Translations


Help us translate Batocera into your favorite language. The process is described on the Wiki.

Diff for SUOMI options

LineText
24 3.54 MHz
29 7.09 MHz (A500 speed)
34(FDS) AUTOMATICALLY LOAD DISK SIDE A
39(FDS) FAST FORWARD DISK LOADING
440 (Defaults Unlimited)
490 (No Visual Effect)
590 degrees
640% (Default)
690.5x
740.5x (320x240)
790.5x (360p/540p) [EXPERIMENTAL]
840.6x
890.75x (540p/810p) [EXPERIMENTAL]
940.7x
990.8x
1040.9x
1091 Frame
1141 MB
1191 MHz (Underclock)
1241 second
1291 thread
1341% (Default)
1391.0 (240p)
1441.0x (12.50Mhz)
1491.1x
1541.1x (13.75Mhz)
1591.25x (800x600)
1641.25x Native
1691.2x
1741.2x (15.00Mhz)
1791.3x
1841.4x
1891.5x
1941.5x (1080p/1620p) [EXPERIMENTAL]
1991.5x (18.75Mhz)
2041.5x (960x720)
2091.5x Native
2141.6x (1024x768)
2191.6x (20.00Mhz)
2241.75x Native
2291.8x (22.50Mhz)
2341/2 Frame
2391/3 Frame
2441/32 Frame
2491/4 Frame
2541/5 Frame
2591/6 Frame
2641/60 Frame
2691/8 Frame1
27410 MB
27910 MHz (Default)
28410 seconds
289100 fps
294100% (Default)
299100%(native)
3041000 (Default)
309100Mhz (Overclock)
314100fps
319100ms (Default)
3241024 x 768
3291024MB
3341024kB
3391040 STE 1.06
3441040 STE 1.62
3491040 STE AUTO
3541040 STE ETOS 256k
35910MB
36410Mbps (good for 1080p 60FPS)
36910Mhz
37410fps
37910ms
38410th
38910x Native (6400x5280)
39410x Native (~3600p/6K)
39911 MHz
40411MB
40911th
41411x Native (7040x5808)
41911x Native (~3960p)
42412 MHz
429120 fps
434120FPS
439120MB
444120fps
449120ms
4541280 x 1024
4591280 x 720
4641280 x 800
4691280x720 (Default)
4741280x960 (Default)
479128KB
484128MB
489128MiB
494128kB (1700)
49912MB
50412th
50912x Native (7680x6336) for 8K
51412x Native (~4320p/8K)
51913 MHz
5241366 x 768
52913MB (Recommended)
53413th
53913x Native (~5824p)
54414 MB
54914 MHz
55414.18 MHz (A1200 speed)
559140ms
564144 fps
5691440 x 900
574144fps
57914th
58414x Native (~6272p)
58915 MHz
59415 seconds
59915% (Default)
604150Mhz (Overclock)
6091536MB
614155fps
61915fps
62415s
62915th
63415x Native (~6720p)
63916 Frame
64416 MHz
64916 MHz (Overclock)
65416 bit
65916-bit
6641600 x 900
669160fps
674160ms
67916384kB
684165fps
6891680 x 1050
69416:9 (Default)
69916:9 (default)
70416:9 RENDERING RESOLUTION
70916MB
71416Mhz
71916th
72416x (~7680p / 16k)
72916x Anistropic
73416x MSAA
73916x Native (~7168p)
74416x SSAA
74917th
759180ms
76418th
769192+KB
7741920 x 1080
7791920 x 1200
78419th
7891M
7941MB
7991ST PERSON GUNS
8041X
8091st
8141st Joystick (2 Axes, 2 Btns)
8191x (720p/1080p)
8241x (Default)
8291x (~480)
8341x Native (PS2)
8391x native (256 x 192)
8441x native (320x240)
8491x native (640x528)
8542 Frames
8592 MB
8642 MHz (Underclock)
8692 seconds
8742 threads
8792.0 (480p)
8842.0x (25.00Mhz)
8892.25x (1440x1080)
8942.25x Native
8992.5 MB
9042.5x (1600x1200)
9092.5x Native
9142.75x Native
91920 MHz
92420 seconds
929200% (Maximum)
934200Mhz (Overclock)
939200ms
944200p
9492048MB
9542048kB
95920Mbps (not supported by some routers)
96420fps
96920ms
97420th
97921st
984220ms
989224MB
99422nd
9992304MB
1004230MB
1009232 NTSC
101423rd
101924 bit (Default)
102424-bit, disables dithering.
1029240 fps
1034240ms
103924MB
104424MB (Default)
104924th
10542560 x 1440
10592560 x 1600
1064256MB (Default)
1069256kB (1764)
107425Mhz
107925fps
108425th
108926K for old games and 86K for newer games.
109426th
110427th
110928.37 MHz
1114286, 12.5MHz (2750 cps)
1119286, 6MHz (1320 cps)
112428th
112929th
11342M
11392MB
11442P GAMEPAD MAPPING (KEYRAH)
11492X
11542nd
11592nd Joystick (2 Axes, 2 Btns)
11642nd VMU (Default)
11692x (1280x960) (Default)
11742x (1440p/2160p)
11792x (Default)
11842x (~960)
11892x Anistropic
11942x MSAA
11992x Native (1280x1056) for 720p
12042x Native (~720p)
12092x SSAA
12142x native (512 x 384)
12192x-Postrender
12242x-VBlank
12293 1/2 Disk (Drive 3)
12343 1/2 Disk (Drive 4)
12393 Frames
12443 point
12493 seconds
12543 threads
12593.5x Native
126430 MHz
126930 fps
127430 seconds
12793032B
12843072MB
128930FPS
129430fps
129930s (Default)
130430th
130931st
131432 MHz
131932 MHz (Overclock)
132432-bit
1329320 x 200
133432K RAM EXPANSION
133932MB
134432k RAM expansion card installed
134932x MSAA
135432x SSAA
135933Mhz (Overclock)
136435.46 MHz
13693840 x 2160
13743840MB
1379384MB (Default)
1384386 (prefetch)
1389386 (slow)
1394386, 20MHz (4720 cps)
1399386DX, 33MHz (7800 cps)
1404386_prefetch
1409386_slow
14143D ENGINE
14193DS mode (bottom side)
14243DS mode (right side)
14293MB
14343rd
14393rd Person
14443x (2160p/3240p)
14493x Native (1920x1584) for 1080p
14543x Native (~1080p)
14593x native (768 x 576)
14644 Frames
14694 MB
14744 MHz (NEC uPD780)
14794 PLAYER ADAPTER
14844 threads
14894.5x (1440x1080)
14944.5x (2880x2160)
149940 MHz
1504400p
15094032B
15144096MB
15194096kB
152440fps
152940ms
153442.56 MHz
153945s
1544480p
1549480x272 (Default)
1554486 (slow)
1559486DX, 33MHz (13400 cps)
1564486DX2, 66MHz (26800 cps)
1569486_slow
157448MB
15794:3 (Default)
15844:3 RENDERING RESOLUTION
15894K
15944K (3840x2160)
15994M
16044MB
16094X
16144k
16194th
16244x (2880p/4320p)
16294x (~1920p)
16344x Anistropic
16394x MSAA
16444x MULTISAMPLING
16494x Native (2560x2112) for 1440p
16544x Native (~1440p/2K)
16594x SSAA
16644x native (1024 x 768)
16694x3 (Default)
16744xrgss
16795 1/4 Disk (Drive 1)
16845 1/4 Disk (Drive 2)
16895 Frames
16945 MHz (Underclock)
16995 Pro Controller
17045 Sideway Wiimote
17095 seconds
17145 threads
17195% (Default)
172450 (Default)
172950 fps
173450Mbps (highest quality available)
173950fps
17445120MB
1749512KB
1754512MB
1759512kB (1750)
1764520 ST AUTO
1769520 ST EMUTOS 256k
1774520 ST TOS 1.00
1779520 ST TOS 1.02
1784520 ST TOS 1.04
1789520K
179456.75 MHz
1799576+KB
18045MB
18095Mbps (good for 720p)
18145th
18195x (3600p/5400p)
18245x Native (3200x2640)
18295x Native (~1620p)
18345x Native (~1800p/3K)
18395x native (1280 x 960)
18446 Frames
18496 threads
185460 fps (Default)
185960 seconds
1864600p
186960FPS
187460fps
187960ms
188460s
18896144MB
189464 MHz (Overclock)
1899640 x 480
190464KB
190964MB
191464MiB (Default)
191966Mhz (Overclock)
19246MB
19296th
19346x (4320p/6480p)
19396x (Recommended)
19446x 4K (3840x3168)
19496x Native (3840x3168) for 4K
19546x Native (~2160p/4K)
19596x native (1536 x 1152)
19647 Frames
1969720p
197472MB
197975 fps
198475% (Default)
198975fps
1994768MB
1999768MB (Default)
2004768p
20097MB
20147th
20197x (5040p/7560p)
20247x Native (4480x3696)
20297x Native (~2520p)
20347x Native (~2530p)
20397x native (1792 x 1344)
20448 Frames
20498 MB
20548 MHz
20598 MHz (NEC uPID7008)
20648 MHz (Underclock)
20698-bit (Classic)
20748-bit Interpolated
2079800 x 600
2084800p
20898086/8088, 4.77MHz (315 cps)
209480ms
20998192kB
21048MB
21098X
21148k
21198th
21248x (5760p/8640p)
21298x (~4320p / 8k)
21348x 4K (3840x2176)
21398x 5K (5120x4224)
21448x Anistropic
21498x MSAA
21548x Native (5120x4224) for 5K
21598x Native (~2880p/5K)
21648x SSAA
21698x native (2048 x 1536)
21749 MHz (Underclock)
218490 degrees clockwise
218990 degrees counter-clockwise
219490fps
2199960p
220496MB
22099MB
22149th
22199x 4K (2880x2160)
22249x Native (5760x4752)
22299x Native (~3240p)
2235A small number of games will have compatibility problems with this enabled.
2240A1200 (2MB Chip + 8MB Fast)
2245A4000/040 (2MB Chip + 8MB Fast)
2250A500 (512KB Chip + 512KB Slow)
2255A500+ (1MB Chip)
2260A600 (2MB Chip + 8MB Fast)
2265ABSOLUTE MOUSE INPUT
2270ACCELEROMETER
2275ACCURACY LEVEL
2285ACSI
2290ACTIVE INPUT DEVICES FIX
2295ADD USER DISK
2300ADDITIONAL FRAMELIMIT
2305ADJUST POWERPC FREQUENCY
2310ADVANCED OPTIONS
2325AIMING CROSSHAIR
2330ALIEN VS PREDATOR
2335ALIEN VS PREDATOR MULTIPLAYER
2340ALLOW BOOTING WITHOUT SBI FILE
2350ALPHA SORTING
2355ALSA
2360ALSAThread
2365ALTCOLOR
2370ALTERNATIVE SOUND
2375AMD Athlon, 1.2GHz (1000000 cps)
2380AMD FidelityFX Super Resolution
2385AMIGA MODEL
2390ANAGLYPH PRESET (3D)
2395ANALOG DEADZONE
2400ANALOG JOYSTICK DEADZONE
2405ANISOTROPIC FILTER
2410ANISOTROPIC FILTERING
2415ANISTROPIC FILTER
2420ANTI-ALIASING
2425ANTI-ALIASING (MSAA)
2430ANTI-ALIASING (MSAA/SSAA)
2435ANTI-ALIASING METHOD
2440ANTI-ALIASING MODE
2445ANTI-BLUR
2450APF M-1000 cartridges
2455APPLE2GS-BIOS.ROM
2460APPLE2GS.ROM
2465ARCHIMEDES MODEL
2470ARI/D93 (recommended for all JP developed games)
2475ARTWORK CROP
2480ASMJIT Recompiler
2485ASPECT
2490ASPECT RATIO
2495ASYNC SHADER COMPILE
2500ASYNC SHADER COMPILE (VULKAN ONLY)
2505ASYNCHRONOUS TEXTURE STREAMING
2510ATARI CPU CLOCK RATE
2515ATARI CPU TYPE
2520ATARI HARD DRIVE TYPE
2525ATARI MACHINE TYPE
2530ATARI MONITOR TYPE
2535ATARI ST MEMORY SIZE
2540ATARI SYSTEM
2545AUDIO
2550AUDIO BUFFER (SAMPLES)
2555AUDIO BUFFER DURATION
2560AUDIO CHANNELS
2565AUDIO DRIVER
2570AUDIO FILTER
2575AUDIO FORMAT
2585AUDIO OUTPUT
2590AUDIO SYNC
2600AUTO
2605AUTO (DEFAULT)
2610AUTO AIM
2615AUTO AIMING
2625AUTO HEIGHT
2645AUTO SWITCH WEAPON
2650AUTO WIDESCREEN
2655AUTOMATIC FRAME DELAY
2660AUTOMATICALLY RELOAD WEAPON
2665AUTOMATICALLY RUN
2670Accel
2675Access to modding and other advanced options.
2680Accurate XFloat
2685Acorn Analogue Joysticks
2690Acorn Archimedes ROM images
2695Acorn Archimedes floppy images
2700Acorn Archimedes hard disks
2705Acorn Atom Utility ROMs
2710Acorn Atom cassettes
2715Acorn Atom disk images
2720Acorn BBC Master Compact disks
2725Acorn BBC Master cartridges
2730Acorn BBC Master disks
2735Acorn BBC Micro Model B Original disks
2740Acorn BBC Micro Model B disks
2745Acorn BBC Micro ROMs
2750Acorn BBC Micro cassettes
2755Acorn BBC Micro hard disks
2760Acorn Bitstik
2765Acorn Electron Cartridges
2770Acorn Electron Cassettes
2775Acorn Electron Disks
2780Acron Electron ROMs
2785Activate Doom DOS original music and throttle the Doom frame rate.
2790Adaptive (Bottom Field First)
2795Adaptive (Top Field First)
2800Adaptive Sync (Default)
2805Add color to Game Boy games.
2810Add debug logging to help troubleshoot issues.
2817Adjust mixing of CD audio. In MSU-MD, cartridge-sourced sound effects are not affected.
2822Adjust screen line draw mode.
2829Adjust the cpu power frequency profile whilst in-game. Some systems will benefit from improved voltage handling.
2836Adjust the cpu power profile whist on battery. Overwrites previous Power Mode(s).
2841Adjust the mechanical sounds of the table.
2846Adjust the music volume. Some tables may have its own settings.
2854Adjust the percentage of power (watts) provided to a Ryzen Mobile Series CPU based on it's default max value. Caution, setting wattage too high could damage your device.
2859Adjusts Full Motion Video movies aspect ratio.
2864Adjusts the positions of the screens.
2869AdvMame
2874Affects efficiency/stability.
2879Affects how the emulated screens are scaled. OpenGL renderer only.
2884Affects how the game output is scaled to the resolution.
2889Affects just the visual effect of nudging.
2894Affects mouse speed globally.
2899Afrikaans
2909Aim down
2914Aim up
2919Albania
2924Albanian
2929Algeria
2934All + Enemy Jedi Dodge
2949All Borders
2954All Timers
2959All possible licenses (Not recommended)
2964All voiceovers
2976Allow game that support different resolutions to be rendered in specific resolution.
