Translations
Help us translate Batocera into your favorite language. The process is described on the Wiki.
Diff for ARABIC options
Line | Text |
---|---|
51 | Adjust the cpu power profile while in-game. |
56 | POWER MODE |
61 | High Performance |
66 | Balanced |
71 | Power Saver |
79 | Adjust the percentage of power (watts) provided to a Ryzen Mobile Series CPU based on it's default max value. Caution, setting wattage too high could damage your device. |
84 | RYZEN THERMAL DESIGN POWER |
89 | 105% (Use caution |
94 | 110% (Use caution) |
99 | 115% (Use caution) |
104 | 120% (Are you crazy?) |
109 | 125% (Yes, you're crazy) |
114 | 130% (Nope, you're just insane!) |
483 | Maximum wheel rotation from left to right (in degrees) |
488 | WHEEL ROTATION |
493 | Zone for which the game doesn't react to the wheel (in degrees) |
498 | WHEEL DEADZONE |
505 | Reserve a non dead zone at the center of the wheel to go straight ahead (in degrees) |
510 | WHEEL MIDZONE |
605 | NTSC 240x480px 60Hz |
610 | PAL 288x576px 50Hz |
615 | Speeds up file loading. Some games won't load with this. |
620 | SIO ACCELERATION |
625 | Emulate NTSC quirks to show more colors in hi-res mode. |
630 | HI-RES ARTIFACTING |
635 | Use an alternate resolution. Some games need this. |
640 | INTERNAL RESOLUTION |
645 | Enable the BASIC interpreter. Some games need this. |
650 | INTERNAL BASIC INTERPRETER |
655 | Treats the right analog stick as the second joystick. |
660 | JOYSTICK HACK (FOR ROBOTRON 2084) |
665 | LIGHT GUN CROSSHAIR |
670 | Cross |
675 | Dot |
687 | Automatically sets aspect ratio to 16/9 for games that natively support it. 2D elements like HUD/UI may be stretched. |
692 | AUTO WIDESCREEN |
732 | MSX2 |
737 | Enhancement. Remove the four sprites per line limit. |
742 | REDUCE SPRITE FLICKERING |
747 | Apply a video filter to mimic various NTSC TV signals. |
752 | VIDEO FILTERS |
757 | NTSC (RF) |
762 | NTSC (RGB) |
767 | NTSC (S-Video) |
772 | NTSC (Composite) |
777 | CPC MODEL |
782 | EMULATED RAM SIZE |
812 | Choose the emulated colour depth. |
857 | Core-powered video filter. |
862 | BLARGG NTSC FILTER |
867 | Composite (Blargg) |
872 | S-Video (Blargg) |
877 | RGB (Blargg) |
882 | Monochrome (Blargg) |
887 | Blur high-res mode, allowing for better transparency effects. |
892 | HIGH-RES BLENDING |
899 | Enhancement. Swap from SNES' guassian interpolation to cubic. Improves sound quality. |
904 | CUBIC AUDIO INTERPOLATION |
1000 | Enhancement. Reduces slowdown in mode 7 games. |
1005 | SUPER FX OVERCLOCK |
1010 | Dendy is a popular Russian clone with unique characteristics. |
1021 | Dendy |
1026 | Rotate the screen, useful for certain vertical gameplay homebrews. |
1051 | Core-powered video filter. Bisqwit filters are CPU heavy. |
1056 | NTSC FILTER |
1061 | Bisqwit 2x |
1066 | Bisqwit 4x |
1071 | Bisqwit 8x |
1076 | Enhancement. Remove the eight sprite per line limit. |
1091 | Composite Direct (FirebrandX) |
1096 | Nes Classic |
1101 | Nestopia (RGB) |
1106 | Original Hardware (FirebrandX) |
1111 | PVM Style (FirebrandX) |
1116 | Sony CXA2025AS |
1121 | Unsaturated v6 (FirebrandX) |
1126 | YUV v3 (Firebrand) |
1131 | For use with HD texture packs. |
1136 | LOAD CUSTOM TEXTURES |
1141 | Avoids having to manually load side A every time. |
1162 | Useful for speedruns/glitches. |
1167 | DEFAULT POWER ON RAM STATE |
1172 | All 0s (Default) |
1177 | All 1s |
1199 | Enhancement. Upscales textures on 3D objects. |
1204 | TEXTURE UPSCALING (XBRZ) |
1209 | Smooths out textures on 3D objects. |
1214 | TEXTURE SMOOTHING |
1219 | Enhancement. Smooth out jagged edges on 3D object polygons. |
1224 | ANTI-ALIASING (MSAA) |
1229 | Arrange the dual screen layout. |
1290 | FRAMESKIP |
1305 | DSi |
1310 | Disable to access the system's settings, like time and language. |
1321 | Use language and username from the NDS Firmware |
1365 | hybrid top ratio 2 |
1370 | hybrid top ratio 3 |
1375 | hybrid bottom ratio 2 |
1380 | hybrid bottom ratio 3 |
1385 | Select the input type to navigate the touch screen |
1410 | DS |
1415 | DSi (Experiemental) |
1422 | Software mode is faster and more accurate, while OpenGL mode supports scaling 3D graphics. |
1427 | VIDEO SETTINGS |
1432 | RENDERER MODE |
1437 | Software |
1442 | OpenGL (Overwrites Libretro API settings) |
1447 | Degree in which 3D graphics are scaled up. OpenGL renderer only. |
1452 | 1x native (256 x 192) |
1457 | 2x native (512 x 384) |
1462 | 3x native (768 x 576) |
1467 | 4x native (1024 x 768) |
1472 | 5x native (1280 x 960) |
1477 | 6x native (1536 x 1152) |
1482 | 7x native (1792 x 1344) |
1487 | 8x native (2048 x 1536) |
1494 | Enable this if your game's 3D modles are not rendered correctly. OpenGL renderer only. |
1499 | IMPROVED POLYGON SPLITTING |
1509 | Affects how the emulated screens are scaled. OpenGL renderer only. |
1514 | SCREEN FILTERING |
1519 | Nearest |
1524 | Linear |
1529 | Determines how the cursor should apprear on the botton screen. |
1534 | SCREEN SETTINGS |
1539 | CURSOR MODE |
1544 | Never |
1549 | While Touching |
1554 | Until Timeout |
1559 | Always |
1564 | Cursor timeout in seconds when using Cursor Mode - Until Timeout. |
1569 | CURSOR TIMEOUT |
1574 | 1 second |
1579 | 2 seconds |
1584 | 3 seconds |
1589 | 5 seconds |
1594 | 10 seconds |
1599 | 15 seconds |
1604 | 20 seconds |
1609 | 30 seconds |
1614 | 60 seconds |
1619 | Determine how the console's touch screen in emulated. |
1624 | TOUCH MODE |
1634 | Pointer |
1641 | Use this to play online with custom servers that reimplement the discontinued Nintendo Wi-Fi. |
1646 | FIRMWARE SETTINGS |
1651 | DNS OVERRIDE |
1656 | Kaeru WFC (178.62.43.212) |
1661 | AltWFC (172.104.88.237) |
1666 | Wiimmfi (95.217.77.181) |
1671 | Force Default DNS |
1676 | Don't Override |
1681 | Overrides the language mode of the emulated console. |
1686 | Use Host |
1696 | The theme colour of the emulated console. |
1701 | FAVOURITE COLOUR |
1706 | Gray |
1711 | Brown |
1721 | Light Pink |
1726 | Orange |
1731 | Yellow |
1736 | Lime |
1741 | Light Green |
1746 | Dark Green |
1751 | Turquoise |
1756 | Light Blue |
1766 | Dark Blue |
1771 | Dark Purple |
1776 | Light Purple |
1781 | Dark Pink |
1786 | The month of your birthay. |
1791 | BIRTH MONTH |
1796 | January |
1801 | February |
1806 | March |
1811 | April |
1816 | May |
1821 | June |
1826 | July |
1831 | August |
1836 | September |
1841 | October |
1846 | November |
1851 | December |
1856 | The day within the month of your birthday. |
1861 | BIRTH DAY |
1866 | 1st |
1871 | 2nd |
1876 | 3rd |
1881 | 4th |
1886 | 5th |
1891 | 6th |
1896 | 7th |
1901 | 8th |
1906 | 9th |
1911 | 10th |
1916 | 11th |
1921 | 12th |
1926 | 13th |
1931 | 14th |
1936 | 15th |
1941 | 16th |
1946 | 17th |
1951 | 18th |
1956 | 19th |
1961 | 20th |
1966 | 21st |
1971 | 22nd |
1976 | 23rd |
1981 | 24th |
1986 | 25th |
1991 | 26th |
1996 | 27th |
2001 | 28th |
2006 | 29th |
2011 | 30th |
2016 | 31st |
2022 | Enable to display an on-screen message if trying to use unsupported features. |
2027 | ON-SCREEN DISPLAY & NOTIFCATIONS |
2032 | WARN ABOUT UNSUPPORTED FEATURES |
2037 | Enable to display if your BIOS haas known problems. |
2042 | WARN ABOUT BIOS PROBLEMS |
2048 | Enable to show which screen layout with the configured sequence is active. |
2053 | SHOW SCREEN LAYOUT |
2058 | Enable to show whether your device's microphone is active. |
2063 | SHOW HOST MICROPHONE STATE |
2068 | Enable to show whether your device's camera is active. |
2073 | SHOW HOST CAMERA STATE |
2078 | Enable to show whether the emulated screens are closed. |
2083 | SHOW LID STATE |
2088 | 1x native (640x528) |
2093 | 6x 4K (3840x3168) |
2098 | Wii NAND's language setting. |
2128 | WIDESCREEN HACK (GLITCHY) |
2140 | UBERSHADERS |
2145 | No Ubershaders |
2150 | Exclusive Ubershaders |
2155 | Hybrid Ubershaders |
2160 | Skip Drawing |
2165 | Improves clarity of distant textures. |
2170 | ANISOTROPIC FILTERING |
2175 | Enables or disable on screen messages. |
2180 | OSD MESSAGES |
2186 | Wii NAND's aspect ratio setting. Most games support both ratios natively. |
2196 | Emulate a Wiimote Sideway with L2 for Shake and Nunchuk on R-stick. |
2201 | WiiMote |
2206 | WiiMote Sideways |
2211 | WiiMote + Nunchuk |
2216 | WiiMote + Classic Controller |
2221 | WiiMote + Classic Controller Pro |
2226 | Real Wiimote |
2231 | GameCube Controller |
2236 | CONTROLLER 3 TYPE |
2241 | CONTROLLER 4 TYPE |
2267 | Apply a post-processing effect. |
2277 | Gamepad (D-pad, 2 Buttons) |
2307 | Autodetect (Compatible) |
2327 | Pentium (slow) |
2332 | Affects efficiency/stability. |
2364 | Manually set cycles per second. Use with caution. |
2369 | EMULATED CPU PERFORMANCE |
2379 | 8086/8088, 4.77MHz (315 cps) |
2384 | 286, 6MHz (1320 cps) |
2389 | 286, 12.5MHz (2750 cps) |
2394 | 386, 20MHz (4720 cps) |
2399 | 386DX, 33MHz (7800 cps) |
2404 | 486DX, 33MHz (13400 cps) |
2409 | 486DX2, 66MHz (26800 cps) |
2414 | Pentium, 100MHz (77000 cps) |
2419 | Pentium II, 300MHz (200000 cps) |
2424 | Pentium III, 600MHz (500000 cps) |
2429 | AMD Athlon, 1.2GHz (1000000 cps) |
2434 | No EMS/XMS |
2489 | The emulated graphics card. |
2499 | SVGA |
2504 | VGA |
2509 | EGA |
2514 | CGA |
2519 | Tandy |
2524 | Hercules |
2529 | PCjr |
2681 | On with rewind support |
2686 | Apply a joy2key profile for the current game. |
2696 | On with game detection message |
2701 | Set the deadzone of the joystick analog sticks. |
2706 | ANALOG JOYSTICK DEADZONE |
2711 | Can fix drifting joysticks in games. |
2716 | TIMED AXIS INTERVALS |
2721 | Gravis GamePad (D-pad + 4 Btns) |
2726 | Generic Keyboard Binds |
2731 | Keyboard + Mouse (Left An.) |
2736 | Keyboard + Mouse (Right An.) |
2741 | 1st Joystick (2 Axes, 2 Btns) |
2746 | Flight Stick (3 Axes, 4 Btns, 1 Hat) |
2751 | Both Joysticks (4 Axes, 4 Btns) |
2756 | Custom Keyboard Binds (best for Pad2Key) |
2761 | 2nd Joystick (2 Axes, 2 Btns) |
2766 | Type of emulated SoundBlaster card. |
2771 | SOUNDBLASTER TYPE |
2776 | SounBlaster 16 (Default) |
2781 | SounBlaster Pro 2 |
2786 | SounBlaster Pro |
2791 | SounBlaster 2.0 |
2796 | SounBlaster 1.0 |
2801 | GameBlaster |
