Translations
Help us translate Batocera into your favorite language. The process is described on the Wiki.
Diff for SUOMI options
| Line | Text |
|---|---|
| 24 | 3.54 MHz |
| 29 | 7.09 MHz (A500 speed) |
| 34 | (FDS) AUTOMATICALLY LOAD DISK SIDE A |
| 39 | (FDS) FAST FORWARD DISK LOADING |
| 44 | 0 (Defaults Unlimited) |
| 49 | 0 (No Visual Effect) |
| 59 | 0 degrees |
| 64 | 0% (Default) |
| 69 | 0.5x |
| 74 | 0.5x (320x240) |
| 79 | 0.5x (360p/540p) [EXPERIMENTAL] |
| 84 | 0.6x |
| 89 | 0.75x (540p/810p) [EXPERIMENTAL] |
| 94 | 0.7x |
| 99 | 0.8x |
| 104 | 0.9x |
| 109 | 1 Frame |
| 114 | 1 MB |
| 119 | 1 MHz (Underclock) |
| 124 | 1 second |
| 129 | 1 thread |
| 134 | 1% (Default) |
| 139 | 1.0 (240p) |
| 144 | 1.0x (12.50Mhz) |
| 149 | 1.1x |
| 154 | 1.1x (13.75Mhz) |
| 159 | 1.25x (800x600) |
| 164 | 1.25x Native |
| 169 | 1.2x |
| 174 | 1.2x (15.00Mhz) |
| 179 | 1.3x |
| 184 | 1.4x |
| 189 | 1.5x |
| 194 | 1.5x (1080p/1620p) [EXPERIMENTAL] |
| 199 | 1.5x (18.75Mhz) |
| 204 | 1.5x (960x720) |
| 209 | 1.5x Native |
| 214 | 1.6x (1024x768) |
| 219 | 1.6x (20.00Mhz) |
| 224 | 1.75x Native |
| 229 | 1.8x (22.50Mhz) |
| 234 | 1/2 Frame |
| 239 | 1/3 Frame |
| 244 | 1/32 Frame |
| 249 | 1/4 Frame |
| 254 | 1/5 Frame |
| 259 | 1/6 Frame |
| 264 | 1/60 Frame |
| 269 | 1/8 Frame1 |
| 274 | 10 MB |
| 279 | 10 MHz (Default) |
| 284 | 10 seconds |
| 289 | 100 fps |
| 294 | 100% (Default) |
| 299 | 100%(native) |
| 304 | 1000 (Default) |
| 309 | 100Mhz (Overclock) |
| 314 | 100fps |
| 319 | 100ms (Default) |
| 324 | 1024 x 768 |
| 329 | 1024MB |
| 334 | 1024kB |
| 339 | 1040 STE 1.06 |
| 344 | 1040 STE 1.62 |
| 349 | 1040 STE AUTO |
| 354 | 1040 STE ETOS 256k |
| 359 | 10MB |
| 364 | 10Mbps (good for 1080p 60FPS) |
| 369 | 10Mhz |
| 374 | 10fps |
| 379 | 10ms |
| 384 | 10th |
| 389 | 10x Native (6400x5280) |
| 394 | 10x Native (~3600p/6K) |
| 399 | 11 MHz |
| 404 | 11MB |
| 409 | 11th |
| 414 | 11x Native (7040x5808) |
| 419 | 11x Native (~3960p) |
| 424 | 12 MHz |
| 429 | 120 fps |
| 434 | 120FPS |
| 439 | 120MB |
| 444 | 120fps |
| 449 | 120ms |
| 454 | 1280 x 1024 |
| 459 | 1280 x 720 |
| 464 | 1280 x 800 |
| 469 | 1280x720 (Default) |
| 474 | 1280x960 (Default) |
| 479 | 128KB |
| 484 | 128MB |
| 489 | 128MiB |
| 494 | 128kB (1700) |
| 499 | 12MB |
| 504 | 12th |
| 509 | 12x Native (7680x6336) for 8K |
| 514 | 12x Native (~4320p/8K) |
| 519 | 13 MHz |
| 524 | 1366 x 768 |
| 529 | 13MB (Recommended) |
| 534 | 13th |
| 539 | 13x Native (~5824p) |
| 544 | 14 MB |
| 549 | 14 MHz |
| 554 | 14.18 MHz (A1200 speed) |
| 559 | 140ms |
| 564 | 144 fps |
| 569 | 1440 x 900 |
| 574 | 144fps |
| 579 | 14th |
| 584 | 14x Native (~6272p) |
| 589 | 15 MHz |
| 594 | 15 seconds |
| 599 | 15% (Default) |
| 604 | 150Mhz (Overclock) |
| 609 | 1536MB |
| 614 | 155fps |
| 619 | 15fps |
| 624 | 15s |
| 629 | 15th |
| 634 | 15x Native (~6720p) |
| 639 | 16 Frame |
| 644 | 16 MHz |
| 649 | 16 MHz (Overclock) |
| 654 | 16 bit |
| 659 | 16-bit |
| 664 | 1600 x 900 |
| 669 | 160fps |
| 674 | 160ms |
| 679 | 16384kB |
| 684 | 165fps |
| 689 | 1680 x 1050 |
| 694 | 16:9 (Default) |
| 699 | 16:9 (default) |
| 704 | 16:9 RENDERING RESOLUTION |
| 709 | 16MB |
| 714 | 16Mhz |
| 719 | 16th |
| 724 | 16x (~7680p / 16k) |
| 729 | 16x Anistropic |
| 734 | 16x MSAA |
| 739 | 16x Native (~7168p) |
| 744 | 16x SSAA |
| 749 | 17th |
| 759 | 180ms |
| 764 | 18th |
| 769 | 192+KB |
| 774 | 1920 x 1080 |
| 779 | 1920 x 1200 |
| 784 | 19th |
| 789 | 1M |
| 794 | 1MB |
| 799 | 1ST PERSON GUNS |
| 804 | 1X |
| 809 | 1st |
| 814 | 1st Joystick (2 Axes, 2 Btns) |
| 819 | 1x (720p/1080p) |
| 824 | 1x (Default) |
| 829 | 1x (~480) |
| 834 | 1x Native (PS2) |
| 839 | 1x native (256 x 192) |
| 844 | 1x native (320x240) |
| 849 | 1x native (640x528) |
| 854 | 2 Frames |
| 859 | 2 MB |
| 864 | 2 MHz (Underclock) |
| 869 | 2 seconds |
| 874 | 2 threads |
| 879 | 2.0 (480p) |
| 884 | 2.0x (25.00Mhz) |
| 889 | 2.25x (1440x1080) |
| 894 | 2.25x Native |
| 899 | 2.5 MB |
| 904 | 2.5x (1600x1200) |
| 909 | 2.5x Native |
| 914 | 2.75x Native |
| 919 | 20 MHz |
| 924 | 20 seconds |
| 929 | 200% (Maximum) |
| 934 | 200Mhz (Overclock) |
| 939 | 200ms |
| 944 | 200p |
| 949 | 2048MB |
| 954 | 2048kB |
| 959 | 20Mbps (not supported by some routers) |
| 964 | 20fps |
| 969 | 20ms |
| 974 | 20th |
| 979 | 21st |
| 984 | 220ms |
| 989 | 224MB |
| 994 | 22nd |
| 999 | 2304MB |
| 1004 | 230MB |
| 1009 | 232 NTSC |
| 1014 | 23rd |
| 1019 | 24 bit (Default) |
| 1024 | 24-bit, disables dithering. |
| 1029 | 240 fps |
| 1034 | 240ms |
| 1039 | 24MB |
| 1044 | 24MB (Default) |
| 1049 | 24th |
| 1054 | 2560 x 1440 |
| 1059 | 2560 x 1600 |
| 1064 | 256MB (Default) |
| 1069 | 256kB (1764) |
| 1074 | 25Mhz |
| 1079 | 25fps |
| 1084 | 25th |
| 1089 | 26K for old games and 86K for newer games. |
| 1094 | 26th |
| 1104 | 27th |
| 1109 | 28.37 MHz |
| 1114 | 286, 12.5MHz (2750 cps) |
| 1119 | 286, 6MHz (1320 cps) |
| 1124 | 28th |
| 1129 | 29th |
| 1134 | 2M |
| 1139 | 2MB |
| 1144 | 2P GAMEPAD MAPPING (KEYRAH) |
| 1149 | 2X |
| 1154 | 2nd |
| 1159 | 2nd Joystick (2 Axes, 2 Btns) |
| 1164 | 2nd VMU (Default) |
| 1169 | 2x (1280x960) (Default) |
| 1174 | 2x (1440p/2160p) |
| 1179 | 2x (Default) |
| 1184 | 2x (~960) |
| 1189 | 2x Anistropic |
| 1194 | 2x MSAA |
| 1199 | 2x Native (1280x1056) for 720p |
| 1204 | 2x Native (~720p) |
| 1209 | 2x SSAA |
| 1214 | 2x native (512 x 384) |
| 1219 | 2x-Postrender |
| 1224 | 2x-VBlank |
| 1229 | 3 1/2 Disk (Drive 3) |
| 1234 | 3 1/2 Disk (Drive 4) |
| 1239 | 3 Frames |
| 1244 | 3 point |
| 1249 | 3 seconds |
| 1254 | 3 threads |
| 1259 | 3.5x Native |
| 1264 | 30 MHz |
| 1269 | 30 fps |
| 1274 | 30 seconds |
| 1279 | 3032B |
| 1284 | 3072MB |
| 1289 | 30FPS |
| 1294 | 30fps |
| 1299 | 30s (Default) |
| 1304 | 30th |
| 1309 | 31st |
| 1314 | 32 MHz |
| 1319 | 32 MHz (Overclock) |
| 1324 | 32-bit |
| 1329 | 320 x 200 |
| 1334 | 32K RAM EXPANSION |
| 1339 | 32MB |
| 1344 | 32k RAM expansion card installed |
| 1349 | 32x MSAA |
| 1354 | 32x SSAA |
| 1359 | 33Mhz (Overclock) |
| 1364 | 35.46 MHz |
| 1369 | 3840 x 2160 |
| 1374 | 3840MB |
| 1379 | 384MB (Default) |
| 1384 | 386 (prefetch) |
| 1389 | 386 (slow) |
| 1394 | 386, 20MHz (4720 cps) |
| 1399 | 386DX, 33MHz (7800 cps) |
| 1404 | 386_prefetch |
| 1409 | 386_slow |
| 1414 | 3D ENGINE |
| 1419 | 3DS mode (bottom side) |
| 1424 | 3DS mode (right side) |
| 1429 | 3MB |
| 1434 | 3rd |
| 1439 | 3rd Person |
| 1444 | 3x (2160p/3240p) |
| 1449 | 3x Native (1920x1584) for 1080p |
| 1454 | 3x Native (~1080p) |
| 1459 | 3x native (768 x 576) |
| 1464 | 4 Frames |
| 1469 | 4 MB |
| 1474 | 4 MHz (NEC uPD780) |
| 1479 | 4 PLAYER ADAPTER |
| 1484 | 4 threads |
| 1489 | 4.5x (1440x1080) |
| 1494 | 4.5x (2880x2160) |
| 1499 | 40 MHz |
| 1504 | 400p |
| 1509 | 4032B |
| 1514 | 4096MB |
| 1519 | 4096kB |
| 1524 | 40fps |
| 1529 | 40ms |
| 1534 | 42.56 MHz |
| 1539 | 45s |
| 1544 | 480p |
| 1549 | 480x272 (Default) |
| 1554 | 486 (slow) |
| 1559 | 486DX, 33MHz (13400 cps) |
| 1564 | 486DX2, 66MHz (26800 cps) |
| 1569 | 486_slow |
| 1574 | 48MB |
| 1579 | 4:3 (Default) |
| 1584 | 4:3 RENDERING RESOLUTION |
| 1589 | 4K |
| 1594 | 4K (3840x2160) |
| 1599 | 4M |
| 1604 | 4MB |
| 1609 | 4X |
| 1614 | 4k |
| 1619 | 4th |
| 1624 | 4x (2880p/4320p) |
| 1629 | 4x (~1920p) |
| 1634 | 4x Anistropic |
| 1639 | 4x MSAA |
| 1644 | 4x MULTISAMPLING |
| 1649 | 4x Native (2560x2112) for 1440p |
| 1654 | 4x Native (~1440p/2K) |
| 1659 | 4x SSAA |
| 1664 | 4x native (1024 x 768) |
| 1669 | 4x3 (Default) |
| 1674 | 4xrgss |
| 1679 | 5 1/4 Disk (Drive 1) |
| 1684 | 5 1/4 Disk (Drive 2) |
| 1689 | 5 Frames |
| 1694 | 5 MHz (Underclock) |
| 1699 | 5 Pro Controller |
| 1704 | 5 Sideway Wiimote |
| 1709 | 5 seconds |
| 1714 | 5 threads |
| 1719 | 5% (Default) |
| 1724 | 50 (Default) |
| 1729 | 50 fps |
| 1734 | 50Mbps (highest quality available) |
| 1739 | 50fps |
| 1744 | 5120MB |
| 1749 | 512KB |
| 1754 | 512MB |
| 1759 | 512kB (1750) |
| 1764 | 520 ST AUTO |
| 1769 | 520 ST EMUTOS 256k |
| 1774 | 520 ST TOS 1.00 |
| 1779 | 520 ST TOS 1.02 |
| 1784 | 520 ST TOS 1.04 |
| 1789 | 520K |
| 1794 | 56.75 MHz |
| 1799 | 576+KB |
| 1804 | 5MB |
| 1809 | 5Mbps (good for 720p) |
| 1814 | 5th |
| 1819 | 5x (3600p/5400p) |
| 1824 | 5x Native (3200x2640) |
| 1829 | 5x Native (~1620p) |
| 1834 | 5x Native (~1800p/3K) |
| 1839 | 5x native (1280 x 960) |
| 1844 | 6 Frames |
| 1849 | 6 threads |
| 1854 | 60 fps (Default) |
| 1859 | 60 seconds |
| 1864 | 600p |
| 1869 | 60FPS |
| 1874 | 60fps |
| 1879 | 60ms |
| 1884 | 60s |
| 1889 | 6144MB |
| 1894 | 64 MHz (Overclock) |
| 1899 | 640 x 480 |
| 1904 | 64KB |
| 1909 | 64MB |
| 1914 | 64MiB (Default) |
| 1919 | 66Mhz (Overclock) |
| 1924 | 6MB |
| 1929 | 6th |
| 1934 | 6x (4320p/6480p) |
| 1939 | 6x (Recommended) |
| 1944 | 6x 4K (3840x3168) |
| 1949 | 6x Native (3840x3168) for 4K |
| 1954 | 6x Native (~2160p/4K) |
| 1959 | 6x native (1536 x 1152) |
| 1964 | 7 Frames |
| 1969 | 720p |
| 1974 | 72MB |
| 1979 | 75 fps |
| 1984 | 75% (Default) |
| 1989 | 75fps |
| 1994 | 768MB |
| 1999 | 768MB (Default) |
| 2004 | 768p |
| 2009 | 7MB |
| 2014 | 7th |
| 2019 | 7x (5040p/7560p) |
| 2024 | 7x Native (4480x3696) |
| 2029 | 7x Native (~2520p) |
| 2034 | 7x Native (~2530p) |
| 2039 | 7x native (1792 x 1344) |
| 2044 | 8 Frames |
| 2049 | 8 MB |
| 2054 | 8 MHz |
| 2059 | 8 MHz (NEC uPID7008) |
| 2064 | 8 MHz (Underclock) |
| 2069 | 8-bit (Classic) |
| 2074 | 8-bit Interpolated |
| 2079 | 800 x 600 |
| 2084 | 800p |
| 2089 | 8086/8088, 4.77MHz (315 cps) |
| 2094 | 80ms |
| 2099 | 8192kB |
| 2104 | 8MB |
| 2109 | 8X |
| 2114 | 8k |
| 2119 | 8th |
| 2124 | 8x (5760p/8640p) |
| 2129 | 8x (~4320p / 8k) |
| 2134 | 8x 4K (3840x2176) |
| 2139 | 8x 5K (5120x4224) |
| 2144 | 8x Anistropic |
| 2149 | 8x MSAA |
| 2154 | 8x Native (5120x4224) for 5K |
| 2159 | 8x Native (~2880p/5K) |
| 2164 | 8x SSAA |
| 2169 | 8x native (2048 x 1536) |
| 2174 | 9 MHz (Underclock) |
| 2184 | 90 degrees clockwise |
| 2189 | 90 degrees counter-clockwise |
| 2194 | 90fps |
| 2199 | 960p |
| 2204 | 96MB |
| 2209 | 9MB |
| 2214 | 9th |
| 2219 | 9x 4K (2880x2160) |
| 2224 | 9x Native (5760x4752) |
| 2229 | 9x Native (~3240p) |
| 2235 | A small number of games will have compatibility problems with this enabled. |
| 2240 | A1200 (2MB Chip + 8MB Fast) |
| 2245 | A4000/040 (2MB Chip + 8MB Fast) |
| 2250 | A500 (512KB Chip + 512KB Slow) |
| 2255 | A500+ (1MB Chip) |
| 2260 | A600 (2MB Chip + 8MB Fast) |
| 2265 | ABSOLUTE MOUSE INPUT |
| 2270 | ACCELEROMETER |
| 2275 | ACCURACY LEVEL |
| 2285 | ACSI |
| 2290 | ACTIVE INPUT DEVICES FIX |
| 2295 | ADD USER DISK |
| 2300 | ADDITIONAL FRAMELIMIT |
| 2305 | ADJUST POWERPC FREQUENCY |
| 2310 | ADVANCED OPTIONS |
| 2325 | AIMING CROSSHAIR |
| 2330 | ALIEN VS PREDATOR |
| 2335 | ALIEN VS PREDATOR MULTIPLAYER |
| 2340 | ALLOW BOOTING WITHOUT SBI FILE |
| 2350 | ALPHA SORTING |
| 2355 | ALSA |
| 2360 | ALSAThread |
| 2365 | ALTCOLOR |
| 2370 | ALTERNATIVE SOUND |
| 2375 | AMD Athlon, 1.2GHz (1000000 cps) |
| 2380 | AMD FidelityFX Super Resolution |
| 2385 | AMIGA MODEL |
| 2390 | ANAGLYPH PRESET (3D) |
| 2395 | ANALOG DEADZONE |
| 2400 | ANALOG JOYSTICK DEADZONE |
| 2405 | ANISOTROPIC FILTER |
| 2410 | ANISOTROPIC FILTERING |
| 2415 | ANISTROPIC FILTER |
| 2420 | ANTI-ALIASING |
| 2425 | ANTI-ALIASING (MSAA) |
| 2430 | ANTI-ALIASING (MSAA/SSAA) |
| 2435 | ANTI-ALIASING METHOD |
| 2440 | ANTI-ALIASING MODE |
| 2445 | ANTI-BLUR |
| 2450 | APF M-1000 cartridges |
| 2455 | APPLE2GS-BIOS.ROM |
| 2460 | APPLE2GS.ROM |
| 2465 | ARCHIMEDES MODEL |
| 2470 | ARI/D93 (recommended for all JP developed games) |
| 2475 | ARTWORK CROP |
| 2480 | ASMJIT Recompiler |
| 2485 | ASPECT |
| 2490 | ASPECT RATIO |
| 2495 | ASYNC SHADER COMPILE |
| 2500 | ASYNC SHADER COMPILE (VULKAN ONLY) |
| 2505 | ASYNCHRONOUS TEXTURE STREAMING |
| 2510 | ATARI CPU CLOCK RATE |
| 2515 | ATARI CPU TYPE |
| 2520 | ATARI HARD DRIVE TYPE |
| 2525 | ATARI MACHINE TYPE |
| 2530 | ATARI MONITOR TYPE |
| 2535 | ATARI ST MEMORY SIZE |
| 2540 | ATARI SYSTEM |
| 2545 | AUDIO |
| 2550 | AUDIO BUFFER (SAMPLES) |
| 2555 | AUDIO BUFFER DURATION |
| 2560 | AUDIO CHANNELS |
| 2565 | AUDIO DRIVER |
| 2570 | AUDIO FILTER |
| 2575 | AUDIO FORMAT |
| 2585 | AUDIO OUTPUT |
| 2590 | AUDIO SYNC |
| 2600 | AUTO |
| 2605 | AUTO (DEFAULT) |
| 2610 | AUTO AIM |
| 2615 | AUTO AIMING |
| 2625 | AUTO HEIGHT |
| 2645 | AUTO SWITCH WEAPON |
| 2650 | AUTO WIDESCREEN |
| 2655 | AUTOMATIC FRAME DELAY |
| 2660 | AUTOMATICALLY RELOAD WEAPON |
| 2665 | AUTOMATICALLY RUN |
| 2670 | Accel |
| 2675 | Access to modding and other advanced options. |
| 2680 | Accurate XFloat |
| 2685 | Acorn Analogue Joysticks |
| 2690 | Acorn Archimedes ROM images |
| 2695 | Acorn Archimedes floppy images |
| 2700 | Acorn Archimedes hard disks |
| 2705 | Acorn Atom Utility ROMs |
| 2710 | Acorn Atom cassettes |
| 2715 | Acorn Atom disk images |
| 2720 | Acorn BBC Master Compact disks |
| 2725 | Acorn BBC Master cartridges |
| 2730 | Acorn BBC Master disks |
| 2735 | Acorn BBC Micro Model B Original disks |
| 2740 | Acorn BBC Micro Model B disks |
| 2745 | Acorn BBC Micro ROMs |
| 2750 | Acorn BBC Micro cassettes |
| 2755 | Acorn BBC Micro hard disks |
| 2760 | Acorn Bitstik |
| 2765 | Acorn Electron Cartridges |
| 2770 | Acorn Electron Cassettes |
| 2775 | Acorn Electron Disks |
| 2780 | Acron Electron ROMs |
| 2785 | Activate Doom DOS original music and throttle the Doom frame rate. |
| 2790 | Adaptive (Bottom Field First) |
| 2795 | Adaptive (Top Field First) |
| 2800 | Adaptive Sync (Default) |
| 2805 | Add color to Game Boy games. |
| 2810 | Add debug logging to help troubleshoot issues. |
| 2817 | Adjust mixing of CD audio. In MSU-MD, cartridge-sourced sound effects are not affected. |
| 2822 | Adjust screen line draw mode. |
| 2829 | Adjust the cpu power frequency profile whilst in-game. Some systems will benefit from improved voltage handling. |
| 2836 | Adjust the cpu power profile whist on battery. Overwrites previous Power Mode(s). |
| 2841 | Adjust the mechanical sounds of the table. |
| 2846 | Adjust the music volume. Some tables may have its own settings. |
| 2854 | Adjust the percentage of power (watts) provided to a Ryzen Mobile Series CPU based on it's default max value. Caution, setting wattage too high could damage your device. |
| 2859 | Adjusts Full Motion Video movies aspect ratio. |
| 2864 | Adjusts the positions of the screens. |
| 2869 | AdvMame |
| 2874 | Affects efficiency/stability. |
| 2879 | Affects how the emulated screens are scaled. OpenGL renderer only. |
| 2884 | Affects how the game output is scaled to the resolution. |
| 2889 | Affects just the visual effect of nudging. |
| 2894 | Affects mouse speed globally. |
| 2899 | Afrikaans |
| 2909 | Aim down |
| 2914 | Aim up |
| 2919 | Albania |
| 2924 | Albanian |
| 2929 | Algeria |
| 2934 | All + Enemy Jedi Dodge |
| 2949 | All Borders |
| 2954 | All Timers |
| 2959 | All possible licenses (Not recommended) |
| 2964 | All voiceovers |
| 2976 | Allow game that support different resolutions to be rendered in specific resolution. |
| 2981 | Allows Alt+Tab to RPCS3's menu. Useful for manual disc-swapping. |
| 2986 | Allows loading protected games without subchannel information. |
| 2992 | Allows reducing the visual quality of these curves for higher performance. |
| 2997 | Allows the use of switchres profiles if present. |
| 3002 | Allows up to 5 or 8 controllers in supported games. |
| 3007 | Allows up to 7 or 12 controllers in supported games. |
| 3012 | Allows up to 8 controllers in supported games. |
| 3017 | Allows user replaceable textures. |
| 3022 | Allows you to limit FPS to 60. |
| 3027 | Alone in the Dark |
| 3032 | Alt. Attack |
| 3037 | AltWFC (172.104.88.237) |
| 3042 | Alternative Coloured Dot Matrix Display (needs additional file). |
