Translations
Help us translate Batocera into your favorite language. The process is described on the Wiki.
Diff for ARABIC options
| Line | Text |
|---|---|
| 1144 | 286, 12.5MHz (2750 cps) |
| 1149 | 286, 6MHz (1320 cps) |
| 1230 | 2x Native (1280x1056) for 720p |
| 1240 | 2x SSAA |
| 1245 | 2x native (512 x 384) |
| 1250 | 2x-Postrender |
| 1255 | 2x-VBlank |
| 1260 | 3 1/2 Disk (Drive 3) |
| 1265 | 3 1/2 Disk (Drive 4) |
| 1275 | 3 point |
| 1280 | 3 seconds |
| 1285 | 3 threads |
| 1300 | 30 fps |
| 1305 | 30 seconds |
| 1316 | 3072MB |
| 1331 | 30s (Default) |
| 1336 | 30th |
| 1341 | 31st |
| 1346 | 32 MHz |
| 1356 | 32-bit |
| 1361 | 320 x 200 |
| 1366 | 32K RAM EXPANSION |
| 1376 | 32k RAM expansion card installed |
| 1381 | 32x MSAA |
| 1386 | 32x SSAA |
| 1401 | 3840 x 2160 |
| 1406 | 3840MB |
| 1411 | 384MB (Default) |
| 1426 | 386, 20MHz (4720 cps) |
| 1431 | 386DX, 33MHz (7800 cps) |
| 1436 | 386_prefetch |
| 1441 | 386_slow |
| 1451 | 3DS mode (bottom side) |
| 1456 | 3DS mode (right side) |
| 1466 | 3rd |
| 1471 | 3rd Person |
| 1481 | 3x Native (1920x1584) for 1080p |
| 1491 | 3x native (768 x 576) |
| 1501 | 4 MB |
| 1506 | 4 MHz (NEC uPD780) |
| 1511 | 4 PLAYER ADAPTER |
| 1516 | 4 threads |
| 1521 | 4.5x (1440x1080) |
| 1536 | 400p |
| 1547 | 4096MB |
| 1552 | 4096kB |
| 1562 | 40ms |
| 1572 | 45s |
| 1577 | 480p |
| 1582 | 480x272 (Default) |
| 1592 | 486DX, 33MHz (13400 cps) |
| 1597 | 486DX2, 66MHz (26800 cps) |
| 1602 | 486_slow |
| 1617 | 4:3 RENDERING RESOLUTION |
| 1643 | 4X |
| 1648 | 4k |
| 1653 | 4th |
| 1663 | 4x (~1920p) |
| 1668 | 4x Anistropic |
| 1673 | 4x MSAA |
| 1678 | 4x MULTISAMPLING |
| 1683 | 4x Native (2560x2112) for 1440p |
| 1693 | 4x SSAA |
| 1698 | 4x native (1024 x 768) |
| 1708 | 4xrgss |
| 1713 | 5 1/4 Disk (Drive 1) |
| 1718 | 5 1/4 Disk (Drive 2) |
| 1733 | 5 Pro Controller |
| 1738 | 5 Sideway Wiimote |
| 1743 | 5 seconds |
| 1748 | 5 threads |
| 1753 | 5% (Default) |
| 1758 | 50 (Default) |
| 1763 | 50 fps |
| 1778 | 5120MB |
| 1793 | 512kB (1750) |
| 1798 | 520 ST AUTO |
| 1803 | 520 ST EMUTOS 256k |
| 1808 | 520 ST TOS 1.00 |
| 1813 | 520 ST TOS 1.02 |
| 1818 | 520 ST TOS 1.04 |
| 1849 | 5th |
| 1859 | 5x Native (3200x2640) |
| 1869 | 5x Native (~1800p/3K) |
| 1874 | 5x native (1280 x 960) |
| 1884 | 6 threads |
| 1889 | 60 fps (Default) |
| 1894 | 60 seconds |
| 1899 | 600p |
| 1914 | 60ms |
| 1919 | 60s |
| 1924 | 6144MB |
| 1934 | 640 x 480 |
| 1949 | 64MiB (Default) |
| 1964 | 6th |
| 1979 | 6x 4K (3840x3168) |
| 1984 | 6x Native (3840x3168) for 4K |
| 1994 | 6x native (1536 x 1152) |
| 2009 | 72MB |
| 2014 | 75 fps |
| 2019 | 75% (Default) |
| 2029 | 768MB |
| 2034 | 768MB (Default) |
| 2039 | 768p |
| 2049 | 7th |
| 2054 | 7x (5040p/7560p) |
| 2059 | 7x Native (4480x3696) |
| 2069 | 7x Native (~2530p) |
| 2074 | 7x native (1792 x 1344) |
| 2084 | 8 MB |
| 2089 | 8 MHz |
| 2094 | 8 MHz (NEC uPID7008) |
| 2104 | 8-bit (Classic) |
| 2109 | 8-bit Interpolated |
| 2114 | 800 x 600 |
| 2119 | 800p |
| 2124 | 8086/8088, 4.77MHz (315 cps) |
| 2129 | 80ms |
| 2134 | 8192kB |
| 2144 | 8X |
| 2149 | 8k |
| 2154 | 8th |
| 2159 | 8x (5760p/8640p) |
| 2164 | 8x (~4320p / 8k) |
| 2169 | 8x 4K (3840x2176) |
| 2174 | 8x 5K (5120x4224) |
| 2179 | 8x Anistropic |
| 2184 | 8x MSAA |
| 2189 | 8x Native (5120x4224) for 5K |
| 2199 | 8x SSAA |
| 2204 | 8x native (2048 x 1536) |
| 2219 | 90 degrees clockwise |
| 2224 | 90 degrees counter-clockwise |
| 2234 | 960p |
| 2249 | 9th |
| 2259 | 9x Native (5760x4752) |
| 2264 | 9x Native (~3240p) |
| 2270 | A small number of games will have compatibility problems with this enabled. |
| 2275 | A1200 (2MB Chip + 8MB Fast) |
| 2280 | A4000/040 (2MB Chip + 8MB Fast) |
| 2285 | A500 (512KB Chip + 512KB Slow) |
| 2290 | A500+ (1MB Chip) |
| 2295 | A600 (2MB Chip + 8MB Fast) |
| 2300 | ABSOLUTE MOUSE INPUT |
| 2305 | ACCELEROMETER |
| 2310 | ACCURACY LEVEL |
| 2320 | ACSI |
| 2325 | ACTIVE INPUT DEVICES FIX |
| 2330 | ADD USER DISK |
| 2335 | ADDITIONAL FRAMELIMIT |
| 2340 | ADJUST POWERPC FREQUENCY |
| 2360 | AIMING CROSSHAIR |
| 2365 | ALIEN VS PREDATOR |
| 2370 | ALIEN VS PREDATOR MULTIPLAYER |
| 2375 | ALLOW BOOTING WITHOUT SBI FILE |
| 2385 | ALPHA SORTING |
| 2390 | ALSA |
| 2395 | ALSAThread |
| 2400 | ALTCOLOR |
| 2405 | ALTERNATIVE SOUND |
| 2410 | AMD Athlon, 1.2GHz (1000000 cps) |
| 2415 | AMD FidelityFX Super Resolution |
| 2420 | AMIGA MODEL |
| 2425 | ANAGLYPH PRESET (3D) |
| 2430 | ANALOG DEADZONE |
| 2435 | ANALOG JOYSTICK DEADZONE |
| 2440 | ANISOTROPIC FILTER |
| 2445 | ANISOTROPIC FILTERING |
| 2450 | ANISTROPIC FILTER |
| 2455 | ANTI-ALIASING |
| 2460 | ANTI-ALIASING (MSAA) |
| 2465 | ANTI-ALIASING (MSAA/SSAA) |
| 2470 | ANTI-ALIASING METHOD |
| 2475 | ANTI-ALIASING MODE |
| 2480 | ANTI-BLUR |
| 2485 | APF M-1000 cartridges |
| 2490 | APPLE2GS-BIOS.ROM |
| 2495 | APPLE2GS.ROM |
| 2500 | ARCHIMEDES MODEL |
| 2505 | ARI/D93 (recommended for all JP developed games) |
| 2510 | ARTWORK CROP |
| 2515 | ASMJIT Recompiler |
| 2520 | ASPECT |
| 2525 | ASPECT RATIO |
| 2530 | ASYNC SHADER COMPILE |
| 2535 | ASYNC SHADER COMPILE (VULKAN ONLY) |
| 2540 | ASYNCHRONOUS TEXTURE STREAMING |
| 2545 | ATARI CPU CLOCK RATE |
| 2550 | ATARI CPU TYPE |
| 2555 | ATARI HARD DRIVE TYPE |
| 2560 | ATARI MACHINE TYPE |
| 2565 | ATARI MONITOR TYPE |
| 2570 | ATARI ST MEMORY SIZE |
| 2585 | AUDIO BUFFER (SAMPLES) |
| 2590 | AUDIO BUFFER DURATION |
| 2600 | AUDIO DRIVER |
| 2605 | AUDIO FILTER |
| 2637 | AUTO |
| 2647 | AUTO AIM |
| 2652 | AUTO AIMING |
| 2657 | AUTO FRAMESKIP |
| 2662 | AUTO HEIGHT |
| 2682 | AUTO SWITCH WEAPON |
| 2687 | AUTO WIDESCREEN |
| 2697 | AUTOMATICALLY RELOAD WEAPON |
| 2702 | AUTOMATICALLY RUN |
| 2707 | Accel |
| 2712 | Access to modding and other advanced options. |
| 2717 | Accurate XFloat |
| 2722 | Acorn Analogue Joysticks |
| 2727 | Acorn Archimedes ROM images |
| 2732 | Acorn Archimedes floppy images |
| 2737 | Acorn Archimedes hard disks |
| 2742 | Acorn Atom Utility ROMs |
| 2747 | Acorn Atom cassettes |
| 2752 | Acorn Atom disk images |
| 2757 | Acorn BBC Master Compact disks |
| 2762 | Acorn BBC Master cartridges |
| 2767 | Acorn BBC Master disks |
| 2772 | Acorn BBC Micro Model B Original disks |
| 2777 | Acorn BBC Micro Model B disks |
| 2782 | Acorn BBC Micro ROMs |
| 2787 | Acorn BBC Micro cassettes |
| 2792 | Acorn BBC Micro hard disks |
| 2797 | Acorn Bitstik |
| 2802 | Acorn Electron Cartridges |
| 2807 | Acorn Electron Cassettes |
| 2812 | Acorn Electron Disks |
| 2817 | Acron Electron ROMs |
| 2822 | Activate Doom DOS original music and throttle the Doom frame rate. |
| 2827 | Adaptive (Bottom Field First) |
| 2832 | Adaptive (Top Field First) |
| 2837 | Adaptive Sync (Default) |
| 2847 | Add debug logging to help troubleshoot issues. |
| 2854 | Adjust mixing of CD audio. In MSU-MD, cartridge-sourced sound effects are not affected. |
| 2859 | Adjust screen line draw mode. |
| 2866 | Adjust the cpu power frequency profile whilst in-game. Some systems will benefit from improved voltage handling. |
| 2873 | Adjust the cpu power profile whist on battery. Overwrites previous Power Mode(s). |
| 2878 | Adjust the mechanical sounds of the table. |
| 2883 | Adjust the music volume. Some tables may have its own settings. |
| 2891 | Adjust the percentage of power (watts) provided to a Ryzen Mobile Series CPU based on it's default max value. Caution, setting wattage too high could damage your device. |
| 2896 | Adjusts Full Motion Video movies aspect ratio. |
| 2901 | Adjusts the positions of the screens. |
| 2906 | AdvMame |
| 2911 | Affects efficiency/stability. |
| 2916 | Affects how the emulated screens are scaled. OpenGL renderer only. |
| 2921 | Affects how the game output is scaled to the resolution. |
| 2926 | Affects just the visual effect of nudging. |
| 2937 | Afrikaans |
| 2948 | Aim down |
| 2953 | Aim up |
| 2958 | Albania |
| 2963 | Albanian |
| 2968 | Algeria |
| 2973 | All + Enemy Jedi Dodge |
| 2978 | All 0s (Default) |
| 2983 | All 1s |
| 2993 | All Timers |
| 2998 | All possible licenses (Not recommended) |
| 3003 | All voiceovers |
| 3008 | Allow cores to set rotation. |
| 3015 | Allow game that support different resolutions to be rendered in specific resolution. |
| 3020 | Allows Alt+Tab to RPCS3's menu. Useful for manual disc-swapping. |
| 3025 | Allows loading protected games without subchannel information. |
| 3031 | Allows reducing the visual quality of these curves for higher performance. |
| 3036 | Allows the use of switchres profiles if present. |
| 3041 | Allows up to 5 or 8 controllers in supported games. |
| 3046 | Allows up to 7 or 12 controllers in supported games. |
| 3051 | Allows up to 8 controllers in supported games. |
| 3056 | Allows user replaceable textures. |
| 3061 | Allows you to limit FPS to 60. |
| 3066 | Alone in the Dark |
| 3071 | Alt. Attack |
| 3076 | AltWFC (172.104.88.237) |
| 3081 | Alternative Coloured Dot Matrix Display (needs additional file). |
| 3086 | Alternative sounds for the table (needs additional files). |
| 3091 | Always |
| 3096 | Always enforce horizontal |
| 3101 | Always enforce vertical |
| 3106 | Always have 6 bullets, 6 dynamite and 6 lives. |
| 3116 | Amount of instructions DOSBox tries to emulate |
| 3131 | Analog Controller (DualShock) |
| 3136 | Analog Down |
| 3146 | Analog Joystick (Flystick) |
| 3151 | Analog Left |
| 3156 | Analog Right |
| 3161 | Analog Stick |
| 3166 | Analog Up |
| 3171 | Analog deadzone for paddles. Core default (15). |
| 3176 | Analog sensitivity for paddles. Core default (20). |
| 3181 | Angrylion |
| 3186 | Angrylion (Most Compatible) |
| 3191 | Anisotropic filtering |
| 3196 | Anti-aliasing is a technique for smoothing out jagged edges. |
| 3201 | Any |
| 3206 | Apple (2x 2-button Analog) |
| 3211 | Apple //e |
| 3216 | Apple //e Enhanced (Default) |
| 3221 | Apple II cleanly cracked disks |
| 3226 | Apple II miscellaneous disks |
| 3231 | Apple II original disks |
| 3236 | Apple IIgs cleanly cracked disks |
| 3241 | Apple IIgs miscellaneous disks |
| 3246 | Apple IIgs original disks |
| 3251 | Apple ][ Plus |
| 3258 | Applies the FXAA anti-aliasing algorithm to improve the visual quality of games. |
| 3263 | Applies to both players. |
| 3268 | Apply a joy2key profile for the current game. |
| 3275 | Apply a multiplier to the joystick's input to lower or increase responsiveness. |
| 3280 | Apply a post-processing effect. |
| 3285 | Apply a video filter to mimic various NTSC TV signals. |
| 3290 | Apply gouraud shading instead of flat shading. |
| 3295 | Approximate (Fast) |
| 3300 | Approximate XFloat |
| 3305 | April |
| 3310 | Arabic |
| 3315 | Arabic (ar) |
| 3320 | Arcade MVS Europe |
| 3325 | Arcade MVS Japan |
| 3330 | Arcade MVS USA |
| 3335 | Arcade Universe BIOS (Cheats) |
| 3340 | Archimedes 310 |
| 3345 | Archimedes 440/1 (Default) |
| 3350 | Archimedes 540 |
| 3355 | Area Sampling |
| 3360 | Argentina |
| 3365 | Arkanoid paddle |
| 3370 | Armenia |
| 3375 | Arrange the dual screen layout. |
| 3382 | Arrange the dual screen layout. Separate windows can be changed with Hotkey+R2. |
| 3392 | Arrows 3button |
| 3397 | As Host (Default) |
| 3402 | As Is |
| 3407 | As game specifies |
| 3412 | Async (multi threaded)(Default) |
| 3417 | Async with Shader Interpreter |
| 3422 | Atari 400 / 800 floppy disks |
| 3427 | Atari Joypad |
| 3432 | Atari Monitor |
| 3439 | Atari ST monitors had a visible border around the main screen area, but most software does not display anything in it. |
| 3444 | Atari XE Game System cartridges |
| 3449 | Attack |
| 3454 | August |
| 3464 | Austria |
| 3469 | Auto (Default) |
| 3479 | Auto Max Quality |
| 3484 | Auto Standard (4:3 interlaced / 3:2 progressive) |
| 3494 | Auto-disable zoom |
| 3504 | Autodetect (Compatible) |
| 3514 | Autodetect (by game name tag) |
| 3519 | Automap |
| 3524 | Automatic |
| 3529 | Automatic pickup weapon. |
| 3534 | Automatic ratio |
| 3539 | Automatic switches region per file path tags |
| 3553 | Automatically loads and applies cheats on game start. |
| 3558 | Automatically reduce frameskip if the system has spare overhead. |
| 3565 | Automatically sets aspect ratio to 16/9 for games that natively support it. 2D elements like HUD/UI may be stretched. |
| 3570 | Avoids having to manually load side A every time. |
| 3575 | Azerbaijan |
| 3590 | BACKGLASS (B2S) |