2808 | Enable Gravis Utrasound emulation. Ensure the ULTRASND folder is in the root of your |
2813 | ENABLE GRAVIS ULTRASOUND |
2818 | Off (Default) |
2824 | Select the .SF2 SoundFont file, .ROM file, or interface used for MIDI output. |
2829 | MIDI OUTPUT |
2834 | General MIDI SoundFont (Default) |
2839 | Roland MT-32/CM-32L |
2844 | Frontend MIDI driver |
2855 | SHOW BIOS BOOTLOGO |
2870 | More accurate emulation, but slower. |
2875 | USE SOFTWARE RENDERING |
2880 | ANTI-ALIASING (MSAA/SSAA) |
2885 | 2x MSAA |
2890 | 4x MSAA |
2895 | 8x MSAA |
2900 | 16x MSAA |
2905 | 32x MSAA |
2910 | 2x SSAA |
2915 | 4x SSAA |
2920 | 8x SSAA |
2925 | 16x SSAA |
2930 | 32x SSAA |
2935 | Enhancement. Smooth/upscale textures. |
2940 | TEXTURE FILTERING |
2945 | Bilinear |
2950 | Zooms in to hide black borders. Borders are different per game. |
2955 | CROP OVERSCAN |
2960 | Only Overscan Area |
2970 | DualShock has rumble support. Not all games support DualShock. |
2975 | Digital Controller (Gamepad) |
2980 | Analog Controller (DualShock) |
2990 | NeGcon |
2995 | Namco GunCon |
3000 | PlayStation Mouse |
3005 | SHOW LIGHT GUN CROSSHAIRS |
3010 | Digital Controller |
3015 | Analog Stick |
3020 | Can fix slowdown. Only works on some drivers. |
3030 | No skipping |
3035 | NEO GEO BIOS |
3040 | Console AES World |
3045 | Console AES Japan |
3050 | Arcade MVS Europe |
3055 | Arcade MVS USA |
3060 | Arcade MVS Japan |
3065 | Arcade Universe BIOS (Cheats) |
3070 | MEMORY CARD MODE |
3075 | Shared |
3080 | Per-game |
3085 | Enhancement. Remove the eight sprites per line limit. |
3116 | Composite (color bleeding + artifacts) |
3121 | SVideo (color bleeding only) |
3126 | RGB (crisp image) |
3142 | 2x-Postrender |
3147 | 2x-VBlank |
3152 | NES Gamepad |
3157 | NES Zapper |
3162 | Paddle can only be used in port 2. |
3167 | Arkanoid paddle |
3172 | Can avoid flashing screen issues. Significant performance cost. |
3177 | SYNCHRONOUS RENDERING |
3207 | PLAYER 1 CROSSHAIR COLOR |
3222 | PLAYER 2 CROSSHAIR COLOR |
3227 | PLAYER 3 CROSSHAIR COLOR |
3232 | PLAYER 4 CROSSHAIR COLOR |
3237 | Smooth textures on distant 3D objects based on angle. |
3242 | TEXTURE MIP-MAPPING (BLUR) |
3247 | Improves clarity of distant textures when mip-mapping is enabled. |
3252 | Enhancement. Upscales screen textures (2D games only). |
3262 | FORCE WINDOWS CE MODE |
3267 | WIDESCREEN CHEAT (PRIORITY) |
3297 | MODEL |
3302 | Spectrum 48K |
3307 | Spectrum 48K (NTSC) |
3312 | Spectrum 128K |
3317 | Spectrum +2 |
3322 | Spectrum +2A |
3327 | Spectrum +3 |
3332 | Spectrum +3e |
3337 | Spectrum SE |
3342 | Timex TC2048 |
3347 | Timex TS2068 |
3352 | Spectrum 16K |
3357 | Pentagon 128K |
3362 | Pentagon 512K |
3367 | Pentagon 1024 |
3372 | Scorpion 256K |
3377 | Sinclair 1 controller set to AUTO. |
3382 | CONTROLLER TYPE 1 |
3387 | Retropad |
3392 | Cursor Joystick |
3397 | Kempston Joystick |
3402 | Sinclair 1 Joystick |
3407 | Sinclair 2 Joystick |
3412 | Timex 1 Joystick |
3417 | Timex 2 Joystick |
3422 | Fuller Joystick |
3427 | Sinclair 2 controller set to AUTO. |
3453 | LCD GHOSTING EFFECT |
3463 | LCD Ghosting (Accurate) |
3468 | LCD Ghosting (Fast) |
3473 | Simulate LCD color inaccuracy. |
3488 | GB - Smart Coloring |
3493 | GB - DMG |
3498 | GB - Light |
3503 | GB - Pocket |
3508 | GB - Black and White |
3513 | GBC - Blue |
3518 | GBC - Brown |
3523 | GBC - Dark Blue |
3528 | GBC - Dark Brown |
3533 | GBC - Dark Green |
3538 | GBC - Grayscale |
3543 | GBC - Green |
3548 | GBC - Inverted |
3553 | GBC - Orange |
3558 | GBC - Pastel Mix |
3563 | GBC - Red |
3568 | GBC - Yellow |
3573 | Special 1 |
3578 | Special 2 |
3583 | Special 3 |
3588 | Special 4 (TI-83 Legacy) |
3593 | TWB64 - Pack 1 |
3598 | TWB64 - Pack 2 |
3615 | NTSC-U |
3620 | NTSC-J |
3625 | Enhancement. Remove the eighty sprites per line limit. |
3632 | Use Megadrive to automap inputs for a Megadrive style controller with a 6 button layout. |
3637 | CONTROLLERS |
3642 | CONTROLLER 1 INPUT MAPPING |
3647 | Retropad (Default) |
3652 | Megadrive |
3657 | CONTROLLER 2 INPUT MAPPING |
3662 | CONTROLLER 3 INPUT MAPPING |
3667 | CONTROLLER 4 INPUT MAPPING |
3672 | Joypad Auto |
3677 | Joypad 3 Button |
3682 | Joypad 6 Button |
3687 | Joypad 3 Button + 4-WayPlay |
3692 | Joypad 6 Button + 4-WayPlay |
3697 | Joypad 3 Button + Teamplayer |
3702 | Joypad 6 Button + Teamplayer |
3707 | Light guns can only be used in port 2. |
3712 | Menacer Light Gun |
3717 | Konami Justifiers |
3724 | Sound generator. MAME is faster and Nuked is cycle accurate. Original model used YM2612 while later revisions used YM3438. |
3729 | FM SYNTHESIZER |
3734 | MAME (YM2612) |
3739 | MAME (ASIC YM3438) |
3744 | MAME (Enhanced YM3438) |
3749 | Nuked (YM2612) |
3754 | Nuked (YM3438) |
3759 | CD ADD-ON |
3764 | Sega/Mega CD |
3769 | MegaSD |
3776 | Adjust mixing of CD audio. In MSU-MD, cartridge-sourced sound effects are not affected. |
3781 | CD-DA VOLUME |
3786 | Enhanced sound output support for compatible games. |
3791 | Joypad 2 Button |
3796 | Joypad 2 Button + Master Tap |
3801 | Light Phaser |
3806 | Paddle Control |
3811 | LCD GHOSTING FILTER |
3816 | Extend the game screen area, similar to the Master System. |
3821 | EXTENDED SCREEN |
3826 | Choose your desired Atari machine type. |
3831 | ATARI MACHINE TYPE |
3836 | ST |
3841 | Mega ST |
3846 | STE |
3851 | Mega STE |
3856 | TT |
3861 | Falcon |
3866 | Choose your desired Atari CPU type. |
3871 | ATARI CPU TYPE |
3876 | Choose your desired Atari CPU clock rate. |
3881 | ATARI CPU CLOCK RATE |
3886 | 8 MHz |
3891 | 16 MHz |
3896 | 32 MHz |
3901 | Choose your desired Atari ST memory size. |
3906 | ATARI ST MEMORY SIZE |
3911 | 256 KB |
3916 | 512 KB |
3921 | 1 MB |
3926 | 2 MB |
3931 | 2.5 MB |
3936 | 4 MB |
3941 | 8 MB |
3946 | 10 MB |
3951 | 14 MB |
3956 | Choose your desired Atari Monitor. |
3961 | ATARI MONITOR TYPE |
3966 | Monochrome High-Resolution |
3971 | RGB Colour Low/Medium-Resolution |
3976 | TV |
3981 | Choose your desired pixel aspect ratio. |
3986 | ASPECT RATIO |
3991 | Square Pixels |
3996 | Atari Monitor |
4001 | NTSC TV |
4006 | PAL TV |
4013 | Atari ST monitors had a visible border around the main screen area, but most software does not display anything in it. |
4018 | SCREEN BORDERS |
4023 | Hide |
4028 | Crop 720p (240, 480) |
4033 | Crop 1080p (270, 540) |
4038 | Choose your desired pause screen display type. |
4043 | PAUSE SCREEN DISPLAY |
4048 | Help and Information |
4053 | Floppy Disk List |
4058 | Bouncing Box |
4063 | Snow |
4068 | Darken |
4073 | No Indicator |
4083 | 480p |
4093 | 4k |
4098 | 8k |
4103 | Replace meshed transparency by real transparency. |
4108 | IMPROVED MESH |
4113 | Apply gouraud shading instead of flat shading. |
4118 | IMPROVED BANDING |
4123 | Allows up to 7 or 12 controllers in supported games. |
4128 | MULTITAP |
4148 | Choose system BIOS language. |
4153 | BIOS Language |
4158 | Use a custom MAME config, do not overwrite config on launch. |
4163 | CUSTOM CONFIG |
4168 | Controls for 5/6 button games and other unique controls |
4173 | SPECIAL CONTROL LAYOUTS |
4193 | Modern Fightstick Style |
4198 | Neo Geo Mini Pad |
4203 | Neo Geo CD Pad |
4208 | Twin Stick with Triggers |
4213 | Rotated 4-Way Stick (Q*Bert) |
4223 | HIGH SCORE PLUGIN |
4233 | Play a coin drop sound effect when an insert coin button is pressed |
4238 | COIN SOUND PLUGIN |
4250 | Use the same art paths as standalone MAME - not recommended if using decorations or shaders. |
4255 | SHARE MAME ARTWORK |
4260 | On (Default) |
4266 | Crop MAME artwork to maximize the game screen and only fill unused space. |
4271 | CROP ARTWORK |
4276 | Set gun button 2 to reload. |
4281 | OFF-SCREEN RELOAD BUTTON |
4286 | Use MAME software lists to identify ROM |
4301 | Coleco Adam cartridges |
4306 | Coleco Adam Digital Data Packs |
4311 | Coleco ADAM diskettes |
4316 | Coleco ColecoVision cartridges |
4321 | Type of ROM file to load. |
4326 | MEDIA TYPE |
4331 | Cassette 1 |
4336 | Cassette 2 |
4341 | Disk (Drive 1) |
4346 | Disk (Drive 2) |
4351 | Cartridge (Slot 1) |
4356 | Cartridge (Slot 2) |
4361 | Cartridge (Slot 3) |
4366 | Cartridge (Slot 4) |
4371 | Toggle with hotkey + D-pad up or Scroll Lock in-game. |
4391 | Enable per-game custom configuration via MAME menu. |
4396 | CUSTOM GAME CONFIG |
4401 | Entex AdventureVision cartridges |
4406 | APF M-1000 cartridges |
4411 | Apple II cleanly cracked disks |
4416 | Apple II miscellaneous disks |
4421 | Apple II original disks |
4426 | Cassette |
4446 | Apple (2x 2-button Analog) |
4451 | Sirius/Atari (2x 1-button Digital, II+ Only) |
4456 | Gizmo (1-Button Digital) |
4461 | Model of emulated Apple II. |
4466 | Apple //e Enhanced (Default) |
4471 | Apple //e |
4476 | Apple ][ Plus |
4481 | Apple IIgs cleanly cracked disks |
4486 | Apple IIgs miscellaneous disks |
4491 | Apple IIgs original disks |
4496 | 5 1/4 Disk (Drive 1) |
4501 | 5 1/4 Disk (Drive 2) |
4506 | 3 1/2 Disk (Drive 3) |
4511 | 3 1/2 Disk (Drive 4) |
4516 | Emerson Arcadia 2001 cartridges |
4521 | Acorn Archimedes floppy images |
4526 | Acorn Archimedes hard disks |
4531 | Acorn Archimedes ROM images |
4536 | Select model to emulate |
4541 | ARCHIMEDES MODEL |
4546 | Archimedes 310 |
4551 | BBC A3000 |
4556 | Archimedes 440/1 (Default) |
4561 | Archimedes 540 |
4566 | Bally Professional Arcade cartridges |
4571 | Acorn Atom cassettes |
4576 | Acorn Atom disk images |
4581 | Acorn Atom Utility ROMs |
4586 | Cartridge |
4591 | Quickload |
4596 | Select which joystick to emulate. |
4606 | Acorn Analogue Joysticks |
4611 | Acorn Bitstik |
4616 | Robo Bitstik 2 |
4621 | Voltmace Delta 3b Twin Joysticks |
4626 | BBC MODEL |
4631 | BBC Micro Model B (Default) |
4636 | BBC Master 128 |
4641 | BBC Master 512 |
4646 | BBC Master Compact |
4651 | Acorn BBC Micro cassettes |
4656 | Acorn BBC Micro hard disks |
4661 | Acorn BBC Micro ROMs |
4666 | Acorn BBC Micro Model B disks |
4671 | Acorn BBC Micro Model B Original disks |
4676 | Acorn BBC Master cartridges |
4681 | Acorn BBC Master disks |
4686 | Acorn BBC Master Compact disks |
4691 | Olivetti Prodest PC 128S disks (BBC Master Compact) |
4696 | BBC Micro/Master Cassette |