2981Allows Alt+Tab to RPCS3's menu. Useful for manual disc-swapping.
2986Allows loading protected games without subchannel information.
2992Allows reducing the visual quality of these curves for higher performance.
2997Allows the use of switchres profiles if present.
3002Allows up to 5 or 8 controllers in supported games.
3007Allows up to 7 or 12 controllers in supported games.
3012Allows up to 8 controllers in supported games.
3017Allows user replaceable textures.
3022Allows you to limit FPS to 60.
3027Alone in the Dark
3032Alt. Attack
3037AltWFC (172.104.88.237)
3042Alternative Coloured Dot Matrix Display (needs additional file).
3047Alternative sounds for the table (needs additional files).
3052Always
3057Always enforce horizontal
3062Always enforce vertical
3067Always have 6 bullets, 6 dynamite and 6 lives.
3072American English
3077Amount of instructions DOSBox tries to emulate
3082Analog
3087Analog Controller
3092Analog Controller (DualShock)
3097Analog Down
3102Analog Joystick
3107Analog Joystick (Flystick)
3112Analog Left
3117Analog Right
3122Analog Stick
3127Analog Up
3132Analog deadzone for paddles. Core default (15).
3137Analog sensitivity for paddles. Core default (20).
3142Angrylion
3147Angrylion (Most Compatible)
3152Anisotropic filtering
3157Anti-aliasing is a technique for smoothing out jagged edges.
3162Any
3167Apple (2x 2-button Analog)
3172Apple //e
3177Apple //e Enhanced (Default)
3182Apple II cleanly cracked disks
3187Apple II miscellaneous disks
3192Apple II original disks
3197Apple IIgs cleanly cracked disks
3202Apple IIgs miscellaneous disks
3207Apple IIgs original disks
3212Apple ][ Plus
3219Applies the FXAA anti-aliasing algorithm to improve the visual quality of games.
3224Applies to both players.
3229Apply a joy2key profile for the current game.
3236Apply a multiplier to the joystick's input to lower or increase responsiveness.
3241Apply a post-processing effect.
3246Apply a video filter to mimic various NTSC TV signals.
3251Apply gouraud shading instead of flat shading.
3256Approximate (Fast)
3261Approximate XFloat
3266April
3271Arabic
3276Arabic (ar)
3281Arcade MVS Europe
3286Arcade MVS Japan
3291Arcade MVS USA
3296Arcade Universe BIOS (Cheats)
3301Archimedes 310
3306Archimedes 440/1 (Default)
3311Archimedes 540
3316Area Sampling
3321Argentina
3326Arkanoid paddle
3331Armenia
3343Arrange the dual screen layout. Separate windows can be changed with Hotkey+R2.
3348Arrows
3353Arrows 3button
3358As Host (Default)
3363As Is
3368As game specifies
3373Async (multi threaded)(Default)
3378Async with Shader Interpreter
3383Atari 400 / 800 floppy disks
3388Atari Joypad
3393Atari Monitor
3400Atari ST monitors had a visible border around the main screen area, but most software does not display anything in it.
3405Atari XE Game System cartridges
3410Attack
3415August
3420Australia
3425Austria
3430Auto (Default)
3435Auto Frame Skip
3440Auto Max Quality
3445Auto Standard (4:3 interlaced / 3:2 progressive)
3450Auto zoom
3455Auto-disable zoom
3465Autodetect (Compatible)
3470Autodetect (Recommended)
3475Autodetect (by game name tag)
3480Automap
3485Automatic
3490Automatic pickup weapon.
3495Automatic ratio
3500Automatic switches region per file path tags
3507Automatically decrease frame delay temporarily to prevent frame drops. Can introduce stuttering.
3512Automatically loads and applies cheats on game start.
3517Automatically reduce frameskip if the system has spare overhead.
3524Automatically sets aspect ratio to 16/9 for games that natively support it. 2D elements like HUD/UI may be stretched.
3529Avoids having to manually load side A every time.
3534Azerbaijan
3539B = Fire
3544B = Fire, A = Up
3549BACKGLASS (B2S)
3554BALL TRAIL STRENGTH
3559BATTERY MODE
3564BBC A3000
3569BBC MODEL
3574BBC Master 128
3579BBC Master 512
3584BBC Master Cartridge (Slot 1)
3589BBC Master Cartridge (Slot 2)
3594BBC Master Compact
3599BBC Micro Model B (Default)
3604BBC Micro ROM (Slot 2)
3609BBC Micro ROM (Slot 3)
3614BBC Micro ROM (Slot 4)
3619BBC Micro/Master Cassette
3624BBC Micro/Master Disk (Drive 1)
3629BBC Micro/Master Disk (Drive 2)
3634BBC Micro/Master ROM (Slot 1)
3639BEZELS
3644BGFX
3649BGFX GRAPHICS API
3654BGFX VIDEO FILTER
3659BGFX for post-processing, accel/opengl for raw image.
3664BILINEAR FILTER
3669BILINEAR FILTERING
3674BIOS FAST BOOT
3679BIOS LANGUAGE
3684BIOS Language
3689BIRTH DAY
3694BIRTH MONTH
3699BLARGG NTSC FILTER
3704BLEND HIGH-RES MODE
3709BLEND SPRITES (SINGE)
3714BLENDING ACCURACY
3719BLOOM
3724BOBBA FETT FIX
3729BOOST RENDER RES
3734BOOT ANIMATION FIRST
3739BOOT DISK
3744BORDER MODE
3749BOTTOM LEFT (SW)
3754BOTTOM RIGHT (SE)
3759BRETT HULL HOCKEY
3764BRIGHTNESS
3769BROADCAST
3774BT601_525/D65 (recommended for all US developed games)
3779BT601_525/D93
3784BT601_625/D65 (recommended for all EUR/AUS developed games)
3789BUFFER GRAPHICS COMMANDS
3794Back / Menu
3799Backpedal
3804Badly adjusted
3809Bahrain
3814Balanced
3819Bally Professional Arcade cartridges
3824Baltic
3829Basic
3834Basic (Recommended)
3839Basic (generated Mipmaps)
3846Basic Filtering type for the jaguar display when rendering to the native display.
3851Batocera Control Center
3856Batocera sets first audio device (Default)
3866Belarus
3871Belgium
3876Belize
3881Better performance with hardware rendering.
3886Bicubic
3891Bicubic: B-Spine
3896Bicubic: Catmull-Rom
3901Bicubic: Mitchell-Netravali
3906Bilinear
3911Bilinear (Default)
3916Bilinear (Forced excluding sprite)
3921Bilinear (Forced)
3926Bilinear (No Edge Blending)
3931Bilinear (PS2)
3936Bilinear (Sharp)
3941Bilinear (Smooth)
3946Biquintic
3951Bisqwit 2x
3956Bisqwit 4x
3961Bisqwit 8x
3966Bit Corp Gamate cartridges
3971Blend (Bottom Field First)
3976Blend (Top Field First)
3981Blocky Filtered
3986Blue
3991Blue - Bubbles Blue
3996Blue - Game Master
4001Blue - Shiny Sky Blue
4006Blue - Slime Blue
4011Blur
4016Blur high-res mode, allowing for better transparency effects.
4021Bob (Bottom Field First)
4026Bob (Top Field First)
4031Bobba Fett Face Player Fix
4036Bolivia
4041Both
4046Both Joysticks (4 Axes, 4 Btns)
4051Both types require holding D-pad down during initial charge.
4056Bottom (Default)
4061Bottom Center
4066Bottom Left
4071Bottom Only
4076Bottom Right
4081Bottom only
4086Bouncing Box
4096Brazilian Portuguese
4101British English
4106British English (uk)
4111Brown
4116Brownish - Travel Wood
4121Brunei
4127Buffer fill level (in percentage) below which time stretching will start.
4132Buffered rendering
4137Bulgaria
4142Bulgarian
4147Button A
4152Button B
4157Button C
4162Button L
4167Button Options
4172Button R
4177Button Select
4182Button Start
4187Button X
4192Button Y
4197Button Z
4202Buy extraball for a credit
4207By Save
4212Bypass the pre-game menu.
4217C128 DCR NTSC
4222C128 DCR PAL
4227C128 NTSC
4232C128 PAL
4237C16 NTSC
4242C16 PAL
4247C64 Games System PAL
4252C64 Japanese NTSC
4257C64 NTSC
4262C64 NTSC Automatic
4267C64 PAL
4272C64 PAL Automatic
4277CABLE
4282CARD READER
4287CD
4292CD ADD-ON
4297CD TURBO SPEED
4302CD-DA VOLUME
4307CD-ROM
4312CD-ROM SPEED
4317CD32 (2MB Chip + 8MB Fast)
4322CD32 Default (2MB Chip)
4327CD32 Pad
4332CDTV (1MB Chip)
4337CDZ
4342CDZ MAME
4347CDZ Universe 3.3
4352CET
4357CGA
4362CHEATS
4367CHECKERED FLAG
4372CHOOSE CONSOLE REGION
4377CHOOSE CONSOLE TIMEZONE
4382CHOOSE SOUND OUTPUT MODE
4387CLEAR MEMORY PAGE STATE
4392COIN SOUND PLUGIN
4397COLOR COMPUTER MODEL
4402COLOR CORRECTION
4407COLOR FILTER
4417COLOR PALETTE (2D)
4422COLORIZATION
4427COLOUR DEPTH
4432COLOUR MODE
4437COMBAT DIFFICULTY
4442CONSOLE COUNTRY
4447CONSOLE DISPLAY
4452CONSOLE LANGUAGE
4462CONSOLE TYPE
4467CONTROL CHOICE
4472CONTROL MAPPING
4477CONTROLLER 1
4482CONTROLLER 1 FEATURE PACK
4487CONTROLLER 1 INPUT MAPPING
4497CONTROLLER 2
4502CONTROLLER 2 FEATURE PACK
4507CONTROLLER 2 INPUT MAPPING
4517CONTROLLER 3
4522CONTROLLER 3 FEATURE PACK
4527CONTROLLER 3 INPUT MAPPING
4532CONTROLLER 3 TYPE
4537CONTROLLER 4
4542CONTROLLER 4 FEATURE PACK
4547CONTROLLER 4 INPUT MAPPING
4552CONTROLLER 4 TYPE
4557CONTROLLER 5
4562CONTROLLER 6
4567CONTROLLER 7
4572CONTROLLER COMBINATION
4577CONTROLLER MODE
4582CONTROLLER PAK
4587CONTROLLER PORT
4592CONTROLLER PROFILE
4602CONTROLLER TYPE
4617CONTROLLERS
4622CONTROLS
4627CONVERT TO 16-BIT
4632CPC MODEL
4637CPU
4642CPU CLOCK
4647CPU COMPATIBILITY
4652CPU CORE
4657CPU CORE METHOD
4662CPU CYCLES
4667CPU Core used in emulation
4672CPU DYNAREC (SPEED UP)
4677CPU EXECUTION MODE
4682CPU FEATURE
4687CPU SPEED
4692CPU TIMING MODE (FPS)
4697CPU TYPE
4702CPU Type used in emulation
4709CPU-GPU latency limit. Lower values improve latency but may reduce performance.
4714CROP ARTWORK
4719CROP BORDER
4724CROP HORIZONTAL OVERSCAN
4729CROP OVERSCAN
4734CROP VERTICAL OVERSCAN
4739CROSSHAIR
4744CROSSHAIR LINE THICKNESS
4749CROSSHAIR SIZE
4754CRT COLOUR
4759CRT GHOSTING EFFECT
4764CRT Geom Deluxe (Composite)
4769CRT Geom Deluxe (RGB)
4774CRT SWITCHRES
4779CRT-like colour adaption. Requires New 3D engine.
4784CST6CDT
4789CUBIC AUDIO INTERPOLATION
4794CURSOR
4799CURSOR MODE
4804CURSOR TIMEOUT
4809CURVE DETAIL
4814CUSTOM .PNG IMAGE PATH
4819CUSTOM CONFIG
4824CUSTOM CONTROLLER
4829CUSTOM GAME CONFIG
4834CUSTOM IMAGE
4839CUSTOM MAME CONFIG
4844CUSTOMIZE EMULATED WIIMOTE & GAMEPAD
4849CUTSCENE SUBTITLES
4854CUTSCENES
4859CXA2025AS (JP)
4864CXD4 (LLE Fallback)
4869CYBERMORPH
4874Cached Interpreter
4879Cached Interpreter (Faster)
4884Camputers Lynx cassettes
4889Camputers Lynx floppies
4894Can avoid flashing screen issues. Significant performance cost.
4899Can be used to simulate colors of particular displays.
4904Can change the language of some games.
4910Can fix bugs in some games. Only relevant for dynamic or LLVM SPU decoder.
4915Can fix drifting joysticks in games.
4921Can fix screen tearing on unorthodox displays (most LCDs don't need this).
4926Can fix slowdown. Only works on some drivers.
4931Can improve frame rates and responsiveness.
4936Can improve performance at the expense of graphics accuracy.
4942Can improve video performance. Do not use with ActionMax games or scanlines.
4947Can increase performance for games that stress the CPU.
4952Can prevent audio skips on button presses when using run-ahead.
4957Can reduce crackle and stutter but increases audio latency.
4962Can sharpen images in lower resolutions.
4967Can smooth the image.
4972Canada
4977Canadian French
4982Capcom VS games Expand Screen Width
4987Cartridge
4992Cartridge (Slot 1)
4997Cartridge (Slot 2)
5002Cartridge (Slot 3)
5007Cartridge (Slot 4)
5012Cartridge Autostart
5017Casebook
5022Casio PV-1000 cartridges
5027Cassette
5032Cassette 1
5037Cassette 2
5042Catalan
5047Center
5052Center Left
5057Center Right
5064Change behaviour when emulating GB games. Auto uses SGB for GB and GBC for GBC.
5069Change image scaling algorithm quality.
5074Change pixel scaling and filtering method.
5079Change the Gamecube system language.
5084Change the consoles country from the default of the United States.
5089Change the game's brightness.
5101Change the game's language. Game files require the supported language strings in the .pk4 files.
5106Change the output resolution ratio.
5111Change the rotation of the rendered image.
5116Change the speed of the emulated PowerPC chip (fixes some issues).
5121Change the system's language.
5126Change what's plugged into the virtual GameCube ports.
5133Changes the sleep period accuracy. Some games need this set to improve performance.
5140Changing driver can improve audio performance and reduce distortion. Alsathread is recommended for low-end systems.
5145Chile
5150China
5155Chinese
5160Chinese (Mandarin)
5165Chinese (Simplified)
5170Chinese (Traditional) [Big5]
5175Choose Screen Space Ambient Occlusion for better lighting.
5180Choose broadcast standard (for older TV's).
5185Choose cable type for the TV.
5190Choose console language. Not all games may support the language choice.
5195Choose deinterlace option.
5200Choose difficulty for the game.
5205Choose downscaling method.
5210Choose hardware for the memory expansion slot
5215Choose mipmapping type.
5220Choose number of audio channels.
5225Choose second feature pack for the controller.
5230Choose shadow details.
5235Choose slow motion death option.
5240Choose system BIOS language.
5245Choose text language.
5250Choose the Dreamcast console region.
5255Choose the Parallel N64 graphics plugin.
5262Choose the Wayland driver mode if on a handheld device. XWayland has more compatibility.