| 3595 | BALL TRAIL STRENGTH |
| 3600 | BATTERY MODE |
| 3605 | BBC A3000 |
| 3610 | BBC MODEL |
| 3615 | BBC Master 128 |
| 3620 | BBC Master 512 |
| 3625 | BBC Master Cartridge (Slot 1) |
| 3630 | BBC Master Cartridge (Slot 2) |
| 3635 | BBC Master Compact |
| 3640 | BBC Micro Model B (Default) |
| 3645 | BBC Micro ROM (Slot 2) |
| 3650 | BBC Micro ROM (Slot 3) |
| 3655 | BBC Micro ROM (Slot 4) |
| 3660 | BBC Micro/Master Cassette |
| 3665 | BBC Micro/Master Disk (Drive 1) |
| 3670 | BBC Micro/Master Disk (Drive 2) |
| 3675 | BBC Micro/Master ROM (Slot 1) |
| 3680 | BEZELS |
| 3685 | BGFX |
| 3690 | BGFX GRAPHICS API |
| 3695 | BGFX VIDEO FILTER |
| 3700 | BGFX for post-processing, accel/opengl for raw image. |
| 3705 | BILINEAR FILTER |
| 3710 | BILINEAR FILTERING |
| 3715 | BIOS FAST BOOT |
| 3725 | BIOS Language |
| 3730 | BIRTH DAY |
| 3735 | BIRTH MONTH |
| 3740 | BLARGG NTSC FILTER |
| 3745 | BLEND HIGH-RES MODE |
| 3750 | BLEND SPRITES (SINGE) |
| 3755 | BLENDING ACCURACY |
| 3760 | BLOOM |
| 3765 | BOBBA FETT FIX |
| 3770 | BOOST RENDER RES |
| 3775 | BOOT ANIMATION FIRST |
| 3780 | BOOT DISK |
| 3800 | BRETT HULL HOCKEY |
| 3805 | BRIGHTNESS |
| 3810 | BROADCAST |
| 3815 | BT601_525/D65 (recommended for all US developed games) |
| 3820 | BT601_525/D93 |
| 3825 | BT601_625/D65 (recommended for all EUR/AUS developed games) |
| 3830 | BUFFER GRAPHICS COMMANDS |
| 3835 | Back / Menu |
| 3840 | Backpedal |
| 3845 | Badly adjusted |
| 3850 | Bahrain |
| 3855 | Balanced |
| 3860 | Bally Professional Arcade cartridges |
| 3870 | Basic |
| 3875 | Basic (Recommended) |
| 3880 | Basic (generated Mipmaps) |
| 3887 | Basic Filtering type for the jaguar display when rendering to the native display. |
| 3892 | Batocera Control Center |
| 3897 | Batocera sets first audio device (Default) |
| 3908 | Belarus |
| 3913 | Belgium |
| 3918 | Belize |
| 3923 | Better performance with hardware rendering. |
| 3928 | Bicubic |
| 3933 | Bicubic: B-Spine |
| 3938 | Bicubic: Catmull-Rom |
| 3943 | Bicubic: Mitchell-Netravali |
| 3948 | Bilinear |
| 3953 | Bilinear (Default) |
| 3958 | Bilinear (Forced excluding sprite) |
| 3963 | Bilinear (Forced) |
| 3968 | Bilinear (No Edge Blending) |
| 3973 | Bilinear (PS2) |
| 3978 | Bilinear (Sharp) |
| 3983 | Bilinear (Smooth) |
| 3988 | Biquintic |
| 3993 | Bisqwit 2x |
| 3998 | Bisqwit 4x |
| 4003 | Bisqwit 8x |
| 4008 | Bit Corp Gamate cartridges |
| 4013 | Blend (Bottom Field First) |
| 4018 | Blend (Top Field First) |
| 4023 | Blocky Filtered |
| 4033 | Blue - Bubbles Blue |
| 4038 | Blue - Game Master |
| 4043 | Blue - Shiny Sky Blue |
| 4048 | Blue - Slime Blue |
| 4053 | Blur |
| 4058 | Blur high-res mode, allowing for better transparency effects. |
| 4063 | Bob (Bottom Field First) |
| 4068 | Bob (Top Field First) |
| 4073 | Bobba Fett Face Player Fix |
| 4078 | Bolivia |
| 4088 | Both Joysticks (4 Axes, 4 Btns) |
| 4093 | Both types require holding D-pad down during initial charge. |
| 4098 | Bottom (Default) |
| 4103 | Bottom Center |
| 4108 | Bottom Left |
| 4113 | Bottom Only |
| 4118 | Bottom Right |
| 4128 | Bouncing Box |
| 4153 | Brown |
| 4158 | Brownish - Travel Wood |
| 4163 | Brunei |
| 4169 | Buffer fill level (in percentage) below which time stretching will start. |
| 4174 | Buffered rendering |
| 4179 | Bulgaria |
| 4184 | Bulgarian |
| 4199 | Button C |
| 4209 | Button Options |
| 4239 | Button Z |
| 4244 | Buy extraball for a credit |
| 4249 | By Save |
| 4254 | Bypass the pre-game menu. |
| 4259 | C128 DCR NTSC |
| 4264 | C128 DCR PAL |
| 4269 | C128 NTSC |
| 4274 | C128 PAL |
| 4279 | C16 NTSC |
| 4284 | C16 PAL |
| 4289 | C64 Games System PAL |
| 4294 | C64 Japanese NTSC |
| 4299 | C64 NTSC |
| 4304 | C64 NTSC Automatic |
| 4309 | C64 PAL |
| 4314 | C64 PAL Automatic |
| 4319 | CABLE |
| 4324 | CARD READER |
| 4329 | CD |
| 4334 | CD ADD-ON |
| 4339 | CD TURBO SPEED |
| 4344 | CD-DA VOLUME |
| 4349 | CD-ROM |
| 4354 | CD-ROM SPEED |
| 4359 | CD32 (2MB Chip + 8MB Fast) |
| 4364 | CD32 Default (2MB Chip) |
| 4369 | CD32 Pad |
| 4374 | CDTV (1MB Chip) |
| 4379 | CDZ |
| 4384 | CDZ MAME |
| 4389 | CDZ Universe 3.3 |
| 4394 | CET |
| 4399 | CGA |
| 4404 | CHEATS |
| 4409 | CHECKERED FLAG |
| 4426 | CHOOSE SOUND OUTPUT MODE |
| 4431 | CLEAR MEMORY PAGE STATE |
| 4436 | COIN SOUND PLUGIN |
| 4441 | COLOR COMPUTER MODEL |
| 4476 | COLOUR MODE |
| 4481 | COMBAT DIFFICULTY |
| 4486 | CONSOLE COUNTRY |
| 4491 | CONSOLE DISPLAY |
| 4508 | CONSOLE TYPE |
| 4513 | CONTROL CHOICE |
| 4518 | CONTROL MAPPING |
| 4523 | CONTROLLER 1 |
| 4528 | CONTROLLER 1 FEATURE PACK |
| 4533 | CONTROLLER 1 INPUT MAPPING |
| 4543 | CONTROLLER 2 |
| 4548 | CONTROLLER 2 FEATURE PACK |
| 4553 | CONTROLLER 2 INPUT MAPPING |
| 4563 | CONTROLLER 3 |
| 4568 | CONTROLLER 3 FEATURE PACK |
| 4573 | CONTROLLER 3 INPUT MAPPING |
| 4578 | CONTROLLER 3 TYPE |
| 4583 | CONTROLLER 4 |
| 4588 | CONTROLLER 4 FEATURE PACK |
| 4593 | CONTROLLER 4 INPUT MAPPING |
| 4598 | CONTROLLER 4 TYPE |
| 4603 | CONTROLLER 5 |
| 4608 | CONTROLLER 6 |
| 4613 | CONTROLLER 7 |
| 4618 | CONTROLLER COMBINATION |
| 4623 | CONTROLLER MODE |
| 4628 | CONTROLLER PAK |
| 4633 | CONTROLLER PORT |
| 4638 | CONTROLLER PROFILE |
| 4643 | CONTROLLER TO LIGHT GUN |
| 4648 | CONTROLLER TYPE |
| 4653 | CONTROLLER TYPE 1 |
| 4663 | CONTROLLERS |
| 4668 | CONTROLS |
| 4673 | CONVERT TO 16-BIT |
| 4678 | CPC MODEL |
| 4710 | CPU CYCLES |
| 4715 | CPU Core used in emulation |
| 4720 | CPU DYNAREC (SPEED UP) |
| 4725 | CPU EXECUTION MODE |
| 4730 | CPU FEATURE |
| 4751 | CPU Type used in emulation |
| 4758 | CPU-GPU latency limit. Lower values improve latency but may reduce performance. |
| 4763 | CROP ARTWORK |
| 4768 | CROP BORDER |
| 4773 | CROP HORIZONTAL OVERSCAN |
| 4778 | CROP OVERSCAN |
| 4783 | CROP VERTICAL OVERSCAN |
| 4788 | CROSSHAIR |
| 4793 | CROSSHAIR LINE THICKNESS |
| 4798 | CROSSHAIR SIZE |
| 4803 | CRT COLOUR |
| 4808 | CRT GHOSTING EFFECT |
| 4813 | CRT Geom Deluxe (Composite) |
| 4818 | CRT Geom Deluxe (RGB) |
| 4823 | CRT SWITCHRES |
| 4828 | CRT-like colour adaption. Requires New 3D engine. |
| 4833 | CST6CDT |
| 4838 | CUBIC AUDIO INTERPOLATION |
| 4843 | CURSOR |
| 4848 | CURSOR MODE |
| 4853 | CURSOR TIMEOUT |
| 4858 | CURVE DETAIL |
| 4868 | CUSTOM CONFIG |
| 4873 | CUSTOM CONTROLLER |
| 4878 | CUSTOM GAME CONFIG |
| 4888 | CUSTOM MAME CONFIG |
| 4893 | CUSTOMIZE EMULATED WIIMOTE & GAMEPAD |
| 4898 | CUTSCENE SUBTITLES |
| 4903 | CUTSCENES |
| 4908 | CXA2025AS (JP) |
| 4913 | CXD4 (LLE Fallback) |
| 4918 | CYBERMORPH |
| 4923 | Cached Interpreter |
| 4928 | Cached Interpreter (Faster) |
| 4933 | Camputers Lynx cassettes |
| 4938 | Camputers Lynx floppies |
| 4943 | Can avoid flashing screen issues. Significant performance cost. |
| 4954 | Can change the language of some games. |
| 4960 | Can fix bugs in some games. Only relevant for dynamic or LLVM SPU decoder. |
| 4965 | Can fix drifting joysticks in games. |
| 4971 | Can fix screen tearing on unorthodox displays (most LCDs don't need this). |
| 4976 | Can fix slowdown. Only works on some drivers. |
| 4981 | Can improve frame rates and responsiveness. |
| 4986 | Can improve performance at the expense of graphics accuracy. |
| 4992 | Can improve video performance. Do not use with ActionMax games or scanlines. |
| 4997 | Can increase performance for games that stress the CPU. |
| 5007 | Can reduce crackle and stutter but increases audio latency. |
| 5012 | Can sharpen images in lower resolutions. |
| 5017 | Can smooth the image. |
| 5022 | Canada |
| 5032 | Capcom VS games Expand Screen Width |
| 5037 | Cartridge |
| 5042 | Cartridge (Slot 1) |
| 5047 | Cartridge (Slot 2) |
| 5052 | Cartridge (Slot 3) |
| 5057 | Cartridge (Slot 4) |
| 5062 | Cartridge Autostart |
| 5067 | Casebook |
| 5072 | Casio PV-1000 cartridges |
| 5077 | Cassette |
| 5082 | Cassette 1 |
| 5087 | Cassette 2 |
| 5092 | Catalan |
| 5097 | Center |
| 5102 | Center Left |
| 5107 | Center Right |
| 5119 | Change image scaling algorithm quality. |
| 5124 | Change pixel scaling and filtering method. |
| 5129 | Change the Gamecube system language. |
| 5134 | Change the consoles country from the default of the United States. |
| 5139 | Change the game's brightness. |
| 5151 | Change the game's language. Game files require the supported language strings in the .pk4 files. |
| 5156 | Change the output resolution ratio. |
| 5161 | Change the rotation of the rendered image. |
| 5166 | Change the speed of the emulated PowerPC chip (fixes some issues). |
| 5171 | Change the system's language. |
| 5176 | Change what's plugged into the virtual GameCube ports. |
| 5183 | Changes the sleep period accuracy. Some games need this set to improve performance. |
| 5190 | Changing driver can improve audio performance and reduce distortion. Alsathread is recommended for low-end systems. |
| 5195 | Chile |
| 5210 | Chinese (Mandarin) |
| 5225 | Choose Screen Space Ambient Occlusion for better lighting. |
| 5230 | Choose broadcast standard (for older TV's). |
| 5235 | Choose cable type for the TV. |
| 5240 | Choose console language. Not all games may support the language choice. |
| 5245 | Choose deinterlace option. |
| 5250 | Choose difficulty for the game. |
| 5255 | Choose downscaling method. |
| 5260 | Choose hardware for the memory expansion slot |
| 5265 | Choose mipmapping type. |
| 5270 | Choose number of audio channels. |
| 5275 | Choose second feature pack for the controller. |
| 5280 | Choose shadow details. |
| 5285 | Choose slow motion death option. |
| 5290 | Choose system BIOS language. |
| 5295 | Choose text language. |
| 5306 | Choose the Parallel N64 graphics plugin. |
| 5313 | Choose the Wayland driver mode if on a handheld device. XWayland has more compatibility. |
| 5320 | Choose the amount of Gamma which changes how light or dark mid-range tones appear. |
| 5325 | Choose the amount of shadow detail. |
| 5330 | Choose the appropriate media for disk image. |
| 5336 | Choose the arcade machine console region. May be required to start the game. |
| 5346 | Choose the character view type. |
| 5351 | Choose the combat difficulty. |
| 5358 | Choose the controller configuration. EVDEV for a wide range of controllers, lightguns & steering wheels. SDL2 for gamepads only. |
| 5363 | Choose the depth of texture quality. |
| 5368 | Choose the emulated colour depth. |
| 5373 | Choose the games difficulty. |
| 5378 | Choose the level of curve detail. |
| 5383 | Choose the level of effects detail. |
| 5388 | Choose the level of geometric detail. |
| 5393 | Choose the level of model detail. |
| 5398 | Choose the level of terrain detail. |
| 5403 | Choose the level of texture detail. |
| 5409 | Choose the on-screen position for performance metrics (FPS, CPU usage, etc.). |
| 5414 | Choose the on-screen position for system messages. |
| 5419 | Choose the preferred violence level. |
| 5424 | Choose the scaling mode for the game screen. |
| 5429 | Choose the size of the heads-up display. |
| 5434 | Choose the texture colour depth. |
| 5439 | Choose the texture filter type. |
| 5444 | Choose to display UI prompts or accept defaults. |
| 5449 | Choose to display achievement messages in the UI. |
| 5454 | Choose to enable or disable cutscenes. |
| 5459 | Choose to keep corpses present. |
| 5466 | Choose to render high definition graphics textures. Requires OpenGL, True Colour and the enhanced.gob file. |
| 5471 | Choose to render meshes as transparent polygons. |
| 5476 | Choose to use Bloom post processing. |
| 5481 | Choose upscaling method. |
| 5486 | Choose voice language. |
| 5491 | Choose when to enable subtitles. |
| 5496 | Choose whether the virtual switch is docked or not. |
| 5503 | Choose whether to pass SDL Game Controller config to the Windows game. Disabling may help with some games. |
| 5508 | Choose which BIOS file for GSplus to boot with. |
| 5513 | Choose which graphics API library to use. |
| 5520 | Choose which graphics API library to use. D3D12 may yield better results with faster GPUs. |
| 5526 | Choose which graphics API library to use. Vulkan may not work for every core. |
| 5533 | Choose which graphics API library to use. Vulkan may not work on all hardware. |
| 5538 | Choose which graphics renderer to use. |
| 5543 | Choose which pad to control your hero. |
| 5548 | Choose your Atari hard drive type for the .hd extension file. |