4701 | BBC Micro/Master ROM (Slot 1) |
4706 | BBC Micro ROM (Slot 2) |
4711 | BBC Micro ROM (Slot 3) |
4716 | BBC Micro ROM (Slot 4) |
4721 | BBC Micro/Master Disk (Drive 1) |
4726 | BBC Micro/Master Disk (Drive 2) |
4731 | BBC Master Cartridge (Slot 1) |
4736 | BBC Master Cartridge (Slot 2) |
4741 | Camputers Lynx cassettes |
4746 | Camputers Lynx floppies |
4751 | LYNX MODEL |
4756 | Lynx 48k |
4761 | Lynx 96k |
4766 | Lynx 128k |
4771 | Philips CD-i CD-ROMs |
4776 | Tandy Radio Shack Color Computer cartridges |
4781 | Tandy Radio Shack Color Computer disk images |
4786 | Select the model of Color Computer to emulate |
4791 | COLOR COMPUTER MODEL |
4796 | Color Computer |
4801 | Color Computer 2 |
4806 | Color Computer 2B |
4811 | Color Computer 3 (NTSC) (Default) |
4816 | Color Computer 3 (PAL) |
4821 | V-Tech Creativision cartridges |
4826 | Acorn Electron Disks |
4831 | Acorn Electron Cassettes |
4836 | Acorn Electron Cartridges |
4841 | Acron Electron ROMs |
4846 | ELECTRON MODEL |
4851 | Electron w/64k Master RAM Board (default) |
4856 | Electron |
4861 | Floppy Disk |
4866 | Fujitsu FM-77AV disk images |
4871 | Fujitsu FM-7 cassettes |
4876 | Fujitsu FM-7 disk images |
4881 | FM-7 MODEL |
4886 | FM TOWNS MODEL |
4891 | FM Towns Marty (Default) |
4896 | FM Towns (Model 1/2) |
4901 | FM Towns II UX |
4906 | How much RAM the emulated FM Towns will have installed |
4923 | Insert a disk into the floppy drive, a blank will be used if one doesn't exist |
4928 | ADD USER DISK |
4933 | Fujitsu FM Towns CD-ROMs |
4938 | Fujitsu FM Towns cracked floppy disk images |
4943 | Fujitsu FM Towns miscellaneous floppy disk images |
4948 | Fujitsu FM Towns original floppy disk images |
4953 | Floppy Disk (Drive 1) |
4958 | Floppy Disk (Drive 2 - Model 1/2 & II UX) |
4963 | CD-ROM |
4968 | Hard Drive (II UX) |
4973 | Bit Corp Gamate cartridges |
4978 | Tiger Game.com cartridges |
4983 | Epoch Game Pocket Computer cartridges |
4988 | Hartung Game Master cartridges |
4993 | GamePark GP32 SmartMedia cards |
4998 | Dick Smith Electronics VZ-200/300 cassettes |
5003 | Dick Smith Electronics VZ-200/300 snapshots |
5008 | Choose hardware for the memory expansion slot |
5013 | MEMORY SLOT |
5018 | Laser 310/VZ-300 16k Memory |
5023 | Laser/VZ 64k Memory (Default) |
5028 | Snapshot |
5033 | Macintosh 400K/800K Disk images |
5038 | Macintosh High Density Disk images |
5043 | Mac Harddisks |
5050 | Select model of Mac (Recommendations are Mac Plus for B&W, Mac LC 3 for Color) |
5055 | MAC MODEL |
5060 | Mac 128k (128kb RAM, 2 LD Floppies) |
5065 | Mac 512k (512kb RAM, 2 LD Floppies) |
5070 | Mac Plus (4Mb RAM, 2 LD Floppies/HDD) |
5075 | Mac SE (4Mb RAM, 2 LD Floppies/HDD) |
5080 | Mac Classic (4Mb RAM, 2 HD Floppies/HDD) |
5085 | Mac II (2Mb RAM, Color, 2 HD Floppies/CD/HDD) |
5090 | Mac IIx (2Mb RAM, Color, 2 HD Floppies/CD/HDD/Image Reader) |
5095 | Mac LC 3 (Default) (4Mb RAM, Color, 2 HD Floppies/CD/HDD) |
5102 | Install the image reader card to read disk image files (Mac IIx only). Minimum 4MB ram size recommended. |
5107 | IMAGE READER |
5138 | How much RAM the emulated Mac will have installed (Mac IIx & Mac LC 3 only) |
5148 | CD |
5153 | Select a boot disk or hard drive if needed |
5158 | BOOT DISK |
5163 | System 3.0 (LD Floppy) |
5168 | System 6.0.8 (LD Floppy) |
5173 | System 7.0.1 (HD Floppy) |
5178 | System 7.5 (HD Floppy) |
5183 | System 6.0.8 (Hard Drive) |
5188 | System 7.0.1 (Hard Drive) |
5193 | System 7.5.5 (Hard Drive) |
5198 | Creatronic Mega Duck cartridges |
5203 | PDP-1 Paper Tape Reader Images |
5208 | Casio PV-1000 cartridges |
5213 | Video Technology Socrates cartridges |
5218 | Funtech Super A'Can cartridges |
5223 | TI-99/4A Cartridges |
5228 | 32k RAM expansion card installed |
5233 | 32K RAM EXPANSION |
5238 | Speech module installed |
5243 | SPEECH MODULE |
5248 | Tomy Tutor & Pyuuta cartridge |
5253 | GCE Vectrex cartridges |
5258 | VTech V.Smile cartridges |
5263 | VTech V.Smile Motion cartridges |
5268 | Atari XE Game System cartridges |
5273 | Atari 400 / 800 floppy disks |
5278 | Disk (Drive 3) |
5283 | Disk (Drive 4) |
5293 | CONTROL MAPPING |
5308 | Keyboard shortcuts unavailable if passing through the keyboard. |
5318 | Keyboard passthrough |
5323 | Simultaneous |
5328 | Rotates screen by 90 degrees. Intended for rotating displays. |
5333 | VERTICAL ROTATION (TATE) |
5338 | 100%(native) |
5343 | Small performance increase (may drop frames). |
5348 | FRAME DUPING (SPEED UP) |
5353 | Much faster than interpreter (but may have issues). |
5358 | CPU DYNAREC (SPEED UP) |
5363 | Disabled (Beatle Interpreter) |
5373 | Cycle Timing Check |
5378 | Lightrec Interpreter |
5383 | DYNAREC CODE INVALIDATION |
5388 | Full (more compatible) |
5393 | DMA Only (Slightly Faster) |
5398 | Allows up to 5 or 8 controllers in supported games. |
5423 | DualShock Controller |
5428 | Analog Joystick (Flystick) |
5433 | Justifier |
5438 | Enhancement. Remove the sixteen sprites per line limit. |
5443 | Manual |
5448 | Portrait |
5453 | Landscape |
5458 | Requires BIOS file to be present. |
5473 | Value to use for the emulated solar sensor (Boktai). |
5478 | SOLAR SENSOR LEVEL |
5483 | TEAM COLOR MODE |
5488 | Selfie |
5503 | Skynet |
5518 | 4:3 RENDERING RESOLUTION |
5536 | Enhancement. 3 point is accurate to N64, standard is better. |
5541 | TEXTURE FILTERING MODE |
5551 | 3 point |
5562 | Smooth textures on 3D objects. |
5567 | Smooth 1 |
5572 | Smooth 2 |
5577 | Smooth 3 |
5582 | Smooth 4 |
5587 | Sharp 1 |
5592 | Sharp 2 |
5597 | Enhancement. Upscale textures. |
5602 | TEXTURE UPSCALING |
5607 | As Is |
5612 | X2 |
5617 | RDP PLUGIN |
5622 | GLideN64 (Fastest) |
5627 | ParaLLEl-RDP |
5632 | Angrylion (Most Compatible) |
5637 | RSP PLUGIN |
5642 | HLE (Fastest) |
5647 | ParaLLEl (Best LLE) |
5652 | CXD4 (LLE Fallback) |
5662 | Dynarec (Fastest) |
5667 | Cached Interpreter |
5672 | Pure Interpreter (Most Accurate) |
5679 | Useful for N64 style controllers. Limited hotkeys for controllers without dedicated hotkey. |
5684 | CONTROLLER 1 |
5689 | CONTROLLER TYPE |
5694 | RetroPad (Default) |
5699 | N64 |
5704 | N64 (Limited Hotkeys) |
5709 | Useful for N64 style controllers. |
5714 | CONTROLLER 2 |
5719 | CONTROLLER 3 |
5724 | CONTROLLER 4 |
5729 | Emulate a pak in the controller expansion port. |
5734 | CONTROLLER PAK |
5739 | Memory Pak |
5744 | Rumble Pak |
5749 | Rumble Pak (Automatic) |
5755 | Use to eliminate joystick drift/unwanted input. Effects all controllers. |
5760 | JOYSTICK DEADZONE |
5765 | 15% (Default) |
5772 | Use to make joystick movement more or less sensitive. Effects all controllers. |
5777 | JOYSTICK SENSITIVITY |
5782 | 100% (Default) |
5787 | Full speed can break some games. |
5792 | FRAME RATE |
5807 | Only applies when using Parallel-RDP as the chosen RDP Plugin. |
5812 | PARALLEL-RDP UPSCALER |
5817 | 1x (Default) |
5822 | Can change the language of some games. |
5842 | Universe BIOS is not compatible with cheats. |
5847 | NEO GEO CD BIOS |
5852 | CDZ |
5857 | CDZ MAME |
5862 | CDZ Universe 3.3 |
5867 | Use one save file per game. |
5872 | PER-GAME SAVES |
5877 | Manually activate the adapter for supported games. |
5882 | 4 PLAYER ADAPTER |
5887 | NTSC (NES) |
5892 | Famicom (FDS) |
5897 | PC MODEL |
5902 | Select the processor model. |
5907 | CPU FEATURE |
5912 | OVERCLOCK MULTIPLIER |
5967 | Graphic Display Controller model. |
5972 | GDC |
5977 | Older games skipped drawing every second line, this masks that. |
5982 | REMOVE SCANLINES |
5987 | Full 255 lines |
5992 | Some games rely on this (Apros). |
5997 | REAL PALETTES |
6002 | 26K for old games and 86K for newer games. |
6007 | SOUND BOARD |
6012 | To have music and not only sound in games (Owl-Zoo). |
6017 | JAST SOUND |
6022 | Emulate a keyboard/mouse/joypad. |
6027 | JOY2KEY PROFILE |
6037 | Arrows 3button |
6042 | Keypad |
6047 | Keypad 3button |
6052 | Manual keyboard |
6057 | Atari Joypad |
6062 | EMULATED SYSTEM |
6067 | Videopac G7000 (European) |
6072 | Videopac+ G7400 (European) |
6077 | Videopac+ G7400 (France) |
6082 | NTSC 60Hz |
6087 | PAL 50Hz |
6092 | Some games accept input from port 2 instead of port 1. |
6097 | SWAP GAMEPADS |
6102 | Zooms in to hide black borders. |
6107 | CRT GHOSTING EFFECT |
6112 | Ghosting (65%) |
6117 | Ghosting (75%) |
6122 | Ghosting (85%) |
6127 | Ghosting (95%) |
6132 | Soften the hash sound effect from some games. |
6137 | AUDIO FILTER |
6142 | Set desired framerate. |
6147 | FRAMERATE |
6157 | 60fps (Default) |
6162 | 70fps |
6167 | 72fps |
6187 | 119fps |
6202 | 240fps |
6207 | 244fps |
6247 | Fixes a possible bug with multiple controllers detection. |
6252 | ACTIVE INPUT DEVICES FIX |
6257 | SPECIFIC GAME FIXES |
6262 | Alone in the Dark |
6267 | Crash-n Burn |
6272 | Dinopark Tycoon |
6277 | Microcosm |
6282 | Enable shared saves for multi-disc games |
6287 | NVRAM STORAGE |
6292 | Per Game |
6297 | Choose the Parallel N64 graphics plugin. |
6302 | GRAPHICS PLUGIN |
6307 | Glide64 |
6312 | Gln64 |
6317 | Rice |
6322 | Angrylion |
6327 | Parallel |
6332 | 4.5x (1440x1080) |
6337 | Automatic |
6342 | N64 3-point |
6347 | PCE Joypad |
6352 | PCE Mouse |
6357 | Skip the bios boot logo, may cause default language issues. |
6362 | BIOS FAST BOOT |
6367 | Off is safer, On for specific games. |
6372 | Capcom VS games Expand Screen Width |
6377 | Chrono Chross Odd/Even Bit Hack |
6382 | Dark Forces Flat Tex Triangles Fix |
6387 | Diablo Music Fix |
6392 | Lunar Ignore Brightness Color Fix |
6397 | InuYasha Sengoku Battle Fix |
6402 | Pandemonium 2 Lazy Screen Update Fix |
6407 | Parasite Eve 2/Vandal Hearts 1&2 Fix |
6412 | Hyper Blaster/Justifier |
6417 | Produces a clean LCD effect. |
6422 | LCD FILTER |
6427 | LCD GHOSTING EFFECTS |
6432 | Green - GameKing |
6437 | VB - Virtual Boy |
6442 | Potator - Orangish - Amber |
6447 | Potator - Green |
6452 | Potator - Blue |
6457 | Potator - Green - BGB |
6462 | Potator - Green Wataroo |
6467 | Brownish - Travel Wood |
6472 | Blue - Bubbles Blue |
6477 | Blue - Game Master |
6482 | Blue - Shiny Sky Blue |
6487 | Blue - Slime Blue |
6492 | Gold - Golden Wild |
6497 | Gold - Labo Fawn |
6502 | Gold - Million Live Gold |