| 3047 | Alternative sounds for the table (needs additional files). |
| 3052 | Always |
| 3057 | Always enforce horizontal |
| 3062 | Always enforce vertical |
| 3067 | Always have 6 bullets, 6 dynamite and 6 lives. |
| 3072 | American English |
| 3077 | Amount of instructions DOSBox tries to emulate |
| 3082 | Analog |
| 3087 | Analog Controller |
| 3092 | Analog Controller (DualShock) |
| 3097 | Analog Down |
| 3102 | Analog Joystick |
| 3107 | Analog Joystick (Flystick) |
| 3112 | Analog Left |
| 3117 | Analog Right |
| 3122 | Analog Stick |
| 3127 | Analog Up |
| 3132 | Analog deadzone for paddles. Core default (15). |
| 3137 | Analog sensitivity for paddles. Core default (20). |
| 3142 | Angrylion |
| 3147 | Angrylion (Most Compatible) |
| 3152 | Anisotropic filtering |
| 3157 | Anti-aliasing is a technique for smoothing out jagged edges. |
| 3162 | Any |
| 3167 | Apple (2x 2-button Analog) |
| 3172 | Apple //e |
| 3177 | Apple //e Enhanced (Default) |
| 3182 | Apple II cleanly cracked disks |
| 3187 | Apple II miscellaneous disks |
| 3192 | Apple II original disks |
| 3197 | Apple IIgs cleanly cracked disks |
| 3202 | Apple IIgs miscellaneous disks |
| 3207 | Apple IIgs original disks |
| 3212 | Apple ][ Plus |
| 3219 | Applies the FXAA anti-aliasing algorithm to improve the visual quality of games. |
| 3224 | Applies to both players. |
| 3229 | Apply a joy2key profile for the current game. |
| 3236 | Apply a multiplier to the joystick's input to lower or increase responsiveness. |
| 3241 | Apply a post-processing effect. |
| 3246 | Apply a video filter to mimic various NTSC TV signals. |
| 3251 | Apply gouraud shading instead of flat shading. |
| 3256 | Approximate (Fast) |
| 3261 | Approximate XFloat |
| 3266 | April |
| 3271 | Arabic |
| 3276 | Arabic (ar) |
| 3281 | Arcade MVS Europe |
| 3286 | Arcade MVS Japan |
| 3291 | Arcade MVS USA |
| 3296 | Arcade Universe BIOS (Cheats) |
| 3301 | Archimedes 310 |
| 3306 | Archimedes 440/1 (Default) |
| 3311 | Archimedes 540 |
| 3316 | Area Sampling |
| 3321 | Argentina |
| 3326 | Arkanoid paddle |
| 3331 | Armenia |
| 3343 | Arrange the dual screen layout. Separate windows can be changed with Hotkey+R2. |
| 3348 | Arrows |
| 3353 | Arrows 3button |
| 3358 | As Host (Default) |
| 3363 | As Is |
| 3368 | As game specifies |
| 3373 | Async (multi threaded)(Default) |
| 3378 | Async with Shader Interpreter |
| 3383 | Atari 400 / 800 floppy disks |
| 3388 | Atari Joypad |
| 3393 | Atari Monitor |
| 3400 | Atari ST monitors had a visible border around the main screen area, but most software does not display anything in it. |
| 3405 | Atari XE Game System cartridges |
| 3410 | Attack |
| 3415 | August |
| 3420 | Australia |
| 3425 | Austria |
| 3430 | Auto (Default) |
| 3435 | Auto Frame Skip |
| 3440 | Auto Max Quality |
| 3445 | Auto Standard (4:3 interlaced / 3:2 progressive) |
| 3450 | Auto zoom |
| 3455 | Auto-disable zoom |
| 3465 | Autodetect (Compatible) |
| 3470 | Autodetect (Recommended) |
| 3475 | Autodetect (by game name tag) |
| 3480 | Automap |
| 3485 | Automatic |
| 3490 | Automatic pickup weapon. |
| 3495 | Automatic ratio |
| 3500 | Automatic switches region per file path tags |
| 3507 | Automatically decrease frame delay temporarily to prevent frame drops. Can introduce stuttering. |
| 3512 | Automatically loads and applies cheats on game start. |
| 3517 | Automatically reduce frameskip if the system has spare overhead. |
| 3524 | Automatically sets aspect ratio to 16/9 for games that natively support it. 2D elements like HUD/UI may be stretched. |
| 3529 | Avoids having to manually load side A every time. |
| 3534 | Azerbaijan |
| 3539 | B = Fire |
| 3544 | B = Fire, A = Up |
| 3549 | BACKGLASS (B2S) |
| 3554 | BALL TRAIL STRENGTH |
| 3559 | BATTERY MODE |
| 3564 | BBC A3000 |
| 3569 | BBC MODEL |
| 3574 | BBC Master 128 |
| 3579 | BBC Master 512 |
| 3584 | BBC Master Cartridge (Slot 1) |
| 3589 | BBC Master Cartridge (Slot 2) |
| 3594 | BBC Master Compact |
| 3599 | BBC Micro Model B (Default) |
| 3604 | BBC Micro ROM (Slot 2) |
| 3609 | BBC Micro ROM (Slot 3) |
| 3614 | BBC Micro ROM (Slot 4) |
| 3619 | BBC Micro/Master Cassette |
| 3624 | BBC Micro/Master Disk (Drive 1) |
| 3629 | BBC Micro/Master Disk (Drive 2) |
| 3634 | BBC Micro/Master ROM (Slot 1) |
| 3639 | BEZELS |
| 3644 | BGFX |
| 3649 | BGFX GRAPHICS API |
| 3654 | BGFX VIDEO FILTER |
| 3659 | BGFX for post-processing, accel/opengl for raw image. |
| 3664 | BILINEAR FILTER |
| 3669 | BILINEAR FILTERING |
| 3674 | BIOS FAST BOOT |
| 3679 | BIOS LANGUAGE |
| 3684 | BIOS Language |
| 3689 | BIRTH DAY |
| 3694 | BIRTH MONTH |
| 3699 | BLARGG NTSC FILTER |
| 3704 | BLEND HIGH-RES MODE |
| 3709 | BLEND SPRITES (SINGE) |
| 3714 | BLENDING ACCURACY |
| 3719 | BLOOM |
| 3724 | BOBBA FETT FIX |
| 3729 | BOOST RENDER RES |
| 3734 | BOOT ANIMATION FIRST |
| 3739 | BOOT DISK |
| 3744 | BORDER MODE |
| 3749 | BOTTOM LEFT (SW) |
| 3754 | BOTTOM RIGHT (SE) |
| 3759 | BRETT HULL HOCKEY |
| 3764 | BRIGHTNESS |
| 3769 | BROADCAST |
| 3774 | BT601_525/D65 (recommended for all US developed games) |
| 3779 | BT601_525/D93 |
| 3784 | BT601_625/D65 (recommended for all EUR/AUS developed games) |
| 3789 | BUFFER GRAPHICS COMMANDS |
| 3794 | Back / Menu |
| 3799 | Backpedal |
| 3804 | Badly adjusted |
| 3809 | Bahrain |
| 3814 | Balanced |
| 3819 | Bally Professional Arcade cartridges |
| 3824 | Baltic |
| 3829 | Basic |
| 3834 | Basic (Recommended) |
| 3839 | Basic (generated Mipmaps) |
| 3846 | Basic Filtering type for the jaguar display when rendering to the native display. |
| 3851 | Batocera Control Center |
| 3856 | Batocera sets first audio device (Default) |
| 3866 | Belarus |
| 3871 | Belgium |
| 3876 | Belize |
| 3881 | Better performance with hardware rendering. |
| 3886 | Bicubic |
| 3891 | Bicubic: B-Spine |
| 3896 | Bicubic: Catmull-Rom |
| 3901 | Bicubic: Mitchell-Netravali |
| 3906 | Bilinear |
| 3911 | Bilinear (Default) |
| 3916 | Bilinear (Forced excluding sprite) |
| 3921 | Bilinear (Forced) |
| 3926 | Bilinear (No Edge Blending) |
| 3931 | Bilinear (PS2) |
| 3936 | Bilinear (Sharp) |
| 3941 | Bilinear (Smooth) |
| 3946 | Biquintic |
| 3951 | Bisqwit 2x |
| 3956 | Bisqwit 4x |
| 3961 | Bisqwit 8x |
| 3966 | Bit Corp Gamate cartridges |
| 3971 | Blend (Bottom Field First) |
| 3976 | Blend (Top Field First) |
| 3981 | Blocky Filtered |
| 3986 | Blue |
| 3991 | Blue - Bubbles Blue |
| 3996 | Blue - Game Master |
| 4001 | Blue - Shiny Sky Blue |
| 4006 | Blue - Slime Blue |
| 4011 | Blur |
| 4016 | Blur high-res mode, allowing for better transparency effects. |
| 4021 | Bob (Bottom Field First) |
| 4026 | Bob (Top Field First) |
| 4031 | Bobba Fett Face Player Fix |
| 4036 | Bolivia |
| 4041 | Both |
| 4046 | Both Joysticks (4 Axes, 4 Btns) |
| 4051 | Both types require holding D-pad down during initial charge. |
| 4056 | Bottom (Default) |
| 4061 | Bottom Center |
| 4066 | Bottom Left |
| 4071 | Bottom Only |
| 4076 | Bottom Right |
| 4081 | Bottom only |
| 4086 | Bouncing Box |
| 4096 | Brazilian Portuguese |
| 4101 | British English |
| 4106 | British English (uk) |
| 4111 | Brown |
| 4116 | Brownish - Travel Wood |
| 4121 | Brunei |
| 4127 | Buffer fill level (in percentage) below which time stretching will start. |
| 4132 | Buffered rendering |
| 4137 | Bulgaria |
| 4142 | Bulgarian |
| 4147 | Button A |
| 4152 | Button B |
| 4157 | Button C |
| 4162 | Button L |
| 4167 | Button Options |
| 4172 | Button R |
| 4177 | Button Select |
| 4182 | Button Start |
| 4187 | Button X |
| 4192 | Button Y |
| 4197 | Button Z |
| 4202 | Buy extraball for a credit |
| 4207 | By Save |
| 4212 | Bypass the pre-game menu. |
| 4217 | C128 DCR NTSC |
| 4222 | C128 DCR PAL |
| 4227 | C128 NTSC |
| 4232 | C128 PAL |
| 4237 | C16 NTSC |
| 4242 | C16 PAL |
| 4247 | C64 Games System PAL |
| 4252 | C64 Japanese NTSC |
| 4257 | C64 NTSC |
| 4262 | C64 NTSC Automatic |
| 4267 | C64 PAL |
| 4272 | C64 PAL Automatic |
| 4277 | CABLE |
| 4282 | CARD READER |
| 4287 | CD |
| 4292 | CD ADD-ON |
| 4297 | CD TURBO SPEED |
| 4302 | CD-DA VOLUME |
| 4307 | CD-ROM |
| 4312 | CD-ROM SPEED |
| 4317 | CD32 (2MB Chip + 8MB Fast) |
| 4322 | CD32 Default (2MB Chip) |
| 4327 | CD32 Pad |
| 4332 | CDTV (1MB Chip) |
| 4337 | CDZ |
| 4342 | CDZ MAME |
| 4347 | CDZ Universe 3.3 |
| 4352 | CET |
| 4357 | CGA |
| 4362 | CHEATS |
| 4367 | CHECKERED FLAG |
| 4372 | CHOOSE CONSOLE REGION |
| 4377 | CHOOSE CONSOLE TIMEZONE |
| 4382 | CHOOSE SOUND OUTPUT MODE |
| 4387 | CLEAR MEMORY PAGE STATE |
| 4392 | COIN SOUND PLUGIN |
| 4397 | COLOR COMPUTER MODEL |
| 4402 | COLOR CORRECTION |
| 4407 | COLOR FILTER |
| 4417 | COLOR PALETTE (2D) |
| 4422 | COLORIZATION |
| 4427 | COLOUR DEPTH |
| 4432 | COLOUR MODE |
| 4437 | COMBAT DIFFICULTY |
| 4442 | CONSOLE COUNTRY |
| 4447 | CONSOLE DISPLAY |
| 4452 | CONSOLE LANGUAGE |
| 4462 | CONSOLE TYPE |
| 4467 | CONTROL CHOICE |
| 4472 | CONTROL MAPPING |
| 4477 | CONTROLLER 1 |
| 4482 | CONTROLLER 1 FEATURE PACK |
| 4487 | CONTROLLER 1 INPUT MAPPING |
| 4497 | CONTROLLER 2 |
| 4502 | CONTROLLER 2 FEATURE PACK |
| 4507 | CONTROLLER 2 INPUT MAPPING |
| 4517 | CONTROLLER 3 |
| 4522 | CONTROLLER 3 FEATURE PACK |
| 4527 | CONTROLLER 3 INPUT MAPPING |
| 4532 | CONTROLLER 3 TYPE |
| 4537 | CONTROLLER 4 |
| 4542 | CONTROLLER 4 FEATURE PACK |
| 4547 | CONTROLLER 4 INPUT MAPPING |
| 4552 | CONTROLLER 4 TYPE |
| 4557 | CONTROLLER 5 |
| 4562 | CONTROLLER 6 |
| 4567 | CONTROLLER 7 |
| 4572 | CONTROLLER COMBINATION |
| 4577 | CONTROLLER MODE |
| 4582 | CONTROLLER PAK |
| 4587 | CONTROLLER PORT |
| 4592 | CONTROLLER PROFILE |
| 4602 | CONTROLLER TYPE |
| 4617 | CONTROLLERS |
| 4622 | CONTROLS |
| 4627 | CONVERT TO 16-BIT |
| 4632 | CPC MODEL |
| 4637 | CPU |
| 4642 | CPU CLOCK |
| 4647 | CPU COMPATIBILITY |
| 4652 | CPU CORE |
| 4657 | CPU CORE METHOD |
| 4662 | CPU CYCLES |
| 4667 | CPU Core used in emulation |
| 4672 | CPU DYNAREC (SPEED UP) |
| 4677 | CPU EXECUTION MODE |
| 4682 | CPU FEATURE |
| 4687 | CPU SPEED |
| 4692 | CPU TIMING MODE (FPS) |
| 4697 | CPU TYPE |
| 4702 | CPU Type used in emulation |
| 4709 | CPU-GPU latency limit. Lower values improve latency but may reduce performance. |
| 4714 | CROP ARTWORK |
| 4719 | CROP BORDER |
| 4724 | CROP HORIZONTAL OVERSCAN |
| 4729 | CROP OVERSCAN |
| 4734 | CROP VERTICAL OVERSCAN |
| 4739 | CROSSHAIR |
| 4744 | CROSSHAIR LINE THICKNESS |
| 4749 | CROSSHAIR SIZE |
| 4754 | CRT COLOUR |
| 4759 | CRT GHOSTING EFFECT |
| 4764 | CRT Geom Deluxe (Composite) |
| 4769 | CRT Geom Deluxe (RGB) |
| 4774 | CRT SWITCHRES |
| 4779 | CRT-like colour adaption. Requires New 3D engine. |
| 4784 | CST6CDT |
| 4789 | CUBIC AUDIO INTERPOLATION |
| 4794 | CURSOR |
| 4799 | CURSOR MODE |
| 4804 | CURSOR TIMEOUT |
| 4809 | CURVE DETAIL |
| 4814 | CUSTOM .PNG IMAGE PATH |
| 4819 | CUSTOM CONFIG |
| 4824 | CUSTOM CONTROLLER |
| 4829 | CUSTOM GAME CONFIG |
| 4834 | CUSTOM IMAGE |
| 4839 | CUSTOM MAME CONFIG |
| 4844 | CUSTOMIZE EMULATED WIIMOTE & GAMEPAD |
| 4849 | CUTSCENE SUBTITLES |
| 4854 | CUTSCENES |
| 4859 | CXA2025AS (JP) |
| 4864 | CXD4 (LLE Fallback) |
| 4869 | CYBERMORPH |
| 4874 | Cached Interpreter |
| 4879 | Cached Interpreter (Faster) |
| 4884 | Camputers Lynx cassettes |
| 4889 | Camputers Lynx floppies |
| 4894 | Can avoid flashing screen issues. Significant performance cost. |
| 4899 | Can be used to simulate colors of particular displays. |
| 4904 | Can change the language of some games. |
| 4910 | Can fix bugs in some games. Only relevant for dynamic or LLVM SPU decoder. |
| 4915 | Can fix drifting joysticks in games. |
| 4921 | Can fix screen tearing on unorthodox displays (most LCDs don't need this). |
| 4926 | Can fix slowdown. Only works on some drivers. |
| 4931 | Can improve frame rates and responsiveness. |
| 4936 | Can improve performance at the expense of graphics accuracy. |
| 4942 | Can improve video performance. Do not use with ActionMax games or scanlines. |
| 4947 | Can increase performance for games that stress the CPU. |
| 4952 | Can prevent audio skips on button presses when using run-ahead. |
| 4957 | Can reduce crackle and stutter but increases audio latency. |
| 4962 | Can sharpen images in lower resolutions. |
| 4967 | Can smooth the image. |
| 4972 | Canada |
| 4977 | Canadian French |
| 4982 | Capcom VS games Expand Screen Width |
| 4987 | Cartridge |
| 4992 | Cartridge (Slot 1) |
| 4997 | Cartridge (Slot 2) |
| 5002 | Cartridge (Slot 3) |
| 5007 | Cartridge (Slot 4) |
| 5012 | Cartridge Autostart |
| 5017 | Casebook |
| 5022 | Casio PV-1000 cartridges |
| 5027 | Cassette |
| 5032 | Cassette 1 |
| 5037 | Cassette 2 |
| 5042 | Catalan |
| 5047 | Center |
| 5052 | Center Left |
| 5057 | Center Right |
| 5064 | Change behaviour when emulating GB games. Auto uses SGB for GB and GBC for GBC. |
| 5069 | Change image scaling algorithm quality. |
| 5074 | Change pixel scaling and filtering method. |
| 5079 | Change the Gamecube system language. |
| 5084 | Change the consoles country from the default of the United States. |
| 5089 | Change the game's brightness. |
| 5101 | Change the game's language. Game files require the supported language strings in the .pk4 files. |
| 5106 | Change the output resolution ratio. |
| 5111 | Change the rotation of the rendered image. |
| 5116 | Change the speed of the emulated PowerPC chip (fixes some issues). |
| 5121 | Change the system's language. |
| 5126 | Change what's plugged into the virtual GameCube ports. |
| 5133 | Changes the sleep period accuracy. Some games need this set to improve performance. |
| 5140 | Changing driver can improve audio performance and reduce distortion. Alsathread is recommended for low-end systems. |
| 5145 | Chile |
| 5150 | China |
| 5155 | Chinese |
| 5160 | Chinese (Mandarin) |
| 5165 | Chinese (Simplified) |
| 5170 | Chinese (Traditional) [Big5] |
| 5175 | Choose Screen Space Ambient Occlusion for better lighting. |
| 5180 | Choose broadcast standard (for older TV's). |
| 5185 | Choose cable type for the TV. |
| 5190 | Choose console language. Not all games may support the language choice. |
| 5195 | Choose deinterlace option. |
| 5200 | Choose difficulty for the game. |
| 5205 | Choose downscaling method. |
| 5210 | Choose hardware for the memory expansion slot |
| 5215 | Choose mipmapping type. |
| 5220 | Choose number of audio channels. |
| 5225 | Choose second feature pack for the controller. |
| 5230 | Choose shadow details. |
| 5235 | Choose slow motion death option. |
| 5240 | Choose system BIOS language. |
| 5245 | Choose text language. |
| 5250 | Choose the Dreamcast console region. |
| 5255 | Choose the Parallel N64 graphics plugin. |
| 5262 | Choose the Wayland driver mode if on a handheld device. XWayland has more compatibility. |
| 5269 | Choose the amount of Gamma which changes how light or dark mid-range tones appear. |
| 5274 | Choose the amount of shadow detail. |
| 5279 | Choose the appropriate media for disk image. |
| 5285 | Choose the arcade machine console region. May be required to start the game. |
| 5290 | Choose the audio output type. |
| 5295 | Choose the character view type. |
| 5300 | Choose the combat difficulty. |
| 5307 | Choose the controller configuration. EVDEV for a wide range of controllers, lightguns & steering wheels. SDL2 for gamepads only. |
| 5312 | Choose the depth of texture quality. |
| 5317 | Choose the emulated colour depth. |
| 5322 | Choose the games difficulty. |
| 5327 | Choose the level of curve detail. |
| 5332 | Choose the level of effects detail. |
| 5337 | Choose the level of geometric detail. |
| 5342 | Choose the level of model detail. |
| 5347 | Choose the level of terrain detail. |
| 5352 | Choose the level of texture detail. |
| 5358 | Choose the on-screen position for performance metrics (FPS, CPU usage, etc.). |