| 5571 | Choose your desired Atari CPU clock rate. |
| 5576 | Choose your desired Atari CPU type. |
| 5581 | Choose your desired Atari Monitor. |
| 5586 | Choose your desired Atari ST memory size. |
| 5591 | Choose your desired Atari machine type. |
| 5596 | Choose your desired pause screen display type. |
| 5601 | Choose your desired pixel aspect ratio. |
| 5612 | Choose your preferred language. |
| 5622 | Choose your preferred renderer. |
| 5632 | Choose your preferred video quality. |
| 5637 | Choose your render resolution (Requires personal redream.key file). |
| 5642 | Chrono Chross Odd/Even Bit Hack |
| 5647 | Classic (Default) |
| 5652 | Classic Controller |
| 5657 | Classic Controller Pro |
| 5662 | Classic Software |
| 5667 | Close app on the remote host when quitting Moonlight. |
| 5672 | Coleco ADAM diskettes |
| 5677 | Coleco Adam Digital Data Packs |
| 5682 | Coleco Adam cartridges |
| 5687 | Coleco ColecoVision cartridges |
| 5692 | Colombia |
| 5702 | Color Computer |
| 5707 | Color Computer 2 |
| 5712 | Color Computer 2B |
| 5717 | Color Computer 3 (NTSC) (Default) |
| 5722 | Color Computer 3 (PAL) |
| 5727 | Compatible |
| 5734 | Compile shaders on next launch of game (one time). Reduces micro-freezes. Vulkan only. |
| 5741 | Compile shaders using background threads to avoid shader compilation stutter. May cause graphical glitches. |
| 5746 | Complex |
| 5751 | Composite |
| 5756 | Composite (Blargg) |
| 5761 | Composite (color bleeding + artifacts) |
| 5766 | Composite Direct (FirebrandX) |
| 5776 | Console AES Japan |
| 5781 | Console AES World |
| 5786 | Control the texture filtering of the emulation. |
| 5791 | Control the texture's trilinear filtering of the emulation. |
| 5796 | Controls for 5/6 button games and other unique controls |
| 5803 | Controls precision of generated shaders. Low quality can improved performance. |
| 5808 | Converts DirectX 8/9/10/11/12 calls to Vulkan. |
| 5813 | Copy to texture |
| 5823 | Core-powered video filter. |
| 5828 | Core-powered video filter. Bisqwit filters are CPU heavy. |
| 5833 | Costa Rica |
| 5838 | Crash-n Burn |
| 5843 | Creatronic Mega Duck cartridges |
| 5853 | Crop 1080p (270, 540) |
| 5858 | Crop 720p (240, 480) |
| 5864 | Crop MAME artwork to maximize the game screen and only fill unused space. |
| 5870 | Crop artwork to only unused space, keeping the game as large as possible. |
| 5875 | Crop horizontal overscan. |
| 5880 | Crop vertical overscan (lines). Core default (0). |
| 5885 | Cross |
| 5890 | Crosshairs in supported games e.g. ActionMax, Maddog II. |
| 5895 | Crouch |
| 5910 | Cursor Joystick |
| 5915 | Cursor timeout in seconds when using Cursor Mode - Until Timeout. |
| 5925 | Custom Keyboard Binds (best for Pad2Key) |
| 5930 | Cycle Timing Check |
| 5935 | Cycle-exact |
| 5945 | Czech |
| 5950 | Czech (cz) |
| 5960 | D3D12 (Default) |
| 5967 | D3D12, read render-to-texture results on the CPU. Needed in some games, but causes mid-frame synchronization, so it has a huge performance impact. |
| 5972 | DATA PLUGIN |
| 5977 | DE |
| 5982 | DEADZONE |
| 5987 | DEBUG MODE |
| 6002 | DEFAULT POWER ON RAM STATE |
| 6007 | DEINTERLACE |
| 6012 | DEINTERLACING |
| 6017 | DESKTOP |
| 6022 | DETAILED SHADERS |
| 6027 | DEV MENU |
| 6032 | DIFFICULTY |
| 6037 | DIGITAL AUDIO |
| 6042 | DIGITAL SOUND PROCESSOR |
| 6047 | DIP SWITCH 1 |
| 6052 | DIP SWITCH 2 |
| 6057 | DIP SWITCH 3 |
| 6062 | DIP SWITCH HEX 1 |
| 6067 | DIP SWITCH HEX 2 |
| 6072 | DISABLE 4MB EXPANSION RAM PACK |
| 6077 | DISABLE CULLING |
| 6082 | DISABLE EMULATOR JOYSTICK |
| 6087 | DISABLE INTERLACING |
| 6092 | DISABLE ON-SCREEN DISPLAY MESSAGES |
| 6097 | DISABLE SURFACE SYNC |
| 6102 | DISABLE VERTEX CACHE |
| 6107 | DISK SHADER CACHE |
| 6112 | DISK TYPE |
| 6117 | DISPLAY |
| 6122 | DISPLAY BACKGLASS DMD |
| 6127 | DISPLAY BACKGLASS GRILL |
| 6132 | DISPLAY PHYSICAL SETUP |
| 6142 | DITHERING |
| 6147 | DK Bongos |
| 6152 | DMA Only (Slightly Faster) |
| 6157 | DMD SIZE |
| 6162 | DMD window ratio |
| 6167 | DNS OVERRIDE |
| 6172 | DOCK MODE |
| 6177 | DOLBY PRO LOGIC II |
| 6182 | DOOM |
| 6187 | DOOM RES HACK |
| 6197 | DOWNSCALE FILTER |
| 6202 | DRAW CROSSHAIR |
| 6207 | DS |
| 6217 | DSi |
| 6222 | DSi (Experiemental) |
| 6227 | DSi (experiemental) |
| 6232 | DUAL CORE MODE |
| 6237 | DUAL SCREEN |
| 6242 | DUALSHOCK MOTION CONTROL |
| 6247 | DXVK FEATURE |
| 6252 | DXVK HUD |
| 6257 | DXVK RESET CACHE |
| 6262 | DYNAMIC GLOW |
| 6267 | DYNAMIC LIGHTS |
| 6272 | DYNAMICALLY CALCULATE OPTIMAL SETTINGS |
| 6277 | DYNAREC CODE INVALIDATION |
| 6282 | Dance Mat |
| 6287 | Danish |
| 6292 | Danish (dk) |
| 6297 | Dark Blue |
| 6302 | Dark Forces Flat Tex Triangles Fix |
| 6307 | Dark Green |
| 6312 | Dark Pink |
| 6317 | Dark Purple |
| 6322 | Darken |
| 6327 | De-Interlaced |
| 6332 | December |
| 6342 | Default (2 Buttons) |
| 6352 | Default Performance Settings |
| 6357 | Default by model |
| 6364 | Default uses SDL2, otherwise enable controller specific capabilities. Sony DS won't work with clone controllers. |
| 6369 | Define the resolution and a new dedicated window. |
| 6374 | Degree in which 3D graphics are scaled up. OpenGL renderer only. |
| 6379 | Delay freeing some memory. |
| 6384 | Dendy |
| 6389 | Dendy is a popular Russian clone with unique characteristics. |
| 6399 | Depends on video mode being set to BGFX. |
| 6406 | Destination address and port to forward packets to. Leave this empty if you want to enter it manually in the xemu.toml configuration file. |
| 6411 | Determine how the console's touch screen in emulated. |
| 6416 | Determines how the cursor should apprear on the botton screen. |
| 6421 | Determines the speed and the runahead behaviour of the system. |
| 6426 | Deutsch |
| 6431 | Diablo Music Fix |
| 6436 | Dick Smith Electronics VZ-200/300 cassettes |
| 6441 | Dick Smith Electronics VZ-200/300 snapshots |
| 6451 | Digital Controller |
| 6456 | Digital Controller (Gamepad) |
| 6461 | Digital Prime FBX |
| 6466 | Dinopark Tycoon |
| 6476 | Disable all input processing (view-only mode). |
| 6481 | Disable mission start confirmation. |
| 6486 | Disable support for memory write watches in ntdll. |
| 6491 | Disable to access the system's settings, like time and language. |
| 6496 | Disable weapon waggle. |
| 6506 | Disabled (Beatle Interpreter) |
| 6526 | Disables the vertex cache. Might resolve missing or flickering graphics output but degrade performance. |
| 6531 | Disk (Drive 1) |
| 6536 | Disk (Drive 2) |
| 6541 | Disk (Drive 3) |
| 6546 | Disk (Drive 4) |
| 6551 | Disk Image |
| 6556 | Display on screen information like savestate, config warning etc... |
| 6561 | Disposition A |
| 6566 | Disposition B |
| 6571 | Distorts the output to fill the display fully Overrides aspect ratio. |
| 6576 | Docked (Default) |
| 6586 | Dominican Republic |
| 6591 | Don't Override |
| 6607 | Dot |
| 6612 | DotMatrix |
| 6617 | Double buffering |
| 6622 | Double the rendering resolution. |
| 6627 | Down |
| 6632 | Down/Crouch |
| 6637 | Dragon 200-E |
| 6642 | Dragon 32 |
| 6647 | Dragon 64 |
| 6652 | Dragon 64 + SAMx8 (512K) |
| 6657 | Dragon Professional (Alpha) |
| 6671 | Driving Force |
| 6676 | Driving Force Pro |
| 6681 | Drop item |
| 6686 | Drop weapon |
| 6691 | Dual Konami Justifiers |
| 6696 | DualShock / Xbox Type |
| 6701 | DualShock Controller |
| 6706 | DualShock has rumble support. Not all games support DualShock. |
| 6711 | Duck |
| 6718 | Duration of audio buffer in milliseconds. Higher numbers may cause audio latency. |
| 6742 | Dynacom MX-1600 |
| 6747 | Dynamic |
| 6757 | Dynamic Interpreter |
| 6762 | Dynarec (Fastest) |
| 6767 | EET |
| 6772 | EFFECTS DETAIL |
| 6777 | EGA |
| 6782 | ELECTRON MODEL |
| 6787 | EMULATE PCG-8100 |
| 6792 | EMULATE WIIMOTE |
| 6797 | EMULATED CPU PERFORMANCE |
| 6802 | EMULATED RAM SIZE |
| 6807 | EMULATED SYSTEM |
| 6812 | EMULATION |
| 6817 | EMULATION SPEED |
| 6827 | ENABLE ASYNC SHADER COMPILATION |
| 6832 | ENABLE AUDIO BUFFERING |
| 6837 | ENABLE BOOT ANIMATION |
| 6842 | ENABLE CHEATS |
| 6847 | ENABLE CUSTOM DISPLAY PHYSICAL SETUP |
| 6858 | ENABLE FULL-SCREEN ANTI-ALIASING |
| 6863 | ENABLE GAMEPAD VIEW |
| 6868 | ENABLE GRAVIS ULTRASOUND |
| 6873 | ENABLE HIDRAW |
| 6878 | ENABLE MESH TRANSPARENCY |
| 6883 | ENABLE MIP-MAP |
| 6898 | ENABLE NTFS MODE |
| 6903 | ENABLE NVAPI |
| 6908 | ENABLE PERFORMANCE OVERLAY |
| 6913 | ENABLE PGXP CORRECTIONS |
| 6918 | ENABLE POLYGON SPLITTING |
| 6923 | ENABLE RAW INPUT |
| 6928 | ENABLE SANDBOX MODE |
| 6933 | ENABLE SCANLINES |
| 6938 | ENABLE SOFTWARE RENDERER |
| 6943 | ENABLE TIME STRETCHING |
| 6948 | ENABLE WIDESCREEN |
| 6953 | ENABLE WIDESCREEN PATCHES |
| 6958 | ENABLE WIN32 |
| 6963 | ENABLE XIM |
| 6968 | ENHANCED RENDERING RESOLUTION |
| 6973 | EST |
| 6978 | EST5EDT |
| 6983 | ESYNC |
| 6988 | EVDEV (Default) |
| 6993 | EXPANSION PACK |
| 6998 | EXPERT SETTINGS |
| 7003 | EXPOSE MODE |
| 7008 | EXTENDED SCREEN |
| 7013 | Easy |
| 7018 | Ecuador |
| 7023 | Edge (sharper filet) |
| 7028 | Edit room |
| 7038 | Eire |
| 7043 | El Salvador |
| 7048 | Electron |
| 7053 | Electron w/64k Master RAM Board (default) |
| 7058 | Emerson Arcadia 2001 cartridges |
| 7063 | Emphasize bottom |
| 7068 | Emphasize top |
| 7078 | Emulate NTSC quirks to show more colors in hi-res mode. |
| 7083 | Emulate a Wiimote Sideway with L2 for Shake and Nunchuk on R-stick. |
| 7088 | Emulate a keyboard/mouse/joypad. |
| 7093 | Emulate a pak in the controller expansion port. |
| 7104 | Emulate the Wiimote pointer with a DS4's gyroscope. |
| 7109 | Emulate the Wiimote pointer with a mouse. |
| 7114 | Emutos language && region setting. |
| 7124 | Enable / Disable automatic aiming. |
| 7129 | Enable / Disable fight music. |
| 7134 | Enable / Disable showing secret found messages. |
| 7139 | Enable / Disable sound in menus. |
| 7144 | Enable 16-channel iMuse Digital Audio. |
| 7149 | Enable Cemu's performance overlay. |
| 7156 | Enable Gamecube boot animation and BIOS access (requires IPL.bin BIOS in appropriate user directory). |
| 7163 | Enable Gravis Utrasound emulation. Ensure the ULTRASND folder is in the root of your |
| 7168 | Enable High Dynamic Range if your display supports it. |
| 7175 | Enable MelonDS to display over two screens. Some related screen options will be ignored. |
| 7180 | Enable No-interlacing Patches. |
| 7185 | Enable QOS settings to optimize for internet or local network. |
| 7190 | Enable TV-like filtering / effects. |
| 7195 | Enable X-Input mode for Xbox type controllers. |
| 7200 | Enable aiming crosshair. |
| 7205 | Enable auto aiming. |
| 7210 | Enable auto frameskipping for performance on lower-end systems. |
| 7216 | Enable cache mount. Can improve performance and compatibility in some games. |
| 7221 | Enable controller rumble capabilities if supported by the controller. |
| 7226 | Enable crosshairs in shooting games for the selected players. |
| 7231 | Enable for Doom to run at its correct resolution. |
| 7236 | Enable for more fluidity, disable if screen tearing. |
| 7241 | Enable free play for supported games. |
| 7246 | Enable full subtitles on cutscenes. |
| 7251 | Enable full-screen antialiasing in Direct3D. |
| 7259 | Enable gamepad HID raw access. This allow modern game to use special gamepad features (like gyroscope for example), but can break older games with x-input support only. |
| 7266 | Enable gamepad view for games that have interaction across two screens. Use Hotkey+R2 to switch screens. |
| 7271 | Enable high dots per inch. |
| 7276 | Enable high quality effects for special stages. |
| 7281 | Enable launching pre-installed WHDLoad installs. |
| 7286 | Enable lightsaber auto-camera. |
| 7293 | Enable mouse input for trackballs, spinners, lightguns (if no gun connected), and similar controls |
| 7304 | Enable notifications of cache, controller events etc. |
| 7309 | Enable or Disable Intro movie (Enabled by default). |
| 7316 | Enable or disable Xenia patches. These patches can fix graphics problems in some games. |
| 7323 | Enable or disable bezels being added when content is a 4:3 aspect with a widescreen display. |
| 7333 | Enable per-game custom configuration via MAME menu. |
| 7338 | Enable phosphor mode (motion blur) for flickering effects. |
| 7343 | Enable proper quad rendering (for higher end systems). |
| 7348 | Enable rotation on overlay map. |