6507 | Gold - Odyssey Gold |
6512 | Grey - Greyscale |
6517 | Grey - Digivice |
6522 | Grey - Microvision |
6527 | Green - Buttercup Green |
6532 | Green - Game.com |
6537 | Green - Greenscale |
6542 | Green - Legendary Super Saiyan |
6547 | Green - TI-83 |
6552 | Orange - Hokage Orange |
6557 | Pink - Blossom Pink |
6602 | 480x272 (Default) |
6607 | CONTROLLER PROFILE |
6622 | Force a specific model and prevent tags detection. |
6627 | AMIGA MODEL |
6632 | Autodetect (by game name tag) |
6637 | A500 (512KB Chip + 512KB Slow) |
6642 | A500+ (1MB Chip) |
6647 | A600 (2MB Chip + 8MB Fast) |
6652 | A1200 (2MB Chip + 8MB Fast) |
6657 | A4000/040 (2MB Chip + 8MB Fast) |
6662 | CDTV (1MB Chip) |
6667 | CD32 Default (2MB Chip) |
6672 | CD32 (2MB Chip + 8MB Fast) |
6677 | Help games which are too quick or that have bugs. |
6698 | Cycle-exact |
6703 | Works with 'Cycle-exact' mode and for a few games. |
6708 | Default by model |
6748 | Ignored with 'Cycle-exact'. |
6758 | PAL 288x576px 50Hz (auto) |
6763 | NTSC 240x480px 60Hz (auto) |
6770 | Manually define which resolution to use. Auto defaults to High and switches to Super-High when needed. |
6800 | ZOOM/CROP (HIDE BORDERS) |
6856 | Makes second fire button press up instead. |
6861 | JUMP ON B |
6866 | Removes loading but can add possible glitches/crashes. |
6871 | FLOPPY TURBO SPEED |
6876 | Keypad to joyport mappings for 2 players. |
6881 | 2P GAMEPAD MAPPING (KEYRAH) |
6886 | Enable launching pre-installed WHDLoad installs. |
6891 | WHDLOAD LAUNCHER |
6896 | Passes all physical keyboard events for Pad2Key. |
6901 | DISABLE EMULATOR JOYSTICK |
6906 | Select controller type for Amiga P1. |
6911 | CD32 Pad |
6916 | Select controller type for Amiga P2. |
6921 | Inserts CD during boot animation to prevent loading fail. |
6926 | BOOT ANIMATION FIRST |
6931 | CD TURBO SPEED |
6936 | Makes the blue button press up instead. |
6941 | JUMP ON A |
6946 | Inserts CD during boot animation prevent loading fail. |
6951 | Slow down or speed up games as appropriate. |
7076 | Applies to both players. |
7081 | JOYPAD TYPE |
7086 | Default (2 Buttons) |
7091 | Megadrive (8 Buttons) |
7096 | Super Famicom (8 Buttons) |
7111 | 4 MHz (NEC uPD780) |
7116 | 8 MHz (NEC uPID7008) |
7136 | EMULATE PCG-8100 |
7141 | Use to eliminate cursor drift/unwanted input. |
7146 | ANALOG DEADZONE |
7151 | GAMEPAD CURSOR SPEED |
7172 | SPEED HACK (SAFE) |
7179 | Enhancement. Remove the thirty-two sprites per line limit. Crashes certain games. |
7184 | REDUCE SPRITE FLICKERING (UNSTABLE) |
7189 | Overclock the SNES CPU (Gradius 3, Super R-Type). |
7194 | Light (load times) |
7199 | Compatible |
7204 | Max (demanding games) |
7211 | Enhancement. Reduces slowdown in mode 7 games. Can cause issues in certain games. |
7216 | BLEND HIGH-RES MODE |
7221 | Merge |
7226 | Blur |
7231 | SNES Gamepad |
7236 | SNES Mouse |
7241 | SNES Multitap |
7246 | Super Scope |
7251 | Konami Justifier |
7256 | M.A.C.S. Rifle |
7263 | Konami Justifier P2 is daisy chained from controller 2, appears as port 3 to system. |
7268 | Konami Justifier (P2) |
7273 | Monochrome |
7278 | RF |
7283 | RGB |
7288 | S-Video |
7293 | Composite |
7358 | Light guns/multitap. |
7363 | Dual Konami Justifiers |
7369 | Sync GB2Player/GBC2Player saves with saves in "saves/gb" or "saves/gbc". |
7374 | SYNC SAVE FILES |
7379 | FRAME RATE LIMIT |
7429 | RUMBLE |
7434 | Gamepad Classic Alt |
7479 | Use your physical anaglypth 3D glasses! |
7484 | ANAGLYPH PRESET (3D) |
7489 | red/blue |
7519 | GB COLORIZATION |
7524 | original gameboy |
7534 | gba sp |
7569 | Only for games that employed it (for Boktai) |
7574 | For Gyro-enabled games (bound to left analog stick) |
7579 | SENSOR SENSITIVITY (GYROSCOPE) |
7584 | For Gyro-enabled games (bound to right analog stick) |
7589 | SENSOR SENSITIVITY (TILT) |
7594 | Resolution multipliers to smooth vectors |
7599 | RESOLUTION MULTIPLIER |
7604 | Automatic switches region per file path tags |
7609 | MODEL TYPE |
7614 | C64 PAL Automatic |
7619 | C64 NTSC Automatic |
7624 | C64 PAL |
7629 | C64 NTSC |
7634 | C64 Games System PAL |
7639 | C64 Japanese NTSC |
7644 | Change the output resolution ratio. |
7649 | PAL 576x312px |
7654 | NTSC 492x262px |
7659 | Auto-disable zoom |
7664 | Most games use port 2, some use port 1. |
7669 | CONTROLLER PORT |
7674 | Paddles |
7679 | Mouse (1351) |
7684 | Trackball (Atari CX-22) |
7689 | Koalapad |
7694 | Some games and homebrews require more RAM |
7699 | RAM EXPANSION UNIT |
7704 | 128kB (1700) |
7709 | 256kB (1764) |
7714 | 512kB (1750) |
7719 | 1024kB |
7724 | 2048kB |
7729 | 4096kB |
7734 | 8192kB |
7739 | 16384kB |
7744 | KEYBOARD PASSTHROUGH |
7749 | C128 PAL |
7754 | C128 NTSC |
7759 | C128 DCR PAL |
7764 | C128 DCR NTSC |
7769 | RetroPad Face Button Options. |
7774 | Button Options |
7799 | PLUS4 PAL |
7804 | PLUS4 NTSC |
7809 | C16 PAL |
7814 | C16 NTSC |
7819 | V364 NTSC |
7824 | 232 NTSC |
7829 | colodore_ted |
7834 | yape-pal |
7839 | yape-ntsc |
7844 | VIC20 PAL Automatic |
7849 | VIC20 NTSC Automatic |
7854 | VIC20 PAL |
7859 | VIC20 NTSC |
7864 | Super VIC (+16K) NTSC |
7869 | colodore_vic |
7874 | mike-pal |
7879 | mike-ntsc |
7896 | SUPERPET |
7922 | FAST BLITTER (LESS COMPATIBLE) |
7927 | Enable for Doom to run at its correct resolution. |
7932 | DOOM RES HACK |
7937 | Remove the padding on the sides of the screen. |
7942 | CROP BORDER |
7947 | Always have 6 bullets, 6 dynamite and 6 lives. |
7952 | TRAINER MODE |
7957 | Nothing can kill Rick, may break the game. |
7962 | INVULNERABILITY MODE |
7967 | Highlight all entities on the game map. |
7972 | EXPOSE MODE |
7982 | Change the system's language. |
7987 | Deutsch |
7993 | Choose which graphics API library to use. Vulkan may not work for every core. |
7998 | GRAPHICS API |
8008 | GLCore |
8020 | Changing driver can improve audio performance and reduce distortion. Alsathread is recommended for low-end systems. |
8025 | AUDIO DRIVER |
8030 | ALSA |
8035 | ALSAThread |
8040 | TinyALSA |
8045 | SDL2 |
8050 | Pulse (Default) |
8055 | In milliseconds. Can reduce crackling/cutting out. |
8066 | Allow cores to set rotation. |
8076 | Map controller inputs to light gun inputs. |
8081 | CONTROLLER TO LIGHT GUN |
8086 | Adjust screen line draw mode. |
8107 | SCANLINES |
8112 | Manually define which internal resolution to use. AUTO = High. |
8117 | Super high |
8122 | Change pixel scaling and filtering method. |
8127 | SCALING METHOD |
8132 | Pixelated (Nearest) |
8137 | Smooth (Linear) |
8142 | Fix flickering in a static screen like Workbench. |
8147 | REMOVE INTERLACE ARTIFACTS |
8157 | Resize automatically screen height. |
8162 | AUTO HEIGHT |
8169 | Improves both sprite scaling and road rendering. Does not affect the car sprite. |
8174 | HIGH RESOLUTION MODE |
8179 | Choose which graphics API library to use. |
8189 | Speed up shader compilation. |
8194 | ASYNC SHADER COMPILE (VULKAN ONLY) |
8199 | Set the controller rumble strength if supported. |
8204 | Pro Controller required for games that require shake motions. |
8209 | CONTROLLER COMBINATION |
8214 | GamePad + 4 Pro Controller |
8219 | GamePad + 4 Sideway Wiimote |
8224 | 5 Pro Controller |
8229 | 5 Sideway Wiimote |
8239 | Not all games support all languages. |
8295 | Have Batocera set the first audio output device. |
8305 | Set in Config - choose if no audio output |
8310 | Batocera sets first audio device (Default) |
8315 | Fix screen tearing. |
8320 | VSYNC |
8325 | Double buffering |
8330 | Triple buffering |
8335 | Choose upscaling method. |
8340 | UPSCALE FILTER |
8345 | Bicubic |
8350 | Hermite (Default) |
8355 | Nearest Neighbour |
8360 | Choose downscaling method. |
8365 | DOWNSCALE FILTER |
8370 | Bilinear (Default) |
8375 | Hermite |
8385 | Stretch |
8401 | Enable Cemu's performance overlay. |
8406 | ENABLE PERFORMANCE OVERLAY |
8411 | Enable notifications of cache, controller events etc. |
8423 | Enable gamepad view for games that have interaction across two screens. Use Hotkey+R2 to switch screens. |
8428 | ENABLE GAMEPAD VIEW |
8435 | Arrange the dual screen layout. Separate windows can be changed with Hotkey+R2. |
8440 | Top Only |
8445 | Bottom Only |
8450 | Large Top |
8455 | Large Bottom |
8460 | Left/Right |
8465 | Right/Left |
8470 | Separate Windows |
8475 | Hybrid Screen Top |
8480 | Hybrid Screen Bottom |
8485 | GRAPHICS |
8495 | Fix screen tearing. CPU heavy. |
8500 | Off will help some games, others will run too fast. |
8505 | FRAME LIMIT |
8510 | Reduce stutter that happens when compiling shaders. |
8515 | DISK SHADER CACHE |
8522 | Compile shaders using background threads to avoid shader compilation stutter. May cause graphical glitches. |
8527 | ENABLE ASYNC SHADER COMPILATION |
8532 | Preloading is impossible from ES. |
8537 | Preload |
8542 | The New 3DS has a faster processor, ZL/ZR buttons and a C-stick. |
8547 | NEW 3DS MODE |
8554 | Choose which graphics API library to use. Vulkan may not work on all hardware. |
8559 | Not all games support stretching, depending on their video files. |
8564 | Force 4:3 |
8569 | SCREEN ROTATION |
8581 | Use with the stretch aspect ratio and adjust joystick sensitivity as required. |
8586 | Restore BLENDMODE outline on Singe sprites. |
8591 | BLEND SPRITES (SINGE) |
8596 | This option is required for some gun games when playing with a mouse. |
8601 | ABSOLUTE MOUSE INPUT |
8606 | Invert the vertical joystick axis on flight games. |
8611 | INVERT AXIS |
8616 | JOYSTICK TO CURSOR SENSITIVITY |
8621 | Hide crosshairs in supported games e.g. ActionMax, Maddog II. |
8626 | LIGHT GUNS |
8631 | HIDE LIGHT GUN CROSSHAIRS |
8636 | Hidden |
8641 | Shown |
8647 | Can improve video performance. Do not use with ActionMax games or scanlines. |
8652 | SDL TEXTURE ACCESS STREAMING |
8657 | Use controller settings manually defined in custom.ini. |
8662 | CUSTOM CONTROLLER |
8667 | DISPLAY |
8674 | Enable Gamecube boot animation and BIOS access (requires IPL.bin BIOS in appropriate user directory). |
8679 | ENABLE BOOT ANIMATION |
8684 | Change the Gamecube system language. |
8689 | GAMECUBE LANGUAGE |
8694 | English/Japanese |