| 5363 | Choose the on-screen position for system messages. |
| 5368 | Choose the preferred violence level. |
| 5373 | Choose the scaling mode for the game screen. |
| 5378 | Choose the size of the heads-up display. |
| 5383 | Choose the texture colour depth. |
| 5388 | Choose the texture filter type. |
| 5393 | Choose to display UI prompts or accept defaults. |
| 5398 | Choose to display achievement messages in the UI. |
| 5403 | Choose to enable or disable cutscenes. |
| 5408 | Choose to keep corpses present. |
| 5415 | Choose to render high definition graphics textures. Requires OpenGL, True Colour and the enhanced.gob file. |
| 5420 | Choose to render meshes as transparent polygons. |
| 5425 | Choose to use Bloom post processing. |
| 5430 | Choose upscaling method. |
| 5435 | Choose voice language. |
| 5440 | Choose when to enable subtitles. |
| 5445 | Choose whether the virtual switch is docked or not. |
| 5452 | Choose whether to pass SDL Game Controller config to the Windows game. Disabling may help with some games. |
| 5457 | Choose which BIOS file for GSplus to boot with. |
| 5462 | Choose which graphics API library to use. |
| 5469 | Choose which graphics API library to use. D3D12 may yield better results with faster GPUs. |
| 5484 | Choose which graphics API library to use. Vulkan may not work on all hardware. |
| 5489 | Choose which graphics renderer to use. |
| 5494 | Choose which pad to control your hero. |
| 5499 | Choose your Atari hard drive type for the .hd extension file. |
| 5504 | Choose your console UTC timezone. |
| 5509 | Choose your console region. |
| 5514 | Choose your console timezone. |
| 5519 | Choose your desired Atari CPU clock rate. |
| 5524 | Choose your desired Atari CPU type. |
| 5529 | Choose your desired Atari Monitor. |
| 5534 | Choose your desired Atari ST memory size. |
| 5539 | Choose your desired Atari machine type. |
| 5544 | Choose your desired pause screen display type. |
| 5549 | Choose your desired pixel aspect ratio. |
| 5554 | Choose your preferred aspect ratio. |
| 5559 | Choose your preferred language. |
| 5564 | Choose your preferred render resolution. |
| 5569 | Choose your preferred renderer. |
| 5574 | Choose your preferred video filter. |
| 5579 | Choose your preferred video quality. |
| 5584 | Choose your render resolution (Requires personal redream.key file). |
| 5589 | Chrono Chross Odd/Even Bit Hack |
| 5594 | Classic (Default) |
| 5599 | Classic Controller |
| 5604 | Classic Controller Pro |
| 5609 | Classic Software |
| 5614 | Close app on the remote host when quitting Moonlight. |
| 5619 | Coleco ADAM diskettes |
| 5624 | Coleco Adam Digital Data Packs |
| 5629 | Coleco Adam cartridges |
| 5634 | Coleco ColecoVision cartridges |
| 5639 | Colombia |
| 5644 | Color |
| 5649 | Color Computer |
| 5654 | Color Computer 2 |
| 5659 | Color Computer 2B |
| 5664 | Color Computer 3 (NTSC) (Default) |
| 5669 | Color Computer 3 (PAL) |
| 5674 | Compatible |
| 5681 | Compile shaders on next launch of game (one time). Reduces micro-freezes. Vulkan only. |
| 5688 | Compile shaders using background threads to avoid shader compilation stutter. May cause graphical glitches. |
| 5693 | Complex |
| 5698 | Composite |
| 5703 | Composite (Blargg) |
| 5708 | Composite (color bleeding + artifacts) |
| 5713 | Composite Direct (FirebrandX) |
| 5723 | Console AES Japan |
| 5728 | Console AES World |
| 5733 | Control the texture filtering of the emulation. |
| 5738 | Control the texture's trilinear filtering of the emulation. |
| 5743 | Controls for 5/6 button games and other unique controls |
| 5750 | Controls precision of generated shaders. Low quality can improved performance. |
| 5755 | Converts DirectX 8/9/10/11/12 calls to Vulkan. |
| 5760 | Copy to texture |
| 5770 | Core-powered video filter. |
| 5775 | Core-powered video filter. Bisqwit filters are CPU heavy. |
| 5780 | Costa Rica |
| 5785 | Crash-n Burn |
| 5790 | Creatronic Mega Duck cartridges |
| 5800 | Crop 1080p (270, 540) |
| 5805 | Crop 720p (240, 480) |
| 5811 | Crop MAME artwork to maximize the game screen and only fill unused space. |
| 5817 | Crop artwork to only unused space, keeping the game as large as possible. |
| 5822 | Crop horizontal overscan. |
| 5827 | Crop vertical overscan (lines). Core default (0). |
| 5837 | Crosshairs in supported games e.g. ActionMax, Maddog II. |
| 5842 | Crouch |
| 5847 | Cuba |
| 5852 | Current language |
| 5857 | Cursor Joystick |
| 5862 | Cursor timeout in seconds when using Cursor Mode - Until Timeout. |
| 5872 | Custom Keyboard Binds (best for Pad2Key) |
| 5877 | Cycle Timing Check |
| 5882 | Cycle-exact |
| 5887 | Cyrillic [Windows-1251] |
| 5892 | Czech |
| 5897 | Czech (cz) |
| 5907 | D3D12 (Default) |
| 5914 | D3D12, read render-to-texture results on the CPU. Needed in some games, but causes mid-frame synchronization, so it has a huge performance impact. |
| 5919 | DATA PLUGIN |
| 5924 | DE |
| 5929 | DEADZONE |
| 5934 | DEBUG MODE |
| 5949 | DEFAULT POWER ON RAM STATE |
| 5954 | DEINTERLACE |
| 5959 | DEINTERLACING |
| 5964 | DESKTOP |
| 5969 | DETAILED SHADERS |
| 5974 | DEV MENU |
| 5979 | DIFFICULTY |
| 5984 | DIGITAL AUDIO |
| 5989 | DIGITAL SOUND PROCESSOR |
| 5994 | DIP SWITCH 1 |
| 5999 | DIP SWITCH 2 |
| 6004 | DIP SWITCH 3 |
| 6009 | DIP SWITCH HEX 1 |
| 6014 | DIP SWITCH HEX 2 |
| 6019 | DISABLE 4MB EXPANSION RAM PACK |
| 6024 | DISABLE CULLING |
| 6029 | DISABLE EMULATOR JOYSTICK |
| 6034 | DISABLE INTERLACING |
| 6039 | DISABLE ON-SCREEN DISPLAY MESSAGES |
| 6044 | DISABLE SURFACE SYNC |
| 6049 | DISABLE VERTEX CACHE |
| 6054 | DISK SHADER CACHE |
| 6059 | DISK TYPE |
| 6064 | DISPLAY |
| 6069 | DISPLAY BACKGLASS DMD |
| 6074 | DISPLAY BACKGLASS GRILL |
| 6079 | DISPLAY PHYSICAL SETUP |
| 6089 | DITHERING |
| 6094 | DK Bongos |
| 6099 | DMA Only (Slightly Faster) |
| 6104 | DMD SIZE |
| 6109 | DMD window ratio |
| 6114 | DNS OVERRIDE |
| 6119 | DOCK MODE |
| 6124 | DOLBY PRO LOGIC II |
| 6129 | DOOM |
| 6134 | DOOM RES HACK |
| 6139 | DOUBLE |
| 6144 | DOWNSCALE FILTER |
| 6149 | DRAW CROSSHAIR |
| 6154 | DS |
| 6159 | DS (Default) |
| 6164 | DSi |
| 6169 | DSi (Experiemental) |
| 6174 | DSi (experiemental) |
| 6179 | DUAL CORE MODE |
| 6184 | DUAL SCREEN |
| 6189 | DUALSHOCK MOTION CONTROL |
| 6194 | DXVK FEATURE |
| 6199 | DXVK HUD |
| 6204 | DXVK RESET CACHE |
| 6209 | DYNAMIC GLOW |
| 6214 | DYNAMIC LIGHTS |
| 6219 | DYNAMICALLY CALCULATE OPTIMAL SETTINGS |
| 6224 | DYNAREC CODE INVALIDATION |
| 6229 | Dance Mat |
| 6234 | Danish |
| 6239 | Danish (dk) |
| 6244 | Dark Blue |
| 6249 | Dark Forces Flat Tex Triangles Fix |
| 6254 | Dark Green |
| 6259 | Dark Pink |
| 6264 | Dark Purple |
| 6269 | Darken |
| 6274 | De-Interlaced |
| 6279 | December |
| 6289 | Default (2 Buttons) |
| 6294 | Default Only |
| 6299 | Default Performance Settings |
| 6304 | Default by model |
| 6311 | Default uses SDL2, otherwise enable controller specific capabilities. Sony DS won't work with clone controllers. |
| 6316 | Define the resolution and a new dedicated window. |
| 6321 | Degree in which 3D graphics are scaled up. OpenGL renderer only. |
| 6326 | Delay freeing some memory. |
| 6347 | Depends on video mode being set to BGFX. |
| 6354 | Destination address and port to forward packets to. Leave this empty if you want to enter it manually in the xemu.toml configuration file. |
| 6359 | Determine how the console's touch screen in emulated. |
| 6364 | Determines how the cursor should apprear on the botton screen. |
| 6369 | Determines the speed and the runahead behaviour of the system. |
| 6374 | Deutsch |
| 6379 | Diablo Music Fix |
| 6384 | Dick Smith Electronics VZ-200/300 cassettes |
| 6389 | Dick Smith Electronics VZ-200/300 snapshots |
| 6394 | Digital |
| 6399 | Digital Controller |
| 6404 | Digital Controller (Gamepad) |
| 6409 | Digital Prime FBX |
| 6414 | Dinopark Tycoon |
| 6419 | Disable |
| 6424 | Disable all input processing (view-only mode). |
| 6429 | Disable mission start confirmation. |
| 6434 | Disable support for memory write watches in ntdll. |
| 6439 | Disable to access the system's settings, like time and language. |
| 6444 | Disable weapon waggle. |
| 6454 | Disabled (Beatle Interpreter) |
| 6459 | Disabled (Default) |
| 6466 | Disabled if using a shader set or the output display matches the game's resolution. |
| 6473 | Disables the vertex cache. Might resolve missing or flickering graphics output but degrade performance. |
| 6478 | Disk (Drive 1) |
| 6483 | Disk (Drive 2) |
| 6488 | Disk (Drive 3) |
| 6493 | Disk (Drive 4) |
| 6498 | Disk Image |
| 6503 | Display on screen information like savestate, config warning etc... |
| 6508 | Disposition A |
| 6513 | Disposition B |
| 6518 | Distorts the output to fill the display fully Overrides aspect ratio. |
| 6523 | Docked (Default) |
| 6528 | Does not affect the on-screen keyboard. |
| 6533 | Dominican Republic |
| 6538 | Don't Override |
| 6543 | Don't Use (Default) |
| 6549 | Don't deviate from core requested timing. G-Sync, FreeSync, HDMI 2.1 VRR. |
| 6559 | DotMatrix |
| 6564 | Double buffering |
| 6569 | Double the rendering resolution. |
| 6574 | Down |
| 6579 | Down/Crouch |
| 6584 | Dragon 200-E |
| 6589 | Dragon 32 |
| 6594 | Dragon 64 |
| 6599 | Dragon 64 + SAMx8 (512K) |
| 6604 | Dragon Professional (Alpha) |
| 6611 | Dreamcast BIOS's language setting. Can change the language of some games. Some games default to Japanese. |
| 6616 | Driving Force |
| 6621 | Driving Force Pro |
| 6626 | Drop item |
| 6631 | Drop weapon |
| 6636 | Dual Konami Justifiers |
| 6641 | DualShock / Xbox Type |
| 6646 | DualShock Controller |
| 6651 | DualShock has rumble support. Not all games support DualShock. |
| 6656 | Duck |
| 6663 | Duration of audio buffer in milliseconds. Higher numbers may cause audio latency. |
| 6670 | During gameplay, press Hotkey + R1 to translate on-screen text. Only on libretro cores. |
| 6675 | Dutch |
| 6680 | Dutch (nl) |
| 6685 | Dynacom MX-1600 |
| 6690 | Dynamic |
| 6695 | Dynamic (fast) |
| 6700 | Dynamic Interpreter |
| 6705 | Dynarec (Fastest) |
| 6710 | EET |
| 6715 | EFFECTS DETAIL |
| 6720 | EGA |
| 6725 | ELECTRON MODEL |
| 6730 | EMULATE PCG-8100 |
| 6735 | EMULATE WIIMOTE |
| 6740 | EMULATED CPU PERFORMANCE |
| 6745 | EMULATED RAM SIZE |
| 6750 | EMULATED SYSTEM |
| 6755 | EMULATION |
| 6760 | EMULATION SPEED |
| 6770 | ENABLE ASYNC SHADER COMPILATION |
| 6775 | ENABLE AUDIO BUFFERING |
| 6780 | ENABLE BOOT ANIMATION |
| 6785 | ENABLE CHEATS |
| 6790 | ENABLE CUSTOM DISPLAY PHYSICAL SETUP |
| 6795 | ENABLE DEBUG |
| 6800 | ENABLE FULL-SCREEN ANTI-ALIASING |
| 6805 | ENABLE GAMEPAD VIEW |
| 6810 | ENABLE GRAVIS ULTRASOUND |
| 6815 | ENABLE HIDRAW |
| 6820 | ENABLE MESH TRANSPARENCY |
| 6825 | ENABLE MIP-MAP |
| 6830 | ENABLE MOUSE |
| 6835 | ENABLE NOTIFICATIONS |
| 6840 | ENABLE NTFS MODE |
| 6845 | ENABLE NVAPI |
| 6850 | ENABLE PERFORMANCE OVERLAY |
| 6855 | ENABLE PGXP CORRECTIONS |
| 6860 | ENABLE POLYGON SPLITTING |
| 6865 | ENABLE RAW INPUT |
| 6870 | ENABLE SANDBOX MODE |
| 6875 | ENABLE SCANLINES |
| 6880 | ENABLE SOFTWARE RENDERER |
| 6885 | ENABLE TIME STRETCHING |
| 6890 | ENABLE WIDESCREEN |
| 6895 | ENABLE WIDESCREEN PATCHES |
| 6900 | ENABLE WIN32 |
| 6905 | ENABLE XIM |
| 6910 | ENHANCED RENDERING RESOLUTION |
| 6915 | EST |
| 6920 | EST5EDT |
| 6925 | ESYNC |
| 6930 | EVDEV (Default) |
| 6935 | EXPANSION PACK |
| 6940 | EXPERT SETTINGS |
| 6945 | EXPOSE MODE |
| 6950 | EXTENDED SCREEN |
| 6955 | Easy |
| 6960 | Ecuador |
| 6965 | Edge (sharper filet) |
| 6970 | Edit room |
| 6975 | Egypt |
| 6980 | Eire |
| 6985 | El Salvador |
| 6990 | Electron |
| 6995 | Electron w/64k Master RAM Board (default) |
| 7000 | Emerson Arcadia 2001 cartridges |
| 7005 | Emphasize bottom |
| 7010 | Emphasize top |
| 7015 | Emulate Chroma 81 interface (colorization). |
| 7020 | Emulate NTSC quirks to show more colors in hi-res mode. |
| 7025 | Emulate a Wiimote Sideway with L2 for Shake and Nunchuk on R-stick. |
| 7030 | Emulate a keyboard/mouse/joypad. |
| 7035 | Emulate a pak in the controller expansion port. |
| 7040 | Emulate the Super Game Boy 2 for SGB. Runs games at the correct speed. |
| 7045 | Emulate the Wiimote pointer with a DS4's gyroscope. |
| 7050 | Emulate the Wiimote pointer with a mouse. |
| 7055 | Emutos language && region setting. |
| 7060 | Enable |
| 7065 | Enable / Disable automatic aiming. |
| 7070 | Enable / Disable fight music. |
| 7075 | Enable / Disable showing secret found messages. |
| 7080 | Enable / Disable sound in menus. |
| 7085 | Enable 16-channel iMuse Digital Audio. |
| 7090 | Enable Cemu's performance overlay. |
| 7097 | Enable Gamecube boot animation and BIOS access (requires IPL.bin BIOS in appropriate user directory). |
| 7104 | Enable Gravis Utrasound emulation. Ensure the ULTRASND folder is in the root of your |
| 7109 | Enable High Dynamic Range if your display supports it. |
| 7116 | Enable MelonDS to display over two screens. Some related screen options will be ignored. |
| 7121 | Enable No-interlacing Patches. |
| 7126 | Enable QOS settings to optimize for internet or local network. |
| 7131 | Enable TV-like filtering / effects. |
| 7136 | Enable X-Input mode for Xbox type controllers. |
| 7141 | Enable aiming crosshair. |
| 7146 | Enable auto aiming. |
| 7151 | Enable auto frameskipping for performance on lower-end systems. |
| 7157 | Enable cache mount. Can improve performance and compatibility in some games. |
| 7162 | Enable controller rumble capabilities if supported by the controller. |
| 7167 | Enable crosshairs in shooting games for the selected players. |
| 7172 | Enable for Doom to run at its correct resolution. |
| 7183 | Enable free play for supported games. |
| 7188 | Enable full subtitles on cutscenes. |
| 7193 | Enable full-screen antialiasing in Direct3D. |
| 7201 | Enable gamepad HID raw access. This allow modern game to use special gamepad features (like gyroscope for example), but can break older games with x-input support only. |
| 7208 | Enable gamepad view for games that have interaction across two screens. Use Hotkey+R2 to switch screens. |
| 7213 | Enable high dots per inch. |
| 7218 | Enable high quality effects for special stages. |
| 7223 | Enable launching pre-installed WHDLoad installs. |
| 7228 | Enable lightsaber auto-camera. |
| 7235 | Enable mouse input for trackballs, spinners, lightguns (if no gun connected), and similar controls |
| 7240 | Enable mouse input to simulate touchscreen. |
| 7245 | Enable notifications of cache, controller events etc. |
| 7250 | Enable or Disable Intro movie (Enabled by default). |
| 7257 | Enable or disable Xenia patches. These patches can fix graphics problems in some games. |
| 7264 | Enable or disable bezels being added when content is a 4:3 aspect with a widescreen display. |
| 7269 | Enable or disable high score saving |
| 7274 | Enable per-game custom configuration via MAME menu. |
| 7279 | Enable phosphor mode (motion blur) for flickering effects. |
| 7284 | Enable proper quad rendering (for higher end systems). |
| 7289 | Enable rotation on overlay map. |
| 7294 | Enable scanlines for roms that support it. |
| 7301 | Enable second audio limiter. Improves audio quality at the cost of performance. |
| 7306 | Enable shared saves for multi-disc games |
| 7311 | Enable support for Chinese, Japanese and Korean input methods. |
| 7316 | Enable the BASIC interpreter. Some games need this. |
| 7323 | Enable the Dreamcast DSP for more accurate audio. Only recommended for fast systems. |
| 7330 | Enable the IP address for OutRun 2 network play against another PC on the same network. |
| 7335 | Enable the Virtual Keyboard. |
| 7340 | Enable the cheat list (if available). |
| 7345 | Enable the custom values below. |
| 7350 | Enable the debug menu and the walk-through-walls button. |
