale4x |
10876 | Choose your preferred video quality. |
10886 | linear |
10891 | best |
10896 | Enabled or disbale the mouse cursor. Useful for CG's menus. |
10901 | CURSOR |
10916 | CD-ROM SPEED |
10926 | 1X |
10931 | 4X |
10936 | 8X |
10941 | FORCE 386DX CPU |
10946 | ROM (Slot 1) |
10951 | ROM (Slot 2) |
10956 | ROM (Slot 3) |
10961 | ROM (Slot 4) |
10966 | Mount a floppy for user data, creates if needed |
10971 | USER DISK |
10976 | Mac IIx (2Mb RAM, Color, 2 HD Floppies/CD/HDD, Image Reader) |
10981 | Install the image reader card to read idks image files (Mac IIx only) |
10986 | Type of ROM file to load. Disk Image requires Mac IIx and Image Reader |
10991 | Disk Image |
10996 | Interton VC 4000 cartridges |
11003 | Enable mouse input for trackballs, spinners, lightguns (if no gun connected), and similar controls |
11008 | BGFX for post-processing, accel/opengl for raw image. |
11013 | BGFX |
11018 | Accel |
11023 | Fix screen tearing, but may drop frames. |
11028 | Depends on video mode being set to BGFX. |
11033 | BGFX GRAPHICS API |
11038 | MAME Detect |
11043 | OpenGL ES |
11048 | BGFX VIDEO FILTER |
11053 | CRT Geom Deluxe (RGB) |
11058 | CRT Geom Deluxe (Composite) |
11063 | Allows the use of switchres profiles if present. |
11068 | CRT SWITCHRES |
11073 | Rotate 90 |
11078 | Rotate 270 |
11084 | Crop artwork to only unused space, keeping the game as large as possible. |
11089 | ARTWORK CROP |
11094 | Set system-wide controls via MAME menu |
11099 | CUSTOM MAME CONFIG |
11105 | Make game history, setup instructions, and special moves viewable in the menu |
11110 | DATA PLUGIN |
11117 | Choose whether to pass SDL Game Controller config to the Windows game. Disabling may help with some games. |
11122 | SDL CONFIG |
11127 | Converts DirectX 9/10/11/12 calls to Vulkan. |
11132 | DXVK FEATURE |
11137 | See your FPS and version of Vulkan API/driver. |
11142 | DXVK HUD |
11147 | Can increase performance for games that stress the CPU. |
11152 | ESYNC |
11157 | Can improve frame rate and responsiveness. |
11162 | FSYNC |
11167 | Vastly improves the speed of buffer maps. |
11172 | PBA |
11177 | Renders game at a lower res then upscales to increase FPS. |
11182 | FIDELITY FX SUPER RESOLUTION |
11187 | Allows you to limit FPS to 60. |
11198 | INSTALL MEDIA FOUNDATION |
11203 | Define the resolution and a new dedicated window. |
11208 | VIRTUAL DESKTOP |
11213 | Force mouse in games. |
11218 | Enable XIM support. |
11223 | ENABLE XIM |
11228 | Disable support for memory write watches in ntdll. |
11233 | NO WRITE WATCH |
11238 | Force WINE to run games with large addresses. |
11243 | FORCE LARGE ADDRESS |
11248 | Delay freeing some memory. |
11253 | HEAP DELAY FREE |
11258 | Force Nvidia GPUs to always be reported as AMD GPUs. |
11263 | HIDE NVIDIA GPU |
11269 | NVAPI is NVIDIA's core software that allows direct access to NVIDIA GPU. |
11274 | ENABLE NVAPI |
11281 | Reset the cache can fix some crashes if your game was running under Batocera 29. |
11286 | DXVK RESET CACHE |
11293 | Enable this mode if you have issue for run your game on NTFS storage (by default is better to use LinuxFS). |
11298 | ENABLE NTFS MODE |
11309 | Choose which pad to control your hero. |
11314 | CONTROL CHOICE |
11319 | Joypad |
11334 | Can improve frame rates and responsiveness. |