8699 | Map your controller to an emulated Wiimote. |
8704 | EMULATE WIIMOTE |
8709 | CUSTOMIZE EMULATED WIIMOTE & GAMEPAD |
8714 | Classic Controller |
8719 | Classic Controller Pro |
8724 | Wiimote Sideway |
8729 | Wiimote Sideway + Swing |
8734 | Wiimote Sideway + Tilt |
8739 | Wiimote Sideway + Nunchuk |
8744 | Position of wii sensor bar relative to the disaply for real wiimotes. |
8749 | SENSOR BAR POSITION |
8754 | Bottom (Default) |
8759 | Top |
8764 | Emulate the Wiimote pointer with a DS4's gyroscope. |
8769 | DUALSHOCK MOTION CONTROL |
8774 | Emulate the Wiimote pointer with a mouse. |
8779 | MOUSE AS WIIMOTE POINTER |
8784 | Enable controller rumble capabilities if supported by the controller. |
8789 | The final output image, unrelated to the Wii's emulated NAND setting. |
8794 | Force 16:9 |
8799 | Stretch to window |
8804 | RENDERING |
8809 | 8x 5K (5120x4224) |
8815 | Compile shaders on next launch of game (one time). Reduces micro-freezes. |
8820 | PRE-CACHE SHADERS |
8825 | Off (default) |
8830 | Increase emulator performance, at the cost of accuracy/stability. |
8835 | PERFORMANCE HACKS |
8840 | Search for custom configured joystick profiles. |
8845 | USE PAD PROFILES |
8850 | Change what's plugged into the virtual GameCube ports. |
8855 | GAMECUBE PORT 1 TYPE |
8860 | Standard Controller |
8865 | GameCube Adapter for Wii U |
8870 | Steering Wheel |
8875 | Dance Mat |
8880 | DK Bongos |
8885 | GAMECUBE PORT 2 TYPE |
8890 | GAMECUBE PORT 3 TYPE |
8895 | GAMECUBE PORT 4 TYPE |
8901 | Use alternative input mappings. Only applies to Standard Controller type. |
8906 | ALT INPUT MAPPING |
8911 | Face Buttons (CW) |
8916 | Face Buttons (CCW) |
8921 | Usually not much faster than single core mode. |
8926 | DUAL CORE MODE |
8931 | Speed hack for dual core mode to fix some glitches. |
8942 | ANTI-ALIASING |
8947 | Toggle MSAA/SSAA. Depends on anti-aliasing being enabled. |
8952 | ANTI-ALIASING MODE |
8957 | MSAA (default) |
8962 | SSAA |
8969 | Enabling will allow for correct emulation of texture wrapping. This comes at a cost of potential worse performance. |
8974 | MANUAL TEXTURE SAMPLING |
8979 | To use game cheats or 16/9 Aspect Ratio Fix codes. |
8984 | ENABLE CHEATS |
8989 | Required by some games. |
8994 | MEMORY MANAGEMENT UNIT |
8999 | Enhancement. Removes disc loading. |
9004 | FAST DISK TRANSFER RATE |
9009 | Show on screen display messages (memory card saves..). |
9014 | SHOW ON-SCREEN DISPLAY MESSAGES |
9021 | Skips Vertical Blank Interrupts when lag is detected, allowing for smooth audio playback when emulation speed is not 100%. |
9026 | VBI SKIP |
9031 | Set joystick deadzone. |
9036 | DEADZONE |
9041 | 5% (Default) |
9048 | Set virtual joysticks gate size. Smaller increases sensitivity. Larger decreases it. |
9053 | JOYSTICK GATE SIZE |
9058 | Smaller |
9063 | Normal (Default) |
9068 | Larger |
9073 | Enables Dolby Pro Logic II for surround sound. May impact performance. |
9078 | DOLBY PRO LOGIC II |
9093 | PERFORMANCE HACKS (needs review) |
9098 | 8x (CSAA) |
9103 | 8xQ (CSAA) |
9108 | 16x (CSAA) |
9113 | 16xQ (CSAA) |
9118 | 4x (SSAA) |
9123 | DISABLE ON-SCREEN DISPLAY MESSAGES |
9128 | Determines the speed and the runahead behaviour of the system. |
9133 | EMULATION |
9138 | EMULATION SPEED |
9148 | VSync and Audio Resampling need to be enabled. |
9153 | SYNC TO HOST REFRESH RATE |
9158 | Ensure every frame the console renders is displayed to screen. |
9163 | OPTIMAL FRAME PACING |
9168 | Improve performance if VSync is disabled and using Vulkan. |
9173 | THREADED PRESENTATION |
9178 | Match Window |
9183 | PAR 1:1 |
9188 | May result in a sharper image in some 2D games. |
9193 | INTEGER UPSCALING |
9198 | Enabling will smooth out the image. |
9203 | LINEAR UPSCALING |
9210 | Fills the screen regardless of the aspect ratio. Doesn't work with Integer Upscaling. |
9215 | STRETCH TO FILL |
9230 | Enhancement. Smooth/upscale textures on 3D objects. |
9235 | Nearest-Neighbor |
9240 | Bilinear (No Edge Blending) |
9245 | JINC2 (Slow) |
9250 | JINC2 (Slow, No Edge Blending) |
9255 | xBR (Very Slow) |
9260 | xBR (Very Slow, No Edge Blending) |
9265 | 24-bit, disables dithering. |
9270 | TRUE COLOUR RENDERING |
9275 | Makes the dither pattern much less obvious at higher resolutions. |
9280 | SCALED DITHERING |
9286 | When running outside of 100%, adjusts the temp instead of dropping frames. |
9296 | STRETCH MODE |
9301 | Off (Noisy) |
9306 | Resampling (Pirch Shift) |
9311 | Time Stretch (Tempo Change, Best Sound) |
9316 | Force progressive render / scan. |
9321 | DISABLE INTERLACING |
9326 | Hack. Increases most PAL games' speed by 17%. |
9331 | FORCE NTSC TIMINGS ON PAL |
9336 | NTSC-U/C |
9341 | Preload requires more RAM. |
9346 | Use Analog joysticks in addition to D-Pad for DualShock controllers. |
9351 | JOYSTICK TO DPAD |
9361 | PS1 Digital Controller |
9366 | PS1 Analog Joystick |
9371 | DualShock / Xbox Type |
9376 | NeGcon (Rumble) |
9381 | Reduces wobbly polygons & warping textures. |
9386 | ENABLE PGXP CORRECTIONS |
9391 | Allows loading protected games without subchannel information. |
9396 | ALLOW BOOTING WITHOUT SBI FILE |
9401 | Skipping it can break some games. |
9406 | Interpreter is the most accurate, but is the slowest. |
9411 | CPU EXECUTION MODE |
9416 | Interpreter (Slowest) |
9421 | Cached Interpreter (Faster) |
9426 | Recompiler (Fastest)(Default) |
9431 | System requirements at native; (RAM|VRAM). |
9436 | Per 0.05s, 5s total (550MB|100MB) |
9441 | Per 0.1s, 10s total (1100MB|200MB) |
9446 | Per 1s, 15s total (165MB|30MB) |
9451 | Per 1s, 30s total (330MB|60MB) |
9456 | Per 1s, 60s total (660MB|120MB) |
9461 | Per 1s, 90s total (990MB|180MB) |
9466 | Per 1s, 120s total (1320MB|240MB) |
9476 | CROSSHAIR |
9495 | Game's default |
9510 | Choose second feature pack for the controller. |
9515 | CONTROLLER 1 FEATURE PACK |
9520 | 2nd VMU (Default) |
9525 | Purupuru Pack/Vibration Pack |
9530 | CONTROLLER 2 FEATURE PACK |
9535 | CONTROLLER 3 FEATURE PACK |
9540 | CONTROLLER 4 FEATURE PACK |
9547 | Enable the Dreamcast DSP for more accurate audio. Only recommended for fast systems. |
9552 | DIGITAL SOUND PROCESSOR |
9562 | Force the game to render in this aspect ratio. |
9567 | RENDER RESOLUTION |
9582 | Rotate the screen with the emulator. |
9587 | Per pixel is the most accurate, but also the most demanding. |
9592 | ALPHA SORTING |
9597 | Per Strip |
9602 | Per Triangle (Default) |
9612 | Allow mapping Future Pinabll with Pad to Keyboard. |
9617 | CONTROLLER CONFIGURATION |
9622 | 520 ST AUTO |
9627 | 520 ST TOS 1.00 |
9632 | 520 ST TOS 1.02 |
9637 | 520 ST TOS 1.04 |
9642 | 1040 STE AUTO |
9647 | 1040 STE 1.06 |
9652 | 1040 STE 1.62 |
9657 | Mega STE AUTO |
9662 | Mega STE 2.05 |
9667 | Mega STE 2.06 |
9672 | TOS languages. |
9746 | Choose your Atari hard drive type for the .hd extension file. |
9751 | ATARI HARD DRIVE TYPE |
9756 | IDE (Default) |
9761 | ASCI |
9766 | LIMIT FRAME RATE |
9777 | As game specifies |
9782 | Enhancement. Enables improved polygon splitting. |
9787 | ENABLE POLYGON SPLITTING |
9792 | Rotates the screens, to simulate holding the DS sideways. |
9797 | Swap the position of the dual displays. |
9802 | SCREEN SWAP |
9807 | Sets the window size to an integer size. |
9817 | Adjusts the positions of the screens. |
9822 | Original screen positions |
9827 | Always enforce vertical |
9832 | Always enforce horizontal |
9837 | Hybrid |
9842 | How the window space is distributed between the screens. |
9853 | Even |
9858 | Emphasize top |
9863 | Emphasize bottom |
9878 | INTEGER SCALING |
9883 | CONSOLE TYPE |
9888 | DSi (experiemental) |
9895 | h265 (HEVC) is CPU heavy and increases latency, but is more bandwidth efficient. |
9900 | VIDEO STREAM CODEC |
9905 | h264 (less latency) |
9910 | h265 (HEVC) (higher quality at lower bitrates) |
9915 | VIDEO STREAM RESOLUTION |
9925 | Output rotation independent of xrandr or framebuffer settings. |
9935 | VIDEO STREAM FRAME RATE |
9988 | Streaming Optimal Playable Settings, overrides other settings if enabled. |
9993 | DYNAMICALLY CALCULATE OPTIMAL SETTINGS |
9998 | Close app on the remote host when quitting Moonlight. |
10003 | QUIT ON HOST |
10008 | Disable all input processing (view-only mode). |
10013 | VIEW ONLY |
10018 | Enable QOS settings to optimize for internet or local network. |
10023 | LAN / WAN STREAMING |
10028 | WAN |
10033 | LAN (Default) |
10040 | Enables surround sound if your audio card supports it (Consumes more bandwidth). |
10045 | SURROUND SOUND |
10050 | FRAMESKIP (GL64MK2 ONLY) |
10057 | Enable second audio limiter. Improves audio quality at the cost of performance. |
10069 | Lower values reduce audio latency and improve performance, but can cause audio issues. |
10074 | AUDIO BUFFER (SAMPLES) |
10079 | nearest |
10084 | bilinear |
10089 | trilinear |
10096 | Enhancement. Improves clarity of distant textures when mip-mapping is enabled. |
10101 | Upscale textures on 3D objects. |
10106 | TEXTURE UPSCALING (RICE ONLY) |
10116 | Sharpen |
10121 | Sharpen More |
10126 | External |
10131 | Mirrored |
10136 | DISABLE 4MB EXPANSION RAM PACK |
10143 | Required for some effects in-game (Banjo Kazooie and DK64 transitions), can cause slowdown. |
10148 | READ FRAMEBUFFER EVERY FRAME (GLIDE64MK2) |
10153 | Game default |
10170 | Apply a multiplier to the joystick's input to lower or increase responsiveness. |
10175 | SENSITIVITY |
10180 | 0.5x |
10185 | 0.6x |
10190 | 0.7x |
10195 | 0.8x |
10200 | 0.9x |
10205 | 1.1x |
10210 | 1.2x |
10215 | 1.3x |
10220 | 1.4x |
10225 | 1.5x |
10232 | The area around the joystick's neutral position where input is ignored. Can help reduce unintended inputs. |
10237 | 1% (Default) |
10242 | Limit FPS to reduce high CPU usage. |
10247 | LIMIT FPS |
10252 | Only some games feature rumble. Not compatible with all controllers. |
10257 | Stretch games to full-screen, but may distort the aspect ratio |
10267 | Simple 2x |
10272 | Display on screen information like savestate, config warning etc... |
10282 | Auto Standard (4:3 interlaced / 3:2 progressive) |
10297 | Adjusts Full Motion Video movies aspect ratio. |
10302 | FMV ASPECT RATIO |