| 7353 | Enable scanlines for roms that support it. |
| 7360 | Enable second audio limiter. Improves audio quality at the cost of performance. |
| 7365 | Enable shared saves for multi-disc games |
| 7370 | Enable support for Chinese, Japanese and Korean input methods. |
| 7375 | Enable the BASIC interpreter. Some games need this. |
| 7382 | Enable the Dreamcast DSP for more accurate audio. Only recommended for fast systems. |
| 7389 | Enable the IP address for OutRun 2 network play against another PC on the same network. |
| 7394 | Enable the Virtual Keyboard. |
| 7399 | Enable the cheat list (if available). |
| 7404 | Enable the custom values below. |
| 7409 | Enable the debug menu and the walk-through-walls button. |
| 7414 | Enable the legacy or the new 3D engine (choose legacy for older GPUs). |
| 7421 | Enable this if your game's 3D modles are not rendered correctly. OpenGL renderer only. |
| 7428 | Enable this mode if you have issue for run your game on NTFS storage (by default is better to use LinuxFS). |
| 7434 | Enable to display an on-screen message if trying to use unsupported features. |
| 7439 | Enable to display if your BIOS haas known problems. |
| 7444 | Enable to emulate the card reader in Virtua Tenis 3. |
| 7449 | Enable to improve bluriness. |
| 7454 | Enable to show whether the emulated screens are closed. |
| 7459 | Enable to show whether your device's camera is active. |
| 7464 | Enable to show whether your device's microphone is active. |
| 7470 | Enable to show which screen layout with the configured sequence is active. |
| 7475 | Enable triple buffering. |
| 7480 | Enable vertical sync to avoid tearing in some cases. |
| 7485 | Enable widescreen support for game rendering. |
| 7490 | Enable widescreen support. |
| 7505 | Enabled meshed polygons for translucency. |
| 7510 | Enabled or disable the mouse cursor. Useful for CG's menus. |
| 7515 | Enables Action Replay cheats. |
| 7520 | Enables Direct3D Automip-map generation. |
| 7525 | Enables Dolby Pro Logic II for surround sound. May impact performance. |
| 7532 | Enables bilinear filtering on tilemaps. Looks good, but can cause some stretch artifacts. |
| 7537 | Enables cheats files to be read from the `cheats` directory. |
| 7543 | Enables mipmap usage and trilinear filtering. Doesn't work with some games. |
| 7548 | Enables or disable on screen messages. |
| 7564 | Enables surround sound if your audio card supports it (Consumes more bandwidth). |
| 7571 | Enabling will allow for correct emulation of texture wrapping. This comes at a cost of potential worse performance. |
| 7576 | Enabling will smooth out the image. |
| 7591 | English (United Kingdom) |
| 7596 | English (United States) |
| 7606 | English/Japanese |
| 7611 | Enhanced OpenGL |
| 7616 | Enhanced sound output support for compatible games. |
| 7626 | Enhancement. 3 point is accurate to N64, standard is better. |
| 7631 | Enhancement. Double the rendering resolution. Makes 3D objects clearer. |
| 7636 | Enhancement. Enables improved polygon splitting. |
| 7643 | Enhancement. Improves clarity of distant textures when mip-mapping is enabled. |
| 7656 | Enhancement. Increase the rendering resolution. |
| 7673 | Enhancement. Reduces slowdown in mode 7 games. |
| 7680 | Enhancement. Reduces slowdown in mode 7 games. Can cause issues in certain games. |
| 7690 | Enhancement. Remove the eight sprite per line limit. |
| 7695 | Enhancement. Remove the eight sprites per line limit. |
| 7700 | Enhancement. Remove the eighty sprites per line limit. |
| 7705 | Enhancement. Remove the four sprites per line limit. |
| 7710 | Enhancement. Remove the sixteen sprites per line limit. |
| 7717 | Enhancement. Remove the thirty-two sprites per line limit. Crashes certain games. |
| 7722 | Enhancement. Removes disc loading. |
| 7733 | Enhancement. Smooth out jagged edges on 3D object polygons. |
| 7744 | Enhancement. Smooth/upscale textures on 3D objects. |
| 7749 | Enhancement. Smooth/upscale textures. |
| 7756 | Enhancement. Swap from SNES' guassian interpolation to cubic. Improves sound quality. |
| 7761 | Enhancement. Upscale textures. |
| 7766 | Enhancement. Upscales screen textures (2D games only). |
| 7771 | Enhancement. Upscales textures on 3D objects. |
| 7776 | Ensure every frame the console renders is displayed to screen. |
| 7781 | Entex AdventureVision cartridges |
| 7786 | Epoch Game Pocket Computer cartridges |
| 7791 | Estonia |
| 7811 | Even |
| 7816 | Even Pixels |
| 7821 | Exclusive Ubershaders |
| 7831 | Export |
| 7836 | Extend the game screen area, similar to the Master System. |
| 7841 | External |
| 7849 | Extra DMD (Dot Matrix Display) window to display the score for tables with a pinmame rom. By default, settings come from the VPinballX.ini configuration file. |
| 7857 | Extra DMD (Dot Matrix Display) window to display the score for tables without a rom. By default, settings come from the VPinballX.ini configuration file. |
| 7862 | Extreme |
| 7867 | FAKE GOURAUD |
| 7872 | FAST BLITTER (LESS COMPATIBLE) |
| 7877 | FAST CD/DVD ACCESS |
| 7882 | FAST DISK TRANSFER RATE |
| 7887 | FAVOURITE COLOUR |
| 7892 | FIDELITY FX SUPER RESOLUTION |
| 7897 | FIELD OF VIEW |
| 7902 | FIFO (VSync On) |
| 7907 | FIFO Relaxed |
| 7912 | FIGHT MUSIC |
| 7917 | FILTER TILEMAPS |
| 7922 | FIRMWARE SETTINGS |
| 7927 | FIST CROSSHAIR |
| 7932 | FLEX DMD |
| 7937 | FLOPPY TURBO SPEED |
| 7942 | FM SYNTHESIZER |
| 7947 | FM TOWNS MODEL |
| 7952 | FM Towns (Model 1/2) |
| 7957 | FM Towns II UX |
| 7962 | FM Towns Marty (Default) |
| 7967 | FM-7 MODEL |
| 7972 | FMV ASPECT RATIO |
| 7977 | FMV movie deinterlacing. |
| 7982 | FORCE 386DX CPU |
| 7987 | FORCE LARGE ADDRESS |
| 7992 | FORCE MANAGED |
| 7997 | FORCE NTSC TIMINGS ON PAL |
| 8002 | FORCE WINDOWS CE MODE |
| 8007 | FOV VERTICAL |
| 8012 | FPS LIMIT |
| 8023 | FPS TARGET |
| 8028 | FR |
| 8033 | FRAME DUPING (SPEED UP) |
| 8038 | FRAME LIMIT |
| 8043 | FRAME RATE |
| 8048 | FRAME RATE LIMIT |
| 8053 | FRAME SKIPPING |
| 8058 | FRAMESKIP |
| 8063 | FRAMESKIP (GL64MK2 ONLY) |
| 8068 | FRAMESKIP CONTROL |
| 8073 | FRAMESKIP TYPE |
| 8078 | FRAMESKIP VALUE |
| 8083 | FREE PLAY |
| 8088 | FSYNC |
| 8093 | FULL ENTITY LIGHTING |
| 8098 | FULL SINGLE SCREEN |
| 8103 | FULLSCREEN |
| 8110 | FULLSCREEN gives you a top-down view on the playfield. For cabinet use or multi-window on desktop. |
| 8115 | FXAA |
| 8122 | FXAA has a lower performance impact, goof for low resolutions. SMAA offers best quality. |
| 8127 | Falcon |
| 8132 | Falcon 4.0 |
| 8137 | Falcon 4.02 |
| 8142 | Falcon 4.04 |
| 8147 | Falcon AUTO |
| 8152 | Falcon ETOS 512k |
| 8157 | Famicom (FDS) |
| 8162 | Faroe Islands |
| 8167 | Fast |
| 8172 | Fast Interpreter |
| 8177 | Fast forward |
| 8182 | Faster but can cause text problems in some games. |
| 8191 | Features native resolution rendering, analog controller and mouse support, frame rate unlocking up to 60Hz, an improved camera with a disable tilt option, custom sky/background functionality, and various other tweaks and options. |
| 8196 | February |
| 8201 | FidelityFX Super Resolution |
| 8206 | Field Light |
| 8211 | Field of view is vertical (Hor+). |
| 8216 | Fill Screen |
| 8223 | Fills the screen regardless of the aspect ratio. Doesn't work with Integer Upscaling. |
| 8228 | Fills the screen. |
| 8233 | Final image filtering. |
| 8243 | Finnish |
| 8248 | Finnish (fi) |
| 8253 | Fire |
| 8258 | Fire 1 |
| 8263 | Fire 2 |
| 8268 | Fit 4:3 Aspect Ratio |
| 8273 | Fit Screen |
| 8278 | Fit resolution scale |
| 8288 | Fix flickering in a static screen like Workbench. |
| 8293 | Fix screen tearing, but may drop frames. |
| 8298 | Fix screen tearing. |
| 8305 | Fix screen tearing. Adaptive Sync (Default) synchronizes on video sync, except for late frames (below target FPS) which are displayed immediately. |
| 8310 | Fix screen tearing. CPU heavy. |
| 8318 | Fix screen tearing. FIFO (Vsync) does not drop frames. FIFO Relaxed allows tearing as it recovers from a slow down. Mailbox can have lower latency but may drop frames. |
| 8325 | Fix screen tearing. With Some games you need to turn VSync on in the games options. |
| 8330 | Fix texture banding when upscaling. |
| 8335 | Fixes a possible bug with multiple controllers detection. |
| 8340 | Fixes flickering. |
| 8347 | Fixes some shadows and textures in Virtua Tennis 3 and Virtua Fighter 5 franchise for non Nvidia GPUs. May need the FPS limiter option enabled. |
| 8352 | Flight Stick (3 Axes, 4 Btns, 1 Hat) |
| 8357 | Floppy Disk |
| 8362 | Floppy Disk (Drive 1) |
| 8367 | Floppy Disk (Drive 2 - Model 1/2 & II UX) |
| 8372 | Floppy Disk Image |
| 8377 | Floppy Disk List |
| 8382 | For Gyro-enabled games (bound to left analog stick) |
| 8387 | For Gyro-enabled games (bound to right analog stick) |
| 8397 | For use with HD texture packs. |
| 8408 | Force 16:10 |
| 8413 | Force 16:9 |
| 8418 | Force 21:9 |
| 8423 | Force 32:9 |
| 8428 | Force 32bit |
| 8435 | Force 3D geometry to always render on the top screen. Useful for single-screen devices/games. |
| 8440 | Force 4:3 |
| 8445 | Force Default DNS |
| 8450 | Force Linear |
| 8455 | Force Linear and 16x Anistropic |
| 8460 | Force Linear and 2x Anistropic |
| 8465 | Force Linear and 4x Anistropic |
| 8470 | Force Linear and 8x Anistropic |
| 8475 | Force Nearest |
| 8482 | Force Nvidia GPUs to always be reported as AMD GPUs to workaround game issues. |
| 8487 | Force WINE to run games with large addresses. |
| 8492 | Force a specific model and prevent tags detection. |
| 8497 | Force mouse in games. |
| 8502 | Force progressive render / scan. |
| 8507 | Force the game to render in this aspect ratio. |
| 8519 | Forces the DX driver to use Managed textures instead of Dynamic. |
| 8524 | Framerate limiter to reduce CPU utilisation. |
| 8536 | Free Build or Sandbox mode. You cannot win or lose custom made maps if this is set to true. You also don't have to worry about money. |
| 8546 | French (Canada) |
| 8551 | French (France) |
| 8561 | Frontend MIDI driver |
| 8566 | Fujitsu FM Towns CD-ROMs |
| 8571 | Fujitsu FM Towns cracked floppy disk images |
| 8576 | Fujitsu FM Towns miscellaneous floppy disk images |
| 8581 | Fujitsu FM Towns original floppy disk images |
| 8586 | Fujitsu FM-7 cassettes |
| 8591 | Fujitsu FM-7 disk images |
| 8596 | Fujitsu FM-77AV disk images |
| 8606 | Full (Hash Cache) |
| 8611 | Full (PS2 Mipmaps) |
| 8616 | Full (Slow) |
| 8621 | Full (more compatible) |
| 8626 | Full 255 lines |
| 8646 | Full speed can break some games. |
| 8651 | Fuller Joystick |
| 8656 | Funtech Super A'Can cartridges |
| 8671 | GAME CHEATS |
| 8676 | GAME DIFFICULTY |
| 8681 | GAME OPTIONS |
| 8686 | GAME PATCHES |
| 8691 | GAME REGION (ENCODING) |
| 8701 | GAMECUBE CONTROLLER 1 |
| 8706 | GAMECUBE CONTROLLER 2 |
| 8711 | GAMECUBE CONTROLLER 3 |
| 8716 | GAMECUBE CONTROLLER 4 |
| 8721 | GAMECUBE LANGUAGE |
| 8726 | GAMECUBE PORT 1 TYPE |
| 8731 | GAMECUBE PORT 2 TYPE |
| 8736 | GAMECUBE PORT 3 TYPE |
| 8741 | GAMECUBE PORT 4 TYPE |
| 8751 | GAMEPAD CURSOR SPEED |
| 8756 | GAMEPLAY |
| 8761 | GAMMA |
| 8766 | GB |
| 8771 | GB - Black and White |
| 8776 | GB - DMG |
| 8781 | GB - Light |
| 8786 | GB - Pocket |
| 8791 | GB - Smart Coloring |
| 8796 | GB COLORIZATION |
| 8801 | GB-Eire |
| 8806 | GBC - Blue |
| 8811 | GBC - Brown |
| 8816 | GBC - Dark Blue |
| 8821 | GBC - Dark Brown |
| 8826 | GBC - Dark Green |
| 8831 | GBC - Game Specific |
| 8836 | GBC - Grayscale |
| 8841 | GBC - Green |
| 8846 | GBC - Inverted |
| 8851 | GBC - Orange |
| 8856 | GBC - Pastel Mix |
| 8861 | GBC - Red |
| 8866 | GBC - Yellow |
| 8871 | GCE Vectrex cartridges |
| 8876 | GDC |
| 8881 | GENERAL |
| 8886 | GEOMETRIC DETAIL |
| 8891 | GLCore |
| 8896 | GLideN64 (Fastest) |
| 8906 | GMT+0 |
| 8911 | GMT-0 |
| 8916 | GMT0 |
| 8921 | GPU / OpenGL (Default) |
| 8934 | GPU emulation accuracy. Most games render fine with Normal. High is required to ensure particles render correctly. |
| 8939 | GRAPHICAL USER INTERFACE |
| 8944 | GRAPHICS |
| 8949 | GRAPHICS API |
| 8959 | GRAPHICS MEMORY |
| 8964 | GRAPHICS PLUGIN |
| 8969 | GRAPHICS RENDERER |
| 8974 | GSPLUS BIOS FILENAME |
| 8979 | GT Force |
| 8994 | Game default |
| 9004 | Game's default |
| 9009 | GameBlaster |
| 9014 | GameCube Adapter for Wii U |
| 9019 | GameCube Controller |
| 9024 | GamePad + 4 Pro Controller |
| 9029 | GamePad + 4 Sideway Wiimote |