| 7355 | Enable the legacy or the new 3D engine (choose legacy for older GPUs). |
| 7362 | Enable this if your game's 3D modles are not rendered correctly. OpenGL renderer only. |
| 7369 | Enable this mode if you have issue for run your game on NTFS storage (by default is better to use LinuxFS). |
| 7375 | Enable to display an on-screen message if trying to use unsupported features. |
| 7380 | Enable to display if your BIOS haas known problems. |
| 7385 | Enable to emulate the card reader in Virtua Tenis 3. |
| 7390 | Enable to improve bluriness. |
| 7395 | Enable to show whether the emulated screens are closed. |
| 7400 | Enable to show whether your device's camera is active. |
| 7405 | Enable to show whether your device's microphone is active. |
| 7411 | Enable to show which screen layout with the configured sequence is active. |
| 7416 | Enable triple buffering. |
| 7421 | Enable vertical sync to avoid tearing in some cases. |
| 7426 | Enable widescreen support for game rendering. |
| 7431 | Enable widescreen support. |
| 7436 | Enabled |
| 7441 | Enabled (Default) |
| 7446 | Enabled meshed polygons for translucency. |
| 7451 | Enabled or disable the mouse cursor. Useful for CG's menus. |
| 7456 | Enables Action Replay cheats. |
| 7461 | Enables Direct3D Automip-map generation. |
| 7466 | Enables Dolby Pro Logic II for surround sound. May impact performance. |
| 7473 | Enables bilinear filtering on tilemaps. Looks good, but can cause some stretch artifacts. |
| 7478 | Enables cheats files to be read from the `cheats` directory. |
| 7484 | Enables mipmap usage and trilinear filtering. Doesn't work with some games. |
| 7489 | Enables or disable on screen messages. |
| 7496 | Enables run-ahead. Doubles CPU requirements. High numbers can result in visible jitter. |
| 7503 | Enables surround sound if your audio card supports it (Consumes more bandwidth). |
| 7510 | Enabling will allow for correct emulation of texture wrapping. This comes at a cost of potential worse performance. |
| 7515 | Enabling will smooth out the image. |
| 7520 | English |
| 7530 | English (United Kingdom) |
| 7535 | English (United States) |
| 7540 | English (us) |
| 7545 | English/Japanese |
| 7550 | Enhanced OpenGL |
| 7555 | Enhanced sound output support for compatible games. |
| 7560 | Enhancement. |
| 7565 | Enhancement. 3 point is accurate to N64, standard is better. |
| 7570 | Enhancement. Double the rendering resolution. Makes 3D objects clearer. |
| 7575 | Enhancement. Enables improved polygon splitting. |
| 7582 | Enhancement. Improves clarity of distant textures when mip-mapping is enabled. |
| 7589 | Enhancement. Increase the rendering resolution when in 16:9 ratio. Makes 3D objects clearer. |
| 7594 | Enhancement. Increase the rendering resolution. |
| 7607 | Enhancement. Only works with a 16/9 ratio and bezels disabled. |
| 7619 | Enhancement. Reduces slowdown in mode 7 games. Can cause issues in certain games. |
| 7624 | Enhancement. Reduces system slowdown. Causes issues in some games. |
| 7634 | Enhancement. Remove the eight sprites per line limit. |
| 7639 | Enhancement. Remove the eighty sprites per line limit. |
| 7644 | Enhancement. Remove the four sprites per line limit. |
| 7649 | Enhancement. Remove the sixteen sprites per line limit. |
| 7656 | Enhancement. Remove the thirty-two sprites per line limit. Crashes certain games. |
| 7661 | Enhancement. Removes disc loading. |
| 7666 | Enhancement. Skipping it can break some games. |
| 7671 | Enhancement. Smooth out jagged edges on 3D object polygons. |
| 7676 | Enhancement. Smooth out jagged edges on 3D objects polygons. |
| 7681 | Enhancement. Smooth/upscale textures on 3D objects. |
| 7686 | Enhancement. Smooth/upscale textures. |
| 7693 | Enhancement. Swap from SNES' guassian interpolation to cubic. Improves sound quality. |
| 7698 | Enhancement. Upscale textures. |
| 7703 | Enhancement. Upscales screen textures (2D games only). |
| 7713 | Ensure every frame the console renders is displayed to screen. |
| 7718 | Entex AdventureVision cartridges |
| 7723 | Epoch Game Pocket Computer cartridges |
| 7728 | Estonia |
| 7733 | Europe |
| 7738 | European (Cent/East) [W-1250] |
| 7743 | European (Western) |
| 7748 | Even |
| 7753 | Even Pixels |
| 7758 | Exclusive Ubershaders |
| 7763 | Exit emulator |
| 7768 | Export |
| 7773 | Extend the game screen area, similar to the Master System. |
| 7778 | External |
| 7786 | Extra DMD (Dot Matrix Display) window to display the score for tables with a pinmame rom. By default, settings come from the VPinballX.ini configuration file. |
| 7794 | Extra DMD (Dot Matrix Display) window to display the score for tables without a rom. By default, settings come from the VPinballX.ini configuration file. |
| 7799 | Extreme |
| 7804 | FAKE GOURAUD |
| 7809 | FAST BLITTER (LESS COMPATIBLE) |
| 7814 | FAST CD/DVD ACCESS |
| 7819 | FAST DISK TRANSFER RATE |
| 7824 | FAVOURITE COLOUR |
| 7829 | FIDELITY FX SUPER RESOLUTION |
| 7834 | FIELD OF VIEW |
| 7839 | FIFO (VSync On) |
| 7844 | FIFO Relaxed |
| 7849 | FIGHT MUSIC |
| 7854 | FILTER TILEMAPS |
| 7859 | FIRMWARE SETTINGS |
| 7864 | FIST CROSSHAIR |
| 7869 | FLEX DMD |
| 7874 | FLOPPY TURBO SPEED |
| 7879 | FM SYNTHESIZER |
| 7884 | FM TOWNS MODEL |
| 7889 | FM Towns (Model 1/2) |
| 7894 | FM Towns II UX |
| 7899 | FM Towns Marty (Default) |
| 7904 | FM-7 MODEL |
| 7909 | FMV ASPECT RATIO |
| 7914 | FMV movie deinterlacing. |
| 7919 | FORCE 386DX CPU |
| 7924 | FORCE LARGE ADDRESS |
| 7929 | FORCE MANAGED |
| 7934 | FORCE NTSC TIMINGS ON PAL |
| 7939 | FORCE WINDOWS CE MODE |
| 7944 | FOV VERTICAL |
| 7949 | FPS LIMIT |
| 7954 | FPS LIMITER |
| 7959 | FPS TARGET |
| 7964 | FR |
| 7969 | FRAME DUPING (SPEED UP) |
| 7974 | FRAME LIMIT |
| 7979 | FRAME RATE |
| 7984 | FRAME RATE LIMIT |
| 7989 | FRAME SKIPPING |
| 7999 | FRAMESKIP (GL64MK2 ONLY) |
| 8004 | FRAMESKIP CONTROL |
| 8019 | FREE PLAY |
| 8024 | FSYNC |
| 8029 | FULL ENTITY LIGHTING |
| 8034 | FULL SINGLE SCREEN |
| 8039 | FULLSCREEN |
| 8046 | FULLSCREEN gives you a top-down view on the playfield. For cabinet use or multi-window on desktop. |
| 8051 | FXAA |
| 8058 | FXAA has a lower performance impact, goof for low resolutions. SMAA offers best quality. |
| 8063 | Falcon |
| 8068 | Falcon 4.0 |
| 8073 | Falcon 4.02 |
| 8078 | Falcon 4.04 |
| 8083 | Falcon AUTO |
| 8088 | Falcon ETOS 512k |
| 8093 | Famicom (FDS) |
| 8098 | Faroe Islands |
| 8103 | Fast |
| 8108 | Fast Interpreter |
| 8113 | Fast forward |
| 8118 | Faster but can cause text problems in some games. |
| 8127 | Features native resolution rendering, analog controller and mouse support, frame rate unlocking up to 60Hz, an improved camera with a disable tilt option, custom sky/background functionality, and various other tweaks and options. |
| 8132 | February |
| 8137 | FidelityFX Super Resolution |
| 8142 | Field Light |
| 8147 | Field of view is vertical (Hor+). |
| 8152 | Fill Screen |
| 8159 | Fills the screen regardless of the aspect ratio. Doesn't work with Integer Upscaling. |
| 8164 | Fills the screen. |
| 8169 | Final image filtering. |
| 8179 | Finnish |
| 8184 | Finnish (fi) |
| 8189 | Fire |
| 8194 | Fire 1 |
| 8199 | Fire 2 |
| 8204 | Fit 4:3 Aspect Ratio |
| 8209 | Fit Screen |
| 8214 | Fit resolution scale |
| 8219 | Fit to Window / Fullscreen |
| 8224 | Fix flickering in a static screen like Workbench. |
| 8229 | Fix screen tearing, but may drop frames. |
| 8234 | Fix screen tearing. |
| 8241 | Fix screen tearing. Adaptive Sync (Default) synchronizes on video sync, except for late frames (below target FPS) which are displayed immediately. |
| 8246 | Fix screen tearing. CPU heavy. |
| 8254 | Fix screen tearing. FIFO (Vsync) does not drop frames. FIFO Relaxed allows tearing as it recovers from a slow down. Mailbox can have lower latency but may drop frames. |
| 8261 | Fix screen tearing. With Some games you need to turn VSync on in the games options. |
| 8266 | Fix texture banding when upscaling. |
| 8271 | Fixes a possible bug with multiple controllers detection. |
| 8276 | Fixes flickering. |
| 8283 | Fixes some shadows and textures in Virtua Tennis 3 and Virtua Fighter 5 franchise for non Nvidia GPUs. May need the FPS limiter option enabled. |
| 8288 | Flight Stick (3 Axes, 4 Btns, 1 Hat) |
| 8293 | Floppy Disk |
| 8298 | Floppy Disk (Drive 1) |
| 8303 | Floppy Disk (Drive 2 - Model 1/2 & II UX) |
| 8308 | Floppy Disk Image |
| 8313 | Floppy Disk List |
| 8318 | For Gyro-enabled games (bound to left analog stick) |
| 8323 | For Gyro-enabled games (bound to right analog stick) |
| 8333 | For use with HD texture packs. |
| 8338 | For weak machines. Some games will not work with this. |
| 8343 | Force 16:10 |
| 8348 | Force 16:9 |
| 8353 | Force 21:9 |
| 8358 | Force 32:9 |
| 8363 | Force 32bit |
| 8370 | Force 3D geometry to always render on the top screen. Useful for single-screen devices/games. |
| 8375 | Force 4:3 |
| 8380 | Force Default DNS |
| 8385 | Force Linear |
| 8390 | Force Linear and 16x Anistropic |
| 8395 | Force Linear and 2x Anistropic |
| 8400 | Force Linear and 4x Anistropic |
| 8405 | Force Linear and 8x Anistropic |
| 8410 | Force Nearest |
| 8417 | Force Nvidia GPUs to always be reported as AMD GPUs to workaround game issues. |
| 8422 | Force WINE to run games with large addresses. |
| 8427 | Force a specific model and prevent tags detection. |
| 8432 | Force mouse in games. |
| 8437 | Force progressive render / scan. |
| 8442 | Force the game to render in this aspect ratio. |
| 8456 | Forces the DX driver to use Managed textures instead of Dynamic. |
| 8461 | Framerate limiter to reduce CPU utilisation. |
| 8473 | Free Build or Sandbox mode. You cannot win or lose custom made maps if this is set to true. You also don't have to worry about money. |
| 8483 | French (Canada) |
| 8488 | French (France) |
| 8493 | French (fr) |
| 8498 | Frontend MIDI driver |
| 8503 | Fujitsu FM Towns CD-ROMs |
| 8508 | Fujitsu FM Towns cracked floppy disk images |
| 8513 | Fujitsu FM Towns miscellaneous floppy disk images |
| 8518 | Fujitsu FM Towns original floppy disk images |
| 8523 | Fujitsu FM-7 cassettes |
| 8528 | Fujitsu FM-7 disk images |
| 8533 | Fujitsu FM-77AV disk images |
| 8543 | Full (Hash Cache) |
| 8548 | Full (PS2 Mipmaps) |
| 8553 | Full (Slow) |
| 8558 | Full (more compatible) |
| 8563 | Full 255 lines |
| 8568 | Full Frame |
| 8573 | Full Speed (Default) |
| 8578 | Full speed |
| 8583 | Full speed can break some games. |
| 8588 | Fuller Joystick |
| 8593 | Funtech Super A'Can cartridges |
| 8603 | GAME BOY MODE |
| 8608 | GAME CHEATS |
| 8613 | GAME DIFFICULTY |
| 8618 | GAME OPTIONS |
| 8623 | GAME PATCHES |
| 8628 | GAME REGION (ENCODING) |
| 8638 | GAMECUBE CONTROLLER 1 |
| 8643 | GAMECUBE CONTROLLER 2 |
| 8648 | GAMECUBE CONTROLLER 3 |
| 8653 | GAMECUBE CONTROLLER 4 |
| 8658 | GAMECUBE LANGUAGE |
| 8663 | GAMECUBE PORT 1 TYPE |
| 8668 | GAMECUBE PORT 2 TYPE |
| 8673 | GAMECUBE PORT 3 TYPE |
| 8678 | GAMECUBE PORT 4 TYPE |
| 8683 | GAMEPAD AUTOMATIC MAPPING |
| 8688 | GAMEPAD CURSOR SPEED |
| 8693 | GAMEPLAY |
| 8698 | GAMMA |
| 8703 | GB |
| 8708 | GB - Black and White |
| 8713 | GB - DMG |
| 8718 | GB - Light |
| 8723 | GB - Pocket |
| 8728 | GB - Smart Coloring |
| 8733 | GB COLORIZATION |
| 8738 | GB-Eire |
| 8743 | GBC - Blue |
| 8748 | GBC - Brown |
| 8753 | GBC - Dark Blue |
| 8758 | GBC - Dark Brown |
| 8763 | GBC - Dark Green |
| 8768 | GBC - Game Specific |
| 8773 | GBC - Grayscale |
| 8778 | GBC - Green |
| 8783 | GBC - Inverted |
| 8788 | GBC - Orange |
| 8793 | GBC - Pastel Mix |
| 8798 | GBC - Red |
| 8803 | GBC - Yellow |
| 8808 | GCE Vectrex cartridges |
| 8813 | GDC |
| 8818 | GENERAL |
| 8823 | GEOMETRIC DETAIL |
| 8833 | GLideN64 (Fastest) |
| 8838 | GMT |
| 8843 | GMT+0 |
| 8848 | GMT-0 |
| 8853 | GMT0 |
| 8858 | GPU / OpenGL (Default) |
| 8863 | GPU SYNC |
| 8870 | GPU emulation accuracy. Most games render fine with Normal. High is required to ensure particles render correctly. |
| 8875 | GRAPHICAL USER INTERFACE |
| 8880 | GRAPHICS |
| 8890 | GRAPHICS CHIP TYPE |
| 8895 | GRAPHICS MEMORY |
| 8900 | GRAPHICS PLUGIN |
| 8905 | GRAPHICS RENDERER |
| 8910 | GSPLUS BIOS FILENAME |
| 8915 | GT Force |
| 8920 | Game Boy |
| 8925 | Game Boy Color |
| 8930 | Game default |
| 8940 | Game's default |
| 8945 | GameBlaster |
| 8950 | GameCube Adapter for Wii U |
| 8955 | GameCube Controller |
| 8960 | GamePad + 4 Pro Controller |
| 8965 | GamePad + 4 Sideway Wiimote |
| 8970 | GamePark GP32 SmartMedia cards |
| 8975 | Gamepad |
| 8980 | Gamepad (D-pad, 2 Buttons) |
| 8985 | Gamepad Classic |
| 8990 | Gamepad Classic Alt |
| 8995 | Gamepad Modern |
| 9000 | Gamepad Using Left Analog Stick |
| 9006 | Games may run faster/slower than normal if the incorrect region is selected. |
| 9011 | Gaussian |
| 9016 | General MIDI SoundFont (Default) |
| 9021 | Generic Keyboard Binds |
| 9026 | Genesis/Megadrive Style |
| 9031 | Georgia |
| 9036 | German |
| 9041 | German (de) |
| 9051 | Ghosting (65%) |
| 9056 | Ghosting (75%) |
| 9061 | Ghosting (85%) |
| 9066 | Ghosting (95%) |
| 9071 | Giga |
| 9076 | Gizmo (1-Button Digital) |
| 9081 | Glide64 |
| 9086 | Gln64 |
| 9091 | Gold - Golden Wild |
| 9096 | Gold - Labo Fawn |
| 9101 | Gold - Million Live Gold |
| 9106 | Gold - Odyssey Gold |
| 9111 | Graphic Display Controller model. |
| 9116 | Gravis GamePad (D-pad + 4 Btns) |
| 9121 | Gray |
| 9131 | Greek |
| 9136 | Greek (gk) |
| 9141 | Green |
| 9146 | Green - Buttercup Green |
| 9151 | Green - Game.com |
| 9156 | Green - GameKing |
| 9161 | Green - Greenscale |
| 9166 | Green - Legendary Super Saiyan |
| 9171 | Green - TI-83 |
| 9176 | Greenwich |
| 9181 | Grey - Digivice |
| 9186 | Grey - Greyscale |
| 9191 | Grey - Microvision |
| 9196 | Guatemala |
| 9201 | Gun Only |
| 9206 | HARD TEXTURE CACHE MEMORY LIMIT |
| 9211 | HARDWARE SHADER |
| 9216 | HARDWARE TESSELLATION |
| 9221 | HD TEXTURES |
| 9226 | HDR |
| 9231 | HEADS UP DISPLAY |
| 9236 | HEADS UP DISPLAY CORNER |
| 9241 | HEAP DELAY FREE |
| 9246 | HI-RES ARTIFACTING |
| 9251 | HIDE NVIDIA GPU |
| 9256 | HIDPI |
| 9261 | HIGH RESOLUTION MODE |
| 9266 | HIGH SCORE PLUGIN |
| 9271 | HIGH-RES BLENDING |
| 9276 | HLE (Fastest) |
| 9281 | HLE (per-pixel) |
| 9286 | HLE (per-strip) |
| 9291 | HQ (bilinear filter) |
| 9296 | HQ MODE |
| 9301 | HST |
| 9306 | HUD SCALE |
| 9311 | HUMMER FLICKER FIX |
| 9316 | Hack. Increases most PAL games' speed by 17%. |
| 9321 | Hard |
| 9326 | Hard Disk Image |
| 9331 | Hard Drive |
| 9336 | Hard Drive (II UX) |
| 9341 | Hardware (default) |
| 9346 | Hartung Game Master cartridges |
| 9351 | Hat Down |
| 9356 | Hat Left |
| 9361 | Hat Right |
| 9366 | Hat Up |
| 9371 | Have Batocera set the first audio output device. |
| 9376 | Hebrew |
| 9381 | Help and Information |
| 9386 | Help computer |
| 9391 | Help games which are too quick or that have bugs. |
| 9398 | Helps forcing an international Japanese version to English. Unlocking more European languages etc. |
| 9405 | Helps reduce CPU power consumption by throttling the CPU when not needed. Useful for handhelds. |
| 9410 | Helps some games to launch when disabled. May affect performance. |
| 9417 | Helps with texture corruption and depth issues on AMD GPUs. Can also help Intel GPUs in some cases. |
| 9422 | Hercules |
| 9427 | Hermite |
| 9432 | Hermite (Default) |
| 9437 | Hide |
| 9442 | Hide bezels |
| 9447 | Hides borders on many games. Some games use the borders. |
| 9452 | Hides borders on many games. Some games used the borders. |
| 9462 | High (Default) |
| 9467 | High 720p |
| 9472 | High Detail |
| 9477 | High Performance |
| 9482 | High-Resolution Keyboard, which is larger and might be easier to see. |
| 9487 | High-end Computer |
| 9492 | Higher |