5269Choose the amount of Gamma which changes how light or dark mid-range tones appear.
5274Choose the amount of shadow detail.
5279Choose the appropriate media for disk image.
5285Choose the arcade machine console region. May be required to start the game.
5290Choose the audio output type.
5295Choose the character view type.
5300Choose the combat difficulty.
5307Choose the controller configuration. EVDEV for a wide range of controllers, lightguns & steering wheels. SDL2 for gamepads only.
5312Choose the depth of texture quality.
5317Choose the emulated colour depth.
5322Choose the games difficulty.
5327Choose the level of curve detail.
5332Choose the level of effects detail.
5337Choose the level of geometric detail.
5342Choose the level of model detail.
5347Choose the level of terrain detail.
5352Choose the level of texture detail.
5358Choose the on-screen position for performance metrics (FPS, CPU usage, etc.).
5363Choose the on-screen position for system messages.
5368Choose the preferred violence level.
5373Choose the scaling mode for the game screen.
5378Choose the size of the heads-up display.
5383Choose the texture colour depth.
5388Choose the texture filter type.
5393Choose to display UI prompts or accept defaults.
5398Choose to display achievement messages in the UI.
5403Choose to enable or disable cutscenes.
5408Choose to keep corpses present.
5415Choose to render high definition graphics textures. Requires OpenGL, True Colour and the enhanced.gob file.
5420Choose to render meshes as transparent polygons.
5425Choose to use Bloom post processing.
5430Choose upscaling method.
5435Choose voice language.
5440Choose when to enable subtitles.
5445Choose whether the virtual switch is docked or not.
5452Choose whether to pass SDL Game Controller config to the Windows game. Disabling may help with some games.
5457Choose which BIOS file for GSplus to boot with.
5462Choose which graphics API library to use.
5469Choose which graphics API library to use. D3D12 may yield better results with faster GPUs.
5484Choose which graphics API library to use. Vulkan may not work on all hardware.
5489Choose which graphics renderer to use.
5494Choose which pad to control your hero.
5499Choose your Atari hard drive type for the .hd extension file.
5504Choose your console UTC timezone.
5509Choose your console region.
5514Choose your console timezone.
5519Choose your desired Atari CPU clock rate.
5524Choose your desired Atari CPU type.
5529Choose your desired Atari Monitor.
5534Choose your desired Atari ST memory size.
5539Choose your desired Atari machine type.
5544Choose your desired pause screen display type.
5549Choose your desired pixel aspect ratio.
5554Choose your preferred aspect ratio.
5559Choose your preferred language.
5564Choose your preferred render resolution.
5569Choose your preferred renderer.
5574Choose your preferred video filter.
5579Choose your preferred video quality.
5584Choose your render resolution (Requires personal redream.key file).
5589Chrono Chross Odd/Even Bit Hack
5594Classic (Default)
5599Classic Controller
5604Classic Controller Pro
5609Classic Software
5614Close app on the remote host when quitting Moonlight.
5619Coleco ADAM diskettes
5624Coleco Adam Digital Data Packs
5629Coleco Adam cartridges
5634Coleco ColecoVision cartridges
5639Colombia
5644Color
5649Color Computer
5654Color Computer 2
5659Color Computer 2B
5664Color Computer 3 (NTSC) (Default)
5669Color Computer 3 (PAL)
5674Compatible
5681Compile shaders on next launch of game (one time). Reduces micro-freezes. Vulkan only.
5688Compile shaders using background threads to avoid shader compilation stutter. May cause graphical glitches.
5693Complex
5698Composite
5703Composite (Blargg)
5708Composite (color bleeding + artifacts)
5713Composite Direct (FirebrandX)
5723Console AES Japan
5728Console AES World
5733Control the texture filtering of the emulation.
5738Control the texture's trilinear filtering of the emulation.
5743Controls for 5/6 button games and other unique controls
5750Controls precision of generated shaders. Low quality can improved performance.
5755Converts DirectX 8/9/10/11/12 calls to Vulkan.
5760Copy to texture
5770Core-powered video filter.
5775Core-powered video filter. Bisqwit filters are CPU heavy.
5780Costa Rica
5785Crash-n Burn
5790Creatronic Mega Duck cartridges
5800Crop 1080p (270, 540)
5805Crop 720p (240, 480)
5811Crop MAME artwork to maximize the game screen and only fill unused space.
5817Crop artwork to only unused space, keeping the game as large as possible.
5822Crop horizontal overscan.
5827Crop vertical overscan (lines). Core default (0).
5837Crosshairs in supported games e.g. ActionMax, Maddog II.
5842Crouch
5847Cuba
5852Current language
5857Cursor Joystick
5862Cursor timeout in seconds when using Cursor Mode - Until Timeout.
5872Custom Keyboard Binds (best for Pad2Key)
5877Cycle Timing Check
5882Cycle-exact
5887Cyrillic [Windows-1251]
5892Czech
5897Czech (cz)
5907D3D12 (Default)
5914D3D12, read render-to-texture results on the CPU. Needed in some games, but causes mid-frame synchronization, so it has a huge performance impact.
5919DATA PLUGIN
5924DE
5929DEADZONE
5934DEBUG MODE
5949DEFAULT POWER ON RAM STATE
5954DEINTERLACE
5959DEINTERLACING
5964DESKTOP
5969DETAILED SHADERS
5974DEV MENU
5979DIFFICULTY
5984DIGITAL AUDIO
5989DIGITAL SOUND PROCESSOR
5994DIP SWITCH 1
5999DIP SWITCH 2
6004DIP SWITCH 3
6009DIP SWITCH HEX 1
6014DIP SWITCH HEX 2
6019DISABLE 4MB EXPANSION RAM PACK
6024DISABLE CULLING
6029DISABLE EMULATOR JOYSTICK
6034DISABLE INTERLACING
6039DISABLE ON-SCREEN DISPLAY MESSAGES
6044DISABLE SURFACE SYNC
6049DISABLE VERTEX CACHE
6054DISK SHADER CACHE
6059DISK TYPE
6064DISPLAY
6069DISPLAY BACKGLASS DMD
6074DISPLAY BACKGLASS GRILL
6079DISPLAY PHYSICAL SETUP
6089DITHERING
6094DK Bongos
6099DMA Only (Slightly Faster)
6104DMD SIZE
6109DMD window ratio
6114DNS OVERRIDE
6119DOCK MODE
6124DOLBY PRO LOGIC II
6129DOOM
6134DOOM RES HACK
6139DOUBLE
6144DOWNSCALE FILTER
6149DRAW CROSSHAIR
6154DS
6159DS (Default)
6164DSi
6169DSi (Experiemental)
6174DSi (experiemental)
6179DUAL CORE MODE
6184DUAL SCREEN
6189DUALSHOCK MOTION CONTROL
6194DXVK FEATURE
6199DXVK HUD
6204DXVK RESET CACHE
6209DYNAMIC GLOW
6214DYNAMIC LIGHTS
6219DYNAMICALLY CALCULATE OPTIMAL SETTINGS
6224DYNAREC CODE INVALIDATION
6229Dance Mat
6234Danish
6239Danish (dk)
6244Dark Blue
6249Dark Forces Flat Tex Triangles Fix
6254Dark Green
6259Dark Pink
6264Dark Purple
6269Darken
6274De-Interlaced
6279December
6289Default (2 Buttons)
6294Default Only
6299Default Performance Settings
6304Default by model
6311Default uses SDL2, otherwise enable controller specific capabilities. Sony DS won't work with clone controllers.
6316Define the resolution and a new dedicated window.
6321Degree in which 3D graphics are scaled up. OpenGL renderer only.
6326Delay freeing some memory.
6347Depends on video mode being set to BGFX.
6354Destination address and port to forward packets to. Leave this empty if you want to enter it manually in the xemu.toml configuration file.
6359Determine how the console's touch screen in emulated.
6364Determines how the cursor should apprear on the botton screen.
6369Determines the speed and the runahead behaviour of the system.
6374Deutsch
6379Diablo Music Fix
6384Dick Smith Electronics VZ-200/300 cassettes
6389Dick Smith Electronics VZ-200/300 snapshots
6394Digital
6399Digital Controller
6404Digital Controller (Gamepad)
6409Digital Prime FBX
6414Dinopark Tycoon
6419Disable
6424Disable all input processing (view-only mode).
6429Disable mission start confirmation.
6434Disable support for memory write watches in ntdll.
6439Disable to access the system's settings, like time and language.
6444Disable weapon waggle.
6454Disabled (Beatle Interpreter)
6459Disabled (Default)
6466Disabled if using a shader set or the output display matches the game's resolution.
6473Disables the vertex cache. Might resolve missing or flickering graphics output but degrade performance.
6478Disk (Drive 1)
6483Disk (Drive 2)
6488Disk (Drive 3)
6493Disk (Drive 4)
6498Disk Image
6503Display on screen information like savestate, config warning etc...
6508Disposition A
6513Disposition B
6518Distorts the output to fill the display fully Overrides aspect ratio.
6523Docked (Default)
6528Does not affect the on-screen keyboard.
6533Dominican Republic
6538Don't Override
6543Don't Use (Default)
6549Don't deviate from core requested timing. G-Sync, FreeSync, HDMI 2.1 VRR.
6559DotMatrix
6564Double buffering
6569Double the rendering resolution.
6574Down
6579Down/Crouch
6584Dragon 200-E
6589Dragon 32
6594Dragon 64
6599Dragon 64 + SAMx8 (512K)
6604Dragon Professional (Alpha)
6611Dreamcast BIOS's language setting. Can change the language of some games. Some games default to Japanese.
6616Driving Force
6621Driving Force Pro
6626Drop item
6631Drop weapon
6636Dual Konami Justifiers
6641DualShock / Xbox Type
6646DualShock Controller
6651DualShock has rumble support. Not all games support DualShock.
6656Duck
6663Duration of audio buffer in milliseconds. Higher numbers may cause audio latency.
6670During gameplay, press Hotkey + R1 to translate on-screen text. Only on libretro cores.
6675Dutch
6680Dutch (nl)
6685Dynacom MX-1600
6690Dynamic
6695Dynamic (fast)
6700Dynamic Interpreter
6705Dynarec (Fastest)
6710EET
6715EFFECTS DETAIL
6720EGA
6725ELECTRON MODEL
6730EMULATE PCG-8100
6735EMULATE WIIMOTE
6740EMULATED CPU PERFORMANCE
6745EMULATED RAM SIZE
6750EMULATED SYSTEM
6755EMULATION
6760EMULATION SPEED
6770ENABLE ASYNC SHADER COMPILATION
6775ENABLE AUDIO BUFFERING
6780ENABLE BOOT ANIMATION
6785ENABLE CHEATS
6790ENABLE CUSTOM DISPLAY PHYSICAL SETUP
6795ENABLE DEBUG
6800ENABLE FULL-SCREEN ANTI-ALIASING
6805ENABLE GAMEPAD VIEW
6810ENABLE GRAVIS ULTRASOUND
6815ENABLE HIDRAW
6820ENABLE MESH TRANSPARENCY
6825ENABLE MIP-MAP
6830ENABLE MOUSE
6835ENABLE NOTIFICATIONS
6840ENABLE NTFS MODE
6845ENABLE NVAPI
6850ENABLE PERFORMANCE OVERLAY
6855ENABLE PGXP CORRECTIONS
6860ENABLE POLYGON SPLITTING
6865ENABLE RAW INPUT
6870ENABLE SANDBOX MODE
6875ENABLE SCANLINES
6880ENABLE SOFTWARE RENDERER
6885ENABLE TIME STRETCHING
6890ENABLE WIDESCREEN
6895ENABLE WIDESCREEN PATCHES
6900ENABLE WIN32
6905ENABLE XIM
6910ENHANCED RENDERING RESOLUTION
6915EST
6920EST5EDT
6925ESYNC
6930EVDEV (Default)
6935EXPANSION PACK
6940EXPERT SETTINGS
6945EXPOSE MODE
6950EXTENDED SCREEN
6955Easy
6960Ecuador
6965Edge (sharper filet)
6970Edit room
6975Egypt
6980Eire
6985El Salvador
6990Electron
6995Electron w/64k Master RAM Board (default)
7000Emerson Arcadia 2001 cartridges
7005Emphasize bottom
7010Emphasize top
7015Emulate Chroma 81 interface (colorization).
7020Emulate NTSC quirks to show more colors in hi-res mode.
7025Emulate a Wiimote Sideway with L2 for Shake and Nunchuk on R-stick.
7030Emulate a keyboard/mouse/joypad.
7035Emulate a pak in the controller expansion port.
7040Emulate the Super Game Boy 2 for SGB. Runs games at the correct speed.
7045Emulate the Wiimote pointer with a DS4's gyroscope.
7050Emulate the Wiimote pointer with a mouse.
7055Emutos language && region setting.
7060Enable
7065Enable / Disable automatic aiming.
7070Enable / Disable fight music.
7075Enable / Disable showing secret found messages.
7080Enable / Disable sound in menus.
7085Enable 16-channel iMuse Digital Audio.
7090Enable Cemu's performance overlay.
7097Enable Gamecube boot animation and BIOS access (requires IPL.bin BIOS in appropriate user directory).
7104Enable Gravis Utrasound emulation. Ensure the ULTRASND folder is in the root of your .pc rom folder.
7109Enable High Dynamic Range if your display supports it.
7116Enable MelonDS to display over two screens. Some related screen options will be ignored.
7121Enable No-interlacing Patches.
7126Enable QOS settings to optimize for internet or local network.
7131Enable TV-like filtering / effects.
7136Enable X-Input mode for Xbox type controllers.
7141Enable aiming crosshair.
7146Enable auto aiming.
7151Enable auto frameskipping for performance on lower-end systems.
7157Enable cache mount. Can improve performance and compatibility in some games.
7162Enable controller rumble capabilities if supported by the controller.
7167Enable crosshairs in shooting games for the selected players.
7172Enable for Doom to run at its correct resolution.
7183Enable free play for supported games.
7188Enable full subtitles on cutscenes.
7193Enable full-screen antialiasing in Direct3D.
7201Enable gamepad HID raw access. This allow modern game to use special gamepad features (like gyroscope for example), but can break older games with x-input support only.
7208Enable gamepad view for games that have interaction across two screens. Use Hotkey+R2 to switch screens.
7213Enable high dots per inch.
7218Enable high quality effects for special stages.
7223Enable launching pre-installed WHDLoad installs.
7228Enable lightsaber auto-camera.
7235Enable mouse input for trackballs, spinners, lightguns (if no gun connected), and similar controls
7240Enable mouse input to simulate touchscreen.
7245Enable notifications of cache, controller events etc.
7250Enable or Disable Intro movie (Enabled by default).
7257Enable or disable Xenia patches. These patches can fix graphics problems in some games.
7264Enable or disable bezels being added when content is a 4:3 aspect with a widescreen display.
7269Enable or disable high score saving
7274Enable per-game custom configuration via MAME menu.
7279Enable phosphor mode (motion blur) for flickering effects.
7284Enable proper quad rendering (for higher end systems).
7289Enable rotation on overlay map.
7294Enable scanlines for roms that support it.
7301Enable second audio limiter. Improves audio quality at the cost of performance.
7306Enable shared saves for multi-disc games
7311Enable support for Chinese, Japanese and Korean input methods.
7316Enable the BASIC interpreter. Some games need this.