| 9034 | GamePark GP32 SmartMedia cards |
| 9044 | Gamepad (D-pad, 2 Buttons) |
| 9054 | Gamepad Classic Alt |
| 9064 | Gamepad Using Left Analog Stick |
| 9076 | Gaussian |
| 9081 | General MIDI SoundFont (Default) |
| 9086 | Generic Keyboard Binds |
| 9096 | Georgia |
| 9116 | Ghosting (65%) |
| 9121 | Ghosting (75%) |
| 9126 | Ghosting (85%) |
| 9131 | Ghosting (95%) |
| 9136 | Giga |
| 9141 | Gizmo (1-Button Digital) |
| 9146 | Glide64 |
| 9151 | Gln64 |
| 9156 | Gold - Golden Wild |
| 9161 | Gold - Labo Fawn |
| 9166 | Gold - Million Live Gold |
| 9171 | Gold - Odyssey Gold |
| 9176 | Graphic Display Controller model. |
| 9181 | Gravis GamePad (D-pad + 4 Btns) |
| 9186 | Gray |
| 9201 | Greek (gk) |
| 9211 | Green - Buttercup Green |
| 9216 | Green - Game.com |
| 9221 | Green - GameKing |
| 9226 | Green - Greenscale |
| 9231 | Green - Legendary Super Saiyan |
| 9236 | Green - TI-83 |
| 9241 | Greenwich |
| 9246 | Grey - Digivice |
| 9251 | Grey - Greyscale |
| 9256 | Grey - Microvision |
| 9261 | Guatemala |
| 9266 | Gun Only |
| 9271 | HARD TEXTURE CACHE MEMORY LIMIT |
| 9276 | HARDWARE SHADER |
| 9281 | HARDWARE TESSELLATION |
| 9286 | HD TEXTURES |
| 9291 | HDR |
| 9306 | HEAP DELAY FREE |
| 9311 | HI-RES ARTIFACTING |
| 9316 | HIDE NVIDIA GPU |
| 9321 | HIDPI |
| 9326 | HIGH RESOLUTION MODE |
| 9331 | HIGH SCORE PLUGIN |
| 9336 | HIGH-RES BLENDING |
| 9341 | HLE (Fastest) |
| 9346 | HLE (per-pixel) |
| 9351 | HLE (per-strip) |
| 9356 | HQ (bilinear filter) |
| 9361 | HQ MODE |
| 9366 | HST |
| 9371 | HUD SCALE |
| 9376 | HUMMER FLICKER FIX |
| 9381 | Hack. Increases most PAL games' speed by 17%. |
| 9386 | Hard |
| 9391 | Hard Disk Image |
| 9401 | Hard Drive (II UX) |
| 9406 | Hardware (default) |
| 9411 | Hartung Game Master cartridges |
| 9416 | Hat Down |
| 9421 | Hat Left |
| 9426 | Hat Right |
| 9431 | Hat Up |
| 9436 | Have Batocera set the first audio output device. |
| 9441 | Hebrew |
| 9446 | Help and Information |
| 9451 | Help computer |
| 9456 | Help games which are too quick or that have bugs. |
| 9463 | Helps forcing an international Japanese version to English. Unlocking more European languages etc. |
| 9470 | Helps reduce CPU power consumption by throttling the CPU when not needed. Useful for handhelds. |
| 9475 | Helps some games to launch when disabled. May affect performance. |
| 9482 | Helps with texture corruption and depth issues on AMD GPUs. Can also help Intel GPUs in some cases. |
| 9487 | Hercules |
| 9492 | Hermite |
| 9497 | Hermite (Default) |
| 9502 | Hide |
| 9507 | Hide bezels |
| 9537 | High Detail |
| 9542 | High Performance |
| 9547 | High-Resolution Keyboard, which is larger and might be easier to see. |
| 9552 | High-end Computer |
| 9557 | Higher |
| 9569 | Highest |
| 9574 | Highlight all entities on the game map. |
| 9579 | Hire staff |
| 9584 | Honduras |
| 9600 | House of the Dead 4 speed fix. Select CPU base frequency of your processor. |
| 9605 | How much RAM the emulated FM Towns will have installed |
| 9611 | How much RAM the emulated Mac will have installed (Mac IIx & Mac LC 3 only) |
| 9616 | How the window space is distributed between the screens. |
| 9621 | Hungarian |
| 9626 | Hungarian (hg) |
| 9636 | Hybrid |
| 9641 | Hybrid + Bicubic |
| 9646 | Hybrid Screen Bottom |
| 9651 | Hybrid Screen Top |
| 9656 | Hybrid Ubershaders |
| 9661 | Hyper Blaster/Justifier |
| 9666 | IDE (Default) |
| 9671 | IDENTIFY TARGET |
| 9676 | IMAGE QUALITY |
| 9681 | IMAGE READER |
| 9686 | IMAGE SCALING |
| 9691 | IMPROVED BANDING |
| 9696 | IMPROVED MESH |
| 9701 | IMPROVED POLYGON SPLITTING |
| 9711 | INTEGER SCALING |
| 9721 | INTEGER UPSCALING |
| 9726 | INTERLACING PATCHES |
| 9731 | INTERNAL BASIC INTERPRETER |
| 9736 | INTERNAL DISPLAY RESOLUTION |
| 9741 | INTERNAL RESOLUTION |
| 9746 | INVERSE PLAYFIELD AND B2S |
| 9751 | INVERT AXIS |
| 9756 | INVULNERABILITY MODE |
| 9761 | IP ADDRESS |
| 9766 | IRON SOLDIER |
| 9776 | If a game runs at 30hz, PPSSPP wtill push 60 frames to the monitor. |
| 9781 | If game crashes, try ASMJIT. If still crashing, try Fast Interpreter. |
| 9791 | Ignored with 'Cycle-exact'. |
| 9796 | Immediate |
| 9801 | Improve audio accuracy (experimental). |
| 9806 | Improve performance if VSync is disabled and using Vulkan. |
| 9819 | Improves both sprite scaling and road rendering. Does not affect the car sprite. |
| 9824 | Improves clarity of distant textures when mip-mapping is enabled. |
| 9829 | Improves clarity of distant textures. |
| 9834 | Improves frame rate and responsiveness. |
| 9845 | Improves performance in 3D games. Can cause glitches. |
| 9850 | In Cinematics |
| 9855 | In milliseconds. Can reduce crackling/cutting out. |
| 9862 | In some games, this can fix severe slowdowns, but can also cause graphical issues. |
| 9871 | Includes VR head tracking and stereoscopic rendering for both VR and 3D TVs, along with mouse support (Mouse Look), and introduces a new Head Tracker input device type with options to convert analog inputs to tracker angles for enhanced analog controller support. |
| 9876 | Increase emulator performance, at the cost of accuracy/stability. |
| 9881 | Increase to 128 MiB for debug or homebrew applications. |
| 9886 | Increases texture quality. |
| 9891 | India |
| 9896 | Indonesia |
| 9901 | Indonesian |
| 9908 | Insert a disk into the floppy drive, a blank will be used if one doesn't exist |
| 9913 | Insert coin |
| 9918 | Inserts CD during boot animation prevent loading fail. |
| 9923 | Inserts CD during boot animation to prevent loading fail. |
| 9930 | Install the image reader card to read disk image files (Mac IIx only). Minimum 4MB ram size recommended. |
| 9935 | Install the image reader card to read idks image files (Mac IIx only) |
| 9940 | Integer Scale |
| 9945 | Interlaced |
| 9952 | Internal accelerometer. Disable if you experience random tilts or unexpected ball behavior. |
| 9957 | Interpreter (Slowest) |
| 9962 | Interpreter is the most accurate, but is the slowest. |
| 9967 | Interton VC 4000 cartridges |
| 9972 | InuYasha Sengoku Battle Fix |
| 9977 | Inventory |
| 9984 | Inverse the Backglass and the Playfield. Usefull to use the Backglass as main screen for other emulators. |
| 9989 | Invert the vertical joystick axis on flight games. |
| 9999 | Iraq |
| 10004 | Ireland |
| 10009 | Irish |
| 10034 | JAST SOUND |
| 10039 | JINC2 (Slow) |
| 10044 | JINC2 (Slow, No Edge Blending) |
| 10049 | JOY2KEY PROFILE |
| 10054 | JOYPAD TYPE |
| 10059 | JOYSTICK DEADZONE |
| 10064 | JOYSTICK GATE SIZE |
| 10069 | JOYSTICK HACK (FOR ROBOTRON 2084) |
| 10074 | JOYSTICK SENSITIVITY |
| 10079 | JOYSTICK TO CURSOR SENSITIVITY |
| 10084 | JOYSTICK TO DPAD |
| 10094 | JUMP ON A |
| 10099 | JUMP ON B |
| 10109 | January |
| 10119 | Japan (Default) |
| 10134 | Jordan |
| 10139 | Joy2Pad Down |
| 10144 | Joy2Pad Left |
| 10149 | Joy2Pad Right |
| 10154 | Joy2Pad Up |
| 10159 | Joypad |
| 10164 | Joypad 2 Button |
| 10169 | Joypad 2 Button + Master Tap |
| 10174 | Joypad 3 Button |
| 10179 | Joypad 3 Button + 4-WayPlay |
| 10184 | Joypad 3 Button + Teamplayer |
| 10189 | Joypad 6 Button |
| 10194 | Joypad 6 Button + 4-WayPlay |
| 10199 | Joypad 6 Button + Teamplayer |
| 10204 | Joypad Auto |
| 10209 | Joypad sensitivity for paddles. Core default (3). |
| 10224 | July |
| 10229 | Jump |
| 10234 | June |
| 10239 | Justifier |
| 10244 | KEEP CORPSES |
| 10249 | KEEP LIGHTSABER |
| 10259 | KEYBOARD LAYOUT |
| 10264 | KEYBOARD OPTIONS |
| 10269 | KEYBOARD PASSTHROUGH |
| 10279 | KEYBOARD TRANSPARENCY |
| 10284 | Kaeru WFC (178.62.43.212) |
| 10289 | Kazakhstan |
| 10299 | Kempston Joystick |
| 10304 | Kenya |
| 10319 | Keyboard + Mouse (Left An.) |
| 10324 | Keyboard + Mouse (Right An.) |
| 10329 | Keyboard passthrough |
| 10334 | Keyboard shortcuts unavailable if passing through the keyboard. |
| 10339 | Keypad |
| 10344 | Keypad 3button |
| 10349 | Keypad to joyport mappings for 2 players. |
| 10354 | Koalapad |
| 10359 | Konami Justifier |
| 10364 | Konami Justifier (P2) |
| 10371 | Konami Justifier P2 is daisy chained from controller 2, appears as port 3 to system. |
| 10376 | Konami Justifiers |
| 10391 | Kuwait |
| 10401 | Kyrgyzstan |
| 10406 | LAN (Default) |
| 10411 | LAN / WAN STREAMING |
| 10421 | LANGUAGE UNLOCK |
| 10426 | LARGER KEYBOARD |
| 10436 | LAZY TEXTURE CACHING |
| 10441 | LCD FILTER |
| 10446 | LCD GHOSTING EFFECT |
| 10451 | LCD GHOSTING EFFECTS |
| 10456 | LCD GHOSTING FILTER |
| 10461 | LCD Ghosting (Accurate) |
| 10466 | LCD Ghosting (Fast) |
| 10471 | LIGHT FLARES |
| 10481 | LIGHT GUN CROSSHAIR |
| 10486 | LIGHT GUN CROSSHAIRS |
| 10491 | LIGHT GUNS |
| 10496 | LIGHTSABER CAMERA |
| 10501 | LIGHTSABER CROSSHAIR |
| 10506 | LIMIT FPS |
| 10511 | LIMIT FRAME RATE |
| 10522 | LINEAR FILTERING |
| 10527 | LINEAR UPSCALING |
| 10532 | LLE |
| 10537 | LLVM Recompiler |
| 10542 | LLVM is fastest, use the Interpreter settings if there are issues. |
| 10547 | LOAD CUSTOM TEXTURES |
| 10552 | LOADING SPEED |
| 10557 | LYNX MODEL |
| 10562 | Landscape |
| 10567 | Large Bottom |
| 10572 | Large Top |
| 10577 | Larger |
| 10582 | Laser 310/VZ-300 16k Memory |
| 10587 | Laser/VZ 64k Memory (Default) |
| 10597 | Latvia |
| 10602 | Lean left |
| 10607 | Lean right |
| 10612 | Lebanon |
| 10617 | Left |
| 10622 | Left flipper |
| 10627 | Left magnasave |
| 10637 | Left/Right |
| 10642 | Legacy (single threaded) |
| 10647 | Legacy Evdev |
| 10652 | Legacy3D |
| 10662 | Liechtenstein |
| 10667 | Light (load times) |
| 10672 | Light Blue |
| 10677 | Light Green |
| 10687 | Light Phaser |
| 10692 | Light Pink |
| 10697 | Light Purple |
| 10702 | Light guns can only be used in port 2. |
| 10707 | Light guns/multitap. |
| 10712 | Lightrec Interpreter |
| 10717 | Lime |
| 10722 | Limit FPS to reduce high CPU usage. |
| 10729 | Limiting to 1 or 2 may fix audio stuttering on weaker CPUs in some games. Leave on automatic if slowdown occurs. |
| 10734 | Linear |
| 10739 | Linear filtering |
| 10744 | Lithuania |
| 10756 | Local address and port to receive packets on. Leave this empty if you want to enter it manually in the xemu.toml configuration file. |
| 10761 | Lockbar Fire Button |
| 10766 | Long visible screen edge (cm) |
| 10771 | Look |
| 10776 | Look down |
| 10781 | Look up |
| 10796 | Low-end Computer |
| 10801 | Lower |
| 10808 | Lower values reduce audio latency and improve performance, but can cause audio issues. |
| 10813 | Lowest |
| 10818 | Lunar Ignore Brightness Color Fix |
| 10823 | Luxembourg |
| 10828 | Lynx 128k |
| 10833 | Lynx 48k |
| 10838 | Lynx 96k |
| 10843 | M.A.C.S. Rifle |
| 10848 | MAC MODEL |
| 10853 | MAME (ASIC YM3438) |
| 10858 | MAME (Enhanced YM3438) |
| 10863 | MAME (YM2612) |
| 10868 | MAME Detect |
| 10873 | MANUAL TEXTURE SAMPLING |
| 10878 | MAP ROTATION |
| 10888 | MAX POWER SAVING CPU-PREEMPTIONS |
| 10893 | MAXIMUM FRAMERATE |
| 10898 | MEDIA TYPE |
| 10903 | MEMORY CARD MODE |
| 10908 | MEMORY MANAGEMENT UNIT |
| 10913 | MEMORY SLOT |
| 10918 | MENU SOUNDS |
| 10923 | MET |
| 10928 | MIDI OUTPUT |
| 10933 | MIPMAPPING |
| 10938 | MISSILE COMMAND 3D VR |
| 10943 | MISSION START |
| 10948 | MODEL |
| 10953 | MODEL DETAIL |
| 10958 | MODEL DISMEMBERMENT |
| 10963 | MODEL TYPE |
| 10968 | MOUNT CACHE |
| 10973 | MOUSE AS WIIMOTE POINTER |
| 10978 | MOUSE AXIS FOR PADDLE 1 HORIZONTAL |
| 10983 | MOUSE AXIS FOR PADDLE 1 VERTICAL |
| 10988 | MOUSE AXIS FOR PADDLE 2 HORIZONTAL |
| 10993 | MOUSE AXIS FOR PADDLE 2 VERTICAL |
| 10998 | MOUSE AXIS FOR PADDLE 3 HORIZONTAL |
| 11003 | MOUSE AXIS FOR PADDLE 3 VERTICAL |
| 11008 | MOUSE AXIS FOR PADDLE 4 HORIZONTAL |
| 11013 | MOUSE AXIS FOR PADDLE 4 VERTICAL |
| 11023 | MST |
| 11028 | MST7MDT |
| 11033 | MSX2 |
| 11038 | MULTISCREENS |
| 11043 | MULTITAP |
| 11048 | MULTITHREADED RSX |
| 11053 | MUSIC VOLUME |
| 11058 | Mac 128k (128kb RAM, 2 LD Floppies) |
| 11063 | Mac 512k (512kb RAM, 2 LD Floppies) |
| 11068 | Mac Classic (4Mb RAM, 2 HD Floppies/HDD) |
| 11073 | Mac Harddisks |
| 11078 | Mac II (2Mb RAM, Color, 2 HD Floppies/CD/HDD) |
| 11083 | Mac IIx (2Mb RAM, Color, 2 HD Floppies/CD/HDD, Image Reader) |
| 11088 | Mac IIx (2Mb RAM, Color, 2 HD Floppies/CD/HDD/Image Reader) |
| 11093 | Mac LC 3 (Default) (4Mb RAM, Color, 2 HD Floppies/CD/HDD) |
| 11098 | Mac Plus (4Mb RAM, 2 LD Floppies/HDD) |
| 11103 | Mac SE (4Mb RAM, 2 LD Floppies/HDD) |
| 11108 | Macau |