| 9497 | Higher number for higher picture quality, but requires more bandwidth. |
| 9502 | Highest |
| 9507 | Highlight all entities on the game map. |
| 9512 | Hire staff |
| 9517 | Honduras |
| 9522 | Hong Kong |
| 9527 | Horizontal |
| 9533 | House of the Dead 4 speed fix. Select CPU base frequency of your processor. |
| 9538 | How much RAM the emulated FM Towns will have installed |
| 9544 | How much RAM the emulated Mac will have installed (Mac IIx & Mac LC 3 only) |
| 9549 | How the window space is distributed between the screens. |
| 9554 | Hungarian |
| 9559 | Hungarian (hg) |
| 9569 | Hybrid |
| 9574 | Hybrid + Bicubic |
| 9579 | Hybrid Screen Bottom |
| 9584 | Hybrid Screen Top |
| 9589 | Hybrid Ubershaders |
| 9594 | Hyper Blaster/Justifier |
| 9599 | IDE (Default) |
| 9604 | IDENTIFY TARGET |
| 9609 | IMAGE QUALITY |
| 9614 | IMAGE READER |
| 9619 | IMAGE SCALING |
| 9624 | IMPROVED BANDING |
| 9629 | IMPROVED MESH |
| 9634 | IMPROVED POLYGON SPLITTING |
| 9639 | INPUT INTERFACE |
| 9644 | INTEGER SCALING |
| 9649 | INTEGER SCALING (PIXEL PERFECT) |
| 9654 | INTEGER UPSCALING |
| 9659 | INTERLACING PATCHES |
| 9664 | INTERNAL BASIC INTERPRETER |
| 9669 | INTERNAL DISPLAY RESOLUTION |
| 9679 | INVERSE PLAYFIELD AND B2S |
| 9684 | INVERT AXIS |
| 9689 | INVULNERABILITY MODE |
| 9694 | IP ADDRESS |
| 9699 | IRON SOLDIER |
| 9709 | If a game runs at 30hz, PPSSPP wtill push 60 frames to the monitor. |
| 9714 | If game crashes, try ASMJIT. If still crashing, try Fast Interpreter. |
| 9724 | Ignored with 'Cycle-exact'. |
| 9729 | Immediate |
| 9734 | Improve audio accuracy (experimental). |
| 9739 | Improve performance if VSync is disabled and using Vulkan. |
| 9744 | Improve speed, at a minor cost of accuracy. |
| 9751 | Improves both sprite scaling and road rendering. Does not affect the car sprite. |
| 9756 | Improves clarity of distant textures when mip-mapping is enabled. |
| 9761 | Improves clarity of distant textures. |
| 9766 | Improves frame rate and responsiveness. |
| 9781 | In Cinematics |
| 9793 | In some games, this can fix severe slowdowns, but can also cause graphical issues. |
| 9802 | Includes VR head tracking and stereoscopic rendering for both VR and 3D TVs, along with mouse support (Mouse Look), and introduces a new Head Tracker input device type with options to convert analog inputs to tracker angles for enhanced analog controller support. |
| 9807 | Increase emulator performance, at the cost of accuracy/stability. |
| 9812 | Increase to 128 MiB for debug or homebrew applications. |
| 9817 | Increases texture quality. |
| 9822 | India |
| 9827 | Indonesia |
| 9832 | Indonesian |
| 9839 | Insert a disk into the floppy drive, a blank will be used if one doesn't exist |
| 9844 | Insert coin |
| 9849 | Inserts CD during boot animation prevent loading fail. |
| 9854 | Inserts CD during boot animation to prevent loading fail. |
| 9861 | Install the image reader card to read disk image files (Mac IIx only). Minimum 4MB ram size recommended. |
| 9866 | Install the image reader card to read idks image files (Mac IIx only) |
| 9871 | Integer Scale |
| 9876 | Interlaced |
| 9883 | Internal accelerometer. Disable if you experience random tilts or unexpected ball behavior. |
| 9888 | Interpreter (Slowest) |
| 9893 | Interpreter is the most accurate, but is the slowest. |
| 9898 | Interton VC 4000 cartridges |
| 9903 | InuYasha Sengoku Battle Fix |
| 9908 | Inventory |
| 9915 | Inverse the Backglass and the Playfield. Usefull to use the Backglass as main screen for other emulators. |
| 9920 | Invert the vertical joystick axis on flight games. |
| 9925 | Iran |
| 9930 | Iraq |
| 9935 | Ireland |
| 9940 | Irish |
| 9945 | Israel |
| 9950 | Italian |
| 9955 | Italian (it) |
| 9965 | JAST SOUND |
| 9970 | JINC2 (Slow) |
| 9975 | JINC2 (Slow, No Edge Blending) |
| 9980 | JOY2KEY PROFILE |
| 9985 | JOYPAD TYPE |
| 9990 | JOYSTICK DEADZONE |
| 9995 | JOYSTICK GATE SIZE |
| 10000 | JOYSTICK HACK (FOR ROBOTRON 2084) |
| 10005 | JOYSTICK SENSITIVITY |
| 10010 | JOYSTICK TO CURSOR SENSITIVITY |
| 10015 | JOYSTICK TO DPAD |
| 10020 | JOYSTICK TYPE |
| 10025 | JUMP ON A |
| 10030 | JUMP ON B |
| 10035 | Jamaica |
| 10040 | January |
| 10045 | Japan |
| 10050 | Japan (Default) |
| 10055 | Japanese |
| 10060 | Japanese [Shift-JIS] |
| 10065 | Jordan |
| 10070 | Joy2Pad Down |
| 10075 | Joy2Pad Left |
| 10080 | Joy2Pad Right |
| 10085 | Joy2Pad Up |
| 10090 | Joypad |
| 10095 | Joypad 2 Button |
| 10100 | Joypad 2 Button + Master Tap |
| 10105 | Joypad 3 Button |
| 10110 | Joypad 3 Button + 4-WayPlay |
| 10115 | Joypad 3 Button + Teamplayer |
| 10120 | Joypad 6 Button |
| 10125 | Joypad 6 Button + 4-WayPlay |
| 10130 | Joypad 6 Button + Teamplayer |
| 10135 | Joypad Auto |
| 10140 | Joypad sensitivity for paddles. Core default (3). |
| 10145 | Joystick |
| 10150 | Joystick (Analog, 2 Buttons) |
| 10155 | July |
| 10160 | Jump |
| 10165 | June |
| 10170 | Justifier |
| 10175 | KEEP CORPSES |
| 10180 | KEEP LIGHTSABER |
| 10185 | KEEP MAIN SCREEN ON TOP |
| 10190 | KEYBOARD LAYOUT |
| 10195 | KEYBOARD OPTIONS |
| 10200 | KEYBOARD PASSTHROUGH |
| 10205 | KEYBOARD SUPPORT |
| 10210 | KEYBOARD TRANSPARENCY |
| 10215 | Kaeru WFC (178.62.43.212) |
| 10220 | Kazakhstan |
| 10225 | Keep Aspect Ration (Default) |
| 10235 | Kenya |
| 10240 | Keyboard |
| 10245 | Keyboard + Mouse |
| 10250 | Keyboard + Mouse (Left An.) |
| 10255 | Keyboard + Mouse (Right An.) |
| 10260 | Keyboard passthrough |
| 10265 | Keyboard shortcuts unavailable if passing through the keyboard. |
| 10270 | Keypad |
| 10275 | Keypad 3button |
| 10280 | Keypad to joyport mappings for 2 players. |
| 10285 | Koalapad |
| 10290 | Konami Justifier |
| 10295 | Konami Justifier (P2) |
| 10302 | Konami Justifier P2 is daisy chained from controller 2, appears as port 3 to system. |
| 10307 | Konami Justifiers |
| 10312 | Korea |
| 10317 | Korean |
| 10322 | Kuwait |
| 10327 | Kwajalein |
| 10332 | Kyrgyzstan |
| 10337 | LAN (Default) |
| 10342 | LAN / WAN STREAMING |
| 10352 | LANGUAGE UNLOCK |
| 10357 | LARGER KEYBOARD |
| 10362 | LATENCY REDUCTION |
| 10367 | LAZY TEXTURE CACHING |
| 10372 | LCD FILTER |
| 10377 | LCD GHOSTING EFFECT |
| 10382 | LCD GHOSTING EFFECTS |
| 10387 | LCD GHOSTING FILTER |
| 10392 | LCD Ghosting (Accurate) |
| 10397 | LCD Ghosting (Fast) |
| 10402 | LIGHT FLARES |
| 10417 | LIGHT GUN CROSSHAIRS |
| 10422 | LIGHT GUNS |
| 10427 | LIGHTSABER CAMERA |
| 10432 | LIGHTSABER CROSSHAIR |
| 10437 | LIMIT FPS |
| 10442 | LIMIT FRAME RATE |
| 10447 | LINE MODE |
| 10452 | LINEAR FILTERING |
| 10457 | LINEAR UPSCALING |
| 10462 | LLE |
| 10467 | LLVM Recompiler |
| 10472 | LLVM is fastest, use the Interpreter settings if there are issues. |
| 10477 | LOAD CUSTOM TEXTURES |
| 10482 | LOADING SPEED |
| 10487 | LYNX MODEL |
| 10492 | Landscape |
| 10497 | Large Bottom |
| 10502 | Large Top |
| 10507 | Larger |
| 10512 | Laser 310/VZ-300 16k Memory |
| 10517 | Laser/VZ 64k Memory (Default) |
| 10522 | Latin American Spanish |
| 10527 | Latvia |
| 10532 | Lean left |
| 10537 | Lean right |
| 10542 | Lebanon |
| 10547 | Left |
| 10552 | Left flipper |
| 10557 | Left magnasave |
| 10562 | Left stick |
| 10567 | Left/Right |
| 10572 | Legacy (single threaded) |
| 10577 | Legacy Evdev |
| 10582 | Legacy3D |
| 10587 | Libya |
| 10592 | Liechtenstein |
| 10597 | Light (load times) |
| 10602 | Light Blue |
| 10607 | Light Green |
| 10612 | Light Gun |
| 10617 | Light Phaser |
| 10622 | Light Pink |
| 10627 | Light Purple |
| 10632 | Light guns can only be used in port 2. |
| 10637 | Light guns/multitap. |
| 10642 | Lightrec Interpreter |
| 10647 | Lime |
| 10652 | Limit FPS to reduce high CPU usage. |
| 10659 | Limiting to 1 or 2 may fix audio stuttering on weaker CPUs in some games. Leave on automatic if slowdown occurs. |
| 10664 | Linear |
| 10669 | Linear filtering |
| 10674 | Lithuania |
| 10688 | Local address and port to receive packets on. Leave this empty if you want to enter it manually in the xemu.toml configuration file. |
| 10693 | Lockbar Fire Button |
| 10698 | Long visible screen edge (cm) |
| 10703 | Look |
| 10708 | Look down |
| 10713 | Look up |
| 10723 | Low 360p |
| 10728 | Low-end Computer |
| 10733 | Lower |
| 10740 | Lower values reduce audio latency and improve performance, but can cause audio issues. |
| 10745 | Lowest |
| 10750 | Lunar Ignore Brightness Color Fix |
| 10755 | Luxembourg |
| 10760 | Lynx 128k |
| 10765 | Lynx 48k |
| 10770 | Lynx 96k |
| 10775 | M.A.C.S. Rifle |
| 10780 | MAC MODEL |
| 10785 | MAME (ASIC YM3438) |
| 10790 | MAME (Enhanced YM3438) |
| 10795 | MAME (YM2612) |
| 10800 | MAME Detect |
| 10805 | MANUAL TEXTURE SAMPLING |
| 10810 | MAP ROTATION |
| 10815 | MAX (as many as possible) |
| 10820 | MAX POWER SAVING CPU-PREEMPTIONS |
| 10825 | MAXIMUM FRAMERATE |
| 10830 | MEDIA TYPE |
| 10835 | MEMORY CARD MODE |
| 10840 | MEMORY MANAGEMENT UNIT |
| 10845 | MEMORY SLOT |
| 10850 | MENU SOUNDS |
| 10855 | MET |
| 10860 | MIDI OUTPUT |
| 10865 | MIPMAPPING |
| 10870 | MISSILE COMMAND 3D VR |
| 10875 | MISSION START |
| 10880 | MODEL |
| 10885 | MODEL DETAIL |
| 10890 | MODEL DISMEMBERMENT |
| 10895 | MODEL TYPE |
| 10900 | MOUNT CACHE |
| 10905 | MOUSE AS WIIMOTE POINTER |
| 10910 | MOUSE AXIS FOR PADDLE 1 HORIZONTAL |
| 10915 | MOUSE AXIS FOR PADDLE 1 VERTICAL |
| 10920 | MOUSE AXIS FOR PADDLE 2 HORIZONTAL |
| 10925 | MOUSE AXIS FOR PADDLE 2 VERTICAL |
| 10930 | MOUSE AXIS FOR PADDLE 3 HORIZONTAL |
| 10935 | MOUSE AXIS FOR PADDLE 3 VERTICAL |
| 10940 | MOUSE AXIS FOR PADDLE 4 HORIZONTAL |
| 10945 | MOUSE AXIS FOR PADDLE 4 VERTICAL |
| 10950 | MOUSE SPEED |
| 10955 | MST |
| 10960 | MST7MDT |
| 10965 | MSX2 |
| 10970 | MULTISCREENS |
| 10975 | MULTITAP |
| 10980 | MULTITHREADED RSX |
| 10985 | MUSIC VOLUME |
| 10990 | Mac 128k (128kb RAM, 2 LD Floppies) |
| 10995 | Mac 512k (512kb RAM, 2 LD Floppies) |
| 11000 | Mac Classic (4Mb RAM, 2 HD Floppies/HDD) |
| 11005 | Mac Harddisks |
| 11010 | Mac II (2Mb RAM, Color, 2 HD Floppies/CD/HDD) |
| 11015 | Mac IIx (2Mb RAM, Color, 2 HD Floppies/CD/HDD, Image Reader) |
| 11020 | Mac IIx (2Mb RAM, Color, 2 HD Floppies/CD/HDD/Image Reader) |
| 11025 | Mac LC 3 (Default) (4Mb RAM, Color, 2 HD Floppies/CD/HDD) |
| 11030 | Mac Plus (4Mb RAM, 2 LD Floppies/HDD) |
| 11035 | Mac SE (4Mb RAM, 2 LD Floppies/HDD) |
| 11040 | Macau |
| 11045 | Machine Type |
| 11050 | Macintosh 400K/800K Disk images |
| 11055 | Macintosh High Density Disk images |
| 11060 | Magnum FBX |
| 11065 | Mailbox (Recommended) |
| 11071 | Make game history, setup instructions, and special moves viewable in the menu |
| 11076 | Makes second fire button press up instead. |
| 11081 | Makes the blue button press up instead. |
| 11086 | Makes the dither pattern much less obvious at higher resolutions. |
| 11091 | Malaysia |
| 11096 | Maldives |
| 11101 | Manage Staff |
| 11106 | Manual |
| 11111 | Manual keyboard |
| 11116 | Manually activate the adapter for supported games. |
| 11121 | Manually define which internal resolution to use. AUTO = High. |
| 11128 | Manually define which resolution to use. Auto defaults to High and switches to Super-High when needed. |
| 11135 | Manually set VSYNC frames per second. Ideally this should match your monitor refresh rate. |
| 11140 | Manually set cycles per second. Use with caution. |
| 11145 | Map |
| 11155 | Map your controller to an emulated Wiimote. |
| 11160 | March |
| 11165 | Match Window |
| 11170 | Matra & Hachette Alice |
| 11175 | Max |
| 11180 | Max (demanding games) |
| 11185 | Max Detail |
| 11190 | Max Performance |
| 11195 | Maximum |
| 11200 | Maximum (Very Slow) |
| 11205 | Maximum 2 Players (Default) |
| 11210 | Maximum 4 Players |
| 11215 | Maximum 8 Players |
| 11220 | Maximum Blood |
| 11227 | Maximum host texture memory usage (in megabytes) above which old textures will be destroyed. Set below hard limit. |
| 11234 | Maximum host texture memory usage (in megabytes) above which textures will be destroyed as soon as possible. |
| 11239 | Maximum wheel rotation from left to right (in degrees) |
| 11244 | May |
| 11250 | May fix missing graphics and broken lighting at the cost of performance. |
| 11256 | May not work well on all hardware. Hybrid is preferred, where supported. |
| 11263 | May provide performance gain on CPUs with low core/thread count at the expense of possible broken timings. |
| 11268 | May result in a sharper image in some 2D games. |
| 11278 | Mega |
| 11283 | Mega ST |
| 11288 | Mega STE |
| 11293 | Mega STE 2.05 |
| 11298 | Mega STE 2.06 |
| 11303 | Mega STE AUTO |
| 11308 | Mega STE ETOS 256k |
| 11315 | Mega and Giga modes may improve performance. Use the Safe mode for maximum compatibility. |
| 11320 | MegaSD |
| 11325 | Megadrive |
| 11330 | Megadrive (8 Buttons) |
| 11335 | Memory Pak |
| 11340 | Menacer Light Gun |
| 11345 | Menu |
| 11350 | Menu back |
| 11355 | Menu back / exit |
| 11360 | Menu down |
| 11365 | Menu enter |
| 11370 | Menu left |
| 11375 | Menu right |
| 11380 | Menu up |
| 11385 | Merge |
| 11390 | Mexico |
| 11395 | Microcosm |
| 11400 | Microphone |
| 11405 | Minimal |
| 11410 | Minimum |
| 11415 | Mirrored |
| 11420 | Model of emulated Apple II. |
| 11425 | Moderate |
| 11430 | Modern Fightstick Style |
| 11435 | Monaco |
| 11440 | Mongolia |
| 11445 | Mono |
| 11450 | Monochrome |
| 11455 | Monochrome (Blargg) |
| 11460 | Monochrome High-Resolution |
| 11465 | More accurate emulation, but slower. |
| 11470 | More compatible |
| 11475 | Morocco |
| 11480 | Most games already have an internal framelimit. Minor performance cost. |
| 11485 | Most games use port 2, some use port 1. |
| 11490 | Mount a floppy for user data, creates if needed |
| 11495 | Mouse |
| 11500 | Mouse (1351) |
| 11505 | Mouse Click |
| 11510 | Mouse axis for player 1, horizontal screen motion. |
| 11515 | Mouse axis for player 1, vertical screen motion. |
| 11520 | Mouse axis for player 2, horizontal screen motion. |
| 11525 | Mouse axis for player 2, vertical screen motion. |
| 11530 | Mouse axis for player 3, horizontal screen motion. |
| 11535 | Mouse axis for player 3, vertical screen motion. |
| 11540 | Mouse axis for player 4, horizontal screen motion. |
| 11545 | Mouse axis for player 4, vertical screen motion. |
| 11550 | Mouse sensitivity for paddles. Core default (10). |
| 11555 | Move Backward |
| 11560 | Move Forward |
| 11565 | Move Forward, Can be use to press W |
| 11570 | Move Stylet Pointer |
| 11575 | Move back |
| 11580 | Move back / down |
| 11585 | Move backward |
| 11590 | Move camera down |
| 11595 | Move camera to the left |
| 11600 | Move camera to the right |
| 11605 | Move camera up |
| 11610 | Move forward |
| 11615 | Move forward / up |
| 11620 | Move left |
| 11625 | Move right |
| 11630 | Moves South to West, West to North, etc. Standard controller type only. |
| 11635 | Much faster than interpreter (but may have issues). |
| 11640 | N64 |
| 11645 | N64 3-point |
| 11650 | NAT |
| 11655 | NATIVE DEPTH INTERPOLATION |
| 11665 | NEO GEO BIOS |
| 11670 | NEO GEO CD BIOS |
| 11675 | NES Gamepad |
| 11680 | NES Zapper |
| 11685 | NETWORK |
| 11690 | NETWORK TYPE |
| 11695 | NEW 3DS MODE |
| 11700 | NO |
| 11705 | NO (DEFAULT) |
| 11710 | NO DANGEROUS WEAPONS |
| 11715 | NO WEAKER WEAPONS |
| 11720 | NO WRITE WATCH |
| 11725 | NTSC (Composite) |
| 11730 | NTSC (Default) |
| 11735 | NTSC (NES) |
| 11740 | NTSC (RF) |
| 11745 | NTSC (RGB) |
| 11750 | NTSC (S-Video) |
| 11755 | NTSC 240x480px 60Hz |
| 11760 | NTSC 240x480px 60Hz (auto) |
| 11765 | NTSC 492x262px |
| 11770 | NTSC 60Hz |
| 11775 | NTSC ASPECT |
| 11785 | NTSC TV |
| 11790 | NTSC aspect ratio correction. Core default (PAR). |
| 11795 | NTSC-J |
| 11800 | NTSC-U |
| 11805 | NTSC-U/C |
| 11810 | NTSC50 |
| 11815 | NTSYNC |
| 11820 | NUMBER OF SHADER COMPILER THREADS |