7323Enable the Dreamcast DSP for more accurate audio. Only recommended for fast systems.
7330Enable the IP address for OutRun 2 network play against another PC on the same network.
7335Enable the Virtual Keyboard.
7340Enable the cheat list (if available).
7345Enable the custom values below.
7350Enable the debug menu and the walk-through-walls button.
7355Enable the legacy or the new 3D engine (choose legacy for older GPUs).
7362Enable this if your game's 3D modles are not rendered correctly. OpenGL renderer only.
7369Enable this mode if you have issue for run your game on NTFS storage (by default is better to use LinuxFS).
7375Enable to display an on-screen message if trying to use unsupported features.
7380Enable to display if your BIOS haas known problems.
7385Enable to emulate the card reader in Virtua Tenis 3.
7390Enable to improve bluriness.
7395Enable to show whether the emulated screens are closed.
7400Enable to show whether your device's camera is active.
7405Enable to show whether your device's microphone is active.
7411Enable to show which screen layout with the configured sequence is active.
7416Enable triple buffering.
7421Enable vertical sync to avoid tearing in some cases.
7426Enable widescreen support for game rendering.
7431Enable widescreen support.
7436Enabled
7441Enabled (Default)
7446Enabled meshed polygons for translucency.
7451Enabled or disable the mouse cursor. Useful for CG's menus.
7456Enables Action Replay cheats.
7461Enables Direct3D Automip-map generation.
7466Enables Dolby Pro Logic II for surround sound. May impact performance.
7473Enables bilinear filtering on tilemaps. Looks good, but can cause some stretch artifacts.
7478Enables cheats files to be read from the `cheats` directory.
7484Enables mipmap usage and trilinear filtering. Doesn't work with some games.
7489Enables or disable on screen messages.
7496Enables run-ahead. Doubles CPU requirements. High numbers can result in visible jitter.
7503Enables surround sound if your audio card supports it (Consumes more bandwidth).
7510Enabling will allow for correct emulation of texture wrapping. This comes at a cost of potential worse performance.
7515Enabling will smooth out the image.
7520English
7530English (United Kingdom)
7535English (United States)
7540English (us)
7545English/Japanese
7550Enhanced OpenGL
7555Enhanced sound output support for compatible games.
7560Enhancement.
7565Enhancement. 3 point is accurate to N64, standard is better.
7570Enhancement. Double the rendering resolution. Makes 3D objects clearer.
7575Enhancement. Enables improved polygon splitting.
7582Enhancement. Improves clarity of distant textures when mip-mapping is enabled.
7589Enhancement. Increase the rendering resolution when in 16:9 ratio. Makes 3D objects clearer.
7594Enhancement. Increase the rendering resolution.
7607Enhancement. Only works with a 16/9 ratio and bezels disabled.
7619Enhancement. Reduces slowdown in mode 7 games. Can cause issues in certain games.
7624Enhancement. Reduces system slowdown. Causes issues in some games.
7634Enhancement. Remove the eight sprites per line limit.
7639Enhancement. Remove the eighty sprites per line limit.
7644Enhancement. Remove the four sprites per line limit.
7649Enhancement. Remove the sixteen sprites per line limit.
7656Enhancement. Remove the thirty-two sprites per line limit. Crashes certain games.
7661Enhancement. Removes disc loading.
7666Enhancement. Skipping it can break some games.
7671Enhancement. Smooth out jagged edges on 3D object polygons.
7676Enhancement. Smooth out jagged edges on 3D objects polygons.
7681Enhancement. Smooth/upscale textures on 3D objects.
7686Enhancement. Smooth/upscale textures.
7693Enhancement. Swap from SNES' guassian interpolation to cubic. Improves sound quality.
7698Enhancement. Upscale textures.
7703Enhancement. Upscales screen textures (2D games only).
7713Ensure every frame the console renders is displayed to screen.
7718Entex AdventureVision cartridges
7723Epoch Game Pocket Computer cartridges
7728Estonia
7733Europe
7738European (Cent/East) [W-1250]
7743European (Western)
7748Even
7753Even Pixels
7758Exclusive Ubershaders
7763Exit emulator
7768Export
7773Extend the game screen area, similar to the Master System.
7778External
7786Extra DMD (Dot Matrix Display) window to display the score for tables with a pinmame rom. By default, settings come from the VPinballX.ini configuration file.
7794Extra DMD (Dot Matrix Display) window to display the score for tables without a rom. By default, settings come from the VPinballX.ini configuration file.
7799Extreme
7804FAKE GOURAUD
7809FAST BLITTER (LESS COMPATIBLE)
7814FAST CD/DVD ACCESS
7819FAST DISK TRANSFER RATE
7824FAVOURITE COLOUR
7829FIDELITY FX SUPER RESOLUTION
7834FIELD OF VIEW
7839FIFO (VSync On)
7844FIFO Relaxed
7849FIGHT MUSIC
7854FILTER TILEMAPS
7859FIRMWARE SETTINGS
7864FIST CROSSHAIR
7869FLEX DMD
7874FLOPPY TURBO SPEED
7879FM SYNTHESIZER
7884FM TOWNS MODEL
7889FM Towns (Model 1/2)
7894FM Towns II UX
7899FM Towns Marty (Default)
7904FM-7 MODEL
7909FMV ASPECT RATIO
7914FMV movie deinterlacing.
7919FORCE 386DX CPU
7924FORCE LARGE ADDRESS
7929FORCE MANAGED
7934FORCE NTSC TIMINGS ON PAL
7939FORCE WINDOWS CE MODE
7944FOV VERTICAL
7949FPS LIMIT
7954FPS LIMITER
7959FPS TARGET
7964FR
7969FRAME DUPING (SPEED UP)
7974FRAME LIMIT
7979FRAME RATE
7984FRAME RATE LIMIT
7989FRAME SKIPPING
7999FRAMESKIP (GL64MK2 ONLY)
8004FRAMESKIP CONTROL
8019FREE PLAY
8024FSYNC
8029FULL ENTITY LIGHTING
8034FULL SINGLE SCREEN
8039FULLSCREEN
8046FULLSCREEN gives you a top-down view on the playfield. For cabinet use or multi-window on desktop.
8051FXAA
8058FXAA has a lower performance impact, goof for low resolutions. SMAA offers best quality.
8063Falcon
8068Falcon 4.0
8073Falcon 4.02
8078Falcon 4.04
8083Falcon AUTO
8088Falcon ETOS 512k
8093Famicom (FDS)
8098Faroe Islands
8103Fast
8108Fast Interpreter
8113Fast forward
8118Faster but can cause text problems in some games.
8127Features native resolution rendering, analog controller and mouse support, frame rate unlocking up to 60Hz, an improved camera with a disable tilt option, custom sky/background functionality, and various other tweaks and options.
8132February
8137FidelityFX Super Resolution
8142Field Light
8147Field of view is vertical (Hor+).
8152Fill Screen
8159Fills the screen regardless of the aspect ratio. Doesn't work with Integer Upscaling.
8164Fills the screen.
8169Final image filtering.
8179Finnish
8184Finnish (fi)
8189Fire
8194Fire 1
8199Fire 2
8204Fit 4:3 Aspect Ratio
8209Fit Screen
8214Fit resolution scale
8219Fit to Window / Fullscreen
8224Fix flickering in a static screen like Workbench.
8229Fix screen tearing, but may drop frames.
8234Fix screen tearing.
8241Fix screen tearing. Adaptive Sync (Default) synchronizes on video sync, except for late frames (below target FPS) which are displayed immediately.
8246Fix screen tearing. CPU heavy.
8254Fix screen tearing. FIFO (Vsync) does not drop frames. FIFO Relaxed allows tearing as it recovers from a slow down. Mailbox can have lower latency but may drop frames.
8261Fix screen tearing. With Some games you need to turn VSync on in the games options.
8266Fix texture banding when upscaling.
8271Fixes a possible bug with multiple controllers detection.
8276Fixes flickering.
8283Fixes some shadows and textures in Virtua Tennis 3 and Virtua Fighter 5 franchise for non Nvidia GPUs. May need the FPS limiter option enabled.
8288Flight Stick (3 Axes, 4 Btns, 1 Hat)
8293Floppy Disk
8298Floppy Disk (Drive 1)
8303Floppy Disk (Drive 2 - Model 1/2 & II UX)
8308Floppy Disk Image
8313Floppy Disk List
8318For Gyro-enabled games (bound to left analog stick)
8323For Gyro-enabled games (bound to right analog stick)
8333For use with HD texture packs.
8338For weak machines. Some games will not work with this.
8343Force 16:10
8348Force 16:9
8353Force 21:9
8358Force 32:9
8363Force 32bit
8370Force 3D geometry to always render on the top screen. Useful for single-screen devices/games.
8375Force 4:3
8380Force Default DNS
8385Force Linear
8390Force Linear and 16x Anistropic
8395Force Linear and 2x Anistropic
8400Force Linear and 4x Anistropic
8405Force Linear and 8x Anistropic
8410Force Nearest
8417Force Nvidia GPUs to always be reported as AMD GPUs to workaround game issues.
8422Force WINE to run games with large addresses.
8427Force a specific model and prevent tags detection.
8432Force mouse in games.
8437Force progressive render / scan.
8442Force the game to render in this aspect ratio.
8456Forces the DX driver to use Managed textures instead of Dynamic.
8461Framerate limiter to reduce CPU utilisation.
8473Free Build or Sandbox mode. You cannot win or lose custom made maps if this is set to true. You also don't have to worry about money.
8483French (Canada)
8488French (France)
8493French (fr)
8498Frontend MIDI driver
8503Fujitsu FM Towns CD-ROMs
8508Fujitsu FM Towns cracked floppy disk images
8513Fujitsu FM Towns miscellaneous floppy disk images
8518Fujitsu FM Towns original floppy disk images
8523Fujitsu FM-7 cassettes
8528Fujitsu FM-7 disk images
8533Fujitsu FM-77AV disk images
8543Full (Hash Cache)
8548Full (PS2 Mipmaps)
8553Full (Slow)
8558Full (more compatible)
8563Full 255 lines
8568Full Frame
8573Full Speed (Default)
8578Full speed
8583Full speed can break some games.
8588Fuller Joystick
8593Funtech Super A'Can cartridges
8603GAME BOY MODE
8608GAME CHEATS
8613GAME DIFFICULTY
8618GAME OPTIONS
8623GAME PATCHES
8628GAME REGION (ENCODING)
8638GAMECUBE CONTROLLER 1
8643GAMECUBE CONTROLLER 2
8648GAMECUBE CONTROLLER 3
8653GAMECUBE CONTROLLER 4
8658GAMECUBE LANGUAGE
8663GAMECUBE PORT 1 TYPE
8668GAMECUBE PORT 2 TYPE
8673GAMECUBE PORT 3 TYPE
8678GAMECUBE PORT 4 TYPE
8683GAMEPAD AUTOMATIC MAPPING
8688GAMEPAD CURSOR SPEED
8693GAMEPLAY
8698GAMMA
8703GB
8708GB - Black and White
8713GB - DMG
8718GB - Light
8723GB - Pocket
8728GB - Smart Coloring
8733GB COLORIZATION
8738GB-Eire
8743GBC - Blue
8748GBC - Brown
8753GBC - Dark Blue
8758GBC - Dark Brown
8763GBC - Dark Green
8768GBC - Game Specific
8773GBC - Grayscale
8778GBC - Green
8783GBC - Inverted
8788GBC - Orange
8793GBC - Pastel Mix
8798GBC - Red
8803GBC - Yellow
8808GCE Vectrex cartridges
8813GDC
8818GENERAL
8823GEOMETRIC DETAIL
8833GLideN64 (Fastest)
8838GMT
8843GMT+0
8848GMT-0
8853GMT0
8858GPU / OpenGL (Default)
8863GPU SYNC
8870GPU emulation accuracy. Most games render fine with Normal. High is required to ensure particles render correctly.
8875GRAPHICAL USER INTERFACE
8880GRAPHICS
8890GRAPHICS CHIP TYPE
8895GRAPHICS MEMORY
8900GRAPHICS PLUGIN
8905GRAPHICS RENDERER
8910GSPLUS BIOS FILENAME
8915GT Force
8920Game Boy
8925Game Boy Color
8930Game default
8940Game's default
8945GameBlaster
8950GameCube Adapter for Wii U
8955GameCube Controller
8960GamePad + 4 Pro Controller
8965GamePad + 4 Sideway Wiimote
8970GamePark GP32 SmartMedia cards
8975Gamepad
8980Gamepad (D-pad, 2 Buttons)
8985Gamepad Classic
8990Gamepad Classic Alt
8995Gamepad Modern
9000Gamepad Using Left Analog Stick
9006Games may run faster/slower than normal if the incorrect region is selected.
9011Gaussian
9016General MIDI SoundFont (Default)
9021Generic Keyboard Binds
9026Genesis/Megadrive Style
9031Georgia
9036German
9041German (de)
9051Ghosting (65%)
9056Ghosting (75%)
9061Ghosting (85%)
9066Ghosting (95%)
9071Giga
9076Gizmo (1-Button Digital)
9081Glide64
9086Gln64
9091Gold - Golden Wild
9096Gold - Labo Fawn
9101Gold - Million Live Gold
9106Gold - Odyssey Gold
9111Graphic Display Controller model.
9116Gravis GamePad (D-pad + 4 Btns)
9121Gray
9131Greek
9136Greek (gk)
9141Green
9146Green - Buttercup Green
9151Green - Game.com
9156Green - GameKing
9161Green - Greenscale
9166Green - Legendary Super Saiyan
9171Green - TI-83
9176Greenwich
9181Grey - Digivice
9186Grey - Greyscale
9191Grey - Microvision
9196Guatemala
9201Gun Only
9206HARD TEXTURE CACHE MEMORY LIMIT
9211HARDWARE SHADER
9216HARDWARE TESSELLATION
9221HD TEXTURES
9226HDR
9231HEADS UP DISPLAY
9236HEADS UP DISPLAY CORNER
9241HEAP DELAY FREE
9246HI-RES ARTIFACTING
9251HIDE NVIDIA GPU
9256HIDPI
9261HIGH RESOLUTION MODE
9266HIGH SCORE PLUGIN
9271HIGH-RES BLENDING
9276HLE (Fastest)
9281HLE (per-pixel)
9286HLE (per-strip)
9291HQ (bilinear filter)
9296HQ MODE
9301HST
9306HUD SCALE
9311HUMMER FLICKER FIX
9316Hack. Increases most PAL games' speed by 17%.
9321Hard
9326Hard Disk Image
9331Hard Drive
9336Hard Drive (II UX)
9341Hardware (default)
9346Hartung Game Master cartridges
9351Hat Down
9356Hat Left
9361Hat Right
9366Hat Up
9371Have Batocera set the first audio output device.
9376Hebrew
9381Help and Information
9386Help computer
9391Help games which are too quick or that have bugs.
9398Helps forcing an international Japanese version to English. Unlocking more European languages etc.
9405Helps reduce CPU power consumption by throttling the CPU when not needed. Useful for handhelds.
9410Helps some games to launch when disabled. May affect performance.
9417Helps with texture corruption and depth issues on AMD GPUs. Can also help Intel GPUs in some cases.
9422Hercules
9427Hermite
9432Hermite (Default)
9437Hide
9442Hide bezels
9447Hides borders on many games. Some games use the borders.