11339 | Enhancement. Double the rendering resolution. Makes 3D objects clearer. |
11344 | ENHANCED RENDERING RESOLUTION |
11351 | Skip frames to improve performance, at the cost of choppy motion. Can cause visual glitches. |
11356 | FRAMESKIP TYPE |
11363 | When frameskip type is on automatic or manual, skip up to this many frames consecutively. |
11368 | FRAMESKIP VALUE |
11373 | Improves performance in 3D games. Can cause glitches. |
11378 | THREADED 3D |
11385 | Force 3D geometry to always render on the top screen. Useful for single-screen devices/games. |
11400 | Choose the scaling mode for the game screen. |
11405 | SCALING MODE |
11410 | Original resolution |
11415 | Scale to best fit |
11425 | Native |
11435 | Improve audio accuracy (experimental). |
11440 | USE DSP AUDIO |
11445 | Increase to 128 MiB for debug or homebrew applications. |
11450 | SYSTEM MEMORY |
11455 | 64MiB (Default) |
11460 | 128MiB |
11465 | Portugese |
11470 | Can smooth the image. |
11475 | Integer Scale |
11480 | Sharp Bilinear |
11485 | Regular Bilnear |
11490 | Enable high quality effects for special stages. |
11495 | HQ MODE |
11500 | Bypass the pre-game menu. |
11505 | SKIP START MENU |
11510 | Access to modding and other advanced options. |
11515 | DEV MENU |
11520 | Both types require holding D-pad down during initial charge. |
11525 | SPINDASH TYPE |
11530 | By Save |
11535 | Sonic 2 (tap jump) |
11540 | Sonic CD (hold jump) |
11545 | Screen Resolution (Default) |
11550 | Enable widescreen support. |
11555 | ENABLE WIDESCREEN |
11560 | Enable scanlines for roms that support it. |
11565 | ENABLE SCANLINES |
11572 | Tries to guess Per-vertex colour (gouraud) from the Model2 per-poly information (flat). |
11577 | FAKE GOURAUD |
11582 | Smooth textures. |
11588 | Enables mipmap usage and trilinear filtering. Doesn't work with some games. |
11595 | Enables bilinear filtering on tilemaps. Looks good, but can cause some stretch artifacts. |
11600 | FILTER TILEMAPS |
11605 | Forces the DX driver to use Managed textures instead of Dynamic. |
11610 | FORCE MANAGED |
11615 | Enables Direct3D Automip-map generation. |
11620 | ENABLE MIP-MAP |
11625 | Enabled meshed polygons for translucency. |
11630 | ENABLE MESH TRANSPARENCY |
11635 | Enable full-screen antialiasing in Direct3D. |
11640 | ENABLE FULL-SCREEN ANTI-ALIASING |
11646 | Read mouse through Rawinput, allowing 2 mice for 2 player shooting games. |
11651 | ENABLE RAW INPUT |
11664 | ENABLE SOFTWARE RENDERER |
11669 | OPENGL RENDERING RESOLUTION |
11674 | 1x (~480) |
11679 | 2x (~960) |
11684 | 4x (~1920p) |
11689 | 8x (~4320p / 8k) |
11694 | 16x (~7680p / 16k) |
11699 | PRESENTATION MODE |
11704 | Fill Screen |
11709 | Fit Screen |
11714 | Original Size |
11719 | Only applicable when using OpenGL. |
11759 | Force 21:9 |
11764 | Force 16:10 |
11833 | CET |
11838 | CST6CDT |
11848 | EET |
11858 | Eire |
11863 | EST |
11868 | EST5EDT |
11873 | GB |
11878 | GB-Eire |
11888 | GMT+0 |
11893 | GMT-0 |
11898 | GMT0 |
11903 | Greenwich |
11913 | HST |
11943 | MET |
11948 | MST |
11953 | MST7MDT |
11958 | Navajo |
11963 | NZ |
11968 | NZ-CHAT |
11973 | PRC |
11978 | PST8PDT |
11983 | ROC |
11988 | ROK |
11993 | Singapore |
11998 | UCT |
12003 | Univarsal |
12013 | W-SU |
12018 | WET |
12023 | Zulu |
12028 | CHOOSE SOUND OUTPUT MODE |
12033 | Mono |