10307 | FMV movie deinterlacing. |
10312 | DEINTERLACING |
10317 | Weave (Top Field First) |
10322 | Weave (Bottom Field First) |
10327 | Bob (Top Field First) |
10332 | Bob (Bottom Field First) |
10337 | Blend (Top Field First) |
10342 | Blend (Bottom Field First) |
10347 | Adaptive (Top Field First) |
10352 | Adaptive (Bottom Field First) |
10359 | Smooths the overall picture as it is displayed on the screen. Corrects positioning between pixels. |
10364 | BILINEAR FILTERING |
10369 | Bilinear (Smooth) |
10374 | Bilinear (Sharp) |
10379 | ENABLE WIDESCREEN PATCHES |
10384 | Enable to improve bluriness. |
10389 | ANTI-BLUR |
10394 | Enable No-interlacing Patches. |
10399 | INTERLACING PATCHES |
10404 | Can sharpen images in lower resolutions. |
10409 | Native (PS2)(Default) |
10484 | Choose mipmapping type. |
10489 | MIPMAPPING |
10494 | Basic (generated Mipmaps) |
10499 | Full (PS2 Mipmaps) |
10504 | Control the texture filtering of the emulation. |
10509 | Bilinear (Forced) |
10514 | Bilinear (PS2) |
10519 | Bilinear (Forced excluding sprite) |
10524 | Control the texture's trilinear filtering of the emulation. |
10529 | TRILINEAR FILTERING |
10534 | Off (None) |
10539 | Trilinear (PS2) |
10544 | Trilinear (Forced) |
10550 | Reduces banding between colours and improves the preceived colour depth. |
10555 | DITHERING |
10560 | Unscaled (Default) |
10565 | Basic (Recommended) |
10572 | The higher the setting, the more blending is emulated in the shader accurately, and the higher the speed penalty will be. |
10577 | BLENDING ACCURACY |
10582 | Minimum |
10587 | Full (Slow) |
10592 | Maximum (Very Slow) |
10599 | Uploads entire textures at once instead of small pieces. Improves performance in most games. |
10604 | TEXTURE PRELOADING |
10609 | Partial |
10614 | Full (Hash Cache) |
10619 | Some games have issues when the animation is shown, others require it. |
10624 | Skip (safer) |
10629 | Show (specific games) |
10636 | Applies the FXAA anti-aliasing algorithm to improve the visual quality of games. |
10641 | FXAA |
10646 | Automatically loads and applies cheats on game start. |
10651 | CHEATS |
10656 | Allows up to 8 controllers in supported games. |
10661 | Maximum 2 Players (Default) |
10666 | Maximum 4 Players |
10671 | Maximum 8 Players |
10676 | Allows user replaceable textures. |
10681 | TEXTURE REPLACEMENTS |
10688 | Necessary for some guns to replace fog textures as a workaround in Time Crisis - Crisis Zone. |
10693 | TIME CRISIS FOG HACK |
10698 | Playstation 2 wheel type |
10703 | WHEEL MODEL |
10708 | Driving Force |
10713 | Driving Force Pro |
10718 | GT Force |
10723 | Virtual |
10729 | Skip buffer disables auto frameskip and renders at display output resolution. |
10734 | RENDERING MODE |
10739 | Skip buffer effects |
10744 | Buffered rendering |
10749 | 8x 4K (3840x2176) |
10754 | Automatically reduce frameskip if the system has spare overhead. |
10759 | AUTO FRAMESKIP |
10764 | Enable for more fluidity, disable if screen tearing. |
10769 | VSYNC INTERVAL |
10774 | Enhancement. Enables texture upscaling textures and their size. |
10779 | TEXTURE UPSCALING LEVEL |
10784 | The upscaling method used when enabled. |
10789 | TEXTURE UPSCALING TYPE |
10794 | xBRZ (Default) |
10799 | Hybrid + Bicubic |
10804 | Fix texture banding when upscaling. |
10809 | TEXTURE DEPOSTERIZE |
10814 | Auto Max Quality |
10819 | Enables Action Replay cheats. |
10824 | GAME CHEATS |
10829 | LLVM is fastest, use the Interpreter settings if there are issues. |
10839 | PPU DECODER |
10844 | LLVM Recompiler |
10849 | Dynamic Interpreter |
10854 | Static Interpreter |
10859 | If game crashes, try ASMJIT. If still crashing, try Fast Interpreter. |
10864 | SPU DECODER |
10869 | ASMJIT Recompiler |
10874 | Fast Interpreter |
10879 | Precise Interpreter |
10885 | Can fix bugs in some games. Only relevant for dynamic or LLVM SPU decoder. |
10890 | SPU XFloat Accuracy |
10895 | Accurate XFloat |
10900 | Approximate XFloat |
10905 | Relaxed XFloat |
10912 | Limiting to 1 or 2 may fix audio stuttering on weaker CPUs in some games. Leave on automatic if slowdown occurs. |
10917 | PREFERRED SPU THREADS |
10928 | 2 threads |
10933 | 3 threads |
10938 | 4 threads |
10943 | 5 threads |
10948 | 6 threads |
10955 | May provide performance gain on CPUs with low core/thread count at the expense of possible broken timings. |
10960 | SPU LOOP DETECTION |
10967 | Mega and Giga modes may improve performance. Use the Safe mode for maximum compatibility. |
10972 | SPU BLOCK SIZE |
10977 | Safe (Default) |
10982 | Mega |
10987 | Giga |
10994 | Helps reduce CPU power consumption by throttling the CPU when not needed. Useful for handhelds. |
10999 | MAX POWER SAVING CPU-PREEMPTIONS |
11004 | Moderate |
11009 | Maximum |
11034 | Most games already have an internal framelimit. Minor performance cost. |
11039 | ADDITIONAL FRAMELIMIT |
11044 | Off (faster, unstable) |
11049 | ANISOTROPIC FILTER |
11054 | Can improve performance at the expense of graphics accuracy. |
11059 | ZCULL ACCURACY |
11064 | Precise (Slowest)(Default) |
11069 | Approximate (Fast) |
11074 | Relaxed (Fastest) |
11081 | Controls precision of generated shaders. Low quality can improved performance. |
11086 | SHADER QUALITY |
11106 | RENDER RESOLUTION (SCALING) |
11116 | Final image filtering. |
11121 | OUTPUT SCALING |
11126 | FidelityFX Super Resolution |
11131 | Only Async (skip draw) avoids freezing while compiling shaders. |
11136 | SHADER MODE |
11141 | Legacy (single threaded) |
11146 | Async (multi threaded)(Default) |
11151 | Async with Shader Interpreter |
11156 | Shader Interpreter only |
11161 | Only applicable when either Async Shader mode is set. |
11166 | NUMBER OF SHADER COMPILER THREADS |
11172 | May fix missing graphics and broken lighting at the cost of performance. |
11177 | WRITE COLOR BUFFERS |
11184 | Straict API specification. Can resolve rare cases of missing graphics and flickering. |
11189 | STRICT RENDERING MODE |
11195 | Can fix screen tearing on unorthodox displays (most LCDs don't need this). |
11200 | Distorts the output to fill the display fully Overrides aspect ratio. |
11205 | STRETCH TO DISPLAY AREA |
11212 | Disables the vertex cache. Might resolve missing or flickering graphics output but degrade performance. |
11217 | DISABLE VERTEX CACHE |
11224 | Offloads some RSX operations to a secondary thread. Improves performance in high-core processors. |
11229 | MULTITHREADED RSX |
11236 | Stream texture to GPU in parrallel. Can improve performance on more powerful GPU's that have spare headroom. |
11241 | ASYNCHRONOUS TEXTURE STREAMING |
11246 | On (Vulkan Only) |
11251 | Choose number of audio channels. |
11279 | Use 16 bit audio samples for audio drivers that don't support 32bit. Only use if you get no audio. |
11284 | CONVERT TO 16-BIT |
11289 | Can reduce crackle and stutter but increases audio latency. |
11294 | ENABLE AUDIO BUFFERING |
11301 | Duration of audio buffer in milliseconds. Higher numbers may cause audio latency. |
11306 | AUDIO BUFFER DURATION |
11311 | 10ms |
11316 | 20ms |
11321 | 40ms |
11326 | 60ms |
11331 | 80ms |
11336 | 100ms (Default) |
11341 | 120ms |
11346 | 140ms |
11351 | 160ms |
11356 | 180ms |
11361 | 200ms |
11366 | 220ms |
11371 | 240ms |
11378 | Reduces crackle and stutter further, but may cause a very noticeable reduction in audio quality on slower CPUs. |
11383 | ENABLE TIME STRETCHING |
11389 | Buffer fill level (in percentage) below which time stretching will start. |
11394 | TIME STRETCHING THRESHOLD |
11399 | 75% (Default) |
11404 | Allows Alt+Tab to RPCS3's menu. Useful for manual disc-swapping. |
11409 | GRAPHICAL USER INTERFACE |
11416 | Default uses SDL2, otherwise enable controller specific capabilities. Sony DS won't work with clone controllers. |
11421 | PS3 CONTROLLER 1 |
11426 | Legacy Evdev |
11431 | Sony DS |
11436 | PS3 CONTROLLER 2 |
11441 | PS3 CONTROLLER 3 |
11446 | PS3 CONTROLLER 4 |
11451 | PS3 CONTROLLER 5 |
11456 | PS3 CONTROLLER 6 |
11461 | PS3 CONTROLLER 7 |
11466 | Select scale resolution of the game. |
11471 | SCALE FACTOR |
11476 | Sets the scaler filter mode when rendering. |
11481 | SCALER MODE |
11486 | HQ (bilinear filter) |
11491 | Edge (sharper filet) |
11496 | AdvMame |
11501 | Scanline Interpolation Filter (SAI) |
11506 | SuperSAI |
11511 | SuperEagle |
11516 | Pixel-Perfect |
11521 | DotMatrix |
11526 | TV2x CRT Television Filter |
11531 | Stretches the output to fill the display area. |
11536 | Center (Default) |
11541 | Pixel Perfect |
11546 | Even Pixels |
11551 | Fit resolution scale |
11556 | Stretch to screen |
11561 | Fit 4:3 Aspect Ratio |
11566 | Choose your preferred renderer. |
11571 | RENDERER |
11576 | OpenGL with Shaders |
11581 | Choose your preferred language. |
11586 | Chinese (Mandarin) |
11596 | Hebrew |
11601 | Czech |
11606 | Enable the debug menu and the walk-through-walls button. |
11611 | TEST PLAY |
11616 | Needed by some games that use special unicode characters. |
11621 | GAME REGION (ENCODING) |
11676 | Choose your render resolution (Requires personal redream.key file). |
11681 | 2x (1280x960) (Default) |
11697 | Enable auto frameskipping for performance on lower-end systems. |
11702 | Enable vertical sync to avoid tearing in some cases. |
11708 | Choose the amount of polygon sort accuracy (Higher may cause artifacts). |
11713 | POLYGON SORT ACCURACY |
11718 | Per-strip (Default) |
11723 | Per-pixel (32 layers) |
11728 | Per-pixel (64 layers) |
11750 | Choose broadcast standard (for older TV's). |
11755 | BROADCAST |
11760 | NTSC (Default) |
11765 | PAL_M |
11770 | PAL_N |
11775 | Choose cable type for the TV. |
11780 | CABLE |
11785 | VGA (Default) |
11790 | Enable the legacy or the new 3D engine (choose legacy for older GPUs). |
11800 | Legacy3D |
11805 | New3D |
11810 | Enable proper quad rendering (for higher end systems). |
11815 | QUAD RENDERING |
11820 | Enable crosshairs in shooting games for the selected players. |
11825 | P1 only |
11830 | P2 only |
11835 | P1 & P2 |
11841 | Use L2/R2 for Accel/Brake and L1/R1 or R-stick Up/Down for Shift Up/Down. |
11846 | MODERN PEDAL CONTROLS |