| 11826 | NVAPI is NVIDIA's core software that allows direct access to NVIDIA GPU. |
| 11831 | NVRAM STORAGE |
| 11836 | NZ |
| 11841 | NZ-CHAT |
| 11846 | Namco GunCon |
| 11853 | Nat to access internet from xemu machine. Udp for System Link. Default (Auto) disables network access. |
| 11858 | Native |
| 11863 | Native (640x528) |
| 11868 | Native (720p/1080p) |
| 11873 | Native (PS2)(Default) |
| 11878 | Native Vulkan |
| 11883 | Navajo |
| 11888 | NeGcon |
| 11893 | NeGcon (Rumble) |
| 11898 | Nearest |
| 11903 | Nearest Neighbour |
| 11908 | Nearest pixel sampling |
| 11913 | Nearest-Neighbor |
| 11918 | Nearest-neighbor |
| 11925 | Necessary for some guns to replace fog textures as a workaround in Time Crisis - Crisis Zone. |
| 11930 | Needed by some games that use special unicode characters. |
| 11935 | Neo Geo CD Pad |
| 11940 | Neo Geo Mini Pad |
| 11945 | Nes Classic |
| 11950 | Nestopia (RGB) |
| 11960 | Netherlands (nl) |
| 11965 | Never |
| 11970 | New Zealand |
| 11975 | New3D |
| 11980 | Next Force Power |
| 11985 | Next Inventory Item |
| 11990 | Next Weapon |
| 11995 | Next disk |
| 12000 | Next item |
| 12005 | Next slot |
| 12010 | Next weapon |
| 12015 | Nicaragua |
| 12020 | No (Default) |
| 12025 | No Buffer |
| 12030 | No EMS/XMS |
| 12035 | No Indicator |
| 12040 | No Limit |
| 12045 | No Ubershaders |
| 12050 | No licenses enabled |
| 12055 | No skipping |
| 12060 | No touch screen (Default) |
| 12070 | None (Default) |
| 12075 | None/Sharp Pixels |
| 12080 | Normal |
| 12085 | Normal (Default) |
| 12090 | Normal (interpreter) |
| 12095 | North Macedonia |
| 12105 | Norwegian |
| 12110 | Norwegian (Bokmaal) |
| 12115 | Norwegian (no) |
| 12120 | Not Connected |
| 12125 | Not all games support 3D pad. |
| 12130 | Not all games support stretching, depending on their video files. |
| 12135 | Nothing can kill Rick, may break the game. |
| 12140 | November |
| 12145 | Nudge left |
| 12150 | Nudge right |
| 12155 | Nudge up |
| 12160 | Nuked (YM2612) |
| 12165 | Nuked (YM3438) |
| 12170 | OFF |
| 12175 | OFF (Default) |
| 12180 | OFF-SCREEN RELOAD BUTTON |
| 12185 | ON |
| 12190 | ON-SCREEN DISPLAY & NOTIFCATIONS |
| 12195 | OPENGL RENDERING RESOLUTION |
| 12200 | OPTIMAL FRAME PACING |
| 12205 | OSD MESSAGES |
| 12210 | OSD MESSAGES POSITION |
| 12215 | OSD PERFORMANCE POSITION |
| 12220 | OUTPUT RESAMPLING |
| 12225 | OUTPUT SCALING |
| 12230 | OUTRUN LENS GLARE |
| 12240 | OVERCLOCK MULTIPLIER |
| 12250 | Objective |
| 12255 | October |
| 12265 | Off (Default) |
| 12270 | Off (Noisy) |
| 12275 | Off (None) |
| 12280 | Off (faster, unstable) |
| 12285 | Off at Start |
| 12295 | Off will help some games, others will run too fast. |
| 12302 | Offers analog controller and mouse support (Mouse Look), along with options for always-strafe and always-run functionalities. |
| 12309 | Offers support for analog controllers and mouse look functionality for improved control. |
| 12316 | Offloads some RSX operations to a secondary thread. Improves performance in high-core processors. |
| 12321 | Older games skipped drawing every second line, this masks that. |
| 12326 | Olivetti Prodest PC 128S disks (BBC Master Compact) |
| 12331 | Oman |
| 12341 | On (Default) |
| 12346 | On (Speed hack) |
| 12351 | On (Vulkan Only) |
| 12356 | On (default) |
| 12366 | On at Start |
| 12371 | On screen 2 if available |
| 12376 | On screen 3 if available |
| 12381 | On with game detection message |
| 12386 | On with rewind support |
| 12391 | Only Async (skip draw) avoids freezing while compiling shaders. |
| 12396 | Only Overscan Area |
| 12401 | Only applicable when either Async Shader mode is set. |
| 12406 | Only applicable when using OpenGL. |
| 12411 | Only applies when using Parallel-RDP as the chosen RDP Plugin. |
| 12416 | Only for Super Game Boy enhanced games. |
| 12421 | Only for games that employed it (for Boktai) |
| 12426 | Only increase the image size in integer multiples. |
| 12431 | Only some games feature rumble. Not compatible with all controllers. |
| 12438 | Only some games support rumble. Requires X-Input mode and may not be compatible with all controllers. |
| 12443 | Only supported games. Higher settings increase system requirements. |
| 12448 | Open LUA console |
| 12453 | Open Menu |
| 12458 | Open build room menu |
| 12463 | Open door |
| 12468 | Open furnish corridor menu |
| 12478 | OpenGL (Classic) |
| 12483 | OpenGL (Compute shader) |
| 12488 | OpenGL (Default) |
| 12493 | OpenGL (Overwrites Libretro API settings) |
| 12498 | OpenGL (x86 only) |
| 12503 | OpenGL ES |
| 12508 | OpenGL with Shaders |
| 12513 | OpenGLES (Default) |
| 12518 | Optimized (auto) |
| 12523 | Orange |
| 12528 | Orange - Hokage Orange |
| 12533 | Original |
| 12538 | Original Hardware (FirebrandX) |
| 12543 | Original Size |
| 12548 | Original resolution |
| 12553 | Original screen positions |
| 12558 | Output rotation independent of xrandr or framebuffer settings. |
| 12563 | Overclock the SNES CPU (Gradius 3, Super R-Type). |
| 12568 | Overrides the language mode of the emulated console. |
| 12573 | P1 & P2 |
| 12578 | P1 only |
| 12583 | P2 only |
| 12588 | PADDLE ANALOG ABSOLUTE |
| 12593 | PADDLE ANALOG DEADZONE |
| 12598 | PADDLE ANALOG SENSITIVITY |
| 12603 | PADDLE ANALOG STICK SENSITIVITY |
| 12608 | PADDLE D-PAD SENSITIVITY |
| 12613 | PADDLE JOYPAD SENSITIVITY |
| 12618 | PADDLE MOUSE SENSITIVITY |
| 12623 | PAL 288x576px 50Hz |
| 12628 | PAL 288x576px 50Hz (auto) |
| 12633 | PAL 50Hz |
| 12638 | PAL 576x312px |
| 12643 | PAL ASPECT |
| 12648 | PAL TV |
| 12653 | PAL aspect ratio correction. Core default (PAR). |
| 12658 | PAL60 |
| 12663 | PALETTE COLORS |
| 12668 | PAL_M |
| 12673 | PAL_N |
| 12678 | PAR 1:1 |
| 12683 | PARALLEL-RDP UPSCALER |
| 12688 | PAUSE ON TRANSLATED SCREEN |
| 12693 | PAUSE SCREEN DISPLAY |
| 12698 | PBA |
| 12703 | PC MODEL |
| 12708 | PCE Joypad |
| 12713 | PCE Mouse |
| 12718 | PCjr |
| 12723 | PDP-1 Paper Tape Reader Images |
| 12728 | PER TABLE FOLDER |
| 12733 | PER-GAME SAVES |
| 12738 | PER-GAME VMU |
| 12743 | PERFORMANCE |
| 12748 | PERFORMANCE HACKS |
| 12753 | PERFORMANCE HACKS (needs review) |
| 12758 | PERFORMANCE PRESETS |
| 12763 | PHOSPHOR BLEND |
| 12768 | PHOSPHOR MODE |
| 12778 | PICKUP WEAPON |
| 12783 | PINMAME DMD |
| 12788 | PLAY INTRO MOVIE |
| 12793 | PLAYER 1 CROSSHAIR COLOR |
| 12798 | PLAYER 2 CROSSHAIR COLOR |
| 12803 | PLAYER 3 CROSSHAIR COLOR |
| 12808 | PLAYER 4 CROSSHAIR COLOR |
| 12813 | PLAYFIELD |
| 12818 | PLAYFIELD MODE |
| 12823 | PLUS4 NTSC |
| 12828 | PLUS4 PAL |
| 12833 | POWER MODE |
| 12838 | POWER OPTIONS |
| 12843 | PPU DECODER |
| 12848 | PRC |
| 12853 | PRE-CACHE SHADERS |
| 12858 | PREFERRED SPU THREADS |
| 12863 | PRESENTATION MODE |
| 12868 | PRIMEVAL HUNT MODE |
| 12873 | PS1 Analog Joystick |
| 12878 | PS1 Digital Controller |
| 12883 | PS3 CONTROLLER |
| 12888 | PS3's internal ratio setting. Some games only support 16/9. |
| 12893 | PST8PDT |
| 12898 | PVM Style (FirebrandX) |
| 12903 | PVM_20M2U/D93 |
| 12908 | Paddle Control |
| 12913 | Paddle can only be used in port 2. |
| 12918 | Paddles |
| 12923 | Pakistan |
| 12928 | Panama |
| 12933 | Pandemonium 2 Lazy Screen Update Fix |
| 12938 | ParaLLEl (Best LLE) |
| 12943 | ParaLLEl-RDP |
| 12948 | Paraguay |
| 12953 | Parallel |
| 12958 | Parasite Eve 2/Vandal Hearts 1&2 Fix |
| 12965 | Part of the host texture memory budget (in megabytes) that will be scaled by the current drawing resolution scale. |
| 12970 | Partial |
| 12975 | Passes all physical keyboard events for Pad2Key. |
| 12980 | Pause |
| 12985 | Pentagon 1024 |
| 12990 | Pentagon 128K |
| 12995 | Pentagon 512K |
| 13000 | Pentium (slow) |
| 13005 | Pentium II, 300MHz (200000 cps) |
| 13010 | Pentium III, 600MHz (500000 cps) |
| 13015 | Pentium, 100MHz (77000 cps) |
| 13020 | Per 0.05s, 5s total (550MB|100MB) |
| 13025 | Per 0.1s, 10s total (1100MB|200MB) |
| 13030 | Per 1s, 120s total (1320MB|240MB) |
| 13035 | Per 1s, 15s total (165MB|30MB) |
| 13040 | Per 1s, 30s total (330MB|60MB) |
| 13045 | Per 1s, 60s total (660MB|120MB) |
| 13050 | Per 1s, 90s total (990MB|180MB) |
| 13055 | Per Game |
| 13060 | Per Pixel |
| 13065 | Per Strip |
| 13072 | Per Table Folder requires all files to be in the associated rom table folder. If disabled, consult the Wiki for further details. |
| 13077 | Per Triangle (Default) |
| 13082 | Per pixel is the most accurate, but also the most demanding. |
| 13087 | Per-game |
| 13097 | Peru |
| 13102 | Philippines |
| 13107 | Philips CD-i CD-ROMs |
| 13112 | Phosphor blend level. Core default (60%). |
| 13117 | Pink - Blossom Pink |
| 13122 | Pitch Down |
| 13127 | Pitch Up |
| 13132 | Pixel Perfect |
| 13137 | Pixel-Perfect |
| 13142 | Pixelated (Nearest) |
| 13147 | Play (Default) |
| 13152 | Play a coin drop sound effect when an insert coin button is pressed |
| 13157 | Play this game on several screens (if available) |
| 13162 | PlayStation Mouse |
| 13167 | Player |
| 13172 | Player distance from lower screen edge (cm) |
| 13177 | Player's eyes distance from lower screen edge (cm) |
| 13182 | Player, Any Enemy |
| 13187 | Player, Any Enemy Jedi |
| 13192 | Player, Last Enemy Jedi |
| 13197 | Player, Last Enemy in Group |
| 13202 | Playfield configuration |
| 13207 | Playstation 2 wheel type |
| 13212 | Point (Default) |
| 13217 | Pointer |
| 13227 | Poland (pl) |
| 13232 | Polish |
| 13237 | Port 1 |
| 13242 | Port 1+2 |
| 13247 | Port 2 |
| 13252 | Port1 |
| 13257 | Port1+2 |
| 13262 | Port2 |
| 13267 | Portrait |
| 13277 | Portugese |
| 13282 | Portuguese |
| 13287 | Portuguese (Brazil) |
| 13292 | Portuguese (Portugal) |
| 13297 | Position of wii sensor bar relative to the disaply for real wiimotes. |
| 13302 | Potator - Blue |
| 13307 | Potator - Green |
| 13312 | Potator - Green - BGB |
| 13317 | Potator - Green Wataroo |
| 13322 | Potator - Orangish - Amber |
| 13327 | Power Saver |
| 13332 | Precise (Slowest)(Default) |
| 13337 | Precise Interpreter |
| 13342 | Prefer "Before NMI", change to After NMI only if needed by the game. |
| 13347 | Preload |
| 13352 | Preload requires more RAM. |
| 13357 | Preloading is impossible from ES. |
| 13364 | Presets which can improve performance without manually editing the VPinballX.ini file to fine tune performance. |
| 13369 | Press the N key for 'Novice' or 'No' |
| 13374 | Press the Y key for 'Yes' |
| 13379 | Previous Force Power |
| 13384 | Previous Inventory Item |
| 13389 | Previous Weapon |
| 13394 | Previous item |
| 13399 | Previous slot |
| 13404 | Previous weapon |
| 13409 | Primary attack |
| 13414 | Pro Controller required for games that require shake motions. |
| 13419 | Produces a clean LCD effect. |
| 13424 | Prologica CP-400 |
| 13429 | Provides a ball trail to make the ball easier to follow. |
| 13436 | Provides analog controller and mouse support while patching existing rotary controller bugs found in hardware. |
| 13441 | Puerto Rico |
| 13446 | Pull plunger |
| 13451 | Pulse (Default) |
| 13456 | Punjabi |
| 13461 | Pure Interpreter (Most Accurate) |
| 13466 | Purupuru Pack/Vibration Pack |
| 13471 | QUAD RENDERING |
| 13476 | QUERY OCCLUSION |
| 13481 | QUIT ON HOST |
| 13486 | Qatar |
| 13491 | Quickload |
| 13496 | RAM EXPANSION UNIT |
| 13501 | RAM SIZE |
| 13506 | RDP PLUGIN |
| 13511 | READ FRAMEBUFFER EVERY FRAME (GLIDE64MK2) |
| 13516 | READBACK RESOLVE |
| 13521 | REAL DYNAMIC LIGHTING |
| 13526 | REAL PALETTES |
| 13531 | REDUCE SPRITE FLICKERING |
| 13536 | REDUCE SPRITE FLICKERING (UNSTABLE) |
| 13541 | REFRESH RATE |
| 13546 | REGION |
| 13551 | RELOAD WEAPON |
| 13556 | REMOVE INTERLACE ARTIFACTS |
| 13561 | REMOVE SCANLINES |
| 13566 | RENDER |
| 13571 | RENDER DUPLICATE FRAMES TO 60 HZ |
| 13576 | RENDER MODE |
| 13581 | RENDER RESOLUTION |
| 13586 | RENDER RESOLUTION (SCALING) |
| 13591 | RENDER TARGET PATH |
| 13596 | RENDERER |
| 13601 | RENDERER MODE |
| 13606 | RENDERING |
| 13611 | RENDERING MODE |
| 13621 | RESIZE TATTOO |
| 13626 | RESOLUTION MULTIPLIER |
| 13636 | RF |
| 13641 | RGB |
| 13646 | RGB (Blargg) |
| 13651 | RGB (crisp image) |
| 13656 | RGB Colour Low/Medium-Resolution |
| 13661 | ROC |
| 13666 | ROK |
| 13671 | ROM (Slot 1) |
| 13676 | ROM (Slot 2) |
| 13681 | ROM (Slot 3) |
| 13686 | ROM (Slot 4) |
| 13691 | ROM.00 |
| 13696 | ROM.03 (default) |
| 13701 | ROM1 |
| 13706 | ROTATE |
| 13711 | ROTATE FACE BUTTONS |
| 13716 | ROTATION |
| 13721 | ROV |
| 13726 | RSP PLUGIN |
| 13731 | RTV (Default) |
| 13736 | RUMBLE |
| 13746 | RUN TEST MODE |
| 13751 | RUN-AHEAD FRAMES |
| 13756 | RYZEN THERMAL DESIGN POWER |
| 13766 | Raw |
| 13772 | Read mouse through Rawinput, allowing 2 mice for 2 player shooting games. |
| 13777 | Real Wiimote |
| 13782 | Realistic Loading |
| 13787 | Recompiler (Fastest)(Default) |
| 13792 | Red |
| 13797 | Reduce load time at the cost of accuracy. |
| 13802 | Reduce stutter that happens when compiling shaders. |
| 13808 | Reduces banding between colours and improves the preceived colour depth. |
| 13815 | Reduces crackle and stutter further, but may cause a very noticeable reduction in audio quality on slower CPUs. |
| 13820 | Reduces wobbly polygons & warping textures. |
| 13827 | Refresh state of memory pages to enable gpu written data. (Use for 'Team Ninja' Games to fix missing character models). |
| 13832 | Regular Bilnear |
| 13837 | Relaxed (Fastest) |
| 13842 | Relaxed XFloat |
| 13847 | Reload weapon |
| 13852 | Remove the padding on the sides of the screen. |
| 13857 | Removes loading but can add possible glitches/crashes. |
| 13864 | Render target emulation path to use on Direct3D 12. Try changing if you have render issues. |
| 13869 | Renders game at a lower res then upscales to increase FPS. |
| 13874 | Renders polygons and textures at the native resolution. |
| 13879 | Replace meshed transparency by real transparency. |
| 13884 | Required by some games. |
| 13889 | Required for certain visual effects. |
| 13896 | Required for some effects in-game (Banjo Kazooie and DK64 transitions), can cause slowdown. |
| 13901 | Required for some games. |
| 13911 | Requires BIOS file to be present. |
| 13916 | Resampling (Pirch Shift) |
| 13921 | Research |
| 13928 | Reserve a non dead zone at the center of the wheel to go straight ahead (in degrees) |
| 13935 | Reset the cache can fix some crashes if your game was running under Batocera 29. |
| 13940 | Resize automatically screen height. |
| 13945 | Resolution multipliers to smooth vectors |
| 13950 | Restore BLENDMODE outline on Singe sprites. |
| 13955 | Restore state |
| 13960 | Restored Wii VC |
| 13965 | RetroPad (Default) |
| 13970 | RetroPad Face Button Options. |
| 13980 | Retropad (Default) |
| 13985 | Rewind |
| 13995 | Rice |
| 14000 | Right |
| 14005 | Right Stick |
| 14010 | Right flipper |
| 14015 | Right magnasave |
| 14020 | Right stick |
| 14025 | Right/Left |
| 14030 | Robo Bitstik 2 |
| 14035 | Roland MT-32/CM-32L |
| 14040 | Romania |
| 14045 | Romanian |
| 14050 | Rotate 270 |
| 14055 | Rotate 90 |
| 14060 | Rotate the screen with the emulator. |
| 14072 | Rotated 4-Way Stick (Q*Bert) |
| 14077 | Rotates screen by 90 degrees. Intended for rotating displays. |
| 14082 | Rotates the current object |
| 14087 | Rotates the screens, to simulate holding the DS sideways. |
| 14092 | Rough |
| 14097 | Rumble Pak |
| 14102 | Rumble Pak (Automatic) |
| 14107 | Run |
| 14112 | Run the Unfinished expansion pack. |
| 14117 | Run the game in test mode to configure certain game options. |
| 14122 | Run/Walk |
| 14129 | Runners simplify compatibility of running Windows games. You must have a runner in it's own directory under /userdata/system/wine/custom. |
| 14136 | Runs "skinning" on the CPU instead of the GPU, means that draw calls from the game can more easily be combined, which often improves things. |