12038 | ASYNC SHADER COMPILE |
12043 | ANTI-ALIASING METHOD |
12048 | Gaussian |
12053 | ScaleForce |
12058 | AMD FidelityFX (Vulkan Only) |
12063 | Stretch to fit window |
12199 | This can be convenient if you're using laserdiscs. |
12204 | LOADING SPEED |
12209 | Realistic Loading |
12219 | Choose the appropriate media for disk image. |
12224 | DISK TYPE |
12229 | Floppy Disk Image |
12234 | Hard Disk Image |
12241 | This option enables the ability to play Xbox Live Arcacde games. May cause compatibility issues with non-XBLA games. |
12246 | XBOX LIVE ARCADE |
12251 | No licenses enabled |
12256 | XBLA license enabled (Default) |
12261 | All possible licenses (Not recommended) |
12266 | Choose to display UI prompts or accept defaults. |
12271 | UI PROMPTS |
12276 | Enabled UI prompts (Default) |
12281 | Disable UI prompts |
12298 | Allow game that support different resolutions to be rendered in specific resolution. |
12303 | INTERNAL DISPLAY RESOLUTION |
12310 | Enable or disable Xenia patches. These patches can fix graphics problems in some games. |
12315 | GAME PATCHES |
12320 | Configuring controllers in GZDoom can cause problems. |
12325 | USE GZDOOM JOYSTICK CONFIGURATION |
12330 | Use new graphics created from CorsixTH project |
12335 | USE NEW GRAPHICS |
12342 | Free Build or Sandbox mode. You cannot win or lose custom made maps if this is set to true. You also don't have to worry about money. |
12347 | ENABLE SANDBOX MODE |
12352 | Enable or Disable Intro movie (Enabled by default). |
12357 | PLAY INTRO MOVIE |
12373 | OpenGL (x86 only) |
12378 | OpenGLES (Default) |
12385 | Speed hack, enable to disable surface syncing between CPU and GPU. Surface syncing is needed by a few games. |
12390 | DISABLE SURFACE SYNC |
12395 | The image will be softer which could help with aliasing. |
12400 | LINEAR FILTERING |
12405 | Anti-aliasing is a technique for smoothing out jagged edges. |
12412 | Select how much graphics memory is allocated for the GPU, may need modifying for some games / systems. |
12417 | GRAPHICS MEMORY |
12422 | 256MB (Default) |
12427 | On (default) |
12432 | Better performance with hardware rendering. |
12437 | Hardware (default) |
12442 | Vsync |
12447 | 200p |
12452 | 400p |
12457 | 480p |
12462 | 600p |
12467 | 768p |
12472 | 800p |
12477 | 960p |
12482 | Set the desired maximum refresh rate when Vsync is off. |
12487 | REFRESH RATE |
12492 | 30 fps |
12497 | 50 fps |
12502 | 60 fps (Default) |
12507 | 75 fps |
12512 | 120 fps |
12517 | 144 fps |
12522 | 240 fps |
12527 | Choose which graphics renderer to use. |
12532 | GRAPHICS RENDERER |
12537 | Classic Software |
12542 | GPU / OpenGL (Default) |
12547 | ENABLE TRUE COLOUR |
12552 | ENABLE BILINEAR FILTER |
12557 | ENABLE MIPMAPPING |
12562 | ENABLE CROSSHAIR |
12567 | Choose to use Bloom post processing. |
12572 | ENABLE BLOOM |
12577 | Enable / Disable sound in menus. |
12582 | MENU SOUNDS |
12587 | Enable 16-channel iMuse Digital Audio. |
12592 | DIGITAL AUDIO |
12597 | Enable / Disable fight music. |
12602 | FIGHT MUSIC |
12607 | Enable / Disable automatic aiming. |
12612 | AUTO AIM |
12617 | Enable / Disable showing secret found messages. |
12622 | SHOW SECRET MESSAGES |
12627 | AUTOMATICALLY RUN |
12632 | Bobba Fett Face Player Fix |
12637 | BOBBA FETT FIX |
12642 | SMOOTH VUES |