9452Hides borders on many games. Some games used the borders.
9462High (Default)
9467High 720p
9472High Detail
9477High Performance
9482High-Resolution Keyboard, which is larger and might be easier to see.
9487High-end Computer
9492Higher
9497Higher number for higher picture quality, but requires more bandwidth.
9502Highest
9507Highlight all entities on the game map.
9512Hire staff
9517Honduras
9522Hong Kong
9527Horizontal
9533House of the Dead 4 speed fix. Select CPU base frequency of your processor.
9538How much RAM the emulated FM Towns will have installed
9544How much RAM the emulated Mac will have installed (Mac IIx & Mac LC 3 only)
9549How the window space is distributed between the screens.
9554Hungarian
9559Hungarian (hg)
9569Hybrid
9574Hybrid + Bicubic
9579Hybrid Screen Bottom
9584Hybrid Screen Top
9589Hybrid Ubershaders
9594Hyper Blaster/Justifier
9599IDE (Default)
9604IDENTIFY TARGET
9609IMAGE QUALITY
9614IMAGE READER
9619IMAGE SCALING
9624IMPROVED BANDING
9629IMPROVED MESH
9634IMPROVED POLYGON SPLITTING
9639INPUT INTERFACE
9644INTEGER SCALING
9649INTEGER SCALING (PIXEL PERFECT)
9654INTEGER UPSCALING
9659INTERLACING PATCHES
9664INTERNAL BASIC INTERPRETER
9669INTERNAL DISPLAY RESOLUTION
9679INVERSE PLAYFIELD AND B2S
9684INVERT AXIS
9689INVULNERABILITY MODE
9694IP ADDRESS
9699IRON SOLDIER
9709If a game runs at 30hz, PPSSPP wtill push 60 frames to the monitor.
9714If game crashes, try ASMJIT. If still crashing, try Fast Interpreter.
9724Ignored with 'Cycle-exact'.
9729Immediate
9734Improve audio accuracy (experimental).
9739Improve performance if VSync is disabled and using Vulkan.
9744Improve speed, at a minor cost of accuracy.
9751Improves both sprite scaling and road rendering. Does not affect the car sprite.
9756Improves clarity of distant textures when mip-mapping is enabled.
9761Improves clarity of distant textures.
9766Improves frame rate and responsiveness.
9781In Cinematics
9793In some games, this can fix severe slowdowns, but can also cause graphical issues.
9802Includes VR head tracking and stereoscopic rendering for both VR and 3D TVs, along with mouse support (Mouse Look), and introduces a new Head Tracker input device type with options to convert analog inputs to tracker angles for enhanced analog controller support.
9807Increase emulator performance, at the cost of accuracy/stability.
9812Increase to 128 MiB for debug or homebrew applications.
9817Increases texture quality.
9822India
9827Indonesia
9832Indonesian
9839Insert a disk into the floppy drive, a blank will be used if one doesn't exist
9844Insert coin
9849Inserts CD during boot animation prevent loading fail.
9854Inserts CD during boot animation to prevent loading fail.
9861Install the image reader card to read disk image files (Mac IIx only). Minimum 4MB ram size recommended.
9866Install the image reader card to read idks image files (Mac IIx only)
9871Integer Scale
9876Interlaced
9883Internal accelerometer. Disable if you experience random tilts or unexpected ball behavior.
9888Interpreter (Slowest)
9893Interpreter is the most accurate, but is the slowest.
9898Interton VC 4000 cartridges
9903InuYasha Sengoku Battle Fix
9908Inventory
9915Inverse the Backglass and the Playfield. Usefull to use the Backglass as main screen for other emulators.
9920Invert the vertical joystick axis on flight games.
9925Iran
9930Iraq
9935Ireland
9940Irish
9945Israel
9950Italian
9955Italian (it)
9965JAST SOUND
9970JINC2 (Slow)
9975JINC2 (Slow, No Edge Blending)
9980JOY2KEY PROFILE
9985JOYPAD TYPE
9990JOYSTICK DEADZONE
9995JOYSTICK GATE SIZE
10000JOYSTICK HACK (FOR ROBOTRON 2084)
10005JOYSTICK SENSITIVITY
10010JOYSTICK TO CURSOR SENSITIVITY
10015JOYSTICK TO DPAD
10020JOYSTICK TYPE
10025JUMP ON A
10030JUMP ON B
10035Jamaica
10040January
10045Japan
10050Japan (Default)
10055Japanese
10060Japanese [Shift-JIS]
10065Jordan
10070Joy2Pad Down
10075Joy2Pad Left
10080Joy2Pad Right
10085Joy2Pad Up
10090Joypad
10095Joypad 2 Button
10100Joypad 2 Button + Master Tap
10105Joypad 3 Button
10110Joypad 3 Button + 4-WayPlay
10115Joypad 3 Button + Teamplayer
10120Joypad 6 Button
10125Joypad 6 Button + 4-WayPlay
10130Joypad 6 Button + Teamplayer
10135Joypad Auto
10140Joypad sensitivity for paddles. Core default (3).
10145Joystick
10150Joystick (Analog, 2 Buttons)
10155July
10160Jump
10165June
10170Justifier
10175KEEP CORPSES
10180KEEP LIGHTSABER
10185KEEP MAIN SCREEN ON TOP
10190KEYBOARD LAYOUT
10195KEYBOARD OPTIONS
10200KEYBOARD PASSTHROUGH
10205KEYBOARD SUPPORT
10210KEYBOARD TRANSPARENCY
10215Kaeru WFC (178.62.43.212)
10220Kazakhstan
10225Keep Aspect Ration (Default)
10235Kenya
10240Keyboard
10245Keyboard + Mouse
10250Keyboard + Mouse (Left An.)
10255Keyboard + Mouse (Right An.)
10260Keyboard passthrough
10265Keyboard shortcuts unavailable if passing through the keyboard.
10270Keypad
10275Keypad 3button
10280Keypad to joyport mappings for 2 players.
10285Koalapad
10290Konami Justifier
10295Konami Justifier (P2)
10302Konami Justifier P2 is daisy chained from controller 2, appears as port 3 to system.
10307Konami Justifiers
10312Korea
10317Korean
10322Kuwait
10327Kwajalein
10332Kyrgyzstan
10337LAN (Default)
10342LAN / WAN STREAMING
10352LANGUAGE UNLOCK
10357LARGER KEYBOARD
10362LATENCY REDUCTION
10367LAZY TEXTURE CACHING
10372LCD FILTER
10377LCD GHOSTING EFFECT
10382LCD GHOSTING EFFECTS
10387LCD GHOSTING FILTER
10392LCD Ghosting (Accurate)
10397LCD Ghosting (Fast)
10402LIGHT FLARES
10417LIGHT GUN CROSSHAIRS
10422LIGHT GUNS
10427LIGHTSABER CAMERA
10432LIGHTSABER CROSSHAIR
10437LIMIT FPS
10442LIMIT FRAME RATE
10447LINE MODE
10452LINEAR FILTERING
10457LINEAR UPSCALING
10462LLE
10467LLVM Recompiler
10472LLVM is fastest, use the Interpreter settings if there are issues.
10477LOAD CUSTOM TEXTURES
10482LOADING SPEED
10487LYNX MODEL
10492Landscape
10497Large Bottom
10502Large Top
10507Larger
10512Laser 310/VZ-300 16k Memory
10517Laser/VZ 64k Memory (Default)
10522Latin American Spanish
10527Latvia
10532Lean left
10537Lean right
10542Lebanon
10547Left
10552Left flipper
10557Left magnasave
10562Left stick
10567Left/Right
10572Legacy (single threaded)
10577Legacy Evdev
10582Legacy3D
10587Libya
10592Liechtenstein
10597Light (load times)
10602Light Blue
10607Light Green
10612Light Gun
10617Light Phaser
10622Light Pink
10627Light Purple
10632Light guns can only be used in port 2.
10637Light guns/multitap.
10642Lightrec Interpreter
10647Lime
10652Limit FPS to reduce high CPU usage.
10659Limiting to 1 or 2 may fix audio stuttering on weaker CPUs in some games. Leave on automatic if slowdown occurs.
10664Linear
10669Linear filtering
10674Lithuania
10688Local address and port to receive packets on. Leave this empty if you want to enter it manually in the xemu.toml configuration file.
10693Lockbar Fire Button
10698Long visible screen edge (cm)
10703Look
10708Look down
10713Look up
10723Low 360p
10728Low-end Computer
10733Lower
10740Lower values reduce audio latency and improve performance, but can cause audio issues.
10745Lowest
10750Lunar Ignore Brightness Color Fix
10755Luxembourg
10760Lynx 128k
10765Lynx 48k
10770Lynx 96k
10775M.A.C.S. Rifle
10780MAC MODEL
10785MAME (ASIC YM3438)
10790MAME (Enhanced YM3438)
10795MAME (YM2612)
10800MAME Detect
10805MANUAL TEXTURE SAMPLING
10810MAP ROTATION
10815MAX (as many as possible)
10820MAX POWER SAVING CPU-PREEMPTIONS
10825MAXIMUM FRAMERATE
10830MEDIA TYPE
10835MEMORY CARD MODE
10840MEMORY MANAGEMENT UNIT
10845MEMORY SLOT
10850MENU SOUNDS
10855MET
10860MIDI OUTPUT
10865MIPMAPPING
10870MISSILE COMMAND 3D VR
10875MISSION START
10880MODEL
10885MODEL DETAIL
10890MODEL DISMEMBERMENT
10895MODEL TYPE
10900MOUNT CACHE
10905MOUSE AS WIIMOTE POINTER
10910MOUSE AXIS FOR PADDLE 1 HORIZONTAL
10915MOUSE AXIS FOR PADDLE 1 VERTICAL
10920MOUSE AXIS FOR PADDLE 2 HORIZONTAL
10925MOUSE AXIS FOR PADDLE 2 VERTICAL
10930MOUSE AXIS FOR PADDLE 3 HORIZONTAL
10935MOUSE AXIS FOR PADDLE 3 VERTICAL
10940MOUSE AXIS FOR PADDLE 4 HORIZONTAL
10945MOUSE AXIS FOR PADDLE 4 VERTICAL
10950MOUSE SPEED
10955MST
10960MST7MDT
10965MSX2
10970MULTISCREENS
10975MULTITAP
10980MULTITHREADED RSX
10985MUSIC VOLUME
10990Mac 128k (128kb RAM, 2 LD Floppies)
10995Mac 512k (512kb RAM, 2 LD Floppies)
11000Mac Classic (4Mb RAM, 2 HD Floppies/HDD)
11005Mac Harddisks
11010Mac II (2Mb RAM, Color, 2 HD Floppies/CD/HDD)
11015Mac IIx (2Mb RAM, Color, 2 HD Floppies/CD/HDD, Image Reader)
11020Mac IIx (2Mb RAM, Color, 2 HD Floppies/CD/HDD/Image Reader)
11025Mac LC 3 (Default) (4Mb RAM, Color, 2 HD Floppies/CD/HDD)
11030Mac Plus (4Mb RAM, 2 LD Floppies/HDD)
11035Mac SE (4Mb RAM, 2 LD Floppies/HDD)
11040Macau
11045Machine Type
11050Macintosh 400K/800K Disk images
11055Macintosh High Density Disk images
11060Magnum FBX
11065Mailbox (Recommended)
11071Make game history, setup instructions, and special moves viewable in the menu
11076Makes second fire button press up instead.
11081Makes the blue button press up instead.
11086Makes the dither pattern much less obvious at higher resolutions.
11091Malaysia
11096Maldives
11101Manage Staff
11106Manual
11111Manual keyboard
11116Manually activate the adapter for supported games.
11121Manually define which internal resolution to use. AUTO = High.
11128Manually define which resolution to use. Auto defaults to High and switches to Super-High when needed.
11135Manually set VSYNC frames per second. Ideally this should match your monitor refresh rate.
11140Manually set cycles per second. Use with caution.
11145Map
11155Map your controller to an emulated Wiimote.
11160March
11165Match Window
11170Matra & Hachette Alice
11175Max
11180Max (demanding games)
11185Max Detail
11190Max Performance
11195Maximum
11200Maximum (Very Slow)
11205Maximum 2 Players (Default)
11210Maximum 4 Players
11215Maximum 8 Players
11220Maximum Blood
11227Maximum host texture memory usage (in megabytes) above which old textures will be destroyed. Set below hard limit.
11234Maximum host texture memory usage (in megabytes) above which textures will be destroyed as soon as possible.
11239Maximum wheel rotation from left to right (in degrees)
11244May
11250May fix missing graphics and broken lighting at the cost of performance.
11256May not work well on all hardware. Hybrid is preferred, where supported.
11263May provide performance gain on CPUs with low core/thread count at the expense of possible broken timings.
11268May result in a sharper image in some 2D games.
11278Mega
11283Mega ST
11288Mega STE
11293Mega STE 2.05
11298Mega STE 2.06
11303Mega STE AUTO
11308Mega STE ETOS 256k
11315Mega and Giga modes may improve performance. Use the Safe mode for maximum compatibility.
11320MegaSD
11325Megadrive
11330Megadrive (8 Buttons)
11335Memory Pak
11340Menacer Light Gun
11345Menu
11350Menu back
11355Menu back / exit
11360Menu down
11365Menu enter
11370Menu left
11375Menu right
11380Menu up
11385Merge
11390Mexico
11395Microcosm
11400Microphone
11405Minimal
11410Minimum
11415Mirrored
11420Model of emulated Apple II.
11425Moderate
11430Modern Fightstick Style
11435Monaco
11440Mongolia
11445Mono
11450Monochrome
11455Monochrome (Blargg)
11460Monochrome High-Resolution
11465More accurate emulation, but slower.
11470More compatible
11475Morocco
11480Most games already have an internal framelimit. Minor performance cost.
11485Most games use port 2, some use port 1.
11490Mount a floppy for user data, creates if needed
11495Mouse
11500Mouse (1351)
11505Mouse Click
11510Mouse axis for player 1, horizontal screen motion.
11515Mouse axis for player 1, vertical screen motion.
11520Mouse axis for player 2, horizontal screen motion.
11525Mouse axis for player 2, vertical screen motion.
11530Mouse axis for player 3, horizontal screen motion.
11535Mouse axis for player 3, vertical screen motion.
11540Mouse axis for player 4, horizontal screen motion.
11545Mouse axis for player 4, vertical screen motion.
11550Mouse sensitivity for paddles. Core default (10).
11555Move Backward
11560Move Forward
11565Move Forward, Can be use to press W
11570Move Stylet Pointer
11575Move back
11580Move back / down
11585Move backward
11590Move camera down
11595Move camera to the left
11600Move camera to the right
11605Move camera up
11610Move forward
11615Move forward / up
11620Move left
11625Move right
11630Moves South to West, West to North, etc. Standard controller type only.
11635Much faster than interpreter (but may have issues).