| 11113 | Machine Type |
| 11118 | Macintosh 400K/800K Disk images |
| 11123 | Macintosh High Density Disk images |
| 11128 | Magnum FBX |
| 11133 | Mailbox (Recommended) |
| 11139 | Make game history, setup instructions, and special moves viewable in the menu |
| 11144 | Makes second fire button press up instead. |
| 11149 | Makes the blue button press up instead. |
| 11154 | Makes the dither pattern much less obvious at higher resolutions. |
| 11159 | Malaysia |
| 11164 | Maldives |
| 11169 | Manage Staff |
| 11174 | Manual |
| 11179 | Manual keyboard |
| 11184 | Manually activate the adapter for supported games. |
| 11189 | Manually define which internal resolution to use. AUTO = High. |
| 11196 | Manually define which resolution to use. Auto defaults to High and switches to Super-High when needed. |
| 11203 | Manually set VSYNC frames per second. Ideally this should match your monitor refresh rate. |
| 11208 | Manually set cycles per second. Use with caution. |
| 11213 | Map |
| 11218 | Map controller inputs to light gun inputs. |
| 11223 | Map your controller to an emulated Wiimote. |
| 11228 | March |
| 11233 | Match Window |
| 11238 | Matra & Hachette Alice |
| 11243 | Max |
| 11248 | Max (demanding games) |
| 11253 | Max Detail |
| 11263 | Maximum |
| 11268 | Maximum (Very Slow) |
| 11273 | Maximum 2 Players (Default) |
| 11278 | Maximum 4 Players |
| 11283 | Maximum 8 Players |
| 11288 | Maximum Blood |
| 11295 | Maximum host texture memory usage (in megabytes) above which old textures will be destroyed. Set below hard limit. |
| 11302 | Maximum host texture memory usage (in megabytes) above which textures will be destroyed as soon as possible. |
| 11307 | Maximum wheel rotation from left to right (in degrees) |
| 11312 | May |
| 11318 | May fix missing graphics and broken lighting at the cost of performance. |
| 11332 | May provide performance gain on CPUs with low core/thread count at the expense of possible broken timings. |
| 11337 | May result in a sharper image in some 2D games. |
| 11347 | Mega |
| 11352 | Mega ST |
| 11357 | Mega STE |
| 11362 | Mega STE 2.05 |
| 11367 | Mega STE 2.06 |
| 11372 | Mega STE AUTO |
| 11377 | Mega STE ETOS 256k |
| 11384 | Mega and Giga modes may improve performance. Use the Safe mode for maximum compatibility. |
| 11389 | MegaSD |
| 11394 | Megadrive |
| 11399 | Megadrive (8 Buttons) |
| 11404 | Memory Pak |
| 11409 | Menacer Light Gun |
| 11419 | Menu back |
| 11424 | Menu back / exit |
| 11429 | Menu down |
| 11434 | Menu enter |
| 11439 | Menu left |
| 11444 | Menu right |
| 11449 | Menu up |
| 11454 | Merge |
| 11459 | Mexico |
| 11464 | Microcosm |
| 11474 | Minimal |
| 11479 | Minimum |
| 11484 | Mirrored |
| 11489 | Model of emulated Apple II. |
| 11494 | Moderate |
| 11499 | Modern Fightstick Style |
| 11504 | Monaco |
| 11509 | Mongolia |
| 11514 | Mono |
| 11519 | Monochrome |
| 11524 | Monochrome (Blargg) |
| 11529 | Monochrome High-Resolution |
| 11534 | More accurate emulation, but slower. |
| 11544 | Morocco |
| 11549 | Most games already have an internal framelimit. Minor performance cost. |
| 11554 | Most games use port 2, some use port 1. |
| 11559 | Mount a floppy for user data, creates if needed |
| 11569 | Mouse (1351) |
| 11579 | Mouse axis for player 1, horizontal screen motion. |
| 11584 | Mouse axis for player 1, vertical screen motion. |
| 11589 | Mouse axis for player 2, horizontal screen motion. |
| 11594 | Mouse axis for player 2, vertical screen motion. |
| 11599 | Mouse axis for player 3, horizontal screen motion. |
| 11604 | Mouse axis for player 3, vertical screen motion. |
| 11609 | Mouse axis for player 4, horizontal screen motion. |
| 11614 | Mouse axis for player 4, vertical screen motion. |
| 11619 | Mouse sensitivity for paddles. Core default (10). |
| 11624 | Move Backward |
| 11629 | Move Forward |
| 11634 | Move Forward, Can be use to press W |
| 11639 | Move Stylet Pointer |
| 11644 | Move back |
| 11649 | Move back / down |
| 11654 | Move backward |
| 11659 | Move camera down |
| 11664 | Move camera to the left |
| 11669 | Move camera to the right |
| 11674 | Move camera up |
| 11679 | Move forward |
| 11684 | Move forward / up |
| 11689 | Move left |
| 11694 | Move right |
| 11699 | Moves South to West, West to North, etc. Standard controller type only. |
| 11704 | Much faster than interpreter (but may have issues). |
| 11709 | N64 |
| 11714 | N64 3-point |
| 11719 | NAT |
| 11724 | NATIVE DEPTH INTERPOLATION |
| 11734 | NEO GEO BIOS |
| 11739 | NEO GEO CD BIOS |
| 11744 | NES Gamepad |
| 11749 | NES Zapper |
| 11754 | NETWORK |
| 11759 | NETWORK TYPE |
| 11764 | NEW 3DS MODE |
| 11779 | NO DANGEROUS WEAPONS |
| 11784 | NO WEAKER WEAPONS |
| 11789 | NO WRITE WATCH |
| 11794 | NTSC (Composite) |
| 11799 | NTSC (Default) |
| 11804 | NTSC (NES) |
| 11809 | NTSC (RF) |
| 11814 | NTSC (RGB) |
| 11819 | NTSC (S-Video) |
| 11824 | NTSC 240x480px 60Hz |
| 11829 | NTSC 240x480px 60Hz (auto) |
| 11834 | NTSC 492x262px |
| 11839 | NTSC 60Hz |
| 11844 | NTSC ASPECT |
| 11849 | NTSC FILTER |
| 11854 | NTSC TV |
| 11859 | NTSC aspect ratio correction. Core default (PAR). |
| 11864 | NTSC-J |
| 11869 | NTSC-U |
| 11874 | NTSC-U/C |
| 11879 | NTSC50 |
| 11884 | NTSYNC |
| 11889 | NUMBER OF SHADER COMPILER THREADS |
| 11895 | NVAPI is NVIDIA's core software that allows direct access to NVIDIA GPU. |
| 11900 | NVRAM STORAGE |
| 11905 | NZ |
| 11910 | NZ-CHAT |
| 11915 | Namco GunCon |
| 11922 | Nat to access internet from xemu machine. Udp for System Link. Default (Auto) disables network access. |
| 11927 | Native |
| 11932 | Native (640x528) |
| 11942 | Native (PS2)(Default) |
| 11947 | Native Vulkan |
| 11952 | Navajo |
| 11957 | NeGcon |
| 11962 | NeGcon (Rumble) |
| 11967 | Nearest |
| 11972 | Nearest Neighbour |
| 11977 | Nearest pixel sampling |
| 11982 | Nearest-Neighbor |
| 11987 | Nearest-neighbor |
| 11994 | Necessary for some guns to replace fog textures as a workaround in Time Crisis - Crisis Zone. |
| 11999 | Needed by some games that use special unicode characters. |
| 12004 | Neo Geo CD Pad |
| 12009 | Neo Geo Mini Pad |
| 12014 | Nes Classic |
| 12019 | Nestopia (RGB) |
| 12029 | Netherlands (nl) |
| 12034 | Never |
| 12039 | New Zealand |
| 12044 | New3D |
| 12049 | Next Force Power |
| 12054 | Next Inventory Item |
| 12059 | Next Weapon |
| 12064 | Next disk |
| 12069 | Next item |
| 12074 | Next slot |
| 12079 | Next weapon |
| 12084 | Nicaragua |
| 12089 | No (Default) |
| 12094 | No Buffer |
| 12099 | No EMS/XMS |
| 12104 | No Indicator |
| 12115 | No Ubershaders |
| 12120 | No licenses enabled |
| 12125 | No skipping |
| 12130 | No touch screen (Default) |
| 12145 | None/Sharp Pixels |
| 12155 | Normal (Default) |
| 12165 | North Macedonia |
| 12180 | Norwegian (Bokmaal) |
| 12185 | Norwegian (no) |
| 12200 | Not all games support stretching, depending on their video files. |
| 12205 | Nothing can kill Rick, may break the game. |
| 12210 | November |
| 12215 | Nudge left |
| 12220 | Nudge right |
| 12225 | Nudge up |
| 12230 | Nuked (YM2612) |
| 12235 | Nuked (YM3438) |
| 12250 | OFF-SCREEN RELOAD BUTTON |
| 12260 | ON-SCREEN DISPLAY & NOTIFCATIONS |
| 12265 | OPENGL RENDERING RESOLUTION |
| 12270 | OPTIMAL FRAME PACING |
| 12275 | OSD MESSAGES |
| 12280 | OSD MESSAGES POSITION |
| 12285 | OSD PERFORMANCE POSITION |
| 12290 | OUTPUT RESAMPLING |
| 12295 | OUTPUT SCALING |
| 12300 | OUTRUN LENS GLARE |
| 12310 | OVERCLOCK MULTIPLIER |
| 12320 | Objective |
| 12325 | October |
| 12335 | Off (Default) |
| 12340 | Off (Noisy) |
| 12345 | Off (None) |
| 12350 | Off (faster, unstable) |
| 12360 | Off is safer, On for specific games. |
| 12365 | Off will help some games, others will run too fast. |
| 12372 | Offers analog controller and mouse support (Mouse Look), along with options for always-strafe and always-run functionalities. |
| 12379 | Offers support for analog controllers and mouse look functionality for improved control. |
| 12386 | Offloads some RSX operations to a secondary thread. Improves performance in high-core processors. |
| 12391 | Older games skipped drawing every second line, this masks that. |
| 12396 | Olivetti Prodest PC 128S disks (BBC Master Compact) |
| 12401 | Oman |
| 12411 | On (Default) |
| 12416 | On (Speed hack) |
| 12421 | On (Vulkan Only) |
| 12426 | On (default) |
| 12441 | On screen 2 if available |
| 12446 | On screen 3 if available |
| 12451 | On with game detection message |
| 12456 | On with rewind support |
| 12461 | Only Async (skip draw) avoids freezing while compiling shaders. |
| 12466 | Only Overscan Area |
| 12471 | Only applicable when either Async Shader mode is set. |
| 12476 | Only applicable when using OpenGL. |
| 12481 | Only applies when using Parallel-RDP as the chosen RDP Plugin. |
| 12491 | Only for games that employed it (for Boktai) |
| 12501 | Only some games feature rumble. Not compatible with all controllers. |
| 12508 | Only some games support rumble. Requires X-Input mode and may not be compatible with all controllers. |
| 12519 | Open LUA console |
| 12524 | Open Menu |
| 12529 | Open build room menu |
| 12534 | Open door |
| 12539 | Open furnish corridor menu |
| 12549 | OpenGL (Classic) |
| 12554 | OpenGL (Compute shader) |
| 12564 | OpenGL (Overwrites Libretro API settings) |
| 12569 | OpenGL (x86 only) |
| 12574 | OpenGL ES |
| 12579 | OpenGL with Shaders |
| 12584 | OpenGLES (Default) |
| 12594 | Orange |
| 12599 | Orange - Hokage Orange |
| 12609 | Original Hardware (FirebrandX) |
| 12614 | Original Size |
| 12619 | Original resolution |
| 12624 | Original screen positions |
| 12629 | Output rotation independent of xrandr or framebuffer settings. |
| 12634 | Overclock the SNES CPU (Gradius 3, Super R-Type). |
| 12639 | Overrides the language mode of the emulated console. |
| 12644 | P1 & P2 |
| 12649 | P1 only |
| 12654 | P2 only |
| 12659 | PADDLE ANALOG ABSOLUTE |
| 12664 | PADDLE ANALOG DEADZONE |
| 12669 | PADDLE ANALOG SENSITIVITY |
| 12674 | PADDLE ANALOG STICK SENSITIVITY |
| 12679 | PADDLE D-PAD SENSITIVITY |
| 12684 | PADDLE JOYPAD SENSITIVITY |
| 12689 | PADDLE MOUSE SENSITIVITY |
| 12694 | PAL 288x576px 50Hz |
| 12699 | PAL 288x576px 50Hz (auto) |
| 12704 | PAL 50Hz |
| 12709 | PAL 576x312px |
| 12714 | PAL ASPECT |
| 12719 | PAL TV |
| 12724 | PAL aspect ratio correction. Core default (PAR). |
| 12729 | PAL60 |
| 12734 | PALETTE COLORS |
| 12739 | PAL_M |
| 12744 | PAL_N |
| 12749 | PAR 1:1 |
| 12754 | PARALLEL-RDP UPSCALER |
| 12764 | PAUSE SCREEN DISPLAY |
| 12769 | PBA |
| 12774 | PC MODEL |
| 12779 | PCE Joypad |
| 12784 | PCE Mouse |
| 12789 | PCjr |
| 12794 | PDP-1 Paper Tape Reader Images |
| 12799 | PER TABLE FOLDER |
| 12804 | PER-GAME SAVES |
| 12809 | PER-GAME VMU |
| 12814 | PERFORMANCE |
| 12819 | PERFORMANCE HACKS |
| 12824 | PERFORMANCE HACKS (needs review) |
| 12829 | PERFORMANCE PRESETS |
| 12834 | PHOSPHOR BLEND |
| 12839 | PHOSPHOR MODE |
| 12849 | PICKUP WEAPON |
| 12854 | PINMAME DMD |
| 12859 | PLAY INTRO MOVIE |
| 12864 | PLAYER 1 CROSSHAIR COLOR |
| 12869 | PLAYER 2 CROSSHAIR COLOR |
| 12874 | PLAYER 3 CROSSHAIR COLOR |
| 12879 | PLAYER 4 CROSSHAIR COLOR |
| 12884 | PLAYFIELD |
| 12889 | PLAYFIELD MODE |
| 12894 | PLUS4 NTSC |
| 12899 | PLUS4 PAL |
| 12904 | POWER MODE |
| 12909 | POWER OPTIONS |
| 12914 | PPU DECODER |
| 12919 | PRC |
| 12924 | PRE-CACHE SHADERS |
| 12929 | PREFERRED SPU THREADS |
| 12934 | PRESENTATION MODE |
| 12939 | PRIMEVAL HUNT MODE |
| 12944 | PS1 Analog Joystick |
| 12949 | PS1 Digital Controller |
| 12954 | PS3 CONTROLLER |
| 12964 | PST8PDT |
| 12969 | PVM Style (FirebrandX) |
| 12974 | PVM_20M2U/D93 |
| 12979 | Paddle Control |
| 12984 | Paddle can only be used in port 2. |
| 12989 | Paddles |
| 12994 | Pakistan |
| 12999 | Panama |
| 13004 | Pandemonium 2 Lazy Screen Update Fix |
| 13009 | ParaLLEl (Best LLE) |
| 13014 | ParaLLEl-RDP |
| 13019 | Paraguay |
| 13024 | Parallel |
| 13029 | Parasite Eve 2/Vandal Hearts 1&2 Fix |
| 13036 | Part of the host texture memory budget (in megabytes) that will be scaled by the current drawing resolution scale. |
| 13041 | Partial |
| 13046 | Passes all physical keyboard events for Pad2Key. |
| 13051 | Pause |
| 13056 | Pentagon 1024 |
| 13061 | Pentagon 128K |
| 13066 | Pentagon 512K |
| 13071 | Pentium (slow) |
| 13076 | Pentium II, 300MHz (200000 cps) |