| 14146 | Russian |
| 14151 | Russian (ru) |
| 14156 | S-Video |
| 14161 | S-Video (Blargg) |
| 14166 | SAVESTATE/REWIND |
| 14171 | SCALE FACTOR |
| 14176 | SCALED DITHERING |
| 14181 | SCALER MODE |
| 14186 | SCALING METHOD |
| 14191 | SCALING MODE |
| 14196 | SCANLINES |
| 14201 | SCREEN BORDERS |
| 14206 | SCREEN FILTER |
| 14211 | SCREEN FILTERING |
| 14216 | SCREEN HEIGHT |
| 14221 | SCREEN INCLINATION |
| 14231 | SCREEN ORIENTATION |
| 14236 | SCREEN PLAYER Y |
| 14241 | SCREEN PLAYER Z |
| 14246 | SCREEN RATIO |
| 14251 | SCREEN ROTATION |
| 14256 | SCREEN SETTINGS |
| 14261 | SCREEN SIZE |
| 14266 | SCREEN SIZING |
| 14271 | SCREEN SWAP |
| 14276 | SCREEN WIDTH |
| 14281 | SCRIPT MODULES |
| 14286 | SDL CONFIG |
| 14291 | SDL TEXTURE ACCESS STREAMING |
| 14296 | SDL2 |
| 14301 | SECAM |
| 14306 | SECAM60 |
| 14311 | SENSITIVITY |
| 14316 | SENSOR BAR POSITION |
| 14321 | SENSOR SENSITIVITY (GYROSCOPE) |
| 14326 | SENSOR SENSITIVITY (TILT) |
| 14331 | SHADER MODE |
| 14336 | SHADER QUALITY |
| 14346 | SHADOWS |
| 14351 | SHARE MAME ARTWORK |
| 14356 | SHOW ACHIEVEMENT MESSAGES |
| 14366 | SHOW HOST CAMERA STATE |
| 14371 | SHOW HOST MICROPHONE STATE |
| 14376 | SHOW LID STATE |
| 14381 | SHOW LIGHT GUN CROSSHAIRS |
| 14386 | SHOW ON-SCREEN DISPLAY MESSAGES |
| 14391 | SHOW POINTER |
| 14396 | SHOW SCREEN LAYOUT |
| 14401 | SHOW SECRET MESSAGES |
| 14406 | SHOW TATTOO OVER BEZEL |
| 14411 | SINGLE |
| 14421 | SKIP BUFFER EFFECTS |
| 14426 | SKIP CUTSCENES |
| 14431 | SKIP DS SYSTEM MENU |
| 14436 | SKIP GPU READBACKS |
| 14441 | SKIP INTRO VIDEO |
| 14446 | SKIP INTRO VIDEOS |
| 14451 | SKIP START MENU |
| 14456 | SLEEP TIMERS ACCURACY |
| 14461 | SLOW MOTION DEATH |
| 14466 | SMAA |
| 14471 | SMART 2D TEXTURE FILTERING |
| 14476 | SMOOTH GAMES (BILINEAR FILTERING) |
| 14481 | SMOOTH VUES |
| 14486 | SNES Gamepad |
| 14491 | SNES Mouse |
| 14496 | SNES Multitap |
| 14501 | SNES Style |
| 14506 | SOFT TEXTURE CACHE MEMORY LIMIT |
| 14511 | SOFT TEXTURE CACHE MEMORY TIMEOUT |
| 14516 | SOFTWARE LIST |
| 14521 | SOFTWARE SKINNING |
| 14526 | SOLAR SENSOR LEVEL |
| 14531 | SOUND BOARD |
| 14536 | SOUND QUALITY |
| 14541 | SOUND VOLUME |
| 14546 | SOUNDBLASTER TYPE |
| 14551 | SPECIAL CONTROL LAYOUTS |
| 14561 | SPEECH MODULE |
| 14566 | SPEED HACK (SAFE) |
| 14571 | SPEED HACKS |
| 14576 | SPINDASH TYPE |
| 14581 | SPLINE/BEZIER CURVES QUALITY |
| 14586 | SPU BLOCK SIZE |
| 14591 | SPU DECODER |
| 14596 | SPU LOOP DETECTION |
| 14601 | SPU XFloat Accuracy |
| 14606 | SSAA Multiplier |
| 14611 | SSAO |
| 14616 | ST |
| 14621 | STE |
| 14626 | STEREO SOUND |
| 14631 | STRETCH BEZELS (4K & ULTRAWIDE) |
| 14636 | STRETCH MODE |
| 14641 | STRETCH TO DISPLAY AREA |
| 14646 | STRETCH TO FILL |
| 14651 | STRETCH UI MENU |
| 14656 | STRICT RENDERING MODE |
| 14661 | SUBTITLES |
| 14671 | SUPER GAME BOY 2 |
| 14676 | SUPER GB BORDERS |
| 14681 | SUPERPET |
| 14686 | SURROUND SOUND |
| 14691 | SVGA |
| 14696 | SVideo (color bleeding only) |
| 14701 | SWAP GAMEPADS |
| 14706 | SWITCH WEAPON |
| 14711 | SYNC SAVE FILES |
| 14716 | SYNC TO HOST REFRESH RATE |
| 14721 | SYNCHRONOUS RENDERING |
| 14726 | SYSTEM |
| 14731 | SYSTEM CONTROLLERS |
| 14736 | SYSTEM MEMORY |
| 14741 | Safe (Default) |
| 14746 | Saturn 3D Pad |
| 14751 | Saturn Pad |
| 14756 | Saudi Arabia |
| 14761 | Save state |
| 14766 | Scale to best fit |
| 14771 | Scale2x |
| 14776 | Scale3x |
| 14781 | Scale4x |
| 14786 | ScaleForce |
| 14791 | Scaled |
| 14796 | Scanline Interpolation Filter (SAI) |
| 14801 | Scorpion 256K |
| 14806 | Screen Resolution (Default) |
| 14811 | Screen inclination (degree) |
| 14816 | Screenshot |
| 14821 | Search for custom configured joystick profiles. |
| 14826 | Secondary attack |
| 14833 | Seconds a texture should be unused to be considered old enough to be deleted if texture memory usage exceeds Soft Texture Cache limit. |
| 14838 | See your FPS and version of Vulkan API/driver. |
| 14843 | Sega/Mega CD |
| 14848 | Select |
| 14853 | Select Keyboard, Joystick or Gamepad mode |
| 14858 | Select a boot disk or hard drive if needed |
| 14863 | Select controller type for Amiga P1. |
| 14868 | Select controller type for Amiga P2. |
| 14875 | Select how much graphics memory is allocated for the GPU, may need modifying for some games / systems. |
| 14882 | Select language will be used if 'Use Firmware Settings' is disabled or if firmware file was not found. |
| 14889 | Select model of Mac (Recommendations are Mac Plus for B&W, Mac LC 3 for Color) |
| 14894 | Select model to emulate |
| 14899 | Select scale resolution of the game. |
| 14905 | Select the .SF2 SoundFont file, .ROM file, or interface used for MIDI output. |
| 14910 | Select the console video standard / display mode. |
| 14916 | Select the emulated hardware architecture machine type and architecture. |
| 14921 | Select the input type to navigate the touch screen |
| 14926 | Select the model of Color Computer to emulate |
| 14931 | Select the palette used to render colors. |
| 14936 | Select the processor model. |
| 14941 | Select which Intel CPU to emulate. |
| 14946 | Select which joystick to emulate. |
| 14951 | Selfie |
| 14956 | Sensitivity when using D-pad for a paddle. |
| 14961 | Sensitivity when using D-pad or analog stick for a throttle. |
| 14966 | Sensitivity when using D-pad or analog stick for a wheel. |
| 14971 | Sensitivity when using analog stick for a paddle. |
| 14976 | Sensitivity when using mouse for a paddle. |
| 14981 | Separate Windows |
| 14986 | September |
| 14991 | Serbian |
| 14996 | Set controller 1 and 2 to None to use it standalone. |
| 15006 | Set gun button 2 to reload. |
| 15012 | Set if you want to limit the FPS in games that are not limited like OutRun2. |
| 15017 | Set in Config - choose if no audio output |
| 15022 | Set joystick deadzone. |
| 15027 | Set speed normal |
| 15032 | Set system-wide controls via MAME menu |
| 15037 | Set the Primeval Hunt mode (touch screen). |
| 15042 | Set the color palette to use. |
| 15047 | Set the controller rumble strength if supported. |
| 15052 | Set the crosshair line thickness. |
| 15057 | Set the crosshair size. |
| 15062 | Set the deadzone of the joystick analog sticks. |
| 15067 | Set the desired maximum refresh rate when Vsync is off. |
| 15077 | Set the field of view. |
| 15082 | Set the fps limit. |
| 15087 | Set the on-screen keyboard transparency (0-100%). |
| 15092 | Set the target FPS (will only work if FPS LIMITER is enabled). |
| 15097 | Set to enable lens glare in Outrun 2. |
| 15104 | Set to keep the aspect ratio (4:3) in games like Sega Race TV and Primeval Hunt. |
| 15109 | Set to on if you experience flickering in Hummer. |
| 15116 | Set virtual joysticks gate size. Smaller increases sensitivity. Larger decreases it. |
| 15123 | Sets Runner to 32bit, works only if there is no prefix for current app is installed. |
| 15128 | Sets the scaler filter mode when rendering. |
| 15133 | Sets the window size to an integer size. |
| 15138 | Setting for 16-position DIP switch number 1. |
| 15143 | Setting for 16-position DIP switch number 2. |
| 15148 | Setting for DIP switch 1. |
| 15153 | Setting for DIP switch 2. |
| 15158 | Setting for DIP switch 3. |
| 15163 | Sex |
| 15168 | Shader Interpreter only |
| 15173 | Shared |
| 15178 | Sharp 1 |
| 15183 | Sharp 2 |
| 15188 | Sharp Bilinear |
| 15193 | Sharpen |
| 15198 | Sharpen More |
| 15203 | Shoot |
| 15208 | Shoot Xterm |
| 15213 | Shoot Zappper |
| 15218 | Short visible screen edge (cm) |
| 15228 | Show (Default) |
| 15233 | Show (specific games) |
| 15238 | Show All |
| 15243 | Show Crosshair with fist. |
| 15248 | Show Crosshair with lightsaber. |
| 15253 | Show a crosshair for lightgun games. |
| 15258 | Show an image overlaid on top of the bezel. |
| 15263 | Show context-sensitive info over the game. |
| 15268 | Show on screen display messages (memory card saves..). |
| 15273 | Show the cheat menu |
| 15283 | Shows or hides the menu bar |
| 15288 | Shrink/expand tattoo to fit within the bezel's border. |
| 15293 | Shunt 10 |
| 15298 | Shunt 2 |
| 15303 | Shunt 3 |
| 15308 | Shunt 4 |
| 15313 | Shunt 5 |
| 15318 | Shunt 6 |
| 15323 | Shunt 7 |
| 15328 | Shunt 8 |
| 15333 | Shunt 9 |
| 15338 | Side by side |
| 15343 | Simple |
| 15348 | Simple (interpreter for old real-mode games) |
| 15353 | Simple 2x |
| 15358 | Simplified Chinese |
| 15363 | Simulate LCD color inaccuracy. |
| 15368 | Simultaneous |
| 15378 | Sinclair 1 controller set to AUTO. |
| 15388 | Sinclair 2 controller set to AUTO. |
| 15393 | Sine |
| 15398 | Singapore |
| 15403 | Single |
| 15408 | Sirius/Atari (2x 1-button Digital, II+ Only) |
| 15418 | Skip (safer) |
| 15423 | Skip All |
| 15428 | Skip Drawing |
| 15433 | Skip Initial |
| 15438 | Skip buffer effects |
| 15445 | Skip buffer effects faster but may not render some games. Disables resolution, MSAA, auto frameskip and duplicate frames to 60Hz. |
| 15450 | Skip cutscene |
| 15455 | Skip frames to improve performance, at the cost of choppy motion. |
| 15469 | Skip the bios boot logo, may cause default language issues. |
| 15474 | Skip the initial intro video. |
| 15479 | Skipping it can break some games. |
| 15486 | Skips Vertical Blank Interrupts when lag is detected, allowing for smooth audio playback when emulation speed is not 100%. |
| 15491 | Skynet |
| 15496 | Slot A (Default) |
| 15501 | Slot B |
| 15506 | Slot C |
| 15511 | Slot D |
| 15516 | Slot E |
| 15521 | Slovak |
| 15536 | Slovenian |
| 15541 | Slow down or speed up games as appropriate. |
| 15546 | Small performance increase (may drop frames). |
| 15551 | Smaller |
| 15556 | Smooth |
| 15561 | Smooth (Linear) |
| 15566 | Smooth 1 |
| 15571 | Smooth 2 |
| 15576 | Smooth 3 |
| 15581 | Smooth 4 |
| 15586 | Smooth V2 FBX |
| 15591 | Smooth textures on 3D objects. |
| 15596 | Smooth textures on distant 3D objects based on angle. |
| 15601 | Smooth textures. |
| 15606 | Smooths out textures on 3D objects. |
| 15613 | Smooths the overall picture as it is displayed on the screen. Corrects positioning between pixels. |
| 15618 | Snapshot |
| 15623 | Snow |
| 15628 | Soften the hash sound effect from some games. |
| 15633 | Software |
| 15640 | Software mode is faster and more accurate, while OpenGL mode supports scaling 3D graphics. |
| 15645 | Some games accept input from port 2 instead of port 1. |
| 15650 | Some games and homebrews require more RAM |
| 15655 | Some games have issues when the animation is shown, others require it. |
| 15660 | Some games rely on this (Apros). |
| 15665 | Sonic 2 (tap jump) |
| 15670 | Sonic CD (hold jump) |
| 15675 | Sony CXA2025AS |
| 15680 | Sony DS |
| 15685 | SounBlaster 1.0 |
| 15690 | SounBlaster 16 (Default) |
| 15695 | SounBlaster 2.0 |
| 15700 | SounBlaster Pro |
| 15705 | SounBlaster Pro 2 |
| 15712 | Sound generator. MAME is faster and Nuked is cycle accurate. Original model used YM2612 while later revisions used YM3438. |
| 15717 | South Africa |
| 15722 | South Korea |
| 15737 | Spanish (Latin America) |
| 15742 | Spanish (Spain) |
| 15747 | Spanish (es) |
| 15752 | Special 1 |
| 15757 | Special 2 |
| 15762 | Special 3 |
| 15767 | Special 4 (TI-83 Legacy) |
| 15772 | Spectrum +2 |
| 15777 | Spectrum +2A |
| 15782 | Spectrum +3 |
| 15787 | Spectrum +3e |
| 15792 | Spectrum 128K |
| 15797 | Spectrum 16K |
| 15802 | Spectrum 48K |
| 15807 | Spectrum 48K (NTSC) |
| 15812 | Spectrum SE |
| 15817 | Speech module installed |
| 15822 | Speed |
| 15827 | Speed hack for dual core mode to fix some glitches. |
| 15834 | Speed hack, enable to disable surface syncing between CPU and GPU. Surface syncing is needed by a few games. |
| 15839 | Speed up shader compilation. |
| 15851 | Speeds up the game |
| 15856 | Square Pixels |
| 15866 | Standard (4:3) |
| 15871 | Standard (Default) |
| 15876 | Standard Controller |
| 15881 | Standard OpenGL (Default) |
| 15886 | Start / Enter |
| 15891 | Start / Valid |
| 15896 | Start game |
| 15901 | Static Interpreter |
| 15906 | Stats |
| 15911 | Steering Wheel |
| 15916 | Step left |
| 15921 | Step right |
| 15926 | Stereo |
| 15931 | Stereo (Default) |
| 15936 | Stereo sound output. |
| 15948 | Strafe Left |
| 15953 | Strafe Right |
| 15958 | Strafe left |
| 15963 | Strafe right |
| 15970 | Straict API specification. Can resolve rare cases of missing graphics and flickering. |
| 15977 | Stream texture to GPU in parrallel. Can improve performance on more powerful GPU's that have spare headroom. |
| 15983 | Streaming Optimal Playable Settings, overrides other settings if enabled. |
| 15988 | Stretch |
| 15993 | Stretch games to full-screen, but may distort the aspect ratio |
| 15998 | Stretch to Window |
| 16003 | Stretch to fit window |
| 16008 | Stretch to full |
| 16013 | Stretch to screen |
| 16018 | Stretch to window |
| 16023 | Stretches the output to fill the display area. |
| 16028 | Strong |
| 16033 | Super Famicom (8 Buttons) |
| 16038 | Super Game Boy |
| 16043 | Super Scope |
| 16048 | Super VIC (+16K) NTSC |
| 16053 | Super high |
| 16058 | Super-high 1440p |
| 16063 | SuperEagle |
| 16068 | SuperSAI |
| 16075 | Supports uncapped frame rates, analog controllers, and mouse look functionality. |
| 16080 | Surround |
| 16085 | Surround 5.1 |
| 16090 | Surround 7.1 |
| 16095 | Swap screen |
| 16100 | Swap the position of the dual displays. |
| 16110 | Swedish |
| 16115 | Swedish (se) |
| 16120 | Swiss French (ch) |
| 16125 | Swiss German (ch) |
| 16132 | Switches between smooth (Bilinear) and sharp (Nearest Neighbor) image scaling. |
| 16137 | Switches the game to multiplayer mode. |
| 16142 | Switzerland |
| 16158 | Sync GB2Player/GBC2Player saves with saves in "saves/gb" or "saves/gbc". |
| 16163 | Syria |
| 16168 | System 3.0 (LD Floppy) |
| 16173 | System 6.0.8 (Hard Drive) |
| 16178 | System 6.0.8 (LD Floppy) |
| 16183 | System 7.0.1 (HD Floppy) |
| 16188 | System 7.0.1 (Hard Drive) |
| 16193 | System 7.5 (HD Floppy) |
| 16198 | System 7.5.5 (Hard Drive) |
| 16203 | System requirements at native; (RAM|VRAM). |
| 16213 | TATTOO CORNER |
| 16218 | TEAM COLOR MODE |
| 16223 | TEMPEST 2000 |
| 16228 | TERRAIN DETAIL |
| 16233 | TEST PLAY |
| 16238 | TEXT |
| 16243 | TEXTURE COLOUR DEPTH |
| 16248 | TEXTURE COMPRESSION |
| 16253 | TEXTURE DEPOSTERIZE |
| 16258 | TEXTURE DETAIL |
| 16263 | TEXTURE FILTER |
| 16268 | TEXTURE FILTERING |
| 16273 | TEXTURE FILTERING MODE |
| 16278 | TEXTURE MEMORY SCALE SIZE |
| 16283 | TEXTURE MIP-MAPPING (BLUR) |
| 16288 | TEXTURE PRELOADING |
| 16293 | TEXTURE QUALITY |
| 16298 | TEXTURE REPLACEMENTS |
| 16303 | TEXTURE SCALING |
| 16308 | TEXTURE SMOOTHING |
| 16313 | TEXTURE UPSCALING |
| 16318 | TEXTURE UPSCALING (RICE ONLY) |
| 16323 | TEXTURE UPSCALING (XBRZ) |
| 16328 | TEXTURE UPSCALING LEVEL |
| 16333 | TEXTURE UPSCALING TYPE |
| 16338 | THREADED 3D |
| 16343 | THREADED PRESENTATION |
| 16353 | THROTTLE SENSITIVITY |
| 16358 | TI-99/4A Cartridges |
| 16363 | TIME CRISIS FOG HACK |
| 16368 | TIME STRETCHING THRESHOLD |
| 16373 | TIMED AXIS INTERVALS |
| 16378 | TOP LEFT (NW) |
| 16383 | TOP RIGHT (NE) |
| 16388 | TOS languages. |
| 16393 | TOUCH MODE |
| 16398 | TOUCH SCREEN MODE |
| 16403 | TRAINER MODE |
| 16408 | TRANSPARENT MESHES |
| 16413 | TRILINEAR FILTERING |
| 16418 | TRIPLE BUFFERING |
| 16423 | TRUE COLOUR RENDERING |
| 16428 | TT |
| 16433 | TT 3.06 |
| 16438 | TT AUTO |
| 16443 | TT ETOS 512k |
| 16448 | TV |
| 16453 | TV EFFECTS |
| 16458 | TV2x CRT Television Filter |
| 16463 | TWB64 - Pack 1 |
| 16468 | TWB64 - Pack 2 |
| 16473 | Taiwan |
| 16478 | Taiwanese |
| 16483 | Tandy |
| 16488 | Tandy CoCo (NTSC) |
| 16493 | Tandy CoCo (PAL) |
| 16498 | Tandy CoCo 2B (NTSC,T1) |
| 16503 | Tandy CoCo 2B (PAL,T1) |
| 16508 | Tandy CoCo 3 |
| 16513 | Tandy CoCo 3 (6309) |
| 16518 | Tandy CoCo 3 (PAL) |