11640N64
11645N64 3-point
11650NAT
11655NATIVE DEPTH INTERPOLATION
11665NEO GEO BIOS
11670NEO GEO CD BIOS
11675NES Gamepad
11680NES Zapper
11685NETWORK
11690NETWORK TYPE
11695NEW 3DS MODE
11700NO
11705NO (DEFAULT)
11710NO DANGEROUS WEAPONS
11715NO WEAKER WEAPONS
11720NO WRITE WATCH
11725NTSC (Composite)
11730NTSC (Default)
11735NTSC (NES)
11740NTSC (RF)
11745NTSC (RGB)
11750NTSC (S-Video)
11755NTSC 240x480px 60Hz
11760NTSC 240x480px 60Hz (auto)
11765NTSC 492x262px
11770NTSC 60Hz
11775NTSC ASPECT
11785NTSC TV
11790NTSC aspect ratio correction. Core default (PAR).
11795NTSC-J
11800NTSC-U
11805NTSC-U/C
11810NTSC50
11815NTSYNC
11820NUMBER OF SHADER COMPILER THREADS
11826NVAPI is NVIDIA's core software that allows direct access to NVIDIA GPU.
11831NVRAM STORAGE
11836NZ
11841NZ-CHAT
11846Namco GunCon
11853Nat to access internet from xemu machine. Udp for System Link. Default (Auto) disables network access.
11858Native
11863Native (640x528)
11868Native (720p/1080p)
11873Native (PS2)(Default)
11878Native Vulkan
11883Navajo
11888NeGcon
11893NeGcon (Rumble)
11898Nearest
11903Nearest Neighbour
11908Nearest pixel sampling
11913Nearest-Neighbor
11918Nearest-neighbor
11925Necessary for some guns to replace fog textures as a workaround in Time Crisis - Crisis Zone.
11930Needed by some games that use special unicode characters.
11935Neo Geo CD Pad
11940Neo Geo Mini Pad
11945Nes Classic
11950Nestopia (RGB)
11960Netherlands (nl)
11965Never
11970New Zealand
11975New3D
11980Next Force Power
11985Next Inventory Item
11990Next Weapon
11995Next disk
12000Next item
12005Next slot
12010Next weapon
12015Nicaragua
12020No (Default)
12025No Buffer
12030No EMS/XMS
12035No Indicator
12040No Limit
12045No Ubershaders
12050No licenses enabled
12055No skipping
12060No touch screen (Default)
12070None (Default)
12075None/Sharp Pixels
12080Normal
12085Normal (Default)
12090Normal (interpreter)
12095North Macedonia
12105Norwegian
12110Norwegian (Bokmaal)
12115Norwegian (no)
12120Not Connected
12125Not all games support 3D pad.
12130Not all games support stretching, depending on their video files.
12135Nothing can kill Rick, may break the game.
12140November
12145Nudge left
12150Nudge right
12155Nudge up
12160Nuked (YM2612)
12165Nuked (YM3438)
12170OFF
12175OFF (Default)
12180OFF-SCREEN RELOAD BUTTON
12185ON
12190ON-SCREEN DISPLAY & NOTIFCATIONS
12195OPENGL RENDERING RESOLUTION
12200OPTIMAL FRAME PACING
12205OSD MESSAGES
12210OSD MESSAGES POSITION
12215OSD PERFORMANCE POSITION
12220OUTPUT RESAMPLING
12225OUTPUT SCALING
12230OUTRUN LENS GLARE
12240OVERCLOCK MULTIPLIER
12250Objective
12255October
12265Off (Default)
12270Off (Noisy)
12275Off (None)
12280Off (faster, unstable)
12285Off at Start
12295Off will help some games, others will run too fast.
12302Offers analog controller and mouse support (Mouse Look), along with options for always-strafe and always-run functionalities.
12309Offers support for analog controllers and mouse look functionality for improved control.
12316Offloads some RSX operations to a secondary thread. Improves performance in high-core processors.
12321Older games skipped drawing every second line, this masks that.
12326Olivetti Prodest PC 128S disks (BBC Master Compact)
12331Oman
12341On (Default)
12346On (Speed hack)
12351On (Vulkan Only)
12356On (default)
12366On at Start
12371On screen 2 if available
12376On screen 3 if available
12381On with game detection message
12386On with rewind support
12391Only Async (skip draw) avoids freezing while compiling shaders.
12396Only Overscan Area
12401Only applicable when either Async Shader mode is set.
12406Only applicable when using OpenGL.
12411Only applies when using Parallel-RDP as the chosen RDP Plugin.
12416Only for Super Game Boy enhanced games.
12421Only for games that employed it (for Boktai)
12426Only increase the image size in integer multiples.
12431Only some games feature rumble. Not compatible with all controllers.
12438Only some games support rumble. Requires X-Input mode and may not be compatible with all controllers.
12443Only supported games. Higher settings increase system requirements.
12448Open LUA console
12453Open Menu
12458Open build room menu
12463Open door
12468Open furnish corridor menu
12478OpenGL (Classic)
12483OpenGL (Compute shader)
12488OpenGL (Default)
12493OpenGL (Overwrites Libretro API settings)
12498OpenGL (x86 only)
12503OpenGL ES
12508OpenGL with Shaders
12513OpenGLES (Default)
12518Optimized (auto)
12523Orange
12528Orange - Hokage Orange
12533Original
12538Original Hardware (FirebrandX)
12543Original Size
12548Original resolution
12553Original screen positions
12558Output rotation independent of xrandr or framebuffer settings.
12563Overclock the SNES CPU (Gradius 3, Super R-Type).
12568Overrides the language mode of the emulated console.
12573P1 & P2
12578P1 only
12583P2 only
12588PADDLE ANALOG ABSOLUTE
12593PADDLE ANALOG DEADZONE
12598PADDLE ANALOG SENSITIVITY
12603PADDLE ANALOG STICK SENSITIVITY
12608PADDLE D-PAD SENSITIVITY
12613PADDLE JOYPAD SENSITIVITY
12618PADDLE MOUSE SENSITIVITY
12623PAL 288x576px 50Hz
12628PAL 288x576px 50Hz (auto)
12633PAL 50Hz
12638PAL 576x312px
12643PAL ASPECT
12648PAL TV
12653PAL aspect ratio correction. Core default (PAR).
12658PAL60
12663PALETTE COLORS
12668PAL_M
12673PAL_N
12678PAR 1:1
12683PARALLEL-RDP UPSCALER
12688PAUSE ON TRANSLATED SCREEN
12693PAUSE SCREEN DISPLAY
12698PBA
12703PC MODEL
12708PCE Joypad
12713PCE Mouse
12718PCjr
12723PDP-1 Paper Tape Reader Images
12728PER TABLE FOLDER
12733PER-GAME SAVES
12738PER-GAME VMU
12743PERFORMANCE
12748PERFORMANCE HACKS
12753PERFORMANCE HACKS (needs review)
12758PERFORMANCE PRESETS
12763PHOSPHOR BLEND
12768PHOSPHOR MODE
12778PICKUP WEAPON
12783PINMAME DMD
12788PLAY INTRO MOVIE
12793PLAYER 1 CROSSHAIR COLOR
12798PLAYER 2 CROSSHAIR COLOR
12803PLAYER 3 CROSSHAIR COLOR
12808PLAYER 4 CROSSHAIR COLOR
12813PLAYFIELD
12818PLAYFIELD MODE
12823PLUS4 NTSC
12828PLUS4 PAL
12833POWER MODE
12838POWER OPTIONS
12843PPU DECODER
12848PRC
12853PRE-CACHE SHADERS
12858PREFERRED SPU THREADS
12863PRESENTATION MODE
12868PRIMEVAL HUNT MODE
12873PS1 Analog Joystick
12878PS1 Digital Controller
12883PS3 CONTROLLER
12888PS3's internal ratio setting. Some games only support 16/9.
12893PST8PDT
12898PVM Style (FirebrandX)
12903PVM_20M2U/D93
12908Paddle Control
12913Paddle can only be used in port 2.
12918Paddles
12923Pakistan
12928Panama
12933Pandemonium 2 Lazy Screen Update Fix
12938ParaLLEl (Best LLE)
12943ParaLLEl-RDP
12948Paraguay
12953Parallel
12958Parasite Eve 2/Vandal Hearts 1&2 Fix
12965Part of the host texture memory budget (in megabytes) that will be scaled by the current drawing resolution scale.
12970Partial
12975Passes all physical keyboard events for Pad2Key.
12980Pause
12985Pentagon 1024
12990Pentagon 128K
12995Pentagon 512K
13000Pentium (slow)
13005Pentium II, 300MHz (200000 cps)
13010Pentium III, 600MHz (500000 cps)
13015Pentium, 100MHz (77000 cps)
13020Per 0.05s, 5s total (550MB|100MB)
13025Per 0.1s, 10s total (1100MB|200MB)
13030Per 1s, 120s total (1320MB|240MB)
13035Per 1s, 15s total (165MB|30MB)
13040Per 1s, 30s total (330MB|60MB)
13045Per 1s, 60s total (660MB|120MB)
13050Per 1s, 90s total (990MB|180MB)
13055Per Game
13060Per Pixel
13065Per Strip
13072Per Table Folder requires all files to be in the associated rom table folder. If disabled, consult the Wiki for further details.
13077Per Triangle (Default)
13082Per pixel is the most accurate, but also the most demanding.
13087Per-game
13097Peru
13102Philippines
13107Philips CD-i CD-ROMs
13112Phosphor blend level. Core default (60%).
13117Pink - Blossom Pink
13122Pitch Down
13127Pitch Up
13132Pixel Perfect
13137Pixel-Perfect
13142Pixelated (Nearest)
13147Play (Default)
13152Play a coin drop sound effect when an insert coin button is pressed
13157Play this game on several screens (if available)
13162PlayStation Mouse
13167Player
13172Player distance from lower screen edge (cm)
13177Player's eyes distance from lower screen edge (cm)
13182Player, Any Enemy
13187Player, Any Enemy Jedi
13192Player, Last Enemy Jedi
13197Player, Last Enemy in Group
13202Playfield configuration
13207Playstation 2 wheel type
13212Point (Default)
13217Pointer
13227Poland (pl)
13232Polish
13237Port 1
13242Port 1+2
13247Port 2
13252Port1
13257Port1+2
13262Port2
13267Portrait
13277Portugese
13282Portuguese
13287Portuguese (Brazil)
13292Portuguese (Portugal)
13297Position of wii sensor bar relative to the disaply for real wiimotes.
13302Potator - Blue
13307Potator - Green
13312Potator - Green - BGB
13317Potator - Green Wataroo
13322Potator - Orangish - Amber
13327Power Saver
13332Precise (Slowest)(Default)
13337Precise Interpreter
13342Prefer "Before NMI", change to After NMI only if needed by the game.
13347Preload
13352Preload requires more RAM.
13357Preloading is impossible from ES.
13364Presets which can improve performance without manually editing the VPinballX.ini file to fine tune performance.
13369Press the N key for 'Novice' or 'No'
13374Press the Y key for 'Yes'
13379Previous Force Power
13384Previous Inventory Item
13389Previous Weapon
13394Previous item
13399Previous slot
13404Previous weapon
13409Primary attack
13414Pro Controller required for games that require shake motions.
13419Produces a clean LCD effect.
13424Prologica CP-400
13429Provides a ball trail to make the ball easier to follow.
13436Provides analog controller and mouse support while patching existing rotary controller bugs found in hardware.
13441Puerto Rico
13446Pull plunger
13451Pulse (Default)
13456Punjabi
13461Pure Interpreter (Most Accurate)
13466Purupuru Pack/Vibration Pack
13471QUAD RENDERING
13476QUERY OCCLUSION
13481QUIT ON HOST
13486Qatar
13491Quickload
13496RAM EXPANSION UNIT
13501RAM SIZE
13506RDP PLUGIN
13511READ FRAMEBUFFER EVERY FRAME (GLIDE64MK2)
13516READBACK RESOLVE
13521REAL DYNAMIC LIGHTING
13526REAL PALETTES
13531REDUCE SPRITE FLICKERING
13536REDUCE SPRITE FLICKERING (UNSTABLE)
13541REFRESH RATE
13546REGION
13551RELOAD WEAPON
13556REMOVE INTERLACE ARTIFACTS
13561REMOVE SCANLINES
13566RENDER
13571RENDER DUPLICATE FRAMES TO 60 HZ
13576RENDER MODE
13581RENDER RESOLUTION
13586RENDER RESOLUTION (SCALING)
13591RENDER TARGET PATH
13596RENDERER
13601RENDERER MODE
13606RENDERING
13611RENDERING MODE
13621RESIZE TATTOO
13626RESOLUTION MULTIPLIER
13636RF
13641RGB
13646RGB (Blargg)
13651RGB (crisp image)
13656RGB Colour Low/Medium-Resolution
13661ROC
13666ROK
13671ROM (Slot 1)
13676ROM (Slot 2)
13681ROM (Slot 3)
13686ROM (Slot 4)
13691ROM.00
13696ROM.03 (default)
13701ROM1
13706ROTATE
13711ROTATE FACE BUTTONS
13716ROTATION
13721ROV
13726RSP PLUGIN
13731RTV (Default)
13736RUMBLE
13746RUN TEST MODE
13751RUN-AHEAD FRAMES
13756RYZEN THERMAL DESIGN POWER
13766Raw
13772Read mouse through Rawinput, allowing 2 mice for 2 player shooting games.
13777Real Wiimote
13782Realistic Loading
13787Recompiler (Fastest)(Default)
13792Red
13797Reduce load time at the cost of accuracy.
13802Reduce stutter that happens when compiling shaders.
13808Reduces banding between colours and improves the preceived colour depth.
13815Reduces crackle and stutter further, but may cause a very noticeable reduction in audio quality on slower CPUs.
13820Reduces wobbly polygons & warping textures.
13827Refresh state of memory pages to enable gpu written data. (Use for 'Team Ninja' Games to fix missing character models).
13832Regular Bilnear
13837Relaxed (Fastest)
13842Relaxed XFloat
13847Reload weapon
13852Remove the padding on the sides of the screen.
13857Removes loading but can add possible glitches/crashes.
13864Render target emulation path to use on Direct3D 12. Try changing if you have render issues.
13869Renders game at a lower res then upscales to increase FPS.
13874Renders polygons and textures at the native resolution.
13879Replace meshed transparency by real transparency.
13884Required by some games.
13889Required for certain visual effects.
13896Required for some effects in-game (Banjo Kazooie and DK64 transitions), can cause slowdown.
13901Required for some games.
13911Requires BIOS file to be present.
13916Resampling (Pirch Shift)
13921Research
13928Reserve a non dead zone at the center of the wheel to go straight ahead (in degrees)
13935Reset the cache can fix some crashes if your game was running under Batocera 29.
13940Resize automatically screen height.
13945Resolution multipliers to smooth vectors
13950Restore BLENDMODE outline on Singe sprites.
13955Restore state
13960Restored Wii VC
13965RetroPad (Default)
13970RetroPad Face Button Options.
13980Retropad (Default)
13985Rewind
13995Rice
14000Right
14005Right Stick
14010Right flipper
14015Right magnasave
14020Right stick
14025Right/Left
14030Robo Bitstik 2
14035Roland MT-32/CM-32L
14040Romania
14045Romanian
14050Rotate 270
14055Rotate 90
14060Rotate the screen with the emulator.
14072Rotated 4-Way Stick (Q*Bert)
14077Rotates screen by 90 degrees. Intended for rotating displays.
14082Rotates the current object
14087Rotates the screens, to simulate holding the DS sideways.
14092Rough
14097Rumble Pak
14102Rumble Pak (Automatic)
14107Run
14112Run the Unfinished expansion pack.