12647 | Choose to enable or disable cutscenes. |
12652 | SKIP CUTSCENES |
12657 | Show All |
12662 | Skip Initial |
12667 | Skip All |
12672 | Standard OpenGL (Default) |
12677 | Enhanced OpenGL |
12682 | 2x (Default) |
12687 | Skip the initial intro video. |
12692 | SKIP INTRO VIDEO |
12697 | Play (Default) |
12702 | Choose the games difficulty. |
12707 | GAME DIFFICULTY |
12712 | Easy |
12717 | Hard |
12722 | Choose the combat difficulty. |
12727 | COMBAT DIFFICULTY |
12732 | Wimpy |
12737 | Rough |
12742 | Choose the preferred violence level. |
12747 | VIOLENCE LEVEL |
12752 | Minimal |
12757 | Maximum Blood |
12762 | SUBTITLES |
12767 | Classic (Default) |
12772 | Blocky Filtered |
12777 | Smooth |
12782 | 4x MULTISAMPLING |
12787 | Afrikaans |
12792 | Albanian |
12797 | Bulgarian |
12802 | Catalan |
12807 | Danish |
12812 | Finnish |
12817 | Hungarian |
12822 | Irish |
12827 | Punjabi |
12832 | Romanian |
12837 | Serbian |
12842 | Slovak |
12847 | Slovenian |
12852 | Ukrainian |
12872 | Exit game |
12877 | Skip cutscene |
12882 | Quick save |
12887 | Quick load |
12897 | Bring up menu |
12902 | Move camera up |
12907 | Move camera down |
12912 | Move camera to the left |
12917 | Move camera to the right |
12922 | Quit the application |
12927 | Start / Valid |
12932 | Shows or hides the menu bar |
12937 | Rotates the current object |
12942 | Select |
12947 | Zoom in x5 |
12952 | Zoom out x5 |
12957 | Take a screenshot |
12962 | Reset the application |
12967 | Hire staff |
12972 | Edit room |
12977 | Open build room menu |
12982 | Open furnish corridor menu |
12987 | Quits the current level |
12992 | Speeds up the game |
12997 | Set speed normal |
13002 | Show the cheat menu |
13007 | Zoom the camera out |
13012 | Zoom in the camera |
13017 | Open LUA console |
13022 | Town map |
13027 | Casebook |
13032 | Research |
13037 | Manage Staff |
13047 | Quick Load |
13052 | Quick Save |
13103 | Next Disc (m3u) |
13118 | Open Dolphin-triforce's menu |
13133 | Reset the table, sometimes required for PinMame |
13138 | Start game |
13143 | Insert coin |
13148 | Nudge up |
13153 | Nudge left |
13158 | Nudge right |
13163 | Pull plunger |
13168 | Buy extraball for a credit |
13173 | Left flipper |
13178 | Right flipper |
13183 | Left magnasave |
13188 | Right magnasave |
13203 | Coin |
13208 | Push 2 |
13213 | Push 1 |
13218 | Push 4 |
13223 | Push 3 |
13228 | Push 5 |
13233 | Push 6 |
13238 | Push 7 |
13243 | Push 8 |
13248 | Digital Left |
13253 | Digital Right |
13258 | Digital Up |
13263 | Digital Down |
13268 | Analog 1 Left |
13273 | Analog 1 Right |
13278 | Analog 1 Up |
13283 | Analog 1 Down |
13288 | Analog 2 Left |
13293 | Analog 2 Right |
13298 | Analog 2 Up |
13303 | Analog 2 Down |
13313 | Graphics filtering on/off |
13318 | Move Stylet Pointer |
13323 | Restart Emulation |
13328 | Continue/Pause emulation |
13338 | Toggle Screen Layout |
13343 | Toggle Speed Limit |
13348 | Swap screens |
13358 | Hide the bezel |
13363 | Exit Dosbox-X |
13368 | Display the controller screen |
13373 | Virtual Keyboard |
13378 | Settings GUI |
13383 | Joy2Pad Up |
13388 | Joy2Pad Down |
13393 | Joy2Pad Left |
13398 | Joy2Pad Right |
13403 | Hat Up |
13408 | Hat Down |
13413 | Hat Left |
13418 | Hat Right |
13463 | Disposition A |
13468 | Disposition B |
13483 | Exit Drastic |