| 16523 | Tandy CoCo 3 (PAL, 6309) |
| 16528 | Tandy Deluxe CoCo |
| 16533 | Tandy MC-10 |
| 16538 | Tandy Radio Shack Color Computer cartridges |
| 16543 | Tandy Radio Shack Color Computer cassettes |
| 16548 | Tandy Radio Shack Color Computer disk images |
| 16553 | Tano Dragon (NTSC) |
| 16558 | Thai |
| 16563 | Thailand |
| 16568 | The New 3DS has a faster processor, ZL/ZR buttons and a C-stick. |
| 16575 | The PSP will cull triangles that are outside a 4096x4096 clipping box, and also triangles crossing the Z=1 plane if clipping is enabled. |
| 16582 | The area around the joystick's neutral position where input is ignored. Can help reduce unintended inputs. |
| 16587 | The day within the month of your birthday. |
| 16592 | The emulated graphics card. |
| 16597 | The final output image, unrelated to the Wii's emulated NAND setting. |
| 16604 | The higher the setting, the more blending is emulated in the shader accurately, and the higher the speed penalty will be. |
| 16609 | The image will be softer which could help with aliasing. |
| 16619 | The month of your birthay. |
| 16626 | The sample count of every tile will be incremented on every EVENT_WRITE_ZPD by this number. Setting this to 0 means everything is reported as occluded. |
| 16631 | The theme colour of the emulated console. |
| 16638 | There is generally no point in going beyond 4x texture scaling unless you are running at very high resolutions. |
| 16643 | This can be convenient if you're using laserdiscs. |
| 16650 | This option enables the ability to play Xbox Live Arcade games. May cause compatibility issues with non-XBLA games. |
| 16655 | This option is required for some gun games when playing with a mouse. |
| 16661 | This setting controls the default language layout for the virtual keyboard. |
| 16668 | This should not be necessary, unless you are not using the default pad2key mapping. |
| 16673 | Tiger Game.com cartridges |
| 16678 | Time Stretch (Tempo Change, Best Sound) |
| 16693 | Timex TC2048 |
| 16698 | Timex TS2068 |
| 16703 | TinyALSA |
| 16708 | To have music and not only sound in games (Owl-Zoo). |
| 16713 | To use game cheats or 16/9 Aspect Ratio Fix codes. |
| 16718 | Toggle item |
| 16723 | Toggle menu |
| 16728 | Toggle run |
| 16733 | Toggle weapon |
| 16738 | Toggle with hotkey + D-pad up or Scroll Lock in-game. |
| 16743 | Tomy Tutor & Pyuuta cartridge |
| 16748 | Toogle screen layout |
| 16753 | Top |
| 16758 | Top Center |
| 16763 | Top Center (Default) |
| 16768 | Top Left |
| 16773 | Top Only |
| 16778 | Top Right |
| 16783 | Top only |
| 16788 | Top-Left Position, Large |
| 16793 | Top-Left Position, Medium |
| 16798 | Top-Left Position, Small |
| 16803 | Top-Right Position, Large |
| 16808 | Top-Right Position, Medium |
| 16813 | Top-Right Position, Small |
| 16818 | Touch Screen |
| 16823 | TouchScreen |
| 16828 | Town map |
| 16833 | Trackball (Atari CX-22) |
| 16838 | Traditional Chinese |
| 16843 | Translate |
| 16848 | Treats the right analog stick as the second joystick. |
| 16853 | Triangle |
| 16860 | Tries to guess Per-vertex colour (gouraud) from the Model2 per-poly information (flat). |
| 16865 | Trilinear |
| 16870 | Trilinear (Forced) |
| 16875 | Trilinear (PS2) |
| 16880 | Trinidad and Tobago |
| 16885 | Triple buffering |
| 16890 | True Colour |
| 16895 | Tunisia |
| 16905 | Turkish |
| 16910 | Turkish (tr) |
| 16915 | Turn Left |
| 16920 | Turn Right |
| 16925 | Turn left |
| 16930 | Turn right |
| 16935 | Turquoise |
| 16940 | Twin Stick with Triggers |
| 16945 | Type of ROM file to load |
| 16950 | Type of ROM file to load. |
| 16955 | Type of ROM file to load. Disk Image requires Mac IIx and Image Reader |
| 16960 | Type of emulated SoundBlaster card. |
| 16965 | Type of joystick connected to the game port. |
| 16970 | UBERSHADERS |
| 16975 | UCT |
| 16980 | UDP BIND ADDRESS |
| 16985 | UDP REMOTE ADDRESS |
| 16990 | UDP Tunnel |
| 16995 | UI KEYS |
| 17000 | UI PROMPTS |
| 17010 | UPSCALE FILTER |
| 17015 | UPSCALE MODE |
| 17025 | US (Default) |
| 17030 | USA |
| 17035 | USA (Default) |
| 17040 | USE DSP AUDIO |
| 17045 | USE FIRMWARE SETTINGS |
| 17050 | USE JOYPAD SOUTH BUTTON TO ADD CREDIT |
| 17060 | USE MOUSE FOR PADDLE 1 |
| 17065 | USE MOUSE FOR PADDLE 2 |
| 17070 | USE MOUSE FOR PADDLE 3 |
| 17075 | USE MOUSE FOR PADDLE 4 |
| 17080 | USE MOUSE POINTER FOR PADDLE 1 |
| 17085 | USE NEW GRAPHICS |
| 17090 | USE PAD PROFILES |
| 17095 | USE PRE-EMPTIVE FRAMES |
| 17100 | USE SECOND INSTANCE FOR RUN-AHEAD |
| 17105 | USE SOFTWARE RENDERING |
| 17110 | USE WHEELS |
| 17115 | USE ZINK FOR RENDERING |
| 17120 | USER DISK |
| 17125 | UTC |
| 17130 | UTC+1 |
| 17135 | UTC+10 |
| 17140 | UTC+11 |
| 17145 | UTC+12 |
| 17150 | UTC+2 |
| 17155 | UTC+3 |
| 17160 | UTC+4 |
| 17165 | UTC+5 |
| 17170 | UTC+6 |
| 17175 | UTC+7 |
| 17180 | UTC+8 |
| 17185 | UTC+9 |
| 17190 | UTC-1 |
| 17195 | UTC-10 |
| 17200 | UTC-11 |
| 17205 | UTC-12 |
| 17210 | UTC-2 |
| 17215 | UTC-3 |
| 17220 | UTC-4 |
| 17225 | UTC-5 |
| 17230 | UTC-6 |
| 17235 | UTC-7 |
| 17240 | UTC-8 |
| 17245 | UTC-9 |
| 17250 | Ukraine |
| 17255 | Ukrainian |
| 17260 | Ultra |
| 17265 | Undocked |
| 17270 | United Arab Emirates |
| 17275 | United Kingdom |
| 17280 | United States |
| 17285 | Univarsal |
| 17290 | Universe BIOS is not compatible with cheats. |
| 17295 | Unlimited |
| 17300 | Unsaturated v6 (FirebrandX) |
| 17305 | Unscaled |
| 17310 | Unscaled (Default) |
| 17315 | Until Timeout |
| 17320 | Up |
| 17325 | Up to 1 |
| 17330 | Up to 2 (Default) |
| 17335 | Up/Jump |
| 17342 | Uploads entire textures at once instead of small pieces. Improves performance in most games. |
| 17349 | Upright glass panel displaying some illuminated artwork. By default, settings come from the VPinballX.ini configuration file. |
| 17354 | Upscale filter used for the 2D layers. Requires New 3D engine. |
| 17359 | Upscale rendering resolution to display size. |
| 17364 | Upscale textures on 3D objects. |
| 17369 | Uruguay |
| 17374 | Use |
| 17381 | Use 16 bit audio samples for audio drivers that don't support 32bit. Only use if you get no audio. |
| 17386 | Use 1:1 aspect. |
| 17391 | Use Analog joysticks in addition to D-Pad for DualShock controllers. |
| 17396 | Use Force Power |
| 17401 | Use Host |
| 17406 | Use Inventory Item |
| 17411 | Use MAME software lists to identify ROM |
| 17418 | Use Megadrive to automap inputs for a Megadrive style controller with a 6 button layout. |
| 17423 | Use Potion |
| 17430 | Use SSAA instead of MSAA for anti-aliasing. SSAA may look better but has a higher performance cost. |
| 17435 | Use a custom MAME config, do not overwrite config on launch. |
| 17440 | Use a specific mouse for Paddle 1, chosen by Port 1's Mouse Index. |
| 17445 | Use a specific mouse for Paddle 2, chosen by Port 2's Mouse Index. |
| 17450 | Use a specific mouse for Paddle 3, chosen by Port 3's Mouse Index. |
| 17455 | Use a specific mouse for Paddle 4, chosen by Port 4's Mouse Index. |
| 17460 | Use absolute analog input for paddles. |
| 17471 | Use controller settings manually defined in custom.ini. |
| 17477 | Use if you're having graphical issues or GPU problems with this emulator. |
| 17482 | Use item |
| 17487 | Use language and username from the NDS Firmware |
| 17497 | Use new graphics created from CorsixTH project |
| 17502 | Use one save file per game. |
| 17509 | Use preemptive frames instead of run-ahead. Only runs ahead when controller state changes. |
| 17516 | Use the same art paths as standalone MAME - not recommended if using decorations or shaders. |
| 17523 | Use the system mouse pointer as paddle controller 1. Does not let you choose a specific mouse if you have several. |
| 17530 | Use this to play online with custom servers that reimplement the discontinued Nintendo Wi-Fi. |
| 17535 | Use to eliminate cursor drift/unwanted input. |
| 17541 | Use to eliminate joystick drift/unwanted input. Effects all controllers. |
| 17548 | Use to make joystick movement more or less sensitive. Effects all controllers. |
| 17553 | Use wheels instead of pads if wheels are connected. |
| 17558 | Use your physical anaglypth 3D glasses! |
| 17563 | Useful for N64 style controllers. |
| 17570 | Useful for N64 style controllers. Limited hotkeys for controllers without dedicated hotkey. |
| 17575 | Useful for certain arcade games. |
| 17580 | Useful for speedruns/glitches. |
| 17585 | Useful to troubleshoot when your Windows game won't start of crashes. |
| 17590 | User |
| 17595 | Uses hardware to make curves. |
| 17600 | Usleep Only |
| 17605 | Usually not much faster than single core mode. |
| 17610 | Uzbekistan |
| 17615 | V-Tech Creativision cartridges |
| 17620 | V364 NTSC |
| 17625 | VARIABLE REFRESH RATE |
| 17630 | VB - Virtual Boy |
| 17635 | VBI SKIP |
| 17640 | VERTICAL ROTATION (TATE) |
| 17645 | VGA |
| 17650 | VGA (Default) |
| 17655 | VIC20 NTSC |
| 17660 | VIC20 NTSC Automatic |
| 17665 | VIC20 PAL |
| 17670 | VIC20 PAL Automatic |
| 17675 | VIDEO |
| 17680 | VIDEO FILTER |
| 17685 | VIDEO FILTERS |
| 17690 | VIDEO FORMAT STANDARD |
| 17700 | VIDEO QUALITY |
| 17705 | VIDEO RESOLUTION |
| 17710 | VIDEO SETTINGS |
| 17715 | VIDEO STREAM BITRATE |
| 17720 | VIDEO STREAM CODEC |
| 17725 | VIDEO STREAM FRAME RATE |
| 17730 | VIDEO STREAM RESOLUTION |
| 17735 | VIEW MODEL |
| 17740 | VIEW ONLY |
| 17745 | VIEW SWAYING |
| 17750 | VIOLENCE LEVEL |
| 17755 | VIRTUAL DESKTOP |
| 17760 | VIRTUAL KEYBOARD |
| 17765 | VISUAL NUDGE STRENGTH |
| 17770 | VOICE |
| 17775 | VOLUMETRIC SMOKE |
| 17780 | VSYNC |
| 17785 | VSYNC FPS |
| 17790 | VSync and Audio Resampling need to be enabled. |
| 17795 | VTech V.Smile Motion cartridges |
| 17800 | VTech V.Smile cartridges |
| 17805 | Value to use for the emulated solar sensor (Boktai). |
| 17810 | Vastly improves the speed of buffer maps. |
| 17815 | Venezuela |
| 17820 | Vertical |
| 17825 | Vertical Sync |
| 17835 | Video Game Music Files |
| 17840 | Video Technology Socrates cartridges |
| 17845 | Videopac G7000 (European) |
| 17850 | Videopac+ G7400 (European) |
| 17855 | Videopac+ G7400 (France) |
| 17860 | Vietnam |
| 17865 | Vietnamese |
| 17870 | Virtual |
| 17875 | Virtual Keyboard |
| 17880 | Voltmace Delta 3b Twin Joysticks |
| 17885 | Volumetric |
| 17890 | Vsync |
| 17900 | Vulkan (Default) |
| 17905 | W-SU |
| 17910 | WALL DECALS |
| 17915 | WALL MARKS |
| 17920 | WAN |
| 17925 | WARN ABOUT BIOS PROBLEMS |
| 17930 | WARN ABOUT UNSUPPORTED FEATURES |
| 17935 | WAYLAND DRIVER MODE |
| 17940 | WEAPON PICKUP |
| 17945 | WEAPON WAGGLE |
| 17950 | WEAPONS BAR |
| 17955 | WEATHER EFFECTS |
| 17960 | WET |
| 17965 | WHDLOAD LAUNCHER |
| 17970 | WHEEL DEADZONE |
| 17975 | WHEEL MIDZONE |
| 17980 | WHEEL MODEL |
| 17985 | WHEEL ROTATION |
| 17990 | WHEEL SENSITIVITY |
| 17995 | WHEELS |
| 18000 | WIDESCREEN |
| 18005 | WIDESCREEN CHEAT (PRIORITY) |
| 18010 | WIDESCREEN HACK (GLITCHY) |
| 18015 | WII CONTROLLERS |
| 18020 | WII TV MODE |
| 18025 | WINDOWS POSITIONS |
| 18030 | WINE RUNNER |
| 18035 | WOLFENSTEIN 3D |
| 18040 | WRITE COLOR BUFFERS |
| 18045 | WRITE DEPTH BUFFERS |
| 18050 | WRX HIGH RESOLUTION |
| 18055 | Walk forward |
| 18060 | Weak |
| 18065 | Weapon drop |
| 18070 | Weave (Bottom Field First) |
| 18075 | Weave (Top Field First) |
| 18082 | When enabled and upscaling, textures look better than linear filtering for a lot of 2D art. |
| 18087 | When enabled, each game has its own VMU on port 1 of controller 1. |
| 18101 | When moving |
| 18107 | When running outside of 100%, adjusts the temp instead of dropping frames. |
| 18112 | When the Backglass is activated, display the grill. |
| 18119 | When the Backglass is activated, display the small additional part with the scores. |
| 18124 | While Touching |
| 18129 | White |
| 18134 | Widescreen (16:9) |
| 18140 | Wii NAND's aspect ratio setting. Most games support both ratios natively. |
| 18145 | Wii NAND's language setting. |
| 18150 | Wii U Classic Controller |
| 18155 | Wii Virtual Console |
| 18160 | WiiMote |
| 18165 | WiiMote + Classic Controller |
| 18170 | WiiMote + Classic Controller Pro |
| 18175 | WiiMote + Nunchuk |
| 18180 | WiiMote Sideways |
| 18185 | Wiimmfi (95.217.77.181) |
| 18190 | Wiimote Sideway |
| 18195 | Wiimote Sideway + Nunchuk |
| 18200 | Wiimote Sideway + Swing |
| 18205 | Wiimote Sideway + Tilt |
| 18210 | Wimpy |
| 18215 | Works with 'Cycle-exact' mode and for a few games. |
| 18222 | Writes depth buffer values to VM memory. Some games need this to fix broken graphics. |
| 18227 | X |
| 18232 | X-INPUT |
| 18237 | X2 |
| 18242 | XBLA license enabled (Default) |
| 18247 | XBOX LIVE ARCADE |
| 18252 | XWayland (Default) |
| 18257 | Y |
| 18262 | Y = Fire |
| 18267 | Y = Fire, B = Up |
| 18272 | YES |
| 18277 | YUV v3 (Firebrand) |
| 18282 | Yellow |
| 18287 | Yemen |
| 18292 | You can hide the pointer on touchscreen devices. |
| 18297 | Z26 |
| 18302 | ZCULL ACCURACY |
| 18307 | ZOOM (HIDE BORDERS) |
| 18312 | ZOOM/CROP (HIDE BORDERS) |
| 18317 | Zone for which the game doesn't react to the wheel (in degrees) |
| 18322 | Zoom in |
| 18327 | Zoom in the camera |
| 18332 | Zoom in x5 |
| 18337 | Zoom out |
| 18342 | Zoom out x5 |
| 18347 | Zoom the camera out |
| 18352 | Zooms in to hide black borders. |
| 18357 | Zooms in to hide black borders. Borders are different per game. |
| 18362 | Zulu |
| 18367 | amber |
| 18372 | best |
| 18377 | bilinear |
| 18382 | black and white |
| 18387 | black/blue |
| 18392 | black/cyan |
| 18397 | black/electric cyan |
| 18402 | black/green |
| 18407 | black/magenta |
| 18412 | black/white |
| 18417 | black/yellow |
| 18422 | blue sea |
| 18427 | bottom only |
| 18432 | bottom/top |
| 18437 | colodore_ted |
| 18442 | colodore_vic |
| 18447 | concussion missile |
| 18452 | cxa2025as (US) |
| 18457 | dark knight |
| 18462 | diagonal filter |
| 18467 | drop proximity bomb |
| 18472 | external (variable fps) |
| 18477 | fire primary |
| 18482 | fire secondary |
| 18487 | flare |
| 18492 | gba sp |
| 18497 | green |
| 18502 | green forest |
| 18507 | green/magenta |
| 18512 | h264 (less latency) |
| 18517 | h265 (HEVC) (higher quality at lower bitrates) |
| 18524 | h265 (HEVC) is CPU heavy and increases latency, but is more bandwidth efficient. |
| 18534 | homing missile |
| 18539 | hot desert |
| 18544 | hybrid bottom ratio 2 |
| 18549 | hybrid bottom ratio 3 |
| 18554 | hybrid top ratio 2 |
| 18559 | hybrid top ratio 3 |
| 18564 | hybrid/bottom |
| 18569 | hybrid/top |
| 18574 | internal (fixed 60fps) |
| 18579 | internal (variable fps) |
| 18584 | large |
| 18589 | larger |
| 18594 | laser |
| 18599 | left/right |
| 18604 | linear |
| 18609 | lottes crt |
| 18614 | map |
| 18619 | maximum |
| 18624 | medium |
| 18629 | mike-ntsc |
| 18634 | mike-pal |
| 18639 | minimum |
| 18644 | nearest |
| 18654 | nxagss |
| 18659 | original |
| 18664 | original gameboy |
| 18669 | pentium_slow |
| 18674 | pink dreams |
| 18679 | plasma cannon |
| 18684 | proximity bomb |
| 18689 | quick switch |
| 18694 | rear view |
| 18699 | red/blue |
| 18704 | red/cyan |
| 18709 | red/electric cyan |
| 18714 | right/left |
| 18719 | royaltea |
| 18724 | scanlines |
| 18729 | small |
| 18734 | smaller |
| 18739 | smart missile |
| 18744 | spreadfire cannon |
| 18749 | standard |
| 18754 | top only |
| 18759 | top/bottom |
| 18764 | triangular filter |
| 18769 | trilinear |
| 18774 | use with R3 for cheat automap |
| 18779 | vulcan cannon |
| 18784 | wave filter |
| 18789 | weird colors |
| 18794 | white |
| 18799 | xBR (Very Slow) |
| 18804 | xBR (Very Slow, No Edge Blending) |
| 18809 | xBRZ (Default) |
| 18816 | xBRZ - a sharpening upscale algorithm, Bicubic - a smooth look, Hybrid - uses bicubic for smooth areas. |
| 18821 | yape-ntsc |
| 18826 | yape-pal |
| 18831 | yellow/blue |