14117Run the game in test mode to configure certain game options.
14122Run/Walk
14129Runners simplify compatibility of running Windows games. You must have a runner in it's own directory under /userdata/system/wine/custom.
14136Runs "skinning" on the CPU instead of the GPU, means that draw calls from the game can more easily be combined, which often improves things.
14146Russian
14151Russian (ru)
14156S-Video
14161S-Video (Blargg)
14166SAVESTATE/REWIND
14171SCALE FACTOR
14176SCALED DITHERING
14181SCALER MODE
14186SCALING METHOD
14191SCALING MODE
14196SCANLINES
14201SCREEN BORDERS
14206SCREEN FILTER
14211SCREEN FILTERING
14216SCREEN HEIGHT
14221SCREEN INCLINATION
14231SCREEN ORIENTATION
14236SCREEN PLAYER Y
14241SCREEN PLAYER Z
14246SCREEN RATIO
14251SCREEN ROTATION
14256SCREEN SETTINGS
14261SCREEN SIZE
14266SCREEN SIZING
14271SCREEN SWAP
14276SCREEN WIDTH
14281SCRIPT MODULES
14286SDL CONFIG
14291SDL TEXTURE ACCESS STREAMING
14296SDL2
14301SECAM
14306SECAM60
14311SENSITIVITY
14316SENSOR BAR POSITION
14321SENSOR SENSITIVITY (GYROSCOPE)
14326SENSOR SENSITIVITY (TILT)
14331SHADER MODE
14336SHADER QUALITY
14346SHADOWS
14351SHARE MAME ARTWORK
14356SHOW ACHIEVEMENT MESSAGES
14366SHOW HOST CAMERA STATE
14371SHOW HOST MICROPHONE STATE
14376SHOW LID STATE
14381SHOW LIGHT GUN CROSSHAIRS
14386SHOW ON-SCREEN DISPLAY MESSAGES
14391SHOW POINTER
14396SHOW SCREEN LAYOUT
14401SHOW SECRET MESSAGES
14406SHOW TATTOO OVER BEZEL
14411SINGLE
14421SKIP BUFFER EFFECTS
14426SKIP CUTSCENES
14431SKIP DS SYSTEM MENU
14436SKIP GPU READBACKS
14441SKIP INTRO VIDEO
14446SKIP INTRO VIDEOS
14451SKIP START MENU
14456SLEEP TIMERS ACCURACY
14461SLOW MOTION DEATH
14466SMAA
14471SMART 2D TEXTURE FILTERING
14476SMOOTH GAMES (BILINEAR FILTERING)
14481SMOOTH VUES
14486SNES Gamepad
14491SNES Mouse
14496SNES Multitap
14501SNES Style
14506SOFT TEXTURE CACHE MEMORY LIMIT
14511SOFT TEXTURE CACHE MEMORY TIMEOUT
14516SOFTWARE LIST
14521SOFTWARE SKINNING
14526SOLAR SENSOR LEVEL
14531SOUND BOARD
14536SOUND QUALITY
14541SOUND VOLUME
14546SOUNDBLASTER TYPE
14551SPECIAL CONTROL LAYOUTS
14561SPEECH MODULE
14566SPEED HACK (SAFE)
14571SPEED HACKS
14576SPINDASH TYPE
14581SPLINE/BEZIER CURVES QUALITY
14586SPU BLOCK SIZE
14591SPU DECODER
14596SPU LOOP DETECTION
14601SPU XFloat Accuracy
14606SSAA Multiplier
14611SSAO
14616ST
14621STE
14626STEREO SOUND
14631STRETCH BEZELS (4K & ULTRAWIDE)
14636STRETCH MODE
14641STRETCH TO DISPLAY AREA
14646STRETCH TO FILL
14651STRETCH UI MENU
14656STRICT RENDERING MODE
14661SUBTITLES
14671SUPER GAME BOY 2
14676SUPER GB BORDERS
14681SUPERPET
14686SURROUND SOUND
14691SVGA
14696SVideo (color bleeding only)
14701SWAP GAMEPADS
14706SWITCH WEAPON
14711SYNC SAVE FILES
14716SYNC TO HOST REFRESH RATE
14721SYNCHRONOUS RENDERING
14726SYSTEM
14731SYSTEM CONTROLLERS
14736SYSTEM MEMORY
14741Safe (Default)
14746Saturn 3D Pad
14751Saturn Pad
14756Saudi Arabia
14761Save state
14766Scale to best fit
14771Scale2x
14776Scale3x
14781Scale4x
14786ScaleForce
14791Scaled
14796Scanline Interpolation Filter (SAI)
14801Scorpion 256K
14806Screen Resolution (Default)
14811Screen inclination (degree)
14816Screenshot
14821Search for custom configured joystick profiles.
14826Secondary attack
14833Seconds a texture should be unused to be considered old enough to be deleted if texture memory usage exceeds Soft Texture Cache limit.
14838See your FPS and version of Vulkan API/driver.
14843Sega/Mega CD
14848Select
14853Select Keyboard, Joystick or Gamepad mode
14858Select a boot disk or hard drive if needed
14863Select controller type for Amiga P1.
14868Select controller type for Amiga P2.
14875Select how much graphics memory is allocated for the GPU, may need modifying for some games / systems.
14882Select language will be used if 'Use Firmware Settings' is disabled or if firmware file was not found.
14889Select model of Mac (Recommendations are Mac Plus for B&W, Mac LC 3 for Color)
14894Select model to emulate
14899Select scale resolution of the game.
14905Select the .SF2 SoundFont file, .ROM file, or interface used for MIDI output.
14910Select the console video standard / display mode.
14916Select the emulated hardware architecture machine type and architecture.
14921Select the input type to navigate the touch screen
14926Select the model of Color Computer to emulate
14931Select the palette used to render colors.
14936Select the processor model.
14941Select which Intel CPU to emulate.
14946Select which joystick to emulate.
14951Selfie
14956Sensitivity when using D-pad for a paddle.
14961Sensitivity when using D-pad or analog stick for a throttle.
14966Sensitivity when using D-pad or analog stick for a wheel.
14971Sensitivity when using analog stick for a paddle.
14976Sensitivity when using mouse for a paddle.
14981Separate Windows
14986September
14991Serbian
14996Set controller 1 and 2 to None to use it standalone.
15006Set gun button 2 to reload.
15012Set if you want to limit the FPS in games that are not limited like OutRun2.
15017Set in Config - choose if no audio output
15022Set joystick deadzone.
15027Set speed normal
15032Set system-wide controls via MAME menu
15037Set the Primeval Hunt mode (touch screen).
15042Set the color palette to use.
15047Set the controller rumble strength if supported.
15052Set the crosshair line thickness.
15057Set the crosshair size.
15062Set the deadzone of the joystick analog sticks.
15067Set the desired maximum refresh rate when Vsync is off.
15077Set the field of view.
15082Set the fps limit.
15087Set the on-screen keyboard transparency (0-100%).
15092Set the target FPS (will only work if FPS LIMITER is enabled).
15097Set to enable lens glare in Outrun 2.
15104Set to keep the aspect ratio (4:3) in games like Sega Race TV and Primeval Hunt.
15109Set to on if you experience flickering in Hummer.
15116Set virtual joysticks gate size. Smaller increases sensitivity. Larger decreases it.
15123Sets Runner to 32bit, works only if there is no prefix for current app is installed.
15128Sets the scaler filter mode when rendering.
15133Sets the window size to an integer size.
15138Setting for 16-position DIP switch number 1.
15143Setting for 16-position DIP switch number 2.
15148Setting for DIP switch 1.
15153Setting for DIP switch 2.
15158Setting for DIP switch 3.
15163Sex
15168Shader Interpreter only
15173Shared
15178Sharp 1
15183Sharp 2
15188Sharp Bilinear
15193Sharpen
15198Sharpen More
15203Shoot
15208Shoot Xterm
15213Shoot Zappper
15218Short visible screen edge (cm)
15228Show (Default)
15233Show (specific games)
15238Show All
15243Show Crosshair with fist.
15248Show Crosshair with lightsaber.
15253Show a crosshair for lightgun games.
15258Show an image overlaid on top of the bezel.
15263Show context-sensitive info over the game.
15268Show on screen display messages (memory card saves..).
15273Show the cheat menu
15283Shows or hides the menu bar
15288Shrink/expand tattoo to fit within the bezel's border.
15293Shunt 10
15298Shunt 2
15303Shunt 3
15308Shunt 4
15313Shunt 5
15318Shunt 6
15323Shunt 7
15328Shunt 8
15333Shunt 9
15338Side by side
15343Simple
15348Simple (interpreter for old real-mode games)
15353Simple 2x
15358Simplified Chinese
15363Simulate LCD color inaccuracy.
15368Simultaneous
15378Sinclair 1 controller set to AUTO.
15388Sinclair 2 controller set to AUTO.
15393Sine
15398Singapore
15403Single
15408Sirius/Atari (2x 1-button Digital, II+ Only)
15418Skip (safer)
15423Skip All
15428Skip Drawing
15433Skip Initial
15438Skip buffer effects
15445Skip buffer effects faster but may not render some games. Disables resolution, MSAA, auto frameskip and duplicate frames to 60Hz.
15450Skip cutscene
15455Skip frames to improve performance, at the cost of choppy motion.
15469Skip the bios boot logo, may cause default language issues.
15474Skip the initial intro video.
15479Skipping it can break some games.
15486Skips Vertical Blank Interrupts when lag is detected, allowing for smooth audio playback when emulation speed is not 100%.
15491Skynet
15496Slot A (Default)
15501Slot B
15506Slot C
15511Slot D
15516Slot E
15521Slovak
15536Slovenian
15541Slow down or speed up games as appropriate.
15546Small performance increase (may drop frames).
15551Smaller
15556Smooth
15561Smooth (Linear)
15566Smooth 1
15571Smooth 2
15576Smooth 3
15581Smooth 4
15586Smooth V2 FBX
15591Smooth textures on 3D objects.
15596Smooth textures on distant 3D objects based on angle.
15601Smooth textures.
15606Smooths out textures on 3D objects.
15613Smooths the overall picture as it is displayed on the screen. Corrects positioning between pixels.
15618Snapshot
15623Snow
15628Soften the hash sound effect from some games.
15633Software
15640Software mode is faster and more accurate, while OpenGL mode supports scaling 3D graphics.
15645Some games accept input from port 2 instead of port 1.
15650Some games and homebrews require more RAM
15655Some games have issues when the animation is shown, others require it.
15660Some games rely on this (Apros).
15665Sonic 2 (tap jump)
15670Sonic CD (hold jump)
15675Sony CXA2025AS
15680Sony DS
15685SounBlaster 1.0
15690SounBlaster 16 (Default)
15695SounBlaster 2.0
15700SounBlaster Pro
15705SounBlaster Pro 2
15712Sound generator. MAME is faster and Nuked is cycle accurate. Original model used YM2612 while later revisions used YM3438.
15717South Africa
15722South Korea
15737Spanish (Latin America)
15742Spanish (Spain)
15747Spanish (es)
15752Special 1
15757Special 2
15762Special 3
15767Special 4 (TI-83 Legacy)
15772Spectrum +2
15777Spectrum +2A
15782Spectrum +3
15787Spectrum +3e
15792Spectrum 128K
15797Spectrum 16K
15802Spectrum 48K
15807Spectrum 48K (NTSC)
15812Spectrum SE
15817Speech module installed
15822Speed
15827Speed hack for dual core mode to fix some glitches.
15834Speed hack, enable to disable surface syncing between CPU and GPU. Surface syncing is needed by a few games.
15839Speed up shader compilation.
15851Speeds up the game
15856Square Pixels
15866Standard (4:3)
15871Standard (Default)
15876Standard Controller
15881Standard OpenGL (Default)
15886Start / Enter
15891Start / Valid
15896Start game
15901Static Interpreter
15906Stats
15911Steering Wheel
15916Step left
15921Step right
15926Stereo
15931Stereo (Default)
15936Stereo sound output.
15948Strafe Left
15953Strafe Right
15958Strafe left
15963Strafe right
15970Straict API specification. Can resolve rare cases of missing graphics and flickering.
15977Stream texture to GPU in parrallel. Can improve performance on more powerful GPU's that have spare headroom.
15983Streaming Optimal Playable Settings, overrides other settings if enabled.
15988Stretch
15993Stretch games to full-screen, but may distort the aspect ratio
15998Stretch to Window
16003Stretch to fit window
16008Stretch to full
16013Stretch to screen
16018Stretch to window
16023Stretches the output to fill the display area.
16028Strong
16033Super Famicom (8 Buttons)
16038Super Game Boy
16043Super Scope
16048Super VIC (+16K) NTSC
16053Super high
16058Super-high 1440p
16063SuperEagle
16068SuperSAI
16075Supports uncapped frame rates, analog controllers, and mouse look functionality.
16080Surround
16085Surround 5.1
16090Surround 7.1
16095Swap screen
16100Swap the position of the dual displays.
16110Swedish
16115Swedish (se)
16120Swiss French (ch)
16125Swiss German (ch)
16132Switches between smooth (Bilinear) and sharp (Nearest Neighbor) image scaling.
16137Switches the game to multiplayer mode.
16142Switzerland
16158Sync GB2Player/GBC2Player saves with saves in "saves/gb" or "saves/gbc".
16163Syria
16168System 3.0 (LD Floppy)
16173System 6.0.8 (Hard Drive)
16178System 6.0.8 (LD Floppy)
16183System 7.0.1 (HD Floppy)
16188System 7.0.1 (Hard Drive)
16193System 7.5 (HD Floppy)
16198System 7.5.5 (Hard Drive)
16203System requirements at native; (RAM|VRAM).
16213TATTOO CORNER
16218TEAM COLOR MODE
16223TEMPEST 2000
16228TERRAIN DETAIL
16233TEST PLAY
16238TEXT
16243TEXTURE COLOUR DEPTH
16248TEXTURE COMPRESSION
16253TEXTURE DEPOSTERIZE
16258TEXTURE DETAIL
16263TEXTURE FILTER
16268TEXTURE FILTERING
16273TEXTURE FILTERING MODE
16278TEXTURE MEMORY SCALE SIZE
16283TEXTURE MIP-MAPPING (BLUR)
16288TEXTURE PRELOADING
16293TEXTURE QUALITY
16298TEXTURE REPLACEMENTS
16303TEXTURE SCALING
16308TEXTURE SMOOTHING
16313TEXTURE UPSCALING
16318TEXTURE UPSCALING (RICE ONLY)
16323TEXTURE UPSCALING (XBRZ)
16328TEXTURE UPSCALING LEVEL
16333TEXTURE UPSCALING TYPE
16338THREADED 3D
16343THREADED PRESENTATION
16353THROTTLE SENSITIVITY
16358TI-99/4A Cartridges
16363TIME CRISIS FOG HACK
16368TIME STRETCHING THRESHOLD
16373TIMED AXIS INTERVALS
16378TOP LEFT (NW)
16383TOP RIGHT (NE)
16388TOS languages.