11851 | Change the speed of the emulated PowerPC chip (fixes some issues). |
11856 | ADJUST POWERPC FREQUENCY |
11861 | 50 (Default) |
11881 | Scale2x |
11886 | Scale3x |
11891 | Scale4x |
11896 | Choose your preferred video quality. |
11906 | linear |
11911 | best |
11916 | Enabled or disbale the mouse cursor. Useful for CG's menus. |
11921 | CURSOR |
11936 | CD-ROM SPEED |
11946 | 1X |
11951 | 4X |
11956 | 8X |
11961 | FORCE 386DX CPU |
11966 | ROM (Slot 1) |
11971 | ROM (Slot 2) |
11976 | ROM (Slot 3) |
11981 | ROM (Slot 4) |
11986 | Mount a floppy for user data, creates if needed |
11991 | USER DISK |
11996 | Mac IIx (2Mb RAM, Color, 2 HD Floppies/CD/HDD, Image Reader) |
12001 | Install the image reader card to read idks image files (Mac IIx only) |
12006 | Type of ROM file to load. Disk Image requires Mac IIx and Image Reader |
12011 | Disk Image |
12016 | Interton VC 4000 cartridges |
12023 | Enable mouse input for trackballs, spinners, lightguns (if no gun connected), and similar controls |
12028 | BGFX for post-processing, accel/opengl for raw image. |
12033 | BGFX |
12038 | Accel |
12043 | Fix screen tearing, but may drop frames. |
12048 | Depends on video mode being set to BGFX. |
12053 | BGFX GRAPHICS API |
12058 | MAME Detect |
12063 | OpenGL ES |
12068 | BGFX VIDEO FILTER |
12073 | CRT Geom Deluxe (RGB) |
12078 | CRT Geom Deluxe (Composite) |
12083 | Allows the use of switchres profiles if present. |
12088 | CRT SWITCHRES |
12093 | Play this game on several screens (if available) |
12098 | MULTISCREENS |
12103 | Rotate 90 |
12108 | Rotate 270 |
12114 | Crop artwork to only unused space, keeping the game as large as possible. |
12119 | ARTWORK CROP |
12124 | Set system-wide controls via MAME menu |
12129 | CUSTOM MAME CONFIG |
12135 | Make game history, setup instructions, and special moves viewable in the menu |
12140 | DATA PLUGIN |
12147 | Runners simplify compatibility of running Windows games. You must have a runner in it's own directory under /userdata/system/wine/custom. |
12152 | WINE RUNNER |
12157 | Converts DirectX 8/9/10/11/12 calls to Vulkan. |
12162 | DXVK FEATURE |
12167 | Allows you to limit FPS to 60. |
12178 | Force mouse in games. |
12185 | Choose whether to pass SDL Game Controller config to the Windows game. Disabling may help with some games. |
12190 | SDL CONFIG |
12195 | See your FPS and version of Vulkan API/driver. |
12200 | DXVK HUD |
12205 | Can increase performance for games that stress the CPU. |
12210 | ESYNC |
12215 | Can improve frame rate and responsiveness. |
12220 | FSYNC |
12225 | Vastly improves the speed of buffer maps. |
12230 | PBA |
12235 | Renders game at a lower res then upscales to increase FPS. |
12240 | FIDELITY FX SUPER RESOLUTION |
12245 | Define the resolution and a new dedicated window. |
12250 | VIRTUAL DESKTOP |
12255 | Enable support for Chinese, Japanese and Korean input methods. |
12260 | ENABLE XIM |
12265 | Disable support for memory write watches in ntdll. |
12270 | NO WRITE WATCH |
12275 | Force WINE to run games with large addresses. |
12280 | FORCE LARGE ADDRESS |
12285 | Delay freeing some memory. |
12290 | HEAP DELAY FREE |
12297 | Force Nvidia GPUs to always be reported as AMD GPUs to workaround game issues. |
12302 | HIDE NVIDIA GPU |
12308 | NVAPI is NVIDIA's core software that allows direct access to NVIDIA GPU. |
12313 | ENABLE NVAPI |
12320 | Reset the cache can fix some crashes if your game was running under Batocera 29. |
12325 | DXVK RESET CACHE |
12332 | Enable this mode if you have issue for run your game on NTFS storage (by default is better to use LinuxFS). |
12337 | ENABLE NTFS MODE |
12342 | Useful to troubleshoot when your Windows game won't start of crashes. |
12353 | Choose which pad to control your hero. |
12358 | CONTROL CHOICE |
12363 | Joypad |
12378 | Can improve frame rates and responsiveness. |
12383 | Enhancement. Double the rendering resolution. Makes 3D objects clearer. |
12388 | ENHANCED RENDERING RESOLUTION |
12395 | Skip frames to improve performance, at the cost of choppy motion. Can cause visual glitches. |
12400 | FRAMESKIP TYPE |
12407 | When frameskip type is on automatic or manual, skip up to this many frames consecutively. |
12412 | FRAMESKIP VALUE |
12417 | Improves performance in 3D games. Can cause glitches. |
12422 | THREADED 3D |
12429 | Force 3D geometry to always render on the top screen. Useful for single-screen devices/games. |
12444 | Choose the scaling mode for the game screen. |
12449 | SCALING MODE |
12454 | Original resolution |
12459 | Scale to best fit |
12469 | Native |
12479 | Improve audio accuracy (experimental). |
12484 | USE DSP AUDIO |
12489 | Increase to 128 MiB for debug or homebrew applications. |
12494 | SYSTEM MEMORY |
12499 | 64MiB (Default) |
12504 | 128MiB |
12511 | Nat to access internet from xemu machine. Udp for System Link. Default (Auto) disables network access. |
12516 | NETWORK |
12521 | NETWORK TYPE |
12526 | NAT |
12531 | UDP Tunnel |
12538 | Destination address and port to forward packets to. Leave this empty if you want to enter it manually in the xemu.toml configuration file. |
12543 | UDP REMOTE ADDRESS |
12550 | Local address and port to receive packets on. Leave this empty if you want to enter it manually in the xemu.toml configuration file. |
12555 | UDP BIND ADDRESS |
12560 | Portugese |
12565 | Can smooth the image. |
12570 | Integer Scale |
12575 | Sharp Bilinear |
12580 | Regular Bilnear |
12585 | Enable high quality effects for special stages. |
12590 | HQ MODE |
12595 | Bypass the pre-game menu. |
12600 | SKIP START MENU |
12605 | Access to modding and other advanced options. |
12610 | DEV MENU |
12615 | Both types require holding D-pad down during initial charge. |
12620 | SPINDASH TYPE |
12625 | By Save |
12630 | Sonic 2 (tap jump) |
12635 | Sonic CD (hold jump) |
12640 | Screen Resolution (Default) |
12645 | Enable widescreen support. |
12650 | ENABLE WIDESCREEN |
12655 | Enable scanlines for roms that support it. |
12660 | ENABLE SCANLINES |
12667 | Tries to guess Per-vertex colour (gouraud) from the Model2 per-poly information (flat). |
12672 | FAKE GOURAUD |
12677 | Smooth textures. |
12683 | Enables mipmap usage and trilinear filtering. Doesn't work with some games. |
12690 | Enables bilinear filtering on tilemaps. Looks good, but can cause some stretch artifacts. |
12695 | FILTER TILEMAPS |
12700 | Forces the DX driver to use Managed textures instead of Dynamic. |
12705 | FORCE MANAGED |
12710 | Enables Direct3D Automip-map generation. |
12715 | ENABLE MIP-MAP |
12720 | Enabled meshed polygons for translucency. |
12725 | ENABLE MESH TRANSPARENCY |
12730 | Enable full-screen antialiasing in Direct3D. |
12735 | ENABLE FULL-SCREEN ANTI-ALIASING |
12741 | Read mouse through Rawinput, allowing 2 mice for 2 player shooting games. |
12746 | ENABLE RAW INPUT |
12759 | ENABLE SOFTWARE RENDERER |
12764 | OPENGL RENDERING RESOLUTION |
12769 | 1x (~480) |
12774 | 2x (~960) |
12779 | 4x (~1920p) |
12784 | 8x (~4320p / 8k) |
12789 | 16x (~7680p / 16k) |
12794 | PRESENTATION MODE |
12799 | Fill Screen |
12804 | Fit Screen |
12809 | Original Size |
12814 | Only applicable when using OpenGL. |
12819 | 0.5x (360p/540p) [EXPERIMENTAL] |
12824 | 0.75x (540p/810p) [EXPERIMENTAL] |
12829 | 1x (720p/1080p) |
12834 | 1.5x (1080p/1620p) [EXPERIMENTAL] |
12864 | 7x (5040p/7560p) |
12869 | 8x (5760p/8640p) |
12879 | Force 21:9 |
12884 | Force 16:10 |
12889 | Force 32:9 |
12897 | Fix screen tearing. FIFO (Vsync) does not drop frames. FIFO Relaxed allows tearing as it recovers from a slow down. Mailbox can have lower latency but may drop frames. |
12902 | Immediate |
12907 | Mailbox (Recommended) |
12912 | FIFO (VSync On) |
12917 | FIFO Relaxed |
12922 | ASYNC SHADER COMPILE |
12929 | FXAA has a lower performance impact, goof for low resolutions. SMAA offers best quality. |
12934 | ANTI-ALIASING METHOD |
12939 | SMAA |
12944 | Gaussian |
12949 | ScaleForce |
12954 | AMD FidelityFX Super Resolution |
12961 | GPU emulation accuracy. Most games render fine with Normal. High is required to ensure particles render correctly. |
12966 | ACCURACY LEVEL |
12971 | Extreme |
12976 | CHOOSE SOUND OUTPUT MODE |
12981 | Mono |
12986 | Choose whether the virtual switch is docked or not. |
12991 | DOCK MODE |
12996 | Undocked |
13001 | Docked (Default) |
13070 | CET |
13075 | CST6CDT |
13085 | EET |
13095 | Eire |
13100 | EST |
13105 | EST5EDT |
13110 | GB |
13115 | GB-Eire |
13125 | GMT+0 |
13130 | GMT-0 |
13135 | GMT0 |
13140 | Greenwich |
13150 | HST |
13180 | MET |
13185 | MST |
13190 | MST7MDT |
13195 | Navajo |
13200 | NZ |
13205 | NZ-CHAT |
13210 | PRC |
13215 | PST8PDT |
13220 | ROC |
13225 | ROK |
13230 | Singapore |
13235 | UCT |
13240 | Univarsal |
13250 | W-SU |
13255 | WET |
13260 | Zulu |
13270 | Stretch to fit window |
13406 | This can be convenient if you're using laserdiscs. |
13411 | LOADING SPEED |
13416 | Realistic Loading |
13426 | Choose the appropriate media for disk image. |
13431 | DISK TYPE |
13436 | Floppy Disk Image |
13441 | Hard Disk Image |
13448 | Choose which graphics API library to use. D3D12 may yield better results with faster GPUs. |
13453 | D3D12 (Default) |
13458 | Native Vulkan |
13465 | This option enables the ability to play Xbox Live Arcacde games. May cause compatibility issues with non-XBLA games. |
13470 | XBOX LIVE ARCADE |
13475 | No licenses enabled |
13480 | XBLA license enabled (Default) |
13485 | All possible licenses (Not recommended) |
13490 | Choose to display UI prompts or accept defaults. |
13495 | UI PROMPTS |
13500 | Enabled UI prompts (Default) |
13505 | Disable UI prompts |
13522 | Refresh state of memory pages to enable gpu written data. (Use for 'Team Ninja' Games to fix missing character models). |
13527 | CLEAR MEMORY PAGE STATE |
13534 | Render target emulation path to use on Direct3D 12. Try changing if you have render issues. |
13539 | RENDER TARGET PATH |
13544 | Any |
13549 | RTV (Default) |
13554 | ROV |
13561 | The sample count of every tile will be incremented on every EVENT_WRITE_ZPD by this number. Setting this to 0 means everything is reported as occluded. |