| 13081 | Pentium III, 600MHz (500000 cps) |
| 13086 | Pentium, 100MHz (77000 cps) |
| 13091 | Per 0.05s, 5s total (550MB|100MB) |
| 13096 | Per 0.1s, 10s total (1100MB|200MB) |
| 13101 | Per 1s, 120s total (1320MB|240MB) |
| 13106 | Per 1s, 15s total (165MB|30MB) |
| 13111 | Per 1s, 30s total (330MB|60MB) |
| 13116 | Per 1s, 60s total (660MB|120MB) |
| 13121 | Per 1s, 90s total (990MB|180MB) |
| 13126 | Per Game |
| 13136 | Per Strip |
| 13143 | Per Table Folder requires all files to be in the associated rom table folder. If disabled, consult the Wiki for further details. |
| 13148 | Per Triangle (Default) |
| 13153 | Per pixel is the most accurate, but also the most demanding. |
| 13158 | Per-game |
| 13168 | Peru |
| 13173 | Philippines |
| 13178 | Philips CD-i CD-ROMs |
| 13183 | Phosphor blend level. Core default (60%). |
| 13188 | Pink - Blossom Pink |
| 13193 | Pitch Down |
| 13198 | Pitch Up |
| 13203 | Pixel Perfect |
| 13208 | Pixel-Perfect |
| 13213 | Pixelated (Nearest) |
| 13218 | Play (Default) |
| 13223 | Play a coin drop sound effect when an insert coin button is pressed |
| 13228 | Play this game on several screens (if available) |
| 13233 | PlayStation Mouse |
| 13238 | Player |
| 13243 | Player distance from lower screen edge (cm) |
| 13248 | Player's eyes distance from lower screen edge (cm) |
| 13253 | Player, Any Enemy |
| 13258 | Player, Any Enemy Jedi |
| 13263 | Player, Last Enemy Jedi |
| 13268 | Player, Last Enemy in Group |
| 13273 | Playfield configuration |
| 13278 | Playstation 2 wheel type |
| 13283 | Point (Default) |
| 13288 | Pointer |
| 13298 | Poland (pl) |
| 13338 | Portrait |
| 13348 | Portugese |
| 13358 | Portuguese (Brazil) |
| 13363 | Portuguese (Portugal) |
| 13368 | Position of wii sensor bar relative to the disaply for real wiimotes. |
| 13373 | Potator - Blue |
| 13378 | Potator - Green |
| 13383 | Potator - Green - BGB |
| 13388 | Potator - Green Wataroo |
| 13393 | Potator - Orangish - Amber |
| 13398 | Power Saver |
| 13403 | Precise (Slowest)(Default) |
| 13408 | Precise Interpreter |
| 13419 | Preload |
| 13424 | Preload requires more RAM. |
| 13429 | Preloading is impossible from ES. |
| 13436 | Presets which can improve performance without manually editing the VPinballX.ini file to fine tune performance. |
| 13441 | Press the N key for 'Novice' or 'No' |
| 13446 | Press the Y key for 'Yes' |
| 13451 | Previous Force Power |
| 13456 | Previous Inventory Item |
| 13461 | Previous Weapon |
| 13466 | Previous item |
| 13471 | Previous slot |
| 13476 | Previous weapon |
| 13481 | Primary attack |
| 13486 | Pro Controller required for games that require shake motions. |
| 13491 | Produces a clean LCD effect. |
| 13496 | Prologica CP-400 |
| 13501 | Provides a ball trail to make the ball easier to follow. |
| 13508 | Provides analog controller and mouse support while patching existing rotary controller bugs found in hardware. |
| 13513 | Puerto Rico |
| 13518 | Pull plunger |
| 13523 | Pulse (Default) |
| 13528 | Punjabi |
| 13533 | Pure Interpreter (Most Accurate) |
| 13538 | Purupuru Pack/Vibration Pack |
| 13543 | QUAD RENDERING |
| 13548 | QUERY OCCLUSION |
| 13553 | QUIT ON HOST |
| 13558 | Qatar |
| 13563 | Quickload |
| 13568 | RAM EXPANSION UNIT |
| 13578 | RDP PLUGIN |
| 13583 | READ FRAMEBUFFER EVERY FRAME (GLIDE64MK2) |
| 13588 | READBACK RESOLVE |
| 13593 | REAL DYNAMIC LIGHTING |
| 13598 | REAL PALETTES |
| 13603 | REDUCE SPRITE FLICKERING |
| 13608 | REDUCE SPRITE FLICKERING (UNSTABLE) |
| 13613 | REFRESH RATE |
| 13623 | RELOAD WEAPON |
| 13628 | REMOVE INTERLACE ARTIFACTS |
| 13633 | REMOVE SCANLINES |
| 13643 | RENDER DUPLICATE FRAMES TO 60 HZ |
| 13648 | RENDER MODE |
| 13653 | RENDER RESOLUTION |
| 13658 | RENDER RESOLUTION (SCALING) |
| 13663 | RENDER TARGET PATH |
| 13668 | RENDERER |
| 13673 | RENDERER MODE |
| 13678 | RENDERING |
| 13683 | RENDERING MODE |
| 13698 | RESOLUTION MULTIPLIER |
| 13709 | RF |
| 13714 | RGB |
| 13719 | RGB (Blargg) |
| 13724 | RGB (crisp image) |
| 13729 | RGB Colour Low/Medium-Resolution |
| 13734 | ROC |
| 13739 | ROK |
| 13744 | ROM (Slot 1) |
| 13749 | ROM (Slot 2) |
| 13754 | ROM (Slot 3) |
| 13759 | ROM (Slot 4) |
| 13764 | ROM.00 |
| 13769 | ROM.03 (default) |
| 13774 | ROM1 |
| 13784 | ROTATE FACE BUTTONS |
| 13789 | ROTATION |
| 13794 | ROV |
| 13799 | RSP PLUGIN |
| 13804 | RTV (Default) |
| 13809 | RUMBLE |
| 13819 | RUN TEST MODE |
| 13829 | RYZEN THERMAL DESIGN POWER |
| 13839 | Raw |
| 13845 | Read mouse through Rawinput, allowing 2 mice for 2 player shooting games. |
| 13850 | Real Wiimote |
| 13855 | Realistic Loading |
| 13860 | Recompiler (Fastest)(Default) |
| 13875 | Reduce stutter that happens when compiling shaders. |
| 13881 | Reduces banding between colours and improves the preceived colour depth. |
| 13888 | Reduces crackle and stutter further, but may cause a very noticeable reduction in audio quality on slower CPUs. |
| 13893 | Reduces wobbly polygons & warping textures. |
| 13900 | Refresh state of memory pages to enable gpu written data. (Use for 'Team Ninja' Games to fix missing character models). |
| 13905 | Regular Bilnear |
| 13910 | Relaxed (Fastest) |
| 13915 | Relaxed XFloat |
| 13920 | Reload weapon |
| 13925 | Remove the padding on the sides of the screen. |
| 13930 | Removes loading but can add possible glitches/crashes. |
| 13937 | Render target emulation path to use on Direct3D 12. Try changing if you have render issues. |
| 13942 | Renders game at a lower res then upscales to increase FPS. |
| 13947 | Renders polygons and textures at the native resolution. |
| 13952 | Replace meshed transparency by real transparency. |
| 13957 | Required by some games. |
| 13969 | Required for some effects in-game (Banjo Kazooie and DK64 transitions), can cause slowdown. |
| 13984 | Requires BIOS file to be present. |
| 13989 | Resampling (Pirch Shift) |
| 13994 | Research |
| 14001 | Reserve a non dead zone at the center of the wheel to go straight ahead (in degrees) |
| 14008 | Reset the cache can fix some crashes if your game was running under Batocera 29. |
| 14013 | Resize automatically screen height. |
| 14018 | Resolution multipliers to smooth vectors |
| 14023 | Restore BLENDMODE outline on Singe sprites. |
| 14028 | Restore state |
| 14033 | Restored Wii VC |
| 14038 | RetroPad (Default) |
| 14043 | RetroPad Face Button Options. |
| 14048 | Retropad |
| 14053 | Retropad (Default) |
| 14069 | Rice |
| 14074 | Right |
| 14084 | Right flipper |
| 14089 | Right magnasave |
| 14099 | Right/Left |
| 14104 | Robo Bitstik 2 |
| 14109 | Roland MT-32/CM-32L |
| 14114 | Romania |
| 14119 | Romanian |
| 14124 | Rotate 270 |
| 14129 | Rotate 90 |
| 14134 | Rotate the screen with the emulator. |
| 14139 | Rotate the screen, useful for certain vertical gameplay homebrews. |
| 14144 | Rotated 4-Way Stick (Q*Bert) |
| 14149 | Rotates screen by 90 degrees. Intended for rotating displays. |
| 14154 | Rotates the current object |
| 14159 | Rotates the screens, to simulate holding the DS sideways. |
| 14164 | Rough |
| 14169 | Rumble Pak |
| 14174 | Rumble Pak (Automatic) |
| 14179 | Run |
| 14184 | Run the Unfinished expansion pack. |
| 14189 | Run the game in test mode to configure certain game options. |
| 14194 | Run/Walk |
| 14201 | Runners simplify compatibility of running Windows games. You must have a runner in it's own directory under /userdata/system/wine/custom. |
| 14208 | Runs "skinning" on the CPU instead of the GPU, means that draw calls from the game can more easily be combined, which often improves things. |
| 14228 | S-Video |
| 14233 | S-Video (Blargg) |
| 14244 | SCALE FACTOR |
| 14249 | SCALED DITHERING |
| 14254 | SCALER MODE |
| 14259 | SCALING METHOD |
| 14264 | SCALING MODE |
| 14269 | SCANLINES |
| 14274 | SCREEN BORDERS |
| 14279 | SCREEN FILTER |
| 14284 | SCREEN FILTERING |
| 14289 | SCREEN HEIGHT |
| 14294 | SCREEN INCLINATION |
| 14309 | SCREEN PLAYER Y |
| 14314 | SCREEN PLAYER Z |
| 14324 | SCREEN ROTATION |
| 14329 | SCREEN SETTINGS |
| 14345 | SCREEN SWAP |
| 14350 | SCREEN WIDTH |
| 14355 | SCRIPT MODULES |
| 14360 | SDL CONFIG |
| 14365 | SDL TEXTURE ACCESS STREAMING |
| 14370 | SDL2 |
| 14375 | SECAM |
| 14380 | SECAM60 |
| 14385 | SENSITIVITY |
| 14390 | SENSOR BAR POSITION |
| 14395 | SENSOR SENSITIVITY (GYROSCOPE) |
| 14400 | SENSOR SENSITIVITY (TILT) |
| 14405 | SHADER MODE |
| 14410 | SHADER QUALITY |
| 14420 | SHADOWS |
| 14425 | SHARE MAME ARTWORK |
| 14430 | SHOW ACHIEVEMENT MESSAGES |
| 14435 | SHOW BIOS BOOTLOGO |
| 14440 | SHOW HOST CAMERA STATE |
| 14445 | SHOW HOST MICROPHONE STATE |
| 14450 | SHOW LID STATE |
| 14455 | SHOW LIGHT GUN CROSSHAIRS |
| 14460 | SHOW ON-SCREEN DISPLAY MESSAGES |
| 14465 | SHOW POINTER |
| 14470 | SHOW SCREEN LAYOUT |
| 14475 | SHOW SECRET MESSAGES |
| 14490 | SIO ACCELERATION |
| 14495 | SKIP BUFFER EFFECTS |
| 14500 | SKIP CUTSCENES |
| 14511 | SKIP GPU READBACKS |
| 14516 | SKIP INTRO VIDEO |
| 14526 | SKIP START MENU |
| 14531 | SLEEP TIMERS ACCURACY |
| 14536 | SLOW MOTION DEATH |
| 14541 | SMAA |
| 14546 | SMART 2D TEXTURE FILTERING |
| 14557 | SMOOTH VUES |
| 14562 | SNES Gamepad |
| 14567 | SNES Mouse |
| 14572 | SNES Multitap |
| 14582 | SOFT TEXTURE CACHE MEMORY LIMIT |
| 14587 | SOFT TEXTURE CACHE MEMORY TIMEOUT |
| 14597 | SOFTWARE SKINNING |
| 14602 | SOLAR SENSOR LEVEL |
| 14607 | SOUND BOARD |
| 14617 | SOUND VOLUME |
| 14622 | SOUNDBLASTER TYPE |
| 14627 | SPECIAL CONTROL LAYOUTS |
| 14632 | SPECIFIC GAME FIXES |
| 14637 | SPEECH MODULE |
| 14642 | SPEED HACK (SAFE) |
| 14647 | SPEED HACKS |
| 14652 | SPINDASH TYPE |
| 14657 | SPLINE/BEZIER CURVES QUALITY |
| 14662 | SPU BLOCK SIZE |
| 14667 | SPU DECODER |
| 14672 | SPU LOOP DETECTION |
| 14677 | SPU XFloat Accuracy |
| 14682 | SSAA Multiplier |
| 14687 | SSAO |
| 14692 | ST |
| 14697 | STE |
| 14702 | STEREO SOUND |
| 14712 | STRETCH MODE |
| 14717 | STRETCH TO DISPLAY AREA |
| 14722 | STRETCH TO FILL |
| 14727 | STRETCH UI MENU |
| 14732 | STRICT RENDERING MODE |
| 14737 | SUBTITLES |
| 14742 | SUPER FX OVERCLOCK |
| 14757 | SUPERPET |
| 14762 | SURROUND SOUND |
| 14767 | SVGA |
| 14772 | SVideo (color bleeding only) |
| 14777 | SWAP GAMEPADS |
| 14782 | SWITCH WEAPON |
| 14787 | SYNC SAVE FILES |
| 14792 | SYNC TO HOST REFRESH RATE |
| 14797 | SYNCHRONOUS RENDERING |
| 14802 | SYSTEM |
| 14813 | SYSTEM MEMORY |
| 14818 | Safe (Default) |
| 14833 | Saudi Arabia |
| 14838 | Save state |
| 14843 | Scale to best fit |
| 14848 | Scale2x |
| 14853 | Scale3x |
| 14858 | Scale4x |
| 14863 | ScaleForce |
| 14868 | Scaled |
| 14873 | Scanline Interpolation Filter (SAI) |
| 14878 | Scorpion 256K |
| 14883 | Screen Resolution (Default) |
| 14888 | Screen inclination (degree) |
| 14898 | Search for custom configured joystick profiles. |
| 14903 | Secondary attack |
| 14910 | Seconds a texture should be unused to be considered old enough to be deleted if texture memory usage exceeds Soft Texture Cache limit. |
| 14915 | See your FPS and version of Vulkan API/driver. |
| 14920 | Sega/Mega CD |
| 14925 | Select |
| 14935 | Select a boot disk or hard drive if needed |
| 14940 | Select controller type for Amiga P1. |
| 14945 | Select controller type for Amiga P2. |
| 14952 | Select how much graphics memory is allocated for the GPU, may need modifying for some games / systems. |
| 14968 | Select model of Mac (Recommendations are Mac Plus for B&W, Mac LC 3 for Color) |
| 14973 | Select model to emulate |
| 14978 | Select scale resolution of the game. |
| 14984 | Select the .SF2 SoundFont file, .ROM file, or interface used for MIDI output. |
| 14989 | Select the console video standard / display mode. |
| 14995 | Select the emulated hardware architecture machine type and architecture. |
| 15000 | Select the input type to navigate the touch screen |
| 15005 | Select the model of Color Computer to emulate |
| 15010 | Select the palette used to render colors. |
| 15015 | Select the processor model. |
| 15025 | Select which joystick to emulate. |
| 15030 | Selfie |
| 15035 | Sensitivity when using D-pad for a paddle. |
| 15040 | Sensitivity when using D-pad or analog stick for a throttle. |
| 15045 | Sensitivity when using D-pad or analog stick for a wheel. |
| 15050 | Sensitivity when using analog stick for a paddle. |
| 15055 | Sensitivity when using mouse for a paddle. |
| 15060 | Separate Windows |
| 15065 | September |