16393TOUCH MODE
16398TOUCH SCREEN MODE
16403TRAINER MODE
16408TRANSPARENT MESHES
16413TRILINEAR FILTERING
16418TRIPLE BUFFERING
16423TRUE COLOUR RENDERING
16428TT
16433TT 3.06
16438TT AUTO
16443TT ETOS 512k
16448TV
16453TV EFFECTS
16458TV2x CRT Television Filter
16463TWB64 - Pack 1
16468TWB64 - Pack 2
16473Taiwan
16478Taiwanese
16483Tandy
16488Tandy CoCo (NTSC)
16493Tandy CoCo (PAL)
16498Tandy CoCo 2B (NTSC,T1)
16503Tandy CoCo 2B (PAL,T1)
16508Tandy CoCo 3
16513Tandy CoCo 3 (6309)
16518Tandy CoCo 3 (PAL)
16523Tandy CoCo 3 (PAL, 6309)
16528Tandy Deluxe CoCo
16533Tandy MC-10
16538Tandy Radio Shack Color Computer cartridges
16543Tandy Radio Shack Color Computer cassettes
16548Tandy Radio Shack Color Computer disk images
16553Tano Dragon (NTSC)
16558Thai
16563Thailand
16568The New 3DS has a faster processor, ZL/ZR buttons and a C-stick.
16575The PSP will cull triangles that are outside a 4096x4096 clipping box, and also triangles crossing the Z=1 plane if clipping is enabled.
16582The area around the joystick's neutral position where input is ignored. Can help reduce unintended inputs.
16587The day within the month of your birthday.
16592The emulated graphics card.
16597The final output image, unrelated to the Wii's emulated NAND setting.
16604The higher the setting, the more blending is emulated in the shader accurately, and the higher the speed penalty will be.
16609The image will be softer which could help with aliasing.
16619The month of your birthay.
16626The sample count of every tile will be incremented on every EVENT_WRITE_ZPD by this number. Setting this to 0 means everything is reported as occluded.
16631The theme colour of the emulated console.
16638There is generally no point in going beyond 4x texture scaling unless you are running at very high resolutions.
16643This can be convenient if you're using laserdiscs.
16650This option enables the ability to play Xbox Live Arcade games. May cause compatibility issues with non-XBLA games.
16655This option is required for some gun games when playing with a mouse.
16661This setting controls the default language layout for the virtual keyboard.
16668This should not be necessary, unless you are not using the default pad2key mapping.
16673Tiger Game.com cartridges
16678Time Stretch (Tempo Change, Best Sound)
16693Timex TC2048
16698Timex TS2068
16703TinyALSA
16708To have music and not only sound in games (Owl-Zoo).
16713To use game cheats or 16/9 Aspect Ratio Fix codes.
16718Toggle item
16723Toggle menu
16728Toggle run
16733Toggle weapon
16738Toggle with hotkey + D-pad up or Scroll Lock in-game.
16743Tomy Tutor & Pyuuta cartridge
16748Toogle screen layout
16753Top
16758Top Center
16763Top Center (Default)
16768Top Left
16773Top Only
16778Top Right
16783Top only
16788Top-Left Position, Large
16793Top-Left Position, Medium
16798Top-Left Position, Small
16803Top-Right Position, Large
16808Top-Right Position, Medium
16813Top-Right Position, Small
16818Touch Screen
16823TouchScreen
16828Town map
16833Trackball (Atari CX-22)
16838Traditional Chinese
16843Translate
16848Treats the right analog stick as the second joystick.
16853Triangle
16860Tries to guess Per-vertex colour (gouraud) from the Model2 per-poly information (flat).
16865Trilinear
16870Trilinear (Forced)
16875Trilinear (PS2)
16880Trinidad and Tobago
16885Triple buffering
16890True Colour
16895Tunisia
16905Turkish
16910Turkish (tr)
16915Turn Left
16920Turn Right
16925Turn left
16930Turn right
16935Turquoise
16940Twin Stick with Triggers
16945Type of ROM file to load
16950Type of ROM file to load.
16955Type of ROM file to load. Disk Image requires Mac IIx and Image Reader
16960Type of emulated SoundBlaster card.
16965Type of joystick connected to the game port.
16970UBERSHADERS
16975UCT
16980UDP BIND ADDRESS
16985UDP REMOTE ADDRESS
16990UDP Tunnel
16995UI KEYS
17000UI PROMPTS
17010UPSCALE FILTER
17015UPSCALE MODE
17025US (Default)
17030USA
17035USA (Default)
17040USE DSP AUDIO
17045USE FIRMWARE SETTINGS
17050USE JOYPAD SOUTH BUTTON TO ADD CREDIT
17060USE MOUSE FOR PADDLE 1
17065USE MOUSE FOR PADDLE 2
17070USE MOUSE FOR PADDLE 3
17075USE MOUSE FOR PADDLE 4
17080USE MOUSE POINTER FOR PADDLE 1
17085USE NEW GRAPHICS
17090USE PAD PROFILES
17095USE PRE-EMPTIVE FRAMES
17100USE SECOND INSTANCE FOR RUN-AHEAD
17105USE SOFTWARE RENDERING
17110USE WHEELS
17115USE ZINK FOR RENDERING
17120USER DISK
17125UTC
17130UTC+1
17135UTC+10
17140UTC+11
17145UTC+12
17150UTC+2
17155UTC+3
17160UTC+4
17165UTC+5
17170UTC+6
17175UTC+7
17180UTC+8
17185UTC+9
17190UTC-1
17195UTC-10
17200UTC-11
17205UTC-12
17210UTC-2
17215UTC-3
17220UTC-4
17225UTC-5
17230UTC-6
17235UTC-7
17240UTC-8
17245UTC-9
17250Ukraine
17255Ukrainian
17260Ultra
17265Undocked
17270United Arab Emirates
17275United Kingdom
17280United States
17285Univarsal
17290Universe BIOS is not compatible with cheats.
17295Unlimited
17300Unsaturated v6 (FirebrandX)
17305Unscaled
17310Unscaled (Default)
17315Until Timeout
17320Up
17325Up to 1
17330Up to 2 (Default)
17335Up/Jump
17342Uploads entire textures at once instead of small pieces. Improves performance in most games.
17349Upright glass panel displaying some illuminated artwork. By default, settings come from the VPinballX.ini configuration file.
17354Upscale filter used for the 2D layers. Requires New 3D engine.
17359Upscale rendering resolution to display size.
17364Upscale textures on 3D objects.
17369Uruguay
17374Use
17381Use 16 bit audio samples for audio drivers that don't support 32bit. Only use if you get no audio.
17386Use 1:1 aspect.
17391Use Analog joysticks in addition to D-Pad for DualShock controllers.
17396Use Force Power
17401Use Host
17406Use Inventory Item
17411Use MAME software lists to identify ROM
17418Use Megadrive to automap inputs for a Megadrive style controller with a 6 button layout.
17423Use Potion
17430Use SSAA instead of MSAA for anti-aliasing. SSAA may look better but has a higher performance cost.
17435Use a custom MAME config, do not overwrite config on launch.
17440Use a specific mouse for Paddle 1, chosen by Port 1's Mouse Index.
17445Use a specific mouse for Paddle 2, chosen by Port 2's Mouse Index.
17450Use a specific mouse for Paddle 3, chosen by Port 3's Mouse Index.
17455Use a specific mouse for Paddle 4, chosen by Port 4's Mouse Index.
17460Use absolute analog input for paddles.
17471Use controller settings manually defined in custom.ini.
17477Use if you're having graphical issues or GPU problems with this emulator.
17482Use item
17487Use language and username from the NDS Firmware
17497Use new graphics created from CorsixTH project
17502Use one save file per game.
17509Use preemptive frames instead of run-ahead. Only runs ahead when controller state changes.
17516Use the same art paths as standalone MAME - not recommended if using decorations or shaders.
17523Use the system mouse pointer as paddle controller 1. Does not let you choose a specific mouse if you have several.
17530Use this to play online with custom servers that reimplement the discontinued Nintendo Wi-Fi.
17535Use to eliminate cursor drift/unwanted input.
17541Use to eliminate joystick drift/unwanted input. Effects all controllers.
17548Use to make joystick movement more or less sensitive. Effects all controllers.
17553Use wheels instead of pads if wheels are connected.
17558Use your physical anaglypth 3D glasses!
17563Useful for N64 style controllers.
17570Useful for N64 style controllers. Limited hotkeys for controllers without dedicated hotkey.
17575Useful for certain arcade games.
17580Useful for speedruns/glitches.
17585Useful to troubleshoot when your Windows game won't start of crashes.
17590User
17595Uses hardware to make curves.
17600Usleep Only
17605Usually not much faster than single core mode.
17610Uzbekistan
17615V-Tech Creativision cartridges
17620V364 NTSC
17625VARIABLE REFRESH RATE
17630VB - Virtual Boy
17635VBI SKIP
17640VERTICAL ROTATION (TATE)
17645VGA
17650VGA (Default)
17655VIC20 NTSC
17660VIC20 NTSC Automatic
17665VIC20 PAL
17670VIC20 PAL Automatic
17675VIDEO
17680VIDEO FILTER
17685VIDEO FILTERS
17690VIDEO FORMAT STANDARD
17700VIDEO QUALITY
17705VIDEO RESOLUTION
17710VIDEO SETTINGS
17715VIDEO STREAM BITRATE
17720VIDEO STREAM CODEC
17725VIDEO STREAM FRAME RATE
17730VIDEO STREAM RESOLUTION
17735VIEW MODEL
17740VIEW ONLY
17745VIEW SWAYING
17750VIOLENCE LEVEL
17755VIRTUAL DESKTOP
17760VIRTUAL KEYBOARD
17765VISUAL NUDGE STRENGTH
17770VOICE
17775VOLUMETRIC SMOKE
17780VSYNC
17785VSYNC FPS
17790VSync and Audio Resampling need to be enabled.
17795VTech V.Smile Motion cartridges
17800VTech V.Smile cartridges
17805Value to use for the emulated solar sensor (Boktai).
17810Vastly improves the speed of buffer maps.
17815Venezuela
17820Vertical
17825Vertical Sync
17835Video Game Music Files
17840Video Technology Socrates cartridges
17845Videopac G7000 (European)
17850Videopac+ G7400 (European)
17855Videopac+ G7400 (France)
17860Vietnam
17865Vietnamese
17870Virtual
17875Virtual Keyboard
17880Voltmace Delta 3b Twin Joysticks
17885Volumetric
17890Vsync
17900Vulkan (Default)
17905W-SU
17910WALL DECALS
17915WALL MARKS
17920WAN
17925WARN ABOUT BIOS PROBLEMS
17930WARN ABOUT UNSUPPORTED FEATURES
17935WAYLAND DRIVER MODE
17940WEAPON PICKUP
17945WEAPON WAGGLE
17950WEAPONS BAR
17955WEATHER EFFECTS
17960WET
17965WHDLOAD LAUNCHER
17970WHEEL DEADZONE
17975WHEEL MIDZONE
17980WHEEL MODEL
17985WHEEL ROTATION
17990WHEEL SENSITIVITY
17995WHEELS
18000WIDESCREEN
18005WIDESCREEN CHEAT (PRIORITY)
18010WIDESCREEN HACK (GLITCHY)
18015WII CONTROLLERS
18020WII TV MODE
18025WINDOWS POSITIONS
18030WINE RUNNER
18035WOLFENSTEIN 3D
18040WRITE COLOR BUFFERS
18045WRITE DEPTH BUFFERS
18050WRX HIGH RESOLUTION
18055Walk forward
18060Weak
18065Weapon drop
18070Weave (Bottom Field First)
18075Weave (Top Field First)
18082When enabled and upscaling, textures look better than linear filtering for a lot of 2D art.
18087When enabled, each game has its own VMU on port 1 of controller 1.
18101When moving
18107When running outside of 100%, adjusts the temp instead of dropping frames.
18112When the Backglass is activated, display the grill.
18119When the Backglass is activated, display the small additional part with the scores.
18124While Touching
18129White
18134Widescreen (16:9)
18140Wii NAND's aspect ratio setting. Most games support both ratios natively.
18145Wii NAND's language setting.
18150Wii U Classic Controller
18155Wii Virtual Console
18160WiiMote
18165WiiMote + Classic Controller
18170WiiMote + Classic Controller Pro
18175WiiMote + Nunchuk
18180WiiMote Sideways
18185Wiimmfi (95.217.77.181)
18190Wiimote Sideway
18195Wiimote Sideway + Nunchuk
18200Wiimote Sideway + Swing
18205Wiimote Sideway + Tilt
18210Wimpy
18215Works with 'Cycle-exact' mode and for a few games.
18222Writes depth buffer values to VM memory. Some games need this to fix broken graphics.
18227X
18232X-INPUT
18237X2
18242XBLA license enabled (Default)
18247XBOX LIVE ARCADE
18252XWayland (Default)
18257Y
18262Y = Fire
18267Y = Fire, B = Up
18272YES
18277YUV v3 (Firebrand)
18282Yellow
18287Yemen
18292You can hide the pointer on touchscreen devices.
18297Z26
18302ZCULL ACCURACY
18307ZOOM (HIDE BORDERS)
18312ZOOM/CROP (HIDE BORDERS)
18317Zone for which the game doesn't react to the wheel (in degrees)
18322Zoom in
18327Zoom in the camera
18332Zoom in x5
18337Zoom out
18342Zoom out x5
18347Zoom the camera out
18352Zooms in to hide black borders.
18357Zooms in to hide black borders. Borders are different per game.
18362Zulu
18367amber
18372best
18377bilinear
18382black and white
18387black/blue
18392black/cyan
18397black/electric cyan
18402black/green
18407black/magenta
18412black/white
18417black/yellow
18422blue sea
18427bottom only
18432bottom/top
18437colodore_ted
18442colodore_vic
18447concussion missile
18452cxa2025as (US)
18457dark knight
18462diagonal filter
18467drop proximity bomb
18472external (variable fps)
18477fire primary
18482fire secondary
18487flare
18492gba sp
18497green
18502green forest
18507green/magenta
18512h264 (less latency)
18517h265 (HEVC) (higher quality at lower bitrates)
18524h265 (HEVC) is CPU heavy and increases latency, but is more bandwidth efficient.
18534homing missile
18539hot desert
18544hybrid bottom ratio 2
18549hybrid bottom ratio 3
18554hybrid top ratio 2
18559hybrid top ratio 3
18564hybrid/bottom
18569hybrid/top
18574internal (fixed 60fps)
18579internal (variable fps)
18584large
18589larger
18594laser
18599left/right
18604linear
18609lottes crt
18614map
18619maximum
18624medium
18629mike-ntsc
18634mike-pal
18639minimum
18644nearest
18654nxagss
18659original
18664original gameboy
18669pentium_slow
18674pink dreams
18679plasma cannon
18684proximity bomb
18689quick switch
18694rear view
18699red/blue
18704red/cyan
18709red/electric cyan
18714right/left
18719royaltea
18724scanlines
18729small
18734smaller
18739smart missile
18744spreadfire cannon
18749standard
18754top only
18759top/bottom
18764triangular filter
18769trilinear
18774use with R3 for cheat automap
18779vulcan cannon
18784wave filter
18789weird colors
18794white
18799xBR (Very Slow)
18804xBR (Very Slow, No Edge Blending)
18809xBRZ (Default)
18816xBRZ - a sharpening upscale algorithm, Bicubic - a smooth look, Hybrid - uses bicubic for smooth areas.
18821yape-ntsc
18826yape-pal
18831yellow/blue