13566 | QUERY OCCLUSION |
13571 | 1000 (Default) |
13578 | D3D12, read render-to-texture results on the CPU. Needed in some games, but causes mid-frame synchronization, so it has a huge performance impact. |
13583 | READBACK RESOLVE |
13590 | Maximum host texture memory usage (in megabytes) above which textures will be destroyed as soon as possible. |
13595 | HARD TEXTURE CACHE MEMORY LIMIT |
13600 | 768MB (Default) |
13605 | 1536MB |
13610 | 2304MB |
13615 | 3072MB |
13620 | 3840MB |
13625 | 4096MB |
13630 | 5120MB |
13635 | 6144MB |
13642 | Part of the host texture memory budget (in megabytes) that will be scaled by the current drawing resolution scale. |
13647 | TEXTURE MEMORY SCALE SIZE |
13652 | 24MB (Default) |
13657 | 72MB |
13664 | Maximum host texture memory usage (in megabytes) above which old textures will be destroyed. Set below hard limit. |
13669 | SOFT TEXTURE CACHE MEMORY LIMIT |
13674 | 384MB (Default) |
13679 | 768MB |
13684 | 2048MB |
13691 | Seconds a texture should be unused to be considered old enough to be deleted if texture memory usage exceeds Soft Texture Cache limit. |
13696 | SOFT TEXTURE CACHE MEMORY TIMEOUT |
13701 | 15s |
13706 | 30s (Default) |
13711 | 45s |
13716 | 60s |
13722 | Enable cache mount. Can improve performance and compatibility in some games. |
13727 | MOUNT CACHE |
13734 | Allow game that support different resolutions to be rendered in specific resolution. |
13739 | INTERNAL DISPLAY RESOLUTION |
13746 | Fix screen tearing. With Some games you need to turn VSync on in the games options. |
13753 | Manually set VSYNC frames per second. Ideally this should match your monitor refresh rate. |
13758 | VSYNC FPS |
13763 | 165fps |
13770 | Enable or disable Xenia patches. These patches can fix graphics problems in some games. |
13775 | GAME PATCHES |
13780 | Configuring controllers in GZDoom can cause problems. |
13785 | USE GZDOOM JOYSTICK CONFIGURATION |
13790 | Use new graphics created from CorsixTH project |
13795 | USE NEW GRAPHICS |
13802 | Free Build or Sandbox mode. You cannot win or lose custom made maps if this is set to true. You also don't have to worry about money. |
13807 | ENABLE SANDBOX MODE |
13812 | Enable or Disable Intro movie (Enabled by default). |
13817 | PLAY INTRO MOVIE |
13833 | OpenGL (x86 only) |
13838 | OpenGLES (Default) |
13845 | Speed hack, enable to disable surface syncing between CPU and GPU. Surface syncing is needed by a few games. |
13850 | DISABLE SURFACE SYNC |
13855 | The image will be softer which could help with aliasing. |
13860 | LINEAR FILTERING |
13865 | Anti-aliasing is a technique for smoothing out jagged edges. |
13872 | Select how much graphics memory is allocated for the GPU, may need modifying for some games / systems. |
13877 | GRAPHICS MEMORY |
13882 | 256MB (Default) |
13887 | On (default) |
13892 | Better performance with hardware rendering. |
13897 | Hardware (default) |
13902 | Vsync |
13909 | Per Table Folder requires all files to be in the associated rom table folder. If disabled, consult the Wiki for further details. |
13914 | EXPERT SETTINGS |
13919 | PER TABLE FOLDER |
13924 | Provides a ball trail to make the ball easier to follow. |
13929 | BALL TRAIL STRENGTH |
13934 | 0% (Default) |
13939 | Affects just the visual effect of nudging. |
13944 | VISUAL NUDGE STRENGTH |
13949 | 0 (No Visual Effect) |
13954 | Framerate limiter to reduce CPU utilisation. |
13959 | MAXIMUM FRAMERATE |
13964 | 0 (Defaults Unlimited) |
13971 | Fix screen tearing. Adaptive Sync (Default) synchronizes on video sync, except for late frames (below target FPS) which are displayed immediately. |
13976 | Vertical Sync |
13981 | Adaptive Sync (Default) |
13988 | Presets which can improve performance without manually editing the VPinballX.ini file to fine tune performance. |
13993 | PERFORMANCE PRESETS |
13998 | Default Performance Settings |
14003 | Low-end Computer |
14008 | High-end Computer |
14013 | Alternative Coloured Dot Matrix Display (needs additional file). |
14018 | ALTCOLOR |
14023 | Playfield configuration |
14028 | WINDOWS POSITIONS |
14033 | PLAYFIELD |
14041 | Extra DMD (Dot Matrix Display) window to display the score for tables with a pinmame rom. By default, settings come from the VPinballX.ini configuration file. |
14046 | PINMAME DMD |
14051 | Top-Right Position, Small |
14056 | Top-Right Position, Medium |
14061 | Top-Right Position, Large |
14066 | Top-Left Position, Small |
14071 | Top-Left Position, Medium |
14076 | Top-Left Position, Large |
14081 | On screen 2 if available |
14086 | On screen 3 if available |
14094 | Extra DMD (Dot Matrix Display) window to display the score for tables without a rom. By default, settings come from the VPinballX.ini configuration file. |
14099 | FLEX DMD |
14106 | Upright glass panel displaying some illuminated artwork. By default, settings come from the VPinballX.ini configuration file. |
14111 | BACKGLASS (B2S) |
14118 | When the Backglass is activated, display the small additional part with the scores. |
14123 | DISPLAY BACKGLASS DMD |
14128 | DMD window ratio |
14133 | DMD SIZE |
14140 | Inverse the Backglass and the Playfield. Usefull to use the Backglass as main screen for other emulators. |
14145 | INVERSE PLAYFIELD AND B2S |
14150 | Adjust the music volume. Some tables may have its own settings. |
14155 | MUSIC VOLUME |
14160 | Adjust the mechanical sounds of the table. |
14165 | SOUND VOLUME |
14170 | Alternative sounds for the table (needs additional files). |
14175 | ALTERNATIVE SOUND |
14180 | 200p |
14185 | 400p |
14190 | 600p |
14195 | 768p |
14200 | 800p |
14205 | 960p |
14210 | Set the desired maximum refresh rate when Vsync is off. |
14215 | REFRESH RATE |
14220 | 30 fps |
14225 | 50 fps |
14230 | 60 fps (Default) |
14235 | 75 fps |
14240 | 120 fps |
14245 | 144 fps |
14250 | 240 fps |
14255 | Choose which graphics renderer to use. |
14260 | GRAPHICS RENDERER |
14265 | Classic Software |
14270 | GPU / OpenGL (Default) |
14275 | ENABLE TRUE COLOUR |
14280 | ENABLE BILINEAR FILTER |
14285 | ENABLE MIPMAPPING |
14290 | ENABLE CROSSHAIR |
14295 | Choose to use Bloom post processing. |
14300 | ENABLE BLOOM |
14305 | Enable / Disable sound in menus. |
14310 | MENU SOUNDS |
14315 | Enable 16-channel iMuse Digital Audio. |
14320 | DIGITAL AUDIO |
14325 | Enable / Disable fight music. |
14330 | FIGHT MUSIC |
14335 | Enable / Disable automatic aiming. |
14340 | AUTO AIM |
14345 | Enable / Disable showing secret found messages. |
14350 | SHOW SECRET MESSAGES |
14355 | AUTOMATICALLY RUN |
14360 | Bobba Fett Face Player Fix |
14365 | BOBBA FETT FIX |
14370 | SMOOTH VUES |
14375 | Choose to enable or disable cutscenes. |
14380 | SKIP CUTSCENES |
14385 | Show All |
14390 | Skip Initial |
14395 | Skip All |
14400 | Standard OpenGL (Default) |
14405 | Enhanced OpenGL |
14410 | 2x (Default) |
14415 | Skip the initial intro video. |
14420 | SKIP INTRO VIDEO |
14425 | Play (Default) |
14430 | Choose the games difficulty. |
14435 | GAME DIFFICULTY |
14440 | Easy |
14445 | Hard |
14450 | Choose the combat difficulty. |
14455 | COMBAT DIFFICULTY |
14460 | Wimpy |
14465 | Rough |
14470 | Choose the preferred violence level. |
14475 | VIOLENCE LEVEL |
14480 | Minimal |
14485 | Maximum Blood |
14490 | SUBTITLES |
14495 | Classic (Default) |
14500 | Blocky Filtered |
14505 | Smooth |
14510 | 4x MULTISAMPLING |
14515 | Afrikaans |
14520 | Albanian |
14525 | Bulgarian |
14530 | Catalan |
14535 | Danish |
14540 | Finnish |
14545 | Hungarian |
14550 | Irish |
14555 | Punjabi |
14560 | Romanian |
14565 | Serbian |
14570 | Slovak |
14575 | Slovenian |
14580 | Ukrainian |
14585 | Enable triple buffering. |
14590 | TRIPLE BUFFERING |
14595 | Exit Steam |
14600 | Exit running Flatpak |
14620 | Exit game |
14625 | Bring up menu |
14630 | Quick save |
14635 | Quick load |
14640 | Skip cutscene |
14650 | Move camera up |
14655 | Move camera down |
14660 | Move camera to the left |
14665 | Move camera to the right |
14670 | Quit the application |
14675 | Start / Valid |
14680 | Shows or hides the menu bar |
14685 | Rotates the current object |
14690 | Select |
14695 | Zoom in x5 |
14700 | Zoom out x5 |
14705 | Take a screenshot |
14710 | Reset the application |
14715 | Hire staff |
14720 | Edit room |
14725 | Open build room menu |
14730 | Open furnish corridor menu |
14735 | Quits the current level |
14740 | Speeds up the game |
14745 | Set speed normal |
14750 | Show the cheat menu |
14755 | Zoom the camera out |
14760 | Zoom in the camera |
14765 | Open LUA console |
14770 | Town map |
14775 | Casebook |
14780 | Research |
14785 | Manage Staff |
14795 | Quick Load |
14800 | Quick Save |
14805 | Hide the bezel |
14815 | Open Dolphin-triforce's menu |
14870 | Next Disc (m3u) |
14885 | Coin |
14890 | Push 2 |
14895 | Push 1 |
14900 | Push 4 |
14905 | Push 3 |
14910 | Push 5 |
14915 | Push 6 |
14920 | Push 7 |
14925 | Push 8 |
14930 | Digital Left |
14935 | Digital Right |
14940 | Digital Up |
14945 | Digital Down |
14950 | Analog 1 Left |
14955 | Analog 1 Right |
14960 | Analog 1 Up |
14965 | Analog 1 Down |
14970 | Analog 2 Left |
14975 | Analog 2 Right |
14980 | Analog 2 Up |
14985 | Analog 2 Down |
14995 | Virtual Keyboard |
15000 | Settings GUI |
15005 | Reset the table, sometimes required for PinMame |
15010 | Start game |
15015 | Insert coin |
15020 | Nudge up |
15025 | Nudge left |
15030 | Nudge right |
15035 | Pull plunger |
15040 | Lockbar Fire Button |
15045 | Buy extraball for a credit |
15050 | Left flipper |
15055 | Right flipper |
15060 | Left magnasave |
15065 | Right magnasave |
15070 | Move Stylet Pointer |
15075 | Restart Emulation |
15080 | Continue/Pause emulation |
15090 | Toggle Screen Layout |
15095 | Toggle Speed Limit |
15100 | Swap screens |
15110 | Exit Dosbox-X |
15115 | Service menu |
15120 | Display the controller screen |
15125 | Pause / Menu |
15136 | Joy2Pad Up |
15141 | Joy2Pad Down |
15146 | Joy2Pad Left |
15151 | Joy2Pad Right |
15156 | Hat Up |
15161 | Hat Down |
15166 | Hat Left |
15171 | Hat Right |
15216 | Disposition A |
15221 | Disposition B |
15236 | Exit Drastic |
15261 | Graphics filtering on/off |