| 15070 | Serbian |
| 15086 | Set gun button 2 to reload. |
| 15092 | Set if you want to limit the FPS in games that are not limited like OutRun2. |
| 15097 | Set in Config - choose if no audio output |
| 15102 | Set joystick deadzone. |
| 15107 | Set speed normal |
| 15112 | Set system-wide controls via MAME menu |
| 15117 | Set the Primeval Hunt mode (touch screen). |
| 15127 | Set the controller rumble strength if supported. |
| 15132 | Set the crosshair line thickness. |
| 15137 | Set the crosshair size. |
| 15142 | Set the deadzone of the joystick analog sticks. |
| 15147 | Set the desired maximum refresh rate when Vsync is off. |
| 15157 | Set the field of view. |
| 15162 | Set the fps limit. |
| 15167 | Set the on-screen keyboard transparency (0-100%). |
| 15172 | Set the target FPS (will only work if FPS LIMITER is enabled). |
| 15177 | Set to enable lens glare in Outrun 2. |
| 15184 | Set to keep the aspect ratio (4:3) in games like Sega Race TV and Primeval Hunt. |
| 15189 | Set to on if you experience flickering in Hummer. |
| 15196 | Set virtual joysticks gate size. Smaller increases sensitivity. Larger decreases it. |
| 15203 | Sets Runner to 32bit, works only if there is no prefix for current app is installed. |
| 15208 | Sets the scaler filter mode when rendering. |
| 15213 | Sets the window size to an integer size. |
| 15218 | Setting for 16-position DIP switch number 1. |
| 15223 | Setting for 16-position DIP switch number 2. |
| 15228 | Setting for DIP switch 1. |
| 15233 | Setting for DIP switch 2. |
| 15238 | Setting for DIP switch 3. |
| 15248 | Shader Interpreter only |
| 15253 | Shared |
| 15258 | Sharp 1 |
| 15263 | Sharp 2 |
| 15268 | Sharp Bilinear |
| 15273 | Sharpen |
| 15278 | Sharpen More |
| 15283 | Shoot |
| 15288 | Shoot Xterm |
| 15293 | Shoot Zappper |
| 15298 | Short visible screen edge (cm) |
| 15314 | Show (specific games) |
| 15319 | Show All |
| 15324 | Show Crosshair with fist. |
| 15329 | Show Crosshair with lightsaber. |
| 15334 | Show a crosshair for lightgun games. |
| 15349 | Show on screen display messages (memory card saves..). |
| 15354 | Show the cheat menu |
| 15364 | Shows or hides the menu bar |
| 15374 | Shunt 10 |
| 15379 | Shunt 2 |
| 15384 | Shunt 3 |
| 15389 | Shunt 4 |
| 15394 | Shunt 5 |
| 15399 | Shunt 6 |
| 15404 | Shunt 7 |
| 15409 | Shunt 8 |
| 15414 | Shunt 9 |
| 15419 | Side by side |
| 15435 | Simple 2x |
| 15445 | Simulate LCD color inaccuracy. |
| 15450 | Simultaneous |
| 15455 | Sinclair 1 Joystick |
| 15460 | Sinclair 1 controller set to AUTO. |
| 15465 | Sinclair 2 Joystick |
| 15470 | Sinclair 2 controller set to AUTO. |
| 15475 | Sine |
| 15480 | Singapore |
| 15490 | Sirius/Atari (2x 1-button Digital, II+ Only) |
| 15500 | Skip (safer) |
| 15505 | Skip All |
| 15510 | Skip Drawing |
| 15515 | Skip Initial |
| 15520 | Skip buffer effects |
| 15527 | Skip buffer effects faster but may not render some games. Disables resolution, MSAA, auto frameskip and duplicate frames to 60Hz. |
| 15532 | Skip cutscene |
| 15545 | Skip frames to improve performance, at the cost of choppy motion. Can cause visual glitches. |
| 15550 | Skip the bios boot logo, may cause default language issues. |
| 15555 | Skip the initial intro video. |
| 15560 | Skipping it can break some games. |
| 15567 | Skips Vertical Blank Interrupts when lag is detected, allowing for smooth audio playback when emulation speed is not 100%. |
| 15572 | Skynet |
| 15602 | Slovak |
| 15617 | Slovenian |
| 15622 | Slow down or speed up games as appropriate. |
| 15627 | Small performance increase (may drop frames). |
| 15632 | Smaller |
| 15637 | Smooth |
| 15642 | Smooth (Linear) |
| 15647 | Smooth 1 |
| 15652 | Smooth 2 |
| 15657 | Smooth 3 |
| 15662 | Smooth 4 |
| 15667 | Smooth V2 FBX |
| 15672 | Smooth textures on 3D objects. |
| 15677 | Smooth textures on distant 3D objects based on angle. |
| 15682 | Smooth textures. |
| 15687 | Smooths out textures on 3D objects. |
| 15694 | Smooths the overall picture as it is displayed on the screen. Corrects positioning between pixels. |
| 15699 | Snapshot |
| 15704 | Snow |
| 15709 | Soften the hash sound effect from some games. |
| 15714 | Software |
| 15721 | Software mode is faster and more accurate, while OpenGL mode supports scaling 3D graphics. |
| 15726 | Some games accept input from port 2 instead of port 1. |
| 15731 | Some games and homebrews require more RAM |
| 15736 | Some games have issues when the animation is shown, others require it. |
| 15741 | Some games rely on this (Apros). |
| 15746 | Sonic 2 (tap jump) |
| 15751 | Sonic CD (hold jump) |
| 15756 | Sony CXA2025AS |
| 15761 | Sony DS |
| 15766 | SounBlaster 1.0 |
| 15771 | SounBlaster 16 (Default) |
| 15776 | SounBlaster 2.0 |
| 15781 | SounBlaster Pro |
| 15786 | SounBlaster Pro 2 |
| 15793 | Sound generator. MAME is faster and Nuked is cycle accurate. Original model used YM2612 while later revisions used YM3438. |
| 15798 | South Africa |
| 15803 | South Korea |
| 15818 | Spanish (Latin America) |
| 15823 | Spanish (Spain) |
| 15833 | Special 1 |
| 15838 | Special 2 |
| 15843 | Special 3 |
| 15848 | Special 4 (TI-83 Legacy) |
| 15853 | Spectrum +2 |
| 15858 | Spectrum +2A |
| 15863 | Spectrum +3 |
| 15868 | Spectrum +3e |
| 15873 | Spectrum 128K |
| 15878 | Spectrum 16K |
| 15883 | Spectrum 48K |
| 15888 | Spectrum 48K (NTSC) |
| 15893 | Spectrum SE |
| 15898 | Speech module installed |
| 15903 | Speed |
| 15908 | Speed hack for dual core mode to fix some glitches. |
| 15915 | Speed hack, enable to disable surface syncing between CPU and GPU. Surface syncing is needed by a few games. |
| 15920 | Speed up shader compilation. |
| 15925 | Speeds up file loading. Some games won't load with this. |
| 15930 | Speeds up the game |
| 15935 | Square Pixels |
| 15950 | Standard (Default) |
| 15955 | Standard Controller |
| 15960 | Standard OpenGL (Default) |
| 15965 | Start / Enter |
| 15970 | Start / Valid |
| 15975 | Start game |
| 15980 | Static Interpreter |
| 15985 | Stats |
| 15990 | Steering Wheel |
| 15995 | Step left |
| 16000 | Step right |
| 16015 | Stereo sound output. |
| 16027 | Strafe Left |
| 16032 | Strafe Right |
| 16037 | Strafe left |
| 16042 | Strafe right |
| 16049 | Straict API specification. Can resolve rare cases of missing graphics and flickering. |
| 16056 | Stream texture to GPU in parrallel. Can improve performance on more powerful GPU's that have spare headroom. |
| 16062 | Streaming Optimal Playable Settings, overrides other settings if enabled. |
| 16067 | Stretch |
| 16072 | Stretch games to full-screen, but may distort the aspect ratio |
| 16077 | Stretch to Window |
| 16082 | Stretch to fit window |
| 16092 | Stretch to screen |
| 16097 | Stretch to window |
| 16102 | Stretches the output to fill the display area. |
| 16107 | Strong |
| 16112 | Super Famicom (8 Buttons) |
| 16122 | Super Scope |
| 16127 | Super VIC (+16K) NTSC |
| 16132 | Super high |
| 16142 | SuperEagle |
| 16147 | SuperSAI |
| 16154 | Supports uncapped frame rates, analog controllers, and mouse look functionality. |
| 16174 | Swap screen |
| 16179 | Swap the position of the dual displays. |
| 16199 | Swiss French (ch) |
| 16204 | Swiss German (ch) |
| 16211 | Switches between smooth (Bilinear) and sharp (Nearest Neighbor) image scaling. |
| 16216 | Switches the game to multiplayer mode. |
| 16221 | Switzerland |
| 16237 | Sync GB2Player/GBC2Player saves with saves in "saves/gb" or "saves/gbc". |
| 16242 | Syria |
| 16247 | System 3.0 (LD Floppy) |
| 16252 | System 6.0.8 (Hard Drive) |
| 16257 | System 6.0.8 (LD Floppy) |
| 16262 | System 7.0.1 (HD Floppy) |
| 16267 | System 7.0.1 (Hard Drive) |
| 16272 | System 7.5 (HD Floppy) |
| 16277 | System 7.5.5 (Hard Drive) |
| 16282 | System requirements at native; (RAM|VRAM). |
| 16297 | TEAM COLOR MODE |
| 16302 | TEMPEST 2000 |
| 16307 | TERRAIN DETAIL |
| 16312 | TEST PLAY |
| 16317 | TEXT |
| 16322 | TEXTURE COLOUR DEPTH |
| 16327 | TEXTURE COMPRESSION |
| 16332 | TEXTURE DEPOSTERIZE |
| 16337 | TEXTURE DETAIL |
| 16342 | TEXTURE FILTER |
| 16347 | TEXTURE FILTERING |
| 16352 | TEXTURE FILTERING MODE |
| 16357 | TEXTURE MEMORY SCALE SIZE |
| 16362 | TEXTURE MIP-MAPPING (BLUR) |
| 16367 | TEXTURE PRELOADING |
| 16372 | TEXTURE QUALITY |
| 16377 | TEXTURE REPLACEMENTS |
| 16382 | TEXTURE SCALING |
| 16387 | TEXTURE SMOOTHING |
| 16392 | TEXTURE UPSCALING |
| 16397 | TEXTURE UPSCALING (RICE ONLY) |
| 16402 | TEXTURE UPSCALING (XBRZ) |
| 16407 | TEXTURE UPSCALING LEVEL |
| 16412 | TEXTURE UPSCALING TYPE |
| 16417 | THREADED 3D |
| 16422 | THREADED PRESENTATION |
| 16432 | THROTTLE SENSITIVITY |
| 16437 | TI-99/4A Cartridges |
| 16442 | TIME CRISIS FOG HACK |
| 16447 | TIME STRETCHING THRESHOLD |
| 16452 | TIMED AXIS INTERVALS |
| 16467 | TOS languages. |
| 16472 | TOUCH MODE |
| 16482 | TRAINER MODE |
| 16487 | TRANSPARENT MESHES |
| 16492 | TRILINEAR FILTERING |
| 16497 | TRIPLE BUFFERING |
| 16502 | TRUE COLOUR RENDERING |
| 16507 | TT |
| 16512 | TT 3.06 |
| 16517 | TT AUTO |
| 16522 | TT ETOS 512k |
| 16527 | TV |
| 16532 | TV EFFECTS |
| 16537 | TV2x CRT Television Filter |
| 16542 | TWB64 - Pack 1 |
| 16547 | TWB64 - Pack 2 |
| 16562 | Tandy |
| 16567 | Tandy CoCo (NTSC) |
| 16572 | Tandy CoCo (PAL) |
| 16577 | Tandy CoCo 2B (NTSC,T1) |
| 16582 | Tandy CoCo 2B (PAL,T1) |
| 16587 | Tandy CoCo 3 |
| 16592 | Tandy CoCo 3 (6309) |
| 16597 | Tandy CoCo 3 (PAL) |
| 16602 | Tandy CoCo 3 (PAL, 6309) |
| 16607 | Tandy Deluxe CoCo |
| 16612 | Tandy MC-10 |
| 16617 | Tandy Radio Shack Color Computer cartridges |
| 16622 | Tandy Radio Shack Color Computer cassettes |
| 16627 | Tandy Radio Shack Color Computer disk images |
| 16632 | Tano Dragon (NTSC) |
| 16637 | Thai |
| 16642 | Thailand |
| 16647 | The New 3DS has a faster processor, ZL/ZR buttons and a C-stick. |
| 16654 | The PSP will cull triangles that are outside a 4096x4096 clipping box, and also triangles crossing the Z=1 plane if clipping is enabled. |
| 16661 | The area around the joystick's neutral position where input is ignored. Can help reduce unintended inputs. |
| 16676 | The final output image, unrelated to the Wii's emulated NAND setting. |
| 16683 | The higher the setting, the more blending is emulated in the shader accurately, and the higher the speed penalty will be. |
| 16705 | The sample count of every tile will be incremented on every EVENT_WRITE_ZPD by this number. Setting this to 0 means everything is reported as occluded. |
| 16717 | There is generally no point in going beyond 4x texture scaling unless you are running at very high resolutions. |
| 16729 | This option enables the ability to play Xbox Live Arcade games. May cause compatibility issues with non-XBLA games. |
| 16747 | This should not be necessary, unless you are not using the default pad2key mapping. |
| 16762 | Timex 1 Joystick |
| 16767 | Timex 2 Joystick |
| 16772 | Timex TC2048 |
| 16777 | Timex TS2068 |
| 16787 | To have music and not only sound in games (Owl-Zoo). |
| 16792 | To use game cheats or 16/9 Aspect Ratio Fix codes. |
| 16817 | Toggle with hotkey + D-pad up or Scroll Lock in-game. |
| 16837 | Top Center |
| 16842 | Top Center (Default) |
| 16847 | Top Left |
| 16857 | Top Right |
| 16912 | Trackball (Atari CX-22) |
| 16927 | Treats the right analog stick as the second joystick. |
| 16939 | Tries to guess Per-vertex colour (gouraud) from the Model2 per-poly information (flat). |
| 17466 | Use 16 bit audio samples for audio drivers that don't support 32bit. Only use if you get no audio. |
| 17471 | Use 1:1 aspect. |
| 17497 | Use MAME software lists to identify ROM |
| 17504 | Use Megadrive to automap inputs for a Megadrive style controller with a 6 button layout. |
| 17516 | Use SSAA instead of MSAA for anti-aliasing. SSAA may look better but has a higher performance cost. |
| 17526 | Use a specific mouse for Paddle 1, chosen by Port 1's Mouse Index. |
| 17531 | Use a specific mouse for Paddle 2, chosen by Port 2's Mouse Index. |
| 17536 | Use a specific mouse for Paddle 3, chosen by Port 3's Mouse Index. |
| 17541 | Use a specific mouse for Paddle 4, chosen by Port 4's Mouse Index. |
| 17546 | Use absolute analog input for paddles. |
| 17690 | User |
| 18035 | WAYLAND DRIVER MODE |
| 18261 | Wii Virtual Console |
| 18360 | XWayland (Default) |
| 18405 | Z26 |
| 18560 | cxa2025as (US) |
| 18809 | red/blue |
| 18829 | royaltea |